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Sonic Generations FAQ/Walkthrough

by Sonictrainer   Updated on

Table of Contents

  1. Introduction
  2. Updates
  3. Background Info
    1. Important Characters
    2. Sonic Characters Over the Years
  4. Controls
    1. Classic Sonic
    2. Modern Sonic
    3. Color Powers
  5. Skills Customization
    1. Timeless Skills
    2. Classic Skills
    3. Modern Skills
  6. White World
    1. Extras Area
    2. Stage Gates
    3. Information Pod
  7. Challenge Gates
    1. Bonus Bells and Notes
  8. Skill Shop
  9. Collection Room
    1. Characters
    2. Music
    3. Art
    4. Movies
    5. Statue Room
  10. Regular Items
  11. Item Boxes
  12. Gimmicks
  13. Traps and Hazards
  14. Boss Keys
  15. Chaos Emeralds
  16. Red Star Rings
  17. Skill Points
  18. Genesis/Mega Drive Era
  19. Green Hill Stage Gate
  20. Green Hill Act 1
    1. Green Hill Act 1 Challenge 1
    2. Green Hill Act 1 Challenge 2
    3. Green Hill Act 1 Challenge 3
    4. Green Hill Act 1 Challenge 4
    5. Green Hill Act 1 Challenge 5
  21. Green Hill Act 2
    1. Green Hill Act 2 Challenge 1
    2. Green Hill Act 2 Challenge 2
    3. Green Hill Act 2 Challenge 3
    4. Green Hill Act 2 Challenge 4
    5. Green Hill Act 2 Challenge 5
  22. Sega Genesis
  23. Chemical Plant Stage Gate
  24. Chemical Plant Act 1
    1. Chemical Plant Act 1 Challenge 1
    2. Chemical Plant Act 1 Challenge 2
    3. Chemical Plant Act 1 Challenge 3
    4. Chemical Plant Act 1 Challenge 4
    5. Chemical Plant Act 1 Challenge 5
  25. Chemical Plant Act 2
    1. Chemical Plant Act 2 Challenge 1
    2. Chemical Plant Act 2 Challenge 2
    3. Chemical Plant Act 2 Challenge 3
    4. Chemical Plant Act 2 Challenge 4
    5. Chemical Plant Act 2 Challenge 5
  26. Sky Sanctuary Stage Gate
  27. Sky Sanctuary Act 1
    1. Sky Sanctuary Act 1 Challenge 1
    2. Sky Sanctuary Act 1 Challenge 2
    3. Sky Sanctuary Act 1 Challenge 3
    4. Sky Sanctuary Act 1 Challenge 4
    5. Sky Sanctuary Act 1 Challenge 5
  28. Sky Sanctuary Act 2
    1. Sky Sanctuary Act 2 Challenge 1
    2. Sky Sanctuary Act 2 Challenge 2
    3. Sky Sanctuary Act 2 Challenge 3
    4. Sky Sanctuary Act 2 Challenge 4
    5. Sky Sanctuary Act 2 Challenge 5
  29. Rival Battle: Metal Sonic
  30. Boss Battle: Death Egg Robot
  31. Dreamcast Era Area
  32. Speed Highway Stage Gate
  33. Speed Highway Act 1
    1. Speed Highway Act 1 Challenge 1
    2. Speed Highway Act 1 Challenge 2
    3. Speed Highway Act 1 Challenge 3
    4. Speed Highway Act 1 Challenge 4
    5. Speed Highway Act 1 Challenge 5
  34. Speed Highway Act 2
    1. Speed Highway Act 2 Challenge 1
    2. Speed Highway Act 2 Challenge 2
    3. Speed Highway Act 2 Challenge 3
    4. Speed Highway Act 2 Challenge 4
    5. Speed Highway Act 2 Challenge 5
    6. City Escape Stage Gate
  35. City Escape Act 1
    1. City Escape Act 1 Challenge 1
    2. City Escape Act 1 Challenge 2
    3. City Escape Act 1 Challenge 3
    4. City Escape Act 1 Challenge 4
    5. City Escape Act 1 Challenge 5
  36. City Escape Act 2
    1. City Escape Act 2 Challenge 1
    2. City Escape Act 2 Challenge 2
    3. City Escape Act 2 Challenge 3
    4. City Escape Act 2 Challenge 4
    5. City Escape Act 2 Challenge 5
  37. Seaside Hill Stage Gate
  38. Seaside Hill Act 1
    1. Seaside Hill Act 1 Challenge 1
    2. Seaside Hill Act 1 Challenge 2
    3. Seaside Hill Act 1 Challenge 3
    4. Seaside Hill Act 1 Challenge 4
    5. Seaside Hill Act 1 Challenge 5
  39. Seaside Hill Act 2
    1. Seaside Hill Act 2 Challenge 1
    2. Seaside Hill Act 2 Challenge 2
    3. Seaside Hill Act 2 Challenge 3
    4. Seaside Hill Act 2 Challenge 4
    5. Seaside Hill Act 2 Challenge 5
  40. Rival Battle: Shadow
    1. Shadow Hard Mode
  41. Boss Battle: Perfect Chaos
  42. Modern Era
  43. Crisis City Stage Gate
  44. Crisis City Act 1
    1. Crisis City Act 1 Challenge 1
    2. Crisis City Act 1 Challenge 2
    3. Crisis City Act 1 Challenge 3
    4. Crisis City Act 1 Challenge 4
    5. Crisis City Act 1 Challenge 5
  45. Crisis City Act 2
    1. Crisis City Act 2 Challenge 1
    2. Crisis City Act 2 Challenge 2
    3. Crisis City Act 2 Challenge 3
    4. Crisis City Act 2 Challenge 4
    5. Crisis City Act 2 Challenge 5
  46. Rooftop Run Stage Gate
  47. Rooftop Run Act 1
    1. Rooftop Run Act 1 Challenge 1
    2. Rooftop Run Act 1 Challenge 2
    3. Rooftop Run Act 1 Challenge 3
    4. Rooftop Run Act 1 Challenge 4
    5. Rooftop Run Act 1 Challenge 5
  48. Rooftop Run Act 2
    1. Rooftop Run Act 2 Challenge 1
    2. Rooftop Run Act 2 Challenge 2
    3. Rooftop Run Act 2 Challenge 3
    4. Rooftop Run Act 2 Challenge 4
    5. Rooftop Run Act 2 Challenge 5
  49. Planet Wisp Stage Gate
  50. Planet Wisp Act 1
    1. Planet Wisp Act 1 Challenge 1
    2. Planet Wisp Act 1 Challenge 2
    3. Planet Wisp Act 1 Challenge 3
    4. Planet Wisp Act 1 Challenge 4
    5. Planet Wisp Act 1 Challenge 5
  51. Planet Wisp Act 2
    1. Planet Wisp Act 2 Challenge 1
    2. Planet Wisp Act 2 Challenge 2
    3. Planet Wisp Act 2 Challenge 3
    4. Planet Wisp Act 2 Challenge 4
    5. Planet Wisp Act 2 Challenge 5
  52. Rival Battle: Silver
    1. Silver Hard Mode
  53. Boss Battle: Egg Dragoon
    1. Egg Dragoon Hard Mode
  54. Final Area
  55. Boss Battle: Time Eater
  56. Enemies
  57. Achievements
  58. Downloadable Content
    1. Casino Night
  59. FAQ
  60. Trivia
  61. Legal Stuff
  62. Special Thanks
  63. Contact Info
Sonic Generations Xbox 360
  • Walkthrough/FAQ
  • By sonictrainer

Introduction

Hi, my name is Ryan aka Sonictrainer and this is the seventh guide I have made and posted online and the third full walkthrough I have ever done for any game. I made this guide to help people while they play the Xbox 360 version of Generations.

If you own the PS3 or PC Version, I believe my guide may be able to help you as well.

Updates

?/?/12

11/14/11

  • Corrected a few errors
  • Found all methods of unlocking Music and Artwork
  • Found all Red Star Ring Locations for every Act except Sky Sanctuary Act 1
  • Found information about certain Skills that break the game
  • Found information about Sonic's Friends after clearing Friend Challenges

11/10/11

  • Corrected a few errors
  • The Skill Shop is complete
  • Found more Music and Artwork
  • Found a few more Red Star Rings for Rooftop Run Act 2 and Planet Wisp Act 2

11/8/11

  • Corrected several errors
  • Added 16 Music and 16 Artwork

11/7/11

  • Corrected several errors
  • Reorganized the Skill Customization subsection in the Controls section
  • Added a Statue Room subsection to the Collection Room section
  • Added more info on Gimmicks
  • Reorganized Special Items Section
  • I figured out what order content is unlocked in after collecting Red Star Rings
  • Kind of got an idea with which Notes unlock which content, but I need to reconfirm what I found
  • Added Character Comments for Classic Tails, Modern Tails, Amy, and Knuckles
  • All 10 Red Star Ring Locations for Green Hill and Chemical Plant
  • Got 9 of the Red Star Ring Locations in Sky Sanctuary
  • Got 3 of the Red Star Ring Locations for Speed Highway Act 1
  • Got a few Red Star Ring Locations for Crisis City, Rooftop Run and Planet Wisp
  • Added 2 people to the Special Thanks Section

11/3/11

  • Guide posted online

Background Info

This game is Sonic the Hedgehog's 20th Anniversary title and celebrates the past 20 years, from his first game in 1991 to Sonic Colors. Sonic has become very popular to gamers in the United States, Japan, and other areas in the world. Besides games he has also had 4 animated series, a movie, and a comic book made by Archie Comics.

Important Characters

This is a list of characters in the game.

Note: The game release dates listed are the US release dates.

Sonic the Hedgehog

  • First Game Appearance: Sonic the Hedgehog (Sega Genesis and Game Gear) on June 23rd, 1991
  • Bio: A blue hedgehog who's well known for his superpower: speed. Sonic can run faster than the speed of sound and enjoys travel and going on adventures. He can also use his speed to curl into a ball, spin, and cut through different materials including metal. Although he is impatient sometimes, he always helps those in need and hates to see injustice. His only weakness is water. At high speeds, he can hydroplane, but he can't swim.
    Versions of Sonic in this game:
    Classic Sonic
    • Bio: Classic Sonic is the original Sonic from the years 1991-1997 (Genesis and Saturn Eras). He is shorter and chubbier than Modern Sonic and has black eyes. While he doesn't actually talk in this game and lacks some of the moves Modern Sonic knows, he can still hold his own. Classic Sonic ends up in the White World due to Time Eater.
Modern Sonic
  • Bio: Modern Sonic is the current Sonic, whose new look was first introduced in 1999 in Sonic Adventure. He is taller than Classic Sonic and has green eyes. After having his birthday party crashed by Time Eater, he ends up in the White World and goes off to save his friends.
Super Sonic
  • Bio: This is a form Sonic takes when he collects all 7 Chaos Emeralds and collects 50 Rings. In this form he turns a golden yellow, can move faster speeds, perform stronger versions of regular moves, becomes invulnerable to almost all attacks, and can even fly. However, this transformation always has a time limit. Classic Super Sonic first appeared in Sonic the Hedgehog 2 (Sega Genesis) and Modern Super Sonic first appeared in Sonic Adventure.

Doctor Eggman (aka Dr. Ivo Robotnik)

  • First Game Appearance: Sonic the Hedgehog (Sega Genesis and Game Gear) on June 23rd, 1991
  • Bio: A mad scientist is who bent on taking over the world. His first plan was to capture animals and use them to power robots. With the robots he would make an army and use them to take over the world. Nowadays, his plan to create a place called Robotnikland/Eggman Land which will be his base of operations for his conquest to take over the world. After 20 years, Sonic and his friends still stand between him and his goal.
Versions of Dr. Eggman in this game:
Classic Eggman
  • Bio: Classic Eggman, or Dr. Ivo Robotnik as he was known in the US and other areas, is the original Dr. Eggman from the years 1991-1997 (Genesis and Saturn Eras). He has a small cape on his suit. He appears on the Signposts at the end of Act 1 of any stage and pilots Death Egg Robot. For some reason, he was kidnapped by Time Eater.
Modern Eggman
  • Bio: Modern Eggman is the current Dr. Robotnik, whose new design (and original Japanese name) were first introduced in 1999 in Sonic Adventure. What is his connection to Time Eater?

Tails the Fox (aka Miles Prower)

  • First Game Appearance: Sonic the Hedgehog 2 (Sega Genesis and Game Gear) on November 20, 1992
  • Bio: Sonic's best friend who's IQ and mechanical abilities almost match those of Dr. Eggman's. His real name is Miles Prower but he was given the nicknames Tails due to the fact that he has 2 instead of 1. He can use them to spin like a propeller and fly around for periods of time. When traveling long distances or to airborne places, Tails uses Sonic's biplane The Tornado, which he has modified over past adventures.
Versions of Tails in this game:
Classic Tails
  • Bio: Classic Tails is the original Tails from the years 1992-1997 (Genesis and Saturn Eras). He is shorter than Modern Tails and has black eyes like Classic Sonic.
Modern Tails
  • Bio: Modern Tails is the current Tails, whose new look was first introduced in 1999 in Sonic Adventure. He is taller than Classic Tails and has blue eyes. Modern Tails got thrown into the Genesis Era by Time Eater.

Death Egg Robot

  • First Game Appearance: Sonic the Hedgehog 2 (Sega Genesis) on June 20, 1992
  • Bio: A giant robot that resembles Dr. Robotnik and is the Death Egg's final line of defense. The one that guards the Dreamcast Era Area seems to be modified and is using a Chaos Emerald as a power source.

Amy Rose the Hedgehog

  • First Game Appearance: Sonic CD Nov 19, 1993
  • Bio: A pink Hedgehog who believes she is Sonic's girlfriend. In the past, she usually was the damsel in distress, but now she is able to defend herself and fight back using her Piko Piko Hammer. She is able to create multiple and different kinds of Hammers out of thin air. She adores Sonic so much that she has mistaken other male hedgehogs for him.
Versions of Amy in this game:
Modern Amy is the current Amy, whose design was first introduced in 1999 in Sonic Adventure. She got thrown into the Genesis Era by Time Eater.

Metal Sonic

  • First Game Appearance: Sonic CD Nov 19, 1993
  • Bio: A robotic duplicate of the real Sonic that was created by Dr. Eggman. There have been many versions and revisions of robot Sonics, which started with Silver Sonic. However, Dr. Eggman has used the Metal Sonic model more often. Metal Sonic has all the moves and abilities of the real Sonic plus his own robotic techniques. Unlike the other Sonic robots, after being defeated, Metal Sonic tries to challenge Sonic again and again. He has even disobeyed and betrayed Dr. Eggman in the process.
    Versions of Metal Sonic in this game:
    Classic Metal Sonic
    • Bio: Classic Metal Sonic is the original version of Metal Sonic from the years 1993-1997 (Genesis and Saturn Eras). Classic Eggman made him look more similar to Classic Sonic. While it's unknown how he ended up in the White World, it may have something to do with a Chaos Emerald, which he may be using as a power source.

Knuckles the Echidna

  • First Game Appearance: Sonic the Hedgehog 3 on February 2, 1994
  • Bio: A strong echidna who is the guardian of the Floating Island and the Master Emerald. After Sonic and Tails defeated Dr. Eggman a second time, the Death Egg had crashed onto the Floating Island. Dr. Eggman had tricked Knuckles into believing Sonic and Tails were after the Master Emerald and was able to fix and repair the Death Egg. Once Knuckles learned the truth, he fought alongside Sonic and Tails, destroyed the Death Egg, and regained the Master Emerald. Knuckles can glide, climb on walls, and dig tunnels.
    Versions of Knuckles in this game:
    Modern Knuckles
    • Bio: Modern Knuckles is the current Knuckles, whose new look was first introduced in 1999 in Sonic Adventure. He has a different design on his shoes and he has purple eyes. Unfortunately, he's still gullible. He got thrown into the Genesis Era by Time Eater.

Espio the Chameleon

  • First Game Appearance: Knuckles Chaotix on Apr 20, 1995
  • Bio: Espio is a member of Team Chaotix, a group of heroes who helped Classic Knuckles defeat Classic Eggman on Carnival Island and later saved Modern Eggman from imprisonment by Metal Sonic. Espio later learned ninjutsu and is still working with Team Chaotix. He is able to become invisible and walk on walls and ceilings, so he's able to inflitrate places undetected. He also uses shuriken and his long tongue to attack enemies. Espio is more levelheaded than Vector and Charmy.
    Versions of Espio in this game:
    Modern Espio
    • Bio: Modern Espio is the current Espio, whose design was first introduced in 2004 in Sonic Heroes. Time Eater threw Modern Espio into the Dreamcast Era.

Charmy the Bee

  • First Game Appearance: Knuckles Chaotix on Apr 20, 1995
  • Bio: Charmy is a member of Team Choatix, a group of heroes who helped Knuckles defeat Robotnik on Carnival Island and later saved Eggman from imprisonment by Metal Sonic. Charmy can sting enemies and teleport between special flowers. He's a little hyperactive.
  • Versions of Charmy in this game:
    • Modern Charmy is the current Charmy, whose design was first introduced in 2004 in Sonic Heroes. Time Eater threw Modern Charmy into the Modern Era.

Vector the Crocodile

  • First Game Appearance: Knuckles Chaotix on Apr 20, 1995
  • Bio: Vector is a member of Team Chaotix, a group of heroes who helped Classic Knuckles defeat Classic Eggman on Carnival Island and later saved Eggman from imprisonment by Metal Sonic. Now he is the boss of the Chaotix Detective Agency. He can crush enemies with his jaws or blow them away with music.
    Versions of Vector in this game:
    • Modern Vector is the current Vector, whose design was first introduced in 2004 in Sonic Heroes. He got thrown into the Modern Era by Time Eater.

Chaos

  • First Game Appearance: Sonic Adventure on September 9, 1999
  • Bio: Chaos is a creature made of water, who acted as one of the first guardians of the Master Emerald, as well as the Chaos Emeralds and the Chao. In fact, he was originally a Chao himself, but was transformed after being around the Master Emerald for a long period of time. By absorbing Chaos Emeralds, he changes form and gains new abilities, in which the number of Chaos Emeralds he absorbed is added to his name. When he doesn't have any Chaos Emeralds, he is called Chaos Zero, which is his normal form. Eggman tried to use him as a weapon in an attempt to destroy Station Square and turn it into Eggman Land, but he was stopped by Sonic, Tails, and Knuckles.
    Versions of Chaos in this game:
    Perfect Chaos
    • Bio: When Chaos absorbs all 7 Chaos Emeralds, he transforms into Perfect Chaos, his strongest and fiercest form. After being defeated by Modern Super Sonic, he became calm, turned back into Chaos Zero, and left to live peacefully with the Chao he protected. Somehow, Perfect Chaos has returned and guards the Modern Era Area of the White World.

Chao

  • First Game Appearance: Sonic Adventure on September 9, 1999
  • Bio: Chao are special creatures that in colonies which are called Chao Gardens. Chao are born with different facial expressions and colors, but they also have the ability to copy characteristics of their surroundings and other living creatures, which changes their form and make them stronger. Some Chao can even grow up to be angelic Hero types (good, polite) or demonic Dark types, depending the breeder's personality. There are also some Chao that resemble Sonic, the rest of his friends, and NiGHTS (From NiGHTS into Dreams and Journey of Dreams).
    Versions of Chao in this game:
    Omochao
    • Bio: These are robotic Chao that have high IQs, that first appeared in Sonic Adventure 2. They have acted as navigators and give advice to those in need while also appearing to help with events, such as the World Grand Prix. No one knows who their creator is. There's an Omochao that runs a Skill Shop in the White World.

Shadow the Hedgehog

  • First Game Appearance: Sonic Adventure 2 on June 18, 2001
  • Bio: Created by Eggman's grandfather, Shadow was created to be the ultimate lifeform. After saving the planet twice, he decided to join G.U.N. (Guardian Units of Nations). While he's not as fast as Sonic he has all of Sonic's moves plus Chaos powers such as Chaos Control, Chaos Spear, and Chaos Blast. While it's unknown how he ended up in the White World, it may have something to do with a Chaos Emerald, which he'll give to Sonic if Sonic can beat him in battle.

Rouge the Bat

  • First Game Appearance: Sonic Adventure 2 on June 18, 2001
  • Bio: A treasure hunter who loves jewels and will do almost anything to get them. She works as a G.U.N. agent alongside Shadow and Omega. She uses her powerful legs to take down opponents. Time Eater threw Rouge into the Dreamcast Era.

Cream the Rabbit and Cheese the Chao

  • First Game Appearance: Sonic Advance 2 on March 9, 2003
  • Bio: A young girl who lives peacefully with her mother, Vanilla the Rabbit. Sonic had saved Cream and Cheese from Eggman after searching Leaf Forest for Tails and Knuckles. Cream can use her rabbit ears to fly and send her Chao companion Cheese to attack enemies from a distance. Cheese is the only known Chao that wears a red bowtie. Time Eater threw both Cream and Cheese into the Dreamcast Era.

Blaze the Cat

  • First Game Appearance: Sonic Rush on November 15, 2005
  • Bio: A princess from another dimension, who has the power of pyrokinesis. She is also the guardian of the Sol Emeralds, her dimension's version of the Chaos Emeralds. After meeting Sonic and his friends, she learned how to open up more. Time Eater sent Blaze to the Modern Era.

Silver the Hedgehog

  • First Game Appearance: Sonic the Hedgehog 2006 on November 14, 2006
  • Bio: A psychic hedgehog with the power of telekinesis. Silver is actually from the future and has returned to the past on several occasions to prevent events that could negatively affect his timeline. While it's unknown how he ended up in the White World, it may have something to do with a Chaos Emerald, which he'll give to Sonic if Sonic can beat him in battle.

Iblis

  • First Game Appearance: Sonic the Hedgehog 2006 on November 14, 2006
  • Bio: When Soleanna scientists did an experiment on Solaris' flame, it caused it to split into 2 separate beings: Memphiles and Iblis. Iblis is a creature made of flames, magma, and molten rock. If he was ever released into the world, he would burn everything and cause the skies to become dark. Fortunately, they were rejoined and reverted back into a small flame, which was then extinguished.

Egg Dragoon

  • First Game Appearance: Sonic Unleashed on November 18, 2008
  • Bio: A robot, that's supposed to be based on a dragon and runs off of Dark Gaia's energy, that Eggman designed specifically to take out Sonic. However, the prototype version was defeated by Sonic the Werehog. Now version 2.0 guards the final area of the White World and seems to be using a Chaos Emerald as a power source.

Time Eater

  • First Game Appearance: Sonic Generations on November 1st, 2011
  • Bio: A mysterious being that is like a black ghost that has gears floating near its body. It has the unique ability to travel across different timelines and absorb space, which sends everything into the White World, a world without color and life. It suddenly appeared at Modern Sonic's birthday party to sent Sonic's friends back in time and kidnapped Dr. Robotnik, but no one is sure why. Although it is very powerful and can stand up to both Classic and Modern Sonic together, it doesn't seem to like Chaos Emeralds.

Sonic Characters Over the Years

These are characters who are mentioned Some of them appear in the Statue Room.

Big the Cat

  • First Game Appearance: Sonic Adventure on September 9, 1999
  • Bio: Big is a fisherman who lives in Mystic Ruins, with his best friend, Froggy (who is a regular frog). After a part of Chaos had possessed Froggy, Big went after him, where he eventually got involved in the events that took place during Sonic Adventure. Later, he joined Amy and Cream to form Team Rose to save Froggy and Chocola the Chao from Neo Metal Sonic. While Big is somewhat slow, he is very strong and can use his fishing rod for long distance attacks.

Omega (aka E-123)

  • First Game Appearance: Sonic Heroes on September 9, 2004
  • Bio: Omega was the last of a line of Dr. Eggman's E-100 Series robots, which were all destroyed by his brother E-102 Gamma. He had been placed in a storage area with Shadow, who was in a stasis chamber, and was reactivated when Rouge broke into it. Although his original purpose was to destroy Sonic, he was angry that Eggman has locked him up so he decided to get revenge by destroying all of Eggman's robots...and Eggman himself. He is currently working for G.U.N. now and works with Shadow and Rouge to form Team Dark. His body contains a variety of different weapons.

