Neoseeker : Strike Wolf FAQs : Strike Wolf FAQ/Walkthrough

Strike Wolf FAQ/Walkthrough

by KeyBlade999   Updated to vFinal on
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  • Game: Strike Wolf
  • Console: NES
  • File Type: Formatted FAQ/Strategy Guide
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 2:20 AM 3/8/2013
  • File Size: 19.7 KB



Note to Emulator Users!

If you're playing this via an emulator, then I'm quite sure I know at least one reason as to why you're here - you can't get past the first stage because the screen blacks out after the introductory message for the desert stage, right? This is because there is a slight glitch in the game's RAM that screws up on emulators. However, this can be corrected rather easily. First, you'll need an emulator that can alter the game's RAM through the use of Game Genie or Pro Action Replay codes - presumably, others will work, but those are the only two I know of that actually do it. One such emulator is the FCEUX emulator. You can find its latest version at its official site, http://www.fceux.com/, or just probably through Google. (The latest version at time of writing is version 2.2.0.) Obviously, you'll also need a Strike Wolf ROM for the NES, but I can't supply that due to that being illegal.

Once you have it set up, you need to alter the two RAM addresses as below. You can do this in FCEUX by going to Tools, then Cheats, and typing in the proper values in the "Addr." and "Val." boxes.

RAM Address Value Pro Action Replay Code Form Game Genie Code
C3AF EA C3AF:EA XVZKYU
C3B0 EA C3B0:EA XVLGAU

With both codes from either operating system (PAR or Game Genie) in place, you should be able to now play your way through the first stage into the second stage that is the desert.





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Introduction

Welcome to another one of my FAQs. This particular FAQ covers my fifth FAQ for the NES console. The game is Strike Wolf. Strike Wolf is a decent, albeit unlicensed and probably pirated, version of a similar game called Operation Wolf. This game relies primarily on its use of the Zapper, one of the more primitive "motion control" controllers, and an eventual precursor to Nintendo's Wii console.

It's been over twenty years since this game's initial launch back in 1992. And, since then, not a single FAQ has been written for it. Well, there's always a first time for everything, no? Ever since the start of the NES FAQ Completion Project on GameFAQs several years ago - a project designed to get a guide out for every single NES game out there - many people have now been helped because older, rarer, less popular games have gotten guides. So many games, in fact, that all of the North American games have been covered, as have the European games, leaving only those that are homebrews and mostly those released in Japan and the Koreas.

And so, that is how I came upon this game. Thanks for listening to my ramblin'; hope you enjoy!





Basics of the Game

Game Controls

You are allowed to use either the NES's gamepad or the Zapper for this game - they must be plugged into the first and second port, respectively. Additionally, the game has trouble letting you go from the title screen to the game when using the Zapper, so if you use the Zapper, you'll need both. In my version of the game, I would prefer to use the NES gamepad - the Zapper is not exactly as accurate in this game as others, nor does it seem to allow you to fire rockets, for example.

NES GAMEPAD CONTROLS ZAPPER CONTROLS
Button Resultant Effects Action Resultant Effects
D-Pad Move cursor Move pointer Move cursor
A Button Fire normal bullets Pull trigger Fire bullets
B Button Fire rockets
Start Button Pause gameplay; skip scenes
Select Button N/A


How to Play

The game is rather simple. Much like your general arcade shooter, the game will scroll along slowly in one direction for the majority of the level. Along the way, you'll find a number of enemies. These primarily are soldiers and vehicles (mostly tanks and helicopters). Soldiers are the men that shoot at you, whereas the tanks and helicopters are metal vehicles that also shoot at you. However, tanks are much more resilient.

Obviously, you want to rid of these enemies, both fleshy and metallic, right? Well, you can do so. You can fire bullets at the enemies with the A Button on the NES gamepad, or by pulling the trigger on the Zapper. You can also fire rockets at the enemies with the B Button on the NES gamepad; I've yet to notice a way for the Zapper to fire rockets, though.

When it comes to accuracy, the bullets will not usually extend their effect beyond the "+" cursor you use to aim, and it's usually not even close to the ends of it. Rockets create an explosion that affects at least nine times more area (triple length, triple width) than the bullets. Additionally, the rockets are able to kill any non-boss enemy in one hit. This includes the vehicles. Soldiers will take about one bullet to kill, whereas the vehicles often take six to eight.

Normally, this all implies always using the rockets. WRONG! Bullets come in much higher quantities, as the Pickups section will detail further. Likewise, rockets are much rarer and therefore need to be conserved. You may want to think about how to use them - I personally only use them when I can take out multiple enemies in a single strike. Otherwise, they're solely for the bosses in my use of them, because I can easily switch between enemies with precision.

