Saints Row: The Third FAQ/Walkthrough

                     Saints Row 3: The Completionist's Guide 
                          A 100% [plus] completion FAQ
                                  Version 2.50

                                  By Ron Hiler

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Feel free to contact me via email if you have questions, corrections, or additional information you think might be useful.

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I've done a few of these guides now, and one thing I've noticed. The longer it has been since I've written a guide, the less chance there is I'm going to be able to help you with a question. It's simply a memory thing. If you fire off a question to me within six months or so since I wrote the guide, there's a good chance I can come up with an answer. Beyond that, it gets a lot more iffy that I'm going to remember anything useful. Just keep that in mind when you email me something.

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Introduction

I'm going to go through my usual intro. Feel free to skip it and go right to the walkthrough. You won't miss anything important.

I'm a completionist. That is to say, when I play a game, I want to see and experience everything the designers put into the game to be seen and experienced. If there comes a point in a game where I find out (that for whatever reason) I cannot see some aspect of the game, that's generally around the time I lose interest, and the game gets shelved. What can I say, it's an affliction. However, I know for a fact that I'm not the only one who has this particular disease (just based on the emails I get on my past guides, there are quite a few of you out there)!

A game like Saints Row 3 has an enormous number of things to do and see. So many, in fact, that unless you use some form of a guide, you are unlikely to encounter all of them. If you only play through the story missions (the missions the game points you to), you've only played half the game (or less), and arguably not even the most interesting half.

For those of you who want to see and do it all, this guide is written for you. Read on, and enjoy yourself. One word of warning, there may be spoilers contained within this guide. But I'll try not to give away anything that you wouldn't already see at that point in the game anyway. For that matter, I'll try not to give anything away at all. I'm deliberately going to be terse in describing the story missions, and the focus will be on strategies for beating the mission rather than describing what happens. But I'm not going to make any promises; there may be the occasional slip of a plot line here and there.

Inevitably, someone is going to ask "Why did you do X before Y"? or "Doing this before that is better because...". The order I've put stuff in is the order I did them in; there's no better reason I can give. I tried to strike a balance between keeping the story missions moving forward, collecting the collectables, and doing the optional stuff (Activities, Challenges, etc). I make no promises or presumptions that my order is the best possible way to complete the game, it's just one way to do it.

Respect and Money

There are two limiting factors in this game, respect and money.

Respect

Respect is similar to experience points in a role playing game. For every action you perform in Saints Row (ranging from very trivial ones like driving down the wrong side of the road, to the respect you get from completing missions, to everything in between), you will get a bit of respect. Once you fill up an entire bar's worth, you gain a respect level.

The only use respect levels have in the game is that they unlock upgrades (more precisely, they unlock the ability to purchase those upgrades, you still need to buy them once they are unlocked). You will need a certain respect level to unlock particular upgrades. But just because they have only one use, don't think it's trivial. Upgrades are vitally important in this game.

In total, there are 50 respect levels. Once you hit level 50, you will no longer earn respect (and you will have unlocked the option to buy every upgrade in the game).

Money

Money is the other limiting factor. And in fact, it is much more limiting than respect is. In order to purchase every upgrade, every crib, all the weapons, shops, and properties, you will need to spend just a bit over six million dollars. That's a lot of money, and in actual fact, the designers never intended for you to buy out everything in the game before reaching the end (they didn't want money to become a non-issue like it did in the previous games). But this is a completionist's guide, and that is exactly what we are going to do!

Because of this, I'm going to be very aggressive in telling you how to spend your cash. Make absolutely SURE you check your bank transfers regularly, as this is going to be your main source of income in the game. If you don't do this, you are going to have a hard time keeping up with the expenditures that I recommend you make during the course of the game.

Professor Genki

Professor Genki is a mascot you may run into during your travels in Steelport. He is wearing this big anime cat head thing and a leisure suit. He's kind of easy to miss, because there are quite a few mascots running around, and you tend to dismiss them after a while.

But here's the thing. If you see Genki, drop everything else you are doing and kill him. He has a lot of health, and is difficult to take down (a few rocket launcher shots will do it, but even regular pistols will do the trick after you empty a few clips into him). Once he is down, look around the area for his dropped money. He is carrying anywhere from $100,000 to $300,000 in cash.

There is no other place in the game you can make that kind of money that easily, so when you see him, make sure to take him down! Unfortunately, he is a pretty rare spawn, so you won't see him often.

For the purposes of this guide, I will assume you never see him and will keep the expenditures within reason for where I think you ought to be at that point in the game (I can hardly tell you "go find and kill a Genki" when he is such a rare spawn). But if you do find him, it should help out quite a bit with the money I'm asking you to come up with.

The Plan

Unlike most guides you read, I'm not going to split out the main missions from everything else. If you follow my guide from start to finish linearly, you will have done all the missions, activities, challenges, and so on. Basically, everything the game has to offer you will have seen.

I don't like grinding. Which is to say, doing one thing over and over and over ad naseum. In this particular game, grinding is expressed through the various challenges. I will go over in the guide how and when to do many of the challenges (though a few I will leave to you, more on that in a minute). But I'm going to break most of them up into parts (such as doing 10 out of 50 taunts at a time) so they don't get too tedious. In some cases I may have to tell you to grind out certain challenges, but only when there is a particularly sweet spot for doing so.

Speaking of challenges, I want to mention something about them. This is a completionist's guide, and if you are a completionist like I am, and you just read the prior paragraph, you might be somewhat distressed that I'm not going to go over every single challenge in the guide.

I don't want you to stress over this. I'm going to go over most of them (there are a total of 41 in the game to complete). The only ones that I won't go over are ones you are going to get by simply playing the game. Things like traveling a certain distance, finding shortcuts, being on the wrong side of the road, and power slide times. You don't need me to tell you "you should have traveled x distance by this point in the game". Just play through the game and you will get these naturally. Work on them when you like if you feel like you are falling behind where you should be, but as long as you have them finished up before the end of the game, it's all good.

Survival

The survival challenges are semi-random. If you played the previous installments of the series, they are equivalent to the pushbacks in those games. Because they come along randomly, I can't tell you to "Go do Survival challenge #14" or whatever. The reason I say they are semi-random is that each of them require certain things to have happened in the game before they will be eligible to pop up. In other words, not all 26 of them are available from the very start of the game (in fact, at the start of the game, none of them are available).

I will tell you, in the course of this guide, when I do each of the survival challenges, just so you know when it is possible to do them. However, please don't wait on me to tell you when I do them. When you get a call for a survival on your phone, I suggest you go immediately take care of it, and then come back to the guide where you left off. That way, when I say in the guide I did survival #8 (for instance), you can check your numbers and make sure you have done at least that many already (or more).

If you fall behind where I am in the guide and want to get caught up, you can wait for them. Just walk outside. They seem to occur only when you are on foot and outside on the street. Typically, I've never had to wait more than two or three minutes for one to occur (if one is available to be done). If you are waiting longer than that, it probably means there isn't one available yet; you have to advance further into the game. You might also try moving to a different island, there is a proximity requirement (although the range is very large, if you are in the middle of an island, you are in range of any challenges that are on that island).

The DLCs

There are three DLC mission packs (Genkibowl VII, Gangstas in Space, and The Trouble with Clones). Of course, there are many more DLCs available for this game, but those are the ones that have missions to do (the others are clothing packs and the like, and I'm not going to cover them because there is nothing really to cover).

Like my Saints Row 2 guide, I'm going to go ahead and interweave the DLC missions right into the walkthrough. This is so those of you with the DLC mission packs can run those missions at the appropriate time without scrolling all over the document (I hate that).

For those of you that already have completed the game and are just now getting to the DLC stuff, I have also repeated the DLC parts of the walkthrough in its own separate section, so you don't have to scroll through the entire walkthrough looking for just those parts, simply go straight to that section.

For those of you that don't have the DLCs (or are missing some of them), don't panic! I will clearly label those parts of the walkthrough that are DLC specific, you can just skip down to the next header. You do NOT have to have the DLCs to follow my guide. In fact, my guide was written and balanced assuming you are not going to have them. I have run through the entire game following my guide several times without doing the DLC stuff, and it is entirely possible to have the needed money and levels to buy the weapons and upgrades I recommend without doing the DLC missions. If you have them, you should have extra money and levels, not the other way around.

Okay, that's enough exposition from me; let's get to the good stuff.

Walkthrough

Act 1

When Good Heists Go Bad

Completion: +0.936% (0.936%)
Opens: I'm Free - Free Falling
Rewards: $0
Unlocks: None
Achievement: Dead Presidents

Okay, we start off right in the middle of the action. Watch the opening cutscene, and then get ready to start shooting. Fortunately, the Saints are at the top of power curve here in Stilwater, so you have all the best weapons and unlimited ammo to play with. Take out all the guards in the lobby, then head behind the counter into the back. Kill everyone in the back room and then do the same for the upstairs level.

Up one more flight of stairs, taking out the resistance as you go. It's nothing you can't handle. Go ahead and sign the autograph, and then plant the bomb. Once it goes off, it's time to defend yourself against the SWAT guys. Watch out for the ones on the balcony. After a while, an attack chopper will show up, so you'll have to do a bit of damage to that as well. When they are all taken care of, it's time to ride the safe. As it goes up, you will have to shoot the men on the rooftops. Again, not anything you can't handle.

The attack chopper will be back, so be sure to hit it as well. In fact, taking the chopper down in health is what advances the mission, so make sure to make it a priority (at least once you are bored with killing SWAT guys). And finally it goes down, although not without complications. Damn.

It is at this point you finally get to customize your main character. Cool. Do that and continue with the game. This will take you straight into the next mission.

I'm Free - Free Falling

Completion: +0.936% (1.872%)
Opens: We're Going to Need Guns
Reward: $0
Unlocks: Phone Options (Map, Missions, Upgrades, Music, Camera, Phone, Cash, 
         Extras), Homie - Shaundi
Achievement: The Welcome Wagon

Alright, time for a sitdown with the Belgian dude. As usual, things go badly. When it hits the fan, start punching guys down. In the second room, you will get yourself a gun. Ah, much better.

Continue shooting the opposition as you head into the cargo bay, making sure to grab any dropped ammo they leave behind. When you get to the back of the plane, you are ejected a bit prematurely, seeing as Shaundi didn't yet have a chance to grab a parachute. Oops. Well, let's go get her. Unfortunately, we are rudely interrupted, so we'll have to deal with the enemy shooters for a bit first. At least we have an SMG to play with now.

Once they are taken care of, it's time to go back to our last task, catching Shaundi. Avoid all the falling debris as you race down to get her. Once you catch up with her, there is a slight complication, and we have to do it all over again. This is the same deal as before; shoot the guys (there are more of them this time), then go get Shaundi before she splats all over the ground. This time, once we get her, that's it. Once again, we are thrust straight into the next mission.

We're Going to Need Guns

Completion: +0.937% (2.809%)
Opens: Steelport Here I Am
Reward: $4,000
Unlocks: Crib - Shaundi's Ex's Apartment, Weapon - Reaper Drone, Saintsbook, 
         Upgrades

First we are going to need a car. Head down the alley to the conveniently waiting automobile and get in. Now open up your map and set a course for the nearby Friendly Fire. When you get there, Shaundi will give you $100, which is just enough to upgrade your 45 Shepherd to a level 2 weapon. Sweet.

  • Pistol -> 45 Shepherd -> Level 2 ($100)

Head to the armory and start shooting the guards once you get there. Be sure to collect any money and weapons they drop. Clear out the warehouse, then defend for a bit until Pierce gets there. Once he arrives, grab the Reaper Drones and start firing away. Just shoot the trucks and tanks and whatnot for a while, it really shouldn't be much of a problem. When you've done that for a while, Pierce will let you know they are ready. Head for the chopper.

Okay, now we need to shoot down some pursuing helicopters. This shouldn't be a problem either, just concentrate your fire on one at a time, and Pierce should make it to the new crib in good shape.

Collectables 1-5

Completion: +0.625% (3.434%)
Reward: $5,000

Alright, we are finally free to explore a bit. We don't have a whole lot of money yet, and we're going to need some (like they say, it takes money to make money). So let's start out by grabbing a few collectables, which are good for $1,000 each.

Head out of Shaundi's place and go straight east until you hit the shoreline, just north of the freeway. You should be standing at a cliff. Make your way down carefully (watch your health if you fall, if you lose any, wait a second for it to come back). Near the bottom, where there is a tree, you will find a cave. Go inside to find a drug package (1 of 20).

Jump into the water and swim under the freeway, then press Y to warp back to the shore. This should put you back up top near where you started. Head to the block which is just south of Shaundi's place and take a look in the back alleys for a sex doll (1 of 20). Be careful, there is also a Gang Operation here. Don't get too close to it yet (we'll come back for it a bit later).

Now check the back yards of the houses two blocks to the west for another set of sex dolls (2 of 20), sitting on a porch. Just a bit to your north from here is an unknown property (an orange symbol on your map). This is the Red Onion Herb Dispensary. Go there and then go east along the road. You should see, on your left, a Photo Op (1 of 20) on the next block. Go into the alley just behind the photo op guy and hop over a couple of wooden fences to find yet another sex doll (3 of 20).

Gang Operation 1

Reward: $1,000

As long as we have it, let's take care of that gang operation we found near Shaundi's Place. This is a Decker group. Just walk up to the Deckers and start taking them down. There are only about seven or eight. If you need to duck behind the building for a second to regen health, be sure to do that. But don't wait around too long or more Deckers will start to show up. Once they are all down, you should drive back over to the crib to lose your notoriety level.

At this point, I went ahead and completed my first Survival mission. You don't have to keep up with what I do (or you can do more of them earlier). I'm just going to let you know when I do them so you can keep pace if you like. Since the survival missions are pretty random, it's best to do them whenever you get a call.

We are going to do a few assassinations now. After starting a second play through, I discovered that the assassination list is slightly random. So if the exact target I tell you to go after isn't on your list, substitute a different person who has more or less the same reward value. Don't worry, eventually all of them will appear, so the order in which you take them out isn't really all that important.

Assassination 1 - Karl

Reward: $500

Open up your Saintbook (in the phone directory) and select Assassinations. The first one on our list is for Shaundi. Go ahead and hit A to give yourself a GPS guide. Shaundi wants Karl dead, so drive over to the airport. It's a bit of a drive, but that's okay, you will probably drive by a couple of stores and properties on the way, which is good (it reveals what they are). Perhaps you will discover the location of a Gang Operation or two as well. Steal a luggage cart (you will find them on the tarmac). Your target should pop up once you do. Just run him down and kill him for an easy $500.

Assassination 2 - DJ Enigmus

Reward: $500

Just drive over to the designated neighborhood and then turn on K12. This will make her appear, sort of. Unfortunately, three copies of her will appear, two of them decoys. Just kill each of them in turn until the real one is dead.

Assassination 3 - Almonzo

Reward: $500

Head into the Grove. When you get there, allow me to suggest you use a taunt (left D-pad) on any passing Luchadore you run across (not in a gang operation though). Once you have some agro, kill a few guys until you have about three stars worth of notoriety. At that point, your target should appear. Take him out. Once he's down, get out of there and let your notoriety drop back down.

Vehicle Theft 1 - Bootlegger

Reward: $500

We've done a few assassinations; so now let's get caught up with a few vehicle thefts. Our first task is to find a Bootlegger. You will find it in Rosen Oaks, right around the middle of the neighborhood. As soon as you get in the car, you will pick up two stars worth of wanted levels, so make a run back to the chop shop. Try not to beat up the car too much if you can help it. The reward goes down in value if they are too trashed.

By the way, from time to time if you take too long to locate a vehicle, the game will tell you it was destroyed. If this happens, just reselect the vehicle from your list and it will respawn for you.

Vehicle Theft 2 - Compensator

Reward: $625

You will find this one in Yearwood, near then north side. Unfortunately, it is in the middle of a few Luchadore thugs. Just run in and grab the car (or if you want, you can shoot a few of them, whatever). This car will give you a three star wanted level from the Luchadores, so once again make a beeline for the chop shop. Luckily, you don't have to drive too far.

Vehicle Theft 3 - Sandstorm

Reward: $750 

Alright, one more for Grieves. You will find this bike in Burns Hill, near the power plant (the big area to the north side of the neighborhood). This bike will give you a three star police wanted level.

So now we have a bit of seed money (around $14K or so). Let me take this opportunity to stress something. Every time you open up your phone (to check your map or whatever), your eyes should immediately go down to the bottom row and look for the number symbol on the "cash" panel. If it's there, collect your money from the bank transfer. This is your primary source of income for this game. And we are going to need a LOT of money, so be sure to check it often. Make it a habit. Right now we are sitting at only $51 per hour, but ultimately this will be over $46,000.

Now let's talk about upgrades for just a second. Some of the upgrades toward the end of the game are going to pretty much make you invincible (no bullet damage, unlimited ammo, and so forth). Some argue this takes the fun out of the game, and they do have a bit of a point. But since this is a completionist's guide, I am going to go ahead and get all the upgrades as we run through the game. However, if you feel a particular upgrade is too powerful and don't want to buy it, by all means, don't (it'll save you some cash!).

For right now, I'm going to pick up a couple of the more useful ones. This only requires you to have just a bit over $5K, which you should have, and be level 2, which you should be. These are the upgrades I picked up:

  • Abilities -> Notoriety - Morningstar ($2,000)
  • Damage -> Damage - Bullet ($1,500)
  • Combat -> Ammo - Pistol ($1,750)

That should still leave us with at least a few thousand dollars. I've made you goof around long enough, let's run a new mission.

Steelport Here I Am

Completion: +0.936% (4.370%)
Opens: Party Time
Reward: $6,000 
Unlocks: None

Meet Pierce in the park. Our first stop is to take the car over to the Rim Jobs. Don't bother spending too much cash here, it's not like we're going to keep this car or anything. Give it a new paint job ($50) or something, and that will take care of that.

Our next stop is a Planet Saints. Drive there while enjoying the song on the radio. Pick up some new clothes if you like, or just buy one thing to advance the mission.

Now, when we exit the shopping, we have a bit of a problem. Keep away from the brute (using the run button and diving out of his way works well), and take shots at him as you are clear. Once he goes down, make sure to get near and hit the Y button to finish him off.

Once he is down, jump back in your car. Wait for Pierce to get in and drive back to the safe house. Go inside to clear your notoriety and end the mission.

Stunt Jumps 1-3

You want to do some stunt jumps? 'Course ya do!

We are currently in Brickston at Shaundi's place. Get yourself a half decent car (it doesn't really matter what kind, we don't need a super fast car for these), and drive west to the Rim Jobs (if you find something quick, like a motorcycle or a muscle car, you may want to go store it in your garage first so you can get it back if we lose it). From the Rim Jobs, drive north along the road that is just to the west of the shop. When it ends, you should see your ramp.

Now go back and do the same thing on the north-south road that is one block to the east of the road you were just on (driving north). You will see the exact same sort of ramp here.

Now return to where that first ramp was, and slowly drive south. Watch to your right as you come to the first t-intersection for a dirt ramp facing west. Go ahead and hit this one for credit.

Gang Operation 2

Reward: $1,000

Where that third stunt jump ramp was, you will be very near another gang Operation (just a half block to the ramp's east). Let's go ahead and take it down. This is another Decker group. Once you finish them off, it might be a good idea to return to the safe house again and lose your notoriety.

Party Time

Completion: +0.936% (5.306%)
Opens: Guardian Angel
Reward: $6,000 
Unlocks: Crib - Saints Penthouse, Gang Customization
Achievement: Opulence, you has it

Okay, I won't make you wait too long to do this mission. We need a new place, so let's go get one. Meet Pierce at the airport. After a brief cut scene, it's time to crash the party. Parachute down to the building (make sure you don't miss it!). Once you are down, soften up the resistance. Your goal here is to grab the lieutenant that has the elevator codes. You will see him on the map as a yellow marker.

Once you have the codes, kill the lieutenant, and then make your way down to the elevator. Clear out the Morningstar, then let your gang up. Now we clear out a few waves of enemy, nothing to it.

When that is done, get to your helicopter. We need to chase down yet another lieutenant. Just keep on his tail until he lands. Once he's down, jump out and run after him. We're on a timer here, so don't stop to play with the locals. Just grab the guy (best if you can do this before he gets inside the warehouse). Once you have him, get the proper wire color, and kill him for the win.

Apocalypse Genki

DLC: Genkibowl VII
Opens: Super Ethical PR Opportunity, Apocalypse Genki Activities
Reward: $2,500(+)
Unlocks: Item - Angry Tiger Mask 

For those of you that skipped right to the walkthrough, don't panic if you don't have this DLC, just skip down to the next section to continue with the game. For those of you that own the Genkibowl VII downloadable content, read on.

Call up Tammy to get this first downloadable content pack started. Then drive over to the starting point. This is similar to the Act II missions (which we will get to in a while), in that it is really the tutorial for the Apocalypse Genki activities, and counts as the easy activity.

This is basically the Professor Genki activity on steroids. The hardest part of this mission is your timer, because it's easy to get lost. You will have a hunter to deal with (or to just run past, if you prefer). Make sure to hit those money, time, and health bonus targets (while avoiding the pandas) to make things a little easier on yourself! The exit is up on the top level, so make sure to work your way up as you look for the end.

Base Jumping 1-5

A few of the challenges I'm not really going to specifically go over, because some of them are things like driving a certain distance or number of cars destroyed or what have you. I'll let you do these at your own pace as you like. However, a lot of them I will go over. Some of them are very difficult to get if you haven't yet done them by the end of the game. Others have tricks which make them easier.

Base jumping falls into the latter category, so I'm going to go ahead and do five of them right now. Go to your crib and jump off the helipad. Open your chute (Y key) and then set a base jump target (Y key again). Then just hit the target (use the left analog stick to control your rate of decent). If you hit within 15 feet, you nailed the jump. Then just run back up to the penthouse and repeat. Do this five times. You are already one third of the way done with this challenge (you can find your challenge listings in the Saintbook on your phone).

It's time to take a bit of a drive. We want to head over to Salander (on the western island). If you open up your map, you will see two large docks on the west side. Go to the northern one. What you are going to find here is a large ship which is beached. Get on the ship via the gangplank and head all the way to the stern (the back). You should find a Thompson helicopter parked here. Sometimes it's a little tricky to get it out of the cramped space it's in, but you should be able to manage it.

Once you have it, fly it back over to your new crib and store it in your heliport. We now have a chopper that is great for doing barnstorms. So let's do a few. Grab the chopper back out of your garage and let's get to them.

Barnstorms 1-5

Reward: ~$1,000

Fly to the northeast from your crib to the first store (which is a Rusty's Needle). From here look to the north, where you will spot a Gothedral. All we have to do here is fly in between the two towers of the structure (flying northwest). Easy.

Now turn around and fly back east toward the Stikit Inn property. You will see a factory with two smokestacks. Once again this is just a fly between, going northeast.

Follow the coast to the south until you are almost straight east of your crib (just a little north). You should see what looks like a church with two towers, similar to the Gothedral we just hit. This is the same deal as before, flying west.

Now fly south to the Joe Cola Factory property. You guessed it, this factory has two stack for you to fly between. I went south to north. Finally, to get our last barnstorm for this set, just look straight west from the cola factory. We have yet another factory with a pair of stacks. I took these flying northeast to southwest.

It was at this point I did my second survival mission, which put me at 2 out of 26, if you are keeping pace.

This is a good time to upgrade a couple of our weapons, so drive on over to a nearby Friendly Fire and select the Buy/Upgrade option. You may have noticed our machine gun feels more like an automatic stapler shooter, so let's upgrade the Tek Z-10 to give it a bit more of a kick, and upgrade the 45 Shepherd to level 3 to carry more ammo. You should have enough money to cover that, but if you are a little short, don't forget you can make some money from your bank transfer (which should be at close to $200 per hour right now).

  • Pistols -> 45 Shepherd -> Level 3 ($10,000)
  • SMGS -> Tek Z-10 -> Level 2 ($7,500)

Gang Operation 3

Reward: $1,000

Let's get another gang operation out of the way. Doing these increases our city control, which increases the amount of money we get per hour, so it's good to do them (plus we get to try out our new and improved weaponry). You will find this one on the southwestern island, in Bridgeport, on the southern side of the neighborhood.

Guardian Angel

Completion: +1.561% (6.867%)
Opens: Trafficking
Reward: $2,000
Unlocks: None

Alright, let's run a new mission. This is actually an activity disguised as a mission (there are a few of these). So we really get credit for doing a mission and an activity at the same time (which is why it has such a high completion percentage).

Just keep Pierce safe. Don't hit the cars when they are too close to our boy, you don't want him to take any splash damage. After a while, you will have a couple of road blocks to take care of. Nothing here that you haven't been doing already. Clear them out to let Pierce continue on through.

Once you are through the roadblocks, it's time to bring out the sniper rifle. Use the left trigger to zoom in on Pierce, and just take out the Morningstar as they come in. Once your homie gets inside the building, it's mission accomplished.

Collectables 6-10

Completion: +0.625% (7.492%)
Reward: $5,000

Let's grab a few more collectables. Drive to the Planet Saints in Salander. In the back alley of the block directly to the south of the store, you will find a drug package (2 of 20, $1,000) sitting on a cargo container. On the south side of the same block, you can enter a diner (Smiling Jacks). If you look in the back behind the counter, you will find a money pallet (1 of 20, $1,000).

Now check the street on the west side of this same block (heading north from the diner). On the left side you will find a photo op (2 of 20, $1,000). Once you have that, drive south toward the bridge off the island, but don't go over it. Take a left and follow the coastline off-road. If you follow right along the coast, you won't get too far before a house blocks your way. Check its back porch for a money pallet (2 of 20, $1,000).

Okay, one more. Head northeast until you get to the Thunder Pump property (it's in Ashwood if you haven't yet revealed it). Just across the street from the gas station to the east you will find another photo op (3 of 20, $1,000).

By the way, while I was collecting these, I got a Survival call. So I went

ahead and ran it, bringing my total up to 3 of 26 completed.

Stunt Jumps 4-7

Reward: $2,000

Alright, get a decent car or motorcycle and head into Yearwood. You want to be on the far northeastern side, where it juts eastward. North of the road you will find a powerline tower. On the east side of that tower you will find your ramp, facing west.

Now head to the very northwest corner of New Baranec, where you will see a large dirt mound. Hit this one driving south along the road and fly over the Rim Jobs.

Now drive back into Yearwood again. If you open up your map, find the train tracks (the yellow line). There is a point where the tracks cross the road to the far west. Go there and look a bit southeast. You will find a grassy hill that you can take a jump on, going southeast to northwest (over the tracks).

Alright, check out those train tracks again. Just after they cross the road, they make a sharp turn to the southeast. Where this turn is, look for a powerline tower. If you look to the northwest from that tower you will find another grassy knoll that can be jumped (going over the wooden fence) traveling from the southeast to the northwest.

Assassination 4 - Mike

Reward: $750

This one is very easy. Just go to the designated neighborhood, pull out your phone, go to the phone menu, and call up the emergency response number. This will bring your target right to you. Easy money!

Assassination 5 - Harry

Reward: $800

Select Harry and just drive over to the bridge between Loren Square and The Grove. This couldn't be easier. You will find him on the bridge, go ahead and take him out. There are a couple of cops with him (probably questioning him), but they shouldn't pose too much of a problem.

Assassination 6 - Lt. Gorshin

Reward: $700

Let's do one that is slightly harder. Bring up the lieutenant on your phone, then head to the neighborhood. We just need to grab a bit of police notoriety. If you can't find any police to harass, a really easy way to get their attention is to rob a store (just go in and use the left trigger to aim your gun at a shop keeper). That should bring your target up for you.

Okay, you should have around $20,000 at this point. Let's spend it. Open up your abilities upgrades menu and take the following abilities (I presume you are at least level 3 by this time).

  • Abilities -> Dual Wield - Pistols ($8,500)
  • Abilities -> Sprint Increase ($5,500)
  • Health -> Health Regen ($4,500)
  • Gang Abilities -> Homie - Vehicle Delivery ($1,000)

Very good. Before we fire up another mission, let's start up another challenge.

Streaking 1

For streaking, we need a total of 600 seconds (10 minutes). Now, like the others, I'm not going to make you do this all at once, we'll do it about a third at a time. Head over to the Saints HQ and access your wardrobe. Go to the outfits section and select "Remove all clothing". Once you are naked, jump off the heliport to get to the street below (use your parachute, obviously!).

Find a group of people (shouldn't be too hard as this is a pretty busy area) and hit down on the d-pad twice to start up the challenge. You are on a timer, and the idea is to offend as many people as possible as quickly as you can. Our goal here is to reach a total of 200 seconds or so (you can see your total time in the challenges section of your phone menu). If you run out of time (or finish all the way through level 8), just find a new group and start the challenge back up again. Once you get to around 200 total seconds, head back into your crib and get dressed. We will continue this challenge a bit later.

Trafficking

Completion: +1.561% (9.053%)
Opens: Takeover The City
Reward: $2,000
Unlocks: Trafficking activity

Just to be clear, this is the mission we are going to run, not the activity of the same name (a few of which might be open on the central island). Call up Pierce, and then meet him in Henry Steel Mills.

Of course, what we are really running here is an activity. So we get credit for both an activity and a mission. Just keep Pierce safe as he makes his deliveries. As you are driving, it is best to shoot at the pursuing drivers. If you hit them, you disable an entire car full of bad guys. It's perhaps not so important here, but once we get to more difficult versions of this activity, this will be a key to success.

Gang Operation 4

Reward: $1,000

Since we are here in Henry Steel Mills, let's take care of a nearby gang operation. You will find this one on the southwestern side of the neighborhood, just north of the Rim Jobs.

Vehicle Theft 4 - Shark

Reward: $750

Let's do a few more vehicle thefts. This one is actually a jet ski. Drive out to Camano Place and follow the coastline. You will find the target vehicle at the docks near the northern side of the neighborhood. This one won't actually give you very many notoriety stars, but unfortunately what you do get is enough for the police to send a chopper after you, which shoots missiles! So make sure to weave a bit as you make your way north around the island and ultimately west toward the chop shop. Reference your map often, as the GPS route you get for this one is useless.

Vehicle Theft 5 - Miami

Reward: $750

That last boat run was fun, right? So let's do another one. You will find the Miami on the west side of the Sunset Park neighborhood. Once you grab it, drive north, as it's a straight shot to the chop shop. Unfortunately, you now have three wanted stars, so you'll have to evade the snipers in the choppers coming after you, as well as the guys firing missiles.

Vehicle Theft 6 - Oppressor

Let's do another theft for Rigg. This time he wants an Oppressor, a chopper you will find near the far south end of the neighborhood. Once you have it get into the air quickly and don't mess around. You are going to have four wanted levels, which means the police are going to send attack choppers after you. Make a beeline for the chop shop and slam it down as fast as you can before you can be shot down.

Collectables 11-15

Completion: +0.625% (9.678%)
Reward: $6,000

From where we are, there is a nearby property (Snooky's Sundries and More). Head there and then drive to the nearby road that goes southwest. Just at the start of this road where it meets the north-south road, look to your right to find a photo-op in a parking lot (4 of 20, $1,000).

Now pop open your map and find the "Nobody Loves Me" store just a bit to your southwest. South and east of this store you will see three square blocks. Go to the third block from the store and check its back alleys for a money pallet (3 of 20, $1,000). Then check along the southern side of the second block for a photo op (5 of 20, $2,000). You get an extra $1,000 bonus for this one (as it is your fifth photo op). Nice.

Catch the nearby bridge into Arapice Island and drive along the road that is on the northwestern side. You should have no trouble finding the photo op waiting here for you (6 of 20, $1,000). For the final collectable we are going to grab for this set, go to the train tracks that run east to west along the south side of this island. Near the middle of the island (just a bit west of where the tracks split) you should see a catwalk, with stairs leading up to it. On this catwalk you should see a money pallet (4 of 20, $1,000).

This seems like a good time to take down another survival mission, so that brings us up to 4 out of 26.

Base Jumps 6-10

Alright, you know the drill. Go back to Saints HQ and jump off the heliport. Land within 15 feet of the target to get credit for nailing it. Pick up another five of these and we'll call it a day.

