Final Fantasy XIII-2 Formatted FAQ/Walkthrough

Table of Contents

  1. Final Fantasy XIII-2 - FAQ/Walkthrough
  2. Introduction
  3. Gameplay
    1. Controls
    2. Collectibles
    3. Combat Basics
    4. The Story So Far
    5. Characters
  4. Walkthrough
    1. Valhalla
    2. New Bodhum [003 AF]
    3. Bresha Ruins [005 AF]
    4. Optional Stuff 001
    5. Yaschas Massif [010 AF]
    6. Oerba [200 AF]
    7. Yaschas Massif [01X AF]
    8. The Void Beyond
    9. Sunleth Waterscape [300 AF]
    10. Optional Stuff 002
    11. Archylte Steppe
    12. Return to the Waterscape
    13. The Void Beyond (2)
    14. Serendipity
    15. Optional Stuff 03
    16. Academia [400 AF]
    17. Yaschas Massif [100 AF]
    18. Sunleth Waterscape [400 AF]
    19. Augusta Tower [300 AF]
    20. Augusta Tower [200 AF]
    21. Optional Stuff 04
    22. Academia [4XX AF]
    23. The Vile Peaks [200 AF]
    24. The Vile Peaks [010 AF]
    25. Return to Vile Peaks [200 AF]
    26. Oerba [300 AF]
    27. The Void Beyond (3)
    28. New Bodhum [-Year Unknown-]
    29. A Dying World [700 AF]
    30. New Bodhum [700 AF]
    31. Optional Stuff 05
    32. Serendipity (2)
    33. Academia [500 AF]
    34. Post-Story Check-in
    35. Paradox Endings
    36. The Final Steps to 100%
  5. Throphies/Achievements
  6. Unlockables
  7. Serendipity - (In-Depth)
    1. Chocobo Racing
    2. Slot Machines
    3. Fragment Skills
  8. Archylte Steppe - (In-Depth)
    1. Steppe Fragments
    2. Steppe Inhabitants
  9. Live Triggers
  10. Temporal Rift Puzzles
    1. Tile Trails
    2. Crystal Bonds
    3. The Hands of Time
  11. Inventory Checklist
    1. Weapons
    2. Accessories
    3. Key Items: Maps
    4. Key Items: Artefacts
    5. Key Items: Gate Seals
    6. Key Items: Other
    7. Items
    8. Specialty Items
    9. Components
  12. Fragments Checklist
  13. Tameable Monsters
    1. Monster Development
    2. Monster Abilities and Infusion
    3. Noteworthy Monsters
    4. Monster Crystal Checklist
    5. Monster Materials
    6. Adornments
  14. Crystarium
    1. Commando
    2. Ravager
    3. Sentinel
    4. Saboteur
    5. Synergist
    6. Medic
    7. Suggested Crystarium Builds
  15. Chocolina Shops
  16. Bestiary
    1. Rift Beasts
    2. Feral Creatures
    3. Militarized Units
    4. Ancient Automata
    5. Cie'th
    6. Special
  17. Contact
  18. Version History and Updates
  19. Copyright & Disclaimer

Final Fantasy XIII-2 - FAQ/Walkthrough

Version 1.4 - Feb. 18, 2012

  • Updated for new formatting tables

.

Author: Krystal K. - krystalnexus [at] yahoo [dot] com

If you like this guide and you think other people will enjoy using it, you can recommend it so that others will see that it is a good guide.

You can click "Liked this FAQ? Click here to recommend this item to other users." at the top of the page via GameFAQs

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Introduction

First of all, thanks for reading my FAQ. This guide is intended to get you through the game with simple instructions and covering all collectibles.

Donation Info

Firstly, thanks to everyone who takes the time to read this. If you find yourself using my guide and found it to be handy, please consider sending a donation to support the time and effort I have put forth to make a comprehensive and useful guide.

If you DO wish to donate anything:

  • Send a GIFT through Paypal to krystalnexus(at)yahoo(dot)com
  • Send an Amazon Gift Card to the above email

Thanks again for your time. I in no way want you to feel obligated to donate, your support via emails is always appreciated though.

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Gameplay

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Controls

This is a sequel and therefore you should have played the previous game and know the controls, but I will briefly go over them again.

PS3 XBOX 360 Exploration Controls Battle Controls
L L Movement Menu navigation, Repeat previous command queue (with Abilities menu highlighted)
R R Camera Movement Camera Movement
D-Pad D-Pad Menu Navigation Menu navigation, Repeat previous command queue (with Abilities menu highlighted)
X A Interact Select menu option
O B Jump Return to previous menu, Cancel attack
TriangleY Main Menu Execute partial command queue
Square X View & Close Main Map Unleash Feral Link attack
R1 RB Moogle Hunt View enemy information
L1+R1 LB+RB Moogle Throw -
L1 LB Moogle Throw Change Paradigm
R3 R-Down Center Camera -
Start Start Pause -
Select Back Enable/Disable mini-map, Skip cutscenes -

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Collectibles

There are two types of collectibles on the maps, Treasure Spheres and Treasure Boxes.

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Treasure Spheres

These spheres are all over the maps and usually contain normal items such as gil and Phoenix Downs. Once opened, a marker will appear on the map so that you can keep track of opened spheres. Treasure Spheres are always located in the same place on the map, in each of the time periods, and will always contain the same item, no matter when you open them.

Treasure Boxes

These boxes will usually contain items that are story related, side quests items, or rewards for decisions that you made in the Live Triggers. These do not appear marked on the map when you open them, so keep track of this. Also note, these will only appear in one timeline, so open them immediately.

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Combat Basics

For the most part, the game uses the same system as FFXIII. For that reason, I will only mention the information that is NEW to FFXIII-2.

FFXIII-2 has a new encounter system in which most of your encounters are not enemies in set locations on the map, but can appear in front of you like random battles. When this happenes, the Mog Clock and Encounter Circle appear on-screen.

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Encounter Circle

The Encounter Circle will surround your character with a colored field on the ground:

Red
  • When the enemy is close by.

Blue
  • When the enemy is distant.

Yellow
  • When the enemy is aware of you and trying to start a battle encounter by making contact with your lead character.

If you can move away so that none of the enemies are in the Encounter Circle, you can avoid the battle (this is not always 100% true).

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Mog Clock

The Mog Clock appears inside the Encounter Circle under your characters feet. There are three stages to take note of when this happens:

Stage 1

  • When enemies first appear, the clock will be green, unless they are fast monsters that start in stage 2. As time passes, the hand on it will count down until it reaches Stage 2. During this short time, enemies will be unable to move and if you attack them you can score a Preemptive Strike.

Stage 2

  • Once the hand reaches the yellow area, the enemies will become active and try and make contact with you, starting a battle. Note that only contact with your controlled character will start combat.

Stage 3

  • When the hand reaches the far left side of the gauge, it will flash red. If you do not escape or start combat by now, you will be automatically be forced into the battle. If this happens, you can't select Retry to leave combat.

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Preemptive Strike

When you perform an attack on an enemy, getting the first blow, you will get a Preemptive Strike. The bonus to this is that you will get an automatic attack to cause a Chain Gauge increase, a full ATB gauge for your party, and a temporary Haste effect.

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Battle Results

Each confrontation that does not end in a Game Over will lead you to the Battle Results page. The man factor that determines your rating is the speed at which you kill the enemies.

Stats:

Target Time The time in which you are given to kill the enemy.
Battle Duration The amount of time you took to kill the enemy.
Enemy Points The number of enemies slayed.
Preemptive Bonus Bonus points for getting a Preemptive Strike.

Score:

  • This is the total after all of the above is totalled.

Rating:

  • Your score in stars. Getting a 5 star will give you Rare Drop +200% and Item Drop +200%

Crystogen Points & Gil:

  • These are determined by the monsters you killed. See the Bestiary.

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Cinematic Actions

During certain boss battles you may find yourself doing quick time events called Cinematic Actions. These are button press comibations you must press in order to complete certain actions against the boss (in cutscene format). If you get 100% on these bosses you will be rewarded with an Adornments for your tamed monsters.

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The Story So Far

In Final Fantasy XIII, most of mankind lives on Cocoon under the protection of the fal'Cie. The land below over which Cocoon floats, Gran Pulse, is said to be hostile, dangerous and uninhabitable.

One day, on Cocoon, a Pulse fal'Cie is found in the town of Bodhum. Pulse fal'Cie are considered dangerous due to their origin on Gran Pulse. At the same time, a young girl named Serah Farron has been chosen by the fal'Cie to recieve the mark of the 'Cie - a mark that means they are destined to achieve a "Focus", or special task. Nearby, Fang & Vanille awake from a crystal stasis that has lasted hundreds of years.

Due to the Pulse fal'Cie, the governing body - known as the Sanctum - deem everyone in Bodhum as "contaminated" and a Purge is started. This relocation of Bodhum residents to Gran Pulse is all a facade to conceal the massacre that follows.

Discovering the truth, five people named Lightning, Sazh Katzroy, Snow Villiers, Vanille and Hope Estheim take a stand against the Sanctum and the Purge. United with Lightning and Snow in their effort to to rescue Serah, the arrive too late as the girl is turned to crystal: the destiny of all l'Cie who achieve their Focus.

After destroying the Pulse fal'Cie in revenge, they all awake to find themselves branded as a cursed l'Cie in servitude to the fal'Cie with a "gift" of magical powers. They must now complete their Focus in order to avoid becoming monsters Cie'th, although they know not what their mission is. Their only clue, a vision they all share of the destruction of Cocoon by Ragnarok.

The new companions, joined by Fang make their way to the Sanctum flagship and come face-to-face with Primarch, supreme representative to the Sanctum. Discoverying that the Sanctum is run by a powerful fal'Cie by the name of Barthandelus, they are instructed to destroy Cocooon from the surface of Gran Pulse.

Wishing to escape their destiny, the six travel to Oerba - home of Fang and Vanille - and uncover a prophecy that tells of their transformation into Ragnarok centuries before in order to attack Cocoon.

Their choice now limited to the destruction of Cocoon by Ragnarok or defeating Orphan, the fal'Cie that lies at the center of Eden - which will still cause Cocoon to plummet into Gran Pulse, they confront Barthandelus - the mastermind behind all that has happened. In his defeat, Orphan awakens forcing their decision.

Believing that they can escape their fate as l'Cie, the defeat Orphan causing Cocoon to fall. Fang & Vanille make the ultimate sacrifice of changing into a crystal pillar, supporting Cocoon and holding it aloft. Serah is freed and greets her sister and friends.

Source: The Square Enix Beginner's Primer.

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Characters

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Lightning

Lightning is Serah's older sister. Three years ago, when the Pulse fal'Cie was discovered on Cocoon and Serah was chosen as a l'Cie, Lightning and her companions fought to rescue Serah. Arriving too late, Lightning attacked the fal'Cie in a fit of rage. Her reward, becoming a l'Cie herself and being fated to destroy Cocoon. Denying her destiny in the hopes of fulfilling Serah's wish to save Cocoon, Lightning and her companions risk everything to save their home.

Now, three years after 'The Fall', Lightning has disappeared. many say she sacrificed herself along with Vanille and Fang, but only Serah knows the truth.

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Snow Villiers

Snow, along with Lightning, became a l'Cie in the events of FFXIII. He is Serah's fiance and a major hothead.

After 'The Fall', Snow, being the only one who believes Serah, goes on a journey to find Lightning.

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Serah Farron

Serah is Lightning's younger sister. During the events of Final Fantasy XIII, she became a l'Cie and fulfilled her Focus and entered acrystal statis.

Now, Serah can't accept the idea of Lightning disappearance. While accepting her new life on Gran Pulse as a teacher in New Bodhum, she still dreams of her sister. She is originally apprenhensive as a fighter, but knowing that her sister awaits her somewhere gives her the motivation to move forward.

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Fang & Vanille

500 years before the events of Final Fantasy XIII, Fang and Vanille became l'Cie and were fated to destroy Cocoon. Accepting their fate, they transformed into Ragnarok and attacked Cocoon. Unsuccessful, they were luckily turned into crystal to sleep for another 500 years. The events of Final Fantasy XIII began with the awakening of these two friends.

Denying their own fate as 'enemies of Cocoon', since they are residents of Gran Pulse, Fang and Vanille choose to fight with their new friends. Their sacrifice of turning into a massive crystal pillar would ultimately put them as the saviors of Cocoon instead.

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Hope Estheim

A victim of circumstance, Hope and his mother found themselves trapped in Bodhum during The Purge. Originally going along with Lightning only to get vengeance with the NORA leader Snow, who he blames for the death of his mother, Hope became a major player in the saving of Cocoon.

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Sazh Katzroy

Sazh was once a top-pilot, but also found himself the victim of the Pulse fal'Cie after trying to save his son Dajh. Thinking that destroying the 'enemies of Cocoon' would free his son, Sazh occompanied Vanille and the others. After realizing that Fang and Vanille are actually from Gran Pulse, Sazh changes his motivation to save his new friends and Cocoon.

It has been reported that he and his son disappeared shortly after the crystal pillar first appeared.

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Walkthrough

Firstly, if you have Final Fantasy XIII save data you will get a notification of bonus content you have unlocked. These are listed in the Unlockables section of this guide.

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Valhalla

After the opening cutscenes, which totally had a Final Fantasy VII moment, you will be asked to participate in two battles. These are good refreshers for anyone who hasn't played FFXIII in a while.

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Chaos Bahamut (Valhalla)

For the most part you can use Auto-Attack in this battle. There is little you can do really, so just finish it.

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Caius Ballad (Valhalla)

You will be introduced to Quick Time Events/Cinematic Actions inside battle here. Once again, it's straight forward.

After finishing this, we meet Noel Kreiss and take part in another fight with Chaos Bahamut. Just do the same thing you did before.

Watch another cutscene that sets up our story of Noel's search for Serah and bringing her to Valhalla.

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New Bodhum [003 AF]

From now on I will be supplying a checklist at the start of each section with all the Items, Enemy Data, Tameable Enemies, Adornments, Artefacts, and Fragments.

Key Items Items Enemy Data Adornments Artefacts Fragments
[_] Map of New Bodhum [_] Potion x3 [_]/[_] - Meonekton [_] Golden Flower [_] Giant's Artefact [_] Gogmagog Fragment Alpha
[_] Lightning's Knife [_] Librascope [_]/[_] - Nekton [_] Lebreau's Olive Tattoo [_] Heart Prism
[_] Snow's Necklace [_] Phoenix Down [_]/[_] - Pulsework Soldier[_] Summery Parasol [_] Gogmagog Fragment Beta
[_] Medical Kit [_] 300 gil [_]/[_] - Gorgonopsid [_] Aqua Ribbon
[_] Gysahl Greens x2 [_]/[_] - Spiceacilian
[_] Iron Bangle [_]/[_] - Sarracenia
[_] Phoenix Down

After another quick tutorial on Camera Controls and the Datalog, open the door and head outside.

Welcome to the Live Trigger system. These special events occur during conversations or cutscenes where you have the choice what response you want to make. In most cases, your decision will simply change the dialogue that occurs afterwards, but you may also recieve a reward in some cases depending on your anwsers.

For the most part I will let you answer the questions how you want. I will say that the funnier the answer the better. You will need to check my Live Triggers section if you to know more. Don't worry about wrong answers, you can always go back and change them later.

I will be referring to these as LT's.

Continue on, jumping over the obstacles and head for the waypoint marker. After another cutscene you will have to engage in more combat with Noel at your side. You will take part in multiple fights in which you will learn about Paradigm Shifts and Stagger.

More cutscenes and you now have control of Serah to head toward the Meteorite Impact Site. Leave Town Square and talk to Noel for a LT event. Continue on for a tutorial on the Mog Clock.

Continue to make your way north fighting enemies as you encounter them. Head up the wooden path and over a rock walkway. On your right is a sphere with Potion x3. Talk to Noel for another LT event and then follow him (either way is fine). After the split, head up a hill for an obvious sphere with the Map of New Bodhum inside. Talk to Gadot when he drops down from the cliff above and then continue upward and you should see another sphere with a Librascope. Continue on and over the tree vines past the time rift and talk to Yuj. Right after talking to Yuj, open the sphere with a Phoenix Down. Head left and talk to Maqui before following Noel. When you reach the meteorite you will have to fight on your hands.

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Gogmagog

HP 4,200 Chain Res. 90
Strength 110 Stagger Pt. 120%
Magic 10 Keep 60
CP 300 Launch Immune
Gil 450 Libra 51
Common Drop Phoenix Down 100%
Rare Drop Iron Bangle 5%

Switch to Slash & Burn paradigm to drive up the Chain Gauge and inflict more damage. When you see the notification for his Swipe attack, temporarily switch to the Twin Shields paradigm to take less damage. Your other option is to go all out and just use Potions as needed.

After the fight you recieve the Gogmagog Fragment Alpha and 500 CP.

Follow Noel, grabbing the 300 Gil on the clifftop and the Gysahl Greens x2 hiding behind it. Head to the meteorite and examine it. After the cutscene, you will be in the NORA House. The first thing you should do is use your CP to advance your characters stats via the Crystarium. I suggest you always fill Noel's large nodes with COM points and Serah's with RAV.

Two different treasures boxes with Adornments can appear here. If you answered enough LT's with Funny Answers you should get a box with Golden Flower inside. If not, you should get Lebreau's Olive Tattoo.

You can always go back and change your answers by replaying the world. All you need to do is close the world via the Historia Crux.

You can now run around all on your own. There are only a few things you need to make sure to do before you continue on.

  • Talk to Lebreau behind the counter.
  • Talk to Noel on the beach.
  • Examine the vegetable garden in the southwest.

Head to the waypoint already marked on the map to recieve Lightning's Knife and see the new version of events that occurred after The Fall. After the scene, head to the cats nearby that Mog reacts to. Examine them and then chase down Little Snow for a scene. Talk to Noel after the previous LT and then head toward the children on the beach that Mog identifies. Chase after the kid for three more LT's and get Snow's Necklace. Talk to Noel afterwards and head back to the NORA House.

Talking to Lebreau will give you more information on the past.

Head to the waypoint in Serah's bedroom and after the cinematic you will recieve the Giant's Artefact. A treasure box should pop up with either an Aqua Ribbon or Summery Parasol inside. Head outdoors for another scene. Before we head toward the meteroite, talk to Nell on the beach on the northeast side of town. This will give you the Fragment: Heart Prism quest.

You can now take the Tidal Shallows path to the meteorite. This will net you an Iron Bangle and Phoenix Down. Before heading toward the meteroite, turn around and head back up the hill for a treasure box with a Medical Kit. Turn this back into Nell for the Heart Prism and 50 CP. Spend your CP before heading toward the meteorite because another fight with Gogmagog is coming up.

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Gogmagog (2)

HP 4,200 Chain Res. 90
Strength 70 Stagger Pt. 120%
Magic 10 Keep 60
CP 300 Launch Immune
Gil 450 Libra 51
Common Drop Phoenix Down 100%
Rare Drop Iron Bangle 5%

This fight is almost exactly the same as before, except that Gogmagog will use Causality Barrier making him strong againts physical AND magical damage. Switch to Slash & Burn to stagger him to get rid of the barrier and finish him. Switch to Twin Shields to protect against Swipe again.

You will recieve the Gogmagog Fragment Beta and 1,000 CP when the fight is over.

You can now ride chocobos, but in New Bodhum there is nothing you can only access by them, so don't waste the Greens. Head on and interact with the gate to enter the Historia Crux.

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Bresha Ruins [005 AF]

Key Items Items Enemy Data Adornments Artefacts Fragments
[_] Academy Communicator[_] 400 gil [_]/[_] - Cait Sith [_] Orange Newsboy Cap [_] Wild Artefact [_] Unio Mystica
[_] Map of the Bresha Ruins[_] 350 gil [_]/[_] - Dendrobium [_] Fragment Crystal [_] Eclipse Artefact [_] Ghast Fragment
[_] 'Leaving' Gate Seal[_] Black Belt [_]/[_] - Garchimacera [_] Lucky Clover [_] Reunuion Artefact [_] Delicate Crystal
[_] Capsule x2 [_] Potion x2 [_]/[_] - Gremlin [_] Chocobo Figurine [_] Atlas Fragment
[_] Personal Notes [_] Rune Bracelet [_]/[_] - Hoplite [_] Graviton Core Beta
[_] Mana Droplet x8 [_]/[_] - Pulsework Knight [_] Ars Symphonica
[_] Librascope [_]/[_] - Uridimmu
[_] Gysahl Greens x2 [_]/[_] - Albino Lobo
[_] Star Pendant [_]/[_] - Svarog
[_] Phoenix Down [_]/[_] - Amanojaku
[_] Power Droplet x8 [_]/[_] - Notsugo

Directly after the opening cutscene you will be forced into a battle.

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Paradox Alpha

HP 4,920 Chain Res. 90 Physical Dmg. 1/2
Strength 110 Stagger Pt. 200% Magic Dmg. 1/2
Magic 55 Keep 100 Fire Dmg. 1/2
CP 100 Launch Immune Ice Dmg. 1/2
Gil 150 Libra 51 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Phoenix Down 100%
Rare Drop Magician's Mark 5%
100% Cinematic Silver Gear -

This boss features two cinematic action sequences in battle. The first will automaticaly staggers the enemy and the second introduces you to Wound damage. Switch to Slash & Burn to inflict more damage and when the Cinematic Action staggers the boss, change to Double Trouble to inflict large amounts of damage.

Follow your captors and talk to the captain to advance the story. Inside the cell, talk to Noel and then the soldier outside. Talk to him again for a scene that will ensure your release. Talk to Alyssa and to get the Academy Communicator and Map of the Bresha Ruins.

Head to the south end of the map and turn left just before heading down the alley to the gate to find a sphere with 400 Gil. On the other side is a box with 'Leaving' Gate Seal. If you head back toward Alyssa, but hug the east wall of the undiscovered part of the map you will find a sphere with 350 Gil. Nearby is Chocolina and her shop. Nearby behind a pillar is a Black Belt. Continue north past Alyssa for Potions x2.

During your first forced fight, you will learn about monster taming.

Continue on and you will see Atlas. After a quick conversation with Noel, continue on and examine the nearby gate. Make sure to talk to the Captain for the Fragment: Unio Mystica quest. Nearby is a guard that Mog reacts to, talk to him to learn about out of phase treasure and Moogle Hunt. Hit R1/RB and recieve the Wild Artefact. A guard, Chester, nearby will also offer the Fragment: Ghast Fragment quest.

Continue on and take the left path, Mog will identify a spot to use Moogle Hunt for a Capsule. Continue and when you have the chance to go south, do so and before turning left to go down the stairs to the gate, use Moogle Hunt on the little ledge nearby for a Rune Bracelet. Now go examine the gate. If you continue east to a dead end you will find Mana Droplet x8. Head north of the gate and then go right as soon as possible for the second Capsule. Continue on the path and it should lead you back to the first gate you examined. Turn in the Capsules for the Unio Mystica and 100 CP.

If you head all the way back to your cell and use Moogle Hunt, you will find a treasure box with Personal Notes. These are used for a fragment quest later. There is also a hidden Librascope just north of Alyssa.

Now is a good time to change your Paradigm Deck and use the monsters we have tamed. Firstly, go to Paradigm Pack and assign 3 monsters (if you can get a MED, RAV, and SEN (Pulsework Knight), do so).

Here are some suggested paradigm sets I like to use the most:

Name Noel Serah Monster Notes
Relentless Attack COM RAV RAV I almost never use anything but this, except for boss fights or when I need some quick healing.
Diversity COM RAV MED Healing = Nice. Really that is all I have to say. Switch to this if any character gets under 50% HP.
Tri-Disaster RAV RAV RAV I rarely use this, but it's good for high defense enemies that you want to push a Stagger on fast.
Delta Attack COM RAV SEN This is mostly for bosses, as they can dish out large amounts of damage.
Tortoise SEN SEN SEN If you ever run into something that does a major AOE attack, you can take less damage with this.
.

If you don't to rely on a MED or a SEN for some reason, you can always add a COM x3 (Cerberus) Paradigm for max damage when you stagger.

Head back into the ruins toward the area we haven't uncovered. You should get a scene with Atlas and then grab the treasure of Gyshal Greens x2. Instead of heading toward Atlas, turn around and head up into the tunnels. When you reach Chocolina, head left and use Moogle Hunt at the bend for a Star Pendant and the Ghast for Chester's Ghast Fragment and 600 CP.

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Ghast

HP 15,549 Chain Res. 90 Physical Dmg. -
Strength 145 Stagger Pt. 250% Magic Dmg. -
Magic 220 Keep 25 Fire Dmg. x2
CP 132 Launch Weakness Ice Dmg. x2
Gil 122 Libra 50 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potion 100%
Rare Drop Cie'th Tear 5%

Hopefully, you have the Pulsework Knight so you can have a SEN. Use Delta Attack and Diversity and you should be okay. If not, make sure to use your Potions. This guy hits hard. If someone dies, make sure to use a Phoenix Down.

Talk to Noel in the square room and then head east down into the tunnels for your first look at the Temporal Rift Puzzles. You will need to solve this puzzle in order to get out.

Your objective is to score all the crystals, but you can only step on each tile once. This is an easy puzzle, so I will let you figure it out alone. You should recieve the Delicate Crystal and 200 CP upon success.

Continue forward and examine the crystal. On your way back to Atlas, make sure you take the south path you haven't uncovered for the Orange Newsboy Cap. Grab the Phoenix Down before heading forward and fighting Atlas.

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Atlas (Weakened)

HP 15,549 Chain Res. 80 Physical Dmg. 1/2
Strength 150 Stagger Pt. 200% Magic Dmg. 1/2
Magic 75 Keep 100 Fire Dmg. x2
CP 500 Launch Immune Ice Dmg. x2
Gil 600 Libra 51 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Bolt 100%
Rare Drop Silver Bangle 5%
100% Cinematic Fragment Crystal -

The Delta Attack paradigm is really good here. Your mission is to stagger Atlas before you die. When you see him arch back to attack, switch to Tortoise to sustain less damage and then back to Delta Attack or Diversity to heal.

You recieve the Atlas Fragment and 2,500 CP for winning.

Head forward and examine the grave at the waypoint for a scene with Alyssa. A scene will show some places unlocking and you now have access to the chocobos. Talk to Jed, next to Alyssa to accept the Fragment: Anima Miseria quest. Use Mog to uncover the Eclipse Artefact and open the treasure box for either the Lucky Clover or Chocobo Figurine nearby as well.

You should see a waypoint marker on your map that points to the location of the artefact you are looking for. Use Moogle Hunt to uncover the Reunion Artefact. Go to the nearest chocobo and hop on. You remember that area by the steps that you couldn't reach? Well, ride your chocobo to the steps and jump over the wall to get there. Use Mog in the north area to get the Graviton Core Beta and 500 CP. Now, grab the Power Droplet x8 in the south end before leaving.

Head back to the Excavation Site area and if you didn't come back earlier, grab the Personal Notes and Librascope.

There is a girl named Cordelia in this area who you can talk to and start the Fragment: Ars Symphonica quest. You should be able to fulfill this immediately for the Ars Symphonica and 100 CP.

Remember the guard who was holding you in the cell? His name is Morris. You can accept the Fragment: Vita Lyrica quest from him.

This can not be completed until you get the Moogle Throw ability.

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Optional Stuff 001

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New Bodhum [003 AF]



Enemy Data Fragments
[_]/[_] - Tabasco Toad [_] Graviton Core Alpha
[_]/[_] - Exoray

Now that we have the Moogle Hunt ability, we can go back and grab some extra stuff we couldn't get before and tame some enemies. Head to Tidal Shallows and use mog on the small platform near the chocobo. This will get you the Graviton Core Alpha and 500 CP.

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Sunleth Waterscape [300 AF]



Key Items Items Enemy Data Adornments Artefacts
[_] Map of the Sunleth Waterscape [_] 625 gil [_]/[_] - Ceratoraptor [_] Crystal Heart [_] Thundering Artefact
[_] 960 gil [_]/[_] - Ceratosaur [_] Blue Flower [_] Wild Artefact
[_] Vitality Droplet x9[_]/[_] - Fachan [_] Pumpkin Head [_] Reunuion Artefact
[_] Librascope [_]/[_] - Flanbanero [_] Chocobo Figurine
[_] Mana Chip x8 [_]/[_] - Flandit
[_] Silver Bangle [_]/[_] - Miniflan
[_]/[_] - Oannes
[_]/[_] - Unsaganashi

While this area can be hard, if you have the Pulsework Knight you should be okay. Follow Serah to the waypoint for a fight.

.


Royal Ripeness

HP 102,160 Chain Res. 75 Physical Dmg. -
Strength 125 Stagger Pt. 200% Magic Dmg. -
Magic 125 Keep 100 Fire Dmg. Absorb
CP 300 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Crystal 100%
Rare Drop Martyr's Badge 5%
100% Cinematic Crystal Heart -

Firstly, you should probably play Serah in this fight because the RAV skills are going to do the most damage. As you can see above, Royal Ripeness is weak to Wind, so manually select them until Libra kicks in and automatically does it for you.

I like to use Diversity on this guy, but if you are having problems with damage stick to Delta Attack and heal your party with Potions.

Talk to Snow after the battle for the Map of Sunleth Waterscape. Although the waypoint says to go fight the flan, you will need to weaken it first.

Follow Serah and grab the 625 Gil. Continue on and take the vine and continue, stay as far from Royal Ripeness as possible. On the southeast path is Chocolina with some new weapons. Nearby you can use Mog to reveal some flan jumping down. Follow them and grab 960 Gil. Hop back up and do the same thing to the northeast for Vitality Droplet x9. Continue along this path to fight some Miniflan and get the Thundering Artefact. You should also get either the Blue Flower or Pumpkin Head in the treasure box that pops up. Head back across the vine and back to Chocolina.

Take the southwest path from Forest Crossroads, you will get a scene and access to Moogle Throw. Use Mog to get the nearby Librascope, Mana Chip x8, and a Silver Bangle. When your ride continues, face the east side of the tunnel and throw Mog at the Wild Artefact.

Return to the Historia Crux.

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Bresha Ruins [005 AF]



Key Items Items Fragments
[_] Holding Cell Key [_] Vitality Chip x10 [_] Vita Lyrica
[_] Army Comm Device [_] Butterfly Bow
[_] Unicorn Horn

With Moogle Throw we can now finish off Bresha Ruins. Head back to the Excavation Site and throw Mog at the treasure in the middle of the ruins for the Holding Cell Key. You can now access the new area from your cell.

Grab the Vitality Chip x10 and continue inside. Head straight ahead and find the hidden Army Comm Device and then head south. At the new gate, head left or right and grab the Butterfly Bow and Unicorn Horn.

Head back to the cell guard and turn in the quest for the Vita Lyrica and 200 CP. One of the Wild Artefacts you got will give you access to the new gate and Bresha Ruins [300 AF].

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Bresha Ruins [300 AF]



Key Items
[_] Silver Petal

We want to head to this time to finish Jed's quest. Head up the steps and talk to Jonah to accept the Fragment: Platinum Ring quest.

Avoid all battles, as you will die.

We need to make our way to the graveyard as quick as possible so take the left path and run from all the random battle. Talk to Lex to accept the Fragment: Iridium Ring quest. On the east side of the area is the Silver Petal you want to find. Get it and head back to the Historia Crux.

.



Bresha Ruins [005 AF]



Fragments
[_] Anima Miseria

Return to Jed at Lamentable Rest and give him the flower to get the Anima Miseria and 200 CP.

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Yaschas Massif [010 AF]

Key Items Items Enemy Data Adornments Artefacts Fragments
[_] Map of the Yaschas Massif[_] 500 gil [_]/[_] - Feral Behemoth [_] Carbuncle Figurine [_] Hollow Artefact [_] Aloeidai Fragment
[_] Behemoth Fang [_] Metal Armband [_]/[_] - Gahongas [_] Blue Butterfly [_] Pathos Jewel
[_] Tablet of Paddra [_] Power Chip x10 [_]/[_] - Gandayaks [_] White Chocobo Chick [_] Misery's Bead
[_] 'Scars' Gate Seal [_] Mana Bolt x8 [_]/[_] - Mandrake
[_] Fruit of Fenrir [_] Mana Sliver x8 [_]/[_] - Spiranthes
[_] Gysahl Greens [_]/[_] - Uridimmu
[_] 540 gil
[_] Pearl Necklace
[_] Remedy x3
[_] Serenity Sachet
[_] Gysahl Greens
[_] Warding Talisman
[_] Unicorn Horn

When you enter, watch the scene and then grab the nearby 500 Gil. Talk to the nearby researcher for the Map of the Yaschas Massif and an LT. On the west side of this area is a Metal Armband.

Make your way east and look in the southern dead end where you can toss Mog to get Power Chip x10. Head north and west around the area to a big open area with searchlights. You will learn about searchlights, but feel free to take on Feral Behemoth if you want for a Behemoth Fang. There is a treasure with 960 Gil in it on the west side. Hug the east wall for a treasure box with a Tablet of Paddra inside and Mana Bolt x8 in the sphere nearby. On the west side of this area, above the other west treasure is Mana Sliver x8.

Head for Chocolina and talk to Noel/Serah. East of Chocolina is a box with 'Scars' Gate Seal. Continue east for a Gyshal Greens and 540 Gil. In the third lit area there is a hidden Pearl Necklace.

You will eventually reach a woman who you can talk to for a fight.

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Aloeidai

HP 52,990 Chain Res. 80
Strength 178 Stagger Pt. 150%
Magic 89 Keep 60
CP 0 Launch Immune
Gil 0 Libra 500

This guy is similar to Gogmagog's second fight. Use the same tactics you did for Gogmagog and you should be fine, especially with a Medic.

When the battle is over you get the Aloeidai Fragment and 3,500 CP. Afterward, enjoy Hope's new look and his thing for Serah.

If you take the upper pathway in this new area you can get to Remedy x3 and a Carbuncle Figurine. If you use Mog to uncover the treasure at the fal'Cie's face you can use Moogle Throw to get the Pathos Jewel and 300 CP. West of Hope is a hidden treasure with a Serenity Sachet inside. Now talk to Hope twice for an LT. Talk to the guard so you can continue on. In the northeast of this large area is a hidden Gyshal Greens and in the southeast a Warding Talisman. Talk to Hope again for more talk. If you ask about the ruins last you can hear all the other options. Follow Hope again until you reach the final area and learn more about Yeul. After learning about the Oracle Drive, get the Hollow Artefact and talk to Hope again.

Before we leave, let's activate some quests. Firstly, talk to Cole at the bottom of the ramp nearby to start the Fragment: Amur's Sphere quest. Head straight west and talk to Shannon near the stairs to start the Fragment: Innocence's Sacred Sphere quest. Now head back to the dark area and talk to Brenda around Chocolina for Fragment: Misery's Bead which you can turn in right away if you beat a Feral Behemoth for Misery's Bead and 300 CP.

Use the Hollow Artefact on the gate south of the northeastern Chocolina to access the the last LT. If you answered all questions you will get the Blue Butterfly or White Chocobo Chick.

Head back here asap and hop on a chocobo. Remember the dark area you had to pass, well ride your chocobo toward Chocolina and you can jump to the ledge nearby by holding O/B and get the Fruit of Fenrir and Unicorn Horn.

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Oerba [200 AF]

Key Items Items Enemy Data Adornments Artefacts Fragments
[_] Map of Oerba [_] Gysahl Greens x2 [_]/[_] - Chelicerata [_] Whimsical Headdress[_] Wild Artefact [_] Giant Egg
[_] 'Visions' Gate Seal[_] Power Wristband [_]/[_] - Clione [_] Yellow Propeller [_] Artefact of Origins[_] Time's Stardust
[_] Magician's Mark [_]/[_] - Zwerg Scandroid [_] Time's Shell
[_] 550 gil [_]/[_] - Frag Leech [_] Time's Coral
[_] Cie'th Tear x3 [_]/[_] - Lucidon [_] Graviton Core Gamma
[_] Hypnocrown [_] - Ghast
[_] Librascope [_] - Seeker
[_] 600 gil [_] - Chonchon
[_] Power Bolt x10

Directly to the right of your starting position is the hidden Giant Egg and 300 CP. Head to the waypoint and use Mog to uncover an examine point. More Temporal Rift Puzzles await you.

You basically have to hold X/A to draw the exact same puzzle that the overview showed you. Don't let go, but let the game connect them automatically. You will get the Time's Stardust and 300 CP.

Head straight and grab the Gysahl Greens x2. The west path leads to a Power Wristband. You can't go north anymore so drop down the wall by the first treasure and head east. In the next area, Chocolina is hanging around the west wall. Head into the building for a Map of Oerba on the first floor and 'Visions' Gate Seal on the second. Head north to the rifts and use Mog to access the rift puzzle.

The crystals will shift between colors. Attach the correct one when it is that color. Finishing this will get you the Time's Shell and 300 CP.

Head west immediately and past the stairs to find a treasure with a Magician's Mark. Head west up the ramp and grab the 550 Gil next to the large tree. Continue on to the final temporal rift.

This is the same as before with the shifting crystal colors, but with 3 stages. At the end is the Time's Coral and 300 CP.

Instead of heading forward, head back around the building and view the area across the way. You should see an artefact near the winglike structure. Use Moggle Throw to get the Wild Artefact. Now continue on and grab the Cie'th Tear x3. Head up the nearby steps for a hidden Hypnocrown and then head north, getting the Librascope. Follow Noel/Serah along the beach and talk to them to learn more about Vanille and Fang and then head upstairs. Grab the 600 Gil and head upstairs to find an Oracle Drive. Enjoy the cutscene.

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Caius Ballad (Oerba)

HP 34,560 Chain Res. 50 Physical Dmg. 1/2
Strength 56 Stagger Pt. 300% Magic Dmg. 1/2
Magic 56 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

Caius is actually pretty weak in his first form. Just make sure you use Diversity to heal yourself and you will be fine.

Grab the Artefact of Origins and watch the scene. Drop through the skylight to grab Power Bolt x10. Use the artefact on the nearby gate. You will get either the Whimsical Headdress or Yellow Propeller.

Head back asap and grab a chocobo and head back to Chocolina. Head up the northern ramp and use the chocobo to jump to the roof of the building next to Chocolina. Here is a hidden Graviton Core Gamma and 500 CP. You can now go back to the Historia Crux.

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Yaschas Massif [01X AF]

Key Items Items Enemy Data Adornments Artefacts Fragments
[_] 'Encounters' Gate Seal [_] 600 gil [_]/[_] - Narasimha[_] Academic's Hat [_] Illusionary Artefact [_] Orb of Clotho
[_] Emerald Crystal [_]/[_] - Gahongas [_] Red Silk Hat [_] Mirror of Atropos
[_] Onyx Crystal [_]/[_] - Gandayaks [_] Sword of Lachesis
[_] Ivory Crystal [_]/[_] - Mandrake
[_] Old Battery [_]/[_] - Necrosis
[_]/[_] - Spiranthes
[_]/[_] - Uridimmu

Head up the cliff and grab the 'Encounters' Gate Seal on the area before Noel/Serah stops. Talk to your companion for an LT and then continue up the cliff.

When you can, head left toward what used to be the dark area. In the chasm across from the gate here you can throw Mog to get an Emerald Crystal. Head east toward the blocked portion of the path and head south. Behind the stone rubble here is a hidden Onyx Crystal. Continue south and head toward the nearby gate, but look under the stairs for an Ivory Crystal.

The behemoth-like Narasimha are deadly. Try to avoid them.

We now want to go all the way back and head north to the area where Hope was left. After a cutscene, talk to your companion, and then head into town. In the big area up the stairs from Chocolina is a treasure hidden behind a bunch of crates. You will need Moogle Throw to get the Old Battery. Head upstairs and talk to Hope. Talk to Hope again after all the events with the Oracle Drive. Walk away from the area for a scene and then grab either the Academic's Hat or a Red Silk Hat from the area behind Hope.

The restricted area nearby is now open, so let's go get the 600 Gil and Mysterious Artefact.

Head down the stairs and talk to Marlow in the northeast section of the map to accept the Fragment: Orb of Clotho quest. You should be able to complete this now for the Orb of Clotho and 300 CP. Nearby is also Lester who offers the Fragment: Mirror of Atropos quest. You should be able to finish this now too for the Mirror of Atropos and 300 CP. On the lower level is Duncan who give you the Fragment: Gorgyra Fragment quest.

Grab a chocobo and head to the cliff where you found the Fruit of Fenrir to talk to Bridget and turn in the Fragment: Sword of Lachesis quest for the Sword of Lachesis and 300 CP.

You can use a Wild Artefact to open up the gate nearby for Augusta Tower [300 AF], but our destination is the far south one. Using the Mysterious Artefact will turn it into the Illusionary Artefact and open The Void Beyond.

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The Void Beyond

Key Items Items
[_] Map of the Void Beyond [_] Potent Chip x8
[_] 800 gil

There is little to explore on this visit, but grab the Map of the Void Beyond and throw Mog for the Potent Chip x8 and the hidden 800 Gil. Examine the spacetime distortion and head back to the Historia Crux.

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Sunleth Waterscape [300 AF]

Items Artefacts Fragments
[_] Vitality Chup x7 [_] Combat Artefact [_] Extraordinary Egg
[_] Frost Ring
[_] Unicorn Horn
[_] Zephyr Ring
[_] Ember Ring
[_] Spark Ring

It's time to finish Sunleth Waterscape. If you took my advice earlier and did this location for Moogle Throw, you will start midway through. If not, scroll up to start it. You should start next to Chocolina. Throw Mog to get the Vitality Chip x7 and then use the hidden vine to continue southwest.

Grab the Frost Ring and hidden Unicorn Horn. Return the way you came and head south to another vine. When you land, use Mog to uncover another vine that leads as a shortcut back to Chocolina. Grab the Zephyr Ring nearby and follow Snow to another fight with some Miniflan to get the Combat Artefact and then throw Mog to get the Ember Ring. Our destination is the gate to the west of us that leads to the Coliseum (see Optional Stuff 002 for more info).

Head back to Chocolina and take the beast back up the Animal Trail. If you missed the artefact, make sure to get it and the Spark Ring that follows. Head east past Chocolina and then head around and down the east path to get the Extraordinary Egg and 300 CP. Head back and then north past Royal Ripeness to the gate that leads to Archylte Steepe (continue past the optional section for more info).

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Optional Stuff 002

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Yaschas Massif [010 AF]



Fragments
[_] Amur's Sphere

You can head back here to turn in the Old Battery to Cole for Amur's Sphere and 300 CP.

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Coliseum



Key Items Items Fragments
[_] Map of the Coliseum[_] Power Bolt x8 [_] White Hole Gem
[_] Power Droplet x9
[_] Power Sliver x7
[_] Power Chip x6
[_] Potent Chip x10

Head down the steps and talk to the Arbiter of Time to get the White Hole Gem and 300 CP. Before you leave, grab the Power Bolt x8, Power Droplet x9, Power Sliver x7, Power Chip x6, and Potent Chip x10 surrounding the area with Moggle Throw. Also make sure you get the hidden Map of the Coliseum before jumping into the gate.

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Archylte Steppe

Key Items Items Adornments Artefacts Fragments
[_] Map of the Archylte Steppe [_] Remedy x2 [_] Vitality Droplet x6 [_] Woolly Sheep Figurine [_] Wild Artefact [_] Goblin Fragment
[_] Rough Wool [_] Potion x3 [_] Single Horn [_] Dragon Hide Backpack [_] Forest Crystal
[_] Thick Wool [_] 600 gil [_] 700 gil [_] Mog's Clock [_] Amber Crystal
[_] Fluffy Wool [_] Grimoire Hat [_] Power Sliver x8 [_] Woolly Stone
[_] Mana Droplet x8 [_] Fractured Horn x2 [_] Black Hole Gem
[_] Vitality Sliver x9 [_] Guardian Edge [_] Crimson Crystal
[_] Phoenix Down [_] Unicorn Horn [_] Azure Crystal
[_] Mana Bolt x8 [_] Gysahl Greens x3 [_] Violet Crystal
[_] Mana Chip x8

For enemy information, see Steppe Inhabitants section.

Also, the Steppe's Gate Seal is currently bugged and does not allow you to replay the LT's to get the Adornments you miss. If you want a certain one, I suggest you look in my Live Triggers section.

You will remember this place from Final Fantasy XIII. It's just as big now as it was then too.

Head north into town and head to the middle to the waypoint and talk to Tipur for the Map of the Steppe. Talk to him again for the Fragment: Goblin Fragment quest. Jump south and run to the waypoint to start the fight. When you finish you get the Goblin Fragment and 300 CP.

If you head directly north, you will come across two treasures with Remedy x2 and Potion x3 inside. On your way back to Tipur, get the 600 Gil under the building and then talk to him. Afterwards, head north and grab the Grimoire Hat before talking to the Myta and accepting the Fragment: Woolly Stone.

The Grimoire Hat doubles the rate at which you gain monster data and improves the effect of Potions.

Leave by the west side of town and turn left for Mana Droplet x8. Look out for sheep with speech bubbles above their head. These are the ones you want to get wool from. You need three types: Rough Wool, Thick Wool, and Fluffy Wool.

Before we go back I want to get us a cactuar waystone that only appears in this weather condition, so, follow the wall south, over a bridge, and to a gate. Head southeast of the gate to find the hidden Vitality Sliver x9. Follow the wall into the farthest south point for a hidden Phoenix Down and Mana Bolt x8. If you look north you will see another treasure floating on a plateau that you can throw Mog for Mana Chip x8, but remember this place for when you have a chocobo if you are having difficulty with it. Head west along the area and over a bridge to a treasure with Vitality Droplet x6. Head under the bridge for a hidden Single Horn and follow it west. At the end you can throw Mog into a crack in the cliffside to get Woolly Sheep Figurine. Head up to the whirlwind and use Mog to uncover the hidden cactaur statue and examine it for a Forest Crystal and 300 CP. This will teleport you to the west side of the map.

This side of the map is pretty dangerous, so let's get through it with as few fights as possible. Head southwest and grab the 700 Gil and then follow the chasm north and find the hidden cactuar in the water. Use this to get out of the area and get a Amber Crystal and 300 CP.

You will now be back at the Nomad Camp, talk to Myta and turn in the quest for the Woolly Stone and 300 CP. Talk to her again to advance the story. Head to the next waypoint and listen to the explaination of the weather device. Make it sunny by pulling both levers down. Faeryl is there, but a Long Gui spawns in its path. Talk to Tipur for a scene and LT and then move the right lever up. Time to take down Faeryl.

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Faeryl

HP 108,120 Chain Res. 90 Physical Dmg. -
Strength 131 Stagger Pt. 150% Magic Dmg. -
Magic 85 Keep 95 Fire Dmg. Absorb
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 500 Lightning Dmg. x2
Wind Dmg. Absorb
Common Drop Potent Orb 50%

This guy absorbs Fire and Wind, but is weak to Ice and Lightning. Because Libra will take a while to kick in, I suggest you control Serah and manually select one of his weakness. On the other side, you can use a Librascope.

Depending on how weak you are in your Crystarium, you may need to use Delta Attack. If you are decent level, you can get away with Relentless Attack and Diversity. Once he is staggered, the battle will end quickly.

When you beat him you will recieve the Black Hole Gem and 3,500 CP.

A treasure box will pop up with your LT reward of either a Dragon Hide Backpack or Mog's Clock. You can also throw Mog over the cliff to get Power Sliver x8. Now you can head back to Sunleth Waterscape or finish getting stuff here. If you want to advance with the story, scroll down to the next chapter heading.

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Now, let's do a quick overview of Archylte Steppe:

There are almost every enemy you could imagine on the Steppe, but let me tell you how the weather effects their spawn.

Lever PositionWeather Effect
Up, Up Cloudy New enemies at Grave Ridge and the Stonestump Wastelands.
Down, Up Stormy The whole map becomes home to Cie'th and hard enemies. This is great for farming Cie'th Tears
Up, Down Rainy New enemies in the Clearwater Marshes.
Down, Down Sunny New enemies in the Plains of Eternity and the Long Gui spawns.

In general, if you are having trouble with an area, try changing the weather.

.

There are also those Cactuar Waystones we used. There are 5, with two only appearing in certain weather conditions.

