___ ____ ____________ Ż| | /\ Ż| |ŻŻ //ŻŻŻŻŻ----\ \ _____ | | |\ /\ \ | | // \ \ / \ | | | | / \ \ | | // \ \ | | | |_______| | Ż \ \ | | _// \ \ \_____/ | ______ | - ŻŻŻŻ \ | | ŻŻ (ŻŻ)- | |== | | | | / /ŻŻŻŻŻ\ \ | | ŻŻ / / _____ | | | | / / \ \ | |_____/| / / / / \ _| | | | _/ / \ \ _| |_ \\____________/ / | | ŻŻŻŻŻ ŻŻŻ ŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ \_____________/ \_____/ _____ ____ __ __ ____ _______ / / \ | \ / | | \ /\ | | | | | \/ | | : < /__\ | \_____ \____/ | | |____/ / \ | ______ _____ ______ ____ | \ / / \ | \ / | | \ |----- \ / | | | \ / |----- | () | |______ \/ \_____/ |____ \/ |______ |____/ ============================================================================================= ---COMPLETE STRATEGY GUIDE/FAQ/WALKTHROUGH - VERSION 1.0b - BY R. K. RAJA - DaRkLoRdXThree---- ============================================================================================= "HALO: COMBAT EVOLVED" +================================================================+ | | | -------------------------------- | | ( xXx TABLE OF CONTENTS xXx ) | | -------------------------------- | | | | | | I. The FAQ | | a) Introduction | | b) Version History | | c) Legal Issues | | d) Contact Information | | | | II. Game Basics | | a) Game Screen | | b) Loading/Saving Games | | c) Difficulties | | d) Controls | | e) Story | | f) Characters | | g) Vehicles | | h) Weapons/Attacks | | i) Battle Suit/Armor | | j) HUD Display | | | | III. Walkthrough | | a) Introduction/Format | | b) Level 1: The Pillar of Autumn | | c) Level 2: Halo | | d) Level 3: The Truth and Reconciliation | | e) Level 4: The Silent Cartographer | | f) Level 5: Assault on the Control Room | | g) Level 6: 343 Guilty Spark | | h) Level 7: The Library | | i) Level 8: Two Betrayals | | j) Level 9: Keyes | | k) Level 10: The Maw | | | | IV. General Tips & Strategies | | a) Enemy Tips | | b) Weapons/Items Tips | | c) Gameplay Tips | | d) Vehicle Tips | | | | V. Multiplayer | | a) Modes of Play | | b) Multiplayer Types | | c) Multiplayer Tips | | | | VI. Miscellaneous | | a) Frequently Asked Questions | | b) Secrets and Codes | | | | VII. Closing | | a) Credits | | b) Farewell | | | | | +================================================================+ ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- --------------------------------------------- ( S E C T I O N O N E : T H E F A Q ) --------------------------------------------- ========================= [-= 1.a) Introduction =-] ========================= Welcome! This is a complete strategy guide for Halo. It includes the works, from how to beat each level to an explanation of weapons. This is my first complete FAQ. I've written a few before but nothing as detailed as this. I guess it's because I really liked this game as so many others do. I was surpised that there was only one incomplete FAQ for Halo out at the time of this writing, so I decided to write one myself. I am not not the best at formatting FAQs so forgive me if it doesn't look very good. I tryed my best and put hours of hard work into it, though it may not seem like it. I like it a lot and I hope you will too. Thanks for reading and enjoy! -- R. K. Raja ============================ [-= 1.b) Version History =-] ============================ Version 1.0b (January 2, 2004) - Unfortunately, I wasn't able to add new things to this FAQ in a very LONG time. I've gotten back into the game and have some new tips to help you! However, I will no longer be updating this version of the FAQ. You can find the newest version of my guide and more content for Halo and other games here: http://www.buddaysh.com/forums/forumdisplay.php?s=&forumid=13 Version 1.0a (July 2, 2002) - Hmm, I guess I forgot to update the FAQ. Well, I've been a little busy. I'm almost done the game on Legendary, and hopefully if I have some time, I will be adding tips to get you through Heroic and Legendary on each of the levels. I've added a few Frequently Asked Questions. Also added a few small tips (never really got into them in the FAQ). Version 1.0 (January 21, 2002) - The first version of the guide that I worked so hard on. It is basically finished except for a few minor errors. There are still formatting issues to be fixed in the next version(s). I hope to add more detailed content soon. ========================= [-= 1.c) Legal Issues =-] ========================= Because of past situations with stealing and plagarism, I am forced to include this little legal excerpt. Please read this before deciding to use the FAQ or you will risk legal trouble. Believe me, I have taken actions before and I am not kidding. (c) Copyright 2002 R. K. Raja. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction without written consent. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, R. K. Raja. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Remember that plagiarism is a crime, and that this is a copyrighted work--stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address below. ================================ [-= 1.d) Contact Information =-] ================================ You can contact me by e-mail through darklordx3@aol.com I'm usually found on the GameFAQs board as DaRkLoRdXThree. I normally post on the Xbox board and the Halo board. If you would like to contribute something to this FAQ, please do through e-mail. I will include your contribution in my next update and will give it full-credit. Questions, comments, or suggestions? Please be sure to drop me a line. I am happy with e-mails about the FAQ. So you like the FAQ and want to use it on your site? Sure, as long as you get my permission first. Talk to me whenever you feel like it. Although I may not be able to help you with every part of Halo, I'll try my best. Please do not ask me question that has already been answered on this FAQ, or it will simply be ignored. Don't waste both our times. And last, please use proper English and be polite (i.e. don't say "sups how i getz da banchi in lvl5" or "let me put this on my website its at http://www.whatever.com thanx"). I know it sounds silly but I'm a real stickler with things like this. Thanks! NOTE: I have not been able to receive any emails to that address. I'm sorry if I could not respond to your emails. You can contact me at http://www.buddaysh.com if you have any more comments or additions to the guide. You can always find the latest version of my guide here: http://www.buddaysh.com/forums/showthread.php?s=&threadid=65 ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- ----------------------------------------------------- ( S E C T I O N T W O : G A M E B A S I C S ) ----------------------------------------------------- ======================== [-= 2.a) Game Screen =-] ======================== This is basically a small summary of what the different options are for when you first start the game. Campaign: This is basically the single-player mode of the game, which is basically most of Halo. Choose this option to being a new campaign or to resume where you left off in an existing campaign. If you have not yet created a player profile, a new one will be created for you automatically. You'll be asked to name it. Your progress in the single player game will then be saved to this profile. If you've already created a player profile (from the Settings menu), you'll be given the option to use this profile or create a new one. Up to three profiles can be used at a time in Halo. The walkthrough will cover this section of the game. Multiplayer: Choose Multiplayer to take on your friends in head-to-head combat, or to play through the campaign cooperatively with another person. You can take an in-depth look at this option in the Multiplayer section of the FAQ. Settings: On the Settings menu you can modify player profiles, customize controls, and define custom multiplayer game types. Settings are very useful if you dislike the default setting of Halo's controls. Additionally, the vibration setting is turned off as a default so you must manually turn it on through the Settings mode. Most of the options are self-explanatory. Game Demos: Use this option to learn more about other Xbox games. You can play short demos of Fuzion Frenzy and Oddworld: Munch's Oddysee. Video "trailers" of the following games have also been included: Amped, Azurik: Rise of Perathia, Bloodwake, NFL Fever 2002, Nightcaster, Oddworld: Munch's Oddysee, and Project Gotham Racing. ================================= [-= 2.b) Loading/Saving Games =-] ================================= While playing through Halo's single-player campaign, the game automatically saves your progress to the Xbox hard disk at various "auto-save" points in a level. These auto-saves occur transparently so that when you die, the game automatically reloads at the most recent auto-save point. Games are saved onto the Xbox's hard drive and are accessible through selecting the campaign mode and the level you are in. While playing a game, the checkpoint will occur but that does not mean it is saved into the Xbox just yet. So if you reach a checkpoint and turn the Xbox console off, it won't save. You must choose the option "Save and Quit" on the Pause menu for it to save. The "Revert to Saved" option in the Pause Menu is also very useful as if you think you are doing something wrong, you can get back to the last checkpoint you passed. This process may seem a bit frustrating at first but becomes quit comfortable as you go along. ========================= [-= 2.c) Difficulties =-] ========================= This is what makes Halo such a great game. Their are four different difficulty modes for the Campaign, and they all vary greatly. Easy - Obviously the easiest setting in Halo. There are few enemies with limited power and accuracy. Winning on this difficulty is relatively easy. Normal - Don't let the name intimidate you. Normal takes a big jump in challenge from Easy. You will find that enemies come in greater amounts and fairly good accuracy. It will be harder to take them to down but not too hard. Heroic - It really is what it sounds. If you are able to beat this mode, you are much a hero. Enemies are stronger and can easily hit you. Power is nearly doubled. It may take sometime to master the game in this mode. Legendary - By far the hardest in the game. Although many say it is easy, it is dangerously difficult for normal gamers. Everything is nearly doubled from Heroic. Not everyone can beat this without hours of practice. ===================== [-= 2.d) Controls =-] ===================== If you have never played an FPS on a console before, it would be wise to get the feel of the game by memorizing the controls. Halo's control setup can be changed in the Settings menu (I recommend you change the directional setup) to personalize your experience. Here are the default controls: Left Thumbstick - Move forward and backward, strafe left to right. Press and hold to crouch. Digital Pad - Same as Left Thumbstick, but a little inaccurate and no ability to crouch. Back Button - No use. Start Button - Activate the Pause menu during gameplay. Right Thumbstick - Use in conjuction with the left thumbstick. Left and right makes you turn and up and down is used for aiming (can be inverted in Settings). Press to trigger scope zoom, a more accurate view for sniping (can only be activated with certain weapons). Left Trigger Button - Throw grenade. Right Trigger Button - Fires current weapon. A Button - Jump. Hold to jump higher. Use in combination with thumbsticks for faster/bigger jumps in various directions. The gravity effect makes you float for a second. B Button - Melee attack. Different depending on weapon in hand. Very useful alternative for low ammo or sneak attacks. X Button - Reloads weapon. Also used as action button to flip switches, get in vehicles, etc. Y Button - Switch weapon. Black Button - Switches type of grenade (there are two types). White Button - This looks silver IMO, but anyways... Turns on/off flashlight. Press during zoom with sniper rifle to activate night vision. ================== [-= 2.e) Story =-] ================== Here's the story of Halo, right from the instruction manual itself: The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone in humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity. Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstopable alien warship that had effortlessly annihilated their forces. This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors-even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct. On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war. Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN- II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth. ======================= [-= 2.f) Characters =-] ======================= There are basically two sets of characters: the humans and the Covenant. Most of this information is from the instruction manual but I also included some of my own opinions. The Pillar of Autumn and It's Crew: The Pillar of Autumn is a Halcyon-class warship that has seen decades of service. An aging but sturdy vessel, and one of the smallest cruisers in the human fleet, the military High Command chose it specifically as an inconspicuous launch pad for a covert offensive against the Covenant. Genetically-engineered cyborg soldiers in state-of-the-art battle suits were supposed to board a Covenant vessel and locate the Covenant home world. A surprise Covenant attack on the human military base on the plant Reach annihilated all but one of the SPARTAN-II soldiers. The remaining SPARTAN-II, known only by his rank of Master Chief, was stored in a cryosleep chamber upon the Pillar of Autumn shortly before the ship made a blind jump across the galaxy in a desperate effort to lead the Covenant away from Earth. The Master Chief is easily the best soldier aboard the Pillar of Autumn, but many of the human military's finest also call the ship home. Master Chief - The last of SPARTAN-II project. You play as him through the game. Not much else is known. Captain Jacob Keyes- Twenty-six years into his military career, Captain Keyes commands respect as a keen strategist and inspirational leader of his men. He became a minor hero early in his career, when he led a small group of security troops against a Covenant ambush of the colony ship Meriwether Lewis and held them off long enough for the ship to escape. His many decorations and years of combat experience against the Covenant made him a natural choice to command the Pillar of Autumn and its secret cargo. The Marines- A rugged and diverse assortment of soldiers, the Marines on the Pillar of Autumn are fighting a losing battle against the Covenant's superior weaponry and numbers. Under the leadership of Captain Keyes they continue to wage a furious struggle against the Covenant, even as their numbers dwindle. They're the best of the best-but they're only human. Cortana- Cortana is the highly advanced AI at the heart of the Pillar of Autumn. Her design allows her to be uploaded into an appropriately configured battle suit for safekeeping. She is capable of hacking into alien computer systems, and has used this skill to intercept Covenant communications during combat. She interprets this data to provide her caretakers with directional waypoints and the best available information about troop movement and strategy. The Covenant: The Covenant forces have spent more than thirty years trying to wipe out humankind. Because their efforts have been so successful, and because few Covenant troops have ever been captured alive, little is definitively known about their origins, society, or motivations. Intercepted communications and battlefield reports indicate a religious underpinning to their genocidal campaign. What follows are brief descriptions of the alien races known to belong to the Covenant collective, gathered mostly from encounters on the battlefield. The Grunts- Approximately 5' tall and relatively weak, Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat, but in groups they can overwhelm careless Marines. Their armor seems to house some sort of life-support mechanism. They are known to use a variety of weapons including the plasma pistol, plasma rifle and plasma grenades. Some Grunts can be seen lazily sleeping and you can take them out quickly. In some areas, they will gang up and surround you being potentially dangerous. A shot to the head with a pistol can take one down. Beware, some Grunts throw a lot of grenades. The Jackals- With superior senses of sight, hearing and smell, Jackals serve as scouts and assassins for the Covenant forces. They use plasma pistols and carry a strong energy shield to compensate for their physical weakness: a well- positioned Jackal can hold his own against several Marines. Jackals are very weak without their shield, but are well guarded unless they move. Grenades bounce of their shield so it may not be wise to use them. They stand approximately 5'8" tall. The Elite- There are a few varieties of the Elite, but all are roughly 8'6" tall and incredibly strong. Their strength allows them to rely on brute force when necessary, but they're quite capable of brilliant battlefield tactics as well. Their natural resilience is augmented with full-body energy shielding which recharges when depleted. They wield plasma pistols, plasma rifles, grenades and needlers. Elite come in a variety of colors, Gold being the strongest and blue being the weakest. Some of them are invisible and some hold a very dangerous plasma sword. Elite are easy to take out when their shield has been depleted. The Hunters- Hunters stand 