Tiny Tower FAQ/Strategy Guide
Table of Contents
- Copyright Information
- FAQ Changelog
- Tiny Tower Release Notes
- Basic Tutorial
- Advanced Tutorial
- General Floor Details
- Technical Terms
- Advanced Strategies & Information
- Frequently Asked Questions (FAQs)
- Contacting Me!
IntroductionWelcome to my first ever guide that will finally make it to GameFAQs and Neoseeker! (I used to make GTA: Chinatown Wars In-Depth FAQs as well, but they were all rejected by GameFAQs and since then, had been lost forever...=( Anyway forget that tragedy that occurred) This guide is meant to be an advanced strategy guide into 'beating' Tiny Tower, the iOS simulation game app that was voted the Game of the Week on the App Store twice, once in the iPhone version, the other in the iPad version! (In theory, these kinds of games has no ending to it, though...) Fortunately, for those who just started the game, no worries, I've also equipped a very in-depth tutorial (hopefully) to get you all started and get a deep understanding of this freemium game and enjoy it! (Freemium games are games which are free to play, but have certain features to attract people to pay real money to unlock certain features, or in this case, speed up gameplay)
Without further ado, let us begin on our exciting journey to be a professional Tiny Tower manager! You can skip the next 3 sections if you want...but wait! Please read the warning first! It's really important! You can ignore the alternate link of the guide to GameFAQs if you wish...
This guide is mainly for the iOS version, which is the more updated version. All the content in this guide is applicable to the iOS version, but not everything applies for the Android version! Nevertheless, I'm making it available for the Android version. Android users, please read the Frequently Asked Questions (FAQs) section question 1 first, to find out what does not apply to you and what instead applies to you, and don't get yourself confused! (And hit yourself in confusion! =P *Pokemon reference*)
Copyright InformationCopyright 2012 Zechariah Gerard Tan, a.k.a Infinity Ace or light_rock_zz
This FAQ is protected by copyright. It will not be reproduced under any circumstances except for personal, private use. It must not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Any site wishing to use this work must contact the author first. This guide is currently only allowed to be hosted on GameFAQs (http://www.gamefaqs.com/) and Neoseeker (http://www.neoseeker.com/). Any websites which are permitted to host this guide must do so without any alteration to it at all, including any minor spelling or grammar mistakes.
GameFAQs will always host the most updated version since it's my (Where "my" and "me" refers to the author of this guide) main operating zone. Any other sites which are approved to host this guide must host the most updated version by hook or by crook when the e-mail attached with the updated version of this guide informing you (Where the "you" in this paragraph only refers to the administrators of the hosting sites other than GameFAQs) that there is an update to my guide is sent to you. An approximate 5 days grace will be given for you to update my guide. You are expected to send a return e-mail consisting of the link to my guide on your site informing me that the guide is updated on your site after having done so to facilitate a spot check on your site. Failure to update my guide and/or send a return e-mail after reminder may result in unforseeable grave consequences.
You are strictly prohibited from lifting sections directly out of this guide for your own. It's known as plagiarism, and it doesn't go down well. If you've been found lifting anything original from this guide, I'll start off nice by sending you an e-mail to demand for the removal of any such content. However, refusal to comply with this demand will result in a domino effect, so you will be hunted down and you'll find your Internet Service Provider (ISP) contacted, and your website permanently shut down through any means necessary. If you spot any such of my original content on other sites, please contact me immediately! You're warned extremely harshly that you will not claim this guide as your own.
You may, however, reproduce this guide for personal use only, whether a printed copy or stored electronically, and may be distributed as long as no profit is made by doing so. You may create a link on your website that directs web browsers back to this guide on GameFAQs and/or Neoseeker without informing me, but preferably please do so. You are also welcome to use the layout of this guide as inspiration for your own as long as appropriate credit is given. You may also use factual information from this guide in your own as long as it is not just copied lock, stock, barrel, and as long as me (The guide creator and editor) is credited as the source.
All trademarks and copyright material not exclusive to this guide are recognized as the legal property of their respective owners.
Completed on 3 May 2013Added the mission "Valentines 2014", "National Pig Day", "St. Patty's Day 2013", "Tower Taxes" and "Arbor Day". Wait what?!?! 2014?!?! Hehs, it's just a mistake on NimbleBit's part probably due to a typo error. Even the description has a typo error which says "...Vaentines!" Missing the "L" guys!!! But if you like (Or if you are damn particular =P), you can correct the mission details. Just find a way to access the Tiny Tower app data (Your best bet is iFunBox), then navigate to "Documents/missions.plist", and open it in some text editor. Scroll to the bottom to find this Valentines mission, change the required text and save it over the old one. There's a slight mistake in the mission "Tower Taxes" too; it's just missing out the "Y" in the word "they", so instead it becomes "The need". Lol. At least they got back into the momentum of releasing new missions though...
NimbleBit has released 2 new updates! First one was pretty lame though; it will just change the tower theme back to normal and there's some uh...tower scrolling optimization...In addition, there's also one minor change that is not mentioned in the Release Notes in the App Store. They also changed the colour of the icons for the products (Bust, Idol, Statue) of the latest Sculpting Studio. For what? I guess it's because the previous colour scheme of the icons was too difficult to see if it being dark grey, blending with the purple bar showcasing the floor name and products on sale. So now it's sort of whitish grey to make it easier for you to see whether these products are in stock. But they didn't change the colour scheme of the actual products which are displayed in full scale (At least in the Tiny Tower App =P), strangely.
The second update is what everyone has been waiting for! New commercial floors! Check out the release notes for this new v2.2 for more details! The addition of new commercial floors would also mean that I had gotten the details of them too, so head right over to General Floor Details to know 'em all well! With the addition of new commercial floor also sparked some new thoughts in my head on how to dress the new dream jobbers, so do also check out the Colour Coding and Costumes! A small note though: The Airline Pilot costume has been removed in the update v2.2, but seems like they should be returning this costume alongside with the other Pocket Plane costumes too. They've tweaked the notification bar too, but seriously I think that this move was a pretty big mistake... Yet another mistake they did is that they took away all the costumes in Pocket Planes and replaced with what?!?! A horse?!?!
I also received a tip-off from an unacknowledged source via e-mail that some of my comparisons between the iOS and Android are no longer valid, so I've removed these differences from the list in the FAQs section. Keep me updated on the Android release, guys! Thanks! =D
Completed on 4 February 2013Added the mission "Board Meeting". It's been quite a while, isn't it? ;) But other than that, NimbleBit also folked out some time to bring us a new lovely Valentine's Day update! Unfortunately, they couldn't afford the time to think of new commercial floors, so that is on hold for now.
Completed on 3 January 2013First of all, wishing you all a very Happy New Year! =D
That was pretty quick! Another update for Tiny Tower has arrived! And NimbleBit seemed pretty updated; the Christmas season is over so they've...unfortunately...removed the holiday theme. =( But on the brighter side, they've released even more new commercial floors for us to play around with! =D It's quite a trade-off, isn't it?
So I've worked quickly to get you all these new details of the commercial floors! As you might have realized, every time new commercial floors, there bound to be new ways to dress up these new dream jobbers! So yeap, I've added a few more. But I also made a change to the Travel Agency one to a much better and matching dress code. I figured the relationship between the total stock times of all products in a certain commercial floor and the cost in Tower Bux for you to build that floor if you so decide to build that specific floor (Are you crazy?!?!) so that has been included under the Advanced Information section under "Commercial Floors".
However, it seems that putting in the new installments and doing the removal of the holiday theme had their hands totally occupied in the last month that they've stopped adding new missions?!?! Actually, we got to sympathize with NimbleBit because they are working hard to bring us a new game that looks like an adorable RPG game! You can do a little research to find out some early details, but it isn't much for now, in fact not a release date yet...
Completed on 3 December 2012Added the missions "Baseball Playoffs", "Mimecon 2012", "Halloween 2012", "Election 2012" and "North Pole Recon". Version 2.1.2 was also released! But hell, no one really care since no one really knows what even happened. I mean like, small bug fixes?!?! What bug fixes?!?! But they seemed to have promised new floors for the next update. Keeping us in a little suspense, huh? Well, now at least we have something to look forward to. Let's just hope it comes out quickly...I can't wait to fill my empty floors! =P Update! Version 2.1.3 has been released, and they've got us what they promised! New commercial floors! But there are also a couple of unexpected surprises...find out more under the Tiny Tower Release Notes ! All these new information has been now included in the commercial floors table!
But that's not all! I've added new stuff to the advanced strategies & information under construction! A new strategy, and a new info! What a perfect combination! Also, the commercial floor table now have a new column at the extreme right which tells you how high your tower needs to be before you can build that commercial floor (And if you don't really get what I mean, you can read the new information under construction). More dress codes has been added as well!
Completed on 7 October 2012
This update is the first version of this guide that is hosted on a new host, Neoseeker (http://www.neoseeker.com/).
The missions "Cowabunga" and "Canadian Thanks 2012" had also been added. If you're wondering what Cowabunga is all about, it's just the catch phrase from the comic book series Teenage Mutant Ninja Turtles. ;)
And yes, you guessed it, the Neoseeker variant is now online. =D Yes, it's slightly different from the GameFAQs variant as promised. You can check out the differences in the Frequently Asked Questions (FAQs) section. A link to the GameFAQs variant for iPhone (There's one for Android too, but it's totally the same) has been included in the Introduction.
Completed on 11 September 2012The biggest and baddest update for Tiny Tower (And my guide too =P) has arrived! Tiny Tower pushes itself beyond version 1 and shoots straight for 2.0! Because of that, this guide has to also go through a big "renovation" due to new mechanics being introduced! As all might expect, a big update doesn't leave behind a couple of new commercial floors! So that part must also be included! Remember what I said last time about the "weird" stocking price of the products in the commercial floors introduced in Version 1.5.2? That has now been fixed as I discovered that the guys at the Tiny Tower Wiki initially made a mistake and entered in the discounted price of all those products! Check out all the new awesome features of Tiny Tower 2.0 in the Tiny Tower Release Notes! Shortly after, Version 2.0.1 was released.
As usual, the boring stuff. New missions "Mother's Day 2012", "Summer Vacation", "Summer School", "First Apartment", "Team Tiny", "Tower Watch", "Father's Day 2012", "Pocket Planes" (Seriously, lol), "A Day at the Beach", "Beat the Heat", "Frog Fundraiser", "London Games", "Mars Curiosity", "Self Defence", "Music Festival", "Bit Trek TNG", "Labor Day 2012", "Fire Drill", "Back to Wiz School" and "MyPhone 5 Launch" has been added. "A Day at the Beach", "Beat the Heat", "London Games" and "Back to Wiz School" were the first missions which deviated slightly from the standard mission format as you are required to stock 3 products instead of the usual 2 to complete the 2 missions. Of course, you'll also gain even more Tower Bux upon completion of the 2 missions. In addition, the table text now has more variations for aesthetics purposes. =P
The dress code table has been updated to include more dress codes from the new costumes available in the 2.0.0 update, plus the table is better organized: Instead of separating the different commercial floors or costumes that were supposed to fall under the same table cell by commas initially, they are now properly separated into different table cells, taking advantage of an update to GameFAQs WikiMedia markup to accommodate a more flexible table format. The different columns of the table have different font types (Normal, bold and italics), and again, for aesthetics purposes. =P
There is a number of formatting changes for the blue boxes to make it look more aesthetically pleasing to your eyes, which also takes advantage of the new GameFAQs markup update. Also added one more way of earning Tower Bux (How could I have forgotten this one?!?! Missions!!!) and one more way to spend Tower Bux. The Bux-Earning Machine strategy sees an update to reduce its significance. It's not really an effective strategy for most players which play casually anyway, but worth considering for those hardcore players. The first question in the FAQ section also sees an update to remove comparison features which are no longer valid thanks to the new updates rolled out for the Android version. Credit to Karyne Duclos for that!
The "Individual Commercial Floor Breakdown" section has been removed. Too time consuming to finish that up. It might return in the near future, but just not yet for now. Besides, no one seems to really care about it. Maybe it's a good thing since there are only 12 main sections left, instead of the unlucky number 13. =P
At long last, a new host has asked permission from me to host my guide there! =D That site is none other than Neoseeker (http://www.neoseeker.com/) ! Of course, I can't any more happier and immediately made preparations for Neoseeker to conveniently host my guide! Hence the copyright information had to undergo an update! The guide on Neoseeker won't look quite the same as the one on GameFAQs since their WikiMedia Markup format is slightly different and outdated, but nevertheless it'll still be as awesome as the one on GameFAQs!
Completed on 6 May 2012Just to note, this guide still sees occasional updates (Usually once a week where a new mission is released), it is NOT the final version, nor am I inactive in updating this guide anymore. It's just that there isn't much new stuff to include along with it, so I'm waiting for a one shot go to include new stuff. Furthermore, I'm getting busier and busier, and there just simply isn't much time left to do up updates.
Tiny Tower sees another minor update! Okay, this time it's really very minor; check out the release notes to find out more! (Okay, maybe there isn't much to check out anyway, there's really nothing much =P) The FAQ section sees an update! A new question under a brand new category of commercial floor is added! The question concerning bitizen names and job interest level combinations and dream jobs is updated due to my ever-growing tower! The question on play intervals includes better advice now, especially when your commercial floors have been upgraded! More new missions, "April Fool's 2012", "Spring Time", "Tiny Taxes", "Earth Day 2012" and "Cinco De Mayo 2012", had been added to the mission list! Added some new dress codes to the existing list as well.
P.S. If you're wondering why no one else by far has been credited despite several updates involving new questions in the FAQ section, they were all thought of by myself =P, usually due to respective triggering events that occurred in my tower.
Completed on 28 March 2012At long last, Tiny Tower has received its first update in 4 months! The update might sound minor as it transits from 1.5.1 to 1.5.2, but there is the addition of new commercial floors! All this information on the release notes are added, plus the details of the new commercial floors! In my opinion, the number of coins needed to stock the products for the new commercial floors (Without discount, assumingly) looks very suspicious, but that'll do for now, until I do some personal thorough research. The release notes with any new version including new commercial floors are now properly ordered according to the standard order of Food, Service, Recreation, Retail, and finally Creative. Residential floors are ordered according to alphabetical order. The part on new floors in the advanced tutorial has a minor change to accommodate this addition of new commercial floors, plus that of the music section. Hence, the first question in the FAQs section is also updated, with a small pun =P. Two new missions, "A Baby Is Born!" and "Wedding Season" have also been added to the list of missions!
Completed on 18 March 2012Our first very minor update! Realizing the immediate errors in the GameCenter portion of this guide made me rush to correct this! Of course, other small things come with this update as well, such as the addition of the new mission "St. Patty's 2012". In the FAQ section, the so-called, em, random question had description changes after investigating more time into this part (Frankly, I hate bitizens to slack around at their apartment, which could be a cause!). Also, a new question has been added! Now that we know the new game NimbleBit is developing, that has been added to the missions part that didn't exactly state what game they were developing. Description on how to get out of the sticky situation of accidently tapping the rectangular box showing the product details supposedly 'forcing' you to quick sell and gift has been added, just in case you want panicky. =P
Completed on 11 March 2012Added the new missions "Beware of Dog" (Don't you think NimbleBit is trying to have a zing against Zynga, which has a logo of a dog, who came out with their title "Dream Heights" which is a rip-off of Tiny Tower? =P), "Superstar" and "Bits in Space" to the mission list. Removed the fact that you need an internet connection when you tap the GameCenter box in the menu since it's not true. Changed the description of the badges of uncompleted achievements (I don't know where I got my previous one from anyway...=P), and added the fact there are percentage completions together with their descriptions! Added another 'do not' to the contact section. Corrected the timing for the release of new missions since obviously not everyone lives in the same time zone as I do, so this timing is now reference to the Greenwich Mean Time (GMT).
Extended the Dream Job Gambling strategy yet even further! (It's a super useful strategy that has many sub-parts to it!) Also added 3 new questions to the FAQs section to explain how the sorting means in the bitizen list work, the saving feature, and just a pretty random question... The separator rows, which is meant to separate the commercial floors in the different sectors, in the table that shows the general commercial floor details have been taken out as the dashes sometimes exceed into the next line for monitors with different resolutions, making it looking rather unsightly. The bug for tapping the boxes to force in new bitizens and mission completion is now added.
P.S. And again this version number is read as zero-point-eight-point-fifteen, not ...point-one-five! Yeah, this is the last time I'll say this so you now know that I'll read 2 digits together as a 2-digit number and not as two 1-digit numbers!
Completed on 19 February 2012The "General Commercial Floor Details" is corrected to just "General Floor Details" since it won't make sense for residential floors to be included in this section under the previous name! The commercial floors now have their own sub-section as well! Since residential floors are really part of the plan now, the introduction text is now altered to fit them in snugly! The FAQ Changelog is now corrected to follow the same format as the Tiny Tower Release Notes: The order is now from the latest version to the earliest one instead of the other way around.
A new advanced stocking strategy is now added to the list! The strategy for Dream Job Gambling is now extended even further. The new mission was also released by NimbleBit is now added to the mission details table. A little research has told me that the second final currency is spelled as 2 separate words "Tower Bux" and not a single word "TowerBux" that I use consistently throughout this guide, so that has been corrected! Added a few more details on the music.
P.S. The version number is read as zero-point-eight-point-ten, not ...-point-one-zero! Get it? If it's ...-point-one-zero, then we might as well put it as 0.8.1 instead as it makes no difference! ...-point-ten means that it's the tenth minor revision! (In my case, I increase the version of my guide by 0.0.5 if it's quite a major update, but not major enough to bring it up to the next 0.1) In GameFAQs, due to the character limit of 5 for versions, the version number is simply written as ".8.10".
Completed on 12 February 2012Our first not so major update! Added the fact that it's impossible to abort an on-going mission without starting another mission. Added the possible accessories that could be used for dressing up bitizens. Added a few more suggested dress codes to the list. Added a warning to the advanced strategy on Deliveries & Messages. Added the floors per second measurement for the first elevator to enable calculation of actual speed for other elevators in a better measurement using the elevator's respective PPM. Added instructions on how to read the text in the spoiler box.
The strategy for missions is now shifted from its explanation section in the advanced tutorial to the advanced strategy section. The 'cluttered' table of contents (There's too much text that makes it hard to read!) has been cleaned up as the date of release for both my FAQ and the Tiny Tower game revision has been shifted from the same line as the version numbers (Sub-section header) to the line below it as a sub-sub-section header. Major update to the copyright information to meet the required standards for copyright explained by GameFAQs. Update to the "Contacting Me!" section. Needless to say, yet more cleaning up. So from now on, let us all assume that cleaning up is always done on every update. Saves me my breath and making you bored from reading this part again. =)
Completed on 9 February 2012I worked on this guide outside of my busy schedule, which is just very few hours a day, so it took me quite a while to settle this update! The next major update (V1.0.0, which will mark the official completion of this guide, but not the final version!) won't be coming too soon---the individual commercial floor breakdown will take weeks to complete, and I don't have the time to do that now: only time to touch up on the minor details and strategies I left out!
Christa Fitzgerald e-mailed me clarifying me about quick selling products using Tower Bux. The information here is correct, however only for the iOS version apparently. Hence, the warning at the introduction has been altered to direct Android users to the FAQs section, where the differences between the iOS and Android version are described! I've put the need to read this warning explicitly so that people won't skip straight away and get equally confused! The information on Tiny Tower being the #1 game on the App Store is corrected to the Game of the Week. The event "Deliveries & Messages" actually appears quite often, not quite rarely (There's a difference!). The mission, The Big Game, was finally released by NimbleBit and its row now joins the existing table with the appropriate 'storyline' and release date! And of course, the little text explaining about this mysterious mission is now removed. Yet another mission, Valentine's 2012, has been recently released and also added to the list.
I've added the fact that you can't restock a second product while restocking one product already and you need to tap on the rectangular box to start stocking. Added descriptions for the boxes for the products in commercial floors. Added the fact that the corresponding job interest level for that commercial sector that the bitizen's dream job is will always be the highest. Plus bitizens who request elevator rides do nothing else when they arrive at their destined floor. Now you also know how to tell what achievement you already have! I shifted the contribution part of the FAQs and Advanced Strategies section to the "Contacting Me!" section.
The FAQs section is finally populated with a couple of questions! The Advanced Strategies section which is now renamed to "Advanced Strategies & Information" is finally up! So now the "Technical Terms" section is useful since I use these terms often in these sections! As always, there's a bunch of cleaning up to do in every single update...
Completed on 30 January 2012 too, but this time in the evening hoursI forked out the last day of my absolute freedom to add in a new section of my guide! It wasn't easy to make, it actually took me 6 hours to do the whole damn freaking thing! =P The new section of the guide is none other than the General Commercial Floor Details! Here you can finally get a clear view of which commercial floors are better than others! Enjoy the nicely made table (A masterpiece, in my opinion!) and explore the wonders of Tiny Tower even further than before!
I've also added the Technical Terms section. It's worthless for now, I haven't used them in the guide yet, but in future updates I will! If you want (Or if you like my guide so much, I hope so! =) Thanks for supporting me if you do!), you can get yourself familiarized with these terms so that you don't have to read and understand them again when I release new updates!
In addition, a warning is included at the introduction to inform people playing Tiny Tower on an Android OS that not everything in the guide is relevant to them, in case they get confused when reading some things that they completely never heard before! A brief description of the advanced tutorial is now included! Added another 'Do nots' into the section under 'Contacting Me!'. Sections of the guide that I'll be making soon are now included as well. A couple of cleaning up has also been done.
Completed on 30 January 2012, Dawn hours
This first release is also the first version of this guide to go on GameFAQs (http://www.gamefaqs.com/) ! So you can say that the journey of this guide all begins here...and by the way there are absolutely no alpha, beta, release candidate, or whatsoever pre-versions of this guide...=P
Tiny Tower Release Notes
Released on April 26, 2013
- 5 new commercial floors
- Airline Food
- Golf Sim
- Robot Store
- Costume Shop
- 3 new residential floors
- Overgrown Apts.
- Reef Apts.
- Theater Apts.
- New Horse costume
- Removed Pocket Planes costumes and the Tourist costume.
- New free bux offers on Get Bux screen.
- Notification icons at bottom of screen now stack to save space. Tap an icon multiple time to cycle through duplicates.
Released on February 15, 2013
- Removed Valentine's Day Theme
- Tower scrolling optimizations.
- The icon colour scheme for Sculpting Studio products is changed from dark grey to whitish grey.
Released on January 31, 2013
- Valentine's Day Theme Update
- Valentine's Day pinkish tower theme
- More bitizens dressed in Heart costume visits your tower.
- The lobby is decorated in a Valentine's Day theme.
- Fixed bug where multiple VIP icons would appear.
Released on December 28, 2012
- Holiday decorations removed.
- Reverted back to the original app icon.
- Holiday BitBook entries will no longer appear.
- 5 new commercial floors
- Hot Dog Joint
- Home Supply
- Sculpting Studio
- 3 new residential floors
- Low Rent Apts.
- Sunset Apts.
- Pet Apts.
Released on November 29, 2012
- 5 new commercial floors
- Cheese Shop
- Stock Exchange
- Surf Shop
- 3 new residential floors
- Holiday Apts.
- Ship Apts.
- Temple Apts.
- Holiday decorated tower
- Holiday events
- Holiday BitBook entries
- New holiday themed app icon
- More Santas and Elves visiting your tower
Released on November 9, 2012
- Small bug fixes
Released on October 2, 2012
- Fixed "Free Games" button not working in iOS 6.
- Fixed bug where elevator riders would never show up in costumes.
- Fixed Share button not showing on floor and bitizen focus screens.
Released on September 19, 2012
- Support for iPhone 5 screen aspect ratio
- New iOS 6 sharing options
- Bug fixes
Released on August 6, 2012
- Fixed bugs relating to VIP saving and viewing neighbors.
Released on July 26, 2012
- 5 new commercial floors
- Italian Food
- Fire Station
- Archery Range
- Pet Shop
- 3 new residential floors
- College Apts.
- Party Apts.
- Honey Apts.
- 6 new costumes added.
- New: Ability to choose a specific floor to build for a fee in bux.
- New: Ability to save VIPs in your lobby for later use.
- New: Ability to tweet your floors, bitizens and BitBook posts on supported devices.
- Exploit Fix: Time travel "accidents" - A random Bitizen will be lost when changing the time backwards on device
Released on May 1, 2012
- Minor bug fixes.
- Cyber Cafe's background design has been changed from a Space Invaders theme to a mouse pointer and binary numbers theme.
- Nerd Cave Apts.' background has been changed to a plain green colour.
Released on March 22, 2012
- 5 new commercial floors
- Billiard Hall
- Jewelry Store
- TV Studio
- 3 new residential floors
- Arctic Apts.
- Bachelor Apts.
- Space Apts.
- Re-enabled multiple music tracks.
- The pop-up windows when quick selling or gifting is slightly different.
- Various bug fixes.
Released on November 23, 2011
- Fixed a bug in the way completed missions are saved.
Released on November 18, 2011
- Missions are introduced.
- Gifting (to friends) is introduced.
- Added star graphics for each floor to show the number of dream jobbers employed there.
- 5 new commercial floors
- Donut Shop
- Haunted House
- Candle Shop
- Animation Studio
- 3 new residential floors
- Egyptian Apts.
- Magic Apts.
- Roman Apts.
- 18 new costumes added.
- Reworked sound code.
- In-game ads added.
- Fixed other minor issues.
Released on September 15, 2011
- Fixed crashing on older devices
- Fixed occasional startup crash
- Reset button now visible on settings screen
Released on September 12, 2011
- 5 new commercial floors
- Pancake House
- Security Office
- Karaoke Club
- Grocery Store
- 3 new residential floors
- Anti Grav Apts.
- Submarine Apts.
- Tiki Apts.
- 32 new costumes added.
- The ability to share towers on the web is added.
- Added separate settings for sounds and music.
- Fixed bug causing a crash when viewing certain neighbors.
- Fixed a bug where Realtor VIP move-ins had the same dream job.
- Fixed a bug causing floors to paint themselves.
- Fixed a bug preventing shoes from changing color in dress up.
- Increased allowed length of custom floor names.
Released on August 16, 2011
- Fixed a bug slowing sales while the app is open.
- Fixed a bug where Real Estate Agent moved in bitizens all had the same dream job.
- Fixed a bug which hid speech bubbles behind tall costumes.
- Fixed a bug causing crashes when cycling through costume.
Released on August 11, 2011
- Added a new elevator, the Infini-Lift Lightspeed, available for 499 Tower Bux.
- Added a Bitizen dressing menu with a back button. Redressing no longer costs Coins.
- Added Bitizen Costumes (48 of them) and Costume Shop.
- Added an external link to the BitBuilder, a webtool used to create bitizens with no in-game impact.
- Added upgrades to commercial floors for increasing stock.
- Added a new residential floor, Millspring Apts.
- Added demand percentage to Stats screen.
- Real Estate Agents now fill all empty spaces in a residential floor.
- Increased the dream job bonus to 2 Tower Bux.
- Fixed bug causing the game to crash when viewing neighbors with Emoji characters in their name.
- Fixed bug causing music to play even when sounds are off.
Released on July 19, 2011
- Fixed bugs introduced in 1.2.
- Increased chance for riders to tip Tower Bux.
- Added sorting to Bitizen list.
- Added ability to use numbers in floor names.
- Removed restocking confirmation.
- Removed notification for fully stocked Coin bonus.
Released on July 18, 2011
- Added the ability to rename floors.
- A new Real Estate Agent VIP is introduced which will move a new bitizen into the apartment of your choice.
- 5 new commercial floors
- BBQ Place
- Rock Climbing
- Auto Dealer
- Floral Studio
- Tap the top of the screen to auto scroll to the top of your tower.
- Attempted to fix issue where floors are stuck in construction.
- Fixed some sound issues.
- Game is now saved more often.
- Improved Get Bux store connectivity.
- Game data now saved in un-encrypted device backups.
- Added warning to game reset.
- Reduced Dream Job reward from 3 Tower Bux to 1 Tower Bux.
Released on July 1, 2011
- Fixed crash when dressing up bitizens.