At the end of each level, you'll find a boss. They are detailed with in the Boss FAQ/Walkthrough section. Each have their own unique behaviors as well. After beating the boss, you'll proceed onto the next level. There are six levels in all. If you are using an emulator, please see the Note to Emulator Users! section at the top of the guide, for you cannot enter the second level without altering the RAM.



Pickups

This section details the majority of the pickups in the game. These pickups are ... well, picked up whenever you shoot them. You must shoot them with a regular bullet (A Button/Zapper trigger) - rockets will actually destroy the items. This does not cover every pickup in the game, only the ones with seemingly beneficial effects. Others, you'll probably want to avoid.


Health Pickups

^s1|


  • Details: These restore a portion of your life gauge found at the bottom of the screen. This gauge is emptied by being struck with bullets and other enemy ammunition, including certain pickups, apparently. If you lose all of your life energy, you'll be brought to a continue screen. You have an unlimited number of continues. However, when you continue, you must completely restart the stage you died on.


Bullets/Bullet Clips

^s2|


  • Details: With the A Button on the NES gamepad, or the Zapper trigger, you will fire normal bullets. These bullets come in limited quantities. However, they can be replenished when clips of them drop from above. Each clip will hold twenty bullets, and you can have up to 99 clips, amounting to 1,980 bullets. This is your weakest ammunition - although it can kill unarmored soldiers in a single shot if you're accurate, it can take up to eight to destroy vehicles, and probably more for bosses. They also have the smallest range, rarely extending to the tips of the "+" cursor.


Rockets

^s3|


  • Details: The rockets are fired with the B Button on the NES gamepad. They are an extremely limited form of ammunition, for a good reason - they kill any normal enemy in one hit, and can make bosses much easier to deal with. Their range also covers approximately triple the width and length of the normal bullets - 800% more range! However, these are only replenished one at a time, so be sure to conserve them for when you really need them!


Dynamite

^s4|


  • Details: These simply create an explosion when shot. You may want to try and let it get near an enemy, then, before shooting it. And, obviously, it would be redundant to use a rocket to hit this. Any enemy hit with the explosion will be killed.



General Tips/Strategies

  • Keep your cursor in the center! Whenever there's little going on on-screen - a rarity, yes, but it happens - you'll want to keep the targeting cursor in the center of the screen. This way, you have equal access to all portions of the screen. For example, if you hang to the left and the enemy comes from the right, you're likely to get hurt.

  • Zapper: Yes or No? It all depends, perhaps. If you are able to get it working right with this game (it didn't work for me), and can find out how to fire rockets on it, then you're better off using the Zapper because it moves the targeting cursor much faster than does the gamepad. However, otherwise, you'll want the NES gamepad. This is because it is more consistent in its usability and can fire rockets, a necessity in this game.

  • Rockets: When? Rockets should be used almost exclusively to boss fights. These bosses are quite powerful and can kill you quite easily. Therefore, you'll want to minimize the time you fight bosses on - less time, less being hit, less damage, right? Granted, you may want to use a few during the levels if you can easily eliminate, two, three, or more enemies at once.

  • When to grab pickups? Pickups are only useful if you live long enough to use them. The only ones really worth risking your tail over at the health pickups and, perhaps, the rockets. Bullets are relatively negligible, but by no means should you just ignore them. They'll come in frequent enough quantities so that, so long as you're not needlessly firing, you'll be able to find some in the relative interludes in the game. With regards to dynamite, you'll want that to be near an enemy before you shoot it - if it's not near anything, ignore it and focus on something else. Finally, everything else seems to lack a positive effect, so you may want to ignore them, too.

  • Be aware of your surroundings! Seriously do cursory checks everywhere on-screen whenever you can. Enemies like to sneak up on you very quickly, and you need to react quickly to that or die. Be especially aware of enemies that like to crouch behind objects or on ledges, as they'll appear really small on-screen. If you're using an emulator, you could always turn off the backgrounds to make the enemies appear much more obviously.




Boss FAQ/Walkthrough

Why?

The main reason I implement a Boss FAQ/Walkthrough for this game, over full-fledged walkthroughs for the levels, is because the enemy swarms are randomized. You can mostly easily take note of this if you watch someone play a level while you follow along with a video of that same level, like I did with my Nintendo 3DS. For that reason, since the game automatically scrolls along, there is no real point, nor a real ability, to implement a walkthrough.