12' tall, though in their combat state they contract to approximately eight feet. Hunters fight with a fuel rod gun integrated directly into their armor. They carry an enormous and nearly-impervious metal shield made of an unknown alloy, which they sometimes use as a melee weapon. The noticeable orange parts of their body are their weak spots. They have a special gun that shoots devastating plasma shots which can easily kill. They will run at you and do a melee attack if you get too close. ===================== [-= 2.g) Vehicles =-] ===================== Halo is vast and you will need to cover a lot of ground quickly, so vehicles are indispensable. Therefore, hijacking Covenant vehicles is useful and necessary. The strength provided by your MJOLNIR armor allows you to right overturned vehicles by standing next to them and pressing the X button. There are four vehicles in Halo, two human and two alien. Humans brought the following vehivles with them on the Pillar of Autumn: M12 LRV(Warthog) - The M12 light reconnaissance vehicle, or Warthog, is the standard vehicle of the UEG armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine-gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anti-infantry capacity. Using three people is most beneficial. One person can drive, another, from the passenger seat, can use any hand weapon to fend off foes, and a third can stand in the back and use the heavy M41 LAAG machine gun. Driving the Warthog is no cakewalk. Turning the Warthog is done by positioning the camera. Where the camera points, the vehicle will go. Try to be easy on the analog stick to ensure a smoother ride. The Warthog can be quite hardto control without practice. Take it slow to avoid overturning and crushing your companions. M8O8B Scorpion MGT - The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweigh the risks. The Scorpion may be fun to ride but take it at your own risk. The Scorpion may be powerful but it is slow, making you prone to attack. The large missile lanucher (Right Trigger) takes time to reload, so if you miss one shot, you'll have to wait. An easy alternative is the machine gun equipped with it (Left Trigger). An unstoppable vehicle. Too bad it's in only one level. The best part is it's so big you can run over things ^_^ You may encounter the following standard Covenant vehicles on Halo: Ghost - The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicles mounted weapons: a directed energy weapon capable of projecting a bolt of super- heated plasma in the 100-250kW range. While the vehicle is fast and maneuverable, the driver is virtually unprotected. The Ghost is very useful in mad dashes. It's small, but fast, and its gun is moderately powerful. Very fun to ride. It makes a quick getaway but can easily rollover if you make big jumps. Too bad its a one seater. Banshee - Not to be confused with a Viper or Cobra, the Banshee is the Covenant's standard ground assault aircraft. It is very fast, extremely maneuverable and capable of hovering. It has two weapon pods mounted to either side of the fuselage. Both of these pods contain a light plasma cannon and a fuel rod cannon. Though small arms fire may not disrupt or disable the pilot, only heavy weapons are capable of inflicting damage or destroying the vehicles. By far the best vehicle in the game. It's like a jet equipped with a laser gun (Right Trigger) and a rocket-type launcher (Left Trigger). If you grab one, you can soar into the air and never get shot. =========================== [-= 2.h) Weapons/Attack =-] =========================== Your weapons arsenal makes you lethal on the battlefield. You're probably already familiar with them, but here are briefs on the weapons. Since you carry only two weapons at a time besides grenades, you need to know the pros and cons of whether or not to swap on weapon for another in a given situation. M6D Pistol - This pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart-linked scope capable of 2x magnification (press in the Right thumbstick). It fires 12.7 mm semi-armor-piercing, high-explosive rounds. It can shoot either semi-automatic or automatic fire (pull and hold the Right trigger for automatic fire). Shot placement is very important. The only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull. Very useful against Hunters and a nice gun to snipe. MA5B Assault Rifle - This rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction. Very useful for swarms of enemies and a great melee attack. M90 Shotgun - The shotgun is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5") rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range. Very useful to take out Elite in a few shots - the only drawback is reloading. S2 AM Sniper Rifle - This rifle is a gas-operated magazine-fed weapon. It is issued with a smart- linked scope with two levels of magnification (press in the Right thumbstick once for 2x magnification, press again for 10x magnification, and once more to deactivate). Also, while still in zoom mode you can press the White button to activate light amplification. It fires 14.5mm armor-piercing fin-stabilized discarding sabot rounds. Very useful during the night and for sniping from very far. Can alternatively be used at close range if the target is not moving. M199 SSM Rocket Launcher - The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems. Good for medium-range and destroying Covenant tanks and swarms of enemies. M41 LAAG - The Warthog's M41 light anti-aircraft gun is a three-barreled, electric-powered, linkless, drum-fed weapon. It fires 450 to 550 12.7x99mm armor penetrating rounds per minute. Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range. M9 HE-DP Grenade - The M9 high-explosive, dual-purpose grenade is a thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful not to throw it too close to your own location. You should also be aware of the weapons the Covenant use since you can pick up and use any that you find by walking over them when you see them lying on the ground. The Covenant seem more vulnerable to these weapons, so take advantage of this weakness whenever possible. Plasma Rifle - This is a directed energy weapon. It is capable of either semiautomatic or automatic fire (pull and hold the Right trigger for automatic fire). Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core. We currently do not understand how to replace or recharge a power core. A nice alternative to the assault rifle. Plasma Pistol - This weapon is a semi-automatic directed energy weapon. If you pull and hold the Right trigger, the weapon may become over-charged; when the Right trigger is released the bolt is launched. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over- charge capability rapidly depletes the weapon's power core. The Humans do not understand how to replace or recharge a power core at this time, so it is useless when the battery depletes. A nice alternative to the pistol. Needler - Very little is known about this weapon other than that it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles, however, and are always deflected by energy fields. The only exceptions to this are the shields generated by the MJOLNIR battle suit and the Elite's combat armor. The composition and energy signatures of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown. Not very useful for combat, alright for long range. Overall, not recommended when there are other weapons nearby. Stationary Gun (Shade) - Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on the infantry support for protection to the sides and rear. Plasma Grenade - This weapon is similar to the Human's own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three- second fuse that is activated after it sticks to a target or otherwise comes to a rest. A better result than human grenades, very effective against swarms and Elite. Melee Fighting: Melee fighting invloves the use of the weapon in your hands as a blunt instruments to ward of attackers. This is handy when the enemy is in close, or when you're out of ammo and want to keep dishing out the pain! Your ability to fight in Melee mode varies from weapon to weapon, so experiment to find the best weapon for the situation. To use melee fighting, press the B button. Useful against smaller enemies closeby, great against Jackals. ============================== [-= 2.i) Battle Suit/Armor =-] ============================== You are the Master Chief - all that remains of a classified military project to build a series of genetically enhanced super-soldiers. You are humanity's last and best hope against the Covenant - but you're woefully outmatched, and survival is not guaranteed. Your Armor - Human soldiers have used performace-enhancing equipment for hundreds of years, and MJOLNIR battle suit represens the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bio-engineered and technologically enhanced for better reflexes, eyesight and coordinational the addition of your MJOLNIR armor makes you nearly invincible. The battle suit utilizes a neural interface implanted in your brain, Your armor's movements and weapons are controlled at the speed of your thoughts. The battle suit also contains a layer of crystal that forms a network capable of supporting starship-grade AI so you can overpower alien computer systems if necessary. The suit's shell is comprised of many layers of strong allow, and a retractive coating to disperse energy weapon hists. Intentionally, the suit regulates temperatur and can reactively change in density as necessary. ======================== [-= 2.j) HUD/Display =-] ======================== The Heads Up Display (HUD) is your view of the world through your battle suit's visor, but enhanced with essential information. Knowing how to read and understand the components of the HUD greatly improves your ability to fight in battle. Ammo - At the top left corner of the screen, you will find information about the current status of your weaon, including how many rounds in a clip are left and how many rounds you have left overall. There's also an indication of the number of grenades next to it. Targeting Reticle - The aiming device for the weapon currently in use. The style changes depending on the wepon. It turns red when an enemy is in range and targeted. Located at the center of the screen at all times. Navigation Points - Little orange arrows pointing out the direction you must go to reach your next destination/important objective. Shield - At the top right corner of the screen. It is all blue when full and becomes clear when empty. It will start to blink red when the shield is down. Automatically recharges after a certain amount of time. Health - Right below the shield. Your health can only be depleted once your shield is fully down. Blue is good health, yellow indicates caution, and red is danger, Radar - At the bottom left corner of the screen. You are at the center as a white dot. Yellow dots indicate allies and red dots indicate enemies. Scope Zoom - For weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels, press in the Right thumbstick. Continue to press in the the thumbstick until you cycle back to normal view. ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- ---------------------------------------------------------- ( S E C T I O N T H R E E : W A L K T H R O U G H ) ---------------------------------------------------------- ================================ [-= 3.a) Introduction/Format =-] ================================ The walkthrough the meat of this FAQ. The format is fairly simple. I will give you a short rundown of the mission overview, enemies, and weapons in the level first. Then, I'll go in to detail about the whole level separated by each objective. I will be very detailed as I start out with the level and I will assume you know the drill as you go further into the game. This walkthrough was written playing the Normal mode of the game, but can also be accomplished in Easy and Heroic. Legendary players may have a tough time with the walkthrough. I probably will release another section just for Legendary at a later time. Some of these strategies may not work the first time, and it may take practice, but they all work. I have tested each strategy 3-4 times so I am positive you will be able to beat the game using this. It is relatively spoiler-free, meaning I won't tell you about the major cutscenes and explain the story much. Good luck! ========================================== [-= 3.b) Level 1: The Pillar of Autumn =-] ========================================== Mission Overview: Escape intact as Covenant forces board your ship. A very basic level for newbies of the game. Not much strategy involved. Takes place inside a human ship that you must evacuate. Enemies: Grunts - Usually in groups with the Elite. Easy to take out. Watch out for grenades. Elite - Take out their shield and they will be easy. Stay at a distance from them. Weapons: Pistol - One shot to the head of a Grunt, and a few shots at an Elite to kill. Use to zoom. Assault Rifle - Main weapon. All purposes. Plasma Pistol - Alternative if Pistol runs out. Plasma Rifle - Alternative if Assault Rifle runs out. Needler - Not recommended. Vehicles: None Level Tips: -Use obstacle for cover when fighting a large amount of enemies -Backtrack to previous areas to get ammo and shields Walkthrough: After the movie scene, you will find yourself inside the cryo-tube. Follow the on-screen instructions to get used to the controls and gameplay. This part is pretty straightforward and self-explanatory, so let's move on. You will hear a fellow soldier screaming following an explosion. Of course, there is something wrong. You will be told to find Captain Keyes, so follow the "instructor" out of the testing room. >>Find Captain Keyes on the Bridge Once you are out of the room, the "instructor" will run forward. Follow him, but be sure to stay a few feet away from him. The door will automatically open and there will be a big explosion. Hopefully you didn't get hurt. Now you are all alone. Turn around and to your right you will see some pipes and a red flashing light. Jump (A) over the pipes and head right through the next door. You will see some smoke on the other end so be cautious. There will be another explosion. Stick to the left and pass through the door. To your left you will see some fellow soldiers and some guns being fired. Duck (press and hold Left Thumbstick) through the opening and head right. Keep going forward until you see a door and a big blue arrow underneath on your left. The area will be dark. Go to the other door and step back when it opens. There will be an elite there waiting for you. Stay covered until your allies take it out. Head left and make your way through until you see some more soldiers fighting. Across from you will be a door with the big blue arrow underneath. A soldier will be standing there. Go across and try not to get shot. The soldier will guide you through the ship to the bridge. Follow him through the firefights. Be aware of shots, they can hit you. Keep a watchout for grenades as there may be a few that explode. Once the soldier stops, turn right and you will be in the control room. Go forward to see Captain Keyes on the other side of the room and watch the movie scene. >>Get off the Pillar of Autumn Go back to the entrance of the room and to the left. After heading a few feet forward, you will be equipped with a pistol. A few Grunts will be ahead of you so be careful. You should be able to take them out easily without getting hurt. Go forward through the next doorway and you will automatically be equipped with an assualt rifle. Soldiers and Covenants will be exchanging rounds up ahead. Take out the Elite and a couple of Grunts ahead. Use the benches for cover if you need to. Turn right to encounter more Grunts and another Elite. Be aware of grenades and again, use the benches for cover. Your health should still be full. If your shield is down, let it recharge. Go forward and to the left to exit the cafeteria. A few Grunts an Elite will greet you. Take out the Grunts in front and fire a few shots at the Elite. The Elite will run off for cover. Before going after it, there is a Grunt hiding behind the big object in the center of the room. Go around it and take him out by surprise. Take a quick peek through the next hallway and fire at the Elite. Strafe and shoot to avoid getting hurt. There is a medical kit on the wall if you need it. Once the Elite is eliminated, proceed through the hallway. Go left and be careful at the next turn. There is an Elite on your right and some marines on the other side. Fire at the Elite and it shouldn't be too hard. Go forward and the ground will shake. Head forward through the right and left. You should see some marines at a doorway to the left. Go forward a bit and a grenade will explode sending the marines enter the air. Covenant will start gushing out of this area. A few Grunts will come out first following an Elite. I recommend you take out the Grunts while hiding from the Elite's fire. Hopefully it will run off to the next area. Watch out for another Elite and some more Grunts. Take them all out and look through the small tunnel the Covenant came from. Go into it and pick up an overshield, which can be quite useful. Proceed to the next areas smoking anyone you see. Go through the dark area and you will see some marines up ahead. Don't go to them, instead, take a right to pick out the Grunt. Carefully make your way through and take out the many Grunts and a couple of Elites. If you find that it is too intense, I recommend you retreat