oo oo oo o oo oo oo o o o o o oooooooo o o o o o oooooooo oooooooo o o o oo oo o o o o o oo oo o o oooooooo oo Combat Guide By Justin Phill Copyright 2002-2004 Version 2.1 Last Updated: September 9, 2004 Created: January 7, 2002 Intro Hi! And thanks for looking at my first ever FAQ. I've decided to do something somewhat smaller than a full FAQ, that would probably drive me insane working for half a year straight, so I start on something smaller. Well, I'm doing a Combat Guide to Halo for the Xbox (great game). First, let me explain my table of contents system, if you want to search for someting, simply put in the letters and numebers after what you want to look for, then search, and you'll be there in no time, pretty cool huh? Enough intro. ======================================================================= Legal Stuff You aren't allowed to copy all or even part of this FAQ and give yourself credit for it, as it is PLAGARISM, and is a crime. If you want to copy any part of it, send me a E-Mail (Info below), with the subject "Halo: Combat Guide". I will give you an answer and let you do it (if I decide to), as long as you tell me where you put in, and give me FULL CREDIT! This file is Copyright 2002 by Justin Phill. This file can only be currently found on www.gamefaqs.com faqs.ign.com members.lycos.co.uk/avgg/index.php http://groups.msn.com/XboxCentre If you want it on your site, send me an e-mail, and I'll give you an answer. I want your site's adress too, for record purposes. If this is on ANY OTHER SITE other than the ones listed above, tell me so I can get rid of it. I want to know what sites this FAQ/Guide is on!! Remember, you can't make profit off of it, and if you do, or see someone doing this, call the police (only I can make a profit :)! *One thing*: You are allowed to print it off for your own personal use, but don't sell it or anything like that. ======================================================================= Contact Information Name: Justin Phill E-Mail: solidsnake122@msn.com Please put the subject of the E-mail "Halo Combat Guide", I get enough e-mails already! (If you don't get an answer, it's either in the FAQ, for a good reason, or my account got frozen again :) One last thing, please don't send any E-Mails till I'm done this, if I do, I won't answer them. Thanks. ======================================================================= Newest Version Version 2.2 (4/11/03): Yet another contribution update. I think this is getting pretty close to finished, but I truly don't think it ever will, with people ALWAYS having something to say. I won't let this FAQ die, and it's the readers (me too) that are keeping it alive. ======================================================================= Version History Version 0.1 (1/7/02): Just started the FAQ, finished everything up to the end of the Grunt today! Version 0.2 (1/9/02): Finished the Jackals and Elites today! Forgot to do Jackals yesterday! I said to myself I'd do one part a day, so I had to do both to keep up! Version 0.3 (1/10/02): Finished the Hunters and all of the Flood, just thought doing a little more a day wouldn't be bad, maybe I'll do even more, it'll get this done faster! Version 0.4 (1/11/02): Added the Black Elite. Version 0.5 (1/21/02): Oops!! Fell behind for 10 days! I had a school project to do. Finished up to the cons of the Covenant. Version 0.6 (3/07/02): Uh, fell behind. Finished up the Covenant discription. Version 0.7 (10/09/02): I really haven't worked on this for 7 months?! Yikes! I'm working on it again because my other computer crashed, but it has a warranty (yay). I finished all of Section 1 (Yay, again), and are on the Assault Rifle. Version 0.8 (10/10/02): Started the Shotgun. (something's up with the format, this turned into a Rich Text Format or something....widen your screens people, some Windows XP thing I guess, sorry for any inconvenience). Version 0.9 (10/15/02): Finished to just past the Rocket Launcher, and almost the Grenades which I'm doing now. Pretty much past halfway, only a little more to do. Added a handy little searching technique, just copy the weird number and letter combo at the end of the secton or subsection, then use the Find option to get there quickly (I'm a genius, aren't I?). <-- Did this for the Table of Contents only...I'll get around to doing the rest. Version 1.0 (11/04/02): I fixed the darn Rich Text format thing! It's now normal size (I told you I was a genius :) Anyway...I decided to give my reasons for the Fire Rate and Effectivness, it's just not a complete FAQ without it...is it? Finished all the human weapons. Verson 1.1 (11/05/02): I got sooooo much accomplished today before I realized I had some better things to do (I'm just kiddin', I love writing FAZs...I mean, FAQs, heh, heh...heh, really I do). I finished the Human Vehicles. One more thing, way back in Version 0.2 I said I'd do a part a day, right? Well since I fell behind, I should be finished the FAQ, eh? Oh well, it'll get done one day. Version 1.2 (11/12/02): I think the FAQ got rejected, so I added another part to it to make it way different, and I realized that I couldn't use bold or underline, so I had to delete all that (and it took a while). Anyway, I got up to the Plasma Rifle done, and still doing more! I added the section borders too! (I really hope it gets accepted, I have stuff that no other FAQ has!!)As I said, I'm doing more. I'm calling it a day after I finished the Covenant weapons. The file size is 50k now, I feel so proud. Version 1.3 (11/13/02): Well, I've finished all of Sections 1 and 2 and finished "Surviving on Easy" in section 3, so this FAQ is coming along great. There's something wrong with my Game FAQ's account, I can't update :( Heh heh, I fixed some of the language, a good FAQ doesn't have anything bad it in (I know it said some can slip by, but I'm trying to keep mine clean!) Version 1.4 (11/14/02): Finished up to "Surviving your Friends", added the "Weapon Combo" section, that should help a lot for surviving in combat. This was a pretty good update, about 20k worth of new stuff (yay). I also got around to adding the Fire Rate and Effectivness to the weapons I missed. I can now update again! The thing with my account was fixed! Version 1.5 (11/15/02): I realized that my enemies part was a little cramped, so I spaced it out. Fixed one spelling mistake. Put in a few Weapon Combos to get the section going. Finished the Guide, but it's still missing one key thing: contributions from readers. Version 1.6 (12/10/02): My e-mail account has been hacked (according to my brother anyway), if you've sent something in, I'm _so_ sorry! If you want to send it in again, go ahead, I changed my password for my e-mail account. Here my brother's hacking story: We have MSN Messenger, so my brother was on it, and he said, "Hey Justin, were you on MSN at you're friends house?". I said no, feeling a bit shocked. He told me someone was on with the same name as me. I say, "Are you sure it's mine, did you check the e-mail address?". He told me it was mysticsnake@msn.com (my e-mail). Well, sorry about that, just thought I should let you know, there isn't much new info, just a couple of corrected spelling mistakes. Version 1.7 (12/12/02): Added my new e-mail. Please send anything anyone has sent in the past couple of weeks again, this time to my new account, I promise it'll work. Thanks. Version 1.8 (12/14/02): Wow, people are sending things in (I feel so happy). I added a sender's contribution to the Flood section, he had something to say about how to kill them better (basically). Check it out, it's pretty cool. And I've been corrected about the pistol and AR bullet size. Version 1.9 (12/16/02): Cleared up my Legal Stuff bit. Apparently people think they can't just print it off. Maybe I was just a bit too...protective? Version 2.0 (1/07/03): How ironic that I update exactly one year after I started this FAQ. I've added so much there isn't enough room to list (well, there is, but it would take to long). I saved up all my mail sent in, and put it together today. It's been a long wait, but here the update! Version 2.01 (3/10/03): Just a small update because I'm getting WAY too many e-mails from people about the Wraith (now anyway). That's the only major thing, maybe some fixing up on some of the weapons. Anyway, enjoy! Plus 2 little extra updates that came along at some point Version 2.1(3/31/03): Added some more contibutions, fixed a few different things. My "FAQ Mail" folder is getting a bit big, maybe I should add the things as soon as I get 'em...(9/9/04): Oh god, it happened. I lost all the email I recieved in the last few months. I'm so sorry to all who sent it. I got a new email address a while back and forgot the old one. Once again, I'm sorry. If you'd like to resend it, by all means, please do. I'll add everything right away from now on. But, nothing about the Wraith, please and thank you. ======================================================================= Table of Contents Section 1.0: Enemy Guide A21 1.1: Covenant A22 -Section Intro A23 -Grunts A24 -Jackals A25 -Elites A26 -Hunters A27 1.2: Flood A28 -Type 1 A29 -Type 2 A30 -Type 3 A31 -Type 4 A32 1.3: Robots (Monitor and Sentinels) A33 -The Monitor A34 -Sentinels A35 1.4: Which is the strongest? A36 Section 2.0: Weapon Guide B21 2.1: Human Weapons B22 -M6D Pistol B23 -MA5B Assault Rifle B24 -M90 Shotgun B25 -S2 AM Sniper Rifle B26 -M 19 SSM Rocket Launcher B27 -M9 HE-DP Grenade B28 -M41 LAAG B29 2.1.1: Vehicles B30 -Warthog -Scorpion 2.2: Covenant Weapons B31 -Plasma Pistol B32 -Plasma Rifle B33 -Needler B34 -Shade Stationary Gun B35 -Plasma Grenade B36 2.2.1: Vehicles B37 -Ghost -Banshee 2.3: Best Weapons B38 2.4: Situations, and the different weapons to use. B39 Section 3: Combat Guide C21 3.1: Survival Guide C22 -Surviving on Easy C23 -Surviving on Normal C24 -Surviving on Heroic C25 -Surviving on Legendary C26 -Surviving your Friends C27 -Weapon Combos C28 -Vehicles on Co-op mode C29 Section 4: Just for Fun Game Stuff D21 5.0: FAQ's E21 6.0: Final Words F21 6.0.1: Credits G21 6.0.2: Ending H21 ======================================================================= Section 1.0 A21 ======================================================================= 1.1: The Covenant A22 ======================================================================= A23 - Just before I begin this section, I would like to explain it. I'm going to tell you a breif description of what the person looks like, then what weapons they usually use, the different types of it, strength, and difficulty. Then I will add a note about the Covenant enemy on the Legendary difficulty, and will proceed on, now read on people! (The ranks were sent in by shantlers) He says that the Silver Elite are "Special Ops" and they use Hunter Weapons. -Thanks ======================================================================= Grunts A24 ======================================================================= What they look like: Grunts are the smallest Covenant. They come in several different colors, but the most common body armor color you'll see is orange. They are roughly 5 feet tall. What weapons they use: Grunts most commonly use Plasma Pistols, Plasma Grenades, Plasma Rifles, and Needlers. They aren't that good of a shot, so you don't have to worry too much. The Different Types: Orange Grunts (Rank: Minor Grunt): The most common, they are seen on every level with Covenant. They are fairly easy to kill, one or two shots with the Pistol will take them down. **SIDE NOTE**: All enemies take different amounts of damage depending on the difficulty. So when I say "one or two shots", I'm talking Easy mode, and I will for the rest of this helpful guide! Red Grunts (Rank: Major Grunt): There are usually one or two of these around where there are groups of Grunts. My guess is they are Captain Grunts. They can take more damage than normal (orange) Grunts, but still should be nothing to worry about. Silver Grunts: These Grunts appear on Level 10, The Maw, as well as Level 9, Keyes. They have Silver colored body armor, purple colored skin, and carry a big gun (not anything you can use, the fuel rod cannon that are