Morag Tong Walkthrough © Chobi, 2005 Email: sandrockkaigundam04@yahoo.ca -------------------------------------------- -Table of Contents- 1. Introduction 2. Tips 3. Joining the Morag Tong 4. Writs 5. Special Duties 6. Become the Grandmaster 7. Grandmaster Writs 8. Legal/Credits -------------------------------------------- ----- [1][INTRODUCTION] ----- -------------------------------------------- This walkthrough is meant to help you get through the Morag Tong guild. I have included every quest that needs to be done. Being an assassin isn't exactly easy. You need to have the skills and technique to do it. I wish you luck in taking on this challenge! -------------------------------------------- ----- [2][TIPS] ----- -------------------------------------------- Traveling is a major part of this guild. You always have to find the person that you must kill, and they aren't always easy to find. It would be wise to have a levitation spell or scroll. This helps you avoid climbing mountains and such, which can be VERY useful. It also helps you snipe enemies from above. A wise thing to do would be to carry around a lot of different types of potions. Many times you'll be fighting people who are stronger than you, and you'll need that extra little boost. You'll also need to open locks that are over 75 for some of these quests. Enchant an item or get your security to a high level. Jink items are quite helpful as well. They paralyze your oponent. This way you can steadily attack them until the effect wears off, then hit them with the jinkblade again. Hopefully some of these tips help you a little bit. -------------------------------------------- ----- [3][JOINING THE MORAG TONG] ----- -------------------------------------------- In order to join the Morag Tong you must speak to the Grandmaster, Eno. Where is he located? First, head to Vivic. Once there go to the Arena waistworks. From here go to the canal works, and enter the Arena storage area. Kill the rat that attacks you and then head to the door on the right. It's locked and trapped. Open it, kill the rat, and then unlock the trap door. Once you enter you will be in the Morag Tong's hideout. Now all you have to do is find Eno. Before you can join he will give you a task. He will ask you to kill Feruran Oran, who can be found in the Elven Nations Corner Club. This club is located in the Hlaalu waistworks. When you enter, Oran will be right in front of you. Kill him and then head back to Eno to tell him of your success. People will report your crime, so talk to a guard and show him your writ. He'll clear you of your charges and you're free to go. -------------------------------------------- ----- [4][WRITS] ----- -------------------------------------------- These are written in the order that you get them. Eno normally gives you two writs at a time, so the best thing to do is complete both writs before returning to him. That way you'll get your reward, and he can give you the next two writs. It's much more efficient than doing one writ, returning to him, doing the next, returning to him, etc. Writ for Odaisha Yaslmibaal: Head to Sadrith Mora and then make your way to Tel Aruhn. From here swim southwest until you reach the coast. You should be able to see his yurt. Actually, it's pretty much directly west from Wolverine Hall. Odaisha isn't very friendly, so I suggest you draw/summon your weapon before heading into his yurt. When you're done go back to Eno. Writ for Toris Saren: Head out of the storage area and to Redoran Plaza. In the southern part of the plaza is Saren's manor. Go down the trap door near the hammock, up the ramp, and through the wooden door at the end of the hall. Close the door behind you and then kill him. I actually had someone see me, so this might happen to you. Don't worry though. From what I remember all the person did was beat me with her fists. Anyways, head back to Eno when you're done. Writ for Sarayn Sadus: Go to Sadrith Mora and head southwest until you you reach Erabenimsun camp (it should be marked on your map). After you reach the camp head northwest until you run into a steam pit. Directly north from this pit should be a path. Follow it until you reach a wooden door in the rocks. This is Zaintirari. Once you enter there should be a guy in front of you. Kill him, then continue on and kill the Dunmer. After him there will be two more guys. They're pretty tough and they both have two handed long swords. One even uses magic! After raiding all the crates go back to the trapped door. Kill Sadus and raid his room if you'd like, then head back to Eno. Writ for Ethal Seloth and Idroso Vendu: Head to the Telvanni Canton in Vivic and go into the Plaza. From here go into the temporary housing near the northen entrance. Both will be inside here. After they're dead go back to Eno. Writ for Guril Retheran: Head to the Redoran Canton's lower waistworks. In the eastern part is the Flowers of Gold corner club. Guril is in here and downstairs. Kill him and go back to Eno. Writ for Galasa Uvayn: Go to Hlaalu Canton's waistworks and head into the Treasury. Once inside go left as far as you can, and then go down the hallway. Galasa will be there. Kill her and go back to Eno for your reward. Writ for Mavon Drenim: *NOTE* It would be wise to stock up on potions before attempting this writ. Get some cure poison, cure paralysis, and maybe some stuff that ups your stats. Head to Telvanni Canton's plaza and into the tower. The tower is located in the western part of the plaza. In the upper floor is Mavon Drenim. Be careful; there are other people in there who try to kill you. They use magic, but once their magicka runs out you should be able to kill them pretty easily. Once this is done head back to Eno. Writ for Tirer Belvayn: Travel to Dagon Fel. You can get here by taking a boat from Sadrith Mora. Take the road out of Dagon Fel that goes west into Sheograd region. Continue west until you get to a fork that points directly southwest. Don't go down the one that points directly south. It will bring you to the wrong part of the coast. Once you get to the coast go south across the water. Continue past the Orethi Ancestral Shrine until you get to Shara. Go straight and head up the ramp, and then up the stairs. Kill Tirer and head back to Eno. Writ on Mathyn Bemis: Go to Hlaalu Canton's canal works and into the ancestral vaults. There are always things such as skeletons and ghosts in ancestral