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By Adam Cooper :!: Email: adam3k3[at]gmail[dot]com :: ::::: Website: http://adamcooper.me :: : ::: This FAQ is Copyright (c) 2015 Adam Cooper Last Revision Sep 17, 2015 Important Note: As the game progress in updates, many things change. Some changes are ineffective while others requires the FAQ along with some of it’s sections to be totally changed. As a result, I have created a new Update Section to follow up with the latest changes. First time readers, make sure to check it out, same goes for returning readers with every new FAQ version update. This FAQ is still in progress, as a result many sections are unfinished and some info may later be edited, removed or replaced. Table of Contents 1. About this Guide......................................[100] 1-1. Availability...................................[101] 2-1. Copyright and License..........................[102] 3-1. Searching the Guide............................[103] 4-1. Version History................................[104] 2. Introduction..........................................[200] 3. Game Info.............................................[300] 3-1. Updates........................................[301] 4. Game Modes............................................[400] 1-4. Options........................................[401] 2-4. Story..........................................[402] 4-4. Game Center....................................[403] 5-4. Merchandise Store..............................[404] 6-4. PopCap Website.................................[405] 5. Basics Explained......................................[500] 1-5. Gameplay.......................................[501] 2-5. Items..........................................[502] 3-5. Power Ups......................................[503] 4-5. Plants.........................................[504] 5-5. Zombies........................................[505] 6-5. Stages.........................................[506] 7-5. Worlds.........................................[507] 8-5. Store..........................................[508] 6. Walkthrough...........................................[600] 1-6. Fundamentals tutorial - Day 1.................[0601] 2-6. Fundamentals tutorial - Day 2.................[0602] 3-6. Fundamentals tutorial - Day 3.................[0603] 4-6. Fundamentals tutorial - Day 4.................[0604] 5-6. Ancient Egypt - Day 1.........................[0605] 6-6. Ancient Egypt - Day 2.........................[0606] 7-6. Ancient Egypt - Day 3.........................[0607] 8-6. Ancient Egypt - Special Delivery..............[0608] 9-6. Ancient Egypt - Day 4.........................[0609] 10-6.Ancient Egypt - Day 5.........................[0610] 11-6.Ancient Egypt - Day 6.........................[0611] 12-6.Ancient Egypt - Day 7.........................[0612] 13-6.Ancient Egypt - Day 8.........................[0613] 14-6.Ancient Egypt - Day 9.........................[0614] 15-6.Ancient Egypt - Day 10........................[0615] 16-6.Ancient Egypt - Day 11........................[0616] 17-6.Save Our Seeds - 1............................[0617] 18-6.Save Our Seeds - 2............................[0618] 19-6.Save Our Seeds - 3............................[0619] 20-6.Locked and Loaded - 1.........................[0620] 21-6.Locked and Loaded - 2.........................[0621] 22-6.Locked and Loaded - 3.........................[0622] 23-6.Mummy Memory - 1..............................[0623] 24-6.Mummy Memory - 2..............................[0624] 25-6.Mummy Memory - 3..............................[0625] 26-6.Last Stand - 1................................[0626] 27-6.Last Stand - 2................................[0627] 28-6.Last Stand - 3................................[0628] 29-6.Pirate Seas - Day 1...........................[0629] 30-6.Pirate Seas - Day 2...........................[0630] 31-6.Pirate Seas - Day ?...........................[0631] 32-6.Pirate Seas - Day ?...........................[0632] 33-6.Pirate Seas - Day ?...........................[0633] 34-6.Pirate Seas - Day ?...........................[0634] 35-6.Pirate Seas - Day ?...........................[0635] 36-6.Pirate Seas - Day 6...........................[0636] 37-6.Pirate Seas - Day 7...........................[0637] 38-6.Pirate Seas - Day 8...........................[0638] 39-6.Pirate Seas - Day 9...........................[0639] 40-6.Pirate Seas - Day 10..........................[0640] 41-6.Pirate Seas - Day 11..........................[0641] 42-6.Pirate Seas - Day 12..........................[0642] 43-6.Pirate Seas - Day 13..........................[0643] 44-6.Pirate Seas - Day 14..........................[0644] 45-6.Pirate Seas - Day 15..........................[0645] 46-6.Pirate Seas - Day 16..........................[0646] 47-6.Pirate Seas - Day 17..........................[0647] 48-6.Pirate Seas - Day 18..........................[0648] 49-6.Pirate Seas - Day 19..........................[0649] 50-6.Pirate Seas - Day 20..........................[0650] 51-6.Pirate Seas - Day 21..........................[0651] 52-6.Pirate Seas - Day 22..........................[0652] 53-6.Pirate Seas - Day 23..........................[0653] 54-6.Pirate Seas - Day 24..........................[0654] 55-6.Pirate Seas - Day 25..........................[0655] 56-6.Wild West - Day 1.............................[0656] 57-6.Wild West - Day 2.............................[0657] 58-6.Wild West - Day 3.............................[0658] 59-6.Wild West - Day 4.............................[0659] 60-6.Wild West - Day 5.............................[0660] 61-6.Wild West - Day 6.............................[0661] 62-6.Wild West - Day 7.............................[0662] 63-6.Wild West - Day 8.............................[0663] 64-6.Wild West - Day 9.............................[0664] 65-6.Wild West - Day 10............................[0665] 66-6.Wild West - Day 11............................[0666] 67-6.Wild West - Day 11............................[0667] 7. The Store.............................................[700] 8. Plants List...........................................[800] 9. Zombie List...........................................[900] 10.Strategies...........................................[1000] 11.Achievements.........................................[2000] 12. Closing.............................................[3000] 1-12. Contacts.....................................[3001] 2-12. Special Thanks...............................[3002] =============================================================================== 100: About this Guide =============================================================================== _______________________________________________________________________________ '-- 101: Availability --------------------------------------------------------' The Latest version of this FAQ and all of my work is always available on my website [1], GameFaqs [2] and Neoseeker [3]. [1] http://adam3k3.com [2] http://www.gamefaqs.com/users/Adam3k3/contributions/faqs [3] http://www.neoseeker.com/members/Adam3k3/faqs/ _______________________________________________________________________________ '-- 102: Copyright and License -----------------------------------------------' This FAQ is Copyright (c) 2015 Adam Cooper, and released under the terms of the Creative Commons Attribution NonCommercial, No Derivatives License. This License enables you to distribute this FAQ provided it remains in its full form, unchanged and full credit is given. Publishing it under your name on websites or otherwise is prohibiting. You may not use this work for commercial purposes. For any reuse or distribution, you must make clear to others the license terms of this work along with the notice in the availability section. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. [3] http://creativecommons.org/licenses/by-nc-nd/3.0 _______________________________________________________________________________ '-- 103: Searching the Guide -------------------------------------------------' Press "CTRL+F" to Search the FAQ. Copy, paste the code/title to the desired section from the tables of content into the search bar and click Find. _______________________________________________________________________________ '-- 104: Version History -----------------------------------------------------' Version 0.65 Sep 17, 2015 . Added Wild West world. . Added Plants Section. . Added Achievements. . Adjusted table of contents numbers for easier tracking. Version 0.50 May 15th, 2014 . Finished Pirate Seas world. . Updated some sections. . Corrected some information. Version 0.25 Sep 10th, 2013 . Completed Ancient Egypt world along with it’s full challenges. . Added all sections up to the last stage of Ancient Egypt Walkthrough. =============================================================================== 200: Introduction =============================================================================== The original Plants vs. Zombies was my favorite Tower Defense game. Ever sincethe original, hopes for a second part never left my mind. Fortunately, I wasn't alone and thanks to that and the EA buyout we now we have a second part available FREE on the iPhone’s App Store. And what better way to honor the game then to write a full FAQ/Walkthrough? Enjoy and let me know should anything be added. =============================================================================== 300: Game Info =============================================================================== Released on August 15th for the worldwide market, the game is FREE to download at the Phone's App Store. Developer: PopCap Games Publisher: Electronic Arts Series: Plants vs. Zombies Engine: PopCap Games Framework Platform: iOS Release date: AU July 9, 2013 INT August 15, 2013 Genre: Tower defense Modes: Single-player, Multiplayer Distribution: Download Android: (Coming soon) Microsoft Windows: (Coming soon) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 301: Updates | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Update March 2014 [2]: Zen Garden is now available along with a new Diamond item. Update [1]: As of the latest update, Feb 10th 2014 all Star Gates were demolished. The layout of the maps has changed as well. You will require to finish stage by stage unlikely the previous version were you could select paths. New Features: . Travel to new worlds faster. . NEW turbo speed feature. . Gargntuar battles in every world. - The stage layout has changed removing some stages, replacing the awards and such. Please note that the stage numberings may be incorrect from Starting from Ancient Egypt and up to stage 4 Pirate Seas as I'm still figuring out what was taken out and replaced. For now, I have marked the unknown stages with a question mark. Will sort this out in later updates. Continue reading normally from stage 5 (Pirate Seas) onwards. Ignore the star keys As they got replaced with Word Keys. =============================================================================== 400: Game Modes =============================================================================== These modes are found upon starting the game, all covered in details bellow: =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 401: Options | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Music: Control the volume of the game’s music. SoundFX: Control the volume of the game’s FX. Download Preferences: Choose whether to allow the download via Cellular Data. Help: Takes you to the game’s web page on the net. End User License Agreement: View the game’s Legal Disclaimer. Privacy Policy: Explanation on how your data is used. Terms of Service: More Legal Material. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 402: Story | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Progress from stage to stage fighting new zombies obtaining unlockables in the total of five worlds. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 403: Game Center | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Login to your iPhone’s Game Center app for achievements, leaderboards and online community. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 404: Merchandise Store | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Takes you to the game’s online merchandise store. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 405: PopCap Website | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Takes you to the game’s online webpage with information about the game. =============================================================================== 500: Basics Explained =============================================================================== =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 501: Gameplay | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Plants Vs Zombie is a tower Defense (in this case, house) game. The basic goal is to survive the upcoming hordes by counter attacking with planted plants. And although the idea itself is very simple, the game requires different strategies as you progress. Each plant has its own advantage if used properly. Randomly mixing different type of plants won't cut it as different zombies have different speed and abilities. The walkthrough section will guide as new types shows up. In Order to plant anything, a number of Suns is required. With each set of time, a sun will drop from the top of the screen and will seat on the map for a small amount of time before disappearing. Quickly, pick it up as soon as it drops to get a sun percentage (Normally %25). Keep collecting until you reach the required plant’s percentage. It is only after that, that you will be able to plant it. Use the shovel to remove any empting its space for another use. The plants of course, can only be planted on the assigned spaces one at a time. There are five different columns each with its own line of spaces with a Grass Cutting Machine at the start. Should a zombie manages to reach the house infiltrating your line of defence, the lawn mower (Grass Cutter) will automatically activate and destroy the line’s zombies on screen. Note that each lawn mower can only be used once, after that its game over once a zombie successfully reaches the house. Plants don't last forever, the zombies eat plants. Should a zombie reach a plant, it will immediately start eating it damaging until the plant is nomore. Keep planting replacing your dead ones empty spaces. New plants are unlocked by playing and the Store. For more information on Plants and Zombies, check their sections in this FAQ. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 502: Items | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Items while few are of great use. Some can be randomly picked, others require you to progress and even use real life money to unlock. For starters, the game uses a currency system of which you collect coins of different type that add to your total money. Type of coins: Silver - worth $10. Gold - worth $100. Diamond - worth $5000. Coins Bag: Gives you some coins. You can also get extra coins by completing a challenge, picking up dropped ones off dead zombies or simply progress through the game. A purchasable set of coins is also available in the game’s store for real money. There are also other type of items: Star - Obtained by completing stages and challenges. Unlock other worlds. - Canceled - Key - Randomly dropped. Unlock other stages. Plant Food - Obtained by killing the glowing zombie. Gives the selected plant special power for a limited time. Other story related items like the Jar and Penny, the time machine. Lunch Box: Drooped by the randomly spawned Yeti monster. Contains bonus items. Plant Food Boost: Gives you extra slot for a plant food. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 503: Power Ups | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Powerups become unlocked after some progressing through the story. The first and most important one is the Plant Food. Obtained by defeating the glowing zombies, strengthens the selected plant’s attack power for a limited time giving you the necessary advantage during battle. You can hold up to three uses at a time so don't be afraid to use it when you really need to. Can also be used on the Sunflower to give extra suns for faster planting. Power Taping: Unlocked after obtaining Crazy Dave’s jar. The three different attacks requires a set amount of in game money to activate for a short time giving you a huge advantage and sometimes a last minute rescue. They can be purchased during play using in-game money. Power Pinch: Physically pinch zombies to cut their heads off. |$800 per use| Power Toss: Personal favorite, toss the zombie into air and again to throw him of screen. Can be used on a group. |$1200| Power Zap: Hold and move your finger to electrify the zombies. Move your finger at a balanced speed as moving it quickly wont kill all. |$1000| =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 504: Plants | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Plants are your necessary defence against the incoming hordes. Plants become unlocked as you progress or by buying for real life money. Planting plants requires a set amount of suns generated randomly or from a plant. There are two type of plants: Helping Plants: Sunflower: The Basic plant that you will need through the entire game. It provides suns every couple of seconds. Each sun equals a 25%. Adding up suns gives you the ability to plant other plants. For example, Peashooter requires 100% sun before you can plant it. Please note that you cannot plant the same plant soon after the first one without waiting for sometime as it regenerates even if you have the required percentage of suns. Wall-nut: Creates a wall barrier to slow down zombies. Gets eaten after a set amount of attacks. Iceberg Lettuce: Free plant that freezes the zombie for a limited time giving you the needed space and time to take him down. Fighting Plants: Peashooter: The basic attacking plant that shoots balls at the upcoming zombie in one line. For full list on Plants, see the Plants list section. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 505: Zombies | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Zombies are the main enemies in this game. They come at all sort of types with different speed, strengths, weakness and ability. Handling them can be both easy and hard depending on the available plants and their numbers. Large waves take more resources and strategies. For more information and full list of zombies, see Zombie list section. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 506: Stages | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The usual stage set consist of five columns, each with a row with nine spaces to be used for planting. At the beginning of each row is a grass cutting machine (May differ in different worlds) that is used as a last resort should the zombies get by crossing over your defences. The machine kills everyone in its line for one time use only. After that, its a game over once a zombie reaches and crosses the start. The battle starts soon after the start of the stage with hordes of zombies coming from far right attacking your plants. Plant your plants wisely to defeat the zombies and progress to the next stage. Sometimes, the stage will have a different goal like the special delivery where you have to plant whatever plants the shows up on the rolling mat or tap the zombies to win. Some stage unlock only through real life money. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 507: Worlds | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Not counting the initial Tutorial normal world, there are three different worlds each with its own set of stages and special zombies. And while the same basic idea applies across all worlds, each requires you to change and adjust your strategies in order to deal with the changing threat. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 508: Store | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The Store lets you buy different type of plants and powerups to be used in gameplay using real life money (in-app purchase). You can gather Coins while playing by defeating zombies and progressing through the game but these are only used for unlocked powerups. For full listing along with prices, see The Store section. =============================================================================== 600: Walkthrough =============================================================================== The walkthrough will guide you stage by stage uncovering new unlockables starting with the game’s skippable Fundamentals tutorial without sending a single real life cent. If followed correctly, you will also end up with tons of ingame cash as I will only use it when absolutely necessary. Every stage has at least one star to collect by beating it, some however have extra three by completing extra challenges once already beaten. Yeti will randomly spawn throughout the game, when he dose start the stage his on and defeat him to get bonus items. Remember, you can always restart the stage if things get out of hands. You can use the randomly dropped key to unlock gates and plants as soon as they become available or stick to this guide for my order. ***Skip stage challenges until required in progress.*** Note: Not every stage have a set of challenges. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0601: Fundamentals tutorial - Day 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= House - Day 1 From the start, pick and plant the only available plant in your inventory. After collecting two suns, another same plant will be available to use. Plant it as well. Keep collecting the sun’s and plant until the stage is finished by defeating the upcoming zombies. There will not be allot and three plants should be enough to deal with them all. A new plant type will be unlocked. Click on it to continue. Unlocks: Sunflower. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0602: Fundamentals tutorial - Day 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= House - Day 2 This time, three walkways will be available for you to plant and for zombies to attack. Start planting the Sunflower as well as collecting suns. After planting three Sunflowers on the first column, start planting the Peashooter plant on the next three columns and another three on the next one. In total you will have six which are more than enough to defeat the attacking zombies in this stage. The Wall-nut plant will be unlocked. Unlocks: Wall-nut. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0603: Fundamentals tutorial - Day 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= House - Day 3 Before doing anything else, drag the shovel onto the planted plants to remove them giving you space to correctly plant your defences. For a faster way, you can also click on the shovel once then click again on the plant you want to remove. Remove all three and and start planting your Sunflowers, about three should be enough. Followup by building your defense across the next two columns using Peashooter plants followed by Wall-nuts if necessary. Watchout for the zombie with the Road Cone on his head as he can take more damage than the regular type zombies. Use the Wall-nut to block his way if necessary. Unlocks: Potato Mine. New Zombie: Conehead Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0604: Fundamentals tutorial - Day 4 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= House - Day 4 This time, all five walkways are available. Start planting three Sunflowers followed by a Peashooter plant on the same walkway s the approaching zombie. Continue planting another two Sunflowers followed by a line of Peashooter ones. Use the Wall-nut should a zombie gets close, especially the new Buckethead zombie which is even stronger than the Conehead one. Pick Up your first coin worth a $100. A wave of zombies will follow, keep planting Peashooter plants alongside Nut-walls and Potato Mines if necessary. Pick Up the bottle to get some silver coins totaling your overall cash to $15. Crazy Dave will appear uncovering his time machine “Penny” sending you to Ancient Egypt. Unlocks: Coins - Ancient Egypt World. New Zombie: Buckethead Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ N O T E = Skip stage challenges for now, we will come back to them | at later point. | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= A N C I E N T E G Y P T =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0605: Ancient Egypt - Day 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The stage starts in a tumb. Start planting two to three Sunflowers followed by a Peashooter type to stop the upcoming zombie. Continue building about two other Sunflowers with another Peashooter type against the next zombie. Continue planting another two Sunflowers. Start strengthening your defence watching out for the new Ra Zombie which steals some of your suns. Use the Wall-nuts to block zombies path giving you more time. Make sure to pick the dropped coins when defeating zombies and use the shovel to remove any mistakenly planted plant. Pick up the Map at the end. The world map will be accessible enabling you moving stage to stage visiting the unlocked Store as well. Zombie/Plants info book will also be unlocked with information on every Plant and Zombie. Unlocks: Store - Info Book. New Zombie: Ra Zombie - Mummy zombies. ------------------ Stage Challenge 1 | ------------------ . Don't let the zombies trample the flowers. . Don't lose any lawn mowers. flowers will automaticly be planted between block three and four of the stage’s walkway, keep zombies from crossing it. Chosen Team: Sunflower, Peashooter, Wall-nut, Iceberg Lettuce, Bloomerang and Repeater. Start the stage with planting two sunflowers followed by an Iceberg Lettuce on the upcoming zombie. Continue planting two sunflowers with some fighters or Wall-nuts after the flowers preferably on block six. Keep placing fighting plants preferably Peashooters according to the upcoming zombies. Keep freezing the powerful ones. ------------------ Stage Challenge 2 | ------------------ . Never have more than 12 plants. . Don't plant on Dave’s mold colonies. . Don't lose any lawn mowers. Avoid planting anything on the first two columns, don't have more than 12 plants at a time and don't lose any grass cutter machine (Lawn mowers). A tiny bar with a number of plants left is visible on the top left spearing you the calculations. Plant two Sunflowers, freeze the upcoming zombie and plant a fighter in the same line. Continue planting another Sunflower before placing a Wall-nut on the line of the other zombie. Continue placing fighters. The key is to remove Wall-nuts when not in use and only keep about four Sunflowers. Keep freezing the zombies to give yourself time updating your defences by undigging using the shovel. Plant the cheap Potato Mines for later explosions. Another easier way is to collect suns by only using the Potato Mine with Iceberg Lettuce slowing the first wave of zombies and finishing them off with Peashooters. Place a Potato Min for one zombie, freeze the other one finishing it off with a Peashooters. by this time Potato Mine will be available again. Repeat. ------------------ Stage Challenge 3 | ------------------ . Don't lose more than 1 plant. . Spend no more than 1250 sun. . Don't lose any lawn mowers. Easiest mission, plant three Sunflowers with a Peashooter on each column. Place another Peashooter or so on the final wave on the most dangerous line. Sticking with the above plant will leave you with 600 suns for the final wave, which is more than enough. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0606: Ancient Egypt - Day 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The stage will start with Crazy Dave talking about Plant Food. After the dialog is complete, click on the bottom food leaf and again on the plant. The normal Peashooter will fire repeatedly. Use the plant food to defeat the coming zombies. Use it again to defeat the Buckethead zombie. Defeat the glowing zombie and pick up the Plant Food. Now, start planting the two Sunflowers followed by another two Peashooters. Continue planting the remaining Sunflowers and continue strengthening your defence. Watchout for the glowing zombie for Plant food blocking the way with Wall-nuts if necessary and picking up any dropped coins. You can also use the Plant Food on a Sunflower to get many suns. Unlocks: Cabbage-pult. New Zombie: Glowing zombie. ------------------ Stage Challenge 1 | ------------------ . Don’t spend any sun for 30 seconds. . Don’t lose any lawn mowers. Very easy challenge. The timer above will count down from 30; you can do it any time. I personally did it after planting four Sunflowers followed by a Potato Mine for the upcoming zombie. Continue the challenge by planting double line of fighting plants. Peashooter will do just fine. ------------------ Stage Challenge 2 | ------------------ . Don’t let the zombies trample the flowers. . Don’t lose more than 2 plants. . Don’t lose any lawn mowers. Seems hard when it’s not. The flowers will be located between block four and five. Place 2 Peashooters behind the flowers followed by another one after. Use food power when needed and avoid using disposable plants like Potato Mine or the Iceberg Lettuce. The wave will be soft so don’t worry. ------------------ Stage Challenge 3 | ------------------ . Produce at least 2500 sun. . Never have more than 15 plants. . Don’t lose any lawn mowers. This mission is easy yet time consuming. You basically have to play with zombies in order to produce the needed suns. Plant about three sunflowers with a Wall-nut or Iceberg Lettuce slowing down the upcoming zombie. Plant some more Sunflowers watching the plants count not to exude 12 to 13 plants giving you at least two more defense plants. The formula is basically: Plant a Potato Mine for one zombie, freezing the other or blocking his way using the Wall-nut. By this time, the first zombie will explode and the Potato Mine will again be available. Repeat and use the shovel to unplant any unnecessary plant for the counter to go down. Use the Repeater should a zombie get to close. Keep using plants food on sunflowers to get more suns as well. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0607: Ancient Egypt - Day 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The ability to buy Plant Food is introduced at the start of the stage. You can have a max of three uses with each use costing $1000. Buy your first Plant Food to continue. Start Off by planting three Sunflowers followed by a Peashooter on the upcoming zombie’s path then continue planting the remaining two Sunflowers. Don't worry about the graves, just concentrate on building a good defence with Wall-nuts and Peashooters. You can use the plant food on a Sunflower to speedup the planting process by getting extra suns. When all of your defences are in place, use at least one plant food on a Peashooter in line with a grave to destroy it. The rest will continue firing automaticly but just in case, plant Wall-nuts next to the remaining graves as they will spawn zombies in there place should they remain later on. Defeat the remaining horde. The tornado zombie should not give you too much trouble at this point. Pick up the dropped key at the end of the fight. Unlocks: Egyptian Key. New Zombie: Tornado Zombie. ------------------ Stage Challenge 1 | ------------------ . Produce at least 2750 sun. . Don’t lose any lawn mowers. Same as the previous sun challenge (Day 2) except easier as you don’t have a max plants limited. Use the same strategy with extra Sunflowers and Wall-nuts. Don’t forget to use the plant food to get extra suns. ------------------ Stage Challenge 2 | ------------------ . Don’t spend any sun for 45 seconds. . Defeat 5 zombies in 5 seconds. . Don’t lose any lawn mowers. Easer than easy. Plant the usual five Sunflowers followed by Repeaters then wait collecting three Plant foods while not spending any suns for 45 seconds. Use the three Plant Food power ups on different attacking plants the moment final wave approaches to defeat five zombies in under five seconds. ------------------ Stage Challenge 3 | ------------------ . Don’t lose more than 1 plant. . Spend no more than 1500 sun. . Don’t lose any lawn mowers. The strategy is to plant three Sunflowers, plant a Peashooter to combat the incoming zombie, continue planting the remaining two Sunflowers then perhaps another Peashooter followed by Repeaters. Use plant food whenever possible or save it for the end. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0608: Ancient Egypt - Special Delivery | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= To get to this special stage, you will be required to use the Egyptian Key you just found unlocking new Bloomerang plant in the process. The goal in this stage is to use whatever plants comes out via the rolling matt. Plant your plants according to the zombies and graves. with Wall-nuts ahead to protect the back plants. Save the plant food for when you really need it. The Bloomerang plant is very helpful as it can hit up to three targets twice. Take notice of the Tornado zombies as they can teleport to the middle of the screen giving you less room and time to react. Plant Potato Mines in the middle of the map for maximum effect. Pick up the Star at the end unlocking Stage 4. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0609: Ancient Egypt - Day 4 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Start by planting the usual three Sunflowers followed by Peashooters or any fighting plants. Follow Up with the other two Sunflowers and make sure to build a protective wall using the Wall-nuts especially before the graves as any attack on the coming zombie will hit the grave first should it be present on the same line. Pick up the dropped egyptian key and continue the fight. The Wall-nuts will be very effective against the upcoming hord and the SignBoard carrying zombies (aka Camel Zombies). A three attacking plants per line is recommended. Use the food power power on the signboard carriers or three or more zombies on the same line. Pick up the Crazy Dave’s jar of preserved powers at the end. Upon completing the stage, Crazy Dave may ask you to rate the app. Click the link to be taken to the app rating webpage or X to continue. Unlocks: Egyptian Key - Crazy Dave’s jar. New Zombie: Camel Zombie. ------------------ Stage Challenge 1 | ------------------ . Don’t plant on Dave’s mold colonies. . Don’t lose any lawn mowers. Another easy one. Start planting after the first two columns. Plant the usual Sunflowers followed by some Peashooters and Repeaters tightening your defenses with Wall-nuts and Iceberg Lettuces slowing down the zombies. ------------------ Stage Challenge 2 | ------------------ . Don’t lose more than 2 plants. . Spend no more than 1500 sun. . Don’t lose any lawn mowers. Easy again. Just like the previous like challenge, plant some sunflowers with a front row mix of Peashooters and Repeaters. A wall-nut won’t hurt. Use plant food whenever necessary. Always use the beginner time to slow down the first zombie tightening your defenses. ------------------ Stage Challenge 3 | ------------------ . Produce at least 3500 sun. . Don’t let the zombies trample the flowers. . Don’t lose any lawn mower. Easy but requires concentration. Plant the usual setup while concentrating on the graves. Add about three to four extra Sunflowers and plant allot of Wall-nuts with Potato Mines right after the flowers to insure that no one gets over. Use the plant food to get extra suns and remove some fighters when the situation cools down leaving the zombies behind wall-nuts for extra time to gather suns. Be earful not to leave many behind as they will easily break free leaving you little time to react. Also, try to take care of tighten your attacks/defenses around close graves as they can sometimes spawn right next to the flowers. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0610: Ancient Egypt - Day 5 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Power Pinch power up is unlocked for use. Physically pinch the on screen zombies to continue. Click on the first bottom icon for punching power. Continue pinching the coming wave clicking on the Power Pinch icon when necessary. Next is the Power Toss ability. Physically toss the zombie once for him to go in the air then toss him again to throw him off the screen. Practice it on the standing zombies and continue doing so on the coming horde. Don't forget, it is the middle icon at the bottom. Click it to activate the Power Toss for a limited time. You can toss a couple of zombies at the same time. Finally, its the Power Zap. Zap the zombies by holding and moving your finger on the line of zombies to electrify them to their death. Practice it more then take care of the coming ones by clicking on the far right bottom powerup icon activating the Power Zap. Remember to move your finger at a reasonable speed as doing it fast won't kill some of the zombies. Now, take care of the horde by mixing the powerups. I personally find the Power Toss to be the most speed effective way. Clear the horde again to unlock the Iceberg Lettuce and another Star. Unlocks: Power Pinch - Power Toss - Power Zap - Iceberg Lettuce. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0611: Ancient Egypt - Day 6 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Upon starting the stage you will be required to select up to six unlocked plants. The Sunflower along with Wall-nut, and Peashooter is a must. The rest is up to you. For this walkthrough, I have chosen the above three alongside the Bloomerang with a Potato Mine alongside the newly unlocked Iceberg Lettuce. You can buy and use any of the power ups clicking on the bottom icon of the desired power up. Start the usual planting of two to three Sunflowers followed by a fighting plant with a Wall-nut in front stopping the coming zombie. Continue planting the remaining Sunflowers and fighters. Use the Wall-nuts as a front shield especially on grave lines. Watch out for the Torch Zombie as he can instantly burn any plant including the Wall-nut exposing you open. Use any of the powerups, plant food or the Iceberg Lettuce to freeze his him along with his torch eliminating it’s power. Grab the Coins Bag at the end. Unlocks: Coins Bag. New Zombie: Torch Zombie (Explorer Zombie). =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ N O T E = Upon completing the stage, Crazy Dave will introduce new | plants to be purchased for real money in the store. Close | it to continue. You can continue to stage 7 or unlock | a new plant by using three egyptian keys on the locked | gate. For now, we will continue to stage 7. | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ------------------ Stage Challenge 1 | ------------------ . Never have more than 14 plants. . Don’t lose any lawn mowers. Easy challenge. Plant the usual with Repeaters and anything extra. Just take care of the close graves and remove the unused plants. Iceberg Lettuces help slow down the action as well. ------------------ Stage Challenge 2 | ------------------ . Produce at least 2000 sun. . Don't plant on Dave’s mold colonies. . Don't lose any lawn mowers. Take care of the close graves first, after that it's the same old thing. Play with the first few zombies by blocking their paths and freeze them. Tighten your defences while giving the zombies some chance and use plant food on five Sunflowers as much as you could. Freeze the Explorer Zombie. And one more thing, don't plant anything on the first two columns but you already know that. ------------------ Stage Challenge 3 | ------------------ . Defeat 10 zombies in 10 seconds. . Don't spend any sun for 60 seconds. . Don't lose any lawn mowers. Easy challenge. Mix one coluim of Peashooters with another one full Repeaters. Save all three plant food for the final wave. Make sure to use them on the most populated lines. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0612: Ancient Egypt - Day 7 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Start the usual line of plants and make absolutely sure to plant a Wall-nut against any grave. Try taking out the graves as early as possible. Remember you can slow down enemies via the Iceberg Lettuce and power ups as well. Continue planting as much as possible as a huge wave of zombies will approach on the final. Plant about three to four fighting plants with more than one Wall-nut on each line. Watch out for the Torch Zombie (aka Explorer Zombie) and the Tomb Raiser zombie as he will throw bones turning them into graves. Use available powerups and Iceberg Lettuce to slow down the zombies. Pick the Coins Bag at the end. Continue to the next stage ignoring the store’s Coins Offer. Unlocks: Coins Bag. New Zombie: Tomb Raiser Zombie. ------------------ Stage Challenge 1 | ------------------ . Defeat 12 zombies in 15 seconds. . Don't lose any lawn mowers. Just like before, two columns of fighters and use all three gathered plant food on the huge wave. I managed to pull it during the middle wave. ------------------ Stage Challenge 2 | ------------------ . Don't spend any sun for 90 seconds. . Don't lose more than 2 plants. . Don't lose any lawn mowers. Use the same old tactics covered before. Bloomerangs (they go past the graves) and Peashooters/Repeaters recommended. ------------------ Stage Challenge 3 | ------------------ . Never have more than 15 plants. . Spend no more than 1750 sun. . Don't lose any lawn mowers. Peashooters + Bloomerang = win. It is that simple. Just watch you allowed to use plants bar when thinking of adding anything extra. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0613: Ancient Egypt - Day 8 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This stage will be different as you will need to match symbols in order to defeat the zombies. You need to find two of the same kind each time. Keep tapping until you clear the stage. Make sure that no zombie reaches the front. Pick Up the Bonk Choy at the end. Unlocks: Bonk Choy. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0614: Ancient Egypt - Day 9 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= For this stage, I will replace Potato Mine with the new Bonk Choy ending up with a Sunflower, Peashooter, Wall-nut, Iceberg Lettuce, Bloomerang and Bonk Choy. Start planting the usual setup and continue strengthening your defences. Keep planting the free Iceberg Lettuces slowing down zombies and destroying graves. The wave will be stronger so try building as many attacking plants as possible while replacing the dead ones and using the shovel to remove accidental once. Using the powerups is a must, especially on the Pharaoh Zombie as he will take allot of hits to be freed followed by another set to kill him off. Pick up the Egyptian Key during the fight. Continue to the next stage ignoring the Facebook link promotion. Unlocks: Repeater - Egyptian Key. New Zombie: Pharaoh Zombie. ------------------ Stage Challenge 1 | ------------------ . Spend no more than 2000 sun. . Don't lose any lawn mowers. Same as previous mission with add on of Wall-nuts in front. Don't forget, plant food. ------------------ Stage Challenge 2 | ------------------ . Don't plant on Fave’s mold colonies. . Never have more than 15 plants. . Don't lose any lawn mowers. One of the hardest challenges, but still possible. Some of the graves will be really close giving you only one space to plant considering you can on the first two columns. Plant Two Sunflowers, followed by a Wall-nut slowing down the coming zombie while you’re collecting suns. Place some Cabbage-pults with Bloomerangs on the crowded line with graves as they can hit passed them on the upcoming zombies. Keep using the Iceberg Lettuce whenever available on tough zombies giving you space and time to rethink. Remove unwanted plants and use the plant food on either a plant with allot of zombies next to it or on a Sunflower to extra needed suns considering you can’t plant allot of them. See the upper cash we used to collect on every stage? Time to use it. As noted throughout the walkthrough, I normally don’t recommend using it but this is one of these stages that almost require it. You should have allot of cash by now but just in case; you can always replay old stages and collect enough cash for at least three uses of any power up (Power Toss recommended). ------------------ Stage Challenge 3 | ------------------ . Produce at least 4500 sun. . Don’t lose more than 2 plants. . Don’t lose any lawn mowers. Before proceeding to the 3rd challenge, we will need to go back to the world map and unlock another plant that will greatly benefit us from now onwards. We need to unlock the gate between stage 7 and 8 which requires 4 keys that you should have by now from random dropping. Upon unlocking the gate, a new plant “Twin Sunflower” will be available. Now, go back to stage 9 and do this last challenge. This challenge is a bit hard so be extra careful. Plant the first two sunflowers followed by a Cabbage-pult to stop the coming zombie. Wait and plant a Twin Sunflower followed by another Cabbage-pult and Peashooter to stop the incoming attacks. Continue planting both Cabbage-pults and Twin Sunflowers using plant food on either a fighting plant in emergency or on Twin Sunflower. Continue by planting Repeaters on the front column. Use Power Toss when desperate. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0615: Ancient Egypt - Day 10 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Replace the Bloomerang plant with the new Repeater when selecting your plants, ending up with the previous team minus the replaced Bloomerang and start the stage. Start by planting the usual two to three Sunflowers freezing the coming zombie using the Iceberg Lettuce. Plant some fighters with Wall-nuts ahead. Keep freezing the zombies and use plant food on someone to help clear the graves. The final wave will be noticeably tougher. Plant more than one line of Wall-nuts with allot of fighters behind. Watchout for the Explorer zombie as its the most dangerous type that can burn anything in one hit. Freeze him with the Iceberg Lettuce to take away the torch burning power. Replace the dead plants and use the power ups when necessary. Pick up the ancient drowing and continue to the next stage skipping any advertisement that may show up. Unlocks: n/a. New Zombie: n/a. ------------------ Stage Challenge 1 | ------------------ . Don’t lose more than 2 plants. . Don’t lose ant lawn mowers. Challenging mission. Start with two Sunflowers followed by some defense and Twin Sunflower. Start building your lineup. With a few Twin Sunflowers this should be easy as you will have enough suns to slowly plant Repeaters at the front of every row. ------------------ Stage Challenge 2 | ------------------ . Defeat 15 zombies in 30 seconds. . Spend no more than 2000 sun. . Don’t lose any lawn mowers. Caution is required in this challenge. Plant the usual setup but keep watching your limit. You should end up with Cabbage-pult and a Repeater on almost each line. If you find that you don’t have enough sun, plant a Peashooter instead. Store all three plant food and use them on the first wave by giving them to Cabbage-pult as it hits multi targets in one go. Keep defending and using any plant food you may acquire. Use Power Toss should things get out of control. Use Iceberg Lettuce whenever you can especially on the start to get time as it doesn’t cost anything. ------------------ Stage Challenge 3 | ------------------ . Never have more than 14 plants. . Don’t spend any sun for 120 seconds. . Don’t loser any lawn mowers. Easy challenge. The basic idea is to plant then unplant. Use Wall-nuts to stop the zombies and give yourself some time. Slowly lineup your Repeaters on two columns while unplantining old plants and keep only two Twin Sunflowers at the end. When you’re all setup, stop buying any sun for the required seconds to pass this. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0616: Ancient Egypt - Day 11 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Just like special delivery, survive the huge wave attack of zombies using whatever is available on the moving mat. Plant wisely with walls ahead and fighters behind. Watch for special zombies and plan ahead with what to use. You can save some plants for later need and use any power up if needed. To freeze multi explorers use the food power on the Iceberg Lettuce. Defeat the wave to complete Ancient Egypt Map. Unlocks: Pyramid of Doom - Pirate Seas world. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ N O T E = The Gate leading to the Pirate Seas Map requires 15 stars.| Going by this walkthrough you should now have 4. There are| two ways to progress, buying stars with real life money or| going back to previous stages completing more challenges, | this walkthrough will chose the later. | | Our mission now is to go back to previous levels and do | the stage challenges that we skipped. Continue from this | point only when you manage to gather 15 stars unlocking | the stargate to the other world. You can restart the | stage or challenge unlimited times. | ------------------------------------------ Once done, continue below. | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= You should have enough keys to unlock all the gates on this map by now. We will now unlock the gate between stage 6 and 7 unlocking a new plant on the way, the Grave Buster. Continue to the next stage. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0617: Save Our Seeds - 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive and protect the endangered plants. . Don't lose any lawn mowers. Easy challenge, protect the three endangered Sunflowers. You will start with free three Sunflowers meaning faster planting. Plant Wall-nuts before each endangered Sunflower with Repeaters before that. Use plant food if needed. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0618: Save Our Seeds - 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive and protect the endangered plants. . Don't lose any lawn mowers. Same as above but this time there will be four endangered plants instead of just three. Concentrate on the endangered plants and make sure to protect them with Wall-nuts and extra Repeaters. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0619: Save Our Seeds - 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive and protect the endangered plants. . Don't lose any lawn mowers. Same as above two but this time there will be five endangered plants. Use the Grave Buster to clear the greaves and use the same tactics as in the previous stages. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ N O T E = Proceed to the next gate that we opened earlier, if not | open it now and enter the stage ahead. | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0620: Locked and Loaded - 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack with the given plants. . Don't lose any lawn mowers. The plants are already chosen for you so you can't do anything but work with the one you have but since you already reached this far, you should have more than enough experience dealing with the situation. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0621: Locked and Loaded - 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack with the given plants. . Don't lose any lawn mowers. Same as above but there will not be any defense plants. Concentrate on balanced defence across all lines. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0622: Locked and Loaded - 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack with the given plants. . Don't lose any lawn mowers. Same as above but with new plants. The attacks will be harder to stop at first so plant a few Sunflowers and continue planting. Use the last two plants as they have powerful attacks especially the last one when using plant food. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ N O T E = Proceed to the locked gate after stage 8 unlocking | Plant Food Boost. | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0623: Mummy Memory - 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Match symbols to destroy the zombies. The memory matching mini game returns with more zombies. Keep matching the zombie symbols until the end. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0624: Mummy Memory - 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Match symbols to destroy the zombies. Harder version of the above, be quick. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0625: Mummy Memory - 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Match symbols to destroy the zombies. Even harder version with new symbol added. Sadly, all you can do is practice and retry. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ N O T E = Proceed to the finial locked gate near stage 10 unlocking | the Sun Boost. | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0626: Last Stand - 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Plan your defense and defeat the zombies. . Don't lose any lawn mowers. The challenge is simple, you have 2000 sun to spend on a one time unchangeable defence with 2 plant food. My line of defence is placing Bloomerang on the first two columns followed by a Wall-nuts. Do this and use the plant food only if necessary on the Buckethead Zombie. I managed to pull this off with one plant food remaining. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0627: Last Stand - 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Plan your defense and defeat the zombies. . Don't lose any lawn mowers. Same as above but with 1750 sun. My winning setup was with Bloomerangs on the first column followed by Cabbahe-pults and Wall-nuts. Used all three plant food from the start. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0628: Last Stand - 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Plan your defense and defeat the zombies. . Don't lose any lawn mowers. The hardest of the three. Same as above but with tougher zombies, 3 plant food and 2250 to start with. The good news is that you can reuse Iceberg Lettuce as soon as its ready. Plant Bloomerangs on the first three columns with another two on the same line as the Buckethead Zombie visible at the start of the stage. Plant another Bloomerang elsewhere and Wall-nuts at the end. You have three plant food so use them wisely and only when necessary. If things are out of control, use Power Toss. ------------------------------------------------------------------ | Congratulations, you just cleared Ancient Egypt. Proceed to the | | Pirate Seas. | -------------------- --------------------- \ Ancient Egypt Complete/ ----------------------- P I R A T E S E A S =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0629: Pirate Seas - Day 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= You start the stage onboard of a ship with the middle row empty. The stage is easy bso start with Sunflowers followed by Peashooters. Keep in mind that a swinging Zombie will still reach the middle walkway even though its not connect to the zombie ship. Win the stage to unlock a very important plant, the Kernel-pult. Unlocks: Kernel-pult. New Zombie: Swashbuckler Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0630: Pirate Seas - Day 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Another easy stage. Just like the previous one, but with a new type of zombie; Seagull Zombie. He cannot be frozen but can easily be taken down via Kernel-pult's butter attack. A New plant will also be unlocked, Snapdragon. Unlocks: Snapdragon. New Zombie: Seagull Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0631: Pirate Seas - Day ? | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= A normal stage, use previous tactics. Unlocks: Snapdragon. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0632: Pirate Seas - Day ? | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Same as before but with a new type of Barrel Roller Zombie. Use Kernel-pult to slow down the zombies while strengthening your defenses. Remove the first plant planted on the first and the last column after some time for more defenses against the Seagull and Swashbuckler Zombies. Unlocks: n/a. New Zombie: Barrel Roller Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0633: Pirate Seas - Day ? | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This is a practice stage which unlocks the Coconut Cannon. Take down the Seagulls until the stage is complete. You cannot lose. Unlocks: Coconut Cannon. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0634: Pirate Seas - Day ? | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The difficulty level is starting to increase. Block the walkable path with Wall-nuts and place the Sunflowers on the third column with fighting plants on the first two. Keep in mind that you will constantly be attacked from swinging Zombies and Imp Cannon ones. Place the defense plants in front with fighting ones at the back and remove any Sunflower that is holding a needed spot later. Unlocks: Coconut Cannon - Spikeweed. New Zombie: Imp Cann. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0635: Pirate Seas - Day 5 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack with the given plants. This stage is not so hard considering what you already been through. As noted, you will receive a predetermined set of flowers to work with. Plant at least two to three Sunflowers on the rows connected with the zombie ship. Plant two sets of Kernel-pults on the ones that are not connect followed Wall-nuts. Use Iceberg Lettuce to slow down coming zombies. Remove unwanted Sunflowers as you go and replace with a fighting type for extra defence. Unlocks: Gift Box. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0636: Pirate Seas - Day 6 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= My team consisted of Sunflower, Iceberg Lettuce, Wall-nuts, Kernel-pult, Pshooter and Potato Mine. Same defence technique as in previous stages. Plant fighting plants followed by Wall-nuts and use plant food whenever is necessary. You can also use power ups should things get out of hands. Use plant food on Karnel-pult to bring Seagull Zombies down and slow the others once in huge wave. Remember, once a zombie reaches your house he and anything in his line will be destroyed by the lawn mower once. Use this opportunity to plant fighting plants followed by defence ones. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0637: Pirate Seas - Day 7 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Easy stage. Plant three Sunflowers in the middle followed by another three. Plant Kernel-pult on the first spot on both the first and the last row followed by Pshooters. Now for the middle, Plant three Bloomerangs across the column after the the first Sunflowers. Remove the Sunflowers with time and replace them with fighting plants. Use plant food on Kernel-pults to slow down the action if needed. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0638: Pirate Seas - Day 8 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive a massive attack in the Pirate Seas. . Survive without any lawn mowers. Very easy stage. Block the walkable path using wall-nuts with Snapdragon behind and fill the rest with Kernel-pults. Use plant food to slow down Gargantuar Pirates. Unlocks: World Key. New Zombie: Gargantuar Pirate. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0639: Pirate Seas - Day 9 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Easy stage that introduce a new zombie type. As always, plant the first two plants on the connect walkway followed fighting and Wall-nuts. Repeat for the other rows. Unlocks: Spring Bean. New Zombie: Pirate Captain Zombie - Zombie Parrot. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0640: Pirate Seas - Day 10 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Normal stage with little increased difficulty. Same as always, Sunflowers followed by fighting type and Wall-nuts. My team so far: Pshooter, Kernel-pult, Iceberg Lettuce, Wall-nut and Bloomerang. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0641: Pirate Seas - Day 11 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Reach the target score. A very easy mini game stage. Reach 30000 points by blasting Seagull Zombies using Coconut Cannons which will also get unlocked when you beat the stage. Unlocks: Coconut Cannon. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0642: Pirate Seas - Day 12 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Same as the previous stage with increased Imp Cannon attacks. Stays focused and replant any dead flower. Use plant food or power ups. Unlocks: Shovel Boost. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0643: Pirate Seas - Day 13 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Produce at least 3000 sun. The stage is easier than you think. Plant at least two Sunflowers and wait for enough sun to produce a Twin Sunflower. Plant it and repeat. Use Iceberg Lettuce and Wall-nuts to block the incoming zombies. Clear the old sunflowers and replace with Twin Sunflower. Plant Repeaters (3 or 4 in a row). Use plant food on Twin Sunflowers to get extra sun. If all goes well, you should have 3000 sun in no time. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0644: Pirate Seas - Day 14 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Plan your defense and defeat the zombies. After experimenting with many setups, I found the following the most effective and cleared the stage. First Column: Bloomerangs. 2nd Column: Kernel-pult, 3 Bloomerangs, Kernel-pult. 3rd Column: 1st spot Pshooter, Last spot Pshooter. Nothing in between. 4th Column: First spot nothing, the rest Wall-nuts. Of course you will need to use the plant food at some point as well as depend on the lawnmowers. Unlocks: Threepeater. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0645: Pirate Seas - Day 15 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Don’t let the zombies trample the flowers. Plant Twin Sunflower, followed by a Wall-nut and Repeater on the first zombie path. Make sure to plant Wall-nuts before every flower with heavy defense of Repeaters and even Threepeaters. Use Plant food when necessary. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0646: Pirate Seas - Day 16 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive and protect the endangered plants. One of the hardest and trickiest stages in the game. You will need to protect the endangered plants that are placed in front of the two walkways. After many combinations and experiments I came up with the following plan. Plant a Twin Sunflower on anywhere but on the two rows with the endangered plants and wait for further suns to collect. The endangered plants will toss away the first zombie giving you more time to collect. Use Iceberg Lettuce and Wall-nuts to slow down the next zombies. Plant Kernel-pult on the first spot on both walkway rows followed by two Bloomerang. Plant Repeaters on any other row followed by Wall-nuts. Use Plant Food whenever things get crazy. It will take a couple of tries to get it right so don’t give up. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0647: Pirate Seas - Day 17 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Defeat 20 zombies in 30 seconds. Very easy. Start by planting allot of Twin Sunflowers followed by Repeaters in full rows and wait for a huge wave. Use Plant Food for fast kills. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0648: Pirate Seas - Day 18 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack with the given plants. Easer than it looks. The idea is to plant Repeater on the first spot of every row with Wall-nuts in front. Use Iceberg Lettuce to slow the action down as well as Plant Food to clear a messy path. Unlocks: Spikerock. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0649: Pirate Seas - Day 19 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Produce at least 1750 sun. . Don’t let the zombies trample the flowers. Another easy stage. Plant two Twin Sunflower followed by Kernel-pults and Wall-nuts before every flower. Use Plant Food to produce sun faster. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0650: Pirate Seas - Day 20 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Score 40000. Easy. Crash the flying zombies with Coconut Cannons. Time your shot for a huge group. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0651: Pirate Seas - Day 21 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Defeat 5 zombies in 5 seconds. . Produce at least 3250 sun. Plant Twin Sunflowers with Repeaters ahead. Use Plant Food on Twin Sunflowers to produce sun faster. As always, use Wall-nuts and Iceberg Lettuce to buy time. Unlocks: Extra Seed Slot. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0652: Pirate Seas - Day 22 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Plan your defense and defeat the zombies. You have 2750 sun to plan your defense against the coming horde of zombies. Use the following plan for absolute domination: Plant Bloomerangs in the first 3 Columns followed by two Wall-nuts in the first and second row. No one will even come close and you won’t even have to use the Plant Food. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0653: Pirate Seas - Day 23 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Defeat 8 zombies in 10 seconds. . Don’t let the zombies trample the flowers. Plant Twin Sunflowers with Kernel-pult and Repeaters ahead. Use Wall-nuts to stop the zombies from approaching the flowers. Use Plant Food to produce sun faster. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0654: Pirate Seas - Day 24 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive and protect the endangered plants. Easy stage. Plant two Twin Sunflower on each row followed by Kernel-pult. Repeat for the rest of the rows. When done, plant two Repeaters on each row and possibly Wall-nuts on the walkable path. Use Plant Food to destroy zombie canons at the end. Unlocks: Cherry Bomb. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0655: Pirate Seas - World Boss | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The world boss. Zombot Plank Walker can be hard to defeat but with the bellow tips, he will go down. The most important thing to consider is to protect your home, the boss will spawn zombies that will try to eat your plants and reach your home. You will have random plants available so plant carefully. Plant Threepeaters on the first spot of every row followed by any available defense or offense plant. Plant the Coconut Cannon in front of the boss and fire away. You can also use it on a large group of zombies if needed. Use the Plant Food when needed to do more damage. Keep watching the first spot of every row as zombies approach. Later on, the boss will destroy an entire row so be prepared to replant. Keep planting and acting fast especially with the Coconut Cannon and you will clear the stage. Unlocks: Pirate Seas Trophy. New Zombie: Zombot Plank Walker. ------------------------------------------------------------------ | Congratulations, you just cleared Pirate Seas. | | | -------------------- --------------------- \ Pirate Seas Complete / ----------------------- W I L D W E S T =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0656: Wild West - Day 1 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Wild West introduced new thing; The cart rail. You can place a plant on the cart and move it freely as long as the cart remains on the rail. The first stage has a two rails on the first and third column. the third one has a Peashooter already on cart. This stage is easy, just place Peashooters or Repeaters after planting Sunflowers of course. Unlocks: Split Pea. New Zombie: Flag Cowboy Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0657: Wild West - Day 2 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This time the rails are on the first and second column. The new Prospector Zombie jumps over your defenses but then turns the other way meaning he will walk back. Watch out for him and try to take him out early. If he did jump over, plant a good attack plant in place of the eaten one and take him out. Other than that the stage should be easy. Unlocks: Mystery Gift Box. New Zombie: Prospector Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0658: Wild West - Day 3 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This stage introduces another dangerous zombie, the Pianist! This zombie will cause cowboy zombies to switch lanes randomly and crush the plants with his piano. The Rails are again on the first 2 columns. Prepare a good defense and try to use the plant food on a plant taking out the pianist zombie as soon as he appears. Once the stage is over, you will unlock a survival mode called “Big Bad Butte” where you will counter wave after wave until you die. Nice. Unlocks: Boom Box (Big Bad Butte). New Zombie: Pianist Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0659: Wild West - Day 4 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This stage is allot of fun and little challenging. You get to plant a plant after every zombie kill excluding the first one on any cart. You have 4 carts with only the second and fourth moving across the whole column. You can replace the weak plants with stronger ones once they become available. Plant the strongest on the second and fourth carts. Watchout and concentrate attack on the Buckethead Cowboy and the Pianist. Place all available plants on the raw these dangerous zombies walk on. You can ignore the Prospector Zombie as he will just bounce fourth and walk back. Make sure to move the plant out of his way though. Unlocks: Chili Bean. New Zombie: Buckethead Cowboy. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0660: Wild West - Day 5 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This stage is nothing special. Use the third column’s cart to move the plant freely. Place Repeaters to tighten your offences and use Wall-nuts to slow the horde. Cherry Bombs can come in handy once the huge wave approaches. Plant Food is also useful to deal with Prospector Zombies or produce more sun. Unlocks: Bag of Coins. New Zombie: Poncho Zombie. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0661: Wild West - Day 6 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Plan your defense and defeat the zombies. This stage is little hard if you're not careful or don't know what you're doing. You start with 2000 sun and cannot produce more. You must plan your defence in advance as you won't be able to plant anything once the wave is coming. Thankfully you have unlimited time to think and plant. before hitting ready (Let’s Rock!). I managed to beat the stage on the first try using the following plan: Plant a repeater on the first 3 carts. Plant Repeaters on the whole fourth column except the middle one with Kernel-pult to slow the zombies down from time to time. Plant Wall-nuts on the seventh and eighth columns for an extra line of defence. What you really need to watch out for is the Pianist as well as the Bucket head zombie as these two will deal a lot of damage and can take a lot of hits as well. Concentrate fight on them as soon as they appear. not saying to ignore the rest but these two should be your priority. Use Plant Food to clear your path should the zombies get too close. Dont forget that you also have lawn mowers placed but don't rely on them until your out of options. Unlocks: Pea Pod. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0662: Wild West - Day 7 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= An easy stage. Use the Wall-nut on the first two zombies to buy more time and produce extra sun, plant Twin Sunflowers in their place afterwards and place Repeaters on the next two columns. Unlocks: n/a. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0663: Wild West - Day 8 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive a massive attack during the Wild West. . Survive without any lawn mowers. This stage looks hard but is actually easy if you plant your defences right. you don't actually have control on what plants you receive but try to plant Pea Pods on the first 3 columns and keep upgrading them (plant on top) to increase output damage. Use Wall-nuts to slow the zombies across all columns. Save the Plant Food for the Wild West Gargantuar zombies as they deal huge damage. Unlocks: World Key. New Zombie: Wild West Gargantuar. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0664: Wild West - Day 9 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack with given plants. This stage gives you a set of plant to use and nothing else. Plant Sunflowers across the second column to produce the needed sun. Next plant Split Pea on the following columns along with a few Lightning Reed and Wall-nuts near the end. Keep replacing the Wall-nuts as they get eaten. Use Plant Food when needed. Unlocks: Lightning Reed. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0665: Wild West - Day 10 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This stage introduces a new type of zombie, the Chicken Wrangler Zombie. Plant Sunflowers on the second column with Repeaters on the third and the middle first. Watch out for the chickens. They run fast but don't deal that much damage. Use Wall-nuts and Iceberg Lettuces to slow down the zombies giving you more time to harvest more sun. Unlocks: Bag of Coins. New Zombie: Chicken Wrangler Zombie. Zombie Chicken. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0666: Wild West - Day 11 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Spend no more than 500 sun. A bit challenging since you can only spend 500 sun. The way I did it is simple, plant 2 Sunflowers with two Pshooters on both carts moving them up and down when needed. Use Plant food on the huge wave. Make sure to keep moving the cart to deal damage across all rows while the Plant Food is still in effect. Let the Lawn mowers deal with the remaining ones. Unlocks: Shovel Perk. New Zombie: n/a. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 0667: Wild West - Day 12 | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= . Survive the zombie attack =============================================================================== 800: Plants List =============================================================================== _______________________________________________________________________________ '-- 801: Sunflower -----------------------------------------------------------' Toughness: Typical Recharge: Fast Sun cost: 50 Sunflowers are essential for sun production which in turn lets you plant more plants and better plan your defense. This plant can take a few bites so it’s balanced between tough and weak. A group attack will kill it very fast though. Thankfully it recharges fast. _______________________________________________________________________________ '-- 802: Peashooter ----------------------------------------------------------' Toughness: Typical Damage: Normal Range: Straight Recharge: Fast Sun cost: 100 Peashooters are the first available and arguably the best low cost defense line. Planting 3 in a raw will most likely stop any enemy. The fast recharge and normal Toughness is what makes this plant great. _______________________________________________________________________________ '-- 803: Wall-nut ------------------------------------------------------------' Toughness: High Damage: n/a Range: Straight Recharge: Sluggish Sun cost: 50 The ultimate defense plant. Very though against most enemy types. Takes very long to be eaten which gives you time to plan a defense or plant something behind it. Very cheap to reproduce. Plant 2 in a row for best defense. _______________________________________________________________________________ '-- 804: Potato Mine ---------------------------------------------------------' Toughness: Typical Damage: Massive Range: Tile Recharge: Sluggish Sun cost: 25 Takes some time to be ready but once is; kills nearby enemies with one explosion. A very powerful one time use plant but needing the time to be armed is something that needs to be considered in mid battle. Very cheap to reproduce, plant in advance. _______________________________________________________________________________ '-- 805: Bloomerang ----------------------------------------------------------' Toughness: Typical Damage: Normal Range: Multi-Hit Recharge: Fast Sun cost: 175 Bloomerang is a very powerful plant as it can hit up to 3 targets twice. Planting two in a row along with other attack or defense plant can almost always lead to victory. The only downside is that its little costly and kind of slow against fast zombies. _______________________________________________________________________________ '-- 806: Cabbage-pult --------------------------------------------------------' Toughness: Typical Damage: Normal Range: Lobbed Recharge: Fast Sun cost: 100 Good for attacking further enemies at different lines. Not an aggressive plant but good as an extra long range attacker. _______________________________________________________________________________ '-- 807: Iceberg Lettuce -----------------------------------------------------' Toughness: Typical Damage: n/a Range: Touch Recharge: Sluggish Sun cost: 0 Iceberg Lettuce is a slowdown plant as it freezes zombies for a short period of time giving you more space to think and plant. Since its free, use it as much as you can saving precious time. _______________________________________________________________________________ '-- 808: ---------------------------------------------------------------------' Toughness: n/a Damage: n/a Range: Touch Recharge: Mediocre Sun cost: 0 Grave Buster is not a normal plant and can only be used on graves. A onetime use and the grave is gone. Free but useful as graves keep popping up. _______________________________________________________________________________ '-- 809: Twin Sunflower ------------------------------------------------------' Toughness: Typical Damage: n/a Range: Touch Recharge: Mediocre Sun cost: 125 Costly but you get what you pay for. Replace the normal Sunflowers with these once you get the sun and time. Faster and more sun production is the key to a successful defense line and Twin Sunflower gives you exactly that. _______________________________________________________________________________ '-- 810: Bonk Choy -----------------------------------------------------------' Toughness: Typical Damage: Heavy Range: Close Recharge: Fast Sun cost: 150 Costly but effective against normal zombies. Repeatedly punches close zombies but I don’t recommend it due to cost and very short range attack. _______________________________________________________________________________ '-- 811: Repeater ------------------------------------------------------------' Toughness: Typical Damage: Moderate+ Range: Straight Recharge: Fast Sun cost: 200 The best value for its cost and personal favorite. Place it with a Wall-nut and any other plant and you got yourself a dangerous team. _______________________________________________________________________________ '-- 812: Snow Pea ------------------------------------------------------------' Toughness: Typical Damage: Normal Range: Straight Recharge: Fast Sun cost: 175 Slows enemies down due to firing frozen peas. A good but costly alternative to Peashooter. _______________________________________________________________________________ '-- 813: Kernel-pult ---------------------------------------------------------' Toughness: Typical Damage: Light Range: Lobbed Recharge: Fast Sun cost: 100 While not a heavy damage, still a very important plant due to its butter attack which gets fired randomly and totally freezes the target for a couple of seconds. Normal attacks are useful as well especially as it can attack any target at any line. The normal sun requirement makes this a considerable choice. _______________________________________________________________________________ '-- 814: Snapdragon ----------------------------------------------------------' Toughness: Typical Damage: Moderate Range: Close+ Recharge: Fast Sun cost: 150 Snapdragon can attack zombies up to 6 tiles in front so it is above average. The attack itself is not bad but considering the price it’s not something used often. A good front attack plant. _______________________________________________________________________________ '-- 815: Power Lily ----------------------------------------------------------' Toughness: Typical Damage: n/a Range: n/a Recharge: Very Slow Sun cost: 175 Instantly creates one Plant