Neoseeker : Street Heroes FAQs : Street Heroes FAQ/Walkthrough

Street Heroes FAQ/Walkthrough

by KeyBlade999   Updated to vFinal on
        _____                              _    _
       / ____| _                 _        | |  | |
      ( (____ | |_ _ ______  ___| |_      | |__| | ___ _ ______   _______
       \____ \|  _| '__/ _ \/ _ \  _|     |  __  |/ _ \ '__/ _ \ / _ / __|
       _____) | |_| | |  __/  __/ |_      | |  | |  __/ | | (_) |  __\__ \
      |______/ \__|_|  \___|\___|\__|     |_|  |_|\___|_|  \___/ \___|___/

  • Game: Street Heroes
  • Console: NES
  • File Type: Formatted FAQ/Move List
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 12:11 AM 3/12/2013
  • File Size: 30.5 KB



Donations

While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!


Donation/Contact E-Mail

keyblade999.faqs@gmail.com





Introduction

Welcome to another one of my FAQs. This particular FAQ covers Street Heroes. Street Heroes is another one of the prolific company Sachen's unlicensed games for the NES console. This one feels like a more extravagant version of the famed Capcom game Street Fighter. Nevertheless, it is a pretty good game.

Like many hundreds of NES games, it has gone uncovered since its release. Well, there's always a first time for everything, no? Ever since the start of the NES FAQ Completion Project on GameFAQs several years ago - a project designed to get a guide out for every single NES game out there - many people have now been helped because older, rarer, less popular games have gotten guides. So many games, in fact, that all of the North American games have been covered, as have the European games, leaving only those that are homebrews and mostly those released in Japan and the Koreas.

And so, that is how I came upon this game. Thanks for listening to my ramblin'; hope you enjoy!





Gameplay

The Title Screens

^l1| This game is relatively unique in that you have two different title screens; you alternate between the English-language and presumably-Korean one by resetting the console. Look at the above screenshots of the title screens (the Korean one being after pressing the Start Button). The options represented remain the same, either way:

  • Story Mode, a sequential sequence of battles using only a single player.

  • 1P vs. 2P, a two-player competitive mode against each other. Obviously needs two NES controllers.

  • Options, where you can configure a number of options:
    • Level: Presumably story mode difficulty. Goes from easiest (1) to hardest (6).
    • Time: Match length. Can be 99, 60, or 45 seconds, or unlimited.
    • Music Test: Press the A Button to hear one of the whopping 54 background themes.
    • Sound Test: Press the A Button to hear one of the 37 sound effects.


The Process

After having chosen which mode (Story Mode or 1P vs. 2P), next you will choose your character. As applicable, Player 2 will choose their character next at will, or the AI will in story mode. Human players can choose their character by using the A Button. At that point, an area will be chosen. If in 1P vs. 2P, this is at will and done by cycling through the areas on the map with the D-Pad, then pressing the B Button to confirm.

In story mode, after having chosen the desired character, the game will randomly choose an AI player for you, each of which has their own area. This fact is not represented in the screenshot below.

^l2|A haphazard collage of the screenshots of the eight areas.

After this, in 1P vs. 2P mode, you and your opponent choose the other's attack "level" - the higher it is, the hardest it for you. You will use the Start Button to confirm your choice. After this, you fight. In story mode, you just fight after choosing the area.



The Fight

Basically, your goal is to do as much damage to your opponent as possible. That's all I can really say on the matter of fighting - as for how to fight, check the Character Analyses section. Anyways, the match ends after someone gets two wins. You will if you either take out all of your opponent's health, or have more health remaining after the timer runs out (if applicable). Likewise, if you lose all of your health or have less than your opponent when time runs out, you'll lose. The first to win two matches is the overall winner.

In the case of story mode, after losing, you get the choice to continue. If you win, you'll go on to the next match. As for 1P vs. 2P, you'll just move along either way.

Story mode will end when you fail to continue, or end up defeating the seventh AI opponent, Dark Moon, followed by the eighth, a copy of you.





