Pokémon Red / Blue / Green FAQ/Walkthrough

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                  | |  | (_) |   <  __/ | | | | | (_) | | | |
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   | |__) |___  __| |        | |__) | |_   _  ___           __ _ _ __   __| |
   |  _  // _ \/ _` |        |  __ <| | | | |/ _ \         / _` | '_ \ / _` |
   | | \ \  __/ (_| |   __   | |__) | | |_| |  __/   __   | (_| | | | | (_| |
   |_|  \_\___|\__,_|  / /   |_____/|_|\__,_|\___|  / /    \__,_|_| |_|\__,_|
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    / _____|                       \ \      / /          (_)
   | |  ___ _ __ ___  ___ _ __      \ \    / /__ _ ______ _  ___  _ __  ___
   | | |_  | '__/ _ \/ _ \ '_ \      \ \  / / _ \ '__/ __| |/ _ \| '_ \/ __|
   | |___| | | |  __/  __/ | | |      \ \/ /  __/ |  \__ \ | (_) | | | \__ \
    \______|_|  \___|\___|_| |_|       \__/ \___|_|  |___/_|\___/|_| |_|___/

  • Games: Pokemon Red Version, Pokemon Blue Version, and Pokemon Green Version
  • Console: GameBoy
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 6:13 AM 8/4/2014
  • File Size: 378 KB



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Introduction

Welcome to another of my many, many Pokemon FAQs. This FAQ covers the first of the Pokemon games: Pokemon Red, Blue, and Green Versions. I have become rather well-known for FAQing many Pokemon games: indeed, I have already covered all of the mainstream Pokemon games by know (2014), and most of the side-games. I had originally covered Pokemon Red, Blue, and Green once before, back in 2012. However, there was something that prompted me to relook and review my FAQ: the news that the Cerulean Cave in Pokemon Red/Green in Japan differed from the one in Pokemon Red/Blue that I originally FAQed. Even today, my decision to FAQ Pokemon R/B/G, long after it had been seemingly well-covered, was not a welcomed one; in part, I mostly did it just because I wanted to. So, in a way, I guess I can justify it by covering the new Cerulean Cave decently. It's not a lot of justification, but practically no other FAQ has even acknowledged the existence of two Cerulean Caves.

Lame intro, huh? >_> Well, enjoy the rest of the good stuff.





Walkthrough

Notes (READ!)

Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough - primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none of that is there: no Pokémon encounters table, no Pokémon.

LOCALIZATION: There are multiple releases of Pokemon Red, Blue, and Green, and each with different variations. For the most part, you can assume this game to be written from the viewpoint of Pokemon Red Version's US counterpart. However, all version-exclusive details that I know of where accounted for with playthroughs of a US Pokemon Blue and the Japanese Pokemon Green deriving these details.

DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to whilst traversing to the named badge, and in the order named. These sections will be headed off with a horizontal line above and below the section's name. Any sub-divisions from there, if any, will be simply bolded at the start of the paragraph.

TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be obvious enough to keep me from having to detail it. As for the table data? It's below. Take note that it is mostly fake; it's just to test column widths and such on my end. First, we'll cover the Wild Encounters data.

As you can likely tell from the below table, if you're used to older Pokemon games, these Pokemon games lack several characteristics commonly found in later Pokemon games. Most prominent is that of Abilities: they will not be found here. Additionally, the "Special" stat, in terms of numbers, is analogized to the Sp.Atk. of later games, but it will function as both Sp.Atk. and Sp.Def. if you're familiar with those mechanics. And, of course, only 15 types existed in Pokemon Red, Blue, and Green: any types thereafter (Dark and Steel in 1999, and Fairy in 2013) do not. Okay so far?


LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Magikarp Electric/Flying - 1 - - 3 All
Pikachu Electric 2 - - - - Red
Clefairy Normal 3 3 - - - Blue/Green

  • Pokémon Species: Denotes what kind of Pokémon it is: its default English name, really.

  • Pokémon Type: Type is used to determine extra damage multipliers when fighting.

  • EV Yield: If you don't know what these are, it's not important unless you plan on playing very competitively with other people. See, for every four EVs in a stat, a Pokemon will gain 1 point in that stat by the time they hit Level 100, and proportionate amounts at lower levels. EVs will max out at 255 in one stat, a 63.75 point gain, but it's rounded down so it'd be a 63-point boost at most. You can also only have 510 total at one time. There is no way to remove EVs, however, in Pokemon R/B/G beyond getting another of the Pokemon you want to re-EV-train, often not possible without breeding and then trading on Pokemon Gold/Silver/Crystal.

  • Version: There are three versions of this Pokemon release: Pokemon Red, Pokemon Blue, and Pokemon Green. Pokemon Red was the one that went everywhere, in and out of Japan. Pokemon Green remained Japan-only. Pokemon Blue was intended to only be outside of Japan, but was later brought there. Pokemon Blue and Green are, for the most part, completely the same: however, where Pokemon Blue has blue graphics when played on the original GameBoy or a GameBoy Player, Pokemon Green's are green. There are other differences, of course, between those two. However, most differences among the three will mostly devolve to Pokemon Red versus Pokemon Blue/Green, and thus includes Pokemon only available in specific versions of the games.


POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All Mewtwo Dragonite Dragon/Flying
Red [none] Magikarp Water
Blue/Green [none] Pikachu Electric

Most of the info denoted here can be derived from the wild encounters table. This basically will note possible Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note that it comes for free.


LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0
#2 Zigzagoon Lv. 10, Pikachu Lv. 11
#3 Snivy Lv. 20 (x2), Tepig Lv. 50 (x4)
#4 Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20

This table denotes some data on trainers in an area. Included are their Pokémon party. Since Trainers in Pokemon R/B/G usually don't give a specific name, they're most often simply referred to by a number in this list, as the trainers are listed are in the order in which you'll encounter them in the game. No info is given on actual strategy as this info is usually very repetitive and pointless; except in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to" instance, since I'm writing this pre-format section without regard to the game's content at the moment, so you might not even see 'em.


BOSS: Master KeyBlade999

  • Rewards: $999,999,999, Earthbadge

Pokémon Species Pokémon Type Level Conditions
Arceus Fairy Level 100 N/A
Kyogre Water Level 53 N/A
Charizard Fire/Flying Level 50 Chose Bulbasaur as a starter
Venusaur Grass/Poison Level 50 Chose Squirtle as a starter
Blastoise Water Level 50 Chose Charmander as a starter
Pikachu Electric Level 66 Playing Pokémon Omega Ruby
Pichu Electric Level 33 Playing Pokémon Alpha Sapphire


This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially, you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games, the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed amongst you. (The rest of the table is pretty obvious.) Finally, below the table, will come some sort of strategy. As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this. I do this because your party could differ significantly from mine (especially if we're playing different versions of the game, or picked different starters, or you traded, or whatever), so be sure to keep this mind.


BoulderBadge



Sectional Flowchart






Game Start-Up



We'll begin the game by first beginning with the basics. Begin by inserting your cartridge into your console of choice and you'll soon go to the title screen of the game. There, you can opt to Continue a saved game, start a New Game, or adjust a few settings. Assuming you opt to start a new game, you'll soon meet with Professor Oak - the main Pokemon authority of the Kanto region in which you live. He'll give you basic info on Pokemon: these Pocket Monsters are animals with very special abilities. Some people capture them for pets, and others for battles (such as you), and others (such as Oak) for study. Your tenth birthday has arrived, and so it is your turn to go on a Pokemon journey. You'll be told to give your name, then that of Professor Oak's grandson, your rival. (Yes, he forgot his own grandson's name.) And, with this, the game begins.



Pallet Town



TREASURES CHECKLIST
[_] Potion

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type Note
All [none] Charmander Fire You only get one!
All [none] Squirtle Water
All [none] Bulbasaur Grass/Poison

Okay, once you gain control of yourself, you'll find yourself in your bedroom
in your house located in Pallet Town. Pallet Town is one of many locales in the
Kanto region of the Pokémon world. To Pallet's south is the ocean and Cinnabar;
to the north are forests. To the west, you'll find Mt. Silver, Tohjo Falls, and
the rest of the Johto region. (Which isn't in these games.)

Okay, anyhow, you're in your room. Interact with the PC and withdraw the Potion within the storage system. You can mess with the SNES here. As a note of trivia, in these games' remakes (FireRed and LeafGreen), you actually play with a NES. Anywho, head downstairs and outside.

Outside, go north and try to leave town. Professor Oak will stop you, telling you it is too dangerous in the tall grass to travel alone. You'll be escorted to Oak's lab, where you'll also find your rival. After a bit of complaining from your rival, you get to pick on of the Kanto starter Pokémon.


  • Bulbasaur, a Grass/Poison Pokemon, is on the left. It is weak to Fire, Ice, Flying, Bug, and Psychic, and has type advantages over Grass, Water, Rock, and Ground. It evolves into Ivysaur at Level 16 and Venusaur then at Level 32, being the earliest to reach its strongest stage. Overall, it will have the most advantage for the beginning player as it'll easily sweep the first two Gyms and won't run into significant problems until the Fire Gym.

  • Squirtle is the Water Pokemon in the middle, a type it retains throughout its evolutionary chain. Thus, it is advantageous over Fire, Rock, and Ground, and weak to Grass and Electric. It will evolve at Level 16 to Wartortle, and then again at 36 to Blastoise. It will have an early advantage over Pewter's Rock-type Gym, but it will falter briefly with the third and fourth Gyms, typed for Electric and Grass Pokemon, respectively. Squirtle is a good Pokemon for the beginning player looking to actually grasp the concepts of Pokemon wherein you can't attempt to really solo the game with one Pokemon. Otherwise, you could look at it being for the moderately-skilled player.

  • Finally, you have Charmander on the right. It is initially of the Fire-type, as is Charmeleon, making it advantageous to Ice, Grass, and Bug, and Steel if traded to Pokemon Gold/Silver/Crystal. They are weak to Water, Rock, and Ground. Charmander evolves into Charmeleon at Level 16, then again to the Fire/Flying Pokemon Charizard at Level 36. Charizard is arguably the strongest of the three Pokemon and works well as a varied-attacking Pokemon. However, with Fire/Flying typing, Charizard gets an additional weakness to Electric and takes quadruple-damage from Rock, although it will be immune to Ground. Charmander and its evolutions have problems throughout the game, mostly the first two Gyms, the third for getting Charizard early, and the last one since Ground Pokemon tend to be able to learn Rock moves. Charmander is a nice start for those looking for some challenge.

Choose your starter, and nickname it if you so wish.

After this, your rival will choose their Pokémon. Their Pokemon will be chosen so that they end up with a Pokemon whose type is superior to yours. In other words, if you choose Bulbasaur, they get Charmander; if you get Squirtle, they get Bulbasaur; and if you get Charmander, they'll choose Squirtle. Technically-speaking, Charmander - once it becomes Charizard - will have two type advantages over Bulbasaur's evolutionary chain, although that's not as evident as it really ought to be. >_>

After you both receive your Pokémon, you will engage in a Pokémon battle!



BOSS: Your Rival

  • Rewards: $175

Pokémon Species Pokémon Type Level Conditions
Charmander Fire Level 5 If Bulbasaur was your starter
Squirtle Water Level 5 If Charmander was your starter
Bulbasaur Grass/Poison Level 5 If Squirtle was your starter

In this battle, strategy is not as apparent as it will be in later battles: indeed, it's more of an attempt to get you used to Pokemon battles. In Pokemon battles, the goal is to reduce the HP of all your opponent's Pokemon to zero, thereby making them faint. This is usually done directly with offensive moves like Tackle or Scratch, although strategically-minded players will also use other moves to ail the opponent. In this battle, though, you basically have two moves due to your Pokemon's low level: an offensive move of the Normal type, and a stat-reduction move. Just focus on the damaging move for now and leave it simply at that. You won't win by necessity, but neither is a win required in this instance.


After the battle, your rival will leave. Follow suit.

There's nothing else to do here. Remember, you can go into your house and speak with your mom to heal your Pokémon to full health. When ready, go north onto Route 1.




Route 1



TREASURES CHECKLIST
[_] Potion

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Pidgey Normal/Flying - - - - 1 All
Rattata Normal - - - - 1 All

POKEMON EVALUATIONS: There isn't much of a point to bothering with Pokemon capture at this point in time, as you do not possess Pokeballs. In fact, in the Japanese Pokemon Red/Green, having any more than one Pokemon counted as "owned" in the game would actually prevent progress if you didn't have the Pokedex! (This is caused by your starter Pokemon evolving before getting the Pokedex, by grinding on Route 1.) For now, though, I still wouldn't run from battles: EXP. is very important! Keep in mind Pidgey for future capture, though; it will be important to have a good Flying Pokemon later in the game for at least a functional use. I'd wait for Spearow personally, but to each their own.

Anyhow, there isn't much here. Go north along the route and talk to some guy on the way; you'll get a Potion. Continue north until you hit Viridian City.




Viridian City



When you arrive, head into the red-roofed building. This is the most essential
tool for all Pokémon Trainers, the Pokémon Center. Speak with the nurse at the
desk to be able to fully heal the Pokémon in your party for free. Nearby is a
PC - you can use it to access the Pokémon storage and item storage. There are
some linking things, as well, upstairs, I believe.

Anyhow, we WOULD go for the Gym here, but the Gym Leader is out somewhere.

  • sigh* Well, let's continue forward.

Let's momentarily go west onto Route 22: there's something optional, but beneficial, we can do there right now. If you don't want to do it, continue on to [[Back to Viridian City|this section]].




Route 22



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Mankey Fighting - 1 - - - Red
Nidoran Poison 1 - - - - All
Nidoran Poison - 1 - - - All
Rattata Normal - - - - 1 All
Spearow Normal/Flying - - - - 1 All

We are only going here for a few moments. You can't go much farther here -
you'll need eight Gym Badges, for one thing, before getting to do much else.
Anyhow, there are some Pokémon here. You can grind against them for now.

Just for reference, for later... If you have Charmander, try catching a Mankey here later on. Those with Bulbasaur can catch Spearow for help with some Bug-blasting, and those with Squirtle also could use Spearow due to the Grass weakness. Spearow in general is a good Flying-type Pokemon to have, since it's stronger than the Pidgey most people will be tempted to grab, and thus will be more usable.

Anyhow, return east into Viridian.




Back to Viridian City



TREASURES CHECKLIST
[_] Oak's Parcel

Well, we know Pewter City has a Gym (as according to this FAQ and the anime)
so why not head north to there? Well, an old man is blocking you and won't let
you by until he get's his coffee. We can't control that, so we'll just have to meander around for now.

So, what to do? Go into the blue-roofed building, the PokéMart. You normally can buy various items in here. The clerk will notice you when you enter and hand over a package that you are to deliver to Professor Oak. Leave the PokéMart and exit to the south.




Return to Pallet Town



TREASURES CHECKLIST
[_] Pokedex [_] Town Map

Route 1: Continue south, hopping along those brown ledges as shortcuts. Continue south
into Pallet Town.

Pallet Town: Go into your house and speak with your mom to restore your starter Pokemon's health. Then go into Oak's lab. You'll end up giving Oak the package, with your rival soon coming in. You are then given the Pokédex. The Pokédex is this item that can record the data of all 151 species of Pokémon in existence - it's actually been expanded to far more than that with newer Pokemon games, 721 with the release of Pokemon X/Y in 2013. To record the data of a Pokémon in here, you must simply catch it. You can use the Pokédex to find which Pokémon you have seen and have caught, in which case you can find where they reside.

Anyhow, go outside and into your rival's house. Speak with his sister to get the Town Map, which shows the whole Kanto region. By pressing Up/Down while viewing it, the game even coincidentally tells you the general order you'll through the game's areas in. Finish up any business you have here and exit to the north.




Your Rival on Route 22



LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 22)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Mankey Fighting - 1 - - - Red
Nidoran Poison 1 - - - - All
Nidoran Poison - 1 - - - All
Rattata Normal - - - - 1 All
Spearow Normal/Flying - - - - 1 All

VIRIDIAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.

Route 1: Continue northward into Viridian.

Viridian City: As you can see above, the PokéMart (the building marked with "SHOP") is now selling items. You should have about $3,000 (at least, the other games do). Pick up a few extra Potions and Antidotes if you have money after buying Poké Balls. Ten ($2,000) is a good number. Anyhow, to the west on Route 22 is our current task, albeit an optional one: if you would prefer to avoid it, simply go north from Viridan onto [[Route 2 - South|southern Route 2]].

Route 22: Go through the grass to the west and you will find your rival, ready for a battle.


BOSS: Your Rival

  • Rewards: $280

Pokémon Species Pokémon Type Level Conditions
Charmander Fire Level 9 Bulbasaur was your starter
Squirtle Water Level 9 Charmander was your starter
Bulbasaur Grass/Poison Level 9 Squirtle was your starter
Pidgey Normal/Flying Level 9 None

  • Charmander is weak to Water, Rock, and Ground. It by now knows Ember, a Fire-type move.

  • Squirtle is weak to Electric and Grass. It by now knows Water Gun, a Water move.

  • Bulbasaur is weak to Fire, Ice, Flying, Bug, and Psychic. It should know Vine Whip by know, a Grass move.

  • Pidgey is weak to Rock, Ice, and Electric, with a Ground immunity.

In this battle, your starter will not fare particularly well against your foe's starter, mostly due to the type advantage they have. By this point, having caught a secondary Pokemon is a very good idea to counter them. None of the starters have a particularly decent counter for the moment, except Bulbasaur who Pidgey or Spearow with a Flying move will do very well against. Pidgey can be easily handled by your own starter, with a neutral-damage move in the case of Bulbasaur (others using same-type-as-user moves for 50% more damage), or Pikachu from Viridian Forest not far from here will work. Overall, though, it's not particularly difficult: if you find it hard, you don't need to do this battle anyways.




Route 2 - South



TREASURES CHECKLIST
[_] Potion

LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 2)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Caterpie Bug 1 - - - - All
Rattata Normal - - - - 1 All
Spearow Normal/Flying - - - - 1 All

VIRIDIAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.

Viridian City: Once you're done with the battle on Route 22, if desired, return to Viridian City and heal up and stock up. Head north of the town and, on the way, you'll find the man west of the Gym who was blocking you earlier. He will explain how to capture Pokemon if you need to learn. Essentially, the goal is to get the Pokemon's HP as low as possible, then throw a Pokeball at it. Certain Pokeballs are more effective than others, and adding ailments to Pokemon will further aid in their capture; however, you can't capture a KO'd Pokemon, so be careful about that!

To the west of there, there will be a narrow forest path, with a tree blocking you. As you may know, this is a tree that can be Cut down with the Cut HM, although we won't have that for a while. However, press A while facing it to get a Potion! Then go north to Route 2.

Route 2 (South): Route 2 is a pretty easy-to-navigate Route: you shouldn't have much trouble walking northward into Viridian Forest. There's nothing of note on the way; even most of the Pokemon. You may want to consider getting a Caterpie, though; Bug Pokemon tend to evolve at very low levels, and they also are commonly able to learn status moves like Stun Spore that would aid in the capture of Pokemon. Anyhow, to the forest.




Viridian Forest



TREASURES CHECKLIST
[_] Antidote [_] Poke Ball [_] Potion

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Caterpie Bug 1 - - - - All
Kakuna Bug/Poison - - 2 - - All
Metapod Bug - - 2 - - All
Pikachu Electric - - - - 2 All
Weedle Bug/Poison - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Weedle Lv. 6, Caterpie Lv. 6
#2 - Red Weedle Lv. 7, Weedle Lv. 7, Kakuna Lv. 7
#2 - Blue/Green Caterpie Lv. 2, Caterpie Lv. 2, Metapod Lv. 7
#3 - Red Weedle Lv. 9
#3 - Blue/Green Caterpie Lv. 9

POKEMON EVALUATIONS: Statistically-speaking, there aren't a lot of Pokemon good here other than completion purposes. Pikachu is a decent one to grab since Electric Pokemon are relatively rare, and Pikachu is a decent one. Plus, it's cute. I'd also recommend grabbing Caterpie since it'll become Butterfree by Level 10, and Bug Pokemon in general easily get status moves that aid in Pokemon capture, since statuses boost the catching rate.

Once you enter, go north and west to find a Poké Ball. Go back east and south to the entrance, then further east and north to find a Trainer, with another to the north. Further north of the second Trainer is an ''Antidote';, an item that heals the Poison status, which can damage, and Weedle's Poison Sting - found commonly here - can Poison you. Anyhow, go east and then north to find another Trainer. Go west some more and speak with the person you find to battle him, too.

Continue along the pathway and you'll soon find a fork in the road. Go east on it to find a Potion. Then return to the fork, head west, and battle the last Trainer of the forest. Head north to go to the gate, go on through, and you will find Route 2 again.




Route 2 - North



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Caterpie Bug 1 - - - - All
Rattata Normal - - - - 1 All
Spearow Normal/Flying - - - - 1 All

Simply go north some more to Pewter City - there's nothing here, for now anyhow.



Pewter City



PEWTER CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Escape Rope $550 Allows you to instantly escape natural dungeons, like caves.

When you arrive, head on over to the Pokémon Center and heal up. Other than that, really, there's nothing else of import to mention here. Go to the Gym. If you don't know what it looks like, try to exit Pewter by heading east onto Route 3. You'll then be escorted
to the Gym.



Pewter City Gym



TREASURES CHECKLIST
[_] BoulderBadge [_] TM34 (Bide)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Diglett Lv. 11, Sandshrew Lv. 11

This is a very straightforward Gym. Go forward to battle the Trainer: you can walk around him, but it's free EXP. and money. After beating him,
you may want to head back to the Pokémon Center and heal. When ready, speak to
and challenge Brock.

BOSS: Gym Leader Brock

  • Rewards: $1,386, BoulderBadge, TM34 (Bide)

Pokémon Species Pokémon Type Level Conditions
Geodude Rock/Ground Level 12 None
Onix Rock/Ground Level 14 None

In terms of type data, both of these Pokemon are rather the same, and even seem to have similar movesets. Rock/Ground Pokemon have double-weaknesses to both Grass and Water, and also are weak to Ice and Fighting. They are immune to Electric and advantageous over Fire, Bug, Poison, Rock, Ice, and Electric. Despite this latter fact, the main damaging move you'll see from either is Tackle, and Onix may use Bide, which will do double the damage you give to it over two turns, two turns it should not survive anyways.

In terms of strategy, you shouldn't have much trouble; you can consider the battle won if you have Squirtle or Bulbasaur, or even one of their evolutions. Those with Charmander are less well-off, and don't have much of a choice in good battle partners, except perhaps Mankey from Red's Route 22. Grinding will likely be the best thing you otherwise can do.


After the battle, you will be granted your first Gym Badge, the BoulderBadge. Brock will also hand you TM34, which teaches Bide, a move his Onix used in the battle. So, 'grats on one of eight.


CascadeBadge



Sectional Flowchart






Route 3



LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 3)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Jigglypuff Normal 2 - - - - All
Pidgey Normal/Flying - - - - 1 All
Spearow Normal/Flying - - - - 1 All

POSSIBLE TRADES AND GIFT POKÉMON (ROUTE 3)
Version Pokémon Given Pokémon Received Pokémon Type
All [none - $500] Magikarp Water

LOCAL TRAINERS' POKÉMON (ROUTE 3)
Trainer # Pokémon Party
#1 Pidgey Lv. 9, Pidgey Lv. 9
#2 Caterpie Lv. 10, Caterpie Lv. 10, Weedle Lv. 10
#3 Rattata Lv. 11, Ekans Lv. 11
#4 Weedle Lv. 9, Kakuna Lv. 9, Caterpie Lv. 9, Metapod Lv. 9
#5 Spearow Lv. 14
#6 Rattata Lv. 10, Nidoran Lv. 10
#7 Caterpie Lv. 11, Metapod Lv. 11
#8 Jigglypuff Lv. 14

Pewter City: Once you've obtained the BoulderBadge, there is little point in sticking around. Heal in the Pokemon Center, restock at the PokeMart if needed, and head east onto Route 3.

Route 3: In terms of Pokemon, Route 3 doesn't offer a ton that would be considered new or good. Spearow and/or Pidgey would be good to get if you haven't gotten them yet. The Magikarp you can buy for $500 near the end of the Route is also good, since Gyarados is a pretty nasty Pokemon: to get the rather-useless Magikarp to evolve, though, you'll need to put it in battle and switch it out so it'll gain EXP.

Go east onto the Route and you'll see some Trainers in the near vicinity. Go east and defeat the Lass, then go north to find a Bug Catcher. Go west to find a Youngster. Defeat him and continue to the right to find another Lass and another Bug Catcher. Hop down south to find another Youngster, then go down and around to the right to find a Bug Catcher. Then go along the Route to the patch of grass. Defeat the lass to the east.

Ah, grass! That green plant filled with chlorophyll, having a mystical quality in Pokémon. =/ All weird talking aside, you'll want to note Jigglypuff for you can't get it anywhere else in Pokémon Red/Blue. Other than the Pokédex, its Sing attack helps to catch Pokémon and it's a bit of an HM slave.

Eventually, head north to find a Pokémon Center. Heal up there and also note the man inside who will sell Magikarp for $500. While Magikarp is iconic for being more useless than fire underwater, its evolution, Gyarados, is like its polar opposite. It's also easy to catch later on, but if you like go to the trouble, here ya go. You should have raised $1,170 fighting those Trainers.

Once you're done, head east into Mt. Moon.




Mt. Moon



TREASURES CHECKLIST
[_] Escape Rope [_] Ether [_] HP Up [_] Moon Stone [_] Moon Stone [_] Potion [_] Potion
[_] Rare Candy [_] TM01 (Mega Punch) [_] TM12 (Water Gun)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Clefairy Normal 2 - - - - All
Geodude Rock/Ground - - 1 - - All
Paras Bug/Grass - 1 - - - All
Zubat Poison/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Weedle Lv. 11, Kakuna Lv. 11
#2 Clefairy Lv. 14
#3 Magnemite Lv. 11, Voltorb Lv. 11
#4 Caterpie Lv. 10, Caterpie Lv. 10, Metapod Lv. 10
#5 Oddish Lv. 11, Bellsprout Lv. 11
#6 Rattata Lv. 10, Ratta Lv. 10, Zubat Lv. 10
#7 Geodude Lv. 10, Onix Lv. 10, Geodude Lv. 10
#8 Grimer Lv. 12, Koffing Lv. 12, Voltorb Lv. 12
Grunt #1 Sandshrew Lv. 11, Zubat Lv. 11, Rattata Lv. 11
Grunt #2 Zubat Lv. 11, Ekans Lv. 11
Grunt #3 Raticate Lv. 16
Grunt #4 Rattata Lv. 13, Zubat Lv. 13

POKEMON EVALUATIONS: Nothing of real note. >_>

Mt. Moon - 1F: When you enter, head north and defeat the Lass. Then go west and north to the Bug Catcher. Head northwest after the fight to find a Potion, then go south from there to find TM12, which teaches Water Gun. Go east to the Lass you beat earlier, then head northeast. You'll notice a ladder; use it.

Mt. Moon - B1F: Down on B1F, you'll want to go along the path for a bit to find another ladder. Use it.

Mt. Moon - B2F: Nearby, you'll find another new class of Pokémon trainer, and perhaps the worst as far as ethics go: the Team Rocket Grunt. You'll understand their vile nature later in the game. Defeat him and go east. On the raised ledge, you can find an HP Up. Sweet; these cost almost $10,000 in this game! And for good reason: they boost your Pokémon's HP Effort Values (EVs, which determine level up stat boosts) by 10, which is a little less than 2% of the max. EVs are accumulated through battling, so you see my point?

Go back upstairs to 1F.

Mt. Moon - 1F: You'll notice a fork in the path. Go south, first. Defeat the Super Nerd and go southwest to find another Potion. Go around that big rock to find another Bug Catcher, then go southeast to find the rare Rare Candy. These items are perhaps the best you can find: not buyable by any means, and there's a very limited amount in the game, and for good reason: they instantly raise your Pokémon's level by one! I think it might be most efficient to use one after leveling up, because your EXP. drains out after its use.

Go north to find an Escape Rope, which will let you instantly leave a cave and some other areas like this one. Further north, you'll find a Lass. Defeat her and go west and south to the ladder series.

Mt. Moon - B2F: Defeat the nearby Rocket grunt and go north to find TM01, which teaches Mega Punch. It's a Normal-type move of decent physical power. Go east and examine the stand-out rock to find an Ether, which helps to heal PP. You usually can't buy these, so save them for emergencies.

Go back to the top floor.

Mt. Moon - 1F: Go west to find a Youngster. Defeat him and go north to find the Hiker. Defeat him and you'll notice a ladder. Don't yet use it; rather, go northwest to find a Moon Stone. Only four Pokémon in this game will evolve via the Moon Stone: Jigglypuff (into Wigglytuff), Clefairy (into Clefable), Nidorino (into Nidoking), and Nidorina (into Nidoqueen). There is one for each of them in this game, this being one of them. Take the ladder to the southeast down a floor.

Mt. Moon - B1F: Defeat the Rocket here. After, go along the path east, south, west, and north. At the end, you'll need to fight another Rocket. Go north some more and go along the narrow eastbound path. At the end, examine with A to find a second Moon Stone! Go north and fight the Super Nerd near the two fossils. After the fight, you'll get a choice of the two fossils. Each of the Pokémon will be pretty similar. Pick one: the Dome Fossil will revive the offense-oriented Kabuto, whereas the Helix Fossil revives the defensive Omanyte.

Anywho, after this, continue along the path and past two ladders to leave this place.




