========================================================================== _____ _ _ _____ _ _ _____ _ _ _ _ _ | ___| | | | | | ___| | \ | | |_ _| | | | | | | | | | | | |___ | | | | | |___ | \ | | | | | |__| | | | | | | | |___ | | | | | | ___| | \| | | | | __ | | | | | | | ___| | | | | |___ | |___ | |\ | | | | | | | | | | |___ | |___ |_____| |_| |_____| |_____| |_| \__| |_| |_| |_| |_| |_____| |_____| ____ ____ _ _ / __ \ | _ \ ___ ___ | |_ | | ___ ___ ___ |_| | | | |_) |/ _ \/ __|| __|| | / _ \/ __|/ __| / / | _ <| __/\__ \| |_ | || __/\__ \\__ \ / / |_| \_\\___||___/ \__||_| \___||___/|___/ / /__ ____ |_____| | _ \ _ __ ___ __ _ _ __ ___ ___ | | | || '__|/ _ \ / _` || '_ ` _ \ / __| | |_| || | | __/| (_| || | | | | |\__ \ |____/ |_| \___| \__,_||_| |_| |_||___/ ========================================================================== ----------------------------------------------- |Silent Hill 2: Restless Dreams Walkthrough FAQ | |(c) Copyright 2002-2003 Conquerer | |Game Title: Silent Hill 2 | |Publisher: Konami | |Developer: Konami TYO | |Platform: Xbox Video Game System | |Genre: Action/Adventure/Puzzle/Horror | |Origin: Japan | |Number of Players: 1 | |Released Date: 12/21/01 | |ESRB Rating: M for Mature | ----------------------------------------------- E-mail: Conquerer13@hotmail.com MSN: Conquerer13@hotmail.com ===---==---=== FAQ Disclaimer ===---==---=== This FAQ is Copyright by Conquerer 2002-2003. I do not give permission to anyone to put this FAQ up anywhere without my permission unless I send it in to you or certain sites. Anyone may use this FAQ for the game but I will not allow other people taking credit for my work. Thank you. Sites where my FAQ is posted with my permission: www.gamefaqs.com www.faqs.ign.com www.cheatcc.com www.neoseeker.com Since this is a FAQ obviously it will have many major spoilers in it so please don't complain about the game being spoiled for you because you should already know it has spoilers in it and it is not my fault if you don't read this because it is near the top. So I am not responsible for any spoilers in this FAQ. Thank you. ===---===--==---===---=== Questions and/or Comments ===---===--==---===---=== Feel free to e-mail me about any questions or comments about my walkthrough. E-mail me at Conquerer13@hotmail.com. Also, if you want to get a certain ending, e-mail me, telling me which ending you want to get, and I will tell you the most important requirement/requirements. Or, just look at the Ending Requirements part of this FAQ. If I am on MSN, then ask or tell me anything about this game or this walkthrough if you wish. But please, be absolutely sure that the message subject has SH2 or Silent Hill 2 in it. If it says something like: Coin Puzzle I will still read it, but please, put SH2 or Silent Hill 2 in it because I am having a lot of spam it it is a big problem. If I block all of it I will only receive messages from a Safe List, but I wouldn't know your e-mail so I couldn't put it in there. =-=-=-= Contest =-=-=-= If you beat the game in under 2 hours, e-mail me, telling me your time and user name or e-mail address and I will make a topic on the Silent Hill 2 Message Board on GameFAQs, and I will post your user name on GameFAQs, and your time. If you don't have an account on GameFAQs, then I will post your e-mail address, or tell me your name, what ever you want. If you don't have a GameFAQs account, then get one now! Trust me it's really worth it! Please don't cheat, telling me a time you didn't get, because if you do, you know you didn't get that time, and other people might know you didn't get that time too. ===---===--===---=== Want to Rate My FAQ? ===---===--===---=== If you feel that this FAQ/Walkthrough has really helped you and you feel like you want to repay me, please, all I ask is for you to give my FAQ a good rating. I am not forcing you though, it's your decision. ******************** TABLE OF CONTENTS ******************** MAIN 1. UPDATES 2. FAQS 3. TIPS AND STRATEGIES 4. DIFFICULTY SETTINGS MAIN SCENARIO - LETTER FROM SILENT HEAVEN 5. STORYLINE 6. CHARACTERS 7. ENEMIES 8. WEAPONS 9. CONTROLS 10. WALKTHROUGH 11. SPEED WALKTHROUGH 12. ENDING REQUIREMENTS 13. RANKING 14. WEAPON/ITEM LIST 15. SAVE POINT LOCATIONS 16. MEMOS SUB SCENARIO - BORN FROM A WISH 17. STORYLINE 18. CHARACTERS 19. ENEMIES 20. WEAPONS 21. CONTROLS 22. WALKTHROUGH 23. SPEED WALKTHROUGH 24. RANKING 25. WEAPON/ITEM LIST 26. SAVE POINT LOCATIONS 27. MEMOS MISCELLANEOUS 28. COOL AND SCARY THINGS 29. MY PERSONAL REVIEW CONCLUSION 30. CREDITS ************************* MAIN ************************* ************************* 1. UPDATES ************************* Most Recent Updates: [07/28/03] Added 2 more cool and scary things, 2 more FAQs, and put square brackets around the dates for the updates. Also added 4 more memos and corrected Crismon to Crimson throughout the FAQ. [07/12/03] Added 12 more memos to the section and added 2 more cool and scary things that were forgot about in the last update. [06/18/03] Many updates made. Added strafing to the tips section, updates on memos and added 14 more. Added the Hyper Spray part in the ranking section, updates on the ranking section for both scenarios, updates on the weapon/ item/map list and added the Dog Key in there. There's now an Available section in the secret items part of the list. Changed the C.A.S.T so everything is in order, added more C.A.S.T, updates on the save/load screen in the tips section. many updates on the PH boss fight - Added a way better strategy. Updates on weapons, added walk/run control to the control sections. Updates on the Trick or Treat puzzle, found out that the Blue Creek Map's name was the West Apt. Building and changed it and added the 10-Star Ranking to the ranking section. Also changed some more controls from PS2 to Xbox. [06/13/03] First sent in. Created a FAQ for SH2 RD from my SH2 FAQ, changing certain things and added "Restless Dreams" in the ASCII. ************************* 2. FAQS ************************* Frequently Asked Questions Q: Is this game like Resident Evil? A: Some may say, but it is VERY different and is amazing in its own way. Q: How many version are there of Silent Hill 2? A: 5. For PS2: Silent Hill 2, Silent Hill 2 (Greatest Hits) , Silent Hill 2: Restless Dreams (JPN), Silent Hill 2: Director's Cut, and for Xbox: Silent Hill 2: Restless Dreams. Q: How many endings are in this game? A: 6 for the Main Scenario and 1 that's not really an ending for the Sub Scenario Q: Would you recommend me to buy this game? A: Yes, this game can be for many gamers. To tell the truth, I wasn't really interested in games like this even close to how I like them now. I just bought Silent Hill 2 because it was scary. But I realized many more reasons why this game is good. See my review for more details. Q: If I have Silent Hill for PlayStation, should I buy this one? A: If you enjoyed it, yes, definitely. But if you didn't really like it then I suggest you at least rent it. Q: About how long do you think it would take for me to beat this game? A: It actually took me over 8 hours to beat Silent Hill 2. But I explore a lot. It should take you at least 4 hours your first time, that is if you're really good in these games. Around 6 hours is probably average. Q: I am convinced to buy this game now, what version should I get. A: If you live in North America, get Greatest Hits, in Europe get Director's Cut, in Japan get Restless Dreams. For Xbox, get the only version which is Restless Dreams. FAQ/Walkthrough Frequently Asked Questions Q: What do you mean by "examine"? A: Go up to whatever is mentioned and press A Q: I can't find a certain item, where can I find it? A: Check the Weapon/Item/Map List, although every item location and where you use the item is described in the walkthrough section Q: I can't solve a certain puzzle, can you help me? A: Every puzzle is described in detail in the walkthrough but if you are really having trouble, just e-mail me. Q: I need to find a place to save but I can't find one, where is one? A: Check the Save Point Locations section Q: Do you ever describe where ammo is in this FAQ? A: In puzzles, yes. But no where else unless I say "If you need ammo, go here." Q: I have the GH Version, how do I load my data from the original version? A: Your data is recognized but you cannot load you file if you were in the middle of a game. You won't need to load your game so just start a new game and save like you normally would. After you beat the game once though, load your game and go to New Game to do it safe. Do the same with the Xbox Version. Q: When I try to enter Room 109 1F in Blue Creek Apartments, I can't open it. What's wrong? A: I get this question all the time, but I have never had a problem with it. You probably need to see Edie in Room 101 1F of the north Wood Side Apartment building or you may have to check the note on the Room 209 2F door, in Blue Creek Apartments. Q: I can't find the Dog Key. Where is it? A: First, you need to receive the In Water, Leave, and the Maria Ending in the same file. Then load your game and start a new one. Then when you're exiting Rosewater Park, keep going straight and you should enter and open lot with a Dog House with the key it it. If there's a fence there, you haven't done it right. In the future there may be for FAQs. If you have a question, just e-mail me and I will gladly answer it. I will probably put it up here and answer it too. ************************* 3. TIPS AND STRATEGIES ************************* =-=-= Menus =-=-= =========== Main Screen =========== --------------- Beginning Video --------------- Is there a beginning video in this game? Yes, but it takes time for it to come up, around a minute. It is always the same so it won't change when you beat the game. there are a few scenes which are not in the game because they were taken out. -------- New Game -------- Starting a New Game isn't like continuing from the file you beat the game in. If you start a new game without loading your game it will be overwritten when you save. Try to avoid this a load your game whenever you want to play again. But if you want to just play a new game you can use this. And your first time through Silent Hill 2 you will have to start a New Game. -------- Continue -------- This option will only work when you have a game saved on your Memory Card or Hard Drive. If not you won't be able to use it because there is nothing to continue from. When you use the Continue option you will start from where you last saved. It loads very fast which is a good thing. This loads the most recent save from your memory so in order to load another game you will need to use the Load option to load the other file. Once you beat Silent Hill 2 you can use the Continue option to load your stats and then start another game safely. ---- Load ---- You you load you game it is just like continue, only you see the load screen and get to use which file you want to load. So if you want to load a different file that was saved most recent, you will have to use the Load option to load the game. This option can also be used for loading games the not most recent files that are completed. But if the most recent file has the game cleared you can just use Continue to load it faster. ------ Option ------ Yes, it is called Option but they do mean Options. In the Options menu you can change things like the control style, walk/run control etc. Check out the Controls section for more info. ============================ Loading and Saving Your Game ============================ After you beat a game of Silent Hill 2 you will see a ranking screen with all of your stats from the game you just played. When you load your game after you saved the Clear Data it will go to that same ranking screen. Press A and then go to New Game and select the Action and Riddle Mode (Only Action Mode in Sub Scenario). It is important to do this because if you just turn on Silent Hill 2 after you beat the game already and just start a new game it is not the same file and when you save it will overwrite your other date, if saved on the same file. So that game will be lost which is not good. But you can save it on a different file if you wish, but I recommend getting all the endings on one save file. If you wish, you can make an alternate save just in case you think you won't beat some part, if you want to do a certain thing at that part whenever you want or more things like that. Even right after you beat the game and you want to play again you still have to load your game and then make a new game. This happens to many people very often and might happen to you. But as long as you listen to the above instructions you'll be fine. ================ Save/Load Screen ================ When you save or load your game there is your file (if you have one) and spots for other possible saves. This is only one part of the Save/Load screen. You can use the D=Pad to go left or right and see your total time for a file or which endings you have. Below is what each letter means: (No particular order for this list) L - Leave M - Maria W- In Water R - Rebirth D - Dog U - UFO X - Sub Scenario =-=-=-=-=-= Game Basics =-=-=-=-=-= ========================== Don't let sounds scare you ========================== ------ Camera ------ The camera angles in Silent Hill 2 may be annoying to some people but I don't find them at all. But most of the time you can change the camera angle so it is behind your character like in buildings and sometimes on the street. But in some angles it will just go a little bit father than you're current angle and sometimes you won't be able to see your character but you can just let go of the button. To reposition the camera angle like mentioned above press and hold the Left Trigger. In buildings it will stay behind your character when you hold it for a little but but to see further on the streets you will need to hold the Left Trigger to keep the view. You can also free-look whenever you want. Hold the Left Trigger and move the Right Thumbstick to the direction you want to look at. In large area you character's head will just move but it can look cool. But it usually shows you the direction that you hold. ------------------------ Static and Sudden Noises ------------------------ Yeah, sure they're scary but you don't need to turn around on the long beginning pathway. Sounds of somewhat similar to a dog's bark will be heard and may scare you. Other sounds like sudden noises are just to make you feel scared. You have the Radio for a reason, so when it's on, there is only a monster near you when you hear the static from the Radio. But You cannot hear the static when Doormen and near you unless the are very close to you. But if you hear a sudden crash and the Radio is on, don't worry about it. The Radio doesn't appear to work in Boss Fights but you don't really need it, it would probably just annoy you and you already know the enemy is there. So when you hear a sound don't always think it's an enemy and keep your Radio on. -------------------- Sounds and Subtitles -------------------- As you will notice when you watch videos in Silent Hill 2, there is a lot of sounds and character lines. Subtitles will capture everything said and will capture what James is thinking and some points. He doesn't talk out loud always because he is usually alone but he does sometimes. ============= Using the Map ============= Yes, you have a map in this game. It should be your best friend. It guides you on your journey in Silent Hill. You will get several maps, usually when you enter a building. For one area, James draws his own map, since there obviously wouldn't be one hanging around in that area. Your map is VERY useful. If you are using the FAQ to guide you through Silent Hill 2 then you will need to use the map to figure out where to go in most areas. But don't worry, I describe every location for all the maps and there's even a Weapon/Item/Map List in this FAQ, so check out that if you can't find a map. In dark areas, you will only be able to view your map with your Flashlight turned on or light spots in dark areas. To view your map just simply press the Y. You can also go to Map in the Menu but why do that when you can just press Y? To be honest, I use my maps a lot. I know how to beat the game without this guide or the Strategy Guide but I still find the maps very useful and you should too. Without a map for some areas you can be completely lost so use it wisely. ============================== Using the Radio and Flashlight ============================== In Silent Hill 2 you will receive a Radio and a Flashlight whether you like it or not; you have to get them. But why wouldn't you want them? They are both very excellent devices and can't be turned on or off. You first find the Radio and it appears to be broken, with a strange message on it when you get it. But as you find enemies you will notice that it will create static. This is simply to alert the player that there's an enemy nearby. The monsters cannot hear this so it is pointless to turn it off. The Radio is actually very helpful because some enemies can be right in front of you and you can't hear them, and the camera isn't always on them so keep the Radio on. You find the Flashlight after the Radio but it is very useful, too. You don't need it right away because you are outside and it's light at the time. You will need to use it in dark areas for a few reasons: You won't be able to view your map unless you find a light spot, you can't unlock doors with keys because it just says they're locked and James can't find the keyhole anyway, You can't use other object from the menu because it says it can't be used here and you wont be able to pick up items unless they are in light spots. So be smart and keep your Flashlight on most of the time. Apparently you can turn your Flashlight off and just simply walk by enemies but I have tried this and it doesn't seem to work. If it has worked for you, e-mail me and tell me what you did. You can toggle your Flashlight on and off with the White Button. Keeping it on in the day light is pointless but it doesn't waste the battery, so if you keep it on it's fine. ===== Memos ===== You may not think so but these can be useful. Especially for certain puzzles. Memos are gathered after viewing notes that you find; not all notes are memos for some reason, though. But in the Memo Section of this FAQ you will find even some that don't count as Memos. ======= Running ======= Yeah, you may not feel so tough running away but the monsters in Silent Hill 2 are worth running away from. Especially, on the streets, try not to waste your time killing demons because it is pretty pointless, unless you are going for a better Ranking. Running away from demons doesn't make you a wussie. It is actually quite smart to do this. But if you are trapped you can't really run so just deal with the enemies. ================= Ammo Conservation ================= A very important thing, very important. You don't want to go around Rambo style shooting everywhere; you will run out of ammo very quickly. Shooting an enemy on the ground can be pointless on Normal and Hard Action Mode because they have a lot of health. And remember, shooting an enemy just makes it prone so James can kick it, always remember to kick enemies to finish them off. But on easier Action Modes it can be easier to kill enemies enemies with guns. ============= Melee Weapons ============= You have them for a reason. For ammo conservation. When you're running low on ammo or don't even have a gun you should use a melee weapon. There is a few of them. There is Wooden Plank, Steel Pipe and Great Knife. Best overall would be Steel Pipe, but Wooden Plank is the easiest one to use and the Great Knife is the most powerful weapon in the game, although it lacks in speed. ========== Soft Reset ========== What is Soft Reset? Well, it is a function so that once you're in the game you don't have reset the console to get back to the Main Menu. For many other games you actually do have to reset the console. Once you're in the game just hold Start and Back for about 3 seconds and you will be transported to the Main Menu. You might be wondering, why for 3 seconds? Well, would you want it to go back to the main menu when you pressed these 2 buttons when you were doing good and/or hadn't saved in awhile? I'm sure you'd feel frustrated so instead of only pressing them, you hold them, which is good enough. =-=-=-=-=-=-=-=-= Combat Strategies =-=-=-=-=-=-=-=-= ================= Suggested Weapons ================= -------------- Patient Demons -------------- These enemies are easy to find and easy to kill. When you encounter one on the streets, just simply run by it. Inside buildings the best weapons would be the Wooden Plank and the Handgun. If low on ammo use the Wooden Plank but if you're fine the handgun would be the best weapon. One would think that the Shotgun is good on Patient Demons but it isn't really. If you are at medium range it takes about the same amount of shots. And the Shotgun takes longer to ready your aim and the firing rate is too slow. The Handgun is the best way to deal with patient Demons. In the Sub Scenario the easiest and best way to deal with Patient Demons is to use to the Revolver. On the streets, there isn't much of a point to but it can be fun to use the Chinese Cleaver. ------------- Giant Roaches ------------- Roaches aren't much of a threat but they can really annoy you and lower your health to red. You want to try to make James step on it with his heel. If you can't seem to this this and the Roach is really annoying you, you should only use the Handgun, 1 shot. Shotgun is just ridiculous, although I don't think they're anywhere when you have the Shotgun, except for the Roach Trap. In the Sub Scenario, try to make Maria step on the Roach with her heel but if you have trouble just shoot one Revolver shot at it to take care of it. ---------- Mannequins ---------- The enemies won't cause much harm at all if you know what you're doing. The appear to be on standby when you aren't close to them but the start up when you move closer. You can just use the Handgun will ease, but you can also you use Wooden Plank or the Steel Pipe and it can be pretty easy. But if you're gonna try to use the Great Knife on one, I suggest you use the Hyper Spray first. In the Sub Scenario with Maria just use the Revolver with ease or use the Chinese Cleaver to show it who's boss. ------------ Nurse Demons ------------ Nurse Demons are slightly more strong than Patient Demons. It is best to only use the Handgun. Probably the best and only weapon to kill Nurses. They carry Steel Pipe so watch out and keep your distance. ------------ Underhangers ------------ There is no real point in killing Underhangers. You only encounter under 10 and you can dodge them very easily. Just run by them on the opposite side of them if you can. But if you really feel like killing them use the Shotgun. It should only take a few shots and since you can't kick the demon it will just die and fall off the gated floor. ------- Doormen ------- You only encounter 4 of these demons and a Boss version of one. The one and only suggested weapon is the Shotgun. Usually 2 shots and it will fall to the ground. You won't always have to kick them once they're prone unless you're on higher difficulties. For the Boss Doorman, use the Shotgun and fire only 2 shots each time and it will fall to the ground. Try to run to the other side of the rom before it gets up and do the same It only takes about 6 shots to kill the monster, so it isn't that hard. Never use the Rifle on Doormen, it takes way to long to ready your aim, firing rate is too slow and it inflicts just about the same power at the Shotgun at close range. The Handgun is too weak though, so just stick with the Shotgun. ------------ Pyramid Head ------------ Once word, run. Whenever you encounter this "red pyramid thing" you should always either run the opposite direction or run past it if you can. But when you encounter Pyramid Head in a Boss situation use the Handgun for the first battle. Or you can just not shoot it at all and just run back and fourth to each side. I think it does take longer to do this but you save a lot of bullets. For the Pyramid Head Duo use the Hunting Rifle because of its power and the Pyramid Heads don't move to fast. Try to fire around 1-3 shots but near the end they go slower and you can try to take off 4 shots. You can also use the Handgun and fire a lot more shots but its power is way weaker and it could take a lot longer. Just stick with the Hunting Rifle. =============== Kicking Enemies =============== When you use a weapon on a demon it just makes it prone so James can kick it. Or Maria in the Sub Scenario. So after the enemy falls to the ground you will have to go up to the demon and kick it to finish it off. This is why the static doesn't stop once the demon is on the ground, because it isn't dead yet. Sometimes the demon may already be dead, so you won't have to kick it. But if the Radio's static stops it is ok. =============== Pushing Enemies =============== Yes, you can actually push enemies. In 2 instances near the end of the game you have to do this but I won't spoil it for you. To push an enemy just simply run at it and your character will be running on the spot, in front of the enemy but it will slowly be forced to move and you can get by. You don't have to do this anywhere else but if an enemy is blocking your way and you don't feel like killing it just push it out of the way. I don't think it's possible to push Doormen but I am not sure of it. I wouldn't try it anyway, it's a risk of being attacked. This will work best on Mannequins because of their standby function but it can still work well with Patient Demons and Nurse Demons. There is too much risk with Doormen and I am sure that you can't push Pyramid Head, who would try it anyway? ========== Surrounded ========== Yeah, you've gone and done it, the monsters are now surrounding you, how will you get out? Well, some rooms you can be ambushed by 2 enemies right after you enter a room. Your character is vulnerable while the screen is black, going back to the game. So when you access the menu you enter and room you will not be able to see you character for a brief amount of time but you can still move. Anyway, when you're surrounded by enemies, the best way to go is the Shotgun. It shoots fast enough and is very powerful at close range. The Handgun is too weak and the Rifle takes way to long. But you can actually try pushing your way through the enemies (see Pushing Enemies above) but you risk being attacked. So try to push your way through if you want and if you can't, use the Shotgun. ========================= Fighting Multiple Enemies ========================= This is not when you're surrounded but simply when you have 2 or more enemies in your sights and are coming for you. The Handgun is the best gun to use on the 3 basic enemies (Patient Demon, Mannequin, Nurse Demon) so use it the most. When you targets aren't really close to you then the Handgun is really good. At close range try to use the Shotgun, that is if they're very close. If they are really far away and you have enough ammo for it then try to use the Hunting Rifle. Make sure you don't use it on Doormen though, it's horrible. With Doormen, they only come in groups of 2 (besides the boss) but the Shotgun is still the best and only suggested weapon for them. For the Hangers Boss use the Shotgun also, the Handgun is too weak for the beginning. But to conserve ammo use the Handgun for the last Hanger if you want. For the Doorman and Eddie, Shotgun is also the best but use the Great Knife at the beginning of the Eddie fight to make him run to the next room. In this room use the Shotgun until he starts going behind the meat racks. Then use the Handgun, which makes it much easier to hit Eddie. For the last boss you should only use the Hunting Rifle, unless you run out of ammo, but you shouldn't. ======== Strafing ======== With 3D Control in Silent Hill 2, you can strafe and sidestep. With normal Walk/Run Control you can press X or B appropriately, and you will sidestep to the direction you wanted to. X is left and B is right. When you do the same thing and hold the Black Button, you will strafe in the direction you wanted to. The directions are the same but you will go faster in that direction. It is better to switch the Walk/Run Control so you don't have to hold the Black Button when you want to strafe. And to sidestep with it changed, just press the Black Button and X or B appropriately. So when you have an enemy right in front of you, just strafe out of the way if you can, andcontinue. But if you're using 2D Control, you can't strafe because it's easy enough to get out of situation like the above with 2D Control. ========= Reloading ========= Reloading can be a big problem in some fights. Especially in Boss Fights and with multiple enemies. But there is an easier way so that your character will not have to reload themself in the game. Simply go into the menu and go to the firearm you're using and put Reload. Now go back into the game and continue what you were doing. You don't need