Location Weather Fragment Notes
Plains of Eternity All Crimson CrystalTeleports you to the Nomad Camp.
Grave Ridge All Azure Crystal Hidden on the east side of the area.
Grave Ridge Cloudy Forest Crystal Hidden, but once used it appears in all weather.
Clearwater Marshes All Amber Crystal Reveal with Moogle Hunt.
Clearwater Marshes Stormy Violet Crystal Hidden, but once used it appears in all weather.

Green Cactuar Waystones are not teleporters, they actually spawn the Gigantuar. See Archylte Steppe - (In-Depth) for more information.

Go ahead and use the Plains of Eternity Cactuar to jump back to the Nomad Camp, get the Crimson Crystal and 300 CP. Now head south all the way across the bridge and next to a pillar is the hidden cactuar that gives you the Azure Crystal and 300 CP.

Now change the weather to Stormy and head for the Clearwater Marshes by hugging the west wall and grabbing the Fractured Horn x2 on the way.

Use Delta Attack against the Cie'th your haven't faces before and you should be okay. Retry or running works too.

Unfortunately, there is a large chasm in the way of walking to the marshes, so run south and use the Cactuar Waystone that we uncovered earlier. Run northeast to uncover a Gigantuar Statue and if you throw Mog north you should get a Guardian's Edge. Head northwest along the wall and uncover a Unicorn Horn hidden in the northern most area around here. Continue along the map following the wall west. Near the marked uneven ground in the west you can look down and spot a Wild Artefact, throw Mog and get it. If you continue south there should be a hidden Gysahl Green x3 when you hit the water. South across the water is another hidden cactuar that you should use for Violet Crystal and 300 CP. You can now turn the weather back to sunny and talk to the Hunter woman in the north by the chocobo pens. You can now use the chocobos on the Steppe and jump over the western chasm.

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Return to the Waterscape

Enemy Data Artefacts Fragments
[_]/[_] - Calautidon [_] Restoration Artefact [_] Mutantomato Fragment
[_]/[_] - Sahagin Prince

The stupid Royal Ripeness is gone and a new enemy is in it's place. Oh, well. Let's take it out.

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Mutantomato

HP 49,520 Chain Res. 85 Physical Dmg. 1/2
Strength 82 Stagger Pt. 250% Magic Dmg. 1/2
Magic 81 Keep 85 Fire Dmg. Absorb
CP 300 Launch Resistant Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Orb 50%
Rare Drop Martyr's Badge 100%

This guy isn't much worse than Royal Ripeness except for the Poison effect and buffs.

Use Delta Attack or Diversity to heal while you damage him. If you find he is close to stagger, use Tri-disaster and then switch to Cerberus (COM x3 if you added it) or Relentless Attack.

Your reward is the Mutantomato Fragment and 3,500 CP.

Head south and use Mog to grab the Mysterious Artefact. Continue south and use the artefact to get the Restoration Artefact and head to The Void Beyond.

.

The Void Beyond (2)

Key Items
[_] 'Prediction' Gate Seal
[_] 'The Calm' Gate Seal

Watch the scenes and when you have control, head west and use Mog to get the 'Prediction' Gate Seal and 'The Calm' Gate Seal. When you're done looking around, head to the east spacetime distortion.

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Serendipity

Key Items Items Adornments Fragments
[_] Map of Serendipity [_] Casino Ticket [_] Lightning Mask [_] Chocochick Down
[_] 'The Fall' Gate Seal [_] Casino Ticket

Serendipity is the Gold Saucer of the timeline. There is so much side stuff you can do there that it is hard to cover, but I will try. Firstly, Serendipity has it's own form of money in the version of coins.

Grab the Casino Ticket right at the entrance and then talk to the girl at the entrance for the Map of Serendipity and another Casino Ticket. Left of the roulette table is a treasure box with 'The Fall' Gate Seal. In the southwest corner, if you have a FFXIII save, is a treasure with Lightning Mask.

See my section on Slot Machines & Chocobo Racing for more information.

Let's check out the chocobo's next by heading north into the building. Hug the west wall inside and you can examine a baby chocobo for Chocochick Down and 500 CP.

Before you leave, make sure to visit the Mystic in the lower left building who will unlock Fragment Skills. This will automatically give you Mog's Manifestations, which is an improved Moogle Throw that can get you new items when you throw him in random places or miss a treasure. and Haggler, which increases the amount you can sell items for. You will need to manually turn these on the the new Fragment Skill menu inside you Main Menu.

If you want to go get some items with this new ability read on. If not, scroll ahead.

New Bodhum [003 AF]

NORA House

Roof of Serah's Room Beach Pier to ocean Beachfront Winding Way Meteorite Impact Site

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Bresha Ruins [005 AF]

Inside Atlas' Hand (This is what is in the big hole in the center of the Excavation Site)

.

Oerba [200 AF]

Roof of the western building (The one with the curved roof)

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Sunleth Waterscape [300 AF]

Animal Trail (While riding the beast)

.

Coliseum

The Archylte Steppe

Nomad Camp

Red flowers blooming in Stonestump Wastelands Plains of Eternity Cactuar-Shaped Rock in Stonestump Wasteland/Plains of Eternity border Clearwater Marshes Patch of land in the middle of the water in Clearwater Marshes
  • Nanochu

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Be aware you will not always get it on the first throw.

.

Optional Stuff 03

.



Bresha Ruins [300 AF]



Key Items Items Enemy Data Adornments Artefacts Fragments
[_] 'Labyrinth' Gate Seal [_] Unicorn Horn [_]/[_] - Circuitron [_] Gold Anchor [_] Wild Artefact [_] Iridium Ring
[_] My Buddy's Message [_]/[_] - Munchkin [_] Platinum Ring
[_] Recording Device [_]/[_] - Munchkin Maestro [_] Mythril Ring
[_] Commander's Report [_]/[_] - Purple Chocobo
[_]/[_] - Tonberry

Make sure you get the Gold Anchor Adornmnet by throwing Moogle around anywhere while you travel.

You can throw Mog over the wall here to get the 'Labyrinth' Gate Seal. You know your way around here, so head down into the tunnels to where the second gate usually is. There is a guy named Brant down here who just can't be serious. Pick options to make him laugh until he gives you My Buddy's Message. Head east and talk to Thurston to accept the Fragment: Mythril Ring quest (if he's not appearing, try again after finishing the rest of this stuff.

Now continue to where you fought Ghast and reveal the Recording Device. Head to the graveyard and turn in the message for the Iridium Ring, 400 CP, and a Wild Artefact. Head toward the nearby gate to get a Unicorn Horn. You can use this to open the nearby gate, but head back and toward the entrance to turn in the Recording Device to Jonah for the Platinum Ring and 400 CP. There should be a guy nearby called the Commander, this is who you are looking for. Talk to him for the Commander's Report and then head back to Thurston for Mythril Ring and 400 CP.

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Yaschas Massif [110 AF]



Key Items Enemy Data Fragments
[_] Service Manual [_]/[_] - Chunerpeton [_] Gerhilde's Blossom
[_] 'Maleficence' Gate Seal [_]/[_] - Green Chocobo [_] Waltraute's Flower
[_] Wedding Jwelery [_]/[_] - Imp [_] Ortlinde's Bloom
[_] Technician's Note [_]/[_] - Kanna Kamuy [_] Book of Avalon
[_]/[_] - Mandrake
[_]/[_] - Spiranthes

Talk to the red orb to accept Fragment: Gerhilde's Blossom. If you head south to where Hope normally is, you can reveal a treasure with a Service Manual inside. In the northwest, on the way up to the fal'Cie, you can get the 'Maleficence' Gate Seal.

Head south out into the danger zone and head toward the previous inaccessible portion of the map. You will see a red person walking by, use Mog to reveal Millie and talk to her. Get the Wedding Jewelry at the same time. Since we can only accept one Ruby of Grief quest at a time, head back to town and talk to the same orb to get the Gerhilde's Blossom and 500 CP.

Chocolina has some new weapons if you haven't been looking.

Accept the Fragment: Waltraute's Flower from the Ruby of Grief west of the gate and then head to the chocobo south of Chocolina. Use this guy to get up on the cliffside where you got everything else that you needed a chocobo for in the other timelines. Talk to the technician here and select The Manual to get the Technician's Note.

Hop off south and hug the north side of the chasm. Here is a hidden treasure box with a Terrorists' Mark. Grab it and head north to look down into a huge chasm. Throw Mog and get the Outdoor Watch and back to town to turn in the quest for the Waltraute's Flower and 500 CP.

You can now head south, up the ramps past where Hope normally is, and accept the Fragment: Ortlinde's Bloom. Luckily, we already got the item for this, so turn it in to get the Ortlinde's Bloom and 500 CP.

Once you have done all of the above, a spacetime distortion will appear in the bottom left of the map, marked with a waypoint. Head there for a new kind of Temporal Rift Puzzles.

These rifts are random each time, so there is no way to guide you through it.

  • You want to evenly take out the numbers so that hopefully one of the hands will drop on an existing number since there are no large gaps.
  • Always try and keep something next to a 1 or use a 1 if it only has 1 number next to it.
  • 5's will basically be 180% across the clock, so make sure you get these out of the way, especially if there is a 5 directly across from one.

When you succeed you will get the Book of Avalon and 500 CP.

.



Yaschas Massif [010 AF]



Fragments
[_] Innocence's Sacred Sphere

You can now turn in the Outdoor Watch for the Innocence's Sacred Sphere and 300 CP.

.

Academia [400 AF]

Key Items Items Enemy Data Adornments Artefacts Fragments
[_] Map of Academia [_] Casino Ticket x3 [_] - Ghoul [_] Mark of the l'Cie [_] Tower Artefact [_] Zenobia Fragment
[_] 'Farewells' Gate Seal [_] Power Orb x8 [_]/[_] - Koboldroid Yin [_] Crystal Petal [_] Graviton Core Delta
[_] Guardian Amulet [_] - Nelapsi
[_] Watchman's Amulet [_] - Taxim
[_] Auric Amulet [_] - Geiseric
[_] Kaiser Knuckles [_]/[_] - Fencer
[_] Power Engine x8 [_] - Cocytus
[_] Phoenix Down
[_] Phoenix Blood
[_] 2,000 gil

Time to check on Hope's progess in the timeline. This place is crawling with Cie'th that you can't avoid, so just use the Preemptive Strike to get a move on.

Head left and use the machine to change the ramps direction up and ride it. Head to the end of this area for Casino Ticket x3 Head back and go east this time and up another ramp and get a scene as well as a Map of Academia.

Head east and go north asap toward Chocolina for the 'Farewells' Gate Seal. Head east and after fighting the Koboldroid Yin, go north and upstairs to Power Orb x8. Turn around and go west up the stairs and only turn when forced to get the Guardian Amulet. Head east and follow the path to the southeast corner of the map to get the Watchman's Amulet. Go north now, grabbing the Mark of the l'Cie and heading up the stairs for a scene.

Head east down the stairs and then northeast to a small alley that leads to Chocolina and a special kind of treasure we can't get yet. Head back south and then west into a plaza. After the scene, take the northern staircase that leads up to a Auric Amulet.

Continue west and down the ramp for a scene and then around the corner to get the Kaiser Knuckles. Head north and then west across the broken bridge. On the other side, use the machine so you can go up the ramp. Go west and then north for a big fight.

The tip to this fight is that you need to use Delta Attack, but the guy is so slow that you can switch to Diversity and have the Medic monster heal itself in between each attack. What really kills is the wounds. Just keep switching back and forth and use a Phoenix Down if needed.

Run west and grab the Power Engine x8 and then head south. You want to take the second right to get the machine that changed the ramp and a Phoenix Down. Now take the ramp and head left for a scene.

.


Zenobia

HP 203,920 Chain Res. 50 Physical Dmg. 1/2
Strength 148 Stagger Pt. 300% Magic Dmg. -
Magic 148 Keep 25 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Tear of Woe 30%
100% Cinematic Crystal Petal -

This guy immediately puts up a shield that makes him take 0 damage until you take out him Vaballathus.

Start aggressive and take out his tentacles and stagger him. Dish out as much damage as you can while he is staggered, but when he is about to become unstaggered, switch to Delta Attack quickly.

You will be hit hard with an onslaught of attacks by his new tentacles. Carefully take them out, using Potions to heal if needed. Once they are defeated, push for another stagger and kill him.

You get the Tower Artefact, Zenobia Fragment and 6,000 CP after the battle.

Head east and up the stairs for 1,050 Gil, but don't use the gate. Instead head back to Chocolina and go north of her. Go down the ramp (jump a lot and you will make it against the flow) and then use Mog to reveal the Graviton Core Delta. Head back up and then go down the other ramp. Use the second ramp down and head north. Right next to the ramp controls is a hidden Phoenix Blood. Head all the way south and use a Wild Artefact to unlock Yaschas Massif [100 AF].

Head back to Academia and now go north and east. Before going up the ramp, look over the ledge to the south and throw Mog to get 2,000 Gil. Now head to the northern gate and use the artefact.

.

Yaschas Massif [100 AF]

Key Items Items Enemy Data Artefacts Fragments
[_] Bulb of Hope [_] Blessed Blade [_]/[_] - Ahriman [_] Wild Artefact [_] Helmwige's Nightshade
[_] Sealed Tablet [_]/[_] - Bunkerbeast [_] Siegrune's Spiritbloom
[_] 'Reminiscence' Gate Seal [_]/[_] - Clematis [_] Graviton Core Epsilon
[_] Comm Device [_]/[_] - Crawler [_] Schwertleite's Flower
[_] Picture Frame [_]/[_] - Deathgaze [_] Book of Valhalla
[_]/[_] - Pitterpatter [_] Roseweisse Skyblossom
[_]/[_] - Green Chocobo [_] Book of Shambala
[_] Graviton Core Epsilon

Head to the communication center that Hope is usually at and grab the Bulb of Hope from inside. Now, talk to the Ruby of Grief in the middle of the northern area to accept Fragment: Helmwige's Nightshade. Head west and instead of going up the northern ramp, look through the crates and find the treasure box that contains the Sealed Tablet and throw Mog. Now head up the southern ramp, but before going all the way up, look to the right and throw Mog to get the 'Reminiscence' Gate Seal. Head past Chocolina and on some rocks on the right is a hidden Comm Device. Head all the way south and down the cliffs to get a hidden Picture Frame and then head back to town. Talk to the Ruby of Grief and get the Helmwige's Nightshade and 500 CP.

Now head to the Ruby of Grief right next to that cliffside we jumped down and accept Fragment: Siegrune's Spiritbloom. You should be able to turn this in straight away for Siegrune's Spiritbloom and 500 CP.

Now head to the darkened area of the map, the one with the chasms, and on the north side of the top chasm you can reveal a Graviton Core Epsilon and 500 CP.

Head southeast to another Ruby of Grief and accept Fragment: Schwertleite's Flower and turn it in for Schwertleite's Flower and 300 CP. Now enter the spacetime distortion to take on a Hands of Time Temporal Rift Puzzles. When you finish, you will get the Book of Valhalla and 500 CP. Go ahead and use a Wild Artefact to open up Sunleth Waterscape [400 AF], but come back asap.

Head northeast, grabbing the Blessed Blade on the way and then take a left to the last Ruby of Grief to accept the Fragment: Roseweisse Skyblossom which you will, again, turn in right away for Roseweisse Skyblossom and 500 CP.

Now head back to town and a new rift will be there. Enter it for another Hands of Time puzzle. This baby is HARD. When you beat it, you will get the Book of Shambala, 500 CP and a Wild Artefact.

.

Sunleth Waterscape [400 AF]

Key Items Enemy Data Fragments
[_] 'Thunderstruck' Gate Seal [_]/[_] - Fachan [_] Lapis Lazuli
[_]/[_] - Flandit [_] Cosmo Aura
[_]/[_] - Illuyankas [_] Heliodor Ore
[_]/[_] - Miniflan [_] Carnelian
[_]/[_] - Seeping Brie [_] Celestine
[_]/[_] - Unsaganashi [_] Miniflan Fragment
[_] Graviton Core Eta

Head around the bend and watch the Flan dance... kinda. You will automatically be enlisted to find the 5 colored Flan. The first flan is just north of where you get the quest. Use Mog to uncover the Lapis Lazuli and get 800 CP.

Now take the southeast exit and head all the way down to where the white Flan are. The Cosmo Aura is here and another 800 CP. Head back the way you came and take the north vine. In this area is the Heliodor Ore and even more 800 CP. Continue north, past the Animal Trail, and in the left of the next area is the Carnelian and 800 CP. Head southeast past Chocolina and down the cliff to find the last Flan, Celestine and the last 800 CP. Now, head north to the waypoint for a fight with the troublemakers to get the Miniflan Fragment, 2,500 CP and the 'Thunderstruck' Gate Seal. Head back to the area where all the Flan were to reveal the Graviton Core Eta and 500 CP.

.

Augusta Tower [300 AF]

Key Items Items Enemy Data Adornments Fragments
[_] Access Key 50 [_] Mana Sliver x9 [_]/[_] - Dragoon [_] Blue Chocobo Chick [_] Entropy Board
[_] 800 gil [_]/[_] - Flanborg [_] Orange Bow Tie
[_] Potion x2 [_]/[_] - Flanitor [_] Red Beacon
[_] Vitality Bolt x8 [_]/[_] - Orion
[_] Vitality Sliver x6 [_]/[_] - Thexteron
[_] Phoenix Down
[_] Librascope

Now is as good as any time to go to Augusta Tower, since it has some great monsters we can tame. For example, the minute you get the Flanitor you should upgrade it and put it in your party as the Medic. Make sure to use only Potent materials on this guy, as he is the best you will get for a while.

You start out on the 12th floor. Make sure to throw Mog around on this floor to get the Blue Chocobo Chick. Flip the nearby switch to get more information and then head outside and south to flip another switch. Head through the room and then east to grab a treasure with Mana Sliver x9. Now head west and examine the switch and rotate it twice. Before getting on the elevator, head west and grab the treasure with 800 Gil. Now take the elevator up to the 14th floor.

On the 14th floor, throw Mog to get the Red Beacon. Head south for a scene and then go counter clockwise around the center. You should see a treasure nearby that you need to throw Mog to get. It contains Potion x2. Continue around and then switch the terminal near Chocolina twice. Inside this room is Vitality Bolt x8. In the next room, examine the switch twice and go north. There is a hidden treasure here with Vitality Cliver x6. Now go back in the room and head east to go up to floor 15.

Before going anywhere, turn around and toss Mog to the Phoenix Down. Now head west, and then north. Go around the area counter clockwise and at the far north is a Librascope you will need to throw Mog to. Head back to the terminal just south if the middle and turn the room three times to get access to the area west and rotate the nearby room twice to get inside. Inside you need to talk to one of the panels and enter the code. Just guess, since you can just try again. You will get the Entropy Board and 500 CP. After the scene, you get the Access Key 50. This is as far as you can go for now, so head to the Historia Crux.

Make sure to throw Mog about on the 15th floor and get the Orange Bow Tie.

I suggest you stay until you get the monster crystals.

.

Augusta Tower [200 AF]

Key Items Items Enemy Data Adornments Artifacts Fragments
[_] Map of Augusta Tower [_] Remedy x2 [_]/[_] - Flanitor [_] PSICOM Label Pin [_] Wild Artefact [_] Idea Circuit
[_] Paradox Agent Type A [_] 1,500 gil [_]/[_] - Orion [_] Train Conductor Beret[_] Artefact of Rebirth[_] Proto fal'Cie Adam
[_] 'Silence' Gate Seal [_] Twist Headband [_]/[_] - Vespid Soldier [_] Crystal Apple [_] Enigma Codex
[_] Access Key 52 [_] Librascope [_]/[_] - Zwerg Metrodroid [_] Sky Blue Newsboy Cap [_] Difference Engine
[_] Top Floor Access Key [_] Bloodguard [_]/[_] - Dragoon [_] Light Bulb
[_] Paradox Agent Type B [_] Sniper's Eye [_]/[_] - Greater Behemoth
[_] Paradox Agent Type C [_] Phoenix Down [_]/[_] - Luminous Puma
[_] Access Key 13 [_] Platinum Casino Ticket [_]/[_] - Thermadon
[_] Vitality Orb x8
[_] 1,450 gil
[_] Platinum Casino Ticket
[_] Magistral Crest
[_] Mana Engine x8
[_] Vitality Engine x8
[_] Potion x3

Firstly, there is a PSICOM Label Pin for tossing Mog around on any floor, so make sure you get this.

After the cutscene, examine the terminals until you get a scene. You can now leave the room, so leave and head north to get Remedy x2. Now head all the way south for the ''1,500 Gil before entering the nearby room. Once again, examine all the terminals until you get the passworded computer. Guess the answer and then get the Map of Augusta Tower. Head back to the first room and then north to the Wild Artefact on the other side. Now head south to access the terminal.

Luckily, we already got the key card we need, so use it to gain access to the other areas. Walk east and talk to Alyssa. After the scene, head counter clockwise and grab the Train Conductor Beret before heading into the room where Chocolina is. Look up in this room and throw Mog for the Paradox Agent Type A and then head to the other side there is a Twist Headband. Run along the outside and then rotate the room. Before entering, grab the Librascope and then head inside where you can talk to the terminal to gain access to the Fragment: Idea Circuit quest. You should be able to turn this in right away for the Idea Circuit and 400 CP. You can now talk to the terminal next to where you first met Alyssa so you can get to the middle and continue the conversation.

After all the fighting and enlightening information, head east and then south to a treasure with a Bloodguard inside. Before heading back to the inside of this area, look next to the building nearby for a treasure you can throw Mog to and get the 'Silence' Gate Seal. You need to rotate this room once by using the terminal in the center. Head counter clockwise to the next terminal and rotate it once. Now go into the room at the southeast and follow it to the west platform area. There are two floating treasure here that require Mog, a Sniper's Eye and a Phoenix Down. Now head back to the center and rotate that third room three times by using the third terminal from the right. Head through the rooms until you reach the end and interact with the terminal to get the Access Key 52. Instead of leaving, rotate the room three times to get access to another platform with a Platinum Casino Ticket. Go back into the room and rotate it once to get all the way back to the middle.

Before interacting with any panels, head south and counter clockwise to a sphere with Vitality Orb x8. Keep going around and then take the room north when you can to get 1,450 gil. Now head all the way south through another room to the farthest south platform. There is a floating treasure out here with a Platinum Casino Ticket. Go back to the room you just walked through and rotate it once. Leave to the east and grab the Magistral Crest before heading west.

Enter the next room and use the panel inside to rotate it twice to get to a treasure with Mana Engine x8 and flip the switch twice. Go back into the room and rotate it twice to get back to the main platform and head north. After heading through a room you should pop out right next to the Vitality Engine x8. Head around the area to get to the last room and get the Top Floor Access Key. Now head back to the middle and go up.

On the top floor, grab the Potion x3 and chat with Chocolina if you want something and head up the stairs.

.


Proto Fal'Cie Adam

Proto Fal'Cie Adam

HP 74,250 Chain Res. 40
Strength 101 Stagger Pt. 200%
Magic 50 Keep 85
CP 0 Launch Immune
Gil 0 Libra 500
Common Drop Phoenix Down 50%

Left/Right Manipulator

HP 11,420 Chain Res. 50
Strength 64 Stagger Pt. 150%
Magic 25 Keep 85
CP 0 Launch Immune
Gil 0 Libra 500
Common Drop Phoenix Down 50%

Proto Fal'Cie Adam (2)

HP 212,160 Chain Res. 40
Strength 144 Stagger Pt. 200%
Magic 72 Keep 72
CP 0 Launch Immune
Gil 0 Libra 500
Common Drop Gold Nugget 50%
100% Cinematic Crystal Apple -

Left/Right Manipulator (2)

HP 16,320 Chain Res. 50
Strength 92 Stagger Pt. 150%
Magic 36 Keep 85
CP 0 Launch Immune
Gil 0 Libra 500
Common Drop Gold Nugget 50%

Proto Fal'Cie Adam (3) & Left/Right Manipulator (3) have the same stats as version 1.

You want to take out his arms before you take on the main body. An aggressive attack with Relentless Assault is the best thing for this guy. Switch to Diversity if you need to heal, but otherwise just take him out.

There are actually a minimum of three battles with this guy, just do the same each time and you will be okay. If you choose the wrong LT event you will have to fight him again. You may what to do this to get the funny answer of throwing Mog at him.

After the fight you will get the Proto Fal'Cie Adam Fragment and 6,000 CP.

Before interacting with the waypoint, grab the teasure box for either a Sky Blue Newsboy Cap or a Light Bulb. Now interact with the terminal to get the Artefact of Rebirth.

Use the Artefact to open the gate to Academia [4XX AF] and then head back in here. We want to head to floor 49, which we haven't visited. Head back downstairs to the central elevator and use it to go to the 49th floor.

Head southwest and use the terminal to rotate the room once and go around the side to go through it. Head west and you should eventually see a floating treasure box with the Paradox Agent Type B inside. Head around the east side now until you reach the end to use Moogle Hunt to reveal a treasure with a Gold Casino Ticket (you can also open the gate if you want. I suggest you do). Head back to the panel and rotate the room once to get to another platform. Run all the way east and when you get to the end, look all the way down to see a treasure with the Paradox Agent Type C. Now head back to the computer on the 50th floor and turn both the paradox agents in. You should get the Enigma Codex, the Difference Engine, 800 CP and the Access Key 13 for Augusta Tower [300 AF].

.

Optional Stuff 04

.



Augusta Tower [300 AF]

Adornments
[_] Red Commando Badge
[_] Blue PSICOM Spaulders

Head to the center elevator on the 15th floor and get access to level 13. Sadly, you can only get two of the three treasure here, since the last requires the Advance Moogle Hunt. You can throw Mog around though to get the Moogle Wing.

.

Academia [4XX AF]

Items Adornments Fragments
[_] 1,200 Gil [_] Gold Gear [_] Wild Artefact
[_] Gold Casino Ticket [_] Crystal Star [_] Vagabond Artefact
[_] Platinum Casino Ticket
.

After the fun cutscene, we can now look around all of Academia. There's not much to do in Academia if you already grabbed the treasure when it was infested with Cie'th, so let's just grab a few things and head to the academy. Head down the first ramp in front of you when you get control. Talk to the terminal next to Choclina to learn about The Thirteenth Ark and then head east to Grand Avenue if you hug the southern wall you can go into a shop and get 1,200 gil. Hugging the northern wall will get you to Chocolina, a gate and a treasure with Gold Gear. Go ahead and use your Wild Artefact to open The Vile Peaks [010 AF].

Speaking of Wild Artefacts, head to the southeastern corner of the whole map and there is a hidden Wild Artefact there. Now head back to the first Chocolina and take the east or west ramps north to get closer to the academy. Before heading to the waypoint, grab the Gold Casino Ticket and continue on. Inside, grab the 'Facts' Gate Seal via Mog in the middle and then find Dr. M walking nearby to accept Fragment: Academic Rank: Monster Professor. Now head north to the next area.

Before talking to Hope, head north and look down to the lower level to throw Mog and the the Platinum Casino Ticket. Now talk to Hope. Afterwards, talk to Alyssa twice to learn more about those Graviton Cores you have been finding. Now go and talk to Hope three times to get a LT event. No matter your answer, the treasure box with the Crystal Star will appear nearby.

You should be able to turn in all five graviton cores and talk to Alyssa to get more information on the Chaos Crystal which will give you access to new weapons. Unfortunately, getting that will require lots of work. You can check the Serendipity - (In-Depth) information on Serendipity later to learn more. Although you can continue by using the gate that is now open and the Vagabond Artefact, I suggest you not do that yet.

Before leaving, there are some things you may want to do in Academia still.

  • Throw Mog down below the projection of Cocoon on the small platform to get the Silver Chocobo monster crystal.
  • Throw Mog anywhere in the Research Facility for the Silver Padlock
  • Throw Mog near the eastern gate to get the Guardian Corps Badge.
  • Throw Mog in the Grand Avenue area for the Green PSICOM Spaulders.
  • Throw Mog in the Grand Avenue area for the Silver Brooch.
  • Throw Mog in the New Town area for the Blue Guitar.

The last couple things you want to do is check out Brain Blast! and Captain Cryptic's Confounding Quiz.

.

Brain Blast!

This mini-game is a quiz-like game that you can access in terminals around town (marked in red on the map). There are 4 terminals at:

Location Fragment
Entrance Stoic Virtue and 500 CP
Grand Avenue Square Epicurean Song and 500 CP
New Town (Southwest) Lyceum Knowledge and 500 CP
New Town (North) Academia Wisdom and 500 CP
.

Aside from the fragments, you can also get the following Adornments:

Location Adornment
Entrance Gadot's Red Emblem
Yellow-Rimmed Glasses
Orange Beacon
Grand Avenue Square Flower Pattern
Sky Blue Silk Hat
Carnival Mask
New Town (Southwest) Snowy Fairy Wings
Orange Pilot's Badge
White Bushy Mustache
New Town (North) Behemoth Crest
Red PSICOM Spaulders
Grudge Knife

While most of the questions are FFXIII related, there are questions from other FF games, particulary FFVII. You can find a guide on this on GameFAQs.

.

Captain Cryptic's Confounding Quiz

Captain Crytic is located in the Entrance just south of the Brain Blast! terminal. You need to reveal him with Moogle Hunt. After answeing one question correctly he will disappear and come back to one of eleven possible locations.

There are five fragments you can get from Captain Cryptic and they are as follow:

Fragment/CP Condition
Quiz Rank: Private and 400 CP Get one correct answer.
Quiz Rank: Sergeant and 400 CP Get two consecutive answers correct.
Quiz Rank: Lieutenant and 600 CP Get three consecutive answers correct.
Quiz Rank: Colonel and 600 CP Get four consecutive answers correct.
Quiz Rank: General and 1,000 CP Get five cinsecutive answers correct.

There are a few ways to find Captain Crytic and here are some tips:

  • Sometimes people in Grand Avenue and New Town will give you tips to his location by saying 'East' (Grand Avenue or the Alley) or 'West' (New Town).
  • Most of his spawn locations are in the Grand Avenue, so start there. There is only 3 in New Town, and 1 in Entrance and Alley.
  • His location changes everytime you return from the Historia Crux.

See http://segmentnext.com/wp-content/uploads/2012/01/dady.gif for a map of the locations.

Remember, this guy is invisible and you will need to reveal him with Mog.

.

The Vile Peaks [200 AF]

If you haven't beaten the 3 Gigantuar's in The Archylte Steppe [-Yeaar Unknown-] to open up the souther gate and therefore access to The Vile Peaks [200 AF], I suggest you do so now.

Key Items Items Enemy Data Adornments Fragments
[_] Map of the Vile Peaks [_] Phoenix Down [_]/[_] - Garuda [_] Black Chocobo Chick[_] Torreno's Last Light
[_] Vitality Bolt x8 [_]/[_] - Koboldroid Yang [_] Falcon's Last Light
[_]/[_] - Lancer [_] Thunder's Last Light
[_]/[_] - Vespid [_] Falcon's Comapss
[_]/[_] - Viking

Just before the bridge that crosses the water in the Dismal Dunscape (the area with the gate), you Mog to reveal a downed soldier name Torreno. Talk to him to start the Fragment: The Honor of Blitz Squad. Accepting will also net you the Map of the Vile Peaks, Torreno's Last Light and 500 CP.

Head west into Another Man's Treasure area and start throwing Mog around to get the Black Chocobo Chick. After running through the first tunnel, talk to Falcon and then follow him east. Talk to him to get the Falcon's Last Light and 500 CP.

Continue all the way west and you will eventually get the Phoenix Down. Head toward the distortion and talk to Corporal Thunder to start the Fragment: Twilight Fragment Beta, get the Thunder's Last Light, and 500 CP. Now head northwest and get the hidden Vitality Bolt x8.

Now head back to Falcon, who is now back at the gate. He will give you the Falcon's Compass and 500 CP.

.

The Vile Peaks [010 AF]

Items Enemy Data Adornments Fragments
[_] Royal Amulet [_]/[_] - Black Chocobo [_] Black Chocobo Figurine [_] Baxter's Last Light
[_] Mana Orb x8 [_]/[_] - Bomb [_] Tattoo [_] Ray's Last Light
[_] Entite Ring [_]/[_] - Cryohedron [_] Brown Bushy Mustache [_] Twilight Fragment Alpha
[_] Saint's Amulet [_]/[_] - Dreadnought
[_] Hero's Amulet [_]/[_] - Haguma
[_] Zealot's Amulet [_]/[_] - Shaguma
[_] Platinum Casino Ticket [_]/[_] - Yaksha
[_] Platinum Casino Ticket [_]/[_] - Yakshini
.

As soon as you pop in throw Mog around to get the Black Chocobo Figurine. Head south a little and before the tunnel use Mog to reveal Baxter on the ground. He will let you start Fragment: Ray's Last Light, give you Baxter's Last Light and 800 CP.

Head for the Dismal Dunescape and when you get there start throwing Mog around to get the Tattoo. Now talk to Ray who will talk to you if you have Falcon's Compass and give you Fragment" Twilight Fragment Alpha, Ray's Last Light, and 800 CP.

Leave Dismal Dunescape to the north to reach Wrack and Ruin area. Here you should throw Mog around for Brown Bushy Mustache. The first treasure you come across is a Royal Amulet. When you reach the split, head north and grab the Mana Orb x8. Now examine the distortion for a fight.

.


Twilight Odin

HP 706,000 Chain Res. 80 Physical Dmg. 1/2
Strength 435 Stagger Pt. 300% Magic Dmg. 1/2
Magic 304 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. Absorb
Wind Dmg. -
Common Drop Martyr's Badge 100%
Rare Drop Phoenix Blood 10%

Beating Odin isn't that difficult, but getting a 5 star rating can be. The trick is to kill Odin in one stagger.

Here are a few things you should take into account before you even attack him:

  • Odin is weak to Deprotect and Deshell so you will want to put a SAB into your Paradigm Shifts (one that you can manually control).
  • You want to be at full health, fully buffed (with Bravega and Faithga), and have him debuffed just before you stagger him.
  • You will want to push him into stagger quickly with Ravagers.
  • Cerberus (COM x3) is the best Paradigm to dish out max damage while he is staggered.

.

Based on those criteria, here are some suggested Paradigms:

Name Noel Serah Monster Notes
Aggresion/Relentless Assault COM/COM COM/RAV RAV/RAV This is mostly just to sustain the Chain Gauge.
Tri-Disaster/Smart Bomb RAV/SAB RAV/RAV RAV/RAV Used for pushing the Chain Gauge and up.
Discretion MED MED COM Only used to full heal before the stagger.
Decimation COM RAV SYN I suggest you use Yakshini for Bravega and Faithga.
Cerberus COM COM COM Max damage paradogm for stagger.

Odin is pretty tough until you stagger him. Start the battle by tapping him to get things started and to keep the gauge from dropping quickly when we switch to the magic attacks. Now switch to either Tri-disaster to push the Chain Gauge up or Smart Bomb to push it up while debuffing him. DO NOT STAGGER HIM YET.

Watch the Chain Gauge carefully and when Odin's almost staggered, make sure to full heal (you want to spend the whole Stagger in attack mode).

Switch to a any paradigm with a COM and tap Odin again to keep the Chain Gauge from dropping fast once we stagger him. Buff your party quickly with Decimation and then update Odin's debuffs so they don't run out and we can inflict maximum damage.

If you haven't already staggered him, push Odin into stagger and let the Chain Gauge increase a little before switching to Cerberus and going all out.

After the fight you will get the Twilight Fragment Alpha and 3,000 CP.

Now continue west and grab the Entite Ring in the circular area and continue west. Along the path you will find a Saint's Amulet, a hidden Hero's Amulet, and a floating Zealot's Amulet. A little further and the a waypoint will mark Sergeant Blitz. Talk to him for Sarge's Last Light and 800 CP. Now contiinue west for another hidden treasure with a Platinum Casino Ticket and another Platinum Casino Ticket before dropping out of Wrack and Ruin back by the gate.

.

Return to Vile Peaks [200 AF]

Key Items Fragments
[_] 'Return' Gate Seal [_] Twilight Fragment Beta
[_] 'Afterimage' Gate Seal [_] Father's Song
[_] Blitz Squadron Mission Report
[_] Words of Light

Head to the distortion and examine it to take on your second Odin.

.


Twilight Odin (2)

HP 706,000 Chain Res. 50 Physical Dmg. -
Strength 304 Stagger Pt. 300% Magic Dmg. -
Magic 203 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. Absorb
Wind Dmg. -
Common Drop Martyr's Badge 100%

You can use the same tactic for this version of Odin, but watch your life is he starts using his aoe attacks.

After the fight you will get the Twilight Fragment Beta, 3,000 CP, 'Return' Gate Seal, and 'Afterimage' Gate Seal.

After the cutscene, you can head back to Torreno. On the way you can reveal a familiar face will give you the Father's Song fragment and 500 CP. When you reach Torreno you'll get the Blitz Squadron Mission Report and 500 CP. Afterwards, head south and reveal another familiar face and watch the scene that follows. You will get the Words of Light and another 500 CP.

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Oerba [300 AF]

Key Items Enemy Data Adornments Fragments
[_] 'Flight' Gate Seal [_]/[_] - Bloodfang Bass [_] Sahagin Hide Backpack [_] Sparkling Runestone
[_] 'How Things Were' Gate Seal[_]/[_] - Breshan Bass [_] Dewy Bloodstone
[_]/[_] - Pink Lily [_] Spinning Moonstone
[_]/[_] - White Chocobo [_] Lovely Starstone
[_] - Chonchon [_] Bubbly Stone
[_] - Seeker [_] Astonishing Limestone
[_] - Ghast [_] Thrilling Milestone
[_] Scorching Firestone
[_] Mossy Rosetta Stone

Oerba is covered in a sandstorm that makes seeing annoying, but we don't really need to look hard for stuff. Our purpose here is realy only to solve Temporal Rift Puzzles, so head southeast and enter the first distortion that gives the Sparkling Runestone and 500 CP.

Head south and around to the east and jump up to the street. Now head all the way north to another distortion that gives the Dewy Bloodstone and 500 CP.

Head east down the ramp and turn around. Behind you on the right, floating in the air, is a treasure box with the 'How Things Were' Gate Seal. Now head west until you reach another distortion which nets you the Spinning Moonstone and 500 CP.

Next, head down the stairs to the north and around the building. Before you head down the last set of stairs, look up to see a treasure box with the 'Flight' Gate Seal. Go next to the stairs here and use Mog to reveal another distortion that gets you the Lovely Starstone and 500 CP. This will open the distortion field in front of the western gate.

If you head down to the beach and toss Mog into the Ashensand you can get the Sahagin Hide Backpack. There is also a distortion field just down the steps that you can reveal via Mog. This one will get you the Bubbly Stone and 500 CP.

Now head south to the distortion behind you for the Astonishing Limestone and 500 CP.

Head all the way south past the area with the gate and around the building. The distortion is south of Chocolina on the upper level and will get you the Thrilling Milestone and another 500 CP.

Go west to the street again and head into the gate in front of the gate for a scene. Solving this one will get you the Scorching Firestone, 500 CP, and unseald the gate behind it.

Now head all the way south past the chocobo to for the last distortion. You will get the final fragment Mossy Rosetta Stone and 500 CP.

Now head to Academia [4XX AF] and take the gate to The Void Beyond.

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The Void Beyond (3)

Items Enemy Data Adornments Fragments
[_] Librascope [_]/[_] - Chelicerata [_] Caius's Sword [_] Etro's Sorrow
[_]/[_] - Clione [_] Serah's Mask [_] Pulse's Resolution
[_]/[_] - Meonekton [_] Lindzei's Desire
[_]/[_] - Nekton [_] Mwynn's Tenderness
[_] Bhunivelze's Sleep

You will not be able to go back to the normal and full Historia Crux for a while, so make sure you do everything you want before coming here.

There's nothing you can do, so head onward and talk to Yeul and get Etro's Sorrow and 600 CP. Now continue onward and talk to the next Yeul for the Pulse's Resolution and another 600 CP. Now that you have finished both LT conversations a box with Caius's Sword will appear. On the steps is a treasure with Serah Mask (you need a FFXIII save for this to appear) and to the southeast is a Librascope. Now talk to the next Yeul to get Lindzei's Desire and another 600 CP. The next Yeul will grant you the Mwynn's Tenderness and even more 600 CP. Now head up the steps for more information and the Bhunivelze's Sleep and 600 CP again. After going up the first set of steps you can use Moogle Hunt to see Chocolina, but she doesn't have anything great. Talk to the last Yeul and enjoy the fight alone with your pet.

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Caius Ballad (The Void Beyond)

HP 12,000 Chain Res. 50 Physical Dmg. 1/2
Strength 90 Stagger Pt. 200% Magic Dmg. 1/2
Magic 90 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

This guy is going to dish out some heavy damage on Serah.

Here are some suggested Paradigms:

Name Serah Monster Notes
War & Peace COM MED If you are high enough level to do this, as the MED can outheal Caius' damage.
Yin & Yang RAV MED You can switch back and forth between these 2 Paradigms to take out Caius quickly.
Misdirection COM SEN If you aren't high enough, use this and use Potions to heal.

If you are still having issues, try using a SEN in all of your Paradigm Shifts and have Serah do the healing as a MED.

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New Bodhum [-Year Unknown-]

Adornments Enemy Data Fragments
[_] Afro [_] - Chonchon [_] Transcript: Fate and Freedom
[_]/[_] - Pantopoda[_] Vanille's Fruit
[_]/[_] - Pleuston [_] Fang's Crown
[_] - Seeker
[_] - Strigoi

Talk to Lebreau on the Breachfront before heading west and talking to Yuj and Maqui on the beach. Make sure to talk to Gadot by NORA House before going inside and watching the scene. Afterwards, head southeast to the rock and grab the Afro from the LT events. You need to talk to Lightning on the pier to proceed.

If you select 'Yes' you will see the Paradox Ending and get the Transcript: Fate and Freedom as well as 1,500 CP. Afterward the cinematic that follows ends, you will be back at the Historia Crux. Select Hollow Seclusion and say 'No' this time.

We need to make our way to the Meteorite Impact Site now and talk to Vanille. Before heading into the distortion, go north and grab the treasure box with Vanille's Fruit. South in this area is Fang's Crown. Now you can head through the distortion.

Note that if you leave New Bodhum, you will have to play all the way through The Void Beyond again to get here by closing the Academia [4XX] gate.

.

A Dying World [700 AF]

Key Items Items Enemy Data Adornments Artifacts Fragments
[_] Map of A Dying World [_] Pain Dampener [_]/[_] - Apotamkin [_] Crystal Rose [_] Wild Artefact [_] Gogmagog Fragment Gamma
[_] 'Promises' Gate Seal [_] 1,500 Gil [_]/[_] - Garganzola [_] Ultima Brand
[_] White Cape [_]/[_] - Metallicactuar
[_] Power Essence x8 [_]/[_] - Pantopoda
[_] Vitality Essence x10[_]/[_] - Pleuston
[_] Obsidian Choker [_] - Chonchon
[_] Golden Chocobo [_] - Seeker
[_] - Strigoi

Head west to find Noel and a huge beast. After the scene, follow Noel. After the scene, don't talk to Caius and instead head north behind the structure for a Pain Dampener. You can now talk to Caius for a scene. Head into town and when you can, use Moogle Hunt in the center of the settlement to get the Map of A Dying World. If you head all the way south you can reveal Noel just before the huge open area of the Farseers' Settlement and talk to Yeul. Follow him for another scene with Caius and a fight.

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Caius Ballad (A Dying World)

HP 5,000 Chain Res. 80 Physical Dmg. 1/2
Strength 62 Stagger Pt. 150% Magic Dmg. 1/2
Magic 62 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

At this point in my Crystarium I was so powerful that he died in two attack turns. Nothing much to say here.

If you go into the large area there is a treasue in the northeast corner with 1,500 gil inside. Head north as you hug the east wall and head up some steps for a White Cape. Continue north along the east wall and you should see a treasure box with the 'Promises' Gate Seal. Continue north until you can go up and around the wall to find the Power Essence x8 about halfway up the east wall near a smaller wall. You should now approach Yeul and Noel at the Oracle Drive.

After the scene, follow Noel north until you spawn a second time. Head directly north and by a tree is a Vitality Essence x10. Now head west to the dead end in the northwest to get an Obsidian Choker. In the area just south of this is a hidden Golden Chocobo (if you end up running into Noel and get to the next part where you have to run after him you will not be able to get this yet, since 'Live' events don't allow you to use Mog). Find Noel in the northern area of the map to be teleported again.

Head west for another scene with Noel and a fight.

.


Gogmagog (3)

HP 148,400 Chain Res. 55
Strength 307 Stagger Pt. 200%
Magic 155 Keep 95
CP 300 Launch Immune
Gil 450 Libra 500
Common Drop Potent Orb 100%

Compared to the previous Gogmagog's this guy is a beast, but you have leveled too.

You should be able to take him out in a few rounds of attacks with Relentless Assault.

After the fight, you will get a scene with a LT event. No matter your answer, you will get the Gogmagog Fragment Gamma, 15,000 CP, and a Crystal Rose afterwards.

Head back to town and near the well in the main part of town do a Moogle Hunt on the well. You will not be able to get this until you get Mog back, but keep it in mind. Now head for the waypoint marked on the map. After the scene, talk to Mog. Go back to the well and grab that treasure for the Ultima Brand and 600 CP before entering the distortion.

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New Bodhum [700 AF]

Key Items Items Enemy Data Adornments Artifacts Fragments
[_] Map of New Bodhum [700 AF] [_] Phoenix Blood[_]/[_] - Apotamkin [_] Gadot's Black Emblem [_] Artefact of the Ark[_] Cartesian Board
[_] Supply SPhere Access Code [_]/[_] - Garganzola [_] Lebreau's Black Tattoo [_] Hope's Message
[_]/[_] - Metallicactuar [_] Sky Blue NORA Symbol [_] Laplacian Board
[_]/[_] - Pantopoda
[_]/[_] - Pleuston
[_] - Chonchon
[_] - Seeker
[_] - Strigoi

Be sure to throw Mog around in New Bodhum to get Gadot's Black Emblem, Lebreau's Black Tattoo, and the Sky Blue NORA Symbol. Head west down the tree and then head up into the northwest corner and use Moogle Hunt to uncover a Phoenix Blood. Now head for the broken pier and activate the distortion for a informative scene.

You now have access to the Advanced Moogle Hunt, so let's get some treasures. Head east along the shorline until just before you leave the Town Square area. There is a hidden Map of New Bodhum (700 AF) just above the large rock here. Continue all the way wast to the Breahfront and in the bottom right corner is the Cartesian Board and 600 CP. Southwest of NORA House by another set of rocks is the hidden Supply Sphere Access Code, Hope's Message, and 600 CP. Head to the southwest corner of New Bodhum and use Moogle Hunt. A treasure will appear that you will need to throw Mog to get with Laplacian Board and 600 CP. In the far northwest corner is Chocolina and directly west of NORA Housa is the Artefact of the Ark. Now use the Artefact on the gate on the pier.

There are two treasure we have encountered that require Mog's Advanced Moogle Hunt:

Augusta Tower [300 AF]

Academia [400 or 4XX AF]

  • Elixir - Northeast alley in the Grand Avenue area

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Optional Stuff 05

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A Dying World [700 AF]

Items Adornments Artifacts Fragments
[_] 1,625 gil [_] Long Gui's Shell [_] Wild Artefact [_] Omega Brand
[_] Sacred Cross [_] White Guitar [_] Chaos Brand
[_] Mana Booster x8 [_] Silver Chocobo Figurine
[_] Platinum Casino Ticket [_] Chocobo Feather Pin
[_] Purple Chocobo Figurine
[_] Purple Chocobo Chick

Now that we have Mog back, let's finish some stuff here.

You pop out in a new area called the Abyssal Fissue. Start throwing Mog around to get the following as you travel (the following is where I got them):

Abyssal Fissue

The Black Sands

The Border

The Dead Sands

The Beaten Path

The Farseers' Settlement

Head northeast straight away and grab the 1,625 Gil. Facing south you should see a treasure floating in the cliffside. This contains the Omega Brand and 800 CP. Head south and use Mog to reveal the bridge and get access to The Black Sands.

