The Legend of Dragoon FAQ/Walkthrough

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For PSX

This walkthrough is dedicated to my awesome older brother who introduced me to this game.

By abbisonny

Version 2.1

Introduction

This is a walkthrough for The Legend of Dragoon for the PlayStation. I hope you find it very useful for places you may be stuck. If you are looking for anything specific, just press Ctrl+F and type in whatever you’re looking for.

If this is your first time playing this game, don’t bother listening to any of my training tips. The main thing you want to do is get the game over with and discover the plot, although training would make the game a bit easier. If not, then I would suggest making a goal of training each character completely, and I can give some tips for that. But you don’t have to do what I say, obviously, as you are the one playing it.

For this guide I mostly took my favorite things about a couple of other ones and mashed them together to make the ultimate guide to The Legend of Dragoon.

Version 2.1: First version to be formatted as a formatted FAQ on GameFAQs. This version will most likely soon be revised, tweaked, and reposted.

Characters

The characters of this game are extremely important, as is knowing each of their stats. Each character represents a sub-plot in the game, developing as the characters do from beginning to end. Knowing their stats is vital if you are planning to do a good job in this game and survive the battles. Here I’ve listed what they appeared to be to me.

I have included first a paragraph describing the story of each character, JUST BEFORE meeting them. The second paragraph is a summary of each character’s statistics and my evaluation of their battle skills.

As far as whether the stats are “average” or something like that, this is how I calculated it. I listed all the stats each character had at a certain level (32 in this case). Then I listed them in order from greatest to smallest. The highest was in each stat was listed as “Really High,” the next level as “High,” the next as “Average-High,” then “Average,” “Average-Low,” “Low,” and “Really Low.” I then listed them here as you see them on the page.

v1.7 note:

Before and while making this walkthrough, I fought in a way that focused heavily on the physical characters, as opposed to magical. However, since then, I have discovered the power of the magical characters. I still have aught against their low Hit Points, but the fact of the matter is, no matter who you use in this game, as long as you use three characters consistently, they will be powerful.

Dart

Dart is twenty-three years old and has been on a journey for the past five years searching for the Black Monster, the monster that torched Dart’s hometown of Neet to the ground eighteen years ago. Both his parents died in the fire, and all he inherited was a mysterious glowing memento from his father.

He’s a pretty round-about guy when it comes to stats. He’s average in nearly everything. This is a good thing, sort of, because Dart is the one character that is always by default in your party and almost never leaves. He has a wide variety of [[Additions]], and when trained properly, he can be quite the warrior.

Element:         Fire
Weakness:        Water
Weapons:         Long Sword/Broad Sword

Hit Points (HP): Average-High
Attack:          Average
Defense:         Average
Magic Attack:    Average-High
Magic Defense:   Average
Speed:           Average-Low

Dragoon Magic:

Name Effect MP
Flameshot Fire Single 50% 10
Explosion Fire All 25% 20
Final Burst Fire Single 75% 30
Red-Eyed Dragon Fire All 175% 80

Lavitz

Lavitz Slambert is a knight in the service of King Albert of Basil. He is head of the First Knighthood, but his entire squadron was killed in a battle with the Imperial Sandora, and he was captured. Dart meets him as he is breaking out of Hellena Prison, where Sandora stows all their prisoners of war.

Lavitz is a powerful guy physically; but magically, he isn’t that great. So I wouldn’t use him for all the magic attacks if I were you. He has a very powerful attack and defense, especially when given the right Addition. Few of his Additions are SP based, but rather focus on power ([[Additions]]). His high number of Hit Points enables him to withstand heavy damage.

Element:         Wind
Weakness:        Earth
Weapons:         Lance/Spear

Hit Points (HP): High
Attack:          High
Defense:         High
Magic Attack:    Low
Magic Defense:   Low
Speed:           Low

Dragoon Magic:

Name Effect MP
Wing Blaster Wind All 35% 20
Blossom Storm 50% Damage to Party for 3 Turns 20
Gaspless Wind Single 100% 30
Jade Dragon Wind All 75% 80

Shana

Shana is an eighteen-year-old girl from Seles who is in love with Dart. Dart, however, feels differently and prefers to see her as his baby sister for years. Still, Shana keeps up hope that someday he will change his mind. She is very sweet and genteel, and it is most curious when she alone is captured and taken to Hellena Prison, where we meet her after Dart risks his life to save her.

Shana, when used wisely, can be fantastic in your party. Her attack and defense are both dramatically low, but her Magic Attack/Defense are both the highest in the game. Her low Hit points are a drawback, but this can be corrected with various equipment. When trained, her healing powers can save your party from complete defeat.

Element:         Light
Weakness:        Dark
Weapon:          Bow and Arrow

Hit Points (HP): Average-Low
Attack:          Really Low
Defense:         Really Low
Magic Attack:    Really High
Magic Defense:   Really High
Speed:           High

Dragoon Magic:

Name Effect MP
Moon Light 100% Single Ally Restore and Revive 10
Star Children Light All 25% 20
Gates of Heaven 100% All Allies Recover 30
White Silver Dragon Light All 100%; All Allies Recover 80

Rose

Rose is a mysterious character whose history nobody really knows. She knows too much about things nobody could know about, and doesn’t seem to want to tell anybody where she learned all these historical facts. She is a little cross at times, doesn’t understand jokes, and doesn’t ever smile. She enters the story by saving Dart’s life, twice.

Rose is a fantastic character. She has a good defense and Magic Defense, although neither is "great." Her attack is kind of low, but her final weapon has a higher attack than any other. Her two major fallbacks are that a) she has very low Hit points, and even using items doesn’t help as much as I personally would like, and b) you have to make it through the entire game before you get her final weapon—right before the final battle. But once again, trained properly, she has powerful skills.

Element:         Dark
Weakness:        Light
Weapon:          Short Sword/Rapier

Hit Points (HP): Low
Attack:          Average-Low
Defense:         Average-High
Magic Attack:    Average
Magic Defense:   Average-High
Speed:           Average

Dragoon Magic:

Name Effect MP
Astral Drain Dark Single 25%; All Allies Recover 20
Explosion Dark All 25%; May Cause Fear 20
Demon's Gate Dark Lethal Attack to All Minor Enemies 30
Dark Dragon Dark Single 100% 80

Haschel

Haschel is a sixty-three year old man who, twenty-five years ago, lost his daughter when she ran away. Five years later he set out in search of her, but found instead Dart and his companions. Dart and Haschel have met before in the five years before the beginning of this game and still remember each other.

Haschel, in my opinion, doesn’t have enough outstanding skills to be incredibly useful to me. However, many people use him for his speed; he is the one of the fastest characters in the game. His attack is decent, but the rest of his stats (discounting speed) are too low for my liking. But trained correctly, and perhaps equipped with the right equipment, he can be a master hit man.

Element:         Thunder
Weakness:        Nothing
Weapon:          Fist

Hit Points (HP): Average
Attack:          Average-High
Defense:         Average
Magic Attack:    Average-Low
Magic Defense:   Average-Low
Speed:           Average-High

Dragoon Magic:

Name Effect MP
Atomic Mind Thunder Single 50% 10
Thunder Kid Thunder Single 65% 20
Thunder God Thunder Single 75% 30
Violet Dragon Thunder Single 100% 80

Albert

Albert is the king of Basil. He is the best friend of Lavitz, next to Dart. When Imperial Sandora attacks Bale, Basil’s capital, King Albert offers himself up as hostage to ensure that no people will be harmed. We meet him when Dart and company come to save him in Hellena Prison.

See Lavitz. Note: When Albert is acquired, Blossom Storm becomes Rose Storm.

Meru

Meru is a young dancer from Tiberoa with curious platinum-colored hair. She is the quirkiest thing you will ever find, and works constantly to learn about “love and romance.” We meet Meru in a lovely town full of flowers when she beats up some bandits and insists on coming with Dart on his journey. At the time she has no idea what she’s getting herself into, but feels she is going to be able to help out somehow.

Meru has incredible Magic Attack and Defense, but low physical attack and defense. She has the highest speed in the game, and the lowest Hit Points among the main characters. Her high Magic abilities make her excellent in combat, combined with her top speed, enabling her to get in more hits. But in this game, no character is ideal; her low HP can make her more a vulnerability at times, especially against enemies with high attacks.

Element:         Water
Weakness:        Fire
Weapon:          Hammer

Hit Points (HP): Really Low
Attack:          Low
Defense:         Low
Magic Attack:    High
Magic Defense:   High
Speed:           Really High

Dragoon Magic:

Name Effect MP
Freezing Ring Water Single 50% 20
Rainbow Breath All Allies Recover and Cure 20
Diamond Dust Water All 50% 30
Blue Sea Dragon Water Single 100% 80

Kongol

Kongol is a Giganto, a race of extremely tall and almost brutish people. Way back when he was a little boy (or as little as Gigantos get), humans destroyed his hometown, and Emperor Doel saved him. Because of this and Doel’s show of power, Kongol was loyal to Emperor Doel until he was defeated by Dart and company. Eventually, he joins Dart because he wants to see how far he can go in the world with his power that is so much greater than Doel’s was.

Kongol is ALL physical and NOTHING magical. He is the best physical player you have, although Albert’s leveled up Gust of Wind Dance Addition can best Kongol’s Inferno. He has a really poor magic defense, so some precaution is needed against more magical enemies. Giving him various defensive equipment helps immensely. He’s also very slow, but some pieces of equipment help with that as well. His high HP is a lifesaver on many occasions.

Element:         Earth
Weakness:        Wind
Weapon:          Axe

Hit Points (HP): Really High
Attack:          Really High
Defense:         Really High
Magic Attack:    Really Low
Magic Defense:   Really Low
Speed:           Really Low

Dragoon Magic:

Name Effect MP
Grand Stream Earth All 25% 10
Meteor Strike Earth All 50% 30
Golden Dragon Earth All 75% 80

Miranda

Miranda is the First Sacred Sister of Mille Seseau. She loses her temper very easily and can get annoying. She really doesn’t like Rose. She doesn’t have the best history in the world, so that excuses her from some things she does. Her main passion is Queen Theresa, who is like a mother to her. She would willingly give her life for the queen. She joins our party after realizing a terrible threat that looms over Mille Seseau.

See Shana.

Divine Dragoon

There is only one other thing here: one character eventually receives the Divine Dragon Dragoon Spirit. This is completely Non-Elemental. This is by far the strongest Dragoon in the entire game. Here are the Magic Attacks:

Dragoon Magic:

Name Effect MP
Divine Dragon Ball Non-Elemental Single 50% 50
Divine Dragon Cannon Non-Elemental All 100% 50

Controls

Controls are very important, as with any game. Here I will tell you each button and what it does.

X Button

The X button is by far the most used in the game.

It is used to:

  1. Confirm any command
  2. Complete [[Additions]] in battle
  3. Check for Stardust
  4. Continue a conversation
  5. Talk to people
  6. Complete an action when a yellow “!” appears over Dart’s head

O Button

The O button is used to exit from menus or choices and run when using the arrows to maneuver. Also, you can use it to block counterattacks during Additions in battle.

Square Button

The square button is used to (1) get on the Queen Fury when you’re on the ocean on the World Map and (2) hop on Coolon after Aglis in the fourth disc.

Triangle Button

The triangle button is used to open the main menu and sort lists of items.

Left Analog Stick

The left analog stick (if you have a modern PS controller) allows you to move or choose a command.

Arrow Keys

The arrow keys allow you to choose a command or move.

R1/L1 Buttons

The R1 and L1 buttons rotate the camera to the left and right when you’re on the World Map. In normal gameplay (not on the World Map) it changes the length of the arrows above Dart and entrances/exits, which can also be changed in the menu.

R2/L2 Buttons

The R2 and L2 buttons zoom in and out when you’re on the World Map, and the R2 changes the direction of the camera in battle.

Other Game Basics

Towns

In towns, you can stock up on items, weapons, and heal your party. Most important story line events occur in towns. Here you will find other characters in the game, mostly without any real names unless they play a part in the plotline. You can talk to these people and sometimes get some interesting information; but otherwise, they’re just basically there to make the towns appear populated.

There are different types of buildings you can enter while in a town. Each has a differently colored arrow over the door, signifying which type of area it is.

Item Shops (Blue Arrows)

You can buy items here, obviously. They sell healing items, attack items, and other items.

Weapon Shops (Blue Arrows)

These sell weapons, armor, and accessories.

Inns (Yellow Arrows)

Staying at inns instantly heals your entire party, health and MP. Just talk to whoever is behind the counter and pay up, then you’ll automatically rest and be healed.

Clinics (Yellow Arrows)

Clinics heal the entire party of calamities, such as Poison and Fear. You will need to pay here as well.

Other Areas (Green Arrows)

These are just everywhere else, from castles to homes to saunas.

Menu

The menu is, of course, where most of the work of the game is done, discounting battles. Here you can equip armor, change Additions, replace characters, and use items.

In the top left-hand corner of the main menu, you will see where you are located in the game. The top shows which chapter, and the bottom shows which area you are in.

In the bottom left-hand corner of the main menu, you’ll find a list of which Dragoon Spirits you have, how much time you have spent on your game, how much money you have, and how many Stardust you have currently found.

In the main menu, there are seven choices: Status, Item, Armed, Addition, Replace, Config, and Save.

Status

Status simply displays the status of each character. In the top left-hand corner, it displays which character you are looking at, his health, SP, MP, calamities, experience, level, and Dragoon level (more information below). The top right-hand corner displays what pieces of armor he is wearing. The bottom right-hand corner is his Dragoon magic, if he has any. Each character receives a new Dragoon magic attack on Dragoon levels 1, 2, 3, and 5, with the exception of Kongol, who only receives them on 1, 3, and 5. The bottom left-hand corner contains the stats of the character.

  1. AT (Attack)—refers to how strong a character’s physical attack is in battle. This rises with level and better weapons or accessories.
  2. DF (Defense)—refers to how well the character can withstand physical attacks in battle. This rises with level and better armor or accessories.
  3. MAT (Magic Attack)—refers to how strong a character’s magic attacks are in battle. This rises with level and various accessories or armor.
  4. MDF (Magic Defense)—refers to how well a character can withstand magical attacks in battle. This rises with level and various accessories or armor.
  5. Speed—refers to how fast a character is, which determines when and how often he hits in battle, as well as his chances of escape when choosing the “Run Away” feature. This rises only with various accessories or armor.
  6. A-HIT (Attack Hit)—refers to the chances a character has to hit the enemy with physical attacks. This rises only with accessories or armor.
  7. M-HIT (Magic Hit)—refers to the chances a character has to hit the enemy with magical attacks. This rises only with accessories or armor.
  8. A-AV (Attack Avoid)—refers to the chances a character has to avoid the physical attack of an enemy. This rises only with accessories or armor.
  9. M-AV (Magic Avoid)—refers to the chances a character has to avoid the magical attack of an enemy. This rises only with accessories or armor.

The five columns signify (1) which stat is being discussed, (2) the level of stat given only through the skill of the character’s body (most of which rise with level), (3) how much the equipment the character is wearing affects the stat, (4) the total of the first two, and (5) the percentage of increase in stats when turned into a Dragoon.

Item

"Item" is the choice to access the various item commands.

The first, “Use”, brings up a list of the usable items and each character. Choose the item of choice, and then choose the character to use it on. If the character has a calamity, his name will flash accordingly.

"Discard" shows a list of all your items, both weapons/armor and battle/healing items. Simply choose the one you wish to discard and select "Yes" when it appears.

"List" just shows you a list of all items you have. You can sort them by type by pressing triangle.

Armed

The “Armed” choice pulls up a screen much like the one under “Status”; however, in the bottom right-hand corner, you instead have the various equipment you can choose to equip to the character. In the stats screen, a stat will show blue when the highlighted equipment is beneficial to that stat, and red when it is detrimental. However, before you simply equip whatever seems to have the best stats, make sure you check the other benefits as well. These are displayed in the very bottom of the right-hand side.

[[Additions]]

The “Addition” screen shows the various Additions each player can use. Not all of them have very many Additions. (More info later.) The top shows the character. The chart has the name of the Addition, the Number of strikes in each Addition, the Damage percentage, the current level of the Addition, and the number of completed Additions until leveling it up.

Replace

In the “Replace” screen, you can change the characters in your party. You can never switch out Dart, but everyone else you can, except for certain story events. Whoever is in the second slot will be to Dart’s right, and the last to his left.

Config

The "Config" option lets you configure various things in your game. The “Vibrate” option lets you turn on or off the controller vibration. The "Sound" option lets you choose the way you want to have the sound come out of your speakers. Just choose whichever you prefer. The “Morph” option lets you change whether your Dragoon transformations are short or normal. Sometimes, seeing them transform over and over can get tedious, in which case you can change this option to “Short.” The "Note" option helps you change whether the arrows above Dart and entrances/exits flash, stay, or just aren’t there.

Save

"Saving” saves a copy of your game on your memory card. Save is not always an option you can choose. The only places you can save are at save points throughout the story, on the World Map, or at the and of each chapter, except the last one.

Battles

General

This game consists mostly of battles. All your skill and strategy go into these, so (especially if you’re new to this game) listen to all the information I have here.

A battle begins by showing the characters you have chosen for your party and then the enemies, or vice versa. There is a blue box on the bottom of the screen that shows your characters’ names and other information. Each section looks like kind of like this:

Picture of Character Name of Character
HP: Current HP/Maximum HP
MP: Current MP/Maximum MP
SP: ==========Turns you will stay a Dragoon

When your character is at full to half HP (Health Points), the arrow above his head and the number of current HP will be blue. If their HP is knocked down to half, it will turn yellow. If it reaches one-fourth, it will turn red.

MP (Magic Points) is used to perform Dragoon magic attacks. If it runs out, you can no longer perform any magic attacks.

SP (Spirit Points) is gained through [[Additions]] (see info below). When it reaches 100 (a full bar), the number to the right will say “1.” At 200, it says “2,” and so on, up to 500.

Battle Menu

The normal battle menu has up to six options: Attack, Guard, Item, Escape, Dragoon, and Special.

Attack

Choosing Attack simply attacks the chosen enemy physically. The use of [[Additions]] is described later.

Guard

The Guard option can help immensely in any battle. Each time you guard, that character heals 10% of his maximum health, and any attacks on him that follow will do half damage. Guarding is extremely useful is you can heal someone to the maximum even if they are in red as well as save his life. Used wisely, Guarding can be one of your most useful battle tools.

Item

Choosing Item pulls up a list of all the battle items you have: healing, attack, or other. Just choose the item and the character/enemy you would like to use it on.

Escape

The Escape option is used to run away from a battle. The higher the speed of a character, the bigger a chance you have to successfully escape.

Dragoon

This option only appears after the character has received his Dragoon Spirit and when he has at least 100 SP. Choosing it will transform the character into a Dragoon.

Special

This option only appears when all three characters in your party have Dragoon Spirits and all their SP is filled to the maximum, whether that be 100 or 500. Choosing this option will turn each character into a Dragoon and change the background to match that of the element of the character that used the Special. Even if you have the Morph set on “Short,” the character that uses the Special will always show the long transformation.

There is also a different menu in battle: the Dragoon menu, consisting of solely two options: Attack and Magic. These options are discussed in depth later.

Calamities

Calamities are such things as poison, fear, dispiriting, etc. They dampen your chances in battle to beat the opponent. They can sap your health, cause you to attack yourself, and many other detrimental things. If you have enough SP, any one of these can be cured by turning into a Dragoon. Let’s say that one of your characters is confused, but the rest aren’t. You’re out of Mind Purifiers, but you have enough SP for a Special. If you use it, even that Confused person will snap back to his senses and become a Dragoon. Becoming a Dragoon ALWAYS cancels out any calamity on a character.

Poison

Poison is perhaps the most common calamity in the game. While a character is poisoned, his health will diminish by 10% of the maximum each turn he gets. This is signified by little green dots circulating around the infected person and can be cured by a Body Purifier.

Fear

What fear does is make all your attacks and defense drop by half. This is signified by blue skulls floating around the affected person’s head and can be cured by a Mind Purifier.

Confusion

Confusion is, in my opinion, the worst problem you can get. Whenever a character gets a turn in this condition, you have no control over that person. He does whatever he wants, whether that’s attack himself or a comrade, guard, or run. He never attacks the enemy, uses items, or turns into a Dragoon. This is signified by yellow question marks circulating around the affected person and can be cured with a Mind Purifier.

Stunned

When a character is Stunned, he simply gets his turn skipped until he is healed or the effect wears off. However, if the opponent attacks him, he will get back up. This is signified by the person lying down with blue dots hovering above him and can also be cured by a Body Purifier.

Bewitchment

Bewitchment is just like being confused, except that when you kill the enemy that cast the spell, it wears off. This is signified by hearts floating around the affected person and can be cured by a Mind Purifier.

Petrification

This is just like being dead in that the character gets no turns or experience as long as he is Petrified at the end of the battle, except that it goes away after the battle or after a certain number of turns. This is signified by the affected person 1ying down and a cone hovering over him and can be cured by a Depetrifier.

Arm Blocking

This means that for the rest of the battle (or until it’s cured) the character cannot attack. This is signified by black dots rotating around the affected person and can be cured by a Body Purifier.

Dispirited

When a character is Dispirited, he doesn’t gain any SP for his attacks. This is signified by the affected person letting their weapon hang toward the ground and can be cured by a Mind Purifier.

Enemies

Enemies’ HP has the same rules and colors as your characters’.

Minor Battles

In most areas except for towns, you will encounter random battles. You will know when you are about to have one if the arrow above Dart turns red. If no battles are near, the arrow is blue, and in between is yellow.

Boss Battles

Boss battles you can always see coming. There is a person/creature/thing that always looks bigger or more powerful than everything else. Then the screen falls away and you’re in your battle.

Other Battles

Some places, such as Hellena Prison and Black Castle, don’t have random battles like other places. The arrow above Dart’s head will always be red, but you will only have battles if one of the guards touches you.

[[Additions]]

Additions are the key to this game. If you can’t master Additions, you’ll pretty much fail the game. At the beginning, they’re not as important because you may not know how to use them. So here’s what to do with these things:

When one of your characters goes to attack, you’ll see a blue box that gets smaller as it closes in on another box in the middle of the screen. When these two boxes meet, press X. Another way to tell is an X button to the right on the screen. When it goes down, immediately press X. In your first Additions, this will only occur once, but as you get more difficult ones, this number will increase.

Sometimes, the enemy will flash red right before you attack. This is a counterattack, and in order to block it, you need to press O instead of X. This only happens in an Addition that has three or more opportunities to press X.

On the main menu, there is an area marked “Addition.” If you select this, you will see a page with a character’s face on top and a chart on the bottom that looks something like this:

Name LVADDSPDam%Next LV
1Double Slash1 1 35 150 0/20
2
3
4
5
6
7

Here is what each category means:

LV:      The level of each Addition (out of 5)
ADD:     How many times pressing X is required to complete each Addition
SP:      How many Spirit Points (SP) each completed Addition receives
Dam%:    Percentage of damage done to enemy when completed
Next LV: How many times Addition has been completed/how many times it needs to be completed to level up

Here is a list of each character and their Additions (format taken from Gbness and Cyril).

Dart’s Additions

Name Double Slash
Number of Attacks 1
Level Attained Initial
LevelDamage %SP Gained
1 150% 35
2 157% 35
3 165% 35
4 180% 35
5 202% 35

Name Volcano
Number of Attacks 3
Level Attained Level 2
LevelDamage %SP Gained
1 200% 20
2 210% 24
3 220% 28
4 230% 32
5 240% 36

Name Burning Rush
Number of Attacks 2
Level Attained Level 8
LevelDamage %SP Gained
1 150% 30
2 150% 45
3 150% 60
4 150% 75
5 150% 102

Name Crush Dance
Number of Attacks 4
Level Attained Level 15
LevelDamage %SP Gained
1 150% 50
2 172% 60
3 195% 75
4 217% 85
5 250% 100

Name Madness Hero
Number of Attacks 5
Level Attained Level 22
LevelDamage %SP Gained
1 100% 60
2 100% 90
3 100% 120
4 100% 150
5 100% 204

Name Moon Strike
Number of Attacks 6
Level Attained Level 29
LevelDamage %SP Gained
1 200% 20
2 240% 20
3 280% 20
4 320% 20
5 350% 20

Name Blazing Dynamo
Number of Attacks 7
Level Attained Mastered All Additions
LevelDamage %SP Gained
1 250% 100
2 300% 110
3 350% 120
4 400% 130
5 450% 140

Shana/Miranda—No Additions Available

Due to Shana’s and Miranda’s weapon choice, they do not have any Additions.

Lavitz’s and Albert’s Additions

Name Harpoon
Number of Attacks 1
Level Attained Initial
LevelDamage %SP Gained
1 100% 35
2 110% 38
3 120% 42
4 130% 45
5 150% 50

Name Spinning Cane
Number of Attacks 2
Level Attained Level 5
LevelDamage %SP Gained
1 100% 35
2 125% 35
3 150% 35
4 175% 35
5 200% 35

Name Rod Typhoon
Number of Attacks 4
Level Attained Level 7
LevelDamage %SP Gained
1 150% 30
2 163% 45
3 174% 60
4 186% 75
5 202% 100

Name Gust of Wind Dance
Number of Attacks 6
Level Attained Level 11
LevelDamage %SP Gained
1 200% 35
2 240% 35
3 280% 35
4 320% 35
5 350% 35

Name Flower Storm
Number of Attacks 7
Level Attained Mastered All Additions
LevelDamage %SP Gained
1 300% 60
2 324% 90
3 348% 120
4 372% 150
5 405% 202

Rose’s Additions

Name Whip Smack
Number of Attacks 1
Level Attained Initial
LevelDamage %SP Gained
1 100% 35
2 125% 35
3 150% 35
4 175% 35
5 200% 35

Name More and More
Number of Attacks 2
Level Attained Level 14
LevelDamage %SP Gained
1 150% 30
2 150% 45
3 150% 60
4 150% 75
5 150% 102

Name Hard Blade
Number of Attacks 5
Level Attained Level 19
LevelDamage %SP Gained
1 100% 35
2 150% 35
3 200% 35
4 250% 35
5 300% 35

Name Demon's Dance
Number of Attacks 7
Level Attained Mastered All Additions
LevelDamage %SP Gained
1 200% 100
2 280% 100
3 360% 100
4 440% 100
5 500% 100

Haschel’s Additions

Name Double Punch
Number of Attacks 1
Level Attained Initial
LevelDamage %SP Gained
1 100% 35
2 110% 38
3 120% 42
4 130% 45
5 150% 50

Name Flurry of Styx
Number of Attacks 2
Level Attained Level 14
LevelDamage %SP Gained
1 150% 20
2 162% 20
3 174% 20
4 186% 20
5 202% 20

Name Summon 4 Gods
Number of Attacks 3
Level Attained Level 18
LevelDamage %SP Gained
1 100% 50
2 100% 60
3 100% 75
4 100% 86
5 100% 100

Name 5 Ring Shattering
Number of Attacks 4
Level Attained Level 22
LevelDamage %SP Gained
1 150% 35
2 187% 35
3 225% 40
4 263% 45
5 300% 50

Name Hex Hammer
Number of Attacks 6
Level Attained Level 27
LevelDamage %SP Gained
1 200% 15
2 250% 15
3 300% 15
4 350% 15
5 400% 15

Name Omni Sweep
Number of Attacks 7
Level Attained Mastered All Additions
LevelDamage %SP Gained
1 300% 50
2 345% 75
3 390% 100
4 435% 125
5 501% 150

Meru’s Additions

Name Double Smack
Number of Attacks 1
Level Attained Initial
LevelDamage %SP Gained
1 100% 20
2 110% 24
3 120% 28
4 130% 32
5 150% 34

Name Hammer Spin
Number of Attacks 3
Level Attained Level 21
LevelDamage %SP Gained
1 150% 35
2 162% 43
3 174% 51
4 186% 59
5 202% 70

Name Cool Boogie
Number of Attacks 4
Level Attained Level 26
LevelDamage %SP Gained
1 100% 60
2 100% 90
3 100% 120
4 100% 150
5 100% 200

Name Cat's Cradle
Number of Attacks 4
Level Attained Level 30
LevelDamage %SP Gained
1 150% 20
2 195% 20
3 240% 20
4 285% 20
5 351% 20

Name Perky Step
Number of Attacks 7
Level Attained Mastered All Additions
LevelDamage %SP Gained
1 200% 100
2 300% 100
3 400% 100
4 500% 100
5 600% 100

Kongol’s Additions

Name Pursuit
Number of Attacks 1
Level Attained Initial
LevelDamage %SP Gained
1 100% 35
2 110% 38
3 120% 42
4 130% 45
5 150% 50

Name Inferno
Number of Attacks 3
Level Attained Level 23
LevelDamage %SP Gained
1 100% 20
2 125% 20
3 150% 20
4 175% 20
5 200% 20

Name Bone Crush
Number of Attacks 3
Level Attained Mastered All Additions
LevelDamage %SP Gained
1 200% 100
2 220% 100
3 240% 100
4 260% 100
5 300% 100

Well, that’s it for the Additions, but here are some tips:

You may have noticed a pattern in these. Whenever the Dam % is high, the SP is low, and vice versa. However, there is one Addition for each character (the last one) that has both. Well, how do I get these, you might ask. “Mastered All Additions” means that this Addition is attained when every single one before it (in that character’s group) has been completed 80 times until it is level five. These Additions make the game soooooo much easier, so it’s great to get them, although it takes some time.

The Sequence of Battles

This one’s easy. Most of the time, the character or enemy with the highest speed will attack first. Sometimes, if there is a character with really low speed (ex. Kongol) and one with really high speed (ex. Meru) the one with really high speed might attack twice or even three times a round when the other attacks only once. Naturally, the women have overall a higher speed than the men; however, Haschel is an exception.

Another thing about battles, when a character or enemy receives enough damage, the arrow above his head and the numbers representing his health change from blue to yellow. This occurs when they reach half HP. If they are hit past this to the point of 1/4 health, they will turn red. This is great if this happens to your enemies, but this is NOT good for your characters. If somebody is in red, I recommend you heal them immediately unless the person healing has such a high attack that you need it more than you need to heal that person.

Battle Strategy

People’s battle strategies differ a lot, but this is mine. I’m the type to kill the enemy as fast as I can and don’t even bother with trying to poison them or something like that. For boss battles, I bring out the most powerful physically and use the one with the weakest attack to heal people. (Refer to the item list for more information.) I usually wait until someone is in red to heal them if I have Healing Fogs, but if I only have Healing Potions, I heal when they are in yellow. I utilize the Guard option immensely to heal and diminish damage. I build up each person’s SP until the little bar is blinking, turn them into Dragoons, and unleash the full force of their power. (See Dragoon section for more information.) Usually this is very effective and I almost never die with this strategy.

v1.7 Insert: Having used more of the magically-based characters, I would like to insert the strategy for using them. They generally have lower defenses, and lower HP, so you’ll need to pay attention to their health. Healing may be more necessary, depending on how low their HP really is. Equipping these characters with items and equipment that raise their maximum HP can be immensely helpful. In more magical battles, this might not be as big a problem. Utilize their magical abilities as much as possible; have them throw Attack Items rather than Dart. Choosing the [[Additions]] that give the most SP is a good idea so that they can turn into Dragoons often. Keep a healthy stock of Sun Rhapsodies and Moon Serenades, as well as the proper Attack Items if possible.

This is how I choose my Additions: If I’m just wandering around with no looming boss battles, I always use the first Addition they have that isn’t level 5. For boss battles, however, I use the one with the most damage %. With this strategy, I can more easily level up all my Additions to get the final ones and still manage to beat up each boss pretty well.

[[Dragoons]]

Dragoons are almost as important as Additions in this game. Obviously, as that is the name of the game. Rose gives a very thorough explanation of how to use them in Hoax, but I’ll give you some information here, too.

Overview

Dragoons are things of legend. They have not appeared since 11,000 years ago during the Dragon Campaign. (More information about this you can find in the game.) They are just humans, but have powerful magic, legendary armor, and fluttery wings. Almost nothing can penetrate their armor, and almost nothing can stand against their magic. A Dragoon is “made” when a human finds the spirit of a dragon, called a Dragoon Spirit, and uses it to unleash terrible power. These spirits are much like little translucent rocks that glow certain colors depending on which dragon they came from. Each stands for an element, of which there are seven:
  1. The Red-Eyed Dragon Dragoon Spirit—fire
  2. The Blue Sea Dragon Dragoon Spirit—water
  3. The Dark Dragon Dragoon Spirit—darkness
  4. The White Silver Dragon Dragoon Spirit—light
  5. The Jade Dragon Dragoon Spirit—wind
  6. The Golden Dragon Dragoon Spirit—earth
  7. The Violet Dragon Dragoon Spirit—thunder

Dragoons in Battle

You are not allowed to turn into Dragoons until Dart figures out how to use his Dragoon Spirit, and all the others have to find theirs before they can use them. Dragoons are used in battle with powerful attacks and magic. Each character’s attack, defense, magic attack, and magic defense go up dramatically when they turn into a Dragoon. There are two attacks to use as a Dragoon: D-Attack and Magic. Most likely you will be using the magic attacks most, but first you have to know how to turn into a Dragoon.

Becoming a Dragon Knight

When a character gets a Dragoon Spirit, a little bar will appear in battle at the very bottom of the screen under their name. This represents his SP. In order to gain SP, you have to attack your enemy. That’s it. Each Addition gains a different amount of SP (see info above). When you have gained 100 SP, you can turn into a Dragoon. To do this, select the icon on the far right of the battle menu that looks like a Dragoon Spirit. Your character will have a magnificent show of turning into a Dragoon and will then be hovering on the spot with new armor, wings, and a souped-up weapon. Now you can fight with your new abilities.

Dragoon Attack Choices

First choice, D-Attack. These are VERY tricky to do. You have to get the timing perfect. What you have to do is press X every time the little light goes by he line sticking down at the top of the circle. Good luck. There’s also a little X button to the right like on the [[Additions]], though. If you did it right, you’ll now you got it perfect because it’ll say “PERFECT!” as your person takes off to bludgeon the enemy. D-Attacks don’t take any Magic Points (MP); however, Magic attacks do (thus the name “Magic Points”).

Second choice, Magic. Magic is the most useful tool in this game, besides items, of course. On this screen you can choose which attack you want to use. To the left is the name, to the right is how much MP it costs, and to the bottom is the effect of the selected magic. On level one, you’ll only have one magic attack, but you progress to having four total for each character (except Kongol, who has three). You choose from here what you want to do with these. However, keep in mind how much MP you have. If you don’t have enough MP to do any magic, you’re just going to have to use a D-Attack.

Leveling Up Dragoons

As you gain SP, your character’s Dragoon level will level up, all the way to level five. It is difficult to determine the exact number of total SP needed to level up each time, but the number increases with each level. On level one, you stay a Dragoon in battle for one turn; level two, two turns; etc. On levels 1, 2, 3, and 5, your character will learn a new magic attack. (Kongol, as an exception, does not gain any new magic on level 2.)

Now you’ve figured out how to gain SP, turn into Dragoons, and use them in battle. Once again, they’re very useful. Use them wisely.

Stardust

Stardust is a little side quest of the game. There are fifty Stardust scattered throughout the world, and if you can collect all of them you get a wish. Now don’t get hasty, you don’t get to make a wish in the game. You collect them and give them to a woman named Martel. In return, she gives you some really handy stuff. Here are the numbers of total Stardust needed for each item given:

  • 10—Physical Ring
  • 20—Amulet
  • 30—Wargod’s Sash
  • 40—Rainbow Earring
  • 50—Vanishing Stone

If you collect all fifty, she gives you the Vanishing Stone which lets you fight Magician Faust in Flanvel Tower, Revisited. He is one tough cookie, but more of that later. Throughout this game, it just so happens that all fifty Stardust are within your reach. You just have to look for them. I’ll let you know where they are as we go through the game. I also put in a complete [[Stardust List]] at the end of the walkthrough.

Items

Items are EVERYWHERE. This is a good thing, because you would fail this game without them. I’m going to group items and weapons into one section and just call them all items. The legend is as follows:

   Name of Item
   ------------
      Price:       Number of gold or Stardust needed to purchase the item.  If the item cannot be bought, N/A is shown.

      Effect:      Special effects the item may have on the victim/recipient/bearer.  (“Multi” indicates that you will need to repetitively and quickly press the X button to make the attack more powerful.)

      Found:       Locations where the item is found; shown only if it cannot be bought.

      Definition:  Explanation of item

      Acquired:    Location of acquisition of item

      Attack:      Effect the item has on physical attack

      Defense:     Effect item has on physical defense

      M-Attack:    Effect item has on magical attack

      M-Defense:   Effect item has on magical defense

      Won:         Boss battles from which item is acquired

      Bought:      Location of store that sells item

      Equipped by: Characters that can equip item

Items


Recovery Items: For use in battle to heal HP, ailments, and MP/SP
Attack Items:   For use in battle against enemies, doing magical damage
Repeat Items:   For use in battle; can be used once per battle, but don’t dissipate
Goods:          Items found in the game that cannot be used in battle

Recovery Items

   Healing Potion
   --------------
      Price:  10G
      Effect: Restores 50% of target’s maximum HP

   Healing Breeze
   --------------
      Price:  50G
      Effect: Restores 50% of maximum HP to whole party

   Healing Fog
   -----------
      Price:  30G
      Effect: Completely restores HP for a single target

   Healing Rain
   ------------
      Price:  N/A
      Effect: Completely restores HP for whole party
      Found:  Lohan, Lidiera, Aglis, and Mayfil

   Angel’s Prayer
   --------------
      Price:  30G
      Effect: Revitalizes and recovers 50% of target’s maximum HP

   Body Purifier
   -------------
      Price:  10G
      Effect: Removes Poison, Stunning, and Arm Blocking from a single target

   Mind Purifier
   -------------
      Price:  20G
      Effect: Removes Fear, Confusion, Bewitchment, and Dispiriting from a single target

   Depetrifier
   -----------
      Price:  30G
      Effect: Removes Petrification from a single target

   Spirit Potion
   -------------
      Price:  20G
      Effect: Recovers 100 SP for a single target

   Sun Rhapsody
   ------------
      Price:  50G
      Effect: Recovers all MP for a single target

   Moon Serenade
   -------------
      Price:  N/A
      Effect: Recovers all MP for whole party
      Found:  Twin Castle, Ulara, and Aglis

   Recovery Ball
   -------------
      Price:  N/A
      Effect: Generates a Recovery Item in battle
      Found:  Barrens and Undersea Cavern(2)

   Charm Potion
   ------------
      Price:  4G
      Effect: Reduces risk of enemy encounters for a limited  time

Attack Items

   Detonate Rock
   -------------
      Price:  10G
      Effect: Attacks all enemies

   Midnight Terror
   ---------------
      Price:  20G
      Effect: Frightens minor enemy

   Panic Bell
   ----------
      Price:  20G
      Effect: Confuses minor enemy

   Poison Needle
   -------------
      Price:  20G
      Effect: Poisons minor enemy

   Stunning Hammer
   ---------------
      Price:  20G
      Effect: Stuns minor enemy

   Total Vanishing
   ---------------
      Price:  40G
      Effect: Destroys minor enemy

   Sachet
   ------
      Price:  N/A
      Effect: Gives subtle good aroma (destroys minor enemy)
      Found:  Hellena Prison and Valley of Corrupted Gravity

   Smoke Ball
   ----------
      Price:  N/A
      Effect: 100% sure escape from minor enemy

   Attack Ball
   -----------
      Price:  N/A
      Effect: Randomly generates an attack item in battle
      Found:  Kazas, Undersea Cavern (2), Mountain of Mortal Dragon, and Vellweb

Fire-Based Attack Items

   Burn Out
   --------
      Price:  10G
      Effect: Fire-based individual attack (multi)

   Gushing Magma
   -------------
      Price:  20G
      Effect: Fire-based attack for all enemies (multi)

   Burning Wave
   --------------
      Price:  20G
      Effect: Powerful fire-based attack for all enemies

Water-Based Attack Items

   Spear Frost
   -----------
      Price:  10G
      Effect: Water-based individual attack (multi)

   Fatal Blizzard
   --------------
      Price:  20G
      Effect: Water-based attack for all enemies (multi)

   Frozen Jet
   ----------
      Price:  20G
      Effect: Powerful water-based attack for all enemies

Thunder-Based Attack Items

   Spark Net
   ---------
      Price:  10G
      Effect: Thunder-based individual attack (multi)

   Thunderbolt
   -----------
      Price:  20G
      Effect: Thunder-based attack for all enemies (multi)

   Flash Hall
   ----------
      Price:  20G
      Effect: Powerful thunder-based attack for all enemies

Wind-Based Attack Items

   Spinning Gale
   -------------
      Price:  10G
      Effect: Wind-based individual attack (multi)

   Raving Twister
   --------------
      Price:  20G
      Effect: Wind-based attack for all enemies (multi)

   Down Burst
   ----------
      Price:  20G
      Effect: Powerful wind-based attack for all enemies

Earth-Based Attack Items

   Pellet
   ------
      Price:  10G
      Effect: Earth-based individual attack (multi)

   Meteor Fall
   -----------
      Price:  20G
      Effect: Earth-based attack for all enemies (multi)

   Gravity Grabber
   ---------------
      Price:  20G
      Effect: Powerful earth-based attack for all enemies

Dark-Based Attack Items

   Dark Mist
   ---------
      Price:  10G
      Effect: Dark-based individual attack (multi)

   Black Rain
   ----------
      Price:  20G
      Effect: Dark-based attack for all enemies (multi)

   Night Raid
   ----------
      Price:  20G
      Effect: Powerful dark-based attack for all enemies

Light-Based Attack Items

   Trans Light
   -----------
      Price:  10G
      Effect: Light-based individual attack (multi)

   Dancing Ray
   -----------
      Price:  20G
      Effect: Light-based attack for all enemies (multi)

   Spectral Flash
   --------------
      Price:  20G
      Effect: Powerful light-based attack for all enemies

Non-Elemental Attack Items

   Psychedelic Bomb
   ----------------
      Price:  N/A
      Effect: Non-elemental individual attack (multi)
      Found:  Magical City Aglis

Repeat Items

   Speed Up
   --------
      Price:  N/A
      Effect: Doubles single target’s agility for three turns
      Found:  Valley of Corrupted Gravity

   Speed Down
   ----------
      Price:  N/A
      Effect: Halves single opponent’s agility for three turns
      Found:  Mountain of Mortal Dragon (hidden chest)

   Power Up
   --------
      Price:  N/A
      Effect: Increases single target’s strength for three turns
      Found:  Forbidden Land

   Power Down
   ----------
      Price:  N/A
      Effect: Decreases single opponent’s strength for three turns
      Found:  Death Frontier

   Magic Shield
   ------------
      Price:  N/A
      Effect: Nullifies magical attacks for three turns
      Found:  Snowfield

   Material Shield
   ---------------
      Price:  N/A
      Effect: Nullifies physical attacks for three turns
      Found:  Black Castle

   Magic Signet Stone
   ------------------
      Price:  N/A
      Effect: Blocks single enemy’s attacks for three turns
      Found:  Marshlands

   Pandemonium
   -----------
      Price:  N/A
      Effect: Minor enemy only attacks one party member for 3 turns
      Found:  Hellena Prison

   Psychedelic Bomb X
   ------------------
      Price:  N/A
      Effect: Powerful non-elemental attack for all Enemies (multi)
      Found:  Magical City Aglis

Goods

   War Bulletin
   ------------
      Definition: Special edition—shows tension between Sandora and Serdio
      Acquired:   Initial possession

   Prison Key
   ----------
      Definition: Key to the second prison tower where Shana is held
      Acquired:   Hellena Prison (1st time)

   Axe
   ---
      Definition: Axe found in the shack in the field. It’s well worn.
      Acquired:   Prairie

   Lavitz’s Portrait
   -----------------
      Definition: Lavitz’s picture drawn in Bale.  It looks so real.
      Acquired:   Bale

   Red-Eyed Dragon DS
   ------------------
      Definition: Dragoon Spirit Dart’s father left him. Fire-based.
      Acquired:   Initial possession (used after Hoax)

   Dark Dragon DS
   --------------
      Definition: Dragoon Spirit of mysterious Rose. Darkness-based.
      Acquired:   Hoax

   Jade Dragon DS
   --------------
      Definition: Dragoon Spirit from Greham. Wind-based.
      Acquired:   Dragon’s Nest

   Water Bottle
   ------------
      Definition: Bottle acquired in Lohan to hold life water
      Acquired:   Lohan

   Silver Dragon DS
   ----------------
      Definition: Dragoon Spirit from Shirley.  Light- based.
      Acquired:   Shirley’s Shrine

   Magic Oil
   ---------
      Definition: Fuel to light the elevator switch in the Black Castle
      Acquired:   Black Castle

   Red Stone
   ---------
      Definition: Key to a room in the Black Castle
      Acquired:   Black Castle

   Blue Stone
   ----------
      Definition: Key to a room in the Black Castle
      Acquired:   Black Castle

   Yellow Stone
   ------------
      Definition: Key to a room in the Black Castle
      Acquired:   Black Castle

   Violet Dragon DS
   ----------------
      Definition: Dragoon Spirit from Doel.  Thunder- based.
      Acquired:   Black Castle

   Letter from Lynn
   ----------------
      Definition: A letter from Lynn before he went to pursue bandits
      Acquired:   Donau

   Pass for Valley
   ---------------
      Definition: A pass for the Valley of Corrupted Gravity
      Acquired:   Twin Castle

   Golden Dragon DS
   ----------------
      Definition: Dragoon Spirit found in Lohan.  Earth- based.
      Acquired:   Lohan (1000G required)

   Kate’s Bouquet
   --------------
      Definition: Good-luck bouquet thrown by Kate at the wedding
      Acquired:   Donau (only available after saving Lynn and before thwarting Lenus)

   Key to Ship
   -----------
      Definition: Key from the Phantom Ship captain
      Acquired:   Phantom Ship

   Blue Dragon DS
   --------------
      Definition: Dragoon Spirit from Lenus.  Water- based.
      Acquired:   Prison Island (Undersea Cavern)

   Boat License
   ------------
      Definition: License to use the boat in Furni.  It’s a must.
      Acquired:   Furni

   Dragon Block Staff
   ------------------
      Definition: A staff to block the power of the Divine Dragon.  Restrains dragons.
      Acquired:   Forbidden Land

   Moon Gem
   --------
      Definition: National treasure of Serdio.  Has immense power.
     Acquired:   Tower of Flanvel

   Moon Dagger
   -----------
      Definition: National treasure of Tiberoa.  Stolen by Lenus.
      Acquired:   Tower of Flanvel

   Moon Mirror
   -----------
      Definition: National treasure of Mille Seseau. Hidden in Flanvel Tower.
      Acquired:   Tower of Flanvel

   Vanishing Stone
   ---------------
      Definition: A mysterious stone from Martel for gathering Stardust. (Used to diffuse Faust’s apparition.)
      Acquired:   Rouge

   Law Maker
   --------
      Definition: A certificate of law production in Zenebatos.
      Acquired:   Law City Zenebatos

   Law Output
   ----------
      Definition: A certificate of law production in Zenebatos.
      Acquired:   Law City Zenebatos

   Divine Dragon DS
   ----------------
      Definition: Dragoon Spirit of the Divine Dragon
      Acquired:   Moon

Armor

Headgear

   Armet
   -----
      Price:       100G
      Defense:     0
      M-Defense:   5
      M-Attack:    25
      Effect:      N/A
      Found:       N/A
      Won:         N/A
      Bought:      Kazas
      Equipped by: Males

   Bandana
   -------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    3
      Effect:      N/A
      Found:       Limestone Cave
      Won:         N/A
      Bought:      N/A
      Equipped by: Males

   Cape
   -----
      Price:       60G
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    17
      Effect:      N/A
      Found:       N/A
      Won:         N/A
      Bought:      Lohan
      Equipped by: Females

   Dragon Helm
   -----------
      Price:       N/Z
      Defense:     10
      M-Defense:   N/A
      M-Attack:    50
      Effect:      Increases maximum HP by 50%
      Found:       Mountain of Mortal Dragon
      Won:         Divine Dragon
      Bought:      N/A
      Equipped by: All

   Felt Hat
   --------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    5
      Effect:      N/A
      Found:       Hellena Prison (2nd time)
      Won:         N/A
      Bought:      N/A
      Equipped by: Females

   Giganto Helm
   ------------
      Price:       200G
      Defense:     10
      M-Defense:   5
      M-Attack:    14
      Effect:      When magically attacked, SP is accumulated.
      Found:       N/A
      Won:         N/A
      Bought:      Furni
      Equipped by: Kongol

   Jeweled Crown
   -------------
      Price:       200G
      Defense:     N/A
      M-Defense:   5
      M-Attack:    24
      Effect:      When magically attacked, SP is accumulated.
      Found:       Undersea Cavern
      Won:         Lenus (2nd time)
      Bought:      Deningrad
      Equipped by: Shana/Miranda and Meru

   Felt Hat
   --------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    5
      Effect:      N/A
      Found:       Hellena Prison (2nd time)
      Won:         N/A
      Bought:      N/A
      Equipped by: Females

   Knight Helm
   -----------
      Price:       150G
      Defense:     5
      M-Defense:   N/A
      M-Attack:    37
      Effect:      When magically attacked, SP is accumulated.
      Found:       Valley of Corrupted Gravity
      Won:         N/A
      Bought:      Fueno
      Equipped by: Dart and Lavitz/Albert

   Legend Casque
   -------------
      Price:       10,000G
      Defense:     0
      M-Defense:   127
      M-Attack:    50
      Effect:      Magic Avoid +50
      Found:       N/A
      Won:         N/A
      Bought:      Lohan
      Equipped by: All

   Magical Hat
   -----------
      Price:       N/A
      Defense:     N/A
      M-Defense:   10
      M-Attack:    50
      Effect:      Raises maximum HP 50%
      Found:       Aglis
      Won:         N/A
      Bought:      N/A
      Equipped by: All

   Phoenix Plume
   -------------
      Price:       N/A
      Defense:     0
      M-Defense:   10
      M-Attack:    30
      Effect:      Avoids Fear, Bewitchment, Confusion, and Dispiriting
      Found:       Divine Tree and Kashua Glacier
      Won:         N/A
      Bought:      N/A
      Equipped by: All+

   Rose’s Hair Band
   ----------------
      Price:       N/A
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    36
      Effect:      Avoids Instant Death
      Found:       Vellweb
      Won:         N/A
      Bought:      N/A
      Equipped by: Rose

   Sallet
   ------
      Price:       40G
      Defense:     N/A
      M-Defense:   N/A
      M-Attack:    8
      Effect:      Increases accuracy by 10%
      Found:       N/A
      Won:         N/A
      Bought:      Bale
      Equipped by: Males

   Soul Headband
   -------------
      Price:       200G
      Defense:     5
      M-Defense:   5
      M-Attack:    25
      Effect:      When magically attacked, SP is accumulated.
      Found:       N/A
      Won:         N/A
      Bought:      Deningrad
      Equipped by: Haschel

   Tiara
   -----
      Price:       150G
      Defense:     5
      M-Defense:   N/A
      M-Attack:    29
      Effect:      Increases magic accuracy by 10%
      Found:       N/A
      Won:         N/A
      Bought:      Donau
      Equipped by: Females

Body Armor

   Angel Robe
   ----------
      Price:       500G
      Defense:     N/A
      M-Defense:   N/A
      Effect:      Revives from death with a given probability
      Found:       Lohan
      Bought:      N/A
      Equipped by: Shana/Miranda and Meru

   Armor of Yore
   ----------
      Price:       N/A
      Defense:     35
      M-Defense:   35
      Effect:      Avoids poison, stun, and arm blocking
      Found:       Fort Magrad
      Bought:      N/A
      Equipped by: Dart and Lavitz/Albert

   Armor of Legend
   ---------------
      Price:       10,000G
      Defense:     127
      M-Defense:   0
      Effect:      Physical evade +50
      Found:       N/A
      Bought:      Deningrad
      Equipped by: All

   Blue Sea DS Armor
   -----------------
      Price:       800G
      Defense:     30
      M-Defense:   54
      Effect:      Nullifies water damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Meru

   Breast Plate
   ------------
      Price:       250G
      Defense:     59
      M-Defense:   14
      Effect:      N/A
      Found:       N/A
      Bought:      Deningrad
      Equipped by: Kongol

   Chain Mail
   ----------
      Price:       150G
      Defense:     20
      M-Defense:   24
      Effect:      N/A
      Found:       Dragon’s Nest
      Bought:      Fletz
      Equipped by: Dart and Lavitz/Albert

   Clothes
   -------
      Price:       N/A
      Defense:     4
      M-Defense:   5
      Effect:      N/A
      Found:       N/A
      Bought:      Initial equipment
      Equipped by: Females

   Dark DS Armor
   -------------
      Price:       800G
      Defense:     41
      M-Defense:   42
      Effect:      Nullifies dark damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Rose

   Disciple Vest
   -----------------
      Price:       N/A
      Defense:     13
      M-Defense:   8
      Effect:      N/A
      Found:       N/A
      Bought:      Initial equipment
      Equipped by: Haschel

   Energy Girdle
   -------------
      Price:       300G
      Defense:     37
      M-Defense:   26
      Effect:      Gain 20% more SP
      Found:       N/A
      Bought:      Vellweb
      Equipped by: Haschel

   Giganto Armor
   -------------
      Price:       400G
      Defense:     75
      M-Defense:   25
      Effect:      When physically damaged, SP is accumulated.
      Found:       Mountain of Mortal Dragon
      Bought:      Vellweb
      Equipped by: Kongol

   Golden DS Armor
   ---------------
      Price:       800G
      Defense:     88
      M-Defense:   23
      Effect:      Nullifies earth damage
      Found:       Moon
      Bought:      Moon
      Equipped by: Kongol

   Jade DS Armor
   -------------
      Price:       800G
      Defense:     54
      M-Defense:   27
      Effect:      Nullifies wind damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Lavitz/Albert

   Leather Armor
   -------------
      Price:       N/A
      Defense:     2
      M-Defense:   2
      Effect:      N/A
      Found:       Hellena (2nd time)
      Bought:      Initial Equipment
      Equipped by: Dart and Lavitz/Albert

   Leather Jacket
   --------------
      Price:       50G
      Defense:     7
      M-Defense:   12
      Effect:      N/A
      Found:       N/A
      Bought:      Bale
      Equipped by: Rose and Shana/Miranda

   Lion Fur
   --------
      Price:       N/A
      Defense:     46
      M-Defense:   20
      Effect:      N/A
      Found:       N/A
      Bought:      Initial equipment
      Equipped by: Kongol

   Master’s Vest
   -------------
      Price:       250G
      Defense:     30
      M-Defense:   29
      Effect:      When physically damaged, SP is accumulate.
      Found:       N/A
      Bought:      Deningrad
      Equipped by: Haschel

   Plate Mail
   ----------
      Price:       200G
      Defense:     27
      M-Defense:   20
      Effect:      When physically damaged, SP is accumulated.
      Found:       N/A
      Bought:      Fueno
      Equipped by: Dart and Lavitz/Albert

   Rainbow Dress
   -------------
      Price:       N/A
      Defense:     32
      M-Defense:   55
      Effect:      Avoids poison, stun, and arm blocking
      Found:       Zenebatos
      Bought:      N/A
      Equipped by: Females

   Red DS Armor
   ------------
      Price:       800G
      Defense:     41
      M-Defense:   40
      Effect:      Nullifies fire damage
      Found:       N/A
      Bought:      Zenebatos and Moon
      Equipped by: Dart

   Robe
   ----
      Price:       300G
      Defense:     25
      M-Defense:   35
      Effect:      When magically damaged, SP is accumulated.
      Found:       N/A
      Bought:      Kashua Glacier
      Equipped by: Females

   Silver Embroidered Vest
   -----------------------
      Price:       150G
      Defense:     13
      M-Defense:   17
      Effect:      N/A
      Found:       Hellena (2nd time)
      Bought:      Donau
      Equipped by: Females

   Saint Armor
   -----------
      Price:       300G
      Defense:     34
      M-Defense:   34
      Effect:      N/A
      Found:       N/A
      Bought:      Kashua Glacier
      Equipped by: Dart and Lavitz/Albert

   Satori Vest
   -----------
      Price:       N/A
      Defense:     40
      M-Defense:   31
      Effect:      Avoids poison, stun, and arm blocking
      Found:       Rouge
      Bought:      N/A
      Equipped by: Haschel

   Scale Armor
   -----------
      Price:       50G
      Defense:     8
      M-Defense:   8
      Effect:      N/A
      Found:       N/A
      Bought:      Bale
      Equipped by: Dart and Lavitz/Albert

   Silver DS Armor
   ---------------
      Price:       800G
      Defense:     27
      M-Defense:   80
      Effect:      Nullifies light damage
      Found:       Divine Tree
      Bought:      Moon
      Equipped by: Shana/Miranda

   Sparkle Dress
   -------------
      Price:       200G
      Defense:     19
      M-Defense:   45
      Effect:      N/A
      Found:       N/A
      Bought:      Fueno
      Equipped by: Females

   Violet DS Armor
   ---------------
      Price:       800G
      Defense:     45
      M-Defense:   40
      Effect:      Nullifies thunder damage
      Found:       N/A
      Bought:      Moon
      Equipped by: Haschel

   Warrior Dress
   -----------------
      Price:       150G
      Defense:     25
      M-Defense:   13
      Effect:      Increases defense by 5%
      Found:       Barrens
      Bought:      Queen Fury
      Equipped by: Haschel

Accessories

Note: All characters can wear each accessory, unless otherwise noted.