to do this to beat bosses but it absolutely makes it easier. Try to use every bullet before doing this, so count off all the shots in your head. But if you have time to reload and you have 1 or 2 bullets left then you might as well reload. But if yo have 4 or more you should wait until you have 0. =-=-=--=-=-= Health Items =-=-=--=-=-= On your way through Silent Hill you will find various health items which will help you get through the game. Without these you would die probably about 90% more, really. On Beginner Action Level you actually don't need these at all, though. But on Hard there is probably no way you'd beat the game without health items because of a certain part. You can find them on the street, in buildings and other places. ================= The Health System ================= This is what colour the little screen in at the top left corner or the in-game menu: Green - Great Normal - Fine Normal with little static - Ok Normal with a lot of major static - Pretty Bad Slightly Red - Very Bad Colourful Red - Terrible! ------------- Health Drinks ------------- Health Drinks are the easiest to find. But unlike SH1, they are not very powerful, you'll need probably 3 to 6 to get from red to green health with them, but they are still good. You find a lot of them in Silent Hill 2 but that doesn't mean that they aren't very important. Without them you would need to use a full First Aid Kit for a small wound if you wanted full health. If you get attacked 1-2 times (depends which enemy), 1 Health Drink should be enough. But obviously if you receive more hits you will have to use more Health Drinks. But this is where First Aid Kits come in. -------------- First Aid Kits -------------- First Aid Kits aren't that hard to find and they are really good. It is good to use First Aid Kits and Health Drinks together because you don't want to waste a First Aid Kit on something minor. A First Aid Kit can heal you to full health after about 5 hits, which is pretty amazing. it will take 2-3 to get from red health to green health. Try to not use them on minor wounds, instead wait until you have lower health and then use one. But it is very safe to just use a Health Drink every or every other time you get damaged, although you don't need to. -------- Ampoules -------- Ampoules cover your health for long periods of time. But if you have red health and you use an Ampoule, after the time is over you will go back to red health, so don't count on being safe with just one Ampoule. But they are good if you use multiple Ampoules. However, you don't get a lot of Ampoules so don't count on only using them. You should only use an Ampoule if you have really low health and saving your health items for bosses or you have no other health items. If this should ever happen be very cautious, meaning try to stay away from enemies and run right past them on the streets and look for health items on the streets. ================= Recovering Health ================= Once you have been attacked and your health isn't so great then you should use a health item. But while you're going to to menu and exiting the menu you are vulnerable to enemies around you and you can't see for a very brief amount of time so in very important fights you should try a faster way. So instead of going into the menu and using a health item, press the Left Thumbstick (push it in) and James will use his strongest health item. His first choice is the First Aid Kit, then the Health Drink and then the Ampoule when you have nothing else left. You might wonder when to know to press the Right Thumbstick. Well, you will be able to feel James' heartbeat from the vibration of the controller. You will feel the heartbeat if has pretty bad, bad or terrible health. The harder you feel it, the worse condition James is. =-=-= Items =-=-= =========== Using Items =========== ---- Keys ---- On your journey in Silent Hill you will find many items. A lot of them will be keys so get used to finding many keys. Keys are not usually not found at very obvious places but they aren't that hard to using. To use a key all you will need to do is go up to a door that you have a key for and press A to use it and then go through the door. But not all keys are like this. The above is for opening doors. For other things like something stuck to something and you can use a key, you will have to use it in the menu. For locks on certain items you will need to use them in a menu but you can save time if there's 2 items (see Combining Items) that are used on the same thing. Keys are found the most besides health items (which you don't absolutely always need) but not always you will use a key right after you get it. ----------- Other Items ----------- There are other items that are not keys but can be just as or more important than keys. Items like a Lighter for example can't be used by just walking up to where you use it, you will have to use it in the menu Like keys, other items can be combined and sometimes will have to be combined, but there is more instances where you combine other items. --------------- Combining Items --------------- Combing items can be an easier way to use items so that you don't have to go back to the menu and use each of the number of items used on the same thing. But in some instances you will have to combine items. So in order to combine and use items you must go on one of the items, press A, put "Combine", press B, go to the next item and repeat this process until you have all the items you're going to use combined and press "Use" Over one of the already combined items. But not all items can be combined. So if there is a key to a certain room and a key to another room there won't even be a "Combine" option for either of them. And some other items that can be combined like a ring and a key for example, you won't be able to use it because it can't be used, unless there is a keyhole and a spot for a ring which there never is in Silent Hill 2. ************************* 4. DIFFICULTY SETTINGS ************************* Before you play a game of Silent Hill 2 you will need to choose 2 levels of difficulty for gameplay and puzzles. They are: ============ Action Level ============ -------- Beginner -------- Enemies die after they receive 1 or 2 hits from your weakest Firearm and will fall to the ground and die. You don't have to reload any of your Firearms. If you are being held by a monster, James shake himself out of the attack automatically. Bosses are very easy and move slow and you can easily beat the game without receiving any hits. Enemies don't regenerate. This is obviously the easiest Action Level and you shouldn't have any problems with it. When you first play Silent Hill 2 this Action Level is good to start on. But after that you are just being a menace to the monsters since it will be even easier. And for the boat stage you use the D-Pad to control the boat which is easy. ---- Easy ---- This Action level is very similar to Beginner but when enemies receive 2 hits they will fall to the ground and you must kick them to finish them off. Bosses are still easy but aren't as easy and are half as much as their usual strength. None or few enemies will regenerate. And for the boat stage you use the D-Pad to control the boat which is easy. ------ Normal ------ For hardcore Silent Hill gamers Normal Action Level is a good way to play either the first or second time through the game. It is self-explanatory because it is called "Normal" and this is how Silent Hill 2 is supposed to be played. Enemies will fall to the ground in 3 to 4 shots from your weakest Firearm. You will have to kick enemies after you shoot them to the ground, unless you took many shots at the enemy and it is already dead. Enemies tend to regenerate sometimes. If you are grabbed by an enemy you must use the movement controls and the shoulder buttons to get out of the attack. You will always have to reload your weapon yourself. And for the boat stage you use the D-Pad to control the boat which is easy. ---- Hard ---- This is obviously the hardest difficulty in Silent Hill 2. Enemies will take 4 to 5 shots to just fall down and then you will have to kick them. Bosses have full strength and speed. Enemies regenerate a lot and if you don't kick an enemy after it's on the ground it will get right back up and have very close to full strength! James tends be very clumsy like Harry in SH1. He will somewhat trip over himself when you try to stop or when you run into wall and hit the wall, causing you to slow down. But unlike SH1, James will always do this if you're running fast and run to a door, trying to open it, and then James will James will go through the door. James aiming won't be as great as in other modes but it isn't that noticeable. And for the boat stage you will have to use both Thumbsticks to control the boat which can be hard. ============ Riddle Level ============ ---- Easy ---- All puzzles are fairly easy and you are pretty much told the answer by memos. But this is a good way to start your first journey and to know what the puzzles are like. ------ Normal ------ Moderate puzzles but some can be difficult. Others are still pretty easy. You aren't told the answer but it is described in a riddle. ---- Hard ---- Puzzles are hard to solve and require maybe brief amounts of thinking. Other puzzles can be really hard and one is completely random. ---------- Extra Hard ---------- Puzzles are very hard and require a lot of thinking. Some will even make you guess and frustration is commonly caused by this mode. You will be able to play this mode once you beat the game on all 3 Riddle Levels. There is no Extra Hard Riddle Level option but when you go to Hard Riddle Level it is the Extra Hard Riddle Level. If you had problems with previous puzzles than I don't recommend you play this difficulty yet and instead ************************* MAIN SCENARIO ************************* ************************* 5. STORYLINE ************************* James Sunderland received a letter from his wife that has been dead for 3 years. The envelope has his wife's name on it, Mary. It read: In my restless dreams, I see that town. Silent Hill. You promised me you'd take me there again someday. But you never did. Well, I'm alone there now... In our "special place..." Waiting for you... James says to himself in Silent Hill, but a dead person can't write a letter. He talks to himself wondering what their "special place" was. Then something comes to his mind, Rosewater Park. They spent a whole day the staring at the lake. And then James sets off his "special place." But will he find the truth, or something else? ************************* 6. CHARACTERS ************************* ---------------- James Sunderland ---------------- Age: 29 James is the main character in Silent Hill 2. He has brown eyes and apparently brown hair from what looks like blonde. He works as a clerk for a small company. James is quiet and doesn't like talking too much. James was a proud and loving husband, until his wife, Mary, was stricken with a rare and fatal disease, The one he treasured, Mary, was very ill, and there was no chance. He hasn't been the same since. ----------------------- Mary Sheperd-Sunderland ----------------------- Age: 25 James' dearly departed wife. She was originally cheerful and kind. In bed, she cried that she didn't want to die yet she hoped for death at the same time during her agony. She told James to abandon her because she said she was ugly and useless, but she also said that she wanted James to be by her side until she died. Silent Hill was James and Mary's "special place" because of their many great memories there. Mary was ill and died 3 years ago, but James received a letter that was from Mary. James has decided to come to Silent Hill to find her. But could she still be alive? ------------- Angela Orosco ------------- Age: 19 James first meets this woman in the graveyard in East South Vale. She has dark hair and brown eyes. She seems to be looking for her mother, that she very dearly misses. She appears to be a regular girl but she isn't. She hesitates and doesn't answer some of James' questions. After Angela graduated from High School she ran away from home, but her father found her and brought her back. Once again, she ran away, but this time she wandered off to Silent Hill. ---------------- Eddie Dombrowski ---------------- Age: 23 James meets Eddie in the apartments and he is puking in a toilet. He has blonde hair and gray eyes. He worked part-time at a gas station. He is pretty much like the average guy but he seems to be defensive all of a sudden. Eddie seems awfully concerned with exonerating himself for the murders that keep cropping his wake. He seems like a murderer but denies everything. Eddie is no resident of Silent Hill, but why is he in this town? ----- Laura ----- Age: 8 This young little girl seems to have a sharp grudge against James, although James has no idea who she is. She somehow knows things about James, including him and Mary. Laura has blonde hair and blue eyes. She creates problems for James when he already has other things on his mind. Laura has no parents nor siblings; she lived in an orphanage. She was in the same hospital as Mary and they became good friends. She is restless and doesn't stay put. ----- Maria ----- Age: 25(?) A strange woman that James meets in Silent Hill. She could be the twin sister of Mary, except for a few physical and behavioral characteristics. Maria used to work at Heaven's Night before Silent Hill went insane. She is cheerful and positive but can be very emotional in certain situations. She talks looking straight at the other person's eyes and she does the same when listening. Maria seems a little strange and she knows James' name without him telling her. ************************* 7. ENEMIES ************************* -------------- Patient Demons -------------- ------------------------------------ Locations: Throughout the whole game ------------------------------------ This is the first demon James encounters. Patient Demons have 2 attacks in different stances. When the demon is standing up, it will attack by spitting a yellow acid-like spray at James, which stuns him. When the demon face down on the ground, the attack will be scrambling towards James and hitting him, which inflicts mild damage. When you encounter patient demons use the Wooden Plank or Steel Pipe if your ammo is scarce. If not, use the Handgun. Knock the demon down to the ground by hitting it with a melee weapon or shooting it down with the Handgun, and then finish the demon off by kicking it once. If you do not kick the demon when it is on the ground, it will get back up and will have nearly full health, so make sure you always kick the demon when it is on the ground. This goes for all demons, unless they die before you get a chance to kick them, or if you can't kick them at all. If you do not want to fight a patient demon just run away. If you are in a dark area, you can simply walk right by them without them knowing you are there. ------------- Giant Roaches ------------- -------------------------------------------------------- Locations: Throughout the game but usually on the street -------------------------------------------------------- You can hear a roach by listening for a buzzing/cricket like sound. A roach has 1 type of attack. It will run towards you and will bite James' foot. To deal with a roach, simply run away until it's gone or just run at it so that James' heel of his shoe will crush it. But if it is really annoying you use the Handgun, 1 shot. If you in an open area, like the streets, roaches will try to run away, but if you are in a small area, it is very likely that they will try to attack you. ---------- Mannequins ---------- ------------------------------------ Locations: Throughout the whole game ------------------------------------ Mannequins have only one attack. Their attack is at extremely close range, so they are pretty easy to get by. Their attack is whacking James with one of its arms/legs. This attack is a powerful so stay away from mannequins. But do not worry about using a melee weapon on them, but don't under-exaggerate them. If you have lots of ammo, use the Handgun to deal with them. ------------ Nurse Demons ------------ ------------------------------------------------------------------- Locations: Brookhaven and "Nightmare" Hospital and just outside the hospital in Dark South Vale ------------------------------------------------------------------- Nurse Demon's are only in Brookhaven Hospital and on the streets, so you don't have to worry much about encountering them. Nurse Demons carry steel pipes, very similar to James'. They have one attack. It is whacking James with their steel pipe. This inflicts quite a bit of damage. The nurses may attack you when you least expect it, so be careful. If there a two nurses, in front, and behind each other, there is a very good chance that the nurse behind will whack the nurse in the front, just trying to hit you if you are near them. To deal with a nurse use the Handgun. But if you are extremely low on ammo, use the Steel Pipe. ------------ Underhangers ------------ ----------------------------------------------------------------------- Locations: Gate floors - Dark South Vale, The Labyrinth and "Nightmare" Hotel ----------------------------------------------------------------------- Underhangers are found under gate floors. Their attack is shooting tendrils at your feet with their huge arms, if you are above them. This will stun James. When you encounter a lair of Underhangers, Just run over them, dodging their attacks, and look for safe spots, where they can't attack you. Attempting to kill an underhanger is a waste of time, so just run away. But if you want to kill it just for fun, use the Shotgun. ------- Doormen ------- ------------------------------------------------ Locations: Lake View Hotel (Boss: The Labyrinth) ------------------------------------------------ The attack range of a Doorman is extreme, so be aware! It's only attack is grabbing you a pulling you under its frame this will inflict a lot of damage. When you encounter a Doorman, use the Shotgun. After it's on the ground, make sure to kick it or might get up and have nearly full health. If the Doorman dies before you kick it, you can't kick it. The boss Doorman is much stronger than normal doormen, so don't be afraid of them, but also make sure to don't let them get to close. ------------ Pyramid Head ------------ ------------------------------------ Locations: Throughout the whole game ------------------------------------ This bizarre pyramid-headed creature is James' worst nightmare! It's invincible! James encounters Pyramid Head many times. In a boss situation, beware of Pyramid Head's long-range attack with his Great Knife or Lightweight Spear. When you encounter Pyramid Head, and it's not a boss situation, just run away since Pyramid Head is invincible. ************************* 8. WEAPONS ************************* ============= Melee Weapons ============= These weapons do not require ammunition. Instead, you have to hit the enemy with your melee weapon. If you ever run out of ammunition, or if your ammunition is scarce, equip and use a melee weapon. ------------ Wooden Plank ------------ The Wooden Plank is the first weapon James acquires. This is a two-by- four length of wood with nails at one end. The Wooden Plank is only good at extremely close range, but it inflicts a moderate amount of damage, so be careful when attacking enemies, and don't worry too much about their health. When you find an enemy that you want to defeat with the Wooden Plank, hold the Right Trigger to ready your weapon, walk up to the enemy, and press or hold the A button to whack the enemy. You can also attack when running. Hold forward and the Black Button button (with switched walk/ run control you only have to hold forward), hold the Right Trigger, run up to the demon, and press or hold A. Always try to attack from behind with the plank, because of the extremely close range. You can find the Wooden Plank at the construction site at the north end of Vachss Road ---------- Steel Pipe ---------- A long shaft of bonded steel, which has a greater range than the Wooden Plank. To use it, hold the Right Trigger, walk up to an enemy, and press or hold A. If you want to swing the Steel Pipe from side to side, press or hold A before you reach the enemy. If you want to crouch and stab the enemy's midsection, press or hold A when your are close to an enemy. If you want to swing the Pipe in an overhead bashing fashion, press and hold the Right Trigger and A, tightly at the same time. James can find the Steel Pipe at the Texxon Gas Station at the northeast corner of Nathan Avenue and Carroll Street stuck in the hood of the car. ----------- Great Knife ----------- Before James acquires the Great Knife, the demon that James refers to "Pyramid Head" wields this enormous knife. The Great Knife is an incredibly large and heavy blade with a razor-sharp edge. The Great Knife will indeed kill almost anything in one hit, but it is very awkward to handle and use. James can only drag the Knife across the floor, and slows him down a lot, since it is very heavy. To use the Great Knife, walk up to an enemy holding the Right Trigger, press or hold A, and James will lift the weapon of the weapon of the ground and swing it in a clumsy arc at the face height. Enemies have a lot of time to deflect your attack, so be careful. James can find the Great Knife in the center room of Pyramid Head's Lair. -------- Chainsaw -------- Only in a replay game, James can acquire the Chainsaw. It is a little hefty and awkward to use. Walk up to an enemy holding the Right Trigger, to start it up, and press or hold A to saw back and fourth at head level. Try to attack from behind. If you decide to attack from the front, it is wise to use the Hyper Spray first. In a replay game, James can find the Chainsaw stuck in the pile of logs across from Silent Hill Ranch. Trust me, you'll know where it is. ----------- Hyper Spray ----------- James can only find this can of aerosol spray in a replay game. The Hyper Spray will immobilize one or multiple enemies for only a brief amount of time. However, the noxious fumes are also dangerous to James. It will drain his health if you use the Hyper Spray too much. To use the Hyper Spray as a weapon, hold the Right Trigger, walk near an enemy, press or hold A, and the enemy should be immobilized briefly. Now take out any other weapon and use it to defeat the enemy. James can on find the Hyper Spray in a replay game, in the Motorhome on the south side of the intersection of Saul Street and Harris. ======== Firearms ======== Each gun comes loaded with one clip. You will have to collect ammunition that is lying around, to keep using the gun. Each gun is different in speed and power. ------- Handgun ------- An automatic pistol that holds 10 shots in each clip. Handgun Bullet pick- ups normally contain 10 bullets. To use the Handgun, hold the Right Trigger to target an enemy near you, and press A to fire a shot. To fire multiple shots, press A around every half a second, or hold A until the enemy falls down. James finds the Handgun in the red shopping cart in the center of Room 301 3F, Wood Side Apartments. ------- Shotgun ------- The Shotgun holds 6 shells. Shotgun Shells pick-ups normally contain 6 bullets. To use the Shotgun, walk close to an enemy so you can use the Shotgun's wide blast radius, hold the Right Trigger, and press or hold A. You should mostly use the Shotgun for boss battles, but you can also use it on normal enemies if you have plenty enough ammunition. James can find the Shotgun in a locker in the Women's Locker Room 2F, Brookhaven Hospital. ------------- Hunting Rifle ------------- The Hunting Rifle has extremely precise aiming with an extremely long range. Rifle Shells pick-ups normally contain 4 bullets. To use the Hunting Rifle, hold the Right Trigger to target an enemy from a long range distance, and press or hold A. You should only use the Hunting Rifle for the last two battles of the game. If you don't, it may be very hard to beat the game. Only if you know how much ammo you need for the battles, and if you have plenty enough ammunition for the Hunting Rifle, you can use it, but keep track of your ammunition and beware of its very slow firing rate. ************************* 9. CONTROLS ************************* Control Function D-Pad/Left Thumbstick Movement (2D or 3D style), move in Menu/ Screen cursor Right Thumbstick Press to use health item START Pause game BACK Open Menu, accept, skip scene A Accept, search, attack, stomp or kick Black Button Run, guard White Button Cancel, exit Menu/Puzzle, toggle Flashlight ON/OFF Y Quick Map B Sidestep right X Sidestep left Right Trigger Ready weapon Left Trigger + Right Thumbstick Look in all forward directions Left Trigger Position camera behind James X + B Turn 180 degrees Start + Back (3 sec) Soft Reset (in game) ================= 3D and 2D Control ================= The default setting is 3D Control but you may change it in the Options Menu if you wish. In 3D Control, in order to move, you will need to make the front of James facing the direction you want to travel. In 2D Control you can just run whatever way you want to without changing where James is facing. ============== Secret Options ============== To access this menu you need to go to the Options Menu then press either the Left or Right Trigger. In this Secret Options Menu you can change different things including Noise Filter, which makes the game look all fuzzy if it is on, Walk/Run Control which you can make it so you don't have to hold the black button to run or if you have to. Others are Weapon Control, Map Zoom, Blood Color, and View Control. But in order to change the Noise Filter off you need to beat the game at least once. You will also receive the ammo multiplying option once you beat the game once so you can use normal, x2 or x3 the ammo! ========================== Switching Walk/Run Control ========================== In Silent Hill 2, you will be running for the majority of the game. It is mostly pointless to not run in some cases, even in very small areas. So go in the Secret Options menu and switch the Walk/Run Control so you don't have to hold the Black Button the whole time. This is a lot better for the whole game and esprecialy the streets and larger areas. And On the normal Xbox Controller, you have to move one of your fingers all the way to the Black Button to run with the normal Walk/Run Control. This can be hectic an annoying so it makes the game a lot better if you switch the control. ************************* 10. WALKTHROUGH ************************* ------------------ | Legend | | ======== | | New Area | | ======== | | ------ | | Puzzle | | ------ | | +++++++++++++++ | | Optional Puzzle | | +++++++++++++++ | | =--= | | Boss | | =--= | ------------------ ========================= East South Vale ========================= When you start, a video will play. After it's over, exit the washroom. Then another video will play. After it's over, run over to the driver's side of James' blue car and take the Map of Silent Hill. Then run west, until you see some stoned stairs, and run down them. Now keep on following the path until you reach a steel gate. Open it, to enter the graveyard. Walk forward until it shows a video. Now, James meets Angela. From now and on use your map to know where you go. After the video is over, exit through the west gates, and keep on following the path, and it will eventually turn into Wiltse Road. When you reach Sanders Street, run to Lindsey Street, and head North, until you reach Vachss Road. Run until you reach a Construction Site, and enter it. A video will play, and James finds a Radio inside. Then he sees a Patient Demon, and he takes a Wooden Plank from the barricade structure. From now and on, use the Wooden Plank, until further notice, for saving ammo. Now, hold R2 and walk up to the demon, and whack it, with the X button, until it falls down, and James will confirm that the demon is killed. Exit the Construction Site, and run to Martin Street and head North, until you see a corpse. Go up to the corpse, and take the Apartment Gate Key. Then, run to Katz Street, and head West, until you reach the Wood Side Apartments Gate, and enter it. Then, enter the double doors right in front of you to enter Wood Side Apartments. ========================= Wood Side Apartments ========================= When you enter, turn left and get the Map of the Apt. Building on the bulletin board, and then run up to 2F, and run to Room 205. After you enter, you will see a Flashlight on a fashion dummy. Get it, and a Mannequin will get up, but you don't have to kill it, so exit, and go up to 3F. Now try to get the key through the bars, and James will try to grab it, but then a young little girl comes, kicks the key away, and steps on James' hand. Now run to Room 301. After you enter, walk up to the shopping cart in the middle of the room, and take the Handgun, exit the room, and run back down to 2F. Now head East, until you hear a scream. Then head North, and you will see a demon