- Fixed crash on loading on older devices.
- Fixed bug with Game Center achievement updating.
- Disabled certain features during tutorial.
- Scaled down names of neighbors to prevent overlap.
- Other small bug fixes.
Released on June 28, 2011
- Fixed crash on resume bug.
- Fixed crash on load on older devices.
Released on June 15, 2011
- Original Version.
Basic TutorialIf you've went through the Tiny Tower tutorial already, it's not very informative and it seems to be just forcing you to do the task it requires you to do without telling you much about it, like "Hurry Construction". Also, many aspect of the game are also not covered. Therefore, it is my task to hopefully educate you on the rest of it and tie up those loose ends. You are one step closer to being a professional Tiny Tower manager! Ready?
Your main aim!Okay, so why are you playing this game for? Basically your objective of the game is to build the most prosperous and thriving tower in the entire city! (Unfortunately, not even I know what city are you in, but anyway...) To do that, you need people, which are called bitizens in this game, to live in your Tiny Tower, and work at the commercial stores that you build! Only then your tower will see the profits rolling in! Use these profits to further expand your tower upwards---towards the skies and beyond! Soon you'll attract more bitizens into your tower and more commercial stores will be built to accommodate them! Finally, you'll have one bustling Tiny Tower!
So how to play?Alright, here we go!
Your tower will first start off with only 1 miserable floor, the lobby. Yeah, really miserable. It doesn't even make any profits for you, nor does it provide any space for your bitizens to live! As useless as it sounds, it serves as the heart of your tiny tower and the way for your bitizens to enter the tower, which I will explain a bit more later. You'll start with a couple of coins, which is one form of currency in the game, and the main currency. There's a plethora of uses for it, which I shall not go into detail yet.
The tutorial will ask you to build the next floor with the amount of coins you have. Touch the blue billboard with the words "Build Floor" which rests at the roof of your tower. The number of coins you need to build the floor is shown in numbers there. The game asks you to confirm, obviously you touch yes! A notification then pops up congratulating you on your tower's expansion. You'll also receive one Tower Bux for doing so, which is awarded every time you build the next floor. Tower Bux is the final and second currency in this game. It's much rarer, so you guessed it, Tower Bux can perform better functions in the game, but actually they are not really required in the game, most of the time they are just a bonus.
The new floor will start as an empty one, and will be at the top floor of your tower (It's always the case when you just build a new floor). The game will ask you to tap the X button to exit the zoomed out view of your tower, do as it says. Then it forces you to tap on the empty floor. You'll be presented with only one rounded rectangle with a white border, a picture of 5 people and a word 'Residential'. Tap it. The construction process will begin. The floor will turn into a construction level. You'll see the scene of a usual construction site, and three construction workers patrolling the floor for I don't what reason since they seem more like slacking than doing any work at all. =P You'll see a little box at the right hand corner of the construction floor with a construction sign and a mini meter bar below. Just above, you'll see '30M', which means 30 minutes! As time passes, the meter bar will fill up with a green bar from left to right. The number with the letter beside it tells you how long it'll be finished--30M means 30 minutes, 4H means 4 hours, 6H,18M means 6 hours and 18 minutes, and 2D,7H means 2 days and 7 hours. Unfortunately, seconds do not show...=(
In other words, we're going to wait 30 minutes for the construction to be done? Not really. The game will force you to tap the construction floor. You'll see a bigger meter bar in the middle, and a blue rounded rectangular box below it. It has a picture of a Tower Bux (A green note with a letter 'T' in the middle) with a number beside it, and a word 'Hurry!' You'll be asked to hurry construction, tap the blue box. The number on it tells you how many Tower Bux is needed to hurry the construction. In this case, it's one, and you've got one already, so tap it and tap yes to confirm.
The new floor opens! One floor can only take one sector, by the way, so you can't squeeze in another sector there. It's a residential floor; you use these floors to house bitizens that will work for you and roll in the profits! You can house only 5 bitizens here, so make good use of it! Unfortunately, it doesn't make any coins (Your main currency, remember?) for you. At this time, you'll notice that something happened to the elevator (which is at the bottom left corner of your tower). The doors open, and your first bitizen enter the elevator. He's waiting for you to send him up! All elevators, unfortunately, only hold one bitizen at a time. Tap "Continue" to get rid of the pop-up. Tap the red bottom left corner box that leads you to the lobby. Tap anywhere on the lobby and two large arrows appear at the bottom of your screen. Tap and hold the left side of the screen to move the elevator up, the right side to move down. Hold on to your left side of your screen to bring him up to your residential floor. You got to agree, the elevator moves so freaking slowly, so much slower than any standard elevator! Release your hold when your elevator reaches the floor. There's no need to be a perfectionist (All the better if you can though!), the game will automatically adjust the elevator to the correct level.
Your first bitizen has settled in your tower and residential floor! You'll get a notification again, tap "Continue" to rid of it. Now you're asked to build another floor. Miraculously, even though you've no source of income yet, you get enough coins to build the 3rd floor already! Wow! =0 Tap the billboard again to do so, tap yes to confirm. Rid of that stupid notification =P, click the empty floor, you're presented again with only one box, but this time the box got a green border containing the words "Food" and below a text saying "Demand:100%". Don't worry about the demand first. The game forces you to hurry construction again, just do the same thing as you did just now.
The 3rd floor opens into a commercial floor! A food one. Any commercial floor that opens is always random (Same for residential floors, but there's no difference between each residential floor. For commercial floors, big difference), and for funny reasons you can't decide what to open. Tap the residential floor. You'll see the first blue rounded box has a picture of the bitizen that settled here. The other 4 boxes have the words 'For Rent' with a picture of a Tower Bux and a number 1 to its left. Ignore that for now. He doesn't seem too happy, the bottom left hand corner shows a red, frowny face. Beside this picture are his name and the word "Unemployed". No wonder why he's not too happy. Tap the bitizen picture, and a screen with many details pop up. Okay, things get a little complex here, but I touch on all that later at the advanced tutorial. Tap the rounded box that has a picture of a briefcase on it and the word 'Job', then click yes to confirm. A list pops up, and the only row is the commercial floor name and the commercial sector it belongs to (which will be the Food sector). Tap on that row, and click yes to employ him there. Getting pretty annoying to press yes all the time, huh? There's an orange box with an exclamation on it at the notification row (which lies at the bottom of your screen) and the top right corner of the commercial floor. Above the box at the commercial floor says 'Closed'. That isn't good! Closed commercial floors can't make coins for you! Tap on the commercial floor and you'll see a lot of details. The game asks you to restock food item, do that by simply tapping large rectangular box that shows a product (that the commercial floor can sell), a clock, a coin, and other details and numbers. Ignore that first, we'll cover that later in advanced tutorial. The commercial floor starts stocking the product. You'll ask to hurry the restocking, it's basically the same as hurrying construction.
It's in stock! You need to tap the blue box that says 'Stock' to make it go on sale! Finally you can get some coins! Now that's the end of the basic tutorial! You'll get enough coins to reach 5000. Quite a stupid tutorial, huh? You're still wondering about all that details you encounter when you tap the bitizen, and when you tap the commercial floor? Don't worry, here comes the advanced tutorial!
Advanced TutorialHere, I'll cover aspects of the game that the tutorial completely does not cover!
Screens showing views of your Tiny TowerIn the zoomed in view of your Tiny Tower (which is the screen you first see when you start playing the game after the loading screen), you'll see a purple bar at the bottom of your screen. At the left side shows the image of a coin and beside it a number which actually represents the number of coins you have as of current. It updates really often, like once every second. In the middle is the picture of a Tower Bux and a number right beside it. This represents how many Tower Bux you have now. Of course, as I said, Tower Bux are rare, you don't gain them often, so it updates only every time there's a change to this number (Whether is it a gain or a loss). To the right is the menu button, which I'll cover later. It makes up a major part of the game, so it's really important! At the extreme top left corner, you'll see an image of half a person and a number beside it. This shows how many bitizens live in your tower. There's a magnifying glass icon just below it, you'll notice. Tap this to zoom out and view a zoomed out view of the whole tower. As your tower grows, you can't see the whole tower anymore. Tapping the icon makes your screen shift to the top of your tower if out of view. Beware, it gets laggy with more floors, and the elevator also seems to be slower than before (If you've a fast elevator). This zoomed out view is kinda useless, but at night it's quite useful as commercial floors which are open then will have two rectangular lights lighted up to the right side of the floor. Those commercial floors that are closed have no lights to the right side of it. The extreme top right corner has an image of a building and a number beside it. This number is simply how many stories (or floors) high is your Tiny Tower. You'll want a super tall tower!
New FloorsAfter you build a new floor and tap on it, you actually get a choice of what sector to build. You can only choose specifically what to build (Which commercial or residential floor exactly) at the new floor if you're willing to pay that really hefty cost in Tower Bux for that target floor you want, if not just tap the sector you want to build and the game picks randomly for you what exactly to build there. There are six sectors: Residential, Food, Service, Recreation, Retail, and Creative. The last 5 are all commercial sectors and can gain coins for you! Underneath you're wondering what's this demand all about; it actually determines the popularity of all the commercial floors in that particular sector. A 100% demand means that you'll generally get 100 customers buying 100 products off one of your commercial floor in 10 minutes (Yeap, you guessed it, one customer can only buy one product at a time). For example, if the Food sector has a demand of 94%, then 94 customers will buy off 94 products off one food commercial floor in 10 minutes! If you have 6 food commercial floors, that would mean 94*6 products being sold off in 10 minutes! Demand percentages do not exist in decimal, or worse, fractions, by the way. Always keep the demand for all commercial sectors high; you'll want as much sales a minute, don't you? Do this by building evenly; build Food, then Service, then Recreation, then Retail, then Creative, then back to Food again and so on...
There's no limit to how many floors you can build, but there's a limit to the number of useful floors you can have. What are useful floors? Simply floors that are residential or commercial floors. Once you build finish all of the available commercial and residential floors (24 of each commercial sector, adding up to 120 commercial floors, plus 72 residential floors, adding up to a grand total of 192 useful floors. This is as of the 2.2 update), you can't build anymore in those empty floors you have, since you are maxed out on each sector, so practically you can just call them useless. The game will tell you "No more new floors of this type for your level." So let me ask you a question, if your tower is 192 floors high, have you built every one of those useful floors? Answer is in the spoiler box below...(If you don't know how to read the text inside it, just triple click the blank part of the spoiler box when your highlight cursor appears! If you don't understand, just hold the "Ctrl" key on your keyboard and press the "A" key! Basically Ctrl+A. I had trouble myself trying to figure out how to read it as well, so I better educate you all how to do so! =P)
Spoiler. Highlight text to view
No! You've forgotten to include the lobby! =P Your tower needs to be 193 floors high to be able to build every one of those useful 192 floors!
BitizensBitizens are the driving force of your tower, without them, there won't be profits rolling in!
It's very safe to say that bitizens never abandon the tower themselves, no matter how sad they may seem. This way you can manipulate them at your own will! Bitizens also post on BitBook, the game's version of FaceBook! More details on the BitBook later... Only bitizens that live in your tower post on BitBook (even if they live in your tower for only one second!). They generally measure 16 to 17 pixels high. Each bitizen have their own unique traits, their skin colour, facial hair colours (I thought that this could be changed since you just need some dyeing, but apparently...no...) and their name! (which you also can't change =(, sad case...)
When you tap on the picture of a bitizen, a window with more details about the bitizen comes out. It looks something like this, but the game puts everything to the middle.
Bitizen Detail Window:
- Home: Floor __
- B-Day: ___ __
Food : __
Service : __
Recreation : __
Retail : __
Creative : __
- Employed at:
There are a couple of numbers beside the respective commercial sector names. These numbers correspond to what we call 'Job interest level'. This number represents his job interest level for any of the commercial floors in that corresponding sector. The higher, obviously, the better. 9 is the maximum while 0 is the minimum (and of course, the worst). These affect the discount rates at which all three products at a commercial floor is entitled to. Will explain more later. The blank below 'Employed at' simply shows which commercial floor the bitizen is currently employed at. It'll just show 'Unemployed' if he's not employed anywhere. A face is shown to the left of this employment information. There are three faces: A green happy face, yellow neutral face and red frowny face. The green happy face is shown if the bitizen is employed at his dream job. A yellow neutral face is shown if he's employed at a commercial sector in which he has a corresponding job interest level of 5 or more. A red frowny face is shown if the bitizen is unemployed or employed at a commercial sector in which his corresponding job interest level is 4 or less. The happiness level shown by the face does not affect anything by far.
There are three boxes at the bottom of the window. The first box is tagged below with 'Dress up'. You can change the outfit of your bitizens here! A enlarged picture of the bitizen you are dressing up appears, and there are boxes which you can tap to change their outfit. The next outfit generated is completely random, so keep trying until you are satisfied! There are several different kinds of accessories that can be generated, the list is shown below! The only thing you can't change is the bitizen's skin tone colour and his hair colour. Any facial hair will be the same colour as the hair colour. Oh yeah, by the way, female bitizens can't have facial hair. Booooooooooo!!!! It used to cost a single coin to dress up bitizens, but no longer does that apply now! Yeah! If you want a more specific costume, you can try tapping the box that says 'costumes'. A list of costumes will appear, but they are not free (Boo!), you need 3 or 5 Tower Bux to unlock them first before you can freely use them. Now that sucks...
Glasses (Both male and female):
- Black frame clear glasses
- Silver frame clear glasses
- Black frame sunglasses
Facial Hair (Male only):
- Van Dyke
- Backwards Cap
- Baseball Cap (Male only)
- Cat Ears
- Cowboy Hat
- Football Helmet
- Headband (Female only)
- Party Hat
- Pirate Hat
- Propeller Hat
- Sunhat (Female only)
- Top Hat
- Earrings (Female only)
- Tie (Male only)
The next box is tagged with 'Job', in which you can assign them a job by tapping here and then tapping the row in which the commercial sector is. You need to zzzzz.....confirm again....by the way, you can't assign bitizens a new job if they are working in a commercial floor that is currently restocking. Still remember what's restocking? It's when a product is out of stock and you are trying to replenish it so that it can sell again! It'll show a meter bar at the floor. You'll get a notification that you can't re-assign them. You can also make them unemployed, by tapping the top row of the list that says 'No Job', to make a reserve bitizen for any commercial floor that needs someone later. You can't unemploy if he's in a commercial floor that's re-stocking.
The last box is tagged with 'Evict' and has a picture of an arrow pointing towards northeast. It's the uh em, most evil thing to do with a bitizen. Tapping this box will bring out a notification to confirm to evict the bitizen from your tower. You're denying his rights from living in your tower completely, you evilist! This will result in an extra space in the apartment he lives and an extra space in a commercial sector (if he's currently working there). And again you can't do this if the bitizen is working in a commercial floor that is currently restocking.
Commercial FloorsCommercial floors are those floors that will see your number of coins accumulating!
When you tap the commercial floor, you'll see a window with many details. It looks something like this! And again in the game everything is middle-flushed.
(Commercial Floor Name)
--(Commercial sector it belongs to, highlighted in respective colour)--
|Lvl __ (Upgrade)|
|(Bitizen Picture/Hire)||(Bitizen Picture/Hire)||(Bitizen Picture/Hire)|
(Level 1 product/item name)
(Coin picture) ____ __% off
(Clock picture) __ __ QTY: ___
(Level 2 product/item name)
(Coin picture) ____ __% off
(Clock picture) __ __ QTY: ___
(Level 3 product/item name)
(Coin picture) ____ __% off
(Clock picture) __ __ QTY: ___
The three boxes will show a picture of a bitizen with his happiness level inside it too in the form of a face if there are bitizens employed there. If not, It just shows the word 'Hire', meaning there's a free space. Directly below this box would be a number in a black rectangle, the corresponding job interest level for that bitizen in the picture for this commercial floor sector. Tapping this bitizen picture brings you to the bitizen detail screen. Tapping on a box showing 'Hire' brings out the list of all bitizens, regardless whether they are employed or not. Tap on the bitizen you wish to employ at your commercial floor and confirm, hopefully one with a high job interest level for that sector! You can employ the bitizen if he's unemployed or is working at a commercial floor that is not currently restocking. Surprisingly, you can employ a bitizen at a commercial floor even if the floor that is employing is currently restocking, but not the other way around. =(
Below the three boxes are the rectangular boxes if you've any bitizens employed there. These boxes have no borders and are gradient from light to dark from top to bottom. One bitizen employed will allow you to see the first box which contains a lot of details. This is called a Level 1 product/item, or whatever you can call it, name it. Two bitizens employed allows to see and restock a Level 2 product, item, or...whatever! (Let's just take it as a product from now okay? Don't torture me, please =P) Three bitizens allows you to see and restock the third and final level product. Of course that's assuming nothing is in stock yet (In other words, the commercial floor is closed. Nooooooooo!!!!!!!!!). In each box, there's a load of details. There's a pretty picture of the product beside the coin picture and product name. The blank beside the coin picture is written in gold letters. It tells you how many coins you need to restock this product, after the discount. This discount, in percentage is shown in the blank to its right, in green. It's determined by adding up the job interest level relevant to the commercial sector of all the bitizens employed. The more, the merrier. =) That goes without saying. In other words, the maximum discount is 27% (with all three bitizens employed there a 9) The blank beside the clock picture shows how long the product takes to stock. And again 1M means one minute, 5H means 5 hours, and so on...The blank to the right of QTY (A freaking lazy abbreviation for quantity) shows means how many of the product will go on sale after stocking it and accepting the stock. The more, the better, and the less need for bitizens to be around to restock the product. Tap on the rectangular box to start stocking the product! Finally, this time you don't need to confirm anymore! =D (It used to be the case though) You can only stock one product at one time, so be careful what you stock! You can only stock the next product after you've accepted the stock for the product that has finished stocking.
So what happens when you've got dream jobbers (Bitizens who are employed at their dream job) in that commercial floor? As I said, you get to double to the stock of products without increase in stocking price or time! But how does this work? Okay, 1 dream jobber will double the quantity of the level 1 product after it has stocked finished. 2 dream jobbers will double the quantity of both level 1 and 2 products once stocked finished. 3 dream jobbers will double the quantity of all products once they are stocked finished. As you could see, dream jobbers are very valuable, and enable the commercial floor to last longer without attention; so prioritize dream jobs over their job interest levels!
- (Product name) (1,2, or 3 coins in pictorial form, this depends on product level)
- In stock: ______
(Tower Bux Picture) __ to sell or gift (Present Box picture)
Commercial floors will always see customers miraculously appearing from the doorway (I really wonder how they get up here?), of course unless it's closed (Funny thing is, bitizens still request elevator rides to closed commercial floors. More on that later). A commercial floor is closed if it has nothing to sell. It can even happen when it's stocking a product, since it can't go on sale yet. Closed commercial floors have their lights off. Bitizens who are currently being employed sometimes patrol the floor, even when it's closed (What hardworking people, why don't you go home and take a short nap or something?). They may walk off the floor sometimes, but will come back, so don't worry, they wouldn't leave the tower by themselves! Customers will have a speech bubble above them showing what they bought. All customers only buy off one product at a time. They appear from the doorway and just walk off the floor and presumingly, go sky diving =).
Now there are three boxes right below I haven't covered, right? The first one is 'Delete'. Tapping this will bring out a confirmation to delete the floor. You are going to destroy the very commercial floor right before your very eyes! It will revert back to an empty floor where you can build another sector, just like when you first build a floor. This box can't be tapped if the floor is currently restocking. If the commercial floor is deleted, all employees employed there will become unemployed and will return to their apartments. Deleting a floor costs no coins at all. The next box is 'Move'. You can shift this floor to other floor you want. All the other floors will get pushed up or down when you shift the floor. It's like taking a wooden block out of the stack, let the rest of the blocks fill the gap by themselves and you find a place in the midst of the stack to slot the block you're holding. You can do this anytime, even while the floor is restocking. The last one is 'Paint'. You'll get to change the colour scheme of your floor. you'll start off with 100 paint buckets; you use one every time you re-paint. If you run out, you can buy another 100 of them for 1 Tower Bux. The new colour scheme is random, so keep splashing some paint on those walls till you're satisfied! Unlike changing bitizens outfit (Just tap the box with the opposite arrow), you can't revert back to a previous colour scheme, but you can revert back to the original one. You can paint anytime too. Painting doesn't affect the floor in any other way., unlike upgrading.
In addition there is now a pretty small "tab" at the extreme middle top corner of your screen that slightly overlaps your window once you tap the commercial floor. You'll see the word "Share" and to the right of it a very cute "+" icon in a very sexy square box =P. Now if you have a twitter account (You need to register a Twitter account into your iOS device beforehand!) and an internet or data plan connection, bingo! You can tweet your commercial floor! The game automatically writes for you "Check out the [Your Commercial Floor Name, however you name it. Unfortunately the game likes BLOCK LETTERS, I really don't know why...] in my Tiny Tower for iOS!" and puts a pretty paper clip holding a nice screenshot of your commercial floor including your bitizens currently at their workplace! You can change your tweeting lines however you like, and when you're trigger-happy just tap the "Send" button and there you go!
Residential FloorsThese floors are where your bitizens will live! Make sure to have ample of them, if not your commercial floors will frequently see a shutdown! Without residential floors, your commercial floors are worthless!
When you tap a residential floor, it doesn't show as much detail as a commercial one, but nevertheless not understanding this window and its details can make you pretty confused!
You'll see something like this. Hopefully I'm repeating this for the last time, but all details are middle-flushed in the game!
(Picture of bitizen/The words 'For Rent', below it '1 [Tower Bux picture]') (Bitizen's Name, below it his employment status, if applicable)
(Picture of bitizen/The words 'For Rent', below it '1 [Tower Bux picture]') (Bitizen's Name, below it his employment status, if applicable)
(Picture of bitizen/The words 'For Rent', below it '1 [Tower Bux picture]') (Bitizen's Name, below it his employment status, if applicable)
If a bitizen lives in the apartment, his picture appears in the blue box and some details to the right of the blue box appear: The bitizen's name and his employment status. If the apartment has vacant spots, it'll be the last few blue boxes with the words 'For Rent' and '1 (Tower Bux picture)' inside. To the right will be blank in that's the case. There's a bug surrounding this, apparently (Confirmed for the iOS version only, I don't know about the Android one). Since the distance between any two blue boxes is very small, it's possible to tap on 2 boxes at a time. If you tap on the two adjacent boxes that show the words 'For Rent' and the Tower Bux picture at the same time, you'll see two pop-ups appearing almost at the same time! One will appear on top of the other so you won't see the other one. Tapping on either the 'Yes' or 'No' option will result in your game crashing! That's no good. No good for two reasons. First, you'll be frustrated of course and need to re-open the Tiny Tower app. Again. But adding on to your frustration, you may lose your most recent progress in the game! So, if you see two pop-ups coming up at one time, immediately close Tiny Tower app, disallowing it to crash! You'll have a chance of the game saving your progress. But in the first place don't be a "kan cheong spider" (A term used to describe someone who's kan cheong. Kan cheong is just a Cantonese and Hokkien term meaning nervous, harried or uptight) and anyhow tap the boxes if you so happen want to force in new bitizens! Saves you the trouble of closing the app!
Bitizens who are unemployed will return to their apartments and will be seen patrolling it, without leaving. You'll sometimes see bitizens who are employed at some commercial floor at their apartments too (Slackers!). Nobody is crazy enough to come out from the doorway out of the blue and walk through the apartment and go sky diving. =) Of course unless you're talking about bitizens who request an elevator ride to a full apartment and 'just visiting'.
The three buttons at the bottom of the window do the same thing as it would for commercial floors, but the 'Delete' box has a little changes. Since residential floors have no stock at all, they don't re-stock anything at all. The Delete box is always there, but if you've any bitizens currently living in the residential floor, you can't delete it. You need to evict all of them first before you can delete the residential floor. And again deleting floors require no coins at all. Strange huh?
You'll see that very same small tab at the extreme middle top corner of your screen as commercial floors when you tap your residential floor, and you guessed it, it does the very same thing!
Tower EventsThese are the stuff that will keep you occupied while playing this game for some time non-stop! Some involve the elevator, while others are, um, a bit more special. These event notification appear at the bottom of your screen in one single line. These notifications stay the same size no matter how long the queue is, which means that most notifications will exceed your screen width and you've gotta clear the ones in front before clearing those behind...now that sucks...if you find a closed commercial floor just after you check on your tower, its notification box will be far behind, forcing you to clear those in front first before attending to that commercial floor.... Anyway they are several types of event that can occur in your tower, so here are they!
- A bitizen visit, marked by a red box with two triangles pointing away from each other
- A VIP visit, marked by a red box with the word 'VIP' on it, underlined
- Deliveries & Messages, marked by a blue box with a picture of a person from the top half
- Finished stocking, marked by a light yellow box with a picture of a white open carton box
- Closed commercial floor, marked by a orange box with an exclamation mark inside.
Bitizen visitA normal bitizen is just visiting your tower...zzzzz...it happens like at least once every minute (Depending how fast your elevator is), sometimes once every ten seconds! Amazingly, he doesn't even need to walk through the lobby to its doorway to even enter the elevator! Bitizens that entered the elevator are stubborn enough not to exit the elevator under almost all circumstances! One pesky way of ridding of these insistent idiots is to force close the game and restart it! It might happen when your device runs out of RAM (Random Access Memory) and restarts itself. Tap the notification box, it brings you to the lobby. Tap anywhere in the lobby to bring up two large arrows. Bring him up the same way you did in the tutorial. The bitizen will have speech bubble saying the number of the floor he wants to go to. Bring the bitizen up there, while watch his little cute expression of his mouth opening and closing on the way. =) On arrival to his desired floor, he happily tips you a couple of coins (He's still showing that cute expression!), and leaves the elevator. The number of coins he tips you is twice the number of the floor he wants to go to. No point bringing him/her up to another floor, since this stubborn idiot won't exit the elevator until he/she notices he/she reaches the right level. If you get lucky, the bitizen can tip you 1 Tower Bux too! It's quite rare, so thank your lucky stars if you do get it! The bitizen suddenly becomes emo when he enters the doorway of the floor, and then he joins the customers that enter the floor as well; walking off the floor and again, presumingly going to have a (hopefully) fun time sky diving. =) However, unlike those customers, he doesn't even buy off a single product as he walks off the floor. Then I wonder why did he even took the elevator and waste his money for? Just to sky-dive? Then why don't you go to the top floor instead? Weird guy. Whatever, be careful boy! Don't hurt yourself! Oh by the way, go back to wearing that cute expression of yours, you look really cute! =P
If the bitizen happens to take an elevator ride to an apartment, and it has at least one slot empty, he moves in to your tower to live! He'll start off unemployed, just like in the tutorial. Unfortunately, the bitizen who moved doesn't even pay a single coin for that elevator ride! Bastard! If the apartment is full with 5 bitizens, then he'll walk off the floor as usual and pay tips for the elevator ride as usual.
On a side note, bitizens usually like to visit apartments that are full with 5 bitizens. Then they can't move in. Smart move of them uh?
VIP visitLucky you! A VIP is visiting your tower! And again they just miraculously appear in the elevator without walking through the lobby and its doorway! It rarely happens so make good use of it! VIPs are special event bitizens that carry certain effects. The VIP, like those bitizens who request useless elevator rides, will wait for you to send him/her up. If you want to rid of the VIP at the lobby (Why on earth would you want to do that?!?!), do the same way as you would to rid of any bitizens in your elevator.
But now luckily (That's at least I hope you have the Version 2.0.0 or above) if you don't want them now you could finally store them at your lobby! NimbleBit changed the notification window to include 2 options as text boxes. If you want to use them like normal just tap "Use Now". But if you save them up for next time, then just tap "Save VIP". Now they'll roam your lobby until you tap on it and the VIP's icon in the similar window like residential floors! (And apparently the VIPs are also tagged with their names! Lol. Finally! A really good use for the lobby! Hurray!) Seems like no matter how important are they, they don't have another choice but stay in the lobby for as long as you like! You can only store up to 5 VIPs, beyond that if you try to store another one the game will refuse you to do so (You don't even have a choice to swap out a VIP already patrolling the lobby!) and force you to begin transporting the VIP to any floor except the lobby.