Takeover The City

Completion: +1.061% (10.739%)
Opens: Tank Mayhem
Reward: $500
Unlocks: None

Okay, meet Pierce at the Friendly Fire, which we are going to buy. This particular one will only cost us $100, and it bumps our hourly income by $500, not to mention we get a 10% discount at this store now. How cool is that?

Okay, we're going to grab a collectable now (this is the game's tutorial on collectables, even though we've been doing them for quite some time now). Whatever, it's another $1,000, and gives us a sex doll find (4 of 20, $1,000).

The next thing we will do is purchase the Havemeyer Estates. Once again, this costs us a measly $100, and gets us back $100 per hour. Now, don't get used to this. All the stores and properties from here on out are going to be much more expensive, and they won't pay for themselves quite as quickly (in general, you get back about 10% of what you paid per hour).

Okay, one more task (another tutorial). The game wants to show us how to take on a gang operation, so go ahead and wipe it out. We will end up doing two of these, so that gets us 6 out of 32 complete.

Now just run back into the Friendly Fire you own to lose your heat level, and we're done here. The reward for this mission might seem paltry, but remember, we earned $1,000 for each of those gang operations, plus another $1,000 for the collectable. So really, it's not a bad pay day. Not only that, but at this point you should be making nearly $1,200 per hour.

Now, you should have about $20,000 at this point. It behooves us to add as much as we can to our hourly income as quickly as possible. It turns out there are two properties on the southwestern island that will cost you $10,000 each (Chupacabra Casino and Power And Light). Go buy both of them. Between the two of them, it will add another $2,000 per hour to our income (bringing us up to nearly $3,200).

  • The Grove -> Power and Light ($10,000)
  • New Baranec -> Chupacabra Casino ($10,000)

Activity - Apocalypse Genki (Medium)

DLC: Genkibowl VII
Reward: $3,000(+)
Achievement: Murder in the Jungle
Unlocks: Homie - Angry Tiger

Start up this activity in Camano Place. Like before, your worst enemy here is the timer, and the floor plan on this one is even more confusing than the first activity. Unlike the previous one, the exit is on the same level you start off on, so don't look for ramps or anything like that.

The good news is, there is no hard version of this activity, so once you complete this one, we're done with these.

Activity - Trafficking (medium)

Completion: +0.625% (11.364%)
Reward: $4,000

Now here's the deal with activities. We are way behind in where we should be in terms of how many we have completed. But that's because we can't do very many of them yet (at least without skipping the tutorial missions, which, as a completionist, offends me). But we have opened up some of the trafficking activities.

Pick this one up in Loren Square, on the central southeastern side of the neighborhood. This is a medium difficulty mission, so it is somewhat harder than the one we did in the tutorial mission. Still, there are only three stops to make, so it's not too bad. Watch out for the snipers in the helicopters (I switched over to the rifle to deal with these, using the machine gun for pretty much everything else).

Barnstorms 6-10

Reward: ~$4,200

Head to the Saints HQ to pick up your Thompson and let's get a few barnstorms done. Our first stop will be the statue on the island straight east from our crib. There are two barnstorms here. For the first, simply fly directly between his legs. Then turn around and fly through the gap between his legs and the molten metal from the pot. These are simple.

Okay, now fly west. You want to end up near the insurance fraud activity icon which is just southwest of your HQ. If you look just north of the freeway, you will see a pair of warehouses with a few stacks. You want to fly through these, going east to west (to go between two of the stacks). You have a ton of room between these, so it's really a very easy stunt.

The next stunt is almost as simple. You just need to fly underneath the bridge that is just to our southwest from the last barnstorm. I don't think it really matters which of the spans you go under, so pick any of them.

We will do one more for this set. Follow the freeway you just went under to the next island to the west. It will pass over a road just as you reach the island. You want to fly south to north along this road, going under the freeway to get credit for this stunt.

Streaking 2

Alright, you know the drill. Fly back to your HQ again and lose all the clothes. Then head down to the street below and hit down twice on the d-pad to start this up. Try to get to around 400 seconds complete or so, which will put us two thirds of the way through this challenge.

Store Robberies 1 - 5

I'm going to start taking care of one more challenge. This is very simple, if somewhat annoying. Go to the Rusty's Needle that is to the northeast of your crib. Use the left trigger to aim your weapon at the clerk. Once the robbery is complete, make a run to the Friendly Fire that you own to the north to lose your notoriety. Rinse and repeat until you have a total of five robberies (you may already have had one, since I suggested you do one earlier for the assassination, but in any case, make sure you have five when you are finished). You can even rob the store that you own! The only thing that makes this difficult is that about half the time, instead of completing the robbery, the clerk cowers on the floor. When that happens, just try somewhere else. Basically, I just went between Rusty's Needle, the Friendly Fire, and the Planet Saints all along the same street until I had five robberies complete.

When you are done with that, we are right here at the Friendly Fire, so it seems like this is a great time to upgrade our weapons. I went ahead and picked up a new pistol, a shotgun, and grenades. Of course, if you already have picked up some of this level 1 stuff during your fighting, you don't need to buy it.

  • Melee -> Baseball Bat -> Level 1 ($225)
  • Pistols -> KA-1 Kobra -> Level 1 ($90)
  • SMGS -> TEK Z-10 -> Level 3 ($9,000)
  • Shotguns -> Grave Digger -> Level 1 ($9,000)
  • Thrown -> Grenades -> Level 1 ($45)
  • Thrown -> Molotovs -> Level 1 ($45)
  • Thrown -> Flashbangs -> Level 1 ($22)
  • Thrown -> Electric Grenades -> Level 1 ($90)

This list presumes you are using the store that you own (giving you a 10% discount). Remember this store, as not every store you own gives you a 10% discount (others are 5%). So if you want to make sure you get your full discount, this is one of the ones you can come to.

This also seemed like a good time to run another survival mission, which puts us at 5 of 26 complete.

Tank Mayhem

Completion: +1.562% (12.926%)
Opens: Professor Genki
Reward: $2,000
Unlocks: Tank Mayhem Activity

Again, this is the mission we want, not the activity of the same name. Call up Pierce (you notice it is always Pierce that is getting us into these things?), and then head over to the activity start.

There is really nothing to this. Just keep shooting with the cannon. Make the high value targets a priority (they are shown with the red circles). But always keep blowing stuff up, and you really should have no problem with completing this.

Assassination 7 - Chandler

Reward: $750

Let's get a few more assassinations out of the way. Select Chandler from the list. Once you have him, go to the designated neighborhood, and then just run into a moving car. That should get him to show up. Pretty easy cash.

Assassination 8 - Luther

Reward: $600

Pierce has a couple of targets for us to take care of. Let's start with Luther. Select him and drive on down to Loren Square. Just complement three or four People (use the right d-pad button) and he should show up. Another easy payday.

Assassination 9 - Jake

Reward: $800

Finding Jake is not that hard. Killing him is a little harder, since he is protected by a large cement truck. As soon as he sees you, he is going to take off. I found it easiest to shoot out the tires to limit his mobility. Once he is slowed down, you can just shoot the truck until it explodes, or try to hit him in the cab. Either way.

Streaking 3

Reward: $5,001

Let's get naked! Return to one of your cribs again and remove all your clothing. Just do a bit of streaking until you reach 600 seconds and finish up this challenge. I wish I could tell you this will be the last time you are going to be naked in this game, but sadly, that is not the case.

Head back to a crib and get dressed. For this next bit, we are going to need $21,000. If you've been collecting your money regularly, you should have that right now.

We're going to add to our hourly income again. Head into New Baranec and purchase the "Factory" Property ($10,000), the Crackhouse nearby, and then drive a bit north and buy the Let's Pretend, which will cost you another $10,000. You should now have an income of nearly $5,300 per hour. Not bad.

  • New Baranec -> Factory ($10,000)
  • New Baranec -> Crackhouse ($1,000)
  • New Baranec -> Let's Pretend ($10,000)

Activity - Trafficking (Hard)

Completion: +0.625% (13.551%)
Reward: $6,000

There is one more trafficking activity we have opened up, so let's go ahead and run it. You will find it in Sunset Park. Now, this one is considered hard, so be prepared. You have four stops to make (in reality, this is nothing compared to the difficulty of trafficking in the first two games, so it could be much worse). Again, just protect Pierce and you should come through fine. You are going to have five stars worth of notoriety, so the Morningstar will be throwing everything they have at you. Good luck.

Gang Operation 7

Reward: $1,000

It turns out there is a gang operation nearby. Check the eastern side of Sunset Park to find a group of Morningstar. Watch out for the one gang member on the roof. And while we are at it, I ran another survival, bringing us up to 6 out of 26.

Stunt Jumps 8-11

Reward: $2,000

Okay, if you are not already there, go back to where we just did that last gang operation. There is a big old giant bottle cap thing just a bit to the south of where that operation was. Jump this driving north. Just to the south of the bottle cap thing is another ramp (made out of a billboard sign), and this one will likely put you into the water when you do it (driving southeast).

Call up your homie to bring you a fast car or bike (a bike, like a Kenshin, would be best), or just go into the nearby Rim Jobs to access your garage. For these jumps, you may need to use nitrous, so take it over to a rim jobs and get it upgraded if necessary. Now, from the docks area, just to the west, there are a set of four rectangular blocks. You want to go to the one that is third from the south. Go to the building that is on the north side of this block, facing east. You should see an alley (just north of the church). If you look carefully, you will find some wooden planks at the end of a dropoff next to the northern building. It's not much of a ramp, but those planks are what you will be jumping. A motorcycle will work well here.

The last one we will do is pretty much the same, just on the other side of same the building (to its northern side). The run up to the ramp plank is very short, so you will probably need to use the nitrous to get credit for the jump.

Collectables 17 - 21

Completion: +0.625% (14.176%)
Reward: $7,000

We're going to take a bit of a drive up to the airport. Go to the far northwestern side of the tarmac. You should find a group of sex dolls (5 of 20, $2,000). Now drive to the southeast of the airport, near the Leather and Lace shop. Check a back alley in the block to the northeast of the shop to find a money pallet (5 of 20, $2,000). Man, we're getting all the bonuses now.

East of the blocks where you are, look for a set of four square blocks arranged in a grid (they are south of the Friendly Fire). Our first stop is southwestern one, where you will find a photo op (7 of 20, $1,000) on its southern side. Next, go to the northeastern block and look in the alley behind the porn theater for a drug package (3 of 20, $1,000).

For our final pickup, travel east along the road that runs right in between our grid of blocks. Where it ends is a porn shop (Love Rocket) with a dancer in the front window. Go around to the back of this building to find a money pallet (6 of 20, $1,000).

Professor Genki

Completion: +1.561% (15.737%)
Opens: We've Only Just Begun
Reward: $1,000(+)
Unlocks: Professor Genki Activity, Homie - Pierce Washington

Okay, I've made you play around for a while, let's do a mission. Once again, this is really an activity (don't worry, eventually we will be getting out of the tutorial phase of the game). Drive on over to the start of the activity and fire it up.

The rules here are fairly simple. Avoid the traps. Shoot the mascots. Also shoot the boards, with the exception of the pandas. Make enough money before the timer runs out to unlock the exit and escape. Nothing to it. Note that your health will not regenerate during this activity, so be careful. You can find health bonus signs in the arena if you need them.

Super Ethical PR Opportunity

DLC: Genkibowl VII
Opens: Sexy Kitten Yarngasm
Reward: $4,000
Unlocks: None

Call up Tammy again to trigger this mission. This mission is similar to the Escort activity. Go pick up Genki near the airport. Then just drive around running over pedestrians to amuse the professor. Make sure to keep away from the vans so that Genki doesn't get annoyed. He will ask you to perform a few tasks for him as you are driving, so make sure to get those done (your Pleasure meter won't rise while a task is active). Once you get the meter filled up, just drive Genki over to his appearance to finish off the mission.

Activity - Tank Mayhem (Medium)

Completion: +0.625% (16.362%)
Reward: $4,000

Okay, we've opened up a few activities, so let's run a couple of them on medium difficulty. The tank mayhem is nearby, just to our east as we came out of the Genki mission (if you didn't do the DLC mission. If you did, you will find the start of this activity over in Loren Square). So go there and fire it up. This is just like before, only this time you need to earn a bit more money ($350,000). Still, this should be pretty simple. Remember to go for the high value targets as much as possible.

Activity - Professor Genki (Medium)

Completion: +0.625% (16.987%)
Reward: $2,000(+)

Alright, the next Genki mission is not far away to our north. I feel a little like a broken record saying this is just like the easy one, so I won't repeat it again. The only real difference here is that about halfway through, you will trigger the hunter. This is just a brute. Kill him if you want, though I find it's easier to just run past him. However you do it, go ahead and complete this activity for the reward.

Collectables 22 - 25

Completion: +0.500% (17.487%)
Reward: $5,000

Run back to the Saints HQ and grab your Thompson. There are a few collectables that are difficult (or impossible) to get without the use of a chopper, so let's grab a few of those.

First, fly into Salander. Notice there are three blocks along the west side. Go to the middle block and along its north side you should see a drug package (4 of 20, $1,000). Now, the tricky bit about this one is you cannot land a chopper on the sloped roof. The best place to put it down is on the flat part that runs along the top ridge (you'll see it when you get there).

From here, fly one block north to the building on the west side and check out the roof. This one you actually can get to from the ground (via the fire escape), but it's much easier to get to using the helicopter. This is a money pallet (7 of 20, $1,000).

Now fly over to the Friendly Fire in this neighborhood. Land on the roof of the building which is just to its southeast, where you will find a sex doll (6 of 20, $1,000). Okay, now fly into Ashwood, and take a look at the building a bit north of the Rim Jobs. You should see a drug package there (5 of 20, $2,000).

Barnstorms 11 - 17

Reward: ~$6,700

Since we are right here in the Thompson, let's grab a few more barnstorms in the area. From where you are, just go a bit east to the north-south road. Where it passes underneath the freeway, follow it from south to north. This is a nice long barnstorm (since you go both under the freeway and the building connectors), and therefore gives us quite a bit of money. Nice.

From where we came out, look to your east, between the road and the coast. The building farthest to the north (that is not on the dock) has a couple of stacks that you can fly through.

Now follow that north-south road again as it curves to the west and goes into Burns Hill. Just as you come into this neighborhood you will see another Gothic on your right. You know what to do here, just fly between the towers.

Fly down south into Salander to the Friendly Fire and look to your north. See the two large stacks? You should know what to do with these. Now fly to the west toward that large dock with the grounded ship (where we got the Thompson from in the first place). You will see another factory here with a pair of stacks. The developers sure do like smoke stacks, don't they?

Now fly south to the other dock, and then a bit inland. Near where the road takes a turn from north-south to east-west you will find another factory, with yet another pair of stacks. This one has a wide clearance, so no problems here.

Okay, one more (and the last barnstorm on this island!). Open up your map and find the Red Onion Herb Dispensary. From there, look a couple blocks directly north for a church (they have a distinctive shaped building on the map). Fly there and go between the towers to get credit.

I haven't made you spend any money in a while, and you might be wondering what is going on. It was entirely on purpose. We are now going to go buy the most expensive property in the game, which is the Wesley Cutter International Airport. This is going to cost you a whopping $50,000. But on the good side, it adds $5,000 to your income per hour, which should put you at over $10,500. That's good, that is the kind of money we need to be making at this point to buy out everything we need by the end of the game.

  • Wesley Cutter Intl -> Wesley Cutter International ($50,000)

Challenge - Gang Members Taunted 1 - 10

This is a challenge that can become very difficult to do once you eliminate all the other gangs, so let's make sure we complete it well before then. Just drive around and find a random gang member (or even better, a group of two or three). Get in front of them and do a taunt (left d-pad). Jump into a car and drive off until your notoriety star goes away, then repeat. Do this until you have 10 gang taunts (we'll do these a bit at a time).

Vehicle Theft 7 - Scrubber

Reward: $875

Okay, let's get a couple of the more difficult thefts done. You will find the scrubber around the south end of the Sunset Park District. It will give you three wanted levels once you get in, and it is pretty difficult to control, but fortunately, you don't have to drive it very far to get credit.

Vehicle Theft 8 - Commander

Reward: $1,250

Look for this boat somewhere between the armory (that is the restricted island on the east side) and the statue island. Once you get in, you end up with a five star wanted level! Not cool. And you have a pretty far distance to travel. Your best bet is to drive north around the armory island, then cut west between the two large islands.

Vehicle Theft 9 - Sovereign

Reward: $500

Alright, this one is very easy. Just head to the park to pick up this car. It's then a very short drive to the chop shop, with only two stars worth of police notoriety. Nothing to this one.

We've Only Just Begun

Completion: +0.936% (18.423%)
Opens: Hit the Powder Room
Reward: None
Unlocks: None
Achievement: We're Takin' Over

Yay, a mission that isn't an activity in disguise! Meet Pierce at the Broken Shillelagh. Now for the bad news. There is no mission here, it's just a cut scene. Kinda lame, huh?

Challenge - Base Jumps 11-15

Reward: $1,500

Before we do an actual mission, let's finish up a challenge. Head back to Saints HQ and start jumping off the heliport again. At the end of this we will have picked up a cool $1,500, plus any bonuses from the actual jumps themselves.

During this time I got another survival call, so I did that as well, which brings our total up to 7 out of 26.

Okay, I don't know about you, but the money is coming in pretty well now. I have about $60K to burn, so let's spend some of it. We haven't upgraded our character in a little while, so let us do that.

  • Abilities -> Skill - Pickpocket ($3,750)
  • Abilities -> Skill - Scavenger ($3,250)
  • Damage -> Damage - Vehicle ($2,500)
  • Combat -> Ammo - Grenades ($2,750)
  • Combat -> Ammo - Shotgun ($3,000)
  • Combat -> Ammo - SMG ($2,000)
  • Bonuses -> Bonus - Hourly City Income ($3,500)

What is cool about this is now any time you bump into someone walking down the sidewalk, you will make some cash. Also, with the income bonus, you should now be making a bit over $11K for each transfer.

To do this next part, we need $27,500. There are two cribs that we need to buy, a boat dock and an airport hangar. You should see them on your map if you filter for cribs. They are the ones with dollar signs on them. Go ahead and buy both of them so we can get them off the to-do list.

  • Crib -> Airplane Hanger ($15,000)
  • Crib -> Rondini's Boat Dock ($12,500)

Gang Operation 8

Reward: $1,000

In the actual park part of Sunset Park (where the two lakes are), you will find a gang operation to take out. So go do that now. It's a small group of Morningstar, so nothing you shouldn't be able to take care of. But it turns out that this particular group is watching over a collectable, so once they are all down, go ahead and pick up...

Collectable 26

Completion: +0.125% (18.548%)
Reward: $1,000

Drug Package (6 of 20, $1,000). Right where you took out the gang operation. Well between the gang op and the package, that was an easy $2,000, eh?

Activity - Tank Mayhem (Hard)

Completion: +0.625% (19.173%)
Reward: $6,000

There are two more activities we can run right now to get us at least a little closer to where we are supposed to be. Both of these are considered hard, so be prepared for a little bit more of a challenge. The first one is in Loren Square, and is a tank mayhem. Nothing new to say here that I haven't said already. Good luck with it, and make sure to keep shooting to rack up those bonuses.

Activity - Professor Genki (Hard)

Completion: +0.625% (19.798%)
Reward: $3,500+

You will find this Genki mission in Henry Steel Mills. In this iteration, time is really your biggest enemy. I found it more difficult to get the required $3,500 within the time limit than anything else. Once you make it, you'll have another brute to deal with. Again, I didn't bother with him (with non- regenerating health and a serious time limit, he's just too dangerous). I ran past him and exited out of the activity.

Sexy Kitten Yarngasm

Opens: Sexy Kitten Yarngasm Activity
Reward: $3,000
Unlocks: Vehicle - Verminator

Call up Tammy again, and then drive over to Yearwood to start up this activity disguised as a mission. The idea here is pretty simple, roll your ball of yarn over as much stuff as you can, especially the high value targets. Make the target money before time runs out to finish the mission. If you can find the mouse and mow it over, you will get a nice money bonus (but it's probably not really necessary at this level).

Stunt Jumps 12 - 16

Reward: $2,500

Since we are up here in Henry Steel Mills (unless you ran that DLC mission, in which case drive back over there), there are five stunt jumps we can perform. Drive on over to the Rim Jobs and grab one of your fast vehicles (my personal favorite is the Kenshin outfitted with nitrous). Just to the northwest of the shop, you will find a large dirt mound behind the building. I came down the alley, driving west to hit this one.

If you look down that same alley, you should see another dirt mound behind the chain link fence. This one will jump you over a pit that holds a couple of wrecked cars.

Open your map. Straight north of the Rusty's Needle in this neighborhood you should see a triangular block. At the southern point of this triangle are a set of stairs. Hit these stairs for your next jump. You should land in or near a depression (with some stars on the ground). Your next jump is the stairs on the south side of this depression. I think you need to hit these going north (so you drop into the depression), and don't go very fast. This is a slow jump.

From the north side of the triangle, head east on the road. Where it ends, there is a very obvious dirt mound. You should know what to do with this. Extra credit if you can make it through the hole in the sign (though it is not required, nor do you get anything extra for doing it).

Hit the Powder Room

Completion: +3.686% (23.484%)
Opens: The Belgian Problem
Reward: $6,000
Unlocks: None

It's been quite a while since we've run an actual honest to god mission that wasn't a cut scene or an activity. So let's finally go do one! Ring up Shaundi. Then go meet up with her and Pierce at the gun shop.

Since Shaundi has forced the issue, there's nothing for it but to head inside and start taking down the resistance (take out a few guys outside the door if you want).

Once you are in, take out the snipers and mop up anyone else on the ground floor. Then head through the break room and back into the warehouse. When you get back inside, you have a mini-gun brute to deal with. Take him down, and then mop up the backup that appears. Once things calm down at bit, make your way upstairs (the stairway is in the back).

Take down any remaining guys on the catwalks and keep advancing. Once you make it to the manager's office, Shaundi will start downloading some stuff. Keep the goons at bay until she is done. Once she gets what she needs, we're done here. Note that you get an extra 2.75% bonus to your completion score on this mission, in addition to the usual amount.

Okay, it felt to me like our weapons were a bit weak in that last mission, so let's do something about that. Head to a friendly fire (preferably one that you own so you get the 10% discount). Let's make the following upgrades:

  • Pistols -> 45 Shepherd -> Level 4 ($18,000)
  • SMGS -> Tek Z-10 -> Level 4 ($18,000)
  • Shotguns -> Grave Digger -> Level 2 ($9,000)
  • Rifles -> K-8 Krukov -> Level 1 ($9,000)
  • Special -> Reaper Drone -> Level 2 ($27,000)

All told, this is $81,000. We're really spending the money now! Of course, if you already have the level 1 rifle, you don't need to purchase it again. I put it here is case you haven't yet picked one up during combat. Load up on any ammo you need, then exit the store.

Challenge - Stores Robbed 6 - 10

So let's advance a couple of the challenges. Rob five more stores (rob the stores you own to make it somewhat easier on yourself. That will get us two thirds of the way through this challenge.

Challenge - Gang Members Taunted 11 - 20

Give it another 10 tauntings for the gang members as well. This is pretty easy. Just drive around until you see some gang members walking down the street (preferably in groups, but singles will do just fine as well). Taunt them (left D-pad), then jump into your car and take off. Your notoriety star should disappear quickly. Then repeat until you reach 20.

Assassination 10 - Agnes

Reward: $1,000

Run over to Shaundi's place to strip down, then follow the GPS to where Agnes is. It should be a simple matter to gun her down. Once she is down, return to Shaundi's place to get dressed again.

Assassination 11 - Officer Dealy

Reward: $1,000

Drive into Bridgeport and start taunting some random people to make this cop appear. Best not to do this to police or gang members. We don't want notoriety, we just want our target to appear. Once you've taunted three or four people, he should pop up. Kill him for an easy grand.

Assassination 12 - Tony

Reward: $750

Drive over to Leather and Lace in Camino Place. Once you are there, buy something. Then just wait for Tony to show up. When he does, let him have it.

We may as well buy up a few stores around here. We are basically going to travel in a big loop, buying everything in our path. In total, you will need $33,000 for this, so I hope you have been checking your bank transfers from time to time. Since we are here, go ahead and buy Leather and Lace and if you have notoriety from that last hit, use it to get rid of that pesky problem. Drive southwest to pick up the Rim Jobs in the same neighborhood. Then go around the annoying cliff wall into Rosen Oaks and grab the Crackhouse, Davila's Automotive, and Planet Saints (in that order). Then head east back into Camano Place to pick up another Rim Jobs. Then we drive north to grab Curly's Chop Block and finally the Friendly Fire. Altogether, that brings our hourly income up to nearly $15,000.

  • Camano Place -> Leather And Lace ($10,000)
  • Camino Place -> Rim Jobs ($5,000)
  • Rosen Oaks -> Crackhouse ($1,000)
  • Rosen Oaks -> Davila's Automotive ($1,000)
  • Rosen Oaks -> Planet Saints ($5,000)
  • Camino Place -> Rim Jobs ($5,000)
  • Camino Place -> Curly's Chop Block ($1,000)
  • Camino Place -> Friendly Fire ($5,000)

The Belgian Problem

Completion: +0.936% (24.420%)
Opens: Return to Steelport
Reward: $6,000
Unlocks: 10% bonus to all cash earned OR 10% bonus to all respect earned, 
         Weapon - RC Possessor, Homie - Oleg
Achievement: Tower Defense OR Kuh, Boom.

Call up Pierce and arrange to meet at the HQ. Once you get there it's time to load up. Head to the tower with your crew. When you get there, start by killing everyone on the bottom floor. You are going to have a Brute to deal with, so be careful with him. Not to mention the snipers. Still, it's nothing you shouldn't be able to take care of.

When everyone is down, arm the bomb. We are now on a time limit, so don't dilly dally. Head on up in the elevator. Be careful in the next area, there is another Brute to take down, this time a flamethrower variant. Once he is down and you've cleared out the room, move into the next section to get a pretty interesting cut scene. Looks like we have a new ally.

Up in the elevator we go. Follow Oleg, there's really not much else to do at this point. Once you get on the big ball thing, shoot the bad guys until Oleg gets it lose. Partway down we are going to pick up a hitchhiker. Shoot him in the face until he drops off.

Once you are at the bottom, you have a choice to make. You can either keep or destroy the building. The former will give you a respect bonus. The latter will boost your daily income. Now, it's up to you, but I would recommend keeping the building. We will max out our respect long before we max out our money, so I personally prefer the bonus to my income.

Thus ends Act 1. Once this mission is over and all the cut scenes play out, we are immediately thrown into the next mission.

Act 2

Act 2 is the act of the activity. After we do this first mission, it will be some time before we do another that is a true mission. The missions we will be tackling for a while will actually be activity tutorials, and there are quite a few of these. I'm going to go through all of them in sequence, as we need to do them to unlock the rest of the activities.

Return to Steelport

Completion: +0.936% (25.356%)
Opens: Snatch, Trojan Whores, Insurance Fraud, Cyber Blazing
Reward: $8,800
Unlocks: Crib - Angel, Crib - Kinzie, Weapon - Penetrator, Crib - Zimos' Pad, 
         Gang Customization (Gimps)

Take the boat out to the barge. There is a fairly large contingent of Deckers to play with. Thin them out as you make your way up to the cabin in the stern. Grab Kinzie, and we move into part two of this mission.

Head to the club. When you get there, interrogate the patrons until you find the owner. Interrogate him as well, then head downstairs. Take out the resistance and rescue your boy. Now we have a slow speed chase. Just take out the guys on the pursuing rickshaws to complete part two. On to part three.

Head for the gym. When you get there, you have a bunch of Luchadores to take care of outside, including a Brute. Take them down. Once that is done, head inside. You have a few waves of Luchadores to take care of. Watch out for the Brute upstairs with the minigun. Once he goes down, pick up his gun because you have a couple of flamethrower brutes to handle. Train the gun on them and finish them off. When they are done, we win.

Okay, let's talk about upgrades. After those missions plus income from the bank transfers, I currently have over $50K sitting in my pocket. So I suggest we buy the following abilities (these require you be at least level 6).

  • Abilities -> Notoriety - Morningstar 2 ($6,000)
  • Abilities -> Revive - Speed ($4,250)
  • Health -> Health - Upgrade ($5,500)
  • Combat -> Ammo - Pistol 2 ($5,000)
  • Combat -> Ammo - Rifle ($4,000)
  • Combat -> Ammo - SMG 2 ($5,250)
  • Combat -> Melee - Muscles ($4,500)
  • Gang Abilities - Gang - Followers 2 ($12,500)
  • Bonuses -> Swap - Cash For Respect ($8,000)

See, I only made you spend $55,000. You've got that in your pocket, right? If not, make sure to check those bank transfers.

Activity - Sexy Kitten Yarngasm (Medium)

Reward: $6,600
Unlocks: Homie - Sexy Kitten, Item - Sexy Kitten Mask, Vehicles - Sexy Kitten 
                 Rides, Homie - Yarnie Delivery

Alright, pick up this activity in Brickston. This one is quite a bit harder than the easy level activity. If you find that mouse in the cart, try to get him, it will help out. Otherwise, just follow the course and try not to get stuck. You may end up a little bit short when you come to the end of the course. To pick up that last $100K or so, run over fences and such, they are great for getting your bonus streak up to high levels. Also, part way through the course you will get a shockwave ability. Use the right trigger to activate it. You only have a limited number of shockwaves though, so use them wisely.

As with the other activity in this mission pack, there are only two of these to get through, so once you finish this up, we're done here.

Vehicle Theft 10 - Halberd

Reward: $500

We haven't done in car thefts in a while. Pick this one up in Brickston (usually around the center of the neighborhood). You will only get two stars worth of police notoriety for this one, so it should be pretty easy to get it back into the chop shop in Salander, especially since it's not very far.

Vehicle Theft 11 - Neuron

Reward: $625

Drive into Henry Steel Mills, and you should find this car on the east side of the neighborhood. Like the last one, this will give you two stars, but this time of gang notoriety. It is only slightly harder since you have to drive further to get it to the chop shop.

Vehicle Theft 12 - Stork

Reward: $1,250

Let's do one of the hard ones. Head to the airport tarmac to pick up this chopper on the far northwestern side. As soon as you get into the vehicle, you are going to pick up five stars worth of police notoriety, so make sure to get that bird up in the air fast and make a beeline for the dropoff point. Fortunately, you don't have to go very far. So it really isn't all that difficult.

Challenge - Stores Robbed 11 - 15

Reward: $1,500

Okay, let's finish up this challenge. You know the drill, just rob five more stores. We get a cool $1,500 for completing this one, plus any money we got out of the tills!

Gang Operation 9

Reward: $1,000

Let's take out another gang operation. Drive northeast along the road from your Friendly Fire in Loren Square, and you should find this operation on your left (near the arena, or whatever that big red octagonal building is, on its southwestern side).

Snatch

Completion: +1.562% (26.918%)
Opens: Ho Traffic
Reward: $2,200
Unlocks: Snatch Activity

Time to run the mission that opens up my least favorite activity. Fortunately this first one is an easy one. Call up Zimos and then drive over to his place to start this one up.

Now, the idea here is simple. Drive to where the girls are, shoot any bad guys, collect the girls (up button on the D-pad), and then bring them back to the drop off point. What makes this hard is you are going to get quite a bit of notoriety at your first stop. But what's worse, the girls take just about forever before they actually get in the car. Do the best you can. With this one, you will need to make two stops to get all four girls back.

Activity - Snatch (Medium)

Completion: +0.625% (27.543%)
Reward: $4,400

Alright, since we've opened them up, let's do one more. You will find this activity in Camano Place. This time we need a total of five girls, which most likely means you will need three stops. Just stay in the car and shoot out the window. Once they girls decide to finally get in, take them back. Repeat twice more and you're home free.

Okay, it is time to pick up some more properties. We already have five properties on the island you are on (the eastern most one), so let us grab the other three (Dixon's Refuge, Plan B Pawn Shop, Meth Lab, and Passing Gas Service Station). Each of these will cost you $1,000, and in total will raise our hourly income by another $400. Let's also grab the remaining stores (Image as Designed, Friendly Fire, and Rusty's Needle), each for $5,000. This will bounce our hourly income another $1,500. Plus, we now own every store and property on the eastern island, nice.

