DmC - Devil May Cry FAQ/Walkthrough

DmC: Devil May Cry - FAQ/Walkthrough

Version 1.7 - Feb. 15, 2013

  • Completed
  • Fixed
    • Issues with final boss strategy

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Author: Krystal K. - krystalnexus [at] yahoo [dot] com

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Introduction

First of all, thanks for reading my FAQ. This guide is intended to walk you through the gameplay, while finding all Lost Souls, Key Locations, and Secret Missions. I try and make all my guide spoiler-free so do not expect me to tell you what is going on story wise as you play. I suggest you play through the game once on your own, and then use my guide as a hidden item finder if you don't care about how many hours you put into the game. If you want to play through each level as little as possible, then use this guide from beginning to end.

If you want me to add something or notice a mistake, please email me at the above address with the correct information.

Donation Info

Firstly, thanks to everyone who takes the time to read this. If you find yourself using my guide and found it to be handy, please consider sending a donation to support the time and effort I have put forth to make a comprehensive and useful guide.

If you DO wish to donate anything:

  • Send a GIFT through Paypal to krystalnexus(at)yahoo(dot)com
  • Send an Amazon Gift Card to the above email

Thanks again for your time. I in no way want you to feel obligated to donate, your support via emails is always appreciated though.

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Gameplay

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Controls

Playstation 3 Xbox 360
Left Analog Character Movement Left Stick Character Movement
Right Analog Camera Movement Right Stick Camera Movement
X Jump A Jump
O Special Attack B Special Attack
Square Gun Attack X Gun Attack
Triangle Sword Attack Y Sword Attack
R1 Evade RT Demon Mode
L1 Evade LT Angel Mode
R2 Demon Mode RB Evade
L2 Angel Mode LB Evade
R3 + L3 Devil Trigger R3 + L3 Devil Trigger
Start Pause Start Pause
Select Item Shortcut Back Item Shortcut

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Difficulty Modes

Mode Difficulty Unlock Changes to Gameplay
Human Very Easy - Less enemies w/ reduced health and damage
Demon Hunter Easy - Enemies have reduced health and damage
Nephilim Medium - Everything is normal
Son of Sparda Hard Beat the game More difficult enemies, new attacks, and parry more
Heaven or Hell Hard Beat the game on Son of Sparda Same as above, but enemies and Dante die in one hit
Hell and Hell Very Hard Beat the game on Heaven or Hell More difficult enemies w/ normal health, but Dante dies in one hit
Dante Must Die! Ultra Hard Beat the game on Son of Sparda More of EVERYTHING

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Basics Features

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Movement & Abilities

Dante has the ability to get almost anywhere once he has unlocked his full potential; from diving out of the way of enemy attacks, gliding through the air, or grappling his way around.

Gliding - Angel Boost

Sometimes gaps are too big for for Dante to jump normally, but with Angel Boost they should be no problem. Once acquired, Dante can enter Angel mode before or as he jumps and hit X/A to glide away. The longer L2/LB is held, the farter he will go.

Grappling - Demon Pull & Angel Lift

There are two forms of grappling; Demon Pull, which pulls and object or enemy toward Dante, and Angel Lift, which pulls Dante to the object or enemy. Once mastered, these abilities not only aid in platforming, they can be extremely useful in battle.

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Health & Death

Dante's health is tracked by the bar in the upper left corner of the HUD and as he takes damage the bar will dwindle until death. There are three ways to regain health: Green Orbs, Vital Stars, or purchasing a Health Cross, which also increases the maximum health. If depleted, Dante will die and the player must either continue by using a Gold Orb (this will revive him), continue from the last checkpoint, or quit the mission.

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Devil Trigger

Devil Trigger is tracked by the purple bar underneath Dante's health and can only be used once the bar is past the white line. While active, the enemies will be thrust into the air and paused, Dante's attacks and defense will increase, and he regenerates health. It is best used when in a tight spot or a certain enemy needs to be taken out quickly to ease the rest of the battle.

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Combat & Level Scoring

As Dante fights in battle he will gain Style Points and be awarded with a Style Rank. At the basic level of understand it is as simple as understanding that each time you land a successful kill the multiplier will increase and each hit taken will lower the multiplier. From there you must understand that each attack as a set value of Style Points assigned to it; the more damage done, the more points earned. Therefore, using an attack with no multiplier will generate less Style Points than if you had an SSS multiplier.

The multiplier ranks are as follows:

Rank Multiplier
SSS x8
SS x7
S x6
A x5
B x4
C x3
D x2

The more advanced understanding is that attacks decay in value the more they are used. This means that you will want to change up your attacks and weapons as much as possible to allow your points to soar. Using high damage attacks from weapons like Osiris and Arbiter in conjunction with bonuses such as Demon Evade will make your score skyrocket to insane numbers and help you get that SSS Rank on the level scoring (see below).

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At the end of each level the player will be assigned a Level Ranking that uses the following criteria:

Style Points The majority of your overall score, it is the easiest way to get an SSS rank. As mentioned above, Style Points are earned in combat.
Time This is based on the time it takes to finish the level from start to finish, not counting Secret Missions or cutscene. The quicker you are the better, but not at the loss of point earned from collectibles or combat, since these are worth far more points.
Collectibles The score earned is purely based on the percent of Keys, Lost Souls, and Secret Missions you found in the level. Once found, they will remain counting for all repeated attempts at the mission.
Items Any Vital Stars or Devil trigger Stars used in a mission is a straight penalty. While you may be tempted to never use an item, be aware that dying has a much higher penalty loss.
Deaths Like items, this is a flat penalty for each death in the mission.

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Items & Weapons

There are two types of items: Useable and Nonusable.

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Items

Small Vital Star

  • Restores a small amount of Dante's health (about 1/2 before any upgrades and 1/5 after fully).

Large Vital Star

  • Restore all of Dante's health, no matter if it is upgraded or not.

Small Devil Trigger Star

  • Restores a small amount of the Devil Trigger (about 1/4).

Large Devil Trigger Star

  • Restores all of Dante's Devil Trigger.

Gold Orb

  • Revives Dante mid-battle to continue the fight.

Health Cross

  • Increases Dante's maximum health.

Devil Trigger Cross

  • Increases Dante's maximum Devil Trigger capacity.

Health Cross Fragment

Devil Trigger Cross Fragment

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Weapons

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Rebellion

The Rebellion is a balance of speed and power, with it being better at single-target damage than angelic weapons and has speed over the demonic weapons. Overall, it is a useful weapon for almost any situation, except against enemies with immunities and shields.

Requires Playstation 3 Xbox 360
Hacker Ground T T T T Y Y Y Y
Death Coil Ground T T Pause T T T Y Y Pause Y Y Y
Hightime Ground Tap, or hold, O Tap, or hold, B
Aerial Rave Mid-Air T T T T Y Y Y Y
Roulette Mid-Air T T Pause T Y Y Pause Y
Helmbreaker Mid-Air O B
Drive Ground Hold, then release, T Hold, then release, Y
Overdrive After Drive T Y
Stinger Ground Forward, Forward, T Forward, Forward, Y
Trillion Stabs After Stinger Mash T Mash Y

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Ebony and Ivory

Ebony & Ivory are Dante's trademark handguns with unlimited bullets and no need to reload. These guns fire in rapid succession, but have a low damage output. They are best for interrupting enemy attacks rather than defeating enemies.

Requires Playstation 3 Xbox 360
Shoot Ground S X
Ricoshot Ground Hold, then release, S Hold, then release, X
Rainstorm Mid-Air X + S A + X
Inverse Rainstorm Ground X + S A + X

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Arbiter

Arbiter is a huge battle axe and the first Demon weapon Dante will acquire. Although the highest damage output weapon in the game, it is slow and leaves Dante unable to evade mid swing. It is best suited for slow, stunned, or shielded enemies and on the ground.

Requires Playstation 3 Xbox 360
Judgement Ground R2 + T T T RT + Y Y Y
Trinity Smash Ground R2 + T T Pause T RT + Y Y Pause Y
Tremor Ground R2 + O RT + B
Aerial Flush Mid-Air R2 + T RT + Y
Drop Mid-Air R2 + O RT + B
Flush Ground R2 + Forward, Forward, T RT + Forward, Forward, Y

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Osiris

The Osiris is a large and light scythe and one of the Slower and weaker than Rebellion, this angelic scyth reaps through crowds of enemies with its wide aoe swings as it becomes brighter and stronger the longer it is used. While Osiris has both ground and air moves, it really shines when used in the air, since it can juggle a number of enemies at once and dish out damage with its combos.

Requires Playstation 3 Xbox 360
Karma Ground L2 + T T T T LT + Y Y Y Y
Cleaver Ground L2 + T T Pause T T T LT + Y Y Pause Y Y Y
Prop Ground L2 + O LT + B
Shredder Mid-Air L2 + Tap, or hold, O LT + Tap, or hold, B
Hanger Mid-Air L2 + T T T LT + Y Y Y
Double Up Mid-Air L2 + T T Pause T T LT + Y Y Pause Y Y
Rake Mid-Air L2 + O LT + B
Raze Ground L2 + Hold, then release, T LT + Hold, then release, Y
Streak Ground L2 + Forward, Forward, T LT + Forward, Forward, Y
Feed - Attack enemies continuously to reach full charge

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Eryx

These burning demonic gauntlets are ideal for tough close quarter combat. Each attack can be charges to increase damage and range, but it's greatest when used to stagger tough enemies or of interrupt their attack. It has a mid-range speed and is best used when Arbiter is too slow and evasion is needed at the last minute.

Requires Playstation 3 Xbox 360
Brawler Ground R2 + T T T RT + Y Y Y
Slam Ground R2 + T T Pause T RT + Y Y Pause Y
Uppercut Ground R2 + O RT + B
Showdown Mid-Air R2 + T RT + Y
Stomp Mid-Air R2 + O RT + B
Snake Eye Ground R2 + Forward, Forward, T RT + Forward, Forward, Y
Eryx Charge Mid-Air R2 + Hold T or O RT + Hold Y or B

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Aquila

The Aquila is actually a pair of angelic blades that are powerful when fighting a large group of lesser enemies. It is best used in long range combat, as they have the widest melee range of any weapon in Dante's arsenal, but they lack any real form of damage. Their best move is Round Trip, which stuns any enemy for a decent period of time, and should be used in conjunction with other weapons.

Requires Playstation 3 Xbox 360
Killer Ground L2 + T T T T LT + Y Y Y Y
Buy In Ground L2 + T T Pause T LT + Y Y Pause Y
Round Trip Ground L2 + Tap, or hold, O LT + Tap, or hold, O
Skirmish Mid-Air L2 + T T LT + Y Y
Aeriaal Buy In Mid-Air L2 + T T Pause T LT + Y Y Pause Y
Caliber Mid-Air L2 + O LT + B
Tornado Mid-Air L2 + T LT + Y
Big Slick Ground L2 + Forward, Forward, T LT + Forward, Forward, Y

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Revenant

The Revenant is a human class weapon that works as a shotgun. It has the ability to knock back light enemies, but it is hindered by a slow firing speed and short range distance at which it is effective.

Requires Playstation 3 Xbox 360
Shoot Ground S X
Charge Shot Ground Hold, then release, S Hold, then release, X
Fireworks Mid-Air X + S A + X

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Kablooey

Kablooey doesn't actually fire bullets, it fires darts that must be manually detonated. It is best used to shoot multiple darts into an enemy that can be detonated later to interrupt an attack or frenzy state.

Requires Playstation 3 Xbox 360
Shoot - S X
Charge Shot - X + S A + X

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Walkthrough

The following guide assumes that you are playing on Nephilim mode, but will require hints for enhanced difficulty modes as well. The difficulty settings in DmC are less than generic, with multiple difficulties within a greater difficulty. What does that mean? Well, see the following chart:

Normal Difficulty Modes Human
Devil Hunter
Nephilim
Enhanced Difficulty Modes Son of Sparda
Heaven or Hell
Hell and Hell
Dante Must Die! -

On your first playthrough, you will only be able to select from the normal difficulty modes. Once you beat the game you can advance to the enhanced difficulty modes and then finally Dante Must Die!.

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Mission 1: Found

After a debaucherious night of partying involving women, sex and a naked Dante dressing mid-air, Dante will find himself in limbo again with a whole new night of hell before him.

Right away, you will presented with a tutorial fight to gain your bearings and understand the basic controls of DmC: Devil may Cry. Follow the on screen tutorial, assuming you have the feature enabled, to plow through your first fight with the Rebellion.

Wave 1 Wave 2 Wave 3
Normal Difficulties Lesser Stygian x3 Lesser Stygian x3 Lesser Stygian x3
Enhanced Difficulties Stygian x2, Dark Knight Stygian x2, Death Knight Elite Stygian x2
Dante Must Die! Stygian x2, Ravager Stygian x2, Ravager Elite Stygian x3
This initial fight is considered a tutorial fight, and is therefore not to difficult on normal difficulties. The Less Stygian have predictable and easy to identify attacks and die in a few hits. Use Dante's Rebellion to slash your way through the easy enemies evade their attacks with R1/RB or L1/LB.

Check the area for breakables containing [[Red Orb]]s and then head down the boardwalk and jump over the black stuff blocking the path for a cutscene.