Unlike normal bitizens, you can send them to any floor at your own will. They have no speech bubble above them (Plus they usually appear pretty emo =). They sometimes make that cute expression though). Tap the notification box to go to the lobby. Tap the lobby to start your escort. Send them up to a floor that needs it the most! If you send them to a floor that renders their effect useless, they simply walk off the floor like a normal bitizen. You need to confirm that you really want them to be sent to that floor you bring them to. You can't send a VIP to the first floor, the lobby, no matter what. There are 5 types of VIPs, let me list them for you...
Construction WorkerBoth male and females wear a yellow hardhat and orange garb (That's their costume). The male seem to be wearing a ball cap while the female one, a sunhat.
They are useful to a great extent in that they cut off 3 hours off a floor that is currently having construction. That saves you 3 Tower Bux! If less than 3 hours remain and they are sent there, it immediately opens! You can send multiple construction workers to one floor, they will continually cut off 3 hours after each other, so their ability stacks. If they are sent to a construction floor, they exit the elevator and wow! Miraculously disappears! The construction worker has been sacrificed! (It must be a terrible life being a construction worker, if I were forced to be one, I'll never ever visit the Tiny Tower!!!)
Delivery PersonBoth male and females are dressed up completely in brown. The male wears a ball cap, while a female does not have any additional headwear.
They are pretty similar to construction workers, but they cut off 3 hours off stocking times of any commercial floors that is currently stocking. The product is in stock immediately if the VIP is really sent there and less than 3 hours remain for it to stock finish. Similar to the construction worker, their ability stacks, you can send as much delivery people to a single commercial floor. Unlike construction workers, they walk off the floor no matter which floor they go.
CelebrityOnly female celebrities exist sadly. She wears a pink shirt, white pants (Did you notice that bitizens never wear shorts, three-quarters, or anything else for bottoms? =) Other than pants or jeans?) She has long hair with variable colours, puts on red earrings and sunglasses (Cool!).
The celebrity is deemed by most people the most useless among all the VIPs. Why? Because she only brings in a fixed crowd of 50 bitizens to your commercial floor you sent her to to buy out 50 products. Business continues as usual after the crowd of 50 bitizens. For some weird reasons, she doesn't buy anything herself. She just walks off the floor. Cool and emo huh?
Big SpenderOnly male big spenders exist...he wears a green suit with a yellow tie and puts on a set of cool sunglasses.
Big Spenders are pretty useful as he buys out all remaining stocks of one product, but it's random which one he will buy out. You'll need to restock the product after he visits that commercial floor of yours. Keeps commercial floors and bitizens busy by continually stocking. You can send him to a floor that is still restocking and make good use of him so long it has other products on sale. The only sad thing is, you can't check out the remaining stock on those products. He'll walk off the floor after buying his stuff (which takes less than a second, I wonder how he takes all that products home?)
Real Estate AgentBoth the male and female wear a dark blue outfit, but the male variant wears a red tie while the female one puts on red earrings. Because of this, it can be rather difficult to distinguish a female Real Estate Agent and a female Delivery Person, since the two colours are similar and the earrings on the Real Estate Agent are hardly noticeable! Be careful and analyze carefully!
The Real Estate Agent moves in enough bitizens into an apartment (what you know as residential floors) to fill it up completely to 5 bitizens. You'll get a notification that new bitizens have moved into the apartment. Sending this agent to a full residential floor with 5 bitizens is completely useless as you helplessly watch the Real Estate Agent walk off the floor without doing anything. Best send them to an empty apartment or nearly empty apartment. Saves yourself some Tower Bux to move bitizens in immediately. It costs 1 Tower Bux to immediately move in one bitizen to an empty slot in an apartment by the way.
Deliveries & MessagesYou are required to find for a specific bitizen for this event. It's an event that pops up somewhat frequently. The event starts by just tapping the notification icon. There will be a pop-up which is sometimes quite a laugh to read. It'll include a bitizen name somewhere. Tap yes to try and find this bitizen. Tap no to just abort this event and return back to normal gameplay. If you tap yes, the picture of the bitizen you need to find and his name will be shown at the bottom of your screen to aid your hide & seek adventure. A good aid, not good enough when your bitizen list is disabled. In fact you can't access the menu at all or attend to any notifications. To complete your adventure, just tap the floor where the bitizen is. Luckily for you, no penalty is imposed if you don't find him at that floor you tap. You'll just get notification that he isn't there, and the search continues. Be wary, some bitizens can be pretty pesky, even if you know their workplace, they may not be there, they might slack in their apartments! Successfully finding this bitizen will get you 1 Tower Bux! Great! If you happen to get fed up with finding the required bitizen, you can tap the red X button at the bottom right corner of your screen to return to normal gameplay. You impatient guy!
It seems that this event still appears even if there are no bitizens currently living in your tower! However, when you try to activate the event, it exits immediately. If a bitizen comes to live in your tower before you activate the event (That is, the event icon is already there but you haven't tap it), everything goes on as usual.
Stocking CompleteA commercial floor has finished stocking! Click the notification box to bring you to the commercial floor that has the product that stocked finished. Obviously bitizens are dumb creatures, they don't know how to put the product on stock themselves so you gotta help them by simply tapping that commercial floor! It'll go on sale after that, so you can start stocking the next product if anything is out of stock, or if the commercial floor is already fully stocked, leave it alone. Stocking finish a product won't net you any coins, but fully stocking, which means that the commercial floor has the ability to sell all three of its products, will net you some coins (The number of coins is determined by the total number of stock remaining divided by 20), or if you're lucky, even a Tower Bux! That's one in a sixth chance according to one of the NimbleBit guys (they are the ones who develop this awesome game!).
Closed commercial floorOh nooooooooo!!!!! One of your commercial floors has closed!!! And worse still, it's not doing anything, not even stocking any product! Tap the orange notification box to bring you to the closed commercial floor. Tap on it, employ bitizens there if you haven't, and start stocking something, anything!!!!! A closed commercial floor won't get you any coins, so avoid these!
Menu buttonOkay, you're looking through all these wall of texts and already understood much of the game...but suddenly you see that green rectangular menu box sitting at the bottom right corner of your screen. Out of curiosity, you tap it, then you are bombarded with a bunch of big boxes that you don't quite seem to understand. Confused? Don't worry, I'm here to clear your doubts! (Hopefully)
There are altogether 12 boxes. Let me list them all and their functions...
BitizensIt's the first box from the top row, starting from the left side. Tap this button, you'll see the list of bitizens; it's the very same list you'll see if you tap the 'Hire' button from a commercial floor window. However, instead of giving you a confirmation pop-up of whether you want to employ the bitizen in the commercial floor, it pops up the Bitizen Detail Window. This time let's go into detail of this bitizen list. Each row shows one bitizen and his overall status. To the left side shows the bitizen's name and which commercial floor is he currently employed at. To the right side shows his job interest levels for the various commercial sectors. The numbers correspond to the following order of commercial sectors from left to right: Food, Service, Recreation, Retail, Creative. The numbers are colour coded to make interpreting their job interest levels for each commercial sector easier. The bitizen's dream job (which is pretty faint and hard to see, unfortunately) is also shown on the right side. To the extreme right shows his happiness level.
SettingYou tap this, you get to set a few settings. Yeah, very few. Only three is available. There are only two states of these 3 settings: On and Off. Now how lame is that?
MusicYour first option is music. Yeap, there are in-built music into Tiny Tower (Every game should have its own music anyway). They are pretty nice and soothing, so you can turn it on. But if you wanna save battery, yeah, don't bother then. There are three music tracks available. The playlist is stuck on 'Repeat All' (Finally! But if you use the Android or older iOS versions 1.5.1 and below, you're back to 'Repeat One' =(...so quickly update now for iOS users! For Android guys, sorry...go and pressure Mobage to update Tiny Tower!), which means that it goes by a set order and once the third music ends it goes back to playing the first one, and so on...The music will shut itself off if you lock your device or navigate away from the game (This includes the drop-down notifications!), and will change when you next check in on your tower. This way you can sort of change music by using the drop-down notifications. Just pull it down and flick it back up to where it belongs, and presto! The next music in the playlist starts playing! Here are the 3 tracks and how they're arranged in the em, imaginary playlist:
- This Could Be Fun by Erik Haddad (Download here: http://www.mediafire.com/?4uc7tl5318u9u2h)
- Jazz Juice 110 bpm by Dan Foster (Download here: http://www.mediafire.com/?26gi741p3555d8l)
- And the last one...nobody knows the title of the song, nor does anyone know the song artist...anyway it can be downloaded here: http://www.mediafire.com/?9psb4i6jn6d750n
In my opinion, the last music track is the best, but it's nameless...if you like the music you can download them by clicking the links above! Enjoy! =)
P.S. All the tracks downloaded above are have a bit rate of 128kbps, which is considered relative low and may not give high quality music. You may change the details of the tracks if you wish, although I've already filled them in for you, plus a pretty cover art! =)
Sound FXThe next thing you can set is the Sound FX. They are really irritating in my opinion, especially the 'ching' sound from the collection of coins that occurs simultaneously with the update of the coin figure (Once every second!), so off them!!!!! Saves your battery and your frustration with the Sound FX!
NotificationsYou can set notifications too. Useful if you have lots of spare time to manage your tower. Otherwise, pretty irritating and wastes battery as well. Basically if you lock your device, and of course you must leave Tiny Tower running in background, if a product has stocked finished, your screen lights up and you hear a sound to inform you that a product is finished stocking. It happens only once as of what I heard, if you don't clear that notification another one won't come out. You can then drag the Tiny Tower icon to the right side of your screen to unlock your device and open Tiny Tower to make that product go on sale (You got to DIY and tap that commercial floor though, that unlocking procedure doesn't do it for you!). It's just like unlocking your iOS device the usual way, except the thing to drag is smaller and has a cute Tiny Tower icon on it rather than a boring arrow. Notifications appear in-between the clock bar and the usual unlocker slider bar. If you've too many other notifications, you may need to scroll to reach the Tiny Tower one.
Reset GameHIGHLY NOT RECOMMENDED!!!!!
Unless you're really bored of that super tall Tiny Tower under the glass panel of your device. Or unless you seriously screwed up your entire game. Otherwise, DON'T DO IT!!!!!
Reset Game is not a setting, obviously, but it does what it says on the tin: Reset your game. You'll be back with that one miserable floor only, the lobby. You'll have to spent weeks and even months to get back to that booming tower you have before. Are you sure you want to do this?!?!?! You'll get a warning notification when you press the green box right at the bottom of your screen. It used to be the case that the warning notification isn't even there at all, people who accidently press it must be weeping away!!! ='(
It seems that for some reasons, your achievements on GameCenter aren't reset though. Strange.
GamesThis box isn't even relevant to the game at all!!! It's just a freaking advertisement button that will take you to the App Store and showcase all of NimbleBit's proud games that they created!!!! Ain't ask me about the Android version though, I've got absolutely no idea...
I am not insulting NimbleBit in any way at all!!!! Do not feel insulted if you love NimbleBit a lot or you are part of NimbleBit!!!!!
GameCenterTapping this button will pull down a panel hidden (supposedly, I presume it was hidden there all the while...) below and show you all the achievements: those you've gained and those you haven't. The name of the achievement, the description and the number of points it gives is shown for all achievements attainable.
Those achievements you've gotten have two states: Whether GameCenter online has recognized it or not. If you're connected to the internet and you open GameCenter in the game (But not open GameCenter as a separate app!), it'll register the most recent achievements you've gotten but have not been synced yet. Those registered will have the full colour of the respective badge. As for those achievements you've just gotten and have not synced with GameCenter online yet, it'll show a golden badge with an obvious golden border, like a rim of a coin. In the middle of the badge shows an outlined trophy that is about two-thirds filled with gold, and the cut-off of the gold colour running diagonally from bottom left to top right.
As for achievements that you haven't get yet, and you haven't even made a single step towards the goal (In layman terms, it just means being at the 0% mark. Some achievements have progress actually, in fact only those in the construction and bitizens category. Those in the stocking category is either completed at 100%, or not at 0%), it'll show a big black question mark in the middle of the circle with a rather thick black border, both of which looks to be a depression in the window. The rest of the space inside the circle drawn by the black border is filled with the GameCenter window's background colour (which is forest green. That's the colour of your pool/billiard table! =P) If you're somewhere halfway through in getting the achievement, the black border will start filling up in an anti-clockwise direction with a yellow colour, starting from 0 degrees bearing (That's north!), and the percentage of the border being filled by orange will correspond to your current percentage. In the middle of the circle will then show the percentage completion in yellow fonts, as if being written by a whiteboard marker.
You'll get an option of rating the game as well! (But I don't know whether this is submitted to GameCenter or NimbleBit where an internet connection is available...) There are 47 achievements altogether netting you a maximum of 680 points: 4 in the construction category offering 190 points, 3 in the bitizens category giving 90 points, and 40 in the stocking category netting you 400 points. And now, all the achievements!
|Triskaidekaphobia||Build 13 floors.||10 points|
|First Quarter||Build 25 floors.||30 points|
|Five Oh||Build 50 floors.||50 points|
|Cloud Topper||Build 100 floors.||100 points|
|Tiny Village||Have 15 bitizens living in your tower.||10 points|
|Tiny Town||Have 50 bitizens living in your tower.||30 points|
|Tiny City||Have 100 bitizens living in your tower.||50 points|
|Pizza Roll||Fully stock the Pizza Place & Bakery.||10 points|
|Funny Money||Fully stock the Comedy Club & Bank.||10 points|
|Sub Par||Fully stock the Sub Shop & Mini Golf.||10 points|
|Say Cheese||Fully stock the Dentist Office & Photo Studio.||10 points|
|iGlass||Fully stock the Mapple Store & Glass Studio.||10 points|
|Dance Fever||Fully stock the Night Club & Doctors Office.||10 points|
|Book Worm||Fully stock the Book Store & Plant Nursery.||10 points|
|Field Trip||Fully stock the Tutoring Center & Museum.||10 points|
|Fish Tacos||Fully stock the Aquarium & Mexican Food.||10 points|
|Blockbuster||Fully stock the Cineplex & Video Rental.||10 points|
|Keep Rollin||Fully stock the Bike Shop & Bowling Alley.||10 points|
|Something's Brewin||Fully stock the Coffee House & Soda Brewery.||10 points|
|Bar Fight||Fully stock the Pub & Martial Arts.||10 points|
|Fortune Cookie||Fully stock the Fortune Teller & Asian Cuisine.||10 points|
|Decked Out||Fully stock the Mens Fashion & Hat Shop.||10 points|
|Fashionista||Fully stock the Fashion Studio & Womens Fashion.||10 points|
|Nerd Alert||Fully stock the Comic Store & Arcade.||10 points|
|Stellar Record||Fully stock the Planetarium & Record Shop.||10 points|
|Dirty Laundry||Fully stock the Private Eye & Laundromat.||10 points|
|Desserted||Fully stock the Cake Studio & Scoops.||10 points|
|Cold Medicine||Fully stock the Frozen Yogurt & Pharmacy.||10 points|
|Spike in Sales||Fully stock the Volleyball Club & Ad Agency.||10 points|
|Fat Quarter||Fully stock the Health Club & Fabric Shop.||10 points|
|Cut an Album||Fully stock the Barber Shop & Recording Studio.||10 points|
|Bet the Pot||Fully stock the Casino & Pottery Studio.||10 points|
|Printer Ink||Fully stock the Ship & Print + Tattoo Parlor.||10 points|
|Green Screen||Fully stock the Vegan Food & Film Studio.||10 points|
|Joystick Junkie||Fully stock the Game Studio & Game Store.||10 points|
|R&R||Fully stock the Day Spa & Travel Agency.||10 points|
|Oakinawa||Fully stock the Wood Shop & Sushi Bar.||10 points|
|Tea Square||Fully stock the Tea House & Architect Office.||10 points|
|Code Freeze||Fully stock the Software Studio & Smoothie Shop.||10 points|
|Please Be Seated||Fully stock the Theatre & Wedding Chapel.||10 points|
|An Eye for Art||Fully stock the Optometrist & Art Studio.||10 points|
|Burger Bytes||Fully stock the Sky Burger & Cyber Cafe.||10 points|
|Designer Shoes||Fully stock the Graphic Design & Shoe Store.||10 points|
|Musical Chairs||Fully stock the Music Store & Furniture Store.||10 points|
|Nice Shot||Fully stock the Paintball Arena & Racquetball.||10 points|
|Rags to Riches||Fully stock the Diner & Fancy Cuisine.||10 points|
|Amusements||Fully stock the Toy Store & Tech Store.||10 points|
FriendHmmm...I don't know what does this do, so....
StatsTapping on this will take you to the stats screen. It's pretty useful, actually. At the top half of the screen, you'll see a bar chart showcasing the demand level of each commercial sector. The exact demand percentage is shown below each bar in the respective sector.
In the middle of the screen shows the sales per minute, measured in coins. The sales per minute is very accurate, it shows to one decimal place, and updates practically every tenth of a second. Try to stock the level 3 products in your commercial floors and consider leaving the stocking of level 1 products on hold to maximize the sales per minute!
At the bottom of the screen shows how many floors of each sector has been built so far, or simply the floor distribution, both commercial and residential. It does not include construction sites...
ElevatorHere you can upgrade your elevator. The only difference between each elevator is speed (and if you consider, design =P). The speed of each elevator is measured in PPM, which is Passengers Per Minute (Frankly I don't know how to use this measurement, it sounds so darn weird =P). The higher the PPM, the faster the elevator. It's almost exactly one floor per second for the 1st elevator, the Standard Elevator, and since this measurement is directly proportional to the elevator's PPM, so using that you can basically calculate the speed in terms of floors per second by dividing the elevator's PPM by 4. So you can scrap that freaking weird measurement in PPM and use the newer and more human-understandable measurement! =)
You must purchase the upgrades one by one to see the next upgrade, in other words, you can't jump the gun and buy the best and final elevator (which is the 5th elevator) when you only got the 2nd elevator, only when you got the 4th elevator, then you can buy the last one. You'll need Tower Bux to purchase elevator upgrades. The game will show the next elevator available for upgrade and it's details, including its speed and its name.
Here's the list of elevators:
|Elevator No.||Name||Speed||Cost in Tower Bux||Comments|
|1st||Standard Elevator||4 PPM||0||You don't need to buy this elevator; it's already there from the start! Nobody actually knows the name of this elevator...the game doesn't even say it...but the Tiny Tower Wiki just names it as such. It's a freaking slow elevator, after you get like 10 floors you get frustrated of sending bitizens up, so upgrade it as soon as possible!|
|2nd||NB200 Commercial Lift||8 PPM||25||While it's 2 times faster, it's still pretty slow, so save those Tower Bux for the next upgrade!|
|3rd||Insta-Lift 2000 SE||12 PPM||75||Elevators always seem slow after a while, so save up your Tower Bux until you buy your final upgrade!|
|4th||Ultra-Lift 3000 Extreme||16 PPM||125||This lift is frustrating, it's nicely fast, but when you overshoot, it's difficult to get to that floor as it stops slowly...You need to overshoot another floor and then bring down by a single tap to get it to the right level!|
|5th||Infini-Lift Lightspeed||42 PPM||499||You might think: the faster, the worse the problem of overshooting. I was afraid of that too, but when I bought it I was surprised to find out its inertia is almost zero! It stops almost instantly when you release your hold on the screen. It's crazily fast too, but you'll get use to it.|
Get BuxYou can purchase Tower Bux here for the cost of real life money. Tap it, and you'll see there are packs of 10, 100 and 1000 Tower Bux that are purchasable with real life money. That's why this game is a freemium game. It goes without saying, the pack of bigger Tower Bux are more profitable in the long run as each individual Tower Bux would cost less real money. A pack of 10 Tower Bux costs US$0.99, pack of 100 Tower Bux costs US$4.99 and the pack of 1000 Tower Bux costs US$29.99, so with some simple maths you'll notice the huge impact. Still, I feel that it's not a good idea to spend your real life money for it, since Tower Bux are gained pretty easily in this game. It's ultimately up to you, though. You'll obviously need an internet connection to do this. I've no idea how this works, since I never purchased Tower Bux before.
BankThere's a commercial floor that is happens to be a bank under the Service sector, but this function of the game has nearly no relevance to it...Anyway here you can exchange the Tower Bux that you have for coins. There are 4 options: 1 Tower Bux for 250 coins, 5 Tower Bux for 1,500 coins, 20 Tower Bux for 20,000 coins, and 50 Tower Bux for 100,000 coins. Only exchange 50 Tower Bux for 100,000 coins, and don't use the other options, they are definitely not profitable in the long run! If I do the maths for you, you'll find out....
Option 1: 1 Tower Bux for 250 coins
Option 2: 5 Tower Bux for 1,500 coins. Divide both sides by 5, we get 1 Tower Bux for 300 coins. Better than Option 1!
Option 3: 20 Tower Bux for 20,000 coins. Divide both sides by 20, we get 1 Tower Bux for 1,000 coins. So much better than Option 2!
Option 4: 50 Tower Bux for 100,000 coins. Divide both sides by 50, we get 1 Tower Bux for 2,000 coins. So much better than Option 3!
So now you'll agree with me that you should only trade in when you get 50 Tower Bux, even if you're desperate to build a floor before you go to sleep!
BitBookIt's just the FaceBook version for the bitizen who live in your tower. Bitizens who just buy off products off commercial floors or bitizens who request elevator rides and just walk off the floor do not post on BitBook. It can be quite useful, since bitizens announce news about their employment, workplace status, stocking and roommates. Of course they post other random things as well, such as wondering aloud about the nature of their existence, admitting to playing other NimbleBit games while working and other seriously random rubbish =P. Some of the BitBook posts are quite delightful, so if you've some time, do read the BitBook!
The number of new BitBook posts that you haven't read is shown by a small red rounded rectangular box with the corresponding number at the top right hand corner, similar to your badge icons for iOS. It clears once you just tap on it.
There's also a 'like' feature on BitBook where other bitizens can choose to like the BitBook posts. Unfortunately, you can't join in the fun and like BitBook posts =(...instead the game will randomly decide how many bitizens like a particular BitBook post. The number of likes range from 0 to 9. But at least now, you can tweet your bitizens' BitBook posts (Pretty strange that we are tweeting "FaceBook" posts) by tapping the "Tweet" box inside the same rounded rectangular box as the number of likes for that post! You'll need a Twitter account (Obviously =P), but it's got to be registered in your iOS device beforehand! And of course the you-don't-say internet connection/data plan connection...The game automatically writes for you "Funny BitBook post in Tiny Tower for iOS!" and puts a beautiful paper clip consisting of a screenshot of the entire BitBook post, but you can change the text at your own will! When you're satisfied, just tap "Send" and finally jump in joy (I don't know why =P)! And now...why can't we also have a dislike feature? =P I would really love that one!
There are several types of posts in the BitBook. Here are they!
- Birthdays - when it is a bitizen's birthday on the day you play tiny tower, the birthday bitizen will post something about his birthday.
- Commercial Floor Closed without restocking anything - sometimes bitizens who are currently employed at that closed commercial floor can sometimes inform everyone that the commercial floor is closed. Perhaps they are just boasting about their current capability to slack? =P
- Commercial Floor Fully Stocked - sometimes bitizens currently employed at that commercial sector will imply or say it directly that their workplace is fully stocked, and they might advertise their workplace or request for a break.
- New Bitizen that just moved in to live - sometimes the new bitizen will post on BitBook that may directly or indirectly imply that they've just moved in.
- Bitizen gets a job in a commercial sector where his corresponding job interest level is more than or equal to 5 - sometimes bitizens will announce that they are settling in quite happily. This category of comments applies to getting a dream job too with the same job interest level requirements.
- Bitizen gets a job in a commercial sector where his corresponding job interest level is less than or equal to 4 - sometimes bitizens will announce that they are unhappy about working in that commercial floor. They may even curse the commercial floor they are employed at; those bastards! For some funny reason, even if they get their dream job but their relevant job interest level is less than or equal to 4, they still make these kind of BitBook posts. You not happy is it? Then why don't you get the **** out of my tower? *Evicts the bitizen* Bitizen pwned! =)
- New sector opened - some random bitizen in your tower may inform everyone, directly or indirectly, that a new sector has opened!
- New bitizen moves into an apartment - bitizens who are living in the same apartment that the new bitizen is now living in may comment about the new person or any events happening between them. Strangely, the new bitizen can sometimes comment on himself. Strange guy.
- Random BitBook posts - some random bitizen in your tower may occasionally make a random comment. These kind of posts are usually the funniest ones, so be sure to read there and be amused!
However, don't look at the BitBook too often, you can get you bored sometimes, especially the fact that bitizens sometimes repeat what the others said right before them!
MissionsMissions are a new addition to the game since the 1.5 update. The number of uncompleted missions is shown by a red rounded rectangular box with the corresponding number at the top right corner of the missions box. To complete missions, you must stock the required amounts of 2 products. However, recently NimbleBit suddenly released 2 unexpected missions that require three products to be stocked instead. Strangely enough, the mission released after the two unexpected missions "A Day at the Beach" and "Beat the Heat" reverts back to the standard mission format requiring only 2 products again. Instead of these products going on sale, they will be absorbed by the missions and you'll need to continue stocking them until you've stocked the required amount of stocks for both products. It'll show zero beside that product picture. Throughout these times, the product will never be on sale for customers to buy. If you have more stock than required to complete the number of stock required for the missions, the remaining stock will go on sale! If you can't get that number of stock needed, all the stock is absorbed and nothing will go on sale. You'll need to stock them again. If you have just enough, the mission absorbs all the stock. Stock one last time to finally get it on sale!
The number of stock required for the missions is indicated on the row of the specific mission on the mission list. Tap on it, and you'll see the so-called 'storyline' for doing this mission and it'll show how much stock is needed for each product. It even gives the name of the products and which commercial floor do they come from; how kind of NimbleBit! =D Tap 'Accept' to start the mission and return to the mission list, 'Decline' to go back to the mission list without starting the mission. Stocks remaining for a product that is required when just accepting the mission is not immediately absorbed by the mission. The mission's name is highlighted in green when active.
If you're in real need of Tower Bux, but you don't want to purchase Tower Bux from The 'Get Bux' option, and prefer to get them through missions, yet you don't have the required commercial floors, you can ask your friends to gift you the product stocks that you need! I don't know how this works, so ain't ask me!
You cannot have 2 missions on-going at a time! If you try to accept a newer mission while one is on-going, the game gives you a warning notification that your progress for the currently on-going mission will be lost! That means if you have any products that were already absorbed by the mission, it'll be wasted as it'll reset to the original required amount next time you re-attempt the mission! Never do this unless no product stocks have been absorbed yet by any mission! You also cannot abort an on-going mission alone! So you must accept a new mission to abort the other one! It sucks, I know, but I hope (and presume), that NimbleBit will make an option to abort an on-going mission without accepting a new one. If you actually tap on the mission that you've activated, it still brings you the details of the mission, but then you can only tap 'Continue' to close the pop-up! This of course, won't abort the mission...If you made a mistake of activating a mission that you do not desire, just activate another mission that needs products from commercial floors that you do not have (If you're lucky to accidently select a mission as such, congrats! (= ).