  • Rosen Oaks -> Dixon's Refuge ($1,000)
  • Rosen Oaks -> Image As Designed ($5,000)
  • Rosen Oaks -> Plan B Pawn Shop ($1,000)
  • Rosen Oaks -> Friendly Fire ($5,000)
  • Rosen Oaks -> Meth Lab ($1,000)
  • Espina -> Rusty's Needle ($5,000)
  • Espina -> Passing Gas Service Station ($1,000)

Collectables 27 - 31

Completion: +0.625% (28.168%)
Reward: $5,000

If you are standing at that last property, that puts you in Espina. Look at the northern end of this neighborhood where there are two rectangular blocks. The northern one has a gang operation that we are going to take care of in just a bit. But for now go to the southern one. Head in to the back alley of this block to find a drug package (7 of 20, $1,000).

If you drive south from those blocks, you will find a Photo Op on your right (8 of 20, $1,000) just past the four way intersection. Now head over to the Friendly Fire in Rosen Oaks and check behind it (and a bit to the south) for a money pallet (8 of 20, $1,000).

From the Friendly Fire, drive east and then head into the tunnel to your south (it's your second right). Watch the gaps in the tunnel between the roads for a sex doll (7 of 20, $1,000).

Okay, one more. For this one we are heading onto the armory base (it's the small island just to your west). This is dangerous because as soon as you get on the island you are going to pick up three stars worth of notoriety. There are two blocks on the island. You want to get on the road in between them, at its northern end. You will see a tower here with stairs going up. Head up the stairs to find a money pallet (9 of 20, $1,000). Once you have it, best to get off the island and clear out that notoriety.

Gang Operation 10

Reward: $1,000

Let's go take care of that gang operation we discovered. Before you go, stop by a Friendly Fire and stock up on all your ammo, as we are going to do our first rampage right now. Now, if you remember, the gang op is at the very northern block of Espina, on the western side. You will find it up on the rooftops (you can get there via the fire escapes).

Challenge - Morningstar Specialists Killed 1

Now, once you take down the gang operation, don't leave. You should have around three or four stars worth of notoriety. Try to keep it right around that level (three stars is best, as that is when the helicopters show up).

What we want to do is wait for the helicopters. Each one will carry two Morningstar specialists. Kill both of them (and blow up the chopper if you can manage it). I found the 45 Shepard works great for this. We are going to take our total to 25 kills (you can check your kill number in the challenges section of the phone menu).

In addition, these rampages are great places to up your combat challenge totals without having to grind them too much. Make sure you have at least the following challenge totals by the end of this rampage:

  • Nut Shots - 5
  • Grenade Kills - 9
  • Human Shields - 25
  • Multi-Kills - 85
  • Kill Brutes - 5
  • Headshots - 85

You probably already have many of these totals, if not more, from just running through the game up to this point, but make sure you have all of them at least to this point if you can.

This will also add to your helicopters destroyed total. You don't have to worry about getting the full complement of these. The one I was really after here were specialists. So once you reach 25 (and have enough of the other combat challenges totaled up), feel free to leave the area and cool off the notoriety. We will get to the other half a bit later on.

I decided right about here to take care of another survival diversion, which brought me up to 8 out of 26 in total.

You should have amassed a fair bit of money at this point, so let's spend it. We've gotten a bit behind in where we should be regarding abilities, so let's fix that. Starting with the ability to carry more ammo. The highest level you need to be for any of this is 8, so it's no problem at this point in the game.

  • Abilities -> Notoriety - Deckers ($8,000)
  • Abilities -> Sprint Increase 2 ($18,000)
  • Damage - Damage - Fire ($7,500)
  • Combat -> Ammo - Explosives ($6,500)
  • Combat -> Ammo - Grenades 2 ($7,000)
  • Combat -> Ammo - Shotgun 2 ($7,250)
  • Gang Abilities -> Homie - Health Increase 1 ($5,500)
  • Gang Abilities -> Homie - Saints Backup ($7,000)
  • Bonuses -> Bonus - Respect ($6,000)

Good stuff. Okay that was about $73K worth of upgrades. Let's run a mission and a couple of activities to make some of that money back.

Insurance Fraud

Completion: +1.561% (29.729%)
Opens: Trail Blazing
Reward: $2,200
Unlocks: Insurance Fraud Activity

Call up Angel to start up this mission (aka activity). Drive on over to the casino.

Now, get in the car that's here in front of you. You want to drive over to one of the special areas (marked on your map as blue squares). In these areas you get a bonus to your adrenaline meter when you get hit (to get a nice hit, run in front of a moving car, then hit the right trigger to perform a dive). The idea is to max out that meter, because when you are on adrenaline, you can really bounce off a lot of cars (and doing so gives you huge bonuses). The real trick to this activity is to understand that you can steer yourself while in the air, so you want to steer into as many vehicles as you can manage. Once you get that concept down, this activity is a piece of cake.

By the way, this is a good place to pad your Windshield Cannon statistic (which is needed for one of your challenges). As you are heading for the special area for the first time, drive to the markers and then run head on into oncoming vehicles. You can get thrown out the front window which will get you up to about 50 feet each time. We'll be using this technique a bit later on to finish up this challenge, but you may as well get a start on it.

Activity - Insurance Fraud (Easy)

Completion: +0.625% (30.354%)
Reward: $2,200

We might as well do a couple of these. There is another easy marker in Sunset Park. I won't go over any strategies; it's the exact same deal as before.

Activity - Insurance Fraud (Medium)

Completion: +0.625% (30.979%)
Reward: $4,400

And you will find this marker in Yearwood. Same thing, except this time you need to make a bit more money to win the activity ($200,000 to be exact). Still, this should really not be a problem. Just go to the designated area to quickly build up your adrenaline. And once you have it maxed, remember to steer to keep bouncing off those cars.

Super Ethical PR Opportunity

DLC: Genkibowl VII
Opens: Sad Panda Skyblazing
Reward: $5,500
Unlocks: Vehicle - Genkimobile

Hey look, another one of these to run. Call up Tammy and drive into Salander to start up this mission. Pick up Genki and then start running over people. This is literally no different than what we did before, except that it takes a bit longer for Genki's Pleasure meter to rise to full. Once it's at full strength, drop him off at his appearance, and that takes care of that.

We should spend some money on stores as well in order to further increase our hourly income. Since we are right here on the southwestern island, let's pick up the three stores and one property that are nearby. Start with the Rusty's Needle, then drive north to pick up the Rim Jobs. In total, these will boost your hourly income by an additional $1,600.

  • New Baranec -> Rusty's Needle ($5,000)
  • Yearwood -> Rim Jobs ($5,000)
  • Yearwood -> Handy J's Lube & Tube ($1,000)
  • Yearwood -> Planet Saints ($5,000)

Barnstorms 18 - 24

Reward: ~$3,300

You know, we haven't done any barnstorms in quite a while. So run back to Saints HQ and pick up your Thompson. Then fly west to the northern border of Port Pryor (just in front of Killbane's casino). There is a moat there. Fly along the moat under the road heading into the neighborhood to get credit for this one.

Go back to that road again, and fly north along it. Watch to your right for two sets of stacks (they are on an L-shaped building). There are two barnstorms here between the three stacks (and they seem to be dependent on you traveling south to north), so make sure to get both of them.

From the L-shaped building, fly a block north so that you are near the Chupacabra Casino. You will see two stacks right on the casino, so fly between them. Then go just a bit north. There is another set of three stacks here. Go through the two that are sitting on the roof of the building.

From the Chupacabra casino, check out the stacks on the building just to its west. There are another pair of stacks here. You know what to do. Now fly a little ways to the west, just past the Rusty's Needle so you end up in Yearwood. West of the tattoo parlor you will find a church with two of those tower bits to fly between.

Stunt Jumps 17 - 19

Reward: $1,500

Okay, set down your chopper and call up your homie for your favorite stunt jump vehicle (hint: get a fast bike, like a Kenshin, with nitrous). There is a hospital property in Bridgeport. Go there and follow the road west until you reach the border between Bridgeport and New Baranec. When you get to that border, take the road to the north. Watch on your left for a broken bit out of the stone wall. There is an alley opposite that bit that has an up rise to it. Travel along this alley going west, and hit the nitrous just as you come on the ramp. You have to clear that wall for this to count. It can be a little tricky.

On the southern side of The Grove, there is a residential cul-de-sac (there is an insurance fraud icon there). It's a street with two dead ends. Go to the southern dead end. Notice there is a big old ramp right at the end of this road. This should be pretty obvious, right?

Now go to that insurance fraud icon and travel north. You will have to get up on the grassy ridge behind the houses. Once you are up on top of that ridge and pretty much directly north of the icon, you should see your grass ramp, which faces to the west.

Gang Operation 11

Reward: $1,000

You will find this operation along the road between the Power and Light and Olde Steel Factory properties in The Grove. Take them out. Fun!

So let's run over to a Friendly Fire that we own (we want that 10% discount!) and upgrade some of our weaponry again. I bought the following weapon upgrades:

  • Melee -> Baseball Bat -> Level 2 ($2,250)
  • Pistols -> KA-1 Kobra -> Level 2 ($90)
  • SMGS -> D4TH Blossom -> Level 1 ($4,500)
  • Rifles -> K-8 Krukov -> Level 2 ($9,000)
  • Thrown -> Grenades -> Level 2 ($4,500)
  • Thrown -> Molotovs -> Level 2 ($4,500)
  • Thrown -> Flashbangs -> Level 2 ($4,500)
  • Thrown -> Electric Grenades -> Level 2 ($4,500)

Challenge - Gang Members Taunted (30 of 50)

Let's go ahead and do another 10 of these. You remember how to run these, just taunt a gang member (or a group would be even better). Drive away and wait for your notoriety to go away, and repeat.

Vehicle Theft 13 - Torch

Reward: $750

Let's get another trio of car thefts done. Our first target is in Ashwood. Drive there and you will find it on the eastern side of the neighborhood. It's protected by a few Deckers. Ignore them and grab the car. This will get you three stars worth of Decker notoriety. We have a ways to drive, but it's not so far as to make this really difficult.

Vehicle Theft 14 - Vortex

Reward: $875

Drive over to the Downtown area and look around the center of the neighborhood for this one. It's being driven around, so you may have to hunt for it. Once you have it, it's three stars worth of police notoriety to deal with as you take it on a fairly long drive back to the chop shop.

Vehicle Theft 15 - Woodpecker

Reward: $11,000

You will find this airplane on the eastern side of the tarmac. You will pick up three police notoriety stars once you get in, but as they don't send much at you beyond a sniper in a helicopter, there's nothing really to this. The only real tricky part is the landing, since you have to get in between the cargo containers. Make sure to line up the approach and come in low (don't worry about crashing it, as soon as you get close to the spot, the theft will end and you will be safely on the dock, at least as long as you line up that approach).

This is your last delivery for Rigg, so you get a $10,000 bonus. Pretty sweet, right?

Cyber Blazing

Completion: +1.561% (32.540%)
Opens: Mayhem
Reward: $2,200
Unlocks: Trail Blazing Activity

Okay, call up Kinzie. Drive on over to her place to start up this activity disguised as a mission. There isn't really very much to this. Drive forward. Hit the tanks (this adds to your time limit), but miss the red fire things (this subtracts from your time limit). You will probably notice some pale blue patches on the road from time to time. Hit these to set off a missile thing which will take out some tanks in front of you. Run through all eleven markers before the time runs out, and you win.

Activity - Trail Blazing (Medium)

Completion: +0.625% (33.165%)
Reward: $4,400

Since we have opened this up, let's run one. You will find a medium level activity up in Burns Hill. Same deal as what we just did, except now you have 14 targets to hit, and there are a fair number more firewall things to avoid. Still, it shouldn't be too hard to handle.

Activity - Trail Blazing (Hard)

Completion: +0.625% (33.790%)
Reward: $6,600
Unlocks: Vehicles - Cyberspace

There is one more trail blazing (of this type), which you will find over in Ashwood. Now, this is a hard activity, so be prepared. You have to hit 17 markers this time, and there are a lot more firewalls. It may take you a couple of tries, but you will manage it. Once you finish, this is the end of the cyber blazing activities, and you get some cool new vehicles in your garage.

Time to go on an upgrade shopping spree again. You will need to be at least level 10 to get all of these.

  • Abilities -> Notoriety - Morningstar 3 ($10,000)
  • Health -> Health Regen 2 ($18,000)
  • Damage -> Bullet 2 ($8,000)
  • Damage -> Vehicle 2 ($9,000)
  • Combat -> Ammo - Pistol 3 ($9,250)
  • Combat -> Ammo - Rifle 2 ($8,500)
  • Combat -> Ammo - Special ($9,000)
  • Combat -> Faster Reloads 1 ($8,500)
  • Gang Abilities -> Gang - Weapons - SMGS ($7,750)

Collectables 32 - 34

Completion: +0.375 (34.165%)
Reward: $4,000

Head into Burns Hill. Just west of the Trail Blazing icon, you will find a drug package on the back porch of a house (8 of 20, $1,000). The second collectible is just as easy. Simply drive over to the block that is northeast of the Trail Blazing icon, where you will find a money pallet (10 of 20, $2,000) sitting up on a raised platform (with a tree). For the final collectible we will grab this time around, head to the power plant (the big square area that dominates the northwestern side of the neighborhood. You want to look on the southeast side of the square, across the street from the plant. You will find the sex dolls (8 of 20, $2,000) close to the cliff edge, behind a rock.

Gang Operation 12

Reward: $1,000

As long as we are up here in Burns Hill, there is a gang operation we can handle. You will find this one along the northeastern side of the big square block where the power plant is. They are standing just off the road, near some porta-potties. Go ahead and take them out.

Challenge - Windshield Cannon

Reward: $1,500

We only need 1000 feet worth of distance to get this challenge completed (windshield cannon is when you hit another car and go flying out the front). The tricky bit is getting it to go off. I found that in the normal course of driving, it won't happen very often, and pretty much never when you are purposely trying to do it.

But we can stack the odds in our favor a bit. Pick any Insurance Fraud activity (the one in Henry Steel Mills works nicely). Now, you want to have a car with a solid front profile. Nothing that sits too low to the ground or is sloped down in front (otherwise when you hit other cars, they will just go right over you). A taxi or any SUV style car works well.

While you are in the Insurance Fraud mode, you are far more likely to go flying. Also, other cars are generally going much faster. Drive down the wrong side of the road, pick an oncoming car (again not one with a low profile, you don't want to go over him), and hit him head on. This should send you flying a good 50 feet or so. What also works well is any column that is non-destructible (such as the steel beams holding up the train tracks on the east side of the neighborhood).

Keep doing this until you run out of time. Now here is the important bit. When you fail the activity, select "Exit Out of Activity". If you select the Retry option, your stats will get reset back to where they were when you started, which is no good. Repeat the activity until you get to 1,000 feet and win.

Activity - Insurance Fraud (Medium)

Completion: +0.625% (34.790%)
Reward: $4,400

As long as we are here anyway, let's run this activity. Once you complete windshield cannon, head back to the icon (in Henry Steel Mills) and start up this activity for real. Just make sure to go to the designated spots to get more adrenaline, and once you have a full bar, steer into those cars when you are in the air.

Activity - Insurance Fraud (Hard)

Completion: +0.625 (35.415%)
Reward: $6,600

And then let us go ahead and run the hard version over in Loren Square. You have more money to earn this time, so it may take you a try or two. But keep at it and go for those large combo bonuses when you are on adrenaline, and you should be okay.

Sad Panda Skyblazing

Opens: Sad Panda Skyblazing Activity
Reward: $10,000(+)
Unlocks: Homie - Sad Panda

Phone up Tammy and then drive into Loren Square to start up this mission. This one is hard. You will be jumping out of a helicopter. The idea is to fly through as many of the hoops as you can. Hit the balloons to gain extra altitude. Try not to hit the panda balloons, as they will subtract $100 from your total, but use them if you have to (the panda balloons are at the bottom level, if you are getting that low, you need to use them to get back into the air). The tiger balloons will give you a $100 bonus.

Now, the real money makers are the rooftop battles. Look for certain rooftops where the mascots are hanging out and land on them. Kill as many mascots as you can (they are worth $200 each) before the timer goes to zero. Once you have enough, use the cannons to get back into the air. Good luck, this one is pretty difficult.

At this point, we are making a bit over $19K (give or take, depending on your decision at the end of Act 1). Let's go spend some of it. What I want to do is pick up a few more stores and properties.

Drive into the Grove and pick up the Friendly Fire and the Olde Steel Factory. Let's then head south into Bridgeport and buy up the Image As Designed, the Hospital, and the Friendly Fire. That ought to bring your hourly income to over $22K.

  • The Grove -> Friendly Fire ($5,000)
  • The Grove -> Olde Steel Factory ($8,000)
  • Bridgeport -> Image As Designed ($5,000)
  • Bridgeport -> Hospital ($4,000)
  • Bridgeport -> Friendly Fire ($5,000)

The other thing I want to do at this point is upgrade our weapons. Head on over to the Friendly Fire in Loren Square (we get a 10% discount here, unlike some of the ones we own that only give us 5%). I bought the following upgrades:

  • Melee -> Stun Gun -> Level 1 ($9,000)
  • Pistol -> KA-1 Kobra -> Level 3 ($9,000)
  • SMGS -> D4TH Blossom -> Level 2 ($6,750)
  • Explosives -> Annihilator -> Level 1 ($13,500)
  • Special -> RC Possessor -> Level 2 ($13,500)

At this point, I picked up another survival (over by the casino), which brought my total up to 9 out of a possible 26.

Mayhem

Completion: +1.561% (36.976%)
Opens: Guardian Angel
Reward: $2,200
Unlocks: Mayhem Activity

Guess what? Another mission that is actually an activity in disguise. We are actually almost done with these, just a few more to do (I'm trying to get through them so they are behind us). Call up Kinzie and let's get started.

We need to score $90,000 here in a few minutes. Best to use grenades for this one (you get an unlimited supply). Hit the light posts, mail boxes, bus stations, whatever. Especially hit the Decker cars that will show up, as you can get some nice totals from them.

By using the grenades on the Deckers, you will also get your Grenade kill stat built up. That should help us out for when we get to the next rampage.

Gang Operation 13

Reward: $1,000

We can pick up this gang op on the northeastern side of Salander. This one consists of a few Deckers standing around a power line tower. Take them out for a nice $1,000.

Stunt Jumps 20 - 24

Reward: $2,500

Drive to the Rusty's Needle in Sunset Park. Just north of this store you will find a Gothedral. Believe it or not, there are three stunt jumps right here. There is an alley just south of the Gothedral that goes west to east, at the end of which you will find some wooden planks. This is your first ramp. If you hit the wall of the building in front of you and end up on the roof of the building below, you did it right.

Go into the back behind the Gothedral into a grassy area. Look to the east of the structure for a tree next to that same dropoff (it has wooden planks on either side of it). Your ramp is the wooden planks on the left side (as you are facing the tree). You should just miss the second story of that building you hit the first time.

If you look along the dropoff to the northeast of the Gothedral, you will see a dirt mound poking out of the grass. This is your next ramp. This one can be tricky to get right because there is a building right in your way. The best strategy is to start at the north end of the alley between the two square buildings to the northeast of the Gothedral. As you come out from between the buildings, pull to your right to head for the ramp, and then pull left when you are just there. You want to fly to the left side of the red brick building in front of you (if you hit it, you didn't pull left enough). You will probably need a bike to pull this one off, but you don't need nitrous (that will just smack you into the wall that much harder when you land).

For the next one, go to the Friendly Fire nearby. Then travel down the alley to the southeast (past the Tits And Grits). You will see a tower in front of you (lit in yellow). The ramp is just to the left of that tower.

Okay, one more for this set. Head to the park (in Sunset Park, where the two lakes are). Go to the very northeastern corner of the park, where you will see the dirt ramp, it should be pretty obvious. You will probably need a car or bike with nitrous for this jump, since you don't have a lot of runway up to it.

Gang Operation 14

Reward: $1,000

Okay, we are going to take care of another gang operation, but we are going to do it for a specific purpose. Remember how we found a great spot to kill Morningstar to rack up our specialist kills? We're going to do the same thing here. The spot you want is in Port Pryor, on the far southwestern corner. The gang operation is on the second ship to the south. Go ahead and take it down. Bring a full load of ammo.

Challenge - Luchadore Specialists 1

Now run back to the first ship and wait for reinforcements to arrive. Kill them from the relative safely of your ship as much as you can. Especially the specialists, of which you need to kill a total of 25 (half of what you need for the total 50). The specialists in this case are those guys who shoot those annoying grenade things. You should also be getting quite a few Brutes, headshots, nutshots and multi-kills out of this.

Now, what I did was I got off the boat and hung around that southern road. When things get too intense, you can go down the stairs to the level below for a break. You can also just jump in the water and then teleport back on land, which will clear things out a bit. You can also try playing cat-and-mouse with them in the factory area to the north (just be careful, there is another gang activity in there we don't want to mess with quite yet).

Make sure to grab dropped ammo and money lying around. Also be sure while we are in this process to regularly check your bank account for money transfers. Once you hit 25 specialists (which may take a little bit), run north and get to your Let's Pretend store to drop the heat.

You should probably make sure you have the following challenges all caught up with this rampage:

  • Nut Shots - 8
  • Grenade Kills - 16
  • Human Shields - 50
  • Multi-kills - 166
  • Kill Brutes - 10
  • Headshots - 166

Alright, you should have made quite a bit of cash from that excursion. Let's upgrade! There is nothing here you shouldn't have the required level for (the highest requirement is Level 13, which you should be well past by now).

  • Abilities -> Notoriety - Deckers 2 ($12,000)
  • Damage -> Explosive ($10,500)
  • Combat -> Ammo - Explosives 2 ($10,500)
  • Combat -> Ammo - Grenades 3 ($10,750)
  • Combat -> Ammo - Shotgun 3 ($11,000)
  • Combat -> Ammo - SMG 3 ($9,500)
  • Gang Abilities - Gang - Revive Timer ($9,750)
  • Gang Abilities - Notoriety Wipe - Gang ($10,250)
  • Bonuses - Bonus - Hourly City Income 2 ($10,000)

Whew, once again, that is quite a shopping list. But given we should have made a ton of cash from that rampage we just went on, you should be able to afford all that (it comes out to a bit over $94K altogether).

I ran another survival here, bringing us up to 10 out of 26 completed.

Trail Blazing

Completion: +1.561% (38.537%)
Opens: Eye of the Tiger
Reward: $2,200
Unlocks: Trail Blazing Activity

Call up Angel to start up this "mission". If you played the second game in this series, this will be familiar. Anything you touch will burst into flame. The deal is, hitting cars will give you a 1 second bonus, while hitting people will give you a 2 second bonus. If a car explodes and takes out people or other cars around it, you get the bonus for all of them. So hitting a car near a group of people can really boost your time limit. Also, watch for fire patches in the road, which set off guided missiles, which usually will get you some nice bonuses.

Note that the bonus you build up does not get applied until you reach the next marker, so make sure you don't spend so much time hitting things that you don't leave enough time to reach that next one. That's about all there is to it, so have fun with it.

Activity - Trail Blazing (Medium)

Completion: +0.625% (39.162%)
Reward: $4,400

There are only two more of these, so let's go ahead and run them both. Same idea as before. You will find the first one in The Grove. This time you have nine markers to hit in 30 seconds. Good luck.

Activity - Trail Blazing (Hard)

Completion: +0.625% (39.787%)
Reward: $6,600
Achievement: Porkchop Sandwiches

You will find this final Trail Blazing in Yearwood. This time, you get 30 seconds to hit 12 markers. Once you finish this one (and don't worry if it takes a try or two), you have completed the entire set of 6 for this activity.

Assassinations 12 - Brutus

Reward: $1,500

You know, we haven't done any assassinations in a while. Let's take out a few. Head into the park area of Sunset Park, and make sure you don't have any weapons out. Once the Brute appears, you are allowed to pull out your guns and start blasting away. For a Brute, this guy is actually kind of weak, so it shouldn't be too much of a problem.

Assassinations 13 - Dr. Wang

Reward: $1,000

As long as we are downtown already, head into the Image As Designed. Get any sort of modification you might want (it can be something very minor) and then exit out of the store. Your target should appear. Kill him before the rival hit man does it first.

Assassinations 14 - Michael

Reward: $2,500

For this one you will need a Peace Maker. Once you have one, drive into Loren Square and wait for your target to appear. When he does, get in behind him and hit your siren (right analog stick button). He will pull over. Get out and whack him.

Let's go ahead and buy a few stores and properties to add to our hourly income. Drive into Loren Square and pick up the Image As Designed, the Fill-Her-Up Super Toy Shop, and the High Rise Condos. Then drive into Arapice Island and pick up Harano's Hookup House and the Rim Jobs. That will bounce our hourly income by $1,400, bringing you up to over $24K. Pretty nice.

  • Loren Square -> Image As Designed ($5,000)
  • Loren Square -> Fill-Her-Up Super Toy Shop ($2,000)
  • Loren Square -> High Rise Condos ($1,000)
  • Arapice Island -> Harano's Hookup House ($1,000)
  • Arapice Island -> Rim Jobs ($5,000)

Collectables 35 - 39

Reward: $6,000
Completion: +0.625% (40.412%)

Drive south into The Grove. Our first stop is near the Friendly Fire where there are some stored cargo containers behind some fencing just a bit to the east. Pick up the drug package (9 of 20, $1,000), which you will find on the second level inside one of the containers. You can climb up to reach it from the south side.

From here drive straight west until you reach the end of the road and you see some train tracks. Look inside the boxcar just a bit south for your money pallet (11 of 20, $1,000).

Take the road south and then west into Yearwood. As soon as you get underneath the freeway, watch to your right for a small dirt parking lot. You should find a photo op just to the west of the freeway underpass (9 of 20, $1,000). From here, jump into the water and swim north under the bridge to the island to find the sex dolls (9 of 20, $1,000).

Now swim your way north under the bridge to get near the drug package on the southeastern side of Brickston. Unfortunately, there is no easy way to get onto the land from here, so just warp to shore once you are close. Then you have to (carefully!) make your way down the cliff back to the waterline such that you are underneath the freeway bridge. From here, make your way east along the shoreline until you are just south of Shaundi's Loft, where you will find a cave with your drug package (10 of 20, $2,000).

I went ahead and did another survival mission at this point. I have now completed a total of 11 out of the possible 26 missions.

Activity - Sad Panda Skyblazing (Medium)

Reward: $15,000(+)
Unlocks: Outfit - Panda, Homie - Tammy Tolliver
Achievement: Genki Bowl Champ

Drive into Henry Steel Mills to pick up the medium level activity. Actually, I more or less found this one to be pretty much the same difficulty as the first one. You have four rooftops in this one, and as long as you hit all four of them, you should be in pretty good shape (except for when you are on the rooftops, there is no time limit for these activities). Once you have enough cash, drop into the landing zone to finish up this difficult challenge.

Genkibowl Closing Ceremony

Opens: None
Reward: $0
Unlocks: Genkibowl VII Champion

This "mission" will start up automatically once you finish up all the activities and missions from the mission pack. It's just a cut scene to watch, nothing to do here but enjoy. That is the end of this particular mission pack.

It seems like a good time to spend a bit of money. Run into one of your Friendly Fires (preferably one where you get a 10% discount) and pick up the following upgrades:

  • Pistol -> KA-1 Kobra -> Level 4 ($18,000)
  • SMG -> D4TH Blossom -> Level 3 ($13,500)
  • Shotguns -> Grave Digger -> Level 3 ($18,000)
  • Rifles -> K-8 Krukov -> Level 3 ($18,000)
  • Thrown -> Grenades -> Level 3 ($9,000)
  • Thrown -> Molotov -> Level 3 ($9,000)
  • Thrown -> Flashbang -> Level 3 ($9,000)
  • Thrown -> Electric Grenade -> Level 3 ($9,000)

Challenge - Gang Members Taunted 31 - 40

Okay, so let's do a few more of these. We've done this a few times before, so you should know what to do here.

Challenge - Vehicle Surfing Time 1

Let's start up a challenge we haven't done before. To do this one, simply get on the rooftop of an occupied car. When the car begins to move, hit the Y key to start up this challenge. Then use the left analog stick to stay balanced (you can do a handstand if you feel brave). Our goal for this one is to hit 200 seconds (one third of the 600 total seconds we need to complete the challenge).

Guardian Angel

Completion: +1.561% (41.973%)
Opens: Heli Assault
Reward: $6,600
Unlocks: None
Achievement: Go Into The Light

Call up Kinzie. We're going to do yet another activity/mission. This is the same thing we did for Pierce a while ago, except it's a bit backward. First you will protect Kinzie with the sniper rifle, and then it's up into the air with the rocket launcher to keep the enemy cars off her. I found this one easier than the first one (which is odd, considering that given the reward it is considered a "hard" activity). Just be sure not to do any splash damage to Kinzie's car with the launcher, and you should be okay.

Unlike all the other activities, there are only two instances of these, so nothing unlocks and you have finished these up.

Barnstorms 25 - 29

Reward: ~$4,800

We haven't done any barnstorms in quite a while, so let's get a few done. Grab your Thompson from the Saints HQ and fly north. Open up your map and take a look at the freeway that goes east to west through Loren Square. There is a place where it narrows near the center of the neighborhood. Go there.

You will find a tower thing over the freeway at this spot, and it has three holes in it. Go through each one to pick up three separate barnstorms. That was easy!

From the tower, fly east a bit along the freeway to where the first major road crosses underneath (it will be directly south of a tank mayhem marker that we already completed). Your job here is to fly under the freeway along this road.

One more. Now we are going to go to the armory island (the small island just to your southeast). On the northern side of the island there are two stacks to fly between. You have miles of room. The only thing that makes this even slightly more difficult is that the island is a restricted zone, so you will pick up three stars of notoriety as soon as you get over it.

Vehicle Theft 16 - Emu

Reward: $625

Okay, vehicle theft time. You will find this car in Brickston being driven around. You will only pick up two police notoriety stars, and it's not terribly far to the chop shop. Still, be careful, these little cars can't take a whole lot of damage.

Vehicle Theft 17 - Kaneda

Reward: $1,000

You should find this vehicle in Bridgeport. This one isn't exactly easy. First you have to get the guy off the bike without banging it up too much (don't hit the tires! Trying to steer a bike with a blown out tire is difficult, to say the least). Then, once you have it, you are going to get four stars of notoriety from the Deckers. Fortunately, it's not such a long drive to the Chop Shop, so if you can get the bike with its wheels intact, you are in good shape.

Vehicle Theft 18 - Temptress

Reward: $11,250

Alright, head into New Baranec. It's a pretty small neighborhood, and the car is being driven around, so you will just have to hunt around to find it. Once you grab it, you will pick up four police stars. It's a quick car though, and you don't have too far to go to get to the chop shop. This is our last car for this particular client, so we get a cool $10K bonus for this one.

So we should have a bit over hundred grand to play with. Shall we go Ability shopping? Course we should! These will require you be at least level 15 by this point in the game.

  • Abilities -> Revive - Speed 2 ($11,250)
  • Abilities -> Sprint - Increase 3 ($42,000)
  • Health -> Health - Upgrade 2 ($12,500)
  • Combat -> Ammo - Rifle 3 ($12,250)
  • Combat -> Ammo - Special 2 ($12,000)
  • Combat -> Melee Muscles 2 ($11,750)
  • Bonuses -> Swap - Cash for Respect 2 ($24,000)

Okay, so once again it is time to run another survival challenge. This will put us at 12 out of 26 possible completed. Nearly half way there!

Challenge - Vehicle Surfing 2

Okay, you know the drill, let's go ahead and get another 200 seconds done, bringing our total up to 400 (out of 600 seconds needed).

Activity - Mayhem (Medium)

Completion: +0.625% (42.598%)
Reward: $4,400

Let's run a couple of the mayhems, since we've only run one (the tutorial mission we did long ago). You can find a medium level activity icon in Brickston. Now, it's been a while, so if you don't remember, as soon as you get in, switch over to your best destructive weapon (which in this case will be your Annihilator with infinite ammo) and start blowing things up. You need to do $200K worth of damage to complete this one. Watch out for any choppers.