on Banshees and Hunters). They take more shots to kill, but nothing a well placed head shot can do :). Black Grunts (sent in by Rayden Cheung): Supposedly appear on Level 9 and 10 as well. They more than likely use the same weapons as the Silver ones, but I'll get back to you all on this one. Strength: The overall strength of the Grunt is very weak, just a couple of shot with any gun will take them down (excluding the Rocket Launcher, it'll kill pratically anything in one hit). Useless, weak, pathetic, they're just annoying. Difficulty Rating: 1.25/10 Legendary Note: These little pests can hold their own in groups on Legendary. With groups, I recommend that you use a grenade, or hide by a wall, peek out, shoot, hide, or sidestep like crazy. Legendary Rating: 3/10 ======================================================================= Jackals A25 ======================================================================= What they look like: Jackal are blue Covenant hiding behind their shields. Their shields come in different colors (explained later), and are fairly common. About 5'8" tall. What weapons they use: Jackals are seen only using Plasma Pistols. They will occasionaly use Plasma Grenades to throw at you (I'm not 100% sure, I'll check on it!). They can shoot fairly well, so be careful! (Fast on Legendary too!) The Different Types: Blue Shield Jackals (Rank: Minor): This is the most common type of Jackal. Whenever there is a Jackal, it's usually this one. They are weaker than the Gold Shield Jackals (in terms of Body Strength AND Shield Strength), but should still be treated with caution. Gold Shield Jackals (Rank: Major): This Jackal is not as common as the Blue Shield Jackals, as they are stronger in Body Strength, and take 2 melee attacks to kill (on Easy). Tougher, but still nothing to get scared about! Strength: As mentioned above, Jackals are good shots, take a few hits to kill, and to hurt them you have to shoot that little spot where their gun is, otherwise a grenade or melee attack will do. You can't destroy their shield with human weapons, but plasma weapons will do nicely to wear it off. disturbed_jedi@yahoo.co.uk sends me this: Against the Jackals, an effective way of the beating them is to keep shooting them with the assualt rifle and run towards them. It seems that they usually hide behind their shields and stop firing. When your close enough, you can melee them to death. The only problem with this tactic is that it uses a lot of ammo. But if you're lucky, you could have hit his arm by the side holes and have killed him after you unbalanced him. Difficulty Rating: 4.25/10 Legendary Note: Jackals can be a real problem when well positioned on Legendary (like up high and far away). They shoot quick and accurate, so you can't use a scope to hit them up close (which is a good technique on Easy and Normal). Tough! Legendary Rating: 6.5/10 ======================================================================= Elites A26 ======================================================================= What they look like: Elite are 8'6" tall, and vary in color, from blue to red to silver. They are quite strong, and have a shield on top of their already stong physical body. What weapons they use: Elites carry nearly every Covenant weapon in the game! They have been seen carry Plasma Pistols, Plasma Rifles, Plasma Grenades, and Needlers! They have everything except Fuel Rod Cannons! They also use melee attacks, so watch out if you're fighting up close! They are also capable of accurate shooting. Halo64@msn.com says that grenades probably kill in one hit on Normal and Heroic, could someone confirm it, unless I have to.... Author's Note: I know for a fact they don't kill on Legendary. The Different Types: Blue Elite (Rank: Minor): This is the most common Elite, you'll see them the most out of the Elite. They are fairly strong (on Easy, if you forgot what I'm referring to), and shoot well. Once you take off their shield, they yell, and you'll know you've pretty much finished them off (this last sentance goes for all Elite!). Red Elite (Rank: Major): Less common than Blue, but still fairly common. They are stronger than the Blue considerbly, so watch out for them! Just remember they aren't as common as Blue, so don't get scared!! Gold Elite: Rare, but VERY powerful. They take a lot of shots to kill, but nothing a close range shotgun blast will take care of (EASY difficulty!). They are quite rare, but you'll see them a few times in the game. Besides having a gun, there are Golden Sword Elite! These things can kill you in one hit (Normal and above), or 2 on Easy! Watch out, and keep your distance! Black Elite (Rank: Spec Ops): I almost missed this one! It is found in Level 9, Keyes, and is quite powerful. Not as strong as silver, but not as weak as red. They are highly skilled, and your best bet is to hide and shoot, hide and shoot. Silver Elite (Rank: Spec Ops): The rarest of them all! These are only found on Level 10 amd Level 9, luckily. There are very strong, and are tough even on Easy! They take a lot of hits, can deal damage well, throw grenades, and melee good! No sword versions, thank god! Invisible Elite (according to Element322@aol.com and Rayden Cheung is the Silver Elite on Level 3 after you board the ship, possibly only on Legendary): The most annoying of all, they are totally invisible from long distance, and hard to see even up close! Your best bet is to use an Assault Rifle to guess where they are because when you hit them, you can see them for a few seconds. Halo_Sniper2005@msn.com has a strategy for the Invisible Elite: If you use 2x Magnification on the Sniper Rifle, you can see the ripples that they make. You can shoot them then. Author's Note: Pistol works too, but Sniper does more damage. Strength: Elite are very powerful in their shield and physical body. They take a lot of hits to kill, but on Easy the Blue Elite are still pretty easy. They shoot good, powerful, watch out! Plasma weapons work great against them, so pick one up! disturbed_jedi@yahoo.co.uk sends me this: When fighting the Elites, a good way of dealing with them is to run at them and shoot them with an entire clip of the assualt rifle, and if they're not dead, either switch to a second gun while reloading the assault rifle, or continue towards them and sidestep when they attack with melee and punch their back. To know where the invisible Elites are, look for the ripples they make. Fortunately, the plasma sword wielders are very conspicious, so they can't kill you without you seeing their sword. Difficulty Rating: 5.75/10 Legendary Note: Elites are incredibly tough on Legendary, even the Blue ones! They shoot VERY quickly, and take a full clip (60 shots) of an assault rifle! Red, Gold and Silver are insanely tough to kill (just takes a while). Best bet is to hide to reload, and don't get close! Legendary Rating: 9.0/10 ======================================================================= Hunters A27 ======================================================================= What they look like: Hunters are about 8 feet tall. They have spike like things on their back, and have blue armor, a grey unkown alloy shield, and their orange skin. If you look at their visor, it's green underneath. What weapons they use: Hunters only use one weapon: The Fuel Rod Cannon (which are found on Banshees, used by pressing the L trigger, explained later!). They will use their shield to melee attack you when you're up close, so stay far away! The Different Types: Blue Armor Hunters: This is the only type of Hunter in the game (to my best of knowledge). I've explained what it looks like before. They are quite powerful, as if you don't hit them in the right spot(s), they will only take about 1/8th of the damage! (explained below!) Strength: Hunters are very strong, as they will use their shield to block your attacks. If you have a rocket launcher, by all means use it! Otherwise, hit the orange parts, that seems to do more damage to them. It only took me one shot with the pistol to kill it by hitting it in the orange spot! disturbed_jedi@yahoo.co.uk sends me this: Against hunters, I use an ammo conserving way. Usually, you find them in twos with no other enemies around, so it's easier to kill them. You can use a pistol, sniper rifle, needler or plasma pistol. If you don't happen to have those, you can use a plasma grenade, but it's harder. This is very simple, run up to one of the hunters, whilst dodging the fuel rod shots, and sidestep when they charge. This should cause them to have their backs facing you and you just basically shoot their orange spot. Or plant a plasma grenade on it and run like hell. Another way of fighting them without firing a single bullet is to do the same thing, but melee his orange spot instead. Difficulty Rating: 4.5/10 Legendary Note: Hunters aren't much different on Legendary than the other difficulties. They do more damage when they hit, so stay back, use a scope weapon to pick off their weak spots. Not too hard, stay back and dodge! Legendary Rating: 5.25/10 ======================================================================= 1.2: The Flood A28 ======================================================================= The Flood first appear in Level 6, 343 Guilty Spark (aka, the Monitor). They are a fair bit stronger than the Covenant (otherwise the Covenant wouldn't fear them!), and body parts of them can be blown off ON SOME TYPES! They use human weapons (usually, sometimes they use Covenant), and can melee attack as well. They are pretty much deformed humans, now, read on... (Flood Forms were sent in by shantlers and Halo64@msn.com) This was sent in to me by M_Sojka623: First off, on the Flood type 4's if you throw a plasma grenade or human grenade at them, if the explosion lands right on them, all the type 1's inside get vaped, so you dont have to kill them. This saves lotsa ammo, especialy if your playing coop, and one person has a shot gun and a rocket launcher, making ammo extra scarce. Another thing is that, if you shoot the Type 2's or 3's and they fall down, and you think they are playing dead , just take your gun and shoot the arms and head off they won't get back up, and the head is actually there on both 2's and 3's just most of the time there is a bulbus type 1 stretched around it. I discovered this in the Library, when the sentry's were shooting thier lasers. after we had killed all the flood in this room they started shooting the dead body's of the 2's & 3's. at closer examineation they were shooting the head and arms off them, and ones that they didn't shoot in tiem got back up. It's really important to do this sometimes, or you end up fighting the same enemy 2 or even 3 times. ======================================================================= Flood Type 1 (Infection Form) A29 ======================================================================= What it looks like: This Flood looks like a little spider. It's tiny, no more than 8" tall! Yellowish in color (as with all Flood), and not too too dangerous, but in packs (which they usually are), they could pack a punch... What weapons it uses: Type 1 only jumps up and attacks you, or run at you and explodes in a little green burst. Not much damage, so don't worry about it, now if a whole bunch explode on you (I'm talking 20 or 30), you're toast! **SIDE NOTE**: ALL FLOOD ONLY COME IN ONE TYPE FOR EACH RESPECTIVE TYPE, SO THE DIFFERENT TYPES SECTION IS DROPPED FOR THEM! Strength: Insanely weak, one hit with ANYTHING will take these guys down. If they're in groups, shoot one, he'll explode, and start a chain reaction of death for the group! Difficulty Rating: 1/10 (they can explode in groups, otherwise it'd be zero!) Legendary Note: Same weak strength, but the explosion does ever slightly more to you, it'll take about 10 explosions to kill you. Don't worry about these guys! Legendary Rating: 1.5/10 ======================================================================= Flood Type 2 (Combat/Drone Form) A30 ======================================================================= What it looks like: This type looks like a short(er) human. It's small, walk kinda sideways, and