Directly in front of you is a phased out Chaos Brand and 800 CP next to the annoying Chocobo. Head east and at the end of the train you will find a hidden treasure with Noel's Sacred Cross. Make sure to throw Mog around in The Black Sands until you get the Cactuarama monster crystal. Head northeast from here into the corner and get the Mana Booster x8. Now head all the way south to find a gate and throw Mog for Power Booster x9 in the tree. Now head nortehast a long way and you should find Chocolina. South of Chocolina is a hidden Platinum Casino Ticket by the tree. Now head east of Chocolina and reveal the bridge to The Border area.

There isn't anything in The Border area, but you may want to head north if you missed any of the three treasures in The Dead Sands area (the Golden Chocobo treasure is not marked).

Now head toward the settlement and go to the Oracle Drive. Where the distortion used to be you can now reveal a Wild Artefact and get a scene. There are only two areas left that need to be opened via a Wild Artefact, Oerba [400 AF] and Bresha Ruins [100 AF]. I will cover Bresha Ruins [100 AF] here and Oerba in the post-story section. In case you are wondering, the last Wild Artefact is the one bought from Serendipity.

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Bresha Ruins [100 AF]

Key Items Items Enemy Data Fragments
[_] Weapon Material [_] Elixir [_]/[_] - Munchkin [_] Ruthenium Ring
[_] Monster Analysis Report [_]/[_] - Munchkin Maestro [_] Osmium Ring
[_] 'Eternity' Gate Seal [_]/[_] - Purple Chocobo [_] Palladium Ring
[_]/[_] - Tempest
[_]/[_] - Don Tonberry

You can unlock Bresha Ruins [100 AF] by using the gate in the southwest of The Black Sands in A Dying World [700 AF].

Immediately talk to the Government Agent and learn about bounty hunters. Head west and talk to Pat to accept the Fragment: Palladium Ring. Head into the tunnels next to Chocolina and follow it all the way north to a hidden Weapon Material. Now head south out the other tunnel and talk to the Professor just before the souther tunnels and accept the Fragment: Osmium Ring quest. Head into the tunnels next to him and follow it around east. You should see the phased out assistant and the far east end of the tunnels, so use Mog and talk to him. Grab the Monster Analysis Report and then head out of the tunnels to the north.

When you leave the tunnels, head east and and in the area with the Chocobo is the 'Eternity' Gate Seal. Continue all the way east and talk to Walter to accept the Fragment: Ruthenium Ring. Head into the area and reveal the Elixir and grab Serah's Chrystalis Arc from behind Raymond. Now talk to Raymond and answer the LT's with flattery and stuff that won't make him agressive. Doing this three times with get you the Ruthenium Ring and 1,000 CP.

Head west, avoiding the tunnels, and you should be back at the Professor. Turn in the quest for the Osmium Ring and 1,000 CP. Now head back to Lamentable Rest and turn in the quest for Palladium Ring and 1,000 CP.

You can now talk to Ronan in the Lamentable Rest to accept the Fragment: Rodium Ring quest. Let's head to the future and get that data now.

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Bresha Ruins [300 AF]

Key Items
[_] Old Device

In the Lamentable Rest, talk to the stuffed animal to recieve the Old Device. Now return to [100 AF].

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Bresha Ruins [100 AF]

Key Items Fragments
[_] 'Disaster' Gate Seal [_] Rhodium Ring

Turn in the Old Device to Ronan and recieve the Rhodium Ring and 1,000 CP. You can now access the northwest section of the map, so head there via the tunnel to the west. When you reach the split, head east toward the Atlas Control Room. In the southeast corner of this room is the 'Disaster' Gate Seal. Now talk to Porter in front of the crystal to accept the Fragment: Adamantite Ring quest.

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Yaschas Massif [100 AF]

Key Items
[_] Thorne's Information

Head to the command station in the Paddra Ruins and talk to Uma to recieve Thorne's Information.

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Yaschas Massif [110 AF]

Fragments
[_] Control Device Password 1
[_] Ugallu Fragment

Head to the dead end in the southeast section of the map, just south of the Paddra Ruins area, and reveal Thorne. He will give you the Control Device Password 1 and 300 CP.

Before you leave, you can probably take out the Ugallu.

.


Ugallu

HP 141,200 Chain Res. 90 Physical Dmg. -
Strength 254 Stagger Pt. 160% Magic Dmg. 1/2
Magic 724 Keep 95 Fire Dmg. -
CP 450 Launch Immune Ice Dmg. -
Gil 1,013 Libra 50 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Vitality Orb 100%

After the fight you gain the Ugallu Fragment and 2,000 CP.

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Yaschas Massif [01X AF]

Fragments
[_] Gorgyra Fragment

If you haven't beaten Gorgyra, do so now.

.


Gorgyra

HP 848,000 Chain Res. 80 Physical Dmg. 1/2
Strength 235 Stagger Pt. 300% Magic Dmg. -
Magic 352 Keep 20 Fire Dmg. 1/2
CP 0 Launch Immune Ice Dmg. 1/2
Gil 0 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. 1/2

After the fight you gain the Gorgyra Fragment and 500 CP.

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Bresha Ruins [300 AF]

Fragments
[_] Control Device Password 2

Head to the Atlas Control Room and talk to the Government Agent and then examine the crystal for some Temporal Rift Puzzles. When you complete it you will get the Control Device Password 2 and 400 CP.

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Bresha Ruins [100 AF]

Key Items Fragments
[_] Toilet Paper Coupon [_] Adamantite Ring
[_] Kalavinka Fragment

Talk to Porter and you will recieve the Adamantite Ring and 1,000 CP.

Speak to Porter again for a scene and accept the Fragment: Kalavinka Fragment. Head for the waypoint to take on Kalavinka.

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Kalavinka

HP 182,400 Chain Res. 95 Physical Dmg. -
Strength 440 Stagger Pt. 150% Magic Dmg. -
Magic 440 Keep 90 Fire Dmg. -
CP 120 Launch Immune Ice Dmg. Absorb
Gil 200 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 100%

If you find yourself having trouble, employ a SEN to take his heavy hits.

Beating Kalavinka nets you the Kalavinka Fragment, 4,500 CP, and the funny Toilet Paper Coupon.

.

Serendipity (2)

With Episode 5 done and all versions of Yaschas Massif 100% complete, you can head to the Mystic and get the following Fragment Skills:
  • Monster Collection
  • Anti-grav Jump
  • Bargain Hunter
  • Encounter Master
  • Eyes of the Goddess
  • Rolling in CP.

The only thing left to do now is head for Academia [500 AF], but first you should finish whatever you want/can before then. Here are some suggestions:

You can visit every place after the game ends, so finishing it all now is not REQUIRED.

.

Academia [500 AF]

Key Items Items Enemy Data Fragments
[_] 'Determination' Gate Seal [_] Phoenix Down [_]/[_] - Apkallu [_]/[_] - Proto-Behemoth [_] Amethyst and Luvulite
[_] Map of Academia [500 AF] [_] Phoenix Blood [_]/[_] - Bamapama [_]/[_] - Schrodinger [_] Paradox Scope
[_] 'Sisters' Gate Seal [_] Shaman's Mark [_]/[_] - Managarmr [_]/[_] - Tezcatlipoca
[_] 'Final Battle' Gate Seal [_] Brawler's Wristband [_]/[_] - Miquiztli [_]/[_] - Yeoman
[_] 'Hope' Gate Seal [_] Vitality Booster x8 [_]/[_] - Mimi [_]/[_] - Xolotl
[_] Royal Amulet [_]/[_] - Pantopoda
[_] Elixir [_]/[_] - Pleuston

As soon you have control, grab the treasure box for the 'Determination' Gate Seal. Be aware that you can actually fall of this map, so pay attention to whats under your feet. Head north and jump over to the platform with Chocolina and activate the cactuar statue. Now, head right and grab the Phoenix Down before heading north and when the platforms switch so you can run across, head right. Wait here until you can go north and follow the path to a Phoenix Blood. Head north and activate the cactuar statue and then go back the way you came.

When you reach Chocolina's platform go west this time. Activate the cactuar statue when you come to it and then continue northwest. You should eventually come to a treasure with a Shaman's Mark. Now go back to the previous cactuar statue and head east over the timed platform. Here you can grab the Map of Academia (500 AF). Remember how I said to be aware of what is under your feet? Well, drop down the eastern gap to get to the area below you and get the Brawler's Wristband. Fall off the area so you can respawn at the last cactuar you touched and then head north. This time you want to make sure the platform is facing northeast so you can get to the waypoint.

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Pacos

Pacos Luvulite

HP 250,400 Chain Res. 40 Physical Dmg. -
Strength 190 Stagger Pt. 200% Magic Dmg. -
Magic 190 Keep 95 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. Absorb
Gil 0 Libra 500 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Scarletite 30%
Rare Drop Platinum Ingot 1%
.

Pacos Amethyst

HP 250,400 Chain Res. 40 Physical Dmg. -
Strength 190 Stagger Pt. 200% Magic Dmg. -
Magic 190 Keep 95 Fire Dmg. Absorb
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 500 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Scarletite 30%
Rare Drop Platinum Ingot 1%

These guys are complete opposites and they have the ability to revive each other. You will need to take one down to under 50% HP and then switch to the other and kill it. Once once it dead, push hard to kill the other before he revives his friend. Make sure to watch you HP and be full when you go for the final push, that way you don't have to stop and heal and risk the battle ending up being longer.

After the fight you will activate a Chaos Block and change the position of the moving platforms, get the Amethyst and Luvulite Fragment, and 8,000 CP.

Instead of going anywhere, examine the Chaos Block and turn it blue. Now head west and south all the way back to Chocolina. Now go northeast and activate the cactuar statue here to set your spawn. Go back to Chocolina and change the Chaos Block to red. Fall off the map and you will respawn back at the cactuar you activated and could no longer get to without the spawn. Head north and across the L-shaped platform to another Chaos Block that you can turn blue. Go back to tha cactuar and take the L-shaped platform west and north to the middle area of the map.

The spawn rate in this area makes it annoying unless you like farming. You can use the Encounter Master skill to encounter less or more, depending on your desire.

Use the cactuar statue and then use the T-shaped platform to head west. Activate the Chaos Block here and turn it to blue and use the T-shaped platform to get to the east side and grab the 'Sisters' Gate Seal. Head east from here up the steps and activate the cactuar. Now go back all the way to the central platform with the high spawn rate and change the Chaos Block to blue. Fall off the map and go north, using the L-shaped platform to go west and the T-shaped platform to reach a stable area. From here, throw Mog north to grab the Vitality Booster x8. Continue west and wait for the T-shaped platform to go 180% so you can get to the waypoint.

Change the Chaos Block here to red and then wait for the L-shaped platform north of you to let you go west. Run along it and drop off the edge to get to a lower platform with a Royal Amulet. Fall of the map and this time take the L-shaped platform back east. Stand on the stable black and wait for the T-shaped platform to come around. Use this to go north and then west and north to another stable platform with a Proto-Behemoth.

The behemoth will probably destroy your party, as it is one of the toughest enemies in the game. You can simply run east to avoid it for now.

Continue east to the checkpoint for a scene and then grab the 'Final Battle' Gate Seal. Make sure you are saved here, and then head east. Follow this to a moving L-shaped platform. You want to wait for it to let you go south and west to get to a set of stairs. Go down the stairs to the Chaos Block and reveal that part of the map, but don't use the block. Now wait for the L-shaped platform to face south and run off the edge and jump to the L-shaped moving platform below (make sure to use the Anti-Grav Jump to glide to it). Now run south to the stable platform. You should have all of the map uncovered except a platform to the northeast and the far north. Wait for the L-shaped platform to allow you to go east and then drop down to the lower platform to get reveal an Elixir. Now fall off the map and you should be and the end again.

Before you head north for the final battle, make sure you have a few of these REQUIRED paradigms ready:

  • A paradigm with a SAB under your control. If you want an attack paradigm I'd go with SAB, RAV, MED or a defensive SAB, MED, SEN (if you like to control healing).
  • A full attack paradigm that quickly raises the Chain Gauge, such as COM, RAV, RAV.
Name Noel Serah Monster
Cerberus COM COM COM
Tortoise SEN SEN SEN
Delta Attack COM RAV SEN

When you are ready head north to start the battle.

.


Chaos Bahamut (Academia)

HP 79,930 Chain Res. 60 Physical Dmg. 1/2
Strength 485 Stagger Pt. None Magic Dmg. 1/2
Magic 420 Keep 100 Fire Dmg. 1/2
CP 300 Launch Immune Ice Dmg. 1/2
Gil 450 Libra 51 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Phoenix Down 50%
Rare Drop Phoenix Blood 50%

Chaos can do some nasty damage to low level parties, but if you followed my guide you should have no problem.

Stick to your attack paradigm or Delta Attack for attacking purposes. When your party is low health, switch to your choice of healing paradigm. Because this paradigm has a SAB in it, you should cast Deprotect and Deshell.

In general, you should have little problems here other than making sure to heal and keep individual characters alive.

When Chaos goes flying away with Metamorphosis, watch out for Megaflare and switch to Tortoise (SEN x3) if needed.

After the scenes, you will be in Valhalla where the fight continues.

.


Caius Ballad (Valhalla)

HP 24,000 Chain Res. 99
Strength 2,000 Stagger Pt. None
Magic 2,000 Keep 100
CP 0 Launch Immune
Gil 0 Libra 0

At the start of battle Caius will inflict a mass of debuffs on someone. Switch to your healing paradigm and Dispel these and hit him with some ailments, if you're lucky (I was not always this lucky).

For attacking, you will either be using Delta Attack, for low level parties, or Relentless Assault for high level ones.

Watch out for Caius' Chain Break ability which will reset his Chain Gauge. Also watch out for Body and Soul, which gives him massive buffs. You should either Dispel these ASAP or make sure you have a SEN in play.

Caius also has a random downtime period where he simply circles the party. This is a perfect time to go all out with Relentless Assault or Cerberus if he is staggered.

After you defeat Caius there are still more battles to go.

.


'Final Boss''

Amber Bahamut

HP 141,200 Chain Res. 50 Physical Dmg. -
Strength 253 Stagger Pt. 300% Magic Dmg. 1/2
Magic 122 Keep 90 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. 1/2
Gil 0 Libra 1,000 Lightning Dmg. -
Wind Dmg. 1/2

Garnet Bahamut

HP 141,200 Chain Res. 50 Physical Dmg. 1/2
Strength 253 Stagger Pt. 300% Magic Dmg. -
Magic 304 Keep 90 Fire Dmg. 1/2
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. -

Jet Bahamut

HP 1,059,000 Chain Res. 50
Strength 2,027 Stagger Pt. 300%
Magic 760 Keep 95
CP 0 Launch Immune
Gil 0 Libra 1,000

The main focus of this fight is Jet Bahamut, but you can't just avoid the others as they will increase his flare attack and block your attack selection. Start out by taking out Amber and Garnet with Delta Attack, Relentless Assault, and your healing paradigm (when you get too low health). Make sure you are fully healed before the last dies and you face Jet (we will need as much time as possible on Jet for damage).

The first thing Jet does is to cast debuffs on everyone, so start the fight in your healing paradigm to Dispel the status effects he puts up. Once you are Dispeled, switch to Relentless Aassault to raise his Chain Gauge. If you get lucky and stagger him before he summons another bahamut, go all out in Cerberus. You may need to heal before you stagger him and possibly in between.

Once he starts to respawn the other Bahamuts, you need to take them out asap. Watch Jet carefully though, as he does a countdown. When you see this, switch paradigms and full heal yourself. If you have time and one Bahamut is still up, try and take it down. Whatever you do, switch to Tortoise when that counter reaches 1.

After you are flared, heal up and continue the cycle.

Watch the final scenes and when it is all over you will get the Paradox Scope, 30,000 CP, the 'Hope' Gate Seal, and unlock Valhalla [??? AF]].

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Post-Story Check-in

The first thing I suggest you do is check that you have all Gates and Fragments from everywhere except the following:

  • Oerba [400 AF] (which I haven't opened)
  • Serendipity
  • The Archylte Steppe
  • Academia [4XX AF]
  • Oerba [300 AF] (Gate only)
  • New Bodhum [700 AF]

Let's take care of some of these right now, but first head to the Mystic in Serendipity to get the Fragment Skills: Paradox Scope.

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New Bodhum [700 AF]

Fragments
[_] Serah's Message
[_] Noel's Message

Make sure to turn on the Paradox Scope skill and then from the pier, head east and hug the wall until you see the fragment floating and examine it to get Serah's Message and 600 CP. Now head all the way west to find Noel's Message and 600 CP.

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Oerba [400 AF]

Spend time in Serendipity doing the Chocobo Racing, or simply turn in 75,000 gil, to get another Wild Artefact so you can access Oerba [400 AF] through the gate in Oerba [300 AF].

Key Items Items Enemy Data Fragments
[_] 'Hometown' Gate Seal [_] Platinum Casino Ticket [_] - Chonchon [_] Farewell Madeleine
[_] Wild Chorus [_] - Ghast [_] Selfish Pancake
[_] Platinum Casino Ticket x2 [_] - Seeker [_] Pink Parfait
[_] - Raspatil [_] Teatime Mont Blanc
[_]/[_] - Grenade [_] Graviton Core Zeta
[_]/[_] - Forked Cat [_] Beloved Cinnamon
[_]/[_] - Zaghnal [_] Bittersweet Chiffon
[_] Dishonest Milee-feuille
[_] Tremulous Muffin

Like [300 AF], the majority of your time here is going to be Temporal Rift Puzzles. Head east and hop in your first one, a Tile Trail, which will get you Farewell Madeleine and 800 CP.

Head west around the building and down the other side to pop into another rift, this one a Crystal Bonds puzzle. When you finish, you recieve Selfish Pancake and 800 CP. Head toward the beach, but before taking the steps north, turn south and look to the top of the tree roots. Although hard to see, there is actually a treasure up there, so throw Mog and get the 'Hometown' Gate Seal.

Head down to The Ashensand now and hop in the portal next to the steps (this will usually only appear until everything else is complete, unless you are in post game). This is a Hands of Time puzzle and will net you Pink Parfait and 1,000 CP.

Nead west and go to the top floor of the schoolhouse now and use Mog in the north to reveal another rift. This is another Hands of Time puzzle and rewards you with the Teatime Mont Blanc and 800 CP.

Head back to the beach and go north to reveal the rest of The Ashensand. Dirctly north, at the maps edge, use Mog to reveal the Graviton Core Zeta and 500 CP. Now, follow the beach east to another rift. This Hands of Time will net you Beloved Cinnamon and another 800 CP.

Continue east and you will come across a phased out Platinum Casino Ticket. Continue along the beach and at the far east is a hidden Wild Chorus. Head to the Village Proper, where a rift awaits north or Chocolina. This is a Crystal Bonds puzzle and will get you the Bittersweet Chiffon and 800 CP.

Head south into the building near Chocolina and on the lower floor use Moogle Hunt to reveal a Crystal Bonds puzzle. This one will reward you with the Dishonest Mille-feuille and another 800 CP.

Head out of the building and around the back to get to the upper level and a Tile Trail puzzle. This is short and easy and will reward you with the final fragemnt, Tremulous Muffin and the last 800 CP.

Head up to the street level now and head all the way south to get the last treasure with Platinum Casino Ticket x2.

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Academia [400 AF]

Head for the Alley where Chocolina is and talk to Miss Horizon to accept the Fragment: Academic Rank: Paradox Professor. This quest requires you to visit most of the timelines and complete the following maps with 100%.

Fragment CP Additional Notes
Travel Guide: Bresha Ruins 150 CP You need to visit all versions of Bresha Ruins for this. Try the upper area of the Excavation Site in [005 AF].
Travel Guide: New Bodhum 100 CP This includes [700 AF] even though it's a differnt map. Check every nook of NORA House, including the porch.
Travel Guide: Yaschas Massif 200 CP This includes [100 AF] and [110 AF] to get blocked areas.
Travel Guide: Sunleth Waterscape 200 CP Check the southwest vines and make sure you ride them both ways.
Travel Guide: Oerba 200 CP Requires [400 AF] to finish The Ashensands.
Travel Guide: Academia 400 CP Check the southwest corner of New Town in [4XX AF]. There is an area under a section that you can't see marked on the map.
Travel Guide: Archylte Steppe 200 CP Remember that place in Grave Ridge I told you to remember for the chocobo?
Travel Guide: Augusta Tower 400 CP You should have this if you went to dead ends instead of straight through.
Travel Guide: Vile Peaks 500 CP You can uncover the 100% in [010 AF].
Travel Guide: A Dying World 600 CP Not hard, just big.
Academic Rank: Paradox Professor 1,500 CP Deliver all of the 10 above areas.

Be sure to go to Serendipity to get the super useful Battlemania Fragment Skill. You will need this to get the 100% Bestiary and 160 Fragments.

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Paradox Endings

Fragment
[_] Transcript: A Giant Mistake
[_] Transcript: Vanille's Truth
[_] Transcript: Mog's Marvelous Flan Plan
[_] Transcript: Test Subjects
[_] Transcript: The Future is Hope
[_] Transcript: Beneath a Timeless Sky
[_] Transcript: Heir to Chaos
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There are fragments for turning your Paradox Scope skill on and doing things differently. Let's cover these next.

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Transcript: A Giant Mistake - 11,000 CP

This does not require the Paradix Scope to be on. Instead, close Bresha Ruins [005 AF] and play up until the point where you are suppose to weaken Atlas. Instead of weakening him, take him on full force and defeat him.

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Atlas (Unweakened)

HP 156,000 Chain Res. 80 Physical Dmg. 1/2
Strength 1,500 Stagger Pt. 900% Magic Dmg. 1/2
Magic 750 Keep 100 Fire Dmg. 1/2
CP 500 Launch Immune Ice Dmg. 1/2
Gil 1,000 Libra 51 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Generator 100%
Rare Drop Gold Bangle 5%

If you are doing this post game, you should have no problem. If you do not have the ultimate tamed monsters yet, I suggest you at least have a Bunkerbeast (30) and a max level Dragoon in your setups. A good Medic, like the Green Chocobo, is also desired.

Depending on your party setup, you will take significant damage from his punch attacks. For this reason, you should switch to Tortoise (SEN x3) anytime it looks like he is going to punch the ground. Other than that, you can go all out with Relentless Assault/Delta Attack or Diversity. Because his resistance to status ailments is strong and he has a move that removes buffs, a Synergist and Sabotuer are useless in this fight.

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Transcript: Vanille's Truth - 10,000 CP

In order to get this fragment, you will need to beat Caius in Oerba [200 AF] with the Paradox Scope active. Activate it and then close the gate. Luckily, you will not need to redo all the rift puzzles, so just run to the schoolhouse roof and fight the beefed up Caius.

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Caius Ballad (Oerba w/ Paradox Scope)

HP 424,000 Chain Res. 50 Physical Dmg. 1/2
Strength 253 Stagger Pt. 300% Magic Dmg. 1/2
Magic 235 Keep 95 Fire Dmg. 1/2
CP 0 Launch Immune Ice Dmg. 1/2
Gil 0 Libra 51 Lightning Dmg. 1/2
Wind Dmg. 1/2

Post-story you should be plenty leveled, but if you are having trouble read below.

Caius uses his Body and Soul ability which will heal him throughout the battle. The key to this fight is to negate that with Poison. Make a setup with a SAB, I suggest Attrition (SAB, MED, SEN) so you can Dispel and debuff him in one paradigm with Deprotect, Deshell, and Poison.

The other trick is maxing your damage while he is staggered by using RAV's to increase the Chain Gauge and then switch to Cerberus (COM x3) and beat him to a pulp.

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Transcript: Mog's Marvelous Flan Plan - 10,000 CP

Like Atlas, this does not require the Paradox Scope, instead you need to seal the gate of Sunleth Waterscape [300 AF] and head inside and beat the unweakened version of Royal Ripeness. You will need to fight it once for the story, and then head in again for the real fight.

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Royal Ripeness (Unweakened)

HP 750,780 Chain Res. 55 Physical Dmg. -
Strength 881 Stagger Pt. None Magic Dmg. -
Magic 881 Keep 100 Fire Dmg. Absorb
CP 300 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. x2
Common Drop Vitality Crystal 50%
Rare Drop Martyr's Badge 100%

You should be fine post-story, but there is no harm in bringing some Wound Potions, a pet SEN of 30+, either a Green Chocobo with Esunada from Flanitor or Flanitor himself, and a pet RAV with Wind-based attacks (Cloudburst is good).

Royal Ripeness' attacks in the same pattern and is easy to predict.

  • Belch - switch to your MED and get an Esunada.
  • Switch to Smart Bomb (RAV, SAB, RAV) and inflict him with Deprotect and Deshell while you increase the Chain Gauge.
  • Switch to Tri-Disaster (RAV x3) and/or Diversity (COM, RAV, MED) and push the Chain Gauge up so you can do more damage.
  • Once staggered, let the Chain Gauge increase a little and then go all out with Aggression (COM, COM, RAV) or Cerberus (COM x3).

When Royal Ripeness gets low on HP he will cast Haste on himself and cause massive Wound Damage, so take him out as quick as possible.

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Transcript: Test Subjects - 10,000 CP

Firstly, close the gate of Augusta Tower [200 AF] and make sure your Paradox Scope is active. Now make your way to the top floor and take on the ultimate Proto Fal'Cie Adam.

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Proto Fal'Cie Adam (w/ Paradox Scope)

Proto Fal'Cie Adam (w/ Paradox Scope)

HP 551,200 Chain Res. 40
Strength 288 Stagger Pt. 200%
Magic 192 Keep 95
CP 0 Launch Immune
Gil 0 Libra 500
Common Drop Vitality Generator 50%

Left/Right Manipulator (w/ Paradox Scope)

HP 16,320 Chain Res. 50
Strength 278 Stagger Pt. 150%
Magic 183 Keep 95
CP 0 Launch Immune
Gil 0 Libra 500
Common Drop Power Generator 50%

This battle is no different than the previous versions of the Fal'Cie except that he has more HP. Once again, take out the manipulators first before focusing on the Fal'Cie himself.

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Transcript: The Future Is Hope - 3,000 CP

This is one of the easiest and quickest Paradox Endings to get. Make sure the Paradox Scope is active and then seal the gate of Academia [4XX AF]. Now follow the story, but when you turn in the five Graviton Cores, don't skip the cutscene. When given the option, choose to not accept the Vagabond Artefact.

This ending will make sense now that you have finished the game and know that you and Noel get seperated when you enter the gate, but it also resolves some mysterious conversations with certain NPC's (specifically the man on the far eastern edge of the map outside the HQ).

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Transcript: Beneath a Timeless Sky - 10,000 CP

Considered the hardest Paradox Ending, you will need to have Serah almost maxed for this solo fight with Caius. This is also a pain in the butt to get to since your have to replay through Academia [4XX] to get to The Void Beyond. Start by sealing Academia [4XX AF] and then heading to Alyssa and turning in the five Graviton Cores. If your Paradox Scope is active, make sure to accept the Vagabond Artefact and then head for the gate. COntinue with the story until you are going to fight Caius.

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Caius Ballad (The Void Beyond w/ Paradox Scope)

HP 90,032 Chain Res. 50 Physical Dmg. 1/2
Strength 184 Stagger Pt. 200% Magic Dmg. 1/2
Magic 184 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

Before you start this fight there are a few things you need to have ready.

  • A strong Sentinel with Challenge (I had Bunkerbeast)
  • A COM with Armor Breaker (Dragoon or Chichu if you like the raw strength and the builds supplied in GameFAQ's forum and the infusion guides).
  • Equip Serah with a weapon that has the highest ATB Rate: +% (mine was 45%), but if you do the Steppe monsters first you could have 50% easy.
  • Some Wound Potions and Phoenix Downs, just in case.

In general, all of your Paradigm Shifts will have your monster as a SEN. Here are what Serah will need to be:

Name Serah Monster
Bulding Block SYN SEN
Stumbling Block SAB SEN
Lifeguard MED SEN
Slash & Burn RAV COM
Misdirection COM SEN

Like all the super Caius' he will use Body and Soul as well as Absolution to give himself enchantments and regeneration. I'm going to outline the general pattern you will be following.

  • Caius will start by attacking Serah, but don't panic he is weak at this point with no buffs.
  • Start by giving yourself Protect and Shell and then switch to Stumbling Block.
  • Debuff Caius with Deshell and Poison.
  • Switch to Lifeguard for a quick heal on your Sentinel.
  • If Caius is in his dormant stage, switch to Slash & Burn for a few hits.
  • If he is not dormant, switch to whatever Paradigm you need (prioritizing with Debuffs > Healing > Damage).
  • If you stagger him (since he might do Chain Break), then switch to Misdirection or Slash & Burn to dish out damage.
  • If he uses Chain Break and therefore Absolution, switch back to Stumbling Block to Dispel and then switch and debuff him.

Continue this kind of pattern. I suggest you switch to Slash & Burn whenever Caius is dormant and you don't need to heal. This will help keep Serah from getting attacked, as everytime you switch back to Bunkerbeast he will re-Provoke Caius and not get stuck in Mediguard while she is getting attacked. You will eventually defeat him and he will restore himself. Do the same thing again and you should be fine.

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Transcript: Heir to Chaos - 10,000 CP

Entering the Academia [4XX AF] gate to The Void Beyond again without opening and closing the Academia gate will get you nowhere, so open Academia and close it again. Make sure your Paradox Scope is off this time and play through the events until you reach New Bodhum [700 AF]. You can safely turn on the Paradox Scope and make your way to A Dying World.

I suggest you get the other Adornment for the LT events that you didn't get last time (since you would need to do this all again to here).

You will again have a fight with Caius, but with Noel this time. This is a much easier battle than the one with Serah.

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Caius Ballad (A Dying World w/ Paradox Scope)

HP 30,052 Chain Res. 50 Physical Dmg. 1/2
Strength 106 Stagger Pt. 150% Magic Dmg. 1/2
Magic 106 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

Use the same kind of strategies you used before, but overall it is easy compared to Serah's fight.

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The Final Steps to 100%

The following is a checklist of what you need to do to get the 100% completion of the game.

  • Finish The Archylte Steppe (See Archylte Steppe - (In-Depth) for more information.)
  • Finish Serendipity (See Serendipity - (In-Depth) for more information.)
  • Kill every enemy in the game at least once to complete Academia [4XX AF] Fragment: Academic Rank: Monster Professor

Unique Monsters to The Archylte Steppe (See Steppe Inhabitants for more information.)

New Bodhum [003 AF] - Rare Spawn

Bresha Ruins [300 AF] - Rare Spawn

Bresha Ruins [100 AF] - Rare Spawn

Yaschas Massif [110 AF] - Rare Spawn

Yaschas Massif [100 AF] - Rare Spawn

Sunleth Waterscape [300 AF] - Rare Spawn

Sunleth Waterscape [400 AF] - Rare Spawn

Academia [500 AF] - Rare Spawn

  • Tezcatlipoca (May spawn in the northeast, but only once and then you need to close the gate and redo the maze again - Use Battlemania Fragment Skill)
  • Schrodinger (While not classified as rare, this guy spawns with the Proto-Behemoth that you probably didn't take out on your first run)
  • Proto-Behemoth (Easily one of the toughest enemies you came across in endgame, you will need to go back and defeat this probably)

Oerba [400 AF] - Rare Spawn

Once you have all 160 Fragments, activate the Paradox Scope and defeat the final boss for a Secret Ending.

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Throphies/Achievements

Name Type Pts Unlock Condition
Early Riser Bronze 15 Defeat the Nekton and Meonekton's on the beach of New Bodhum [003 AF].
Time Traveler Bronze 15 Start Episode 2 in Bresha Ruins [005 AF].
Scarlet Medal Bronze 14 Defeat the Weakened Atlas with a 5 star rating in Bresha Ruins [005 AF].
Future Espier Bronze 15 Start Episode 3, Part 1 in Yaschas Massif [010 AF].
Past Gazer Bronze 15 Start Episode 3, Part 2 in Sunleth Waterscape [300 AF].
Threat Facer Bronze 15 Start Episode 4 in Academia [400 AF].
Sooth Seeker Bronze 15 Start Episode 5 in The Void Beyond after Academia [4XX AF].
Promise Keeper Bronze 15 Start Episode 6 in Academia [500 AF].
Epic Finisher Gold 90 Complete the game by defeating the final boss.
Budding Hunter Silver 30 Defeat 100 enemies.
Quick Draw Bronze 15 Get 50 Preemptive Strikes.
Staggering Bronze 15 Stagger 50 times.
Wild Thing Bronze 16 Use Feral Link 100 times.
Anomalous Silver 30 View all Paradox Endings, including the Secret Ending.
Beast Tamer Gold 90 Tame the Don Tonberry in Bresha Ruins [100 AF].
Big Game HunterSilver 30 Defeat Ochu, Immortal, Yomi, and Long Gui on the Archylte Steppe.
Cerulean Medal Bronze 14 Defeat Proto fal'Cie Adam with a 5 star rating in Augusta Tower [200 AF].
Choco-boco-holicBronze 14 Spend 100,000 gil at Chocolina's shop.
Chronosavior Gold 90 Defeat the final boss with a 5 star rating.
Clock Stopper Bronze 15 Get 100 consecutive "GREAT" ratings with the Mog Clock.
Fair Fighter Gold 90 Defeat Raspatil on Normal Mode in Oerba [400 AF].
Fragmented Silver 30 Obtain all Fragments in one category.
Giant's Fist Gold 90 Deal 99,999 damage with one hit.
Defragmented Gold 90 Aquire all 160 Fragments.
No Retreat Bronze 16 Win 60 consecutive battles without hitting "Retry".
Obsidian Medal Bronze 14 Defeat Pacos Luvulite and Pacos Amethyst with a 5 star rating in Academia [500 AF].
Saddle Sore Bronze 12 Take more than 10,000 steps while riding a Chocobo.
Serendipitous Bronze 12 Earn 10,000 Casino Coins.
Strategist Bronze 18 Perform a total of 1,000 Paradigm Shifts.
Supreme Being Silver 30 Reach level 99 in all roles on a character.
Trigger Finger Silver 30 100% all Cinematic Action prompts against Paradox Alpha, Atlas, Royal Ripeness, Zenobia and Proto fal'Cie Adam.
Master of Time Platinum - Unlock all other trophies on Normal.

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Unlockables

These are the special bonus rewards that players with a Final Fantasy XIII save or players who fulfill the trophy/achievement requirements.

Unlockable Availability
Lightning Theme/Gamer Picture Unlocks automatically when you have a FFXIII save.
Eternal Crystal Unlocks automatically when you have a FFXIII save.
Lightning Mask Found in a treasure sphere in Serendipity if you have a FFXIII save.
Serah Mask Found in a treasure sphere in The Void Beyond during Episode 5 if you have a FFXIII save.
Noel Theme/Gamer Picture Unlock the Chronosavior Trophy/Achievement.
Mog Theme/Gamer Picture Unlock the Fair Fighter Trophy/Achievement.
Serah Theme/Gamer Picture Unlock the Defragmented Trophy/Achievement.
Additional Lightning Theme Unlock the Master of Time Trophy.

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Serendipity - (In-Depth)

There are 5 fragments that you can get in Serendipity, but they are all hard ones.

Fragment Availability
[_] Lucky Coin There are two ways to get this, spend hours on the slot machine until you win 7,777 coins or get 16,000 coins and Auto-Play all night.
[_] Chaos Crystal Purchase from the Casino Vendor for 10,000 coins.
[_] Setzer's Dice Purchase from the Casino Vendor for 10,000 coins.
[_] Priceless Gift Purchase the Just 1 gil! from the Casino Vendor for 9,800 coins.
[_] Chocochick Down Find on the baby chocobo in the Racing Reception area.

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Chocobo Racing

Firstly, you should obtain the Silver Chocobo before starting any racing to a large degree.

There are 4 things that determine your chocobo's overall quality in racing and those are Speed, Stamina, RP, and Abilities. In order to increase these abilities you will need to level up your chocobo in the Crystarium.

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Speed

In order to increase the chocobo's Speed, you will need Strength on the Crystarium. Note that anything above 800 Strength goes to waste, since there is a cap on just how fast the chocobo can be.

Strength Speed Rating
1-160 E
161-320 D
321-480 C
481-640 B
641-800 A

Stamina

In order to increase the chocobo's Stamina, you will need Magic on the Crystarium. Once again, the cap is at 800 Magic.

Strength Stamina Rating
1-160 E
161-320 D
321-480 C
481-640 B
641-800 A

RP

Race Points are what govern how long you can race a chocobo in one sitting. In order to increase your chocobo's base RP, you will need to increase the HP in the Crystarium. Once again, there is a cap at 5,000 HP giving you a total of 600 RP.

Abilities

Though the three above are required, abilities have the potential of helping the most overall. Although some chocobo's come with these abilities inheritantly, you can also infuse them as you desire.

You will need to infuse at least one of the following Passive Abilities from one of the sources.

Ability Description Passive Ability Required Infusion
Rocket Blast Increase the time for Sprinting Start. Critical: Shell Default ability for White Chocobo
Role Resonance Bamapama (16)
Feral Surge
Feral Fatigue
Dark Horse Offers improved gambling odds. Item Scavanger (I or II) Default ability for Silver Chocobo
Item Collector Microchu (18)
Apotamkin (14)
Limelight Stats are increased for Graded races. Kill: ATB Charge Goblin Chieftain (22)
Kill: Libra
Supersonic Takes effect when you are set to 'Lead the pack'. Increases the rate at which the Boost gauge charges. Quick Stagger Default ability for Chocobo
Improved Guard (I or II) Flandit (8)
Lightning Bolt Taked effect when you are set to 'Stay at the front of the pack'. Increases the rate at which the Boost gauge charges. Improved Ward (I or II) Default ability for Chocobo
Chain Bonus Boost (I or II) Golden Chocobo (2)
Stagger Maintenance (I or II) Ceratoraptor (2)
Turbo Takes effect when you are set to 'Stay in the middle of the pack'. Decreases the cost of the Boost command. Critical: Shield (I or II) Default ability for Green Chocobo
Siphon Boost (I or II) Cait Sith (1)
Defense Mainenance (I or II) Swampmonk (1)
Improved Cure (I or II)
Blue Streak Takes effect when you are set to 'Stay at the back of the pack'. Decreases the cost of the Boost command. Critical: Protect Default ability for Purple Chocobo and Silver Chocobo
Ally KO: Power Surge (I or II) Ceratoraptor (1)
Improved Debuffing (I or II)
Health Nut Chocobo's condition is never below average. Bonus CP Microchu (24)
Rapid Recovery
Free Spirit Reduces instances where you flag (even if briefly) due to lagging behind the pack. Critical: Faith Grenade (12)
Auto-Bravery Amanojaku (13)
Auto-Faith
Auto-Haste
Auto-Vigilance
Auto-Tetradefense
Attention Hog Stats are increased when you are the favorite. Feral Speed II Gancanagh (1)
Gilfinder Dragoon (4)
Runaway Increases the effect of Supersonic or Lightning Bolt. Hinderance Chichu]] (1)
Pack Mentality Nanochu]] (1)
Jungle Law Metal Gigantuar (1)
Second Wind Increases the effect of Turbo or Blue Streak. Improved Counter (I or II) Pulsework Gladiator (1)
Fettered Magic
Perseverance Slightly recharges the Boost gauge when right before you finish. Auto-Protect Apkallu (1)
Auto-Shell Barbed Specter (1)
Auto-Veil Caterchipillar (1)
Attack: ATB Charge (I or II) Pitterpatter (1)
Improved Raise (I or II)
Sprinter Greatly increases speed in short-distance races. Critical: Veil Default ability for Black Chocobo
Critical: Bravery Cactuar (1)
ATB Advantage
First Strike
Marathoner Geatly increases stamina in long-distance races. Critial: Vigilance Default ability for Golden Chocobo
Critical: Tetradefense Microchu (5)

Not all of the above are useful, I suggest you add the at least the following to your Silver Chocobo:

  • Health Nut
  • Sprinter - Cactuar (1)
  • Marathoner - Microchu (24)
  • Second Wind - Pulsework Gladiator (1)

If you are having anymore trouble or need a little help to get the rare Adronments, add the following:

  • Perseverance
  • Free Spirit
  • Limelight

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Chocobo Development

Firstly, obtain the Silver Chocobo by heading to Academia [4XX] and using the Improved Moogle Throw at the small platform below the projection of Cocooon.

Once you have that you will need to 31 Potent Orbs, 46 Potent Essences, and 23 Potent Crystals. You can farm these in the Clearwater Marshes of The Archylte Steepe.

See Steppe Inhabitants for more information.

Once you have maxed out your chocobo, you can easily dominate the lower division races. The only trouble will be the Fal'Cie cups. You should infuse the chocobo with the above mentioned skills, if you haven't already.

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Racing your Chocobo

With your Silver Chocobo in hand, it's time to head for the races. The following tips are assuming you have a maxed Silver Chocobo with all of the above and it is set to 'Stay at the back of the pack'.

  • You can always recieve a Sprinting Start by pressing X/A just as the 1 fades from the screen.
  • Watch the show and save up your boost for the final stretch.
  • In the final turn of the races your chocobo will start to glow. This means the Blue Streak has taken effect and you can now use the Boost gauge at a decreased cost. If you have a full gauge, Boost straight away. If not, you should determine if you should wait a second or two. Don't wait too long though, as the Blue Streak effect wears off.

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Gambling Although you will almost always win in lower cups, the Fal'Cie cups are the most challenging and offer the best chance for suprise wins and loses.

  • If your chocobo wins a race when it is in poor or terrible condition the reward is greatly increased (you can not do this with Health Nut applied).
  • In Fal'Cie matches it is wise to bet on a close competitor, who is in great condition, as well as yourself.
  • Betting on both your close competitors can be beneficial depending on the odds. If it is only costing you 300 to bet on yourself and 2 competitors and the lowest payout is 4.0 you will still make 100 coins. That being said, if the chocobo with the 8.0 payout wins, you would make 500 coins.
  • If you are using Blue Streak and you see that one of the better paying out competitors might win, you can choose not to Boost in the hopes of getting a greater reward.

There are some chocobos out there ranked extremly high that are always a good bet.

Name Speed Stamina
Eden's Champion XXXX XXXX
Hades' Sovereign XXX XXXXX
Lightning Rose XXXXX XXX
Sazh's Afro XXXXX XXXX
Sweet Snow XXXXX XXXX
Little Hope XXX XXXXX
Sweet Vanille XXXXX XXXX
Wild Fang XXX XXXXX
Graceful Rosch XXXX XXXX
Crafty Nabaat XXXX XXXXX
Endless Raines XXXXX XXXX
Barthandelus X XXXXX XXX

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Race Titles

During a chocobos career, the time it has per set of RP, you can achieve certain feats to obtain Adornments. They are represented in the form of Titles that you achieve and they are as follows:

Title Condition Reward
Victorious Win five races. Train Conductor Cap
Speedster Demonstate speed in a short distance. Electric Guitar
Fortitude Win a 1,800m race. Lebreau's Violet Tattoo
Underdog Win a race where you are not a favorite. Ripe Apple
Trooper Compete in 20 races. Frying Pan
Moneybags Win 3,000 coins. Halo
Bird on Fire Win 10 consecutive races. Red Chocobo Chick
Derby Champ Win all races with the Derby suffix. Blue Moogle Bobble
All-Rounder Win a 600m, 1,200m, and a 1,800m. Tropical Tree
Super Sleuth Win all ten Secret races. Crown
Grade-Getter Win all ten Graded races. Tonberry Figurine
King of Cocoon Win all Cocoon Class races. Bronze Medal
Monster Hunter Win all Monster Class races. Silver Medal
Weaponmeister Win all Weapon Class races. Gold Medal
Guardian Eliminator Win all Guardian Class races. Mark of Lindzei
Supreme Fal'Cie Chocobo Win all Fal'Cie races. Mark of Etro

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Races & Rewards The following is a list of all the races and the rewards you can get from them. Note that some prizes are a one-time reward and are then replaced.

Race Class Reward
Hanging Edge Classic Cocoon Potion
Bodhum Derby Cocoon Potion
Vile Peaks Classic Cocoon Chocoboost
Bresha Classic Cocoon Chocoboost
Sunleth Cup Cocoon Shuffle
Gapra Classic Cocoon Shuffle
Palumpolum Cup Cocoon Power Bolt
Euride Stakes Cocoon Mana Bolt
Nautilus Derby Cocoon Witch's Bracelet
Sanctum Special Cocoon Zealot's Amulet
Orphan's Cup Cocoon Cute Cactuar Figurine
Power Droplet
Fifth Ark Cup Cocoon Guard's Ravager Badge
Mana Droplet
Goblin Derby Monster Librascope
Malboro Classic Monster Librascope
Flan Stakes Monster Chocoboost
Sahagrin Derby Monster Chocoboost
Bomb Classic Monster Shuffle (Common)
Garchimeacera Cup Monster Shuffle (Common)
Adamantoise Classic Monster Vitality Droplet
Ochu Classic Monster Vitality Bolt
Behemoth Special Monster Silver Bangle
Ahriman Cup Monster Auric Amulet
Tonberry Cup Monster Cie'th Wing
Power Droplet
Cactuar Cup Monster Pilot's Badge
Blazefire Saber Classic Weapon Phoenix Down
Durandal Cup Weapon Phoenix Down
Altairs Stakes Weapon Chocobull
Pleiades Classic Weapon Chocobull
Wild Bear Derby Weapon Shuffle (Graded)
Hawkeye Derby Weapon Shuffle (Graded)
Airwing Cup Weapon Power Chip
Binding Bot Classic Weapon Mana Chip
Gungnir Special Weapon Durable Warding Talisman
Partisan Stakes Weapon Pain Dampener
Omega Weapon Cup Weapon [[Moogle Figurine]]
Potent Droplet
Nirvana Cup Weapon Cactuar Figurine
Potent Droplet
Manasvin Cup Guardian Elixir
Myrmidon Derby Guardian Elixir
Garuda Stakes Guardian Chocobull
Dreadnought Special Guardian Chocobull
Aster Cup Guardian Vitality Sliver
Enki Enlil Classic Guardian Vitality Chip
Ushumgal Derby Guardian Adamantite
Havoc Stakes Guardian Dark Matter
Kalavinka Classic Guardian Nagaraja
Proudclad Classic Guardian The Tower
Undying Cup Guardian Orion Knight's Helm
Power Sliver
Shaolong Gui Cup Guardian White Chocobo Figurine
Mana Sliver
Phoenix Cup Fal'Cie Potent Sliver
Kujata Classic Fal'Cie Potent Sliver
Carbuncle Classic Fal'Cie Power Orb
Anima Stakes Fal'Cie Mana Orb
Atomos Derby Fal'Cie Vitality Orb
Bismarck Cup Fal'Cie Bloodguard
Dahaka Stakes Fal'Cie Collector Catalog
Titan Classic Fal'Cie Potent Sliver
Eden Stakes Fal'Cie Entite Ring
Orphan Derby Fal'Cie Potent Orb
Lindzei Cup Fal'Cie Canned Sheep Logo
Potent Orb
Pulse Cup Fal'Cie Canned Coyo Logo
Potent Orb

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Slot Machines

Head inside the building on the right and you will be in the Hall of Gambling. There are two things here, the Slot Machines and the Card Tables (DLC only). Head straight in and talk to the owner in the back. Talk to the Casino Vendor on the right to trade your tickets into coins. You can talk to everyone else for more information, but I'm gonna hop straight into a machine.

There are three modes to the slot machines:

Normal

  • You play 5 coins at a time and the payout is limited. You can get to Victory Mode by aligning three 9's and Super Victory by aligning thre Ochus.

Victory

  • You play 10 coins at a time. You can reach Super Victory by aligning three Ochus. This mode will end if you get three Cactuar or a Bomb on the left hand side.

Super Victory

  • You play 100 coins, but the payouts are great. There is a 50% chance the mode will end if you get 3 Moogles in a row.

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The other factor to take into account is the 'Mood' of the machine. The girl outside it will tell you the mood. This affects the overall payout of the machine. Consult the table below.