As the Hunter Demon destroys the section of the boardwalk, run forward and avoid the gaps and trailers that drop in your path. Stick to the center until you are forced left and keep going to jump on a falling trailer to reach the other side. After a quick intro to the new Bathos, Dante will have another wave fight on his hands.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Bathos Bathos x4 Bathos x2 Bathos x2, Lesser Stygian x2
Enhanced Difficulties Bathos Shielded Bathos x3, Dark Knight x2 Shielded Bathos x2, Elite Stygian x2 -
Dante Must Die! Bathos Harpy x2, Elite Stygian x3 Harpy x3, Death Knight x2 -
Using Dante's guns, Ebony and Ivory, shoot the Bathos down. Other tactics that can be used are to hit their flaming grenades back in their face with a well timed slice from your sword or jumping up and attacking them in mid-air.

After the fight another cutscene will introduce you the Kat , a medium of some sort, who will help Dante on his way through limbo. For now, let's focus on making our way through mission 1. After the cutscene, check the previous area for breakables and advance along the boardwalk.

Lost Soul #1

Although you cannot get this Lost Soul until you have Dante's Eryx weapon, you should make sure you note the black wall with glowing red crystal just past the Bathos fight area to the right. You will need to come back and get this later, if you want to complete the 100%.

Continue along the boardwalk until you come across a quick scene that will introduce you to Lost Souls and allow you to collect the Lost Soul #2. To your left, you'll notice a set of broken platforms that lead off into the distance. Cross the platforms and collect the first Copper Key #1.

Keys, which come in three types, open doors that provide Secret Missions. Each key can only be used once to open any door of the same type and will be lost after use. Do not fret though, there are an equal number of keys to doors and you will eventually unlock them all.

See Key Locations for all locations, listed in order by chapter.

Head back to the area with the Lost Soul and follow the path behind the building into a court with a spinning carnival ride for another fight.

Normal Difficulties Lesser Stygian x8
Enhanced Difficulties Lesser Stygian x5, Elite Stygian x3
Dante Must Die! Lesser Stygian x8, Death Knight x2
Although you can wade through this mob of enemies the old fashion way of physical combat, it is much more fun to tap O/B to launch the enemies up into the spinning carnival ride. Make sure you do not hold the button, as Dante will follow the creature and get smacked himself.

For doing this 10 times, you get the trophy/achievement It's only the rain.

After the fight, follow the linear path until you have to double-jump up to a Gold Orb and continue. When you reach the carousel, stick to the right to find a small alley with a Small Vital Star.

Lost Soul #3

In this area is the third Lost Soul in the level and the second that must be returned to later. If you look up in this alley you'll see glowing blue floating objects. These objects are used with the ability Angel Lift to reach a small island where the Lost Soul resides. You'll have to come back for it later.

Continue and you will be introduced to the Divinity Statues/Shops where you can purchase upgrades and items. I suggest you only use the Red Orbs to purchase Health Crosses, since they upgrade Dante's health permanently. DO NOT buy Vital Stars, as these lower your score and you'll need to learn to survive without using them. Continue to another fight.

Wave 1 Wave 2
Normal Difficulties Lesser Stygian x4, Bathos x3 -
Enhanced Difficulties Shielded Pathos x3, Frost Knight x3 Shielded Bathos x2, Ravager x3
Dante Must Die! Stygian x2, Ravager Rage x2
As the enemies slowly spawn in this fight, it is important to stay ahead of the curve by quickly killing the enemies. Make sure to keep moving to avoid the Bathos grenades and you should be fine.

After the fight, the Hunter Demon will attack from a distance. Evade the attacks with R1/RT and make your way to the back right corner to enter a haunted house. Follow the path around the corner and be ready to avoid the Hunter Demon's claw as it pops through the side of the building. Once it has left the building, continue into the large main hall.

In this hall you should find a small alley with a breakable and a Copper Door - Air Brawl. If you have the Copper Key from earlier, go ahead and use it to unlock the door. Although you can choose to take on the secret mission now, I will cover the all of these in the Secret Missions section of this guide.

You do not lose your progress on the level you are currently playing and it will not affect your score in any way, even if you have to continue multiple times.

When you are ready, approach the large mirror for a cutscene. Once it is clear, enter the new area and turn right and immediately look up at the wall for the Lost Soul #4.

Lost Soul #5

If you continue right into a small alley, you will find a glowing red door that can only be opened with the axe called Arbiter, which you gain in mission 2, so keep this in mind for later.

Now follow the other direction past the first creepy doll and watch as the second is electrocuted. The small alley to the left of this second doll leads to a dead end, but also contains the Lost Soul #6 on the doors archway. Continue along the path to a clockwork room, which is in fact a lovely trap.

Normal Difficulties Lesser Stygian x10
Enhanced Difficulties Lesser Stygian x12, Death Knight
Dante Must Die! Lesser Stygian x14, Death Knight
Despite the large number of enemies, Dante can take these guys out by quickly knocking them into the spinning cogs. Keeping them bunched together will work to your advantage, allowing you to disrupt their sword attacks and deal damage to multiple targets.

Once you have cleared the area, advance through the area by jumping over the cogs or timing a run through them. Watch out for the cogs on the ceiling as you go, as they can cause damage too, and make your way to the exit.

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HUNTER BOSS FIGHT



The Hunter is the first boss you will encounter in DmC and it shows, with obvious attack tells and predictable phases. Firstly, you are going to want to focus all attacks on the Hunter's head, as this is it's weakness. Be wary of the knife, which flashes before an attack, to evade backwards and avoid being hit. Basically,, avoid being hit and aim for the head until dead. See the following Phase breakdown for more info.

Phase I:

The Hunter will advance on Dante on foot or jump and slash Dante as it lands nearby. Watch the knife in his hand to avoid attacks and focus on damaging its head. When you inflict enough damage, the Hunter will stagger and drop to a knee. Continue the assault until it falls completely to the ground, which means it is safe to go all out. If you have any advanced attacks or weapons, this is the time to use them.

Phase II

In this phase, the Hunter will blow a dark cloud of wind around the area and throw it's blade at you. It is all about the defensive as you must evade the burning blade five times as it makes its way through the area. Watch the blade and either use R1/RT to roll out of the way or X/A to jump over the horizontal version. After the 5th attack the fog will fade.

Phase III

The Hunter will retreat from the area and climb the nearby structures and fire upon Dante. As you have already dealt with this claw attack, it should be easy to predict and avoid as you fire back with Dante's guns. When he falls, go all out.

Switching between these phases, the Hunter will continue the assault until dead.

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Mission 2: Home Truths

After the long cutscene, Dante will be in a large mansion in limbo. Follow the path straight to a scene as you enter the foyer. Once you have control again, go up the main staircase and continue right until you spot the [[Copper Key #2]] in a room near the front of the foyer. Return to the stairs and cross to the other side of the foyer and enter the hallway on the other side with a Divinity Statue just inside.

Lost Soul #8

If you look to the left of the Divinity Statue, you'll spot a small hallway with glowing blue vines. This area requires Dante to have either the Osiris or Aquila to get the Lost Soul behind the vines. Come back when you have either.

Continue into the gallery for a cutscene and then a wave fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Lesser Stygian x4 Lesser Stygian x4 Death Knight
Enhanced Difficulties Stygian x3, Death Knight x2 Death Knight x2, Butcher Blood Rage x2
Dante Must Die! Stygian x2, Elite Stygian x2 Dreamrunner Blood Rage x2
The Lesser Stygian should be no problem for you by now, so take them out until the Death Knight shows up. For now, without a proper weapon for these, the Death Knight's can be quite deadly. Focus on either attacking them as they prepare to attack Dante or getting behind them for rear attacks. If you do pound on their shields enough you can manage to guard break them, leaving them vulnerable.

After the fight, approach the Sparda painting and retrieve the Arbiter axe, which we will get to put to use right away. In order to use the Arbiter, you must hold down R2 to equip it and then attack as normal. This will quickly break the Death Knight's guard and leave it open to attacks with your sword. Be careful, as you can not dodge mid swing, when Dante is vulnerable due to the slow swipe.

After testing out your new weapon, leave the gallery out the other side for an obvious Lost Soul.

Lost Soul #9

Although this soul may look close, the wall retracts as Dante approaches and a large gap is revealed. This gap, which is actually too big for a normal jump, must be traversed after gaining the ability Angel Boost, which allows Dante to glide across.

Note: I actually got this Soul with a double jump, but I may have been lucky with GREAT timing. It's possible, but if you miss there you shouldn't feel bad.

As you fall into the pit below, turn around to spot the Lost Soul #10 on the wall nearby before continuing into the next room.

[[Argent Key #1]]

Spot the glowing red Eryx crystal on the floor. Although you cannot get it now, due to needing the Eryx, this is the hiding place for an Argent Key.

Follow the path down and back to the foyer for another fight.

Wave 1 Wave 2
Normal Difficulties Lesser Stygian x3, Death Knight -
Enhanced Difficulties Stygian x3, Ravager x2 Ravager, Elite Stygian x3
Dante Must Die! Stygian x3, Elite Stygian x3 Frost Knight x2
By now you should have tactics down for these two enemies. Focus on avoiding the Death Knight when possible, but don't be afraid to switch to the Arbiter when they get all bunched together and attack them all. If you want to take out the Death Knight quickly, on the other hand, launch a Lesser Stygian nearby into the air to buy any time you need to get a few swipes of the Arbiter on the Death Knight.

Lost Soul #7

If you enter the hallway you just left, there is a glowing blue symbols high above on the right that will require Angel Lift to get up to the Lost Soul above.

After a quick scene, following the fight, head up the glowing door and smash it with the Arbiter to enter. Turn around right away and kill the Lost Soul #11 directly above the door frame. Now continue onward.

Lost Soul #12

As you follow the ghostly children, you will see glowing blue vines. This means you will need an angelic weapon, Osiris or Aquila, to break through and get the Lost Soul.

Follow the children, into a abandoned bedroom for another fight.

Wave 1 Wave 2
Normal Difficulties Death Knight x3 -
Enhanced Difficulties Death Knight x3 Death Knight
Dante Must Die! Death Knight x4 -
This fight is best done defensively, to avoid too much damage. Evade attacks as you slowly hack the Death Knight's life away with the Arbiter 1-2 hits at a time. Do not get into a chain of attacks that leave you vulnerable to other Death Knights walking up and smacking you.

After a cutscene, Dante will be in a dream-like area. Follow the path, and the tutorials, to learn how to use Dante's devil powers and make your way through the area. What you basically want to look for is glowing red spots in the distance that say "use the Arbiter and Square/Y" to pull them closer.

When you reach a flat platform, the game will tell you to use Demon pull to grab the Bathos and pull them closer. After a easy fight, to learn how to use this in battle, you can move on to destroy the large stone with the Arbiter.

Back in limbo, drop into the new room with the Copper Door - Simple Eradication and a Eryx crystal on the floor.

Small Vital Star

Using Eryx you can break the floor open and find this.

Head forward and when the floor falls out, turn around and look up at the archway to find the Lost Soul #13. Now continue using Demon Pull and Arbiter to advance back to the foyer.

Wave 1 Wave 2
Normal Difficulties Shielded Bathos x2, Lesser Stygian x2 -
Enhanced Difficulties Shielded Bathos x3, Death Knight x2 Stygian x3
Dante Must Die! Harpy x2, Death Knight x2 -
Although the Shielded Bathos may look intimidating, they are just as easy as normal Bathos when you deshield them with Demon Pull.

After the fight, follow the floating platforms and break through the glowing door to reach a Divinity Statue.

Lost Soul #14

Once again, you will need an angelic weapon to break through the glowing blue vines ahead. Don't worry, you will be getting this soon.

Follow the hallway to another gallery with another painting of a woman named Eva and more fighting.

Wave 1 Wave 2 Wave 3
Normal Difficulties Lesser Stygian x3, Death Knight Lesser Stygian x12 -
Enhanced Difficulties Ravager x2, Frost Knight Dreamrunner Ghost Rage x2
Dante Must Die! Lesser Stygian x4, Ravager Lesser Stygian x4, Butcher Ghost Rage x2
This fight is actually broken up by an event, with the first wave before and the second after. Start by defeating the first wave, in the normal fashion, and then examine the portrait to gain the Osiris. The second wave is you playground with the Osiris equipped by holding R2/RB. This is a mob killing weapon that causes a wide AOE damage with every swipe and is great for gaining points on a cluster of weak enemies. The more you use the Osiris in battle, the stronger it becomes as it charges up.

Backtrack out of the gallery and turn left to open that previous glowing blue doorway by slashing multiple times. Inside, above the doorway, is the Lost Soul mentioned previously. Now, head straight out back to the foyer for a scene.

Using the floating platforms and Demon Pull, reach the glowing red door and break it with Arbiter. Now blast through the glowing blue vines and check out the large gap on the right side of the hallway.

Lost Soul #15

This Lost Soul is clearly visible across a large gap. Even with a good double jump, this gap is too wide and will require Angel Boost to glide across.

Note that this room also has the other Copper Door - Stylish Victory in this level.

Now follow the path into the library for a scene and another dream-like level.

It is now time to learn Angel Lift, the angelic version of Demon Pull, but instead of pulling the environment it pulls Dante from place to place. Use this to follow the linear path. As Demon Pull can move enemies to Dante, Angel Lift moves Dante to the enemy. This can be used to cross gaps or vault up into the air to reach an enemy. Use these tactics to continue through the level. Be careful of the last lift which requires you to quickly switch to Demon Pull.