carries different weapons. No physical attacks, except maybe a whack when you get up close! (below) According to jugga_la@hotmail.com, the Type 2 Flood are actually infected human Marines. What weapons it uses: This type uses several different types of weapons, from assault rifles, shotguns, even Rocket Lauchers, to any of the Covenant weapons (except Plasma Grenades, that probably the only thing it doesn't use!). Tri-Whips as well (see below). Strength: A HUGE step up from Type 1. It takes about 30 shots or so to kill it with the assault rifle. I've also discovered that shotguns work great against the Flood (besides Type 1). Some times they just fall down, but they're just "playing dead" (unless you actually killed him). Difficulty Rating: 4/10 Legendary Note: These things move ALOT quicker on Legendary, and also shoot faster. Watch out for the better accuracy! The "play dead" thing also happens alot more as well, so watch out! Mike Sojka sends me this: Another thing is that, if you shoot the Type 2's or 3's and they fall down, and you think they are playing dead , just take your gun and shoot the arms and head off they won't get back up, and the head is actually there on both 2's and 3's just most of the time there is a bulbus type 1 stretched around it. First off, on the Flood type 4's if you throw a plasma grenade or human grenade at them, if the explosion lands right on them, all the type 1's inside get vaped, so you dont have to kill them. This saves lotsa ammo, especialy if your playing coop, and one person has a shot gun and a rocket launcher, making ammo extra scarce. Legendary Rating: 5.25/10 ======================================================================= Flood Type 3 (Combat/Drone Form) A31 ======================================================================= What it looks like: This Flood looks like a more bulked up version of Type 2. It's left hand has a (about) 3 foot long tri-whip, and it carries a weapon in it's right hand. Headless as well. According to jugga_la@hotmail.com, the Type 3 Flood is an infected Covenant Elite. What weapons it uses: It uses almost every weapon (like Type 2, see it's weapons for this one), and on top of that, it'll fly through the air, and whip you from above when it's coming down! Sometimes it will just have it's whip. Strength: These things can take quite a bit of punishment from an assault rifle or anything except a shogun, a shotgun will take them out in one hit from close range. Don't get too close, or they'll whip you! Strongest type of Flood! Difficulty Rating: 6/10 Legendary Note: Faster. Stronger. More accurate. These can can be quite a problem in packs (which they usually are in) on Legendary. Keep you distance, try and hit them in the air, while they're vunerable! Tough!! Legendary Rating: 7.75/10 Garysnake64@wmconnect.com sent this in: On The Maw, in the Armory, there are invisible Flood there. ======================================================================= Flood Type 4 (Carrier Form) A32 ======================================================================= What it looks like: This Flood looks like a walking, dome-like thing. It seems to have tentacles on the side of it (which it never uses as weapons), and can walk. Big and fat, pretty hard to miss! Sent in by Beazly464@aol.com: While playing the Library and being attacked wave after wave of Flood, watching the Type 4 Floods running they reminded me of the grunts. So I think that the Type 4 Flood is an infected Grunt. What weapons it uses: This Flood only uses a Self-Explosion like the little Flood. They come close to you (or when you shoot them), lie down, puff up, and explode, doing quite alot of damage. Also when this happens, around 4 to 6 Type 1 Flood will come out. Strength: Uh, they take any amount of shots to make them explode (at least 10 with the Assault Rifle), then that's the end of them, and the birth of the pesky Type 1's. Not too dangerous if you destroy them from far away. Difficulty Rating: 3.20/10 Legendary Note: Same thing goes for Legendary, they take a few shots, explode, hatching Type 1's, so the difficulty doesn't change BESIDES the fact that they do more damage. Not tough at all! Legendary Rating: 3.75/10 ======================================================================= 1.3: Robots (Monitor and Sentinels) A33 ======================================================================= The "robots" are found at the end of Level 6, and are found in every level after that of the game from there EXCEPT Level 9. The Monitor does not attack you, he helps you for Levels 6 and 7, betrays you on Level 8. The Sentinels are not very strong, but they are enemies, so I had to do a section on them! ======================================================================= The Monitor A34 ======================================================================= What he looks like: The Monitor is a floating ball-shaped robotic thing that has a blue glow to it. Appears at the End of Level 6. No weapons attached. **SIDE NOTE**: I'm cutting the different types along with the Strength as the Monitor cannot be destroyed and cannot kill you. No difficulty either! (Same with the Legendary Note) ======================================================================= Sentinels A35 ======================================================================= What they look like: The Sentinels are similar to the Monitor, except they have no glow, and are silver and longer lengthwise (widthwise too!). Found on Level 6, 7, 8 and 10. What weapons they use: The Sentinels only have one (main) weapon, which is a OK strength laser. It takes them about 7 times longer to kill one of the Flood than you (even longer on Legendary, with the exception of Type 1, the little buggers). When you destroy them, stand back, as they explode, and you don't want to get hit by that, do you? The Different Types: Non-Shield Sentinels: These are your basic Sentinels, for the "What they look like", look up, because that's what they look like. Their laser varies on difficulty (Quick Story: My brother and I were playing the 8th level on Legendary, so as soon as it started, my brother got uttery decimated in about a second from the Sentinels! Watch out! (By the way, I have beaten all levels on Legendary!)). Nothing much to worry about! Shield Sentinels: See everything for the Non-Shield Sentinels, and just add a shield on to them. Simple as that! Strength: Not strong, yet not weak. They can take you down if you're careless. On Easy, a point and click with a shotgun, or point and a couple of clicks with a pistol. Don't worry about 'em on Easy and Normal! Difficulty Rating: 4.5/10 Legendary Note: Death on Level 8's beginning (you read my story). No point in going far back, as it is a LASER, not bullets, so it's very accurate. Your best bet is to sidestep, and shoot like you know what! Legendary Rating: 7.5/10 ======================================================================= 1.4: Which is the strongest? A36 ======================================================================= Finally, you'll find out which is strongest, with a Easy and Legendary discription of each race, their goods and bads, battle tactics, which levels they appear on, and an overall rating, then I'll summarize it all, and give you the answer! ======================================================================= The Covenant ======================================================================= Discription Easy: A piece of cake on Easy. The Grunts only take a few shots, the Elite take 2 melee attacks, the Ghosts take 10 shots with a pistol! Our eldest enemy is insanely weak alone, moderately hard in groups. Legendary: Exactly the opposite on Legendary. These buggers are good! They shoot fast, Elites take a ton of hits (5 melee?!?), the Jackals shoot insanely fast, accurate, dodge, are smart (sometimes retreat for backup). Strong enough alone, very tough in groups. Pros and Cons (Goods and Bads) Pros: The Covenant are smart, strong, accurate, evasive. They sneak up behind you occasionaly, follow you when you retreat (unless you throw a grenade), know when you're weak. Overall, they are excellent. With all these traits, plus the Difficulty Barrier (I should add that-01/21/02 Note), make them nearly perfect, nearly......next to us! Cons: Everything has a bad side, even the Covenant. They are usually in groups, so a grenade will easily take care of them. The Elites always roll out of the way from a grenade, hey, this can be used, set 'em up by a cliff. They aren't as smart as I said.... Battle Tactics The Covenant are usually seen in groups, for the most part. If they are alone, they will retreat leading you into a trap. Watch out for this, try to kill them quickly, espicially on Legendary. Levels the Covenant appear on: All levels except Level 7 (The Library: Flood only). Overall Rating: Easy-6/10 Legendary-9/10 ======================================================================= The Flood ======================================================================= Discription Easy: Not too too hard on Easy, but sometimes a pain the the butt. Always seen in groups. Use the exploding ones to your advantage, as they always seems to travel in groups. Kill the fat ones, and it's easy as pie! Legendary: Quite a step up, but not as much as you think! They are considerably tougher, but nothing you probably can't handle. They stay in packs, so destroy the fat ones, then chuck a grenade and run! Pretty hard, but not enough! Pros and Cons Pros: They are quite powerful because they are like zombies, dead, but at the same time not. They travel in packs which could pose a threat if you don't have any grenades, and there are no fat ones nearby. They weild both human AND covenant weapons, so watch out (they don't use plasma grenades, just frags...). Cons: Like all the others, there is something bad. They travel in packs, so a grenade or shooting the fat things will work. Also they arew quite slow on their feet (until they jump anyway), espically the fat ones. Watch out for the Flood, but focus on the Covenant. Battle Tactics The Flood are nearly always seen in groups, which could hurt you. They usually have 1 of each type close to eachother, it kinda balances them out in terms of strengths and weaknesses. Take out the Type 4's (fat ones) first, then theType 3's (the bulky ones), then the 2's (less bulky), and then the little buggers. Levels the Flood appear on: The Flood appear on Levels 6-10. Overall Rating: Easy-4.25/10 Legendary-7.75/10 ======================================================================= Robots ======================================================================= Discription Easy: They really aren't much of a threat on Easy. The lasers don't do much damage, and they aren't very fast either. The shield ones only take a few shots more. Don't worry too much about these ones.. Legendary: A pain in the butt, but at the same time, not that bad. The few times you encounter them, they are in groups. Simply throw a grenade and hide. They take off massive damage if you stick around for more than 3 seconds, so be careful!! Pros and Cons Pros: Um, they fly, so that could make it difficult, but a plasma pistol shot seems to home in on them (you have to be pointing in the general direction). They also have lasers, which are quite accurate. Cons: They aren't very fast, or strong either. Usually all it takes is one fully charged plasma pistol shot. They tend to stay in one spot, so a grenade works like a charm. Battle Tactics They stay in a group, so like I said, a grenade works great. They fly around to get away if they are damaged. Lasers will hit you if you stay in the open, and sometimes even when you're hiding. Make sure you have a Plasma Pistol or Grenades when fighting (preferably). The Robots appear in: Level 6-8, and 10 Overall Rating: Easy- 4/10 Legendary- 6.5/10 ======================================================================= The most worthy opponent award goes to... The Covenant! Your long time archnemesis proves to be the biggest threat to you. They always win the fights between them and the Flood, and the Robots as well (on Legendary, on Easy, it's anyone's