Route 4



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Ekans Poison - 1 - - - Red
Mankey Fighting - 1 - - - All
Rattata Normal - - - - 1 All
Sandshrew Ground - - 1 - - Blue/Green
Spearow Normal/Flying - - - - 1 All

POKEMON EVALUATIONS: There's not much to Route 4. You'll notice there are some version-only Pokémon
here. Ekans is a quaint, mildly useful Poison-type, and found pretty rarely in
Pokémon Red; as for Pokémon Blue/Green, I value Sandshrew over Ekans because of
its versatility, ability to be a HM slave, and it keeps most of Geodude's (a
typical preference) strengths while lessening up on the weaknesses.

Anyways, continue eastward into Cerulean. There's not much on the way, though.




Cerulean City


TREASURES CHECKLIST
[_] Rare Candy

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All Poliwhirl Jynx Ice/Psychic

CERULEAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Repel $350 Prevents wild Pokemon encounters for 100 steps.

When you arrive, head on over to the Pokémon Center and heal up. Visit the
PokéMart next, if you want. You will find a new item, the Repel. It helps to
keep Pokémon off of you. Personally, it's useless because you should be WANTING
EXP., not avoiding it. Though I guess low-level players might enjoy it.

Anyhow, go into the house west of the Pokémon Center and, in there, you'll be able to trade a Poliwhirl for Jynx. That's sad. Why? Well, firstly, you likely don't have that. Secondly, Jynx is the greater of two evils here, to me. And third? In Pokémon Yellow, you actually get a Bulbasaur FOR FREE here. >_<

In the northwestern house, you'll find a man who informs you of all of the badges' properties. Go around back of his house and examine all of the tiles there to find a Rare Candy near the east side.

Leave here and go south to find a shop. The man inside will sell you a Bicycle for the low, low prices of a mere $1,000,000! ... You know you can't afford that. For two reasons: firstly, you will need some insane grinding or trading for that much money, and secondly, you can only have $999,999. (This amount was later made much higher by Black/White - I think it was $999,999,999.) Despite this fact, kept this shop noted for future perusal.

Oh well. Let's head into the Gym. If you prefer to do some grinding beforehand, you should look at Routes 24 & 25 to the north of Cerulean. It's not optional at all, but you don't have to do it before the Gym, or you can if you want.




Cerulean City Gym



TREASURES CHECKLIST
[_] CascadgeBadge [_] TM11 (Bubblebeam)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Horsea Lv. 16, Shellder Lv. 16
#2 Goldeen Lv. 19

Okay, go forward and defeat the Trainers. One is optional (the Horsea/Shellder
Trainer), but he is easy enough so you might as well bother with him. Anyhow, when you're done with them, leave,
heal, and return. Speak with and battle Misty.

BOSS: Gym Leader Misty

  • Rewards: $2,079; CascadeBadge; TM11 (Bubblebeam)

Pokémon Species Pokémon Type Level Conditions
Staryu Water Level 18 None
Starmie Water/Psychic Level 21 None

Both of these Pokemon are rather similar, although Starmie is much stronger. Both Pokemon are weak to Grass and Electric, with Starmie also being weak to Bug and Ghost. They both mostly stick to Water moves, which will easily wipe out Fire, Rock, and/or Groudn Pokemon.

In terms of strategy, bringing along Grass or Electric Pokemon would be ideal. There's obviously the Bulbasaur you could've gotten as a starter, though there's also Pikachu from Viridian Forest and Oddish and Bellsprout from the areas north of Cerulean. They're all pretty decent for this battle.


After the battle, you will obtain the CascadeBadge, your second Gym Badge, which also has the added benefit of allowing you to use the HM Cut outside of battle. You'll also gain TM11, which teaches a semi-decent Water-type move in Bubblebeam.


ThunderBadge



Sectional Flowchart






Routes 24 & 25



TREASURES CHECKLIST
[_] Nugget [_] Nugget [_] TM45 (Thunder Wave) [_] S.S. Ticket [_] TM19 (Seismic Toss)

POSSIBLE TRADES AND GIFT POKÉMON (CERULEAN CITY)
Version Pokémon Given Pokémon Received Pokémon Type
All Poliwhirl Jynx Ice/Psychic

CERULEAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Repel $350 Prevents wild Pokemon encounters for 100 steps.

LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTES 24/25)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Abra Psychic - - - 1 - All
Bellsprout Grass/Poison - 1 - - - Blue/Green
Caterpie Bug 1 - - - - All
Kakuna Bug/Poison - - 2 - - All
Metapod Bug - - 2 - - All
Oddish Grass/Poison - - - 1 - Red
Pidgey Normal/Flying - - - - 1 All
Weedle Bug/Poison - - - - 1 All

LOCAL TRAINERS' POKÉMON (ROUTES 24/25)
Trainer # Pokémon Party
#1 Caterpie Lv. 14, Weedle Lv. 14
#2 Pidgey Lv. 14, Nidoran Lv. 14
#3 Rattata Lv. 14, Ekans Lv. 14, Zubat Lv. 14
#4 Pidgey Lv. 16, Nidoran Lv. 16
#5 Mankey Lv. 18
#6 Ekans Lv. 15, Zubat Lv. 15
#7 Rattata Lv. 14, Ekans Lv. 14
#8 Machop Lv. 15, Geodude Lv. 15
#9 Onix Lv. 17
#10 Rattata Lv. 15, Spearow Lv. 15
#11 Slowpoke Lv. 17
#12 Nidoran Lv. 15, Nidoran Lv. 15
#13 Geodude Lv. 13, Geodude Lv. 13, Geodude Lv. 13, Machop Lv. 13
#14 Rattata Lv. 14, Ekans Lv. 14
#15 Ekans Lv. 14, Sandshrew Lv. 14
#16 Oddish Lv. 13, Oddish Lv. 13, Pidgey Lv. 13

POKEMON EVALUATIONS: On Routes 24 and 25, there are some decent Pokemon. If you haven't beaten the Cerulean Gym yet, Bellsprout and Oddish, while not particularly amazing Grass Pokemon compared to the majority, will sate you if you need one for the Cerulean Gym. I'd personally pick Pikachu for that role, but to each their own. Abra is perhaps the best feature here. Initially, he's a lot like Magikarp: to make him useful by evolving him, you'll basically have to lead your party with him and then switch him out first thing so he gains at least some EXP., but he's one of the best Special-stat Pokemon in Red/Blue/Green that you can get. And decent Psychic Pokemon in this game are very rare.

Cerulean City: Once you leave, heal up your Pokémon and try going north out of Cerulean. When you do, you'll find and battle your rival.


BOSS: Your Rival

  • Rewards: $595

Pokémon Species Pokémon Type Level Conditions
Charmander Fire Level 17 Bulbasaur was your starter
Squirtle Water Level 17 Charmander was your starter
Bulbasaur Grass/Poison Level 17 Squirtle was your starter
Pidgeotto Normal/Flying Level 19 None
Abra Psychic Level 15 None
Rattata Normal Level 15 None

  • Charmander is weak to Water, Rock, and Ground. It by now knows Ember, a Fire-type move.

  • Squirtle is weak to Electric and Grass. It by now knows Water Gun, a Water move.

  • Bulbasaur is weak to Fire, Ice, Flying, Bug, and Psychic. It should know Vine Whip by know, a Grass move.

  • Pidgeotto is weak to Rock, Ice, and Electric, and immune to Ground.

  • Abra is weak to Bug and Ghost.

  • Rattata is weak to Fighting.

Geodude/Graveler would be decent in this battle for countering both Pidgeotto and Charmander, while the Pokemon you used in the Cerulean Gym (Pikachu or a Grass Pokemon) would be best for Squirtle and your Flying Pokemon for Bulbasaur. Abra and Rattata can easily be taken out by your starter Pokemon - especially Abra, since it can't attack.


After defeating your rival, you'll see him leave. Heal up back in Cerulean,
then go north to the Nugget Bridge.

Route 24: Okay, when you enter the Bridge area, the general idea is to first fight five Trainers of increasing difficulty. You should be able to go to the Pokémon Center and heal in-between battles as needed. At the end, you'll be given a Nugget and an offer to join Team Rocket. (Of course, this is a Team Rocket grunt.) Your character refuses the offer (hey, I wanted to say "Yes" =/), so you have to fight, correct? Do so. Once you're done here, return to Cerulean, heal up, and continue north onto Route 24 proper.

While in the grass to the west of that Trainer-filled area (the Nugget Bridge), defeat the Trainer. Return to the northern end of the Nugget Bridge and go northwest to find TM45, Thunder Wave, an Electric-type move that doesn't damage, but actually will induce Paralysis should it hit. Paralysis makes it so that the opponent has a 1/4 chance of not attacking, and it also halves their Speed stat, often ensuring that they go last regardless of their Speed beforehand, especially in the competitive setting.

Then go east, and battle the two Hikers. After that, you should be on Route 25.

Route 25: Continue along the Route to battle the first four Trainers above. After defeating the Hiker, you should go north and HAVE THE TRAINER TO THE NORTH WALK TO YOU. This is so you can obtain TM19, Seismic Toss. Anyhow, your next opponents, including the aforementioned Trainer, should be a Jr. Trainer and a Youngster. After defeating the Youngster, continue along the path to find a Lass. Defeat her.

Continue along the path to find a house. Go inside to find something that looks a bit like a Pokémon. The "Pokémon" reveals itself to be Bill, among the biggest of the biggest Pokémaniacs and the creator of the PC Pokémon Storage System. One of his experiments has transformed him into a Pokémon. You'll be forced to help out. When Bill enters the chamber, press A while facing the computer keyboard to transform Bill into a human being. He'll hand you the S.S. Ticket as a reward. Now leave the house and continue back to Cerulean City.




Route 5



TREASURES CHECKLIST
[_] TM28 (Dig)

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All (Cerulean) Poliwhirl Jynx Ice/Psychic
Blue/Green (Route 5) Nidoran Nidoran Poison
Red (Route 5) Nidoran Nidoran Poison

CERULEAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Repel $350 Prevents wild Pokemon encounters for 100 steps.

LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 5)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Bellsprout Grass/Poison - 1 - - - Blue/Green
Mankey Fighting - 1 - - - Red
Meowth Normal - - - - 1 Blue/Green
Oddish Grass/Poison - - - 1 - Red
Pidgey Normal/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON (CERULEAN)
Trainer # Pokémon Party
#1 Machop Lv. 17, Drowzee Lv. 17

Cerulean City: Heal up at the Pokémon Center and buy some items as needed. In the northeastern
bit of town, you'll remember a house being guarded by a police officer from
before. He's failed to do his job because, as you can quite see when inside, a
Team Rocket grunt ended up taking TM28 (Dig) from here! Leave via the back door
and beat 'im good.

After the battle, you'll be given TM28, Dig. Dig is a very decent Ground-type move. It puts the user underground for one turn, and will only be damaged by Earthquake and the like during that time, then deals Ground-type damage on the next turn. The people who originally had the TM taken from them will let you have it, so enjoy. Also note that it is a bit like an Escape Rope when used out of battle.

Continue southward to Route 5.

Route 5: Not much here, Pokémon-wise.

Further along the Route, you find you cannot go east - there is a tree in the way. Okay, south it is. You'll be able to jump the ledges. Do so to find the Pokémon Daycare, where you leave one of your Pokémon. By doing so, the Pokémon will gain 1 EXP. per step you taken. However, the moveset changes are not controlled by you, and you must pay $100 + ($100 X number of levels gained). So... Magikarp...? (Note, however, like Gen. II onwards, no breeding is allowed in these games.)

Further south, you cannot go into Saffron City because the guard is thirsty and will be a complete douche about it.

There is only one option left - taking the underground pathway connecting Route 5 with Route 6. Go into that building. Speak with the girl for a version-specific trade. You'll receive Nidoran for Nidoran in Pokémon Blue/Green, and vice versa in Pokémon Red.

When you're done, go on downstairs and follow the linear path, and exit the building to find Route 6.




Route 6



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Bellsprout Grass/Poison - 1 - - - Blue/Green
Mankey Fighting - 1 - - - Red
Meowth Normal - - - - 1 Blue/Green
Oddish Grass/Poison - - - 1 - Red
Pidgey Normal/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Weedle Lv. 16, Weedle Lv. 16, Caterpie Lv. 16
#2 Squirtle Lv. 20
#3 Rattata Lv. 16, Pikachu Lv. 16
#4 Butterfree Lv. 20
#5 Pidgey Lv. 16, Pidgey Lv. 16, Pidgey Lv. 16
#6 Spearow Lv. 16, Raticate Lv. 16

So then, upon exiting from the Underground Path, go to the west and beat up the
Bug Catcher, then go southeast for two Jr. Trainers. Further southeast will be
a Bug Catcher, again. Then head southwest to find the final trainers of this
route, coincidentally a pair of Jr. Trainers. Go south to find Vermilion.



Vermilion City



TREASURES CHECKLIST
[_] Bicycle [_] Bike Voucher [_] Old Rod

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All Spearow Farfetch'd Normal/Flying

VERMILION CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Super Potion $700 Heal 50 HP to a single Pokemon.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Ice Heal $250 Cures the Frozen (FRZ) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Repel $350 Prevents wild Pokemon encounters for 100 steps.

You will be able to find a new item, the Super Potion, in the PokéMart now. This item 
heals 50 points of HP (heals 2.5x more than the Potion; costs 2.3x more), so it's a bit more efficient than Potions.

After arriving, head on into the Pokémon Center and speak with the nurse behind the counter to heal yourself. Leave the Pokémon Center and go into the house on the left. Speak with the man inside and say "Yes" to get the Old Rod. In the ever-famous words of another GameFAQs user, AstralFire, "Great. A Magikarp stick." Couldn't have put it better. That's all the Old Rod can do, as far as I know - catch Magikarp.

Leave the house and go east, then south, then to the far west to find the Pokémon Fan Club. One guy inside mentions something along the lines of his Pikachu being cuter than that one ... where is this "that one"? There isn't another in the building. @_@ Anyhow, speak with the old man and say "Yes" and you will eventually obtain a Bike Voucher, which allows you to obtain a free Bicycle if you go to the Bike Shop back in Cerulean City and give it to the man at the counter.

Okay, after the trip, heal up if needed at the Pokémon Center. Go back to the Pokémon Fan Club and into the building to the east. Inside, you can speak with a girl that will give you a Farfetch'd (a Normal/Flying-type) for a Spearow (also a Normal/Flying type). You should remember that a Farfetch'd cannot be caught anywhere in the Kanto region (guess she got hers from Johto?), so this will be the only way to get it. Farfetch'd - due to the lack of hold items - is not that much worth using, but may as well grab it for completionism. =/

Next, let's go to the harbor, where the S.S. Anne is docked.




The S.S. Anne



TREASURES CHECKLIST
[_] Ether [_] HM01 (Cut) [_] Great Ball [_] Max Ether [_] Max Potion [_] Rare Candy
[_] TM08 (Body Slam) [_] TM44 (Rest)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Shellder Lv. 21
#2 Horsea Lv. 17, Tentacool Lv. 17, Shellder Lv. 17
#3 Horsea Lv. 17, Horsea Lv. 17, Horsea Lv. 17
#4 Tentacool Lv. 18, Staryu Lv. 18
#5 Machop Lv. 20
#6 Tentacool Lv. 17, Shellder Lv. 17, Staryu Lv. 17
#7 Growlithe Lv. 18, Growlithe LV. 19
#8 Nidoran Lv. 19, Nidoran Lv. 19
#9 Pidgey Lv. 18, Nidoran Lv. 18
#10 Nidoran Lv. 21, Nidoran Lv. 21
#11 Machop Lv. 17, Tentacool Lv. 17
#12 Machop Lv. 18, Shellder Lv. 18
#13 Goldeen Lv. 17, Goldeen Lv. 17, Tentacool Lv. 17
#14 Pikachu Lv. 23
#15 Growlithe Lv. 17, Ponyta Lv. 17
#16 Rattata Lv. 18, Pikachu Lv. 18

First, go south and east and through the door. Defeat the Gentleman within and
leave. Go southeast and downstairs. Go through the door at the left and get
the Max Potion. The next room to the left has two Sailors to battle. Go left
one more room to another Sailor, as well as an ether. Continue left for a
fourth Sailor fight and TM44. TM44 teaches Rest, which is a move that puts your
Pokémon to sleep and heals their HP, waking up exactly two turns later.

Go left one more room to find two more Trainers to fight. Afterwards, head back east and upstairs, then go back to below the entrance. Go southeast of there to fight another Gentleman past the door. Go left three doors and inside, then beat the two Trainers within. Also grab the item, which is TM08. TM08 teaches Body Slam, a fairly powerful Normal-type attack that has a good chance of also inducing Paralysis on the Pokémon it hits.

Continue left some more outside. At the west wall, go down past the stairs to fidn the kitchen. Go to the east side of this room where the chefs are peeling some 'taters and examine the southernmost trash basket to find a Great Ball, which has a 50% greater chance of catching a Pokémon than the basic Poké Ball.

Leave the kitchen and go north and downstairs. Go south and downstairs again, then to the far west side to hit the deck, metaphorically of course. Defeat the two Trainers here, then go back into the ship and to where you entered this floor.

Go through the first room on the right and you'll be shown a picture of a fat Pokémon, Snorlax, by one of the trainers within. Next room: two Trainers and the useful Max Ether. Two rooms later: two more battles and a Rare Candy'!

Now, I suggest you leave the ship and heal up at the Pokémon Center. Return and continue along the path you were going along to find your rival! He brags briefly about having caught 40 Pokémon by now before battling you.


BOSS: Your Rival

  • Rewards: $1,300

Pokémon Species Pokémon Type Level Conditions
Charmeleon Fire Level 20 Bulbasaur was your starter
Wartortle Water Level 20 Charmander was your starter
Ivysaur Grass/Poison Level 20 Squirtle was your starter
Pidgeotto Normal/Flying Level 19 None
Kadabra Psychic Level 18 None
Raticate Normal Level 16 None

  • Charmeleon is weak to Water, Rock, and Ground. It knows Fire moves, and thus can really hurt Grass, Ice, and Bug Pokemon.

  • Wartortle is weak to Electric and Grass. It by now knows Water moves, and thus is going to hurt Fire, Rock, and Ground moves.

  • Ivysaur is weak to Fire, Ice, Flying, Bug, and Psychic. It'll know Grass moves by now, so avoid using Ground, Water, and Rock Pokemon.

  • Pidgeotto is weak to Rock, Ice, and Electric, and immune to Ground. Avoid using Fighting, Bug, and Grass Pokemon here.

  • Kadabra is weak to Bug and Ghost. It'll have advantages over Poison and Fighting Pokemon.

  • Raticate is weak to Fighting.

Looks like your rival finally had the time to make their starter evolve! (And also hack the game, since it's not possible for Raticate be Level 16. >_>) The same general rules for this battle apply as they did in the Cerulean battle: Graveler works well on Charmeleon and Pidgeotto, Spearow/Fearow/Pidgey/Pigeotto on Bulbasaur, Pikachu or another Grass Pokemon on Wartortle, and your starter for Kadabra and Raticate. You should be working around Level 21~23 by now.


After winning, your rival leaves. Continue and you'll find a man near a trash
can. You will end up giving the old man a back massage to comfort his seasickness, which is odd given he is the ship's captain: shouldn't be used to this? He rewards you with
HM01 (Cut) regardless. Cut is a particularly weak Normal-type move. Using up a useful move slot for a
weak move isn't a good idea... Eh, I simply made a Sandshrew my HM slave and
moved on. You'll need to use Cut to be able to get through the game, after all, and it's usable in the field, as you do have the CascadeBadge.

Okay, anyhow, exit the S.S. Anne.




Vermilion City Gym



TREASURES CHECKLIST
[_] ThunderBadge [_] TM24 (Thunderbolt)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Pikachu Lv. 21, Pikachu Lv. 21
#2 Voltorb Lv. 20, Voltorb Lv. 20, Magnemite Lv. 20
#3 Pikachu Lv. 23

Vermilion City: With the Cut HM in-hand, it's time to challenge the Vermilion City Gym. Heal up in the Pokemon Center, then head to the southwestern portion of the city to Cut down the tree. (Farfetch'd, by the way, can learn Cut if you don't have a Pokemon that can.) Go inside.

Vermilion Gym: Within the Pokemon Gym, there are three people in the front room of the building. Go ahead and battle all of them, and they will give you hints as to the puzzle to reach Lt. Surge. See, there are a ton of trash cans throughout the room, and in one at random is a hidden switch: you must investigate the trash cans to find it. That alone is not enough to open the northern door to Lt. Surge: you must also find the second switch. The second switch is supposed to be in a trash can next to the first switch going horizontally or vertically, but not diagonally. This is normally true but, although this same reference is made in the Japanese Pokemon Red/Green, the second switch in those games could be in any of the trash cans, which makes this task a pain in the ass without save-state abuse. >_>

Eventually, you'll get it right. Continue north to find, speak to, and battle Lt. Surge.


BOSS: Gym Leader Lt. Surge

  • Rewards: $2,376; ThunderBadge; TM24 (Thunderbolt)

Pokémon Species Pokémon Type Level Conditions
Voltorb Electric Level 21 None
Pikachu Electric Level 18 None
Raichu Electric Level 24 None

For most of the Pokemon series up until Pokemon Black/White, really, most Electric-type Pokemon are the same and share similar movesets and the like. Electric Pokemon have a lone, niche weakness (Ground) while also having a niche set of advantages (Water, Flying). Most Electric Pokemon, these included, do not tend to be powerful, but they can lethally status you, often with Paralysis via Thunder Wave as it does halve your Speed and make it where you cannot attack 1/4 of the time.

In this battle, having gone to Diglett's Cave to the east of Vermilion before the battle would have been ideal, for Diglett and Dugtrio, as well as other Ground Pokemon like Nidoking, Nidoqueen, Sandshrew, and Sandslash, will be immune to Electric moves since Electric does no damage to Ground Pokemon, and then Ground moves also do double damage to Electric Pokemon. Grass Pokemon would be a second-best, since they still take half-damage from Electric as well. But it's overall pretty easy.


After winning, you'll get the ThunderBadge and TM24. This teaches Thunderbolt,
one of the best Electric moves in the game. It's personally my favorite, for
it balances power with accuracy. Of course, Thunder is more powerful by about
25%, but also has about 30% less accuracy.


RainbowBadge



Sectional Flowchart



We'll be opening our quest towards our fourth Gym Badge with an item-gathering sidequest based on our new availability of the move Cut and the ability to use it in the field. If you would like to deal with this, go for the first section listed here; otherwise, head for Route 11, or even Route 9 since Route 11 is itself optional.




Cut Item Cleanup: Diglett's Cave



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Diglett Ground - - - - 1 All
Dugtrio Ground - - - - 2 All

Diglett's Cave is found to the east of Viridian City. After having gotten the ThunderBadge from the Gym, heal up in the Pokemon Center then head far to the east of the Gym: a cave will open up to the north. Go inside to find a long, winding, linear path: its main feature are prominent amounts of Diglett and Dugtrio, some decent Ground Pokemon often known for their relative Speed. Anyhow, there's not much, but ascend to northern Route 2 at the end of the path.



Cut Item Cleanup: Route 2



TREASURES CHECKLIST
[_] HM05 (Flash) [_] HP Up [_] Moon Stone

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All Abra Mr. Mime Psychic

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Caterpie Bug 1 - - - - All
Rattata Normal - - - - 1 All
Spearow Normal/Flying - - - - 1 All

When you arrive, go south and into the house to find a boy inside. Speak with
him to receive Mr. Mime for an Abra. I only mentioned this for completion --
honestly, I would prefer you stick with Abra. Of course, Mr. Mime can only be
gotten this way (or trading), so I guess you'll probably be backtracking to
Route 24/25, eh?

Anyhow, exit, go south, and Cut down the tree. Enter the nearby building. In there is another one of Prof. Oak's aides. If you have caught 10+ Pokémon species, you will get HM05, Flash.

Flash is a move that will lower the opponents' accuracy by one stage in battle. Out of battle, it will light up caverns and such that are too dark. For example, Mt. Moon and Diglett's Cave are NOT Flash-able places: the Rock Tunnel we'll later go through almost requires its use. You can place it on Abra or Bellsprout, as well as some other Grass and Psychic Pokémon, to my knowledge. It is by no means a requirement for game completion like most HMs, but you'll want it if you don't plan on using a map of some sort.

Leave the building, heading south, and grab the HP Up. Keep going south to find a Moon Stone. Then return north to the Diglett's Cave entrance. Go west and Cut down the tree, then go north into Pewter City.




Cut Item Cleanup: Pewter City



TREASURES CHECKLIST
[_] Old Amber

PEWTER CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Escape Rope $550 Allows you to instantly escape natural dungeons, like caves.

Heal up at the Pokémon Center if needed, then head to the northeastern corner
of the city. Cut down the tree, then go into the Museum.

Inside, the top-center man will give you an Old Amber to take to a Pokémon Lab. Let's hold onto it, for we can later transform it, like the Dome/Helix Fossil, into a Pokémon. This one is Aerodactyl, a Rock/Flying Pokémon. Aerodactyl is a more-than-decent Pokemon, boasting both good Attack and Speed: even today, Aerodactyl is fairly commonly used in battles.

Now, we're now going to backtrack to Viridian City for a quick thing. Nothing major. Head south onto Route 2, then go far to the south of where you got HM05, where the HP Up and Moon Stone were found earlier. You can Cut down some trees near there and go south to Viridian.




Cut Item Cleanup: Viridian City



TREASURES CHECKLIST
[_] TM42 (Dream Eater)

VIRIDIAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.

Now, go to the Cut tree near the water. Cut it down and grab the item there,
TM42. TM42 teaches Dream Eater, a move that induces damage on Sleeping Pokémon
and let's the user absorb some HP as well. This is best coupled on Psychic Pokemon who also know the move Hypnosis; that is, if you plan on using it. Frankly, Hypnosis is barely more than 50% accurate, so I wouldn't rely on it too much. >_>

We're done with the Cut-based item cleanup thingy for now, though. Backtrack to Vermilion City and go east onto Route 11.




Route 11



TREASURES CHECKLIST
[_] Awakening [_] Escape Rope [_] Itemfinder

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
Red Nidorino Nidorina Poison
Blue/Green Nidorina Nidorino Poison

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Drowzee Psychic - - - - - All
Ekans Poison - 1 - - - Red
Sandshrew Ground - - 1 - - Blue/Green
Spearow Normal/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Ekans Lv. 21
#2 Sandshrew Lv. 19, Zubat Lv. 19
#3 Magnemite Lv. 21
#4 Growlithe Lv. 18, Vulpix Lv. 18
#5 Rattata Lv. 17, Rattata Lv. 17, Raticate Lv. 17
#6 Voltorb Lv. 18, Magnemite Lv. 18
#7 Bellsprout Lv. 18, Oddish Lv. 18
#8 Nidoran Lv. 18, Nidorino Lv. 18
#9 Magnemite Lv. 18, Magnemite Lv. 18, Magneton Lv. 18
#10 Poliwag Lv. 18, Horsea Lv. 18

So, east of the Vermilion entrance to Diglett's Cave, you'll find Route 11. Go
north to find an Awakening. Go along the northern path and you'll find four
Trainers. After beating the last Trainer, go to the alcove north of the gatehouse and examine the standalone tree there for an Escape Rope. Then go into the nearby building and 
upstairs to find another trade: in Pokémon Red, you'll get Nidorina for
Nidorino, and vice versa in Pokémon Blue/Green.

Also up here is one of Prof. Oak's aides. He'll give you the Itemfinder, but only if you've caught 30+ species of Pokémon. The Itemfinder simply allows you to find hidden items.

Leave the building heading east to find a ... thing ... in the middle of the road. This "thing" is a Pokémon known as Snorlax and is among the heaviest of Pokémon, weighing in at just over one-half imperial ton in weight (just under one-half metric ton). You cannot wake up the sleeping Pokémon (don't have a Poke Flute), nor eject it somehow into the nearby ocean (don't own enough uranium). Well, return to the main part of Route 11 and defeat the southern trainers. You'll fight two, then defeat the last three Trainers. Return to Vermilion.




Route 9



TREASURES CHECKLIST
[_] TM30 (Teleport)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Ekans Poison - 1 - - - Red
Rattata Normal - - - - 1 All
Sandshrew Ground - - 1 - - Blue/Green
Spearow Normal/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Bellsprout Lv. 18, Bellsprout Lv. 18, Oddish Lv. 18, Oddish Lv. 18
#2 Machop Lv. 20, Onix Lv. 20
#3 Growlithe Lv. 21, Charmander Lv. 21
#4 Beedrill Lv. 19, Beedrill Lv. 19
#5 Geodude Lv. 21, Onix Lv. 21
#6 Caterpie Lv. 20, Weedle Lv. 20, Venonat Lv. 20
#7 Rattata Lv. 19, Ekans Lv. 19, Sandshrew Lv. 19, Digglet Lv. 19
#8 Geodude Lv. 20, Geodude Lv. 20, Machop Lv. 20
#9 Meowth Lv. 23

Vermilion City: When you've returned to Vermilion City, go north from there onto Route 6 and continue backtracking to Cerulean City. There, heal up if needed and go east onto Route 9.

Route 9: Continue onto the Route and beat up the Jr. Trainer, then go down the two ledges to find TM30. TM30 teaches the move Teleport, the one Abra are infamous for - it allows instant escape from battles and caverns. Defeat the Hiker nearby, then go east and up the ledge.

Head to the southeastern portion of the Route and beat that Hiker. Head west and up two ledges to find a Trainer to beat. Defeat him and go north to find a Bug Catcher. Go west to find the grass on this Route. Go back east when done catching or grinding or whatever, then go down two more ledges.