When Dante returns to the library the game will prompt you with a valuable tactical advice and another battle.

Wave 1 Wave 2
Normal Difficulties Shielded Bathos x4, Lesser Stygian x3 -
Enhanced Difficulties Ravager x3, Death Knight x2 Ravager x2, Death Knight x4
Dante Must Die! Lesser Stygian x2, Ravager Lesser Stygianx2, Witch
Although the game has just taught you how to shoot the bombs back at the Bathos, it is much more effective to Demon Pull them into their own grenades. Evade frequently to avoid damage from incoming grenades and focus on the Bathos first.

You can now exit the library for a cutscene. With your past mostly figured out, you will have a rough time exiting the mansion as you have to switch between Angel Lift and Demon Pull to progress. When you reach the long hallway, watch out as the hallway tilts left and right to make you miss jumps over gaps or slide you off your currently area. When you reach the other side the mission will end.

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Mission 3: Bloodlines

After the catch on to what you have probably already figured out, you will be thrust into limbo and forced into a fight.

Wave 1 Wave 2
Normal Difficulties Shielded Bathos x2, Death Knight x2 Ravager
Enhanced Difficulties Shielded Bathos x2, Stygian x2 Shielded Pathos x2, Ravager x2
Dante Must Die! Pathos x2, Tyrant Dreamrunner
Focus on taking out the Shielded Bathos first by double Demon Pulling them and finishing them with your sword. Afterwards, focus on the Death Knights with the Arbiter, while making sure you do not leave yourself vulnerable to attack from the one while fighting the other. Once the first wave is complete you will meet the new Ravager monster. This chainsaw-wielding monster likes to charge right at Dante, so evade to the side to avoid damage. You will want to attack this guy from the sides and rear, but make sure you get evade to roll away when he lights up.

After the fight, head through the archway and watch as the road ahead is destroyed. Turn around now and look up and left of the archway to spot the Lost Soul #16 before checking the left alley for a Small Vital Star and the right for a Divinity Statue. The wall nearby can be broken with the Arbiter and contains a [[Copper Key #3]]. Now return to the plaza for another fight.

Wave 1 Wave 2
Normal Difficulties Lesser Stygian x8 Ravager
Enhanced Difficulties Death Knight x6, Ravager x2 Butcher
Dante Must Die! Rage Spawn x5 Butcher, Rage Spawn x4
Using the Osiris, take out all the Lesser Stygian until the Ravager shows up and then switch focus. The Ravager likes to attack whenever Dante attacks from the front or stands too close, so make sure to be careful. Switch between the Arbiter for damage and the Rebellion for maneuverability. It is best to only use 1-2 hits from Arbiter before preparing to dodge.

After the fight, use Angel Lift on the glowing blue ledge near the doorway on the upper level to reach the 2nd floor. Inside, you will have a quick fight before you can continue.

Normal Difficulties Ravager
Enhanced Difficulties Ravager x2
Dante Must Die! Ravager x2

After the fight, follow the path and use Angel Lift to reach the last solid platform with the two spinning platforms circling nearby. Wait for the nearby platform to level and use it to reach the top of the fountain where a blue rose lies.

In the dream world you will now have access to Angel Boost. Using your new ability, make your way through all the tutorials to break another rock with Arbiter. Note that the hardest combinations are when switching between Angel and Devil skills. Use this time to practice this.

When you return to limbo, you will be faced with a new enemy and another wave of enemies.

Wave 1 Wave 2
Normal Difficulties Pathos x2, Lesser Stygian x5, Death Knight Ravager x2
Enhanced Difficulties Shielded Pathos x2, Stygian x3 Rage x2
Dante Must Die! Shielded Bathos x2, Elite Stygian x3 Rage, Witch
Stay on top of the fountain and use Demon Pull to kill both of the Pathos before dropping to the ground. Once again, use Osiris to take out the Lesser Stygian while avoiding the Death Knight until you have dwindle the numbers down. Once the two Ravagers show up, focus on trying to get them airborne to allow for a good chain of attacks; the Arbiter's launch attack is great here.

Instead of heading through the archway again, return to the 2nd floor and the turn around and stare out at the plaza. Notice the walkway off to the left, this can be Angel Boosted to, but the Argent Door - What Goes Around cannot be opened until you find an Argent Key. Return to the 2nd floor and follow the path to the Angel Lifts. Use the first two and then Angel Boost right to a small platform with the Lost Soul #18.

Lost Soul #17

If you look to the left of the first Angel Lift you just used, you'll see some angelic vines. If you want to try and get this with Osiris, you'll need to use the top of the first Angel Lift's platform to stand on (which can be reached from the Lost Soul #18's platform and then have Double Up with Osiris to just and perform the combo.

This is easiest gotten from the ground with Aquila and then Angel Lifting up into the room.

When you are ready, approach the archway and Angel Boost to the end of the level.

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Mission 4: Under Watch

Dante just can't stay out of trouble it seems and within only a few steps of being in limbo he will be in for another fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Lesser Stygian x2, Stygian x5 Ravager -
Enhanced Difficulties Lesser Stygian x3 Elite Stygian x2, Witch -
Dante Must Die! Stygian x3 Stygian x2, Elite Stygian x3 Shielded Pathos x2, Ravager x2
The beginning of this fight is a great place for style points, as the Stygian enemies have health but pose little threat. Once the Ravager shows up you will need to dispatch of it. If you want some advanced tips: launching a Ravager and then attacking it, Angel Lifting back to it when it is tossed out of range, will tear these guys apart.

After the fight, check the area for breakables and make sure to the Lost Soul #19 in the front right corner of the building's archway. Now head down the left alley to Demon Pull and then Angel Lift up to a ledge. The buildings corner has the Lost Soul #20 above you on the right which can be damaged through the use of a simple jump.

Return to the platform you were just on, if needed, and use Demon Pull and Angel Lift on the ledge across the street to reach the camera eye with another Demon Pull and unlock the area for advancement. Head down the path for a scene.

Instead of following Kat, turn around to a small alley with a Small Vital Star and the Lost Soul #21 above the archway. Now continue to follow Kat's path.

[[Argent Key #2]]

As you reach the bottom of the steps, turn right down an alley to find a door with a Eryx door that is protecting another Argent Key. Once again, you will need to come back later to get this.

Now, return to the main path and follow Kat to a tutorial about demonic shards and then continue again to a fight.

Wave 1 Wave 2
Normal Difficulties Shielded Pathos x2, Stygian x2 Shielded Pathos x2, Ravager
Enhanced Difficulties Shielded Pathos, Ravager x2 Harpy x2, Frost Knight x2
Dante Must Die! Shielded Pathos, Death Knight x2 Harpy, Hell Knight
Shielded Pathos, like Shielded Bathos, are not much stronger than their original version. Using Demon Pull, grab the Shielded Pathos and pull them to you and finish them off before working on the Stygian. When the Ravager shows, take out the new Shielded Pathos before launching and killing the Ravager.

After the fight, jump on the top of the fountain and search the area to spot the Lost Soul #22, which requires you to Angel Boost across to perform a mid-air combo. Return to the fountain and face the direction you entered from to spot and Angel Lift that you can boost to. When you land, look right to get the Lost Soul #23 and then return upstairs and follow the path to a [[Gold Key #1]].

Return to the fountain and continue along the only path available to be surprised by a crushing possibility of death. Using Angel Boost, glide through the claustrophobic trap and out the other side for a fight.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Frost Knight Stygian x2, Frost Knight Shielded Pathos x2, Stygian x4, Ravager -
Enhanced Difficulties Frost Knight Shielded Pathos x2, Tyrant - -
Dante Must Die! Frost Knight Stygian x4, Ravager x2 Shielded Bathos x3, Death Knight x3 Butcher
The Frost Knight is immune to all attacks except angelic weapons, so bust out the Osiris and get to work. When the Stygian's appear, keep using the Osiris as an AOE weapon and make sure to avoid the Frost Knight's ranged attacks. On the final wave you want to focus on taking out the Shielded Pathos asap and then work on the Stygian while avoiding the Ravager's attacks. Finally, launch the Ravager and give it a kiss goodnight.

There are three paths in this area, but you'll want to take the right one first. Just past the Divinty Statue, on the left, is an Angel Lift on the right. Use this to reach a higher platform and then make sure you can look down the alley to spot the Lost Soul #24, which can be reached with Angel Boost. Once the Lost Soul is dead, return to the platform and jump across to cut through the blue vines and reach a Copper Door - Simple Traversal. Leave the room and Angel Boost across the gap to another platform where you can Demon Pull the camera down from.

Argent Door - Flawless Conquest

Instead of dropping, look across the area to spot an Angel Lift in the distance. To reach this, you will need to double jump and then Angel Boost as far as possible to start the Angel Lift and reach the door.

You can now continue down the farthest left path to continue, but make sure to get the breakables in the middle alley first. After the cutscene, Demon Pull the steps and surrounding structures to reach the glowing wall that can be broken with Arbiter and collect the Lost Soul #26. Now exit and spot the Lost Soul #25 directly across the way. Now drop down and destroy the final camera and pick a fight.

Wave 1 Wave 2
Normal Difficulties Shielded Pathos x2, Lesser Stygian x3, Death Knight Lesser Stygian x3, Ravager
Enhanced Difficulties Harpy, Lesser Stygian x3 Rage, Blood Rage
Dante Must Die! Shielded Pathos x2, Elite Stygian x3, Death Knight Harpy x2, Witch

It's getting to the point where you should know how to take on most enemies, so I will only mention strategies on new enemy types.

The central alley is the only way to go now, so head forward and watch as limbo begins to crumble around you. Using Angel Boost, make your way through the area as best you can. Be prepared to fire Ebony and Ivory as a set of Demonic Shards will be in your way. Defeat it and then continue through the area to a chapel.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Shielded Pathos x2, Stygian x3 Frost Knight x2 Shielded Pathos x2, Ravager x2 Tyrant
Enhanced Difficulties Shielded Pathos x2, Elite Stygian x3 Shielded Bathos x2, Frost Knight x3 Tyrant x2 -
Dante Must Die! Shielded Pathos x2, Elite Stygian x3 Frost Knight x2, Tyrant Shielded Pathos x3, Stygian x4, Butcher -
As always, focus on taking out the Shielded Pathos first to ensure no ranged attacks will hit Dante. When the two Frost Knights appear, use Osiris launch attacks to perform a mid-air combo and avoid the ranged ground attacks by the other Frost Knight. The Shielded Pathos and Ravager wave can devastate Dante, since the room is small and leaves Dante with little room to avoid being hit by one Ravager while the he attacks the other. As usual, the best idea is to launch a Ravager and use Angel Lift to stay away from the other Ravager. Be careful and take your time, since the real fight is the Tyrant that follows.

The Tyrant is easy, once you understand how he works. Consisting of two phases, the Tyrant will charge Dante and expose its back, which is weak to either Demon Pull or Angel Lift (you can't Demon Pull Tyrants when they frenzy). Continue to avoid Tyrant's charge and smash attacks and pull the Tyrant to its knees and get a few attacks with Arbiter in. Be careful, as the Tyrant will get up and attack Dante quickly.

After the battle, and a cutscene, use Angel Boost to cross the collapsing chapel. Just as you think you have reached the end, the platform will pull back and you will need to Angel Lift to exit the chapel through the rose window.

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Mission 5: Virility

After the cutscene, which is pretty visual interesting, Dante will be in the employee section of the Virility warehouse. Since Dante doesn't have any abilities in real life, simply follow Kat until you are thrust into limbo.

Since the warehouse is full of containers, naturally you'll be doing a lot of traversal. Start by heading up and taking the left path using Demon Pull. You will quickly reach a set of Angel Lift's that lead to a small platform with a lot of Demon Pull containers in front of you. Instead of heading forward using Demon Pull, look up and left to spot an Angel Lift high in the sky. Use the Demon Pulls directly in front of you to get high enough to use the Angel Lift you just spotted and reach the Lost Soul #27. Now return to the containers below and continue to a fight.

Normal Difficulties Pathos x2, Stygian x2
Enhanced Difficulties Shielded Pathos x2, Stygian x4
Dante Must Die! Shielded Pathos x2, Stygian x2, Elite Stygian

Demon Pull the container on the left wall and use it to reach the Angel Lifts that take you to the other side of the level, where you would have ended up had you taken the right path originally. Turn left and perform an Angel Lift, followed by a Demon Pull, and then a Angel Boost. If you fall, don't worry the doors will stay open.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Hell Knight Stygian x2, Hell Knight Shielded Pathos x3, Stygian x2, Tyrant -
Enhanced Difficulties Hell Knight Stygian x2, Frost Knight, Hell Knight Witch, Tyrant -
Dante Must Die! Hell Knight Stygian x2, Frost Knight, Hell Knight Ravager x2, Tyrant Bathos x2, Dreamrunner
The Hell Knight is the opposite version of the Frost Knight, meaning it only takes damage to Devil attacks. Holding R2/RB, got all out on the Hell Knight without worry of being set on fire, as Dante is immune in Devil mode. Repeat the process in wave 2, being a little cautious of the Stygian attacks, and then prepare for the third wave. Firstly, you want to take out the Pathos by using Demon Pull and then you can focus on the Stygian. When you are left with only the Tyrant, use the same strategy you used in the chapel on the previous level.