Symbols ..happy camper....in the dumps ...poorly either Nothing special. ...on fire. ...summer's day
9's (Victory) 1/418 1/403 1/394 1/372 1/347 1/320
9's (Normal) 1/198,303 1/10,628 1/14,004 1/22,273 1/5,321 1/3,632
Ochu (Victory) 1/56,700 1/56,700 1/28,800 1/28,800 1/28,800 1/28,800
Ochu (Normal) 1/1,710,775 1/1,710,775 1/58,468 1/63,124 1/64,600 1/69,601
Bomb 1/50 1/50 1/50 1/45 1/50 1/45
Chocobo 1/16 1/15 1/16 1/15 1/16 1/15
Cactuar 1/105 1/105 1/100 1/95 1/88 1/85
Moogle 1/10 1/10 1/10 1/9 1/9 1/9

Source: Piggyback Guide

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Fragment Skills

The Mystic, in the left building, will open up Fragment Skill. These skills are extremely awesome bonuses. Just for talking to the Mystic the first time you will get the Improved Moogle Throw, which gives you access to tons of Adornments. You can activate and deactivate these manually through the Fragment Skill menu inside your Main Menu.

Skill Requirement
Mog's Manifestation Automatically on your first visit.
Haggler Automatically on your first visit.
Monster Collector Collect all Fragments in The Vile Peaks [200 AF] and [010 AF].
Anti-grav Jump Available after the end of Episode 5.
Bargain Hunter Available after the end of Episode 5.
Encounter Master Collect all Fragments in all version of Yaschas Massif.
Rolling in CP Collect all Fragments in all version if Yaschas Massif and Bresha Ruins.
Battlemania Complete the Academic Rank: Paradox Professor side quest that begins in Academia [400 AF].
Chocobo Music Collect all Fragments in the Monster Bits and Bounty Hunter categories, including The Archylte Steppe bosses.
Paradox Scope Complete the main storyline.
Eyes of the Goddess Collect all Fragments in New Bodhum [003 AF], Bresha Ruins [005 AF], Yaschas Massif [010 AF], Yaschas Massif [01X AF], Oerba [200 AF], and Sunleth Waterscape [300 AF].
Mobile Mog Collect all Fragments in the Oerba [200 AF], [300 AF], and [400 AF], including the Paradox Ending in [200 AF].
Field Killer Collect all Fragments in the Academic Reward and Great Mog Wisdom categories.
Clock Master Obtain all 160 Fragments.

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Archylte Steppe - (In-Depth)

The Steppe is the ultimate leveling area. With the ability to change the monsters to your level liking by changing the weather, you can get a huge customizable farming and level. I will be listing all of the enemies that appear on the Steppe in a bit, but first let's go over the special targets you will want to go after later in the game.

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Steppe Fragments

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Opening The Vile Peaks [200 AF]

Spawned by the green waystones on the field, the Gigantuar can pack a punch for low-level parties.

Location Weather Requirements
Stonestump Wasteland Any Available straight away
Clearwater Marshes (NE) Sunny Moogle Hunt & access to the Marshes
Clearwater Marshes (Center) Rainy Moogle Hunt & access to the Marshes
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There are actually three different spawns for this guy and if you defeat all three you will unlock the following:

  • The gate in the Grave Ridge area and get access to Vile Peaks [200 AF]
  • The Fragment: Ochu Fragment quest.
  • The Fragment: Fragment of Invincibility quest.

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Gigantuar

HP 100,00 Chain Res. 100 Physical Dmg. x2
Strength 1,000 Stagger Pt. 777% Magic Dmg. x2
Magic 1,000 Keep 85 Fire Dmg. x2
CP 1,200 Launch Immune Ice Dmg. -
Gil 2,160 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Crystal 100%

  • The best SEN you will probably have for a while is a Bunkerbeast (lvl. 30)
  • With Deprotect and Deshell on you will do more damage, since you can't stagger him.
  • The monster crystal is 100% drop, but once you beat all 3 Gigantuar you can not face him again (even if you close the gate). Don't release it on accident.

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Fragment: Ochu Fragment

Once you defeat the 3 Gigantaur's head to the Nomad Village and change the weather to Rainy. (You may need to leave and come back too).

Talk to Tipur and he should give you this quest.

Getting this Fragment isn't hard at all, since all you have to do is have a SEN and a MED that can outheal the damage it takes. Getting 5 star rating on the other hand is where the challenge lies. The setup for this guy is a little more difficult than the previous.

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Ochu

--

HP 317,200 Chain Res. 90 Physical Dmg. -
Strength 587 Stagger Pt. 444% Magic Dmg. -
Magic 685 Keep 40 Fire Dmg. x2
CP 1,600 Launch Resistant Ice Dmg. Absorb
Gil 2,880 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Grasitha 10%
Rare Drop Gandiva 5%

  • Be sure you have a Synergist has Bravery and Enfire, I suggest Thexteron.
  • Be sure you have a Ravager has Fire-based attacks.
  • Be sure you have a Medic has Cura. I suggest Flanitor if you are in the early part of the game. Later game players can use Green Chocobo or whatever they use.

Begin in Superiority (SAB, SYN, SYN) and cast Protectra, Vigilance and Veilga with either Noel or Serah and getting Enfire and Bravery from your SYN.

We want to take out the Microchu first, so switch to any paradigm with COM's and RAV's (and set to a -W paradigm type) and manually select two Blitz's. Finishing off any that are left afterwards.

With the Microchu gone, switch to an attack paradigm like Relentless Assualt or Smart Bomb to build the Chain Gauge and/or cast Deshell and Deprotect Ochu. If Enfire wears, switch back to Superiority and back to Relentless Assault/Smart Bomb.

When Ochu uses Screech, switch to a healing paradigm and then go back to Superiority to refresh your defensive buffs. Once again, get Bravery and Enfire on everyone and finish him with Relentless Assault.

Note: If you are doing this post game, you can go all out on him with some heals.

The first time you beat Ochu you will get the Ochu Fragment and 30,000 CP.

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Fragment: Fragment of Invincibility

Once you defeat the 3 Gigantaur's head to the Nomad Village and change the weather to Cloudy. (You may need to leave and come back too).

Talk to Myta and she should give you this quest.

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Immortal

HP 326,400 Chain Res. 80 Physical Dmg. -
Strength 482 Stagger Pt. 200% Magic Dmg. -
Magic 482 Keep 85 Fire Dmg. x2
CP 1,200 Launch Resistant Ice Dmg. Absorb
Gil 2,880 Libra 80 Lightning Dmg. -
Wind Dmg. -
Common Drop Indrajit 10%
Rare Drop Romulus & Remus 5%

  • Be sure you have a Synergist has Bravery and Enfire, I suggest Thexteron.
  • Be sure you have a Ravager has Fire-based attacks.

As soon as the battle start you should be in Superiority-X (SAB, SYN, SYN). Get all the same buffs you used for Ochu and by the time you are done the Centaurion Blade will probably be summonded. Cast Deprotect on it and the Immortal.

Switch to an attack paradigm to build Immortal's Chain Gauge. Around now you should see a notification for Electrocute. The trick to this fight is seeing the incoming Electrocute and switching to Tortoise (SEN x3) or Guarded Assualt (SEN, SEN , COM - if you use Piggybacks recommended Orion in your Paradigm Pack).

After Electrocute, heal up with Discretion-W (if you can Orion). This allows you a big break in the battle to heal while Orion keeps the Chain Guage from falling.

Switch back to Superiority-X to debuff the Centaurion Blade, which gets buffed after each Electrocute. Make sure it's buffs are Dispeled and then you can stagger it. Once it is staggered, heal everyone up quickly. Now go you can switch to Cerberus-X and go all out on the Centaurian Blade.

Once the Centaurian Blade is out of the way, you can stagger Immortal and take him out.

The first time you beat Immortal you will get the Fragment of Invincibility and 30,000 CP.

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Fragment: Long Gui Fragment

The Long Gui, as you previously saw, spawns where Faeryl was in Sunny weather. Change the weather and head down there to fight him.

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Long Gui

HP 4,160,000 Chain Res. 100 Physical Dmg. 1/10
Strength 2,228 Stagger Pt. 700% Magic Dmg. 1/10
Magic 2,228 Keep 95 Fire Dmg. 1/2
CP 4,000 Launch Resistant Ice Dmg. -
Gil 7,200 Libra 31 Lightning Dmg. x2
Wind Dmg. -
Common Drop Ribbon 10%
Rare Drop Adamantite 5%

The first thing I suggest you do is make two Cerberus (COM x3) Paradigm Sets. The reason for this is the trick that allows you a full ATB if you switch from one Paradigm to another that is exactly the same. Simply switch when you use up all your attacks and you will have a new full set.

  • The best COM for this is Dragoon as he has lightning-based attacks.
  • The SEN doesn't matter much, but the best you probably have this early is the Bunkerbeast.
  • Be sure your SYN has Enthunder, Protect, and Shell. If you have a Purple Chocobo, that would be good. A good replacement is the Thexteron.

The strategy for Long Gui is actually simple compared to the others. We have to take out Long Gui's legs so we can get him down and stagger him. We want most of our Paradigms to be -X so the AI focuses on single type attacks versus AOE's.

Start by casting Imperil, Deshell, and Poison on the Left Leg while you let your SYN buff you. Switch to Tortoise (SEN x3) if see the notification for Ultima Attack. If you need to heal due to Ultima Attack or the stomps, switch to Hero's Charge-X (so you can get buffs while your heal and keep the Chain Gauge up). When you are healed switch back to Relentless Assault to stagger it. Now switch to Cerberus and finish the leg off.

Repeat this for the other leg and watch out for Quake.

Once both legs are staggered, Long Gui will fall. No matter your health, switch to your debuff paradigm and cast Deprotect, Deshell, Imperil, and Poison while getting EnThunder from the SYN. Switch to Relentless Assault and stagger it. Let the Chain Gauge get to 950% and then switch to Cerberus. Go all out, using the Paradigm Shift trice between the two Cerberus' and kill him.

The first time you beat Long Gui you will get the Long Gui Fragment and 30,000 CP.

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Fragment: Yomi Fragment

Once you have beaten Ochu you can leave to the Historia Crux and come back to talk to Tipur and accept this. Change the weather to Stormy and then grab a Chocobo to reach the waypoint in Grave Ridge.

Yomi is the sole source of Trapezohedron, which you will need to purchase the Sagittarius and Mac an Luin weapons.

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Yomi

HP 1,200,000 Chain Res. 40 Physical Dmg. -
Strength 705 Stagger Pt. 300% Magic Dmg. -
Magic 705 Keep 95 Fire Dmg. 1/2
CP 20,000 Launch Immune Ice Dmg. 1/2
Gil 48,000 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Tear of Woe 40%
Rare Drop Trapezohedron 5%

Before you even consider fighting Yomi, you should be max level and probably use Physical or Magical Resistance accessories.

  • The weapons dropped by Immortal will help you considerably in this fight with their ATB Rate: +50%.
  • Any SEN with lots of HP is required, but Bunkerbeast will probably be yours if you haven't made ultimate tamed monsters.
  • A high-level SAB (likely Dendrobium) with Wound and Poison is a must.
  • Make sure your SYN has Bravega and Faithga. I suggest Yakshini, but you can always supplement this with whatever you want.

Start the battle by casting Vigilance, Protect, Shell, and Veil on everyone while your allies cast debuffs on Yomi. This will take you midway through the first Impenetrable Aura. From now on, after every Impenetrable Aura you need to switch to Infiltration (SAB x3) and Poison Yomi. Poison is where most of the damage will do, since you can not attack him during his Aura, but Poison can.

Once Poison is active, shift to Convalescense-W (MED, ME, SYN) to heal all that damage and get Bravega and Faithga. If you are lucky and Yomi hasn't cast another Impenetrable Aura, switch to an attack paradigm. When Yomi goes for Impenetrable Aura, heal up and then Poison him again.

Continue this pattern until about halfway through the fight when Yomi starts to use Wicked Whirl. When you see this notification, switch to Tortoise (SEN x3) straight away. Then heal up and continue the pattern.

The first time you beat Yomi you will get the Yomi Fragment and 30,000 CP.

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Steppe Inhabitants

Name Location/Weather Noteworthy Drops
[_]/[_] - Barbed Specter Grave Ridge, Stonestump Wastelands (Cloudy)
[_]/[_] - Blue Chocobo Clearwater Marshes (Sunny) Afro & Blue Chick
[_]/[_] - Buccaboo Stonestump Wastelands, Grave Ridge (Sunny) Potent Orb
[_]/[_] - Buccaboo Ace Stonestump Wastelands, Grave Ridge (Sunny) Potent Orb
[_]/[_] - Cactuar Plains of Eternity (Sunny) Potent Orb
[_] - Giant Cactuar Plains of Eternity (Sunny) Potent Orb
[_]/[_] - Cactuaroni Plains of Eternity (Cloudy, Stormy, Rainy) Potent Essence
[_]/[_] - Caterchipillar Clearwater Marshes (Rainy) Potent Essence
[_]/[_] - Chelicerata Plains of Eternity Potent Sliver
[_]/[_] - Chocobo Plains of Eternity (Cloudy, Stormy, Rainy) Yellow Chick in Afro
[_] - Chonchon Plains of Eternity, Sanctorium (Stormy)
[_]/[_] - Clione Plains of Eternity Potent Droplet
[_]/[_] - Cloudburst Stonestump Wastelands (Cloudy)
[_]/[_] - Debris Grave Ridge (Cloudy)
[_]/[_] - Flanbanero Plains of Eternity (Sunny) Potent Sliver
[_]/[_] - Flangonzola Plains of Eternity (Sunny) Chronomist
[_]/[_] - Flowering Cactuar Plains of Eternity (Sunny) Potent Essence
[_] - Fomoire Grave Ridge, Stonestump Wastelands, Clearwater Marshes (Stormy) Defender's Topaz
[_]/[_] - Gancanagh Clearwater Marshes (Sunny)
[_]/[_] - Gancanagh Ace Clearwater Marshes (Sunny) Entite Ring
[_] - Ghast Plains of Eternity, Sanctorium (Stormy)
[_]/[_] - Goblin Plains of Eternity (Sunny)
[_]/[_] - Goblin Chieftain Plains of Eternity (Sunny) Potent Droplet
[_]/[_] - Hedge Frog Clearwater Marshes (Sunny, Rainy) Potent Essence
[_] - Ispusteke Grave Ridge, Stonestump Wastelands, Clearwater Marshes (Stormy) Blaster's Sapphire
[_] - Long Gui Sanctorium (Sunny) Ribbon, Adamantite
[_]/[_] - Major Moblin Grave Ridge, Stonestump Wastelands (Sunny) Royal Amulet
[_] - Malebranche Clearwater Marshes (Stormy) Potent Generator, Berserker's Ruby
[_]/[_] - Metal Gigantuar Stonestump Wastelands (Sunny) Potent Booster, Hermes Sandals
[_]/[_] - Mewmao Clearwater Marshes (Rainy)
[_]/[_] - Microchu Clearwater Marshes (Sunny), Stonestump Wastelands Trench (Rainy) Potent Crystal
[_]/[_] - Miniflan Plains of Eternity (Sunny) Potent Droplet
[_]/[_] - Moblin Stonestump Wastelands (Sunny)
[_]/[_] - Mud Frog Clearwater Marshes (Rainy) Potent Essence
[_]/[_] - Navidon Clearwater Marshes (Rainy) Potent Essence, Ribbon
[_]/[_] - Pulsework GladiatorGrave Ridge, Stonestump Wastelands (Cloudy)
[_]/[_] - Reaver Plains of Eternity (Sunny) Potent Sliver
[_]/[_] - Red Chocobo Grave Ridge, Stonestumps Wastelands (Sunny, Cloudy) Afro & Red Chick
[_]/[_] - Samovira Grave Ridge (Cloudy) Potent Orb
[_]/[_] - Scutari Grave Ridge, Stonestumps Wastelands (Sunny)
[_] - Seeker Plains of Eternity, Sanctorium (Stormy)
[_]/[_] - Silver Lobo Plains of Eternity (Sunny) Potent Sliver
[_]/[_] - Swampmonk Clearwater Marshes (Rainy) Potent Essence
[_]/[_] - Testudo Grave Ridge, Stonestumps Wastelands (Cloudy)
[_]/[_] - Triffid Plains of Eternity (Sunny) Potent Sliver
[_] - Varcolaci Grave Ridge, Stonestumps Wastelands, Clearwater Marshes (Stormy) Healer's Emerald
[_] - Vampire Grave Ridge, Stonestumps Wastelands, Clearwater Marshes (Stormy) Potent Generator, Impeder's Opal
[_]/[_] - Vodianoi Grave Ridge (Cloudy) Potent Orb
[_]/[_] - Vouivre Plains of Eternity (Sunny) Potent Sliver
[_] - Wladislaus Grave Ridge, Stonestumps Wastelands, Clearwater Marshes (Stormy) Supporter's Amethyst

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Live Triggers

Live Trigger's are event related questions you are asked in a conversation. Depending on your answer, you can earn Adornments for your Tamed Monsters.

The first time you play through an area you have access to every question in the zone, but on subsequent playthroughs (via Closing Gates) you may not have access to them all. That being said, there is always enough questions with funny answers to get either Adornment.

If you do NOT meet either Adornments requirement you will get a Potion.

Sentences marked with * are answer on subsequent playthroughs

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New Bodhum [003 AF]

Adornment Condition
Lebreau's Olive Tattoo Answer 5 or more questions
Golden Flower Answer 5 or more questions w/ 3 or more funny answers
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Timing Question Funny Answer/s
When Serah opens the door. "Dreams of strange world; clothes appearing from nowhere. What's going on?" -
After Serah leaves NORA house. "Where's the village? Everything out here is completely different." -
Talk to Noel on the beach. "This strange young man says he met with Lightning in Valhalla." "What is a moogle anyways?"*
"What's your favorite food?"*
Talk to Noel when you see Cocoon. "Noel is staring at Cocooon like he's seeing it for the first time. What to say?" -
Talk to Gadot after he jumps down. "Gadot seems concerned for Serah's safety. How should Noel respond?" "This boss sounds like a bully!"
"I thought you were the boss."*
"I'll be sure to pass that on to Snow!"*
Talk to Yuj (blue-haired guy). "Yuj seems curious about my new attire." "You want to try them on?"
"I wore this for you!"*
Talk to Maqui (white-haired guy). "After the meteorite hit, different realities started bleeding into ours." "Where did the moogle come from?"
"Where did Noel come from?"*

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New Bodhum [003 AF] - Next Day

Adornment Condition
Aqua Ribbon Answer the 11 questions
Summery Parasol Answer the 11 questions w/ 4 or more funny answers
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Timing Question Funny Answer/s
Talk to Lebreau. "Lebreau was injured saving me yesterday. She looks fine this morning." "Good morning, kupo!"
"Give me some cooking tips!"*
Talk to Noel staight away. "Noel wants to search for an 'artefact' to open a 'gate'." -
Examine the vegetable garden. "In the future, Noel said he was the last human left. What do I say to that...?" "So you're like an endangered animal!?"
After catching the cat, Snow. "Noel says that my friends have become like family. How do I respond to that?" "The cat is my only family!"
"Are you a cat person or a dog person?"*
Talk to Noel after catching Snow. "An artefact is something that 'doesn't belong' in this time." "Are you an artefact!?"*
Talk to the children on the beach. "In the future world, Noel's grandmother was also his teacher." -
When you get Lightning's Knife. "Only I remember Lightning being there on the plain. Why don't the others?" -
Talk to the boy. "This boy's hiding something. What What approach would work best...?" "I'll buy you lunch for a year!"
While talking to the boy. "Maybe if I give it one more shot. I think I can get him talking." -
When you get Snow's Necklace. "Snow has been gone a long time. Noel wonders why I didn't go after him." -
Talk to Noel afterwards. "Noel's asking me about Snow. How should I answer him?" "He's like this really cool guy!"
"It's my cat's name!"*

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Bresha Ruins [005 AF]

Adornment Condition
Lucky Clover Answer 5 or more questions
Chocobo Figurine Answer 5 or more questions w/ 4 or more funny answers
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Timing Question Funny Answer/s
Talk to Noel in the cell. "There's something about this world that's different from mine." -
Talk to the guard. "We've been taken prisoner by a group known as the Academy." "I'm hungry!"
Talk to the guard again. The elevator wasn't anywhere near completion, but he says..." "Am I remembering things wrong?"
After leaving the cell. "A girl named Alyssa lied to a soldier to set us free. We need some answers." -
Examine the first gate. "We need a key to open the gate. What's something that doesn't belong in this time...?" "Alyssa?"
"Mog!?"*
Examine the second gate. "These gates may be appearing in other places in the timeline." "They're really useful portals!"
After you see Atlas. "We either fight Atlas head-on, or take our chances with the device." "What does Mog think?"
"You decide, Noel."*
Talk in the northwest ruins. "In the future, it's taught that Cocoon fell to Pulse during a war." "Stop joking around!"
"Listen to the voice."*
After the battle with Atlas. "The paradox may have been caused by someone meddling in history." "Listen to the voice."*

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''Yaschas Massif [010 AF]

Adornment Condition
Blue Butterfly Answer the 6 questions
White Chocobo Chick Answer the 6 questions w/ 4 or more funny answers
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Timing Question Funny Answer/s
Talk to the first Researcher. "The eclipse is the result of Fenrir's premature appearance." "The fal'Cie wanted to meet you."
"A moogle conspiracy!"*
Talk after darkened area. "Why is the eclipse only happening here? Let's see what Noel thinks..." "Boredom?"
Talk to Hope twice. "Hope wonders if I have any questions about this world, now seven years in the future." "Why are you so grown up?"
"You boss around girls your own age?"*
Talk to Hope by the ramp. "After meeting with me again, Hope seems lost in memories." -
Talk to Hope after OD. "Hope has been analyzing the Oracle Drive and the images that appear to be Lightning. "Sometimes, I hear voice."
"You've got an interesting weapon."*
Use the Hollow Artefact. "Noel seems troubled about something. He says it's personal." "Are you worried about the gate?"
"Bothered by the moogle?"*

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Oerba [200 AF]

Adornment Condition
Whimsical Headdress Answer the 2 questions
Yellow Propeller Answer the 2 questions with funny answers
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Timing Question Funny Answer/s
Collect the Artefact. "The paradox is solver and an artefact has appeared. But questions still remain..." "How much would the artefact sell for?"
Use the Artefact. "Noel is upset about Yeul. He wonders why I don't ask him about her. What should I say to him?" "Sorry, I drifted off."
"Do you want me to ask?"*

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Yaschas Massif [01X AF]

Adornment Condition
Academic's Hat Answer the 3 questions
Red Silk Hat Answer the 3 questions w/ 2 or more funny answers
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Timing Question Funny Answer/s
Talk as you ascend the cliff."Yeul said that if you change the future, you change the past. But what exactly does that mean?""Isn't that how it works?"
Talk after meeting Yeul. "I met another girl with the same name and face as Yeul from the future. What could it mean?""Does Yeul have a twin?"
Talk after the Oracle Drive. "How should you interpret the images shown by the Oracle Drive? You decide to ask Hope." -

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Sunleth Waterscape [300 AF]

Adornment Condition
Blue Flower Answer the 2 questions
Pumpkin Head Answer the 2 questions w/ funny answers
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Timing Question Funny Answer/s
After Royal Ripeness. Snow's here because of something Lightning said in his dream. What else does he know?""Let's defeat the flan!"
"You're lying, right?"*
After getting Artefact. "Snow's friends are still trapped in the pillar. What should Noel ask him about?" "Fell like a song?"

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Archylte Steppe

Adornment Condition
Dragon Hide Backpack Answer the question
Mog's Clock Answer the question with a funny answer
.
Timing Question Funny Answer/s
Speak to Tipur after spawning Faeryl. "A flan-devouring monster is behind the storm. What's going on?" "What do you think, Mog?"
"It's really hungry!"*

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Augusta Tower [200 AF]

Adornment Condition
Whimsical Headdress Answer the 3 questions
Yellow Propeller Answer the 3 questions w/ 2 or more funny answers
.
Timing Question Funny Answer/s
Talk to Alyssa at elevator. "Caius and Yeul headed to the top of the tower. Why?" "There's treasure here!"
"Yeul is cute, isn't she?"*
Head to the 52nd floor. "Noel doesn't think Caius is behind this mayhem. Then who is?" "this is just like a murder mystery!"
"Someone unexpected!"*
Automatically against Proto fal'Cie Adam."The Proto fal'Cie keep regenerating. What's the battle strategy?" "Throw Mog."

.



Academia [4XX AF]

Adornment Condition
Crystal Star Answer the question
.
Timing Question Funny Answer/s
Talk to Hope three extra times after mandatory convo."Hope has traveled 400 years into the future. What should I ask him?"-

.



The Void Beyond

Adornment Condition
Caius's Sword Answer the question
.
Timing Question Funny Answer/s
Talk to Yeul. "Serah's trapped in the shade of Valhalla. Yeul seems to know something...""Are you the one who's been speaking to me?"*
Talk to second Yeul. "The goddess gave her servants the ability to see the future." -

.



New Bodhum [-Year Unknown-]

Adornment Condition
NORA Symbol Answer the 4 questions
Afro Answer the 4 questions w/ 3 funny answers
.
Timing Question Funny Answer/s
Talk to Lebreau. "Everything looks the way it did before I left on my journey. What is this place?" "Can I take a nap?"
"I wasn't asleep!"*
Talk to Yuj. "Yuj is acting like nothing happened. What should I talk to him about first?" -
Talk to Maqui. "Maqui says someone is waiting at NORA House. What does he mean?" "The NORA House?"
"Oh, yeah, him!"*
"He was joking!"
Talk to Gadot. "Gadot says I have it easy. How should I respond?" "I work hard, too!"
"I love it here!"*

.



A Dying World [700 AF]

Adornment Condition
Crystal Rose Answer the question
.
Timing Question Funny Answer/s
After the Gogmagog fight."My life shortens each time I see the future. What should I say to Noel?" -

.

Temporal Rift Puzzles

For the most part, the Temporal Rift Puzzles are easy. The only exception to this is the Hands of Time puzzles, so I am going to cover it in the most detail.

.

Tile Trails

These puzzles are the first you will run into and are failry easy. The object is to grab all the crystals and then walk to the gate. If you run out of tiles, you will have to try again.

Red Tiles

  • These can only be walked over once and will disappear
White Tiles
  • These can be walked over twice before they disappear

.

Crystal Bonds

These puzzles are not hard, but are time sensitive. Your objective is to connect the crystals in the required pattern. The only thing that can really trip you up is the fact that the crystals will change color every 3 seconds. You can stop this by grabbing a crystal strand though.

.

The Hands of Time

Easily the hardest puzzles in the game, these will start out easy and get harder each level you play. Your object is to clear the clock of all the numbers without having both hands end on empty spots. This means you need to make sure that whatever number you pick, at least one hand will end on a number. Once you have 1 number left and have a hand move to it, you can advance to the gate.

Because these puzzles are usually random spawn, I can only cover tips for you.

  • Hands that are half the clocks value will always only have one possible move, since both hands will land on the same number. Use this to plan the moves before and after its value.
  • In the larger clocks, taking out the small numbers will make you have a smaller clock with less values. This will help you see the puzzle more clearly. The only negative is that you may need those small numbers to traverse the large ones.
  • Don't try to plan out the whole puzzle ahead of time. There is no ONE solution. Try taking out a few numbers before slowing down and seeing what you have left.
  • NEVER give up. Even when it seems like something isn't working, keep trying different variations. Sometimes a number will be giving you a problem, save it for last... maybe you want to end on it.

Still having trouble with those Hands of Time puzzles? Well, we have a solution. Simply input the number as you read them clockwise and type them in this handy-dandy puzzle solver.

http://clockpuzzle.pl

Contributed by: Rafal Adamczyk

.

Inventory Checklist

The following is a list of all items you can obtain in the game.

.

Weapons

.

Starseeker

Strength 4
Magic 4
Passive -
Synthesis Group High HP: Power Surge
Components -
Buy -
Sell 150
Availability Starting Weapon

.

Meteorblaze

Strength 13
Magic 16
Passive -
Synthesis Group Buff Duration
Components -
Buy 960
Sell 480
Availability Chocolina: Bresha Ruins [005 AF]

.

Lunar Stinger

Strength 23
Magic 34
Passive -
Synthesis Group Siphon Damage
Components -
Buy 2,000
Sell 1,000
Availability Chocolina: Sunleth Waterscape [300 AF] or Yaschas Massif [010 AF]

.

Raging Arc

Strength 45
Magic 63
Passive -
Synthesis Group Improved Raise
Components -
Buy 4,500
Sell 2,250
Availability Chocolina: Academia [400 AF]

.

Izanami

Strength 88
Magic 110
Passive -
Synthesis Group High HP: Power Surge
Components -
Buy 12,000
Sell 6,000
Availability Chocolina: Academia [500 AF]

.

Amazon Bow

Strength 15
Magic 20
Passive Chain Bonus Lv. 1
Synthesis Group Vampiric Strike
Components Shattered Bone x2
Buy 780
Sell 390
Availability Chocolina: Sunleth Waterscape [300 AF] or Yaschas Massif [010 AF]

.

Fellowship Arc

Strength 26
Magic 40
Passive Chain Bonus Lv. 2
Synthesis Group Damage Wall
Components Begrimed Claw x3
Abominable Wing x1
Buy 1,520
Sell 760
Availability Chocolina: Academia [400 AF]

.

Trollspike

Strength 35
Magic 54
Passive Chain Bonus Lv. 3
Synthesis Group Improved Cure
Components Mutant Extract x3
Buy 2,280
Sell 1,140
Availability Chocolina: A Dying World [700 AF]

.

Fatal Barb

Strength 54
Magic 76
Passive Chain Bonus Lv. 4
Synthesis Group Vampiric Strike
Components Spined Horn x3
Superconductor x2
Buy 5,200
Sell 2,600
Availability Chocolina: Academia [500 AF]

.

Gandiva

Strength 72
Magic 120
Passive Chain Bonus Lv. 5
Synthesis Group Siphon Damage
Components -
Buy -
Sell 25,000
Availability Ochu (5%)

.

Faerie's Bow

Strength 12
Magic 15
Passive ATB Rate +25%
Synthesis Group Buff Duration
Components Moistened Scale x2
Buy 780
Sell 390
Availability Chocolina: Sunleth Waterscape [300 AF] or Yaschas Massif [010 AF]

.

Rune Feather

Strength 23
Magic 32
Passive ATB Rate +30%
Synthesis Group Strength + Magic
Components Tear of Woe x3
Abominable Wing x1
Buy 1,520
Sell 760
Availability Chocolina: Academia [400 AF]

.

Angel's Bow

Strength 26
Magic 40
Passive ATB Rate +35%
Synthesis Group Low HP: Power Surge
Components Segmented Carapace x3
Buy 2,280
Sell 1,140
Availability Chocolina: A Dying World [700 AF]

.

Eurytos's Bow

Strength 40
Magic 60
Passive ATB Rate +40%
Synthesis Group Buff Duration
Components Starblossom Seed
Superconductor x2
Buy 5,200
Sell 2,600
Availability Chocolina: Academia [500 AF]

.

Indrajit

Strength 64
Magic 80
Passive ATB Rate +50%
Synthesis Group Buff Duration
Components -
Buy -
Sell 25,000
Availability Immortal (10%)

.

Butterfly Bow

Strength 40
Magic 40
Passive Attack: ATB Charge II
Synthesis Group Buff Duration
Components -
Buy -
Sell 1,000
Availability Treasure: Bresha Ruins [005 AF]

.

Wild Chorus

Strength 1
Magic 1
Passive Strength +35%
Synthesis Group High HP: Power Surge
Components -
Buy -
Sell 2,000
Availability Treasure: Oerba [400 AF]

.

Chrystalis Arc

Strength 50
Magic 50
Passive Quick Stagger
Synthesis Group Improved Raise
Components -
Buy -
Sell 3,000
Availability Treasure: Bresha Ruins [100 AF]

.

Nagaraja

Strength 1
Magic 1
Passive Mana Link
Synthesis Group Low HP: Power Surge
Components -
Buy -
Sell 5,000
Availability Chocobo Race Reward: Kalavinka Classic

.

Sagittarius

Strength 115
Magic 160
Passive ATB Gauge +1
Synthesis Group Improved Cure
Components Izanami x1
Trapezohedron x2
Phoenix Blood x1
Buy 80,000
Sell 40,000
Availability Chocolina: Post-Story

.

Arcus Chronica

Strength 140
Magic 200
Passive -
Synthesis Group Improved Stagger
Components Gandiva x1
Indrajit x1
Adamantite x2
Buy 150,000
Sell 75,000
Availability Chocolina: Post-Story

.

Odinbolt

Strength 40*
Magic 40*
Passive Fragment Energy
Synthesis Group Debuff Duration
Components Chaos Crystal
Buy -
Sell 0
Availability Academia [4XX AF]

  • Damage is scaled based on the number of Fragments you collect.

The bonus is based on the percent of fragments you have collected (50% = +50 damage). If you collect all 160 fragments you get a bonus 80 making the total 220 (40 + 100% +80 = 220)

.

Flame Fossil

Strength 4
Magic 4
Passive -
Synthesis Group High HP: Power Surge
Components -
Buy -
Sell 150
Availability Starting Weapon

.

Howling Soul

Strength 16
Magic 13
Passive -
Synthesis Group Siphon Damage
Components -
Buy 960
Sell 480
Availability Chocolina: Bresha Ruins [005 AF]

.

Volatile Spark

Strength 34
Magic 23
Passive -
Synthesis Group Buff Duration
Components -
Buy 2,000
Sell 1,000
Availability Chocolina: Sunleth Waterscape [300 AF] or Yaschas Massif [010 AF]

.

Blazing Spirit

Strength 63
Magic 45
Passive -
Synthesis Group Improved Cure
Components -
Buy 4,500
Sell 2,250
Availability Chocolina: Academia [400 AF]

.

Vajradanda

Strength 110
Magic 88
Passive -
Synthesis Group Improved Raise
Components -
Buy 12,000
Sell 6,000
Availability Chocolina: Academia [500 AF]

.

Survivor's Edge

Strength 20
Magic 15
Passive Chain Bonus Lv. 1
Synthesis Group Vampiric Strike
Components Shattered Bone x2
Buy 780
Sell 390
Availability Chocolina: Sunleth Waterscape [300 AF] or Yaschas Massif [010 AF]

.

Avenger's Edge

Strength 40
Magic 26
Passive Chain Bonus Lv. 2
Synthesis Group Strength + Magic
Components Begrimed Claw x3
Abominable Wing x1
Buy 1,520
Sell 760
Availability Chocolina: Academia [400 AF]

.

Shellbreaker

Strength 54
Magic 35
Passive Chain Bonus Lv. 3
Synthesis Group Low HP: Power Surge
Components Mutant Extract x3
Buy 2,280
Sell 1,140
Availability Chocolina: A Dying World [700 AF]

.

Fragarach

Strength 76
Magic 54
Passive Chain Bonus Lv. 4
Synthesis Group Siphon Damage
Components Spined Horn x3
Superconductor x2
Buy 5,200
Sell 2,600
Availability Chocolina: Academia [500 AF]

.

Grasitha

Strength 120
Magic 72
Passive Chain Bonus Lv. 5
Synthesis Group Vampiric Strike
Components -
Buy -
Sell 25,000
Availability Ochu (10%)

.

Rune Tooth

Strength 15
Magic 12
Passive ATB Rate +25%
Synthesis Group Buff Duration
Components Moistened Scale x2
Buy 780
Sell 390
Availability Chocolina: Sunleth Waterscape [300 AF] or Yaschas Massif [010 AF]

.

Sargatanas

Strength 32
Magic 23
Passive ATB Rate +30%
Synthesis Group Damage Wall
Components Tear of Woe x3
Abominable Wing x1
Buy 1,520
Sell 760
Availability Chocolina: Academia [400 AF]

.

Nomad's Machete

Strength 40
Magic 26
Passive ATB Rate +35%
Synthesis Group Improved Raise
Components Segemented Carapace x3
Buy 2,280
Sell 1,140
Availability Chocolina: A Dying World [700 AF]

.

Orochi

Strength 60
Magic 40
Passive ATB Rate +40%
Synthesis Group Buff Duration
Components Starblossom Seed
Superconductor x2
Buy 5,200
Sell 2,600
Availability Chocolina: Academia [500 AF]

.

Romulus & Remus

Strength 80
Magic 64
Passive ATB Rate +50%
Synthesis Group Buff Duration
Components -
Buy -
Sell 25,000
Availability Immortal (5%)

.

Guardian's Edge

Strength 40
Magic 40
Passive Critical: Shield II
Synthesis Group High HP: Power Surge
Components -
Buy -
Sell 1,000
Availability Treasure: The Archylte Steppe

.

Blessed Blade

Strength 1
Magic 1
Passive Magic +35%
Synthesis Group Siphon Damage
Components -
Buy -
Sell 2,000
Availability Treasure: Yaschas Massif [100 AF]

.

Sacred Cross

Strength 50
Magic 50
Passive Ally KO: Power Surge II
Synthesis Group Improved Cure
Components -
Buy -
Sell 3,000
Availability Treasure: A Dying World [700 AF]

.

The Tower

Strength 1
Magic 1
Passive Power Link
Synthesis Group Low HP: Power Surge
Components -
Buy -
Sell 5,000
Availability Chocobo Race Reward: Proudclad Classic

.

Mac an Luin

Strength 160
Magic 115
Passive ATB Gauge +1
Synthesis Group High HP: Power Surge
Components Vajradanda x1
Trapezohedron x2
Phoenix Blood x1
Buy 80,000
Sell 40,000
Availability Chocolina: Post-Story

.

In Paradisum

Strength 200
Magic 140
Passive -
Synthesis Group Improved Stagger
Components Grasitha x1
Romulus & Remus
Adamantite x2
Buy 150,000
Sell 75,000
Availability Chocolina: Post-Story

.

Odinblade

Strength 40*
Magic 40*
Passive Fragment Energy
Synthesis Group Debuff Duration
Components [[Choas Crystal]]
Buy -
Sell 0
Availability Academia [4XX]

  • Damage is scaled based on the number of Fragments you collect.

The bonus is based on the percent of fragments you have collected (50% = +50 damage). If you collect all 160 fragments you get a bonus 80 making the total 220 (40 + 100% +80 = 220)

.

Accessories

.

Iron Bangle

Passive Ability HP +10%
Synthesis Group High HP: Power Surge
Capacity 30
Components -
Buy 300
Sell 150
Availability Treasure: New Bodhum [003 AF]
Chocolina: Bresha Ruins [005 AF]
Pulsework Soldier (5%)

.

Delicate Iron Bangle

Passive Ability HP +8%
Synthesis Group High HP: Power Surge
Capacity 25
Components Iron Bangle x1
Cie'th Tear x2
Buy 450
Sell 225
Availability Chocolina: Yaschas Massif [010 AF]

.

Durable Iron Bangle

Passive Ability HP +12%
Synthesis Group High HP: Power Surge
Capacity 35
Compenents Iron Bangle x1
Molted Tail x2
Buy 150
Sell 75
Availability Chocolina: Yaschas Massif [010 AF]

.

Silver Bangle

Passive Ability HP +16%
Synthesis Group High HP: Power Surge
Capacity 45
Compenents Molted Tail x1
Buy 500
Sell 250
Availability Treasure: Suleth Waterscape [300 AF]
Chocolina: Yaschas Massif [010 AF]
Chocobo Race Reward: Behemoth Special
Atlas (Weakened) (5%)

.

Delicate Silver Bangle

Passive Ability HP +13%
Synthesis Group High HP: Power Surge
Capacity 40
Compenents Silver Bangle x1
Cie'th Tear x2
Buy 750
Sell 375
Availability Chocolina: Academia [400 AF]

.

Durable Silver Bangle

Passive Ability HP +19%
Synthesis Group High HP: Power Surge
Capacity 50
Components Silver Bangle x1
Monstrous Fang x2
Buy 250
Sell 125
Availability Chocolina: Academia [400 AF]

.

Gold Bangle

Passive Ability HP +25%
Synthesis Group High HP: Power Surge
Capacity 60
Components -
Buy -
Sell 2,100
Availability Treasure: Academia [500 AF]
Deathgaze (5%)
Atlas (Unweakened) (5%)
Geiseric (5%)

.

Delicate Gold Bangle

Passive Ability HP +23%
Synthesis Group High HP: Power Surge
Capacity 55
Compenents Gold Bangle x1
Tear of Woe x1
Buy 6,300
Sell 3,150
Availability Chocolina: Academia [500 AF]

.

Durable Gold Bangle

Passive Ability HP +30%
Synthesis Group High HP: Power Surge
Capacity 65
Components Gold Bangle x1
Abyssal Scale x2
Buy 2,100
Sell 1,050
Availability Chocolina: Academia [500 AF]

.

Power Wristband

Passive Ability Strength +10%
Synthesis Group Vampiric Strike
Capacity 30
Compenents -
Buy 1,000
Sell 500
Availability Treasure: Oerba [200 AF]
Chocolina: Yaschas Massif [010 AF]
Gogmagog (5%)
Gogmagog (2) (5%)

.

Delicate Power Wristband

Passive Ability Strength +8%
Synthesis Group Vampiric Strike
Capacity 25
Components Power Wristband x1
Cie'th Tear x2
Buy 1,500
Sell 750
Availability Chocolina: Oerba [200 AF]

.

Durable Power Wristband

Passive Ability Strength +12%
Synthesis Group Vampiric Strike
Capacity 35
Components Power Wristband x1
Begrimed Claw x2
Buy 500
Sell 250
Availability Chocolina: Oerba [200 AF]

.

Brawler's Wristband

Passive Ability Strength +16%
Synthesis Group Vampiric Strike
Capacity 45
Components Spined Horn x1
Buy 4,000
Sell 2,000
Availability Treasure: Academia [500 AF]
Chocolina: Yaschas Massif [01X AF]

.

Delicate Brawler's Wristband

Passive Ability Strength +14%
Synthesis Group Vampiric Strike
Capacity 40
Components Brawler's Wristband x1
Tear of Woe x2
Buy 6,000
Sell 3,000
Availability Chocolina: Academia [500 AF]

.

Durable Brawler's Wristband

Passive Ability Strength +20%
Synthesis Group Vampiric Strike
Capacity 50
Components Brawler's Wristband x1
Sinister Fang x2
Buy 2,000
Sell 1,000
Availability Chocolina: Academia [500 AF]

.

Kaiser Knuckles

Passive Ability Strength +40
Chain Bonus Lv. 1
ATB Rate +5%
Synthesis Group -
Capacity 75
Components -
Buy -
Sell 6,000
Availability Treasure: Academia [400 AF]
Proto-Behemoth (5%)

.

Durable Kaiser Knuckles

Passive Ability Strength +60
Chain Bonus Lv. 1
ATB Rate +8%
Synthesis Group -
Capacity 100
Components Kaiser Knuckles x1
Sinister Fang x5
Buy 18,000
Sell 9,000
Availability Chocolina: Yaschas Massif [01X AF]

.

Magician's Mark

Passive Ability Magic +10%
Synthesis Group Buff Duration
Capacity 30
Components -
Buy 1,000
Sell 500
Availability Treasure: Oerba [200 AF]
Chocolina: Yaschas Massif [010 AF]
Paradox Alpha (5%)

.

Delicate Magician's Mark

Passive Ability Magic +8%
Synthesis Group Buff Duration
Capacity 25
Components Magician's Mark x1
Cie'th Tear x2
Buy 1,500
Sell 750
Availability Chocolina: Oerba [200 AF]

.

Durable Magician's Mark

Passive Ability Magic +12%
Synthesis Group Buff Duration
Capacity 35
Components Magician's Mark x1
Tear of Woe x1
Buy 500
Sell 250
Availability Chocolina: Oerba [200 AF]

.

Shaman's Mark

Passive Ability Magic +16%
Synthesis Group Buff Duration
Capacity 45
Components Starblossom Seed x1
Buy 4,000
Sell 2,000
Availability Treasure: Academia [500 AF]
Chocolina: Yaschas Massif [01x AF]

.

Delicate Shaman's Mark

Passive Ability Magic +14%
Synthesis Group Buff Duration
Capacity 25
Components Shaman's Mark x1
Tear of Woe x1
Buy 6,000
Sell 3,000
Availability Chocolina: Academia [500 AF]

.

Durable Magician's Mark

Passive Ability Magic +20%
Synthesis Group Buff Duration
Capacity 50
Components Shaman's Mark x1
Fractal Pot x2
Buy 2,000
Sell 1,000
Availability Chocolina: Academia [500 AF]

.

Magistral Crest

Passive Ability Magic +40
Chain Bonus Lv. 1
ATB Rate +10%
Synthesis Group -
Capacity 75
Components -
Buy -
Sell 6,000
Availability Treasure: Augusta Tower [200 AF]
Apkallu (5%)

.

Durable Magistral Crest

Passive Ability Strength +60
Chain Bonus Lv. 1
ATB Rate +15%
Synthesis Group -
Capacity 100
Components Magistral Crest x1
Fractal Pot x5
Buy 18,000
Sell 9,000
Availability Chocolina: Yaschas Massif [01X AF]

.

Black Belt

Passive Ability Resist Physical +15%
Synthesis Group Siphon Damage
Capacity 40
Components -
Buy 500
Sell 250
Availability Treasure: Bresha Ruins [005 AF]
Chocolina: Bresha Ruins [005 AF]

.

Delicate Black Belt

Passive Ability Resist Physical +11%
Synthesis Group Siphon Damage
Capacity 30
Components Black Belt x1
Cie'th Tear x2
Buy 750
Sell 375
Availability Chocolina: Yaschas Massif [010 AF]

.

Durable Black Belt

Passive Ability Resist Physical +19%
Synthesis Group Siphon Damage
Capacity 45
Components Black Belt x1
Shattered Bone x2
Buy 250
Sell 125
Availability Chocolina: Yaschas Massif [010 AF]

.

General's Belt

Passive Ability Resist Physical +26%
Synthesis Group Siphon Damage
Capacity 60
Components Durable Black Belt x1
Thickened Bone x2
Radial Bearing x2
Buy 1,800
Sell 900
Availability Chocolina: Episode 5 - Bresha Ruins [005 AF]

.

Delicate General's Belt

Passive Ability Resist Physical +21%
Synthesis Group Siphon Damage
Capacity 55
Components General's Belt x1
Tear of Woe x2
Buy 2,700
Sell 1,350
Availability Chocolina: Academia [4XX AF]

.

Durable General's Belt

Passive Ability Resist Physical +36%
Synthesis Group Siphon Damage
Capacity 70
Components General's Belt x1
Spined Horn x2
Buy 900
Sell 450
Availability Chocolina: Academia [4XX AF]

.

Rune Bracelet

Passive Ability Resist Magic +15%
Synthesis Group Buff Duration
Capacity 40
Components -
Buy 500
Sell 250
Availability Treasure: Bresha Ruins [005 AF]
Chocolina: Bresha Ruins [005 AF]

.

Delicate Rune Bracelet

Passive Ability Resist Magic +11%
Synthesis Group Buff Duration
Capacity 30
Components Rune Bracelet x1
Cie'th Tear x2
Buy 750
Sell 375
Availability Chocolina: Yaschas Massif [010 AF]

.

Durable Rune Bracelet

Passive Ability Resist Magic +19%
Synthesis Group Buff Duration
Capacity 45
Components Rune Bracelet x1
Moistened Scale x2
Buy 250
Sell 135
Availability Chocolina: Yaschas Massif [010 AF]

.

Witch's Bracelet

Passive Ability Resist Magic +26%
Synthesis Group Buff Duration
Capacity 60
Components Durable Rune Bracelet x1
Thickened Hide x2
Pot Shard x2
Buy 1,800
Sell 900
Availability Chocolina: Episode 5 - Bresha Ruins [005 AF]
Chocobo Race Reward: Nautilus Derby

.

Delicate Witch's Bracelet

Passive Ability Resist Magic +21%
Synthesis Group Buff Duration
Capacity 55
Components Witch's Bracelet x1
Tear of Woe x2
Buy 2,700
Sell 1,350
Availability Chocolina: Academia [4XX AF]

.

Durable Witch's Bracelet

Passive Ability Resist Magic +36%
Synthesis Group Buff Duration
Capacity 70
Components Witch's Bracelet x1
Starblossom Seed x2
Buy 900
Sell 450
Availability Chocolina: Academia [4XX AF]

.

Royal Amulet

Passive Ability Resist Damage +15%
Strength + Magic -10%
Synthesis Group Improved Raise
Capacity 65
Components -
Buy 5,000
Sell 2,500
Availability Treasure: Academia [500 AF]
Raspatil (5%)
Major Moblin (5%)

.