back to where you saw the marines. You will be able to hide for cover there while you take out the Covenant. Head forward and you will see a doorway and a medical kit on the wall. Take out the Grunts nearby and proceed through the hallway. Keep going until you see a dark area to your left and a straight path. Choose any one, as you will face a few Grunts and an Elite either way. Proceed to take out another load of Covenant using the obstacles as cover. Be aware of grenades. Once they are all killed, you can pick up another overshield in the tunnel to your right if your old one has been depleted. Proceed to another dark area with flames. Duck under the opening and be careful as you head forward. Take out the Covenant taking serious cover, as they come through various enterances. Kill each one, making sure they are all dead. Keep going and grab the medical kit on your left if you need it. It would also be wise to backtrack to the other overshield you picked up earlier. Go through to find a set of stairs and marines shooting at the Covenant above them. Try to take out most of the Covenant from below, including the two Elite, which may be difficult. Make your way up and kill whatever is left. There will be another set of Covenant. Once they are all take care of, go to where the marines are and fire at the Covenant. You assault rifle should be pretty good in ammo. If it runs out at any time, switch to a Plasma Rifle from a fallen Elite or Grunt. Take out the Elite and Grunts ahead and keep on going. You will see many Grunt and round shield type thing up ahead. Take care of the Grunt. An Elite is hiding behind the shield so be careful. Keep going and you will hear explosions.There will be a medical kit on the ground if you need it. You will enter an area full of lifeboats. Go forward and take out the Grunts. A Nav Point will appear. Follow it (pretty linear) into a small doorway. Turn on your flashlight and make the first left. Follow the path to the exit. The problem is, Cortana says that you are too close. So turn around and make the first left you see to exit. You will see a half broken door. Use a melee attack (B) to knock it down. Turn off your flashlight now. The next area is tough either way you go. Hide for cover and take out the two Elite after the Grunts. Go forward and if you are going the right way, there is a medical kit. Grab it and head forward. Go past the room similar to the one you met Captain Keyes in. Go through the hallway. Keep shooting ahead. Don't go into the room yet, just keep shooting until the Elite is dead and/or there is an explosion. Now enter the room and take a few shots at the Grunts, and go back. There should be another explosion. Kill whatever is left and go forward. There will be another explosion behind you. Enter the small doorway and turn on your flashlight. Take care of the Grunt on your first right and also be aware of the one one your next left. Go forward and take the next right to exit. There will many Covenant here so be careful. Sneak a peak and shoot. Run back into the tunnel. Keep repeating this process until there is no one in sight. Now go ahead to the right and take care of what else is left. Go back behind the alien shield thing and grab a medical kit if needed. Proceed to where you last killed the aliens. Hide behind the pillar and use the scope of your pistol to take out everyone from afar. Kill everyone and take out everyone in the hallway to your immediate right. Enter another system of tunnels under the green arrow of "Maintennance." Kill everyone here, which includes a red Elite. Enter the lifeboat on your right to finish the level. ========================== [-= 3.c) Level 2: Halo =-] ========================== Mission Overview: Seek out surviving Marines and help them fight the Covenant Explore the open area for more lifeboats that have landed. Most of it takes place outside in daylight. Enemies: Grunts - In groups, avoid rushing into large amount of them. Elite - Common, keep a distance and use grenades. Jackals - Melee attack them or shoot from behind/side. Weapons: Pistol - Use scope at beginning of level Assault Rifle - Main Weapon. General Use. Sniper Rifle - Snipe from very far away. Clear areas before going in. Plasma Pistol - Alternative to Pistol. Plasma Rifle - Alternative to Assault Rifle. Needler - Not recommended. Vehicles: Warthog - Explore lands faster, have marines with you everywhere. Level Tips: -Always keep two passengers with full health on the Warthog -Snipe Covenant from afar -Drive over close-by enemies with the Warthog Walkthrough: As the level begins, you are the only survivor of a plane crash. Get out of the plane and pick up the surrounding ammo and grenades. Head towards the wooden bridge on your left and cross it to the other side. >>Evade Covenant Patrols >>Head for higher ground Keep heading straight into the mountains. Covenant dropships will search the area. Try to hide as the Banshees come by, or you'll risk being seriously hurt. You can either try to shoot down the two Banshees, which takes up a lot of ammo, or make a mad run for it. Either way is fine. You will come up to an open area where you can see some Grunts moving about. Use your pistol to snipe them out. Try to take each one out with a shot to the head to avoid being seen. Switch to the assault rifle and take care of the Elite up ahead. Pick up some plasma grenades that the Covenant dropped and go on ahead. >>Search for other lifeboats You should come to an area where you see the Covenant firing shots. Keep a distance and behind a rock. Use the scope on your pistol to carefully take out as many as you can. Try not to be seen by the alien dropship which can really hit you hard. Once there is no one in sight, go forward still in zoom mode and try to take out any that's left. Grunts and Elites patrol the area. As you move closer, you will meet up with some fellow marines. >>Stay with the survivors >>Protect the human survivors >>Wait for an evac dropship to arrive Starting now four Covenant dropships will land in the area and you must eliminate all of the Covenant forces that land. This can be tough if you are not careful. Covenant will appear on the right side of the building. Take out the Grunts, Elite, and even a few Jackals. Up ahead and to your left is the crashed lifeboat that the marines landed in. There is ammo and a medical kit here that you can use when your in trouble. The first dropship will land just to the left of the lifeboat. Once it reaches the ground, haul a plasma grenade and take cover. Once it explodes, come out of the clearing and shoot everything with your assault rifle. Be careful and take cover. Head back to the lifeboat and kill some more baddies. Make your away around the building to the way that you came from. Take out the forces of Grunts. Be especially careful of the red Elite. Once they are cleared, go to the left and you should see a Covenant dropship land. Throw a plasma grenade and run for cover. Covenant will come at you from both sides. Run circles while shooting to take them all out. Hopefully your health is still good, and if not, there is still hope ^_^ Wait for a Pelican (our ship) to arrive. It will drop a Warthog. Jump into the front seat (X). Be fast and drive up to a marine before he boards the ship. If you are fast enough, he will get aboard the Warthog, giving you two marines to help you out. >>Search for three additional groups of human survivors >>Protect the human survivors >>Wait for an evac dropship to arrive Head into the cold area ahead below the hills and enter the cave. Go through the passageway until you come to a dead end. Make a left turn on the far end. NOT THE FIRST LEFT or your Warthog might flip over, possible injuring you and/or killing your passengers! Drive down the narrow way and head around to the ramp. If you go fast enough, you can clear the jump to the next landing. Exit the tunnels to reach a new area. Be careful not to go straight ahead, or you will fall to your doom. There a lot of enemies on your right side and a few on your left. Start off on the right. Drive your Warthog to where the enemies are on the right and get out. Let you passengers try to kill as many Covenant as possible and take the rest out on your own. NOTE: If you are low on health, you can also drive the Warthog around clearing the enemies without getting out. This can be easier depending on how good you are at manuevering the vehicle. Once the right side has been cleared, head up the narrow ramp on the right. Beware of the red Elite on your left. You can use plasma grenades on him if you feel like it. Slowly go ahead to where you see a blue hologram. DO NO GOT ANY FURTHER. You should be standing on glass right now. If you move anywhere (except the way you came from), you will fall to your doom! Press X in front of the hologram to activate the light bridge. Go back down and get on the Warthog. Now you have to choices: you can either clear the left side first, or just risk it and go. I prefer just going if you think you can make it. Head across the bridge and drive yourself back out into fresh air. As you get out of the tunnel, keep to the right and go through the passageway. You know you are going the right way if their are two blue flashing lights on each side of the path. You will see a series of rocks. Drive around and try to destroy as many Covenants you can in the Warthog. There's a lifeboat up ahead with a lot of goodies. Two medical kits, plenty of ammo and grenades, and the Sniper Rifle!!! I recommend you replace the pistol with you sniper rifle as it is a lot more useful. Drive around until you see some of you marines. A series of four Covenant dropships will land. You should be able to take out everything while still in your Warthog fairly easily. If not, their is a medical kit with your name on it... >>Search for the two remaining groups of human survivors >>Protect the human survivors >>Wait for an evac dropship to arrive Head back out into the main area that you came from. You should see a small stream in front of you. Cross it and follow right until you see another set of flashing blue lights. Enter the area. Get out of the Warthog and use you Sniper Rifle to snipe off as many Covenant as you can. Make your away across in the Warthog to the hills. Some marines are waiting there. Drive around to meet up with Covenants. This can be extremely hard if you aren't careful. Try to run over the Jackals before they can fire at you. Some shoot charged up plasma shots which can be very deadly. A Covenant dropship will drop off some Elite and Grunts. Take care of them. Your health is probably pretty low, so pick up the medical kit next to the lifeboat and some extra ammo. An evac dropship will arrive. If the passengers on your Warthog have low health, here's a very simple strategy: get out of the vehicle, press X on both places where the injured marines are, drive the Warthog without them to wear the dropship is, and marines with full health will get on board. Nice! >>Search for the last group of survivors. >>Protect the human survivors >>Wait for an evac dropship to arrive OK, only one more to go. Get back to the main where you came from. Cross the stream and go up the little hill. Your passengers should take care of some Covenant there. Get down from the hill and follow the stream, sticking to the right. Kill the Covenant up ahead and cross the stream to come across more. Once they are all eliminated, go through the last pair of blue flashing lights. Get out of the Warthog and take out your sniper rifle. You should be able to take out quite a few with it. Get back in the Warthog and drive around the building by the left side. Let your passengers take out the Covenant. Don't go to fast, because you are at the edge of a cliff. Grab the medical kit if you need it and enter the lower building facing the cliff. Move through the building killing the Covenant. Be sure not to kill your marines, who are exiting the building. Once you reach the surface, you have to secure the area. This isn't too hard, since you probably took out most of them earlier. When every Covenant in the area has been eliminated, the evac dropship will arrive. Board the Pelican and the movie scene starts, meaning you have finished the level. ================================================== [-= 3.d) Level 3: The Truth and Reconciliation =-] ================================================== Mission Overview: Board a Covenant ship in an attempt to rescue Captain Keyes Medium-sized level. Consists of two parts - Outside, and Inside the ship. The first half is outside in the middle of the night where you must find the Covenant ship and the second half is finding Captain Keyes and getting on out of there. Enemies: Grunts - Not as common, but abundant. Avoid groups. Elites - Common, keep a distance. Jackals - Very common. Melee attack. Hunters - At the end of the level. Avoid shots, stay away, shoot back. Vehicles: None Weapons: Sniper Rifle - Main weapon of first half of the level. Nice night vision. Assault Rifle - Main weapon of second half of the level. Plasma Pistol - Alternative to Sniper Rifle. Plasma Rifle - Alternative to Assault Rifle. Needler - Not recommended. Level Tips: -Use grenades to clear a heavily congested area. -Protect the marines so they can help you at tougher points in the level. -Snipe enemies far away before entering the patrolled area. Walkthrough: It is the middle of the night and you are dropped into the center of a Covenant area in hope to find Captain Keyes. First off, turn on your flashlight. Several marines will surround you and follow you. >>Board the Covenant Battle Cruiser Look around to see an opening to a new area. There will be two ways: you can go down or stay on the higher ground. I recommend the higher ground. Activate your zoom on the sniper rifle and press the flashlight button to turn on night vision, which is a very important element of the left. Keep to the right edge while in zoom mode (keep it in 2x zoom). You will see a few Jackals and Grunts. Zoom in at 10x to each one separately and try to take them all out in one shot. The reason for keeping the alternative zoom at 2x is that sometimes the Covenant will run at you and attack from sides that are not viewable. Keep edging to the right, taking out the Covenant in the area. Be sure to kill any Grunts before they reach a Shade (stationery turret gun). When there are no red dots on your radar, go ahead a little more to the right. A Grunt on a Shade should come into view. Take him out before he can hit you. Marines will rush in and the music will intensify. As you reach the small cliff, do not drop down. Stay above and snipe the Covenant rushing in. Marines will help, but don't get into their line of fire. Use boulders as cover if needed. Once they are taken care of, drop down and join the marines. I recommend you keep your sniper rifle at 2x zoom with night vision on at all times unless otherwise noted. Move in ahead, wasting Grunts with your sniper rifle. Do not fall off the cliff or you will die. Continue on to the narrow path on to the right. Boulders are there for a reason, so use them for cover as you wipe out the Jackals on the path. As you go forward, you will just be able to see a stationary gun and some Covenant above you. Hide behind the boulder, pop out, and snipe as many as you can. I find that jumping up unnoticed from the boulder is useful, although kind of funny. Turn of your zoom and rush out. Take out the Elite and Grunts in front of you. Be careful. Look to your right and take out the red Elite with your sniper rifle. Kill the Grunts above you. There is a medical kit and ammo if you need it. Continue up the path. Some Covenant will be hiding on the small hill ahead. Take them out with the zoom on your sniper rifle. Move up to the hill and switch to your assault rifle. Take out the Grunts on the other side and excercise caution. Keep heading to the left up the very narrow path. There is a stationery gun ahead. Use a combination of jumping and zooming to waste the Grunt. Go forward and jump. You just be able to see some Grunts above you. Try to take them out and continue on the path. Keep your zoom and an Elite will be up ahead at a higher level. Do not go up the hill path on your right. Keep heading forward and take out the Jackals from afar. Music will intesify. Move up ahead and snipe the Elite. Turn around and head up the small path to take out the Grunt on the stationary gun. Get down and you should see a small bridge like thing. Try to snipe some Covenant on there. Go ahead a bit and kill any left. A dropship will land where you were so take them out also. Go up the path on your left instead of going under the bridge. You will pick up an active camaflouge, which means you cannot be seen. Be careful, you can still be shot. Take out some Covenant and the Grunt on the stationary gun with a sniper rifle from this point, if they are there. Walk across the bridge which leads back down on to the ground. Continue through the area with light. The brownish color will be easily identifiable against the blue background. Be very careful as you move forward. Take out the Elite and Grunts ahead. Use your assault rifle to waste the Covenant on the ground (Jackals, Grunts). If you some sniper rifle rounds left, use the last of them to kill the Covevant on higher grounds ahead. Move up ahead to the higher ground on the right. There are three stationary guns shooting at you. Avoid fire from the first and go to your right. Take out the first Grunt here. Right across will be another on. Strafe