   Active Ring
   -----------
      Price:       200G
      Bought:      Lohan and Fletz
      Found:       Bale and Mayfil
      Won:         N/A
      Effect:      Prevents Dispiriting

   Amulet
   ------
      Price:       20 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Doubles maximum MP

   Angle Scarf
   -----------
      Price:       5000G
      Bought:      Lohan
      Found:       N/A
      Won:         N/A
      Effect:      Reduces damage by magic by 50%

   Attack Badge
   ------------
      Price:       1000G
      Bought:      Furni, Rouge, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises physical and magical attack power

   Bandit’s Ring (Males only)
   --------------------------
      Price:       N/A
      Bought:      N/A
      Found:       Home of Gigantos
      Won:         N/A
      Effect:      Raises speed 20 points

   Blue Sea Stone
   --------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Damia
      Effect:      Reduces damage by water by 50%

   Bravery Amulet
   --------------
      Price:       300G
      Bought:      Bale, Fletz, Deningrad, and Zenebatos
      Found:       Dragon’s Nest, Phantom Ship, and Mayfil
      Won:         N/A
      Effect:      Prevents Fear

   Dancer’s Ring (Females Only)
   ----------------------------
      Price:       N/A
      Bought:      N/A
      Found:       Snowfield
      Won:         N/A
      Effect:      Raises speed by 20 points

   Darkness Stone
   --------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Kamuy
      Effect:      Reduces damage by dark attacks by 50%

   Destone Amulet
   --------------
      Price:       400G
      Bought:      Furni, Deningrad, and Zenebatos
      Found:       Evergreen Forest and Mayfil
      Won:         N/A
      Effect:      Prevents petrification

   Dragon Shield
   -------------
      Price:       5000G
      Bought:      Lohan
      Found:       N/A
      Won:         Divine Dragon
      Effect:      Reduces physical damage by 50%

   Elude Cloak
   -----------
      Price:       300G
      Bought:      Furni and Ulara
      Found:       N/A
      Won:         N/A
      Effect:      Raises AT-AV by 20 points

   Emerald Earring
   ---------------
      Price:       1000G
      Bought:      Fletz
      Found:       N/A
      Won:         N/A
      Effect:      When physically damaged, SP is accumulated.

   Fake Power Wrist
   ----------------
      Price:       100G
      Bought:      Kazas (second shop)
      Found:       N/A
      Won:         N/A
      Effect:      Raises attack by 5

   Fake Knight Shield
   ------------------
      Price:       100G
      Bought:      Kazas (second shop)
      Found:       Home of Gigantos
      Won:         N/A
      Effect:      Raises defense by 5

   Giganto Ring
   ------------
      Price:       1000G
      Bought:      Vellweb, Rouge, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises attack and defense by 20 points each

   Golden Stone
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Belzac
      Effect:      Reduces damage by earth attacks by 50%

   Guard Badge
   -----------
      Price:       1000G
      Bought:      Kashua Glacier, Rouge, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises physical and magical defense

   Holy Ankh
   ---------
      Price:       N/A
      Bought:      N/A
      Found:       Crystal Palace
      Won:         N/A
      Effect:      Revives from death with a given probability

   Jade Stone
   ----------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Syuviel
      Effect:      Reduces damage by wind attacks by 50%

   Knight Shield
   -------------
      Price:       200G
      Bought:      Bale and Fletz
      Found:       N/A
      Won:         Fruegel (first battle)
      Effect:      Raises defense by 10 points

   Mage Ring
   ---------
      Price:       N/A
      Bought:      N/A
      Found:       Flanvel Tower
      Won:         N/A
      Effect:      Recovers MP by 10% each turn

   Magic Ego Bell
   --------------
      Price:       300G
      Bought:      Fletz and Queen Fury
      Found:       Phantom Ship and Mayfil
      Won:         N/A
      Effect:      Prevents Bewitchment

   Magical Ring
   ------------
      Price:       200G
      Bought:      Wingly Forest, Ulara, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises M-AT by 30 points

   Phantom Shield
   --------------
      Price:       10,000G
      Bought:      Lohan
      Found:       N/A
      Won:         N/A
      Effect:      Reduces all damage by 50%

   Physical Ring
   -------------
      Price:       10 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Increases maximum HP by 50%

   Platinum Collar
   ---------------
      Price:       1000G
      Bought:      Fletz
      Found:       N/A
      Won:         N/A
      Effect:      When physically damaged, MP is accumulated.

   Poison Guard
   ------------
      Price:       300G
      Bought:      Bale and Fletz
      Found:       Limestone Cave and Mayfil
      Won:         N/A
      Effect:      Prevents poison

   Power Wrist
   -----------
      Price:       200G
      Bought:      Lohan and Fletz
      Found:       N/A
      Won:         Kongol (Hoax)
      Effect:      Raises physical attack by 20 points

   Protector
   ---------
      Price:       200G
      Bought:      Fletz, Lohan, and Deningrad
      Found:       Mayfil
      Won:         N/A
      Effect:      Prevents arm blocking

   Rainbow Earring
   ---------------
      Price:       40 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Prevents all abnormal status

   Red-Eye Stone
   -------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Fire Bird
      Effect:      Reduces damage by fire attacks by 50%

   Ruby Ring
   ---------
      Price:       1000G
      Bought:      Fletz
      Found:       N/A
      Won:         N/A
      Effect:      When magically damaged, SP is accumulated.

   Sage’s Cloak
   ------------
      Price:       600G
      Bought:      Ulara
      Found:       N/A
      Won:         N/A
      Effect:      Raises physical and magical evade by 20 points each

   Sapphire Pin
   ------------
      Price:       1000G
      Bought:      Fletz
      Found:       Volcano Villude (Dabas)
      Won:         N/A
      Effect:      Gain MP when damage by magic

   Silver Stone
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Shirley
      Effect:      Reduces damage by light attacks by 50%

   Spirit Cloak
   ------------
      Price:       300G
      Bought:      Wingly Forest and Ulara
      Found:       Zenebatos
      Won:         N/A
      Effect:      Raise magic evade by 20 points

   Spiritual Ring
   --------------
      Price:       600G
      Bought:      Wingly Forest, Ulara, and Moon
      Found:       N/A
      Won:         N/A
      Effect:      Raises magic defense by 30 points

   Stun Guard
   ----------
      Price:       200G
      Bought:      Bale, Fletz, and Queen Fury
      Found:       Marshland, Phantom Ship, and Mayfil
      Won:         N/A
      Effect:      Prevents Stunning

   Talisman
   --------
      Price:       N/A
      Bought:      N/A
      Found:       Valley of Corrupted Gravity, Phantom Ship
      Won:         N/A
      Effect:      Prevents instant death

   Therapy Ring
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       Hellena (second time) and Flanvel Tower
      Won:         N/A
      Effect:      Recovers 10% of maximum HP each turn

   Ultimate Wargod
   ---------------
      Price:       10,000G
      Bought:      Lohan
      Found:       Phantom Ship
      Won:         N/A
      Effect:      Auto addition; full damage and SP

   Violet Stone
   ------------
      Price:       N/A
      Bought:      N/A
      Found:       N/A
      Won:         Kanzas
      Effect:      Reduces damage by thunder attacks by 50%

   Wargod’s Amulet
   ---------------
      Price:       N/A
      Bought:      N/A
      Found:       Seventh Fort
      Won:         Urobulus
      Effect:      Raises physical and magical hit rate by 20%

   Wargod Calling
   --------------
      Price:       1000G
      Bought:      Lohan and Fletz
      Found:       Rouge
      Won:         N/A
      Effect:      Auto addition; half damage and SP

   Wargod’s Sash
   -------------
      Price:       30 Stardust
      Bought:      Martel
      Found:       N/A
      Won:         N/A
      Effect:      Raises SP by 50%

Footwear

   Bandit’s Shoes
   --------------
      Price:       N/A
      Defense:     N/A
      Found:       Death Frontier
      Won:         N/A
      Bought:      N/A
      Effect:      Increases Speed by 20 points
      Equipped by: Males

   Combat Shoes
   --------------
      Price:       150G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Furni
      Effect:      Increases physical evade by 5 points
      Equipped by: Males

   Dancer’s Shoes
   --------------
      Price:       N/A
      Defense:     N/A
      Found:       Forbidden Land
      Won:         N/A
      Bought:      N/A
      Effect:      Increases Speed by 20 points
      Equipped by: Females

   Iron Kneepiece
   --------------
      Price:       100G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Kazas
      Effect:      N/A
      Equipped by: Males

   Leather Boots
   -------------
      Price:       N/A
      Defense:     N/A
      Found:       N/A
      Won:         N/A
      Bought:      Initial equipment
      Effect:      N/A
      Equipped by: Males

   Leather Shoes
   -------------
      Price:       N/A
      Defense:     N/A
      Found:       N/A
      Won:         N/A
      Bought:      Initial equipment
      Effect:      N/A
      Equipped by: Males

   Magical Greaves
   ---------------
      Price:       300G
      Defense:     N/A
      Found:       N/A
      Won:         N/A
      Bought:      Ulara
      Effect:      Increases physical and magical evade by 5 points
      Equipped by: All

   Soft Boots
   ----------
      Price:       100G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Fletz
      Effect:      N/A
      Equipped by: Females

   Stardust Boots
   --------------
      Price:       150G
      Defense:     5
      Found:       N/A
      Won:         N/A
      Bought:      Deningrad
      Effect:      Increases magical evade by 5 points
      Equipped by: Females

Weapons

Dart’s Weapons

   Broad Sword
   -----------
      Price:       N/A
      Attack:      2
      Effect:      N/A
      Find:        Initial equipment, Hellena (second time)
      Won:         N/A
      Bought:      N/A

   Bastard Sword
   -------------
      Price:       60G
      Attack:      7
      Effect:      N/A
      Find:        Limestone Cave
      Won:         N/A
      Bought:      Bale

   Heat Blade
   ----------
      Price:       150G
      Attack:      18
      Effect:      Fire-based attack
      Find:        Kashua Glacier
      Won:         N/A
      Bought:      Kazas

   Falchion
   --------
      Price:       250G
      Attack:      26
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Fueno

   Mind Crush
   ----------
      Price:       350G
      Attack:      34
      Effect:      Sometimes confuses enemy
      Find:        Forbidden Land
      Won:         N/A
      Bought:      Kashua Glacier

   Fairy Sword
   -----------
      Price:       400G
      Attack:      39
      Effect:      Gain 50% more SP
      Find:        N/A
      Won:         N/A
      Bought:      Ulara

   Claymore
   --------
      Price:       500G
      Attack:      44
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Moon

   Soul Eater
   ----------
      Price:       N/A
      Attack:      75
      Effect:      HP decays by 10% of maximum each turn
      Find:        N/A
      Won:         Polter Armor
      Bought:      N/A

Shana’s and Miranda’s Weapons

   Short Bow
   ---------
      Price:       N/A
      Attack:      3
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Sparkle Arrow
   -------------
      Price:       50G
      Attack:      9
      Effect:      Light-based attack
      Find:        Indels Castle
      Won:         N/A
      Bought:      Bale

   Long Bow
   --------
      Price:       150G
      Attack:      18
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Kazas

   Bemusing Arrow
   --------------
      Price:       250G
      Attack:      24
      Effect:      Sometimes confuses enemy
      Find:        N/A
      Won:         N/A
      Bought:      Fueno

   Virulent Arrow
   --------------
      Price:       350G
      Attack:      30
      Effect:      Sometimes poisons enemy
      Find:        N/A
      Won:         N/A
      Bought:      Kashua Glacier

   Arrow of Force
   --------------
      Price:       500G
      Attack:      40
      Effect:      Gain 50% more SP
      Find:        N/A
      Won:         N/A
      Bought:      Ulara

   Detonate Arrow
   --------------
      Price:       N/A
      Attack:      50
      Effect:      Attacks all enemies
      Find:        Moon’s Core
      Won:         N/A
      Bought:      N/A

Lavitz’s and Albert’s Weapons

   Spear
   -----
      Price:       N/A
      Attack:      4
      Effect:      N/A
      Find:        Hellena (second time)
      Won:         N/A
      Bought:      Initial equipment

   Lance
   -----
      Price:       100G
      Attack:      19
      Effect:      N/A
      Find:        Seventh Fort
      Won:         N/A
      Bought:      Lohan

   Twister Glaive
   --------------
      Price:       N/A
      Attack:      28
      Effect:      Wind-based attack
      Find:        Kazas
      Won:         N/A
      Bought:      N/A

   Glaive
   ------
      Price:       250G
      Attack:      37
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Queen Fury

   Spear of Terror
   ---------------
      Price:       300G
      Attack:      45
      Effect:      Sometimes causes fear
      Find:        N/A
      Won:         N/A
      Bought:      Deningrad

   Partisan
   --------
      Price:       400G
      Attack:      56
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Vellweb

   Halberd
   -------
      Price:       500G
      Attack:      65
      Effect:      N/A
      Find:        N/A
      Won:         Zackwell
      Bought:      Moon

Rose’s Weapons

   Rapier
   ------
      Price:       N/A
      Attack:      13
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Demon Stiletto
   --------------
      Price:       N/A
      Attack:      18
      Effect:      Sometimes causes fear
      Find:        Shirley’s Shrine
      Won:         N/A
      Bought:      N/A

   Shadow Cutter
   -------------
      Price:       200G
      Attack:      24
      Effect:      Dark-based attack
      Find:        N/A
      Won:         N/A
      Bought:      Fletz

   Dancing Dagger
   --------------
      Price:       300G
      Attack:      30
      Effect:      N/A
      Find:        Phantom Ship
      Won:         N/A
      Bought:      Furni

   Flamberge
   ---------
      Price:       350G
      Attack:      35
      Effect:      Sometimes stuns enemy
      Find:        N/A
      Won:         N/A
      Bought:      Kashua Glacier

   Gladius
   -------
      Price:       400G
      Attack:      40
      Effect:      Instantly kills enemy with given  probability
      Find:        Death Frontier
      Won:         N/A
      Bought:      N/A

   Dragon Buster
   -------------
      Price:       N/A
      Attack:      100
      Effect:      Legendary sword
      Find:        Moon’s Core
      Won:         N/A
      Bought:      N/A

Haschel’s Weapons

   Iron Knuckle
   ------------
      Price:       N/A
      Attack:      20
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Beast Fang
   ----------
      Price:       250G
      Attack:      31
      Effect:      Sometimes stuns enemy
      Find:        Kazas
      Won:         N/A
      Bought:      Queen Fury

   Diamond Claw
   ------------
      Price:       300G
      Attack:      37
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Deningrad

   Brass Knuckle
   -------------
      Price:       N/A
      Attack:      43
      Effect:      Instantly kills enemy with given  probability
      Find:        N/A
      Won:         Windigo
      Bought:      N/A

   Thunderfist
   -----------
      Price:       450G
      Attack:      49
      Effect:      Thunder-based attack
      Find:        N/A
      Won:         N/A
      Bought:      Ulara

   Destroyer Mace
   --------------
      Price:       500G
      Attack:      55
      Effect:      Power increases and HP decreases
      Find:        N/A
      Won:         N/A
      Bought:      Moon

Meru’s Weapons

   Mace
   ----
      Price:       N/A
      Attack:      15
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Pretty Hammer
   -------------
      Price:       N/A
      Attack:      15
      Effect:      Double SP, but not very powerful
      Find:        N/A
      Won:         Last Kraken
      Bought:      N/A

   Morning Star
   ------------
      Price:       250G
      Attack:      20
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Fueno

   War Hammer
   ----------
      Price:       300G
      Attack:      25
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Wingly Forest

   Heavy Mace
   ----------
      Price:       400G
      Attack:      30
      Effect:      Sometimes stuns enemy
      Find:        N/A
      Won:         N/A
      Bought:      Vellweb

   Basher
   ------
      Price:       500G
      Attack:      40
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Moon

Kongol’s Weapons

   Axe
   ---
      Price:       N/A
      Attack:      45
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Initial equipment

   Tomahawk
   --------
      Price:       300G
      Attack:      59
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Deningrad

   Battle Axe
   ----------
      Price:       350G
      Attack:      67
      Effect:      N/A
      Find:        N/A
      Won:         N/A
      Bought:      Kashua Glacier

   Great Axe
   ---------
      Price:       400G
      Attack:      79
      Effect:      Sometimes stuns enemy
      Find:        N/A
      Won:         N/A
      Bought:      Zenebatos

   Indora’s Axe
   ------------
      Price:       N/A
      Attack:      88
      Effect:      Instantly kills enemy with a given  probability
      Find:        N/A
      Won:         Indora
      Bought:      N/A

Well, I believe that’s it for the items. Now on to more exciting things.

Walkthrough

This is where it all starts. I will do my best to make this accurate. I’m playing the game as I write this, so I believe it will be spot on.

The HPs on all the enemies are just approximations. Due to the way the game is played, it is difficult to pinpoint what the maximum HP of an enemy really is.

*v1.7 Note:*

Recommended Parties are relative. In all reality, the party you normally use is the best party for the battle. Using anyone in a boss battle that you do not use regularly is a risk, one that you may take if you wish. I tried to choose characters that fit the battle itself the best, given the enemy’s strengths and weaknesses. Feel free to use different characters if you wish.

Also please note that the battle difficulties are also relative, except for the ones close to the beginning, namely in Chapter 1, and perhaps some of Chapter 2. Any battle can be made easy if you train enough. Especially at the end, I put more than once that a battle was easier than you may find it, because of the training I put into my game, as well as equipment. The game gets infinitely easier with Legend Casques on each character, as well as attaining the final [[Additions]] for each character.

And the last thing: the difficulties on Boss Battles range from Extremely Easy to Extremely Difficult. There are seven levels of difficulty.



Chapter 1: Serdian War

You are about to embark on a long journey of joy, pain, sorrow, and anger. This is the beginning, the first disc and chapter of that story. Have a wonderful time. It is one of the best games I have ever played.

This game begins with a brilliant movie (at least for PlayStation). You see night arrows flying over a small village. Soldiers ride in. The town burns. Then a commander arrives and kneels over a young girl, puts a small orb over her head, and decides that this is “her.” The moon shows, the orb glows, and a light goes into her forehead. They take her into custody, and the commander talks to a man in a hood about why they need her and only her. He says it’s Emperor Doel’s command and that the man doesn’t need to know why they’re taking her. Then they all leave town.

After that movie is over, you see a woman with dark armor standing on a cliff looking out over a forest. A big green thing pops up and she says, “The green-tusked dragon, Feyrbrand,” then hops down into the forest. Then you are taken to a young man in the forest reading a newspaper that says, “Chance of war more likely.” Well, that can’t be good. We discover that his name is Dart. He hears the sound of pounding hoofs and goes to check it out.

Here we find soldiers who look a lot like the ones in that village. Dart pulls his sword against them and is about to fight when suddenly that big green thing shows up again right behind him. The two soldiers freak out and ride away, but Dart, being the brave man that he is, decides to stay and fight. That is, until he finds out that he doesn’t stand a chance. He eventually runs, dodges falling trees, jumps logs, and is promptly shoved out of the way by the woman who was at the top of the cliff. The big green thing is so stupid it doesn’t even know where he went, so gives up and goes away. Dart, as clueless as you probably aren’t, wonders “What the heck was that?!” The woman tells you that it is a dragon. Then she says, “That village could have been easily destroyed without a dragon.” Dart then realizes that this “village” is “his village” and goes to save it. Something that the woman has glows suddenly and she thinks, “That man must be… No, there is no way.” He runs over a hill and there lies a smoldering village.


Seles

Stardust: 1 Minor Enemies:

   Name:      Knight of Sandora
   HP:        5
   Element:   Fire

This village has definitely been pillaged. You immediately come up on two soldiers harassing a poor villager. Dart gets ticked off and attacks the soldiers. Congratulations! Your first battle!!! These guys are easy. Duh, it’s the first battle of the game. If you can complete your Addition, Double Slash can kill one with one hit. After that battle, one soldier runs away (even though you killed both of them), and the man they were messing with says something about a girl named Shana. But before Dart can get anything out of him, he dies. Now you’re free to move once again. There’s a chest at the top right that contains a Burn Out. Use X when right next to it to open it. That blue light thing that on the left is a Save Point. These are the only places (besides the World Map) that you can save. They usually appear right before a boss battle, so it’s wise to save whenever you see one. Press triangle when you’re in the light to open the menu. At the bottom is “Save”. Choose which slot you want to save in, then press X. After you’re done with everything, go to the left.

Here you meet the mayor of the town, Plos. At first he is lying on the ground, but he wakes up to Dart’s voice and Dart pulls him to the wall of the nearest house. Plos tells Dart that Shana was taken away, but he doesn’t know where. Just then the commander of the Sandora army shows up with two soldiers with him. Dart says that he’s gonna make him talk and figures out that they took Shana to a place called Hellena Prison. Then the man charges Dart. And here is your first boss battle.

Boss Battle

Name:               Commander
HP:                 20
Element:            Non-Elemental
Recommended Party:  Dart

Difficulty:         Extremely Easy
Experience:         20
Gold:               20
Item:               Burn Out
                    Healing Potion (2)

This is too easy. This guy’s accompanied by two Sandora soldiers. They’re just like the ones before, but one of them runs away. The Commander is easy, too. Just pound him with your Additions, and if you really want to, you can try out your Burn Out. What you have to do with these is press X as fast as you can. It will take you a while to get really good at it. He’ll use a Power Up, but you can still handle him.

After that, Dart decides to go rescue Shana at Hellena prison. So that’s where we’re headed. But first, check the headstone in the front row one from the left for a (1) Stardust. Then talk to the guy out in the middle of the street. This guy is Dart’s old teacher and can teach you how to battle and do [[Additions]] if you don’t know how. Now leave the town.

You are shown Hellena Prison. A cell appears, and the girl named Shana is thrown into it. The warden yells at her to be good and leaves. She curls up and cries.

Then you see a hunk of a guy and the man in the hood from the video. The big man, Fruegel, asks who this girl is. However, all the information the man in the hood can disclose is that “the world’s future rests on her.” Then the man draws a sword and tells Fruegel that if a scratch appears on her, it will “cost more than your head.” As he storms out in a huff, Fruegel knocks a guard over the bridge to his death.

When you return to Dart, head west to the Forest.


Forest

Minor Enemies:

   Name:       Assassin Cock
   HP:         3
   Element:    Wind

   Name:       Berserk Mouse
   HP:         4
   Element:    Dark

   Name:       Goblin
   HP:         4
   Element:    Fire

   Name:       Trent
   HP:         5
   Element:    Earth

Here you will encounter wild animals. They’re really not that hard, so don’t worry.

In the first screen there is a guy to the left. Go talk to him and he’ll sell you some items. Get some Healing Potions and whatever else you fancy. A couple Body Purifiers would help, too. Then, if you don’t know how to use items, he’ll teach you. Go to the right and find a Healing Potion in a box. Then go north. Go up, get a Charm Potion, and go left into the next area. Go all the way to the right. You’ll pop up just under that. Now go to the other path under you and get 20G. Go out either way and go to the lower left path. Here you’ll find a Burn Out. Go out and this time, go to the top left path and head out.

In this screen, head down over the log. At the bottom, a wild dog will show up, and you’ll get to see a young Dart and Shana playing. Nothing really significant. It’s just showing you that they were friends when they were young. Go to your right to the next area. Right now I would advise leveling up Dart until he reaches the next level. This amazingly enough seems to make the whole rest of the game easier. You don’t have to, but you might want to. After you’re done, head down and out.

Head south to Hellena Prison.


[[Hellena Prison]]

Minor Enemies:

   Name:         Fowl Fighter
   HP:           10
   Element:      Fire

   Name:         Hellena Warden
   HP:           10
   Element:      Fire

It turns out that Hellena Prison is what appears to be a really big tree stump. Anyway, your main problem is how to get in. Suddenly, (just your luck) a wagon comes by!! Follow it into the prison, and at the gate a guard is asking the merchant driver about what he has. He comes around to inspect the load. Press X to get out of sight, and then you’ll automatically get in the wagon and go into the prison. Look at that! You made it!

You pop out of the wagon. Go up and get a chest that contains a Burn Out. Now go save if you want and then go toward the guy who was driving the cart. He’ll call a guard, and then you’ll have to fight. No biggie. Just a Hellena guard. You’ll be meeting a lot of these guys. They throw Spark Nets, which really hurt, so be prepared to use a couple of those Healing Potions throughout this place. After that, talk to the guy and get Healing Potions if you’re short, and get some Angel’s Prayers. They’ll help you a lot throughout this game.

Head out and go to the right. By the way, in here, there will be guards running around. If they see you, they’ll chase you until you go into the next area or you fight them. I suggest fighting them because you really could use the experience this early in the game. Go up the stairs here and into the next area. The guard here you can’t run from if he sees you, but he does turn around and stare at the wall for a few seconds, so you can get by if you really want to. Go up the ladder and into the next area. Go across the bridge to a save point and go into the room. In here you’ll find three guards and three chests. The chests contain a Leather Jacket, an Angel’s Prayer, and 50G. Get out of here and press X next to the lift to go up. Go into this room and head left.

Here Dart will hear some guards talking to some soldiers who are prisoners being escorted to their cell, or from it. The guard says something about feeding them to the “pet,” and then somebody says, “I won’t let him!” A guy in green armor appears and kills all the wardens with a lance. While he’s doing this, another guard comes in and knocks off the two good soldiers. Then Dart comes in, bewildered at the confusion. After this new guy is done killing, he attacks Dart, who blocks him. They introduce themselves (he’s Lavitz) and talk it out that they’re both against one enemy and stop fighting to fight another group of guards. And here is your first battle with Lavitz!! These guys are easy. The only difference between these and the previous guards is that there are more of them. Lavitz’s Addition is Harpoon. Very easy. After that, Lavitz wants to say goodbye to the lost soldiers, and he and Dart talk about getting out of prison and each person’s history. Lavitz is a knight in service of King Albert, and he just lost his entire knighthood. He needs to get back to Bale, the capital of Serdio, to report to King Albert. He agrees to join Dart to get out of the prison. Now we go look for Shana.

If you want, you can look in all the cells for some stuff like gold and items, but otherwise go out the way you came. After you exit the area, a guard comes down on a lift and attacks you. Kill him and go up the lift. If you check the door on the right, it’s locked. I wonder who could be in here. Go to the left and you’ll notice that every entrance except the one you came in is blocked by guards. Go up the mini stairs to the north and around until you reach a platform. Here you’ll find a key! I wonder where this could go? Go out of the room and across to the locked door. Look at that! It’s open! Go in and to the left where you’ll find yet even more guards guarding a cell. Fight them and Dart will go into the cell where Shana awaits.

Dart and Shana have a teary reunion, and we’re starting to wonder if they could possibly be in love with each other. Well, at least Shana is in love with Dart. They have to leave because the guards are coming, and here comes another battle. Beat them and Shana will insist that she is no longer a little girl and takes up arms: a bow and arrow that just so happen to be lying there next to her cell. Congrats! Shana has now joined your party.

Now you get to see the big fat man. He is informed by a guard that the “Knight from Basil” and “the guy with red armor” both teamed up and took Shana. The messenger gets rewarded for delivering this news by falling to his death, and then Fruegel yells at the other guard and gives the usual orders: find them or die. However, by orders of Emperor Doel, they must not kill the girl.

Now go out and down the lift and down the lift and out the door. Along the way, I believe you will come across that merchant again, so stock up. Make sure you save, too. Go out and you’ll meet that big, fat, tall guy again. Your party talks to him and we discover that his name is Fruegel, that Emperor Doel is who wanted Shana taken away (the reason for which we still do not know), and that it was all Fruegel who killed all the people of Seles and torched the town. Now you get to fight Fruegel and some of his cronies.

Boss Battle

Name:              Fruegel
HP:                90
Element:           Non-Elemental

Name:              Hellena Warden
HP:                12
Element:           Fire

Name:              Senior Warden
HP:                25
Element:           Dark

Recommended Party: Dart, Lavitz, and Shana
Difficulty:        Easy
Experience:        300
Gold:              50
Item:              Healing Potion (4)
                   Knight Shield

This really isn’t that hard of a battle. In the first round, you can’t attack Fruegel. If you trained in the Forest, Dart’s Double Slash should kill one of the guards, and Lavitz and Shana together can kill the other. Then he brings out the Senior Wardens. They’re tougher, but still easy. At this point have Dart and Lavitz attack Fruegel, and have Shana attack the wardens. When one of the wardens gets in red, have Lavitz guard; because when they die, they throw a Gushing Magma at you, and Lavitz will take heavy damage if you don’t. Have Shana healing throughout the battle because you need Lavitz’s and Dart’s attacks.

Now that that’s over, your party escapes on some horses. Lavitz barely makes it out.

You see Fruegel yelling at the guards for letting us go. Suddenly he freaks out because he notices the man in the hood standing above him. He threatens to tell Emperor Doel about this, and then Fruegel promises to get her back. Then the man says that it doesn’t matter because “they are in the palm of my hand.”

Now you’re on the World Map.

Head north to the Prairie.


Prairie

Minor Enemies:

   Name:          Crescent Bee
   HP:            10
   Element:       Wind

   Name:          Mantis
   HP:            20
   Element:       Earth

   Name:          Mole
   HP:            15
   Element:       Earth

   Name:          Vampire Kiwi
   HP:            10
   Element:       Dark

When you enter, you’re running from the Hellena wardens, and Lavitz is worn out because he’s hauling so much armor with him. You gain control, so head down the path. Toward the end, the wardens fire an arrow, which grazes Lavitz’s leg. It’s just bad enough that he has a lot of trouble going the rest of the way. Dart tells Shana to go ahead and he’ll carry Lavitz, when she insists that she is not a little girl and can go with them. Lavitz then retorts and says that he can walk himself. Well, that just ruins Dart’s whole plan. They go on to the next area and the wardens come down. Dart, Shana, and Lavitz all hide behind a tree right before the guards come to look for them. The guards hear a rustling and tell them to come out. Out pops a squirrel! They think the party isn’t there, so they go off to the north. Now you gain control.

This place has a specific sequence of areas to go to, so read carefully. First go north from here and you’ll find a river. Right now you can’t get to the other side, so go back and to the left. Here there will be a horse to the left and a shack on the bottom of the screen. Head toward the shack, where Shana will doctor up Lavitz’s wound. When Dart walks in, Shana asks him about his journey over the past five years that he’s been gone. Dart tells an interesting story about his past and the Black Monster, and then asks Lavitz what is going on in the country. It turns out that Serdio is at war with the Imperial Sandora, led by Emperor Doel. Originally, there was a truce between Sandora and Serdio, but when Sandora gained a dragon to fight with, they started attacking. Lavitz needs to get back to Bale to tell King Albert about the dragon and how fast Sandora is advancing. He invites Dart and Shana to come along because they can get some information about the Black Monster there from Minister Noish.

When they’re done talking, you can rest in here, but then go out and up the left path. Here you will find a tree that is half cut. Dart thinks that this could go across the river, but he can’t cut it with his sword. Maybe an axe would do... Head back down and into the shack. Now you should see something sparkling. An axe!! Pick it up by pressing X when you’re near it and go back up to the tree. Dart cuts it down, but it falls into the river. How sad. Now go back to the river the other way, and—look!!—there’s that tree! It magically falls perfectly in the place where you can jump across to the other side. Do so and go to the next screen.

Get the chest which contains an Angel’s Prayer and head up. If you talk to the family, you will learn that they are from Kazas, the capital of Imperial Sandora. Lavitz will tell them that they can go to Bale where King Albert will always lend a helping hand, even if that person is from the enemy. Boy, this King Albert must be a great guy. Head up and you’ll be on the World Map.

Head north to the Limestone Cave.


[[Limestone Cave]]

Minor Enemies:

   Name:          Evil Spider
   HP:            30
   Element:       Earth

   Name:          Orc
   HP:            30
   Element:       Dark

   Name:          Screaming Bat
   HP:            12
   Element:       Dark

   Name:          Slime
   HP:            20
   Element:       Earth

   Name:          Ugly Balloon
   HP:            35
   Element:       Wind

In here, go to the left to get a Detonate Rock and then proceed to the bottom left and the next screen. In here there should be a river-type-thing on the right. Go down it and just let it flow. You’ll find 20G. Go back up to the top and immediately move the analog stick/arrow up and you will go down a different path. Then move the analog stick down as you come to the next fork and you will land on a rock with a box that contains a Bastard Sword. Head down to the next screen.

There will be some stepping stones that you have to go across. Just hop over and get the chest on the right with a Total Vanishing. Continue and go to the left to get a Body Purifier. These are going to come in handy later, so stock up. Go across to the other side of the rocks, and Lavitz almost falls off of the rock down the waterfall!! Dart hops over and saves him, though. Lavitz and Dart have a conversation that does not include Shana, and she gets a little upset. You’re in the next area.

First, go straight across into another room where you will find 100G. For now, ignore the creature down there because we’ll get to that later. Head out and go down the next path available. Lavitz and Shana pop out and Dart and Lavitz talk about the floating lights. They’re Rock Fireflies, and Shana doesn’t know what they do. Dart disturbs them and they heal your whole party. Awesome! Shana flirts with Dart a little bit, but he still isn’t getting it. Go to the right and get a chest with an Angel’s Prayer. Then go up and get a Burn Out. Go back down and to the right to go the next screen.

Go straight to the back where you’ll see that creature. First go back and get a chest with a Spark Net. Now you get to chase the creature. Just chase it around the circle until you touch it, and then go touch it again and you’ll find a box with a Poison Guard in it. I would advise equipping this to Shana for something upcoming. Head out and this time go get the chest with a Charm Potion in it and head to the right into the next screen. Head up to the next screen. This is a very open area with weird noises in the background. Get the chest to the left with a Body Purifier and the one on the right with a Bandana. Save. Go up and your people will hear something. Lavitz talks about the “guardian of the cave.” Then a huge snake comes up and attacks you.

Boss Battle

Name:               Urobulus
HP:                 270
Element:            Non-Elemental
Recommended Party:  Dart, Lavitz, and Shana

Difficulty:         Easy
Experience:         400
Gold:               50
Item:               Wargod’s Amulet

I hope you armed Shana with that Poison Guard. In this battle, use Dart and Lavitz’s strongest Additions and Shana for healing.

Another way you can beat this guy is just have Shana throw some items at him. He’ll die insanely fast.

But other than that, after a while, he’ll slither up into a hole so that Dart and Lavitz can’t get to him. Now have Shana attack while Dart and Lavitz guard. This way, if he attacks with his poison spit, it won’t affect anybody. If you have enough Body Purifiers, sometime throw out a Burn Out or Spark Net if you have one. When he comes back down, keep attacking him until he dies. Dart will use a finishing move where he jumps up and slashes the head.

Next a scene will play.

Spoiler. Highlight text to view

The snake appears to be dead, and our company leaves. Shana stays behind for just a second before heading off herself. Just then, the snake rears up and lunges at Shana! But then the strangest thing happens. A blue light starts shining out of Shana’s forehead and repels the snake. Then the Urobulus shatters. Dart runs up to Shana and asks her what happened, but she doesn’t know.

After that, just head out to the north. Follow that path and get the chest that has a Healing Potion in it. Continue and get the other box with 50G in it. Then head out of the Limestone Cave.

Head north to Bale.


[[Bale]]

Stardust: 3

This is the capital of Basil. The first thing we need to do is report to King Albert. But first, head into the building just to the left and get 50G. You can talk to the girl in here to get Lavitz’s portrait if you want. Now go out and into the inn. Save in here but don’t rest at the inn; you’ll get a free night later. Leave and follow the path to the left. Go up all the way to the top and on to the Indels Castle.

[[Indels Castle]]
Stardust: 3

Go in the top stairs and explore. Everywhere. Go to the right and past the table to the left and go down the ladder. Go down again and rotate the wheel, then go back up and down the stairs this time. Down here, go down to where the horse is, where you’ll find a Sparkle Arrow to the right. Go up and near the fireplace. Press X to get a (1) Stardust. Go up the stairs again. Here go to the left and get a chest with 50G. Now go up the next set of stairs. Here go to the left. Check the back of the little room to find a (2) Stardust. This time go down to the bottom and through the doorway. Now you’ll be outside the castle on a path leading to another room. Go all the way to the other side and go down the ladder. Go down the ladder and get the chest with an Active Ring and go back. Now go up the next set of stairs. You are now in the throne room. Oh, boy, King Albert is here! Lavitz comes up and starts talking to him. He introduces Dart and Shana, and King Albert is very gracious to them because he loves Lavitz so much. He thanks Dart and Shana for saving Lavitz and gives in return anything they ask. When Dart asks if he can leave Shana at the castle, she is furious (or close to it). King Albert then says that the castle isn’t really as safe as it seems. If the dragon can attack at low altitudes, the army couldn’t fight it off; therefore, Shana would be as safe with Dart as she would be in the castle. Dart takes back the request and instead asks Minister Noish about the Black Monster. You’ll see a movie about the 11,000-year-old Dragon Campaign. This is a tale of the Winglies’ enslavement of the humans and the humans’ revolt against them.

Notice the man behind Albert to the right. After this, Shana goes out to see the city lying underneath the castle while Lavitz briefs the king about the military situation. Dart follows Shana, and as they’re discussing Seles, Lavitz comes out and tells them that he has to go to Hoax to hold the line against the dragon. Dart decides to come with him, of course, and so does Shana. Lavitz invites them to come to his house and visit his mother, so that’s where we’re headed. Now go back into the throne room and enter the door behind Albert’s throne. Talk to the unbelievably familiar man and then go down the ladder. You appear in the bottom level of the castle. Now leave the castle and go to the first area you saw when you entered town.

Head straight to the back and check the well there for a (3) Stardust. If you enter the house on the left, you can learn more about Stardust from the old man. Now enter the huge house. In here, Lavitz calls to his mother, who comes out and greets the group happily. She thinks Shana is Lavitz’s sweetheart, and you can choose any choice you want right here, but Lavitz will still say that she’s not, so it doesn’t matter. Shana then goes to help with cooking, and you are allowed to choose what you want to do. Lavitz will just say no unless you choose the last one, though. After you do that, go into any room you like, but the only one that will do you any good is the library. Go in here, and Lavitz will pull the ladder up to a window in the roof. He goes out and tells Dart that he wants to show him his “treasure.”

Dart goes out and they talk about how Lavitz became a knight and how Dart loves Shana. They’re called to lunch, and they go down; but before they do, Dart reveals his true feelings for Shana: he loves her, but only like a baby sister.

After dinner, don’t leave the house yet. Remember what I said about a free sleepover? Go back into the kitchen that you couldn’t enter before and talk to Lavitz’s mom. After some conversation, she asks if you want to stay the night. You do automatically and reappear in the entrance hall. Go back into the other room and into the actual kitchen. Check what looks like a shelf in the back for a (4) Stardust. Now go into the other room in this area and get the chest with 20G in it. Head out, but don’t leave through the front door. Go upstairs and out the window in the library. Go all the way across the roof and jump into the stable. Go in and press X whenever necessary until you make it across to the other side. Get the box with a Healing Breeze in it and jump down and go out. (Note: Healing Breezes in this disc will be your prized possessions. Use them only whenever needed.)

Now! Time to stock up on items and weapons, and let’s not forget those last few Stardust. Go south and into the blue-arrowed door on the right. Grab any items you need and head out. Stop in the door just to the left of the inn and talk to the person behind the bar. He offers to sell you some spirits, and you want to buy them. This will help you get a Stardust. Go out and to the left. This time go into the weapon shop (the door with the blue arrow over it) and get anything you might need that you can afford. If you got the Bastard Sword in the Limestone Cave and the Sparkle Arrow in the dungeons of the castle, you won’t need to buy those. While in here, check the spears at the bottom of the screen for a (5) Stardust. Go out and back to the bottom of the screen.

Back here, go down the path under the fountain. Under here there is a drunk to whom you will give those spirits. He moves out of the way, and you can go through! Follow the path onto the next two screens (get the chest with 20G on the way) and under the castle. Here is a dock with a boat at it. Earlier you should have turned the wheel to make the doors open. If not, you need to go do that. Otherwise, hop in the boat and let it take you around town until it stops. Once you hop off, go in the door and all the way to the back and check it for a (6) Stardust. Once the boat gets back to the dock, leave. Now head out and up and out of town. On your way out, a woman will bump into you named Martel. After a slight scuffle, she leaves. This is the woman to whom you will give your Stardust. If you really want to, you can go back to the house just to the left of Lavitz’s house and give them to her, but it’s not necessary. Leave town and you’ll be on the world map.

Head south until you reach the fort-like town of Hoax. Save before you enter.


Hoax

Stardust: 2 Minor Enemies:

   Name:          Sandora Soldier
   HP:            40
   Element:       Fire

As you walk in, Shana comments on how much it looks like a fortress. But what we need to do, as Lavitz mentions, is talk to the knight Kaiser. But first, go into the inn and rest. Now go into the building just to the right of the inn. Here is Kaiser. You’ll all talk to him about the battle lines and other stuff like that. He says that Shana can’t fight, so she ends up cooking for the soldiers. All the guys comment on this, which makes her upset. After that little mini-argument, Dart gets to leave with Shana. Go up the stairs to the left and into the house. Now go downstairs and check the fire for a (1) Stardust. Head back up and out the back of the house. Follow the trail and go down the stairs and into the little room. Get the chest for a Healing Potion and leave. Now go back to Kaiser’s area, but don’t talk to him yet. Go back to the left of the table in the little alcove and look for a (2) Stardust. Now talk to them, and Kaiser will lead you and Lavitz to your positions. When you get up there, you’ll take the place of the guard and night will fall.

Now that it’s dark, Dart starts to get hungry and is about to head back to get something to eat. He tells Lavitz not to worry because the owls are hooting in the forest, meaning that there are no people in the forest. Go down the stairs, but when you reach the bottom, the owls stop hooting!! A man shouts, “The enemy is coming! The enemy is coming!” You’re under attack!!! Dart and Lavitz jump down to counter the enemy, and you have to fight a couple of Sandora soldiers. They’re easy, just pound them. After that, Dart sees a guy at the top killing one of ours, so he rushes up there trusting Lavitz to guard the bottom. As soon as he gets up there, Lavitz is finished with his guy, so he rushes up. Now you have to fight an Elite.

Boss Battle

Name:               Sandora Elite
HP:                 260
Element:            Darkness
Recommended Party:  Dart and Lavitz

Difficulty:         Easy
Experience:         200
Gold:               50
Item:               Healing Breeze

This guy is pretty much a piece of cake. Just hit him with your strongest [[Additions]]. Although, he does have one magic attack that can do serious damage to Lavitz, so watch your health. Also, after a while, he’ll “pull his gloves off” and do this magic thing where he now becomes three people. Your job is to figure out which one is the real him. The first three times, he won’t be in the same position, so that should help a little. For instance, if he is on the left the first time, on the right the second, then he must be in the middle this time. It’s not that hard.

After that, the people down at the bottom are freaking out because of a huge guy down there. A man screams that he’s called a Giganto, and Dart and Lavitz rush down to attack him. His name is Kongol, and he is pretty tough.

Boss Battle

Name:               Kongol
HP:                 305
Element:            Earth
Recommended Party:  Dart and Lavitz

Difficulty:         Moderately Easy
Experience:         300
Gold:               50
Item:               Power Wrist

Kongol is one tough dude, and I really hope you’ve mastered your [[Additions]]. If you cannot successfully complete your Addition, he will instantly counterattack, doing fairly heavy damage. Also, he has a great attack and defense, but his magic defense is really low, and this is your key if you’re not any good at Additions yet. Pound him with your magic attacks. Once I threw one at him that did over 80 damage.

After a while, he’ll put away his huge axe and attack you with his bare hands. The strength of a Giganto is not to be underestimated, let me tell you. These attacks will hurt even more, and he has an all attack. Once again, watch your health, as this may be the time to use your Healing Breeze.

Spoiler. Highlight text to view

When Dart runs up to do his finishing move, Kongol hits him back twenty feet instead. Dart lies helpless on the ground when Kongol begins to come up to him. As soon as Kongol raises his axe, a light appears in the sky. Kongol looks up, and down falls the same woman who saved Dart earlier, except this time, she has fancy armor and wings. She attacks Kongol, then hovers in the sky, points her rapier at Dart, and says, “Wake up! Dragoon of the Red-Eye Dragon!” Then Dart’s breastplate starts to glow red, and he shoots out these wings and flies directly into Kongol, knocking him fifty feet back on his head. Dart lands, now wearing his own fancy armor and wings. The dark woman lands next to him, no longer the creature she was just a few moments ago.

Then the game goes back to original gameplay, and Shana comes out to see what happened. Suddenly Dart returns to normal human form and falls down on his face.

But after this all happens, Dart wakes up in the inn with the woman who saved his life, Rose. She also has joined your party. (You have no idea how awesome she is until the third or fourth disc.) Rose and Shana are arguing because Shana is worried that she is important to Dart and Rose is trying to convince her that she’s not. Dart wakes up and breaks it up, though. He explains to Shana that Rose has saved his life before, and then asks what happened last night. Rose explains that

Spoiler. Highlight text to view

the memento he inherited from his father is actually a Dragoon Spirit. A Dragoon Spirit chooses a person to whom it wants to give its power and lets them use it, thus making the Dragon Knight, who can rule dragons. Dart’s Dragoon Spirit chose him, therefore he is a legendary Dragoon (so is Rose).

After she’s finished, Lavitz asks her why she followed them to Hoax. She explains about her “dear old friends” and how much they were like Dart, Shana, and Lavitz, and how they all died. Shana apologizes for thinking badly of Rose, and she says that she’s used to being hated by everyone.

Just then you hear a voice from outside saying that the 7th Fort in the Marshland is under fierce attack by the dragon!! They all rush out, and Kaiser is about to leave for the fort. But apparently Kaiser was wounded during the battle, his wound is still open, and the Knighthood is no match for the dragon, as Rose explains. She tells Dart that, because they are “of a different existence,” they can defeat the dragon. As a result, Kaiser asks Dart, Shana, Lavitz, and Rose to go in his stead. After you agree to go, everyone will break up and you will be free to move. Go up and save. You don’t have to stay at the inn because you got plenty of rest last night. As you head out, Rose will ask you if you need any Dragoon training before you leave town. If you haven’t played this game before, I suggest you talk to her about it for some practical challenges or see [[Dragoons]] for a run-down. After you’re done, leave. You can now switch out your characters. Just go to the menu, choose “Replace,” and put whoever in wherever you want them.

Head northeast to the Marshland.


Marshland

Minor Enemies:

   Name:          Crocodile
   HP:            30
   Element:       Water

   Name:          Merman
   HP:            60
   Element:       Water

   Name:          Myconido
   HP:            30
   Element:       Earth

   Name:          Sea Dragon
   HP:            30
   Element:       Fire

Here, immediately head up. Go through two screens until you come upon the scene of violence at the 7th Fort.

Seventh Fort
Stardust: 1 Minor Enemies:

   Name:          Sandora Soldier
   HP:            60
   Element:       Fire

   Name:          Sandora Soldier
   HP:            60
   Element:       Water

A Sandora soldier comes up and you have the choice to advance or retreat. Choose to advance and you’ll fight the soldier. In this battle, there will be two soldiers: one water-aligned, one fire-aligned. Use your D-Attack whenever you get 100 SP for either Rose or Dart in these next few battles if you want, just to get used to the feel of them. After that battle, another soldier will kill the Basil soldier and round on you. You will be given another choice; choose the top answer again. Fight them and move on to the next and the next and the next. After the last battle, a commander will come out and fight you. He’s kind of like the boss battle of this area, but not big enough to list as a boss battle. Just kill him and go into the fortress.