Go east and up the ledge to find another Bug Catcher, then north and west is a Jr. Trainer. Go east and up the ledge near the Bug Catcher from before to battle a Hiker. Beat him and go east, then down the ledge to find the final Trainer for this route. After beating her, go east to Route 10.




Route 10



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Ekans Poison - 1 - - - Red
Rattata Normal - - - - 1 All
Sandshrew Ground - - 1 - - Blue/Green
Spearow Normal/Flying - - - - 1 All
Voltorb Electric - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Pikachu Lv. 20, Clefairy Lv. 20

Voltorb is a new (wild) face. It is of the Electric type, one of the earliest
you can find. Assuming you didn't take the time to catch the rare Pikachu back
in Viridian Forest, try catching Voltorb now. Electric moves are
super-effective over Flying and Water, and are one of the few types that can do
just normal damage to Steel were you to bring it over to Pokemon Gold, Silver, and Crystal. Plus, Electrode, its evolution, is among the
fastest Kanto Pokémon: indeed, it was the fastest Pokemon ever until the release of Pokemon Ruby and Sapphire brought Ninjask and Deoxys-Speed into the picture. Even today (2014, Pokemon X/Y being the current newest games), Electrode is still the eighth fastest Pokemon!

The Route is fairly linear. Just head south to find some Cut trees, a Trainer, and a Pokémon Center. Enter the aforementioned Pokémon Center and heal your party. BRING ALONG YOUR FLASH USER and go into the Rock Tunnel nearby.




The Rock Tunnel



TREASURES CHECKLIST
[_] Max Ether

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Geodude Rock/Ground - - 1 - - All
Machop Fighting - 1 - - - All
Onix Rock/Ground - - 1 - - All
Zubat Poison/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Cubone Lv. 23, Slowpoke Lv. 23
#2 Slowpoke Lv. 25
#3 Oddish Lv. 22, Bulbasaur Lv. 22
#4 Charmander Lv. 22, Cubone Lv. 22
#5 Geodude Lv. 25
#6 Machop Lv. 20, Onix Lv. 20
#7 Geodude Lv. 19, Geodude Lv. 19, Geodude Lv. 19, Machop Lv. 19
#8 Onix Lv. 20, Onix Lv. 20, Geodude Lv. 20
#9 Geodude Lv. 21, Graveler Lv. 21
#10 Jigglypuff Lv. 21, Meowth Lv. 21, Pidgey Lv. 21
#11 Geodude Lv. 21, Geodude Lv. 21, Graveler Lv. 21
#12 Slowpoke Lv. 20, Slowpoke Lv. 20, Slowpoke Lv. 20
#13 Bellsprout Lv. 22, Clefairy Lv. 22
#14 Bellsprout Lv. 19, Pidgey Lv. 19, Rattata Lv. 19, Rattata Lv. 19
#15 Meowth Lv. 20, Pidgey Lv. 20, Oddish Lv. 20
#16 Pidgey Lv. 21, Pidgeotto Lv. 21
#17 Geodude Lv. 21, Onix Lv. 21
#18 Onix Lv. 19, Graveler Lv. 19
#19 Cubone Lv. 20, Slowpoke Lv. 20

Rock Tunnel - 1F: When you enter, use Flash so you can actually see something. Then go southeast and
defeat the Pokémaniac, then northeast to find a ladder. Use it to go down a
floor.

Rock Tunnel - B1F: Go southwest and along the path to another Pokémaniac. Go west and along the path a north/west fork. Go north and you'll soon fight a Jr. Trainer. Go northeast for another Pokémaniac. Continue along the path until the fork. Go north to another battle, then around the rock to the south to find another battle. Use the ladder to the northwest to go down another floor.

Rock Tunnel - B2F: Get rid of the two Hikers here, then go east. You'll find another Hiker south of the ladder. Use the ladder nearby to go up a floor.

Rock Tunnel - B1F: Go west and beat up the Jr. Trainer, then further west for a fight against a Hiker. Go northwest from there for another fight, this one versus a Pokémaniac, then go north and take the ladder.

Rock Tunnel - 1F: Take out the nearby pair of Jr. Trainers, then go along the path to the west and defeat the final Trainer here. Go west a bit and then south to find the exit.

Rock Tunnel - South Exterior: Outside, defeat the Jr. Trainer nearby, then go east. Examine the odd bush to find a Max Ether, then go west from the exit to find a Hiker. Go down the ledge for another Hiker battle, then go east to find the final Pokémaniac of this area.

Then simply head into Lavender Town.




Lavender Town



LAVENDER POKEMART
Item Name Item Cost Item Effects
Great Ball $600 Captures Pokemon: has a catch rate of x1.5, 50% better than a Poke Ball.
Super Potion $700 Heals 50 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO/Faint (FNT) with ~50% of their HP.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Escape Rope $500 Allows you to escape from certain dungeons, like caves.
Super Repel $500 Stops wild Pokemon encounters for 200 steps: the most cost-effective Repel.

If this is the first time you've been shopping since getting the ThunderBadge,
you'll notice the Great Balls that are now available. They have 1.5x the catch
rate of the normal Poké Ball. The Revive is a status-healing item, used for the
faint/KO status (heals with 1/2 HP). Buy some of both.

The only thing of interest here at the moment, aside from the Pokémon Center and the PokéMart, would perhaps be the Name Rater's house, south-southwest of the large Pokémon Tower. The Name Rater will allow you to rename any Pokémon THAT YOU HAVE OWNED (ie. not from trades). The Pokemon Tower - the burial site for dead Pokemon - is the other main feature here, but we won't be able to do much in there, unless you're an advocate of glitchery.

Exit town, heading west.




Routes 7 & 8



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Ekans Poison - 1 - - - Red
Growlithe Fire - 1 - - - Red
Mankey Fighting - 1 - - - Red
Meowth Normal - - - - 1 Blue/Green
Pidgey Normal/Flying - - - - 1 All
Sandshrew Ground - - 1 - - Blue/Green
Vulpix Fire - - - - 1 Blue/Green

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Clefairy Lv. 22, Clefairy Lv. 22
#2 Growlithe Lv. 24, Vulpix Lv. 24
#3 Grimer Lv. 22, Grimer Lv. 22, Muk Lv. 22
#4 Clefairy Lv. 22, Jigglypuff Lv. 22
#5 Nidoran Lv. 23, Nidorina Lv. 23
#6 Koffing Lv. 26
#7 Meowth Lv. 24, Meowth Lv. 24, Meowth Lv. 24
#8 Pidgey Lv. 19, Pikachu Lv. 19, Rattata Lv. 19, Nidoran Lv. 19, Meowth Lv. 19
#9 Grimer Lv. 24, Grimer Lv. 22
#10 Koffing Lv. 22, Koffing Lv. 22, Grimer Lv. 23
#11 Poliwag Lv. 22, Poliwag Lv. 22, Poliwhirl Lv. 22
#12 Voltorb Lv. 20, Voltorb Lv. 20, Koffing Lv. 20, Magnemite Lv. 20

POKEMON EVALUATIONS: Been a while since you've seen me mention "Pokemon Evaluations" in this significant a manner, eh? That's mostly because this is the first time in a while that there have been decent Pokemon. Of course, there's the Mankey, Pidgey, and Sandshrew you should already have. The other feature is the version-exclusive Fire Pokemon: both Vulpix and Growlithe (which evolve via Fire Stone to Ninetales and Arcanine, respectively) are very good Fire Pokemon for you to grab if you didn't get Charmander at the start of the game. It would be a good idea to get them now, in fact, since the next Gym is a Grass-type Gym.

Route 8: Go southwest and beat the Lass, then west for a Gambler. You can Cut down the tree to the west to reach the grass for this Route, also taking a shortcut. I still recommend first going northwest of the Gambler and beating a Super Nerd, then go west and beat up the four adjacent Trainers. Go south to find the western exit of the grass patch; enter if you want, though you will have to Cut down a tree. Go west from there to find a Gambler near the building, and a Super Nerd to the north of the Gambler. Go into the building now and go along the Underground Path to Route 7.

Route 7: Nothing much here; go north and west to Celadon City.




Celadon City


TREASURES CHECKLIST
[_] TM13 (Ice Beam) [_] TM18 (Counter) [_] TM48 (Rock Slide) [_] TM49 (Tri Attack)

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All [none] Eevee Normal
All [none - 120 Coins] Abra Psychic
All [none - 750 Coins] Clefairy Normal
Red [none - 1,200 Coins] Nidorina Poison
Blue/Green [none - 1,200 Coins] Nidorino Poison
Red [none - 2,500 Coins] Scyther Bug/Flying
Blue/Green [none - 2,500 Coins] Pinsir Bug
All [none - 4,600 Coins] Dratini Dragon
All [none - 6,500 Coins] Porygon Normal

CELADON DEPARTMENT STORE
Department Store: 2F Stocks (Left Vendor)
Item Name Item Cost Item Effects
TM32 (Double Team) $1,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM33 (Reflect) $1,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM02 (Razor Wind) $2,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM07 (Horn Drill) $2,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM37 (Egg Bomb) $2,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM01 (Mega Punch) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM05 (Mega Kick) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM09 (Take Down) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM17 (Submission) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
Department Store: 2F Stocks (Right Vendor)
Item Name Item Cost Item Effects
Great Ball $600 Captures Pokemon: has a catch rate of x1.5, 50% better than a Poke Ball.
Super Potion $700 Heals 50 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO/Faint (FNT) with ~50% of their HP.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Ice Heal $250 Cures the Frozen (FRZ) status ailment.
Super Repel $500 Stops wild Pokemon encounters for 200 steps: the most cost-effective Repel.
Department Store: 4F Stocks
Item Name Item Cost Item Effects
Poke Doll $1,000 Allows instant-escape from non-Trainer battles.
Fire Stone $2,100 Evolves Vulpix, Growlithe, and Eevee (into Ninetales, Arcanine, and Flareon)
ThunderStone $2,100 Evolves Pikachu and Eevee (into Raichu and Jolteon)
Water Stone $2,100 Evolves Poliwhirl, Shellder, Staryu, and Eevee (into Poliwrath, Cloyster, Starmie, and Vaporeon)
Leaf Stone $2,100 Evolves Gloom, Weepinbell, and Exeggcute (into Vileplume, Victreebel, and Exeggutor)
Department Store: 5F Stocks (Left Vendor)
Item Name Item Cost Item Effects
HP Up $9,800 Boosts one Pokemon's HP EVs (up to 100 in HP, and 510 across all stats)
Protein $9,800 Boosts one Pokemon's Attack EVs (up to 100 in HP, and 510 across all stats)
Iron $9,800 Boosts one Pokemon's Defense EVs (up to 100 in HP, and 510 across all stats)
Calcium $9,800 Boosts one Pokemon's Special EVs (up to 100 in HP, and 510 across all stats)
Carbos $9,800 Boosts one Pokemon's Speed EVs (up to 100 in HP, and 510 across all stats)
Department Store: 5F Stocks (Right Vendor)
Item Name Item Cost Item Effects
X Attack $550 Boosts the current Pokemon's Attack stat in battle
X Defend $550 Boosts the current Pokemon's Defense stat in battle
X Speed $550 Boosts the current Pokemon's Speed stat in battle
X Special $550 Boosts the current Pokemon's Defense stat in battle
X Accuracy $550 Boosts the current Pokemon's accuracy in battle
Guard Spec. $700 Prevents the current Pokemon from getting stat changes.
Dire Hit $650 Boosts the current Pokemon's critical-hit rate in battle.
Department Store: 6F Stocks (Vending Machines)
Item Name Item Cost Item Effects
Fresh Water $200 Heals 50 HP to a single Pokemon: noticeably cheaper than a Super Potion.
Soda Pop $300 Heals 60 HP to a single Pokemon.
Lemonade $350 Heals 80 HP to a single Pokemon.

ROCKET GAME CORNER PRIZE EXCHANGE
Left Vendor
Item/Pokemon Cost Version
Abra 120 Coins All
Clefairy 750 Coins All
Nidorina 1,200 Coins Red
Nidorino 1,200 Coins Blue/Green
Middle Vendor
Item/Pokemon Cost Version
Scyther 2,500 Coins Red
Pinsir 2,500 Coins Blue/Green
Dratini 4,600 Coins All
Porygon 6,500 Coins All
Right Vendor
Item/Pokemon Cost Version
TM23 (Dragon Rage) 3,300 Coins All
TM15 (Hyper Beam) 5,500 Coins All
TM50 (Substitute) 7,700 Coins All

Okay, we're finally in Celadon. Head over to the Pokémon Center and heal your
party. Then head over to the western side of the city and go into the Dept.
Store. Buy some stuff. There are also a few things of note: firstly, a guy on 
3F hands over TM18 (Counter); secondly, give the girl on the rooftop some of
the Vending Machine drinks to receive TMs - TM13 (Ice Beam) for Fresh Water,
TM48 (Rock Slide) for Soda Pop, and TM49 (Tri Attack) for Lemonade. Also be
sure to buy some Lemonades (overall better than Super Potions, both in effect and HP-per-dollar costs), and keep a
Fresh Water for future perusal in a story event.

Return to the Pokémon Center, go around back, follow the path, and go the mansion's back door. Go to the top floor and into another room to get a free Eevee at Lv. 25. With certain methods, it can evolve into one of a number of Pokemon: eight at the time of writing. However, in Pokemon Red, Blue, Green, and Yellow, it can only evolve into Flareon, Jolteon, and Vaporeon via the use of the Fire, Thunder-, and Water Stones, respectively. With certain mechanics in Pokemon Gold, Silver, Crystal, when traded, you may also get Umbreon or Espeon, but that's beyond the scope of this FAQ. I nonetheless would seriously suggest evolving it into a type complementing your starter. If you got Bulbasaur, use anyone; if you got Charmander, use Vaporeon; if you got Squirtle, use Flareon.

Now, head to the bar in the southeastern part of the city. A man within will hand over a free Coin Case for use at the trademark Rocket Game Corner. It's next to the Prize Exchange building nearby. There, you can buy cruelly-caught Pokémon for various prices. Dratini and Abra are mighty fine purchases, as is Porygon when it evolves into Porygon2 (although that's another Gold/Silver/Crystal thing). The TMs? Meh. You can actually buy Coins in the Rocket Game Corner itself, so you can always spend $92,000 on Dratini and live with it.

Next up, go to the Rocket Game Corner. It is southwest of the Pokémon Center.




Rocket Game Corner



TREASURES CHECKLIST
[_] Escape Rope [_] HP Up [_] Hyper Potion [_] Lift Key [_] Moon Stone
[_] Nugget [_] Rare Candy [_] Silph Scope [_] Super Potion [_] TM02 (Razor Wind)
[_] TM07 (Horn Drill) [_] TM10 (Double Edge)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Raticate Lv. 20, Zubat Lv. 20
#2 Drowzee Lv. 21, Machop Lv. 21
#3 Raticate Lv. 21, Raticate Lv. 21
#4 Zubat Lv. 17, Zubat Lv. 17, Raticate Lv. 17, Koffing Lv. 17, Grimer Lv. 17
#5 Machop Lv. 21, Machop Lv. 21
#6 Rattata Lv. 20, Raticate Lv. 20, Drowzee Lv. 20
#7 Koffing Lv. 21, Zubat Lv. 21
#8 Rattata Lv. 19, Raticate Lv. 19, Rattata Lv. 19, Raticate Lv. 19
#9 Grimer Lv. 20, Koffing Lv. 20, Koffing Lv. 20
#10 Sandshrew Lv. 23, Sandslash Lv. 23, Ekans Lv. 23
#11 Ekans Lv. 23, Arbok Lv. 23, Sandshrew Lv. 23

When you enter, go to the Team Rocket grunt standing next to the counter,
standing near the poster as well, and speak with him. Defeat him in battle. He
will flee. Examine the poster he was near and you'll be allowed into the base.

Inside, go southeast to one grunt and beat him, then go west for another. Go south of the Rocket to find an Escape Rope. Return to the dual staircases and head down a floor.

Go south and west to battle another Rocket, then go further west to find a puzzle using arrow tiles. Use the bottom of the leftbound ones, then grab the item in the small alcove to the south to find a Moon Stone. Return to where you stopped and go along the top wall to the Nugget. Return to where you stopped once more, go south slightly, then go east on the arrow to find TM07 (Horn Drill).

Go east and south and on the westbound arrow. Take two paces east after you stop, and you'll ride for a bit. After stopping, take the westbound arrow. For another item, take the southern westbound arrow, then the eastmost northbound arrow to find a Super Potion.

Now return to where the two westbound arrows were and use the northern one. Take the eastbound arrow below it to leave the maze. Take the downbound staircase now.

Upon leaving the stairwell, go west and beat up the Rocket, as well as the one to his north. Go west of there to find a Hyper Potion, a spectacular item that heals 200 HP. Go downstairs and back to the maze area. West of the stairs, you can find a shortcut you can use with the northbound arrows to return to the beginning. Go down the unused stairs.

Go south and beat up the Rocket, then go along the path below the grunt to find TM10 (Double-Edge), which teaches a powerful Normal-type move that, however, will slightly damage the user. Go west of the staircase now to find another maze. A-maze-ing, no? *shot*

Anyways, go along the path to the south and use the southbound arrow to reach a Rare Candy. Then use the northbound arrow, then go north and around the west wall. At the west/east arrows, go on the western one and then south to where you'll find four eastbound arrows. Take the second one from the bottom to find a Rocket.

Kick the crap out of him, then go south and right around the wall. You'll find another staircase going down. Use it.

Go west to find an HP Up, then go north along the hall and into the room on the left to find another conveniently-weak Rocket. Speak with him after winning and you'll watch him drop the Lift Key. Awesome. Go to the other side of the table and grab the TM02 (Razor Wind). Return to the previously-unusable elevator to find that, lo and behold, the Rockets use working, authentic Lift Keys. =O

(If you forgot how to get there, go back up the stairs you recently used. Use the nortbound arrows you find to the west, then go upstairs again. Navigate this arrow-tile maze as before, then you'll be able to find the elevator.)

Opt to go to B4F. There, go north and beat up some more Rockets. The door will open and, very unsurprisingly, you'll come face-to-face with the supreme overlord of Team Rocket, Giovanni. He's not exactly happy to meet you, and that feeling is supposedly mutual.

Well, violence always solves everything in Pokémon; why not here?


BOSS: Giovanni

  • Rewards: $2,871

Pokémon Species Pokémon Type Level Conditions
Onix Rock/Ground Level 25 None
Rhyhorn Rock/Ground Level 24 None
Kangaskhan Normal Level 29 None

There's not a lot you shouldn't expect from this battle. Onix and Rhyhorn are very similar in the way Giovanni uses them; they're both weak to Water (4x), Grass (4x), Fighting, and Ice, with an immunity to Electric. Their moves put them advantageous over Fire, Rock, Ice, Flying, Electric, and Poison Pokemon for the most part.

Kangaskhan is less dynamic, mostly sticking with Normal moves. Fighting moves are her main weakness, and she's immune to Ghost.

In general, a good Grass or Water Pokemon (Vaporeon, for instance) will do well with Onix and Rhyhorn, and your starter will probably beat Kangaskhan out well.


After the battle, you'll be given the Silph Scope With that in hand, there's nothing else to do here, so leave.



Celadon City Gym



TREASURES CHECKLIST
[_] RainbowBadge [_] TM21 (Mega Drain)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Bellsprout Lv. 24, Bellsprout Lv. 24
#2 Bellsprout Lv. 23, Weepinbell Lv. 23
#3 Oddish Lv. 21, Bellsprout Lv. 21, Oddish Lv. 21, Bellsprout Lv. 21
#4 Bulbasaur Lv. 24, Ivysaur Lv. 24
#5 Weepinbell Lv. 22, Gloom Lv. 22, Ivysaur Lv. 22
#6 Exeggcute Lv. 24
#7 Oddish Lv. 23, Gloom Lv. 23

Celadon City: Next up is the Pokémon Gym. Head on over to the Pokémon Center, heal your
party, and bring along your Cut user. Head to the south-central part of the
city. Cut down the small tree nearby and go along the path to find the Celadon
City Gym.

Celadon Gym: The Celadon Gym is pretty simple. There are two Trainers near the front of the Gym, and one each at the west and east sides of the Gym. You'll need to use the eastern, western, or southern Cut trees around the central clearing to be able to get at the Gym Leader: there will be four people in that clearing. Three of them are more Gym Trainers, and the black-haired girl is Erika, the Gym Leader. I'd recommend popping off all of the Gym Trainers first and then healing at the Pokemon Center before fighting the leader, but it's your call.


BOSS: Gym Leader Erika

  • Rewards: $2,871; RainbowBadge; TM21 (Mega Drain)

Pokémon Species Pokémon Type Level Conditions
Victreebel Grass/Poison Level 29 None
Tangela Grass Level 24 None
Vileplume Grass/Poison Level 29 None

There's a lot one would be able to expect from this battle: for the most part, you'll see STAB-boosted Grass-type moves and Poison- and Paralysis-inducing status ailments from these Pokemon. Tangela will be weak to Fire, Ice, Flying, Bug, and Poison, whereas the other two swap Bug and Poison for a Psychic weakness. They all have advantages over Water, Rock, and Ground as well, and you won't see a Poison-type offensive move here.

Overall, it's a simple fight, so long as you have any good Fire or Flying Pokemon: recommended Pokemon would include Charizard (most preferably), Fearow, Pidgeotto/Pidgeot, Arcanine, and Ninetales. Level 28~32 should be sufficient at this point.


After the battle, you will obtain your fourth Gym Badge, the RainbowBadge, which will allow you to use Strength outside of battle. (We'll get that HM soon enough.) You'll also obtain TM21, which teaches Mega Drain: it is a move that allows you to deal Grass damage to the target and then absorb half of the damage dealt as HP restoration.


SoulBadge



Sectional Flowchart



Note that, when you attempt to go to Fuschia City for the first time, there are two ways in which you can do this. There is one where you go via Cycling Road, which will require a Bicycle (though there's a simple glitch to bypass that need): it's the fastest, but not the best for EXP. and money. Silence Bridge is the exact opposite of that. Personally, it would be best to use both methods, Flying as needed to go back to where you start the other or something like that. It's ultimately up to you.




Obtaining the Fly HM



TREASURES CHECKLIST
[_] HM02 (Fly)

Celadon City: When you return from the Celadon City Gym, having obtained the RainbowBadge, our next primary goal would be the Pokemon Tower, since we also have the Silph Scope. However, it would be wise to go ahead and get the HM for Fly. Begin by going west from Celadon on Route 16.

Route 16: Here, go along the path briefly to a Cut tree, then Cut it down. Follow the path westward to the gatehouse to Cycling Road: you'll enter a hidden portion at the back of it. Go through there and into the house beyond to find a house in the clearing. Speak with the girl within to obtain HM02. HM02 teaches Fly: it is not only a decent two-turn Flying-type move, but it also allows you to Fly to previously-visited towns from the overworld.




Pokemon Tower



TREASURES CHECKLIST
[_] Awakening [_] Elixer [_] Escape Rope [_] HP Up [_] Nugget [_] Poke Flute
[_] Rare Candy [_] X Accuracy

LOCAL WILD POKÉMON ENCOUNTER DATA (POKEMON TOWER)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Cubone Ground - - 1 - - All
Gastly Ghost/Poison - - - 1 - All
Haunter Ghost/Poison - - - 2 - All
Marowak (one-time) Ground - - 2 - - All

LOCAL TRAINERS' POKÉMON (POKEMON TOWER)
Trainer # Pokémon Party
#1 Gastly Lv. 23
#2 Gastly Lv. 22
#3 Gastly Lv. 24
#4 Gastly Lv. 23, Gastly Lv. 23
#5 Gastly Lv. 22
#6 Gastly Lv. 24
#7 Gastly Lv. 22
#8 Haunter Lv. 23
#9 Gastly Lv. 24
#10 Gastly Lv. 22
#11 Gastly Lv. 22, Gastly Lv. 22, Gastly Lv. 22
#12 Gastly Lv. 24
#13 Gastly Lv. 24
#14 Zubat Lv. 25, Zubat Lv. 25, Golbat Lv. 25
#15 Koffing Lv. 26, Drowzee Lv. 26
#16 Zubat Lv. 23, Zubat Lv. 23, Rattata Lv. 23, Raticate Lv. 23

Celadon City: With the Fly HM in hand, it will now be a good idea to get back onto the main quest. Fly to Lavender Town.

Lavender Town: Buy some Pokéballs if you want some new Pokémon, heal up if needed, then head into the Pokémon Tower in the northeast corner of town.

Pokemon Tower - 1F: Pokemon Tower, knowing the canon behind it (the burial place of dead Pokemon), is obviously going to be filled with many Ghost Pokemon. Without the aid of the Silph Scope, you would not be able to even attack or capture opponent Pokemon. The Pokemon here mostly consist of Gastly and Cubone, with Haunter occasionally appearing. Gastly and Haunter are great to capture if you have the ability to trade as Gengar is both fast and strong. Cubone is not as good here as he is in Pokemon Gold, Silver, and Crystal, where the Thick Club can double his Attack so high that it causes an overflowing glitch, but Marowak can be a decent Ground Pokemon even without that kind of a boost.

Pokemon Tower - 2F: Go upstairs to 2F and you'll find your rival. Time for a battle!


BOSS: Your Rival

  • Rewards: $1,625

Pokémon Species Pokémon Type Level Conditions
Charmeleon Fire Level 25 Bulbasaur was your starter
Wartortle Water Level 25 Charmander was your starter
Ivysaur Grass/Poison Level 25 Squirtle was your starter
Gyarados Water/Flying Level 22-23 Bulbasaur or Squirtle was your starter
Exeggcute Grass/Psychic Level 22-23 Bulbasaur or Charmander was your starter
Growlithe Fire Level 22-23 Charmander or Squirtle was your starter
Pidgeotto Normal/Flying Level 25 None
Kadabra Psychic Level 20 None

  • Charmeleon and Growlithe are weak to Water, Rock, and Ground. They are advantageous over Ice, Grass, and Bug.

  • Wartortle is weak to Electric and Grass. It by now knows Water moves, and thus is going to hurt Fire, Rock, and Ground moves.

  • Ivysaur is weak to Fire, Ice, Flying, Bug, and Psychic. It'll know Grass moves by now, so avoid using Ground, Water, and Rock Pokemon.

  • Pidgeotto is weak to Rock, Ice, and Electric, and immune to Ground. Avoid using Fighting, Bug, and Grass Pokemon here.

  • Kadabra is weak to Bug and Ghost. It'll have advantages over Poison and Fighting Pokemon.

  • Gyarados is doubly-weak to Electric and also weak to Rock. It is immune to Ground, and advantageous over Fire, Rock, Ground, Grass, Fighting, and Bug.

  • Exeggcute is doubly-weak to Bug, and also weak to Fire, Ice, Flying, and Ghost. It has advantages over Water, Rock, Ground, Fighting, and Poison.

You know, Pokemon games' rivalries are not usually as complex as they begin to get here in Red/Blue/Green: your rival will have two biconditional Pokemon that will depend on you having one of two starters, interestingly enough. Those using Ivysaur/Venusaur will likely want to have a good Rock Pokemon, Arcanine/Ninetales, and perhaps Haunter/Gengar. Those with Charmeleon/Charizard will need a variety of Pokemon: Electrode/Raichu, Victreebel, and Vaporeon should take most of them. Those with Wartortle/Blastoise simply need their starter, Arcanine/Ninetales, and a good Rock Pokemon.

Overall, it's mostly about pinpointing the opponent's weaknesses in this battle, and most of the appropriate Pokemon are ones you should have picked up long ago. You actually could've done this before the Celadon Gym, too, so if you were able to beat that, you shouldn't have (a ton) trouble here.


After defeating your rival, he'll speak of how he found a Cubone in Pokémon
Tower, yet he cannot find a Marowak here, the evolved form of Cubone. This is because the lone Marowak here is simply a ghost now, killed by Team Rocket... T_T

Pokemon Tower - 3F: Head on up to the third, foggy floor. Go to the northern part of the room, battle the Channeler, then grab the Escape Rope. Go south and defeat another Channeler, with another to her north. Go upstairs.

Pokemon Tower - 4F: Go west, battle a Channeler, then grab the Elixer and the Awakening. Go south of the previous Channeler and battle another one, then go further south and grab the HP Up. Go northwest and defeat one more Channeler, then go west and upstairs.

Pokemon Tower - 5F: On this floor, go east and north and defeat the Channeler, then go southeast for another. Go west and speak with that Channeler. While not possessed like the others, she'll show you the pseudo-Pokémon Center: the white squares. It will fully heal your Pokémon's HP, PP, and status.

Then go west and de-possess that Channeler. Head south afterwards and grab that golden Nugget. Further south is one more Channeler. Get rid of the crazy spirits that are possessing her. Then go east and north to the stairs and head on up.

Pokemon Tower - 6F: Go west and defeat the Channeler there, then go west south to find an X Accuracy. Go north to find another Channeler. Go around to the west and de-possess that last Channeler.

Go southwest and grab up that Rare Candy, then go southeast to find some stairs. Go along to find the ghosty version of the Marowak Team Rocket so cruelly murdered. You'll battle it. Because it is a ghost, you cannot catch it. However, it still remains of the Ground type, and is therefore weak to Ice, Grass, and Water; advantageous over Fire, Rock, and Electric; and immune to Electric. You can also simply run from the battle if you prefer.

Pokemon Tower - 7F: Continue up to the next floor. There, beat up three of the Team Rocket Grunts. Afterwards, speak with Mr. Fuji. He will take you out of the Pokémon Tower.