Delicate Royal Amulet

Passive Ability Resist Damage +10%
Strength + Magic -7%
Synthesis Group Improved Raise
Capacity 50
Components Royal Amulet x1
Tear of Woe x2
Buy 2,500
Sell 1,250
Availability Chocolina: Episode 5 - Bresha Ruins [005 AF]

.

Durable Royal Amulet

Passive Ability Resist Damage +20%
Strength + Magic -13%
Synthesis Group Improved Raise
Capacity 75
Components Royal Amulet x1
Abyssal Scale x4
Buy 7,500
Sell 3,750
Availability Chocolina: Episode 5 - Bresha Ruins [005 AF]

.

Ember Ring

Passive Ability Resist Fire +33%
Synthesis Group Ice Damage
Capacity 55
Components -
Buy 1,000
Sell 500
Availability Treasure: Sunleth Waterscape [300 AF]
Chocolina: Sunleth Waterscape [300 AF]

.

Delicate Ember Ring

Passive Ability Resist Fire +29%
Synthesis Group Ice Damage
Capacity 50
Components Ember Ring x1
Cie'th Tear x2
Buy 1,500
Sell 750
Availability Chocolina: The Archylte Steppe

.

Durable Ember Ring

Passive Ability Resist Fire +39%
Synthesis Group Ice Damage
Capacity 60
Components Ember Ring x1
Enigmatic Fluid x2
Buy 500
Sell 250
Availability Chocolina: The Archylte Steppe

.

Blaze Ring

Passive Ability Resist Fire +45%
Synthesis Group Ice Damage
Capacity 70
Components Durable Ember Ring x1
Chronomist x1
Scaled Wing x1
Buy 4,200
Sell 2,100
Availability Chocolina: Episode 5 - Sunleth Waterscape [300 AF]

.

Delicate Blaze Ring

Passive Ability Resist Fire +40%
Synthesis Group Ice Damage
Capacity 65
Components Blaze Ring x1
Tear of Woe x2
Buy 6,300
Sell 3,150
Availability Chocolina: Academia [500 AF]

.

Durable Blaze Ring

Passive Ability Resist Fire +53%
Synthesis Group Ice Damage
Capacity 75
Components Blaze Ring x1
Thrust Bearing x2
Buy 2,100
Sell 1,050
Availability Chocolina: Academia [500 AF]

.

Frost Ring

Passive Ability Resist Ice +33%
Synthesis Group Fire Damage
Capacity 55
Components -
Buy 1,000
Sell 500
Availability Treasure: Sunleth Waterscape [300 AF]
Chocolina: Sunleth Waterscape [300 AF]

.

Delicate Frost Ring

Passive Ability Resist Ice +29%
Synthesis Group Fire Damage
Capacity 50
Components Frost Ring x1
Cie'th Tear x2
Buy 1,500
Sell 750
Availability Chocolina: The Archylte Steppe

.

Durable Frost Ring

Passive Ability Resist Ice +39%
Synthesis Group Fire Damage
Capacity 60
Components Frost Ring x1
Enigmatic Fluid x2
Buy 500
Sell 250
Availability Chocolina: The Archylte Steppe

.

Icicle Ring

Passive Ability Resist Ice +45%
Synthesis Group Fire Damage
Capacity 70
Components Durable Frost Ring x1
Chronomist x1
Scaled Wing x1
Buy 4,200
Sell 2,100
Availability Chocolina: Episode 5 - Sunleth Waterscape [300 AF]

.

Delicate Icicle Ring

Passive Ability Resist Ice +40%
Synthesis Group Fire Damage
Capacity 65
Components Icicle Ring x1
Tear of Woe x1
Buy 6,300
Sell 3,150
Availability Chocolina: Academia [500 AF]

.

Durable Icicle Ring

Passive Ability Resist Ice +53%
Synthesis Group Fire Damage
Capacity 75
Components Icicle Ring x1
Thrust Bearing x1
Buy 2,100
Sell 1,050
Availability Chocolina: Academia [500 AF]

.

Spark Ring

Passive Ability Resist Lightning +33%
Synthesis Group Wind Damage
Capacity 55
Components -
Buy 1,000
Sell 500
Availability Treasure: Sunleth Waterscape [300 AF]
Chocolina: Sunleth Waterscape [300 AF]

.

Delicate Spark Ring

Passive Ability Resist Lightning +29%
Synthesis Group Wind Damage
Capacity 50
Components Spark Ring x1
Cie'th Tear x2
Buy 1,500
Sell 750
Availability Chocolina: Augusta Tower [200 AF]

.

Durable Spark Ring

Passive Ability Resist Lightning +39%
Synthesis Group Wind Damage
Capacity 60
Components Spark Ring x1
Enigmatic Fluid x2
Buy 500
Sell 250
Availability Chocolina: Augusta Tower [200 AF]

.

Fulmen Ring

Passive Ability Resist Lightning +45%
Synthesis Group Wind Damage
Capacity 70
Components Durable Spark Ring x1
Chronomist x1
Scaled Wing x1
Buy 4,200
Sell 2,100
Availability Chocolina: Episode 5 - Sunleth Waterscape [300 AF]

.

Delicate Fulmen Ring

Passive Ability Resist Lightning +40%
Synthesis Group Wind Damage
Capacity 65
Components [[Fulemn Ring]] x1
Tear of Woe x1
Buy 6,300
Sell 3,150
Availability Chocolina: Academia [500 AF]

.

Durable Fulmen Ring

Passive Ability Resist Lightning +53%
Synthesis Group Wind Damage
Capacity 75
Components [[Fulemn Ring]] x1
Thrust Bearing x2
Buy 2,100
Sell 1,050
Availability Chocolina: Academia [500 AF]

.

Zephyr Ring

Passive Ability Resist Wind +33%
Synthesis Group Lightning Damage
Capacity 55
Components -
Buy 1,000
Sell 500
Availability Treasure: Sunleth Waterscape [300 AF]
Chocolina: Sunleth Waterscape [300 AF]

.

Delicate Zephyr Ring

Passive Ability Resist Wind +29%
Synthesis Group Lightning Damage
Capacity 50
Components Zephyr Ring x1
Cie'th Tear x2
Buy 1,500
Sell 750
Availability Chocolina: Augusta Tower [200 AF]

.

Durable Zephyr Ring

Passive Ability Resist Wind +39%
Synthesis Group Lightning Damage
Capacity 60
Components Zephyr Ring x1
Enigmatic Fluid x2
Buy 500
Sell 250
Availability Chocolina: Augusta Tower [200 AF]

.

Gale Ring

Passive Ability Resist Wind +45%
Synthesis Group Lightning Damage
Capacity 70
Components Durable Zephyr Ring x1
Chronomist x1
Scaled Wing x1
Buy 4,200
Sell 2,100
Availability Chocolina: Episode 5 - Sunleth Waterscape [300 AF]

.

Delicate Gale Ring

Passive Ability Resist Wind +40%
Synthesis Group Lightning Damage
Capacity 65
Components Gale Ring x1
Tear of Woe x2
Buy 6,300
Sell 3,150
Availability Chocolina: Academia [500 AF]

.

Durable Gale Ring

Passive Ability Resist Wind +53%
Synthesis Group Lightning Damage
Capacity 75
Components Gale Ring x1
Thrust Bearing x2
Buy 2,100
Sell 1,050
Availability Chocolina: Academia [500 AF]

.

Metal Armband

Passive Ability Resist Deprotect +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: Yaschas Massif [010 AF]
Chocolina: Yaschas Massif [010 AF]

.

Delicate Metal Armband

Passive Ability Resist Deprotect +33%
Synthesis Group Debuff Duration
Capacity 35
Components Metal Armband x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Oerba [200 AF]

.

Durable Metal Armband

Passive Ability Resist Deprotect +100%
Synthesis Group Debuff Duration
Capacity 75
Components Metal Armband x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: The Archylte Steppe

.

Serenity Sachet

Passive Ability Resist Deshell +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: Yaschas Massif [010 AF]
Chocolina: Yaschas Massif [010 AF]

.

Delicate Serenity Sachet

Passive Ability Resist Deshell +33%
Synthesis Group Debuff Duration
Capacity 35
Components Serenity Sachet x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Oerba [200 AF]

.

Durable Serenity Sachet

Passive Ability Resist Deshell +100%
Synthesis Group Debuff Duration
Capacity 75
Components Serenity Sachet x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: The Archylte Steppe

.

Star Pendant

Passive Ability Resist Poison +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy -
Sell 325
Availability Treasure: Bresha Ruins [005 AF]
Svarog (3%)

.

Delicate Star Pendant

Passive Ability Resist Poison +33%
Synthesis Group Debuff Duration
Capacity 35
Components Star Pendant x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Oerba [200 AF]

.

Durable Star Pendant

Passive Ability Resist Poison +100%
Synthesis Group Debuff Duration
Capacity 75
Components Star Pendant x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: The Archylte Steppe

.

Pearl Necklace

Passive Ability Resist Imperil +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: Yaschas Massif [010 AF]
Chocolina: Bresha Ruins [005 AF]

.

Delicate Pearl Necklace

Passive Ability Resist Imperil +33%
Synthesis Group Debuff Duration
Capacity 35
Components Pearl Necklace x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Oerba [200 AF]

.

Durable Pearl Necklace

Passive Ability Resist Imperil +100%
Synthesis Group Debuff Duration
Capacity 75
Components Pearl Necklace x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: The Archylte Steppe

.

Warding Talisman

Passive Ability Resist Curse +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: Yaschas Massif [010 AF]
Chocolina: Bresha Ruins [005 AF]

.

Delicate Warding Talisman

Passive Ability Resist Curse +33%
Synthesis Group Debuff Duration
Capacity 35
Components Warding Talisman x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Oerba [200 AF]

.

Durable Warding Talisman

Passive Ability Resist Curse +100%
Synthesis Group Debuff Duration
Capacity 75
Components Warding Talisman x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: The Archylte Steppe
Chocobo Race Reward: Gungnir Special

.

Pain Dampener

Passive Ability Resist Pain +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: A Dying World [700 AF]
Chocolina: A Dying World [700 AF]
Chocobo Race Reward: Partisan Stakes

.

Delicate Pain Dampener

Passive Ability Resist Pain +33%
Synthesis Group Debuff Duration
Capacity 35
Components Pain Dampener x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Academia [500 AF]

.

Durable Pain Dampener

Passive Ability Resist Pain +100%
Synthesis Group Debuff Duration
Capacity 75
Components Pain Dampener x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: Episode 6 - The Archylte Steppe

.

White Cape

Passive Ability Resist Fog +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: A Dying World [700 AF]
Chocolina: A Dying World [700 AF]

.

Delicate White Cape

Passive Ability Resist Fog +33%
Synthesis Group Debuff Duration
Capacity 35
Components White Cape x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Academia [500 AF]

.

Durable White Cape

Passive Ability Resist Fog +100%
Synthesis Group Debuff Duration
Capacity 75
Components White Cape x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: Episode 6 -The Archylte Steppe

.

Obsidian Choker

Passive Ability Resist Daze +66%
Synthesis Group Debuff Duration
Capacity 55
Components -
Buy 650
Sell 325
Availability Treasure: A Dying World [700 AF]
Chocolina: A Dying World [700 AF]

.

Delicate Obsidian Choker

Passive Ability Resist Daze +33%
Synthesis Group Debuff Duration
Capacity 35
Components Obsidian Choker x1
Tear of Remorse x1
Chocobo Plume x2
Buy 325
Sell 162
Availability Chocolina: Academia [500 AF]

.

Durable Obsidian Choker

Passive Ability Resist Daze +100%
Synthesis Group Debuff Duration
Capacity 75
Components Obsidian Choker x1
Millerite x1
Buy 1,300
Sell 650
Availability Chocolina: Episode 6 - The Archylte Steppe

.

Guardian Amulet

Passive Ability Critical: Protect
Synthesis Group Improved Cure
Capacity 30
Components Iron Shell x1
Transparent Ooze x2
Buy 2,200
Sell 1,100
Availability Treasure: Academia [400 AF]
Chocolina: Academia [400 AF]

.

Delicate Guardian Amulet

Passive Ability Critical: Weak Protect
Synthesis Group Improved Cure
Capacity 25
Components Guardian Amulet x1
Tear of Remorse x1
Buy 1,110
Sell 550
Availability Chocolina: Academia [400 AF]

.

Durable Guardian Amulet

Passive Ability Critical: Protect, Auto-Protect
Synthesis Group Improved Cure
Capacity 65
Components Guardian Amulet x1
Cobaltite x3
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archltye Steppe

.

Auric Amulet

Passive Ability Critical: Shell
Synthesis Group Improved Cure
Capacity 30
Components Iron Shell x1
Transparent Ooze x2
Buy 2,200
Sell 1,100
Availability Treasure: Academia [400 AF]
Chocolina: Academia [400 AF]
Chocobo Race Reward: Ahriman Cup

.

Delicate Auric Amulet

Passive Ability Critical: Weak Shell
Synthesis Group Improved Cure
Capacity 25
Components Auric Amulet x1
Tear of Remorse x1
Buy 1,110
Sell 550
Availability Chocolina: Academia [400 AF]

.

Durable Guardian Amulet

Passive Ability Critical: Shell, Auto-Shell
Synthesis Group Improved Cure
Capacity 65
Components Auric Amulet x1
Cobaltite x3
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archltye Steppe

.

Watchman's Amulet

Passive Ability Critical: Veil
Synthesis Group Improved Cure
Capacity 30
Components Iron Shell x1
Transparent Ooze x2
Buy 2,200
Sell 1,100
Availability Treasure: Academia [400 AF]
Chocolina: Academia [400 AF]

.

Delicate Watchman's Amulet

Passive Ability Critical: Weak Veil
Synthesis Group Improved Cure
Capacity 25
Components Watchman's Amulet x1
Tear of Remorse x1
Buy 1,110
Sell 550
Availability Chocolina: Academia [400 AF]

.

Durable Watchman's Amulet

Passive Ability Critical: Veil, Auto-Veil
Synthesis Group Improved Cure
Capacity 65
Components Watchman's Amulet x1
Cobaltite x3
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archltye Steppe

.

Hero's Amulet

Passive Ability Critical: Bravery
Synthesis Group Low HP: Power Surge
Capacity 30
Components Iron Shell x1
Analog Circuit x2
Buy 2,200
Sell 1,100
Availability Treasure: The Vile Peaks [010 AF]
Chocolina: Academia [400 AF]

.

Delicate Hero's Amulet

Passive Ability Critical: Weak Bravery
Synthesis Group Low HP: Power Surge
Capacity 25
Components Hero's Amulet x1
Tear of Remorse x1
Buy 1,110
Sell 550
Availability Chocolina: Academia [400 AF]

.

Durable Hero's Amulet

Passive Ability Critical: Bravery, Auto-Bravery
Synthesis Group Low HP: Power Surge
Capacity 65
Components Hero's Amulet x1
Scarletite x2
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archltye Steppe

.

Saint's Amulet

Passive Ability Critical: Faith
Synthesis Group Low HP: Power Surge
Capacity 30
Components Iron Shell x1
Analog Circuit x2
Buy 2,200
Sell 1,100
Availability Treasure: The Vile Peaks [010 AF]
Chocolina: Academia [400 AF]

.

Delicate Saint's Amulet

Passive Ability Critical: Weak Faith
Synthesis Group Low HP: Power Surge
Capacity 25
Components Saint's Amulet x1
Tear of Remorse x1
Buy 1,110
Sell 550
Availability Chocolina: Academia [400 AF]

.

Durable Saint's Amulet

Passive Ability Critical: Faith, Auto-Faith
Synthesis Group Low HP: Power Surge
Capacity 65
Components Saint's Amulet x1
Scarletite x2
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archltye Steppe

.

Zealot's Amulet

Passive Ability Critical: Vigilance
Synthesis Group Low HP: Power Surge
Capacity 30
Components Iron Shell x1
Analog Circuit x2
Buy 2,200
Sell 1,100
Availability Treasure: The Vile Peaks [010 AF]
Chocolina: Academia [400 AF]
Chocobo Race Reward: Sanctum Special

.

Delicate Zealot's Amulet

Passive Ability Critical: Weak Vigilance
Synthesis Group Low HP: Power Surge
Capacity 25
Components Zealot's Amulet x1
Tear of Remorse x1
Buy 1,110
Sell 550
Availability Chocolina: Academia [400 AF]

.

Durable Zealot's Amulet

Passive Ability Critical: Vigilance, Auto-Vigilance
Synthesis Group Low HP: Power Surge
Capacity 65
Components Zealot's Amulet x1
Scarletite x2
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archltye Steppe

.

Hermes Sandals

Passive Ability Critical: Haste
Synthesis Group Low HP: Power Surge
Capacity 30
Components -
Buy 20,000
Sell 10,000
Availability Don Tonberry (3%)
Metallicactuar (5%)
[[Metalligantuar]] (5%)

.

Delicate Hermes Sandals

Passive Ability Critical: Weak Haste
Synthesis Group Low HP: Power Surge
Capacity 25
Components Hermes Sandals x1
Tear of Woe x1
Buy 10,000
Sell 5,000
Availability Chocolina: Post-Story - The Archylte Steppe

.

Durable Hermes Sandals

Passive Ability Critical: Haste, Auto-Haste
Synthesis Group Low HP: Power Surge
Capacity 65
Components Hermes Sandals x1
Sunpetal x2
Trapezohedron x1
Buy 40,000
Sell 20,000
Availability Chocolina: Post-Story - The Archltye Steppe

.

Collector Catalog

Passive Ability Item Scavenger II
Gilfinder II
Synthesis Group -
Capacity 75
Components -
Buy -
Sell 10,000
Availability Chocobo Race Reward: Dahaka Stakes

.

Delicate Collector Catalog

Passive Ability Item Scavenger
Gilfinder
Synthesis Group -
Capacity 50
Components Collector Catalog
Tear of Woe x1
Buy 20,000
Sell 10,000
Availability Chocolina: Post-Story - The Archltye Steppe

.

Durable Collector Catalog

Passive Ability Item Scavenger MAX
Gilfinder MAX
Item Collector
Synthesis Group -
Capacity 100
Components Collector Catalog
Sunpetal x2
Phoenix Blood x2
Buy 40,000
Sell 20,000
Availability Chocolina: Post-Story - The Archltye Steppe

.

Entite Ring

Passive Ability Resist Elements +20%
Strength + Magic -10%
Synthesis Group -
Capacity 65
Components -
Buy -
Sell 3,000
Availability Treasure: Vile Peaks [101 AF]
Chocobo Race Reward: Eden Stakes
Gancanagh Ace (5%)

.

Delicate Entite Ring

Passive Ability Resist Elements +13%
Strength + Magic -7%
Synthesis Group -
Capacity 50
Components Entite Ring
Tear of Woe x1
Buy 6,000
Sell 3,000
Availability Chocolina: Post-Story - Bresha Ruins [005 AF]

.

Durable Entite Ring

Passive Ability Resist Elements +27%
Strength + Magic -13%
Synthesis Group -
Capacity 75
Components Entite Ring
Thrust Bearing x4
Buy 6,000
Sell 3,000
Availability Chocolina: Post-Story - Bresha Ruins [005 AF]

.

Ribbon

Passive Ability Resilience +40%
Synthesis Group -
Capacity 100
Components -
Buy -
Sell 10,000
Availability Serendipity: Casino Shop
Long Gui (10%)
Navidon (2%)

.

Delicate Ribbon

Passive Ability Resilience +20%
Synthesis Group -
Capacity 70
Components Ribbon
Tear of Woe x1
Buy 10,000
Sell 5,000
Availability Chocolina: Post-Story - The Archylte Steppe

.

Sniper's Eye

Passive Ability Pressure II
Synthesis Group Strength + Magic
Capacity 55
Components Transparent Ooze x1
Analog Circuit x2
Buy 2,200
Sell 1,100
Availability Treasure: Augusta Tower [200 AF]
Chocolina: Augusta Tower [200 AF]

.

Delicate Sniper's Eye

Passive Ability Pressure
Synthesis Group Strength + Magic
Capacity 30
Components Sniper's Eye x1
Tear of Remorse x2
Buy 1,100
Sell 550
Availability Chocolina: Augusta Tower [200 AF]

.

Durable Sniper's Eye

Passive Ability Pressure MAX
Synthesis Group Strength + Magic
Capacity 75
'Components Sniper's Eye x1
Phodochrosite x2
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archylte Steppe

.

Twist Headband

Passive Ability Immovable II
Synthesis Group Damage Wall
Capacity 55
Components Transparent Ooze x1
Analog Circuit x3
Buy 2,200
Sell 1,100
Availability Treasure: Augusta Tower [200 AF]
Chocolina: Augusta Tower [200 AF]

.

Delicate Twist Headband

Passive Ability Immovable
Synthesis Group Damage Wall
Capacity 30
Components Twist Headband x1
Tear of Remorse x2
Buy 1,100
Sell 550
Availability Chocolina: Augusta Tower [200 AF]

.

Durable Twist Headband

Passive Ability Immovable MAX
Synthesis Group Damage Wall
Capacity 75
Components Twist Headband x1
Phodochrosite x2
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archylte Steppe

.

Bloodguard

Passive Ability Woundward II
Synthesis Group Damage Wall
Capacity 55
Components Transparent Ooze x1
Analog Circuit x3
Buy 2,200
Sell 1,100
Availability Treasure: Augusta Tower [200 AF]
Chocolina: Augusta Tower [200 AF]
Chocobo Race Reward: Bismark Cup

.

Delicate Bloodguard

Passive Ability Woundward
Synthesis Group Damage Wall
Capacity 30
Components Bloodguard x1
Tear of Remorse x2
Buy 1,100
Sell 550
Availability Chocolina: Augusta Tower [200 AF]

.

Durable Sniper's Eye

Passive Ability Woundward MAX
Synthesis Group Damage Wall
Capacity 75
Components Bloodguard x1
Phodochrosite x2
Buy 4,400
Sell 2,200
Availability Chocolina: Episode 5 - The Archylte Steppe

.

Hypnocrown

Passive Ability Feral Speed II
Synthesis Group -
Capacity 40
Components -
Buy -
Sell 4,000
Availability Treasure: Oerba [200 AF]
Kanna Kamuy (1%)

.

Delicate Hypnocrown

Passive Ability Freal Speed
Synthesis Group -
Capacity 25
Components Hypnocrown x1
Tear of Remorse x2
Buy 4,000
Sell 2,000
Availability Chocolina: Oerba [200 AF]

.

Durable Hypnocrown

Passive Ability Feral Speed MAX
Victory: Feral Boost
Synthesis Group -
Capacity 65
Components Hypnocrown x1
Moonblossom Seed x2
Buy 16,000
Sell 8,000
Availability Chocolina: The Archylte Steppe

.

Grimoire Hat

Passive Ability Kill: Libra
Improved Potions
Synthesis Group -
Capacity 25
Components -
Buy -
Sell 5,000
Availability Treasure: The Archylte Steppe
Garuda (5%)

.

Delicate Grimoire Hat

Passive Ability Kill: Libra
Improved Potions
Weak Spot
Synthesis Group -
Capacity 45
Components Grimoire Hat x1
Enigmatic Fluid x2
Buy 20,000
Sell 10,000
Availability Chocolina: The Archylte Steppe

.

Fire Aegis

Passive Ability Nullify Fire
ATB Rate Reduced
Synthesis Group Ice Damage
Capacity 100
Components -
Buy -
Sell 5,000
Availability Bomb (2%)

.

Delicate Fire Aegis

Passive Ability Random: Nullify Fire
Synthesis Group Ice Damage
Capacity 50
Components Fire Aegis x1
Tear of Woe x1
Buy 5,000
Sell 2,500
Availability Chocolina: Post-Story - Sunleth Waterscape [300 AF]

.

Ice Aegis

Passive Ability Nullify Ice
ATB Rate Reduced
Synthesis Group Fire Damage
Capacity 100
Components -
Buy -
Sell 5,000
Availability Cryohedron (2%)

.

Delicate Ice Aegis

Passive Ability Random: Nullify Fire
Synthesis Group Fire Damage
Capacity 50
Components Ice Aegis x1
Tear of Woe x1
Buy 5,000
Sell 2,500
Availability Chocolina: Post-Story - Sunleth Waterscape [300 AF]

.

Lightning Aegis

Passive Ability Nullify Lightning
ATB Rate Reduced
Synthesis Group Wind Damage
Capacity 100
Components -
Buy -
Sell 5,000
Availability Circuitron (2%)

.

Delicate Lightning Aegis

Passive Ability Random: Nullify Lightning
Synthesis Group Wind Damage
Capacity 50
Components Lightning Aegis x1
Tear of Woe x1
Buy 5,000
Sell 2,500
Availability Chocolina: Post-Story - Sunleth Waterscape [300 AF]

.

Wind Aegis

Passive Ability Nullify Wind
ATB Rate Reduced
Synthesis Group Lightning Damage
Capacity 100
Components -
Buy -
Sell 5,000
Availability Tempest (2%)

.

Delicate Wind Aegis

Passive Ability Random: Nullify Wind
Synthesis Group Lightning Damage
Capacity 50
Components Wind Aegis x1
Tear of Woe x1
Buy 5,000
Sell 2,500
Availability Chocolina: Post-Story - Sunleth Waterscape [300 AF]

.

Martyr's Badge

Passive Ability Resist Physical +75%
HP Halved
Perpetual Poison
Synthesis Group Improved Stagger
Capacity 100
Components -
Buy -
Sell 5,000
Availability Twilight Odin (100%)
Royal Ripeness (2%)

.

Martyr's Emblem

Passive Ability Resist Physical +75%
HP Halved
Perpetual Poison
Synthesis Group Improved Stagger
Capacity 100
Components -
Buy -
Sell 5,000
Availability Caius Ballad (A Dying World) (100%)
Zaghnal (2%)
Illuyankas (5%)

.

Berserker's Ruby

Passive Ability Enhance the Commando Role Bonus
Synthesis Group -
Capacity 35
Components -
Buy -
Sell 5,000
Availability Malebranche (100%)

.

Blaster's Sapphire

Passive Ability Enhance the Ravager Role Bonus
Synthesis Group -
Capacity 35
Components -
Buy -
Sell 5,000
Availability Ispusteke (2%)

.

Defender's Topaz

Passive Ability Enhance the Sentinel Role Bonus
Synthesis Group -
Capacity 35
Components -
Buy -
Sell 5,000
Availability Fomoire (2%)

.

Impeder's Opal

Passive Ability Enhance the Saboteur Role Bonus
Synthesis Group -
Capacity 35
Components -
Buy -
Sell 5,000
Availability Vampire (2%)

.

Supporter's Amethyst

Passive Ability Enhance the Synergist Role Bonus
Synthesis Group -
Capacity 35
Components -
Buy -
Sell 5,000
Availability Wladislaus (2%)

.

Healer's Emerald

Passive Ability Enhance the Medic Role Bonus
Synthesis Group -
Capacity 35
Compenents -
Buy -
Sell 5,000
Availability Varcolaci (2%)

.

Key Items: Maps

.

Map of New Bodhum

  • Treasure: New Bodhum [003 AF] - Winding Way

Map of the Bresha Ruins

  • Given by Alyssa in Bresha Ruins [005]

Map of the Yaschas Massif

  • Given by the Researcher at the entrance in Yaschas Massif [010 AF]

Map of Oerba

  • Treasure: Oerba [200 AF] - Village Proper

Map of Sunleth Waterscape

  • Given by Snow in Sunleth Waterscape [300 AF]

Map of the Steppe

  • Given by Tipur on the Archylte Steppe

Map of the Coliseum

  • Treasure: Coliseum (Moogle Hunt)

Map of Serendipity

  • Given by the NPC at the entrance in Serendipity

Map of Academia

  • Check the terminal just inside the Alley in Academia [400 AF]

Map of Augusta Tower

  • Recieved automatically in Augusta Tower [200 AF]

Map of the Vile Peaks

  • Recieved automatically when you accept the Honor of Blitz Squad side quest in Vile Peaks [200 AF]

Map of A Dying World

  • Treasure: A Dying World [700 AF] - The Farseers' Settlement (Moogle Hunt)

Map of New Bodhum (700 AF)

  • Treasure: New Bodhum [700 AF] - Town Square

Map of Academia (500 AF)

  • Treasure: Academia [500 AF]

Map of the Void Beyond

  • Treasure: The Void Beyond - Throne of the Goddess

.

Key Items: Artefacts

Giant's Artefact

  • New Bodhum [003 AF] - NORA House

Eclipse Artefact

  • Bresha Ruins [005 AF] - Lamentable Rest (Moogle Hunt)

Reunion Artefact

  • Bresha Ruins [005 AF] - Echoes of the Past (Moogle Hunt)

Hollow Artefact

  • Yaschas Massif [010 AF] - Given by Hope in The Paddraean Archaeopolis

Artefact of Origins

  • Oerba [200 AF] - Deserted Schoolhouse after beating Caius Ballad

Thundering Artefact

  • Sunleth Waterscape [300 AF] - Defeat the Miniflan in Overgrown Forest

Combat Artefact

  • Sunleth Waterscape [300 AF] - Defeat the Miniflan in Isle of Arboreal Embrace

Restoration Artefact

  • Yaschas Massif [01X AF] - See [[Mysterios Artefact]]

Illusionary Artefact

  • Sunleth Waterscape [300 AF] - See [[Mysterios Artefact]]

Tower Artefact

  • Academia [400 AF] - New Town after beating Zenobia

Artefact of Rebirth

  • Augutsa Tower [200 AF] - Top Floor after defeating the Proto fal'Cie Adam

Artefact of the Ark

  • New Bodhum [700 AF] - Town Square (Advanced Moogle Hunt)

Vagabond Artefact

  • Academia [4XX AF] - Given by Hope in the Research Facility

Mysterious Artefact

  • Yaschas Massif [01X AF] - The Paddraean Archaeopolis (Moogle Hunt)
  • Sunleth Waterscape [300 AF] - Assembly Area (Moogle Throw)

Wild Artefact

  • Bresha Ruins [005 AF] - Echoes of the Past (Moogle Hunt)
  • Bresha Ruins [300 AF] - Lamentable Rest (Moogle Hunt)
  • Oerba [200 AF] - Village Proper (Moogle Throw)
  • Sunleth Waterscape [300 AF] - Animal Trail (Moogle Throw)
  • Archylte Steppe - Clearwater Marshes (Moogle Throw)
  • Augusta Tower [200 AF] - 50th Floor
  • Academia [4XX AF] - Alley (Moogle Hunt)
  • Yaschas Massif [100 AF] - The Paddraean Archaeopolis (Complete the Temporal Rift Puzzles)
  • A Dying World [700 AF] - The Farseers' Relic (Moogle Hunt)
  • Serendipity - Racing Reception (Purchase for 10,000 coins/7,500 with the Bargain Hunter Fragment Skill)

.

Key Items: Gate Seals

'Leaving' Gate Seal

  • Bresha Ruins [005 AF] - Excavation Site

'Scars' Gate Seal

  • Yaschas Massif [010 AF] - The Pass of Paddra

'Visions' Gate Seal

  • Oerba [200 AF] - Village Proper

'The Fall' Gate Seal

  • Serendipity - Temptation Plaza

'Encounters' Gate Seal

  • Yashcas Massif [01X AF] - The Pass of Paddra

'Farewells' Gate Seal

  • Academia [400 AF] - Alley by Chocolina

'The Calm' Gate Seal

  • The Void Beyond - Throne of the Goddess (Moogle Throw)

'Prediction' Gate Seal

  • The Void Beyond - Throne of the Goddess (Moogle Throw)

'Flight' Gate Seal

  • Oerba [300 AF] - Village Proper (Moogle Throw)

'Promises' Gate Seal

  • A Dying World [700 AF] - The Farseers' Settlement

'Facts' Gate Seal

  • Academia [4XX AF] - Entrance (Moogle Throw)

'Silence' Gate Seal

  • Augusta Tower [200 AF] - 51st Floor (Moogle Throw)

'Determination' Gate Seal

  • Academia [500 AF]

'Sisters' Gate Seal

  • Academia [500 AF]

'Disaster' Gate Seal

  • Bresha Ruins [100 AF] - Echoes of the Past (Moogle Hunt)

'Labyrinth' Gate Seal

  • Bresha Ruins [300 AF] - Echoes of the Past

'Reminiscence' Gate Seal

  • Yaschas Massif [100 AF] - The Paddraean Archaeopolis (Moogle Throw)

'Maleficence' Gate Seal

  • Yaschas Massif [110 AF] - The Paddraean Archaeopolis

'How Things Were' Gate Seal

  • Oerba [300 AF] - Village Proper (Moogle Throw)

'Hometown' Gate Seal

  • Oerba [400 AF] - Village Proper (Moogle Throw)

'Thunderstruck' Gate Seal

  • Sunleth Waterscape [400 AF] - Assembly Area

'Afterimage' Gate Seal

  • Vile Peaks [200 AF] - Requires Fragment: Falcon's Compass & Twilight Fragment Beta

'Return' Gate Seal

  • Vile Peaks [200 AF] - Requires Fragment: Falcon's Compass & Twilight Fragment Beta

'Eternity' Gate Seal

  • Bresha Ruins [100 AF] - Echoes of the Past

'Final Battle' Gate Seal

  • Academia [500 AF]

'Hope' Gate Seal

  • Complete main storyline

.

Key Items: Other

.

Eternal Crystal

  • Have a save file for FFXIII

Lightning's Knife

  • New Bodhum [003 AF] - Town Square

Snow's Necklace

  • New Bodhum [003 AF] - Winding Way

Medical Kit

  • New Bodhum [003 AF] - Winding Way after accepting the Fragment: Heart Prism quest

Academy Communicator

  • Bresha Ruins [005 AF] - Talk to Alyssa after being released from your cell

Capsule

  • Bresha Ruins [005 AF] - Echoes of the Past (Moggle Hunt)

Personal Notes

  • Bresha Ruins [005 AF] - Ecavation Site (Moogle Hunt)

Army Comm Device

  • Bresha Ruins [005 AF] - Echoes of the Past (Requires the Holding Cell Key)

Holding Cell Key

  • Bresha Ruins [005 AF] - Excavation Site (Moogle Throw)

Monster Analysis Report

  • Bresha Ruins [100 AF] - Echoes of the Past

Weapon Material

  • Bresha Ruins [100 AF] - Echoes of the Past

Old Device

  • Bresha Ruins [300 AF] - Lamentable Rest after accepting the Fragment: Rodium Ring in Bresha Ruins [100 AF]

My Buddy's Message

  • Bresha Ruins [300 AF] - Talk to Lex's friend in the Echoes of the Past tunnels after accepting the Fragment: Iridium Ring

Recording Device

  • Bresha Ruins [300 AF] - Echoes of the Past (Moogle Hunt)

Commander's Report

  • Bresha Ruins [300 AF] - Talk to the Commander in Echoes of the Past after accepting the Fragment: Mythril Ring

Thorne's Information

  • Yaschas Massif [100 AF] - Talk to Uma in The Paddraean Archaeopolis after accepting the Fragment: Adamantite Ring in Bresha Ruins [100 AF]

Silver Petal

  • Bresha Ruins [300 AF] - In Lamentable Rest after accepting the Fragment: Anima Miseria

Toilet Paper Coupon

  • Bresha Ruins [100 AF] - Part of the Fragment: Kalavinka

Behemoth Fang

  • Yaschas Massif [010 AF] - Defeat a Feral Behemoth in The Pass of Paddra

Outdoor Watch

  • Yaschas Massif [110 AF] - The Pass of Paddra (Moogle Throw)

Old Battery

  • Yaschas Massif [01X AF] - The Paddraean Archaeopolis (Moogle Throw)

Tablet of Paddra

  • Yaschas Massif [010 AF] - The Pass of Paddra

Onyx Crystal

  • Yaschas Massif [01X AF] - The Pass of Paddra (Moogle Hunt)

Ivory Crystal

  • Yaschas Massif [01X AF] - The Pass of Paddra

Emerald Crystal

  • Yaschas Massif [01X AF] - The Pass of Paddra (Moogle Throw)

Fruit of Fenrir

  • Yaschas Massif [010 AF] - The Pass of Paddra (Moogle Throw or Chocobo)

Wedding Jewelry

  • Yaschas Massif [110 AF] - Talk to Millie in The Pass of Paddra after accepting the Fragment: Gerhilde's Blossom (Moogle Hunt)

Terrorists' Mark

  • Yaschas Massif [110 AF] - The Pass of Paddra (Moogle Hunt)

Comm Device

  • Yaschas Massif [100 AF] - The Pass of Paddra (Moogle Hunt)

Picture Frame

  • Yaschas Massif [100 AF] - The Pass of Paddra (Moogle Hunt)

Bulb of Hope

  • Yaschas Massif [100 AF] - The Paddraean Archaeopolis (Moogle Hunt)

Sealed Tablet

  • Yaschas Massif [100 AF] - The Paddraean Archaeopolis (Moogle Throw)

Service Manual

  • Yaschas Massif [110 AF] - The Paddraean Archaeopolis (Moogle Hunt)

Technician's Note

  • Yaschas Massif [110 AF] - Talk to the Technical Engineer on the cliff in The Pass of Padra (Requires a Chocobo)

Rough Wool

  • Archylte Steppe - Sheep on the Plains of Eternity

Thick Wool

  • Archylte Steepe - Sheep on the Plains of Eternity

Fluffy Wool

  • Archylte Steepe - Sheep on the Plains of Eternity

Access Key 13

  • Augusta Tower [200 AF] - Complete the Fragment: Idea Circuit, Fragment: Enima Codex, and Fragment: Difference Engine

Access Key 50

  • Augusta Tower [300 AF]

Access Key 52

  • Augusta Tower [200 AF] - 51st Floor

Top Floor Access Key

  • Augusta Tower [200 AF] - 52nd Floor

Paradox Agent Type A

  • Augusta Tower [200 AF] - 50th Floor (Moogle Throw)

Paradox Agent Type B

  • Augusta Tower [200 AF] - 49th Floor (Moogle Throw)

Paradox Agent Type C

  • Augusta Tower [200 AF] - 49th Floor (Moogle Throw)

Supply Sphere Access Code

  • New Bodhum [700 AF] - Inside the same treasure as Hope's Message (Advanced Moogle Hunt)

Just 1 gil!

  • Serendipity - Purchase at the Racing Reception Desk for 9,800

Setzer's Dice

  • Serendipity - Purchase at the Racing Reception Desk for 10,000

Chaos Crystal

  • Serendipity - Purchase at the Racing Reception Desk for 10,000

.

Items

Name Effect
Potion Restores a small amount of HP to all allies.
Phoenix Down Revives one ally from KO and grants Protect and Shell.
Wound Potion Restore 100 HP for all allies, and restores maximum HP reduced through wound damage.
Remedy Removes an ally's most recently inflicted status ailment.
Librascope Reveals detailed status information on all enemies.
Antidote Removes Poison from one ally.
Holy Water Removes Curse from one ally.
Wax Removes Imperil from one ally.
Painkiller Removes Pain from one ally.
Mallet Removes Fog from one ally.
Unicorn Horn Removes all status ailments and enchantments from all allies and enemies.
Phoenix Blood Revives one ally from KO and grants Haste.
Elixir Revives all allies from KO, fully restores HP, and charges the Feral Link gauge.

.

Specialty Items

Name Effect
Gysahl Greens Used to ride Chocobos.
Casino Ticket Can be traded for 50 casino coins in Serendipity.
Gold Casino Ticket Can be traded for 100 casino coins in Serendipity.
Platinum Casino Ticket Can be traded for 500 casino coins in Serendipity.
Shuffle Enables you to shuffle a Chocobo race list.
Shuffle (Common) Enables you to shuffle a Chocobo race list to favor common races.
Shuffle (Graded) Enables you to shuffle a Chocobo race list to favor graded and secret races.
Chocoboost Improves the performance of Chocobos during races.
Chocobull Greatly improves the performance of Chocobos during races.

.

Components

Name Sell Availability
Begrimed Claw 15 Taxim (5%)
Shattered Bone 15 Lucidon (5%)
Gandayaks (5%)
Gahongas (5%)
Moistened Scale 15 Oannes (20%)
Ceratosaur (5%)
Ceratoraptor (5%)
Abyssal Scale 75 Swampmonk (5%)
Segmented Carapace 15 Strigoi (5%)
Iron Shell 40 Thexteron (5%)
Luminous Puma (5%)
Zwerg Metrodroid (5%)
Koboldroid Yin (5%)
Monstrous Fang 75 Greater Behemoth (5%)
Sinister Fang 110 Proto-Behemoth (20%)
Gancanagh Ace (15%)
Reaver (5%)
Gancanagh (5%)
Scaled Wing 40 Fachan (5%)
Unsaganashi (5%)
Abominable Wing 75 Vespid Soldier (5%)
Molted Tail 15 Vespid (25%)
Necrosis (15%)
Mandrake (5%)
Triffid (5%)
Vouivre (5%)
Frag Leech (5%)
Thickened Hide 40 Amanojaku (5%)
Notsugo (5%)
Fractured Horn 15 Treasure: Archylte Steppe
Spined Horn 40 Managarmr (5%)
Chocobo Plume 20 [[Any Chocobo]] (20-30%)
Chocobo Tail Feather 50 Cactuar (3%)
Cactuaroni (5%)
Flowering Cactuar (3%)
Enigmatic Fluid 40 Apotamkin (5%)
Transparent Ooze 75 Flanitor (5%)
Flanborg (5%)
Sunpetal 1,000 Microchu (5%)
Moonblossom Seed 6,000 Tezcatlipoca (100%)
Xolotl (5%)
Miquiztli (5%)
Starblossom Seed 13,000 Bamapama (5%)
Mimi (5%)
Succulent Fruit 5 Mog's Manifestation: Improved Moogle Throw
Malodorous Fruit 5 Mog's Manifestation: Improved Moogle Throw
Pot Shard 100 Dendrobium (5%)
Fractal Pot 500 Schrodinger (5%)
Mewmao (5%)
Analog Circuit 90 Orion (5%)
Dragoon (5%)
Fencer (5%)
Radial Bearing 160 Pulsework Knight (5%)
Hoplite (5%)
Thrust Bearing 420 Testudo (5%)
Cloudburst (5%)
Debris (5%)
Pulsework Gladiator (5%)
Cie'th Tear 15 Seeker (5%)
Ghast (5%)
Chonchon (5%)
Tear of Remorse 75 Ghoul (30%)
Strigoi (20%)
Taxim (30%)
Nelapsi (20%)
Geiseric (20%)
Tear of Woe 110 Yomi (40%)
Zenobia (30%)
Gorgyra (100%)
Nelapsi (2%)
Cocytus (3%)
Superconductor 420 Yeoman (5%)
Millerite 150 Calautidon (5%)
Bloodfang Bass (5%)
Breshan Bass (5%)
Viking (5%)
Lancer (5%)
Rhodochrosite 400 Tempest (25%)
Clematis (5%)
Yaksha (5%)
Yakshini (5%)
Cobaltite 800 Illuyankas (15%)
Circuitron (15%)
Grenade (5%)
Scarletite 17,000 Don Tonberry (20%)
Raspatil (30%)
Pacos Amethyst (30%)
Pacos Luvulite (30%)
Adamantite 10,000 Chocobo Race Reward (Ushumgal Derby)
Long Gui (5%)
Dark Matter 5,000 Chocobo Race Reward (Havoc Stakes)
Trapezohedron 80,000 Yomi (5%)
Gold Nugget 7,500 Proto Fal'Cie Adam (50%)
Left/Right Manipulator (50%)
Left/Right Manipulator (50%)
Platinum Ingot 50,000 Pacos Amethyst (1%)
Pacos Luvulite (1%)
Chronomist 1 Narasimha (2%)
Sahagin Prince (2%)
Flangonzola (2%)
Necrosis (2%)
Mutant Extract 1 Garganzola (10%)
Mutantomato (100%)

.

Fragments Checklist

There are 160 Fragments in the game. The following checklist is by area.

.



New Bodhum [003 AF]

Gogmagog Fragment Alpha

Gogmagog Fragment Beta

Heart Prism

Graviton Core Alpha

.



New Bodhum [700 AF]

Cartesian Board

Laplacian Board

Hope's Message

Noel's Message

Serah's Message

.



New Bodhum [-Year Unknown-]

Vanille's Fruit

Fang's Crown

Transcript: Fate and Freedom

.



New Bodhum [??? AF]

Transcript: Beneath a Timeless Sky

.



Bresha Ruins [005 AF]

Atlas Fragment

Ghast Fragment

Delicate Crystal

Vita Lyrica

Anima Miseria

Unio Mystica

Ars Symphonica

Graviton Core Beta

.



Bresha Ruins [100 AF]

Kalavinka Fragment

Ruthenium Ring

Rhodium Ring

Palladium Ring

Osmium Ring

Adamantite Ring

.



Bresha Ruins [300 AF]

Control Device Password 2

Iridium Ring

Platinum Ring

Mythril Ring

.



Yaschas Massif [010 AF]

Aloeidai Fragment

Pathos Jewel

Misery's Bead

Amur's Sphere

Innocence's Sacred Sphere

.



Yashas Massif [01X AF]

Gorgyra Fragment

Orb of Clotho

Sword of Lachesis

Mirror of Atropos

.



Yaschas Massif [100 AF]

Schwertleite's Flower

Helmwige's Nightshade

Siegrune's Spiritbloom

Roseweisse Skyblossom

Book of Shambala

Book of Valhalla

Graviton Core Epsilon

.



Yaschas Massif [110 AF]

Control Device Password 1

Ugallu Fragment

Waltraute's Flower

Gerhilde's Blossom

Ortlinde's Bloom

Book of Avalon

.



Oerba [200 AF]

Time's Stardust

Time's Shell

Time's Coral

Giant Egg

Graviton Core Gamma

.



Oerba [300 AF]

Spinning Moonstone

Sparkling Runestone

Astonishing Limestone

Thrilling Milestone

Lovely Starstone

Bubbly Stone

Scorching Firestone

Dewy Bloodstone

Mossy Rosetta Stone

.



Oerba [400 AF]

Bittersweet Chiffon

Tremulous Muffin

Beloved Cinnamon

Selfish Pancake

Farewell Madeleine

Teatime Mont Blanc

Dishonest Mille-feuille

Pink Parfait

Graviton Core Zeta

.



Oerba [??? AF]

Transcript: Vanille's Truth

.



Sunleth Waterscape [300 AF]

Mutantomato Fragment

Extraordinary Egg

.



Sunleth Waterscape [400 AF]

Miniflan Fragment

Lapis Lazuli

Heliodor Ore

Carnelian

Celestine

Cosmo Aura

Graviton Core Eta

.



Sunleth Waterscape [??? AF]

Transcript: Mog's Marvelous Flan Plan

.



The Coliseum

White Hole Gem

.



Archylte Steppe

Black Hole Gem

Goblin Fragment

Fragment of Invincibility

Ochu Fragment

Long Gui Fragment

Yomi Fragment

Woolly Stone

Crimson Crystal

Azure Crystal

Forest Crystal

Amber Crystal

Violet Crystal

.



Archylte Steppe [??? AF]

Transcript: A Giant Mistake

.



Serendipity

Chaos Crystal

Setzer's Dice

Chocochick Down

Lucky Coin

Priceless Gift

.



Academia [400 AF]

Zenobia Fragment

Academic Rank: Paradox Professor

Travel Guide: New Bodhum

Travel Guide: Bresha Ruins

Travel Guide: Yaschas Massif

Travel Guide: Oerba

Travel Guide: Sunleth Waterscape

Travel Guide: Academia

Travel Guide: Augusta Tower

Travel Guide: Vile Peaks

Travel Guide: Archylte Steppe

Travel Guide: A Dying World

Graviton Core Delta

.



Academia [4XX AF]

Academic Rank: Monster Professor

Quiz Rank: Private

Quiz Rank: Sergeant

Quiz Rank: Lieutenant

Quiz Rank: Colonel

Quiz Rank: General

Stoic Virtue

Epicurean Song

Lyceum Knowledge

Academia Wisdom

Transcript: The Future Is Hope

.



Academia [500 AF]

Paradox Scope

Amethyst and Luvulite Fragment

.



Augusta tower [200 AF]

Proto Fal'Cie Adam Fragment

Idea Circuit

Enigma Codex

Difference Engine

.