The reward for completing a mission by stocking all the required amounts of both products is Tower Bux. The number of Tower Bux received varies from mission to mission. After you complete the mission, it shifts from the 'Available' column to the 'Completed' column. Completed missions, unfortunately, cannot be played again. =( Anyway, here is the list of the 65 currently available missions (The 6 missions that require three products to be stocked is separated from the main table for aesthetic purposes =P):
|Mission Name||'Storyline'||Product 1 required from commercial floor||Product 2 required from commercial floor||Reward upon completion||Date mission was added|
|One Mad Tea Party||A Mad Hatter is throwing an absolutely mad tea party and needs the following:||1,500 Green Tea from Tea House||2,800 Sugar Cookies from Bakery||10 Tower Bux||18 November 2011|
|Comic Convention||Your tower is hosting a comic convention and needs to collect:||2,500 Mage Cards from Comic Store||2,000 Cold Medicine from Pharmacy||10 Tower Bux||18 November 2011|
|Award Night||Your tower is hosting an awards show! We need the following:||5,400 Teeth Whitening from Dentists Office||450 Haircut from Barber Shop||6 Tower Bux||18 November 2011|
|The Dude Abides||A cherished rug has been stolen! Bowling and sarsaparilla will help us think! We need:||1,300 Single Game from Bowling Alley||2,500 Root Beer from Pub||5 Tower Bux||18 November 2011|
|One Big Score||Some Bitizens think they have a system to beat the odds! Collect the following:||9,000 Loan Application from Bank||4,500 Poker Game from Casino||18 Tower Bux||18 November 2011|
|Bithoven's Symphony||A grand symphony has been planned! We need:||2,700 Chair from Wood Shop||1,000 Sheet Music from Music Store||5 Tower Bux||18 November 2011|
|Prom Night||Your tower is hosting a prom dance! The dance requires:||1,125 Corsage from Floral Studio||4,500 3 Piece Suit from Mens Fashion||7 Tower Bux||18 November 2011|
|A Bit Fishy||A recent oil spill has resulted in a sea food shortage! People can't get enough:||1,125 Sea Urchin from Sushi Bar||1,350 Shrimp Platter from Mexican Food||5 Tower Bux||18 November 2011|
|Thanksgiving Feast||Family from all over are flying in for a feast! Gather these items:||2,250 Roast Duck from Fancy Cuisine||2,700 Flight Booking from Travel Agency||6 Tower Bux||23 November 2011|
|On The Beat||Tiny Tower police need a coffee break! Bring them:||300 Cup of Joe from Diner||2,025 Glazed Donut from Donut Shop||4 Tower Bux||30 November 2011|
|The Heist||Some bitizens are planning a heist on a neighboring tower. They need these supplies:||2,025 ID Badges from Security Office||8,100 Radio from Security Office||8 Tower Bux||7 December 2011|
|Soy Loco||A vegetarian craze is sweeping the tower, all people want to eat are:||2,025 Orange Tofu from Asian Cuisine||1,575 Soy Burger from Vegan Food||5 Tower Bux||14 December 2011|
|Santa's Swap||The children in your tower need cookies for Santa in exchange for their toys!||1,650 Sugar Cookies from Bakery||2,050 Toy Soldiers from Toy Store||4 Tower Bux||21 December 2011|
|New Years 2012||Everyone is excited to celebrate the coming of the new year in style! Celebrations and resolutions require:||450 Cocktail from Night Club||5,400 Cardio Workout from Health Club||8 Tower Bux||28 December 2011|
|Save The Planet||A growing number of bitizens are becoming environmentally conscious, we need:||3600 Mountain Bike from Bike Shop||450 Beet Salad from Vegan Food||6 Tower Bux||4 January 2012|
|Nasty Bug||There's a nasty bug going around your tower :( those affected need the following:||450 Cold Medicine from Pharmacy||525 Soup & Sandwich from Diner||5 Tower Bux||11 January 2012|
|Last Night||Bitizens in your tower have been making some decisions they regret! There's been a run on:||450 Root Beer from Pub||7,200 Demon Skull from Tattoo Parlor||7 Tower Bux||18 January 2012|
|Hot Trends||Hipsters in your tower have lead to increased demand of:||225 Espresso from Coffee House||6,750 Discography from Record Shop||10 Tower Bux||25 January 2012|
|The Big Game||Everyone is excited to watch the big game! Collect the following:||10,350 Flat Screen TV from Tech Store||1,125 Hot Wings from Pub||15 Tower Bux||1 February 2012|
|Valentine's 2012||Everyone in your tower is making plans for Valentine's Day, stock the following:||5,400 Stone Massage from Day Spa||16,200 Arrangement from Floral Studio||28 Tower Bux||8 February 2012|
|Presidents Day 2012||Celebrations and sales are in full swing for Presidents Day! Stock the following:||3,200 Used Van from Auto Dealer||5,200 End Table from Furniture Store||7 Tower Bux||15 February 2012|
|Beware of Dog||After failing to buy your tower, a rival developer would like the following:||13,500 Tower Design from Architect Office||4,500 City Sim from Game Studio||21 Tower Bux||22 February 2012|
|Superstar||A certain young pop singer is going to be performing in your tower! We need:||4,500 Band Poster from Graphic Design||5,250 Album from Record Shop||9 Tower Bux||29 February 2012|
|Bits in Space||Your tower is starting its own space program! They need the following:||1,350 Rocket Ship from Toy Store||1,800 Planet Tour from Planetarium||5 Tower Bux||7 March 2012|
|St. Patty's 2012||The Bitizens are preparing for St. Patrick's Day festivities! They need:||550 Green Tea from Tea House||2,700 Green Tumbler from Glass Studio||6 Tower Bux||14 March 2012|
|A Baby Is Born!||To capture this precious moment we need:||2,700 Family Portrait from Photo Studio||270 Toy Blocks from Toy Store||5 Tower Bux||21 March 2012|
|Wedding Season||Love is in the air and Bitizens are getting hitched! These products are in demand:||5,400 Full Ceremony from Wedding Chapel||7,200 Bouquet from Floral Studio||11 Tower Bux||28 March 2012|
|April Fool's 2012||Bitizens are preparing some hijinks in your tower! They need:||225 LOL's from Comedy Club||1,350 Trick Shots from Billiard Hall||5 Tower Bux||4 April 2012|
|Spring Time||Spring is in full-swing in your tower, there's been a run on:||7,200 Bouquet from Floral Studio||2,025 Butterfly from Tattoo Parlor||7 Tower Bux||11 April 2012|
|Tiny Taxes||Bitizens are scrambling to complete their tax returns! They need:||5,400 Addition Help from Tutoring Center||9,000 Loan Application from Bank||15 Tower Bux||18 April 2012|
|Earth Day 2012||Your tower is going green for Earth Day! We need:||1,710 Hanging Plant from Plant Nursery||8,100 Cans from Recycling||9 Tower Bux||25 April 2012|
|Cinco De Mayo 2012||The Bitizens are preparing for Cinco De Mayo festivities! They need:||130 Chips & Salsa from Mexican Food||2,025 Trumpet from Music Store||5 Tower Bux||2 May 2012|
|Mother's Day 2012||Bitizens are buying gifts for their mothers in droves! We need:||5,400 Stone Massage from Day Spa||9,000 Nice Outfit from Womens Fashion||15 Tower Bux||9 May 2012|
|Summer Vacation||Bitizens are planning trips to soak up some sun! We need:||5,400 Cruise Booking from Travel Agency||675 Triple Scoop from Scoops||8 Tower Bux||16 May 2012|
|Summer School||Your bitizens are keeping smart over the summer! They need:||1,125 Hardback from Book Store||8,100 Grammar Help from Tutoring Center||8 Tower Bux||23 May 2012|
|First Apartment||Lots of bitizens are moving into their first apartments! They need:||3,600 Modern Chair from Furniture Store||5,900 Detailed Vase from Pottery Studio||10 Tower Bux||30 May 2012|
|Team Tiny||Tryouts are being held for the tower softball team! Bitizens need:||2,700 Check Up from Doctors Office||1,350 Weight Workout from Health Club||5 Tower Bux||6 June 2012|
|Tower Watch||Your Bitizens have formed a crime-solving group called the tower watch! They need:||8,100 Radios from Security Office||22,500 Surveillance from Private Eye||10 Tower Bux||13 June 2012|
|Father's Day 2012||Everyone is buying gifts for Father's Day! There's been a run on:||3,600 Mountain Bike from Bike Shop||18,000 DVD Release from Animation Studio||10 Tower Bux||20 June 2012|
|Pocket Planes||With the release of NimbleBit's Pocket Planes, bitizens are jetting around the globe! Collect:||2,700 Flight Booking from Travel Agency||45 Bar Nuts from Pub||5 Tower Bux||27 June 2012|
|Frog Fundraiser||Your tower is hosting a fundraiser to save the endangered frogs! They need:||9,900 Charity Event from Museum||450 Sparkling Juice from Fancy Cuisine||14 Tower Bux||18 July 2012|
|Mars Curiosity||Bitizens are excited for the Mars Curiosity landing! They need:||4,500 Solar Tour from Planetarium||13,500 Mystery Goo from Laboratory||12 Tower Bux||1 August 2012|
|Self Defence||Bitizens in your tower are getting serious about self-defence! They need:||7,800 White Belt from Martial Arts||12,000 Tasers from Security Office||12 Tower Bux||8 August 2012|
|Music Festival||Your tower is hosting a music festival! We need:||2,025 Trumpet from Music Store||21,000 Album Recording from Recording Studio||15 Tower Bux||18 August 2012|
|Bit Trek TNG||Everyone is watching the newly released Bit Trek DVDs! They need:||18,000 DVD Release from Animation Studio||10,350 Flat Screen TV from Tech Store||12 Tower Bux||23 August 2012|
|Labor Day 2012||Bitizens are holding a Labor Day parade! They need:||3,500 Convertible from Auto Dealer||375 Radios from Security Office||6 Tower Bux||29 August 2012|
|Fire Drill||Your tower is holding a fire drill! Firefighters need:||8,100 Radios from Security Office||5,000 Tower Design from Architect Office||9 Tower Bux||5 September 2012|
|MyPhone 5 Launch||Bitizens are already lining up for the MyPhone 5! They need:||5,400 MyPhone from Mapple Store||2,025 News Segment from TV Studio||6 Tower Bux||19 September 2012|
|Canadian Thanks 2012||Canadian Bitizens in your tower are celebrating Thanksgiving! They need:||1,125 Roasted Potatoes from Vegan Food||2,250 Roast Duck from Fancy Cuisine||4 Tower Bux||3 October 2012|
|Baseball Playoffs||Bitizens are hard at work watching baseball playoffs! They need:||45 Bar Nuts from Pub||675 Popcorn from Cineplex||5 Tower Bux||15 October 2012|
|Mimecon 2012||Your tower is hosting a mime convention! They need:||2,700 Facial from Day Spa||2,025 Interpretive Dance from Theater||6 Tower Bux||22 October 2012|
|Election 2012||Bitt Romney and Barack Bitbama are running for Tower President! They need:||14,850 TV Ad from Ad Agency||2,025 News Segment from TV Studio||20 Tower Bux||7 November 2012|
|North Pole Recon||An elf has arrived to do some naughty/nice recon for Santa! He needs:||8,100 Background Check from Private Eye||1,350 Palm Reading from Fortune Teller||5 Tower Bux||30 November 2012|
|Valentines 2014||Your Bitizens are in love and celebrating Vaentines! Collect:||6,525 Arrows from Archery Range||4,950 Choc Box from Chocolatier||11 Tower Bux||14 February 2013|
|National Pig Day||Bitizens are going hog wild for National Pig Day, they need:||2,025 Cowboy Hat from Hat Shop||675 Pet Portrait from Photo Studio||4 Tower Bux||27 February 2013|
|St. Patty's Day 2013||Bitizens are gearing up for St. Patty's Day! They need:||1,350 Sugar Cookies from Bakery||2,700 Top Hat from Hat Shop||5 Tower Bux||14 March 2013|
|Tower Taxes||Bitizens are rushing to prepare their taxes! The need:||5,400 Addition Help from Tutoring Center||9,000 Loan Application from Bank||15 Tower Bux||26 April 2013|
|Arbor Day||For a day at the park to hug trees, you will need:||2,475 Fertilizer from Plant Nursery||675 9 inch sub from Sub Shop||5 Tower Bux||26 April 2013|
|A Day at the Beach||The warm weather has everyone wishing for a day at the beach. Gather:||900 Sandals from Shoe Store||13,500 Tournament from Volleyball Club||1,350 Jumbo Swirl from Frozen Yoghurt||20 Tower Bux||9 July 2012|
|Beat the Heat||A heatwave has hit your tower, the Bitizens need:||900 Frappe from Coffee House||450 Root Bear from Pub||1,800 Cola 6 Pack from Soda Brewery||8 Tower Bux||11 July 2012|
|London Games||Bitizens are preparing for the upcoming London Games! They need:||13,500 Tournament from Volleyball Club||1,350 Sneakers from Shoe Store||13,500 Tournament from Racquetball||25 Tower Bux||25 July 2012|
|Back to Wiz School||Some bitizens are preparing to go to a very special school, they need:||2,025 Tarot Reading from Fortune Teller||5,400 Love Potion from Laboratory||1,125 Hardback from Book Store||6 Tower Bux||14 September 2012|
|Cowabunga||Bitizens have noticed some odd looking turtles in the Tiny Tower sewers! Collect:||3,500 Mystery Goo from Laboratory||1,500 Black Belt from Martial Arts||225 Giant Pizza from Pizza Place||6 Tower Bux||26 September 2012|
|Halloween 2012||Bitizens are preparing for Halloween! They need:||2,025 Choc Truffle from Chocolatier||36,000 Monster from Laboratory||9,000 Screams from Haunted House||20 Tower Bux||24 October 2012|
|Board Meeting||Big-shot executives are holding their annual board meeting and need catering!||900 12 Inch Sub from Sub Shop||2,025 Walnut Muffins from Bakery||225 Espresso from Coffee House||5 Tower Bux||22 January 2013|
From looking at the dates of release for the missions, NimbleBit usually introduces a new mission once every week, and most of the time that's a Wednesday, usually around the morning hours with reference to GMT (which actually stands for Greenwich Mean Time, which is actually the mean solar time, a reckoning of the passage of time based on the Sun's position in the sky, at the Royal Observatory in Greenwich, London. Just a fun fact for you all to know! (= ) The release of missions slowed down during one period of time, possibly due to the development of their newest game Nimble Quest (It's a combination of RPG and the classic game "Snake"), but now it seems like the pace picked up once again! Wohoo! =D
There seems to be a bug surrounding missions. If you stock a product using dream jobbers to double the quantity of the normal stock received, a bug in the game allowed lesser quantity of that product required to stock! When you thought "Zzzzzz...still got x number of times left to stock the product to complete that half of the mission...", then suddenly after stocking the product for lesser times than what you calculated, going back to the 'Available' column in the mission list will give you a shock of your life: The number of product stock left to be stocked for that product you've just stocked plunges to 0! This bug is known to exist for missions that need to stock a product for more than 3 times without dream jobbers in a level 1 commercial floor. I won't guarantee the bug holds through for every such mission, but it's happened to me several times already. Some missions as such seem to function properly while others just don't. Really weird.
SharetowerAgain, you'll need an internet connection. Using this option will allow you to upload your entire Tiny Tower to the World Wide Web for all to admire! Everyone can view the commercial floors, residential floors, at exactly where they are at in your tower! You can even see the number of dream jobbers at a certain commercial floor! (Just look at the number of stars on top of the corresponding floor number and you'll know) The colour schemes and names of every floor can be viewed too. Obviously, your user name will be displayed as well, at the top of the tower. You can too, find out what elevator is he using (although it doesn't move at all). Unfortunately, you can't find out how many bitizens live in every single individual apartments, what's in stock at his commercial floors, how much coins or Tower Bux does he have, nor do you know how many bitizens live in his tower at one glance (If you like, you could slowly count the number of bitizens on every floor and that would probably give you the number of bitizens living in his tower. =) Would you bother to though?!) You won't see the stream of customers strolling in too. And again, there's an advertisement where you can click to download Tiny Tower for both iOS and Android at the very top of the tower. There's an option to tweet about the tower too. Your tower even gets its own URL! (abbreviation for uniform resource locator, just a fun fact for you to know (= ) Your tower webpage will take on a URL form like this: http://towers.nimblebit.com/__________ (where the blank is a ten-digit number that will complete the URL)
I don't know how the process of uploading your tower to the World Wide Web works, so...
The LobbyThat's the first floor of your entire tower, and the floor that you start with when you first play the game. The lobby is the heart of your Tiny Tower, and serves as the entrance for bitizens (including VIPs, they are bitizens after all) to enter the elevator to take a ride (However, it seems that they don't even need the lobby to enter the elevator; they just miraculously enter the elevator. Maybe there's a secret back door that they all enter that's right behind the elevator? Then I wonder what's the main doorway in the lobby that you can see do =P). It doesn't make any coins nor Tower Bux, nor does it house any bitizens, so it isn't like your apartments for bitizens living in your tower. However, it is now officially what some might call the "VIP Apts." as of the Version 2.0 update! You can now store up to 5 VIPs at the lobby (The details of storing VIPs is under Advanced Tutorial, if you need a recap on how to use this one and only useful lobby function)! You can re-paint the lobby if you want, you just have to tap on the lobby once first before tapping the "Re-paint" box in the pop-up window now. Painting is still done the same old way as re-painting a commercial or residential floor. Of course, you can't move the lobby (I can't imagine having a lobby at the hundredth plus floor! That will be so weird!). Needless to say, you can't delete the lobby (I would love to and build a better lobby though, but...).
CoinsCoins have a plethora of uses. They look like small golden rounds. They are easily earned but you'll need them ever so often. However, you'll likely to need loads of them to do something big. Here are the ways to get coins:
- Selling the stock of products at commercial floors
- Fully stocking a commercial floor, as a bonus. Remember how to fully stock a floor? Stock finish the last product that is not on sale and ensure the rest have some remaining stock. As a reminder, this amount is determined taking the total number of remaining stocks for all products divided by 20.
- Escorting a bitizen to their desired floor, by way of the elevator, as tips. You'll gain twice the number of coins as the floor number the bitizen wants to go to.
- Collecting of rent from bitizens. Ah, this is something new I haven't mentioned. The first time you check in on your tower after 12 midnight, you'll collect some coins from your bitizens. The rent is paid daily at this time. Each bitizen who live in your tower will pay 100 coins a day.
And here are the ways to spend that crazy amount of coins you earn every day, even without any attendance to your tower:
- To add a new (empty) story to the top of your tower. It doesn't cost a single coin to start building something there though, strangely.
- To re-stock products in commercial floors that had ran dry.
That's all coins do! Yet there's so many ways to earn them...
Tower BuxRemember how Tower Bux look like? To refresh your memory, they look like small green dollar bills, with a bold "T" in the center. They can perform so much more functions, but of course that comes with a price of them being rarer to find and earn.
So how do we get them? Surprising there are quite a lot of ways to earn them, mostly through special events and by chance. Since they are mostly earned through special events, they are, pretty rare to find too. Here are the ways to catch 'em all:
- The best way to get Tower Bux immediately is to just purchase some through the 'Get Bux' option in the menu. You'll need some real cash to spend though, so not really recommended.
- Checking on your tower on a day where one of your bitizens have a birthday on it. It'll grant you 1 Tower Bux. It only happens once the bitizen, so don't bother cheating the system.
- Successfully finding the required bitizen in the special event 'Deliveries & Messages'. You'll get 1 Tower Bux too.
- Using your coins to build a new (empty) floor to be added to the top of your tower. The game will congratulate you on your tower's expansion and give you 1 complementary Tower Bux.
- Employing a bitizen at his/her dream job for the first time. That will give you 2 Tower Bux. Nice!
- Accepting and doing any one-time pop-up offers asking the player to perform an action such as Visit and Like the Tiny Tower Facebook page. Either I ignored them or they never come out before but I haven't received a single Tower Bux through this way, so I don't know how this works. Either way it depends on your task for how many Tower Bux you receive.
- Random events on startup, such as "You have found 3 Tower Bux behind your couch cushion". I've never seem to get this before though...
- Escorting a bitizen to their desired floor, by way of the elevator, as a tip. This happens pretty rarely, and you get only 1 Tower Bux. Seems like this is about a 1 in 15 chance.
- Fully stocking a commercial floor, as a bonus. A notification appears if you managed to be lucky enough to get the 1 Tower Bux. It's a 1 in 6 chance, according to a NimbleBit developer.
- This feature is only available from Version 1.5 and onwards. Successfully completing a mission. You will get a varying amount of Tower Bux depending on which mission you complete, which ranges from 4 Tower Bux to 28 Tower Bux.
Tower Bux, as I said before, are mainly just bonuses, so you and your Tiny Tower can practically continue developing even without a single Tower Bux. Your life will be hell though. =P Anyway, here's how to use them!
- Hurrying constructions of any floor. Just like in the tutorial. The number of Tower Bux required for this is 1 for every hour, rounded up. So if you have 1H, 34M left, you'll need 2 Tower Bux. Even if it shows 1H left, you'll need 2 Tower Bux (Because the time needed to actually finish this process is rounded down, remember, seconds don't show)
- Hurrying the stocking of products on commercial floors. The number of Tower Bux needed is the exact same as hurrying construction.
- Quick Selling or gifting product stocks on commercial floors. You'll need 1 Tower Bux for every 600 stock remaining, regardless of which product you are selling or gifting. The number of Tower Bux, is again, rounded up.
- To immediately move in a Bitizen at an apartment with any vacant spots. You'll need 1 Tower Bux for this.
- Upgrade the elevator. The first upgrade is 25 Tower Bux, the second one is 75 Tower Bux, the third is 125 Tower Bux, and the last upgrade is 499 Tower Bux. Again, you need to purchase the previous upgrades to see the next one.
- Buying paint buckets. Remember? You need them to re-paint floors. You'll get 100 paint buckets for every Tower Bux you spend, so you can just splash them on your walls of your Tiny Tower like nothing! =)
- Unlocking costumes for Bitizens through the redress panel. If you tap the 'Costumes!' box in the re-dressing bitizen window, you'll be taken to a list of costumes you can. Unfortunately, they are not free and you need to unlock them first by tapping on the corresponding row and buy them. Then it's all yours to use at your free will! Costumes cost 3 to 5 Tower Bux.
- Moving a floor to a different position in the Tiny Tower. I already explained it just now...you need 1 Tower Bux to move one floor.
- Exchanging them for coins at the Bank. So let me repeat my advice again! Only trade 'em in for coins when you got 50 Tower Bux! Don't use the other options that only need 1, 5 or 20 Tower Bux!
- Upgrading commercial floors. To increase the number of stock for each and every product in that commercial floor by 75. You'll need 3 Tower Bux for one single upgrade. Remember, the stocking times of each and every product of that commercial floor increases by 5 minutes!
- This feature is only available from Version 2.0 and onwards. Choosing a specific commercial or residential floor to build in an empty floor. It's really damn expensive to do so, so seriously just don't bother, okay?
And so that's all the functions of Tower Bux covered. Plentiful, huh?
General Floor DetailsHere I'll give you a very nice overview of every single commercial and residential floor! It'll give you sufficient details to understand every commercial floor well enough (That's nothing much to understand about residential floors by the way, other than how many are there, what are their names and the fact that they house 5 bitizens maximum which you already know...=P).
I'll include, obviously, the commercial floor name and which sector does it belong to. I'll get you the details of each and every product that a commercial floor sells: how much does it cost to restock the product without discount, how much stock the product will be just after it goes on sale without any dream jobbers, and how long does it take to stock. Of course, we're going have a fair competition between each commercial floor, so the list shows these stats with all commercial floors at only Level 1!
Since there just isn't much too include about residential floors, I'll include their names only and give a brief round-up of them.
For the time to restock the product, I'm following the game, so here, and again, is what each letter stand for!
- M means minutes
- H means hours
- D means days (But no product takes more than a day to stock anyway, so this is practically useless...)