Activity - Mayhem (Hard)

Completion: +0.625% (43.223%)
Reward: $6,600

Okay, one more. You will find this activity in Ashwood. Nothing different here, use your Annihilator and keep blowing things up. You need to make $300,000 in five minutes to win this one. There is all kinds of fencing you can blow up around here in between taking out the Decker and police cars that show up. I found this one to be relatively easy as long as you keep your health up.

Gang Operations 15

Reward: $1,000

Before you start this operation, head to a Friendly Fire and stock up on all your ammo. You're going to need it.

You will find this operation in Burns Hill, on the southwestern side of the neighborhood. There are some Deckers guarding a fenced area for some unknown reason. Now, I'm doing this one for a reason. Once you clear it out, you should have three stars of notoriety. Keep those stars for our next part.

Challenge - Decker Specialists Killed 1

Alright, it's rampage time! Our goal here is to have killed at least 25 Decker specialists. Now, these guys (or girls I should probably say) are a pain in the ass. They are the ones that zip around all over the place on skates. You can really only hit them when they are stopped. They are also vulnerable when they come in on the backs of cars. If you can destroy the car before it stops, you will take out two of them at once.

Now we need a location. I like to do this one near the entrance to the boat dock where we got the Thompson helicopter (the north dock of Salander). For whatever reason, the Deckers won't spawn once you get far enough off the road toward the boat. So go beat them up at the entrance, and if things start getting too intense, retreat back. Some of them may follow you in, but at least you won't have more appearing. So once you have their attention make your way over there.

Once you have about 25 specialist kills, we are done here. Of course, you should also be working on all the usual combat challenges at the same time. At this point you should strive to have these totals:

  • Nut Shots - 13
  • Grenade Kills - 25
  • Human Shields - 75
  • Multi-Kills - 250
  • Kill Brutes - 15
  • Headshots - 250

So I presume you will have made some cash with that rampage, so let's use it to buy some stores and properties. First off, there is the Organ Blackmarket right where you are at. Going further east into Salander pick up the Planet Saints, the Friendly Fire, and the Parkview Flats.

Now let's run into Ashwood and buy up Rusty's Needle, Thunder Pump, Nobody Loves Me, Rim Jobs, and Snooky's Sundries and More.

Finally, drive into Burns Hill and pick up the Image As Designed, and the Meth Lab. All together, that puts our hourly income at over $29,000 per hour. Not too shabby.

  • Salander -> Organ Blackmarket ($3,000)
  • Salander -> Planet Saints ($5,000)
  • Salander -> Friendly Fire ($5,000)
  • Salander -> Parkview Flats ($2,000)
  • Ashwood -> Rusty's Needle ($5,000)
  • Ashwood -> Thunder Pump ($1,000)
  • Ashwood -> Nobody Loves Me ($5,000)
  • Ashwood -> Rim Jobs ($5,000)
  • Ashwood -> Snooky's Sundries and More ($1,000)
  • Burns Hill -> Image As Designed ($5,000)
  • Burns Hill -> Meth Lab ($1,000)

Heli Assault

Completion: +1.562% (44.785%)
Opens: Phone Phreak
Reward: $2,200
Unlocks: Heli Assault Activity, Homie - Kinzie Kensington

Phone up Kinzie again. This is not entirely dissimilar from Guardian Angel in that you just have to keep the enemy cars off our girl, except this time you also have to fly the chopper. For this one I would recommend using the right trigger to fire the guns rather than the left trigger to fire the rockets. In this particular chopper the rockets aren't that useful, whereas the guns are hella powerful.

We have three stops to make. Watch out for the enemy helicopter that will appear after the first two stops. Shoot them down and then go back to defending Kenzie. Take note that this activity will also help you out with your Multi- Kills statistic, so if you were a bit behind where you should have been with that, you may catch up a bit here. After she is done driving around half the city, we are finished with this mission.

Stunt Jumps 25 - 26

Reward: $1,000

While we are in the area, there are a couple of stray jumps we haven't picked up yet. Head over to the northern dock in western Salander again (man, we spend a lot of time here, don't we?).

Start at the far southwestern corner of the dock. If you look to the northeast from here, there is a dirt mound with a ramp on it. This is not our ramp. We just need to use this to get our car or bike up onto the ship. Once you are there, look to your east. The upper decks of the ship, along with a bunch of dirt, are creating a ramp. This is your jump. By the way, if you just want to walk onto the ship using the gangplank, there is also a Kenshin bike parked on the deck you can use, though it doesn't have nitrous equipped (and personally, I found this much easier to do in a car, the bike is too squirrelly when it hits that dirt mound to control). Make sure to hit the dirt mound such that you get between the two stacks, and be careful as there is a hard to see grey stack in the way as well. You probably want to hit the dirt mound at a bit of an angle.

The other jump we are going to do is all the way over in Ashwood. Go to where the Mayhem activity marker is. When you get there, check out the parking lot to the west. On the northwestern side of that lot look up past the cargo containers. You should notice a grassy ramp above you. That's the ramp you want to hit, going over the containers into the lot. Don't try to get fancy with it, you don't need to be going real fast, just fast enough to make it over the containers and into the lot.

This seemed like a good time to run another Survival challenge. That brings us up to 13 of 26.

It's weapon upgrade time again! Go to one of your Friendly Fires (and again, preferably one with a 10% discount). I picked up the following upgrades:

  • SMGS -> D4th Blossom -> Level 4 ($27,000)
  • Shotguns -> Grave Digger -> Level 4 ($36,000)
  • Rifles -> K-8 Krukov -> Level 4 ($36,000)
  • Explosives -> Annihilator Level 2 ($13,500)

Activity - Snatch (Hard)

Completion: +0.625% (45.410%)
Reward: $6,600
Unlocks: Gang Customization - Hos

Well, I've put it off as long as I could. But we have to get it done some time, so let's do it. Get this activity over in Rosen Oaks. We will have to get a total of 7 girls, which most likely means four trips (even when I bring back three girls at a time, the game often only credits me for two of them, but you can certainly try to bring back three). Be prepared to switch out cars if need be.

Once you finish this up, you will have done what is, in my opinion, pretty much the hardest single thing in the game to do, so give yourself a pat on the back for that (although sadly we have another one later on to do as well).

Faster, More Intense!

Opens: Hanger 18 1/2
Reward: $8,000
Unlocks: Gang Customization - Aliens

Call Andy Zhen and then head over to the studio in Loren Square. Looks like we have to rescue the princess or some crap.

This is pretty simple, we just head for the indicated spot on the Armory island and find the girl. I have to admit, once you get near the island, you get a pretty cool movie effect. Once you reach her, that's scene. I guess that wasn't quite what the director wanted. Let's try again.

Now we are jumping out of the chopper. Hit the indicated spot to grab the achievement. Make another charge to the girl. This time everything seems to be fine. Get in the chopper.

After a bit, the chopper will go down. When the scene starts back up again, kill the guards and grab the car. Hey, we get to play in the turret. Cool!

After a while of killing military vehicles, we get a new enemy. Shoot them down as well. We will do that for a while, and finally come up to a pretty impossible jump. Once you end up in the water, that's scene.

Okay, when the reset is done, we're gonna go off script a bit. Keep shooting down the vessels. Once you get into the tunnel, it's a whole new set of pursuers. Kill them too.

Finally, that's a wrap for the day. Whew!

Challenge - Vehicle Surfing Time 3

Reward: $1,500

Let's finish up this challenge. You know what do it, get up on the roof of a moving car and stay as long as you can. Once you hit 600 seconds, we're done with this and we get a nice payout. Cool.

Gang Operation 16

Reward: $1,000

We haven't done many gang operations on the eastern island yet, so let's do one. You will find this operation on the far eastern side of Camano Place, about in the middle north to south.

This seemed like another good time to run a survival mission, since I got the call right after clearing out the gang op. That puts me at 14 out of 26 finished.

Activity - Heli Assault (Medium)

Completion: +0.625% (46.035%)
Reward: $4,400

Since we opened up Heli Assault, let do a couple of them. We'll start by picking up the one in Ashwood (which I know, is all the way across the map, but you'll be okay). This is the same chopper as before, so I prefer the guns over the missiles, but it's up to you. We have four stops to make this time. Watch out for the enemy helicopters that will show up after each stop.

Activity - Heli Assault (Hard)

Completion: +0.625% (46.660%)
Reward: $6,600

One more. You will find this activity in Salander. This time we have six stops to make. I found these to be very easy (which is odd, because the same activity in Saints Row 2 was nightmarishly difficult). Anyway, just watch the helicopters that spawn after most stops, follow Kenzie around and keep the Deckers off her and all will be well.

Ho Traffic

Completion: +1.561% (48.221%)
Opens: Escort
Reward: $2,200
Unlocks: Trafficking Activity

Call up Zimos, let's get another mission going. Drive on over to the activity start up point. This is just a trafficking activity in disguise. We already did some of these with Pierce, so you should know what to do. Keep Zimos alive while you run through three stops. Nothing to it.

Collectables 40 - 44

Completion: +0.625% (48.846%)
Reward: $7,000

So let's do a few of these. Open up your map and locate the church on the eastern side of Rosen Oaks. You will find a drug package on the steps of the church (11 of 20, $1,000).

Now drive over to the Image As Designed in this neighborhood and head south along the road. Watch to your left for a sex doll behind a wooden fence (just past the intersection, 10 of 20, $2,000). From the sex doll, look straight across the street to the west to find a photo op (10 of 20, $2,000).

Now go to the Trafficking icon in this neighborhood and drive north. Take the first left such that you are driving along the north side of three square blocks. You will find a photo op on your left on the corner of the second square block (11 of 20, $1,000).

For the final collectible of this set, head into Espina toward the Passing Gas Service Station. You will find a photo op just a bit to its east (12 of 20, $1,000).

Assassination 16 - Protip

Reward: $1,250

Bring this guy up on your radar. Now, we are going to take a long drive up into Burns Hill. While you are on this drive, keep on the lookout for a limo. If you see one, grab it. We're going to need one in a minute. Once you get to Burns Hill, you don't have to do anything special. Just drive around a bit until you find the target, and cap him.

Assassination 17 - Mr. Dickson

Reward: $2,000

Okay, now we need that limo (also known as a Status Quo). If you haven't grabbed one by now or have one in your garage, you can find them in Loren Square. Once you have the car, just follow your GPS to the correct spot and wait a minute. The guy should appear shortly. When he does, put him down.

Assassination 18 - Blaize

Reward: $1,500

Drive into Bridgeport and rob the Image As Designed or the Friendly Fire. This should bring out Blaize. We own both of these stores, so I suggest you walk out and then walk back in to lose the notoriety. Then go out and kill your target. Easy.

You should have some cash built up, so let's upgrade some of our abilities. You will need to be at least level 18 to get all these.

  • Abilities -> Notoriety - Deckers 3 ($15,000)
  • Abilities -> Notoriety - Luchadores ($13,000)
  • Abilities -> Notoriety - Police ($14,000)
  • Health -> Health Regen 3 ($32,500)
  • Damage -> Damage - Bullet 3 ($14,750)
  • Damage -> Damage - Fire 2 ($14,000)
  • Combat -> Ammo - Explosive 3 ($14,500)
  • Gang Abilities -> Gang - Followers 3 ($28,000)
  • Gang Abilities -> Gang - Health Increase ($14,500)
  • Gang Abilities -> Gang - Weapons - Shotguns ($14,250)
  • Gang Abilities -> Homie - Health Increase 2 ($14,250)
  • Bonuses -> Bonus - Respect 2 ($13,000)

Vehicle Thefts 19 - Status Quo

Reward: $625

Since we are right near New Baranec, let's pick up this car. You will find the vehicle near the south side of the neighborhood. This one will give you three stars of notoriety, but it's not a very far drive, so you shouldn't have too many issues getting it back to your destination. The only advice I would give it to ignore your GPS. It's going to want to take you on a route with a lot of turning, and you aren't in the most maneuverable of cars. Plan a straighter path for yourself and you will be in much better shape.

Vehicle Thefts 20 - Longhauler

Reward: $1,000

Head to Yearwood. Again, this vehicle is being driven, but I found mine on the southwestern side of the neighborhood. This is a rather large truck that will sadle you with three stars worth of police notoriety. However, you don't have to go too terribly far to turn it in.

Vehicle Thefts 21 - Justice

Reward: $1,000

You will find this car in Henry Steel Mills. This is another car that is being driven around, but for what it is worth, I found in on the east side of the neighborhood. Unfortunately, you are going to pick up four stars worth of gang notoriety from this one. But it's not such a far drive to the chop shop, so it's certainly doable.

Barnstorms 30 - 35

Reward: ~$12,800

We are near Saints HQ, so go get your Thompson from the helipad. Let's go do the eastern island. There are actually not all that many on this island, so let's just do the whole thing. Start at the far northeastern part of the island, at the airport.

If you look at where the runway ends (just north of your hanger) you will notice a set of three pairs of poles. Just fly through the poles to get credit. This is a long barnstorm, so we get quite a bit of cash from this one.

Follow the same runway to the west and do the same thing where it ends on the western side of the runway. Again, you will score a lot of cash off of this one.

Now check out the north-south runway. Guess what you will find at both ends of the runway? Go ahead and do both of these for even more cash prizes.

Okay, so at the south end of that last runway, look to your southwest. You will see a factory here with a set of four stacks. Fly through the middle two. There is one more barnstorm on this island. Head to the Planet Saints in Rosen Oaks and then look south. You should see the church, and you know what the churches mean. Fly between the towers to get the credit.

Gang Operation 17

Reward: $1,000

There is a gang operation nearby. You will find is south and slightly west of the church you just barnstormed in Rosen Oaks (northeast of the Meth Lab you own). Go ahead and take it down.

I also did my 15th survival mission at this point. We're getting through these.

Drive over to Sunset Park and let's pick up the stores and properties which are in the neighborhood. This will net you a Planet Saints, an Odyssey Hostel, a Stikit Inn, a Rusty's Needle, a Rim Jobs, and the Joe Cola Factory. In total, you should now be making over $32,500 per hour.

  • Sunset Park -> Stikit Inn ($1,000)
  • Sunset Park -> Rusty's Needle ($5,000)
  • Sunset Park -> Odyssey Hostel ($1,000)
  • Sunset Park -> Planet Saints ($5,000)
  • Sunset Park -> Joe Cola Factory ($10,000)
  • Sunset Park -> Rim Jobs ($5,000)

Escort

Completion: +1.561% (50.407%)
Opens: Painting a Picture
Reward: $2,200
Unlocks: Escort Activity, Homie - Zimos

Let's phone up Zimos again. Another activity mission (I promise, we're nearly done with the missions which are disguised activities, just a couple more to do). This is a new one (unless you played the previous games). We just have to avoid the camera vans. From time to time, the client will have some sort of special request. Until you fulfill that request, the pleasure meter will stop rising, so make it a priority to get that done as soon as you can (once you do, however, you get a nice boost to that meter). Just drive around until the meter is full, and we're done.

Hanger 18 1/2

Opens: That's Not In The Script!
Reward: $11,000
Unlocks: Homie - Space Brutina, Item - Mind Control Helmet

Call up your director, and we will get the second day's worth of shooting done (heh, see what I did there?). Head over to the set in Yearwood.

Head for your weapon (check out the sets before you leave), and then go into your set. Once you are there, kill the sexy alien beings as you make your way toward the mind control device.

When you get there, protect princess what's-her-name until she finishes up, then get the hell out of there. Repeat for the second machine (only this time you get to do the honors). Then head backstage for the end of the scene.

There are a couple more sets to check out if you want, while you make your way to the autolaser. Once you are back in scene, take out another mind control thingy.

Now we head for the server. Take out the resistance and keep looking for the code. After a few times of this, things go awry. Protect the woman (and no, I am NOT going to try to figure out what her name is). Then run for the door to get backstage.

Alright, on to scene number three for the day. Grab the laser cannon (more sets to see along the way). Okay, we are stealing a ship! Awesome. First we have to shut down a forcefield. And to do that, we have to kill the female brute.

Make your way to the switch. Destroy the generator once Jenny starts twitching and stuff. Then just get to the ship, and that's a wrap for the day.

Challenge - Gang Members Taunted 40 - 50

Reward: $1,500
Achievement: Love Hate Relationship

Alright, let's finally finish this one off. You know the deal by now, find some guys, taunt them, run away, let your notoriety wear off, and repeat. When you are done with this set, we are finished with taunting. Another challenge complete! If you hadn't already gotten it before now, you will also pick up an achievement for finishing this up.

Drive to one of your Friendly Fires (and as usual, I will assume it is one where you get a 10% discount) and pick up the following upgrades:

  • Shotguns -> AS3 Ultimax -> Level 1 ($9,000)
  • Rifles -> AR-55 -> Level 1 ($9,000)
  • Explosives -> Annihilator -> Level 3 ($27,000)
  • Special -> Reaper Drone -> Level 3 ($54,000)

Activity - Tank Mayhem (Easy)

Completion: +0.625% (51.032%)
Reward: $2,200

Let's take a drive over to Camano Place to pick up this easy difficulty level activity. In this one you have to make at least $250,000 within the time limit. Just keep blowing things up (cars, light posts, mailboxes, whatever) and pay special attention to the high value targets (Morningstar in this case). This one is very easy, there's almost no way to fail it.

Activity - Escort (Medium)

Completion: +0.625% (51.657%)
Reward: $4,400

Now let us travel a bit south to pick up the escort mission. As we just did the tutorial mission not long ago, you should know what to do here. This client is a bit more of a pain than the first one (she wants more special favors), but that's to be expected since this is a more difficult activity.

Challenge - Hostages Taken 1 - 10

Okay, since we completed the taunts challenge, it's time to start up another long term challenge. For this one, what we need to do is get out on foot. Get in front of moving cars to make them stop. If the car has passengers, steal it (from the driver side only). Then hit Y to start up the hostage challenge.

You will have to drive at a fast speed for anywhere from 30 seconds up to about a minute. Once you do, you complete the challenge. Go find another car. If you can find a car with more than one passenger, each one counts toward your total (so you would only have to do this 5 times if you can find cars with two passengers in them).

I should point out that, if you are in a hurry to get through this challenge, you don't actually need to drive your hostages around. As soon as you start up the diversion by hitting the Y button, you get credit for the challenge. However, it does give you a source of cash, respect, and some secondary challenges (like distance traveled, two wheels, and so forth). So I recommend actually running them unless you really can't stand doing so.

Collectables 45 - 50

Completion: +0.750% (52.407%)
Reward: $6,000

Run back to the Saints HQ and pick up your helicopter. We're going to fly out to the statue island to the east and grab a money pallet (12 of 20, $1,000) that is sitting out there all by itself. You will find it in the small structure on the southern most point of the star.

Now let's fly northeast into Camano Place. If you go to the easy level tank mayhem icon and look to the block to its east, you should spot the drug package (12 of 20, $1,000) sitting on a garbage bin. From here, fly north to the medium level snatch icon and look for some cargo containers just to its east. You will find a drug package (13 of 20, $1,000) inside one of the containers (you can't see it from the air, so make sure to land and look for it).

Get back in your chopper and fly west. You want to find the building which is midway between your airport hangar at the airport and the easy level escort icon in Camino Place. You will find a money pallet on the roof of this building (13 of 20, $1,000).

Fly over to the Leather and Lace in Camano Place and go inside. Look in the back to find a sex doll (11 of 20, $1,000). From the Leather and Lace, get back into your helicopter and fly just a bit north to the airport building. There are two large blue buildings here, and there is a walkway that goes between them that goes over the roadway. You will find a sex doll (12 of 20, $1,000) on this overpass.

Okay, it's time for another round of upgrades. For this set, you must be at least level 20.

  • Abilities -> Notoriety - Luchadores 2 ($16,000)
  • Damage -> Damage - Fall ($16,000)
  • Damage -> Damage - Vehicle 3 ($15,500)
  • Combat -> Ammo - Special 3 ($16,500)
  • Combat -> Faster Reloads 2 ($14,500)
  • Gang Abilities -> Gang - Revive Timer 2 ($15,750)
  • Bonuses -> Bonus - Hourly City Income 3 ($17,000)

Eye of the Tiger

Completion: +1.561% (53.968%)
Opens: Face Your Fear
Reward: $2,200
Unlocks: Escort Activity, Homie - Angel Dela Muerte

Call up Angel and then head over to the activity startup point. I guess there is no cut scene for this one. The idea here is you need to drive fast, but as safe as you can. The tiger doesn't like it when you slow down. There are a couple of complications though. One is you have to stay away from the vans (which is not really that hard). The other is that the tiger is occasionally going to swipe and you, causing you to swerve the car.

Otherwise, this isn't really much different from the normal escort activity. Once the bar gets to the right end, you are done. And you know what? That is the LAST of the missions that are really activities. Of course, we still have activities to complete, but at least we get to chose when to do them.

Gang Operation 18

Reward: $1,000

It's rampage time! Go to a Friendly Fire and stock up on all your ammo. Now we need to get the Decker's attention. There is a gang operation in Brickston near the Heli Assault icon (just a bit to its east near the church). Take it down, and then make your way over to the entrance to that northern dock in Salander, making sure to keep a good two or three stars worth of notoriety along the way.

Challenge - Decker Specialists Killed

Reward: $1,500

This is the same deal as before. If things start to get too rough, you can make your way west toward the ship to get a break from the action. Our goal here is to finish killing off all 50 Decker specialists (those annoying girls on the skates). Of course, work on any combat related challenges you still have left (head shots, nut shots, and so forth) as well. Try to have at least the following totals when you are done with this rampage, in addition to completing the specialist kills.

  • Nutshots - 17
  • Grenade Kills - 33
  • Human Shields - 100
  • Multi-Kills - 333
  • Kill Brutes - 20
  • Headshots - 333

When you are done with that, let's grab us a few stores and properties. We have the Red Onion Herb Dispensary to buy in Brickston. Then pick up the Friendly Fire and Rim Jobs in the same neighborhood. That ought to bring your hourly income up to over $35K.

  • Brickston -> Red Onion Herb Dispensary ($1,000)
  • Brickston -> Friendly Fire ($5,000)
  • Brickston -> Rim Jobs ($5,000)

While I was doing this, I got a new Survival call, so I went ahead and did that which brought my total up to 16 out of 26. This happened to be the Mascot survival. This is, I suppose, as good a place as any to tell you when you do this particular survival, it's a great place to rack up both mascot kills and Emu destructions, both of which are a couple of the challenges we need. You don't have to complete them using this survival, but you should get a pretty decent way into it.

Assassinations 19 - Grigor

Reward: $500

Select Grigor from your list, and then drive on over to Camano Place. Once you get to the docs, take out your target. But there is a bit of a complication now. Jump back in your car and make a run for the nearby Rim Jobs to get rid of your notoriety. Hmm, looks like someone might have been trying to tie up some lose ends, eh?

Assassinations 20 - Jim

Reward: $1,750

This is easy enough. Head to Saints HQ (standing just outside at the front door is fine) and call this guy from your phone menu. He will come right to you. Take him down once he arrives.

Assassinations 21 - Alejandro

Reward: $2,000

For this one we are going to need a Luchadore vehicle. If you don't have one in your garage, cruise around the southwest island until you spot one and take it. If you are having trouble finding one, you can always aggravate some passing Luchadores, and they will deliver one right to you. Lose any notoriety you might have and then go meet your contact over in Sunset Park. And by "meet", I mean "kill".

Phone Phreak

Completion: +0.936% (54.904%)
Opens: None
Reward: None

Call up Kinzie and then drive into Salander to meet her at the diner. That is all, mission done.

Challenge - Hostages Taken 11 - 20

Okay, let us run some more hostages. Find cars with passengers, pull out the driver, and take them for a ride. Repeat until you have completed another ten, which puts us close to half way through this challenge.

Activity - Escort (Medium)

Completion: +0.625% (55.529%)
Reward: $4,400

I know, I know, you are probably sick to death of doing activities, but let's try to do at least one in between each mission. There is an Escort activity nearby in New Baranec. This is of the tiger variety, rather than of the client type. You have further to go than you did in the easy version, but otherwise it is the same deal.

That's Not In The Script!

Opens: None
Reward: $13,200
Unlocks: Homie - Jenny, Vehicle - Aegean, Vehicle - Scythe
Achievement: C-List Celebrity

Call up Andy again. This time we are going to start over at the airport, near your airplane storage hanger.

Fly over to the shield generators and take them down. Then just hover for a bit while the virus is uploaded. When all that is done, we're going to do some stunt flying. Hit the B key to go into flight mode. Do some flybys to get the shot the director wants. Then fly through the bridge tower for another shot.

Alright off to the second transmitter. More of the same as before, defend while Princess Jenny uploads the virus. Now a quick jaunt over to take out the military ambush, followed by another virus upload, and we're done with that part of the mission.

Head to the city center. Your ship will now go all wonky, but do your best to control it. You have to get it under the bridge, and then back up into the air to get to the last checkpoint. Once we are there, sit back and watch the meltdown. Good stuff!

Thus ends your career as a movie star, as well as the mission pack.

=--Barnstorms 36 - 40-==

Reward: ~$8,500

Head back to Saints HQ and let's pick up our Thompson and run through a few more barnstorms. Once you have the chopper, fly northwest to Arapice Island. On the far southeast side of the island, on the freeway you will see a pair of catwalks that run over it. Go between the catwalks to get credit for the first barnstorm.

The second barnstorm is just to the south of the first one. If you face west and look at the point just south of that pair of catwalks, you will see a narrow opening between some container towers (not the ones with the catwalk between them, north of that). You want to fly between the towers.

Follow the freeway to the west. You will shortly come across another pair of catwalks over the freeway. Just fly between them. This one seems to be a bit temperamental, but I assure you, it's there. If you are having trouble getting it to trigger, try going through the catwalks at an angle instead of head on, that seems to help.

For this next one, start on the east coast of the island, facing west. You want to be between the two bridges that head off the island to the east. If you are between them looking west, you should see a long sort of corridor between a lot of those greenish storage towers. Head between them. Since this one is about 500 feet long, you will get about $6,000 for doing it!

The last one on this island is easy. Open up your map to find the church on the northern side of the island. You just have to fly between the towers (just like all the other churches).

=--Stunt Jumps 27 - 29-==

Reward: $1,500

Set down the chopper on the island and grab a fast car (or call up your gang to deliver you one). A bike with nitrous is probably your best bet. Drive to the southeastern part of Arapice island. If you follow the train tracks east, you will find they end at a break. This is, of course, your ramp. Your goal is to get across the water to the other side without getting wet.

Presuming you make it (or even if you don't, just get a new car), go south of the freeway in Loren Square, facing Arapice Island again to the west over the water. You have to get up one level from where you were, and you should be looking at the very southern part of the island. There is a large dirt mound here. This one can be slightly tricky to hit right, since the building is in the way of your approach. You will have to come at it at an angle and then correct once you get past the building. Hit the nitrous to get across the water and you should get credit.

Pretty much right where you landed, you will find another ramp made of dirt and cargo containers, facing east toward Loren Square. This is on the very southeastern tip of Arapice Island, in case you get lost. This is really easy to hit, just travel down the alley east and you can't miss the ramp. Unfortunately, there is some sort of rock or something at the bottom of the ramp that will mess up the approach with most cars, so you probably will need to use a bike here.

You should have amassed quite a bit of money at this point. So let us head to a Friendly Fire and spend it. Buy the following upgrades:

  • Shotguns -> AS3 Ultimax Level 2 ($9,000)
  • Rifles -> AR-55 Level 2 ($9,000)
  • Explosives -> Annihilator Level 4 ($54,000)
  • Special -> Reaper Drone Level 4 ($108,000)
  • Thrown -> Grenades Level 4 ($18,000)
  • Thrown -> Molotovs Level 4 ($18,000)

Trojan Whores

Completion: +0.936% (56.465%)
Opens: None
Reward: $8,800 
Unlocks: Vehicle - Gunship

It's been a long while since we've done a mission that is an actual mission. You still remember how, right? Phone up Shaundi and then drive on down to the HQ.

Watch through the cut scene. The party soon takes a turn for the worse. Start killing the enemy. Make sure to revive Pierce when required. Once you've take down a bunch of them, it's time to go up on the roof. There are some snipers to deal with. You can spot them via the laser sights. Just be careful not to get into the sights of too many of them at a time, or they will keep sniping you. If you get low on health, just duck into the crib for a minute.

When that is done, we need to restore the power. Just follow your markers down to the circuit box and turn back on the juice. Then we have to get the anti-air weapon to shoot down the choppers. This ought to be fairly self explanatory, right? Follow your markers again to get into position. Take them out for the win.

If you didn't already have a McManus 2015, this mission will automatically give you one in your weapon cache. Nice!

Gang Operation 19

Reward: $1,000

Let's pick on the Deckers again. You will find this gang op in Burns Hill, just southwest of the Image as Designed. You will find a fairly sizable group here, in an alley next to a pawn shop.

Challenges - Hostages Taken 21 - 30

Okay, let us run another 10 of these. Again, if you can find a car with more than one passenger, this will go all the faster.

Collectables 51 - 54

Completion: +0.500% (56.965%)
Reward: $5,000

There are two collectables to grab in Port Pryor, so head there now. If you drive along the far southern road of the neighborhood and look to your north, you will spot a money pallet sitting inside a cargo container (14 of 20, $1,000). From here, drive north along the far western road and watch to your left. Before you go very far north, you should see a photo op (13 of 20, $1,000).

Rolling north into New Baranec, go to your Factory property. From there, drive straight north into an alley just across the street and watch to your left to find the money pallet (15 of 20, $2,000) in the back parking lot.

From here, go one block to the east and check out it's northeastern side, where you will find a sex doll (13 of 20, $1,000), which you will find on the back of a truck. Now be careful with this last one, because it is being guarded by a large group of Luchadores. Which brings us to...

Gang Operation 20

Reward: $1,000

Kill these guys dead to get your sex doll. Silly Luchadores, trying to keep you away from your collectables.

=--Activity - Prof. Genki (Easy)-==

Completion: +0.625% (57.590%)
Reward: $2,200(+)

We need to do an activity, and it turns out there is an easy level Genki not too far away (in Yearwood). You know what to do here. There isn't even a Brute to deal with in this one, so have fun.

Face Your Fear

Completion: +0.937% (58.527%)
Opens: None
Reward: $0 

Phone up Angel, and then go meet him at the gym. We don't seem very happy about his methods, do we? But anyway, that's it, nothing to do here.

Okay, it's upgrade shopping time. Hopefully you are checking those bank transfers pretty regularly, because the money we are spending now is really starting to ramp up. You will need to have a respect level of 22 to get all of these new toys.

  • Abilities -> Collectable Finder ($49,500)
  • Abilities -> Dual Wield - SMGs ($54,500)
  • Abilities -> Notoriety - Luchadores 3 ($18,000)
  • Abilities -> Revive - Speed 3 ($17,250)
  • Damage -> Explosive 2 ($17,000)
  • Combat -> Melee Muscles 3 ($17,750)
  • Gang Abilities -> Notoriety Wipe - Police ($16,500)

Vehicle Thefts 24 - Titan

Reward: $11,250

Grab this vehicle theft from Dieter. It's not a far drive to the casino, and it is a very small neighborhood to search, so you shouldn't have too much problem finding the truck. You will pick up four wanted stars as soon as you get in. The good news is you don't have to drive very far, and the truck is pretty sturdy. The bad news is you may get one of those military vehicles behind you with the machine guns. If you start to take a lot of damage, call up your homie for a police notoriety wipe. Then it's just a nice drive over to the turn in spot. This is your last delivery for Dieter, so you get a $10K bonus. Nice!

If you had to use your notoriety wipe for this one, it will take a little while to come back, and you will definitely need it for the next theft, so let's switch over to a few assassinations in the meantime.

Assassination 22 - Randal

Reward: $2,000

Somebody's stealing from the till! Let's go take him out. Drive over to the casino and start beating up a patron or two. That ought to make our target appear. Then exit the casino and take him out.

Assassination 23 - Danny

Reward: $2,000

Nothing to this one. Just drive over to Yearwood, pull out your phone, and order a pizza. When he arrives, shoot him. Simple.