In here, there is total devastation. Go to the right and get a chest with a Sun Rhapsody. Go to the left and check the unlit fireplace for a (1) Stardust. Get the chest underneath it with a Healing Potion and go down to the dying soldier. Talk to him, and there will be some conversation after which you will get a Wargod’s Amulet. Go further to get another chest with a Spirit Potion. Now go out of the Fort the way you didn’t previously come in. There is a chest here containing a Lance. Equip it to Lavitz. Go back out and out of the fort. Go down, get the chest with a Sun Rhapsody in it and leave the area.

Go down the left path now and round the tree thing until you reach the next area. Hop on the boat and get the first chest (Spirit Potion) and go down to the next box with a Burn Out. Go down once more and get yet another chest with a Body Purifier. This time go to the left and get two chests, one with a Magic Signet Stone and the other with a Stun Guard. Now go back until you get off the boat on the original path and go up. Shana will get her foot stuck in the mud and scream. Dart checks on her, but she’s fine; and to prove this, she jumps up, falls down, and twists her ankle. Dart rushes over and gives here a piggy back ride. They have a nice romantic moment, and you’re in the next screen. She gets off and is now fine. Now go up and you’ll be on the world map.

Head south to Volcano Villude.


Volcano Villude

Minor Enemies:

   Name:          Fire Spirit
   HP:            30
   Element:       Fire

   Name:          Red Hot
   HP:            40
   Element:       Fire

   Name:          Salamander
   HP:            45
   Element:       Fire
Just head directly forward, and something way out there in the distance will pop up. Rose says that it is Fire Bird, and then you run off after he sees you. Continue and get the chest with a Spear Frost. Head on to the next screen. Go up, hop over, and get the chest containing a Body Purifier. Go up and to the right to get a Panic Guard. Now go back and to the left. Notice the man in the background, save, and continue. In this room with all the magma, hop along the rocks until Shana comes out of Dart saying that something’s calling her. She runs off; and, of course, follow her.

In this room, there is a strange-looking statue with a hand sticking up. Apparently Shana was being called by this, and Rose explains that it is still alive. It’s a Virage, a creature that was used by the Winglies during the Dragon Campaign just as the dragons were used by humans. Suddenly, the hand starts moving!

Boss Battle

Name:               Virage Head
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 350
Element:            Non-Elemental

Name:               Virage Arm
HP:                 50
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderately Easy
Experience:         600
Gold:               100
Item:               Healing Potion (2)
                    Mind Purifier

This Virage dies when you take out its head. If you want, you can get rid of the other two, but only the arm will do you any good. That way it will stop smacking you. If you choose to kill the body, it really won’t do anything. This Virage has two really annoying attacks: a beam of light that really hurts, and a weird thing that makes your people afraid. The only theory here is to use your big Dragoon attacks. This would be a great time to try out your magic attacks if you haven’t yet. Since this thing is the one thing in this place that isn’t fire-aligned, you can use Dart’s Flameshot to do moderate damage. After you’ve killed it, Dart will do his finishing move of jumping and knocking it back into the lava.

Now you have another scene. The Virage is falling into the lava while your party is looking on. As they leave, Rose stays, watching it sink into the depths of the lava. Then Dart tells her to run because it keeps splashing the lava everywhere. She reluctantly walks away with them.

Now you're back in the previous area with all the lava. Go directly across to the next room. Shana hears a man calling for help; and when you look for him, you see he’s hanging off a rock!! You rush over, and Dart and Shana help him up. In return for saving his life, the man (Dabas) gives you a Sapphire Pin. After he leaves, follow him out. In this room, just follow the path until you come to the other side where Fire Bird pops out of the underlying lava!

Boss Battle

Name:               Fire Bird
HP:                 540
Element:            Fire
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Moderately Easy
Experience:         800
Gold:               100
Item:               Red-Eye Stone

In this battle, you really can’t do anything except keep hitting him with your [[Additions]] and turning into a Dragoon whenever you can. Use your D-Attack, and Astral Drain does a lot in this battle. Flameshot is almost useless, though. He has a couple of nasty attacks: he does this thing where he dives into your people and comes out of the lava—being a magical attack, it does a lot of damage to Lavitz—, and when he brings out a lot of little fire balls and throws them at you. These hurt, but other than that, he doesn’t have that many bad attacks. Just beat him and then he’ll vanish.

After that battle, just head up into the next screen. Get the chest with 50G in it and talk to Dabas to stock up on items; it’ll be a while before we reach another town. Head out, and you’ll be on the world map.

Head to the Dragon’s Nest.


Dragon’s Nest

Minor Enemies:

   Name:          Lizard Man
   HP:            40
   Element:       Earth

   Name:          Mandrake
   HP:            100
   Element:       Water

   Name:          Man Eating Bud
   HP:            120
   Element:       Dark

   Name:          Run Fast
   HP:            60
   Element:       Thunder

   Name:          Tricky Bat
   HP:            30
   Element:       Wind

Nervous? We are finally at the nest of the dragon. Just head up to the next screen. Go a little farther, and everybody will come out and talk about the air. The dragon's poison has penetrated the air, explaining why there is no Sandora defense in this forest. Shana starts to feel a little dizzy, and then she runs off to the north. Everybody follows her, and she ends up being fine. Notice the plant (yes, it really is a plant) to the north blocking the path. After all the conversation, you’ll be in the previous area. Continue to the right. Go up to the rocks across the river and jump over. Head down, and down, and down until you reach the chest containing a Chain Mail. Equip it to the person with the worst defense, which should be Dart. Go back up, hop over the rocks, and walk over the spider web-looking thing. But you’ll fall down!

Now you will be down in a very strange-looking area. Shana got knocked out by the fall, but she comes to. Rose says that we’re officially in the nest of the dragon. Dart looks on the positive side of things and says that at least we don’t have to look for the dragon any more. Shana then grabs everybody’s attention and says that there is a pool of good, clean, untainted water down here. After you gain control, drink from the water to completely heal your party.

Go up and climb up to the next area. Go up and you’ll see that there’s something blocking your way. It’s kind of like a plant. Well, go down the only available path to the right. Here you have the choice of two paths. Go to the left to get a Mind Purifier. These will be handy in the upcoming fight. Go back and down the other path. Go past the first doorway, and go up the vine. Follow the path until you see a plant-type thing and press X next to it. It will fall down, and so will the other plant next to it. Now you can get to the chest with a Spirit Potion. Continue and get the next set of plants down. This will open up part of the main path. Continue on this one and down another vine to another area with a Body Purifier. These will also be very helpful. Now go all the way back to the doorway you went past before. Go in here and follow the path until you see another plant. Touch it and get a Bravery Amulet. Now go all the way back to the first path you came to that was originally blocked. Go up, and SAVE. This would be a good time to train, as you have a nice healing pool down stairs; but if you don’t or when you're done, head up.

Here you’ll see a man at the far end. Lavitz will recognize him as the man who betrayed his father Servi, Greham. Your party rushes forward to talk to him. It is explained that Greham betrayed Lavitz’s father, King Albert, and everybody else in Serdio and defected to the dark side with Emperor Doel. The emperor gave him a Dragoon Spirit as a result, and he finally was able to be more powerful than Lavitz’s father, Servi. When Rose asks where the Dragoon Spirit came from, he answers saying that Emperor Diaz gave Emperor Doel the Dragoon Spirit; and Rose replies saying that Emperor Diaz died 11,000 years ago. Greham says that he doesn’t care if she believes or not, but he’s gonna show them the power he attained. Then Feyrbrand comes out and stands over your party.

Boss Battle

Name:               Feyrbrand
HP:                 450
Element:            Wind

Name:               Greham
HP:                 350
Element:            Wind

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderate
Experience:         1200
Gold:               100
Item:               Down Burst

Okay, first of all, Feyrbrand is most definitely not what he’s been cracked up to be. Greham is the toughy here. I always kill Feyrbrand first because he’s just annoying. He attacks with all the poison/stun/fear effects behind it. He has a worse defense than Greham, too. Rose’s Astral Drain has a great effect on him. If you have trained a lot, Rose might be a level 2 Dragoon. If she is, you can use Death Dimension. After you kill him, he’ll vanish, and now move on to Greham.

If you have any earth-based attack items, use them on this guy (and I suggest you use Rose to use them). He has a better defense and attack than Feyrbrand, so you won’t do quite as much damage. All you can do is keep pounding him and healing when you get low on HP. When you finally kill him, he’ll say, “Ugh, I got a deep gash.” He’ll fall to the ground, and you’ll be done!

Spoiler. Highlight text to view

Now, your people talk to Greham as he dies in front of you. After he disappears, his Dragoon Spirit rises into the air and hangs in front of Lavitz! This means it chose him!! Rose thinks, “It’s too much of a coincidence… It can’t be... or is this fate?!”

Lavitz accepts his fate as a Dragoon! Shana suddenly goes into another weak lapse. Suddenly, she can’t go on. They can’t take her back to Bale; it’s too far. Lavitz suggests that we go to Lohan, the neighboring town, where there is a great doctor. We decide on that. Once you gain control, head forward and climb up the net thing until you reach the top. Head out and you’re on the World Map.

Go west to Lohan.


Lohan

Stardust: 4

Dart walks in carrying Shana. He comments on how crowded the town is for being in the middle of a war, and Shana responds saying that if she were well, it would be fun. Then you appear in the clinic of the town with Shana lying on the bed. The doctor explains that she has a week to live, unless your party can find some Dragoni Plant. He also says that it is the mind that is poisoned, not the body. Now you appear outside in the town of Lohan. What you want to do here is explore every place possible. Go in the door directly to the right and go to the left to get 200G. Head back out. Go up the stairs, but ignore the front door. That’s just a bar. Go up into the inn and stay there. No need to go down either staircase here. Just leave. Now go down to the left. Skip the first door and go on to the next. Climb up the ladder and press X next to the bookcase. A secret passage will open and you’ll be on the other side. Climb down the other ladder and check the fireplace for a (1) Stardust. Go back out. Just ignore the door to the right. Go down the stairs.

Go past the first door and on to the second. This is the item shop. Stock up and head back out. Go up the stairs to the left and go into the weapon shop. Get everything necessary in here and go back out. Go down the stairs and across the bridge to the other side. There’s nothing important in the first yellow door, so go on to the blue one. Look, Dabas is here!! When you come in, you remember each other and start talking. He offers to give you anything you need at “Dabas’ Antiques.” Dart gets the idea that he might have Dragoni Plant and asks about it. He doesn’t have it; however, he has heard of it before. He pulls out a book and reads out that it’s in the back of Shirley’s Shrine, and that we can get to it past a “troublesome plant” in the forest. Rose says you can’t get past the plant until you purify it with something. Lavitz suggests the puddle in the dragon’s nest, and suddenly, the three of them charge out. However, go back in and climb up the ladders until you come upon a suit of armor. Check it for a (2) Stardust. Now head back out.

Go across the bridge and down the stairs. Continue, and a vendor dude will invite you to come buy something. Because you need something to hold the water, sidle on over there and talk to him. He offers you a bottle for 100,000,000G. There is absolutely no way you can pay for this. I don't care how much you've trained. As you walk away, he offers it for 3,000G. Keep asking him to knock it down until he gives it to you free. You appear in the first screen, but go back. Head straight to the back, past the stairs. Get the box for 100G, then check the basket for a (3) Stardust. This time go to the first screen in the town. Check the barrels of rain water on the far side of the street near the entrance to get a (4) Stardust. Now head out of town and you’ll be on the World Map.

Head east to the Nest of Dragon.


Dragon's Nest

You might as well hop right down into the nest so you can get the water. Press X next to the water to get it in the bottle. Then climb up and go to where you fought Feyrbrand. Climb up the net and hop across the little creek. Go to the place with the plant. Go up to the plant and press X. You sprinkle water on it and it wilts. Now go through and you’ll be on the World Map again.

Head north-east to Shirley’s Shrine.


Shirley’s Shrine

Minor Enemies:

   Name:          Crystal Golem
   HP:            150
   Element:       Earth

   Name:          Gargoyle
   HP:            100
   Element:       Dark

   Name:          Living Statue
   HP:            50
   Element:       Earth

   Name:          Plague Rat
   HP:            50
   Element:       Earth

   Name:          Strong Man
   HP:            100
   Element:       Earth

Go up and get the chest that says, “You lost, okay!” Continue on until Rose stops and points out an inscription of a dragon on the wall. You all take out your Dragoon Spirits and they all resonate together, even the dragon on the wall. Rose goes ahead; she seems to know what’s going on here. You automatically continue on to the next screen. Read the signs if you want; they’re pretty funny. Go to the right and get the chest above you that this time says, “You thought there’s treasure, huh!?” Go back down and get the chest at the far left—“Give up will ya!”—and check the silver statue. It says “Statue facing left.” Remember that. Hop over the rocks and you’ll see another inscription of a dragon. It will automatically heal you, and now head back out to the second screen. Now go in the left path.

Go across and turn the wheel, which opens a door downstairs. Now hop across and get the chest (“There’s nothing in here, don’t you get it!?”). Go back and this time go through the newly opened door. Hop over the rocks and check the gold statue that says, “Statue facing front.” Remember that, too. Go back out and finally go up the stairs. Head up until you come upon a number lock. Now, you can go up and go down a slide telling you all the numbers, but if you do that, you need to go all the way back through the shrine. So you don’t have to, I’ll tell you what it is: 3-5-2. That simple. Now go climb up the ladder at the top of the next flight of stairs, and you’ll be facing another trap with a gold and silver statue on either side. Remember earlier? Those other statues? This is where you apply that information. Turn the silver statue facing left and the gold one facing front. Now go up the stairs.

Go to the left and get a chest (“What a merry guy you are!”), and then SAVE. Also, if Dart and Rose are not level 2 Dragoons right now, make it so. That is very helpful for this battle. Remember the healing point next to that inscription of the dragon from earlier. Now go up to the open area. Arrows will suddenly shoot out at you, and a bandit named Drake pops up. Dart insists that he means no harm and only wants some Dragoni Plant, but Drake doesn’t believe him. He attacks you.

Boss Battle

Name:               Drake the Bandit
HP:                 1150
Element:            Wind
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Moderately Easy
Experience:         1500
Gold:               100
Item:               Bandit’s Ring

The main thing on this guy is all his traps. He throws out Bursting Balls that roll into your people and do a lot of damage, and he throws up a net so you can’t hit him. Don’t turn into a Dragoon yet. Save that for when he throws out his Bursting Balls. Use Rose’s Death Dimension or Dart’s Explosion to get rid of them. You might need to use a Sun Rhapsody or two, so watch your MP. After a while, he’ll use a recovery item, healing him 360 HP. But he’s not that hard. Just use your strongest [[Additions]], and you’ll slowly wear him down.

After that battle, Drake is lying on the ground. Suddenly a ghost-like person appears hovering in the air. This is Shirley. She asks them what they’re doing here, and Dart says that they are trying to save their friend’s life by finding some Dragoni Plant. Rose walks in and asks if Shirley remembers her. She looks at her for a while, and then remembers. She comments that Rose is still on her “sad journey since then,” and they talk for a while. Apparently, they know each other. Dart brings the conversation back to his objectives and asks for some Dragoni Plant. She sadly says that she doesn’t have any, and Dart is heartbroken. When she says that there is a way to save her, Dart’s spirits lift a little higher. She shows them the Dragoon Spirit that was resonating at the beginning of this place. She explains how this Dragoon Spirit can heal her. But before you can have it, she must deem you worthy.

Boss Battle

Name:               Shirley
HP:                 ???
Element:            Light
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Extremely Easy
Experience:         1500
Gold:               100
Item:               Silver Stone

This is super easy. Guard the entire time, and don’t attack her at all; all you have to do is answer some questions. These are the correct answers:

  1. To protect those we love.
  2. To pursue the Black Monster.
  3. Of course, get revenge!
  4. Shana.
  5. That’s not like you!
  6. Shana needs me!
  7. No matter what, I will go.
  8. Mother.
  9. Nothing but sacrifice.

See? Super-easy.

Now Shirley will give you the Dragoon Spirit, but asks you to save Drake before you leave. Dart can’t do it by himself, though; he needs to use his Dragoon Spirit, too. He heals Drake, and Dart is now confident in healing Shana. Shirley disappears as she says something about meeting Rose again. Now go into the very back, where you’ll find seven chests with 20G, one with a Demon Stiletto for Rose, and one with a Healing Breeze. Now head out, save if you want, and go back down until right before the number lock. I have a little shortcut to use to get out of here. Head left up the stairs. Hit X when it pops up, and you’ll go down a slide (if you didn’t use it earlier) on to a roller coaster type-thing. Now you’ll be in the first screen. Go out to the World Map.

Head south-west to Nest of Dragon.


Dragon's Nest

Just follow the path, go right, hop down, go up, climb up, and leave.

Head west to Lohan.


Lohan

Now we have to get to the clinic. Go into the next part of town, go up the stairs, go under the overpass, and go up to the nearest door with a yellow arrow over it. Go left to Shana. Dart will tell the man that they couldn’t find Dragoni Plant, but goes over and lays the Dragoon Spirit on Shana’s lap.

Spoiler. Highlight text to view

He stands back, getting ready to heal her with his Dragoon Spirit, but the one on Shana’s lap starts shining first!! Nobody knows what’s going on, except Rose, of course. Suddenly, Shana is all better and sitting up in bed! Finally, it clicked that she is a Dragoon, too, and Rose says that Shana healed herself with her own power. The doctor checks her out and says she’s completely healed. Everybody else pulls out their own Dragoon Spirits, showing that all four of your characters are now Dragoons! Then the doctor complains about the light emanating from their spirits and asks them to put them away. They do so.

Then the doctor says something about the Hero Competition. Out of nowhere, Dart intends to enter it.

Now you appear outside again. Go down to the bottom of the screen and down the stairs. Now go right and all the way up into the Arena. Head to the right and down. Talk to the person behind the counter to enter. Dart is the only one who does, though. Lavitz is a knight of Basil and can’t compete in these things. Rose and Shana just plain don’t want to. As everyone wishes Dart good luck, Lavitz tells you not to turn into a Dragoon; it’ll create a big mess. Go down and save, then go back up. Now go into the room right next to the counter. Down here is a man and a soldier who looks just like a Hellena guard fighting with each other. There are also three other people: two warriors and a guy with silver hair. The man knocks out the soldier, and Dart recognizes him as Haschel! They’ve apparently met before and strike up a conversation, but are interrupted by the commentator. The competition is starting. Just talk to the guy and you’ll start the match. Do so after every match. Here’s a list of the competitors, their HP, and their elements:

  1. Gorgaga
     HP:       170
     Element:  Non-Elemental
     Strategy: Just keep hitting him with your Addition.  He starts out poisoning you, so I hope you have a Body Purifier.

  2. Serfius
     HP:       200
     Element:  Fire
     Strategy: Exactly the same as above except without the poison.  And perhaps use a Spear Frost.

  3. Danton
     HP:       270
     Element:  Earth
     Strategy: Same except when he puts down his hammer and holds up his arms, don’t attack him, just guard.  Also, maybe use a wind attack item if you have one.

  4. Atlow
     HP:       300
     Element:  Dark
     Strategy: Almost the same. Use a Light-based item if you have one.  Also, after he attacks you in the knee, thigh, and chest, guard the next turn you get.  After he attacks your head, he does this really powerful attack that both hurts and causes fear.

After this battle, Dart will ask Haschel if they’re meeting in the final match, but he says that he was beaten by a tremendous sword master named Lloyd. And just our luck, we get to fight him. Then he pops in, and Dart introduces himself. Lloyd responds with the eerie answer of “Indeed. I dedicate this match to what fate has in store for us.” Then you’re interrupted once more by the commentator.

  5. Lloyd
     HP:       ???
     Element:  Non-Elemental
     Strategy: There is no possible way to beat this guy.  Just keep attacking him or guarding until the battle’s over.

Lloyd ends up winning the competition, Dart comes in second, and Haschel in third. Haschel and Dart come up to talk to Lloyd. Dart said that he was no match for Lloyd, and Lloyd says that Dart will have to be stronger, meaning we know not what. Just then, Lavitz comes in and tells Dart to come out; but before they leave, he asks Lloyd to a match someday. Lloyd says he’ll think about it and leaves. Dart then invites Haschel to meet his friends, and they all come out together. Go up to the previous screen. Shana and Rose are waiting for you there, and Shana congratulates Dart on second place. Dart introduces Haschel, and Haschel makes a comment about Shana being in love. Dart quickly steps in and says that they don’t have that kind of a relationship. Dart quickly changes the subject and tells her that he and Haschel met when Dart was on his quest pursuing the Black Monster. This is the first time Dart has mentioned this in front of Rose, and she appears to recognize the name of Black Monster. Rose introduces herself rather bluntly, and Haschel asks which one is Dart’s sweetheart. Dart has no idea what he’s talking about, and he has apparently told Haschel how he feels about Shana many times. Haschel says right out loud in front of Shana that he loves her like a baby sister, and Shana goes into a fit of giggles. Lavitz breaks it up saying that Dart will go around the Arena with Shana, and he can go with Rose. He starts dragging her along, but she promptly slaps him good and hard so that he falls down. Lavitz only really wanted to get Dart some alone-time with Shana, so he says that he’s just pretending. Haschel starts to go off with Shana, and Lavitz butts in saying that Dart was supposed to go with her, not Haschel. Haschel, however, was just being his usual joking self. Lavitz gives you three tickets, and now you can go out with Shana and do whatever you want. You do have to go to at least one place, though. I would also suggest that you buy enough tickets to trade for a Healing Rain at the desk. They are the best thing in the world, and you can’t buy them anywhere. Except here. With tickets.

After you’re done, go back and talk to Lavitz. Dart will immediately start talking about reporting to King Albert. Lavitz pulls Dart outside for a quick chat. He asks if he held Shana’s hand, and Dart replies that since she’s so grown up, he doesn’t need to hold her hand. ***snicker*** Lavitz can see that Dart has no idea what he’s talking about. Dart insists that he can’t change how he feels about Shana. Lavitz points out that Shana loves him in a different way, and Dart complains that he doesn’t want Shana involved in his journey to pursue the Black Monster. Lavitz says that revenge doesn’t solve anything, as he rightly knows, and urges Dart to pay attention to the present, what’s right in front of him: Shana. They agree to have a drink in Bale after the war is over, and Lavitz goes back inside. Dart chases after him, and now you’re free to train Shana as a Dragoon. Now leave the town. But before you can leave, a Knight of Basil comes in with numerous arrows in his back. He tries to tell Lavitz that Sandoras attacked Bale and took King Albert into captivity. He manages to say that King Albert is in Hellena prison before he dies. Lavitz becomes frantic and rushes out to save King Albert, but Dart holds him back. He tells him to calm down, but Lavitz doesn’t. Finally, Haschel comes, jumps over Dart and Lavitz, and punches Lavitz in the belly. He passes out, and you appear in the clinic. When Lavitz wakes up, Haschel calls him an idiot for being so freaked out and rushing that quickly. We’re the only ones who can save King Albert now, but not if we don’t keep our cool. Haschel says that Bale is under occupation, so none of the other knights can come to King Albert’s aid, and that he offered himself up so the people wouldn’t be harmed. Dart says that we will now be heading to Hellena to free King Albert from the enemy’s clutches. Haschel decides to go with you, and we all charge out... again. Now, leave the town for real.

Head southeast to Hellena Prison.


[[Hellena Prison, Revisited]]

Minor Enemies:

   Name:          Hellena Warden
   HP:            120
   Element:       Fire

   Name:          Senior Warden
   HP:            150
   Element:       Dark

When you enter, Lavitz jumps in and makes sure that the bridge is down. Dart runs in. Next you’ll see Fruegel somewhere, two Hellena wardens, and King Albert all tattered and worn. Apparently, Fruegel is to keep him alive, but he’s going to kill him anyway, just as soon as he can see the sun rising over the hill. Then a warden rushes in saying that there are intruders, led by Lavitz and “a man in red armor.” Now Fruegel is furious, but sure that they will die with King Albert.

This time in here, you must have Lavitz in your party, but you are free to choose among Shana, Rose, or Haschel for your other party member. If you fight the first guy, he’ll say that King Albert is on the top level of the prison. So that’s where we’re headed—up. Go around and head in the door directly to the left, where you’ll see the merchant again. Buy stuff from him, save if you want, and head back out. Fight the guy out here and go down the path to the left. Go up the lift at the end, and you’ll be in a new area. Get off the lift.

Go in the door, then go in the one to your right for a Felt Hat, then follow the path for a Therapy Ring. Whatever you do, NEVER SELL THIS!!!! You will very much need it when you get to the fourth disc. However, if you ever happen to mistakenly sell it, there is just one other place where you can get one. But more of that later. Now head all the way back and go through the first doorway to the left of the one you first came in. Go up the lift for a Thunderbolt. Now, instead of going down the lift, go to the right and press X to slide down a rope. Get the Silver Embroidered Vest and slide down the next rope. Go in the door and the one furthest to the left. Go up the lift for a Pandemonium. Go back down and up the ladder next to the first lift you took. Get the Leather Armor and go back down, get into the lift, and this time go upstairs.

Go into the corner for a Healing Potion and go over the bridge. Go straight down, and you’ll be ambushed by Wardens. One guy pulls a lever, and you fall down into a cave under you. You can hear a creature growling in the background. After you’re done talking, get the chest with a Sachet, talk to Shana, and then check the crack that Shana is in front of. Dart will say that she’s right about a draft coming from the gap; therefore there must be a way out. But just then, the creature starts growling again.

Boss Battle

Name:               Jiango
HP:                 1350
Element:            Earth
Recommended Party:  Dart, Lavitz, and Rose

Difficulty:         Moderately Difficult
Experience:         2000
Gold:               100
Item:               Sachet

First, use the Sachet on him, and he’ll go to sleep. There’s no telling how long this will last, so you had better get to pounding him. He has a great defense but not as much of a magic defense, so if you have MP, have Rose use her Astral Drain. It’s pretty effective. Use your special if you have enough SP for everybody, and use those Magic Attacks! Except for Lavitz. Have him use his D-Attack. Even though Wind is super-effective against Earth, Lavitz's Magic Attack isn't worth anything. Jiango also has an attack that confuses you. This is just absolutely terrible, so I hope you have a LOT of Mind Purifiers. All you can do is attack him as much as possible.

After that, the rock falls away, and you can go through. Shana stalls a little bit, but when she’s done, follow the path. You’ll have to fight some guys along the way, but just power through them. Get the chest along the way with a Healing Potion in it and go up to the next screen. Continue through the men to the next, fight the guys here, and go north if you want to re-stock on items. If not, go through the doorway to the left. Climb the stairs, killing the guys as you go. In the next area, get the chests — top one, Broad Sword; middle one, Spear; bottom one, 20G — and SAVE!!! You have a big battle coming up, although, if you beat that Jiango easily, this one will almost be a breeze. Make sure you have the people you want (probably Rose), and you’re set! Head up the stairs, where Fruegel is still waiting for the sun to rise. Fruegel says that even though Emperor Doel said not to, he’s going to kill him before the one with the silver hair gets there... He raises his club, and Shana hits him with an arrow. Your party appears, armed, ready to fight.

Boss Battle

Name:               Fruegel
HP:                 1000
Element:            Earth

Name:               Guftas
HP:                 500
Element:            Dark

Name:               Rodriguez
HP:                 400
Element:            Wind

Recommended Party:  Dart, Lavitz, and Rose
Difficulty:         Moderate
Experience:         2000
Gold:               200
Item:               Gravity Grabber

In this battle, use your Special right away. I would kill Rodriguez, then Guftas, and then Fruegel, but no matter what, the battle’s over when you kill Fruegel. First, if Lavitz is a level 2 Dragoon, use Blossom Storm so that he doesn’t do as much damage to your party. Other than that, use your D-Attacks until the other two are gone, then unleash all your magic on Fruegel. He’s really not that hard until he uses a Power Up. But still, he’s a goner. After you kill him, Lavitz this time will come up and spear him right through.

Now you will have a scene.

Spoiler. Highlight text to view

The man in the hood you saw before appears, sticks his hand INTO King Albert’s body, and then pulls out an orb. He calls it the Moon Gem. Lavitz is so furious that he turns into a Dragoon and bears down on him, but then the man pulls out a mysterious sword that Rose recognizes and stabs Lavitz right through. The man is revealed to be — gasp! — Lloyd! Dart runs forward to help, but then Lloyd is already gone, and Lavitz is on the ground, mortally wounded. Lavitz says goodbye, and then dies. His Dragoon Spirit flies into the air and then down into King Albert’s hands.

Congratulations! My favorite character by far, Albert, has joined your party!

After that battle, you appear back in Seles. Dart, Shana, and Haschel start uncovering an underground shelter. Albert comes over to help, but Dart won’t let the king work. Albert says that it’s better for him to be moving, that he doesn't feel the pain as much when doing so, so Dart lets him. Your party goes down into the shelter, where Albert thanks Dart and Lavitz for saving him. Albert starts saying how Lavitz had finally found people he could call his friends, and now, how Albert understands what he meant by that. He says that Lavitz was his best knight, and friend. Rose says that Lloyd had a Dragon Buster, an ancient sword Winglies used in the Dragon Campaign; and if she had known that Lloyd had had it, she would have stopped Lavitz. When you gain control, go talk to everybody.

Albert now offers up information regarding the Moon Gem the man took from him. 11,000 years ago, Winglies ruled the earth, but were defeated by the humans. Soon thereafter, all the Winglies disappeared. However, they had powerful objects scattered around the world. One went to Serdio, and has been sealed inside the body of each king. That object is the one that was taken from Albert, the Moon Gem. When Rose asks how the man found out about it, Albert says that he employed Lloyd as an advisor, but he must have been working for Emperor Doel. Rose says that that makes sense: Emperor Doel would now have the object to truly make him king. But Dart interjects that Basil is not finished because Albert is still alive. Rose points out that he has no hope because he doesn’t have a castle or an army. However, Albert says that because they are Dragoons, they can fight Emperor Doel himself, who resides in the Black Castle. Everyone agrees that they will do this, and Albert says he will come along, too.

Next you see a screenshot of the Black Castle, and Lloyd talking to Emperor Doel. They talk about Hellena’s fall, but apparently, Lloyd got exactly what he needed. Doel says that he will soon be King of Serdio, and Lloyd’s plan will be complete. However, Lloyd says that it’s only just starting.

Now you need to go through the Forest and south to Kazas, the capital of Imperial Sandora.


[[Kazas]]

Stardust: 6

We’re finally here. Go into the doorway to the left (not the inn). Check in between the barrels for a (1) Stardust. Go back out and into the place directly across the street. Climb the ladder for an Attack Ball, and check the stuff for a (2) Stardust. Go back out and into the room just above this one to get a Twister Glaive for Albert. Now go into the inn on the other side and rest. Go into the weapon shop with the blue arrow. In here you’ll encounter a guy who claims that he has killed the dragon Feyrbrand and is trying to sell one of his feathers. Then a soldier who overheard the conversation comes in asking for the person who killed Feyrbrand. I’m sure Dart put on his most innocent face, but they end up going after the other guy anyway because he tried to walk out. Now check the ground next to the counter for a (3) Stardust. Talk to the guy and get what you need. Head out and go up.

If you try to go across the bridge, you’ll see that it’s being guarded, so you’re going to have to find another way in. For some reason storming the front gate with two guards is more difficult then going the long way around and killing twenty. Go around and down the hill. Continue down and go into the first room. Check the bookcase for a (4) Stardust. Now go down the ladder on the far left. Continue down the path and go into the next room. Talk to the guy on the right for some items. Check the barrels at the bottom for a (5) Stardust. Check the other ones near the stairs for another (6) Stardust. There’s also a clinic up here if somebody is poisoned or something. Now go into the last room. You’ll talk to this little kid about the Serdian War and joining the New Serdio Party. Here you’ll have to answer some questions. Here are the correct answers:

  1. I cannot say which.
  2. Take care at home.
  3. To protect something.

You are then permitted to enter, and the boy (Popo) suddenly recognizes Albert. Then he’s so excited about his coming to help with the war that he shows you a new way into the castle. Now, save, and then follow the path up to the secret entrance. At the entrance, they promise to defeat Doel, and Rose goes on ahead. The crew follows her down. Now, go to the right and up the rope. Go down the first rope for 20G. Go back up and ignore the first rope you come to, but go down the second. Same thing here. Now just follow the path until you’re inside the Black Castle.

Black Castle
Minor Enemies:

   Name:          Hell Hound
   HP:            150
   Element:       Fire

   Name:          Knight of Sandora
   HP:            200
   Element:       Fire

Just follow the path, killing anybody in your way. After two guards, get the chest with a Spark Net in it. Continue. Go down the ladder in the next area, and you’ll have to fight the guards. Then head forward toward the castle. Go in the door to your right. When you come up on the purple stuff in the middle of the room, the two scientists will come up and talk to you. They’ll talk about the dragon, their science, and a man called Mr. Magi. Also, they will give you some magic oil, so that you can operate the lifts and things. After that, go talk to the dude with the white flame, and he will heal you. Go to the right, and press X when next to the purple thing in the wall. This will activate the lift. Now climb into it, and it will take you down. Just go across to the other lift. Down here, there is a garbage guy who operates things. What you have to do is get to the other side without being caught under the garbage. If you are, you’ll be sent down with it. Down here, get the chests: one at the top, Dark Mist; at the bottom, Trans Light. Go back up and try it again. Once you get across, get the chest with a Red Stone and go back, all the way to the entrance hall of the castle. This time, go left up the lift on the left.

Fight the guard and continue into the next room. Go all the way down and talk to the guy, who is, in fact, Mr. Magi. After the humorous conversation, go and get the chest with a Blue Stone. Now go back to the same room you went back to earlier, fight the guards, and go up the lift. Head to the right and talk to the merchant for some items. Go up the stairs and into the room for a Beast Fang for Haschel. Go out and continue to the right. Go up the lift and fight the guards. (They stupidly go after you one at a time.) Go to the right (not up the lift) and fight the guard here. Go up the stairs and into the next room. Here you’ll have to fight another Sandora Elite, but he’s not really a boss battle. Just beat him and continue. Go down the lift for a Spinning Gale. Go across on the other weird lift for a Spear Frost at the bottom and a Spirit Ring to the right. Go back, to the left, and down the stairs. This time go down the lift and to the left. Go up the lift and into the other one.

Talk to the guy in here, who is the person who kidnapped Shana from Seles. He admits to this, but not killing everybody. He explains that only the people loyal to Fruegel did that. He asks that you would awaken the soul of Emperor Doel and gives you the Yellow Stone, the key to the throne room. Now leave and go in the other lift to your left. This time choose to go upstairs to the fourth floor. In this room, go around the statue of the goddess and put in the three stones. Just go next to the thing with the triangle on it. After you put them in, the door at the base of the statue opens, and now you need to SAVE!!! You have one of the hardest battles in the game coming up. Now go up the lift in the statue and around. But before you can reach the throne room, Kongol comes out!

Boss Battle

Name:               Kongol
HP:                 1025
Element:            Earth
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Moderate
Experience:         2000
Gold:               200
Item:               None

Once again, magic attacks are very effective here; however, he will eventually throw up a Magic Shield so you can’t use these. Don’t have everyone use their Dragoon forms, just one or two people; you’ll need that SP for the next battle. Albert’s Rose Storm is very useful here, as always. If you use your magic, though, remember later to go back down to get healed. Other than that, just keep hitting him with attacks, and eventually, you’ll have him.

Rose knocks off Kongol’s armor after that, and Dart and Shana stop her from killing him. Now you want to go re-stock on items, get healed, etc. After that, come back up and SAVE. Then go back up and enter Doel’s chamber. In here, we discover that Emperor Doel is Albert’s uncle, he killed Albert’s dad Carlo 20 years ago, and that he only took away Shana because Lloyd said to find her “by the time the Moon That Never Sets waxes...” Then he attacks you.

Boss Battle

Name:               Emperor Doel
HP:                 850
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Easy
Experience:         0
Gold:               0
Item:               None

Just hit this guy with [[Additions]]. He’ll die soon enough. Don’t turn into Dragoons, though.

But wait, that’s not the end. I’m sure you thought that this battle would be tougher, right? Well, you were correct. He now turns into a Dragoon.


Bigger Boss Battle

Name:               Dragoon Doel
HP:                 1450
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Difficult
Experience:         3000
Gold:               200
Item:               None

Okay, this guy is a toughy. If Dart is a level 3 Dragoon (I applaud you if he is), his Final Burst is amazing. Most likely he isn’t, though. Doel’s worst attack is this great big one where he has a cloud made of lightning in the sky that he sends down on you and REALLY hurts, especially Albert. This would be a great time to use your Dragoon Special. Use your strongest magic, and have Albert use Rose Storm on his last turn as a Dragoon. Use a Sun Rhapsody whenever necessary, and use Rose Storm whenever Albert can turn into a Dragoon again as long as the three turns for it are up. About when he has half-health, he’ll put up a shield that is impenetrable. Just guard until it’s gone, because the longer you attack him, the longer the shield stays up.

All I can say is watch your health and do your best. Use an Angel’s Prayer immediately (or almost, at least) on anybody who is downed. However, if they keep dying as soon as you revive them, give up on it until the end of the battle (that would probably happen with Shana more readily than any of the others). Good luck.

When this guy is dead, Dart will slash him, and you’ll have yet another scene.

Spoiler. Highlight text to view

Doel is falling to the ground and is dying. He tells them to pursue Lloyd in country of Tiberoa. Lloyd knows everything, and he’ll tell you everything you need to know. His Dragoon Spirit goes into the ceiling, and your experience is given out. After that, Albert says that this is the end of our journey, but Dart disagrees. It all started when Shana was taken away, and he wants to know why. He’s going after Lloyd. Shana, of course, says she’ll go with him. Albert then agrees to go with him, and then Rose. But because Rose is going, Haschel decides not to. But he is interrupted when the Dragoon Spirit of Emperor Doel comes down to him. What do you know, Haschel is a Dragoon, too! Rose says, “When Dragoons meet, blood will flow, and as they leave, time does slow.”


This is the end of the first disc and Chapter 1: Serdian War. You should now have 20 Stardust.



Chapter 2: Platinum Shadow

This is now the second disc and chapter of The Legend of Dragoon. This is the shortest chapter, but also my favorite. I think you’ll find this one very enjoyable.


Fletz

Stardust: 5

This chapter starts out in a town called Fletz. Lloyd is here, moving so fast that the camera has to pause for us to see him. Just then, your party comes in. First, go up the stairs to the roof of the building right next to the church and check the table for a (1) Stardust. Go down and go across the bridge that crosses the stream flowing through the town. Here our party has conversation about the name Claire. You discover some interesting facts about Dart and Haschel... I have full confidence you can piece that together.

Now go further into the town; drop by the weapon shop to the north before you head to the next screen. Check the sword, crossbow, mace, etc. thing near the front for a (2) Stardust. Get anything you might need from the guy and head out. Now go up and into the nearest shop. Check the stuff at the bottom, left-hand corner of the screen for a (3) Stardust. Buy anything you want and go out and up into the next shop.

Before you can get there, however, there is a disturbance. Princess Emille is coming down out of the castle, and everybody is freaked out. She comes down, and she certainly isn’t pleasant. A woman comes out asking her to name her soon-to-be-born baby, but Princess Emille doesn’t like this very much, and the woman starts crying about how her husband was killed by bandits. The princess is very taken aback by the comment on bandits and tells the pregnant woman to go away. She goes back up to the castle. Meanwhile, Albert is in a lapse of disbelief. Now you are free to move again.

Go into the only shop you haven’t gone into yet: the item shop. Check the huge telescope at the top for a (4) Stardust. Talk to the guy, and, by the way, you can now by Healing Breezes!!!! Stock up on them; you’ll be using them more than Healing Potions now. Probably. In order to be able to fit all the stuff you want into your pack, here’s what I recommend holding:

  • 9 Healing Potions
  • 9 Healing Breezes
  • 2 Sun Rhapsodies
  • 5 Angel’s Prayers
  • 2 Mind Purifiers
  • 2 Body Purifiers
  • Anything else you might want

Now leave and go across the bridge. Go down into the first screen and go up the stairs to the right of the inn. Go up and check the boxes of wine bottles for a (5) Stardust. Now go in the bar, and you’ll hear Dabas’s music. A woman name Kaffi invites you in, and you all come out of Dart and circle all the way around the center table. She asks if you’re new, and either way you choose, you’ll still come around to the fact that you are. She introduces the town saying that they worship stars. Albert reminds you that you are here to look for Lloyd, not learn about stars. When she asks this next question, tell her that you aren’t. Dart explains that they are looking for a guy named Lloyd. She thinks about it for a while, but can’t seem to think of somebody named Lloyd. Now when she asks if you are still interested in stars, say yes, and she’ll advise you to go to Fester’s house. This man is an astronomer who is crazy about the Moon That Never Sets and its connection with the Black Monster. That sparks Dart’s interest, so you decide to go there.

Well, all this chatting has lasted until dark. Now leave and go to the house to the left of the inn. Dart rings the bell, but nobody comes to the door. When Shana gives it a try, Fester answers and comes to the door. He invites you in, and here you’ll ask him about the Moon. He goes to get materials and comes back. Now you get to see a movie.

Spoiler. Highlight text to view

He explains that every 108 years, the Moon That Never Sets glows red, signaling the coming of the Moon Child. The Moon Child is supposed to bestow a holy blessing on the world, but instead, the Black Monster is sent. Then you see the Black Monster, although it’s through flame and unrecognizable. It is burning a town, which I think is Neet, where Dart was born.

After that, he says that he is the governor of Princess Lisa as well as an astronomer. He rushes out to the castle. If you want, you can climb up the ladder and look at the Moon That Never Sets. Otherwise, leave.

Now, if you try to leave town, the soldiers here will stop you, saying that you are not allowed to go out of town for your protection from bandits. So now go over the bridge to a house with a wooden table and chairs on top. Go in, and there will be a guy there talking about bringing green back to the world. When he asks you if you are interested, say yes, and he and Albert will start chatting about it. Dart figures that since there’s no place to stay tonight (whatever happened to the inn?), they can just stay all night here while Albert and Nello talk. Shana goes over and looks at some flower buds. Dart and Shana flirt a little more, and then your stay overnight is complete. Now, go back as if you are going to leave.

Dart is concerned that Lloyd is not here, and Albert assures him that Doel was himself again right before he died, meaning that he told the truth. Then Rose makes a comment about the king being around such interesting people. Haschel then says that he actually thought for a while that Albert was going to be ordering them around everywhere. Albert asks them to stop teasing him and treat him like an equal. Dart says a sentence of gratification with some very big words in it to Albert, and Albert says not to mention his being a king. He also suggests that we go to the other town in Tiberoa, Donau. We decide to go there. Now, if you are ready, leave Fletz.

Head north to the Barrens.


Barrens

Minor Enemies:

   Name:          Arrow Shooter
   HP:            200
   Element:       Earth

   Name:          Earth Shaker
   HP:            200
   Element:       Earth

   Name:          Frilled Lizard
   HP:            150
   Element:       Earth

   Name:          Scissorhands
   HP:            80
   Element:       Earth

   Name:          Stinger
   HP:            60
   Element:       Wind

We’ll be using this place a LOT, so it’s helpful if you learn it. (You might not have a choice.) First, go to the right to get a Warrior Dress for Haschel. Continue along the path into the next screen. Here you’ll come upon some of those bandits you’ve been hearing about. This guy’s name is Mappi, and trust me, by the end of this disc, you’ll HATE him. This ugly group introduces themselves as the Gehrich Gang. Dart insults them, and they get a little angry. Albert says that they don’t have anything to give them except a miserable ending. They get even madder, and Dart and Rose draw their swords. Now you have to fight them.

Boss Battle

Name:               Mappi
HP:                 600
Element:            Dark

Name:               Crafty Thief (2)
HP:                 300
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Easy
Experience:         2000
Gold:               150
Item:               Total Vanishing

This isn’t necessarily a boss battle, but it’s a step up from the other random battles. It’s really easy. Kill the thieves, then Mappi. Mappi’ll disappear until you kill the other two. Just use good attacks. Also, you can use Final Burst if you really want to and you have reached Dragoon Level 3. However, watch out for Mappi’s Can’t Combat attack, too.

Now you’ll have a scene of Mappi begging for mercy from Dart, but then knocks the Dragoon Spirit out of his grasp. They both lunge for it, but Mappi gets it and runs off... Now Dart can’t turn into a Dragoon...

Now head on toward Donau. Go to the right and go in the doorway for a Recovery Ball. Go back down and follow the path until you get the chest with 50G. Head on out to the World Map.

Head north to Donau.


Donau

Stardust: 2

When you enter, a girl will welcome you with a trembling voice. When you thank her, she is relieved that you aren’t bandits. After some conversation (and some Shana-Dart flirting), you’ll see some bandits cornering a woman in a different part of town. He says that she is a Sacred Sister of Mille Seseau. She calls for help, and who should pop up but Lloyd. She asks him for help, and he stops. The bandits tell him to go away, but he draws his sword. The bandits then round on him; one comes at him, but he blows him away. Literally. The other two are so freaked out that they all run away. The woman thanks him and asks his name. He says his name is Lloyd and leaves.

Now that you have control, check the pool on the left closer to the center of town for a (1) Stardust. Go in the inn if you like and rest and/or save. Now go out and into the house closest to the entrance of town. In here, a woman named Kate tells you of her problems: her fiancée, Lynn, has left to negotiate with the Gehrich gang to pull the bandits out of the city. Apparently, there is no negotiation with them, and Kate is worried out of her mind. She gives you the letter Lynn wrote to give to the mayor, Lynn’s father. Now leave and go to the left. Go up the stairs and into the house. Talk to the butler blocking your way, and he will usher you in. After he reads the letter, the mayor is concerned, of course, and says that a rescue party is going to have to go after Lynn. Dart, however, says that he and his companions will go instead, since the gang already took something very important from him. The mayor is very relieved at this and agrees. He tells you that they come from the Valley of Corrupted Gravity. Go up and check the sink for a (2) Stardust.

Now leave, and on your way down, you’ll hear a girl talking to some bandits. This girl has silver hair, just like Lloyd, but (as Haschel will say) the rest is different. She then beats up all the bandits, and they run away. Your party comes down, and she pulls out a hammer, ready to crush you, too. You assure her you’re not part of the Gehrich Gang, and she asks Dart’s name. He answers, and she says that her name is Meru. Rose and Albert tell Dart that we don’t have time for her, but she is intrigued that you’re rescuing Lynn since that’s exactly what she was planning to do. Then she gets this great idea that she’s gonna go with you guys! Rose repeats that we need to go already, but Meru pipes up saying that she can lead you to their hideout and through the Valley. And you need the permission of the king just to enter it. Pick any choice here; either way, she’s gonna come with you. Congrats! Meru joined your party!

Now go down and up the stairs to the right. Now go into the store to the right, where the bandits are harassing people. They leave, and you come in. Get what you need; the weapons are on the left, and the items are on the right. Now leave the town.

Go to the Barrens, through them, and on to Fletz.


Fletz

When you enter, the party stops and talk about getting permission to enter the valley. Since Albert has met the king once or twice before, Dart thinks that this should be quick. However, Albert doesn’t want to reveal his identity. Now head up to the castle. Go all the way up to the big guard. Meru tries to break through, but the guard won’t budge. They establish that there is no way he can let you in because of all the bandits running around. Albert suggests that you talk to Nello, and Haschel mentions Kaffi. So now let’s go check these people out. Go down to Nello’s house and talk to him. Well, he has no good info, so let’s try Kaffi. Go to the bar and talk to her. In here, Martel is talking to Kaffi!! They notice you and are surprised that the other one knows you. Kaffi leaves Martel to you, and she talks to you about Stardust. Talk to her and give her your Stardust, and in return, (if you haven’t given her any yet) she’ll give you a Physical Ring and an Amulet. These are great items. Well, Kaffi didn’t help, either. So who do we know that knows somebody in the castle? Bingo! Fester! He’s Princess Lisa’s governor. But he’s not at home. So where is he? In the item shop. Go there, and you’ll see him looking at some things to buy. He offers to help, but only after he’s done with his errands. He leaves, so leave after him. Go up toward the castle, where he is still looking around. Talk to him, and he’s done. He invites you to come to his house to talk about it. You talk until nightfall about your problems, and he agrees to let you in the castle. Follow him up, and you’ll get to go into the castle.

Twin Castle
Stardust: 2

Follow Fester up into the throne room. Here King Zior talks to Fester for a while until Fester introduces you. When you ask for permission to enter the valley, he believes that you have genuine intentions and lets you have a pass. He invites you to relax at the castle. Head out anyway, but Princess Lisa’s maid will stop you. She asks “King Albert” to come and see Princess Lisa, and Dart doesn’t know what’s going on. Now Libria the maid will lead you to Lisa.

Princess Lisa introduces herself as the younger sister of Princess Emille. She needs you to do something for her. But you’re interrupted by Meru and Haschel asking about how Lisa knows that Albert’s a king. Dart pulls it back on track, and Lisa goes on. Her problem is with her sister. Albert says that he can’t believe that Emille’s personality is really like that. Lisa starts to explain that six months ago, she and her sister went on a horseback ride. Before this point in time, everybody adored her sister. She was the best leader one could ask for. But she fell off her horse, hit her head, and woke up a completely different person. She asks you to find out about the connection between Princess Emille and the Gehrich gang. Apparently, the gang started becoming a problem about a half year ago. AND, she was told by the stars to “never hand over the Moon.” This country has an object much like Serdio did called the Moon Dagger. At the coming of age ceremony, it is tradition to hand over the Moon Dagger to the new heir, and Lisa assumes that this is the meaning. Dart and Albert immediately link this to Lloyd as the second Divine Moon Object. Agree to look into it for her, and she invites you to dinner and to spend the night at the castle. Haschel and Meru get all excited, but now you need to go talk to Libria.

Tell her you’re ready, and you’ll appear at the table. Princess Emille is pigging out over in her little area, and everybody else is just sitting there, disgusted at her. Fester introduces Dart and Albert, because they’re the only ones she likes. She thinks that they’re cute, and doesn’t care about anyone else. When King Zior mentions your going to the Valley of Corrupted Gravity, Emille drops her knife and calls you stupid. After dinner, your people will be out on the balcony chatting about Emille’s change. Lisa comes in and invites you to stay for the night. Follow Libria to your bedroom, and you all flood in. They talk a little more about Emille. Rose says another harsh comment, and Haschel asks her to at least crack a little smile. She says that she’s forgotten how to smile and leaves. Then Shana and Albert go to bed. Go over and talk to Haschel. He talks about Claire a little bit, which of course sparks Meru’s interest. She asks about Claire, and Haschel describes her. Of course, Meru thinks she’s just like Claire, but Haschel strongly disagrees. When he says that he wishes he could have seen his daughter in a wedding dress, Meru says that he could see her in one! Pick whichever choice you want, but Meru and Haschel will both go to bed.

When you wake up, it’s time to get Stardust! Go out of the room and to the front of the screen. Go into the room under the tower on the right and check the thing in the middle for a (1) Stardust. Now go back up and down the stairs. Check the statue on the right for a (2) Stardust. Save, and leave the castle. Leave the town and go through the Barrens.


Barrens

Here, just go up into the next screen and to the left to get to the Valley of Corrupted Gravity.

Head west to the Valley of Corrupted Gravity.


Valley of Corrupted Gravity

Minor Enemies:

   Name:          Dragonfly
   HP:            250
   Element:       Thunder

   Name:          Erupting Chick
   HP:            100
   Element:       Wind

   Name:          Killer Bird
   HP:            100
   Element:       Dark

   Name:          Roc
   HP:            200
   Element:       Wind

   Name:          Spider Urchin
   HP:            100
   Element:       Thunder

Talk to the guard, and the huge gate will open to reveal a strange-looking place. Now go up and on to the next screen. They’ll have a little conversation, then go up and to the right for a Sachet. Go back down and across. Now go to the left and down for a Speed Up. Now go up and disturb the Rock Fireflies to heal your party. Now go down and across and go up to the next area. Hop up the tree and go across on the rock. Keep going on the rocks and hop off at the top and go on to the next screen. Go up and ride on the rock. Over here, go and get on the rock. Hop off on the first stop and get on the next rock for a Talisman. Once again, DO NOT SELL THIS!!!!!! This is very helpful for a battle in the 3rd disc. Go back down and hop off at the next stop. Go over to the white spot and press X. You’ll float upside down. Now hop on the rock. Get off and go down on the next white spot. Get on the rock and go up for a Knight Helm. Go back down and to the other white spot. Walk over and go down again. Go on the rock on the top of the current platform and go up to the next screen.

Here, Rose will point out a familiar statue at the top of the screen. Meru asks what it is, but Rose ignores her and says that this one has its complete form. Dart explains what it is, and Shana starts to hear it calling again. She doesn’t want them to fight it, but you have to. Now go to the left and ride the rock. Save, and equip that Talisman to somebody you’re planning to use in the upcoming battle. Now ride across and go up to fight the Virage.