Jet the Hawk

  • First Game Appearance: Sonic Riders on February 21, 2006
  • Bio: Jet is the leader of the Babylon Rogues, a group of thieves who are very skilled at using Extreme Gear. Jet prides himself on being the fastest and after being beaten by Sonic in several races, he looks forward to a rematch at the next World Grand Prix. His partners are Wave the Swallow, who is the group's mechanic and the brains of the operations, and Storm the Albatross, who is the muscle.

Controls

In this game, both Sonics have their own set of moves and unlockable skills.

Classic Sonic

These are all the moves for Classic Sonic.

Classic Controls
ActionButtons/ControlsTips/Tricks
Move AroundTo walk and run move the Left Analog stick left to go to the left or right to go to the right. None
Look Up Move the Left Analog Stick up when not moving to look up.None
CrouchMove the Left Analog Stick down or press the B Button, when not moving, to crouch down. This will help Sonic dodge enemy attacks and certain hazards
Spin JumpPress the A Button while standing or running to jump.Classic Sonics speed greatly affects how high he jumps.
Spin Dash Press and hold the X Button or crouch down then press and release the Jump button The longer you hold or press the Jump button, the more momentum Sonic has

Modern Sonic

These are all the moves for Modern Sonic.

Before you begin Act 2 of Speed Highway, Seaside Hill, and Crisis City, the game will ask if you want to see a tutorial for ..

Modern Moves
ActionButtons/ControlsTips/Tricks
Move Around To walk and run, move the Left Analog stick in the direction you want to go. None
Crouch Press and hold the B Button when not moving or on a rail to crouch down. Use this to dodge and to get under places when on a moving platforms.
Slide Press the B Button when running to slide under certain areas.Use this to dodge while moving.
Spin JumpPress the A Button while standing or running to jump. Depending on how hard you press down the button affects how high he jumps. If you press it lightly he hops without spinning, if you press it harder he jumps his highest while spinning.
Homing Attack Press the A button while in midair. In Generations, Sonic can home attack enemies, Springs, and Rails.
Stomp Press the B Button while in midair to perform a stomp. Stomping allows Sonic to destroy boxes, enemies on the ground when he's in midair, and other objects. It also allows him to bounce higher on springs and Spring Poles.
Wall JumpIn order to do a Wall Jump, press the A Button while holding the Analog Stick/D Pad in the same direction as soon as you touch a Wall or Wall Jump Panel. Press the Jump Button again as soon as you jump to the other wall on the opposite and again to reach the top of the walls.Combined with the Jump Dash/Air Boost, youll be able to reach high areas where it might seem impossible to reach. In certain areas where you accidentally run off a platform to certain death, Sonic can Wall jump to stop his fall, Air Boost to reach the other wall, and repeat to eventually get to safety. Watch your timing though.
BoostPress/Hold the X Button when the Boost Gauge has is filled to move faster, destroy incoming enemies, and run on water.If you press the Jump Button while still holding the Boost Button, you can jump while still keeping speed. Any Rings Sonic passes will be drawn towards him.
Jump Dash/Air BoostPress the X Button while in midair. This allows Sonic to move quickly while in midair, while grabbing any Rings, Red Star Rings, other objects, or leap across obstacles. When the Boost Gauge is empty, it becomes a Jump Dash. When the Boost Gauge is filled, it becomes an Air Dash, which is more powerful.Coming Soon
Boost GaugeThis is the gauge shown on the bottom of the screen. When the gauge is empty Sonic cannot perform regular boosts or Air Boosts. To fill it up, collect Rings, Drift, destroy enemies, and Freestyle Tricks.
Quick StepWhile moving forward, press LB to quickly move left or RB to quickly move rightNone
DriftingMove the Analog Stick in the direction you want to drift while holding the B ButtonThe Drift is extremely useful for going around corners fast. Also, Drifting fills the Boost Gauge
Grinding/Grind Step Move the Analog Stick to switch rails. Press A to jump without moving the Analog Stick to jump once and stay on the same rail. Hold the B Button to move faster
Freestyle TricksWhen Sonic goes off the Trick Ramps or through Rainbow Rings, he can do tricks by pressing the Analog Stick in different directions while in midair. It will stop once Sonic touches the ground or a Grind Rail. Press LB and RB simultaneously after doing a Trick to finish it, adding more energy to the Boost GaugeFreestyle Tricks can extend the Boost Gauge past its maximum range
SkydivingSometimes while in midair, Modern Sonic will slowly float down instead of dropping normally. You can use the Boost Button to move faster but be aware that he becomes harder to move to certain positions.Skydiving occurs in Chemical Plant, Speed Highway, and Planet Wisp
Lightspeed Dash/Ring DashSometimes you will come across Rings with auras around them. Press the Y Button when near them to collect them quickly and follow their trail.Lightspeed Dashing normally leads to shortcuts.

Color Powers

When you play Planet Wisp Acts 1 and 2, both Sonics will have to use Color Wisps like in the original Sonic Colors.

Classic Sonic uses Pink Spike Wisps in Act 1 and Modern Sonic uses Orange Rocket Wisps in Act 2.

Color PowerButtons/ControlsTips/Tricks
Pink Spike SonicSame as with Classic Sonic except without the Look Up and Crouch abilityComing Soon
Orange Rocket SonicPress or Hold Y to send Sonic up into the airComing Soon

Other Notes about Color Powers:

Skills Customization

Similar to Sonic and the Secret Rings, you can customize both Sonics with different skills that will help during the Regular Acts in the game.

Classic and Modern Sonic can have up to 5 different Skill Sets, but each Skill Set can only use 100 Equip Points or less.

Altogether, there are 36 different Skills. I've have split them up into 3 categories: Timeless, Classic, and Modern.

Timeless Skills

These are Skills that either Sonic can use. There are 8 Timeless Skills total.

Skill NameEquip PointsAbility/DescriptionHow to UnlockClassic Sonic TipsModern Sonic Tips
Power Brake10Stop on a dime, regardless of your speed.First Skill you start with.Coming SoonComing Soon
Sure-Footed20Land on your feet about taking damage.Buy from the Skill ShopComing SoonComing Soon
Safety Net40Begin with 10 Rings after a restartBuy from the Skill ShopComing SoonComing Soon
Last Chance50Get an extra life when you're out of lives.Buy from the Skill ShopComing SoonComing Soon
10 Second Rings30Dropped Rings take 10 seconds to disappear.Buy from the Skill ShopComing SoonComing Soon
Athleticism20Lose less speed running uphill and in water.Buy from the Skill ShopComing SoonComing Soon
Time Brake80Slows down time temporarilyBuy from the Skill ShopComing SoonComing Soon
Super Sonic100Collect 50 Rings to become Super Sonic.Defeat Time EaterLike in the past, Classic Super Sonic is basically Classic Sonic using Power Sneakers and Invincibility at the same time. Once Sonic's Rings reach zero, he turns back to normal.When you use the Air Boost, Super Sonic will fly. However, it burns out his Rings.

Classic Skills

These are Skills that only Classic Sonic can use. There are 14 Classic Skills total.

Skill NameEquip PointsAbility/DescriptionHow to UnlockSummary/Tips/Strategies
Flame Shield70Shield enables midair dashes.Buy from the Skill ShopNot only does it give Classic Sonic an Air Boost, it also allows him to walk through flames and stand on lava, which is Perfect for Crisis City. However, it will disappear when he touches water, so you may want to avoid using it in certain parts of Chemical Plant and Seaside Hill.
Aqua Shield70Enables Bound Jumps and eliminates the need to get air.Buy from the Skill Shop after clearing Chemical Plant Act 1 Challenge 3Besides the underwater areas in Chemical Plant and Seaside Hill, this is very useful for getting to higher paths.
Thunder Shield70Enables double-jumping.Buy from the Skill ShopBesides a Double Jump, the Thunder Shield also attracts any nearby Rings towards Sonic and protects him from electricity. Unlike in the past, the shield will not disappear when Sonic touches water.
Twin Spin Attack30Allows you to attack in a mid-jump.Collect all 5 Red Star Rings in Sky Sanctuary Act 1This is basically the Insta-Shield from Sonic 3 and Knuckles, except it no longer has a rebound effect. Press the Jump Button after Jumping or in midair to create a shockwave around Sonic that defeats enemies.
Invincible Start40Start the stage with temporary Invincibility.Collect all 5 Red Star Rings in Seaside Hill Act 1Coming Soon
Shield60A shield protects you from a single hit.Buy from the Skill ShopGives Sonic 2 Shield Power-ups
Power Sneakers60Run faster, plain and simpleCollect all 5 Red Star Rings in Speed Highway Act 1Gives Sonic 2 Power Sneakers Power-ups.
Long Spin Dash30Your Spin Dash will carry you further.Collect all 5 Red Star Rings in Rooftop Run Act 1Coming Soon
Treasure Scanner40Allows you to see hidden items and Springs.Collect all 5 Red Star Rings in Green Hill Act 1It makes a noise when Sonic is close to something. As Sonic gets closer to the item, it beeps faster.
Homing Attack100Enables the use of Homing Attacks.Collect all 5 Red Star Rings in Planet Wisp Act 1Works the same as with Modern Sonic
Hercules Muscles10Push movable objects faster.Collect all 5 Red Star Rings in Crisis City Act 1Coming Soon
Breath Holder20Stay underwater longer.Collect all 5 Red Star Rings in Chemical Plant Act 1This allows Classic Sonic to stay underwater without air for 45 seconds until the countdown appears.
Boardmaster70Hop on a skateboard whenever you want.Collect all 5 Red Star Rings in City Escape Act 1Coming Soon
Ring Time60Turn enemies into Rings for a short time.Buy from the Skill ShopYou can use Ring Time at least 5 times during a level. Be very careful when using the move in Rooftop Run Act 1, as using it during the cellar area before the Egg Fighter pushes the barrel will cause you to have to restart the level.

Other Notes about Classic Skills:

  • You have to press the Y Button in order to use Flame Shield, Aqua Shield, Thunder Shield, a Skateboard (Boardmaster), and Ring Time
  • shields, Skateboard, and Ring Time will regenerate after losing a life
  • if you have a shield up and you use a Pink Spike Wisp, the shield will reset itself as if you never used it

Modern Skills

These are Skills that only Modern Sonic can use. There are 14 Modern Skills total.

Skill NameEquip PointsAbility/DescriptionHow to UnlockSummary/Tips/Strategies
Blast Off10Press the X Button when GO! appears to get a free boost.Buy from the Skill ShopComing Soon
Speed Up20Increases Sonics speed.Buy from the Skill ShopComing Soon
Direct Jump30Increase the speed of your Wall Jumps.Collect all 5 Red Star Rings in Seaside Hill Act 2
Power Stomp30Create a Shockwave when stomping on ground.Buy from the Skill Shop after clearing Crisis City Act 2 Challenge 1Coming Soon
Quick Slide30Enables Quick Step when on a skateboard.Collect all 5 Red Star Rings in City Escape Act 2Coming Soon
Acceleration10Increases speed when starting to run.Collect all 5 Red Star Rings in Green Hill Act 2Coming Soon
Smasher Bonus30Breaking enemies, etc. fills Boost Gauge.Collect all 5 Red Star Rings in Chemical Plant Act 2Coming Soon
Ring Energy Bonus40Collecting Rings fills the gauge faster.Collect all 5 Red Star Rings in Planet Wisp Act 2Coming Soon
Boost Gauge Up60Extend the length of your Boost Gauge.Buy from the Skill ShopA very good Skill to have if you enjoy boosting.
Serial Homing40Perform sequential Homing Attacks faster.Collect all 5 Red Star Rings in Crisis City Act 2Coming Soon
Auto-Gauge30Boost Gauge fills automatically over time.Collect all 5 Red Star Rings in Speed Highway Act 2Coming Soon
Gauge Rebooter30Begin with a full Boost Gauge upon restart.Collect all 5 Red Star Rings in Sky Sanctuary Act 2Coming Soon
Trick Mastery70Perform tricks faster.Collect all 5 Red Star Rings in Rooftop Run Act 2Coming Soon
Endless Boost70Boost Gauge stays full but can't get Rings.Buy from the Skill Shop.Coming Soon

White World

When you first start a new game, you'll automatically start with Classic Sonic in Green Hill Act 1. After watching the first cutscene, Modern Sonic will start off in the White World, which is a 2D hub which as the name suggests, has no color.

To return color to the White World, both Sonics must Clear Stage Acts and Challenges. In other words.

The White World is broken up into 5 areas: The Extras Area, [[Genesis Era]], [[Dreamcast Era]], Modern Era, and Final Area.

Extras Area

This is part of the White World is an area where you can relax, shop, and look at your records and unlockables.

Information Pod

Skill Shop

Collection Room

Stage Gates

In the White World, you'll find Stage Gates which are portals to the main levels of the game. The first time you enter a Stage Gate, it will appear as ??? and the picture in the description will be fuzzy. After playing one of its Acts for the first time, the name of the Level and its picture will appear.

Act 1 Levels are the traditional 2D Sonic Stages similar to Sonic the Hedgehog 2, where you play as Classic Sonic.

Act 2 Levels are the current 3D and 2D split Stages similar to Sonic Unleashed and Sonic Colors, where you play as Modern Sonic.

If you Clear Act 1 of a Stage the next Act 1 will open. Same with Act 2, if you clear Act 2 of a Stage, the next Act 2 Stage will open.

Also after Clearing Act 1 or Act 2 of a Stage Gate, some of the colors will return to the Stage Gate. If you Clear both Acts, the Stage Gate will be fully restored, and you'll save one of Sonic's friends.

Information Pod

Information Pod is a device that answers certain questions and keeps track of your progress in the game.

Challenge Gates

After you Restore all 3 Stage Gates of an Era, Challenge Gates will appear above the Stage Gates, as well as Boss Keys.

Challenge Levels are similar to Stage Acts, except that there are different requirements for clearing a level and there are 5 different Challenges for each Stage Act, adding up to a total of 90 Challenges.

Challenge TypeIconDescription
SpeedOne of Sonic's ShoesChallenges where Sonic has to get to the Goal quickly
TechniqueOne of Sonics GlovesChallenges where Sonic has to use certain moves
DoppelgangerShows a Grey Sonic HeadChallenges where Sonic must race a Ghost version of himself
FriendsShows one of Sonic's Friend's headChallenges where Sonic must either get help from or compete against 1 of his friends
EnemyShows a MotobugChallenges where certain enemies are overpopulated
ItemShows an Item BoxChallenges where Sonic must use a certain Item repeatedly
RingShows a RingChallenges where Sonic must get to the end with a certain amount of Rings
JuggleShows the Goal PostChallenges where Classic Sonic must juggle the Goal Post to a specific spot
RescueShows a FlickyChallenges where Sonic must free a certain amount of animals from capsules

More Information about Challenges:

  • In Challenges, Ranks are based on how fast you can Clear the level
  • there are 7 Skills that will be added to the Skill Shop after Clearing certain Challenges
  • It's also mandatory to complete at least 1 Challenge in order to grab the Boss Keys. In other words, you have to complete 9 Challenges from different Stages to complete the Story.
  • If you clear all 10 Challenges for a Stage, the colors and objects will return to the platforms above the Stage Gate

Bonus Bells and Notes

Once you've Cleared a Challenge, a Bonus Bell will appear above the gate.

If you ring a Bonus Bell, it will release either a Blue or Gold Note that flies around the White World for 20 seconds. If you touch the notes before they disappear, you will unlock Artwork (if the Note is Blue) or Music (if the note is Gold) in the Collection Room. If you miss the 20 seconds, just hit the bell again to restart the chase.

If a Bonus Bell is Gold, that means it contains a Note and grey Bonus Bells are empty.

Bonus Bells unlock content in a particular order regardless of what Challenges you complete or what Rank you get for a Challenge.

Example 1:

  • You have cleared 8 different Challenges but you have not collected any Notes
  • You hit one of the 8 Bonus Bells
  • The Note will be blue and contain Artwork 41

Example 2:

  • You have cleared 20 different Challenges but you have only collected 9 Notes
  • You hit one of the 11 Bonus Bells
  • The Note will be Gold and contain the Music Track, Sweet Mountain

Number of NotesContent Unlocked
1Artwork 41
2Music: Splash Hill Zone
3Artwork 42
4Music: Toxic Caves
5Artwork 43
6Music: Palmtree Panic
7Artwork 44
8Music: Sonic Boom
9Artwork 45
10Music: Sweet Mountain
11Artwork 86
12Music: Savannah Citadel-Day
13Artwork 87
14Music: Kingdom Valley
15Artwork 88
16Music: Stardust Speedway Zone
17Artwork 89
18Music: Endless Possibility
19Artwork 90
20Music: Super Sonic Racing
21Artwork 91
22Music: Neo Green Hill Zone
23Artwork 92
24Music: Leaf Forest
25Artwork 93
26Music: Special Stage-Bonus Stage
27Artwork 94
28Music: Metal Harbor
29Artwork 95
30Music: Emerald Coast
31Artwork 96
32Music: His World
33Artwork 97
34Music: Death Egg Zone
35Artwork 98
36Music: Hydro City Zone
37Artwork 99
38Music: Chemical Plant Zone (Original)
39Artwork 100
40Music: Marble Zone
41Artwork 101
42Music: Sonic Heroes
43Artwork 102
44Music: Route 99
45Artwork 103
46Music: Right There, Ride On
47Artwork 104
48Music: A New Venture
49Artwork 105
50High Flying Groove
51Artwork 106
52Music: Un-gravity
53Artwork 107
54Music: Free
55Artwork 108
56Music: Live and Learn
57Artwork 109
58Music: Star Light Zone
59Artwork 110
60Music: Special Stage
61Artwork 111
62Artwork 112
63Music: Marble Garden Zone
64Artwork 113
65Artwork 114
66Music: Quick Trip to Paradise
67Artwork 115
68Artwork 116
69Music: Race to Win
70Artwork 117
71Artwork 118
72Music: Open Your Heart
73Artwork 119
74Artwork 120
75Music: Flying Battery Zone
76Artwork 121
77Artwork 122
78Music: I Am...All of Me
79Artwork 123
80Artwork 124
81Music: Let the Speed Mend It
82Artwork 125
83Artwork 126
84Music: Knight of the Wind
85Artwork 127
86Artwork 128
87Music: Tropical Resort
88Artwork 129
89Artwork 130
90Music: Diamond Dust Zone

Skill Shop

Availability: After Clearing Green Hill Act 2

The Skill Shop is a small stand, located to the left of the Green Hill Stage Gate and to the right of the Collection Room, run by Omochao.

Here you can use the Skill Points you earn from clearing Stage Acts, Challenges, Rival Battles, and Boss Battles to buy Extra Lives, new Skills, and a special item.

Skill Shop
Skill/Item NamePriceWhich Sonic?Ability/DescriptionWhen it's Available for sale
Sure-Footed500BothLand on your feet about taking damage.At the Beginning
Safety Net1000BothBegin with 10 Rings after a restartAt the Beginning
Last Chance2000BothGet an extra life when you're out of lives.At the Beginning
10 Second Rings1500BothDropped Rings take 10 seconds to disappear.At the Beginning
Athleticism200BothLose less speed running uphill and in water.At the Beginning
Time Brake5000BothSlows down time temporarily.After defeating Time Eater
Flame Shield4500ClassicShield enables midair dashes.After clearing Crisis City Act 1 Challenge 4
Aqua Shield2500ClassicEnables Bound Jumps and eliminates the need to get air.After clearing Chemical Plant Act 1 Challenge 3
Thunder Shield4000ClassicEnables double-jumping.After clearing City Escape Act 1 Challenge 2
Shield1200ClassicA shield protects you from a single hit.At the Beginning
Ring Time3500ClassicTurns enemies into Rings for a short time.After clearing Sky Sanctuary Act 1 Challenge 4 or Crisis City Act 1 Challenge 5
Blast Off100ModernPress the X Button when GO! appears to get a free boost.At the Beginning
Speed Up300ModernIncreases Sonic's speed.At the Beginning
Power Stomp800ModernCreate a Shockwave when stomping on ground.After clearing Crisis City Act 1 Challenge 1
Boost Gauge Up2200ModernExtend the length of your Boost Gauge.After clearing Green Hill Act 2 Challenge 5
Endless Boost3000ModernThe Boost Gauge stays full but you can't get Rings.After clearing Rooftop Run Act 2 Challenge 4
Sega Genesis Controller7777BothPlay Sonic the Hedgehog on the Sega Genesis!At the Beginning
Infinite Continues1000BothGet Infinite continues on the Sega Genesis!After buying the Sega Genesis Controller
Life + 1500BothThis gives you one extra life.Always

Collection Room

The Collection Room is a small red room located on the West side of the White World, past the Skill Shop, where you can look at character bios, listen to music, look at artwork, and watch movies.

To add more content, Clear the main story, collect all the Red Star Rings, and Clear all Challenges and collect all the Notes.

Characters

Here you read character bios of Sonic and his friends.

CharacterHow to Unlock
1. Sonic the HedgehogAlready Available
2. Miles (Tails) ProwerAlready Available
3. Knuckles the EchidnaRestore Sky Sanctuary
4. Amy RoseRestore Chemical Plant
5. Shadow the HedgehogDefeat Shadow
6. Rouge the BatRestore City Escape
7. Cream the RabbitRestore Speed Highway
8. Silver the HedgehogDefeat Silver
9. Blaze the CatRestore Crisis City
10. Espio the ChameleonRestore Seaside Hill
11. Charmy BeeRestore Planet Wisp
12. Vector the CrocodileRestore Rooftop Run
13. Dr. EggmanDefeat Time Eater
14. Metal SonicDefeat Metal Sonic

Music

Here you can play music from different Sonic games. There are 50 soundtracks to listen to.

Once you've collected at least 1 song, the option Change Music will appear and you will be able switch songs so you can listen to them during Stages, Challenges, and Rival/Boss Battles.

Most of the music is unlocked from Clearing Challenges and collecting Notes, although some are unlocked through collecting Red Star Rings.

SoundtrackFirst Game AppearanceHow to Unlock
1. Green Hill Zone (Original)Sonic the HedgehogCollect 8 Red Star Rings
2. Marble ZoneSonic the HedgehogCollect 40 Notes
3. Star Light ZoneSonic the HedgehogCollect 58 Notes
4. Emerald Hill ZoneSonic the Hedgehog 2Collect 13 Red Star Rings
5. Chemical Plant Zone (Original)Sonic the Hedgehog 2Collect 38 Notes
6. Special StageSonic the Hedgehog 2Collect 60 Notes
7. Angel Island ZoneSonic the Hedgehog 3Collect 20 Red Star Rings
8. Hydro City ZoneSonic the Hedgehog 3Collect 36 Notes
9. Marble Garden ZoneSonic the Hedgehog 3Collect 63 Notes
10. Mushroom Hill ZoneSonic and KnucklesCollect 27 Red Star Rings
11. Flying Battery ZoneSonic and KnucklesCollect 75 Notes
12. Death Egg ZoneSonic and KnucklesCollect 34 Notes
13. Open Your HeartSonic AdventureCollect 72 Notes
14. It Doesn't MatterSonic AdventureCollect 30 Red Star Rings
15. Emerald CoastSonic AdventureCollect 30 Notes
16. Live and LearnSonic Adventure 2Collect 56 Notes
17. Green ForestSonic Adventure 2Collect 35 Red Star Rings
18. Metal HarborSonic Adventure 2Collect 28 Notes
19. Sonic HeroesSonic HeroesCollect 42 Notes
20. What I'm made ofSonic HeroesCollect 47 Red Star Rings
21. Special Stage-Bonus ChallengeSonic HeroesCollect 26 Notes
22. His WorldSonic the Hedgehog 2006Collect 32 Notes
23. Wave OceanSonic the Hedgehog 2006Collect 65 Red Star Rings
24. Kingdom ValleySonic the Hedgehog 2006Collect 14 Notes
25. Endless PossibilitySonic UnleashedCollect 18 Notes
26. Windmill Isle-DaySonic UnleashedCollect 77 Red Star Rings
27. Savannah Citadel-DaySonic UnleashedCollect 12 Notes
28. Reach for the StarsSonic ColorsCollect all 90 Red Star Rings
29. Tropical ResortSonic ColorsCollect 87 Notes
30. Sweet MountainSonic ColorsCollect 10 Notes
31. Toxic CavesSonic SpinballCollect 4 Notes
32. PalmTree PanicSonic CD (Japanese)Collect 6 Notes
33. Sonic BoomSonic CDCollect 8 Notes
34. Stardust Speedway ZoneSonic CD (US)Collect 16 Notes
35. Diamond DustSonic 3D BlastCollect all 90 Notes
36. Super Sonic RacingSonic RCollect 20 Notes
37. Neo Green Hill ZoneSonic AdvanceCollect 22 Notes
38. Leaf ForestSonic Advance 2Collect 24 Notes
39. Route 99Sonic Advance 3Collect 44 Notes
40. Right There, Ride OnSonic RushCollect 46 Notes
41. A New VentureSonic Rush AdventureCollect 48 Notes
42. High Flying GrooveSonic RidersCollect 50 Notes
43. Un-GravitySonic Riders: Zero GravityCollect 52 Notes
44. FreeSonic Free RidersCollect 54 Notes
45. Quick Trip to ParadiseSonic RivalsCollect 66 Notes
46. Race to WinSonic Rivals 2Collect 69 Notes
47. I Am...All of MeShadow the HedgehogCollect 78 Notes
48. Let The Speed Mend ItSonic and the Secret RingsCollect 81 Notes
49. Knight of the WindSonic and the Black KnightCollect 84 Notes
50. Splash Hill ZoneSonic 4: Episode 1Collect 2 Notes

Art

Here you can look at different artwork of Sonic over the years and concept art for Generations.