Augusta Tower [300 AF]

Entropy Board

.



Augusta Tower [??? AF]

Transcript: Test Subjects

.



Vile Peaks [010 AF]

Twilight Fragment Alpha

Baxter's Last Light

Ray's Last Light

Sarge's Last Light

.



Vile Peaks [200 AF]

Falcon's Compass

Twilight Fragment Beta

Torreno's Last Light

Falcon's Last Light

Thunder's Last Light

Blitz Squadron Mission Report

Words of Light

Father's Song

.



A Dying World [700 AF]

Gogmagog Fragment Gamma

Ultima Brand

Omega Brand

Chaos Brand

.



A Dying World [??? AF]

Transcript: Heir to Chaos

.



The Void Beyond

Etro's Sorrow

Pulse's Resolution

Lindzei's Desire

Mwynn's Tenderness

Bhunivelze's Sleep

.

Tameable Monsters

Everytime you take part in a battle with a recruitable monster you have a chance to obtain their monster crystal, except if you already have their crystal. The exception to this is chocobo's. Once done, you can add them to your party through the Paradigm Pack and then insert them into your Paradigm Shifts.

Like Serah and Noel, these monsters can be developed through Crystarium to make them stronger. Some can only be developed to a low level, while others can be developed further. See the section below for more information.

If you find you don't like how a tamed monster is being developed and whant to start fresh, there is an option to release them. The only problem with this is unique monsters that you only get once such as Gigantuar, Twilight Odin, Golden Chocobo, and all seven crystal obtained from Moogle Throw. Be smart if you choose to develope these characters.

.

Monster Development

Like Serah and Noel, the monsters all have their own Crystarium that you invest using Monster Materials. Each has at least one expansion, giving a bonus, that you should consider carefully. Here are some suggestion.

Commandos and Ravagers This really depends on the individual monster. Take into account the speed of it. Faster monsters could always use more ATB gauge and slower monsters take so long to fill that the bonus is usually more beneficial.

Sentinels and Saboteurs You should almost always pick the bonus for these since it will improved their overall use in battle.

Synergists and Medics Always pick an extra ATB for these guys first expansion so they can do more in battle, since they can cast more than just one 2 segment spell. The second expansion, if they have one, is less critical.

.

In order to determine how many expansions your monster will have, you need to take into account what level they can reach. You can tell this by the monsters description, in the status window. See the following:

Term Meaning
Early Peaker Reaches a maximum level of 20.
Well-Grown Reaches a maximum level of 30-60.
Late Bloomer Reaches a maximum level of 70-99.
Hearty High HP growth.
Strong High Strength growth.
Magical High Magic growth.
Balanced Balanced parameter growth.
Brainy Learns many abilities.
Flameprone Weak against Fire.
Frostprone Weak against Ice.
Sparkprone Weak against Lightning.
Windprone Weak against Wind.
Flameproof Strong Fire resistance or learns Fire resistance abilities.
Frostproof Strong Ice resistance or learns Ice resistance abilities.
Thunderproof Strong Lightning resistance or learns Lightning resistance abilities.
Windproof Strong Wind resistance or learns Wind resistance abilities.
Meleeproof Strong Physical resistance or learns Physical resistance abilities.
Manaproof Strong Magic resistance or learns Magic resistance abilities.
Venomproof Strong Posion resistance or learns Posion resistance abilities.
Fogproof Strong Fog resistance or learns Fog resistance abilities.
Painproof Strong Pain resistance or learns Pain resistance abilities.
Hexproof Strong Curse resistance or learns Curse resistance abilities.
Wimpy Has multiple weaknesses.
Stoic Has multiple resistances or learns multiple resistance-based abilities.
Resourceful Learns abilities that improve post-battle rewards.
Pinch Hitter Learns abilities that can be activated when in danger.
Loyal Learn abilities that will be activated when allies are in danger.
Zippy Speedy monster with abilites such as Auto-Haste or Critical: Haste.
Rare Difficult to encounter or recruit.
.

When using Monster Materials to develop your tamed monsters, you need to take into account which materials and which notes you will be using them on. In general, Potent items are just plain BETTER than all the other materials. The reason for this is that the bonus it gives is for ALL stats versus any one stat. In other words, say you want to improve Magic, well you can. You can also improve HP, Strength, etc.

This isn't to say to say that non-Potent materials aren't useful. Here are some cases where they are:

  • Sentinels do not have need for any bonus except HP, so Vitality materials are best here.
  • There is no need to spend Potent materials on a monster you only plan on using for infusion purposes.

.

Monster Abilities and Infusion

Because certain monsters can learn only certain abilities, the use of infusing another crystal into them to gain those abilities is desired. There are two types of abilities that you can infuse: Role Abilities and Passive Abilities.

.

Infusion of Role Abilities

By default, every monster grants at least one role ability. You should always prioritize and avoid certain skills and not just infuse everything. Decide what kind of role they will be, for example an Offensive Synergist versus a Defenesive one. This keeps your Paradigm Pack very specific and makes sur ethey cast exactly what you desire when bringing them out.

Make sure you note that infusing monsters of different roles will not result in the infusion of role abilities. This does not mean you will never infuse across roles, as passive abilities can be infused.

The following is a list recommended Role Abilities you may want to infuse:

Role Ability Best Infusion Source
Commando Ruinga Scutari (20)
Adrenaline Orion (13), Dragoon (18)
Blindside Dragoon (2), Frag Leech (12), Goblin (19)
Scourge Goblin (20), Orion (16)
Ravager Fire Garchimacera (1), Tabasco Toad (1)
Blizzard Buccaboo (1), Gremlin (1), Nekton (1)
Thunder Pleuston (1), Zwerg Scandroid (8)
Aero Spiceacilian (1)
Fira Bomb (1), Koboldroid Yang (5)
Blizzara Buccaboo (10), Buccaboo Ace (10), Cryohedron (1)
Thundara Apotamkin (17), Circuitron (1)
Aerora Koboldroid Yin (8), Tempest (1)
Firaga Bomb (12), Grenade (15)
Blizzaga Cryohedron (15)
Thundaga Circuitron (15)
Aeroga Tempest (15)
Flamestrike Fencer (4), Garchimacera (3), Tabasco Toad (3)
Froststrike Buccaboo (1), Ceratoraptor (1), Gremlin (3), Zwerg Metrodroid (1)
Sparkstrike Circuitron (5), Zwerg Scandroid (1)
Galestrike Fencer (1), Spiceacilian (3)
Fearsiphon Flanbanero (10), Garchimacera (6), Gremlin (6)
Overwhelm Flanbanero (3), Zwerg Metrodroid (5)
Sentinel Challenge Lancer (16), Navidon (1)
Mediguard Pulsework Knight (12)
Saboteur Deprotect Breshan Bass (1), Pantopoda (1), Schrodinger (1), Unsaganashi (1)
Deshell Breshan Bass (5), Forked Cat (1), Mimi (1)
Wound Pantopoda (1), Viking (1)
Poison Dendrobium (1)
Imperil Ahriman (1), Black Chocobo (7), Chelicerata (12)
Dispel Mimi (8)
Pain Dendrobium (56)
Fog Viking (20)
Curse Ahriman (4)
Synergist Bravery Clione (1)
Faith Oannes (1)
Bravega Testudo (14), Yakshini (13)
Faithga Testudo (18), Yakshini (26)
Enfire Amanojaku (1), Mewmao (3)
Enfrost Amanojaku (2), Gancanagh Ace (6), Luminous Puma (7)
Enthunder Amanojaku (1), Oannes (20), Miquiztli (11)
Enaero Gancanagh Ace (1), Miquiztli (2)
Medic Cura Exoray (8)
Esunada Flanitor (34)
.

The following is the few hidden Role Abilities that can be passed on:

Role Ability Requirements
Commando Jeopardize Infuse a COM with a developed RAV with a cumulative total of at least 99 levels.
Ravager Vigor Infuse a RAV with a developed COM with a cumulative total of at least 99 levels.
Sentinel Reprieve Infuse a SEN with a developed MED with a cumulative total of at least 99 levels.
Medic Curaja Infuse a MED with a developed SEN with a cumulative total of at least 99 levels.
Sabotuer Jinx Infuse a SAB with a developed SYN with a cumulative total of at least 99 levels.
Synergist Boon Infuse a SYN with a developed SAB with a cumulative total of at least 99 levels.
.

The following is the non-infusable Role Abilities that you may want to take note of for certain battle strategies:

Role Ability Learned by Comments
Commando Armor Breaker [[Chichu]], Dragoon, Dreadnought, Flanborg, Gandayaks, [[Golden Chocobo]], Hoplite, Meonekton, Narasimha, Proto-Behemoth, Scutari A useful ability that allows your pet to penetrate enemy physical resistance.
Mind Piercer Goblin, Metallicactuar, Seeping Brie, Shaguma Magic version of above.
Stagger: Drain Cactuaroni, Crawler, Flanborg, [[Golden Chocobo]], Mandrake, Miniflan, Twilight Odin Recovers a portion of the HP loss inflicted on a staggered enemy. Useful for maintaining an offensive strike with less healing.
Deprotect Chaser Cactuar, [[Don Toberry]], Flanborg, Mandrake, Orion, Shaguma, Tonberry Boosts damage against enemy inflicted with the status ailemnt.
Deshell Chaser [[Chunerpetron]], Don Tonberry, Metallicactuar, Miniflan, [[orion]], Tonberry, Vouivre Same as above.
Imperil Chaser Chocobo, Don Tonberry, Managarmr, Seeping Brie, Tonberry Same as above.
Poison Chaser Don Tonberry, Gorgonopsid, Mandrake, Tonberry, Twilight Odin, Uridimmu, Vouivre Same as above.
Ravager Felflame Bomb, Debris, Grenade Boosts that elemental damage of that type on enemies weak to that element.
Felfrost Cloudburst, Cryohedron Same as above.
Felspark Circuitron, Debris Same as above.
Felgust Cloudburst, Tempest Same as above.
Saboteur Endless Nightmare Black Chocobo, Illuyankas, [[Rangda]], Samovira Allows the SAB to refresh existing status ailments without applying them individually. Not overly useful, but handy in long fights with enemies susceptible to multiple debuffs.
Synergist Endless Blessings Gigantuar, [[Leyak]], [[Micochu]], Miquiztli, Purple Chocobo, Testudo, Triffid Same as above, but with buffs.
Medic Cheer All Medics except Exoray, Haguma, White Chocobo Boosts the Feral Link gauge.

Note: If you are leveling a monster purely for infusion, don't use Potent materials. You need these for your final monsters.

Infusion of Passive Abilities

Unlike Noel and Serah, who only learn passive abilities through equipment, your pets can be infused with passive abilities to help boost their overall usefulness. Make sure you note that monsters can only possess 10 passive abilities at a time.

While they can generally be passed on freely between any two monsters, there are certain rules and restrictions:

  • Red-locked abilities can not be infused and take up those vital 10 slots.
  • Every passive ability has a hidden rank. This is used to replace low ranked abilities with higher ones if you reach the max 10 slots and try and overwrite abilities.
  • It is possible to lock passive abilities from being erased during infusion by inheriting them multiple times. This will cause them to be yellow-locked. Yellow-locked abilities can be inherited, but will remain and cannot be replaced.

.

Noteworthy Monsters

Before I start, let me take a moment to address chocobos. With the exception of Gold and Silver, these are the only monsters you can have more than one crystal of. With true Late-Bloomer stats and level 99 caps, they can give any Paradign Pack configuration a run for its money. If you choose your best two chocobos and infuse them with Pack Mentality, via the one time use Chichu and Nanochu, they will get added stat boosts when in a Paradigm Pack together.

.

Commandos

Chichu

A popular choice based on the GameFAQ forums, this guy has extraordinary high raw Strength stats, fast attacks, and the Armor Breaker ability.

Dragoon

The most cost-effective monster in the entire game, this guy comes Adrenaline, Blindside, Feral Speed II, Attack: ATB Charge II, and Armor Breaker. While not great for ultimate bosses, he is great at keeping your Chain Gauge charged while your main members do other things. You will probably want to use Power items to increase its Strength for part of its crystarium.

Red Chocobo/Golden Chocobo

Great base for infusing whatever and both have great potential and different advantages. These are only really useful if you are going for the chocobo set. Golden Chocobo is also the second best chocobo for racing.

Tonberry/Don Tonberry

Amazing balanced COMs, they can be good for both magic and melee damage. They also have high resistances that make up for their low HP. Add onto the fact that they have a low cost (unlike Odin) and speedy attacks, these guys can be great COM's. Of the two, the regular Tonberry is slightly better, due to Don Tonberry's Perpetual Poison (which has annoyed many people on the forums).

Twilight Odin

Possibly the most costly crystarium, it is extremely expensive to max out. Once maxed though, his raw stats are almost the best. On the other hand, his awful cast speed makes him a poor Magic-based COM and you will probably want a backup for Physical resistant enemies (since he doesn't have Armor Breaker).

.

Ravagers

Apotamkin

Extremely useful with decent stats for when it becomes available. With all the basic elemental spells and access to the top tier spells as well, in addition to Item Collector and Gilfinder II, it is extremely useful.

Blue Chocobo

You should infuse it with anything it doesn't inheritenly learn, including the passive Role Resonance (and Pack Mentality if you plan to make a chocobo-based Paradigm Pack).

Cloudburst/Debris

The best overall RAVs, make sure you get the ATB +1 on them at some point (preferably first).
Cloudburst has good HP growth, while Debris takes half damage from physical attacks and all elements. Cloudburst is the better of the two, with access to Friendly Fire (Feral Link), which you will love for low damage enemies. In the end, you will probably want to use Cloudburst for Ice and Wind, while using Debris for Fire and Lightning. Make sure to infuse both with Chain Bonus Boost II (from Pink Lily).

.

Sentinels

Pulsework Knight

Easy to max out and will probably be your first SEN. It comes with HP +25% which you can infuse to your later SEN. Not as useful in later gameplay, especially when you have access to the Armadillos.

Bunkerbeast

Probably your best choice for a long-term SEN, it learns Challenge early and has a final high raw HP. You should infuse it with Mediguard asap from the Pulsework Knight.

.

Sabotuers

Black Chocobo/Chelicerata/Necrosis/Dendrobium

Improved Debuffing is the reason these guys are worthwhile, but Dendrobium is cheaper to level. Simply infuse any status ailments missing from their learned abilities and you will have an all-around good SAB. Not that you will be using them much.

.

Synergists

Amanojaku

Infusion fodder for En-type spells. Make sure you recatch this guy each time you use him so you can be ready to infuse him whenever.

Yakshini

Your best choice for an offensive SYN, its fairly cheap. Infuse it with all the En-type spells from Amanojaku to increase its ability set. This is a good final SYN if you don't plan to do chocobos (or if you do and just don't care about having all chocobos for all Paradigm Shift sets.

Thexteron/Gancanagh Ace

Similar monsters except that Thexteron learns Bravery and Bravega, while Gancanagh Ace has Faith and Faithga. This allows you to enhance a single damage type depending on your party. In general, having two seperate SYN for magic or melee buffs will help you get the specific buffs you want for certain weakness enemies.

Purple Chocobo

If you're going for the chocobo set, this will be your choice for SYN, but given the advantage of narrowing your SYN's buffs you will probably want to keep one of the previous SYN.

.

Medics

Caterchipillar

This is the sole natural bearer of the passive skill Resist Elements +30% and therefore infusion fodder. Believe me, this is really useful.

Flanitor

This will become your first MED of any real use. It learns Cura, Esunada, and Improved Cure II.

Green Chocobo

This is the best candidate for a top tier MED. Be sure to infuse it with Esuna and Esunada from Flanitor. You should also infuse it with Feral Speed II. I used this for about 70% of my game and it was perfect.

I used the above, but that does not mean they are the ONLY ones you can use. There are plenty of other options and personal preferences, but these are what I used based on Piggybacks suggested monsters.

.

Monster Crystal Checklist

[_] Ahriman
[_] Albino Lobo
[_] Amanojaku
[_] Apkallu
[_] Apotamkin
[_] Bamapama
[_] Barbed Specter
[_] Black Chocobo
[_] Bloodfang Bass
[_] Blue Chocobo
[_] Bomb
[_] Breshan Bass
[_] Buccaboo
[_] Buccaboo Ace
[_] Bunkerbeast
[_] Cactuar
[_] Cactuarama Use Improved Moogle Throw in The Black Sand of A Dying World [700 AF].
[_] Cactuarina Use Improved Moogle Throw in the Meteorite Impact Site in New Bodhum [003 AF].
[_] Cactuaroni
[_] Cait Sith
[_] Calautidon
[_] Caterchipillar
[_] Ceratoraptor
[_] Chelicerata
[_] Chichi Use Improved Moogle Throw in the The Archylte Steppe where red flowers are blooming by Long Gui spawn.
[_] Chocobo
[_] Chunerpeton
[_] Circuitron
[_] Clematis
[_] Clione
[_] Cloudburst
[_] Crawler
[_] Cryohedron
[_] Deathgaze
[_] Debris
[_] Dendrobium
[_] Don Tonberry
[_] Dragoon
[_] Dreadnought
[_] Exoray
[_] Fachan
[_] Fencer
[_] Feral Behemoth
[_] Flanbanero
[_] Flanborg
[_] Flandit
[_] Flangonzola
[_] Flanitor
[_] Flowering Cactuar
[_] Forked Cat
[_] Frag Leech
[_] Gahongas
[_] Gancanagh
[_] Gancanagh Ace
[_] Gandayaks
[_] Garchimacera
[_] Garganzola
[_] Garuda
[_] Gigantuar
[_] Goblin
[_] [[Goblin Chieftan]]
[_] [[Golden Chocobo]]
[_] Gorgonopsid
[_] Greater Behemoth
[_] Green Chocobo
[_] Gremlin
[_] Grenade
[_] Haguma
[_] Hedge Frog
[_] Hoplite
[_] Illuyankas
[_] Imp
[_] Kanna Kamuy
[_] Koboldroid Yang
[_] Koboldroid Yin
[_] Lancer
[_] Leyak Use Improved Moogle Throw at the group of Miniflan while riding the Animal Trail in Sunleth Waterscape [300 AF].
[_] Lucidon
[_] Luminous Puma
[_] Major Moblin
[_] Managarmr
[_] Mandrake
[_] Meonekton
[_] Metal Gigantuar
[_] Mewmao
[_] Microchu
[_] Mimi
[_] Miniflan
[_] Miquiztli
[_] Moblin
[_] Mud Frog
[_] Munchkin
[_] Munchkin Maestro
[_] Nanochu Use Improved Moogle Throw at the patch of land in the Clearwater Marshes of The Archylte Steppe.
[_] Narasimha
[_] Navidon
[_] Necrosis
[_] Nekton
[_] Notsugo
[_] Oannes
[_] Orion
[_] Pantopoda
[_] Pink Lily
[_] Pitterpatter
[_] Pleuston
[_] Proto-Behemoth
[_] Pulsework Gladiator
[_] Pulsework Knight
[_] Pulsework Soldier
[_] Purple Chocobo
[_] Rangda Use Improved Moogle Throw from the pier into the ocean in New Bodhum [003 AF].
[_] Reaver
[_] Red Chocobo
[_] Sahagin Prince
[_] Samovira
[_] Sarracenia
[_] Schrodinger
[_] Scutari
[_] Seeping Brie
[_] Shaguma
[_] Silver Chocobo Use Improved Moogle Throw at the projection platform of Cocooon in the Research Lab in Academia [4XX AF].
[_] Silver Lobo
[_] Spiceacilian
[_] Spiranthes
[_] Svarog
[_] Swampmonk
[_] Tabasco Toad
[_] Tempest
[_] Testudo
[_] Tezcatlipoca
[_] Thermadon
[_] Thexteron
[_] Tonberry
[_] Triffid
[_] Twilight Odin
[_] Unsaganashi
[_] Uridimmu
[_] Vespid
[_] Vespid Soldier
[_] Viking
[_] Vodianoi
[_] Vouivre
[_] White Chocobo
[_] Xolotl
[_] Yaksha
[_] Yakshini
[_] Yeoman
[_] Zaghnal
[_] Zwerg Metrodroid
[_] Zwerg Scandroid

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Monster Materials

Name Grade Type
Potent Droplet 1 Biological
Potent Bolt 1 Mechanical
Potent Sliver 2 Biological
Potent Chip 2 Mechanical
Potent Orb 3 Biological
Potent Engine 3 Mechanical
Potent Essence 4 Biological
Potent Booster 4 Mechanical
Potent Crystal 5 Biological
Potent Generator 5 Mechanical
Vitality Droplet 1 Biological
Vitality Bolt 1 Mechanical
Vitality Sliver 2 Biological
Vitality Chip 2 Mechanical
Vitality Orb 3 Biological
Vitality Engine 3 Mechanical
Vitality Essence 4 Biological
Vitality Booster 4 Mechanical
Vitality Crystal 5 Biological
Vitality Generator 5 Mechanical
Power Droplet 1 Biological
Power Bolt 1 Mechanical
Power Sliver 2 Biological
Power Chip 2 Mechanical
Power Orb 3 Biological
Power Engine 3 Mechanical
Power Essence 4 Biological
Power Booster 4 Mechanical
Power Crystal 5 Biological
Power Generator 5 Mechanical
Mana Droplet 1 Biological
Mana Bolt 1 Mechanical
Mana Sliver 2 Biological
Mana Chip 2 Mechanical
Mana Orb 3 Biological
Mana Engine 3 Mechanical
Mana Essence 4 Biological
Mana Booster 4 Mechanical
Mana Crystal 5 Biological
Mana Generator 5 Mechanical

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Adornments

It appears that some Adornments can be gotten in multiple versions of an areas timeline. If you are having issues with an item, try getting it in another timeline. In general, I list the most commonly confirmed area based on EnergyFlows thread on the GameFAQ forums.

Blue Flower

Pink Flower

  • Chocolina: Oerba [200 AF]

Golden Flower

White Flower

  • Improved Moogle Throw: The Void Beyond (you will need to access an early version of The Void Beyond by closing either the SUnleth Waterscape [300 AF] or the Yaschas Massif [01X] gates and playing through the events until you reach The Void Beyond (DO NOT SKIP the events when you enter the gate to The Void)

Purple Flower

  • Chocolina: Oera [200 AF]

Crimson Flower

  • Chocolina: Oerba [200 AF]

Aqua Ribbon

Pink Ribbon

  • Improved Moogle Throw: New Bodhum [003 AF] - NORA House

Orange Bow Tie

  • Improved Moogle Throw: Augusta Tower [300 AF] - 15th Floor

Yellow-Rimmed Glasses

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - Entrance Terminal

Pink-Rimmed Glasses

  • Serendipity: Casino Shop

Black-Rimmed Glasses

  • Serendipity: Casino Shop

Gold Shades

  • Serendipity: Casino Shop

Violet Shades

  • Serendipity: Casino Shop

Vacationer's Shades

  • Serendipity: Casino Shop

Crown

  • Chocobo Race Reward: Super Sleuth

Coronet

  • Chocolina: Academia [500 AF]

Orange Newsboy Cap

  • Treaure: Bresha Ruins [005 AF]

Pink Newsboy Cap

  • Improved Moogle Throw: New Bodhum [003 AF] - Roof of Serah's Room

Sky Blue Newsboy Cap

Red Silk Hat

Sky Blue Silk Hat

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - Grand Avenue Square Terminal

Train Conductor Beret

  • Treasure: Augusta Tower [200 AF]

Train Conductor Cap

  • Chocobo Race Reward: Victorious

Chef's Hat

  • Chocolina: Episode 5 - Bresha Ruins [005 AF]

Orion Knight's Helm

  • Chocobo Race Reward: Undying Cup

Academic's Hat

Red Mage's Chapeau

  • Serendipity: Casino Shop

Pink Party Hat

  • Improved Moogle Throw: Coliseum

Party Hat

  • Serendipity: Casino Ship

Tranquil Headdress

  • Improved Moogle Throw: Yaschas Massif [010 AF]

Whimsical Headdress

Headdress of Courage

  • Chocolina: Oerba [200 AF]

Blue Moogle Bobble

  • Chocobo Race Reward: Derby Champ

Blue Feather Hairpin

  • Improved Moogle Throw: Oerba [200 AF]

Dusk Feather Hairpin

  • Improved Moogle Throw: New Bodhum [003 AF] - Winding Way

Chocobo Feather Pin

  • Improved Moogle Throw: A Dying World [700 AF]

Light Bulb

Red Beacon

  • Improved Moogle Throw: Augusta Tower [300 AF] - 14th Floor

Orange Beacon

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - Entrance Terminal

Youthful Parasol

  • Chocolina: Oerba [200 AF]

Sentimental Parasol

  • Chocolina: Oerba [200 AF]

Summery Parasol

Blue Propeller

  • Improved Moogle Throw: New Bodhum [003 AF] - From the pier to the ocean

Red Propeller

  • Chocolina: Oerba [200 AF]

Yellow Propeller

Afro

Halo

  • Chocobo Race Reward: Moneybags

Fragment Crystal

Gold Gear

  • Treasure: Academia [400 AF]

Silver Gear

Shooting Star

  • Serendipity: Casino Shop

Gold Anchor

  • Improved Moogle Throw: Bresha Ruins [300 AF]

Musical Bell

  • Chocolina: Episode 6 - Academia [500 AF]

Bandaid

  • Improved Moogle Throw: The Archylte Steppe - Nomad Camp

Bunny Ears

  • Serendipity: Casino Shop

Ripe Apple

  • Chocobo Race Reward: Underdog

Pumpkin Head

Lucky Clover

Suspicious Mushroom

Improved Moogle Throw: Yaschas Massif [010 AF]

Toxic Mushroom

  • Improved Moogle Throw: Sunleth Waterscape [300 AF] - Animal Trail

Delicious Mushroom

  • Improved Moogle Throw: Sunleth Waterscape [300 AF]

White Tree

  • Chocolina: Oerba [200 AF]

Festive Tree

  • Chocolina: Oerba [200 AF]

Tropical Tree

  • Chocobo Race Reward: All-Rounder

Blue Butterfly

Yellow Butterfly

  • Improved Moogle Throw: Yaschas Massif [010/01X AF] - It's a bad percentage to get this, but it's there.

Orange Butterfly

  • Improved Moogle Throw: New Bodhum [003 AF] - Beachfront

Strawberry Ice Cream

  • Chocolina: Episode 5 - Bresha Ruins [005 AF]

Rum Raisin Ice Cream

  • Chocolina: Episode 5 - Bresha Ruins [005 AF]

Mint Chip Ice Cream

  • Chocolina: Episode 5 - Bresha Ruins [005 AF]

Single Horn

  • Treasure: The Archylte Steppe

Antler

  • Improved Moogle Throw: Oerba [200 AF] - Top of the western curved roof building of near Power Wristband treasure

White Bushy Mustache

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - New Town Southwest Terminal

Brown Bushy Mustache

  • Improved Moogle Throw: The Vile Peaks [010 AF] - Wrack and Ruin

Masquerade Mask

  • Improved Moogle Throw: Coliseum

Queen's Mask

  • Serendipity: Casino Shop

Carnival Mask

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - Grand Avenue Square Terminal

Summoner's Mask

  • Serendipity: Casino Shop

Serah Mask

Mog Mask

  • Chocolina: Post-Story - Sunleth Waterscape [300 AF]

Lightning Mask

Treasure: Serendipity - Unlockables

Retro Serah Mask

  • Chocolina: Post-Story - Sunleth Waterscape [300 AF]

Retro Mog Mask

  • Chocolina: Post-Story - Sunleth Waterscape [300 AF]

Retro Lightning Mask

  • Chocolina: Post-Story - Sunleth Waterscape [300 AF]

Crystal Rose

Crystal Apple

  • 100% Cinematic Reward: Proto Fal'Cie Adam

Crystal Petal

  • 100% Cinematic Reward: Zenobia

Crystal Heart

  • 100% Cinematic Reward: Royal Ripeness

Crystal Star

Mog Figurine

  • Chocobo Race Reward: Omega Weapon Cup

Carbuncle Figurine

Treasure: Yaschas Massif [010 AF]

Cactuar Figurine

  • Chocobo Race Reward: Nirvana Cup

Cute Cactuar Figurine

  • Chocobo Race Reward: Orphan's Cup

Mini Flan Figurine

  • Improved Moogle Throw: The Archylte Steppe - Red Flowers near Long Gui spawn

Tonberry Figurine

  • Chocobo Race Reward: Grade-Getter

Woolly Sheep Figurine

Treasure: The Archylte Steppe

Chocobo Figurine

Red Chocobo Figurine

  • Improved Moogle Throw: The Archylte Steppe - Cactuar-shaped rock in Stonestump Wastelands

Blue Chocobo Figurine

  • Improved Moogle Throw: The Vile Peaks [010 AF] - Another Man's Treasure

Purple Chocobo Figurine

  • Improved Moogle Throw: A Dying World [700 AF]

White Chocobo Figurine

  • Chocobo Race Reward: Shalong Gui Cup

Black Chocobo Figurine

  • Improved Moogle Throw: The Archylte Steppe - Clearwater Marshes

Gold Chocobo Figurine

  • Improved Moogle Throw: New Bodhum [003 AF] - Meteorite Impact Site

Silver Chocobo Figurine

  • Improved Moogle Throw: A Dying World [700 AF]

Red Chocobo Chick

  • Chocobo Race Reward: Bird on Fire

Blue Chocobo Chick

  • Improved Moogle Throw: Augusta Tower [300 AF] - 12th Floor

Purple Chocobo Chick

  • Improved Moogle Throw: A Dying World [700 AF]

White Chocobo Chick

Black Chocobo Chick

  • Improved Moogle Throw: The Vile Peaks [200 AF] - Another Man's Treasure

Gold Chocobo Chick

  • Improved Moogle Throw: The Archylte Steppe - Cactuar-shaped rock in Stonestump Wastelands

Silver Chocobo Chick

  • Improved Moogle Throw: A Dying World [700 AF]

Yellow Chick in Afro

Afro & Red Chick

Afro & Blue Chick

Afro & Purple Chick

Afro & White Chick

Afro & Black Chick

Mog's Clock

Staff of Judgement

  • Improved Moogle Throw: Coliseum

Grudge Knife

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - New Town North Terminal

Caius's Sword

Frying Pan

  • Chocobo Race Reward: Trooper

White Guitar

  • Improved Moogle Throw: A Dying World [700 AF]

Blue Guitar

  • Improved Moogle Throw: Academia [4XX AF] - New Town

Electric Guitar

  • Chocobo Race Reward: Speedster

Long Gui's Shell

  • Improved Moogle Throw: A Dying World [700 AF]
  • Serendipity: Casino Shop

Adamantoise Shell

  • Improved Moogle Throw: The Archylte Steppe - Plains of Eternity

Dragon Hide Backpack

Long Gui Backpack

  • Chocolina: Episode 6 - Academia [500 AF]

Sahagin Hide Backpack

  • Improved Moogle Throw: Oerba [Any AF] - The Ashensand

Moogle Wing

  • Improved Moogle Throw: Augusta Tower [300 AF] - 13th Floor

Cie'th Wing

  • Chocobo Race Reward: Tonberry Cup

Aqua Fairy Wings

  • Improved Moogle Throw: Yaschas Massif [010 AF]

Snowy Fairy Wings

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - New Town Southwest Terminal

Fairy Wings

  • Chocolina: Oerba [200 AF]

Gold Medal

  • Chocobo Race Reward: Weaponmeister

Silver Medal

  • Chocobo Race Reward: Monster Hunter

Bronze Medal

  • Chocobo Race Reward: King of Cocoon

Mark of the l'Cie

  • Treasure: Academia [400 AF]

Mark of Etro

  • Chocobo Race Reward: Supreme fal'Cie Chocobo

Mark of Lindzei

  • Chocobo Race Reward: Guardian Eliminator

Behemoth Crest

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - New Town North Terminal

Flower Pattern

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - Grand Avenue Square Terminal

Black Tattoo

  • Improved Moogle Throw: Yaschas Massif [01X AF] - Above the Command Center with Hope and Alyssa.

Pink Tattoo

  • Chocolina: Academia [4XX AF]

Tattoo

  • Improved Moogle Throw: The Vile Peaks - Dismal Dunescape

Stormy Motors Logo

  • Improved Moogle Throw: Bresha Ruins [005 AF] - Inside Atlas's hand

Sky Blue NORA Symbol

  • Improved Moogle Throw: New Bodhum [700 AF]

Green NORA Symbol

  • Chocolina: Academia [4XX AF]

NORA Symbol

Canned Sheep Logo

  • Chocobo Race Reward: Lindzei Cup

Canned Coyo Logo

  • Chocobo Race Reward: Pulse Cup

Lebreau's Black Tattoo

  • Improved Moogle Throw: New Bodhum [700 AF]

Lebreau's Olive Tattoo

Lebreau's Violet Tattoo

  • Chocobo Race Reward: Fortitude

Gadot's Black Emblem

  • Improved Moogle Throw: New Bodhum [700 AF] - Fallen tree blocking the rest of Winding Path

Gadot's Blue Emblem

  • Improved Moogle Throw: New Bodhum [003 AF] - Beachfront

Gadot's Red Emblem

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - Entrance Terminal

Guardian Corps Badge

  • Improved Moogle Throw: Academia [4XX] - Near the east Gate

Guard's Ravager Badge

  • Chocobo Race Reward: Fifth Ark Cup

Red Commando Badge

  • Treasure: Augusta Tower [300 AF]

Guard's Medic Badge

  • Chocolina: Academia [4XX AF]

Pilot's Badge

  • Chocobo Race Reward: Cactuar Cup

Green Pilot's Badge

  • Improved Moogle Throw: The Arcylte Steppe - Clearwater Marshes

Blue Pilot's Badge

  • Treasure: Augusta Tower [300 AF]

Orange Pilot's Badge

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - New Town Southwest Terminal

Blue PSICOM Spaulders

  • Treasure: Augusta Tower [300 AF]

Red PSICOM Spaulders

  • [[Brain Blitz]] Quiz Reward: Academia [4XXX AF] - New Town North Terminal

Green PSICOM Spaulders

  • Improved Moogle Throw: Academia - Grand Avenue

PSICOM Label Pin

  • Improved Moogle Throw: Augusta Tower [200 AF]

PSICOM Officer Pin

  • Chocolina: Academia [4XX AF]

Upper Rank Insignia

  • Chocolina: Academia [4XX AF]

Lower Rank Insignia

  • Chocolina: Academia [4XX AF]

Gold Padlock

  • Chocolina: Oerba [200 AF]

Silver Padlock

  • Improved Moogle Throw: Academia - Research Facility

Gold Brooch

  • Chocolina: Academia [4XX AF]

Silver Brooch

  • Improved Moogle Throw: Academia - Grand Avenue

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Crystarium

The following information is based on the raw stats only and does not mean that you will not get more bonuses by using your CP on large nodes in different order.

.

Commando

Noel Serah
Abilities Magic Str. HP Level HP *Str. Magic Abilities
Attack 1 Attack
Ruin 2 Ruin
+2 +1 3 +3 +1
Blitz 4 +2 Blitz
+11 5 +3 +1
+2 6 +7
+11 7 +8
Blindside +2 8 +2 Powerchain
+1 9 +8 +1
+10 10 +12
+10 11 +3 Blindside
Scourge +1 12 +13
+1 13 +12
+11 14 +3 +2
Ravage 15 +3 Scourge
+2 16 +2 +1
+11 17 +13
Launch 18 +13
+11 19 +3 +1 +2
+10 20 +2 Launch
+1 +1 21 +12
Smite +1 22 +12
+21 23 +12
+21 24 +3 +2 +1
+2 +1 25 +2 +2
+21 26 +2 Smite
+21 27 +12
Lifesiphon +1 28 +2 +2
+21 29 +13 +1 +1
+21 30 +11
+2 +1 31 +1 +2
+22 32 +2 +2
Ruinga +1 33 +1 Ruinga
+2 +2 34 +12
+21 35 +13
+2 +1 36 +1 +3
+2 +2 37 +2 +3
Powerchain +1 38 +1 Ravage
+22 39 +12
+21 40 +11
+22 41 +11
+2 +2 42 +12
+21 43 +1 +3
+22 44 +2 +3
+2 +2 45 +1 +3
+2 +1 46 +1 +3
+22 47 +12
+3 +2 48 +11
+1 +22 49 +12 +1
Deathblow +2 50 +1 Jeopardize
+23 51 +11
+23 52 +2 +3
+22 53 +1 +3
+23 54 +12
+23 55 +11
+3 +2 56 +11
+3 +3 57 +2 +3
+23 58 +1 +3
+1 +1 +23 59 +13 +1 +1
Adrenaline +3 60 +10
+23 61 +11
+23 62 +11
+4 +3 63 +4
+3 +3 64 +1 +4
+23 65 +1 +3
+23 66 +3
+3 +3 67 +11
+4 +3 68 +11
+1 +24 69 +11
+4 +4 70 +10
+3 +4 71 +11
+24 72 +1 +5
+24 73 +5
+4 74 +1 +5
+3 +5 +4 75 +1 +5
+24 76 +10
+24 77 +11
+5 +4 78 +11
+6 +4 79 +11 +1
+24 80 +5
+24 81 +1 +5
+5 +4 82 +21
+5 +4 83 +20
+4 +4 84 +21
+4 +4 85 +1 +3
+24 86 +3
+24 87 +1 +5
+4 +4 88 +1 +5
+1 +1 +24 89 +21
+24 90 +20
+5 +4 91 +21
+5 +4 92 +21
+24 93 +21
+6 +4 94 +21
+34 95 +1 +4
+34 96 +1 +4
+34 97 +1 +5
+1 +6 +4 98 +1 +6 +1
+30 99 +5

.

Ravager

- Coming Soon

.

Sentinel

- Coming Soon

.

Saboteur

- Coming Soon

.

Synergist

- Coming Soon

.

Medic

- Coming Soon

.

Suggested Crystarium Builds

These are the suggested builds by Piggyback that maximize the Strength or Noel and the Magic of Serah. You can choose a more balanced version if you want by using the follow list of bonuses for each role on a large node:

Commando

  • +2 Strength
Ravager
  • +2 Magic
Sentinel
  • +6 HP
Saboteur
  • +2 Stength (on even levels)
  • +2 Magic (on odd levels)
Synergist
  • +6 HP (on even levels)
  • +2 Magic (on odd levels)
Medic
  • +6 HP

If you "mess up", don't freak out. The bonus is minimal and if you really care, try reseting your game before you load into a new area and get an auto-save.

.

Suggested Serah Crystarium Expansion

Stage CP Cost Expansion Bonus COMRAVSENSABSYNMEDRole Bonuses
1 2,580 - 9 103 - - - All 8 RAV (+16 Magic)
2 4,570 ATB+1 20193 - - - All 9 RAV (+18 Magic)
3 5,580 Unlock SAB 26233 11- - 5 RAV, 4 SAB (+18 Magic)
4 7,360 Unlock MED 26293 18- 8 6 RAV, 3 SAB (+18 Magic)
5 7,890 SAB Bonus Boost I 30323 29- 103 RAV, 6 SAB (+18 Magic)
6 8,340 SAB Bonus Boost II 33355 41- 103 RAV, 6 SAB (+18 Magic)
7 9,480 Accessory Capasity +20 41415 47- 106 RAV, 3 SAB (+18 Magic)
8 9,960 COM Bonus Boost I 41495 50- 198 RAV, 1 SAB (+18 Magic)
9 10,130 ATB +1 41585 50- 30All 9 RAV (+18 Magic)
10 16,840 MED Bonus Boost I 41622160- 304 RAV, 5 SAB (+18 Magic)
11 19,390 Ultima Bow 50622577- 30All 9 SAB (+18 Magic)
12 19,930 COM Bonus Boost II 50633893- 301 RAV, 8 SAB (+18 Magic)
13 21,420 Accessory Capacity +20 56695099- 306 RAV, 3 SAB (+18 Magic)
14 24,620 RAV Bonus Boost I 77785099- 30All 9 RAV (+18 Magic)
15 25,530 RAV Bonus Boost II 77875099- 51All 9 RAV (+18 Magic)
16 26,170 Unlock SYN 779550993 718 RAV, 1 SYN (+18 Magic)
17 30,560 MED Bonus Boost II 7796509919841 RAV, 8 SYN (+18 Magic)
18 33,000 Accessory Capasity +10 7797639935841 RAV, 8 SYN (+18 Magic)
19 36,100 SEN Bonus Boost I 7798769951841 RAV, 8 SYN (+18 Magic)
20 52,600 SEN Bonus Boost II 7799509967971 RAV, 8 SYN (+18 Magic)
21 94,600 SYN Bonus Boost I 7799999983988 SYN, 1 MED (+ 6 HP, +16 Magic)
22 107,600 SYN Bonus Boost II 9999999999998 SYN, 1 MED (+6 HP, +16 Magic)
.

Suggested Noel Crystarium Expansion

Stage CP Cost Expansion BonusCOMRAVSENSABSYNMEDRole Bonuses
1 2,580 - 109 3--- All 8 COM (+16 Strength)
2 4,570 ATB+1 19203--- All 9 COM (+18 Strength)
3 5,580 Unlock SYN 23263-11- 4 COM, 5 SYN (+8 Strength, +10 Magic)
4 7,360 Unlock MED 32303-118 All 9 COM (+18 Strength)
5 7,890 COM Bonus Boost I 41413-118 All 9 COM (+18 Strength)
6 8,340 RAV Bonus Boost I 42443-278 1 COM, 8 SYN (+2 Strength, +16 Magic)
7 9,480 Accessory Capacity +20 51443-2719All 9 COM (+18 Strength)
8 9,960 MED Bonus Boost I 60443-2730All 9 COM (+18 Strength)
9 10,130 MED Bonus Boost II 69503-2735All 9 COM (+18 Strength)
10 16,840 COM Bonus Boost II 705016-43351 COM, 8 SYN (+2 Strength, +16 Magic)
11 19,390 Meteor Javelin 765033-50356 COM, 3 SYN (+12 Strength, +6 Magic)
12 19,930 Accesspry Capacity +20 816140-57355 COM, 4 SYN (+10 Strength, +8 Magic)
13 21,420 RAV Bonus Boost II 908240-5735All 9 COM (+18 Strength)
14 24,620 Accessory Capacity +10 959940-65355 COM, 4 SYN (+10 Strength, +8 Magic)
15 25,530 Unlock SAB 9599401569477 SAB, 2 SYN (+14 Strength, +4 Magic)
16 26,170 ATB +1 9599402973597 SAB, 2 SYN (+14 Strength, +4 Magic)
17 30,560 SAB Bonus Boost I 9599403783714 SAB, 5 SYN (+8 Strength, +10 Magic)
18 33,000 SYN Bonus Boost I 959950548374All 9 SAB (+18 Strength)
19 36,100 SAB Bonus Boost II 9699637083741 COM, 8 SAB (+18 Strength)
20 52,600 SEN Bonus Boost I 9799767099741 COM, 8 SYN (+2 Strength, +16 Magic)
21 94,600 SYN Bonus Boost II 9899998699741 COM, 8 SAB (+18 Strength)
22 107,600SEN Bonus Boost II 9999999999991 COM, 8 SAB (+18 Strength)

.

Chocolina Shops

Chocolina is the only merchant in Final Fantasy XIII-2. Her shop will expand as you visit more areas and carry over to each other. The exceptopn to this is the Special category which is location specific.

Any location not listed has what you've unlocked so far with Gysahl Greens as her Special.

.



Bresha Ruins [003 AF]

Category Item Price
Consumables Potion 160
Phoenix Down 1,600
Remedy 250
Weapons Meteorblaze 960
Howling Soul 960
Accessories Iron Bangle 300
Black Belt 500
Rune Bracelet 500
Star Pendant 650
Pearl Necklace 650
Warding Talisman 650
Monster MaterialsPotent Droplet 80
Potent Bolt 80
Special Gysahl Greens 300
Special* General's Belt 1,800
Witch's Bracelet 1,800
Delicate Royal Amulet2,500
Durable Royal Amulet7,500
Delicate Entite Ring6,000
Durable Entite Ring6,000
Mint Chip Ice Cream500
Strawberry Ice Cream500
Rum Raisin Ice Cream500
Chef's Hat 1,000

  • After reaching Augusta Tower [200 AF]

.



Yaschas Massif [010 AF]

Category Item Price
Consumables Antidote 100
Wound Potion 300
Holy Water 100
Painkiller 100
Mallet 100
Wax 100
Weapons Lunar Stinger 2,000
Volatile Spark 2,000
Amazon Bow 780
Survivor's Edge 780
Faerie's Bow 780
Rune Tooth 780
Accessories Power Wristband 1,000
Magician's Mark 1,000
Metal Armband 650
Serenity Sachet 650
Delicate Iron Bangle450
Durable Iron Bangle150
Delicate Black Belt750
Durable Black Belt 250
Delicate Rune Bracelet750
Durable Rune Bracelet250
Monster MaterialsPower Droplet 80
Mana Droplet 80
Vitality Droplet 80
Power Droplet 80
Mana Bolt 80
Vitality Bolt 80

.



Yaschas Massif [01X AF]

Category Item Price
Special Silver Bangle 500
Special* Brawler's Wristband4,000
Shaman's Mark 4,000
Durable Kaiser Knuckles18,000
Durable Magistral Crest18,000

  • After reaching Academia [500 AF]

.



Sunleth Waterscape [300 AF]

Category Item Price
Accessories Frost Ring 1,000
Spark Ring 1,000
Zephyr Ring 1,000
Special* Blaze Ring 4,200
Icicle Ring 4,200
Fulmen Ring 4,200
Gale Ring 4,200
Special* Delicate Fire Aegis5,000
Delicate Ice Aegis 5,000
Delicate Lightning Aegis5,000
Delicate Wind Aegis5,000
Mog Mask 10,000
Retro Serah Mask 10,000
Retro Lightning Mask10,000
Retro Mog Mask 10,000

  • After reaching Academia [4XX AF]
  • Post-Story

.



Oerba [200 AF]

Category Item Price
Accessories Delicate Power Wristband 1,500
Durable Power Wristband 500
Delicate Magician's Mark 1,500
Durable Magician's Mark 500
Delicate Metal Armband 325
Delicate Serenity Sachet 325
Delicate Star Pendant 325
Delicate Pearl Necklace 325
Delicate Warding Talisman 325
Special Delicate Hypnocrown 4,000
Fairy Wings 100
Red Propeller 500
Headdress of Courage 300
Youthful Parasol 300
Sentimental Parasol 300
Gold Padlock 300
Crimson Flower 300
Pink Flower 300
Purple Flower 300
White Tree 300
Festive Tree 300

.



Archylte Steppe

Category Item Price
Accessories Delicate Ember Ring 1,500
Durable Ember Ring 500
Delicate Frost Ring 1,500
Durable Frost Ring 500
Special Gysahl Greens 300
Durable Star Pendant 1,300
Durable Pearl Necklace 1,300
Durable Warding Talisman 1,300
Durable Hypnocrown 16,000
[[Durable Grimoire Hat]] 20,000
Special* Durable Metal Armband 1,300
Durable Serenity Sachet 1,300
Special* Durable Guardian Amulet 4,400
[[Durable Auric Amulet]] 4,400
Durable Watchman's Amulet 4,400
Durable Hero's Amulet 4,400
Durable Saint's Amulet 4,400
Durable Zealot's Amulet 4,400
Special* Durable Sniper's Eye 4,400
Durable Twist Headband 4,400
[[Durable Bloodguard]] 4,400
Special* Durable Obsidian Choker 1,300
Durable White Cape 1,300
Durable Pain Dampener 1,300
Special* Delicate Collector Catalog 20,000
Durable Collector Catalog 40,000
Delicate Hermes Sandals 10,000
Durable Hermes Sandals 40,000
Delicate Ribbon 10,000

  • After reaching Yaschas Massif [01X AF]
  • After reaching Augusta Tower [200 AF]
  • After reaching Academia [500 AF]
  • Post-Story

.