Boss Battle

Name:               Virage Head
HP:                 1500
Element:            Non-Elemental

Name:               Virage Arm
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 800
Element:            Non-elemental

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderately Easy
Experience:         4500
Gold:               200
Item:               Moon Serenade

First, kill his left arm that does the Can’t Combat thing. That makes this battle infinitely easier. If you equipped that Talisman on someone, they won’t be able to be killed by this. After that, go for his head. Use Albert’s Rose Storm and Rose’s Astral Drain. When his arm comes back, get rid of it again before he kills anybody. Use Dart as a healer so that everybody else can use their Dragoon power. After you kill it, Dart will jump up and slash it. Then you get a scene.

Spoiler. Highlight text to view

The Virage will almost fall off, but reach for Shana. Dart and Rose rush to her aid, but then the same thing that happened with the Urobulus will happen here. Her forehead begins to shine brightly blue. The Virage falters and falls off, and Dart comforts Shana in her sadness of not knowing what is going on with her.

After that, all our people are spread out thinking about what just happened. Go talk to everybody, and then you’ll all move on.

Head west to the Home of Gigantos.


Home of Gigantos

Stardust: 1 Minor Enemies:

   Name:            Berserker
   HP:              350
   Element:         Dark

   Name:            Crafty Thief
   HP:              300
   Element:         Dark

   Name:            Gangster
   HP:              500
   Element:         Earth

   Name:            Piggy
   HP:              200
   Element:         Earth

When you enter, you’ll see a bandit running up the stairs. Go to the left and in the doorways. On the left, try pushing the twinkling button once. This deactivates the arrows that shoot at you outside. Now go down and get 20G. Go out the door nearest the camera and get a Bandit’s Ring. Now go in, back out, get the chest near the bottom with a Fake Knight Shield, and up the stairs. Go up and you’ll be shot at by arrows. After they talk to you, go up. The door will slide in place. Then try going down, and some bandits will block your path. Now just dodge around for a while until they stop shooting at you. A guy will come down and start posing, and Haschel will recognize it as something from the Rouge School. Fight the guys (they’re really not that hard) and they’ll all run away. Except for one. Haschel will ask about where he learned that pose, because that comes only from his hometown of Rouge. He tells him that he learned from his boss, Gehrich, and then it clicks for Haschel. Apparently, they knew each other. The last bandit runs away, and Haschel runs forward. He says something about the “real Rouge school” and punches down the wall that’s in our way! That is one in-shape 70-year-old!

In the next screen, everybody except Haschel and Meru go looking for hiding bandits. Haschel apparently strained his back, and Meru wants to take care of him in case bandits come. Haschel then goes over and knocks Meru out and runs up the stairs. Dart and company come out of the cave saying that there are only Rock Fireflies in there when they see Meru on the ground. Then they notice that Haschel isn’t here. Choose who you want in your party, heal with the Rock Fireflies, get the chest with an Angel’s Prayer, go up the stairs, SAVE, perhaps equip someone with your Talisman, and go in the door.

You see a familiar gigantic figure appear, and then you see Mappi talking to Gehrich about your people coming all the way here for that little “pebble” he took. He also says something about a woman that’s now working with the gang. Haschel walks in, and Gehrich obviously remembers him. He calls him master, and it is revealed that Haschel trained him in the Rouge School, but kicked him out because he was unfit for the martial arts. He took advantage of this and became a bandit. Mappi attacks Haschel, he jumps out of the way, and Dart comes in and knocks Mappi back. Now pick who you want to fight this next battle.

Boss Battle

Name:               Gehrich
HP:                 2000
Element:            Earth

Name:               Mappi
HP:                 1200
Element:            Dark

Recommended Party:  Dart, Haschel, and Albert
Difficulty:         Moderate
Experience:         5000
Gold:               200
Item:               Soul Headband

Kill Mappi first. You probably won’t be able to completely kill him before he disappears, but try your hardest. Use Haschel’s LV 2 Magic attack if he’s a level 2 Dragoon, but if not, use his D-Attack. Use Albert’s Rose Storm because Gehrich and Mappi have some very powerful team attacks. Also, watch out for Mappi’s “Can’t Combat” attack, and if you want, equip somebody with that Talisman you should have gotten in the Valley. After Mappi disappears, attack Gehrich. After a while, Mappi will come back, and you can kill him. Once Mappi’s gone, attack Gehrich. If Albert has a Twister Glaive, he’ll do even more damage to this guy. Once again, Haschel does plenty of damage with his magic and D-attacks. Also, now that Mappi isn’t here to help him, Gehrich’s attacks are much easier to deal with. You should have him in no time. Once he’s dead, Haschel will do the finishing move instead of Dart.

After that, you’ll get a scene. Haschel hits Gehrich so hard against the wall that the arm of the statue falls off. If it hits ground, everybody will be squashed flat!! But you see feet rushing forward... Somebody to help, maybe... The arm hits the ground... or so you thought. Kongol, of all people, has rushed forward and saved everybody’s life.

Now, Haschel is taking care of Gehrich while listening to the others talk to Kongol about his saving them. Kongol explains that we are no longer his enemies. Also, he explains his past. A long time ago, long before the Serdian War, the humans killed off the Gigantos; but Emperor Doel saved his life. That’s why Kongol fought for him. He wants to see if Dart becomes the strongest leader of the world to replace Doel. Dart says that we are friends now, and Kongol says that it sounds good. Dart pushes a button that makes the stairs open to the place where the Gehrichs store everything, but before we go down, Gehrich slowly tells us that the woman taking the place of Princess Emille is not the real one. They were swapped a half year ago, and the real one is hidden inside the castle. After that, Haschel goes out and buries Gehrich. Now check the torch to the right of the stairway for a (1) Stardust and go down the stairway.

Meru attempts to free Lynn, but Albert goes over and flips a switch, saying, “If your brawn doesn’t work, you should use your brain.” The door lifts, and Lynn comes out. He thanks you, and when you tell him about the Dragoon Spirit, he tells you that everything they’ve stolen should be down here. Everyone will disperse, but I’m sure you know where it is: the little twinkling down at the bottom of the screen. Go down and get it, and everyone goes outside. Kongol and Haschel join you, and now put whoever in your party. Go out, heal, save if you want, and head down and out.

Head east to the Valley of Corrupted Gravity.


Valley of Corrupted Gravity

There’s an easier way to get through this besides the way you came in the first time. First, go down to the next area. Now go to the right and hop on the rock. Get on the next one, and the next. In this screen, simply go down and hop on the rock to the left of this island. Go down to the next area. Get on the rock, and if you didn’t previously get the chest to the right, get off on the first rock. Go across to get a Meteor Fall. Now get on the rock, get on the next, and leave the valley, stopping for the Rock Fireflies if you wish.

Head east to the Barrens.


Barrens

Just go through toward Fletz, unless, of course, you want to see Kate’s and Lynn’s wedding. If so, just head to Donau.

What we are now going to do is go to Lohan. You may be wondering why, but trust me, you want to go. So head south to the border between Tiberoa and Serdio. Make sure you choose “South of Serdio.” Now go south to Lohan.


Lohan

Head into the next area. Here the man that sold you the water bottle in the first disc has another item for sale, the “Shining Miracle Stone.” He flashes the stone in front of you, and Kongol takes it for a closer look. It shines in his hands. Oh, my! It’s a Dragoon Spirit! Go talk to the vendor, and he’ll offer it to you for 1000G, and this time, you can’t lower the price. Buy it, and — congrats!! — Kongol is now a Dragoon! Now go out.

Go up to the border and north to Fletz.


Fletz

Oh, no! The ceremony for Princess Emille’s coming of age has already started! Shana, however, points out that that doesn’t necessarily mean that the Moon Dagger has been passed down. Go up and stock up on items. Then go in the castle.

Twin Castle

Go up as if you are going to the throne room. You’ll be stopped by the bandit-like soldiers, though, who tell you that you can’t go in and that Princess Lisa is cooped up in her room. So that’s where we’re headed. Go out the front on the right side. Here, you have to make sure that you’re not seen by the guards or else they'll take you back to where you started. This requires patience!! If you aren't patient then you'll get stuck and have to start over and then you'll get frustrated. So wait until both of them turn around at the same time and head right. Go into the room under the stairs until he walks by again, and head up the stairs. Now wait until this guard turns around, and go past him all the way up the stairs. Then go into Lisa’s room.

In here, you tell Lisa about the link between Emille and the bandits and that the real one is somewhere in the castle. So now we go to look for her. Lisa goes with you, but she does not keep you out of trouble no matter what she says, and if you get caught by the guards, they’ll just send you back up to her room. So don’t get caught. Go back down until you reach the place where you started. The easiest way to get to the other side is go inside the castle (you’ll have another conversation with the guards), and go back out the other side. Do so, and follow the same instructions here to get past the guards as on the other side. Go up to Princess Emille’s room.

It looks as if someone has ransacked her room, so we all disperse to look over everything. However, Kongol, Meru, and Haschel wait outside. Go look at the painting. Dart touches it, and everyone disappears! Haschel and Meru come bursting in to find the place deserted.

Now you see a rather peculiar area which is where everybody was transported. Rose says that they are actually IN the painting, and then Meru and Haschel call out for you guys. You yell through the painting that that’s where you are and not to touch it. They get the point and wait for you there. Then Dart notices the other island in here. In a chair on it is... Princess Emille!! Dart says it’s too dangerous to jump across, but they don’t want to leave her there.

If you go talk to Shana, she’ll answer a question I have had numerous times throughout this game: why don’t they just turn into Dragoons and fly across? Well, Shana tries, but it doesn’t work. Rose explains that since it’s battle that triggers the Dragoon reaction, it’s generally too difficult to transform outside of battle. Afterwards, go to the light near the top of the screen and press X. A bridge forms, and now you can go across!! They rush across to wake the sleeping Emille up. When Lisa’s attempt fails, Albert steps in and talks to her, and she wakes up. You fill her in on everything that’s happening, and now you need to head to the Chamber of the Sun. Now that you have the real Princess Emille with you, the bandits won’t do anything to you. So just get caught (although I have a suspicion that even if you try to dodge them they'll automatically catch you anyway), and they’ll all run away. Now head inside and SAVE!!!!!! This is a pretty difficult battle coming up, so you had better. I don’t know how many times I died and then had to go through all that sneaking around again. It’s a good idea. The bandits will now leave and let you go through. Go up to the Chamber of the Sun.

King Zior is talking to the fake Emille about being of age to receive the Moon Dagger. He asks if anyone has any objections, and just in time, you rush in with the real Princess Emille. The fake one, seeing that her plan is going askew, takes the Dagger and jumps over to the balcony. Dart explains what is going on to King Zior, and the fake Emille reveals who she really is: Lenus. She looks completely different from Princess Emille. For starters, she has silver hair. It keeps popping up, doesn’t it? Dart asks the two princesses and the king to leave the room because he can see that this is going to get ugly. Lenus says that she got the Dagger for her “love,” and she’s not going to give it up so easily.

Boss Battle

Name:               Lenus
HP:                 3200
Element:            Water
Recommended Party:  Dart, Kongol, and Albert
                    or Dart, Rose, and Albert

Difficulty:         Difficult
Experience:         6000
Gold:               200
Item:               None

Dart’s Final Burst works like magic in this battle, so use it whenever possible. Use Albert’s Rose Storm a lot, too. Use the Special whenever you have enough SP, as this will take a huge chunk of her HP. However, you might need to watch your HP, so a Special might not be your best bet here. Use any Fire-based attacks you might have, and watch your health. Those magic attacks can really pack a punch. However, she should start out nice with some physical attacks. Don’t be thinking that she’ll use them the whole battle, though. Another thing: she likes to counter-attack.

After you’re done using all your Dragoon stuff, use all your most powerful [[Additions]]. Don’t worry; after a while you’ll get her. In this battle, when you kill her, she just disappears.

Lenus should be trapped. We bested her, and there’s nothing else she can do. When Dart says that there is no way to escape, she points at Meru and asks her what she thinks about that. She just hangs her head down, and Lenus jumps off. She rises up, however, with wings that magically appeared on her back, and flies away. Albert says that she is a Wingly, and King Zior comes in saying that she must be here to take back what originally belonged to the Winglies: the Moon Dagger.

Then King Zior talks with Albert about his taking such risk for being a king. He tells him of all that has happened, about Lloyd, Lavitz, and the Moon Gem. Then King Zior tells of the legend of the Moon Dagger. It’s pretty much the exact same as the Moon Gem. Emille says that we have to get the Moon Dagger back, and King Zior asks Dart and company to do it, of course. You’ll be taking the ship, the Queen Fury, with its captain, Commodore Puler, to Illisa Bay, the area across the sea to which Lenus escaped. Emille says, while looking directly at Albert, “Please take care of yourselves.” Then they get to chatting.

Now we need to head to the port at Donau to get on the Queen Fury. So head out of the castle and out of Fletz.

Head north to the Barrens.


Barrens

Just go up toward Donau.

Head north to Donau.


Donau

Go to the left, all the way to the back, and down to the ship. They make comments about it, and then a young girl named Kayla comes out. She goes to tell the Commodore that Dart and company are here, and he comes out. He goes to greet your party, and asks you to come aboard. Now go talk to Kayla and tell her that you are ready to leave.


[[Queen Fury]]

Stardust: 2

You get on the ship, and you’ll see Rose in the crow’s nest and Shana on the deck talking to some birds. She recounts her journey with Dart and concludes that she wishes she could fly. Then she feels like talking with Dart. Save if you want and go up into the ship. Check the pipe to the right for a (1) Stardust. Now go up the two sets of stairs, and the next one, and finally you’ll see Dart. Go talk to him, and Shana will say hi. However, Dart is lost in thought (probably of the Black Monster, judging by the look on his face) and then realizes that she’s there. Shana talks to him about the two of them. She says that when their journey is over, she wants to be next to him, and I believe she meant this in a way that Dart (yet again) did not understand. Seemingly embarrassed, she runs off. Dart gets the idea, since he was thinking about the Black Monster, that Rose might know something about it. So now we go to find her. Just go up the ladder and talk to her.

Dart asks her about the Black Monster, and she answers that she doesn’t have anything to tell him. Instead, she asks what Dart will do when and if he meets up with the Black Monster. He quotes Lavitz and says that revenge does not solve anything. He admits that he doesn’t know what he’ll do; he just wants to know what he is and why he does the things he does. Then Rose says my favorite line in the whole game (purely because it sounds awesome).

Dart takes this knowledge back to his little thinking corner, and Rose feels like taking a walk. Go down the ladder, down the stairs, and over to Haschel. She asks what he’s thinking about, and Haschel asks why she’s there. She answers that she just happened to be there, and he asks her another question: “You, why are you with us?” He said that at the beginning it was just Dart’s Dragoon Spirit, but now it seems to be more. She says that this journey is a "little break" for her. Haschel responds by saying “...you look like you’re rushing yourself to death, with your life being run by something.” This gets her annoyed, and she leaves. Haschel admits that he may have pushed too hard, and then goes into some memories.

Here you’ll see “Haschel’s home village 25 years ago.” Two women are sparring, and Haschel is watching from the sidelines. He rebukes one (she is Claire, his daughter) for being too slow, and she responds with a nice “Yes, Father.” He calls her an idiot and tells her not to call him that during training. Instead, call him “Master.” This time she says “Yes, Master” and gets back on to her training. Back to reality, Haschel talks to Claire distantly and says that she was the only heir to the Rouge school. Then he retreats into his memories again. The girls fight some more, and Haschel says that she can’t become the leader of the school with such pathetic skills, and she answers with a kindly “Yes, Master,” but inside, she is really starting to get upset. They fight some more, and she finally punches the woman and knocks her out (I think). Haschel is infuriated at this and tells her to leave, and she does. Completely out of the town, too. Now you’re back to the Queen Fury. He admits his mistakes and then, to get his mind off things, decides to go pick on Kongol.

Go down all three sets of stairs and out. Go forward and down into the cargo bay. Go over to the box next to the lamp for a (2) Stardust. Now talk to Kongol. You get to chatting, and Kongol restates his intentions for being here. Haschel brings up Emperor Doel and tells Kongol to go see Albert because he’ll know a lot about Emperor Doel. Haschel then leaves, and you get to control Kongol. Go up to the deck and in one of the doorways. Go into the room right in front where you’ll see Albert. Go talk to him.

Kongol asks Albert what friends are, and he answers saying that friends are people who walk the same road together. Kongol leaves, and now we get Albert. He hears Meru yelling for someone to hang out with, so we go to see her. Go out and up to the room in the back. When you enter, Meru throws a pillow at Albert, which bounces off and lands on the floor. Go talk to her. Meru says that Albert needs to become cool, like Dart, and then asks if he is now angry. He says no but then asks a question. He asks what Meru thinks she can help with on this journey, and she replies that she doesn’t really know, but rather just has a feeling. Then Albert uses a really big word, lackadaisical. (He’s such a nerd.) He then leaves, and you get to use Meru. She, of course, wants to go see Dart.

Go up to where Dart is and talk to him. She notices that he is thinking about something and plays a joke on him: she puts her hands over his eyes and says “Who am I?” You can choose any of the following choices, but you get hostile (but funny) reactions out of her if you don’t choose Meru. After that, she invites him on an adventure. They decide to go see Rose first, but you can go see everyone else if you like. You can get some interesting and some funny responses out of the party. But eventually go see Rose. Have Meru go talk to her, and Dart says not to play a prank on her because she doesn’t understand those things. But before you can talk to her, something happens.

Now you see a movie of an eerie-looking ship reminiscent of the Black Pearl. It has little wisps of fire surrounding it, and there is a skull with a sword through its eye socket and a crown on its head pinned to a post. Then the ship rams into the Queen Fury. Now you’re back to normal gameplay.


[[Phantom Ship]]

Minor Enemies:

   Name:         Death
   HP:           250
   Element:      Dark

   Name:         Magician Bogy
   HP:           600
   Element:      Dark

   Name:         Skeleton
   HP:           200
   Element:      Dark

   Name:         Will-O-Wisp
   HP:           150
   Element:      Fire

All the sailors come up to look at it and make a variety of comments before Commodore Puler comes out and dismisses them. Your party appears, and Albert says that the ship looks like a ship of Mille Seseau. Kayla appears and tells the Commodore that it hit the engine room, so now we can’t leave. He tells them to hurry up and fix it, and she leaves. Rose, however, comes and recognizes the ship, or so it appears. Then Haschel comes and says that Shana isn’t anywhere to be found. Then you hear a scream and see Shana, on the ship.

She somehow managed to fly off onto the Phantom Ship, and is confronted by some freaky-looking thing that floats in mid-air. It brings to life two skeletons, and then two soldiers appear wielding swords. She screams, and then the soldiers turn around and cut down the skeletons. Dart appears, the thing runs down the stairs, and the soldiers bow to Shana and disappear. Dart asks her why she’s here, and she says that she doesn’t remember how she got here. Meru says that since they’re already on the ship, they might as well have a look around. Dart strongly disagrees, but Shana wants to go, too, and Albert says that since the guys are there, they can protect the girls. Pick your party and go around the stairs to the back.

Here a ghost will appear looking for the captain. When the captain doesn’t answer, the sailor ghost disappears. Now head back toward the Queen Fury, and you’ll be interrupted again. A ghost sailor will appear and ask for help. He says that he doesn’t want to die and disappears. Another pops up and says that they have no chance, that they’ll be killed by “him.” Now go back to the Queen Fury. Go down the stairs, get all weapons and items you need, rest, and save. Go back to the Phantom Ship and below deck. You’ll see the thing that first attacked Shana going into a room. Now go follow it. Get the chest with a — !!! — creature in it. Dart hops down, the thing brings the skeletons to life, and you have to fight them.

After that, go down and into the next room, which is now open. Get the chest in here, and this time you have to fight the creature along with the skeletons. He’s not that tough. Now go out, get the chest with 50G, and go into the last room. Get the first chest with 20G, then the second one. The chest hops over to a corner. Go try it again. This time, not one, but three creatures will come out, and you’ll have to fight all of them. The main problem in this battle is getting people stunned or bewitched, so watch out for those, but I wouldn’t waste my Purifiers on those people. Just do your best. After that battle, a wisp thing comes out and invites you to come to the captain’s cabin. But if you need to, go out and rest first. Then head there.

Upon entry, your party disperses, and Meru sees a portrait of a woman who looks like a queen. Suddenly the door closes on its own, and a chair with a man appears. He is obviously the captain, and he’s asking for your help. He says that “he” killed everyone, the crew, the nanny, the knights, and the baby princess. Then he says that "him" is the Black Monster. Dart is angered at this because it seems as if that’s all the Black Monster likes to do is kill people. The captain says that the people on the boat couldn’t completely die; therefore, he wants you to “send the souls of the knights to rest.” Then he dissipates and the door opens again. Dart vents that the Black Monster kills for no reason, and they all go into him. Get the chest on the right with 200G, and the one on the left with 100G. Now get the sparkling thing on the floor, which is a key to the ship. Now go out, and you’ll be interrupted once more by some knights telling Rose of all people that they won’t give her Princess Louvia. They then attack her, but dissipate before she is hurt. Then Albert quotes the line “After counting 108 years, when the Moon That Never Sets glows red, a Moon Child descends upon the earth, to fill the world with holy bliss.” But what is really brought is the Black Monster, as Fester said. Shana asks why the Black Monster did this, and Dart asks how much he has to kill to satisfy himself. Rose shouts out and tells them to stop, then immediately regains her composure and brushes it off, saying that she doesn’t know why she said that. Now go all the way to the Queen Fury.

Rest, stock up on items (it might be helpful to get a couple Light-based attack items), and SAVE. Boss battle coming up. Leave and go in the door that was previously locked. In here, get the chest with a Bravery Amulet. It might be helpful to equip this to one of your chosen characters, but you can do without it. Now go to the door. Before you can open it, a knight appears and calls you the Black Monster. Four more appear, each saying different things: they aren’t giving up Princess Louvia, they aren’t going to stop fighting, accusing you (whom they think is the Black Monster) of using human words to fool them, and they’ll give up their lives to protect their princess.

Boss Battle

Name:               Ghost Commander
HP:                 2000
Element:            Darkness

Name:               Ghost Knight (4)
HP:                 300
Element:            Darkness

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderately Easy
Experience:         6000
Gold:               200
Item:               Night Raid

In order to win this battle, you have to have all five of them downed at the same time. In order to do this, first get each of them in red or yellow. Use Dart and Rose on the Knights, and Albert on the Commander. Next, turn everybody into Dragoons and use only their All attacks, like Explosion, Wing Blaster, and Death Dimension. If the four lesser enemies die first, use Rose's and Albert's D-Attacks, and either Final BUrst of Flameshot for Dart. Then they should be down, and you have won.

Now all the knights attack Dart, but he “kills” them. When the commander comes at Dart, Shana steps out and says that the Black Monster is no longer here. He then thinks that she is Princess Louvia and is relieved to see her safe. Then he dissipates, thinking he’s done his job of protecting her; he is now able to rest in death. Then the door opens by itself. Go through it, get the chest with a Dancing Dagger for Rose, and check the crib. It starts rocking, and the nanny appears, telling of Princess Louvia. She says that if she weren’t a princess this wouldn’t have happened. Shana comes out and asks “Princess of Mille Seseau?” The nanny turns around, thanks her for surviving, and leaves. Shana is upset because she doesn’t know what the connection is between her and this nanny, or any of the other soldiers for that matter, but then the boat starts sinking! Rush out to the Queen Fury. Kayla tells the captain that the engine room is up and running, and he tells her to stand by for take off as he waits for Dart and company. But as they begin to wait, the ship starts sinking. Meru and everyone except Rose and Dart hop on board. When Rose and Dart try to jump over, though, the ship pulls away, he falls off, and Rose catches him. Dart tells her to let go, but she thinks, “This is the same as back then!!” and doesn’t let go. But as the Phantom Ship sinks under the surface, they are knocked off into the sea...

Dart is lying in a cave and Rose walks in, sits by him, and puts his head on her lap. She talks about Dart and a man named Zieg, and how much they are alike. Not only were they both Dragoons of the fire alignment, they also both have something that attracts her. Then she says, “After 11,000 years of time”—what!?—“I now feel the strength and tenderness of Dart... and even... his frailty. These tame the insanity of the Dragoon for me. Zieg.... If my hands could grab him, I wouldn’t have had this bitterness.”

Then you get to see the second coolest movie in the game. You see Dragoons fighting. Then you see Rose calling out for a man named Kanzas. He is on the end of a very interesting looking creature, says, “I’m taking you with me,” and there is a sudden explosion. Somebody pulls Rose out of the way before it gets to her. Then you see a dragon fighting a Virage... It kills the Virage, and then moves on to another. Then you see a very strange-looking man fighting a Dragoon. The Dragoon calls him Melbu Frahma, and rushes in to attack. However, he gets impaled, and you see Rose watching the battle. The two of them fall into a weird contraption, and we move on to a Dragoon that looks an awful lot like a Giganto holding up a huge pillar off the ground. He is badly scarred, impaled by the creature’s finger, and struggling to hold the object. Then the female Dragoon to his right that he is protecting gets up, sees him in his state, then says, “Belzac! Your death will not be in vain,” and she lets an arrow fly at a creature before it fires back. Then you see the magnificent city that is floating in the sky starting to crumble. Inside, the man who was fighting Melbu Frahma is very quickly turning to stone as Rose rushes toward him, calling “Zieg! Zieg!” But Zieg tells her to leave and save herself. Then it’s back to the cave.

Rose says that she saw Zieg in Dart, but he is not Zieg. Then she falls asleep...


Lidiera

Stardust: 1

In the morning, a little dog finds his way into the cave and then finds the people in it. A boy named Pete follows, and you see a weird little seashore town. Then you’re in a little house. Dart thanks Pete for saving them, then Pete asks if they’re in love with each other because they’re traveling alone. Dart asks if it really looks that way, and he says yes, and his mother agrees with him. Rose butts in and assures them that they are not together. Dart explains that there are seven in their group, and they are just looking for them. Then Pete says that they don’t need to be shy, but they’re interrupted by Pete’s mom coughing. Dart asks if she’s sick, and Pete says yes, but they can’t take her to the neighboring town because of the sea monster on the way there. He says that Fueno, as the town is called, has a port there to Donau. Dart thinks we should go there because the Queen Fury might have dropped by. Then you leave. Get on the boat and go to the pier.

Get the chest behind the ladder for a Healing Potion. Now go up the ladder, across, and down the other one into the building. Check the shelf next to the wall for a (1) Stardust. Go up the ladder and across and down and go in the building. Save, and head out of town. On your way out, Pete shouts at you. He runs up and asks you to take them to the next town, Fueno. He says that even though there’s a monster, he has to go before it’s too late. He says that he wants his mom in the hospital. Dart agrees, of course, and then Rose says that she can kill the monster for you. Dart and Pete are a little scared, and quickly back away from her. Pete runs off and gets his mom. Rose asks Dart what he’s looking at, and he looks away. Pete and his mom come back, and you can now leave the town.

Head west to the Undersea Cavern.


Undersea Cavern

Minor Enemies:

   Name:          Flabby Troll
   HP:            550
   Element:       Earth

   Name:          Glare
   HP:            350
   Element:       Water

   Name:          Screw Shell
   HP:            160
   Element:       Water

   Name:          Sea Piranha
   HP:            300
   Element:       Water

   Name:          Mermaid
   HP:            400
   Element:       Water

Right now, you have nothing to worry about in here. Go along the path, and Pete will stop and say that ever since the monster appeared, the water has never ebbed. Now would be a great time to train Rose if you haven’t very much. Continue and leave.

Head west to Fueno.


Fueno

Stardust: 2

When you enter, Pete and his mom will be all excited that they made it and thank you. Pete says that he hopes you find your friends soon (as do we), and then asks if they are really in love with each other because of something in the cave. (We know what this is, although Dart is oblivious.) Rose pulls him aside and whispers so that Dart can’t hear, “You are a good little boy and didn’t see anything, okay?” Pete replies, “O... okay. I didn’t see it, maybe.” Pete tells Dart that it’s nothing and leaves. But before he goes down the stairs, he runs back and shouts, “Rose! You gotta confess to him!!” Rose runs after him and he runs away. They go into the clinic. Rose once again has to ask Dart what he’s looking at, and he again looks away.

Okay. So first we need to find a few people. Five, to be exact. Don’t buy weapons yet, because we can get those after we find our friends. First go up and save if you want, then go to the back of the town. Continue back down to the port, and — look at that!! — the Queen Fury is docked!! You can see Kayla talking to one of the sailors. When she sees them, she is ecstatic to see them alive and unhurt and asks if Dart has seen Shana yet. When he says no, she urges him to go into the city and look for her. Now we go back into the city. As you’re walking, guess who you run into?!! Meru!!!!! She is also over the clouds because you’re alive, and also persists that you see Shana. She says that they’re in the hotel. So go into the first part of town and into the hotel on the left. Nobody’s here, but she said the hotel... Then Meru walks in and plays a prank on him... again.

Now we’re finally with our friends again. Queue the serene music. They all have their own little way of welcoming you back. Meru: “You guys are slowpokes!” Albert: “Welcome back!” Haschel: “We were tired of waiting for you!” Kongol: “You, die, impossible.” Nevertheless, they’re all happy to see you again. But where’s Shana? After some chatting, Rose tells him to go see her, and Albert says that she’s in the back room upstairs. You hurry after her, and Meru says to leave them alone. Haschel and Albert talk about how this experience has changed Rose for the better. Now come to the door closest to the camera.

Shana is here crying on the bed. Dart rushes in and calls her name. She gets up and runs to him. (Now queue the sweet music.) They hug and talk and hug, when suddenly, you hear whispers from outside the door. “Peeking is not a ladylike thing to do!” “I thought you wanted to leave them alone didn’t you?!” “It’s okay for me! I gotta learn about love and romance! You guys go back! Or we’re gonna be caught!” (Guess who.) Dart goes over and opens the door, and in tumble Meru, Haschel, and Albert. Out they run, and Meru comes back to get the door. Shana laughs, and Dart goes and hugs her again.

Now you’re on the main floor of the hotel, where Dart is telling the rest of them what happened. Of course, they manage to find a way to swing over to your current mission: finding Lenus and retrieving the Moon Dagger. Meru butts in and asks if she can ask a question. Dart points out that she’s being very formal, and then she pops a question: “You guys were alone in the cave, weren’t you? Did you guys put yourselves into... um... a romantic situation?” Haschel answers for Dart and Rose and says that it was too rude of a question. After she sits back down, he steps up and asks if Dart and Rose cuddled up. Five different people retaliate, and he apologizes. He says it slipped out, and Dart says, “What do you mean ‘slipped’?” Rose reassures Shana that Dart was thinking about her the whole time. (Of course, he was really knocked out cold.) Then back to serious places. Rose suggests that we wander about the town asking if anybody’s seen anything.

Go back into the hotel and check the barrels for a (1) Stardust. Then head out and go into the clinic on the right. Check the painting for a (2) Stardust. Now head out and up the stairs. Talk to the guy with a drink in his hand. He says that he saw a dragon on the Prison Island; his ship was destroyed it. He says that his house was destroyed by monsters that now live in the Undersea Cavern. He is obviously a drunk trying to get away from his sorrows. Then he says that it showed up a half year ago. Sound familiar? Rose points out that this is the same time that Lenus appeared. Now we resolve to go to the Prison Island. Now go to the right and buy items (at the bottom) and weapons (at the top). Leave town.

Head east to the Undersea Cavern.


Undersea Cavern

Go toward the other side, but you’ll be stopped by a growl that sounds an awful lot like Feyrbrand. You’ll be able to see a whirlpool going on just a few feet past the shore. Dart asks what the noise was, and Shana points out that it’s coming from over the water. Albert says that something’s over there. Rose says that it seems that the rumors about the sea dragon are true. Meru, who has been cowering the whole time, says that that is the dragon’s cry. When Rose says Meru is scared, she jumps up and says that she’s not scared and that a dragon or two’s nothing. So now we need to figure out how to get to the Prison Island. Leave the cavern.

Head east to Lidiera.


Lidiera

Now, I’m sure you have no idea what to do. I didn’t without help. So go to the pier. Hop on the boat and choose ocean terrace. Once you get over there, go to the right, where you’ll see the mayor and two people playing cards or something. They stop and ask you what you want. Dart tells the mayor that he wants to go to the Prison Island, but can’t because of the tide. The group of people can’t believe that you’re sane AND want to go to the Prison Island. The mayor asks why you would want to go there, and you’re given a choice. Pick any one you want, but the only one that will work is “We need to see the monster.” The mayor half-heartedly agrees and explains that he closed off the way to the Prison Island after the problem with the dragon arose. Albert comes out and asks how they manipulated the tide. He says that he just closed the gate when the tide was full. So simple. Then he tells a guy to raise a gate. He tells you to go into the cave and turn a valve. Now get back on the boat and go to Pete’s house.

Go around back and into the cave. Now both of these chests you want, so make room for them. Toss out one Healing Potion and something else you don’t want if you don't have room for both of them. The one on the right is a Healing Rain, and the one on the left is a Healing Fog. Now go down, turn the valve, and leave. The gate will be lowered again, and now you need to leave the town. Save first if you want.

Head west to the Undersea Cavern.


Undersea Cavern

Go north. The chest contains an Attack Ball. Head up to the next screen. Get the chest with a Jeweled Crown. Now go over and to the left. Follow the path until you reach a chest with a Recovery Ball in it. Go back and choose the path that goes down this time. Go left for a Gushing Magma. Then go on to the next screen. Go to the left to get a Recovery Ball. Now go back and to the right and up. Jump across for a Burn Out. Continue, and on the right, get an Attack Ball. Continue up the stairs and SAVE. Go on when you’re ready.

[[Prison Island]]

Here you’re on the rather creepy path leading to Prison Island. Go up. You’ll see two people: Lloyd and Lenus. Lenus hands over the Moon Dagger and says that she didn’t kill the humans. She asks why he wanted them killed, and he answers by saying that the “blood-smeared road might be the only way to lead us to the world we desire.” Apparently he’s told her this before, and she says that she won’t try to stop him, and that “his” name was Dart. He says that this is all in his plan, and she says that her plan is to get a hot prize from him. Just then, there’s a noise, and Lenus is annoyed that someone is disturbing her moment. Dart and company appear, and he asks why Lloyd is there. Lloyd says, once again, that he only wants what Emperor Diaz wants, or rather, what the god wants. He then confesses to burning Seles, killing Lavitz, and stealing the Moon Dagger. As he disappears, he invites you to pursue him in Mille Seseau if you can survive. Lenus suddenly turns into a Dragoon! Then she says that you are going to die. (Oh, boy, how many times have we heard that before?)

Boss Battle

Name:               Regole
HP:                 3200
Element:            Water

Name:               Lenus
HP:                 3000
Element:            Water

Recommended Party:  Dart, Meru, and Albert
Difficulty:         Moderately Difficult
Experience:         7000
Gold:               250
Item:               Jeweled Crown
                    Frozen Jet

Kill Regole first. If you can, start out with your special. Dart’s Final Burst should do around 1000 damage to him. Use Albert’s Rose Storm because Regole has a very powerful magic attack with a tidal wave, and it KILLS. Have Meru heal. After he’s dead, move on to Lenus. She’s not nearly as hard as before. Her magic attacks aren’t nearly as strong, and that’s what mainly got me before. Since you’ve probably used all your SP on Regole, just pound on her with [[Additions]] and D-Attacks, healing when necessary. You’ll have her soon enough. Once you kill her, Dart will do his finishing move, and you have a scene.

Lenus is dying and throws her discs at them blindly. Shana pushes Dart out of the way to save him, and Dart hits one with his sword to save her. Then you see Meru looking sadly down on Lenus. She begins to glow, and her Dragoon Spirit rises into the sky.

Then you see the Spirit coming down in front of Meru. It glows brightly, and you establish that Meru is also a Dragoon. She is excited beyond compare to anybody else and starts dancing around. Rose says that Dragoons are drawn to each other. (As you can see, now every character is one.) Then we leave to tell King Zior that we couldn’t get the Moon Dagger back, and then go after Lloyd... again.

Follow the path and go all the way out until you reach the first screen. Go to the left toward Fueno.

Head west to Fueno.


Fueno

Stock up on items, go stay at the inn if you have some wounds, then go to the port. Here you Commodore Puler says he heard about your successful vanquishing of the Sea Dragon. Now we can safely sail back to the mainland! He can tell something is botherin you, and he asks what’s wrong, and Dart replies that they didn’t get the Moon Dagger. Then he invites you to become a sailor/man of the sea. It doesn't really matter what you choose, but if you consider it, Shana will remind you that you don't have time for it, but the commodore is touched that you did, and he gives you a small amount of money. Now go talk to Kayla and tell her you’d like to board. You board, and we’re off!

Sail down to Donau. You can walk around the ship if you like by pressing square.


Donau

You should be at the port. Go up and all the way to the front. If you want, save in the inn, then leave.

Head south to the Barrens.


Barrens

Okay, I promise this is the last time we’re going through here. In a long time, at least. Just go all the way down to go out in the front.

Head south to Fletz.


Fletz

Go all the way up to the castle. On the way there, you’ll be stopped by people announcing that Princess Emille is coming out. Albert wants to get closer. You see the people praising her as she walks down the steps. She comes down and talks to them about what had happened to her and what she was going to do to put her kingdom back in order. People praise her a little more, and she goes around thanking people. Then the pregnant mother who came out before comes and asks Emille to name her baby. She goes and thinks, then decides on Eyie for a girl or Al for a boy. The mother walks away graciously. She soaks up a little more praise, and then you see Albert in some sort of trance. Dart pulls him back to reality, and now go into the castle.

Twin Castle

As soon as you enter, two soldiers come up to you and ask for you to go to the Chamber of the Sun. Proceed, save if you want, and go to the throne room. You all bow down, but King Zior tells you to stand up because you are special guests. You do so, and Emille, (once again looking directly at Albert) says that she’s glad you’re safe and sound. King Zior congratulates them, but Dart is upset because they didn’t get the Moon Dagger. Then he goes through the good things that you did to show that you really were of some use. When Albert says that the Moon Dagger needs to go to Princess Emille, she says that it is only a tradition. Instead of the Moon Dagger, they’ll pass down the story of you. Then King Zior announces that there’s going to be a banquet in your honor, and Meru comes up asking if that’s just a party. He says yes, and she’s ecstatic, of course. She runs back, and Shana tells her to be quiet. When they are ready to separate for the banquet, you’ll be back in the main hall.

They talk about Mille Seseau and Lloyd, then everybody scatters except Dart and Shana.

Now you see Dart and Shana out on the balcony talking. Shana confesses that she loves him. She has ever since she was little. “It never changed, even when you went on your journey, Dart. Actually, I started to love you even more... Because while you were gone, I was thinking about you every single day...”

He says her name, and she turns around. “So, I don’t mind being your baby sister. Because I can be with you every day... That’s just how I think.”

Dart shakes his head and says, “I... I... don’t think of you as a baby sister, Shana. I...”

Then he goes up to kiss her!! But Fester interrupts us. He talks about Dart’s fame throughout the country. Then he leaves. He goes up to kiss her again!!!!! But we’re interrupted again. This time it’s Libria. She’s here to tell you that the party is starting soon and you need to round up everybody for the dresses. Now we have to stop trying to be romantic and find everyone. I’m just going to tell you where everyone is and skip the dialogue.

  1. Albert: in Emille’s room talking with her.
  2. Haschel: in the kitchen.
  3. Meru: in the kitchen with Haschel.
  4. Rose: in the bedroom.
  5. Kongol: in the training room under the throne room.

Now you need to go back to the dressing rooms behind where you found Kongol. If you haven’t gotten them yet, there are two chests down toward the bottom. The top has a Moon Serenade, and the bottom has a Sun Rhapsody. Now go to the top of the screen. Libria invites all the girls to get dresses, but Meru complains that she can’t dance in ball gowns, and Rose feels naked without her sword, so Shana is the only one getting a dress tonight. Now all the guys are waiting in the bedroom when Libria comes in telling you that the party’s started.

You’re in the Chamber of the Sun, where party music is playing. What you need to do is go talk to everybody in the room from your party. None of them know where Shana is, and Albert is talking with Emille about how he’s gonna have to leave. She says that she’ll wait for him forever. Looks like another love blossoming! He doesn’t know where Shana is, either. Then Libria comes out and tells you that Rose needs to talk to you. Follow her out to Rose leaning against the railing. She asks why he’s procrastinating and letting her catch a cold. Then she says, “She’s over there.” He turns and sees Shana, finally. She is wearing a magnificent dress. He tells her she’s beautiful, and she says that it’s just because of the dress. He disagrees. They look at the stars together and see a few falling stars.

She says, “I wonder if my wish will come true?”

He replies, “It will. Because... I wished the same thing...” Then he goes for the thing we’ve been waiting for during two discs now. A kiss.


This is the end of Chapter 2: Platinum Shadow. You should now have 35 Stardust.



Chapter 3: Fate and Soul

This is the third chapter of this game. You will find that it’s longer than the last one. This chapter takes a turn for the serious side.


[[Furni]]

Stardust: 2

You see your party on the Queen Fury heading for a town built over the water. It has the same music as Donau. Your party hops off, one by one. Rose says that there is a smell of blood in the air, but it’s not a bad place. Meru says it’s been "a long time," and when Haschel asks if she’s been here before, she says that she’s a very famous dancer and has therefore traveled far and wide performing. Kongol comes and says that he crossed the ocean for the first time. Albert comes and says that this place is called Furni the Water City, and that it’s the front door to Mille Seseau. He adds that he’s curious why Lloyd told them where he was going. Dart answers and says that he doesn’t know, but he’s going to end whatever plot Lloyd is weaving. Shana agrees with him. Now you are free to roam.

Go into the house on the right and check the stuff near the entrance for a (1) Stardust. Leave and go up to the next screen. You see a group of people gathered, and a man called Harris comes out and gives a discussion. He says that these people are going to overcome the wolf called Kamuy that lives in the Evergreen Forest. Also, a boy named Teo disappeared. He explains that they’re going to explore all of the Evergreen Forest until they find the wolf and Teo. He promises a five time larger prize for whoever defeats Kamuy and whoever finds Teo. Everybody says that they’re going to get the prize, and a man named Bulgus comes up to you and tells you not to butt into his chance of getting the money. Now they all clear out, and you can move again.

Go up and to the left. This is the inn. Save if you want and go down to the bottom of the stairs. Talk to the man behind the counter, who attempts to give you a boat license. He says that all warriors get a free one. When you ask about the warriors, he asks you if you are here to defeat the wolf. Pick no, (unless you’re just feeling mischievous today) and Dart says that we are from Tiberoa. He then takes a head count — seven! — and discovers that you are the people who defeated the dragon in Illisa Bay. He tells you to go see the mayor. So you get a free boat license anyway. If you want, rest at the inn, although you are already rested.

Get in the boat and you’ll drift out of the inn, the boat being directed by Dart’s mind powers. Go to the left and talk in the weapon shop, buying whatever you need. Now go to the front. Go to the item shop and stock up. Guess what? Now you can buy Healing Fogs!!! So sell all your Healing Potions and upgrade. Once you’re done, leave and go up, then to the upper right, then to the mayor’s house. In here, the mayor is pacing around, apparently waiting for you. Go up and you’ll talk to him. He asks if he can tell you about the “situation” in the village. Agree to listen (but if you don’t, they make you listen anyway). He pulls over his daughter named Fa. He explains that she was attacked by a wolf, but had no serious injuries. However, ever since then, she hasn’t spoken. Shana feels sorry for her, and then the mayor asks you to help him. You agree, and then he asks you to stay for the night. Say yes, then go over and tell him you’re ready when you are. You’ll eat this microwave-fast dinner, and Shana puts Fa to bed.

Haschel comes up to check on them (I guess), and when he hears Shana singing a pretty little tune, he recognizes it. Then you get a flashback of Haschel’s home 27 years ago (2 years before Claire ran away). His daughter, Claire, is singing the same tune, and she tells him that she is dedicating that lullaby to her future baby. Then you’re back to the now, and Shana gets up because Fa is asleep. They go back downstairs, where Shana tells Haschel that Dart taught her that tune. She adds that his late mother sang it to him when he was a baby... Something clicks for Haschel (as it should for you, too), and he leaves for some fresh air. Albert then tells Shana that Dart is on the roof. Shana leaves to go outside.

You see Meru following her because she needs to learn about love and romance. Dart and Shana talk about the song and how they are childhood friends. Then Meru mentions something about her “childhood friend.” Dart points out the Moon That Never Sets and how it’s involved in their journey. Suddenly the wind starts to blow the clouds out of the way, and the Moon shines brighter. Shana’s head starts to hurt, and she passes out. Dart carries her back inside.

We’re back inside, and Shana says she’s fine and she can leave whenever she wants to. She says goodbye to Fa, and now you can leave. Go out and hop on the boat. Go to the right now and into the house. Go up the ladder and pull the cord hanging down, which opens up the slide. Now go to the left and down the slide. Check the metal basin for a (2) Stardust. Pull the lever to the left of the ladder and leave. Leave the town to the right.

Head north to the Evergreen Forest.


Evergreen Forest

Minor Enemies:

   Name:         Dark Elf
   HP:           450
   Element:      Dark

   Name:         Flying Rat
   HP:           300
   Element:      Wind

   Name:         Forest Runner
   HP:           300
   Element:      Wind

   Name:         Moss Dresser
   HP:           300
   Element:      Earth

   Name:         Wounded Bear
   HP:           550
   Element:      Earth

Let me tell you that the creatures here are a step up, and they counterattack like crazy. Be prepared, because for a while, this place will be a little tough.

Go right and to the next screen for a Destone Amulet. Go back down and left this time. Save if you want and go left for a Body Purifier. Now go back up to the next screen. Here go straight forward and up to the top of the little mound where the kid is running around. He’ll run away when you get there, and out pops a HUGE wolf, obviously Kamuy. The people try to surround it, but the kid, Teo, comes up and tells them to stop. He tries to convince them that Kamuy isn’t a bad wolf and to leave him alone. He says that Kamuy didn’t attack Fa, but instead tried to protect her. Then Kamuy attacks (Dart is the only one smart enough to move), throws people out of the way, grabs Teo, and runs away. Now go down and to the right to get a Depetrifier. Don’t bother with going down right now; you’re not allowed to. Just go all the way to the left and out to the next screen.

Now you have a choice. To the north is an optional boss battle which you should be able to beat right now, and to the south is the next town, which is where you’ll be for a long while. If you really want, you can fight this battle later, or not at all, but take your pick. I’m going to go ahead and tell you how to fight the battle.

Side Quest

Go to the north and you see Kamuy. Move forward a little bit, and you are given a choice. If you have decided that you are not ready to fight him, retreat. If not, advance. Dart moves forward, and Teo comes out and tells you to leave. Shana comes out and tells Teo about Fa’s situation. Dart tries to help, but just then the mean people arrive. Bulgus says that he’s going to kill Kamuy, and Harris tries to get Teo to leave Kamuy to the knights. As Bulgus advances, Kamuy jumps on him and throws him into the water nearby. Dart advances.

Boss Battle

Name:               Kamuy
HP:                 3500
Element:            Non-Elemental
Recommended Party:  Dart, Albert, and Meru

Difficulty:         Moderate
Experience:         8000
Gold:               0
Item:               Darkness Stone

There’s not much of a strategy on this guy. Just hit him with your best attacks. Use your Special if you have it, use the best [[Additions]], and heal whenever necessary. Kamuy has a few magic attacks, but not many; so if you really insist on using someone else, it’s not that important.

You’ll have this guy pretty soon. He’ll just vanish when you’re done.

Now you see Teo crying over the dying Kamuy, and Shana (or Miranda, depending on when you fight this battle) comes up and saves Kamuy with her White Silver Dragoon Spirit. Kamuy shrinks down to the size of a wolf pup, and Teo is ecstatic. Dart tells Teo to go tell Fa that he is okay. Then Knight Harris agrees that Kamuy can go back as long as he doesn’t cause any trouble. Teo, Kamuy, and Knight Harris all leave, and you’re free to move again. Head down out of this screen.

Go up the stairs and south to the next screen. Continue down and you be stopped. Rose pops out and stops. She says that she has and “errand” to do and scurries on off to the right. While everyone is looking down at her, Meru then tries to sneak off, but Shana sees her and asks what she’s doing. Apparently, Meru has also remembered an “errand” and scurries off to the north. When Dart asks if she’s going to tell her where she’s going, unlike Rose, she gets frustrated and says that she’s going to go see her parents. Haschel says that he’ll miss her, and she comforts him by saying that she’ll be back soon. Then she runs off. Now you get to modify your party according to what just happened. Now head down and leave the forest.

Head north to Deningrad.


Deningrad

Upon arrival, you see a beautiful palace of what looks like crystal. First of all, you can’t get any Stardust here yet, so don’t go looking for them. Go into the shop on the right and buy all the items and weapons you want. Now leave and go into the building right behind the shop. This is the church. Upon entering, you see a bishop talking to some tourists about something called the Divine Tree. “It is said that the Divine Tree that lives in our heart and the Last Fruit have been protected from evil by the signets created by the ancient Winglies. The legend goes, ‘When the Signet is broken, the end of the world approaches.’ Just like the Last Fruit, we Humans are one of the fruits given life by the Divine Tree. For the ‘End of the World’ to be a mere legend, we must remove evil from our hearts and live in honesty. It is our mission as children of the Divine Tree.” Then the people leave, and your party comes in.

Dart says that he has never heard about the Divine Tree, and Albert points out that any information could be useful. Then Bishop Dille welcomes you to Deningrad. Dart asks if the drawing on the wall (which would make it a mural) is what he was talking about. He says yes, but no one has seen the real tree. When he asks if you want to know about the Divine Tree, say yes. However, if you say no, Albert goes ballistic and insists that we listen to what he has to say. Now you get to see a movie.

It’s just the bishop telling you about the Divine Tree. But then you get to see a massive tree growing in the wilderness. This is the Divine Tree. The bishop tells you that the Creator Soa planted this tree upon the earth, and that it bore 108 fruits, which spawned life. He says that all life came from this tree, and that it is protected by the Signet of Soa. Also, Soa planned out the fate of the world before he made it. Then Bishop Dille advises you to go to the National Library. Then Albert goes into one of his nerd fixes and asks if that is the Mille Seseau National Library. “I can step into the treasury of knowledge. I wonder if I am capable of receiving all this incredible luck and still remain calm. No! I cannot! The treasure of knowledge is shining and calling me! Let’s go!” Now go talk to the guy at the altar. This is the librarian. He is very proud of himself, and Haschel doesn’t like this. He says one of the best lines here: “I don’t like mean old guys because I want to be an adorable old guy.” Then he says that if you want to go to the library just go. But then, of course, he remembers that he locked it when he left. So now he has to unlock it. He leaves at the prodding of Albert. Follow him out and go to the left into the next screen. On the right is a hotel if you need to rest, and further up is a save point. Do whatever and then head into the library on the left.

Here Albert will say how incredible this is, and the librarian tells you to go anywhere you want. Shana makes a remark on how many books there are and points out that there is probably some information on Virage and the Moon That Never Sets. Kongol makes a comment about how Gigantos aren’t good with books, and then Albert says that he found a book about dragons and Dragoons! We decide to split up, and now you have to go talk to everybody. Kongol says that he has a book on Winglies. Dart reads it for him: “Winglies are people with wings of light who employ magical power. They had their glory 11,000 years ago, and had enormous magical power that could float colossal cities.... They became extinct after the war with Humans who were seeking their liberation.” Shana found a book on Divine Moon Objects, but it only says things we already know, except for one part: “After the Dragon Campaign, Humans controlled the Continent of Endiness, and divided the continent into four, and established three new countries. To the east, Serdio. To the south, Tiberoa. To the north, Mille Seseau. And to the west of the continent, the untouched land, the Death Frontier. Each country shared three divine objects inherited from the Winglies as proof of their alliance. The divine moon objects are said to conceal magical power, however, their usage is unknown.” Haschel has a book on Dragoons. It says that we are the first ones to appear since the Dragon Campaign. Albert's book says that Dragoons are called when history requires them. Dart thinks that maybe the deaths of Lavitz, Greham, Doel, and Lenus were all necessary in order to have the proper Dragoons required for whatever is unfolding. Then Albert thinks that maybe Lloyd is a “necessary part of history” as well. Haschel reads that the Dragoons of the Dragon Campaign vanished suddenly after the war was over. Albert is once again fascinated by all the knowledge in the books, then reads, “Dragons are the second most powerful species of all 107 creatures given life by the Divine Tree. Their attacks and life power overwhelm others, however, the creator Soa created a balance by reducing the dragon’s intelligence. Therefore, they were to be controlled by Humans with their wisdom. During the Dragon Campaign 11,000 years ago, they had fierce battles against Virages manipulated by Winglies and couldn’t avoid being annihilated.” After you’ve talked to everyone, Librarian Ute starts talking about the Dragon Campaign. Go talk to him.