Character Analyses

Section Format

First, you'll see the character sprites to the of the content. Aligned with it are the following:

ENDURANCE CHART
Kicks Withstood How many hits this character can take before losing. This was based when being attacked by Malcolm with both characters having an attack level of "3".
Sword Attacks Withstood
Throws Withstood
Average Attacks Withstood

ATTACK POWER CHART
Kicks Withstood How many hits of it'll take to kill an opponent character. This is based off of fighting the character Malcolm with both characters having an attack level of "3".
Sword Attacks Withstood
Throws Withstood
Average Attacks Withstood

REACTION SPEED CHART
Action Frame Delay Seconds Delay
How many frames actually pass before the game is able to truly do something. If you divide this number by 60, you'll have the speed in seconds.

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
Gives a positional ranking to how good the previous stats are compared to the other characters. 1st is best, 7th is worst.

CHARACTER MOVES
Button(s) Resultant Effect(s)
A list of the character's moves and effects. Any reference to a "special move" is vague, as the combos were derived from a manual. Sometimes they work, but quite rarely - I've gotten maybe one or two to work off of chance. Namely, it seems that you must use a smooth transition between the buttons on the D-Pad, pressing A or B as you press the final button. In most cases, specifically, all but the last button combo need to be held down for approximately 6 frames (0.1 seconds), with the final D-Pad button being held alone for 3 frames (0.05 seconds), then with the A/B Button for another 3 frames (0.05 seconds). And, finally, any reference to any direction is assuming you are on the left side of the screen facing to the right!

Original Manual Page

Here, you'll find the combos in case you can't find them or the effects elsewhere, although this is in a foreign language (Korean, probably):

http://2.bp.blogspot.com/-vDhcOZL1Jvs/UImh2dRRDEI/AAAAAAAAAmw/OFgTLNeTLoM/s1600/street-heroes-ch_manual-back.PNG



Rex

^s3|

ENDURANCE CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

ATTACK POWER CHART
Kicks Withstood 16
Sword Attacks Withstood 9
Throws Withstood 6
Average Attacks Withstood 10.3
 
REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 6 frames 0.100 seconds
Sword Attacks 25 frames 0.416 seconds
Jumping 4 frames 0.066 seconds
Ducking 3 frames 0.050 seconds
Moving left/right 4 frames 0.066 seconds
Average 8.4 frames 0.140 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
2nd of 7 (five-way tie) 7th of 7 2nd of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Low kick
B Button (press) Sword slice attack (horizontal)
B Button (hold) Horizontal sword slice - more powerful
B Button (mid-air) Sword slice attack (vertical)
B Button (ducking) Low horizontal sword slice attack
Left/Right + A/B When near enemy, hurl him in direction opposite of facing
Right -> Down -> Down/Right -> Right + B Special move; rapidly go right with a sword uppercut
Down -> Down/Left -> Left + A Special move; spinning kick
Down -> Down/Right -> Right + B Special move; release a stream of flame at the enemy


Malcolm

^s4|

ENDURANCE CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

ATTACK POWER CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 14 frames 0.233 seconds
Sword Attacks 14 frames 0.233 seconds
Jumping 4 frames 0.066 seconds
Ducking 2 frames 0.033 seconds
Moving left/right 4 frames 0.066 seconds
Average 7.6 frames 0.127 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
2nd of 7 (five-way tie) 3rd of 7 (two-way tie) 1st of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Low kick
B Button (press) Sword slice attack (horizontal)
B Button (hold) Horizontal sword slice - more powerful
B Button (mid-air) Sword slice attack (vertical)
B Button (ducking) Low horizontal sword slice attack
Left/Right + A/B When near enemy, hurl him in direction opposite of facing
Right -> Down -> Down/Right -> Right + A Special move; move right swiftly and uppercut with sword
Down -> Down/Right -> Right + B Special move; powerful, fiery punch
Down -> Down/Left -> Left + B Special move; fireball


Roger

^s5|

ENDURANCE CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

ATTACK POWER CHART
Kicks Withstood 10
Punches Withstood 12
Throws Withstood 6
Average Attacks Withstood 9.3

REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 25 frames 0.417 seconds
Punching 26 frames 0.433 seconds
Jumping 8 frames 0.133 seconds
Ducking 3 frames 0.050 seconds
Moving left/right 5 frames 0.083 seconds
Average 13.4 frames 0.223 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
2nd of 7 (five-way tie) 6th of 7 4th of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Low kick
B Button (press) Punch attack
B Button (hold) Punch attack - more powerful
B Button (mid-air) Jumping punch attack
B Button (ducking) Low punch attack
Left/Right + A/B When near enemy, hurl him in direction opposite of facing
Right -> Down -> Down/Right -> Right + A Special move; speed to the right and swiftly punch opponent
Down -> Down/Right -> Right + A Special move; move right swiftly and use an uppercutting punch
Down -> Down/Left -> Left + B Special move; speedily move, while punching, up and in the direction of facing


Daphne

^s6|

ENDURANCE CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

ATTACK POWER CHART
Kicks Withstood 11
Right Crosses Withstood 11
Throws Withstood 5
Average Attacks Withstood 9

REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 12 frames 0.200 seconds
Right Crosses 22 frames 0.367 seconds
Jumping 4 frames 0.067 seconds
Ducking 2 frames 0.033 seconds
Moving left/right 4 frames 0.067 seconds
Average 8.8 frames 0.147 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
2nd of 7 (five-way tie) 5th of 7 3rd of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Low kick that slides you in direction of facing
B Button (press) Right cross
B Button (hold) Right cross - more powerful
B Button (mid-air) Jumping right cross
B Button (ducking) Low right cross
Left/Right + A/B When near enemy, hurl him in direction opposite of facing
Down -> Down/Right -> Right + A Special move; spinning kick that also moves you in direction of facing
Down (hold) -> Up + A ** Special move; fly up high, then strike down as a fiery phoenix **
Right -> Down -> Down/Right -> Right + A Special move; use a magic projectile

  • Note (**): This is not, as I recall, the combo put in the manual (Down -> Down/Right -> Right + A). Nevertheless, it actually works.


Big Whale

^s7|

ENDURANCE CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

ATTACK POWER CHART
Kicks Withstood 8
Axe Attacks Withstood 8
Throws Withstood 4
Average Attacks Withstood 6.7

REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 36 frames 0.600 seconds
Axe Attacks 30 frames 0.500 seconds
Jumping 12 frames 0.200 seconds
Ducking 2 frames 0.033 seconds
Moving left/right 4 frames 0.067 seconds
Average 16.8 frames 0.280 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
2nd of 7 (five-way tie) 1st of 7 7th of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Sliding attack; moves in direction of facing
B Button (press) Axe attack (horizontal)
B Button (hold) Horizontal axe slice - more powerful
B Button (mid-air) Axe attack (vertical)
B Button (ducking) Low horizontal axe attack
Left/Right + A/B When near enemy, hurl him in direction opposite of facing
Right -> Down -> Down/Right -> Right + A Special move; uppercutting attack
Down (held) -> Up + A ** Special move; cartwheel attack, straight up. **
Down -> Down/Right -> Right + A Special move; presumed to be a projectile attack

NOTE ON BIG WHALE'S ATTACKS

Big Whale's kicks are ineffective unless the enemy is literally running at Big Whale without attacking.

With regard to the special move marked with a **, this is not the actual combo listed in the manual (Down -> Down/Left -> Left + A), but it works just as well.



