Neoseeker : Project X Zone : Project X Zone FAQs : Project X Zone FAQ/Walkthrough

Project X Zone FAQ/Walkthrough

by KeyBlade999   Updated to v1.00 on

Table of Contents

  1. Donations
  2. Introduction
  3. Walkthrough
    1. Notes and Formatting (READ!)
    2. Prologue 1: The Wanderers
    3. Prologue 2: Where the Strong Survive
    4. Prologue 3: The Swords That Smite Evil
    5. Prologue 4: The Man the Devils Fear
    6. Prologue 5: Dead Re-Rising
    7. Chapter 1: Welcome to the Koryuji House
    8. Chapter 2: The Fighting Vipers
    9. Chapter 3: The Further Misadventures of Tron Bonne
    10. Chapter 4: Arisu in Wonderland
    11. Chapter 5: The God Eaters
    12. Chapter 6: Justice Among the Skyscrapers
    13. Chapter 7: The .hackers
    14. Chapter 8: The Domain of Dreams
    15. Chapter 9: Justice Over Evil
    16. Chapter 10: The King of Iron Fist
    17. Chapter 11: Across Infinite Time
    18. Chapter 12: Fury Sparks
    19. Chapter 13: Valkyries' Adventure
    20. Chapter 14: Eternal Rivals
    21. Chapter 15: The Gain Ground System
    22. Chapter 16: Detestable Golden Sunny Demon
    23. Chapter 17: Operation Crackdown
    24. Chapter 18: Light and Darkness
    25. Chapter 19: Thus Spake Eternity
    26. Chapter 20: The Maverick Hunters
    27. Chapter 21: The House of the Dead
    28. Chapter 22: God, Man, and Demon
    29. Chapter 23: Ulala's Swingin' Report Show
    30. Chapter 24: Maidens of the Battlefield
    31. Chapter 25: A Storm of Romance
    32. Chapter 26: Warriors Beyond Reality
    33. Chapter 27: The Dimensional Cliff
    34. Chapter 28: The Realm of Overlords
    35. Chapter 29: An Unbeatable Love
    36. Chapter 30: City of Mercy
    37. Chapter 31: Key to Another World
    38. Chapter 32: Dead Rising Again
    39. Chapter 33: Die Even Harder
    40. Chapter 34: Is Paris Burning Again?
    41. Chapter 35: The Dark Savior
    42. Chapter 36: Nemesis
    43. Chapter 37: A Familiar Future
    44. Chapter 38: The Lord of Puppets
    45. Chapter 39: The Devil Never Cries
    46. Chapter 40: Treasure on the Horizon
    47. Chapter 41: The Winged Wanderers
  4. Fighter Profiles
    1. Section Format (READ!)
    2. Mii & Kogoro
    3. Akira & Pai
    4. Jin & Xiaoyu
    5. Ryu & Ken
    6. Haken & Kaguya
    7. Dante & Demitri
    8. Toma & Cyrille
    9. Chun-Li & Morrigan
    10. Frank & Hsien-Ko
    11. Chris & Jill
    12. Reiji & Xiaomu
    13. Soma & Alisa
    14. Gemini & Erica
    15. Zephyr & Leanne
    16. Kite & BlackRose
    17. Ichiro & Sakura
    18. Yuri & Estelle
    19. Kurt & Riela
    20. KOS-MOS & T-elos
    21. MegaMan X & Zero
    22. Sänger
    23. Valkyrie
    24. Arthur
    25. Rikiya
    26. Bruno
    27. Heihachi
    28. Bahn
    29. Tron
    30. Vashyron
    31. Lindow
    32. Flynn
    33. Devilotte
    34. Lady
    35. Batsu
    36. Imca
    37. Alisa
    38. Ulala
    39. Saya
    40. Juri
  5. Enemy Bestiary
  6. Items Listings
  7. Gear Listings
  8. Accessory Listings
  9. Credits
  10. Version History
  11. Legalities

Did you enjoy this FAQ and find it useful? If so, please consider clicking the blue "Recommendation" link above here so you can let others know that this is one of GameFAQs's best FAQs! Thank you!


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 | |__) |_ ______  _  ___  ___| |_       \ \/ /         / /  ___  _ __   ___
 |  ___/| '__/ _ \| |/ _ \/ __|  _|       >  <         / /  / _ \| '_ \ / _ \
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  • Game: Project X Zone
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.00
  • Time of Update: 1:43 PM 7/11/2013
  • File Size: 614 KB



Donations

While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!


Donation/Contact E-Mail

keyblade999.faqs@gmail.com





Introduction

Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS. This will cover what will probably be my first major FAQing project this summer: the new release Project X Zone! To be honest, I have no idea as to why I bought this. I'm not saying it's bad - I'm writing this intro before even playing - but it's not quite something I've heard of. I guess it might have something to do with me wanting to get off of those crappy GameBoy games?

Eh, whatever the reason, here I am, playing another 3DS game. Something to tide me over until Mario & Luigi: Dream Team comes out, although perhaps I'll find myself hoping for future entries into a series from this. Project X Zone is indeed an excellent multi-series crossover game, including characters from famed series such as MegaMan X, Street Fighter, Virtua Fighter, Tekken, and numerous others, battling in a style not unlike that of Final Fantasy Tactics, perhaps one of my favorite turn-based strategy/RPGs.

All of my meaningless babbling aside, I hope you enjoy this FAQ!!





Walkthrough

Notes and Formatting (READ!)

Firstly, we'll cover some notes on the guide in general. I got this type of complaint a lot with my other FAQs for similar games (Pokémon Conquest, Yu-Gi-Oh! Duelists of the Roses for example), so I will note it now.

I cannot and will not hold your hand through every battle like other FAQs might for other games. This is not possible in this game; the enemies' movements are determined by the AI and are random for even having done the same movements. It's all random in that. I can and will give general strategies, don't get me wrong - but I cannot tell you to move X spaces here, attack in X manner, and so on. I'm sorry if you don't like that, but that's how the game works. Get over it.

And another note - this walkthrough is written from the viewpoint of a New Game. New Game+ will differ slightly in enemy statistics and items.

As far as formatting is concerned, it should be pretty easy to interpret. The main thing I wanted to note are the abbreviations used in the enemy data charts. Most of those (ATK = Attack, DEF = Defense) are pretty obvious. One stat there is called "A / S / M-Atk. Ranges". This means, in order, the range of the enemy's normal attack, his Special Attack, and his Multi-Attack. It was abbreviated as such to try and make the data tables look a lot less crappy - which they still do - and still fit within GameFAQs's standard cell-merging max of nine cells.

I think that's about it. Hope you enjoy.



Prologue 1: The Wanderers

Spoiler. Highlight text to view

The year is sometime in the 21st century, much like in the MegaMan games. The world is being attacked by an unseen evil. Dimensional portals are connecting the world of reality to more fantastical ones. As time passes, people understand and accept these things without knowing who is fighting the evil.

The Koryuji Estate.

A certain family has worked hidden throughout history, altering it as needed to maintain a relative level of peace. This story will begin with the theft of the treasure called the Portalstone - an item the family has protected throughout time. Mii Koryuji has enlisted the aid of a detective to help find the stolen Portalstone, while the burning question is "Why?"

The fates of a number of beings have been changed because of this, causing a great source of turmoil - the past, future, and present worlds, even those in other dimensions, have been drawn together into this long adventure and quest for our heroes.

Our adventure begins as we see Mii outside her mansion, awaiting the detective. Kogoro soon arrives - Mii's private tutor. After some talking, they finally get on the subject of the theft. Several people suddenly arrive, perhaps the thieves back for more!

BATTLE!

  • Victory: Defeat all enemies
  • Defeat: Kogoro and Mii are both defeated or exceed 99 Turns
  • Enemies: Oros Serpus x3
  • Allies: Mii & Kogoro

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Oros Serpus 3,357 109 100 100 87 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill

This battle will begin with a brief tutorial. You can move allies of yours via the Circle Pad within the blue tiles. The D-Pad below it can adjust the camera zoom (Up/Down) and the angle (Left/Right). The X Button will be used to open the Command Menu, which will allow you to use Skills, use Items, view Stats, or make a Quicksave. You can also "Standby" with the B Button - basically skip or end the turn. The Touch Screen (or L/R with the Circle Pad) opens Free Cursor Mode, allowing you to check the other units on the map or such things; use B or X to exit this mode. The Tutorial found under "Database" on the Command Menu's second page (X switches pages) will give more info.

After some talking, you learn how to do battle. If you move an unit's surrounding orange area - what they can hit - over an enemy, press the A Button to start a normal battle. Use the attacks shown on-screen (which use the Circle Pad/D-Pad with the A Button) to attack. If you get 100% XP - Cross Points - you can also use the Y Button to do a Special Attack; XP is also used in Skills and Responses. Units' turns end after the battle, like in Standby.

Okay, that'll suffice for now, given the simplicity of this battle. Since your attack range is 3 right now, going to the southeasternmost tip of your movement range will allow you to begin a battle with the Oros Serpus there. Use whatever attacks you like against it; you'll probably get three in. Right + A seems ideal. I will note that properly timing your attacks so that the opponent doesn't touch the ground will allow you to get in critical hits, extending your Max Hit counter and also allowing you to deal more damage!

Afterwards, you'll learn that turn order is, obviously, determined by Speed (SPD) - the higher yours is, the faster you get to go. The cumulative of every units' turn is a Turn - if you have more than 99 taken, then it's a Game Over regardless of your closeness to winning.

During your opponent's turn, you can use XP to use a Response if hit by a Normal Attack - you can Counter(attack), Defense, or Full Defense. However, the Stun status prevents any Response.

That's about it. For this battle, there is no particular level of strategy needed, to be honest - just smash them up, really, and liberally use XP on Responses, preferably counters. If you do get in trouble, you can use the Skill "Emergency Rations" (20% XP) to heal 30% of your HP, or just a Green Herb to do it. These enemies often drop Green Herbs, after all.


After the battle, we still have no idea as to why these monsters appeared here, especially after having already taken the Portalstone. Hm...

Anyways, you'll reach a menu next. For now, all you can really do is save ("Data Save"). You can also press the X Button to look at the previously-mentioned tutorials and other details. Press the B Button to move on.



Prologue 2: Where the Strong Survive

In another place, we find Xiaoyu chasing after Jin - woo, Tekken universe. The latter is trying to figure out what's happening to him. Suddenly, a fountain glows a searing yellow and a number of demons leap from the portal! Jin begins to have a strange reaction to their presence, as if they want him. Allying these enemies, perhaps, is a silver-skinned humanoid. (Anyone with Virtua Fighter knowledge knows it as Dural.)

Soon enough, Pai and Akira pop up. Apparently famous movie stars, Xiaoyu begins to think they're on a movie set; it's no movie however. Pai and Akira are chasing down Dural. After the introductions are made, Jin requests that everyone else flee, in vain. After some more talking, the battle begins.


BATTLE!

  • Victory:
    • Use the Y Button to rescue Jin by Turn 1's end
    • Wipe out all enemies
    • Defeat Juri or V-Dural

  • Defeat:
    • Allies are defeated
    • Jin is not rescued by Turn 1's end
    • 99 Turns are exceeded


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Juri Han (Lv. 1) 12,201 100 106 106 96 6 2 / 2 / 3 Mochi Balls
Red Arremer 2,853 100 100 92 101 6 (flies) 1 / - / - Ether Pack S, Restore Pill
V-Dural (Lv. 1) 18,772 100 114 106 96 6 2 / 2 / 3 N/A

As your turn comes around, you learn that you can rescue KO'ed (0 HP) allies if you have 100% XP; all you need to do then is get next to them and press the Y Button to restore half of their maximum HP. This will end the rescuer's turn.

Anyways, once your turn comes around, head southeast to the green guy, Jin - this is how a character will look at zero HP. Press the Y Button to rescue him, lest you lose. After this, you get a brief tutorial on Support Units/Attacks. If you have an ally in one of the eight squares around yours, you can call that other unit into battle alongside yours for a Support Attack. The R Button will suffice for their Support Attacks. Additionally, the simultaneous hit of your attacks and those of a Support Unit will allow the special Cross Hit, suspending the enemy in mid-air. This will let the XP gauge go beyond its 100% cap to 150% during the time a Cross Hit is in effect!

When Jin's turn comes around, you can initially attack one of the Red Arremers nearby. However, I recommend going to the southwest of Akira and Pai to get closer to the other enemies. During the battle with that enemy nearby, do be sure to use Right + A on your attack and the Support Moves (R) as well to deal out a cross hit and lots of damage. ;) A one-hit KO is very likely.

Soon after this, someone runs up to Dural, possibly an ally ... of Dural's, obviously. This is Juri Han, who has some association with Pai and Akira, but mostly with S.I.N., some kind of evil military organization, I suppose. As she threatens for battle, some more allies - this time, yours! - arrive. You should know them, hopefully - Ryu and Ken!

After some banter, you regain control of the battle. It would be ideal to focus on V-Dural or Juni at this point - not both, though! Since you only need to get one of them, and they're obviously resilient (look at their stats), you need to finish them quickly. When you battle V-Dural, do note that it cannot be hurt while in the air; the same is true for Juni. I prefer to focus on Juni (she has about 65% of the HP V-Dural does) and vigorously abuse Support Units and Cross Hits. In this battle, in every case, the preferable attacks are executed with Right and A in battle.

Also note that it is easy in this battle to get multiple targets in your sights. If you want to attack a specific enemy, use L/R to make that small blue triangle move onto the enemy you want to hit; their name also appears in the bottom-left. Pretty much just gang up on Juni and you should win; I would recommend spending your Responses on Defending from Juni's/V-Dural's attacks - they're rather powerful.


After the battle, Juni and V-Dural will leave. As Xiaoyu begins to elaborate on what's going on with Jin, a light erupts from the fountain nearby, leaving only Pai and Akira behind - Jin, Xiaoyu, Ryu, and Ken are gone! Akira's thoughts pretty much sum up our own - what's going on!?

Save and move on.



Prologue 3: The Swords That Smite Evil

We find ourselves in a rather technologically-filled area. As our two new heroes enter, they find the dimensional transport rather dysfunctional. Kaguya thinks the portal is actually connecting to another world at the moment. Anyways, they decide to clean up the area nearby as, suddenly, a number of enemies teleport from beyond the portal!


BATTLE!

  • Victory: Defeat all enemies
  • Defeat: Haken & Kaguya are defeated; 99 Turns are exceeded
  • Enemies: Defense Droid Alpha x2
  • Allies: Haken & Kaguya

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Defense Droid Alpha (Lv. 1) 2,349 106 106 100 97 5 (flies) 1 / - / - Restore Pill, Green Herb

As the battle begins, "breakable objects" are noted. To get rid of them, you simply need to move next to it and press the Y Button. This may yield items, per RPG tradition. Here, the big craggy stones are the breakable objects, but you can also use Free Cursor Mode (L+R+Circle Pad) to see. Typically, breaking rocks will not affect turns - of course, their placement is more than just to annoy you. I mean, you can see that it would have a strategic use in more complex battles.

Anyways, you may want to begin by breaking open the nearby smaller rocks. I suppose that, if you want, you can move to the southwestern tip of your move range to be able to get the Droids on the next turn. Thanks to your big movement and attack range, you can try also to get a Droid while close to the other on Turn 2. Keep that kind of stuff in mind in case the Droids wisely decide to flee. ;)

By the way, overall, Left + A is the best attack here. It has the same strength as our usual choice (Right + A), but more chance of critical hits - three of these usually land me 36 hits totalling around 3,300 damage. If you want the XP, though, go ahead with Right + A.


After the battle, the teleporter will suddenly turn on - something is probably being sent from the other side. It turns out to be a human, dazed as to his location. Haken asks for his name, and gets a similar request in return. As the man wonders if their names and this world is simply a coincidental meeting, he tells them his name: Sänger Zonvolt, pilot of the Dygenguard and crew member of the Kurogane.

After they get to talking, it seems Sänger's "New AD" world is close to Haken's. Haken offers him the chance to return, which he accepts. As the transporter is readied, more enemies travel through! Kaguya suddenly senses some spiritual power from Sänger's blade and requests to hold it; after a quick chant, a colossal sword is revealed! Sänger names it the "Type-X Colossal Blade"; how ... creative.

Another enemy drops through, this one more powerful than the previous ones - he greets you as Jedah Dohma. After some odd talking from him, his deviousness is sensed pretty easily - maybe he's not even human. Jedah ignores this and simply says that he is looking for souls. Soon, the battle begins.


BATTLE!

  • Victory: Defeat Jedah
  • Defeat: Haken & Kaguya are defeated; 99 Turns are exceeded
  • Enemies: Jedah Dohma x1, Q-Bee x2
  • Allies: Haken & Kaguya, Sänger

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Jedah Dohma (Lv. 1) 11,263 100 102 106 99 6 (flies) 2 / 3 / 4 Gold Orb
Q-Bee (Lv. 1) 3,692 106 102 95 103 5 (flies) 2 / - / 2 Green Herb, Mochi Balls

NOTICE: The turn count from the previous battle will carry over into this one. As if it matters much.

As the battle begins, you learn about Solo Units, such as Sänger. If you place Solo Units with Pair Units (which as those like we've used previously), you can call them out to perform Solo Attacks in battle. The L Button will activate their Solo Attack once per battle sequence. Additionally, Solo Units will have their Skills affect the Pair Unit. Solo Units can be used in conjunction with Support Units and/or Pair Units in battle sequences, effectively allowing three simultaneous strikes!

You'll get to place this Solo Unit at the Unit Settings screen, which just so conveniently appears after all of the text. Place him with Haken and Kaguya, for the obvious reason that it makes things easier. After this, you get details on Cross Hit with regards to three simultaneous attacks. Cross Hits only require two attacks to be maintained.

Anyways, with regards to your first move... If you look nearby, there should be three pink pools, to the southeast of which you'll see some lights on the floor. Stand on the southern corner of the southwesternmost light - you'll be just beyond the reach of an attack. This should let you get one in on the next turn.

During this battle, I don't really recommend using your XP to counter - it's better for you to save it up for Jedah. You'll need to trudge through those two other enemies to get to him anyways, so you'll be able to build it up in plenty of time. Be sure to liberally use the Solo Attack command, and also time it well to get in bunches of hits. You will likely run somewhat low in HP on this fight because of the enemies' strength; you can always use a Green Herb if you need to. (For the record, Jedah does around 600 damage per attack.)


After the battle, Jedah will express only mild surprise at being beaten, but it's of no concern - the "salvation" still can happen in the future. His retreat will wreck the teleporter, leaving Sänger here in the Endless Frontier, for now - Haken will get some kooky scientist to fix it.

You get the idea by now - save and move on.



Prologue 4: The Man the Devils Fear

We will watch as a woman, the Valkyrie, enters the Devil May Cry agency - as you can probably guess from that alone, she is going to meet with Dante. Bad news it is, for she's been blacklisted in the demon world. But that's another matter for another day - some creepy-looking dude is behind her, Demitri. They seem to have came here for the same person, albeit for different purposes.

Anyways, to business. It seems that Jedah Dohma - you know him, right? =P - is causing the crisis in the underworld. Valkyrie needs Dante to go to the Marvel Land, a sealed-off site in the desert.

We later watch their arrival at the circle of light deep inside a pyramid. There is a magic circle nearby - unstable, but safe for now. It is a portal to another world, through which demons sometimes enter. Obviously, you need to beat them. As for the chests? They sometimes come by, too. So, anyways, battle.


BATTLE!

  • Victory: Open all of the treasure chests
  • Defeat: Dante & Demitri are defeated; 99 Turns are exceeded
  • Enemies: Chaox x2
  • Allies: Dante & Demitri, Valkyrie

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Chaox (Lv. 1) 2,349 102 102 100 97 5 (flies) 1 / - / - Ether Pack S

You'll begin with a tutorial on treasure chests, which can be opened by simply moving next to them and pressing Y. They will get you items to use. Like with breaking items, getting them won't waste a turn, either.

Anyways, begin by breaking the chest nearby and perhaps the stone near where you started. Go ahead and focus on beating the enemies for now, since they're pretty weak - the use of a Solo Attack with the Left + A Pair Attack should really work it well, and those aren't even your most powerful moves! (Right + A is.) After beating the two weaklings, go grab the chest(s)' treasures.

NOTE: For an ideal position in the next battle, regarding Support Attacks, try to move Dante & Demitri to the northwest side of the chest before opening it.

Just after grabbing the second, some kind of enemy will pop through the portal, allied by several underlings - she is Riemsianne, ruler of Fyrlandt. She seems to have no allegiance with the nearby demons, though. Odd... As Valkyrie asks how she even got here, two others (Toma and Cyrille) teleport nearby, saying it was their system that was used.

As the banter rambles on, another development occurs - Arthur, the Knight of Silver and an old Devil Hunter, appears. Anyways, after some more rambling, Toma, Cyrille, and Arthur join you and...


BATTLE!

  • Victory: Defeat Riemsianne
  • Defeat: All allies are defeated; 99 Turns are exceeded
  • Enemies: Hell Pride x2, Succubus x2, Riemsianne La Vaes x1
  • Allies: Dante & Demitri (paired with Valkyrie), Toma & Cyrille (paired with Arthur)

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Hell Pride (Lv. 1) 3,860 102 100 100 97 5 1 / - / - Green Herb
Riemsianne La Vaes (Lv. 1) 14,079 100 103 106 99 6 (flies) 3 / 3 / 5 Ether Pack L
Succubus (Lv. 1) 3,860 102 100 110 101 5 (flies) 1 / - / - Panacea Bottle, Restore Pill

As far as the turn count is concerned, this one again leaves off where the previous did.

Anyways, odds are, you'll be starting with Toma & Cyrille's turn. That one is simple enough - move southeast to the Succubus and battle. Like with the enemies in the previous battle, it's pretty likely that you'll one-hit-kill these guys with use the of the Solo Attack. You could also use an additional Support Attack if you did as I asked and put Dante & Demitri in the northwest side of the treasure chest (now Riemsianne).

I do recommend keeping the two parties close together. It will help out with Support Attacks, and will greatly enable you in defeating the side enemies for additional EXP./XP. To note, I would quit using Responses with the last enemy other than Riemsianne to be fought. Otherwise, it's a pretty easy slaughter, actually. Just beware Riemsianne's Special if you take too long - it's rather painful, dealing over 1,500 damage easily.


After the battle, Riemsianne notes the power that these foreigners have and wonders if she could obtain all of the power across all of the worlds. She suddenly activates the magic circle, taking everyone but Dante, Demitri, and Valkyrie with her - probably back to their own world. The group splits to do their own things.

Well, save and continue onward!



Prologue 5: Dead Re-Rising

We find ourselves now on a cruise liner. Chun-Li, an Interpol agent, is speaking with Rikiya concerning the shipping of the goods on the ship. They speak on as Bruno comes in, and they speak on... They decide to inspect the ship. Chun-Li meets with Hsien-Ko on the way - she being a Dark Hunter and all makes things a bit more complicated. Things suddenly get ever more quiet.

Outside, Chun-Li notes the obvious, Rikiya gets ideas about ghost ships, and stuff. Suddenly, we notice Morrigan in the pool - she's from some other world, apparently. Suddenly, a bunch of monsters pop in, led by Lord Raptor. Meanwhile, Frank West comes in, we give a backstory to him, and tensions rise until...


BATTLE!


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Ebitan (Lv. 1) 2,349 100 103 95 92 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Lord Raptor (Lv. 1) 15,956 100 106 106 99 6 2 / 2 / 3 First Aid Spray
Ooze (Lv. 1) 2,853 102 102 90 89 5 2 / - / - Restore Pill, Green Herb
Zombie (Blue) (Lv. 1) 2,517 100 100 92 89 4 4 / - / - Panacea Bottle, Poison Bottle

When the battle begins, start by pairing off your Solo Units. I felt it ideal to stick Rikiya with Frank and Hsien-Ko because their Range can be increased by their Skill, and his Skill raises attack. Do as you will, though.

As could be assumed, Lord Raptor is on the opposite side of the field from your parties. Going to him directly and only doing so will be a pointless effort, given the Zombies surrounding him. Rather, I'd first take out the nearby Zombies to grind up EXP./XP. Also, around the field, you'll see icons that look like encircled P's or S's - these are treasures you can break open while waiting on Lord Raptor to come to you.

Most of the fights are going to be pretty easy, given the Zombies' weakness, so you shouldn't have much problem beating them, especially if you abuse the Support Attacks and Solo Attacks.

After a while, you'll see two more new people: Chris and Jill, members of the anti-bioterror unit known as the B.S.A.A. They've been here tracking some people and apparently just got caught up in this mess along with bringing some new enemies. After all of the introductions are done, Heihachi Mishima arirves. After some more backstory/intro, he joins you, too.

After the scene, you'll regroup the solo units with the parties, with Heihachi as a solo. You'll then get a tutorial on Multi-Attacks (M-Atk). They cost 100% XP to use; press the Start Button to change your Attack's range to a light-blue, showing that you can do a multi-attack. Some allies have them initially, others as they level-up.

Anyways, once you regain control, head several steps to the southwest and get all three of the Oozes in your attack range to hit them with a Multi-Attack. Trust me, you'll kill them - you'll deal over 16,000 cumulative damage. O_o After this, you can pretty much return to your earlier strategem of ganging up on the undead guys and using Support/Solo Attacks liberally. Try to save what you can of the XP gauge as you widdle down the enemy's numbers so you can do Specials on Lord Raptor - remember, he's still your goal, even if you delve off for EXP./items like I did.

Speaking of delving off, you'll want to send Chris & Jill to the southeast. Odds are, Lord Raptor is going there to get Chun-Li & Morrigan. He's also likely to be accompanied by several Zombies, so the Multi-Attack will be plenty useful there. Also, regarding Lord Raptor, you need to fight him in mid-air because he can't be hit on the ground - be sure to use your attacks with decent timing!


After the battle, Lord Raptor reveals the critical fact that it is Jedah backing him up, for whatever reason, before leaving.

Once the enemy has fled, a story is almost dragged out of Heihachi before Morrigan senses something coming from the fountain. This probably has something to do it being a dimensional portal. Since the crew's gone, could it be perhaps their proximity to the fountain that got them sent away somewhere el--

Oh, yeah, I guess so. Anyways, save and move on.



Chapter 1: Welcome to the Koryuji House

We find ourselves back outside the Koryuji mansion with Mii and Kogoro - you remember, from the first part? They haven't found much pertaining to the monsters from before, although Kogoro suspects the nearby fountain. It's a good thing, too - it suddenly shines bright and the earth shakes. We then find Chun-Li and Morrigan popping out; went for a swim, did they? After some introductions, they get the backstory from the previous prologue episode.

Soon thereafter, some more things pop through the portal. Well, we might as well "get physical" with these suspects.

lol I love Morrigan's sense of humor. ... She was kidding, right? Right?


BATTLE!

  • Victory: Wipe out all of the enemies
  • Defeat: All allies are defeated; 99 Turns are exceeded
  • Enemies: Oros Primus x2
  • Allies: Mii & Kogoro, Chun-Li & Morrigan

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Oros Primus (Lv. 1) 3,524 106 109 90 97 5 1 / - / - Green Herb, Cure Kit

Okay, so nothing complicated with this one, now that you've had plenty of time to get used to this game's battle system. Simply approach the northeastern enemy  and attack it. If you kill it, great; if not, let your other unit (Mii & Kogoro) take care of the other unit with the aid of a Support Attack. ;) Then you can swap roles if the Counter response fails you.


Soon after the battle, several more enemies pop up, one of whom is obviously the leader, claiming his scouts were late. Oh, they're late - just not in that sense. >:) He also claims to be looking for something before giving his name: Eins Belanos. Obviously, he's here to get something, but we're not going to just let him walk in.

BATTLE!

  • Victory: Defeat Eins Belanos
  • Defeat: All allies are defeated; 99 Turns are exceeded
  • Enemies: Oros Primus x2, Kamaitachi (Blue) x2, Eins Belanos x1
  • Allies: Mii & Kogoro, Chun-Li & Morrigan

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Eins Belanos (Lv. 1) 18,772 103 106 106 103 6 2 / 2 / 3 Omnipotent Soda, Tiger Pancakes
Kamaitachi (Blue) (Lv. 1) 2,349 100 102 92 97 5 (flies) 1 / - / - Restore Pill
Oros Primus (Lv. 1) 3,524 106 109 90 97 5 1 / - / - Green Herb, Cure Kit

The main thing here is little different from the previous battle. At least for a few turns, though, sit around - the Kamitachis should come to you, which will isolate them from their allies, making things easier on your HP. Other than that? Really, there's not much - just be sure to gang up on everyone and heal when needed.


After the battle, Eins frustratedly leaves, making the group of four think he's the main one to blame insofar. He's probably being backed up by some powerful group as well. This is not boding well... Anyways, the group decides to head to Roppongi in Tokyo.

During the intermission, be sure to actually equip your party with any Gear/Accessories, such as Orbs, you may have gotten in previous areas. This is the first time you get to do so, and should do so. There's not much else to deal with here, so save and move on.



Chapter 2: The Fighting Vipers

Meanwhile, in Tokyo, we find Akira and Pai, still searching for their missing allies. The fountain yielded nothing to them. They decide to look around some more. Meanwhile, Kogoro and the others arrive. Suddenly, the fountain flashes a bright yellow, spewing out more monsters - kind of funny the way Akira and Pai jumped back. =P Confusion and familiarity abound as the groups converge.


BATTLE!

  • Victory: Wipe out all of the enemies! (Later, just Drei Belanos.)
  • Defeat: Kogoro & Mii are defeated; 99 Turns are exceeded
  • Enemies: Ebitan x6, Kamaitachi (Orange) x3, Oros Serpus x2, Drei Belanos x1
  • Allies: Mii & Kogoro, Chun-Li & Morrigan, Akira & Pai, Bahn (Solo)

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Drei Belanos (Lv. 1) 20,649 100 106 106 91 6 2 / 2 / 3 Tiger Pancakes
Ebitan (Lv. 1) 2,349 100 103 95 92 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Kamaitachi (Orange) (Lv. 1) 2,517 100 102 100 97 5 (flies) 2 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Oros Serpus (Lv. 1) 3,357 109 100 100 87 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill

The battle begins with just the Ebitans. You've dealt with these guys before; that alone should signify their weakness. It won't be hard for you to one-hit-kill these guys with each unit individually, seeing as they're probably Level 2 by now. So, for now, just take them on one-by-one.

As you work on the last few, a group of five more monsters will appear, obviously through a dimensional portal of some sort. The leader quickly notes that he is Drei Belanos, apparently Eins's overseer. After the traditional banter, someone else appears - Bahn, one of the Fighting Vipers, and an acquaintance of Pai and Akira. He's apparently looking for someone who likely got caught in the teleporting frenzy that's been going on lately to "settle a few scores". But I suppose he won't object to a warm-up. Slip him into whichever party you want - I'd go for Mii & Kogoro, due to the "Defeat" conditions.

Once you regain control... Well, honestly, the strategy isn't all that much different. Most of the enemies can still be killed in one battle without Support Attacks, except for Drei, obviously. Drei isn't much harder to beat. I would recommend devoting two units first to clearing out the local enemies and let one more widdle down on Drei's HP before sending all three in to rip him a new one. >:) Primarily, keep Specials in mind and that they don't count towards the attacks-per-turn counter.


After the battle, the group soon decides to search for Ryu and the others again. They take residence outside Kogoro's office for the time being as they rib him for his financial status before entering. Meanwhile, on the roof...

Anyways, in the intermission, shuffle Bahn around as you like, though I'd keep him with Mii and Kogoro. That's about it beyond the usual, so save and move on.



Chapter 3: The Further Misadventures of Tron Bonne

Hey, cool, a place I actually freakin' know! (To the curious, it's Kattelox Island from MegaMan Legends / MegaMan 64, the first game I ever wrote an FAQ for. ^_^) It seems they've picked up an odd energy source on Kattelox, not to mention weird goings-on, including "blasts from the past", so to speak. The rocket for MML3's never-going-to-happen release (darn you, Capcom) will be further delayed as the energy source is tracked to a fountain.

Meanwhile, we see Frank and Hsien-Ko in Williamette - before the zombie outbreak. Perhaps these portals can distort time then, too. Meanwhile, we find Tron Bonne and some of her Servbots nearby - pretty far from Terra, I imagine. The Servbots also see a number of zombies and Reaverbots nearby. Meanwhile, the three human(oids?) talk and find out that Tron's from the far future. (The canon being like in the ninth or tenth millennium.)

Someone else teleports in - the one who phased the Gnosis back to normal space. Which may be odd, given she's an android made to fight it: T-elos. She's currently looking for KOS-MOS, and is willing to kill anyone in her way.


BATTLE!

  • Victory:
    • Initial: Wipe out all enemies
    • Later: It switches to just T-elos

  • Defeat:
    • Initial: Frank & Hsien-Ko are defeated; 99 Turns exceeded
    • Later: It switches to Kogoro & Mii; 99 Turns exceeded


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Goblin (Lv. 4) 3,129 106 117 95 93 5 1 / - / - Green Herb, Restore Pill
Horokko (Lv. 4) 2,577 108 112 95 93 4 1 / - / - Ether Pack S
Red Horokko (Lv. 4) 2,761 108 112 95 93 4 2 / - / - Orange Gel
T-elos (Lv. 4) 25,126 122 109 112 107 6 2 / 2 / 4 VB-Rain

Do take note of the four chests around the field - one to the northeast, northwest, southeast, and southwest. Also note that T-elos is in the southeast, so it may be best to avoid her - or, then again, maybe not. If you're not confident in your skills - FYI, these enemies are easily one-hit-killed - you should aim straight for T-elos and blast her. Otherwise, progress through what enemies you can for extra EXP., then get her.

After one turn, you'll three familiar allies, anyways! Yeah, it seems you didn't get all that far off - you're still in Tokyo! And not near Kogoro's probably-nonexistent office! I gotta say, though, this mood does not fit the Tron Bonne/Servbot/MegaMan Legends mood at all. I'm also finding it weird how all these people know each other. Eh, whatever. You just got some people to join ya. Swap the Solo Units around as desired. To note, Tron is only useful with Mii & Kogoro - can't fully revive someone if you're having a Game Over, right? - and is helpful to them in general. As for Bahn? You can generally try anyone - he's a bit of a jack-of-all-units.

Strategically, you should be more than fine! You have plenty of powerful people up against one-hit-kill enemies and T-elos. I'd stick around to get the enemies and treasure done with before T-elos - you have plenty of time and plenty of man (and woman (and Servbot)) power to spare. T-elos should definitely be ganged-up on, though - you may even want to get someone to widdle down her HP before you're done plundering, for the sake of doing it.

Personally, my thoughts on the worst-case scenario? You drop your 3DS and the game cartridge ejects. Mostly just be careful on XP consumation - those Specials help with tearing down T-elos.


After the battle, T-elos decides to leave. (Franks snaps a picture as he does - read what comes on-screen. XD) Apparently, Tron and T-elos (and KOS-MOS) are from the same world. Odd, but whatever. So, anyways, Ryu and Ken and the few others? Well, the group decides to go back through the door and hope for the best.

During the intermission, configure everyone as desired, though I'd still keep Mii and Kogoro with Tron Bonne for the sake of survival. Also do something with that VB-Rain T-elos hopefully dropped for you. Then save and move on.



Chapter 4: Arisu in Wonderland

As luck would have it, through the door, we find ourselves face to face with Saya back in Shibuya. Shibuya is rather hectic place, dimensionally, with the numerous portals wreaking havoc to the point that the place was abandoned. Apparently, Ouma - a group of supernatural criminals - has made it their base, too... Saya is one of them - being a werefox and all - so of course we have to fight.

After Frank makes more erotica out of Saya first. *rolls eyes*


BATTLE!

  • Victory: Defeat Saya

  • Defeat: All allies are defeated (later just Reiji and Xiaomu); 99 Turns exceeded

  • Enemies: Kamaitachi (Red) x3, Kamaitachi (Blue) x3, Kamaitachi (Orange) x3, Aku Tengu x4, Saya x1, Dokumezu x1, Dokugozu x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aku Tengu (Lv. 3) 4,313 118 121 99 101 5 (flies) 1 / - / - Mochi Balls, Ether Pack S
Dokugozu (Lv. 4) 21,759 123 121 113 97 6 2 / 2 / 3 Traffic Safety Charm
Dokumezu (Lv. 4) 20,698 126 118 124 106 6 3 / 3 / 3 Ouma Mask
Kamaitachi (Blue) (Lv. 3) 2,744 112 114 93 99 5 (flies) 1 / - / - Restore Pill
Kamaitachi (Orange) (Lv. 3) 2,940 112 114 102 90 5 (flies) 2 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Kamaitachi (Red) (Lv. 3) 2,940 112 118 93 99 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Saya (Lv. 4) 26,536 123 115 129 108 6 2 / 2 / 3 Fashionable Lip Cream

From the get-go, begin by splitting your four units into two groups - one to head northwest and one to head southwest. This is to primarily help eliminate the enemies and doing so with Support Attacks is going to be a bit easier - sometimes, especially the Aku Tengu, are just a few hundred HP points away from a one-battle kill. >_< Additionally, it will help you if Saya comes. Frankly, I'd prefer to leave her for last so as to grind for EXP. more readily, but if she comes, she's a pretty decent threat to you.

Oh, and don't forget the treasures in the north, east, and west corners of the area!

Several turns in, Dokugozu and Dokumezu - Saya's underlings from before - come in to complicate things. As things begin to get messy, someone else calls from up above - some new characters to this game, but not to Saya's cronies: Reiji & Xiaomu! After some long introductions (and a reference to Super Mario Bros.: "Welcome to Warp Zone" lol (and perhaps another to FFVII with Shinra?)), we finally get back into the swing of things.

So, anyways, what now? Well, first note that for Reiji and Xiaomu, the ideal non-special move is Left + A. Other than that, pretty much continue on with your previous strategy. Do be sure to get into Dokugozu and Dokomezu for the sake of getting EXP., obviously - using Support Attacks on him might be ideal, anyways. Specials also aren't too bad if you have several enemies left - XP is easy to grind for here, after all, and these guys are a bit painful.


After the battle, Saya will leave, just like the others - nope, we can't simply kill anyone. Afterwards, Kogoro reveals that he contacted Shinra - i.e. Reiji and Xiaomu - about the missing Portalstone, and that's apparently something serious...

You know the deal after the battle. Sift Solo Units around as desired, configure equipment, save, take a nap, etc., before going on to the next bit.



Chapter 5: The God Eaters

Meanwhile, we watch a meeting between Eins and Drei and their superior, who remains unnamed, but opting to head to Shibuya, unbeknownst to our heroes. Meanwhile, everyone flashes back to their journey so far. Frank focuses notably on Williamette; Hsien-Ko, the ship... Why and how these areas come about is still a mystery, but Bahn puts it suitably: "A pain in the ass, that's what it is." The group decides to return to Roppongi and plan there, and they quickly zip out of there.

Meanwhile, you get to watch as three strangers pop through a hole in the wall - one of whom is new to them. As they get acquainted, some Aragami from Alisa's and Soma's realm pop out through the wall. After some banter, the trio decide to fight. Meanwhile, Mii, Kogoro, and the rest of the group walk back and find the big hole in the wall and the battle. After some more chattiness, we got on with business.


BATTLE!


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Blood Doll Chainsaw (Lv. 4) 3,017 124 117 97 95 5 1 / - / - Green Herb, Restore Pill
Dolled-Up Dwellest (Lv. 4) 4,705 115 123 102 89 4 1 / - / - Mochi Balls
Fallen Ogretail (Lv. 4) 4,742 124 120 97 97 5 1 / - / - Green Herb, Mochi Balls
Ogretail (Lv. 4) 4,311 120 120 97 95 5 1 / - / - Restore Pill
Treasure Mimic (Lv. 4) 2,548 112 135 96 113 4 1 / - / - Ether Pack M, Tiger Pancakes
Vajra (Lv. 4) 34,847 137 127 111 108 6 2 / 4 / 4 First Aid, Upgrade Parts: CQC

As the battle starts and wears on, remember to remove those roadblock signs and stuff to make sure everyone can actually move freely. Also, treasure-wise, there's one to the northeast of your arriving party (Mii, etc.), and one just beneath the big rift in the wall.

In all honesty, to guide you through this part is pointless. These four enemies can be killed without Support Attacks in a single battle rather easily, so just obliterate them. >_> Of course, this ease does not last long, as some reinforcements come into the fray soon. Apparently they're Vajra, from Vashyron's world.

Afterwards... Well, most of the enemies other than the Vajra are still one-battle-kills, really - grind against them for some decent EXP, but remain aware of the Vajra, especially due to his relatively high movement and Special ranges. You may even want someone to grind on him while the rest of the battle rages around you since you won't be easily killing him quickly - Support or no Support - anyways.


After the battle, we find all of the enemies dead. Soma begins to speak, noticing he's 60 years in the past of his world - and Vashyron several millennia. Suddenly people begin to realize the parallelisms and decide to leave the quantum time physics to the space-time continuum. Alisa, Soma, and Vashyron leave back to their worlds.

So, what's next? Suddenly, Mii feels the power of the rift growing - and so the suction pulls the whole group in while Saya merely looks on.... A lot is revealed in the next scene as well in a few simple sentences. Anyways, adjust your groups as usual during the intermission.



Chapter 6: Justice Among the Skyscrapers

It seems that Soma and Alisa have made it back to their world and time safely enough - and apparently Vashyron is not in his proper place. And neither is Kogoro. Or Bahn. Or anyone. We decide to opt for the simple solution - jump back in. But RPGs never make things simple; the hole has closed up. Soma decides to bring them to the Fenrir for now - basically a God Eater base. First, though, Soma needs to check on Lindow.

At the church ruins, you are made aware of the infestation. Well, get the bug spray or something.


BATTLE!


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Blanche (Lv. 5) 5,648 136 142 99 99 5 1 / - / - Mochi Balls, Restore Pill
Blood Doll Chainsaw (Lv. 5) 3,189 130 123 98 95 5 1 / - / - Green Herb, Restore Pill
Blood Doll Flame (Lv. 5) 3,684 131 129 99 99 5 2 / - / - Restore Pill
Cocoon Maiden (Lv. 5) 3,189 123 119 119 52 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
Ogretail (Lv. 5) 4,311 120 120 97 95 5 1 / - / - Restore Pill
Prelude (Lv. 5) 34,016 146 148 119 101 6 2 / 4 / 4 Apple Gel, Mage's Soul, Red Round Spectacles
Zygote (Lv. 5) 3,017 120 124 108 100 5 (flies) 2 / - / - Poison Bottle, Green Herb

This won't be all that hard of a battle - all of the enemies here can be killed in a single battle, as before, especially if you begin to use the Support Attacks. The only real difficulty here are the Cocoon Maidens because they can use Multi-Attacks - not necessarily something you want to be hit by. To get them, be sure to end a turn with three or more tiles between you and it, then advance and attack on the next turn.

Soon, though, an odd being with some nice patriotism for the U.S.A. (XD) appears - Ciseaux. I suppose we could take him and his two new cronies ourselves, but someone else appears suddenly - Erica and Gemini. After some introductions, you regain control.

Honestly, not much is going to be different this time, nor than usual. You can pretty much send most of your massive party to slaughter the minor enemies under the aforementioned strategy while sending one party or two to decimate Prelude in the meantime. You may also want to double-up against the Blanches, given their obvious resilience. It's not going to be hard - odds are, you have plenty of healing items to survive even if you get hurt.

Also do be sure to save up your XP towards the end. You can definitely squander it earlier on, but once you hit three or so enemies, just stop countering, using Specials, etc., so you can tear Prelude a new rabbit hole. >:) And, finally, if you're looking for treasure, those small flashing dots - like on the building in the center of the battlefield - contain treasure when you break them somehow.


After the battle, Ciseaux will flee in a rather skillful manner into the church, then out of there through the glass. Erica and Gemini give their backstory - they came from New York and Paris, France from the 1920s, albeit different from ours, apparently. Lindow is still missing, too... After some prayer, sometime actually happens - just a rift appearing.

This triggers an intermission. Shift everyone around, equip/re-equip, save, etc. You know what to do by now.



Chapter 7: The .hackers

Meanwhile, we see what happened to Lindow - an odd mirror of Vashyron's experience. Some introductions are made between he and Zephyr and Leanne. After a bit of introductary backstory and odd stuff, we fight the nearby monsters that have proliferated Basel.


BATTLE!

  • Victory: Wipe out all enemies

  • Defeat:
    • First: Zephyr & Leanne are defeated; 99 Turns are exceeded
    • Second: All allies are defeated; 99 Turns are exceeded
    • Third: Kite & BlackRose are defeated; 99 Turns are exceeded

  • Enemies:
    • First: Dolled Up Dwellest x2, Bazooka Dwellest x2, Blood Doll Chainsaw x4, Treasure Mimic x2
    • Second: Additions - Goblin x5, Headhunter x2
    • Third: Addition - Skeith x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Bazooka Dwellest (Lv. 7) 6,755 145 158 101 93 4 2 / - / 3 Green Herb
Blood Doll Chainsaw (Lv. 7) 3,611 142 133 100 97 5 1 / - / - Green Herb, Restore Pill
Dolled-Up Dwellest (Lv. 7) 6,190 139 148 106 92 4 1 / - / - Mochi Balls
Goblin (Lv. 5) 3,189 126 127 100 98 5 1 / - / - Green Herb, Restore Pill
Headhunter (Lv. 8) 6,484 152 154 101 98 4 2 / - / - Green Herb, First Aid
Skeith (Lv. 8) 39,439 152 154 132 111 6 (flies) 4 / 4 / 3 Mage's Soul, Vital Charm
Treasure Mimic (Lv. 6) 3,192 129 156 99 117 4 1 / - / - Ether Pack M, Tiger Pancakes

On a superficial level, you could always say the initial orientation of this battle leads it to be easy enough, like the others. However, we have a few more problems. Half of the enemies - the Dwellests in particular - are unlikely to be one-battle-killed without extensive use of critical hits. The Bazooka Dwellest in particular can be concerning due to its Multi-Attack - not because of the multi-target potential, but because of simple power. You'll want to look out for those and stay just beyond their range before leaping into the fray with Dwellests; the others are easy enough to deal with.

After a turn or so, you will find some much-useful aid from Frank, Mii, and the rest of that extra-large party. After the introductions, things get back on track. Feel free to swap the Solo Units around before the brawl continues.

Now, things are much easier. You can simply have several parties go around and tear through the weaker Treasure Mimics and Blood Doll Chainsaws while ganging up on the Dwellests to abuse Support Attacks. Mostly, that's what it boils down to here - a blood fest. Also note that there are several treasures in the room - center of the northwest wall, center of the southeast wall between some pews, and just southwest of the center.

Several more turns in, those enemies will be reinforced by others coming through the cathedral entrance in addition to some rather ... odd characters behind them. It soon becomes apparent we're in some computer game from the .hack universe. Anyways, Kite & BlackRose decide to join the brawl.

This development overall doesn't change things much, strategically. Be sure to send someone towards Kite and BlackRose - you probably already were when slaying enemies, anyways - to help them deal with the Headhunters there; those are the only new ones that should need Support Attacks to be one-battle-killed. Everyone else can do what they were doing, I suppose.

A third development will soon come by with the rise of Skeith. He'll appear in the northeastern corner of the field; obviously, he's a bad guy, so we gotta make scrap parts out of him. Send two or three units his way - you know, pretty much anyone who's done. You should have units to spare at this point anyways. Be really careful around him, though - he starts with 150% EP (imagine it like XP for enemies), which can get him to use his powerful 4-Range Special pretty easily. Be sure to stay away at least initially. On your first approach, you'll probably want to end a turn with 11 tiles between you and he - 6 for the movement, 4 for the attack, 1 for buffering. (To note, you have to break that northeastern fence to pass it.)


After that lengthy battle, Skeith simply leaves. After noticing that Kite and BlackRose's friend Aura is being threatened, the remainder of the group decide to get their story. It seems likely this is a video game - one that drains the consciousness of its players into the game. So, in the real world, Kite and BlackRose are completely comatose and cannot log out of the game, so they're stuck.

What's stranger is how Skeith has returned from the cyber-grave. Kite decides to find some girl for some "services", which freaks out Mii briefly before they decide to head to Mac Anu. After the brief meeting we see afterwards, do as you will in the intermission before continuing on.



Chapter 8: The Domain of Dreams

Been a while since we've seen Ken and Ryu, eh? They find themselves standing in the middle of an empty town, just apparently moments after their disappearance from Roppongi much earlier in the game. Suddenly, some yellow-capped girl begind to teleport around the duo. Soon, they drag her name out from her (non-violently, don't worry) - Neneko. She only knows that this is "The World" - remember, the .hack game universe thingy?

Suddenly, the two sense a drastic change in Neneko - she, at least psychologically, becomes Neito, who claims they are at a vital crossroads for their destinies before explaining where they are. Neito claims that the Feydooms - the collection of all fear and hate - brought them here. After their defeat in the human world, they sought out The World for their eventual resurrection.

Suddenly, several Feydooms appear around the trio. They are weaker variations than normal, but they must be defeated nonetheless. Neito becomes Neneko again, swaps into her fighting outfit, and decides to help.


BATTLE!

  • Victory: Wipe out all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Feydoom (column, red) x3, Feydoom (orb, blue) x3
    • Later: Additions - Feydoom (column, red) x3, Feydoom (orb, blue) x3, Headhunter x5, Fiend Menhir x2
    • Later: Additions - Oros Primus x4, Oros Serpus x4


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Drei Belanos (Lv. 10) 41,462 164 174 124 101 6 2 / 2 / 3 First Aid Spray
Eins Belanos (Lv. 10) 39,488 172 159 130 115 6 2 / 2 / 3 N/A
Feydoom (column, red) (Lv. 8) 4,053 148 151 101 104 5 (flies) 2 / - / - Restore Pill, Cure Kit
Feydoom (orb, blue) (Lv. 8) 4,863 148 147 107 109 5 (flies) 2 / - / - Green Herb, Restore Pill, Poison Bottle, First Aid
Fiend Menhir (Lv. 9) 6,093 166 151 119 110 5 1 / - / - Orange Gel
Headhunter (Lv. 9) 6,777 158 160 102 99 4 2 / - / - Green Herb, First Aid
Oros Primus (Lv. 8) 5,674 148 151 96 104 5 1 / - / - Green Herb, Cure Kit
Oros Serpus (Lv. 8) 5,404 152 139 107 93 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill

When the fight begins, you'll be fighting six enemies ... with a Level 9 party. Or somewhere around there at least - Ryu and Ken have gotten more powerful pretty easily, huh? Anyways, despite the enemies' Block Gauges, you'll find them to be one-battle-kills if you use Neneko. Just keep in mind the usual technique of doing each type of A Button move for the extra attack - that will make or break it, really.

Also, as a note, there should be two treasures on the western pier, one on the northern (right in the corner; you can barely see it!), and one on the southern.

It gets all better after one turn: Kite, BlackRose, and the rest of the massive entourage arrive here in Mac Anu! After some pointless chatting, a larger number of enemies arrive, backing up the first set. So, anyways, time to clean up.