ArtworkCommentsHow to Unlock
1. Green HillConcept art for Green Hill.Collect 1 Red Star Ring
2. Green Hill (2D Background)Concept art for Green Hill.Collect 2 Red Star Rings
3. Green Hill (Waterfall Cave)Concept art for Green Hill.Collect 3 Red Star Rings
4. Green HillConcept art for Green Hill. One of the ideas for totem poles.Collect 4 Red Star Rings
5. Green Hill (Ink Drawing)Concept art for Green Hill.Collect 5 Red Star Rings
6. Green Hill (Cave Exit)Concept art for Green Hill.Collect 6 Red Star Rings
7. Green HillConcept art for Green Hill. Various ideas for Grind Rails.Collect 7 Red Star Rings
8. Chemical PlantConcept art for Chemical Plant.Collect 9 Red Star Rings
9. Chemical Plant (Tube)Concept art for Chemical Plant.Collect 10 Red Star Rings
10. Chemical Plant (Indigo Sky)Concept art for Chemical Plant.Collect 11 Red Star Rings
11. Chemical Plant (New Chemical Plant)Concept art for Chemical Plant.Collect 12 Red Star Rings
12. Sky SanctuaryConcept art for Sky Sanctuary.Collect 14 Red Star Rings
13. Sky Sanctuary (Giant Tower)Concept art for Sky Sanctuary.Collect 15 Red Star Rings
14. Sky Sanctuary (Act 2)Concept art for Sky Sanctuary.Collect 16 Red Star Rings
15. Sky Sanctuary (Act 1)Concept art for Sky Sanctuary.Collect 17 Red Star Rings
16. Sky Sanctuary (Indoor Garden)Concept art for Sky Sanctuary.Collect 18 Red Star Rings
17. Sky Sanctuary (Blue Warp Point)Concept art for Sky Sanctuary.Collect 19 Red Star Rings
18. Sky Sanctuary (White Temple)Concept art for Sky Sanctuary.Collect 21 Red Star Rings
19. Sky Sanctuary (Hallway)Concept art for Sky Sanctuary.Collect 22 Red Star Rings
20. Sky Sanctuary (Dark Path)Concept art for Sky Sanctuary.Collect 23 Red Star Rings
21. Sky Sanctuary (Death Egg)Concept art for Sky Sanctuary.Collect 24 Red Star Rings
22. Sky SanctuaryConcept art for Sky Sanctuary. These are idea sketches for Warp Points.Collect 25 Red Star Rings
23. Sky SanctuaryConcept art for Sky Sanctuary. These are idea sketches for environmental mechanics.Collect 26 Red Star Rings
24. Speed HighwayConcept art for Speed Highway.Collect 28 Red Star Rings
25. Speed Highway (Act 2)Concept art for Speed Highway.Collect 29 Red Star Rings
26. City Escape (Radical Highway Bridge)Concept art for City Escape. Important original sketches.Collect 31 Red Star Rings
27. City Escape (G.U.N. Truck)Concept art for City Escape. Important original sketches.Collect 32 Red Star Rings
28. City EscapeConcept art for City Escape. Important original sketches.Collect 33 Red Star Rings
29. City Escape (Hero Story 1st Cutscene)Concept art for City Escape. Important original sketches.Collect 34 Red Star Rings
30. Seaside Hill (Ideas)Concept art for Seaside Hill.Collect 35 Red Star Rings
31. Seaside Hill (Building and Path Markings)Concept art for Seaside Hill.Collect 36 Red Star Rings
32. Seaside Hill (Gate)Concept art for Seaside Hill.Collect 37 Red Star Rings
33. Seaside Hill (Whale Statue)Concept art for Seaside Hill.Collect 38 Red Star Rings
34. Seaside HillConcept art for Seaside Hill.Collect 40 Red Star Rings
35. Seaside Hill (Temple Head)Concept art for Seaside Hill.Collect 41 Red Star Rings
36. Seaside Hill (Level Design)Concept art for Seaside Hill.Collect 42 Red Star Rings
37. Seaside Hill (Sketches)Concept art for Seaside Hill.Collect 43 Red Star Rings
38. Seaside Hill (Temple)Concept art for Seaside Hill.Collect 44 Red Star Rings
39. Seaside Hill (Enviroment Sketch)Concept art for Seaside Hill.Collect 45 Red Star Rings
40. Seaside Hill (Whale Tail Statues)Concept art for Seaside Hill.Collect 46 Red Star Rings
41. Sonic HeroesSpecial Art. This is a rough sketch for Sonic Heroes.Collect 1 Note
42. Sonic HeroesSpecial Art. Idea Sketches for Sonic Heroes.Collect 3 Notes
43. Classic and Modern SonicSpecial Art. Idea Sketches for Sonic designs from the past.Collect 5 Notes
44. Sonic HeroesSpecial Art. One of the ideas we had for Sonic Heroes.Collect 7 Notes
45. Sonic HeroesSpecial Art. An idea for Sonics moves in Sonic Heroes.Collect 9 Notes
46. Sonic HeroesSpecial Art. Ideas for Sonics combo attack in Sonic Heroes.Collect 48 Red Star Rings
47. Sonic HeroesSpecial Art. Stage ideas for Sonic Heroes.Collect 49 Red Star Rings
48. Crisis CityOriginal Concept Art for Crisis City.Collect 50 Red Star Rings
49. Crisis City (Destroyed Buiding)Original Concept Art for Crisis City.Collect 51 Red Star Rings
50. Crisis City (Sonic Snowboard Section)Original Concept Art for Crisis City.Collect 52 Red Star Rings
51. Crisis City (Ink Drawing)Original Concept Art for Crisis City.Collect 53 Red Star Rings
52. Crisis City (Sonic Snowboard Section Sketch)Original Concept Art for Crisis City.Collect 54 Red Star Rings
53. Crisis City (Highway Sketch)Original Concept Art for Crisis City.Collect 55 Red Star Rings
54. Crisis City (Cylinder Building)Original Concept Art for Crisis City.Collect 56 Red Star Rings
55. Crisis City (Path Sketches)Original Concept Art for Crisis City.Collect 57 Red Star Rings
56. Crisis City (Lightning)Original Concept Art for Crisis City.Collect 58 Red Star Rings
57. Crisis City (Fallen Building Side Sketch)Original Concept Art for Crisis City.Collect 59 Red Star Rings
58. Crisis City (Fallen Building Aerial Sketch)Original Concept Art for Crisis City.Collect 60 Red Star Rings
59. Crisis City (Middle Section)Original Concept Art for Crisis City.Collect 61 Red Star Rings
60. Crisis City (Buildings over Lava)Original Concept Art for Crisis City.Collect 62 Red Star Rings
61. Crisis City (Sketch and 3D Model)Original Concept Art for Crisis City.Collect 63 Red Star Rings
62. Crisis City (Sonic 2nd Section)Original Concept Art for Crisis City.Collect 64 Red Star Rings
63. Rooftop RunOriginal Concept Art for Rooftop Run.Collect 66 Red Star Rings
64. Rooftop Run (Steps)Original Concept Art for Rooftop Run.Collect 67 Red Star Rings
65. Rooftop Run (Giant Walls)Original Concept Art for Rooftop Run.Collect 68 Red Star Rings
66. Rooftop Run (Yellow Buildings)Original Concept Art for Rooftop Run.Collect 69 Red Star Rings
67. Rooftop Run (Bicycle Street)Original Concept Art for Rooftop Run.Collect 70 Red Star Rings
68. Rooftop Run (Spagonian Day)Original Concept Art for Rooftop Run.Collect 71 Red Star Rings
69. Rooftop Run (Spagonian Night)Original Concept Art for Rooftop Run.Collect 72 Red Star Rings
70. Rooftop Run (White Umbrella)Original Concept Art for Rooftop Run.Collect 73 Red Star Rings
71. Rooftop Run (Daytime Postcard)Original Concept Art for Rooftop Run.Collect 74 Red Star Rings
72. Rooftop Run (Nighttime Postcard)Original Concept Art for Rooftop Run.Collect 75 Red Star Rings
73. Rooftop Run (Window and Lanturns)Original Concept Art for Rooftop Run.Collect 76 Red Star Rings
74. Planet WispOriginal Concept Art for Planet Wisp.Collect 78 Red Star Rings
75. Planet Wisp (Drift Section)Original Concept Art for Planet Wisp.Collect 79 Red Star Rings
76. Planet Wisp (Robot at Work)Original Concept Art for Planet Wisp.Collect 80 Red Star Rings
77. Planet Wisp (Planet Chain)Original Concept Art for Planet Wisp.Collect 81 Red Star Rings
78. Planet Wisp (Path)Original Concept Art for Planet Wisp.Collect 82 Red Star Rings
79. Planet Wisp (High and Low Roads)Original Concept Art for Planet Wisp.Collect 83 Red Star Rings
80. Planet Wisp (Construction Site)Original Concept Art for Planet Wisp.Collect 84 Red Star Rings
81. Planet Wisp (Construction Robot)Original Concept Art for Planet Wisp.Collect 85 Red Star Rings
82. Planet Wisp (Saw and Drill)Original Concept Art for Planet Wisp.Collect 86 Red Star Rings
83. Planet Wisp (Flowers)Original Concept Art for Planet Wisp.Collect 87 Red Star Rings
84. Planet Wisp (Alien Plants)Original Concept Art for Planet Wisp.Collect 88 Red Star Rings
85. Planet Wisp (Sign)Original Concept Art for Planet Wisp.Collect 89 Red Star Rings
86. Stardust SpeedwayConcept art for Stardust Speedway.Collect 11 Notes
87. Stardust Speedway (Road)Concept art for Stardust Speedway.Collect 13 Notes
88. Stardust Speedway (Ferris Wheel)Concept art for Stardust Speedway.Collect 15 Notes
89. Stardust Speedway (Saxophone)Concept art for Stardust Speedway.Collect 17 Notes
90. Stardust Speedway (Pink Lights)Concept art for Stardust Speedway.Collect 19 Notes
91. Stardust Speedway (Tunnel)Concept art for Stardust Speedway.Collect 21 Notes
92. Death Egg Robot Phase 1Concept Art for Death EggCollect 23 Notes
93. Death Egg Robot Phase 2Concept Art for Death EggCollect 25 Notes
94. Final RushConcept Art for Final Rush.Collect 27 Notes
95. Boss Battle LevelConcept Art for the Egg Dragoon stage.Collect 29 Notes
96. Boss Battle LevelConcept Art for the Egg Dragoon stage.Collect 31 Notes
97. MotobugConcept Art for Motobug.Collect 33 Notes
98. CrabmeatConcept Art for Crabmeat.Collect 35 Notes
99. SpinyConcept Art for Spiny.Collect 37 Notes
100. GrabberConcept Art for Grabber.Collect 39 Notes
101. EggroboConcept Art for Eggrobo.Collect 41 Notes
102. Cop SpeederConcept Art for Cop Speeder.Collect 43 Notes
103. Gun HunterConcept Art for Gun Hunter.Collect 45 Notes
104. Gun BeetleConcept Art for Gun Beetle.Collect 47 Notes
105. SpinnerConcept Art for Spinner.Collect 49 Notes
106. Egg PawnConcept Art for Egg Pawn.Collect 51 Notes
107. Egg ChaserConcept Art for Egg Chaser.Collect 53 Notes
108. SandwormConcept Art for Egg Chaser.Collect 55 Notes
109. Death Egg RobotConcept Art for Death Egg Robot.Collect 57 Notes
110. Perfect ChaosConcept Art for Perfect ChoasCollect 59 Notes
111. Egg DragoonConcept Art for Egg Dragoon.Collect 61 Notes
112. Sonic the HedgehogSpecial Art. Some of the earliest takes on Sonics design.Collect 62 Notes
113. Sonic the Hedgehog (7 Poses)Special art for some early Sonic variations. 1 and 5 were recreated in this game.Collect 64 Notes
114. Sonic the Hedgehog (12 Poses)Special Art. Some of the earliest takes on Sonics design.Collect 65 Notes
115. Sonic the Hedgehog (Robotnik/Classic Eggman)Special Art. Some of the earliest takes on Dr. Eggmans design.Collect 67 Notes
116. Sonic the Hedgehog (Enemies)Special Art. Some of the earliest takes on enemy designs.Collect 68 Notes
117. Sonic CDSpecial art. Materials used for the Sonic CD animation.Collect 70 Notes
118. Sonic the HedgehogSpecial art. Art used for the Mega Drive (Japan) manual.Collect 71 Notes
119. Sonic CDSpecial art. Sketches for Sonic CD.Collect 73 Notes
120. SketchesSpecial art. Initial ideas for different types of shields.Collect 74 Notes
121. Sonic CDSpecial art. An idea for a boss vehicle in Sonic CD.Collect 76 Notes
122. Sonic CDSpecial art. An illustration created around the time of Sonic CD.Collect 77 Notes
123. Sonic CD (Classic Amy)Special art. An illustration created around the time of Sonic CD.Collect 79 Notes
124. Sonic CD (Dr.Robotnik/Classic Eggman)Special art. An illustration created around the time of Sonic CD.Collect 81 Notes
125. Sonic CDSpecial art. Boss concept art created around the time of Sonic CD.Collect 82 Notes
126. Tails and Dr. Robotnik/Classic EggmanSpecial art. A manual illustration by Tails character designer.Collect 83 Notes
127. TailsSpecial art. Variations on Tails.Collect 85 Notes
128. Sonic the Hedgehog 2Facial expressions for Dr. Eggman for Sonic 2.Collect 86 Notes
129. Classic Sonic and TailsSpecial art. Package illustration.Collect 88 Notes
130. Sonic the HedgehogSpecial art. Sketches for the Sonic the Hedgehog title screen.Collect 89 Notes

Movies

These are the ingame cutscenes that you can watch.

Some of them are different depending on the Sonic you choose:

  • when you go inside the Death Egg Robot Boss Gate
  • when you restore Seaside Hill
  • when you restore Planet Wisp

MovieHow to Unlock
1. Abducted FriendsClear Green Hill Act 2
2. Two SonicsClear Green Hill Act 2
3. Are We in the Past?Clear Chemical Plant Act 2
4. Through the GlassDefeat Death Egg Robot
5. Eggman Abducted (Classic)Defeat Death Egg Robot
6. Two of MeDefeat Death Egg Robot
7. Restoring the WorldRestore Seaside Hill
8. The Dark Monster and the Chaos EmeraldDefeat Perfect Chaos
9. You Got a Chaos EmeraldRestore Planet Wisp
10. Eggman Abducted (Modern)Defeat Egg Dragoon
11. The Final Battle!Defeat Time Eater
12. EndingDefeat Time Eater
13. TrappedDefeat Time Eater

Statue Room

The Statue Room is actually a secret area in the game that SEGA was going to announce officially but got revealed by fans.

Like the name suggests, it is a gallery with 3D statues of Sonic characters and items featured in Sonic Generations and other Sonic games. To unlock the statues, you have to enter a 6 digit password for each one.

To enter the Statue Room, go to the Collection Room, with either Sonic, then press and hold the Back Button.

StatuePassword
1. Modern Sonic the Hedgehog204-390
2. Classic Sonic the Hedgehog171-045
3. Modern Tails632-951
4. Classic Tails359-236
5. Amy Rose863-358
6. Knuckles the Echidna679-417
7. Cream the Rabbit332-955
8. Rouge the Bat888-200
9. Espio the Chameleon894-526
10. Blaze the Cat544-873
11. Vector the Crocodile868-377
12. Charmy Bee226-454
13. Chao629-893
14. Omochao870-580
15. Modern Dr. Eggman613-482
16. Classic Eggman103-729
17. Metal Sonic277-087
18. Shadow the Hedgehog262-416
19. Silver the Hedgehog688-187
20. Big the Cat353-012
21. E-123 Omega601-409
22. Jet the Hawk383-870
23. Hero Chao507-376
24. Dark Chao869-292
25. Chip309-511
26. Moto Bug483-990
27. Buzz Bomber852-363
28. Crab Meat363-911
29. Chopper639-402
30. Grabber275-843
31. Spiny466-913
32. Egg Robo360-031
33. Cop Speeder640-456
34. Spinner530-741
35. Gun Hunter668-250
36. Gun Beetle975-073
37. Egg Pawn125-817
38. Iblis Biter872-910
39. Iblis Taker513-929
40. Iblis Worm711-268
41. Egg Fighter851-426
42. Egg Launcher973-433
43. Aero-Cannon329-494
44. Egg Chaser200-078
45. Sand Worm548-986
46. Spring070-178
47. Spring 2537-070
48. Item Box209-005
49. Capsule777-921
50. Goal Plate933-391
51. Goal Ring283-015
52. Ring390-884
53. Chaos Emeralds008-140
54. Booster495-497
55. Cucky/Picky/Flicky/Pecky (Animals from Sonic 1)249-651

Regular Items

There are different kinds of items in the game. These are items that can found in any Act.

NameAct 1 or 2?Description
RingsBothRings are the most important item to collect because they allow either Sonic to take hits from enemies, spikes, bombs, and other obstacles that do damage. If either Sonic is hit when he doesn't have any rings, you will lose one life. When you collect 100 Rings, you will get an extra life. There many different kinds of Rings besides the regular ones.
OmochaoBothIf Classic Sonic touch these or if Modern Sonic runs pass them, you will get a hint about how to use certain abilities, items, gimmicks, enemies, and other things.
CheckpointsBothCrossing or touching these will also you to come back to them if you lose a life.
10 RingsAct 2 OnlyThese Rings are 10 Rings in 1.
Goal PostAct 1 OnlyWhen Classic Sonic touches a Goal Post, the level is Cleared.
Goal RingAct 2 OnlyWhen Modern Sonic touches the Goal Ring, the level is Cleared.

Item Boxes

These are items found in Classic Sonic's Acts, in the form of a computer monitor. You have to destroy them by Jumping on them or Spin Dashing into them in order to use them.

Type of Item BoxesPicture on the screenEffect/Purpose
Ringa RingEach one gives Classic Sonic 10 Rings.
Power SneakerSonic's sneaker The Power Sneakers make Classic Sonic move a lot faster and change the music. The effects only last a certain amount of time.
Extra LifeSonic's HeadEach one gives you 1 Extra Live.
Invincibility3 sparklesThis allows Sonic to destroy enemies by touching them and become invulnerable to enemy attack and spikes. The effects are temporary.
Skateboarda skateboardA skateboard that Sonic can ride. He can use it to perform tricks off ramps. However, once he gets on it, it only goes in one direction. If he goes into a wall, he'll fall off the skateboard.

Gimmicks

These are items that Sonic must use to get around in the Acts. Some allow him to find secret items and shortcuts.

NameAct 1 or 2?Description
SpringsBoththese are yellow or red round objects that bounce Sonic quickly into the direction they're facing. Some are hanging on the sides of walls while some are on the ground. Modern Sonic can home attack them from a distance. Tri Springs, which appear in Modern Sonic's Acts, have 3 stars on them.
Spring PolesBothThese are poles that hang on the side of walls. Either Sonic can bounce on these to get upward. Landing on the red part will send Sonic into the air the highest.
Swing PolesBothThere are 2 different versions for each Sonic. Classic Sonic can grab and Jump up from these. When Modern Sonic grabs one, a circular scale will appear. If you press the A Button when the marker hits the yellow area, Sonic will jump off in the correct direction.
SpringboardsAct 1 OnlyThese appear on the side of platforms. When Classic Sonic runs over them, they help him get across distances.
Egg Springs?These are red, rectangular, and have Eggman's icon on them. They laugh when you hit them and are normally placed to block Sonic or send him towards obstacles and bottomless pits.
Grind RailsBothEither Sonic can grind on Grind Rails in order to get to certain areas. The design of the Grind Rail is unique to each area.
BoostersAct 1 OnlyThese are devices that appear on paths that make Classic Sonic move faster and increase his speed.
Dash PanelsAct 2 Only (not counting the White World ones)These are devices that appear on paths and Rails that make Modern Sonic move faster and increase his speed.
Dash RingsBothThese are big, wide orange rings that either Sonic can jump through. They normally send Sonic flying in a certain direction.
Rainbow RingsAct 2 OnlyThe Rainbow Rings are multicolored Dash Rings. They sometimes lead to shortcuts and items while at the same time activating Freestyle Tricks.
Ramps (aka Jump Panels)BothThese appear in certain areas to help either Sonic get across gaps or to do tricks with a skateboard/snowboard. If Modern Sonic boosts over them instead of just regularly running into them, he might go on a higher path.
Trick RampsAct 2 OnlyThese are Yellow Ramps activate Freestyle Tricks when Modern Sonic goes over them
Step SwitchesBothSonic must touch them at least once to activate something. A few of them will turn off a certain amount of time. Some appear on walls and ceilings.
Spinning TopsAct 1 Onlythese appear in Sky Sanctuary Act 1. Sonic must run on these to move across the skies. However, they do break down after a certain amount of time. Spin Dashing helps move it faster.
FansBothThese can blow Sonic into the air or whatever direction they're facing
RocketsBothIn Speed Highway, both Sonics can use Rockets to get to around the level
CannonsBothBoth Sonics use cannons to get around by pressing the A Button
4 Way CannonsAct 2 OnlyThese are circular devices that send Sonic in a certain direction depending on where you aim it. To use it simply move the Analog Stick/D Pad up to face the direction you want to go and press the Spin Jump Button. If you don't press any Buttons after a period of time, it will drop Sonic down
Movable Blocks/ItemsBothEither Sonic has to move these in order to jump on them to reach a high area or just get past them. When Modern Sonic is close enough to them, hold the Boost and release to push it a good distance and destroy any enemies behind it.

Traps and Hazards

These are some items, objects, and anything you want to avoid and be aware of.

NameAct 1 or 2?Description
SpikesBothThe most common hazard you'll run into. They can appear on the ground, walls, and even on Rails. Either Sonic can Jump over the ones on the ground and on rails. When Classic Sonic has the Invincibility Power-up, he can walk on Spikes
Pop-Up SpikesBothwhat appears as a black material on the surface is actually Pop-Up Spikes. When the spikes are up, Sonic takes damage. Quickly get across it while the spikes are down.
Spiked BallsBothIf you thought spikes were bad, now they can move around! Make sure not to touch them.
Spiked TrapsBothFloating platforms with spikes on the bottom or the sides. They move when Sonic gets close enough. Quickly hop on top of the horizontal ones it after they drop.
BuffersAct 2 Onlysometimes in the Modern Sonic Acts you'll notice a red wooden train buffer in the path ahead while running. You'll have to hop/Jump over them otherwise Sonic will trip if he runs into them and you'll temporary lose control. There are other objects that work similar to buffers in the game
Getting CrushedBothIn the past, when Sonic got crushed, it normally cost a life. In Generations, in most cases you lose Rings instead and temporary loss of control.
DrowningBothAfter either Sonic has been underwater for 25 seconds a countdown will begin. If Sonic stays in the water until the countdown ends, he drowns and you lose a life.
Swinging BladesBothThese appear in Rooftop Run. Modern Sonic can slide under them.

Boss Keys

Each time you restore all 3 Stage Gates of an era, 3 Boss Keys will appear in the White World near the Challenge Gates of the same levels.

However, even if you find them you can't touch them until you complete at least 1 Challenge, either from Act 1 or Act 2, from the same level.

Once you Collect all 3 Boss Keys, you can unlock Boss Gates in the hub.