|Commercial Sector||Commercial Floor Name||Level 1 Product Details [Name: Restocking Cost, Quantity, Restocking Time]||Level 2 Product Details [Name: Restocking Cost, Quantity, Restocking Time]||Level 3 Product Details [Name: Restocking Cost, Quantity, Restocking Time]||Total Stock of all 3 Products||Minimum Tower Height|
|Food||Coffee House||Espresso: 45 coins, 75, 5M||Tall Latte: 90 coins, 150, 10M||Frappe: 180 coins, 300, 20M||525||2 Floors|
|Food||Sushi Bar||California Roll: 18 coins, 30, 2M||Tuna Roll: 72 coins, 120, 8M||Sea Urchin: 225 coins, 375, 25M||525||2 Floors|
|Food||Pub||Bar Nuts: 9 coins, 15, 1M||Root Bear: 90 coins, 150, 10M||Hot Wings: 225 coins, 375, 25M||540||2 Floors|
|Food||Mexican Food||Chips & Salsa: 9 coins, 15, 1M||Tacos: 90 coins, 150, 10M||Shrimp Platter: 270 coins, 450, 30M||615||2 Floors|
|Food||Sub Shop||6 inch Sub: 90 coins, 150, 10M||9 inch Sub: 135 coins, 225, 15M||12 inch Sub: 180 coins, 300, 20M||675||2 Floors|
|Food||Smoothie Shop||Wheatgrass: 36 coins, 60, 4M||Small Smoothie: 135 coins, 225, 15M||Jumbo Juice: 270 coins, 450, 30M||735||2 Floors|
|Food||Frozen Yoghurt||Mini Chocolate: 45 coins, 75, 5M||Medium Vanilla: 135 coins, 225, 15M||Jumbo Swirl: 270 coins, 450, 30M||750||2 Floors|
|Food||Sky Burger||Fries: 90 coins, 150, 10M||Nuggets: 135 coins, 225, 15M||Big Burger: 270 coins, 450, 30M||825||2 Floors|
|Food||Diner||Cup of Joe: 45 coins, 75, 5M||Bacon & Eggs: 180 coins, 300, 20M||Soup & Sandwich: 270 coins, 450, 30M||825||2 Floors|
|Food||Vegan Food||Beet Salad: 90 coins, 150, 10M||Roasted Potatoes: 225 coins, 375, 25M||Soy Burger: 315 coins, 525, 35M||1050||3 Floors|
|Food||Tea House||Green Tea: 45 coins, 75, 5M||Dumplings: 225 coins, 375, 25M||Pork Katsu: 360 coins, 600, 40M||1050||3 Floors|
|Food||Asian Cuisine||Spring Rolls: 90 coins, 150, 10M||Noodle Bowl: 225 coins, 375, 25M||Orange Tofu: 405 coins, 675, 45M||1200||3 Floors|
|Food||Pizza Place||Pizza Slice: 45 coins, 75, 5M||Personal Pan: 270 coins, 450, 30M||Giant Pizza: 405 coins, 675, 45M||1200||3 Floors|
|Food||Fancy Cuisine||Sparkling Juice: 90 coins, 150, 10M||Caviar: 270 coins, 450, 30M||Roast Duck: 450 coins, 750, 50M||1350||3 Floors|
|Food||Scoops||Ice Cream Bar: 27 coins, 45, 3M||Triple Scoop: 135 coins, 225, 15M||Ice Cream Cake: 1620 coins, 2700, 3H||2970||7 Floors|
|Food||Bakery||Sugar Cookies: 270 coins, 450, 30M||Walnut Muffins: 405 coins, 675, 45M||Bread Loaf: 1620 coins, 2700, 3H||3825||9 Floors|
|Food||Donut Shop||Donut Holes: 180 coins, 300, 20M||Glazed Donuts: 405 coins, 675, 45M||Bearclaws: 1800 coins, 3000, 3H 20M||3975||9 Floors|
|Food||Airline Food||Pretzels: 225 coins, 375, 25M||Ginger Ale: 540 coins, 900, 1H||Turkey Sandwhich: 1800 coins, 3000, 3H 20M||4125||10 Floors|
|Food||Hot Dog Joint||Plain Dog: 135 coins, 225, 15M||Loaded Dog: 405 coins, 675, 45M||Chili Dog: 1980 coins, 3300, 3H 40M||4200||10 Floors|
|Food||Seafood||Sea Bass: 315 coins, 525, 35M||Lobster: 405 coins, 675, 45M||King Crab: 1800 coins, 3000, 3H 20M||4200||10 Floors|
|Food||BBQ Place||Onion Rings: 180 coins, 300, 20M||BBQ Sandwich: 540 coins, 900, 1H||Beef Ribs: 1980 coins, 3300, 3H 40M||4500||10 Floors|
|Food||Italian Food||Garlic Bread: 180 coins, 300, 20M||Cannoli: 585 coins, 975, 1H 5M||Spaghetti: 3330 coins, 5550, 6H 10M||6825||16 Floors|
|Food||Pancake House||Pancakes: 315 coins, 525, 35M||Berry Pancakes: 1080 coins, 1800, 2H||Big Stack: 3600 coins, 6000, 6H 40M||8325||19 Floors|
|Food||Cheese Shop||Cheddar: 405 coins, 675, 45M||Parmesan: 1800 coins, 3000, 3H 20M||Mozzarella: 4320 coins, 7200, 8H||10875||25 Floors|
|Service||Barber Shop||Shave: 45 coins, 75, 5M||Haircut: 90 coins, 150, 10M||Perm: 270 coins, 450, 30M||675||2 Floors|
|Service||Laundromat||Sock Fluff: 45 coins, 75, 5M||Delicate Cycle: 180 coins, 300, 20M||Denim Dry: 360 coins, 600, 40M||975||2 Floors|
|Service||Pharmacy||Cold Medicine: 90 coins, 150, 10M||Flu Shot: 540 coins, 900, 1H||RX Refill: 1080 coins, 1800, 2H||2850||7 Floors|
|Service||Health Club||Weight Workout: 270 coins, 450, 30M||Ball Workout: 405 coins, 675, 45M||Cardio Workout: 1080 coins, 1800, 2H||2925||7 Floors|
|Service||Travel Agency||Car Reservation: 135 coins, 225, 15M||Flight Booking: 540 coins, 900, 1H||Cruise Booking: 1080 coins, 1800, 2H||2925||7 Floors|
|Service||Day Spa||Pedicure: 405 coins, 675, 45M||Facial: 540 coins, 900, 1H||Stone Massage: 1080 coins, 1800, 2H||3375||8 Floors|
|Service||Fortune Teller||Palm Reading: 270 coins, 450, 30M||Tarot Reading: 405 coins, 675, 45M||Seance: 1440 coins, 2400, 2H 40M||3525||8 Floors|
|Service||Ship & Print||Photocopies: 135 coins, 225, 15M||Shipment: 270 coins, 450, 30M||Sales Report: 1800 coins, 3000, 3H 20M||3675||9 Floors|
|Service||Bank||Check Deposit: 135 coins, 225, 15M||New Account: 720 coins, 1200, 1H 20M||Loan Application: 1800 coins, 3000, 3H 20M||4425||10 Floors|
|Service||Dentists Office||Cleaning: 540 coins, 900, 1H||Teeth Whitening: 1080 coins, 1800, 2H||Gold Crown: 1620 coins, 2700, 3H||5400||12 Floors|
|Service||Optometrist||Eye Glasses: 540 coins, 900, 1H||Contect Lens: 1080 coins, 1800, 2H||Laser Treatment: 1620 coins, 2700, 3H||5400||12 Floors|
|Service||Wedding Chapel||Quick Hitch: 270 coins, 450, 30M||Full Ceremony: 1080 coins, 1800, 2H||Themed Ceremony: 3240 coins, 5400, 6H||7650||17 Floors|
|Service||Mechanic||Oil Change: 540 coins, 900, 1H||New Tire: 990 coins, 1650, 1H 50M||Tune Up: 3870 coins, 6450, 7H 10M||9000||20 Floors|
|Service||Recycling||Newspaper: 270 coins, 450, 30M||Cans: 1620 coins, 2700, 3H||Glass: 3600 coins, 6000, 6H 40M||9150||21 Floors|
|Service||Tutoring Center||Addition Help: 1080 coins, 1800, 2H||Grammar Help: 1620 coins, 2700, 3H||Trig Help: 3240 coins, 5400, 6H||9900||22 Floors|
|Service||Security Office||ID Badges: 405 coins, 675, 45M||Radios: 1620 coins, 2700, 3H||Taser: 5400 coins, 9000, 10H||12375||28 Floors|
|Service||Plumber||Drain Clean: 405 coins, 675, 45M||Leak Fix: 1800 coins, 3000, 3H 20M||New Pipes: 6660 coins, 11100, 12H 20M||14775||33 Floors|
|Service||Stables||Horse Brushing: 315 coins, 525, 35M||Hay Bale: 1980 coins, 3300, 3H 40M||Stall Cleaning: 7200 coins, 12000, 13H 20M||15825||36 Floors|
|Service||Fire Station||Kitten Rescue: 450 coins, 750, 50M||Inspection: 2700 coins, 4500, 5H||Fire Drill: 6750 coins, 11250, 12H 30M||16500||37 Floors|
|Service||Stock Exchange||Stock Buy: 540 coins, 900, 1H||Bond Buy: 2700 coins, 4500, 5H||Gold Buy: 7200 coins, 12000, 13H 20M||17400||39 Floors|
|Service||Courthouse||Small Claims: 540 coins, 900, 1H||Family Court: 2160 coins, 3600, 4H||Grand Jury: 8100 coins, 13500, 15H||18000||40 Floors|
|Service||Doctors Office||Check Up: 540 coins, 900, 1H||Prescription: 1620 coins, 2700, 3H||Lab Test: 9000 coins, 15000, 16H 40M||18600||42 Floors|
|Service||Martial Arts||White Belt: 2160 coins, 3600, 4H||Red Belt: 4320 coins, 7200, 8H||Black Belt: 6,300 coins, 10500, 11H 40M||21300||48 Floors|
|Service||Private Eye||Background Check: 1620 coins, 2700, 3H||Surveillance: 4,500 coins, 7500, 8H 20M||Murder Mystery: 9,000 coins, 15000, 16H 40M||25200||56 Floors|
|Recreation||Comedy Club||LOL's: 45 coins, 75, 5M||LMAO's: 70 coins, 120, 8M||ROFL's: 225 coins, 375, 25M||570||2 Floors|
|Recreation||Video Rental||Movie Rental: 36 coins, 60, 4M||New Release: 135 coins, 225, 15M||Console Rental: 270 coins, 450, 30M||735||2 Floors|
|Recreation||Night Club||Cover Charge: 45 coins, 75, 5M||Cocktail: 90 coins, 150, 10M||VIP Ticket: 405 coins, 675, 45M||900||2 Floors|
|Recreation||Arcade||1 Play: 45 coins, 75, 5M||Extra Life: 135 coins, 225, 15M||High Score: 1080 coins, 1800, 2H||2100||5 Floors|
|Recreation||Casino||Nickel Slots: 180 coins, 300, 20M||Dollar Slots: 405 coins, 675, 45M||Poker Game: 900 coins, 1500, 1H 40M||2475||6 Floors|
|Recreation||Mini Golf||1 Player Round: 270 coins, 450, 30M||2 Player Round: 540 coins, 900, 1H||3 Player Round: 1080 coins, 1800, 2H||3150||7 Floors|
|Recreation||Planetarium||Planet Tour: 360 coins, 600, 40M||Solar Tour: 900 coins, 1500, 1H 40M||Laser Show: 1080 coins, 1800, 2H||3900||9 Floors|
|Recreation||Rock Climbing||1 Climb: 405 coins, 675, 45M||2 Climbs: 810 coins, 1350, 1H 30M||3 Climbs: 1215 coins, 2025, 2H 15M||4050||9 Floors|
|Recreation||Aquarium||Admission: 270 coins, 450, 30M||Fish Toy: 405 coins, 675, 45M||Annual Pass: 1800 coins, 3000, 3H 20M||4125||10 Floors|
|Recreation||Haunted House||Chills: 225 coins, 375, 25M||Creeps: 540 coins, 900, 1H||Screams: 1800 coins, 3000, 3H 20M||4275||10 Floors|
|Recreation||Cineplex||Popcorn: 135 coinss, 225, 15M||Matinee: 1080 coins, 1800, 2H||3D Movie: 1,800 coins, 3000, 3H 20M||5025||12 Floors|
|Recreation||Bowling Alley||Shoe Rental: 45 coins, 75, 5M||Single Game: 270 coins, 450, 30M||Tournament: 2700 coins, 4500, 5H||5025||12 Floors|
|Recreation||Theater||Interpretive Dance: 405 coins, 675, 45M||Comedy: 1080 coins, 1800, 2H||Tradegy: 1620 coins, 2700, 3H||5175||12 Floors|
|Recreation||Musuem||Admission: 405 coins, 675, 45M||Audio Tour: 720 coins, 1200, 1H 20M||Charity Event: 1980 coins, 3300, 3H 40M||5175||12 Floors|
|Recreation||Racquetball||Practice: 270 coins, 450, 30M||Friendly Game: 540 coins, 900, 1H||Tournament: 2700 coins, 4500, 5H||5850||13 Floors|
|Recreation||Volleyball Club||Practice: 270 coins, 450, 30M||Friendly Game: 540 coins, 900, 1H||Tournament: 2700 coins, 4500, 5H||5850||13 Floors|
|Recreation||Paintball Arena||100 Paintballs: 405 coins, 675, 45M||500 Paintballs: 1080 coins, 1800, 2H||1000 Paintballs: 2205 coins, 3675, 4H 5M||6225||14 Floors|
|Recreation||Cyber Cafe||Web Browsing: 135 coins, 225, 15M||Computer Game: 270 coins, 450, 30M||Game Tourney: 3600 coins, 6000, 6H 40M||6675||15 Floors|
|Recreation||Park||Bird Feeding: 270 coins, 450, 30M||Paper Reading: 1080 coins, 1800, 2H||Disc Toss: 3600 coins, 6000, 6H 40M||8250||19 Floors|
|Recreation||Archery Range||Bow Rental: 315 coins, 525, 35M||Arrows: 1305 coins, 2175, 2H 25M||Arrow Combo: 3600 coins, 6000, 6H 40M||8700||20 Floors|
|Recreation||Billiard Hall||Trick Shots: 270 coins, 450, 30M||9-Ball Game: 450 coins, 750, 50M||Pool Contest: 4500 coins, 7500, 8H 20M||8700||20 Floors|
|Recreation||Circus||Circus Ticket: 270 coins, 450, 30M||Elephant Ride: 1800 coins, 3000, 3H 20M||Tiger Show: 5940 coins, 9900, 11H||13350||30 Floors|
|Recreation||Karaoke Club||Solo Song: 270 coins, 450, 30M||Duet Song: 900 coins, 1500, 1H 40M||Club Rental: 7200 coins, 12000, 13H 20M||13950||31 Floors|
|Recreation||Golf Sim||75 Balls: 405 coins, 675, 45M||200 Balls: 2250 coins, 3750, 4H 10M||Golf Lessons: 9900 coins, 16500, 18H 20M||20925||47 Floors|
|Retail||Toy Store||Toy Blocks: 55 coins, 90, 6M||Rocket Ship: 135 coins, 225, 15M||Toy Soldiers: 270 coins, 450, 30M||765||2 Floors|
|Retail||Book Store||Paperback: 135 coins, 255, 15M||Hardback: 225 coins, 375, 25M||Boxed Set: 540 coins, 900, 1H||1500||4 Floors|
|Retail||Plant Nursery||Small Cactus: 117 coins, 195, 13M||Hanging Plant: 342 coins, 570, 38M||Fertillizer: 495 coins, 825, 55M||1590||4 Floors|
|Retail||Shoe Store||Sandals: 180 coins, 300, 20M||Sneakers: 270 coins, 450, 30M||Dress Shoes: 540 coins, 900, 1H||1650||4 Floors|
|Retail||Hat Shop||Trucker Hat: 135 coins, 225, 15M||Cowboy Hat: 405 coins, 675, 45M||Top Hat: 540 coins, 900, 1H||1800||4 Floors|
|Retail||Bike Shop||Bike Shirt: 180 coins, 300, 20M||Bike Wheel: 270 coins, 450, 30M||Mountain Bike: 720 coins, 1200, 1H 20M||1950||7 Floors|
|Retail||Furniture Store||Fake Plant: 180 coins, 300, 20M||End Table: 540 coins, 900, 1H||Modern Chair: 720 coins, 1200, 1H 20M||2400||8 Floors|
|Retail||Music Store||Sheet Music: 90 coins, 150, 10M||Trumpet: 405 coins, 675, 45M||Electric Guitar: 990 coins, 1650, 1H 50M||2475||8 Floors|
|Retail||Fabric Shop||Thread Spool: 90 coins, 150, 10M||Quit Square: 405 coins, 675, 45M||Bolts of Fabric: 1440 coins, 2400, 2H 40M||3225||8 Floors|
|Retail||Game Store||Used Game: 180 coins, 300, 20M||Controller: 360 coins, 600, 40M||Game System: 1440 coins, 2400, 2H 40M||3300||8 Floors|
|Retail||Record Shop||Single: 225 coins, 375, 25M||Album: 450 coins, 750, 50M||Discography: 1350 coins, 2250, 2H 30M||3375||8 Floors|
|Retail||Mens Fashion||Tie: 135 coins, 225, 15M||Dress Belt: 315 coins, 525, 35M||3 Piece Suit: 1800 coins, 3000, 3H 20M||3750||9 Floors|
|Retail||Womens Fashion||Cute Hat: 135 coins, 225, 15M||Purse: 315 coins, 525, 35M||Nice Outfit: 1800 coins, 3000, 3H 20M||3750||9 Floors|
|Retail||Comic Store||Mage Cards: 135 coins, 25, 15M||Battleclub Figure: 540 coins, 900, 1H||Atom Man No 1: 1620 coins, 2700, 3H||3825||9 Floors|
|Retail||Candle Shop||Vanilla Candle: 135 coins, 225, 15M||Pine Candle: 450 coins, 750, 50M||Pumpkin Candle: 1660 coins, 2850, 3H 10M||3825||9 Floors|
|Retail||Tech Store||Camera: 270 coins, 450, 30M||Laptop: 540 coins, 900, 1H||Flat Screen TV: 2070 coins, 3450, 3H 50M||4800||11 Floors|
|Retail||Pet Shop||Pet Food: 270 coins, 450, 30M||Hermit Crab: 630 coins, 1050, 1H 10M||Parrot: 2160 coins, 3600, 4H||5100||12 Floors|
|Retail||Grocery Store||Cereal: 405 coins, 675, 45M||Tabloid: 900 coins, 1500, 1H 40M||Produce: 2700 coins, 4500, 5H||6675||15 Floors|
|Retail||Mapple Store||MyPod: 270 coins, 450, 30M||MyPhone: 1080 coins, 1800, 2H||MyBook: 2700 coins, 4500, 5H||6750||15 Floors|
|Retail||Jewelry Store||Earrings: 450 coins, 750, 50M||Diamond Ring: 2070 coins, 3450, 3H 50M||Necklace: 3960 coins, 6600, 7H 20M||10800||24 Floors|
|Retail||Home Supply||Lumber: 540 coins, 900, 1H||Power Drill: 1035 coins, 1725, 1H 55M||Table Saw: 4950 coins, 8250, 9H 10M||10875||25 Floors|
|Retail||Auto Dealer||Used Van: 540 coins, 900, 1H||Hatchback: 1350 coins, 2250, 2H 30M||Convertible: 6300 coins, 10500, 11H 40M||13650||31 Floors|
|Retail||Surf Shop||Surf Wax: 405 coins, 675, 45M||Rash Guard: 2025 coins, 3375, 3H 45M||Custom Board: 8100 coins, 13500, 15H||17550||39 Floors|
|Retail||Robot Store||Cleaning Robot: 720 coins, 1200, 1H 20M||Rover Robot: 1800 coins, 3000, 3H 20M||Android: 8100 coins, 13500, 15H||17700||40 Floors|
|Creative||Photo Studio||Pet Potrait: 135 coins, 255, 15M||Self Potrait: 270 coins, 450, 30M||Family Potrait: 540 coins, 900, 1H||1575||4 Floors|
|Creative||Soda Brewery||Cherry Soda: 180 coins, 300, 20M||Cola 6 Pack: 360 coins, 600, 40M||Soda Keg: 900 coins, 1500, 1H 40M||2400||6 Floors|
|Creative||Cake Studio||Single Layer: 405 coins, 675, 45M||Double Layer: 675 coins, 1125, 1H 15M||Triple Layer: 1800 coins, 3000, 3H 20M||4800||11 Floors|
|Creative||Pottery Studio||Simple Bowl: 540 coins, 900, 1H||Pretty Plate: 720 coins, 1200, 1H 20M||Detailed Vase: 1980 coins, 3300, 3H 40M||5400||12 Floors|
|Creative||Graphic Design||Album Cover: 540 coins, 900, 1H||Band Poster: 900 coins, 1500, 1H 40M||Web Site: 2700 coins, 4500, 5H||6900||16 Floors|
|Creative||Glass Studio||Green Tumbler: 540 coins, 900, 1H||Orange Vase: 1080 coins, 1800, 2H||Aqua Vase: 2700 coins, 4500, 5H||7200||16 Floors|
|Creative||Tattoo Parlor||Butterfly: 405 coins, 675, 45M||Demon Skull: 1440 coins, 2400, 2H 40M||Fancy Parrot: 2700 coins, 4500, 5H||7575||17 Floors|
|Creative||TV Studio||News Segment: 405 coins, 675, 45M||Talk Show: 1080 coins, 1800, 2H||Celeb Interview: 3105 coins, 5175, 5H 45M||7650||17 Floors|
|Creative||Ad Agency||Print Ad: 405 coins, 675, 45M||Billboard Ad: 1260 coins, 2100, 2H 20M||TV Ad: 2970 coins, 4950, 5H 30M||7725||18 Floors|
|Creative||Floral Studio||Corsage: 225 coins, 375, 25M||Bonquet: 1440 coins, 2400, 2H 40M||Arrangement: 3240 coins, 5400, 6H||8175||19 Floors|
|Creative||Wood Shop||Chair: 540 coins, 900, 1H||Rocking Horse: 1440 coins, 2400, 2H 40M||Bookcase: 2970 coins, 4950, 5H 30M||8250||19 Floors|
|Creative||Art Studio||Small Potrait: 900 coins, 1500, 1H 40M||Still Life: 1800 coins, 3000, 3H 20M||Landscape: 3600 coins, 6000, 6H 40M||9600||24 Floors|
|Creative||Software Studio||Calendar App: 540 coins, 900, 1H||Anti-Virus App: 1800 coins, 3000, 3H 20M||Bank Software: 4500 coins, 7500, 8H 20M||10500||26 Floors|
|Creative||Chocolatier||Choc Truffle: 405 coins, 675, 45M||Choc Box: 990 coins, 1650, 1H 50M||Choc Sculpture: 6300 coins, 16500, 11H 40M||12825||29 Floors|
|Creative||Fashion Studio||Wrap Design: 540 coins, 900, 1H||Blouse Design: 2700 coins, 4500, 5H||Outfit Design: 4500 coins, 7500, 8H 20M||12900||29 Floors|
|Creative||Game Studio||Match 3 Game: 540 coins, 900, 1H||City Sim: 1800 coins, 3000, 3H 20M||MMORPG: 6300 coins, 10500, 11H 40M||13500||32 Floors|
|Creative||Film Studio||Food Commercial: 1080 coins, 1800, 2H||TV Episode: 1800 coins, 3000, 3H 20M||Movie Shoot: 6300 coins, 10500, 11H 40M||15300||34 Floors|
|Creative||Sculpting Studio||Bust: 900 coins, 1500, 1H 40M||Idol: 1980 coins, 3300, 3H 40M||Statue: 6300 coins, 10500, 11H 40M||15300||34 Floors|
|Creative||Recording Studio||Jingle Recording: 405 coins, 675, 45M||Single Recording: 3600 coins, 6000, 6H 40M||Album Recording: 5400 coins, 9000, 10H||15675||35 Floors|
|Creative||Laboratory||Love Potion: 1080 coins, 1800, 2H||Mystery Goo: 2700 coins, 4500, 5H||Monster: 7200 coins, 12000, 13H 20M||18300||41 Floors|
|Creative||Architect Office||Room Addition: 1080 coins, 1800, 2H||House Design: 2880 coins, 4800, 5H 20M||Tower Design: 7200 coins, 12000, 13H 20M||18600||42 Floors|
|Creative||Clockmaker||Cuckoo Clock: 1350 coins, 2250, 2H 30M||Cat Clock: 2700 coins, 4500, 5H||Floor Clock: 8100 coins, 13500, 15H||20250||45 Floors|
|Creative||Costume Shop||Custom Hat: 900 coins, 1500, 1H 40M||Custom Dress: 4500 coins, 7500, 8H 20M||Custom Robes: 8100 coins, 13500, 15H||22500||50 Floors|
|Creative||Animation Studio||Animated Short: 990 coins, 1650, 1H 50M||DVD Release: 3600 coins, 6000, 6H 40M||Cinema Classic: 9000 coins, 15000, 16H 40M||22650||51 Floors|
- 50's Apts.
- 70's Apts.
- Anti Grav Apts.
- Aquatic Apts.
- Arctic Apts.
- Art Deco Apts.
- Bachelor Apts.
- Baycrest Apts.
- Beach Apts.
- Birchside Apts.
- Bridgeview Apts.
- Brightpoint Apts.
- Broadleaf Apts.
- Chateau Apts.
- Club Apts.
- College Apts.
- Cottage Apts.
- Devonshire Apts.
- Dover Apts.
- Eclectic Apts.
- Egyptian Apts.
- Estate Apts.
- Fawlty Apts.
- Garden Apts.
- Glendale Apts.
- Goldcreek Apts.
- Gothic Apts.
- Greek Apts.
- Greenwood Apts.
- Hacienda Apts.
- HiFi Apts.
- High Tech Apts.
- Holiday Apts.
- Honey Apts.
- Ivymoss Apts.
- Loft Apts.
- Lotus Apts.
- Low Rent Apts.
- Magic Apts.
- Mapleton Apts.
- Mesa Apts.
- Millspring Apts.
- Mismatch Apts.
- Mistmont Apts.
- Moderna Apts.
- Nerd Cave Apts.
- Overgrown Apts.
- Party Apts.
- Pet Apts.
- Pinehurst Apts.
- Plainlake Apts.
- Plumbrook Apts.
- Reef Apts.
- Ridgemill Apts.
- Roman Apts.
- Rustic Apts.
- Safari Apts.
- Santa Fe Apts.
- Ship Apts.
- Silverwell Apts.
- Space Apts.
- Stonecrest Apts.
- Storage Apts.
- Submarine Apts.
- Sunset Apts.
- Sweetside Apts.
- Temple Apts.
- Theater Apts.
- Tiki Apts.
- Tuscana Apts.
- Westgrove Apts.
- Zen Apts.
There are currently 72 residential floors, which means a maximum of 360 bitizens can live in your tower! There'll be just enough bitizens to stuff every commercial floor with the maximum 3 bitizens, so don't worry!
Technical TermsFor the rest of the guide, I'm gonna some pretty technical terms (that I defined myself =P) to get the message across much more clearly. You'll need to get a good understanding of these terms to understand the rest of my guide; but don't worry though, my English isn't really fantastic =P, so I'll use pretty simple terms and not some complicated word that you never come across before (And so you won't have to dig out that dusty dictionary lying in your bookcase). Here we go!
BalanceI'll use this term when I refer to commercial floor. The extent of how balanced a commercial floor is depends on the percentage difference between each product level. I do compare the stock times of level 1 and 2 products with level 3 ones to determine how balanced a commercial floor is, so do take note!
Generally, if a commercial floor is unbalanced, the stock times between the level 1 and 2 products is big enough that assuming the commercial floor is closed as first, then I stock the level 1 product, and when it finishes, then I stock the level 2 product immediately. However, because the percentage gap between the 2 products is that great, the lights of the commercial floor goes out while still in the midst of stocking the level 2 product (That means when the commercial floor is closed, in layman terms! You won't get that orange closed commercial floor notification though, since the notification only appears if the commercial floor is also not re-stocking anything), even if you have twice the original stock of the level 1 product due to dream jobbers. Pretty simple, huh? Same applies to stocking a level 3 product while having the level 1 and 2 products already on sale.
StabilityAgain this term is used for commercial floors. The stability of a commercial floor actually depends on the number of dream jobbers employed there. The more dream jobbers, the more stable the commercial floor is! I always recommend to stabilize a commercial floor so that it wouldn't be closed without restocking anything for a period of time due to insufficient reserve bitizens. The stability of a commercial floor is also partly dependant on how balanced the commercial floor is. However, unlike balance, it's pretty standard how many levels of stability are there, so let me define these levels.
Very unstable - Your commercial floor does not have any dream jobbers employed there yet! Furthermore, this commercial floor of yours is also very unbalanced! Quick, get some dream jobbers to stabilize the commercial floor!
Unstable - Your commercial floor does not have any dream jobbers employed there yet! Luckily for you, the commercial floor of yours is quite balanced or even very balanced! Still, get some dream jobbers to that commercial floor of yours!
Semi-stable - Your commercial floor has got 1 dream jobber employed there! At least if the commercial floor closes without restocking anything, you got that dream jobber there to immediately restock the level 1 product, instead of finding reserve bitizens that may not be available to do the job! The problem is, if you've got no reserve bitizens, the commercial floor will close again without restocking when the level 1 product runs out! Try to find another dream jobber to that commercial floor of yours to stabilize it!
Stable - Your commercial floor has got 2 dream jobbers employed there! Great! At least your commercial floor is able to sustain itself very well! You can ensure at least one product can go on sale most of the time without the need for any reserve bitizens. The store will never close without restocking anything (unless you leave the 2 products on sale without any attendance for a long time). It's pretty optimal already, but of course, you'll want 3 dream jobbers on the floor! No really that necessary, but a great boost to the profits earned every minute!
Very Stable - Congratulations! Your commercial floor has been completely filled with 3 dream jobbers! Now you can start to see even more profits rolling in! However, that commercial floor of yours isn't exactly very balanced...so you should now start upgrading that commercial floor of yours!
Extremely Stable - Oh my God! Your commercial floor is very balanced---and you've got 3 dream jobbers employed there! Now that commercial floor of yours is almost never gonna close, of course, unless you leave alone for a long time...
Commercial floor valuesIf you're read the wiki, they do use the term 'high value floors' and 'low value floors'. I'll be using these terms as well! Basically high value floors are commercial floors that have a very large total number of stock. And you, guessed it, low value floors are those with a low total number of stock. There's pretty much all to it. Simple, huh?
Strong, and weakIt's still relevant to commercial floors, but this time I'm referring to the total number of stocks remaining in that particular commercial floor. If I say a commercial floor is going very strong, it means that the total number of stock remaining is a lot. And the opposite is of course, weak, where the commercial floor has little stock left to sell off. If you play Tiny Tower very consistently, which means that you either hardcore and play the game for long non-stop or you play for a short while only but you often check on your tower, it doesn't matter too much if a commercial floor is weak; you'll be there soon or immediately to stock any products that ran dry anyway. However, if you're away for a pretty long time (For example, when you go zzzzzzzzzzzz...get it? (= ), you need your commercial floors to be strong---and self-sufficient---so that they won't close while you're away!
PowerhouseProbably everything (Or at least, almost everything) has reference to commercial floors. And this term is no exception. All powerhouses are high value floors. Remember what's a high value floor? Powerhouses carry astonishing high amounts of stock, especially the level 3 product. If you get a commercial floor that has super high amounts of stock for the level 3 product, quick, make it extremely stable! You can then declare that commercial floor a powerhouse! If that commercial floor is not extremely stable yet, it can't be considered a powerhouse!
Powerhouses are excellent places to send the Big Spender VIP to! Hopefully he buys out that level 3 product, if he does, you're in for some crazy profits! It's great when the powerhouse and its employees are doing nothing at the moment (that means that that commercial floor is not stocking anything), so when the Big Spender buys out the level 3 product, you can immediately start stocking it again! Keeps those employees there somewhat busy (Still, some will slack at their apartments even when the commercial floor they're employed at is stocking! Idiots!)