He asks you what you need, and after he and Haschel make comments about his superior-ness, he notices that you are interested in the Dragon Campaign. Now you get to see a movie about the Dragon Campaign. You learn that seven Dragoons fought on behalf of the humans using Dragons. The Winglies had dominated everything, including the gods. Wingly dictator Melbu Frahma was granted ultimate power by the gods, but he abused it, destroying the Imperial Gloriano. This helped fuel the fire of the Dragoons'. In time, the Dragoons managed to free the gods of the Winglies' dominance; and without the power of the gods, the Winglies began to die off. Ever since, the god has been hovering over the world as the Moon That Never Sets. Afterwards, the librarian advises you to go to the Reference Room upstairs, which contains the history of Mille Seseau as opposed to the whole world. When he mentions the Black Monster’s attack on this country, Dart’s interest is sparked, and he says that he is a survivor of Neet.

Now you’re in the Reference Room. Go check all the exhibits if you want. If you look at the one near the bottom of the screen, the big ship, Dart recognizes it. It is called the Saint Louvia. I’m sure you’re smart enough to piece that together. Now go talk to the dude. He tells you that this (what he's looking at) is the stained glass from the church in Neet. Dart remembers it faintly. When Dart asks about other survivors, he says that he only knows of one: the Second Sacred Sister of Mille Seseau, Luanna. He then offers some information about the Black Monster, and here you see yet another movie. He says that the Black Monster is a demon who devours the gods. Every 108 years, the Moon glows red to signify the coming of a herald: the Moon Child, who revives the god and purifies the world. The Black Monster has killed the Moon Child repeatedly ever since the end of the Dragon Campaign. Then you get to see various pictures of the Black Monster killing people. The end. A little different from the story Fester told us.

Meanwhile in Neet

Now you see Neet, Dart’s hometown. Rose pops out and says that "nothing has changed." (Hang on. Does that mean she’s been here before?) She moves forward, but comes back and asks herself if she’s hesitating. Then she resolves to continue. Head up, and you hear a voice saying something. Sister Luanna, another lady, and three guards are standing next to something like a monument. Luanna says that it’s been a while since the tragic day that she lost her sight. She says that today she can see thanks to people like Setie (the woman next to her). She asks the Divine Tree to bless all the victims. She hears something and spins around asking who’s there. The three guards draw their swords and block Rose's path. Rose apologizes for startling them, and when Luanna asks who she is, she answers by saying that she’s a “traveler.” The soldiers back away at Luanna’s command, and she explains that her mother died here.

Now you get to see a flashback about Neet 18 years ago when it was being attacked by the Black Monster. You see something that looks an awful lot like a Dragoon asking a soldier about Princess Louvia. When he refuses to reveal information, the Black Monster kills him. Now you see a woman holding a child, Luanna close to her in an alcove. Luanna says that she can’t see, but just then the Black Monster shows up. Once again, its shadow resembles a Dragoon. It asks where the Moon Child, Princess Louvia is, and Luanna’s mom says that they don’t know. Because of a nice little threat, she decides to say that Louvia went out to sea, and then tells it to leave. Then the Black Monster says, “...The newly born Moon Child has a magic power. That magic power changes everyone around into an evangelist for the god, a servant to help prepare for the descending of the god.” Luanna’s mom is burned. “My objectives will not be satisfied until I kill every single person who was present as the Moon Child passed through.” Then it leaves, and Luanna is alone, next to her dead mother.

You’re back with Rose and Luanna. Luanna was blinded back then, but Setie says that the gods instead gifted Luanna with the ability to see people's souls, but can also feel their pain. Luanna says that because of this, she can “heal the pain in people’s hearts.” Rose offers to accompany Luanna back to Deningrad, and she agrees. Then they leave.

Home of Meru

Now we move from Dart's hometown to Meru’s hometown. She comes in, walks around a bit, and wonders if anybody has missed her. Suddenly, a fireball comes down and almost hits her! A man asks who is “coming through the boundary,” and then apparently recognizes her as Meru. Then she recognizes him as Guaraha. (Don’t even bother trying to pronounce that correctly.) He flies over, (wait, flies??!!!) and they talk for a while. He gets onto her about leaving without telling him anything. Then she yells at him for being mad when she’s been gone for so long. He admits that he is happy to see her, but “leaving the forest is our taboo! You left the forest, so I don’t know if everybody else in the forest will forgive you, Meru.” Then Meru asks why they have to coop themselves up in this forest, and then determines to ask the Ancestor.

Go up, and when you come onto this green thing, a yellow “!” will pop up. Just press X, and you teleport over to another green thing near the bottom of the screen. From now on, these things will be EVERYWHERE, so you had better get used to using them. Now go up, and you’ll see a lot more people flying around. When Meru announces her arrival, everyone starts whispering. Apparently, these people know Meru and REALLY don’t like her. Then you see two people hovering over her. These two guys, both named Bardel, say that she is “the black sheep of the proud Winglies.” They tell her to go back to the humans and wait for the day they destroy them. Then an old guy, the Ancestor, appears and breaks it up. He says that leaving the forest is an unforgivable mortal sin. He explains that all they want to do is protect themselves from the Humans. He tells Meru to leave, and she starts to retort but stops. She leaves very downhearted. But just then, a woman comes flying down toward her; however, she is stopped by a man who tells her to leave her alone. These are Meru’s parents. After some debate, they fly off. Now she leaves brokenhearted.

Go through the teleporter, and then Guaraha swooops down and picks her up. He says that he wants to talk just between the two of them. He says that she had a horrible welcome, and she plays the tough guy and says that it didn’t bother her. He says that it was just bad timing because everybody is tense lately. He says that the earth is surging, and Meru says that she’s felt it and that the animals are acting savage. Guaraha says that these are signs of a Dragon coming back to life. And it’s not the normal kind, either. The Divine Dragon, the strongest dragon of all with seven magical eyes, is ready to return. The seal on him is half dissolved, which is why everyone is so nervous lately. Meru says that they have a Dragon Buster and Dragon Block Staff, but Guaraha says that the Dragon Buster was stolen and that only the Ancestor could have possibly accessed the place where it was. Then he says what he’s really been wanting to say: he doesn’t want Meru to leave him and he will protect her even if nobody else does. She says that if he does, everyone will hate him, too. Then she says “Ciao” and leaves.

Now you see a movie. In a volcanic place, you see chains. They are binding a creature. But then the chains break!! You see his head, his tail, and then his wings. The Divine Dragon has awoken.


Back to Deningrad. Your party is filing out of the library, and the Librarian is asking if they are going to pursue Lloyd now. We say yes, and he says that Dart should go to Neet to confront what happened. Haschel finally agrees that he wasn’t such a snob after all. Dart says that we now just have to wait for Rose and Meru. Then he goes into some kind of lapse and doubles over. Shana asks if anything is wrong, and Dart suddenly feels better and says that he’s fine and it was just a little shiver. Albert feels that something is wrong as well, and everyone goes into Dart again. Save if you like, but then leave the town. But before you can leave, guess who’s here! Rose and Luanna come in right now, and Rose asks if you found anything useful. Dart says that there is no trace of Lloyd yet. Then she introduces Luanna and Setie. Then Luanna says the weirdest line ever: “Excuse me, but you had some changes in your body recently.” Okay, then. Dart asks what she’s talking about, but just then, they are interrupted by a man coming up to thank Luanna for something she did. Albert comes up and asks her if they can talk someplace else due to the openness of the area. She agrees, and they go into the inn. Dart, Albert, Shana, Rose, Luanna, and Setie are all in the lobby talking. Dart says that he was a survivor of Neet and asks if there were any other survivors or perhaps if she knows the whereabouts of the Black Monster. However, she doesn’t remember anything. Then they piece it together that Rose went to Neet. But she says that she “happened to be there,” not at all that it was intentional. Then Setie asks about what Luanna said about Dart’s body. She explains that your party all have powers beyond that of humans. Then Dart goes into another lapse.

Then you see my favorite line from the game again. Dart insists that he’s fine, but then we see a movie. A man is riding some kind of creature when a shadow looms over him. This shadow is the Divine Dragon. He heads toward Deningrad and flies low over it, blowing dust around in the process. Then he flies away... According to what Luanna said, that is the influence that was over Dart. Luanna says that the dragon was practically made of “anger, or animosity, towards humans or all things.” Then Meru runs up panting. Rose says that this is “the arrival of the ‘One who glares through seven diabolic eyes, and who crosses the sky with seven wings.’” Oh, dear. She says that this is the Divine Dragon. Luanna says that the ancient dragon was sealed by the Winglies on the soil of this country. Albert says that once again, we are facing a dragon. Luanna asks what Dart and company are, and he answers, “We are the Dragoons. We are the Dragon Knights who have the power to rule Dragons.” Luanna says that that explains why there was such power in him. She asks why they came here, and Dart and Albert explain about Lloyd. Then Luanna asks you to see Queen Theresa. Mille Seseau needs us.

Crystal Palace

Head up into the castle. Just head up and up to the next screen. Here go to the left into another room. Check the box on the left for a Holy Ankh. Then leave and go up to the next area, ignoring the next room. And here you are in the throne room. The commander is talking to a woman (Miranda, the First Sacred Sister) about the Divine Dragon. He says that the knights can beat it because he doesn’t believe that it is as big as people say. Then she slaps him. He falls down, and she rounds on him about this assumption. He leaves, and your party comes in, fore-fronted by Luanna and Setie. Queen Theresa points out that Miranda is in front of guests, and she straightens up. She welcomes them back, then asks who your party is. Luanna says that she brought them to save Mille Seseau from the intruder. According to what she saw of the dragon’s soul, she thinks that he will attack again, and much harder. Rose explains about the Divine Dragon to Miranda, and Queen Theresa says that it is the monster that had been lying dormant in the Mountain of Mortal Dragon. Then Dart explains how they can kill the Divine Dragon since they are the Dragoons. He shows off the glowing rock that he owns. Then Queen Theresa asks them to assist Mille Seseau in this time of trouble. Rose then asks the queen about something. She says that in order to attack the Divine Dragon, they need an artifact. The Winglies made two different items to fight against Dragons, and one was the Dragon Buster. Then Meru shouts out asking how Rose knows about that, taking everyone by surprise. She immediately shuts up. Then Shana says that that is “the sword.” Dart confirms and says that that is the sword that Lloyd used to kill Lavitz. So then Rose says that we have to count on the other artifact: the Dragon Block Staff. Then she asks Meru where this might be. After everybody pesters her, she says that it is in the Forest of Winglies, in the northern part of the Evergreen Forest. So it’s decided that Winglies still live. Then Miranda pipes up and says that she’s coming with us. Then we leave, but Shana hesitates.

On our way out, Albert of all people points out that Shana is gone. Now let’s go all the way back up to the throne room. Go up the stairs on the right, and you’ll see a weird-looking thing in the air and Shana kneeling in front of it. Dart runs in and brings her to her senses. Apparently, she has no recollection of how she came to be here. Then everyone else comes in, and Dart asks Miranda what this room is used for. She says that this chamber was used by Winglies for a ceremony to seal something (important!) 11,000 years ago. Albert says that the Divine Dragon is just working off his hatred toward Winglies.

Spoiler. Highlight text to view

Suddenly, Shana feels really hot, and her Dragoon Spirit shoots into the air and comes to rest in front of Miranda. Apparently Miranda is now a Dragoon. Whoopee. Shana collapses, and Miranda starts asking questions.

Now we’re in that room you skipped earlier. Shana wakes up, and everyone gathers around her. She admits that she cannot go with us anymore, and that she somehow knew this would happen. Dart says that we’ll be back as soon as we have defeated the Divine Dragon. Everybody says their versions of farewell to her: Meru, “Lighten up!”; Haschel, “I will work hard for you, Shana!”; Kongol, “Kongol, too.”; Albert, “It won’t be long. Dart will be back with you soon, Shana.” Then everybody leaves, and Shana asks Miranda to take care of everybody. Then she leaves.

Congratulations! Miranda has joined your party.

Pick your new party, and leave the Crystal Palace. Save if you want and leave the town.

Head east to the Evergreen Forest.


Evergreen Forest

Head north to the next screen. Go down the stairs and to the right. Here go down, and at the fork, go up. Go south and on to the next screen. Follow the path out of the Evergreen Forest.

Head north to Neet.


[[Neet]]

Stardust: 1

All we’re here for is a Stardust. Check the lamp on the right for it (1). You can check out the grave up ahead if you want, but when you’re done, go back to the Evergreen Forest.


Evergreen Forest

Go back to the place where you first met Kamuy. Don’t go on the mound in the center, but go around it to the north side into the next screen. You see a dead end, as Dart points out. But Meru introduces this area as the “entrance to the Forest of Winglies.” She says that she might get kicked out again, and Dart asks where the entrance is. Meru explains that there is a magical boundary, and that the Winglies separated themselves from Humans since the Dragon Campaign. When Dart asks why the Winglies didn’t mingle with the humans, they talk about the Dragon Campaign, and that some Winglies are still mad at the humans for defeating them. Meru says that because Winglies have a power that humans don’t have, there is a line between the two species. Then Meru pops out Winglies’ wings! (If you haven’t figured this out by now, this will come as a shocker.) Meru is a Wingly. Then there’s this bright light, and a portal-type thing is revealed. When Meru asks if they would still have loved her even if she had told them about her being a Wingly, they all reply yes. Now we go to see the Winglies.


Forest of Winglies

Stardust: 2

Go up into the portal. You see three Winglies talking about the Divine Dragon. They say that they would probably lose the fight against him, but if they teamed up with us (Humans), they might stand a chance. Then somebody comes through the portal. Dart walks in, with Meru and Miranda. They freak out that there are humans in their forest and start to attack. One leaves to tell the Ancestor. Meru blocks the attacks, and Dart tries to be diplomatic and asks about the Dragon Block Staff. They are even more alarmed at this and grow more tense. Dart explains that if they don’t work together, the Divine Dragon could destroy everything. Then the third Wingly comes and says that the Ancestor will talk to us. He warns you about the Bardel brothers and flies away.

Now head up and on to the next screen. Save if you want, and talk to the Wingly standing by himself. When he offers to carry you to the next level say yes and go into the room. If you want to, you can go up and talk to Meru’s parents, but otherwise, go onto the portal on the left (or toward the top). Here you have the Wingly item and weapon shops. Stock up and go through the portal on the left. Go into the next one, and you appear in Guaraha’s room. He starts saying that Meru has come back to him, but then comes your party. He steps back and says that we are Meru’s “friends.” Meru introduces Guaraha to them as “a friend of mine.” He retaliates and says that he’s more than a friend, and when Meru says that they grew up together, he says that he is her fiancé. (Whoa, how old is she?) Everyone is very surprised at this and say that she must be older than she looks. Guaraha demands to know what relationship Dart has with Meru, and Dart assures him that they’re just friends. After some more chit-chat, you can move again. Go to Guaraha’s shelves on the right side of the screen and check it for a (1) Stardust. Go back and back down to the area with Meru’s parents, and this time choose the teleporter to the right (nearer to the bottom).

Check the pillar on the right for a (2) Stardust. Now go up through the teleporter. Here you see one of the Bardel brothers. He is deciding to block your way. He insists that the Winglies alone can defeat the Divine Dragon. When Meru asks why he’s being so harsh, he says that his little sister was killed by a human. That’s why he’s so prejudiced. Bardel makes a remark on the humans’ helplessness. Rose asks if they are really that strong, and that the Winglies are declining because they cling to the glory of the past. She provokes him by saying that they can barely fly and that’s about it. He gets angry, of course, and tries to show off his power by firing a fireball at Dart. Dart quickly turns into a Dragoon, blocks the attack, and blows it back at him. He freaks out that the legendary Dragoons are back, and he almost passes out. Meru promises that she will take care of the little sister’s matter after their journey, and they all walk around him. The younger Bardel pops from out of nowhere and knocks out his brother and taunts him about his weakness. He says that he will get revenge for their baby sister, and he disappears.

Talk to the Wingly and go up and into the room. You should be in an empty room. Miranda asks where the Ancestor is, and a light comes down and heals the party. Meru kneels and says that we’re sorry we’re late, and the Ancestor appears. He welcomes you to the forest and introduces himself as Ancestor Blano. Miranda, being the second-most diplomatic here, introduces herself and asks forgiveness for our rather sudden visit. Dart starts to tell of the Divine Dragon, but the Ancestor already knows. He says that we need to combine our strengths, or else we will never defeat this dragon. So we’re going to combine, not Winglies and Dragoons, but Winglies’ technology and Dragoons. He says that we get the Dragon Block Staff. Apparently, they can’t spare one or two Winglies to fight with us because they might become extinct. So everybody leaves except Meru, who wants to talk to the Ancestor. As the elevator goes up, they talk about the humans. They chat about trying to let Winglies go into the normal world, but that it isn’t the right time. Then she leaves.

Now you see this weird-looking place. Go talk to the Ancestor on the far left. He tells you that the Dragon Block Staff is in the Forbidden Land. It used to be the royal capital Kadessa (which is also the city you saw in Rose’s flashback in the second disc). Say you’re ready and you then go up to the top of the thing in the middle. A teleporter thing will transport you through hoops all the way to the Forbidden Land.


Forbidden Land

Minor Enemies:

   Name:            Fairy
   HP:              300
   Element:         Light

   Name:            Gnome
   HP:              250
   Element:         Earth

   Name:            Puck
   HP:              300
   Element:         Earth

   Name:            Spinning Head
   HP:              400
   Element:         Non-Elemental

   Name:            Toad Stool
   HP:              150
   Element:         Earth

This is my second-least favorite place in the game. It has the hardest boss battle in the game, and it’s annoying to get through. Upon entrance, Dart, Albert, and Meru talk about this area. Meru says that she can hear the cries of all the people that died here; and when Dart suggests she wait in the forest, she insists that she can keep going. Now go up into the next screen.

You’re going to want to train a lot here. Don’t forget that there is a big boss battle against the king of dragons coming up, so TRAIN. Go up and then go down to get a Mind Purifier. Continue on to the next screen. Go into the teleporter (which I will call TP's from now on) and into the next. Head up into the next screen. Go in the first TP and follow them for Dancer’s Shoes. Go back and under the pipe to the next screen.

Take the TP and the next and go into the next screen. Take the next four TPs to get to the next area. Walk up a little bit, and Miranda notes that we're in a big space, and Kongol adds that it smells like blood. Albert pieces this together and deduces that this was a coliseum. Meru confirms this suspicion by telling them all about the things Winglies would do to various species in this room. She is ashamed to be the offspring of this kind of Wingly, and Dart cheers her up saying that what happened was in the past, and it is no longer our problem. Albert says that those memories just tell us not to repeat them. Now go up and through the four TPs to get to the next room.

The pinkish thing near the bottom is a healing pad. Just press X on it, and you’ll be completely healed. Now SAVE. Here you get to decide whether you would like to get extra experience and fifth a boss battle (not to mention the Healing Rain you get out of it), which is recommended because it helps with the really big boss battle coming up, or just go through a different way and get a whole bunch of items and stuff. In all reality doing both is the best idea, but it's up to you. If you do both, go the Boss Battle path first.


Boss Battle Path

If you go through the boss battle, pick your line-up for the big boss battle (recommended Dart, Albert, and Kongol; see “Grand Jewel” battle info. for more detail) and make sure that they have full SP. Now head north to the next area.

Here you should see a whole bunch of creature murals engraved on the wall. What you have to do here is use the TP under each creature in the order that the creature was given life from the Divine Tree. I’m sure you have no idea, so here’s the order:

  1. Far right
  2. Giganto (far left)
  3. Minintos (third from the left)
  4. Dragons (third from right)
  5. Humans (second from right)
  6. Winglies (second from left)

When you’re done, a cover will come down and cover the rise in the floor. Go in this TP. Go in the two TPs following and you’ll see a big... thing. Move forward a little bit, and your party comes out and talks about this thing. But as everybody turns to leave, Rose moves forward and says that this is a Virage. But it doesn’t look anything like the others we’ve encountered. Rose says that, according to a scar, it is the Virage that killed Belzac. Albert explains Virage to Miranda, and Rose says that this is a Super Virage, having power far beyond those that we’ve already met. Now we try to leave, but something starts vibrating….

Boss Battle

Name:               Super Virage Head
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Body
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Arm
HP:                 5,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, Albert; or the same party that you will use in the next battle
Difficulty:         Moderately Easy
Experience:         4000
Gold:               200
Item:               Healing Rain

Okay, so ultimately this guy dies after ten rounds. But the main reason we’re fighting this battle is to prepare for the upcoming battle. First, use your Special. Just use D-Attacks unless you really feel like using magic, but on Albert’s LAST turn as a Dragoon, use Rose Storm. When this guy dies, he tries to take you with him. He does this amazing magic attack that attacks all your players, and it HURTS. Mainly because none of these people have a very high magic defense. After your Special goes away, attack, but guard after it says, “Lives remaining—3.” You should survive this, but above ANYTHING else, DO NOT LET ANY ONE PERSON’S SP HIT 200!!!!!!!! This is vital for the next battle.

After that’s over, you see a new path opened up, and your party is discussing the issues they have with Virage. Rose decides that they were not just reacting to Shana, which of course reminds Dart of her back at the castle. Now you can move, DON’T go forward because there is a pretty good chance that you will die in this upcoming battle. What you want to do is go back. Do so, heal, SAVE, and then go back up. You might want to change your line-up so that you don’t use the people you’re going to use in the battle so that you don’t hit 200 SP. Now go back and continue. Go down the spiral and into the room at the bottom.


Other Path without Boss Battle

If you decided to go the other way, without the boss battle, take the TP on the right. Follow the path to the next room. Here you’ll find a strange area with a bunch of pink spots on the floor. On each of these spots, a creature (Spinning Head) will appear and jump after you. If any hits you, you must battle it. Here go to a spot on the floor, and when the yellow “!” appears, press X. Dart takes out his sword and stabs it. Then Meru appears as a ring guarding the exit disappears, and she says that each spot is connected to a ring. Now continue around until you have stabbed each spot and then go into the next room.

Guess what? We get to go through a maze with rocks kinda like the Valley of Corrupted Gravity. First take the first rock, and wait until it stops two spots above the entrance to get off for a Power Up, a very handy Repeat Item. Now take the rock to the stop you first skipped, the one just above the entrance. Follow this path. Go down on the next stone you see and the next. Now before you go down here, be careful. You want to get across to the other side, not just fall. So once you jump onto the rock, immediately press X again to jump onto the other one. Now press X again immediately, and you’ jump off onto the little area with a Mind Crush for Dart. Now jump onto the rock and just let it carry you down. Here go to the right and take that rock, then move on to the next screen. Continue to follow the path and eventually you’ll come out in an area with a spiral path leading up. That’s the exit for the Virage path. Just go into the center, but only if you are absolutely sure you’re prepared for this. MAJOR boss battle coming up. In fact, I highly recommend you go ALL the way back and heal and SAVE. You could die twenty times in this next battle and I wouldn't put it past you, especially if you're new to the game. I also HIGHLY recommend you make sure that none of the party you're going to use have over 199 SP. If they have 200 or more, get rid of it!! Eventually continue forward.


Here you see a round room with a stick sticking out of the ceiling in the center. Move forward a hair, and your party recognizes it as the Dragon Block Staff. Miranda notices how small it is, but Rose rounds on her and says that the power of an object is never seen in the size. This staff alone has kept the Divine Dragon sealed for 11,000 years. Miranda then thinks that he will be no match for us, but Rose once again retaliates and says that it won’t be so easy as you think. “Even with the power of the staff and us Dragoons, we will have reason for thanks if we can seal him back in.” Seal him back in, not kill him. They sway into Lloyd trying to tame the Divine Dragon, that it’s not possible, and that he still hasn’t made a move toward the next Divine Moon Object yet. This catches Miranda’s attention, and she asks how we know about this object. When they ask her about it, she resists giving any information. So then Meru tries to fly up to get the Staff. But something else comes out with it.

Boss Battle

Name:               Grand Jewel
HP:                 4600
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert (more info later)

Difficulty:         Extremely Difficult
Experience:         9000
Gold:               300
Item:               Spectral Flash

Okay, so this is by far the worst battle in the entire game — even worse than the final one. Wait, I think there’s one that’s more difficult, but it’s not even necessary to the plotline. Anyway, I do have a method that will help, though. Keep in mind that this thing has the Dragon Block Staff, which sends out magic attacks and absorbs dragons’ AND Dragoons’ power. So let’s say you do 200 damage normally. You’ll do about 50 as a Dragoon with a complete and perfect D-Attack when the Dragon Block Staff is activated. Also, pretty much any move from him will kill you because you no longer have any defense. It's just like what happened when Lloyd killed Lavitz with the Dragon Buster; his armor was useless. We can’t let this happen. So here’s what you do:

You should have three people with no more than 199 SP. So turn into a Dragoon, one at a time. You only have one turn, so use your most powerful attack, whatever that may be. After you’re done, the person will become human again, and the thing will not have used the DBS. So now this person has zero SP. Do this with each person until nobody has any SP. Next round, attack. Keep doing this until somebody has somewhere from 100-199 SP. Repeat the Dragoon transformation. This way, you can use your Dragoon stuff, but it will actually do something, and you won’t die by a flick of the finger because he won't use the DBS.

So if somebody gets 200 SP, what do you do? Just don’t use them for the Dragoon purpose anymore. If you do, he will use the DBS, you’ll have to wait forever for it to wear off, and by then, everybody will be over 200 SP anyway, so it’s useless to use Dragoons after that point.

Okay, so now the actual battle. This big hunk of rock is the most annoying thing in the world. He has the most powerful magic attacks and likes to attack more than he’s allowed. I really hope you have a LOT of items. After a while, he’ll start lowering your level. This means that everything — attack, defense, M-attack, and M-defense — will drop. You’ll be more vulnerable, won’t do as much damage, etc. This is why I use Albert and Kongol. After a while, even a level 5 Gust of Wind Dance will only do about 120 damage when it originally did 350. But if you have someone like Meru or Miranda with their feeble attacks, you’ll be getting somewhere near 50. In addition, they're amazing amounts of HP will help out a lot when the enemy is doing more damage. Because HP is the only thing that doesn't fall with the level.

Back to the battle. This thing has some great magic attacks. The worst is Spectral Flash, where bowls of light come down, circle around, and meet on your party. It kills. It will do 700-800 damage (or more, depending on how much you use them) to Albert and Kongol, and 600-700 to Dart. Heal whenever someone gets into yellow, because they will probably die next round if you don’t. Use Dragoon attacks whenever possible. The best attacks to choose for each person are:

  • Dart: Final Burst/Flameshot
  • Rose: Astral Drain
  • Haschel: D-Attack or Thunder God/Thunder Kid
  • Albert: D-Attack, Rose Storm/Gaspless
  • Meru: Rainbow Breath or Diamond Dust
  • Kongol: D-Attack
  • Miranda: Gates of Heaven/Moon Light

Make sure you have some Sun Rhapsodies or Moon Serenades. Keep trying your hardest to complete your [[Additions]] and D-Attacks. Keep your people alive. After he gets into red for a while, he revives 1350 HP. All you have to do is continue what you’ve been doing and attack. Don’t at all feel bad if you die in this battle. Even if it’s five times in a row. This is a killer battle. But you can do it. When it dies, it vanishes.

After that, the Dragon Block Staff comes floating down to you, and you discuss the guardian. Now go out the door on the right. Head down to the next screen and press X to jump down. Go down to the next screen and head out. But before you can leave, the Divine Dragon comes flying over! He’s headed for Deningrad! Your party runs out, so run down and leave this horrid place.


Forest of Winglies

Now you’re back, and Ancestor Blano is making sure you got the staff and tries to send you to Deningrad. He tries, and fails. But then come Meru’s parents! Then they join in, and Guaraha. You’re on your way.

Now you see a movie. The Divine Dragon is attacking Deningrad!! But this time, it’s major! He throws little bombs all over the town, and shoots a big cannon thing at the Crystal Palace, which is nearly half its size afterwards! Then he flies off.


Deningrad

Stardust: 5

You arrive upon a scene of devastation. Deningrad is almost unrecognizable. Miranda runs after Queen Theresa, and you need to follow her. Go all the way into the castle. Miranda has arrived first and checks on Setie and Luanna. They say they’re fine, and that everything is okay thanks to “her.” Dart runs in and checks on the two sisters as well, and now head up stairs. Go to the next screen and up these stairs. Wink is lying on the floor, but she’s okay. Then Dart realizes that Shana’s room is gone! Wink says that she was upstairs with Queen Theresa and should be okay. Now continue.

You walk in on a barely visible scene. There is a bright light coming from somewhere. Miranda says that it was like that when she got there. Dart calls for Shana, and Miranda calls for Queen Theresa. Then the light dims, and it turns out that Shana was the source of the light. Shana’s okay, but now we check on Queen Theresa. She’s okay, too. Then Miranda breaks down and cries because she is so relieved that nothing happened to Queen Theresa.

Not many people were hurt according to the queen. Then Miranda interjects the question about the light that was there. You see a flashback. Shana is walking into the throne room, and Queen Theresa asks her if she is okay. She says not really, but she can’t sit still. As they talk, the attack happens, and Shana walks up to Queen Theresa. She starts glowing. Back to the now. Miranda thinks it was a miracle. Apparently Shana saved everybody with this light of hers. Then Shana goes into a pity party of how she causes people pain, and Dart disagrees strongly. Then everyone gathers around to comfort Shana, and she faints. When Dart starts to leave, Miranda asks him where he’s going, and he answers that he’s going to fight the Divine Dragon. He asks Miranda to take care of Shana, and she gets upset and says she’s going too. Then we leave.

Okay, now we’re in the hotel, and Shana is lying in the bed. Dart is by her side, and he leaves to get everybody so that they can see her before they leave. Albert, Haschel, and Meru all come in to say goodbye to her, and Meru asks if they got enough time alone. Haschel laughs and says that he didn’t know that Meru could be sensible. She said that she learned her sensibility from Dart and Shana, and then leaves. Haschel says that they need to leave and leaves, too. Albert says that we will be back soon and follows Haschel. Next come Miranda, Rose, and Kongol (who had to stoop to get under the door). Miranda asks if she’s all right, and Rose says that she can’t believe her timing. Miranda gets on to her about being rude, Rose retaliates, and Shana breaks them up. Rose leaves, and Miranda asks if she’s always like that. Shana says that Rose is really concerned about her, but doesn’t show it. Miranda leaves, and Kongol comes up and tells her to rest well because it’s good for her and leaves. Dart says goodbye, and leaves.

Outside, he says that we’re leaving for the Mountain of Mortal Dragon (a.k.a. Mt. Dragon Tomb). Now go up into the castle. Continue to the next screen. Go to the left, and instead of going north, go straight back and check the crystals for a (1) Stardust. Continue on to the next screen. Check the rocks that block off what used to be the chamber where Shana lost her Dragoon Spirit for a (2) Stardust. Now leave the castle. Now go into the hotel and up into the clinic in the attic. Check the circles in front of the window for a (3) Stardust. Leave and go to the first part of town. Over by the weapon and item shops, where they laid down things to take, check it twice for (4-5) Stardust. Now go talk to the woman tending to a hurt man on the side of the street. Remember her? Martel! Talk to her again to give her all your Stardust. You should have at least 40, so you should have the Physical Ring, Amulet, Wargod’s Sash, and Rainbow Earring afterwards. Now stock up on items and weapons and leave town.

Head east to the Evergreen Forest.


Evergreen Forest

Go north to the next area. Go down the stairs, and instead of going to the right this time, go to the left where the soldier is guarding the stairs. Miranda comes out and tells of the Divine Dragon. Dart asks about whether anything went through here previously (asking about Lloyd). The man replies that he fervently did not let anything go through. Now we’re off to the Mountain of Mortal Dragon. He steps aside, and you can move now. Get the chest with a Body Purifier. Go to the left to leave.

Head north to the Mountain of Mortal Dragon.


Mountain of Mortal Dragon

Minor Enemies:

   Name:          Baby Dragon
   HP:            250
   Element:       Thunder

   Name:          Beastie Dragon
   HP:            320
   Element:       Wind

   Name:          Deadly Spider
   HP:            300
   Element:       Earth

   Name:          Mega Sea Dragon
   HP:            250
   Element:       Fire

   Name:          Wyvern
   HP:            550
   Element:       Wind

Just head on to the next screen. Get the chest with an Attack Ball in it and continue. Go around to the right for a Mind Purifier, then to the left of the cliff. Continue up the next two screens so you come to the room with four exits. Go in the one nearest the entrance first for a Healing Breeze. Now go through the exit below the first doorway for Giganto Armor. Go up to the north to the next area. On the bottom of the trail, there is a chest with a Dragon Helm in it. Continue on the path to the next screen. Here you’ll hear growling and see the Divine Dragon’s cannon shooting into the sky. After we say some stuff, it fires again, and Haschel says that that is what we are headed for. Rose says that it is “As if... it is unburdening his anger all over the world. The anger towards the Winglies who sealed him.” He fires one more time, and now head up to the next area.

To the left is a chest with a Total Vanishing. Save your game and continue forward. Keep going, and Rose comes out. Dart can hear the sound of swords, indicating that someone is fighting the dragon already. Rose says that either way, we’ll have to join in. Grab the chest with a Body Purifier. Now head forward.

As we near the monster, we can clearly hear the sound of swords and the Divine Dragon. Rose offers anybody a pass on this; and Meru speaks up but, after Haschel bugs her, decides to stay. We’re about to charge when Lloyd shows up! He says that we are earlier than he expected. He dodges some attacks and regains his stance. He admits to having a hard time trying to kill this thing, even with the Dragon Buster. He also says that it is almost dead, and Dart can’t believe he’s fighting that dragon alone. When Miranda says something, Lloyd says that Miranda is the replacement for “that girl” and “how convenient for us.”

Then you see a movie of the Divine Dragon preparing to fight, and then you see your party again. Lloyd has disappeared, and you’re ready to go. You charge against the king of dragons, the Divine Dragon.

Boss Battle

Name:               Divine Dragon
HP:                 5000
Element:            Non-Elemental

Name:               Divine Dragon Ball
HP:                 2000
Element:            Non-Elemental

Name:               Divine Dragon Cannon
HP:                 2000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate to Difficult
Experience:         10,000
Gold:               300
Item:               Gravity Grabber
                    Flash Hall

Okay, so first round, Dart uses the Dragon Block Staff, which absorbs the power of dragons AND Dragoons for the whole battle, so don’t even think about Dragoons in this battle. Unless, of course, you use the method used against the Grand Jewel. But do remember that no attack will do anything as a Dragoon. So only do that if you intend to use something like Moon Light or Rainbow Breath that isn’t offensive.

Other than that, this guy has three parts: the Divine Dragon himself, the Divine Ball, and the Divine Cannon. Killing the Divine Dragon himself ends the battle, the Divine Ball is an annoying magical attack that hits all your party and really hurts, and the Divine Cannon is a VERY powerful magic attack that hits a single member and half-hits his neighbors. Because the Divine Cannon takes a while to charge up, you’ll be wanting to first take out the Divine Ball, then the Cannon, then the Dragon. If you do, it will make this battle much easier than trying to just kill the dragon first.

Watch out for his magic attacks, though. They hurt. He throws stuff like Burning Wave, Down Burst, and others. Just keep healing; you should be fine.

After that, you get a scene. The dragon’s head falls and warps the ground. Lloyd comes and stabs the dragon’s eye, and after a bright light shines, the Divine Dragoon Spirit falls into Lloyd’s hands.

Lloyd talks about his plot against the world and how this is a “prize” for him. Albert speaks up and says that Lloyd is conspiring to destroy the world, and Lloyd seems to think it funny to taunt Albert about Lavitz or the Moon Gem being taken. Dart gets angry and tells him not to even mention Lavitz’s name. He disappears, and we need to catch him before he goes and does something awful.

Go down and to the next screen and the next and the next until you reach the room with four exits. You’ll know you’re here because Lloyd appears and turns to look at you. As you run after him, wings pop out of his back, he throws a fireball at you, and Dart and Rose get thrown off the cliff. Dart, still fully conscious, exerts that he did not know that Lloyd was a Wingly, and then realizes that Rose is knocked out. He bends over her to make sure she’s okay, and she comes to, but not exactly. When Dart asks if she knows who he is, she answers that she thought he was dead. She puts her hand on his face and says, “Don’t worry, I am carrying out your will. We took this world back together, I won’t let them ruin it. Virage... embryo. The moon... with black power.” Of course, Dart thinks “black power” means “Black Monster,” but Rose is already out again. You get a flashback of Neet 18 years ago. You see the clip of a soldier getting burned, then Dart and his parents coming out of the burning village. His father tells the two of them to stay there. His mom goes over and gives his dad a hug and kiss, and his dad tells her to take care of Dart. She nods, and he runs off into the village. His mother rubs Dart's head as she says that Dart can take care of himself, then runs back to the village to fight as well. He tries to follow but trips. You hear the sound of a shining Dragoon Spirit, then a growl... It’s morning, and young Dart is walking around the burned village of Neet. He calls out for his mom and dad, but they are nowhere to be found. Then something shines... Dart picks it up and says that it’s his dad’s "important shiny stone."

Back to now, Dart quotes, “Count 108 years, and when the Moon That Never Sets glares red, the Moon Child descends to the earth and shall give a holy blessing to the world.” But then he says that Fester said that what was really sent was not the Moon Child, but the Black Monster. He wonders out loud what the connection is between the Black Monster and the Moon Child. Suddenly, he hears a voice calling. It’s Meru!! Apparently, she had been looking for us and finally found us. She decides to carry them up, starting with Rose.

So finally we’re all back on solid ground with Meru almost passed out from all her hard work. Rose apologizes for letting Lloyd go, and Dart says that nobody knew that he was a Wingly. Albert points out that Lloyd is still going after the Divine Moon Objects, and Dart asks Miranda about the one in Mille Seseau. After a lot of peer pressure, she finally gives in and says the general story behind them and that this one is called the Moon Mirror. Each monarch over the country alone has the key to the seal guarding it. Then it clicks. Lloyd is going after Queen Theresa!!!!!!!

Leave through the exit in the bottom right corner. Follow the path and go down and down and down and all the way out.

Head south to the Evergreen Forest.


Evergreen Forest

Upon entering, you’ll see 3rd Sacred Sister Wink enter with three soldiers. She voices her concern about Miranda and the others, and the knights reassure her that they are fine because Dart and company are the Dragoons of legend. The commander says that the knights might not even be needed as reinforcements. Then they here another voice say that they are just humans and cannot defeat the Dragon. Wink asks who this new intruder is, and he (the younger Bardel) replies that humans need not know his name. She recognizes him as a Wingly, and he throws a fireball at the wall of knights that formed in front of Wink, knocking two off the cliff. Bardel says that this is a battle of liberation and that Wink’s scream is its overture, throws another fireball at her — and Lloyd appears to block it. Wink remembers him from Donau, and Lloyd starts to taunt Bardel. Bardel is terrified that Lloyd blocked his magic, and starts firing repeated magic balls at Lloyd, which repeatedly are blocked without Lloyd needing nto lift a finger. Lloyd continues to taunt Bardel until he finally stabs him with his Dragon Buster. Bardel says he won’t die alone and does a sort of self-destruct thing. Wink got knocked out, and Lloyd is panting. Wink asks if he’s alright, and he stands. Seeing that he’s wounded, she offers to let him be treated at the castle. But we mustn’t forget, Lloyd wants Queen Theresa!

Now you’re back to Dart. Go all the way down the stairs and out to the south of the screen. Continue south. Just before you leave the forest, you’re stopped by a knight calling for Miranda. She informs him that they successfully killed the dragon, but stops. She sees that he is injured and demands to know what happened. He says that Queen Theresa was abducted!!! Dart asks who did it, and he replies with, “A man called Lloyd.” Now we know. Miranda punches the knight and demands to know what he was doing while this all went on. Albert asks where Lloyd took the queen, and the commander says that Wink knows. He assures Miranda that her sisters are safe and waiting for her. They run and leave the forest.

Head west to Deningrad.


Deningrad

Now we need to get to the Crystal Palace. Head to the next screen. Stop at the inn and save if you like, then go into the palace.

Crystal Palace

Go up to the throne room. Here you find Wink on the floor crying with Setie and Luanna trying to comfort her. Miranda asks Setie what happened, but Luanna decides to tell her instead. She says that when the Dragon stopped making noise in the mountain, they thought that the Dragon had been killed. Everyone was happy.

Now you get a flashback. Luanna and Setie walk into the throne room and talk to Queen Theresa about the Dragon. They say that it’s been one week since the Divine Dragon has silent. Then Wink walks in. She announces her arrival, and she says that the Divine Dragon has indeed been successfully vanquished, as she knows decisively. Queen Theresa thanks her and tells her to make sure that the knights get a good night’s sleep. Wink says that her knighthood is being treated for wounds and tells the story of Bardel attacking her and her knights. The queen says that Miranda said that Winglies are friendly, and an unknown voice says that some Winglies are “militant.” Then Lloyd walks in and bows to Queen Theresa. Wink says that Lloyd saved them from the attack and told them that the dragon is dead. When Queen Theresa asks how he knows this, he replies that he bumped into our party in the mountain. Queen Theresa thanks him. Wink explains that it was Lloyd who saved her when she was in Donau once, too. Then Luanna says, “It wasn’t a coincidence, was it? Helping Wink, and coming here.” Setie asks what she’s talking about, and she continues, “The murderous intention you conceal inside... You cannot disguise it in front of me.” Queen Theresa backs away, and the commander comes between Lloyd and the queen. Lloyd disappears and reappears in front of the queen again, and when the knight tries to attack him, he throws up some shield-type-thing that throws him back. Theresa asks what Lloyd wants, and he replies with the Moon Mirror. He tries to get her to reveal where it is, and when she does not answer, he reads her mind and teleports them away.

Now you’re back to the present. Dart demands that Miranda finally tell them where the Moon Mirror is, and she finally says: in the Tower of Flanvel, to the west of Kashua Glacier. Rose says that Theresa is the key to the tower. Miranda nods and tells Wink that she’ll take care of everything. Dart says that we will get the queen back. Then they dash out. Leave the palace, stock up on items, and leave.

Head southwest to Kashua Glacier.


Kashua Glacier

Minor Enemies:

   Name:          Freeze Knight
   HP:            350
   Element:       Wind

   Name:          Icicle Ball
   HP:            250
   Element:       Water

   Name:          Land Skater
   HP:            350
   Element:       Water

   Name:          Mammoth
   HP:            1200
   Element:       Earth

   Name:          Rocky Turtle
   HP:            500
   Element:       Earth

When you enter, Meru runs off to play and Dart comments on the bitter cold. Miranda says that here the earth is eternally covered in ice and that she understands that it must be hard for someone who’s never been here before. Meru asks her how she can stand it. Miranda goes into a long explanation about coming here to “find solace for my loneliness.” She says that Queen Theresa is not her birth mother. Her real mother abandoned her when she was a child. Queen Theresa took her in. Dart tries to cheer her up, and now we’re off.

Go up to get a Thunderbolt. Go back down and to the left. Follow the path, go right for a Heat Blade (which you actually might want Dart to equip even though it has a lesser attack; all the creatures in here are water-based), and leave for the next screen. Go up, get the chest on the right with a Gushing Magma, then the one on the bottom left with a Heavy Mace for Meru, then go down the spiral that you went by earlier. Get the chest with a Gushing Magma, then talk to the two guys. These are two peddler brothers. One sells weapons, the other items. Do what you will, then head down. Here you need to slide down poles of ice. Go down the first and then the one on the left for a Dancing Ray. Go back up and this time go to the right. Follow the paths until you reach a fork. Here go to the right to get a Phoenix Plume. Go back up and to the left. Save at the bottom. Choose a good party (not your best probably, as this battle isn’t too difficult) and [[Additions]], etc. As you have probably guessed, there is a boss battle coming up.

Head right, and you’ll be stopped by a growl coming from the right. You pause, but then continue. Go under the bridge for a Fatal Blizzard and then go over it. Go to the left, and you’ll feel a rumble and hear another growl. Kongol says that the monster’s angry that we came here. Haschel says it must be crazy to live in a place as cold as this, but Kongol says that the creature doesn’t know cold, just to kill.

Boss Battle

Name:               Windigo
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         11,000
Gold:               250
Item:               Brass Knuckle

This guy has a boatload of hit points. If you have the SP, use your Special. Use Dart’s Final Burst; it should do about 1500 to him at this point. Make Meru do Rainbow breath or her D-Attack because her water moves don’t do much to this guy. Have Albert use his Rose Storm and D-Attack, although Gaspless might be a considerable option as well.

The Windigo has some pretty nasty attacks, like when he conjures up an arm and sticks it through the ground, but you have some magic- and physical-resistant people in the suggested party, so you should be good. Other than Dragoons, just attack him with your best [[Additions]]. He may have a lot of HP, but it will slowly dwindle. If necessary, use some Sun Rhapsodies or Moon Serenades so that you can use Dart’s Final Burst; it helps with the HP problem.

Another thing: don’t attack him if he picks up your people and puts them in his rib cage... thing; that hurts the person, too. Also after he does this, his heart is exposed to attacks. If you attack it, you only do one damage point, but I think his heart has only a few hit points. I've never done it myself, but I think this is another way to kill the Windigo.

After that, go to the left for a Black Rain. Now go up to the next screen. Continue and you get some dialogue. You get to see the Tower of Flanvel for the first time. This is where the Moon Mirror is kept. When Albert says that this couldn’t have been built by humans, Rose interjects that the Winglies used to use it as a floating fort. Then they discuss how much power must be concealed in each Divine Moon Object if it could have made cities float. Now head up and to the left for a Rave Twister. Now go up to the next screen.


Flanvel Tower
Minor Enemies:

   Name:          Basilisk
   HP:            700
   Element:       Non-Elemental

   Name:          Madman
   HP:            1000
   Element:       Non-Elemental

   Name:          Metal Fang
   HP:            650
   Element:       Non-Elemental

Get the box on the right for a Spirit Ring. Then go through the teleporter on the left. This is a very strange part of this place. First go through the TP directly to the right, then on the far right. Get the chest with a Mage Ring in it, then go to the left. Go through the one across, then to the top.

Here you are, at the heart of the Tower of Flanvel. In that weird-looking thing is the Moon Mirror, Lloyd, and Queen Theresa. There’s a flash of light, and Rose says that there’s a Dragoon Spirit in there: the Divine Spirit that Lloyd has. Go through the TP on the right and you should appear in a room with a Wingly standing in the center. Also a chest is on the far side of him. As you approach, he speaks and warns you not to go below. This is an ancient Wingly named Faust who commanded great numbers in the Dragon Campaign. Or rather, as Rose explains, an apparition of him. Get the chest with a Therapy Ring, but CAREFULLY make sure NOT to touch him!!!! If you do you'll place yourself in an unwinnable battle. Afterwards go back up.

SAVE, but do EXACTLY as I say:

  • Pick Albert and Kongol as your party (or whoever has the strongest non-Dragoon attack at this point).
  • Pick these characters' strongest [[Additions]] based on DAM%.
  • Pick Dart’s Addition with the best SP gain (Madness Hero).
  • Make sure Dart has full MP.
  • Equip Dart with the Talisman that you should not have sold.
  • SAVE!!!

That should be good. You don't have to do it this way, but it's just a nice little tactic to make this battle easier. Now continue into the thing that looks like an egg sac. You see Lloyd retrieving the Moon Mirror with Theresa next to him. When she asks him what he is, he is interrupted by Dart appearing in the teleporter. Lloyd flashes the three Divine Moon Objects and says that he finally has all three. He says that the “world will be reborn into the utopia that Emperor Diaz and I desire.” Dart has no idea what he’s talking about, and Lloyd turns to the queen, saying that she should know what the “evolutionary plan” is. He says that humans were the 106th species, Winglies were the 107th, but Lloyd wants to see the 108th. Now we battle perhaps the most powerful Wingly in the world.

Boss Battle

Name:               Lloyd
HP:                 6500
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Difficult
Experience:         12,000
Gold:               300
Item:               None

Now you’re probably wondering why I would bring Albert and Kongol into such a magical battle. Well, this is where the Talisman comes in. Dart is probably on DLV 5 by now, at least 4, and he should have that Talisman on. What you do is transform Dart into a Dragoon and no one else. Now remember that Lloyd has the Dragon Buster that can pierce right through Dragoon armor, which when he uses it in battle means that you are immediately dead: a “Can’t Combat.” Well, a Talisman blocks against those. So the entire time Dart is a Dragoon (almost; he does throw some other attacks, but not many and not often), Lloyd is preoccupied with trying to kill Dart but can’t, and Kongol and Albert are hacking away (nearly) unscathed at Lloyd with their amazingly powerful attacks.

Just remember to heal regularly because if he does hit you with a particularly powerful attack, most likely, the next one, you’re going to be dead. If you have to pick between healing somebody and attacking with Albert, make sure Albert always attacks if he has an opportunity unless it's Albert that needs the healing and you know Lloyd will attack next turn, because Albert has the best attack out of your party (probably).

After your Dragoon thing with Dart ends, make sure you keep everyone alive. His attacks will get a LOT stronger because he won’t be so caught up in trying to kill Dart. You can do it. It’s a tough battle, but beatable. At the end, Dart will do his signature move, but miss.

And just really quickly, I’d like to insert that this strategy (with the whole Talisman thing) did not come from my own brain, but rather from that of Link San. It really is a good one, as well.

Spoiler. Highlight text to view

Dart attacks Lloyd but misses, and Lloyd jumps to the other side of the room. Dart raises his weapon, and Lloyd stands up, waiting. Suddenly, Wink appears through the teleporter and is horrified by the scene in front of her. Not noticing her, Dart runs forward and attacks Lloyd, but slashes Wink instead; she shielded Lloyd! She then asks Dart to forgive Lloyd for what he’s done.

Now you see everyone at the base of the egg sac thing waiting for everyone. Rose asks Albert whether he should be up there or not because Lloyd killed Lavitz. He replies by affirming his trust in Dart that he will bring us the right answer.

Lloyd asks why. Why did Wink shield him? He repeats his sins to her, including that he used her, but she says that even though those things are true, he still saved her life. She adds that killing Lloyd won’t solve any problems that they have. She limps over to Dart and announces that Shana has been kidnapped! Dart is horrorstruck, and Wink says that Emperor Diaz came and said to bring the three Divine Moon Objects to Vellweb to get her back. Lloyd hands over the Moon Objects and tells Dart to take them to Emperor Diaz to get Shana back. He says that he has done all his tasks and is ready to die. He holds out his arms, ready for Dart to strike. Dart readies his weapon, then drops it and punches Lloyd so hard that he hits the wall. Lloyd gets up and asks Dart why he didn’t just kill him. He replies by saying that by killing Lloyd, nobody Lloyd killed would come back. He says that he’s going to make Lloyd “see it through to the end.” Then he teleports down, leaving his sword, and Lloyd sits down and says, “Passion... Is this the power that drives them?”

Meanwhile, Dart has come down, and he retells what happened above. They discuss what they have to do. Dart asks Queen Theresa for the Moon Mirror so that we can get “our dear Shana” back. She agrees, and starts a speech about how we are not the only races in the world. Dart determines to take Shana back from even fate, and Queen Theresa tells Miranda to go with him.

Now we’re back at the entrance of the Tower of Flanvel. Wink, Queen Theresa, and some soldiers leave; and Dart asks Lloyd a question: why did he save Wink. He says he has no reason, but I don’t believe that. I think that Lloyd has some good in him and couldn’t not save her. But anyway. Now leave.

Go out the way you came until you get to the area with three exits. Go to the left past the sign and up.

Head west to the Snowfield.


Snowfield

Minor Enemies:

   Name:          Bowling
   HP:            300
   Element:       Non-Elemental

   Name:          Mr. Bone
   HP:            450
   Element:       Dark

   Name:          White Ape
   HP:            500
   Element:       Earth

   Name:          Wildman
   HP:            800
   Element:       Thunder

   Name:          Windy Weasel
   HP:            350
   Element:       Wind

Upon entering, you’ll see that a terrible blizzard is raging. Continue to the left and get the chest for a Burn Out. Continue, and Lloyd will point out a cave in which we can retire. He has something to tell us. They go into the cave, and Lloyd has a flashback.

Spoiler. Highlight text to view

Emperor Diaz is speaking about the regeneration of the world. He and Lloyd are in the ruin of Kadessa three years ago. Emperor Diaz is still speaking.

“The world now is rotten, like a fallen fruit. It has the same smell as the world ruled by Melbu Frahma, the Wingly dictator. The world... where inertia is considered to be peace, and the easy path leads to devolution. The overture to the destruction has already begun.”