Chaos Emeralds

In this version of the game, you will receive Chaos Emeralds after defeating Rivals and Bosses and after restoring all the Stage Gates.

After you've defeated Egg Dragoon, you'll need all 7 Chaos Emeralds to unlock the Final Boss Gate and face Time Eater.

Chaos Emerald ColorHow to Unlock
GreenBoss Battle: Death Egg Robot
PurpleRival Battle: Metal Sonic
BlueBoss Battle: Perfect Chaos
YellowRival Battle: Shadow
RedRestore Planet Wisp
CyanBoss Battle: Egg Dragoon
GreyRival Battle: Silver

Red Star Rings

The Red Star Rings from Sonic Colors make a return. There are 5 of them in all 18 Regular Acts, for a full total of 90.

Collecting them unlocks certain Artwork and Music while collecting all 5 Red Star Rings in Act 1 or Act 2 of a Stage unlocks a Skill for Classic Sonic or Modern Sonic respectively.

Other Notes about Red Star Rings:

  • The amount of Red Star Rings you collect will appear about the Stage Gate Name. If you collect all 5, they will merge into a Giant Red Star Ring.
  • If you collect Red Star Rings but exit out of the Stage before completing it, you will lose the Red Star Rings.
  • Once you collect a Red Star Ring, make sure to touch the next Checkpoint as soon as possible. If you die before touching the next Checkpoint after grabbing a Red Star Ring, you'll have to recollect it again.

Number of Red Star RingsContent Unlocked
1Artwork 1
2Artwork 2
3Artwork 3
4Artwork 4
5Artwork 5
6Artwork 6
7Artwork 7
8Music: Green Hill Zone (Original)
9Artwork 8
10Artwork 9
11Artwork 10
12Artwork 11
13Music: Emerald Hill Zone
14Artwork 12
15Artwork 13
16Artwork 14
17Artwork 15
18Artwork 16
19Artwork 17
20Music: Angel Island Zone
21Artwork 18
22Artwork 19
23Artwork 20
24Artwork 21
25Artwork 22
26Artwork 23
27Music: Mushroom Hill Zone
28Artwork 24
29Artwork 25
30Music: It Doesn't Matter
31Artwork 26
32Artwork 27
33Artwork 28
34Artwork 29
35Music: Green Forest
36Artwork 30
37Artwork 31
38Artwork 32
39Artwork 33
40Artwork 34
41Artwork 35
42Artwork 36
43Artwork 37
44Artwork 38
45Artwork 39
46Artwork 40
47Music: What I'm Made Of...
48Artwork 46
49Artwork 47
50Artwork 48
51Artwork 49
52Artwork 50
53Artwork 51
54Artwork 52
55Artwork 53
56Artwork 54
57Artwork 55
58Artwork 56
59Artwork 57
60Artwork 58
61Artwork 59
62Artwork 60
63Artwork 61
64Artwork 62
65Music: Wave Ocean
66Artwork 63
67Artwork 64
68Artwork 65
69Artwork 66
70Artwork 67
71Artwork 68
72Artwork 69
73Artwork 70
74Artwork 71
75Artwork 72
76Artwork 73
77Music: Windmill Isle-Day
78Artwork 74
79Artwork 75
80Artwork 76
81Artwork 77
82Artwork 78
83Artwork 79
84Artwork 80
85Artwork 81
86Artwork 82
87Artwork 83
88Artwork 84
89Artwork 85
90Music: Reach for the Stars

Skill Points

After Clearing a level, once your score is determined, you will be rewarded Skill Points based on your score.

For Stage Acts, Rival Battles, and Boss Battles, it's always your score divided by 100, and rounded off. If the decimal is 4 or below, an extra point will be added.

Final Score/100 = Total Skill Points

EXAMPLE 1

  1. Player 1 Cleared Chemical Plant Act 2 and scored 49410
  2. 49410/100 = 494.1
  3. 494.1 rounds out to 494
  4. The decimal was below 4, so an extra point is added.
  5. Player 1 received 495 Skill points from a score of 49410

EXAMPLE 2

  1. Player 1 Defeated Metal Sonic and scored 50680.
  2. 50680/100 = 506.8
  3. 506.8 rounds out to 507
  4. Player 1 received 507 Skill Points from a score of 50680

I haven't figured out how it works for the Challenges yet.

Genesis/Mega Drive Era

Availability: After Clearing Green Hill Act 2
  • Years: 1991-1994
  • Sonic Games Represented: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD, and Sonic & Knuckles
    • Trivia: This Era is also known as the 16-Bit Era and the 4th Generation of Gaming.

Sonic the Hedgehog

Sonic the Hedgehog 2 (Genesis/Mega Drive Version)

Sonic CD

Sonic and Knuckles

Green Hill Stage Gate

Availability: First Stage Gate in the game
  • First Game Appearance: Sonic the Hedgehog on the Sega Genesis
  • Sonic Friend Rescued: Modern Tails (Classic Tails appears when Classic Sonic is in the hub)
  • Background Info: The first level of the first ever Sonic game. Green Hill is a grassy mountainside which is home to dozens of animals and possibly some ancient civilization.

The Green Hill Boss Key is floating next to the Green Hill Challenge 1 Gate.

Classic and Modern Tails' Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Tails Being RescuedClear Green Hill Act 2Thanks, Sonic. I thought I was dead. Floating without a body in a black limbo. I'm going to have nightmares for weeks.
Classic Tails' Response to S Rank!Talk to Classic Tails after S Ranking Green Hill Act 1You got an S Rank? That's awesome! I bet you could teach me a thing or two!
Modern Tails' Response to S Rank!Talk to Modern Tails after S Ranking Green Hill Act 2Way to go on that S Rank, Sonic! Not even my Mecha can keep up with you!
Skill TipLight BulbTalk to Modern TailsGo back to old stages when you get a new skill to see what new stuff you can find!
S Rank TipLight BulbTalk to Classic TailsIf you can manage to get an A Rank score without losing a life, you'll get an S Rank!
Tip for Classic SonicLight BulbTalk to Classic TailsHey, Sonic! Did you know that routes that are higher up lead to the goal faster?
Green Hill Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Green Hill Act 1 without collecting Red Star Ring 1Coming Soon
Green Hill Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Green Hill Act 1 without collecting Red Star Ring 2There's a hidden path above the first S-tunnel. Maybe there's even a Red Star Ring.
Green Hill Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Green Hill Act 1 without collecting Red Star Ring 3Coming Soon
Green Hill Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Green Hill Act 1 without collecting Red Star Ring 4Springs that launch you backwards can be used to create shortcuts. I saw a Red Star Ring too, so give it a try.
Green Hill Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Green Hill Act 1 without collecting Red Star Ring 5Coming Soon
Classic Tails' Opinion of the Red Star Ring!Collect a Red Star Ring in Green Hill Act 1 for the first timeYou got a Red Star Ring! Be sure to check out your new items in the Collection Room.
Classic Tails' Opinion of the Giant Red Star Ring?Collect all 5 Red Star Rings in Green Hill Act 1You got five Red Star Rings? Nicely done, Sonic!
Tip for Modern SonicLight BulbTalk to Modern TailsSonic! If you tap the A Button to hop, you won't lose any of your running speed!
Green Hill Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Green Hill Act 2 without collecting Red Star Ring 1Run up the first hill after the start for a Red Star Ring. If you don't have enough speed to reach it, try Boosting!
Green Hill Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Green Hill Act 2 without collecting Red Star Ring 2Did you know there's a higher path above the first Sliding area? There's a Red Star Ring there too, so check it out!
Green Hill Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Green Hill Act 2 without collecting Red Star Ring 3The Grind Rail in the cave goes around in a spiral. My analysis shows that a Red Star Ring is near that location.
Green Hill Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Green Hill Act 2 without collecting Red Star Ring 4Watch out for spikes while Grinding, and time your jump just right for a Red Star Ring.
Green Hill Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Green Hill Act 2 without collecting Red Star Ring 5Use Quick Step right before you hit the straightway to the goal to grab a Red Star Ring.
Modern Tails' Opinion of the Red Star Red!After Collecting a Red Star Ring in Green Hill Act 2 for the first time, talk to Modern TailsYou got a Red Star Red! You should show me me the Collection Room and all your goodies!
Modern Tails' Opinion of the Giant Red Star Ring!Collect all 5 Red Star Rings in Green Hill Act 1Sonic, you've gathered five Red Star Rings? Congratulations!
Classic Tails' Response after Assisting!After Clearing Chemical Plant Act 1 Challenge 1, then immediately talk to Classic TailsIt was really fun to go on an adventure with you! We should do it again sometime!
Modern Tails' Response after the Race!After Clearing Green Hill Act 2 Challenge 2, then immediately talk to Modern TailsWhew! I guess I shouldn't be surprised that you're faster than me, Sonic.

Green Hill Act 1

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: First Level in the game
  • Ring Item Boxes: 4
    • Power Sneakers Item Boxes: 1
    • Extra Life Item Boxes: 1
  • Summary: This level is an easy tutorial level for Classic Sonic.

Walkthrough: Coming Soon

Checkpoint 1

Checkpoint 2

Last Checkpoint

Green Hill Act 1 Red Star RingsNOTE: Red Star Rings won't appear in Act 1 on your first time playing the level in a New Game.
OrderLocation
Red Star Ring 1The first Red Star Ring is on the bridge where the Choppers are
Red Star Ring 2From #1, continue until you reach the 2 Crabmeats and blue Buzz Bomber. Spin Jump on the Buzz Bomber to reach the upper path, and quickly get across the bridge. The Red Ring is in the Shuttle Loop.
Red Star Ring 3From #2, take the bottom path in the next area. As soon as Sonic comes out of the through the S tunnel, Jump off the crumbling path to reach the Red Star Ring. If you miss the jump, hit the red spring to go up on the cliff to the right and then face to the left and Spin Dash
Red Star Ring 4From #3, continue the path through the 2 Shuttle Loops to a Red Spring on the bottom, that bounces Sonic up to the Swing next to the Yellow Spring. Land on the Swing and ride it to the next Swing and you should see it above where the 2 Swings meet
Red Star Ring 5After hitting Checkpoint 3, use the Springs and Jump onto the Buzz Bomber to go to the high path. As soon as you see the second Buzz Bomber, stop. Theres a spring hidden in the tree behind the Buzz Bomber. You can either Spin Jump onto the Buzz Bomber to hit the Spring, rev up a Spin Dash and try to jump onto it, or use the Aqua Shield, Thunder Shield, or Homing Attack Skills.

Green Hill Act 1 Challenge 1

RankTimes
SLess than 1:20
A1:20-1:30
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Green Hill Act 1 Challenge 2

RankTimes
SLess than 1:00
A?-?
B?-?
C?-?
DMore than ?
The Buzz Bombers' Revenge!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Enemy
  • Objective: Beware of Buzz Bombers! Reach the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: The level is the first part of Green Act 1 with new structures and Buzz Bombers flying in the background.

In the beginning of the stage, Sonic can jump up on top of 2 Buzz Bombers to reach a Blue Clock.

Green Hill Act 1 Challenge 3

RankTimes
SLess than 1:20
A1:20-1:30
B1:30-?
C?-?
DMore than ?
Knuckles: Horde of Enemies
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Friend (Classic Sonic VS Knuckles)
  • Objective: A horde of giant enemies will try to interfere in your race with Knuckles.
  • Prize: Bonus Bell
  • Summary: There are regular enemies and giant sized versions of enemies. Although the giant ones can't be destroyed, Classic Sonic can use them like Springs or platforms when rolling into them or jumping onto them.

Green Hill Act 1 Challenge 4

RankScores
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Swingset Circus"
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Swings (likely involving the Green Hill swings)
  • Objective: Use the swings to go up and up and reach the goal in the allotted time.
  • Prize: Bonus Bell''
  • Summary: Coming Soon

Green Hill Act 1 Challenge 5

RankScores
SLess than 1:10
A1:10-2:25
B2:25-?
C?-?
DMore than ?
High Speed Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Item
  • Objective: Collect Power Sneakers to reach the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Green Hill Act 2

RankScores
S?
A?-?
B?-?
C?-?
DUnder ?
Availability: Second Level in the game
  • Extra Lives: ?
  • Summary: Modern Sonic runs through the hills and tunnels while avoiding the Giant Chopper. This level is an easy tutorial for Modern Sonic.

Walkthrough: From the start, head straight and Sonic will eventually go off an incline.

Hit the Spring to go up to where the Motobugs are. Either Home Attack or Boost through them and continue onward.

From here you can choose 2 paths:

  • Regular Path-go to the left and climb past the Motobug and Buzz Bomber
  • Faster Path-go to the right and Jump into the Dash Ring

Either way, Sonic will end up grinding on the rails.

Once Sonic reaches the other side Boost through the series of Motobugs and through the Shuttle Loop to reach Checkpoint 1.

Checkpoint 1 From here you can choose 2 paths:

  • Regular Path-
  • Faster Path-

Checkpoint 2

Checkpoint 3

Checkpoint 4

Green Hill Act 2 Red Star RingsNOTE: Red Star Rings won't appear in Act 2 on your first time playing the level in a New Game.
OrderLocation
Red Star Ring 1From the start, stay in the middle of the path and boost. It's in midair.
Red Star Ring 2After touching Checkpoint 1 Jump to the platform above and then jump into the Dash Rings. Next, Home Attack the Buzz Bombers to reach Red Star Ring 2
Red Star Ring 3In cave, the Red Star Ring is on the right Rail near the end
Red Star Ring 4After touching Checkpoint 2, avoid the Rail and take the lower path. After Sonic ends up on the Rail after the Rainbow Ring, the Red Star Ring will be floating right above the Rail Spike
Red Star Ring 5On the last stretch of path, towards the Goal Ring, it's in the middle of the path behind the 2 Motobugs

Green Hill Act 2 Challenge 1

RankTimes
SLess than 1:10
A1:10-?
B?-?
C?-?
DMore than ?
Look Out Below
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Technique
  • Objective: Reach the goal before time runs out, but watch out for the crumbling course!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Green Hill Act 2 Challenge 2

RankTimes
SLess than 1:30
A?-?
B?-?
C?-?
DMore than ? ?
Way Past Fast
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Friend (Modern Sonic VS Modern Tails)
  • Objective: Race to the Goal against Tails in his airplane.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Green Hill Act 2 Challenge 3

RankTimes
SLess than 2:20
A2:20-3:00
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Green Hill Act 2 Challenge 4

RankTimes
SLess than 1:20
A1:20-2:35
B?-?
C?-?
DMore than ?
Jump Rush
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Technique
  • Objective: Master the Jump Panels as you bounce your way to the goal within the time limit.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Green Hill Act 2 Challenge 5

RankTimes
SLess than 1:10
A1:10-?
B?-?
C?-?
DMore than ?
300% Boost Gauge Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Speed
  • Objective: Your Boost Gauge is tripled. Reach the goal to earn the Boost Gauge Up Skill!
  • Prize: Boost Gauge Up Skill gets added to Skill Shop, plus a Bonus Bell
  • Summary: Coming Soon

Sega Genesis

Floating above the Green Hill Challenge 1, 2, and 3 gates is working Sega Genesis, complete with copy of Sonic the Hedgehog. The only thing missing is a controller.

Luckily, Omochao is selling one in the Skill Shop and once you buy it, you can play the original Sonic the Hedgehog game through your Sonic Generations game.

Chemical Plant Stage Gate

Availability: After Clearing Green Hill Act 2
  • First Game Appearance: Sonic the Hedgehog 2 on the Sega Genesis
  • Sonic Friend Rescued: Amy
  • Background Info: Chemical Plant is a huge factory that creates different materials. After Classic Eggman took over the plant, he used it for his own purposes, including creating the purple liquid, known as Mega Muck, which he used against Sonic. Sonic and Tails managed to defeat Eggman and free the plant from his control. It seems that since the last time Modern Sonic and Modern Tails have been here, new traps and hazards have been added to the plant.

The Chemical Plant Boss Key is floating next to the Chemical Plant Challenge 3 Gate.

Amy's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear Chemical Plant Act 1, then Chemical Plant Act 2You saved me, Sonic. I was afraid I'd never be able to flirt with you again. (Modern Sonic does a facepalm)
Comment After Modern Sonic CutsceneClear Chemical Plant Act 1, then Chemical Plant Act 2I'm so psyched I get to hang out with you, Sonic. Come talk to me, any time!
Classic Sonic CutsceneClear Chemical Plant Act 2, then Chemical Plant Act 1Thank you, Sonic. Wow, you look younger every day. What's your secret?
Comment After Classic Sonic CutsceneClear Chemical Plant Act 2, then Chemical Plant Act 1Oh, I just knew you'd come for me, Sonic! You're my hero!
Opinion of Classic Sonic's S Rank!S Rank Chemical Plant Act 1Good going on that S Rank, Sonic! You've always been the best!
Opinion of Modern Sonic's S Rank!S Rank Chemical Plant Act 2You got an S Rank?! That's my Sonic! You really know how to win a girl over!
Classic Sonic Incline TipLight BulbTalk to Amy as Classic SonicHey, if you try jumping from an incline, you'll launch yourself up real high!
Classic Sonic Spinning TipLight BulbTalk to Amy as Classic SonicPress down on the Left Analog Stick while running to go into a Spin and knock away smaller enemies.
Chemical Plant Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Chemical Plant Act 1 without collecting Red Star Ring 1I heard you can jump to an upper path from the twisty tube and it's supposed to lead to a Red Star Ring.
Chemical Plant Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Chemical Plant Act 1 without collecting Red Star Ring 2I think I saw a Red Ring above a tube you can get to with a spring. Isn't that a Red Star Ring?
Chemical Plant Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Chemical Plant Act 1 without collecting Red Star Ring 3They say if you stay on the long roller coaster-like tube at full speed and take the upper route, it'll lead you to a Red Star Ring.
Chemical Plant Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Chemical Plant Act 1 without collecting Red Star Ring 4Coming Soon
Chemical Plant Act 1 Red Star Ring 5 HintRed Star RingClear Chemical Plant Act 1 without collecting Red Star Ring 5I saw a Red Star Ring underwater near the Goal Plate, Sonic. Please be careful and don't run out of air!
Opinion of Classic Sonic's Red Star Ring!Collect a Red Star Ring from Chemical Plant Act 1 for the first timeYou got me a RING?! Aw, it's a Red Star Ring. Not the kind of ring I was hoping for.
Opinion of Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Green Hill Act 1You collected five Red Star Rings? Way to go!
Chemical Plant Act 2 Starting TipLight BulbTalk to Amy as Modern SonicWanna hear a secret? Right near the start I think there's a hidden passageway!
Chemical Plant Act 2 Crane TipLight BulbTalk to Amy as Modern SonicIf you grab a crane, don't just sit there. Use your boost to speed things up.
Chemical Plant Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 1You can grab onto the first crane by using the Trick Jump Panel. There should be a Red Star Ring on that route too.
Chemical Plant Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 2Do you see that path with the twisty pipes? You can jump from it and take the upper route. You should see a Red Star Ring.
Chemical Plant Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 3You'll see a Red Star Ring right before the Water Slider. If you use your homing attack on an enemy, it'll be easier to get.
Chemical Plant Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 4Stay sharp while you're sky diving! I found a Red Star Ring right after a row of Rings!
Chemical Plant Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 5Were you able to grind on the rail near the goal? If you can, I hear you can get a Red Star Ring!
Opinion of Modern Sonic's Red Star Ring!Collect a Red Star Ring in Chemical Plant Act 2 for the first timeOoh, a Red Star Ring? Maybe that's why you look so young. Did you get one for me, too?
Opinion of Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Chemical Plant Act 2Wow, if you can get all five Red Star Rings, I bet you can do anything!
Response after Assisting Modern Sonic!After Clearing Chemical Plant Act 2 Challenge 3, immediately go talk to AmyThey say that teamwork is the cornerstone of marriage, Sonic. I... Hey, wait! Come back!
Response after Racing Classic Sonic!After Clearing Sky Sanctuary Act 1 Challenge 5, immediately go talk to AmyWow, you sure don't mess around! I'll have to try harder next time, I guess.

Chemical Plant Act 1

  • Total Number of Item Boxes: ?
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Type of Item BoxNumber
Ring?
Power Sneaker1
Extra Life1
Invincibility?
Availability: After clearing Green Hill Act 2
  • Summary:

Walkthrough: From the beginning you can take the high or the low path.

If you take the low path, you will run through 2 Shuttle Loops.

There's a switch that will switch the path Sonic takes (and will take him to Red Star Ring 1).

If you jump over the Switch, Sonic will go pass a blue chemical loop and towards 4 big blocks that will move so Sonic can reach 2 platforms. At the top is a Spiny so be careful.

  • 2nd Checkpoint
  • Continue right until Sonic runs over a Springboard and launches over or into some Mega Muck. Continue to the right, break the chemical box, and he will hit a series of Springs. Once he lands, Mega Muck will start to raise. Touch the Red Spring to get above it.
  • Next, Sonic will have to get pass a blue chemical wall loop and a Spiny. As you continue, you should find an Extra Life Item Box to the right. Climb using the Blocks and avoid the Blue Chemical loops and the Spiny to reach a Red Spring.

From here, you can go 2 ways:

If you hit the Springs and use your momentum to go up the incline, you can hit a Yellow Spring to the left.

  • You will end up going down a chemical slide.
  • If you jump before taking the chemical slide, you will end up going down another chemical slide.
    • Once you land, jump and go over the red chemical platforms to reach a path where you will find Red Star Ring 4
    • Hit a Spring, to be taken to a path.
  • If you don't jump before the chemical slide,

Continue running to the right and you will hit a Springboard and reach the Goal Post.

Goal Post

Chemical Plant Act 1 Red Star Rings
OrderLocation
Red Star Ring 1At the start of the level jump across the 3 platforms to reach the higher tube path. Follow it to find the Red Star Ring in-between 2 blue chemical balls.
Red Star Ring 2From #2, run back to the beginning of the split path and take the bottom path. Go straight to the right without jumping. You should hit a hit Spring that sends you up an incline and to the Red Star Ring, which is floating above clear tube plug.
Red Star Ring 3From the 1st Checkpoint, go as fast you can down the incline and use your momentum to reach the higher platform to the right. Jump over the Spinys and hit the 2 Springboards. When you reach the incline, charge up your Spin Dash and rocket up to one of the platforms to the left. Ride the platform to the top left area with the chemical slide and Jump across 3 more platforms above the slide to find the Red Star Ring.
Red Star Ring 4On the chemical slide, Jump before the gap, and run across the platforms, slide down another slide, hit a spring and run up an incline. Use the Springs to take you up to the Red Star Ring.
Red Star Ring 5From #4, drop back down and backtrack to where the platforms are and run to the left and into the Mega Muck section. It's floating near a Grabber and a Booster.

Chemical Plant Act 1 Challenge 1

  • Name: Tails: Toxic Skies
  • Availability: Restore Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Friend (Partner Powerup Classic Tails)
  • Objective: Press the Y Button to grab Tails' hands to fly and reach the goal within the time limit.
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than 2:00
A2:00-?
B?-?
C?-?
DUnder ?

