Neoseeker : World Circuit Series FAQs : World Circuit Series FAQ/Walkthrough

World Circuit Series FAQ/Walkthrough

by KeyBlade999   Updated to vFinal on
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  • Game: World Circuit Series
  • Console: GameBoy
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 2:09 AM 12/9/2012
  • File Size: 16.3 KB



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Introduction

Welcome to another one of my FAQs. This particular FAQ covers the GameBoy game known as World Circuit Series. This game was made by Konami, a well-known game company, in 1992, and later compiled into their Konami GB Collection, Volume 1.

It has been twenty years since the release of this game. And yet, like hundreds of GameBoy games, it has gone uncovered by GameFAQs in that entire time. The FAQ Contributor Boards, including myself, of GameFAQs have taken it upon themselves to complete at least one FAQ for each and every GameBoy game, among other consoles.

And so, that is how I came upon this game. Thanks for listening to my ramblin'; hope you enjoy!





Game Controls

Button Resultant Effects
D-Pad Left Rotate counterclockwise (six degrees per tap)
Cycle through menus.
D-Pad Right Rotate clockwise (six degrees per tap)
Cycle through menus.
A Button Change between high and low gears on manual transmission vehicles.
B Button Accelerate.
Start Button Pause and unpause game.
Confirm menu choices.
Select Button N/A.




Pre-Race Details

Game Mode Descriptions

After pressing the Start Button at the title screen, three modes are given to you:

  • Practice Race: In this mode, you merely will run the track you choose and obtain the times of each lap, which you can use to improve upon yourself.
  • Single Race: This is a competitive race, in which you'll first go through a qualifier on the chosen track, before then doing the actual race on that track against other racers.
  • Series Circuit: In this mode, you'll along every single track in the game in a career-like tournament mode. Each individual course is a single race, but you'll go sequentially through each race, and in one sitting as well.

Beyond this, you will choose the race type. This can be Formula-3 (or F-3), Formula-3000 (or F-3000), and Formula-1 (F-1). These details will only affect maximum speed, a factor more easily found in the Team Creation Details section.



Course Details

After having picked your mode, assuming it was Practice or Single Race, you'll then proceed onto choosing your desired track. Further details on the tracks can be found in the section Track Details. When you have found your desired track, press the Start Button to continue onto the next step.

  • Syndey
  • London
  • Berlin
  • Fuji
  • Brussels
  • Rome
  • Paris
  • Chicago
  • Montreal
  • Suzuka
  • U.S.A.
  • Brazil
  • San Marino
  • Monaco
  • Canada
  • Mexico
  • France
  • Britain
  • Germany
  • Hungary
  • Belgium
  • Italy
  • Portugal
  • Spain
  • Australia


Team Creation Details

After selecting a track, if needed, you'll select your "team". In reality, all you get to choose is your engine, and, therefore, your acceleration rate and top speed. The game will give you Type A, Type B, or custom options. Below are the resultant effects of each on your vehicle.

Note that everything beyond engine type was tested with certain defaults - all "1" options and high gear on the Syndey racecourse. Depending on your choices, you may get additional customization options.

Engine Type Speed Stats Acceleration Stats
Out of 4F-3 Top SpeedF-3000 Top SpeedF-1 Top Speed
Type 1 4 / 4 250 km/h 280 km/h 322 km/h 1 / 4
Type 2 3 / 4 242 km/h 271 km/h 312 km/h 2 / 4
Type 3 2 / 4 233 km/h 262 km/h 301 km/h 3 / 4
Type 4 1 / 4 225 km/h 253 km/h 290 km/h 4 / 4

For some reason, the game, at times, will let you choose your type of wing, and sometimes will not. There seems to be no specific condition to it. The wing is the thing on the back of the car. The "Down Force" refers to the stabilization the wing gives by keeping the car grounded - without it, the car would flip repeatedly! "Wind Effect" simply refers to wind resistance.

Wing TypeDown ForceWind Resistance
Type 1 1 / 3 3 / 3
Type 2 2 / 3 2 / 3
Type 3 2 / 3 1 / 3

  • Transmission:
    • Like with wing type, this category appears for choice at random. There seems to be no condition to it.
    • Automatic implies that the gears shift by themselves; Manual means you shift them yourself with the A Button.

After all that, you get to begin the race.




Track Details

^s1|A map of the Syndey racecourse. ^s2|A map of the London racecourse. ^s3|A map of the Berlin racecourse. ^s4|A map of the Fuji racecourse. ^s5|A map of the Brussels racecourse. ^s6|A map of the Rome racecourse. ^s7|A map of the Paris racecourse. ^s8|A map of the Chicago racecourse. ^s9|A map of the Montreal racecourse. ^s10|A map of the Suzuka and Japan racecourse. As part of a mess-up, Japan and Suzuka are the same in the game, and presumably it is a naming typo. ^s11|A map of the U.S.A. racecourse. ^s12|A map of the Brazil racecourse. ^s13|A map of the San Marino racecourse. ^s14|A map of the Monaco racecourse. ^s15|A map of the Canada racecourse. ^s16|A map of the Mexico racecourse. ^s17|A map of the France racecourse. ^s18|A map of the Britain racecourse. ^s19|A map of the Germany racecourse. ^s20|A map of the Hungary racecourse. ^s21|A map of the Belgium racecourse. ^s22|A map of the Italy racecourse. ^s23|A map of the Portugal racecourse. ^s24|A map of the Spain racecourse. ^s25|A map of the Australia racecourse.