glowing red! What is going on here! Enter Room 208, and there is someone murdered sitting in a chair. Then go to the shelf and take the Key to Room 202. Now, exit the room, and run to Room 202 and use the key. Inside Room 202, enter the bedroom, and go up to the hole in the wall, with green liquid coming out of it. Examine the hole, to get the Clock Key. Exit the room, and run to Room 208 again, and go up to the clock, and use the Clock Key on the clock face. ------------------------- Clock Puzzle ------------------------- --------------------------------------------------------------------- Now, turn the clock hands, to 9:10, and you should hear a clank. No matter what Riddle Mode you are playing, the answer to this puzzle is always 9:10. But the hands will start on different times every time. --------------------------------------------------------------------- Now, go to the right side of the clock, and push the clock, and a hole in the wall is revealed. Go through the hole, and you are now in Room 209. Exit the room, and enter the blue door, which is the North stairwell. Go up to 3F, and go inside Room 307, and a video will play of a Pyramid Head and 2 mannequins. After the video is over, get the Courtyard Key in the closet where James was hiding. Exit the Room, and head South to the end of the hall and head West and get the Fire Escape Key the little girl kicked. Now head East down the hall until you reach the end. Enter the Stairway door, on the right side of the hall. Go down to the very bottom, and head North on 1F through the opened hallway, to the end, and take the Canned Juice, in front of Room 107. Go back, and exit through the double doors and run West, and enter the other double doors. Go up to 2F and go in the laundry room beside the stairway door, where you just came from, and go up to the garbage shoot and use the Canned Juice to knock out the stuck garbage, in the shoot. Now, go back down to 1F and exit the lobby doors, and go to the bottom of the garbage shoot, and take the Coin [Old Man]. There is also a memo in the garbage. Study the memo, because later you will need to know something in it. Go back through the lobby doors and go through the Courtyard Door. Now is a good time to equip the Handgun. Now go to the pool, and run to the edge, and James will fall in. Go up to the baby carriage, and take the Coin [Snake]. Now, use the northwest steps to exit the pool. Now enter the east door of the courtyard, and enter Room 101. You should hear someone vomiting, so enter the washroom, and a video will play. James now meets Eddie. Exit the room, and go back from where you first came from. Go up to 2F, head West to the Fire Escape door, and use the Fire Escape Key, to move on to Blue Creek Apartments. ========================= Blue Creek Apartments ========================= You are now in a bedroom of Room 203 of Blue Creek Apartments. Go to the washroom and examine the toilet, to find a memo in a wallet. Examine the memo, and go to the living room of the apartment room, and go up to the safe. +++++++++++++++++++++++++ Safe Combination Puzzle +++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + To use the combination, rotate the dial with the D-pad to make it easier, until you reach the first number of the memo. Then turn the dial the direction it says, until you reach the second number, then turn the dial the direction it says, until you reach the third number, and finally, turn the direction it says, until you reach the fourth number, which is the last number. If you did it right the safe should open. If you don't fully understand how this works, I'll show you. Example: 15>>08<<12>>06. Turn the dial any direction until you reach 15, now turn the dial, by pressing right, until you reach 8, then turn the dial, by pressing left, until you reach 12, and then finally, turn the dial, by pressing right, until you reach 6. Now the safe should open. If you are still stuck, e-mail me, and tell me your numbers. Make the topic: SH2 Safe Combination. On Hard Riddle Mode, you will have some roman numerals, which you have to convert, and/or add. X is 10, V is 5, VV is 10, XX is 20, XV is 15, and X2 is 12, V5 is 10, and so on. Example: XV>>08<>06. Turn the dial any direction until you reach 15, now turn the dial, by pressing right, until you reach 8, then turn the dial, by pressing left, until you reach 12, and then finally, turn the dial , by pressing right, until you reach 6. The only reason to solve this puzzle is because there are 4 boxes of Handgun Bullets inside the safe. But you don't have to solve this puzzle, but it is easy, so you can solve it easily. On Extra Hard Riddle Mode there will be letters like a, j and more. a would be 1 and j would be 10. It is the number of what it is in the alphabet. Below is what the letter would be as a number. Once you have all the numbers you can solve the puzzle with the above. a b c d e f g h i j k l m n o p q r s t u v w x y z 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + After you finish the safe combination, you will find 4 boxes of Handgun Bullets inside the safe. Exit the room, and go through the stairway door, and beside the 2F door, in the stairway is the Map of the West Apt. Building, take it. Go down to 1F, and go inside Room 109. If it won't open then you need to see Eddie in Room 101 1F in the north building of Wood Side Apartments. When you're inside go through the white door, and a video will play. James meets Angela again, and she gives James, her knife. If you ever examine the knife during the game, you are more likely to get a certain ending. If you do not examine the knife, then you are not more likely to get that certain ending. Read the Ending Requirements section of this FAQ to figure out which ending you want to get. After the video is over, take the Coin [Prisoner] on the nightstand, and exit the room. Enter Room 105 and examine the secretarial puzzle desk. ------------------------- Old Coin Puzzle ------------------------- ------------------------------------------------------------------------- The solution to this puzzle is different based on which Riddle difficulty you chose. When you examine the desk, it will tell you how the puzzle works. The solutions to this puzzle on Easy, Normal, and Hard Riddle modes are listed below. Easy: Old Man, Empty, Snake, Empty, Prisoner Normal: Empty, Old Man, Prisoner, Empty, Snake Hard: Empty, Old Man, Empty, Snake, Prisoner Extra Hard: Old Man, Empty, Snake, Prisoner, Empty ------------------------------------------------------------------------- After you've solved the old coin puzzle, take the Lyne House Key, and go back up to 2F and use the Lyne House Key and enter Room 209. Inside, walk outside to the balcony and run over to Room 208, and get the Apartment Stairway Key on the bed, exit the room, and use the Apartment Stairway Key on the stairway door, and you will see Pyramid Head inside. =====-----=====-----===== BOSS 1: Pyramid Head =====-----=====-----===== =-=-=-=--=-=-=-= Difficulty: Easy =-=-=-=--=-=-=-= =====-----=====-----=====-----====----=====-----=====-----=====-----===== This is pretty easy. You actually don't even have to fire a single shot. All you have to do is run to the other side of the room when Pyramid Head gets near you. But he may swipe you with his Great Knife you don't do it at the right time. So wait in the corner at the beginning until he gets near you, and let him stop to raise his Great Knife - This is the time to run to the other side of the room. He will nail his Great Knife right into the ground where you were and it would definitely kill you if you were still there. But, you're not so go in the other corner of the room and wait there until Pyramid Head gets close to you. Again, wait for him to stop and lift his Great Knife and then leg it to the other corner; where you were before. Just keep repeating this strategy for awhile and the will be over. An alarm will sound of and Pyramid Head will turn around and head down the stairs. Doing this strategy will save you a lot of precious bullets so you should always do this. Remember, the fight is timed, so bullets won't do anything, and Pyramid Head is invincible. On Hard Action Mode, the fight will actually be around 5 minutes! So just try to hang in there. But if you don't feel safe doing this, there is a strategy with using the Handgun below, but the above strategy WILL work. Immediately raise the Handgun and start firing. To make it more safe, count off the shots in your head, and then reload in the menu. Pyramid Head wields a mighty blade so heavy that he has to drag it behind him. So, that means he will walk pretty slow. Pyramid Head only has two attacks. One is lifting up his Great Knife to slay James; the other, he grab you by your neck and try to strangle you. If you see him stop, that means he lifting up his Great Knife, so that he can take a swing at you, so run to the other side and shoot from there until he gets to the edge of the screen, and then run to the other side and shoot from there. After you've fired about 35 shots in Normal Mode (50 in Hard Mode) a siren will go off in the distance, and Pyramid Head will head to the stairs. When he's heading to the stairs, don't go near him, or he'll turn around, and very quickly slay James. So, let Pyramid Head go down the stairs, and the water will drain. Go down the stairs, and exit to West South Vale. =====-----=====-----=====-----====----=====-----=====-----=====-----===== ========================= West South Vale ========================= After you exit the Apartments, head North, and a video will play. James sees the little girl again, and she seems to know something about Mary. After the video is over, continue going North, and James will finally reach Rosewater Park. Keep on heading North, to the waterfront, and head West, and a video will play. James meets a strange woman, named Maria, whom looks just like Mary. Maria will follow James for the next portion of the game. Make sure Maria doesn't get killed, because it will be GAME OVER. Even if you shoot Maria once, she will die, so be careful. Now, head West to the other side of the park, and then head South, until you get to Nathan Avenue. Head West to The Texxon Gas Station, and take the Steel Pipe from the running car. Now, head West once again, and enter the front entrance of Pete's Bowl-A-Rama. After you're inside, enter the door on the left, and a video will play, after it's over, find the next door, and enter it. Go forward and another video will play. James meets Eddie again, and he tells James that the little girl's name is Laura. Later, James sees Laura exit the bowling alley. After the video is over, exit through the same door as Laura, and then exit through the main doors. Maria is running back to tell James to go after Laura. Run through the side parking lot to the gate in back of Pete's. Head South until Maria shows you where Laura went, and the door to get to the other side. Try to open the door, that Maria pointed out. It's lock and Maria will unlock it with her 3 keys, then try again, and it's open. Once you're inside, go up the stairs and open the door on the right, and go out the next exit, that leads outside. Once you're outside, go down the stairs, and head East until you reach Carroll Street. Now, head South until you see Laura enter the hospital. Now, follow Laura and enter Brookhaven Hospital. ========================= Brookhaven Hospital ========================= After you enter Brookhaven Hospital, get the Map of the Hospital on the bulletin board on the right side. Now, go to the Reception Office. Once, you're inside go through the next door to enter the Document Room, and take the Purple Bull Key on the desk, and exit both rooms. After you do that, enter the south stairwell and go up to 2F. First, you can get the Examination Room Key in the Lab Coat in the Men's Locker Room, but you do not need it. Now, enter the Women's Locker Room and examine the teddy bear on the table to get the Bent Needle. Now, go to the open locker and take the Shotgun, and exit the room. Enter the patients wing and enter Examination Room 3. When you're inside, go to the typewriter and examine it to get a memo that contains a 4-digit code. Exit the room, and go to M2, and get the Lapis Eye Key in the small nightstand. Exit the room and go up to 3F. On 3F, try to open the patients wing hall, and a number keypad will show up. On Easy and Normal Riddle Mode, enter the code 7335. On Hard Riddle Mode, enter the code 1328. Now, enter the patients wing hall. If you want to get rid of Maria, enter S3 and she will lay down on a bed and relax. After this happens, she can't join you anymore, so take the Roof Key in the nightstand and exit the room. Depending on how much time you spend with Maria, and if you check on her often, in S3, you will have a better chance of getting a certain ending. Read the Ending Requirements section of this FAQ to figure out what to do if you want to get a certain ending. Since you just got the Roof Key, go up to the roof. On the roof, look around, until you see a green book on the ground. Either look at it or just stand near it, or on it for a second. This can also make you have a better chance of getting a certain ending. Read the Endings and Ending Requirements section of this FAQ. Now go to the Elevator Control Room and Pyramid Head will knock you off the roof, and you are now in the Special Treatment Room, which was locked before. On Normal and Hard Action Mode, James will have Red Stamina after you fall, so use a First Aid Kit or two. Now, enter the second room from the left and read the blood writing on the wall. Write down or remember the 4-digit code, because you will need to know it very soon. Exit the room and go through the door that was lock, and now it's unlocked. Enter the patients wing and enter S14, and examine the weird looking box. ------------------------- "Louise" Puzzle ------------------------- ------------------------------------------------------------------------- First, combine the Purple Bull Key and the Lapis Eye Key. Now, on the push-button lock, enter the 4-digit code that you found on the Carbon Paper, in the typewriter in Examination Room 3. If you forgot the code, go to your Memo section in the main menu and see what it was. Now, on the turn combination lock, enter the code you got from the Special Treatment Room, and the box should open. ------------------------------------------------------------------------- Inside the box is a Piece of Hair. Now go to the Shower Room, and combine the Bent Needle, and the Piece of Hair, to get the Elevator Key out of the drain. Now, use the Elevator Key on the North elevator, and go down to 1F. On 1F, Enter C4, and walk forward to see Laura. That little brat, locked James inside Examination Room 2. James sees two new enemies that are called Hangers. Now, you have to kill the Hangers. =====-----=====-----===== BOSS 2: Hangers =====-----=====-----===== =-=-=-=--=-=-=-=-= Difficulty: Normal =-=-=-=--=-=-=-=-= =====-----=====-----=====-----=====---=====-----=====-----=====-----===== At the start, make sure you have your Shotgun equipped, keep on shooting the Hangers, until the get close to you. When they get close, run to the other side, or they will grab you. The best thing to do is to lure both Hangers to one side of the room, and then run to the other side and pump rounds into them. The Hangers only have one attack. That is coming up to James and grabbing and lifting him by his neck. Again, make sure the Hangers don't get too close or they grab James and pick him up. If this happens, rapidly press the D-pad and the shoulder buttons to get out more quickly, and lose less health. If your running low on Shotgun Shells after you kill the first two Hangers, equip the Handgun, and shoot around 15-20 shots at the Hanger, and it should die. =====-----=====-----=====-----=====---=====-----=====-----=====-----===== ========================= "Nightmare" Hospital ========================= After the video plays and it's over, you are in the Garden. Go through the door right in front of you to enter the Hospital again. Once inside, go through the door on the left side. Now, go up to 2F in the elevator. On 2F, go to M6, and take the Dry Cell Battery and the Basement Storeroom Key, on a small ledge, above the hands, and exit the room. Now, go up to 3F exit the patients wing, and enter the South stairwell. Now, go down the stairs, until you reach the very bottom, and enter the door. After you're inside, go up to the shelf and push it. After that, try to go down the ladder and Maria opens the door, and a video plays. After it's over, Maria will now stay with you and follow you for awhile. Go down the ladder to the Basement's Basement. Take the Copper Ring in the middle of the floor, and go back up the ladder, and exit the door. Now, go back up to 3F, and enter the patients wing, and enter the elevator, and go down to 2F. Before the elevator doors open, a strange message from a game show. Three questions are asked. After the elevator doors open, and you are on 2F, head to the Day Room, and try to open the fallen fridge, and then Maria will help you open it. Inside is a Lead Ring. Now go back up to 3F. If you want to collect your prize for the Trick or Treat announcement in the elevator, exit the patients wing and enter the Storeroom. Inside, go up to the blue box on the counter, and examine it. +++++++++++++++++++++++++ Trick or Treat Box +++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ On the box is a panel with nine buttons and looks like this: 1 2 3 Q1 o o o Q2 o o o Q3 o o o In order to get your prize you have to answer the questions correctly. No matter Riddle Difficulty, on the top row press the 3 button, on the middle row press the 1 button, and on the bottom row press the 3 button, and the box will open. Inside the box is Shotgun Shells x5 and 2 Ampoules! Just incase you forget the questions and want the answers to the questions here they are: 1. The Amusment Park in Silent Hill is called Lake Side Amusment Park. 2. Walter Sullivan killed the innocent kids. 3. Nathan Avenue is the only road you can take to get to Pale Ville. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you have opened the box and collected the Shotgun Shells x5 and 2 Ampoules, exit the room, and enter the patients wing for the last time. Go up to the North stairwell door. There are two 3D arms sticking out of the door. Go to the menu and combine use the Copper Ring and the Lead Ring, and the door is now unlocked. Go through the door, and go down to the very bottom of the stairs and enter the door. Now go follow the path, and you will see Pyramid Head. He's trying to spear Maria to death, so run quickly following the path before she dies. On Hard Action Mode, you will have to shoot Pyramid Head or whack him with any weapon to slow him down. My weapon of choice for this part is the Steel Pipe. When he first appears, whack him once, and walk backwards a couple steps, until Pyramid Head come closer, and whack him again. Walk backwards a couple more steps, until Pyramid Head comes closer, and whack him again. Keep on doing this until you get around the fenced window area, and then run for it, and once you get near the elevator, a video will play, and James will enter the elevator, but Maria will not make it, and Pyramid Head stabs her and kills her. Then the elevator goes up to 1F, and the video is over. Now, enter the Director's Room. Inside on the desk, James finds a map and the Hospital Lobby Key. Exit the room, and use the Hospital Lobby Key on the main entrance door to exit the hospital. ========================= Dark South Vale ========================= After you exit the Hospital, head South down Carroll Street, and then East on Rendell Street. Now, head South on Munson Street, and East on Saul Street and open the gate door. Now, run over the gate floor, dodging the Underhangers, and watch out for the gaps in the floor. At the end, enter the gate door. Now, continue heading East on Saul Street, North on Neely Street, until you reach Sanders Street. Now, head East on Sanders Street, and North on Lindsey Street to the second house to the right of Gonzale's Mexican Restaurant. On the porch you will find a letter and a Wrench. Take the Wrench and continue heading North on Lindsey Street to Katz Street, and head West on Katz Street, and go through the gate door, past the Apartments, and continue heading West, until you reach Munson Street. Now, head North on Munson Street, and West on Nathan Avenue, until you reach the entrance of Rosewater Park. Now, head North until you see some steps on the right. Go down them, and go down the stairs ahead of you to the left and walk forward, and go behind the "praying woman" statue, and dig up the tin box. Now, use you Wrench to open the tin box, and take the Old Bronze Key inside. Now, go back up the sets of stairs you came down before, and exit Rosewater Park. Now, head West on Nathan Avenue, to the Silent Hill Historical Society Museum, and use your Old Bronze Key, and enter the museum. Once inside, head forward, and enter the door on the left. Now go through the hole in the wall, and go down the very long walkway, and you will finally reach a door, enter it to enter the Unmapped Area. ========================= The Unmapped Area ========================= Now, enter the door right ahead of you. Now, enter the door near the demon. When you enter, you will see a hole in front of you. Jump down it. Now, you are trapped in well. Search every inch of brickwork, until you find an area that feels like James can break it. Take out your Wooden Plank or Steel Pipe, and whack the area until it breaks apart, and a door will be revealed, enter it. Now you are in a sewer. Follow the path, until you a door, and enter it. Now enter the door on the right, and take the Spiral Writing Key on the ground, and your Flashlight will turn off. Now, use your Drycell Battery. The room is filled with bugs! Go examine the panel beside the door, since the door is locked. ------------------------- Roach Trap ------------------------- ----------------------------------------------------------------------- Either 2 or 3 random numbers will be highlighted on the panel. The code to get out is with those numbers. Try different combinations with those numbers, until the door is unlocked. If you're numbers are 3, 6, 8, try 368, 386, 638, 683, 836, and 863, and the door will unlock, with one of those combinations. If your numbers are 6 and 9 then try 669, 699, 669, 996, 966, 969 and the door will unlock. ----------------------------------------------------------------------- After you have unlocked the door, exit the room, and go forward to the gate floor, and use your Spiral Writing Key, and the gate will open. Jump down to enter Toluca Prison. ========================= Toluca Prison ========================= When you start, a video with Eddie will play. He murdered someone again. After he exits, take the Tablet of "Gluttonous Pig" on the table at the back of the room. Now exit the room. Since there is no actual compass directions in Toluca Prison, I will refer to your map. North is up, East is right, South is down, and West is left. Now, Head North up the hall, until you reach a desk with the Map of the Prison on it, and take it. Now, head South down the hall, and enter the first door on the right, according to your map. You are now in the Shower Room. In the Shower Room, head North, until you reach a wall, and head East, and go through the "no doored" shower, and take the Tablet of "The Seductress," and exit the Shower Room. Now, head South down the hall, and enter the bottom row of cells. Enter the 9th cell from the left, and take the Wax Doll on the bed, and exit the cell. Now, enter the east corridor, and head North, and enter the top row of cells. Now, enter the 7th cell, and take the Tablet of "The Oppressor on the bed. Try to exit the cell, and it won't open! Keep trying, and James will force it to open. Now, since you have all of the 3 tablets, exit to the east corridor, and exit through the Double doors on the right side of the wall, to enter the Courtyard. Once outside, walk directly forward until you reach a scaffold. In the menu, combine the 3 tablets, and use them, and after they're all inserted, you should hear a scream/cry. Now head back to the double doors, and take the Horseshoe, that suddenly appeared, and enter the door. Once inside, enter the top row of cells, and enter the door that leads to the east corridor. Now, enter the last door on the left side, and exit the door on the other side of the demolished visiting room, to enter the civilian side of the Prison. On the civilian side, enter the door on down on the right side of the door you just came out of. Inside this visiting room, take the lighter on the counter, in front of the glass, and exit the room. Now, enter the last door on the right side, before the gate, and enter the next room inside. Now, take the Hunting Rifle on the wall. You can see another Hunting Rifle above, but it's barrel is busted. Exit the room, and enter the west corridor through the other door in the same room. Now, go through the gate. On the floor, you can see a white escape hatch on the ground, go on top of it. Since James can't open it, go in the menu, and combine The Wax Doll, Horseshoe, and the Lighter, and use them. Now, James opens the hatch. Jump down the hole. Now, head North and enter the door. Inside James makes funny comments, if you examine some of the dead prisoners in the foul corridor. Go through, the door on the other side of the room, and jump down the hole. After you jump down, walk forward, and open the door. Now jump down the hole. Down the hole, enter the large elevator, and go in the corner and it should descend. It may seem like a very long time, but it comes to the end. Do you realize how far down James is right now? He walked down 1 very long hallway, that descended, jumped down 5 holes, and just went down 1 really long elevator ride, that descended very deep. How is James going to get out alive? Lets find out later. Enter the light brown door to enter the Labyrinth. ========================= The Labyrinth ========================= As you can see, the door directly across from the entrance to the Labyrinth is blocked by wires, and there is a ladder visible. So you will need to find a tool to cut the wires. In the Labyrinth, I will tell you where to go by using compass directions. North is the top of your map, South is the bottom, and so on. Use your map to figure out where to go from now on, but make sure your flashlight is on so James can draw the map. Once you've explored the whole room you have found 3 ladders you can go down. If you want to get a new weapon go down the Northeast ladder or the one directly across from it (They both lead to the same room). Now you are in the same room as Pyramid Head so be careful. Once you have have the whole area mapped out you should find a room in the center. Enter the room on the East side. If you encounter Pyramid Head on the way to the room, just turn around and head the other direction until you reach the room and enter it. Inside you will find the Great Knife that Pyramid Head was carrying to start with, on a table, take it and leave the room. Go back up one of the ladders and go down the ladder in the Southeast corner. In this area, just follow the path and go up the ladder. In this room you will find a weird box of faces and an empty room, so examine the box of faces. ------------------------- The Box of Faces Puzzle ------------------------- ------------------------------------------------------------------------- This puzzle is very easy in Easy and Normal Riddle Difficulties. Keep in mind that some faces are upside-down and some are right-side-up. Rotate the box upward or downward until the right-side-up face with the red eyes is displayed. Now, if you look behind James, the entrance to the empty room has completely vanished! Now, with the red eyes right-side-up face displayed, rotate the box left or right so that one of the 3 upside-down faces is showing. Now, as you can see, there is a staircase in the empty room now, so you are done with the box of faces. On Hard and Extra Action Mode the solution is randomly selected each time so just keep trying it on different faces until it is correct. ------------------------------------------------------------------------- Go down the staircase and James will meet Maria. But James in in the other side of a Jail Cell and Maria is on the other side. Now, your job is to find the other side of the jail cell. After the video, go up staircase again and you should hear some spark-like sounds. Go up to the open breaker box beside the ladder and take the Wire Cutters that are stabbed into a wire. Go down the ladder and follow the path and go up the ladder at the other end. Now go to the door with wires blocking the entrance in the Southwest corner and use the Wire Cutter. Now go down the ladder in front of you. Go follow the hallway and go up the South ladder. Follow the hallway, on the right and go up the Southwest ladder. Go clockwise or counter-clockwise until you find an opening to another ladder (the ladder is near the middle) and go up it. Go up the South/ Southeast ladder. Follow the path, until you find an opening to a ladder and go up it. Pyramid Head is certain to block you way to the exit ladder, so lure him to an open area and then go up the East ladder by the East opening. Be sure to save your game here because there will be a boss fight really soon! Look at the paper on the ground if you want, but you can barely read it anyway. When your done with the partly-legible newspaper, enter the door. Equip the Shotgun and Follow the path, on the way you may notice many papers on the ground. Some are from today's date according to James. Continue walking the path and you should hear Angela scream and James will enter the door and will have to fight a Doorman Boss. =====-----=====-----===== Boss 3: Doorman =====-----=====-----===== =-=-=-=-=--=-=-=-= Difficulty: Normal =-=-=-=-=--=-=-=-= =====-----=====-----=====-----=====---=====-----=====-----=====-----===== If you find the 3D Control hard to use in this fight, just go in the menu and change it to 2D Control. Right when the fight starts, start blasting Shotgun rounds into the Doorman as fast as you can. If the Doorman is close to you and it falls on the ground, use that time to run to the other side of the room and reload. The Doorman has one attack of lumbering over and lifting its doorframe over James's head like a hood. The range of this attack may surprise you so stay as far away from the Doorman as possible at all times. You will have to fire around 8-10 Shotgun shots on Normal. Then Angela will finish off the job and run out of the room. =====-----=====-----=====-----=====---=====-----=====-----=====-----===== After the fight, exit the room and continue following the path and go through the next door. There is a pair of handcuffs attached to the exiting lifting-gate (bars), so you can not go there yet, so investigate the 2 doors in the same corridor. After investigating the 2 rooms you will find a room with 6 hanged men and a room with 6 empty nooses. ------------------------- Free the Innocent Man ------------------------- ------------------------------------------------------------------------- The first thing you want to do is examine the 2 signs on the fence in the room with the 6 Hanged Men in it. They should give you a clue of what you have to do. All of the Hanged Men are positioned in a randomly chosen fashion. But on each Riddle Mode it is a certain one. Here are the solutions to this puzzle on all Riddle Modes: Easy Riddle Mode: The Kidnapper is the innocent man. I basically tells you. Normal Riddle Mode: The Arsonist is the innocent man. There was no proof that he did it. Hard Riddle Mode: The Counterfeiter is the innocent man. He's the one speaking about the crimes of all the truly guilty men. Extra Hard Riddle Mode: The Thief is the innocent man. The man speaking never mentions him. Once you determine the Innocent Man in this room (where he is located), head to the room with the 6 empty nooses inside. Once inside, find the noose that is in the same spot of the Innocent Man in the other room. Once it's found, Press A to pull it down. Now, exit this room and head back to the other room. If done correctly, you should notice that the Innocent Man is gone, and there is something where he was. Go over to where his location was and pick up the Key of the Persecuted. If you don't do this puzzle correctly each time there will be 2 Patient Demons in the corridor each time, so make sure you do the puzzle correctly. ------------------------------------------------------------------------- Now follow the hallway to the handcuffed gate and use the Key of the Persecuted. Now, go down the ladder follow the path and enter the white door since the gate is locked. Inside, a video will play. Maria has died again! Could she be real? After the video, you will be outside. Now the gate is open, so proceed through the last corridor of the Labyrinth that leads outside. Outside is a graveyard. If you examine the graves you will find these names: Walter Sullivan, Eddie Dombrowski, Angela Orosco, and himself, James Sunderland. Now, James must jump down his own grave. Once in his grave, it seems to be a long path, so follow it until it comes to and end with a door, enter it. =====-----=====-----===== BOSS 4: Eddie =====-----=====-----===== =-=-=-=--=-=-=-= Difficulty: Hard =-=-=-=--=-=-=-= =====-----=====-----=====-----=====---=====-----=====-----=====-----===== As soon as the video is over you should know what you have to do. Eddie has gone mad and now you have to kill him before he kills you. In this first room there is no strategy. So just pull out either the Shotgun, Hunting Rifle or the Great Knife. The best choice would be Great Knife. It is the most powerful weapon in the game and you will only need to swipe Eddie 1-2 times, depending on your Action Mode. But don't worry too much about being hit because Eddie walk move away from James when you approach him so go up to him with the Great Knife and swipe him and it should him him because of it's length. If not just try again until you can hear him panting and he will run into the next room. With the Shotgun and Hunting Rifle just start blasting away at him until he runs into the next room. But you should try going right up to him with the Shotgun and give him a few blasts. The Hunting Rifle should only be used if you decide to stay away from Eddie and fire at him and recover your health safely and be sure to use some Health Drinks for minor wounds, First Aid Kits for large wounds and the Ampoule for a painkiller by pressing R3. After you shoot Eddie a number of times he will end the draw and run into the next room. After he leaves be sure to get the Rifle Shells and Shotgun Shells. Reload, make sure you have good health, then enter the second room. In this room, there are giant racks of meat hanging from the roof so you can use them to block Eddie's shots. Eddie has 2 attacks. Either raising his .44 Magnum Revolver and shooting James or he will run up to James and punch him. In this room, it is best to use your Shotgun first because you should have plenty of ammo for it and not as much for the Hunting Rifle. Try to get close to Eddie so he only gets to punch you and inflict less damage and blast him with the Shotgun, but remember to keep your health good. When he runs after you just use the strafing buttons and directional buttons to get away and hide behind a meat rack and then come out and do it again. When he starts hiding behind the meat racks equip the Handgun because it is faster and better overall for this part. Find him behind the rack that he's behind and let him run, but since the Handgun is easy to ready your aim, aim at Eddie and take off some shots and repeat this process. Finally he dies in a brief video. If you want to there is a different strategy here. After the video, when Eddie approaches you, shoot him once, then run away so he can't get you back. It is best to try to attack Eddie at close range because he will run up to you and try to punch you, which is much better than being shot by his gun, which is much more powerful. James' health can still go red after 4 or 5 punches so be careful and be sure use use health often after contact from Eddie. Try to sneak up Eddie from behind. To do this simply hide behind the meat racks so Eddie can't see you. When he runs somewhere, run out and shoot him. After about 8-10 Shotgun blast Eddie should fall to the ground. He is dead now. So continue by exiting one of the 2 large doors where you haven't been yet. =====-----=====-----=====-----=====---=====-----=====-----=====-----===== ========================= Toluca Lake ========================= As soon as you exit through one of the doors, continue along the dock until you see a boat when the video plays. Now you have to row the boat across Toluca Lake. If you are playing Beginner, Easy or Normal Action Mode, it will be much more easier to control the boat. Press the D-Pad buttons to go the direction you want to. Hold Up to go forward, left to go left, and right to go right. But if you are playing Hard Action Mode this could be hard for you. You will have to use both Thumbsticks. By rotating both Thumbsticks in a clockwise fashion at the same time you will turn to the right. If you turn both Thumbsticks in a counter-clockwise fashion at the same time you will turn to the left. To move forward simultaneously turn the left Thumbstick counter-clockwise and the right Thumbstick clockwise. Try to do this very fast because the time you take to complete this will count in the final ranking at the end of the game. So at the beginning turn your boat until you face the light. Now row forward until you reach the dock to your "Special Place," which is the Lake View Hotel. ========================= Lake View Hotel ========================= Finally! You have reached your "Special Place." The Lake View Hotel. After the Boat Stage, equip your Shotgun until near the end of the game if you haven't already. Now, run forward to the courtyard of the Hotel. On the left fountain you will find the "Little Mermaid" Music Box. Look around for the main entrance to the Lake View Hotel and enter through the door. You will need to find a map. Look to your left and on the wall is the Map of the Hotel (for guests). When you look at the map you should notice that in box of Room 312 it says "Waiting for You..." Could Mary really be here? Next, enter the "Lake Shore" Restaurant and go to the piano. As you see in the video, Laura is here. She scared James by playing the piano but James denies it. This video is pretty important. It tells you many things, including Mary saying "Happy 8th Birthday to Laura." Laura says she turned 8 last week. So Mary is alive! Laura gives you the letter and claims she lost another one and runs out to find it. Go over to the area with the table and grab the "Fish" Key on one of the tables. You are done here so go out to the main hallway. There should be 2 Doormen out here and they are coming after you. Shoot them both with the Shotgun until they fall then kick them both. If you need or want Rifle Shells and Handgun Bullets x3 then enter the Store Room. If not, enter the Lobby and grab the Key to Room 312. Also, you can find the letter to James on the desk. It says that his videotape that he left is in the safe in the Office on B1F Then go back to the main hallway an go down to B1F. Once down here, find the elevator and grab the Thinner and go back upstairs. You are done on this floor so go up to 2F. Also, don't count on getting to Room 312 soon. You'll notice that there is a gate blocking the 3F hallway. On 2F, enter the Cloak Room to find the Key to Room 204 in a briefcase. But it is locked. So use the "Fish" Key to open it. Exit the room and if you want ammo and a Health Drink, check out the Reading Room. The Next thing to do is West Wing of rooms. Kill the 2 Doormen and enter Room 204 which is the only room you can enter right now. Inside on a desk you will find the Employee Elevator Key. Continue investigating, and you will find that there is a hole in the wall. So you can enter Room 202. In this room you will find a funny looking briefcase and some pictures on the bed. ------------------------- The Locked Briefcase ------------------------- ------------------------------------------------------------------------- As you can see, this briefcase is locked. You need to enter a combination of 4 letters. No, it is not Mary. Now is the time to use your Thinner. Go to the bed and investigate it. James will notice that there is one that is a picture of the case and the combination but it is crossed out in black marker. Go in the menu and use the Thinner. Now the combination will be revealed. Go back to the case and enter the same combination as in the picture and the case will open. Inside is the "Cinderella" Music Box. ------------------------------------------------------------------------- Now you want to go to the Employee Elevator Room which is across to the east side of 2F since you have the Employee Elevator Key now. Once inside, go over to the elevator and walk in. An alarm will sound. That means that the elevator can't support this much weight. James is not fat. Is is just his items. Check the panel on the elevator to find a note about weight allowance. Just outside of the elevator there is a shelf. Go and investigate it. In order to use the elevator you must empty your whole Inventory. Even if you have a letter James can't use the elevator. After putting all your things in the shelf, go back in the elevator and go down to 1F. You might feel scared discarding your weapons now but you will be just fine. On 1F, just outside of the elevator, grab the Map of the Hotel (for employees) on the corkboard. Now go to the Pantry and grab the hard to see "Snow White" Music Box on the shelf. Now you have all the Music Boxes. Exit the room and enter the Office. If you remember, this is where your videotape should be. Inside grab the Videotape and the Can Opener. For ammo, enter the Employee Lounge for Rifle Shells x2. If you go back to the elevator you can see that it will not move. So you have to find another way back to 2F. For a start, enter the blue door in front of the Office. Inside, go down the stairs and enter the basement through the door at the bottom. In this area. There will be 2 Mannequins that you will have to run past and you have no weapon to use on them. So check your map and enter the Boiler Room to get the Bar Key then exit the room. Check your map again and enter the Kitchen. Inside the Kitchen you should find a large tin. Now is the time to use the Can Opener. After you've opened the can you will find lightbulbs inside. Who keeps lightbulbs in a can? James will take one, then continue on by entering the "Venus Tears" Bar. Inside the bar it is dark and James can't see clearly enough to put the Bar Key through the key hole to unlock it. Behind the door is a lamp on the bar. Use the lightbulb and James will put it in. Now exit through the door. Now you are in a familiar place, the basement for guests. Go up the stairs to 1F, then go up again to 2F. On 2F go to the Employee Elevator Room and reclaim your things from the shelf. Exit the room and enter the Lobby. Go down the stairs and examine the Music Box Player. ------------------------- Music Box Puzzle ------------------------- ------------------------------------------------------------------------- On Easy Riddle Mode, just put the 3 Music Boxes in any of the 3 slots. On Normal Riddle Mode, you will have to put them in specific places from the description of each slot. Cinderella fled at midnight, Snow White woke from death, and the Little Mermaid was a mute for time. On Hard Riddle Mode they positions are different. The "Little Mermaid" Music Box goes in the front. The "Snow White" Music Box on the east side, and the "Cinderella" Music Box on the west side. After all 3 Music Boxes are put in correctly, examine it once more and make the music play and the Music Boxes will rotate and the Hotel Stairway Key is on a Music Box. ------------------------------------------------------------------------- Take the Hotel Stairway Key and then head up to 3F and use the Hotel Stairway Key and open the gate blocking the way. On 3F, use the Key to Room 312 to open it. Inside, walk around until you find a working VCR. Put the videotape in. After awhile of the video, Laura will enter the room. After the video James can hear Mary talking on his Radio. She must be in the Hotel! Exit the room. ========================= "Nightmare" Hotel ========================= If you have the Dog Key, you can enter the Observation Room and end the game. If not, head down to 2F. If you enter the Reading Room on 2F there are headphones on the desk. If you listen to this you are more likely to get a certain ending. It is your choice if you want to listen to it or not. For more information, check out the Ending Requirements section of this FAQ. Now, enter the west corridor and if you enter certain doors you will be warped to a different area. Room 207 and Room 204 warp to each other. Room 202 warps you ever to Room 219. Room 219 warps to Room 220. Room 220 warps you to Room 207. And lastly, Room 212 warps over to Room 202. So just enter Room 202 and it will warp you to Room 219. From here, just go to the elevator and go down to B1F which is the only elevator button that works. After going down to B1F, you can see that this floor is completely flooded. You will have to work around this floor like this. First, enter the "Venus Tears" Bar where you can find 5 Health Drinks with the other drinks on display. They camouflage with there surroundings. Once done here, enter the kitchen. If you need ammo, here is the place. There are Shotgun Shells x2 on the Kitchen counter and there are Rifle Shells x2 in the back on the shelf. Once done here, exit the room and enter the blue door to see a video of Angela. If you have not yet examined the knife it will affect the ending. Fore more information, check out the Ending Requirements section of this FAQ. After the video, you are left with fire in the middle of the stairs. Don't try to go through it, James will just lose health. Exit through the door and re-enter the room. It is different. It is the same as before though. Continue up the stairs and go through the door. You are now on 1F again. Go North until you see a path that goes east, north, and east again. Follow it and enter the door to find a room full of Underhangers under the gate floor. Just run through the hallway, dodging them until you come to a door, enter it. In here you will find 9 Save Points! Nine Red Squares. I think they are trying to tell you to save your game here. After this point, there are the 2 last bosses of the game. Equip the Hunting Rifle and keep it ready for the rest of the game. Enter the door. =====-----=====-----===== BOSS 5: Pyramid Head Duo =====-----=====-----===== =-=-=-=-==-=-=-=-= Difficulty: Normal =-=-=-=-==-=-=-=-= =====-----=====-----=====-----========-----==========-----=====-----===== You've already fought 1 Pyramid Head before, now you are about to fight 2! Right at the beginning run to a corner, preferably the corner farthest away from the 2 Pyramid Heads. From there try to take off 2-5 shots on Easy and Normal Action Mode then strafe out of the way using either L1 or R1 for either direction and run to the next corner or the corner directly across from your current location before either Pyramid Head stabs you. Don't under-estimate their range. It may surprise you. The 2 Pyramid Heads only have one attack that is coming up to James and stabbing him with their Spears. On Hard Action Mode try to take only 1-2 shots because the Pyramid Heads move much faster. It is better to take only 1 shot and get away clean than to take 2 shots and get stabbed. But if you are sure you can make it, take 2 shots then strafe out of the way by using either L1 or R1 appropriately. After about 10-12 shots on Normal Action Mode the Pyramid Heads should stop and go towards the center and stab their spears through themselves and die. On Hard Action Mode you will have to shoot either Pyramid Head more times. Also, it doesn't matter which Pyramid Head you shoot because it's like they share their health. When you defeat the 2 Pyramid Head continue to move on. =====-----=====-----=====-----========-----==========-----=====-----===== ------------------------- Pyramid Head Eggs Puzzle ------------------------- ------------------------------------------------------------------------- After you have finally defeated the 2 Pyramid Heads examine their corpses to find the Rust-Colored Egg and the Scarlet Egg in both of the Pyramid Heads' hands. Use them to open the 2 exiting doors by inserting them into either door, but they must be inserted into different doors. ------------------------------------------------------------------------- After you have inserted the 2 eggs go through one of the 2 doors. After you have done so, find the main entrance and try to exit the hotel. You are now in a long hallway. A recording of Mary will start to play. If you stay and listen to the whole thing or run quickly and go through the door at the end of the hallway, it will most likely effect which ending you will receive. So make a decision and go through the door when you're ready. Now you are actually outside, it is raining now. Find your way to the stairs and go up all the way to the top. It will take awhile. When you're at the top a video will play and you now have to fight the Final Boss in the game. =====-----=====-----===== BOSS 6: Maria/Mary Demon =====-----=====-----===== =-=-=-=-=-=-=-=-=-=-= Difficulty: Very Hard =-=-=-=-=-=-=-=-=-=-= =====-----=====-----=====-----========-----==========-----=====-----===== This boss is quite similar to the Hangers but is quicker at moving and has more attacks. This last boss has 2 attacks. It will spit out a cloud of black moths that will swarm around James to prevent you from moving. To get out of this attack wiggle the movement controls and the shoulder buttons. The other attack is is very lethal so try not to let it happen to you. It will try to get close to you, hovering above you, and it will snatch James with its long black tail. Beware of the speed of the attack because it may surprise you. To get out of it wiggle the movement controls and shoulder buttons then run away. If the demon is close to you, you should consider strafing in either direction to get away. So in order to beat this final boss, try to stay as far away from the demon as possible and use the Hunting Rifle's accuracy to get the job done. After you shoot the boss several times it should fall on the ground. Go up to the helpless demon on the ground and choose your weapon of choice and finish off the demon... Good Job, you have now beaten the game. =====-----=====-----=====-----========-----==========-----=====-----===== ************************* 11. SPEED WALKTHROUGH ************************* ------------------ | Legend | | ======== | | New Area | | ======== | | ------ | | Puzzle | | ------ | | +++++++++++++++ | | Optional Puzzle | | +++++++++++++++ | | **** | | Boss | | **** | ------------------ =====-----=====-----===== LETTER FROM SILENT HEAVEN =====-----=====-----===== =============== EAST SOUTH VALE =============== -At the beginning, exit the Restroom, take the Map of Silent Hill from Jams car and head west to the stoned stairs and go down them -Follow the path to the Graveyard and enter it -Find Angela and then exit the Graveyard through the other west exit -Follow the path and grab the Chainsaw if it's in the log -Keep heading east, through the next fence door and it will turn into Wiltse Road -Head west on Sanders Street and follow the "shadow", by heading north on Lindsey Street and East on Vachss Road and enter the Construction Site -James will find a Radio and rip off a Wooden Plank from the structure -Kill the Patient Demon and exit the Construction Site -Head west back to Lindsey Street, head south, west on Katz Street and north up Martin Street -Take the Apartment Gate Key and head south back down Martin Street -Head west on Katz Street until you reach the Wood Side Apartments gate, and enter it along with Wood Side Apartments ==================== WOOD SIDE APARTMENTS ==================== -Grab the Map of the Apt. Building and head up to 2F -Enter Room 205 and take the Flashlight -Go up to 3F, try to get the key on the other side of the gate thing, get Handgun from Room 301 in the shopping cart and go back down to 2F -Head east until you hear a scream/cry and head north to Room 208 -Grab the Key to Room 202 on the left shelf and exit the room -Head to Room 202 and enter it with the key -Enter the left room to find a small hole in the wall -Investigate the hole to get the Clock Key -Head back to Room 208 and find the clock in the left room ---------------------------------------------- -Open the Clock Face and set the hands on 9:10 ---------------------------------------------- -Push the clock and go through the wall to Room 209 -Exit the room and go up the stairwell to the right to 3F -Enter Room 307 to find Pyramid Head and James will hid in the closet until he leaves -Get the Courtyard Key from the closet and exit the room - Head south down the hallways and get the Fire Escape Key by the gate thing -Head down to 1F through the east stairwell -Go down the 1F corridor and get the Canned Juice in front of Room 107 -Exit through the lobby doors and head west to the west entrance, where you first came in -Go up to 2F and put the Canned Juice down the garbage shoot, in the laundry room -Go back down to 1F and go outside to the incinerator to get the Coin [Old Man], and head back up to 2F -Head west down the corridor to last door, in front of you -Go through the door, and James will use the Fire Escape Key and go over to Blue Creek Apartments ===================== BLUE CREEK APARTMENTS ===================== -Go over to the washroom and get the memo from the toilet -Go into the main section of the room and examine the safe on the chair +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -Use the memo to solve the puzzle -Turn the dial to the first number -Turn the dial, pressing right, until you reach the second number -Turn the dial, pressing left, until you reach the third number -Turn the dial, pressing right, until you reach the last number +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -Take the ammo from the open safe and exit the room -Enter the east stairwell and take the Map of Blue Creek on the floor -Go down to 1F and enter Room 109 -Enter the white door near the middle of the room -James meets Angela again and she gives him a Knife -If you examine this Knife it may effect which ending you'll receive -Take the Coin [Prisoner] on the nightstand and exit the room -Enter Room 105 and examine the secretarial desk -------------------------------------------------- -Solve the puzzle with the Riddle Mode you are on: -Easy: Old Man, Empty, Snake, Empty, Prisoner -Normal: Empty, Old Man, Prisoner, Empty, Snake -Hard: Empty, Old Man, Empty, Snake, Prisoner -Then you will get the Lyne House Key -------------------------------------------------- -Exit the room and head up to 2F -Enter Room 209 and use the balcony to go over to Room 208 -Take the Apartment Stairway Key, run back to Room 209 and exit the room -Enter the northeast locked stairwell with your Apartment Stairway Key ************************************************************************* -You will now have to fight Pyramid Head -As soon as you can play, make sure your Handgun is equipped -Shoot Pyramid Head several times until he gets in the screen -Run to the far corner and try to empty a full clip or more into Pyramid Head -Run back to the other corner and shoot him ore from there -Repeat this process until you in the second corner and the alarm sounds off -Pyramid Head will head towards the stairs and go down, don't go near him ************************************************************************* -When Pyramid Head is gone, the water in the stairwell will drain -Go down the stairs and exit to West South Vale =============== WEST SOUTH VALE =============== -Go down the stairs and head north to Rose Water Park -On the way James meets Laura in a video and then she runs off -Run north, to the Rosewater Park waterfront and meet Maria in the video -Make sure you do not kill Maria or it is GAME OVER -Exit the park by heading west and at the steps head south to Nathan Avenue -Head west to Texxon Gas and take the Steel Pipe in the car hood -Now continue west to Pete's Bowl-O-Rama and enter it through the front double doors -Enter the door on the left and after the video find the other door in the room and go through it -Go up to Eddie for a video -Enter the double doors where Laura went through and exit the bowling alley through the double doors where you came in -After Maria comes back run south down the area east to the entrance and enter the gate -Head south towards the end of the alley for the video and try to enter the locked door -Maria will open the door with her 3 keys and then enter Heaven's Night -Run up the stairs and enter the green door on the right -Find the exit door and go through it -Run down the stairs and head south until Maria spots Laura run into the hospital and enter Brookhaven Hospital =================== BROOKHAVEN HOSPITAL =================== -Grab the Map of the Hospital on the left board and enter the Reception Office -Go through the other door and grab the "Purple" Bull key on the table, and exit both rooms -Enter the stairwell nearby and go up to 2F -Enter the Women's Locker Room to get the Bent Needle in the teddy bear and the Shotgun in the locker -Enter the patients' wing, enter the Examination Room 3 and get the code on the blue carbon paper -Exit the room, enter M2 and take the "Lapis Eye" Key -Now go back through the double doors to the other corridor -Go up to 3F, enter the patients' wing with the code, which is 7335 on Easy and Normal Riddle Mode and 1328 on Hard Riddle Mode -Enter S3 so Maria can have a rest -Take the Roof Key on the nightstand and go up to RF, using the other