For the second portion of this battle, you'll still be able to kill the Feydooms in one battle each, so send a party or two to supplement Ryu & Ken, but not forcing Support Attacks. Sure, they're nice, but not needed for them. The Headhunters and Fiend Menhirs will be the main problem here, numbering seven total. You should send your remaining six-or-so units after them in pairs to get the Support Attacks out for one-battle-kills. Or, of course, there is that option of splurging your XP on Specials - I mean, there is well over a dozen enemies, you'll have plenty of time to grind it up if you need it. There's no true "boss", though, so it won't ma--

Ah, darn, I was wrong. Several turns in, Eins and Drei Belanos will enter, apparently having come for Mii. Well... This doesn't change the main tactic from the previous bit all that much, to be honest - just be sure to send everyone towards Eins and Drei when they're done with the monsters. Be sure to start saving up XP around the last four or five enemies instead of splurging so you can have something to fry 'em with, too...


After the battle, the Belanos brothers will leave, noting that the worlds of man and virtuality are beginning to mesh together. They decide to investigate this whole mess with Ouma and all before swapping stories with Ryu and Ken.

The conversation soon swaps towards the missing people from the Bermuda - that cruise ship we fought Lord Raptor on, remember. Still, nothing we can really about them, or Jin or Xiaoyu... And not to mention that Kite and BlackRose still can't log out of the game world. They call down Aura - basically the God of The World (in the game); it's AI, to no real success initially. They get on the subject of Feydooms and Aura then opens up a portal to return everyone to their own worlds. After some good-byes are said, you'll hit the intermission menu.

You know what to do - swap Solo Units, re-equip, save, etc., etc.



Chapter 9: Justice Over Evil

We watch the unholy union of Eins, Drei, Due, and Ciseaux meet before the camera returns to us. It seems that the group has returned to the real world - in Ginza, to be precise. But, oddly enough, Kite and BlackRose are still with us, even in their The World avatars. O_o The lack of people around is obvious to everyone - I mean, Japan is stereotypically crowded, especially in the cities (where it's more of a fact).

Suddenly, we realize that something is quite wrong here - we're outside the Imperial Theater, which is the headquarters of the Imperial Assault Force. It seems we're back in the 1920s - Erica's and Gemini's time. Meanwhile, we find some monsters in the middle of the area - a fair number by the looks of things. They are the once-extinct Kouma. Apparently, it's also worrying that the group is separated - all in this general area, but split.

Suddenly, more monsters appear alongside Due. It comes out that she is the one messing with the dimensional boundaries, primarily to take Mii away for whatever reason. After some banter, the battle begins against 27 enemies.


BATTLE!

  • Victory:
    • First: Defeat all enemies
    • Later: Defeat just Aya-Me

  • Defeat:
    • First: Kogoro & Mii are defeated; 99 Turns are exceeded
    • Later: Kogoro & Mii and Ichiro & Sakura are defeated; 99 Turns are exceeded

  • Enemies:
    • First: Due Flabellum x1, Oros Avius x2, Oros Primus x3, Oros Serpus x3, Kouma Sandan x6, Kouma Kagizume x12
    • Later: Additions - Aya-Me x1, Kouma Sandan x4


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aya-me (Lv. 11) 45,225 171 164 141 115 6 (flies) 3 / 3 / 5 Jean Paul
Due Flabellum (Lv. 11) 45,225 175 178 135 115 6 3 / 3 / 4 Apple Gel, Heart Appliqué
Kouma Kagizume (Lv. 10) 4,800 158 145 102 99 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Restore Pill
Kouma Sandan (Lv. 10) 6,397 163 151 103 101 5 (flies) 2 / - / 4 Poison Bottle, Restore Pill, Panacea Bottle
Oros Avius (Lv. 10) 5,270 162 170 111 114 5 (flies) 1 / - / - Ether Pack S
Oros Primus (Lv. 11) 6,658 165 168 99 108 5 1 / - / - Green Herb, Cure Kit
Oros Serpus (Lv. 10) 6,093 163 151 109 96 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill

Okay, if your party distribution is like mine, you basically have half-and-half in-and-out - 5 within the walls, 5 outside them. The battle inside the walls is going to be pretty easy, relatively speaking. Most of the Kouma Kagizumes will be finished with a single battle, even without Support, but it's unlikely you'll do the same with rhe Kouma Sandans, or any other enemy in fact. I recommend sending your units in groups of two to get rid of the enemies, so as to abuse the Support Attacks.

As far as XP goes, it may be better to use it on the Defend Response than Counter or Full Defense. Most of these enemies will deal 800 ~ 1,200 damage in a single hit, so nullifying even part of that is helpful. The cost is also low enough to the point that you should still be able to get Specials even when only Due Flabellum is left, so I'd go with that.

After what will seem a long while (about 3 to 5 Turns), the wall dividing your teams will fall and Ichiro of the Imperial Assault Force will appear along with Sakura and Ogami - they're obviously associated with Gemini and Erica. As things get all too much easier, another group of monsters teleports in with a scantily-clothed Ayame, a foe of Sakura's and Ichiro's who was supposed to have already been killed. She claims to have been resurrected as Aya-me, a Kouma, and the strongest of them.

As it is, this shouldn't change your strategy all too much. I still recommend dealing with the enemies as before. When the southern group that was in the walls finishes, send them towards Aya-me so someone can have some fun with her. Still travel in pairs of Pair Units to abuse Support Attacks - most of the enemies, if not all, by now should be killed in two battles, or one with Support.

You may want to send someone/two someones off to widdle down Aya-me's HP in the meantime - you have 11 Pair Units now, after all, so you can spare one or two. Whether you should send in more than one is up to you. She's liable to use a Multi-Attack on you (Range: 5) since she started with 104% EP, so it's not exactly going to be pretty...


After the lengthy brawl, Aya-me will simply leave, as the orders have. Ichiro and Sakura drag out our story, then there's arbitrary chatting before we decide to go into the Imperial Theater to plan our next move.

Yeah, yeah, do as you will in the intermittent intermission. In particular, you may want to equip the Jean Paul if Aya-me dropped it.



Chapter 10: The King of Iron Fist

We begin by watching a meeting between Jedah (remember him?), Riemsianne, and Lord Raptor. Jedah is playing the role of leader and requests that Raptor find him some souls and Riemsianne give him some soldiers for a coming battle. Hmm...

Soon thereafter, we finally see Dante again meeting with some arbitrary "Lady" - she seems to have requested something dealing with the current dimensional-rift crisis and the comatose "The World" victims to help him pay off whatever debt he owes. She mentions a path to the demon world that she wants to join him on to investigate this.

In a third area, we see Demitri and Heihachi (remember him from the Bermuda?) interacting - it seems he landed in Demitri's crib. Dante arrives, seeking Demitri, seeing as the "Lady" disappeared when he went to search out the road to the demon world. As tensions rise, a crapload of people - your group - arrive in a place quite far from the Japanese Imperial Theater. Oops. As introductions are eventually passed around, Dante offers his help. Everyone finally notices Heihachi, refusing to share whatever food he's eating.

As everyone gets ready to leave, a familiar face leaps through the window - Lord Raptor! (And some cronies, of course.) Heihachi reveals his prior relationship with Lord Raptor - needless to say, he screwed us over.


BATTLE!

  • Victory:
    • First: Defeat all enemies
    • Later: Defeat Jedah

  • Defeat: Dante & Demitri and Frank & Hsien-Ko are defeated; 99 Turns are exceeded

  • Enemies:
    • First: Heihachi x1, Lord Raptor x1, Red Arremer x4, Zombie (Blue) x4, Zombie (Red) x4, Succubus x4, Medusa x2
    • Later: Additions - Jedah Dohma x1, Q-Bee x4, Hell Pride x4, Hell Wrath x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Heihachi (Lv. 14) 45,670 195 181 131 117 6 2 / 2 / 3 Hardened Gauntlets
Hell Pride (Lv. 14) 8,136 176 171 113 111 5 1 / - / - Green Herb
Hell Wrath (Lv. 14) 4,941 171 170 116 114 5 1 / - / 2 Ether Pack S
Jedah Dohma (Lv. 14) 51,263 187 175 150 117 6 (flies) 2 / 3 / 4 Blood Contract
Lord Raptor (Lv. 14) 44,272 182 177 125 111 6 2 / 2 / 3 Electric Choker
Medusa (Lv. 13) 5,929 171 178 128 103 5 1 / - / - Ether Pack S, Mochi Balls
Q-Bee (Lv. 13) 19,454 176 169 113 118 5 (flies) 2 / - / 2 Green Herb, Mochi Balls, Omnipotent Soda
Red Arremer (Lv. 13) 5,807 167 166 103 115 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Succubus (Lv. 13) 7,856 170 166 123 115 5 (flies) 1 / - / - Panacea Bottle, Restore Pill
Zombie (Blue) (Lv. 12) 4,941 162 161 102 100 4 4 / - / - Panacea Bottle, Poison Bottle
Zombie (Red) (Lv. 13) 5,270 162 161 102 100 4 1 / - / - Ether Pack S

The game has already done some of the work in splitting your group apart. For now, simply keep the main strategy on pairing the Pair Units together and defeating the enemies. Most of them other than the Zombies will need some kind of Support Attack or Special to be able to be beaten in a single battle. Regarding the latter, you may as well devote your XP to Specials, although you may want to Defend/Full Defend if Heihachi or Lord Raptor come along, given their high power.

Anyways, pair off and beat the monsters. Also take note of the multiple treasure chests throughout the manor.

After a while, Jedah will appear along with several more cronies of his. For once, I'd recommend changing tactics from the slaying of monsters to the simple destruction of Jedah ... to some extent. Send everyone you can his way - he's the only objective now - and obliterate the nearby variety of monsters while two or three units head up to Jedah himself to rip him a new one. During this period of time, try to avoid using XP whatsoever, saving it for the ever-useful Special Attacks - items will suffice for healing, hopefully.

If you're that concerned about units dying off, you should probably just hold Dante and Demitri or Frank and Hsien-Ko (whoever's weaker) back and make them retreat way off into a corner. That way, if the other dies, it's not necessarily a Game Over if you can't revive them in time.

I will note that it is completely a plausible (not to mention outright useful) idea to defeat all of the enemies in the area, as that's a massive trove of EXP. just waiting for you. It will be a bit of a toll on your items, particularly your HP ones, but I felt it to be worth it.


As usual, Jedah will get away. Dante decides to take the group to Japan for various reasons, primarily convenience. Demitri decides to go as well.

Heihachi will suddenly warp back, asking to join the group, to everyone's surprise - he wants to hunt down his grandson, Jin. Well, whatever - the group accepts him and we depart. Do as you will in the intermission, particularly saving and putting Heihachi with one of the Pair Units.



Chapter 11: Across Infinite Time

You'll watch as Juri Han - 'member her? - gets her next mission from her boss, Seth - take Dural and another android down to the interdimensional rift in Japan to get Heihachi and Jin, one for the kill and one for the capture... Hm...

Anyways, we're here. But where's that? It does seem to be Akihabara, so we're probably right where we're need to be, some of us anyhow. No one else is here, though, because of the rift crisis - in fact, just looking down shows something like one. It's new to Kogoro (remember, this is his time), but Reiji is familiar with it: it's a cross-dimensional gate, or basically a hand-made rift. As we decide to go through it to the Endless Frontier, a number of monsters pop up. Gah.


BATTLE!

  • Victory:
    • Start: Defeat all enemies
    • Later: Defeat the Phantom

  • Defeat:
    • Start: Akira & Pai are defeated; 99 Turns are exceeded
    • Later: Haken & Kaguya and Akira & Pai are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Kamaitachi (Blue) x3, Kamaitachi (Red) x3, Kamaitachi (Orange) x3, Aku Tengu x5, Book of the Dead x5
    • Later: Additions - Defense Droid Alpha x7, Defense Droid Gamma x6, Alisa x1, Juri Han x1, V-Dural x1
    • Later: Additions - WR Red - Heavy x8, WR Gold - Heavy x2, Phantom x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aku Tengu (Lv. 14) 7,782 182 186 110 114 5 (flies) 1 / - / - Mochi Balls, Ether Pack S, Restore Pill
Alisa (Lv. 16) 55,507 193 201 133 166 6 (flies) 3 / 3 / 3 N/A
Book of the Dead (Lv. 14) 6,013 178 171 113 105 4 (flies) 1 / - / - Panacea Bottle, Restore Pill
Defense Droid Alpha (Lv. 13) 4,782 176 175 112 110 5 (flies) 1 / - / - Restore Pill, Green Herb
Defense Droid Gamma (Lv. 14) 6,179 193 192 115 113 5 (flies) 1 / - / - Ether Pack S
Juri Han (Lv. 16) 50,220 200 192 139 124 6 2 / 2 / 3 Mochi Balls, Military Uniform
Kamaitachi (Blue) (Lv. 13) 4,782 167 169 103 111 5 (flies) 1 / - / - Restore Pill
Kamaitachi (Orange) (Lv. 13) 5,124 167 169 112 111 5 (flies) 2 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Kamaitachi (Red) (Lv. 13) 5,124 167 175 103 111 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Phantom (Lv. 16) 50,220 197 215 133 106 6 (flies) 2 / 3 / 4 Plasma Cutter
V-Dural (Lv. 16) 55,507 206 197 127 116 6 2 / 2 / 3 Dancing Cross Spear
WR Gold - Heavy (Lv. 14) 7,724 193 201 109 103 4 2 / - / 4 Mochi Balls
WR Red - Heavy (Lv. 14) 6,731 177 195 108 103 4 1 / - / - Restore Pill, Green Herb

When the battle begins, you'll find your party divided into two smaller ones on two narrow paths. This pretty much suffices in bring about the desired strategy. Simply go along the path and bash any fool enemy who gets in your way - due to the tight space, you'll likely have allies around you to bring about Support Attacks anyways. Speaking of them, you should only really need them on the Book of the Dead and the Aku Tengu, but if you get the chance, use 'em anyways.

As usual, also take note of the treausres. One is at the first corner of the east path, one behind its stairs, one northwest of its stairs, and this is mirrored for the western stairs except for a lack of corner treasure, making five chests (well, briefcases) in all.

As you get around to working on the last few of the enemy swarm, the teleporter nearby will suddenly shine and reinforcements will come through! Additionally, Juri, Dural, and her new android come on through. The latter of these soon asks as to where Jin is; Heihachi simply responds by noting that this woman, Alisa, is actually an android, which she unreservedly confirms. She also lets slip the group's current goal - eliminate Heihachi and kidnap Jin. He quickly confirms this to be true... Which kinda sucks, since the android's data scan revealed otherwise. That must be a good drug to get us in such trouble. >_<

Anyways, new plan? Heh, the structure of the area makes things all the easier. If you're still on the stairs (and probably are), simply have your two groups converge on the teleporter and take out everyone. Pairing up your Pair Units for Support Attacks will be ideal, espcially against the bosses.

The main difficulty will be having to beat three bosses - Alisa, V-Dural, and Juri - all around the same time. Rather than focus on one at a time like you've probably done in the past where bosses were more spacious, you should just divide your party up between them - about three Pairs Units per boss. From there, abuse of Support Attacks will be easy, and healing... Well, there's always those items.

As the battle rages on, the portal activates again, sending out more - this time, allies and enemies. The enemies consist of a number of Endless Frontier robots, particularly the Phantom, whereas your allies are ones you've yet to see since the prologue: Haken and Kaguya! Stories are traded; it seems they're there to chase down the Phantom.

Anyways, for the third portion of the battle? Well, not much different, I suppose. If you want to grind for the EXP., just take down everyone in the manner outlined earlier - take on the enemies in pairs of two Pair Units each. The once-bosses (Dural, Juni, Alisa) will be a bit difficult, but they're really not much a few healing items can't fix. You'll probably also want another group draining out the Phantom's HP, in case things get irreparably bad pretty fast: remember the "Defeat" conditions... If you just want to get it over with, crowd around the Phantom - most of your party should already be down around the teleporter - and blast him.


After the battle, Haken notices that the Cross Gate is still open. He patches up the Phantom and it jumps through. Still on this side, it seems that the gate is dysfunctional and the force around it disappears, sticking everyone here for now. As Mii gets to the old-fashioned way of fixing things (smacking 'em), the Cross Gate opens up again and sucks everyone in!

You know what to do in the intermission by now, right? (And it may be just a documentation mistake on my part, but I think you automatically get the Crystal Skull now, which is worth equipping.)



Chapter 12: Fury Sparks

... *impatiently waits 'till I can recruit MegaMan X and Zero*

Anyways, it seems we have arrived at our (relatively) intended destination for once: Haken's realm of the Endless Frontier. Kaguya decides to let us go to the castle town where we can meet their boss. Remember Sänger? ... Odd, ain't it?

Meanwhile, at the Legion of Doo-- I mean on Terca Lumireis, we meet up with Yuri and Estelle, who note that the tree and the monsters attacking it are being affected by something. They decide to go to it and feel like the power around the tree is being sucked elsewhere. Suddenly, a bright light shines and we find them now standing inside a tree. Yuri thinks it to be the Halure Tree where they were, but Estelle wisely thinks otherwise. They decide to get around to looking around.

Open up the chest nearby for some Special Gel. Suddenly, someone calls from above - Sänger! The two get to chatting and get to the point that they're not from this world. Sänger doesn't exactly trust them and challenges Yuri to a fight.


BATTLE!

  • Victory: Defeat Sänger Zonvolt
  • Defeat: Yuri & Estelle are defeated
  • Enemies: Sänger x1
  • Allies: Yuri & Estelle

ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Sänger (Lv. 18) 57,414 208 206 134 111 6 2 / 3 / - N/A

This fight is pretty easy, believe it or not, so long as you have plenty of healing items - and you probably do. Anyways, fight him as you normally would - use a bunch of moves in battle, use Specials, etc. I would recommend not Countering, though - Sänger's attacks tend to Stun you, which negates the Counter; i.e. damage for nothing. Defend will at least help you there without too much cost to the XP.

(By the by, the Special Gel you picked up... It's an item that heals HP and XP in full!! Don't use it unless you absolutely have to!)


After knocking him down to around 30,000 ~ 35,000 HP, Sänger will give up the fight, deciding to assume you're not looking to burn down the tree or something. They decide to leave the tree in hunt of Kaguya. As you jump down below to leave, the actual fight begins.

BATTLE!

  • Victory:
    • Start: Defeat all enemies
    • Later: Defeat Dokumezu or Eins Belanos

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Cocoon Maiden x5, F Cocoon Maiden (S) x5
    • Later: Additions - Vajra x1, Hysteric Purple x5, Gattuso x2, Ogretail x4, Fallen Ogretail x3
    • Later: Additions - Eins Belanos x1, Dokumezu x1, Oros Primus x2, Aku Tengu x3, Gou Tengu x3, Book of Judgment x5, Necron x1, Omicon x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aku Tengu (Lv. 16) 8,496 193 197 112 116 5 (flies) 1 / - / - Mochi Balls, Ether Pack S
Book of Judgment (Lv. 16) 6,373 198 187 116 108 4 (flies) 1 / - / 3 Ether Pack S, Orange Gel
Cocoon Maiden (Lv. 16) 5,406 183 176 132 103 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
Dokumezu (Lv. 18) 44,055 213 202 141 121 6 3 / 3 / 3 N/A
Eins Belanos (Lv. 18) 56,482 217 202 139 123 6 2 / 2 / 3 First Aid, Mage's Soul, First Aid Spray
Fallen Ogretail (Lv. 16) 8,496 193 186 109 109 5 1 / - / - Green Herb, Mochi Balls
F Cocoon Maiden (S) (Lv. 16) 5,793 183 176 132 103 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
Gattuso (Lv. 16) 7,170 198 197 116 111 5 2 / - / - Restore Pill, Poison Bottle
Gou Tengu (Lv. 15) 8,882 193 197 112 116 5 (flies) 2 / - / - Panacea Bottle
Hysteric Purple (Lv. 15) 5,793 189 192 109 113 5 (flies) 2 / - / - Restore Pill
Ogretail (Lv. 15) 7,479 181 180 108 106 5 1 / - / - Restore Pill
Omicon (Lv. 18) 17,825 204 218 124 128 5 (flies) 3 / - / 3 Ether Pack M
Oros Primus (Lv. 16) 8,110 193 197 103 113 5 1 / - / - Green Herb, Cure Kit
Necron (Lv. 18) 20,971 214 191 136 117 5 (flies) 3 / - / 3 Apple Gel, Restore Pill II
Vajra (Lv. 18) 64,954 137 127 111 108 6 2 / 4 / 4 Jabberwocky Armor

You're kinda stuck in one of those situations where you have no choice but to deal with the least ideal strategy. Seeing as there are just Cocoon Maidens, known to be annoying for their long range and Multi-Attacks, you'll need to keep your distance as much as possible. Before you attack one, get close to it, but leave six squares between you and it (and any other Cocoon Maidens) before you strike on the next turn. Hopefully, you'll have the common sense to use a lot of moves and Sänger's Solo Attack.

After a turn or so, you'll find a worse situation - multiple monsters popping in from everywhere! Luckily, your other party pops in to even things out. As people get acquainted (some moreso than others, perhaps?), we decide to join forces against this swarm.

Anyways, new plan? It's the same as usual. Have the big party split up into pairs of Pair Units so you can abuse the Support Attack. You won't need it for most of the enemies, but it's nonetheless helpful if you screw up. The Vajra will probably need special care due to its power, resilience, and range - I'd stick my two or three best with it and try to get rid of it first.

After a further while, things get a bit more complicated with the arrival of Necron and Omicon - some kind of villain that's obviously going to challenge us. Of course, why would they not appear without back-up - so arrives Eins Belanos and Dokumezu, among a swathe of other enemies. Geez, wonder why they're here now?

Anyways... After that scene, I'd probably just continue grinding through the monsters nearby. This will lessen the opposition - still probably at two dozen monsters - that could hurt you. Sure, the ones you need to hit are relatively easy to beat; then again, you have that problem of getting swarmed by like a bajillion monsters and into your grave. Plus, it's easy EXP. - at this point, I was doing 10,000+ damage per battle with Support Attacks involved on a good fight. So, yeah, pair up and divide and conquer.


After the battle, Eins and Dokumezu teleport off somewhere, probably the Hall of Messengers from what he speaks of. It's at the tree's core and connects the Endless Frontier to the numerous other worlds of the .... I dunno, is it a universe or multiverse? I guess given the Marvel comics' DC multiverse, it's the latter, and makes more sense for parallel timelines.

Gah, I gotta stop thinking physics after 36 hours of no sleep. Anyways, the group immediately decides to head to the Hall. Just being near it overwhelms some of our party members with its spiritual power. Everything seems to be in order, but I'd doubt we got here before them... So, where are Eins and Dokumezu?

Suddenly, Kaguya calls out for Fujisakura and, suddenly, a rainbow-hued light opens in the Hall, likely a point to another place and time. Dante puts his metaphorical bottom dollar that it goes to the Marvel Land - the inter-realm between the worlds of humans and demons, and perhaps were Oros Phlox is now. Only one way to find out!

Do as usual in the intermission before moving on.



Chapter 13: Valkyries' Adventure

Looks like Dante was right - we just popped out in the Marvel Land, ironically-named as Pai points out. As it happens, we have to go into the pyramid nearby, like last time Dante was here...

Remember this battlefield? We see Valkyrie standing near the magic circle, commenting on the magic's power growth. She reminds us of Toma and Cyrille; I wonder where they are...? It seems she might be overlooking something regarding them, but what? Anyways, the circle suddenly glows and two new people - Kurt and Riela - pop out in a not-so-docile fashion. Valkyrie quickly explains what happened to them. As things get ever more awkward, Dante and company arrive.

And Valkyrie only screws up the introductions. XD Eventually, they get the details on what the heck is going on, and we get their backstory. They seem to be from a parallel timeline to ours from the 1930s. We soon get onto how Riela is the descendent of the Valkyria - she shows off her cool blue self while Frank takes a picture he doesn't intend to turn into erotica for once. Well, we have some friends.

And, of course, your enemies are always closer - some more of them pop up nearby for you to fight.


BATTLE!


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Chaox (Lv. 18) 5,932 197 195 117 115 5 (flies) 1 / - / - Ether Pack S
Chaox (Blue) (Lv. 18) 6,356 199 195 117 115 5 (flies) 1 / - / - Ether Pack S
Robodian (Lv. 18) 6,780 204 212 117 109 5 1 / - / - Panacea Bottle, Cure Kit
Sizath (Green) (Lv. 18) 7,849 204 212 112 112 5 1 / - / - Restore Pill

You can guess you've got it easy in this bit, right? Obviously easy enough to suggest the eventual coming of something much more painful. For now, simply do the usual thing - split up in pairs and use Support Attacks liberally to destroy the enemies' forces. Keep your XP stored up for now - it's a waste on these guys.


After the battle, everyone stands around the magic circle again. It seems it is indeed functioning like a gateway to another location, according to Valkyrie - but to where is unknown. The people missing from Dante's previous visit are still missing. As we get to speaking about the Oros Phlox, the power level suddenly increases and --

Holy crap, the Echnida - a giant Imperial tank - rises up from the portal alongside a number of monsters, primarily Reaverbots. Meanwhile, Selvaria Bles - the Imperial army's Valkyria - begins to get rather aggressive after appearing. Two more people appear, these being familiar to you: Saya and T-elos. Anyways, it seems like Selvaria is fully on Saya's side now as some more beings appear, Katanas, with their delivery - a Byakuya X.

Anyways, most of the following blathering only reveals that these robots are very, very powerful - to the point that they can rip the fabric of space itself. We eventually get to the battle itself.


BATTLE!

  • Victory: Defeat Selvaria

  • Defeat: Kurt & Riela are defeated; 99 Turns are exceeded

  • Enemies: Saya x1, T-elos x1, Selvaria x1, Katana x4, Akatana x4, Byakuya X x2, Goblin x7, Bugbear x5, Horokko x6, Red Horokko x6, Sharukurusu (Red) x4


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Akatana (Lv. 18) 16,140 224 202 130 122 6 2 / - / 3 Restore Pill II
Bugbear (Lv. 18) 9,594 198 208 118 116 5 1 / - / - First Aid, Cure Kit, Restore Pill
Byakuya X (Lv. 20) 46,584 224 234 119 107 5 (flies) 4 / - / 6 Lemon Gel, Apple Gel, Tiger Pancakes
Goblin (Lv. 18) 7,203 193 212 111 109 5 1 / - / - Green Herb, Restore Pill
Horokko (Lv. 18) 5,932 197 202 111 109 4 1 / - / - Ether Pack S
Katana (Lv. 18) 13,955 219 197 123 118 6 2 / - / - Mochi Balls
Red Horokko (Lv. 18) 6,356 197 202 111 109 4 2 / - / - Orange Gel, Ether Pack S
Saya (Lv. 20) 60,044 218 208 150 126 6 2 / 2 / 3 Apple Gel, Savior Charm
Selvaria Bles (Lv. 20) 60,044 224 219 144 126 6 2 / 3 / 4 Military Wrench Yurl
Sharukurusu (Red) (Lv. 18) 9,158 209 208 135 116 5 1 / - / - Restore Pill
T-elos (Lv. 20) 61,244 228 208 131 126 6 2 / 2 / 4 First Aid, T-elos' Shield

Frankly, you'll find yourself at a strategic disadvantage early on because of the enemies' sheer numbers. Most of these enemies can be readily defeated in a single battle, I suppose, but it's hardly worth the risk on some of the others. To be honest, I would rather you go towards Selvaria immediately with everyone, then use two or three units at a time to combat her and use the others to fend off oncoming Gnosis/Reaverbots.

Of course, this is also a good place, I will admit, for grinding EXP. If you are really sure about this, you'll want to split off into groups of two or three each and just ... well, slay them all. At this point, you should be killing all but the bosses and (A)Katanas and Byakuya X's in single-battles, with or without Support. With it, you may be able to get the former in a good one, but Support generally is a nice catalyst. It's a risky maneuver to try doing this EXP.-grinding stuff here, but if you're up to it, I won't stop you.

For this battle, your bosses are at the northern corner - you get on there by using the side-ramps the enemies are using. They won't usually approach until you're about one third of the way up the ramps, though. That does give you plenty of time to slaughter the rest. I recommend a pincer movement when approaching the bosses - 7 units up the northwest ramp, 8 up the northeast ramp. This way, you can avoid having enemies from the other ramp to deal with on the front lines - most of these are pretty powerful as you near the top, especially Saya, T-elos, Selvaria, and the Byakuya X's. At least this way the blow is dispersed some.

Obviously, Selvaria will only go towards one of the two groups, if at all. You want the other group to begin tearing through the enemies that get them, but under a special condition - do not use any XP! I've said it before, this group is not one to mess with - get in, slay Selvaria, and get out. For that, you'll need lots of Special Attacks/Multi-Attacks to get by her over 60,000 HP in a decent amount of time. (Don't worry, it's completely possible.) Whenever you get in contact with Selvaria, you'll want to supplement your XP gauge with items like the Ether Pack S (don't use the Special Gel unless you're dying, though!) to get it 100% (or 90%, since you can gain XP in battle) and absolutely do not let up on Selvaria. It's not the best strategy, and it'll get you hurt, but it's better than simply tearing through everyone at once.

For the record, it may be wise to leave Kurt and Riela at the bottom. Since one of the loss conditions is their defeat, and it's not hard for these enemies to gang up and deal 3,000 ~ 4,000 damage per attack, you don't need them in any more trouble than they're in.

If you're nonetheless still dead-set on the completionist strategy - it's logical for the EXP. and item-based rewards - leave Selvaria with around 8,000 HP or so (within reach of a Solo/Support dual Attack) and keep someone near her while you wander around. There are chests on the field, primarily near the ramps' peak in the northern corner. Once you're done, or are about to get screwed over really bad, finish her off.


After the battle, Selvaria continues to seeth rage, opting to not end this fight. The group tries to convince her of what's going on in vain and Selvaria decides to use her "final option". Before we can learn what that is, a voice cries from atop the Echidna - Saya and T-elos are still there! They summon their readied Byakuya X's and begin to prepare to cross the dimensions - however, it seems there's a bit of a flub as the dimensional coordinates are unknown to at least one of the X's.

Meanwhile, we see that Due has already gotten the Belanos brothers to the other side, and Saya is coming through - she decides to go as well...

In the intermission, note that some of your Solo and Pair Units will not appear in Chapter 14. To be specific...


Will Appear Will Not Appear
Chun-Li & Morrigan Mii & Kogoro
Frank & Hsien-Ko Akira & Pai
Gemini & Erica Reiji & Xiaomu
Zephyr & Leanne Soma & Alisa
Ryu & Ken Kite & BlackRose
Haken & Kaguya Ichiro & Sakura
Yuri & Estelle Dante & Demitri
Kurt & Riela Tron
Valkyrie Bahn
[[Neneko]] Heihachi
Vashyron Sänger
Lindow

Make adjustments accordingly. Then save and move on.


Chapter 14: Eternal Rivals

Hey, wait, I know those enemies... This could be good for a MegaMan fan such as myself. ;) Meanwhile, we see Flynn of the Imperial Knights of this realm guarding another realm's princess from the enemies. To the curious, her name is Princess Devilotte de Deathsatan IX, or just Devilotte - either way, it's kinda creepy. Eventually, they decide to engage in the battle against the monsters.

They'll get some help from Yuri and the gang, of course - apparently Yuri and Estelle familiar with Flynn, too. After some introductions and chatting, we also find this to be the Randgriz Castle in Gallia, the realm of Riela and Kurt. The latter doesn't feel so sure, though, given the lack of people - I mean, they left amid a war.

Suddenly, from within the castle itself comes a Shielder from the land of ghosts and goblins (or, more appropriately, "Ghosts 'n' Goblins"). We soon turn to the subject of when and where Devilotte's from - some kind of space colony from Tron and MegaMan Volnutt's time. Hm.

Anyways, we suddenly remember the enemies and decide to fight.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
  • Start: Mettaur C-15 x5, Shielder x1
  • Later: Additions - Prelude x1, Hammer Golem x6, Outbreaker x4, Feydoom (orb, blue) x4, Feydoom (column, red) x5, Blanche x4, Jaune x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Blanche (Lv. 19) 10,030 209 218 112 113 5 1 / - / - Mochi Balls, Restore Pill
Feydoom (column, red) (Lv. 18) 6,356 204 208 111 115 5 (flies) 2 / - / - Restore Pill, Cure Kit
Feydoom (orb, blue) (Lv. 18) 7,627 204 202 117 120 5 (flies) 2 / - / - Green Herb, Restore Pill, Poison Bottle, First Aid
Hammer Golem (Lv. 17) 10,902 198 228 118 116 4 1 / - / - Mochi Balls, Green Herb
Jaune (Lv. 19) 9,863 214 230 119 114 5 2 / - / - Green Herb
Mettaur C-15 (Lv. 18) 5,508 197 212 117 103 4 1 / - / - Ether Pack S
Outbreaker (Lv. 20) 23,292 209 195 129 120 5 (flies) 2 / - / 2 Mochi Balls, Restore Pill II
Prelude (Lv. 21) 65,058 228 231 134 114 6 2 / 4 / 4 Apple Gel, Mage's Soul, Dragoon
Shielder (Lv. 21) 61,805 230 231 125 114 6 4 / 4 / 3 Bronze Armor

The battle will first begin with a division into teams on the game's back-end prior the start of Chapter 14, leading you to need to repick some Solo Units' positions - primarily just filling in Flynn and Devilotte where needed if you already fixed it in the intermission.

Anyways, the battle? It starts easily enough, really. You can send a few Pair Units after the Mettaurs - they should be one-battle-kills at this point. Meanwhile, send some others to the Shielder to hit him with Support Attacks and Specials as desired. Also note that there are several treasures on the field - should be in the southeastern sandbag area, northwest-central area, and in front of the castle door.

Of course, if tradition speaks for much, it won't be so easy - and, no, it won't. Partway through the second turn or so, Ciseaux will appear. He'll taunt you a bit before summoning a large number of enemies - that's more like what should've happened. -_- They're from Terca Limireis as well - then, suddenly, even more monsters are summoned, familiar Feydooms. You remember how those things were infest .hack's "The World" game? Apparently, virtuality and reality's borders are corroding and the monsters are getting through that way. It has something to do with the Adephagos, something else that was supposed to be irreparably destroyed. Anyways, back to the fray...

Your fighting strategy should take on a different style, albeit one we've used often before - divide and conquer in pairs. Send everyone out in pairs of two Pair Units a piece and most of the non-boss enemies, except the Outbreakers, should die in a single battle (using Solo and Support Attacks). The Outbreakers will probably take two tries, but that's little matter. Since the goal is still to defeat everyone you are more than welcome to try and defeat the boss enemies first to lessen that strain, if you got that far before Ciseaux appeared. Odds are, though, you didn't get even halfway, so focus first on clearing out the Hammer Golems, then ... well, I already said what to do, didn't I?

As far as XP should be concerned, just use it for Special/Multi-Attacks, especially on enemies with 10,000+ HP - it'll help out, you should be able to regenerate it pretty easily with good use of Cross Hits.


After the battle, the group gathers near the castle doors; Morrigan senses the demon realm beyond. We have no real choice other than to enter...

During the intermission, you basically have the same thing as before, but in reverse - only some of the party from the Chapter 13 teleportation will be in Chapter 15. To be specific...


Will NOT Appear Will Appear
Chun-Li & Morrigan Mii & Kogoro
Frank & Hsien-Ko Akira & Pai
Gemini & Erica Reiji & Xiaomu
Zephyr & Leanne Soma & Alisa
Ryu & Ken Kite & BlackRose
Haken & Kaguya Ichiro & Sakura
Yuri & Estelle Dante & Demitri
Kurt & Riela Tron
Valkyrie Bahn
[[Neneko]] Heihachi
Vashyron Sänger
Lindow
Flynn
Devilotte

Adjust as you will - you still have the items won from the Chapter 14 battle going into Chapter 15, even though that group never really could receive them - save, and move on.


Chapter 15: The Gain Ground System

Hey, we arrive some technologically-advanced era with about half our party. It seems to jiggle Tron's memory for whatever reason; it's not like it looks like anything from the MegaMan Legends series. =/ Suddenly, the area begins to shake and white lights blind us all.

We suddenly reappear outside in a more rustic environment, which still rings bells with Tron. Whatever. We finally find our old friend Arthur nearby - it seems he warped here after the events way-back-when in Marvel Land and was stuck to this spot by an unseen force. Further behind Arthur, Dante hears an oddly-familiar voice - his Lady friend. Like Arthur, she got sucked into a rift and was stuck here.

Suddenly, a swarm of monsters warps nearby and Arthur and Lady request some rescuin'. Tron begins to connect some dots, thinking this to be the Gain Ground System, an old battle simulator that was supposed to have been destroyed. As for Arthur's and Lady's immobility? It seems it is an aspect of the simulation that you rescue allies.


BATTLE!

  • Victory:
  • First: Talk to Arthur
  • Later: Defeat all of the enemies

  • Defeat: Mii & Kogoro, Dante & Demitri, and Ichiro & Sakura are defeated; 99 Turns are exceeded

  • Enemies:
    • First: Sin Scissors x2, Hell Wrath x2, Marionette (Purple) x4, Mettaur D2 x4, Treasure Mimic x1, Golden Mimic x1, Blood Doll Flame x2, Blood Doll Omega x4, Tar Man x1
    • Later: Additions - Due Flabellum x1, Aya-me x1, Red Arremer Ace x4, Kouma Kagizume x3, Kouma Sandan x3, Kouma Ekisha x2, Shielder x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aya-me (Lv. 21) 68,310 223 213 151 124 6 (flies) 3 / 3 / 5 Apple Gel, Hand Knitted Muffler
Blood Doll Flame (Lv. 20) 6,725 207 202 113 114 5 2 / - / - Restore Pill
Blood Doll Omega (Lv. 20) 8,475 204 202 117 109 5 2 / - / 3 Restore Pill
Due Flabellum (Lv. 21) 68,310 228 231 145 124 6 3 / 3 / 4 Apple Gel, [[Mage's Soul], [[First Aid]], Blue Fake Nails
Golden Mimic (Lv. 19) 5,828 203 244 113 157 4 1 / - / - Tiger Pancakes
Hell Wrath (Lv. 19) 6,541 209 208 123 121 5 1 / - / 2 Ether Pack S
Kouma Ekisha (Lv. 20) 10,170 210 202 111 109 5 (flies) 3 / - / - Restore Pill, First Aid
Kouma Kagizume (Lv. 18) 7,203 210 191 111 109 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Restore Pill
Kouma Sandan (Lv. 18) 8,898 210 191 111 109 5 (flies) 2 / - / 4 Poison Bottle, Restore Pill, Panacea Bottle
Marionette (Purple) (Lv. 18) 8,898 204 212 122 109 5 2 / - / - Restore Pill, Cure Kit
Mettaur D2 (Lv. 19) 5,932 204 212 111 103 4 1 / - / - Restore Pill
Red Arremer Ace (Lv. 19) 10,030 209 208 114 121 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Shielder (Lv. 21) 61,805 230 231 125 114 6 4 / 4 / 3 General's Cap, Mage's Soul
Sin Scissors (Lv. 19) 8,967 214 202 119 120 5 (flies) 3 / - / - Green Herb
Tar Man (Lv. 21) 35,973 230 242 120 114 5 2 / - / 3 Special Gel
Treasure Mimic (Lv. 19) 5,669 198 239 112 133 4 1 / - / - Ether Pack M, Tiger Pancakes, Butterfly Bread

I suppose you can and should begin simply - have your Units move forward and rescue Arthur - it'll happen on Turn 2. Just face him with a unit and press the A Button to rescue him. At that point, your goal will change to killing every single thing on the field, and you get to put Arthur with some Pair Unit; he's pretty good for anyone.

So, killing everything on the field... That's a strategy we've used several times before now. Split your party up into pairs of Pair Units and have them go around and slaughter everything they see, abusing Solo and Support Attacks all the while. XP primarily should go to Multi Attacks early on - Specials shouldn't be really all that needed to kill anything other than Tar Man, and he's likely to be last, so you can save it up for him.

'Course, it's not going to remain so simple for long. Due soon comes by, noting that the holes can now distort time. She also brings along Aya-me and a vast number of other creatures. It seems that the connection to the demon world is almost done with for whatever reason...

Anyways, this isn't going to change the main tactical strategy. Keep along with it; just be careful around Aya-me, Due, and the Shielder, but that shouldn't turn into more than a lengthy battle series with you doing some healing - most of the other enemies are probably going to be dead by then, and the aforementioned three are generally too far apart for the AI to decide "Hey, let's go help them!"

(As an obvious note, you can rescue the Lady in he same way you rescued Arthur to get her as a Solo Unit. She fits great with pretty much everyone. ^_^)


After the battle, the group gathers in front of the gate, believing the demon world to be ahead - Arthur being the authority of knowledge regarding it, he's effectively made leader. Makai is connected to the human realm, so it's possible that, beyond there, all could be fixed... Of course, there's still Due and Aya-me to deal with...

Anyways, the group goes through the doors...

During the intermission, your party will at least look to be separated, with the Chapter 15 group being the one you have. Re-equip and swap units as desired, then save and move on.



Chapter 16: Detestable Golden Sunny Demon

We watch as Lord Raptor meets with the deity Astaroth, speaking about Jedah's plans and the demons coming from other worlds. Suddenly, Astaroth senses intruders in this world, Lord Raptor fearing Arthur quite a lot. The two decide to do something about it...

Meanwhile, we finally get to see Xiaoyu and Jin - remember them? Apparently, they're rather lost, but think they've found a path home. Of course, the nearby monsters are impeding them.


BATTLE!

  • Victory:
    • First: Reach the Great Portal
    • Later: Defeat all four Stehoneys before any reach the Portal!
    • Later: Defeat all enemies

  • Defeat:
    • First: Jin & Xiaoyu are defeated; 99 Turns are exceeded
    • Later: One Stehoney reaches the Great Portal; Kite & BlackRose are defeated; 99 Turns are exceeded
    • Later: All allies are defeated

  • Enemies:
    • First: Red Arremer x3, Red Arremer Ace x2, Zombie (Blue) x4, Zombie (Red) x9
    • Later: Additions - White Arremer x1, Zombie (purple) x8
    • Later: Additions - Drei Belanos x1, Skeith x1, Dokugozu x1, Oros Serpus x5, Oros Golt x4, Goblin x3, Stehoney x4 (normal, R, S, and X), Headhunter x2, Fiend Menhir x3, Kamaitachi (Blue) x2, Kamaitachi (Red) x3, Kamaitachi (Orange) x3, Byakuya X x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Byakuya X (Lv. 23) 52,978 246 254 122 109 5 (flies) 4 / - / 6 First Aid Spray
Dokugozu (Lv. 23) 56,351 238 237 134 116 6 2 / 2 / 3 Apple Gel, Healing Serum
Drei Belanos (Lv. 23) 72,157 238 254 138 113 6 2 / 2 / 3 Golden Waistband
Fiend Menhir (Lv. 20) 8,967 224 202 130 120 5 1 / - / - Orange Gel
Goblin (Lv. 20) 6,276 207 208 115 114 5 1 / - / - Green Herb, Restore Pill
Headhunter (Lv. 21) 11,624 230 231 114 112 4 2 / - / - Green Herb, First Aid
Kamaitachi (Blue) (Lv. 19) 6,105 198 201 108 117 5 (flies) 1 / - / - Restore Pill
Kamaitachi (Blue) (Lv. 20) 6,276 203 206 109 118 5 (flies) 1 / - / -
Kamaitachi (Orange) (Lv. 19) 6,541 198 201 118 117 5 (flies) 1 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Kamaitachi (Orange) (Lv. 20) 6,725 203 206 119 118 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 19) 6,541 198 208 108 117 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Kamaitachi (Red) (Lv. 20) 6,725 203 213 109 118 5 (flies) 1 / - / -
Oros Golt (Lv. 20) 9,863 220 202 119 105 4 2 / - / 4 Green Herb
Oros Serpus (Lv. 20) 8,967 220 202 119 105 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Red Arremer (Lv. 20) 7,621 203 202 109 122 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Red Arremer Ace (Lv. 21) 11,149 224 220 116 123 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Skeith (Lv. 23) 75,593 238 242 150 126 6 (flies) 4 / 4 / 3 Cats Blades
Stehoney 11,731 244 233 120 156 5 1 / - / - N/A
Stehoney R 11,731 242 235 120 157 5 1 / - / - N/A
Stehoney T 11,731 239 237 120 158 5 1 / - / - N/A
Stehoney X 11,731 237 240 120 159 5 1 / - / - N/A
White Arremer (Lv. 21) 13,711 246 231 118 128 6 (flies) 1 / - / - Tiger Pancakes, Mochi Balls, Mage's Soul
Zombie (Blue) (Lv. 20) 6,725 203 202 109 107 4 4 / - / - Panacea Bottle, Poison Bottle
Zombie (Purple) (Lv. 19) 6,977 198 208 108 106 4 1 / - / - Restore Pill
Zombie (Red) (Lv. 20) 7,173 203 202 109 107 4 1 / - / - Ether Pack S



Heh, this is our first battle where the starting enemies are all old ones. Obviously that's gonna soon. >_>; It's going to be a long one, so this strategy is divided up into three segements by lines like the one above here. They will coincide with the "First" and "Later" tags in the introductory info.

Now, as for the general idea? Well, you're in the southern corner and need to reach the eastern by going northwest, northeast, and southeast (since there's a river in the way). You may think that it's going to be hard, looking at those enemies' stats, but it's not - Jin and Xiaoyu have leveled up rather scarily now to around Level 22. In other words, you'll be defeated most of these enemies in single battles - the main thing to do there is be sure to use each A Button move once to get the extra move. The Red Arremer Aces may pose a little more of a threat, but not much. You can grind up your XP or use items on it to be able to use a Special on them.

So, yeah, navigate your way around the river; feel free to plunder chests on the way.




A few turns in, some dude will suddenly come in, confused. You probably remember that Bahn's looking for him - Batsu. They trade stories before he joins you as a Solo Unit. Suddenly, your Chapter 15 group also pops in and there's more talking and raised tensions. Eventually, we get on the subject of the door... But it will need a key anyways. Per RPG tradition, one of the various monsters nearby should have it. ... 'Course, it ain't helped when a bunch more of those monsters pop up.

Okay, you know the deal. Run around the area and blast everyone to smithereens - everyone, since you may as well enjoy their EXP. You shouldn't need to do any pairing up except maybe for the Red Arremer Aces, like before, but that's just a maybe - I was fine without Support Attacks on them. The White Arremer took two battles at around Level 22 to beat, though.

Further along, you'll find your other party (from Chapter 14) coming in to help out unintentionally, too! As they trade stories and get informed, an unknown voice is heard - suddenly, a golden-hued gobling from The World appears!! Stehoney - the goblin - challenges you to Goblin Tag for the prize of the key. He summons even more goblins to disguise himself and runs off. Meanwhile, Drei Belanos appears, then ... leaves at request? He returns, though, with more reinforcements. Geez...

It continues, too, with Dokugozu appears with more monsters and the revealing that your arrival here was planned from the start. In other words, this place is itself sealed off already, to the mild surprise of Stehoney. Then, near the gate, more enemies appear - Skeith and some other robots. That brings the total up to fifty. @_@

Anyways, you are obviously given a new task - chase down that damn yellow thing and slaughter it. ... Well, all four of them, actually - if even one of them gets to the portal near Skeith, you lose. So, what's the game plan?

Well, first, you'll need someone whose Move Range is greater than 5 - otherwise, you'll be going just as fast as the Stehonies and not faster. This person also needs to be of the returning party to be able to catch up eventually. That means you'll need to send along Yuri & Estelle, Ryu & Ken, and Chun-Li & Morrigan after the Stehonies - their Range is 6.

Next, you'll want all of your XP going down into Ichiro and Sakura's "Cpt. Command: Wind" skill - it costs 50% XP and is learned around Level 19 (you should be around 22 by now). This further boosts the "chasers'" Range by 2 units. To charge up the XP, have everyone but the aforementioned three "chasers" just battle - there is plenty to go around. You can also execute this with Flynn's "Marching Orders" skill, and maybe even try to pile them together if you have enough XP.

However, whoever is chasing after the Stehonies should not do any battles unless it coincides with going as far as possible. In other words, prioritize your movement over all else. Do not use any Responses so you can save some XP; if it comes down to it, you can just heal with items. The Stehonies themselves should be battled with Special Attacks; hence the XP saving. Admittedly, it is possible for you to win in one battle without a Special (but with Solo/Support), so it is best to wait until the battle's end to use the Special, just in case you do win beforehand and can therefore let someone else use a special.

So, let Yuri & Estelle, Ryu & Ken, and Chun-Li & Morrigan chase after the Stehonies, and everyone else battle monsters to grind up XP and EXP. Use the XP only for the aforementioned Move Range-boosting skills and for using Special Attacks on the Stehonies. With any luck, you'll get the key before one of them hits Skeith.

As a note, Haken & Kaguya can probably get one or two right out of the gate, given their proximity and relatively high range for attacks. It's up to you as to whether to include them or not.




Finally, once you grab the key, you are tasked with a simple ... well, task - defeat all of the enemies. Most of them lay in the southern part, but you probably eliminated a good few of those when you were busy grinding for XP. The most of the rest lie along the northeastern path to the Great Portal.

Pretty much finish off anything with under 10,000 HP with lone Pair Units - you should be able to do that much at Level 20 ~ 23 with a Solo Unit attached. The main ones to beware of include Skeith, Drei, and Dokugozu - those are the ones you'll just want to crowd around and basically suffocate (with your fist) until they die. ... In other words, lots of Specials and Support/Solo Attacks will get this done pretty quickly. I only had six left when I grabbed the key anyways.


After that lengthy brawl, the group gathers around the big door. Arthur inserts the key and opens the door, which shows naught but a misty beyond - who knows where it goes? He begins to get cold feet before being effectively dragged through the door.

Do as usual in the intermission - save, re-equip, etc.



Chapter 17: Operation Crackdown

We end up finding ourselves in what seems to be some kind of alternate demon world. I said "what seems" for a reason, though - Tron correctly deduces this to be the Gain Ground simulator. Yet Demitri still senses the demon world. Suddenly, Imca - an acquaintance of Kurt and Riela - is found nearby! As with Arthur and Lady before, she is rendered immobile for the purposes of the sim.

And, of course, a number of monsters appear nearby, led by Lord Raptor, who seems to refuse to die (again?). He is allied this time by the Alisa android. Jin takes notice of this as she takes notice of him and Heihachi - remember, her targets, this time for elimination. And you probably remember Omicon and Necron as well. They are all here to buy some time for some mechanism.

"What" mechanism is quickly revealed - the whole place is soon to disappear into a dimensional rift and collapse in upon itself, like the reverse of the Big Bang. Suddenly, an even larger number of monsters appear to oppose you. We decide on an alternative modus operandi - the mechanisms within the demon statues themselves! Kurt and Riela apparently have explosives with them that'll suffice for this.


BATTLE!