Chemical Plant Act 1 Challenge 2

  • Name: Which Switch is Which?
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Technique
  • Objective: Flip the Various switches and make your way to the goal within the time limit.
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Chemical Plant Act 1 Challenge 3

RankTimes
SLess than 1:30
A1:30-2:45
B2:45-4:00
C4:00-5:15
DMore than 5:15
Aqua Shield Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Item
  • Objective: Use the Aqua Shield to reach the goal in time and obtain the Aqua Shield Skill.
  • Prize: Aqua Shield Skill gets added to Skill Shop and Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 1 Challenge 4

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 1 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Invincibility Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Item
  • Objective: Get the Invincibility power-up to get past hordes of enemies and reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 2

RankScores
SOver
AOver 50000
B?-49410-49999
C?-?
DUnder ?
Availability: After clearing Green Hill Act 2
  • Summary:

Walkthrough: Sonic starts off running down a giant

Checkpoint

Chemical Plant Act 2 Red Star Rings
OrderLocation
Red Star Ring 1In the beginning, Hit the Trick Ramps to grab the crane. Boost while holding on to the crane to a higher path. Slow down and carefully jump across to grab it.
Red Star Ring 2Before the first Checkpoint jump onto the top blue tube to get it.
Red Star Ring 3Go backwards and take the bottom path, which lead to an area with a grabber and a pulley. It's floating above a moving platform. Be careful because a Spiny is guarding it
Red Star Ring 4In the Free Fall area at the top
Red Star Ring 5Towards the end of the level with the Grabbers in the 3D area, there are 3 hidden springs to the left. Hit them to be taken to a rail with the Red Star Ring on it

Chemical Plant Act 2 Challenge 1

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
One Ring Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Ring
  • Objective: Reach the goal in time with only one Ring!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 2 Challenge 2

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 2 Challenge 3

RankTimes
SLess than 1:40
A1:40-?
B?-?
C?-?
DUnder ?
Amy: Taking the Leap Together
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Friend (Partner Powerup Amy)
  • Objective: Press the Y Button to call in Amy for a super-high jump to get to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 2 Challenge 4

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Grappling with Grabbers!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Enemy
  • Objective: Avoid the Grabbers' immobilizing grasp and get to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Chemical Plant Act 2 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Underwater Ring Machine
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Ring
  • Objective: Collect a set number of Rings scattered by the Sprinkler enemy and reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Stage Gate

Availability: After Clearing Green Hill Act 2
  • First Game Appearance: Sonic and Knuckles
  • Sonic Friend Rescued: Knuckles
  • Background Info: On the original Floating Island, Sky Sanctuary was an area above the Master Emerald Altar. After Dr. Robotnik stole the Master Emerald it became a battleground between Sonic, Tails, Knuckles, Mecha Sonic, and an army of Eggrobos. For Classic and Modern Sonic, the Death Egg is waiting at the end of the Goal Post and Goal Ring.

To get to Challenge 1 Gate, Jump up to the right of the Stage Gate.

To get to Challenge 2 Gate, go to the left of Challenge Gate 1, run up the half circle, and hit the yellow spring.

To get to the Sky Sanctuary Challenge 3, 4, and 5 Gates, use the Spring Pole next to the Sky Sanctuary Challenge 1 Gate.

The Sky Sanctuary Boss Key is floating next to the Sky Sanctuary Challenge 1 Gate.

Knuckles' Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear Sky Sanctuary Act 1, then Sky Sanctuary Act 2Thanks for the help. Not that I needed it, but it's good to have my sanctuary back.
Comment After Modern Sonic CutsceneClear Sky Sanctuary Act 1, then Sky Sanctuary Act 2What is this place? It's so white and creepy. I've never seen anything like it.
Classic Sonic CutsceneClear Sky Sanctuary Act 2, then Sky Sanctuary Act 1Thanks, Sonic. You did a good job back there. Hey, did you gain weight?
Comment After Classic Sonic CutsceneClear Sky Sanctuary Act 2, then Sky Sanctuary Act 1Thanks for the assist, Sonic. I hope everyone else is all right, too.
Opinion of Classic Sonic's S Rank!Talk to Knuckles as Classic Sonic after S Ranking Sky Sanctuary Act 1An S Rank? I bet I could do it faster, but hey, not too shabby.
Opinion of Modern Sonic's S Rank!Talk to Knuckles as Modern Sonic after S Ranking Sky Sanctuary Act 2You got an S Rank? I kinda figured you could do it.
Sky Sanctuary Act 1 TipLight BulbTalk to Knuckles as Classic SonicDid you know there are 3 routes here? Look around near the spinning platforms.
Spinning Top Tip 1Light BulbTalk to Knuckles as Classic SonicHave you tried riding a Spinning Top? Try doing your Spin Dash while you're on there.
Spinning Top Tip 2Light BulbTalk to Knuckles as Classic SonicSpeed up to make a Spinning Top float up, and slow down to go down.
Sky Sanctuary Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 1 without collecting Red Star Ring 1Coming Soon
Sky Sanctuary Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 1 without collecting Red Star Ring 2Coming Soon
Sky Sanctuary Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 1 without collecting Red Star Ring 3A Red Star Ring is at the end of a three part path. The path with the Spinning Tops is the FIRST one!
Sky Sanctuary Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 1 without collecting Red Star Ring 4Coming Soon
Sky Sanctuary Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 1 without collecting Red Star Ring 5A Red Star Ring is at the end of a three part path. The third path is before the Spinning Top. Jump on the cloud before it disappears!
Opinion of Classic Sonic's Red Star Ring!Collect a Red Star Ring from Sky Sanctuary Act 1You found a Red Star Ring? That's a big deal. You're a regular treasure hunter!
Opinion of Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Sky Sanctuary Act 1Five Red Star Rings? I gotta admit, Sonic. I'm impressed.
Sky Sanctuary Act 2 Tip 1Light BulbTalk to Knuckles as Modern SonicThere are spots where the floor'll drop out from under you. Don't let it bother you.
Sky Sanctuary Act 2 Tip 2Light BulbTalk to Knuckles as Modern SonicWhen using Pole Elevators, move left and right to get in position to jump.
Sky Sanctuary Act 2 Tip 3Light BulbTalk to Knuckles as Modern SonicThat rail that goes straight down in the indoor gardens? I bet you could ride that.
Sky Sanctuary Act 2 Tip 4Light BulbTalk to Knuckles as Modern SonicRunning's all well and good, but take time to walk around and explore the gardens with fountains in 'em.
Sky Sanctuary Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 2 without collecting Red Star Ring 1Have you found the path that goes up right after the start point? It's dangerous, but I hear there's a Red Star Ring there.
Sky Sanctuary Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 2 without collecting Red Star Ring 2There's a Red Star Ring when you jump through the first Rainbow Ring. The question is, which one?
Sky Sanctuary Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 2 without collecting Red Star Ring 3I hear you can get on top of the fountain in the indoor garden. I was able to get on top when I was looking for the Red Star Ring.
Sky Sanctuary Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 2 without collecting Red Star Ring 4There are many paths in the indoor area, but the top one is the fastest. I hear there's a Red Star Ring up there too.
Sky Sanctuary Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Sky Sanctuary Act 2 without collecting Red Star Ring 5Look carefully while you're on the Zip Line after the Warp Point. There's another Zip Line that'll lead to a path with a Red Star Ring.
Opinion of Modern Sonic's Red Star Ring!Collect a Red Star Ring in Chemical Plant Act 2 for the first timeI heard you got your paws on a Red Star Ring. That's quite the hot commodity, there.
Opinion of Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Chemical Plant Act 2You found five Red Star Rings? You must have seen more of this temple than me.
Response after Assisting Modern Sonic!After Clearing Sky Sanctuary Act 2 Challenge 1, immediately go talk to KnucklesA treasure hunter's useful to have around, right?
Response after the Racing Classic Sonic!After Clearing Green Hill Act 1 Challenge 3, immediately go talk to KnucklesMan, if it weren't for that huge enemy, I wouldn't have lost.

Sky Sanctuary Act 1

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After Clearing Chemical Plant Act 1
  • Ring Item Boxes: 7
    • Power Sneaker Item Boxes: ?
    • Extra Life Item Boxes: ?
    • Invincibility Item Boxes: ?
  • Summary: Coming Soon

Walkthrough: From the start, run and hop onto a block thats right next to a Eggrobo and a Step Switch. Jump on top of the Eggrobo and land on top of the switch to activate the bridge.

Checkpoint

Sky Sanctuary Act 1 Red Star Rings
OrderLocation
Red Star Ring 1After crossing the switch activated bridge run and jump onto the cloud
Red Star Ring 2By the Checkpoint, jump onto the clouds to get it
Note: You will have to play the Act 3 times to get the remaining Red Star Rings.
Red Star Ring 3The Red Star Ring on the right path near the end. Travel the bottom path to get to it.
Red Star Ring 4Coming Soon
Red Star Ring 5Coming Soon

Sky Sanctuary Act 1 Challenge 1

RankTimes
SLess than 2:50
A2:50-2:52
B2:52-2:55
C2:55-2:57
DMore than 2:57
Doppelganger Race!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 1 Challenge 2

RankTimes
SLess than 1:30
A?-2:35
B2:35-?
C?-?
DMore than ?
Eggrobo Rush
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Enemy
  • Objective: Reach the goal in time while fending off a bevy of menacing Eggrobos!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 1 Challenge 3

RankTimes
SLess than 1:30
A1:30-2:45
B2:45-4:00
C4:00-?
DMore than ?
Aerial Paradise
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Speed
  • Objective: Use Warp Points to make your way to the goal in the allotted time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 1 Challenge 4

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Ring Time Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Ring
  • Objective: Use Ring Time to get a set number of Rings and reach the goal in time to earn the Ring Time Skill!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 1 Challenge 5

RankTimes
SLess than 1:40
A?-?
B?-?
C?-?
DMore than ?
Amy: Topsy Turvy
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Friend (Classic Sonic VS Amy)
  • Objective: Race against Amy while riding on a spinning top and beat her to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 2

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After Clearing Chemical Plant Act 2
  • Summary: Modern Sonic's version of Sky Sanctuary has multiple pathways that lead through different temples and ruins in the sky.

Walkthrough: The stage begins with Sonic grinding off a Rail and hitting 1 of 3 Dash Rings.

After he lands, 3 Eggrobos will stand in his path. Behind the Eggrobos are 2 clouds that Sonic can bounce off instead of taking the steps to the left. Once Sonic makes it to the top of the stairs, he will run past a Omochao thats in front of the Trick Ramp that tells him about Trick Ramps.

After hitting the Trick Ramp, Sonic go number of ways to the Checkpoint:

  1. The Low Path:
  2. The High Path

1st Checkpoint

From the Checkpoint jump into the Rainbow Rings (where Red Star Ring 2 is) and land on the incoming platform.

There are 2 paths you can take from here.

If you take the Left Path: Go to the left and Jump into the incoming Rainbow Rings. Next, Home Attack the 2 Egg Robos and touch the Dash Panels to the right.

  • 2nd Checkpoint (Left Path)
    • From the 2nd Checkpoint, Sonic will grind towards a red spring that takes him to a group of Elevator Poles. Jump across both of the Elevator Poles to reach a floating platform. To the left of the platform are 2 Eggrobos. Carefully, use the Homing Attack to take them out and follow the trail of Rings to another Elevator Pole.
    • Jump off the pole to the left, touch the Dash Panels, and run into the the temple.

Inside the the temple are 3 Egg Robos, a normal one and 2 black ones. If you go to the back of the temple, you will find a 10 Ring to the right and an Extra Life further behind where the 10 Ring.

From here, there are 2 paths:

  • Regular Path: Go past the Eggrobos and the fountain to touch the Checkpoint.

3rd Checkpoint

While the top path is definitely faster than the bottom path, both will intersect and led Sonic into a 2D section.

From here, Sonic can:

  • Top Path: keep boosting and run into a spring which will lead you to an platform with 3 Rings. Jump to the right and Home Attack the Egg Robo to land on a cloud. Bounce off the cloud to reach another cloud and hop up into a Dash Ring. The Dash Ring will take you to a Rail that goes through a small tunnel. Once Sonic comes out of the tunnel Jump to land onto the next platform. Next, quickly Home Attack the 2 Egg Robos to land on a platform and Jump over the spikes.

From here, you should be able to see 2 Rainbow Rings. The top one leads to a higher path (and Red Star Ring 4) and the bottom one leads to the regular path.

4th Checkpoint

On the bottom path, there are 2 red platforms that fall after Sonic steps on it. If you fall, you will be in an area with 3 Eggrobos. Use your Homing Attack to take them out and hit the Tri Spring.

Either way, you should end up near 2 Eggrobos near a spinning platform. Hit the Tri Springs to go up and you should find an Extra Life.

Now, you can Jump across the Spinning Platforms, hit the Step Switch to activate the stairs, and grab the Pulley to go above to the higher path, or jump down to the bottom path.

If you jump down to the bottom path, it goes into 2 paths again both with Checkpoints.

5th Checkpoint

Run across the platform and hit the Springs. From here, you should be able to Home Attack the middle Eggrobo and then the top one. Next, jump up the steps and the platform and hit the Tri Springs to reach a rail. Grind across it and Jump to reach the Warp Point.

After Sonic touches the Warp Point, you be near Checkpoint 6.

6th Checkpoint

Grab the Pulley and carefully run across to the fallen column. From here you go up or take the bottom path again.

If you take the bottom path, you will find Dash Panels that take you to a Eggrobo near Checkpoint 7.

7th Checkpoint

From here Sonic will have to Quick Step to the left, to the right, and then to the left again. Sonic will go into the last 2D section of the level.

Theres a shortcut here but I havent found it yet.

Anyway, for the regular path, he will grind onto a Rail and jump towards a Spring or fall to where a Dash Panel is. If you fall to where the Dash Panel is, boost up to the incline to reach 2 clouds that you need to bounce off of to reach an area.

Now, in this Sonic has to hit the Switch to continue on. However, as soon as you touch the switch, an Eggrobo will appear to try and touch another switch, which will block off the quick path, and force Sonic to go above.

Race it to the switch and destroy it before it can touch the switch.

Last Checkpoint

Grind across the rail to the last temple. Inside are 4 Eggrobos. Get past them to touch the Springs to the left. As soon you reach the platform, parts of it will crumble. Carefully walk to the other side of the platform, jump across, and Home Attack the 3 Eggrobos.

Finally, hit the Dash Panels to run on a path that spirals and is slowing crumbling behind you. You can drift here as well to get around it faster. At the end of the path are Springs that will send you towards a Pulley, that takes you to the Goal Ring.

Goal Ring

Sky Sanctuary Act 2 Red Star Rings
OrderLocation
Red Star Ring 1After the first trick ramp, jump onto the incoming platform and into a small hallway. Jump into 3 Dash Rings to be taken to a higher platform. The Red Star Ring is floating above where a moving platform is.
Red Star Ring 2After passing the first Checkpoint, jump into the left Rainbow Ring and perform Freestyle Tricks
Red Star Ring 3Inside the temple with the 3 Eggrobos, the Red Star Ring is siting on top of the fountain. Use the Homing Attack to get to it
Red Star Ring 4Towards the end of the path with the 2 Rainbow Rings, jump into the top Rainbow Ring. Touch the Checkpoint and run across and home attack the 2 Eggrobos to get to it
Red Star Ring 5After the Checkpoint is a pulley that goes down to the next area. While halfway on the pulley, look the right to see another pulley that goes in a different direction. Carefully Jump off and grab it to get the last Red Star Ring.

Sky Sanctuary Act 2 Challenge 1

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Knuckles: Buried Treasure
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Friend (Partner Powerup Knuckles)
  • Objective: Press the Y Button to make Knuckles dig up Medals! Collect a set number and reach the goal in time!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 2 Challenge 2

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
200% Boost Gauge Challenge
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Speed
  • Objective: Your Boost Gauge is doubled. Use the Boost well to reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 2 Challenge 3

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Balloon Bonanza
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Technique
  • Objective: Use balloons to bounce extra high as you make your way to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 2 Challenge 4

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Sky Sanctuary Act 2 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
High-Speed Hijinks
  • Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • Type: Enemy
  • Objective: Enemies move and shoot at double speed. Get to the goal safely in time!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Rival Battle: Metal Sonic

RankScores
SOver ?
AOver 50000
B?-?
C?-?
DUnder ?
Availability: After Restoring Green Hill, Chemical Plant, and Sky Sanctuary
  • First Game Appearance: Sonic CD
  • Prize: Purple Chaos Emerald
  • Summary: Metal Sonic is the Rival of the Genesis Era and will fight Classic Sonic in the bad future of Stardust Speedway. This battle is a remake of the Stardust Speedway boss in Sonic CD.
  • Battle Style: Classic Sonic runs on a path that's slowly crumbling behind him while Metal Sonic takes every opportunity to attack. After each attack, Metal Sonic will stop and float in the air momentarily. Use this time to attack him and deal damage.

Metal Sonic's Attacks
NicknameDescriptionTips
Metal Sonic Spin This is the first and most frequent attack he'll try to use. Basically, Metal Sonic rockets towards Sonic from behind and tries to ram into him. To avoid it, simply jump over him when he gets close.
Electric Field When Metal Sonic starts floating in the middle of the screen while charging electricity get to the far left or right as soon as possible. Once his field is down you can attack. You can also hit him ahead of time as soon as he gets into position
LamppostsHe'll try this after getting hit 2 times. Avoid the shadows of the lampposts
Super Metal Sonic Spin (Ultimate Attack) After getting hit 3 times, Metal Sonic will charge up to do a Metal Sonic Spin that's more powerful than the first and allows him to destroy platforms.

Metal Sonic Hard Mode

  • Battle Style: In Hard Mode, Metal Sonic will do certain attacks earlier and longer than before. However, you still only need 4 hits to take him down.
    • When he destroys the lampposts, you'll have to dodge 6 of them
    • He'll use the Electric Field 3 times, one after the other
RankScores
SOver ?
A?-?
B?-?
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DUnder ?

Boss Battle: Death Egg Robot

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After collecting all 3 Boss Keys in the Genesis Era Area
  • First Game Appearance: Sonic the Hedgehog 2on the Sega Genesis
  • Prize: Green Chaos Emerald
  • Summary: Death Egg Robot is the Boss of the Genesis Era and fight Classic Sonic on the Death Egg. This boss is a remake of the Sonic the Hedgehog 2 final boss.
  • Battle Style: This boss battle has 2 phases.

1st Phase In the first part of the boss battle, Death Egg Robot will try to take aim at Sonic and launch his arms towards him. Dodge the cursor and head to the.

After dodging its arms, it will try to jump to the other side of the platform. Quickly run across or Spin Dash across and then turn around to hit its underside, which is glowing green.

Repeat again to go onto phase 2.

2nd Phase Next the platform will stop on an area with several platforms and switches. For the next part it you have to touch one of the switches and make a bomb appear. Then you have to stand close enough to the bomb that Death Egg Robot will aim and fire its arm at the bomb. As soon as the arm starts spinning, get away from the bomb. The bomb will destroy the platform and stop Death Egg Robot momentarily. At this time, you have to quickly jump on top of the arm, which have Sonic auto slide across, and then Jump onto the head.

Death Egg Robot Hard Mode

  • Battle Style: In Hard Mode, the 1st Phase lasts for about 4 hits and its arms move faster.
RankScores
SOver ?
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DUnder ?

Dreamcast Era Area

Availability: After Defeating Death Egg Robot
  • Years: 1998-2004
  • Sonic Games Represented: Sonic Adventure, Sonic Adventure 2, and Sonic Heroes
    • Trivia: This Era is also known as the 128-Bit Era, The Millenium Era, and the 6th Generation of Gaming.

Sonic Adventure

Sonic Adventure 2

Sonic Heroes

  • Seaside Hill Stage Gate
    • Seaside Hill Challenge Gates

Speed Highway Stage Gate

Availability: After Defeating Death Egg Robot
  • First Game Appearance: Sonic Adventure
  • Sonic Character Rescued: Cream and Cheese
  • Background Info: Be sure to look both ways before crossing the neon light streets of Speed Highway. Helicopters and rockets will help Classic and Modern Sonic get around.

Cream's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear Speed Highway Act 1, then Speed Highway Act 2Thanks for saving me, Sonic. It was scary in the dark, but I tried to be brave.
Comment After Modern Sonic CutsceneClear Speed Highway Act 1, then Speed Highway Act 2Um, where are we? I told Mama I'd be right back when I left...
Classic Sonic CutsceneClear Speed Highway Act 2, then Speed Highway Act 1Coming Soon
Comment After Classic Sonic CutsceneClear Speed Highway Act 2, then Speed Highway Act 1Coming Soon
Opinion of Classic Sonic's S Rank!S Rank Sky Sanctuary Act 1You got an S Rank? That's so cool! Hey, um, by the way...What's an S Rank?
Opinion of Modern Sonic's S Rank!S Rank Sky Sanctuary Act 2Hooray for Mister Sonic! You got an S Rank!
Speed TipLight BulbTalk to Cream as Classic SonicYou're fast! But if you can hit the moving platforms, you can get through even faster!
Bell TipLight BulbTalk to Cream as Classic SonicMister Sonic! If you run across a Hanging Bell, try ringing it for good luck!
Speed Highway Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Speed Highway Act 1 without collecting Red Star Ring 1Did you see a path where you can see a Dash Ring and Red Star Ring below? Go left to find a way to get there!
Speed Highway Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Speed Highway Act 1 without collecting Red Star Ring 2If you can get past the glass floor, you'll reach the shopping tower. A Red Star Ring is under a bell.
Speed Highway Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Speed Highway Act 1 without collecting Red Star Ring 3Have you visited the Underground parking lot yet? I heard there's a Red Star Ring right when you exit!
Speed Highway Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Speed Highway Act 1 without collecting Red Star Ring 4Coming Soon
Speed Highway Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Speed Highway Act 1 without collecting Red Star Ring 5?
Cream's Response to Classic Sonic's Red Star Ring!Collect a Red Star Ring from Speed Highway Act 1You got a Red Star Ring? That's so excellent!
Cream's Response to Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Speed Highway Act 1Red Star Rings are really rare, but you found five of them! Unbelievable!
Speed Highway Act 2 Tip 1Light BulbTalk to Cream as Modern SonicThere are some Rockets you can get on again even after you get off, Mister Sonic!
Speed Highway Act 2 Tip 2Light BulbTalk to Cream as Modern SonicReach even higher places than before by taking the Helicopter near the start!
Speed Highway Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Speed Highway Act 2 without collecting Red Star Ring 1Hop on the grind rails at the very start and you'll get a Red Star Ring!
Speed Highway Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Speed Highway Act 2 without collecting Red Star Ring 2Use Light Dash right before the helicopter! Those rings lead to a Red Star Ring!
Speed Highway Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Speed Highway Act 2 without collecting Red Star Ring 3Mister Sonic, I bet you can grab the Red Star Ring while you run down that building!
Speed Highway Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Speed Highway Act 2 without collecting Red Star Ring 4There's a path after the parking lot shortcut that you can only reach with a Wall Jump. There's a Red Star Ring beyond that path!
Speed Highway Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Speed Highway Act 2 without collecting Red Star Ring 5There's a Red Star Ring in the middle of the three Rainbow Rings before the goal.
Opinion of Modern Sonic's Red Star Ring!Collect a Red Star Ring in Speed Highway Act 2Wow, you got a Red Star Ring and you're not showing it off! You're so cool!
Opinion of Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Speed Highway Act 2You got five Red Star Ring? Wow, I think you've earned your bragging rights!
Response after Assisting Modern Sonic!After Clearing City Escape Act 2 Challenge 1, immediately go talk to CreamWas I any help to you? Let me know if you need me again.
Response after Racing Classic Sonic!After Clearing Speed Highway Act 1 Challenge 1, immediately go talk to CreamI didn't think I could lose in something involving Chao. Good going, Mister Sonic.

Speed Highway Act 1

  • Total Number of Item Boxes: ?
  • Availability: After Defeating Death Egg Robot
  • Summary:
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Type of Item BoxNumber
Ring?
Power Sneaker1
Extra Life1
Invincibility1

Walkthrough:

Checkpoint

Speed Highway Act 1 Red Star RingsNote: You will have to play the Act twice to get Red Star Ring 3
OrderLocation
Red Star Ring 1Hit the Thunder Spinner on the left and move to the left to break through glass and land in a secret area. The Red Star Ring is in front of a Dash Ring.
Red Star Ring 2From #2, continue the path and you should find it underneath a bell in a mall.
Red Star Ring 3Go down the regular path to find it on a platform near 2 spiked balls
Red Star Ring 4After hopping off the helicopter, follow the path until you reach a half circle with a booster to the left. As soon as you touch the booster and touch the following platform, jump. The Red Star Ring is in front of a Checkpoint. If you miss the Jump, you can also go through the bottom Checkpoint, hit the spring, then turn left and grab it.
Red Star Ring 5Towards the end, Jump onto the red platform and Jump across to reach a platform in front the Red Star Ring and a Dash Ring.

Speed Highway Act 1 Challenge 1

  • Name: Cream: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Friend (Classic Sonic VS Cream)
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Although Sonic only needs to collect 11 Chao, try to get 12 so you don't have to worry about Cream passing you.
RankTimes
SLess than 1:10
A1:10-?
B?-?
C?-?
DMore than ?

Speed Highway Act 1 Challenge 2

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

Speed Highway Act 1 Challenge 3

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

Speed Highway Act 1 Challenge 4

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Enemy
  • Objective:
  • Prize: Bonus Bell
  • Summary:
RankTimes
SLess than ?
A?-?
B?-?
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DMore than ?