corridor -Run over to the diary (examine it if you want; it may affect which ending you'll receive) and run to the fence near the Elevator Control Room -Pyramid Head will knock you off the roof to the locked Special Treatment Room -Enter the 2nd closest door to the camera, get the number on the wall then run to S14 and enter it --------------------------------------------------------------------- -Combine the "Purple Bull" Key and the "Lapis" Eye Key and use them -Enter the code you found on the blue carbon paper in the Examination Room 3 on the push-button lock -Enter the code you found on the wall in the Special Treatment Room on the turning lock --------------------------------------------------------------------- -Open the box and take the Piece of Hair -Now go to the Shower Room in the same corridor and combine the Bent Needle and the Piece of Hair nd use them by the drain to get the Elevator Key -Enter the elevator in this corridor and go down to 1F -Enter C2 and find Laura for a video; she takes and locks James in the Examination Room and now you will have to fight a boss ****************************************************************** -Equip your Shotgun and blast away at the Hangers -Try to stay away from them so they can't pick you up or kick you -Shoot them until they get close to you then run to the opposite corner -Stay away from them while you shoot until they both die and a 3rd will come out -Do the same until this one is dead and it is over ****************************************************************** ==================== "NIGHTMARE" HOSPITAL ==================== -Go through the door beside you and enter the next area through the left wall -Go in the elevator and go up to 2F and enter M6 -Take the Dry Cell Battery and the Basement Storeroom Key where the hands reaching up are -Go up to 3F via the elevator and enter the east corridor -Enter the stairwell and go all the way down to the basement and go through the door, using the Basement Store Room Key -Push the shelf and try to go down the ladder -Maria will come in, go down the ladder and get the Copper Ring -Go back up to 3F, enter the patients' wing and enter the elevator -Go down to 2F and a trivia will come up, like a radio, maybe James' -On 2F enter the Day Room and get the Lead Ring from the hard to open fridge, with Maria -Go back up to 3F if you want to answer the trivia and enter the Store Room after entering the east corridor -Go up to the weird box and examine it +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -For the first row of numbers, press 3 -For the second row of numbers, press 1 -For the last row of numbers, press 3 -If answer incorrectly, yellow spray will come from the room and drop your health the red +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -Take the 4 Shotgun Shell packs and the 2 Ampoules inside the box -Now go back to the patients wing and examine the stairwell door -In the menu, combine and use the Copper Ring and the Lead Ring -Go through the unlocked door and go down the stairs to the door and go through it -Run down the hallway and Pyramid Head will come and attack Maria -Just run quickly down the corridor to the last hallway where Maria starts running and run down the hallway to the elevator for a video -Maria wont make it so it was kind of useless protecting her -Now you are on 1F, enter the Director's Room and get the Hospital Lobby Key along with the examining the map -James will see Laura walk by, do the same by going through the lobby doors with the Hospital Lobby Key =============== DARK SOUTH VALE =============== -Head southeast until you get to Saul Street and run on the gated path with the Underhangers, and dodge them -On the other side, go through the door -Run northeast to Lindsey Street and grab the Wrench on the porch of the second closest house to Gonzale's -Head north then east on Katz Street and go through the now unlocked gate door past Wood Side Apartments -Run up to Rosewater Park and find the Praying Woman Statue -Go behind it, dig and use the Wrench -Take the Old Bronze Key in the tin box and run back to Nathan Avenue -Head northwest up Nathan Avenue and enter the Silent Hill Historical Society with the Old Bronze Key ================= THE UNMAPPED AREA ================= -Enter the second room via the door on the right -Find the hole in the wall and go down the really long descending stairs until you reach a door, go through it -Go through the next door and follow the hallway to where the Patient Demon is and enter the door in front of you -Jump down the hole and you will be in a well -Search the well for some "different" and weak bricks, then equip either the Wooden Plank or the Steel Pipe and whack it 2-3 times -Enter the door and follow the path to the first door and go through it -Get the Spiral Writing Key and your Flashlight battery dies -Use the Drycell Battery to replace the old one ----------------------------------------------------------------- -Examine the keypad in the bug-filled room -Either 2 or 3 numbers will be illuminated on the keypad -Use them to solve the puzzle by trying each combination possible -There is always only 6 possible combinations -Example - 1,2 - 121, 211, 112, 212, 122, 221 1,2,3 - 123, 132, 213, 231, 312, 321 ----------------------------------------------------------------- -Exit the room and use the Spiral Writing Key to open the locked gate door on the floor and jump down the hole ============= TOLUCA PRISON ============= -After the video, get the Tablet of "Gluttonous Pig" and leave the room -Head upward until you find the Map of the Prison on a table on the left and head downward and enter the second door on the left -Head north and then east and enter the open shower room and get the Tablet of "The Seductress" -Enter the south row of jail cells and get the Wax Doll from the second last cell -Enter the north row of jail cells from the east side of the prison and get the Tablet of "The Oppressor" -Exit to the Courtyard and find the scaffold -Combine and use the Tablet of "Gluttonous Pig", Tablet of "The Seductress" and the Tablet of "The Oppressor" on the front of it, where the picture of the Pyramid Heads are -Head back to the entrance and get the Horseshoe on the door handle -Use the north row of jail cells to get to the east side of the prison and enter the civilian side of the prison through the last open door on the left -Enter the next door on the left and get the Lighter by the glass -Enter the last door on the right and enter the next room in the Warden's Office and take the Hunting Rifle hanging up -Go through the gate next to the Warden's Office and combine and use the Wax Doll, the Horseshoe and the Lighter on the hatch to make a handle -Jump down the hole and go the door directly in front of you -Go through the other door and jump down the hole -Open the door and jump down the next hole -Enter the elevator and go in one of the 2 far corners for the elevator to start its descent -After the terribly long elevator ride go through the one and only light brown door to enter the Labyrinth ============= THE LABYRINTH ============= -James draws his own map if you have the flashlight on so do so -If you want a new weapon, follow the path to the northeast ladder and go down it -Run left down the turning hallway and enter the first room on the left -Get the Great Knife on the table -Leave Pyramid Head's lair by going back where you came from, to the main area -Follow the path to the southeast ladder and go down it -Go down the corridor and go down the next ladder -Examine the box of faces ------------------------------------------------------------------------ -On Easy and Normal Riddle Mode rotate the cube until you get the right- side-up red face and turn the cube left or to one of the 3 upside-down faces -On Hard Riddle Mode there is no set solution, just keep trying until you get it right ------------------------------------------------------------------------ -Run past the box of faces, into the grated room and go down through the now doorway stairs to a video -After the video, get the Wire Cutters from the electrical box near the box of faces -Go back to the main area and use the Wire Cutters to cut the wires blocking the door across from the entrance to The Labyrinth and go down the ladder -You should hear or encounter Pyramid Head in one or two areas in the low water, just be careful of his attacks -Go up the first ladder on the right and go down the hallway and go down the southwest ladder -Find the other ladder and go up it and follow the path to find another ladder, go down it -Find the only other ladder in the area and go up it -Run forward and go down the ladder and go up the first ladder on the left -Go through the door and go down the hallway of papers for a video and you will now fight another boss ********************************************************************** -If you haven't already, equip you Shotgun and blast the Doorman a few times until he gets pretty close to you. Always run to the other side of this room because it's very small -Shoot 2-4 times and he should fall down and get up -Repeat this a few times, using the strafe buttons to get f of some situations, until the Doorman is dead ********************************************************************** -After the video exit the room and go through the next door to find 2 weird rooms, another puzzle ---------------------------------------------------------------------- -Run to the first room to figure out the locations of the hanged men and then run to the other room and pull the noose in the same location as the body of the wrongfully accused man -There solutions are: Easy Riddle Mode: Kidnapper Normal Riddle Mode: Arsonist Hard Riddle Mode: Counterfeiter ---------------------------------------------------------------------- -Run back to the first room and grab the Key of the Persecuted and go through the last door in the hallway and use the Key of the Persecuted to unlock the handcuffs attached to the gate -Go down the ladder and go through the white door for a video -Now go through the now opened gate and go up the ladder -Go in the Catacomb and go down your grave -Follow the long path and enter the next room for another boss ********************************************************************** -As soon as you can play, equip the Great Knife and swing it at Eddie once on Easy and Normal Action Mode, causing him to go to the next room, or twice on Hard Action Mode -If you don't have it, use the Hunting Rifle, a few shots -In the next room, equip your Shotgun and take off a few shots at Eddie -Try your best to not let him shoot you, so use the strafe buttons when he readies his gun -After awhile, he will get confused and hide behind the meant racks -Run up to him to make him move, then shoot him -If you find it difficult with the Shotgun, use the Handgun, but not the Hunting Rifle, it takes to long to ready your aim -Keep shooting him until he dies for a video ********************************************************************** -After you've defeated Eddie, exit the area by going through one of the 2 large doors where you haven't been yet =========== TOLUCA LAKE =========== -Run along the dock to the boat and get in it -Use the D-pad to move the boat on Easy and Normal Action Mode -On Hard Action Mode you will have use both the thumbsticks -Move the left thumbstick counter-clockwise and the right thumbstick clockwise simultaneously to move forward -Move both thumbsticks counter-clockwise simultaneously to turn left -Move both thumbsticks clockwise simultaneously to turn right -When you get in the boat, move forward to get going and turn right until you see the light from the lighthouse -Continue moving forward until you reach the Lake View Hotel for a video =============== LAKE VIEW HOTEL =============== -Run into the courtyard of the hotel and get the "Little Mermaid" Music Box on the fountain -Enter the Lake View Hotel via the door at the top of the steps -Take the Map of the Hotel (for guests) on the left corkboard and enter the "Lake Shore" Restaurant -Get the "Fish" Key on the set table and go near the piano for a video -Go down to B1F and get the Thinner in the elevator and go back up to 1F -Enter the Lobby and then the Reception and get the Key to Hotel Room 312 -Go up to 2F and enter the Cloak Room -Use the "Fish" Key to open the briefcase and get the Key to Hotel Room 204 inside -Enter the west side of 2F and enter Room 204 with the key and take the Employee Elevator Key on the desk -Go through the hole in the wall to Room 204 and use the Thinner to erase the ink over the photo on the bed ----------------------------------------------------------------------- -Go over to the briefcase to the right of the bed and use the code you got from the photo on the bed to open the briefcase ----------------------------------------------------------------------- -Get the "Cinderella" Music Box from the now open briefcase and run to the east side of 2F and enter the Employee Elevator Room -Go in the elevator and see the note on weight allowance and exit the elevator and examine the shelf nearby -Now put every single one of your items in the shelf and go back in the elevator and go down to 1F -Get the Map of the Hotel on the left corkboard and enter the Pantry -Get the "Snow White" Music Box on the shelf to your right and enter the Office -Take the Videotape and the Can Opener in the open safe and enter the stairwell with the blue door, beside the Office and go down to B1F -Enter the Boiler Room and get the Bar Key on the generator and enter the Kitchen -Use the Can Opener to open the can on the counter and take the Light Bulb -Enter the Venus Tears Bar and put the Light Bulb in the lamp on the counter and exit the bar, using the key and go back up to 2F -Go to the east side of 2F and enter the Employee Elevator Room and get all of you items back and go exit to the middle of 2F and go down the stairs to the large music box ----------------------------------------------------------------------- -On Easy Riddle Mode just put in the 3 Music Boxes in any of the 3 slots -On Normal Riddle Mode the "Snow White" Music Box goes in the front, the "Cinderella" Music Box goes on the left and the "Little Mermaid" Music Box goes on the right -On Hard Riddle Mode the "Little Mermaid" Music Box goes in the front, the "Cinderella" Music Box goes on the left and the "Snow White" Music Box goes on the right -Select "yes" to make the music box play when it asks you and it will play correctly ----------------------------------------------------------------------- -The music boxes will turn to the inside and 3 others will be facing you now -Take the Hotel Stairway Key on the middle music box and run up to 3F, using the key to open the gate -Enter Room 312, using the key and insert the Videotape into the VCR to the right of the TV for a video ================= "NIGHTMARE" HOTEL ================= -Go down to 2F and enter the west side of the floor -It may effect which ending you'll receive, but if you want to, you can enter the Reading Room on the same floor and listen to the headphones, first -Try to enter Room 202 and you will be transported to the east side of 2F -Go through the double doors to the south and enter the elevator and go down to B1F -The basement is now flooded but you can still get around -Enter the Venus Tears Bar and use the Kitchen as a passageway to the next corridor and enter the stairwell for a video -After the video, exit the stairs that are different than before and then they will be normal again -Follow the path northeast and go through the door -Run along the path with Underhangers underneath it, ignoring them, and go through the next door -Equip the Hunting Rifle and go through the double doors to the Lobby ************************************************************************* -Right when you can play run into the farthest corner and start shooting at the Pyramid Heads -You should be able to take off at least 3-4 shots on Easy Action Mode, 1-2 shots on Normal Action Mode and 1 on Hard Action Mode -On Hard Action Mode try to only take off one in each corner you visit because you may get stabbed -After you've taken off the appropriate amount of shots using the R1 and L1 buttons to strafe out of the way, to the next farthest corner -Keep firing at the two Pyramid Heads, traveling to the farthest corner each time, and you should find this battle quite easy -Just make sure the Pyramid Heads don't get close to you so hold L2 to position the camera on the Pyramid Heads when you're shooting at them -Keep in mind that it doesn't matter which Pyramid Head you are shooting each time, they split the damage each one takes -After about 10 shots on Normal Action Mode the two Pyramid Heads should head towards the center on the Lobby and they will stab their spears into their heads, oddly enough, to end the battle ************************************************************************* -Examine the Pyramid Heads' corpses to find the Rust-Colored Egg and the Scarlet Egg in their hands -------------------------------------------------------------------------- -Find the 2 exiting lobby doors and insert the Rust-Colored Egg and the Scarlet Egg into either one of the two doors, but you must put one in each door -------------------------------------------------------------------------- -Exit through one of the 2 doors and go through the door that you first came into the hotel and you will be in a long hallway -It may change which ending you will receive if you listen to the whole recorded conversation or not -Once you've decided what to do and you've done it, go through the door at the end of the long hallway -Turn to your left and start running up the many stairs, as it turns, follow it to the very top for a video, then the final boss in the game ************************************************************************* -Right when you can play run away into a far corner and use your Hunting Rifle's amazing accuracy to hit the demon -Make sure that when you see the demon spit out what looks like butterflies, you keep running until they fly away because they can harm you -Try not to get to close to the demon or it will try to grab you and hold you up in the air, inflicting damage -Keep running into corners, staying away from the demon, and use the Hunting Rifle to shoot the demon -Be sure to dodge the demon's attacks and you should do well -Be sure to hold L2 to position the camera on the demon when you're shooting at it to see how close it is to you and run away when it gets close -If you ever get attacked which will probably happen, use the movement controls and the shoulder buttons to get out of the attack faster -The demon will spit out its butterflies several times so stop shooting when this happens and run until they fly away -After many shots the demon should fall to the ground and it is now helpless -Take out your weapon of choice and take out the demon -If using the Great Knife press A hard so James will do a downward attack, hitting the demon -After you have officially killed the demon you have beat the game, congratulations! ************************************************************************* ************************* 12.ENDING REQUIREMENTS ************************* ============ Maria Ending ============ -Immediately go where Maria tells you to go. Do not go the opposite direction or make her tell you twice -Make sure Maria suffers none or very little damage -Spend a long time with Maria before leaving her in Room S3 3F of Brookhaven Hospital -After you leave Maria in Room S3 3F Brookhaven Hospital, return and check on her often -After leaving Maria's cell in the Labyrinth try to re-enter the room (the white door, not down the stairs) -At the last long corridor before the Final Boss after the Pyramid Head Duel don't listen to the conversation and quickly run forward until you reach a door ====================== Avoid the Maria Ending ====================== -Hit Maria with the wooden plank a few times but do not kill her -In the Inventory Examine the Photo of Mary and the Letter from Mary -After you meet Maria in Rosewater Park run as fast as you can to room S3 3F in Brookhaven Hospital =============== In Water Ending =============== -Examine Angela's Knife in your Inventory -Read the Diary on the Hospital Rooftop -After viewing the videotape go down to the Reading Room on 2F of "Nightmare" Hotel (Lake View Hotel) and listen to the recorded conversation on the headphones on the desk -Listen to the entire last corridor conversation of Mary sick in bed before the last Boss Fight -Go through the game with Red health status often ============ Leave Ending ============ -Recover your stamina(health) as soon as it drops. Try to keep green stamina throughout the whole game -After meeting Maria in Rosewater Park do not head east and do not make Maria tell James which direction the Hotel lies -Listen to the entire sick bed conversation of Mary sick in bed in the last long corridor before the last boss fight -Do everything that is recommended to avoid the Maria Ending ============== Rebirth Ending ============== -Collect and have all 4 of the secret items (not including Chainsaw and Hyper Spray) in your inventory when you beat the game(have to beat the game at least once first) -The Names and Locations of the secret items are: -White Chrism- Blue Creek Apartments Room 105 1F -Lost Memories Book- In newspaper stand at the Texxon Gas Station -Obsidian Goblet- Silent Hill Historical Society Museum in the smashed display case in the second room -Crimson Ceremony Book- After you view the videotape in Room 312 3F, "Nightmare" Hotel go down to the Reading Room 2F and it's behind the headphones on the bookshelf ========== DOG Ending ========== -After you get the Rebirth Ending you can find the DOG Key in the Doghouse in the yard a little west of Jacks Inn -After you view the videotape in Room 312 3F, "Nightmare" Hotel, use the DOG Key on the Observation Room door on the same floor ========== UFO Ending ========== After you've beaten the Sub Scenario, pick up the Blue Gem in the Restroom at the beginning of the game. It is by the furthest stall from James. Once you have it you must use it in these 3 places to receive the UFO Ending: -"Nightmare" Hospital in the Garden 1F after you've beaten the Hangers Boss. -Right in front of the boat on the Labyrinth dock of Toluca Lake, after you've beaten the Eddie Boss. -Room 312 3F Lake View Hotel, right in front of the right window beside TV before you watch the videotape After you do that the game will end and you will receive the UFO Ending. ************************* 13. RANKING ************************* After you finish a game in Silent Hill 2 with the Letter From Silent Heaven Scenario (Main Scenario) you will be ranked on what you have done. The things you are ranked on are: Action Level The Action Level that you choose at the beginning of the game Riddle Level The Riddle Level that you choose at the beginning of the game Ending Which Ending you receive Ending Clear How many of the endings you've received Saves How many times you saved your game Total Time The total time you play the game Walking Distance The total distance you walked in the game Running Distance The total distance you ran in the game Items How many items you picked up in the game Defeated Enemy By Shooting How many enemies you killed by shooting Defeated Enemy By Fighting How many enemies you killed by fighting Boat Stage Time The amount of time it took you to complete the Boat Stage Boat Max Speed The max speed you reached during the Boat Stage Total Damage The total damage you received from enemies in points Your Rank The amount of stars you receive After you've beaten the game it will show your rank. Save your game and next time it will load your Ranking when you try to load your game. So load your game press A and go to New Game to start another game with it remembering your rank. --------------- 10-Star Ranking --------------- It is possible to get a 10-Star Ranking. It requires you to do certain things. If you want to get a 10-Star Ranking then you should do the following: -Play on Hard Action Mode -Play on Extra Hard Riddle Mode -Clear all 5 endings -Save your game 2 times or less -Finish the game in 3 hours or less -Collect at least 100 regular items -Get the Chainsaw, Hyper Spray and the Dog Key -Kill at least 75 enemies by shooting -Kill at least 75 enemies by fighting -Finish the boat stage in under 1m 20s -Receive 200 points of damage or less ----------- Hyper Spray ----------- The Hyper Spray is a secret weapon that can be used to immobilize enemies for a brief amount of time. Fore more information on it, check out the weapons section. After you beat the Main Scenario in Silent Hill 2, you will receive a ranking. Your ranking can effect the power of you Hyper Spray. Here are the following colours that you can get and their power: White - Start off with this - Not very good but OK Yellow - Pretty good - Inflicts a moderate immobilization period Purple - The best - Creates a pretty long immobilization period In order to get the Purple spray, you'll need to get a very good ranking. Try your best to get a 10-Star Ranking, using the requirements above. ************************* 14.WEAPON/ITEM/MAP LIST ************************* =========== Weapon Name =========== Chainsaw Great Knife Handgun Hunting Rifle Hyper Spray Wooden Plank Shotgun Steel Pipe ========= Item Name ========= Apartment Gate Key Apartment Stairway Key Bar Key Basement Storeroom Key Bent Needle Can Opener Canned Juice Clock Key Coin [Old Man] Coin [Snake] Coin [Prisoner] Copper Ring Courtyard Key Drycell Battery Elevator Key Employee Elevator Key Examination Room Key Fire Escape Key "Fish" Key Flashlight Horseshoe Hospital Lobby Key Hotel Stairway Key Key of the Persecuted Key to Hotel Room 204 Key to Hotel Room 312 Key to Room 202 Knife "Lapis Eye" Key Laura's Letter Lead Ring Letter form Mary Light Bulb Lighter Lyne House Key Music Box "Cinderella" Music Box "Little Mermaid" Music Box "Snow White" Old Bronze Key Photo of Mary Piece of Hair "Purple Bull" Key Radio Roof Key Rust-Colored Egg Scarlet Egg Spiral Writing Key Tablet of "Gluttonous Pig" Tablet of "The Oppressor" Tablet of "The Seductress" Thinner Videotape Wax Doll Wire Cutter Wrench ================ Secret Item Name ================ Blue Gem Crimson Ceremony Dog Key Lost Memories Obsidian Goblet White Chrism ======== Map Name ======== Map of Silent Hill Map of the Apt. Building Map of the West Apt. Building Map of the Hospital Map of the Hotel (for employees) Map of the Hotel (for guests) Map of the Labyrinth Map of the Prison ======= WEAPONS ======= ------------------------------------------------------------------------- Weapon: | Chainsaw Location: | Stuck in a pile of logs across from Silent Hill Ranch, after | you beat the game at least once. Notes: | Powerful but hard to use; James need to stop and start it up | and then you can attack. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Great Knife Location: | Pyramid Head's Lair on the table in the Labyrinth. Notes: | Possibly the most powerful weapon in the game. James has to | raise it first then swing, because it's huge . Awkward to use. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Handgun Location: | In the shopping cart in Room 301 3F Wood Side Apartments. Notes: | The first firearm James acquires. Holds 10 bullets per clip. | Best at close and medium range. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Hunting Rifle Location: | In the weapons lock-up just behind the front office in Toluca | Prison. Notes: | The best weapon in the game. Holds 4 shots. Extreme range, | amazing stopping power, but lacks in firing rate. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Hyper Spray Location: | Motorhome at the intersection of Saul Street and Harris after | you beat Normal or Hard Action Mode. Notes: | Immobilizes enemies when sprayed at, for a brief amount of | time. May affect James' is health after many sprays. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Wooden Plank Location: | Construction site at north end of Vachss Road. Notes: | The first weapon James acquires. Isn't the best weapon but | is good at extremely close range. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Shotgun Location: | Women's Locker Room 2F Brookhaven Hospital. Notes: | High stopping power but lack in range. Holds 6 Shots. Best | at close range. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Steel Pipe Location: | Texxon Gas station, stuck in a car's hood at the northeast | corner of Nathan and Carroll. Notes: | Better than the Steel Pipe and swings faster. ------------------------------------------------------------------------- ===== ITEMS ===== ------------------------------------------------------------------------- Item: | Apartment Gate Key Location: | On the corpse, at the North end of Martin Street. Purpose: | Unlocks the front gate of Wood Side Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Apartment Stairway Key Location: | On the bed in Room 208 2F Blue Creek Apartments. Purpose: | Unlocks the North stairwell of Blue Creek Apartments, 2F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Bar Key Location: | Hanging on the boiler in the Boiler Room B1F Lake View Hotel. Purpose: | Unlocks the "Venus Tears" Bar door in Lake View Hotel, B1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Basement Storeroom Key Location: | On the ledge above the reaching arms in Room M6 "Nightmare" | Hospital. Purpose: | Unlocks the B1F Storeroom of the "Nightmare" Hospital. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Bent Needle Location: | Stuck in the teddy bear in the Women's Locker Room 2F. Purpose: | One of the 2 items needed to get the key in the drain in the | Shower Room 3F, Brookhaven Hospital. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Can Opener Location: | In the safe in the Office 1F Lake View Hotel. Purpose: | Opens the unmarked can on the counter in the Kitchen of Lake | View Hotel, on B1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Canned Juice Location: | In front the door of Room 107 1F Wood Side Apartments. Purpose: | Knocks the stuck garbage out of the garbage shoot on 2F, Wood | Side Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Clock Key Location: | In the hole in the wall in the bedroom in Room 202 Wood Side | Apartments. Purpose: | Unlocks the face of the clock in Room 208 2F, Wood Side | Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Coin [Old Man] Location: | In the incinerator out Wood Side Apartments, after you knock | the garbage out of the shoot. Purpose: | One of the 3 coins needed to solve the Coin Puzzle in Room | 105 1F, Blue Creek Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Coin [Snake] Location: | In the baby carriage in the Wood Side Apartments courtyard | pool. Purpose: | One of the 3 coins needed to solve the Coin Puzzle in Room | 105 1F, Blue Creek Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Coin [Prisoner] Location: | On the nightstand in Room 109 1F Blue Creek Apartments. Purpose: | One of the 3 coins needed to solve the Coin Puzzle in Room | 105 1F, Blue Creek Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Copper Ring Location: | In the center of the floor in the "Nightmare" Hospital | Basement Storeroom. Purpose: | One of the 2 rings needed to open the west stairwell door, | "Nightmare" Hospital 3F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Courtyard Key Location: | In the closet where James was hiding in Room 307 3F Wood Side | Apartments. Purpose: | Unlocks the door that leads to the courtyard on the east side | of Wood Side Apartments 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Drycell Battery Location: | On the ledge above the reaching arms in Room M6 "Nightmare" | Hospital. Purpose: | Replaces the old battery for the Flashlight when the old one | dies. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Elevator Key Location: | In the shower drain in the Shower Room 3F Brookhaven Hospital. Purpose: | Unlocks the cover to call the elevator, Brookhaven Hospital | 3F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Employee Elevator Key Location: | On the desk in Room 204 2F Lake View Hotel. Purpose: | Unlocks the Employee Elevator Room on the east side of 2F, | Lake View Hotel. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Examination Room Key Location: | In the bloody lab coat pocket in the Men's Locker Room 2F. Purpose: | Unlocks the Examination Room on 1F, Brookhaven Hospital. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Fire Escape Key Location: | On the floor on the east side of the bars in Wood Side | Apartments 3F Corridor. Purpose: | Unlocks the Fire Escape door at the west end on 2F, Wood Side | Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | "Fish" Key Location: | On the plate on the table in the Lake Shore Restaurant 1F | Lake View Hotel. Purpose: | Unlocks the briefcase in the Cloak Room 2F, Lake View Hotel. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Flashlight Location: | On the fashion dummy wearing Mary's clothes in Room 205 2F | Wood Side Apartments. Purpose: | Allows you to see and be able to read your map in dark areas. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Horseshoe Location: | On the handle of the door in the Courtyard in Toluca Prison, | after you solve the scaffold puzzle. Purpose: | One of the 3 items needed to create a handle for the floor | hatch in Toluca Prison, 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Hospital Lobby Key Location: | On the desk in the Director's Room in "Nightmare" Hospital 1F. Purpose: | Opens the lobby doors in the "Nightmare" Hospital, 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Hotel Stairway Key Location: | On the music box after you insert your 3 music boxes to the | large music box, Lake View Hotel 1F. Purpose: | Unlocks the gate blocking the 3F corridor, Lake View Hotel 3F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Key of the Persecuted Location: | On the ground where the wrongfully hanged man was, after you | pull the right noose in the Labyrinth. Purpose: | Unlocks the handcuffs on the valve and the gate to raise the | gate in the Labyrinth. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Key to Hotel Room 204 Location: | In the briefcase in the Cloak Room 2F in the Lake View Hotel. Purpose: | Unlocks Room 204 Lake View Hotel, 2F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Key to Hotel Room 312 Location: | In one of the key boxes behind the Reception Desk on 1F, Lake | View Hotel. Purpose: | Unlocks Room 312 Lake View Hotel, 3F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Key to Room 202 Location: | On the bookshelf in Room 208 2F in Wood Side Apartments, | after you get the Handgun. Purpose: | Unlocks Room 202 2F, Wood Side Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Knife Location: | Angela gives it to you in one of the rooms in Room 109 1F | Blue Creek Apartments. Purpose: | If examined, can change the outcome of the ending you will | receive at the end of the game. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | "Lapis Eye" Key Location: | In the nightstand drawer in Room M2 2F Brookhaven Hospital. Purpose: | One of the two keys needed to solve the "Louise" Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Laura's Letter Location: | Laura gives it to you in the Lake Shore Restaurant 1F in the | Lake View Hotel. Purpose: | More information about Mary. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Lead Ring Location: | Inside the fallen refrigerator 2F in the Day Room "Nightmare" | Hospital. Purpose: | One of the 2 rings need to open the west stairwell door, | "Nightmare" Hospital 3F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Letter form Mary Location: | James has this for the whole game. Purpose: | If examined, can change the outcome of the ending you will | receive at the end of the game. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Light Bulb Location: | Inside the can on the counter in the Kitchen B1F Lake View | Hotel. Purpose: | Creates light to open the "Venus Tears" Bar door when screwed | into the lamp on the counter, "Nightmare" Hotel B1F ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Lighter Location: | On the counter of the civilian side in the Visitor's Room 1F | Toluca Prison. Purpose: | One of the 3 items needed to create a handle for the floor | hatch in Toluca Prison, 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Lyne House Key Location: | Inside the secretarial desk in Room 105 1F Blue Creek | Apartments. Purpose: | Unlocks Room 209 2F, Blue Creek Apartments. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Music Box "Cinderella" Location: | In the locked suitcase in Room 202 2F Lake View Hotel. Purpose: | One of the 3 music boxes needed to solve the Music Box Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Music Box "Little Mermaid" Location: | On the edge of the water fountain in the courtyard behind the | Lake View Hotel. Purpose: | One of the 3 music boxes needed to solve the Music Box Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Music Box "Snow White" Location: | On the shelf in the Pantry 1F Lake View Hotel. Purpose: | One of the 3 music boxes needed to solve the Music Box Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Old Bronze Key Location: | In the buried tin box behind the "praying woman" statue in | Rosewater Park. Purpose: | Unlocks the Silent Hill Historical Society Museum in Dark | South Vale. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Photo of Mary Location: | James has this for the whole game. Purpose: | If examined, can change the outcome of the ending you will | receive at the end of the game. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Piece of Hair Location: | Inside the Louise's secret box in Room S14 Brookhaven | Hospital. Purpose: | One of the 2 items needed to get the key in the drain in the | Shower Room 3F, Brookhaven Hospital. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | "Purple Bull" Key Location: | On the table beside the typewriter in the Document Room 1F | Brookhaven Hospital. Purpose: | ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Radio Location: | At the Construction Site, at the north end of Vachss Road East | South Vale. Purpose: | Makes noise when enemies are nearby. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Roof Key Location: | On the Nightstand in Room S3 3F Brookhaven Hospital. Purpose: | Unlocks the Roof door to access, Brookhaven Hospital RF. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Rust-Colored Egg Location: | In one of the Pyramid Head's hands after the Pyramid Head Duo | in the Lobby 1F "Nightmare" Hotel. Purpose: | Unlocks the the door that you insert it in, after the Pyramid | Head Duo, "Nightmare" Hotel 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Scarlet Egg Location: | In one of the Pyramid Head's hands after the Pyramid Head Duo | in the Lobby 1F "Nightmare" Hotel. Purpose: | Unlocks the the door that you insert it in, after the Pyramid | Head Duo, "Nightmare" Hotel 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Spiral Writing Key Location: | On the ground in the Trap Room in the unknown area beneath | Silent Hill Historical Society Museum. Purpose: | Unlocks the gate door on the ground of the "Unmapped" Area. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Tablet of "Gluttonous Pig" Location: | On a table in the Cafeteria Toluca Prison 1F. Purpose: | One of the 3 tablets needed to insert to the scaffold in the | courtyard of Toluca Prison on 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Tablet of "The Oppressor" Location: | On the bed in the 7th cell in the top row Toluca Prison 1F. Purpose: | One of the 3 tablets needed to insert to the scaffold in the | courtyard of Toluca Prison on 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Tablet of "The Seductress" Location: | On the ground in the last shower room on the left side in | Toluca Prison 1F. Purpose: | One of the 3 tablets needed to insert to the scaffold in the | courtyard of Toluca Prison on 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Thinner Location: | On the floor in the open elevator B1F in the Lake View Hotel. Purpose: | Erases the black ink from the photo in Room 204 2F, Lake View | Hotel. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Videotape Location: | In the safe in the Office 1F Lake View Hotel. Purpose: | Insert into the VCR in Room 312 3F, Lake View Hotel. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Wax Doll Location: | On the bed in the 9th cell in the bottom row in Toluca Prison | 1F. Purpose: | One of the 3 items needed to create a handle for the floor | hatch in Toluca Prison, 1F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Wire Cutter Location: | In the fuse box in the rotating cube room, after speaking to | Maria. Purpose: | Cuts the wires over the door in front of you when you enter | The Labyrinth. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Wrench Location: | On the ground on the house porch beside Gonzale's Mexican | Restaurant Dark South Vale. Purpose: | Unscrews the bolts on the tin box behind the "praying woman" | in Rosewater Park, Dark South Vale. ------------------------------------------------------------------------- ============ SECRET ITEMS ============ ------------------------------------------------------------------------- Item: | Blue Gem Location: | By one of the stalls in the washroom at the beginning of the | game. Available:| After you beat the Sub Scenario. Purpose: | Use in the "Nightmare" Hospital Garden, in front of the boat | on the Toluca Lake dock and near the Lake View Hotel Room 312 | window to receive the UFO Ending. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Crimson Ceremony Location: | On the shelf behind the headphones in the "Nightmare" Hotel | Reading Room on 2F Available:| After you've beatne the game at least once Purpose: | One of the 4 items required in your inventory at the end of | the game to receive the Rebirth Ending. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Dog Key Location: | Directly across Nathan Avenue when exiting Rosewater Park, to | the west of Jack's Inn, inside a Dog House in an open lot. Available:| After you've received the 3 regular endings or the Rebirth | ending. Purpose: | Unlocks the Observation Room after you view the videotape, | Lake View Hotel 3F. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Lost Memories Location: | In the newspaper stand at the Texxon Gas Station in West | South Vale. Available:| After you've beatne the game at least once Purpose: | One of the 4 items required in your inventory at the end of | the game to receive the Rebirth Ending. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Obsidian Goblet Location: | In the smashed display case in the 2nd room of the Silent | Historical Society Museum in Dark South Vale. Available:| After you've beatne the game at least once Purpose: | One of the 4 items required in your inventory at the end of | the game to receive the Rebirth Ending. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | White Chrism Location: | On the kitchenette counter of Room 105 1F. Available:| After you've beatne the game at least once Purpose: | One of the 4 items required in your inventory at the end of | the game to receive the Rebirth Ending. ------------------------------------------------------------------------- ==== MAPS ==== ------------------------------------------------------------------------- Map: | Map of Silent Hill Location: | In James car, inside the open left door, on the seat. Covers: | The whole outside of East and West South Vale and Pale Ville. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Apt. Building Location: | Just inside Wood Side Apartments, on the left corkboard. Covers: | Floors 1F, 2F, 3F of the East and West buildings of Wood Side | Apartments and the courtyard linking them both. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the West Apt. Building Location: | On the floor of the middle stairwell, right beside the door. Covers: | Floors 1F, 2F and 3F of Blue Creek Apartments (3F is never | explored though). ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Hospital Location: | Just inside Brookhaven Hospital, on the left board. Covers: | Floors 1F, 2F, 3F and RF of Brookhaven Hospital and | "Nightmare" Hospital. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Hotel (for employees) Location: | Just outside of the Employee Elevator, on the left corkboard | on 1F, Lake View Hotel. Covers: | Floors 1F, 2F, 3F and B1F of Lake View Hotel and "Nightmare" | Hotel. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Hotel (for guests) Location: | Just inside Lake View Hotel, on the left corkboard. Covers: | Floors 1F, 2F, 3F and B1F of Lake View Hotel and "Nightmare" | Hotel, including the employee area. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Labyrinth Location: | James draws his own if your Flashlight is on. Covers: | Only the area of The Labyrinth that you explore, since James | is drawing it as he goes. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Prison Location: | On the table on the left side of the wall beside the 3rd door | on the right, of the left prisoners' corridor. Purpose: | Floors 1F and B1F, including the courtyard on 1F. ------------------------------------------------------------------------- ************************* 15. SAVE POINT LOCATIONS ************************* =============== East South Vale =============== 1. In the well near the beginning of the long path on Wiltse Road. 2. In the fenced area on the table on Vachss Road. 3. Inside the motorhome on the bed on Saul Street. ==================== Wood Side Apartments ==================== 4. In the West Building lobby and the right, just inside the entrance. 5. On the cart in Room 209 2F. ===================== Blue Creek Apartments ===================== 6. On the wall in a sort of narrow area, Room 105 1F. 7. On the wall by the door in Room 208 2F. =============== West South Vale =============== 8. On the green car's trunk in the Jack's Inn parking lot. =================== Brookhaven Hospital =================== 9. On the left table in the Reception Office 1F. 10. On the left wall in S11 3F. ==================== "Nightmare" Hospital ==================== 11. On the wall in the unmarked room 1F, that you enter from the garden. 12. In the east stairwell on 3F. 13. On the right wall by the exiting lobby doors. =============== West South Vale =============== 14. On the counter of the Silent Hill Historical Society, when you enter. ============= Toluca Prison ============= 15. On of of the pillars in the Cafeteria 1F. 16. On the wall by the urinals in the Men's Washroom 1F. 17. On the wall by the door to enter The Labyrinth, after the long elevator ride . ============= The Labyrinth ============= 18. On the wall, after you come up the ladder, before you fight the Doorman Boss. 19. On a grave in the Catacomb. 20. On the barrel on Toluca Lake's dock. =============== Lake View Hotel =============== 21. On one of the chairs in the Lobby, 1F. 22. On the wall in the Employee Elevator Room 2F, on the east side of the hotel. ================= "Nightmare" Hotel ================= 23. On the door of Room 313 3F, after you watch the videotape. 24. Nine Red Squares on the wall before the Pyramid Head Duo, 1F. *********************** 16. MEMOS *********************** Here are the memos in Silent Hill 2. They are not all here but most of them are. Soon they will all be here, hopefully. ----------------- Table of Contents ----------------- Swamp Monument Memo next to corpse #1 Memo next to corpse #2 Memo next to corpse #3 Memo next to corpse #4 Memo next to corpse #5 Memo next to corpse #6 Wall scratches The scars from the past Three different sizes, time on the run Article about murder incident Wallet in toilet bowl Dear Tim To the right is the lady Three bright coins in five holes be In memory of the sixty seven who died "Lost Memories" Patient record Doctor's journal Numbers written on the whiteboard Imprint on carbon paper Tern tern tern the numbers Diary from roof Joseph Louise The basement's basement She is an angel I took the direckter's key There's a letter and a wrench The key is in the park Newspaper from shop window Words written on the wall Bar Neely's Jennifer Carroll Boat Launch note Waterfront landscape Pyramid Head painting Brookhaven Hospital Prisoner note Painting 1, from cell Painting 2, from cell Painting 3, from cell Prison guard's diary Legend of the Lake Blood-soaked newspaper Please someone save me Counterfeiter Kidnapper Thief Bodily Injurist Arsonist Swindler The Felon Walter Sullivan's Tomstone Miriam K.'s Tomstone James Sunderland's Tomstone Angela Orosco's Tomstone Eddie Dombrowski's Tomstone Receptionist memo Crimson Ceremony Photos from trunk =====-----=====-----===== LETTER FROM SILENT HEAVEN =====-----=====-----===== ------------------------------------------------------------------------- Memo Title: Swamp Monument Remains of _____ Swamp The ____ers of land surroun____ __ is monument was originally swamp, but was later fil_____ Fr____ng ago, t__________s nicknamed Blood Swamp because the _______ers poured the wat__ _sed to was the ex______ols in here. Perhaps it's fo______hat many pe_____m to have s____ ______n the area. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Memo next to corpse #1 I'm going to write everything that I've learned so far. Maybe that will help you out some how. If you're reading this, it probably means I'm already dead. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Memo next to corpse #2 I saw those demons. They were there, I'm certain. But my friend says he didn't see anything. If that's true, does that mean that what I saw was an illusion? But whether that demon that ate human beings was real, or whether it was just some kind of hallucination that my mind dreamed up... One thing I know for sure is that I'm beyond all hope. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Memo next to corpse #3 It seems that they're attracted to light. That's why people who need light to see are their natural prey. They also react strongly to sound. If you want to go on living, you'd be better off just sitting in the dark and staying quiet. But even that probably won't save you. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Memo next to corpse #4 If you're going to try to fight them, the most important thing is to relax. It's dangerous to fire a gun while you're all crazy with fear. Take good aim, and then squeeze the trigger. And don't forget to finish them off. I think most of those creatures can be killed, even if they are tougher than people. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Memo next to corpse #5 Run away. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Memo next to corpse #6 Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Wall scratches Henry | Mildred | Scott ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: The scars from the past The scars from the past shall remove the nail that stops Time. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Three different sizes, time on the run Three different sizes, time on the run. Three young men circlin' round the sun. Henry is short and very, very slow, Scott can't stop, he's always on the go. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Article about murder incident The police announced today that Walter Sullivan, who was arrested on the 18th of this month for the brutal murder of Billy Locane and his sister Miriam, committed suicide in his jail cell early on the morning of the 22nd. According to the police statment, Sullivan ised a soup spoon to stab himself in the neck, severing his carotid artery. By the time the guard discovered him, Sullivan was dead from blood loss, the spoon buried two inches in his neck. An old schoolmate of Walter Sullivan's from his hometown of Pleasant River said "He didn't look like the type of guy who would kill kids. But I do remember that just before they arrested him he was blurting out all sorts of strange stuff like "He's trying to kill me. He's trying to punish me. The monster... the red devil. Forgive me. I did it, but it wasn't me!." The schoolmate then added "I guess now that I think of it, he was kinda crazy." ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Wallet in toilet bowl (different every time) ## >> ## << ## >> ## (# - number) ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Dear Tim Dear Tim, I have to run an errand so I'm going out. I left the house key with Uncle David (You know where he lives, don't you? The key is in the room near the first floor staircase.). I'll be back as soon as I can, so please watch the place while I'm gone. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: To the right is the lady (Easy Riddle Mode) To the right is the lady. To the left is the old one.In the center drwals the other. Now just two spaces remain, But fear not for now, The puzzle is done. The puzzle is done. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Three bright coins in five holes be (Hard Riddle Mode) Three bright coins in five holes be at one end sits the seducer of she the wind from behind, the woman doth play the formless one, null, lies furthest from they the old one beside the serpent sits not 'tis to the prisoner's left that he doth rot ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: In memory of the sixty seven who died In memory of the sixty seven who died of illness and now sleep beneath the lake. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: "Lost Memories" The name comes from the legend of the people whose land was stolen from them. They call this place "The Place of the Silenced Spirits." By "Spirits," they meant not only their dead relatives, but also the spirits that they believed inhabited the trees, rocks and water around them. According to legend, this was where the holiest ceremonies took place. But it was not the ancestors of those who now live in this town that first stole the land from these people. There were others who came before. In those days, this town went by another name. But that name is now hopelessly lost in the veils of times. All we know is that there was another name, and that for some reason the town was once abandoned by its residents. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Patient record [Jack Davis] He has attempted suicide three times in the past for reasons unknown. Although he is normally a model patient who follows doctor's and nurse's orders, he must be watched closely due to his past pattern of sudden and violent suicide attempts. [Joseph Barkin] His illness seems to be rooted in the fact that he believes he is guilty of causing his daughter's death. His symptoms suggest a psychotic break and paranoid delusions. Normally calm, but has a tendency towards violence when excited. [Joshua Lewis] History of hospitalization as well as numerous assault, battery and other violent offenses. He has a strong persecution complex and a tendency to solve things through violence. Extreme caution necessary. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Doctor's journal The potential for this illness exists in all people and, under the right circumstances, any man or woman would be driven, like him, to "the other side." The "other side' perhaps may not be the best way to phrase it. After all, there is no wall between here and there. It lies on the borders where reality and unreality intersect. It is a place both close and distant. Some say it isn't even an illness. I cannot agree with them. I'm a doctor, not a philosopher or even a psychiatrist. But sometimes I have to ask myself this question. It's true that to us his imaginings are nothing but the inventions of a busy mind. But to him, there simply is no other reality. Furthermore he is happy there. So why, I ask myself, why in the name of healing him must we drag him painfully into the world of our own reality? (Something else is written by hand.) I got the key from Joseph. It's probably the key to that box. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Numbers written on the whiteboard 3rd floor patient wing hall - 7335 (1328 on Hard Riddle Mode) ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Imprint on carbon paper (randomly selected ending) i know it i know the number of the box #### it cant help him anymore the button key doesnt scare me so nobody can stop who i am i don't know who i am is who i am is who i am is (# - number) (Alternate Endings) me i am and no one can stop me one can stop me no one can stop me can stop can stop no no me i am a genius and no one can stop me and no one can stop me one can stop me no one can stop me can stopcan stop no no ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Tern tern tern the numbers Tern tern tern the numbers better not forget them So i'll right them down here #### The other one, my secret name (# - number) ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Diary from roof May 9 Rain. Stared out the window all day. Peaceful here - nothing to do. Still not allowed to go outside. May 10 Still raining. Talked with the doctor a little. Would they have saved me if I didn't have a family to feed? I know I'm pathetic, weak. Not everyone can be strong. May 11 Rain again. The meds made me feel sick today. If I'm only better when I'm drugged, then who am i anyway? May 12 Rain as usual. I don't want to cause any more trouble for anyone, but I'm a bother either way. Can it really be a such a sin to run instead of fight? Some people may say so, but they don't have to live in my shoes. It may be selfish, but it's what I want. It's too hard like this. It's just to hard.... May 13 It's clear outside. The doctors told me I've been released - that I've got to go home. I ---------- ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Joseph If Joseph looks calm, he can be taken out of his cell. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Louise Louise I'll take care of you four ever. It's my destiny! ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: The basement's basement I was locked up inside the basement's basement. It was so small and dark and I was so afraid. I dropped my precious ring. But I will never, ever go back there. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: She is an angel She is an angel no one knows only I can see the Lady of the Door they cannot walk along her Bridge of Thread they fall from the weight of their crimes. Like bloated and ugly corpses their sins she devours them sun and sinner alike she saves me she is an angel. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: I took the direckter's key I took the direckters's key - the one to the mooseum. I hid it behind the preying woman when I went out for the day trip. I picked it up but I did not steal it. I'm not a krimminal. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: There's a letter and a wrench [Map with something written on it] He who is not bold enough to be stared at from across the abyss is not bold enough to stare into it himself. The truth can only be learned by marching forward. Follow the map. There's a letter and a wrench. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: The key is in the park Or perhaps you are a fool. The truth usually betrays people. A part of that abyss is in the old society. The key to the society is in the park. At the foot of the praying woman, inside of the ground, inside of a box. To open it, I need a wrench. My patient buried it there. I knew, but I did nothing. It made me uneasy to have such a thing near. I wasn't looking for the truth, I was looking for tranquility. I also saw that thing. I fled, but the museum was sealed as well. Now no one dares to approach that place. If you still do not wish to stop, James, I pray to the Lord to have mercy on your eternal soul. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Newspaper from shop window There was a HOLE here. It's gone now. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Words written on the wall If you really want to SEE Mary, you should just DIE. But you might be heading to a different place than MARY, James. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Bar Neely's I'll wait at "BAR" Neely's" ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Jennifer Carroll Victim of persecution by t________ans. Jenni___ Carroll lived with pride and honor. What happened here shall never be forgotten. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Boat Launch note [Map] Boats to Lake Side Amusement Park and Lakeview Hotel ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Waterfront landscape "Waterfront landscape" Allen Smith (Date of birth and death unknown) A scene of this area from long ago. From the style, it looks like it was done sometime around 1820. There were a lot fewer people then, and only a handful of buildings. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Pyramid Head painting "Misty day, remains of the Judgment" ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Brookhaven Hospital Brookhaven Hospital (1880) This hospital was built in response to a great plague that followed a wave of immigration to this area. It was originally little more than a shack, but it gradually grew and grew. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Prisoner note September 11, 1820 Prisoner number: C-221 ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Painting 1, from cell Burning Man ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Painting 2, from cell Woman in Flight ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Painting 3, from cell 436 People at a Recital ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Prison guard's diary Prisoner's do not feel remorse. In fact, they do not feel themselves to be villans at all. Even the most uneducated brute will use what little words he knows to justify himself. In such trifling dreams they have, flourishing even in the darkness. Prisoners, too, are no exceptions. No matter how foul nor loathsome one's own life and existence may be, human nature is abiding. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Legend of the Lake Toluca Lake, the town's main tourist attraction. This clear, beautiful lake has another side as well. It may seem like just a typical ghost story that you might find in any number of old towns across the country. But in this case, the legend is true. On a fog-bound Novmber day in 1918, the Little Baroness, a ship filled with tourists, failed to return to port. A newspaper article from back then simply says "It most likely sunk for some reason". Despite an extensive police search, not a single fragment of the ship nor any of the 14 bodies of passengers or crew has ever been recovered to this day. In 1939, an even stranger incident occurred. (There are many pages torn out) Many corpses rest at the bottom of this lake. Their bony hands reach up towards the boats that pass overhead. Perhaps they reach for their comrades. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Blood-soaked newspaper The bo____f a man later identified as Thomas Oro_____Lumberjack, ag_ 39) was discovered in the ________________om lying fa_____. The probable cause of dea____as multiple stab wounds to the front of the neck and the left side of the torso by a sharp edged weapon. The estimated____e of death was somewhere between 11:00 p.____nd 12:30 midnight. Due to signs of struggle in the room and the lack of a murder weapon, police are cons__ering this a homicide and have opened a murder investigation. Futhermore, given the fact that the cash in the room was untouched and Mr. Oro_____ad a history of drunkenness and violence, the polic______ect that t_____tive was not robbery______________ of crime o______ion. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Please someone save me (Easy Riddle Mode) He committed an evil crime. He turned a happy home into a pile of ash. For that, he should die. They also committed crimes. They tried to fraud and trick others. So their reward too is natural. Even he cannot be forgiven, My friend without his hand. And so his death bothers me not. And what of him? He also is not sinless. There is only one here who is innocent. The missing child was nowhere to be found, And so there was no proof of his guilt. His death was a tragedy. That is all I wish to say. It was neither justice nor retribution. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Counterfeiter This man was hung for the crime of counterfeiting. Justice and revenge have been served. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Kidnapper This man was hung for the crime of kidnapping. Justice and revenge have been served. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Thief This man was hung for the crime of thievery. Justice and revenge have been served. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Bodily Injurer This man was hung for the crime of bodily injury. Justice and revenge have been served. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Arsonist This man was hung for the crime of arson. Justice and revenge have been served. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Swindler This man was hung for the crime of swindling. Justice and revenge have been served. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: The Felon This felon drank one last bottle of ale before he was executed and laid here to his eternal rest. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Walter Sullivan's Tomstone Walter Sullivan ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Miriam K.'s Tomstone Miriam K. -"Traitor" ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: James Sunderland's Tomstone James Sunderland ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Angela Orosco's Tomstone Angela Orosco ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Eddie Dombrowski's Tomstone Eddie Dombrowski ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Receptionist memo Mr. James Sunderland, The videotape you forgot here is being kept in the office on the 1st floor. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Crimson Ceremony Speak. I am the Crimson One. The lies and the mist are not they but I. You all know that I am One. Yes, and the One is I. Believers hearken to me! Twenty score men and seven thousand beasts. Heed my words and speaketh them to all, that they shall ever be obeyed even under the light of the proud and merciless sun. I shall bring down bitter vengeance upon thee and thou shalt suffer my eternal wrath. The beauty of the withering flower and the last struggles of the dying man, they are my blessings. Thou shalt ever call upon me and all that is me in the place that is silent. Oh, proud fragrance of life which flies towards the heart. Oh Cup which brims with the whitest of wine, it is in thee that all begins. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Memo Title: Photos from trunk HELP ------------------------------------------------------------------------- ************************* SUB SCENARIO ************************* ************************* 17. STORYLINE ************************* You are Maria. Maria wakes up in the Heaven's Night Bar and everyone's gone. She thinks she are the only one left in the town and she wants to find someone. So she decides to fight and live over letting those monster get her. ************************* 18. CHARACTERS ************************* ----- Maria ----- Maria worked at the Heaven's Night Bar until disaster struck in the town of Silent Hill. She is all alone after she wakes up and she wants to find someone. She Heaven's Night off on a journey to find someone. -------------- Ernest Baldwin -------------- Although you never see Ernest, he is one of the main characters. You always encounter him behind doors and Maria has talks with him. He is the owner of the Baldwin Mansion. He had a daughter but she died at the age of 7 due to reason that only Ernest knows about. ************************* 19. ENEMIES ************************* -------------- Patient Demons -------------- ------------------------------------ Locations: Throughout the whole game ------------------------------------ This is the first demon Maria encounters. Patient Demons have 2 attacks in different stances. When the demon is standing up, it will attack by spitting a yellow acid-like spray at Maria, which stuns her. When the demon face down on the ground, the attack will be scrambling towards Maria and hitting her, which inflicts mild damage. When you encounter patient demons use the Chinese Cleaver if your ammo is scarce. If not, use the Revolver. Knock the demon down to the ground by hitting it with a melee weapon or shooting it down with the Revolver, and then finish the demon off by kicking it once. If you do not kick the demon when it is on the ground, it will get back up and will have nearly full health, so make sure you always kick the demon when it is on the ground. This goes for all demons, unless they die before you get a chance to kick them, or if you can't kick them at all. If you do not want to fight a patient demon just run away. If you are in a dark area, you can simply walk right by them without them knowing you are there. ------------- Giant Roaches ------------- ------------------------------------ Locations: Throughout the whole game ------------------------------------ You can hear a roach by listening for a buzzing/cricket like sound. A roach has 1 type of attack. It will run towards you and will bite Maria's foot. To deal with a roach, simply run away until it's gone or just run at it so that Maria's heel of her shoe will crush it. But if it is really annoying you use the Revolver, 1 shot. If you in an open area, like the streets, roaches will try to run away, but if you are in a small area, it is very likely that they will try to attack you. ---------- Mannequins ---------- ------------------------------------ Locations: Throughout the whole game ------------------------------------ Mannequins have only one attack. Their attack is at extremely close range, so they are pretty easy to get by. Their attack is whacking Maria with one of its arms/legs. This attack is a powerful so stay away from mannequins. But do not worry about using a melee weapon on them, but don't under- exaggerate them. If you have lots of ammo, use the Revolver to deal with them. ************************* 20. WEAPONS ************************* ============= Melee Weapons ============= These weapons do not require ammunition. Instead, you have to hit the enemy with your melee weapon. If you ever run out of ammunition, or if your ammunition in scarce, equip and use a melee weapon. --------------- Chinese Cleaver --------------- This weapon is found on the bar in Heaven's Night. It is the only Melee weapon in the Born from A Wish Scenario. The Chinese Cleaver has two attacks. Down and across. A good strategy is to run with Maria on the street and run into an enemy while holding the Right Trigger and A. Repeat this strategy until the enemy is one the ground then kick it. ======== Firearms ======== Each gun comes loaded with one clip. You will have to collect ammunition that is lying around, to keep using the gun. Each gun is different in speed and power. -------- Revolver -------- This weapon belongs to Maria and is what you start off with. It can hold 6 bullets in each clip. The Revolver does not have a fast firing rate so try not to stand too close to your enemies. To shoot it, Hold the Right Trigger and press or hold A. ************************* 21. CONTROLS ************************* These controls are the very similar to the Main Scenario of Silent Hill 2, but they are slightly different. Here they are anyway: Control Function D-Pad/Left Thumbstick Movement (2D or 3D style), move in Menu/ Screen cursor Right Thumbstick Press to use health item START Pause game BACK Open Menu, accept, skip scene A Accept, search, attack, stomp or kick Black Button Run, guard White Button Cancel, exit Menu/Puzzle, toggle Y Quick Map B Sidestep right X Sidestep left Right Trigger Ready weapon Left Trigger + Right Thumbstick Look in all forward directions Left Trigger Position camera behind Maria ================= 3D and 2D Control ================= The default setting is 3D Control but you may change it in the Options Menu if you wish. In 3D Control, in order to move, you will need to make the front of James facing the direction you want to travel. In 2D Control you can just run whatever way you want to without changing where James is facing. ============== Secret Options ============== To access this menu you need to go to the Options Menu then press either the Left or Right Trigger. In this Secret Options Menu you can change different things including Noise Filter, which makes the game look all fuzzy if it is on, Walk/Run Control which you can make it so you don't have to hold the black button to run or if you have to. Others are Weapon Control, Map Zoom, Blood Color, and View Control. But in order to change the Noise Filter off you need to beat the game at least once. You will also receive the ammo multiplying option once you beat the game once so you can use normal, x2 or x3 the ammo! ========================== Switching Walk/Run Control ========================== In Silent Hill 2, you will be running for the majority of the game. It is mostly pointless to not run in some cases, even in very small areas. So go in the Secret Options menu and switch the Walk/Run Control so you don't have to hold the Black Button the whole time. This is a lot better for the whole game and esprecialy the streets and larger areas. And On the normal Xbox Controller, you have to move one of your fingers all the way to the Black Button to run with the normal Walk/Run Control. This can be hectic an annoying so it makes the game a lot better if you switch the control. ************************* 22. WALKTHROUGH ************************* ------------------ | Legend | | ======== | | New Area | | ======== | | ------ | | Puzzle | | ------ | ------------------ ========================= West South Vale ========================= After the video exit the room and go through the green door to the left on the opposite side of the wall. In this area take the Chinese Cleaver stabbed into the counter and exit to outside. Once outside, head South down Carroll Street, East on Rendell Street then North on Munson Street. Be sure to stay on the right side of Munson Street and you should see a blocked off entrance to Blue Creek Apartments with a truck in front of it. To a little left of blocked off entrance is a door, go through it. Kill the or just walk past the Mannequin and enter the mansion ========================= Baldwin Mansion ========================= Once inside, find and go through the double doors. Enter the door on the left, go up the stairs and try to go through the door on the right. Ernest Baldwin, the owner of the mansion, is behind the door. After the video go through the door directly in front of the stairs, kill or ignore the Mannequin and enter the door on the right to access the balcony. Pick up the White board, go back through both doors and go down the stairs. On the way down you should hear a thump. Go through the main floor door and you can see that the cover for the fireplace has fallen. Go investigate it to find a ladder, climb up it. Pick up the Black Board and the Red Board and examine the grave which appears to be Ernest's daughter's, Amy. ------------------------- Acacia Key Puzzle ------------------------- -------------------------------------------------------------------------- This puzzle is may seem hard at first. But it actually isn't. There is a solution where you can figure the puzzle out without my help. Just copy the squares on the plates to 3 pieces of paper around equally sized. Then cut out the squares and try to find a way that you can put all 3 boards on each other so that there is no blue background (on the grave) by with your 3 own paper of what you can call boards. But if you don't understand what I mean then here is how you solve the puzzle: 1. Put in the White Board as it is 2. Put in the Black Board as it is 3. Put in the Red Board 90 Degrees to the left You may be wondering and no, it doesn't matter which order you put in the boards. As long as the White Board and the Black Board are put in as they are and the Red Board is put in 90 Degrees to the left you will solve the puzzle. -------------------------------------------------------------------------- After the puzzle is solved Maria will get the Acacia Key. Head back down the ladder, go through the door on the right, the door you came out before you went up the ladder, and go up the stairs Up here go through the door in front of you, enter the door at the end of the hallway on the right and enter through the door and Maria will use the Acacia key. Once inside the hallway, go past the Piano Room and enter the Kids Room. Go up to the table beside the bed and take the Matches and leave the room. Now continue down the hallway to find another door, go through it into the attic. Note: There is no map of this area. Go up the sitars and you should hear voices. You might notice that the room is dark and Maria says she can't see anything when you try to examine something. Remembering that you have Matches, find the candle on the table and use the Matches. Now go to the chair with something underneath it to find the Birthday Card. There is no more to do here so go down the stairs and you should hear Amy, she says: "Give it..." ... "To my daddy." Exit the attic, go down the stairs and exit through the door that you used the Acacia Key for. Go through the 2 doors so that you are in the where Ernest was behind the door and go through the door that he was behind. There is no one in here now, well, besides you. Enter through the door on the right, go through the only unlocked door to the stairs and go down the stairs. Once at the bottom enter the east hallway beside the Main Kitchen door. Go down the long hallway. Enter the Service Room and exit through the other door. Go through the door directly in front of you, enter the study and try to open the other door to find that Ernest is behind this door now. After Maria and Ernest are talking for awhile Ernest asks you to get the White Liquid (which is the White Chrism in the Main Scenario) and bring it to him. After the video exit the room, go back through the door that led you to this area, find the stairs and go up them. Exit through the door to lead you outside. Now go to the left and enter Blue Creek Apartments. ========================= Blue Creek Apartments ========================= In here go through the door in front of you and enter Room 105 on the left. Grab the White Liquid (White Chrism) on the desk and exit the room along with Blue Creek Apartments by going back into the stairwell and exiting through the door in front of you. Go back in the Baldwin Mansion. ========================= Return to Baldwin Mansion ========================= Go down the stairs, go through the Service Room and the door after that and enter the Study. Go up to the door and try to go in it. A video will play. Maria and Ernest are talking for awhile then Maria opens the door - There is nothing there. After the camera is looking around the room revealing nothing but the room itself and a table Maria in outside where you see Laura in the Main Scenario. She puts her Revolver to her head and puts it down. Then she throws it away. She starts walking away and she whispers "James..." and the Born From A Wish Scenario is over. ************************* 23. SPEED WALKTHROUGH ************************* ------------------ | Legend | | ======== | | New Area | | ======== | | ------ | | Puzzle | | ------ | ------------------ =============== WEST SOUTH VALE =============== -Exit the room and go through the only other open door and get the Chinese Cleaver stabbed into the counter and exit Heaven's Night through the next door -Run south down Carroll Street, east on Rendell Street and north on Munson Street and go through open door near Blue Creek Apartments on the east side, then enter Baldwin Mansion -Get the Baldwin House Map near the double doors and go through them -Go up to 2F and try to enter the door on the right for a video -Go through the next door to the left and enter the balcony through the right door to get the White Board -Go down to 1F and you should hear a noise on the way -Go up to the fire place and climb the ladder and get the Black Board and the Red Board on the ground and examine the grave -------------------------------------------- -Put in the White Board as it is -Put in the Black board as it is -Put in the Red Board 90 degrees to the left -------------------------------------------- -Take the Acacia Key and go down the ladder, then back to 2F -Go through the door in front of you again and run past the mannequin and enter the other balcony -Enter the door, using the Acacia Key and enter the Kids Room and get the Matches on the table -Continue to the right and enter the Attic and use the Matches on the candle -Get the Birthday Card from under the chair -Go back and go through the door where Ernest was and go through the other door and the next -Go down to 1F and enter the east hallway through the door beside the Main Kitchen door, go through the other door and down the next hall -Go through the Service Room and through the door right ahead -Enter the Study and try to open the other door in the room -Maria will give Ernest the Birthday Card and now you'll have to get the White Oil -Go back through the other door where you came into this corridor and go up the stairs and through the next door and then follow the pathway to the next door and go through it -Enter Blue Creek Apartments ===================== BLUE CREEK APARTMENTS ===================== -Enter Room 105 and get the White Liquid and the desk and exit back to the Baldwin Mansion ========================= RETURN TO BALDWIN MANSION ========================= -Run back to the Study on 1F and try to go through the other door again to complete the scenario ************************* 24. RANKING ************************* After you finish a game in Silent Hill 2 with the Born From A Wish Scenario (Sub Scenario) you will be ranked on what you have done. The things you are ranked on are: Action Level The Action Level you choose at the beginning of the game Saves How many times you saved your game Total Time The total time you play the game Walking Distance The total distance you walked in the game Running Distance The total distance you ran in the game Items How many items you picked up in the game Defeated Enemy By Shooting How many enemies you killed by shooting Defeated Enemy By Fighting How many enemies you killed by fighting Total Damage The total damage you received from enemies in points Your Rank The amount of stars you receive After you've beaten the game it will show your rank. Save your game and next time it will load your Ranking when you try to load your game. So load your game press A and go to New Game to start another game with it remembering your rank. ************************* 25. WEAPON/ITEM LIST ************************* =========== Weapon Name =========== Chinese Cleaver Revolver ========= Item Name ========= Acacia Key Birthday Card Matches Black Board Red Board White Board White Liquid ======== Map Name ======== Baldwin House Map Map of West South Vale Map of the Apt. Building ======= WEAPONS ======= ------------------------------------------------------------------------- Weapon: | Chinese Cleaver Location: | Stabbed into the counter in the main room of Heaven's Night. Notes: | Not much stopping power but it's the only weapon melee weapon | in this scenario. It is good for the streets. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Weapon: | Revolver Location: | Maria's own weapon that she starts off with. Notes: | Moderate stopping power. Holds 6 bullets. Good for inside | areas; close to medium range is good. ------------------------------------------------------------------------- ===== ITEMS ===== ------------------------------------------------------------------------- Item: | Acacia Key Location: | Stuck in the grave of Amy Baldwin at the top of the fireplace | in the Baldwin Mansion. Purpose: | Unlocks the Acacia door on the second balcony on 2F, Baldwin | Mansion. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Birthday Card Location: | Under the chair in the attic of the Baldwin Mansion. Purpose: | Leave for Ernest in the Study 1F, Baldwin Mansion. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Black Board Location: | Near the grave of Amy Baldwin, on the ground at the top of | the fireplace. Purpose: | One of the 3 boards needed to solve the Acacia Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Matches Location: | In the Kid's Room on the table in the Baldwin Mansion on 2F. Purpose: | Lights the candle on the table in the attic, Baldwin Mansion. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | Red Board Location: | Near the grave of Amy Baldwin, on the ground at the top of | the fireplace. Purpose: | One of the 3 boards needed to solve the Acacia Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | White Board Location: | On the ground of the first balcony on 2F from the middle north | stairs of the Baldwin Mansion. Purpose: | One of the 3 boards needed to solve the Acacia Puzzle. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Item: | White Liquid Location: | Room 105 1F on the secretarial desk of the Blue Creek | Apartments. Purpose: | Leave for Ernest in the Study 1F, Baldwin Mansion. ------------------------------------------------------------------------- ==== MAPS ==== ------------------------------------------------------------------------- Map: | Baldwin House Map Location: | In the foyer of the Baldwin Mansion, on the desk near the | double doors Covers: | Floors 1F and 2F of the Baldwin Mansion. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of the Apt. Building Location: | On the floor of the middle stairwell, right beside the door. Covers: | Floors 1F, 2F and 3F of Blue Creek Apartments (3F is never | explored though). ------------------------------------------------------------------------- ------------------------------------------------------------------------- Map: | Map of West South Vale Location: | Maria's own map that she starts off with. Covers: | The whole outside of West South Vale. ------------------------------------------------------------------------- ************************* 26. SAVE POINT LOCATIONS ************************* =============== Baldwin Mansion =============== 1. On the right wall in the Living Room 1F. 2. On the wall by the stairs door, outside of the Service Room 1F. ************************* 27. MEMOS ************************* Here are all of the memos in the Sub Scenario of Silent Hill 2. ----------------- Table of Contents ----------------- White Board Black Board Red Board Inner Garden Tombstone Birthday Card Plant Encyclopedia : Acacia "Lost Memories" Plate on the floor ------------------------------------------------------------------------ Memo Title: White Board When the White Breath is found, I shall dedicate this thing. Oh Spirit of the Mist, Grant us fortune eternal." ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: Black Board When the Dark Grail is found, I shall dedicate this thing. You who deny Death, Grant us fortune eternal. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: Red Board When the Crimson Words are found, I shall dedicate this thing. Oh you Gods deep in slumber, Grant us fortune eternal. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: Inner Garden Tombstone Along with you died joy. All that remains is despair and a future of meaningless tomorrows But I will never give up One, to see your beautiful smile again One, to beg the blessings of the Gods. I wait for that day. When the boards cover all All sadness too will be covered But until my dreams return to reality I will have to swallow all the pain ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: Birthday Card TO MY DEAREST DADDY HAPPY BIRTHDAY! FROM AMY BALDWIN ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: Plant Encyclopedia : Acacia A genus of evergreen trees of the mimosa tribe of the pea family. Its tiny flowers are yellow or white and grow in clusters. Common varieties include the "gum tree". The Acacia Tree is a potent symbol in many religions across the World. In Christianity it represents eternal life and morality. In ancient Egypt it represented purity and rebirth, while in ancient Babylonia it was thought of as the tree of the Godess Ishtar and was a symbol of light. It was also a holy tree to the Ancient Jews who built the sacred Ark of the Covenenant from it and for whom it signified a peaceful death and release from grief. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: "Lost Memories" I have the strongest trust - you may even can it faith - in the miracle called "Ressurection of the Dead". Upon the hill where the light descended, the Beast intoned his song. With words of blodd, drops of mist and the vessel of night, the grave became an open field. The people wept in fear and joy at the reunion, but my faith in the salvation of Xuchilpaba did not waver. It is also spoken of in the ancient legends. The original worshippers did not believe that death was the end but that it was simply the path by which the decreased returned to nature. They also believed the process was reversible. (There's something imprinted towards the bottom of the page. Did Ernest write this? What could it mean?) Blood=Red, Mist=White, Night=Black ------------------------------------------------------------------------ ------------------------------------------------------------------------ Memo Title: Plate on the floor Amy Baldwin She was loved too much by God. Seven years was not enough time. ------------------------------------------------------------------------ ************************* MISCELLANEOUS ************************* ************************* 28.COOL AND SCARY THINGS ************************* Note: * means you can hear it a lot better with headphones or a Surround Sound System =====-----=====-----===== Letter From Silent Heaven =====-----=====-----===== =============== East South Vale =============== -There are 2 green posters near the Flower Shop on the opposite side wall near the dead end at the East - They are probably maps -Mary says "James, why did you kill me" when he first finds the radio -The signals to walk and to stop on the streets actually work, and properly too, along with the traffic lights -On the Wood Side Apartment Gate it says "No Trespassing" but James still goes through ==================== Wood Side Apartments ==================== -On 2F of the west apartment stairwell the position of James' shadow changes position when you walk near the wall near the door, in the corner -Near the 2F door in the West first stairwell door there are many small posters with red marker all over them -You can see the reflection of James Flashing glowing in windows of doors in the stairwells of both apartments -It says "DRAGON" on the wall in the Laundry Room 2F -It says "HEAVY VIPER" on the wall Near the door in the west stairwell 3F on the wall -On 3F you can hear "The Breathing Hallway" -Pyramid Head is glowing red on the other side of the gate thing on 2F by Room 208 -You can dance in front of Pyramid Head when he is behind the gate on 2F - Just go by either wall and keep pressing the strafe buttons so you will walk into the wall but not move -There is red glow coming from the kitchen cabinet and in the bedroom coming from a desk cabinet in Room 202 2F - The glow matches the glow of Pyramid Head -There is blood on the floor on the other side of the gate thing by Room 208 2F, where Pyramid Head was standing before -In Room 208 2F there is a corpse in the chair in front of the TV after you get the Handgun and try to get the key on the other side of the gate thing on 3F - It's James' character model -On a table in Room 303 3F, there is a picture of a man on a cover of a magazine that is laying there -Room 303 has 2 washrooms (can't enter 1) -There is a face made out of garbage above the book in the "strange piece of trash" at the bottom of the garbage shoot after you use the canned juice -The first time you meet Eddie (when he is puking in the toilet) use headphones, it sounds real and for some people, disgusting* -When you cross to Blue Creek Apartments from the Emergency Exit door listen to James' hands when he grabs onto the window with both hands* ===================== Blue Creek Apartments ===================== In Room 203 2F, on the wall when you enter the main section of the room, there is what looks exactly like a map of the United States in front of you - It matches it perfectly but it could be a coincidence Room 203 BCA - Map of United States of America(Totally looks like it) (After you come out to the main section of the room) -When James tries to open the door where Maria enters Blue Creek Apartments, he says "I can't get the door to open." -There is a thick book on the floor in the kitchen of Room 109 1F that might be a Child or a Cooking Book -In Room 109 1F, there is green stuff or blood coming out of the teddy bear on the floor (at first I thought it was probably just blood, because I had green blood on, but it looks like some kind of liquid, and it is not blood) Note: Its not the light green stuff that's in WSA Room 202 2F and in the Shower Room 3F in the Hospital -In Room 109 1F, beside the white door it says "Josa" and a picture beside it in red -Angela changes the subject when James ask some certain questions including "Did you mother live in this town?" And others -There is a pictures of Angela and her mom and dad, but her dad is ripped out of the picture in Room 109 1F in the middle of the floor, in the mirror room -In Room 109 1F, there is a map of the United States on the wall in the room where James finds Angela -There is a sideways smile face in red above the save point in Room 105 1F -You can hear a voice whispering in Room 209 2F near the kitchen* -You can hear someone running by when you ran past Room 207 2F Blue Creek Apartments sometimes by the water near the locked Apartment Stairway where you fight Pyramid Head (You can also hear a doorknob turning near there too)* =============== West South Vale =============== -There is a black box on a table in the 2nd room in Pete's Bowl-A-Rama (I first thought it was a TV) -In Pete's Bowl-A-Rama look at the Bowling Alleys during the Eddie eating pizza video (James and Eddie, not Laura and Eddie) -Laura is doing somewhat of a sitting dance on the table where Eddie is sitting and eating pizza -Eddie literally takes forever to eat one slice of pizza -There is something on the wall to the left of the stairs when you enter Heaven's Night that looks like a map -Brookhaven Hospital isn't labeled on the map =================== Brookhaven Hospital =================== -There's at least 4 TVs in the Hospital. The locations are: 2 TVs at the end of the west wing hallway 2F by Room M6 1 TV in Room M3 2F(Its broken) 1 TV in Room C3 1F -After you exit most rooms with Maria, turn and face her, and she should have a huge shadow -A funny thing to do: Go in the Document Room 1F and go to Maria in the corner and strafe towards her - It makes it funier because James is looking at Maria and Maria is being pushed repetitively -In the hallway on 1F and some other hallways makes the floor shake a lot with a Sub Woofer (It goes MAD) -You don't need the Examination Room Key - Code is always 7335 (Easy, Normal Riddle Mode) or 1328 (Hard Riddle Mode) -When you examine the Teddy Bear in the Women's Locker Room 2F, James says it's a normal stuffed animal, nothing else - But he doesn't take his eyes off it -There is a poster of a guy and his name, Jack, on the wall in the Womens' Locker Room, 2F -I have noticed 3 different crazy endings of the button combo for the "Louise" Puzzle: *me i am and no one can stop me one can stop me no one can stop me can stop can stop no no *nobody can stop who i am i don't know who i am is who i am is who is am is *me i am a genius and no one can stop me and no one can stop me one can stop me no one can stop me can stop can stop no no As you can see, the person that wrote the memo most likely went crazy at the end of it -There is scary music on 3F Patient's Wing -There is a pile of bricks at the end of the west wing hallway 3F -The hair is the box in Room S14 3F is Louise's -The person who wrote on the wall in Room S14 put the hair in the box to always take care of her, like said on the wall -You have to fall off the Roof of the Hospital and get the code for the turning lock before you can open it - Even if you enter the code that it is -When you first go on the hospital rooftop go to the diary and go back to the door, and James says he can't open it no matter how hard he tries, but Pyramid Head comes from the opposite side -On RF (Roof) Brookhaven Hospital go examine the fence where Pyramid Head knocks you off - It is old, rusty, and James can probably break it if he pushed hard - No wonder it breaks -On RF, when you examine the old fence where PH knocks you off, it sounds sweet!* -There is a ladder on RF near the fence - it has a fixed wood strips over it so you can't climb up it -Pyramid Head comes out of no where (Unless he can fly) - The door cannot be opened but he comes from the right when the door on the left and the are fences surrounding the whole roof -There is AMAZING sound effects when Pyramid Head knocks James off the Hospital rooftop* -After PH knocks you off the roof on Hard Action Mode you can feel James' heartbeat shaking the Dual Shock Controller because his health is extremely low -James takes a couple hairs out of the Louise Box but apparently he got "A Piece of Hair" ==================== "Nightmare" Hospital ==================== -After you beat the Hangers boss, listen to the siren, it sounds amazing* -After you beat the Hangers boss, the Hospital is all bloody and has what looks like blankets over doors -The garden is way smaller than it is on the Hospital map -The creators of Silent Hill love big fans - There is at least one in every game - One on 1F Nightmare Hospital in the room after the garden on the other side of the fence/wall -When you try to exit room C2 1F you can hear glass shatter* -When you enter Room S3 3F when Maria is gone, you can hear someone breathing like their watching you (Its not the same song or sound effects that's in some Apartment and Hospital hallways)* -It sounds like there is a screeching pig in the basement's basement BF -When you go close to the fence in the basement, your map says you're on the other side of the fence -One heck of a long elevator ride when listening to the "Trick or Treat" game -Hanging Antique Clock in Director's Room (Or should I say direckter's room?), "Nightmare" Hospital 1F =============== Dark South Vale =============== -There's a Chiropractic And Sports Injury Center beside THE DANCE COMPANY; I take it the residents of Silent Hill weren't really good dancers -There is something attached to the wall very close to the northwest corner of Katz St. and Martin St. that looks like just like a rusted Steel Pipe -It looks like there is a First Aid Kit by the broken locked Wood Side Apartment fence gate door in dark mode -There is graffiti of a skeleton on the Munson St. middle corner wall on the east side near Katz St. -The Praying Woman is supposed to be Jennifer Carroll (Jenni___ Carroll) because if you read the front of it it talks about her -It looks like 2 very large green doors on the right when exiting Rosewater Park -On your way to the Silent Hill Historical Society, you can make it so when you're running, you step on the grass and then the next step on the pavement and is sounds cool* -It says "Obedience Die!" on the wall behind a fence about where Nathan Avenue starts to curve, on the way to the Silent Hill Historical Society -When you're running or walking on the right side of the road to the Silent Hill Historical Society Museum, when you reach the Lake View Hotel sign, the camera will look at it -There's a fallen Lake View Hotel sign near the end of Nathan Avenue, where the broken bridge is, on the north side -There's a map of the boat routes near the Silent Hill Historical Society and it says "Lakeview Hotel" instead of "Lake View Hotel" -The camera zooms in when you're around the entrance of the Silent Hill Historical Society =================== The "Unmapped" Area =================== -In the picture of Pyramid Head in the Museum, his spear looks like it sticks out and its 3D -There is a weird cry/yell sound when you are in the 2nd Museum Room, going further into the Abyss -It takes 50 seconds to get from the top of the very long, descending hallway to the bottom. -After you exit the well James falls down lower into the water of the sewer -There is a weird sound when you walk by the first door on the right after you come out of the well* -There is a door in the roof where you jump from when you first enter Toluca Prison(where you use the Spiral Writing Key) -James literally goes down the hallway after using the Spiral Writing Key ============= Toluca Prison ============= -Toluca Prison is leaking from the roof, from Toluca Lake probably -There are 2 Invisible Monsters in Toluca Prison: in the North and South Jail Cell Corridors - You can kill them both but they sound like humans when you shoot them - For some reason the are saying "ritual" -Music fades away when you enter the 2nd cell from the east in the south cell hallway and it starts up again when you exit it -There is a Book by the name of "Black Magic from the Abyss" In the jail cell with the waxed doll on the bed -It's funny when you walk backwards of the Scaffold in the courtyard -It sounds like there is a horse running in the courtyard near the scaffold (You get a horseshoe, what a coincidence) -If you knock on the closed door in the Womens' Washroom and go to the exit you will hear a loud and sudden noise - It doesn't work everytime, but you can it will work if you keep trying -TV in Warden's Office 1st Room -The note after the long hallway entering the Abyss was last dated in 1820; However there is a TV in the Warden's Office - I am saying that either the place where the note is couldn't be or wasn't accessed in a long time or no one ever found it -There's a pop can on the Warden's Desk that looks very much like a Health Drink -Busted barreled Rifle above the Hunting Rifle you get in 2nd Room in Wardens Office -James can't find stairs so he jumps down to B1F -James says funny things in the unmapped foul-smelling corridor -After all that jumping they should make a James Sunderland's Pro Jumper series - He doesn't die and isn't hurt from landing most likely way more than 50-100 feet below! -When you try to enter the broken-locked door beside the elevator (long ride) before The Labyrinth it sounds sweet!* -It can be fun to strafe around the whole large elevator, not touching any of the walls on the long ride down sicne you don't have much to do for the very long ride -The long elevator ride takes exactly 1 minute to get to the bottom from when it starts moving ============= The Labyrinth ============= -James' Flashlight reflects in the water of The Labyrinth -When you find Maria, after the video you can try to shoot her, but of course she can't get hit -Outside the Doorman Boss Room there are papers on the ground and some are from today's date as James says -TV in Doorman Boss Room (Angela breaks it) -When James is pulling a persecutor's rope you can see his veins -Eddie probably killed Maria when she's dead in her cell since he is nearby -The ground in James grave looks like Apple Pie (Reminds me of it) -It takes 20 seconds to get to the end of the "pie" hallway before you fight Eddie -It looks like James has a beard from some views in the second room Eddie Boss video =============== Lake View Hotel =============== -Most hotel doors sound like someone's laughing when you open them -When you investigate the piano on 1F in the Restaurant, James will talk about Mary's hobby and it's quite funny what James says -Laura never finds the 2nd letter from Mary or she's just lying about it -When you first enter the Thinner elevator on B1F you can hear someone breathing* -The Employee Elevator Key on the desk in Room 204 2F is HUGE -It is possible to put 30 items in the shelf but no more (GH Version) - In the original version, the max is 29 -There are cookies in the pantry 1F Lake View Hotel which are obviously old - There are more foods and may be healthy to eat but he's not hungry; after all that walking! C'mon -James can say 5 different things in the Pantry on 1F, Lake View Hotel -TV in Employee Lounge 1F -Room 312 3F of Lake View Hotel is the cleanest room of the whole hotel or that of that you can access - Someone must have been expecting you... -TV in Room 312 3F -The TV in Room 312 3F, Lake View Hotel is huge but has a small screen -James could've just left with Laura if he said "Ok" when Laura says "let's get going already" but he decides to tell her the truth and stays -The carpet looks very real in Room 312 3F -Clock on the wall in Room 312 3F Lake View Hotel ================= "Nightmare" Hotel ================= -In the Venus Tears Bar on B1F the health drinks match the other drinks behind them when they're there -The stairs are very steep in the Angela stairs on fire video -James says he'd never kill himself when he's talking to Angela in the stairs on fire video B1F, but he does in the In Water Ending -After the Angela stairs on fire video you can still see her walking up the stairs ============= Miscellaneous ============= -If James is tired from running go through a door and he wont be tired anymore -Eddie always say "I swear" -When Laura says "get" it sounds like "git" -It's funny when James is dragging the Great Knife because it's heavy but when you pick up items he holds it perpendicular to the ground like it's weightless, while he picks up the item and then it goes back to normal -James actually survives jumping down 5 holes + his grave -At the bottom of the Main Screen in the Greatest Hits Version, it says Copyright 1999-2001 by Konami but the Greatest Hits Version was made in 2003 (Maybe 2002 in Japan) ===---====---=== Born From A Wish ===---====---=== =============== West South Vale =============== -There is actually gleaming shine coming from the Chinese Cleaver when you're running on the streets from certain angles and it looks like Maria's gone mad -The whole idea of items on cars in in the back of a Pick-Up Truck is cool -The dead body outside of the Baldwin Mansion is probably Ernest's =============== Baldwin Mansion =============== -Talking to Ernest behind doors is a cool idea although Ernest is invisible -Maria asks Ernest if he's Ernest Hemingway behind the first door but he died in 1961 and Silent Hill 1 and 2 are totally past that time - Somehow Maria knows about Ernest Hemingway too, in her short life -The sound of the thump from the fireplace cover when coming back down to 1F sounds nice* -Amy says "Give it..." ... "To my Daddy." when you try to leave the attic with the Birthday Card -Maria doesn't stop looking at the present from Amy to Ernest but she can't take it -It says "Beware of Haunted Mansion" on the wall of the mansion when you go to Blue Creek Apartments -Somehow, Ernest knows about James -The blackness while Maria and James are talking at the end makes that part seem better -In the Credits it only shows scenes with Maria in them ===================== Blue Creek Apartments ===================== -Maria can steal James' map for Blue Creek Apartments -You can actually access many areas in Blue Creek like you can with James ============= Miscellaneous ============= -The "Music of Evil" is a good way to replace the Radio static from the Main Scenario since Maria has no Radio -Maria has no Radio and monsters can be right beside you without you hearing them Patient Demons, Mannequins and Giant Roaches are the only enemies in the Sub Scenario -Maria says that she's never been so scared in her whole life in Brookhaven Hospital's basement but her life was probably very short because she was most likely born very recently (for James) ************************* 29. MY PERSONAL REVIEW ************************* Silent Hill 2 is a great game! It is the sequel to Silent Hill. I got the game for my birthday for PS2 (I got it on 03/14/02 but my birthday was on the 13th). I still remember me playing it for the first time. Demons, dark areas, completely messed up monsters, a good set of characters and nice weapons. What more could you ask for? Honestly. Storyline - 10/10 This game's storyline is one of the best storylines in a game that I have played. First of all, I like Resident Evil, just that I like Silent Hill a lot more; it's more of my type. Unlike Resident Evil, Silent Hill's storyline is actually very interesting. You might find yourself quite emotional with the story. It gets you all into the game. Not many characters but there is enough to make it scary and lonely. Anyway, here is the story. James Sunderland received a letter from his dead wife, Mary, which beckons him to Silent Hill, there vacations spot. The letter from Mary was: In my restless dreams, I see that town. Silent Hill. You promised me you'd take me there again someday. But you never did. Well, I'm alone there now... In our "special place..." Waiting for you... James says to himself in Silent Hill, but a dead person can't write a letter. And then you are set off to your "special place." Also there is a bizarre creature in the game that my make you want to stop playing when you find him; which is multiple times; that's not a good thing. But unlike Nemesis in RE3, this enemy is actually really scary. Sure Nemesis can get you scared running towards you fast but because he's running is most likely why you are scared. And he has a Rocket Launcher which makes him not so tough. In Silent Hill 2 this enemy has all the time in the world to get you; it has nothing else to do so stay away from it! Another thing about Silent Hill compared to Resident Evil. Silent Hill has totally screwed up demons that aren't like humans. Resident Evil has Zombies which are not really scary. And they are about all the same. In Silent Hill there are multiple different demons which is a good thing. However, there are different enemies is RE, but they don't really match the game. Gameplay - 10/10 Some people may find the gameplay boring, but that's probably because this game is not really meant for you. If you like Survival/Horror games, you should like it. If you like Resident Evil, either you will like Silent Hill better, or Resident Evil better; you probably wont like them the same because they are very different. In Silent Hill there is more puzzle and not much of combat. This is where Resident Evil comes in. It has a lot of combat, but not many puzzle. Silent Hill can have a lot of combat, but it is just better to run. And running doesn't make you a wuss; I think everyone would run if they saw a Silent Hill like monster. Some people say the entire game consists on the streets; that is not true. If you know what you're doing you won't be on the streets for long. The game consists in many different locations and it is great. But the true quality of Silent Hill 2 is that you earn your weapons and they match the game. You don't just walk around and ooohhhh!!! A Rocket Launcher just lying on the floor! You get weapons like a Wooden Plank then build up to a Handgun and slowly get better weapons. Graphics - 10/10 Oh yes, the graphics. At first you might think the graphics look somewhat "grainy" and you might think the graphics aren't that good. Well, that is a feature in Silent Hill 2 that makes a better atmosphere for the game. Also, when you beat the game once you can take the "grainy" effect off so you can experience Silent Hill 2 at it's best. Once you do this, you will most likely think the graphics are amazing. Also the CG Videos are stunning! Every character looks great and very detailed. Lighting is great. I have beat this game many times but I still watch some of the videos because they look great and still interest me. Sound - 10/10 The sound in Silent Hill 2 is pretty amazing. Scary sounds in some hallways may totally freak you out. No, I am not joking. The sudden and scary sounds are stunning! Sometimes when you least expect them! The songs in this game are perfect for the storyline, from sad songs to scary songs, this game has it all. The songs aren't just randomly played. For example: There is a sad video where something sad happens, sad music will play. In a boss situation and some hallways there is scary music because maybe something scary has happened or will happen. I liked many of these songs so I downloaded them. The sounds the monsters make are actually good; how would we know if it sounds real or not? Sound is very important in a game like this, and Konami did a very good job! Control - 9/10 The control in Silent Hill 2 is good. You can change from 3D Control to 2D Control. In 3D Control you have to face the way you want to go then hold forward which can be difficult to get out of small areas fast, for some people. In 2D Control you don't have to face the way you want to go and hold forward; you hold whatever direction you want to go and that's where you go. It is very easy for newbies but if you don't want it to be as easy, try 3D Control. Atmosphere - 10/10 This is the awesome thing in Silent Hill 2. Some rooms are so dark it is hard to see where you are going. It really adds to the atmosphere. Outside there is a lot of fog; which is great in a game like this. Some places in Silent Hill 2 may scare you. The rooms in Silent Hill 2 are very detailed. There are many cool and scary things to find in this game. If you are reading this review from my walkthrough, see the Cool and Scary Things section to see what I'm talking about. You may find yourself looking for them. Silent Hill 2 might not be as scary in day light. But if you want to experience the game at its best, play at night in the dark or with the light off in a quiet room with loud volume. If you have a Surround Sound System with a Sub Woofer like me it is great! If you don't, headphones are amazing for realistic sounds and things like that. Replay Value - 9/10 Yes, there is a point to play this game more than once. There are 5 endings to get (In the Original Version). In the Greatest Hits Version there are 6 endings and a new scenario. If you have only beat the game once, I strongly suggest you beat it a few more times. The endings are worth the play time. And you might learn something new which you may find cool. I would say you should at least beat the game 5 times (or 6 with Greatest Hits Version). But replaying the game 15 or more times might be too much. But if you really like the game, you might do so. In the Greatest Hits Version of Silent Hill 2, there is more things to do, so consider buying that. And expect to play the game about 6 times, and at least once for the sub scenario, that's a lot to do. Rent or Buy? BUY! If you're a fan of the genre, then this game is for you. If not, this game probably won't interest you. It is different from RE, but in a good way. I think it is better. If you want to see what the game is like, but your not sure whether to buy it or not, you should rent it. But any true fan of Survival/Horror should have this game. Overall - 10/10 (9.7 but it is closer to 10 so that's what I will give it) Silent Hill 2 is awesome! I can't wait for Silent Hill 3! If you don't have Silent Hill 2 go buy it now! You'll love it, I guarantee it. But try to find the Greatest Hits Version for extra features including a new scenario with a new playable character, new weapons, new areas and a new ending for the Main Scenario. Trust me, this is a must have game for any fan of the genre and it is DEFINITELY one of my all-time favourite games! ************************* CONCLUSION ************************* ************************* 30. CREDITS ************************* 1. Thanks to me for writing this FAQ 2. Thanks to Konami TYO for Developing this game 3. Thanks to Konami for Publishing this game 4. Thanks to CJayC for posting this FAQ on GameFAQs 5. Thanks to IGN for accepting this FAQ 6. Thanks to everyone on the GameFAQs Silent Hill 2 Board supporting my C.A.S.T. topics (c) Copyright 2002-2003 Conquerer