to avoid getting hit and run up to the gun. If you were hit, hide behind the boulder until your shield goes up. Move ahead and take out the Grunt. A Covenant dropship should have arrived by now, if not, it will come. Continue along the path taking out the newly arrived Grunts. Then take out the last stationary gun. Turn around to see a round purple aura. Covenant will drop down here. Don't rush in to the center. Take out the rounds of Covenant that appear from where you are. Plasma grenades do very well here. Once the Covenant stop coming for a second, go down and circle the ring to find a medical kit and some ammo which is well needed. Now get back up to where you were and wait a few seconds. Two Hunters will appear. Quickly start circling the area to avoid being hit by their devastating shots. Run up behind them and shoot the orange part of their bodies. Quick thinking and moving around while shooting should do the trick. Hopefully, you didn't suffer much damage. Once they are taken out, run to the center of the big ring of purple light and wait until you are picked up. >>Find the ship's brig and rescue Captain Keyes You will be inside the Covenant ship for the second half of the level. Surrounding you will various doors and some marines to help you. Wait around a bit and just move around. Covenant will come in through the doors. Be aware of the surroundings as you take them out. There are invisible Elite that can do heavy damage so be very careful. The first door will open to reveal an Elite carrying a plasma sword. These Elites have no weapons, but they can chase you down and can be much more dangerous than normal Elite. Turn around to take out more Covenant. Once they are done, quickly turn around to face even more Covenant. Pick up the active camaflouge resting nearby and hide behind obstacles to recharge your shield. Take out the Covenant. Follow your radar to take out more rounds of Covenant. Act quickly so your cloak will come of use. There is a medical kit at on of the corners of the room if you need it. Move into the newly opened area taking out Jackals on the way. Wait and Cortana will say that you have to find another way around since the doors are closed. Get out of the little passage and head right into the door. You will know which doors are open by the white color around them and red color around the closed ones. Take out the Covenant and turn right. Move ahead and fire a few shots ahead. An Elite will run at you. Turn around and go back. Some Grunts will arrive. Take them out and turn around to kill the Elite. Go back to see some Grunts ahead. Turn left and take the Grunts there also. Keep following the path to the door into a new area. Open the door to alert the Covenant and run back in. Keep the door open and run back to hide behind the little pillar. Use the zoom on your sniper rifle to take out as many Covenant as you can from this position. You will have to repeatedly approach the door and run back but this is a safe strategy that works well. Once this is done, keep going forward to the door on the other side. I recommend that you try to take out some Covenant below before you leave as it well help later. Cortana will issue a Nav Point but ignore it right now. Open the door and some Covenant will rush in from various sides. Take them out and head right. Follow the path, killing the Elite, to the next door. Keep going and turn right to see another area, where you were above before. Move in and kill the Covenant that rush in from various sides. There is a medical kit here if you need it. There are two directions that the Nav Points are pointing two. Follow each one and open the master bay door by pressing X on the hologram. You will join up the marines. Now follow the other Nav Point to the door. Enter the door and turn left. Follow the path, killing Covenant, until you reach the door. This area is a big opening and can be very tough. Wave after wave of Covenant will appear on the ground and there are some shooting at you from above. Stay in the first half of this room which is divided by the big platform in the center. I recommend you clear the ground Covenant here, then killing the ones above you while hiding behind one of the obstacles. Keep in mind that the Covenant above can attack from the side. Use your sniper rifle and be quick. Once they are all eliminated, a human dropship will arrive dropping of some marines. There is some health and ammo if you need it by the platform in the middle. Continue to the second half of the room. Pick up an overshield against an obstacle near the door. More Covenant will pour in from all sides. Keep the area secure for a few minutes. The music will start to instensify. Two hunters will enter from the right door on the second half of the room. Get behind each of them and shoot them in the orange part. Be quick and avoid getting stuck in the obstacles. Take them out and the door will open. Enter the door and follow the path to the next door. Wipe out the Covenant along the way and be cautious of two invisible Elite in different. Once you reach the door, there will be two groups of Covenant. Run forward and take that group out. Now turn back and go right to fight another horde of Covenant. Go halfway to the other end and turn back. Kill the Elite and Grunts behind you. Turn back and go. As you reach the end of the path, turn left. The door will open to reveal another wave of Covenant. Sometimes the door doesn't open and you have to go in and surprise them. Either way, waste them all and enter. Follow the path, shooting as you go, the whole nine yards, you know it by now. Go through the next door and turn right. Take out the Covenant at the other end. A plasma grenade or two will do very nicely. Move up to see another set of Covenant. Haul a plasma grenade and waste what's left with an assault rifle. Quickly turn around and take out the Jackals and Grunts behind you. Turn back around and go through the door. Keep going through until you see a fork of the path. Go left to pick up a medical kit and some ammo. Then open the door in front or you. Take out your sniper rifle and fire a few shots at an Elite. Use your sniper rifle to kill the Grunts running by and a few shots at the Elite with the sword will do. Switch to the assault rifle and shoot whatever is left like hell. Be very careful of plasma grenades - the Grunts seem to have an unlimited supply of them at this part. Enter the room and kill any Covenant that come in, if they do at all. Follow the Nav Point into the room right in front of you. Take caution as the door opens, there are Grunts waiting there for you, ready to fire in a millisecond. Follow the path until you reach a split end. Go to the room on the left. Go to the end of the room and open the cell prison doors by pressing X on the hologram. On your way out, the cell to the far right holds a medical kit and some ammo if you need it. If not, come back to it later. Now, head forward till you can't anymore. To your left are some Jackals. Try to snipe them from this position. Go to where the Jackals once stood and to your right is another brig. This one however, is guarded, and quite well, might I add. Inch forward and take out the Elite holding a sword with the sniper rifle without enter the room. Smoke the Grunts standing in front and enter the room. There are two invisble Elite here. Move slowly and take them out carefully. You will know where they are once they start firing at you, and are not that difficult. Open the prison doors once again and to your right you will see Captain Keyes sitting down. The movie scene will initiate, and you will learn more about what Halo is really about. >>Return to Shuttle Bay for Extraction You will have to make your way back out with the marines. Captain Keyes is armed, but you must protect him. If he dies, you'll have to start again from the last checkpoint. Move forward and two invisible Elite along with a regular Elite will enter. They should go down pretty quickly with the help of the marines. Go through the door and take out the Jackals. Follow the path, but be careful. The Covenant can be tricky, so you have to look both ways before you cross the street. Captain Keyes will sometimes run forward to kill the Covenant, but you must act like a human shield for him. Follow the path to the next door killing Covenant and keeping Captain Keyes safe. In the next, room there are two Elite with swords at the far end. Pick them off with your sniper rifle and enter the room. After engaging in a coversation, Covenant will start pouring in to the room. There is not much to say about it other than shoot and keep Captain Keyes from getting killed. After you clear them (only a few), go through the only new door. To your right is some ammo and a medical kit if you didn't get it before. Continue through to reach the door. Open it and toss a plasma grenade and get back. Waste the Covenant in front of you. Follow the Nav Point to the hologram and press X on it. Everyone will get on board and Captain Keyes will show you his piloting skills as you get on out of there. ============================================= [-= 3.e) Level 4: The Silent Cartographer =-] ============================================= Mission Overview: Search for the map room and learn the secrets of Halo. This level is a fairly short one. Warthogs are plentiful and you will be using them for a large portion of the level. Enemies: Grunts - In groups, very common. Jackals - In groups, very common. Elite - Beware of the invisble ones and the ones with swords. Hunters - Many in various areas, hit in orange part of back. Weapons: Pistol - Good for sniping. Assault Rifle - Overall weapon of level. Rocket Launcher - Not useful. Plasma Pistol - Alternative to Pistol. Plasma Rifle - Alternative to Assault Rifle. Needler - Not recommended. Vehicles: Warthogs Level Tips: -Make a stockpile of Warthogs were your marines are to keep troops ready. -Stick grenades on to Elite when they are overwhelming. Walkthrough: >>Clear the landing beach of hostiles You get off with some marines at some island beach. Run into the clearing and fire at thehordes of Covenant waiting for you. Keep advancing as you eliminate the Covenant. Hide behind boulders when your shields are down. The marines will help immensely. Wait for a human dropship to come by delivering a Warthog. Jump in and start driving. Make sure to pick up two passengers before heading out. >>Find the entrance to the map room Drive forward avoiding enemy fire. Let your passenger and gunner take care of the passing Covenant. You will shortly reach a small building. Get out of the Warthog right before the building just enough distance from them so they can't see you/notice you. Use the scope on your pistol to pick them all off. Your gunner might also help. Go through the little arch and there will be the entrance to the building. In this little hall, there are two Elite and two Grunts. Chuck a couple plasma grenades to kill the first set and proceed into the hall to eliminate the rest with your assault rifle. The assault rifle is probably very low on ammo now so you may switch it for another weapon if you wish. Go down the ramp and you will see a few Grunts and an Elite. Smoke them all and beware of the grenades. The door will close right in front of your face. Now you need to find a way to override the door's security lock. Get out of the building and jump back into the Warthog. Drive forward the way you didn't go before. Drive down the hill and three Jackals will greet you if you didn't kill them earlier. >>Find the door's security system Continue driving through the small arch. Go around the hill and try to drive over all the Covenant. If not, you can get out and do things the old-fashioned way. At the shore you will find a tipped over Warthog, some ammo, and two medical kits. You definitely could use the ammo. Keep your old Warthog because it already has marines in it. Drive up the hill, avoiding the rocks and trees. It may seem difficult but it is definitely possible. You can get out of the Warthog and do everything on foot (they way it was supposed to be) or make it easier with the Warthog. I'll assume that you'll be using the Warthog. To get past the narrow opening guarded by the tree, go at full speed and squeeze through the right side. You should barely make it without flipping over. Go through the rocks killing some Grunts and two Elite. Watch out for pesky grenades. Manuever through the rock then the tree to make it to the next clearing. Ahead of you are medical kits and ammo. To the right are two Hunters ready to fire charged shots at you. Park the Warthog and jump out to where the Hunters are. There are two overshields against one of the obstacles where the Hunters are. A few Jackals will also arrive, so be quick in taking out the Hunters first. You know the drill. Run around them and fire shots into the orange part of their body until they die. Then go and get the Jackals. If your health is low, grab one of the medical kits. Get on the Warthog and hit the pedals. Your passengers may have died, but that's ok. Drive to where the Jackals were standing and continue along that path. You will come into another area filled with Covenant. You can either try running them all over or getting out and shooting them. I recommend a combination of both. Once they are taken care of, drive down the small pathway. This is another building guarded by a few Grunts. Leave your Warthog and take them out first. There are three overshields if you ever need them. Go through the arch and down the ramp into a seemingly empty room filled with obstacles. Stick to the left and when you are at the end of the room, two Hunters will enter. Switch to the pistol and fire one round each into their orange back part and they will die instantly. Keep going forward and you'll come to a place with a narrow walkway on four sides and a huge pit. But don't worry, its covered by glass so you won't fall. Walk up to the hologram and press X to open the door that had closed earlier. Make your way back. >>Activate the map room As you enter the room where you fought the Hunters, you'll notice it's a little too quiet... Be careful, there two invisible Elite here that are very unnoticeable. They can do major damage if your not fast enough. Exit the building and you will see a big platform a few meters away, next to a plane crash. If you use your pistol's scope, you can snipe a few Grunts. To your right, right across from the overshields, their is a tree. If From here, you can either fall down, or snipe some more from a top the tree. Either way is fine. Take out the two Jackals hiding behind rocks to the right of the plane crash. Ok, now run over to the plane crash. There is ammo, a medical kit, a Warthog, and even a Rocket Launcher. It won't come to that much of a use, so leave it there and get on the Warthog. Go forward, sticking to the left. Run over a few Jackals. You'll notice this is where you first started the level. Drive up a bit to get to where your marines are staying and get them to hop on board. Keep on driving, avoid Covenant fire if you didn't take them out before, and you will reach the building. Run over the team of Jackals and immediately jump out. There are two Hunters in the area firing shots. Take out your pistol and shoot them in the orange part of their back. Not too hard, is it? Enter the building, down the ramp, and through the never before opened door. If you go right, there will be a very short cutscene and a Checkpoint. Go left to continue on. Surprise the Elite. This area has a few red Elites, Grunts, and Jackals. The main opening is the front one right in front of you but there is also a ramp which leads to the top of the level. Grunts may come through there too. Either way, smoke them all and go through the door at the back of the room. Follow down the room, making sure not to fall down. Go through the next door and eliminate the Jackals at the end of the room. There is some ammo and medical kits off to the sides. You will need some later. Enter through the little opening into the main area. Two Hunters are waiting for you to kill them. A shot to the back with a pistol will do, as always. Follow the next ramps down and keep moving forward. You will be in a place with yellow walls and no wall on the left side. Follow it down to the bottom portion of the room. Go through the left door with a ramp going down to pick up an active camaflouge. The other door to the right will follow you through another ramp leading down. Go down and sneak up on the lone Grunts. Go down and kill the Elite. There should be more Grunts. Take them all out and follow the ramp down to a room with a hologram. On the other side are two Elite. Throw a grenade at them and smoke them. Now press X on the hologram. After Cortana is down, turn the way where the two Elite were and go that way. >>Return the surface for extraction This is pretty simple. Just get out the way you cam in. The problem is that there Covenant troops along the way. Go up the ramps to encounter your first Jackal. There isn't much room to dodge there attacks, so I recommed performing melee attacks on them if you can. I found this pretty effective without getting hurt much. Keep moving. You know you're on the right track if there are enemies along the way. This is pretty self-explanatory. When you come to the place with window like holes on both sides, look around for a medical kit you left earlier. You probably need it. Go through the door and up the ramp. Try to dodge enemy fire and get to the other side of the room. The