However, one thing that WILL work are boss walkthroughs, with the bosses being found at the end of each of the levels. Within this section, I will list each boss and describe how to beat them.



The Strategies

Stage 1: Arsenal

^s5|

  • Hit Points: Equal to four rockets, or eight bullets.

  • Strategy: This boss, being your first, is expectedly simple. All you must do is hit him when he's on-screen. Unlike other bosses, he lacks true weak points. However, he does go on- and off-screen rather rapidly, and often shoots you at least twice in the process. Because of the relatively few bullets needed in this fight, it is greatly preferably to just shoot him in this fight.


Stage 2: Desert

^s6|

  • Hit Points: Eight bullets or four rockets per tower, four bullets or two rockets per porthole.

  • Strategy: The enemy's weak points are shown to the right, highlighted in semi-transparent yellow. These are the six points you need to hit. You'll first want to take out the towers. Depending on how the enemy is moving, you'll want to get on the side it is moving towards - going left, left side. Then rapidly mash the A Button or the trigger and you should have that tower down fairly easily. Repeat that with the other one. The same can be said about the portholes as well. I do not recommend using the rockets at all in this fight. However, I will also note that the lower-right two portholes can be both taken out with two rockets total if you aim between the two of them - around the point where the


Stage 3: Ammunition Depot

^s7|

  • Hit Points:
    • 6 ~ 8 bullets per weak point, or ~4 rockets each.
    • Total: 36 ~ 48 bullets, ~24 rockets.

  • Strategy: This boss can be a bit annoying. In the image to the right, the boss's weak points are circled in blue - just beneath the rotor, each "wing", and the underside of the helicopter. With this latter point, the game seems to only count it if you hang to the left a little on it, so take note of that. Now, this is a fight I want you to use the rockets in. Do you see the little area between the light-blue circles in the screenshot nearby? If you fire four rockets in that area, you'll easily take out three, or even all four of the weak points! After that, it's better to just use the bullets if you have a remaining weak point. If these are either of the two gun batteries, as circled in dark blue, you may be better off using the rockets on them, despite that, as they are hard to hit with bullets.


Stage 4: Airport

^s8|

  • Hit Points:
    • 6 ~ 8 bullets per weak point, or ~4 rockets each.
    • Total: 42 ~ 56 bullets, ~28 rockets.

  • Strategy: This boss is just flat-out annoying. You'll get hit with missiles every few seconds here, so time is definitely of the essence. You'll want to definitely begin with the topmost two weak points, both circled in red and very close together above the cockpit. Use rockets on them, due to their closeness, and you'll stop the missiles once those parts are gone. Then just use bullets on the rest.


Stage 5: Airfield

^s9|

  • Hit Points:
    • 8 bullets or 4 rockets per weak point.
    • Total: 48 bullets, 24 rockets.

  • Strategy: This can actually be the second-easiest fight if you know what you're doing. You will probably want to begin by rocketing the red circle. That red circle as per the screenshot to the right is not an actual weak point physically (that's what the gray circles do). However, it is a strategic weak point. If you send four rockets in that general area, you can easily knock out five of the six weak points! FIVE! That makes things a lot easier. Use bullets to finish off the rest.


Stage 6: Harbor

^l10|

  • Hit Points:
    • 8 bullets or 4 rockets per weak point.
    • Total: 64 bullets, 32 rockets.

  • Strategy: As annoying and intimidating as this boss can seem, it can be fairly easy if you know what you're doing. First, with regard to the screenshot of the boss above here, you'll find that the yellow circles indicate weak points. The main ones to be concerned with are the four cannons - two at the right, two at the left. You can easily take these down by aiming rockets between them, or by rapidly mashing the A Button/Zapper trigger as they pass. Whichever suits you. After that, though, you'll have no worries for the rest of the fight - just eliminate the weak points. Once the cannons are gone, you have nothing to worry about because you can't be hurt. Feel free to empty out your rocket stocks, too - this is the last fight of the game.





Credits

In no particular order...


  • adaml & windwakr:
    • adaml told me how to fix the Stage 1-2 transitional problem via windwakr's method.

  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.




Version History

  • Final:
    • First, and likely only, version of this FAQ.
    • Time: 2:20 AM 3/8/2013.




Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

ゥ 2013 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


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Neoseeker (www.neoseeker.com) Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com) Cheat Index (www.cheatindex.com)
Cheat Search (www.cheatsearch.com)
Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)




This is the end of KeyBlade999's Strike Wolf (NES) FAQ/Strategy Guide.

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