Advanced Strategies & InformationIn this section, you're assumed to know all your basics already, so I won't repeat most of them here! (E.g. Quick selling product stocks is 1 Tower Bux for 600 stock remaining, rounded up)
InformationAs you would realize, the cost to build the next floor is ever increasing, in fact this cost is increasing exponentially! That's a little mathematics...If we plot the cost to build the next floor against the floor number to be built, there you have an exponential graph! (Fun fact 1! If we plot Variable B against Variable A, Variable A is represented on the X-axis or the horizontal axis and Variable B is represented on the Y-axis or vertical axis. Fun fact 2! An exponential graph has a curved line to represent the corresponding values on each axis. 2 fun facts about mathematics and graphs here! =P) And for those who can't understand, in layman terms, the increase of this cost is increasing floor by floor! So how do we know the cost of building the next floor? There's a very nice formula that holds through, so letting the cost of building the next floor to be 'C' (without the quotation marks...) and the floor number that is to be built in to be 'F' (Again, without the quotation marks...), the formula is: C = 150*(F)^2
So now every floor takes time to be built right? By the way, the timer for any commercial sector or an apartment only starts when you tap on the sector to build after you tap on that empty floor to bring out the list of sectors. Luckily for us, the time required to build the sector increases at a constant rate! Unfortunately for us, the time taken for the construction to finish depends on the height of the tower, not which floor that is going to build something is located or its originality. What's the difference, you ask? If it depends on which floor is building something, then a smart player can move another floor that has already completed constructing a sector on top of it. This could reduce the time needed for that new floor to build finish its sector, 30 minutes shaved off for each floor above it! Also, if you're suddenly not happy with a commercial floor somewhere in between the tower, you can destroy it and build a new sector. Since the floor is not at the top, the time taken for the newer sector to open is shorter than if we take the timing from the height of the tower. Get it?
A formula holds for this time to build the new sector too, so let me present you, The Formula. In this formula, the height of the entire tower (plus that useless lobby!) be 'H' (As always, without the quotation marks!) and the time to build finish the new sector on that floor will be 'T' (Need I mention that it's without the quotation marks again? =P), in minutes. So here it is: T = 30*(H - 1)
You'll need to accept the notification that the new sector has opened on the pop-up in order to return to normal gameplay! If a residential floors open, the name of the apartment will be written on the pop-up and it'll say: 'You can now move in new bitizens!' If a commercial floor opens, its name is written again, but of course you don't expect the game to tell you that you can move in new bitizens since commercial floors don't house bitizens! (I don't see why not though, the most make them lie on the floor and sleep! Why not? =P) Instead, it'll tell you what the commercial floor sells, in order of product levels.
If you've built all the available floors for a specific sector (Such as Food or Residential, remember that you can only build one of each of them!), and you try to be a joker =P and tap on that specific sector when asked to choose which sector to build on an empty floor, the game tells you that you're maxed out in that category! You can't build another of that sector anymore you idiot! You gotta wait for a new update to be released that includes new floors!
Commercial floorsCommercial floors to be built are determined randomly, yes, but unknowingly to you, there's actually a tiny limit that stops you from getting those crazy high value commercial floors when you first start out in the game. Have you ever seen anyone that gets a Private Eye, or perhaps the Animation Studio in the first two commercial floors of that sector they build? Of course you haven't (And I know I'm right =P). That's because the higher value commercial floors can only be built once your tower reaches a certain height.
How does the game determine the tower height in which til then a certain commercial floor can be built? Well, as you guessed it, this game loves working around some pretty nice formulas. So here's how this formula works. Add up the stock times of all 3 products in a commercial floor at Level 1 in minutes, and then divide that total by 30. That's it! The last thing you have to do is to round up that number to the nearest integer value (If it is already an integer, then don't bother) and that's how high your tower needs to be before you can build that chosen commercial floor! A good bunch of the results you've noticed from the commercial floors table above is a 2, and the highest value you can extract from the table is 56, while a majority come in 10 or below (This number stacks on even further when you talk about 15 floors or below!), so the limit is not very obvious. Just a small tipbit for you.
Hmm...what should I build next?The tutorial forces you to build a residential floor on the second level and a food commercial floor on the third level. After that, continue by building a Service sector on the next floor, then a Residential, then a Recreation, then a Creative, then another Residential, then Food again...and so on...do you get it? So you should build two commercial floors, followed by one residential floor, then again two commercial floors, then one residential floor, and so on...basically you want to try and build all the commercial floors available first to gain massive amounts of profits to slightly speed up the next floor's building process since construction gradually takes hell freaking longer, and longer, and longer...plus the costs of building any new commercial floors is increasing like no tomorrow...but do remember, if you're running really short of bitizens in your tower because of too many (generally) unstable commercial floors, and insufficient job hoppers, do build residential floors even if it breaks the cycle! Preferably for the commercial floors, build in order of food, service, recreation, retail and finally creative to avoid confusion that you forgot to build a certain commercial sector that is not building or built. Remember, if you miss out one sector when you continue to build the next cycle of commercial sector, it'll pull down the demand for the rest of the sectors! Less demand = less business = less profits! You can build in any order for the commercial sectors, but remember: build evenly!
Building a specific commercial or residential floorWhile it is certainly not worth it, in case you're curious to find out how the game shows the specific cost of each floor, you've come to the right place!
The higher the total amount of stock the commercial floor holds, the more expensive is it to be specifically built in that empty floor of yours. It will even cost you a heap if you choose to build a specific residential floor! To determine the exact amount of Tower Bux you need to build a commercial floor, you gotta add up the stock times of all three products it sells, in minutes. Then take the result and divide by three. If you don't get a nice integer (In other words there's a bunch of numbers after the decimal point) then just round this calculated value down (Finally no longer up =D).
Residential floors are the weird one, they can range from like 4 (E.g. Low Rent Apts.) to 120 (Can't remember any one at the moment )'= ) Tower Bux even they just don't differ one bit except for the background design!
What is that constructing floor gonna be?First and for most, please don't waste your Tower Bux choosing a specific commercial floor to build (And even more so for residential floors)! It is extremely expensive and definitely not worth the Bux. Instead just choose the sector to build and let the game decide what to build there.
But is there any way to tell what's building there? Well, yes, but not the straight-forward way. You see, the game still doesn't tell you what the constructing floor is gonna be even if you tap on that floor to bring out the little details in that crammy window. But fear not, there's a way around that. First of all, you're gonna need another empty floor (If you're thinking about deleting a commercial floor or leaving an empty floor, please read on first and weigh the benefits and setbacks before deciding whether to do so! Remember folks, an extra floor in your tower extends your construction time by 30 minutes!). Next, you need somewhere to jolt down stuff. Get your crappy piece of rough work paper (Highly recommended) or go high-tech and use your iDevice's/Android's in-built notepad programme. =P
Now you must first decide what commercial sector to build (I'm not caring so much about residential floors since they are all the same, but if you want, by all means...). Once you've decided what commercial sector to build, tap the empty floor that you want to construct the new floor at and tap the box to build a specific floor. Tap the corresponding commercial sector tab on the top row. Now you're presented with all the commercial floors in that sector that you haven't built. Write down (Or type out if you are a tech-savvy dude) all the commercial floors in that list. Heck the way you want to jolt it down, just as long you understand what are those floors you written down.
Once you're done, do not tap any item on that list. Exit the specific floor construction menus, then tap the empty floor again and tap the commercial sector box you want to build. Now the construction starts, which will give you some random floor you are about to find out. Next, tap the other empty floor and navigate to the same place as you did just now to get the whole list of commercial floors you haven't build yet in that sector. Using that list, strike off those commercial floors on your list you created just now that appear again in this new list. You should be left with only one commercial floor in that list of yours --- and that, people, is the commercial floor that is going to open after the construction is finished.
Why does this work? Simply because you can't build a commercial floor twice. So when it's constructing, it has to be taken off the list to prevent that floor from constructing again. Simple concept. You can apply this to any commercial sector, and even residential floors if you're uhm...concerned what is the design of the upcoming residential floor.
What's the rationale behind this strategy? I mean like, why even bother to know what's commercial floor is coming next? This would actually help you in regulating your influx of new bitizens in your tower. When a new bitizen comes to live in your tower, what's the first thing you do? You check out all his/her stats obviously! So if this new bitizen has a dream job in the new constructing commercial floor that you've figured out, don't evict him/her! Aren't there times where you get a new bitizen living in your tower that fills up your apartment to the maximum 5 bitizens, and you thought the new bitizen isn't good enough to be a job hopper, evict him/her, and then realize the dream job that bitizen has is right at the newly opened commercial floor? I'm pretty sure you've experienced that frustration before; I did too. So that's where this strategy resolves this frustration!
General StrategyGenerally when a new residential floor opens, fill it up as soon as possible! Try not to waste your Tower Bux in doing so, unless you've the capability of carrying out Dream Job Gambling. It's known that those bitizens prefer to pay visit to residential floors which have the most number of bitizens living there! So it's quite unlikely that they will visit and move in to an empty residential floor. If a Real Estate Agent comes along, you're in great luck! Send the VIP right up to that emptier residential floor to fill it up immediately! So the general strategy is, to fill apartments up as much as possible, but having enough space for any new bitizens to move in to live! So what does that translate to? Keep all residentials to 4 bitizens living there to maximize the chances of new bitizens moving in and save your Tower Bux!
If a bitizen ever moves in to an emptier residential floor (less than 4 bitizens living there), keep him there no matter how sucky he is to maximize your chances of even newer bitizens moving in! This new bitizen can become a job hopper! If you fill the emptier residential with a Real Estate Agent, try to evict just one bitizen to make it to the optimal 4 bitizens living there. Anyway, it's pretty likely that the Real Estate Agent will definitely move in a sucky bitizen if 3 or more bitizens move in at a time. However, if a new bitizen moves in to a residential floor that is already at its optimum 4 bitizens, try to evict any low skilled bitizens that process low job interest levels and haven't gotten their dream job at all! If you find all of them too good for eviction, then just leave the residential alone full with the maximum 5 bitizens.
Residential typesThe Tiny Tower Wiki has their own method of doing so, but mine is a little different from theirs. You can classify residentials into 3 different types: Apartments (Just spell it Apts. to conserve space since there's a character limit to each floor name. Anyway the game names apartments as such as well, so just copycat and follow suit!), Cribs, and Suites. The residential type is appended to the back of the unique residential floor name, such as "Devonshire", "Tuscana" and "Ivymoss". So if the residential Brightpoint is to be a suite, rename to "Brightpt. Suites" (I shortened the name Brightpoint because I found there are too many characters to be within the a floor name character limit!) So what do the different types of residentials mean?
All residentials will start off as apartments (Apts.). Apartments are residentials which are still actively looking for new bitizens to live in here, and will eventually become cribs or suites. They will always have at least one empty slot to accommodate the arrival of new bitizens. When it's full and left like that for a unique reason, the residential type changes!
A residential becomes a crib when there's a mix of job hoppers that you would like to keep and dream jobbers (that you'll definitely want to keep!) living in it. A crib is a full residential with all the 5 available slots taken up, and is likely to be left full unless a bitizen living in the cribs is evicted for any reason, such as having a lower job interest level in the corresponding commercial sector than a newer bitizen with the same dream job. In that case, the residential reverts back to an apartment. The job hoppers in a crib are those who will be stuck in your tower forever until they eventually get their dream job, so only keep the really good ones! Cribs are generally pretty 'stable', since they're likely to remain like that, and you're unlikely to evict bitizens from a crib. Leave cribs full with 5 bitizens unless you have a replacement of bitizens in some commercial floor!
A crib will eventually become a suite when all the job hoppers living in the crib gets their dream job, and those already at their dream job are still around. A suite is therefore, simply a residential that is completely stuffed with their bitizens living there all having their dream job. So there would be the maximum 5 dream jobbers living there. Suites are extremely 'stable', since and again you're not likely to evict any bitizens living in a suite. Leave suites full with 5 bitizens unless you have a replacement of bitizens in some commercial floor!
Dream Job GamblingThis method is also known as Tower Bux Juggle or Dream Job Roulette on the Tiny Tower Wiki, but on GameFAQs we more often know it as "Dream Job Gambling".
Dream Job Gambling should only be attempted when you have slightly more than half of the total available commercial floors! So what is Dream Job Gambling? Relying on your luck of course!
After you get slightly more than half of the commercial floors, for every new residential floor that opens, we're gonna gamble and force new bitizens into the residential! Basically we're taking advantage of a game mechanic that exists in the game: It takes only 1 Tower Bux to move in a new bitizen into a residential immediately, but the reward for placing a bitizen into his dream job is 2 Tower Bux! So basically when the new residential floor opens, we would spend Tower Bux to force in new bitizens! But this time if you see any bitizens that has a dream job in a commercial floor that you don't have yet, and don't fit the mark to be a job hopper, evict! Also includes any incapable bitizens previously lived in any residentials! I mean, you'll get newer bitizens with more dream jobs opportunities. If the new bitizen has a dream job in a commercial floor that you have but his relevant job interest level is too low, employ him there to steal his 2 Tower Bux and then evict as well! If the commercial floor is restocking, and this finishes in a long time later, you may want to choose to evict him instead if you've enough commercial floors since there are going to be more commercial floors that are not restocking. If the target commercial floor finishes in an acceptable time remaining, then you can wait for it to finish and move on to forcing in new bitizens if applicable, if not be patient and wait! Statistically, for every 2 Tower Bux spent to move in 2 bitizens, at least one of them should have a dream job in a commercial floor that you have, and get you back the 2 Tower Bux you spent!
An extremely important thing to note before you begin your gambling spree is to watch your commercial floor restocking times and the time taken for the new residential floor to open. Try to stock products in commercial floors that fits within the time frame of the construction of the new residential floor, or just exceed a tiny bit. Then, the next more important thing is when the new residential floor is open, you must stop restocking of almost every product throughout the entire tower, even if a commercial floor is closed! As you could tell, we're going to get this over and done with in one single shot! So for every dream job gambling spree you'll expect to move in 5 new bitizens, be it dream jobbers or very good job hoppers. That's 4 new bitizens in the new apartment and 1 bitizen in the last apartment (Remember? Always try to leave just one space empty in one apartment to facilitate Real Estate Agent VIPs!). You may, however, stock products that are quick replenishing; I'll recommend to stock only products that take up to 4 minutes. This is to facilitate any new bitizens that has a dream job in a commercial floor that you have. This way, you can manipulate the new incoming bitizens and the dream jobbers that are already there very easily without waiting. You can easily steal the 2 Tower Bux from the new suckier bitizen (and evict him thereafter!), or easily replace an older, suckier bitizen with the newer and better one instantly.
This part is pretty optional and does not have an impact on your tower's development, but it'll make your job much easier while dream job gambling! Basically you'll want to sort out your bitizen list according to happiness level! Other than the fact its actually the most useful way to sort out your bitizen list, it makes locating the new bitizens who were forced into your apartments easier to manage as they are at the very top of the list! Also, older bitizens that have to be unemployed to temporarily or permanently make way for any new bitizens are also easier to manage. Furthermore, you can easily compare the new bitizen with the old one to determine which one to keep since they are all at the top of the list! Secondly, you'll want to employ all your current job hoppers into any commercial floor that do not have 2 or 3 bitizens already employed there! Basically, employ job hoppers at very unstable, unstable or semi-stable commercial floors. Employ all of them at whatever commercial floors that are suitable to uptake them, just don't fill them completely to 3 bitizens! 2 bitizens employed at any commercial floor is optimal, as new undesirable bitizens with any dream job at that particular commercial floor can be easily employed there without unemploying any bitizens currently employed there, and then he can be selected again easily at his apartment and promptly evicted. So why are we doing this? This makes sure that your current job hoppers are not mixed up among the new bitizens or any existing bitizens that need to be unemployed in the section of frowny face bitizens (Right at the top). Instead, they will be shown below this section separately under the neutral face section. Now you won't have much trouble finding for that bitizen that you want to manage immediately!
Another pretty useful method for dream job gambling, especially when you want to swap out bitizens to have a permanent replacement or just stealing the 2 Tower Bux out of the new undesirable bitizen, is to actually use the notifications bar at the bottom of your screen (The row of boxes that showcases the tower events). Since you wouldn't be clearing it completely due to leaving closed commercial floors that are not restocking anything closed, these notification boxes can become very useful! Of course, you'll want to clear the rest of the notifications to avoid wasting spaces for more of the closed notifications, unless they exceeded the screen (But you'll still want to clear the stocked notifications, since you can't unemploy bitizens without accepting the stock!). So how are they useful? They can be used as your 'bookmarks'! Each closed notification will bring you to a specific floor, right? Using these notifications, you'll be brought to different floors based on which one you tap on! Effectively, they are your bookmarks! So your notification bar should only see closed notifications to maximize the number of bookmarks! The feeling sucks to see so much closed commercial floors, I know, but it's for a good cause! Knowing which bookmark correspond to which floor will help you significantly! Don't need to be crazy and memorize all of them though (All the better if you can! =P), knowing 3 bookmarks is essentially enough. So instead of scrolling through your tower to get to the required commercial or residential floor you need, you just need to tap on the closed notification that brings you to the closed commercial floor closest to the required floor you need! Useful, huh?
However, it's not very possible to stop the commercial floors which are stocking products that take a very long time to complete even when initiated a long time ago, isn't it? Or maybe you've forgotten to stop stocking them? (Perhaps you should pay more attention in class next time, avoid these as you get less Tower Bux profits!) Don't worry too much. If you find a bitizen, whether desirable or not, which has a dream job in a commercial sector which is still restocking, instead of just blindly evicting them, you can manipulate them at your will (Hehe...), so check the time left for that commercial floor to finish stocking that product! This process applies to situations where employing the bitizen there is not possible at current stage because of the commercial floor being fully stuffed with 3 employees, or applying to any bitizen being employed at his dream job despite not desirable to keep even though if the process is profitable or not through the method of Dream Jobber Stocking Interference while dream job gambling. If that time is less than 2 hours left, then hurry the restocking of that product! If you spend 2 Tower Bux to hurry that product which takes more than 1 hour but less than 2 hours (Remember, if the game shows 2H, you'll need 3 Tower Bux! Wait for another minute or less to bring it down to 1H 59M!), then you'll get back the 2 Tower Bux spent to hurry the product restocking by putting that bitizen in his dream job, instead of just evicting him straight and not getting the advantage of maximizing the opportunity to hurry restocking! (This is also very useful in changing unhealthy Stock Patterns!) If you spend 1 Tower Bux to hurry the product, all the better, you also get back the 1 Tower Bux used to force him into the residential of yours! Depending whether the bitizen is desirable or not, do as such. If the product takes 3 Tower Bux to hurry its restocking, and you can't wait for it to go below 2 hours, then just evict him straight.
At first, it sounds like a pretty dumb idea as you don't gain a lot of Tower Bux or sometimes even lose a couple of them. (And again this is gambling, what do you expect?) However, you get your valuable dream jobbers very quickly and see a rise in the profits per minute! As your tower continues to expand towards the skies, you get more commercial floors popping up, and the chances of getting a new bitizen with a dream job in a commercial floor that you have being forced into a residential through Dream Job Gambling becomes higher and higher! This way, as your tower continues to expand and processes more and more commercial floors, with more dream job opportunities for new bitizens, Dream Job Gambling provides a new rising excellent opportunity to gain free Tower Bux---at the cost of merely some patience, but hey, there's no downside to this once you get more commercial floors, you get your required dream jobbers! (preferably you'll wanna hope that the new dream jobbers will stabilize commercial floors)
Since there's not much more need to wait for new bitizens to move into your residentials, you might as well fill all the residentials with the maximum bitizens---it'll minimize the need to build more residentials and enable you to build more commercial floors to further enhance the Dream Job Gambling process, and so that you don't have to spend massive amount of coins which takes a hell long time to earn to build the commercial floors. Remember, take priority of commercial floors over residential floors as far as possible; commercial floors are the ones that contributes the main bulk of coins! By ensuring your residentials to be full, you get the required number of bitizens, both dream jobbers and job hoppers, to stabilize the entire tower, making it enable to accelerate its profits per minute to humongous amounts, by ensuring no commercial floors will be closed without restocking due to lack of bitizens!
Of course, do remember to leave just one empty slot in one residential, just in case here comes a Real Estate Agent, so that you wouldn't be wasting this VIP. If the Real Estate Agent, though, moves in a very desirable bitizen, whether is it an excellent job hopper, so a dream jobber in a commercial floor that is not yet very or extremely stable, where his job interest level is very high in that relevant sector, then keep him and don't bother to make another empty slot in any residentials! You won't want to evict an excellent job hopper or a dream jobber just for that, would you?
Stocking between play intervalsIf you play Tiny Tower extremely casually (Not as crazy as me managing my tower once every 30 minutes or 3 hours currently at least =P) like once per day, then please do not adopt the strategies elaborated here. Skip to the next section Just before long periods of being away from the tower.
Unless you play really hardcore, non-stop for a very long time, this method applies to you! Decide at what intervals you're going to play this game (once every 10 minutes - a bit crazy but...,once every 2 hours, etc). Then look through the individual commercial floors. Stock those products which fit or just exceed the play intervals just that little bit. Send job hoppers to those places that require them to achieve that as well. Occupy as much job hoppers as far as possible, but not really compulsory since you might check in your tower again soon.
Since often settling your tower for that interval takes usually more than 3 minutes, you can stock products which take only 1, 2 or 3 minutes to stock. For example, the Chips & Salsa from the Mexican Food, Bar Nuts from the Pub, California Roll from the Sushi Bar and Ice Cream Bar from the Scoops. That is, assuming they are all at level 1.
Stocking during hardcore playing timesIf you play hardcore (I frankly don't recommend this, but there's no stopping you if you want to), stock those products that take short times to stock finish. You need to know how long are you playing hardcore and stock products within this time frame. Try to stock the products that take the least amount of time to be stocked first.
Just before long periods of being away from the towerAs you're probably a pretty busy person =P, you'll need to stock products that take a really long time to stock (Usually that's a level 3 product) while you're away to maximize this time while you're away. Before we start, you need to look at the number of job hoppers, those who often change jobs to the commercial floors that you need them, you have available. You'll want to occupy all of them to be busy to maximize these times! Then we look at the commercial floors. There are 3 parts to this: Commercial floors that are very or extremely stable, those that are semi-stable or stable, and those that are very unstable or unstable. Let's look at those that are very or extremely stable first.
Tap the commercial floor to bring out the pop-up with all the details of it and its stocks. Observe for those products that are running very low on stocks. You need to roughly know how long you're still gonna be around. Look out for products that already run dry and is ready for re-stocking. Stop! Don't stock them yet! Look at the other products. Now if a product that is running low drains out (You'll need to estimate based on the demand on the corresponding sector. Remember 100% demand means 10 customers a minute! If other products are also in stock, then take them into consideration how long will that product you want to run out. Assuming that each product will get bought out at an equal rate, 1 other product in stock takes twice as long for your wanted product to run out, and 2 others means thrice as long. Take that into consideration!) and stocks within the time frame while you're still gonna be around, wait for it to run out and stock it. If any of the other products does not fulfill both of the conditions above, then you can safely stock the product that is already out of stock. Always stock the product that is of higher level that takes much longer to stock as far as possible, unless you're away for such a period of time that a lower level product will be just in stock or in stock just some time ago after you check in on your tower.
However, you may encounter commercial floors that are fully stocked but has products that are somewhat running out but not exactly. Maybe a product has like 500 stock remaining and you're gonna be away for like 6 hours (That's when you're sleeping maybe?). If that's the case (which is really bad!), then you might want to consider quick selling. Only do that for the level 3 product though, it's not worth the Tower Bux for the rest. If I do the maths for you, for level 3 products, 1 Tower Bux can gain you maximum 3*600 = 1800 coins, which is slightly less than trading in 50 Tower Bux for 100,000 coins, where 1 Tower Bux is worth 2000 coins. For level 2 products, 1 Tower Bux can gain you maximum 2*600 = 1200 coins. Much worse, so there's nothing to say about the level 1 products... So in other words, if your level 3 product is running quite low already, you can consider using Tower Bux to quick sell the remaining stocks. Don't use too much of them, it's not profitable in the long run! Of course, wait for the stock to run just below a multiple of 600 to reduce any wastage of Tower Bux before quick selling. On the way, you can look for other products that are running really low and stock them if applicable. If the stocks of all products are sufficient to last through while you're away, there isn't a point to use quick sell.
Now here comes the commercial floors that are semi-stable or stable. Again the above technique applies for stocks that are running very low. If you need to employ job hoppers to commercial floors to stock some products that are within the time frame you're around, do it! Be very careful though, if the stock time exceeds that time frame, don't stock it! Now here you need to carefully consolidate the number of job hoppers you have and what sectors these job hoppers are good at (have a good job interest level for it, like 7 and above?). Look at what commercial floors that have products which are out of stock and take a long time to stock. Look carefully at your job hoppers' job interest levels for that relevant commercial sector. Occupy every one of the job hoppers! Consider the possible combinations of where you could send the job hoppers to. Now send them to commercial floors to stock products that when you add up the stock times of all the products that are going to be stocked by the job hoppers, it's going to be the maximum time. For example, I've 2 job hoppers (assuming that they are good at every commercial sector) and I've 3 possible commercial floors to stock the level 3 product: the Pancake House which is only semi-stable, the Fortune Teller which is stable and the Fabric Shop which is also stable. I've 2 options: Send 1 job hopper to the Fortune Teller to stock the Seance that takes 2H 40M to stock and the other one to the Fabric Shop to stock the Bolts of Fabric which takes 2H 40M to stock. Or, I can send both job hoppers to the Pancake House to stock the Big Stack which takes 6H 40M to stock. If I add up the times to stock the products in option 1, it tallies to 5H 20M, less than the stock time of option 2. So I should opt for option 2!
Of course, you want to stock other products that are can be stocked without any job hoppers around, if you find it impractical to stock with job hoppers, while you're away too to further maximize these times! Also, if the product takes far too long to stock and you estimate that when you check back, this product will still be stocking for quite some time, don't stock it!
Finally comes the very unstable and unstable commercial floors. The above technique of watching for product stocks that are running very low applies again, as usual. You can employ job hoppers to these commercial floors to stock products that will be within the time frame you're around. However, if not, then leave the commercial floor alone to close. If you find any products that is very worth stocking throughout times you're away, then do it! As far as possible, do not try to stock the level 3 product of these commercial floors as you're going to waste too much resources!
Approaching times when you're going to be away for longThis applies to quite a long time when you're much more free before the times when you're really busy and will be away for long periods of time. This time you'll want to stock products that fit within the time just before long periods of being away from the tower, using any job hoppers. These commercial floors have the possible products that can be considered for stocking throughout the long times when you're away, but you figured out that these products are not the best to stock through these long periods of time. For example, I have a stable Rock Climbing commercial floor and I have only 2 job hoppers to circulate around my tower. The level 3 product of Rock Climbing, 3 Climbs, takes 2H 15M to stock, but I've got another 2 stable commercial floors which are the Grocery Store and Wood Shop. The respective stock times of their level 3 products is 5H and 5H 20M. I would want to send my job hoppers to these 2 commercial floors instead during the long periods of time I'm away to maximize these times, instead of the Rock Climbing! So I'll have just finished stocking my 3 Climbs just before being away for long!
Stabilize commercial floors temporarilyFor every commercial floor, always be sure to stock the level 1 and 2 products using job hoppers if necessary constantly when they run out, even if the commercial floor is semi-stable, unstable or very unstable! By doing so you can ensure any commercial floor is able to at least sell something or be ready to sell something when you check on your tower on your next play time. Also, a commercial floor will not be closed without restocking any products assuming the commercial floor is not already stocked with both products! Then you get more profits per minute!
Don't stock the level 3 products blindly!I generally don't recommend to send job hoppers to stable or semi-stable commercial floors to stock the level 3 products, just to occupy all of them, since they take usually pretty long to stock (unless you talk about low value commercial floors, if that's the case it's fine if it fits within your play interval). You might think that you've a lot of job hoppers to spare, but when you check in the next time you'll find a couple of semi-stable, unstable and very unstable commercial floors to be closed without any restocking! Always try to leave a few space job hoppers unemployed so that they are available to stock any commercial floors that are closed.
This even applies to very or extremely stable commercial floors! While you don't need job hoppers to spare, watch out for your other products if they're running out so that when you stock the level 3 product, that commercial floor won't be closed for long! If they're running out, wait for them to run dry and stock them! Check the time to stock the level 3 product to the estimated time the remaining products will run out (You can calculate this by dividing the total stock left by the demand level for the corresponding demand percentage and then *10. That'll give you the number of minutes for the commercial floor to close without any restocking) If it's safe to stock them without long periods of being closed, then you're safe to stock them! Generally try to keep the level 1 and 2 product stocks as full as possible to avoid downtimes, especially for unbalanced commercial floors with particularly big time percentage gaps between the level 2 and 3 products.