Start by climbing the green crates on the one side of the yard and look for the Angel Lift in the distance that you'll need to boost to. This will lead you to the Lost Soul #28. You can then Angel Lift/Boost back to the yard. You can plainly see the [[Copper Key #4]] behind a gate, but to reach it you will need to jump up on the crates to its right to get behind and collect it.

Continue to a large area with a Divinity Statue and them climb the boxes nearby to reach a Copper Door - Demonic Conflict. Now drop and continue, shooting the Demonic Shards, until you reach another large area with a glowing red pipe and a quick fight. Using the glowing pipe, pull the platform across the area and advance to reach the Lost Soul #29 on the right wall.

Follow the right wall, using Angel Boost, until you reach a container that can be Demon Pulled on your right. Do so and advance for a quick fight with some knights.

Normal Difficulties Hell Knight, Frost Knight
Enhanced Difficulties Stygian x2, Ravager x2
Dante Must Die! Rage x2

Instead of advancing, face the area you just traversed and the head left over a container to find the Lost Soul #31 hiding on the far wall. Now return to the area where you fought the knights and look up. The Lost Soul #32 can be gotten by jumping up the crates on the opposite side of the area.

Lost Soul #30

This Lost Soul requires Aquila, but if you want to know the location now it is on the upper level, across the way from #31, past some glowing vines on a floating container.

From the highest level, head to the Angel Lifts on the left side of the room (facing out into the large room) and use them to propel across the area, Demon Pull a black web, and then continue to Angel Lift into a red container and reach the Eryx crystal wall. Now, turn around and Angel Lift to the right platform and follow it to the [[Argent Key #3]].

When you are ready, return to the area where you fought the knights and continue until the next big room with some big fights.

Wave 1 Wave 2 Wave 3
Normal Difficulties Stygian x12 Ravager Frost Knight, Hell Knight
Enhanced Difficulties Stygian x12 Death Knight, Dreamrunner -
Dante Must Die! Elite Stygian x3, Hell Knight x3 Lesser Stygian x3, Witch -

After the fight, you will need to find your way out of the maze. The correct path is: Right, straight through the angelic vines for a Small Vital Star, 2nd Left, Angel Boost over the two pools of liquid, kill the Death Knight, break open the wall with Arbiter to access the Argent Door - Displaced Skirmish, take a Left from the room, kill the Ravager, enter the nearby door to reach a Divinity Statue.

From the Divinity Statue, turn around and follow the path to the mixing room for a fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Stygian x2, Ravager Stygian x3, Hell Knight Tyrant x2
Enhanced Difficulties Stygian x3, Hell Knight x2 Harpy x2, Stygian x3 Tyrant x2
Dante Must Die! Shielded Bathos x2, Ravager Lesser Stygian x12 Tyrant x2
The first two waves should not pose much of a problem, just avoid the leaking containers of goo and keep your chain up. When the Tyrant x2 comes out, you will need to try and split them up by having 1 charge you and the other getting stuck behind the central column and away from Dante. If you manage to separate them enough, you can unleash a good deal of damage on a Tyrant without worrying about his buddy attacking you from behind. Be careful, as the liquid likes to go all over the place and kill your chain, if the Tyrant's don't do so themselves.

When the fight is over, approach Kat to finish the level.

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Mission 6: Secret Ingredient

After the cutscene, you will have a clock ticking down as you make your way through the first section of this game. Because you will need to stop for keys and Lost Souls you will likely run out of time. Do not fear, you can always go through once getting the items and then restart and beat the clock.

Start by turning around and getting the [[Copper Key #5]] on the ledge below. You can now advance until you reach the 1st Demon Pull. After the 1st Demon pull, upon reaching the other side via Angel Boost and Angel Lift, turn around and look up to find the Lost Soul #33. You can now rush to the end of the pipe and Demon Pull the hatch for a cutscene.

Follow the pipe for another cutscene and then you will be on a flat platform below. Turn to your left and kill the Lost Soul #34 on the column nearby before moving forward. Look off to the left, before the final door to spot a Copper Door - Rapid Descent. When you are ready, head for the Succubus.

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SUCCUBUS BOSS FIGHT

The Succubus is weak on the forehead, but she guards herself with her many arms. Focus on her head and watch the glowing of her arms to indicate attack and roll to one side or the other, do not roll back. The move you need to watch out for is her blow attack, which will damage anything in front of her face, and her spewing of goo all over the platform. If you see here start to gurgle, use Angel Lift on either side of the platform to reach a new one. When you deplete her life, she will fall back into a vertical position and you can Demon Pull one of the cords attached to her cocoon.

After pulling off a cord, Angel Lift back to the main platform, as she will destroy the one you are currently on, and repeat this process again to pull off the second cord.

Once again, return to the main platform before she crushes it and you will now have no other platforms to work with. Repeat the process again and you will finally detach her from the hanging position and into the goo below. You must now Angel Lift out of the chamber and back into the previous room to escape.

Just when you think it is safe, the Succubus will collapse the ground and leave you floating on a small platform. Look for the other flat platform floating on the right and Angel Lift to it. You can now Demon Pull her back toward the slicing propeller multiple time before Angel Lifting to the final platform and cutting her hands from the rock she has a grip on.

You gain Eryx for completing this mission.

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Mission 7: Overturn

Nothing like an upside down world to get your day started. Jump up the floating platforms and make your way to the Eryx crystal wall and use the D-Pad to switch your weapon type and break the wall down. Inside the game will explain how to jump and use Eryx to break crystal in the floor; do this and then Angel Lift to another spot where you use Eryx to punch a vehicle. Continue until you reach your first fight in the mission.

Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Normal Difficulties Death Knight x2 Death Knight x2, Hell Knight Stygian x3 Tyrant -
Enhanced Difficulties Hell Knight x3 Death Knight x3 Hell Knight x3 Butcher -
Dante Must Die! Death Knight x2, Frost Knight Death Knight x2, Hell Knight Hell Knight x3 Elite Stygian x2, Frost Knight Frost Knight, Dreamrunner
Eryx is great for these battles, as it dishes out the heavy damage, protects Dante from the flaming floor, and a fully charged uppercut can break through even the Tyrant's charge. Use these new gauntlets to your advantage while making sure to evade attacks from smaller enemies.

After breaking through both doors for a short cutscene and then use Angel Lift/Boost and Demon Pull to proceed. When you reach the Eryx crystal wall, turn left and spot the Lost Soul #35 in the distance. Once you have the Lost Soul, break the Eryx crystal wall and proceed via the Angel Boosts.

When you reach a ramp that goes down to a fight with two Shielded Bathos, turn around and look for the small platform attacked to the building on the right and make your way to it. From this location, Demon Pull the container out and punch the Eryx crystal. Now turn around and Angel Boost to the platform on the right to gain access to the Gold Door - Divergent Slaughter and the Lost Soul #37 inside.

Head back outside to the container and look off to the left now for some glowing vines.

[[Copper Key #6]] & Lost Soul #36

Using the Aquila's Round Trip attack, clear the vines and enter the room for the key. When you exit, Angel Lift twice to reach the Lost Soul nearby.

You can now continue through the container to a Large Vital Star and Angel Lift to another platform and continue to a quick scene. Continue until you spot the strange creature and then look left to spot an Angel Lift. Using Angel Boost directly across from the Divinity Statue, glide across and then Angel Lift to reach the new area which has an [[Argent Key #4]] in the room nearby. Now return and continue to a fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Stygian x3, Hell Knight Stygian x3, Frost Knight Stygian x3
Enhanced Difficulties Stygian x2, Witch, Bucther - -
Dante Must Die! Frost Knight, Hell Knight Stygian x4, Butcher -
As usual, take out the Hell Knight before Frost Knights, as their ground AOE will ruin your style ranking.

When you are ready, use the Angel Lift to proceed into the next area for another fight.

Wave 1 Wave 2
Normal Difficulties Rage x2 -
Enhanced Difficulties Rage x2, Death Knight x2 -
Dante Must Die! Rage Witch, Rage x2
Rage's are deadly due to their speed and attack combos. I suggest that you keep them airborne if possible and dwindle their life semi evenly. Why? Well, when you defeat the first Rage, the other will go crazy and become super powerful. Avoid it when glowing and then finish of the little life it has when open.

To continue, jump through the window that the little creature did and the look left to get the Lost Soul #38. Continue to the elevator and then right at the fork to find the Lost Soul #39 attached to the other side of the wall. Now make your way all the way up the elevator shaft via Angel Boost and Angel Lift.

When you reach the top floor, identified by two brown boxes, jump around the left side of the nearby boxes and Angel Boost back onto the platform to get the Lost Soul #40 on the other side. If you are having issues, take the long way counter-clockwise around the shaft to reach the other side. When you are ready, board the elevator and use the Eryx's Stomp attack to lower the elevator.

Enter the room and get the Lost Soul #41 before breaking the Eryx crystal with Stomp and continuing to a fight.

Normal Difficulties Rage x2
Enhanced Difficulties Ghost Rage, Blood Rage
Dante Must Die! Rage x2, Witch

If you didn't see it in battle, highly unlikely, make sure to check the room for a Copper Door - Angelic Warfare. If you do not have a key, no worries, since the [[Copper Key #7]] is located directly above and accessed via the Angel Lift and turning around to spot it. Now continue to the Divinity Statue and get the Lost Soul #42 hanging on the opposite wall.

Using the Angel Lift nearby, exit the area and head down the walkway until a major disaster blocks your path. Using Angel Lift and Angel Boost, make your way to the old man for a fight.

Wave 1 Wave 2
Normal Difficulties Harpy x3 -
Enhanced Difficulties Harpy x3, Dreamrunner -
Dante Must Die! Harpy x3, Stygian x2 Harpy, Dreamrunner
Harpies are not difficult, but the can be annoying when the are out in the distance. Use Angel Lift to reach the Harpies and then go all out with Osiris and Rebellion.

The mission will end directly after the fight.

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Mission 8: Eyeless

Watch the cutscene and then Angel Boost down to the old man for another scene. Using Angel Lift, follow the Harpies until the layout of the structure changes and the floor falls away. Angel Lift up the left side of the building and break the Eryx crystal doorway to proceed.

Copper Door - A Taste of Heaven & Lost Soul #43

After breaking through the first Eryx crystal wall, look right to spot some glowing vines that require the Aquila. Inside is the Lost Soul and Copper Door.

Continue through the next Eryx crystal doorway to get a Small Vital Star and the head back to the previous room and Demon Pull the platform to Angel Lift forward. Head toward the subway tunnel, but be wary of the trains that go barreling by. Once they have passed, head left to get the Lost Soul #44 before continuing right.

Follow the path and watch the lights on the side of the tracks. If the lights turn red, get to the other side of the track asap you be hit by the incoming train. Follow the path to a sunken section where you'll encounter a fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Lesser Stygian x4, Hell Knight Stygian x3 Death Knight x2, Frost Knight
Enhanced Difficulties Elite Stygian x3, Death Knight x2 Frost Knight x2, Ravager Hell Knight x2, Ravager
Dante Must Die! Stygian x4, Death Knight x2 Elite Stygian x3, Ravager x2 Dreamrunner x2
Like the Hurricane Ride in Mission 1, vaulting enemies up into the oncoming trains will provide you with easy kills, but lacks the style points you would have gotten otherwise. If you are going to vault enemies up into the trains, make sure they have taken a decent beating beforehand.

Instead of following the obvious path, head up into the subway shaft that you have not explored and follow it to an alcove with angelic vines and the [[Argent Key #5]] beyond it. Now return to the station and take the side route to a Divinity Statue, shooting the Demonic Shards that pop up and try to kill you.

Follow the Harpies, but when you see the open gates on each side, stop for the Argent Door - Moderate Traversal and Lost Soul #45. Continue, killing more Demonic Shards, and the drop into the large glass room. Demon Pull the eye out and initiate a fight.

Wave 1 Wave 2
Normal Difficulties Harpy x4 Shielded Pathos x2
Enhanced Difficulties Harpy x6 Shielded Pathos x2
Dante Must Die! Harpy x6 Shielded Bathos, Shielded Pathos x2
If you have not learned how to properly Angel Lift on enemies this battle is going to be very difficult. Since the glass breaks under Dante's weight, you are going to need to Angel lift from enemy to enemy as you deal damage and stay in the air. Keep moving around, rather than focusing on one target, to avoid being shot by other Harpies and you should make it through the fight.

After the fight, check both side paths (orange signs) for the Lost Soul #46 and Lost Soul #47 before exiting via the Angel Lift with the green sign and following your path back. When you reach the subway station, you will encounter another fight.

Normal Difficulties Rage x2
Enhanced Difficulties Hell Knight, Witch
Dante Must Die! Witch, Butcher

Continue down the tunnel for some smaller fights and when you reach the area with the once missing floor and angelic vines, you will have another big fight on your hands.

Normal Difficulties Death Knight x2, Tyrant
Enhanced Difficulties Ravager x2, Tyrant
Dante Must Die! Tyrant, Dreamrunner

With the floor now in tact, you do not run the risk of death via falling as you try and perform a Double Up on the angelic vines. If you do wish to try it now, use the Angel Lift to get up and then Angel Boost and perform the combo (see Double Up in your Move List). As a reminder, the Lost Soul #43 and Copper Door - A Taste of Heaven are behind this.

When you are ready, return outside to the old man.

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Mission 9 - Devil Inside

After the cutscene, follow the path to break through an Arbiter wall and eventually you should see the Lost Soul #48 behind some angelic vines. Turn back and continue for a scene and then Angel Boost down the platforms to the Nephilim's wing for a new enemy.