Food. A onetime use plus a huge sun cost makes this plant’s impact questionable not to mention a slow recharge rate. _______________________________________________________________________________ '-- 816: Spikeweed -----------------------------------------------------------' Toughness: High Damage: Normal Range: Tile Recharge: Fast Sun cost: 100 Cannot be eaten but can be crashed by the rolling zombie which in turn destroys it. Hurts any other type once walked on. _______________________________________________________________________________ '-- 817: Coconut Cannon ------------------------------------------------------' Toughness: Typical Damage: Huge Range: 3x3 Recharge: Fast Sun cost: 400 Once manually fired, explodes in a straight range causing damage to the nearby zombies. A very powerful explosion tool but sadly overpriced making it difficult to consider. _______________________________________________________________________________ '-- 818: Cherry Bomb ---------------------------------------------------------' Toughness: n/a Damage: Massive Range: 3x3 Recharge: Slow Sun cost: 150 Causes a Massive explosion killing nearby zombies. Very affordable and useful in a sticky situations where time is not an option and immediate action is needed. Save it for when you really need it. _______________________________________________________________________________ '-- 819: Spring Bean ---------------------------------------------------------' Toughness: Typical Damage: n/a - Death Range: Touch Recharge: Sluggish Sun cost: 50 A somehow useful defense plant that will push back a zombie once stepped on. If water is nearby, it will push the zombie into it instantly killing it. Goes to sleep for a while after every attack. _______________________________________________________________________________ '-- 820: Spikerock -----------------------------------------------------------' Toughness: Typical Damage: Moderate Range: Tile Recharge: Fast Sun cost: 250 Can take up to three hits from rolling zombies while destroying them. Cannot be eaten. The cost makes this a an important plant in the Pirate Seas world. _______________________________________________________________________________ '-- 821: Threepeater ---------------------------------------------------------' Toughness: Typical Damage: Normal Range: Multi-Lane Recharge: Fast Sun cost: 300 Fires 3 shots a time but expansive to reproduce. Fires in 3 lanes so it’s not a massive damage plant. _______________________________________________________________________________ '-- 822: Squash --------------------------------------------------------------' Toughness: Typical Damage: Massive Range: Close Recharge: Sluggish Sun cost: 50 Single use, instant kill. Cheap to reproduce but takes time. _______________________________________________________________________________ '-- 823: Torchwood -----------------------------------------------------------' Toughness: Typical Damage: Moderate+ Range: Straight Recharge: Fast Sun cost: 175 Doubles the damage caused by peas that pass through. Best used with Repeater. _______________________________________________________________________________ '-- 824: Jalapeno ------------------------------------------------------------' Toughness: n/a Damage: Massive Range: Lane Recharge: Slow Sun cost: 125 Destroys all zombies in a single lane with a onetime use. Use on dangerous zombies or a lane with a huge crowd. _______________________________________________________________________________ '-- 825: Imitater ------------------------------------------------------------' Toughness: ??? Damage: ??? Range: ??? Recharge: ??? Sun cost: ??? Imitates other plants allowing you to use the same plant twice during a level. _______________________________________________________________________________ '-- 826: Marigold ------------------------------------------------------------' Toughness: n/a Damage: n/a Range: n/a Recharge: n/a Sun cost: n/a Gives you coin rewards in Zen Garden. _______________________________________________________________________________ '-- 827: Starfruit -----------------------------------------------------------' Toughness: Typical Damage: Normal Range: 5 Way Recharge: Fast Sun cost: 125 Shots in 5 directions making it a high priced support plant. _______________________________________________________________________________ '-- 828: Hypno-shroom --------------------------------------------------------' Toughness: n/a Damage: Normal Range: Single Recharge: Sluggish Sun cost: 75 Makes the zombie who eat it fight for you. A low cost defense plant that may save you sometime while the victim fights another zombie. _______________________________________________________________________________ '-- 829: Pea-nut -------------------------------------------------------------' Toughness: High Damage: Normal Range: Straight Recharge: Mediocre Sun cost: 150 A Wall-nut alternative that also deals damage to zombies. Costly but effective. _______________________________________________________________________________ '-- 830: Chomper -------------------------------------------------------------' Toughness: Typical Damage: Single Range: Close Recharge: Fast Sun cost: 150 Swallows a whole zombie but takes time chewing which opens it for attacks. Costly and not that effective. _______________________________________________________________________________ '-- 831: Homing Thistle ------------------------------------------------------' Toughness: Typical Damage: Moderate Range: Anywhere Recharge: Mediocre Sun cost: 250 Fires seeking shots at targets closest to home. Strange and somehow effective but not cheap. _______________________________________________________________________________ '-- 832: Hurrikale -----------------------------------------------------------' Toughness: Typical Damage: n/a Range: Lane Recharge: Fast Sun cost: 100 Blows a wind that pushes the zombies back and knocks off any flying zombies with a single use. _______________________________________________________________________________ '-- 833: Fire Peashooter -----------------------------------------------------' Toughness: Typical Damage: Normal Range: Straight Recharge: Fast Sun cost: 175 Immune to frost, this plant fires a line of fire followed by a firing pea. Unfreeze nearby plants. _______________________________________________________________________________ '-- 834: Dandelion -----------------------------------------------------------' Toughness: Typical Damage: Heavy Range: Multi-Lane Recharge: Mediocre Sun cost: 275 Sends splash bombs straight and above/bellow lines. Additionally, if Blover or Hurrikale is used, two Dandelions on screen in the case of Blover, or two in its lane if Hurrikale is used, will release 12 small bombs, and then have to recharge before they can start attacking again. =============================================================================== 2000: Achievements =============================================================================== .Off the Green: Complete the Tutorial .King Nut: Unleash the Egypt Gargantuar .Yarr, Matey: Unleash the Pirate Gargantuar .Giddyup!: Unleash the Wild West Gargantuar .Nut Un-Common: Complete Ancient Egypt .Pirate Booty: Complete the Pirate Seas .Yee-Haw!: Complete the Wild West .SPUDOW!: Blow up a Zombie using a Potato Mine .Sun Catcher: Get 5 suns from a single Ra Zombie .No Smoking: Extinguish an Explorer Zombie's torch .20 Below Zero: Freeze 20 Zombies with a single Iceberg Lettuce .A-noob-is: Destroy a Tomb Raiser before it can raise any gravestones .Pat the Birdy: Put butter on a Seagull Zombie .Dragon Age: Plant 10 Snapdragons in a single level .Broadside: Use a Coconut Cannon to destroy an Imp Cannon .Mutiny: Destroy a Pirate Captain Zombie before its parrot can fly .Shell on Wheels: Plant a Wall-nut on a mine cart .Magical Fruit: Stun 10 Zombies with one Chili Bean .Fried Chicken: Use the Lightning Reed on a chicken .High Five: Plant 5 Tall Nuts and use Plant Food on all of them .Pod Squad: Max out a Pea Pod on a mine cart .Sasquashed!: Destroy a Yeti .Prime Mover: Unleash the Far Future Gargantuar .Drop the Boss: Complete Far Future .The Jettisons: Use Blover to defeat 30 Jetpack Zombies at once .Re-Re Spawn: Plant an Infi-nut that get killed and regenerates two times .Sun Damaged: Trigger a Sun Bomb to destroy a Cone Mech .Grass Effect: Fire off 500 sun through Magnifying Grass .Tile Denial: Complete a Future level without planting on Power Tiles .Hammer Time: Unleash the Dark Ages Gargantuar .Fungus Humongous: Buff 20 Puff-shrooms with a single Plant Food .All in Jest: Complete a level where Jesters return no projectiles .Out of Darkness: Complete Dark Ages .Not Baaad: Complete a level with Wizards with no plants turned into sheep .Your Hat, Sir!: Destroy a Zombie using only Magnet-shroom .Tomb Breaker: Complete The Egyptian Challenge Pack .Pottery Trained: Beat Wave 30 in Vasebreaker Endless .Undertow: Defeat 10 zombies with Tangle Kelp in a single level .Ten Pin Kapow: Destroy 10 zombies with a single bulb from Bowling Bulb .Big Kahunka: Unleash the Deep Sea Gargantuar .Fly Fishing Fail: Complete a level where Fishermen fail to hook your plants .Banana Storm: Complete a Beach level using only Banana Launchers to destroy zombies .Wave Goodbye: Complete Big Wave Beach .So Thawful - Thaw 13 ice blocks in a single level .Knock 'Em Dead! - Knock back 6 zombies with one hit from Chard Guard .Barrage a Trois - Defeat the Sloth Gargantuars to collect their World Key .Iceblockade - On a level with Troglobites, don't let Troglobites push any ice blocks into the 6th column .Run Weasley - On a level with Weasel Hoarders, don't let any weasels jump over floes .Meltdown! - Complete Frostbite Caves .Davy Jones' Vase - Complete the Pirate Seas Challenge Pack .Vase Wrangler - Complete the Wild West Challenge Pack .Unwelcome Mat - Have 10 Red Stingers in the two columns closest to your house .Shovel Off - Complete a level where Excavator Zombie shovels no plants .Porter Thwarter - Unleash the Lost City Gargantuar .Spawn Camping - Clear a level where 3 Imp Porters have established camps .Ragweeds to Riches - Create 5 Gold Tiles in a single level with the Gold Leaf .Lost and Found - Complete Lost City .Beet It - Complete a level using only Phat Beets to defeat zombies .Head Banger - Use a magnet-shroom on a Punk Zombie .Volume to Sixteen - Defeat the Heavy Metal Gargantuar =============================================================================== 3000: Closing =============================================================================== _______________________________________________________________________________ '-- 3001: Contacts -----------------------------------------------------------' I may be contacted any time via my email, Twitter or Blog. Just make sure to properly mention the subject. I welcome questions, contributions, corrections, requests or anything else. E-mail: adam3k3[at]gmail[dot]com Twitter: @Adam3k3 Website: http://adamcooper.me _______________________________________________________________________________ '-- 3002: Special Thanks -----------------------------------------------------' . All websites that are hosting my FAQs. . You for reading this FAQ. FAQ Created by ___ __ _____ __ _____ / | ____/ /___ _____ ___ |__ // /_|__ / / /| |/ __ / __ `/ __ `__ \ /_ (/ //_//_ \ / ___ / /_/ / /_/ / / / / / /__/ / , \___/ / /_/ |_\__,_/\__,_/_/ /_/ /_/____/_/|_/_____/ _______________________________________________________________________________ -End of Document-