  • Victory:
    • Speak with Imca to rescue her by Turn 15's end
    • "Standby" next to the statues to place bombs on all five demon statues by Turn 15's end

  • Defeat:
    • Jin & Xiaoyu and Kurt & Riela are defeated
    • The bombs are not all placed and/or Imca is not rescued by Turn 15's end

  • Enemies:
    • Start: Alisa x1, Lord Raptor x1, Ogretail x2, Fallen Ogretail x2, Cocoon Maiden x2, Zygote x2, Book of Judgment x1, Book of the Dead x2, Necron x1, Omicon x1, Emerald Dragoon x2, Defense Droid Alpha x2, Red Arremer x2, Zombie (Blue) x2, Zombie (Purple) x3, Old Bermuda Gang x6, Ebitan x3
    • Later: Additions - Astaroth x1, Shielder x2, Red Arremer x4, White Arremer x3, Red Arrmer Ace x4, Zombie (Red) x4, Zombie (Purple) x6


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Alisa (Lv. 25) 75,942 244 253 143 125 6 (flies) 3 / 3 / 3 Mage's Soul, Double Chainsaws
Astaroth (Lv. 25) 83,174 256 257 150 113 6 4 / 5 / 5 Discus
Book of Judgment (Lv. 24) 8,360 240 224 123 114 4 (flies) 1 / - / 3 Ether Pack S, Orange Gel
Book of the Dead (Lv. 24) 8,883 235 224 123 114 4 (flies) 1 / - / - Panacea Bottle, Restore Pill
Cocoon Maiden (Lv. 23) 7,140 223 212 140 110 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
Defense Droid Alpha (Lv. 22) 6,964 230 226 121 119 5 (flies) 1 / - / - Restore Pill, Green Herb
Ebitan (Lv. 23) 7,140 223 226 115 114 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Emerald Dragoon (Lv. 23) 11,221 235 254 109 111 5 (flies) 2 / - / 4 Ether Pack S
Fallen Ogretail (Lv. 23) 12,307 235 224 115 116 5 1 / - / - Green Herb, Mochi Balls
Lord Raptor (Lv. 25) 68,709 244 236 137 122 6 2 / 2 / 3 Sharp Rib
Necron (Lv. 24) 25,844 252 224 143 123 5 (flies) 3 / - / 3 Restore Pill II
Ogretail (Lv. 23) 10,201 227 224 115 114 5 1 / - / - Restore Pill
Old Bermuda Gang (Lv. 23) 10,201 235 231 122 120 5 1 / - / - Green Herb
Omicon (Lv. 24) 21,967 240 292 130 135 5 (flies) 3 / - / 3 Orange Gel
Red Arremer (Lv. 22) 8,456 218 214 111 124 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Red Arremer (Lv. 23) 8,670 223 219 112 126 6 (flies) 1 / - / -
Red Arremer Ace (Lv. 24) 12,018 240 236 119 127 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Shielder (Lv. 23) 65,284 240 242 127 116 6 4 / 4 / 3 Apple Gel, Mochi Balls
White Arremer (Lv. 25) 14,443 257 241 121 130 6 (flies) 1 / - / - Tiger Pancakes, Mochi Balls, Mage's Soul
Zombie (Blue) (Lv. 23) 7,650 223 219 112 110 4 1 / - / - Panacea Bottle, Poison Bottle
Zombie (Purple) (Lv. 23) 7,959 218 226 111 109 4 1 / - / - Restore Pill
Zombie (Red) (Lv. 23) 8,160 223 219 112 110 4 1 / - / - Ether Pack S
Zygote (Lv. 23) 7,140 227 231 128 120 5 (flies) 1 / - / - Poison Bottle, Green Herb

Akin to the previous chapter, our initial goal is a little different for once. Rather than simply slay everyone and leave Demitri to eat the bodies, we have 15 Turns to rescue Imca and to place bombs on all five of the statues. The statues in question lie as follows:

  • Right next to you initially
  • Central northwest wall
  • Northern corner
  • East corner
  • Central southeast wall

Additionally, Imca will lie about a dozen steps north of the northwestern tip of your initial positioning. To rescue her, simply press the A Button near her, like with Arthur and Lady before her. As for the statues, get next to it (they're the bronze/red ones surrounded with torches and having a rotating head) and press the B Button to standby.

Initially, you'll want to focus on getting everything done first - or at least almost done. Split your current party into two primary groups of equal numbers - eight Pair Units per half. Half of these will clockwise around the room's outer edges, and the other counterclockwise around the room's outer edges. (Keep it simple - northwestern half of your initial party go that way, southeastern half go that way.) You will also want to split them further down into the usual pairs of Pair Units to be able to abuse Support Attacks.

As you go around the room, you will want to prioritize movement over all else - Ichiro & Sakura's "Cpt. Command: Wind" skill will help greatly with this by allowing two more steps per turn. Granted, if you happen to land just within reach of an enemy, you'll want to smack him around a little, but don't just sit there. As you go around the room, place bombs on each statue; luckily, it seems Kurt and Riela had plenty of explosives to spare for everyone to have some.

After having rescued Imca, don't place a bomb on the fifth statue - I repeat, do not place a bomb on the fifth and final statue. This is for the simple reason of allowing us to grind for EXP. Keep two people at that statue to combat any challengers easily enough while everyone else splits off and does their own thing. Keep this up for as long as you can without seriously risking Kurt & Riela and Jin & Xiaoyu. If you can manage that much, let Turn 14 be the last dedicated turn for grinding. Whoever's turn comes up in Turn 15 can still grind, but once that "left behind" group rolls around, place the bomb and end the battle.

As a note, after the first turn, Astaroth will appear with some more goonies. It shouldn't alter your strategy much, but be careful nonetheless. Defeating all the enemies and plundering all the chests is quite possible within 15 Turns - I was done by Turn 12.


The destruction of the fifth statue will cause the final one behind where Astaroth was to become purple and animated. It's the last one carrying the power to make the dimensional vortex and must be destroyed to save our lives. Near the feet of the statue, Arthur spots something - and it ain't good, for it is Alisa's explosive head!! According to it, this head is running off of an old backup program, i.e. it is on your side.

Whatever. Suddenly, the area begins to quake and everyones loses all their mobility. The only hope is for Alisa's head to simply explode there by the feet of the statue ... but Arthur's so close to it... Despite everyone's objections, it occurs anyways and the statue shatters as you reach the intermission.

Yet again, there is a division into teams here.


Will Appear Will NOT Appear
Frank & Hsien-Ko Mii & Kogoro
Soma & Alisa Chun-Li & Morrigan
Gemini & Erica Akira & Pai
Zephyr & Leanne Reiji & Xiaomu
Ichiro & Sakura Kite & BlackRose
Dante & Demitri Ryu & Ken
Yuri & Estelle Haken & Kaguya
Kurt & Riela Jin & Xiaoyu
Valkyrie [[Neneko]]
Sänger Tron (in a way)
Batsu Lady
Arthur Devilotte
Imca Heihachi
Vashyron Flynn
Bahn Lindow

Save, re-equip, and rearrange as usual, then go on to the next chapter.


Chapter 18: Light and Darkness

Wow, sounds more like something fitting Kingdom Hearts, ironically another cross-over game (series).

We find ourselves now in an area that is quite familiar to Tron: the Woglinde, a battleship in the Galaxy Federation Army. As everyone begins to get teary-eyed at Arthur's sacrifice, he appears nearby, dressed only in his undies - he did have armor on, after all. Meanwhile, Arthur gets a replacement set from Valkyrie.

So, anyways, what now? According to Devilotte, the Woglinde should've been shot down before, so we're in the future, but before that. Meanwhile, one of the Servbots detects an odd energy source as we opt to head for the bridge. Ichiro suggests dividing up this team into two more, one for the energy, one for the bridge.

At the bridge, we find no one piloting or anything. o_o; They decide to get Tron for some help, but, before they can leave, a bunch of Gnosis appear! Apparently, they're rather untouchable unless T-elos does something called the Hilbert Effect (which is odd; why do it before, then?). Regardless, they're here now, so someone did it.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat:
    • First: Kurt & Riela are defeated; 99 Turns are exceeded
    • Later: Kurt & Riela and Toma & Cyrille are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Goblin x5, Bugbear x6, Expression x2
    • Later: Additions - Selvaria Bles x1, Succubus x6, Medusa x4, Dark Stalker x4
    • Later: Additions - Jedah Dohma x1, Riemsianne La Vaes x1, Sizath (Green) x2, Sizath (Blue) x2, Robodian x2, Chaox (Blue) x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Bugbear (Lv. 24) 11,496 228 236 123 121 5 1 / - / - First Aid, Cure Kit, Restore Pill
Chaox (Lv. 18) 5,932 197 195 117 115 5 (flies) 1 / - / - Ether Pack S
Chaox (Blue) (Lv. 24) 7,838 235 228 123 121 5 (flies) 1 / - / -
Dark Stalker (Lv. 24) 10,973 240 228 126 124 5 2 / - / - Restore Pill
Dark Stalker (Lv. 26) 11,492 253 238 129 126 5 2 / - / -
Expression (Lv. 26) 8,756 265 270 138 118 4 3 / - / - Cure Kit, Panacea Bottle
Goblin (Lv. 24) 8,883 228 247 116 114 5 1 / - / - Green Herb, Restore Pill
Jedah Dohma (Lv. 26) 81,516 258 238 165 129 6 (flies) 2 / 3 / 4 Hunter's Eye
Medusa (Lv. 25) 9,629 245 253 143 115 5 1 / - / - Ether Pack S, Mochi Balls
Riemsianne La Vaes (Lv. 26) 75,588 250 296 155 126 6 (flies) 3 / 3 / 5 First Aid Spray
Robodian (Lv. 25) 8,559 245 253 125 115 5 1 / - / - Panacea Bottle, Cure Kit
Selvaria Bles (Lv. 26) 74,106 263 253 151 132 6 2 / 3 / 4 Bulletproof Vest
Sizath (Blue) (Lv. 24) 9,928 235 236 116 117 5 1 / - / - Restore Pill
Sizath (Green) (Lv. 24) 9,405 235 240 116 117 5 1 / - / -
Succubus (Lv. 24) 12,018 232 224 134 127 5 (flies) 1 / - / - Panacea Bottle, Restore Pill

Okay, to be honest, I shouldn't have to guide you through the initial portion. At this point, you should know the basic strategy - take your eight Pair Units and divide them into four pairs to ravage the enemy with a brutal combination of Support and Solo and general Attacks. You should be able to deal over 12,000 damage with good timing on your part, so just save up the XP for now. And, yes, it will get harder.

A couple of turns in, you'll see what I mean as more monsters suddenly appear, led by Selvaria. Selvaria reveals her Valkryian heritage as she briefly surrounds herself in blue flames. Suddenly, Imca cries out - it is now time for her to exact her revenge for the destruction of the village of Tilca and to free herself of this burden. Imca swears to kill her. After some more bad guy-good guy banter, the fight resumes.

... Your strategy should be no different than what was outlined previously. Most of the new enemies, other than Selvaria herself, should still remain one-battle-kills if you use Support and Solo Attacks, although it'll be pretty close on the Succubus to otherwise. Of course, that's only really if you've actually done as I've recommended in several previous battles and actually defeated every enemy possible.

But, yeah, pairing off still suffices pretty well. Just be careful around Selvaria - she'll likely start with over 100% EP, which opens the way up for a Multi-Attack. You'll probably need to heal, but that's the worst of it. All in all, nothing special is here.

Several more turns in, Jedah and Riemsianne will appear alongside some incidental reinforcements, noting Selvaria nearby. It soon comes out (sort of) that the human world is unstable and the dimensional distinctions are being warped, for whatever reason. It also comes out that Jedah is actually supporting Selvaria and supplying her with demon armies.

Suddenly, someone we haven't seen in a reeeeeeeeeeeaaaaalllllly long time pops up - Cyrille and Toma, from way back! After some chatting and stuff, you'll get them to join your fight. Anyways, the fight itself still should not change much for you, strategically. So, yeah, keep doing what you were doing.


After the battle, Toma and Cyrille swap the usual stories with the rest of the group. Eventually, he decide to explore the ship and, meanwhile, Alisa tries to contact Lindow...

You'll go into intermission, swapping to the team who went effectively missing at the end of Chapter 17. To be more specific...


Will NOT Appear Will Appear
Frank & Hsien-Ko Mii & Kogoro
Soma & Alisa Chun-Li & Morrigan
Gemini & Erica Akira & Pai
Zephyr & Leanne Reiji & Xiaomu
Ichiro & Sakura Kite & BlackRose
Dante & Demitri Ryu & Ken
Yuri & Estelle Haken & Kaguya
Kurt & Riela Jin & Xiaoyu
Toma & Cyrille [[Neneko]]
Valkyrie Tron
Sänger Lady
Batsu Devilotte
Arthur Heihachi
Imca Flynn
Vashyron Lindow
Bahn

Save, re-equip, reshuffle Solo Units, and go on to the next chapter.


Chapter 19: Thus Spake Eternity

We watch as Lindow simply talks with Alisa from the other side of the ship, heading to the mystery energy source noted at the start of the previous chapter. Anyways, we get some info on the ship from Tron - it is where KOS-MOS, an android built to fight Gnosis, was made and tested. ONe of the Servbots unlocks the door nearby and we enter.

Within, we see T-elos standing in front of what appears to be KOS-MOS's calibration tank. Oh crap - that means KOS-MOS is currently here, and this is the past; eliminating KOS-MOS now can not bode well, if it happens. Suddenly, a number of Gnosis fall from above, to the surprise of everyone, and T-elos (given that she did not induce the Hilbert Effect). A bunch more enemies pop up on the other side of the field, led by the Phantom and V-Dural - remember them?


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Phantom x1, T-elos x1, V-Dural x1, Defense Droid Alpha x2, Defense Droid Gamma x4, Goblin x3, Bugbear x6, Robodian x4, Robodian (Black) x4
    • Later: Removal - T-elos x1
    • Later: Additions - Seth x1, WR Red - Heavy x4, WR Gold - Heavy x3


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Bugbear (Lv. 24) 11,496 228 236 123 121 5 1 / - / - First Aid, Cure Kit, Restore Pill
Defense Droid Alpha (Lv. 22) 6,964 230 226 121 119 5 (flies) 1 / - / - Restore Pill, Green Herb
Defense Droid Gamma (Lv. 22) 7,959 230 226 121 119 5 (flies) 1 / - / - Ether Pack S
Goblin (Lv. 25) 9,044 232 253 118 115 5 1 / - / - Green Herb, Restore Pill
Phantom (Lv. 26) 70,400 256 275 144 115 6 (flies) 2 / 3 / 4 First Aid Spray
Robodian (Lv. 24) 8,360 240 247 123 114 5 1 / - / - Panacea Bottle, Cure Kit
Robodian (Black) (Lv. 24) 9,405 240 247 123 114 5 1 / - / - Restore Pill
Seth (Lv. 26) 80,034 261 258 151 126 6 2 / 3 / 4 M.W.S.
T-elos (Lv. 26) 75,588 268 241 138 132 6 2 / 2 / 4 N/A
V-Dural (Lv. 26) 77,811 268 253 138 126 6 2 / 2 / 3 First Aid Spray
WR Red - Heavy (Lv. 20) 8,070 203 223 113 107 4 1 / - / - Restore Pill, Green Herb
WR Gold - Heavy (Lv. 21) 9,695 224 231 114 108 4 2 / - / 4 Mochi Balls

As well as you can tell, your eight Pair Units have already been divided rather visibly into two four-Unit groups. Send each along their respective paths to deal with the enemies, trying to abuse Support Attacks where possible, i.e. by sticking two and two together, so to speak. It's not much different strategically than previous battles, so you should be fine for now.  At around Level 23 ~ 26 (where you should be), expect around 13,000 damage from using five of your own attacks, a Solo, and a Support Attack - most of these enemies will be one-battlers.

After several Turns, the big black thing T-elos was examining earlier will suddenly begin to steam; T-elos thought wrong on the current time. KOS-MOS rises from the calibr-- wait a minute, that ain't no KOS-MOS. Ah, crap, it's Alisa - the one we defeated a couple of chapters ago, now repaired and ready for battle. Suddenly, Jin does what he somehow could not before - regain control of Alisa and basically adds her to our group. >:)

'Course, the question remains as to KOS-MOS's location. That is soon revealed when she walks through the door, detecting a lot of energy. =P Things are not all good, though. Seth, one of our main enemies and CEO of S.I.N., is being guided by her at his request. As Ken puts it, "Sure, why not, he's not RIDICULOUSLY OBVIOUSLY EVIL or anything." Seth transforms, opting to extract "data" from Ryu, but first needs to take scrap parts from KOS-MOS; T-elos luckily pushes her aside. The two decide to hold a truce and join together as Seth summons more robots.

So, anyways, enjoy your new ally in KOS-MOS & T-elos, and pair off Alisa with someone. Strategically, these new developments won't change the battle excessively - just more things to kill. Pairing off is still the way to go.


After the battle, the group decides to wait on the group from the bridge to arrive, which they do moments later. Everyone gets around to chatting and it seems KOS-MOS knows a way outta here. Nearby is some kind of virtual transporter that can take us back to "The World" (that video game thingie), from which we can go elsewhere pretty easily. Things seem to work out as we enter the intermission.

You know what to do, right? Save, re-equip, etc.



Chapter 20: The Maverick Hunters

We find ourselves ... I dunno, somewhere. It's looks MegaMan-ish to me. Whatever. We notice a Chaos Gate (or something that'll work well enough) nearby; Alisa even notes a spike of energy coming from it. In fact, something is coming from it - with our luck, it'll be Skeith. Which it is. How does it keep resurrecting itself?!

Well, we know that gate goes somewhere. We also know we have some monsters to beat. 'Course, one boss wouldn't suffice, for Ciseaux also hops through the gate, apparently not allying Skeith directly, just following it. We also learn how the thing escaped: it tore up The World's management system, which, in computer terms, is AI; to everyone else, that's Aura. Luckily, computer programs are not so easily deleted, but still...


BATTLE!

  • Victory: Defeat all enemies

  • Defeat:
    • First: Kite & BlackRose are defeated; 99 Turns are exceeded
    • Later: Kite & BlackRose or MegaMan X & Zero are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Skeith x1, Prelude x1, Goblin x2, Headhunter x3, Fiend Menhir x2, Statue Menhir x2, Mettaur C-15 x5, Horokko x2, Red Horokko x3, Blanch x3, Jaune x2
    • Later: Additions - Due Flabellum x1, Vile x1, Oros Avius x2, Oros Primus x4, Oros Serpus x4, Mettaur D2 x5, Gunbolt x2, Ride Armor (Green) x2, Sharukurusu (Green) x2, Sharukurusu (Red) x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Blanche (Lv. 26) 12,586 253 258 119 120 5 1 / - / - Mochi Balls, Restore Pill
Due Flabellum (Lv. 28) 81,506 266 268 154 131 6 3 / 3 / 4 Medicinal Compress
Fiend Menhir (Lv. 26) 10,945 265 233 138 126 5 1 / - / - Orange Gel
Goblin (Lv. 26) 7,661 245 241 122 120 5 1 / - / - Green Herb, Restore Pill
Gunbolt (Lv. 27) 13,145 263 256 115 118 5 3 / - / - Panacea Bottle
Headhunter (Lv. 27) 13,426 265 263 120 117 4 2 / - / - Green Herb, First Aid
Horokko (Lv. 26) 7,661 245 246 119 116 4 1 / - / - Ether Pack S
Jaune (Lv. 27) 12,307 258 271 127 121 5 2 / - / - Green Herb
Mettaur C-15 (Lv. 26) 7,114 245 258 126 110 4 1 / - / - Ether Pack S
Mettaur D2 (Lv. 27) 7,832 258 263 120 111 4 1 / - / - Restore Pill
Oros Avius (Lv. 26) 8,756 240 246 126 129 5 (flies) 1 / - / - Ether Pack S
Oros Primus (Lv. 26) 11,492 253 253 113 123 5 1 / - / - Green Herb, Cure Kit
Oros Serpus (Lv. 26) 10,945 260 233 126 110 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Prelude (Lv. 28) 77,625 266 268 142 121 6 2 / 4 / 4 Tiger Pancakes
Red Horokko (Lv. 26) 8,208 245 246 119 116 4 2 / - / - Orange Gel
Ride Armor (Green) (Lv. 27) 14,288 268 230 121 115 5 2 / - / - Mage's Soul, Green Herb
Sharukurusu (Green) (Lv. 25) 10,945 253 246 138 123 5 1 / - / - Panacea Bottle
Sharukurusu (Red) (Lv. 26) 11,492 253 246 144 123 5 1 / - / - Restore Pill
Skeith (Lv. 28) 85,387 266 268 156 131 6 (flies) 4 / 4 / 3 Goblin Gloves
Statue Menhir (Lv. 27) 12,419 245 271 133 114 4 2 / - / 2 N/A
Vile (Lv. 28) 83,835 266 276 140 135 6 3 / 3 / 4 Apple Gel, First Aid, Crash Bomb

Not a lot to say, strategically, if you've used this guide before. Simply divide your party into groups of two and send them along the paths nearest them, defeating all of the monsters on the way so you can abuse Support Attacks. At this level, most if not all of them should begin to die in a single battle this way - except the bosses, of course. It's simple, but nevertheless remains effective.

Things get no easier starting on the third turn. There, Due appears alongside some other enemies and vaguely begins to describe the current ramifications of Oros Phlox's plan. As it is, the dimensional barriers are dissolving and distinctions are being lost, even across life and death. With that, she begins to introduction someone, who pops down before she can finish - Vile, a Maverick who teamed up with world-threat Sigma in the MegaMan X series to destroy not just the Maverick Hunters, but the world itself.

Of course, within seconds, you could only expect two people to pop down right after - MegaMan X and Zero! Tron is obviously in a state of mild confusion (MegaMan Volnutt being the lookalike she's thinking of), and Zero much moreso (having been killed around MegaMan X5). After some more chatting, more confusion, more enemies spawning, and a Friend Request, we can finally get back to business.

Well, again, little will change strategy-wise. You'll probably just barrel your groups through the enemies at this point, Support Attacks being more incidental than forced. Whatever works works, I suppose - just kill 'em all.


After the lengthy-but-not-difficult brawl, X and Zero thank you for the help and decide to start swapping stories. But before much can get underway (other than Toma noting the obvious), KOS-MOS senses an energy source nearby coming from a green capsule. According to MegaMan X, it's a data transporter that's gone offline.

Not too much offline, though - Aura suddenly appears within, speaking directly to Kite. Aura helps Kite send the group back to The World, back in the church, but still in the datascape. Apparently, Aura has lost all real control she has over it because her fragments have been scattered. Aura knows where three of them lie, and you can use a Chaos Gate to get there. First is Mac Anu.

And, woo, more undone Pair/Solo Unit combos. As before, here are who will and will not appear in the next segment.


Will Appear Will NOT Appear
Akira & Pai Mii & Kogoro Zephyr & Leanne
Frank & Hsien-Ko Chun-Li & Morrigan Ryu & Ken
Kite & BlackRose Reiji & Xiaomu Ichiro & Sakura
Dante & Demitri Soma & Alisa Haken & Kaguya
Yuri & Estelle Gemini & Erica Kurt & Riela
Flynn Jin & Xiaoyu Toma & Cyrille
[[Neneko]] KOS-MOS & T-elos MegaMan X & Zero
Tron Lindow Lady
Arthur Sänger Batsu
Bahn Valkyrie Devilotte
Imca Vashyron
Heihachi Alisa

You know what to do - save, re-equip, re-unite Solo Units and Pair Units, and move on.


Chapter 21: The House of the Dead

We find the group, still whole, outside the Chaos Gate. Things spiral slightly out of control as Aura tries to explain how it works until T-elos brings it all back to order. The first piece of Aura's data is at "Raging Haunted Mansion"; another at "God-Eating Fool's Carrier"; and a third at "Transporting Merciful Goddess". Aura still lacks knowledge of the fourth piece's location.

The group decides to split up into three to find the pieces faster (not from our viewpoint, obviously) so the fourth piece can be found faster.

First stop: Raging Haunted Mansion. Before anyone actually arrives, we find Chris & Jill and Rikiya, those Resident Evil guys from the Bermuda, remember? Rikiya begins to think he's been here before - apparently, an operation called "U.D.S." was carried out here to make zombies for military purposes. O_o It got shut down, but part of the technology leaked out onto a town called Williamette. And guess what? We're there.

Of course, this begins to freak everyone out when they look in the distance and see the translucent Aura. She tries to explain what's going on to them, but in vain - a bunch of monsters appear from the crpyt nearby.


BATTLE!

  • Victory:
    • Start: Defeat all enemies
    • Later: Speak to Aura with Kite & BlackRose by Turn 15's end
    • Start: Defeat all enemies

  • Defeat:
    • Start: All allies are defeated; 99 Turns are exceeded
    • Later: Kite & BlackRose are defeated; fail to rescue Aura by Turn 15's end
    • Later: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Ooze x6, Ebitan x5
    • Later: Additions - Lord Raptor, Nemesis T-Type, Feydoom (orb, blue) x5, Feydoom (column, red) x5, Tyrant T-002 x2, Zombie (Blue) x2, Zombie (Red) x4, Zombie (Purple) x3
    • Later: Additions - Ebitan x8, Hedrin x4


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Ebitan (Lv. 27) 7,832 245 245 120 118 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Hedrin (Lv. 26) 8,951 252 238 120 117 5 1 / - / - Poison Bottle
Lord Raptor (Lv. 29) 79,163 266 258 141 126 6 2 / 2 / 3 Apple Gel, Tiger Pancakes
Feydoom (column, red) (Lv. 27) 8,391 258 258 120 124 5 (flies) 2 / - / - Restore Pill, Cure Kit
Feydoom (orb, blue) (Lv. 27) 10,070 258 251 127 130 5 (flies) 2 / - / - Green Herb, Restore Pill, Poison Bottle, First Aid
Nemesis T-Type (Lv. 29) 87,496 272 290 152 119 6 3 / 3 / 4 Guitar Case
Ooze (Lv. 16) 6,565 187 186 103 103 5 2 / - / - Restore Pill, Green Herb
Tyrant T-002 (Lv. 29) 34,173 281 290 129 115 5 2 / - / - Ether Pack M
Zombie (Blue) (Lv. 28) 8,573 249 243 117 115 4 1 / - / - Panacea Bottle, Poison Bottle
Zombie (Purple) (Lv. 27) 8,951 245 251 116 114 4 1 / - / - Restore Pill
Zombie (Red) (Lv. 27) 8,951 245 238 116 114 4 1 / - / - Ether Pack S

... Chris & Jill are Level 28 now. If you have trouble with this, something's really wrong here. Anyways, the "gimme" strategy is to use some of those XP-giving items and use a Multi-Attack or two. You can also just generally go around and slaughter things as normal.

Regardless, after a turn, Akira and the other characters outlined just above the "Chapter 21" header will arrive. Frank recognizes Jill and Chris and Rikiya, as does Hsien-Ko. As the story-swapping gets comfortably underway, a bunch of Feydooms appear to the north. Suddenly, Aura's fragment is also noticed; as for how to transfer a metaphysical being composed of 0's and 1's? Simple - the Twilight Bracelet.

'Course, it won't be as easy as just running up there, thanks to the ... thing that pops up in front of the stairwell. Turns out it is a biological weapon of some sort. And, of course, there's also Lord Raptor and some other zombies...

When it comes to the strategy, now just really revert to our earlier strategies in previous chapters - divide the party up into pairs and slay the monsters. Yes, I said slay the monsters. Fifteen turns is a lot of time, to be honest - you can do this in half that if you're actually using the Support Attacks. Regarding XP use, you'll want to save that for the Nemesis, Tyrant, and Lord Raptor - everyone else is pretty much a one-battle-kill, so don't waste it unless you happen to get a lot of enemies nearby so you can use a Multi-Attack.

Oh, and by the way, break down the gates around the stone enclosure to let Chris and Jill run freely.

Once you speak to Aura's fragment, she'll enter the Twilight Bracelet. Suddenly, a bunch more zombies will arrive. Defeat them as you were the enemies from before already.


After the battle, we'll watch as the group almost unanimously decides to leave. Frank has an odd want to go into the mansion, but we don't for good reason.

So, anyways, intermission. Like before, we have some people going and some not. The specifics:


Will Appear Will NOT Appear
Mii & Kogoro Akira & Pai Frank & Hsien-Ko
Chun-Li & Morrigan Reiji & Xiaomu Gemini & Erica
Soma & Alisa Zephyr & Leanne Kite & BlackRose
Ryu & Ken Dante & Demitri Haken & Kaguya
Ichiro & Sakura Yuri & Estelle Kurt & Riela
Toma & Cyrille Jin & Xiaoyu MegaMan X & Zero
KOS-MOS & T-elos Chris & Jill Flynn
Heihachi Sänger [[Neneko]]
Alisa Tron Lady
Lindow Batsu Arthur
Valkyrie Devilotte Vashyron
Imca Bahn Rikiya

Re-equip and shuffle units appropriately, then save and continue on.


Chapter 22: God, Man, and Demon

... Well, what could you expect from this game other than more monsters? As your new group arrives at their destination, they find a variety of enemies, including skeletons and tasty boars. They also can see the segment of Aura's data in the distance - this time, to be stored in KOS-MOS.

And, yup, not gonna be that simple. Riemsianne appears again, taunting Toma and Cyrille as she rises. The area begins to grow unstable, causing Aura pain. Sound familiar? Well, if not, this will:


BATTLE!

  • Victory:
    • Start: Speak to Aura with KOS-MOS by the end of Turn 15
    • Later: Defeat all enemies

  • Defeat:
    • Start: KOS-MOS and T-elos are defeated; fail to rescue Aura by Turn 15's end
    • Later: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Riemsianne La Vaes x1, Ogretail x2, Cocoon Maiden x3, Boar x5, Boar (Large) x3, Old Bermuda Gang x5, High Bermuda Gang x2
    • Later: Additions - Aya-me x1, Kongou x2, Fallen Ogretail x3, F Cocoon Maiden (S) x3, Zygote x2, Fallen Zygote (B) x2, Kouma Kagizume x3, Kouma Sandan x4, Kouma Ekisha x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aya-me (Lv. 29) 87,496 266 256 162 132 6 (flies) 3 / 3 / 5 Black Mask, Apple Gel
Boar 7,832 258 243 114 124 5 1 / - / - Restore Pill
Boar (Large) 14,288 270 256 115 125 5 2 / - / 3 Green Herb
Cocoon Maiden (Lv. 27) 7,832 245 230 146 114 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
Fallen Ogretail (Lv. 27) 12,307 258 243 120 120 5 1 / - / - Green Herb, Mochi Balls
Fallen Zygote (B) (Lv. 27) 8,391 250 251 133 124 5 (flies) 1 / - / - Cure Kit
F Cocoon Maiden (S) (Lv. 27) 8,391 245 230 146 114 0 6 / - / 3 Green Herb, Mochi Balls
High Bermuda Gang (Lv. 28) 12,574 263 268 134 131 5 2 / - / - Green Herb
Kongou (Lv. 29) 38,630 276 264 115 117 4 2 / - / 2 Apple Gel, Tiger Pancakes
Kouma Ekisha (Lv. 27) 13,426 265 251 120 117 5 (flies) 3 / - / - Restore Pill, First Aid
Kouma Kagizume (Lv. 27) 9,510 265 238 120 117 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Restore Pill
Kouma Sandan (Lv. 27) 11,748 265 238 120 117 5 (flies) 2 / - / 4 Poison Bottle, Restore Pill, Panacea Bottle
Ogretail (Lv. 27) 11,189 250 243 120 117 5 1 / - / - Restore Pill
Old Bermuda Gang (Lv. 27) 11,189 258 251 127 124 5 1 / - / - Green Herb
Riemsianne La Vaes (Lv. 29) 84,996 266 264 159 129 6 (flies) 3 / 3 / 5 First Aid, Tiger Pancakes
Vajra (Lv. 29) 95,829 277 258 136 132 6 2 / 4 / 4 Upgrade Parts: GALE
Zygote (Lv. 27) 7,832 250 251 123 124 5 (flies) 1 / - / - Poison Bottle, Green Herb

The strategy here, yet again, differs little theoretically than the ones from previous battles. Ideally, you'll want your party to travel four pairs of Pair Units to abuse the Support Attacks. Luckily, this is aided by the narrow, linear path - don't expect to have to work to get those in. ;) The enemies themselves won't offer much resistance - the large Boars and Riemsianne are the only ones likely to need Specials or multiple battles to kill. Generally, I'd save up my XP along the route to use Multi-Attacks, or Specials when Riemsianne is reached. Overall, this starts off easily enough. Also keep an eye out for white sparkles on the ground, marking treasure.

Sometime around the fourth turn, you'll suddenly see some guy walk out from beneath the western rubble - Bruno, the detective from the Bermuda! As stories are swapped, something drops down near Bruno: a Vajra, allied by several other enemies! Things get worse when Aya-me arrives alongside some Kouma.

Still, strategically, not much will change - sure, the bosses make things a bit harder, but, even so, you should have plenty of time to get rid of them. (Yes, like with Chapter 21, just go ahead and kill everyone. Makes it easier and it's more profitable.) However, those Zygotes over the big pit don't seem to want to move towards you. They can be hit with some Multi-Attacks, but it's not worth it. After all, after rescuing Aura, you're tasked with killing everything anyways; those enemies will then become more willing to be killed.


After the battle, the group decides to go back to Mac Anu rather simply.

Again, we have some characters that will and will not appear in the next chapter...


Will Appear Will NOT Appear
Reiji & Xiaomu Mii & Kogoro Chun-Li & Morrigan
Gemini & Erica Akira & Pai Frank & Hsien-Ko
Zephyr & Leanne Soma & Alisa Kite & BlackRose
Haken & Kaguya Ryu & Ken Ichiro & Sakura
Kurt & Riela Dante & Demitri Yuri & Estelle
Jin & Xiaoyu Toma & Cyrille KOS-MOS & T-elos
MegaMan X & Zero Chris & Jill Valkyrie
Sänger [[Neneko]] Tron
Lady Arthur Imca
Batsu Bahn Bruno
Devilotte Rikiya Heihachi
Vashyron Alisa Flynn
Lindow

Save, shuffle people around, re-equip, and go on.


Chapter 23: Ulala's Swingin' Report Show

So, we begin to focus in on our final group of people. They seem to be inside Cardinal Gargliano's studio - a statue nearby being of Leanne signifies this much, for some odd reason. 'Course, as X confirms, we're still in The World. They decide to check under the statue for Aura's fragment and get it to move. It's soon revealed that she is not under the statue, though, but inside it. Oof, that's a nasty glitch to get rid of lol.

Luckily, the fragment is already working on undoing the protection on the object, so we'll need to do something for a few moments. Rather than simply sit on our butts and pull out old-fashioned GameBoy MegaMan series games to blow one mind in particular, we decide to go ahead and bash the statues until they stop moving around.


BATTLE!

  • Victory:
    • Start: Defeat all of the enemies
    • Later: Defeat Coco*Tapioca before the end of Turn 15

  • Defeat:
    • Start: Zephyr & Leanne are defeated; 99 Turns are exceeded
    • Later: Zephyr & Leanne are defeated; fail to beate Coco*Topica by Turn 15's end

  • Enemies:
    • Start: Blood Doll Chainsaw x5, Blood Doll Flame x4, Blood Doll Omega x5, Bazooka Dwellest x4, Safety Dwellest x2, Tar Man x1, Golden Mimic x?
    • Later: Additions - Coco*Tapioca x1, Purple Morolian x2, Yellow Morolian x2, Blue Morolian x2
    • Later: Additions - Saya x1, Dokugozu x1, Dokumezu x1, Kamaitachi (Blue) x1, Kamaitachi (Red) x1, Kamaitachi (Orange) x1, Aku Tengu x3, Byakuya X x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Aku Tengu (Lv. 27) 12,307 258 258 124 127 5 (flies) 1 / - / - Mochi Balls, Ether Pack S
Bazooka Dwellest (Lv. 28) 14,288 257 276 121 112 4 2 / - / 3 Green Herb
Blood Doll Chainsaw (Lv. 27) 7,832 258 238 120 117 5 1 / - / - Green Herb, Restore Pill
Blood Doll Flame (Lv. 27) 8,391 250 238 120 121 5 2 / - / - Restore Pill
Blood Doll Omega (Lv. 28) 11,431 263 256 128 118 5 2 / - / 3
Blue Morolian (Lv. 24) 10,629 245 251 146 133 5 2 / - / - Panacea Bottle
Byakuya X (Lv. 29) 62,403 281 290 129 115 5 (flies) 4 / - / 6 Lemon Gel
Coco*Tapioca (Lv. 29) 89,996 272 237 141 122 6 2 / 4 / 4 Morolian Goggles
Dokugozu (Lv. 29) 68,330 272 271 141 122 6 2 / 2 / 3 Restore Pill II
Dokumezu (Lv. 29) 64,997 280 264 155 132 6 3 / 3 / 3
Golden Mimic (Lv. 28) 7,430 249 294 121 168 4 1 / - / - Med Kit DX
Kamaitachi (Blue) (Lv. 26) 7,661 240 238 115 124 5 (flies) 1 / - / - Restore Pill
Kamaitachi (Orange) (Lv. 26) 8,208 240 238 126 124 5 (flies) 1 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Kamaitachi (Red) (Lv. 26) 8,208 240 246 115 124 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Purple Morolian (Lv. 24) 10,629 245 251 146 133 5 2 / - / - Restore Pill
Safety Dwellest (Lv. 28) 15,931 268 285 122 113 4 3 / - / 3 Mochi Balls, Restore Pill II
Saya (Lv. 29) 83,330 272 258 162 135 6 2 / 2 / 3 Apple Gel, Saya's Shoes
Tar Man (Lv. 29) 44,574 276 290 129 121 5 2 / - / 3 Apple Gel, B-M84GOLDEN
Yellow Morolian (Lv. 24) 10,629 245 251 146 133 5 2 / - / - Ether Pack S

Yet again, the usual strategy will apply here - have the group as a whole split up into pairs and go around, slaughtering everything you can find. Around this point, all but the Dwellests (maybe) and the Tar Man will die in one battle with proper Support/Solo Attacks; on the aforementioned "difficult" enemies, Specials will work nicely.

As you go around the field, you'll also notice some golden chests around the area. Some of these actually do yield treasures; others, per the RPG stereotype, are (Golden) Mimics.

Anyways, several turns in, it will be noted that the cart carrying Aura's statue is going toward the terminus - where a bunch of monsters appear. It's honestly a confusing cutscene; let's just say you have more enemies to beat, need to beat the big boss in the northwest corner by Turn 15's end (the purple thingie), and get another Solo Unit, Ulala.

Strategically, that won't change much. However, you'll immediately want to simply head northwest. Keep the same fighting strategies, sure, but prioritize your traveling. You have plenty of time to get there, but you still want to have that buffer.

Not much later, Saya appears with further reinforcements. Apparently, she's just testing how the Byakuya X works in digital environments; Erica shows off her over-trust of people (or lack of knowledge) when she mentions why they're here.

Well, still, even this doesn't mean much will change in your strategy. You really should prioritize keeping the statue safe, though. I'd recommend sending in two Pair Units that know some Multi-Attacks in to deal with Saya, and send the remainder to the northwest to get rid of the purple blob. After the statue is saved, have its saviors converge with the group tearing through Saya's party to shred it. (Ah, if only we had Dante. He can really shred with his Multi-Attack. =P)

Unlike the previous battles, you just have to beat Coco*Tapioca to win, not everyone else.


After the battle, we watch as Aura frees herself from the statue. Ulala is pushed aside before things get too confusing for her, but decides to tag along anyways. Woo... She's accepted warmly nonetheless before Aura transports the group to Mac Anu.

You'll find that the group is back in full force during the intermission. Put everyone's preferred Solo Units back on, re-equip, save, and continue on~!



Chapter 24: Maidens of the Battlefield

It seems everyone else is back and looking on at the still incomplete Aura. She does know where the final fragment of her is now - and what is more fitting than in Skeith? Apparently, Skeith has already entered the world; or, to put it more powerfully, escaped from The World! Lucky us, Aura can log us out of the game now, which she promptly does.

We'll find ourselves at Marvel Land for the third time so far. Skeith is not far from us, but it's not like he's alone - a number of enemies pop up behind us. While we're distracted by this new development, Skeith simply runs off. >_< Suddenly, a change in the energy of the magic circle is detected - someone's coming through. Several someones, in fact, all led by Due.

She claims to be here to use the magic circle to summon something - after the incident with the Echidna, we ain't about to let that happen again.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Due Flabellum x1, Oros Avius x2, Oros Rosa x1, Oros Primux x2, Oros Serpus x2, Sizath (Blue) x4, Sizath (Black) x2, Robodian (Black) x2, Chaox x2, Chaox (Blue) x4
    • Later (Turn 2): Addition - Selvaria Bles x1
    • Later (Turn 3): Addition - Juri Han x1
    • Later (Turn 4): Additions - Saya x1, Kamaitachi (Red) x2, Gou Tengu x2, Katana x8, Akatana x2, Byakuya X x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Akatana (Lv. 31) 23,610 291 260 144 135 6 2 / - / 3 Restore Pill II
Byakuya X (Lv. 29) 62,403 281 290 129 115 5 (flies) 4 / - / 6 Lemon Gel
Chaox (Lv. 29) 8,578 259 256 129 126 5 (flies) 1 / - / - Ether Pack S
Chaox (Blue) (Lv. 29) 9,191 262 256 129 126 5 (flies) 1 / - / -
Due Flabellum (Lv. 31) 93,887 281 287 157 134 6 3 / 3 / 4 Mage's Soul, Wind God Socks
Gou Tengu (Lv. 30) 14,791 273 277 127 131 5 (flies) 2 / - / - Panacea Bottle
Juri Han (Lv. 31) 84,946 286 274 157 140 6 2 / 2 / 3 Apple Gel, Super Cape
Kamaitachi (Red) (Lv. 29) 9,191 254 264 118 127 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Katana (Lv. 31) 20,987 291 260 137 131 6 2 / - / - Mochi Balls
Oros Avius (Lv. 29) 9,804 254 264 129 132 5 (flies) 1 / - / - Ether Pack S
Oros Primus (Lv. 29) 12,867 268 271 116 126 5 1 / - / - Green Herb, Cure Kit
Oros Rosa (Lv. 30) 12,218 267 269 130 134 5 (flies) 2 / - / 3 Tiger Pancakes
Oros Serpus (Lv. 29) 12,555 276 250 129 118 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Robodian (Black) (Lv. 30) 11,575 273 282 130 121 5 1 / - / - N/A
Saya (Lv. 31) 89,417 281 268 164 137 6 2 / 2 / 3 Super Savior Charm
Selvaria Bles (Lv. 31) 89,417 289 282 157 137 6 2 / 3 / 4 Armored Vest
Sizath (Black) (Lv. 29) 12,555 262 269 122 122 5 2 / - / 2 Poison Bottle, Restore Pill
Sizath (Blue) (Lv. 29) 11,642 262 264 122 122 5 2 / - / - Restore Pill

The strategy to use here should mimic the one we used when we found MegaMan X and Zero (Chapter 20). Your party has already been divided into three groups, one per ramp. From there, send them along in pairs (the tight space makes it easy enough) so you can manage to get Support Attacks in to raise damage and build XP. It'll be easy enough to get them - pretty much none of these should take more than one battle to beat if you happen to have Support and Solo Attacks going on.

After reaching the ramps' bottom, collect the nearby treasure chests and have the groups converge on the southern corner of the area, preferably with Multi-Attack-users leading, to rip through Due's group.

As it is, you won't make it in time. On the second turn, Due decides to "get things started". The one with the "blood" is near, so the summoning can begin. The power of the magic circle suddenly surges and Selvaria appears, a little disoriented. Selvaria does eventually join her, as could be expected. This will occur once more on the next turn, with the summoning of Juri. Finally will be the summoning of Saya and a crapload of her cronies.

Still, none of this should change the strategy outlined previously. Go in there blazing your Multi Attacks to get rid of the cannon fodder, then blaze Supports/Solos/Specials on the remainder. Then make a fire blaze and munch on their remains. >_>


Confused and befuddled, our group simply decides to close in on Skeith and take back Aura's fragment. So, we leave the Marvel Land pyramid to find it blazing hot. *gasp* So, where is Skeith?

Bruno takes note of the completely normal desert rainbow and Haken and Kaguya take some surprise at that. Why? Rainbows pop up in the desert every day! =P Really, it's because that they somehow know it's connected to the Endless Frontier. Everyone worries about whether the rainbow can even support all of them, which Xiaomu confirms with an indirect reference to the Rainbow Roads of the Mario Kart series. =P

Man, I laughed more at that than I should have. 'Course, the main worry is whether Skeith is on there, or past it... Suddenly, Aura's voice emanates from Kite's Twilight Bracelet; apparently, Skeith is not in this world. So, he can only have gone to the Endless Frontier, which is itself a dimensional crossroads. Ah, crap - he could be anywhere.

Meanwhile, at the Legion of Doo-- *shot* Well, wherever the evil unknown dude's base is, Due says something about things going off without a hitch. More and more gets revealed; I won't mention it all.

On the other side of the rainbow, Sänger spots a battleship up in the air. Everyone suddenly has the brainwave of using space technology we saw near the start of the game to return to their own worlds. Haken's contacts have also confirmed that Skeith's on there. As everyone leaves, Kaguya hesitates - something is up with the Fujisakura. The party decides to split to find Skeith and find what's up with the tree because Kaguya couldn't shut up.

So, for the next chapter...


Will Appear Will NOT Appear
Mii & Kogoro Frank & Hsien-Ko Chun-Li & Morrigan Akira & Pai
Reiji & Xiaomu Soma & Alisa Kite & BlackRose Ryu & Ken
Gemini & Erica Zephyr & Leanne Dante & Demitri Yuri & Estelle
Ichiro & Sakura Haken & Kaguya Toma & Cyrille KOS-MOS & T-elos
Kurt & Riela Jin & Xiaoyu MegaMan X & Zero Chris & Jill
Flynn [[Neneko]] Lindow Sänger
Lady Batsu Valkyrie Tron
Devilotte Imca Arthur Vashyron
Bahn Rikiya Bruno Heihachi
Ulala Alisa

You know what to do by now - save, re-equip, and move on.


Chapter 25: A Storm of Romance

We'll begin with the group that went to the Fujisakura tree. Something's wrong around here; apparently, the spiritual force is growing, just filling up the tree beyond its limits. Leanne also notices the lack of petals blowing around. Meanwhile, down below is the other half of this half of the team with no real results beyond the obvious.

And, of course, Aya-me appears alongside the evil bunny. Aya-me suddenly has a brainwave (or just decides to reveal her plan, as evil people do before failure) - using the tree as a spiritual cannon. Of course, you're going to oppose her; and, of course, she won't be opposed alone. Ciseaux leaves to do something else while you brawl.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: Ichiro & Sakura or Reiji & Xiaomu are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Aya-me x1, Hysteric Purple x2, Outbreaker x2, Gentleman x2, Gattuso x2, Book of Judgment x2, Book of the Dead x2, Blackflame Dragon x2, Kouma Kagizume x4, Kouma Sandan x3, Kouma Ekisha x3
    • Later: Additions - Eins Belanos x1, Drei Belanos x1, Oros Primus x2, Oros Zilva x1, Oros Serpus x2, Oros Golt x1, Byakuya X x1


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Aya-me (Lv. 33) 99,552 285 274 166 136 6 (flies) 3 / 3 / 5 Apple Gel, Imperial Theater Watch
Blackflame Dragon 17,340 302 283 119 121 5 (flies) 2 / - / - Mochi Balls
Book of Judgment (Lv. 32) 10,893 283 265 132 123 4 (flies) 1 / - / 3 Ether Pack S, Orange Gel
Book of Judgment (Lv. 33) 11,097 288 268 133 124 4 (flies) 1 / - / 3
Book of the Dead (Lv. 32) 11,574 277 265 132 123 4 (flies) 1 / - / - Panacea Bottle, Restore Pill
Byakuya X (Lv. 31) 66,189 291 301 131 117 5 (flies) 4 / - / 6 Lemon Gel
Drei Belanos (Lv. 33) 99,522 291 311 149 122 6 2 / 2 / 3 Apple Gel, Dokio Armor
Eins Belanos (Lv. 33) 94,783 305 293 156 139 6 2 / 2 / 3 Spiky Shin Guards
Gattuso (Lv. 32) 12,255 283 279 132 127 5 2 / - / - Restore Pill, Poison Bottle
Gentleman (Lv. 32) 15,740 291 260 117 135 5 2 / - / - Ether Pack M, Panacea Bottle
Hysteric Purple (Lv. 31) 9,837 272 274 124 124 5 (flies) 2 / - / - Restore Pill
Kouma Ekisha (Lv. 31) 15,740 286 274 124 122 5 (flies) 3 / - / - Restore Pill, First Aid
Kouma Kagizume (Lv. 31) 11,149 286 260 124 122 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Restore Pill
Kouma Sandan (Lv. 31) 13,772 286 260 124 122 5 (flies) 2 / - / 4 Poison Bottle, Restore Pill, Panacea Bottle
Outbreaker (Lv. 32) 33,731 277 256 143 132 5 (flies) 2 / - / 2 Mochi Balls, Restore Pill II
Oros Golt (Lv. 32) 14,978 291 265 132 117 4 2 / - / 4 Green Herb
Oros Primus (Lv. 31) 13,772 278 282 117 129 5 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Oros Serpus (Lv. 31) 13,117 286 260 131 116 4 1 / - / - Green Herb, Cure Kit
Oros Zilva (Lv. 32) 15,659 283 292 118 130 5 2 / - / 3 Mochi Balls

The general strategy still works here, uninnovatively enough. Divide your two parties further down into pairs, then send them southwest along their paths into the masses of enemies to slay them, an act greatly aided by the Multi-Attacks you should have around now. Most of these enemies are still going to die in one battle regardless (except Outbreakers and Aya-me), but Support never hurts.

It is worth noting that the Belanos brothers and Due Flabellum will show up in a couple of turns with some reinforcements, but that won't change much strategically. However, some stuff is revealed. Apparently, the Byakuya X - as Saya later comes and confirms - were made to fill spaces rather than rip them; however, not intended for something like this. They can also transport the evil energy here somewhere, which they promptly commence doing.

The tree is barely able to deal with the strain, when Ichiro suddenly gets an idea - let it go! Whatever happens (I kinda got lost) works, and Saya joins your team, and Ichiro & Sakura finally learn their Multi-Attack!

So continue along with the normal strategy.


After the battle, Saya discloses that Ouma is not really deep into Oros Phlox's schemes. Not everyone (aside from Erica) completely trusts her, but we at least have a common goal, so fighting alongside her isn't too bad an idea.

We also suddenly recall Ciseuax, as well as the group on the airship. Hmm... Anyways, we leave, seeing as the Fujisakura needs to be closed. As our sprites disappear, you'll see an eavesdropper...

Okay, intermission time. As before, we have a specific set of individuals to play with.


Will NOT Appear Will Appear
Mii & Kogoro Frank & Hsien-Ko Chun-Li & Morrigan Akira & Pai
Reiji & Xiaomu Soma & Alisa Kite & BlackRose Ryu & Ken
Gemini & Erica Zephyr & Leanne Dante & Demitri Yuri & Estelle
Ichiro & Sakura Haken & Kaguya Toma & Cyrille KOS-MOS & T-elos
Kurt & Riela Jin & Xiaoyu MegaMan X & Zero Chris & Jill
Flynn [[Neneko]] Lindow Sänger
Lady Batsu Valkyrie Tron
Devilotte Imca Arthur Vashyron
Bahn Rikiya Bruno Heihachi
Ulala Saya Alisa

Save, re-equip, snooze, and move on.


Chapter 26: Warriors Beyond Reality

We will find ourselves on the battleship where you first saw Haken and Kaguya, and where Sänger first met them. Skeith goes through a teleporter before Ciseaux arrives, hot on Skeith's heels, who also goes through the teleporter.