Lavender Town: Once you've left the Tower, speaking with Mr. Fuji will net you the Poké Flute. This magnificent item acts much like a never-ending Awakening; use it to wake up Sleeping Pokémon in battle and you'll never lose the Flute. Also, you'll be able to go to wake up the sleeping Snorlaxes on a few Routes.

Now, our next goal is Fuschia City, where the next Pokemon Gym - as well as the Safari Zone and two more HMs - lies. There are two methods to get there: you can go via [[ Going to Fuschia: Cycling Road (Routes 16-18)|Cycling Road]] to the west of Celadon City, which is arguably the faster of the two methods but not suited to those needing/wanting EXP. and money. There's also [[Going to Fuschia: Silence Bridge (Routes 12-15)|Silence Bridge]], which begins to the south of Lavender Town; it is the longer of the two, and the most profitable. Personally, I would prefer you use both methods before doing all of the stuff in Fuschia City proper, but to each their own.




Going to Fuschia: Cycling Road (Routes 16-18)



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Duduo Normal/Flying - 1 - - - All
Fearow Normal/Flying - - - - 2 All
Raticate Normal - - - - 2 All
Rattata Normal - - - - 1 All
Snorlax (one-time) Normal 2 - - - - All
Spearow Normal/Flying - - - - 1 All

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All Slowbro Lickitung Normal

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Grimer Lv. 29, Koffing Lv. 29
#2 Machop Lv. 28, Machop Lv. 28, Mankey Lv. 28
#3 Mankey Lv. 29, Machop Lv. 29
#4 Weezing Lv. 33
#5 Weezing Lv. 28, Weezing Lv. 28, Koffing Lv. 28
#6 Mankey Lv. 29, Machop Lv. 29
#7 Weezing Lv. 28, Weezing Lv. 28, Koffing Lv. 28
#8 Machop Lv. 29, Machamp Lv. 29
#9 Mankey Lv. 29, Primeape Lv. 29
#10 Voltorb Lv. 29, Voltorb Lv. 29
#11 Machoke Lv. 33
#12 Primeape Lv. 29, Machoke Lv. 29
#13 Koffing Lv. 25, Koffing Lv. 25, Koffing Lv. 25, Weezing Lv. 25, Weezing Lv. 25
#14 Muk Lv. 33
#15 Mankey Lv. 26, Mankey Lv. 26, Machop Lv. 26, Machamp Lv. 26
#16 Weezing Lv. 29, Muk Lv. 29
#17 Spearow Lv. 26, Spearow Lv. 26, Spearow Lv. 26, Fearow Lv. 26
#18 Spearow Lv. 29, Fearow Lv. 29
#19 Dodrio Lv. 34

Celadon City: Try to exit Celadon heading west. You'll find Snorlax there blocking the way to the southern half of the Cycling Road gatehouse; face it and use the Poke Flute to battle the Snorlax. Snorlax is a Lv. 30 Normal-type Pokémon. It can use Rest (self-heal + Sleep),
Snore (attack while sleeping), and some other moves. It has high Special, too, which makes it hard to hit it with non-physical moves

After the battle, go west of Snorlax's old location and go inside of the nearby building. Be sure you get your Bicycle and go into the gate. (You can also just hold Left on the D-Pad if you lack your Bicycle; you'll eventually bypass the guard during his speech due to a glitch, only present in this exact situation for some reason.) Leave the gatehouse and you should be on Cycling Road.

Cycling Road - Routes 16~18: Beat up the Trainers at the top of the Cycling Road, then start heading down the slope. On the right, you'll find some grass and some more Trainers further down, with another to their west. Further down is a fork. Go along to the left for three Trainers, then come back up and go down the right parh for some more. Once they converge, defeat another Trainer. Continue down and get off the slope.

Go east into the building and you'll be able to get off your bike. Go up the stairs and you can have a trade: if you hand over Slowbro, you'll receive a Lickitung, and this is the only way to get one.

Once outside the building, go southeast to find a bit of grass with some more Trainers. Defeat the Bird Keeper trio and head east to find Fuschia City, or Fly to Lavender to go along the [[Going to Fuschia: Silence Bridge (Routes 12-15)|Silence Bridge]].




Going to Fuschia: Silence Bridge (Routes 12-15)



TREASURES CHECKLIST
[_] Calcium [_] Iron [_] PP Up [_] Super Rod [_] TM20 (Rage)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Bellsprout Grass/Poison - 1 - - - Blue/Green
Ditto Normal 1 - - - - All
Gloom Grass/Poison - - - 2 - Red
Oddish Grass/Poison - - - 1 - Red
Pidgeotto Normal/Flying - - - - 2 All
Pidgey Normal/Flying - - - - 1 All
Snorlax (one-time) Normal 2 - - - - All
Venonat Bug/Poison - - - - - All
Weepinbell Grass/Poison - 2 - - - Blue/Green

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Goldeen Lv. 22, Goldeen Lv. 22, Poliwag Lv. 22
#2 Tentacool Lv. 24, Goldeen Lv. 24
#3 Goldeen Lv. 27
#4 Poliwag Lv. 21, Shellder Lv. 21, Goldeen Lv. 21, Horsea Lv. 21
#5 Nidoran Lv. 24, Nidoran Lv. 24
#6 Voltorb Lv. 29, Electrode Lv. 29
#7 Nidoran Lv. 29, Nidorino Lv. 29
#8 Magikarp Lv. 24, Magikarp Lv. 24
#9 Goldeen Lv. 28, Horsea Lv. 28, Poliwag Lv. 28
#10 Pidgey Lv. 29, Pidgeooto Lv. 29
#11 Pidgey Lv. 24, Meowth Lv. 24, Meowth Lv. 24, Pikachu Lv. 24, Rattata Lv. 24
#12 Rattata Lv. 27, Rattata Lv. 27, Pikachu Lv. 27
#13 Clefairy Lv. 29, Meowth Lv. 29
#14 Poliwag Lv. 30, Poliwag Lv. 30
#15 Pidgey Lv. 27, Pidgeotto Lv. 27, Meowth Lv. 27
#16 Pidgey Lv. 26, Pidgeotto Lv. 26, Spearow Lv. 26, Fearow Lv. 26
#17 Spearow Lv. 25, Spearow Lv. 25, Spearow Lv. 25, Pidgey Lv. 25, Pidgey Lv. 25
#18 Koffing Lv. 28, Koffing Lv. 28, Koffing Lv. 28
#19 Pidgey Lv. 28, Pidgeotto Lv. 28, Doduo Lv. 28
#20 Pidgey Lv. 26, Pidgey Lv. 26, Spearow Lv. 26, Fearow Lv. 26
#21 Pidgeotto Lv. 29, Fearow Lv. 29
#22 Spearow Lv. 28, Fearow Lv. 28, Doduo Lv. 28
#23 Farfetch'd Lv. 33
#24 Spearow Lv. 29, Fearow Lv. 29
#25 Koffing Lv. 29, Muk Lv. 29
#26 Koffing Lv. 29, Grimer Lv. 29
#27 Grimer Lv. 28, Grimer Lv. 28, Koffing Lv. 28
#28 Koffing Lv. 26, Koffing Lv. 26, Koffing Lv. 26, Grimer Lv. 26
#29 Charmander Lv. 29, Squirtle Lv. 29
#30 Pikachu Lv. 29, Raichu Lv. 29
#31 Hitmonchan Lv. 29, Hitmonlee Lv. 29
#32 Clefairy Lv. 33
#33 Koffing Lv. 25, Koffing Lv. 25, Koffing Lv. 25, Weezing Lv. 25, Grimer Lv. 25
#34 Koffing Lv. 28, Weezing Lv. 28, Grimer Lv. 28
#35 Pidgeotto Lv. 29, Wigglytuff Lv. 29
#36 Bulbasaur Lv. 29, Ivysaur Lv. 29
#37 Gloom Lv. 28, Oddish Lv. 28, Oddish Lv. 28
#38 Dodrio Lv. 28, Doduo Lv. 28, Doduo Lv. 28
#39 Pidgeotto Lv. 26, Pidgey Lv. 26, Doduo Lv. 26, Farfetch'd Lv. 26
#40 Bellsprout Lv. 29, Oddish Lv. 29, Tangela Lv. 29

Lavender Town: Exit to the south onto Route 12.

Silence Bridge (Routes 12-15): Continue southward along the Route for a while. You'll fight four Trainers as you continue southward to the Snorlax. Face it and use the Poke Flute to awaken it: this enrages it (kinda reminds me of the Johto championships from the anime) and causes a battle. Snorlax is a Lv. 30 Normal-type Pokémon. It can use Rest (self-heal + Sleep), Snore (attack while sleeping), and some other moves. It has a high Special stat as well.

Continue along the Route to find a house. Go inside and speak with the man inside to receive the Super Rod. It's quite useful for fishing (unlike the Old Rod). Leave the house and go south and you'll notice some woody area to the west. Use Cut to get in there; defeat the Fisherman and grab the Iron.

Go southeast of the bushes to find a Jr. Trainer. Then go south and Cut into the patch of grass nearby, if you want. Keep going south and you'll soon meet a female Jr. Trainer, then continue south for a Bird Keeper and another Jr. Trainer.

Go west from the sign mentioning Silence Bridge and examine the space right of the sign behind the barrier to find a Calcium. Continue along the linear path for a bit. Your fifth battle should be versus a Bird Keeper with four Lv. 26 birds. Go west and you'll find a PP Up in the space between the barriers.

After another five battles, the last three of which are Bird Keepers, you should be technically at the end of Silence Bridge. Go south for another Bird Keeper. Go south for two more battles, then go west and Cut down the tree to find some Bikers.

If you Cut down the tree below the northern grass, you'll be able to skip a few Trainers, except one Jr. Trainer with a Lv. 33 Clefairy. You'll also be getting TM20 (Rage) this way. Of course, defeat the remaining eleven Trainers, too, for extra EXP.

Once you're done, go west into Fuchsia City.




Fuschia City



TREASURES CHECKLIST
[_] Good Rod

FUSCHIA CITY POKEMART
Item Name Item Cost Item Effects
Ultra Ball $1,200 Captures Pokemon. Has a base catch rate of x2.0, double a normal Poke Ball's.
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Super Potion $700 Heals 50 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Super Repel $700 Stops wild Pokemon encounters for 200 steps. The most cost-effective Repel.

Upon arriving, head on over to the Pokémon Center. It is on the western side of
town, kind of off of the path to the south. Heal up there.

Next, go around the Pokémon Center to find a Move Deleter. This person will (for free) delete any move (be it level-learned, TM, or HM) from the Pokémon's current moveset. This can useful when you find better HM-slaving Pokemon so you don't have to put weak HMs like Cut and Flash on your main party.

Go east to find another few houses. One is the residence of the Safari Warden, who seems to have lost his (golden!?) false teeth. We'll later find these teeth within the Safari Zone. The other house is one in which you get the Good Rod by speaking with the man inside.

Okay, now find the sign for Fuchsia City. See the light grass path? Go along it and you soon will find the PokéMart. Visit there if you wish. Continue along the path and you will soon come by the Safari Zone. Come with $500 - you are required to go here.




The Safari Zone



TREASURES CHECKLIST
[_] Carbos [_] Full Restore [_] Gold Teeth [_] HM03 (Surf) [_] Max Potion
[_] Protein [_] TM32 (Double Team) [_] TM37 (Egg Bomb) [_] TM40 (Skull Bash)

LOCAL WILD POKÉMON ENCOUNTER DATA
Center Safari Zone Area
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Chansey Normal 2 - - - -
Exeggcute Grass/Psychic - - 1 - -
Nidoran Poison 1 - - - -
Nidoran Poison - 1 - - -
Nidorina Poison 2 - - - -
Nidorino Poison - 2 - - -
Rhyhorn Rock/Ground - - 1 - -
Venonat Bug/Poison - - - - -
Safari Zone: Area 1
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Doduo Normal/Flying - 1 - - -
Exeggcute Grass/Psychic - - 1 - -
Kangaskhan Normal 2 - - - -
Nidoran Poison 1 - - - -
Nidoran Poison - 1 - - -
Nidorina Poison 2 - - - -
Nidorino Poison - 2 - - -
Paras Bug/Grass - 1 - - -
Parasect Bug/Grass - 2 1 - -
Pinsir Bug - 2 - - -
Scyther Bug/Flying - 1 - - -
Safari Zone: Area 2
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Chansey Normal 2 - - - -
Exeggcute Grass/Psychic - - 1 - -
Nidoran Poison 1 - - - -
Nidoran Poison - 1 - - -
Nidorina Poison 2 - - - -
Nidorino Poison - 2 - - -
Paras Bug/Grass - 1 - - -
Rhyhorn Rock/Ground - - 1 - -
Venomoth Bug/Poison - - - - 1
Safari Zone: Area 3
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Doduo Normal/Flying - 1 - - -
Exeggcute Grass/Psychic - - 1 - -
Kangaskhan Normal 2 - - - -
Nidoran Poison 1 - - - -
Nidoran Poison - 1 - - -
Nidorina Poison 2 - - - -
Nidorino Poison - 2 - - -
Tauros Normal - 1 - - 1
Venomoth Bug/Poison - - - - 1
Venonat Bug/Poison - - - - -

A bit on the Safari Zone, first. The Safari Zone, much like similar locations
in most of the other games, allows you to catch certain Pokémon that sometimes
cannot be found elsewhere (without trading). The system is like this: when you
get into a battle, you can either try to catch, throw a rock, or throw some
bait. The first allows you to try to catch the opponent using a Safari Ball,
which you obtain 30 of per trip. Safari Balls are exactly as effective as a Great Ball with a x1.5 catch rate, 50% better than a Poke Ball. The second increases the catch rate and also
makes it likely for the opponent to leave. The third decreases the catch and
run-away rates. You do not use your own Pokémon. You can save in here, unlike
with FireRed/LeafGreen, which is vulnerable to one of the many glitches in first-generation Pokemon games. You will leave when you take 500 steps or run out of Safari Balls.

Okay, let's pay our $500 and enter. Go out to the north.

In the Safari Zone, go northeast to the Center Area.

There, go upstairs to the east and grab the Carbos found to the north. Go to the main square area to find TM37 (Egg Bomb) on a bridge in the water, then go the northwestern corner of the main square to find a Max Potion. Go northeast to the Rest House and grab the nearby Full Restore. Go northwest from there and then west to Area 2.

Here, go west and along the winding route to find a few water pools. Go around and up the northern trees; you'll get a Protein and TM40 (Skull Bash) as you do. Continue to the northwest corner of the Area, then go south on the west side of the pools.

Boom! Area 3. Nearby are the Warden's Gold Teeth. Go west to find TM32 (Double Team), and go into the "secret" house. Within, you'll be given HM03. HM03 will teach the VERY necessary move known as Surf, which allows you to tread water out of battle. In battle, it is a powerful Water-type move. You can't tread water, though, until you beat the next Gym.

Do want you want for now. Return to Fuchsia when you're ready.




Fuschia City Gym



TREASURES CHECKLIST
[_] HM04 (Strength) [_] Rare Candy [_] SoulBadge [_] TM06 (Toxic)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Drowzee Lv. 34, Kadabra Lv. 34
#2 Hypno Lv. 38
#3 Drowzee Lv. 31, Drowzee Lv. 31, Drowzee Lv. 31, Kadabra Lv. 31
#4 Arbok Lv. 33, Arbok Lv. 33, Sandslash Lv. 33
#5 Sandslash Lv. 34, Arbok Lv. 34
#6 Drowzee Lv. 34, Hypno Lv. 34

Fuschia City: Remember where the Warden's house was? Go there and hand him his Gold Teeth
to obtain HM04, Strength. Strength is an 80-Power Normal-type move. Not
exactly the best move, but still good. (Better than Flash!) Teach it to someone
and move the rock nearby using it to obtain a Rare Candy.

Heal up your team and head to the Pokémon Gym. It's near the Pokemon Center and marked with the obvious "GYM" on the front.

Fuschia Gym: This particular Gym seems to be extremely linear... *bump* Or is it? There are invisible walls in this Gym. You'll notice them by looking at the floor and seeing the lightly-colored dots in the tile's four corners. Start from the left and work around in a spiral.

Before you work on Trainer number seven (the Leader), you will definitely want to go and grab some Antidotes (or Full Heals) and a Psychic or Ground Pokémon. Speak to the last Trainer when ready.


BOSS: Gym Leader Koga

  • Rewards: $4,257; SoulBadge; TM06 (Toxic)

Pokémon Species Pokémon Type Level Conditions
Koffing Poison Level 37 None
Koffing Poison Level 37 None
Muk Poison Level 39 None
Weezing Poison Level 43 None

Y'know, this battle would be moderately more difficult in later years when Pokemon got their abilities: three of the four Pokemon here would be immune to Ground! Anyhow, these Pokemon are all pretty similar strategically: they're weak to Ground and Poison, and have advantages only over Grass with their Poison moves. Most of their attacks are either Normal- or Poison-typed, too, though you can also expect to see Toxic - which causes Bad Poisoning that will increment from 1/16 to 2/16 to 3/16 of 4/16 of the max HP removed per turn (death in five assuredly).

Still, you won't have to worry too much if you have a decent weakness-piercing Pokemon on hand. Recommended Pokemon would include Kadabra, Alakazam, Graveler, Golem, Dugtrio, Sandslash, and Marowak: none of these Pokemon should have any significant difficulty at Level 43~46. Even if you lack those, you can just toss in your starter (remember, Venusaur is half-Poison, so he doesn't take super-effective damage from Poison): pretty much anything non-Grass is good.


For winning, you'll be given your fifth badge, the SoulBadge, which allows you to Surf out of battles. You also get TM06, which teaches Toxic, a move whose uses were demonstrated in this battle already.


MarshBadge



Sectional Flowchart



As with our earlier gaining of the ability to use Cut, there is a bit of cleanup for items we can do involving the Surf HM and our ability to now use it outside of battle. Like with the Cut stuff, it's optional, but very valuable, especially in the latter quest for Zapdos.




Surf Item Cleanup - Silence Bridge



TREASURES CHECKLIST
[_] TM16 (Pay Day)

Fuschia City: When you've gotten the SoulBadge, heal up in the Pokemon Center, then Fly to Lavender Town.

Lavender Town: Leave south onto Route 12.

Silence Bridge - Route 12: Go south until you find an item ball previously unreachable. Well, teach Surf to a Pokémon (if you haven't done so already) and Surf across the water to grab the item, TM16, which teaches Pay Day.




Surf Item Cleanup - The Power Plant & Zapdos



TREASURES CHECKLIST
[_] Carbos [_] Max Elixer [_] HP Up [_] PP Up [_] Rare Candy [_] TM25 (Thunder)
[_] TM33 (Reflect)

LOCAL WILD POKÉMON ENCOUNTER DATA (POWER PLANT)
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Electabuzz Electric - - - - 2 Red
Electrode Electric - - - - 2 All
Magnemite Electric - - - 1 - All
Magneton Electric - - - 2 - All
Pikachu Electric - - - - 2 All
Raichu Electric - - - - 3 All
Voltorb Electric - - - - 1 All
Zapdos (one-time) Electric/Flying - - - 3 - All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Rhyhorn Lv. 30, Lickitung Lv. 30

Silence Bridge - Route 12: When you've gotten TM16, Fly next to Cerulean City.

Cerulean City: Leave east onto Route 9.

Route 9: Go along the Route to the patch of grass north of the Pokémon Center and go into the grass. North of there should be a river. Get on it while Surfing, then go along for a while to eventually reach land. Go west and beat up the Pokémaniac, then continue into the Power Plant.

Power Plant: Go north from the entrance and then east to snatch a Carbos. Go along the curve southward and, to the right, you'll notice an item ball. This is actually a Voltorb, so fight! Go east to find a dead end with a Voltorb and Electrode; examine the wall next to the Electrode's (old) location to find a Max Elixer.

Go back to the middle southbound path and ride it to the far south. To the west, you'll find TM33 (Reflect); east, you'll find a Voltorb. Go east along the unused path and you'll find two more Voltorb. Once you see the north-south crack in the wall, go west and grab TM25 (Thunder) and east to find a Voltorb. Continue east to the wall, then go north along it; you'll find a PP Up and a Rare Candy in a room eventually.

Return to the main hall and go up and down the wall. The item ball you'll soon reach is another Electrode. Go up the path and examine the eastern wall crack to find a useful PP Up. Go west and south to find Zapdos. Save and engage it in battle!

Zapdos is not a Pokemon you'll want to beat, though. Do note that, as an Electric/Flying Pokemon, it is weak to Ice and Rock, and immune to Ground. It will mostly stick to Drill Peck for nasty Flying damage, even nastier on Grass, Fighting, and Bug Pokemon. For the most part, you'll simply want to carefully lower Zapdos's HP, then apply a non-damaging ailment to it like Paralysis or Sleep, then attempt to use an Ultra Ball. Just keep trying and, if you fail, you can always save and reload.

We're done, though, after that.




Saffron City



TREASURES CHECKLIST
[_] TM29 (Psychic)

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type Notes
All [none] Hitmonchan Fighting You only get one!!
All [none] Hitmonlee Fighting

LOCAL TRAINERS' POKÉMON (DOJO)
Trainer # Pokémon Party
#1 Machop Lv. 31, Mankey Lv. 31, Primeape Lv. 31
#2 Machop Lv. 32, Machoke Lv. 32
#3 Mankey Lv. 31, Mankey Lv. 31, Primeape Lv. 31
#4 Primeape Lv. 36
#5 Hitmonlee Lv. 37, Hitmonchan Lv. 37

SAFFRON CITY POKEMART
Item Name Item Cost Item Effects
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Hyper Potion $1,200 Heals 200 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Escape Rope $500 Allows you to escape from certain natural dungeons, like caves.
Super Repel $700 Stops wild Pokemon encounters for 200 steps. The most cost-effective Repel.

Celadon City: After whatever you're done with in regards to Surf-based item gathering, head to Celadon City. If you do not have a Fresh Water, go to the top of the Department Store and get one for $200 from one of the vending machines there. Then go east from Celadon City onto Route 7.

Route 7: Go east and into the Saffron City gatehouse. As you attempt to go through, the guard will stop you, being a jerk because he's thirsty, as always. However, having the Fresh Water will allow you through not only this gatehouse, but the other three to the north, east, and south of Saffron. Nice.

Saffron City: Okay, head to the southwestern corner of the city (west of you, if you came from Vermilion) to find the Pokémon Center. Use it. Go east of there to Mr. Psychic's house. Speak with the man inside to get TM29, which teaches Psychic. It's a ... well, it's a decent Psychic-type move! =P

Continue east and circle around to find Silph Co.: the biggest building in the city. There will be a Rocket grunt sleeping on the job once you beat Koga. (Yeah, if you couldn't figure it out yet, you could have come here BEFORE going to Fuchsia. That'd be too much Flying around, though, and Koga is supposed to be fifth.) Ignore it for now.

The Fighting Dojo and the Saffron City Gym are in the northeast corner of the city. Go on in into the Dojo, the only available one at the moment.

Fighting Dojo: For the record, all of the Pokémon in this Gym are of the Fighting type. These Pokémon therefore are weak to Flying and Psychic - ironically in a city with a Psychic Gym - and are advantageous over Normal, Ice, and Rock. It will be a simple matter to beat them all, even if you lack a Flying or Psychic Pokemon, since your starter should very well suffice.

After defeating the fifth and final Trainer, you'll be allowed to get either a Hitmonlee or Hitmonchan, both Fighting Pokemon. The former has higher Attack, but lacks real move-type variety. The latter has a diverse move-type learnset, but lacks the Special stat to support it. Your choice.

Saffron City: Go south and west some to find the PokéMart. Use it, then heal back up in the Pokémon Center if you need to. Then go to Silph Co.




Liberating Silph Co.



TREASURES CHECKLIST
[_] Calcium [_] Carbos [_] Card Key [_] Escape Rope [_] Full Heal
[_] HP Up [_] Hyper Potion [_] Master Ball [_] Max Potion [_] Protein
[_] Rare Candy [_] TM03 (Swords Dance) [_] TM26 (Earthquake) [_] TM36 (Self-Destruct) [_] X Accuracy

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All [none] Lapras Water/Ice

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Rattata Lv. 25, Rattata Lv. 25, Rattata Lv. 25, Zubat Lv. 25, Ekans Lv. 25
#2 Hypno Lv. 33
#3 Kadabra Lv. 29, Mr. Mime Lv. 29
#4 Magneton Lv. 26, Magnemite Lv. 26, Koffing Lv. 26, Weezing Lv. 26
#5 Arbok Lv. 33
#6 Golbat Lv. 25, Zubat Lv. 25, Zubat Lv. 25, Zubat Lv. 25, Raticate Lv. 25
#7 Cubone Lv. 29, Zubat Lv. 29
#8 Grimer Lv. 26, Koffing Lv. 26, Weezing Lv. 26, Weezing Lv. 26
#9 Magnemite Lv. 28, Magneton Lv. 28, Voltorb Lv. 28
#10 Ekans Lv. 28, Cubone Lv. 28, Zubat Lv. 28
#11 Machop Lv. 29, Drowzee Lv. 29
#12 Electrode Lv. 33
#13 Machop Lv. 29, Machoke Lv. 29
#14 Voltorb Lv. 25, Magnemite Lv. 25, Magneton Lv. 25, Koffing Lv. 25, Koffing Lv. 25
#15 Zubat Lv. 28, Zubat Lv. 28, Golbat Lv. 28
#16 Cubone Lv. 29, Cubone Lv. 29
#17 Raticate Lv. 26, Rattata Lv. 26, Zubat Lv. 26, Golbat Lv. 26
#18 Electrode Lv. 29, Muk Lv. 29
#19 Sandshrew Lv. 29, Sandslash Lv. 29
#20 Raticate Lv. 26, Golbat Lv. 26, Koffing Lv. 26, Arbok Lv. 26
#21 Weezing Lv. 28, Koffing Lv. 28, Golbat Lv. 28
#22 Grimer Lv. 29, Electrode Lv. 29
#23 Voltorb Lv. 28, Koffing Lv. 28, Magneton Lv. 28
#24 Golbat Lv. 28, Hypno Lv. 28, Drowzee Lv. 28
#25 Drowzee Lv. 28, Machop Lv. 28, Grimer Lv. 28
#26 Magnemite Lv. 29, Koffing Lv. 29
#27 Machoke Lv. 33
#28 Raticate Lv. 28, Raticate Lv. 28, Hypno Lv. 28
#29 Electrode Lv. 29, Weezing Lv. 29
#30 Cubone Lv. 32, Drowzee Lv. 32, Marowak Lv. 32

Silph Co. - 5F: Use the elevator to reach 5F. Go southwest and along the narrow hall to find a
Rocket grunt near a square thingy. That thingy will make you real lost real
fast. FOLLOW THIS FAQ; LEAVE THOSE "THINGIES" ALONE. Beat up this Rocket and
use the teleporter, then reuse. Go along the eastbound corridor to find the
Card Key. That will let you in all of the locked rooms of the building.

By technicality, you could go to 3F and beat up Giovanni again. But I'm gonna make you work for that info... Ah, crap. Well, do this stuff anyways. It's good EXP. and items and money. We'll work our way up from 2F.

Silph Co. - 2F: Go below the stairs to find a Rocket, then go southwest to find another one between two tables. Go into the room east of here and beat up the Scientist. There are two rooms to the west. Use the northern one to find a girl who will hand over TM36 (Self-Destruct); the southern one yields a Scientist battle.

Use the stairs to reach 3F.

Silph Co. - 3F: Go along the middle corridor and beat up the Rocket, then unlock the two doors to the west. Defeat the Rocket Scientist (see what I did there?) and go northeast to find a Hyper Potion. Go on up to 4F.

Silph Co. - 4F: Go south and slay the Rocket in battle, then use the tiny hall in the middle of the room. Go west to another Rocket grunt, then go through the northern door to find another Scientist. Battle him. Then open the final door in this floor to find a minor wealth of minor items: Full Heal, Escape Rope, and a Max Revive. Okay, that last one isn't very minor! Go upstairs to 5F again.

Silph Co. - 5F: Beat the Rocket to the east, then beat up the Juggler in the big room nearby. Examine the Pokémon Reports, for it might intrigue you, then go through the door to the west to free someone. Go to the western bit of the area and defeat another Rocket Scientist.

Unlock the door to the west to find some Protein, then go up to 6F.

Silph Co. - 6F: Defeat the Rocket to the south, then go west of there and unlock the door to find another couple of items: X Accuracy and HP Up. Then beat up the Scientist to the north. Then go up to 7F.

Silph Co. - 7F: Beat up the nearby Rocket, then open the southeastern room to find TM03 (Swords Dance). The next door allows another fight. After that one, go along the small hallway in the middle of the room and you'll eventually find some Calcium and some guy you don't know but obviously want to kick the crap out of and I can't think of a reason why not to so do it. *whew!*

After beating that Scientist, go back around to the elevator and beat the Rocket west of there, then use the door to the south to free up some Silph employees. (Or not. No one cares.) Head up to 8F when you're done.

Silph Co. - 8F: Go east and beat the Rocket until he blasts off, then go down the middle corridor and get rid of this Rocket. Go up the room to the left to find another Scientist. Unlock the door to the left to find another Silph employee -- or, again, don't do it because it creates minor humor. Go up to 9F.

Silph Co. - 9F: Go through the two southern doors to find a Scientist. Baffle his mind, like usual, then go to the other side of the room and rocket defeat down the Team Rocket grunt's throat. Go into the room to the west to find a nurse who will freely heal your party. Which you REALLY needed by now. After all, I'm so very sure a Lv. 50 Zapdos has SO much trouble electrocuting bad guys left and right, and not to mention that a Lv. 128 'M probably scares the living crap out of them and there's no need for PP by the time they run to their mothers. :P

Random references aside, enjoy your rest and go north and through the door. Get your Pokémon back in gear by metaphorically killing the Rocket. Then go up to 10F.