game). It's probably best to let the Covenant win the battle against the Flood before you clean them out, because they'll be weak. They're the toughest, watch out. ======================================================================= Section 2.0 B21 ======================================================================= 2.1: Human Weapons B22 ======================================================================= M6D Pistol B23 **SIDE NOTE**: I'm not going to bother copying the weapon discription out the manual, if you want it, look for yourself, I'll put my own discription, the power, accuracy, then rate it, and the best time to use it. Discription This pistol is a semi-automatic weapon with a 12 round clip (magazine, if that's what you call it). It fires 12.72mm (thanks to Hawkeye3114U@aol.com for correcting this) bullets, which are armor piercing. It takes two hands to use, and has a 2x scope feature. Power (Rating: 7/10) The pistol may be small, but it packs a punch. It can take a Grunt down in one shot on easy. It's scope feature is a real help in some situations. A head shot on a Grunt will instantly kill it, and 2 shots to a Jackal. It's been done, you can take down a Hunter in one shot if you hit it in the back, or another orange spot. Plus it takes as few as 3 shots to take down someone in multiplayer. Accuracy (Rating: (9.75/10) It's not perfect, but darn close. It's not ultra-precise, but it gets the job done. The small target crosshair prove how accurate it really is. Fire Rate (Rating: 7.75/10) It fires quite fast when you hold down the trigger, or even when you push it down as fast as you can. It's still not as fast as some weapons out there, but it gets the job done. Effectivness (Rating: 8.25/10) Well, since it's good at both close and long distances, why not? The only reason it doesn't get a better rating is because of the power, and possibly the fire rate. It's still good, even if those two ratings aren't that high. Best time to use it The best time to use this weapon is probably against Grunts and Jackals, just because Elites are too strong (you'll most likely take damage before you kill them with this). It works fine against Hunters, provided you hit them in a weak spot. Rating: Power: 5 Accuracy: 9.75 Fire Rate: 8.25 Effectivness: 8.25 Overall Rating: 8.56/10 (Great) ======================================================================= MA5B Assault Rifle B24 ======================================================================= Description A heavy duty assault rifle which fires 7.62mm shots (thanks toHawkeye3114U@aol.com for telling me this). Very useful, and has very fast fire capabilities. It is also gas-operated (thanks to Halo64@msn.com). Power (5.5/10) A single bullet does not do that much to an enemy. A whole bunch does though...It's great when you fire rapid, as it can take down pretty much anything. Don't let the power rating fool you, it's a great weapon. Accuracy (8.25/10) It's pretty accurate, not as accurate as the pistol, but still good enough to get the job done. It's larger crosshair makes it a not so good choice for long range shooting. Fire Rate (10) Well, let's see, it's an Assault Rifle, it has to fire fast, doesn't it? It shoots so fast you'll have to reload in just a few seconds (I'll get the exact time soon). Very fast gun, but the faster you shoot, the less accurate is gets. Effectivness (9.5/10) It's good at both long and short range, it has an excellent fire rate to make up for it's fairly weak shot, making it a great gun to get any job done. Wether it's destroying a Ghost or Banshee, or taking out a bunch of guns, the Assault Rifle can handle in it most situations. Best time to use it The best time to use the Assault Rifle is probably when facing large groups of Grunts, as they are weak, and the assault rifle has a high rate of fire. It's good overall, but best in this situation. Also works good against small groups of Flood. Rating: Power: 5.5 Accuracy: 8.25 Fire Rate: 10 Effectivness: 9.5 Overall Rating: 8.31/10 (Excellent) ======================================================================= M90 Shotgun B25 ======================================================================= Discription This shotgun packs a punch at close range, firing several bullets at once, doing critical damage as well. Power (9.5/10) This weapon indeed packs a punch. It would get a higher rating, but it only works at close range. If you try to shoot a mile away, you'll do pretty much nothing to the enemy. Accuracy (7/10) Since this weapon is only good at close range, it won't be very accurate. However, this is EXTREMELY accurate at point blank range (right in front of the enemy if you don't know), so use it close, or don't use it. Fire Rate (5/10) The Shotgun has to be loaded (not re-loaded, there's a difference) after each shot, so that brings it down a few points. Another thing is that you have to RE-load each shell (you only have to hit X once though), which takes a LONG time if you have nothing left in your magazine/clip. Effectivness (8/10) This thing can severely damage or kill anything (on the ground anyway, with the exception of Ghosts) in one hit. If you use the melee and shoot combo, it's practially game over for the enemy. This weapon is also EXCELLENT against the Flood, you can take nearly any one of them down in just a single shot (even on Legendary, if you're close enough). Best time to use it Definetly at close range you should use this weapon. It also seems to work very well against the Flood. Use it on the Flood, and Elites. Rating: Power: 9.5 Accuracy: 7 Fire Rate: 5 Effectivness: 8 Overall Rating: 7.37/10 (Good) ======================================================================= S2 AM Sniper Rifle B26 ======================================================================= Description: A sniper rifle equipped with a scope that can magnify 2 or 10 times. It also has a Night Vision feature (activated by the White Button). Fires 14.5mm fin-stabilized discarding sabot bullets which are armor piercing. It is also gas operated (thanks to Halo64@msn.com and juggla_la@hotmail.com for some corrections here). Power (9.75/10) This weapon can pretty much kill anything in one hit. The only thing it can't is Elites and Hunters (on Legendary anyway). It's also totally useless against the Flood. jugga_la@hotmail.com tells me that: The flood have no "living" tissue or armor, so henceforth the bullet passes easily through the floods now dead and loosly held together cells. And because the bullet travels at such a high speed it has a very low entering/exiting hole difference. Now I know why the Sniper doesn't work on the Flood... Accuracy (10) It's a Sniper Rifle, it has to be perfect. It's best to lead off a moving target (espically in Multiplayer). On a still target, aim and pull the trigger, and you'll hit. Fire Rate (8/10) It shoots faster than you think when you hold down the trigger. Of course, the 4 shot mag/clip runs out quickly this way, so I recommend you don't hold the trigger down. If you need more than 1 shot for an enemy, it's best just to hit the trigger as many times as you need, otherwise you lost the perfect accuracy. Effectivness (7/10) Yeah, it's a great gun....but only at long range, at close range it's very useless. It's meant for medium (medium is pushing it, a bit) and long ranges only, NEVER, I repeat, NEVER use this gun at close range, it's a death wish at close range, don't use it on the Flood either. Best time to use it It's best to use this at long range, and long range ONLY. It's practially useless at close range. It's a very powerful weapon, don't waste it on close range enemies. Be careful, this weapon pierces right through things, so don't shoot Marines, be careful...it also kills lots of lined up enemies though...(thanks to Halo64@msn.com for this last sentence) disturbed_jedi@yahoo.co.uk sends me this: Instead of using the light, you can use the sniper rifle night vision scope to see. It is slightly more effective because you don't give your position away that easily, and you're ready to fire. But it isn't a good idea in swarm levels because when you fire, the bullets practically go through them. You can't even kill a type 4, I've tried. Rating: Power: 9.75 Accuracy: 10 Fire Rate: 8 Effectivness: 7 Overall Rating: 8.69/10 (Excellent) ======================================================================= M 19 SSM Rocket Launcher B27 ======================================================================= Discription A very powerful rocket laucher, that takes up pretty much half of your screen. It has a 2x magnification feature, and has 2 rounds until you must reload. Power (10) It's a Rocket Launcher, it takes out pretty much anything in one hit. Useful against Elites, Hunters, Ghosts, Gun Turrets, and Banshees (I love shooting Banshees down with a Rocket Launcher, I'm a professional at it :), are you?). Aim, fire, and it's pretty much dead. Accuracy (9.5/10) It flies in a straight line, and hit's where you point it. It lost half a point because it takes up half the freakin' screen (unless you zoom it....)! Other than that, it's a great weapon. Fire Rate (6.5/10) Well, the reload time isn't that fast, and you have to load the Rocket Launcher after each shot, so the fire rate takes a hit. It makes up for the semi-good fire rate with it's power. Effectivness (8.5/10) It's just so powerful! It take take out a Banshee, Ghost, Elite, Jackal, Grunt and Gun Turrets in one hit! On the higher difficulties, the Hunters can withstand one hit (unless you directly hit the weak spot), so it loses some effectivness there. Best time to use it Use it on Elites, Hunters, Ghosts, Gun Turrets, Banshees and large groups. Don't use it at close range either, that's just common sense! Rating: Power: 10 Accuracy: 9.5 Fire Rate: 6.5 Effectivness: 8.5 Overall Rating: 8.63/10 (Excellent) ======================================================================= M9 HE-DP Grenade B28 ======================================================================= Discription: A lightweight grenade which you can carry up to 4 of. These grenade explode after about 3 seconds on the ground. The Covenant often do not notice them as much as they do with Plasma Grenades. They do not stick to things, and WILL bounce of walls and other objects, so be careful. Power (9/10) They are pretty powerful, but not as strong as the Rocket Launcher. They can and will kill you instantly if you're on top of them on Legendary, you can withstand 2 on Easy. They can take most things out pretty easily, except the big things like Elites and Hunters (on the higher difficulties...). Accuracy (9/10) Where you throw them they land...usually. They do bounce off walls (-1 point), and can hurt you, so that reduces the rating. Otherwise, the longer you hold it, the farther they go, and they'll land where you aim unless something is blocking it. Fire Rate (6.5/10) A human arm can only throw so fast, so that's why it's only a 6.5. I really can't think of any other reasons for this. I know it travels pretty fast to it's target too (same with the Plasma Grenade). Effectivness (8/10) It can take out a large group of enemies in a grenade or two, and it can flip over those annoying gun turrets too (it also kills the enemy operating it). The Covenant don't seem to notice this grenade when it's thrown (when compared to the Plasma Grenade anyway), so these grenades are quite effective. Best time to use it If it isn't already obvious, so should use it when you're facing many units that are very close together (a group of enemies...). You can also use it to help wear away the shield of an Elite, or stun Hunters and take off the Jackals shield (It'll probably kill them). Rating: Power: 9 Accuracy: 9 Fire Rate: 6.5 Effectivness: 8 Overall Rating: 8.13 (Very Good) ======================================================================= M41 LAAG B29 ======================================================================= Description It may be on the back of the Warthog (see Vehicles section below), but it's still a weapon...It's one big chaingun (minigun, whatever you want to call it) and has unlimited ammo and a awesome fire rate. It can tear down