Meanwhile, part of our little entourage enters, noting that this is a teleporter room, possibly connected to Toma's world. Meanwhile, the other half of the group arrives, notifying all that Skeith has used a teleporter to go ... I dunno, elsewhere. As we decide to try finding out where he went, some monsters come through the teleporters, some of whom are Gnosis. KOS-MOS activates the Hilbert Effect and battle commences.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Goblin x2, Bugbear x4, Expression x3, Glare x3
    • Later: Additions - Seth x1, Nemesis T-Type x1, V-Dural x1, WR Red - Heavy x4, WR Gold - Heavy x6, Tyrant T-002 x4, Super Tyrant x2, Ooze x5


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Bugbear (Lv. 31) 14,428 264 274 131 129 5 1 / - / - First Aid, Cure Kit, Restore Pill
Expression (Lv. 31) 10,493 291 301 144 118 4 3 / - / - Cure Kit, Panacea Bottle
Glare (Lv. 31) 11,149 291 301 144 118 4 3 / - / - Panacea Bottle
Glare (Lv. 32) 11,574 297 306 145 119 4 3 / - / -
Goblin (Lv. 30) 10,932 259 282 123 121 5 1 / - / - Green Herb, Restore Pill
Nemesis T-Type (Lv. 33) 99,522 291 311 156 123 6 6 / 3 / 4 Special Gel
Ooze (Lv. 31) 11,149 269 265 117 118 5 2 / - / - Restore Pill, Green Herb
Seth (Lv. 33) 102,365 296 297 159 133 6 2 / 3 / 4 G Impact Stick
Super Tyrant (Lv. 32) 40,156 297 292 132 117 5 3 / - / - Lemon Gel, Tiger Pancakes
Tyrant T-002 (Lv. 31) 36,246 291 301 131 117 5 2 / - / - Ether Pack M
V-Dural (Lv. 33) 99,522 305 291 145 133 6 2 / 2 / 3 Bajiquan Secret Scrolls
WR Gold - Heavy (Lv. 32) 13,617 283 292 125 119 4 2 / - / 4 Mochi Balls
WR Red - Heavy (Lv. 31) 11,805 264 287 124 118 4 1 / - / - Restore Pill, Green Herb

As it stands, most of these enemies should be one-battle-kills by now. Regardless, take note of your party's positioning - half in the middle, half in the southwest corner. From the middle group, take one member with a Multi-Attack along with the remainder of the northeast group to the four enemies to the northeast; one or two turns later, those four enemies will be dead. Have the remainder of the group converge on the southwestern-central section where the remainder reside, and do so in the usual pairs to be able to use Support Attacks (for the sake of using them), or just use a few Multi-Attacks.

On the second turn, things will get a bit more complicated as V-Dural and some robots arrive in addition to Seth on the other side, also with some robots. After some babbling, the Pursuer from way-back-when also enters the room. Grrr... So much to deal with... Suddenly, Seth reveals his plan in some extent - first he needs Juri's eye to boost his ki (what else would you do with it?), which isn't good for any of us.

Speaking of the devil, Juri enters the room, angry and surprised at the presence of everyone else in the universe but her in this room. Seth reveals that he knows she is a backstabber towards him, and blah blah blah banter. Anyways, Chun-Li convinces Juri to fight alongside us now, since we'd pretty much murder her and Seth otherwise.

Strategically, you'll notice that the majority of high-HP enemies are now at the northeastern portion of the field. I'd recommend leaving two of the usual pairs in the southwest corner to deal with V-Dural - they'll hold their own pretty well - and sending everyone else to the northeast corner. Generally keep up that pair dynamic we usually use, but also liberally abuse Multi-Attacks - you'll be thankful for that when the enemy populous is halved in a turn or two.

Since you have such a mass of enemies in the northeastern portion of the area, once V-Dural is the last enemy in the southwestern front, go ahead and send all but two people to the northeast. Once Dural hits under 10,000 HP, send one more person northeast; the remaining dude is able to deal 10,000 damage by himself for sure...


After the battle, BlackRose asks KOS-MOS as to whether Skeith arrived and departed from here, which is confirmed with the additional info of another transport. The group from the Fujisakura comes back and everyone catches up.

Meanwhile, Zero homes in on an important point (to the characters, anyways) - where is Ciseaux? Perhaps he was the other teleported being? Whatever it is, Skeith and this person went to a world unknown to the transporter, perhaps some entirely new locale, or perhaps Toma's place. The transporter is working, so the group decides to go through.

Do as you will during the intermission, primarily just re-equipping and saving before moving on. Do note that you still need to put on the Solo Units for those who did not participate in Chapter 26, and, FYI, you have enough Solo Units so that every Pair Unit is a Trio Unit.



Chapter 27: The Dimensional Cliff

On the other side of the portal, we find the Geo-Fortress, Toma and Cyrille's base of operations in their world - what a lucky guess, huh? However, no one else is there, and the transporter's systems are noting a transport from here to somewhere else. Only one - this system has been used a lot. Hmm... Anyways, everyone else marvels at the technology around here as Zero finally notes the lack of use on the gunnery, which is odd as it has been fired by Toma himself before. Perhaps we got warped to the past of the Geo-Fortress, like with the Woglinde?

Suddenly, Alisa senses some energy surve, which coincides with the arrival of Ciseuax, probably intending to chase the not-yet-seen Skeith... and some "darker-looking fellow"? Whatever.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Prelude x1, Blanche x2, Jaune x4, Orange II x4
    • Turn 2: Additions - Vile & Ride Armor x1, Mettaur C-15 x5, Mettaur D2 x4, Gunbolt x4, Ride Armor (Red) x5, Ride Armor (Green) x3
    • Turn 3: Additions - Phantom x1, Coco*Tapioca x1, WR Red - Heavy x1, WR Gold - Heavy x2, Defense Droid Alpha x3, Defense Droid Gamma x5, Robodian x4, Robodian (Black) x5, Robodian (Gold) x3
    • Note: "Vile & Ride Armor" will become just "Vile" upon defeat


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Blanche (Lv. 33) 15,952 288 297 126 128 5 1 / - / - Mochi Balls, Restore Pill
Coco*Tapioca (Lv. 35) 109,204 304 263 147 128 6 2 / 4 / 4 Purple-Punk Armor
Defense Droid Alpha (Lv. 32) 9,531 283 279 132 130 5 (flies) 1 / - / - Restore Pill, Green Herb
Defense Droid Gamma (Lv. 32) 10,893 283 279 132 130 5 (flies) 1 / - / - Ether Pack S
Gunbolt (Lv. 32) 15,659 283 279 118 123 5 3 / - / - Panacea Bottle
Jaune (Lv. 32) 14,478 283 301 132 127 5 2 / - / - Green Herb
Orange II (Lv. 33) 15,952 288 305 133 131 5 1 / - / 3 First Aid, Restore Pill
Mettaur C-15 (Lv. 32) 8,851 274 292 132 117 4 1 / - / - Ether Pack S
Mettaur D2 (Lv. 33) 9,710 288 297 126 117 4 1 / - / - Restore Pill
Phantom (Lv. 35) 96,059 304 328 154 124 6 (flies) 2 / 3 / 4 Geo-Fortress Gear
Prelude (Lv. 35) 101,115 304 307 149 128 6 2 / 4 / 4 Special Gel
Ride Armor (Green) (Lv. 33) 17,970 307 263 128 122 5 2 / - / - Mage's Soul, Green Herb
Ride Armor (Red) (Lv. 33) 15,952 293 119 254 120 5 1 / - / - First Aid, Green Herb
Robodian (Lv. 32) 10,893 283 292 132 123 5 1 / - / - Panacea Bottle, Cure Kit
Robodian (Black) (Lv. 32) 12,255 283 292 132 123 5 1 / - / - Restore Pill
Robodian (Gold) (Lv. 34) 15,529 288 297 133 124 5 3 / - / 2 Mochi Balls
Vile (Lv. 35) 109,204 304 316 147 143 6 3 / 3 / 4 First Aid, Dragon Shot
Vile & Ride Armor (Lv. 35) 67,497 316 293 142 127 5 2 / - / 3 Apple Gel, Tiger Pancakes
WR Gold - Heavy (Lv. 33) 13,872 288 297 126 120 4 2 / - / 4 Mochi Balls
WR Red - Heavy (Lv. 32) 12,555 268 292 125 119 4 1 / - / - Restore Pill, Green Herb

For the initial portion of the battle, there's very little to say. Basically have everyone converge on the main group of enemies in pairs, blazing Multi-Attacks where possible. >_> It's not that complicated. Those not using Multi-Attacks are better off focusing Specials on the Prelude or pairing up with someone for Support Attacks against the others or Prelude.

Things much worse on the next turn - at the western end of the middle level, a huge number of enemies appear alongside their leader, Vile! Kinda odd to see how this should up being a three-sided fight, since Vile and Ciseaux are clearly not allies, but whatever the case...

When you regain control, I want you to keep up the same strategy as before - focusing the group on Prelude. However, divert three (or two really powerful) Multi-Attack users left to Vile's group. Most of those enemies will fall within the use of two Multi-Attacks, if not just the one. Either way, you'll be saving your allies a lot of HP-based pain by eliminating them. Once they're done, the remaining two can focus on Vile.

On the third turn, the Geo-Fortress's security system shows its worth as more and more enemies enter allied by that Phantom robot and that Coco*Tapioca thing. After the scene, change up the battle strategy slightly once more. Thanks to your Multi-Attackers, a lot of the enemies' swarms from before should have dwindled a good enough bit already. Since you also have plenty of Multi-Attackers in general, send two or three down to the southern end of the field, on the lower level, to start pounding on the enemies down there.

As time goes on, your middle-level parties will soon reach their bosses. At that point, send all but two of the group down to the southern end where the majority of the enemies reside - again, I leave two for the use of Support Attacks. Soon enough, all of your massive party should be down there, wailing on the enemies.

XP as a whole should be used for Multi-Attacks earlier on. Once you have the entire group focusing on the party lead by the Phantom and Coco*Tapioca, continue using it Multi-Attacks until there aren't a lot of enemies left; use your judgment for how many is enough. Then you should simply either use Specials on the guys or hit them both with Multi-Attacks; that's up to you.

Finally, a while later, some Shielders will show up, but that's about it - just some bosses for the group associated with Mii & Kogoro after Riemsianne.


After the fight, Tron will end up examining the Phantom and fixing it - after what MegaMan did to her bots in Legends, she has to be pretty good at it by now. =P Apparently, the Phantom is on our side, and now Haken & Kaguya learn the Multi-Attack Gachirin Ghost. The group decide to go through the teleporter after Skeith and Ciseaux.

Do as usual in the intermission.



Chapter 28: The Realm of Overlords

On the other side, we find our group split up across what Morrigan and Arthur confirm to be the latter's demon world - perhaps even in Astaroth's castle! Aura's fragment is suddenly detected nearby, Skeith nowhere to be seen. She is weak, however, and Skeith has gone to The World to enact whatever act he wants to do with this unknown power he just obtained.

Of course, we have some enemies to slay in the meantime. (Or munch on, in Demitri's case.)


BATTLE!

  • Victory:
    • First speak with Aura using Kite & BlackRose by Turn 10's end
    • Also must defeat all enemies

  • Defeat:
    • Kite & BlackRose are defeated, or...
    • Fail to rescue Aura by Turn 10's end

  • Enemies:
    • Start: Sin Scissors x4, Hell Pride x2, Hell Wrath x2, Bloody Mari x5, Marionette (Purple) x5, Red Arremer King x1, Red Arremer x5, White Arremer x2, Red Arremer Ace x4, Dark Stalker x6, Dark Serpent x2
    • Later: Jedah Dohma x1, Astaroth x2, Riemsianne La Vaes x1, Red Arremer King x1, White Arremer x1, Red Arremer Ace x3, Zombie (Purple) x6, Succubus x6, Master Medusa x6, Purple Morolian x3, Yellow Morolian x3, Blue Morolian x3
    • Later: Shielder x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Astaroth (Lv. 37) 120,515 322 323 163 124 6 4 / 5 / 5 First Aid Spray
Bloody Mari (Lv. 36) 15,023 306 312 142 127 5 1 / - / - Green Herb
Blue Morolian (Lv. 35) 13,657 285 293 155 143 5 2 / - / - Panacea Bottle
Dark Serpent (Lv. 34) 16,525 306 298 142 140 5 2 / - / - Restore Pill
Dark Stalker (Lv. 34) 14,831 296 279 138 135 5 2 / - / -
Hell Pride (Lv. 36) 17,276 296 283 136 134 5 1 / - / - Green Herb
Hell Wrath (Lv. 36) 11,267 306 298 142 140 5 1 / - / 2 Ether Pack S
Jedah Dohma (Lv. 37) 115,275 316 292 178 141 6 (flies) 2 / 3 / 4 Blood Scythe
Marionette (Purple) (Lv. 35) 15,094 301 307 141 126 5 2 / - / - Restore Pill, Cure Kit
Master Medusa (Lv. 35) 16,532 301 322 155 133 5 3 / - / - Ether Pack S, Ether Pack M
Purple Morolian (Lv. 35) 13,657 285 293 155 143 5 2 / - / - Restore Pill
Red Arremer (Lv. 34) 12,006 281 273 123 138 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Red Arremer Ace (Lv. 35) 16,532 301 293 130 139 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Red Arremer King (Lv. 35) 27,041 321 312 136 147 6 (flies) 2 / - / 4 Butterfly Bread
Riemsianne La Vaes (Lv. 37) 106,891 306 302 168 137 6 (flies) 3 / 3 / 5 Demonic Cape
Shielder (Lv. 35) 96,059 307 307 139 128 6 4 / 4 / 3 Mochi Balls, Apple Gel
Sin Scissors (Lv. 35) 14,376 301 278 135 136 5 (flies) 3 / - / - Green Herb
Succubus (Lv. 35) 16,532 291 278 148 139 5 (flies) 1 / - / - Panacea Bottle, Restore Pill
White Arremer (Lv. 37) 20,622 326 302 132 144 6 (flies) 1 / - / - Tiger Pancakes, Mochi Balls, Mage's Soul
Yellow Morolian (Lv. 35) 13,657 285 293 155 143 5 2 / - / - Ether Pack S
Zombie (Purple) (Lv. 34) 11,300 281 288 123 121 4 1 / - / - Restore Pill

Okay, this is a big area. Big. Strategically, fighting enemies relies on tactics similar to the previous time we were in the demon world - i.e. a tight linear path makes Support Attacks easy, so just barrel through the enemies.

That much should remain the same. Regarding the other objective - rescuing Aura - you're lucky that Kite & BlackRose start in the western corner. It's just a short jaunt for the group (use 'em all) to head northeast to Aura in several turns.

Things are made no easier with the arrival of Riemsianne several turns in. After her chats with Astaroth and Jedah, she seems set on stealing away the Shining Force with her allying monsters. However, Astaroth comes through a different door ... and another? What? They summon some more monsters, including some Riemsianne-controlled Morolians... And then Jedah appears. *groan*

Keep along with your general strategy - as before, just barreling through these guys should be enough. However, if a boss or other annoying enemy impedes Kite & BlackRose, keep two or three of the group with that boss while the other group goes on to keep him out of your hair.


After the simple-but-lengthy slaughterfest, everyone approaches the door near where Aura was. She informs them (again, probably) that Skeith is not here. The door connects to The World, where Skeith is, collecting something. Aura then takes you to the "current" Mac Anu...

What?

Anyways, intermission. Re-equip, shuffle Solo Units, what-have-you, before you move on.



Chapter 29: An Unbeatable Love

What ... happened? Mac Anu is in complete ruins, and MegaMan X claims that cyberspace itself is soon to fall apart. According to BlackRose, this is not unlike the first time The World was in danger, when the Cursed Wave corrupted the internet. Neito soon points out that this is the dream world of Moera from which the Feydooms arise, and they are getting stronger. Aura is also gone, apparently...

Oh crap. Feydooms. And Gnosis. And Skeith. And Skeith. And Skeith. "Oh crap", indeed.


BATTLE!

  • Victory:
    • Start: Defeat all of the enemies
    • Turn 3: Defeat Vile or rescue MegaMan X & Zero by Turn 8's end; either will suffice
    • After: Defeat all enemies

  • Defeat:
    • Start: MegaMan X & Zero or Mii & Kogoro are defeated; 99 Turns are exceeded
    • Turn 3: Fail to rescue MegaMan X & Zero or defeat Vile by Turn 8's end; all allies are defeated
    • After: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Skeith x2, Skeith Zero x1, He[dhu&_er x5, Headless King x2, Status Menhir x3, Sphinx Menhir x3, Armaros x2, Glare x4, Feydoom (orb, blue) x2, Feydoom (orb, gold) x4, Feydoom (column, red) x2, Feydoom (column, green) x5
    • Turn 2: Additions - Vile & Ride Armor x1, Gunbolt x4, Ride Armor (Red) x3, Ride Armor (Green) x2, Sharukurusu (Green) x5, Sharukurusu (Red) x3
    • Notes: Skeith Zero is only battleable after rescuing MegaMan X & Zero, and "Vile & Ride Armor", as before, will become plain "Vile" upon defeat


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Armaros (Lv. 37) 78,426 330 325 159 143 5 2 / - / 4 First Aid Spray, Apple Gel, Tiger Pancakes
Feydoom (column, green) (Lv. 36) 12,984 311 311 130 135 5 (flies) 3 / - / - Restore Pill
Feydoom (column, red) (Lv. 36) 11,457 311 311 139 135 5 (flies) 2 / - / - Restore Pill, Cure Kit
Feydoom (orb, blue) (Lv. 36) 13,748 311 302 137 141 5 (flies) 2 / - / - Green Herb, Restore Pill, Poison Bottle, First Aid
Feydoom (orb, gold) (Lv. 36) 14,512 311 302 137 141 5 (flies) 3 / - / - Ether Pack S, First Aid
Glare (Lv. 38) 13,197 330 341 151 125 4 3 / - / - Panacea Bottle
Gunbolt (Lv. 38) 17,856 315 310 124 129 5 3 / - / -
He[dhu&_er 20,622 320 302 130 129 4 2 / - / - Cure Kit
Headless King (Lv. 38) 19,720 329 345 132 132 4 2 / - / 3 Mochi Balls, Butterfly Bread
Ride Armor (Green) (Lv. 38) 19,408 321 279 131 125 5 2 / - / - Mage's Soul, Green Herb
Ride Armor (Red) (Lv. 38) 17,856 321 270 124 125 5 1 / - / - First Aid, Green Herb
Sharukurusu (Green) (Lv. 37) 15,276 311 302 150 135 5 1 / - / - Panacea Bottle
Sharukurusu (Red) (Lv. 37) 16,039 311 302 157 135 5 1 / - / - Restore Pill
Skeith (Lv. 39) 121,363 323 329 169 143 6 (flies) 4 / 4 / 3 Sakabatou, Apple Gel, Goblin Mail
Skeith Zero (Lv. 39) 132,396 339 329 169 143 6 (flies) 4 / 4 / 3 Special Gel
Sphinx Menhir (Lv. 37) 17,720 317 317 137 130 4 2 / - / 3 Restore Pill, Panacea Bottle
Statue Menhir (Lv. 37) 16,956 295 326 143 124 4 2 / - / 2 N/A
Vile (Lv. 39) 119,156 323 339 151 147 6 3 / 3 / 4 Apple Gel, Drill Arm
Vile & Ride Armor (Lv. 39) 74,056 336 314 146 131 5 2 / - / 3 Tiger Pancakes

The general strategy again applies fine here. Simply split up your party into groups of two or three and blaze Multi-Attacks as you make your way towards the Skeiths. If you can't use a Multi-Attack at a given time, don't use XP-restoring items; just go ahead and do a regular battle. Hopefully, with the Support/Solo combo, and a critical hit or two, you'll end up killing most of these enemies in a single battle anyways.

As a note, Vile will appear a couple of turns in. He'll claim to have been risen by sheer will - or, as Neito claims, the Feydooms. Well, regardless, he comes alongside a bunch of robots for you to battle. Keep up the same strategy, though.

It'll get no easier on the third turn. One of the Servbots will detect an anomaly - something is coming, with a signature like Vile's! It's ... Iris, the girl that Zero struck down in the MegaMan X series while fighting the Repliforce, a reluctant event that weighed on him heavily ever since... Zero and X quickly approach as she speaks of a world just for Reploids like themselves, which they quickly dismiss as both a bad idea and an unattainable fantasy.

Iris claims that she is here because of their desires... Does Zero really want this? Zero's emotions go into turmoil as Vile speaks, trying psychologically to get him to help Iris, while X tries to get him to realize the truth. Suddenly, Zero's body glows with a purple hue and he is frozen in place. X decides to guard him for the moment, leaving you to need to rescue them.

To rescue Zero (and MegaMan X), you need to reach them by the end of Turn 8 and use "Standby" (B Button) to rescue them, or defeat Vile. Sadly, they're both on the same island. So, in this case, send your parties along their initially-intended paths, but make a beeline to the northeastern island where Zero and Vile are. Along the way, you'll run into a Skeith - one at the north corner, one at the east corner. Have the majority of each group fight the Skeiths.

However, from these main groups, send one or two Multi-Attackers (four Pair Units in all, regardless of Multi-Attack abilities) to the island. Let your main groups tackle Skeith without the use of Specials - Support and Solo Attacks will suffice, but you'll need to save that stuff for Vile. Approach Vile and Zero while using a Multi-Attack on the way to get rid of the nearby enemies, and hopefully hit Vile. Approach Vile and while rescuing Zero, also end up getting into a brawl with Vile, since you'll need to fight him anyways.

Anything in general that will increase Range - such as Ichiro & Sakura's "Cpt. Command - Wind" skill, which is party-wide Range increase of 2 - will help greatly. Attack-boosting commands will also help in speeding by the boss enemies, and Multi-Attacks in general can help to get rid of the cannon fodder on the way to Zero and Vile. It will require you to use some of those XP-restoring items, but it's pretty much better than having a Game Over.

The rescue of Zero will prompt Iris to approach Zero. Some chatting ensues while Zero tells Iris his true dream - for a world in which no one has to go through what they have. Aura soon appears, informing Iris that she can no longer exist here, which she knows. But she goes happy, knowing Zero hasn't changed... Soon thereafter, Aura reveals that she is fully restored and will proceed to the inner of the system.

You will end up making MegaMan X & Zero learn their Multi-Attack, Hadoken & Genmu Zero. Skeith Zero will then warp to the bridge in the center of Mac Anu and become battleable. You now have to defeat the rest of the enemies - only a dozen, if not less, should remain. Return to the usual pair configuration and obliterate all.


After the battle, Aura will confirm that The World can be repaired, although it will take time. Vile and Skeith Zero also are no longer here, but probably in the real world. As Kogoro points out, it's been a while since we've been there, he and Mii since the theft of the Portalstone that instigated this whole mess. The group decides to head to the Koryuji mansion; Aura will send the group to Akihabara, where a stable Chaos Gate facsimile resides.

Do as usual in the intermission.



Chapter 30: City of Mercy

Well, we find a fair few monsters lying around Akihabara, where the gate has also disappeared. Meanwhile, a Vajra is sensed coming this way. We decide to fight.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Vajra x1, Kongou x4, Fallen Kongou x3, Fallen Ogretail x4, F Cocoon Maiden (S) x4, F Cocoon Maiden (F) x4, Fallen Zygote (B) x4, Fallen Zygote (F) x3
    • Turn 2: Additions - V-Dural (Statue) x3, Selvaria Bles x1, Hunter Alpha x6, Tyrant T-002 x2, Super Tyrant x2, Treasure Mimic x2, Golden Mimic x1, Blood Doll Chainsaw x5, Blood Doll Flame x5, Blood Doll Omega x6


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Blood Doll Chainsaw (Lv. 39) 11,043 320 298 132 130 5 1 / - / - Green Herb, Restore Pill
Blood Doll Flame (Lv. 39) 11,832 310 298 132 134 5 2 / - / - Restore Pill
Blood Doll Omega (Lv. 39) 16,022 325 319 140 131 5 2 / - / 3
Fallen Kongou (Lv. 41) 56,260 346 324 133 133 4 3 / - / 2 Apple Gel, Tiger Pancakes
Fallen Ogretail (Lv. 39) 17,353 320 304 132 132 5 1 / - / - Green Herb, Mochi Balls
Fallen Zygote (B) (Lv. 39) 11,832 310 314 145 137 5 (flies) 1 / - / - Cure Kit
Fallen Zygote (F) (Lv. 39) 11,832 310 314 145 137 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Lemon Gel
F Cocoon Maiden (F) (Lv. 39) 11,832 304 288 159 130 0 6 / - / 3 Ether Pack S
F Cocoon Maiden (S) (Lv. 39) 11,832 304 288 159 126 0 6 / - / 3 Green Herb, Mochi Balls
Golden Mimic (Lv. 40) 10,414 308 366 133 186 4 1 / - / - Tiger Pancakes
Hunter Alpha (Lv. 39) 15,776 336 314 145 150 6 2 / - / - Green Herb
Hunter Alpha (Lv. 40) 16,022 341 319 147 151 6 2 / - / -
Kongou (Lv. 40) 51,459 334 319 124 127 4 2 / - / 2 Apple Gel, Tiger Pancakes
Selvaria Bles (Lv. 41) 113,943 341 333 168 148 6 2 / 3 / 4 Imperial Officer Crest
Super Tyrant (Lv. 40) 49,480 341 334 139 125 5 3 / - / - Lemon Gel, Tiger Pancakes
Treasure Mimic (Lv. 39) 10,254 304 361 132 157 4 1 / - / - Ether Pack M, Tiger Pancakes
Tyrant T-002 (Lv. 39) 44,823 336 345 138 124 5 2 / - / - Ether Pack M
Vajra (Lv. 41) 131,034 338 317 148 145 6 2 / 4 / 4 Mage's Soul, Upgrade Parts: DEF
V-Dural (Statue) (Lv. 41) 108,245 332 317 153 141 6 2 / 2 / 3 Restore Pill II

You should know the strategy - divide up into pairs and defeat all of the enemies. The division is obviously for spreading out and to be able to abuse Support Attacks; the Kongou, Fallen Kongou, Fallen Ogretails, and Vajra are unlikely to die without such aid either way, though, but it'll help a lot for the others.

Partway through the second turn, a statue of V-Dural will appear. As will another. And another. And some Basel monsters. They're all led by Selvaria, who has apparently joined S.I.N.; she'll confirm her leadership over these monsters, plus the soon-to-appear B.O.W.'s. Still, don't let this change the aforementioned strategy - just be careful around the bosses, and be ready to heal. They can easily deal 2,500 ~ 4,000 damage in one attack, about double from a Special. Ganging up en masse around them might be the best way to spread the damage rather than let it be focused on one or two, but then beware the Multi-Attacks.


After finishing that battle, KOS-MOS and T-elos won't detect other enemies nearby. The conversation soon turns to where the gate went and S.I.N.'s intents with it - obvious, Seth took it, for something having to do with interdimensional travel. Anyways, the group heads on back to the Koryuji mansion.

Do as usual in the intermission.



Chapter 31: Key to Another World

Welcome back, I suppose. Drei, Eins, Dokugozu, and Dokumezu offer you a nice welcoming party. After they argue about their leaders, eventually devolving into attractiveness, Mii finally comments on whether they're going to fight or not - apparently for the Portalstone's secrets. Meanwhile, the group that was patrolling the perimeter returns, and some monsters are summoned, etc. etc.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: Mii & Kogoro are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Eins Belanos x1, Drei Belanos x1, Dokugozu x1, Dokumezu x1, Oros Avius x7, Oros Primus x4, Oros Zilva x3, Oros Serpus x3, Oros Golt x3
    • Turn 2: Due Flabellum x1, Oros Rosa x6, Kamaitachi (Blue) x5, Kamaitachi (Red) x6, Kamaitachi (Orange) x5, Aku Tengu x7, Gou Tengu x6, Katana x6, Akatana x6, Byakuya X x4


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Akatana (Lv. 42) 30,240 350 311 156 147 6 2 / - / 3 Restore Pill II
Aku Tengu (Lv. 40) 17,624 325 328 137 142 5 (flies) 1 / - / - Mochi Balls, Ether Pack S
Aku Tengu (Lv. 41) 18,209 330 333 138 143 5 (flies) 1 / - / -
Byakuya X (Lv. 43) 86,881 359 366 143 127 5 (flies) 4 / - / 6 Lemon Gel
Dokugozu (Lv. 43) 96,341 344 342 156 135 6 2 / 2 / 3 First Aid, Golden Brown Pizza
Dokumezu (Lv. 43) 91,642 354 333 171 147 6 3 / 3 / 3 Mage's Soul, Golden Brown Pizza
Due Flabellum (Lv. 44) 125,199 349 353 172 148 6 3 / 3 / 4 Seiho Sword
Drei Belanos (Lv. 43) 123,364 344 366 160 131 6 2 / 2 / 3 Golden Mane
Eins Belanos (Lv. 43) 117,490 361 333 168 150 6 2 / 2 / 3 Silver Knuckledusters
Gou Tengu (Lv. 41) 19,037 330 333 138 143 5 (flies) 2 / - / - Panacea Bottle
Kamaitachi (Blue) (Lv. 40) 11,215 308 309 128 139 5 (flies) 1 / - / - Restore Pill
Kamaitachi (Orange) (Lv. 40) 12,016 308 309 140 139 5 (flies) 1 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Kamaitachi (Red) (Lv. 40) 12,016 308 319 128 139 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Katana (Lv. 42) 26,880 350 311 149 142 6 2 / - / - Mochi Balls
Oros Avius (Lv. 41) 13,243 313 324 141 145 5 (flies) 1 / - / - Ether Pack S
Oros Golt (Lv. 41) 18,209 339 307 141 125 4 2 / - / 4 Green Herb
Oros Primus (Lv. 41) 17,381 330 333 126 139 5 1 / - / - Green Herb, Cure Kit
Oros Rosa (Lv. 41) 15,726 323 324 141 145 5 (flies) 2 / - / 3 Tiger Pancakes
Oros Serpus (Lv. 41) 16,554 339 307 141 125 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Oros Zilva (Lv. 41) 19,037 330 340 126 139 5 2 / - / 3 Mochi Balls

The usual strategy still applies for now - split up the group into pairs and barrel through the enemy forces, using Support and Solo Attacks liberally. Multi-Attacks are not all that effective here, since most of the enemies should die in one battle - all but the bosses should, anyways - with Support and Solo Attacks. However, none but the bosses should need Specials, either, so use that for XP exhaustion - you might want to send someone to a boss early on so XP gains are not wasted.

Of course, Due appears on the second turn. Oddly enough, Due's supposed usage of Mii's shower and her food kinda screw with her mind a little. O_o Maybe it's a rich-person thing. Regardless, Due claims to have come looking for a "key" of some sort - not for a true door, obviously enough, given the breaking and entering. It has something to do with the Portalstone; that much is obvious. Anyways, Due will add substantially to the enemy forces before the fight resumes.

Don't let that bother you much strategically - the same tactics as before should work, but there's a lot more cannon fodder, so go ahead and start screwing with the Multi-Attacks. However, don't use the XP-giving items all too much. With well around five-to-six dozen enemies to contend with, it's easy enough for a single unit to get surrounded. Save those XP items until those types of emergencies, since the Multi-Attacks (or Specials, I suppose) can yield an easy escape.


After that lengthy battle, we discuss what the enemies discussed before and during the fight - they were doing something here, possibly related to whatever's underground and whatever's up with the fountain. Given the Byakuyas' configuration, there's probably some sort of portal underground - it's likely a trap, though. They gave up that info way too easily.

Suddenly, the fountain begins to glow, and some of the party - Soma and Alisa, for two - disappear through the dimensional rift. As the group tries to leave, Mii's body suddenly glows with a flame-like hue ... and the rest disappear.

Yup, another split-up occurs here.


Will Appear Will NOT Appear
Mii & Kogoro Frank & Hsien-Ko Chun-Li & Morrigan Akira & Pai
Zephyr & Leanne Ryu & Ken Reiji & Xiaomu Soma & Alisa
Ichiro & Sakura Dante & Demitri Gemini & Erica Kite & BlackRose
Haken & Kaguya KOS-MOS & T-elos Yuri & Estelle Kurt & Riela
MegaMan X & Zero Chris & Jill Jin & Xiaoyu Toma & Cyrille
Heihachi Alisa Flynn Saya
Lindow Sänger Valkyrie [[Neneko]]
Juri Batsu Tron Lady
Devilotte Imca Arthur Bahn
Vashyron Rikiya Bruno Alisa

Re-affix your Solo Units, equip stuff, save, and move on.


Chapter 32: Dead Rising Again

Part of our group - the leftmost two columns at the end of the previous section - will end up in some kind of music store. There is some kind of commotion going on outside, so the group decides to look out there. Meanwhile, Kogoro thinks about the familiarity of the shop - of course, it might be that mall where we encountered Tron for the first time, more or less.

Well, outside, we find out that this is, indeed, Williamette - now under the effects of the zombie apocalypse thingy. Hsien-Ko reminds them that this place is connected to Shibuya, while T-elos notes it is connected to ... I dunno, her place. Anyways, zombie apocalypse - gotta stop it, et cetera. Can't let the townspeople get eaten, I suppose.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: Frank & Hsien-Ko or Chris & Jill are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Zombie (Blue) x14, Zombie (Red) x14, Zombie (Purple) x10
    • Turn 2: Lord Raptor x1, Ebitan x8
    • Turn 3; Nemesis T-Type x1, Hunter Alpha x4, Super Tyrant x3, Ooze x7, Hedrin x5


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Ebitan (Lv. 43) 11,930 324 326 135 133 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Hedrin (Lv. 42) 13,440 327 311 134 133 5 1 / - / - Poison Bottle
Hunter Alpha (Lv. 44) 17,285 364 337 151 156 6 2 / - / - Green Herb
Lord Raptor (Lv. 45) 114,921 345 334 158 142 6 2 / 2 / 3 Apple Gel, Sports Book
Nemesis T-Type (Lv. 45) 127,018 405 375 170 268 6 3 / 3 / 4 Nemesis Alpha
Ooze (Lv. 42) 14,280 323 318 127 128 5 2 / - / - Restore Pill, Green Herb
Super Tyrant (Lv. 44) 52,445 364 353 144 128 5 3 / - / - Lemon Gel, Tiger Pancakes
Zombie (Blue) (Lv. 30) 9,646 259 255 119 117 4 1 / - / - Panacea Bottle, Poison Bottle
Zombie (Blue) (Lv. 43) 12,783 324 316 131 129 4 1 / - / -
Zombie (Purple) (Lv. 31) 10,493 264 274 120 118 4 1 / - / - Restore Pill
Zombie (Purple) (Lv. 32) 10,893 268 279 121 119 4 1 / - / -
Zombie (Purple) (Lv. 45) 14,020 333 341 133 131 4 1 / - / -
Zombie (Red) (Lv. 31) 10,493 264 260 120 118 4 1 / - / - Ether Pack S
Zombie (Red) (Lv. 44) 13,828 329 320 132 130 4 1 / - / -
Zombie (Red) (Lv. 45) 14,020 333 323 133 131 4 1 / - / -

... Okay, to be honest, if you need help with the first bit, you deserve to get munched on the zombie populous. All of the initial enemies should be one-battle-kills, even without Support Attacks, at Level 40+ - that's where you should be by about now. (That's a conservative estimate - my average centered around Level 42.) Anyways, spread out. However, keep the usual configuration of pairs of Pair Units, because of what's to come. Abuse Multi-Attacks as you wish.

Of course, what I refer to in the next-to-last statement will be made apparent partway through Turn 2, as Lord Raptor appears in the center of the fountain. As Zephyr says, "What an ass." XD After some predictable banter, he summons some monsters. Don't bother changing your strategy, though you may want to save XP to focus Specials on Lord Raptor.

Not long after that, that Nemesis T-Type and a bunch of his B.O.W. cronies will appear. Not much to say about that, plot-wise or strategy-wise, so just carry on, I suppose.


Well. Looks like the Nemesis exploded. Yay, fireworks~!

After the battle, everyone gathers around the fountain; KOS-MOS detects no enemies nearby. As for what to do next? We could go outside to Shibuya. We could go to Kattelox Island (mismatched MegaMan X future). We could also go to Makai. And the Bermuda. Geez, it's like this place is an interdimensional crossroads.

Anyways, we need to head to the Bermuda for now, since we were effectively told that's where the remainder of the gang is. (Yeah, no way that could be a trap.) So, how to get there? Mii suddenly suggests trying "something", to which Imca merely scoffs at this effective idea of magic. She suddenly glows in a red flame and, abra kadabra, you end up in the intermission.

Y'know the deal, right? We're split up right now, still.


Will NOT Appear Will Appear
Mii & Kogoro Frank & Hsien-Ko Chun-Li & Morrigan Akira & Pai
Zephyr & Leanne Ryu & Ken Reiji & Xiaomu Soma & Alisa
Ichiro & Sakura Dante & Demitri Gemini & Erica Kite & BlackRose
Haken & Kaguya KOS-MOS & T-elos Yuri & Estelle Kurt & Riela
MegaMan X & Zero Chris & Jill Jin & Xiaoyu Toma & Cyrille
Heihachi Alisa Flynn Saya
Lindow Sänger Valkyrie [[Neneko]]
Juri Batsu Tron Lady
Devilotte Imca Arthur Bahn
Vashyron Rikiya Bruno Alisa

Re-equip, get some Solo Units on, save, and head forward!


Chapter 33: Die Even Harder

(Are they even allowed to reference that movie?)

Meanwhile, on the Bermuda's deck, we watch as the other group arrives. It is noted that this place connected to the Koryuji mansion, for one. The fact that this connection has existed for so long suggest that the dimensional warping is stabilizing into a permanent configuration - in other words, "Ruh-roh".

Of course, as you can probably recall from Chapter 32, Riemsianne appears, out for revenge. Suddenly, Toma begins to act weird, obviously under the control of Riemsianne! As Neneko says, "Kinky, it is, really!" Morrigan works her succubus charms on him, though, and he snaps out of it. After some pointless banter, she summons some monsters from Marvel Land, Makai, and the Bermuda itself.


BATTLE!

  • Victory: Defeat Riemsianne La Vaes

  • Defeat: All allies are defeated

  • Enemies:
    • Start: Riemsianne La Vaes x1, Sizath (Black) x6, Robodian (Gold) x4, Bloody Mari x2, Marionette (Purple) x4, Marionette (Green) x3, Old Bermuda Gang x5, High Bermuda Gang x3
    • Later: Additions - Coco*Tapioca x1, Purple Morolian x4, Yellow Morolian x4, Blue Morolian x4


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Bloody Mari (Lv. 44) 17,285 347 353 151 134 5 1 / - / - Green Herb
Blue Morolian (Lv. 43) 16,191 324 333 164 152 5 2 / - / - Panacea Bottle
Coco*Tapioca (Lv. 45) 130,647 353 306 158 137 5 2 / 4 / 4 Special Gel
High Bermuda Gang (Lv. 44) 19,013 347 353 151 149 5 2 / - / - Green Herb
Marionette (Green) (Lv. 42) 18,480 334 344 149 133 5 2 / - / - Cure Kit
Marionette (Purple) (Lv. 42) 17,640 334 344 149 133 5 2 / - / - Restore Pill, Cure Kit
Old Bermuda Gang (Lv. 43) 17,044 342 333 143 141 5 1 / - / - Green Herb
Purple Morolian (Lv. 43) 16,191 324 333 164 152 5 2 / - / - Restore Pill
Riemsianne La Vaes (Lv. 45) 123,389 345 341 178 145 6 (flies) 3 / 3 / 5 Demonic Crown
Robodian (Gold) (Lv. 42) 18,480 334 344 142 133 5 3 / - / 2 Mochi Balls
Sizath (Black) (Lv. 43) 17,044 335 339 135 136 5 2 / - / 2 Poison Bottle, Restore Pill
Yellow Morolian (Lv. 43) 16,191 324 333 164 152 5 2 / - / - Ether Pack S

Been a while since we've had a fight specifically to defeat one individual, huh? Anyways, the typical strategy will still apply here. Divide your groups into pairs and have them roam around, defeating all of the enemies. If you're not familiar with this guide by now, yes, I said defeat them all, primarily because they're basically cannon fodder and give a somewhat tolerable amount of EXP. for your characters. Afterwards, have the group converge at Riemsianne, who is in the northeast-central area. Go ahead and mess with Multi-Attacks as you want for a while, but try to at least keep one Special built up for Riemsianne. Alternatively, send someone straight to Riemsianne and drain down her HP to low numbers while the other enemies are slaughtered, then keep her at low HP until you're done.

To note, some Morolians will pop up in the pool later in the battle, having been ... kissed by Riemsianne. O_o She apparently also got it on with Coconut*Moc -- I mean Cocoa*Pebb -- I mean Coco*Tapioca. There we go. After some dialogue on Riemsianne's dating habits, the battle resumes. The previous strategy should still apply pretty well, though a few Multi-Attacks in the pool early on wouldn't kill you.


After that easy battle, Riemsianne oddly won't disappear. Evenyone gets down into the pool and tries interrogating her in vain; she simply leaves, parting with the idea that all worlds will soon be one. Soon afterwards, the remainder of the group pop in through the fountain. Everyone is obviouslly in awe in about Mii's skill.

Anyways, they catch up and get back to Mii's power. Whatever it is, it has something to do with that "key" Due wants. After some mindless chatter, the group decides to head back to the Koryuji estate -- but, hold on, what about the Bermuda reaching a supposed destination? Well, in that case, we enjoy the cruise for now.

So, anyways, the group's back together. Do as you will, fill in the Solo Units again, re-equip, save, and continue onward.



Chapter 34: Is Paris Burning Again?

So, where are we? That looks like the Arc de Triomphe in front of us, so is it France? Perhaps Erica's time, too? The group heads into the main city to try and confirm this and find the Theatre Chattes Noies. Yup, this is France, circa 1920, but without a crapload of people (or cooked snails). Still, the main problem is how a twenty-first century cruise ship brought us ninety years back in time - the worlds are becoming intertwined and patched over, I guess.

Splitting up yields nothing, other than the idea that it's just a simulation. 'Course, we suddenly find Necron and Omicon, who raise a large wall, splitting up the parties, before summoning some more monsters. Selvaria is, of course, the head of this rather-robotic snake. After some pointless banter, yielding nothing other than that we already know, some more enemies appear, led by Ciseaux obviously. (Who doesn't appear 'till later.)

Anyways...


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: Gemini & Erica or Ichiro & Sakura are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Selvaria Bles x1, Book of Judgment x3, Necron x1, Omicon x1, Emerald Dragoon x3, Sharukurusu (Green) x3, Sharukurusu (Red) x3, Blanche x10, Jaune x6
    • Turn 2: Additions - Aya-me x1, Prelude x1, Kouma Kagizume x4, Kouma Sandan x5, Kouma Ekisha x8, Blanche x5, Jaune x7, Orange II x8


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Aya-me (Lv. 47) 130,602 354 339 184 151 6 (flies) 3 / 3 / 5 Divine Implements
Blanche (Lv. 44) 19,877 347 353 136 139 5 1 / - / - Mochi Balls, Restore Pill
Blanche (Lv. 45) 20,153 351 358 137 140 5 1 / - / -
Book of Judgment (Lv. 44) 13,828 347 320 144 134 4 (flies) 1 / - / 3 Ether Pack S, Orange Gel
Book of Judgment (Lv. 45) 14,020 351 323 145 135 4 (flies) 1 / - / 3
Emerald Dragoon (Lv. 45) 19,277 351 375 130 132 5 (flies) 2 / - / 4 Ether Pack S
Jaune (Lv. 44) 19,013 347 363 144 139 5 2 / - / - Green Herb
Jaune (Lv. 45) 19,277 351 368 145 140 5 2 / - / -
Kouma Ekisha (Lv. 44) 20,742 357 337 136 134 5 (flies) 3 / - / - Restore Pill, First Aid
Kouma Kagizume (Lv. 44) 14,692 357 320 136 134 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Restore Pill
Kouma Sandan (Lv. 44) 18,149 357 320 136 134 5 (flies) 2 / - / 4 Poison Bottle, Restore Pill, Panacea Bottle
Necron (Lv. 46) 43,109 372 328 169 145 5 (flies) 3 / - / 3 Restore Pill II
Omicon (Lv. 46) 36,642 355 373 154 159 5 (flies) 3 / - / 3 Ether Pack M
Orange II (Lv. 45) 20,153 351 368 145 143 5 1 / - / 3 First Aid, Restore Pill
Prelude (Lv. 47) 124,383 362 367 163 139 6 2 / 4 / 4 Ciseaux' Scissors
Selvaria Bles (Lv. 47) 124,383 372 360 176 154 6 2 / 3 / 4 Aegis Shield
Sharukurusu (Green) (Lv. 44) 17,285 347 337 158 142 5 1 / - / - Panacea Bottle
Sharukurusu (Red) (Lv. 45) 18,401 351 341 166 143 5 1 / - / - Restore Pill

Okay, your overall party has been divided by a wall, and the party, as a whole, consists of three groups. There is one near the west corner, on the south side of the wall, another near there on the north side of the wall, and another near the east corner, north of the wall. Each group has a bunch of enemies almost right in front of them.

Divide your groups into the usual pairs or trios of Pair Units and go around, blasting the enemies. The groups north of the wall facing the Blanches and Jaunes are the only ones for now that should be using the Multi-Attacks - there are more enemies per unit here than on the other side, and they're more compact, which makes them easier to hit. I wouldn't bother using items to charge up XP, but do try to restrict your XP usage to that.

On the second turn, the dividing wall will lower, and Ciseaux will arrive, late as ever and chanting patriotic rants for the U.S. XD Of course, he comes along with his own troops. He lets slip about the big merger to come, and Kogoro uses his detective skills to deduce that Aya-me will soon come. Which Alisa soon detects. Why is he right when it's bad for us...? Anyways, Aya-me comes along with some Kouma friends.

After some mindless banter, the battle resumes. Keep up the general strategy from before, but have your units disperse a little. In other words, let's recall those eastern two groups. Send all but a couple of units from them into the huge group further south, where they can spread out (in the usual pairs) to get rid of the new batch. Multi-Attacks should be flying around, albeit preferably without the use of XP items. Always keep Ichiro & Sakura and Gemini & Erica safe, too - it's all too easy to get cornered and surrounded in this fight in a fatal manner. Either keep them out of the fray in whole, or keep a watchful eye on their HP gauges and be ready to abuse the Quicksave function. (Which idiot's idea was that, again?)


Oh. Wow. We can tell this journey's coming to a close now that some of the villains are dying off, but not without sadness from some of us. Selvaria still makes an escape, though.

So, anyways, after the battle, KOS-MOS detects no more enemies nearby. Suddenly, Zephyr notes something floating in the sky. Something big - the Tower of Tarqaron, a locale from Terca Lumieres, although it was suppose to have lost power long ago. (Big surprise, huh?) The worlds are definitely merging together.

We have to get up there somehow. Back at the Arc de Triomphe, Ichiro begins to fiddle with something and turns it into a large catapult. So, basically, we get shot up to the Tower. Obviously, it's too risky to go as one big group, so they'll split into three teams yet again. Here's how it works for Chapter 35:


Will Appear Will NOT Appear
Chun-Li & Morrigan Mii & Kogoro Akira & Pai
Reiji & Xiaomu Frank & Hsien-Ko Soma & Alisa
Gemini & Erica Zephyr & Leanne Kite & BlackRose
Dante & Demitri Ryu & Ken Ichiro & Sakura
Kurt & Riela Haken & Kaguya Yuri & Estelle
Jin & Xiaoyu KOS-MOS & T-elos MegaMan X & Zero
Toma & Cyrille Chris & Jill [[Neneko]]
Sänger Juri Tron
Valkyrie Lady Batsu
Arthur Devilotte Imca
Vashyron Rikiya Heihachi
Bahn Alisa Flynn
Bruno Lindow Saya
Ulala

Re-equip, reassign Solo Units, save, and move onward!


Chapter 35: The Dark Savior

Our first group has been climbing the tower for a while now, after having been shot too low by the cannon. They've spotted a bit of smoke from atop another tower, so another group probably landed there, but Erica can't contact Ichiro. Perhaps it's a jammer, given Ulala's space tech failing. Of course it's a trap.

See those monsters that just popped up? As more of them appear, Eins Belanos appears at the bottom of the stairs. After some health advice from Xiaoyu, he finally asks for Mii's location, but she's not here. Drei appears up above and, after more pointless banter, the battle begins.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Eins Belanos x1, Drei Belanos x1, Oros Zilva x5, Hysteric Purple x6, Hammer Golem x4, Outbreaker x2, Daybreaker x3, Gentleman x5, Gattuso x4
    • Later: Additions - Jedah Dohma x1, Oros Golt x5, Q-Bee x5, Red Arremer King x6, Red Arremer x2, White Arremer x3, Red Arremer Ace x7


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Daybreaker (Lv. 46) 47,419 347 318 158 147 5 (flies) 2 / - / 3 Mochi Balls, Tiger Pancakes
Drei Belanos (Lv. 49) 132,367 366 389 165 136 6 2 / 2 / 3 Kinran Kasaya
Eins Belanos (Lv. 48) 126,064 384 354 173 155 5 2 / 2 / 3 Stubborn Craftsman
Gattuso (Lv. 44) 15,556 347 337 144 139 5 2 / - / - Restore Pill, Poison Bottle
Gentleman (Lv. 45) 21,030 368 323 130 150 5 2 / - / - Ether Pack M, Panacea Bottle
Hammer Golem (Lv. 46) 22,202 337 380 146 144 4 1 / - / - Mochi Balls, Green Herb
Hysteric Purple (Lv. 44) 12,963 340 337 136 142 5 (flies) 2 / - / - Restore Pill
Jedah Dohma (Lv. 48) 138,670 369 343 193 152 6 (flies) 2 / 3 / 4 Faerie Ring
Oros Golt (Lv. 45) 19,277 361 323 145 128 4 2 / - / 4 Green Herb
Oros Zilva (Lv. 46) 20,426 355 363 131 144 5 2 / - / 3 Mochi Balls
Outbreaker (Lv. 44) 44,053 340 310 156 144 5 (flies) 2 / - / - Mochi Balls, Restore Pill II
Q-Bee (Lv. 46) 49,575 355 335 146 155 5 (flies) 2 / - / 2 Green Herb, Mochi Balls
Red Arremer (Lv. 45) 14,896 333 323 133 150 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Red Arremer Ace (Lv. 45) 20,153 351 341 140 150 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Red Arremer King (Lv. 46) 31,971 372 363 146 158 6 (flies) 2 / - / 4 Butterfly Bread
White Arremer (Lv. 47) 24,294 378 350 142 155 6 (flies) 1 / - / - Tiger Pancakes, Mochi Balls, Mage's Soul

Just keep this strategy in mind for pretty much the entire fight. At the start, send half of your group (in this case, four of seven Pair Units) down the stairs. Let them barrel through the enemies on the way to Eins as your remaining group heads upstairs and through those enemies. The paths are linear for the most part, and not to mention narrow, so Support Attacks shouldn't be hard to manage, although Multi-Attacks won't likely be effective unless they're high-Range.

As your upstairs group heads up, they'll soon reach a four-way intersection. Use the leftmost path there to get to Drei for that fight. The other two paths are connected at their top, and contain treasures, so it's a good idea to traverse them before finishing off the chapter.