Academia [400 AF]

Category Item Price
Weapons Raging Arc 4,500
Blazing Spirit 4,500
Fellowship Arc 1,520
Avenger's Edge 1,520
Rune Feather 1,520
Sargatanas 1,520
Accessories Delicate Silver Bangle 750
Durable Silver Bangle 250
Monster MaterialsPower Sliver 400
Mana Sliver 400
Vitalty Sliver 400
Power Chip 400
Mana Chip 400
Vitality Chip 400
Special Guardian Amulet 2,200
Delicate Guardian Amulet 1,100
Auric Amulet 2,200
Delicate Auric Amulet 1,100
Watchman's Amulet 2,200
Delicate Watchman's Amulet 1,100
Hero's Amulet 2,200
Delicate Hero's Amulet 1,100
Saint's Amulet 2,200
Delicate Saint's Amulet 1,100
Zealot's Amulet 2,200
Delicate Zealot's Amulet 1,100

.



Augusta Tower [200 AF]

Category Item Price
Accessories Delicate Spark Ring 1,500
Durable Spark Ring 500
Delicate Zephyr Ring 1,500
Durable Zephyr Ring 500
Special Sniper's Eye 2,200
Delicate Sniper's Eye 1,100
Twist Headband 2,200
Delicate Twist Headband 1,100
Bloodguard 2,200
Delicate Bloodguard 1,100

.



Academia [4XX AF]

Category Item Price
Accessories Delicate General's Belt 2,700
Durable General's Belt 900
Delicate Witch's Bracelet 2,700
Durable Witch's Bracelet 900
Special Guardian Amulet 2,200
Delicate Guardian Amulet 1,100
Auric Amulet 2,200
Delicate Auric Amulet 1,100
Auric Amulet 2,200
Delicate Auric Amulet 1,100
Pink Tattoo 300
Green NORA Symbol 300
Lower Rank Insignia 500
Gold Brooch 500
Guard's Medic Badge 3,000
Upper Rank Insignia 500
PSICOM Officer Pin 500

.



Academia [500 AF]

Category Item Price
Weapons Izanami 12,000
Vajradanda 12,000
Fatal Barb 5,200
Fragarach 5,200
Eurytos's Bow 5,200
Orochi 5,200
Accessories Delicate Gold Bangle 6,300
Durable Gold Bangle 2,100
Delicate Blaze Ring 6,300
Durable Blaze Ring 2,100
Delicate Icicle Ring 6,300
Durable Icicle Ring 2,100
Delicate Fulmen Ring 6,300
Durable Fulmen Ring 2,100
Delicate Gale Ring 6,300
Durable Gale Ring 2,100
Delicate Brawler's Wristband6,000
Durable Brawler's Wristband2,000
Delicate Shaman's Mark 6,000
[[Durable Shaman's Mark]] 2,000
Delicate Pain Dampener 325
Delicate White Cape 325
Delicate Obsidian Choker 325
Monster MaterialsPower Orb 800
Mana Orb 800
Vitality Orb 800
Power Essence 2,600
Mana Essence 2,600
Vitality Essence 2,600
Power Engine 800
Mana Engine 800
Vitality Engine 800
Power Booster 2,600
Mana Booster 2,600
Vitality Booster 2,600
Special Coronet 5,000
Long Gui Backpack 300
Musical Bell 300
Weapons* Sagittarius 80,000
Mac an Luin 80,000
Arcus Chronica 150,000
In Paradisum 150,000
Monster Materials*Potent Crystal 8,000
Potent Generator 8,000

  • Post-Story

.



A Dying World [700 AF]

Category Item Price
Weapons Trollspike 2,280
Shellbreaker 2,280
Angel's Bow 2,280
Nomad's Machete 2,280
Accessories Pain Dampener 650
White Cape 650
Obsidian Choker 650

.



Casino Shop

Item Coins
Wild Artefact 10,000
Shuffle 50
Shuffle (Common) 200
Shuffle (Graded) 200
Chocoboost 500
Chocobull 400
Phoenix Down 400
Librascope 4,000
Unicorn Horn 1,600
Phoenix Blood 1,600
Elixir 30,000
Ribbon 10,000
Summoner's Mask 5,000
Party Hat 10,000
Shooting Star 1,000
Black-Rimmed Glasses 3,000
Pink-Rimmed Glasses 3,000
Long Gui's Shell 3,000
Bunny Ears 10,000
Red Mage's Chapeau 10,000
Queen's Mask 3,000
Vacationer's Shades 3,000
Gold Shades 3,000
Violet Shades 3,000
Chaos Crystal 10,000
Just 1 gil! 9,800
Setzer's Dice 10,000

.

Bestiary

Normally, the Bestiary is useless unless a game requires you to get every enemy in the database, but Final Fantasy XIII-2 has made me actually care about the enemies by adding Tameable Monsters.

Let's quickly go over how to read this section.

  • Any resistances not listed are Normal
Habitat The map(s) where you can encounter this enemy.
Tameable The Role and chance to tame an enemy.
HP Max Hit Points.
Strength The higher the number, the more damage dealt via physical attacks.
Magic The higher the number, the more damage dealt via magic attacks.
Stagger Percent at which the enemy staggers at.
Libra The lower the number, the more time it takes to fill the enemy data.
Chain Resistance The higher the number, the longer it takes to fill the Chain Gauge.
Keep The higher the number, the more difficult it is to interrupt its actions.
Launch Probability of using COM's Launch ability.

.

Rift Beasts

.

Nekton

Habitat - New Bodhum [003 AF], Bresha Ruins [005 AF], The Void Beyond

Tameable - RAV (15%)

HP 180 Chain Res. 0 Physical Dmg. -
Strength 7 Stagger Pt. 110% Magic Dmg. -
Magic 7 Keep 5 Fire Dmg. -
CP 4 Launch Weakness Ice Dmg. -
Gil 10 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potion 10%
Rare Drop Phoenix Down 5%

.

Clione

Habitat - Oerba [200 AF], The Archylte Steppe, The Void Beyond

Tameable - SYN (20%)

HP 1,980 Chain Res. 0 Physical Dmg. -
Strength 65 Stagger Pt. 200% Magic Dmg. -
Magic 65 Keep 5 Fire Dmg. -
CP 40 Launch Weakness Ice Dmg. -
Gil 54 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Droplet 25%
Rare Drop Power Silver 5%

.

Pleuston

Habitat - The Void Beyond, A Dying World [700 AF], New Bodhum [700 AF], Academia [500 AF]

Tameable - RAV (10%)

HP 6,550 Chain Res. 50 Physical Dmg. -
Strength 35 Stagger Pt. 150% Magic Dmg. -
Magic 110 Keep 10 Fire Dmg. -
CP 75 Launch Weakness Ice Dmg. -
Gil 180 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 30%
Rare Drop Potent Essence 5%

.

Meonekton

Habitat - New Bodhum [003 AF], Bresha Ruins [005 AF], The Void Beyond

Tameable - COM (15%)

HP 960 Chain Res. 0 Physical Dmg. -
Strength 15 Stagger Pt. 110% Magic Dmg. -
Magic 21 Keep 15 Fire Dmg. -
CP 12 Launch Immune Ice Dmg. -
Gil 20 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potion 15%
Rare Drop Phoenix Down 5%

.

Chelicerata

Habitat - Oerba [200 AF], The Archlyte Steppe, The Void Beyond

Tameable - SAB (20%)

HP 6,820 Chain Res. 25 Physical Dmg. -
Strength 72 Stagger Pt. 200% Magic Dmg. -
Magic 120 Keep 15 Fire Dmg. -
CP 70 Launch Weakness Ice Dmg. -
Gil 72 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 20%
Rare Drop Mana Sliver 10%

.

Pantopoda

Habitat - The Void Beyond, A Dying World [700 AF], New Bodhum [700 AF], Academia [500 AF]

Tameable - SAB (10%)

HP 16,500 Chain Res. 66 Physical Dmg. -
Strength 220 Stagger Pt. 300% Magic Dmg. -
Magic 280 Keep 25 Fire Dmg. -
CP 75 Launch Immune Ice Dmg. -
Gil 180 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Booster 30%
Rare Drop Phoenix Blood 2%

.

Gogmagog

Habitat - New Bodhum [003 AF]

HP 4,200 Chain Res. 90 Physical Dmg. -
Strength 110 Stagger Pt. 120% Magic Dmg. -
Magic 10 Keep 60 Fire Dmg. -
CP 300 Launch Immune Ice Dmg. -
Gil 450 Libra 51 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 100%
Rare Drop Iron Bangle 5%

.

Gogmagog (2)

Habitat - New Bodhum [003 AF]

HP 4,200 Chain Res. 90 Physical Dmg. -
Strength 70 Stagger Pt. 120% Magic Dmg. -
Magic 10 Keep 60 Fire Dmg. -
CP 300 Launch Immune Ice Dmg. -
Gil 450 Libra 51 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 100%
Rare Drop Iron Bangle 5%

.

Gogmagog (3)

Habitat - A Dying World [700 AF]

HP 146,400 Chain Res. 55 Physical Dmg. -
Strength 307 Stagger Pt. 200% Magic Dmg. -
Magic 155 Keep 95 Fire Dmg. -
CP 300 Launch Immune Ice Dmg. -
Gil 450 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 100%

.

Aloeidai

Habitat - Yaschas Massif [010 AF]

HP 52,990 Chain Res. 80 Physical Dmg. -
Strength 178 Stagger Pt. 150% Magic Dmg. -
Magic 89 Keep 60 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -

.

Pacos Amethyst

Habitat - Academia [500 AF]

HP 250,400 Chain Res. 40 Physical Dmg. -
Strength 190 Stagger Pt. 200% Magic Dmg. -
Magic 190 Keep 95 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. Absorb
Gil 0 Libra 500 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Scarletite 30%
Rare Drop Platinum Ingot 1%

.

Pacos Luvulite

Habitat - Academia [500 AF]

HP 250,400 Chain Res. 40 Physical Dmg. -
Strength 190 Stagger Pt. 200% Magic Dmg. -
Magic 190 Keep 95 Fire Dmg. Absorb
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 500 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Scarletite 30%
Rare Drop Platinum Ingot 1%

.

Feral Creatures

.

Silver Lobo

Habitat - The Archylte Steppe

Tameable - SAB (20%)

HP 10,847 Chain Res. 80 Physical Dmg. -
Strength 115 Stagger Pt. 170% Magic Dmg. -
Magic 45 Keep 25 Fire Dmg. -
CP 120 Launch Weakness Ice Dmg. x2
Gil 145 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 33%
Rare Drop Power Sliver 5%

.

Gorgonopsid

Habitat - New Bodhum [003 AF]

Tameable - COM (15%)

HP 950 Chain Res. 50 Physical Dmg. -
Strength 22 Stagger Pt. 200% Magic Dmg. -
Magic 15 Keep 15 Fire Dmg. x2
CP 28 Launch Weakness Ice Dmg. -
Gil 35 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potion 33%
Rare Drop Power Wristband 5%

.

Uridimmu

Habitat - Bresha Ruins [005 AF], Yaschas Massif [010 AF], Yaschas Massif [01X AF]

Tameable - COM (15%)

HP 1,600 Chain Res. 50 Physical Dmg. -
Strength 75 Stagger Pt. 200% Magic Dmg. -
Magic 50 Keep 15 Fire Dmg. x2
CP 40 Launch Weakness Ice Dmg. -
Gil 45 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Remedy 25%
Rare Drop Potent Droplet 5%

.

Managarmr

Habitat - Academia [500 AF]

Tameable - COM (10%)

HP 63,540 Chain Res. 33 Physical Dmg. 1/2
Strength 420 Stagger Pt. 500% Magic Dmg. 1/2
Magic 912 Keep 40 Fire Dmg. -
CP 200 Launch Weakness Ice Dmg. -
Gil 600 Libra 30 Lightning Dmg. Absorb
Wind Dmg. x2
Common Drop Potent Essence 20%
Rare Drop Spined Horn 5%

.

Ugallu

Habitat - Yaschas Massif [110 AF]

HP 141,200 Chain Res. 90 Physical Dmg. -
Strength 254 Stagger Pt. 160% Magic Dmg. 1/2
Magic 724 Keep 95 Fire Dmg. -
CP 450 Launch Immune Ice Dmg. -
Gil 1,013 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Vitality Orb 100%

.

Albino Lobo

Habitat - Bresha Ruins [005 AF]

Tameable - RAV (15%)

HP 3,200 Chain Res. 75 Physical Dmg. -
Strength 150 Stagger Pt. 200% Magic Dmg. 1/2
Magic 100 Keep 25 Fire Dmg. x2
CP 80 Launch Weakness Ice Dmg. -
Gil 90 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 10%
Rare Drop Vitality Sliver 5%

.

Bloodfang Bass

Habitat - Oerba [300 AF]

Tameable - RAV (10%)

HP 2,531 Chain Res. 30 Physical Dmg. -
Strength 89 Stagger Pt. 125% Magic Dmg. -
Magic 89 Keep 5 Fire Dmg. x2
CP 24 Launch Weakness Ice Dmg. 1/2
Gil 54 Libra 30 Lightning Dmg. x2
Wind Dmg. -
Common Drop Power Sliver 25%
Rare Drop Millerite 5%

.

Breshan Bass

Habitat - Oerba [300 AF]

Tameable - SAB (10%)

HP 8,325 Chain Res. 80 Physical Dmg. -
Strength 133 Stagger Pt. 160% Magic Dmg. -
Magic 151 Keep 15 Fire Dmg. x2
CP 61 Launch Weakness Ice Dmg. 1/2
Gil 138 Libra 30 Lightning Dmg. x2
Wind Dmg. -
Common Drop Mana Sliver 25%
Rare Drop Millerite 5%

.

Hedge Frog

Habitat - Oerba [300 AF]

Tameable - RAV (10%)

HP 6,100 Chain Res. 10 Physical Dmg. -
Strength 114 Stagger Pt. 130% Magic Dmg. -
Magic 114 Keep 5 Fire Dmg. x2
CP 40 Launch Weakness Ice Dmg. Immune
Gil 63 Libra 50 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Essence 15%
Rare Drop Mana Crystal 2%

.

Mud Frog

Habitat - The Archylte Steppe

Tameable - RAV (10%)

HP 36,600 Chain Res. 70 Physical Dmg. -
Strength 257 Stagger Pt. 160% Magic Dmg. -
Magic 257 Keep 15 Fire Dmg. -
CP 107 Launch Weakness Ice Dmg. Immune
Gil 167 Libra 50 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potent Essence 15%
Rare Drop Power Crystal 2%

.

Ceratosaur

Habitat - Sunleth Waterscape [300 AF]

Tameable - SAB (20%)

HP 1,860 Chain Res. 0 Physical Dmg. -
Strength 42 Stagger Pt. 120% Magic Dmg. -
Magic 76 Keep 5 Fire Dmg. x2
CP 35 Launch Weakness Ice Dmg. -
Gil 70 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Sliver 25%
Rare Drop Moistened Scale 5%

.

Ceratoraptor

Habitat - Sunleth Waterscape [300 AF]

Tameable - RAV (20%)

HP 8,660 Chain Res. 75 Physical Dmg. -
Strength 50 Stagger Pt. 150% Magic Dmg. -
Magic 60 Keep 5 Fire Dmg. x2
CP 60 Launch Weakness Ice Dmg. -
Gil 100 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Sliver 33%
Rare Drop Moistened Scale 5%

.

Spiceacilian

Habitat - New Bodhum [003 AF]

Tameable - RAV (20%)

HP 130 Chain Res. 25 Physical Dmg. -
Strength 30 Stagger Pt. 200% Magic Dmg. -
Magic 0 Keep 5 Fire Dmg. -
CP 8 Launch Weakness Ice Dmg. -
Gil 10 Libra 30 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potion 10%
Rare Drop Potion 5%

.

Tabasco Toad

Habitat - New Bodhum [003 AF]

Tameable - RAV (15%)

HP 1,260 Chain Res. 75 Physical Dmg. -
Strength 30 Stagger Pt. 200% Magic Dmg. -
Magic 20 Keep 15 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 70 Libra 30 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potion 15%
Rare Drop Phoenix Down 5%

.

Pitterpatter

Habitat - Yaschas Massif [100 AF]

Tameable - SAB (10%)

HP 7,610 Chain Res. 30 Physical Dmg. -
Strength 60 Stagger Pt. 160% Magic Dmg. -
Magic 108 Keep 5 Fire Dmg. -
CP 60 Launch Weakness Ice Dmg. Absorb
Gil 135 Libra 30 Lightning Dmg. x2
Wind Dmg. 1/2
Common Drop Power Sliver 20%
Rare Drop Power Orb 5%

.

Chunerpeton

Habitat - Yaschas Massif [110 AF]

Tameable - COM (10%)

HP 7,260 Chain Res. 60 Physical Dmg. -
Strength 89 Stagger Pt. 180% Magic Dmg. -
Magic 89 Keep 5 Fire Dmg. -
CP 38 Launch Weakness Ice Dmg. 1/10
Gil 86 Libra 30 Lightning Dmg. x2
Wind Dmg. -
Common Drop Vitality Sliver 30%
Rare Drop Mana Droplet 5%

.

Gremlin

Habitat - Bresha Ruins [005 AF]

Tameable - RAV (30%)

HP 640 Chain Res. 0 Physical Dmg. 1/2
Strength 10 Stagger Pt. 140% Magic Dmg. -
Magic 70 Keep 15 Fire Dmg. x2
CP 23 Launch Weakness Ice Dmg. 1/2
Gil 27 Libra 30 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Potent Droplet 33%

.

Garchimacera

Habitat - Bresha Ruins [005 AF]

Tameable - RAV (30%)

HP 640 Chain Res. 0 Physical Dmg. 1/2
Strength 10 Stagger Pt. 140% Magic Dmg. -
Magic 70 Keep 15 Fire Dmg. 1/2
CP 23 Launch Weakness Ice Dmg. x2
Gil 27 Libra 30 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Potent Droplet 33%

.

Imp

Habitat - Yaschas Massif [110 AF]

Tameable - SYN (10%)

HP 4,329 Chain Res. 90 Physical Dmg. -
Strength 85 Stagger Pt. 135% Magic Dmg. 1/2
Magic 65 Keep 5 Fire Dmg. 1/2
CP 50 Launch Weakness Ice Dmg. 1/2
Gil 128 Libra 30 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Mana Sliver 25%
Rare Drop Vitality Sliver 5%

.

Ahriman

Habitat - Yaschas Massif [110 AF]

Tameable - SAB (10%)

HP 6,954 Chain Res. 90 Physical Dmg. -
Strength 185 Stagger Pt. 140% Magic Dmg. -
Magic 185 Keep 15 Fire Dmg. -
CP 57 Launch Weakness Ice Dmg. -
Gil 163 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 30%
Rare Drop Vitality Droplet 5%

.

Bamapama

Habitat - Academia [500 AF]

Tameable - SAB (10%)

HP 10,590 Chain Res. 60 Physical Dmg. 1/10
Strength 76 Stagger Pt. 200% Magic Dmg. -
Magic 76 Keep 15 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 100 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 20%
Rare Drop Starblossom Seed 5%

.

Mimi

Habitat - Academia [500 AF]

Tameable - SAB (10%)

HP 10,590 Chain Res. 60 Physical Dmg. -
Strength 76 Stagger Pt. 200% Magic Dmg. 1/10
Magic 76 Keep 15 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 100 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 20%
Rare Drop Starblossom Seed 5%

.

Fachan

Habitat - Sunleth Waterscape [300 AF], Sunleth Waterscape [400 AF]

Tameable - SYN (25%)

HP 2,400 Chain Res. 0 Physical Dmg. 1/2
Strength 25 Stagger Pt. 150% Magic Dmg. 1/2
Magic 85 Keep 5 Fire Dmg. -
CP 40 Launch Weakness Ice Dmg. -
Gil 85 Libra 20 Lightning Dmg. 1/2
Wind Dmg. x2
Common Drop Mana Sliver 25%
Rare Drop Scaled Wing 5%

.

Unsaganashi

Habitat - Sunleth Waterscape [300 AF], Sunleth Waterscape [400 AF]

Tameable - SAB (25%)

HP 2,400 Chain Res. 0 Physical Dmg. 1/2
Strength 25 Stagger Pt. 150% Magic Dmg. 1/2
Magic 85 Keep 5 Fire Dmg. -
CP 40 Launch Weakness Ice Dmg. -
Gil 85 Libra 20 Lightning Dmg. x2
Wind Dmg. 1/2
Common Drop Mana Sliver 25%
Rare Drop Scaled Wing 5%

.

Amanojaku

Habitat - Bresha Ruins [005 AF]

Tameable - SYN (10%)

HP 1,280 Chain Res. 0 Physical Dmg. 1/2
Strength 20 Stagger Pt. 180% Magic Dmg. -
Magic 140 Keep 5 Fire Dmg. x2
CP 46 Launch Weakness Ice Dmg. 1/2
Gil 51 Libra 20 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Potent Sliver 20%
Rare Drop Thickened Hide 5%

.

Notsugo

Habitat - Bresha Ruins [005 AF]

Tameable - SYN (10%)

HP 1,280 Chain Res. 0 Physical Dmg. 1/2
Strength 20 Stagger Pt. 180% Magic Dmg. -
Magic 140 Keep 5 Fire Dmg. 1/2
CP 46 Launch Weakness Ice Dmg. x2
Gil 51 Libra 20 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Potent Sliver 20%
Rare Drop Thickened Hide 5%

.

Apotamkin

Habitat - A Dying World [700 AF], New Bodhum [700 AF]

Tameable - RAV (2%)

HP 6,640 Chain Res. 95 Physical Dmg. 1/2
Strength 10 Stagger Pt. 200% Magic Dmg. -
Magic 170 Keep 25 Fire Dmg. 1/2
CP 100 Launch Weakness Ice Dmg. 1/2
Gil 100 Libra 20 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Potent Orb 30%
Rare Drop Enigmatic Fluid 5%

.

Yaksha

Habitat - The Vile Peaks [010 AF]

Tameable - COM (15%)

HP 11,000 Chain Res. 50 Physical Dmg. 1/2
Strength 110 Stagger Pt. 300% Magic Dmg. -
Magic 25 Keep 30 Fire Dmg. -
CP 90 Launch Weakness Ice Dmg. x2
Gil 200 Libra 30 Lightning Dmg. -
Wind Dmg. x2
Common Drop Power Engine 20%
Rare Drop Rhodochrosite 5%

.

Yakshini

Habitat - The Vile Peaks [010 AF]

Tameable - SYN (15%)

HP 12,355 Chain Res. 50 Physical Dmg. -
Strength 122 Stagger Pt. 245% Magic Dmg. -
Magic 122 Keep 25 Fire Dmg. -
CP 90 Launch Weakness Ice Dmg. -
Gil 200 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Engine 20%
Rare Drop Rhodochrosite 5%

.

Gandayaks

Habitat - Yaschas Massif [010 AF], Yaschas Massif [01X AF]

Tameable - COM (25%)

HP 6,800 Chain Res. 66 Physical Dmg. -
Strength 150 Stagger Pt. 200% Magic Dmg. -
Magic 0 Keep 15 Fire Dmg. -
CP 72 Launch Weakness Ice Dmg. -
Gil 84 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Sliver 33%
Rare Drop Shattered Bone 5%

.

Vodianoi

Habitat - The Archylte Steppe

Tameable - COM (10%)

HP 23,616 Chain Res. 60 Physical Dmg. 1/2
Strength 329 Stagger Pt. 250% Magic Dmg. -
Magic 329 Keep 15 Fire Dmg. x2
CP 150 Launch Weakness Ice Dmg. 1/2
Gil 306 Libra 30 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Potent Orb 25%
Rare Drop Vitality Orb 5%

.

Shaguma

Habitat - The Vile Peaks [010 AF]

Tameable - COM (5%)

HP 8,820 Chain Res. 75 Physical Dmg. -
Strength 286 Stagger Pt. 500% Magic Dmg. 1/2
Magic 25 Keep 25 Fire Dmg. x2
CP 216 Launch Weakness Ice Dmg. -
Gil 480 Libra 100 Lightning Dmg. -
Wind Dmg. x2
Common Drop Power Engine 30%
Rare Drop Power Booster 5%

.

Gahongas

Habitat - Yaschas Massif [010 AF], Yaschas Massif [01X AF]

Tameable - SYN (20%)

HP 4,500 Chain Res. 66 Physical Dmg. -
Strength 33 Stagger Pt. 200% Magic Dmg. -
Magic 120 Keep 15 Fire Dmg. -
CP 58 Launch Weakness Ice Dmg. -
Gil 60 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Sliver 25%
Rare Drop Shattered Bone 5%

.

Samovira

Habitat - The Archylte Steppe

Tameable - SAB (10%)

HP 11,808 Chain Res. 80 Physical Dmg. -
Strength 296 Stagger Pt. 140% Magic Dmg. -
Magic 296 Keep 15 Fire Dmg. x2
CP 150 Launch Weakness Ice Dmg. 1/2
Gil 306 Libra 50 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Potent Orb 25%
Rare Drop Vitality Orb 5%

.

Haguma

Habitat - The Vile Peaks [010 AF]

Tameable - MED (5%)

HP 4,640 Chain Res. 80 Physical Dmg. -
Strength 318 Stagger Pt. 130% Magic Dmg. -
Magic 318 Keep 5 Fire Dmg. -
CP 216 Launch Weakness Ice Dmg. -
Gil 480 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Engine 30%
Rare Drop Power Booster 5%

.

Barbed Specter

Habitat - The Archylte Steppe

Tameable - SAB (10%)

HP 9,972 Chain Res. 50 Physical Dmg. -
Strength 106 Stagger Pt. 210% Magic Dmg. -
Magic 106 Keep 15 Fire Dmg. x2
CP 69 Launch Immune Ice Dmg. x2
Gil 125 Libra 100 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Power Sliver 25%
Rare Drop Power Orb 5%

.

Triffid

Habitat - The Archylte Steppe

Tameable - SYN (20%)

HP 7,604 Chain Res. 30 Physical Dmg. -
Strength 50 Stagger Pt. 200% Magic Dmg. -
Magic 150 Keep 15 Fire Dmg. -
CP 60 Launch Immune Ice Dmg. x2
Gil 120 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 20%
Rare Drop Molted Tail 5%

.

Clematis

Habitat - Yaschas Massif [100 AF]

Tameable - SAB (10%)

HP 10,759 Chain Res. 50 Physical Dmg. -
Strength 74 Stagger Pt. 170% Magic Dmg. -
Magic 74 Keep 15 Fire Dmg. -
CP 72 Launch Immune Ice Dmg. -
Gil 162 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Sliver 20%
Rare Drop Rhodochrosite 5%

.

Dendrobium

Habitat - Bresha Ruins [005 AF]

Tameable - SAB (10%)

HP 6,930 Chain Res. 66 Physical Dmg. -
Strength 85 Stagger Pt. 200% Magic Dmg. -
Magic 85 Keep 25 Fire Dmg. -
CP 50 Launch Immune Ice Dmg. -
Gil 55 Libra 50 Lightning Dmg. -
Wind Dmg. x2
Common Drop Antidote 15%
Rare Drop Pot Shard 5%

.

Mandrake

Habitat - Yaschas Massif [010 AF], Yaschas Massif [01X AF], Yaschas Massif [110 AF]

Tameable - COM (15%)

HP 4,560 Chain Res. 75 Physical Dmg. -
Strength 82 Stagger Pt. 200% Magic Dmg. -
Magic 76 Keep 15 Fire Dmg. -
CP 64 Launch Immune Ice Dmg. -
Gil 76 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Remedy 20%
Rare Drop Molted Tail 5%

.

Necrosis

Habitat - Yaschas Massif [010 AF], Yashas Massif [01X AF]

Tameable - SAB (10%)

HP 9,120 Chain Res. 75 Physical Dmg. -
Strength 164 Stagger Pt. 200% Magic Dmg. -
Magic 152 Keep 15 Fire Dmg. -
CP 128 Launch Immune Ice Dmg. -
Gil 141 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Molted Tail 15%
Rare Drop Chronomist 5%

.

Navidon

Habitat - The Archylte Steppe

Tameable - SEN (10%)

HP 195,200 Chain Res. 95 Physical Dmg. Immune
Strength 514 Stagger Pt. 130% Magic Dmg. 1/10
Magic 893 Keep 85 Fire Dmg. 1/10
CP 640 Launch Resistant Ice Dmg. Absorb
Gil 1,306 Libra 30 Lightning Dmg. 1/10
Wind Dmg. Immune
Common Drop Potent Essence 20%
Rare Drop Ribbon 5%

.

Bunkerbeast

Habitat - Yaschas Massif [100 AF]

Tameable - SEN (30%)

HP 189,191 Chain Res. 95 Physical Dmg. 1/10
Strength 389 Stagger Pt. 130% Magic Dmg. 1/10
Magic 329 Keep 85 Fire Dmg. x2
CP 180 Launch Resistant Ice Dmg. -
Gil 594 Libra 401 Lightning Dmg. x2
Wind Dmg. -
Common Drop Vitality Sliver 20%
Rare Drop Vitality Orb 3%

.

Calautidon

Habitat - Sunleth Waterscape [300 AF]

Tameable - SEN (10%)

HP 10,500 Chain Res. 99 Physical Dmg. 1/10
Strength 1,360 Stagger Pt. None Magic Dmg. 1/10
Magic 420 Keep 85 Fire Dmg. 1/10
CP 45 Launch Immune Ice Dmg. 1/10
Gil 0 Libra 330 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Sliver 30%
Rare Drop Millerite 5%

.

Crawler

Habitat - Yaschas Massif [100 AF]

Tameable - COM (10%)

HP 8,266 Chain Res. 80 Physical Dmg. -
Strength 181 Stagger Pt. 140% Magic Dmg. -
Magic 124 Keep 5 Fire Dmg. -
CP 45 Launch Resistant Ice Dmg. x2
Gil 115 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 25%
Rare Drop Power Sliver 5%

.

Caterchipillar

Habitat - The Archylte Steppe

Tameable - MED (10%)

HP 14,640 Chain Res. 40 Physical Dmg. -
Strength 171 Stagger Pt. 140% Magic Dmg. -
Magic 171 Keep 5 Fire Dmg. -
CP 54 Launch Weakness Ice Dmg. 1/2
Gil 91 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Phoenix Down 20%
Rare Drop Potent Sliver 5%

.

Sarracenia

Habitat - New Bodhum [003 AF]

Tameable - COM (20%)

HP 750 Chain Res. 50 Physical Dmg. 1/2
Strength 60 Stagger Pt. 200% Magic Dmg. -
Magic 60 Keep 25 Fire Dmg. -
CP 22 Launch Resistant Ice Dmg. -
Gil 30 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Phoenix Down 10%
Rare Drop Phoenix Down 5%

.

Spiranthes

Habitat - Yaschas Massif [010 AF], Yaschas Massif [01X AF], Yaschas Massif [110 AF]

Tameable - MED (25%)

HP 3,250 Chain Res. 80 Physical Dmg. -
Strength 42 Stagger Pt. 200% Magic Dmg. -
Magic 64 Keep 5 Fire Dmg. -
CP 35 Launch Weakness Ice Dmg. -
Gil 44 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Droplet 20%

.

Exoray

Habitat - New Bodhum [003 AF]

Tameable - MED (10%)

HP 1,500 Chain Res. 50 Physical Dmg. 1/2
Strength 120 Stagger Pt. 200% Magic Dmg. -
Magic 120 Keep 25 Fire Dmg. -
CP 44 Launch Resistant Ice Dmg. -
Gil 48 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Power Droplet 20%
Rare Drop Mana Droplet 20%

.

Svarog

Habitat - Bresha Ruins [005 AF]

Tameable - SYN (10%)

HP 10,300 Chain Res. 50 Physical Dmg. 1/2
Strength 150 Stagger Pt. 300% Magic Dmg. 1/2
Magic 350 Keep 40 Fire Dmg. 1/2
CP 250 Launch Immune Ice Dmg. x2
Gil 360 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Droplet 40%
Rare Drop Star Pendant 3%

.

Vouivre

Habitat - The Archylte Steppe

Tameable - COM (5%)

HP 34,560 Chain Res. 70 Physical Dmg. -
Strength 450 Stagger Pt. 250% Magic Dmg. -
Magic 380 Keep 40 Fire Dmg. 1/2
CP 90 Launch Immune Ice Dmg. -
Gil 400 Libra 50 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Sliver 40%
Rare Drop Molted Tail 5%

.

Kanna Kamuy

Habitat - Yaschas Massif [110 AF]

Tameable - SAB (10%)

HP 80,253 Chain Res. 80 Physical Dmg. -
Strength 588 Stagger Pt. 230% Magic Dmg. -
Magic 235 Keep 10 Fire Dmg. -
CP 750 Launch Immune Ice Dmg. -
Gil 2,250 Libra 20 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Power Engine 30%
Rare Drop Hypnocrown 1%

.

Deathgaze

Habitat - Yaschas Massif [100 AF]

Tameable - SAB (10%)

HP 158,096 Chain Res. 65 Physical Dmg. -
Strength 1,055 Stagger Pt. 260% Magic Dmg. -
Magic 329 Keep 25 Fire Dmg. -
CP 900 Launch Immune Ice Dmg. -
Gil 2,430 Libra 50 Lightning Dmg. 1/2
Wind Dmg. -
Common Drop Power Sliver 15%
Rare Drop Gold Bangle 5%

.

Illuyankas

Habitat - Sunleth Waterscape [400 AF]

Tameable - SAB (10%)

HP 48,800 Chain Res. 80 Physical Dmg. -
Strength 913 Stagger Pt. 260% Magic Dmg. 1/2
Magic 137 Keep 25 Fire Dmg. 1/2
CP 336 Launch Immune Ice Dmg. -
Gil 1,008 Libra 20 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Cobaltite 15%
Rare Drop Martyr's Emblem 5%

.

Xolotl

Habitat - Academia [500 AF]

Tameable - SEN (3%)

HP 105,000 Chain Res. 33 Physical Dmg. -
Strength 560 Stagger Pt. 300% Magic Dmg. 1/2
Magic 720 Keep 40 Fire Dmg. Absorb
CP 350 Launch Immune Ice Dmg. -
Gil 800 Libra 100 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Orb 30%
Rare Drop Moonblossom Seed 5%

.

Miquiztli

Habitat - Academia [500 AF]

Tameable - SYN (3%)

HP 55,400 Chain Res. 50 Physical Dmg. 1/2
Strength 320 Stagger Pt. 300% Magic Dmg. -
Magic 500 Keep 40 Fire Dmg. -
CP 350 Launch Immune Ice Dmg. -
Gil 800 Libra 100 Lightning Dmg. -
Wind Dmg. Absorb
Common Drop Vitality Orb 30%
Rare Drop Moonblossom Seed 5%

.

Tezcatlipoca

Habitat - Academia [500 AF]

Tameable - SEN (3%)

HP 276,000 Chain Res. 75 Physical Dmg. -
Strength 1,200 Stagger Pt. 500% Magic Dmg. -
Magic 2,400 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 10,000 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Moonblossom Seed 100%
Rare Drop Unicorn Horn 2%

.

Long Gui

Habitat - The Archylte Steppe

HP 4,160,000 Chain Res. 100 Physical Dmg. 1/10
Strength 2,228 Stagger Pt. 700% Magic Dmg. 1/10
Magic 2,228 Keep 95 Fire Dmg. 1/2
CP 4,000 Launch Immune Ice Dmg. -
Gil 7,200 Libra 31 Lightning Dmg. x2
Wind Dmg. -
Common Drop Ribbon 10%
Rare Drop Adamantite 5%

.

Long Gui: Forelegs

Habitat - The Archylte Steppe

HP 416,000 Chain Res. 20 Physical Dmg. -
Strength 2,228 Stagger Pt. 450% Magic Dmg. -
Magic 2,228 Keep 95 Fire Dmg. 1/2
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 0 Lightning Dmg. x2
Wind Dmg. -
.

Flanbanero

Habitat - Sunleth Waterscape [300 AF], The Archylte Steppe

Tameable - RAV (15%)

HP 5,694 Chain Res. 90 Physical Dmg. 1/10
Strength 80 Stagger Pt. 200% Magic Dmg. -
Magic 170 Keep 20 Fire Dmg. 1/10
CP 85 Launch Weakness Ice Dmg. -
Gil 120 Libra 50 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Sliver 30%
Rare Drop Vitality Sliver 10%

.

Seeping Brie

Habitat - Sunleth Waterscape [400 AF]

Tameable - COM (10%)

HP 13,420 Chain Res. 90 Physical Dmg. 1/10
Strength 286 Stagger Pt. 130% Magic Dmg. 1/2
Magic 172 Keep 40 Fire Dmg. -
CP 110 Launch Weakness Ice Dmg. -
Gil 281 Libra 50 Lightning Dmg. -
Wind Dmg. x2
Common Drop Vitality Sliver 20%
Rare Drop Potent Orb 5%

.

Flangonzola

Habitat - The Archylte Steppe

Tameable - COM (10%)

HP 11,388 Chain Res. 95 Physical Dmg. 1/10
Strength 160 Stagger Pt. 200% Magic Dmg. -
Magic 170 Keep 20 Fire Dmg. 1/10
CP 210 Launch Weakness Ice Dmg. -
Gil 231 Libra 60 Lightning Dmg. -
Wind Dmg. x2
Common Drop Vitality Sliver 20%
Rare Drop Chronomist 2%

.

Flandit

Habitat - Sunleth Waterscape [300 AF]

Tameable - SEN (10%)

HP 5,600 Chain Res. 90 Physical Dmg. 1/10
Strength 130 Stagger Pt. 200% Magic Dmg. 1/2
Magic 90 Keep 20 Fire Dmg. x2
CP 100 Launch Weakness Ice Dmg. -
Gil 120 Libra 50 Lightning Dmg. 1/10
Wind Dmg. x2
Common Drop Potent Sliver 30%
Rare Drop Power Sliver 10%

.

Garganzola

Habitat - A Dying World [700 AF], New Bodhum [700 AF]

Tameable - COM (2%)

HP 17,600 Chain Res. 66 Physical Dmg. 1/10
Strength 650 Stagger Pt. 300% Magic Dmg. -
Magic 111 Keep 85 Fire Dmg. -
CP 160 Launch Weakness Ice Dmg. -
Gil 130 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 30%
Rare Drop Mutant Extract 10%

.

Miniflan

Habitat - Sunleth Waterscape [300 AF], The Archylte Steppe

Tameable - COM (33%)

HP 4,000 Chain Res. 90 Physical Dmg. 1/2
Strength 15 Stagger Pt. 130% Magic Dmg. -
Magic 35 Keep 5 Fire Dmg. 1/2
CP 25 Launch Weakness Ice Dmg. -
Gil 50 Libra 20 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Droplet 30%
Rare Drop Vitality Sliver 5%

.

Blue Miniflan

Habitat - Sunleth Waterscape [400 AF]

HP 4,000 Chain Res. 90 Physical Dmg. 1/2
Strength 15 Stagger Pt. 120% Magic Dmg. -
Magic 35 Keep 10 Fire Dmg. -
CP 25 Launch Weakness Ice Dmg. -
Gil 50 Libra 1,000 Lightning Dmg. x2
Wind Dmg. 1/2
Common Drop Mana Essence 100%

.

Yellow Miniflan

Habitat - Sunleth Waterscape [400 AF]

HP 4,000 Chain Res. 90 Physical Dmg. 1/2
Strength 15 Stagger Pt. 120% Magic Dmg. -
Magic 35 Keep 10 Fire Dmg. -
CP 25 Launch Weakness Ice Dmg. x2
Gil 50 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. -
Common Drop Vitality Essence 100%

.

Black Miniflan

Habitat - Sunleth Waterscape [400 AF]

HP 4,000 Chain Res. 90 Physical Dmg. 1/2
Strength 15 Stagger Pt. 120% Magic Dmg. 1/2
Magic 35 Keep 10 Fire Dmg. x2
CP 25 Launch Weakness Ice Dmg. x2
Gil 50 Libra 1,000 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Power Essence 100%

.

Pink Miniflan

Habitat - Sunleth Waterscape [400 AF]

HP 4,000 Chain Res. 90 Physical Dmg. 1/2
Strength 15 Stagger Pt. 120% Magic Dmg. -
Magic 35 Keep 10 Fire Dmg. x2
CP 25 Launch Weakness Ice Dmg. 1/2
Gil 50 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Essence 100%

.

Mutantomato

Habitat - Sunleth Waterscape [300 AF]

HP 49,520 Chain Res. 85 Physical Dmg. 1/2
Strength 82 Stagger Pt. 250% Magic Dmg. 1/2
Magic 82 Keep 85 Fire Dmg. Absorb
CP 300 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Orb 50%
Rare Drop Mutant Extract 100%

.

Royal Ripeness

Habitat - Sunleth Waterscape [300 AF]

HP 102,160 Chain Res. 75 Physical Dmg. -
Strength 125 Stagger Pt. 200% Magic Dmg. -
Magic 125 Keep 100 Fire Dmg. Absorb
CP 300 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Crystal 50%
Rare Drop Martyr's Badge 2%

.

Royal Ripeness (Unweakened)

Habitat - Sunleth Waterscape [300 AF]

HP 750,780 Chain Res. 55 Physical Dmg. -
Strength 881 Stagger Pt. None Magic Dmg. -
Magic 881 Keep 100 Fire Dmg. Absorb
CP 300 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. x2
Common Drop Vitality Crystal 50%
Rare Drop Martyr's Badge 10%

.

Feral Behemoth

Habitat - Yaschas Massif [010 AF], Yaschas Massif [01X AF]

Tameable - COM (10%)

HP 32,000 Chain Res. 80 Physical Dmg. -
Strength 560 Stagger Pt. 300% Magic Dmg. -
Magic 480 Keep 40 Fire Dmg. -
CP 300 Launch Resistant Ice Dmg. -
Gil 360 Libra 151 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 75%
Rare Drop Power Chip 5%

.

Greater Behemoth

Habitat - Augusta Tower [200 AF]

Tameable - RAV (3%)

HP 24,448 Chain Res. 80 Physical Dmg. -
Strength 380 Stagger Pt. 300% Magic Dmg. -
Magic 260 Keep 40 Fire Dmg. -
CP 200 Launch Resistant Ice Dmg. -
Gil 350 Libra 151 Lightning Dmg. -
Wind Dmg. x2
Common Drop Potent Orb 20%
Rare Drop Monstrous Fang 5%

.

Reaver

Habitat - The Archylte Steppe

Tameable - COM (10%)

HP 46,080 Chain Res. 80 Physical Dmg. -
Strength 800 Stagger Pt. 350% Magic Dmg. -
Magic 800 Keep 40 Fire Dmg. -
CP 330 Launch Immune Ice Dmg. -
Gil 960 Libra 80 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 40%
Rare Drop Sinister Fang 5%

.

Zaghnal

Habitat - Oerba [400 AF]

Tameable - RAV (10%)

HP 43,920 Chain Res. 90 Physical Dmg. -
Strength 411 Stagger Pt. 200% Magic Dmg. -
Magic 411 Keep 40 Fire Dmg. x2
CP 240 Launch Resistant Ice Dmg. 1/2
Gil 648 Libra 80 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Essence 20%
Rare Drop Martyr's Emblem 2%

.

Narasimha

Habitat - Yaschas Massif [010 AF], Yaschas Massif [01X AF]

Tameable - COM (10%)

HP 50,000 Chain Res. 70 Physical Dmg. -
Strength 712 Stagger Pt. 600% Magic Dmg. -
Magic 712 Keep 40 Fire Dmg. -
CP 2,000 Launch Resistant Ice Dmg. -
Gil 2,220 Libra 80 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Sliver 20%
Rare Drop Chronomist 5%

.

Goblin

Habitat - The Archylte Steppe

Tameable - COM (30%)

HP 3,850 Chain Res. 50 Physical Dmg. -
Strength 91 Stagger Pt. 150% Magic Dmg. -
Magic 45 Keep 5 Fire Dmg. 1/2
CP 50 Launch Weakness Ice Dmg. -
Gil 65 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Remedy 50%

.

Goblin Chieftain

Habitat - The Archylte Steppe

Tameable - SEN (15%)

HP 8,880 Chain Res. 66 Physical Dmg. -
Strength 220 Stagger Pt. 200% Magic Dmg. -
Magic 150 Keep 25 Fire Dmg. 1/2
CP 135 Launch Weakness Ice Dmg. -
Gil 160 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Generator 20%
Rare Drop Mana Sliver 5%

.

Munchkin

Habitat - Bresha Ruins [300 AF], Bresha Ruins [100 AF]

Tameable - COM (10%)

HP 6,200 Chain Res. 50 Physical Dmg. -
Strength 300 Stagger Pt. 150% Magic Dmg. -
Magic 0 Keep 5 Fire Dmg. -
CP 60 Launch Weakness Ice Dmg. -
Gil 135 Libra 25 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Engine 15%
Rare Drop Power Booster 5%

.

Munchkin Maestro

Habitat - Bresha Ruins [300 AF], Bresha Ruins [100 AF]

Tameable - RAV (10%)

HP 15,600 Chain Res. 50 Physical Dmg. 1/2
Strength 820 Stagger Pt. 200% Magic Dmg. -
Magic 600 Keep 40 Fire Dmg. -
CP 142 Launch Resistant Ice Dmg. -
Gil 363 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Engine 25%
Rare Drop Vitality Booster 5%

.

Moblin

Habitat - The Archylte Steppe

Tameable - COM (10%)

HP 25,132 Chain Res. 30 Physical Dmg. -
Strength 415 Stagger Pt. 185% Magic Dmg. -
Magic 432 Keep 5 Fire Dmg. x2
CP 64 Launch Weakness Ice Dmg. x2
Gil 116 Libra 40 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Power Essence 30%
Rare Drop Power Crystal 3%

.

Major Moblin

Habitat - The Archylte Steppe

Tameable - SEN (10%)

HP 61,000 Chain Res. 80 Physical Dmg. 1/2
Strength 257 Stagger Pt. 235% Magic Dmg. -
Magic 257 Keep 25 Fire Dmg. 1/2
CP 144 Launch Weakness Ice Dmg. 1/2
Gil 260 Libra 40 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Vitality Essence 30%
Rare Drop Royal Amulet 5%

.

Buccaboo

Habitat - The Archylte Steppe

Tameable - RAV (10%)

HP 8,528 Chain Res. 30 Physical Dmg. -
Strength 211 Stagger Pt. 180% Magic Dmg. -
Magic 148 Keep 5 Fire Dmg. -
CP 48 Launch Weakness Ice Dmg. 1/2
Gil 87 Libra 20 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Potent Orb 30%
Rare Drop Power Orb 5%

.

Buccaboo Ace

Habitat - The Archylte Steppe

Tameable - RAV (10%)

HP 28,240 Chain Res. 80 Physical Dmg. 1/2
Strength 211 Stagger Pt. 200% Magic Dmg. -
Magic 148 Keep 25 Fire Dmg. -
CP 108 Launch Weakness Ice Dmg. 1/10
Gil 195 Libra 30 Lightning Dmg. -
Wind Dmg. 1/10
Common Drop Potent Orb 30%
Rare Drop Power Orb 5%

.

Gancanagh

Habitat - The Archylte Steppe

Tameable - SEN (15%)

HP 12,688 Chain Res. 30 Physical Dmg. -
Strength 302 Stagger Pt. 180% Magic Dmg. -
Magic 302 Keep 5 Fire Dmg. -
CP 64 Launch Weakness Ice Dmg. 1/2
Gil 116 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Essence 30%
Rare Drop Sinister Fang 5%

.

Gancanagh Ace

Habitat - The Archylte Steppe

Tameable - SYN (10%)

HP 484,800 Chain Res. 80 Physical Dmg. 1/2
Strength 257 Stagger Pt. 200% Magic Dmg. -
Magic 171 Keep 25 Fire Dmg. -
CP 144 Launch Weakness Ice Dmg. 1/2
Gil 260 Libra 30 Lightning Dmg. -
Wind Dmg. 1/10
Common Drop Sinister Fang 15%
Rare Drop Entite Ring 5%

.

Oannes

Habitat - Sunleth Waterscape [300 AF]

Tameable - SYN (15%)

HP 8,260 Chain Res. 80 Physical Dmg. 1/2
Strength 90 Stagger Pt. 200% Magic Dmg. 1/2
Magic 250 Keep 20 Fire Dmg. -
CP 100 Launch Weakness Ice Dmg. 1/10
Gil 150 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Moistened Scale 20%
Rare Drop Power Sliver 5%

.