Assassination 24 - Oliver

Reward: $2,500

For this one we need a chopper, and one with a bit of a bite. Fortunately, we have just the thing. Head to Saints HQ and pick up your Vulture from the helipad. Then just fly on over to Brickstone and shoot him down when you get there. Nothing to it.

Assassination 25 - Barry

Reward: $3,000

As long as we are in a helicopter, let's go ahead and do this one. Select the target, and then fly on over to the Loren Square to pick him up. When you get to the helipad, don't set down, just get close enough for your target to appear (if you actually set down, he's going to get into the chopper). Once he appears, use

the chopper's machine guns on him. Easy. If you get too close and your target gets into the helicopter, just get out and he will exit the vehicle. Then just mow him down with your favorite weapon.

Activity - Snatch (Easy)

Completion: +0.625% (59.152%)
Reward: $2,200

Let's get another Snatch over with. This one is in Salander. Fortunately, this is an easy activity, so there are only three contacts to rescue. Should only take you two trips.

I did another survival mission at this point, bringing me up to 17 or of a total of 26.

Painting A Picture

Completion: +0.936% (60.088%)
Opens: Pimps Up, Hos Down
Reward: $0

Call up Zimos, and then go meet him over at his place. And again, that's it, another mission accomplished.

Stunt Jumps 30 - 33

Reward: $2,000

Okay, since we are here in Zimos' crib, grab your favorite stunt vehicle. We're going to do a few stunt jumps. For the first one, drive over to the Meth Lab you own in Rosen Oaks, and then drive west along the road. You should see a boarded up grey house on your right after a block or so. Look in the alley on the east side of this house for a dirt mound which will serve as your ramp.

For the next jump, head to the armory island (the small island on the southeast side of the map). You want to go to the northwest side, just inside the block (which is actually the armory area where we did the third mission of the game). There are a few sets of stairs there. If you are just inside the wall, facing north, you will see two sets of stairs. You want the one on the right. Of course, what makes this hard is the military will be all up in your face. So do it quickly and get out of there as best you can.

Our next ramp is at the very northeastern tip of Loren Square. You should hit this one and make it all the way into Henry Steel Mills with no problem. For the next jump, head back into Loren Square. You want to go to the train tracks that are on the far northwestern side of the neighborhood, pretty near the northern end. Be careful of the gang operation that is there. If you get on the right side of the tracks (facing northeast), you will see your ramp, which is the back part of a flatbed truck propped up on an overturned train car. When you hit this, it will put you right in the middle of...

Gang Operation 21

Reward: $1,000

...so you may as well take them out. Most likely, you got one or two when you went through them with your car. So go ahead and finish them off.

Weird Science

Opens: Tour De Farce

Reward: $8,000
Unlocks: None
Achievement: Weird Science

Phone up Jimmy and drive into Salander to start up this mission.

Okay, Jimmy is one pretty creepy dude. After all the scenes are over, drive over to the Friendly Fire. Nope, not here. Try the next one. Ah, this looks more promising. Kill a few Morningstar. When the lieutenant appears inside the shop, go grab her to learn more.

I suggest you leave the store, then duck back in real quick to drop the notoriety. We need to head over to the Technically Legal strip club now. When you get there, interrogate the owner.

Okay, hold off the police and military until Jimmy shows up. Then get in the car. We now have a fairly long drive. Use your unlimited rocket launcher ammo to take out the enemy forces until you reach the end of the course. Nothing to it!

Pimps Up, Hos Down

Completion: +3.686% (63.774%)
Opens: The Ho Boat
Reward: $8,800
Unlocks: Crib - Safeword, Stronghold - Safeword

Okay, I won't make you want any longer to do the next mission. Call up Zimos again and meet up with him. After a bit of a cut scene, things take a turn for the weird.

First, we need to shut down the security. Kill all the Morningstar, which can be a little hard with us all drugged up and such. Do your best, then turn off the system. Now head into the next room.

Watch out for the snipers up on the balcony. Take down the resistance and make your way to the next marker. When you get down into the cells, let out the girls to cause havoc. You will have three of these to hit. Once you get the last one, head to the garage.

We now have a chaingun Brute to deal with. Kill him with whatever tools you like best (I like the Annihilator, but that's just me). However you do it, once he is down, we win the mission.

I'm not sure what the difference is between a crib and a stronghold, or why the game awards us with both, but whatever. Head up into the penthouse once you get out of the mission award screens. We want to buy a new upgrade type.

Hit Y to access your crib once you get in, and select "Stronghold Customization". Now buy the following upgrades:

  • Safeword - Upgrade 1 ($20,000)
  • Safeword - Upgrade 2 ($40,000)

Very nice. Our hourly income should now be nearly $38,000. Alright, your police notoriety wipe should be back by now, so let us go ahead and do the following vehicle theft. This is, in my opinion, the most difficult in the game (or at least it would be without that notoriety wipe).

Vehicle Thefts 23 - Steelport Municipal

Reward: $1,000

This truck is being driven, so you will probably have to hunt for it, but I found it on the east side of the neighborhood. When you get inside, you will pick up three level of police notoriety. Pull out your phone and call up your police forgiveness homie (it's under the Phone menu). This will wipe your notoriety, and you now have a nice leisurely drive back to the chop shop.

Challenge - Hostages Taken 31 - 40

Let's blow through another 10 hostages. You remember, the one where you car jack a vehicle with at least one extra person in it. Do another 10 of these and we're nearly done with this challenge.

Activity - Professor Genki (Medium)

Completion: +0.625% (64.399%)
Reward: $3,300+

We will pick up this activity in Bridgeport. In this instance, we have to make at least $3,000 in three minutes. Otherwise, it is just like we've always done with these. Watch out for the hunter (aka Brute) as you get near the end of the course.

Gang Operation 22

Reward: $1,000

There is another one of these in Port Pryor, just to the east of the casino. You want to get about three stars when you do this, because we are about to go on another rampage.

Challenge - Luchadore Specialists Killed 26 - 50

Reward: $1,500

Now that we have their attention, go ahead and start killing off the specialists. Like before, I like to lead them down south near where the ships are docked. This gives you a convenient place to go if things start to get too squirrely. Of course, we also need to be working on all our other combat related challenges as well. So before you leave, make sure you have at least the following totals:

  • Nutshots - 21
  • Grenade Kills - 42
  • Human Shields - 125
  • Multi-Kills - 417
  • Kill Brutes - 25
  • Headshots - 417

Alright, you should have made some cash with that last rampage, let's spend it. You will need to be at least level 27 to purchase these upgrades.

  • Abilities -> Notoriety - Police 2 ($20,000)
  • Heath -> Health - Upgrade 3 ($18,500)
  • Damage -> Damage - Fire 3 ($17,250)
  • Combat -> Faster Reloads 3 ($20,000)
  • Vehicles -> Skill - Nitrous ($56,500)
  • Gang Abilities -> Homie - Health Increase 3 ($19,000)
  • Gang Abilities -> Homie - Heli ($18,750)
  • Gang Abilities -> Homie - Tank ($19,500)
  • Bonuses -> Swap - Cash For Respect 3 ($36,000)

Assassinations 26 - Kirsten

Reward: $3,500

Drive into your Planet Saints in Salander, and just drop a grenade. When it blows, your target should appear. The bad news is that she is one of those Decker specialists that zip around everywhere. Wait for her to sit still long enough to plug her.

Assassinations 27 - Gerrard

Reward: $4,000

For this one you will need a muscle car. A Hammerhead or a Bootlegger would do the trick. Then just follow your GPS over to the target's gas station. When you get there, he ought to appear.

If for some reason you don't yet have a muscle car in your garage, don't panic! Head to the Saint's HQ and access your gang customization menu. Under the car selection, select Bootlegger for all three slots. Then go outside and call for your gang backup. They will bring a Bootlegger right to you. Store it in your garage, then get it back out again. Dismiss your followers. Then head over to the gas station and take him out.

Assassinations 28 - Lucas

Reward: $4,500

Select this target, then head to one of your cribs. Access your wardrobe and select the Decker outfit. Then drive on up to Burns Hill. Once you get there in the correct outfit, the target should appear. Take him down.

The Ho Boat

Completion: +0.936% (65.335%)
Opens: Gang Bang
Reward: $8,800
Unlocks: Bonus - Ho Business OR Bonus - Lump Sum Deposit 

Call up Zimos and then meet him down by the docks. After the cutscene, take the Shark over to the ship. Head up the gangplank once you are there and start taking out Morningstar scum. Open up cargo containers as you clear out the areas. Be careful, as a couple of them have Brutes to kill. You will have to find a total of four sets of girls.

Once you have all four of them, head to the marker to pick up a minigun. You now get to blow up incoming boats. Cool. Watch out for the helicopters as well. Kill any of them that manage to make it onto the ship (drop the minigun for this part, it's far too slow). Take out another wave of boats (and any enemy that manage to board). Then we just wait for Pierce to show. When he gets there, get

on the chopper.

Use the left trigger to lock onto targets before you fire. You don't want to try to protect the chopper with dumb fire missiles. After you are done with the boats, you will have some land based targets to take care of. It's the same idea as before.

Once you get to the end, you have a choice to make. Either sell the girls back to the Morningstar for a lump sum of cash, or keep them for an hourly income boost. I, of course, took the latter choice, but it's totally up to you how you want to handle it.

By the way, one of the good things about this mission is that it will give you lots of challenge stats. You should get a few helicopter kills, a bunch of boat kills, several Morningstar specialist kills, a couple of brute kills, and so forth. This will help us out on our last rampage (which is coming up a bit later on).

Tour De Farce

Opens: Send In The Clones
Reward: $10,000
Unlocks: Homie - Aisha Brutella, Vehicle - Torbitron
Achievement: Tour De Farce

Call up Jimmy again. We take a quick drive into Espina to get to Jimmy's house.

Hey Pierce, nice outfit! Alright, get into the modified truck and drive over to Planet Saints. What we have here is a modified version of Crowd Control, an activity from Saints Row 2. Just shoot the bee gun at any fans encroaching on the stage while Pierce makes a lot of noise that is supposed to be singing.

Looks like Gat isn't here. Head over to the next Planet Saints (you are on a timer, but it's nothing to worry about) and it's the same deal. At least until the helicopters show up. Shoot them down. Now we go after Gat (or Tag, whatever his name is). When you reach him, he is under attack. Kill off the military guards, then revive Tag.

Uhoh, things aren't going quite as planned. Run over to the truck to get your bee gun and try to subdue Tag with the bees (I don't know about you, but when I'm covered in bees, I'm not exactly mellow, but apparently this is what calms your brutes down). Keep him at bay until the cut scenes start, and that's it for this mission.

Vehicle Thefts 24 - Peterliner

Reward: $11,250

You will find this vehicle on the north side of Espina. Now, this one is hard, so I would suggest once you are in the truck and on your way, using your police notoriety wipe (from the phone part of the phone menu). Otherwise you have a long way to go in a very unwieldy vehicle with the police shooting you up the entire time. Since this is your sixth (and last) delivery for Grieves, you get a $10,000 bonus. This is the last of the vehicle thefts that we can complete at this point. There will be more later on, but for now let us move on to something else.

You should have a whole lot of money in the bank right now, so let's spend some of it. There are only seven properties and stores left for us to buy. Start with the Planet Saints in the northeastern corner of Loren Square. From there move north into Henry Steel Mills, buying properties and stores as you make your way north and west.

  • Loren Square -> Planet Saints ($5,000)
  • Henry Steel Mills -> Image As Designed ($5,000)
  • Henry Steel Mills -> Rusty's Needle ($5,000)
  • Henry Steel Mills -> Rim Jobs ($5,000)
  • Henry Steel Mills -> Pickpocket Pawn Shop ($1,000)
  • Henry Steel Mills -> Friendly Fire ($5,000)
  • Henry Steel Mills -> Henry Steel Wharf ($6,000)

Congratulations! You now own every properly available in the game. You're income should be over $42,000 per hour at this point. Not too shabby!

Head to one of your cribs with a heliport and go pick up your Thompson (or alternately, call your helicopter delivery homie and have one brought to you). You will see why in a bit. Let's use it to grab some collectables.

Collectables 55 - 58

Completion: +0.500% (65.835%)
Reward: $5,000

Now that you have purchased the collectible finder upgrade, I no longer need to worry about describing exactly where they are. All you have to do is pull up your map, set the filter to "Collectibles", and they will show up right on your screen. Pretty cool, eh?

Fly into Henry Steel Mills, let's pick up the four collectables that are up here. Grab the two Photo Ops (14 and 15 of 20, $3,000). To get the sex doll, we need that helicopter that we grabbed, since the doll is up on the roof of a building (14 of 20, $1,000). And lastly, go pick up the money pallet (16 of 20, $1,000) on the east side of the neighborhood. That takes care of the steel mill area.

Activity - Heli Assault (Easy)

Completion: +0.625% (66.460%)
Reward: $2,200

Pick up this activity in Henry Steel Mills. Now this time you are in a Tornado, which has smart missiles. So unlike the other set of activities, this time I'm going to recommend you use those missiles. Don't wait for a red lock on your target, just get a green and then fire away. Keep Pierce safe as he drives around. You only have three stops to make. Watch for the helicopter after the second stop.

It was at this point that I went ahead and ran my 18th survival mission. There are only eight more left in the game!

Okay, so head on over to your nearest Friendly Fire. Let us continue upgrading the weapons we have available to us at this point. Pick up the following items:

  • Shotguns -> AS3 Ultimax Level 3 ($18,000)
  • Rifles -> AR-55 Level 3 ($18,000)
  • Special -> McManus 2015 Level 2 ($45,000)
  • Special -> RC Possessor Level 3 ($27,000)
  • Thrown -> Flashbangs -> Level 4 ($18,000)
  • Thrown -> Electric Grenades -> Level 4 ($18,000)

Assassination 29 - Smoov

Reward: $2,700

For this one it needs to be night time. Unfortunately, there is no day-night cycle in this game, so time won't change naturally. If it is already night, then great. But if not, you will have to force the issue. Save your game and then reload. This will make it some random time of day. Keep reloading until it gets to be night.

Once you have the time right, drive into Henry Steel Mills. Just grab any of the working girls (hit the Y button as you are near them). This should bring out your target. Then just cap him. Nothing to it.

Assassination 30 - Clovis

Reward: $3,600

Head on over to Camano Place with any random car. There are actually two Rim Jobs in this neighborhood. I'm not sure that it matters which one you go to, but for what it's worth, I went to the one on the west side. Anyway, get some modification to your car. That ought to bring your target out into the open.

Then take him out.

Challenges - Hostage 41 - 50

Reward: $1,500

You will probably be glad to see the last of these, yeah? I know I am. Anyway, you know the drill, take over any car you see with a passenger and hit the Y key to start up the challenge. Rinse and repeat for ten people and we are done with these.

Gang Bang

Completion: +0.936% (67.396%)
Opens: Convoy Decoy, Live! With Killbane
Reward: $8,800
Unlocks: Homie - Viola

Call up Oleg, and then meet up with him and Viola. We are soon interrupted. So at this point we are just going to start shooting our way out of the place. Thin out the soldiers and make your way to the door. When we get outside, we have to take care of the incoming bad guys. There will be various waves of soldiers and VTOLs to take down. Make sure to keep your crew alive as Viola works on the elevator.

Once the elevator is operational, head down. Make your way outside and get into the cop car. We have about a mile to drive to make it back to the Saints HQ, and STAG is going to be all over you. The VTOLs are especially annoying because they make it hard to see where you are going while they have that fire beam trained on you. Do the best you can, and once you hit HQ, you win.

Barnstorms 41 - 44

Reward: ~$3,200

Since we are right here at HQ, grab your Thompson. We haven't done any barnstorms in forever, so let's run through a few. Fly north into Henry Steel Mills (man, we seem to be spending a lot of time here, eh?).

Check out the northern block of the neighborhood. On its west side is a building where you will find five smokestacks, two thicker ones and three skinnier ones. You want to fly between the thicker ones going east to west (this will first take you between two of the skinnier ones).

Now fly just a bit south such that you are just south of the Guardian Angel icon (still in the same neighborhood). You should see a church here. Fly between the two towers to get credit.

Fly southwest into Loren Square such that you are north of the High Rise Condos property. You will find another church here. You know what to do. Now open up your map. Check out the freeway where it comes from Arapice Island into Loren Square. Right at the point where the freeway widens for the first time, there is a small road that runs underneath. You want to follow this road under the freeway to get credit.

Gang Operation 23

Reward: $1,000

Fly over to the north side of The Grove. There you will find a gang operation that you can eliminate. This is a group of Luchadores hanging out around a few cargo containers. Once you have them down, run over to the nearby Friendly Fire to lose your notoriety.

Stunt Jump 34

Reward: $500

Now run back over to where the gang operation was. Notice that just to its immediate south is a line of containers, at the end of which is another container, propped up. That's your ramp for this jump. Best to do this on a motorcycle. You can have a Kenshin delivered if you need.

I hit the nitrous on this one, and angled it slightly so that I landed on the road to your right. I had trouble getting it to register when I went perfectly straight, but however you manage it, get it done.

Challenge - Compliments Paid 1 - 25

This is super easy, because it counts for everyone, even civilians. Just walk up to someone and compliment them (right D-pad). Find a street with a lot of foot traffic and go at it. It should take you all of three minutes to hit 25 compliments. We will come back and finish this up later.

Alright, it's upgrade time. I picked up the following abilities:

  • Abilities -> Sprint - Increase 4 ($59,500)
  • Health -> Health - Regen 4 ($42,500)
  • Damage -> Damage - Explosive 3 ($22,000)
  • Damage -> Damage - Fall 2 (19,000)
  • Damage -> Explosions - No Ragdoll ($45,000)
  • Gang Abilities -> Gang - Health Increase 2 ($20,500)
  • Gang Abilities -> Gang - Revive Timer 3 ($21,750)
  • Bonuses -> Bonus - Respect 3 ($21,250)

This seemed like a good time to test out our new abilities, so I went ahead and did another survival mission at this point (which brought me up to 19 out of a possible 26 complete).

Live! With Killbane

Completion: +0.936% (68.332%)
Opens: Learning Computer
Reward: $11,000
Unlocks: Vehicle - Spotlight

Call up Kinzie, and then go meet her over at Smiling Jacks. Once you get through the cut scene, you are on a time limit, so don't goof around. Get into the car with Shaundi and head for the marker to pick up a chopper.

Once you are in the air, we have to visit a couple of radio towers. At each location, thin out the Deckers, and then plant the transmitter at the designated spot. Remember to keep moving, the clock is ticking.

The final transmitter is mobile. Get to within about 250 feet and keep your targeting reticule locked on until the bar is full. Once you have completed that, we are heading for the transmission site.

Set down on the roof and make your way into the building. Once you get there, you will have to clear the room of a few waves of Deckers. When they are finished off, go talk with Jane. Now we just need to get back into the chopper and chase down Killbane.

Sadly, things go wrong at the last minute. Ah well, next time he won't be so lucky.

Activity - Trafficking (Medium)

Completion: +0.625% (68.957%)
Reward: $4,400

Pick up this activity in Espina (the northern of the two trafficking icons). This is the one where you drive around with Zimos dropping off flyers or whatever it is. Keep Z alive for all four stops, and it's an easy four grand in our pockets.

Challenges - Compliments Paid 26 - 50

Reward: $1,500

Go ahead and finish these off. Really, it should take all of two minutes to do. The easiest $1,500 we will make all game!

Challenges - No-Weapon Kills 1 - 13

Since that last challenge wasn't so challenging, let's start one that is. Put away all your weapons. Now find an enemy gang member (this only works on gang members, not the general public or the police officers). The easiest way to get these is to use a testicular assault (the right analog stick button press). We will finish up half of the total number we need right now, saving the other half for a little bit later on. If you start to get too much notoriety, duck into one of your stores real quick to calm things down, then go back out there and continue punching Morningstar (or whatever gang you are hating on) in the crotch.

Drop into your nearby Friendly Fire and let's upgrade a few more of our weapons. We actually have a couple of new toys we can get, thanks to our new friends at the STAG Initiative.

  • Shotguns -> AS3 Ultimax Level 4 ($36,000)
  • Shotguns -> S3X Hammer Level 1 ($18,000)
  • Rifles -> AR-55 Level 4 ($36,000)
  • Rifles -> Viper Laser Rifle Level 1 ($18,000)
  • Special -> McManus 2015 Level 3 ($90,000)
  • Special -> RC Possessor Level 4 ($54,000)

Vehicle Theft 25 - Lockdown

Reward: $1,000

Now that STAG has arrived in town, we have some vehicles we can steal. Pick up the first one, which is the Lockdown (a SWAT van). All we need to do here is piss off some passing police up to three stars worth of notoriety, then drive until we reach a roadblock. When you see one, just grab the van and go. Best to try to do this on the eastern island if you can, so you have less far to travel to get back to the chop shop.

Vehicle Theft 26 - N-Forcer

Reward: $1,250

You may not need to go very far to get this vehicle. It's possible a bunch of N- Forcers followed you right to the chop shop. If so, select this vehicle from the list, and just grab one. If not, you will need to aggravate the police and military again until one shows up. Once again, best to try to do this on the eastern island so you can get back to the airport without too much trouble.

Stunt Jumps 35 - 37

Reward: $1,500

As long as we are up near the airport, call up your vehicle delivery homie and get yourself a nice fast car. We have three stunt jumps to perform up here. From the chop shop dropoff point, drive just a bit north. There is a brick-walled area just to the north, with some chain link fencing (inside are some cargo containers). Go through the fencing (driving west). You should pretty much hit the power line tower.

Open your map and look for the small pond that is just south of your airport hangar. You want to be on the south side of this lake. If you face southeast from here, there is a large grass hill. You want to hit this hill such that you end up on the roof of the building.

Don't slow down (if you can help it), immediately floor it and hit the south side of the roof, where there is a ramp to the next building to your south. This one is very tricky to get to go off, so it may take you a few tries. But keep at it. Try to hit the roof of the first building near the front edge to give yourself as much runway as possible to the ramp, and use your nitrous as soon as you hit the roof to give you the best shot at getting it to register. You want to hit the second building about in the middle, not on either side, or you won't get credit. If you make it to the roof of the second building, hitting the around the middle, you should be golden.

For now, that is all the stunt jumps we can do. There are more coming, but we have to wait until later to access them.

Convoy Decoy

Completion: +0.937% (69.894%)
Opens: Nyte Blayde's Return
Reward: $11,000
Unlocks: Vehicle - STAG VTOL

Phone up Pierce and then head over to the Saints HQ. Once the gang is on the move, head over to one of the STAG bases and start making some noise. Clear out some of the soldiers and then steal one of their VTOLs. Sweet!

Take out the targets at the base. Then switch to flight mode and head for the next checkpoint. Switch back over to hover mode and take out all the equipment. Then on to the roadblock for the same treatment.

Continue taking out the remaining bases. If you need to, swap out your jet with a new one (you don't want to end up on the ground without a plane). Once the rest of the bases are done, go rescue Oleg over in the park. Just take out the tanks and planes.

When all that is done, we have to take out the big plane with the radar dish. We're on a time limit here, but as long as you are in the VTOL, it shouldn't be a problem. First, take out the escorts. Once they are down, catch up with the

big plane and shoot it down (going into hover mode when you are within 1000 feet or so makes this pretty easy).

Activity - Heli Assault (Medium)

Completion: +0.625% (70.519%)
Reward: $4,400

From the Saints HQ, there is a Heli Assault nearby that is available. This time there are four stops to make. Remember, you have smart missiles in this particular model of chopper, so use them rather than the machine guns.

Send In The Clones

Opens: Send In The Clones
Reward: $13,200
Unlocks: Homie - Johnny Tag
Achievement: My Pet, Monster

Alright, call up Jimmy, and then drive back over to his house. Wow cool, check us out, we have powers. Alright, wait for Jimmy to give you a location, and then super run over there. No Tag here, but lots of military, take them all out (use your fireball to take down the chopper).

Drive for Planet Saints now. Still no Gat/Tag, but we have some Morningstar to play with. You can take out Brutes with your super punch, or the fireball works as well. Either way.

Time to go for the bridge to pull Pierce's butt out of the fire. Uh oh, looks like our powers are wearing out. They will last long enough for us to get to the bridge and take out the military forces. Once that is done, you return to normal. Too bad!

Take the chopper up to your gang. Before you can get there, more military arrive. Keep taking them out with the rockets. Helicopters, tanks, snipers, the whole lot. Just keep plugging away at them, and ultimately, you will finally finish this one off.

And for those of you with the downloadable content (through either buying the mission packs individually, or via the Full Package), that's it gang. We have now completed all three of the DLCs missions and activities. We now return you to your regularly scheduled programming.

Collectables 59 - 63

Completion: +0.625% (71.144%)
Reward: $6,000

We have quite a few collectables still left in Sunset Park. Starting on the east side of the neighborhood, there are two money pallets (17 and 18 of 20, $2,000), both of them in back alleys. Head west from the southern one to pick up a sex doll (15 of 20, $2,000). Head north from there to pick up a drug package (14 of 20, $1,000). Then we head just a bit further north to pick up a photo op (16 of 20, $1,000).

Gang Operation 24

Reward: $1,000

Head to the Saints HQ and grab a helicopter. We have one last gang operation to eliminate on the central island. You will find it in Loren Square, south of the freeway. If you look straight south of the Fill-Her-Up Super Toy Shop, you will find this group. The tricky bit is that they are on top of a building, which is why we need the chopper. Set down and take them out.

Fly yourself over to the nearby Friendly Fire and let's upgrade our weapons again, since we only have a few more to get (at least for now). Pick up the following upgrades:

  • Shotguns -> S3X Hammer -> Level 2 ($18,000)
  • Rifles -> Viper Laser Rifle -> Level 2 ($18,000)
  • Special -> McManus Level 4 ($180,000)

Vehicle Thefts 27 - Tornado

Reward: $1,500

Select this vehicle from your list. To get this one, we are going to have to go into the restricted island (the armory). Now, the tricky thing about this vehicle is that it will keep despawning on you (it gets replaced by another helicopter). When this happens, reselect it on your list and keep making your way to the helipad. Once you know where the vehicle spawns, you can bring it up when it is in your sights, and it will stay put. Once you get it into the air, make a run for the airport to drop it off. Fortunately it is not very far.

Challenges - No-Weapon Kills 14 - 25

Reward: $1,500

Let's finish up this challenge. Remember that you need to attack gang members (not police). Best to do this in front of one of the stores that you own in case things start to get too intense. Once you have 25 done, that's the end of this challenge.

While I was doing that, I got another survival call, so I went ahead and completed that (putting me at 20 out of 26 complete).

Nyte Blayde's Return

Completion: +0.936% (72.080%)
Opens: Stag Party
Reward: $11,000
Unlocks: Outfit - Cardinal Outfit

Give Pierce a call and then go meet him at the comic store. Watch the cut scene to get filled in on the plan. Hey, nice get-up! Alright, head over to the PR center. Don't be shooting the place up; we want to go in all nice and quiet like.

Go upstairs and then into the elevator. When we reach the top floor, meet up with Josh. And my "meet", I mean "punch in the face and cart over your shoulder". Okay, our cover is definitely blown, so now you can start shooting up the place.

Now, we aren't exactly maneuverable or fast like this, so do your best. It's a good idea to just kill all the soldiers, because if you leave any behind you they could cause problems as you try to slowly turn. Anyway, make your way downstairs and then to the elevator. Work your way downstairs and to the next set of elevators.

Once you get to the garage, head to the marker to stuff Josh into a car. Now it's just a straight run to the HQ. Once you make it there, we win.

Okay, I presume you are at least level 37 by this point. Go ahead and pick up:

  • Abilities -> Notoriety - Police 3 ($23,000)
  • Health -> Health - Upgrade 4 ($22,750)
  • Gang Abilities -> Gang - Weapons - Rifles ($23,000)

Gang Operation 25

Reward: $1,000

Let's go test out our new and improved abilities and weapons on some hapless Deckers. There is a gang operation in the southern part of Ashwood we haven't yet taken care of.

Challenges - Car Torpedo 1

So this is really easy. All you need is a nice long street and a car. We are going to do the first 1,000 points of damage (out of the 2,000 total we need). The trick here is to get the car going down a busy sidewalk (or even one with lot of lamp posts and such), turn on the cruise control (down d-pad) and then bail (Y). Run after the car as far as you can in order to accumulate the most points. Don't get the car going too fast, we want to try to keep up with it as far as we can. Repeat until done.

Vehicle Theft 28 - Vulture

Reward: $1,500

Port Pryor is a pretty small neighborhood, you really shouldn't have very much trouble finding this bird (it's on the east side if you need help). Once you get in you will pick up four stars of police notoriety. And unfortunately we do have to fly across the entire map. But really the only threat is going to come from the VTOLS, and you can outrun them.

Activity - Escort (Hard)

Completion: +0.625% (72.705%)
Reward: $6,600
Unlocks: Gang Customization - Strippers

As long as we are up near the airport, let's take on this hard level activity. This one is of the "Drive the client around" variety. Keep away from the news vans, and fulfill the client requests. As this is a hard activity, it may take you a try to two to complete. Once you finish, that is the last of the client escort activities (we still have another tiger one to do, but that's different).

Collectables 64 - 66

Completion: +0.375% (73.080%)
Reward: $4,000

Head to Saints HQ and pick up a chopper. Then fly north into Loren Square. There are three collectables around the center of the neighborhood. You should find a drug package (check the walkway between the two skyscrapers, 15 of 20, $2,000), a sex doll (on the roof of the building, 16 of 20, $1,000), and a photo op (this one is at street level, 17 of 20, $1,000).

Learning Computer

Completion: +0.936% (74.016%)
Opens: Stop All The Downloading
Reward: $11,000
Unlocks: None

Okay, let's phone up Kinzie and get this next mission going. Go ahead and meet her at her place. Once again, watch the cut scene to get caught up on the plan, then head out with Pierce to the PR center (man, weren't we JUST here?).

Fight your way to the entrance, then clear out the front room. A few waves of Deckers and military will arrive. Once everyone is taken care of, head down in the elevator to the garage.

Clear out the resistance and then hop into the tank. Catch up with the truck. Now, here is the tricky bit. Use the left trigger to fire the machine guns. You want to hit the wheels only. The front tires are especially tricky to hit, since you are chasing from behind. Make sure when the truck is turning to target those front wheels. Above all else, don't hit the computer. Once the tires are blown out, we win.

At this point I went over to the Friendly Fire and bought another round of upgrades on the only weapons we have left at this point.

  • Shotguns -> S3X Hammer -> Level 3 ($36,000)
  • Rifles -> Viper Laser Rifle -> Level 3 ($36,000)

Challenges - Car Torpedo 2

Reward: $1,500

And let us finish up this challenge. Same deal as before, find yourself a nice long stretch of straight sidewalk with lots of stuff to hit. Use the cruise control and dive out of the car. Shouldn't take you very long to amass the last 1,000 points we need to complete this challenge.

As I was doing this, I got a Survival call (21 out of 26), so I went ahead and completed that as well.

Activity - Snatch (Medium)

Completion: +0.625% (74.641%)
Reward: $4,400

Alright, let's do another Snatch activity. You will find this one in Burns Hill.

As this is a medium level activity, you have five "contacts" to pick up and bring back within four and a half minutes. You can do this in two trips, though three is a bit more likely.

Vehicle Theft 29 - Challenger

Reward: $1,750

We're gonna need a tank. Follow your GPS to the armory. On the good side, you don't have very far to go to get it back to the airport, and you can't get a stronger vehicle to get there in. On the bad side, you will have five stars worth of police notoriety, and your tank is not indestructible. Once you get out of the restricted zone, you may want to call up your police forgiveness homie so that we don't have trouble getting the tank to the drop off point.

Gang Operation 26

Reward: $1,000

Before you start this, I want you to go ahead and drop into a Friendly Fire and stock up on all your ammo. We are ready to complete our next rampage of the game (this one against the Morningstar).

Once that is done, we need to grab their attention. The gang activity you want is on the northwestern side of Rosen Oaks. It consists of a few Morningstar hanging out in a park. Take them down for the win.