Speed Highway Act 1 Challenge 5

  • Name: Doppelganger Race!
  • Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

Speed Highway Act 2

  • Availability: After Defeating Death Egg Robot
  • Summary:
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Walkthrough:

Checkpoint

Speed Highway Act 2 Red Star Rings
OrderLocation
Red Star Ring 1From the Start, there is a Grind Rail you can jump onto.
Red Star Ring 2After you run across thin path the building to the other 2D section, take the right path going up, that uses the 4 Way Cannon and Balloons. The spring here will send you towards the Lightspeed Dash Rings, which you must use to get the Red Star Ring.
Red Star Ring 3On the Cop Speeder Wall chase down the side of the building, it's to the right after the 3 set of pillars. You may have to lose rings to get it.
Red Star Ring 4After touching the Last Checkpoint, stop and go to the right. There should be some small ramps here. Boost into them to go onto a secret path.
Red Star Ring 5Coming Soon

Speed Highway Act 2 Challenge 1

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SOver ?
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B?-?
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DUnder ?

Speed Highway Act 2 Challenge 2

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: ???
RankTimes
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Speed Highway Act 2 Challenge 3

RankTimes
SLess than 2:30
A?-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Speed Highway Act 2 Challenge 4

RankTimes
SLess than 2:10
A?-?
B?-?
C?-?
DMore than ?
Drill Baby Drill
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Speed
  • Objective: Smash your way through boxes as you descend to the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Speed Highway Act 2 Challenge 5

RankTimes
SLess than 1:40
A?-?
B?-?
C?-?
DMore than ?
Espio: Master of Camoflage
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Friend (Modern Sonic VS Espio)
  • Objective: Only the searchlight can reveal Espio. Face him and get to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

City Escape Stage Gate

Availability: After Clearing Speed Highway Act 1 and/or Speed Highway Act 2
  • First Game Appearance: Sonic Adventure 2
  • Sonic Friend Rescued: Rouge
  • Background Info: Just as before, Classic and Modern Sonic must run through the city while being attacked by G.U.N. robots. It appears someone modified the G.U.N. trucks.

Rouge's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear City Escape Act 1, then City Escape Act 2Thanks, Big Blue! That's the first time I've ever been stolen.
Comment After Modern Sonic CutsceneClear City Escape Act 1, then City Escape Act 2Who could have brought us here? And to what purpose?
Classic Sonic CutsceneClear City Escape Act 2, then City Escape Act 1Coming Soon
Comment After Classic Sonic CutsceneClear City Escape Act 2, then City Escape Act 1Coming Soon
Rouge's Response to Classic Sonic's S Rank!S Rank City Escape Act 1Coming Soon
Rouge's Response to Modern Sonic's S Rank!S Rank City Escape Act 2Nice job on the S Rank on that stage. I'm surprised anyone could do it so fast.
City Escape Act 1 TipLight BulbTalk to Rouge as Classic SonicDid you know that you need a skateboard to get all the way through some loops?
City Escape Act 2 TipLight BulbTalk to Rouge as Classic SonicI hear you can get to the building in the back if you can stick to the upper route near the start.
City Escape Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing City Escape Act 1 without collecting Red Star Ring 1Did you see a path where you can see a Dash Ring and Red Star Ring below? Go left to find a way to get there!
City Escape Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing City Escape Act 1 without collecting Red Star Ring 2Coming Soon
City Escape Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing City Escape Act 1 without collecting Red Star Ring 3If you get on a skateboard, ride through the first Dash Ring to get a Red Star Ring.
City Escape Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing City Escape Act 1 without collecting Red Star Ring 4Do a trick off the Trick Jump Panel on the Skateboard to get a Red Star Ring.
City Escape Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing City Escape Act 1 without collecting Red Star Ring 5Don't be detracted by the truck. Keep going before it destroys platforms to grab a Red Star Ring.
Rouge's Response to Classic Sonic's Red Star Ring!Collect a Red Star Ring from City Escape Act 1 for the first timeIs that a Red Star Ring? Oooh, nice. Mind if I just borrow that for a bit? Or for a while, like forever?
Rouge's Response to Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in City Escape Act 1Wanna trade your Red Star Rings for my Lead Star Rings? Hey, they're just as good!
City Escape Act 2 Tip 1Light BulbTalk to Rouge as Modern SonicYou can ride on power lines you see in the skateboard area. There's more than one, so look for places where you can get up there.
City Escape Act 2 Tip 2Light BulbTalk to Rouge as Modern SonicGrinding on the rails in the park is the key to finding the quickest way through.
City Escape Act 2 Tip 3Light BulbTalk to Espio as Modern SonicChoppers will come at you if you run too far on water, but there's an area without any.
City Escape Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing City Escape Act 2 without collecting Red Star Ring 1There's a Trick Jump Panel on the skateboard route that will let you get on top of the buildings. If you want a Red Star Ring, go there.
City Escape Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing City Escape Act 2 without collecting Red Star Ring 2Coming Soon
City Escape Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing City Escape Act 2 without collecting Red Star Ring 3The sections in the park where there are pitfalls is dangerous, but why don't you check it out if you want a Red Star Ring?
City Escape Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing City Escape Act 2 without collecting Red Star Ring 4Coming Soon
City Escape Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing City Escape Act 2 without collecting Red Star Ring 5Did you look to the left and right while you were being chased by the truck? No? Oh, then you probably missed out on a Red Star Ring.
Rouge's Response to Modern Sonic's Red Star Ring!Collect a Red Star Ring in City Escape Act 2Where'd you get that Red Star Ring? Tell me so I can nab one of my own!
Rouge's Response to Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in City Escape Act 2Five Red Star Rings, huh? You need to let me in on your intel, Sonic.
Rouge's Response after Assisting Modern Sonic!After Clearing Seaside Hill Act 2 Challenge 1, immediately go talk to RougeMy fee for helping you there will be one year's worth of Rings, thank you.
Rouge's Response after Challenging Classic Sonic!After Clearing City Escape Act 1 Challenge 3, immediately go talk to RougeAren't you the nimble one, dodging my bombs? I'm game for a rematch anytime.

City Escape Act 1

  • Total Number of Item Monitors: ?
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Type of MonitorNumber
Ring?
Power Sneaker?
Extra Life?
Invincibility?
Availability: After Clearing Speed Highway Act 1
  • Summary: Classic Sonic will have to race against the GUN truck, on foot and on skateboards, before it destroys the main paths.

Walkthrough:

Checkpoint

City Escape Act 1 Red Star Rings
OrderLocation
Red Star Ring 1From the Start, jump onto the high rail and take the higher path to the Yellow Spring. The Spring will bounce you to a secret area. Follow the path and it will end with Sonic sliding down a brown rooftop and into the Red Star Ring
Red Star Ring 2Floating near a Gun Beetle above a point that the GUN truck destroys. If you miss it, go to the top and Spin Dash to the left.
Red Star Ring 3From #2, rush to the Skateboard Item Box at the top. From there, touch the Checkpoint, Jump onto the platform, and jump into the incoming Dash Rings
Red Star Ring 4From #3, continue the path, while on a Skateboard, and press the A Button on the Trick Ramp. This will take you to another Trick Ramp. Doing tricks off the last ramp takes you to the Red Star Ring.
Red Star Ring 5It is on the left side of the construction platforms. Watch out for the GUN Truck!

City Escape Act 1 Challenge 1

  • Name: Lord of the Board
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Item
  • Objective: Show off your skateboard skills while racing to the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than 1:10
A1:10-?
B?-?
C?-?
DMore than ?

City Escape Act 1 Challenge 2

  • Name: Thunder Shield Challenge
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Item
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

City Escape Act 1 Challenge 3

  • Name: Rouge: The Bombardier
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Friend (Classic Sonic VS Rouge)
  • Objective: Watch out for the bombs Rouge drops and get to the goal in time.
  • Prize: Bonus Bell
  • Summary:
RankTimes
SLess than 1:20
A1:20-2:35
B?-?
C?-?
DMore than ?

City Escape Act 1 Challenge 4

  • Name: Doppelganger Race!
  • Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

City Escape Act 1 Challenge 5

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

City Escape Act 2

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After clearing Speed Highway Act 2
  • Summary: A remixed version of the original level, which is bigger and gives Modern Sonic more space to move. The GUN truck still appears at the end.

Walkthrough:

Checkpoint

City Escape Act 2 Red Star RingsNote: You will have to pick between Red Star Ring 1 or 2 and play again to retrieve the other one.
OrderLocation
Red Star Ring 1This one is hard to get. When you get to the Trick Ramp with the steps, skip the ramps and go to the left. Next, make a right, and hit the ramp on the right, which is the only way to reach 2 Ramps in the middle of the road. As soon as you reach the 2 Trick Ramps, get in the middle of the ramps and pull off a trick. The Red Star Ring in the air. You may have to boost while in midair to get it.
Red Star Ring 2Go to the Trick Ramps with the steps and pull off a trick that takes you to the power lines. The power lines will take you to the Red Star Ring
Red Star Ring 3In the take the bottom path when going through the park area. You will find it underneath a pulley and over a Red Platform.
Red Star Ring 4In the first 2D section, take the high path. You will find it next to the Checkpoint, above a pyramid of Rings.
Red Star Ring 5In the GUN Truck section, after hitting the Ramps, try to get on the left side, on top of a platform.

City Escape Act 2 Challenge 1

RankTimes
SOver ?
A?-?
B?-?
C?-?
DUnder ?
???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Friend (Partner Power-up Cream)
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Ok, each Chao gives you one Ring while using Cream gives you 10 Rings.

City Escape Act 2 Challenge 2

RankTimes
SOver ?
A?-?
B?-?
C?-?
DUnder ?
???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon

City Escape Act 2 Challenge 3

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SOver ?
A?-?
B?-?
C?-?
DUnder ?

City Escape Act 2 Challenge 4

  • Name: ???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SOver ?
A?-?
B?-?
C?-?
DUnder ?

City Escape Act 2 Challenge 5

  • Name: Doppelganger Race!
  • Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon
RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?

Seaside Hill Stage Gate

Availability: After Clearing City Escape Act 1 and/or City Escape Act 2
  • First Game Appearance: Sonic Heroes
  • Sonic Friend Rescued: Espio
  • Background Info: Seaside Hill is a series of whale shaped islands and Ocean Palace ruins. The Killer Whales that live here will give Classic and Modern Sonic a hand if they get too close to extremely deep water.

Espio's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear Seaside Hill Act 1, then Seaside Hill Act 2It takes a mighty foe to trap a ninja. Be on your guard, Sonic.
Comment After Modern Sonic CutsceneClear Seaside Hill Act 1, then Seaside Hill Act 2Be wary, Sonic. I sense a great darkness in that enemy.
Classic Sonic CutsceneClear Seaside Hill Act 2, then Seaside Hill Act 1Coming Soon
Comment After Classic Sonic CutsceneClear Seaside Hill Act 2, then Seaside Hill Act 1Coming Soon
Opinion of Classic Sonic's S Rank!S Rank Seaside Hill Act 1Well done on your S Rank. But even in success, one still has much to learn.
Opinion of Modern Sonic's S Rank!S Rank Seaside Hill Act 2Coming Soon
Seaside Hill Act 1 Tip 1Light BulbTalk to Espio as Classic SonicThere are ways to avoid the current. Look for other routes near the 3 Loops.
Seaside Hill Act 1 Tip 2Light BulbTalk to Espio as Classic SonicWhen being chased by a boulder, there's a Dash Ring near the Loop for a shortcut.
Seaside Hill Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Seaside Hill Act 1 without collecting Red Star Ring 1Coming Soon
Seaside Hill Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Seaside Hill Act 1 without collecting Red Star Ring 2Coming Soon
Seaside Hill Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Seaside Hill Act 1 without collecting Red Star Ring 3Coming Soon
Seaside Hill Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Seaside Hill Act 1 without collecting Red Star Ring 4If you take the middle of the three loops, you'll be caught by an underwater current. It'll lead you to a Red Star Ring.
Seaside Hill Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Seaside Hill Act 1 without collecting Red Star Ring 5Coming Soon
Opinion of Classic Sonic's Red Star Ring!Collect a Red Star Ring from Seaside Hill Act 1 for the first timeA Red Star Ring? Well, done. But do not rest on your laurels just yet.
Opinion of Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Seaside Hill Act 1Five Red Star Rings? Your skills have truly grown immensely.
Seaside Hill Act 2 Tip 1Light BulbTalk to Espio as Modern SonicYour timing going through a Route Signal decides whether you get a cart or turtle.
Seaside Hill Act 2 Tip 2Light BulbTalk to Espio as Modern SonicUsing Boost to run across the water is sometimes the best way to go.
Seaside Hill Act 2 Tip 3Light BulbTalk to Espio as Modern SonicChoppers will come at you if you run too far on water, but there's an area without any.
Seaside Hill Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Seaside Hill Act 2 without collecting Red Star Ring 1Coming Soon
Seaside Hill Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Seaside Hill Act 2 without collecting Red Star Ring 2Coming Soon
Seaside Hill Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Seaside Hill Act 2 without collecting Red Star Ring 3Coming Soon
Seaside Hill Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Seaside Hill Act 2 without collecting Red Star Ring 4Coming Soon
Seaside Hill Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Seaside Hill Act 2 without collecting Red Star Ring 5Coming Soon
Opinion of Modern Sonic's Red Star Ring!Collect a Red Star Ring in Seaside Hill Act 2 for the first timeYou may have found a Red Star Ring, but you still have far to go in your search.
Opinion of Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Seaside Hill Act 2If you have the Skill to find five Red Star Rings, you have truly come far.
Espio's Response after Assisting Classic Sonic!After Clearing Seaside Hill Act 1 Challenge 3, immediately go talk to EspioNow you have seen the way of the ninja in action.
Espio's Response after Challenging Modern Sonic!After Clearing Speed Highway Act 2 Challenge 5, immediately go talk to EspioMy training has failed me. I must redouble my pursuit of mastery.

Seaside Hill Act 1 Red Star Ring Hint:

  • Search the upper area to go beyond the three islands. There will be a Red Star Rings on your way there.
  • Did you check out the route you can reach with the Killer Whale? Use the Cannon above to get a Red Star Ring.

Seaside Hill Act 2 Red Star Ring Hint:

  • Climb up after the first Wall Jump. You should find a Red Star Ring near the second Wall Jump.
  • Pass the two killer Whales and a rainbow and move swiftly to get to the high platform. A Red Star Ring awaits.

Seaside Hill Act 1

  • Total Number of Item Monitors: ?
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Type of MonitorNumber
Ring?
Power Sneaker?
Extra Life?
Invincibility?
Availability: After Clearing City Escape Act 1
  • Summary: Classic Sonic runs and swims his way to Goal Ring.

Walkthrough:

Checkpoint

Seaside Hill Act 1 Red Star Rings
OrderLocation
Red Star Ring 1From the start, use the Choppers to get high above to the platform and follow the high path to the cannon above. In the next area, run to the past the Lance Pawn and go to the left. This will lead to small area with a Red Star Ring that's above an Extra Life Item Box.
Red Star Ring 2From #1, use Jump on the Chopper or use the Aqua Shield Bound Jump to reach the higher cannon
Red Star Ring 3From #2 run to the next Checkpoint and jump across the Red platforms to a cannon. From the cannon travel to another cannon. This will lead to Red Star Ring #3
Red Star Ring 4From #3, continue to the right and use the cannon at the end. Spin Dash up the Shuttle Loop and the current will take you to 2 poles. On the second pole you will see the Red Star Ring near a Spiked Ball. Once you are in the position of the Red Star Ring and the Spiked Ball is out of the way, press the A Button.
Red Star Ring 5After dodging the first boulder, jump onto the incoming Dash Rings. When you see the Red Platforms, Jump up both sets and jump into the highest Dash Rings.

Seaside Hill Act 1 Challenge 1

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Rescue the Animals!
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Rescue
  • Objective: Save a set number of captured animals and reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 1 Challenge 2

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 1 Challenge 3

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Friend (Partner Powerup Espio)
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 1 Challenge 4

RankTimes
SLess than 1:30
A?-?
B?-?
C?-?
DMore than ?
High Speed Hijinks
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Enemy (Gun Pawns)
  • Objective: Enemies move and shoot at double speed. Try to get to the goal in time!
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 1 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Underwater Challenge
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Speed
  • Objective: Keep a watchful eye on the underwater terrain and get to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 2

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After Clearing City Escape Act 2
  • Summary:

Walkthrough:

Checkpoint

Seaside Hill Act 2 Red Star Rings
OrderLocation
Red Star Ring 1From the start, hit the left Rainbow Ring and take the left path. Hit the big ramps and jump up to the hill and the camera will shift to the right. It's behind the Egg Pawn on top of the first 3 Shuttle Loops.
Red Star Ring 2In the first 2D section, from the Wall Jump part travel to the right. This will lead to a higher path that goes left. You should find the Red Star Ring behind a Spinner on a small Wall Jump Panel.
Red Star Ring 3From the 2nd Checkpoint, run over the big ramps. Now slow down and jump into the incoming Rainbow Rings. Next, go through the Quick Step section to Checkpoint 3 on the high path. Home Attack the Thunder Spinner and the Springs to reach a new area. Boost up the incline and you will see 3 Red platforms and the Red Star Ring on the other side, on a rail.
Red Star Ring 4On the Cart section, its to the left of the last ramp
Red Star Ring 5From #4, continue taking the high path to the next Checkpoint. Wall Jump off the panels and pillars and jump onto a platform. There's a Thunder Spinner at the end. Home Attack the Thunder Spinner and use the Wall Jump. Next, you have to quickly get past 3 giant crushing pillars. After the 3rd pillar, you will be on a rail. Time a jump at the end of the rail to get the last Red Star Ring.

Seaside Hill Act 2 Challenge 1

RankTimes
SLess than 1:20
A?-?
B?-?
C?-?
DMore than ?
Rouge: The Temptress
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Friend (Partner Powerup Rouge)
  • Objective: Press the Y Button to have Rouge take out enemies using her wiles and reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 2 Challenge 2

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • Type: Doppelganger
  • Objective: Face off against Sonic's double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 2 Challenge 3

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 2 Challenge 4

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: ???
  • Objective:
  • Prize: Bonus Bell
  • Summary: Coming Soon

Seaside Hill Act 2 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
???
  • Availability: After Restoring Green Speed Highway, City Escape, and Seaside Hill
  • Type: Enemy
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon

Rival Battle: Shadow

RankTimes
SMore than ?
A?-?
B?-?
C?-?
Dess than ?
Availability: After Restoring Speed Highway, City Escape, and Seaside Hill
  • First Game Appearance: Sonic Adventure 2
  • Prize: Yellow Chaos Emerald
  • Summary: Shadow is the Rival of the Dreamcast Era and will fight Modern Sonic on Final Rush.

Battle Style: In this Rival Battle, Sonic and Shadow race around the course while trying to collect Power Cores, which are basically power-ups that give either character new attacks and abilities for an certain amount of time and allow Sonic to end the battle, if he can get 2 before Shadow.

Shadow's Attacks
Chaos BoostShadow's version of the Sonic Boost. It works exactly the same and requires Rings to power it. If Sonic collides with Shadow while Boosting, they bounce back.
Chaos SpearHe can only do this after collecting all the Power Cores.

Shadow Hard Mode

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Battle Style

Boss Battle: Perfect Chaos

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After collecting all 3 Boss Keys in the Dreamcast Era
  • First Game Appearance: Sonic Adventure
  • Prize: Blue Chaos Emerald
  • Summary: Perfect Chaos is the Boss of the Dreamcast Era and will fight Modern Sonic in a destroyed and flooded Station Square. Parts of Speedway Highway float above the debris.

Battle Style: This boss battle is similar to an Act, in which Sonic reaches new sections of the stage after attacking Perfect Chaos. It will take 4 hits to take Perfect Chaos down. Also, be aware that the 3D areas are broken roads floating over bottomless water, so if you decide to come to stop, try to get on road or building.

From the start, run towards Perfect Chaos while collecting Rings and hitting Trick Ramps to build up your Boost Gauge.

Now, once you get close enough, you have Boost into Perfect Chaos and then hold the X Button until Sonic reaches his weak point.

After getting 1 hit on Perfect Chaos, you will be sent into a 2D section. Quickly get across to the 3D section is and Jump up to where the Springs are.

1st Checkpoint

Hit down to the Dash Panels, and run into the second 2D. Jump onto the moving platforms and either grab the pulley and hit the Spring be taken to the right.

At the end of the path, you will find Springs that will launch you close enough to hit Perfect Chaos with a Homing Attack.

After getting a second hit in, you will land in a 3D area. Boost across to reach the last Checkpoint.

Last Checkpoint

After you get 3 hits in, the music will change and Perfect Chaos will lift the remaining platforms in the water into the air.

From here on out, you have to carefully Jump across the platforms, while dodging all 3 attacks together, in order to reach Perfect Chaos and Home Attack him one last time.

Perfect Chaos' Attacks
Green BombsComing Soon
TentaclesWhenever Sonic is in the 2D areas Perfect Chaos will launch his 7 tentacles towards him. They will always attack the same areas.
Breath AttackComing Soon

Perfect Chaos Hard Mode

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Battle Style

Modern Era

Availability: After Defeating Perfect Chaos
  • Years: 2005-2010
  • Sonic Games Represented: Sonic the Hedgehog 2006, Sonic Unleashed, and Sonic Colors
    • Trivia:

This part of the White World features Sonic Games from the Years 2005-2010.

Sonic the Hedgehog 2006

Sonic Unleashed

Sonic Colors

Crisis City Stage Gate

Availability: After Defeating Perfect Chaos
  • First Game Appearance: Sonic the Hedgehog 2006
  • Sonic Friend Rescued: Blaze
  • Background Info: Crisis City represents a forgotten future, where the planet is overrun by a flame creature known as Iblis and his minions. Although Sonic had already prevented this future from happening, Time Eater has bought it back into existence.

The Crisis City Boss Key is floating next to the Crisis City Challenge 4 Gate.

Blaze's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear Crisis City Act 1, then City Escape Act 2As much as I hate relying on others for aid, thank you. The creature was beyond my skills.
Comment After Modern Sonic CutsceneClear City Escape Act 1, then City Escape Act 2I thank you for your help. But still, I don't think we can let our guard down yet.
Classic Sonic CutsceneClear City Escape Act 2, then City Escape Act 1Coming Soon
Comment After Classic Sonic Cutscene-Clear City Escape Act 2, then City Escape Act 1Coming Soon
Opinion of Classic Sonic's S Rank!S Rank Crisis City Act 1You got an S Rank? I can't help but think of our old adventures together.
Opinion of Modern Sonic's S Rank!S Rank Crisis City Act 2It takes true skill and confidence to earn an S Rank. Well done.
Spin Dash TipLight BulbTalk to Blaze as Classic SonicRepeatedly tap the button instead of just holding it to Spin Dash even faster.
Crisis City Act 1 Tip 1Light BulbTalk to Blaze as Classic SonicThe upper route beyond the round building leads to a shortcut jump to the tower.
Crisis City Act 1 Tip 2Light BulbTalk to Blaze as Classic SonicThe wind blows in different directions on either side of a Twister, so watch out.
Crisis City Act 1 Tip 3Light BulbTalk to Blaze as Classic SonicEnemies that launch flames can be tough. Take them out before they can attack.
Crisis City Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Crisis City Act 1 without collecting Red Star Ring 1Get to the upper route from the crumbling path near the start and climb up to get a Red Star Ring.
Crisis City Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Crisis City Act 1 without collecting Red Star Ring 2Coming Soon
Crisis City Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Crisis City Act 1 without collecting Red Star Ring 3Stay on the upper route after running down the side of the building. There's a Red Star Ring at the end of that path.
Crisis City Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Crisis City Act 1 without collecting Red Star Ring 4I didn't expect the Goal Plate to fly away like that. Were you distracted by it to miss the Red Star Ring beneath the Plate?
Crisis City Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Crisis City Act 1 without collecting Red Star Ring 5There's a Red Star Ring past the cyclone. Make sure you don't get caught in the flames.
Opinion of Classic Sonic's Red Star Ring!Collect a Red Star Ring from Crisis City Act 1 for the first timeA Red Star Ring? We have something like that back in my world, as well.
Opinion of Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Crisis City Act 1Being able to gather all five Red Star Rings is a true sign of your talent, Sonic.
Crisis City Act 2 Tip 1Light BulbTalk to Blaze as Modern SonicUse your Homing Attack to hit the 3 flying enemies in order to reach the upper route.
Crisis City Act 2 Tip 2Light BulbTalk to Blaze as Modern SonicYou can find a new course by sinking lava platforms. Just be careful doing it!
Crisis City Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Crisis City Act 2 without collecting Red Star Ring 1Coming Soon
Crisis City Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Crisis City Act 2 without collecting Red Star Ring 2Use a Homing Attack on the Iblis Taker after the lava platform for a Red Star Ring.
Crisis City Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Crisis City Act 2 without collecting Red Star Ring 3There's a falling platform after you fall from a high place. Don't fall and climb to the left to get a Red Star Ring.
Crisis City Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Crisis City Act 2 without collecting Red Star Ring 4Coming Soon
Crisis City Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Crisis City Act 2 without collecting Red Star Ring 5Coming Soon
Opinion of Modern Sonic's Red Star Ring!Collect a Red Star Ring in Crisis City Act 2 for the first timeThat Red Star Ring is so lovely that even I can't help but be captivated by it.
Opinion of Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Crisis City Act 2Five Red Star Rings? I bow to your skills.
Response after Assisting Modern Sonic!After Clearing Crisis City Act 2 Challenge 4, immediately go talk to BlazeI never thought I'd find myself in Crisis City again. This world is full of surprises.
Response after Challenging Classic Sonic!After Clearing Planet Wisp Act 1 Challenge 4, immediately go talk to BlazeYour spines getting shorter is one thing, but turning pink? What did you eat, Sonic?