Stock PatternsThere are certain commercial floors that you would actually notice a rather fixed pattern in the number of total stock. Perhaps, at the very end of every single day, this commercial floor becomes too weak to survive through when you go zzzzz...However, at the same time, there are also commercial floors that will become strong enough to sustain through any long periods of time while you're away. This pattern does seem pretty consistent sometimes, and usually it's due to your anxiety to immediately stock a product after you've checked back on your tower. The individual level products do also seem to run dry at specific times, and upon your discovery that they've ran out, you'll want to stock them immediately!
Of course, it's great when your commercial floor has a stock pattern that ensures that the commercial floor remain strong enough to be self-sufficient! However, commercial floors that bear stock patterns which makes it weak just before these times can spell trouble! For these commercial floors, there's a pressing need to change these patterns. It's not a very easy process, you need to ensure that the pattern is fixed and confirmed before you take any action to correct it! Usually you need 2 or 3 days to confirm that a disadvantageous pattern exists before the user-corrective mechanism can kick in! Although I mentioned that quick selling the level 3 product if a commercial floor is weak is a feasible idea for its sustainability, however if you realize that you have to quick sell the level 3 product every day, then there's something really wrong! And remember, you're making a loss compared to trading the Tower Bux for coins at the bank! (Not the one in your Tiny Tower!)
So in these cases, you'll want to consider to leaving the commercial floor weak and let it close throughout long times without any re-stocking. In this way, you'll actually change the stock pattern of this commercial floor! You'll realize that in the next time before being away for long at the same time of the day, the total stock of the commercial floor changes from minute amounts to acceptable or even humungous numbers!
Other than leaving commercial floors alone without re-stocking to change their stock patterns, another great way to change stock patterns is to send a Delivery Person to that commercial floor! The currently stocking product is being pushed forward to go on sale even quicker, enabling to sell itself off earlier and changing the times it needs to be re-stocked; hopefully it's just before those long times you're away! There are many other ways of changing stock patterns, and sometimes you may change them unintentionally, so be careful!
Dream Jobber Stocking InterferenceA new bitizen has moved into your tower to live! You check out his details...and he has a dream job in a commercial floor that you have! But then you check on the commercial floor...oh no! It's stocking a product with a job hopper! So now what?
That's when this method comes in! You need to check on what kind of bitizens are employed there (Dream jobbers and/or job hoppers) and what product is it stocking. If the commercial floor that your new bitizen wants to work at is semi-stable and it's got a job hopper employed there to obviously stock a level 2 product (You'll want to employ just enough job hoppers to stock a product to make up more reserve job hoppers!), then you can 'interfere' in the stocking process! Since we can take advantage of a loophole (Or maybe an intended design to trap careless people =P) that commercial floors that are still stocking can still employ people, you can hire the new bitizen, regardless how sucky is his job interest level at the corresponding commercial sector, at his dream job there! You'll get 2 Tower Bux as usual (which is already really good!), but here's the added bonus: The product suddenly doubles the original quantity you're supposed to get with using the job hopper alone to stock that product! Although you already paid the coin cost to stock the product, so you can't get the added percentage discount, isn't doubling the quantity, even for just that single time, excellent enough for you?
But don't employ new bitizens blindly at their dream job under these circumstances! If you notice that by employing that new bitizen at his dream job doesn't net you that bonus (That's when you use 2 job hoppers only to stock a level 2 product, so adding the dream jobber doubles the level 1 product, and therefore has no effect on the currently stocking product), don't do it! Unless it's a desirable dream jobber you want to keep in that commercial floor for quite a long time, so that you can just trap him there, ignore him after that and leave him happy there (Generally I recommend these bitizens to keep if their corresponding job interest level is 8 or 9). If the bitizen is not desirable, employing him there might make you forget to evict him later! So for these cases, wait for the commercial floor to stock finish that product, employ the bitizen there and then evict him! (Since if you bring out the bitizen list, he'll show up unemployed with a red frowny face, if you sort by happiness level, which is the most useful way to sort, if not he'll be somewhere in-between the long list and you're gonna forget him. You'll get 2 free Tower Bux too! =D) Also, if a commercial floor is stocking a level 3 product with any job hoppers (hence the level 3 product will not double), you can't interfere in the stocking process since every commercial floor can only employ three bitizens max. So it's impossible to double the level 3 product while it's stocking halfway! =(
Bux-Earning MachinesThis strategy is only useful if you manage your tower like seriously crazy, probably once every 30 minutes. If not just don't bother reading this part. You're probably better off getting bux through other means, and most likely in the end you'll want to upgrade these commercial floors mentioned in this section anyway...
These Bux-Earning machines are commercial floors that have their level 1 product only with very little stock after being stocked finished at level 1, even with dream jobbers. Hence, the stocking time of the level 1 product is extremely short, like 1 to 3 minutes (3 minutes can be a little long sometimes, so if you feel so don't bother doing this for the Scoops). It's best for them to have the level 2 products with a massive percentage difference from the level 1 product so that only the level 1 product runs out alone frequently to be re-stocked and fully stocking the commercial floor again since the other 2 products have much bigger quantity to last them for a nice amount of time. You should not upgrade these commercial floors at all and leave them at level 1 since these low value floors are often fully stocked very easily, hence increasing the chances of getting a Tower Bux from fully stocking these commercial floors. They can be relied upon to make quick Tower Bux.
The following commercial floors can be Bux-earning machines:
|Commercial Floor Name||Corresponding commercial sector||Level 1 Product Details [Name:Restocking Cost, Quantity, Restocking Time]||Level 2 Product Details [Name:Restocking Cost, Quantity, Restocking Time]||Level 3 Product Details [Name:Restocking Cost, Quantity, Restocking Time]|
|Pub||Food||Bar Nuts: 9 coins, 15, 1M||Root Bear: 90 coins, 150, 10M||Hot Wings: 225 coins, 375, 25M|
|Mexican Food||Food||Chips & Salsa: 9 coins, 15, 1M||Tacos: 90 coins, 150, 10M||Shrimp Platter: 270 coins, 450, 30M|
|Sushi Bar||Food||California Roll: 18 coins, 30, 2M||Tuna Roll: 72 coins, 120, 8M||Sea Urchin: 225 coins, 375, 25M|
|Scoops||Food||Ice Cream Bar: 27 coins, 45, 3M||Triple Scoop: 135 coins, 225, 15M||Ice Cream Cake: 1620 coins, 2700, 3H|
Dream Jobbers & Job HoppersEarly on in the game, almost all (if not all) of your bitizens will be job hoppers. It's fine, since it's difficult to get any dream jobbers in your tower when you've that little commercial and residential floors.
However, as your tower grows to the skies, you'll need dream jobbers a lot. They are extremely valuable to your tower as they enable your commercial floors in your tower to last longer without any attention and seeing frequent downtimes. That doesn't mean that your tower should only have dream jobbers! You'll need job hoppers as well, really good ones. Earlier on, you'll accept just anyone that comes into the tower to live so that you can meet your needs. Of course, you'll need a lot of dream jobbers too, in fact an overwhelming majority of them should now be dream jobbers. However, you need to leave just a few job hoppers, as your tower grows, more commercial floors open; if you have a tower only full of dream jobbers, who's gonna attend to these newly opened commercial floors? For this unique reason, here comes the job hoppers! You'll need at least 7 of them, and they must be extremely capable bitizens that have job interest levels of 7 and above in at least 3 commercial sectors. You'll need less of them at first, but when you reach like 80 floors, you need like 10 of them to manage your tower well! As your tower grows towards this stage, your demands of which bitizens you want will increase as well! You'll find yourself wanting bitizens that have job interest levels of 8 and above on three commercial sectors and maybe just one of 7 and above.
Colour Coding and CostumesYou might find it cool to dress your bitizen in a very cool style you like, but can you tell all of them apart, and remember who bears a particular dress code?
This method is also mentioned in the wiki! Here you would like to assign dream jobbers to wear a specific uniform to easily find them during the event Deliveries & Messages! In general, assign the dream jobbers their clothing according to the colour of the commercial sector that they want to work at, or are already working at. Remember, Food is green, Service is blue, Recreation is yellow, Retail is purple and Creative is Red! So a bitizen that wants to work at a Food commercial sector should wear green clothings! You should immediately assign new bitizens that had stabilized in their job immediately their respective dress code to avoid confusion!
You can further distinguish bitizens, as you know, there are only five commercial sectors, and you've so many bitizens to tell apart, and it isn't very possible to make all of them pretty distinct enough! So maybe dream jobbers at the Travel Agency (Service sector) wear light blue clothings while those at the Fortune Teller wear dark blue clothings! Some dream jobbers can wear more unique dress codes, such as dream jobbers at the Architect Office and Art Studio have that very 'cool' and artistic look to tell them apart from the rest! Dream jobbers at the Optometrist could have blue shade clothings with clear, black-frame glasses, and maybe those at the Book Store have purple shirts with clear, black-frame glasses too! It's up to your imagination to decide unique dress codes! Let 'em run wild and you'll start fabricating more of them!
But the best is to buy costumes for your bitizens to create the most unique dress code! For example, you could buy the Doctors coat for dream jobbers at the Doctors Office and Pharmacy, or maybe the Golfer costume for those at the Mini Golf! Using costumes, you could clearly tell them apart from the rest and find them (hopefully), more easily!
Here are some dress codes to consider:
|Dress Code(s)||Dream Jobbers working at commercial floor(s)||Explanation (if applicable)|
|Red clothings with shady sunglasses||Ad Agency, Fashion Studio||Cool and fashionable people wear cool and fashionable stuff! Walking advertisement for the ad agency maybe?|
|Airline Pilot||Airline Food||Certainly the people who serve you on the airplanes are usually not the pilots of the planes themselves, but the stewardess, but at least they do somewhat look as smart as the pilot himself, albeit a slightly different colour. Besides, putting the dress code as a waiter makes no sense.|
|Robot||Animation Studio, 'Robot Store, Tech Store||Have you heard of the term animation bots? And for the tech store that's quite obvious...|
|Diver||Aquarium||Obvious, bitizens who want to work at the aquarium need to dive into the aquariums to check on their fishes! Duh! =)|
|Red clothings with a 'cool' and artistic look||Architect Office, Art Studio||As they love to design stuff artistically, they naturally want themselves to look artistic as well!|
|Apron||Bakery, Pancake House||Because people working there bake stuff! (Pancakes need to be baked too!)|
|Business Suit, G-Man||Bank, Stock Exchange||People working at the bank (The Stock Exchange is pretty similar, though it mainly provides services for stock brokers and traders to trade stocks, bonds, and other securities) need to be dressed smartly...|
|Biker||Bike Shop||Another obvious one...|
|Purple Clothings with glasses||Book Store||People working at the Book Store read books often, unfortunately most of the time leading to myopia, shortsightedness...=(|
|Baseball Uniform||Bowling Alley, Racquetball||A sporty look!|
|Clown||Circus, Comedy Club||Clowns are funny guys, so are the people who are going to work at the comedy club! Hopefully you've went to a circus before, because the clowns are always the "first line of entertainment".|
|Red Clothings with glasses||Clockmaker||Clockmakers are pretty much closely associated with watchmakers, and as we know watchmakers perform extremely delicate and close-up operations, leading to shortsightedness...=(|
|Barista||Coffee House||That's how the people who work there usually dress...at least that's what I think...the Tiny Tower Wiki suggests as such too...|
|Super Hero||Comic Store||Comic Store sells comic books, and most of them have a super hero in it!|
|Judge||Courthouse||Because there will always be a judge to decide the outcome of a court trial?|
|Surgeon||Dentists Office||Did you even visit a dentist before? If you do, all dentists are dressed something like that!|
|Doctor||Doctors Office, Pharmacy||Doctors Office - Obvious lol. Pharmacy - Because their role is quite similar to a doctor...|
|Waiter||Fancy Cuisine||It's a place that serves high class food, so you need employees with a smart look!|
|Bee Suit||Floral Studio||Because bees are happy whenever they see flowers, just like the happy dream jobbers at the floral studio!|
|Golfer||Golf Sim, Mini Golf||Duh...|
|Mad Hatter||Hat Shop||Because they love hats so much!|
|Ghost, Yellow clothings with clear glasses||Haunted House||They look spooky in it. Try it! Don't try if you're a faint-hearted person! =P|
|Boxer||Health Club||If you haven't known, Health Club is just a nicer term for Gynasium, so these people are tough, just like boxers!|
|Fast Food Uniform||Hot Dog Joint, Sky Burger||The Sky Burger sells fries, nuggets and burgers, like McDonalds, which is a fast food restaurant. Like McDonalds, Sky Burger employees should have a uniform! Hot Dog stalls are usually fast food since all the employees need to do is to put the hot dog into the pre-preapred bun. But since the Hog Dog Joint in our Tiny Tower is little more restaurant-like instead of a mini push cart store, there needs to be some kind of presentable dress code.|
|Engineer||Home Supply, Mechanic||The engineer suit makes them suited to do these manual work of changing oil and tires of automobiles! So for the Home Supply...I guess it makes sense for them to know how to fix up those home supply tools in case...someone claims faulty stuff...|
|Lab Coat, Mad Scientist||Laboratory||People working at the laboratory are scientists and wear lab coats! (But I don't understand why the lab test product is given to the Doctors Office instead...)|
|Mapple Genius||Mapple Store||Obvious...|
|Karate Outfit, Ninja||Martial Arts||Umm...quite obvious?|
|Groom, White Suit||Mens Fashion, Womens Fashion||People who work at well-known and reputable fashion stores wear very nice and formal outfits!|
|Usher||Night Club||That's a person who escort people to their seats, etc...so they escort them to their um, so-called seats to listen to the concerts put up by concert bands and deejays (DJs!)...I don't really know...at least the Tiny Tower Wiki suggests as such...|
|Chef||Mexican Food, Pizza Place||In my opinion, the Mexican Food serves kinda restaurant food...but the Pizza Place is obvious!|
|Rockstar||Music Store||The music store sells guitars, like what the rockstar is holding! (Although the one held by the rockstar is an acoustic guitar, not an electric one)|
|Blue Clothings with glasses||Optometrist, Tutoring Center||As for the tutoring center, they look like a geek with those glasses! And for the optometrist, they sell eye glasses! Not all optometrists wear spectacles, but...|
|Astronaut||Planetarium||The planetarium allows people to go on a planet and solar tour. See it live in front of you is the best experience! So people working at the planetarium must go outer space with their tourists! You'll need the astronaut suit often for that!|
|Plumber A, Plumber B||Plumber||I presume you know that Mario and Luigi were originally supposed to be Italian plumbers before all those rescuing Princess Peach crap? Since each commercial floor can only employ three people, it would be a great idea to dress only one of the three dream jobbers which has the worst stats in the other costume from the other two bitizens with better stats. E.g. Dress the two bitizens with better stats in Plumber A (Mario!) costume while the third one with the lowest stats in Plumber B (Luigi!) costume. This way you can easily evict the third one without too much trouble of re-identifying the one with the worst stats in case a better bitizen with the same dream job comes in.|
|Detective||Private Eye||People working at the private eyes are all detectives as they carry out secret surveillance!|
|Yellow Clothings with Helmet||Rock Climbing||Rock climbing is a pretty dangerous sport of course...so we better be cautious in case we bump our heads into the rocks...or perhaps even suffer a bad fall! Note: If you can't get the Helmet with yellow clothings, then you may substitute the helmet for a hat that looks pretty hard instead, but no fashionable baseball caps or...yah...you get what I mean. It is pretty difficult to get a helmet as your bitizen's headwear even.|
|Security, Trooper||Security Office||A little too obvious for the Security costume, isn't it? I just felt that dressing them up in the Trooper costume is kinda funny, but what's even better is that troopers (More specifically Imperial Stormtroopers from Star Wars!) fight for the defense of their republic/empire!|
|Horse||Stables||No, stable not as in resistant to change of position or condition, not subject to sudden or extreme change or fluctuation (Definition from The Free Dictionary). I meant STABLE. Okay, never mind, that doesn't help. =P I actually meant the noun form of this word, not the adjective form. A stable is a building in which livestock, especially horses, are kept, commonly meaning a building that is divided into separate stalls for individual animals. (Definition from Uncyclopedia. Nah, just kidding. =P It was from Wikipedia) So that's the stable definition for its noun form. So these bitizens take well care of the horses. And therefore to make their life easier, they decided to befriend the horses by dressing up like one...|
|Purple Clothings with sunglasses||Surf Shop||You don't want your eyes to get damaged from the sun's ultra-violet radiation when you go outside to the sea to surf, right?|
|Phantom||Theater||Have you heard of the 'Phantom of the Opera'?|
|Santa, Elf||Toy Store||Because Santa Claus and his elfs gives toys to children! Of course here they sell them, not give them but anyway...|
|Tourist||Travel Agency||Being in the Travel Agency industry means that you have to take those tourists round their travel destination! That means that these guys need to relate to these tourists in order to effectively communicate history and culture of the visiting destination! What's the first step? To make the tourists feel that you are a part of them! That's where dressing like a tourist helps|
|Groom||Wedding Chapel||Hopefully you've a mix of male and female bitizens working at the Wedding Chapel; they can be the walking advertisement to attract newlyweds!|
|Bride||Wedding Chapel||What's a groom without a bride? =)|
Keeping new bitizens and evicting old onesAs new bitizens move in all the time, it's part and parcel of life to evict less skilled dream jobbers or job hoppers to accommodate the new ones. Sounds sad, I know, but no one's gonna stand up to you since they are after all dumb bitizens. (who don't know how to put the product that already stocked finish on sale!)
If a new bitizen moves in to an apartment, be sure to check out all his details! Of course the least of your concerns are his name and his B-Day. You'll definitely want to look at his job interest levels for each commercial sector and his dream job! If he has a dream job in a commercial floor that you have, be sure to employ there first to grab the 2 Tower Bux! Of course, you need to check if the commercial floor is not stocking or has an empty slot to employ bitizens.
As with the above section of Dream Jobbers & Job Hoppers, you'll like to keep bitizens in that commercial floor and tower if the bitizen has a dream job in a commercial floor you have and a high job interest level for that corresponding sector (I'll recommend 8 or 9). Remember, take dream jobs of a bitizen priority over the relevant job interest level! Dream jobbers double stocks, while job interest levels merely cut off a fraction of the cost to restock any products in the relevant commercial floor! If the bitizen has a dream job at a commercial floor you don't have, and his job interest levels does not fit the mark to be a job hopper, evict him! If his job interest levels are really good at can give 8 or 9 % discounts at least 3 commercial sectors, you can keep him to make him become a job hopper. Also, if you have a new bitizen that is not too bad and the apartments he lives in has less than 4 bitizens, keep him to increase chances of new bitizens moving in to this apartment, unless you have the capability to carry out Dream Job Gambling.
If a new bitizen comes in and he has a dream job at a commercial floor that is already very or extremely stable, then you need to make some careful decisions! First, check out the relevant job interest level for that corresponding sector where his dream job is. Note that job interest level. Now check out the same job relevant interest levels of those who are already employed at that commercial floor in their dream job! Now if any of the 3 bitizens has the relevant job interest level lower than of the new one, evict the bitizen with the lowest relevant job interest level. If it's a tie, then you can first look for strong job interest levels in other commercial sectors (7 and above), and add up the total job interest levels of the bitizens who tied at their relevant job interest level to determine the better guy and evict the lousier guy. If the new bitizen has a lower job interest level than all of the existing bitizens, temporarily unemploy any one bitizen there to temporarily make way for the new bitizen. Then you can steal (Hehehee...) his 2 Tower Bux and thereafter perform the most cruel act ever: Make him happy at his dream job for a few seconds and then evict him!!! It's so evil, but fun... If the relevant job interest level for the new bitizen ties with any bitizens, then do the same and compare their other job interest levels for other commercial sectors, and evict the less skilled one.
So what happens if the new bitizen wants to work at a commercial floor that you have but is stocking and there isn't a point to interfere in the stocking process? Then you can compare the new bitizen with the existing ones first before deciding who to keep, and who to evict, if the commercial floor is very or extremely stable. If not, just look at the new bitizen's relevant job interest level. Now if the commercial floor is going to take quite some time to finish stocking, you aren't gonna wait for it and waste your battery! But if you leave the tower alone, you might forget what to do with the new bitizen! So how? That's when you can also do some colour coding!
If the new bitizen is a desirable one to keep at the commercial floor that is currently restocking, then you can change his appearance to the assigned dress code of that particular commercial floor you have in mind first! If not, change his clothings to a contrasting colour as the colour of the commercial sector he wants to work at. This way you'll remember whether you want to keep him or not! If there's a bitizen in that particular very or extremely commercial floor that you want to evict thereafter, dress him up like a new undesirable bitizen. Now you just have to remember to not stock the next product when that particular commercial floor finishes stocking 1 product. Look at the bitizen list to know that you've a new bitizen to settle!
Job hoppingAs I said, job hoppers are an absolute necessary to keep those big profits rolling in! As their name implies, they often change their jobs and work in random commercial floors that are not yet very of extremely stable. Their purpose is to generally serve the commercial floors that are very unstable, unstable or semi-stable, and help them stock the level 1 and 2 products! It's necessary to keep 2 products on sale all the time, as when one runs out, another will still be on sale, or will be stocking or stocked finish to see less downtimes for that particular commercial floor! Also, they are useful for commercial floors that are stable or semi-stable to stock level 3 products through the long times you're away!
You'll need to cycle your job hoppers extremely carefully to get the big bucks coming in! If you see a commercial floor that requires bitizens to stock a certain product, send just enough job hoppers there (Remember that the highest level of product that can be stocked is equal to the number of employees there!). There's not much added bonus to send an excess, other than that minute discount rate which isn't particularly important, so don't do it!
When the commercial floor is finished stocking the product, it's time to re-organize them! If you stocked the level 1 product of an unstable or very unstable commercial floor but its level 2 product is no longer in stock, send another job hopper to stock that level 2 product! If it's running out, then employ the second one and wait for it to run dry. If both level 1 and 2 products are in stock, then unemploy all job hoppers working there, unless you're planning to stock the level 3 product which fits within the break time interval. Yeah, it's really funny to know that for some reason, bitizens don't do the selling; they do the stocking instead! (In my opinion it's the other around that makes more sense!) After you stock finish the products you want to go on sale, you can simply unemploy all the employees there and desert the commercial floor! Surprising, the commercial floor continues to sell its products without a single soul around to maintain it! Generally always free up job hoppers whenever possible from commercial floors to employ them elsewhere! You can stock the level 3 product of commercial floors if you've too much job hoppers to spare and the stocking time of that product fits within your break time interval, just in case you'll need them again somewhere else!
VIPsWhen you see the notification box that indicates there's a VIP at the lobby, tap on it to bring you to the lobby to see what VIP has appeared, but don't tap the lobby yet as you're forced to send the VIP up, disabling you to make any necessary arrangements to check where is it best to send the VIP to! Now once you checked what VIP is at the lobby, analyze the appropriate floors and send them to that floor that is most suited for the VIP! You can choose to leave the VIP waiting at the lobby (but try not to make them wait in the stuffy elevator for too long; don't torture them and make them develop claustrophobia, the fear of enclosed spaces! =P) if you can't use the VIP for any really useful purposes as of current juncture, then always remember there's an option to store them at your lobby infinitely! Just remember not to tap the wrong option, it's the "Save VIP" option!!! Even if you accidently tap the lobby when the VIP just settled in the elevator and you apparently forgot to analyze your floors...
Construction WorkerMost people are likely to just blindly send a construction worker to a construction floor that takes the most amount of time to complete. That isn't very wise all the time. You have to look at how long every floor under construction takes to finish. Don't send a construction worker to a floor that is going to finish at the very early dawn hours when you're not awake! Send them to construction floors that can finish within the play times when you're not going to be away for long after sending him there, ot those that will finish constructing just after these long periods of time when you're away after you send him there! I like to send them to constructing residential floors if there are a couple of possible reasonable construction floors to send the construction worker to, since they are usually in high demand for me if you build in my pattern. If they are no reasonable construction floors to send to, then you can stash them at your lobby by saving them up! Let's hope another construction worker arrives, then you can send the second one up first before the first one that is stored at your lobby! Let's just hope another one even appears then...if not your first construction worker VIP can stone at your lobby...like forever!
And that happens to bring me to my next strategy! (Wow. What a coincidence. Okay, just kidding =P) Now that you can store your VIPs in the lobby like forever, if every floor has finished constructing, then please store your VIPs at your lobby, even if you've finished constructing every single available floor! (That's a tower height of 169!) It's much better to leave them at the lobby than to make them suffocate in your enclosed elevator (Especially when you might have provided some snacks at the lobby =P).
Delivery PersonAgain most people simply send them to commercial floors that have the longest time remaining time left to be stock. Not very wise all the time, and again. The same method applies for the construction worker, as above, sending them to floors that stock finish within times you're around for some time or just after long periods of time being away from your tower. If you are not going to be away for too long, then it's great to send them to commercial floors that have their lights out too! Do remember to maximize the use of them, and send them to such a commercial floor that still have a long way to go before the lights go on again (But not too long until you're to be away for long!).
However, there's an added strategy to this: You can send them to commercial floors that have job hoppers trapped there! It's really useful especially when you're preparing for the times just before you're going to be away from your tower for long, since you can free up more job hoppers to stock other products at other commercial floors! But do be careful as the Delivery Person only takes off 3 hours stocking times, so if the remaining time left still doesn't fit within your time frame, don't send them there! If you want to free up job hoppers, you'll like to send them to places that can free up the most job hoppers! Then your tower makes more profit while you're away!
As I said above, Delivery People can be used to change unhealthy stock patterns of any commercial floors! You can re-read it at the Stock Patterns section.
It's quite unlikely that you need to store a Delivery Person, since they are generally useful at all times as you would usually have a couple of commercial floors that want your attention. Still, if the need arises, please remember to consider this option!
CelebrityThe celebrity seems like the most useless of all the VIPs ever available so far, at least to most people! I beg to differ though. Celebrities are really useful VIPs that send in a crowd of customers that can kill off the remaining stock of a product that is running really low. Generally, I like to send them to floors that have less than 50 stock left, so that you shorten the time to wait for that particular product to run out, especially when you have a time constraint, like you've been pressured to sleep by your seniors, or you need to rush off to some place. In other words, really useful when you're about to stock a product through the long times when you're away. Also, you would want to save a little battery for your device if you're playing it on a phone or your device's battery is running very low. Then you can stock that product within the play time interval. Furthermore, you could be waiting for a product that you would like to stock using job hoppers, especially if that particular commercial floor is weak. There's usually absolutely no need to store celebrities, since if no such floors with any extremely low stock exist, I would just not crack my brain too much and send them to floors with still very high stocks for all its available products.
Big SpenderIf you've read the wiki, they mention about the technique known as 'Big Spender Optimization'. Essentially that's the only best way to use this VIP, since you won't want to use it like a celebrity since you can't make the full use of him. As I said under the Technical Terms section, powerhouses are excellent places to send the Big Spender to! Do follow this advice! It's even better when your level 1 and 2 products are out of stock and the level 3 product is left with still a massive amount of stock, since the big spender is forced to buy out all of the level 3 product stocks! (Hehehe...we just burned a freaking large hole in his pocket! =P) I don't recommend using quick sell to sell off the other level products though, since it's not worth the Tower Bux and there are likely to be other powerhouses to send him to. A great technique to increase the probability of a Big Spender to buy out the level 3 product, assuming it's already in stock, is to hault the accepting of stock for the other products when they are done since the Big Spender can't buy them out yet. You can on the way, stock a product that has already run out. Try not to send the Big Spender to a powerhouse that has only the level 3 product in stock and the next product to be in stock is gonna be a pretty long time since the lights of that powerhouse will go out!
A great way to take advantage of the new feature of stashing the VIPs is to look out for any powerhouses that have their lights out and stocking the level 3 product! When it's done stocking, start stocking the level 1 product (The least amount of time, unless it does not conform to your play intervals) and take him out of your lobby to send him all the way there to burn a crazy large hole in his pocket!