Normal Difficulties Witch
Enhanced Difficulties Witch, Stygian x2
Dante Must Die! Witch, Stygian x2
The witch is a powerful magic user who focus' on defense and ranged magic spells. The witch screams when she casts a spell in the air or on the ground, so be ready to evade when needed. The shield she cast on herself, or others, can only be broken with angelic weapons, so switch to Osiris or Aquila to break it. Once broken, all weapons damage the witch so switch if needed.

After the fight, Angel Lift twice and then Demon Pull to reveal another Angel Lift and then continue to Angel Lift and Angel Boost until you reach the floating relic. Once again Dante will enter a dream, but this time a simple Angel Boost and Angel Lift will release the demon and grant Dante the ability to use Devil Trigger. Use it now and take out the enemies.

Normal Difficulties Ravager x3
Enhanced Difficulties Ravager x2, Death Knight x2
Dante Must Die! Butcher

Back in limbo, make your way across the new platforms and arrive in a building with another fight waiting for you.

Wave 1 Wave 2
Normal Difficulties Rage x2 Witch, Stygian x4
Enhanced Difficulties Ravager x2, Elite Stygian x2 Witch, Elite Stygian x4
Dante Must Die! Rage, Blood Rage Witch, Elite Stygian x4
You can use Devil Trigger now, so choose when you want to use it. The Rage x2 you should know how to fight now, but when the witch appears she should be your priority. Once the witch is gone you can finish the Stygian with Osiris.

[[Gold Key #2]]

Note that in this fight you might want to save one Stygian for last to get the Gold Key. In order to get it, look for the ledge above you that surrounds the area. To reach the ledge, you'll need to jump, Demon Pull the enemy, Enemy Step off the enemy, Demon Pull again, and jump off again to Angel Boost to the ledge.

Exit the building onto the metal walkway through the arch nearby and Angel Lift to a Divinity Statue. Continue to Angel Lift and Boost across the Nepilium structure until you reach a new room with another fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Harpy x2, Death Knight x2 Death Knight x2, Shielded Bathos x2 Harpy x2, Witch
Enhanced Difficulties Pathos x2, Dreamrunner Stygian x3, Harpy, Witch -
Dante Must Die! Harpy x2, Death Knight x2 Harpy x2, Witch Rage, Ghost Rage
Focus on killing the Harpies before worrying about the Death Knights, as you should be up and out of their range. Once the flying enemies are done, focus on the Death Knights. When the Shielded Bathos appear, Demon Pull their shields off and kill them quickly so you can focus on the Death Knights. Finally, with Witch and Harpy combo can be deadly. Don't be afraid to Devil Trigger and take out the Witch first.

The Gold Door - Subsistence is located out in the open of this room, but you may not have a spare key right now. Return to the area where you entered to hear the cries of the Lost Soul #49, which can be gotten by jumping out and Angel Boosting back onto the walkway on the other side of the stone wall. Now Angel Lift to the end of the level.

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Mission 10 - Bad News

Mission 10 is short and sweet with a quick platforming section at the beginning. Once you reach the tower you'll have to platform across more white platforms to reach Bob.

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BOB BARBAS BOSS FIGHT

Let's go over the basics of how to kill Bob and then I will go over each of the types of attacks so you can avoid them.

Firstly, Bob is immune to attack while he is active and in color. In order to make him open for attack you will need to equip Eryx. Stick to the outside of the arena and use Stomp to break the glowing red spots on the floor. Bob will then go dark and you can attack him. When he takes enough damage his eye will become an Angel Lift which takes you into a TV newscast full of Stygian that you'll have to live through.

You will need to deplete his health three times to finally kill him.

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Attacks while Active

  • Blue = A large pulse of energy will come straight at Dante, but can be easily avoided by evading to either side
  • Purple = Three rays of energy are shot out close to the ground and circle the arena. Double jump or Angel Boost over these.
  • Green = Two rays of energy start open and close in on Dante. Double jump straight up to avoid these.
  • White = A checkered wall of energy emanates from Bob outward with the safe squares lined in green. If you fun in either direction you should be able to stay on the ground and stay within every of square (which are safe).

You get the Aquila weapon for beating Bob and finish the mission.

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Mission 11: The Order

It's time to try out your new angelic weapon on the mass of Stygian that tries to block your path to The Order.

Wave 1 Wave 2 Wave 3
Normal Difficulties Stygian x8 Butcher Stygian x4
Enhanced Difficulties Stygian x4, Elite Stygian x4 Butcher Ravager x2
Dante Must Die! Stygian x4, Elite Stygian x4 - Death Knight x2, Hell Knight
The Butcher is the only real fight here and it is immune to ranged attacks. Use Rebellion and Eryx on the globe at the monsters belly while avoiding his saw attacks and when the globe breaks get back, as the monster self destructs and causes massive damage to anything in range.

Angel Lift up the platforms and use Aquila to tear the angelic vines to shreds and continue inside. Use Eryx to break the wall to reach a Divinity Statue and then break the flooring to proceed. Using Aquila, tear through both sets of angelic vines and grab the Small Vital Star in the far room. Drop into the room below and find the small room with the Lost Soul #50.

Continue through some more Eryx crystal and drop down into the plaza for another fun fight.

Wave 1 Wave 2
Normal Difficulties Stygian x4, Butcher Witch, Tyrant
Enhanced Difficulties Elite Stygian x3, Butcher Tyrant, Dreamrunner
Dante Must Die! Elite Stygian x3, Butcher Tyrant, Dreamrunner
The first round with the Butcher should be easy now that you know how to fight them, but the Witch and Tyrant can pose a problem. Start by focusing on the Witch with the Aquila while keeping an eye on the tyrant for his charge attack. Once the Witch is out of the way you should have no problem with the Tyrant. If you want to use Devil Trigger go ahead.

Follow the SWAT team into the building and when you reach the circular room with the angelic vines, look left to get the Lost Soul #51.

Normal Difficulties Bathos x4, Stygian x4
Enhanced Difficulties Shielded Bathos x2, Harpy, Stygian x4
Dante Must Die! Bathos, Less Stygian x4, Harpy x2

Use Aquila on the angelic vines and then Angel Lift into the next room and shoot the Demonic Shards before triggering another fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Shielded Bathos x2 Shielded Bathos x2, Stygian x4 Shielded Pathos x2, Ravager x2
Enhanced Difficulties Shielded Bathos x2, Elite Stygian x4 Stygian x4, Harpy x2 Shielded Pathos x2, Ravager x2
Dante Must Die! Bathos x3, Elite Stygian x3 Stygian x4, Harpy x3 Pathos x2, Ravager x2
The first thing you want to do is take out the flying enemies by jumping and Demon Pulling them to you. Keep moving around to avoid enemy attacks from below you and then kill them last. When the Ravagers show, Angel Lift to a Pathos to get away from them as you kill them by Demon Pulling their shields and striking. You can then focus on the Ravagers. Note that Aquila can distract a Ravager for a decent amount of time while you launch and kill the other.

The following area is a maze, so follow these instructions to get everything (see here for the Quick Version):

  • Right
  • Right to a dead end where the Lost Soul #52 is and a Ravager attacks
  • Backtrack and take the required Left
  • Follow the path straight until you get blocked and turn right to two Arbiter doors and break either to find the Lost Soul #53
  • Break the Eryx door and follow it to the Lost Soul #54 and the Copper Door - The Power Within
  • Backtrack to the entrance
  • Left
  • Right to get the Lost Soul #55 in a small alcove
  • Right
  • Left
  • Right
  • Right to the [[Copper Key #8]] (you can backtrack to the door if you want)
  • Backtrack and turn Right and follow it

Quick Version

  • Right
  • Left
  • Left
  • Right
  • Left and follow it through its linear path

When you reach the Divinity Statues, enter and look left for a Small Devil Trigger Star. Now follow SWAT into the library for a fight.

Wave 1 Wave 2
Normal Difficulties Stygian x6, Butcher Dreamrunner
Enhanced Difficulties Rage x2, Butcher -
Dante Must Die! Blood Rage x2, Butcher -
Dreamrunners are just plain annoying. Arbiter will knock it off guard enough to get in some hits, but launching it is the best way to get damage in. Despite a desire to stay in the air though, back off after a few hits before the Dreamrunner knocks you down himself. Devil Trigger is great for these, but it is possible to finish them off without it. Note that they are always vulnerable to attack after attacking from a teleportation.

Lost Soul #56

There is a Lost Soul high above in the library, but it is difficult to get to. The best option is hope that the Butchers ranged attacks will knock it down for you, but the other option is using a Stygian to jump off of and boost yourself up with Demon Pull.

Run into the next room to finish the mission.

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Mission 12: Under Siege

There are no collectibles in this mission, so feel free to play through on your own if you wish, but I will still cover it.

It's time for Dante to be the ghost as he helps Kat make her way to Vergil. As Kat paints the circles on the columns, Demon Pull them down to protect Kat from the SWAT team and then pull down the wall to create an escape for her. For the first part of this mission that is all you will be doing, following Kat and using Demon Pull to create a path for Kat or protect her. When you reach Vergil's chamber the real fun begins.

Vergil will be under attack and since he seems busy doing something else it is time to protect him.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Butcher Stygian x5, Ravager x2 Ravager x3, Butcher Rage Spawn x8
Enhanced Difficulties Butcher Stygian x2, Death Knight Elite Stygian x3, Death Knight x2 Dreamrunner
Dante Must Die! Butcher Lesser Stygian x6 Bathos x2, Death Knight x2, Hell Knight x3 -
The first battle that should pose any issue is the Ravager and Stygian fight. After the initial attack by the Ravagers, use Aquila to pull the enemies together and get in some individual attacks. Anytime the Stygian get too scattered pull them together, but focus your attacks on the Ravagers.
The Ravager and Butcher fight is actually easier than you would think, mostly because the Butcher's ranged attacks will do a significant amount of damage to them. Move around and get a few hits and the closest Ravager, but make sure you can see the Butcher to anticipate his attacks. Once the Ravagers are dead you can take out the Butcher easily. Another method would be to take out the Butcher first and hope the suicide blast does some damage to the Ravagers.
The final Rage Spawns are similar to Stygian and can be killed with the Aquila.

As Vergil and Kat work on the servers, Dante will be forced to stay outside the spell and protect them from the oncoming hoard. Eventually he will be attacked by Demonic Shards that are too strong, so Vergil bestows you with the Revenant.

Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Normal Difficulties Rage Spawn x16 Stygian x10, Harpy x6 Rage x2 - -
Enhanced Difficulties Lesser Stygian x8 Lesser Stygian x6, Tyrant x2 Tyrant x2, Witch Witch, Butcher Blood Rage x2
Dante Must Die! Lesser Stygian x6, Frost Knight x2 Witch Rage Spawn x6 Ghost Rage, Blood Rage -
When the Harpies show up you should focus on them. Use Revenant to shoot them down or Angel lift between them to get rid of them. If you have Devil Trigger power you should save it for the Rage fight.

After the fight, watch the sad cutscene as Dante escapes the exploding building.

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Mission 13 - Devil's Dalliance

Firstly, what is with the blue gloves Vergil? After the cutscene, you will have to endure a barrage of attacks from Lilith's demons.

Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Normal Difficulties Stygian x2, Death Knight Stygian x3, Hell Knight Stygian x4, Witch Harpy x2, Tyrant Stygian x4, Ravager
Enhanced Difficulties Stygian x2, Frost Knight Stygian x3, Hell Knight Ravager x2, Tyrant Death Knight x3, Witch Harpy x3, Tyrant x2
Dante Must Die! Stygian x2, Ravager Elite Stygian x2, Dreamrunner Rage Spawn x5, Ghost Rage Harpy x4. Witch Blood Rage
The only thing about this fight that is annoying the the floor. The bright lights and vibrant color can hide attacks from enemies like the Witch and Hell Knight, due to their red color. Keep you eyes open and be prepared to dodge an attack you couldn't see coming.

After the fight, the club will change and you'll have to make your way to Lilith the long way. Turn around and climb up the wall to reach the front of the club and the Lost Soul #58. If you face away from the wall and look left you should see an Angel Lift that can be boosted to and leads to the Ivory Door - Shenanigans. On the other side of the room is another Angel Lift, this one leading to the [[Gold Key #3]].

Return to the main walkway now and approach the ramp next to the Divinity Statue and you should hear the cries of the Lost Soul #57 calling from behind the ramp. Head up the ramp and use Eryx to press the large play button and continue. The bridge created consists of red and blue squares, with each causing damage if you aren't holding the correct trigger, so you better start practicing.

Take the right path first, which leads to a platform with the Lost Soul #59 and then backtrack and go left. When you reach the next solid platform a fight utilizing the switch between the triggers will occur.

Normal Difficulties Stygian x4
Enhanced Difficulties Rage Spawn x4, Elite Stygian x4
Dante Must Die! Rage Spawn x4, Elite Stygian x4

After the quick fight, press the next play button and platform to the next arena.

Normal Difficulties Shielded Bathos x2, Stygian x2
Enhanced Difficulties Stygian x3
Dante Must Die! Butcher

After quickly dispatching another set of enemies, take either path to the next arena.