To note, Jedah will appear partway through the battle, sometime around Turn 8 or whenever I reached the aforementioned fork. He'll come along with reinforcements and a bunch of random confusing babbling about the merging of the worlds. Whatever the case, go ahead and keep the current strategy; this won't change much.


After the battle, the group will approach one of the doors into the tower. After some whining about stairs, the group decides to go inside.

Meanwhile, you get to do stuff in the intermission with a different group. Here's how it works for Chapter 36:


Will Appear Will NOT Appear
Akira & Pai Mii & Kogoro Chun-Li & Morrigan
Frank & Hsien-Ko Reiji & Xiaomu Gemini & Erica
Soma & Alisa Zephyr & Leanne Ryu & Ken
Kite & BlackRose Ichiro & Sakura Dante & Demitri
Haken & Kaguya Yuri & Estelle Kurt & Riela
KOS-MOS & T-elos Jin & Xiaoyu Toma & Cyrille
Chris & Jill MegaMan X & Zero Alisa
Heihachi Flynn Lindow
Juri Saya Sänger
Tron Valkyrie [[Neneko]]
Lady Arthur Imca
Batsu Vashyron Bahn
Devilotte Bruno Ulala
Rikiya

Re-assign Solo Units, re-equip people, save, and move on.


Chapter 36: Nemesis

Looks like this group got inside, somehow. After worrying (or hoping for the decimation) of the other group, they finally get to looking around - all they see are some minor monsters and a few ovaloid capsules. Suddenly, Skeith pops down from above alongside some mosnters, as does a Vajra and some origa-- I mean Aragami. Some Gnosis also pop in at random. What a nice mixed sack of nuts - but a lot less tasty. ... Wait a minute. >_>;;

Tron suddenly gets an idea. A bad idea - she thinks that the capsules are embryonic chambers, used to raise and breed monsters. Of course, a Servbot is told to break one open, releasing a monster. Well, that explains how these got here.


BATTLE!

  • Victory:
    • Start: Destroy all twelve of the yellow egg-shaped cultivation capsules
    • Later: Defeat all three of the Nemesis T-Type enemies

  • Defeat: Chris & Jill are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Vajra x1, Skeith x1, Hysteric Purple x3, Daybreaker x1, Nightbreaker x3, Gentleman x3, F Cocoon Maiden (F) x3, Fallen Zygote (F) x2, Statue Menhir x1, Sphinx Menhir x2, Armaros x3, Expression x3, Glare x4
    • Capsule Enemies: Fallen Zygote (F) x1, Statue Menhir x1, Headless King x1, Fallen Kongou x1
    • Later: Additions - Nemesis T-Type x3, Tyrant T-002 x2, Super Tyrant x3


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Armaros (Lv. 46) 90,528 372 363 169 152 5 2 / - / 4 First Aid Spray, Apple Gel, Tiger Pancakes
Daybreaker (Lv. 43) 45,509 335 306 155 144 5 (flies) 2 / - / 3 Mochi Balls, Tiger Pancakes
Expression (Lv. 45) 14,020 368 375 159 131 4 3 / - / - Cure Kit, Panacea Bottle
Fallen Kongou (Lv. 44) 58,738 364 337 136 135 4 3 / - / 2 Apple Gel, Tiger Pancakes
Fallen Zygote (F) (Lv. 44) 12,963 336 337 151 142 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Lemon Gel
F Cocoon Maiden (F) (Lv. 45) 13,143 333 313 166 135 0 6 / - / 3 Ether Pack S
Gentleman (Lv. 46) 21,314 372 328 131 151 5 2 / - / - Ether Pack M, Panacea Bottle
Glare (Lv. 44) 14,692 364 370 158 130 4 3 / - / - Panacea Bottle
Headless King (Lv. 46) 22,202 365 380 138 139 4 2 / - / 3 Mochi Balls, Butterfly Bread
Hysteric Purple (Lv. 43) 12,783 335 333 135 141 5 (flies) 2 / - / - Restore Pill
Hysteric Purple (Lv. 44) 12,963 340 337 136 142 5 (flies) 2 / - / -
Nemesis T-Type (Lv. 46) 128,818 358 380 171 135 6 3 / 3 / 4 Restore Pill II
Nemesis T-Type (Lv. 48) 132,367 366 389 173 137 6 3 / 3 / 4
Nightbreaker (Lv. 44) 48,249 340 310 156 147 5 (flies) 3 / - / 3 Ether Pack S, Mochi Balls
Skeith (Lv. 48) 138,670 366 371 180 152 6 (flies) 4 / 4 / 3 Sora's Blades
Sphinx Menhir (Lv. 45) 20,329 358 389 145 138 4 2 / - / 3 Restore Pill, Panacea Bottle
Statue Menhir (Lv. 43) 18,918 324 359 150 129 4 2 / - / 2 N/A
Super Tyrant (Lv. 45) 53,170 368 358 145 129 5 3 / - / - Lemon Gel, Tiger Pancakes
Tyrant T-002 (Lv. 44) 48,249 364 370 144 128 5 2 / - / - Ether Pack M
Vajra (Lv. 48) 144,973 373 346 156 152 6 2 / 4 / 4 Upgrade Parts: HP

Firstly, how to destroy the capsules? You simply need to move next to it and press the Y Button, like normal stuff - you don't even need Tron as part of the unit to do it. Generally, enemies won't pop out and you can go about your business as normal; however, on the off-chance that an enemy comes out, the unit causing this will be put on Standby. There are twelve capsules total. Note how four each are centered around Skeith and the Vajra, so you pretty much have to fight them.

Still, although your only real goal is to shatter all of the capsules, I nonetheless recommend actually going for all of the enemies - extra items and EXP. is good enough reason to me. Divide your group up into the usual pairs and go around the arena, shattering the capsules along the sides of the path. Three lie in the area just around you start, four around Skeith, four around the Vajra, then one to the north of where you start (use the staircase right of Skeith or left of the Vajra and go along the path to it).

Of course, it won't be that simple - as you near that big central egg, some Resident Evil monsters, including two Nemeses, will appear. Suddenly, that final egg will break open, revealing another one - or, wait, it's the first one! I would recommend saving this bit of the battle for last so you have fewer enemies riding on your coattails. At that point, have everyone simply converge on the T-Types and their cronies and let loose with Multi-Attacks and Specials as desired.


After the battle, we note that Tron has made the capsules so that they'll be unusable for a while. Question is, was the final boss (of this chapter) behind it all? Zombies in general barely have any intelligence - tenacity, sure, but not brains beyond what they eat. So, who helped him - or just flat-out orchastrated this whole mess? Probably someone from Oros Phlox, obviously.

Anyways, the group decides to follow Juri out. Meanwhile, for your Chapter 37 group...


Will Appear Will NOT Appear
Mii & Kogoro Chun-Li & Morrigan Akira & Pai
Zephyr & Leanne Frank & Hsien-Ko Reiji & Xiaomu
Ryu & Ken Soma & Alisa Gemini & Erica
Ichiro & Sakura Kite & BlackRose Dante & Demitri
Yuri & Estelle Haken & Kaguya Kurt & Riela
MegaMan X & Zero Jin & Xiaoyu Toma & Cyrille
Alisa KOS-MOS & T-elos Chris & Jill
Flynn Heihachi Sänger
Lindow Valkyrie Juri
Saya Tron Lady
[[Neneko]] Batsu Arthur
Imca Devilotte Vashyron
Bahn Bruno
Rikiya Ulala

Assign Solo Units, assign equipment, assign a save slot, and assign yourself to the next chapter.


Chapter 37: A Familiar Future

Meanwhile, our remaining group arrives in an area that oddly reminds me of Dragonspiral Tower from Pokémon Black/White. >_> There, Yuri claims to know this place, which is where he fought his nemesis before. (Hope it's not a Nemesis.) The group decides to clear the monsters, who include Adephagos, out of the room so they can continue on to find their friends ... if they're even alive.

Somehow, Neneko and some others make it in, all claiming to have survived because of their various fighting moves. *rolls eyes* Gotta like X's response, though - "I can hover." XD A few responses that actually make sense, and a bunch of random crap. Anyways, the group's glad to be united (to some extent), and feels like fightin'.

Wait, hold on, if X can hover, and these guys can fly with their fighting moves, why the heck can't any of them cross gaps!?


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: Mii & Kogoro or MegaMan X & Zero are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Hysteric Purple x2, Hammer Golem x6, Daybreaker x1, Nightbreaker x2, Blood Doll Omega x4, Dolled-Up Dwellest x2, Safety Dwellest x4, Tar Man x1, Vibrant Tar Man x1
    • Later: Due Flabellum x1, Oros Rosa x4, Byakuya X x4
    • Later: Feydoom (orb, blue) x2, Feydoom (orb, gold) x3, Feydoom (column, red) x2, Feydoom (column, green) x4, Vile & Ride Armor x1, Ride Armor (Red) x2, Ride Armor (Green) x2
    • NOTE: As usual, "Vile & Ride Armor" becomes plain "Vile" upon defeat


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Blood Doll Omega (Lv. 45) 17,525 351 341 145 135 5 2 / - / 3 Restore Pill
Blood Doll Omega (Lv. 46) 17,762 355 346 146 136 5 2 / - / 3
Byakuya X (Lv. 46) 90,528 372 380 146 130 5 (flies) 4 / - / 6 Lemon Gel, Restore Pill II, Mochi Balls
Daybreaker (Lv. 44) 46,151 340 310 156 145 5 (flies) 2 / - / 3 Mochi Balls, Tiger Pancakes
Dolled-Up Dwellest (Lv. 45) 21,030 343 358 145 128 4 1 / - / - Mochi Balls
Due Flabellum (Lv. 48) 132,367 366 371 177 152 6 3 / 3 / 4 Basho Fan
Feydoom (column, green) (Lv. 44) 14,692 347 347 136 142 5 (flies) 3 / - / - Restore Pill
Feydoom (column, red) (Lv. 44) 12,963 347 347 136 142 5 (flies) 2 / - / - Restore Pill, Cure Kit
Feydoom (orb, blue) (Lv. 44) 15,556 347 337 144 149 5 (flies) 2 / - / - Green Herb, Restore Pill, Poison Bottle, First Aid
Feydoom (orb, gold) (Lv. 44) 16,420 347 337 144 149 5 (flies) 3 / - / - Ether Pack S, First Aid
Hammer Golem (Lv. 46) 22,202 337 380 146 144 4 1 / - / - Mochi Balls, Green Herb
Hysteric Purple (Lv. 44) 12,963 340 337 136 142 5 (flies) 2 / - / - Restore Pill
Nightbreaker (Lv. 45) 48,916 343 313 157 148 5 (flies) 3 / - / 3 Ether Pack S, Mochi Balls
Nightbreaker (Lv. 46) 49,575 347 318 158 149 5 (flies) 3 / - / 3
Oros Rosa (Lv. 45) 16,648 343 341 145 150 5 (flies) 2 / - / 3 Tiger Pancakes
Ride Armor (Green) (Lv. 46) 22,202 362 311 138 132 5 2 / - / - Mage's Soul, Green Herb
Ride Armor (Red) (Lv. 46) 20,426 362 311 131 132 5 1 / - / - First Aid, Green Herb
Safety Dwellest (Lv. 46) 23,090 355 373 138 129 4 3 / - / 3 Mochi Balls, Restore Pill II
Tar Man (Lv. 46) 64,663 365 380 146 137 5 2 / - / 3 Lemon Gel
Vibrant Tar Man 69,883 370 385 155 138 5 3 / - / 3 First Aid Spray
Vile (Lv. 48) 136,149 366 382 161 156 6 3 / 3 / 4 Special Gel
Vile & Ride Armor (Lv. 48) 84,056 382 354 156 139 5 2 / - / 3 Tiger Pancakes

Strategically, this battle should be pretty easy, if but to start off with. You're still divided into the two groups, though. Each group can go along their narrow path to abuse Support Attacks pretty easily - you probably shouldn't have to put any effort into that. Just have your groups barrel along and through the enemies to the center. As a footnote, your late-arriving group will reach a fork early on; have them go along the upbound path first to clear out some more enemies before going to the center.

In general, don't worry about Multi-Attacks; the space is too narrow to make them of much use unless they're high-Range. Rather, spend it on Specials early on, and/or save the XP for when you reach the center to start blazing Multi-Attacks.

Of course, after some time, Due will arrive alongside some monsters, although claiming to not have expected you. After some pointless talking on Mii's power and what Due knows about it, Due ponders as to whether Mii is able to now "accept" the Portalstone. For now, though, its user and the stone itself are too weak to do much of use to Oros Phlox. Well, whatever. Before the conversation can get more confusing, Due summons some more enemies.

Still, don't let this (first) new development alter your strategy all too much, though I do recommend sidetracking around to shatter the Byakuyas. They'll be a pain if you don't, with their wide Multi-Attack range.

Our second development will occur around the time you destroy the last Byakuya, which should be around Turn 10. Then Vile will arrive alongside a few Ride Armors, just northeast of the center (whereas Due is to the southwest). Of course, he's come to get rid X and Zero, and Vile decides to show off another new skill of his - he can summon the Feydooms, despite he and them no longer being in The World. Oof.

Anyways... Most of your party is probably down in the center of the arena by now. For this finale, it will suffice to divide up into pairs as usual and go around and eliminate the rest of the enemies. It would be a good idea to save XP for Specials on bosses or Multi-Attacks when near them, since the enemy populous tends to be dense around 'em.


After the battle, Zero notes that the only way to the top of the tower - remember, Due said it was basically her next destination - is from the outside. (Reminds me so much of Terranigma.) First, though, they look at the elevator, which seems to work well enough - Reiji and Xiaomu and their group arrive. After stories are swapped, the remainder of the group runs in and more stories are swapped.

Then it turns out we'll be split up again. For Chapter 38...


Will Appear Will NOT Appear
Chun-Li & Morrigan Akira & Pai Mii & Kogoro Frank & Hsien-Ko
Reiji & Xiaomu Kite & BlackRose Soma & Alisa Gemini & Erica
Ryu & Ken Haken & Kaguya Zephyr & Leanne Ichiro & Sakura
Yuri & Estelle Jin & Xiaoyu Dante & Demitri Kurt & Riela
KOS-MOS & T-elos MegaMan X & Zero Toma & Cyrille Chris & Jill
Heihachi Alisa Lindow Sänger
Flynn Saya Valkyrie [[Neneko]]
Juri Tron Lady Arthur
Batsu Bahn Devilotte Imca
Bruno Ulala Vashyron Rikiya

Get the Solo Units fixed up, re-equip as desired, save, and let's truck onward.


Chapter 38: The Lord of Puppets

We find the sky from the roof to be rather odd-looking, and it has a weird effect on those looking at it, as if some kind of demonic angst. Yup, "demonic" is the right word, seeing as it comes from the demon world. This power is not the usual kind, though - it's been asleep for a long time, sealed away by Dante's father, Sparda. Suddenly, something else is spotted up above.

The sky is ripping, and through it is seen the demon world - not unlike what probably happened with Terca Lumieris. It was also here that Yuri had fought the Adephagos - an ancient disaster - in the sky. The merging is occuring pretty quickly, although one thing is unique - a force is being sucked into the demon world and not being balanced. Dante can sync his own force with those being sucked in, like at the Temen-ni-gru (the demon/human worlds' link), to get them in there. Dante gets a bunch of the group to help - it's "gonna be one damn bumpy ride".

Everything's ... monochrome. Odd. It's looks like it worked though, and there are demons hanging around - something's up. The group notes the door nearby and how Jedah's probably down there, deep in the demon world. Suddenly, KOS-MOS notes that someone is coming - Seth! He comes by and summons some Tyrants, but is mildly surprised when he hears of the death of the Nemesis.

Seth then tells the group about what's happening in Japan - rifts are opening all across the islands, all coming from the Koryuji estate. All just so Seth can get advanced technology from other worlds and overcome his rival. Seth prepares to go off to some massive energy storage thing, but first summons V-Dural and apparently decides to fight you to collect some combat data.

However, it doesn't look like you'll fight with your whole entourage - Morrigan suddenly senses a powerful surge of magic from beyond the nearby doorway. It could be Jedah beyond that door. We could get him, but then Seth is free to do as he will... Jin wisely (or unwisely?) suggests that Dante and half of the group go down after Jedah, which they soon do.


BATTLE!

  • Victory: Defeat all enemies

  • Defeat: All allies are defeated; 99 Turns are exceeded

  • Enemies:
    • Start: Seth x1, V-Dural x1, V-Dural (Statue) x3, Sin Scissors x7, Hell Pride x2, Hell Wrath x3, Bloody Mari x2, Marionette (Purple) x2, Marionette (Green) x3, Tyrant T-002 x2, Super Tyrant x3
    • Later: Additions - Dokugozu x1, Dokumezu x1, Coco*Tapioca x1, Master Medusa x4, Dark Stalker x3, Dark Serpent x3, Purple Morolian x2, Yellow Morolian x2, Blue Morolian x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Bloody Mari (Lv. 48) 18,228 364 371 155 138 5 1 / - / - Green Herb
Blue Morolian (Lv. 48) 17,316 345 354 170 157 5 2 / - / - Panacea Bottle
Coco*Tapioca (Lv. 50) 139,728 375 326 163 143 6 2 / 4 / 4 Space Electric Guitar
Dark Serpent (Lv. 48) 20,050 364 354 155 153 5 2 / - / - Restore Pill
Dark Stalker (Lv. 47) 18,895 360 339 151 149 5 2 / - / -
Dokugozu (Lv. 50) 106,089 375 373 163 143 6 2 / 2 / 3 Gargoyle
Dokumezu (Lv. 50) 100,914 386 363 179 155 6 3 / 3 / 3 Sword of Shiranui
Hell Pride (Lv. 49) 21,226 357 340 149 147 5 1 / - / - Green Herb
Hell Wrath (Lv. 48) 13,671 364 354 155 153 5 1 / - / 2 Ether Pack S
Marionette (Green) (Lv. 48) 20,050 364 371 155 138 5 2 / - / - Cure Kit
Marionette (Purple) (Lv. 48) 19,139 364 371 155 138 5 2 / - / - Restore Pill, Cure Kit
Master Medusa (Lv. 49) 21,226 369 393 171 147 5 3 / - / - Ether Pack S, Ether Pack M
Purple Morolian (Lv. 48) 17,316 345 354 170 157 5 2 / - / - Restore Pill
Seth (Lv. 50) 139,728 382 381 179 151 6 2 / 3 / 4 [[Tandem Engine]]
Sin Scissors (Lv. 48) 18,228 364 336 148 150 5 (flies) 3 / - / - Green Herb
Super Tyrant (Lv. 49) 55,996 387 375 149 133 5 3 / - / - Lemon Gel, Tiger Pancakes
Tyrant T-002 (Lv. 48) 50,876 382 389 148 132 5 2 / - / - Ether Pack M
V-Dural (Lv. 50) 135,846 393 373 163 151 6 2 / 2 / 3 First Aid Spray
V-Dural (Statue) (Lv. 50) 122,909 375 355 163 151 6 2 / 2 / 3 Restore Pill II
Yellow Morolian (Lv. 48) 17,316 345 354 170 157 5 2 / - / - Ether Pack S

The terrain here is linear and relatively narrow, so managing Support Attacks won't be much of a problem. The enemies are also relatively weak for the most part; only the Tyrants, Seth, and V-Durals should require multiple battles, even with the Support/Solo combo - and those are the ones you should obviously be slapping Specials on anyways.

Our main problem initially is where you should send everyone, as you lay right a fork between stairs. First defeat the nearby enemies, then send a three or four Pair Units down the downbound staircase to the end of the short path at the end of which you'll find a V-Dural statue - trust me on this, it'll get harder soon enough. Have everyone else go along the other path, the V-Dural fighters following when done. From there on out, it's just barreling through the enemy forces, so you shouldn't have much of a problem.

Not long into the fight, though, Dokugozu and Dokumezu will pop up with some reinforcements. They claim to have been kissed by Riemsianne, and therefore are now under her control. (Geez, what happened to standards? Or the laws against semi-bestiality?) Riemsianne ain't appearin', though, so she's probably with Jedah (kissing him, perhaps?). ... Oh, yeah, and can't forget the Morolians and Coco*Tapioca. Relevance to the battle at hand has flown out the door along with Mii, and me. *slam*

Anyways, awkwardness aside, the new appearances won't change the aforementioned strategy much, so have at it.


Whelp, that's a lot of death. After the battle, the group returns to the demon world doorway, where the flow of power has changed little. Just as the group opts to go through, more monsters arrive and they decide to fight once more.

Meanwhile, we swap to the other party for now. For Chapter 39...


Will NOT Appear Will Appear
Chun-Li & Morrigan Akira & Pai Mii & Kogoro Frank & Hsien-Ko
Reiji & Xiaomu Kite & BlackRose Soma & Alisa Gemini & Erica
Ryu & Ken Haken & Kaguya Zephyr & Leanne Ichiro & Sakura
Yuri & Estelle Jin & Xiaoyu Dante & Demitri Kurt & Riela
KOS-MOS & T-elos MegaMan X & Zero Toma & Cyrille Chris & Jill
Heihachi Alisa Lindow Sänger
Flynn Saya Valkyrie [[Neneko]]
Juri Tron Lady Arthur
Batsu Bahn Devilotte Imca
Bruno Ulala Vashyron Rikiya

Assign Solo Units, re-equip people, save, and move on.


Chapter 39: The Devil Never Cries

Meanwhile, we find our other group in some freaky place - some freaky pink pulsating freaking cave. (Did I mention that it's freakin' freaky?) Just nearby, a devil embryo is spotted - that's never good. Meanwhile, Jedah appears, mentioning that this is the body of their god, being used to receive souls Jedah gathers.

Jedah particularly wanted Morrigan's soul for the eventual "salvation" that will amount to him absorbing every soul in the world. Of course, that itself basically means death, for you included. It is now pretty clear why everywhere we went we found pretty much no one - Jedah had opened a number of pathways in the worlds before and during the merger to feed this ... thing souls.

"It is said that all of life was one, long ago," says Jedah. He intends to return life to this state of singularity and address the sins of the demon world. After some banter, Jedah leaves and we contemplate just blasting the embryo now. Of course, Astaroth would be nearby, as would Astaroth, and their numerous minions.

Well, not so numerous.


BATTLE!


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Astaroth (Lv. 50) 148,784 386 388 179 137 6 4 / 5 / 5 Tiger Pancakes
Red Arremer (Lv. 48) 15,493 345 336 136 153 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Red Arremer Ace (Lv. 47) 20,695 360 350 142 152 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Red Arremer Ace (Lv. 48) 20,962 364 354 143 153 6 (flies) 2 / - / -
Red Arremer King (Lv. 47) 32,392 378 367 147 159 6 (flies) 2 / - / 4 Butterfly Bread
Red Arremer King (Lv. 48) 32,810 382 371 148 160 6 (flies) 2 / - / 4
Shielder (Lv. 47) 118,163 365 367 152 139 6 4 / 4 / 3 Mochi Balls, Apple Gel
White Arremer (Lv. 49) 24,918 387 358 144 157 6 (flies) 1 / - / - Tiger Pancakes, Mochi Balls, Mage's Soul

Strategically, this fight can be handled pretty similarly to other battles. Split your party of ten into five pairs and go about, spamming Support/Solo Attack combos on everyone. When possible, you'll want to abuse Multi-Attacks, and when it gets down to pretty much just the boss enemies, build up the XP for Specials. It's nothing unique over the past few dozen battles, to be honest, so you shouldn't really need to know this. >_>


The battle won't end there, though. After the defeat of all of the enemies siding with Astaroth, Riemsianne appears with her own entourage, fashionably late. After some mindless rambling, Selvaria Bles also appears with some demons, rambles on for a bit, and the battle resumes.

BATTLE!

  • Victory: Defeat all enemies

  • Defeat: Dante & Demitri are defeated; 99 Turns are exceeded

  • Enemies: Selvaria Bles x1, Riemsianne La Vaes x1, Succubus x2, Master Medusa x3, Dark Stalker x3, Dark Serpent x3, High Bermuda Gang x3


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Dark Serpent (Lv. 48) 20,050 364 354 155 153 5 2 / - / - Restore Pill
Dark Stalker (Lv. 47) 18,895 360 339 151 149 5 2 / - / -
High Bermuda Gang (Lv. 48) 20,050 364 371 155 153 5 2 / - / - Green Herb
Master Medusa (Lv. 47) 20,695 360 385 169 145 5 3 / - / - Ether Pack S, Ether Pack M
Master Medusa (Lv. 48) 20,962 364 389 170 146 5 3 / - / -
Riemsianne La Vaes (Lv. 50) 131,965 422 363 184 151 6 (flies) 3 / 3 / 5 Shiny Mail
Selvaria Bles (Lv. 50) 129,378 386 373 179 158 6 2 / 3 / 4 Military Rifle Ruhn
Succubus (Lv. 48) 20,962 353 336 162 153 5 (flies) 1 / - / - Panacea Bottle, Restore Pill

As a note, character status, including HP and KO, and the turn count from the previous battle will carry over.

As well as can be said, so should the strategy. Continue barreling through the enemies in the pair configurations from before. Multi-Attacks are a nice idea, but you'll probably want to start building up XP for Specials on Selvaria and Riemsianne near the end of the battle (last four or so enemies). Or you can always just make someone whittle down their HP constantly.


After that slaughter, which primarily involves Toma and Cyrille allowing the use of the Geo-Fortress to get Riemsianne and Selvaria back to their homes, Jedah appears again, his preparations complete. With Astaroth dead, and Riemsianne AWOL, it is time to awaken the demon spirit - but first, battle. Jedah first summons Lord Raptor and some mindless banter happens.

Meanwhile, the group discusses how best to destroy the demon spirit - they settle on the idea of using explosives when it fills up on energy. Jedah claims that such efforts will be in vain - not unlike the Keyblade wielders in Kingdom Hearts, our little entourage has harvested many hundreds of souls already from the monsters they've beaten.

Given this latest nourishment, Jedah predicts that the demon will awaken in eight minutes. He summons a large number of monsters.


BATTLE!

  • Victory: Defeat Jedah within eight turns

  • Defeat: Dante & Demitri are defeated; fail to defeat Jedah in eight turns

  • Enemies: Jedah Dohma x1, Lord Raptor x1, Armaros x3, Glare x4, Q-Bee x5, Tyrant T-002 x2, Super Tyrant x2, Ooze x3, Zombie (Blue) x1, Zombie (Red) x1, Zombie (Purple) x1, Ebitan x4, Hedrin x3


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Armaros (Lv. 48) 92,904 382 371 171 154 5 2 / - / 4 First Aid Spray, Apple Gel, Tiger Pancakes
Ebitan (Lv. 47) 12,597 342 343 139 137 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Ebitan (Lv. 48) 12,759 345 346 140 138 5 1 / - / -
Glare (Lv. 48) 15,493 382 389 162 134 4 3 / - / - Panacea Bottle
Hedrin (Lv. 47) 14,396 352 332 139 137 5 1 / - / - Poison Bottle
Hedrin (Lv. 49) 14,766 361 340 141 139 5 1 / - / -
Jedah Dohma (Lv. 50) 142,315 378 352 195 155 6 (flies) 2 / 3 / 4 Hell King's Wing
Lord Raptor (Lv. 50) 122,909 367 355 163 147 6 2 / 2 / 3 N/A
Ooze (Lv. 47) 15,296 349 339 132 133 5 2 / - / - Restore Pill, Green Herb
Q-Bee (Lv. 48) 50,876 364 343 148 157 5 (flies) 2 / - / 2 Green Herb, Mochi Balls
Super Tyrant (Lv. 49) 55,996 387 375 149 133 5 3 / - / - Lemon Gel, Tiger Pancakes
Tyrant T-002 (Lv. 48) 50,876 382 389 148 132 5 2 / - / - Ether Pack M
Zombie (Blue) (Lv. 47) 13,497 342 332 135 133 4 1 / - / - Panacea Bottle, Poison Bottle
Zombie (Purple) (Lv. 47) 14,396 342 350 135 133 4 1 / - / - Restore Pill
Zombie (Red) (Lv. 47) 14,396 342 332 135 133 5 1 / - / - Ether Pack S

As before, character status/HP/etc. and the turn count will be carried over from the previous battle. That's also why I did not name a specific turn under the "Victory" conditions, as it depends on how the previous battle ended.

Okay, strategically, you need to change goals now. Instead of simply seeking to eliminate all enemies, we will need to focus on eliminating just the one, lone Jedah. Send all of your party his way, moving as far as possible each turn. Use "Nullify ZOC" skills as much as you can so the enemies won't block you, and use Range-increasers like Ichiro & Sakura's "Cpt. Command: Wind" so you won't be inhibited. Going as far as possible, you should then try to let out a Multi-Attack to rid yourself of upcoming nuisances.

Once Jedah is reached, whittle down his HP until there's only a little bit left. From there, keep one Pair Unit alongside him at all times, while the others do go around and eliminate the other enemies for EXP. and items. Once the turn the game indicated is reached, finish off Jedah.


After the battle, Jedah now tries to simply convince everyone to join into the one spirit for their own salvation. Of course, this is in vain and Jedah eventually just goes "poof". As he does, though, the area begins to quake - the spirit body thingy is taking in Jedah's soul!

What's worse is that Lord Raptor is now interrupting the process, taking in Jedah's soul himself!! o_o; ... Well, never mind then. Turns out that Jedah's soul was too much for Raptor and he, too, goes "poof". Well, that worked out pretty well for now.

Meanwhile, the other group enters and things almost become too friendly before the area shakes again. It's not quite as simple as one might think, though - the dimension itself is warping, soon to be swallowed by a rift. Mii gets the group out of there...

Whelp, now with a united group, re-affix your Solo Units, do some equipping, save, and move on.



Chapter 40: Treasure on the Horizon

Back at the Koryuji estate, the group decides to investigate whatever is under the damn fountain that started this whole dimensional rift mess. Suddenly, the fountain tilts downward and slides away to reveal a staircase. Odds are, it has something to do with Oros Phlox, if just Due. Well, might as well...

At the bottom, we indeed find Due. She welcomes you to this, the nexus and crossing point of all worlds. Her friends, Drei and Eins Belanos also give you a welcome, as does that Portalstone nearby. Yeah, she moved it all of 100 feet. Suddenly, from an unknown location, a voice speaks: "Oros Phlox was born in order to get that stone back from you." It is found that the source is Due's husband, Meden. He speaks on, noting that his plan to take it back and use it is almost complete - its powers just need to be released at the proper time and place. A new dimensional rift will be opened...

We somehow get off that subject and go from that to the birth of the Belanoses then to Mii's power to... Who the heck just appeared? It looks like T-elos, Sänger, Heihachi, Alisa (android one), Saya, and Juri, but not quite. It soon is drawn out that the Portalstone took the clones' images from the human mind, the powers to which exist no limit.

More and more appear, obviously implying that simple brute force won't win the day here - we have to do something about the stone. Whatever the reason, our intended opponents flee, leaving us to battle.

(I think "Attack of the Clones" would've been a better name for this chapter. >_>)


BATTLE!


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move RangeA / S / M-Atk. Ranges Item Drops
Alisa (Lv. 49) 108,569 363 375 170 149 6 (flies) 3 / 3 / 3 Ether Pack S
Alisa (Lv. 51) 111,357 371 388 172 152 6 (flies) 3 / 3 / 3
Heihachi (Lv. 49) 99,628 389 358 170 153 6 2 / 2 / 3 Restore Pill II
Heihachi (Lv. 51) 102,187 397 370 172 156 6 2 / 2 / 3
Juri Han (Lv. 49) 95,796 378 358 178 159 6 2 / 2 / 3 Restore Pill II, Ether Pack S
Juri Han (Lv. 51) 98,256 386 370 180 162 6 2 / 2 / 3
Sänger (Lv. 49) 108,569 382 375 170 141 6 2 / 3 / - Mochi Balls, Ether Pack S
Sänger (Lv. 51) 111,357 390 388 172 144 6 2 / 3 / -
Saya (Lv. 49) 102,183 371 350 186 156 6 2 / 2 / 3 Mochi Balls, Restore Pill II, Pineapple Gel
Saya (Lv. 51) 104,807 379 362 188 159 6 2 / 2 / 3
T-elos (Lv. 49) 104,737 389 350 162 156 6 2 / 2 / 4 Ether Pack S, First Aid, Mochi Balls, Butterfly Bread
T-elos (Lv. 51) 107,427 397 362 164 159 6 2 / 2 / 4

Yeah, this is going to be pleasant. Real freaking pleasant. >_<

To be honest, there's not going to be a whole lot you can do, strategically, beyond the effective version of flailing your arms in a slap-fight. These guys are pretty likely to kill you, so I'd recommend abusing the Quicksave function at the start of every turn - since the file never erases until overwritten, and you are allowed to continue playing after Quicksaving, you can make dying a lot less of a pain.

Ideally, you'll want to divide up into group of three Pair Units and have each group focus in on some clone. Beat his or her sorry butt and move on. The use of Multi-Attacks here is highly discouraged - it's better to do 25,000 damage to one person than 10,000 each to four. The less you have to deal with, and the sooner that's achieved, the better - reserve XP only for Counter/Defend Responses, rescues, and Specials.

It's not an elegant strategy, but it'll suffice. By the way, I'd go ahead and check all of the chests in the area - two, notably, had a Special Gel and a Strange Syrup for me. Those are two amazing items that could be immensely helpful in an emergency.


After that lengthy brawl, we finally get back the Portalstone - much bigger than I thought it was for someone to have simply stolen it. Oros Phlox is nowhere to be seen, and the stone doesn't really have anything wrong with it, so the group decides to take it back ... before realizing it probably won't do any good, what with the clones and Oros Phlox's persistence and all.

Suddenly, Mii's body is engulfed in a fiery glow and the ground begins to quake. The Portalstone glows a neon blue and...

Intermission time! Re-equip people, etc., save, and move on.



Chapter 41: The Winged Wanderers

Suddenly, we find Mii and Kogoro alone on some blue stones. Ooh la la~! >_>

But where the hell are we? Kogoro posits that the area changed around them, given how it all feels the same as the underground chamber. Suddenly, Due speaks - "This is the final stop, and the point of departure." She, Meden, and the Belanos brothers materialize at the top of the structure, saying that the rest of the party has been trapped in some sort of limbo - and you'll join them soon. In exactly 15 minutes at that.

At that point, the laws of space and time and the dimensional boundaries will change - the worlds will merge, and what we've experienced insofar will become the norm. The Portalstone will soon set it off; Mii's powers are no longer needed. Mii tries to do ... I dunno, something with her powers, but fails. Apparently, our enemies are also invulnerable. We have to go it alone, against all the odds...

Or do we? Suddenly, our group comes in, piece by piece by piece - but how? Due theorizes that Mii actually succeeded in what she was doing just moments before, if but partially - only part of our entourage is here.


BATTLE!

  • Victory:
    • Remove Meden's protective barrier by using Standby next to it with Mii & Kogoro by Turn 15's end
    • Then defeat Meden and save the world

  • Defeat: All allies are defeated; fail to remove Meden's barrier in 15 turns

  • Enemies:
    • Start: Eins Belanos x1, Drei Belanos x1, Oros Avius x6, Oros Rosa x2, Oros Serpus x2, Oros Golt x2
    • Turn 3: Additions - Dokugozu x1, Dokumezu x1, Phantom x1, Seth x1, Lord Raptor x1, Vile x1, Nemesis T-Type x1, Shielder x1, V-Dural x1, Prelude x1
    • Later: Additions - Meden Traore x1, Vajra x1, Astaroth x1, Riemsianne x1, Coco*Tapioca x1, Oros Avius x2, Oros Rosa x2, Oros Primus x2, Oros Zilva x2, Oros Serpus x1, Oros Golt x1
    • Finale: Additions - Due Flabellum x1, Vajra x1, Skeith Zero x1, Jedah Dohma x1, Astaroth x1, Aya-me x1, Selvaria Bles x1, Riemsianne x1, Coco*Tapioca x1, Oros Avius x4, Oros Rosa x2, Oros Primus x4, Oros Zilva x4, Oros Serpus x2, Oros Golt x2


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Astaroth (Lv. 54) 142,595 414 408 183 141 6 4 / 5 / 5 Restore Pill II
Aya-me (Lv. 54) 129,014 394 370 192 159 6 (flies) 3 / 3 / 5 ???
Coco*Tapioca (Lv. 54) 133,088 402 343 167 147 6 2 / 4 / 4 First Aid Spray
Dokugozu (Lv. 54) 97,779 402 393 167 147 6 2 / 2 / 3 Mochi Balls
Dokumezu (Lv. 54) 92,347 414 382 183 159 6 3 / 3 / 3 Restore Pill II
Drei Belanos (Lv. 55) 144,238 395 424 173 143 6 2 / 2 / 3 First Aid Spray
Due Flabellum (Lv. 55) 144,238 395 405 184 160 6 3 / 3 / 4 ???
Eins Belanos (Lv. 55) 137,370 414 386 181 163 6 2 / 2 / 3 Ether Pack L
Jedah Dohma (Lv. 54) 135,805 406 370 200 159 6 (flies) 2 / 3 / 4 ???
Lord Raptor (Lv. 54) 115,434 394 374 167 151 6 2 / 2 / 3 Ether Pack M
Meden Traore (Lv. 56) 277,836 426 429 194 157 0 (flies) 10 / 12 / 8 N/A
Nemesis T-Type (Lv. 54) 149,385 402 420 180 144 6 3 / 3 / 4 Lemon Gel
Oros Avius (Lv. 53) 15,484 366 378 153 159 5 (flies) 1 / - / - Ether Pack S
Oros Golt (Lv. 54) 21,531 401 362 154 137 4 2 / - / 4 Green Herb
Oros Primus (Lv. 53) 20,322 386 389 137 152 5 1 / - / - Green Herb, Cure Kit
Oros Rosa (Lv. 54) 18,595 382 382 154 160 5 (flies) 1 / - / - Tiger Pancakes
Oros Serpus (Lv. 53) 19,355 397 359 153 136 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Oros Zilva (Lv. 54) 22,510 390 401 138 153 5 2 / - / 3 Mochi Balls
Phantom (Lv. 54) 115,434 402 427 175 142 6 (flies) 2 / 3 / 4 Lemon Gel
Prelude (Lv. 54) 122,224 402 401 170 147 6 2 / 4 / 4 Ether Pack M
Riemsianne La Vaes (Lv. 54) 124,940 394 382 188 155 6 (flies) 3 / 3 / 5 Pineapple Gel
Selvaria Bles (Lv. 54) 122,224 414 393 183 162 6 2 / 3 / 4 ???
Seth (Lv. 54) 133,088 410 401 183 155 6 2 / 3 / 4 Lemon Gel
Shielder (Lv. 54) 115,434 406 401 158 147 6 4 / 4 / 3 Mochi Balls
Skeith Zero (Lv. 54) 149,385 485 401 187 159 6 (flies) 4 / 4 / 3 ???
Vajra (Lv. 54) 135,805 410 374 161 159 6 2 / 4 / 4 First Aid Spray
V-Dural (Lv. 54) 129,014 422 393 167 155 6 2 / 2 / 3 Restore Pill II
Vile (Lv. 54) 133,088 402 412 167 164 6 3 / 3 / 4 Tiger Pancakes

Let's first acquaint ourselves with our situation. We have 15 turns to eliminate that barrel at the top of ... whatever this tower is. If you enter Free Cursor Mode and go due north of Mii & Kogoro, you'll see the barrier, like a blue flame enclosing Due and Meden and the Portalstone. You will need to get Mii & Kogoro up there and have them use Standby next to it to move on.

Now, to get there, you can have them climb northeast, up the ledges, and to the ledge where your other party arrived, then go west from there. That's something like 45 tiles away (give or take), or nine turns of full-distance traveling for Mii & Kogoro. In other words, if you go the full distance when moving Mii & Kogoro, you should reach the barrier in plenty of time. (Additionally, if Mii & Kogoro are above Level 24, you should have the skill "Tenzai Style: Cloud Walk", which further boosts movement range by two when XP is over 100%.)

As for the enemies? That's what the other party is for. There are three Pair Units there. First have all three deal with the nearby enemies on that platform. Once this is settled, have two of them divert straight to the barrier itself to deal with Eins and Drei Belanos. Meanwhile, that other Pair Unit - preferably the one with the highest Attack - should run towards Mii & Kogoro for the easy abuse of Support Attacks. They'll all die pretty easily, so don't worry.

You'll also get to choose the Solo/Pair Unit configurations just as the battle begins. Do note that Heihachi provides a slight advantage to you when paired with Mii & Kogoro, as he has an ability that will nullify enemy ZOC - in other words, you can walk right by them. That will be a convenient thing to abuse when you start to run low on turns.

In general, follow the above guidelines and don't let Mii & Kogoro just sit around, even if it's just to fight - just move. Once they are near the barrier, let them sit off to the side for a bit if you want to finish off the other enemies, but that'd be about it - you need them at least near the barrier by Turn 14 so you can actually win.




Things will get easier starting on Turn 3, though - you may not even have to worry about dividing up the first group. Dante & Demitri and T-elos & KOS-MOS will appear alongside Rikiya and Devilotte, soon followed by Chun-Li & Morrigan and Bruno! And that's not all - there's also Chris & Jill and MegaMan X & Zero and Frank & Hsien-Ko! And Juri and Vashyron and Lady! And Zephyr & Leanne! And Tron and her Servbots! And -- oh, forget it, everyone arrives, for the most part!

And when I say "everyone", Due also summons some old friends of our own - well, her old friends. As Juri puts it, though, "Fake-ass people for a fake-ass world." Anyways, you'll soon regain control, first by pairing off the Solo Units, then it's back to the battle.

Overall, none of this should change your strategy. You will still want to keep Mii & Kogoro guarded on their way to the barrier. Keep two or three otherwise negligible Pair Units tied to each boss, mostly to stop them from impeding Mii, partly because I feel like punchin' stuff. For the sake of doing so, though, send an additional two units towards the barrier, so dealing with Eins and Drei will be easier. I still recommend killing every enemy before heading to destroy the barrier itself, but that's me. Still, you can see the Capcom/MegaMan-series influence here, having to basically refight every prior boss, eh?

Alternatively, instead of doing that, you could do this - have about four of the new units stay behind to fend off bosses from the tail-end, then have everyone else simply go forward and barrel through the bosses to clear the path for Mii. It's simpler at least.




Finally, as you approach the peak, you'll watch the respawning of the rest of your group. After some spoilerific conversation, you'll get to mess with the final configuration of your party's Solo Units.

Now, this pretty much will culminate towards the final confrontation. You pretty much have two options. One is to keep along the general idea outlined previously - stay near the barrier until Turn 14 while killing everything else in sight. The other is to save your resources and battle Meden immediately - he's going to be hard to beat.

Either way, I would recommend that you bring every unit near the barrier - every unit - before shattering it. This way, you'll be able to rush him with a bunch of people and deal lots of damage in a short period of time, Turn-wise. He also won't be able to affect you too much - the AI pretty much hits a "Random" button when it comes to the targeting for Multi-Attacks, and his Multi-Attack, while wide-spreading, can only hit four at the most. It'll be painful, but not likely to hit a person more than one before Meden goes down.

Good luck!! Feel welcome to peruse those Special Gels and Strange Syrups, as this is pretty much it. ... Oh, and some enemies will spawn up when you break the barrier. Deal with them if you want; there's no time limit now (beyond the 99-Turn thing), but I don't recommend it. It's taxing enough just dealing with Meden.

Battling Meden will be a tedious effort in itself due to his high Block gauge and high Defense - if you break over 100 damage, you might be lucky. (This is especially true when his around 65,000 HP, as he'll boost his stats by 10% all around, plus 15% more for Attack and Defense.) Specials need to be the main damage source against him. You will want to try to get in a little damage with normal attacks, sure (that even sets him up for a critical-hit Special), but Specials will be the main thing doing it here. Be absolutely willing to use those XP gain items, and let those units who can't reach him battle other enemies to grind up the XP.

Overall, this fight will mostly boil down to endurance, not unlike the fights I recall in MegaMan Legends 1/2. >_> If you can manage to survive - one or two Mochi Balls every turn or two will suffice well - and deal a lot of damage - crowd around, abuse Support/Solo/Special Attacks - you will win. It's not a strategy thing ... it's pure survival.


... Phew, that took a while. I guess it's about time I said this standard, then...

CONGRAULTATIONS! You have beaten the main storyline of Project X Zone! Enjoy the ending and the credits... and what you unlock afterwards?


In case you don't get what I mean, you end up unlocking a New Game+ option and a Sound Test-like deal in the Options menu. The former basically allows you to start a New Game, but with your end-game database and items, and harder enemies. As for the latter... Well, you get to listen to music and stuff and set the background themes for battles.




Fighter Profiles

Section Format (READ!)

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type StrengthLearned
Renkantai & Hiendantai A +7% XP Normal C Initial move

Chart Explanation

This first chart will give you the details for each of the moves, an example being above. First listed is its name, pretty much always in translated Japanese. Second are the button combos used; remember that the directions can be both on the D-Pad or Circle Pad, although the former is more accurate. Third is how much XP you gain or lose; if you lose some (-#% XP), then you cannot execute that move unless you have enough XP. Next is the move's type, such as Normal or Special. Next,the Strength column describes the move's strength. It is on a grading scale like this:


  Less Powerful <---> More Powerful

      C   <   B   <   A   <   S
And, next, there can be a "(CRT+)" tag in the Strength column. This denotes that the attack has a higher-than-usual critical-hit rate. See Ryu & Ken for a few examples on that. Also included here can be status-infliction info. For example, if you see "A (Poison)", that means this is a strong attack that may inflict Poison status!

Last is the "Learned" column for when the move is learned.


SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Internal Qigong Heal HP by 30% -20% XP User Initial skill

Chart Explanation

This chart explains the effects of the characters' skills and associated details. You should be able to read this pretty easily.


LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,150 118 118 95 96 6 2 / 2 / - 0

Chart Explanation

This will list the characters' stats as they level up. Note that there are no columns for listing the changes in things, due to GameFAQs's Formatted FAQ limitations, so you must do the mathematical figuring in that regard by yourself. Note that there may be some approximation in these charts due to RNG influences, so just take it as a general guideline.

EXPECT THESE LEVEL-UP CHARTS TO BE INCOMPLETE FOR A LONG TIME - IT WILL TAKE A WHILE TO LEVEL UP EVERYONE TO THE MAX LEVEL, whatever that may be. If you want to help, just send stuff in to my e-mail in the Legalities section.




