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Disgaea 4: A Promise Unforgotten DLC Character Evility List

by Unknown_PC   Updated to v0.90 on

Credits

Written and compiled by Unknown_PC

Source data:

  • Japanese Disgaea 4 Wiki for character info, http://alphawiki.net/disgaea4/

Contact for suggestions, corrections, feedbacks - kittenpile at live.com

This FAQ is allowed to be used on:

  • GameFAQs
  • Neoseeker

Introduction

This is a list of evilities for DLC (downloadable content) characters.

This short guide provides rough translations of DLC evility effects.

For quick access, either click on the table of contents or use CTRL+F to search for the character/class name you desire.

Evility List

For the list below:

  • Innate - Evility unique to the character/class. Evility in this category cannot be transferred through Chara World.
  • 1 / 2 / 3 - Secondary evilities for the character. These evilities can be transferred to other characters through Chara World.

Adell

Innate - Increase damage by 30% during 1-on-1
1 - Increase fist normal attack range by 1
2 - Increase fire damage by 20%, decrease fire damage taken by 20%

Rozalin

Innate - Increase adjacent male allies' stats on the Cam-Pain Map by 10%
1 - Increase adjacent allies' critical chance on the Cam-Pain Map by 20% (does not stack)
2 - Increase adjacent allies' magic range on the Cam-Pain Map by 1 (does not stack)

Asagi (HD)

Innate - Double normal attacks with guns.
1 - Allow diagonal shots with gun normal attacks (like bows)
2 - Increase gun's melee-range damage by 50%

Priere (Axe)

Innate - Allow Priere to take another turn after defeating an enemy with normal attack (once per turn)
1 - Force the target to counter-attack
2 - During level-up, increase ATK by 30%, decrease DEF by 30%

Mao

Innate - Increase damage by 3% for every enemy on the map
1 - If the target is weak to the element, increase damage by 100%
2 - Increase star damage by 20%, decrease star damage taken by 20%

Pink / Deathsaber (Fist) (flying)

Innate - After a melee-range attack, target will face away from Pink/deathsaber
1 - Increase stats by 10% for every cat-type unit on the map
2 - Decrease damage taken by 50% if own elevation is higher than the enemy
3 - Able to survive deathblows, but will put self to sleep (once per turn)

Pleinair

Innate - Increase ally stats on the map by 10%
1 - Increase adjacent allies' movement range by 1
2 - After defeating enemies, recover 50% SP from skill usage

Main Char B. / Angel

Innate - Decrease non-elemental damage taken by adjacent allies by 50%
1 - Healing items will also affect target's adjacent units.
2 - Healing spells will also cure status alignments.
3 - Increase healing spell effectiveness by 10% x the number of spaces moved (within turn)

Prism Red / Prism Ranger (humanoid)

Innate - Increase stats by 5% x deployed allies in the same Evil Area*
1 - Increase adjacent allies' ATK by 10%*
2 - Increase the stats of 7 other prism-type allies on the map
  • Generic prism rangers will get +5% ATK, INT, DEF, RES, HIT or SPD instead.
  • Kyoko Needleworker

    Innate - Increase evasion by 50% when next to Raspberyl in battle
    1 - During full HP, increase SPD by 30%
    2 - When next to Raspberyl, increase Raspberyl's damage by 10%

    Asuka Cranekick

    Innate - Increase damage by 50% when next to Raspberyl in battle
    1 - During full HP, increase ATK by 30%
    2 - When next to Raspberyl, increase Raspberyl's evasion by 5%

    Gig (Sword) (flying)

    Innate - During magichange/fusion, increase aptitudes by 50%
    1 - When set to leader, increase Evil Area members' stats by 5%
    2 - When deployed from base, increase stats by 20%

    Tyrant Valvatorez

    Innate - Increase weapon stats by 50%
    1 - Increase stats by 20% x the number of adjacent allies on Cam-Pain Map
    2 - Defeated enemies become neutral (cannot be transferred through Chara World)

    Nisa / Nippon-ichi chan

    Innate - Increase stats by 1% for every 10-hour playtime
    1 - Increase stats by 10% x the number of flat-chested character in the same Evil Area. (capped at 100%)*
    2 - Increase stats by amount of HP recovered from healing spells
  • Characters include Nisa, Fuka, Desco, Flonne, Raspberyl, Etna, Pleinair, Pram, Valkyrie, Witch, Archer, Thief, Sorcerer, Alraune
  • Pram

    Innate - Random evility every turn*
    1 - Decrease adjacent enemy RES by 50%
    2 - Increase stats by 5% x the number of deployed male allies
  • Random evilities pool include 100% accuracy, 100% evasion, +50% damage, +50% DEF, +1 movement, +1 spell range, double normal attack or no effect
  • Petta (Not yet released on JP PSN)

    Innate - Increase adjacent allies' normal attack and magic range by 2
    1 -
    2 -

    Medic (Not yet released on JP PSN)

    Innate - Recover 5% HP/SP for base panel allies every turn.
    1 -
    2 -

    Necromancer (Not yet released on JP PSN)

    Innate - Defeated enemies become ally zombies
    1 -
    2 -

    Revision History

    v0.90, 9/21/2011 - First version of the list

    (0.0339/d/www3)