an Elite even on Legendary in mere seconds (you still have to watch out for the other enemies). Great weapon. Power (8.5/10) It fires so fast it's nearly impossible to figure out how much damage one bullet does (actually, it's not that hard, but still, who'd want to do that?). It's great. Accuracy (9/10) It's as accurate as it is strong, the bullets can saw down a Grunt from pretty far away... For a gun like this, accuracy this good makes it something to fear when playing Multiplayer (the Covenant and Flood should fear it too...) Fire Rate (10) Seriously, this thing fires faster than the assault rifle. It has unlimited ammo too, so no reload times either, with all this, you could take someone down in 2 seconds flat (trust me, I've done this to a human before...). Effectivness (8.75/10) The only thing I'd say this loses a point for is the fact that you need a Warthog to use it for (and a driver, so chances are, you won't be using it that often in Campaign mode). You practially never get to be a gunner unless you're playing co-operative. Oh well, the moment's you use it are nice. Rating Power: 8.5 Accuracy: 9 Fire Rate: 10 Effectivness: 8.75 Overall Rating: 9.06/10 (Kick a$$!) ======================================================================= I thought I'd put all the human weapon ratings in one spot: M6D Pistol - 7.69 MA5B Assault Rifle - 8.31 M90 Shotgun - 7.37 S2 AM Sniper Rifle - 8.69 M 19 SSM Rocket Launcher - 8.63 M9 HE-DP Grenade - 8.13 M41 LAAG - 9.06 ======================================================================= 2.1.1: Vehicles B30 ======================================================================= For this section, I'll simply describe various points about the vehicle, and whether to bother getting it or not. ======================================================================= Warthog Description A sturdy vehicle with a minigun (chaingun) mounted on the back. Seats 3 people (1 driver, 1 passenger, 1 gunner). It also has unlimited health so it can never be destroyed. Weapons It has a minigun (chaingun) on the back, which got a *9.06* rating from the weapons section. It's a very good weapon, and the passenger just make this vehicle even better. Damage It can take unlimited damage (it, not you), but you'll end up taking all the damage done to it. If a rocket hits it, chances are, you're dead. It greatly reduces damage done to you compared to when you're on foot. My Recommendation Take this vehicle over a Ghost, simply because it doesn't get blown up when it has sustained enough damage, and that the weapon does more damage when you have a gunner. ======================================================================= Scorpion ======================================================================= Description A big tank with a turret that has 2 weapons on it. Seats up to 5 people (1 driver, who controls the turret and turret weapons, and 4 passengers that sit 2 on each side). Unlimited health, and damage done to you is minimal. Weapons This great vehicle has a cannon that can take out pretty much anything in one hit, and a machine gun that can fire even when shooting with the cannon, the combo of these 2 makes for a lethal attack. Damage This thing takes pretty much no damage. For a rocket, it's like throwing a rock through a window, it's broken, but there's still some left. Only if you get a direct shot at the driver is when you'll do some damage. My Recommendation Take this whenever you possibly can! This thing is awesome! It doesn't get destroyed, seats 5 people, and the weapons on it are unmatched. ======================================================================= 2.2: Covenant Weapons B31 ======================================================================= Plasma Pistol B32 Description A small pistol which fires plasma shots, which are good for taking down Elites shield. They have the ablility to charge up, causing more damage, but takes up more ammo. Almost every Covenant uses this at some point in the game. Power (4/10 to 9/10= Average of 6.5) Since you can charge this little thing up to do massive damage to Covenant shields, use this against them when possible. This is a great way to take off Elite's shields, and also destroy the shields the Covenant sometimes hide behind. Accuracy (9.5/10) Very accuate weapon. It's not perfect, but darn close! This is good for taking out things at long distances. It also seems to home in on a target as well, which is an added bonus (only when it's charged up). I found this out when shooting down the Sentinels in Level 8 (Two Betrayals). Fire Rate (8/10) It does fire pretty fast, but only as fast as your fingers can go. It fires slower (duh) when it's charged up (because you have to charge it up). Overall, it's fire speed it quite good. Effectivness (8/10) It's very effective agaist the Covenant shields (the ones they hide behind), Elites, and Jackals. It will quickly eat away the Elites shield, allowing you to shoot it with a normal gun to kill it. Jackals will run away, leaving an opening when they're shields are weak. Best time to use it The best time to use this weapon is when facing the Sentinels, and when shooting Covenant long distance (not too long though). Rating Power: 6.5 Accuracy: 9.5 Fire Rate: 8 Effectivness: 8 Overall Rating: 8/10 (Very Good) ======================================================================= Plasma Rifle B33 ======================================================================= Description A rifle similar to the Plama Pistol, but slightly different. It has a overheat meter below the ammo. Once this reaches the end, the weapon will shut down to cool off. Don't go ballistic with this weapon, shoot wisely and this will never happen to you. Power (7/10) It fires so fast it doesn't really have much power to it. The shots are pretty weak, but since the fire rate is pretty good, it will take down an Elite's shield in seconds. Use this gun when you're facing alot of Elite. Accuracy (8.5/10) It's pretty accurate, but not as accurate as compared to the pistol. It's shots fly straight, and hit what you aim for. When you need to make your shots count at close range, use this gun. Fire Rate (9.5/10) Yeah, it's a pretty fast firing gun, but not as fast as the Assault Rifle, so it doesn't get a perfect 10. It fires fast enough to get the job done, and the fire rate also makes up for the lack of power in this gun. Effectivness (8/10) Use it on Elite and Jackals. Anything else and this isn't as effective against. Overall it's pretty good, because Elite and Jackals are pretty much around every corner. Keep this gun when you get it, and take this over the Plasma Pistol. Best time to use it Like I just mentioned, use it on Elite and Jackals. If you want, you can try using it on gun turrets, it works pretty good on that as well. Great gun, probably one of the best Covenant weapons. Rating Power: 7 Accuracy: 8.5 Fire Rate: 9.5 Effectivness: 8 Overall Rating: 8.25/10 (Very Good) ======================================================================= Needler B34 ======================================================================= Description A pistol-like weapon with pink needles pointing out of it. Kinda looks like a Dust Buster :) Homes in on it's enemies, making it a good gun. Holds 20 rounds before having to reload. Power (4/10 to 10= 7/10 average) A very powerful gun, but it all depends on how you use it. The more shots you fire, the more powerful it gets. If you shoot enough into an enemy, it will kill them (you know this when it explodes in a big pink blast). So remember, the more, the merrier (you get it, don't you?) Accuracy (10) Well, let's see, it's nearly impossible to miss when you're aiming at the enemy because no matter what it homes in (unless the enemy is dead). I really think this is reason enough to make this one of the best weapons in the game. Fire Rate (9.5/10) Fires very, very fast, but I think the Assault Rifle still fires faster. It take easily take down an Elite in seconds if you pump enough rounds into it. I highly suggest you take this gun when you can. Effectivness (8.5/10) It can home in and kill anything in the game, and not a perfect 10? Why you ask? Simply because it can't kill Hunters, Banshees, Ghosts, and people in gun turrets (I believe). It loses the point and a half because of this reason. OK, it can kill Hunters, but only from behind (thanks to BballSF17@aol.com). Rating: Power: 7 Accuracy: 10 Fire Rate: 9.5 Effectivness: 8.5 Overall Rating: 8.75/10 (Amazing) ======================================================================= Shade Stationary Gun B35 ======================================================================= Description A stationary (that means it doesn't move) gun turret that fires plasma shots very fast, and 3 at a time. You usually see Grunts in these. Power (9/10) Well, it shoots Plasma, which is good for taking out Covenant (which is your biggest threat), it's powerful because it shoot 3 at a time, so why only 9? Doesn't kill in one hit. It great though, get into one and mow those Covenant down. Accuracy (9/10) It's not 100% accurate like the Sniper Rifle or the Needler, but pretty close. It loses accuracy with distance, but it's excellent at close range because it doesn't lose any power or accuracy. Fire Rate (9/10) I think it's reason enough simply by the name. It shoots _really_ fast and at close range, you can flatten an army of Covenant in mere seconds. Use one of these if you're in trouble. Effectivness (9.5/10) Two reasons why there isn't a 10 here. 1: Grenades can take it out quite easily. 2: You get hit alot in it because you aren't moving. It's still good for taking out Covenant armies, so get into one when you can. Rating: Power: 9 Accuracy: 9 Fire Rate: 9 Effectivness: 9.5 Overall Rating: 9.13/10 (You gotta love it) ======================================================================= Plasma Grenade B36 ======================================================================= Description A blue color grenade which is dropped by the Covenant. Elite usually drop 3 or 4 of these when you kill them. Grunts drop them too. They stick to people, enemies, and vehicles, but for some reason, not trees and mountains (terrain in other words). Power (8.5/10) I think it's a little weaker than the Human Grenade. It can still take out groups of enemies though. Throw it onto a Grunt, and watch him run to a big group of enemies, and kill them all. Powerful, but not as much as the Human Grenade. Accuracy (9.25/10) Since these ones don't bouce off everything, I gave it a little extra on the rating. It'll stay where you put it, unless it's on terrain, so use this grenade when you need accuracy, the other when you need power. Fire Rate (6.25/10) Same as the Human Grenade. A human arm can only throw so fast, and I think that's all the reason I can give. Effectivness (8.5/10) I think it's a little more effective because you can plant it on enemies and watch them kill a whole group of 'em when they run in. Also it's safer too, and I think that's a good reason as well. Rating: Power: 8.5 Accuracy: 9.25 Fire Rate: 6.25 Effectivness: 8.5 Overall Rating: 8.13/10 (Smokin') ======================================================================= Here are all the Covenant guns and their overall ratings: Plasma Pistol - 8 Plasma Rifle - 8.25 Needler - 8.75 Shade Stationary Gun - 9.13 Plasma Grenade - 8.13 ======================================================================= 2.2.1 Covenant Vehicles B37 ======================================================================= *Quick Note* Since you'll be fighting Covenant in vehicles, I thought I'd add the best strategy to beat them. ======================================================================= Ghost ======================================================================= Description A small purple vehicle driven by the Covenant (thank to jugga_la@hotmail.com for catching the mistake there), usually piloted by an Elite. Shoots a double-barrel plasma cannon, and moves quite quickly. Weapons It's weapons are a double barrel plasma cannon mounted on the front of the Ghost. They shoot _really_ fast, and can take out most things in mere