entrance is from the side at the front. Your now in the shaft. Remember the gold Elite with a plasma sword when you shut down security? Well, your going to meet him. But don't worry, it's easy. Get to the end of the shaft and strafe left. Just as you pass the Elite, quickly chug a plasma grenade. If you did it right, it should've stuck to him. Get a distance away from him. He will start running toward you but then will explode. Hahaha! But for this to work perfectly you gotta be quick. If you're slow, he'll chase you down before you can throw a grenade at him. Go through where he was just standing. Go up the ramp and now there is only one more run. In this last area, there are three invisible Elite. Take them all out and go forward. Once the Pelican lands, get to the side and press X to get on board, ending the level. ================================================= [-= 3.f) Level 5: Assault on the Control Room =-] ================================================= Mission Overview: Defend the Control Room against wave after wave of Covenant troops. You are by yourself for most of the level. It's pretty long, but one of the best in the game. You get to use all four vehicles in this level. Some parts of the level include all-out assault and some are more stealthy. Enemies: Grunts - Very Common. Melee attack the ones that are asleep. Jackals - Very Common. In groups, melee attack for easy kills. Elites - Common. Come in a variety including ones with swords and invisible ones. Hunters - Moderate. Usually in groups of two, shoot the orange part of their backs with a pistol. Weapons: Pistol - Good for stealthy moderately long range attacks and Hunters. Assault Rifle - Main weapon of level, general use. Sniper Rifle - Very long-range, only in a small part of the level. Rocket Launcher - Good for destroying Covenant tanks and groups of people. Plasma Pistol - Alternative to Pistol. Plasma Rifle - Alternative to Assault Rifle Needler - Not recommended. Vehicles: Warthog - Not very useful in this level. Scorpion - Very useful for taking out Covenant vehicles and large groups. Only available on this level. Ghost - Very common. Steal from enemies. Makes a quick getaway. Banshee - Steal one in the last part of the level. Soar into the air out of the sight of fire and skip a part of the level. Level Tips: -Take out sleeping Grunts with melee attacks. -Use vehicles in wide-open areas to your advantage. -Stay a distance from enemies. -Use the Scorpion for an easier take on the level. -Use the Banshee to skip fighting rounds of Covenant at the end. Walkthrough: >>Reach the transition to the second chasm You're dropped off in front of a stationary gun. A few Grunts and an Elite will enter the room. Chuck a plasma grenade at the enterance to take care of a few Grunts. Make sure they don't get on the Shade and avoid thrown grenades. Take out the Elite and proceed through the door. As you open the next door, wait for an Elite to come into view. Shoot and retreat. Go into the room, take a few shots, and retreat. Repeat the process until he is killed and head right. There are a few more Elites and some grenades. Grenades and heavy firepower from a distance will take care of them. If they happen to run after you, a couple of straight melee attacks will do. Proceed right, not going into the center of the room, and avoid enemy fire from the other side. Take out the Jackals and Grunts ahead. A couple more Grunts will come in. Take them out and head a bit forward to the open window on your left. Take out the Grunts you see with your pistol. Go through the door. You will always no which door to go through if there is an arrow pointing forward below it. Open the next door, but don't go in. You'll notice it's snowing, so you are on an open bridge. Immediately turn right and take out the sleeping Grunt. There are two stationary guns (Shades) here, but I recommend that you not use them. Sometimes if you are quick enough, there will be multiple sleeping Grunts here, so take them out to your advantage and beware of the one next to the turret. Wait until a human dropship goes by. Inch out behind the pillar and use the scope of your pistol to take out the Covenant coming in. There will be more here if you were quick, and use this to your advantage so you won't be overwhelmed later. If there is a red Elite alone and you can't shoot him without getting hurt, you may try the Shade. Once they have been eliminated, proceed to the other side, being careful not fall through the glass below you. When you see some Covenant far away, hide behind the nearest block and use the pistol scope to take them out. Repeat this until you reach the end of the door. If you decided to use stealth like I recommend, there will be no one guardinare g the door. If you made a lot of noise, there is a sword weilding gold Elite that is highly dangerous. If you used stealth, he is hiding a few feet away from the door. Quickly open the door and throw a plasma grenade at him. If it stuck to him, you are lucky, if it didn't, run backward shooting at the Elite as he charges at you. No doubt your ammo is almost gone so switch to some other Covenant weapons if you haven't already. You will get your assault rifle and pistol back soon enough. Proceed through the door into the next area and go left. Ignore the opening into the center of the room and throw a grenade ahead and smoke the Grunts. There is also an invisble Elite so be careful. Take out the Grunt right above you. Keep heading forward and you will come to some ammo and a medical kit. Pick them up. Go into the center area through the right and take out the Grunts above you. Proceed through the next opening leading down and through a door. Follow the passage to another door and you will find yourself in an elevator lift. Press X on the hologram to go down. Go through to door to go into an open area. There are Grunts off to the sides. Use stealth to take care of them. Try knocking each one out with a melee attack, then head to the left to surprise the other Grunts. Once they are cleared, go right. Kill the Elite and proceed. As you go, there will be a bunch of Jackals and Grunts. Melee attack the Jackals and shoot the Grunts. Go forward and enter the door. Hopefully you didn't alarm anyone in the center area so you can ignore them. Open the door to see a wide open area covered with some snow. Strafe left taking out the Grunt on the stationary gun, you should meet up with some marines if they are still alive. Avoid getting hit by the Covenant tank (blue missiles). Collect some ammo and the medical kit. Leave the Warthog alone and advance. There are a few Jackals up ahead and be careful of the Elite on the Ghost. Try to take care of the Elite so you can use the Ghost. If you move ahead, there are some Grunts and a Ghost of to the side. Get in the Ghost and take care of the Covenant in the area. Get back to the Warthog and pick up a sniper rifle. Use it to snipe the Grunt on the stationary gun above. You can also use it to snipe some Covenant ahead but you have to watch out for Covenant tanks. Keep the sniper rifle as you will be needing it later. Pick up the rocket launcher and zoom in. Take aim at the Covenant tank. Two shots should put it out for good. Head forward clearing the area of anyone you missed before. As you advance to the next area, keep a distance and snipe the Jackals. After that, you will see marines duking it out. Stay behind and use your sniper rifle to clear the area. Once the area is clear, move in to the to the entrance to a new area. Two Elites on Ghosts will come out. Run back to the Scorpian tank behind you and jump in. Blow the Ghosts up and get out. You can ride in the Scorpian throughout most of the next part if you want, but you don't have to. You will notice that a plane had crash landed (if you didn't before). There is some ammo and a medical kit here. I recommend that you are equipped with an assault rifle and a pistol. Now, move into the next area. Use the scope of your pistol to take the Covenant out before being seen or run over them if you are in the Scorpion. I recommend you use the Scorpion so you carry along a few passengers to help you out. Move in to the next open area. Blow up the Ghosts coming at you and turn left. Run over the Covenant and blow up the Covenant tank and more Ghosts. Move up and blow up the Banshee flying above. Ignore the Covenant tank shooting at you from above, it is easy to dodge. Go through the entrance to the underground tunnel, blowing up the two Hunters along the way. Go on down with the Scorpion, getting out to open the doors. As you get out of the tunnel, blow up the two Elite in front move to the right and use the Scorpion's machine gun to take out the Grunts and the stationary gun. Turn around to the bridge on the other side. Before getting on the bridge, keep going forward to take out the Grunts and the stationary gun. A gun will start firing at you from the other side. Send a few missiles that way and head through the bridge. Use a combination of missiles and machine gun to clear the bridge as you go. Be careful not to slip off. As you reach the end of the bride, you will encounter two Hunters and a couple of Elites. Blow them up and use the machine gun to finish them off. Turn left and kill whatever is there (Grunts most likely). Hopefully, you are nothing below the yellow zone in health from all of this, but it is very good if you have full health. Get out of the Scorpion to open the door and leave it behind. Equip the pistol and keep going until you have to turn right. Melee attack the sleeping Grunt and use the scope to take out the Elites. Kill them before they reach the Ghost and then kill the other Grunt. Move uphill. >>Reach the transition to the third chasm As you make your way up, hide behind rocks and use your pistol scope to take out the Jackals. You should take most of them out without being seen. Up ahead, there is a Covenant dropship landing. Stay behind and wait untill it takes off. Run back down and get into the nearest Ghost. Speed forward and shoot Grunts to the left and right. Jump off the Ghost and shoot the two Ghosts until they blow up. Your health is probably low now, but not to worry. Move forward on the right side. There is a door on your left. Go close to it and chuck a plasma grenade. Smoke the Covenant coming out and quickly run up the small hill to take out the Grunt on the stationary gun. Clear that small area and pick up ammo and a medical kit to your right. Pick up a rocket launcher and fire a few missiles at the Covenant tank ahead. Blow up the Covenant and the Ghost to your left. Switch guns so you have both the pistol and assault rifle in your posession. Now, head into the door the Covenant came out of earlier. There is an invisble Elite with a sword to the right. A few shots will do. To your left are some Covenant. Kill them but do no go through the door. Go up the ramp leading to the top floor and kill the Elite. Head back down to where the Elite with the sword was and pick up an active camaflouge. Go back up the ramp to the balcony. Look down to your left and smoke any Covenant if there are any. Look ahead from the balcony and use the scope of your pistol to take out the Grunt on the stationary gun above. Look down and pick off the Jackals. If there are no Jackals, they must have seen you, but don't worry about that. Go back down and exit the little building. Advance to the area you were looking at from the balcony. There will be a Hunter rushing in. Zoom in and shoot him in the back with your pistol to kill him. To your left is another Hunter and two Elites. Throw a few grenades and look behind you to take out a Jackal. Turn around and smoke the Elites with your machine gun. Switch to the pistol and take care of the Hunter by shooting him in the back. A Banshee will fly by. It will take a lot of rounds to bring it down so try to run away from it. If your health is down, be careful for a bit and you will be rewarded. Move forward and use your pistol's scope to pick off the Grunts and Jackals. Take out the Elite and Grunts to your left and move down the path to lower grounds. Ignore the stationary gun shooting at you. As you reach the ground, you will meet up with some marines. Finally, someone to back you! Hear the transmission and watch the Covenant dropship land above you. Run back up the walkway to where you were and greet the Covenant. Grenades will do nicely. Go back down and head forward. Two Hunters are up ahead. Use the marines as a distraction as you get behind the Hunters and shoot them with a pistol. Pick up the active camaflouge, medical kit, and some ammo. Go through the small tunnel and sneak up on the invisible Elite holding a sword. Take out the Grunt and Jackals (who can't see you!). Move up quickly and take care of the Elite. Move up the ridge and take care of the Grunts up front. Hide behind boulders and snipe Covenant with your pistol. Beware of the Ghost and a Banshee from above. Wipe out everything except the Banshee first and hold your position. Each time the Banshee passes, shoot it with your assault rifle and avoid being hit by hit. After a few cycles, it will blow up and you can advance. Move ahead on the left side and hit the Grunt on the stationary gun first. Strafe right while in zoom mode and take out the Elite far away. Proceed to take out the other two stationary guns with the pistol. As you get close to the door, two Elites will come by. Hide behind the round alien shield and shoot him. Marines should help to kill him. Go through the doors and you will come to a very familiar place. Look right and and melee attack the sleeping Grunt. Take out the other Grunt above. Spin around and head forward to encounter more Grunts and Elites. Keep advancing, taking out Grunts. Don't go into the center area. When you see an arrow pointing forward to another area, follow it through the doors to yet another elevator. Activate it to head up. When the elevator comes to a stop, there is a Jackal waiting for you all alone. Melee attack him and proceed. There are two Jackals in the next area. Take them out and collect some ammo and a medical kit. The ammo can be found in the corner of the room and the health is up the little ramp thing. Peek up ahead and get back. When the Jackals and the Grunts are in a large group, send a grenade and watch the magic happen. Take out whoever survived the blast and go right. Look through the window on your left and shoot the Grunt passing by. Run forward and take the next left to center of the room. Shoot the gold Elite and make your way out to the other side. Elites, Jackals, and Grunts will greet you. Give them a welcome message and go through the door. Now, you'll be on a bridge. Deja vu ^_^ There are sleeping Grunts on both sides of you. Take each one out with a melee attack. Stay near the door and use your pistol's scope to pick off a Jackal or two. There is another bridge to your right full of enemies, so you have to watch out for them too. Use the zoom to take out three Grunts on the other bridge. Advance to the next block and there will be two red Elites. A couple of plasma grenades and assault rifle rounds combined with ducking and jumping should do the trick. Make certain they are killed before going to the next block. Look to your right at the next block to take out a Grunt on the other bridge. Pick off more Grunts and Jackals ahead with your pistol. Get to the next block and take care of the large group of Grunts from a distance. Also beware of an invisible Elite. The area has been cleared, so proceed through the next door. Look to your left and take out an Elite. Advance around the center of the room, taking out another Elite. There is some ammo and a medical kit. There is a path leading out of the room. Pick up a rocket launched and go through. Peak at the corner to see an open hallway. There are Jackals and Grunts on the left sides. Fire a rocket and retreat. Then fire another one and smoke the rest with an assault rifle. Go back and put your rocket launcher down. Make sure you have the pistol. In the next room, turn left and take out the Elite. Look at the center of the room. There is an Elite at the top firing at you. Chuck a plasma grenade at him and enter the center area. Go up the ramp and throw another grenade. Run back down and hide. Smoke the Covenant that come out. Go back up the ramp and down the other side. Take out the Jackals and Grunts on the other side and go through the next door. You will be on the other bridge now. This strategy may be a bit tough and requires luck, but it works for me every single time. Make a mad dash across the bridge. Shoot like hell with the assault rifle and keep jumping to get to the other side. If this doesn't work, you can try the strategy I gave you for the first bridge. As you go through the door, take out the Jackals to the left then head right. Take out the hordes of Grunts and some Jackals to get to the next path. It should be fairly easy. Follow the path down and you will be at a place similar to where you had the rocket launcher. The area seems clear, but there are two invisble Elites along the way. Follow the path and turn right. There are two Hunters here, but if you are fast enough, you can make it without being seen. Open the door and melee attack the two Jackals. Kill the Grunts along the way and make it to the next door. Now, this next part has to choices/paths: (a) The Fun and Easy Way or (b) The Hard Way. If you choose B, you'll have to take out the Covenant forces by foot and make your way up to the control room. Your on your own. I'll