Final Fantasy Dimensions Ability Acquisition FAQ
Table of Contents
Final Fantasy Dimensions
Job Ability/Fusion Acquisition FAQ
Copyright Sir Phoenix
jamie.osborne1981@gmail.com
Version 1.11 - (03/28/2014)
General Information
The purpose of this FAQ is to list all the jobs in Final Fantasy Dimensions, and what abilities you get at each level, to include any F-abilities you may learn at that level. This should allow you to determine how high to build certain jobs if you're planning builds.
The lists are in order of lowest level Fusion to highest leveled Fusion. This way you can easily see how high you need to level a job for the desired Fusion.
You need to use the abilities to unlock the Fusion.
Job Progression
A note about fusion abilities: If they are listed with a number (3F), it
means you must get to that level in that job before being able to learn it.
Abilities marked without a number can be learned as long as you have the job,
but in most cases you will have to be that job to learn it. (For example, a
0 level Dragoon can learn Boost Jump while in Dragoon, even though the
Jump command is assignable at Dragoon 8). These "early" F-abilities are put
in the list after their respective abilities for organizational purposes.
Free Fusion Abilities are any F-abilities that do not need any JP spent in
order to learn them, and at most require only level 3 in a particular job.
These are generally not powerful, but a few have some uses.
One Job Fusions are any F-abilities that don't require you to set a different
job. They are very few and only apply to Red Mage.
Here is a list of fusion abilities that I find particularly useful, with
explanations.
Here I will detail paths through which can be followed throughout the game to pick up good passives and setup for f-abilities for later. The numbers dictate "stopping points", where you can opt to stop and move on to a new job, or continue to the next "stopping point" to squeeze out more utility from the current job for later use.
!!! This FAQ is copyright to Sir Phoenix !!!
Email me at jamie.osborne1981@gmail.com if you want my guide on your site.
[ GameFAQs ] - For being a reliable free source of game information that I've used since the 1990's.
R u s h - For posting a fusion ability list by job in the forums, thus
giving me a skeleton from which this guide is built.
holyknight14 - For providing a comprehensive source of job abilities and fusion abilities.
Light Warriors only Dark Warriors only P Passive F Fusion C Command ST Single Target MT Multi Target HP Current Hit Points mHP Maximum Hit Points Warrior
Level Name Req levels Req abilities Effect F- ID Break Warrior + Ranger 12 Strike + Quick Shot (ST Damage + Silence) F Thunder Slash Warrior 1 or Black Mage 1 Strike + Thunder (ST Lightning damage) 1C Battle Arts 3 Bash 3F Nab Gil Warrior 3 + Thief 1 Bash + Pickpocket (ST Attack + Steal Gil) 3F Taunt Warrior 3 + Dark Knight Bash + Draw Attacks (MT Berserk + Provoke) 5P Counter 7 Enrage 7F Boost Jump Warrior 7 + Dragoon Enrage + Jump ST Aerial attack 7F Misty Charge Warrior 7 + Ranger 14 Enrage + Backup (ST 100% hit Attack + switch Row) 13P STR +20% 15 War Cry 15F Mighty Wall Warrior 15 + Paladin 7 War Cry + Mighty Guard (MT Protect/Shell/Bravery) 17 Assault 17F Valiant Blow Warrior 17 + Paladin Assault + Charge (ST Damage proportional cHP/mHP deficit) 20 Double Attack Light Melee
Light Magic
Dark Melee
Dark Magic
Monk