seconds. The shots are quite visible, and can easlily be dodged in Multiplayer by sidestepping at long distances. Damage These things have a Health Meter. It's name is above it, and the meter is right below. Blue means it's in good condition, yellow in OK condition, and red is bad condition, and you should probably get out. They are easily destroyed by big groups in Legendary if you sit still, but keep moving and they won't touch you (most of the time). How to beat them They aren't too too strong, so you could try to take them out with an Assault Rifle. If you're daring, and they don't notice you, try taking out the driver with a Sniper Rifle. If you have a Rocket Laucher (jugga_la@hotmail.com says you can flip them by shooting under them), by all means use it, but be sure to lead off, or you'll waste ammo. Sent in by UnshavedMask: I have a hint for your FAQ on Halo. I always hated it when an elite would jump into a Banshee before I could reach it. I found out that when he jumps in the banshee most of his body is protected when the top closes. All of his body except for his feet. When he flies over you get out a pistol or a sniper rifle. Aim for his feet when he does a fly over. He dies,falls out, and the banshee wont explode into pieces. Author's Note: This is VERY hard, and next to impossible on any difficulty except Easy and Normal. Good luck... My Recommendation It's a vehicle, it's not too bad. Take it when you're alone, or when you need to get somewhere fast. The cannons are a good weapon against Elite, Jackals, and Covenant Shields. If there's a Scorpion nearby, take that, but take this whenever else. ======================================================================= Banshee ======================================================================= Description This has to be my favorite vehicle in the game. It's purple, and it flies around. Elites always fly it, and it kinda looks like a ball, but with 3 tails on the back. You'll know it when you see it. Weapons The Banshee actually has 2 weapons. A plasma cannon similar to the Ghost (if you want to know about it, check the Ghost), and a Fuel Rod Cannon. If you don't know what a Fuel Rod Cannon is, then it's the weapons that Hunters use, and it can take out groups of enemies (on Easy, about 1 shot, on Legendary on the other hand, it takes about 3). Damage The Banshee can take quite a bit of punishment, but it has a Health meter like the Ghosts. A good tactic is to just hover way above the enemy, then shoot Fuel Rod Cannons (Left Trigger) like crazy at them. Stay away from the ground, or you're gonna be toast. ======================================================================= Wraith *Can't be driven (sent in by a million people, thank you, I'll have your names in the credits in the next major update :) ("Juggernaut" sent in by JulieWilkie@aol.com) Description A big purplish-blue tank driven by the covenant. It's quite hard to miss, it is usually found out in the open. You'll know it when you see it. Driven by (most likely) an Elite. Weapons This thing has one big Plasma Blast, which WILL kill you in one hit on Legendary if you get hit DIRECTLY. Even on the easier difficulties, try to avoid it. Damage Probably the strongest Covenant vehicle. It takes 2 shots from the Rocket Launcher on Easy to destroy it, and on the harder difficulties, even up to (I think) 4! Just keep strafing and you'll be fine. Sent in by berkl@countryday.net: One more thing- you can tell the Wraith is driven by an elite by taking the Scorpion at full speed and ramming the side. If you can get the thing to flip over, the elite falls out. It also displays the message "Press X to flip Wraith" but you can't get in it. ======================================================================= 2.3 Best Weapons B38 ======================================================================= Well, here's where the awards to the most powerful, most accurate, highest fire rate, and most effective weapons go. (I almost forgot, best overall too). All right, here's the awards! Most Powerful Weapon goes to.... The M 19 SSM Rocket Launcher. This weapons is obviously the strongest, simply because it shoots Rockets, and can kill most things in just one shot. Most Accurate Weapon goes to.... The S2 AM Sniper Rifle and the Needler Both these guns have superb accuracy, the Sniper Rifle, because it can fire farthest away, and the Needler because it homes in on it's target. Highest Fire Rate goes to.... M41 LAAG and the MA5B Assault Rifle Well, I guess it should go to the Assault Rifle because you'll use it more often, but these are both very fast firing guns. Most effective weapon goes to.... The MA5B Assault Rifle Even though no weapon got a 10, this one came closest. It fires fast enough to keep the enemies from firing, has a good reload time, and can be used against pretty much anything. **Apparently everyone disagrees** Hm, well it's still a good weapon. It depends on the kind of player you are. Tell me, which is better at long range, the Assault Rifle or the Shotgun? With that answer, how can the Shotgun be most effective? Other people have said that the Rocket Launcher is most effective. But how's this? It's USELESS agaist a (good anyway) sniper in Multiplayer. I'm sure most people notice that a huge rocket is coming their way. The Assault Rifle is MOST EFFECTIVE OVERALL. Many of the other weapons are good in CERTAIN SITUATIONS, but this weapon is good at many more than other ones are. You also don't have to use any "combos" with other weapons to use it EFFECTIVELY. Just think of every situation that you can use each weapon in, and the Assault Rifle will come up a lot of times. Jim from New York disagrees, he says: I found my self-using the plasma rifle the most. It has a high rate of fire and it does significant damage to all enemies. It also gets ride of the Elites shield a lot faster then the assault rifle. The only draw back is that it can over heat but I fond a combo to get ride of this fact. All you have to do when your gun is about to over heat or when it has over heated is use the melee attack and wave your gun in the air then it is good to fire. Hey, an arguement is still a contribution... Finally, the biggest award of all, Best Overall...goes to.... Pistol!! Hands down, this guns owns. 3 shots can take anyone down in multiplayer if you're good enough. Along with a 2x scope, and a pretty powerful bullet, it's definetly one of the things you should be carrying. ======================================================================= 2.4 Situations, and the best weapons to use B39 ======================================================================= Well, instead of naming a million situations, I'll just list the weapon, and tell you the best situations to use it in. Sound good? I hope so, because it's not getting better. M6D Pistol Some situations you could use this weapon in is when you have to do semi-long distance shooting, and when you want to make accurate head shots without using your sniper rifle. It's also good when you're facing a small group of (I'm talking 2 or 3) Grunts or Jackals. It's great for levels without Sniper Rifles. MA5B Assault Rifle A great all-around gun. You can use this in pretty much any situation in the game, except long distance shooting. You can mow down groups of Grunts with this, you can take out 1 or 2 Elites without taking much damage. It's a great gun, get it when you can, it'll come in handy in mostly any situation. M90 Shotgun The shotgun is good for close range, and close range ONLY. This is not designed to go far. It's great for taking out things like Elites at close range, and it's sometimes good against Jackals. This gun should be used ANY TIME YOU CAN GET IT against the Flood, this gun is _the_best_ for killing Flood, hands down. S2 AM Sniper Rifle I'm sure you know what this is for, long distance and accurate shooting. If there's a Grunt in a turret, and you aren't spotted, take him out with this. If you're feeling daring, you can try to shoot an Elite out of a Ghost. I've tried shooting an Elite out of a Banshee, it's _really_ hard, and just a waste of ammo. Long distance only. M19 SSM Rocket Launcher Um, this is pretty straightfoward too. Use this weapon when there is a large group of Elites, Grunts, and Jackals. This is also good against Hunters, as it takes them down quickly no matter where you hit them. If you hit the Hunters in the orange spot, no matter what, they're dead. So use this gun on big groups. This is also great for shooting down Banshees (I'm a _master_ at this). When they fly straight toward you shooting, hit 'em with a rocket, and move! They'll go down pretty fast. M9 HE-DP Grenade There is only one use for this weapon. Use it on large groups of enemies, but make sure it isn't close to you, as it does sometimes bounce off enemies. Don't waste this type of Grenade, it does alot of damage against the Covenant, and especially against the Flood (it practially kills them in one hit!). M41 LAAG Since you can only use this great weapon while on the Warthog, it's effectivness diminishes, but it's still good. Well, use this only while your on the Warthog, one when one is nearby, because it'll take anything down (yes, anything) in just a matter of time. Plasma Pistol This weapon is great against long range targets (mostly the Sentinels, but it will hit other things too). If you aim in the general direction of the Sentinel, it will home in and take it out in one fully charged up shot. I don't use it against the Flood, neither should you. Only use it against the Covenant with shields, and the sentinels. Plasma Rifle The Plasma Rifle is good against Elites and Jackals mostly, but works on pretty much any other Covenant too. Don't try it on the Flood, they seem to have a resistance to Plasma, as Covenant have a weakness to it. Use it on Elites and Jackals only, and watch out, it overheats. Needler This gun can be used against anything on the ground except Hunters. It's a great way to take down those pesky Elite. Just pump a lot of rounds into one, and he's down....for good. Don't use it against Jackals, it's just a waste of ammo (because they have a shield). Remember, Elite only (maybe a few Grunts). Shade Stationary Gun Just like the M41 LAGG, this can only be used at certain points in the game. I wouldn't recommend it all the time, only when you have extra cover helping you, otherwise you'll just be taking damage. Use this when you're facing large groups far away, then when they get closer, kill them, then when they get REALLY close, get out and kill them all (they'll be weak). Plasma Grenade Use this to plant on little things that run around alot (like Grunts), they'll run into a group of enemies, and take not only itself out, but all the others too (or considerably weaken them). That's pretty much the only reason to use them, besides planting them on vehicles when they go by (good luck trying to get one on a Banshee....). **SIDE NOTE** It seems that Jackals don't notice grenades when you throw them, I found that out a while ago...should of put it in before. Adding on to this, I find the ALL Covenant units don't seem to notice the Human Grenade either. Jim from New York says: I think the best 2 guns to use in the game when you can get them are the shotgun and the pistol. These 2 guns when carried together cover all the bases. The shot gun provides power and kills almost anything at close range and the pistol, with its zoom capabilities allow you too kill almost anything in a few shots from a distance. ======================================================================= Section 3: Combat Guide C21 ======================================================================= 3.1: Survival Guide C22 ======================================================================= Well, this is the main part of the Guide. I put in the info on weapons and enemies to simply help you out. Here's where we're gonna make you a professional player with all these great tips on how to survive on different difficulties (and the hardest of all, your friends....). Having beat the game on every difficulty, I think this part will help you become a better