assume you choose A. As the door opens, you will see some Jackals and Grunts and an Elite in the back. Instead of killing them, run to where the Elite is. Shoot the Elite to keep him busy while you press X on the big purple machine next to you. It's the Banshee! Fly straight up into the sky. If you are lucky, you made it out alive. If this doesn't work, you can try clearing all if the Covenant, but there is more of a chance that an Elite will get into the Banshee before you do. So you are in the sky, out of the range of fire. Turn around and look down to see a big building, in some sort of escalating format, kind of like a pyramid. Fly the Banshee to the top most part of the building. You will have to manuever into the little space to get in between where the door is. DO NOT CRASH LAND. Move back and forth to make a soft landing. You have to be quick about this because sometimes the Covenant will keep shooting at you and make the Banshee explode. Now, park your banshee facing the big door (that's where you should've landed). Get out, and activate the switch to open the door. This part can be extremely difficult if you don't do it exactly right. When the door starts to open, through a plasma grenade, and then another one. Fire into the blue. There are hordes of Grunts and a gold Elite with a plasma sword. Your goal is to have the Elite get caught in the grenades. Finish all your grenades. The Elite should be dead by now. Use the obstacles as cover as you finish off the Grunts. Far away are two Elites, one being red. Use the scope of your pistol to get as many shots in as you can, then run in and finish them off. Open the doors and watch the movie scene. Good job! ====================================== [-= 3.f) Level 6: 343 Guilty Spark =-] ====================================== Mission Overview: Creep through a swamp to meet the only enemy the Covenant fear. This is a fairly short level that is actually the turning point of the game. Enemies: Grunts - Some in the first part of the level. Jackals - Some through to the half of the level. Elite - Very very few in the first part of the level. Popcorn Crabs - Unofficial name for the little crawlers. Plentiful in second half of level. Infected Flood - Unofficial name for flood in the shape of marines/ Covenant. Plentiful in second half of level. Weapons: Pistol - Use for sniping. Assault Rifle - Use to take out the popcorn crab - like flood in groups. Shotgun - Use to take out infected flood in a few shots. Plasma Pistol - Use rapid fire against popcorn crabs. Plasma Rifle - Alternative to assault rifle. Needler - Not recommended at all. Level Tips: -Keep the assault rifle and shotgun at all times against the flood. -Memorize the first half of the level to backtrack out later. -Clear the area before advancing. -Use fragmentation grenades for clusters of flood. Walkthrough: >>Locate Captain Keyes Your dropped off alone in a swamp. Go forward to the plane crash to pick up some ammo and keep advancing. You will come across some Covenant corpses. Take out your pistol and pick off the Jackals and Grunts from a distance. Strafe while in zoom mode to avoid getting shot. Go forward beyond the broken Covenant dropship and turn left. Take out the Jackal nearby and zoom in to kill the one far away. Go forward and hop from rock to rock to get on top the tree. Cross the bridge the tree forms and walk up the left side. Keep advancing and use your assault rifle to kill the Grunts and Jackals along the way. Once the area is clear, go through the enterance of a building to your right. Go straight and wait for the elevator to come up if it hasn't already. Activate the lift to go down. You will see two round alien shields on both sides. Go to the one on the left. There is a large group of Grunts and a couple of Jackals here. I recommened you throw a plasma grenade but you can also take them out with an assault rifle. Head through the door and immediately look right. There will be a few Jackals if they didn't die earlier. Look down below to see some Grunts and a Jackal. Use your pistol to pick them off from above. Two Jackals and a Grunt will come in through the door. Pick them off and drop down. Go through the door and then another door. There will be a few Jackals to your left standing by the door. If you look to the center of the room, you will see something dripping down from the ceiling. Odd isn't it? Contiue through the next door. Even weirder. Covenant blood all over the place. What's going on around here? If you go to your right you will see more strange things... proceed forward to an empty area. Go forward to your right and hop across to the ledge and go through the door. Open the door and there will be a marine sitting in front of you. Get closer and move around to where he can't shoot you. Listen for a few seconds what he is saying... then put the poor soldier out of his damn misery. Head to the back of the room. There is fire on your left jump to the ledge on top of the fire and follow the ramp to the next doors. You will be on the top of the room you were in earlier. Press X on the hologram to activate the energy bridge and run across. Open the door and go right, down the ramp, and right again and stand next to the door. Watch this fairly long, creepy cutscene that will explain what is going on, the turning point of the game. After the movie scene, you will be all alone. Watch your radar closely and listen to the sound of doors breaking. Run to where the enemies are, and use your assault rifle to give them hell. Fragmentation grenades work well against these little critters. If this is the first time you've seen this, I bet you are freeked out ;) You will have to repeat this process over and over. Don't let them get on you and be very aware of your surroundings. If the popcorn crabs (lol) get near you, melee attack them. When the music starts getting freaky, watch out! Human-like flood will jump at you, and they carry weapons! These "things" are humans/Covenants infected by the flood. These guys really chas after you and literally jump. Once they are done for, collect the dropped ammo and go the way the flood last came from. >>Escape! Your mission plans have been changed. Now that you know of the flood, you have to get out of the building. Head left up the ramp. Infected flood will be waiting for you. Wipe them out. There are two medical kits on the other side if you need them. Go through the door and look both sides for flood. Look down and fire rounds into the flood below. Watch out, they can jump on to the platform you are on. Grenades also work nicely. Once the area is cleared, follow the ramp right to the next door. Take out some flood from above in this area and drop down to finish rest off. There are two open doors here. Take the one below a pinkish light. Prepare for swarms of flood, both the infected type and popcorn crabs as you open the next door. Also be aware of the flood on the ledge above you. Cross the room and on the right side, you will see a bunch of things stacked up like a stairway. Hop up to the upper ledge and go through the door. On your left will be two medical kits, some ammo and a shotgun! I recommend that you keep an assault rifle and a shotgun. Go through the door in front of you and cross the room to the door on the other side. Look to your left and clear the area of flood with a shotgun. Get on the lift and go down. As you reach the bottom, dozens of flood will be waiting for you. Take out the infected ones with a shotgun and use you assault rifle on the popcorn crabs. Proceed to the next area through the little arch. Pick up and active camaflouge on your right and jump down. Somehow, the flood can still see you. Take them out with a shotgun and also shoot the one above you. Proceed through the opening, going immediately right. Shoot the flood in the cubby-hole type room and turn around. Some more flood will come to you. Shoot them but, wait a few seconds to make sure they are dead because sometimes they get up again. Get out of the cove, turn left, then right again into another alcove across from the one you were in before. Kill the flood here and take out the ones coming in. Then proceed to your left into the new area. Look around and take out the flood here, although there aren't much. Go to the back of the room where you see some fire. Jump on to the ledge (there is also a medical kit here) and go up the ramp to the higher level. Make your way to the door and beware of any other flood. Open the door and take out the few flood that come in. Go through, cross the ledge to the other side and go through that door. Beware of flood coming in and open the next door. Go to your left and take out the flood. Some flood will jump up from below. Take care of them and look down to shoot the rest of the flood with your shotgun. Jump down and enter through the door. Go through the next to encounter more flood. Kill these and also the one above you. Proceed through the next opening. Go to the alcove on your right, take out the flood, and do the same for the one on your left. Then go into the next room. Take out the flood and be aware that there may be some above you. Get onto the bloody ledge on the other side. There is some ammo and a medical kit. If you look toward the center of the room, you will see a ledge. Make a running leap from an angle to get on it. Follow the walkway to a door on your left and go through the next door. Shoot the flood down below. If you fall off, jump to the small ledge and enter the door. Eliminate the flood in both alcoves on both sides and go forward to end up in the same room as before. Once you are done, press X on hologram. Equipd your shotgun and run across the energy bridge. Dozens of flood will pour out from this opening. A series of plasma grenades and shotgun rounds should take care of them. Move into the opening, kill any flood, and take the elevator up. Once you are up, you will meet up with some marines. Next to the exit out of the building is some ammo and medical kits. Take them and proceed to exit the building back out into the swamp. Advance into the swamp, killing flood as you go. Follow the yellow dots (marines) on your radar to some sort of building in the middle of the wate. Run to it and turn around to take out some more flood. Wait a few seconds and you will see a purple dot floating in the air. Some ships will fly around shooting some kind of laser. Stay where you are. After a few seconds, a cutscene will take place ending the level. ================================= [-= 3.g) Level 7: The Library =-] ================================= Mission Overview: Fight your way through an ancient security facility in search of the index. This level is long and repetitive, and the only level where you don't fight the Covenant. Enemies: Popcorn Crabs - Very common in groups. Infected Flood - Very common, in groups, deadly with shotguns. Exploding Flood - Common, keep away. They will explode to release popcorn crabs. Weapons: Pistol - Not very useful. Use as a last resort. Assault Rifle - Useful for taking out swarms of popcorn crabs. Shotgun - Very useful for infected flood. Rocket Launcher - Leave this alone. Plasma Pistol - Ok against flood, not that useful. Plasma Rifle - Nice alternative to assault rifle, but don't fire too rapidly. Needler - Not recommended at all. Level Tips: -Stay away from exploding flood. -Clear the area before following the Monitor. -Be aware of your surroundings and reappearing enemies. -If you are lost, you can find the Monitor from it's bright blue glow. Walkthrough: >>Follow the Monitor to the Index I will not go into detail for this level at all. It's very straightforward, and there is not much strategy involved other than shoot. Follow the Monitor as you begin the level. Watch your radar and always turn around to take out some flood. Clear the area before progressing to where the Monitor is. After you kill the flood coming in, go through the small tunnel into a large room. Follow the Monitor as you take out more flood. There is not much strategy involved here. About 80% of the level is just repeating what I said before. Keep advancing, repeating the cycle. The only tip I have is that once you clear the area, look around. You'll often find an extra goodie, such as an overshield or medical kits if you go down the small ramps. Just slowly follow the Monitor, taking out flood and you'll be fine. The Monitor also says some interesting things, so you might want to listen to it carefully. When you see no where else to go, try going down the ramp. There is a small tunnel full of flood that will lead you to the next part. After a few cycles of following and shooting, you will see some robotic machines flying around shooting lasers. These are Sentinels. They will help you extensively through out this level. Let them clear the area for you as you stay back. Be aware, the flood can still avoid the laser fire and get to you. You'll also have to protect the Sentinels, as they explode pretty easily. Keep advancing to the _first_ elevator. Follow through the level. repeating the cycle. At some points of the level, the monitor will suddenly stop and tell you to hold your position. At these points in the level, flood will start gushing out from all sides so be prepared. This happens about four times. Keep on following the Monitor, letting the Sentinels help when they can, and get on to the next elevator. Look around you as you get off the elvator as there are some exploding flood. Keep going and the Sentinels will join you from the start. After some take out, the Monitor will tell you to hold your position... the flood will come from all sides so watch out (even behind you!). Follow the Monitor for a while, you'll have to hold your position once again, but this will be the last time. As you come up to the next elevator, flood will run after you. Keep jumping and avoid there fire as you go up. This is the last part of the level. The Sentinels will be right with you. Keep progressing, fighting flood at each corner, through the underground tunnel. When you get to a medical kit, you are nearing the end of the level. Advance through the hall to where the Monitor is waiting. It will open the last door and the music will get tense. This is by far the hardest part of the level. Chuck grenades as the flood pour in. As you take out the first wave, move ahead a little. There are flood standing on ledges above you on both sides. Take them out and move ahead. As you see some flood approach, backtrack and take them out. Repeat this process a few times, but don't go too far. When you think the area is clear, make a run for the Index. Flood will run at you. Avoid them through the center path to the Index. Be careful, you can fall down. Get the Index to finish the level. Now you can be happy ^_^ =================================== [-= 3.h) Level 8: Two Betrayals =-] =================================== Mission Overview: Reactivate the weapon at the heart of Halo...and learn the truth. This level is basically backtracking level 5. Enemies: Grunts - Common. Jackals - Common. Elite - Moderate. Hunters - Few. Popcorn Crabs - Common. Infected Flood - Very Common. Exploding Flood - Common. Weapons: Pistol - Good for sniping. Assault Rifle - Useful for popcorn crabs. Rocket Launcher - Useful against Covenant tanks. Sniper Rifle - Not very useful. Plasma Pistol - Useful against Sentinels Plasma Rifle - Alternative to Assault Rifle. Needler - Not recommended. Vehicles: Warthog - Not very useful. Ghost - Usefuly for quick getaways. Banshee - Required to fulfill objectives. Level Tips: -Follow arrows pointing the other way. -Allow the flood/Sentinels to destroy the Covenant before proceeding. Walkthrough: You are where you were at the end of the fifth level. Sentinels will be firing thoroughly at you from the start. Charge up a plasma shot to take each one down one by one. Don't worry too much about your health. Open the door ahead. Move up a bit and hide to the side. Wait until the Sentinels take out some Covenant and use your Plasma Pistol to take them out. Open the next door and quickly hide behind one of the shields. Take out your shotgun for an easier way out. Strafe to the left. First take out the Jackal to your right, and then the Elite nearby. Then proceed to take out those pesky little Grunts. >>Locate and destroy Pulse Generator #1 So, you have to get to the first generator (there are three). Not too hard. Move down the to the left and take out the Covenant nearby, being aware of grenades. Don't venture out just yet. Go back and up the ramp (with an arrow pointing ahead on it). Make your way up to find some ammo, medical kit, and a pistol and a sniper rifle. Pick up what you need. I recommend you take the pistol and keep your shotgun. Get back down to where you were and proceed. Use your radar to find where new enemies are hiding. You can often use your pistol's scope to effectively take out the Covenant below you from above. Jumping and grenades work well. Keep the process until you are down to the last level. Pass through the little tunnel. There is a medical kit and a rocket launcher here, so remember that. There is a Jackal hiding way up above you in the back so kill him before he gets you. This area is a very good sniping spot if you prefer stealth over confrontation. Move down halfway to the snowy grounds and retreat. Keep this up to take out all the Covenant in sight. If you venture too far, the Covenant tanks will spot you. Once the nearby grounds are cleared, run to the rocket launcher to pick it up. You may also need the medical kit. Use