Mii & Kogoro

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Five Pillar Smash & Purple Pot A +7% XP Normal B Initial move
Sharinken & Extensions Left + A +4% XP Normal C (Stun) Initial move
Hassoujin & Tiger Flyer Right + A +5% XP Normal A Initial move
Forbidden Art: Five Element Seal Y -100% XP Special S (Stun) Initial move
Evil Sage Bind & Tiger Stance R - Support C (Stun) Initial move
Heavenly Fang & Dragon Hadlar Down + A +3% XP Normal B (Stun) Level 12 ~ 14
Lion Lord - -100% XP Multi B (Stun) Level 19
Hidden Peach Drop & Dragon Flyer Up + A +9% XP Normal B Level 35

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Emergency Rations Heals HP by 30% of max -20% XP User Initial skill
Solo Training Boosts EXP. gain by 20% -20% XP User Level 4
Tenzai Style: Ripple Nullifies enemy blocks -15% XP User Level 8
Tenzai Style: Cloud Walk If XP is over 100%, nullify enemy ZOC and +2 to Range Always On User Level 24
Cheerleading Allows extra Support Attack -35% XP User Level 29
Bloodline of Koryuji If under 100% XP, 20% Skill XP reduction Always On User Level 43

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,150 116 116 104 104 5 3 / 3 / - 0
Lv. 2 4,385 122 122 105 106 5 3 / 3 / - 500
Lv. 3 4,618 128 128 106 107 5 3 / 3 / - 1,000
Lv. 4 4,880 133 133 107 108 5 3 / 3 / - 1,500
Lv. 5 5,079 139 139 108 109 5 3 / 3 / - 2,000
Lv. 6 5,308 145 145 109 110 5 3 / 3 / - 2,500
Lv. 7 5,535 150 150 110 111 5 3 / 3 / - 3,000
Lv. 8 5,760 156 156 111 112 5 3 / 3 / - 3,500
Lv. 9 5,984 162 162 112 113 5 3 / 3 / - 4,000
Lv. 10 6,205 167 167 113 114 5 3 / 3 / - 4,500
Lv. 11 6,427 173 173 114 115 5 3 / 3 / - 5,000
Lv. 12 6,644 178 178 115 116 5 3 / 3 / - 5,500
Lv. 13 6,861 184 184 116 117 5 3 / 3 / - 6,000
Lv. 14 7,078 189 189 117 118 5 3 / 3 / - 6,500
Lv. 15 7,291 194 194 118 119 5 3 / 3 / - 7,000
Lv. 16 7,504 199 199 119 120 5 3 / 3 / - 7,500
Lv. 17 7,715 205 205 121 121 5 3 / 3 / - 8,000
Lv. 18 7,924 210 210 122 122 5 3 / 3 / - 8,500
Lv. 19 8,132 215 215 123 123 5 3 / 3 / 3 9,000
Lv. 20 8,338 220 220 124 124 5 3 / 3 / 3 9,500
Lv. 21 8,542 225 225 125 125 5 3 / 3 / 3 10,000
Lv. 22 8,745 230 230 126 126 5 3 / 3 / 3 10,500
Lv. 23 8,947 235 235 127 127 5 3 / 3 / 3 11,000
Lv. 24 9,147 240 240 128 128 5 3 / 3 / 3 11,500
Lv. 25 9,345 245 245 129 130 5 3 / 3 / 3 12,000
Lv. 26 9,541 250 250 130 131 5 3 / 3 / 3 12,500
Lv. 27 9,736 255 255 131 132 5 3 / 3 / 3 13,000
Lv. 28 9,930 260 260 132 133 5 3 / 3 / 3 13,500
Lv. 29 10,121 265 265 133 134 5 3 / 3 / 3 14,000
Lv. 30 10,311 269 269 134 135 5 3 / 3 / 3 14,500
Lv. 31 10,499 274 274 135 136 5 3 / 3 / 3 15,000
Lv. 32 10,687 279 279 136 137 5 3 / 3 / 3 15,500
Lv. 33 10,872 283 283 137 138 5 3 / 3 / 3 16,000
Lv. 34 11,056 288 288 138 139 5 3 / 3 / 3 16,500
Lv. 35 11,238 292 292 139 140 5 3 / 3 / 3 17,000
Lv. 36 11,418 297 297 140 141 5 3 / 3 / 3 17,500
Lv. 37 11,597 301 301 141 142 5 3 / 3 / 3 18,000
Lv. 38 11,774 306 306 142 143 5 3 / 3 / 3 18,500
Lv. 39 11,950 310 310 143 144 5 3 / 3 / 3 19,000
Lv. 40 12,124 315 315 144 145 5 3 / 3 / 3 19,500
Lv. 41 12,296 319 319 145 146 5 3 / 3 / 3 20,000
Lv. 42 12,468 323 323 146 147 5 3 / 3 / 3 20,500
Lv. 43 12,637 327 327 147 148 5 3 / 3 / 3 21,000
Lv. 44 12,804 331 331 148 149 5 3 / 3 / 3 21,500
Lv. 45 12,970 336 336 149 150 5 3 / 3 / 3 22,000
Lv. 46 13,135 340 340 150 151 5 3 / 3 / 3 22,500
Lv. 47 13,298 344 344 151 152 5 3 / 3 / 3 23,000
Lv. 48 13,460 348 348 152 153 5 3 / 3 / 3 23,500
Lv. 49 13,619 352 352 153 154 5 3 / 3 / 3 24,000
Lv. 50 13,778 356 356 155 157 5 3 / 3 / 3 24,500
Lv. 51 13,934 360 360 156 158 5 3 / 3 / 3 25,000
Lv. 52 14,089 363 363 157 159 5 3 / 3 / 3 25,500
Lv. 53 14,242 367 367 158 160 5 3 / 3 / 3 26,000
Lv. 54 14,394 371 371 159 161 5 3 / 3 / 3 26,500



Akira & Pai

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Renkantai & Hiendantai A +7% XP Normal C Initial move
Byakko Soushouda & Renkan Haitenkyaku Left + A +5% XP Normal C (Stun) Initial move
Daiten Housui & Kouen Senkyaku Right + A +4% XP Normal A Initial move
Hougeki Unshin Soukoshou Y -100% XP Special S (Stun) Initial move
Tetsuzankou & Haitenkyaku R - Support C (Stun) Initial move
Youshi Saiken & Renkan Tanheki Down + A +4% XP Normal A (Stun) Level 12
Tetsuzankou & Kousen - -100% XP Multi B (Stun) Level 18
Shura Haou Koukazan & Shienkousen Up + A +7% XP Normal B (Stun) Level 32

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Internal Qigong Heal HP by 30% -20% XP User Initial skill
External Qigong Heal all status ailments -10% XP Ally Level 7
Redirect Attack Halves Counter XP to 10% Always On User Level 23
Stamping Nullifies enemy blocks -15% XP User Level 28
Swift Qigong Doubles user's Speed -15% XP User Level 37
Wild Perception First move is critical and fixed launch height Always On User Level 43

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,150 118 118 95 96 6 2 / 2 / - 0
Lv. 2 4,385 124 124 96 97 6 2 / 2 / - 500
Lv. 3 4,618 130 130 97 98 6 2 / 2 / - 1,000
Lv. 4 4,850 135 135 98 99 6 2 / 2 / - 1,500
Lv. 5 5,079 141 141 99 100 6 2 / 2 / - 2,000
Lv. 6 5,308 147 147 100 101 6 2 / 2 / - 2,500
Lv. 7 5,535 153 153 101 102 6 2 / 2 / - 3,000
Lv. 8 5,760 159 159 102 103 6 2 / 2 / - 3,500
Lv. 9 5,982 165 165 102 104 6 2 / 2 / - 4,000
Lv. 10 6,205 170 170 103 105 6 2 / 2 / - 4,500
Lv. 11 6,427 176 176 104 106 6 2 / 2 / - 5,000
Lv. 12 6,645 181 181 105 107 6 2 / 2 / - 5,500
Lv. 13 6,862 186 186 106 108 6 2 / 2 / - 6,000
Lv. 14 7,078 192 195 107 109 6 2 / 2 / - 6,500
Lv. 15 7,292 197 197 108 110 6 2 / 2 / - 7,000
Lv. 16 7,504 202 202 109 111 6 2 / 2 / - 7,500
Lv. 17 7,715 209 209 111 112 6 2 / 2 / - 8,000
Lv. 18 7,924 214 214 112 113 6 2 / 2 / 2 8,500
Lv. 19 8,131 219 219 113 114 6 2 / 2 / 2 9,000
Lv. 20 8,338 224 224 114 115 6 2 / 2 / 2 9,500
Lv. 21 8,542 229 229 115 116 6 2 / 2 / 2 10,000
Lv. 22 8,745 234 234 115 117 6 2 / 2 / 2 10,500
Lv. 23 8,947 239 239 116 118 6 2 / 2 / 2 11,000
Lv. 24 9,147 244 244 117 119 6 2 / 2 / 2 11,500
Lv. 25 9,345 249 249 118 120 6 2 / 2 / 2 12,000
Lv. 26 9,541 255 255 119 120 6 2 / 2 / 2 12,500
Lv. 27 9,736 260 260 120 121 6 2 / 2 / 2 13,000
Lv. 28 9,930 265 265 121 122 6 2 / 2 / 2 13,500
Lv. 29 10,121 270 270 122 123 6 2 / 2 / 2 14,000
Lv. 30 10,311 275 275 123 124 6 2 / 2 / 2 14,500
Lv. 31 10,499 279 279 124 125 6 2 / 2 / 2 15,000
Lv. 32 10,687 284 284 125 126 6 2 / 2 / 2 15,500
Lv. 33 10,872 288 288 126 127 6 2 / 2 / 2 16,000
Lv. 34 11,056 293 293 126 128 6 2 / 2 / 2 16,500
Lv. 35 11,238 297 297 127 129 6 2 / 2 / 2 17,000
Lv. 36 11,418 302 302 128 130 6 2 / 2 / 2 17,500
Lv. 37 11,597 307 307 129 131 6 2 / 2 / 2 18,000
Lv. 38 11,774 312 312 130 132 6 2 / 2 / 2 18,500
Lv. 39 11,950 316 316 131 133 6 2 / 2 / 2 19,000
Lv. 40 12,124 321 321 132 134 6 2 / 2 / 2 19,500
Lv. 41 12,297 325 325 133 135 6 2 / 2 / 2 20,000
Lv. 42 12,468 329 329 134 136 6 2 / 2 / 2 20,500
Lv. 43 12,637 333 333 135 137 6 2 / 2 / 2 21,000
Lv. 44 12,804 337 337 136 138 6 2 / 2 / 2 21,500
Lv. 45 12,970 342 342 137 139 6 2 / 2 / 2 22,000
Lv. 46 13,135 346 346 138 140 6 2 / 2 / 2 22,500
Lv. 47 13,298 350 350 138 141 6 2 / 2 / 2 23,000
Lv. 48 13,460 354 354 139 142 6 2 / 2 / 2 23,500
Lv. 49 13,619 359 359 140 143 6 2 / 2 / 2 24,000
Lv. 50 13,778 363 363 142 144 6 2 / 2 / 2 24,500
Lv. 51 13,934 367 367 143 145 6 2 / 2 / 2 25,000
Lv. 52 14,089 370 370 144 146 6 2 / 2 / 2 25,500
Lv. 53 14,242 374 374 145 147 6 2 / 2 / 2 26,000
Lv. 54 14,393 378 378 146 148 6 2 / 2 / 2 26,500
Lv. 55 14,544 382 382 147 149 6 2 / 2 / 2 27,000



Jin & Xiaoyu

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Kazama Style 6 Hit Combo & Phoenix Flip A +5% XP Normal C (Down) Initial move
Median Destruction & Phoenix Swipe Left + A +5% XP Normal B Initial move
Shun Musatsu & Power Wave Crest Right + A +3% XP Normal A Initial move
Jab Y -100% XP Special S Initial move
Torso Thrust & Phoenix Wing R - Support C Initial move
Savage Sword & Scissor Kick Down + A +5% XP Normal B (Down) Level 2 ~ 22
Omen Blade Kick & Reverse Kangaroo Kick Up + A +2% XP Normal A (Down) Level 33
Omen Blade Kick & Storming Flower - -100% XP Multi S (Stun) Level 39

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Special Step Adds 2 to Range -20% XP User Initial skill
Human Hurdle Nullify enemy zone-of-control -15% XP User Level 2 ~ 22
Rain Dance Halves Counter XP to 10% Always On User Level 24
Taunt Fixed enemy launch height -10% XP User Level 29
Power Stance First move becomes critical -10% XP User Level 37
Devil Gene If XP is over 120%, all stats but HP are boosted by 10% Always On User Level 45

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 3,909 118 114 104 103 6 2 / 2 / - 0
Lv. 2 ~ 21 ??? 6 2 / 2 / - 500 ~ 10,499
Lv. 22 8,236 234 227 126 124 6 2 / 2 / - 10,500
Lv. 23 8,425 239 232 127 125 6 2 / 2 / - 11,000
Lv. 24 8,614 244 237 128 126 6 2 / 2 / - 11,500
Lv. 25 8,800 249 242 129 127 6 2 / 2 / - 12,000
Lv. 26 8,986 255 247 130 128 6 2 / 2 / - 12,500
Lv. 27 9,169 260 252 131 129 6 2 / 2 / - 13,000
Lv. 28 9,351 265 257 132 130 6 2 / 2 / - 13,500
Lv. 29 9,532 270 262 133 131 6 2 / 2 / - 14,000
Lv. 30 9,710 274 266 134 132 6 2 / 2 / - 14,500
Lv. 31 9,888 279 271 135 133 6 2 / 2 / - 15,000
Lv. 32 10,064 284 276 136 134 6 2 / 2 / - 15,500
Lv. 33 10,239 288 280 137 135 6 2 / 2 / - 16,000
Lv. 34 10,411 293 285 138 136 6 2 / 2 / - 16,500
Lv. 35 10,583 297 289 139 137 6 2 / 2 / - 17,000
Lv. 36 10,753 302 294 140 138 6 2 / 2 / - 17,500
Lv. 37 10,922 307 297 141 139 6 2 / 2 / - 18,000
Lv. 38 11,088 312 302 142 140 6 2 / 2 / - 18,500
Lv. 39 11,253 316 306 143 141 6 2 / 2 / 2 19,000
Lv. 40 11,417 321 311 144 142 6 2 / 2 / 2 19,500
Lv. 41 11,580 325 315 145 143 6 2 / 2 / 2 20,000
Lv. 42 11,741 329 319 145 144 6 2 / 2 / 2 20,500
Lv. 43 11,900 333 323 147 145 6 2 / 2 / 2 21,000
Lv. 44 12,059 337 327 148 146 6 2 / 2 / 2 21,500
Lv. 45 12,215 342 332 149 147 6 2 / 2 / 2 22,000
Lv. 46 12,370 346 336 150 148 6 2 / 2 / 2 22,500
Lv. 47 12,523 351 340 151 149 6 2 / 2 / 2 23,000
Lv. 48 12,675 355 344 152 150 6 2 / 2 / 2 23,500
Lv. 49 12,726 359 348 153 151 6 2 / 2 / 2 24,000
Lv. 50 12,975 363 352 155 154 6 2 / 2 / 2 24,500
Lv. 51 13,123 367 356 156 155 6 2 / 2 / 2 25,000
Lv. 52 13,268 370 359 157 156 6 2 / 2 / 2 25,500
Lv. 53 13,413 374 363 158 157 6 2 / 2 / 2 26,000
Lv. 54 13,555 378 367 159 158 6 2 / 2 / 2 26,500
Lv. 55 13,697 382 371 160 159 6 2 / 2 / 2 27,000



Ryu & Ken

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
J. Sokutou Geri & Tatsumaki Senpuu Kayku A +6% Normal C (CRT+) Initial move
Shinku Hadoken & EX Hadoken Left + A +6% Normal B Initial move
Shoryuken & Tatsumaki Senpuu Kyaku Right + A +5% Normal A (CTR+) (Down) Initial move
Metsu Hadoken & Shinryuken Y -100% Special S (Stun) Initial move
Metsu Shoryuken & Shoryuken (Strong) R - Support C Initial move
Shinku T. Senpuu Kyaku & Shoryuken (S) Down + A +3% XP Normal B (Stun) Level 16
Souryuken - -100% XP Multi A (Stun) Level 25
Shakunetsu Haodken & Shoryu Reppa Up + A +3% XP Normal A Level 33

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Training Mentality 30% chance of gaining 20% more EXP. Always On User Initial skill
Master's Teachings Fixed enemy launch height -10% XP User Level 2 ~ 9
Healing Pressure Point HP under 50%, heal all ailments Always On User Level 17
Martial Arts Instruction Makes ally's first attack critical -15% XP Ally Level 19
Pride of a U.S. Champion +10% to all stats but HP -35% XP User Level 30
Fist of the Wind First move is critical and halved Counter XP -20% XP User Level 42

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,030 117 117 104 98 6 2 / 2 / - 0
Lv. 2 ~ 8 ??? 6 2 / 2 / - 500 - 3,999
Lv. 9 5,810 163 163 112 106 6 2 / 2 / - 4,000
Lv. 10 6,025 168 168 113 107 6 2 / 2 / - 4,500
Lv. 11 6,240 174 174 114 108 6 2 / 2 / - 5,000
Lv. 12 6,452 179 179 115 109 6 2 / 2 / - 5,500
Lv. 13 6,663 184 184 116 110 6 2 / 2 / - 6,000
Lv. 14 6,872 190 190 117 111 6 2 / 2 / - 6,500
Lv. 15 7,079 195 195 118 112 6 2 / 2 / - 7,000
Lv. 16 7,286 200 200 119 113 6 2 / 2 / - 7,500
Lv. 17 7,491 207 207 121 114 6 2 / 2 / - 8,000
Lv. 18 7,694 212 212 122 115 6 2 / 2 / - 8,500
Lv. 19 7,896 217 217 123 116 6 2 / 2 / - 9,000
Lv. 20 8,096 222 222 124 117 6 2 / 2 / - 9,500
Lv. 21 8,294 227 227 125 118 6 2 / 2 / - 10,000
Lv. 22 8,491 232 232 126 119 6 2 / 2 / - 10,500
Lv. 23 8,687 237 237 127 120 6 2 / 2 / - 11,000
Lv. 24 8,881 242 242 128 121 6 2 / 2 / - 11,500
Lv. 25 9,073 247 247 129 122 6 2 / 2 / 3 12,000
Lv. 26 9,264 252 252 130 123 6 2 / 2 / 3 12,500
Lv. 27 9,453 257 257 131 124 6 2 / 2 / 3 13,000
Lv. 28 9,641 262 262 132 125 6 2 / 2 / 3 13,500
Lv. 29 9,826 266 266 133 126 6 2 / 2 / 3 14,000
Lv. 30 10,011 271 271 134 127 6 2 / 2 / 3 14,500
Lv. 31 10,194 276 276 135 128 6 2 / 2 / 3 15,000
Lv. 32 10,376 281 281 136 129 6 2 / 2 / 3 15,500
Lv. 33 10,556 285 282 137 130 6 2 / 2 / 3 16,000
Lv. 34 10,734 290 290 138 131 6 2 / 2 / 3 16,500
Lv. 35 10,911 294 294 139 132 6 2 / 2 / 3 17,000
Lv. 36 11,086 299 299 140 133 6 2 / 2 / 3 17,500
Lv. 37 11,260 304 304 141 134 6 2 / 2 / 3 18,000
Lv. 38 11,432 309 309 142 135 6 2 / 2 / 3 18,500
Lv. 39 11,602 313 313 143 136 6 2 / 2 / 3 19,000
Lv. 40 11,771 318 318 144 137 6 2 / 2 / 3 19,500
Lv. 41 11,938 322 322 145 138 6 2 / 2 / 3 20,000
Lv. 42 12,105 326 326 146 139 6 2 / 2 / 3 20,500
Lv. 43 12,269 330 330 147 140 6 2 / 2 / 3 21,000
Lv. 44 12,432 334 334 148 141 6 2 / 2 / 3 21,500
Lv. 45 12,593 339 339 149 142 6 2 / 2 / 3 22,000
Lv. 46 12,753 343 343 150 143 6 2 / 2 / 3 22,500
Lv. 47 13,068 351 351 152 145 6 2 / 2 / 3 23,000
Lv. 48 13,146 353 353 153 145 6 2 / 2 / 3 23,500
Lv. 49 13,223 355 355 153 146 6 2 / 2 / 3 24,000
Lv. 50 13,377 359 359 155 147 6 2 / 2 / 3 24,500
Lv. 51 13,528 363 363 156 148 6 2 / 2 / 3 25,000
Lv. 52 13,679 366 366 157 149 6 2 / 2 / 3 25,500
Lv. 53 13,827 370 370 158 150 6 2 / 2 / 3 26,000
Lv. 54 13,975 374 374 159 151 6 2 / 2 / 3 26,500
Lv. 55 14,121 378 378 160 152 6 2 / 2 / 3 27,000



Haken & Kaguya

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Texas Hold'em & Nyorai no Hachi A +4% XP Normal C (CRT+) Initial move
Seven Stud & Hinezumi no Koromo Left + A +3% XP Normal B (CRT+) Initial move
High-Low Draw & Tsubakuro no Kai Right + A +7% XP Normal B Initial move
Last Showdown & Gekka Bijin Y -100% XP Special S Initial move
Jackpot & Mikado Gaeshi R - Support C Initial move
Best Flush & Hourai no Eda Down + A +6% XP Normal B (Down) Level 17
Jackpot & Ryuagito no Tama Up + A +5% XP Normal B (CRT+) Level 28
Gachirin Ghost - -100% XP Multi C (Stun) End of Chapter 27

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Pioneering Spirit When XP is <50%, XP gain is boosted by 30% Always On User Initial skill
Sniping Normal Attack Range +1 -15% XP User Level 3 ~ 15
Gamble Random: Extra Solo Attack, EXP. +20%, 20% HP heal -20% XP User Level 22
Sensitive Body Cancels enemy counters when under 50% HP Always On User Level 31
Love Heal all allies' HP fully -130% XP All allies Level 40?
Trump Card Attack +15%, first critical move, fix launch height -40% XP User Level 45

LEVEL UP STATS (Note: "Gachirin Ghost" learning assumed to be Level 31)
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 3,909 116 113 116 103 5 3 / 3 / - 0
Lv. 2 4,130 122 119 117 104 5 3 / 3 / - 500
Lv. 3 ~ 14 ??? 5 3 / 3 / - 501 - 6,999
Lv. 15 6,867 194 190 132 117 5 3 / 3 / - 7,000
Lv. 16 7,067 199 195 133 118 5 3 / 3 / - 7,500
Lv. 17 7,266 205 200 135 119 5 3 / 3 / - 8,000
Lv. 18 7,463 210 205 136 120 5 3 / 3 / - 8,500
Lv. 19 7,659 215 210 137 121 5 3 / 3 / - 9,000
Lv. 20 7,853 220 215 138 122 5 3 / 3 / - 9,500
Lv. 21 8,045 225 220 140 123 5 3 / 3 / - 10,000
Lv. 22 8,236 230 225 141 124 5 3 / 3 / - 10,500
Lv. 23 8,426 235 230 142 125 5 3 / 3 / - 11,000
Lv. 24 8,614 240 235 143 126 5 3 / 3 / - 11,500
Lv. 25 8,800 245 240 144 127 5 3 / 3 / - 12,000
Lv. 26 8,986 250 245 145 128 5 3 / 3 / - 12,500
Lv. 27 9,169 255 249 146 129 5 3 / 3 / - 13,000
Lv. 28 9,351 260 254 147 130 5 3 / 3 / - 13,500
Lv. 29 9,532 265 259 148 131 5 3 / 3 / - 14,000
Lv. 30 9,710 269 263 150 132 5 3 / 3 / - 14,500
Lv. 31 9,888 274 268 151 133 5 3 / 3 / 4 15,000
Lv. 32 10,064 279 273 152 134 5 3 / 3 / 4 15,500
Lv. 33 10,239 283 277 153 135 5 3 / 3 / 4 16,000
Lv. 34 10,411 288 282 154 136 5 3 / 3 / 4 16,500
Lv. 35 10,583 292 286 155 137 5 3 / 3 / 4 17,000
Lv. 36 10,753 297 291 156 138 5 3 / 3 / 4 17,500
Lv. 37 10,921 302 295 158 139 5 3 / 3 / 4 18,000
Lv. 38 11,089 306 299 159 140 5 3 / 3 / 4 18,500
Lv. 39 11,253 310 303 160 141 5 3 / 3 / 4 19,000
Lv. 40 11,417 315 308 161 142 5 3 / 3 / 4 19,500
Lv. 41 11,580 319 312 162 143 5 3 / 3 / 4 20,000
Lv. 42 11,741 323 316 163 144 5 3 / 3 / 4 20,500
Lv. 43 11,900 327 320 164 145 5 3 / 3 / 4 21,000
Lv. 44 12,059 331 324 165 146 5 3 / 3 / 4 21,500
Lv. 45 12,215 336 329 166 147 5 3 / 3 / 4 22,000
Lv. 46 12,370 340 333 168 148 5 3 / 3 / 4 22,500
Lv. 47 12,523 344 337 169 149 5 3 / 3 / 4 23,000
Lv. 48 12,675 348 341 170 150 5 3 / 3 / 4 23,500
Lv. 49 12,826 352 344 171 151 5 3 / 3 / 4 24,000
Lv. 50 12,975 356 348 173 154 5 3 / 3 / 4 24,500
Lv. 51 13,123 360 352 174 155 5 3 / 3 / 4 25,000
Lv. 52 13,268 363 355 175 156 5 3 / 3 / 4 25,500
Lv. 53 13,413 367 359 176 157 5 3 / 3 / 4 26,000
Lv. 54 13,555 371 363 178 158 5 3 / 3 / 4 26,500



Dante & Demitri

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Dual Pistols & Dashing Demon Cradle A +6% XP Normal C Initial move
Million Stabs & Bat Spin Left + A +4% XP Normal B Initial move
Fireworks & Demon Cradle Right + A +3% XP Normal A Initial move
Jackpot Y -100% XP Special S Initial move
Fireworks & Midnight Bliss R - Support C Initial move
Stinger & Demon Billion Down + A +4% XP Normal B (CRT+) Level 16
Distortion & Demon Blast - -100% XP Multi B (Stun) Level 27
Devil Trigger & Midnight Pleasure Up + A +6% XP Normal B Level 35

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Guard Cancel Allows another counterattack Always On User Initial skill
Trickster Range +2 -20% XP User Level 3 ~ 13
Vampire Dash Nullify enemy zone-of-control -15% XP User Level 24
Gunslinger Normal Attack Range +! -15% XP User Level 31
Quicksilver If HP is under 50%, Speed is doubled Always On User Level 39
Darkside Master Boosts Attack by 15% -30% XP User Level 44

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,271 119 111 99 103 6 2 / 2 / - 0
Lv. 2 4,513 125 117 100 104 6 2 / 2 / - 500
Lv. 3 ~ 12 ??? 6 2 / 2 / - 501 ~ 5,999
Lv. 13 7,062 188 175 111 115 6 2 / 2 / - 6,000
Lv. 14 7,283 193 181 112 116 6 2 / 2 / - 6,500
Lv. 15 7,504 199 188 113 117 6 2 / 2 / - 7,000
Lv. 16 7,723 204 191 114 118 6 2 / 2 / - 7,500
Lv. 17 7,940 211 197 116 119 6 2 / 2 / - 8,000
Lv. 18 8,155 216 201 117 120 6 2 / 2 / - 8,500
Lv. 19 8,369 221 206 118 121 6 2 / 2 / - 9,000
Lv. 20 8,581 226 211 119 122 6 2 / 2 / - 9,500
Lv. 21 8,791 231 216 120 123 6 2 / 2 / - 10,000
Lv. 22 9,000 237 222 120 124 6 2 / 2 / - 10,500
Lv. 23 9,208 242 227 121 125 6 2 / 2 / - 11,000
Lv. 24 9,413 247 230 122 126 6 2 / 2 / - 11,500
Lv. 25 9,617 252 235 123 127 6 2 / 2 / - 12,000
Lv. 26 9,819 257 240 124 128 6 2 / 2 / - 12,500
Lv. 27 10,020 262 244 125 129 6 2 / 2 / 3 13,000
Lv. 28 10,219 267 249 126 130 6 2 / 2 / 3 13,500
Lv. 29 10,416 272 254 127 131 6 2 / 2 / 3 14,000
Lv. 30 10,611 266 258 128 132 6 2 / 2 / 3 14,500
Lv. 31 10,805 282 263 129 133 6 2 / 2 / 3 15,000
Lv. 32 10,698 287 267 130 134 6 2 / 2 / 3 15,500
Lv. 33 11,189 291 271 131 135 6 2 / 2 / 3 16,000
Lv. 34 11,378 296 276 132 136 6 2 / 2 / 3 16,500
Lv. 35 11,565 300 280 133 137 6 2 / 2 / 3 17,000
Lv. 36 11,751 305 285 134 138 6 2 / 2 / 3 17,500
Lv. 37 11,935 310 288 135 139 6 2 / 2 / 3 18,000
Lv. 38 12,117 315 293 136 140 6 2 / 2 / 3 18,500
Lv. 39 12,298 319 297 137 141 6 2 / 2 / 3 19,000
Lv. 40 12,477 324 302 138 142 6 2 / 2 / 3 19,500
Lv. 41 12,655 329 306 139 143 6 2 / 2 / 3 20,000
Lv. 42 12,831 332 310 140 144 6 2 / 2 / 3 20,500
Lv. 43 13,177 340 317 142 146 6 2 / 2 / 3 21,000
Lv. 44 13,263 343 320 143 147 6 2 / 2 / 3 21,500
Lv. 45 13,348 346 322 143 147 6 2 / 2 / 3 22,000
Lv. 46 13,518 350 326 144 148 6 2 / 2 / 3 22,500
Lv. 47 13,685 354 330 144 149 6 2 / 2 / 3 23,000
Lv. 48 13,852 358 334 145 150 6 2 / 2 / 3 23,500
Lv. 49 14,016 362 337 146 151 6 2 / 2 / 3 24,000
Lv. 50 14,179 366 341 148 154 6 2 / 2 / 3 24,500
Lv. 51 14,340 370 345 149 155 6 2 / 2 / 3 25,000
Lv. 52 14,499 373 348 150 156 6 2 / 2 / 3 25,500
Lv. 53 14,657 378 352 151 157 6 2 / 2 / 3 26,000



Toma & Cyrille

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Sky Upper & Spark A +7% XP Normal B Initial move
Unrivaled Attack & Inferno Left + A +4% XP Normal B Initial move
Power Press & Spark Breath Right + A +5% XP Normal B (Stun) Initial move
Holy Sword Shining Force Y -100% XP Special S (Stun) Initial move
Unrivaled Attack & Freeze Breath R - Support C Initial move
Counter Straight & Ice Spike Down + A +6% XP Normal C (Stun) Level 3 ~ 25
Dark Arrow & Hell Blast Up + A +5% XP Normal A Level 30
Chaos Gate & Apollon Nova - -100% XP Multi B (Stun) Level 41

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Stun Resistance Prevents Down and Stun statuses Always On User Initial skill
Secret Art: Rising Dragon Fixed enemy launch height -10% XP User Level 3 ~ 25
Magician's Concentration 50% chance under 50% XP to get 10% XP Always On User Level 3 ~ 25
Invisible Cancels enemy counters -20% XP User Level 34
Secret Art: Steel Body Boosts Defense by 15% -25% XP User Level 38
Puppet Allows extra Solo Attack -30% XP User Level 42?

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 3,788 120 113 99 105 6 2 / 2 / - 0
Lv. 2 4,002 126 119 100 106 6 2 / 2 / - 500
Lv. 3 ~ 24 ??? 6 2 / 2 / - 501 ~ 11,999
Lv. 25 8,528 254 240 123 130 6 2 / 2 / - 12,000
Lv. 26 8,707 260 245 124 131 6 2 / 2 / - 12,500
Lv. 27 8,885 265 249 125 132 6 2 / 2 / - 13,000
Lv. 28 9,062 270 254 126 133 6 2 / 2 / - 13,500
Lv. 29 9,237 275 259 127 134 6 2 / 2 / - 14,000
Lv. 30 9,410 279 263 128 135 6 2 / 2 / - 14,500
Lv. 31 9,582 284 268 129 136 6 2 / 2 / - 15,000
Lv. 32 9,753 290 273 130 137 6 2 / 2 / - 15,500
Lv. 33 9,922 294 277 131 138 6 2 / 2 / - 16,000
Lv. 34 10,089 299 282 132 139 6 2 / 2 / - 16,500
Lv. 35 10,256 303 286 133 140 6 2 / 2 / - 17,000
Lv. 36 10,420 308 291 134 141 6 2 / 2 / - 17,500
Lv. 37 10,584 313 294 135 142 6 2 / 2 / - 18,000
Lv. 38 10,745 318 299 136 143 6 2 / 2 / - 18,500
Lv. 39 10,905 322 303 137 144 6 2 / 2 / - 19,000
Lv. 40 11,064 327 308 138 145 6 2 / 2 / - 19,500
Lv. 41 11,222 331 312 139 146 6 2 / 2 / 3 20,000
Lv. 42 11,378 335 316 140 147 6 2 / 2 / 3 20,500
Lv. 43 11,532 340 320 141 148 6 2 / 2 / 3 21,000
Lv. 44 11,684 345 325 142 149 6 2 / 2 / 3 21,500
Lv. 45 11,836 349 329 143 150 6 2 / 2 / 3 22,000
Lv. 46 11,987 353 333 144 151 6 2 / 2 / 3 22,500
Lv. 47 12,136 357 337 144 152 6 2 / 2 / 3 23,000
Lv. 48 12,283 361 341 145 153 6 2 / 2 / 3 23,500
Lv. 49 12,429 366 344 146 154 6 2 / 2 / 3 24,000
Lv. 50 12,574 370 348 148 157 6 2 / 2 / 3 24,500
Lv. 51 12,717 374 352 149 158 6 2 / 2 / 3 25,000
Lv. 52 12,858 378 356 150 159 6 2 / 2 / 3 25,500
Lv. 53 12,998 381 359 151 160 6 2 / 2 / 3 26,000
Lv. 54 13,136 385 363 152 161 6 2 / 2 / 3 26,500



Chun-Li & Morrigan

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Stomp Kick & Necro Desire A +6% XP Normal B Initial move
Kikoken & Midair ES Soul Fist Left + A +4% XP Normal C (Down) Initial move
Spinning Bird Kick & ES Soul Fist Right + A +7% XP Normal B Initial move
Shichisei Senkuu Kyaku & Darkness Illusion Y -100% XP Special S (Stun) Initial move
Hosenka & Darkness Illusion R - Support C Initial move
Focus Attack & Finishing Shower Down + A +3% XP Normal B (Stun) Level 11
Kikosho & Astral Vision - -100% XP Multi C (Stun) Level 19
Kikosho & Valkyrie Turn Up + A +4% XP Normal A Level 29

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Principles of Investigation EXP. gains boosted by 20% -20% XP User Initial skill
Vertical Dash Nullify enemy zone-of-control -15% XP User Level 5
Blown Kiss Heals all status ailments -10% XP Ally Level 15
Four Thousand Years of Chinese History HP over 80% - Fixed enemy launch height Always On User Level 24
Yawn Boost all stats but HP by 10% -35% XP User Level 35
Magic of Aensland If XP is under 50%, XP boosted by 10% Always On User Level 42

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,150 113 112 112 107 6 2 / 2 / - 0
Lv. 2 4,385 119 118 113 108 6 2 / 2 / - 500
Lv. 3 4,618 125 124 114 109 6 2 / 2 / - 1,000
Lv. 4 4,850 130 129 110 110 6 2 / 2 / - 1,500
Lv. 5 5,079 136 134 111 111 6 2 / 2 / - 2,000
Lv. 6 5,308 142 140 112 112 6 2 / 2 / - 2,500
Lv. 7 5,535 147 145 118 118 6 2 / 2 / - 3,000
Lv. 8 5,760 155 151 119 114 6 2 / 2 / - 3,500
Lv. 9 5,984 158 157 120 115 6 2 / 2 / - 4,000
Lv. 10 6,205 163 162 121 116 6 2 / 2 / - 4,500
Lv. 11 6,427 169 167 123 117 6 2 / 2 / - 5,000
Lv. 12 6,645 174 172 124 118 6 2 / 2 / - 5,500
Lv. 13 6,862 179 177 125 119 6 2 / 2 / - 6,000
Lv. 14 7,078 185 183 126 120 6 2 / 2 / - 6,500
Lv. 15 7,292 190 188 127 121 6 2 / 2 / - 7,000
Lv. 16 7,503 195 193 128 122 6 2 / 2 / - 7,500
Lv. 17 7,715 200 198 130 124 6 2 / 2 / - 8,000
Lv. 18 7,924 205 203 131 125 6 2 / 2 / - 8,500
Lv. 19 8,132 210 208 132 126 6 2 / 2 / 4 9,000
Lv. 20 8,338 215 213 133 127 6 2 / 2 / 4 9,500
Lv. 21 8,542 220 218 135 128 6 2 / 2 / 4 10,000
Lv. 22 8,745 225 223 136 129 6 2 / 2 / 4 10,500
Lv. 23 8,947 230 227 137 130 6 2 / 2 / 4 11,000
Lv. 24 9,147 235 232 138 131 6 2 / 2 / 4 11,500
Lv. 25 9,345 240 237 139 132 6 2 / 2 / 4 12,000
Lv. 26 9,541 245 242 140 133 6 2 / 2 / 4 12,500
Lv. 27 9,736 249 247 141 134 6 2 / 2 / 4 13,000
Lv. 28 9,930 254 252 142 135 6 2 / 2 / 4 13,500
Lv. 29 10,121 259 257 143 136 6 2 / 2 / 4 14,000
Lv. 30 10,310 264 261 144 137 6 2 / 2 / 4 14,500
Lv. 31 10,499 268 265 145 138 6 2 / 2 / 4 15,000
Lv. 32 10,687 273 270 146 139 6 2 / 2 / 4 15,500
Lv. 33 10,872 277 274 147 140 6 2 / 2 / 4 16,000
Lv. 34 11,056 282 279 149 142 6 2 / 2 / 4 16,500
Lv. 35 11,238 286 283 150 143 6 2 / 2 / 4 17,000
Lv. 36 11,418 291 288 151 144 6 2 / 2 / 4 17,500
Lv. 37 11,597 294 291 152 145 6 2 / 2 / 4 18,000
Lv. 38 11,774 299 296 153 146 6 2 / 2 / 4 18,500
Lv. 39 11,950 303 300 154 147 6 2 / 2 / 4 19,000
Lv. 40 12,124 308 305 155 148 6 2 / 2 / 4 19,500
Lv. 41 12,297 312 309 156 149 6 2 / 2 / 4 20,000
Lv. 42 12,468 316 313 157 150 6 2 / 2 / 4 20,500
Lv. 43 12,637 320 317 158 151 6 2 / 2 / 4 21,000
Lv. 44 12,804 324 321 159 152 6 2 / 2 / 4 21,500
Lv. 45 12,970 329 325 160 153 6 2 / 2 / 4 22,000
Lv. 46 13,135 333 329 162 154 6 2 / 2 / 4 22,500
Lv. 47 13,298 337 333 163 155 6 2 / 2 / 4 23,000
Lv. 48 13,460 341 337 164 156 6 2 / 2 / 4 23,500
Lv. 49 13,619 344 341 165 157 6 2 / 2 / 4 24,000
Lv. 50 13,778 348 345 167 160 6 2 / 2 / 4 24,500
Lv. 51 13,934 352 349 168 161 6 2 / 2 / 4 25,000
Lv. 52 14,089 355 352 169 162 6 2 / 2 / 4 25,500
Lv. 53 14,242 359 355 170 163 6 2 / 2 / 4 26,000



Frank & Hsien-Ko

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Chainsaw & Chain Combo A +6% XP Normal B Initial move
Item Throw & Weapon Toss Left + A +7% XP Normal B Initial move
Double Lariat & Gong Reflect Right + A +4% XP Normal B (Stun) Initial move
Dead Rising Y -100% XP Special S (Stun) Initial move
Laser Sword & Pendulum Swing R - Support C Initial move
Tenraiha - -100% XP Multi B (Stun) Level 14
Disembowel & Pendulum Swing Down + A +4% XP Normal B (Down) Level 18

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Skateboard Ups Range by 2 -20% XP User Initial skill
Hourei Fixed enemy launch height -10% XP User Level 5
The Perfect Shot 30% chance of 20% EXP. boost Always On User Level 12
Escort Allows another Solo Attack -35% XP User Level 22
Advancing Guard If under 50% HP, no enemy counters Always On User Level 28
Rimoukon Boosts Attack by 15% -30% XP User Level 42

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 4,392 113 120 99 94 5 3 / 3 / - 0
Lv. 2 4,640 119 127 100 95 5 3 / 3 / - 500
Lv. 3 4,887 125 133 101 96 5 3 / 3 / - 1,000
Lv. 4 5,132 130 138 102 97 5 3 / 3 / - 1,500
Lv. 5 5,375 136 144 103 98 5 3 / 3 / - 2,000
Lv. 6 5,617 142 150 104 99 5 3 / 3 / - 2,500
Lv. 7 5,857 147 156 105 100 5 3 / 3 / - 3,000
Lv. 8 6,096 152 162 106 101 5 3 / 3 / - 3,500
Lv. 9 6,332 158 168 107 102 5 3 / 3 / - 4,000
Lv. 10 6,567 163 173 108 103 5 3 / 3 / - 4,500
Lv. 11 6,801 169 179 109 104 5 3 / 3 / - 5,000
Lv. 12 7,032 175 185 110 105 5 3 / 3 / - 5,500
Lv. 13 7,262 179 190 111 106 5 3 / 3 / - 6,000
Lv. 14 7,490 185 196 112 107 5 3 / 3 / 3 6,500
Lv. 15 7,717 190 201 113 108 5 3 / 3 / 3 7,000
Lv. 16 7,941 195 206 114 109 5 3 / 3 / 3 7,500
Lv. 17 8,165 200 213 116 109 5 3 / 3 / 3 8,000
Lv. 18 8,386 205 218 117 110 5 3 / 3 / 3 8,500
Lv. 19 8,606 210 223 118 111 5 3 / 3 / 3 9,000
Lv. 20 8,824 215 228 119 112 5 3 / 3 / 3 9,500
Lv. 21 9,040 220 234 120 113 5 3 / 3 / 3 10,000
Lv. 22 9,255 225 249 120 114 5 3 / 3 / 3 10,500
Lv. 23 9,468 230 233 121 115 5 3 / 3 / 3 11,000
Lv. 24 9,680 235 249 122 116 5 3 / 3 / 3 11,500
Lv. 25 9,890 240 254 123 117 5 3 / 3 / 3 12,000
Lv. 26 10,097 245 260 124 118 5 3 / 3 / 3 12,500
Lv. 27 10,303 249 265 125 119 5 3 / 3 / 3 13,000
Lv. 28 10,508 254 270 126 120 5 3 / 3 / 3 13,500
Lv. 29 10,711 259 275 127 121 5 3 / 3 / 3 14,000
Lv. 30 10,911 263 279 128 122 5 3 / 3 / 3 14,500
Lv. 31 11,110 268 285 129 123 5 3 / 3 / 3 15,000
Lv. 32 11,309 273 290 130 124 5 3 / 3 / 3 15,500
Lv. 33 11,506 277 294 131 125 5 3 / 3 / 3 16,000
Lv. 34 11,700 282 299 132 125 5 3 / 3 / 3 16,500
Lv. 35 11,892 286 303 133 126 5 3 / 3 / 3 17,000
Lv. 36 12,083 291 308 134 127 5 3 / 3 / 3 17,500
Lv. 37 12,273 294 313 135 128 5 3 / 3 / 3 18,000
Lv. 38 12,460 299 318 136 129 5 3 / 3 / 3 18,500
Lv. 39 12,645 304 323 137 130 5 3 / 3 / 3 19,000
Lv. 40 12,830 308 327 138 131 5 3 / 3 / 3 19,500
Lv. 41 13,013 312 331 139 132 5 3 / 3 / 3 20,000
Lv. 42 13,194 316 335 140 133 5 3 / 3 / 3 20,500
Lv. 43 13,372 320 340 141 134 5 3 / 3 / 3 21,000
Lv. 44 13,550 324 345 142 135 5 3 / 3 / 3 21,500
Lv. 45 13,726 329 349 143 136 5 3 / 3 / 3 22,000
Lv. 46 13,900 333 353 144 137 5 3 / 3 / 3 22,500
Lv. 47 14,072 337 357 144 138 5 3 / 3 / 3 23,000
Lv. 48 14,244 341 361 145 139 5 3 / 3 / 3 23,500
Lv. 49 14,413 344 366 146 140 5 3 / 3 / 3 24,000
Lv. 50 14,580 348 370 148 141 5 3 / 3 / 3 24,500
Lv. 51 14,746 352 374 149 142 5 3 / 3 / 3 25,000
Lv. 52 14,910 355 377 150 143 5 3 / 3 / 3 25,500



Chris & Jill

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Uppercut & Assault Rifle A +5% XP Normal B Initial move
Knife & Reverse Spin Kick Left + A +7% XP Normal B Initial move
Assault Rifle & Knee Drop Right + A +5% XP Normal B Initial move
Pale Rider & Genesis Y -100% XP Special S (Stun) Initial move
Hydra & Rocket Launcher - -100% XP Multi B (Stun) Initial move
Incendiary Grenades & Sniper Rifle R - Support C (Stun) Initial move
Magnum & Shotgun Down + A +6% XP Normal C (CRT+) (Stun) Level 3 ~ 28
Grenade Launcher & CQC A+ Up + A +3% XP Normal A (Stun) Level 35

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Genesis EXP. boost of 20% -20% XP User Initial skill
First Aid Spray Heal 30% of max HP -30% XP Ally Level 3 ~ 28
Counterattack Over 50% HP - can use another counterattack Always On User Level 3 ~ 28
Voice Action Allows another Support Attack -35% XP User Level 30
Combination Attack Allows another Solo Attack -35% XP User Level 40
Stungun Cancels enemy counters with over 50% XP Always On User Level 44

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 3,909 114 121 104 96 5 3 / 3 / 3 0
Lv. 2 4,130 120 128 105 97 5 3 / 3 / 3 500
Lv. 3 ~ 27 ??? 5 3 / 3 / 3 501 ~ 13,499
Lv. 28 9,351 257 273 132 122 5 3 / 3 / 3 13,500
Lv. 29 9,534 262 278 133 123 5 3 / 3 / 3 14,000
Lv. 30 9,710 266 282 134 124 5 3 / 3 / 3 14,500
Lv. 31 9,888 271 287 135 125 5 3 / 3 / 3 15,000
Lv. 32 10,064 276 292 136 126 5 3 / 3 / 3 15,500
Lv. 33 10,238 281 297 137 127 5 3 / 3 / 3 16,000
Lv. 34 10,411 285 302 138 128 5 3 / 3 / 3 16,500
Lv. 35 10,583 289 306 139 129 5 3 / 3 / 3 17,000
Lv. 36 10,753 294 311 140 130 5 3 / 3 / 3 17,500
Lv. 37 10,992 297 316 141 131 5 3 / 3 / 3 18,000
Lv. 38 11,089 302 321 142 132 5 3 / 3 / 3 18,500
Lv. 39 11,253 307 326 143 133 5 3 / 3 / 3 19,000
Lv. 40 11,417 311 330 144 134 5 3 / 3 / 3 19,500
Lv. 41 11,580 315 334 145 135 5 3 / 3 / 3 20,000
Lv. 42 11,741 319 339 146 136 5 3 / 3 / 3 20,500
Lv. 43 11,900 323 343 147 137 5 3 / 3 / 3 21,000
Lv. 44 12,059 327 347 148 138 5 3 / 3 / 3 21,500
Lv. 45 12,215 332 352 149 139 5 3 / 3 / 3 22,000
Lv. 46 12,369 336 357 150 140 5 3 / 3 / 3 22,500
Lv. 47 12,523 340 361 151 141 5 3 / 3 / 3 23,000
Lv. 48 12,675 344 365 152 142 5 3 / 3 / 3 23,500
Lv. 49 12,826 348 369 153 143 5 3 / 3 / 3 24,000
Lv. 50 12,975 352 373 155 144 5 3 / 3 / 3 24,500
Lv. 51 13,122 356 377 156 145 5 3 / 3 / 3 25,000
Lv. 52 13,268 359 381 157 146 5 3 / 3 / 3 25,500



Reiji & Xiaomu

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Chirai: Lightning Kata & Suiren Kata A +4% XP Normal B (Down) Initial move
Sorin: Ice Cloud Kata & Wave Kata Left + A +5% XP Normal B Initial move
Nicho: Jugondo & Tornado Kata Right + A +6% XP Normal C Initial move
Shinra Bansho: Ultimate Y -100% XP Special S (Stun) Initial move
Wolf Lord Gale & Demon Gate Seal R - Support C (Stun) Initial move
Karin: Zero Kata & Steatite Splitter Down + A +4% XP Normal B (Stun) Level 16
Mystic Fox Technique: Fox Lord Seal - -100% XP Multi B (Stun) Level 26
Arisu Style: Senji Kanon & Sorcery Up + A +3% XP Normal A (Down) Level 33

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Super Fried Tofu Parfait Heals HP by 30% of max -20% XP User Initial skill
Rosy-Red Kata Ups earned EXP. by 20% -20% XP User Level 7
Secret to Reversal XP under 50%, 30% more XP earned Always On User Level 12
Lightning Quick Kata Doubles user's Speed -15% XP User Level 21
Forbidden Kata 50% chance when HP is under 50% to boost Defense by 15% Always On User Level 40

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 3 ??? 0 - 999
Lv. 4 4,709 140 129 107 99 6 2 / 2 / - 1,500
Lv. 5 4,932 147 134 108 100 6 2 / 2 / - 2,000
Lv. 6 5,154 153 140 109 101 6 2 / 2 / - 2,500
Lv. 7 5,374 159 145 110 102 6 2 / 2 / - 3,000
Lv. 8 5,593 165 151 111 103 6 2 / 2 / - 3,500
Lv. 9 5,810 171 157 112 104 6 2 / 2 / - 4,000
Lv. 10 6,025 177 161 113 105 6 2 / 2 / - 4,500
Lv. 11 6,240 183 167 114 106 6 2 / 2 / - 5,000
Lv. 12 6,452 188 172 115 107 6 2 / 2 / - 5,500
Lv. 13 6,663 193 177 116 108 6 2 / 2 / - 6,000
Lv. 14 6,871 199 182 117 109 6 2 / 2 / - 6,500
Lv. 15 7,080 205 188 118 110 6 2 / 2 / - 7,000
Lv. 16 7,286 210 193 119 111 6 2 / 2 / - 7,500
Lv. 17 7,491 217 198 121 112 6 2 / 2 / - 8,000
Lv. 18 7,694 225 203 122 113 6 2 / 2 / - 8,500
Lv. 19 7,896 227 208 123 114 6 2 / 2 / - 9,000
Lv. 20 8,096 233 213 124 115 6 2 / 2 / - 9,500
Lv. 21 8,294 238 218 125 116 6 2 / 2 / - 10,000
Lv. 22 8,491 243 223 126 117 6 2 / 2 / - 10,500
Lv. 23 8,687 249 227 127 118 6 2 / 2 / - 11,000
Lv. 24 8,881 254 232 128 119 6 2 / 2 / - 11,500
Lv. 25 9,073 259 237 129 120 6 2 / 2 / - 12,000
Lv. 26 9,264 265 242 130 120 6 2 / 2 / 3 12,500
Lv. 27 9,453 270 247 131 121 6 2 / 2 / 3 13,000
Lv. 28 9,641 275 252 132 122 6 2 / 2 / 3 13,500
Lv. 29 9,827 280 257 133 123 6 2 / 2 / 3 14,000
Lv. 30 10,011 285 260 134 124 6 2 / 2 / 3 14,500
Lv. 31 10,194 290 265 135 125 6 2 / 2 / 3 15,000
Lv. 32 10,376 295 270 136 126 6 2 / 2 / 3 15,500
Lv. 33 10,556 299 274 137 127 6 2 / 2 / 3 16,000
Lv. 34 10,734 305 279 138 128 6 2 / 2 / 3 16,500
Lv. 35 10,911 309 283 139 129 6 2 / 2 / 3 17,000
Lv. 36 11,086 314 288 140 130 6 2 / 2 / 3 17,500
Lv. 37 11,260 319 291 141 131 6 2 / 2 / 3 18,000
Lv. 38 11,431 324 296 142 132 6 2 / 2 / 3 18,500
Lv. 39 11,602 328 300 143 133 6 2 / 2 / 3 19,000
Lv. 40 11,771 333 305 144 134 6 2 / 2 / 3 19,500
Lv. 41 11,939 338 309 145 135 6 2 / 2 / 3 20,000
Lv. 42 12,105 342 313 146 136 6 2 / 2 / 3 20,500
Lv. 43 12,269 346 317 147 137 6 2 / 2 / 3 21,000
Lv. 44 12,432 350 321 148 138 6 2 / 2 / 3 21,500
Lv. 45 12,593 356 325 149 139 6 2 / 2 / 3 22,000
Lv. 46 12,753 360 329 150 140 6 2 / 2 / 3 22,500
Lv. 47 12,911 364 333 151 141 6 2 / 2 / 3 23,000
Lv. 48 13,068 368 337 152 142 6 2 / 2 / 3 23,500
Lv. 49 13,223 373 341 153 143 6 2 / 2 / 3 24,000
Lv. 50 13,377 377 344 155 144 6 2 / 2 / 3 24,500
Lv. 51 13,529 381 349 156 145 6 2 / 2 / 3 25,000
Lv. 52 13,679 385 352 157 146 6 2 / 2 / 3 25,500
Lv. 53 13,828 389 355 158 147 6 2 / 2 / 3 26,000



Soma & Alisa

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Charge Crush & Chain Slash A +4% XP Normal A (Stun) Initial move
Jumping Slash & Sliding Left + A +5% XP Normal C (CRT+) Initial move
Devour & Jumping Spin Slash Right + A +8% XP Normal C Initial move
Over the Clouds Y -100% XP Special S (Stun) Initial move
Charge Crush & Swift Strikes R - Support C (Poison) Initial move
Chain Slash & Impulse Edge Down + A +2% XP Normal A (CRT+) Level 14
Devour & Call Rain - -100% XP Multi C (Stun) Level 27
Combo Devour & Hold Trap Up + A +7% XP Normal B (Down) (CRT+) Level 32

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Healing Shots Heals HP by 30% of max -30% XP Ally Initial skill
Charge Crush Normal Attack Range +1 -15% XP User Level 8
Enhanced Linkaid Give full HP with Rescue Always On User Level 19
Advanced Guard Defense +15% -25% XP User Level 23
Boost Shots Ally's first move becomes critical -15% XP Ally Level 37
Mark of a Captain 50% chance of extra Support Attack Always On User Level 44