Silph Co. - 10F: That's a Scientist in your face, so beat him up. Then unlock the southern door if you feel that Silph employees shouldn't be locked up for being unable to use Pokémon at a skill equal to ours; had they, we wouldn't be doing all of this work for 'em.

Anyhow, go southwest and beat up the weakling Rocket and snatch up the three items: Carbos, Rare Candy, and TM26 (Earthquake)! Awesome! Earthquake is very easily one of the most powerful moves out there - it is of the Ground type and has a high enough Accuracy to almost guarantee a hit on non-Flying Pokémon.

Silph Co. - 11F: Go southeast and beat up the Rocket. In the nearby room, you can see the Silph Co. president, alongside Giovanni. Well, we can't let this injustice pass. Take the elevator down to 1F and heal outside at the Pokémon Center, then go back to 3F via the elevator.

Silph Co. - 3F: Go west from where the Rocket is near the central table and you'll find a teleporter. Use it.

... And there, you'll find your rival. Couldn't he have bothered to eliminate some of the grunts for us? >_<


BOSS: Your Rival

  • Rewards: $2,600

Pokémon Species Pokémon Type Level Conditions
Charizard Fire/Flying Level 40 Bulbasaur was your starter
Blastoise Water Level 40 Charmander was your starter
Venusaur Grass/Poison Level 40 Squirtle was your starter
Gyarados Water/Flying Level 35/38 Bulbasaur or Squirtle was your starter
Exeggcute Grass/Psychic Level 35/38 Bulbasaur or Charmander was your starter
Growlithe Fire Level 35/38 Charmander or Squirtle was your starter
Pidgeot Normal/Flying Level 37 None
Alakazam Psychic Level 35 None

  • Charizard is doubly-weak to Rock, and also weak to Electric and Water. It is really advantageous over Grass, Bug, Ice, and Fighting Pokemon, and is probably the most powerful (statistically) of the starter Pokemon.

  • Blastoise is weak to Electric and Grass. It by now knows Water moves, and thus is going to hurt Fire, Rock, and Ground moves.

  • Venusaur is weak to Fire, Ice, Flying, Bug, and Psychic. It'll know Grass moves by now, so avoid using Ground, Water, and Rock Pokemon.

  • Gyarados is doubly-weak to Electric and also weak to Rock. It is immune to Ground, and advantageous over Fire, Rock, Ground, Grass, Fighting, and Bug.

  • Growlithe is weak to Water, Rock, and Ground. It's advantageous over Ice, Grass, and Bug.

  • Exeggcute is doubly-weak to Bug, and also weak to Fire, Ice, Flying, and Ghost. It has advantages over Water, Rock, Ground, Fighting, and Poison.

  • Pidgeot is weak to Rock, Ice, and Electric, and immune to Ground and Ghost. Avoid using Fighting, Bug, and Grass Pokemon here.

  • Kadabra is weak to Bug and Ghost. It'll have advantages over Poison and Fighting Pokemon.

Those using Venusaur will likely want to have a good Rock Pokemon, Arcanine/Ninetales, and perhaps Haunter/Gengar. Those with Charizard will need a variety of Pokemon: Electrode/Raichu, Victreebel, and Vaporeon should take most of them. Those with Blastoise simply need their starter, Arcanine/Ninetales, and a good Rock Pokemon. Again, another "pinpoint weaknesses" rival fight. >_>

After the battle, your rival leaves. Continue along and speak to the man to receive a Lv. 25 Lapras. Lapras is quite the rare Pokémon; it also a Water/Ice type, meaning, if you've been following this FAQ and haven't traded, that this is the first (partially-) Ice-type you've seen. It's also a pretty decent one, and known canonically for being a good Surf Pokemon due to Ash's use of it in the anime for the Orange Islands saga, so much so that Lapras got a special sprite in X/Y while Surfing while everyone else was generic. =)

... *ahem* Take the bottom teleporter, defeat the final grunt, and check the middle plant for a Revive. Return to 9F for healing if needed, then open the door and let's beat up Giovanni...

...again.


BOSS: Giovanni

  • Rewards: $4,059

Pokémon Species Pokémon Type Level Conditions
Nidorino Poison Level 37 None
Nidoqueen Poison/Ground Level 41 None
Rhyhorn Rock/Ground Level 37 None
Kangaskhan Normal Level 35 None

  • Nidorino is weak to Psychic and Ground, and advantageous to Grass.

  • Nidoqueen is weak to Psychic and Ground as well, and also Ice and Water. It is immune to Electric, and advantageous over Grass, Electric, Poison, Rock, and Fire.

  • Rhyhorn is doubly weak to Grass and Water, weak to Fighting and Ice, immune to Electric, and advantageous over Rock, Fire, Flying, Electric, Ice, and Poison.

  • Kangaskhan is weak to Fighting and immune to Ghost.

Despite the relative newness in his party (you'll understand why this is eventually), beating Giovanni is still pretty similar to fighting him in the Rocket base in Celadon: Water absolutely dominates for the most part. >_> Grass and Water are the big things you'll want here, and your starter as well if it's not among them. Level 40 should be more than sufficient here, not like it matters: if you beat your rival earlier, this is no problem!


And so, Team Rocket has left the building. Or blasted off again - whichever
you prefer.

Speak with the president to obtain the Master Ball. This is the rarest of rare Pokéballs. This can catch any Pokémon 100% of the time. No other Pokeball can do this except a few specific-situation Pokeballs in other games: you'd better use this one well. (Like for Mewtwo after you beat the game.)

Anyhow, leave.




Saffron City Gym



TREASURES CHECKLIST
[_] TM31 (Mimic) [_] MarshBadge [_] TM46 (Psywave)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Slowbro Lv. 38
#2 Gastly Lv. 34, Haunter Lv. 34
#3 Kadabra Lv. 31, Kadabra Lv. 31, Mr. Mime Lv. 31, Slowpoke Lv. 31
#4 Haunter Lv. 38
#5 Mr. Mime Lv. 34, Kadabra Lv. 34
#6 Gastly Lv. 33, Gastly Lv. 33, Haunter Lv. 33
#7 Slowpoke Lv. 33, Slowpoke Lv. 33, Slowbro Lv. 33

Saffron City: Heal up at the Pokémon Center, then head to the northwestern part of town,
where some houses were blocked earlier. The top one of those you can enter is the Copycat's house, a child who you find on the top floor.
If you bring her a Poké Doll, she will hand over TM31, Mimic. Anyhow, go to the northeastern corner of town and into the Pokémon Gym: the actual Gym, the eastern one.

Saffron Gym: The puzzle in the Saffron Gym is among the cornerstones of the Pokemon series: pretty much every mainstream game has had some kind of teleporter puzzle in it. The simplest solution to the puzzle (albeit it not the quickest) is to simply go into the teleporter vertically opposite you: that is, go due north or due south into a teleporter. This will make all of the Gym Trainer battles optional (although you can battle them if you want: they will only face to the south) and make you go past all of them a few times. In the center of the 3x3-room structure is the Gym Leader, Sabrina.


BOSS: Gym Leader Sabrina

  • Rewards: $4,257; MarshBadge; TM46 (Psywave)

Pokémon Species Pokémon Type Level Conditions
Kadabra Psychic Level 38 None
Mr. Mime Psychic Level 37 None
Venomoth Bug/Poison Level 38 None
Alakazam Psychic Level 43 None

As with most Gym Battles, you can expect most of the Pokemon to be similarly-oriented. The Psychic Pokemon are weak to Ghost and Bug, whereas Venomoth is weak to Fire, Flying, Rock, and Psychic. They all tend to use Psychic-type moves, which really hurt Poison and Fighting Pokemon.

Overall, a Haunter or Gengar from Pokemon Tower will easily suffice, or perhaps your starter if it's not Venusaur. It's a pretty easy battle anyways at Level 44+. >_>


Once you defeat Sabrina, you'll obtain the MarshBadge and TM46 (Psywave).

Why the MARSHBadge for a Psychic Gym only really near grassy routes? If anything, Fuschia is more suited for a marshy environment. And, in fact, wouldn't SOULBadge make more sense in a Psychic Gym anyways?

Whatever; I don't know Game Freak logic.



VolcanoBadge



Sectional Flowchart



With the SoulBadge - the sixth Gym Badge - ours, it is now time to head to Cinnabar Island, where the seventh Gym resides. As with our trip to Fuschia, there are two ways to go. You can Fly to Pallet Town and go via Route 21, which is very short, but it also deprives you of a number of rewards, the most important of which is undoubtedly Articuno. The other Route is the sea routes to the south of Fuschia City - Routes 19 and 20 - which will cut through the Seafoam Islands dungeon before you get to Cinnabar. Choose whichever you want, I suppose, or go for both even.




Going to Cinnabar Island via Route 21



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Goldeen Water - 1 - - - All
Horsea Water - - - 1 - All
Magikarp Water - - - - 1 All
Staryu Water - - - - 1 All
Tangela Grass - - 1 - - All
Tentacool Water/Poison - - - - - All
Tentacruel Water/Poison - - - - - All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Magikarp Lv. 27, Magikarp Lv. 27, Magikarp Lv. 27, Magikarp Lv. 27, Magikarp Lv. 27, Magikarp Lv. 27
#2 Seaking Lv. 28, Seaking Lv. 28, Goldeen Lv. 28
#3 Seadra Lv. 33, Starmie Lv. 33
#4 Seadra Lv. 33, Tentacruel Lv. 33
#5 Shellder Lv. 31, Cloyster Lv. 31
#6 Seaking Lv. 33, Goldeen Lv. 33
#7 Starmie Lv. 37
#8 Poliwhirl Lv. 32, Seadra Lv. 32, Tentacool Lv. 32
#9 Staryu Lv. 33, Wartortle Lv. 33

Pallet Town: Assuming you're wanting to go to Cinnabar via Route 21, then you need to Fly to Pallet Town and Surf on the waters in the southern portion of the town.

Route 21: Ummm... Surf south and you'll get there. Yeah, that's all there is to it. There are a fair few trainers on the way, but they're easy enough to spot.




Going to Cinnabar Island via the Seafoam Islands: Route 19



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Goldeen Water - 1 - - - All
Horsea Water - - - 1 - All
Magikarp Water - - - - 1 All
Staryu Water - - - - 1 All
Tentacool Water/Poison - - - - - All
Tentacruel Water/Poison - - - - - All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Tentacool Lv. 30, Shellder Lv. 30
#2 Goldeen Lv. 29, Staryu Lv. 29, Horsea Lv. 29
#3 Horsea Lv. 30, Horsea Lv. 30
#4 Goldeen Lv. 29, Seaking Lv. 29, Shellder Lv. 29
#5 Horsea Lv. 27, Goldeen Lv. 27, Tentacool Lv. 27, Tentacool Lv. 27
#6 Poliwag Lv. 30, Poliwhirl Lv. 30
#7 Goldeen Lv. 30, Seaking Lv. 30
#8 Poliwag Lv. 27, Poliwag Lv. 27, Goldeen Lv. 27, Goldeen Lv. 27, Seaking Lv. 27
#9 Tentacool Lv. 27, Tentacool Lv. 27, Tentacruel Lv. 27, Horsea Lv. 27, Staryu Lv. 27
#10 Staryu Lv. 29, Staryu Lv. 29, Staryu Lv. 29
#11 Goldeen Lv. 30, Seaking Lv. 30
#12 Shellder Lv. 31, Cloyster Lv. 31
#13 Horsea Lv. 28, Horsea Lv. 28, Horsea Lv. 28, Seadra Lv. 28
#14 Seadra Lv. 30, Seadra Lv. 30, Horsea Lv. 30
#15 Seaking Lv. 35

Fuschia City: Seeing as you want to take the long way to Cinnabar Island, you'll have to Fly to Fuschia City. Go south of the Pokemon Center to the shores of Route 19.

Route 19: Head south and jump the ledges. Finish off the two land Trainers, then Surf onto the water. This part of the Route is quite simple. Just Surf south, then west, to get to the Seafoam Islands. Some battles based on Trainers lie on the way.

When you reach land, defeat the Swimmer outside of the cave. Then enter.




Going to Cinnabar Island via the Seafoam Islands: The Seafoam Islands



TREASURES CHECKLIST
[_] Max Elixer [_] Nugget [_] Ultra Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Articuno (one-time) Ice/Flying - - - - - All
Dewgong Water/Ice - - - - - All
Golbat Poison/Flying - - - - 1 All
Golduck Water/Psychic - - - 2 - All
Kingler Water - 2 - - - All
Krabby Water - 1 - - - All
Psyduck Water/Psychic - - - 1 - All
Seel Water - - - - - All
Slowbro Water/Psychic - - 2 - - Blue/Green
Slowpoke Water/Psychic 1 - - - - Blue/Green
Zubat Poison/Flying - - - - 1 All

When you enter, go east and push the Strength boulder into the hole nearby,
then go down after it. Do this two more times with that Strength boulder to
hit some underground water river. It is a fast-flowing river; you can't stop it
and move forward until three boulders lock it. There are two currents here, as
well: one blocking the exit, and the other blocking Articuno.

Southeast, in the only land tile, you'll find a Ultra Ball. Grab it and Surf back to where you'll reach land, then go west and south, then up the ladder. Here, take the ladder to the south up a floor and examine the rock to the east to find a Nugget.

Go back to the previous floor and go around the land to find a few Strength boulders. Examine the standalone rock nearby for a Max Elixer. Now, push the easternmost boulder to the far north, then the one next to it one tile west and one tile south.

Go around the hole and push the other boulder to the far west, then push both boulders into their holes. Jump down one hole and you'll find a blocked current. Surf north to the island and you'll find the Legendary Frost Bird, Articuno. Save and engage it in battle!

Articuno is an Ice/Flying type, one of the three legendary bird Pokemon alongside Zapdos and Moltres. It is weak to Rock (4x), Fire, and Electric, and immune to Ground. As with the general Pokemon capture, it is best to simply weaken it slowly to low HP before using a non-damaging status ailment and then an Ultra Ball. You can use the Master Ball you got from Silph Co., I suppose, but that's better saved for Mewtwo after you beat the game.

After the battle, go to the southern land and use the ladder, then go south and use another ladder, then go northeast and use another, then go southwest and around to another, then east to find a boulder. Push the boulder into the hole like you did at the start to block the current, then go east onto the land. Go up the ladders to leave.

Ahhh... daylight...

...It burns!




Going to Cinnabar Island via the Seafoam Islands: Route 20



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Goldeen Water - 1 - - - All
Horsea Water - - - 1 - All
Magikarp Water - - - - 1 All
Staryu Water - - - - 1 All
Tentacool Water/Poison - - - - - All
Tentacruel Water/Poison - - - - - All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Tentacool Lv. 30, Horsea Lv. 30, Seel Lv. 30
#2 Fearow Lv. 30, Fearow Lv. 30, Pidgeotto Lv. 30
#3 Shellder Lv. 30, Shellder, Cloyster Lv. 30
#4 Staryu Lv. 35
#5 Goldeen Lv. 31, Seaking Lv. 31
#6 Poliwag Lv. 31, Seaking Lv. 31

Well, when you exit, sail west and deal with six battles. It is a linear path
to Cinnabar from here.



Cinnabar Island



TREASURES CHECKLIST
[_] TM35 (Metronome)

POSSIBLE TRADES AND GIFT POKÉMON
Version Pokémon Given Pokémon Received Pokémon Type
All Raichu Electrode Electric
All Tangela Venonat Bug/Poison
All Seel Ponyta Fire
All [none: Dome Fossil] Kabuto Water/Rock
All [none: Helix Fossil] Omanyte Water/Rock
All [none: Old Amber] Aerodactyl Rock/Flying

CINNABAR ISLAND POKEMART
Item Name Item Cost Item Effects
Ultra Ball $1,200 Captures Pokemon. Has a base catch rate of x2.0, double that of a normal Poke Ball.
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Hyper Potion $1,200 Heals 200 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Escape Rope $500 Allows you to escape from certain natural dungeons, like caves.
Max Repel $700 Stops wild Pokemon encounters for 250 steps.

Welcome to this small city, located on what is apparently a volcanic island.
Not much to do here, but we'll get around to it all pretty fast. Check out the
PokéMart if you want. Heal up at the Pokémon Center, and go into the building
to the left of the Pokémon Center, the Pokémon Lab.

When you enter, the first room on the right has an Electrode that he'll give you for a Raichu. The woman across from him will give you Tangela for your Venonat. In the second room, the scientist hands over TM35 (Metronome). The third room has a Seel he'll give you for Ponyta, which you probably haven't even SEEN yet. (And you can find Seel in the Seaform Islands.) You'll also find the Resurrection Machine. You can give the doctor your Dome Fossil, Helix Fossil, or Old Amber to receive a Lv. 5 Kabuto, Omanyte, or Aerodactyl (respectively) later on. Aerodactyl is especially worthwhile - the Old Amber being found in the museum in Pewter City - although you'll definitely have to raise it up some like you would Abra or Magikarp. >_>

Next stop is the Pokémon Mansion, which is in the northwestern portion of Cinnabar.




The Pokemon Mansion



TREASURES CHECKLIST
[_] Calcium [_] Carbos [_] Escape Rope [_] Full Restore [_] Iron
[_] Max Potion [_] Max Revive [_] Rare Candy [_] Secret Key [_] TM14 (Blizzard)
[_] TM22 (SolarBeam)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Grimer Poison 1 - - - - All
Growlithe Fire - 1 - - - Red
Koffing Poison - - 1 - - All
Magmar Fire - - - 2 - Blue/Green
Muk Poison 1 1 - - - All
Ponyta Fire - - - - 1 All
Vulpix Fire - - - - 1 Blue/Green
Weezing Poison - - 2 - - All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Ninetales Lv. 38
#2 Charmander Lv. 34, Charmeleon Lv. 34
#3 Magnemite Lv. 33, Magneton Lv. 33, Voltorb Lv. 33
#4 Electrode Lv. 29, Weezing Lv. 29
#5 Growlithe Lv. 34, Ponyta Lv. 34
#6 Magnemite Lv. 34, Electrode Lv. 34

When you enter, go north and northeast past the first staircase to find an
Escape Rope. Go into the small room to the west and you'll find a statue, which
actually functions as a switch. They are found throughout the Pokémon Mansion
and open and close the doors, though only for your current floor.

Go up to the second floor and beat the Trainer to the south (you'll need to speak with him). Use the stairs next to the other stairs and go up to find a Burglar to the north.

There are two paths in this room. Examine the dead end of the top one to find a useful Max Revive, and go along the other one to find an also-useful Max Potion. Return to the previous floor.

Go to the eastern portion of the room to find a Calcium. Go up the stairs in the room north of the other two stairwells.

Go to the east to find an Iron in another room. Go back and use the statue switch, then go through the southern door. Beat up the Scientist and you'll note the two ledges nearby. Use the western one.

Upon landing, defeat the nearby Scientist and go between the plants to grab a Carbos. Use the downbound staircase, then go north and into the room on the left. Defeat the Burglar within and get the nearby TM14 (Blizzard), which is a decent move for Articuno, though it doesn't replace Ice Beam's similar power and greater accuracy.

Trigger the statue switch nearby and leave the room to the west. Get the Full Restore on the west wall and go back to the right side of the room, then north through the door. Defeat the Scientist to the north, then trigger the switch in the next room to the north.

Go into the room on the left and snatch the Rare Candy, then go left and grab TM22 (Solarbeam) from the table. Go south to find the Secret Key, which is required to open the doors on the Cinnabar Island's Gym. To exit, use an Escape Rope, Teleport, or return to the Blizzard TM's room and flip the switch there. Go upstairs and north to the exit.




Cinnabar Island Gym



TREASURES CHECKLIST
[_] TM39 (Fire Blast) [_] VolcanoBadge

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Growlithe Lv. 36, Vulpix Lv. 36, Ninetales Lv. 36
#2 Vulpix Lv. 36, Vulpix Lv. 36, Ninetales Lv. 36
#3 Ponyta Lv. 34, Vulpix Lv. 34, Growlithe Lv. 34, Charmander Lv. 34
#4 Ponyta Lv. 41
#5 Rapidash Lv. 41
#6 Vulpix Lv. 37, Growlithe Lv. 37
#7 Growlithe Lv. 37, Vulpix Lv. 37

Cinnabar Island: Heal up and head into the Cinnabar Gym.

Cinnabar Gym: This Gym is a Fire-type training Gym. EVERY SINGLE POKEMON here is of the Fire tyoe - that is no lie. Remember, Water Pokémon are the best, as they resist Fire while having a type-based advantage. Rock Pokemon are the same in this regard.

Tbis Gym is pretty simple, though: you simply must proceed along the path before you, beating the trainers nearest the doors to unlock them. The Gym Leader is in the northwest corner of the Gym.

Exit, heal, and return to the Gym. Speak with Blaine to begin!


BOSS: Gym Leader Blaine

  • Rewards: $4,653; VolcanoBadge; TM39 (Fire Blast)

Pokémon Species Pokémon Type Level Conditions
Growlithe Fire Level 42 None
Ponyta Fire Level 40 None
Rapidash Fire Level 42 None
Arcanine Fire Level 47 None

As usual with Gym Battles, a lot of these Pokemon will rely on the same strategies: they mostly will just stick to Normal- and Fire-type moves. Fire Pokemon - as all of these are - are weak to Water, Ground, and Rock, and Fire moves deal extra damage to Grass, Bug, and Ice.

In general, any well-leveled Fossil Pokemon or other Pokemon will work. If you used a Ground Pokemon in the Fuschia Gym, that works too. It's not a hard battle: you've assuredly been attempting to counter your rival's Fire Pokemon (be it Charizard or Growlithe) for some time now, so you'll be able to manage at Level 47~50.


After this battle, you'll be given the VolcanoBadge and TM38 (Fire Blast). Fire
Blast is an excellent Fire-type move of a power equal to that of Thunder,
Blizzard, and Hydro Pump. It also has the highest accuracy (~85%) of these. It
will make an excellent addition to your Charizard, Arcanine, Ninetales, or Moltres; you'll be getting
the latter in Victory Road.

Seven down, one to go!


EarthBadge



Sectional Flowchart



Yeah... It's basically just Flying to Viridian and entering the Gym. =P




Viridian City Gym



TREASURES CHECKLIST
[_] Revive [_] EarthBadge [_] TM27 (Fissure)

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Arbok Lv. 39, Tauros Lv. 39
#2 Machoke Lv. 43
#3 Nidorino Lv. 39, Nidoking Lv. 39
#4 Sandslash Lv. 39, Dugtrio Lv. 39
#5 Machop Lv. 40, Machoke Lv. 40
#6 Rhyhorn Lv. 43
#7 Rhyhorn Lv. 43
#8 Machop Lv. 38, Machoke Lv. 38, Machoke Lv. 38

Cinnabar Island: Heal up in the Pokemon Center, then Fly to Viridian City.

Viridian City: When you were here last, quite a while ago, the Gym was locked and the identity of the leader unknown. The Gym is in the northeast corner of the town, and the Leader has returned. Enter!!

Viridian Gym: So, the eighth Gym Leader has finally come back, but who is he? You'll have to find out by getting to him using the arrows, and if that isn't a big enough hit, proceed to let Hitmonlee repeatedly kick your groin. The type focusing of this Gym is probably meant to be Ground; however, it's actually fairly unpredictable, especially in Gold/Silver and their remakes. Varied teams are an absolute must; your main party's levels should be around Lv. 50.

Use the leftbound arrow tile to find a Tamer. Beat him and and use the arrow tile to the west to go up and beat up a Blackbelt. Go around the wall to the right to find another fight.

Then go south and east to find the middle bit of the Gym. You can skip the three trainers here, but why would you? Go east to find a Revive - the only time you'll ever find an item on the ground in any Pokemon Gym across the series! - then go north and beat the Cooltrainer. Go west and beat the Blackbelt.

Go back to the entrance and go north along the east wall to the northeastern corner of the Gym. Go west and you'll find the leader of the Viridian Gym.


BOSS: Giovanni

  • Rewards: $4,950

Pokémon Species Pokémon Type Level Conditions
Rhydon Rock/Ground Level 50 None
Rhyhorn Rock/Ground Level 45 None
Nidoking Poison/Ground Level 45 None
Nidoqueen Poison/Ground Level 44 None
Dugtrio Ground Level 42 None

  • Rhyhorn and Rhydon are doubly weak to Grass and Water, weak to Fighting and Ice, immune to Electric, and advantageous over Rock, Fire, Flying, Electric, Ice, and Poison.

  • Nidoqueen and Nidoking are weak to Psychic, Ground, Ice, and Water. They're immune to Electric, and advantageous over Grass, Electric, Poison, Rock, and Fire.

  • Dugtrio is simply weak to Grass, Water, and Ice, immune to Electric, and advantageous over Fire, Rock, Electric, and Poison.

Of the Giovanni battles, this is probably the easiest since he uses a monotyped Pokemon team, which is itself a huge disadvantage if you have a Level 50+ Pokemon that can take advantage of this. Articuno, Vaporeon, Blastoise, Lapras, and Venusaur are among those that should easily pwn most of Giovanni's Pokemon with relative ease.


After the battle, you'll get the eighth and last Kanto Gym Badge, the
EarthBadge, interestingly in the shape of a feather. You also get TM27, Fissure, which is a one-hit kill move that will
not be likely to hit; it's pretty much worthless. >_>

Speak to Giovanni after the battle and he'll vanish, never to be seen again for another two years (in-game; in real life, it's more like fifteen) in the games of HeartGold/SoulSilver as part of a Celebi event that didn't get outside of Japan, as I recall. >_>



To the Pokemon League



Sectional Flowchart






Return to Route 22



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Mankey Fighting - 1 - - - Red
Nidoran Poison 1 - - - - All
Nidoran Poison - 1 - - - All
Rattata Normal - - - - 1 All
Spearow Normal/Flying - - - - 1 All

Viridian City: You have finally earned all eight Gym Badges from across the Kanto region. By doing so, you have finally earned the right to challenge the Elite Four at the Indigo Plateau so that you, too, may become the then-world Pokemon Champion, the best trainer in the region! All that stands between you are two Routes, Victory Road, and a lot of skilled Trainers. Heal up in the Pokemon Center and head west onto Route 22.

Route 22: As you try heading west, you'll find your rival. Well, let's give him the honor of being whipped for the seventh time in a row, eh?


BOSS: Your Rival

  • Rewards: $2,600

Pokémon Species Pokémon Type Level Conditions
Charizard Fire/Flying Level 53 Bulbasaur was your starter
Blastoise Water Level 53 Charmander was your starter
Venusaur Grass/Poison Level 53 Squirtle was your starter
Gyarados Water/Flying Level 45/47 Bulbasaur or Squirtle was your starter
Exeggcute Grass/Psychic Level 45/47 Bulbasaur or Charmander was your starter
Growlithe Fire Level 45/47 Charmander or Squirtle was your starter
Pidgeot Normal/Flying Level 47 None
Alakazam Psychic Level 50 None

  • Charizard is doubly-weak to Rock, and also weak to Electric and Water. It is really advantageous over Grass, Bug, Ice, and Fighting Pokemon, and is probably the most powerful (statistically) of the starter Pokemon.

  • Blastoise is weak to Electric and Grass. It by now knows Water moves, and thus is going to hurt Fire, Rock, and Ground moves.

  • Venusaur is weak to Fire, Ice, Flying, Bug, and Psychic. It'll know Grass moves by now, so avoid using Ground, Water, and Rock Pokemon.

  • Gyarados is doubly-weak to Electric and also weak to Rock. It is immune to Ground, and advantageous over Fire, Rock, Ground, Grass, Fighting, and Bug.

  • Growlithe is weak to Water, Rock, and Ground. It's advantageous over Ice, Grass, and Bug.

  • Exeggcute is doubly-weak to Bug, and also weak to Fire, Ice, Flying, and Ghost. It has advantages over Water, Rock, Ground, Fighting, and Poison.

  • Pidgeot is weak to Rock, Ice, and Electric, and immune to Ground and Ghost. Avoid using Fighting, Bug, and Grass Pokemon here.

  • Alakazam is weak to Bug and Ghost. It'll have advantages over Poison and Fighting Pokemon.

As usual, this battle mostly devolves into the pinpoint of weaknesses and wise switching. Those using Venusaur will likely want to have a good Rock Pokemon, Arcanine/Ninetales, and perhaps Haunter/Gengar. Those with Charizard will need a variety of Pokemon: Electrode/Raichu, Victreebel, and Vaporeon should take most of them. Those with Blastoise simply need their starter, Arcanine/Ninetales, and a good Rock Pokemon.


Well, after the battle, your rival shall leave you be. You should continue
along the path to find Route 23 and the Badge Check Gates.



Route 23: The Badge Check Gates



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Arbok Poison - 2 - - - Red
Ditto Normal 1 - - - - All
Ekans Poison - 1 - - - Red
Fearow Normal/Flying - - - - 2 All
Sandshrew Ground - - 1 - - Blue/Green
Sandslash Ground - - 2 - - Blue/Green
Spearow Normal/Flying - - - - 1 All

The path is actually pretty linear: its main purpose is to get you to show off your Gym Badges to the eight guards on the way. Head north once you pass the initial
building. Once you show off the SoulBadge, you'll need to start Surfing for a bit. Continue on into the final trial before the Pokémon League - Victory Road -
after you show off your EarthBadge.