Normal Difficulties Death Knight x2, Ravager
Enhanced Difficulties Death Knight x3, Dreamrunner
Dante Must Die! Stygian x3, Tyrant
This fight is a pain if you don't have the triggers down. Feel free to Devil Trigger if you want, but we warned it does not stop the blocks from changing between Devil and Angel.

When you press the play button the world will change around Dante. Look behind you for the Lost Soul #60 and then move forward for another quick fight.

Normal Difficulties Rage Spawn x8
Enhanced Difficulties Rage Spawn x8, Rage x2
Dante Must Die! Rage Spawn x8, Ghost Rage, Blood Rage

Hit the play button and take to right path and look right to use an Angel Lift twice to reach another play button. Hit this new button and follow the path to the Lost Soul #61 and continue onward to a quick fight before you press the last play button and reach the next big fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Dreamrunner - -
Enhanced Difficulties Dreamrunner Ravager x2 Ravager x2
Dante Must Die! Dreamrunner - -
If you have it, use Devil Trigger to finish the Dreamrunner. If not, slowly take it out by getting in a few hits after it teleports out and missed you.

Head up the long hall and when you reach the top drop off to the right for the Argent Door - Hasty Acquisition. From the Divinity Statue, turn around and look at the floating platform in the distance to spot an Angel Lift. Use the Angel Lift, and those that follow, to reach a Small Vital Star and the Lost Soul #62. Drop to the Divinity statue and continue to the next platform with a Play button and the Lost Soul #63.

Hit the play button and take either path back to the club and another fight.

Wave 1 Wave 2 Wave 3
Normal Difficulties Ghost Rage Blood Rage Ghost Rage, Blood Rage
Enhanced Difficulties Ghost Rage x2 Blood Rage x2 Ghost Rage, Blood Rage
Dante Must Die! Rage Spawn x6, Ghost Rage Witch, Blood Rage -
Like Frost and Hell Knights, these babies are only weak to their own weapon type. Individually they do not pose much of a threat, but when in the same room together they can pose a lot of issues. Start by using Aquila to distract the Ghost Rage and then work on the Blood Rage. Keep this up until one or the other dies, but be careful as they are linked and the last one will frenzy.

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Mission 14: Last Dance

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MUNDUS' SPAWN BOSS FIGHT

There are two different health bars in this fight because there are two different enemies: Lilith and the baby. Killing the baby does not actually win the baby, but it does bring out Lilith, your real target.

While the baby takes damage no matter where you attack it, the spot of interest is the protruding arm on the right side of its body that you can Angel Lift to and deal massive damage. Doing enough damage will also cause the large eye on the forehead to open and allow you to Angel Lift to. Damage these locations until he is out of life.

Phase I Attacks

  • The main attack you will face is the baby's arm swipe on the ground and in the air
  • Sometimes, usually after the baby teleports away, the baby will slam its fist on the ground and damage anything nearby, but it also radiates a circle of damage that you'll need to jump over.

Once the baby falls you will be able to Demon Pull Lilith's legs from his abdomen and go all out for a short period of time. Once she returns to the body the environment's look will change and so will a few of the baby's attacks. Also note that the arm on the side of the body will need to be Demon Pulled before you and Angel Lift to it.

Phase II+ Attacks

  • The baby's arm swipe will not attack twice.
  • The slam's area effect will now have 4 waves with the last 2 being extremely close together (Angel Boost over the last set)
  • Sometimes the baby will throw a disco ball at you, but this is a really rare attack

Don't get too caught up in your damage output and make sure to pause once in a while to avoid the attacks. It is more important to not die than it is to get off the best combo in the world.

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Mission 15: The Trade

After the cutscene with a very fucked up Vergil, dude is fucking crazy, you have to help Kat and Vergil escape.

You will likely want to play this level twice: once for items and once for the rating. During the slow-mo, Angel Lift to the back of the car and then jump to the container nearby on the right to Demon Pull the cart out of the way. As the car continues to almost crash into more containers, Angel Lift to the back of the car and then jump onto the pile of containers. With Eryx, jump and use Stomp multiple times to break the chains allow the car to safely fly over.

Instead of following the car, turn left and Angel Boost to the container yard and swing a right to find the [[Copper Key #9]] by the water. You will likely have to restart the section to continue. As the shipyard begins to fall into the water, using the Angel Lift's to follow the car to a cutscene.

There are enemies here, but you can completely ignore them unless you want an SSS rank on the level. To save the car from the ships spinning blades, Angel Boost across the gap and Demon Pull the propeller off and trigger another cutscene.

After the cutscene, Dante will be doing some truck surfing. As the truck crashes, look to the right and Angel Lift and Angel Boost to another cutscene. As the car is about to hit an oncoming train, look right and Angel Boost to the angelic vines nearby to get the Small Devil Trigger Star behind them. Head back to the island now and Demon Pull the bus into place.

Jump on the bus and then Angel Boost to the area on your left and climb the crates outside the building on the left and turn around to spot the [[Copper Key #10]] across the way. You can then enter the building and kill the enemies before using Eryx on the support and end the level.

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Mission 16 - The Plan

The first section of this mission is all traversal and Angel Lift/Boosting. Since it is fast paced and hard to explain, I will simply say that it is best to simply run between the Angel Lifts, since the ground may fall right where you are going to land if you jump or boost when not needed. When you land you will have a fight on your hands.

Wave 1 Wave 2 Wave 3
Normal Difficulties Elite Stygian x5, Witch Stygian x3, Death Knight Dreamrunner
Enhanced Difficulties Elite Stygian x2, Frost Knight x3, Witch Stygian x2, Frost Knight Dreamrunner x2
Dante Must Die! Elite Stygian x4, Frost Knight, Witch Stygian x3, Hell Knight Dreamrunner x2, Witch
The Witch will not appear straight away, so focus on the Elite Stygian until she appears. Once she does, use the Aquila to break her barrier and cause he to be stunned. You can focus on the finishing the Elite Stygian while she is unconscious and then finish her off at the end.
The second wave appears as you only have 30 seconds to enter the building. Start by attacking the easy targets to farm some points, but run for the entrance when time gets low.
The Dreamrunner is back for a real fight this time. Back up to force him to teleport and then use three Rebellion strikes followed by two Arbiter strikes and then an Arbiter launch to take him out quickly. If you want to be cautious, make him teleport over and over again to let you slowly dwindle his health away.

Head to the Divinity Statue and turn left toward the elevator, but break the door with Arbiter first to get the Lost Soul #64 before you board the elevator. You are dropped on the 86th floor and follow Kat's directions to a quick fight with two Elite Stygian and a Ravager. After the fight enter the doorway nearby to enter the skybridge. After Vergil shuts down the lasers, continue to the east wing and a fight.

Wave 1 Wave 2
Normal Difficulties Shielded Pathos x2, Dreamrunner -
Enhanced Difficulties Elite Stygian x4, Hell Knight x3 Stygian x4, Dreamrunner x2
Dante Must Die! Elite Stygian x5, Frost Knight x2 Hell Knight x2, Butcher

After the fight, Air Lift upstairs and head right to a quick fight, which you should know how to beat now. After the fight, check the side room blocks by an Eryx crystal wall and the other blocked with black blocks floating up (wait for the opening) and then head to the elevator that leads to the 105th floor.

Exit the elevator and turn right to find another area with the flying black blocks and wait for the opening to jump across and get the Lost Soul #65, Lost Soul #66, and the [[Gold Key #3]]. Head to the other side of the building for another fight.

Wave 1 Wave 2
Normal Difficulties Elite Stygian x4 Stygian x4, Witch
Enhanced Difficulties Ravager x2, Dreamrunner Lesser Stygian x8
Dante Must Die! Lesser Stygian x6, Dreamrunner -

Continue down a hallway carefully and kill two Demonic Shards. Further on is two Ghost Rages that should pose no problem if you use Aquila to stun one constantly as you use Osiris to take out the other. After the fight, jump up on the structure nearby and Angel Lift to the next floor.

As you continue, be careful of the crushing wall and then enter the next room with holes in the floor. Make your way around the area, taking out the three Elite Stygian that attack and look for a small alley with two long holes and a small platform inbetween that leads to the stairwell. Taking the stairs up will lead you to the Lost Soul #67 and taking them all the way down will lead them to the Gold Door - Extreme Traversal.

When you are ready, use the Angel Lifts to get across the gap and then drop to floor 105 and fight the Lesser Stygian before getting the Small Devil Trigger Star on the conference table. Nearby you should see some angelic vines block the Lost Soul #68. Return to the main area and approach the closed elevator, which will open, and gather up the Lost Soul #69 and Lost Soul #70 inside. Now return to the upper level by using Angel Lift near the first of the three Lost Souls.

After the quick cutscene, wait for an opening in the laser beams to jump and Angel Boost through. The first two sets are straight forward, but the third set requires you to let yourself fall slightly before using Angel Boost. If you manage to make it through without getting hit be all 5 sets of lasers you will earn the trophy/achievement Now my coat's all charred. If you get hit, you can restart from the last checkpoint to earn this.

After the first three sets of lasers, you will encounter a fight with two Stygian and a Dreamrunner. The best strategy is to stay in the middle of the bridge and away from the lasers. Use Aquila on the Stygian and finish them before dealing with the Dreamrunner.

Upon exiting the skybridge, turn left and get the Lost Soul #71 and then follow the other path to Vergil where you will get the weapon Kablooey. Upon exiting the elevator on the 154th floor, turn left and follow it all the way to the end and get the Lost Soul #72 before entering the skybridge.

Cross the breaking bridge and then check the room protected by angelic vines. Make sure to check the whole floor and open the Copper Door - Bait and Switch before hopping on the elevator. When you reach the top you'll have a fight on your hands.

Wave 1 Wave 2 Wave 3
Normal Difficulties Harpy x3, Tyrant Dreamrunner -
Enhanced Difficulties Harpy x3, Tyrant x2 Ghost Rage, Blood Rage Hell Knight x3, Witch
Dante Must Die! Harpy x6, Tyrant x2 Ghost Rage, Blood Rage Hell Knight x5, Witch

After the fight, you'll have to run across the rotating debris. Angel Boost across the first two platforms and when it looks like there is nowhere to go, Angel Lift to a high walkway and then again to finish the level.

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Mission 17 - Furnace of Souls

The Furnace of Souls is a dangerous place with a constant threat of an upwards inferno burning you to death as you jump across gaps. Start by timing your jump across the gap and heading right. After a few platforms you should encounter a Frost Knight and Hell Knight that you should have no problems dispatching them.

Instead of heading for the obvious path, look left and you should see an Angel Lift and Demon Pull. Start by Angel Boosting across the gap and then quick Demon Pull and Angel Lift to the ledge. Release the Lost Soul #73 and then use the small floating platforms off to the left to continue. Back on the path, check the back side of the current platform for the Lost Soul #74 and then use Angel Lift to reach a higher, larger, platform and prepare for a fight.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Elite Stygian x6, Butcher Witch, Butcher - -
Enhanced Difficulties Rage Spawn x6, Rage Ghost Rage, Blood Rage Butcher x2 -
Dante Must Die! Stygian x5, Ghost Rage Witch Butcher Stygian x6, Blood Rage Witch, Dreamrunner

Before leaving the island, find the Lost Soul #75 hanging around on the other side of the arena. When you are ready, Angel Boost to the floating platform and use Demon Pull to advance. When you land on the long island, after using Demon Pull to uncover the Angel Lift, turn right and Angel Lift to another isolated island with the [[Ivory Key #1]] behind some angelic vines. Now turn around and go back the way you came, but head straight.

Normal Difficulties Hell Knight, Ravager
Enhanced Difficulties Hell Knight, Ravager
Dante Must Die! Hell Knight x2, Ravager

The next section is dangerous if you are going for the trophy/achievement for not getting burned, as it is long. You will need to Angel Lift, Demon Pull, Angel Lift, Demon Pull and then land before you are set on fire.

When you land you will have to fight two Stygian and then you can release the Lost Soul #76 on the nearby wall. Instead of continuing on the path, look to the right for a Demon Pull and follow the path to the Gold Door - A Day in Hell. Return via the Angel Lifts and head right to continue. Continue left via and Angel Lift and Boost and then look behind you to spot a Large Devil Trigger Star. Return to the previous island, Angel Lift up to the next level, Aquila the angelic vines, and Demon Pull your way into the large arena.

Wave 1 Wave 2 Wave 3 Wave 4
Normal Difficulties Elite Stygian x6, Butcher Witch, Butcher - -
Enhanced Difficulties Tyrant x3 Stygian x8 Witch, Dreamrunner -
Dante Must Die! Stygian x5, Ghost Rage Witch Butcher Stygian x6, Blood Rage Witch, Dreamrunner
The roughest combinations are those with the Dreamrunner. In the battle with the Tyrant, use Devil Trigger to deplete most of the Dreamrunner's health and then finish it off; you can then focus on the Tyrant. In the battle with the Witch, use Round Trip to break the Witch's shield and keep her occupied and away from casting spells. Focus on finishing the Witch before you turn any attacks on the Dreamrunner, but make sure to keep and eye on him to avoid being hurt too much.

Use the Angel Lifts to get to an island with the Lost Soul #77 and then continue to leave the mission. If you managed to take no damage from the Furnace of Souls you will earn the Every hero has a weakness.

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Mission 18 - Demon's Den

Really Vergil, REALLY! Anyways, there are four tunnels that you will need to explore to complete this short round, so let's get going.