places, so get prepared to fight some. To the right is a wooden door. Mathyn and two of his minions are waiting there. It's EXTREMELY difficult to fight and kill all of them. Focus on Mathyn until he's dead, then teleport the heck out of there. Writ on Brilnosu Llarys: Go to Balmora and exit to the north. Now head west to Hlormaren. It should be marked on your map. You might have to go over some mountain climbing, so getting a levitate spell would be wise if your acrobatics isn't very high. Once you get there enter through the bottom level. Head to the roof and Brilnosu should be there. She isn't too hard to kill, but she does conjure up greater bonewalkers. Focus on fighting her and they'll vanish once she's dead. Brilnosu should have a key. If you want some extra items go into the dome and open the locked chest. You can also talk to the Khajits and free them if you like. When you're finished raiding the place head back to Eno. Writ for Navil Lenith and Ranes Lenith: Make your way to the Dren Plantation. It should be marked on your map. Once there, go into Ovras Dren's villa. Open the locked door that's down the stairs, and close it behind you. There's another locked door after this one, so open it as well. Navil and Ranes are both in this room. Their weapons are pretty powerful. You shouldn't have too much trouble defeating them if you have some potions. There are some pretty awesome items in this room, so collecting them would be good. Head back to Eno once you're done. -------------------------------------------- ----- [5][SPECIAL DUTIES] ----- -------------------------------------------- Special Duty - Dark Brotherhood Head over to the Foreign Quarter's lower waistworks. In the southern part is Miun Gei's enchantment shop. Head inside and ask him about the Dark Brotherhood. he won't tell you anything at first so just bribe him some money until he tells you his contact. Go back to Eno and tell him about the Dark Brotherhood. Special Duty - Belt of Sanguine Fleetness: Go to Pelagiad. The easiest way to get here would probably be to walk from Seyda Neen. Once there go into the Halfway Tavern. Once inside go up the stairs to and into the unlocked reinforced door. Hrordis (the one with the belt) is inside of this room. Even if you close the door behind you people will report your crime. I advise to close it anyway, because it will take a few seconds for them to open the door. This gives you a tiny bit more time to attack Hrordis as much as you can before everyone starts wailing on you. Once she's dead loot her body, then get the heck out of there and back to Eno. Special Duty: Movis Darys: Go to the Ald'Ruhn mages guild. Movis can usually be found on the bottom floor by the imperial cult altar. Talk to him about joining the Morag Tong, and then tell him you know who he is. Also tell him that if he doesn't join he will die. You can now head back to Eno. Special Duty: Careclamo's Ultimatum: Go to Hla Oad and north to Hlormaren. From here go west to the coast. Now go south until you see bridges to an island. Go across the bridge to the island, then across another bridge to the island next to it. You should now be at Ashalmimilkal. When I arrived there were a couple of frost atronachs. Kill them, head up the stairs, and slay the stone atronach. Now go into the shrine and kill the monster. Also kill the high elf. Now head across the water and down the hall to Careclamo. Tell him the ultimatum, and kill him when he denies you. Go back to Eno. Special Duty - Ring of the Sanguine Sublime Wisdom: Go to Gnisis. From here head north to Ald Velothi. Once here head west past the dwemer ruins. Continue past the people at the campfire, and then towards some more dwemer ruins. Kill all the enemies that you encounter and then head into Yassamidan Shrine. Kill the monster, then head down and kill Anel Rethalas. Take the ring from his body and head back to Eno. Special Duty - Durus Marius at Assernerairan: Go to the St Olm's canton waistworks. Then go into the canalworks, and through the trap door to the underworks. Assnerairan is located to the southeast. Kill the woman and then head in. The battles inside are pretty tough. The best thing to do would be to move around while fighting them. When I first attempted this I just stayed in one spot, and then I couldn't move because they were all blocking me. Try not to get knocked down because there's a good chance you'll die. Durus is located in the back and has a crossbow with frost arrows. A good thing to do would be to focus only on him, and then get out of there quickly once he's dead. Head back to Eno once you're finished. Special Duty - The Dark Brotherhood's Night Mother Severa Magia: Head out of Vivec to Ald Sotha. You can cut across the water near the silt strider. Head east while doing this and you'll eventually get there. Kill the enemies, then go to the upper level of Ald Sotha. Go down the northern entrance to the lower level. Once inside go down and take a right. Severa and a Dremora are down here. Once they're dead head back to Eno. -------------------------------------------- ----- [6][BECOME THE GRANDMASTER] ----- -------------------------------------------- You can either challenge Eno for the title of grandmaster, or let him retire. If you decide to fight him, don't worry. He isn't very tough. Once he's defeated you become the Grandmaster. -------------------------------------------- ----- [7][GRANDMASTER WRITS] ----- -------------------------------------------- UNDER CONSTRUCTION -------------------------------------------- ----- [8][LEGAL/CREDITS] ----- -------------------------------------------- You may NOT put this walkthrough on your site without persmission. You must Email me first. If I found out you've put it on your site without asking, I have contacts and am prepared to go to the fullest extent to make sure you're dealt with. This may sound harsh, but I worked hard and I don't appreciate others stealing my work. If I do end up giving you permission to use it then you MUST NOT alter it in any way. All locations, character names, and items are reserved rights of Bethesda Softworks Inc. The walkthrough however is copyright to me, Chobi. I must admit I couldn't have completed this without the good folks at Neoseeker. If it wasn't for them, I never would have found the Morag Tong guild in the first place! And of course I must thank Bethesda Softworks Inc for making such an awesome game.