player. ======================================================================= Surviving on Easy C23 ======================================================================= Well, first off is the _easiest_ difficulty of all, Easy. In this difficulty, it's not really that hard to survive at all. But, of course, I can give a few pointers, but it's just too easy to go in depth, so here's a few pointers: -Use the weapons that best suit the situation! I didn't do 2 whole sections on weapons and enemies for nothing! They're there to help you pick the right weapons to use against the right enemies, and to make this section easier to use. Use the other sections as refrence. -Use cover when in big fights. I know for a fact every big fight in the game has cover to it, if you're in trouble, hide somewhere and let your shields recharge, then go out fighting, if you do this, you'll never die! -Melee when facing one or two enemies. It only takes 2 melee hits (B on the controller), to take down an Elite, so do that when you're facing one. Don't waste your ammo killing a single Grunt, just whack 'em! -Stay behind your backup. If you're in trouble and have Marines with you, let them go in and get killed first, that way you can just pick the enemies off when they're weak. Most of the time you get more Marines anyway (Level 3, for example). -Bomb big groups. They don't make grenades for nothing, use them on as many big groups as possible. After Level 5, there is lots of Flood, and they're always in groups, so a grenade is a helpful thing. -Vehicles are your friend. This is the Easy difficulty, it's designed to get you used to the game so you can do better on the hard difficulties. One of the most important things to get used to is driving vehicles. Use the best one for each situation (see, I use the previous sections to help me out! I think that's a pretty good strategy). -Remember, it's the Easy difficulty. Easy isn't really that hard. Enemies have reduced health (compared to the other difficulties), and do less damage. Don't worry about rushing into things, it's not going to kill you (most of the time), and the enemies run away half the time after you weaken them. Focus on getting your sidestepping (or strafing, whatever) down, and ducking will help too. Learn to drive wildly, it'll save you on the harder difficulties. Learn the system here, and it'll be easier once you get onto the harder settings. This was sent in by BballSF17@aol.com: -Put on Co-op, then have 1 person stay back, and one person go do the level, when he dies, he'll come back to where his partner is. It's just like unlimited lives. Those 7 things should help you for now, but if I think (or get) any more, I'll put them up! ======================================================================= Surviving on Normal C24 ======================================================================= Now, normal is where the game starts getting fun (uh, I mean hard too), the enemies start do more damage and take less. The Elites with swords will kill you in one hit now, so be careful, so, I'm still going to give pointers, it's still not THAT hard. -Stronger, smarter, and more brave. The Covenant are beginning to be a real pain now, they do more damage and take less, they use cover, attack in groups too. They also don't run away as often, they usually go down with a fight. Don't get too close to them now, you have to start learning to stay back, or you'll never be able to survive on Legendary. -Distance is your friend. You don't want to stay close to the enemy at all, they'll take down your shield pretty fast (when this happens, backtrack to a safe place). Some of the enemies have been replaced by stronger versions of them (that's why I did an enemies section, my FAQ pulls itself together), so keep back, but not too far, this is only Normal, you'll definetly want to stay back from the Flood on the higher difficulties (trust me),but you'll want to get into the habit as soon as possible. -Weapon choices are important. You don't want to be using a shotgun at long range when you're fighting Jackals, do you? Sure, you can use one against the Flood at any time, but you're not fighting the Flood the whole time. The Assault Rifle is a good all-around gun, so it's good to keep one of those on hand. If there is a big group of enemies, don't stand there and shoot them, throw a grenade, and then finish off your weakened enemies. -One hit kills This is the difficulty where the Elites with sword can and will kill you in one swift hit. Stay back as much as possible, and keep moving, don't try to melee them. It doesn't matter if you take some damage from other enemies while fighting one of these (except Hunters, be careful with them), it's better than getting killed in one hit, isn't it? -Duck, pop and shoot! This is a good technique to learn. Simply hide behind a low lying object that will cover you when you duck, wait for the enemies, then pop up, shoot a bunch of them, then go back down. This is also a good way to recover your shield when it's down. Learn this, and it'll make your life easier. -Strafing is important. This will be your best means of dodging fire soon. It works great on this difficulty too, because the Covenant don't shoot ridicously fast yet. If you're in a big fight with no cover, use this and you will take MUCH less damage. -Use melee on your best judgement. You can't just run it and whack them all now, you'll get sawed down pretty quickly. If you have the chance (or the element of suprise on Level 5's bridge, for example), hit them from behind, it kills them instantly. You can use the melee in a combo. For example, you could hit an Elite with your Shotgun, possibly taking off it's shield, and since the Shotgun is a close range weapon, you can take TONS of damage off of it. These pointers should help for now. I'll add more as I get them, or think of them. ======================================================================= Surviving on Heroic C25 ======================================================================= Here's where the game starts to get hard, once you can beat a couple of levels on this difficulty, try Legendary! Be sure to look at the Easy and Normal pointers, they'll help you too. Here's some new pointers: -Melee ONLY when they don't see you. On this difficulty, you don't want to rush into a fight whacking away, it will (and most likely) kill you. Only use melee when they have their back to you, or they're already in front of you (use the melee-shotgun combo! <-- This will be in the Weapon Combo section). Melee can be dangerous, be careful. -Strafing is imperative! You HAVE TO strafe on this difficulty, hands down. If you don't, you will surely die! The enemies shoot even faster and more accurate now, so always keep on the move when in a fight. -Take out the biggest threat first. Your biggest threats will be the Elite, then the Jackals, and finally the Grunts. If a Grunts get's in your way, it doesn't matter. In that order, it's greatest to least damage. It's also a good plan to kill the enemies closest to you first. -Use your head. You can't just rush in anymore, try to analyze the situation and find the best way to get through it, there's more than one way to do most things. If there is two Elites on a bridge and you have a Plasma Grenade, throw it, maybe one of them will dodge and go off the bridge (I've done it), that way you only have one left to deal with! -Don't be a hero, retreat! If you find yourself in over your head in enemies, retreat! Don't kill yourself fighting! Hide somewhere and let your shields recharge, that's like recovering 100% of your health right there. While you're back hiding, think of a way to kill the enemies. -Enemies are even tougher now. It's no walk in the park, the Covenant, Flood, and Sentinels are all stronger (take more damage and dish out more), not to mention they are much more accurate, so cover is a gift to you. Remember which guns work best against what, and always use the weapon to suit the situation. -Let your enemies fight it out. In the later levels when all 3 races are against you, let them fight it out, but on this difficulty, the Covenant will always when. Luckily for you, they'll be very weak after this battle, making it easier for you to kill them, and you get a lot more ammo. -Backup is useless. Don't use the Marines to save your life, they die pretty fast. If you can get them into a vehicle, great, but if not, they will probably die. Do not rely on these guys at this difficulty!! This should help you out, if I think up or get anymore, I will put them up here. ======================================================================= Surviving on Legendary C26 ======================================================================= Well, it all comes down to this, the part you've been waiting for, the Legendary difficulty. It's really hard, take my advice. Get used to taking hits and tough fights, because that's all this is. It's going to take a lot of skill and practice to even survive on this difficulty, even with the pointers. This difficulty is not easy at all, so don't feel bad if you can't beat it. I'll do my best to help you out here, with the best pointers I can think up. Be sure to review the pointers for the other difficulties, because you can use them on this difficulty. Here we go: -NEVER STOP MOVING!! I'm serious, if you stand still for a SECOND, you will be toast, even by a group of Grunts. You'll get so used to strafing, you will soon be able to dodge your friends shots with great ease. Trust me on this one, don't stop for anything! -Use cover whenever possible. It's very important to use any cover you can at this difficulty, becuase if you don't, you'll get gunned down faster than you can say "Oh my...". The Elites will saw into you with their excellent accuracy and insane fire rate. Use anything (ANYTHING) as cover for this!! -Set traps, if you can. The Covenant aren't super-intelligent and they can't read your thoughts through your controller, so try and set them up. Hide behind a corner with a Shotgun after letting them see you. They'll be at point-blank range at this point, leaving them open to a direct shot. Think of the traps you can do. -It's not always best to stand and fight. Sometimes you just gotta run through. You might not make it unscratched (you most likely will take a hit), but it's worth a try. You can use this strategy on Level 7, where it's non-stop tough battles the whole time, so just run-and-gun. -Analyze the situation. If you've played the same level on an easier difficulty, you know what's around the next corner, so think ahead for this. There isn't any hope for people who just run in and hope that they come out alive. You have to think for a minute here, it will work out better in the end. -Don't waste ammo. You need a lot of shots to take the enemies down, so don't waste shots just to see if there's an Elite hiding around the corner, or trying to hit a Jackal. It takes about 2 Assault Rifle Mags/Clips to take down an Elite, so that means you can only take out 5 Elites with a fully loaded Assault Rifle. Pick a Covenant weapon, or a Flood weapon so you can keep getting ammo for it. -Weapon choices are very important. I didn't do the other sections just for kicks, it's for a good reason, to help YOU. Shotgun works against the Flood, Plasma weapons work good against the Covenant, and a Plasma Pistol fully charged will home in and destroy (or weaken considerably) a Sentinel. Make sure you have the right weapons for the situation. The assault rifle is a good weapon to have with you. -Vehicles are a real help. If you can get your hands on a Scorpion or Ghost (for one-player), or a Warthog (for two-players), use it by all means! They are a great way to speed out of big battles. After that, you're in the clear and can think of a way to destroy the enemy. (Vehicles have weapons that help alot too!) -Kamikaze! (Co-op only!) If you want to have some fun (this works too), throw a Plasma Grenade on your friend, and let him run into the enemy! Sure, your friend will die, but you're not, so he can respawn. After this, the enemy will be weak and you can take them out with great ease. -Long distance shooting helps. If you