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Tunnel 1: Bottom Left
Follow the tunnel to the end and look right BEFORE dropping down. The Lost Soul #78 is on a high ledge that can be reached with an Angel Boost. Once you release the Lost Soul, drop to the tunnel below and kickstart the generator with Demon Pull. Of course, this will start a fight.

Normal Difficulties Ghost Rage, Blood Rage
Enhanced Difficulties Ghost Rage, Blood Rage, Rage Spawn x4
Dante Must Die! Ghost Rage, Blood Rage, Rage Spawn x6

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Tunnel 2: Clockwise from above

Follow the tunnel and then move down the right side of the ledge to spot the Lost Soul #79 in the distance. Angel Boost to it and then the ledge across on the left to reach the generator and another fight.

Normal Difficulties Shielded Bathos x2, Stygian x2, Dreamrunner
Enhanced Difficulties Shielded Pathos x3, Hell Knight, Dreamrunner
Dante Must Die! Dreamrunner x2

Exit the generator room and head right to pass the Argent Door - Colossal Triumph and return to the main hall, shooting the Demonic Shards on the way.

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Tunnel 3: Right of the entrance

As you make your way to this tunnel you should spot the Small Vital Star in the starting tunnel.

Make your way to the generator and look up to spot the Lost Soul #80 that can be jumped up to. Now, start the generator with another Demon Pull and trigger another fight.

Normal Difficulties Shielded Bathos x2, Stygian x2, Witch
Enhanced Difficulties Shielded Bathos x2, Stygian x4, Witch
Dante Must Die! Elite Stygian x3, Harpy x2, Witch

Make your way back to the main hall killing 3 Demonic Shards.

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Tunnel 4: Counter-clockwise

Head inside and when you reach the gap look down and to the left to spot another tunnel. Drop and follow the new tunnel to two Demonic Shards and the [[Argent Key #6]] and then drop down to the generator room. Start the engine and deal with the final fight.

Normal Difficulties Lesser Stygian x6, Butcher
Enhanced Difficulties Stygian x4, Harpy x2, Butcher
Dante Must Die! Elite Stygian x3, Ravager, Butcher

Make your way back to the vault chamber, killing all Demonic Shards on the way. When you reach the main chamber you will have to solve the vault puzzle. Solving the puzzle is easy to do, simply line up the symbols with the statue.

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Mission 19 - Face of the Demon

After the long cutscene, use Angel Lift and Angel Boost to get to solid ground while Vergil attacks Mundus. When the eye is exposed, use Angel Lift and Angel Boost to reach the eye and Demon Pull it out. After another length cutscene, Vergil and Dante will be inside a skyscraper with a Demon Pull icon nearby. Make your way through the building, using abilities as needed, until another cutscene. When you have control, Angel Lift back to solid ground and the real battle will begin.

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MUNDUS BOSS FIGHT

Your target is Mundus' hands, destroy them with Arbiter and then Demon Pull out Mundus' eyes. That is your objective, now let's go over how Mundus tries to stop you.

Attacks

  • Slam with Left Fist - Mundus will hit the ground and a shockwave will flow out that you'll have to jump over
  • Slam with Right Fist - Mundus will mark the ground with a pulsing circle and smash down
  • Fireball with Right Fist - Mundus will raise his first in the air and create a fireball, dodge when you hear the whoosing of it being fired
  • Slam with Both Fists - Stay to the center or sides of the platform and jump as his fists hit the ground to avoid damage
  • Finally, Mundus may cover the platform with magma. If you see him lean towards the platform, run to the right side of the area and Angel Lift to the other platform or visa versus.

Once you have pulled out both eyes, Mundus will attack with a three fireball combo. Avoid them easily and use Arbiter on his face when he leans down to end the mission and Mundus.

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Mission 20 - The End

Did you see that coming... cause I did.

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FINAL BOSS FIGHT

There are only two things you need for this fight: Revenant and Arbiter.

The most commonly used attack at the beginning of the battle involves floating daggers being thrown at Dante. These are almost impossible to avoid, so it is best to shoot them with Revenant. Each round more will be spawned, starting at one and maxing at four. Other than that, all attacks are indicated by the drawing of a sword.

Each sword attack, whether on ground or from the air, can be evaded easily once you get the timing down. Holding the Demon trigger, wait for the attack and evade at the last mine. Follow this quickly with a Demon Pull and hits from Arbiter on the boss. Within no time, the boss will add a few new attacks to its arsenal.

Honestly, the best way to get the hang of this fight is to try it out. Just use Demon Evade to evade, follow it up by a Demon Pull, and then destroy the boss with the bonus damage.

When the boss makes a double of himself, the only way to defeat is to gain Devil Trigger power by killing the double. Once the boss loses all his life, the double will appear and the boss will take a knee. Use Devil Trigger ASAP and attack him or he will regain his health and you'll have to try again.

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Secret Missions

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Key Locations

All key locations are listed in order by chapter.

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Copper Key #1

  • Mission: 1 - Found
  • Location: After getting Ebony and Ivory, follow the boardwalk left at the split (where the Lost Soul was) to reach an island with this

- To Be Continued

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Secret Mission Locations

All door locations are listed in order by chapter.

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Copper Door - Air Brawl

  • Mission: 1 - Found
  • Location: Inside the haunted house, just before the large mirror that Hunter break through.

Goal Kill all enemies within the time limit
Enemies [[Lesser Stygian]] x5
Time Limit 1:20
Restrictions Enemies only take damage in the air

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Copper Door - Simple Eradication

  • Mission: 2 - Home Truths
  • Location: After gaining Demon Pull, exit the bedroom and drop down to find this door near the Eryx Crystal on the floor.

Goal Kill all enemies within the time limit
Enemies [[Lesser Stygian]] x6
Time Limit 1:00
Restrictions -

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Copper Door - Stylish Victory

  • Mission: 2 - Home Truths
  • Location: After finishing the Eva dream sequence, leave the room and follow the ghostly woman across the broken foyer, through am Arbiter door and Osiris vines and check the hallway on the right that follows to Angel Boost over a large gap and find this door.
  • Requires Angel Boost

Goal Gain an S rank within the time limit
Enemies [[Lesser Stygian]] x3
Time Limit 2:00
Restrictions -

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Argent Door - What Goes Around

  • Mission: 3 - Bloodlines
  • Location: From the Angel Lift on the 2nd level of the plaza, look left to spot this door set in the wall to the left.
  • Requires Angel Boost

Goal Kill all enemies within the time limit
Enemies [[Bathos]] x2, Stygian]] x2
Time Limit 1:10
Restrictions Enemies only take damage from other enemies' attacks

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Copper Door - Simple Traversal

  • Mission: 4 - Under Watch
  • Location: In the area with the two cameras, take the right path to Angel Lift and reach a room above the Divinity Statue.

Goal Reach the goal within the time limit
Enemies -
Time Limit 1:00
Restrictions -

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Argent Door - Flawless Conquest

  • Mission: 4 - Under Watch
  • Location: From the camera nearest the Divinity Statue, look across the area to see this door and use Angel Boost and Angel Lift to reach it.

Goal Kill all enemies
Enemies [[Shielded Bathos]] x2, [[Ravager]], [[Frost Knight]] x2
Time Limit -
Restrictions Dante can't take damage

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Copper Door - Demonic Conflict

  • Mission: 5 - Virility
  • Location: At the first Divinity Statue, climb the stack of boxes to reach this.

Goal Kill all enemies within the time limit
Enemies [[Shielded Bathos]] x2, [[Death Knight]] x3
Time Limit 1:20
Restrictions -

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Argent Door - Displaced Skirmish

  • Mission: 5 - Virility
  • Location: On your way to the exit, via the maze-like corridors, find the "Kill Dante" prompt that spawns an enemy and then look left to break an Arbiter doorway and find this.

Goal Kill all enemies within the time limit
Enemies [[Lesser Stygian]] x5, [[Ravager]] x2
Time Limit 1:50
Restrictions Enemies only take damage from within the active zones

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Copper Door - Rapid Descent

  • Mission: 6 - Secret Ingredient
  • Location: Head left before the door to the Succubus chamber to Angel Boost to this.

Goal Reach all of the goals within the time limit
Enemies -
Time Limit 1:20
Restrictions -

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Gold Door - Divergent Slaughter

  • Mission: 7 - Overturn
  • Location: After the Angel Boost to reach an area with Shielded Bathos, use Demon Pull to move a red container and then jump on it and turn around to see this.

Goal Kill all enemies
Enemies [[Stygian]] x4
Time Limit -
Restrictions Do not use the same attack twice

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Copper Door - Angelic Warfare

Mission: 7 - Overturn Location: After riding the elevator and breaking through the Eryx Crystal floor, you will see this in the fight area.

Goal Kill all enemies within the time limit
Enemies [[Stygian]] x10
Time Limit 1:20
Restrictions Enemies only take damage from angelic weapons

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Copper Door - A Taste of Heaven

  • Mission: 8 - Eyeless
  • Location: Follow the Harpies until the floor falls away and then head up to the left to break through a Eryx Crystal doorway and look right.
  • Requires Aquila or Osiris with Double Up

Goal Kill all enemies within the time limit
Enemies [[Shielded Pathos]] x3, [[Death Knight]] x3
Time Limit 1:20
Restrictions Enemies and Dante die in 1 hit

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Argent Door - Moderate Traversal

  • Mission: 8 - Eyeless
  • Location: Look left after passing the Divinity Statue to spot a cracked wall that can be broken with the Arbiter.

Goal Reach the goal within the time limit
Enemies -
Time Limit 1:30
Restrictions -

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Gold Door - Subsistence

  • Mission: 9 - Devil Inside
  • Location: After unlocking the Devil Trigger, look for a room with floor sections suspended on chains.

Goal Survive until the timer expires
Enemies -
Time Limit 3:00
Restrictions Each enemy killed restores some of Dante's health

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Copper Door - The Power Within

  • Mission: 11 - The Order
  • Location: Coming Soon

Goal Kill all enemies before Dante's Devil Trigger expire
Enemies [[Lesser Stygian]] x9
Time Limit Based on Devil Trigger
Restrictions -

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Ivory Door - Shenanigans

  • Mission: 13 - Devil's Salliance
  • Location: Coming Soon

Goal Kill all enemies
Enemies [[Ghost]], [[Rage]], [[Witch]]
Time Limit -
Restrictions -

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Argent Door - Hasty Acquisition

  • Mission: 13 - Devil's Dalliance
  • Location: Coming Soon

Goal Kill the Tyrant within the time limit
Enemies [[Tyrant]]
Time Limit 0:45
Restrictions -

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Gold Door - Extreme Traversal

  • Mission: 16 - The Plan
  • Location: Coming Soon

Goal Reach the goal within the time limit
Enemies -
Time Limit 1:40
Restrictions -

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Copper Door - Bait and Switch

  • Mission: 16 - The Plan
  • Location: Coming Soon

Goal Kill all enemies within the time limit
Enemies [[Lesser Stygian]] x3
Time Limit 1:30
Restrictions Enemies only take damage while the Demon Evade damage bonus is active

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Gold Door - A Day in Hell

  • Mission: 17 - Furnace of Souls
  • Location: Coming Soon

Goal Kill all enemies
Enemies [[Lesser Stygian]] x6, [[Ravager]]
Time Limit -
Restrictions Dante dies from a single hit

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Argent Door - Colossal Triumph

  • Mission: 18 - Demon's Den
  • Location: Coming Soon

Goal Kill the Tyrant within the time limit
Enemies [[Tyrant]]
Time Limit 0:45
Restrictions -

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Lost Souls

Although I cover the location of each Lost Soul in the walkthrough, the following section is a quick reference. If you are still having issues finding the item, please refer the chapter.

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Mission 1

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Lost Soul #1

  • Requires Eryx

This is in an Eryx Crystal doorway that is located on the right, directly after the fight that teaches the player how to use Ebony and Ivory.

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Lost Soul #2

This soul is directly in Dante's path and is part of the first mission tutorials.

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Lost Soul #3

  • Requires Angel Lift

Just past the Merry-Go-Round there is a small alley on the right with glowing blue points that lead to this.

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Lost Soul #4

After the Hunter breaks through the large mirror, check the wall directly around the corner on the right for this.

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Lost Soul #5

  • Required Arbiter

After the Hunter breaks through the large mirror, head through the glowing door that is located down the alley to the right to get this.

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Lost Soul #6

After the Hunter breaks through the large mirror, head left to the electrocuted doll and down a hallway to find this above the archway.

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Mission 2

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Lost Soul #7

From the main foyer, take the left path and use Angel Lift in the obsidian hallway to reach a high room for this.

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Lost Soul #8

  • Requires Aquila or Osiris w/ Double Up

In the upper left hallway, there is a Divinity Statue and a hallway just past it with angelic vines that block this.

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Lost Soul #9

  • Requires Angel Boost or Midair Dodge

After gaining Arbiter from Sparda's portrait, this is obvious on a wall that pulls away.

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Lost Soul #10

After gaining Arbiter from Sparda's portrait, drop into the pit revealed when the wall pulls away to find this.

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Lost Soul #11

After breaking the Arbiter door to follow the children, turn around and look above the archway to find this.

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Lost Soul #12

  • Aquila or Osiris Required

While following the children they will pass some angelic vines protecting this.

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Lost Soul #13

After gaining Demon Pull, drop into the pit and check the far side of the archway just past Copper Door.