the rocket launcher and fire a couple of shots right at the Covenant tank to blow it up. Drop the rocket launcher and look for a Banshee nearby. Get into it and soar to where the Nav Point is pointing to. Clear that area with your Banshee, make a soft landing, get out, and into the building. Head into the room, turn right to the center of the room. Jump into the blue light (the generator) and run out. Your shield will be depleted. Get out the way you came from. As you open the door, Sentinels will stand by. Dodge them or shoot them and jump back into the Banshee. Fly to the left, following the Nav point. It is on a bridge right below. Try to clear the bridge. The Covenant are concentrated near the door, so a missile from the Banshee will do very well. As you enter the room, turn left, going on a shooting spree. Go through the next opening, killing the three Jackals. A melee attack or two will take care of each. In the next hall, slip to the right. Take out the Covenant on the far end and turn around to get the rest on your left. Once you are finished, head forward. Flood will start pouring in to the next room. Use your shotgun to take them out. If there is an assualt rifle laying around, pick that up so you have that and a shotgun. To your right will be some ammo and two medical kits. Go to the left, taking out the Elites waiting for you. Move up to encounter some Jackals and Grunts. As you come to the next opening, more flood will pour out. Take them out and the exploding one. The next part will be the one of two infamous bridges. If you hear gunfire, stay back until it stops. Head forward to take out the Jackals. Wait a bit and continue. Take out the gold Elite with the sword ahead with your shotgun. Avoid fire from the flood on the other bridge and continue on your path, taking out any surviving flood, to the next door. This will be tough. Run to the left, taking out the massive hordes of flood. Slip into the next opening but don't go too far. Use this position to take out the flood running at you. There is a flood carrying a rocket launcher behind you, so be careful if he happens to run in on you. Some flood will come at you in the next area, including several exploding ones as you go through. Take care of them and run left. Take out the flood and grab the medical kit. Run into the next door, through the little flood. Once you are at a certain distance, turn around and take out any flood following you. Continue on to the next bridge (aren't we lucky!). This is very tough. I can't tell you how to do this completely, but I have some advice. Do not go on ahead until you are completely sure the area is cleared. You can take out a lot of flood by leading them to the front of the bridge, where you are safe from fire across the bridge. Be aware of jumping flood. Flood that jump can sometimes fall off the bridge, which can be rather funny. Near the end of the bridge, there is a very dangerous flood holding a rocket launcher, which can kill you in a second. You'll have to sneak up on him. To top it all off, there are Banshees in the air, which can spot you from anywhere. The Banshee might help against the flood, but it is better to destroy it first. Several shotgun rounds will make it explode, but make sure it is a safe distance away or it will drop on you. However, if you are very good, you can make a run for it and get across safely with only minimal damage. Yes, it can be done. In fact, it is my method of choice. Once you are across, whichever way you chose, you will come to the room to see a bunch of resting flood. Screw em all with an assault rifle. Run left, and don't get scared when you hear the explosion. Keep advancing, killing what's only in front of you, and drop down into the next area. Follow the path to a *gasp* elevator. Ride it down. Some flood will drop down on you from above. A good way to keep from getting hurt is to jump up and down. Go forward a bit through the empty area. Two flood will jump down in front of you. Run backward as you take them out. Some more of the same kind will come in. Take them all out from the back and wait a bit to make sure they don't get back up. Move right. Things will be relatively calm, with an occasional flood. Go through the next door. Before opening the next one, you hear some screaming, and gunfire. That's the flood killing the Covenant. Wait until they die and proceed. >>Locate and destroy Pulse Generator #2 Now this part has two strategies. I mapped out the area for you, which is pretty simple: XXX XXX ---------------------- X N XXX Ramp + XXX ---------------------- XXX G Y X = Enemy (not an exact number) N = Where you are supposed to go + = Medical Kit G = Unused Ghost Y = Where you start Excuse me for the pathetic mapwork, but it might help. I'd like to also point out that there is a Banshee patrolling the area. The first method if for you to grab the Ghost and hightail out of their without taking care of anyone. The second is to use stealth (needed for later difficulties). If you use stealth, blow up the Banshee above, then take out the Elite on the Ghost to the right first, and use the rocket launcher you will find down the ramp across from the medical kit on the Covenant tank ahead. I won't go into detail. Take out the stationary guns and use your Ghost to take care of anyone else. Then go through the small tunnel down the hill and stick to the left. Take out the pathetics Jackals and continue forward. You will come to a flipped over Warthog, some ammo, and a medical kit. Continue by foot up the ramp and clear the Grunts above. They are pretty well organized. Now go back down and drive the Warthog up and forward to the next area. This place seems pretty well clear. There are two Hunters to the right and some heavy opposition ahead. If you want to use stealth, go in from the right. But for our purposes, I'll guess you want to risk it. This works easier than it sounds. All you have to do is drive the Warthog full speed ahead, jump out, run into one of the Banshees on the left, and take off. Of course, you will have to avoid the ground Covenant and the other Banshee, but it works out fine. Fly to the Nav Point, and enter the door dodging the enemies. As you enter the next room, you will see some heavy firepower and Sentinels. You can either be patient or run for it. Either way, you'll have to put up with some rather nasty flood. Jump in and out of the generator and run the hell outta there to jump back into your Banshee. It is ok if your health is very low. >>Move through tunnels and enter Canyon A Follow the Nav Point through to the tunnel to encounter baddies in your Banshee. Just watch out for the dude with the rocket launcher and you'll be fine. Keep going and take out the floods at each point because they have rocket launchers also. Open the door and it will only open a bit, so unfortuneatly you'll have to leave your Banshee here. Take out some flood coming in and enter. Go to the small bridge on your right. Halfway through flood will gather. Quickly clear them and a bunch of flood will run at you. This area is a bit hard to clear. Keep retreating as you clear it. Run forward and there will be two medical kits on the right before the exit. Pick them up and run as you take out the flood. This will be your final runs, as the title suggests. There are Covenant and flood to the right side of the field. Stick to your left and take out the flood that run at you. Take them out and proceed to take out the Covenant. Be aware of more flood. Pick up a Ghost and travel through the tunnel. There are two tunnels and one will be blocked by rocks so you know which one is right. The next area has more Covenant and flood but they are more concentrated. Try to run them all over with your Ghost. There is a medical kit on the left side. As you come to the next area, it will be hard to get your Ghost above the small ridge. Crash the Ghost on the left and tumble through. >>Locate and destroy Pulse Generator #3 This place also has two ways to get through. It is chock full of flood and Covenant. At the end there is a Banshee. There are also Covenant tanks. Strategy A) Personally my favorite. Simply ride the Ghost to the end of the area, virtually ignoring enemy fire, jump into the Banshee, and take off. Strategy B) Use the Ghost to ride to the end of the level. Circle around the stationary guns to take out the Grunts. Run over nearby Covenant. Clear that area and go to the left. More Covenant and Flood. Run them over and shoot to clear them. Ride the Ghost back to the previously cleared area. Pick up a rocket launcher and use it on the Covenant tank. Sorry I cannot offer much strategy on this, but it pretty much requires a lot of luck, not to mention practice. It took me a lot of tries before I mastered this technique. Once you are in the Banshee, get into the air, following the Nav Point. It can be a bit tricky. The generator is NOT on the bridge nearby. Instead, keep going forward through the twisting path. Follow through the area, to where you were before (except now you're in the air). Follow the Nav Point to the next door and land the Banshee there, walking in. In this last room, there are some Sentinels to your right. You can either take each one out, or run to the center of the room. Jump into the last generator to finish the level. =========================== [-= 3.i) Level 9: Keyes =-] =========================== Mission Overview: Stage a one-cyborg assault on a Covenent ship and bring back the Captain. A revamped version of the second half of level three with added extras. Enemies: Grunts - Moderate. Jackals - None. Elite - Moderate. Popcorn Crabs - Common. Infected Flood - Very common. Exploding Flood - Common/moderate. Weapons: Pistol - Not very useful for this level. Assault Rifle - Great for taking out popcorn crabs. Shotgun - Very powerful, great for everything. Rocket Launcher - Not very useful. Sniper Rifle - Only useful for a small part of the level. Plasma Pistol - Not very useful. Plasma Rifle - Not very useful. Needler - KEEP AWAY! Vehicles: Banshee - Not really controllable, you have to get in at the end of the level. Level Tips: -Let the other race take care of the other race before popping in battles. -Be quick when needed and careful when needed. Walkthrough: >>Find a way into the control room Go forward to the door in front of you. Right before you open it you will hear Captain Keyes, and Cortana says that his transmission is lost. Go through the door and shoot the Grunt running past. Take out the flood hot on your trail. Enter the door on your left for a few plasma grenades an an active camaflouge. Move forward and take the first left. Sneak up on the Grunts and melee attack them. Take out the flood ahead and replace your plasma pistol with a shotgun. Turn to your right, taking out the exploding flood. Run through and you will drop down into some greenish murky water. >>Find another way into the ship Your camaflouge will be gone. Quickly turn around and jump on to some land. Turn on your flashlight and take out the Covenant and flood to the right/forward and turn around to take care of the rest. Move ahead to your right, taking out the Elite. Go through the path on your left. Stick to your left as you run through. Eliminate the Covenant trying to defend themselves against the flood. There are flood right across on the ledge. Use the shields for cover and take them out. Once the area is clear (don't worry too much about the popcorn crabs), jump into the water and head left. Follow the path to some flood. They will sometimes spring at you so be careful as you take them out. Follow the path, taking out the flood. Again, don't worry too much about the little flood. You will come upon a medical kit and a sniper rifle. Use the sniper rifle to snipe some enemies ahead, and leave it where you found it. It would be very wise to take out the Hunters and some flood from your sniping post. Clear as much as you can, using all of your sniper rifle rounds and drop down. Take out any remaining flood and quickly spin around to see a flood firing at you from way up high. Use the shield for cover as you take him out. There is another medical kit here if you need it. Follow the path and you will come to a stationary gun. Take out the Elite on it and the surrounding Grunts. Spin around to the left. Flood will basically pour out of here so be on guard. Lead the flood to you as you take them out. You can use the stationary gun if you are low on ammo but it is not advised. Once there is a break between the incoming flood and no one on your radar (it can take a while), proceed through. Be on a lookout for more flood as you make your way up. Go forward to the ledge and a bunch of little flood will pop out. Take them out and look down. Shoot the flood and jump down. There is a small war coming up. Stick the left and take out the nearby flood. Take cover as you look up to get more flood out of the way. There is a medical kit here if you need it. When the area is cleared, advance. Immediately left is the path. Take it. >>Hold your position under the lift until it re-activates Move around the right of the "structure" to pick up an overshield. Swim into the water and take a left through the little arch. Turn right and up the hill. Hopefully the Covenant/flood will be occupied and you can surprise them. Take out the flood ahead and move through the purple light to the edge of the hill. Turn around and take out the flood coming in until you are transported back into the ship. >>Follow Cortana's directions back to the control room Run through the opening in front of you. Go through taking out the exploding floods. Be quick, sometimes there will be enemies behind you that can do serious damage if you are not aware. Follow the path through the next doors, taking out the flood. There is a big cluster of dots on your radar. This part can be hard if you aren't fast. Move through the door, turning left. At the next turn, there are some flood. Take them out and look up. Wave after wave of flood will drop down through this opening. Take care of as many as you can (about ten will do) and run through, taking out the flood. Open the next door and follow your radar to take out some more flood. Pick up an overshield at a corner nearby and continue to the only opening other than the one you came from. In the next series of halls, there will be another opening above from which the flood will come through. Turn to your left, taking out the flood in your way and fall through the round opening ahead. You will find yourself surrounded by exploding flood. Take care of them and go through. More exploding flood and *gasp* Covenant! Take care of those Elites and Grunts and follow the path. Hordes of flood will drop down in front of you and in back of you. Circle around the area taking out each wave of flood and run through to the next door. Don't sit there all day waiting for the flood to stop coming. Find a break in the flood and run. You will come to the end of the Nav Point and a medical to your left. Run straight ahead to your left to take out some Covenant. Turn on your flashlight and go through. Take out the Hunter while it is occupied with the flood and continue. Keep going through taking out the enemies. As you come to big open area, turn around. Go back ALL the way to where the last medical kit was. Follow the Nav Point to the next opening. You're probably wondering why I made you do ALL of that work aren't you? Simple, to be safe ^_^ Make your way through the new path to the Nav Point. Take out the flood outside and run through. You will encounter hordes of flood. Kill as many as you can and advance to the point where Cortana tells you to hurry. >>Recover Captain Keyes There is a medical kit to your left. Keep advancing. The left door is the way you are supposed to go. Waves of flood will come through. Eliminate them and there will be a medical kit ahead. Follow up the ramp to find...err... Captain Keyes. >>Escape via the shuttle bay The hard part was coming in. Now the easy part is making your way out. Quickly turn around. Flood will come at you from all sides. Shoot and run to your left, the way you came in. Take out the Covenant and run through. It is very hard to do this successfully. If you are on the easier levels, you can just run, but if you are on Heroic or Legendary, you have to take out all the flood before moving on. Once you make it, go through the door on your right and follow the path. When you come to the outside, you see some heavy gunfire. Stay behind a bit and then pop in to waste everyone. Run forward, sticking on the left. Take out the Covenant and run inside the opening. There is a medical kit if you need it. Take out the Covenant hiding behind the shields. Go through the path taking out the Grunts. Follow the Nav Point, which is pointing to a Banshee below. You can either make your way through, killing everyone, or do it the easy way. The easy way is simply jumping down straight on to the Banshee and quickly pressing A to get in. Either way you'll end the level. ============================== [-= 3.j) Level 10: The Maw =-] ============================== Mission Overview: Destroy Halo before Halo destroys all life in the galaxy. You will come across areas you visited in the first level, but an overall new experience, especially that twist at the end. Enemies: Grunts - Common. Jackals - None. Elites - Common. Enhanced Covenant - These are metallic Covenant. Some hold weird explosive weapons. I don't know much about them... Popcorn Crabs - Common. Infected Flood - Very Common. Exploding Flood - Common Weapons: Pistol - Not very useful. Assault Rifle - Great for popcorn crabs (lol). Shotgun - Awesome against all enemies. Rocket Launcher - Very helpful for destroying the cores. Plasma Pistol - Very good against Sentinels. Plasma Rifle - Great against Sentinels. Needler - YOU HAVE BEEN WARNED! Level Tips: -Wait for a group to destroy the other group before getting into battle. -Don't stay at one place for too long. -Be quick at the end of the level. Walkthrough: >>Make your way to the bridge You will find yourself in a rather strange scenario. Run forward and left. Follown the path into the little tunnel. Take the first left you see. There is a opening below you where some flood will pop out. Take them out and jump down yourself. You will find yourself in the middle of exploding flood. Take them out and hide behind the pillar. Use your plasma rifle to take out those pesky Sentinels. Make your way forward, killing the flood. The door will break ahead releasing more flood. Take them out and move through. Pick up a shotgun as you go. You will see you are on the Pillar of Autumn. Move through the next door, Right ahead will be two medical kits. Strafe and take out the flood on your left. Then enter the cafeteria through your right. Make your way through, taking out those metallic Covenant. Make sure to keep away from the Grunts when you kill them, their weapons will explode. I am not too sure what these enhanced Covenant are... but let's move on. Get out of the cafeteria and move left. There is yet another medical kit. Proceed through, taking out the Elite and Grunts in this rather small area. You are in the bridge. Get to the front of the room and an interesting movie scene will commence. After that scene, you will be wide open to Sentinel attack. Crouch down. Take out each Sentinel one by one and get out of the room the way you came from. >>Get to engineering by way of the cryo storage facility As you go to exit the bridge, flood will pour in. Take them out and proceed. This room is empty except for a lot of ammo. Wait until the gunfire in the other room stops for a few seconds and go through the door at the end of the room. There are two Hunters to the right, but they can be avoided. Simply run across to the other side and follow the path. As you exit the door, there are Sentinels to the right. Hide behind the block and take them out. Move up and also take out the little flood as you crouch through the next opening to your left. Go through the hall and take out two Sentinels that suddenly appear in front of you. Immediately after the next door, look to your right. It is the entrance to "Cryo B". Open the door and take out little flood as you retreat. Stay back for a while and go through the door. Take out the Sentinels without going too far into the room. Keep a look out for any flood above you and climb the ladder at the far left side of the room. Quickly move along, being careful not to fall down. Take out the two Sentinels in the next room and go left. Flood will pour out of here. Throw some grenades and shoot while you run to the other side. Turn right and go through the little tunnel system as you turn on your flashlight. Be very careful of flood at every corner and watch out behind you. Carefully make your way to the exit but don't get out just yet. There is a fight between the Sentinels, Flood, and the Covenant going on, so it is wise to let each side to take care of the other before you go in. When you are feeling confident, run out and smoke anyone left (usually the Sentinels). Be aware of more flood as you go right, following the arrows that say "Engineering." Make your way through and go to the door on your right, but don't go into the room yet. Turn around and go back, turning at each turn. You will be in a room where there is an aroow pointing left that says "Armory." Follow it to a room that is seemingly empty. Go to the back of the room and circle around. There are some invisible flood. Take them out and the backdoor will open revealing more flood. Take them out and clear the room. Now, you will see this room is full of weapons and ammo. On one side, there is a rocket launcher. Pick it up and stock up on ammo. Leave the room and back to where you were about to enter the door on your right. Go through it. You will now be in the engineering room, which has a yellowish tone. Just follow my instructions before Cortana issues hers. >>Use the controls on the third floor to retract an exhaust manifold Go up the ramp on your right. Remember that there are four medical kits here. Go forward and through the door on your right, labeled "Level 2." Follow the ramp to another one labeled "Level 3." As you go up, you will encounter a swarm of flood. Take them out and continue to the nearest Nav Point, pointing forward. Press X on the thing next to the Monitor. >>Destroy the open vent core with a grenade or rocket Right below you is the thing you have to destroy. Drop down below and shoot a few rockets at it to destroy it. Try to avoid fire from the Sentinels as you run forward (you should be on the floor). >>Use the controls on the third floor to retract an exhaust manifold Pretty easy, huh? You have to do it three more times and you are set. Run forward and go up the ramp on your right. Run into the door with Level 2 on it. Use the obstacles to jump on to the ledge. Follow the ledge to another control panel and press X on it. >>Destroy the open vent core with a grenade or rocket Drop straight downv(your health is probably going to go way down). Fire a few rockets right ahead to destroy it. Run forward on to the ramp ahead and pick up the medical kit. >>Use the controls on the third floor to retract an exhaust manifold Two more to go. Run through the Level 2 door and again through the Level 3 opening, killing hopeless flood as you go. Get to the nearest control panel and press X on it. >>Destroy the open vent core with a grenade or rocket Drop down to the ledge right below. From there, fire a few rockets to destroy the core. Then drop down again. >>Use the controls on the third floor to retract an exhaust manifold Your probably getting the hang of it by now, and there is only one more to go. Run forward to the ramp and pick up a medical kit. Go up the Level 2 door and kill the exploding flood. Take out the flood on the ledges (if any) and jump up each obstacle to the ledge. Run across the ledge to the next level. Then run to the last control panel the Nav Point is pointing to and press X. >>Destroy the open vent core with a grenade or rocket Drop down level to level and use your last rockets to take out the core. If you run out of rockets, try to throw grenades right into that little cove. >>Get to the elevator on the third floor Go back up the nearest ramp, grabbing a medical kit if needed. There is no use in going back to the armory for weapons, its not accessible anymore. Go up the levels, across to the doors to the Nav Point. The door seems to be locked. Get close and quickly back up as it explodes open. The elevator lift will arrive ahead, dropping some Covenant. Take them out and get on aboard. As you go up, there will be a series of explosions (they won't hurt you) and a long transmission between Cortana and the marines for help. Looks like your going to have to do things yourself... >>Escape from the Pillar of Autumn before it's too late The five minute countdown will start. Get out of the elevator and turn to your right. Jump into the Warthog and drive out into the open. Drive left up the ramp, avoiding enemy fire. I hope your Warthog driving skills are up to date, because you will need them. Drive straight through the tunnel and swerver right as you get out around the block. Get back into the center, going up the ramp and back down through the tunnel. Up the ramp again into the big tunnel. Drive full speed forward up the ramps back into another big tunnel. Make swift turns, dodging enemy fire and the pillars blocking the way. As you get out of the tunnel, turn right and around the block, going through the tunnel underground and back out up the ramp to yet another big tunnel. Go through and back down into an underground tunnel, then up a ramp. Most likely you won't clear this jump (unless you're very good) and end up on the ground. Make swift turns around the variation of obstacles and back to the center. Go up the ramp, down through the next underground tunnel and back out into the big tunnel. Drive straight through the ramp and keep on going, even when Cortana tells you to stop. Drive through the big tunnel avoiding the many obstacles. When you get back out, you will head straight down into an underground tunnel and you should be able to clear the jump to another big tunnel. Drive through the center and keep going until there are obstacles blocking the way. Jump out of the Warthog and go to your left. Run along to the Nav Point and up the ramp into your ship. Watch the movie scene, ending the level... ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- --------------------------------------------------------- ( S E C T I O N F O U R : G E N E R A L T I P S ) --------------------------------------------------------- ======================= [-= 4.a) Enemy Tips =-] ======================= Grunts: -A shot to the head with a pistol is an instant kill. -If they are sleeping, a simple melee attack will do. Jackals: -Use a plasma pistol's charged shot to destroy the shield. -Melee attack them a few times to kill them if you are close enough. -Do not use grenades. Elite: -Use grenades to stick to them. -If you are behind one, melee attack for some major damage. Hunters: -Shoot them in the orange part of their bodies, namely in the back, once with a pistol for an instant kill. Flood: -Use grenades to kill swarms. -Keep a distance from exploding ones. -Make sure they don't get back up from the floor. ============================= [-= 4.b) Weapon/Item Tips =-] ============================= Pistol: -Use for medium-long range sniping. -Good against Grunts and Hunters. Assault Rifle: -Good against swarms of small flood. -Most powerful melee attack. Shotgun: -Overall great against all enemies. Rocket Launcher: -Great for concentrated groups. -Best against enemy vehicles, namely Covenant tanks. Sniper Rifle: -Very powerful. -Great for long-range and night vision. Plasma Pistol: -Charge up for lethal hits. -Great against Jackal shields and Sentinels. Plasma Rifle: -Pick up when you don't have an assault rifle. -Don't fire too rapidly. Needler: -Fire rapidly for the pins to explode. -Use against hiding enemies. Plasma Grenades: -Stick on vehicles/enemies. Fragmentation Grenades: -Great for swarms of flood. ========================== [-= 4.c) Gameplay Tips =-] ========================== -Backtrack to previously cleared areas for ammo, weapons, and health. -Hide while your shield recharges. -Advance and retreat to lead enemies to your traps. -Always look for a safer way in before you run into an area full of enemies. -Use grenades to your advantage. ========================= [-= 4.d) Vehicle Tips =-] ========================= Warthog: -Run over enemies. -Use the stationary gun to your advantage, but be careful of grenades and snipers Scorpion: -Combine machine gun and rocket launcher together for heavy fire. Ghost: -Fire and speed to kill enemies quickly. -Great for a quick getaway. Banshee: -Fly into the air to avoid enemy fire. -Do not crash. -Hold A to drop elevation without moving. -Great for heavy opposition and quick getaways. ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- --------------------------------------------------------- ( S E C T I O N F I V E : M U L T I P L A Y E R ) --------------------------------------------------------- ========================== [-= 5.a) Modes of Play =-] ========================== Multiplayer allows you to play Halo in a number of exciting and varied ways, and with a few features that differ from the main Halo campaign, such as the liberal use of ammo and health power-ups in many of the multiplayer environments. Read the descriptions below to find the mode of game you'd like to play. Cooperative Play - This option allows two players connected to a single Xbox video game system to play through the entire single player campaign side by side. Split Screen - This option allows up to four players to play in a split screen mode on a single Xbox video game system. You'll pick your own maps and game settings. System Link Play - You can connect two Xbox consoles together using an Xbox System Link Cable, or up to four Xbox consoles using and Ethernet hub and standard Ethernet cables. ============================== [-= 5.b) Multiplayer Types =-] ============================== The following information briefly describes the multiplayer games you can choose from. Full descriptions of the game types and options are available in the Multiplayer Game setup screens. Capture the Flag (CTF) - In CTF the object of the game is to capture the enemy flag and return it to your own base, but there are a number of options that change the rules of game in all sorts of unpredictable ways. King of the Hill - In King of the Hill, the object of the game is to capture and gold key locations on the map. The first player to occupy the target zone for a pre-set amount of time wins the game. Slayer - Slayer games feature head-to-head battles against the other players. The first player or team to eliminate a certain number of enemies wins the game. Oddball - In Oddball the object of the game is find and hold the ball for as long as you can. The Oddball basic rules can also be changes so that you can play lots of other game types as well. Race - Be the first player of team to "tag" all the objective points that appear during the game to win the race. ============================= [-= 5.b) Multiplayer Tips =-] ============================= - Play cooperatively to beat the game much easier. Each person can have different weapons so they can fit each situation. When enemies are not close by, and any one of you (or both) have low health/low ammo, you can kill yourselves to respawn immediately with full health and ammo. Of course, you will lose whichever weapon you picked up earlier. If one person makes it to a checkpoint, the other player will automatically appear there. Use this to your advantage. ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- --------------------------------------------------------- ( S E C T I O N S I X : M I S C E L L A N E O U S ) --------------------------------------------------------- ======================================= [-= 6.a) Frequently Asked Questions =-] ======================================= I haven't got many of these, so if you have some questions, please send them to darklordx3@aol.com and hopefully I'll get around to adding them in. Thanks! Q: Where's the machine gun on the Scorpion I keep hearing about? A: Besides the rocket launcher, you can use on the machine gun on the tank by pressing L. Q: Is there any way to unlock three weapons at a time? A: No. Q: How can I use the Banshee in multiplayer? A: You can't; the Banshee was never implemented into multiplayer. Q: Is there a flamethrower in the game? A: No, it is not. Despite all the rumors and screenshots you hear and see, the flamethrower never made it into the final version of the game... well, at least that's what we think ;) Q: How come in multiplayer I can only use the Warthog? A: Go into multiplayer settings and choose the vehicles you want to be in the game. Q: Is there a way to beat the third level on Heroic if all my marines die? A: Yes, there's a way. Some persistance and luck will get you through. Now on Legendary, that's a whole different story... ============================== [-= 6.b) Secrets and Codes =-] ============================== Despite the title of this section, I would like to make it clear that THERE ARE NO CODES IN HALO!!!!! Most "secrets" are already well known but I included this section just for the sake of it. - Beat the game in Legendary for a new ending. - Press Y at the campaign select screen to create a new profile, enabling you to create much more than the suggestef three. I will add more as I find them. ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- -------------------------------------------------- ( S E C T I O N S E V E N : C L O S I N G ) -------------------------------------------------- ==================== [-= 7.a) Credits =-] ==================== It wouldn't be right not to thank everyone, so here it is: CJayC - For having an awesome site (GameFAQs!) Microsoft - For making the Xbox Bungie - For making Halo! Halo Instruction Manual - Where I got most of the game basics information from. Neogamer - Inspiring me to write this FAQ (although he/she doesn't know that!) And finally... Me - For putting in long hard hours to write this FAQ/Walkthrough ==================== [-= 7.b) Farewell =-] ==================== So, this guide comes to a close. I hope you enjoyed it and it helped you with Halo. I spent a lot of time writing this. This is my first complete FAQ, but I hope to include much more detailed content to it soon. So what next? Maybe an HTML version of this guide online with screenshots? If it gets popular enough, I will make a Halo site (pro web designer ^_^). Any contributions or questions/comments/suggestions can be sent to me by e-mail at darklordx3@aol.com (please no spam). I am on the boards and known as DaRkLoRdXThree, so give me a holla if you see me. Please come to my latest site, http://www.buddaysh.com/ for the latest updates.Well, that's it. I will see you soon, I guess... - R. K. Raja