Challenge - Morningstar Specialists Killed 26-50

Reward: 1,500

Once you have their attention, make your way west. We want to get to the building which is on the northwestern most side of Espina, where there is a fire escape onto the rooftop. This is where we did the first Morningstar rampage so long ago, and it's a great place to rack up the bonuses (you can control how many get onto the roof, plus it has a great couple of spots to duck into if you need a break). In addition to killing the required number of specialists, I also want you to finish up the rest of the combat challenges.

Challenge - Various

Reward: $10,500

These are, of course, all the challenges we have been working on during the rampages. Many of them you may already have completed. Just make sure you have fully finished up Nut Shots (25), Grenade Kills (50), Human Shields (150), Multi-Kills (500), Kill Brutes (30), and Headshots (500).

In addition, since the Morningstar use helicopters, we should finish up that challenge as well (60).

Stop All The Downloading

Completion: +3.686% (78.327%)
Opens: HTTP//Deckers.die
Reward: $11,000
Unlocks: Crib - Burns Hill Reactors, Stronghold - Burns Hill Reactors

Call up Kinzie again. Now we have to drive all the way across the city back to her place. Get caught up on the plan. Basically, we need a chair.

Head up to the power plant. You have three nodes to disconnect. Keep the Deckers off Kinzie while she does her thing. Once you have all three done, head over to the check point.

Alright, we have just a short wait for the helicopter to arrive. Unfortunately, we have five stars worth of Decker notoriety to deal with. Keep the Deckers at bay until the chopper arrives, then get in.

Head into the cooling tower. Once you reach the bottom, start clearing out the Deckers as you make your way down. Once you make it to the main room, you will have four routers to shut down. Thin out the Deckers first so they don't interrupt you while you are working. As you shut off each one, more enemy will appear, so keep thinning them out.

Once all four routers are down, you just have to pull the plug on the chair. And we are done here.

We have a new stronghold, so let's upgrade it! Head back into the power plant (use the front door this time), and select "Stronghold Customization" once you are inside.

  • Burns Hill Reactors -> Upgrade 1 ($40,000)
  • Burns Hill Reactors -> Upgrade 2 ($80,000)

Barnstorms 45 - 47

Reward: ~$4,500 

While we are in the nuke plant, access your heliport and grab your Thompson. Fly it south. There are two bridges that run between Brickston and Yearwood. You want the one to the east (with the small island in the middle). You want to fly under this bridge. Do it twice, once to the north of that island, and once to the south of it.

From the bridge, head just northeast to the short bridge between Brickston and The Grove. Just fly underneath to get credit for this one.

Activity - Mayhem (Easy)

Completion: +0.625% (78.952%)
Reward: $2,200

Let's run through an easy mayhem. You will find this marker in Bridgeport. We have five minutes to do $115,000 worth of damage. No problem, especially with unlimited grenades. Just run around and blow stuff up. You should have no problem making the required amount of money in the time given.

Assassinations 31 - Ulysses

Reward: $2,500

Let's take down a couple of targets. Starting with Ulysses. Select him from your list of targets. Then head over to Saints HQ (or whichever crib is closest with a heliport. Then fly on over to Salander to draw him out. Once he is out of the building, set down and shoot him dead.

Assassinations 32 - Sgt. Steiner

Reward: $4,000

Take your chopper and fly over to the statue island. Once you get there, set down and call the STAG Ops Center on your phone. Head over to the marker (if you are not already there) and he should appear. He can take quite a bit of punishment, but it's nothing you can't handle.

Having made level 41 (right?), let's pick up some new upgrades. In this set we get our first "superhero" boost, in that your sprint bar will now never decrease, and you can sprint forever. I don't think this is too overpowered yet, though (those are coming up fairly soon):

  • Abilities -> Sprint - Increase 5 ($69,500)
  • Damage -> Fall 3 ($24,000)
  • Gang Abilities -> Gang - Health Increase 3 ($24,250)
  • Gang Abilities -> Homie - VTOL ($23,500)

HTTP://Deckers.die

Completion: +0.936% (79.888%)
Opens: None
Reward: $13,200
Unlocks: Weapon - Cyber Buster, Outfit - Mocap Suit, Vehicle - Cyber Tank, 
                  Discount - Weapons OR Discount - Vehicles
Achievement: Kill-Deckers.exe

Call up Pierce and let's head on over to Kinzie's place. Looks like everything is ready. Plug in to cyberspace.

Things start off a little shaky, but they get marginally better as you go forward. Pretty soon you will even get a weapon. Now, you can charge this weapon by holding down the right trigger, but for the normal bad guys, don't bother. They will die with one shot at lowest charge, so just shoot them like you would with a pistol.

Keep working your way toward the firewall, blasting guys as you go. After a while Miller is going to start messing with time. The bastard! Around this time you will also start running into specialists. Now these guys you might want to charge up for. Otherwise they will take a few hits to take down.

Okay, once you get to the next marker, we have a mini text game to play. If you want to figure this one out on your own, feel free (you can't screw it up, if you fail, you just go back to the start). Otherwise, highlight the following text for the answers:

Spoiler. Highlight text to view

  • Take A Torch
  • Keep Walking
  • Keep Walking
  • Kill the Unicorn
  • Exit Game

Okay, having done that, it's time for the anit-virus. We are back in our previous form for a bit, but at least this time you can still shoot. Keep moving forward. Watch for those specialists. When you get to the next "room" area, you are going to be hit by lag. So just stay at the entrance and clear the place out.

Once that is done, we get to play tank battle. Not much to say here. Kill him before he kills you. The controls on this can be a little hard, they are old school arcade game style. Up on the right analog still will move you forward, down will move you backward (no matter your rotation). Once you get the hang of it, it's not so bad. It'll take five or six hits to finish him off.

Hey look, we are form changed again. That Matt is a funny guy. Keep making your way forward, killing the Deckers as you go. When we get to the next area, Matt will start messing with your controls, reversing them. It's pretty annoying, but luckily it doesn't affect your rotation controls, so when you are reversed, just stand still and shoot guys.

The screen will go funky. Don't panic, that's not your system crashing, it's all part of the game. Press a key to let Kinzie fix things. Now we come to the end fight.

Charge your weapons fully for each shot. Duck his shots while hitting him. Once he gets down to three-quarters, we have some quick-time events to go through, which culminate in Matt losing his wings. Sweet.

The same deal happens when Matt hits the halfway mark in health. Shoot him in the head a few times. Hehe. Take him down a bit more. Once he hits about a quarter health, we get another form change.

Now things get interesting, we have his avatar. He will run away in fear. Take out a few waves of his minions; it's not real hard to do. When that's done, he will reappear, fully healed. Just keep smacking him with the sword until his health goes down to zero. Now it's a few quick-time events, and we're done here.

So we have a choice. Which one you pick is totally up to you. Normally, since weapon upgrades are way more expensive than car upgrades, I would tell you to go for the weapons. But we've already paid for most of our weapons already, so actually the cars might be a better deal, depending on how much you like to modify your vehicles. Personally I chose the weapons door, since the weapons we still have to buy are fairly expensive, and I tend not to modify my cars all that much anyway.

Activity - Mayhem (Medium)

Completion: +0.625% (80.513%)
Reward: $4,400

Okay, I want to run through a couple of activities now. Start with Mayhem in Yearwood. You know the deal. We have five minutes to do $200,000 worth of damage. This time we have unlimited rockets, so use those. This makes it real easy to finish up this activity.

Activity - Escort (Hard)

Completion: +0.625% (81.138%)
Reward: $6,600
Unlocks: Gang Customization - Wrestlers
Achievement: Your Backseat Smells Funny

The other activity I want you to run through is an Escort (the tiger variety). You will find this in Yearwood as well. Just remember to drive fast but safe, and you should be okay. Well, except when the kitty is swiping at you. Do your best. The only thing that makes this hard is the bar takes longer to go up. Otherwise it is exactly the same as the other ones.

Okay, head to a Friendly Fire, and let's do some weapon upgrades. I will assume you picked the weapon store in the last mission for pricing purposes. If not, these may cost you a bit more than what I have listed here.

  • Melee -> Nocturn -> Level 1 ($32,500)
  • SMGS -> Cyber Blaster -> Level 1 ($65,000)
  • Shotgun -> S3X Hammer -> Level 4 ($52,000)
  • Rifle -> Viper Laser Rifle Level 4 ($52,000)

Vehicle Theft 30 - Condor

Reward: $12,500
Achievement: Hi-Jack it

Pull this vehicle up on your radar and head into Sunset Park. You will find the bird in the actual park (near the lakes). Now, the STAG aren't going to be too happy about you taking off with their jet (in fact, they will slap you with five stars worth of notoriety). So get into the vehicle, get it into the air, and get out of there. Switch into flight mode (be careful flying through the skyscrapers of downtown Steelport) to get to the airport, then switch back to land at the drop off point. This might be another place where you want to call for a police notoriety wipe to make things easier on yourself.

This is our final vehicle theft. You get a $10K bonus, plus an achievement for doing the entire set of 30. Very nice.

Collectable 67 - 70

Completion: +0.500% (81.638%)
Reward: $4,000

There are four collectables left on the central island, so let's get all of them. From north to south you will find a sex doll down by the water line (17 of 20, $1,000). Skip the money pallet for a minute, we'll get it shortly (we need a chopper to grab it). Instead, go for the next one south, a photo op way out at the end of the dock (18 of 20, $1,000), and a drug package in a back alley near the Planet Saints (16 of 20, $1,000). Now, to get that last money pallet we skipped, just run into your HQ (which we are standing right near), grab your Thompson, and take it over there. The landing is a little tricky as you have to get under the freeway, but you should be able to manage it. When you get there, pick up the pallet (19 of 20, $1,000). Look at that, we ended up getting one of each!

Barnstorms 48 - 50

Reward: ~$1,000

We have the Thompson, and we are right here where the last three barnstorms are, so let's get them done. Our first stunt will be the most difficult in the game. Fly to the bridge between Arapice Island and Loren Square (the freeway one, not the small road one). On the Loren Square side, there is a support tower. Our job is to go between the top of the tower and the freeway. Plenty of room, except for one issue. You have to hit this one at an extreme angle to get the distance needed to get the stunt to register, and you cannot turn while in the stunt, you have to line it up and go perfectly straight. You need about 130 feet or so. To do this, start northwest of the tower. Looking at the tower from there, you want to hit the gap furthest from you at an angle. You want to just miss the central vertical support beam, followed by just missing the far vertical support, and do this without turning the chopper at all. And you can only do this going northwest to southeast, I don't think it will register going the other way. Good luck, this one is pretty tricky.

The last two are easy. Directly south of the support tower you just went through you will see two red smokestacks. Fly between them. For the last stunt, look west of those two red towers. There are four Friendly Fire banner things sticking up in the air. Fly between the middle two.

And that is it, we are done with the barnstorming in this game. What did we get for it? Nothing. Except all the money and respect we earned along the way. Sadly, there is no end reward for these. Oh well.

So I went ahead and ran another survival right here, bringing me up to a total of 22 out of 26 complete.

When you are done with that, let us add a couple of new upgrades. This is the point in the game where we really start to become a superhero character. If you think these are too powerful, don't get them. For those of us that are completionists, pick up the following two items.

  • Combat -> Instant Reload - Pistols ($49,500)
  • Combat -> Instant Reload - SMGs ($50,500)

STAG Party

Completion: +0.936% (82.574%)
Opens: Stilwater Blues
Reward: $13,199
Unlocks: Weapon - SA3 Airstrike, Homie - Josh Birk, Homie - Nyteblayde OR 
                  City Takeover

Let's call up Pierce and get the next mission going. Head over to the Saints HQ to pick up some supplies. Then we are going to head back over to the PR center. When you get there, toss some Molotovs onto the banners above the doors. That ought to get their attention! Lead everyone on a chase back to the HQ.

Once you are upstairs, take out your rocket launcher. The idea here is to wait for a bunch of STAG vehicles to park outside. Once you have quite a few, take out one of them with the rocket. This will set off the bomb and blow all of them up. Take out any stragglers that show up.

Now we help out Viola on the other side of the floor. Clean up any soldiers that have breached the floor. When that is done, we have the same deal as before with the vehicles outside. We have a few snipers to take down as well.

Back to the north side of the building now. There are a couple of tanks we need to take out. If you need more rocket ammo, you can find some on the boxes. Take out the tanks and as many of the vehicles as you can.

Now we go down to collect Pierce and his new toy. Take out any of the bad guys between you and him, then lead him back to the HQ and go back upstairs. Take out the tanks and vehicles with your new weapon. When that is done, we have some VTOLS to take down. Jeez, they are really throwing pretty much everything they have at us, eh? I used the pistols to destroy them but whatever works for you is good.

Okay, now we have more soldiers to remove from our floor. Take them out with your usual efficiency. Once you've taken down a few, we head up to the penthouse.

Alright, decision time. Hand Josh over to the STAG, and they will give you a free hood take over. Or give him to Shaundi and he becomes a callable homie. Now, I personally don't like the hood takeover thing, I prefer to take them over myself (and if you follow this guide, you won't need to do it any other way). So generally I give him over to Shaundi for safekeeping. But if you prefer, give him to the military. They will give you a free island once you open up the map after the mission is over. Once you pick, jump off the building, and we're done.

Assassination 33 - Andre

Reward: $4,500

This is another case where we need for it to be night. So save your game and reload until you succeed in the game loading at night. Once you have that taken care of, open up your assassination list and select Andre.

Head into Espina. Now, just near the where the bridge comes in from Loren Square, there is a gang operation we haven't yet finished. Don't start this up quite yet, but remember where it is. First we need to kill a few working girls in the area.

Once that is done, go aggravate the gang operation. I suggest killing a couple of them, then getting out of their zone, then going back in (this allows you to kill them without completing the gang operation, which will reset your gang agro down to one star, which we don't want). The idea here is to get four stars worth of notoriety. Once you have that, your target should (finally) appear. When he does, take him down.

Gang Operation 27

Reward: $1,000

Now that we've used and abused that gang operation, let's take it down for real. Just make sure you drive a bit away from it to allow it to reset, then head over there (if you aren't sure where it is, it's in Espina by where the bridge comes in from Loren Square). Go ahead and finish off the Morningstar standing around the house.

Assassination 34 - Whitney

Reward: $5,000

Now that we got that diversion out of the way, let's go ahead and do another assassination. Select Whitney and drive up to the airport to pick her up. There really isn't very much too this one. There is a plane all set up and ready for you. Just get in, wait for Whitney to board, and take off. Gain a bit of altitude and then hop out. Deploy your parachute and watch as she plummets to her doom. Good times.

Okay, let us run over to one of the Friendly Fires. We have a new weapon we can start upgrading.

  • Special -> SA-3 Airstrike -> Level 2 ($32,499)

Activity - Mayhem (Hard)

Completion: +0.625% (83.199%)
Reward: $6,600
Achievement: Fence Killa 2011

You will find this activity over on Arapice Island. Here we have five minutes to do a quarter million dollars worth of damage. Once again, we have unlimited rocket ammo, so feel free to unload at will. Even though this is a hard level activity, you really shouldn't have too much trouble as long as you keep firing and racking up those bonuses.

Collectables 71 - 74

Completion: +0.500% (83.699%)
Reward: $4,000

Drive south into Bridgeport and let's pick up the four collectables in the neighborhood that we can easily get to. You should be able to grab a drug package (you will have to use the fire escape to get on to the roof of the building, 17 of 20, $1,000). Then go a bit further south to pick up the sex doll down by the waterline (18 of 20, $1,000).

Now it's further south still to find another drug package along the southern coast, also right near the water (18 of 20, $1,000). Skip the money pallet for right now, we will need a helicopter to get it (you could get it without the chopper, but it's easier, and we can come back for it later). Instead, grab the photo opportunity on the northwestern side of the neighborhood (19 of 20, $1,000).

Stilwater Blues

Opens: My Name Is Cyrus Temple
Reward: $0

Phone up Shaundi, and that's pretty much all there is to this one. Things don't go so well in this phone conversation. Damn STAG, always being rude and stuff. Oddly, this one doesn't seem to count as a mission, so let's go right into the next one.

My Name Is Cyrus Temple

Completion: +0.937% (84.636%)
Opens: Air Steelport, A Remote Chance
Reward: $17,600
Unlocks: Weapon - Satchel Charges, Vehicle - Jet Bike, Vehicle - Prototype 
                  Tank
Achievement: Titanic Effort

Phone up Pierce and set up a meeting at Image As Designed. Drive over there to get a makeover. Sweet. Get into the N-Forcer and head over to the armory. Look, no wanted stars! Grab a VTOL and fly her over to the carrier. So far so good.

Once you are on board, follow Kia into R&D. Once you are there, you have to select two of the three options. Allow me to suggest the STAG bike and the Satchel Charges (the tank is nice, but the regular version is plenty powerful enough as it is).

Okay, our cover is blown. Start shooting. Follow your markers into the brig, taking down the soldiers as you go. There are some corridors in the room with the tanks you can duck into if things get too intense and you need a break to heal up a bit.

Once you get to the brig, open the security doors and go rescue Pierce, Viola, and Shaundi. When that is done, we are going to head for the reactor room. Just keep following your markers into the bowels of the ship.

When you get there, there are quite a few guys in this room. You can use the corridors on the sides of the main room to take a break and heal up if needed. Watch out for the snipers on the balcony.

Once everyone is down, head up and destroy the console. Time to leave! Run, following your markers back up to the hanger deck. Be quick and find a plane that doesn't explode as soon as you approach, and we are done here.

Since we are at it, let's get our next upgrade. This will require you to be at least level 45. We will now have an instant reload on pretty much all of our weapons.

  • Combat -> Instant Reload - Rifles ($51,500)
  • Combat -> Instant Reload - Shotguns ($50,500)

Thus ends the second act.

Act 3

The first thing you will notice as you step outside is that Loren Square and Sunset Park are now low level restricted zones (being in either one will give you a one star notoriety rating. So be careful as you are moving through those areas. The other thing you might notice is that most of the bridges between islands have been raised. Interesting! This gives us some new stunt jumps to play with!

Stunt Jumps 38 - 45

Reward: $4,000

There are four bridges between Henry Steel Mills and Loren Square. Each bridge has two stunt jumps (one going north, the other going south). Hit all eight of these stunt jumps for an easy $4,000 reward. Be careful with the bridges on the far east and far west, they have stuff in the middle that have a tendency to flip your car over. Hit them on either the left or right edge to avoid this.

Activity - Heli Assault (Hard)

Completion: +0.625% (85.261%)
Reward: $6,600
Achievement: And Boom Goes the Dynamite, Hanging with Mister Pierce

Grab this activity in Loren Square. We're protecting Pierce again, so use those missiles. We have five stops to make, and you will get an enemy helicopter spawning after most of the stops, so be on the lookout for it. Otherwise, this is the same thing as the other five times we've run this activity. Nothing to it.

Alright, we just scored a 100% takeover of the central island. Very cool. I'm now going to tell you to totally waste some money. You don't have to do this if you don't want, but I will put it out there for the hardcore completionists.

There is one upgrade I have totally ignored up until now, and that is the City Takeover upgrade. This one gives you a free full takeover of any neighborhood. Now, I prefer to take them over manually (by taking out the gang ops, buying properties, doing activities, and so forth). So this upgrade has no use for me. On the other hand, leaving it on my upgrade menu without a check next to it makes the completionist in me cringe, not to mention it makes my left eyelid twitch uncontrollably.

So now that we have a 100% island, I am going to buy that upgrade, and totally waste it on a neighborhood on the central island (Sunset Park for instance). Again, you can ignore this if having it on your list doesn't bother you (heck, you can even use it legitimately to take over one of the unfinished neighborhoods if you really want to; it is, after all, your game). I just want to get it off my list without it negatively affecting my ability to take over neighborhoods.

  • Bonuses -> City Takeover ($40,500)

Gang Operation 28

Reward: $1,000

Let's run over to Rosen Oaks and take down another gang op. You will find this one just a bit west of the Plan B Pawn Shop. There are a few Morningstar hanging out here. We really have this gang on the ropes now.

Challenges - Wheelie Distance and Stoppies

Reward: $3,000

I've been waiting to tackle these two challenges until we had a nice long straight stretch of road that was deserted. And now, courtesy of STAG, we have one. Check out the freeway that runs between Arapice Island, through Loren Square, and into Rosen Oaks. There is now nobody on this freeway.

Grab yourself a motorcycle (like a Kenshin or the X2 Phantom) and start going up and down this freeway doing wheelies (just pull back on the left analog stick). Keep doing this until you reach the required 10,000 feet (it's pretty easy, I could get anywhere from 500 to 1,000 feet at a time, so it only takes a few minutes).

Once you are done with that, do the same thing, only this time we will do Stoppies. To do these, get up some speed, push forward on the left analog stick, and hit the left trigger (letting go of the right trigger). We only need 1,000 feet to finish up this challenge, and you will get around 100 feet at a time for a well executed stoppie, so this will will only take you a few minutes as well.

This is also a great place to finish up your oncoming lane challenge, if for some reason you hadn't yet completed that one.

Now let us head to one of our nearby Friendly Fires and upgrade some weapons. If you picked up the satchel charges, you can start to upgrade those.

  • Explosives -> Satchel Charges -> Level 2 ($6,500)
  • Special -> SA-3 Airstrike -> Level 3 ($64,999)

A Remote Chance

Completion: +0.936% (86.197%)
Opens: 3 Count Beatdown
Reward: $17,600

Our first Act 3 mission. Call up Viola and head for the bar. Okay, so the first thing we need to do is get rid of the competition so that Killbane has nobody else to fight. We can't use standard weapons, so the RC Possessor will just have to do.

Grab the first car and just follow directions. Keep an eye on your signal strength as you are running down the pedestrians, we don't want to get out of range. When you have enough kills, drive him over to the gas station. Kuh Boom.

Now we head to the harbor. Once you get there, just grab a boat and drive it to the indicated spot on the beach. Simple. Next up is a helicopter. This one can be a little tricky to lock on to, but keep at it, you will get him. Once you are in control, just fly it over to the other chopper and get all up close and personal with it.

Now we head over to the airport. We are going to grab a tank. Once you are in, shoot at the enemy tank. You are most likely going to have to go through three or four tanks to finish him off, but that's okay, there are plenty there for you to use. Once your last target is down, we are done here.

Collectables 75 - 77

Completion: +0.375% (86.572%)
Reward: $4,000

You should be near the 3 count casino right now. A bit to your northwest is a sex doll in a back alley (19 of 20, $1,000). Drive a little ways to the northeast to pick up the last sex doll on a train car (20 of 20, $2,000). And from here it is a short drive through some fencing to find a drug package (19 of 20, $1,000).

So this seems like a good time to pick up another survival. Completing this one should get you to 23 out of 26 complete.

Stunt Jumps 46 - 49

Reward: $2,000

Drive into Arapice Island and head to the east side, where there is a bridge that connects to Loren Square. This bridge will be your ramps for the next two stunt jumps (once going east, and once west). These two can be a bit tricky to get to register. Don't go too fast (definitely no nitrous!), but just fast enough to get over the metal overhang. On one direction I was pretty much right in the middle of the bridge, and on the other direction I was in the right lane. I'm not sure if it matters where you are, I think this one is more a question of hitting just the right speed. Keep at it, you will get them eventually.

For the second set of two, just go two bridges to your south, where Loren Square connects with The Grove. This is just like the last set, and is just as difficult to make go off. On the jump going east to west, you want to land in the gap between the two metal structures for credit.

Alright, let's pick up a couple of new upgrades. Take the following:

  • Damage -> Explosive 4 ($75,000)
  • Damage -> Fire 4 ($74,500)

Cool, we are now totally immune to both explosion and fire damage. No longer do we need to fear the fire brutes!

Activity - Prof. Genki (Hard)

Completion: +0.625% (87.197%)
Reward: $4,400+

Achievement: Have a Reality Climax
Unlocks: Gang Customization - Mascots

We are right near this activity in The Grove, so let's start it up. In this iteration, we need to make $4,000 in 3:30. No problem, right? Be careful of the hunter (a minigun brute). Otherwise, it's the same deal as always. Hit the signs (but not the Panda sign) for extra health, time, and money. Kill the mascots and make your way through the traps to the exit. Done and done.

3 Count Beatdown

Completion: +3.686% (90.883%)
Opens: Murderbrawl XXXI 
Reward: $13,200
Unlocks: Crib - 3 Count Casino, Stronghold - 3 Count

Give Angel a call and let's get this next mission going. Drive on over to the 3 count casino. First, we are going to bust the place up a bit. Just shoot the machines for a while. This will bring out the manager. When he shows up, grab him and interrogate for the location of the mask. Once you have it, head for the marker.

Now that we have what we came for, let's rough the place up a bit more by destroying those hideous statues. Just follow the markers to each one. There are three downstairs and another three to destroy upstairs.

Once the statues are gone, finish clearing out the place. And just like that we've got ourselves a new casino. Sweet! Go inside and let's upgrade it fully.

  • 3 Count -> Upgrade 1 ($80,000)
  • 3 Count -> Upgrade 2 ($160,000)

Activity - Tank Mayhem (Medium)

Completion: +0.625% (91.508%)
Reward: $4,400

We are going to pick up this activity in Camano Place. I know, it's all the way on the other side of the map, but since you are in your brand new crib, just grab a chopper to head over there (the hover bike is a fun one to use). This is our final medium level activity. You will have to make $500,000 worth of damage in 3:30. Should be no problem, just keep firing and focus in on the high value targets as much as you can.

Gang Operation 29

Reward: $1,000

As long as we are up here, you will find a gang operation up on the tarmac of the airport. Take them down, and you will get a fairly large chunk of control over this part of the island. Watch out for the gang members on the wings of the plane.

Stunt Jumps 50 - 55

Reward: $3,000

Head to the bridge between the armory and Loren Square. Once again, there are two jumps here, one going each way.

Now, there are three bridges between Sunset Park and Bridgeport. You want to use the two northern ones to catch four more stunt jumps (the southern one is a freeway and doesn't have a raised bridge). Naturally, these are exactly the same deal as before. Hit all four jumps to finish this set up.

I decided to run another survival mission right about now, so that brought my personal total up to 24 out of a possible 26.

Challenge - Boats Destroyed

Reward: $1,500

Head into the armory island to pick up a few bars worth of notoriety, and then immediately drive into the ocean. Get a little distance from the shore, and the military should send some boats your way. Grab one, preferably a Commander (because it has machine guns and missles). Then blow up the other boats that come your way until you reach a total of 25 kills. Nothing to it!

Murderbrawl XXXI

Completion: +0.936% (92.444%)
Opens: None
Reward: $17,600
Unlocks: Weapon - Apocafist OR Item - Killbane's Mask
Achievement: Murderbrawl 31

Call up Angel again. It's time to end this. For this first part, just keep the Luchadores away from the ring. Pick up any weapons that they drop to help you out. Once you've cleared out a wave or two of these guys, we get a much more interesting weapon!

Get the Luchadores off of Angel. After a couple of waves of guys, it's time for us to get in the ring. Now, don't try to take on Killbane without a weapon, you'll just get beat down. Once a weapon comes into the ring, pick it up and beat him with it. Watch for the prompt and make sure you hit it straight away. If you miss it, you will get pounded. But if you hit it, Killbane will miss you. Hop on his back and direct him toward the corner to perform a beating. Do this a couple of times.

Now the Luchadores show up. Beat them senseless with whatever weapon comes your way. Now we take on Killbane again. One more time, and it's match over. Now you get to pick, either the Apocafist or the Mask. Whichever, it really makes no difference.

Alright, let's pick up a couple more upgrades. These are the last of the upgrades that are below level 50. We will now be immune to every kind of damage other than getting run over by a car!

  • Damage -> Damage - Bullet 4 ($75,000)
  • Damage -> Damage - Fall 4 ($76,000)

Activity - Insurance Fraud (Hard)

Completion: +0.625% (93.069%)    [93%]
Reward: $6,600
Achievement: Ouch

Drive into The Grove to pick up this last Insurance Fraud mission. You must rack up $450,000 worth of damage in seven minutes. Again, make sure you head over to the designated areas to get adrenaline boosts. And once you are on the juice, just ping-pong around to the cars. Remember that you can steer while in the air.

Activity - Snatch (Hard)

Completion: +0.625% (93.694%)
Reward: $6,600
Achievement: Double Dose of Pimping, Hack the Planet
Unlocks; Gang Customization - Cops

Alright, one more. Drive north into Decker territory to pick up our final Snatch activity, in Ashwood. You have exactly 8 minutes to rescue 6 contacts, so this will likely take you three trips. This is probably the hardest activity in the game (due mainly to the tendency of the people you are trying to save taking about 100 hours to decide to get in the goddamned car), so don't worry if it takes you a try or three to successfully complete.

With that, the Deckers are done. You'll get a call from Kenzie, who is celebrating. Sort of.

Collectables 78 - 80

Completion: +0.375% (94.069%)
Reward: $6,000
Achievement: Life of the Party

Call up your homie and have a helicopter delivered. We have three more down on the southern part of this island (in Luchadore territory). Grab the Photo Op (20 of 20, $2,000) in Yearwood, the Drug Package (20 of 20, $2,000) in New Baranec under the freeway, and the Money Pallet (20 of 20, $2,000) in Bridgeport. The last one is the one you need a helicopter to get (and yes you could get it from the freeway, it's just easier to get with a chopper).

Fly on over to the nearest Friendly Fire and let's do another round of weapon upgrades. There are only a couple of weapons left to upgrade, but we have a new melee weapon available to purchase at this point. For now, let's get:

  • Special -> SA-3 Airstrike - Level 4 ($129,999)
  • Explosives -> Satchel Charges - Level 3 ($12,999)

Gang Operation 30

Reward: $1,000

There are a couple of gang operations in Yearwood we haven't yet taken care of. The first is on the west coast, on the train tracks. You will find a group of Luchadores around a couple of train cars. Take them out.

Gang Operation 31

Reward: $1,000

The second gang operation in this territory is to the north, just a bit southeast of the Escort activity icon. This is another group of Luchadores defending a gas station. Silly Luchadores. Take them out. There's a couple of them on the roof, so don't forget about them.

Once that is done, we have tossed the Luchadores out of Steelport as well. That only leaves the Morningstar inhabiting the far eastern island. Pretty nice!

Air Steelport

Completion: +0.936% (95.005%)
Opens: Zombie Attack
Reward: $17,600
Unlocks: Vehicle - STAG Tank, Weapon - Sonic Boom

Call up Kinzie and drive out to the airport. Okay, first job is to board the plane. That's the easy part. Check the door only to find it's locked, so let's go looking for the key. There are a whole bunch of STAG Commandos here, and they can take quite a bit of punishment. Fortunately, we have unlimited pistol ammo, so just thin them out while you search the crates.

Ah here we go, "some high tech weapon thing". A perfect key! Head back for the door and blow it open. There are more commandos in the next area. If you hold down the right trigger, you can charge your weapon and pretty much pulverize these guys where they stand. Hit the next door.

Uh oh, we may have hit it a little too hard. Time to run for the back of the plane and get out of here. Hurry, you are on a time limit. Hey a tank! Perfect.

On the way down, use the machine guns on the guys (you won't be able to hit them with the cannon). When the tanks and VTOLS appear, use the cannons on them. Eventually you will have to bail out. That's okay, we just need to grab another tank. No problem.

Hmm. Things look a little dicey down here. Let's get out of here.

Upgrade time. We are now going to start working through the level 50 upgrades. As if being invincible is not enough, we will start to pick up unlimited ammo as well. Cool.

Damage -> Damage - Vehicle 4 ($76,500) Combat -> Ammo - Explosive 4 ($77,000)

Challenges - STAG Commandos Killed

Reward: $1,500

We just did a mission where you should have killed a whole bunch of STAG commandos and a few tanks. But, just in case you are still a few short on either one for your challenge, I'll go ahead and put them in here.