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 4 ??? 0 - 1,499
Lv. 5 4,635 139 137 108 113 6 2 / 2 / - 2,000
Lv. 6 4,844 145 143 109 114 6 2 / 2 / - 2,500
Lv. 7 5,051 150 148 110 115 6 2 / 2 / - 3,000
Lv. 8 5,257 156 154 111 116 6 2 / 2 / - 3,500
Lv. 9 5,461 162 160 112 117 6 2 / 2 / - 4,000
Lv. 10 5,663 167 165 113 118 6 2 / 2 / - 4,500
Lv. 11 5,863 172 170 114 119 6 2 / 2 / - 5,000
Lv. 12 6,064 178 176 115 120 6 2 / 2 / - 5,500
Lv. 13 6,263 183 181 116 122 6 2 / 2 / - 6,000
Lv. 14 6,459 189 187 117 123 6 2 / 2 / - 6,500
Lv. 15 6,655 194 192 118 124 6 2 / 2 / - 7,000
Lv. 16 6,848 199 197 119 125 6 2 / 2 / - 7,500
Lv. 17 7,041 205 202 121 126 6 2 / 2 / - 8,000
Lv. 18 7,232 211 207 122 127 6 2 / 2 / - 8,500
Lv. 19 7,422 215 212 123 128 6 2 / 2 / - 9,000
Lv. 20 7,610 220 217 124 129 6 2 / 2 / - 9,500
Lv. 21 7,796 225 222 125 130 6 2 / 2 / - 10,000
Lv. 22 7,981 230 227 126 131 6 2 / 2 / - 10,500
Lv. 23 8,165 235 232 127 132 6 2 / 2 / - 11,000
Lv. 24 8,349 240 237 128 133 6 2 / 2 / - 11,500
Lv. 25 8,428 245 242 129 135 6 2 / 2 / - 12,000
Lv. 26 8,708 250 247 130 136 6 2 / 2 / - 12,500
Lv. 27 8,885 255 252 131 137 6 2 / 2 / 4 13,000
Lv. 28 9,062 260 257 132 138 6 2 / 2 / 4 13,500
Lv. 29 9,237 265 262 133 139 6 2 / 2 / 4 14,000
Lv. 30 9,410 269 266 134 140 6 2 / 2 / 4 14,500
Lv. 31 9,582 274 271 135 141 6 2 / 2 / 4 15,000
Lv. 32 9,753 279 276 136 142 6 2 / 2 / 4 15,500
Lv. 33 9,922 283 280 137 143 6 2 / 2 / 4 16,000
Lv. 34 10,089 288 285 138 144 6 2 / 2 / 4 16,500
Lv. 35 10,256 292 289 139 145 6 2 / 2 / 4 17,000
Lv. 36 10,420 297 294 140 146 6 2 / 2 / 4 17,500
Lv. 37 10,594 296 297 141 147 6 2 / 2 / 4 18,000
Lv. 38 10,746 306 302 142 149 6 2 / 2 / 4 18,500
Lv. 39 10,905 310 306 143 150 6 2 / 2 / 4 19,000
Lv. 40 11,064 315 311 144 151 6 2 / 2 / 4 19,500
Lv. 41 11,222 319 315 145 152 6 2 / 2 / 4 20,000
Lv. 42 11,378 323 319 146 153 6 2 / 2 / 4 20,500
Lv. 43 11,532 327 323 147 154 6 2 / 2 / 4 21,000
Lv. 44 11,686 331 327 148 155 6 2 / 2 / 4 21,500
Lv. 45 11,837 336 332 149 156 6 2 / 2 / 4 22,000
Lv. 46 11,987 340 336 150 157 6 2 / 2 / 4 22,500
Lv. 47 12,136 344 340 151 158 6 2 / 2 / 4 23,000
Lv. 48 12,283 348 344 152 159 6 2 / 2 / 4 23,500
Lv. 49 12,429 353 348 153 160 6 2 / 2 / 4 24,000
Lv. 50 12,574 358 352 155 163 6 2 / 2 / 4 24,500
Lv. 51 12,717 360 356 156 164 6 2 / 2 / 4 25,000
Lv. 52 12,858 363 359 157 165 6 2 / 2 / 4 25,500
Lv. 53 12,998 367 363 158 166 6 2 / 2 / 4 26,000



Gemini & Erica

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Mifune Ryu Kempo & Gabriel A +6% XP Normal B Initial move
Gabriel & Raphael Left + A +6% XP Normal C (CRT+) Initial move
Rodeo Wheel & Good Morning Dance Right + A +7% XP Normal C (Down) Initial move
Rambling Wheel & Sacre de Lumiere Y -100% XP Special S (Stun) Initial move
Rambling Wheel & Black Cat Waltz R - Support C (Stun) Initial move
Rock Wave & Black Cat Waltz Down + A +5% XP Normal B (Stun) Level 14
Tyrant of Texas & Gras au Ciel - -100% XP Multi C (Stun) Level 23
Turning Swallow & Folle Chatiment Up + A +4% XP Normal A Level 34

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Good Morning Dance Heals all status ailments -10% XP Ally Initial skill
Spirit Healing Rescued allies get all HP Always On User Initial skill
Gentle Squeeze Fixed enemy launch height -10% XP User Level 9
Gemini's Wild Imagination Random: Attack +15%, Speed x2, or EP +50% -20% XP ? Level 18
Evangile Heal all allies' HP by 30% -80% XP All Allies Level 29
The Other Gemini When XP is over 120%, all stats but HP are boosted by 10% Always On User Level 41

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 5 ??? 0 - 2,499
Lv. 6 5,463 146 140 100 112 5 3 / 3 / - 2,500
Lv. 7 5,696 151 145 101 113 5 3 / 3 / - 3,000
Lv. 8 5,928 157 151 102 114 5 3 / 3 / - 3,500
Lv. 9 6,159 163 157 103 115 5 3 / 3 / - 4,000
Lv. 10 6,386 168 161 103 116 5 3 / 3 / - 4,500
Lv. 11 6,614 174 167 104 117 5 3 / 3 / - 5,000
Lv. 12 6,839 179 172 105 118 5 3 / 3 / - 5,500
Lv. 13 7,060 184 177 106 119 5 3 / 3 / - 6,000
Lv. 14 7,282 190 183 107 120 5 3 / 3 / - 6,500
Lv. 15 7,504 195 188 108 121 5 3 / 3 / - 7,000
Lv. 16 7,723 200 193 109 122 5 3 / 3 / - 7,500
Lv. 17 7,940 207 198 111 124 5 3 / 3 / - 8,000
Lv. 18 8,155 212 203 112 125 5 3 / 3 / - 8,500
Lv. 19 8,349 217 208 113 126 5 3 / 3 / - 9,000
Lv. 20 8,591 222 213 114 127 5 3 / 3 / - 9,500
Lv. 21 8,791 227 218 115 128 5 3 / 3 / - 10,000
Lv. 22 9,000 232 223 115 129 5 3 / 3 / - 10,500
Lv. 23 9,208 237 227 116 130 5 3 / 3 / 3 11,000
Lv. 24 9,413 242 232 117 131 5 3 / 3 / 3 11,500
Lv. 25 9,617 247 237 118 132 5 3 / 3 / 3 12,000
Lv. 26 9,819 252 242 119 133 5 3 / 3 / 3 12,500
Lv. 27 10,020 257 247 120 134 5 3 / 3 / 3 13,000
Lv. 28 10,219 262 252 121 135 5 3 / 3 / 3 13,500
Lv. 29 10,416 267 257 122 136 5 3 / 3 / 3 14,000
Lv. 30 10,611 271 260 123 137 5 3 / 3 / 3 14,500
Lv. 31 10,805 276 265 124 138 5 3 / 3 / 3 15,000
Lv. 32 10,998 281 270 125 139 5 3 / 3 / 3 15,500
Lv. 33 11,189 285 274 126 140 5 3 / 3 / 3 16,000
Lv. 34 11,378 290 279 126 142 5 3 / 3 / 3 16,500
Lv. 35 11,565 294 283 127 143 5 3 / 3 / 3 17,000
Lv. 36 11,751 299 288 128 144 5 3 / 3 / 3 17,500
Lv. 37 11,935 304 291 129 145 5 3 / 3 / 3 18,000
Lv. 38 12,117 309 296 130 146 5 3 / 3 / 3 18,500
Lv. 39 12,298 313 300 131 147 5 3 / 3 / 3 19,000
Lv. 40 12,477 318 305 132 148 5 3 / 3 / 3 19,500
Lv. 41 12,655 322 309 133 149 5 3 / 3 / 3 20,000
Lv. 42 12,831 326 313 134 150 5 3 / 3 / 3 20,500
Lv. 43 13,005 330 317 135 151 5 3 / 3 / 3 21,000
Lv. 44 13,117 335 321 136 152 5 3 / 3 / 3 21,500
Lv. 45 13,348 339 325 137 153 5 3 / 3 / 3 22,000
Lv. 46 13,518 343 329 138 154 5 3 / 3 / 3 22,500
Lv. 47 13,685 347 333 138 155 5 3 / 3 / 3 23,000
Lv. 48 13,852 351 337 139 156 5 3 / 3 / 3 23,500
Lv. 49 14,015 355 341 140 157 5 3 / 3 / 3 24,000
Lv. 50 14,178 359 345 141 159 5 3 / 3 / 3 24,500
Lv. 51 14,340 363 349 143 161 5 3 / 3 / 3 25,000
Lv. 52 14,499 366 352 144 162 5 3 / 3 / 3 25,500
Lv. 53 14,657 370 355 145 163 5 3 / 3 / 3 26,000



Zephyr & Leanne

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Handgun & Molotov Cocktail A +7% XP Normal C (Down) Initial move
Sliding Shot & Dual Guns Left + A +8% XP Normal B (CRT+) Initial move
Backflip Shot & Cartwheel Shot Right + A +6% XP Normal B (Down) Initial move
Midnight Bell Y -100% XP Special S (Stun) Initial move
Machine Gun & T. Grenade R - Support C (Poison) Initial move
Midair Barrage & Cartwheel E. Grenade Down + A +5% XP Normal B (Stun) Level 14
Stars from the Heavens - -100% XP Multi B (Stun) Level 25

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Hero Action Nullify enemy zone-of-control -15% XP User Initial skill
Good in the Dark Normal Attack Range +1 Always On User Initial skill
Blast Up Fixed enemy launch height -10% XP User Level 10
Gauge Crack Nullifies enemy blocking -15% XP User Level 19
Retouch Makeup 30% chance of 30% XP gain boost Always On User Level 40?
Charge Cancel Cancels enemy counterattacks -15% XP User Level 43

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 6 ??? 0 - 2,999
Lv. 7 4,890 148 148 114 117 5 3 / 3 / - 3,000
Lv. 8 5,089 154 154 115 118 5 3 / 3 / - 3,500
Lv. 9 5,287 160 160 116 119 5 3 / 3 / - 4,000
Lv. 10 5,482 165 165 117 121 5 3 / 3 / - 4,500
Lv. 11 5,678 171 171 118 122 5 3 / 3 / - 5,000
Lv. 12 5,871 176 176 119 123 5 3 / 3 / - 5,500
Lv. 13 6,063 181 181 120 124 5 3 / 3 / - 6,000
Lv. 14 6,253 187 187 121 125 5 3 / 3 / - 6,500
Lv. 15 6,342 192 192 122 126 5 3 / 3 / - 7,000
Lv. 16 6,630 197 197 123 127 5 3 / 3 / - 7,500
Lv. 17 6,816 202 202 125 128 5 3 / 3 / - 8,000
Lv. 18 7,001 207 207 126 129 5 3 / 3 / - 8,500
Lv. 19 7,185 212 212 127 130 5 3 / 3 / - 9,000
Lv. 20 7,367 217 217 128 132 5 3 / 3 / - 9,500
Lv. 21 7,547 222 222 130 133 5 3 / 3 / - 10,000
Lv. 22 7,726 227 227 131 134 5 3 / 3 / - 10,500
Lv. 23 7,905 232 232 132 134 5 3 / 3 / - 11,000
Lv. 24 8,081 237 237 133 135 5 3 / 3 / - 11,500
Lv. 25 8,256 242 242 134 137 5 3 / 3 / 3 12,000
Lv. 26 8,430 247 247 135 138 5 3 / 3 / 3 12,500
Lv. 27 8,602 252 252 136 139 5 3 / 3 / 3 13,000
Lv. 28 8,773 257 257 137 140 5 3 / 3 / 3 13,500
Lv. 29 8,942 262 262 138 141 5 3 / 3 / 3 14,000
Lv. 30 9,110 266 266 139 143 5 3 / 3 / 3 14,500
Lv. 31 9,276 271 271 140 144 5 3 / 3 / 3 14,000
Lv. 32 9,442 276 276 141 145 5 3 / 3 / 3 15,500
Lv. 33 9,605 280 280 142 146 5 3 / 3 / 3 16,000
Lv. 34 9,767 285 285 143 147 5 3 / 3 / 3 16,500
Lv. 35 9,929 289 289 144 148 5 3 / 3 / 3 17,000
Lv. 36 10,088 294 294 145 149 5 3 / 3 / 3 17,500
Lv. 37 10,246 297 297 146 150 5 3 / 3 / 3 18,000
Lv. 38 10,402 302 302 147 151 5 3 / 3 / 3 18,500
Lv. 39 10,557 306 306 148 152 5 3 / 3 / 3 19,000
Lv. 40 10,711 311 311 149 154 5 3 / 3 / 3 19,500
Lv. 41 10,864 315 315 150 155 5 3 / 3 / 3 20,000
Lv. 42 11,015 319 319 151 156 5 3 / 3 / 3 20,500
Lv. 43 11,164 323 323 152 157 5 3 / 3 / 3 21,000
Lv. 44 11,313 327 327 153 158 5 3 / 3 / 3 21,500
Lv. 45 11,459 332 332 154 159 5 3 / 3 / 3 22,000
Lv. 46 11,604 336 336 156 160 5 3 / 3 / 3 22,500
Lv. 47 11,749 340 340 157 161 5 3 / 3 / 3 23,000
Lv. 48 11,891 344 344 158 162 5 3 / 3 / 3 23,500
Lv. 49 12,032 348 348 159 163 5 3 / 3 / 3 24,000
Lv. 50 12,173 352 352 161 166 5 3 / 3 / 3 24,500
Lv. 51 12,311 356 356 162 167 5 3 / 3 / 3 25,000
Lv. 52 12,447 359 359 163 168 5 3 / 3 / 3 25,500
Lv. 53 12,583 363 363 164 169 5 3 / 3 / 3 26,000



Kite & BlackRose

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Sparrow Counter & Gun Drive A +6% XP Normal C Initial move
Solo Whirlwind Dance & Cyclone Left + A +4% XP Normal B Initial move
Gale Blade & Tiger Blitz Right + A +6% XP Normal A Initial move
Data Drain Y -100% XP Special S (Stun) Initial move
Tri-Edge & Cyclone R - Support C Initial move
Tiger Ring Blade & Xth Cross Chain Down + A +6% XP Normal B (Down) Level 15
Tri-Edge & Harpoon Up + A +5% XP Normal B (CRT+) (Stun) Level 29
Meteor Strike - -100% XP Multi C (Stun) Level 38

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Repth Heal one ally's HP by 30% -30% XP Ally Initial skill
Rip Maen Halves Rescuing XP cost to 50% Always On User Level 17
Rip Teyn Heals all ailments from an ally -10% XP c Ally Level 19
Protect Break 30% chance of nullifying enemy block Always On User Level 24
Ap Do Raises user's Range by 2 -20% XP User Level 33
Ap Corv Boosts Attack by 15% -30% XP User Level 43

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 6 ??? 0 - 2,999
Lv. 7 5,051 154 147 105 113 6 2 / 2 / - 3,000
Lv. 8 5,257 160 152 106 114 6 2 / 2 / - 3,500
Lv. 9 5,461 166 158 107 115 6 2 / 2 / - 4,000
Lv. 10 5,663 172 163 108 116 6 2 / 2 / - 4,500
Lv. 11 5,865 178 169 109 117 6 2 / 2 / - 5,000
Lv. 12 6,064 183 174 110 118 6 2 / 2 / - 5,500
Lv. 13 6,263 188 179 111 119 6 2 / 2 / - 6,000
Lv. 14 6,459 194 185 112 120 6 2 / 2 / - 6,500
Lv. 15 6,655 199 190 113 121 6 2 / 2 / - 7,000
Lv. 16 6,848 204 195 114 122 6 2 / 2 / - 7,500
Lv. 17 7,041 211 200 116 124 6 2 / 2 / - 8,000
Lv. 18 7,232 216 205 117 125 6 2 / 2 / - 8,500
Lv. 19 7,422 221 210 118 126 6 2 / 2 / - 9,000
Lv. 20 7,610 226 215 119 127 6 2 / 2 / - 9,500
Lv. 21 7,796 231 220 119 128 6 2 / 2 / - 10,000
Lv. 22 7,981 236 225 120 129 6 2 / 2 / - 10,500
Lv. 23 8,165 242 230 121 130 6 2 / 2 / - 11,000
Lv. 24 8,348 247 235 122 131 6 2 / 2 / - 11,500
Lv. 25 8,528 252 240 123 132 6 2 / 2 / - 12,000
Lv. 26 8,708 257 245 124 133 6 2 / 2 / - 12,500
Lv. 27 8,885 262 249 125 134 6 2 / 2 / - 13,000
Lv. 28 9,061 267 254 126 135 6 2 / 2 / - 13,500
Lv. 29 9,237 272 259 127 136 6 2 / 2 / - 14,000
Lv. 30 9,410 277 263 128 137 6 2 / 2 / - 14,500
Lv. 31 9,582 282 268 129 138 6 2 / 2 / - 15,000
Lv. 32 9,753 287 273 130 139 6 2 / 2 / - 15,500
Lv. 33 9,922 291 277 131 140 6 2 / 2 / - 16,000
Lv. 34 10,089 296 282 132 142 6 2 / 2 / - 16,500
Lv. 35 10,256 300 286 133 143 6 2 / 2 / - 17,000
Lv. 36 10,420 305 291 134 144 6 2 / 2 / - 17,500
Lv. 37 10,584 310 294 135 145 6 2 / 2 / - 18,000
Lv. 38 10,746 315 299 136 146 6 2 / 2 / 4 18,500
Lv. 39 10,905 319 303 137 147 6 2 / 2 / 4 19,000
Lv. 40 11,064 324 308 138 148 6 2 / 2 / 4 19,500
Lv. 41 11,222 328 312 139 149 6 2 / 2 / 4 20,000
Lv. 42 11,378 332 316 140 150 6 2 / 2 / 4 20,500
Lv. 43 11,532 336 320 141 151 6 2 / 2 / 4 21,000
Lv. 44 11,686 340 324 142 152 6 2 / 2 / 4 21,500
Lv. 45 11,837 346 329 143 153 6 2 / 2 / 4 22,000
Lv. 46 11,987 350 333 144 154 6 2 / 2 / 4 22,500
Lv. 47 12,136 354 337 144 155 6 2 / 2 / 4 23,000
Lv. 48 12,283 358 341 145 156 6 2 / 2 / 4 23,500
Lv. 49 12,429 362 344 146 157 6 2 / 2 / 4 24,000
Lv. 50 12,574 366 348 148 160 6 2 / 2 / 4 24,500
Lv. 51 12,717 370 352 149 161 6 2 / 2 / 4 25,000



Ichiro & Sakura

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Musou Teni & Makiwara-giri A +8% XP Normal C (CRT+) Initial move
Kokon Musou & Hyakka Ryoran Left + A +6% XP Normal B (Down) Initial move
Sanjin Seiko & Oufuku Binta Right + A +5% XP Normal B (Stun) Initial move
Niken Nitou no Gi Y -100% XP Special S (Stun) Initial move
Toukou Kenei & Ouka Houshin R - Support C (Stun) Initial move
Tenchi Isshi & Ouka Mushou Down + A +7% XP Normal B Level 16
Futari wa Sakura Iro - -100% XP Multi C (Stun) Chapter 25
Shiden Issen & Oula Ranman Up + A +3% XP Normal A (CRT+) Level 37

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Dedication to Training Boost EXP. earned by 20% -20% XP User Initial skill
Without Even Thinking 30% chance of doubling SPD (Speed) Always On User Initial skill
Power Charge Attack +15% -35% XP User Initial skill
Cpt. Command: Wind Boosts all allies' Range by 2 -50% XP All Allies Level 19
Cpt. Command: Mountain Defense +15% to all allies -50% XP All Allies Level 27
The Blood of Haja Makes first attack critical if XP is over 50% Always On User Level 44

LEVEL UP STATS (Note: Multi-Attack learning is assumed to be Level 30)
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 10 ??? 0 - 4,999
Lv. 11 5,678 178 178 104 111 6 2 / 2 / - 5,000
Lv. 12 5,871 183 183 105 112 6 2 / 2 / - 5,500
Lv. 13 6,063 191 188 106 113 6 2 / 2 / - 6,000
Lv. 14 6,253 194 194 107 114 6 2 / 2 / - 6,500
Lv. 15 6,442 199 199 108 115 6 2 / 2 / - 7,000
Lv. 16 6,630 204 204 109 116 6 2 / 2 / - 7,500
Lv. 17 6,816 211 211 111 117 6 2 / 2 / - 8,000
Lv. 18 7,001 216 216 112 118 6 2 / 2 / - 8,500
Lv. 19 7,185 221 221 113 119 6 2 / 2 / - 9,000
Lv. 20 7,367 226 226 114 120 6 2 / 2 / - 9,500
Lv. 21 7,547 231 231 115 121 6 2 / 2 / - 10,000
Lv. 22 7,726 236 236 115 122 6 2 / 2 / - 10,500
Lv. 23 7,905 242 242 116 123 6 2 / 2 / - 11,000
Lv. 24 8,081 247 247 117 124 6 2 / 2 / - 11,500
Lv. 25 8,256 252 252 118 125 6 2 / 2 / - 12,000
Lv. 26 8,430 257 257 119 126 6 2 / 2 / - 12,500
Lv. 27 8,602 262 262 120 127 6 2 / 2 / - 13,000
Lv. 28 8,773 267 267 121 128 6 2 / 2 / - 13,500
Lv. 29 8,942 272 272 123 129 6 2 / 2 / - 14,000
Lv. 30 9,110 276 276 124 130 6 2 / 2 / 4 14,500
Lv. 31 9,276 282 282 124 131 6 2 / 2 / 4 15,000
Lv. 32 9,442 287 287 125 132 6 2 / 2 / 4 15,500
Lv. 33 9,605 291 291 126 133 6 2 / 2 / 4 16,000
Lv. 34 9,767 296 296 126 134 6 2 / 2 / 4 16,500
Lv. 35 9,929 300 300 127 135 6 2 / 2 / 4 17,000
Lv. 36 10,088 305 305 128 136 6 2 / 2 / 4 17,500
Lv. 37 10,246 310 310 129 137 6 2 / 2 / 4 18,000
Lv. 38 10,403 315 315 130 138 6 2 / 2 / 4 18,500
Lv. 39 10,557 319 319 131 139 6 2 / 2 / 4 19,000
Lv. 40 10,711 324 324 132 140 6 2 / 2 / 4 19,500
Lv. 41 10,864 328 328 133 141 6 2 / 2 / 4 20,000
Lv. 42 11,015 332 332 134 142 6 2 / 2 / 4 20,500
Lv. 43 11,164 336 336 135 143 6 2 / 2 / 4 21,000
Lv. 44 11,313 340 340 136 144 6 2 / 2 / 4 21,500
Lv. 45 11,459 346 346 137 145 6 2 / 2 / 4 22,000
Lv. 46 11,605 350 350 138 146 6 2 / 2 / 4 22,500
Lv. 47 11,749 354 354 138 147 6 2 / 2 / 4 23,000
Lv. 48 11,891 358 358 139 148 6 2 / 2 / 4 23,500
Lv. 49 12,032 362 362 140 149 6 2 / 2 / 4 24,000
Lv. 50 12,173 366 366 142 151 6 2 / 2 / 4 24,500
Lv. 51 12,311 370 370 143 152 6 2 / 2 / 4 25,000
Lv. 52 12,447 373 373 144 153 6 2 / 2 / 4 25,500
Lv. 53 12,583 378 378 145 154 6 2 / 2 / 4 26,000
Lv. 54 12,717 382 382 146 155 6 2 / 2 / 4 26,500



Yuri & Estelle

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Azure Edge & Photon A +5% XP Normal B (Stun) Initial move
Lone Wolf Charge & Star Stroke Left + A +4% XP Normal A (CRT+) Initial move
Tiger Blade & Marche Waltz Right + A +7% XP Normal C Initial move
Severing Fang & Angel Ring Down + A +4% XP Normal A (Down) Initial move
Savage Wolf Fury & Holy Lance Y -100% XP Special S (Stun) Initial move
Lone Wolf Charge & Fatal Strike R - Support C (Stun) Initial move
Ghost Wolf & Sylphie Roll Up + A +9% XP Normal C Level 30
Divine Wolf & Sacred Penance - -100% XP Multi B (Stun) Level 36

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Dispel Heal all status ailments -15% XP All allies Initial skill
Dedicated Paramedic Rescue: Cost 50% XP, full HP Always On User Initial skill
Nurse Heal all allies' HP by 30% -80% XP All allies Level 18
Vigilante 30% chance of 20% EXP. boost Always On User Level 24
Concealed Wave Nullifies enemy blocks -15% XP User Level 27
Helm Splitter Makes first move critical -10% XP User Level 40

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 16 ??? 0 - 7,999
Lv. 17 7,940 205 200 116 121 6 2 / 2 / - 8,000
Lv. 18 8,155 210 205 117 122 6 2 / 2 / - 8,500
Lv. 19 8,369 215 210 118 123 6 2 / 2 / - 9,000
Lv. 20 8,581 220 215 119 124 6 2 / 2 / - 9,500
Lv. 21 8,791 225 220 120 125 6 2 / 2 / - 10,000
Lv. 22 9,000 228 225 120 126 6 2 / 2 / - 10,500
Lv. 23 9,208 235 230 121 127 6 2 / 2 / - 11,000
Lv. 24 9,413 240 235 122 128 6 2 / 2 / - 11,500
Lv. 25 9,617 245 240 123 130 6 2 / 2 / - 12,000
Lv. 26 9,819 250 245 124 131 6 2 / 2 / - 12,500
Lv. 27 10,020 255 249 125 132 6 2 / 2 / - 13,000
Lv. 28 10,219 260 254 126 133 6 2 / 2 / - 13,500
Lv. 29 10,416 265 259 127 134 6 2 / 2 / - 14,000
Lv. 30 10,611 269 263 128 135 6 2 / 2 / - 14,500
Lv. 31 10,805 274 268 129 136 6 2 / 2 / - 15,000
Lv. 32 10,998 279 273 130 137 6 2 / 2 / - 15,500
Lv. 33 11,189 283 277 131 138 6 2 / 2 / - 16,000
Lv. 34 11,378 288 282 132 139 6 2 / 2 / - 16,500
Lv. 35 11,565 293 287 133 140 6 2 / 2 / - 16,000
Lv. 36 11,751 297 291 134 141 6 2 / 2 / 3 17,500
Lv. 37 11,935 301 294 135 142 6 2 / 2 / 3 18,000
Lv. 38 12,117 306 299 136 143 6 2 / 2 / 3 18,500
Lv. 39 12,298 310 303 137 144 6 2 / 2 / 3 19,000
Lv. 40 12,477 315 308 138 145 6 2 / 2 / 3 19,500
Lv. 41 10,655 319 312 139 146 6 2 / 2 / 3 20,000
Lv. 42 12,831 323 316 140 147 6 2 / 2 / 3 20,500
Lv. 43 13,005 327 320 141 148 6 2 / 2 / 3 21,000
Lv. 44 13,177 331 324 142 149 6 2 / 2 / 3 21,500
Lv. 45 13,348 336 329 143 150 6 2 / 2 / 3 22,000
Lv. 46 13,418 339 333 144 151 6 2 / 2 / 3 22,500
Lv. 47 13,635 344 337 145 152 6 2 / 2 / 3 23,000
Lv. 48 13,852 348 341 145 153 6 2 / 2 / 3 23,500
Lv. 49 14,016 352 344 146 154 6 2 / 2 / 3 24,000
Lv. 50 14,179 356 348 148 157 6 2 / 2 / 3 24,500
Lv. 51 14,340 360 352 149 158 6 2 / 2 / 3 25,000
Lv. 52 14,499 363 355 150 159 6 2 / 2 / 3 25,500
Lv. 53 14,657 367 359 151 160 6 2 / 2 / 3 26,000



Kurt & Riela

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Submachine Gun & Rifle A +8% XP Normal C Initial move
Flamethrower & Valkyrian Lance Left + A +5% XP Normal B (Stun) (CRT+) Initial move
Mortar Lance & Military Wrench Right + A +6% XP Normal B (Stun) (CRT+) Initial move
Anti-Tank Rifle & Musical Performance Down + A +8% XP Normal B Initial move
Localized Assault Y -100% XP Special S (Stun) Initial move
Machine Gun & Valkyrian Light R - Support C Initial move
Anti-Tank Lance & Valkyrian Light Up + A +3% XP Normal A (CRT+) Level 29
Valkyrian Flash - -100% XP Multi C (Stun) Level 38

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Revival Ragnaid S Heals HP by 30% of max -30% XP Ally Initial skill
Mysterious Body 50% chance of 30% HP heal at under 30% HP Always On User Initial skill
Chewing Candy If HP is under 80%, heals all ailments Always On User Level 20
Direct Orders Allows another Support Attack -35% XP User Level 24
Musical Performance Boosts all stats but HP by 10% -35% XP User Level 34
Order: Critical Strike Makes ally's first move critical -15% XP Ally Level 42

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 18 ??? 0 - 8,999
Lv. 19 8,132 212 219 113 121 5 3 / 3 / - 9,000
Lv. 20 8,338 217 224 114 122 5 3 / 3 / - 9,500
Lv. 21 8,542 222 229 115 123 5 3 / 3 / - 10,000
Lv. 22 8,745 227 234 115 124 5 3 / 3 / - 10,500
Lv. 23 8,947 232 239 116 125 5 3 / 3 / - 11,000
Lv. 24 9,147 237 244 117 126 5 3 / 3 / - 11,500
Lv. 25 9,345 242 249 118 127 5 3 / 3 / - 12,000
Lv. 26 9,540 245 254 119 128 5 3 / 3 / - 12,500
Lv. 27 9,735 248 259 120 129 5 3 / 3 / - 13,000
Lv. 28 9,930 252 265 121 130 5 3 / 3 / - 13,500
Lv. 29 10,121 262 270 122 131 5 3 / 3 / - 14,000
Lv. 30 10,311 266 274 123 132 5 3 / 3 / - 14,500
Lv. 31 10,499 271 279 124 133 5 3 / 3 / - 15,000
Lv. 32 10,684 275 283 124 134 5 3 / 3 / - 15,500
Lv. 33 10,870 280 288 125 135 5 3 / 3 / - 16,000
Lv. 34 11,056 285 293 126 136 5 3 / 3 / - 16,500
Lv. 35 11,238 289 297 127 137 5 3 / 3 / - 17,000
Lv. 36 11,418 294 302 128 138 5 3 / 3 / - 17,500
Lv. 37 11,597 297 307 129 139 5 3 / 3 / - 18,000
Lv. 38 11,774 302 312 130 140 5 3 / 3 / 4 18,500
Lv. 39 11,950 306 316 131 141 5 3 / 3 / 4 19,000
Lv. 40 12,124 311 321 132 142 5 3 / 3 / 4 19,500
Lv. 41 12,297 315 325 133 143 5 3 / 3 / 4 20,000
Lv. 42 12,468 319 329 134 144 5 3 / 3 / 4 20,500
Lv. 43 12,637 323 333 135 145 5 3 / 3 / 4 21,000
Lv. 44 12,804 327 337 136 146 5 3 / 3 / 4 21,500
Lv. 45 12,970 332 342 137 147 5 3 / 3 / 4 22,000
Lv. 46 13,135 336 346 138 148 5 3 / 3 / 4 22,500
Lv. 47 13,298 340 350 138 149 5 3 / 3 / 4 23,000
Lv. 48 13,460 344 354 139 150 5 3 / 3 / 4 23,500
Lv. 49 13,619 348 359 140 151 5 3 / 3 / 4 24,000
Lv. 50 13,778 352 363 142 154 5 3 / 3 / 4 24,500
Lv. 51 13,934 356 367 143 155 5 3 / 3 / 4 25,000
Lv. 52 14,089 359 370 144 156 5 3 / 3 / 4 25,500
Lv. 53 14,242 363 374 145 157 5 3 / 3 / 4 26,000
Lv. 54 14,394 367 378 146 158 5 3 / 3 / 4 26,500



KOS-MOS & T-elos

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Cannon & Valkyrie A +5% XP Normal C (CRT+) Initial move
X-Buster & S-Sault Left + A +3% XP Normal A (Down) Initial move
D-Tooth & Echidna Right + A +7% XP Normal B Initial move
Ice Crest & T-Skylla Down + A +3% XP Normal A (Stun) Initial move
D & U-Teneitas Y -100% XP Special S (Stun) Initial move
X-Buster & T-Skylla R - Support C (Stun) Initial move
Storm Waltz Up + A +9% XP Normal C Level 34
Spell Blade - -100% XP Multi B (Stun) Level 40

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Boost Doubles user's Speed -15% XP User Initial skill
Break Cure Heal all status ailments -10% XP Ally Initial skill
Charge When XP is under 50%, 50% chance of 10% XP gain Always On User Level 27
Platinum Singer Defense +15% -25% XP User Level 30
Overtake 50% chance of 30% XP boost Always On User Level 37
Heartbreaker Nullify enemy blocks; fixed launch height -20% XP User Level 43

LEVEL UP STATS
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 24 ??? 0 - 11,999
Lv. 25 9,073 247 259 113 117 5 3 / 3 / - 12,000
Lv. 26 9,264 252 265 114 118 5 3 / 3 / - 12,500
Lv. 27 9,453 257 270 115 119 5 3 / 3 / - 13,000
Lv. 28 9,641 262 275 116 120 5 3 / 3 / - 13,500
Lv. 29 9,827 267 280 117 121 5 3 / 3 / - 14,000
Lv. 30 10,011 271 285 117 122 5 3 / 3 / - 14,500
Lv. 31 10,194 276 290 118 123 5 3 / 3 / - 15,000
Lv. 32 10,376 281 295 119 124 5 3 / 3 / - 15,500
Lv. 33 10,556 295 299 120 125 5 3 / 3 / - 16,000
Lv. 34 10,734 290 305 121 125 5 3 / 3 / - 16,500
Lv. 35 10,911 294 309 122 126 5 3 / 3 / - 17,000
Lv. 36 11,086 299 314 123 127 5 3 / 3 / - 17,500
Lv. 37 11,260 304 319 124 128 5 3 / 3 / - 18,000
Lv. 38 11,432 309 324 124 129 5 3 / 3 / - 18,500
Lv. 39 11,602 313 328 125 130 5 3 / 3 / - 19,000
Lv. 40 11,771 319 333 126 131 5 3 / 3 / 3 19,500
Lv. 41 11,939 322 338 127 132 5 3 / 3 / 3 20,000
Lv. 42 12,105 326 342 128 133 5 3 / 3 / 3 20,500
Lv. 43 12,269 330 346 129 134 5 3 / 3 / 3 21,000
Lv. 44 12,432 334 350 130 135 5 3 / 3 / 3 21,500
Lv. 45 12,593 339 356 131 136 5 3 / 3 / 3 22,000
Lv. 46 12,752 343 360 132 137 5 3 / 3 / 3 22,500
Lv. 47 12,911 347 364 132 138 5 3 / 3 / 3 23,000
Lv. 48 13,067 351 369 133 139 5 3 / 3 / 3 23,500
Lv. 49 13,223 355 373 134 140 5 3 / 3 / 3 24,000
Lv. 50 13,377 359 377 136 141 5 3 / 3 / 3 24,500
Lv. 51 13,529 363 381 137 142 5 3 / 3 / 3 25,000
Lv. 52 13,679 367 385 138 143 5 3 / 3 / 3 25,500
Lv. 53 13,828 370 389 139 144 5 3 / 3 / 3 26,000



MegaMan X & Zero

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
X-Buster & Z-Saber A +7% XP Normal C Initial move
Tornado Fang & Kuuenzan Left + A +5% XP Normal B (CRT+) Initial move
Frost Tower & Hyouretsuzan Right + A +4% XP Normal B (Down) Initial move
Twin Slasher & Raijingeki Down + A +5% XP Normal C (Stun) Initial move
Ultimate Armor & Rakuhouha Y -100% XP Special S (Stun) Initial move
Rising Fire & Ryuenjin R - Support C Initial move
Nova Strike & Shippuuga Up + A +3% XP Normal S Level 31
Hadoken & Genmu Zero - -100% XP Multi B (Stun) Chapter 29

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Zero Buster Normal Attack Range +1 -15% XP User Initial skill
Body Parts Defense +15% -25% XP User Initial skill
Tenkuuha Nullify enemy counterattacks -20% XP User Initial skill
X-Buster Attack +15% -35% XP User Level 28
Hidden Power If XP is over 120%, all stats but HP +10% Always On User Level 34
Unbending Love If XP is under 100%, Skill cost minus 20% Always On User Level 43

LEVEL UP STATS (Note: Learning of "Hadoken & Genmu Zero" assumed to be Level 34)
Level Max HP ATK DEF TEC SPD Move RangeAtk. / Sp.Atk. / M-Atk. RangeTotal EXP.
Lv. 1 ~ 26 ??? 0 - 12,999
Lv. 27 8,885 260 249 131 134 5 3 / 3 / - 13,000
Lv. 28 9,062 265 254 132 149 5 3 / 3 / - 13,500
Lv. 29 9,237 270 259 133 136 5 3 / 3 / - 14,000
Lv. 30 9,410 275 263 134 137 5 3 / 3 / - 14,500
Lv. 31 9,582 279 268 135 138 5 3 / 3 / - 15,000
Lv. 32 9,753 284 273 136 139 5 3 / 3 / - 15,500
Lv. 33 9,922 288 277 137 140 5 3 / 3 / - 16,000
Lv. 34 10,089 293 282 138 142 5 3 / 3 / 4 16,500
Lv. 35 10,255 298 286 139 143 5 3 / 3 / 4 17,000
Lv. 36 10,420 302 290 140 144 5 3 / 3 / 4 17,500
Lv. 37 10,584 305 294 141 145 5 3 / 3 / 4 18,000
Lv. 38 10,746 312 299 142 146 5 3 / 3 / 4 18,500
Lv. 39 10,905 317 304 143 147 5 3 / 3 / 4 19,000
Lv. 40 11,064 321 308 144 148 5 3 / 3 / 4 19,500
Lv. 41 11,222 325 311 145 149 5 3 / 3 / 4 20,000
Lv. 42 11,378 329 315 146 150 5 3 / 3 / 4 20,500
Lv. 43 11,532 333 320 147 151 5 3 / 3 / 4 21,000
Lv. 44 11,686 337 327 148 152 5 3 / 3 / 4 21,500
Lv. 45 11,837 342 329 149 153 5 3 / 3 / 4 22,000
Lv. 46 11,987 346 333 150 154 5 3 / 3 / 4 22,500
Lv. 47 12,136 350 337 151 155 5 3 / 3 / 4 23,000
Lv. 48 12,283 355 341 152 156 5 3 / 3 / 4 23,500
Lv. 49 12,429 359 344 153 157 5 3 / 3 / 4 24,000
Lv. 50 12,574 363 348 155 160 5 3 / 3 / 4 24,500
Lv. 51 12,717 367 352 156 161 5 3 / 3 / 4 25,000
Lv. 52 12,858 370 355 157 162 5 3 / 3 / 4 25,500
Lv. 53 12,997 374 359 158 163 5 3 / 3 / 4 26,000
Lv. 54 13,136 378 363 159 164 5 3 / 3 / 4 26,500
Lv. 55 13,273 382 367 160 165 5 3 / 3 / 4 27,000



Sänger

Sänger is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Unyou no Tachi L - Solo C Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost TargetLearned
Valor Boosts Attack by 15% -35% XP User Initial skill
Invincible Boosts Defense by 15% -25% XP User Initial skill
The Sword That Smites Evil! 20% chance of 30% XP rate boost Always On All Initial skill



Valkyrie

Valkyrie is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Big Magic L - Solo C Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Medical Arts Heal HP by 30% -20% XP User Initial skill
Antidote Arts Heal all status ailments -10% XP Ally Initial skill
Gospel Staff When HP is <50%, Skill XP costs cut by 20% Always On User Initial skill



Arthur

Arthur is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Thunder Magic L - Solo C Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Doppelganger Magic Allows a second Solo Attack -35% XP User Initial skill
Shield Magic Boosts Defense by 15% -25% XP User Initial skill
Demon World Veteran 30% chance of 20% EXP. boost Always On User Initial skill



Rikiya

Rikiya is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Busujima Ryuha Nabi L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Variable Shot Ups Attack by 15% -35% XP User Initial skill
Antidote Heals all status ailments -10% XP Ally Initial skill
Busujima Style Prevents Poison status Always On User Initial skill



Bruno

Bruno is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Mop, Clock, and Pepper L - Solo C (Stun) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Quick Smoke Fixed enemy launch height -10% XP User Initial skill
Food Toss Heal ally's HP by 30% of max -30% XP Ally Initial skill
CAUTION! Nullify enemy zone-of-control if HP under 50% Always On User Initial skill
 


Heihachi

Heihachi is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Demon Tile Splitter L - Solo C Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Raijin Stance Halves XP for Counters to 10% -10% XP User Initial skill
Shadow ZOC Nullifies enemy zone-of-control -15% XP User Initial skill
Iron Fist 50% chance of stopping enemy block Always On User Initial skill



Bahn

Bahn is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Super Straight L - Solo C (Stun) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Tech Guard Cancels enemy counterattacks -20% XP User Initial skill
Fist of Fire Fixed enemy launch height -10% XP User Initial skill
Elbow Gun If HP is above 50%, +1 attack when countering Always On User Initial skill



Tron

(It's actually "Tron Bonne + Servbots", but whatever, this is easier on the aesthetics.)

Tron is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
King Servbot L - Solo C (Stun) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Beacon Bomb Allows another Support Attack -35% XP User Initial skill
Energy Canteen Delivery Heals an ally's HP by 30% -30% XP User Initial skill
Servbots' Devotion Rescue: 50% XP cost, full HP heal Always On User Initial skill



Vashyron

Vashyron is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Relentless Pursuit L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Trusty Magnum Increases Attack Range by one -15% XP User Initial skill
Resonance Attack Allows another Support Attack -35% XP User Initial skill
Teachings of Victory XP goes up 30% faster Always On User Initial skill



Lindow

Lindow is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Aragami Arm L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Quick Smoke Fixed enemy launch height -10% XP User Initial skill
3 (4) Orders Attack +15%, halved Counter XP, zone-of-control nullified -40% XP User Initial skill
Linkaid Master Halves Rescue XP cost to 50% Always On User Initial skill



Flynn

Flynn is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Radiant Dragon Fang L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Cure Heals 30% of one ally's HP -30% XP Ally Initial skill
Marching Orders Boosts all allies' Range by 2 -50% XP All allies Initial skill
Ideal Captain 30% chance of another Support Attack Always On User Initial skill



Devilotte

Devilotte is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Blodia Punch L - Solo C (Stun) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Snack Heals HP by 30% -20% XP User Initial skill
Skull Button Random: +10% all stats, double Speed, or 100% EP -20% XP ? Initial skill
Power of the Deathsatan Family XP above 100%, heals all allies' status ailments Always On All allies Initial skill



Lady

(The) Lady is a Solo Unit and can only function when part of a Pair Unit.

MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Kalina Ann L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost TargetLearned
Vital Strike Makes first move critical -15% XP User Initial skill
Rules of a Devil Hunter +10% to all stats -35% XP User Initial skill
Priestess' Blood If HP is under 50%, cures all ailments Always On User Initial skill



Batsu

Batsu is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Midair Zenkai Kiaidan L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost TargetLearned
Hot-Blooded Combo Makes first move be critical -15% XP User Initial skill
Air Burst Fixes enemy launch height -10% XP User Initial skill
Gutsy Counter If HP is over 50%, get another counter attack Always On User Initial skill



Imca

Imca is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Barrage L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Countryside Power Ups user's Range by 2 -20% XP User Initial skill
Anti-Armor Mastery Nullifies enemy blocks -15% XP User Initial skill
Lonely Ace 30% chance of a second Solo Attack Always On User Initial skill



Alisa

Alisa - the android robot, not the one paired with Soma (see: Soma & Alisa) - is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Rocket Punch L - Solo C (Stun) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Clock Up Doubles user's Speed -15% XP User Initial skill
Data Recording 20% EXP. boost -20% XP User Initial skill
Boot Up Range +2 if XP is over 100% Always On User Initial skill



Ulala

Ulala is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Tension Blaster L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Let's Shoot! Gives ally first-move critical hit -15% XP User Initial skill
Let's Dance! Nullifies enemy zone-of-control -15% XP User Initial skill
Swinging Step Forward! XP over 120% means Range +2 for all Always OnAll allies Initial skill



Saya

Saya is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Shunka Shuto: Ultimate L - Solo C (Poison) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Werefox Whisper Defense +15% for the whole party -50% XP All allies Initial skill
Fox Dash Increases Range by 2 -20% XP User Initial skill
Warding Kata Nullifies all ailments if XP is over 50% Always On User Initial skill



Juri

Juri is a Solo Unit and can only function when part of a Pair Unit.


MOVE REPORTOIRE
Attack Name Buttons XP Gain/Cost Type Strength Learned
Kaisen Dankairaku L - Solo C (Down) Initial move

SKILL REPERTOIRE
Skill Name Effect XP Cost Target Learned
Feng Shui Engine Allows another Solo Attack -35% XP User Initial skill
Kasatushi Cancels enemy counterattacks -20% XP User Initial skill
Never Forget My Way Doubles Speed when under 50% HP Always On User Initial skill





Enemy Bestiary

As you progress through the game, you are bound to fight a number of vile enemies. Some are weaker than others, some are stronger, but they're all a threat to do in some way, I suppose. This section is made to list the basic stats of each enemy in the game. Strategies are not used because they primarily reside within the Walkthrough well enough.