Real Estate AgentThe basic strategy is too obvious: Just send him to a residential floor that has the most number of empty spaces! (includes residential floors that have no bitizens living there yet!) If there's a tie,...just do that lame-old mini-mine-ni-mini-more, catch the spider on the wall among the residential floors that have equal number of empty slots to decide, or whatever means you have like having biasness against a certain residential floor! =)
But then there's a catch: Remember I said to keep new bitizens moving into emptier residential floors (less than 4) no matter what to increase chances of new bitizens requesting an elevator ride to the residential floor and moving in? But now, with the Real Estate Agent, you'll find a fresh set of bitizens to consider for job hoppers! (and definitely dream jobbers!) So when you see that Real Estate Agent at the lobby, do analyze residential floors carefully, evict the sucky bitizens that were living in any one residential floor and just eating up space! Preferably, you'll want to find the residential floor that can evict the most bitizens for more fresh bitizens to move in! Then when the residential floor eventually becomes emptier, it'll be a great choice to send the Real Estate Agent too, in case most of your residential floors have already 4 bitizens!
If there's not a single place to send the real estate agents to, then store them in your lobby (Probably only occurs when every single one of your residential floors are filled) until there's a new residential floor that opens! (Or if there are a significant number of empty spaces in an existing residential floor, like 2?)
Never delete commercial floors!Of course, don't be stupider and delete a residential floor, since all residential floors serve the exact same purpose! All commercial floors can gain coins for you, no matter how low value they are! Furthermore, you're eventually gonna get them anyway, and you're extremely likely to get them without any job hoppers with a dream job there! Low value floors are an advantage in a way that you can quickly stock them with job hoppers and then leave them alone after having the level 1 and 2 products in stock to stock other products in other commercial floors that require them around! Also, you'll waste time building another commercial floor there again, and remember, the building is going to be probably longer than before; building depends on the height of the tower! If you realize you badly need a new residential floor, wait until you can build the next floor. It's okay to break the cycle of 2 commercial floors, then 1 residential floor since you'll eventually realize you'll run really short of job hoppers as your tower grows. So and again: never ever delete commercial floors!
Business DemandSo as I've already told you, business demand affects the number of customers patronizing your commercial floors and hence the profits per minute! But do you know how to calculate the demand? Every commercial floor type in the game will display a statistic for the Business Demand, as a percentage. The more of each type of floor a player has, the lower the demand will be. The demand percentage is known to obey the following formula!
Demand in % = [ (Total no of commercial floors) * 100%] / [5 * (Total no of commercial floors in a specific sector) ]
The demand percentages only exists as whole numbers so any result that will give decimals or fractions will be rounded up! Of course, the maximum demand level is 100%. The demand percentage for a commercial sector will be 100% when no commercial floors of that particular commercial sector exists at all, if you're trying to substitute in zero into "Total no of category floors" and you'll find you get a fraction of something over zero, which is simply undefined in mathematics or some say infinity, with a symbol of an 8 being rotated 90 degrees. Pretty cool sign huh?
Completing missionsThis strategy doesn't require too much explanation: Only complete missions when the 2 commercial floors is able to double the required product stock after being stocked, by dream jobbers. So if you need to stock a level 2 product from one of the commercial floors for a mission, make sure you have at least 2 dream jobbers employed there to stock it! This way, you can complete missions much faster, but actually more importantly you save more coins and any job hoppers that may be required to stock other products at other commercial floors! Most of the time a product is required to stock 3 times at a level 1 commercial floor, without any dream jobbers, but then the stock for the third time is completely absorbed by the mission and you must stock it again to put it on sale! However, with dream jobbers, you stock it only 2 times, but there's an added bonus: you still get stock to sell after stocking it the second time, although this time the amount of stock is equivalent to a job hopper stocking it.
For the cost of less coins, you can get the same amount of Tower Bux just like that! Isn't that great? There's no hurry to complete missions, since they will remain in the available column forever until you complete them.
Upgrade Commercial Floors!In the long run, it's much more worth it than exchanging 50 Tower Bux for 100,000 coins! Only upgrade commercial floors that are very or extremely stable though, it's more worth the Tower Bux! For each upgrade on any commercial floor, the maximum additional profit for every stock cycle of every product will definitely increase! (The increase in the maximum profit depends on which product in a commercial floor are you talking about) A stock cycle just refers to one cycle of spending some coins to restock one product, and then allowing it to sell off till the product stock is completely depleted. Since it costs 3 Tower Bux to upgrade a commercial floor, then if we do some pretty complicated maths...
1 Tower Bux = 250 coins
Since there isn't an exchange rate for 3 Tower Bux, then we have to exchange them one by one! That'll be: 3 Tower Bux for 750 coins!
Now since every upgrade costs 3 Tower Bux, and each upgrade increases the maximum additional profit for every stock cycle for any level 1 product in any commercial floor by 117 coins, level 2 product by 267 coins and level 3 product by 417 coins. A stock cycle refers to when you restock a product when it runs out, and then letting it on the shelf to sell out completely. It'll take only just 7 stock cycles to exceed the exchange rate at the bank assuming you only stock level 1 products, 3 stock cycles if only level 2 products, and 2 stock cycles if only level 3 products! It'll continue to snowball, so upgrading commercial floors are really worth the Tower Bux!
Upgrading is beneficial, especially when you're not playing the game for extended periods of time, for example 6 hours when you go zzzzzzz.....Then you can sell more stock throughout the night without worry of it closing and reducing the sales per minute! Also, super big stock that had run dry can stock through these times, so that when you next attend to the game, the item is stocked finished and ready to rock for the rest of the day! Commercial floors like the Coffee House closes too fast when left unattended, especially when not stocking! Even with it stocking the 3rd item, which is the Frappe, it takes only 20 minutes. If I stock this through times when I'm away for extended periods of time, you're wasting the time in which the floor is closed but finished stocking its Frappe since it wouldn't sell its Frappe until I attend to it and accept the stock. This time wasted could be used to stock an extended stock of the Frappe (say, I upgraded its stock time to 2 hours).
No doubt that if an upgraded store that is closed and had its item stocks upgraded so much that even the first item takes 2hrs to stock, but once its open, it can really rock the day! Of course, in the first place, these stores are unlikely to close.
Upgrading is essential especially to unbalanced commercial floors. Take for example the Arcade and the Scoops. The products of these floors are such that the first two products are quickly stocked with low amounts of stocks, but the last one is a huge jump which takes a very long time to stock. For example, the Arcade first and second items take 5 minutes and 15 minutes to stock, but the last one takes 2 hours to stock! Similarly, the Scoops is even more horribly unstable with first and second items stock times of 3 minutes and 15 minutes, but the last one takes 3 hours to stock! You know what does that means? The store will close while stocking the last item, even with the first and second item stocks doubled by dream jobbers. You don't like that. You don't want that. Upgrading these stores reduces the percentage difference between such items so that when stocking the next item the store won't close. So I can upgrade the Scoops to the point where the first, second and third item stocking times are as follows: 1H 33M, 1H 45M, 4H 30H, assuming I upgraded it 18 times to level 19. Now it's quite likely that the store won't close assuming you stock from the first item to the third one in order and you start the next item stocking almost immediately after the previous one finished stocking. This also applies to stores with wide percentage gaps between the first and second item. E.g. Travel Agency, with first and second item stock times of 15 minutes and 1 hour.
So when should we start upgrading commercial floors? When you've bought your final elevator upgrade! (The Infini-Lift Lightspeed) Of course, you're not always in a rush to upgrade your elevator in the first place, since you also want to spend sets of 50 Tower Bux to grab 100,000 coins instantly to give your tower a great initial boost in your tower expansion progress! You can buy the final elevator upgrade after you get extremely fed up with sending those irritating bastards up to their desired floors! =P Of course, that's gonna mean that you must save up your Tower Bux like hell. So after you've bought your final elevator upgrade, where do we start? Well, start from the lowest value commercial floor! (Coffee House...) When the lowest commercial floor(s) total stock meet that of the currently second lowest value commercial floor(s), then include them in the next cycle of upgrading! So now that second lowest value commercial floor is considered among the lowest value commercial floors! Keep upgrading your lowest commercial floors so that they all basically share the same amount of total stock before beginning the next cycle of upgrade them all again! The process is pretty much endless and continues...
Deliveries & MessagesSo here is the foolproof method! You'll need a notepad programme, so open it now! (Please don't tell me that you don't have one, all iOS and Android devices come pre-installed with at least 1 notepad programme!)
Now we are going to create the bitizen list! It's a very simple format, so it's very user-friendly! Anytime the Deliveries & Messages mission appears and you can't find the required bitizen, whether is it because his name sounds so alien to you or you know where he works but can't find him at his workplace, you can always switch task to your notepad programme that is currently showing the bitizen list for reference! You need to get use to the format you set out yourself to fully utilize this method's potential.
So what's the simple format? Really simple, here you go! You can use other formats, so long it does the job!
(Bitizen name) [Floor number bitizen lives in],[Floor number bitizen works at permanently]
Preferably, You should sort out the list according to alphabetical order to make it easier for yourself, putting the first letter of the following bitizens' name as the header. For example:
A. Montgomery 38,40
Aaron Graham 29,34
Allen Ortiz 17,97
Antonio Woods 65,100
Ashley Horton 77,76
Roberto Allen 8,?
What's the concept behind this method? Pretty simple, really. Every bitizen will only be at either one of two places: Their apartment or their workplace (which you'll prefer them to be at, first of all you'll know their workplace better, and second, you won't like slackers! =P). So you can say these bitizens have no life, not visiting their tenant mates at their workplace or go shopping, huh? =) Oh well, better for us anyway. It's just the game mechanics, so I'm pretty speechless. That's all!
Important! For this method to work, you shouldn't be moving floors up and down, as it'll screw up the entire workplace and residential floor for every (if not almost all) bitizen recorded in the note! Anyway, what's the point of moving floors when you can find bitizens so easily already?
Frequently Asked Questions (FAQs)
What's the difference between the latest iOS version of the game and the latest Android version of this game?Okay, for this one, I'm gonna split their differences into 2 sections: General and Mechanics.
- Tiny Tower was originally developed by NimbleBit. They manage the iOS version of the game. However, the Android version is managed by Mobage, the one who ported this game over to Android.
- The iOS version does not require any privileges to grant user access to play the game (Other than your password at your lock screen, if you even use one of course =P). However, the Android version requires an internet connection and a Mobage account to start up the game and play (Plus any other funny lock screen passcodes including your bizarre lock pattern or your standard text password if applicable). Your active internet connection can be turned off thereafter though.
- The iOS version is always the most updated version of Tiny Tower, but I can't say the same for the Android version...
Mechanics: (P.S. This has absolutely no reference to the new commercial floor added in the 1.5.2 update! =P)
- The Android version misses out a few commercial and residential floors that the iOS version has.
- The music tracks played on the iOS version are stuck on 'Repeat All' but that of the Android one is stuck on 'Repeat One'. You can change to the next track manually by navigating away from the game for even just a second and then coming back though for both versions.
- The 'Games' box in the menu will lead you to different pages for different versions.
- You can tweet your bitizens' comment on BitBook and your commercial and residential floors in the iOS version, but sorry Android guys!
At what times should I play this game?For the first few days you started this game, you'll feel like hardcore-ing this game and play it non-stop, for long periods of time! Tiny Tower can really get you hooked! However, you'll soon get frustrated of waiting for commercial floors to stock finish their products, especially when your tower sees high value floors opening later on! (At least, that's what I feel) Because of this, I recommend you to check in on your tower once every 30 minutes/half an hour if you've the capability to do so, if not once every hour is fine as well. Of course, that's assuming you haven't upgraded your commercial floors very much yet. Generally it'll take you about 2 to 5 minutes to sort out your tower before having another break. I find it very optimal as you'll be less frustrated over waiting times, doing nothing much but send bitizens up the elevators, and won't be faced with a lot of closed commercial floors just after you check in.
The play time interval will really depend on how much you've upgraded your commercial floors as a whole. So if you've upgraded most of the commercial floors x times, then you should add 5x minutes to my suggested 30 minutes! (Unfortunately, it seems that we're a little biased against those Bux-Earning Machines, so we leave them out of the norm and refuse their request to upgrade them! =P)
But don't give your seniors an excuse to do this during any important periods of time! (Any place that requires some controlled forms of behavior...) Neither will you use this excuse to your family to draw out your device with Tiny Tower during family eating times, or worse, to stay awake throughout the night! And please don't say like: "Hey, that light_rock_zz guy on GameFAQs told me to attend to my tower once every 30 minutes or 1 hour. Can I do that now please?" Please...please...don't implicate me...it's just a suggestion...not as if your tower gonna die throughout these times...=P
Why don't I see a save option in this game?!?!Tiny Tower saves your progress automatically at certain time intervals so chill man! I don't know what the time interval is though. I'm quite sure that your game will get saved if you switch task back to Tiny Tower so that the GameCenter "Welcome back" rounded rectangular notification box appears. The game might be using a double-save system as well (A system where the game creates a separate save file first, and then when the information has finished writing to the new save file, it'll delete the old save file. This system is actually used by Pokemon games), although I'm really not clear as these kind of stuff are a little too technical for me =P, as your save does not corrupt when the game suddenly crashes and force close. I experienced quite a number of crashes already, and not once have my save corrupted (And hopefully it never will!).
Hmm...why didn't you suggest re-sorting the various floors?So let me ask you in the first place: Why are you re-sorting your floors? Frankly its mainly to aid the process of finding the required bitizen in the event "Deliveries & Messages". However, the method suggested under the miscellaneous section of the advanced strategies is frankly enough (And more efficient! Seriously, I'm not kidding. Try both methods and you'll find out!) to solve the entire problem already. In fact, trying to adopt both methods at the same time will screw up each other!
If you want though, when you finish building all the 160 useful floors (Remember that means having a 161 floor high tower!), you can do a one-shot re-sorting. That also means that you'll only need to make a major change to the note only once! You'll want to sort the tower into six sections: At the bottom would be the Food sector, just right on top the Service sector, then Recreation, Retail, Creative, and finally the Residential floors. Why put the residential floors right on top? Simply because it makes sense in real life! =P Have you seen a commercial tower that puts its residential floors right at the bottom? No... Anyway inside the individual six sections, you can sort the lowest value floors at the bottom of the section and the highest value floors at the top, since the lower ones are the ones you'll attend to the most often. Be careful when sorting out though, you'll definitely want to upgrade your commercial floors, so that'll move up the value of a particular commercial floor! Take that into consideration!
Why didn't you include a section to explain the various ways to cheat in this game?Because I strongly discourage cheating! Play the way the game is designed to be, man! Don't be a sore loser and resort to such underhand means to complete the game! Enjoy the game slowly; when you finish building all the useful floors the game can get quite boring. Enjoy the times when you see those dream jobbers coming in, which makes them happy and your tower expanding day by day!
But if you really want to cheat...I can't stop you, but you'll have to find the methods of cheating yourself! Ha! I'll give you a clue of where to easily find a comprehensive coverage of these methods though: The Tiny Tower Wiki! Now you're on your own! I hope you'll never find it! *Chuckles*
What's the difference between the GameFAQs and Neoseeker variants of this guide?This one is a bit technical and the only reason for the difference is due to the differences in their WikiMedia markup formats, which is used in Formatted FAQs like mine and many other newer or quite recently updated FAQs around here as GameFAQs would call it. Most of the differences lie with the outdated WikiMedia markup format of Neoseeker.
- On first glance, it's quite obvious that the aesthetics of both guides are pretty different. The GameFAQs' one looks much more aesthetically pleasing, but appearance is very subjective to many individuals, so this is just my own personal opinion. Absolutely no hard feelings against Neoseeker. =P The line spacing (Spacing between one line of text) is different for both. Overall, Neoseeker's one looks more "dull", perhaps due to the background colour and some of the font colours used throughout, but GameFAQs' one is more vibrant due to a number of contrast differences. (Neoseeker doesn't support images too, but who cares, I don't use them anyway =P)
- Neoseeker, by default, views all formatted FAQs in one single page. I really like this better! =D In GameFAQs, unregistered users can only view the FAQ in several pages, which is really troublesome since you have to go to the next page after reading finish one page. If you are a registered user and you log in, you have an option to view it as one whole page. Unregistered users can only view FAQs as one page if they choose to view the printable version, which pretty much looks like shit =P (No insults, my personal opinion). But the main problem about splitting into pages is that GameFAQs squeezed the table under Colour Coding and Costumes into a smaller width, causing it to look unpleasant.
- The Neoseeker variant doesn't include any regular dividers simply because they don't support it. Regular dividers are horizontal straight lines that cover the entire width of the page to clearly split them into two "sections". They are usually used in emails to separate the original email from the return email. For a good example in my guide, I refer to the Advanced Tutorial, Bitizens section. Look at the light blue box there. Do you see it? For the Neoseeker variant the dotted lines (That looks like a one straight line on the surface, but on closer inspections reveal small gaps between lines) replace the regular divider, but they can't cover the entire width.
- Neoseeker doesn't support tables with multi-column or multi-row table cells (Cells are simply one "box"). So you get the pretty rigid default table in Neoseeker, the very same kind when you open a fresh spreadsheet in Microsoft Excel. The best example in my guide would be at [[Advanced Strategies and Information]], under Bitizens, Colour Coding and Costumes. In GameFAQs, taking reference to the cells in right column as one row, do you see that in the middle and the left columns separately, there can be more than one table cells in that row we defined? You won't see such a thing in Neoseeker though.
What's the suckiest and best bitizen in this game that can ever appear?I've seen a couple of ****ed up bitizens that bear job interest levels of all zeros in every single commercial sector before! Of course if you see any of such ****ed up bitizens, evict them at all costs!!! Of course, though, if they have a dream job in a commercial floor you have (which is really surprising. I thought you were not even interested in working anywhere at all? Huh?), put them there first before you screw them off your tower!
As for the best bitizen, I haven't seen a bitizen with all 9s in every single commercial sector. As you know, since the max job interest level for each commercial sector is 9, bitizens can have an overall job interest level out of 45 (9*5, simple maths!). I've only seen the max overall job interest level for a bitizen to be 41 out of 45. There are only two such combinations I've seen by far that add up as such, so in the standard order of food, service, recreation, retail and finally creative, here are they: 9-8-7-9-8 or 8-9-7-8-9.
Is the job interest levels for each commercial sector randomly and individually determined?I don't believe so. I believe there are only fixed combinations of these job interest levels, although there exist a whole bunch of them. I believe that the job interest levels are not randomized individually, but the combinations are chosen from a random set of job interest levels. For example, the job interest level sets, in the standard commercial sector order of food, service, recreation, retail and creative could be 9-1-0-1-2, 8-9-0-1-2, 7-7-7-7-7, etc... (These sets of combinations do exist in this game! I didn't make them up! =P)
Why is my bitizen which is employed never seen at his workplace?!?!Asking me? I've got no idea! =P There doesn't seem to be any influencing factor that determines whether the bitizen will be at his apartment or workplace. Sometimes there are super hardworking (and no life =P) bitizens who work and are at their workplace 24/7! Others are 24/7/365 slacking away! (Okay, maybe not so exaggerating...=P) If you're really frustrated with that bitizen of yours who is always found slack away, then evict him! Just kidding! You can unemploy him from that workplace whenever you can and then employ him back there. Presto, the bitizen finally shows up at his workplace! Be warned, after the game is closed, the bitizen could be back to his old way of slacking at his apartment when you re-open the Tiny Tower app! So what's the foolproof way? Just don't care...it doesn't make a difference whether the bitizen is at his workplace or not anyway, he still does the job as usual. So why care?
How does the sorting means in the bitizen list work?As you would know, if you open the bitizen list, whether to employ bitizens in a commercial floor or just viewing their stats, at the top part of your screen you'll notice 7 tabs. Tap on each tab, the order of bitizens in the list changes! So each tab has their unique algorithm to sort out the bitizens! How does each tab works?
The first tab from the left is the most obvious one--it shows a green happy face on it! So you can roughly guess it already! Yeap, it sorts the bitizens by how happy are they! The bitizens with a red frowny face are at the top of the list, those with yellow neutral faces in the middle, and the dream jobbers with that green happy face last. How are the bitizens with similar happiness level sorted? I don't know. Random, if I'm not wrong. Generally this is the most useful way to sort out the bitizens in your list so that you can keep track of your job hoppers very easily and since you don't really care about the dream jobbers since they're 'stabilized' in their dream job already.
The second tab is tagged with 'Job'. By skimming through the list it's quite apparent how does this one work. Basically it sorts by where all the bitizens are currently employed! The list is still pretty messy though, the only real splitting is the commercial sector they are working at. Obviously, bitizens working at the Food sector comes first, and those at the Creative sector are last in the list, with everything in-between, following the standard order of commercial sectors. At the extreme top are bitizens who are unemployed. Not even bitizens who work at the same commercial floor are put right next to each other! Happiness levels do not count here.
The last five tabs are tagged with rounded squares which are coloured according to what commercial sector they correspond to. These 5 tabs are the hardest to figure out their sorting means at one glance! Have you got it? Hmm...not so easy, isn't it? All right, I'll tell you. These 5 tabs have the most splitting up of bitizens into groups, but that doesn't mean it's very useful! For each tab with its respective sector colour, the list is sorted by the bitizens with the highest relevant job interest levels first to those bitizens with the lowest levels last. So bitizens with a 9 in the sector comes first in the list, then the 8s, 7s, and so on...until 0! As you could see, there are 9 'groups'! Unemployed bitizens do not affect the sorting of this list. Again, bitizens are jumbled up in their own respective group with the same corresponding job interest level.
The Tiny Tower Wiki says that each bitizen (in terms of their name) has their own unique set of job interest level combination and a specific dream job. Is that true?I can disprove it. My tower used to have two A. Montgomery living in my tower. However, both A. Montgomery have different job interest level combinations and dream jobs: One wants to work at the Day Spa and has a combination of 8-9-8-7-6 but the other one wants to work at the Asian Cuisine and has a combination of 9-8-7-6-5. By the way, the one that wants to work at the Asian Cuisine is now doing so and is very happy! =D Unfortunately, the other one that wants to work at the Day Spa had a tragic outcome and was evicted due to lower stats compared to a newer better bitizen with the same dream job (Combination 8-9-7-8-9. How much better can that get?)...=( I doubt they knew of each other's existence during the period when both of them were living in the tower at the same time though; they lived in different apartments.
What will exactly happen to my commercial floor when I upgrade it? What happens if its stocking a product?You meant the other effects? Other than increasing the stock time and stock quantity of each item by 5 minutes and 75 respectively? First of all, very unfortunately, the stock you have left before you upgraded that particular commercial floor won't be increased no matter how much you upgrade. =( Only on the next time you start and finish stocking a product on that particular commercial floor will that product have the extended stock quantities (And extended stock times).
So what happens if you upgraded a commercial floor that is currently re-stocking a product? The time left for that product to finish stocking will actually increase by 5 minutes for every single level upgrade! Of course, this is gonna mean that your amount of original product quantity (without dream jobbers) will also increase by 75 for every single upgrade. Since the time left taken to stock the product increases but the quantity of those products already on sale doesn't, I suggest you don't upgrade that commercial floor yet if the amount of product left won't last within the amount of time left to stock originally plus the number of times you want to upgrade the commercial floor * 5 minutes!
Now the final situation: What happens if you try to upgrade your commercial floor that has finished stocking? Well, in the first place you can't! If you tap on that commercial floor in attempt to access the commercial floor detail window, the game will instead put the product that finished stocking on sale! Okay, sounds stupid of me to say this when you're thinking of another thing, right? I bet you're thinking of when you already tapped on that commercial floor to bring out that detail window before the product stocks finish right (In other words, when the window comes out, the large green stocking bar will still appear not filled to its extreme max)? After every upgrade, the amount of time taken for that product to go on sale increases by 5 minutes starting from 0 minutes! (Because you're supposed to have already stocked finished the product!) Did you see the amount of time left to stock finish the product just below the middle portion of the stocking bar? It actually reads "<1M" even when the blue "Stock" box appears, ready to be tapped on to put the product on sale! That also means that the green portion of the stocking bar gets pushed back! Now you ask: What happens to that Stocking Complete box notification icon that resides at the top-right corner of the commercial floor and at the bottom of the screen in the notification bar? Actually, both of them are gonna stay there! But when you try to tap on the commercial floor (After you exit from the detail window), it won't go on sale; it'll bring out that same detail window! So you've sort of glitched the game! =P The usual thing (Of bringing you to that commercial floor) occurs when you tap on the one in the notification bar though. However, the amount of minutes left (rounded down, as usual) will still show just above that Stocking Complete box notification icon. Strange huh?
Contacting Me!Is there something wrong in the guide? Any strategies or other information to contribute? (Do not submit any strategy that can be found on the Tiny Tower Wiki as you'll be ignored. If you submit an excellent strategy that I never thought of, I'll credit you! For strategies that I think is not good enough, I'll e-mail you back and ask you to provide a convincing argument. If your argument fails to convince me, I won't include it, but I'll thank you and if you're lucky enough, you'll still be credited!) Any questions/doubts you wish to clear with me? (I'll include your question in the FAQs section if it's difficult to answer but I can answer it! Of course, you'll be credited!) Did I accidently leave your username out in the credits section when you've contributed in any way to this guide or spelled it wrongly anywhere? (I take this very seriously!!!) Or want to host my guide on your website? You can contact me! I'm reachable at email@example.com . I'll gladly include your name in the credits section if you contribute anything useful! Don't hurry me for a reply though, I'm not a very free person...
Do note that the following MUST NOT be done:
- No insults or vulgarities in the e-mail. You will be blocked for eternity. I swear.
- DO NOT SPAM MY INBOX!!! This includes advertising, chain letters and any other useless junk that gets sent. I'll make your life hell!!!
- Do not claim that you've contributed to this guide when you actually didn't! I'll ask you in what way have you contributed. If I find out that the part that you claim to have contributed is false, I'll never include your username in my guide at all costs, even if you eventually gave me information that is applicable to this guide! If you ever did that, I'll still include it, but I will not include your username in any place in this guide! (Especially in the credits section!)
- Do not use any other languages in your e-mail other than English! I will not use Google Translate just to interpret your e-mail! Also, no slang or SMS languages allowed! Just use standard American or British English, and I'll be able to read your e-mail properly!
- Do not ask any questions answerable in this guide. You will simply be ignored.
- There's no need to send me an e-mail informing me that a new mission has came out and request for me to update the guide because of that! I already know that, in fact probably 1000000 times even earlier than you knew! I'll only release updates when there are other things such as new or updated strategies and new information for me to include too!
- Do not send an e-mail informing me on minor mistakes like spelling or grammatical errors (with the exception of misspelling usernames). You are wasting my time reading your useless e-mail and you will not be credited at all. Of course, you're going to be ignored again.
Please include a subject title that informs me that your e-mail is related to the contribution of this guide. Otherwise, your e-mail will be interpreted as spam and will be deleted.
CreditsThe creation/success of this guide would not have been possible without the following groups/individuals:
- NimbleBit: Thanks for creating such an excellent game! If not for you, there won't be even a guide dedicated to you, so many thanks NimbleBit!!! =) *Gives a round of applause*
- Tiny Tower Wiki community: Thanks for maintaining such a great Tiny Tower guide! Without you all, I won't be able to include some factual information (Because I'm a pretty forgetful guy (= ) plus some strategies (but I swear that I did not copy them lock, stock, barrel from you all! I modified your strategy explanations to make them more pleasing to read!) in my guide.
- Christa Fitzgerald: Thanks for raising up the point of quick selling products using Tower Bux! The Android version still uses the old system of quick selling, unlike the iOS version. This made me realize that I have to include the differences between the iOS and Android version somewhere! Thanks for the inspiration!
- Karyne Duclos: For updating me on the latest Android version updates which imports some of the latest iOS version features that I am currently unaware of. Hence, you would observe that some of the feature comparisons in the mechanics section of the FAQ regarding the differences between the Android and iOS has been removed. Thanks for the update, keep it coming!
- You, the reader of my guide: Without you why the hell would I even bother to create such a guide!?!?! Thanks also for playing Tiny Tower and increasing its popularity! Cheers to Tiny Tower! May it always be an excellent game that will be played by many people worldwide!