F Gale Crescent Monk 1 or Summoner 1 Kick + Sylph (MT Wind Damage) F Capoeira [Monk 1 + Dancer 1] Kick + Drain Samba (Attack with a random ability) 1 Martial Arts 3C Focus 3F Self-Destruct Monk 3 + Black Mage Focus + Firaga (ST Damage based on HP, sacrifice) 4 Lotus Strike 4F Smash Monk 4 + Ranger Lotus Strike + Precise Shot (ST Heavy damage + Stun) 6 Aurablast 6F Piercing Blast Monk 6 + Red Mage 8 Aurablast + Attune Blade (ST Magic Damage, pierce Reflect) 8P VIT +20% 11C Riposte 11F Bone Crusher [Monk 11 + Dark Knight] Riposte + Darkness (Invincibility OR Counter Attack taking extra damage) 13 Chakra 13F White Wind Monk 13 + Dragoon 6 Chakra + Healing Breath (MT Heal based on cHP) 15 Vacuum Wave 15F Dark Judgement Monk 15 + Summoner Vacuum Wave + Diabolos (MT Damage 1/4 cHP) 15F Tempest Monk 15 + Ninja 8 Vacuum Wave + Gale (ST Wind damage) 17 Dropkick 17F Phantom Rush Monk 17 + Dancer 20 Dropkick + Trance (ST Attack x6) 18 Raging Fist 18F Sange Monk 18 + Ninja 17 Raging Fist + Image (#Attacks = #Images) 20 Earthshatterer 20F Final Heaven Monk 20 + Seer Earthshatter + Holy (ST Holy Damage) Light Melee
Light Magic
Dark Melee
Dark Magic
Thief
1C Pickpocket 1F Nab Gil Thief 1 + Warrior 3 Bash + Pickpocket (ST Attack + Steal Gil) 3C Flee 3F Battle Orders Thief 3 + Bard Flee + Aiding Anthem (All Allies switch Row) 5P Item Finder 8C Steal F Steal Hearts Thief + Ranger 8 Steal + Aim: Heart (MT Confuse OR Berserk Self) 12P Vigilance 14P SPD +10% 16C Mug 16F Life Divider Thief 16 + Paladin 3 Mug + Pommel ST Damage + Heal Enemy 20P Treasure Hunter Light
Dark
All
Red Mage
1C Red Magic Lv. 1 (Cure, Libra, Poisona, Fire, Blizzard, Thunder) F Magic Bomb Red Mage Cure + Fire (ST Magic Damage) 3P HP +20% 5C Red Magic Lv. 2 (Slow, Silence, Mini, Poison, Sleep, Toad) F Magic Missile Red Mage Poisona + Poison (ST Magic Damage) 8C Attune Blade 8F Piercing Blast Red Mage 8 + Monk 6 Aurablast + Attune Blade (ST Magic Damage, pierce Reflect) 11C Red Magic Lv. 3 (Cura, Protect, Raise, Fira, Blizzara, Thundara) F Magic Bomb 2 Red Mage Cura + Fira (ST Magic Damage) F Dark Red Mage + Dark Knight 3 Cura + Curse (ST/MT Dark Damage) 13C Red Magic Lv. 4 (Basuna, Confuse, Teleport, Drain, Break, Bio) 16C Magic Blade 20C Doublecast All
Melee
Dark Melee
All Magic
White Mage
1C White Magic 1 (Cure, Libra, Poisona) F Magic Bomb White Mage 1 + Black Mage 1 or Red Mage 1 Cure + Fire (ST Magic Damage) F Magic Missile White Mage 1 or Red Mage 5 Poisona + Poison (ST Magic Damage) 3C White Magic 2 (Slow, Silence, Mini) 5P MND +20% 7C White Magic 3 (Cura, Protect, Raise) F Magic Bomb 2 White Mage 7 or Red Mage 11 Cura + Fira (ST Magic Damage) F Dark White Mage + Dark Knight 3 Cura + Curse (ST/MT Dark Damage) F Aura White Mage + Bard 5 Protect + Brave Ballad (ST Protect/Bravery) 9C White Magic 4 (Basuna, Confuse, Teleport) 12C White Magic 5 (Curaja, Blink, Shell) F White Draw White Mage + Dragoon 13 Blink + Lancet (MT MP Restore) 15C White Magic 6 (Berserk, Regen, Haste) F Hastega White Mage + Bard 14 Haste + Swift Shanty (MT Haste) F Meltdown White Mage 15 or Summoner 9 Berserk + Ifrit (All Allies/Enemies Fire Damage) 18C White Magic 7 (Curaga, Esuna, Reflect) F Esunaga White Mage + Bard 17 Esuna + Angelic Aria (MT Esuna) F Full Cure White Mage + Dragoon 20 Curaga + Dragon Soul MT Full HP/Esuna) F Magic Bomb 3 White Mage 18 or Black Mage 15 Curaga + Firaga (ST Magic Damage) 20P Mental Discipline All
Magic
Black Mage