Victory Road



TREASURES CHECKLIST
[_] Full Heal [_] Guard Spec. [_] Max Revive [_] Rare Candy [_] TM05 (Mega Punch)
[_] TM17 (Submission) [_] TM43 (Sky Attack) [_] TM47 (Explosion)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Geodude Rock/Ground - - 1 - - All
Golbat Poison/Flying - - - - 1 All
Graveler Rock/Ground - - 2 - - All
Machoke Fighting - 2 - - - All
Machop Fighting - 1 - - - All
Marowak Ground - - 2 - - All
Moltres (one-time) Fire/Flying - - - 3 - All
Onix Rock/Ground - - 1 - - All
Venomoth Poison/Bug - - - - 1 All
Zubat Poison/Flying - - - - 1 All

LOCAL TRAINERS' POKÉMON
Trainer # Pokémon Party
#1 Persian Lv. 44, Ninetales Lv. 44
#2 Ivysaur Lv. 42, Charmeleon Lv. 42, Wartortle Lv. 42, Charizard Lv. 42
#3 Machoke Lv. 43, Machoke Lv. 43, Machop Lv. 43
#4 Drowzee Lv. 41, Hypno Lv. 41, Kadabra Lv. 41, Kadabra Lv. 41
#5 Persian Lv. 44, Golduck Lv. 44
#6 Mr. Mime Lv. 48
#7 Exeggutor Lv. 43, Arcanine Lv. 43, Cloyster Lv. 43
#8 Charmeleon Lv. 40, Lickitung Lv. 40, Lapras Lv. 40
#9 Parasect Lv. 43, Dewgong Lv. 43, Chansey Lv. 43
#10 Kingler Lv. 43, Blastoise Lv. 43, Tentacruel Lv. 43
#11 Bellsprout Lv. 43, Weepinbell Lv. 43, Victreebel Lv. 43

Victory Road - 1F: Once you enter, push the nearby Strength boulder one tile south, to the east
wall, two tiles north, east to the wall, north two tiles, east one, and south
one. Go back west and walk on the newly-opened path to the intersection. There,
go east and along the path north. You'll find TM43 (Sky Attack) on the right,
and a Rare Candy on the left. Note that you will obviously need to exit and
re-enter to grab a second item.

Return to the intersection and go west. Defeat the first of eleven tough Trainers, then go past and north to find another one. Go up the ladder nearby to reach 2F.

Victory Road - 2F: Go south and push the Strength boulder south once, west once, south once, and west once to get it on the switch. Get onto the raised ledge and beat the Blackbelt there, then continue along east to find a Juggler. Get off of the platform and go east.

At the wall, head north and west to find a Tamer. Grab the nearby Full Heal after the battle, then go up and around the rock to find another Juggler. Get the nearby TM17 (Submission). Go back to the other side of the rock and use the nearby ladder to find 3F.

Victory Road - 3F: Go northeast and beat the Cooltrainer, then grab the nearby Max Revive. Ignore the Strength boulder and go to the northwest corner of the raised area and use the ladder to go down.

Victory Road - 2F: Beat the nearby Pokémaniac, then go east on the north wall to find a Guard Spec. South of there, you'll find the Legendary Fire Bird, Moltres! Save and engage in battle!

Moltres completes the trio of the legendary bird Pokemon, and is a Fire/Flying Pokemon. It is thusly doubly-weak to Rock, and weak to Electric and Water with a Ground immunity. The general Pokemon-catching strategy applies here: carefully lower the Moltres's HP as much as you can, give out a non-damaging ailment if possible, and then throw an Ultra Ball. A Master Ball might work, too, but, as I've said several times before, it'll be best to just leave that for Mewtwo later on after the game is won.

After the battle, return upstairs.

Victory Road - 3F: Go back to the right where the Strength boulder was. Push it north twice and then west into the wall. Go south and snatch up TM47 (Explosion). Push the Strength boulder south once, west four times, south thrice, and east once to hit the switch. Return to the far right.

Get on the raised ledge and go along the newly-opened path. Defeat the Cooltrainer, then go along the southwest path. Get off of the platform and fight some Trainers to the east.

Now, go past them whilst hugging the southern wall to find a Strength boulder near a hole. Push the boulder in there and follow it. Push it to the far left onto the switch. Go north of there to find TM05 (Mega Punch). Get on the raised ledge and head to the ladder. Use it and continue along to leave Victory Road.




The Indigo Plateau: Preparations for the Elite Four



INDIGO PLATEAU POKEMART
Item Name Item Cost Item Effects
Ultra Ball $1,200 Captures Pokemon. Has a base catch rate of x2.0, double that of a normal Poke Ball.
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Max Potion $2,000 Heals all of the HP of one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Full Restore $3,000 Fully restores on Pokemon's HP and cures all ailments from it other than KO.
Max Repel $700 Stops wild Pokemon encounters for 250 steps.

Once you reach the Indigo Plateau and enter the main lobby, it is time to construct a team for it. We'll focus initially on the Pokemon. As with the Gym Leaders, the Elite Four, other than the Champion, will focus on a single type: you'll see Ice, Fighting, Ghost, and Dragon as the main focuses. Since the Elite Four must be fought and beaten in sequential order, you'll want a team that can take on all of these threats together. I recommend the following party:

  • Moltres, Ninetales, Arcanine, Flareon, or Charizard for a Fire Pokemon
  • Pidgeot or Fearow for a Flying Pokemon, or Kadabra or Alakazam for a Psychic Pokemon
  • Haunter or Gengar for a Ghost Pokemon
  • Lapras or Articuno for an Ice Pokemon
  • Zapdos, Raichu, or Electrode for an Electric Pokemon
  • Your starter if not already named, and perhaps Dragonite if it's already taking up a slot

In terms of items, I recommend the following:

  • Full Restore x10
  • Hyper Potion x20
  • Full Heal x15
  • Revive x15

That's based on the assumption you're of a proper level - that is, 60~70 or higher. If you're lower, either grind in Victory Road or buy more items (and thus use them more frequently). In any case, when you're ready...



The Indigo Plateau: Born to be a Winner!



As stated earlier, the four members of the Elite Four, in addition to the Champion, must be fought all in sequential order: if you fail in a battle, you'll start the series all over. The members will always be fought in this order and with these Pokemon as well, with no puzzle to solve to fight them. When you're ready, begin the series that will make you into the Pokemon League Champion!!

BOSS: Elite Four Lorelei

  • Rewards: $5,544

Pokémon Species Pokémon Type Level Conditions
Dewgong Water/Ice Level 54 None
Slowbro Water/Psychic Level 54 None
Cloyster Water/Ice Level 53 None
Lapras Water/Ice Level 56 None
Jynx Psychic/Ice Level 56 None

  • Dewgong is weak to Rock, Grass, Electric, and Fighting. It is most notable for its moves Take Down (Normal) and Aurora Beam (Ice), the latter of which is supereffective on Flying, Grass, Dragon, and Ground Pokemon.

  • Slowbro is weak to Bug, Electric, Grass, and Ghost. It doesn't use much aside from Water Gun, which is supereffective on Fire, Rock, and Ground.

  • Cloyster is weak to Rock, Grass, Electric, and Fighting. It uses Spike Cannon (Normal) and Aurora Beam (Ice) mostly.

  • Lapras is weak to Grass, Electric, Rock, and Fighting. It can use Body Slam (Normal; may paralyze), Blizzard (Ice), and Hydro Pump (Water). Ice hits Flying, Grass, and Ground supereffectively whereas Water hits Fire, Rock, and Ground supereffectively. These two moves gain a 50% damage bonus (STAB), so look out for those in particular.

  • Jynx is weak to Fire, Ghost, Bug, and Rock. It'll mostly use Ice Punch (Normal), DoubleSlap (Normal), Body Slam (Normal), and Thrash (Normal), so nothing of note.

For this battle, a good Electric Pokemon will sweep 4/5 of the team, with Jynx being the only remote problem. A good Fire or Ghost Pokemon will do fine there.


BOSS: Elite Four Bruno

  • Rewards: $5,742

Pokémon Species Pokémon Type Level Conditions
Onix Rock/Ground Level 53 None
Onix Rock/Ground Level 53 None
Hitmonchan Fighting Level 55 None
Hitmonlee Fighting Level 55 None
Machamp Fighting Level 58 None

  • Both of the Onix are doubly-weak to Grass and Water, and also weak to Fighting and Ice, and immune to Electric. They mostly focus on Rock Throw (Rock), Slam (Normal), and Rage (Dragon). Rock Throw is supereffective on Flying, Ice, Fire, and Bug, whereas Dragon is only supereffective on Dragon.

  • Hitmonchan is weak to Flying and Psychic. It'll use Mega Punch (Normal), ThunderPunch (Electric), and Ice Punch (Ice); Electric is supereffective on Water and Flying, whereas Ice is on Dragon, Flying, Grass, and Ground.

  • Hitmonlee is also weak to Flying and Psychic. It uses Mega Kick (Normal), Hi Jump Kick (Fighting), and Jump Kick (Fighting), mostly. Fighting is supereffective on Normal, Rock, and Ice.

  • Machamp also is weak to Flying and Psychic. It mostly uses Submission for damage (Fighting move), and it can use Fissure for a rare one-hit-KO, though it only works on Pokemon lower-leveled than the user, assuming it hits at all.

For this battle, you can take care of the two Onix with a good Water or Grass Pokemon, and the Fighting Pokemon with a good Flying or Psychic Pokemon.


BOSS: Elite Four Agatha

  • Rewards: $5,940

Pokémon Species Pokémon Type Level Conditions
Gengar Ghost/Poison Level 56 None
Haunter Ghost/Poison Level 56 None
Golbat Poison/Flying Level 56 None
Arbok Poison Level 58 None
Gengar Ghost/Poison Level 60 None

  • The two Gengar are fairly identical. They're both weak to Ghost, Psychic, and Ground, and immune to Normal and Fighting. The lower-leveled one focuses on Hypnosis-Dream Eater combos, while the other one likes to use Night Shade (exactly 60 damage here) and Toxic.

  • Haunter is the de-evolution of Gengar, and is essentially the same as the Level 56 Gengar. >_>

  • Golbat is weak to Rock, Ice, Electric, and Psychic, and immune to Ground. It uses Wing Attack, a Flying move (supereffective on Grass, Fighting, and Bug) most of the time.

  • Arbok is weak to Psychic and Ground, and has no moves of note.

The main thing to use in this battle would be a good Psychic or Ghost Pokemon, really. A Rock/Ground Pokemon could also get some work done.


BOSS: Elite Four Lance

  • Rewards: $6,138

Pokémon Species Pokémon Type Level Conditions
Gyarados Water/Flying Level 58 None
Aerodactyl Rock/Flying Level 60 None
Dragonair Dragon Level 56 None
Dragonair Dragon Level 56 None
Dragonite Dragon/Flying Level 62 None

  • Gyarados is doubly-weak to Electric, weak to Rock, and immune to Ground. It mostly uses Dragon Rage (40 damage), Hydro Pump (Water), and Hyper Beam (Normal with a recharge turn).

  • Aerodactyl is weak to Ice, Electric, and Water, and immune to Ground. It uses Bite (Normal), Take Down (Normal), and Hyper Beam (Normal), most notably, so no STAB moves to beware of. >_>

  • Dragonair is weak to Ice and Dragon. The two Dragonair are the same, too: they use Slam (Normal), Dragon Rage (40 damage), and Hyper Beam (Normal) mostly.

  • Dragonite is the big threat usually. It is doubly-weak to Ice and also weak to Dragon and Rock with an immune to Ground. As with the others, it uses Hyper Beam, and can also use Slam, both of which are normal moves.

Here, an Ice Pokemon will prevail very easily, since none of the Pokemon seem to have any kind of move that would counter it, even Aerodactyl of whom that would be expected. >_>


BOSS: Your Rival

  • Rewards: $6,435

Pokémon Species Pokémon Type Level Conditions
Charizard Fire/Flying Level 65 Bulbasaur was your starter
Blastoise Water Level 65 Charmander was your starter
Venusaur Grass/Poison Level 65 Squirtle was your starter
Gyarados Water/Flying Level 61/63 Bulbasaur or Squirtle was your starter
Exeggcute Grass/Psychic Level 61/63 Bulbasaur or Charmander was your starter
Arcanine Fire Level 61/63 Charmander or Squirtle was your starter
Pidgeot Normal/Flying Level 61 None
Rhydon Rock/Ground Level 61 None
Alakazam Psychic Level 59 None

  • Charizard is doubly-weak to Rock, and also weak to Electric and Water. It is really advantageous over Grass, Bug, Ice, and Fighting Pokemon, and is probably the most powerful (statistically) of the starter Pokemon.

  • Blastoise is weak to Electric and Grass. It by now knows Water moves, and thus is going to hurt Fire, Rock, and Ground moves.

  • Venusaur is weak to Fire, Ice, Flying, Bug, and Psychic. It'll know Grass moves by now, so avoid using Ground, Water, and Rock Pokemon.

  • Gyarados is doubly-weak to Electric and also weak to Rock. It is immune to Ground, and advantageous over Fire, Rock, Ground, Grass, Fighting, and Bug.

  • Arcanine is weak to Water, Rock, and Ground. It's advantageous over Ice, Grass, and Bug.

  • Exeggutor is doubly-weak to Bug, and also weak to Fire, Ice, Flying, and Ghost. It has advantages over Water, Rock, Ground, Fighting, and Poison.

  • Pidgeot is weak to Rock, Ice, and Electric, and immune to Ground and Ghost. Avoid using Fighting, Bug, and Grass Pokemon here.

  • Rhydon is doubly-weak to Water and Grass, weak to Fighting and Ice, and immune to Electric. It has type advantages over Flying, Ice, Fire, Electric, Rock, and Poison.

  • Alakazam is weak to Bug and Ghost. It'll have advantages over Poison and Fighting Pokemon.

As usual, this battle mostly devolves into the pinpoint of weaknesses and wise switching. Those using Venusaur will likely want to have a good Rock Pokemon, Arcanine/Ninetales, and perhaps Haunter/Gengar. Those with Charizard will need a variety of Pokemon: Electrode/Raichu, Victreebel, and Vaporeon should take most of them. Those with Blastoise simply need their starter, Arcanine/Ninetales, and a good Rock Pokemon.


After you defeat the now-disappointed rival of yours, Professor Oak will appear
and bring you to the next room, thereby registering you into the Hall of Fame.

Congratulations on beating the main storyline of Pokemon Red, Blue, and Green Versions!! =D



Post-Credits: Finding Mewtwo



Sectional Flowchart






An Introduction & Important Notes



So, you've finally conquered the eight Gyms of the Kanto region, defeated the Elite Four and became Champion, and even ousted Team Rocket from the Kanto region for another two years. Despite this, there is still one thing left for you to do. "One" thing is far less than what most Pokemon games offer, but it would nonetheless be required to complete the Pokedex. That is the capture of the experimental Pokemon Mewtwo, the Pokemon born from Mew when crazed Kanto scientists forced Mew to give live birth in the Pokemon Mansion. As a result of numerous torturous experiments, Mewtwo grew apathetic of the human species and chose to live in solitude. None know where he resides, supposedly.

In reality, he resides in Cerulean Cave, a place accessible from Route 24 north of Cerulean via Surfing. The main reason I make this section is this, a little-acknowledged (if at all) fact in the Pokemon FAQs for GameFAQs, and is only something I myself recently learned about thanks to Serebii. Apparently, the Cerulean Cave you play will differ depending on which Pokemon release you play. The Japanese Pokemon Red/Green were given their own Cerulean Cave, which was changed in all outside-of-Japan releases of Pokemon Red and all Pokemon Blue cartridges (even the one that was later released in Japan).

Thus, it is very important you know which Cerulean Cave you use. You will use [[Cerulean Cave: Non-Japanese Pokemon Red/Blue & Japanese Pokemon Blue (Pocket Monsters Ao)|this one]] if you're playing Pokemon Blue (any language), or Pokemon Red in a non-Japanese language. Otherwise, you will use [[Cerulean Cave: Japanese Pokemon Red/Green (Pocket Monsters Aka/Midori)|this one]] for you are playing the Japanese releases of Pocket Monsters Aka or Midori, which later became known as Pokemon Red and Green. Understand? Why they chose to do this is far beyond me, but they did it nonetheless and I therefore am obligated to provide both.




Cerulean Cave: Non-Japanese Pokemon Red/Blue & Japanese Pokemon Blue (Pocket Monsters Ao)



TREASURES CHECKLIST
[_] Full Restore [_] Full Restore [_] Max Elixer [_] Max Revive [_] Nugget
[_] PP Up [_] Ultra Ball [_] Ultra Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Arbok Poison - 2 - - - Red
Chansey Normal 2 - - - - All
Ditto Normal 1 - - - - All
Dodrio Normal/Flying - 2 - - - All
Electrode Electric - - - - 2 All
Golbat Poison/Flying - - - - 1 All
Hypno Psychic - - - - - All
Kadabra Psychic - - - 2 - All
Magneton Electric - - - 2 - All
Marowak Ground - - 2 - - All
Mewtwo (one-time) Psychic - - - 3 - All
Parasect Bug/Grass - 2 1 - - All
Raichu Electric - - - - 3 All
Rhydon Rock/Ground - 2 - - - All
Sandslash Ground - - 2 - - Blue/Green
Venomoth Bug/Poison - - - - 1 All
Wigglytuff Normal 2 - - - - All

Okay, then. Go north and Surf towards the ladder. Go up it, then go south to
find a PP Up to the east. Go back down to the first floor and Surf to the west
to find a Max Elixer.

Go north at the split in the path to find a Nugget and ladder. Also get the Full Restore, then return to the fork and go southwest to find another Full Restore. Continue along to the convergence.

There, go south along the west wall and go up the ladder. Here, go east, south, and west to find an Ultra Ball. Go north and down the ladder, then repeat.

Here on the bottom floor, go to the far east to find a Max Revive. Go back and use the twisty path to find a platform above the water. Get the Ultra Ball on it, then go along the water to find the ever-dangerous Mewtwo! Save and battle him!

Mewtwo is the Pokemon I've designated multiple times throughout the FAQ as being the one for whom you should save the Master Ball. If you haven't (there's no other reason beyond this to use it), you should be aware of the fact that Mewtwo is a Psychic Pokemon and thus weak to Ghost and Bug. It can also use Recover, so lowering its HP is going to be difficult: bringing a Pokemon that knows a move that induces Sleep (Hypnosis or Sleep Powder) will aid as long as they're decently fast as well. In doing so, you'll get Mewtwo to low HP and stop him from healing it, and Sleep also doubles the catch rate. It may be temporal, but it's still the best time to throw out an Ultra Ball and hope for the best.




Cerulean Cave: Japanese Pokemon Red/Green (Pocket Monsters Aka/Midori)



TREASURES CHECKLIST
[_] Full Restore [_] Full Restore [_] Max Elixer [_] Max Revive [_] Nugget
[_] PP Up [_] Rare Candy [_] Ultra Ball [_] Ultra Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type EV Yield Version
HP Atk.Def.Spec.Speed
Arbok Poison - 2 - - - Red
Chansey Normal 2 - - - - All
Ditto Normal 1 - - - - All
Dodrio Normal/Flying - 2 - - - All
Electrode Electric - - - - 2 All
Golbat Poison/Flying - - - - 1 All
Hypno Psychic - - - - - All
Kadabra Psychic - - - 2 - All
Magneton Electric - - - 2 - All
Marowak Ground - - 2 - - All
Mewtwo (one-time) Psychic - - - 3 - All
Parasect Bug/Grass - 2 1 - - All
Raichu Electric - - - - 3 All
Rhydon Rock/Ground - 2 - - - All
Sandslash Ground - - 2 - - Blue/Green
Venomoth Bug/Poison - - - - 1 All
Wigglytuff Normal 2 - - - - All

When you initially arrive in the cave, go north and Surf on the water, and continue north to the ladder. Upstairs, follow the path to a Full Restore, then go back to the previous floor. Surf further to the west and along the river to find another ladder. Pick up the nearby Nugget, then ignore the ladder and go south to find another. Follow the 2F path it gives you to find a PP Up. Return to the lower floor and go south and downstairs.

At the bottom, grab the Full Restore, then go east and upstairs and along the path. You'll soon encounter a ladder, which takes you to a linear path on the next floor to an Ultra Ball. Northwest of the ladder, you can find a Max Elixer, then further to the southwest is a standalone rock. Examine it for a Rare Candy, then go east and use the ladder there. On the labyrinth-like second floor, simply go south, east, and east at the forks to reach a ladder to a third floor.

Here, go north and east along the path given to you. As you reach the northeast corner, you can go north to find a Max Revive, then go south for a while along the path. This will eventually take you onto a ledge, on the northeast corner of which lies an Ultra Ball. Go west and downstairs from there, then continue following the path onto another ledge. Ascend it, then proceed to the edge of the water. Go west whilst Surfing and then ascend onto the next platform, upon which lies Mewtwo! Save and begin the battle!!

Mewtwo is the Pokemon I've designated multiple times throughout the FAQ as being the one for whom you should save the Master Ball. If you haven't (there's no other reason beyond this to use it), you should be aware of the fact that Mewtwo is a Psychic Pokemon and thus weak to Ghost and Bug. It can also use Recover, so lowering its HP is going to be difficult: bringing a Pokemon that knows a move that induces Sleep (Hypnosis or Sleep Powder) will aid as long as they're decently fast as well. In doing so, you'll get Mewtwo to low HP and stop him from healing it, and Sleep also doubles the catch rate. It may be temporal, but it's still the best time to throw out an Ultra Ball and hope for the best.





Items Listings

Medicinal Items

Item Effect
Antidote Cures Poisoning and Bad Poisoning (PSN) from a Pokémon
Awakening Cures Sleep (SLP) from a Pokémon
Burn Heal Cures Burns (BRN) from a Pokémon
Elixer Heals 10 PP to every move of a Pokémon
Ether Heals 10 PP to one move of one Pokémon
Fresh Water Heals 50 HP to one Pokémon
Full Heal Cures all status ailments, except KO
Full Restore Fully restores one Pokémon's HP and cures all ailments (except KO)
Hyper Potion Restores one Pokémon's HP by 200 points
Ice Heal Cures the Frozen (FRZ) status from one Pokémon
Lemonade Restores one Pokémon's HP by 80 points
Max Elixer Restores all of the PP for all of one Pokémon's moves
Max Ether Restores all of the PP to one Pokémon's move
Max Potion Fully restores the HP of one Pokémon
Max Revive Revives a Pokémon from KO with full HP
Parlyz Heal Cures Paralysis (PLZ) from one Pokémon
Potion Restores 20 HP to a Pokémon
Revive Revives a Pokémon from KO with ~50% HP
Soda Pop Restores 60 HP to a Pokémon
Super Potion Restores 50 HP to a Pokémon


EV-Changing Items

For those who have no idea what EVs are, EVs are simply a "stat EXP." - for every four EVs in a stat, the Pokemon will gain one point in that stat by Level 100. Up to 255 EVs can be in one stat, and 510 across all stats. Take note that these vitamin items - HP Up, Protein, Iron, Calcium, and Carbos - will only effect up to 100 EVs in a single stat at once, and beyond that you have to grind manually.

Item Stat Affected EV Change
HP Up Maximum HP +10
Protein Attack +10
Iron Defense +10
Calcium Special +10
Carbos Speed +10


Other Stat-Boosting Items

Item Name Effect
PP Max Boosts the maximum PP of a move by 60%, or up to 60% of its unaltered max. Will not work if it is already at 160% of the norm.
PP Up Boosts the maximum PP of a move by 20%. Will not work if it is already at 160% of the norm.
Rare Candy Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.)


Battle Items

Item Effect
Dire Hit Increases the critical-hit ratio by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends
Guard Spec. Prevents stat reductions on your party for five turns
X Accuracy Increases a Pokémon's accuracy by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends
X Attack Increases a Pokémon's Attack by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends
X Defend Increases a Pokémon's Defense by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends
X Special Increases a Pokémon's Special Attack by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends
X Speed Increases a Pokémon's Speed by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends


Pokéballs

The type of Pokeball you use when capturing Pokemon will naturally affect the ability of that Pokemon to be captured. While most later games use more complex mechanics, in Red/Blue/Green/Yellow, it's a simple multiplier effect, as below. The Master Ball will catch essentially any Pokemon within reason; you'd have to hack the game to be able to defy it, or just use it on a Trainer's Pokemon. >_>

Pokéball Type Catch Rate
Poké Ball x1.0
Great Ball x1.5
Safari Ball x1.5
Ultra Ball x2.0
Master Ball x255.0


Pokémon Fossils

POKÉMON FOSSIL POKÉMON REVIVED TYPE BASE STATS
HP Atk.Def.Spec.Speed
Dome Fossil Kabuto Rock/Water 30 80 90 55 55
Helix Fossil Omanyte Rock/Water 35 40 100 90 35
Old Amber Aerodactyl Rock/Flying 80 105 65 60 130


Evolution Items


Item Pokémon Used On How to Use Item Resultant Pokémon
Fire Stone Vulpix Immediate use Ninetales
Growlithe Immediate use Arcanine
Eevee Immediate use Flareon
Leaf Stone Gloom Immediate use Vileplume
Weepinbell Immediate use Victreebel
Exeggcute Immediate use Exeggutor
Moon Stone Nidorina Immediate use Nidoqueen
Nidorino Immediate use Nidoking
Clefairy Immediate use Clefable
Jigglypuff Immediate use Wigglytuff
Thunderstone Pikachu Immediate use Raichu
Eevee Immediate use Jolteon
Water Stone Poliwhirl Immediate use Poliwrath
Shellder Immediate use Cloyster
Staryu Immediate use Starmie
Eevee Immediate use Vaporeon


Miscellaneous

Item Effect
Escape Rope Allows instant escape from most dungeons, notably caverns
Max Repel Prevents wild encounters for 250 steps
Nugget Useful only to sell for $5,000
Repel Prevents wild encounters for 100 steps
Super Repel Prevents wild encounters for 200 steps (the most cost-effective option)




Shop Data

Viridian City

VIRIDIAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.


Pewter City

PEWTER CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Escape Rope $550 Allows you to instantly escape natural dungeons, like caves.


Cerulean City

CERULEAN CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion $300 Heals 20 HP to a single Pokemon.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Repel $350 Prevents wild Pokemon encounters for 100 steps.


Vermilion City

VERMILION CITY POKEMART
Item Name Item Cost Item Effects
Poke Ball $200 Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Super Potion $700 Heal 50 HP to a single Pokemon.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Ice Heal $250 Cures the Frozen (FRZ) status ailment.
Awakening $200 Cures the Sleep (SLP) status ailment.
Repel $350 Prevents wild Pokemon encounters for 100 steps.


Lavender Town

LAVENDER TOWN POKEMART
Item Name Item Cost Item Effects
Great Ball $600 Captures Pokemon: has a catch rate of x1.5, 50% better than a Poke Ball.
Super Potion $700 Heals 50 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO/Faint (FNT) with ~50% of their HP.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Escape Rope $500 Allows you to escape from certain dungeons, like caves.
Super Repel $500 Stops wild Pokemon encounters for 200 steps: the most cost-effective Re


Celadon City

CELADON DEPARTMENT STORE
Department Store: 2F Stocks (Left Vendor)
Item Name Item Cost Item Effects
TM32 (Double Team) $1,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM33 (Reflect) $1,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM02 (Razor Wind) $2,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM07 (Horn Drill) $2,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM37 (Egg Bomb) $2,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM01 (Mega Punch) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM05 (Mega Kick) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM09 (Take Down) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
TM17 (Submission) $3,000 Teaches the named move to a Pokemon, if possible. Has only one use.
Department Store: 2F Stocks (Right Vendor)
Item Name Item Cost Item Effects
Great Ball $600 Captures Pokemon: has a catch rate of x1.5, 50% better than a Poke Ball.
Super Potion $700 Heals 50 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO/Faint (FNT) with ~50% of their HP.
Antidote $100 Cures the Poison (PSN) status ailment.
Parlyz Heal $200 Cures the Paralysis (PRZ) status ailment.
Burn Heal $250 Cures the Burn (BRN) status ailment.
Ice Heal $250 Cures the Frozen (FRZ) status ailment.
Super Repel $500 Stops wild Pokemon encounters for 200 steps: the most cost-effective Repel.
Department Store: 4F Stocks
Item Name Item Cost Item Effects
Poke Doll $1,000 Allows instant-escape from non-Trainer battles.
Fire Stone $2,100 Evolves Vulpix, Growlithe, and Eevee (into Ninetales, Arcanine, and Flareon)
ThunderStone $2,100 Evolves Pikachu and Eevee (into Raichu and Jolteon)
Water Stone $2,100 Evolves Poliwhirl, Shellder, Staryu, and Eevee (into Poliwrath, Cloyster, Starmie, and Vaporeon)
Leaf Stone $2,100 Evolves Gloom, Weepinbell, and Exeggcute (into Vileplume, Victreebel, and Exeggutor)
Department Store: 5F Stocks (Left Vendor)
Item Name Item Cost Item Effects
HP Up $9,800 Boosts one Pokemon's HP EVs (up to 100 in HP, and 510 across all stats)
Protein $9,800 Boosts one Pokemon's Attack EVs (up to 100 in HP, and 510 across all stats)
Iron $9,800 Boosts one Pokemon's Defense EVs (up to 100 in HP, and 510 across all stats)
Calcium $9,800 Boosts one Pokemon's Special EVs (up to 100 in HP, and 510 across all stats)
Carbos $9,800 Boosts one Pokemon's Speed EVs (up to 100 in HP, and 510 across all stats)
Department Store: 5F Stocks (Right Vendor)
Item Name Item Cost Item Effects
X Attack $550 Boosts the current Pokemon's Attack stat in battle
X Defend $550 Boosts the current Pokemon's Defense stat in battle
X Speed $550 Boosts the current Pokemon's Speed stat in battle
X Special $550 Boosts the current Pokemon's Defense stat in battle
X Accuracy $550 Boosts the current Pokemon's accuracy in battle
Guard Spec. $700 Prevents the current Pokemon from getting stat changes.
Dire Hit $650 Boosts the current Pokemon's critical-hit rate in battle.
Department Store: 6F Stocks (Vending Machines)
Item Name Item Cost Item Effects
Fresh Water $200 Heals 50 HP to a single Pokemon: noticeably cheaper than a Super Potion.
Soda Pop $300 Heals 60 HP to a single Pokemon.
Lemonade $350 Heals 80 HP to a single Pokemon.