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Lost Soul #14

  • Aquila or Osiris Required

While following the ghost of Eva you will run right past this before entering the gallery with her portrait.

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Lost Soul #15

  • Angel Boost Required

After obtaining Osiris, follow Eva's ghost past the destroyed foyer and through an Arbiter door and angelic vines and then look right down a collapsed hallway for this.

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Mission 3

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Lost Soul #16

After the road falls away trying to follow Kat, turn around to spot this by the archway.

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Lost Soul #17

  • Aquila or Osiris with Double Up Required

From the fountain area, find the angelic vines nearby and use Aquila to tear them up and Angel Lift up to find this. (see [[Mission 3 - Bloodlines]] for Osiris method)

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Lost Soul #18

From the 2nd floor, use the first two Angel Lifts to head toward the center and then Angel Boost right to a small ledge with this.

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Mission 4

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Lost Soul #19

After the first fight, find this in a small alcove under the buildings overhang.

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Lost Soul #20

While making your way to the first camera, you will find this on the building corner.

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Lost Soul #21

After destroying the first camera and having the road fall away, turn around and go up the stairs to find this above the archway.

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Lost Soul #22

After following Kat to an area with a dry fountain, use the fountain to jump reach this on the side of the building nearby.

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Lost Soul #23

From the same fountain as above, use the Angel Lifts to get up to the top of the nearby building and look right.

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Lost Soul #24

After fighting the first Frost Knight of the game (in Normal Difficulties), use the Angel Lift by the Divinity Statue to find this nearby with a long jump.

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Lost Soul #25

While making your way to the second camera in the area with the Frost Knight, you should see this on a far building and can Angel Boost to attack it.

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Lost Soul #26

Before taking out the second camera in the area with the Frost Knight, use Arbiter on the doorway just before reaching the camera.

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Mission 5

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Lost Soul #27

From the starting area, take the left fork until you reach the triple Demon Pull containers and turn around to follow an Angel Lift to this.

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Lost Soul #28

After reaching the first Hell Knight (in Normal Difficulties), use the two Angel Lifts off to the side to reach this.

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Lost Soul #29

Once you reach the large area just past the Divinity Statue, head straight across the first container with Demon Pull and look in the right alcove for this.

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Lost Soul #30

  • Aquila Required

After reaching the top-most platform in the large room mentioned above, use the containers on the left to reach to highest point and turn around. Use Aquila to destroy some angelic vines and Angel Lift/Boost to this.

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Lost Soul #31

After reaching the top-most platform in the large room mentioned above, face the corridor to advance and turn right to find this on a far wall.

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Lost Soul #32

After reaching the top-most platform in the large room mentioned above, use the containers on the left to reach to highest point to find this.

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Mission 6

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Lost Soul #33

During the timed section, you'll find this after using Demon Pull and Angel Lift to get across a gap and turning around.

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Lost Soul #34

After the timed section, after entering the final area where the Succubus' chamber is, turn left to find this on a pillar.

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Mission 7

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Lost Soul #35

After reaching the penitentiary and using Angel Lift and Demon Pull, look left at the first Eryx crystal you come to find this in the distance.

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Lost Soul #36

  • Aquila Required

When you reach the container you need to Demon Pull and a Eryx crystal container above it, stand on the pulled container and look behind you and left to spot some angelic vines protecting this.

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Lost Soul #37

When you reach the container you need to Demon Pull and a Eryx crystal container above it, stand on the pulled container and look behind you for this.

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Lost Soul #38

After meeting the Rage for the first time, jump through the window and move toward the camera to find this.

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Lost Soul #39

After reaching the elevator shaft, take the right fork around to this.

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Lost Soul #40

After reaching the top of the elevator shaft, turn around and go the opposite way around to reach the other side of the boxes with this on them.

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Lost Soul #41

After using Eryx's Stomp to move the elevator, enter the room to find this in the open.

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Lost Soul #42

After Angel Lifting up to the Divinity Statue, turn around to find this.

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Mission 8

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Lost Soul #43

  • Aquila or Osiris with Round Up Required

After the first Eryx crystal, while following the Harpies, look right to spot this.

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Lost Soul #44

Head left in the subway tunnel to find this.

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Lost Soul #45

After leaving the subway and reaching the Divnity Statue, look in the open gateway nearby to find this.

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Lost Soul #46

After fighting the Harpies in the glass dome, take the side paths to find this.

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Lost Soul #47

After fighting the Harpies in the glass dome, take the side paths to find this.

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Mission 9

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Lost Soul #48

At the start of the level, follow the platform to some cracks in the wall and use Arbiter. This is inside behind some angelic vines.

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Lost Soul #49

After getting Devil Trigger and reaching the Divinity Statue, follow the path to a fight in a room of suspended platforms. After the fight, head back to the entrance and find this on the opposite side of the walkway, which can be reached by double jumping or Angel Boosting around the wall.

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Mission 11

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Lost Soul #50

After seeing the fleeing member of The Order, turn around and spot this in a small room off the room you dropped into.

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Lost Soul #51

When you reach the SWAT team, follow them into the building and to a circular room with this on the wall.

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Lost Soul #52

When you reach the maze, turn right twice from the entrance to find this and trigger a fight with a Ravager.

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Lost Soul #53

When you reach the maze, turn left and follow the path until the doors close near two Arbiter walls, which hide this.

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Lost Soul #54

Across from the Arbiter walls, there is an Eryx door which hide this behind it.

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Lost Soul #55

When you reach the maze, turn right and left to find this in a dark alcove on the right.

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Lost Soul #56

When you reach the library with the Butcher, use Demon Pull and boost up high enough to hit this.

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Mission 13

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Lost Soul #57

After the club changes, check under the ramp the leads deeper into the level to find this.

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Lost Soul #58

After the first major fight, Lilith will change the club. Turn around and jump up to the front of the club to find this.

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Lost Soul #59

After pushing the first play button to create the Heaven and Hell walkway, take the right split to a platform with this on the back of a pillar.

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Lost Soul #60

When the club changes to a dark room with glowing swirls on the walls, look behind you for this.

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Lost Soul #61

After fighing the Rage Spawns and hitting the play button to create light bridges, take the right path and look left to see Angel Lifts that lead to this.

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Lost Soul #62

After fighting the lone Dreamrunner, head up the stairs and to the Divinity Statue. Turn around and use the nearby Angel Lifts to reach this.

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Lost Soul #63

This is out in the open near the final play button.

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Mission 16

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Lost Soul #64

After fighting the Dreamrunner in the lobby, use Arbiter on the wall by the elevator to find this within.

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Lost Soul #65

When you exit on floor 105, head through the floating black blocks to find this.

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Lost Soul #66

When you exit on floor 105, head through the floating black blocks to find this.

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Lost Soul #67

After fighting the Elite Stygian that pop out of the elevator on floor 106, find the small alcove with two large holes in the floor and a platform in the middle. This platform leads to the stairs and this soul.

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Lost Soul #68

Instead of angel boosting twice and angel lifting across the conference room on floor 106, drop down to find this behind some angelic vines.

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Lost Soul #69

Instead of angel boosting twice and angel lifting across the conference room on floor 106, drop down to find this in one of the "closed" elevators.

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Lost Soul #70

Instead of angel boosting twice and angel lifting across the conference room on floor 106, drop down to find this in one of the "closed" elevators.

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Lost Soul #71

After exiting the skybridge with the timed lasers, turn left to find this down the hall.

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Lost Soul #72

After reaching floor 154, turn left and follow it all the way to the end, past the skybridge, to find this.

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Mission 17

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Lost Soul #73

From the furance start, head right until you fight a Hell Knight and Frost Knight. After the battle, turn left and Angel Boost, Demon Pull, and Angel Lift to an area with this.

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Lost Soul #74

After getting the soul above, leave the area to the left and Angel Boost twise to reach the main path again. The second platform has this on the back side of it.

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Lost Soul #75

Before leaving the big island with the Butcher fight, find this on the far side of where you landed.

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Lost Soul #76

After the long section of Angel Lifting and Demon Pulling to reach a small platform, Angel Lift twice to a mandatory fight and this on a nearby wall.

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Lost Soul #77

On the platform after the large arena and before the end of the level.

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Mission 18

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Lost Soul #78

On a high ledge in the bottom left tunnel.

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Lost Soul #79

On a low ledge in the top left tunnel.

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Lost Soul #80

On a ledge in the generator room of the bottom right tunnel.

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Trophy/Achievements

Name Description Xbox 360 PS3
Platinum Trophy Collect all DmC Devil May Cry Trophies - Platinum
Time to go to work guys! Purchase your first upgrade Bronze
Come on Puppy, Lets go! Defeat your pursuer Bronze
It's got to stay in the family Acquire Arbiter Bronze
Thing drives me crazy Acquire Osiris Bronze
Only kind of gift worth giving Acquire the Angel boost ability Bronze
Flock off, feather-face! Survive the encounter with the Tyrant Bronze
This baby sure can pack a punch Acquire Eryx Bronze
He's a demon too Help Phineas retrieve his eye Bronze
You are not a Human, are you? Acquire the Devil Trigger ability Bronze
No talking! Acquire Aquila Bronze
More than just a few sparks Acquire Revenant Bronze
Whatever, Lady Defeat Mundus' spawn Bronze
You're not going to shoot me Acquire Kablooey Bronze
It's time to finish this! Help Vergil open the Vault Bronze
Cleaning up his Dad's mess Defeat Mundus Bronze
The end? Don't bet on it Complete the final mission on Human, Devil Hunter or Nephilim difficulty Silver
Looks like it's your lucky day Complete a level without taking any damage Bronze
Every hero has a weakness Complete Furnace of Souls without taking damage from the furnace Bronze
It's only the rain Kill 10 enemies by pushing them into the Hurricane ride on Mission 1 Bronze
A man with guts and honor Reach the end of the descent on Mission 6 having killed all the enemies Bronze
Now my coat's all charred Navigate the Sky bridge on Mission 16 without hitting the lasers Bronze
Where does the time go? Complete a level with 2 minutes or less on the clock Bronze
For Tony Redgrave Kill 50 enemies using nothing but guns Bronze
In the name of my father Kill 100 enemies using nothing but Demon weapons Bronze
You'll never have her fire Kill 100 enemies using nothing but Angel weapons Bronze
Impressive Slay 100 Demons Bronze
Bring it on! Slay 1,000 Demons Bronze
Looks like we have a winner Slay 5,000 Demons Silver
Sensational! Gain a SSS Style Rank during combat Bronze
It's showtime. Come on! Earn 1,000 Style Bonuses Bronze
This is my kind of rain Spend 10,000 Red Orbs Bronze
Absolutely crazy about it Spend 50,000 Red Orbs Bronze
Let's rock, baby! Upgrade Dante's health to maximum Bronze
You can't handle it Upgrade Dante's Devil Trigger to maximum Bronze
Power...Give me more power! Purchase all of Dante's combat upgrades Silver
Dude, the show's over Find all of the Keys Bronze
Let's welcome chaos! Open all of the Secret Doors Bronze
And you are set free Free half of the Lost Souls Bronze
Fill your dark soul with light Free all of the Lost Souls Silver
Keeps getting better and better Gain 100% completion rank on all missions (difficulty doesn't matter) Silver
Stylish! Complete a mission with a SSS rank Bronze
Too easy! Complete all missions on the Son of Sparda difficulty Silver
Devil's never cry Complete all missions on the Dante Must Die difficulty Gold
This is what I live for! Complete all mission on the Heaven or Hell difficulty Bronze
And welcome to Hell! Complete all missions on the Hell and Hell difficulty Gold
Jackpot! Complete all mission on the Nephilim difficulty with a SSS rank Gold
This party's just getting crazy! Complete 10 Secret Missions Bronze
One hell of a party! Complete all of the Secret Missions Silver

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Contact

Firstly, do not contact me about something that can be answered in this guide. Please read the following FAQ before emailing me.

Q) Can you tell me how to get past [fill in the blank]?

A) Almost everything that is not straight forward is in this guide, so try and find it first or figure it out yourself.

.

Q) Can you explain [fill in the blank] better?

A) Sure, just let me know what is unclear and I will updated this walkthrough.

.

Q) Your walkthrough is incorrect [fill in the blank]!

A) Let me know what is wrong and I will fix it. Thank You!

.

If you still have a question please contact me at: krystalnexus [at] yahoo [dot] com

.

Version History and Updates

Version 1.6 - Jan. 29, 2013

Version 1.5 - Jan. 17, 2013

Version 1.0 - Jan. 17, 2013

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Copyright & Disclaimer

Special Thanks:

  • The BradyGames official guide for item locations, enemy information and tactics

.

Now for the legal stuff.

This FAQ is copyrighted (c) 2013 Krystal K. (krystalnexus [at] yahoo [dot] com) and may not be reproduced, in whole or in part, under any circumstances except for personal private use.

If you are caught stealing this document, you can and will be punished to the full extent of the law.

It was written specifically for the following website(s):

  • WWW.GAMEFAQS.COM
  • WWW.NEOSEEKER.COM
  • WWW.GAMEWISE.CO

These are the only Internet sites that have permission to post this guide.

It may not be placed on any web site or otherwise distributed publicly without advance written permission. In another words, this document may not be redistributed in any form unless you have obtained permission from me.

Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

If you find any mistakes or see any information that may be wrong or missing, contact me at krystalnexus [at] yahoo [dot] com.

(0.1044/d/web3)