have a Sniper Rifle, it will help you. You may not be able to take out anything in one shot anymore (you can kill Jackals in 2, if you hit a Grunt in the head, it's dead, and Elites take at least 3), but at least you're not taking damage. Use weapons with scopes from far away, you can easily dodge shot, and deliver more shots. Like I said, Legendary is EXTREMELY difficult the first few times around, and still hard after that. I hope these pointers help you for now! I'll add more when I think them up, or they get sent in! ======================================================================= Surviving your Friends C27 ======================================================================= You think the single player game is hard? I bet some of your friends beat you occasionaly, don't they? Well, even if they don't, this section will help you out in beating your friends. You can use the pointers from Easy, Normal, Heroic and Legendary to help you, but here are some that aren't in any of those: -Get to know their playing style. Are they Snipers, or people who tend to rush in and destroy from close range? Do they use vehicles, or prefer to stay low on foot? Figure out how they play and counter it. Here's some tips on the types I've listed: Sniper: They are quite dangerous, very dangerous if they are good at sniping too. The best way to rid these guys is to get a Rocket Launcher, shoot at them (they'll move, trust me), and use this time to get in closer. Or you can try beating them at their own game.... Close combat: Don't let them get close in the first place!! Use a long range or explosive weapon to take them out before they can get close. If they do get close, make sure you get away fast and set up to destroy them. Vehicles: My personal favorite to kill. Grab an explosive weapon, that will easily take out a Warthog. Ghosts are a bit tricky, you have to lead them off, or you'll never hit them. Using an Assault Rifle hurts Ghost drivers as well. If they try to run you down, move out of the way as soon as possible. Scorpions have to be the easiest to destroy. Grab a Rocket Laucher and shoot, just like that, they're toast. Or use can use a Pistol or Sniper Rifle and kill them in one or two shots, as long as you can see them in the drivers seat (I've actually killed people in Scorpions with a Pistol, I'm not kidding!). People on foot: These people are usually medium distance, and like to suprise you. Surprise them with a grenade or a Sniper shot to the head. If you want you could try a vehicle, but I say keep moving, use cover, take shots, hide, and get closer as you do this. -Keep them guessing. If you can see them, they can see you. If they know where you are, and you don't, you're in trouble. You'll want to keep them guessing as much as possible, keep moving! If they don't know where you are, they can't hit you. Kill them before they can spot you if they don't know where you are. This is all the new pointers I can think of. Use these and the ones from the other difficulties, and you should have no trouble beating your friends. For the record, the closest I've even come to losing is 50-11 (this was against my cousin who's quite good at the game, and against my brother who is also pretty good). Practice, and you'll be winning in no time. ======================================================================= Weapon Combos C28 ======================================================================= First off, let me explain what a weapon combo is. A weapon combo is a series of different strikes against the enemy, possibly combined with other terrain elements (such as a bridge) causing massive damage to them, and most likely killing them. I don't have very many to start with, but I'm hoping people will send them in, and I'm hoping that I could think of a few more myself. Combo #1: Melee + Shotgun Weapon(s) Required: Shotgun Damage: Massive-One hit kill This one is pretty easy to do. Simply hit an enemy with a shotgun, then pull the right trigger while doing this. The result: a melee and shot combo providing maximium damage. Combo #2: Melee + Headshot Weapon(s) Required: Pistol (Human) Damage: One hit kill This one can be difficult at times, and works mostly on Grunts (the Red version of them anyway, it might work on the normal kind). First, you melee them, then while they are stunned, shoot them in the head, one hit kill. Combo #3: Enemy Suicide Weapon(s) Required: Plasma Grenade (maybe a Human, not sure) Damage: One hit kill Good fun. Only works on levels with a bridge. Simply get an Elite near the edge of a bridge (if you can), then throw a Plasma grenade. They always dodge by rolling, so try to predict which way they will go. If done right, they will roll off, with a one hit kill for you. Combo #4: Chain Reaction Weapons(s) Required: Non-explosive weapon and grenade (any type) Damage: Massive-One hit kill Be careful with this one!! First you need to kill an Elite, they usually drop a bunch of grenades, so use this to your advantage. Throw a grenade at the grenades the Elite dropped, and it should in a huge chain reaction of exploding grenades, heavily damaging or killing the other enemies around it. From Jacob Keyes: Instead of using a grenade to set off the reaction, use a rocket launcher to save a little time. This gives the enemy less time to react and results in more death. Combo #5: Flood Destruction Weapons(s) Required: Preferrably a non-explosive weapon Damage: Massive-One hit kill Kinda like the Chain Reaction one, except you use the Flood Type 4 (see the enemy section if you don't know what I'm talking about, or search A34 in Find) as the grenade. Shoot it, causing it to explode, it will kill the other Flood around it. If you're lucky, it might destroy some other Type 4's causing a lot of death (including yours if you're not careful). This was sent in by Jacob Keyes: Combo #6: Quick Pockets Weapon(s) Required: Plasma Pistol/Rifle and Assault Rifle/Shotgun/Pistol Damage: Easy death to Elites First select plasma weapon, when attacked by an elite, attack it, when it's shields are gone/nearly gone push Y and swap to human weapon, continue firing. If the enemy still remains when you begin to reload the weapon, swap back and do it again. Effect of this: The plasma weapon tears through the shield, the human weapon shreds through their armor. The Benefit: The plasma weapon(s) don't need to cool down, the human weapon(s) don't need to reload. If you've got any, send 'em in! ======================================================================= Vehicles in Co-op Mode C29 ======================================================================= The game is considerably easier with a friend who can actually fight. It's even more fun because you can use the turret with the vehicles without the bad aim of the Marines. So here are some good points about having a friend with a vehicle. **SIDE NOTE** I'm not doing any vehicles that can only seat 1 person, which leaves only the Warthog and the Scorpion. Warthog Pros: You can actually put the gun turret to good use with two players. Wether it's with your expert shooting skills or your friends, it's good any way. The passenger seat isn't that great, but it gets the job done when you have a rocket launcher. Cons: One of you is going to argue who's going to drive and who's going to gun. This could cause some fighting (and hopefully not a friendship). Usually the more experienced player drives (they know where to go!). Scorpion Pros: It's just like driving in the passenger seat of a Warthog when a second player uses it, since the driver controls the weapons. It adds some extra firepower to your team though. Cons: Same as Warthog, except it'll probably be a race to the tank to see who drives. If you're greedy and really want to get it, kill your friend (in the game, I hope you knew that). ======================================================================= 4.0 Just for Fun Game Stuff D21 ======================================================================= This section is a send-in, entirely based on the reader here. Send me in your funny (or weird, or hard, etc.) stories of Halo, and if I think it's worth putting up (which I most likely will), it'll be here. This story is from Princejake2@aol.com: My cuz rented a XBox when his PS2 messed up, he came over to my house to spend the night and he brought Halo (which he rented) we were on one of the levels, driving in the Warthog, me being the gunner, him driving. I thought I saw something so I told him to stop while I looked at something and I jumped off.......he kept on going. Then I started getting shot at. It was an ambush! So I told my cuz to stop and let me get back on the gun and he said ok. He started backing up slow while I was running to the back and I didn't notice, then he accidently sped up and ran over me! Author's Note: This is pretty good. This story is from SlitherBoy4@aol.com: Funny thing happened a couple days ago, I was playing Assault on the Control Room, well you know the brige on the left of the control room with the 2 banshees? I throw a plasma grenade near a elite, 4 grunts fell down and 2 elites jumped, can you say suicide? It was funny I was looking down with sniper rilfe and I started to fall down. Author's Note: Pretty good. So SEND 'EM IN!! ======================================================================= 5.0 FAQ E21 ======================================================================= Well, as soon as I get questions, I'll answer them and post them here, then this will be a big section. Q: ...Halo 2 may feature destructable environments a-la Red Faction. They are still toying with it. Does anyone know if this is true, or just a rumor? A: I really don't know. If you know, e-mail me so I can put it here and tell him. Send in your questions. ======================================================================= 6.0 Final Words F21 ======================================================================= Well, this is it, the spot where the FAQ/Guide pretty much ends. I really enjoyed working on it for the past months. It's so great working on them, so I'm starting a new one. I hope you enjoyed this guide, and I hope that it helped you. ======================================================================= 6.0.1 Credits G21 ======================================================================= Here is my list of people to thank. Wether it's the people who sent in questions, to the people who put in Weapon Combos, they're all here. This feels like the Academy Awards, standing up there and thanking everyone. I'd like to thank Game FAQs (www.gamefaqs.com) for putting my Guide on the site. I'd like to thank the people at Bungie for making Halo, as if they didn't, this Guide wouldn't be here. I'd like to thank my friends for liking it. I'd like to thank my brother for helping with one pointer, and helping me beat a few levels (Co-op). I'd like to thank my cousin, as he is the closest person to beating me (I won 50-11). That's all for now! (If you sent in something and it's not on here, I probably forgot, but don't worry, it'll be here soon). Thanks to the following people who sent stuff in: Hawkeye3114U@aol.com (Pistol and AR bullet size) M_Sojka623 (for some info on the Flood) shantlers (for the Ranks/Forms) Jacob Keyes (for a Weapon Combo) Halo_Sniper2005@msn.com (for some requests/Hunter strategies and Invisible Elite) Halo64@msn.com (Flood Forms and a bunch of requests/info) Princejake2@aol.com (for a Fun Stuff story) BballSF17@aol.com (for a Needler correction) Jim from New York (for a different look at the Most Effective Weapon and the "2 best weapon to use") jugga_la@hotmail.com (for a lot of stuff) Garysnake64@wmconnect.com (info on the Flood) SlitherBoy4@aol.com (info for the Juggernaut) Element322@aol.com (info on the Invisible Elite) JulieWilkie@aol.com (info on the Juggernaut) disturbed_jedi@yahoo.co.uk (for some enemy strategies) Rayden Cheung (for the Black Grunt) UnshavedMask (for some Banshee Stuff) Beasly464@aol.com (for a note on the Type 4 Flood) berkl@countryday.net (for some info on Wraith) And to the MANY, MANY, people who corrected the Wraith mistake. And that's all, thanks for reading. -End