ROCKET GAME CORNER PRIZE EXCHANGE
Left Vendor
Item/Pokemon Cost Version
Abra 120 Coins All
Clefairy 750 Coins All
Nidorina 1,200 Coins Red
Nidorino 1,200 Coins Blue/Green
Middle Vendor
Item/Pokemon Cost Version
Scyther 2,500 Coins Red
Pinsir 2,500 Coins Blue/Green
Dratini 4,600 Coins All
Porygon 6,500 Coins All
Right Vendor
Item/Pokemon Cost Version
TM23 (Dragon Rage) 3,300 Coins All
TM15 (Hyper Beam) 5,500 Coins All
TM50 (Substitute) 7,700 Coins All


Fuschia City

FUSCHIA CITY POKEMART
Item Name Item Cost Item Effects
Ultra Ball $1,200 Captures Pokemon. Has a base catch rate of x2.0, double a normal Poke Ball's.
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Super Potion $700 Heals 50 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Super Repel $700 Stops wild Pokemon encounters for 200 steps. The most cost-effective Repel.


Saffron City

SAFFRON CITY POKEMART
Item Name Item Cost Item Effects
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Hyper Potion $1,200 Heals 200 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Escape Rope $500 Allows you to escape from certain natural dungeons, like caves.
Super Repel $700 Stops wild Pokemon encounters for 200 steps. The most cost-effective Repel.



Cinnabar Island

CINNABAR ISLAND POKEMART
Item Name Item Cost Item Effects
Ultra Ball $1,200 Captures Pokemon. Has a base catch rate of x2.0, double that of a normal Poke Ball.
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Hyper Potion $1,200 Heals 200 HP to one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Escape Rope $500 Allows you to escape from certain natural dungeons, like caves.
Max Repel $700 Stops wild Pokemon encounters for 250 steps.


Indigo Plateau

INDIGO PLATEAU POKEMART
Item Name Item Cost Item Effects
Ultra Ball $1,200 Captures Pokemon. Has a base catch rate of x2.0, double that of a normal Poke Ball.
Great Ball $600 Captures Pokemon. Has a base catch rate of x1.5, 50% more than a normal Poke Ball's.
Max Potion $2,000 Heals all of the HP of one Pokemon.
Revive $1,500 Revives a Pokemon from KO with ~50% of their HP.
Full Heal $600 Cures all ailments from a Pokemon other than KO.
Full Restore $3,000 Fully restores on Pokemon's HP and cures all ailments from it other than KO.
Max Repel $700 Stops wild Pokemon encounters for 250 steps.




Glitches

Ghost Marowak Glitch

Atop Pokemon Tower is a Ghost Marowak who are you meant to gather the Silph Scope to bypass. However, if you use a Poke Doll in the battle - regardless of whether you actually have the Silph Scope - the Ghost Marowak will disappear forever, as if you had defeated it with the Silph Scope. This can be used so you can skip the Rocket Game Corner quest.


Cycling Road Glitch

If the player does not have a Bicycle (or has it deposited in the PC), it is still possible to reach Cycling Road by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.


Dokokashira Door Glitch

The Dokokashira door glitch takes advantage of the fact that in the Japanese Pokémon Red and Green, the player is able to switch the slots of items as well as Pokémon. However, an oversight of this feature was that if the player were to press the Select button on the items screen and then attempt to switch one of his or her Pokémon, he or she would arguably be switching a Pokémon with an item.

When the player attempts to switch an item with a Pokémon, this is essentially like switching information about other data in the game, such as what kinds of items the player has, or the map location of the player. The game will take an item to be the information about one of the "Pokémon" past the sixth slot (or data after the amount of Pokémon that the player currently has in the party).

When the player switches Oak's Parcel as the second item in his or her Bag with his or her first Pokémon, this will "shuffle" several bytes within the game. Some of these effects are undesirable, such as slight graphical errors on the main map interface; however, one of the more useful effects will ensure that the warp location of the next door the player walks through is relevant to the amount of extra steps he or she takes.

STEPS: Firstly, the player should start a New Game. The player should withdraw a Potion from the PC, so that he or she has one item. Walk out of the door and proceed into the tall grass, wait until Professor Oak takes you into his lab. Choose any starter Pokémon. After Blue chooses his Pokémon, attempt to leave Professor Oak's lab. Either defeat or lose to Blue and then proceed out of the lab and through the grass on the way to Pewter City.

Proceed to the Poké Mart and receive Oak's Parcel. The player should proceed back to Pallet Town but ensure that he or she enters a wild Pokémon battle on the way. Move to the Items option and use the Select button on Oak's Parcel. Select 'Cancel' and then select 'PKMN'. The cursor should still be white; press A on your starter Pokémon to switch it with Oak's Parcel. Check the starter's moves on the 'Fight' screen, to check that the game has not altered any undesirable bytes. If the starter's moves have not been changed run from the Pokémon battle and then walk exactly 73 steps, landing the last step in Blue's house in Pallet Town.

The player should be near the house where HM02 (Fly) is normally obtainable, walk another five steps to the right and then move down so that it looks like the player is attempting to move through the house's ceiling, it is the spot one step north of its right hand corner. The player should appear in the northern section of the Cycling Road House, walk nine steps and aim the last step to be through the exit to the north-east corner. Walk an extra 45 steps eastwards and aim the last step to be through the double doors of Celadon Department Store (the door to the right). The player should now be in a glitched version of the Hall of Fame room and he or she will be able to see the credits.



Mew Glitch



Method #1 - Earliest Possible Method



To acquire Mew at the earliest point possible in the game, the player must
not have defeated the Swimmer in Cerulean Gym and the Junior Trainer (the
one who says "I saw your feat from the grass" when the battle with him
begins) on Route 24 (west of Nugget Bridge) in the grass. It is prudent to
save before doing this. The player must defeat Nugget Bridge as usual
without engaging a battle with the Junior Trainer. 

Before attempting this glitch, it is ideal to have several Poké Balls stocked up. Note that the player must have an Abra that can teleport, and therefore cannot be playing Yellow Version unless he or she has reached Route 5 or traded for one prior to attempting the glitch.

The player first heals at the Cerulean City Pokémon Center, so they may Teleport there later.

The player then needs to return to Route 24 and catch (or trade over) an Abra, or withdraw the Abra if it is in the PC, then return to Route 24 if not already there. The player then needs to stand above the Junior Trainer so that he is just offscreen. Then the player needs to move down until seen, and immediately press Start. The player then needs to use Teleport with Abra. If done correctly, the Trainer should get the indicative exclamation mark while the player teleports. At this point, the Start menu will not work until the player battles someone though it is imperative to not battle anything or anyone else or talk to anyone (including the Youngster with the level 17 Slowpoke on Route 25 if the player wishes to use the alternate method, see below).

The player then needs to head east from the Pokémon Center into the Cerulean City Gym and battle the Swimmer. After defeating the Swimmer (the Start menu should be available upon defeating him), the player then must head to Nugget Bridge and after several steps the Start Menu appears. Upon closing of the menu, it should begin a battle with a Lv. 7 Mew.

Note: This method, if executed correctly, will always result in a wild Mew regardless of the last seen Pokémon's Special stat.




Method #1 - Alternate Slowbro Method



The player must follow the steps for Method #1 exactly until they Teleport
from the Junior Trainer using Abra. Again, the Start menu will not work
after teleporting. The player then needs to head north towards Route 25 and
battle the Youngster. As in Method #1, it is imperative to not battle
anything or anyone else or talk to anyone before then. The player must
engage in battle by him seeing them (and must walk against the wall to be
seen, not towards him or the game will freeze). 

After defeating the Youngster, the player then needs to walk towards Cerulean City. After a small amount of steps, the Start menu appears. Closing it should begin a battle against a Lv. 7 Mew.

If used on other trainers other than the Youngster, it will often be a different Pokémon (depending on the trainer's Pokémon's Special stat); for instance, doing so with the Lass below the Youngster will result in finding a Lapras, which is normally only available at Silph Co.




Method #2 - Route 8 Gambler Version



For this method, the player needs to go to the Gambler in front of the
Underground Tunnel entrance east of Saffron City, and stand above him so
that he is just off screen. The player then needs to take one step down
closer to him, but make sure that he does not see the player, and then
immediately press Start. If the player is spotted, the glitch would fail.
If it was successful, the menu will appear and the player will be able to
Fly, Dig, or Teleport. The player needs to use Fly to reach Cerulean City.
While flying, the exclamation point that usually appears above a Trainer's
head when they wish to battle the player will appear. The player then needs
to go to Route 24 and, just like in Method #1, defeat the Youngster that
owns a Slowpoke (with him walking towards the player to start the battle, or
the game will freeze). After defeating him, the player needs to Fly to
Lavender Town and head west to Route 8. The Start menu will appear. Press B,
and Mew will appear at Level 7. 

(Note: The player must battle the Slowpoke trainer on Route 24, but the player does not have to battle the Gambler in front of the Underground Path. Any trainer will do. One option is to battle one of the two bikers who are next to each other on Route 14, then battle the Slowpoke trainer, then return to Route 14. Because Route 14 is isolated, players should use Repel to prevent running into wild Pokémon in the grass and messing up the trick.)




Method #3 - Extended Mew Glitch / Ditto Glitch



For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with Calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on-screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press Start before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (Route 15 east of Fuchsia City in Red and Blue and Pokémon
Mansion in Yellow Version) and after to a place with a trainer to fight.
This is because the Start button will no longer work until after a battle
with a trainer (to be mentioned) because the game has been tricked into
thinking it's in battle mode. Once the battle with the trainer the player
picked was evaded successfully, the player then needs to battle ANY trainer
in the game, as long as there is one space between the player and the
trainer when the battle is initiated so that the trainer has to walk up to
the player and the player doesn't approach the trainer directly. After
defeating the trainer, the player needs to find a wild Ditto, and battle it
until it uses Transform on the player's Pokémon with the Special Stat of 21.
After defeating the Ditto (with any of the player's six Pokémon), the player
needs to avoid running into any other wild Pokémon and/or battling any other
trainers, and go back to the Route where the trainer the player first evaded
is located (for the Gambler, east of Saffron City, for the Bikers, Route 14;
etc.). Once the Route is approached, the start menu will automatically
appear. The player needs to press the B Button. A battle will begin
immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even some glitch Pokémon. While a Pokémon with a Special stat of 21 will give one Mew, using a Pokémon with a different special stat will give the player a different Pokémon. For example, in the Red/Blue versions, if a Pokémon with a Special stat of 198 is used, a glitch called "LM4" will appear instead of Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which cannot be caught using this method. Some Special stats will cause glitch Trainers to appear. They may be glitched versions of regular in-game trainers, such as Bruno with Blaine's party.



Old Man Item Duplication Glitch

  • Prerequisites:
    • A Pokemon with Fly
    • A Pokemon with Surf
    • Six or more items in the bag, with the item to be cloned being in slot six
    • All badges through the Fuschia Gym to permit Flying and Surfing

PROCESS:

Talk to the old man located north of Viridian City. Allow him to demonstrate how to catch a Pokémon. Once he is finished, immediately use Fly to travel to either Cinnabar Island or Fuchsia City and then Surf to Seafoam Islands.

Make sure that the item to be cloned is in the sixth slot of the bag. This item is often a PP Up, Rare Candy, or Master Ball as they're rare and collectible, or you can use Vitamins (Proteins, etc.) or TMs to sell for quick and easy money.

Surf up and down along the east coast of either island where the water is touching the land. Whether Missingno. can be encountered depends on the player's name; other Pokémon may appear instead. Continue Surfing along the coast until Missingno. appears (assuming that the player's entered name will cause a Missingno. encounter). Some names may not cause Missingno. to appear. If so, the player may find 'M, which works just as well.

Defeat, run from, or catch Missingno. or 'M.

After the battle, open the menu and view the items currently in the bag. If done correctly, the game should show "?8" or "?5" as the amount of cloned items in the bag (? being a glitch character). This can represent either 128 or 255, respectively. You'll get 128 of the item if you simply see but don't catch, and 255 if you do catch him.



Glitch City

Travel to the Safari Zone. Enter a Safari Game, save the game, turn it off, then turn it back on. Exit the Safari Zone. The attendant will ask if the player would like to join a Safari Game. Answer "no". Fly anywhere (for the easiest Glitch City to walk in, go to Route 20). After taking 500 steps, the Safari Zone's PA will ring, and the player will be teleported into the Safari Zone gatehouse. Leave the gatehouse through the south exit, and the player will be in Glitch City.

To escape, use Fly or Teleport.

This works when running out of steps in other locales, including even the trading rooms and Cable Club Colosseums.



Glitch Trainers

Glitch Trainers are a glitch Trainer class that can be battled while using the Missingno. glitch. They can also be found by doing the Mew glitch with Special stats ranging from 201-255 in the Red/Blue versions and 201-253 in the Yellow version. Depending on the player's name, during the Missingno. glitch a player can run into Black Belts, Gentlemen, Blue, and Professor Oak, among others.

When battling a glitch Trainer, the music begins as normal wild Pokémon music. When a glitch Pokémon is used by the Trainer, its cry may be audio from other parts of the game, such as the background music of the final battle with the rival.

Unlike other Trainers, the Glitch Trainer says nothing before or after the battle. Glitch Trainers have been known to use glitch Pokémon such as Glitchy Nidorino, Missingno., and Charizard 'M, and non-obtainable glitch Pokémon among others. Many of the Pokémon they use cannot be caught by the player using any known in-game trick and can only be caught using a cheating device.



ZZAZZ Glitch

The ZZAZZ glitch is a glitch found in the Generation I games. It is encountered by using the Mew glitch with a Special stat that has a decimal number of any multiple of 251, 252, 254 or 255. This makes the player encounter a glitch Trainer that in turn allows this glitch to occur.

This trainer can be difficult to beat particularly due to the fact that the HP bar of the first Pokémon is abnormally high similar to the side-effects of using a Super Glitch move.

The first of the opponents' Pokémon is usually Level 153 proving to be more difficult to beat than a normal Level 100 Pokémon but strangely the player can easily escape this trainer by using an item such as a Poké Ball or Poké Flute regardless of the fact in a normal battle this would normally have no effect. The glitch trainer usually has a Charizard 'M or a Q in his first slot; depending on whether the version is Pokémon Red and Blue or Pokémon Yellow. This trainer will usually block a thrown Poké Ball; however, the battle would suddenly end.

A side effect of the ZZAZZ Glitch causes the player's name to become replaced with one that is much longer, replacing most previous letters in the player's name to be replaced by Z's.

Another notable side-effect of this glitch is how it changes the Pokémon in the trainer's party to Level 153. Most sprites of Pokémon in the party are replaced with the back-sprite of Bulbasaur and outside of battle the trainer's sprite changes on the Trainer card. A possible explanation to why the back-sprites of all of the player's Pokémon in battle are changed to Bulbasaur is because the ZZAZZ Glitch overwrites several variables with the hex value 99. This explains why the party Pokémon are changed to Level 153 because a hexadecimal value of 99 is equal to the integer 153 in standard decimal. A hexadecimal value of 99 also corresponds to the letter "Z" and the move "Explosion", which suggests that the ZZAZZ Glitch has made a significant change to the data of the party Pokémon. Other less noticeable effects include changes to the interfaces in-game such as the menu, where if a player attempts to save the game the cursor scrolls over 'yes' and 'no' causing the game to crash. A white screen will appear if the player attempts to view their party Pokémon.

Although the player's name will glitch, the OT values of the party Pokémon will stay the same. This 'tricks' the game into thinking that they are not the player's Pokémon. The combination of this, and the Pokémon's levels being at 153, causes them to disobey the Trainer (as not even the Earth Badge is programmed to make Pokémon over level 100 obey the player.)

Any Trainer battle fought during the glitch will become a battle against a glitch Trainer with the player's sprite. He will either borrow the player's original name, their ZZAZZ-glitched name, or sometimes a different glitched name. His party will consist mainly of several Charizard 'M or Q, and this trainer could be considered "almost impossible" to defeat, because one of his Charizard 'Ms has an extremely large amount of HP that is possibly close to the largest maximum amount of a Pokémon when taking two bytes into account (65536).

If the player saves after activating the ZZAZZ Glitch, their save file will be corrupted and they will be forced to start a new save file.





Mini-Pokédex

Pokémon Stats (General)

This first section of our miniature Pokédex will discuss the following bits of info. They are information useful mostly to the general player: stats, types, abilities, and so on, though you can find comparisons in this [[Pokémon Stats (Stat Comparisons)|this section]]. for a different organization system, though keep in mind parts of the data in this section will be omitted in that section. In any case, we will consider the following info for this section:

  • Pokémon Type: This is used to determine type resistances and weaknesses. Bolded are the Pokemon's types who get added when traded to Pokemon Gold, Silver, and Crystal: for example, Magnemite has its type written as Steel/Electric: it is initially Electric, and becomes Steel/Electric after that trade.

  • Base Stats: The base stats upon which a Pokémon's level-up stats are calculated: not the lowest possible stats. They range from 1 to 255 and can generally be directly compared to see who is better than who in what. 70 ~ 85 is generally called "average"; higher than that (most people aim for 120+) and it's good for that stat.

  • Base Level 100 Stats: These are the absolute basal maximum stats a Pokémon can have (discounting Nature). In other words, these stats are what the Pokemon has at Level 100 without the account for EVs, IVs, or Nature. EVs can add 63 points, and IVs 31 points. Natures are not present in this generation, so don't worry about that for now.

# SPECIES POKÉMON TYPE ABILITIES BASE STATS BASE LEVEL 100 STATS
HP Atk.Def.Spec.SpeedTotalHP Atk.Def.Spec.SpeedTotal
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130


Pokémon Stats (Stat Comparisons)



Sectional Flowchart






Introduction & Notes



To some at least, a Pokémon's base stats determines much of its intrinsic value. Base stats are used as an interpretation of the Pokémon's stats' general growth, and in turn their own prowess or value to a given purpose in battle. For example, if you're trying to get a good physical-attacking Pokémon, would not the Pokémon with the highest Attack stat work out well? If you want a good Pokémon to use for Substitutes, would not a good Pokémon have high HP, Defenses, and Speed? Stuff like this does take a lot of consideration in the development of a strategy and a team.

Thus, along with the basic info already elaborated on in the previous section, I have organized the Pokémon by their base stats in the following lists, by each individual stat and the total value of the base stats, with no regards as to the multiple strategies any single Pokémon can have. Remember, "base stat" refers to the stat used in the growth formula calculated upon the Pokémon leveling up, and not the lowest value of the stat: this means one can use a base stat as a general idea of how good the Pokémon is in that stat. Generally, 70~85 are considered "average", with anything above 100 being "good" or "great", and 130 being "obscene", at least from the competitive standpoint. (Those are not the actual terms used, since there are none: they're just relative to the actual values.) The stats that are the subjects of the list at the time will be bolded across all Pokémon, for easier navigation and reading.

Additionally, for a easier-to-see viewpoint, I have included the Pokémon's maximum stats at Level 100 for every stat. This will only account for the basest level of growth: that is to say, without the influence of EVs, IVs, or Nature: in other words, this will be assuming that the Pokémon has 0 EVs in all stats and 0 IVs as well. I do it this way so that you can more easily calculate the exact influence of EVs and IVs and Nature on the given stat: it also allows me to create a Level-100-stat-total column. =P

So, without further ado...




Pokémon by Maximum HP



# POKÉMON SPECIES POKEMON TYPE BASE STATS LEVEL 100 BASAL STATISTICS
HP Atk. Def. Spec. Speed Total HP Atk. Def. Spec. Speed Total
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570



Pokémon by Attack



# POKÉMON SPECIES POKEMON TYPE BASE STATS LEVEL 100 BASAL STATISTICS
HP Atk. Def. Spec. Speed Total HP Atk. Def. Spec. Speed Total
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820



Pokémon by Defense



# POKÉMON SPECIES POKEMON TYPE BASE STATS LEVEL 100 BASAL STATISTICS
HP Atk. Def. Spec. Speed Total HP Atk. Def. Spec. Speed Total
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820



Pokémon by Special



# POKÉMON SPECIES POKEMON TYPE BASE STATS LEVEL 100 BASAL STATISTICS
HP Atk. Def. Spec. Speed Total HP Atk. Def. Spec. Speed Total
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490



Pokémon by Speed



# POKÉMON SPECIES POKEMON TYPE BASE STATS LEVEL 100 BASAL STATISTICS
HP Atk. Def. Spec. Speed Total HP Atk. Def. Spec. Speed Total
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680



Pokémon by Base Stat Total



# POKÉMON SPECIES POKEMON TYPE BASE STATS LEVEL 100 BASAL STATISTICS
HP Atk. Def. Spec. Speed Total HP Atk. Def. Spec. Speed Total
#150 Mewtwo Psychic 106 110 90 154 130 590 322 225 185 313 265 1310
#151 Mew Psychic 100 100 100 100 100 500 310 205 205 205 205 1130
#149 Dragonite Dragon/Flying 91 134 95 100 80 500 292 273 195 205 165 1130
#146 Moltres Fire/Flying 90 100 90 125 90 495 290 205 185 255 185 1120
#145 Zapdos Electric/Flying 90 90 85 125 100 490 290 185 175 255 205 1110
#091 Cloyster Water/Ice 50 95 180 85 70 480 210 195 365 175 145 1090
#059 Arcanine Fire 90 110 80 100 95 475 290 225 165 205 195 1080
#135 Jolteon Electric 65 65 90 110 130 460 240 135 185 225 265 1050
#144 Articuno Ice/Flying 90 85 100 95 85 455 290 175 205 195 175 1040
#103 Exeggutor Grass/Psychic 95 95 85 125 55 455 300 195 175 255 115 1040
#006 Charizard Fire/Flying 78 84 78 109 100 449 266 173 161 223 205 1028
#142 Aerodactyl Rock/Flying 80 105 65 60 130 440 270 215 135 125 265 1010
#130 Gyarados Water/Flying 95 125 79 60 81 440 300 255 163 125 167 1010
#131 Lapras Water/Ice 130 85 80 85 60 440 370 175 165 175 125 1010
#112 Rhydon Ground/Rock 105 130 120 45 40 440 320 265 245 95 85 1010
#121 Starmie Water/Psychic 60 75 85 100 115 435 230 155 175 205 235 1000
#127 Pinsir Bug 65 125 100 55 85 430 240 255 205 115 175 990
#134 Vaporeon Water 130 65 60 110 65 430 370 135 125 225 135 990
#143 Snorlax Normal 160 110 65 65 30 430 430 225 135 135 65 990
#068 Machamp Fighting 90 139 80 65 55 429 290 283 165 135 115 988
#094 Gengar Ghost/Poison 60 65 60 130 110 425 230 135 125 265 225 980
#003 Venusaur Grass/Poison 80 82 83 100 80 425 270 169 171 205 165 980
#141 Kabutops Rock/Water 60 115 105 65 80 425 230 235 215 135 165 980
#009 Blastoise Water 79 83 100 85 78 425 268 171 205 175 161 980
#099 Kingler Water 55 130 115 50 75 425 220 265 235 105 155 980
#139 Omastar Rock/Water 70 60 125 115 55 425 250 125 255 235 115 980
#128 Tauros Normal 75 100 95 40 110 420 260 205 195 85 225 970
#078 Rapidash Fire 65 100 70 80 105 420 240 205 145 165 215 970
#123 Scyther Bug/Flying 70 110 80 55 105 420 250 225 165 115 215 970
#055 Golduck Water 80 82 78 95 85 420 270 169 161 195 175 970
#034 Nidoking Poison/Ground 81 92 77 85 85 420 272 189 159 175 175 970
#071 Victreebel Grass/Poison 80 105 65 100 70 420 270 215 135 205 145 970
#110 Weezing Poison 65 90 120 85 60 420 240 185 245 175 125 970
#076 Golem Rock/Ground 80 110 130 55 45 420 270 225 265 115 95 970
#136 Flareon Fire 65 130 60 95 65 415 240 265 125 195 135 960
#126 Magmar Fire 65 95 57 100 93 410 240 195 119 205 191 950
#115 Kangaskhan Normal 105 95 80 40 90 410 320 195 165 85 185 950
#031 Nidoqueen Poison/Ground 90 82 87 75 76 410 290 169 179 155 157 950
#062 Poliwrath Water/Fighting 90 85 95 70 70 410 290 175 195 145 145 950
#080 Slowbro Water/Psychic 95 75 110 100 30 410 300 155 225 205 65 950
#065 Alakazam Psychic 55 50 45 135 120 405 220 105 95 275 245 940
#125 Electabuzz Electric 65 83 57 95 105 405 240 171 119 195 215 940
#038 Ninetales Fire 73 76 75 81 100 405 256 157 155 167 205 940
#101 Electrode Electric 60 50 70 80 140 400 230 105 145 165 285 930
#085 Dodrio Normal/Flying 60 110 70 60 100 400 230 225 145 125 205 930
#089 Muk Poison 105 105 75 65 50 400 320 215 155 135 105 930
#018 Pidgeot Normal/Flying 83 80 75 70 91 399 276 165 155 145 187 928
#026 Raichu Electric 60 90 55 90 100 395 230 185 115 185 205 920
#073 Tentacruel Water/Poison 80 70 65 80 100 395 270 145 135 165 205 920
#117 Seadra Water 55 65 95 95 85 395 220 135 195 195 175 920
#082 Magneton Steel/Electric 50 60 95 120 70 395 210 125 195 245 145 920
#028 Sandslash Ground 75 100 110 45 65 395 260 205 225 95 135 920
#114 Tangela Grass 65 55 115 100 60 395 240 115 235 205 125 920
#045 Vileplume Grass/Poison 75 80 85 100 50 390 260 165 175 205 105 910
#036 Clefable Normal 95 70 73 85 60 383 300 145 151 175 125 896
#022 Fearow Normal/Flying 65 90 65 61 100 381 240 185 135 127 205 892
#042 Golbat Poison/Flying 75 80 70 65 90 380 260 165 145 135 185 890
#087 Dewgong Water 90 70 80 70 70 380 290 145 165 145 145 890
#053 Persian Normal 65 70 60 65 115 375 240 145 125 135 235 880
#057 Primeape Fighting 65 105 60 50 95 375 240 215 125 105 195 880
#049 Venomoth Bug/Poison 70 65 60 90 90 375 250 135 125 185 185 880
#040 Wigglytuff Normal 140 70 45 75 45 375 390 145 95 155 95 880
#119 Seaking Water 80 92 65 65 68 370 270 189 135 135 141 870
#097 Hypno Psychic 85 73 70 73 67 368 280 151 145 151 139 866
#124 Jynx Ice/Psychic 65 50 35 115 95 360 240 105 75 235 195 850
#024 Arbok Poison 60 85 69 65 80 359 230 175 143 135 165 848
#093 Haunter Ghost/Poison 45 50 45 115 95 350 200 105 95 235 195 830
#148 Dragonair Dragon 61 84 65 70 70 350 232 173 135 145 145 830
#077 Ponyta Fire 50 85 55 65 90 345 210 175 115 135 185 820
#106 Hitmonlee Fighting 50 120 53 35 87 345 210 245 111 75 179 820
#107 Hitmonchan Fighting 50 105 79 35 76 345 210 215 163 75 157 820
#070 Weepinbell Grass/Poison 65 90 50 85 55 345 240 185 105 175 115 820
#113 Chansey Normal 250 5 5 35 50 345 610 15 15 75 105 820
#105 Marowak Ground 60 80 110 50 45 345 230 165 225 105 95 820
#067 Machoke Fighting 80 100 70 50 45 345 270 205 145 105 95 820
#075 Graveler Rock/Ground 55 95 115 45 35 345 220 195 235 95 75 820
#020 Raticate Normal 55 81 60 50 97 343 220 167 125 105 199 816
#122 Mr. Mime Psychic 40 45 65 100 90 340 190 95 135 205 185 810
#005 Charmeleon Fire 58 64 58 80 80 340 226 133 121 165 165 810
#095 Onix Rock/Ground 35 45 160 30 70 340 180 95 325 65 145 810
#051 Dugtrio Ground 35 80 50 50 120 335 180 165 105 105 245 800
#061 Poliwhirl Water 65 65 65 50 90 335 240 135 135 105 185 800
#064 Kadabra Psychic 40 35 30 120 105 330 190 75 65 245 215 790
#002 Ivysaur Grass/Poison 60 62 63 80 60 325 230 129 131 165 125 780
#008 Wartortle Water 59 63 80 65 58 325 228 131 165 135 121 780
#047 Parasect Bug/Grass 60 95 80 60 30 325 230 195 165 125 65 780
#044 Gloom Grass/Poison 60 65 70 85 40 320 230 135 145 175 85 770
#137 Porygon Normal 65 60 70 85 40 320 240 125 145 175 85 770
#111 Rhyhorn Ground/Rock 80 85 95 30 25 315 270 175 195 65 55 760
#033 Nidorino Poison 61 72 57 55 65 310 232 149 119 115 135 750
#030 Nidorina Poison 70 62 67 55 56 310 250 129 139 115 117 750
#140 Kabuto Rock/Water 30 80 90 55 55 310 170 165 185 115 115 750
#108 Lickitung Normal 90 55 75 60 30 310 290 115 155 125 65 750
#015 Beedrill Bug/Poison 65 80 40 45 75 305 240 165 85 95 155 740
#012 Butterfree Bug/Flying 60 45 50 80 70 305 230 95 105 165 145 740
#058 Growlithe Fire 55 70 45 70 60 300 220 145 95 145 125 730
#098 Krabby Water 30 105 90 25 50 300 170 215 185 55 105 730
#138 Omanyte Rock/Water 35 40 100 90 35 300 180 85 205 185 75 730
#017 Pidgeotto Normal/Flying 63 60 55 50 71 299 236 125 115 105 147 728
#109 Koffing Poison 40 65 95 60 35 295 190 135 195 125 75 720
#083 Farfetch'd Normal/Flying 52 65 55 58 60 290 214 135 115 121 125 710
#120 Staryu Water 30 45 55 70 85 285 170 95 115 145 175 700
#102 Exeggcute Grass/Psychic 60 40 80 60 40 280 230 85 165 125 85 690
#090 Shellder Water 30 65 100 45 40 280 170 135 205 95 85 690
#100 Voltorb Electric 40 30 50 55 100 275 190 65 105 115 205 680
#092 Gastly Ghost/Poison 30 35 30 100 80 275 170 75 65 205 165 680
#088 Grimer Poison 80 80 50 40 25 275 270 165 105 85 55 680
#079 Slowpoke Water/Psychic 90 65 65 40 15 275 290 135 135 85 35 680
#084 Doduo Normal/Flying 35 85 45 35 74 274 180 175 95 75 153 678
#118 Goldeen Water 45 67 60 35 63 270 200 139 125 75 131 670
#116 Horsea Water 30 40 70 70 60 270 170 85 145 145 125 670
#054 Psyduck Water 50 52 48 65 55 270 210 109 101 135 115 670
#081 Magnemite Steel/Electric 25 35 70 95 45 270 160 75 145 195 95 670
#069 Bellsprout Grass/Poison 50 75 35 70 40 270 210 155 75 145 85 670
#027 Sandshrew Ground 50 75 85 20 40 270 210 155 175 45 85 670
#104 Cubone Ground 50 50 95 40 35 270 210 105 195 85 75 670
#066 Machop Fighting 70 80 50 35 35 270 250 165 105 75 75 670
#074 Geodude Rock/Ground 40 80 100 30 20 270 190 165 205 65 45 670
#025 Pikachu Electric 35 55 30 50 90 260 180 115 65 105 185 650
#060 Poliwag Water 40 50 40 40 90 260 190 105 85 85 185 650
#056 Mankey Fighting 40 80 35 35 70 260 190 165 75 75 145 650
#133 Eevee Normal 55 55 50 45 55 260 220 115 105 95 115 650
#004 Charmander Fire 39 52 43 60 65 259 188 109 91 125 135 648
#035 Clefairy Normal 70 45 48 60 35 258 250 95 101 125 75 646
#063 Abra Psychic 25 20 15 105 90 255 160 45 35 215 185 640
#086 Seel Water 65 45 55 45 45 255 240 95 115 95 95 640
#043 Oddish Grass/Poison 45 50 55 75 30 255 200 105 115 155 65 640
#001 Bulbasaur Grass/Poison 45 49 49 65 45 253 200 103 103 135 95 636
#052 Meowth Normal 40 45 35 40 90 250 190 95 75 85 185 630
#147 Dratini Dragon 41 64 45 50 50 250 192 133 95 105 105 630
#048 Venonat Bug/Poison 60 55 50 40 45 250 230 115 105 85 95 630
#007 Squirtle Water 44 48 65 50 43 250 198 101 135 105 91 630
#039 Jigglypuff Normal 115 45 20 45 20 245 340 95 45 95 45 620
#132 Ditto Normal 48 48 48 48 48 240 206 101 101 101 101 610
#096 Drowzee Psychic 60 48 45 43 42 238 230 101 95 91 89 606
#072 Tentacool Water/Poison 40 40 35 50 70 235 190 85 75 105 145 600
#029 Nidoran Poison 55 47 52 40 41 235 220 99 109 85 87 600
#037 Vulpix Fire 38 41 40 50 65 234 186 87 85 105 135 598
#023 Ekans Poison 35 60 44 40 55 234 180 125 93 85 115 598
#032 Nidoran Poison 46 57 40 40 50 233 202 119 85 85 105 596
#021 Spearow Normal/Flying 40 60 30 31 70 231 190 125 65 67 145 592
#046 Paras Bug/Grass 35 70 55 45 25 230 180 145 115 95 55 590
#050 Diglett Ground 10 55 25 35 95 220 130 115 55 75 195 570
#019 Rattata Normal 30 56 35 25 72 218 170 117 75 55 149 566
#016 Pidgey Normal/Flying 40 45 40 35 56 216 190 95 85 75 117 562
#041 Zubat Poison/Flying 40 45 35 30 55 205 190 95 75 65 115 540
#129 Magikarp Water 20 10 55 15 80 180 150 25 115 35 165 490
#014 Kakuna Bug/Poison 45 25 50 25 35 180 200 55 105 55 75 490
#011 Metapod Bug 50 20 55 25 30 180 210 45 115 55 65 490
#013 Weedle Bug/Poison 40 35 30 20 50 175 190 75 65 45 105 480
#010 Caterpie Bug 45 30 35 20 45 175 200 65 75 45 95 480