Ned

^s8|

ENDURANCE CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 5
Average Attacks Withstood 8.3

ATTACK POWER CHART
Kicks Withstood 10
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 8.7

REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 27 frames 0.450 seconds
Sword Attacks 31 frames 0.517 seconds
Jumping 5 frames 0.083 seconds
Ducking 3 frames 0.050 seconds
Moving left/right 5 frames 0.083 seconds
Average 14.2 frames 0.237 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
7th of 7 3rd of 7 (two-way tie) 5th of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Low kick
B Button (press) Sword slice attack (horizontal)
B Button (hold) Horizontal sword slice - more powerful
B Button (mid-air) Sword slice attack (vertical)
B Button (ducking) Low horizontal sword slice attack
Left/Right + A/B When near enemy, hurl him in direction opposite of facing
Down -> Down/Left -> Left + B Special move; presumed to be a fiery sword attack
Right -> Down -> Down/Right -> Right + A Special move; uppercutting sword attack
Down -> Down/Right -> Right + B ** Special move; use a magical projectile

NOTE (**)

With regard to the combo marked with the asterisks, I was only able to get this to work with the B Button from my experience, although the manual lists the A Button.



Rock Tiger

^s9|

ENDURANCE CHART
Kicks Withstood 11
Sword Attacks Withstood 10
Throws Withstood 6
Average Attacks Withstood 9

ATTACK POWER CHART
Kicks Withstood 9
Claw Swipes Withstood 9
Throws Withstood 5
Average Attacks Withstood 7.7

REACTION SPEED CHART
Action Frame Delay Seconds Delay
Kicking 30 frames 0.500 seconds
Claw Swiping 27 frames 0.450 seconds
Jumping 9 frames 0.150 seconds
Ducking 3 frames 0.050 seconds
Moving left/right 3 frames 0.050 seconds
Average 14.4 frames 0.240 seconds

STATS RELATIVE TO OTHER CHARACTERS
Average Endurance Average Attack Power Average Reaction Speed
1st of 7 2nd of 7 6th of 7

CHARACTER MOVES
Button(s) Resultant Effect(s)
Left/Right Move left or right
Up Jump straight up
Left/Right -> Up Jump to the left or right
Down Crouch down
A Button (press) Kick attack
A Button (hold) More powerful kick attack
A Button (mid-air) Jumping kick
A Button (duck) Low kick
B Button (press) Claw swipe attack
B Button (hold) Claw swipe attack - more powerful
B Button (mid-air) Claw stab attack
B Button (ducking) Low claw stab attack
Left/Right + A/B When near enemy, pick up, stab repeatedly, and throw
Down -> Down/Left -> Left + B Special moves. Which is which is hard to determine, because none of them seem to work, no matter what you do. It is known that one is an uppercutting strike, an attack that goes up and right/left to the top of the screen in a punch, and one that is a drilling attack going directly right.
Right -> Down -> Down/Right -> Right + A
Down -> Down/Right -> Right + A




Credits

In no particular order...


  • http://2.bp.blogspot.com/-vDhcOZL1Jvs/UImh2dRRDEI/AAAAAAAAAmw/OFgTLNeTLoM/s1600/street-heroes-ch_manual-back.PNG
    • The manual page I used for the combos. A tiny URL is this: http://tinyurl.com/StreetHeroesCombos

  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.


Version History

  • Final:
    • First, and likely only, version of this FAQ is complete.
    • Time: 12:11 AM 3/12/2013.




Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

ゥ 2013 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


Allowed sites for my FAQs Forever-Banned Sites
GameFAQs (www.gamefaqs.com) CheatCC (www.cheatcc.com)
Neoseeker (www.neoseeker.com) Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com) Cheat Index (www.cheatindex.com)
Cheat Search (www.cheatsearch.com)
Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)




This is the end of KeyBlade999's Street Heroes (NES) FAQ/Move List.

           ________________
          |  ____________  |
          | |            | |
          | |            | |
          | |____________| |________________________________________
          | |____________| |_________________________               |
          | |            | |                         | |\   /\   /| |
          | |            | |                         | | \ /  \ / | |
          | |____________| |                         | | (_)  (_) | |
          |________________|                         |_|          |_|
                          ___       ___       ___
                         /'__`\    /'__`\    /'__`\
                        /\ \_\ \  /\ \_\ \  /\ \_\ \
                        \ \___, \ \ \___, \ \ \___, \
                         \/__,/\ \ \/__,/\ \ \/__,/\ \
                              \ \_\     \ \_\     \ \_\
                               \/_/      \/_/      \/_/           KeyBlade999
(0.0347/d/www1)