Swampmonk

Habitat - The Archylte Steppe

Tameable - RAV (10%)

HP 15,860 Chain Res. 50 Physical Dmg. -
Strength 274 Stagger Pt. 200% Magic Dmg. -
Magic 257 Keep 15 Fire Dmg. -
CP 107 Launch Weakness Ice Dmg. Absorb
Gil 257 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potent Essence 20%
Rare Drop Abyssal Scale 5%

.

Apkallu

Habitat - Academia [500 AF]

Tameable - SEN (15%)

HP 42,860 Chain Res. 66 Physical Dmg. -
Strength 860 Stagger Pt. 300% Magic Dmg. -
Magic 350 Keep 40 Fire Dmg. -
CP 180 Launch Weakness Ice Dmg. 1/10
Gil 500 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potent Orb 15%
Rare Drop Magistral Crest 5%

.

Sahagin Prince

Habitat - Sunleth Waterscape [300 AF]

Tameable - SYN (10%)

HP 16,520 Chain Res. 95 Physical Dmg. 1/2
Strength 180 Stagger Pt. 200% Magic Dmg. 1/2
Magic 260 Keep 20 Fire Dmg. -
CP 200 Launch Weakness Ice Dmg. 1/10
Gil 220 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Mana Orb 20%
Rare Drop Chronomist 2%

.

Ochu

Habitat - The Archylte Steppe

HP 317,200 Chain Res. 90 Physical Dmg. -
Strength 587 Stagger Pt. 444% Magic Dmg. -
Magic 685 Keep 40 Fire Dmg. x2
CP 1,600 Launch Resistant Ice Dmg. Absorb
Gil 2,880 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Grasitha 10%
Rare Drop Gandiva 5%

.

Microchu

Habitat - The Archylte Steppe

Tameable - SYN (10%)

HP 14,884 Chain Res. 20 Physical Dmg. -
Strength 137 Stagger Pt. 200% Magic Dmg. -
Magic 137 Keep 5 Fire Dmg. x2
CP 64 Launch Weakness Ice Dmg. Absorb
Gil 108 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Crystal 30%
Rare Drop Sunpetal 5%

.

Cactuar

Habitat - The Archylte Steppe

Tameable - COM (33%)

HP 7,777 Chain Res. 50 Physical Dmg. 1/2
Strength 50 Stagger Pt. 777% Magic Dmg. 1/2
Magic 50 Keep 50 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 30%
Rare Drop Chocobo Tail Feather 3%

.

Giant Cactuar

Habitat - The Archylte Steppe

HP 7,777 Chain Res. 50 Physical Dmg. 1/10
Strength 180 Stagger Pt. 777% Magic Dmg. 1/10
Magic 120 Keep 50 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Orb 30%
Rare Drop Chocobo Tail Feather 3%

.

Metallicactuar

Habitat - The Archylte Steppe

Tameable - COM (5%)

HP 2,500 Chain Res. 25 Physical Dmg. 1/10
Strength 33 Stagger Pt. 250% Magic Dmg. 1/10
Magic 33 Keep 95 Fire Dmg. 1/10
CP 1,000 Launch Weakness Ice Dmg. 1/10
Gil 0 Libra 30 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Booster 20%
Rare Drop Hermes Sandals 5%

.

Cactuaroni

Habitat - The Archylte Steppe

Tameable - COM (5%)

HP 777,777 Chain Res. 50 Physical Dmg. -
Strength 20 Stagger Pt. 777% Magic Dmg. -
Magic 20 Keep 50 Fire Dmg. x2
CP 1,000 Launch Weakness Ice Dmg. x2
Gil 0 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Essence 20%
Rare Drop Chocobo Tail Feather 5%

.

Flowering Cactuar

Habitat - The Archylte Steppe

Tameable - MED (33%)

HP 7,777 Chain Res. 50 Physical Dmg. -
Strength 35 Stagger Pt. 777% Magic Dmg. -
Magic 35 Keep 50 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 0 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Essence 30%
Rare Drop Chocobo Tail Feather 3%

.

Gigantuar

Habitat - The Archylte Steppe

HP 100,000 Chain Res. 100 Physical Dmg. x2
Strength 1,000 Stagger Pt. 777% Magic Dmg. x2
Magic 1,000 Keep 85 Fire Dmg. x2
CP 1,200 Launch Immune Ice Dmg. -
Gil 2,160 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Crystal 100%

.

Metal Gigantuar

Habitat - The Archylte Steppe

Tameable - SEN (3%)

HP 7,777 Chain Res. 0 Physical Dmg. 1/10
Strength 10,000 Stagger Pt. 777% Magic Dmg. 1/10
Magic 10,000 Keep 95 Fire Dmg. 1/10
CP 2,000 Launch Immune Ice Dmg. 1/10
Gil 0 Libra 30 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Booster 30%
Rare Drop Hermes Sandals 5%

.

Tonberry

Habitat - Bresha Ruines [300 AF]

Tameable - COM (10%)

HP 393,939 Chain Res. 88 Physical Dmg. 1/2
Strength 1,010 Stagger Pt. 666% Magic Dmg. 1/2
Magic 1,010 Keep 95 Fire Dmg. -
CP 2,400 Launch Immune Ice Dmg. -
Gil 6,120 Libra 100 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Orb 25%
Rare Drop Hermes Sandals 2%

.

Don Tonberry

Habitat - Bresha Ruins [100 AF]

Tameable - COM (10%)

HP 393,939 Chain Res. 66 Physical Dmg. 1/2
Strength 1,515 Stagger Pt. 222% Magic Dmg. 1/2
Magic 1,515 Keep 95 Fire Dmg. -
CP 2,400 Launch Immune Ice Dmg. -
Gil 6,120 Libra 100 Lightning Dmg. -
Wind Dmg. -
Common Drop Scarletite 20%
Rare Drop Hermes Sandals 3%

.

Cait Sith

Habitat - Bresha Ruins [005 AF]

Tameable - MED (30%)

HP 680 Chain Res. 33 Physical Dmg. -
Strength 30 Stagger Pt. 150% Magic Dmg. -
Magic 50 Keep 5 Fire Dmg. -
CP 35 Launch Immune Ice Dmg. -
Gil 42 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Droplet 33%
Rare Drop Pot Shard 10%

.

Mewmao

Habitat - The Archylte Steppe

Tameable - SYN (10%)

HP 21,960 Chain Res. 100 Physical Dmg. -
Strength 137 Stagger Pt. 150% Magic Dmg. -
Magic 2,054 Keep 5 Fire Dmg. -
CP 80 Launch Immune Ice Dmg. 1/2
Gil 173 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Essence 30%
Rare Drop Fractal Pot 5%

.

Schrodinger

Habitat - Academia [500 AF]

Tameable - SAB (10%)

HP 7,777 Chain Res. 99 Physical Dmg. 1/10
Strength 572 Stagger Pt. 200% Magic Dmg. 1/10
Magic 186 Keep 15 Fire Dmg. 1/10
CP 75 Launch Immune Ice Dmg. 1/10
Gil 150 Libra 20 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Orb 20%
Rare Drop Fractal Pot 5%

.

Forked Cat

Habitat - Oerba [300 AF]

Tameable - SAB (10%)

HP 24,400 Chain Res. 90 Physical Dmg. 1/2
Strength 137 Stagger Pt. 180% Magic Dmg. -
Magic 2,054 Keep 10 Fire Dmg. -
CP 96 Launch Immune Ice Dmg. -
Gil 216 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Essence 20%
Rare Drop Mana Essence 5%

.

Chocobo

Habitat - The Archylte Steppe

Tameable - COM (100%)

HP 10,000 Chain Res. 66 Physical Dmg. 1/2
Strength 75 Stagger Pt. 200% Magic Dmg. 1/2
Magic 75 Keep 15 Fire Dmg. -
CP 90 Launch Resistant Ice Dmg. x2
Gil 100 Libra 30 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Chocobo Plume 30%
Rare Drop Yellow Chick in Afro 1%

.

White Chocobo

Habitat - Oerba [300 AF]

Tameable - MED (15%)

HP 99,796 Chain Res. 70 Physical Dmg. 1/2
Strength 257 Stagger Pt. 200% Magic Dmg. 1/2
Magic 206 Keep 15 Fire Dmg. -
CP 300 Launch Resistant Ice Dmg. -
Gil 468 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Chocobo Plume 20%
Rare Drop Afro & White Chick 1%

.

Black Chocobo

Habitat - The Vile Peaks [010 AF]

Tameable - SAB (15%)

HP 95,892 Chain Res. 80 Physical Dmg. -
Strength 257 Stagger Pt. 200% Magic Dmg. -
Magic 294 Keep 15 Fire Dmg. -
CP 300 Launch Resistant Ice Dmg. -
Gil 468 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Chocobo Plume 20%
Rare Drop Afro & Black Chick 1%

.

Blue Chocobo

Habitat - The Archylte Steppe

Tameable - RAV (15%)

HP 90,768 Chain Res. 70 Physical Dmg. -
Strength 137 Stagger Pt. None Magic Dmg. -
Magic 121 Keep 15 Fire Dmg. 1/2
CP 320 Launch Resistant Ice Dmg. Immune
Gil 461 Libra 30 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Chocobo Plume 20%
Rare Drop Afro & Blue Chick 1%

.

Red Chocobo

Habitat - The Archylte Steppe

Tameable - COM (15%)

HP 87,352 Chain Res. 90 Physical Dmg. -
Strength 257 Stagger Pt. 200% Magic Dmg. -
Magic 206 Keep 15 Fire Dmg. 1/10
CP 240 Launch Resistant Ice Dmg. x2
Gil 346 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Chocobo Plume 20%
Rare Drop Afro & Red Chick 1%

.

Green Chocobo

Habitat - Yaschas Massif [110 AF], Yaschas Massif [100 AF]

Tameable - MED (15%)

HP 146,400 Chain Res. 90 Physical Dmg. -
Strength 137 Stagger Pt. 150% Magic Dmg. -
Magic 206 Keep 15 Fire Dmg. -
CP 160 Launch Resistant Ice Dmg. -
Gil 360 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Chocobo Plume 20%
Rare Drop Vitality Orb 3%

.

Purple Chocobo

Habitat - Bresha Ruins [300 AF], Bresha Ruins [100 AF]

Tameable - RAV (15%)

HP 25,000 Chain Res. 70 Physical Dmg. 1/2
Strength 680 Stagger Pt. 300% Magic Dmg. 1/2
Magic 680 Keep 40 Fire Dmg. -
CP 240 Launch Resistant Ice Dmg. -
Gil 648 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Chocobo Plume 25%
Rare Drop Afro & Purple Chick 1%

.

Faeryl

Habitat - The Archylte Steppe

HP 108,120 Chain Res. 90 Physical Dmg. -
Strength 131 Stagger Pt. 150% Magic Dmg. -
Magic 85 Keep 95 Fire Dmg. Absorb
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 500 Lightning Dmg. x2
Wind Dmg. Absorb
Common Drop Potent Orb 50%

.

Militarized Units

.

Orion

Habitat - Augusta Tower [300 AF], Augusta Tower [200 AF]

Tameable - COM (10%)

HP 16,600 Chain Res. 80 Physical Dmg. -
Strength 128 Stagger Pt. 250% Magic Dmg. -
Magic 128 Keep 30 Fire Dmg. x2
CP 160 Launch Weakness Ice Dmg. -
Gil 220 Libra 50 Lightning Dmg. 1/2
Wind Dmg. -
Common Drop Potent Chip 30%
Rare Drop Analog Circuit 5%

.

Viking

Habitat - The Vile Peaks [200 AF]

Tameable - SAB (15%)

HP 6,500 Chain Res. 80 Physical Dmg. -
Strength 85 Stagger Pt. 200% Magic Dmg. -
Magic 85 Keep 20 Fire Dmg. -
CP 75 Launch Weakness Ice Dmg. -
Gil 158 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Bolt 20%
Rare Drop Millerite 5%

.

Yeoman

Habitat - Academia [500 AF]

Tameable - COM (10%)

HP 6,660 Chain Res. 90 Physical Dmg. 1/2
Strength 320 Stagger Pt. 200% Magic Dmg. 1/2
Magic 320 Keep 15 Fire Dmg. -
CP 100 Launch Weakness Ice Dmg. -
Gil 220 Libra 20 Lightning Dmg. 1/10
Wind Dmg. -
Common Drop Potent Booster 20%
Rare Drop Superconductor 5%

.

Fencer

Habitat - Academia [400 AF]

Tameable - RAV (5%)

HP 15,680 Chain Res. 66 Physical Dmg. 1/2
Strength 150 Stagger Pt. 200% Magic Dmg. -
Magic 10 Keep 25 Fire Dmg. -
CP 120 Launch Weakness Ice Dmg. -
Gil 150 Libra 20 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potent Engine 30%
Rare Drop Analog Circuit 5%

.

Dragoon

Habitat - Augusta Tower [300 AF], Augusta Tower [200 AF]

Tameable - COM (10%)

HP 4,960 Chain Res. 80 Physical Dmg. -
Strength 128 Stagger Pt. 250% Magic Dmg. -
Magic 128 Keep 30 Fire Dmg. x2
CP 60 Launch Immune Ice Dmg. 1/2
Gil 100 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Chip 30%
Rare Drop Analog Circuit 5%

.

Lancer

Habitat - Augusta Tower [300 AF], Augusta Tower [200 AF]

Tameable - COM (10%)

HP 2,300 Chain Res. 80 Physical Dmg. -
Strength 85 Stagger Pt. 200% Magic Dmg. -
Magic 85 Keep 20 Fire Dmg. -
CP 60 Launch Immune Ice Dmg. -
Gil 180 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Vitality Chip 20%
Rare Drop Millerite 5%

.

Thexteron

Habitat - Augusta Tower [300 AF]

Tameable - SYN (10%)

HP 8,960 Chain Res. 80 Physical Dmg. -
Strength 107 Stagger Pt. 180% Magic Dmg. -
Magic 88 Keep 10 Fire Dmg. -
CP 16 Launch Weakness Ice Dmg. -
Gil 0 Libra 50 Lightning Dmg. x2
Wind Dmg. -
Common Drop Potent Sliver 25%
Rare Drop Iron Shell 5%

.

Luminous Puma

Habitat - Augusta Tower [200 AF]

Tameable - SYN (20%)

HP 3,210 Chain Res. 50 Physical Dmg. -
Strength 180 Stagger Pt. 200% Magic Dmg. -
Magic 140 Keep 10 Fire Dmg. -
CP 76 Launch Weakness Ice Dmg. -
Gil 136 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Sliver 30%
Rare Drop Iron Shell 5%

.

Zwerg Scandroid

Habitat - Bresha Ruins [005 AF], Oerba [200 AF]

Tameable - RAV (15%)

HP 2,050 Chain Res. 90 Physical Dmg. -
Strength 52 Stagger Pt. 200% Magic Dmg. -
Magic 36 Keep 5 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 55 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Bolt 20%
Rare Drop Mana Chip 5%

.

Zwerg Metrodroid

Habitat - Augusta Tower [200 AF]

Tameable - RAV (20%)

HP 4,530 Chain Res. 25 Physical Dmg. -
Strength 64 Stagger Pt. 130% Magic Dmg. -
Magic 64 Keep 10 Fire Dmg. -
CP 80 Launch Weakness Ice Dmg. 1/2
Gil 130 Libra 20 Lightning Dmg. 1/2
Wind Dmg. -
Common Drop Vitality Engine 20%
Rare Drop Iron Shell 5%

.

Koboldroid Yin

Habitat - Academia [400 AF]

Tameable - RAV (25%)

HP 2,350 Chain Res. 50 Physical Dmg. -
Strength 65 Stagger Pt. 150% Magic Dmg. -
Magic 50 Keep 10 Fire Dmg. -
CP 50 Launch Weakness Ice Dmg. -
Gil 50 Libra 20 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Potent Chip 30%
Rare Drop Iron Shell 5%

.

Koboldroid Yang

Habitat - The Vile Peaks [200 AF]

Tameable - RAV (10%)

HP 2,960 Chain Res. 50 Physical Dmg. -
Strength 180 Stagger Pt. 150% Magic Dmg. -
Magic 0 Keep 10 Fire Dmg. -
CP 34 Launch Weakness Ice Dmg. -
Gil 102 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Droplet 20%
Rare Drop Mana Sliver 5%

.

Vespid

Habitat - The Vile Peaks [200 AF]

Tameable - RAV (15%)

HP 9,680 Chain Res. 80 Physical Dmg. -
Strength 50 Stagger Pt. 300% Magic Dmg. -
Magic 120 Keep 15 Fire Dmg. -
CP 60 Launch Immune Ice Dmg. -
Gil 162 Libra 100 Lightning Dmg. -
Wind Dmg. 1/10
Common Drop Molted Tail 25%

.

Vespid Soldier

Habitat - Augusta Tower [200 AF]

Tameable - COM (15%)

HP 3,650 Chain Res. 50 Physical Dmg. 1/2
Strength 56 Stagger Pt. 150% Magic Dmg. 1/2
Magic 72 Keep 10 Fire Dmg. -
CP 100 Launch Immune Ice Dmg. -
Gil 110 Libra 30 Lightning Dmg. -
Wind Dmg. 1/2
Common Drop Mana Engine 30%
Rare Drop Abominable Wing 5%

.

Frag Leech

Habitat - Oerba [200 AF]

Tameable - COM (15%)

HP 3,250 Chain Res. 25 Physical Dmg. -
Strength 180 Stagger Pt. 200% Magic Dmg. -
Magic 58 Keep 5 Fire Dmg. 1/2
CP 60 Launch Weakness Ice Dmg. x2
Gil 72 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Chip 30%
Rare Drop Molted Tail 5%

.

Lucidon

Habitat - Oerba [200 AF]

Tameable - COM (7%)

HP 20,740 Chain Res. 90 Physical Dmg. 1/2
Strength 160 Stagger Pt. 150% Magic Dmg. 1/2
Magic 200 Keep 85 Fire Dmg. 1/2
CP 300 Launch Resistant Ice Dmg. 1/2
Gil 720 Libra 150 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Potent Sliver 20%
Rare Drop Shattered Bone 5%

.

Thermadon

Habitat - Augusta Tower [200 AF]

Tameable - COM (7%)

HP 15,280 Chain Res. 95 Physical Dmg. 1/10
Strength 385 Stagger Pt. 150% Magic Dmg. 1/10
Magic 385 Keep 85 Fire Dmg. x2
CP 70 Launch Resistant Ice Dmg. x2
Gil 120 Libra 151 Lightning Dmg. x2
Wind Dmg. -

.

Flanitor

Habitat - Augusta Tower [300 AF], Augusta Tower [200 AF]

Tameable - MED (15%)

HP 6,300 Chain Res. 85 Physical Dmg. -
Strength 64 Stagger Pt. 150% Magic Dmg. -
Magic 128 Keep 15 Fire Dmg. -
CP 100 Launch Weakness Ice Dmg. -
Gil 180 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Engine 15%
Rare Drop Transparent Ooze 5%

.

Flanborg

Habitat - Augusta Tower [300 AF]

Tameable - COM (10%)

HP 11,500 Chain Res. 90 Physical Dmg. -
Strength 146 Stagger Pt. 140% Magic Dmg. -
Magic 132 Keep 25 Fire Dmg. x2
CP 102 Launch Weakness Ice Dmg. -
Gil 0 Libra 80 Lightning Dmg. Immune
Wind Dmg. x2
Common Drop Potent Engine 25%
Rare Drop Transparent Ooze 5%

.

Proto-Behemoth

Habitat - Academia [500 AF]

Tameable - COM (10%)

HP 52,950 Chain Res. 80 Physical Dmg. -
Strength 1,520 Stagger Pt. 300% Magic Dmg. -
Magic 1,520 Keep 40 Fire Dmg. -
CP 400 Launch Resistant Ice Dmg. -
Gil 1,000 Libra 80 Lightning Dmg. -
Wind Dmg. -
Common Drop Sinister Fang 20%
Rare Drop Kaiser Knuckles 5%

.

Garuda

Habitat - The Vile Peaks [200 AF]

Tameable - SAB (5%)

HP 186,000 Chain Res. 75 Physical Dmg. -
Strength 650 Stagger Pt. 300% Magic Dmg. -
Magic 550 Keep 50 Fire Dmg. -
CP 300 Launch Immune Ice Dmg. -
Gil 900 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Vitality Droplet 25%
Rare Drop Grimoire Hat 5%

.

Kalavinka

Habitat - Bresha Ruins [100 AF]

HP 182,400 Chain Res. 95 Physical Dmg. -
Strength 440 Stagger Pt. 150% Magic Dmg. -
Magic 440 Keep 90 Fire Dmg. -
CP 120 Launch Immune Ice Dmg. -
Gil 200 Libra 1,000 Lightning Dmg. Absorb
Wind Dmg. -
Common Drop Potent Orb 100%

.

Pink Lily

Habitat - Oerba [300 AF]

Tameable - RAV (10%)

HP 16,650 Chain Res. 95 Physical Dmg. -
Strength 177 Stagger Pt. 130% Magic Dmg. -
Magic 177 Keep 25 Fire Dmg. 1/10
CP 132 Launch Resistant Ice Dmg. 1/10
Gil 396 Libra 1,000 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Chip 15%
Rare Drop Potent Engine 3%

.

Paradox Alpha

Habitat - Bresha Ruins [005 AF]

HP 4,920 Chain Res. 90 Physical Dmg. 1/2
Strength 110 Stagger Pt. 200% Magic Dmg. 1/2
Magic 55 Keep 100 Fire Dmg. 1/2
CP 100 Launch Immune Ice Dmg. 1/2
Gil 150 Libra 51 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Phoenix Down 100%
Rare Drop Magician's Mark 5%

.

Atlas (Unweakened)

Habitat - Bresha Ruins [005 AF]

HP 156,000 Chain Res. 80 Physical Dmg. 1/2
Strength 1,500 Stagger Pt. 900% Magic Dmg. 1/2
Magic 750 Keep 100 Fire Dmg. 1/2
CP 500 Launch Immune Ice Dmg. 1/2
Gil 1,000 Libra 51 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Potent Generator 100%
Rare Drop Gold Bangle 5%

.

Atlas (Weakened)

Habitat - Bresha Ruins [005 AF]

HP 156,000 Chain Res. 80 Physical Dmg. 1/2
Strength 150 Stagger Pt. 200% Magic Dmg. 1/2
Magic 75 Keep 100 Fire Dmg. x2
CP 500 Launch Immune Ice Dmg. x2
Gil 600 Libra 51 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Bolt 100%
Rare Drop Silver Bangle 5%

.

Ancient Automata

.

Pulsework Soldier

Habitat - New Bodhum [003 AF]

Tameable - SEN (15%)

HP 850 Chain Res. 0 Physical Dmg. 1/10
Strength 75 Stagger Pt. 200% Magic Dmg. 1/10
Magic 0 Keep 85 Fire Dmg. -
CP 18 Launch Immune Ice Dmg. -
Gil 50 Libra 51 Lightning Dmg. -
Wind Dmg. -
Common Drop Potion 33%
Rare Drop Iron Bangle 5%

.

Pulsework Knight

Habitat - Bresha Ruins [005 AF]

Tameable - SEN (15%)

HP 1,200 Chain Res. 66 Physical Dmg. 1/10
Strength 90 Stagger Pt. 200% Magic Dmg. 1/10
Magic 45 Keep 85 Fire Dmg. -
CP 32 Launch Immune Ice Dmg. -
Gil 85 Libra 50 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Bolt 33%
Rare Drop Radial Bearing 5%

.

Pulsework Gladiator

Habitat - The Archylte Steppe

Tameable - SEN (10%)

HP 26,503 Chain Res. 80 Physical Dmg. 1/10
Strength 296 Stagger Pt. 180% Magic Dmg. 1/10
Magic 422 Keep 95 Fire Dmg. 1/2
CP 100 Launch Immune Ice Dmg. 1/2
Gil 240 Libra 30 Lightning Dmg. -
Wind Dmg. Immune
Common Drop Vitality Chip 20%
Rare Drop Thrust Bearing 5%

.

Hoplite

Habitat - Bresha Ruins [005 AF]

Tameable - COM (15%)

HP 1,200 Chain Res. 50 Physical Dmg. 1/2
Strength 90 Stagger Pt. 200% Magic Dmg. 1/2
Magic 0 Keep 25 Fire Dmg. -
CP 22 Launch Weakness Ice Dmg. x2
Gil 65 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Potent Bolt 40%
Rare Drop Radial Bearing 5%

.

Testudo

Habitat - The Archylte Steppe

Tameable - SYN (10%)

HP 32,800 Chain Res. 70 Physical Dmg. -
Strength 211 Stagger Pt. 250% Magic Dmg. -
Magic 148 Keep 25 Fire Dmg. 1/2
CP 96 Launch Weakness Ice Dmg. 1/2
Gil 254 Libra 20 Lightning Dmg. -
Wind Dmg. 1/10
Common Drop Mana Chip 25%
Rare Drop Thrust Bearing 5%

.

Scutari

Habitat - The Archylte Steppe

Tameable - COM (10%)

HP 9,447 Chain Res. 30 Physical Dmg. -
Strength 148 Stagger Pt. 190% Magic Dmg. -
Magic 148 Keep 10 Fire Dmg. -
CP 56 Launch Weakness Ice Dmg. -
Gil 101 Libra 20 Lightning Dmg. x2
Wind Dmg. 1/2
Common Drop Power Bolt 30%
Rare Drop Power Chip 5%

.

Immortal

Habitat - The Archylte Steppe

HP 326,400 Chain Res. 80 Physical Dmg. 1/2
Strength 482 Stagger Pt. 200% Magic Dmg. 1/2
Magic 482 Keep 85 Fire Dmg. x2
CP 1,200 Launch Resistant Ice Dmg. -
Gil 2,880 Libra 80 Lightning Dmg. Immune
Wind Dmg. 1/2
Common Drop Indrajit 10%
Rare Drop Romulus & Remus 5%

.

Centaurion Blade

Habitat - The Archylte Steppe

HP 32,640 Chain Res. 80 Physical Dmg. 1/2
Strength 642 Stagger Pt. 200% Magic Dmg. 1/2
Magic 3,852 Keep 85 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 0 Lightning Dmg. Absorb
Wind Dmg. 1/2

.

Bomb

Habitat - The Vile Peaks [010 AF]

Tameable - RAV (13%)

HP 6,000 Chain Res. 90 Physical Dmg. -
Strength 64 Stagger Pt. 200% Magic Dmg. -
Magic 64 Keep 5 Fire Dmg. Absorb
CP 81 Launch Immune Ice Dmg. x2
Gil 171 Libra 50 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Mana Sliver 30%
Rare Drop Fire Aegis 2%

.

Circuitron

Habitat - Bresha Ruins [300 AF]

Tameable - RAV (10%)

HP 12,500 Chain Res. 90 Physical Dmg. -
Strength 200 Stagger Pt. 150% Magic Dmg. -
Magic 200 Keep 5 Fire Dmg. -
CP 35 Launch Immune Ice Dmg. -
Gil 121 Libra 25 Lightning Dmg. Absorb
Wind Dmg. -
Common Drop Cobaltite 15%
Rare Drop Lightning Aegis 2%

.

Cryohedron

Habitat - The Vile Peaks [010 AF]

Tameable - RAV (13%)

HP 6,000 Chain Res. 90 Physical Dmg. -
Strength 64 Stagger Pt. 200% Magic Dmg. -
Magic 64 Keep 5 Fire Dmg. x2
CP 81 Launch Immune Ice Dmg. Absorb
Gil 171 Libra 50 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Mana Sliver 20%
Rare Drop Ice Aegis 2%

.

Cloudburst

Habitat - The Archylte Steppe

Tameable - RAV (10%)

HP 8,922 Chain Res. 90 Physical Dmg. -
Strength 211 Stagger Pt. 150% Magic Dmg. -
Magic 148 Keep 5 Fire Dmg. x2
CP 54 Launch Immune Ice Dmg. Absorb
Gil 111 Libra 150 Lightning Dmg. -
Wind Dmg. -
Common Drop Mana Chip 30%
Rare Drop Thrust Bearing 5%

.

Tempest

Habitat - Bresha Ruins [100 AF]

Tameable - RAV (10%)

HP 18,700 Chain Res. 60 Physical Dmg. -
Strength 340 Stagger Pt. 200% Magic Dmg. -
Magic 340 Keep 5 Fire Dmg. -
CP 120 Launch Immune Ice Dmg. -
Gil 342 Libra 35 Lightning Dmg. -
Wind Dmg. Absorb
Common Drop Rhodochrosite 25%
Rare Drop Wind Aegis 2%

.

Debris

Habitat - The Archylte Steppe

Tameable - RAV (10%)

HP 20,074 Chain Res. 60 Physical Dmg. 1/2
Strength 211 Stagger Pt. 140% Magic Dmg. -
Magic 492 Keep 15 Fire Dmg. 1/10
CP 96 Launch Immune Ice Dmg. 1/10
Gil 196 Libra 20 Lightning Dmg. 1/10
Wind Dmg. 1/10
Common Drop Mana Chip 30%
Rare Drop Thrust Bearing 5%

.

Grenade

Habitat - Oerba [400 AF]

Tameable - RAV (10%)

HP 41,480 Chain Res. 95 Physical Dmg. x2
Strength 206 Stagger Pt. 150% Magic Dmg. 1/10
Magic 206 Keep 10 Fire Dmg. -
CP 120 Launch Immune Ice Dmg. -
Gil 396 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Booster 20%
Rare Drop Cobaltite 5%

.

Dreadnought

Habitat - The Vile Peaks [010 AF]

Tameable - COM (5%)

HP 220,320 Chain Res. 80 Physical Dmg. 1/2
Strength 532 Stagger Pt. 200% Magic Dmg. 1/2
Magic 532 Keep 35 Fire Dmg. -
CP 540 Launch Resistant Ice Dmg. -
Gil 1,215 Libra 1 Lightning Dmg. -
Wind Dmg. -
Common Drop Vitality Booster 20%
Rare Drop Power Booster 5%

.

Cie'th

.

Ghoul

Habitat - Academia [400 AF]

HP 2,480 Chain Res. 50 Physical Dmg. -
Strength 148 Stagger Pt. 120% Magic Dmg. -
Magic 68 Keep 5 Fire Dmg. x2
CP 1 Launch Weakness Ice Dmg. x2
Gil 0 Libra 20 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Tear of Remorse 30%
Rare Drop Potent Orb 5%

.

Ghast

Habitat - Bresha Ruins [005 AF], Oerba [200 AF], The Archylte Steppe [???], Oerba [300 AF], Oerba [400 AF]

HP 15,549 Chain Res. 90 Physical Dmg. -
Strength 145 Stagger Pt. 250% Magic Dmg. -
Magic 220 Keep 25 Fire Dmg. x2
CP 132 Launch Weakness Ice Dmg. x2
Gil 122 Libra 50 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potion 13%
Rare Drop Cie'th Tear 5%

.

Strigoi

Habitat - The Void Beyond, A Dying World [700 AF], New Bodhum [700 AF]

HP 20,049 Chain Res. 80 Physical Dmg. 1/2
Strength 150 Stagger Pt. 200% Magic Dmg. -
Magic 400 Keep 40 Fire Dmg. -
CP 120 Launch Weakness Ice Dmg. -
Gil 90 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Tear of Remorse 20%
Rare Drop Segmented Carapace 5%

.

Taxim

Habitat - Academia [400 AF]

HP 13,500 Chain Res. 50 Physical Dmg. -
Strength 135 Stagger Pt. 200% Magic Dmg. -
Magic 175 Keep 25 Fire Dmg. x2
CP 100 Launch Immune Ice Dmg. x2
Gil 50 Libra 50 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Tear of Remorse 30%
Rare Drop Begrimed Claw 5%

.

Vampire

Habitat - The Archylte Steppe [???], Oerba [400 AF]

HP 40,595 Chain Res. 70 Physical Dmg. 1/2
Strength 634 Stagger Pt. 255% Magic Dmg. -
Magic 634 Keep 25 Fire Dmg. x2
CP 125 Launch Resistant Ice Dmg. x2
Gil 225 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Potent Generator 20%
Rare Drop Impeder's Opal 2%

.

Geiseric

Habitat - Academia [400 AF]

HP 236,160 Chain Res. 80 Physical Dmg. 1/10
Strength 2,954 Stagger Pt. 142% Magic Dmg. 1/2
Magic 2,954 Keep 85 Fire Dmg. x2
CP 1,000 Launch Weakness Ice Dmg. x2
Gil 5,000 Libra 200 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Tear of Remorse 20%
Rare Drop Gold Bangle 5%

.

Geiseric's Fist

Habitat - Academia [400 AF]

HP 23,616 Chain Res. 80 Physical Dmg. 1/10
Strength 2,954 Stagger Pt. 142% Magic Dmg. 1/2
Magic 2,954 Keep 100 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 0 Lightning Dmg. x2
Wind Dmg. x2

.

Fomoire

Habitat - The Archylte Steppe [???]

HP 882,500 Chain Res. 50 Physical Dmg. 1/10
Strength 1,520 Stagger Pt. 400% Magic Dmg. 1/2
Magic 0 Keep 85 Fire Dmg. x2
CP 800 Launch Weakness Ice Dmg. x2
Gil 1,920 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Power Crystal 20%
Rare Drop Defender's Topaz 2%

.

Fomoire's Giant Fist

Habitat - The Archylte Steppe [???]

HP 70,600 Chain Res. 50 Physical Dmg. 1/10
Strength 1,520 Stagger Pt. 200% Magic Dmg. -
Magic 0 Keep 100 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 30 Lightning Dmg. x2
Wind Dmg. x2

.

Wladislaus

Habitat - The Archylte Steppe [???], Oerba [400 AF]

HP 60,010 Chain Res. 10 Physical Dmg. -
Strength 1,014 Stagger Pt. None Magic Dmg. 1/2
Magic 1,014 Keep 25 Fire Dmg. x2
CP 200 Launch Resistant Ice Dmg. x2
Gil 360 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Mana Generator 20%
Rare Drop Supporter's Amethyst 2%

.

Malebranche

Habitat - The Archylte Steppe [???]

HP 317,700 Chain Res. 95 Physical Dmg. -
Strength 1,014 Stagger Pt. None Magic Dmg. 1/2
Magic 1,014 Keep 40 Fire Dmg. x2
CP 800 Launch Resistant Ice Dmg. x2
Gil 1,920 Libra 30 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Power Generator 20%
Rare Drop Berserker's Ruby 2%

.

Nelapsi

Habitat - Academia [400 AF]

HP 3,349 Chain Res. 50 Physical Dmg. -
Strength 95 Stagger Pt. 200% Magic Dmg. -
Magic 80 Keep 25 Fire Dmg. -
CP 80 Launch Immune Ice Dmg. -
Gil 80 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Tear of Remorse 20%
Rare Drop Tear of Woe 2%

.

Varcolaci

Habitat - The Archylte Steppe [???], Oerba [400 AF]

HP 21,180 Chain Res. 60 Physical Dmg. -
Strength 254 Stagger Pt. 180% Magic Dmg. -
Magic 338 Keep 5 Fire Dmg. -
CP 100 Launch Immune Ice Dmg. -
Gil 180 Libra 30 Lightning Dmg. -
Wind Dmg. -
Common Drop Vitality Generator 20%
Rare Drop Healer's Emerald 2%

.

Chonchon

Habitat - Oerba [200 AF], The Archylte Steppe [???], Oerba [300 AF], Oerba [400 AF], The Void Beyond, A Dying World [700], New Bodhum [700]

HP 2,249 Chain Res. 90 Physical Dmg. -
Strength 33 Stagger Pt. 200% Magic Dmg. x2
Magic 55 Keep 5 Fire Dmg. -
CP 44 Launch Immune Ice Dmg. -
Gil 52 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Painkiller 13%
Rare Drop Cie'th Tear 5%

.

Cocytus

Habitat - Academia [400 AF]

HP 28,640 Chain Res. 70 Physical Dmg. 1/2
Strength 50 Stagger Pt. 300% Magic Dmg. 1/2
Magic 50 Keep 85 Fire Dmg. -
CP 200 Launch Immune Ice Dmg. -
Gil 0 Libra 200 Lightning Dmg. Immune
Wind Dmg. x2
Common Drop Tear of Remorse 20%
Rare Drop Tear of Woe 3%

.

Ispusteke

Habitat - The Archylte Steppe [???]

HP 105,900 Chain Res. 100 Physical Dmg. -
Strength 152 Stagger Pt. 130% Magic Dmg. 1/2
Magic 423 Keep 85 Fire Dmg. 1/2
CP 308 Launch Immune Ice Dmg. 1/2
Gil 629 Libra 30 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Mana Crystal 20%
Rare Drop Blaster's Sapphire 2%

.

Seeker

Habitat - Oerba [200 AF], The Archylte Steppe [???], Oerba [300 AF], Oerba [400 AF], The Void Beyond, A Dying World [700 AF], New Bodhum [700 AF]

HP 3,549 Chain Res. 90 Physical Dmg. -
Strength 33 Stagger Pt. 200% Magic Dmg. x2
Magic 100 Keep 5 Fire Dmg. -
CP 44 Launch Weakness Ice Dmg. -
Gil 52 Libra 20 Lightning Dmg. -
Wind Dmg. -
Common Drop Holy Water 13%
Rare Drop Cie'th Tear 5%

.

Yomi

Habitat - The Archylte Steppe [???]

HP 1,200,000 Chain Res. 40 Physical Dmg. -
Strength 705 Stagger Pt. 300% Magic Dmg. -
Magic 705 Keep 95 Fire Dmg. 1/2
CP 20,000 Launch Immune Ice Dmg. 1/2
Gil 48,000 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Tear of Woe 40%
Rare Drop Trapezohedron 5%

.

Zenobia

Habitat - Academia [400 AF]

HP 209,920 Chain Res. 50 Physical Dmg. 1/2
Strength 148 Stagger Pt. 300% Magic Dmg. -
Magic 148 Keep 25 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Tear of Woe 30%

.

Vaballathus

Habitat - Academia [400 AF]

HP 9,184 Chain Res. 50 Physical Dmg. 1/2
Strength 165 Stagger Pt. 130% Magic Dmg. -
Magic 83 Keep 5 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 1,000 Lightning Dmg. x2
Wind Dmg. x2

.

Gorgyra

Habitat - Yaschas Massif [01X AF]

HP 848,000 Chain Res. 80 Physical Dmg. 1/2
Strength 235 Stagger Pt. 300% Magic Dmg. -
Magic 352 Keep 20 Fire Dmg. x2
CP 0 Launch Immune Ice Dmg. x2
Gil 0 Libra 1,000 Lightning Dmg. x2
Wind Dmg. x2
Common Drop Tear of Woe 100%

.

Raspatil

Habitat - Oerba [400 AF]

HP 3,666,000 Chain Res. 60 Physical Dmg. 1/2
Strength 254 Stagger Pt. 500% Magic Dmg. 1/2
Magic 127 Keep 95 Fire Dmg. -
CP 25,000 Launch Immune Ice Dmg. -
Gil 50,000 Libra 1,000 Lightning Dmg. -
Wind Dmg. -
Common Drop Scarletite 30%
Rare Drop [[Rune Amulet]] 5%

.

Special

.

Caius Ballad (Oerba)

Habitat - Oerba [200 AF]

HP 34,560 Chain Res. 50 Physical Dmg. 1/2
Strength 56 Stagger Pt. 300% Magic Dmg. 1/2
Magic 56 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Caius Ballad (The Void Beyond)

Habitat - The Void Beyond

HP 12,000 Chain Res. 50 Physical Dmg. 1/2
Strength 90 Stagger Pt. 200% Magic Dmg. 1/2
Magic 90 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Caius Ballad (A Dying World)

Habitat - A Dying World [700 AF]

HP 5,000 Chain Res. 50 Physical Dmg. 1/2
Strength 62 Stagger Pt. 150% Magic Dmg. 1/2
Magic 62 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -
Common Drop Martyr's Emblem 100%

.

Caius Ballad (Academia)

Habitat - Academia [500 AF]

HP 38,830 Chain Res. 50 Physical Dmg. 1/2
Strength 85 Stagger Pt. 300% Magic Dmg. 1/2
Magic 85 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Caius Ballad (Valhalla)

Habitat - Valhalla

HP 52,950 Chain Res. 50 Physical Dmg. 1/2
Strength 95 Stagger Pt. 200% Magic Dmg. 1/2
Magic 95 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Caius Ballad (Oerba w/ Paradox Scope)

Habitat - Oerba [200 AF]

HP 424,000 Chain Res. 50 Physical Dmg. 1/2
Strength 235 Stagger Pt. 300% Magic Dmg. 1/2
Magic 235 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Caius Ballad (The Void Beyond w/ Paradox Scope)

Habitat - The Void Beyond

HP 90,032 Chain Res. 50 Physical Dmg. 1/2
Strength 184 Stagger Pt. 200% Magic Dmg. 1/2
Magic 184 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Caius Ballad (A Dying World w/ Paradox Scope)

Habitat - Oerba [200 AF]

HP 30,052 Chain Res. 50 Physical Dmg. 1/2
Strength 106 Stagger Pt. 150% Magic Dmg. 1/2
Magic 106 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 51 Lightning Dmg. -
Wind Dmg. -

.

Proto Fal'Cie Adam

Habitat - Augusta Tower [200 AF]

HP 74,250 Chain Res. 40 Physical Dmg. -
Strength 101 Stagger Pt. 200% Magic Dmg. -
Magic 50 Keep 85 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 50%

.

Left/Right Manipulator

Habitat - Augusta Tower [200 AF]

HP 11,420 Chain Res. 50 Physical Dmg. -
Strength 64 Stagger Pt. 150% Magic Dmg. -
Magic 25 Keep 85 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 50%

.

Proto Fal'Cie Adam (2)

Habitat - Augusta Tower [200 AF]

HP 212,160 Chain Res. 40 Physical Dmg. -
Strength 144 Stagger Pt. 200% Magic Dmg. -
Magic 72 Keep 85 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Gold Nugget 50%

.

Left/Right Manipulator (2)

Habitat - Augusta Tower [200 AF]

HP 16,320 Chain Res. 50 Physical Dmg. -
Strength 92 Stagger Pt. 150% Magic Dmg. -
Magic 36 Keep 85 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Gold Nugget 50%

.

Proto Fal'Cie Adam (3)

Habitat - Augusta Tower [200 AF]

HP 74,250 Chain Res. 40 Physical Dmg. -
Strength 101 Stagger Pt. 200% Magic Dmg. -
Magic 50 Keep 85 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 50%

.

Left/Right Manipulator (3)

Habitat - Augusta Tower [200 AF]

HP 11,420 Chain Res. 50 Physical Dmg. -
Strength 64 Stagger Pt. 150% Magic Dmg. -
Magic 25 Keep 85 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Phoenix Down 50%

.

Proto Fal'Cie Adam (w/ Paradox Scope)

Habitat - Augusta Tower [200 AF]

HP 551,200 Chain Res. 40 Physical Dmg. -
Strength 288 Stagger Pt. 200% Magic Dmg. -
Magic 192 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Vitality Generator 50%

.

Left/Right Manipulator (w/ Paradox Scope)

Habitat - Augusta Tower [200 AF]

HP 16,320 Chain Res. 0 Physical Dmg. -
Strength 278 Stagger Pt. 150% Magic Dmg. -
Magic 183 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 500 Lightning Dmg. -
Wind Dmg. -
Common Drop Power Generator 50%

.

Chaos Bahamut (Valhalla)

Habitat - Valhalla

HP 24,000 Chain Res. 99 Physical Dmg. -
Strength 2,000 Stagger Pt. None Magic Dmg. -
Magic 2,000 Keep 100 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 0 Lightning Dmg. -
Wind Dmg. -

.

Chaos Bahamut (Academia)

Habitat - Academia [500 AF]

HP 79,930 Chain Res. 60 Physical Dmg. 1/2
Strength 485 Stagger Pt. None Magic Dmg. 1/2
Magic 420 Keep 100 Fire Dmg. 1/2
CP 300 Launch Immune Ice Dmg. 1/2
Gil 450 Libra 51 Lightning Dmg. 1/2
Wind Dmg. 1/2
Common Drop Phoenix Down 50%
Rare Drop Phoenix Blood 10%

.

Twilight Odin

Habitat - The Vile Peaks [010 AF]

HP 706,000 Chain Res. 80 Physical Dmg. 1/2
Strength 435 Stagger Pt. 300% Magic Dmg. 1/2
Magic 304 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. Absorb
Wind Dmg. -
Common Drop Martyr's Badge 100%

.

Twilight Odin (2)

Habitat - The Vile Peaks [200 AF]

HP 706,000 Chain Res. 50 Physical Dmg. -
Strength 304 Stagger Pt. 300% Magic Dmg. -
Magic 203 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. Absorb
Wind Dmg. -
Common Drop Martyr's Badge 100%

.

Jet Bahamut

Habitat - Academia [500 AF]

HP 1,059,000 Chain Res. 50 Physical Dmg. -
Strength 2,027 Stagger Pt. 300% Magic Dmg. -
Magic 760 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. -
Wind Dmg. -

.

Garnet Bahamut

Habitat - Academia [500 AF]

HP 141,200 Chain Res. 50 Physical Dmg. 1/2
Strength 253 Stagger Pt. 300% Magic Dmg. -
Magic 304 Keep 95 Fire Dmg. 1/2
CP 0 Launch Immune Ice Dmg. -
Gil 0 Libra 1,000 Lightning Dmg. 1/2
Wind Dmg. -

.

Amber Bahamut

Habitat - Academia [500 AF]

HP 141,200 Chain Res. 50 Physical Dmg. -
Strength 253 Stagger Pt. 300% Magic Dmg. 1/2
Magic 122 Keep 95 Fire Dmg. -
CP 0 Launch Immune Ice Dmg. 1/2
Gil 0 Libra 1,000 Lightning Dmg. -
Wind Dmg. 1/2

.

Contact

Firstly, do not contact me about something that can be answered in this guide. Please read the following FAQ before emailing me.

Q) Can you tell me how to get past [fill in the blank]?

A) Almost everything that is not straight forward is in this guide, so try and find it first or figure it out yourself.

.

Q) Can you explain [fill in the blank] better?

A) Sure, just let me know what is unclear and I will updated this walkthrough.

.

Q) Your walkthrough is incorrect [fill in the blank]!

A) Let me know what is wrong and I will fix it. Thank You!

.

If you still have a question please contact me at: krystalnexus [at] yahoo [dot] com

.

Version History and Updates

Version 1.0 - Feb. 06, 2012

  • Formatted Layout
  • Walkthrough up to Academia [400 AF]
  • In Progress - Serendipity (In-Depth), Archlyte Steppe (In-Depth), Inventory (in progress), Tameable Monsters
  • Complete - Trophies, Unlockables, LT's, Fragments, Shops, Bestiary

Version 1.1 - Feb. 7, 2012

  • Academia [400 AF] - Augutsa Tower [300 AF]
  • Complete - Adornments

Version 1.2 - Feb. 10, 2012

  • Augutsa Tower [300 AF] - New Bodhum [700 AF]

Version 1.3 - Feb. 12, 2012

  • New Bodhum [700 AF] - 100% Completion
  • Completed The Archylte Steppe (In-Depth), Serendipity (In-Depth), Tameable Monsters

Version 1.31 - Mar. 02, 2012

  • Address issues based on feedback and added some sources.

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Copyright & Disclaimer

Now for the legal stuff.

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Special thanks to:

  • Square Enix (for the game and the besiary data)
  • Piggyback (for boss strategies that helped me beat the enemies, the Serendipity slots/chocobo stats and some simple layout ideas).

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This FAQ is copyrighted (c) 2012 Krystal K. (krystalnexus [at] yahoo [dot] com) and may not be reproduced, in whole or in part, under any circumstances except for personal private use.

If you are caught stealing this document, you can and will be punished to the full extent of the law.

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It was written specifically for the following website(s):

  • WWW.GAMEFAQS.COM
  • WWW.NEOSEEKERS.COM
  • WWW.GAMEWISE.CO

These are the only Internet sites that have permission to post this guide.

It may not be placed on any web site or otherwise distributed publicly without advance written permission. In another words, this document may not be redistributed in any form unless you have obtained permission from me.

Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

If you find any mistakes or see any information that may be wrong or missing, contact me at krystalnexus [at] yahoo [dot] com

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