1C Black Magic Lv. 1 (Fire, Blizzard, Thunder) F Thunder Slash Black Mage 1 or Warrior 1 Strike + Thunder (ST Lightning Damage) F Magic Bomb Black Mage 1 or Red Mage 1 Cure + Fire (ST Magic Damage) 3C Black Magic Lv. 2 (Poison, Sleep, Toad) F Magic Missile (Black Mage 3 + White Mage) or Red Mage 1 Poisona + Poison (ST Magic Damage) 5P INT + 20% 7C Black Magic Lv. 3 (Fira, Blizzara, Thundara) F Aqua Breath Black Mage 1 + Dragoon 2 Blizzara + Blizzard Breath (MT Water Damage) F Magic Bomb 2 Black Mage 7 or Red Mage 11 Cura + Fira (ST Magic Damage) 9C Black Magic Lv. 4 (Drain, Break, Bio) 12C Black Magic Lv. 5 (Osmose, Stop, Tornado) F Deep Freeze Black Mage 12 or Summoner 9 Stop + Shiva (ST Ice Damage + Stop) 15C Black Magic Lv. 6 (Firaga, Blizzaga, Thundaga) F Self-Destruct Black Mage 1 + Monk 3 Focus + Firaga (ST Damage based on HP, sacrifice) F Grand Delta Black Mage 15 or Summoner 7 Thundaga + Ramuh (MT Lightning Damage + Paralysis) F Magic Bomb 3 Black Mage 15 or White Mage 18 Curaga + Firaga (ST Magic Damage) 18C Black Magic Lv. 7 (Quake, Death, Comet) 20P Magic Font All
Magic
Summoner
1C Summon Lv. 1 (Sylph, Chocobo) F Gale Crescent Summoner 1 or Monk 1 Kick + Sylph (MT Wind Damage) 5P MP +20% 7C Summon Lv. 2 (Ramuh, Titan) F Grand Delta Summoner 7 or Black Mage 15 Thundaga + Ramuh (MT Lightning Damage + Paralysis) F Sunder Earth Summoner 1 + Ninja 7 Titan + Tremor (Inaccurate ST Earth Damage) 9C Summon Lv. 3 (Shiva, Ifrit) F Deep Freeze Summoner 9 or Black Mage 12 Stop + Shiva (ST Ice Damage + Stop) F Meltdown Summoner 9 or White Mage 15 Berserk + Ifrit (All Allies/Enemies Fire Damage) 12C Summon Lv. 4 (Phoenix, Odin) F Iai Summoner + Dark Knight 17 Odin + Final Thrust (ST Damage + Instant Kill) 15C Summon Lv. 5 (Unicorn, Leviathan) 17C Summon Lv. 6 (Alexander, Diabolos) F Dark Judgement Summoner + Monk 15 Vacuum Wave + Diabolos (MT Damage 1/4 cHP) F Dispelga Summoner 17 or Seer 18 Dispel + Alexander (MT Dispel) 18C Call F Moogle Dance Summoner 18 + Dancer 5 Call + Frailty Polka (MT DEF/RES Reduction) 20C Summon Lv. 7 (Argy, Bahamut) F Gigaflare Summoner 20 or Magus 18 Flare + Bahamut (ST Magic Damage) F Mega Raise Seer 20 and Summoner Araise + Bahamut (MT Revive @ 1/2 mHP) Melee
Magic
Dragoon
1C Dragon Arts 2 Blizzard Breath 2F Aqua Breath Dragoon 2 + Black Mage Blizzara + Blizzard Breath (MT Water Damage) 4 Thunder Breath 6 Healing Breath 6F Lively Lied Dragoon 6 + Bard 9 Healing Breath + Restful Refrain (All Allies/Enemies HP Restore) 6F White Wind Dragoon 6 + Monk 13 Chakra + Healing Breath (MT Heal based on cHP) 8C Jump F Boost Jump Dragoon + Warrior 7 Enrage + Jump (ST Aerial attack) 13 Lancet 13F White Draw Dragoon 13 + White Mage Blink + Lancet (MT MP Restore) 16 Roar 18 Holy Breath 20 Dragon Soul 20F Full Cure Dragoon 20 + White Mage Curaga + Dragon Soul (MT Full HP/Esuna) Melee
Magic
Bard
1 Aiding Anthem 1F Battle Orders Bard 1 + Thief 3 Flee + Aiding Anthem (All Allies switch Row) 3 Magic Madrigal 5 Brave Ballad 5F Aura Bard 5 + White Mage Protect + Brave Ballad (ST Protect/Bravery) 7C Bardsong 7 Lovely Lullaby 9 Restful Refrain 9F Lively Lied Bard 9 + Dragoon 6 Healing Breath + Restful Refrain (All Allies/Enemies HP Restore) 12 Runic Requiem 14 Swift Shanty 14F Hastega Bard 14 + White Mage Haste + Swift Shanty (MT Haste) 17 Angelic Aria 17F Esunaga Bard 17 + White Mage Esuna + Angelic Aria (MT Esuna) 20 Dire Dirge 20/* Heroic Hymn (You need at least one level 20 Bard to learn it, but when you get it, all party members learn it.) 20F Shock Bard 20 + Paladin 17 Dire Dirge + Wide Slash (MT Magic Damage) All
Paladin