Crisis City Act 1

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

  • Availability: After defeating Perfect Chaos
  • Summary:
Ring5
Power Sneaker?
Extra Life?
Invincibility?

Walkthrough:

Checkpoint

Crisis City Act 1 Red Star Rings
OrderLocation
Red Star Ring 1From the Start, run and Jump into the Dash Ring. Next, jump on the Iblis Taker to reach the upper path. Finally, at the incline, Spin Dash to reach the upper path where the Ring is
Red Star Ring 2After getting past the flame hole and the Iblis Worm, you will see a ledge near a Iblis Taker
Red Star Ring 3From the Checkpoint, jump across the 2 buildings and try to land on the small debris platform. It will float above to where the Red Star Ring is, which is in front of a Dash Ring and 2 Iblis Takers
Red Star Ring 4From #3, take the bottom path and go to the right. It is floating in front of a bottomless pit, underneath where the Goal Post building first stands.
Red Star Ring 5After #4, it if floating to the right of where the fire tornado forms.

Crisis City Act 1 Challenge 1

RankTimes
SLess than 1:40
A1:40-?
B?-?
C?-?
DUnder ?
Doppelganger Race!
  • Availability: After Restoring Planet Wisp
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Crisis City Act 1 Challenge 2

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Goal Post Juggle
  • Availability: After Restoring Planet Wisp
  • Type: Juggle
  • Objective: ???
  • Prize: Bonus Bell
  • Summary: Coming Soon

Crisis City Act 1 Challenge 3

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Vector: Through the Storm
  • Availability: After Restoring Planet Wisp
  • Type: Friend (Partner Powerup Vector)
  • Objective: Call for Vector to get by spots you can't pass and get to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Crisis City Act 1 Challenge 4

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Flame Shield Challenge
  • Availability: After Restoring Crisis City, Rooftop Run, and Planet Wisp
  • Type: Item
  • Objective: Use Flame Shield to reach the goal in time and obtain the Flame Shield Skill!
  • Prize: Flame Shield Skill gets added to Skill Shop, plus a Bonus Bell
  • Summary: Coming Soon

Crisis City Act 1 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Ring Time Challenge 2
  • Availability: After Restoring Planet Wisp
  • Type: Ring
  • Objective: Use Ring Time and reach the goal in time to earn the Ring Time Skill!
  • Prize: Ring Time Skill gets added to Skill Shop (if you didn't already unlock it from the other Challenge), plus a Bonus Bell
  • Summary: Coming Soon

Crisis City Act 2

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After Defeating Perfect Chaos
  • Summary:

Walkthrough:

Checkpoint

Crisis City Act 2 Red Star Rings
OrderLocation
Red Star Ring 1In the area where you have to Home Attack 3 Iblis Takers to get across, you can actually run up the wall to left and grab the Red Star Ring
Red Star Ring 2In the first 2D section, it will be surrounded by 3 Iblis Takers flying around it in a circle
Red Star Ring 3When you reach the wooden boxes in the ground, where you normally stomp, carefully jump on them, and try to land to the left. You land on a red/white striped platform. Quickly jump up to get it
Red Star Ring 4From #3, continue to the next area with the 6 lava platforms. Floating above the lava platform, which is next to a green platform and a Bottomless Pit Sign, is Red Star Ring #4
Red Star Ring 5On the last stretch of path towards the Goal Ring, start traveling to the right side while taking the higher path. At the end of the right, higher path, it's to the right of the big Ramp

Crisis City Act 2 Challenge 1

RankTimes
SLess than 1:40
A1:40-2:41
B2:42-3:44
C3:45-4:46
DMore than 4:47
Power Stomp Challenge
  • Availability: After Restoring Planet Wisp
  • Type: Technique
  • Objective: Use your Stomping skills to reach the goal before time runs out to get the Power Stomp Skill.
  • Prize: Power Stomp Skill gets added to Skill Shop, plus a Bonus Bell''
  • Summary: Coming Soon

Crisis City Act 2 Challenge 2

RankTimes
SLess than 3:10
A3:10-?
B?-?
C?-?
DMore than ?
Doppelganger Race!
  • Availability: After Restoring Planet Wisp
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Crisis City Act 2 Challenge 3

RankTimes
SLess than 1:40
A1:40-2:42
B?-?
C?-?
DMore than ?
Switcheroo
  • Availability: After Restoring Planet Wisp
  • Type: Technique
  • Objective: Put your brain to the test by hitting switches to get to the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Crisis City Act 2 Challenge 4

RankTimes
SLess than 1:30
A?-?
B?-?
C?-?
DMore than ?
Blaze: Piercing the Flames
  • Availability: After Restoring Planet Wisp
  • Type: Friend (Partner Powerup Blaze)
  • Objective: Call Blaze to get through the flames and get to the goal in time.
  • Prize: Bonus Bell
  • Summary:

Crisis City Act 2 Challenge 5

RankTimes
SLess than ?
A?-?
B?-?
C?-?
DMore than ?
Four-way Cannon Cavalcade
  • Availability: After Restoring Planet Wisp
  • Type: Technique
  • Objective: Go from one Four-way Cannon to another and get to the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Rooftop Run Stage Gate

Availability: After Defeating Perfect Chaos
  • First Game Appearance: Sonic Unleashed
  • Sonic Friend Rescued: Vector
  • Background Info: This is the country of Spagonia, where artists and college students come to learn. Right now, there is a festival going on, where residents of other countries have gathered and raise their flags together. However, Egg Fighter Series robots have arrived in a blimp to crash the party.

The Rooftop Run Boss Key is floating between Rooftop Run Challenge 4 and 5 Gates.

Vector's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Rescue CutsceneClear Rooftop Run Acts 1 and 2Thanks, Sonic. You know, I got a hunch that someone or something is controlling that monster.
Comment After Cutscene-Clear Rooftop Run Acts 1 and 2Someone has to be behind all of this. We gotta take 'em out, Sonic!
Vector's Response to Classic Sonic's S Rank!S Rank Planet Wisp Act 1Coming Soon
Vector's Response to Modern Sonic's S Rank!S Rank Planet Wisp Act 2I heard you got an S Rank! What, surprised? You're not faster than the rumor mill, Sonic.
Rooftop Run Act 1 Tip 1Light BulbTalk to Vector as Classic SonicThe clock tower has a short-hand route and a long-hand route. I hear the short-hand route's better.
Rooftop Run Act 1 Tip 2Light BulbTalk to Vector as Classic SonicLook for a switch near the Barrels-you might find a route where the Barrels come in handy against enemies.
Rooftop Run Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Rooftop Run Act 1 without collecting Red Star Ring 1Coming Soon
Rooftop Run Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Rooftop Run Act 1 without collecting Red Star Ring 2Do you see the building in the back with the flags after the start? Ride the Gondola in front of that building to get a Red Star Ring.
Rooftop Run Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Rooftop Run Act 1 without collecting Red Star Ring 3Coming Soon
Rooftop Run Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Rooftop Run Act 1 without collecting Red Star Ring 4Coming Soon
Rooftop Run Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Rooftop Run Act 1 without collecting Red Star Ring 5I saw a Red Star Ring above and to the right of the clock hands. I bet you can get it if you hang on 'til 12 o'clock!
Vector's Response to Classic Sonic's Red Star Ring!Collect a Red Star Ring from Rooftop Run Act 1 for the first timeYou found a Red Star Ring? Make sure you keep a good eye on that!
Vector's Response to Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Rooftop Run Act 1You found the five Red Star Rings? Aw, man, Rouge is gonna have my hide for this.
Rooftop Run Tip 1Light BulbTalk to Vector as Modern SonicThat Blimp is giving me major trouble! Take it out for me with a robot toss, will ya Sonic?
Rooftop Run Act 2 Tip 2Light BulbTalk to Vector as Modern SonicThere's plenty of areas to Boost here. Use skills that give your Boost an edge to get better times!
Rooftop Run Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Rooftop Run Act 2 without collecting Red Star Ring 1Coming Soon
Rooftop Run Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Rooftop Run Act 2 without collecting Red Star Ring 2Go up from the start to get to the upper route that goes over the plaza. You'll find a Red Star Ring on the way too, so don't miss it!
Rooftop Run Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Rooftop Run Act 2 without collecting Red Star Ring 3Coming Soon
Rooftop Run Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Rooftop Run Act 2 without collecting Red Star Ring 4Coming Soon
Rooftop Run Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Rooftop Run Act 2 without collecting Red Star Ring 5Stay cool and try to nab the Red Star Ring during the Egg Chaser fight.
Vector's Response to Modern Sonic's Red Star Ring!Collect a Red Star Ring in Chemical Plant Act 2 for the first timeYou got a Red Star Ring? I better hurry if I want to find one for myself.
Vector's Response to Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Chemical Plant Act 2You collected all five Red Star Rings? Guess that means MY search is over.
Vector's Response after Assisting Classic Sonic!After Clearing Crisis City Act 1 Challenge 3, immediately go talk to VectorRight up into the wild blue yonder! That was fun, right? Lemme know if you need me again.
Vector's Response after Challenging Modern Sonic!After Clearing Rooftop Run Act 2 Challenge 5, immediately go talk to VectorMan, my singing voice just needed a warm up! Anytime you want a rematch, let me know!

Rooftop Run Act 1

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Availability: After Clearing Crisis City Act 1
  • Total Number of Item Boxes: ?
    • Ring: 8
    • Power Sneaker: 3
    • Extra Life: 2
    • Invincibility: 1
  • Summary: Classic Sonic runs towards the clock tower to take out the Egg Blimp.

Walkthrough:

Checkpoint

Rooftop Run Act 1 Red Star Rings
OrderLocation
Red Star Ring 1In the beginning of the level, Jump onto the first gondola
Red Star Ring 2In the second 2D section, ride the gondolas to reach a green platform. It is floating between the Swinging Blades.
Red Star Ring 3In the cellar area, after the Checkpoint, jump onto the 2 green platforms going up and down and look to the left. It's floating above a switch in the cellar
Red Star Ring 4From #3 take the bottom path to the Clock tower. Climb up to the left side and a hit a Red Spring to be send to a area with 2 green platforms. It is floating above 6 Rings.
Red Star Ring 5The last one is in the right hand corner of the clocks hands, being guarded by an Aero Cannon. To get it, drop to the bottom and go to the right. Use the Springs and Spin Jump off the Aero Cannon to get it

Rooftop Run Act 1 Challenge 1

RankTimes
SLess than 3:30
A3:30-3:37
B3:37-3:45
C3:45-3:52
DMore than 3:52
Doppelganger Race!
  • Availability: After Restoring Planet Wisp
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Rooftop Run Act 1 Challenge 2

RankTimes
SLess than 2:10
A2:10-3:00
B?-?
C?-?
DMore than ?
High-Rise Balloon Climb
  • Availability: After Restoring Planet Wisp
  • Type: Technique
  • Objective: Use the Big Balloons to climb higher and higher and reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

Rooftop Run Act 1 Challenge 3

Dash Ring 1-2-3
  • Availability: After Restoring Planet Wisp
  • Type: Speed
  • Objective: Pass through all Dash Rings in order and reach the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: Classic Sonic will have to jump through 55 Dash Rings to reach the Goal Ring.

RankTimes
SLess than ?:??
A?:??-2:00
B2:01-?:??
C?:??-?:??
DMore than ?:??

Rooftop Run Act 1 Challenge 4

Charmy: Don't Bug Me!
  • Availability: After Restoring Planet Wisp
  • Type: Friend (Classic Sonic VS Charmy)
  • Objective: Watch out for Charmy! Reach the goal in time while avoiding Charmy!
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than ?:??
A?:??-?:??
B?:??-?:??
C?:??-?:??
DMore than ?:??

Rooftop Run Act 1 Challenge 5

One Ring Challenge 2
  • Availability: After Restoring Crisis City, Rooftop Run, and Planet Wisp
  • Type: Ring
  • Objective: Reach the goal in time with only one Ring!
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than ?
A?-2:00
B2:00-?
C?-?
DMore than ?

Walkthrough: Coming Soon

Rooftop Run Act 2

  • Summary:
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Walkthrough:

Checkpoint

Rooftop Run Act 2 Red Star Rings
OrderLocation
Red Star Ring 1From the start of the level, it's sitting at the end of the first Rail
Red Star Ring 2From #1, Jump into the Rainbow Ring and take the high path. You will soon be sent near a Tri Spring in front of a fountain. Hit it and carefully use the Homing Attack to hit the 2 sets of balloons and reach a platform. Follow the platform and Jump across to a secret path where the Rings are on the other side. Run to where the Dash Panels are to be sent towards a Checkpoint and a Red Star Ring.
Red Star Ring 3In the first 2D section, on the second Wall Jump Panel
Red Star Ring 4In the second 2D section, jump on top of the Spiked Trap and Jump across to the wall to get it
Red Star Ring 5The last one is on the right side of the Egg Chaser section

Rooftop Run Act 2 Challenge 1

Barrel Ring Bonus
  • Availability: After Restoring Planet Wisp
  • Type: Ring
  • Objective: Smash open barrels to get the Rings inside and grab a set number before time's up.
  • Prize: Bonus Bell
  • Summary:'' Coming Soon

RankTimes
SLess than 1:00
A1:00-1:50
B1:51-?:??
C?:??-?:??
DMore than ?:??

Walkthrough: Coming Soon

Rooftop Run Act 2 Challenge 2

Doppelganger Race!
  • Availability: After Restoring Planet Wisp
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 2:50
A2:50-?:??
B?:??-?:??
C?:??-?:??
DMore than ?:??

Rooftop Run Act 2 Challenge 3

Rooftop Rail Grind
  • Availability: After Restoring Planet Wisp
  • Type: Speed
  • Objective: Go boarding across the rooftops and clear the stage in time!
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 1:50
A1:50-2:40
B2:41-?:??
C?:??-?:??
DMore than ?:??

Rooftop Run Act 2 Challenge 4

Endless Boost
  • Availability: After Restoring Planet Wisp
  • Type: Technique
  • Objective: Boost to the goal before time runs out to earn the Endless Boost Skill.
  • Prize: Endless Boost Skill gets added to the Skill Shop, plus a Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 0:50
A0:50-?:??
B?:??-?:??
C?:??-?:??
DMore than ?:??

Rooftop Run Act 2 Challenge 5

Vector: Pick Up the Beat
  • Availability: After Restoring Planet Wisp
  • Type: Friend (Modern Sonic VS Vector)
  • Objective: Pass Notes back and forth with Vector until the croc misses a beat.
  • Prize: Bonus Bell
  • Summary: You have to use the Spin Jump and Homing Attack to prevent Vector's Notes from hitting different portals.

RankTimes
SLess than 1:20
A1:20-1:27
B?:??-?:??
C?:??-?:??
DMore than ?:??

Walkthrough: The Notes come in 3 different colors. First is Blue, then Yellow, then finally Red.

Order/ColorWhere they go
1. BlueMiddle
2. BlueLeft
3. BlueRight
4. BlueMiddle, but into the air
5. BlueMiddle
6. BlueRight
7. BlueMiddle, but into the air
8. BlueMiddle
9. YellowRight
10. YellowLeft
11. YellowRight
12. YellowMiddle
13. YellowLeft, but into the air
14. YellowRight
15. YellowMiddle/Right
16. Yellow
17. Yellow
18. Yellow
19. Yellow
20. Yellow
21. RedMiddle
22. RedMiddle
23. RedMiddle
24. RedMiddle
25. RedLeft
26. RedRight
27. RedLeft, but in the air
28. RedMiddle
29. RedLeft
30. RedMiddle

Planet Wisp Stage Gate

Availability: After Defeating Perfect Chaos
  • First Game Appearance: Sonic Colors
  • Sonic Friend Rescued: Charmy
  • Background Info: This is the Home planet of an alien race called the Wisps. It was a beautiful planet filled with tall trees and vegetation. When Eggman captured it and the other planets from the Wisp's galaxy, he had decided that it would be the last planet to turn into an Amusement Park. Now the planet is filled with construction sites that will be future concentration camps for the Wisps. Classic Sonic and Modern Sonic will have dodge giant saw blades and missiles, blast through Construction Pawns, and use the powers of the Wisps to reach the goal.

The Planet Wisp Boss Key is to the right of the Stage Gate. You have to use the right platform to get to it.

Charmy's Comments
Event/TipMouth Bubble IconHow to UnlockExact Comment
Modern Sonic CutsceneClear Planet Wisp Act 1, then Planet Wisp Act 2
Comment After Modern Sonic CutsceneClear Planet Wisp Act 1, then Planet Wisp Act 2C'mon, Sonic! Lets keep the party rolling!
Classic Sonic CutsceneClear Planet Wisp Act 2, then Planet Wisp Act 1That was very scary. But being with you. Hey, you look different.
Comment After Classic Sonic CutsceneClear Planet Wisp Act 2, then Planet Wisp Act 1Hey, where'd the party go?
Opinion of Classic Sonic's S Rank!S Rank Planet Wisp Act 1If you can get an S Rank, then you can do anything! Well, okay, maybe not anything...
Opinion of Modern Sonic's S Rank!S Rank Planet Wisp Act 2An S Rank? You must be really good! Good enough to earn an S Rank, even!
Color Power TipLight BulbTalk to Charmy as Classic SonicIf you find a Wisp Capsule while already transformed, you can stay that way longer!
Pink Spike Tip 1Light BulbTalk to Charmy as Classic SonicWhen you're the Pink Spike, you won't take any damage from other spiky things!
Pink Spike Tip 2Light BulbTalk to Charmy as Classic SonicYou can Spin Dash as the Pink Spike! Use it to climb up walls!
Pink Spike Tip 3Light BulbTalk to Charmy as Classic SonicAt the first factory, there's a hidden upper route you can reach as the Pink Spike.
Planet Wisp Act 1 Red Star Ring 1 HintRed Star RingRandomly after Clearing Planet Wisp Act 1 without collecting Red Star Ring 1Coming Soon
Planet Wisp Act 1 Red Star Ring 2 HintRed Star RingRandomly after Clearing Planet Wisp Act 1 without collecting Red Star Ring 2Coming Soon
Planet Wisp Act 1 Red Star Ring 3 HintRed Star RingRandomly after Clearing Planet Wisp Act 1 without collecting Red Star Ring 3Coming Soon
Planet Wisp Act 1 Red Star Ring 4 HintRed Star RingRandomly after Clearing Planet Wisp Act 1 without collecting Red Star Ring 4Coming Soon
Planet Wisp Act 1 Red Star Ring 5 HintRed Star RingRandomly after Clearing Planet Wisp Act 1 without collecting Red Star Ring 5Coming Soon
Opinion of Classic Sonic's Red Star Ring!Collect a Red Star Ring from Planet Wisp Act 1 for the first timeYou seriously found a Red Star Ring? You're my hero, Sonic!
Opinion of Classic Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Planet Wisp Act 1Five Red Star Rings? I don't think I can eat THAT many! I-oh they aren't for eating?
Cart TipLight BulbTalk to Charmy as Modern SonicCarts don't move too fast, but Boosting can speed them right up! Woo hoo!
Orange Rocket Tip 1Light BulbTalk to Charmy as Modern SonicYou'll lose Rings when hit as the Orange Rocket, but you'll keep on going.
Orange Rocket Tip 2Light BulbTalk to Charmy as Modern SonicTransform into the Orange Rocket to knock back the final Ceiling Trap!
Orange Rocket Tip 3Light BulbTalk to Charmy as Modern SonicThere's a big shortcut you can take by using the Orange Rocket when you're on a Cart!
Planet Wisp Act 2 Red Star Ring 1 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 1I think I saw a Red Star Ring around the area where you go across the tree tops before you get on the long Grind Rail!
Planet Wisp Act 2 Red Star Ring 2 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 2Coming Soon
Planet Wisp Act 2 Red Star Ring 3 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 3After you Quick Step and get on the path that let's you go zoom, stay on the top route to score yourself a Red Star Ring.
Planet Wisp Act 2 Red Star Ring 4 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 4Coming Soon
Planet Wisp Act 2 Red Star Ring 5 HintRed Star RingRandomly after Clearing Chemical Plant Act 2 without collecting Red Star Ring 5Coming Soon
Opinion of Modern Sonic's Red Star Ring!Collect a Red Star Ring in Planet Wisp Act 2 for the first timeThat Red Star Ring looks awesome, Sonic! Nice job!
Opinion of Modern Sonic's Giant Red Star Ring!Collect all 5 Red Star Rings in Planet Wisp Act 2You found five Red Star Rings! This calls for a celebration!
Response after Assisting Modern Sonic!After Clearing Planet Wisp Act 2 Challenge 3, immediately go talk to CharmyOh, I'm dizzy I might hurl...I'm glad I could help though, Sonic.
Response after Challenging Classic Sonic!After Clearing Rooftop Run Act 1 Challenge 4, immediately go talk to CharmyThat was fun, Sonic! We should do it again sometime!

Planet Wisp Act 1 Red Star Ring Hints:

  • A secret path is hidden in the path connecting the first factory to the outside. A Red Star Ring's hidden there. Use the Pink Spike!
  • Hey, Sonic, how you did you go inside the first factory? If you go in through the loop, you might find a Red Star Ring!
  • There's a Red Star Ring hidden in the first factory area after you get off a long downward path. Use a Pink Spike to find it!

Planet Wisp Act 2 Red Star Ring Hints:

  • If you jump off the falling platform on the path you take using the second Orange Wisp, you should find a Red Star Ring!

Planet Wisp Act 1

  • Total Number of Item Boxes: ?
  • Summary: Classic Sonic teams up with the Pink Spike Wisps to get through the construction site.
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?
Type of Item BoxNumber
Ring9
Power Sneaker?
Extra Life?
Invincibility?
Pink Spike Wisp?

Walkthrough:

Checkpoint

Planet Wisp Act 1 Red Rings
OrderLocation
Red Star Ring 1In the beginning of the level, take the high path. When you find the first Wisp Capsule, grab it, activate Pink Spike and go along the ceiling.
Red Star Ring 2Towards the construction area, take the higher path with the Checkpoint, and go down and you will see it to the left. You may want to bring a Flame Shield.
Red Star Ring 3From #2, run to the right and Jump onto the Red glowing Platforms. Follow the path and you see it in the top left corner.
Red Star Ring 4From #3, Jump to where the Pink Spike Wisp Capsule is and use it and Jump to the ceiling, follow the ceiling to the right and it will be in a small area.
Red Star Ring 5When you see the Crabmeat, Spin Dash up the incline to the right of it to reach 3 red glowing platforms. Follow them to the right to hit Dash Rings that will send you to the Red Star Ring.

Planet Wisp Act 1 Challenge 1

With Your Powers Combined
  • Availability: After Planet Wisp
  • Type: Item
  • Objective: Use the Aqua, Thunder, and Flame Shields to get to the goal safely in time.
  • Prize: Bonus Bell
  • Summary:'' Coming Soon

RankTimes
SLess than 1:40
A1:40-2:17
B2:18-2:55
C2:56-?:??
DMore than ?:??