This section will mostly just give you the individual maps of the tracks. There is no particular walkthrough one can give to any of these maps, unlike, for example, you would for Mario Kart. This is not due to laziness. Rather, the courses are featureless. The general guidelines here will apply for any track:

  • As you go around a curve, let go of the B Button. When the turn has been made, gun it again.
  • Shift into low gear on curves greater than ninety degrees.
  • Always gun it on straightaways and shift into high gear.
  • There are no shortcuts. The below maps mark the literal roadway - all else is grass that severely slows you down, or barriers, so there is no way for a shortcut to be in here.
  • Finally, the flag marking marks the start of the track.

It is also noteworthy that certain courses cannot be played in certain categories. Below, we'll describe which courses you may or may not play during the Single Race or Series Circuit modes based upon category of car.

Racecourse Play in Formula-3? Play in Formula-3000? Play in Formula-1?
Syndey Yes Yes No
London No Yes No
Berlin No Yes No
Fuji No Yes No
Brussels Yes Yes No
Rome No Yes No
Paris Yes No No
Chicago Yes Yes No
Montreal Yes No No
Suzuka/Japan No Yes Yes
U.S.A. No No Yes
Brazil No No Yes
San Marino No No Yes
Monaco No No Yes
Canada No No Yes
Mexico No No Yes
France No No Yes
Britain No No Yes
Germany No No Yes
Hungary No No Yes
Belgium No No Yes
Italy No No Yes
Portugal No No Yes
Spain No No Yes
Australia No No Yes




The Race Itself

Practice Race: A practice race has no particular conditions to it. You will just around in metaphorical circles for self-improvement. There is no qualifier, and the competition is just the clock.

Qualifier Race: Apparent in the Single Race and Circuit Series modes, this race will be used to determine what position you'll start in ... if at all. Qualifying times are always equal to three flat minutes. It is not so much as racing one lap for one good time as racing many laps for improving times.

The Main Race: This is the actual race. If you qualified for the actual race, you can opt to change your car before actually racing. There is nothing really different here from a qualifier or practice race, actually. You just have to run a certain number of laps, and can go into the pit for repairs once per lap. The other racers will not affect you physically (game-respectively). After the race, you'll get the rankings.


When actually playing any race, you'll be using the B Button to accelerate your vehicle and gain speed. This speed can be rather great, easily up to 350 kilometers per hour. Left and Right on the D-Pad will help you to turn by rotating the car as it is moving.

Throughout any racecourse, you'll encounter at least two turns, and often many more. You will need to coordinate your speed and turning abilities. You generally will want to let go of B entirely, or just tap it somewhat, as you go around the curve - otherwise, inertia may push you over the edge of the road into the grass, severely slowing you down until you return to the racecourse. When a turn is coming up, it'll be diagramed on the top of your screen, including the sharpness of the turn. This is a valuable tool, so use it.

During the course, you will have a number of straightaways and curves, as I already said. Your car may also have two gears - high and low, which allow for higher and lower speeds, respectively. If in a manual transmission, you will need to use these effectively. Press the A Button to switch between the gears - low gear is good for curves, and high gear for all else. If you do not have a manual tranmission - which means you have an automatic that automatically switches gear - then you have to go on slowing down or speeding up alone.

The other feature worth noting on the racecourse is the pit area. It generally is not used during the practice or qualifier rounds. It is located just before the finish line, and you'll notified of its approach with a "P" at the top of the screen. There, you can replace your worn tires, the wing (which, when broken, destablizes and slows the car), your suspension, engine, and transmission. Whenever something needs repaired, you will be notified, so don't go into the pit unless you're notified in such a manner. Press the Start Button to begin the repairs.

Each race will be measured in laps and their lap times. The practice race has infinite laps, the qualifier race has as many as you want in three minutes, and the main race has a definite number of laps. During the main race is the only time you'll have competition, and they are also measured on these lap and overall times to determine the winner of the race. However, unlike most games, they will not affect you, so don't worry about them - just act like you are by yourself and you'll do fine.

That's all I can say on the subject of the races. Master these techniques and you'll soon be beating the computer without any difficulty at all. Good luck!





Version History

  • Final:
    • First and likely only version of this FAQ completed.
    • Time: 2:09 AM 12/9/2012.


Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

ゥ 2012-2013 Daniel Chaviers (a.k.a. KeyBlade999).

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This is the end of KeyBlade999's World Circuit Series FAQ/Walkthrough.

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