“‘Devolution’”.... You are saying that is the reason why our magic power is deteriorating?”

“It is not only for you, Winglies. It is the danger all species are facing.”

“Now, how can we regenerate the world?”

“You Winglies are merely the 107th species. The great will, the creator Soa prepared the last... the 108th species. The last species is the last god, which will regenerate the world and lead us to utopia!”

Now we’re back in the present. Lloyd quotes the “Count 108 years” thing, and he says that the Moon Child is the 108th species — the god that gives a holy blessing to the world. Rose says that this is not true, but Lloyd objects. He asks why the Black Monster kills the Moon Child all the time if it weren't a blessing, and Rose has nothing to say. He then says that the Black Monster wants to stop the Moon Child because he can’t imagine himself scorched to death by the holy light of it.

Dart asks what the Divine Moon Objects have to do with the Moon Child. He says that the Winglies feared that they would no longer be the supreme species once the Moon Child came, so they sealed off the 108th species. The seal is called the signet, and the only thing that can dissolve it is the power concealed inside the Divine Moon Objects. So Albert deduces that they were going to release the god using the Objects. Then Lloyd says that that is all and sits down. However, Dart gets riled up and rushes at him, demanding why he took Shana away if he desires a utopia. Albert rushes forward to stop any oncoming fights, and Lloyd says that everything will be explained in Vellweb.

The next morning, Meru rushes out of the cave and shouts that the blizzard is over. Dart comes out, and now you’re all rested up. Go to the left into the next screen. Here there’s a slide down a hill to the left. There are two chests on the way down. When you go down, you will be prompted to press X four times. If you want the chests, here’s how to get them:

  1. Go down the left side (the farther side). Press X the 1st, 3rd, and 4th times that you are prompted. You get a Magic Shield.
  2. Go down the right side (the closer side). Press X the 2nd and 4th times. You get a Dancer’s Ring.

At the bottom of the slide, Rose, Kongol, and Meru pop out. Meru blames Dart for all of them falling down here. Then she notices the green glowing thing to the left. She says that there are some Wingly letters here, and that she might be able to read it. She says “Winglies, ouch, mos.” She can’t really read it. Dart says that there are some human letters, and Kongol says that he sees some Giganto letters. Rose, however, just walks right over there and reads out, “The cursed land where the decline of the Winglies began. Nobody is allowed to touch the door. The judge Nomos of the court of Zenebatos.”

Rose explains that Zenebatos was one of the most prosperous ancient Wingly cities. Dart asks if it’s over through the doorway, but Rose says that this place is the Human Fort Magrad. But we need to get to Vellweb. You can go in the fort if you like but you can't do much there yet. Now go up the path. The first chest has a Burning Wave, and the second has a Gushing Magma. Continue until you come out of a hole above the slide. Go up and leave.

Head west to Vellweb.


Vellweb

Stardust: 1 Minor Enemies:

   Name:          Maximum Volt
   HP:            550
   Element:       Thunder

   Name:          Spring Hitter
   HP:            450
   Element:       Non-Elemental

   Name:          Succubus
   HP:            400
   Element:       Dark

   Name:          Terminator
   HP:            500
   Element:       Non-Elemental

   Name:          Witch
   HP:            400
   Element:       Light

First of all, this place has some tough enemies. Prepare yourself. Lloyd says that we are here at Vellweb. Dart points out the seven towers in the distance and asks if that is where Diaz is. Lloyd says that he is below them. Albert asks if this place is abominable as well since it is where the humans started their liberation. Meru says that this place is the same as Kadessa: if you drag the past around, you cannot walk anywhere. Albert remembers and agrees.

Now head down the stairs. Continue up the next ones. Follow the path and enter the doorway for an Attack Ball. Go back and continue to the left. Now go down below you and you’ll see two more peddlers. They are saying that there are no customers here and that they should probably go home. However, they see you and ask you to buy their stuff. Stock up on weapons and items. Once you’re done, go back to the left. Rose pops out and tell you about a place where Dragoons used to shoot at Flanvel Tower. Go back down and to the left.

Go up a little bit, and there will be a flash of light. Then Shirley appears. (Remember her?) She says she’s been waiting for us. Rose asks why she’s here, and Shirley replies that she couldn’t leave the trapped souls alone in this world. Rose seems to know what she’s talking about, and Shirley says that the four Dragoons who died in the Dragon Campaign were drawn to Mayfil and that it is asking for the Dragoons’ souls. Rose says that she thought it was destroyed. But Shirley says that its gate is still open. Shirley says that she anchored their souls in this city, but that is all she can do. She asks us to come back later and lead these people’s souls to heaven. Then she vanishes with a flash of light. Rose says that the Dragoon souls are in the towers, but we need to go down to meet Diaz.

Go up and save if you wish, then head up the stairs to the left of the save point. Go up to the tower directly above you (not the one to the left) and search the back for a (1) Stardust. Go all the way back down, and this time, go down the stairs on the bottom left. Continue along the path and all the way to the back. Go down the stairs, skip the first doorway, go into the second for Rose’s Hairband, skip the third, go into the fourth for a Spirit Potion, and go back and enter the third doorway. Continue down the steps and into the doorway. Go across the bridge.

I don’t think I’ll tell this part. I should just let you figure it out on your own. But if you really want to know...

Spoiler. Highlight text to view

Zieg is really Emperor Diaz, as well as Rose’s former lover when they fought together in the Dragon Campaign 11,000 year ago, and Dart’s father. Rose is the Black Monster, having saved the world from the in-reality destroyer-of-the-world Moon Child every 108 years for 11,000 years. And finally, Shana is the Moon Child that will destroy the world if united with the Moon That Never Sets. The Moon is the god's body and the Moon Child is the god's spirit. Zieg then sets out to destroy the release the Moon and cross it with the Moon Child.

This is the end of Chapter 3: Fate and Soul. You should have 46 Stardust.



Chapter 4: Moon and Fate

Here it is: the very last chapter of the Legend of Dragoon. Truths will be revealed, fears will be realized, and fate will be decided. But ultimately, this last disc will test the true gamer inside you.


Death Frontier

Minor Enemies:

   Name:          Canbria Dayfly
   HP:            650
   Element:       Wind

   Name:          Cactus
   HP:            350
   Element:       Earth

   Name:          Sandworm
   HP:            1400
   Element:       Earth

   Name:          Scorpion
   HP:            300
   Element:       Earth

   Name:          Spiky Beetle
   HP:            500
   Element:       Earth

This place is terrible. If you don’t know how to navigate this place, you have no hope of ever making it out the other side. Well, maybe a little, but it’s kind of the same chances you have to get past the unending staircase in The Darkest Faerie if you don’t know how (by the way, my brother got past that staircase on complete random chance).

Upon entering, you’ll see your people in a desert walking toward the camera, but Rose and Dart stay behind. Next, they come up to another area, again everyone except Dart and Rose, and Meru says that she’s completely worn out. Albert says that we cannot go back now since we came so far. Haschel agrees. Kongol says that the Wingly city is “just over there.” Haschel says that it’s called Ulara. Then Dart comes, everyone goes into him, then Rose follows. Okay, now you begin your tedious trek through this blasted desert. Go down, not into the cave, and save if you wish. Here’s a map of how to navigate. (I do not take credit for this map; that goes to Desmond Xie. I would not have gotten through this place without it.)

                      Exit to World Map            B    Blocked
                           !-----!                 C(x) Treasure chest
                           !     !                 E(x) Exit to next area
                           !     !                 F    Normal sand fall
                           !     !                 R    Recovery point
                     !-----!E2E2E!-----!           S    Save point
                     !     !     !   C5!
                     !     !     !     !           C1   Healing Breeze
                     !     !     !     !           C2   Healing Fog
                     !-----!FFFFF!F6F6F!           C3   Gladius (weapon)
                     !     !     !     !           C4   Power Down
                     !     !     !     !           C5   Healing Potion
                     !     !     !     !
                     !-----!-----!-----!           F1   Moon Serenade
                     !     !  S  !     !           F2   Healing Rain
                     !     !  R  !     !           F3   Drops to recov pt
          Start      !     !     !     !           F4   Recovery Ball
         !-----!     !FFFFF!-----!FFFFF!           F5   Sun Rhapsody
         !     !     !     F5    !     !           F6   Thief’s Boots
         ! U1  !     ! C4  F5    !     !
         !  S  !     !     F5    !     !
   !-----!E1E1E!-----!-----!-----!-----!-----!
   !     !     !     B     F     !     F     !
   !     !     !     B     F     !     F     !
   !     !     !     B     F     !     F     !
   !-----!FFFFF!-----!-----!FFFFF!-----!-----!
   !    F1     F     B     !     !     !     !
   !    F1 C1  F     B     !     !     !     !
   !    F1     F     B     !     !     !     !
   !-----!-----!-----!FFFFF!-----!-----!-----!
   !     !     !     B     !  S  !     F     !
   !     !     !     B     !  R  !     F     !
   !     !     !     B     ! U2  !     F     !
   !F2F2F!-----!-----!E2E2E!-----!-----!-----!
   !     !     F3    E1    B     F     F4    !
   !     !     F3    E1    B     F     F4    !
   !C2   !     F3    E1    B     F     F4  C3!
   !-----!-----!-----!-----!-----!-----!-----!

The first time you fall down a sand fall, Albert comes out, and they talk about the end of the world. After that, just head up to the exit and continue your trek.

The battles here are not normal. They're more like those in Hellena or the Black Castle. You get into one whenever you touch a fly, sandworm, or a plant that are wandering around here. Plus these battles are a bit tougher than previously, so I hope you’re well prepared. Training around here would be very beneficial at the moment, as this is by far the hardest disc.

As you go through this place, get whatever treasures you may want, leave behind those you don’t, and mainly try to get through the desert.

When you reach the first recovery point that is not underground, Meru comes out and starts jumping for joy at sight of the water. She and Haschel run up and drink it; Meru dunks her face in. Kongol says that since there are no monsters here, we can rest for a second. Miranda inquires Rose as to what the Winglies of Ulara will know. Rose says that they will know what “way we, or at least ‘I’, should take.” She says that there is no need for us to come with her. Miranda protests and says that this is no longer just Rose’s problem. They start a quarrel, and Miranda slaps her. Albert steps forward to intervene, and the women face opposite directions. He says that no one could possibly understand what it was like to have to bear the burden that Rose has for so long, but that we can at least help her with it. Dart says that that is why we’re going with her. Everyone except Rose goes into him, and he walks forward and says, “There is no other way, is there?” She enters him, and now we’re free to move once more. Drink from the water, save, and now we continue our journey through this desolate land.

When you get to the second recovery point, drink from the water, save again, and continue up to leave the Death Frontier when you're ready.

Head south to Ulara.


[[Ulara]]

Here you’ll see a teleporter looking over the endless desert. Rose says that even if someone managed to get through the desert, there is no way they could get to Ulara. Rose holds something in her hands and says that this Choker stopped time for her so she would be in a never-dying body. This Choker is the only way to see the Spring Breath Town, Ulara. Albert asks where it is, Haschel jumps up for a better look, and Meru hovers over them, looking for the city. She says that she can sense people’s feelings originating from somewhere in the unknown desert. Rose jumps up to the tallest point and holds up the Choker. There’s a flash of light, and the town is revealed in the distance. She says that the teleporter will get us there. Everybody goes into Dart, and now you can move. Get the Angel’s Prayer in the chest, then press X on the teleporter to go into Ulara.

You’re greeted by a Wingly named Caron. She welcomes you and introduces herself as the guard of the teleporting device. Rose says hi. When Dart asks if Caron gave Rose the Choker, Rose says that it was Charle Frahma, whom we are going to meet. Once you can move again, go up.

Choose the left path and go up. As you enter the scene, Dart comments that Shana would have liked to see the roses. As Miranda gazes at them, Haschel says that he’s glad there’s still some woman in her. But Miranda says that she is disgusted with roses. The only reason they have thorns is to bring out their own red with people’s blood. (Oh, my.) After they go into Dart, check the roses for a (1) Stardust. Save if you want, and go to the left. Here are the shops. Go through the teleporter. The dude behind the counter sells weapons, and the woman walking around sells items. Stock up, then check the barrels at the top of the screen for a (2) Stardust. Leave and go back to the area with four exits. Go to the top right and take the teleporter.

Walk forward, and Rose comes out to ask where Charle is. Miata says that she is preparing to tell us some stuff.

Spoiler. Highlight text to view

She says that the Signet of the Moon is called the Signet Sphere. It was created just in case the Moon Child reached the Moon, acting as the last barrier. Then she says that Zieg is trying to destroy the signet using the Divine Moon Objects. Dart intervenes here and asks why they made objects to destroy the Signet Sphere if it seals off the God of Destruction. She says to ask Charle.

Now check the weird plants to the right for a (3) Stardust. Continue to the left and take the teleporter.

As you appear, someone says something. Then you see Charle sitting on a weird-looking couch and the sad music starts. Rose is rather rude and demands to have her question answered. Instead, Charle asks to be introduced to Dart, the son of “dear Zieggy.” Rose does, and Charle comments on his likeness to Zieg. I’m just going to let you figure out what it says. So have fun with it, even though it’s forever long. You have to ask every question.

Afterwards you can move around. Rose is talking with Charle, and the rest of your party is gone, too. So guess what? We get to go find them. As you leave, Charle tells you this. Go upstairs for a Moon Serenade and leave. Go down to the next screen. As you come out to the place with the man-eating plants (which are now sleeping), Dart thinks, “Now our way is opened. Shana, I’ll be there soon.” Just then Rose comes out, weird music starts, and they have a conversation.

Spoiler. Highlight text to view

They speak of Rose's being the Black Monster, and you get to see a flashback of what happened in the desert, the part we missed. After Dart discovered that Rose was the Black Monster, they dueled, and when Rose was confident that Dart no longer needs her to protect him, she allowed him to kill her if it pleased him. But he says that the monster is already dead. All that is left is Rose, his companion.

Afterwards we are free to move. Exit to the bottom left. Go to the bottom right and take the teleporter. Now you see Miranda and Haschel (a strange couple) in a bar talking. Their conversation tells more about their personalities and gives a little insight into each's past. Miranda's mother was abusive and a drunk because her father left her when she was very young. Haschel gives a few more details surrounding Claire. Eventually Dart and Rose enter as well and they all get together and talk, and Rose makes up to Miranda.

Later, they finish drinking and Dart says we should go. Now let’s head out. This time go to the upper left-hand corner. Continue on to the shops. In here are Albert and Kongol looking for newer and better weapons for the upcoming journey. The man in the shop tells you that they are about to close, so we had better get a move on. If you didn’t stock up earlier, you had better do so now. Then leave and go back to the place with four exits. Go to the only remaining one: the bottom left-hand corner. Here Meru is speaking with Caron about the teleporting device and explaining how it works. Caron says that in the morning she can send us all the way to the Home of Gigantos, so that we can hop on the Queen Fury in Fletz, and then sail to Rouge. Dart complains that we might as well go directly to Rouge, but Caron says that the Winglies do not have the power that they did in the old days, so they can’t go that far. (Although, if you look at the map, they’re approximately the same distance from Ulara, as the bird flies.) Then we decide to spend the night at Charle’s.

Pick your party, and when you’re done, you appear in Charle’s house. Leave and go back to the teleporting device. Here awaiting you are Charle, Miata, Caron, and about twenty other Winglies floating in the sky. Charle says that it’s “a send-off for great heroes.” She impresses upon us just how important it is for us to stop Zieg. Then they get in the teleporter and leave.

Strangely enough, you’re on the World Map. Go east to the Home of Gigantos.


Home of Gigantos

Upon entering, you see Kongol pushing a statue head out of a small hole and over the cliff. Dart follows him out, then Haschel, Meru, Miranda, Albert, and finally Rose. Heal with the Rock Fireflies if you want, then head down. Continue through this screen and out to the World Map.

Head east to the Valley of Corrupted Gravity.


Valley of Corrupted Gravity

Follow the path out. You should be able to find your way. If not, refer to the second chapter for more details.

Head east to the Barrens.


Barrens

Just go through toward Fletz. And I promise this will be the last time you’ll have to go through here.

Head southwest to Fletz.


Fletz

Get any provisions you might need, sleep at the inn if necessary, then go up to the castle.

Twin Castle

Upon entering, Dart walks forward and you see King Zior, Princesses Emille and Lisa, Fester, and the maid Libria waiting for you. King Zior starts the conversation and says he’s been waiting for us. When Dart asks what’s going on, Emille explains that Charle sent them a message saying what’s happening and why we need a ship. King Zior asks you to save the world, then tells you that we need to go to the basement to hop on the Queen Fury and get on our way to Rouge. Everyone says their farewells, and now we need to leave.

Take one good look at the castle: this could be the last time you see it in this game. When you’re ready, go into either of the doors next to the staircase. In here is the dock under the castle. Inside, you meet Commodore Puler and Kayla. They discuss certain things. It appears that everyone now knows about the entire end-of-the-world thing. Kayla tells you to get what you need from the city and return, and if you haven’t done that, you really should. Now go to the right and talk to Kayla when you’re ready, and we’ll leave for the final stretch of the journey (sort of).

Head west to Rouge.


[[Rouge]]

Stardust: 1

When you enter, all the people in the village come to see who’s coming to their outlying little town. When you hop out of your boat, Haschel wonders if anybody even remembers him after 20 years, and — lo and behold! — up rushes somebody calling his name. This guy is the mayor, and he is good friends with Haschel. The two exchange greetings, and Haschel introduces the rest of us. Then he asks if we can talk in a more enclosed area. Of course the mayor agrees, and asks us to “come up.”

Now you can move. First go to the people on the top right who are standing right next to each other. The item seller’s on the left, and weapon’s on the right. Stock up and buy what you need (or want), then go to the front to the ladder and go up and up. Here is the “up” place the guy was talking about. Now go out to the right, but not down the ladder, for a Wargod’s Calling. Go back and go down the ladder that you didn’t go down just a second ago for a Satori Vest. Head back up and this time, go out through the top of the screen.

Here you see what should be by now a very familiar face. What do you know, Martel’s in Rouge!! Don’t talk to her yet. Just go through for now. Get the chest containing 100G, then check the barrel to the right for a (1) Stardust. Might I also say the LAST Stardust!!!! Congratulations! (That is, if you’ve gotten all the others, too.) Now go back and talk to Martel.

Of course she recognizes you. Then Haschel remembers seeing her around when he was here last, when she was just a young child. We then discover her reason for wanting the Stardust: her daughter is deathly sick and won’t get better without a miracle, which we can now provide. She then takes the Stardust that we’ve already given her and makes an incomplete half-wish for her daughter. As you see, the sickness evaporates off her, and she gets up. Then Martel hugs her, a little too tightly, and since this is a mother-daughter moment, we decide to leave just to be nice.

So now we’re back in the main room. Now you should go back and give Martel the last of the Stardust. Now you finally give her your very last and final Stardust, and in turn she gives you the very last and final artifact: the Vanishing Stone. This may appear to do absolutely nothing, but it allows you to do a side-quest which gives a LOT of experience (and gold, might I add). Now go back to the main room.

Save, then talk to the mayor in the yellow clothes. Haschel and the mayor exchange a bit more small talk, then get on to the big stuff. They discuss that we’re trying to get to the ancient Wingly cities, and Haschel asks if they’ve seen anything around that doesn’t look human-made. Then they say that a “stick” (I’m just saying it’s more like a tower than a stick) is rising out of the sea, but is unapproachable due to the whirlpool raging around it. They tell us to go to the cliff top to see it. So off we go.

Go down onto the main level using the left or bottom ladders. Head to the bottom of the screen, and you appear on the blessed land. Move on to the next screen. Keep going up until you reach the platform. The people training leave, and you get a clear view of a tower out in the ocean. Of course, this is what the people were talking about. They say a few obvious points, then Miranda asks Rose if she knows what it is. She lists the three cities that we’re gonna be headed to, then says that the only one that was near here was the Magic City Aglis. Apparently, this is the most likely place for Zieg to strike first. Then everyone wants to know what she meant by “Law City,” “Death City,” and “Magic City.” She tells you of the Birth City Crystal Palace and how the Winglies selected the babies that were to be born. Then she talks of the Death City Mayfil that controls people’s spirits after they die. Then she asks if you have any other questions. Now you can ask about any city you want, including the Forbidden Land. I won’t list what she says about these; you can find that out for yourself. We decide to find a way to Aglis, since we can’t go by boat. (And if you remember, in the second disc Shana and Rose explain that it’s too difficult to transform into a Dragoon out of battle; therefore, they can’t fly over.)

Anyway, Dart automatically leaves the terrace. Go down to the next screen, and you see into the Mirror Room of Aglis, where in the middle, you can see Dart, Rose, and Haschel standing. There’s also a Wingly to one side. Now we return to us, and Rose seems to think that we’re being watched. Then an earthquake starts. The mayor says that the sea is splitting! We head up to the terrace to see things clearly again. Obviously, the sea has split, right up to the city itself. Now we just need to get there. Go back to where you entered the city, where your boat’s parked. Get on it and choose (if you are ready) to head to Aglis. (What we’re gonna do here is sail to where the sea split and walk down the ocean floor to Aglis.)


Magical City Aglis

Minor Enemies:

   Name:          Aqua King
   HP:            700
   Element:       Water

   Name:          Jelly
   HP:            650
   Element:       Water

   Name:          Minotaur
   HP:            1000
   Element:       Thunder

   Name:          Scud Shark
   HP:            400
   Element:       Water

   Name:          Stern Fish
   HP:            750
   Element:       Water

Here you’ll see a very purple room with a waterfall on the left. Rose tells Dart to open the door. So go up and open the door. Everyone goes in. In here is an even more open space under the water, held up by magic. Meru flies around while everybody else talks about the place. After a while, the door behind shuts; the sea closed up. No way to go but forward. So take the teleporters.

At the next screen, a creature comes up to talk to us. Its name is Ruff. He’s here to give us a message: “Welcome to the seven heroes fated to be here. And Rose, these thousands of years I have waited were neither as long as eternity nor as short as a mere twinkle of a star. People who confront their fate with courage....” Apparently Ruff forgot the rest, to everyone’s annoyance. There’s some unimportant talk, but Meru says that this thing’s made out of magic. Then as he leaves, Ruff says something about the Psychedelic Bomb and Moot. Now head forward.

Now you start in a series of mazes, but they’re not that hard. Take the first teleporter, obviously. The chest contains a Burn Out, then take the next TP. The next chest has a Gushing Magma, then take the next teleporter and follow it until you reach a place with two chests, the left holding a Magical Hat and the other a Moon Serenade. Now go back to the first of this chain of teleporters and go on to the next screen.

Take the first teleporter, and the second, and on to the next screen. In here are more of those magic things like Ruff. To the left, there’s a chest with an Angel’s Prayer. Get it, and go to the next screen. Take the first teleporter, then you can choose between the first one right in front of you, or the one to the right of that. They both lead to the same platform, which has a Sun Rhapsody on it. Either way, get that then go through the one furthest from the starting point and follow that until you make it to the end of this screen. But then a new kind of magic creature will appear and talks about Rose and a guy named Savan. Another message: “Zenebatos, which governs the rightful law, has lost its reason, and Mayfil, which governs over noble death, has been toyed with by devils from the infernal world. This city is no exception. My magic power is deteriorating and cannot prevent the invasion by monsters anymore. The only saving grace is my.... This city’s objective is about to be completed. You are the key. I have been waiting for you for thousands of years. Come, before he comes.” Then the thing leaves, and now head forward.

Here is the mirror room where we first saw us. Go on through. Here take the teleporter, get the chest with a Healing Fog, then take the other teleporter. Continue through them all until you come to the next screen. Take the teleporter, and now you are in the middle of a big platform covered in teleporters. The one to the left leads to the one on top. The one to the bottom leads to a Healing Rain. The one to the top-right leads to the end. Do whatever and go to the next screen.

Here Savan talks to us, but we can’t see him. Then he suddenly appears and introduces himself. He says that the Signet Sphere in this city is protected by the Last Kraken so that we shouldn't have much to worry about. He talks about how he has worked on protecting the Signet because he started watching Rose in the Mirror Room thousands of years ago, and then that we will stop Zieg with the Psychedelic Bomb and seal the Moon forever with the Moot. He says that in order to activate the Psychedelic Bomb, he needs our courage (and you will figure out what that means here in a minute). Now talk to him. Say you’re ready, and you can walk across to a place with seven colored spots on the floor. Here, each person from your party gets transported to who knows where from spots of their respective colors. Dart stays behind however. Savan comes and tells him to wait until last. Save now, then talk to Savan to start the challenges.

I’m just going to tell you the correct answers rather than going through it all.

Kongol: Take Doel’s sword.

Miranda: "For the world." and "I cannot die now."

Albert: "I... cannot do that."

Meru: "I still cannot die!"

Haschel: "I couldn’t stop her."

Rose: "You don’t have to do anything."

Dart: "I will save Shana no matter what!"

Now you are officially done. When Dart finishes, he goes down the path to where the others are waiting for him. Miranda says Savan is awaiting the results. Pick your party when you can, then head to the left for the results.

Take the first teleporter, then the one across the platform, then the one nearest the camera, then follow it out. Here the Psychedelic Bomb is being formed. The courage from all of the tests is gathering at a central point. Go forward, and Savan points this out. You automatically walk to the center, then it finally forms right into Dart’s hands. By the way, the power of the Bomb is judged by how well you did on the previous challenges. If you got them all right, it gets the letter X attached to the end of its name and becomes a repeat item, which you can use infinitely, but only once per battle. If not, then you can only use it once in the rest of the game and I think it's not quite as powerful. Then Ruff enters and says that the Moot is complete and just needs to be booted up. So now we’re off to activate it.

Go down into the next screen. This time Savan goes in front of you to show you the way, so I don’t need to tell you where to go (as if it’s not obvious or anything). But the first chest contains 200G. The second has a Healing Breeze. Continue on to the next screen. SAVE, get the appropriate people, and continue on when you’re ready.

In the next room, Savan shows you the Signet Sphere and the Last Kraken and Moot, which is a red light on the floor. But then the Last Kraken throws a sort of fit, and you hear Zieg’s voice. Then we discover that it’s coming from the Kraken. He’s possessed it! Then he starts to attack the Signet, and it’s our job to stop him.

Boss Battle

Name:               Last Kraken
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         12,000
Gold:               300
Item:               Pretty Hammer

This battle isn’t too difficult, but he does have some pretty powerful magic attacks. Here you should probably start out with a Special. Have Dart use a whole bunch of Final Bursts and/or Flameshots, Meru use D-Attack or Rainbow Breath, and Albert use first a Rose Storm, then D-Attack. After a while, he’ll throw out things called Cleones. Kill them first, cause when they attack, it’s pretty nasty. Have Meru heal when necessary. Just try your hardest, and you’ll pull through.

Now there’s chaos. Everything’s going wrong, or so it seems. Savan teleports us right outside the room, and Dart tries to open the door to try to save Savan, but to no avail. He tries to get Savan to come out, too, but he’s ready to die, so he stays. He tells us to hurry on to the next Signet; the one in Aglis is being destroyed. He says he’ll give us “wings to fly the sky” all the way to the Moon That Never Sets. Then it all ends....

Rose quickly pulls us together and reminds us of our duty. Save if you want, then head out toward the entrance to Aglis. As you go through the various rooms, you’ll see that since Savan died, all the creatures he’d made are dying as well. When you arrive at the Mirror Room, Decal and Spino are in here. They show you, with their last power, Zieg shattering the Moon Mirror because he no longer needs its power to destroy the Signet Sphere in Aglis. They say that he’s now in Zenebatos and that the teleporting device has been linked there. Then they die. Now continue on. After a while, you’ll get to the place where you first met one of Savan’s creatures. When you get here, go toward the closed door on the left. Press X, and Rose will say that this is most likely where the teleporter is. The door opens, and you automatically enter.

They discuss it a while, then decide to leave now. Step in the green circle, and go to Law City Zenebatos.


Law City Zenebatos

Minor Enemies:

   Name:          Death Purger
   HP:            500
   Element:       Dark

   Name:          Guillotine
   HP:            400
   Element:       Dark

   Name:          Harpy
   HP:            600
   Element:       Wind

   Name:          Professor
   HP:            800
   Element:       Wind

   Name:          Sky Chase
   HP:            650
   Element:       Wind

Leave the room and you’ll see a desolate looking place. Where Aglis was all purple and blue, Zenebatos is bleak and brown. Rose starts talking about how the city made laws and governed the Winglies. Then a weird looking thing comes up on a hovering device and says, “WARNING. ZENEBATOS IS UNDER MARTIAL LAW. LEAVE THE CITY AT ONCE.” Look at that. The city’s still running. Then the thing flies away saying repeated warnings. Then Meru spots something headed our way. A big creature flies right up to Dart and stops. He introduces himself as Coolon, and we discover that he is the “wings” that Savan was talking about. He says that he’ll be waiting for us whenever we “would like to go back to the world.” This comes in handy.

Okay, first things first. Go to the right to the next screen. Save if you want, then talk to the thing behind the counter. Choose Law Factory, then you’ll hop on the teleporter and go off to another platform to the north. The yellow guy back there is your item/weapon shop. Now every time I’ve ever played this game, I didn’t have to repeal the law saying that humans aren’t allowed to use it, but if he says you can’t, skip down a ways to where I talk about the processes of Zenebatos and use the code 339. If not, then stock up on items, and DEFINITELY get the Dragoon armor things they have here. That means that if Meru has hers on and she gets hit with a water-based magic attack, it will do 0 damage to her. Pretty awesome, right? Get what you need, then head back.

Now you get a choice. In my opinion, this is an optimum time to do some mega training and three side quests because when you’re done with this city, there’s a boss battle that’s a LOT harder than the Last Kraken was. Also, if you train enough right now, you can save up for three Legend Casques or Armors of Legend, which are practically the best pieces of armor in this entire game. But you don’t have to train if you don’t want to; it will just make the rest of this game a LOT harder. Right now, I’m going to do just that: advise on training and tell of the side quests. If you don’t want to train, skip down to Law City Zenebatos.



Training across Endiness

Here’s where the fun begins. If you follow what I tell you, you’ll be doing three side quests in this order: (1) the Dragoon Spirits in Vellweb, (2) the Polter Armor in the Snowfield, and (3) Magician Faust in Kashua Glacier. In order to complete the third, you will need to have gotten all 50 Stardust and given them to Martel; so before you train, if you haven’t done that, do so.

As for the actual training, I suggest that your goal is for all your characters to be Level 5 Dragoons, and that all their [[Additions]] be Level 5, including their last and final. The second goal you should have is to get enough gold to buy at least three Legend Casques from Lohan before you fight Faust, because he is one tough cookie unless you have those. In fact, I was unable to ever defeat him until I got them. If you want to, although it’s not nearly as important, you could also get some Legendary Armors, but you don’t have to.

A really good place to train is in Vellweb. For starters, its creatures aren’t so terribly hard that your people will die every turn, or too easy. Second, it has a Save Point, a healing spot (where Shirley left), and an item seller, all within three screens. That's my favorite spot, although any place with a Healing Point would do very nicely.

This will take some time, a lot of it, but it’s totally worth it in the end.

Side Quest 1

Go back to where Coolon is waiting for you and hop on him. Then you get to choose where you want to go, which includes pretty much anywhere in Endiness. But for this particular quest, go to Deningrad. Go in and rest/stock up if you need to, then go through the Kashua Glacier, then on to the Snowfield, then to Vellweb.

[[Vellweb, Revisited]]

Go up until you reach the area with the save point. When you walk forward some, Shirley appears and speaks to us. Once again she asks us if we’ll help save the souls of the four Dragoons that died during the Dragon Campaign. Then she disappears. Now go to the previous screen, come right back, and continue. The healing power of Shirley has stayed behind and heals you every time you come through this area. Next go up and pick your party: Albert and Miranda/Meru. Have Albert equipped with his Dragoon armor, and if you have a Legend Casque, equip it to Dart. If you have a second, give it to Albert.

Go to the left up into the Dragoon towers. Enter the tower to the left, and you see a room that is obviously occupied. Then a Jade Dragoon appears. Rose recognizes him as Syuveil, a man just like Albert, actually. He then notices we’re here and addresses Rose. They discuss Mayfil and the Crystal Palace, and that is why he can’t die; he doesn’t want to go “to a world of nothing spread out on the tip of darkness.” Then we attack him. Apparently, in order for him to go to the right place, we have to kill his spirit.

Boss Battle

Name:               Syuveil
HP:                 10,000
Element:            Wind
Recommended Party:  Dart, Miranda, and Albert

Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Jade Stone

Start out with a Special if you can. All these Dragoon Spirit people have the same stats as the respective characters of your party. Therefore you know that this guy has good defense and attack, but low magic defense and magic attack, and a good amount of HP. So hit him with a whole bunch of magic, especially if you have Earth-based items. Have Albert use his D-Attack or Rose Storm, Dart use Final Burst/Flameshot, and Miranda’s/Meru's healing magic and magic attacks. Whenever Miranda’s in human form, have her either healing or using magic attacks. Now would be a great time to rip out the Psychedelic Bomb X. Since this guy has a high attack, he’ll do serious damage to the girls with his D-Attack. Just try to keep her alive, because her magic attacks will really pay off here. Heal whenever necessary, pound on him as hard as you can, and you’ll be fine.

After you’re done, Rose tries to reassure Syuveil that it’s okay for him to die. Then he disappears. Suddenly the room is barren, as if uninhabited for 10,000 years. Now return to the place with the save point, heal, stock up on items from the brothers if necessary, save, choose Meru and Albert for your party, equip either Albert or Dart with the Legend Casque if you have one and Meru with her Dragoon armor, and go back up to the towers. This time, including the one right above you when you start, the next tower is the fourth to the left.

Here you find a room filled with water. A young girl with blue hair appears. She was only 15 years old when she fought in the Dragon Campaign, and she’s half mermaid, thus why the Blue Sea Dragoon Spirit was so attracted to her. When she notices us, she too talks to Rose and asks if she came to see her. Now we have to convince her to completely die as well.

Boss Battle

Name:               Damia
HP:                 9500
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         6,000
Gold:               300
Item:               Blue Sea Stone

Almost the same strategy as last time, but remember that she’s fast, has low physical abilities, and high magical ones. Have Albert use Rose Storm and D-Attack (which will do great damage here), Dart use Flameshot/Final Burst, and Meru use D-Attack unless you need a Rainbow Breath. In fact, it might be better for her to just use that, because Damia will do a lot of damage to both Dart and Albert. Heal whenever necessary with mostly Meru, and use Albert’s attacks whenever possible, because he really packs a punch. This one isn’t too bad.

Now Rose is reassuring Damia that she’ll be okay when she dies. Then Damia disappears, and her room returns to what it should be. Now go back and do the same things again, but this time pick Albert and Miranda/Meru, with the Legend Casque on Albert. This time the tower is either the sixth on the left or the third on the right.

Upon entering, a very big guy appears. His name is Belzac, and he is apparently talking to a group of children who aren’t there. When he notices Rose, he also thinks Dart is Zieg, but then decides not. He says something about the “subjugation of Kadessa,” and Rose infers that he does not know that he died. She tells him that all of the Dragoons except her have died. But instead of getting upset about himself dying, he’s really upset about Shirley. He was absolutely sure that he had saved her. (Recall Rose's flashback from the cave in the 2nd disc.) He gets so upset, in fact, that he fights us.

Boss Battle

Name:               Belzac
HP:                 16,000
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Gold Stone

Once again, this guy is just like Kongol. High defense and attack, very low magic attack and defense, slow, and a LOT of HP. But if you have given Albert the Legend Casque, you should be just fine (until he hits Miranda/Meru with his D-Attack). What you want to do is hit him with magic. Have Dart use Flameshot/Final Burst, Albert use Rose Storm and Gaspless, and Miranda/Meru use magic whenever possible. Once again you should use the Psychedelic Bomb X, as it’s very powerful. This battle is a lot longer than it is hard, so you should be able to beat it.

When you’re done, Belzac finally remembers what happened. Then he disappears. Three down, one to go! Go back and prepare, choosing Haschel and Albert as your party with Albert wearing the Legend Casque. The second tower to the right is the one.

This is my least favorite person. Here appears the electric Dragoon. This guy’s name is Kanzas, and he’s a sadistic freak; he collects a doll for every person he kills. He savors it. In order to get him to accept his death, Rose tempts him to make her one of his “dolls.” He goes for it.

Boss Battle

Name:               Kanzas
HP:                 12,000
Element:            Thunder
Recommended Party:  Dart, Haschel, and Albert

Difficulty:         Difficult
Experience:         6,000
Gold:               200
Item:               Violet Stone

This guy’s pretty tough. He’s like a really well trained Haschel, quick and deadly. He has fairly good magic stats and slightly below average physical stats. Have Dart use pretty much whatever you want except Explosion (too weak) and Red-Eyed Dragon (too much MP). Have Haschel use his D-Attack, and Albert use Rose Storm and D-Attack. Pretty much all of his attacks are nasty, so just hang in there and heal whenever you need to. Good luck.

After the battle, they chat a bit, and then he disappears.

Congratulations! You’ve completed this side quest!

Here would be a good time to train for a while, because the next quest has a nasty boss at the end of it. But it’s not really necessary.

Side Quest 2

Go to the Snowfield.

Snowfield

Slide down the slide to get to the entrance that has weird writings on it. Enter through the doorway into the next area.

Fort Magrad

When you’re through, Meru jumps out and starts playing in the snow (if you didn’t enter before). Rose, of course, comes out and chastises her for playing, but Dart convinces her to let Meru have some fun for a while. Then Rose explains to Dart that this was a human fort, rather than a Wingly one. But just in case you came in here before the end of the third disc, she says that she “heard about it.” Anyway, go on, get the chest with a Midnight Terror in it, then go up to the next screen.

Here Rose comes out again and reminisces about her past. She remembers Diaz rallying on his troops. Then Dart asks if anything’s wrong. She of course says no. Now continue on. Get the chest with a Panic Bell. Then the next chest has a Poison Needle in it. SAVE; pick your party, who I think should be Miranda and Albert. You should equip your Darkness Stone you should have gotten from Kamuy to Miranda because this enemy uses a lot of magic attacks, mostly dark- and light-type, so that item will help quite a bit. Also, a Legend Casque on Albert and/or Dart would help. And especially, put a Talisman on someone. When you’re ready, head forward into the area ahead.

Step forward, and Rose starts remembering again; but this time, it’s Emperor Diaz talking to Rose and Zieg about their wedding planned for after the war. When she’s finished, the sword that’s stuck in the wall suddenly comes alive and attacks us!!

Boss Battle

Name:               Polter Armor
HP:                 3800
Element:            Dark

Name:               Polter Sword
HP:                 2800
Element:            Dark

Name:               Polter Helm
HP:                 2400
Element:            Dark

Recommended Party:  Dart, Miranda, and Albert
Difficulty:         Difficult
Experience:         6,000
Gold:               200
Item:               Soul Eater
                    Smoke Bomb

This thing’s annoyingly tough. A good defensive technique would be to equip Miranda with a Darkness Stone. That’s a good idea. Then go for the armor first. It throws magic attacks. Next work on the sword, because when it dies, it uses a Can’t Combat on one of your players, and if you save it until last, it will kill a party member and then they won't get the experience. Then move to the helm last; it can block different commands, and if you have really bad luck, can ruin your battle. If it does something like block all your players' attack abilities, kill it first with magic and Dragoon Attacks.

Basically stay alive. Use the Special if you want, but it’s not really important in this battle except for the defense high. If you do, have Dart use Flameshot or Final Burst on whichever piece you’re on. Have Albert do a D-Attack or Rose Storm (you must know the drill by now), and have Miranda throw out a Star Children, her various healing spells, and that Psychedelic Bomb X when you get the chance. Have fun with this one.

Congratulations! You just received the Soul Eater, Dart’s best weapon of the game. Then the sword falls down. Now, grab the chests on the left (Armor of Yore) and on the right (Panic Bell). Go back and save if you want and equip your new stuff. However, the Soul Eater may be the best weapon for Dart, but it has a drawback: it saps health from him every turn as if he were poisoned. To counteract this, just equip him with a Therapy Ring. Then he can use it without its problems, but you sacrifice his Accessory slot. Choose whatever you think is best.

Congrats for the third time! You have just completed the second side quest.

Now what you want to do is train until you get enough money to be in possession of at least three Legend Casques. You might as well give up on this next quest if you don’t have at least two of them.

Side Quest 3

Go to the Kashua Glacier.

Kashua Glacier

Here you need to make your way to Flanvel Tower, where you fought Lloyd for the second time.

Flanvel Tower, Revisited

Go to the area under the place where you fought Lloyd. Save if you like, then go down the teleporter on the right. Here your Vanishing Stone will dissipate the apparition of Faust, and you are now able to go down. Find your way down until you reach an area with three teleporters and a save point. Now would be a good time to make sure your favorite peeps have their Legend Casques on and are using their most powerful [[Additions]]. In my opinion, if you have the Legend Casques, use Kongol and Albert for their high attacks. If you don’t, then your best bet would be two of the girls that have high magic defense, such as Miranda and Meru. Anyway, continue on.

This part would be very difficult to explain in a walkthrough, so I think all I can say is that you’re going to have to try every path. Your goal is to get to the room at the bottom with three entrances. When you find the first, the ground in front of you will crumble away. This happens at the second, too. But at the third, you run all the way into the circular area in the middle, but then the path breaks away, and you fall into the deep abyss. Hope you were ready to fight.

Down here, you meet the real Faust. He decides that he would like to be ruler of the world, but of course, we must stop him. So then we attack.

Boss Battle

Name:               Magician Faust
HP:                 27,000
Element:            Non-Elemental
Recommended Party:  w/ Legend Casques: Dart, Kongol, and Albert
                    w/o Legend Casques: Dart, Meru, and Miranda

Difficulty:         Extremely Difficult
Experience:         20,000
Gold:               10,000
Item:               Phantom Shield

Let me tell you now, this guy is difficult. He’s much more difficult than the final battle, and even — prepare yourself — the Grand Jewel. However, if you have three Legend Casques, it almost makes this battle easy. If you don’t, I guarantee you are going to die. If you do have them, then you should survive. He still has such a high magic attack that his more powerful attacks can do some pretty heavy damage, but that’s why you have healing items.

So in this battle, don’t use the Special. Whatever you do, you do NOT want everyone as a Dragoon at the same time. Faust is really fast, and therefore attacks about seven times in a row; you’ll need to heal a lot, and if everyone’s a Dragoon, you can’t do that. You always really want Dart’s and Albert’s attacks (if Dart has Blazing Dynamo), so heal with Kongol if you can. If you need to heal, though, do it instead of saving their attacks. Never use magic attacks, because he practically absorbs them. Use your D-Attack if you want, but Dart’s Blazing Dynamo, Albert’s Gust of Wind Dance and Flower Storm, and Kongol’s Bone Crush do more damage than their respective D-Attacks (if properly leveled up). However, the extra defense is a nice bonus. Do what you will in this area.

One absolutely amazing thing about Faust is that he mainly attacks with the elements of the characters you decided to use. For this reason, equipping those you are using with their Dragoon Armor would be amazing, reducing the damage you take dramatically.

Just attack, attack, attack. Don’t use magic attacks. Heal when necessary. That’s all you can really do in this battle. Good luck.

When you’re done, get the chests (Holy Ankh, Magical Hat, and Dancer’s Ring), and then take the teleporter above to get out of this accursed place.

And — voila! — you have completed all of the three side quests in this part of the story.

Now that we’re done with that, continue your training until everyone has all their [[Additions]] to Level 5 and everyone’s a Level 5 Dragoon. You could even save up for some Armors of Legend if you like. Congrats! I’m so proud.

Back to the Main Storyline...



Law City Zenebatos

For starters, go through the teleporter in the first screen and talk to the thing standing guard. It says that anything not a Wingly is not allowed to visit the Signet Sphere — of course just where we’re trying to go. He says that the article #703 is prohibiting this. So then, what do we do? Well, go down and then right to the next screen. Save if you like, then talk to this guard. He’ll give you a choice, and choose the Legislation Center. The teleporter thing will come, and then carry you to another station. Continue to the next screen.

Here is a series of strips where there are guards just waiting to send you to jail. You need to avoid them. Take the first teleporter. The first one is simple. As long as you’re not on the main path, the guards won’t try to catch you. So wait until the guard is somewhat close to where you are, then go into the hallway inside the wall. As soon as you’re out on the other side, run to the next teleporter. The next one’s a bit trickier. There’s a chest here containing a Frozen Jet. To get the chest, wait until the guard is on the other side of the platform and run to the chest. Then to get to the teleporter, run through the hallway and over to it and take it.

Same concept here, but the chest is a Burning Wave. Continue to the next platform. Here the guard is different. He stands there and waits for you. In this case, just run out and right back in to where you are, and the guard will run to the other end of the platform. Now’s your chance. Run through the hallway nearer to you, and he runs back to his original position. Then take the teleporter. In this room, you see a bunch of guards talking. Get in the line that is behind the laser lights and wait your turn. When the guard before you is done with his thing, the guards will call for the “next deliberation.” Now’s your turn. Go into the circle and press X. They ask if it’s a submission of a bill, and you answer no. Then when they ask if it’s a revision of the law, answer yes. They now ask for the number of the bill, which are all three digit numbers. Here’s a list of all the possible numbers and what features they unlock.

  • 703—grant access to the Signet Sphere
  • 666—stops minor battles in Zenebatos
  • 659—remove guards from paths
  • 640—allows you to make laws without lining up
  • 410—allows transport to Death City Mayfil (only allowed after visit to Signet Sphere)
  • 339—allow humans to access item/weapon store

Now they name the law you chose, then give you a Law Production License and tell you to take it to the Law Factory. And that’s just where we’ll go.

When you’re done, leave. Here you can either work your way back through the guards, or just get caught. This is easier at the moment. If you get caught (on purpose, I hope), you find yourself in a room with absolutely no openings. Everyone gets upset and looks for a way out. But then Dart remembers that someone isn’t here. Just then Kongol bursts in through the wall! We’re saved! Now leave.

The chest on the bottom has a Flash Hall in it, and the chest on the top has 200G in it. The guard here gives you the code to revise the article that gives the guards the right to arrest you: 659. Take the teleporter back to the original area. Here choose to go to the Law Factory. Continue to the next screen.

Here the concept is the same as in the Legislation Center. The first chest contains a Spectral Flash. The second has a Night Raid. The third has a Rainbow Dress. Now you should be in the actual Law Factory. Here a guard is waiting for your Law Production License. Give it to him, and he gives you a Law Launching License and tells you to take it to the Law Launcher. Now go back however you wish, and go to the Law Launcher.

Same thing here. First chest is a Down Burst. Second is a Spirit Cloak. Third is a Gravity Grabber. Here get on the thing and give the guard your license. Then you see your law go out and you return to the platform.

Just so it’s right here, easy to see, here is the order in which to go to the correct places to revise laws:

  1. Legislation Center
  2. Law Factory
  3. Law Launcher

Now, after revising the one about the Signet Sphere, go back to the first screen with Coolon. Go back up the teleporter and talk to the guard again. Apparently, our law has not worked, and we still can’t get in. But just then, there it comes, riding on the horizon! Now we can go! Take the teleporter on the left whenever you’re ready.

Here, when Dart mentions the Signet Sphere, the guard goes ballistic and lists off the names of our characters, totaling us to seven people. It says something about the “accused,” then shuts up, of course. Save, pick your party, then proceed.

When we enter, Rose says we’re in the court of Zenebatos. Then all the guards say guilty, and a creature called Nomos descends. It says we’re all accused and won’t let us go to the Signet Sphere. Then we infer that he’s being controlled by Zieg, just like the Last Kraken was. Then he tells three people to come out and kill us all.

Boss Battle

Name:               Kubila
HP:                 3200
Element:            Dark

Name:               Vector
HP:                 4000
Element:            Dark

Name:               Selebus
HP:                 3000
Element:            Dark

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderately Difficult
Experience:         12,000
Gold:               300
Item:               None

In this battle, you’ll want a healer. So don’t use your Special. Kill Selebus first because she can heal the others. Then attack Kubila because he has a Can’t Combat attack; a Talisman might help out in this battle. Then move on to Vector. You’ll want to attack Vector with magic and the others with normal attacks. Use Rose Storm or D-Attack with Albert, D-Attack or Final Burst with Dart, and D-Attack or Astral Drain for Rose. Just keep attacking and healing. If you still have that Spectral Flash, you should use it in Rose's hands, along with the Psychedelic Bomb X. You can do this.

After that, Nomos tells his master to hurry, then disappears. Now we run to the Signet Sphere. Continue to the next screen, where it seems Zieg has already been. This one’s destroyed, too. Then he appears and shows us that he can fly! Then we start hearing a heartbeat. When Zieg mentions Shana, Dart can’t take it anymore and tries to attack him, but gets blown back. After Zieg leaves, Rose says that he is not Zieg; he can't be. But if that’s not Zieg, then who is it exactly? Now we need to head to the last city: Death City Mayfil. Go back to the original screen.

If you’re observant, you should notice that there’s a little guard here. Talk to him, and he says that we’re not allowed to go to Mayfil in the teleporter. Of course. Talk to him again, and he’ll give us the code: 410. Now we need to go revise this law. Do that, and then come back.

When you are ready (stocked up on items, weapons, etc.), go into the room and choose to warp to Mayfil.


Death City Mayfil

Minor Enemies:

   Name:          Human Hunter
   HP:            350
   Element:       Dark

   Name:          Hyper Skeleton
   HP:            900 
   Element:       Dark

   Name:          Loner Knight
   HP:            800
   Element:       Dark

   Name:          Spector
   HP:            250
   Element:       Dark

   Name:          Undead
   HP:            600
   Element:       Dark

First you see Zieg flying around outside the city, saying how this place has been leading souls to hell for the past 11,000 years. Then he flies into the city.

Next, you arrive. Go into the next screen. You see a very dark and sinister place. There’s some kind of vacuum working in the background. Dart asks Rose what that is, and she says it sucks souls into Mayfil. Rose is very upset that this city, which determines the destination of souls, survived the Dragon Campaign. “But,” she says, “as long as the moon is in the sky, we are fine.”

Take the teleporter to the right and continue into the next screen. When you walk in here, a spirit of some kind appears in the middle of the room. Albert’s Dragoon Spirit starts to shine, and Rose says that this is Feyrbrand’s spirit. Once again, we can break the poor dragon’s attachment to this world if we kill it. Now, you don’t have to attack this thing if you don’t want to, but it’s some good experience, so I advise it. If you don’t want to, DON'T TOUCH IT!!! If you’re ready, just walk into it and the battle will start.

Boss Battle

Name:               Dragon Spirit (Feyrbrand)
HP:                 8000
Element:            Wind
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Easy
Experience:         4000
Gold:               200
Item:               Down Burst

This one’s not too difficult. Feyrbrand wasn’t, either. I don’t even recommend turning into Dragoons at all. Just attack it with everything you’ve got. It helps if you have the more powerful [[Additions]]. Heal whenever necessary. You got this one.

Good job. Now continue on. Take the first teleporter, then cross the bridge for a Poison Guard. Go to the left for a Stun Guard. Go to the right for a Panic Guard and a Protector. Continue to the next room, where you’ll find Regole’s spirit. Same as last time, attack it if you like, but you don’t have to.

Boss Battle

Name:               Dragon Spirit (Regole)
HP:                 12,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         6000
Gold:               300
Item:               Frozen Jet

This one’s just a bit tougher than Feyrbrand. On this one, I recommend using Dart’s Final Burst, and maybe Albert’s Rose Storm. You might even want to use Meru’s Rainbow Breath if you’re really having problems. These spirits, of course, have all the attacks of their living counterparts, and when he does the wave thing, it does a number to Dart (unless, of course, he has a Legend Casque). Attack as much as possible, and use Meru to heal. You can do this, too, but it’s harder. Meru's Dragoon Armor will help a lot in this battle.

Once again, congratulations. Go to the next area. Take the bridge for an Active Ring. Then take the teleporter into the next room. Now this is the room you should be a little wary about. You should be able to conclude for yourself what dragon’s spirit this is: the Divine Dragon. This one is VERY difficult. Only attack him if you are SURE you’re prepared for this. If not, you’re doomed. (At the other side of this room is a save point, if you want to know.)

Boss Battle

Name:               Dragon Spirit (Divine Dragon)
HP:                 16,000
Element:            Non-Elemental
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Extremely Difficult
Experience:         8000
Gold:               400
Item:               Flash Hall

This is a doozy of a battle. This guy not only has better attack/defense/magic attack/magic defense than last time we fought him, he can even pull out his Divine Dragon Cannon whenever the heck he wants!!! He doesn’t have to charge it up! And we can’t get rid of the Divine Ball or the Divine Cannon. If you don’t have Legend Casques, you will most likely not win this battle.

