v.1.0 ------------------------------------------------------------------------------- Hitman: Contracts ------------------------------------------------------------------------------- In-Depth Walkthrough ------------------------------------------------------------------------------- Written by: Easton ------------------------------------------------------------------------------- 1 - Introduction & Contact Information 2 - Permissions 3 - Mission 1: Asylum Aftermath 4 - Credits / Special Thanks 5 - Legal ------------------------------------------------------------------------------- 1 - Introduction to this walkthrough. ------------------------------------------------------------------------------- Hey there! I'm Easton, a longtime dedicated fan of the Hitman Series. I've played and beaten Hitman: Codename 47 and Hitman 2: Silent Assassin on all difficulty levels and achieved 'perfect Silent Assassin' ranking. First of all - I'm a news researcher for HitmanContracts.net (http://www.hitmancontracts.net, http://www.hitman2forum.com, http://www.hitman2.net), so I know my stuff about Hitman. If you want anything about Hitman, go there, especially for 'Contracts.' We've got a few dozen gameplay movies, all the trailers, music clips, etc. I just like to keep the Hitman Community informed. :D It's a few days until the final release of Hitman: Contracts, so I figured I might as well post a walkthrough of the first level in the new game. Enjoy, hopefully you guys will read it just for some background information. :P Contact Information: Hallo. If you have any questions, whether it be about Hitman, HitmanContracts.net, or anything at all, feel free to contact me at: E-Mail - senators_rock@hotmail.com MSN - senators_rock@hotmail.com AIM - EastonThe47th Yahoo! - Easton4747 ICQ - 334428270 ------------------------------------------------------------------------------- 2 - Permissions ------------------------------------------------------------------------------- This FAQ/walkthrough has been submitted to the following sites: http://www.neoseeker.com ------------------------------------------------------------------------------- 3 - Mission 1: Asylum Aftermath ------------------------------------------------------------------------------- Background: This level starts with you (Agent 47) just having kill Professor Otto Wolfgang Ort-Meyer in his secret laboraty. The alarm is sounded, and you left a trail of your dead 'brothers' behind you. SWAT teams and asylum personnel are hunting you down. However the SWAT teams will engage any asylum personnel in combat if they encounter them. Mission Location: Romania Mission Objectives: Escape from the Sanitarium alive. Starting Equipment: Binoculars Fibre Wire Lockpick Night Vision Goggles Silenced Hardballers Syringe (2) Items Available: Syringes (5) Kitchen Knife (2) Enforcer Sniper Rifle Sniper Rifle Ammo .45 ACP Ammo (2) SPAS12 12 Gauge Shotgun Stun Gun Shotgun Shells Characters: Agent 47 (you) SWAT Teams Asylum Staff / Employees / Guards Asylum Patients Walkthrough: At the beginning there is a circular room infront of you, in the middle is a corpse with some car keys. Pick 'em up! They're your ticket out of this joint! Go down the long tunnel opposite of where you started the level, it curves to the right. Pick up ammunition from the corpses of your brothers. NOTE: For the most part, asylum patients ignore you, so just run right past them. Now, in the west side of the basement there is a room marked with a 'Point Of Interest' icon on your map. proceed to that section of the map. There's a number of syringes in that room, syringes are good stuff. Continue to the elevator and go to the second floor. NOTE: Syringes are not for your personal fantasies, no my friend, they incapacitate your target. You can quietly knock out enemies with this weapon. Once you reach the second floor, you'll come across dead bodies of some asylum patients. Take their clothes. You'll need the disguise. Also pick up the stun gun and kitchen knife before heading out. Exit the room, go left, and walk nicely trough the doors into the surgical hall. Go left, and exit on the east side of the room. Search for a patient wandering the halls, he's looking for a syringe. He'll give you ammunition in return. After the cutscene follow him, but stay a bit back, don't get him suspicious. Once the patient you are folling talk with the police officer, walk down the steps and appoach the officer. He orders you into the room. Do as he says. The cops are using that room as a holding cell for all 'inmates.' Only one police officer is guarding them. Hmmm... Interesting. Sneak past him once he starts patrolling. Follow the cop into the first room. Sneak in there, and go pick the closet door's lock. Be quick! You don't have much time! Hide in the closet. Once the coast is clear, exit the closet. Go out the window. Sneak very carefully to the side of the balcony, there is a ladder. Go down it. You are almost done! Don't screw up now! The getaway car is close, there's searchlights and a few guards. Sneak up to the car, and hop in. Enjoy the ride, you earned it. For completing this mission on 'Silent Assassin' ranking, you have been awarded dual CZ2000's!! ------------------------------------------------------------------------------- 4 - Credits ------------------------------------------------------------------------------- Me (Easton): For being the big pimp that I am. Zorro: For being a mediocre administrator of HitmanContracts.net MindBuster: For Founding Hitman2Forum.com and eventually merging with Hitman2.net Io Interactive: For making this game, even if they ignore all my emails. Eidos Interactive: For taking advantage of Io Interactive - ... oh wait, that's kinda crappy. :s Oh well, thumbs up to you. ------------------------------------------------------------------------------- 5 - Legal ------------------------------------------------------------------------------- I won't bother copyrighting this document. Instead, if I ever find out an individual has taken credit for creating this document (other than myself of course), I will find your IP Address and DOS you. See, why do I need a copyright if I can do that? ------------------------------------------------------------------------------- Later dudes.