Pokémon Stats (Misc.)

To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here.

  • Height: Mostly "just there" for this game, but I had the list already constructed, so why not?

  • Weight: Mostly "just there" for this game, but I had the list already constructed, so why not?

  • Level 100 EXP.:' The amount of EXP. the Pokémon will have at Level 100, and the amount of EXP. it will take to bring the Pokémon from a hatched Egg to Level 100 without the aid of items and such for EXP. boosts. There are several distinct names for these values: very slow (1,640,000), slow (1,250,000), medium-slow (1,059,860), medium-fast (1,000,000), fast (800,000), and very fast (600,000). Mostly just stuff for the curious - as you can tell, the fastest Pokémon levels up around 2.733 times faster than the slowest one (both without aides).

  • Effort Value (EV) Yield: Each Pokémon gives off a number of Effort Values, or EVs, when beaten in battle, and EVs are used to determine stat growth. While obsoleted by the much faster Super Training in the modern games, people may prefer the nostalgia of EV training the hard way. Or something. EVs are essentially stat EXP., boosting stat growth by 1 point per 4 EVs by Level 100; you can have 255 in one stat, and 510 across them all. You may want to read up on them. Anyways, I list the EV yields for all stats, with "-" denoting there is no gain in that stat.

# SPECIES HEIGHT WEIGHT LEVEL 100 EXP. EFFORT VALUE (EV) YIELD
'HP Atk. Def. Spec. Speed
#001 Bulbasaur 2' 4" 15.2 lbs. 1,059,860 - - - 1 -
#002 Ivysaur 3' 3" 28.7 lbs. 1,059,860 - - - 1 -
#003 Venusaur 6' 7" 220.5 lbs. 1,059,860 - - - 2 -
#004 Charmander 2' 0" 18.7 lbs. 1,059,860 - - - - 1
#005 Charmeleon 3' 7" 41.9 lbs. 1,059,860 - - - 1 1
#006 Charizard 5' 7" 199.5 lbs. 1,059,860 - - - - 3
#007 Squirtle 1' 8" 19.8 lbs. 1,059,860 - - 1 - -
#008 Wartortle 3' 3" 49.6 lbs. 1,059,860 - - 1 - -
#009 Blastoise 3' 4" 188.5 lbs. 1,059,860 - - - - -
#010 Caterpie 1' 0" 6.4 lbs. 1,000,000 1 - - - -
#011 Metapod 2' 4" 21.8 lbs. 1,000,000 - - 2 - -
#012 Butterfree 3' 7" 70.5 lbs. 1,000,000 - - - 2 -
#013 Weedle 1' 0" 7.1 lbs. 1,000,000 - - - - 1
#014 Kakuna 2' 0" 22 lbs. 1,000,000 - - 2 - -
#015 Beedrill 3' 3" 65 lbs. 1,000,000 - 2 - - -
#016 Pidgey 1' 0" 4 lbs. 1,059,860 - - - - 1
#017 Pidgeotto 3' 7" 66.1 lbs. 1,059,860 - - - - 2
#018 Pidgeot 4' 11" 87.1 lbs. 1,059,860 - - - - 3
#019 Rattata 1' 0" 7.7 lbs. 1,000,000 - - - - 1
#020 Raticate 2' 4" 40.8 lbs. 1,000,000 - - - - 2
#021 Spearow 1' 0" 4.4 lbs. 1,000,000 - - - - 1
#022 Fearow 3' 11" 83.8 lbs. 1,000,000 - - - - 2
#023 Ekans 6' 7" 15.2 lbs. 1,000,000 - 1 - - -
#024 Arbok 11' 6" 143.3 lbs. 1,000,000 - 2 - - -
#025 Pikachu 1' 4" 13.2 lbs. 1,000,000 - - - - 2
#026 Raichu 2' 7" 66.1 lbs. 1,000,000 - - - - 3
#027 Sandshrew 2' 0" 26.5 lbs. 1,000,000 - - 1 - -
#028 Sandslash 3' 3" 65 lbs. 1,000,000 - - 2 - -
#029 Nidoran 1' 4" 15.4 lbs. 1,059,860 1 - - - -
#030 Nidorina 2' 7" 44.1 lbs. 1,059,860 2 - - - -
#031 Nidoqueen 4' 3" 132.3 lbs. 1,059,860 3 - - - -
#032 Nidoran ] 1' 8" 19.8 lbs. 1,059,860 - 1 - - -
#033 Nidorino 2' 11" 43 lbs. 1,059,860 - 2 - - -
#034 Nidoking 4' 7" 136.7 lbs. 1,059,860 - 3 - - -
#035 Clefairy 2' 0" 16.5 lbs. 800,000 2 - - - -
#036 Clefable 4' 3" 88.2 lbs. 800,000 3 - - - -
#037 Vulpix 2' 0" 21.8 lbs. 1,000,000 - - - - 1
#038 Ninetales 3' 7" 43.9 lbs. 1,000,000 - - - - 1
#039 Jigglypuff 1' 8" 12.1 lbs. 800,000 2 - - - -
#040 Wigglytuff 3' 3" 26.5 lbs. 800,000 2 - - - -
#041 Zubat 2' 7" 16.5 lbs. 1,000,000 - - - - 1
#042 Golbat 5' 3" 121.3 lbs. 1,000,000 - - - - 1
#043 Oddish 1' 8" 11.9 lbs. 1,059,860 - - - 1 -
#044 Gloom 2' 7" 19 lbs. 1,059,860 - - - 2 -
#045 Vileplume 3' 11" 41 lbs. 1,059,860 - - - - 3
#046 Paras 1' 0" 11.9 lbs. 1,000,000 - 1 - - -
#047 Parasect 3' 3" 65 lbs. 1,000,000 - 2 1 - -
#048 Venonat 3' 3" 66.1 lbs. 1,000,000 - - - - -
#049 Venomoth 4' 11" 27.6 lbs. 1,000,000 - - - - 1
#050 Diglett 0' 8" 1.8 lbs. 1,000,000 - - - - 1
#051 Dugtrio 2' 4" 73.4 lbs. 1,000,000 - - - - 2
#052 Meowth 1' 4" 9.3 lbs. 1,000,000 - - - - 1
#053 Persian 3' 3" 70.5 lbs. 1,000,000 - - - - 2
#054 Psyduck 2' 7" 43.2 lbs. 1,000,000 - - - 1 -
#055 Golduck 5' 7" 168.9 lbs. 1,000,000 - - - 2 -
#056 Mankey 1' 8" 61.7 lbs. 1,000,000 - 1 - - -
#057 Primeape 3' 3" 70.5 lbs. 1,000,000 - 2 - - -
#058 Growlithe 2' 5" 41.9 lbs. 1,250,000 - 1 - - -
#059 Arcanine 6' 3" 341.7 lbs. 1,250,000 - 2 - - -
#060 Poliwag 2' 0" 27.3 lbs. 1,059,860 - - - - 1
#061 Poliwhirl 3' 3" 44.1 lbs. 1,059,860 - - - - 2
#062 Poliwrath 4' 3" 119 lbs. 1,059,860 - - 3 - -
#063 Abra 2' 11" 43 lbs. 1,059,860 - - - 1 -
#064 Kadabra 4' 3" 124.6 lbs. 1,059,860 - - - 2 -
#065 Alakazam 4' 11" 105.8 lbs. 1,059,860 - - - 3 -
#066 Machop 2' 7" 43 lbs. 1,059,860 - 1 - - -
#067 Machoke 4' 11" 155.4 lbs. 1,059,860 - 2 - - -
#068 Machamp 5' 3" 286.6 lbs. 1,059,860 - -3 - - -
#069 Bellsprout 2' 4" 8.8 lbs. 1,059,860 - 1 - - -
#070 Weepinbell 3' 3" 14.1 lbs. 1,059,860 - 2 - - -
#071 Victreebel 5' 7" 34.2 lbs. 1,059,860 - 3 - - -
#072 Tentacool 2' 11" 100.3 lbs. 1,250,000 - - - - -
#073 Tentacruel 5' 3" 121.3 lbs. 1,250,000 - - - - -
#074 Geodude 1' 4" 44.1 lbs. 1,059,860 - - 1 - -
#075 Graveler 3' 3" 231.5 lbs. 1,059,860 - - 2 - -
#076 Golem 4' 7" 661.4 lbs. 1,059,860 - - 3 - -
#077 Ponyta 3' 3" 66.1 lbs. 1,000,000 - - - - 1
#078 Rapidash 5' 7" 209.4 lbs. 1,000,000 - - - - 2
#079 Slowpoke 3' 11" 79.4 lbs. 1,000,000 1 - - - -
#080 Slowbro 5' 3" 173.1 lbs. 1,000,000 - - 2 - -
#081 Magnemite 1' 0" 13.2 lbs. 1,000,000 - - - 1 -
#082 Magneton 3' 3" 132.3 lbs. 1,000,000 - - - 2 -
#083 Farfetch'd 2' 7" 33.1 lbs. 1,000,000 - 1 - - -
#084 Doduo 4' 7" 86.4 lbs. 1,000,000 - 1 - - -
#085 Dodrio 5' 11" 187.8 lbs. 1,000,000 - 2 - - -
#086 Seel 3' 7" 198.4 lbs. 1,000,000 - - - - -
#087 Dewgong 5' 7" 264.6 lbs. 1,000,000 - - - - -
#088 Grimer 2' 11" 66.1 lbs. 1,000,000 1 - - - -
#089 Muk 3' 11" 66.1 lbs. 1,000,000 1 1 - - -
#090 Shellder 1' 0" 8.8 lbs. 1,250,000 - - 1 - -
#091 Cloyster 4' 11" 292.1 lbs. 1,250,000 - 2 - - -
#092 Gastly 4' 3" 0.2 lbs. 1,059,860 - - - 1 -
#093 Haunter 5' 3" 0.2 lbs. 1,059,860 - - - 2 -
#094 Gengar 4' 11" 89.3 lbs. 1,059,860 - - - 3 -
#095 Onix 28' 10" 463 lbs. 1,000,000 - - 1 - -
#096 Drowzee 3' 3" 71.4 lbs. 1,000,000 - - - - -
#097 Hypno 5' 3" 166.7 lbs. 1,000,000 - - - - -
#098 Krabby 1' 4" 14.3 lbs. 1,000,000 - 1 - - -
#099 Kingler 4' 3" 132.3 lbs. 1,000,000 - 2 - - -
#100 Voltorb 1' 8" 22.9 lbs. 1,000,000 - - - - 1
#101 Electrode 3' 11" 146.8 lbs. 1,000,000 - - - - 2
#102 Exeggcute 1' 4" 5.5 lbs. 1,250,000 - - 1 - -
#103 Exeggutor 6' 7" 264.6 lbs. 1,250,000 - - - 2 -
#104 Cubone 1' 4" 14.3 lbs. 1,000,000 - - 1 - -
#105 Marowak 3' 3" 99.2 lbs. 1,000,000 - - 2 - -
#106 Hitmonlee 4' 11" 109.8 lbs. 1,000,000 - 2 - - -
#107 Hitmonchan 4' 7" 110.7 lbs. 1,000,000 - - - - -
#108 Lickitung 3' 11" 144.4 lbs. 1,000,000 2 - - - -
#109 Koffing 2' 0" 2.2 lbs. 1,000,000 - - 1 - -
#110 Weezing 3' 11" 20.9 lbs. 1,000,000 - - 2 - -
#111 Rhyhorn 3' 3" 253.5 lbs. 1,250,000 - - 1 - -
#112 Rhydon 6' 3" 264.6 lbs. 1,250,000 - 2 - - -
#113 Chansey 3' 7" 76.3 lbs. 800,000 2 - - - -
#114 Tangela 3' 3" 77.2 lbs. 1,000,000 - - 1 - -
#115 Kangaskhan 7' 3" 176.4 lbs. 1,000,000 2 - - - -
#116 Horsea 1' 4" 17.6 lbs. 1,000,000 - - - 1 -
#117 Seadra 3' 11" 55.1 lbs. 1,000,000 - - 1 1 -
#118 Goldeen 2' 0" 33.1 lbs. 1,000,000 - 1 - - -
#119 Seaking 4' 3" 86 lbs. 1,000,000 - 2 - - -
#120 Staryu 2' 7" 76.1 lbs. 1,250,000 - - - - 1
#121 Starmie 3' 7" 176.4 lbs. 1,250,000 - - - - 2
#122 Mr. Mime 4' 3" 120.2 lbs. 1,000,000 - - - - -
#123 Scyther 4' 11" 123.5 lbs. 1,000,000 - 1 - - -
#124 Jynx 4' 7" 89.5 lbs. 1,000,000 - - - 2 -
#125 Electabuzz 3' 7" 66.1 lbs. 1,000,000 - - - - 2
#126 Magmar 4' 3" 98.1 lbs. 1,000,000 - - - 2 -
#127 Pinsir 4' 11" 121.3 lbs. 1,250,000 - 2 - - -
#128 Tauros 4' 7" 194.9 lbs. 1,250,000 - 1 - - 1
#129 Magikarp 2' 11" 22 lbs. 1,250,000 - - - - 1
#130 Gyarados 21' 4" 518.1 lbs. 1,250,000 - 2 - - -
#131 Lapras 8' 2" 485 lbs. 1,250,000 - 2 - - -
#132 Ditto 1' 0" 8.8 lbs. 1,000,000 1 - - - -
#133 Eevee 1' 0" 14.3 lbs. 1,000,000 - - - - -
#134 Vaporeon 3' 3" 63.9 lbs. 1,000,000 2 - - - -
#135 Jolteon 2' 7" 54 lbs. 1,000,000 - - - - 2
#136 Flareon 2' 11" 55.1 lbs. 1,000,000 - 2 - - -
#137 Porygon 2' 7" 80.5 lbs. 1,000,000 - - - 1 -
#138 Omanyte 1' 4" 16.5 lbs. 1,000,000 - - 1 - -
#139 Omastar 3' 3" 77.2 lbs. 1,000,000 - - 2 - -
#140 Kabuto 1' 8" 25.4 lbs. 1,000,000 - - 1 - -
#141 Kabutops 4' 3" 89.3 lbs. 1,000,000 - 2 - - -
#142 Aerodactyl 5' 11" 130.1 lbs. 1,250,000 - - - - 2
#143 Snorlax 6' 11" 1,014.10 lbs. 1,250,000 2 - - - -
#144 Articuno 5' 7" 122.1 lbs. 1,250,000 - - - - -
#145 Zapdos 5' 3" 116 lbs. 1,250,000 - - - 3 -
#146 Moltres 6' 7" 132.3 lbs. 1,250,000 - - - 3 -
#147 Dratini 5' 11" 7.3 lbs. 1,250,000 1 - - - -
#148 Dragonair 13' 1" 36.4 lbs. 1,250,000 2 - - - -
#149 Dragonite 7' 3" 463 lbs. 1,250,000 3 - - - -
#150 Mewtwo 6' 7" 269 lbs. 1,250,000 - - - 3 -
#151 Mew 1' 4" 8.8 lbs. 1,059,860 3 - - - -


Pokémon Evolutions

This particular section of our Mini-Pokédex details one of the more important aspects of ideally training your Pokémon: evolution. As Pokémon level-up, or meet other relatively-arbitrary conditions, they will evolve into a new form. This form often has higher (or rarely, equal or lower) base stats, improving the Pokémon's stats by usually 20 ~ 40 points by Level 100. However, this will come at a notable cost. You can leave a Pokémon as it is (don't use the item or whatever, or press B during the evolution process) to let it learn some new moves first - some moves are available as much as TEN levels earlier in pre-evolved forms, and sometimes exclusive to particular forms. Fair warning.

Anyways, the below list will detail the Pokémon of the game and what they evolve into and how. Most of these that are available in Pokemon Red, Blue, Green, and Yellow are simply leveling up the Pokemon or using a certain move on them. I've also included details for evolutions on Pokemon Gold, Silver, Crystal that involve these Kanto Pokemon since R/B/G/Y can interact with G/S/C directly, although neither interacts with the later games. >_>


# SPECIES METHOD AND EVOLVED POKÉMON
#001 Bulbasaur Level 16 - Ivysaur
#002 Ivysaur Level 32 - Venusaur
#003 Venusaur N/A
#004 Charmander Level 16 - Charmeleon
#005 Charmeleon Level 36 - Charizard
#006 Charizard N/A
#007 Squirtle Level 16 - Wartortle
#008 Wartortle Level 36 - Blastoise
#009 Blastoise N/A
#010 Caterpie Level 7 - Metapod
#011 Metapod Level 10 - Butterfree
#012 Butterfree N/A
#013 Weedle Level 7 - Kakuna
#014 Kakuna Level 10 - Beedrill
#015 Beedrill N/A
#016 Pidgey Level 18 - Pidgeotto
#017 Pidgeotto Level 36 - Pidgeot
#018 Pidgeot N/A
#019 Rattata Level 20 - Raticate
#020 Raticate N/A
#021 Spearow Level 20 - Fearow
#022 Fearow N/A
#023 Ekans Level 22 - Arbok
#024 Arbok N/A
#025 Pikachu Thunderstone - Raichu
#026 Raichu N/A
#027 Sandshrew Level 22 - Sandslash
#028 Sandslash N/A
#029 Nidoran Level 16 - Nidorina
#030 Nidorina Moon Stone - Nidoqueen
#031 Nidoqueen N/A
#032 Nidoran Level 16 - Nidorino
#033 Nidorino Moon Stone - Nidoking
#034 Nidoking N/A
#035 Clefairy Moon Stone - Clefable
#036 Clefable N/A
#037 Vulpix Fire Stone - Ninetales
#038 Ninetales N/A
#039 Jigglypuff Moon Stone - Wigglytuff
#040 Wigglytuff N/A
#041 Zubat Level 22 - Golbat
#042 Golbat Level-up with high Happiness - Crobat -- only for Pokemon Gold/Silver/Crystal and later
#043 Oddish Level 21 - Gloom
#044 Gloom Leaf Stone - Vileplume
Sun Stone - Bellossom -- only for Pokemon Gold/Silver/Crystal and later
#045 Vileplume N/A
#046 Paras Level 24 - Parasect
#047 Parasect N/A
#048 Venonat Level 31 - Venomoth
#049 Venomoth N/A
#050 Diglett Level 26 - Dugtrio
#051 Dugtrio N/A
#052 Meowth Level 28 - Persian
#053 Persian N/A
#054 Psyduck Level 33 - Golduck
#055 Golduck N/A
#056 Mankey Level 28 - Primeape
#057 Primeape N/A
#058 Growlithe Fire Stone - Arcanine
#059 Arcanine N/A
#060 Poliwag Level 25 - Poliwhirl
#061 Poliwhirl Use a Water Stone on Poliwhirl - Poliwrath
Trade when holding a King's Rock - Politoed -- only for Pokemon Gold/Silver/Crystal and later
#062 Poliwrath N/A
#063 Abra Level 16 - Kadabra
#064 Kadabra Trade Kadabra - Alakazam
#065 Alakazam N/A
#066 Machop Level 28 - Machoke
#067 Machoke Trade Machoke - Machamp
#068 Machamp N/A
#069 Bellsprout Level 21 - Weepinbell
#070 Weepinbell Leaf Stone - Victreebel
#071 Victreebel N/A
#072 Tentacool Level 30 - Tentacruel
#073 Tentacruel N/A
#074 Geodude Level 25 - Graveler
#075 Graveler Trade Graveler - Golem
#076 Golem N/A
#077 Ponyta Level 40 - Rapidash
#078 Rapidash N/A
#079 Slowpoke Level 37 - Slowbro
Trade while holding a King's Rock - Slowking -- only for Pokemon Gold/Silver/Crystal and later
#080 Slowbro N/A
#081 Magnemite Level 30 - Magneton
#082 Magneton N/A
#083 Farfetch'd N/A
#084 Doduo Level 31 - Dodrio
#085 Dodrio N/A
#086 Seel Level 34 - Dewgong
#087 Dewgong N/A
#088 Grimer Level 38 - Muk
#089 Muk N/A
#090 Shellder Water Stone - Cloyster
#091 Cloyster N/A
#092 Gastly Level 25 - Haunter
#093 Haunter Trade Haunter - Gengar
#094 Gengar N/A
#095 Onix Trade while holding a Metal Coat - Steelix -- only for Pokemon Gold/Silver/Crystal and later
#096 Drowzee Level 26 - Hypno
#097 Hypno N/A
#098 Krabby Level 28 - Kingler
#099 Kingler N/A
#100 Voltorb Level 30 - Electrode
#101 Electrode N/A
#102 Exeggcute Leaf Stone - Exeggutor
#103 Exeggutor N/A
#104 Cubone Level 28 - Marowak
#105 Marowak N/A
#106 Hitmonlee N/A
#107 Hitmonchan N/A
#108 Lickitung N/A
#109 Koffing Level 35 - Weezing
#110 Weezing N/A
#111 Rhyhorn Level 42 - Rhydon
#112 Rhydon N/A
#113 Chansey Level-up with high Happiness - Blissey -- only for Pokemon Gold/Silver/Crystal and later
#114 Tangela N/A
#115 Kangaskhan N/A
#116 Horsea Level 32 - Seadra
#117 Seadra Trade Seadra while holding a Dragon Scale - Kingdra -- only for Pokemon Gold/Silver/Crystal and later
#118 Goldeen Level 33 - Seaking
#119 Seaking N/A
#120 Staryu Water Stone - Starmie
#121 Starmie N/A
#122 Mr. Mime N/A
#123 Scyther Trade while holding Metal Coat - Scizor -- only for Pokemon Gold/Silver/Crystal and later
#124 Jynx N/A
#125 Electabuzz N/A
#126 Magmar N/A
#127 Pinsir N/A
#128 Tauros N/A
#129 Magikarp Level 20 - Gyarados
#130 Gyarados N/A
#131 Lapras N/A
#132 Ditto N/A
#133 Eevee Use a Water Stone - Vaporeon
Use a Thunder Stone - Jolteon
Use a Fire Stone - Flareon
Level-up with high Happiness in the daytime - Espeon -- only for Pokemon Gold/Silver/Crystal and later
Level-up with high Happiness during night - Umbreon -- only for Pokemon Gold/Silver/Crystal and later
#134 Vaporeon N/A
#135 Jolteon N/A
#136 Flareon N/A
#137 Porygon Trade while holding Up-Grade - Porygon2 -- only for Pokemon Gold/Silver/Crystal and later
#138 Omanyte Level 40 - Omastar
#139 Omastar N/A
#140 Kabuto Level 40 - Kabutops
#141 Kabutops N/A
#142 Aerodactyl N/A
#143 Snorlax N/A
#144 Articuno N/A
#145 Zapdos N/A
#146 Moltres N/A
#147 Dratini Level 30 - Dragonair
#148 Dragonair Level 44 - Dragonite
#149 Dragonite N/A
#150 Mewtwo N/A
#151 Mew N/A




Credits

In no particular order...

  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Bulbapedia:
    • Most of the info on glitches.

  • Google Translate:
    • Aid in translating some of the items found in the Japanese Pokemon Red/Green Cerulean Cave.

  • Microsoft & Microsoft Excel:
    • Various amounts of automation and formula-testing.

  • Serebii:
    • The initial info prompting me to check Pokemon Green Version for a different Cerulean Cave from Pokemon Red/Blue

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.




Version History

  • Final:
    • Additions and reformatting, mostly to coincide with new info I learned of Pokemon Green.
    • Time: 7:54 PM 8/2/2014 ~ 6:13 AM 8/4/2014




Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

© 2012-2014 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


Allowed sites for my FAQs Forever-Banned Sites
GameFAQs (www.gamefaqs.com) CheatCC (www.cheatcc.com)
Neoseeker (www.neoseeker.com) Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com) Cheat Index (www.cheatindex.com)
Pokemon Crossroads (www.pokemoncrossroads.com) Cheat Search (www.cheatsearch.com)
Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)




This is the end of KeyBlade999's Pokemon Red Version, Pokemon Blue Version, and Pokemon Green Version FAQ/Walkthrough.

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