What you need to do is use Rose Storm, and lots of D-Attacks or Final Bursts. If you have the last [[Additions]] of these three, you might not even want to use Dragoons. Your choice, though. Be prepared to heal, cause he’ll attack hard and often. Just try your hardest.

If you just beat that guy, kudos to you! And you get the Destone Amulet in the chest. (I know! Cheap gift for a battle like that, right?!) Continue to the next screen. Save, then go on the bridge. This is a very tedious room if you don’t know where to go, and lucky for you, that’s just what I’m gonna tell you! First, if you go left, you can get a Bravery Amulet. Next, see that little ledge sticking out further than the rest of the floor? Go up to it, but do not walk off it, cause you’ll fall down. The key to this room is to watch the little fireballs or whatever hit the floor. If it turns red, that means it’s hitting something and there’s solid ground there. If it doesn’t and stays blue, there’s nothing there. So we have to find the squares that we can walk on. Start at that little ledge on the right square. Now, including the first square:

  • 2 up
  • 2 right
  • 1 up
  • 1 right
  • 2 up
  • 2 right

Here’s a room with a Magic Ego Bell in it, and a healing spot in the middle. Heal, then go out the left door. From the exit to the room, this is the next sequence.

  • 1 left
  • 2 up
  • 2 left
  • 1 up
  • 3 left

Now you should be in a different room. Continue on. Next sequence:

  • 2 down
  • 1 left
  • 3 down
  • 2 left
  • 2 up

Take the teleporter to the next area. Here people start to wonder where the Signet Sphere is, considering how far we’ve come. Then Rose sees something in the distance. There’s a little green light, which then turns into a very familiar figure. It is the spirit of our dear Lavitz, come back to visit us. Lavitz mentions that there are a lot of people here who know us, which only makes sense, considering how many people we’ve killed. Suddenly, something starts to go wrong, and Lavitz turns into this weird-looking purple version of himself. Then he goes through the teleporter and disappears. Rose says that one of the devils who run this place is probably messing with Lavitz’s soul, but of course, we won’t stand for that.

When you’re free to move, get the chest (Healing Rain) and SAVE. Take the teleporter when you’re ready for a boss battle. Here you see the ghost form of Lavitz, but he doesn’t seem to recognize us. Dart tries to tell him that we’re the friends he’s had for a long time, and he starts to have a severe headache. Then he turns around, and you can see a weird object on his back. Then he gets up and attacks us.

Boss Battle

Name:               Lavitz’s Spirit
HP:                 5500
Element:            Wind

Name:               Zackwell
HP:                 8000
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Experience:         12,000
Gold:               300
I+tem: Halberd + Healing Rain

First, don’t attack Lavitz. Guard. When Dart tries to talk to him, do so. Then Lavitz’s spirit turns around, exposing his back. Now’s your chance to attack. Give it all you’ve got until he turns around to face us again (I advise no Dragoons). Then guard until Dart talks to him and he turns around again. Keep doing this until electricity starts shooting out of the thing on his back, he falls forward, and a demon shoots out.

Now the battle gets more difficult. He has some pretty nasty attacks. When he turns into the little thing on the ground, you need to defend the whole time cause you can’t do him any damage. But just attack as much as possible, heal whenever necessary, and use the usual Dragoon attacks if you like. This one is possible to overcome.

At the end of the battle, Dart does his finishing move.

After that, Lavitz’s spirit becomes savage again and attempts to kill Dart, but he refuses to fight. Finally, Lavitz remembers, and stabs himself through the chest to get rid of the thing. Then he’s back to normal, and Dart, Lavitz, and Albert have a touching reunion. He was really happy to meet them again. Then, as he starts to crumble away, Lavitz gives us the way to the Signet Sphere. Then he’s gone.

Now you have a choice. First of all, though, go back and SAVE. Now, if you go up that transport light thing that Lavitz made, you will NEVER come back to the real world. When Rose says, “Once we go up this road of souls, there will be no return,” she means it. Just as long as you know that, and you’re ready for it, go ahead and go through it.

You float up to another room. Get the chest for a Spectral Flash, and continue. And in this room is the Signet Sphere, all safe and happy. But of course, in this game, safety and happiness don’t last long, so then Zieg appears to thwart our chances. Dart even turns into a Dragoon and attacks Zieg, but gets blown back, telling you just how powerful this guy really is. Then the Signet is destroyed, and goes up into the sky. Zieg disappears, and the world starts to shake. So now we’re going to have to fight the god itself if we wanna prevent the destruction of the world. They run out the other end of the room, but it appears to be a dead end. But of course, these things don’t happen in this game, either, so then Coolon appears and bears us away.

Now you get to see a really cool movie. The Moon is falling to the earth. It shoots down something, revealing the Divine Tree. For a second, all is calm, but then through the clouds breaks the Moon. It falls on the Tree, nearly crushing it. And there it lies, just waiting for us. You see us on Coolon, and Meru points it out to us. (As if it’s not obvious.) The Divine Tree’s branches start to grow, and then out of holes in the Moon, hundreds of Virage appear. Great, there are guardians. They start shooting at us, and one hits Coolon’s wing. Smoking, he falls down to the ground.


Divine Tree

Minor Enemies:

   Name:          Cute Cat
   HP:            700
   Element:       Thunder

   Name:          Manticore
   HP:            1000
   Element:       Dark

   Name:          Mountain Ape
   HP:            1200
   Element:       Earth

   Name:          Slug
   HP:            1400
   Element:       Earth

Just our luck, he left us at the bottom of the Tree, and we have to climb all the way up. Save if you like, and go up to the next screen. Go up a little, and you should see something sparkly on the left. Check it for a Phoenix Plume. Continue. If you check the sparkly thing here, Dart asks Rose what it is. She answers that it’s probably a fruit from the Divine Tree. Go up again. There’s another fruit here. Continue again, and at the end of this path, you’ll come across what Rose calls a “stream.” It’s sending vital force to the Moon. Then of course, this stream will take us to the god. So we jump in.

They all get thrown out of the top, Kongol landing with a big crash. The stream revived us thankfully. Just before we head out, Dart sees a kind of caterpillar (of immense size) crawling on a limb above. Then we can move again. The sparkle here is the White Silver Dragoon Armor. The water heals you. Now move on.

Here there is another fruit to the side, but nothing more. Go on. On this next screen, you see a save point. Now, save points have points to them, and you should know what that is by now, so go over and SAVE. Now go to the left, and you’ll find that lovely bug that was from earlier. Lucky for us, it feels like attacking.

Boss Battle

Name:               Caterpillar
HP:                 5500
Element:            Non-Elemental

Name:               Pupa
HP:                 2500
Element:            Non-Elemental

Name:               Imago
HP:                 12,000
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderate
Experience:         13,000
Gold:               300
Item:               Moon Serenade
                    Sun Rhapsody
                    Healing Rain

First, you’re up against the Caterpillar form. This one’s not too bad. Just use normal attacks on it, and you’ll be fine. After a while, it will transform into a Pupa. This one doesn’t attack, so you can heal right now if you need it. I suggest guarding until each character is at top health and then using them to attack. Then after you kill that one, it will turn into an Imago. This is when you pull out the big guns. Dragoons are handy, cause it likes to try to confuse, dispirit, and poison your people. Attack it as much as you can, and heal whenever necessary. Spare those Mind/Body Purifiers. You can beat this one.

When you’re done with that, just go on. Now you can finally see the Moon. Jump in the next “stream” when you’re ready.


[[The Moon That Never Sets]]

Minor Enemies:

   Name:          Roulette Face
   HP:            2200
   Element:       Dark

   Name:          Unicorn
   HP:            1250
   Element:       Light

   Name:          Swift Dragon
   HP:            900
   Element:       Fire

   Name:          Trap Plant
   HP:            1500
   Element:       Water

   Name:          Triceratops
   HP:            3000
   Element:       Earth

   Name:          Mad Skull
   HP:            1000
   Element:       Thunder

   Name:          Psyche Druid
   HP:            2000
   Element:       Light

Here in the Moon, your characters will each go through a boss battle of their own, which are there for two reasons: (1) to give each character an extra bonus 6000 exp., and (2) to develop each character further before the game ends. So just bear with it and beat them all. They’re really not all that difficult.

You’ll appear inside the Moon, and you’ll be able to hear the god’s heartbeat. Go into the next screen. Then something starts rumbling, and something else starts growing around the core of the Moon. When it gets big enough, the screen goes white, and then you appear to be in a forest... in a Moon. When you can move, to the right is a Frozen Jet. Go to the right to the next screen.

Here you’ll see a very pleasant grassland. Go up to the next screen, where the place turns snowy. First, Miranda’s about to get into a boss battle all by herself, so prepare her in whatever way seems best. Second, go on, and Miranda comes out and runs away. She runs into another screen, where there is a single rose growing in the snow. Miranda then has a flashback of her mother. Her mother left her when she was just a child. Then the rose starts glowing, and we get into a boss battle.

Boss Battle

Name:               Death Rose
HP:                 3000
Element:            Non-Elemental
Recommended Party:  Miranda

Difficulty:         Extremely Easy
Experience:         6,000
Gold:               0
Item:               None

Well, there’s not much you can do in this battle but attack. Just keep doing that until the rose opens, and there’s Miranda’s mom’s face. They talk a bit, and then you can attack again. Just keep this up until the battle’s over. When her mom asks you to forgive her, do so, and you’ve just won.

After the battle, Miranda talks to her nonexistent mom for a moment, and then the rest of the party runs in. Choose your party and leave. Follow the southern path to the next area and get a chest with a Down Burst. Go through the weird area, and you appear in a nice little town much like Bale. Then we see a girl down on the main floor who doesn’t fit the Serdian model. Haschel seems to recognize her, but she walks out the door.

Now stay at the inn if you like and stock up on items. Talk to the woman playing the piano, and you hear that one tune that Shana sang to the girl and that Haschel recognized. Here Dart and Haschel both recognize the music, and that’s all. Just a little hint there in case you haven’t caught the drift yet. Go to the right and up the stairs where you can buy new weapons and armor, namely the rest of the Dragoon Armors. If you talk to the guy there, you discover that this town is Bale twenty years ago. Because some girl is missing, we can’t go out into the town. Therefore, head out through the door that the girl went out before. When you go in, you see the girl walk away, and the group talks about the area. Go into the house on the left for 200G. Prepare Haschel for his own little boss battle, and continue down into the next area.

Get the chest on the right with a 'Spectral Flash, and take the bottom-most path to get to the next screen. Go a little ways here, and you stop, and Haschel sees that girl again. Dart tries to talk to her, but she runs away. When Dart tries to go after her, Haschel stops him and says that he must be the one to go to her. He says that it’s Claire, and that she’s inviting him to go. Then he hops through the portal.

Haschel finds Claire huddled in the corner of a room. When he tries to go near, she tells him to go away and that she hates him. They have a little fight/reunion thing, and then she attacks him.

Boss Battle

Name:               Claire
HP:                 2500
Element:            Thunder
Recommended Party:  Haschel

Experience:         6,000
Gold:               0
Item:               None
Difficulty:         Moderate

It starts out with them talking a little bit. Haschel tries to talk to her, but then something goes wrong, and she turns into a little fighting machine that we must now attack. This battle is kinda like Miranda’s. Just attack, use a couple items, and heal. No biggie. When you get a choice, choose, “Mind’s eye, awaken!” After that, she does this one attack that takes all your HP except one, but Haschel manages to beat her back. Then she turns to normal, thanks him, and disappears.

After the battle, Dart, Rose, and Miranda enter. Miranda asks him if he saw the past as well, and Rose deduces that both the past and future are combined in this Moon. After some more talk, Haschel reminds us of our task. Now we leave. Choose your party, and continue down the path to the next area. Jump over the gap and continue to follow the path for a Flash Hall. Now go all the way back to the town.

First, save. Second, now that the girl has been “found,” we can enter the town. Go out where the guard used to be stationed. Go down to the stairs on the left, and press X. You jump through a portal. Go through the bare Moon hallway, and you come out in an area far above the earth. Prepare Rose and Dart and Kongol for boss battles. Go up, and on your way through this screen, a shadow crosses over, and Rose comes running out. She says that that was Michael, her Vassal Dragon of the Dragon Campaign. They show a clip of him flying, and then firing at us. Rose tells us to run, and five people fall into one hole, and two in the other.

Now you see Kongol, Albert, Meru, Haschel, and Miranda together talking about Dart and Rose. They’re sure they are fine, given that they’ve lived through worse together. Then Miranda formulates a theory that what is in your heart materializes in the Moon around you. After a short pause, Meru points out that this area is a lot like the Home of Gigantos. But Kongol says that it was the Holy Land of the Gigantos, a different place. Then you hear noises. Somebody’s trying to annihilate all the Gigantos around here. You hear some battling noises, and someone says that Doel’s coming. Then three bandits get run down by three men on horses, one of them Emperor Doel. Someone mentions His Majesty Carlo (Albert’s dad), and Doel says that he’s dead, meaning that he’s already killed him in this timeline.

Then one of the soldiers says that there’s something in the cave, and out pops a mini-Giganto. It just so happens to be Kongol. Doel offers to take Kongol with him. The camera swings back to us, and you see Kongol shaking. After some talk, he says he has something to do. Now you get to control Albert, a rare thing. Go up the stairs.

Go a little further, and you hear noises in the distance. Kongol explains that in order to have peace, you need power. So then, Kongol is going to get power so that he can help Dart maintain peace. Then he leaves.

Here you see an area just like where we fought Gehrich. But instead of a puny human, there’s a huge Giganto in fancy armor standing there. Then Kongol attacks his brother, Indora.

Boss Battle

Name:               Indora
HP:                 3000
Element:            Earth
Recommended Party:  Kongol

Difficulty:         Easy
Experience:         6,000
Gold:               0
Item:               Indora’s Axe

Just like the last two, attack and heal whenever necessary. Except in this one, you don’t get any choices. Just kill him.

After the battle, Kongol watches his brother disappear. Then Albert and company run in. Kongol has overcome. Go down the stairs here and open the lever to the cell to get the Golden Dragoon Armor. Now leave the area and hop into a portal on the left side of the screen. You appear where Haschel left to get Claire. Now go back to town.

Upon entering, Meru and Haschel come out. The three talk about Dart and Rose. They decide to wait for their return.


Now we get to go to Dart and Rose. They weren’t in such a pleasant place. Now lead Rose around the bend. Little dragons appear, and Rose calls them Pseudo Dragons. Continue to the next screen. Get the chest for a Night Raid, and continue forward. Don’t take the right path yet, but rather continue forward again. Go straight into the next screen.

Here you’ll see a statue of a dragon. Go on, and Rose remembers that she came here with Zieg the first time she ever met Michael. After her flashback, the statue starts trembling.

Boss Battle

Name:               Michael
HP:                 ???
Element:            Dark

Name:               Michael (core)
HP:                 1500
Element:            Dark

Recommended Party:  Dart and Rose
Difficulty:         Moderately Difficult
Experience:         12,000
Gold:               0
Item:               None

This one’s a bit trickier than the last ones. You can’t hurt Michael at all, until Rose tells you how. Staying alive until she does can be a challenge. After a certain number of turns, she tries to talk to him. It doesn’t work, however. After another few turns, they start arguing about how to kill this thing. Then after even more turns, Rose finally says that there is one and only one blind spot: she won’t tell us yet. Wait a few more turns, and when you get a choice, choose to tell Dart the blind spot. Finally, she tells you how to kill this thing: “After he shoots the black laser, his defense falls a second, showing his heart. That’s his only weak spot.” So now, wait until after he throws you into the air and shoots you with a black laser, and attack his heart. Do this as many times as you need, until he’s finished.

You chat a bit, and then you can move. Go back one screen and take the immediate right path for a Burning Wave. Then jump down and head up and through the cave on the right. Take the southern path, and you find Meru jumping up and down at finding you again. They explain what’s happened so far, and we decide to go see Doel. Choose your party, save, and then leave the building out the front entrance. Prepare Albert for a boss battle, and go talk to the guards by the gate. Albert comes out and asks to see his uncle. They say that he’s waited for and then let him go through.

Now we’re in the throne room of the Black Castle. Albert continues on to talk to Doel. Apparently Doel knows the reason Albert’s here: to ask if he really killed Albert’s father, and why. He says his reasons were to save Serdio from an incompetent leader who had incredibly high taxes and no order in his country. So now he wants to be defeated in order to give Albert the rest of the information.

Boss Battle

Name:               Light Sword
HP:                 1000
Element:            Thunder

Name:               Shadow Sword
HP:                 1000
Element:            Thunder

Name:               Dark Doel
HP:                 1500
Element:            Thunder

Recommended Party:  Albert
Difficulty:         Easy
Experience:         6,000
Gold:               0
Item:               None

Piece of cake. Kill each of the swords first. That should be one turn each by now. Then attack Doel himself. After this, he just uses some weird thunder magic attack. Depending on your level, it might do some moderate damage, but probably not. Just keep attacking with your best Addition, and you’ll have him.

Well, that was easy, wasn’t it? Dart and company come in and talk to Albert. Then choose your party and leave. Go back in the inn and save, prepare your party, gather items, etc. Go back out and take the vortex on the left. Go directly up and follow the path to the next area. Prepare Meru for a boss battle, and take either path (the left is shorter) to get to the area with a bridge. The camera will move up to show you a Wingly-looking palace. And in fact, it is THE Wingly palace. Just as we try to go across the bridge, it disappears, and Meru being able to fly catches herself. Then she disappears.

Next you see a weird looking angel, and Meru drops out of the sky. She turns around, steps back a few steps, and says that this is the Archangel. They chat a bit, and then the Archangel attacks.

Boss Battle

Name:               Archangel
HP:                 3200
Element:            Light
Recommended Party:  Meru

Difficulty:         Moderate
Experience:         6,000
Gold:               0
Item:               None

Same strategy as the last five of these, except the Archangel has some pretty nasty magic attacks. Heal whenever you need to and attack your heart out. You should be able to do this.

After you defeat that battle, Dart and company run in (no telling how they got in or anything) and ask if Meru’s okay. She says she’s fine, and then you can move. Choose your party. Now you have a choice (again). That shaft of light leads up close to the Virage Embryo. You have a couple boss battles up there, not to mention the much more difficult creatures. Now’s the time to train if you want. I would recommend training in either the dragon place or just up that light shaft. In the dragon place, you might be able to fight the triceratops, which give you 2000 experience; or up the light shaft, you get around 1000 experience per battle. Your choice. But definitely stock up on items, save, all that stuff, before you continue with the game.

When you first enter the light shaft and come up at the top, you see a very strange place. Dart asks what the heck is going on, and I don’t blame him. According to Rose, cause she’s totally been here before, we’ve finally reached the core of the Moon. Continue to the next screen. Get the chest on the right with a Gravity Grabber, and follow the path to the next screen.

Here you see a picture of a burning village on the wall. Save, then continue. When you go to the other side, something different flashes on the screen, and you hear, “My world. My future. My heart...” Dart asks who’s talking, and the three sentences are repeated. Rose says it’s speaking into the minds of our peeps, and then the voice says, “...Dart.” Dart thinks Shana said that. Continue to the next screen, and you see a Super Virage awaiting our visit. Then we charge.

Boss Battle

Name:               Super Virage (head)
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage (arm)
HP:                 3000
Element:            Non-Elemental

Name:               Super Virage (body)
HP:                 15,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Experience:         15,000
Gold:               300
Item:               None

Not too terribly difficult. Attack the head for a quick kill. This guy’s worst attack is the laser beam, and if you have Legend Casques, that shouldn’t do too much damage. Turn into Dragoons if you like and use whatever attacks you want. Heal whenever necessary. You should do fine. When you destroy the head, it explodes and does pretty bad damage, but if you can get your people to guard right before you kill it (except, of course, the person attacking), you’ll survive.

After you kill it, Dart gets this thing in his head that we just killed Shana, and he starts freaking out. Rose says that it wasn’t, but she can’t support her idea. Albert has to practically slap Dart to bring him back to his senses. Now you can move again. Go back and SAVE. Your final battle is coming up soon. If you don’t have full items, go back to the town and get those, too. Continue forward when you’re ready.

When you come upon the screen past the Virage, you find another save point and a chest with a Detonate Arrow for Miranda. You now should be in possession of every best weapon except that of Rose, which we’ll get here in a minute. It will be helpful for this next battle if you equip Dart with his Dragoon mail if he's not already wearing it. Continue to the next screen when you’re ready. Dart sees Shana and runs to her, but Zieg gets in his way and knocks the Red-Eyed Dragoon Spirit out of Dart’s breastplate. Then it appears that the spirit stills recognizes Zieg as its owner, and then he turns into a Dragoon!

Boss Battle

Name:               Zieg Feld
HP:                 12,000
Element:            Fire
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         20,000
Gold:               400
Item:               None

Well, we’re battling Zieg and we have no Special. Have Dart attack all-out. Do the same with Albert unless you’d like to use a Rose Storm. Have Meru use her more powerful water-based attacks as much as possible, because she isn’t very good on the physical side. If you have the Psychedelic Bomb X, have her throw it at some point. Other than that, remember that his stats are like Dart’s: average at pretty much everything. He uses lots of the magic Dragoon attacks, with a little tweaking of his own. Have Meru heal whenever necessary, and she can use her Rainbow Breath for that, too. Give it your best shot; you got this in the bag. When you beat him, Dart will do his finishing move, but Zieg hits him away.

Spoiler. Highlight text to view

After the battle, Shana starts to glow. Something is about to happen. Then Zieg says that the time has come, and his eyes start to glow green. He says, “I no longer need this form,” and something comes out of him. It appears to be a spirit, but then a body-type thing forms. Then Rose says that this is Melbu Frahma.

Melbu introduces himself as the “supreme leader of the Winglies.” He explains what happened that day when Zieg defeated him. “It’s true that the sword of that man penetrated me. But, what vanished is only my flesh. I cast a petrifying spell on the man, at the same time, I transmigrated my soul to the [Dragoon] spirit. The sublime soul is immortal. At that moment, I reentered the light. The first light after 11,000 years. When the Black Monster came to Neet, that foolish soul tried to release the power of the Dragoon, without knowing that I was waiting for that moment!! I was released from the spirit and revived! In order to obtain an eternal body that is proper for an immortal soul!! And now, I am becoming a god!!”

Then, as tentacles grab Shana to pull her into a hole so she can fuse with the Virage Embryo, Melbu pulls her out and goes into the hole himself. Then he emerges in a new form. Shana is on the ground, and Dart and Meru are caring for her. Rose infers that Melbu Frahma merged with the Virage Embryo. So, as Dart says, he will be the god instead of Shana.

Then we hear a voice behind us. Lloyd is here! He says, “I cannot die with the wrong god still around! There is no space for you in my utopia!!” Then he charges.

Boss Battle... Sort of

Here, you see Lloyd fight the battle on his own. He charges Melbu Frahma, avoiding his attacks with his Wingly speed, then using his Wingly magic to counterattack. But then Melbu hits him, and he falls to the ground. Dart runs to him.

The Divine Dragon Dragoon Spirit then leaves Lloyd’s dying body. Lloyd hands it over along with the Dragon Buster to Dart. Dart receives the Dragoon Spirit in place of his old one (which Zieg still has), and Rose receives the Dragon Buster, her ultimate weapon. Now you are ready to face your final battle in this game. Go and prepare.

If you plan on using Rose, have her equip the Dragon Buster. Whoever you use, make sure they have your strongest armor (i.e. Legend Casque and Armor of Legend), strongest [[Additions]], and all that other stuff. If you have trained your character so that they all have their final Additions, choose those; and you probably won’t have too much trouble here. If you want to, go and build SP while you can; you might want to use a Special. Think over everything you can and prepare in whatever way you think best. If necessary, go back to “Bale” and stock up on items. SAVE!!!!!!!!!!!!!!!!!!!!!! Whenever you’re ready, continue forward to your last battle.

Choose, “Let’s go. Our last battle.”


Melbu Frahma: I have acquired all. The immortality.... And the ultimate power.... I am the god... who purifies the world! Under the fate determined by Soa. Death to those who rebel against fate. Death to all life...! And may your death bless the new world to which I shall descend!!

Dart: We won’t let you! We are the Dragoons!! We are ready to fight against fate!! Let’s go!!

Final Boss Battle

Name:               Melbu Frahma
HP:                 42,000
Element:            Non-Elemental
Recommended Party:  Your top-leveled players

Difficulty:         Difficult
Experience:         0
Gold:               0
Item:               None

Well, here we are. Your last battle. This battle is a lot longer than it is hard, especially if you invested in some Legend Casques. He has four stages that you have to get him in, each with different attacks. Therefore, your strategies will vary with each one. I’ll give you my ideas with each.

I’m fairly sure that this battle shows the creation and destruction of the world. As you continue throughout the battle, first there’s nothingness, then light, then water, then stars, and so on, until you come to a beautiful world covered with life. Then it becomes a barren wasteland where nothing lives.

In the first stage, you don’t want to use the Special, because he does the thing that Danton used at the tournament in Lohan: he holds up his tentacles to attack anyone who attacks him, in which case, you want to guard or use magic attacks. Other than that snag, just simply attack the heck out of him. Go all-out with your [[Additions]]. Use your weakest attacker to heal. This applies to the whole battle, but for the first stage, you should be alright. But watch out for the part when he summons three Virage to knock the living daylights out of you. That hurts. Save all attack items you might have for later, too. This round is just your raw physical power.

In the second stage, called the first generation, he takes on a new ugly form. This time, use the Special. Depending on your Additions, it may actually lower your attack; however, your defense boosts up. Plus you can use some of your good magic attacks. Try out Dart’s new magic if you want (I suggest the Divine Dragon Cannon, although I think he can also take that and shoot it back at you in this form, but it still does him a good amount of damage), use Albert’s Rose Storm or D-Attack, Kongol’s D-Attack, Meru’s magic attacks and Rainbow Breath for health, Rose’s Dark Dragon or Astral Drain, Miranda’s Dragon would be great for healing and damaging, and Haschel’s stronger magic attacks or D-Attack. No matter what, just keep hitting the freak with all your firepower. Heal whenever necessary, using magic from Rose, Meru, or Miranda if you can’t access your items. At one point, Melbu will probably suck up one of your characters into a little chamber somewhere inside him. Don’t worry about it; keep attacking. In this stage, he doesn’t have many good attacks except for the D. D. Cannon and the thing where he spits out the character he sucked up. But don’t worry, because you can heal. Try to save attack items. This round is solely your Dragoon power unleashed at its peak.

The next round is called the fourth generation. Depending on level and other things, you may still have a Dragoon or two left, in which case, use them until they’re spent. After all your Dragoons are used up, do pretty much whatever seems best to you. Attack, use attack items, Dragoons, whatever. Just fight wisely. This round starts out being nighttime with a moon in the sky; therefore, his attacks circulate around that. He can throw out these little balls called Bomb Stars that will explode in the air and shower you with little rocks, like a falling star. Then he does this thing where he moves it to daytime and he can do other stuff, such as throw a mini sun down on you. That stings a bit. Just keep fighting, heal when necessary, and attack the heck out of him. Use that Psychedelic Bomb you should have been saving with whoever has the highest magic attack; it will do a lot of damage. From now on, there’s no real strategy, except stay alive.

The next stage is the sixth generation, the time when the god takes over. You’ll get a long introduction to this one. Now you’re standing on what looks like countless skeletons. This is the most difficult stage of the battle. You have Melbu Frahma looking like a freaky overgrown flying mushroom. This strategy is pretty much the same as the last time. Just attack him as best you can. Heal whenever you need to. Melbu should be in red now, so you’re almost done. This time he has plenty of nasty attacks. He has this thing where he attacks a hologram type thing of a character, doing damage to the real one. It hurts. Then there’s another one where he conjures up this electric creature that hits someone and really hurts. He has plenty of magic attacks in this round. What’s really awful is that if you stay Dragoons for too long, he’ll use the Dragon Block Staff technique. So I wouldn’t recommend a Special right now. The weirdest thing, though, is that he makes these creatures that look really weird and hurt when they hit. But sometimes, they can take the place of one of your characters. Then you can use it to either attack or use a special attack, which acts as a Healing Rain, which can come in handy. Just keep it up; you can do this.

When you beat him, Dart turns into a Dragoon of his own accord and uses the Divine Dragon Cannon against him. Then you’re done.

The last movie is something I will not put here. Just know that it is the best one. I’m just saying, though, Dart looks really freaky as the Divine Dragoon. Then the thing they show after the movie is good, too. It shows what the people did with their lives after their journey. Just remember one thing when you watch it: Dart promised Lavitz he’d have a drink with him after the war was over, but they never got the chance.



Congratulations!!!!!!

You have successfully beaten The Legend of Dragoon!!!!

Since we’re done with the game, here are a few things I thought might help with whatever you think it will help with.

[[List of Enemies]]

Minor Enemies

Seles

   Name:          Knight of Sandora
   HP:            5
   Element:       Fire

Forest

   Name:          Assassin Cock
   HP:            3
   Element:       Wind

   Name:          Berserker Mouse
   HP:            4
   Element:       Dark

   Name:          Goblin
   HP:            6
   Element:       Fire

   Name:          Trent
   HP:            6
   Element:       Earth

Hellena Prison (1st time)

   Name:          Fowl Fighter
   HP:            10
   Element:       Fire

   Name:          Hellena Warden
   HP:            10
   Element:       Fire

Prairie

   Name:          Crescent Bee
   HP:            10
   Element:       Wind

   Name:          Mantis
   HP:            20
   Element:       Earth

   Name:          Mole
   HP:            15
   Element:       Earth

   Name:          Vampire Kiwi
   HP:            10
   Element:       Dark

===Limestone Cave====

   Name:          Evil Spider
   HP:            30
   Element:       Earth

   Name:          Orc
   HP:            30
   Element:       Dark

   Name:          Screaming Bat
   HP:            12
   Element:       Dark

   Name:          Slime
   HP:            20
   Element:       Earth

   Name:          Ugly Balloon
   HP:            35
   Element:       Wind

Hoax

   Name:          Sandora Soldier 1
   HP:            40
   Element:       Fire

Marshland

   Name:          Crocodile
   HP:            30
   Element:       Water

   Name:          Merman
   HP:            60
   Element:       Water

   Name:          Myconido
   HP:            30
   Element:       Earth

   Name:          Sea Dragon
   HP:            30
   Element:       Fire

Seventh Fort

   Name:          Sandora Soldier
   HP:            60
   Element:       Fire

   Name:          Sandora Soldier
   HP:            60
   Element:       Water

Volcano Villude

   Name:          Fire Spirit
   HP:            30
   Element:       Fire

   Name:          Red Hot
   HP:            40
   Element:       Fire

   Name:          Salamander
   HP:            45
   Element:       Fire

Dragon’s Nest

   Name:          Lizard Man
   HP:            40
   Element:       Earth

   Name:          Mandrake
   HP:            100
   Element:       Water

   Name:          Man Eating Bud
   HP:            120
   Element:       Dark

   Name:          Run Fast
   HP:            60
   Element:       Thunder

   Name:          Tricky Bat
   HP:            30
   Element:       Wind

Shirley’s Shrine

   Name:          Crystal Golem
   HP:            150
   Element:       Earth

   Name:          Gargoyle
   HP:            100
   Element:       Dark

   Name:          Living Statue
   HP:            50
   Element:       Earth

   Name:          Plague Rat
   HP:            50
   Element:       Earth

   Name:          Strong Man
   HP:            100
   Element:       Earth

Hellena Prison (2nd time)

   Name:          Hellena Warden
   HP:            120
   Element:       Fire

   Name:          Senior Warden
   HP:            150
   Element:       Dark

Black Castle

   Name:          Hell Hound
   HP:            150
   Element:       Fire

   Name:          Knight of Sandora
   HP:            200
   Element:       Fire

Barrens

   Name:          Arrow Shooter
   HP:            200
   Element:       Earth

   Name:          Earth Shaker
   HP:            200
   Element:       Earth

   Name:          Frilled Lizard
   HP:            150
   Element:       Earth

   Name:          Scissorhands
   HP:            80
   Element:       Earth

   Name:          Stinger
   HP:            60
   Element:       Wind

Valley of Corrupted Gravity

   Name:          Dragonfly
   HP:            250
   Element:       Thunder

   Name:          Erupting Chick
   HP:            100
   Element:       Wind

   Name:          Killer Bird
   HP:            100
   Element:       Dark

   Name:          Roc
   HP:            200
   Element:       Wind

   Name:          Spider Urchin
   HP:            100
   Element:       Thunder

Home of Gigantos

   Name:          Berserker
   HP:            350
   Element:       Dark

   Name:          Crafty Thief
   HP:            300
   Element:       Dark

   Name:          Gangster
   HP:            500
   Element:       Earth

   Name:          Piggy
   HP:            200
   Element:       Earth

Phantom Ship

   Name:          Death
   HP:            250
   Element:       Dark

   Name:          Magician Bogy
   HP:            600
   Element:       Dark

   Name:          Skeleton
   HP:            200
   Element:       Dark

   Name:          Will-O-Wisp
   HP:            150
   Element:       Fire

Undersea Cavern

   Name:          Flabby Troll
   HP:            550
   Element:       Earth

   Name:          Glare
   HP:            350
   Element:       Water

   Name:          Screw Shell
   HP:            160
   Element:       Water

   Name:          Sea Piranha
   HP:            300
   Element:       Water

   Name:          Mermaid
   HP:            400
   Element:       Water

Evergreen Forest

   Name:          Dark Elf
   HP:            450
   Element:       Dark

   Name:          Flying Rat
   HP:            300
   Element:       Wind

   Name:          Forest Runner
   HP:            300
   Element:       Wind

   Name:          Moss Dresser
   HP:            300
   Element:       Earth

   Name:          Wounded Bear
   HP:            550
   Element:       Earth

Forbidden Land

   Name:          Fairy
   HP:            300
   Element:       Light

   Name:          Gnome
   HP:            250
   Element:       Earth

   Name:          Puck
   HP:            300
   Element:       Earth

   Name:          Spinning Head
   HP:            400
   Element:       Non-Elemental

   Name:          Toad Stool
   HP:            150
   Element:       Earth

Mountain of Mortal Dragon

   Name:          Baby Dragon
   HP:            250
   Element:       Thunder

   Name:          Beastie Dragon
   HP:            320
   Element:       Wind

   Name:          Deadly Spider
   HP:            300
   Element:       Earth

   Name:          Mega Sea Dragon
   HP:            250
   Element:       Fire

   Name:          Wyvern
   HP:            550
   Element:       Wind

Kashua Glacier

   Name:          Freeze Knight
   HP:            350
   Element:       Wind

   Name:          Icicle Ball
   HP:            250
   Element:       Water

   Name:          Land Skater
   HP:            350
   Element:       Water

   Name:          Mammoth
   HP:            1200
   Element:       Earth

   Name:          Rocky Turtle
   HP:            500
   Element:       Earth

Flanvel Tower

   Name:          Basilisk
   HP:            700
   Element:       Non-Elemental

   Name:          Madman
   HP:            1000
   Element:       Non-Elemental

   Name:          Metal Fang
   HP:            650
   Element:       Non-Elemental

Snowfield

   Name:          Bowling
   HP:            300
   Element:       Non-Elemental

   Name:          Mr. Bone
   HP:            450
   Element:       Dark

   Name:          White Ape
   HP:            500
   Element:       Earth

   Name:          Wildman
   HP:            800
   Element:       Thunder

   Name:          Windy Weasel
   HP:            350
   Element:       Wind

Vellweb

   Name:          Maximum Volt
   HP:            550
   Element:       Thunder

   Name:          Spring Hitter
   HP:            450
   Element:       Non-Elemental

   Name:          Succubus
   HP:            400
   Element:       Dark

   Name:          Terminator
   HP:            500
   Element:       Non-Elemental

   Name:          Witch
   HP:            400
   Element:       Light

Death Frontier

   Name:          Canbria Dayfly
   HP:            650
   Element:       Wind

   Name:          Cactus
   HP:            350
   Element:       Earth

   Name:          Sandworm
   HP:            1400
   Element:       Earth

   Name:          Scorpion
   HP:            300
   Element:       Earth

   Name:          Spiky Beetle
   HP:            500
   Element:       Earth

Magical City Aglis

   Name:          Aqua King
   HP:            700
   Element:       Water

   Name:          Jelly
   HP:            650
   Element:       Water

   Name:          Minotaur
   HP:            1000
   Element:       Thunder

   Name:          Scud Shark
   HP:            400
   Element:       Water

   Name:          Stern Fish
   HP:            750
   Element:       Water

Law City Zenebatos

   Name:          Death Purger
   HP:            500
   Element:       Dark

   Name:          Guillotine
   HP:            400
   Element:       Dark

   Name:          Harpy
   HP:            600
   Element:       Wind

   Name:          Professor
   HP:            800
   Element:       Wind

   Name:          Sky Chase
   HP:            650
   Element:       Wind

Death City Mayfil

   Name:          Human Hunter
   HP:            350
   Element:       Dark

   Name:          Hyper Skeleton
   HP:            900 
   Element:       Dark

   Name:          Loner Knight
   HP:            800
   Element:       Dark

   Name:          Spector
   HP:            250
   Element:       Dark

   Name:          Undead
   HP:            600
   Element:       Dark

Divine Tree

   Name:          Cute Cat
   HP:            700
   Element:       Thunder

   Name:          Manticore
   HP:            1000
   Element:       Dark

   Name:          Mountain Ape
   HP:            1200
   Element:       Earth

   Name:          Slug
   HP:            1400
   Element:       Earth

Moon That Never Sets

   Name:          Roulette Face
   HP:            2200
   Element:       Dark

   Name:          Unicorn
   HP:            1250
   Element:       Light

   Name:          Swift Dragon
   HP:            900
   Element:       Fire

   Name:          Trap Plant
   HP:            1500
   Element:       Water

   Name:          Triceratops
   HP:            3000
   Element:       Earth

   Name:          Mad Skull
   HP:            1000
   Element:       Thunder

   Name:          Psyche Druid
   HP:            2000
   Element:       Light

Boss Battles

This list of boss battles is in alphabetical order to make it easier to find what you're looking for.

v1.7 Note: Recommended Parties are relative. In all reality, the party you normally use is the best party for the battle. Using anyone in a boss battle that you do not use regularly is a risk, one that you may take if you wish. I tried to choose characters that fit the battle itself the best, given the enemy’s strengths and weaknesses. Feel free to use different characters if you wish.

Also please note that the battle difficulties are also relative, except for the ones close to the beginning, namely in Chapter 1, and perhaps some of Chapter 2. Any battle can be made easy if you train enough. Especially at the end, I put more than once that a battle was easier than you may find it, because of the training I put into my game, as well as equipment. The game gets infinitely easier with Legend Casques on each character, as well as attaining the final [[Additions]] for each character.



Archangel

Name:               Archangel
HP:                 3200
Element:            Light
Recommended Party:  Meru

Difficulty:         Moderate
Location:           [[The Moon That Never Sets]]
Experience:         6,000
Gold:               0
Item:               None

Same strategy as the last five of these, except the Archangel has some pretty nasty magic attacks. Heal whenever you need to and attack your heart out. You should be able to do this.


Belzac
Name:               Belzac
HP:                 16,000
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Difficult
Location:           [[Vellweb, Revisited]]
Experience:         6,000
Gold:               300
Item:               Gold Stone

Once again, this guy is just like Kongol. High defense and attack, very low magic attack and defense, slow, and a LOT of HP. But if you have given Albert the Legend Casque, you should be just fine (until he hits Miranda/Meru with his D-Attack). What you want to do is hit him with magic. Have Dart use Flameshot/Final Burst, Albert use Rose Storm and Gaspless, and Miranda/Meru use magic whenever possible. Once again you should use the Psychedelic Bomb X, as it’s very powerful. This battle is a lot longer than it is hard, so you should be able to beat it.


Caterpillar See Imago
Claire
Name:               Claire
HP:                 2500
Element:            Thunder
Recommended Party:  Haschel

Experience:         6,000
Location:           [[The Moon That Never Sets]]
Gold:               0
Item:               None
Difficulty:         Moderate

It starts out with them talking a little bit. Haschel tries to talk to her, but then something goes wrong, and she turns into a little fighting machine that we must now attack. This battle is kinda like Miranda’s. Just attack, use a couple items, and heal. No biggie. When you get a choice, choose, “Mind’s eye, awaken!” After that, she does this one attack that takes all your HP except one, but Haschel manages to beat her back. Then she turns to normal, thanks him, and disappears.


Commander
Name:               Commander
HP:                 20
Element:            Non-Elemental
Recommended Party:  Dart

Difficulty:         Extremely Easy
Location:           Seles
Experience:         20
Gold:               20
Item:               Burn Out
                    Healing Potion (2)

This is too easy. This guy’s accompanied by two Sandora soldiers. They’re just like the ones before, but one of them runs away. The Commander is easy, too. Just pound him with your Additions, and if you really want to, you can try out your Burn Out. What you have to do with these is press X as fast as you can. It will take you a while to get really good at it. He’ll use a Power Up, but you can still handle him.


Damia
Name:               Damia
HP:                 9500
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Location:           [[Vellweb, Revisited]]
Experience:         6,000
Gold:               300
Item:               Blue Sea Stone

Almost the same strategy as last time, but remember that she’s fast, has low physical abilities, and high magical ones. Have Albert use Rose Storm and D-Attack (which will do great damage here), Dart use Flameshot/Final Burst, and Meru use D-Attack unless you need a Rainbow Breath. In fact, it might be better for her to just use that, because Damia will do a lot of damage to both Dart and Albert. Heal whenever necessary with mostly Meru, and use Albert’s attacks whenever possible, because he really packs a punch. This one isn’t too bad.


Dark Doel
Name:               Light Sword
HP:                 1000
Element:            Thunder

Name:               Shadow Sword
HP:                 1000
Element:            Thunder

Name:               Dark Doel
HP:                 1500
Element:            Thunder

Recommended Party:  Albert
Difficulty:         Easy
Location:           [[The Moon That Never Sets]]
Experience:         6,000
Gold:               0
Item:               None

Piece of cake. Kill each of the swords first. That should be one turn each by now. Then attack Doel himself. After this, he just uses some weird thunder magic attack. Depending on your level, it might do some moderate damage, but probably not. Just keep attacking with your best Addition, and you’ll have him.


Death Rose
Name:               Death Rose
HP:                 3000
Element:            Non-Elemental
Recommended Party:  Miranda

Difficulty:         Extremely Easy
Location:           [[The Moon That Never Sets]]
Experience:         6,000
Gold:               0
Item:               None

Well, there’s not much you can do in this battle but attack. Just keep doing that until the rose opens, and there’s Miranda’s mom’s face. They talk a bit, and then you can attack again. Just keep this up until the battle’s over. When her mom asks you to forgive her, do so, and you’ve just won.


Divine Dragon
Name:               Divine Dragon
HP:                 5000
Element:            Non-Elemental

Name:               Divine Dragon Ball
HP:                 2000
Element:            Non-Elemental

Name:               Divine Dragon Cannon
HP:                 2000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderate to Difficult
Location:           Mountain of Mortal Dragon
Experience:         10,000
Gold:               300
Item:               Gravity Grabber
                    Flash Hall

Okay, so first round, Dart uses the Dragon Block Staff, which absorbs the power of dragons AND Dragoons for the whole battle, so don’t even think about Dragoons in this battle. Unless, of course, you use the method used against the Grand Jewel. But do remember that no attack will do anything as a Dragoon. So only do that if you intend to use something like Moon Light or Rainbow Breath that isn’t offensive.

Other than that, this guy has three parts: the Divine Dragon himself, the Divine Ball, and the Divine Cannon. Killing the Divine Dragon himself ends the battle, the Divine Ball is an annoying magical attack that hits all your party and really hurts, and the Divine Cannon is a VERY powerful magic attack that hits a single member and half-hits his neighbors. Because the Divine Cannon takes a while to charge up, you’ll be wanting to first take out the Divine Ball, then the Cannon, then the Dragon. If you do, it will make this battle much easier than trying to just kill the dragon first.

Watch out for his magic attacks, though. They hurt. He throws stuff like Burning Wave, Down Burst, and others. Just keep healing; you should be fine.


Divine Dragon Spirit
Name:               Dragon Spirit (Divine Dragon)
HP:                 16,000
Element:            Non-Elemental
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Extremely Difficult
Location:           Death City Mayfil
Experience:         8000
Gold:               400
Item:               Flash Hall

This is a doozy of a battle. This guy not only has better attack/defense/magic attack/magic defense than last time we fought him, he can even pull out his Divine Dragon Cannon whenever the heck he wants!!! He doesn’t have to charge it up! And we can’t get rid of the Divine Ball or the Divine Cannon. If you don’t have Legend Casques, you will most likely not win this battle.

What you need to do is use Rose Storm, and lots of D-Attacks or Final Bursts. If you have the last Additions of these three, you might not even want to use Dragoons. Your choice, though. Be prepared to heal, cause he’ll attack hard and often. Just try your hardest.


Feyrbrand Spirit
Name:               Dragon Spirit (Feyrbrand)
HP:                 8000
Element:            Wind
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Easy
Location:           Death City Mayfil
Experience:         4000
Gold:               200
Item:               Down Burst

This one’s not too difficult. Feyrbrand wasn’t, either. I don’t even recommend turning into Dragoons at all. Just attack it with everything you’ve got. It helps if you have the more powerful Additions. Heal whenever necessary. You got this one.


Regole Spirit
Name:               Dragon Spirit (Regole)
HP:                 12,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Location:           Death City Mayfil
Experience:         6000
Gold:               300
Item:               Frozen Jet

This one’s just a bit tougher than Feyrbrand. On this one, I recommend using Dart’s Final Burst, and maybe Albert’s Rose Storm. You might even want to use Meru’s Rainbow Breath if you’re really having problems. These spirits, of course, have all the attacks of their living counterparts, and when he does the wave thing, it does a number to Dart (unless, of course, he has a Legend Casque). Attack as much as possible, and use Meru to heal. You can do this, too, but it’s harder. Meru's Dragoon Armor will help a lot in this battle.


Dragoon Doel See Emperor Doel
Drake the Bandit
Name:               Drake the Bandit
HP:                 1150
Element:            Wind
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Moderately Easy
Location:           [[Shirley's Shrine]]
Experience:         1500
Gold:               100
Item:               Bandit’s Ring

The main thing on this guy is all his traps. He throws out Bursting Balls that roll into your people and do a lot of damage, and he throws up a net so you can’t hit him. Don’t turn into a Dragoon yet. Save that for when he throws out his Bursting Balls. Use Rose’s Death Dimension or Dart’s Explosion to get rid of them. You might need to use a Sun Rhapsody or two, so watch your MP. After a while, he’ll use a recovery item, healing him 360 HP. But he’s not that hard. Just use your strongest Additions, and you’ll slowly wear him down.


Emperor Doel
Name:               Emperor Doel
HP:                 850
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Easy
Location:           Black Castle
Experience:         0
Gold:               0
Item:               None

Just hit this guy with Additions. He’ll die soon enough. Don’t turn into Dragoons, though.

But wait, that’s not the end. I’m sure you thought that this battle would be tougher, right? Well, you were correct. He now turns into a Dragoon.

Name:               Dragoon Doel
HP:                 1450
Element:            Thunder
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Difficult
Location:           Black Castle
Experience:         3000
Gold:               200
Item:               None

Okay, this guy is a toughy. If Dart is a level 3 Dragoon (I applaud you if he is), his Final Burst is amazing. Most likely he isn’t, though. Doel’s worst attack is this great big one where he has a cloud made of lightning in the sky that he sends down on you and REALLY hurts, especially Albert. This would be a great time to use your Dragoon Special. Use your strongest magic, and have Albert use Rose Storm on his last turn as a Dragoon. Use a Sun Rhapsody whenever necessary, and use Rose Storm whenever Albert can turn into a Dragoon again as long as the three turns for it are up. About when he has half-health, he’ll put up a shield that is impenetrable. Just guard until it’s gone, because the longer you attack him, the longer the shield stays up.

All I can say is watch your health and do your best. Use an Angel’s Prayer immediately (or almost, at least) on anybody who is downed. However, if they keep dying as soon as you revive them, give up on it until the end of the battle (that would probably happen with Shana more readily than any of the others). Good luck.

When this guy is dead, Dart slashes him, and you have yet another scene.


Faust See Magician Faust
Feyrbrand See Greham
Fire Bird
Name:               Fire Bird
HP:                 540
Element:            Fire
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Moderately Easy
Location:           Volcano Villude
Experience:         800
Gold:               100
Item:               Red-Eye Stone

In this battle, you really can’t do anything except keep hitting him with your Additions and turning into a Dragoon whenever you can. Use your D-Attack, and Astral Drain does a lot in this battle. Flameshot is almost useless, though. He has a couple of nasty attacks: he does this thing where he dives into your people and comes out of the lava—being a magical attack, it does a lot of damage to Lavitz—, and when he brings out a lot of little fire balls and throws them at you. These hurt, but other than that, he doesn’t have that many bad attacks. Just beat him and then he vanishes.


Fruegel (1st time)
Name:              Fruegel
HP:                90
Element:           Non-Elemental

Name:              Hellena Warden
HP:                12
Element:           Fire

Name:              Senior Warden
HP:                25
Element:           Dark

Recommended Party: Dart, Lavitz, and Shana
Difficulty:        Easy
Location:          [[Hellena Prison]]
Experience:        300
Gold:              50
Item:              Healing Potion (4)
                   Knight Shield

This really isn’t that hard of a battle. In the first round, you can’t attack Fruegel. If you trained in the Forest, Dart’s Double Slash should kill one of the guards, and Lavitz and Shana together can kill the other. Then he brings out the Senior Wardens. They’re tougher, but still easy. At this point have Dart and Lavitz attack Fruegel, and have Shana attack the wardens. When one of the wardens gets in red, have Lavitz guard; because when they die, they throw a Gushing Magma at you, and Lavitz will take heavy damage if you don’t. Have Shana healing throughout the battle because you need Lavitz’s and Dart’s attacks.


Freugel (2nd time)
Name:               Fruegel
HP:                 1000
Element:            Earth

Name:               Guftas
HP:                 500
Element:            Dark

Name:               Rodriguez
HP:                 400
Element:            Wind

Recommended Party:  Dart, Lavitz, and Rose
Difficulty:         Moderate
Location:           [[Hellena Prison, Revisited]]
Experience:         2000
Gold:               200
Item:               Gravity Grabber

In this battle, use your Special right away. I would kill Rodriguez, then Guftas, and then Fruegel, but no matter what, the battle’s over when you kill Fruegel. First, if Lavitz is a level 2 Dragoon, use Blossom Storm so that he doesn’t do as much damage to your party. Other than that, use your D-Attacks until the other two are gone, then unleash all your magic on Fruegel. He’s really not that hard until he uses a Power Up. But still, he’s a goner. After you kill him, Lavitz this time will come up and spear him right through.


Gehrich and Mappi
Name:               Gehrich
HP:                 2000
Element:            Earth

Name:               Mappi
HP:                 1200
Element:            Dark

Recommended Party:  Dart, Haschel, and Albert
Difficulty:         Moderate
Location:           Home of Gigantos
Experience:         5000
Gold:               200
Item:               Soul Headband

Kill Mappi first. You probably won’t be able to completely kill him before he disappears, but try your hardest. Use Haschel’s LV 2 Magic attack if he’s a level 2 Dragoon, but if not, use his D-Attack. Use Albert’s Rose Storm because Gehrich and Mappi have some very powerful team attacks. Also, watch out for Mappi’s “Can’t Combat” attack, and if you want, equip somebody with that Talisman you should have gotten in the Valley. After Mappi disappears, attack Gehrich. After a while, Mappi will come back, and you can kill him. Once Mappi’s gone, attack Gehrich. If Albert has a Twister Glaive, he’ll do even more damage to this guy. Once again, Haschel does plenty of damage with his magic and D-attacks. Also, now that Mappi isn’t here to help him, Gehrich’s attacks are much easier to deal with. You should have him in no time. Once he’s dead, Haschel will do the finishing move instead of Dart.


Ghost Knights
Name:               Ghost Commander
HP:                 2000
Element:            Darkness

Name:               Ghost Knight (4)
HP:                 300
Element:            Darkness

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderately Easy
Location:           [[Phantom Ship]]
Experience:         6000
Gold:               200
Item:               Night Raid

In order to win this battle, you have to have all five of them downed at the same time. In order to do this, first get each of them in red or yellow. Use Dart and Rose on the Knights, and Albert on the Commander. Next, turn everybody into Dragoons and use only their All attacks, like Explosion, Wing Blaster, and Death Dimension. If the four lesser enemies die first, use Rose's and Albert's D-Attacks, and either Final BUrst of Flameshot for Dart. Then they should be down, and you have won.