Planet Wisp Act 1 Challenge 2

Doppelganger Race!
  • Availability: After Restoring Planet Wisp
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 6:00
A6:00-?:??
B?:??-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 1 Challenge 3

Goal Post Juggle 2
  • Availability: After Restoring Planet Wisp
  • Type: Juggle
  • Objective: Don't let the Goal Post hit the ground as you get to the goal in time!
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 2:00
A2:00-?:??
B?:??-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 1 Challenge 4

Chase After Blaze
  • Availability: After Restoring Planet Wisp
  • Type: Friend (Classic Sonic VS Blaze)
  • Objective: Try to catch Blaze before time runs out, but watch out for the bombs!
  • Prize: Bonus Bell
  • Summary: In order to Clear this Challenge, you have to try and touch Blaze.

RankTimes
SLess than 0:40
A0:41-0:52
B0:53-1:05
C?:??-?:??
DMore than ?:??

Planet Wisp Act 1 Challenge 5

RankTimes
SLess than 1:40
A1:40-2:17
B?-?
C?-?
DMore than ?
Rescue the Animals 2!
  • Availability: After Restoring Crisis City, Rooftop Run, and Planet Wisp
  • Type: Rescue
  • Objective: Save a set number of captured animals from Capsules while avoiding bombs dropped by Sprinklers and reach the goal in time.
  • Prize: Bonus Bell
  • Summary: You have to release 100

RankTimes
SLess than 1:40
A1:40-2:17
B2:18-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 2

  • Summary: Modern Sonic must get to the construction site and use Carts and Orange Rocket Wisps to reach the top.
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Walkthrough:

Checkpoint

Planet Wisp Act 2 Red Star Rings
OrderLocation
Red Star Ring 1Sitting on a tree in the middle of the area after the 1st Checkpoint
Red Star Ring 2In the first 2D section, after Wall Jumping to the top, instead of sliding under the wall, Jump up to the Wisp Capsule, using the Glowing Red platforms, and use it immediately. Go up to where the small saw blade is and hop on one of the 2 floating platforms. Now, if you look to the left, you should see a glowing red platform moving up and down. Jump to it and once it reaches the top jump again to grab the Red Star Ring.
Red Star Ring 3From #2, continue the high path and land on a platform that takes you to another red glowing platform. Jump to avoid the rocket, go up the platforms, and Wall Jump to the Checkpoint. After touching the Checkpoint, go into the 4 Way Cannon and go up. Next, once the giant saw blade goes up, wait on the glowing red platform to go to the next area. Next, go across a row of glowing red platforms and stand on the glowing platform at the end of the row. As it falls, Jump to the right to land on 2 glowing red platforms. Jump across to the next Checkpoint. From the spring, you will be sent to the highest Quick Step Path, where you have to go straight, left, right, right, left, left to reach the Red Star Ring.
Note: You will have to skip one of the last 2 Red Star Rings to grab the other.
Red Star Ring 4
Red Star Ring 52nd Floor, at the next cart area, before touching the Dash Rings use an Orange Rocket Wisp, Coming Soon

Planet Wisp Act 2 Challenge 1

Doppelganger Race!
  • Availability: After Restoring Planet Wisp
  • Type: Doppelganger
  • Objective: Face off against Sonics double and beat him in a race to the goal.
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 5:00
A5:00-5:32
B5:33-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 2 Challenge 2

Cart Challenge
  • Availability: After Restoring Planet Wisp
  • Type: Speed
  • Objective: Ride the Cart and get to the goal in time.
  • Prize: Bonus Bell
  • Summary:'' Coming Soon

RankTimes
SLess than 1:30
A1:30-2:07
B2:08-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 2 Challenge 3

Charmy: High in the Sky
  • Availability: After Restoring Planet Wisp
  • Type: Friend (Partner Powerup Charmy)
  • Objective: Press the Y Button to call Charmy to create a path so you can reach the goal in time.
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than ?:00
A?:00-?:??
B?:??-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 2 Challenge 4

Action Master
  • Availability: After Restoring Planet Wisp
  • Type: Speed
  • Objective: Wall Jump, Stomp, and Lightspeed Dash your way to the goal before time runs out.
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 1:20
A1:20-1:57
B?:??-?:??
C?:??-?:??
DMore than ?:??

Planet Wisp Act 2 Challenge 5

Orange Rocket, Blast Off!
  • Availability: After Restoring Planet Wisp
  • Type: Technique
  • Objective: Use the Orange Wisp to turn into the Orange Rocket and reach the goal in time!
  • Prize: Bonus Bell
  • Summary: Coming Soon

RankTimes
SLess than 1:40
A1:40-2:17
B2:18-2:55
C2:56-?:??
DMore than ?:??

Rival Battle: Silver

Availability: After Restoring Planet Wisp
  • First Game Appearance: Sonic the Hedgehog 2006
  • Prize: Grey Chaos Emerald
  • Summary: Silver is the Rival of the Modern Era, who will fight Modern Sonic on a highway in Crisis City.
  • Battle Style: It takes 5 hits to take him down.

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Silver's Attacks
Psychic ThrowThe first attack he does.
Psychic Barrage
Gamble Crush
Junk PileComing Soon
Psychic KnifeComing Soon
Big Psychic KnifeComing Soon
Meteor SmashComing Soon

Silver Hard Mode

  • Battle Style: Coming Soon
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Boss Battle: Egg Dragoon

Availability: Collect all 3 Boss Keys in the Modern Era
  • First Game Appearance: Sonic Unleashed
  • Prize: Cyan Chaos Emerald
  • Summary: Egg Dragoon is the Boss of the Modern Era, who will fight Modern Sonic in underneath Eggmanland.
  • Battle Style: During this fight the will change to 3D, 2D, and a Skydive area. It takes about 8 hits to take him down.

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

3D Section: The Boss Battle will always start out in 3D. On the regular 3D path, Sonic will have to dodge attacks while trying to get close enough to land a hit.

First Big Ramp

2D Section: After Egg Dragoons attacks twice in 3D, the camera will switch to a 2D section. If you are fast enough, you should be able to Home Attack Egg Dragoon before the Ice Crusher attack, during the brief moments after Dragoon Breath 2D stops.

Skydive Section: After getting hit 5 times, the field will switch to Skydive as Sonic and Egg Dragoon go through a purple portal. Now you have to carefully dodge the Drill Missiles while holding the Boost Button and getting close enough to do a Homing Attack. You be able to get in 2 hits at the most during this time. After leaving a Skydive Section, Egg Dragoon will be vulnerable to Homing Attacks.

Egg Dragoon's Attacks
NicknameDescriptionTips
3D Dragoon BreathEgg Dragoons feet shoots a wave of ice towards Sonic.He will always use this at the beginning of the fight. You can either dodge it by Quickstepping or avoid it altogether by taking the Rails.
Dragoon LaserHe will sometimes use this after using 3D Dragoon Breath. Basically, he fires 8 lasers that spiral along the path.
Drill MissileEgg Dragoon will fire these towards Sonic when he takes the Rails. However, he will use this instead of the Dragoon Breath after being hit 4 times.
2D Dragoon BreathUnlike the 3D version, Egg Dragoon fires 6 individual shots, one from each foot, onto Sonics path to create obstacles that will hurt Sonic if he runs or boosts into them.
Ice CrusherAfter firing 2D Dragoon Breath, Egg Dragoon will immediately follow up by taking his arms and transforming them into barricades to trap Sonic.
Skydiving Drill MissileThis is the only attack that Egg Dragoon uses in the Skydiving Section.

Egg Dragoon Hard Mode

  • Battle Style: Coming Soon
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Final Area

The last area contains a broken clock, which is actually Time Eater's Boss Gate. To open the gate, you need to collect all 7 Chaos Emeralds and get close to the center of each gear. This will reactivate the gears and open Time Eater's Boss Gate.

Boss Battle: Time Eater

Availability: After Collecting all 7 Chaos Emeralds

RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Battle Style: Coming Soon

Time Eater Hard Mode

  • Battle Style: Coming Soon
RankScores
SOver ?
A?-?
B?-?
C?-?
DUnder ?

Enemies

Every level in the game has the same enemies that appeared in the original levels. The only difference is that they also move in 2D and 3D and some enemies may appear in newer levels.

(Key)

  • Location: where the enemy can be found ingame
  • Info: Description of the enemy

Enemy's NameLocationTips/StrategiesFirst Game AppearanceBio
MotobugGreen HillIf they see Sonic, they'll sometimes speed up and try to ramp into him. In Act 1, Classic Sonic can destroy them by Spin Jumping on them or Spin Dashing into them. In Act 2, Modern Sonic can destroy them by Boosting, Home Attacking, Sliding, Spin Jumping, or Stomping them.Sonic the HedgehogA Classic Badnik that's based off a Ladybug. They were first used in the Green Hill Zone. They move around on the ground slowly.
Buzz BomberGreen Hill and Planet WispSometimes, they can be used as stepping stones to reach higher paths. In Act 1, Classic Sonic can destroy them by Spin Jumping on them. In Act 2, Modern Sonic can destroy them by using the Home Attack or Spin Jumping into them.Sonic the HedgehogA Classic Badnik that's based off a Wasp, that Eggman first used in the Green Hill Zone. They fly around and stop to shoot Sonic with small projectiles.
ChopperGreen Hill and Seaside HillIn Act 1, Classic Sonic can jump on them from above or below. Sometimes they can be used as stepping stones to get to higher paths. In Act 2, Choppers are gigantic! While we see a glimpse of it in Green Hill Act 2, they appear in Seaside Hill as an instant death hazard, should Modern Sonic ever go past the buoys in the ocean.Sonic the HedgehogA Classic Badnik that's based off a Piranha, that were first used in the Green Hill Zone. They normally appear near bridges and jump out of the water to try and bite anything that might cross.
CrabmeatGreen Hill and Planet WispIn Act 1, Classic Sonic can destroy them by Spin Jumping on them or Spin Dashing into them.In Act 2, Modern Sonic can destroy them by Boosting, Home Attacking, Sliding, Spin Jumping, or Stomping them. Sonic can also slide to dodge their missiles.Sonic the HedgehogA Classic Badnik that's based off a Crab. They've been modified with a smaller version of the Egg Launcher homing missiles.
SpinyChemical PlantIn Act 1, Classic Sonic can destroy them by Spin Jumping on them or Spin Dashing into them. In Act 2, Modern SonicSonic the Hedgehog 2A Classic Badnik that's based off an Anemone. They were first used in the Chemical Plant Zone. Every Spiny can move on the ground, walls, and ceilings.
GrabberChemical PlantIf they grab Sonic, quickly move the Left Analog Stick Left and right repeatedly to get free before they explode. In Act 1, Classic Sonic can destroy them by Spin Jumping on them or Spin Dashing into them.Sonic the Hedgehog 2A Classic Badnik that's based off a Spider. They hang from ceilings and drop down to grab their prey, and then hold them close as they activate their self-destruct mechanisms.
EggroboSky SanctuaryIn Act 1, when they see Classic Sonic, they quickly position their guns and fire. You can either jump over the lasers or crouch down to avoid the lasers. Once you've dodged the lasers, quickly jump on top of it. Sometimes they will quickly drop down from the sky or from out a hole, so be careful. In Act 2, besides the regular red ones, there are black ones who shoot rockets out of their heads that home in on Modern Sonic.Sonic and KnucklesA Classic Badnik that's based off of Classic Eggman. They fly quickly using their jetpacks and stop only to fire using their guns.
SpinnerSpeed Highway, Seaside Hill, and Rooftop RunThey are used as stepping stones.Sonic AdventureA Modern Badnik that's based off a bat. They hover above ground.
Thunder SpinnerSpeed Highway and Seaside HillOnce the sparks disappear either Sonic can attack. Classic Sonic can still be hurt by Thunder Spinner even if he's using a Thunder Shield.Sonic AdventureA green version of the Spinners, that are able to discharge electricity.
Cop SpeederSpeed HighwayWhen Sonic appears, they try to ramp into him like bumper cars. In Act 1, Classic Sonic can Spin Jump or Spin Dash into them to defeat them. In Act 2, when Modern Sonic runs down the skyscraper building, a group of Cop Speeders will follow behind him. While they can get ahead of Sonic, they will crash into obstacles, clearing the path.Sonic AdventureA Modern Badnik, that resembles a monkey, that drive hover cars that have police sirens in Speed Highway.
Mono BeetleCity EscapeEither Sonic can use them as stepping stones to get to higher places and to cross over gaps.Sonic Adventure 2A robot designed by G.U.N. and the most basic model of the Beetle series. They were designed to be sensory robots, so they have no weapons. In the past some were built with cloaking devices.
Gun BeetleCity EscapeSame deal as the Buzz BomberSonic Adventure 2A Beetle with a gun.
Gun HunterCity EscapeIn Act 1, they'll fall out of the sky onto Classic Sonic's path from the G.U.N. truck.Sonic Adventure 2A robot designed by G.U.N. and the most basic model of the Hunter series. As soon as they see a target, they lock on and fire. However, they take too much time getting ready, allowing Sonic to easily dodge or attack before then.
Egg PawnSeaside HillComing SoonSonic HeroesA series of orange robots made by Modern Eggman. They were made in his image.
Lance PawnSeaside HillComing SoonSonic HeroesAn Egg Pawn that holds a lance.
Gun PawnSeaside HillIn Seaside Hill Act 2, some will fire at Modern Sonic from the background.Sonic HeroesAn Egg Pawn that holds a gun. They fire several rounds at a time.
Iblis TakerCrisis CityThey will sometimes drop and throw bombs. Both Sonics can use them as stepping stones. However, watch out for the projectiles.Sonic the Hedgehog 2006A minion created by Iblis. They resemble phoenixes and fly about.
Iblis WormCrisis CityIf you see a yellow circle on the ground, a Iblis Worm will periodically pop out of the spot.Sonic the Hedgehog 2006A minion created by Iblis. These worms can appear on the ground, walls, ceilings, and pools of lava. They also shoot flaming spike balls.
Iblis BiterCrisis CityBe careful not to get too close because they sometimes they breath fire.Sonic the Hedgehog 2006A minion created by Iblis. They're a cross between a lizard and a dog.
Egg FighterRooftop RunComing SoonSonic UnleashedA series of blue/indigo robots made by Modern Eggman. They were used during Project Dark Gaia. Although they seem superior to the Egg Pawns, they have the same capabilities.
Egg Fighter SwordRooftop RunComing SoonSonic UnleashedAn Egg Fighter that carries a sword. Be careful not to hit the sword when attacking.
Egg LauncherRooftop RunQuickly attack them before they fire their missiles. Move around to dodge the missiles.Sonic UnleashedAn Egg Fighter Series robot that's equipped with rockets. A new upgrade has been added that allows it to restock missiles.
Aero-CannonRooftop RunThere are no Gold Aero-Cannons in Sonic Generations.Sonic UnleashedAn Egg Fighter Series robot that are floating guns. They are stationary and aim and fire like the Gun Hunters and Gun Beetles but are a lot faster and have better aim.
Egg ChaserRooftop RunIn Rooftop Run Act 2, Sonic has to Boost into 2 Egg Fighters in order to take out 1 Egg Chaser.Sonic UnleashedA Egg Fighter Series robot that flies quickly while targeting Sonic with bombs and lasers. They always appear in groups of at least 3. Although they can keep up with Sonic, they don't keep track of incoming obstacles and often crash.
Egg Fighter BlimpRooftop RunIn Rooftop Run Act 2, the Egg Fighter Blimp appears to drop spiked barrels on your path. Later, it appears and works as if it were a giant Egg Chaser and fires 1 of 2 lasers in your direction. If you Boost enough Egg Fighters into it, it will stop attacking and drop Rings on your path instead.Sonic GenerationsA giant blimp carrying Egg Fighter Series robots, that appears in Spagonia.
Construction PawnPlanet WispIf they see Sonic they will take aim and throw their pickaxe which will boomerang towards Sonic and back.Sonic ColorsThese are Egg Pawns that work on Eggman's construction sites in Planet Wisp. They wear hardhats and carry pickaxes.
SandwormPlanet WispThey pop up from plates on the ground, walls, and ceilings and shoot projectiles. In Planet Wisp Act 2, when they go underground, Modern Sonic can destroy them with a Stomp.Sonic and KnucklesA Classic Badnik based on a centipede. They were first used in the Sandpolis Zone. The original's design were based on another Badnik known as Caterkiller. This version first appeared on Asteroid Coaster.
SprinklerChemical Plant, Speed Highway, and Planet WispSprinkler only appears in Challenges. It can't be destroyed. If either Sonic attacks it, it will be stunned temporality.Sonic ColorsA flying jar-shaped robot that shoots Rings and spiked balls out of itself.

Achievements

There are 49 achievements that players can get in this game. Here they are as follows:

Achievement NameGame PointsRequirementsEasiest Way to get it
The Opening Act10Race through the first stage.Clear Green Hill Act 1
All Stages Cleared!50Clear Sonic Generations.Defeat Time Eater
Greased Lightning10Clear GREEN HILL Act 1 within one minute.TBA
Bright Star15Get Rank S in an Act.TBA
Shooting Star20Get Rank S in 3 Acts.TBA
Blazing Meteor30Get Rank S in 7 Acts.TBA
Blue Comet40Get Rank S in 12 Acts.TBA
Big Bang50Get Rank S in all Acts.Clear all Acts without losing a Life or taking damage
Trickstar10Pull off a seven or more trick combo or six trick combo ending in a finishing trick.TBA
Eradicator15Defeat 100 enemies.You can see how enemies you defeat by using the Information Pod
Ring King15Reach the goal without dropping any of the rings you collected in GREEN HILL Act 1.TBA
Action Hero10Perform all of Sonic's moves in Act 2.TBA
Bonds of Friendship10Complete all Challenge Acts featuring Sonic's friends.TBA
Walkie Talkie10Chat with each of Sonic's friends you have saved.Talk to each Sonic character in the White World at least once.
Join the Ranks20Join the rankings.???
A 30-Second Test20Participate in a 30 Second Trial.???
Mad Skillz30Get all Skills.See [[Skill Customization]] Section
(Hedge)Hogging It All Up!50Get all collectibles.Beat the game and collect all the Red Star Rings and Bonus Bells and Notes
Time Attacker30Play Ranking Attack on all stages.???
Red Ring Collector30Get all Red Star Rings.Use the guide to see what Red Star Rings you're missing.
Halfway Point30Clear half the Challenge Acts.Clear 45 Challenges.
Mission Accomplished!30Clear all the Challenge Acts.Clear all 90 Challenges.
There are also secret achievements, where it says "Continue playing to unlock this".
Secret Achievement NameGame PointsHow to unlock itEasiest Way to get it
GREEN HILL Restored!15Restore the GREEN HILL Stage GateClear Green Hill Act 2
CHEMICAL PLANT Restored!15Restore the CHEMICAL PLANT Stage GateClear Chemical Plant Acts 1 and 2
SKY SANCTUARY Restored!15Restore the SKY SANCTUARY Stage GateClear Sky Sanctuary Acts 1 and 2
SPEED HIGHWAY Restored!15Restore the SPEED HIGHWAY Stage GateClear Speed Highway Acts 1 and 2
CITY ESCAPE Restored!15Restore the CITY ESCAPE Stage GateClear City Escape Acts 1 and 2
SEASIDE HILL Restored!15Restore the SEASIDE HILL Stage GateClear Seaside Hill Acts 1 and 2
CRISIS CITY Restored!15Restore the CRISIS CITY Stage GateClear Crisis City Acts 1 and 2
ROOFTOP RUN Restored!15Restore the ROOFTOP RUN Stage GateClear Rooftop Run Acts 1 and 2
PLANET WISP Restored!15Restore the PLANET WISP Stage GateClear Planet Wisp Acts 1 and 2
Scrap Metal20Defeat Metal SonicRival Battle: Metal Sonic
Sunny Side Up20Defeat Death Egg Robot[[Boss: Death Egg Robot]]
Shadow Boxing25Defeat ShadowRival Battle: Shadow
Perfect Punisher25Defeat Perfect Chaos[[Boss Battle: Perfect Chaos
Silver got Served30Defeat SilverRival Battle: Silver
Boom Boom Dragoon30Defeat Egg DragoonBoss Battle: Egg Dragoon
Can't Touch This30Take no damage from the final boss and clear the stage?
Jump for Joy10Find the spring hidden in GREEN HILL Act 1 and reach the Goal with a Red Star RingGo to the Green Hill Act 1 section and look for information on Red Star Ring #5
Walk on Water10Clear CHEMICAL PLANT Act 2 without entering the waterComing Soon
Walk on Air20Clear SKY SANCTUARY Act 1 without falling and losing a life?
The Byway or the Highway20Get the Red Star Ring located on the shortcut route in SPEED HIGHWAY Act 2 and reach the goal?
Demolition Derby10Wreck 30 or more cars in CITY ESCAPE Act 2?
Secret Sleuth10Get the Red Star Ring located in the hidden room in SEASIDE HILL Act 1 and reach the goal?
Look Both Ways10Reach the goal in CRISIS CITY Act 2 without being hit by tornado-carried cars or rocks?
A Quick Breather10Get the Red Star Ring atop the highest spot in ROOFTOP RUN Act 2 and reach the goalI believe this is Red Star Ring #5 but I have to double check
Color Power!10Get the Red Star Ring by using an Orange Wisp in PLANET WISP Act 2 and reach the goalGo to the Planet Wisp Act 2 section and look for information on Red Star Ring #5
Treasure Hunter20Collect all the Chaos EmeraldsDefeat all Rivals and Bosses and Restore Planet Wisp
Supersonic!20Race through a regular stage as Super SonicBeat the game, apply the Super Sonic Skill to Classic or Modern Sonic, and transform into Super Sonic and clear the level

Downloadable Content

This section is for information on any Downloadable Content available for Sonic Generations.

Currently Known DLC:

  • Casino Night Minigame
  • Sonic Generations Xbox 360 Theme
  • Male Sonic Avatar Suit
  • Female Sonic Avatar Suit

Casino Night

  • How to get it: Reserve a copy of Sonic Generations at any GameStop in the US
  • Availability: After Clearing Green Hill Act 2
  • First Game Appearance: Sonic the Hedgehog 2 on the Sega Genesis
  • White World Location: The level is a Pinball Machine in a black brick platform in-between Sky Sanctuary and Death Egg Robot.
  • Background Info: ???

Controls: Coming Soon

Summary: Coming Soon

FAQ

This section will answer any questions I have heard being asked repeatedly.

Q: Should I buy this game/Would I like this game?

  • A: Personally, I enjoyed it and am happy to add it to my collection of Sonic games. If youre not sure whether or not to buy it, rent it first. Just dont let reviews prevent you from playing a fun or potentially good game.

Q: What is the Downloadable Content?

  • A: It adds the Casino Night DLC level to the game.

Q: What are the differences between the Xbox 360 and the 3DS Versions of Sonic Generations?

  • A: Although I've never actually played the other versions, here's what I've seen and heard:
    • different levels and boss battles
    • different story

Q: What are the differences between the Xbox 360 and PS3 Versions of Sonic Generations? A: Like I said before, I've only played the Xbox 360 version of this game. However, I have heard that the PS3 version has (Coming Soon)

Q: Can you raise Chao in this game?

  • A: No, but you do see them in the game:

Q: Can you play as Super Sonic through the regular levels?

  • A: Yes, after clearing the story, you'll receive the Super Sonic Skill, which allows you to use Super Sonic in regular levels.

Trivia

Legal Stuff

This may not be reproduced under any circumstances except for personal private use. No one is allowed to use this guide on their website or take info from this guide and place it in their own guide without my permission. If this rule is broken, it will be a violation of the copyright.

Also, from now on all guides I make will be Formatted FAQs.

Copyright 2011 Ryan Spriggs

Special Thanks

  • Sega and Sonic Team: For making a great Sonic game, once again
  • Readers- the people that I hope have at least read this far in my guide (>v<)
  • The_-Advocate-_: did a Casino Night Guide on the SEGA Forums
  • Grumpy Old Guy: A forum user on SSMB who found that characters make certain comments after clearing Friend Challenges
  • People who emailed info to me:
    • Kevinruby
    • DrSuperEvil

Contact Info

Please email me:

  • if you still have questions after reading this guide
  • if you notice errors or some corrections I need to make
  • if you find shortcuts or secrets that I missed
  • have any information that is missing
  • if you have comments or feedback
  • if you think I should add something to this guide
-at sonictrainer@live.com and put down your GameSpot/GameFAQs account name (if you have one), so that I can add you to the Special Thanks Section.

All contributions will be added to the Special Thanks Section.

If you have a GameSpot/GameFAQs account, you can also PM on www.gamefaqs.com or on www.gamespot.com. Please don't send hate mail (-_-)*.

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