We need to take out STAG Commandos. There are only 25 to kill (and you should have quite a few already), so we will do this all in one go. It shouldn't be too tough, since you have bullet immunity (if you don't have bullet immunity, this will be harder, but certainly doable). Head over to Sunset Park. In the actual park area, the STAG have set up a base. You can kill a few soldiers to build up a bit of notoriety, then head out to the streets and wait for them to come to you. Now you want to build up a full five stars. This will bring a lot of STAG, but they can't really do anything to you with your immunity level. So just keep killing them. The commandos are going to come in by plane. You can just shoot them down or wait for them to land and kill them on the ground. Either way. Don't forget to check your bank transfer from time to time. We are going to be needing quite a lot of money pretty soon.

Challenges - Tanks Destroyed

Reward: $1,500

Don't drop your notoriety quite yet. As long as we are here, let's go ahead and finish up this challenge as well. You probably don't have very many tanks left to finish off at this point, so just make sure you've gotten to the requisite number. An easy way to do this is to steal one of the tanks that are attacking you and use it to destroy the others that are coming in. Once you hit 25 kills, head over for one of your stores to clear your wanted level.

Stunt Jumps 56 - 59

Reward: $2,000

Head into The Grove, just south of Apapice Island. You will notice the bridges to Arapice Island are now up. Like all the other bridges, you can get credit for stunt jumps going both directions. So use both bridges between the two neighborhoods to get credit for all four of these stunts. The one on the west side can be a little temperamental. If you are having trouble getting credit for these, it's probably because you are going too fast. You need just enough speed to get over the metal supports, but not much more.

I went ahead here and finished up another survival mission, which brings the total up to 25 out of a possible 26 complete. Almost done with these!

It's time for another couple of upgrades. This time, pick up the following perks:

  • Combat -> Ammo - Grenades 4 ($77,500)
  • Combat -> Ammo - Pistol 4 ($78,000)

Challenge - Mascots Killed

Reward: $1,500

At this point you will have completed the survival mission where you take on lots of mascots, so I can be reasonably sure you have killed quite a few by now. So let's finish up any you might have remaining, assuming you haven't already reached the 200 you need. The first order of business is to find them. As it turns out, there are usually two or three hanging out outside any given Planet Saints. So go there.

Kill any you find outside the store. Then go inside and back out again. You will find that very often, more show up. Kill them. Repeat until you reach 200 kills. Nothing to it.

Activity - Trafficking (Hard)

Completion: +0.625% (95.630%)
Reward: $6,600
Achievement: Tune In, Drop Off

Drive across the map now into Espina and grab this activity. We only have to make five stops with Zimos, no problem. Of course, we will have five stars of Morningstar notoriety, so perhaps there is a slight problem. Do your best, and expect that you are going to be switching out cars a couple of times before you finish.

Gang Operation 32

Reward: $1,000
Achievement: Flash in the Pan

You will find this gang operation in Rosen Oaks, just a little west of the Safeword crib. You will find a group of Morningstar hanging out in a park. Take them down and we are done with our last gang operation. Nice.

Zombie Attack

Completion: +0.936% (96.566%)
Opens: Three Way
Reward: $17,600
Unlocks: Homie - Burt Reynolds, Homie - SWAT Backup, Item - Gas Mask, 
         Notoriety Wipe - Law, Homie - Zombie Backup
Achievement: Once Bitten...Brains

Phone up Viola to set up a meeting with the mayor. After having what can only be described as an awesome meeting, head into the quarantined zone.

Inside, I would suggest you switch over to a better weapon, like your pistol. The sonic boom is just too slow for the zombies. Clear an area around the first container, then switch over to the sonic gun and blow it into the water.

Now we need to rescue Viola. Just run over to her, killing anything that starts chasing you. She's up on the roof, so you'll have to go around the building to the back to climb up to her. Once you've got her area cleared out, it's time for container number two.

When you get to the second container, you will have a zombie brute to kill. Fortunately, he seems relatively weak compared with your usual brute. Still, it'll take a few shots to get him down. Once you've cleared out a space, blow the container into the water. That's two.

Okay, we have a problem. You are on a time limit, so don't goof around, head for the Rim Jobs. Get a space cleared and then get that door open. We'll have another brute to kill here. Now just keep the zombies at bay until Viola gets everything fixed up.

Alright, on to the last container. This one is pretty heavily guarded, and you have to maneuver it around a wall, so make sure to pay attention to your surroundings while you are pushing it toward the water.

Okay, all we need is to get to the chemical truck. Once you get to it, we have a choice to make. Which one you take depends entirely on you. You either get the mayor or a horde of zombies as homies. Either way, it makes no difference.

Drive over to your nearest Friendly Fire and let's pick up the final weapon upgrades we can buy in the game. And that is that, all of our weapons are fully upgraded!

  • Melee -> Woodsman - Level 1 ($64,999)
  • Explosives -> Satchel Charges - Level 4 ($26,000)

Assassination 35 - Bernie

Reward: $2,000

Check it out, we have a new assassination target. This one is simple, just select the target, go to the indicated neighborhood, and call him up on the phone. This will give you a couple of targets. Take either one of them out to get the win.

Assassination 36 - Mr. Hess

Reward: $3,000
Achievement: Everything Is Permitted

Select Mr. Hess as a target and then drive over to Henry Steel Mills. Once you get there, you should get a few targets. Take them out until you find the real Mr. Hess. Once you have taken him down, that is it for the assassination targets.

Stunt Jumps 60 - 63

Reward: $2,000

Now we drive into Ashwood. We want to be north of Arapice Island. There are two bridges connecting these two neighborhood, and that means we have four more stunt jumps to finish off (going north, and then south across each bridge). And that takes care of the last of the stunt jumps.

Okay, next set up upgrades. Pick up these next two, which gives us even more weapons with no ammo limit.

  • Combat -> Ammo - Rifle 4 ($78,500)
  • Combat -> Ammo - Shotgun 4 ($79,000)

Activity - Tank Mayhem (Hard)

Completion: +0.625% (97.191%)
Reward: $6,600
Unlocks: Gang Customization - Guardsmen
Achievement: Tank you Very Much, Bright Light, Big City, Mourning Stars

Drive to the other side of the map to pick up our very final activity. In this iteration, you have three and a half minutes to do $600,000 worth of damage. If you just keep shooting to keep your bonus levels up, this should really not be any problem. Watch for those high value targets (as a side note, some of those targets are Emus, which is a car you need to finish up a challenge, so make sure to hit those as much as possible).

After you finish this up, you get a whole mess of achievements, one for finishing the tank mayhems, one for finishing the last activity, and the last for driving the Morningstar out of the city.

Challenge - Emus Destroyed

Reward: $1,500

Alright, another challenge. Again, you should have most of these already from that one survival mission plus the tank mayhem mission we just did. Let's finish up any we might have remaining. First, we need to find one. If you have one in your garage, call up your homie and have it delivered, but don't destroy it! You see, it is far far easier to find a particular car when you are in that car. So get in and drive around. You should see them appear fairly regularly around you. Just shoot them until they blow up.

Now, if you don't have one to be delivered, we have to find one. A good spot, I've found, is around the perimeter of the 3-count casino (in the far southwest of the map). You will often see the little cars parked around here. Do a few laps until you see one appear, and then grab it.

No matter how you get one, a good spot to finish up this task is around the 3- count casino. Just do laps in your little car and you should see them appear pretty quickly.

Now, if you are really stuck, you can also redo that last tank mayhem we did (the hard one in Rosen Oaks). This gives you some automatic Emu targets to hit, and is a pretty easy way to complete this challenge if you just need a few more.

Three Way

Completion: +0.937% (98.128%)

Opens: Gangstas In Space
Reward: $0

Call up Pierce and let's meet up over at Saints HQ. Looks like things have gotten kind of intense. We have three locations to clear out. With our unlimited ammo, instant reload, and immunity to just about everything, this really shouldn't be too much of a problem for you, right? Just keep a half an eye on your crew to make sure they don't go down, and if they do, be close enough to revive them. Toward the end of the first section you will have a couple of brutes to eliminate. Just don't hit Oleg by accident!

At the end of the second area, you will have to take out a tank. Good thing we have a rocket launcher, eh? Alright, after two are done, drive into the armory. This is the same deal and once you've cleared the area, you have both a tank and a brute to take down. No problem.

Alright it is decision time. But actually, not really. You can pick either one, it doesn't really matter too much, because eventually whichever one you pick, we

are going to do the other one anyway.

I'm going to start by going to the statue and saving our people. Head to the docks and get in the boat. We're heading for the statue, When you get to the top, we have five minutes to blow the bombs off into the water (using the sonic gun), and there are eight of them, so don't goof around.

Once all eight bombs are taken care of, head up. Now we just need to kill Kia. Use the fart-in-the-jar grenades (formerly the flashbangs) at her feet. This will separate Kia and Shaundi long enough for you to plug her a few times with the pistol or whatever weapon you prefer. Make sure not to hit Shaundi. Repeat until she goes down, and we are done here.

Gangstas In Space

Completion: +0.0% (98.128%)
Opens: Three Way
Reward: $110,000
Unlocks: Gang Customization - Space Saints, Homie - Zombie Gat, Outfit - 
         Blowup Doll, Outfit - Toilet, Item - Space Costume, Vehicle - Mars 
         Rover
Achievement: Gangstas In Space

We go right into this mission from the last one. Start advancing on the first gate, taking out bad guys as you go. Hack the first terminal. Uh oh, man down. Go try to revive him and fail.

Advance on the second gate. When you get there, hack the second terminal. Oh man, we lost another one. Keep moving forward to reach the third gate, where we repeat the process.

Alright, now we need to blow a gate with explosives. Always fun. Fortunately, it isn't far. Plant the two charges and watch the show. Then just head across the bridge to the lair.

You cannot hurt Killbane directly here. The trick to this fight is to hit the lava crystals that are near him. They will explode, causing some splash damage to him. Each time he gets a quarter of the way down in health, you will have to run up to him and hit the Y key to disable some part of his suit. Once you get him down to zero health, we're done here.

Alright, the credits are going to roll. Don't panic. We aren't done yet. When we get back into the game, we have a couple of things to do. First, upgrades.

  • Combat -> Ammo - SMG 4 ($79,500)
  • Combat -> Ammo - Special 4 ($80,000)

With that done, we have now bought every upgrade in the game.

Head near (but not in) the zombie island (Arapice Island) and get on foot. Wait a minute or two and you should get a survival call. This is our last survival mission, number 26 out of a possible 26 (and this is the first time it is available). Go ahead and finish it off.

If you have any random challenges left to finish off, this is the time to do it. Because we are about to go into the finale.

Three Way

Completion: +0.936% (99.064%)
Opens: Stag Film
Reward: $22,000
Unlocks: Vehicle - STAG N-Forcer

No, that is not a typo. We have to do this mission all over again. There is nothing different here, the only change is that when we get the choice, take the one you didn't select before. In my case, this means going after Killbane.

You will have a group of Luchadore and STAG to take down once you get to Angel. Once he is clear, your job is to use the rocket launcher to keep the STAG and Luchadore off you while Angel drives us to the airport.

Once we are there, start launching rockets at the plane. You have to destroy it before it takes off. Once it's down, we get to have a chat with Killbane. Then it's time to take him down (again).

=--Stag Film--=+Completion: +0.936% (100.000%)

Opens: None
Reward: $0
Unlocks: Outfit - STAG Armor, Vehicle - Cyrus' VTOL
Achievement: Mr. Furry Would Be Proud

Meet the gang (what remains of them anyway) at the Broken Shillelagh. Looks like STAG wants to interrupt our little party. Head to Saints HQ to grab a chopper. Once we are airborne, it's time to fly up to that monstrosity.

When we get there, destroy a few turrets. When that is done, land in the designated spot. Now we just need to set a few bombs. Just head for the markers, nothing to it. For the third bomb, we are going to need to fly to the stern of the ship. Just grab a VTOL and fly up to the landing pad. Take out the resistance and plant our bomb. For the fourth one, you can just drop down (you have to love no falling damage).

When all four bombs are placed, we need to take out Cyrus. You can use either rockets or the mini guns, either one will do the trick. Once he is down, run for the VTOL, we have to get out of here. Once you are off the ship, we win.

And that's it, gang. The credits will roll (again). Congratulations. You have beaten Saints Row: The Third.

DLC

Genkibowl VII

Apocalypse Genki

Opens: Super Ethical PR Opportunity, Apocalypse Genki Activities
Reward: $2,500(+)
Unlocks: Item - Angry Tiger Mask 

Call up Tammy to get this first downloadable content pack started. Then drive (or fly) over to the starting point. This is similar to the Act II missions, in that it is really the tutorial for the Apocalypse Genki activities, and counts as the easy activity.

This is basically the Professor Genki activity on steroids. The hardest part of this mission is your timer, because it's easy to get lost. You will have a hunter to deal with (or to just run past, if you prefer). Make sure to hit those money, time, and health bonus targets (while avoiding the pandas) to make things a little easier on yourself! The exit is up on the top level, so make sure to work your way up as you look for the end.

Activity - Apocalypse Genki (Medium)

Reward: $3,000(+)
Achievement: Murder in the Jungle
Unlocks: Homie - Angry Tiger

Start up this activity in Camano Place. Like before, your worst enemy here is the timer, and the floor plan on this one is even more confusing than the first activity. Unlike the previous one, the exit is on the same level you start off on, so don't look for ramps or anything like that.

The good news is, there is no hard version of this activity, so once you complete this one, we're done with these.

Super Ethical PR Opportunity

Opens: Sexy Kitten Yarngasm
Reward: $4,000
Unlocks: None

Call up Tammy again to trigger this mission. This mission is similar to the Escort activity. Go pick up Genki near the airport. Then just drive around running over pedestrians to amuse the professor. Make sure to keep away from the vans so that Genki doesn't get annoyed. He will ask you to perform a few tasks for him as you are driving, so make sure to get those done (your Pleasure meter won't rise while a task is active). Once you get the meter filled up, just drive Genki over to his appearance to finish off the mission.

Sexy Kitten Yarngasm

Opens: Sexy Kitten Yarngasm Activity
Reward: $3,000
Unlocks: Vehicle - Verminator

Call up Tammy again, and then drive over to Yearwood to start up this activity disguised as a mission. The idea here is pretty simple, roll your ball of yarn over as much stuff as you can, especially the high value targets. Make the target money before time runs out to finish the mission. If you can find the mouse and mow it over, you will get a nice money bonus (but it's probably not really necessary at this level).

Activity - Sexy Kitten Yarngasm (Medium)

Reward: $6,000
Unlocks: Homie - Sexy Kitten, Item - Sexy Kitten Mask, Vehicles - Sexy Kitten 
                 Rides, Homie - Yarnie Delivery

Alright, pick up this activity in Brickston. This one is quite a bit harder than the easy level activity. If you find that mouse in the cart, try to get him, it will help out. Otherwise, just follow the course and try not to get stuck. You may end up a little bit short when you come to the end of the course. To pick up that last $100K or so, run over fences and such, they are great for getting your bonus streak up to high levels. Also, part way through the course you will get a shockwave ability. Use the right trigger to activate it. You only have a limited number of shockwaves though, so use them wisely.

As with the other activity in this mission pack, there are only two of these to get through, so once you finish this up, we're done here.

Super Ethical PR Opportunity

Opens: Sad Panda Skyblazing
Reward: $5,000
Unlocks: Vehicle - Genkimobile

Hey look, another one of these to run. Call up Tammy and drive into Salander to start up this mission. Pick up Genki and then start running over people. This is literally no different than what we did before, except that it takes a bit longer for Genki's Pleasure meter to rise to full. Once it's at full strength, drop him off at his appearance, and that takes care of that.

Sad Panda Skyblazing

Opens: Sad Panda Skyblazing Activity
Reward: $10,000(+)
Unlocks: Homie - Sad Panda

Phone up Tammy and then drive into Loren Square to start up this mission. This one is hard. You will be jumping out of a helicopter. The idea is to fly through as many of the hoops as you can. Hit the balloons to gain extra altitude. Try not to hit the panda balloons, as they will subtract $100 from your total, but use them if you have to (the panda balloons are at the bottom level, if you are getting that low, you need to use them to get back into the air). The tiger balloons will give you a $100 bonus.

Now, the real money makers are the rooftop battles. Look for certain rooftops where the mascots are hanging out and land on them. Kill as many mascots as you can (they are worth $200 each) before the timer goes to zero. Once you have enough, use the cannons to get back into the air. Good luck, this one is pretty difficult.

Activity - Sad Panda Skyblazing (Medium)

Reward: $15,000(+)
Unlocks: Outfit - Panda, Homie - Tammy Tolliver
Achievement: Genki Bowl Champ

And we have to do it again, only harder! Drive into Henry Steel Mills to pick up the medium level activity. Actually, I more or less found this one to be pretty much the same difficulty as the first one. You have four rooftops in this one, and as long as you hit all four of them, you should be in pretty good shape. Once you have enough cash, drop into the landing zone to finish up this difficult challenge.

Genkibowl Closing Ceremony

Opens: None
Reward: $0
Unlocks: Genkibowl VII Champion

This "mission" will start up automatically once you finish up all the activities and missions from the mission pack. It's just a cut scene to watch, nothing to do here but enjoy. That is the end of this particular mission pack.

Gangstas In Space

Faster, More Intense!

Opens: Hanger 18 1/2
Reward: $8,000
Unlocks: Gang Customization - Aliens

Call Andy Zhen and then head over to the studio in Loren Square. Looks like we have to rescue the princess or some crap.

This is pretty simple, we just head for the indicated spot on the Armory island and find the girl. I have to admit, once you get near the island, you get a pretty cool movie effect. Once you reach her, that's scene. I guess that wasn't quite what the director wanted. Let's try again.

Now we are jumping out of the chopper. Hit the indicated spot to grab the achievement. Make another charge to the girl. This time everything seems to be fine. Get in the chopper.

After a bit, the chopper will go down. When the scene starts back up again, kill the guards and grab the car. Hey, we get to play in the turret. Cool!

After a while of killing military vehicles, we get a new enemy. Shoot them down as well. We will do that for a while, and finally come up to a pretty impossible jump. Once you end up in the water, that's scene.

Okay, when the reset is done, we're gonna go off script a bit. Keep shooting down the vessels. Once you get into the tunnel, it's a whole new set of pursuers. Kill them too.

Finally, that's a wrap for the day. Whew!

Hanger 18 1/2

Opens: That's Not In The Script!
Reward: $10,000
Unlocks: Homie - Space Brutina, Item - Mind Control Helmet

Call up your director, and we will get the second day's worth of shooting done (heh, see what I did there?). Head over to the set in Yearwood.

Head for your weapon (check out the sets before you leave), and then go into your set. Once you are there, kill the sexy alien beings as you make your way toward the mind control device.

When you get there, protect princess whats-her-name until she finishes up, then get the hell out of there. Repeat for the second machine (only this time you get to do the honors). Then head backstage for the end of the scene.

There are a couple more sets to check out if you want, while you make your way to the autolaser. Once you are back in scene, take out another mind control thingy.

Now we head for the server. Take out the resistance and keep looking for the code. After a few times of this, things go awry. Protect the woman (and no, I am NOT going to try to figure out what her name is). Then run for the door to get backstage.

Alright, on to scene number three for the day. Grab the laser cannon (more sets to see along the way). Okay, we are stealing a ship! Awesome. First we have to shut down a forcefield. And to do that, we have to kill the female brute.

Make your way to the switch. Destroy the generator once Jenny starts twitching and stuff. Then just get to the ship, and that's a wrap for the day.

That's Not In The Script!

Opens: None
Reward: $12,000
Unlocks: Homie - Jenny, Vehicle - Aegean, Vehicle - Scythe
Achievement: C-List Celebrity

Call up Andy again. This time we are going to start over at the airport, near your airplane storage hanger.

Fly over to the shield generators and take them down. Then just hover for a bit while the virus is uploaded. When all that is done, we're going to do some stunt flying. Hit the B key to go into flight mode. Do some flybys to get the shot the director wants. Then fly through the bridge tower for another shot.

Alright off to the second transmitter. More of the same as before, defend while Princess Jenny uploads the virus. Now a quick jaunt over to take out the military ambush, followed by another virus upload, and we're done with that part of the mission.

Head to the city center. Your ship will now go all wonky, but do your best to control it. You have to get it under the bridge, and then back up into the air to get to the last checkpoint. Once we are there, sit back and watch the meltdown. Good stuff!

Thus ends your career as a movie star, as well as the mission pack.

The Trouble With Clones

Weird Science

Opens: Tour De Farce

Reward: $8,000
Unlocks: None
Achievement: Weird Science

Phone up Jimmy and drive into Salander to start up this mission.

Okay, Jimmy is one pretty creepy dude. After all the scenes are over, drive over to the Friendly Fire. Nope, not here. Try the next one. Ah, this looks more promising. Kill a few Morningstar. When the lieutenant appears inside the shop, go grab her to learn more.

I suggest you leave the store, then duck back in real quick to drop the notoriety. We need to head over to the Technically Legal strip club now. When you get there, interrogate the owner.

Okay, hold off the police and military until Jimmy shows up. Then get in the car. We now have a fairly long drive. Use your unlimited rocket launcher ammo to take out the enemy forces until you reach the end of the course. Nothing to it!

Tour De Farce

Opens: Send In The Clones
Reward: $10,000
Unlocks: Homie - Aisha Brutella, Vehicle - Torbitron
Achievement: Tour De Farce

Call up Jimmy again. We take a quick drive into Espina to get to Jimmy's house.

Hey Pierce, nice outfit! Alright, get into the modified truck and drive over to Planet Saints. What we have here is a modified version of Crowd Control, an activity from Saints Row 2. Just shoot the bee gun at any fans encroaching on the stage while Pierce makes a lot of noise that is supposed to be singing.

Looks like Gat isn't here. Head over to the next Planet Saints (you are on a timer, but it's nothing to worry about) and it's the same deal. At least until the helicopters show up. Shoot them down. Now we go after Gat (or Tag, whatever his name is). When you reach him, he is under attack. Kill off the military guards, then revive Tag.

Uhoh, things aren't going quite as planned. Run over to the truck to get your bee gun and try to subdue Tag with the bees (I don't know about you, but when I'm covered in bees, I'm not exactly mellow, but apparently this is what calms your brutes down). Keep him at bay until the cut scenes start, and that's it for this mission.

Send In The Clones

Opens: Send In The Clones
Reward: $12,000
Unlocks: Homie - Jonny Tag
Achievement: My Pet, Monster

Alright, call up Jimmy, and then drive back over to his house. Wow cool, check us out, we have powers. Alright, wait for Jimmy to give you a location, and then super run over there. No Tag here, but lots of military, take them all out (use your fireball to take down the chopper).

Drive for Planet Saints now. Still no Gat/Tag, but we have some Morningstar to play with. You can take out Brutes with your super punch, or the fireball works as well. Either way.

Time to go for the bridge to pull Pierce's butt out of the fire. Uh oh, looks like our powers are wearing out. They will last long enough for us to get to the bridge and take out the military forces. Once that is done, you return to normal. Too bad!

Take the chopper up to your gang. Before you can get there, more military arrive. Keep taking them out with the rockets. Helicopters, tanks, snipers, the whole lot. Just keep plugging away at them, and ultimately, you will finally finish this one off.

100% Completion Checklist

Here is the obligatory checklist for completing the game with the 100% completion statistic. Have fun!

Missions

55% of total score. Each mission is worth 0.936%. Certain missions give a 2.75% bonus completion in addition to the normal 0.936%.

___ When Good Heists Go Bad ___ Trojan Whores
I'm Free - Free Falling Face Your Fear
We're Going to Need Guns Painting A Picture
Steelport Here I Am Pimps Up, Hos Down[2]
Party Time The Ho Boat
Guardian Angel Gang Bang
Trafficking Live! With Killbane
Takeover The City Convoy Decoy
Professor Genki Nyte Blayde's Return
We've Only Just Begun Learning Computer
Hit The Powder Room[2] Stop All The Downloading[2]
The Belgian Problem HTTP://Deckers.die
Return To Steelport STAG Party
Snatch Stilwater Blues[1]
Insurance Fraud My Name Is Cyrus Temple
Cyber Blazing A Remote Chance
Mayhem 3 Count Beatdown[2]
Trail Blazing Murderbrawl XXXI
Guardian Angel Air Steelport
Heli Assault Zombie Attack
Ho Traffic Three Way
Escort Gangstas In Space
Eye of the Tiger Three Way (Redux)
Phone Phreak Stag Film

[1]Stilwater Blues does not advance your completion percentage. [2]These missions include an additional 2.75% bonus to the completion score.

Activities

35% of total score

Each activity is worth 0.625%.

Snatch 1 2
Easy ______
Medium
Hard

Escort 1 2
Easy
Medium
Hard

Trafficking 1 2
Easy
Medium
Hard

Insurance Fraud 1 2
Easy
Medium
Hard

Mayhem 1 2
Easy
Medium
Hard

Tank Mayhem 1 2
Easy
Medium
Hard

Heli Assault 1 2
Easy
Medium
Hard

Trail Blazing 1 2
Easy
Medium
Hard

Professor Genki's Super Ethical Reality Climax 1 2
Easy
Medium
Hard

Guardian Angel 1 2
Easy

Collectables

10% of total score

Sex Dolls

Each doll is worth 0.125%.

1 ___ 11 ___
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20

Drug Packages

Each package is worth 0.125%.

1 ___ 11 ___
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20

Money Pallets

Each pallet is worth 0.125%.

1 ___ 11 ___
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20

Photo Ops

Each photo is worth 0.125%.

1 ___ 11 ___
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20

Upgrades

Upgrades becomes available for purchase once you reach the required respect level shown. In cases where the required respect level is 1 and the cost is $0, you will get this upgrade automatically at a particular point in the game (generally at the completion of a certain mission).

This list shows what your upgrade lists will look like at the end of the game. Some minor differences may appear due to different choice options available after certain missions.

Abilities

Upgrade Respect Level Cost
Collectable Finder 20 $49,500
Dual Wield - Pistols 3 $8,500
Dual Wield - SMGS 21 $54,500
Notortiety - Deckers 8 $8,000
Notortiety - Deckers 2 12 $12,000
Notortiety - Deckers 3 16 $15,000
Notortiety - Luchadores 16 $13,000
Notortiety - Luchadores 2 18 $16,000
Notortiety - Luchadores 3 22 $18,000
Notortiety - Morningstar 2 $2,000
Notortiety - Morningstar 2 6 $6,000
Notortiety - Morningstar 3 10 $10,000
Notortiety - Police 15 $14,000
Notortiety - Police 2 25 $20,000

Notortiety - Police 3 35 $23,000
Revive - Speed 5 $4,250
Revive - Speed 2 13 $11,250
Revive - Speed 3 21 $17,250
Saintsbook 1 $0
Skill - Pickpocket 4 $3,750
Skill - Scavenger 4 $3,250
Sprint - Increase 2 $5,500
Sprint - Increase 2 7 $18,000
Sprint - Increase 3 15 $42,000
Sprint - Increase 4 29 $59,500
Sprint - Increase 5 38 $69,500
Upgrades 1 $0

Health

Upgrade Respect Level Cost
Health - Regen 3 $4,500
Health - Regen 2 9 $18,000
Health - Regen 3 18 $32,500
Health - Regen 4 29 $42,500
Health - Upgrade 6 $5,500
Health - Upgrade 2 14 $12,500
Health - Upgrade 3 24 $18,500
Health - Upgrade 4 36 $22,750

Damage

Upgrade Respect Level Cost
Damage - Bullet 2 $1,500
Damage - Bullet 2 9 $8,000
Damage - Bullet 3 17 $14,750
Damage - Bullet 4 48 $75,500
Damage - Explosive 12 $10,500
Damage - Explosive 2 21 $17,000
Damage - Explosive 3 33 $22,000
Damage - Explosive 4 47 $75,000
Damage - Fall 19 $16,000
Damage - Fall 2 31 $19,000
Damage - Fall 3 40 $24,000
Damage - Fall 4 49 $76,000
Damage - Fire 8 $7,500
Damage - Fire 2 16 $14,000
Damage - Fire 3 27 $17,250
Damage - Fire 4 46 $74,500
Damage - Vehicle 3 $2,500
Damage - Vehicle 2 10 $9,000
Damage - Vehicle 3 18 $15,500
Damage - Vehicle 4 50 $76,500
Explosions - No Ragdoll 31 $45,000

Combat

Upgrade Respect Level Cost
Ammo - Explosive 7 $6,500
Ammo - Explosive 2 11 $10,500
Ammo - Explosive 3 17 $14,500
Ammo - Explosive 4 50 $77,000
Ammo - Grenades 3 $2,750
Ammo - Grenades 2 8 $7,000
Ammo - Grenades 3 12 $10,750
Ammo - Grenades 4 50 $77,500
Ammo - Pistol 2 $1,750
Ammo - Pistol 2 6 $5,000
Ammo - Pistol 3 10 $9,250
Ammo - Pistol 4 50 $78,000
Ammo - Rifle 5 $4,000
Ammo - Rifle 2 9 $8,500
Ammo - Rifle 3 14 $12,250
Ammo - Rifle 4 50 $78,500
Ammo - Shotgun 4 $3,000
Ammo - Shotgun 2 8 $7,250
Ammo - Shotgun 3 12 $11,000
Ammo - Shotgun 4 50 $79,000
Ammo - SMG 3 $2,000
Ammo - SMG 2 6 $5,250
Ammo - SMG 3 10 $9,500
Ammo - SMG 4 50 $79,500
Ammo - Special 9 $9,000
Ammo - Special 2 13 $12,000
Ammo - Special 3 19 $16,500
Ammo - Special 4 50 $80,000
Faster Reloads 1 8 $8,500
Faster Reloads 2 18 $14,500
Faster Reloads 3 27 $20,000
Instant Reload - Pistols 42 $49,500
Instant Reload - Rifles 45 $51,500
Instant Reload - Shotguns 44 $50,500
Instant Reload - SMGS 43 $50,500
Melee Muscles 5 $4,500
Melee Muscles 2 13 $11,750
Melee Muscles 3 22 $17,750
Weapon - Genki Launcher 1 $0
Weapon - Penetrator 1 $0
Weapon - RC Possessor 1 $0
Weapon - Reaper Drone 1 $0

Vehicles

Upgrade Respect Level Cost
Skill - Nitrous 26 $56,500
Vehicle - Aircraft 1 $0
Vehicle - Genki Manapult 1 $0
Vehicle - Gunship 1 $0
Vehicle - Nyte Blayde Vehicles 1 $0
Vehicle - Cyberspace 1 $0

Gang Abilities

Upgrade Respect Level Cost
Gang - Followers 1 $0
Gang - Followers 2 6 $12,000
Gang - Followers 3 16 $28,000
Gang - Health Increase 17 $14,500
Gang - Health Increase 2 28 $20,500
Gang - Health Increase 3 41 $24,250
Gang - Revive Timer 11 $9,750
Gang - Revive Timer 2 19 $15,750
Gang - Revive Timer 3 32 $21,750
Gang - Weapons - Rifles 37 $23,000
Gang - Weapons - Shotguns 17 $14,250
Gang - Weapons - SMGS 8 $7,750
Homie - Angel Dela Muerte 1 $0
Homie - Health Increase 1 7 $5,500
Homie - Health Increase 2 16 $14,250
Homie - Health Increase 3 25 $19,000
Homie - Heli 24 $18,750
Homie - Kinzie Kensington 1 $0
Homie - Oleg 1 $0
Homie - Pierce Washington 1 $0
Homie - Saints Backup 7 $7,000
Homie - Shaundi 1 $0
Homie - Tank 26 $19,500
Homie - Vehicle Delivery 2 $1,000
Homie - Viola 1 $0
Homie - VTOL 39 $23,500
Homie - Zimos 1 $0
Notoriety Wipe - Gang 11 $10,250
Notoriety Wipe - Police 20 $16,500

Bonuses

Upgrade Respect Level Cost
Bonus - Cash 1 $0
Bonus - Ho Business 1 $0
Bonus - Hourly City Income 4 $3,500
Bonus - Hourly City Income 2 11 $10,000
Bonus - Hourly City Income 3 20 $17,000
Bonus - Respect 7 $6,000
Bonus - Respect 2 15 $13,000
Bonus - Respect 3 30 $21,250
City Takeover 28 $40,500
Swap - Cash For Respect 5 $8,000
Swap - Cash For Respect 2 14 $24,000
Swap - Cash For Respect 3 23 $36,000

Customization Items

Upgrade Respect Level Cost
Gang Customization 1 $0
Gang Customization 1 $0
Gang Customization 1 $0
Gang Customization 1 $0
Gang Customization 1 $0

Strongholds

Upgrade Respect Level Cost
Crib - Angel 1 $0
Crib - Kinzie 1 $0
Crib - Safeword 1 $0
Crib - Saints Penthouse 1 $0
Crib - Shaundi's Ex's Apartment 1 $0
Crib - Zimos' Pad 1 $0
District Cash Per Hour 1 $0
District Cash Per Hour 1 $0
District Cash Per Hour 1 $0
Gang Customization 1 $0
Garage - New Vehicles 1 $0
Respect Bonus 1 $0
Respect Bonus 1 $0
Respect Bonus 1 $0
Stronghold - Safeword 1 $0
Transfer Limit 1 $0
Transfer Limit 1 $0
Transfer Limit 1 $0
Weapon Cache Ammo 1 $0
Weapon Cache Ammo 1 $0

Activities

Upgrade Respect Level Cost
Escort 1 $0
Escort 1 $0
Heli Assault 1 $0
Insurance Fraud 1 $0
Mayhem 1 $0
Prof. Genki 1 $0
Snatch 1 $0
Snatch 1 $0
Tank Mayhem 1 $0
Trafficking 1 $0
Trail Blazing 1 $0
Trail Blazing 1 $0

Grand Total: $2,840,750

Stores and Properties

Purchasing stores and properties will increase your hourly income (via the Bank Transfer screen). Additionally, owning stores will give you a discount on the items in that store (ranging from 5 to 20%).