Greham and Feyrbrand
Name:               Feyrbrand
HP:                 450
Element:            Wind

Name:               Greham
HP:                 350
Element:            Wind

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderate
Location:           Dragon's Nest
Experience:         1200
Gold:               100
Item:               Down Burst

Okay, first of all, Feyrbrand is most definitely not what he’s been cracked up to be. Greham is the toughy here. I always kill Feyrbrand first because he’s just annoying. He attacks with all the poison/stun/fear effects behind it. He has a worse defense than Greham, too. Rose’s Astral Drain has a great effect on him. If you have trained a lot, Rose might be a level 2 Dragoon. If she is, you can use Death Dimension. After you kill him, he’ll vanish, and now move on to Greham.

If you have any earth-based attack items, use them on this guy (and I suggest you use Rose to use them). He has a better defense and attack than Feyrbrand, so you won’t do quite as much damage. All you can do is keep pounding him and healing when you get low on HP. When you finally kill him, he’ll say, “Ugh, I got a deep gash.” He falls to the ground, and you’re done!


Grand Jewel
Name:               Grand Jewel
HP:                 4600
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert (more info later)

Difficulty:         Extremely Difficult
Location:           Forbidden Land
Experience:         9000
Gold:               300
Item:               Spectral Flash

Okay, so this is by far the worst battle in the entire game — even worse than the final one. Wait, I think there’s one that’s more difficult, but it’s not even necessary to the plotline. Anyway, I do have a method that will help, though. Keep in mind that this thing has the Dragon Block Staff, which sends out magic attacks and absorbs dragons’ AND Dragoons’ power. So let’s say you do 200 damage normally. You’ll do about 50 as a Dragoon with a complete and perfect D-Attack when the Dragon Block Staff is activated. Also, pretty much any move from him will kill you because you no longer have any defense. It's just like what happened when Lloyd killed Lavitz with the Dragon Buster; his armor was useless. We can’t let this happen. So here’s what you do:

You should have three people with no more than 199 SP. So turn into a Dragoon, one at a time. You only have one turn, so use your most powerful attack, whatever that may be. After you’re done, the person will become human again, and the thing will not have used the DBS. So now this person has zero SP. Do this with each person until nobody has any SP. Next round, attack. Keep doing this until somebody has somewhere from 100-199 SP. Repeat the Dragoon transformation. This way, you can use your Dragoon stuff, but it will actually do something, and you won’t die by a flick of the finger because he won't use the DBS.

So if somebody gets 200 SP, what do you do? Just don’t use them for the Dragoon purpose anymore. If you do, he will use the DBS, you’ll have to wait forever for it to wear off, and by then, everybody will be over 200 SP anyway, so it’s useless to use Dragoons after that point.

Okay, so now the actual battle. This big hunk of rock is the most annoying thing in the world. He has the most powerful magic attacks and likes to attack more than he’s allowed. I really hope you have a LOT of items. After a while, he’ll start lowering your level. This means that everything — attack, defense, M-attack, and M-defense — will drop. You’ll be more vulnerable, won’t do as much damage, etc. This is why I use Albert and Kongol. After a while, even a level 5 Gust of Wind Dance will only do about 120 damage when it originally did 350. But if you have someone like Meru or Miranda with their feeble attacks, you’ll be getting somewhere near 50. In addition, they're amazing amounts of HP will help out a lot when the enemy is doing more damage. Because HP is the only thing that doesn't fall with the level.

Back to the battle. This thing has some great magic attacks. The worst is Spectral Flash, where bowls of light come down, circle around, and meet on your party. It kills. It will do 700-800 damage (or more, depending on how much you use them) to Albert and Kongol, and 600-700 to Dart. Heal whenever someone gets into yellow, because they will probably die next round if you don’t. Use Dragoon attacks whenever possible. The best attacks to choose for each person are:

  • Dart: Final Burst/Flameshot
  • Rose: Astral Drain
  • Haschel: D-Attack or Thunder God/Thunder Kid
  • Albert: D-Attack, Rose Storm/Gaspless
  • Meru: Rainbow Breath or Diamond Dust
  • Kongol: D-Attack
  • Miranda: Gates of Heaven/Moon Light

Make sure you have some Sun Rhapsodies or Moon Serenades. Keep trying your hardest to complete your Additions and D-Attacks. Keep your people alive. After he gets into red for a while, he revives 1350 HP. All you have to do is continue what you’ve been doing and attack. Don’t at all feel bad if you die in this battle. Even if it’s five times in a row. This is a killer battle. But you can do it. When it dies, it vanishes.


Imago
Name:               Caterpillar
HP:                 5500
Element:            Non-Elemental

Name:               Pupa
HP:                 2500
Element:            Non-Elemental

Name:               Imago
HP:                 12,000
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderate
Location:           Divine Tree
Experience:         13,000
Gold:               300
Item:               Moon Serenade
                    Sun Rhapsody
                    Healing Rain

First, you’re up against the Caterpillar form. This one’s not too bad. Just use normal attacks on it, and you’ll be fine. After a while, it will transform into a Pupa. This one doesn’t attack, so you can heal right now if you need it. I suggest guarding until each character is at top health and then using them to attack. Then after you kill that one, it will turn into an Imago. This is when you pull out the big guns. Dragoons are handy, cause it likes to try to confuse, dispirit, and poison your people. Attack it as much as you can, and heal whenever necessary. Spare those Mind/Body Purifiers. You can beat this one.


Indora
Name:               Indora
HP:                 3000
Element:            Earth
Recommended Party:  Kongol

Difficulty:         Easy
Location:           [[The Moon That Never Sets]]
Experience:         6,000
Gold:               0
Item:               Indora’s Axe

Just like the last two on the Moon, attack and heal whenever necessary. Except in this one, you don’t get any choices. Just kill him.


Jiango
Name:               Jiango
HP:                 1350
Element:            Earth
Recommended Party:  Dart, Lavitz, and Rose

Difficulty:         Moderately Difficult
Location:           [[Hellena Prison, Revisited]]
Experience:         2000
Gold:               100
Item:               Sachet

First, use the Sachet on him, and he’ll go to sleep. There’s no telling how long this will last, so you had better get to pounding him. He has a great defense but not as much of a magic defense, so if you have MP, have Rose use her Astral Drain. It’s pretty effective. Use your special if you have enough SP for everybody, and use those Magic Attacks! Except for Lavitz. Have him use his D-Attack. Even though Wind is super-effective against Earth, Lavitz's Magic Attack isn't worth anything. Jiango also has an attack that confuses you. This is just absolutely terrible, so I hope you have a LOT of Mind Purifiers. All you can do is attack him as much as possible.


Kamuy
Name:               Kamuy
HP:                 3500
Element:            Non-Elemental
Recommended Party:  Dart, Albert, and Meru

Difficulty:         Moderate
Location:           Evergreen Forest
Experience:         8000
Gold:               0
Item:               Darkness Stone

There’s not much of a strategy on this guy. Just hit him with your best attacks. Use your Special if you have it, use the best Additions, and heal whenever necessary. Kamuy has a few magic attacks, but not many; so if you really insist on using someone else, it’s not that important.

You’ll have this guy pretty soon. He’ll just vanish when you’re done.


Kanzas
Name:               Kanzas
HP:                 12,000
Element:            Thunder
Recommended Party:  Dart, Haschel, and Albert

Difficulty:         Difficult
Location:           [[Vellweb, Revisited]]
Experience:         6,000
Gold:               200
Item:               Violet Stone

This guy’s pretty tough. He’s like a really well trained Haschel, quick and deadly. He has fairly good magic stats and slightly below average physical stats. Have Dart use pretty much whatever you want except Explosion (too weak) and Red-Eyed Dragon (too much MP). Have Haschel use his D-Attack, and Albert use Rose Storm and D-Attack. Pretty much all of his attacks are nasty, so just hang in there and heal whenever you need to. Good luck.


Kongol, Hoax
Name:               Kongol
HP:                 305
Element:            Earth
Recommended Party:  Dart and Lavitz

Difficulty:         Moderately Easy
Location:           Hoax
Experience:         300
Gold:               50
Item:               Power Wrist

Kongol is one tough dude, and I really hope you’ve mastered your Additions. If you cannot successfully complete your Addition, he will instantly counterattack, doing fairly heavy damage. Also, he has a great attack and defense, but his magic defense is really low, and this is your key if you’re not any good at Additions yet. Pound him with your magic attacks. Once I threw one at him that did over 80 damage.

After a while, he’ll put away his huge axe and attack you with his bare hands. The strength of a Giganto is not to be underestimated, let me tell you. These attacks will hurt even more, and he has an all attack. Once again, watch your health, as this may be the time to use your Healing Breeze.


Kongol, Black Castle
Name:               Kongol
HP:                 1025
Element:            Earth
Recommended Party:  Dart, Rose, and Albert

Difficulty:         Moderate
Location:           Black Castle
Experience:         2000
Gold:               200
Item:               None

Once again, magic attacks are very effective here; however, he will eventually throw up a Magic Shield so you can’t use these. Don’t have everyone use their Dragoon forms, just one or two people; you’ll need that SP for the next battle. Albert’s Rose Storm is very useful here, as always. If you use your magic, though, remember later to go back down to get healed. Other than that, just keep hitting him with attacks, and eventually, you’ll have him.


Kubila See Vector
Last Kraken
Name:               Last Kraken
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Location:           Magical City Aglis
Experience:         12,000
Gold:               300
Item:               Pretty Hammer

This battle isn’t too difficult, but he does have some pretty powerful magic attacks. Here you should probably start out with a Special. Have Dart use a whole bunch of Final Bursts and/or Flameshots, Meru use D-Attack or Rainbow Breath, and Albert use first a Rose Storm, then D-Attack. After a while, he’ll throw out things called Cleones. Kill them first, cause when they attack, it’s pretty nasty. Have Meru heal when necessary. Just try your hardest, and you’ll pull through.


Lavitz's Spirit See Zackwell
Lenus
Name:               Lenus
HP:                 3200
Element:            Water
Recommended Party:  Dart, Kongol, and Albert
                    or Dart, Rose, and Albert

Difficulty:         Difficult
Location:           Twin Castle
Experience:         6000
Gold:               200
Item:               None

Dart’s Final Burst works like magic in this battle, so use it whenever possible. Use Albert’s Rose Storm a lot, too. Use the Special whenever you have enough SP, as this will take a huge chunk of her HP. However, you might need to watch your HP, so a Special might not be your best bet here. Use any Fire-based attacks you might have, and watch your health. Those magic attacks can really pack a punch. However, she should start out nice with some physical attacks. Don’t be thinking that she’ll use them the whole battle, though. Another thing: she likes to counter-attack.

After you’re done using all your Dragoon stuff, use all your most powerful Additions. Don’t worry; after a while you’ll get her. In this battle, when you kill her, she just disappears.


Lenus and Regole
Name:               Regole
HP:                 3200
Element:            Water

Name:               Lenus
HP:                 3000
Element:            Water

Recommended Party:  Dart, Meru, and Albert
Difficulty:         Moderately Difficult
Location:           [[Prison Island]]
Experience:         7000
Gold:               250
Item:               Jeweled Crown
                    Frozen Jet

Kill Regole first. If you can, start out with your special. Dart’s Final Burst should do around 1000 damage to him. Use Albert’s Rose Storm because Regole has a very powerful magic attack with a tidal wave, and it KILLS. Have Meru heal. After he’s dead, move on to Lenus. She’s not nearly as hard as before. Her magic attacks aren’t nearly as strong, and that’s what mainly got me before. Since you’ve probably used all your SP on Regole, just pound on her with Additions and D-Attacks, healing when necessary. You’ll have her soon enough. Once you kill her, Dart will do his finishing move, and you have a scene.


Light Sword See Dark Doel
Lloyd
Name:               Lloyd
HP:                 6500
Element:            Non-Elemental
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Difficult
Location:           Flanvel Tower
Experience:         12,000
Gold:               300
Item:               None

Now you’re probably wondering why I would bring Albert and Kongol into such a magical battle. Well, this is where the Talisman comes in. Dart is probably on DLV 5 by now, at least 4, and he should have that Talisman on. What you do is transform Dart into a Dragoon and no one else. Now remember that Lloyd has the Dragon Buster that can pierce right through Dragoon armor, which when he uses it in battle means that you are immediately dead: a “Can’t Combat.” Well, a Talisman blocks against those. So the entire time Dart is a Dragoon (almost; he does throw some other attacks, but not many and not often), Lloyd is preoccupied with trying to kill Dart but can’t, and Kongol and Albert are hacking away (nearly) unscathed at Lloyd with their amazingly powerful attacks.

Just remember to heal regularly because if he does hit you with a particularly powerful attack, most likely, the next one, you’re going to be dead. If you have to pick between healing somebody and attacking with Albert, make sure Albert always attacks if he has an opportunity unless it's Albert that needs the healing and you know Lloyd will attack next turn, because Albert has the best attack out of your party (probably).

After your Dragoon thing with Dart ends, make sure you keep everyone alive. His attacks will get a LOT stronger because he won’t be so caught up in trying to kill Dart. You can do it. It’s a tough battle, but beatable. At the end, Dart will do his signature move, but miss.

And just really quickly, I’d like to insert that this strategy (with the whole Talisman thing) did not come from my own brain, but rather from that of Link San. It really is a good one, as well.


Magician Faust
Name:               Magician Faust
HP:                 27,000
Element:            Non-Elemental
Recommended Party:  w/ Legend Casques: Dart, Kongol, and Albert
                    w/o Legend Casques: Dart, Meru, and Miranda

Difficulty:         Extremely Difficult
Location:           Flanvel Tower, Revisited
Experience:         20,000
Gold:               10,000
Item:               Phantom Shield

Let me tell you now, this guy is difficult. He’s much more difficult than the final battle, and even — prepare yourself — the Grand Jewel. However, if you have three Legend Casques, it almost makes this battle easy. If you don’t, I guarantee you are going to die. If you do have them, then you should survive. He still has such a high magic attack that his more powerful attacks can do some pretty heavy damage, but that’s why you have healing items.

So in this battle, don’t use the Special. Whatever you do, you do NOT want everyone as a Dragoon at the same time. Faust is really fast, and therefore attacks about seven times in a row; you’ll need to heal a lot, and if everyone’s a Dragoon, you can’t do that. You always really want Dart’s and Albert’s attacks (if Dart has Blazing Dynamo), so heal with Kongol if you can. If you need to heal, though, do it instead of saving their attacks. Never use magic attacks, because he practically absorbs them. Use your D-Attack if you want, but Dart’s Blazing Dynamo, Albert’s Gust of Wind Dance and Flower Storm, and Kongol’s Bone Crush do more damage than their respective D-Attacks (if properly leveled up). However, the extra defense is a nice bonus. Do what you will in this area.

One absolutely amazing thing about Faust is that he mainly attacks with the elements of the characters you decided to use. For this reason, equipping those you are using with their Dragoon Armor would be amazing, reducing the damage you take dramatically.

Just attack, attack, attack. Don’t use magic attacks. Heal when necessary. That’s all you can really do in this battle. Good luck.


Mappi
Name:               Mappi
HP:                 600
Element:            Dark

Name:               Crafty Thief (2)
HP:                 300
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Easy
Location:           Barrens
Experience:         2000
Gold:               150
Item:               Total Vanishing

This isn’t necessarily a boss battle, but it’s a step up from the other random battles. It’s really easy. Kill the thieves, then Mappi. Mappi’ll disappear until you kill the other two. Just use good attacks. Also, you can use Final Burst if you really want to and you have reached Dragoon Level 3. However, watch out for Mappi’s Can’t Combat attack, too.


Mappi, Home of Gigantos See Gehrich
Melbu Frahma
Name:               Melbu Frahma
HP:                 42,000
Element:            Non-Elemental
Recommended Party:  Your top-leveled players

Difficulty:         Difficult
Location:           [[The Moon That Never Sets]]
Experience:         0
Gold:               0
Item:               None

Well, here we are. Your last battle. This battle is a lot longer than it is hard, especially if you invested in some Legend Casques. He has four stages that you have to get him in, each with different attacks. Therefore, your strategies will vary with each one. I’ll give you my ideas with each.

I’m fairly sure that this battle shows the creation and destruction of the world. As you continue throughout the battle, first there’s nothingness, then light, then water, then stars, and so on, until you come to a beautiful world covered with life. Then it becomes a barren wasteland where nothing lives.

In the first stage, you don’t want to use the Special, because he does the thing that Danton used at the tournament in Lohan: he holds up his tentacles to attack anyone who attacks him, in which case, you want to guard or use magic attacks. Other than that snag, just simply attack the heck out of him. Go all-out with your Additions. Use your weakest attacker to heal. This applies to the whole battle, but for the first stage, you should be alright. But watch out for the part when he summons three Virage to knock the living daylights out of you. That hurts. Save all attack items you might have for later, too. This round is just your raw physical power.

In the second stage, called the first generation, he takes on a new ugly form. This time, use the Special. Depending on your Additions, it may actually lower your attack; however, your defense boosts up. Plus you can use some of your good magic attacks. Try out Dart’s new magic if you want (I suggest the Divine Dragon Cannon, although I think he can also take that and shoot it back at you in this form, but it still does him a good amount of damage), use Albert’s Rose Storm or D-Attack, Kongol’s D-Attack, Meru’s magic attacks and Rainbow Breath for health, Rose’s Dark Dragon or Astral Drain, Miranda’s Dragon would be great for healing and damaging, and Haschel’s stronger magic attacks or D-Attack. No matter what, just keep hitting the freak with all your firepower. Heal whenever necessary, using magic from Rose, Meru, or Miranda if you can’t access your items. At one point, Melbu will probably suck up one of your characters into a little chamber somewhere inside him. Don’t worry about it; keep attacking. In this stage, he doesn’t have many good attacks except for the D. D. Cannon and the thing where he spits out the character he sucked up. But don’t worry, because you can heal. Try to save attack items. This round is solely your Dragoon power unleashed at its peak.

The next round is called the fourth generation. Depending on level and other things, you may still have a Dragoon or two left, in which case, use them until they’re spent. After all your Dragoons are used up, do pretty much whatever seems best to you. Attack, use attack items, Dragoons, whatever. Just fight wisely. This round starts out being nighttime with a moon in the sky; therefore, his attacks circulate around that. He can throw out these little balls called Bomb Stars that will explode in the air and shower you with little rocks, like a falling star. Then he does this thing where he moves it to daytime and he can do other stuff, such as throw a mini sun down on you. That stings a bit. Just keep fighting, heal when necessary, and attack the heck out of him. Use that Psychedelic Bomb you should have been saving with whoever has the highest magic attack; it will do a lot of damage. From now on, there’s no real strategy, except stay alive.

The next stage is the sixth generation, the time when the god takes over. You’ll get a long introduction to this one. Now you’re standing on what looks like countless skeletons. This is the most difficult stage of the battle. You have Melbu Frahma looking like a freaky overgrown flying mushroom. This strategy is pretty much the same as the last time. Just attack him as best you can. Heal whenever you need to. Melbu should be in red now, so you’re almost done. This time he has plenty of nasty attacks. He has this thing where he attacks a hologram type thing of a character, doing damage to the real one. It hurts. Then there’s another one where he conjures up this electric creature that hits someone and really hurts. He has plenty of magic attacks in this round. What’s really awful is that if you stay Dragoons for too long, he’ll use the Dragon Block Staff technique. So I wouldn’t recommend a Special right now. The weirdest thing, though, is that he makes these creatures that look really weird and hurt when they hit. But sometimes, they can take the place of one of your characters. Then you can use it to either attack or use a special attack, which acts as a Healing Rain, which can come in handy. Just keep it up; you can do this.

When you beat him, Dart turns into a Dragoon of his own accord and uses the Divine Dragon Cannon against him. Then you’re done.


Michael
Name:               Michael
HP:                 ???
Element:            Dark

Name:               Michael (core)
HP:                 1500
Element:            Dark

Recommended Party:  Dart and Rose
Difficulty:         Moderately Difficult
Location:           [[The Moon That Never Sets]]
Experience:         12,000
Gold:               0
Item:               None

This one’s a bit trickier than the last ones. You can’t hurt Michael at all, until Rose tells you how. Staying alive until she does can be a challenge. After a certain number of turns, she tries to talk to him. It doesn’t work, however. After another few turns, they start arguing about how to kill this thing. Then after even more turns, Rose finally says that there is one and only one blind spot: she won’t tell us yet. Wait a few more turns, and when you get a choice, choose to tell Dart the blind spot. Finally, she tells you how to kill this thing: “After he shoots the black laser, his defense falls a second, showing his heart. That’s his only weak spot.” So now, wait until after he throws you into the air and shoots you with a black laser, and attack his heart. Do this as many times as you need, until he’s finished.


Polter Armor
Name:               Polter Armor
HP:                 3800
Element:            Dark

Name:               Polter Sword
HP:                 2800
Element:            Dark

Name:               Polter Helm
HP:                 2400
Element:            Dark

Recommended Party:  Dart, Miranda, and Albert
Difficulty:         Difficult
Location:           Fort Magrad
Experience:         6,000
Gold:               200
Item:               Soul Eater
                    Smoke Bomb

This thing’s annoyingly tough. A good defensive technique would be to equip Miranda with a Darkness Stone. That’s a good idea. Then go for the armor first. It throws magic attacks. Next work on the sword, because when it dies, it uses a Can’t Combat on one of your players, and if you save it until last, it will kill a party member and then they won't get the experience. Then move to the helm last; it can block different commands, and if you have really bad luck, can ruin your battle. If it does something like block all your players' attack abilities, kill it first with magic and Dragoon Attacks.

Basically stay alive. Use the Special if you want, but it’s not really important in this battle except for the defense high. If you do, have Dart use Flameshot or Final Burst on whichever piece you’re on. Have Albert do a D-Attack or Rose Storm (you must know the drill by now), and have Miranda throw out a Star Children, her various healing spells, and that Psychedelic Bomb X when you get the chance. Have fun with this one.


Pupa See Imago
Regole See Lenus and Regole
Sandora Elite
Name:               Sandora Elite
HP:                 260
Element:            Darkness
Recommended Party:  Dart and Lavitz

Difficulty:         Easy
Location:           Hoax
Experience:         200
Gold:               50
Item:               Healing Breeze

This guy is pretty much a piece of cake. Just hit him with your strongest Additions. Although, he does have one magic attack that can do serious damage to Lavitz, so watch your health. Also, after a while, he’ll “pull his gloves off” and do this magic thing where he now becomes three people. Your job is to figure out which one is the real him. The first three times, he won’t be in the same position, so that should help a little. For instance, if he is on the left the first time, on the right the second, then he must be in the middle this time. It’s not that hard.


Selebus See Vector
Shadow Sword See Dark Doel
Shirley
Name:               Shirley
HP:                 ???
Element:            Light
Recommended Party:  Dart, Rose, and Lavitz

Difficulty:         Extremely Easy
Location:           [[Shirley's Shrine]]
Experience:         1500
Gold:               100
Item:               Silver Stone

This is super easy. Guard the entire time, and don’t attack her at all; all you have to do is answer some questions. These are the correct answers:

  1. To protect those we love.
  2. To pursue the Black Monster.
  3. Of course, get revenge!
  4. Shana.
  5. That’s not like you!
  6. Shana needs me!
  7. No matter what, I will go.
  8. Mother.
  9. Nothing but sacrifice.

See? Super-easy.


Super Virage, Forbidden Land
Name:               Super Virage Head
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Body
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage Arm
HP:                 5,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, Albert; or the same party that you will use in the next battle
Difficulty:         Moderately Easy
Location:           Forbidden Land
Experience:         4000
Gold:               200
Item:               Healing Rain

Okay, so ultimately this guy dies after ten rounds. But the main reason we’re fighting this battle is to prepare for the upcoming battle. First, use your Special. Just use D-Attacks unless you really feel like using magic, but on Albert’s LAST turn as a Dragoon, use Rose Storm. When this guy dies, he tries to take you with him. He does this amazing magic attack that attacks all your players, and it HURTS. Mainly because none of these people have a very high magic defense. After your Special goes away, attack, but guard after it says, “Lives remaining—3.” You should survive this, but above ANYTHING else, DO NOT LET ANY ONE PERSON’S SP HIT 200!!!!!!!! This is vital for the next battle.


Super Virage, Moon
Name:               Super Virage (head)
HP:                 10,000
Element:            Non-Elemental

Name:               Super Virage (arm)
HP:                 3000
Element:            Non-Elemental

Name:               Super Virage (body)
HP:                 15,000
Element:            Non-Elemental

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Location:           [[The Moon That Never Sets]]
Experience:         15,000
Gold:               300
Item:               None

Not too terribly difficult. Attack the head for a quick kill. This guy’s worst attack is the laser beam, and if you have Legend Casques, that shouldn’t do too much damage. Turn into Dragoons if you like and use whatever attacks you want. Heal whenever necessary. You should do fine. When you destroy the head, it explodes and does pretty bad damage, but if you can get your people to guard right before you kill it (except, of course, the person attacking), you’ll survive.


Syuveil
Name:               Syuveil
HP:                 10,000
Element:            Wind
Recommended Party:  Dart, Miranda, and Albert

Difficulty:         Moderately Difficult
Location:           [[Vellweb, Revisited]]
Experience:         6,000
Gold:               300
Item:               Jade Stone

Start out with a Special if you can. All these Dragoon Spirit people have the same stats as the respective characters of your party. Therefore you know that this guy has good defense and attack, but low magic defense and magic attack, and a good amount of HP. So hit him with a whole bunch of magic, especially if you have Earth-based items. Have Albert use his D-Attack or Rose Storm, Dart use Final Burst/Flameshot, and Miranda’s/Meru's healing magic and magic attacks. Whenever Miranda’s in human form, have her either healing or using magic attacks. Now would be a great time to rip out the Psychedelic Bomb X. Since this guy has a high attack, he’ll do serious damage to the girls with his D-Attack. Just try to keep her alive, because her magic attacks will really pay off here. Heal whenever necessary, pound on him as hard as you can, and you’ll be fine.


Urobulus
Name:               Urobulus
HP:                 270
Element:            Non-Elemental
Recommended Party:  Dart, Lavitz, and Shana

Difficulty:         Easy
Location:           [[Limestone Cave]]
Experience:         400
Gold:               50
Item:               Wargod’s Amulet

I hope you armed Shana with that Poison Guard. In this battle, use Dart and Lavitz’s strongest Additions and Shana for healing.

Another way you can beat this guy is just have Shana throw some items at him. He’ll die insanely fast.

But other than that, after a while, he’ll slither up into a hole so that Dart and Lavitz can’t get to him. Now have Shana attack while Dart and Lavitz guard. This way, if he attacks with his poison spit, it won’t affect anybody. If you have enough Body Purifiers, sometime throw out a Burn Out or Spark Net if you have one. When he comes back down, keep attacking him until he dies. Dart will use a finishing move where he jumps up and slashes the head.


Vector, Kubila, and Selebus
Name:               Kubila
HP:                 3200
Element:            Dark

Name:               Vector
HP:                 4000
Element:            Dark

Name:               Selebus
HP:                 3000
Element:            Dark

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderately Difficult
Location:           Law City Zenebatos
Experience:         12,000
Gold:               300
Item:               None

In this battle, you’ll want a healer. So don’t use your Special. Kill Selebus first because she can heal the others. Then attack Kubila because he has a Can’t Combat attack; a Talisman might help out in this battle. Then move on to Vector. You’ll want to attack Vector with magic and the others with normal attacks. Use Rose Storm or D-Attack with Albert, D-Attack or Final Burst with Dart, and D-Attack or Astral Drain for Rose. Just keep attacking and healing. If you still have that Spectral Flash, you should use it in Rose's hands, along with the Psychedelic Bomb X. You can do this.


Virage, Volcano Villude
Name:               Virage Head
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 350
Element:            Non-Elemental

Name:               Virage Arm
HP:                 50
Element:            Non-Elemental

Recommended Party:  Dart, Rose, and Lavitz
Difficulty:         Moderately Easy
Location:           Volcano Villude
Experience:         600
Gold:               100
Item:               Healing Potion (2)
                    Mind Purifier

This Virage dies when you take out its head. If you want, you can get rid of the other two, but only the arm will do you any good. That way it will stop smacking you. If you choose to kill the body, it really won’t do anything. This Virage has two really annoying attacks: a beam of light that really hurts, and a weird thing that makes your people afraid. The only theory here is to use your big Dragoon attacks. This would be a great time to try out your magic attacks if you haven’t yet. Since this thing is the one thing in this place that isn’t fire-aligned, you can use Dart’s Flameshot to do moderate damage. After you’ve killed it, Dart will do his finishing move of jumping and knocking it back into the lava.


Virage, Valley of Corrupted Gravity
Name:               Virage Head
HP:                 1500
Element:            Non-Elemental

Name:               Virage Arm
HP:                 350
Element:            Non-Elemental

Name:               Virage Body
HP:                 800
Element:            Non-elemental

Recommended Party:  Dart, Rose, and Albert
Difficulty:         Moderately Easy
Location:           Valley of Corrupted Gravity
Experience:         4500
Gold:               200
Item:               Moon Serenade

First, kill his left arm that does the Can’t Combat thing. That makes this battle infinitely easier. If you equipped that Talisman on someone, they won’t be able to be killed by this. After that, go for his head. Use Albert’s Rose Storm and Rose’s Astral Drain. When his arm comes back, get rid of it again before he kills anybody. Use Dart as a healer so that everybody else can use their Dragoon power. After you kill it, Dart will jump up and slash it. Then you get a scene.


Windigo
Name:               Windigo
HP:                 10,000
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Location:           Kashua Glacier
Experience:         11,000
Gold:               250
Item:               Brass Knuckle

This guy has a boatload of hit points. If you have the SP, use your Special. Use Dart’s Final Burst; it should do about 1500 to him at this point. Make Meru do Rainbow breath or her D-Attack because her water moves don’t do much to this guy. Have Albert use his Rose Storm and D-Attack, although Gaspless might be a considerable option as well.

The Windigo has some pretty nasty attacks, like when he conjures up an arm and sticks it through the ground, but you have some magic- and physical-resistant people in the suggested party, so you should be good. Other than Dragoons, just attack him with your best Additions. He may have a lot of HP, but it will slowly dwindle. If necessary, use some Sun Rhapsodies or Moon Serenades so that you can use Dart’s Final Burst; it helps with the HP problem.

Another thing: don’t attack him if he picks up your people and puts them in his rib cage... thing; that hurts the person, too. Also after he does this, his heart is exposed to attacks. If you attack it, you only do one damage point, but I think his heart has only a few hit points. I've never done it myself, but I think this is another way to kill the Windigo.


Zackwell
Name:               Lavitz’s Spirit
HP:                 5500
Element:            Wind

Name:               Zackwell
HP:                 8000
Element:            Dark

Recommended Party:  Dart, Kongol, and Albert
Difficulty:         Moderately Difficult
Location:           Death City Mayfil
Experience:         12,000
Gold:               300
I+tem: Halberd + Healing Rain

First, don’t attack Lavitz. Guard. When Dart tries to talk to him, do so. Then Lavitz’s spirit turns around, exposing his back. Now’s your chance to attack. Give it all you’ve got until he turns around to face us again (I advise no Dragoons). Then guard until Dart talks to him and he turns around again. Keep doing this until electricity starts shooting out of the thing on his back, he falls forward, and a demon shoots out.

Now the battle gets more difficult. He has some pretty nasty attacks. When he turns into the little thing on the ground, you need to defend the whole time cause you can’t do him any damage. But just attack as much as possible, heal whenever necessary, and use the usual Dragoon attacks if you like. This one is possible to overcome.

At the end of the battle, Dart does his finishing move.


Zieg Feld
Name:               Zieg Feld
HP:                 12,000
Element:            Fire
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Location:           [[The Moon That Never Sets]]
Experience:         20,000
Gold:               400
Item:               None

Well, we’re battling Zieg and we have no Special. Have Dart attack all-out. Do the same with Albert unless you’d like to use a Rose Storm. Have Meru use her more powerful water-based attacks as much as possible, because she isn’t very good on the physical side. If you have the Psychedelic Bomb X, have her throw it at some point. Other than that, remember that his stats are like Dart’s: average at pretty much everything. He uses lots of the magic Dragoon attacks, with a little tweaking of his own. Have Meru heal whenever necessary, and she can use her Rainbow Breath for that, too. Give it your best shot; you got this in the bag. When you beat him, Dart will do his finishing move, but Zieg hits him away.



[[Stardust List]]

I did put these in the game as I went through, but I thought it would be nice to have a nice, thorough list without all the interruptions of the rest of the walkthrough.

Seles (1)

1. On the second headstone on the right.

Bale (6)

2. In the well in front of Lavitz’s house. 3. In the spears in the weapon shop. 4. While in the castle, find your way under it to a wheel. Turn it and return to the city. After buying the Good Spirits from the tavern next to the inn, give it to the man under the fountain. Follow the path. Hop in the boat, and when it asks you to get off, do so. Go in the room and check the far end. 5. In the fireplace in the basement of the castle. 6. In the upper left area of the third floor, or one level under the throne room. 7. In the kitchen in Lavitz’s house.

Hoax (2)

8. In the fireplace in the basement of the house to the left of the meeting room with Kaiser. 9. In the left-hand corner of the room where you met with Kaiser.

The Seventh Fort (1)

10. In the fireplace.

Lohan (4)

11. Behind the bookshelf in the house left of the house with a large “bird” outside. 12. In the suit of armor in Dabas’s shop. 13. In the basket to the left in the area outside the tournament tent. 14. In the barrel next to the exit/entrance.

Kazas (6)

15. Between the barrels in the first house on the left. 16. In the mess up the ladder in the first house on the right. 17. Left of the counter in the weapon shop. 18. In the bookcase in the first area of the wooden-made constructions. 19. In the barrels to the left of the entrance to the second room here. 20. Between the barrels in the upper left area just above the previous ones.

Fletz (5)

21. In the wine bottles outside the entrance to the bar. 22. On the table on top of the house next to the church. 23. In the bottom left corner of the weapon shop. 24. In the bottom left pile of jewels in the jewelry shop. 25. In the bottles lying in front of the oversized telescope in the item shop.

Donau (2)

26. In the little decorative puddle of water to the left of the entrance to town. 27. In the mayor’s sink.

Twin Castle (2)

28. On the suit of armor to the right of the entrance. 29. In the thing in the middle of the room under Lisa’s tower.

Home of Gigantos (1)

30. Under the torch to the right of the “throne” in the place where you fought Gehrich.

Queen Fury (2)

31. In the box next to where Kongol is standing below deck. 32. On the pipe to the right when you just go into the rooms with three entrances.

Lidiera (1)

33. In the bookshelf to the right after you descend the ladder on top of the main building.

Fueno (2)

34. In the painting in the hospital. 35. Between the barrels under the stairs in the inn.

Furni (2)

36. In the pile of stuff inside the house just to the right after you get off the Queen Fury. 37. After you speak with the mayor, the next day go out to the right and enter the house. Go up the stairs and pull the cord by pressing X when prompted. Then go through the doorway and down the slide. Check the metal basin there, the pull the lever to open the door and exit.

Neet (1)

38. In the lamp just to the right.

Forest of Winglies (2)

39. In the bookshelf thing in Guaraha’s house. 40. The right side of the entrance to the pink area where the Bardel brother confronts you.

Deningrad (5)

41. Out on the mat that the item/weapon shop people laid down. 42. Same place. 43. The wheels next to the treatment light above the inn. 44. In the Crystal Palace, check where Shana’s room used to be. 45. In the entrance, now blocked, that used to lead to the chamber where Shana lost her Dragoon Spirit.

Vellweb (1)

46. In the back of the tower just above where you enter the tower area.

Ulara (3)

47. In the roses. 48. In the barrels containing weapons on the north side of the weapon shop. 49. In the fly-trap type plant’s mouth.

Rouge (1)

50. In the pot in the room left of Martel’s place.


Martel appears in one place each disc or chapter:

  • Disc one: In Bale in the house to the left of Lavitz’s after you run into her.
  • Disc two: In the bar in Fletz after you speak with Kaffi once.
  • Disc three: In the entrance to Deningrad helping a man after the Divine Dragon attacked forcefully.
  • Disc four: In Rouge to the north of where you meet with the mayor.

Whenever you run into her, give her all the Stardust you have. After a certain amount, she gives you “something rare” for your troubles.

  • After 10: Physical Ring
  • After 20: Amulet
  • After 30: Wargod’s Sash
  • After 40: Rainbow Earring
  • After 50: Vanishing Stone

Now as I have already discussed, if you collect all fifty and receive the Vanishing Stone, you can fight the Magician Faust in the Flanvel Tower, Revisited, one of the most difficult bosses in the game. But it’s worth it for the great experience and gold you get from it. The rest of the information can be found above in the Walkthrough itself.

[[Side Quests]]

There are four side quests, not counting Stardust itself, in the game. This is a list of them.

Kamuy

Go to the north of the Evergreen Forest where there's a mound and you see Kamuy. Move forward a little bit, and you are given a choice. If you have decided that you are not ready to fight him, retreat. If not, advance. Dart moves forward, and Teo comes out and tells you to leave. Shana comes out and tells Teo about Fa’s situation. Dart tries to help, but just then the mean people arrive. Bulgus says that he’s going to kill Kamuy, and Harris tries to get Teo to leave Kamuy to the knights. As Bulgus advances, Kamuy jumps on him and throws him into the water nearby. Dart advances.

Boss Battle

Name:               Kamuy
HP:                 3500
Element:            Non-Elemental
Recommended Party:  Dart, Albert, and Meru

Difficulty:         Moderate
Experience:         8000
Gold:               0
Item:               Darkness Stone

There’s not much of a strategy on this guy. Just hit him with your best attacks. Use your Special if you have it, use the best Additions, and heal whenever necessary. Kamuy has a few magic attacks, but not many; so if you really insist on using someone else, it’s not that important.

You’ll have this guy pretty soon. He’ll just vanish when you’re done.

Now you see Teo crying over the dying Kamuy, and Shana (or Miranda, depending on when you fight this battle) comes up and saves Kamuy with her White Silver Dragoon Spirit. Kamuy shrinks down to the size of a wolf pup, and Teo is ecstatic. Dart tells Teo to go tell Fa that he is okay. Then Knight Harris agrees that Kamuy can go back as long as he doesn’t cause any trouble. Teo, Kamuy, and Knight Harris all leave, and you’re free to move again. Head down out of this screen. Whenever you like, go back to Furni and enter the house to the right of the inn. Knight Harris is here, and he gives you your five times larger prize of 100G.


Dragoon Spirits

Go to Vellweb.

Vellweb

Go up until you reach the area with the save point. When you walk forward some, Shirley appears and speaks to us. Once again she asks us if we’ll help save the souls of the four Dragoons that died during the Dragon Campaign. Then she disappears. Now go to the previous screen, come right back, and continue. The healing power of Shirley has stayed behind and heals you every time you come through this area. Next go up and pick your party: Albert and Miranda/Meru. Have Albert equipped with his Dragoon armor, and if you have a Legend Casque, equip it to Dart. If you have a second, give it to Albert.

Go to the left up into the Dragoon towers. Enter the tower to the left, and you see a room that is obviously occupied. Then a Jade Dragoon appears. Rose recognizes him as Syuveil, a man just like Albert, actually. He then notices we’re here and addresses Rose. They discuss Mayfil and the Crystal Palace, and that is why he can’t die; he doesn’t want to go “to a world of nothing spread out on the tip of darkness.” Then we attack him. Apparently, in order for him to go to the right place, we have to kill his spirit.

Boss Battle

Name:               Syuveil
HP:                 10,000
Element:            Wind
Recommended Party:  Dart, Miranda, and Albert

Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Jade Stone

Start out with a Special if you can. All these Dragoon Spirit people have the same stats as the respective characters of your party. Therefore you know that this guy has good defense and attack, but low magic defense and magic attack, and a good amount of HP. So hit him with a whole bunch of magic, especially if you have Earth-based items. Have Albert use his D-Attack or Rose Storm, Dart use Final Burst/Flameshot, and Miranda’s/Meru's healing magic and magic attacks. Whenever Miranda’s in human form, have her either healing or using magic attacks. Now would be a great time to rip out the Psychedelic Bomb X. Since this guy has a high attack, he’ll do serious damage to the girls with his D-Attack. Just try to keep her alive, because her magic attacks will really pay off here. Heal whenever necessary, pound on him as hard as you can, and you’ll be fine.

After you’re done, Rose tries to reassure Syuveil that it’s okay for him to die. Then he disappears. Suddenly the room is barren, as if uninhabited for 10,000 years. Now return to the place with the save point, heal, stock up on items from the brothers if necessary, save, choose Meru and Albert for your party, equip either Albert or Dart with the Legend Casque if you have one and Meru with her Dragoon armor, and go back up to the towers. This time, including the one right above you when you start, the next tower is the fourth to the left.

Here you find a room filled with water. A young girl with blue hair appears. She was only 15 years old when she fought in the Dragon Campaign, and she’s half mermaid, thus why the Blue Sea Dragoon Spirit was so attracted to her. When she notices us, she too talks to Rose and asks if she came to see her. Now we have to convince her to completely die as well.

Boss Battle

Name:               Damia
HP:                 9500
Element:            Water
Recommended Party:  Dart, Meru, and Albert

Difficulty:         Moderate
Experience:         6,000
Gold:               300
Item:               Blue Sea Stone

Almost the same strategy as last time, but remember that she’s fast, has low physical abilities, and high magical ones. Have Albert use Rose Storm and D-Attack (which will do great damage here), Dart use Flameshot/Final Burst, and Meru use D-Attack unless you need a Rainbow Breath. In fact, it might be better for her to just use that, because Damia will do a lot of damage to both Dart and Albert. Heal whenever necessary with mostly Meru, and use Albert’s attacks whenever possible, because he really packs a punch. This one isn’t too bad.

Now Rose is reassuring Damia that she’ll be okay when she dies. Then Damia disappears, and her room returns to what it should be. Now go back and do the same things again, but this time pick Albert and Miranda/Meru, with the Legend Casque on Albert. This time the tower is either the sixth on the left or the third on the right.

Upon entering, a very big guy appears. His name is Belzac, and he is apparently talking to a group of children who aren’t there. When he notices Rose, he also thinks Dart is Zieg, but then decides not. He says something about the “subjugation of Kadessa,” and Rose infers that he does not know that he died. She tells him that all of the Dragoons except her have died. But instead of getting upset about himself dying, he’s really upset about Shirley. He was absolutely sure that he had saved her. (Recall Rose's flashback from the cave in the 2nd disc.) He gets so upset, in fact, that he fights us.

Boss Battle

Name:               Belzac
HP:                 16,000
Element:            Earth
Recommended Party:  Dart, Kongol, and Albert

Difficulty:         Moderately Difficult
Experience:         6,000
Gold:               300
Item:               Gold Stone

Once again, this guy is just like Kongol. High defense and attack, very low magic attack and defense, slow, and a LOT of HP. But if you have given Albert the Legend Casque, you should be just fine (until he hits Miranda/Meru with his D-Attack). What you want to do is hit him with magic. Have Dart use Flameshot/Final Burst, Albert use Rose Storm and Gaspless, and Miranda/Meru use magic whenever possible. Once again you should use the Psychedelic Bomb X, as it’s very powerful. This battle is a lot longer than it is hard, so you should be able to beat it.

When you’re done, Belzac finally remembers what happened. Then he disappears. Three down, one to go! Go back and prepare, choosing Haschel and Albert as your party with Albert wearing the Legend Casque. The second tower to the right is the one.

This is my least favorite person. Here appears the electric Dragoon. This guy’s name is Kanzas, and he’s a sadistic freak; he collects a doll for every person he kills. He savors it. In order to get him to accept his death, Rose tempts him to make her one of his “dolls.” He goes for it.

Boss Battle

Name:               Kanzas
HP:                 12,000
Element:            Thunder
Recommended Party:  Dart, Haschel, and Albert

Difficulty:         Difficult
Experience:         6,000
Gold:               200
Item:               Violet Stone

This guy’s pretty tough. He’s like a really well trained Haschel, quick and deadly. He has fairly good magic stats and slightly below average physical stats. Have Dart use pretty much whatever you want except Explosion (too weak) and Red-Eyed Dragon (too much MP). Have Haschel use his D-Attack, and Albert use Rose Storm and D-Attack. Pretty much all of his attacks are nasty, so just hang in there and heal whenever you need to. Good luck.

After the battle, they chat a bit, and then he disappears.


Polter Armor

Go to the Snowfield.

Snowfield

Slide down the slide to get to the entrance that has weird writings on it. Enter through the doorway into the next area.

Fort Magrad

When you’re through, Meru jumps out and starts playing in the snow (if you didn’t enter before). Rose, of course, comes out and chastises her for playing, but Dart convinces her to let Meru have some fun for a while. Then Rose explains to Dart that this was a human fort, rather than a Wingly one. But just in case you came in here before the end of the third disc, she says that she “heard about it.” Anyway, go on, get the chest with a Midnight Terror in it, then go up to the next screen.

Here Rose comes out again and reminisces about her past. She remembers Diaz rallying on his troops. Then Dart asks if anything’s wrong. She of course says no. Now continue on. Get the chest with a Panic Bell. Then the next chest has a Poison Needle in it. SAVE; pick your party, who I think should be Miranda and Albert. You should equip your Darkness Stone you should have gotten from Kamuy to Miranda because this enemy uses a lot of magic attacks, mostly dark- and light- type, so that item will help quite a bit. Also, a Legend Casque on Albert and/or Dart would help. And especially, put a Talisman on someone. When you’re ready, head forward into the area ahead.

Step forward, and Rose starts remembering again; but this time, it’s Emperor Diaz talking to Rose and Zieg about their wedding planned for after the war. When she’s finished, the sword that’s stuck in the wall suddenly comes alive and attacks us!!

Boss Battle

Name:               Polter Armor
HP:                 3800
Element:            Dark

Name:               Polter Sword
HP:                 2800
Element:            Dark

Name:               Polter Helm
HP:                 2400
Element:            Dark

Recommended Party:  Dart, Miranda, and Albert
Difficulty:         Difficult
Experience:         6,000
Gold:               200
Item:               Soul Eater
                    Smoke Bomb

This thing’s annoyingly tough. A good defensive technique would be to equip Miranda with a Darkness Stone. That’s a good idea. Then go for the armor first. It throws magic attacks. Next work on the sword, because when it dies, it uses a Can’t Combat on one of your players, and if you save it until last, it will kill a party member and then they won't get the experience. Then move to the helm last; it can block different commands, and if you have really bad luck, can ruin your battle. If it does something like block all your players' attack abilities, kill it first with magic and Dragoon Attacks.

Basically stay alive. Use the Special if you want, but it’s not really important in this battle except for the defense high. If you do, have Dart use Flameshot or Final Burst on whichever piece you’re on. Have Albert do a D-Attack or Rose Storm (you must know the drill by now), and have Miranda throw out a Star Children, her various healing spells, and that Psychedelic Bomb X when you get the chance. Have fun with this one.

Congratulations! You just received the Soul Eater, Dart’s best weapon of the game. Then the sword falls down. Now, grab the chests on the left (Armor of Yore) and on the right (Panic Bell). Go back and save if you want and equip your new stuff. However, the Soul Eater may be the best weapon for Dart, but it has a drawback: it saps health from him every turn as if he were poisoned. To counteract this, just equip him with a Therapy Ring. Then he can use it without its problems, but you sacrifice his Accessory slot. Choose whatever you think is best.


Magician Faust

Here you need to make your way to Flanvel Tower, where you fought Lloyd for the second time.

Flanvel Tower, Revisited

Go to the area under the place where you fought Lloyd. Save if you like, then go down the teleporter on the right. Here your Vanishing Stone will dissipate the apparition of Faust, and you are now able to go down. Find your way down until you reach an area with three teleporters and a save point. Now would be a good time to make sure your favorite peeps have their Legend Casques on and are using their most powerful Additions. In my opinion, if you have the Legend Casques, use Kongol and Albert for their high attacks. If you don’t, then your best bet would be two of the girls that have high magic defense, such as Miranda and Meru. Anyway, continue on.

This part would be very difficult to explain in a walkthrough, so I think all I can say is that you’re going to have to try every path. Your goal is to get to the room at the bottom with three entrances. When you find the first, the ground in front of you will crumble away. This happens at the second, too. But at the third, you run all the way into the circular area in the middle, but then the path breaks away, and you fall into the deep abyss. Hope you were ready to fight.

Down here, you meet the real Faust. He decides that he would like to be ruler of the world, but of course, we must stop him. So then we attack.

Boss Battle

Name:               Magician Faust
HP:                 27,000
Element:            Non-Elemental
Recommended Party:  w/ Legend Casques: Dart, Kongol, and Albert
                    w/o Legend Casques: Dart, Meru, and Miranda

Difficulty:         Extremely Difficult
Experience:         20,000
Gold:               10,000
Item:               Phantom Shield

Let me tell you now, this guy is difficult. He’s much more difficult than the final battle, and even — prepare yourself — the Grand Jewel. However, if you have three Legend Casques, it almost makes this battle easy. If you don’t, I guarantee you are going to die. If you do have them, then you should survive. He still has such a high magic attack that his more powerful attacks can do some pretty heavy damage, but that’s why you have healing items.

So in this battle, don’t use the Special. Whatever you do, you do NOT want everyone as a Dragoon at the same time. Faust is really fast, and therefore attacks about seven times in a row; you’ll need to heal a lot, and if everyone’s a Dragoon, you can’t do that. You always really want Dart’s and Albert’s attacks (if Dart has Blazing Dynamo), so heal with Kongol if you can. If you need to heal, though, do it instead of saving their attacks. Never use magic attacks, because he practically absorbs them. Use your D-Attack if you want, but Dart’s Blazing Dynamo, Albert’s Gust of Wind Dance and Flower Storm, and Kongol’s Bone Crush do more damage than their respective D-Attacks (if properly leveled up). However, the extra defense is a nice bonus. Do what you will in this area.

One absolutely amazing thing about Faust is that he mainly attacks with the elements of the characters you decided to use. For this reason, equipping those you are using with their Dragoon Armor would be amazing, reducing the damage you take dramatically.

Just attack, attack, attack. Don’t use magic attacks. Heal when necessary. That’s all you can really do in this battle. Good luck.

When you’re done, get the chests (Holy Ankh, Magical Hat, and Dancer’s Ring), and then take the teleporter above to get out of this accursed place.

Theme Song Lyrics

These are the lyrics for the theme song to The Legend of Dragoon: "If You Still Believe." This song is played in full at the end of the game during the credits, as well as a shortened version in the introduction in the first disc.

\\I had a dream that I could fly. \\I can feel each moment as time goes by. \\We'd never be too far away, \\You would always be here, I heard you say.

\\I never thought, \\Thought that it would be our last goodbye. \\I still can dream, \\That one day love will out from the sky.

\\Do you still remember \\All the time that has gone by? \\Do you still believe that \\Love can fall out from the sky? \\If from where you're standing, \\You can see the sky above, \\I'll be waiting for you, \\If you still believe in love.

\\Find a way, \\To bring back yesterday. \\Find a way in love. \\Hope you stay, \\When tomorrow becomes today, \\Love will find a way!

\\La, la, la…

\\I'll be waiting for you. \\In my heart you were the one. \\If I cannot find you, \\I will look up to sun. \\If from where you're standing, \\You can see the sky above, \\I'll be waiting for you, \\If you still believe in love

\\Do you still remember \\All the time that has gone by? \\Do you still believe that \\Love can fall out from the sky? \\If from where you’re standing, \\You can see the sky above, \\I’ll be waiting for you, \\If you still believe in love.

\\La, la, la, la, la, la \\La, la, la, la, la, la, la.

\\La, la, la, la, la, la \\La, la, la, la, la, la, la.

\\Do you believe?

\\La, la, la, la, la, la \\La, la, la, la, la, la, la.

\\La, la, la, la, la, la \\La, la, la, la, la, la, la.

Contact Information

If you have any questions about this walkthrough or perhaps would like to point out an error, please email me at abbisonny@yahoo.com. Thank you for any of your input!

Acknowledgments

Thank you for using this walkthrough!! I put plenty of time into it, so I hope you enjoyed it and it helped you where you were stuck. Special thanks to all the various walkthroughs/FAQ’s that helped inspire me to make mine. And even more special thanks to Gbness’s and Cyril’s walkthrough; it was a wonderful help to me. And another special thanks to the creators of this game, as they created one of the best video games in history. They should (in my opinion) remake this game for PS3. I also think that if enough of us band together in this opinion, they might. The last thank you goes to my brother, who introduced me to this game. If not for him, I wouldn’t have tried so hard to master it as I have.

© Copyright Amelia Coalter 2011-2013

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