F Valiant Blow Paladin + Warrior 17 Assault + Charge (ST Damage proportional cHP/mHP deficit) 1C Holy Blade 3 Pommel 3F Life Divider Paladin 3 + Thief 16 Mug + Pommel (ST Damage + Heal Enemy) 5P Cover 7 Mighty Guard 7F Mighty Wall Paladin 7 + Warrior 15 Warcry + Mighty Guard (MT Protect/Shell/Bravery) 9 Guard 9F Alabaster Veil Paladin 9 + Seer Guard + Benediction (ST Protect/Shell/Haste/Regen) 11P Damage > HP 14P Doublehand 17 Wide Slash 17F Shock Paladin 17 + Bard 20 Dire Dirge + Wide Slash (MT Magic Damage) 20 Ivory Slash Melee
All
Seer
F Final Heaven Seer + Monk 20 Earthshatter + Holy (ST Holy Damage) 1 Dispel 1F Dispelga Seer 1 + Summoner 17 or Seer 18 + Summoner Dispel + Alexander (MT Dispel) 2C Res.Element 2 Barlight 3 Barfire 4 Barblizzard 5 Barthunder 7 Baraero 9C Benediction F Alabaster Veil Seer + Paladin 9 Guard + Benediction (ST Protect/Shell/Haste/Regen) 12 Barstone 14 Barwater 16 Bardark 18C White Magic Lv. 8 20 Araise 20F Mega Raise Seer 20 + Summoner Araise + Bahamut (MT Revive @ 1/2 mHP) Melee
Magic
Ranger
F Smash Ranger + Monk 4 Lotus Strike + Precise Shot (ST Heavy damage + Stun) 1C Aim 2 Aim: Mouth 4 Aim: Legs 6P Recover 8 Aim: Heart 8F Steal Hearts Ranger 8 + Thief Steal + Aim: Heart (MT Confuse OR Berserk Self) 12 Quick Shot 12F ID Break Ranger 12 + Warrior Strike + Quick Shot (ST Damage + Silence) 14C Backup 14F Misty Charge Ranger 14 + Warrior 7 Enrage + Backup (ST 100% hit Attack + switch Row) 16 Attack: Vitals 18C Alchemy 20 Spreadshot 20F Midareyuki Ranger 20 + Ninja 18 Spreadshot + Assassinate (ST Attack x3) Melee
All
Dark Knight
1C Dark Blade F Bone Crusher Dark Knight + Monk 11 Riposte + Darkness (Invincibility OR Counter Attack taking extra damage) 3 Curse 3F Dark Dark Knight 3 + Red Mage or White Mage Cura + Curse (ST/MT Dark Damage) 5 Onyx Wave 7P Backliner 9C Draw Attacks F Taunt Dark Knight + Warrior 3 Bash + Draw Attacks (MT Berserk + Provoke) 11P Absorb HP 14 Last Resort 17 Final Thrust 17F Iai Dark Knight 17 + Summoner Odin + Final Thrust (ST Damage + Instant Kill) 20 Ebony Slash 20F Dark Star Dark Knight 20 + Magus Meteor + Ebony Slash (MT Dark Damage) Melee
Magic
Dancer
1 Drain Samba 1F Capoeira Dancer 1 + Monk 1 Kick + Drain Samba (Attack with a random ability) 3 Osmose Dance 5 Frailty Polka 5F Moogle Dance Dancer 5 + Summoner 18 Call + Frailty Polka (MT DEF/RES Reduction) 7C Dance 9 Heal Waltz 13 Slow Minuet 16 Wonder Step 16F Malediction Dancer 17 + Ninja 14 Wonder Step + Stunner (ST copy status to target) 20 Trance 20F Phantom Rush Dancer 20 + Monk 17 Dropkick + Trance (ST Attack x6) Melee
Ninja
1C Ninjutsu 2 Healing Pill 4 Noxious Gas 5 Flash 7 Tremor 7F Sunder Earth Ninja 7 + Summoner Titan + Tremor (Inaccurate ST Earth Damage) 8 Gale 8F Tempest Ninja 8 + Monk 15 Vacuum Wave + Gale (ST Wind damage) 11C Throw 13 Smoke Bomb 14 Stunner 14F Malediction Ninja 14 + Dancer 17 Wonder Step + Stunner (ST copy status to target) 16 Resorative Pill 17 Image 17F Sange Ninja 17 + Monk 18 Raging Fist + Image (#Attacks = #Images) 18 Assassinate 18F Midareyuki Ninja 18 + Ranger 20 Spreadshot + Assassinate (ST Attack x3) 20P Dual Wield Melee
Magic
Magus
F Dark Star Magus + Dark Knight 20 Meteor + Ebony Slash (MT Dark Damage) 1 Flare 1F Gigaflare Magus 18 or Summoner 20 Flare + Bahamut (MT Magic Damage) 2C Boost Element 3 Enfire 4 Enblizzard 5 Enthunder 7 Enaero 9C Clarity 12 Enstone 14 Enwater 16 Enlight 18C Black Magic Lv. 8 20 Ultima Melee
Magic
Alternative Fusion Ability Lists
Free Fusion Abilities
One Job Fusions
High Value Fusions
Job Progression Suggestions
Light Melee 1 (Paladin)
Light Melee 2 (Dragoon)
Light Magic 1 (Seer)
Dark Melee 1 (Ninja)
Dark Melee 2 (Ninja)
Dark Melee (Dark Knight Builds)
Dark Magic 1 (Magus)
Version History
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