Deckers

Store / Property Cost Control Hourly Income
Image As Designed $5,000 9% $500
Rim Jobs $5,000 4% $500
Nobody Loves Me $5,000 2% $500
Rusty's Needle $5,000 2% $500
Friendly Fire $5,000 1% $500
Planet Saints $5,000 2% $500
Rim Jobs $5,000 3% $500
Friendly Fire $5,000 1% $500
Snooky's Sundries and More $1,000 3% $100
Meth Lab $1,000 2% $100
Thunder Pump $1,000 1% $100
Parkview Flats $2,000 2% $200
Organ Blackmarket $3,000 4% $300
Red Onion Herb Dispensary $1,000 2% $100

Luchadores

Store / Property Cost Control Hourly Income
Rim Jobs $5,000 4% $500
Friendly Fire $5,000 1% $500
Image As Designed $5,000 2% $500
Friendly Fire $5,000 1% $500
Let's Pretend $10,000 2% $1,000
Rusty's Needle $5,000 2% $500
Rim Jobs $5,000 4% $500
Planet Saints $5,000 3% $500
Handy J's Lube & Tube $1,000 3% $100
Crackhouse $1,000 2% $100
Factory $10,000 1% $1,000
Chupacabra Casino $10,000 2% $1,000
Hospital $4,000 2% $400
Power And Light $10,000 3% $1,000
Olde Steel Factory $8,000 2% $800
Harano's Hookup House $1,000 4% $100

Morning Star (Central Islands)

Store / Property Cost Control Hourly Income
Rim Jobs $5,000 2% $500
Planet Saints $5,000 2% $500
Rusty's Needle $5,000 2% $500
Friendly Fire $100 1% $500
Image As Designed $5,000 4% $500
Planet Saints $5,000 2% $500
Image As Designed $5,000 2% $500
Rusty's Needle $5,000 4% $500
Rim Jobs $5,000 2% $500
Friendly Fire $5,000 2% $500
Joe Cola Factory $10,000 1% $1,000
Odyssey Hostel $1,000 2% $100
Stikit Inn $1,000 4% $100
High Rise Condos $1,000 3% $100
Fill-Her-Up Super Toy Shop $2,000 2% $200
Havemayer Estates $100 2% $100
Pickpocket Pawn Shop $1,000 1% $100
Henry Steel Wharf $6,000 2% $600

Morning Star (Eastern Island)

Store / Property Cost Control Hourly Income
Rusty's Needle $5,000 2% $500
Friendly Fire $5,000 3% $500
Image As Designed $5,000 1% $500
Planet Saints $5,000 1% $500
Rim Jobs $5,000 3% $500
Rim Jobs $5,000 2% $500
Leather & Lace $10,000 3% $1,000
Friendly Fire $5,000 2% $500
Passing Gas Service Station $1,000 1% $100
Meth Lab $1,000 4% $100
Plan B Pawn Shop $1,000 1% $100
Dixon's Refuge $1,000 3% $100
Crackhouse $1,000 2% $100
Davila's Automotic $1,000 1% $100
Curly's Chop Block $1,000 1% $100
Wesley Cutter International $50,000 9% $5,000
Grand Total: $308,200

Cribs

Two cribs become available for purchase during the game.

Crib Cost
Airplane Hanger $15,000
Rondini's Boat Dock $12,500

Crib Upgrades

Certain cribs (the strongholds) are upgradable. The following cribs may be upgraded

Crib Cost
Safeword
--Level 1 $20,000
--Level 2 $40,000
Burns Hill Reactor
--Level 1 $40,000
--Level 2 $80,000
3 Count Casino
--Level 1 $80,000
--Level 2 $160,000

Grand Total: $447,500

Weapons

Similar to character upgrades, most weapons may also be upgraded. To do so, visit a Friendly Fire and select the Buy/Upgrade Weapons option. Not all weapons will be available at the start of the game. The following list shows the options available by the end of the game (some minor differences may appear due to different choice options available at the end of certain missions).

Melee

Weapon Cost
Baseball Bat
--Level 1 $250
--Level 2 $2,500
Woodsman
--Level 1 $100,000
Stun Gun
--Level 1 $10,000
Nocturn
--Level 1 $50,000
The Penetrator
--Level 1 $500

Pistols

Weapon Cost
45 Shepherd
--Level 1 $100
--Level 2 $100
--Level 3 $10,000
--Level 4 $20,000
KA-1 Kobra
--Level 1 $100
--Level 2 $100
--Level 3 $10,000
--Level 4 $20,000

SMGS

Weapon Cost
TEK Z-10
--Level 1 $5,000
--Level 2 $7,500
--Level 3 $10,000
--Level 4 $20,000
D4TH Blossom
--Level 1 $5,000
--Level 2 $7,500
--Level 3 $15,000
--Level 4 $30,000
Cyber Blaster
--Level 1 $100,000

Shotguns

Weapon Cost
Grave Digger
--Level 1 $10,000
--Level 2 $10,000
--Level 3 $20,000
--Level 4 $40,000
AS3 Ultimax
--Level 1 $10,000
--Level 2 $10,000
--Level 3 $20,000
--Level 4 $40,000
S3X Hammer
--Level 1 $20,000
--Level 2 $20,000
--Level 3 $40,000
--Level 4 $80,000

Rifles

Weapon Cost
K-8 Krukov
--Level 1 $10,000
--Level 2 $10,000
--Level 3 $20,000
--Level 4 $40,000
AR-55
--Level 1 $10,000
--Level 2 $10,000
--Level 3 $20,000
--Level 4 $40,000
Viper Laser Rifle
--Level 1 $20,000
--Level 2 $20,000
--Level 3 $40,000
--Level 4 $80,000

Explosives

Weapon Cost
Annihilator
--Level 1 $15,000
--Level 2 $15,000
--Level 3 $30,000
--Level 4 $60,000
Satchel Charges
--Level 1 $10,000
--Level 2 $10,000
--Level 3 $20,000
--Level 4 $40,000
Mollusk Launcher
--Level 1 $0

Special

Weapon Cost
McManus 2015
--Level 1 $25,000
--Level 2 $50,000
--Level 3 $100,000
--Level 4 $200,000
SA-3 Airstrike
--Level 1 $0
--Level 2 $50,000
--Level 3 $100,000
--Level 4 $200,000
Reaper Drone
--Level 1 $0
--Level 2 $30,000
--Level 3 $60,000
--Level 4 $120,000
RC Possessor
--Level 1 $0
--Level 2 $15,000
--Level 3 $30,000
--Level 4 $60,000
Sonic Boom
--Level 1 $0
Cyber Buster
--Level 1 $0

Thrown

Weapon Cost
Grenades
--Level 1 $50
--Level 2 $5,000
--Level 3 $10,000
--Level 4 $20,000
Molotovs
--Level 1 $50
--Level 2 $5,000
--Level 3 $10,000
--Level 4 $20,000
Flashbangs
--Level 1 $25
--Level 2 $5,000
--Level 3 $10,000
--Level 4 $20,000
Electric Grenades
--Level 1 $100
--Level 2 $5,000

--Level 3 $10,000
--Level 4 $20,000
Grand Total: $2,443,875

Vehicles

Bikes

Estrada
Kaneda
Kenshin
Sandstorm
Widowmaker
X-2 Phantom

Cars

Trucks

Blaze
Flatbed
Longhauler
Mix Master
Mule Peterliner
Steelport Municipal

Police and Military

ASP
Bear
Challenger
Crusader
Lockdown
N-Forcer
Peacemaker

Sports Cars

Attrazione
Raycaster
Solar Sovereign
Temptress
Torch
Vortex
Wraith

Muscle Cars

Bootlegger
Hammerhead
Phoenix

Vans and SUVs

Alaskan
Ambulance
Anchor
Bulldog
Compensator
Criminal Donovan
Gat Mobile
Kayak
Nordberg
Quasar
Titan
Westbury

Luxery

Blade
Infuego
Justice
Nelson
Status Quo

Compacts

Emu
Halberd
Knoxville

Wagons

Keystone
Reaper

Sedans

Atlantica
Churchill
Cosmos
Go!
Hammer
Neuron
Taxi
Wakazashi
Zimos

Pickups

Thorogood

ATVs and Misc

Pony Cart
Saints Raider
Scrubber
Toad

Aircraft

AB Destroyer
Condor
Eagle
F-69 VTOL
Oppressor
Side Shooter
Snipes 57
Specter
Stork
Vulture
Thompson
Tornado
Ultor Interceptor
Woodpecker

Watercraft

Commander
Miami
Shark

Shops

Clothing

Planet Saints

Head Respect Cost
Hats
--None 0 $0
--Astro A40 Saints Headset 6 $60
--Bro Hat 4 $40
--Crooks & Castles Baseball Cap 5 $50
--Detective Hat 5 $50
--Fleur De Saints Cap 3 $30
--Gat Bobble Head 15 $150
--Gone Wild Hat 26 $260
--Grandpa Hat 4 $40
--Hipster Trucker Hat 6 $60
--Kabana Hat 7 $70
--Metro Fedora 7 $70
--Poet Hat 4 $40
--Saints Cap 4 $40
--South Beach Fedora 8 $80
--Steelport Street Cap 4 $40
--Steelport Stunners Cap 4 $40
--Thug Hat 3 $30
--Wild West Hat 10 $100
--Z Style 3 $30
Eyewear Respect Cost
--None 0 $0
--Bug Eyes 8 $80
--Can't Touch This Glasses 4 $40
--Fugly Shades 4 $40
--Gat Style Shades 5 $50
--Hater Blockers 7 $70
--Hipster Glasses 6 $60
--Hipster Shades 5 $50
--Kabana Sunglasses 9 $90
--Runway Avatars 14 $140
--South Beach Avatars 13 $130
--Stunna Shades 4 $40

Facewear Respect Cost
--None 0 $0
--The Bandit 3 $30

Upper Body
Upper Body Respect Cost
--None 0 $0
--All Business Hoodie 7 $70
--All Cleaned Up 9 $90
--Bomber Jacket 8 $80
--Business Casual 9 $90
--Catwalk Scarf 6 $60
--Crooks & Castles T-Shirt A 5 $50
--Crooks & Castles T-Shirt B 5 $50
--Crooks & Castles T-Shirt C 5 $50
--Crooks & Castles T-Shirt D 5 $50
--Crooks & Castles Varsity Jacket 10 $100
--Cucumber Cool 9 $90
--Dinner In Paris 9 $90
--Dressed To Impress 9 $90
--Dressed Up in Cashmere 9 $90
--Fitted Cashmere V Neck 9 $90
--High Class 9 $90
--Hills Casual T 9 $90
--Hills Casual Wear 9 $90
--Hills Jacket With T Shirt 9 $90
--Hills Jacket With Vest 9 $90
--Hills Magician Vest 9 $90
--Hills Parisian Style 9 $90
--Hills T Shirt 9 $90
--Hills Turtleneck 9 $90
--Hoodie Up With Shirt And Tie 7 $70
--Joystick Junkies Hot Saint 5 $50
--Kabana Polo Shirt 7 $70
--Lazy Bum Hoodie 4 $40
--Lounge Hoodie 4 $40
--Male Model Shirt 9 $90
--Male Model Shirt And Bowtie 10 $100
--Marshmallow Coat 9 $90
--Marshmallow Vest 5 $50
--Mod Male 9 $90
--Mod Male With Shirt 9 $90
--Mod Male With Shirt And Bowtie 10 $100
--Mod Male With Sweater 9 $90
--Modern Coat Jacket With Tie 9 $90
--Modern Jacket With Sweater 9 $90
--Modern Male Dress Shirt 9 $90
--Modern Male Sweater 11 $110
--Modern Unbuttoned Dress Shirt 9 $90
--Music Junkie 5 $50
--Neighbor Cardigan 15 $150
--Neighbor Jacket And Vest 14 $140
--Neighbor Shirt With Tie 14 $140
--Nightclub Shirt 9 $90
--Parisian Catwalk Jacket 9 $90
--Parisian Runway Turtleneck 12 $120
--Puffer Coat 9 $90
--Ripple Junction 3rd Street 5 $50
--Ripple Junction Gangbusters T 5 $50
--Saints Hoodie Down 6 $60
--Saints Hoodie Up 6 $60
--South Beach Shirt 10 $100
--Special Investigator 9 $90
--Stylish Coat With Vest 7 $70
--Sweater Vest And Shirt 9 $90
--T-Roy Style 6 $60
--Tank Top 4 $40
--Team Saints Jersey 8 $80
--Tee Shirt 1 $10
--Track Jacket 6 $60
--Tack Top Combo 8 $80
--Trifle Turtleneck 9 $90
--Urban Safari 3/4 Length T Shirt 15 $150
--Urban Safari Collared Shirt 15 $150
--Urban Safari Lo Cut 20 $200
--Urban Safari T Shirt 15 $150
--Urban Safari Tank Top 15 $150
--Urban Safari Turtle Neck 15 $150
--Urban Safari With Collared Shirt 20 $200
--Urban Safari With Straight Neck 20 $200
--Urban Safari With Tee 20 $200
--Urban Safari With Turtle Neck 20 $200
--Wild Runway Sweater 12 $120
--Women's Sports Jersey 8 $80
--Women's Track Top Down 6 $60
--Women's Track Top Up 6 $60
--Women's Zip-Up Jacket 7 $70
--Women's Stylish Jacket 45 $450

Bra Respect Cost
None 0 $0
Saint of Saints Bra 5 $500
Street Comfort Bra 10 $100

Necklace Respect Cost

None 0 $0
Choker Chain 5 $50
Classy Necklace 10 $100
Fleur Chain 7 $70
Light Chain 5 $50
Saints Fleur Chain 7 $70

Backpack Respect Cost
None 0 $0
Anime Kitty 9 $90

Lower Body
Lower Body Respect Cost
None 0 $0
21st Century Jeans 5 $50
Baggy Shorts 4 $40
Basic Jeans 5 $50
Business Casual Pants 7 $70
Casual Skirt 70 $700
Dark Skinnies 6 $60
European Model Pants 10 $100
Free Throw Shorts 5 $50
Golfer Pants 20 $200
Gym Pants 6 $60
High Class Slacks 12 $120
Hills Pants 15 $150
Hip Hop Jeans 6 $60
Hoochie Shorts 5 $50
Kabana Shorts 7 $70
Lazy Day Capris 2 $20
Metro Pants 9 $90
Network Cargo Pants 5 $50
Phys-Ed Pants 6 $60
Preppy Slacks 13 $130
Saints Loose Fit 5 $50
Sausage Casing 6 $60
Snazzy Pants 9 $90

Tight Shorts 5 $50
True Fit Jeans 9 $90
Urban Safari Shorts 20 $200
Work It Pants 4 $40

Shoes Respect Cost
Bad Girl Boots 12 $120
Combat Chic Boots 8 $80
Crooks & Castles Sneakers 10 $100
Dad Shoes 5 $50
Diva Heels 25 $250
Dress Shoes 8 $80
Flower Power Sandles 2 $20
Heyday Super Shift 20 $200
Hi-Tops 5 $50
Indie Kicks 13 $130
Jumps 7 $70
Kabana Sandals 7 $70
Kicks 6 $60
Koala Kiks 8 $80
Lazy Day Shoes 5 $50
Male Model Shoes 23 $230
Miami Shoes 11 $110
Network Combat Boots 7 $70
Not So Innocent Bootie 6 $60
Old Man Moccasins 14 $140
Party Girl Heels 8 $80
Party Heels 12 $120
Peep Toe Heels 8 $80
Pole Dancer Heels 5 $50
Saints Streetwalks 9 $90
Sky High Heels 20 $200
Street Gliders 5 $50
Ultras 5 $50
Urban Loafers 12 $120
Urban Safari Platforms 11 $110
Valley Girl Heels 12 $120
Work Zone Boots 8 80
Underwear Resepct Cost
None 0 $0
Barely There Saints G String 3 $30
Fleur Dew Lis Logo 2 $20
Logo Boxers 3 $30
Saints Briefs 1 $10
Saints Gone Wild G String 3 $30
Scandalous Saints Thong 3 $30
Shaundi Panties 2 $20

Piercings Respect Cost
None 0 $0
Diamond Studs 30 $300
Diva Hoops 12 120
Fleur De Saints Earrings 5 $50
Gem Earrings 35 $350
Girls Best Friend Left 15 $150
Girls Best Friend Right 15 $150
Jersey Girl Hoops 5 $50
Petite Hoops 30 $300
Planet Saints Hoops 5 $50
Primp and Proper 35 $350
Vampire Repellant Earrings 5 $50

Wrists
Left Wrist Respect Cost
None 0 $0
Beep Boop Bracelet 4 $40
Classic Stripe Bracelet 7 $70
Kabana Watch 20 $200
Saints Luxury Watch 7 $70
Sweatband 2 $20
V.I.P. Watch 5 $50
Right Wrist Respect Cost
None 0 $0
Beep Boop Bracelet 4 $40
Classic Stripe Bracelet 7 $70
Impressive Latex Bracelet 13 $130
Sweatband 2 $20

Hands Respect Cost
None 0 $0
Captain's Gloves 5 $50
Family Jewels 35 $350
Flawless Beauty 27 $270
Hitched 20 $200
Hobo Gloves 4 $40
Leather Gloves 2 $20
Manicured Nails 4 $40
Saints Fleur Rings 10 $100
Saints Style Rings 15 $150
The Golddigger 24 $240

Outfits Respect Cost
Electro DJ 30 $300
Street Smart 25 $250
Jump Shot 24 $240
Drug Dealer 21 $210
Hip Hop Legend 40 $400
Starving Artist 27 $270
Workin' The Streets 12 $120
Street Fighter 24 $240
Uptown Girl 22 $220
Beach Bum 8 $80
Jump Shot 22 $220
Gym Rat 17 $170
Art School 51 $510
Gangsta Girl 31 $310
Gat Mascot Outfit 35 $350
Safari Tour Guide 54 $540
Trendy And Modern 53 $530
South Beach 57 $570
Manhattan Style 41 $410
Mod Style 70 $700
Urban Safari Outfit 51 $510
Black Tie Dress 60 $600
80's Gone Wrong 122 $1,220

Suits Respect Cost
None 0 $0
Elegant Couture 45 $450
Johnny Gat Mascot 20 $200
The Go-Go 50 $500
The Ringwald 55 $550

Nobody Loves Me

Leather & Lace

Head
Hats Respect Cost
None 0 $0
Chopper Helmet 12 $120
Safeword Special 9 $90

Eyewear Respect Cost
None 0 $0
5.0 Glasses 6 $60
Biker Shades 6 $60
Creeper Glasses 6 $60
Grandma Glasses 6 $60

Upper Body
Upper Body Respect Cost
None 0 $0
Biker Babe Jacket 16 $160
Biker Jacket 23 $230
Disco Fever Shirt 8 $80
Gang Leathertop 19 $190
Mamba Leather Jacket 25 $250
Naughty Boy Shirt 7 $70
Naughty Time Bustier 8 $80
Pocket Rocket Jacket 29 $290
Super Tite Jacket 14 $140
The Bath Robe 7 $70
Tube Top 3 $30
Tube Top With Jacket 9 $90
Vixen Corset 10 $100

Bra Respect Cost
None 0 $0
Cover Your Nips 10 $100
Lovestruck 5 $50
Touch My Heart 5 $50
Tough Chick 10 $100
True Love 5 $50

Necklace Respect Cost
None 0 $0
Promise Necklace 5 $50
Seductress Choker 5 $50

Lower Body
Lower Body Respect Cost
None 0 $0
Bondage Pants 11 $110
Disco Diva Pants 5 $50
Fancy Fishnets 6 $60
Junk In The Trunk Pants 12 $120
Kickstand Pants 11 $110
Leather Biker Pants 12 $120
Network Cargo Pants 5 $50
Pocket Rocket Pants 16 $160
Safeword Pants 8 $80
Skintight Short-Shorts 7 $70

Shoes Respect Cost
Disco Man Heels 4 $40
Gang Smash Booties 7 $70
Hot Boots 9 $90
Mamba Heels 5 $50
Naughty Bunny Slippers 3 $30
Naughty Girl Heels 5 $50
Network Combat Boots 7 $70
Old Lady Biker Boots 6 $60
Rebel Sandals 8 $80
Safeword Boots 8 $80
Tough Rider Boots 11 $110

Underwear Respect Cost
None 0 $0
All My Love Thong 3 $30
Be My Valentine G String 3 $30
Just Woke Up 3 $30
Love Machine Boxer 3 $30
Neon Jungle 2 $20
Show You My Love G String 4 $40
So Devilish Swim Bottom 3 $30

Piercings Respect Cost
None 0 $0
Bad Cop Earrings 5 $50
Queen Of Hearts Earrings 20 $200
Striped Dangles 5 $50
Tru Love Studs 20 $200

Wrists
Left Wrist Respect Cost
None 0 $0
Leather And Lace Wristband 2 $20

Right Wrist Respect Cost
None 0 $0
Leather And Lace Wristband 2 $20
Wristband 2 $20

Hands Respect Cost
None 0 $0
Biker Gloves 3 $30
Captain's Gloves 5 $50
Diamond In The Rough 5 $50
Hobo Gloves 4 $40
Naughty Girl Gloves 3 $30
Naughty Naughty Gloves 4 $40
Pocket Rocket Gloves 6 $60
Small Heart Set 3 $30
Thrust Gloves 3 $30
True Love Set 60 $60

Outfits Respect Cost
Leather And Lace Suit 36 $360
Pleasure And Pain 12 $120
Road Hog 54 $540
Ladies' Man 13 $130
Disco Fever 23 $230
Zero To Sixty Suit 59 $590
Punk Rock Stripper 32 $320
Biker Chick 43 $430
Catsuit 35 $350
Oktoberfest Girl 25 $250
Dark Maiden 42 $420
Speedracer 57 $570

Suits Respect Cost
Oktoberfest Skirt 12 $120
Strapped 8 $80

Tattoos

Rusty's Needle

Car Modifications

Rim Jobs

Performance Respect Cost
Torque - Level 1 10 $200
Torque - Level 2 20 $400
Torque - Level 3 40 $800
Torque - Level 4 80 $1,600
Tire Durability - Level 1 10 $200
Tire Durability - Level 2 20 $400
Tire Durability - Level 3 40 $800
Tire Durability - Level 4 80 $1,600
Reinforced Bumper - Level 1 10 $200
Reinforced Bumper - Level 2 20 $400
Reinforced Bumper - Level 3 40 $800
Reinforced Bumper - Level 4 80 $1,600
Reinforced Frame - Level 1 10 $200
Reinforced Frame - Level 2 20 $400
Reinforced Frame - Level 3 40 $800
Reinforced Frame - Level 4 80 $1,600
Nitrous 7 $150
Kneecappers 7 $150

Body Mods
Various depending on the car - All body mods will give 5 respect and cost
$100. Decals will give 1 respect and cost $25, or will give 7 respect and
cost $150, depending on the size of the decal.

Colors
All paint jobs, no matter how big or small, will give 2 respect and cost
$50.

Wheels
Changing the Rim Style will give 10 respect and cost $200
Changing the Tire Tread will give 10 respect and cost $200
Changing the Rim Size will give give 5 respect and cost $100
Wheel Size and Width have no effect on respect or cost

Weapons

Friendly Fire

Plastic Surgery

Image As Designed

Surgery is a flat $500 fee. You can change as much as you like during the session for no additional costs.

Achievements

Note that in the following tables, a "yes" in the "Finish" column means that you will earn the achievement during the course of following the walkthrough. A "no" means that you won't necessarily have earned that achievement (although you might, depending on your style of play).

Achievement How to Obtain Pts. Finish
A Better Person Buy your first Upgrade from the Upgrade Store 15 Yes
And Boom Goes the Dynamite Complete all instances of Heli Assault 20 Yes
Bo-Duke-En (10) Hijack 50 vehicles - Dukes style. 10 No
Bright Lights, Big City Complete all City Takeover gameplay in the entire city of Steelport 80 Yes
Cowboy Up Fully upgrade one Weapon in each slot 10 Yes
Dead Presidents Complete 'When Good Heists...'. 10 Yes
Double Dose of Pimping Complete all instances of Snatch. 20 Yes
Everything is Permitted Kill all of the hitman Assassination targets 10 Yes
Fence Killa 2011 Complete all instances of Mayhem. 20 Yes
Flash the Pan Destroy all Gang Operations in Steelport 10 Yes
Gangstas... In Space! Complete Act 3 in another way. 30 Yes
Gellin' Like Magellan Explore every hood in Steelport. 20 Yes
Gender Equality Play for at least 2 hours as a male character AND 2 hours as a female character 10 No
Getting the Goods Find 25% of all Collectables. 10 Yes
Go Into the Light Complete all instances of Guardian Angel 20 Yes
Gotta Break Em In Complete 'The Ho Boat'. 25 Yes
Hack the Planet Complete all City Takeover gameplay in the Stanfield district 25 Yes
Hanging With Mr. Pierce Complete all City Takeover gameplay in the Downtown district 25 Yes
Haters Gonna Hate Kill 1000 Gang Members. 15 No
Have A Reality Climax Complete all instances of Professor Genki's Super Ethical Reality Climax 20 Yes
Hi-Jack It Steal and deliver all Vehicle Theft targets 10 Yes
I Heart Nyte Blayde Complete 'STAG Party'. 25 Yes
Jumped In Create and share a character online 10 No
kill-deckers.exe Complete 'http://deckers.die'. 25 Yes
Kuh, Boom. Complete Act 1 in another way. 20 Yes*
Life of the Party Find 100% of all Collectables. 20 Yes
Love/Hate Relationship Taunt AND/OR Compliment 50 gang members 10 Yes
Mourning Stars Complete all City Takeover gameplay in the New Colvin district 25 Yes
Mr. Fury Would Be Proud Complete Act 3 in one way. 30 Yes
Murderbrawl 31 Complete 'Murderbrawl XXXI'. 25 Yes
Once Bitten... Braaaaaaains Complete 'Zombie Attack'. 25 Yes
Opulence, You Has It Complete 'Party Time'. 20 Yes
Ouch. Complete all instances of Insurance Fraud 20 Yes
Ow My Balls! Do your first nutshot AND testicle assault 10 No
Pimped Out Pad Upgrade one Stronghold to its full glory 10 Yes
Porkchop Sandwiches Complete all instances of Trail Blazing 20 Yes
Shake and Bake Complete your first Challenge. 10 Yes
Stay Classy Steelport Kill 25 Gang Members each with 'the Penetrator' AND the Fart in a Jar 10 No
Tank You Very Much Complete all instances of Tank Mayhem 20 Yes
The American Dream Customize 10 vehicles. 10 No
The Welcome Wagon Complete 'I'm Free - Free Falling' 15 Yes
Third and 30 Spend over 30 hours in Steelport. 40 No
Titanic Effort Complete Act 2. 40 Yes
Tower Defense Complete Act 1 in one way. 20 Yes*
Tune In, Drop Off Complete all instances of Trafficking 20 Yes
We're Takin' Over Complete 'We've Only Just Begun'. 20 Yes
Who Loves Ya Baby Kill 50 brutes. 10 No
You're My Hero! Complete ALL Challenges. 30 No
You're the Best... Complete all City Takeover gameplay in the Carver Island district 25 Yes
Your Backseat Smells Funny Complete all instances of Escort. 20 Yes

Total possible points: 1,000 (825 guaranteed, 175 optional)

Conclusion

Well, that's the end of the game, and not coincidentally, also the end of this walkthrough. I hope you have found it useful and informative (but without giving too much away). I am, overall, fairly pleased with the results (though to be sure there are a few areas I'm not happy with, but I suppose anyone who creates a large project will be unhappy with some part of it). Now that I've gotten it out of my system, I can move on with other projects :)

Once again, if you have a correction or suggestion for improving the guide, please contact me and let me know. While the bulk of the work is over, I will update this guide as needed, and I will always be grateful for any suggestions on improving this document.

Acknowledgements

I have to send out a huge thanks to Volition and THQ for once again putting out an amazing product. Great job, guys! I'm very much looking forward to firing up Saints Row 4 soon.

Of course, I have to send out a thanks to my wife and children for putting up with my gaming addiction. You're the best, and "I love you more!"

References

Sadly, there is no ability upgrade to show you where the stunt jumps and barnstorms are on the map, and I had a great deal of trouble finding all of them. Fortunately, someone had gone through the huge effort of not only finding them all, but documenting them as well. I have to send out a huge thanks to Double A for the helpful video channel, without which this guide would have been much more difficult to finish:

http://www.youtube.com/playlist?list=PL87675AF5F6EB8268

Please also visit his YouTube channel at:

www.youtube.com/user/gamerfourlife99

This has lots of great information not only on Saints Row the Third, but many other games as well. He also runs a game related web page which you ought to check out:

http://www.gamerfourlife99.com

I used the saints row wiki to help categorize the list of vehicles available in the game.

The Saints Row Wiki: http://saintsrow.wikia.com/wiki/Saints_Row_Wiki

Contributions

None, yet! Get them in!

Version List

  • Version 0.0 (November 14, 2011) - Initial notes put together for the new guide. Using the Saints Row 2 guide as a template.
  • Version 0.1 (November 27, 2011) - Actual walkthrough begun. Most of the Saints Row 2 parts removed. Added achievement list. 35 pages, 108 KB.
  • Version 0.2 (December 4, 2011) - Walkthrough at 25% completion. Added in all expenditures (upgrades, properties/stores, weapon upgrades, cribs, and crib upgrades). 48 pages, 143 KB.
  • Version 0.3 (December 12, 2011) - Walkthrough at 54% completion. Decided to make this a formatted FAQ, so removed table of contents and began adding markups as needed. 71 pages, 199 KB.
  • Version 0.4 (December 18, 2011) - Walkthrough at 81% completion. Conversion to a formatted guide is complete. 87 pages, 222 KB.
  • Version 1.0 (December 24, 2011) - Walkthrough complete. Added all vehicles. Initial publishing. 104 pages, 259 KB.
  • Version 1.1 (December 28, 2011) - Generally cleaned up the guide. Fixed (more or less) the completion percentages. 105 pages, 261 KB.
  • Version 2.0 (January 12, 2012) - First rebalance of the money spending. Moved around a few events to compensate. Clarified a few areas where they needed it. Added more challenges. Split the Morningstar rampage into two separate events. Finished fixing the completion percentages. Categorized the car list. 110 pages, 272 KB.
  • Version 3.0 (April 3, 2012) - Added all mission DLC packs. Integrated them into the main guide, as well as gave them their own section after the guide. This is probably going to be it until Saints Row 4 comes out! 132 pages, 317 KB.
(0.1246/d/web3)