ENEMY DATA
Name Max HP ATK DEF TEC SPD Move Range A / S / M-Atk. Ranges Item Drops
Akatana (Lv. 18) 16,140 224 202 130 122 6 2 / - / 3 Restore Pill II
Akatana (Lv. 31) 23,610 291 260 144 135 6 2 / - / 3
Akatana (Lv. 42) 30,240 350 311 156 147 6 2 / - / 3
Aku Tengu (Lv. 3) 4,313 118 121 99 101 5 (flies) 1 / - / - Mochi Balls, Ether Pack S
Aku Tengu (Lv. 14) 7,782 182 186 110 114 5 (flies) 1 / - / - Mochi Balls, Ether Pack S, Restore Pill
Aku Tengu (Lv. 16) 8,496 193 197 112 116 5 (flies) 1 / - / - Mochi Balls, Ether Pack S
Aku Tengu (Lv. 27) 12,307 258 258 124 127 5 (flies) 1 / - / -
Aku Tengu (Lv. 40) 17,624 325 328 137 142 5 (flies) 1 / - / -
Aku Tengu (Lv. 41) 18,209 330 333 138 143 5 (flies) 1 / - / -
Alisa (Lv. 16) 55,507 193 201 133 166 6 (flies) 3 / 3 / 3 N/A
Alisa (Lv. 25) 75,942 244 253 143 125 6 (flies) 3 / 3 / 3 Mage's Soul, Double Chainsaws
Alisa (Lv. 49) 108,569 363 375 170 149 6 (flies) 3 / 3 / 3 Ether Pack S
Alisa (Lv. 51) 111,357 371 388 172 152 6 (flies) 3 / 3 / 3
Armaros (Lv. 37) 78,426 330 325 159 143 5 2 / - / 4 First Aid Spray, Apple Gel, Tiger Pancakes
Armaros (Lv. 46) 90,528 372 363 169 152 5 2 / - / 4
Armaros (Lv. 48) 92,904 382 371 171 154 5 2 / - / 4
Astaroth (Lv. 25) 83,174 256 257 150 113 6 4 / 5 / 5 Discus
Astaroth (Lv. 37) 120,515 322 323 163 124 6 4 / 5 / 5 First Aid Spray
Astaroth (Lv. 50) 148,784 386 388 179 137 6 4 / 5 / 5 Tiger Pancakes
Astaroth (Lv. 54) 142,595 414 408 183 141 6 4 / 5 / 5 Restore Pill II
Aya-me (Lv. 11) 45,225 171 164 141 115 6 (flies) 3 / 3 / 5 Jean Paul
Aya-me (Lv. 21) 68,310 223 213 151 124 6 (flies) 3 / 3 / 5 Apple Gel, Hand Knitted Muffler
Aya-me (Lv. 29) 87,496 266 256 162 132 6 (flies) 3 / 3 / 5 Black Mask, Apple Gel
Aya-me (Lv. 33) 99,552 285 274 166 136 6 (flies) 3 / 3 / 5 Apple Gel, Imperial Theater Watch
Aya-me (Lv. 47) 130,602 354 339 184 151 6 (flies) 3 / 3 / 5 Divine Implements
Aya-me (Lv. 54) 129,014 394 370 192 159 6 (flies) 3 / 3 / 5 ???
Bazooka Dwellest (Lv. 7) 6,755 145 158 101 93 4 2 / - / 3 Green Herb
Bazooka Dwellest (Lv. 28) 14,288 257 276 121 112 4 2 / - / 3
Blackflame Dragon 17,340 302 283 119 121 5 (flies) 2 / - / - Mochi Balls
Blanche (Lv. 5) 5,648 136 142 99 99 5 1 / - / - Mochi Balls, Restore Pill
Blanche (Lv. 19) 10,030 209 218 112 113 5 1 / - / -
Blanche (Lv. 26) 12,586 253 258 119 120 5 1 / - / -
Blanche (Lv. 33) 15,952 288 297 126 128 5 1 / - / -
Blanche (Lv. 44) 19,877 347 353 136 139 5 1 / - / -
Blanche (Lv. 45) 20,153 351 358 137 140 5 1 / - / -
Blood Doll Chainsaw (Lv. 4) 3,017 124 117 97 95 5 1 / - / - Green Herb, Restore Pill
Blood Doll Chainsaw (Lv. 5) 3,189 130 123 98 95 5 1 / - / -
Blood Doll Chainsaw (Lv. 7) 3,611 142 133 100 97 5 1 / - / -
Blood Doll Chainsaw (Lv. 27) 7,832 258 238 120 117 5 1 / - / -
Blood Doll Chainsaw (Lv. 39) 11,043 320 298 132 130 5 1 / - / -
Blood Doll Flame (Lv. 5) 3,684 131 129 99 99 5 2 / - / - Restore Pill
Blood Doll Flame (Lv. 20) 6,725 207 202 113 114 5 2 / - / -
Blood Doll Flame (Lv. 27) 8,391 250 238 120 121 5 2 / - / -
Blood Doll Flame (Lv. 39) 11,832 310 298 132 134 5 2 / - / -
Blood Doll Omega (Lv. 20) 8,475 204 202 117 109 5 2 / - / 3
Blood Doll Omega (Lv. 28) 11,431 263 256 128 118 5 2 / - / 3
Blood Doll Omega (Lv. 39) 16,022 325 319 140 131 5 2 / - / 3
Blood Doll Omega (Lv. 45) 17,525 351 341 145 135 5 2 / - / 3
Blood Doll Omega (Lv. 46) 17,762 355 346 146 136 5 2 / - / 3
Bloody Mari (Lv. 36) 15,023 306 312 142 127 5 1 / - / - Green Herb
Bloody Mari (Lv. 44) 17,285 347 353 151 134 5 1 / - / -
Bloody Mari (Lv. 48) 18,228 364 371 155 138 5 1 / - / -
Blue Morolian (Lv. 24) 10,629 245 251 146 133 5 2 / - / - Panacea Bottle
Blue Morolian (Lv. 35) 13,657 285 293 155 143 5 2 / - / -
Blue Morolian (Lv. 43) 16,191 324 333 164 152 5 2 / - / -
Blue Morolian (Lv. 48) 17,316 345 354 170 157 5 2 / - / -
Boar 7,832 258 243 114 124 5 1 / - / - Restore Pill
Boar (Large) 14,288 270 256 115 125 5 2 / - / 3 Green Herb
Book of Judgment (Lv. 16) 6,373 198 187 116 108 4 (flies) 1 / - / 3 Ether Pack S, Orange Gel
Book of Judgment (Lv. 24) 8,360 240 224 123 114 4 (flies) 1 / - / 3
Book of Judgment (Lv. 32) 10,893 283 265 132 123 4 (flies) 1 / - / 3
Book of Judgment (Lv. 33) 11,097 288 268 133 124 4 (flies) 1 / - / 3
Book of Judgment (Lv. 44) 13,828 347 320 144 134 4 (flies) 1 / - / 3
Book of Judgment (Lv. 45) 14,020 351 323 145 135 4 (flies) 1 / - / 3
Book of the Dead (Lv. 14) 6,013 178 171 113 105 4 (flies) 1 / - / - Panacea Bottle, Restore Pill
Book of the Dead (Lv. 24) 8,883 235 224 123 114 4 (flies) 1 / - / -
Book of the Dead (Lv. 32) 11,574 277 265 132 123 4 (flies) 1 / - / -
Bugbear (Lv. 18) 9,594 198 208 118 116 5 1 / - / - First Aid, Cure Kit, Restore Pill
Bugbear (Lv. 24) 11,496 228 236 123 121 5 1 / - / -
Bugbear (Lv. 24) 11,496 228 236 123 121 5 1 / - / -
Bugbear (Lv. 31) 14,428 264 274 131 129 5 1 / - / -
Byakuya X (Lv. 20) 46,584 224 234 119 107 5 (flies) 4 / - / 6 Lemon Gel, Apple Gel, Tiger Pancakes
Byakuya X (Lv. 23) 52,978 246 254 122 109 5 (flies) 4 / - / 6 First Aid Spray
Byakuya X (Lv. 29) 62,403 281 290 129 115 5 (flies) 4 / - / 6 Lemon Gel
Byakuya X (Lv. 31) 66,189 291 301 131 117 5 (flies) 4 / - / 6
Byakuya X (Lv. 43) 86,881 359 366 143 127 5 (flies) 4 / - / 6
Byakuya X (Lv. 46) 90,528 372 380 146 130 5 (flies) 4 / - / 6 Lemon Gel, Restore Pill II, Mochi Balls
Chaox (Blue) (Lv. 18) 6,356 199 195 117 115 5 (flies) 1 / - / - Ether Pack S
Chaox (Blue) (Lv. 24) 7,838 235 228 123 121 5 (flies) 1 / - / -
Chaox (Blue) (Lv. 29) 9,191 262 256 129 126 5 (flies) 1 / - / -
Chaox (Lv. 1) 2,349 102 102 100 97 5 (flies) 1 / - / -
Chaox (Lv. 18) 5,932 197 195 117 115 5 (flies) 1 / - / -
Chaox (Lv. 18) 5,932 197 195 117 115 5 (flies) 1 / - / -
Chaox (Lv. 29) 8,578 259 256 129 126 5 (flies) 1 / - / -
Coco*Tapioca (Lv. 29) 89,996 272 237 141 122 6 2 / 4 / 4 Morolian Goggles
Coco*Tapioca (Lv. 35) 109,204 304 263 147 128 6 2 / 4 / 4 Purple-Punk Armor
Coco*Tapioca (Lv. 45) 130,647 353 306 158 137 5 2 / 4 / 4 Special Gel
Coco*Tapioca (Lv. 50) 139,728 375 326 163 143 6 2 / 4 / 4 Space Electric Guitar
Coco*Tapioca (Lv. 54) 133,088 402 343 167 147 6 2 / 4 / 4 First Aid Spray
Cocoon Maiden (Lv. 5) 3,189 123 119 119 52 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
Cocoon Maiden (Lv. 16) 5,406 183 176 132 103 0 6 / - / 3
Cocoon Maiden (Lv. 23) 7,140 223 212 140 110 0 6 / - / 3
Cocoon Maiden (Lv. 27) 7,832 245 230 146 114 0 6 / - / 3
Dark Serpent (Lv. 34) 16,525 306 298 142 140 5 2 / - / - Restore Pill
Dark Serpent (Lv. 48) 20,050 364 354 155 153 5 2 / - / -
Dark Serpent (Lv. 48) 20,050 364 354 155 153 5 2 / - / -
Dark Stalker (Lv. 24) 10,973 240 228 126 124 5 2 / - / -
Dark Stalker (Lv. 26) 11,492 253 238 129 126 5 2 / - / -
Dark Stalker (Lv. 34) 14,831 296 279 138 135 5 2 / - / -
Dark Stalker (Lv. 47) 18,895 360 339 151 149 5 2 / - / -
Daybreaker (Lv. 43) 45,509 335 306 155 144 5 (flies) 2 / - / 3 Mochi Balls, Tiger Pancakes
Daybreaker (Lv. 44) 46,151 340 310 156 145 5 (flies) 2 / - / 3
Daybreaker (Lv. 46) 47,419 347 318 158 147 5 (flies) 2 / - / 3
Defense Droid Alpha (Lv. 1) 2,349 106 106 100 97 5 (flies) 1 / - / - Restore Pill, Green Herb
Defense Droid Alpha (Lv. 13) 4,782 176 175 112 110 5 (flies) 1 / - / -
Defense Droid Alpha (Lv. 22) 6,964 230 226 121 119 5 (flies) 1 / - / -
Defense Droid Alpha (Lv. 32) 9,531 283 279 132 130 5 (flies) 1 / - / -
Defense Droid Gamma (Lv. 14) 6,179 193 192 115 113 5 (flies) 1 / - / - Ether Pack S
Defense Droid Gamma (Lv. 22) 7,959 230 226 121 119 5 (flies) 1 / - / -
Defense Droid Gamma (Lv. 32) 10,893 283 279 132 130 5 (flies) 1 / - / -
Dokugozu (Lv. 4) 21,759 123 121 113 97 6 2 / 2 / 3 Traffic Safety Charm
Dokugozu (Lv. 23) 56,351 238 237 134 116 6 2 / 2 / 3 Apple Gel, Healing Serum
Dokugozu (Lv. 29) 68,330 272 271 141 122 6 2 / 2 / 3 Restore Pill II
Dokugozu (Lv. 43) 96,341 344 342 156 135 6 2 / 2 / 3 First Aid, Golden Brown Pizza
Dokugozu (Lv. 50) 106,089 375 373 163 143 6 2 / 2 / 3 Gargoyle
Dokugozu (Lv. 54) 97,779 402 393 167 147 6 2 / 2 / 3 Mochi Balls
Dokumezu (Lv. 4) 20,698 126 118 124 106 6 3 / 3 / 3 Ouma Mask
Dokumezu (Lv. 18) 44,055 213 202 141 121 6 3 / 3 / 3 N/A
Dokumezu (Lv. 29) 64,997 280 264 155 132 6 3 / 3 / 3 Restore Pill II
Dokumezu (Lv. 43) 91,642 354 333 171 147 6 3 / 3 / 3 Mage's Soul, Golden Brown Pizza
Dokumezu (Lv. 50) 100,914 386 363 179 155 6 3 / 3 / 3 Sword of Shiranui
Dokumezu (Lv. 54) 92,347 414 382 183 159 6 3 / 3 / 3 Restore Pill II
Dolled-Up Dwellest (Lv. 4) 4,705 115 123 102 89 4 1 / - / - Mochi Balls
Dolled-Up Dwellest (Lv. 7) 6,190 139 148 106 92 4 1 / - / -
Dolled-Up Dwellest (Lv. 45) 21,030 343 358 145 128 4 1 / - / -
Drei Belanos (Lv. 1) 20,649 100 106 106 91 6 2 / 2 / 3 Tiger Pancakes
Drei Belanos (Lv. 10) 41,462 164 174 124 101 6 2 / 2 / 3 First Aid Spray
Drei Belanos (Lv. 23) 72,157 238 254 138 113 6 2 / 2 / 3 Golden Waistband
Drei Belanos (Lv. 33) 99,522 291 311 149 122 6 2 / 2 / 3 Apple Gel, Dokio Armor
Drei Belanos (Lv. 43) 123,364 344 366 160 131 6 2 / 2 / 3 Golden Mane
Drei Belanos (Lv. 49) 132,367 366 389 165 136 6 2 / 2 / 3 Kinran Kasaya
Drei Belanos (Lv. 55) 144,238 395 424 173 143 6 2 / 2 / 3 First Aid Spray
Due Flabellum (Lv. 11) 45,225 175 178 135 115 6 3 / 3 / 4 Apple Gel, Heart Appliqué
Due Flabellum (Lv. 21) 68,310 228 231 145 124 6 3 / 3 / 4 Apple Gel, [[Mage's Soul], [[First Aid]], Blue Fake Nails
Due Flabellum (Lv. 28) 81,506 266 268 154 131 6 3 / 3 / 4 Medicinal Compress
Due Flabellum (Lv. 31) 93,887 281 287 157 134 6 3 / 3 / 4 Mage's Soul, Wind God Socks
Due Flabellum (Lv. 44) 125,199 349 353 172 148 6 3 / 3 / 4 Seiho Sword
Due Flabellum (Lv. 48) 132,367 366 371 177 152 6 3 / 3 / 4 Basho Fan
Due Flabellum (Lv. 55) 144,238 395 405 184 160 6 3 / 3 / 4 ???
Ebitan (Lv. 1) 2,349 100 103 95 92 5 1 / - / - Ether Pack S, Orange Gel, Restore Pill
Ebitan (Lv. 23) 7,140 223 226 115 114 5 1 / - / -
Ebitan (Lv. 27) 7,832 245 245 120 118 5 1 / - / -
Ebitan (Lv. 43) 11,930 324 326 135 133 5 1 / - / -
Ebitan (Lv. 47) 12,597 342 343 139 137 5 1 / - / -
Ebitan (Lv. 48) 12,759 345 346 140 138 5 1 / - / -
Eins Belanos (Lv. 1) 18,772 103 106 106 103 6 2 / 2 / 3 Omnipotent Soda, Tiger Pancakes
Eins Belanos (Lv. 10) 39,488 172 159 130 115 6 2 / 2 / 3 N/A
Eins Belanos (Lv. 18) 56,482 217 202 139 123 6 2 / 2 / 3 First Aid, Mage's Soul, First Aid Spray
Eins Belanos (Lv. 33) 94,783 305 293 156 139 6 2 / 2 / 3 Spiky Shin Guards
Eins Belanos (Lv. 43) 117,490 361 333 168 150 6 2 / 2 / 3 Silver Knuckledusters
Eins Belanos (Lv. 48) 126,064 384 354 173 155 5 2 / 2 / 3 Stubborn Craftsman
Eins Belanos (Lv. 55) 137,370 414 386 181 163 6 2 / 2 / 3 Ether Pack L
Emerald Dragoon (Lv. 23) 11,221 235 254 109 111 5 (flies) 2 / - / 4 Ether Pack S
Emerald Dragoon (Lv. 45) 19,277 351 375 130 132 5 (flies) 2 / - / 4
Expression (Lv. 26) 8,756 265 270 138 118 4 3 / - / - Cure Kit, Panacea Bottle
Expression (Lv. 31) 10,493 291 301 144 118 4 3 / - / -
Expression (Lv. 45) 14,020 368 375 159 131 4 3 / - / -
F Cocoon Maiden (F) (Lv. 39) 11,832 304 288 159 130 0 6 / - / 3 Ether Pack S
F Cocoon Maiden (F) (Lv. 45) 13,143 333 313 166 135 0 6 / - / 3
F Cocoon Maiden (S) (Lv. 16) 5,793 183 176 132 103 0 6 / - / 3 Green Herb, Ether Pack S, Orange Gel
F Cocoon Maiden (S) (Lv. 27) 8,391 245 230 146 114 0 6 / - / 3 Green Herb, Mochi Balls
F Cocoon Maiden (S) (Lv. 39) 11,832 304 288 159 126 0 6 / - / 3
Fallen Kongou (Lv. 41) 56,260 346 324 133 133 4 3 / - / 2 Apple Gel, Tiger Pancakes
Fallen Kongou (Lv. 44) 58,738 364 337 136 135 4 3 / - / 2
Fallen Ogretail (Lv. 4) 4,742 124 120 97 97 5 1 / - / - Green Herb, Mochi Balls
Fallen Ogretail (Lv. 16) 8,496 193 186 109 109 5 1 / - / -
Fallen Ogretail (Lv. 23) 11,307 235 224 115 116 5 1 / - / -
Fallen Ogretail (Lv. 27) 12,307 258 243 120 120 5 1 / - / -
Fallen Ogretail (Lv. 39) 17,353 320 304 132 132 5 1 / - / -
Fallen Zygote (B) (Lv. 27) 8,391 250 251 133 124 5 (flies) 1 / - / - Cure Kit
Fallen Zygote (B) (Lv. 39) 11,832 310 314 145 137 5 (flies) 1 / - / -
Fallen Zygote (F) (Lv. 39) 11,832 310 314 145 137 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Lemon Gel
Fallen Zygote (F) (Lv. 44) 12,963 336 337 151 142 5 (flies) 1 / - / -
Feydoom (column, green) (Lv. 36) 12,984 311 311 130 135 5 (flies) 3 / - / - Restore Pill
Feydoom (column, green) (Lv. 44) 14,692 347 347 136 142 5 (flies) 3 / - / -
Feydoom (column, red) (Lv. 8) 4,053 148 151 101 104 5 (flies) 2 / - / - Restore Pill, Cure Kit
Feydoom (column, red) (Lv. 18) 6,356 204 208 111 115 5 (flies) 2 / - / -
Feydoom (column, red) (Lv. 27) 8,391 258 258 120 124 5 (flies) 2 / - / -
Feydoom (column, red) (Lv. 36) 11,457 311 311 139 135 5 (flies) 2 / - / -
Feydoom (column, red) (Lv. 44) 12,963 347 347 136 142 5 (flies) 2 / - / -
Feydoom (orb, blue) (Lv. 8) 4,863 148 147 107 109 5 (flies) 2 / - / - Green Herb, Restore Pill, Poison Bottle, First Aid
Feydoom (orb, blue) (Lv. 18) 7,627 204 202 117 120 5 (flies) 2 / - / -
Feydoom (orb, blue) (Lv. 27) 10,070 258 251 127 130 5 (flies) 2 / - / -
Feydoom (orb, blue) (Lv. 36) 13,748 311 302 137 141 5 (flies) 2 / - / -
Feydoom (orb, blue) (Lv. 44) 15,556 347 337 144 149 5 (flies) 2 / - / -
Feydoom (orb, gold) (Lv. 36) 14,512 311 302 137 141 5 (flies) 3 / - / - Ether Pack S, First Aid
Feydoom (orb, gold) (Lv. 44) 16,420 347 337 144 149 5 (flies) 3 / - / -
Fiend Menhir (Lv. 9) 6,093 166 151 119 110 5 1 / - / - Orange Gel
Fiend Menhir (Lv. 20) 8,967 224 202 130 120 5 1 / - / -
Fiend Menhir (Lv. 26) 10,945 265 233 138 126 5 1 / - / -
Gattuso (Lv. 16) 7,170 198 197 116 111 5 2 / - / - Restore Pill, Poison Bottle
Gattuso (Lv. 32) 12,255 283 279 132 127 5 2 / - / -
Gattuso (Lv. 44) 15,556 347 337 144 139 5 2 / - / -
Gentleman (Lv. 32) 15,740 291 260 117 135 5 2 / - / - Ether Pack M, Panacea Bottle
Gentleman (Lv. 45) 21,030 368 323 130 150 5 2 / - / -
Gentleman (Lv. 46) 21,314 372 328 131 151 5 2 / - / -
Glare (Lv. 31) 11,149 291 301 144 118 4 3 / - / - Panacea Bottle
Glare (Lv. 32) 11,574 297 306 145 119 4 3 / - / -
Glare (Lv. 38) 13,197 330 341 151 125 4 3 / - / -
Glare (Lv. 44) 14,692 364 370 158 130 4 3 / - / -
Glare (Lv. 48) 15,493 382 389 162 134 4 3 / - / -
Goblin (Lv. 4) 3,129 106 117 95 93 5 1 / - / - Green Herb, Restore Pill
Goblin (Lv. 5) 3,189 126 127 100 98 5 1 / - / -
Goblin (Lv. 18) 7,203 193 212 111 109 5 1 / - / -
Goblin (Lv. 20) 6,276 207 208 115 114 5 1 / - / -
Goblin (Lv. 24) 8,883 228 247 116 114 5 1 / - / -
Goblin (Lv. 25) 9,044 232 253 118 115 5 1 / - / -
Goblin (Lv. 26) 7,661 245 241 122 120 5 1 / - / -
Goblin (Lv. 30) 10,932 259 282 123 121 5 1 / - / -
Golden Mimic (Lv. 19) 5,828 203 244 113 157 4 1 / - / - Tiger Pancakes
Golden Mimic (Lv. 28) 7,430 249 294 121 168 4 1 / - / - Med Kit DX
Golden Mimic (Lv. 40) 10,414 308 366 133 186 4 1 / - / - Tiger Pancakes
Gou Tengu (Lv. 15) 8,882 193 197 112 116 5 (flies) 2 / - / - Panacea Bottle
Gou Tengu (Lv. 30) 14,791 273 277 127 131 5 (flies) 2 / - / -
Gou Tengu (Lv. 41) 19,037 330 333 138 143 5 (flies) 2 / - / -
Gunbolt (Lv. 27) 13,145 263 256 115 118 5 3 / - / -
Gunbolt (Lv. 32) 15,659 283 279 118 123 5 3 / - / -
Gunbolt (Lv. 38) 17,856 315 310 124 129 5 3 / - / -
Hammer Golem (Lv. 17) 10,902 198 228 118 116 4 1 / - / - Mochi Balls, Green Herb
Hammer Golem (Lv. 46) 22,202 337 380 146 144 4 1 / - / -
He[dhu&_er 20,622 320 302 130 129 4 2 / - / - Cure Kit
Headhunter (Lv. 8) 6,484 152 154 101 98 4 2 / - / - Green Herb, First Aid
Headhunter (Lv. 9) 6,777 158 160 102 99 4 2 / - / -
Headhunter (Lv. 21) 11,624 230 231 114 112 4 2 / - / -
Headhunter (Lv. 27) 13,426 265 263 120 117 4 2 / - / -
Headless King (Lv. 38) 19,720 329 345 132 132 4 2 / - / 3 Mochi Balls, Butterfly Bread
Headless King (Lv. 46) 22,202 365 380 138 139 4 2 / - / 3
Hedrin (Lv. 26) 8,951 252 238 120 117 5 1 / - / - Poison Bottle
Hedrin (Lv. 42) 13,440 327 311 134 133 5 1 / - / -
Hedrin (Lv. 47) 14,396 352 332 139 137 5 1 / - / -
Hedrin (Lv. 49) 14,766 361 340 141 139 5 1 / - / -
Heihachi (Lv. 14) 45,670 195 181 131 117 6 2 / 2 / 3 Hardened Gauntlets
Heihachi (Lv. 49) 99,628 389 358 170 153 6 2 / 2 / 3 Restore Pill II
Heihachi (Lv. 51) 102,187 397 370 172 156 6 2 / 2 / 3
Hell Pride (Lv. 1) 3,860 102 100 100 97 5 1 / - / - Green Herb
Hell Pride (Lv. 14) 8,136 176 171 113 111 5 1 / - / -
Hell Pride (Lv. 36) 17,276 296 283 136 134 5 1 / - / -
Hell Pride (Lv. 49) 21,226 357 340 149 147 5 1 / - / -
Hell Wrath (Lv. 14) 4,941 171 170 116 114 5 1 / - / 2 Ether Pack S
Hell Wrath (Lv. 19) 6,541 209 208 123 121 5 1 / - / 2
Hell Wrath (Lv. 36) 11,267 306 298 142 140 5 1 / - / 2
Hell Wrath (Lv. 48) 13,671 364 354 155 153 5 1 / - / 2
High Bermuda Gang (Lv. 28) 12,574 263 268 134 131 5 2 / - / - Green Herb
High Bermuda Gang (Lv. 44) 19,013 347 353 151 149 5 2 / - / -
High Bermuda Gang (Lv. 48) 20,050 364 371 155 153 5 2 / - / -
Horokko (Lv. 4) 2,577 108 112 95 93 4 1 / - / - Ether Pack S
Horokko (Lv. 18) 5,932 197 202 111 109 4 1 / - / -
Horokko (Lv. 26) 7,661 245 246 119 116 4 1 / - / -
Hunter Alpha (Lv. 39) 15,776 336 314 145 150 6 2 / - / - Green Herb
Hunter Alpha (Lv. 40) 16,022 341 319 147 151 6 2 / - / -
Hunter Alpha (Lv. 44) 17,285 364 337 151 156 6 2 / - / -
Hysteric Purple (Lv. 15) 5,793 189 192 109 113 5 (flies) 2 / - / - Restore Pill
Hysteric Purple (Lv. 31) 9,837 272 274 124 124 5 (flies) 2 / - / -
Hysteric Purple (Lv. 43) 12,783 335 333 135 141 5 (flies) 2 / - / -
Hysteric Purple (Lv. 44) 12,963 340 337 136 142 5 (flies) 2 / - / -
Jaune (Lv. 19) 9,863 214 230 119 114 5 2 / - / - Green Herb
Jaune (Lv. 27) 12,307 258 271 127 121 5 2 / - / -
Jaune (Lv. 32) 14,478 283 301 132 127 5 2 / - / -
Jaune (Lv. 44) 19,013 347 363 144 139 5 2 / - / -
Jaune (Lv. 45) 19,277 351 368 145 140 5 2 / - / -
Jedah Dohma (Lv. 1) 11,263 100 102 106 99 6 (flies) 2 / 3 / 4 Gold Orb
Jedah Dohma (Lv. 14) 51,263 187 175 150 117 6 (flies) 2 / 3 / 4 Blood Contract
Jedah Dohma (Lv. 26) 81,516 258 238 165 129 6 (flies) 2 / 3 / 4 Hunter's Eye
Jedah Dohma (Lv. 37) 115,275 316 292 178 141 6 (flies) 2 / 3 / 4 Blood Scythe
Jedah Dohma (Lv. 48) 138,670 369 343 193 152 6 (flies) 2 / 3 / 4 Faerie Ring
Jedah Dohma (Lv. 50) 142,315 378 352 195 155 6 (flies) 2 / 3 / 4 Hell King's Wing
Jedah Dohma (Lv. 54) 135,805 406 370 200 159 6 (flies) 2 / 3 / 4 ???
Juri Han (Lv. 1) 12,201 100 106 106 96 6 2 / 2 / 3 Mochi Balls
Juri Han (Lv. 16) 50,220 200 192 139 124 6 2 / 2 / 3 Mochi Balls, Military Uniform
Juri Han (Lv. 31) 84,946 286 274 157 140 6 2 / 2 / 3 Apple Gel, Super Cape
Juri Han (Lv. 49) 95,796 378 358 178 159 6 2 / 2 / 3 Restore Pill II, Ether Pack S
Juri Han (Lv. 51) 98,256 386 370 180 162 6 2 / 2 / 3
Kamaitachi (Blue) (Lv. 1) 2,349 100 102 92 97 5 (flies) 1 / - / - Restore Pill
Kamaitachi (Blue) (Lv. 3) 2,744 112 114 93 99 5 (flies) 1 / - / -
Kamaitachi (Blue) (Lv. 13) 4,782 167 169 103 111 5 (flies) 1 / - / -
Kamaitachi (Blue) (Lv. 19) 6,105 198 201 108 117 5 (flies) 1 / - / -
Kamaitachi (Blue) (Lv. 20) 6,276 203 206 109 118 5 (flies) 1 / - / -
Kamaitachi (Blue) (Lv. 26) 7,661 240 238 115 124 5 (flies) 1 / - / -
Kamaitachi (Blue) (Lv. 40) 11,215 308 309 128 139 5 (flies) 1 / - / -
Kamaitachi (Orange) (Lv. 1) 2,517 100 102 100 97 5 (flies) 2 / - / - Poison Bottle, Restore Pill, Panacea Bottle
Kamaitachi (Orange) (Lv. 3) 2,940 112 114 102 90 5 (flies) 2 / - / -
Kamaitachi (Orange) (Lv. 13) 5,124 167 169 112 111 5 (flies) 2 / - / -
Kamaitachi (Orange) (Lv. 19) 6,541 198 201 118 117 5 (flies) 1 / - / -
Kamaitachi (Orange) (Lv. 20) 6,725 203 206 119 118 5 (flies) 1 / - / -
Kamaitachi (Orange) (Lv. 26) 8,208 240 238 126 124 5 (flies) 1 / - / -
Kamaitachi (Orange) (Lv. 40) 12,016 308 309 140 139 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 3) 2,940 112 118 93 99 5 (flies) 1 / - / - Restore Pill, Cure Kit, Panacea Bottle
Kamaitachi (Red) (Lv. 13) 5,124 167 175 103 111 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 19) 6,541 198 208 108 117 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 20) 6,725 203 213 109 118 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 26) 8,208 240 246 115 124 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 29) 9,191 254 264 118 127 5 (flies) 1 / - / -
Kamaitachi (Red) (Lv. 40) 12,016 308 319 128 139 5 (flies) 1 / - / -
Katana (Lv. 18) 13,955 219 197 123 118 6 2 / - / - Mochi Balls
Katana (Lv. 31) 20,987 291 260 137 131 6 2 / - / -
Katana (Lv. 42) 26,880 350 311 149 142 6 2 / - / -
Kongou (Lv. 29) 38,630 276 264 115 117 4 2 / - / 2 Apple Gel, Tiger Pancakes
Kongou (Lv. 40) 51,459 334 319 124 127 4 2 / - / 2
Kouma Ekisha (Lv. 20) 10,170 210 202 111 109 5 (flies) 3 / - / - Restore Pill, First Aid
Kouma Ekisha (Lv. 27) 13,426 265 251 120 117 5 (flies) 3 / - / -
Kouma Ekisha (Lv. 31) 15,740 286 274 124 122 5 (flies) 3 / - / -
Kouma Ekisha (Lv. 44) 20,742 357 337 136 134 5 (flies) 3 / - / -
Kouma Kagizume (Lv. 10) 4,800 158 145 102 99 5 (flies) 1 / - / - Poison Bottle, Ether Pack S, Restore Pill
Kouma Kagizume (Lv. 18) 7,203 210 191 111 109 5 (flies) 1 / - / -
Kouma Kagizume (Lv. 27) 9,510 265 238 120 117 5 (flies) 1 / - / -
Kouma Kagizume (Lv. 31) 11,149 286 260 124 122 5 (flies) 1 / - / -
Kouma Kagizume (Lv. 44) 14,692 357 320 136 134 5 (flies) 1 / - / -
Kouma Sandan (Lv. 10) 6,397 163 151 103 101 5 (flies) 2 / - / 4 Poison Bottle, Restore Pill, Panacea Bottle
Kouma Sandan (Lv. 18) 8,898 210 191 111 109 5 (flies) 2 / - / 4
Kouma Sandan (Lv. 27) 11,748 265 238 120 117 5 (flies) 2 / - / 4
Kouma Sandan (Lv. 31) 13,772 286 260 124 122 5 (flies) 2 / - / 4
Kouma Sandan (Lv. 44) 18,149 357 320 136 134 5 (flies) 2 / - / 4
Lord Raptor (Lv. 1) 15,956 100 106 106 99 6 2 / 2 / 3 First Aid Spray
Lord Raptor (Lv. 14) 44,272 182 177 125 111 6 2 / 2 / 3 Electric Choker
Lord Raptor (Lv. 25) 68,709 244 236 137 122 6 2 / 2 / 3 Sharp Rib
Lord Raptor (Lv. 29) 79,163 266 258 141 126 6 2 / 2 / 3 Apple Gel, Tiger Pancakes
Lord Raptor (Lv. 45) 114,921 345 334 158 142 6 2 / 2 / 3 Apple Gel, Sports Book
Lord Raptor (Lv. 50) 122,909 367 355 163 147 6 2 / 2 / 3 N/A
Lord Raptor (Lv. 54) 115,434 394 374 167 151 6 2 / 2 / 3 Ether Pack M
Marionette (Green) (Lv. 42) 18,480 334 344 149 133 5 2 / - / - Cure Kit
Marionette (Green) (Lv. 48) 20,050 364 371 155 138 5 2 / - / -
Marionette (Purple) (Lv. 18) 8,898 204 212 122 109 5 2 / - / - Restore Pill, Cure Kit
Marionette (Purple) (Lv. 35) 15,094 301 307 141 126 5 2 / - / -
Marionette (Purple) (Lv. 42) 17,640 334 344 149 133 5 2 / - / -
Marionette (Purple) (Lv. 48) 19,139 364 371 155 138 5 2 / - / -
Master Medusa (Lv. 35) 16,532 301 322 155 133 5 3 / - / - Ether Pack S, Ether Pack M
Master Medusa (Lv. 47) 20,695 360 385 169 145 5 3 / - / -
Master Medusa (Lv. 48) 20,962 364 389 170 146 5 3 / - / -
Master Medusa (Lv. 49) 21,226 369 393 171 147 5 3 / - / -
Meden Traore (Lv. 56) 277,836 426 429 194 157 0 (flies) 10 / 12 / 8 N/A
Medusa (Lv. 13) 5,929 171 178 128 103 5 1 / - / - Ether Pack S, Mochi Balls
Medusa (Lv. 25) 9,629 245 253 143 115 5 1 / - / -
Mettaur C-15 (Lv. 18) 5,508 197 212 117 103 4 1 / - / - Ether Pack S
Mettaur C-15 (Lv. 26) 7,114 245 258 126 110 4 1 / - / -
Mettaur C-15 (Lv. 32) 8,851 274 292 132 117 4 1 / - / -
Mettaur D2 (Lv. 19) 5,932 204 212 111 103 4 1 / - / - Restore Pill
Mettaur D2 (Lv. 27) 7,832 258 263 120 111 4 1 / - / -
Mettaur D2 (Lv. 33) 9,710 288 297 126 117 4 1 / - / -
Necron (Lv. 18) 20,971 214 191 136 117 5 (flies) 3 / - / 3 Apple Gel, Restore Pill II
Necron (Lv. 24) 25,844 252 224 143 123 5 (flies) 3 / - / 3 Restore Pill II
Necron (Lv. 46) 43,109 372 328 169 145 5 (flies) 3 / - / 3
Nemesis T-Type (Lv. 29) 87,496 272 290 152 119 6 3 / 3 / 4 Guitar Case
Nemesis T-Type (Lv. 33) 99,522 291 311 156 123 6 6 / 3 / 4 Special Gel
Nemesis T-Type (Lv. 45) 127,018 405 375 170 268 6 3 / 3 / 4 Nemesis Alpha
Nemesis T-Type (Lv. 46) 128,818 358 380 171 135 6 3 / 3 / 4 Restore Pill II
Nemesis T-Type (Lv. 48) 132,367 366 389 173 137 6 3 / 3 / 4
Nemesis T-Type (Lv. 54) 149,385 402 420 180 144 6 3 / 3 / 4 Lemon Gel
Nightbreaker (Lv. 44) 48,249 340 310 156 147 5 (flies) 3 / - / 3 Ether Pack S, Mochi Balls
Nightbreaker (Lv. 45) 48,916 343 313 157 148 5 (flies) 3 / - / 3
Nightbreaker (Lv. 46) 49,575 347 318 158 149 5 (flies) 3 / - / 3
Ogretail (Lv. 4) 4,311 120 120 97 95 5 1 / - / - Restore Pill
Ogretail (Lv. 5) 4,311 120 120 97 95 5 1 / - / -
Ogretail (Lv. 15) 7,479 181 180 108 106 5 1 / - / -
Ogretail (Lv. 23) 10,201 227 224 115 114 5 1 / - / -
Ogretail (Lv. 27) 11,189 250 243 120 117 5 1 / - / -
Old Bermuda Gang (Lv. 23) 10,201 235 231 122 120 5 1 / - / - Green Herb
Old Bermuda Gang (Lv. 27) 11,189 258 251 127 124 5 1 / - / -
Old Bermuda Gang (Lv. 43) 17,044 342 333 143 141 5 1 / - / -
Omicon (Lv. 18) 17,825 204 218 124 128 5 (flies) 3 / - / 3 Ether Pack M
Omicon (Lv. 24) 21,967 240 292 130 135 5 (flies) 3 / - / 3 Orange Gel
Omicon (Lv. 46) 36,642 355 373 154 159 5 (flies) 3 / - / 3 Ether Pack M
Ooze (Lv. 1) 2,853 102 102 90 89 5 2 / - / - Restore Pill, Green Herb
Ooze (Lv. 16) 6,565 187 186 103 103 5 2 / - / -
Ooze (Lv. 31) 11,149 269 265 117 118 5 2 / - / -
Ooze (Lv. 42) 14,280 323 318 127 128 5 2 / - / -
Ooze (Lv. 47) 15,296 349 339 132 133 5 2 / - / -
Orange II (Lv. 33) 15,952 288 305 133 131 5 1 / - / 3 First Aid, Restore Pill
Orange II (Lv. 45) 20,153 351 368 145 143 5 1 / - / 3
Oros Avius (Lv. 10) 5,270 162 170 111 114 5 (flies) 1 / - / - Ether Pack S
Oros Avius (Lv. 26) 8,756 240 246 126 129 5 (flies) 1 / - / -
Oros Avius (Lv. 29) 9,804 254 264 129 132 5 (flies) 1 / - / -
Oros Avius (Lv. 41) 13,243 313 324 141 145 5 (flies) 1 / - / -
Oros Avius (Lv. 53) 15,484 366 378 153 159 5 (flies) 1 / - / -
Oros Golt (Lv. 20) 9,863 220 202 119 105 4 2 / - / 4 Green Herb
Oros Golt (Lv. 32) 14,978 291 265 132 117 4 2 / - / 4
Oros Golt (Lv. 41) 18,209 339 307 141 125 4 2 / - / 4
Oros Golt (Lv. 45) 19,277 361 323 145 128 4 2 / - / 4
Oros Golt (Lv. 54) 21,531 401 362 154 137 4 2 / - / 4
Oros Primus (Lv. 1) 3,524 106 109 90 97 5 1 / - / - Green Herb, Cure Kit
Oros Primus (Lv. 8) 5,674 148 151 96 104 5 1 / - / -
Oros Primus (Lv. 11) 6,658 165 168 99 108 5 1 / - / -
Oros Primus (Lv. 16) 8,110 193 197 103 113 5 1 / - / -
Oros Primus (Lv. 26) 11,492 253 253 113 123 5 1 / - / -
Oros Primus (Lv. 29) 12,867 268 271 116 126 5 1 / - / -
Oros Primus (Lv. 31) 13,772 278 282 117 129 5 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Oros Primus (Lv. 41) 17,381 330 333 126 139 5 1 / - / - Green Herb, Cure Kit
Oros Primus (Lv. 53) 20,322 386 389 137 152 5 1 / - / -
Oros Rosa (Lv. 30) 12,218 267 269 130 134 5 (flies) 2 / - / 3 Tiger Pancakes
Oros Rosa (Lv. 41) 15,726 323 324 141 145 5 (flies) 2 / - / 3
Oros Rosa (Lv. 45) 16,648 343 341 145 150 5 (flies) 2 / - / 3
Oros Rosa (Lv. 54) 18,595 382 382 154 160 5 (flies) 1 / - / -
Oros Serpus (Lv. 1) 3,357 109 100 100 87 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Oros Serpus (Lv. 8) 5,404 152 139 107 93 4 1 / - / -
Oros Serpus (Lv. 10) 6,093 163 151 109 96 4 1 / - / -
Oros Serpus (Lv. 20) 8,967 220 202 119 105 4 1 / - / -
Oros Serpus (Lv. 26) 10,945 260 233 126 110 4 1 / - / -
Oros Serpus (Lv. 29) 12,555 276 250 129 118 4 1 / - / -
Oros Serpus (Lv. 31) 13,117 286 260 131 116 4 1 / - / - Green Herb, Cure Kit
Oros Serpus (Lv. 41) 16,554 339 307 141 125 4 1 / - / - Green Herb, Panacea Bottle, Restore Pill
Oros Serpus (Lv. 53) 19,355 397 359 153 136 4 1 / - / -
Oros Zilva (Lv. 32) 15,659 283 292 118 130 5 2 / - / 3 Mochi Balls
Oros Zilva (Lv. 41) 19,037 330 340 126 139 5 2 / - / 3
Oros Zilva (Lv. 46) 20,426 355 363 131 144 5 2 / - / 3
Oros Zilva (Lv. 54) 22,510 390 401 138 153 5 2 / - / 3
Outbreaker (Lv. 20) 23,292 209 195 129 120 5 (flies) 2 / - / 2 Mochi Balls, Restore Pill II
Outbreaker (Lv. 32) 33,731 277 256 143 132 5 (flies) 2 / - / 2
Outbreaker (Lv. 44) 44,053 340 310 156 144 5 (flies) 2 / - / -
Phantom (Lv. 16) 50,220 197 215 133 106 6 (flies) 2 / 3 / 4 Plasma Cutter
Phantom (Lv. 26) 70,400 256 275 144 115 6 (flies) 2 / 3 / 4 First Aid Spray
Phantom (Lv. 35) 96,059 304 328 154 124 6 (flies) 2 / 3 / 4 Geo-Fortress Gear
Phantom (Lv. 54) 115,434 402 427 175 142 6 (flies) 2 / 3 / 4 Lemon Gel
Prelude (Lv. 5) 34,016 146 148 119 101 6 2 / 4 / 4 Apple Gel, Mage's Soul, Red Round Spectacles
Prelude (Lv. 21) 65,058 228 231 134 114 6 2 / 4 / 4 Apple Gel, Mage's Soul, Dragoon
Prelude (Lv. 28) 77,625 266 268 142 121 6 2 / 4 / 4 Tiger Pancakes
Prelude (Lv. 35) 101,115 304 307 149 128 6 2 / 4 / 4 Special Gel
Prelude (Lv. 47) 124,383 362 367 163 139 6 2 / 4 / 4 Ciseaux' Scissors
Prelude (Lv. 54) 122,224 402 401 170 147 6 2 / 4 / 4 Ether Pack M
Purple Morolian (Lv. 24) 10,629 245 251 146 133 5 2 / - / - Restore Pill
Purple Morolian (Lv. 35) 13,657 285 293 155 143 5 2 / - / -
Purple Morolian (Lv. 43) 16,191 324 333 164 152 5 2 / - / -
Purple Morolian (Lv. 48) 17,316 345 354 170 157 5 2 / - / -
Q-Bee (Lv. 1) 3,692 106 102 95 103 5 (flies) 2 / - / 2 Green Herb, Mochi Balls
Q-Bee (Lv. 13) 19,454 176 169 113 118 5 (flies) 2 / - / 2 Green Herb, Mochi Balls, Omnipotent Soda
Q-Bee (Lv. 46) 49,575 355 335 146 155 5 (flies) 2 / - / 2 Green Herb, Mochi Balls
Q-Bee (Lv. 48) 50,876 364 343 148 157 5 (flies) 2 / - / 2
Red Arremer (Lv. 1) 2,853 100 100 92 101 6 (flies) 1 / - / - Ether Pack S, Restore Pill
Red Arremer (Lv. 13) 5,807 167 166 103 115 6 (flies) 1 / - / -
Red Arremer (Lv. 20) 7,621 203 202 109 122 6 (flies) 1 / - / -
Red Arremer (Lv. 22) 8,456 218 214 111 124 6 (flies) 1 / - / -
Red Arremer (Lv. 23) 8,670 223 219 112 126 6 (flies) 1 / - / -
Red Arremer (Lv. 34) 12,006 281 273 123 138 6 (flies) 1 / - / -
Red Arremer (Lv. 45) 14,896 333 323 133 150 6 (flies) 1 / - / -
Red Arremer (Lv. 48) 15,493 345 336 136 153 6 (flies) 1 / - / -
Red Arremer Ace (Lv. 19) 10,030 209 208 114 121 6 (flies) 2 / - / - Mochi Balls, Restore Pill II
Red Arremer Ace (Lv. 21) 11,149 224 220 116 123 6 (flies) 2 / - / -
Red Arremer Ace (Lv. 24) 12,018 240 236 119 127 6 (flies) 2 / - / -
Red Arremer Ace (Lv. 35) 16,532 301 293 130 139 6 (flies) 2 / - / -
Red Arremer Ace (Lv. 45) 20,153 351 341 140 150 6 (flies) 2 / - / -
Red Arremer Ace (Lv. 47) 20,695 360 350 142 152 6 (flies) 2 / - / -
Red Arremer Ace (Lv. 48) 20,962 364 354 143 153 6 (flies) 2 / - / -
Red Arremer King (Lv. 35) 27,041 321 312 136 147 6 (flies) 2 / - / 4 Butterfly Bread
Red Arremer King (Lv. 46) 31,971 372 363 146 158 6 (flies) 2 / - / 4
Red Arremer King (Lv. 47) 32,392 378 367 147 159 6 (flies) 2 / - / 4
Red Arremer King (Lv. 48) 32,810 382 371 148 160 6 (flies) 2 / - / 4
Red Horokko (Lv. 4) 2,761 108 112 95 93 4 2 / - / - Orange Gel
Red Horokko (Lv. 18) 6,356 197 202 111 109 4 2 / - / - Orange Gel, Ether Pack S
Red Horokko (Lv. 26) 8,208 245 246 119 116 4 2 / - / - Orange Gel
Ride Armor (Green) (Lv. 27) 14,288 268 230 121 115 5 2 / - / - Mage's Soul, Green Herb
Ride Armor (Green) (Lv. 33) 17,970 307 263 128 122 5 2 / - / -
Ride Armor (Green) (Lv. 38) 19,408 321 279 131 125 5 2 / - / -
Ride Armor (Green) (Lv. 46) 22,202 362 311 138 132 5 2 / - / -
Ride Armor (Red) (Lv. 33) 15,952 293 119 254 120 5 1 / - / - First Aid, Green Herb
Ride Armor (Red) (Lv. 38) 17,856 321 270 124 125 5 1 / - / -
Ride Armor (Red) (Lv. 46) 20,426 362 311 131 132 5 1 / - / -
Riemsianne La Vaes (Lv. 1) 14,079 100 103 106 99 6 (flies) 3 / 3 / 5 Ether Pack L
Riemsianne La Vaes (Lv. 26) 75,588 250 296 155 126 6 (flies) 3 / 3 / 5 First Aid Spray
Riemsianne La Vaes (Lv. 29) 84,996 266 264 159 129 6 (flies) 3 / 3 / 5 First Aid, Tiger Pancakes
Riemsianne La Vaes (Lv. 37) 106,891 306 302 168 137 6 (flies) 3 / 3 / 5 Demonic Cape
Riemsianne La Vaes (Lv. 45) 123,389 345 341 178 145 6 (flies) 3 / 3 / 5 Demonic Crown
Riemsianne La Vaes (Lv. 50) 131,965 422 363 184 151 6 (flies) 3 / 3 / 5 Shiny Mail
Riemsianne La Vaes (Lv. 54) 124,940 394 382 188 155 6 (flies) 3 / 3 / 5 Pineapple Gel
Robodian (Black) (Lv. 24) 9,405 240 247 123 114 5 1 / - / - Restore Pill
Robodian (Black) (Lv. 30) 11,575 273 282 130 121 5 1 / - / - N/A
Robodian (Black) (Lv. 32) 12,255 283 292 132 123 5 1 / - / - Restore Pill
Robodian (Gold) (Lv. 34) 15,529 288 297 133 124 5 3 / - / 2 Mochi Balls
Robodian (Gold) (Lv. 42) 18,480 334 344 142 133 5 3 / - / 2
Robodian (Lv. 18) 6,780 204 212 117 109 5 1 / - / - Panacea Bottle, Cure Kit
Robodian (Lv. 24) 8,360 240 247 123 114 5 1 / - / -
Robodian (Lv. 25) 8,559 245 253 125 115 5 1 / - / -
Robodian (Lv. 32) 10,893 283 292 132 123 5 1 / - / -
Safety Dwellest (Lv. 28) 15,931 268 285 122 113 4 3 / - / 3 Mochi Balls, Restore Pill II
Safety Dwellest (Lv. 46) 23,090 355 373 138 129 4 3 / - / 3
Sänger (Lv. 18) 57,414 208 206 134 111 6 2 / 3 / - N/A
Sänger (Lv. 49) 108,569 382 375 170 141 6 2 / 3 / - Mochi Balls, Ether Pack S
Sänger (Lv. 51) 111,357 390 388 172 144 6 2 / 3 / -
Saya (Lv. 4) 26,536 123 115 129 108 6 2 / 2 / 3 Fashionable Lip Cream
Saya (Lv. 20) 60,044 218 208 150 126 6 2 / 2 / 3 Apple Gel, Savior Charm
Saya (Lv. 29) 83,330 272 258 162 135 6 2 / 2 / 3 Apple Gel, Saya's Shoes
Saya (Lv. 31) 89,417 281 268 164 137 6 2 / 2 / 3 Super Savior Charm
Saya (Lv. 49) 102,183 371 350 186 156 6 2 / 2 / 3 Mochi Balls, Restore Pill II, Pineapple Gel
Saya (Lv. 51) 104,807 379 362 188 159 6 2 / 2 / 3
Selvaria Bles (Lv. 20) 60,044 224 219 144 126 6 2 / 3 / 4 Military Wrench Yurl
Selvaria Bles (Lv. 26) 74,106 263 253 151 132 6 2 / 3 / 4 Bulletproof Vest
Selvaria Bles (Lv. 31) 89,417 289 282 157 137 6 2 / 3 / 4 Armored Vest
Selvaria Bles (Lv. 41) 113,943 341 333 168 148 6 2 / 3 / 4 Imperial Officer Crest
Selvaria Bles (Lv. 47) 124,383 372 360 176 154 6 2 / 3 / 4 Aegis Shield
Selvaria Bles (Lv. 50) 129,378 386 373 179 158 6 2 / 3 / 4 Military Rifle Ruhn
Selvaria Bles (Lv. 54) 122,224 414 393 183 162 6 2 / 3 / 4 ???
Seth (Lv. 26) 80,034 261 258 151 126 6 2 / 3 / 4 M.W.S.
Seth (Lv. 33) 102,365 296 297 159 133 6 2 / 3 / 4 G Impact Stick
Seth (Lv. 50) 139,728 382 381 179 151 6 2 / 3 / 4 [[Tandem Engine]]
Seth (Lv. 54) 133,088 410 401 183 155 6 2 / 3 / 4 Lemon Gel
Sharukurusu (Green) (Lv. 25) 10,945 253 246 138 123 5 1 / - / - Panacea Bottle
Sharukurusu (Green) (Lv. 37) 15,276 311 302 150 135 5 1 / - / -
Sharukurusu (Green) (Lv. 44) 17,285 347 337 158 142 5 1 / - / -
Sharukurusu (Red) (Lv. 18) 9,158 209 208 135 116 5 1 / - / - Restore Pill
Sharukurusu (Red) (Lv. 26) 11,492 253 246 144 123 5 1 / - / -
Sharukurusu (Red) (Lv. 37) 16,039 311 302 157 135 5 1 / - / -
Sharukurusu (Red) (Lv. 45) 18,401 351 341 166 143 5 1 / - / -
Shielder (Lv. 21) 61,805 230 231 125 114 6 4 / 4 / 3 General's Cap, Mage's Soul
Shielder (Lv. 21) 61,805 230 231 125 114 6 4 / 4 / 3 Bronze Armor
Shielder (Lv. 23) 65,284 240 242 127 116 6 4 / 4 / 3 Apple Gel, Mochi Balls
Shielder (Lv. 35) 96,059 307 307 139 128 6 4 / 4 / 3 Mochi Balls, Apple Gel
Shielder (Lv. 47) 118,163 365 367 152 139 6 4 / 4 / 3
Shielder (Lv. 54) 115,434 406 401 158 147 6 4 / 4 / 3 Mochi Balls
Sin Scissors (Lv. 19) 8,967 214 202 119 120 5 (flies) 3 / - / - Green Herb
Sin Scissors (Lv. 35) 14,376 301 278 135 136 5 (flies) 3 / - / -
Sin Scissors (Lv. 48) 18,228 364 336 148 150 5 (flies) 3 / - / -
Sizath (Black) (Lv. 29) 12,555 262 269 122 122 5 2 / - / 2 Poison Bottle, Restore Pill
Sizath (Black) (Lv. 43) 17,044 335 339 135 136 5 2 / - / 2
Sizath (Blue) (Lv. 24) 9,928 235 236 116 117 5 1 / - / - Restore Pill
Sizath (Blue) (Lv. 29) 11,642 262 264 122 122 5 2 / - / -
Sizath (Green) (Lv. 18) 7,849 204 212 112 112 5 1 / - / -
Sizath (Green) (Lv. 24) 9,405 235 240 116 117 5 1 / - / -
Skeith (Lv. 8) 39,439 152 154 132 111 6 (flies) 4 / 4 / 3 Mage's Soul, Vital Charm
Skeith (Lv. 23) 75,593 238 242 150 126 6 (flies) 4 / 4 / 3 Cats Blades
Skeith (Lv. 28) 85,387 266 268 156 131 6 (flies) 4 / 4 / 3 Goblin Gloves
Skeith (Lv. 39) 121,363 323 329 169 143 6 (flies) 4 / 4 / 3 Sakabatou, Apple Gel, Goblin Mail
Skeith (Lv. 48) 138,670 366 371 180 152 6 (flies) 4 / 4 / 3 Sora's Blades
Skeith Zero (Lv. 39) 132,396 339 329 169 143 6 (flies) 4 / 4 / 3 Special Gel
Skeith Zero (Lv. 54) 149,385 485 401 187 159 6 (flies) 4 / 4 / 3 ???
Sphinx Menhir (Lv. 37) 17,720 317 317 137 130 4 2 / - / 3 Restore Pill, Panacea Bottle
Sphinx Menhir (Lv. 45) 20,329 358 389 145 138 4 2 / - / 3
Statue Menhir (Lv. 27) 12,419 245 271 133 114 4 2 / - / 2 N/A
Statue Menhir (Lv. 37) 16,956 295 326 143 124 4 2 / - / 2 N/A
Statue Menhir (Lv. 43) 18,918 324 359 150 129 4 2 / - / 2 N/A
Stehoney 11,731 244 233 120 156 5 1 / - / - N/A
Stehoney R 11,731 242 235 120 157 5 1 / - / - N/A
Stehoney T 11,731 239 237 120 158 5 1 / - / - N/A
Stehoney X 11,731 237 240 120 159 5 1 / - / - N/A
Succubus (Lv. 1) 3,860 102 100 110 101 5 (flies) 1 / - / - Panacea Bottle, Restore Pill
Succubus (Lv. 13) 7,856 170 166 123 115 5 (flies) 1 / - / -
Succubus (Lv. 24) 12,018 232 224 134 127 5 (flies) 1 / - / -
Succubus (Lv. 35) 16,532 291 278 148 139 5 (flies) 1 / - / -
Succubus (Lv. 48) 20,962 353 336 162 153 5 (flies) 1 / - / -
Super Tyrant (Lv. 32) 40,156 297 292 132 117 5 3 / - / - Lemon Gel, Tiger Pancakes
Super Tyrant (Lv. 40) 49,480 341 334 139 125 5 3 / - / -
Super Tyrant (Lv. 44) 52,445 364 353 144 128 5 3 / - / -
Super Tyrant (Lv. 45) 53,170 368 358 145 129 5 3 / - / -
Super Tyrant (Lv. 49) 55,996 387 375 149 133 5 3 / - / -
Tar Man (Lv. 21) 35,973 230 242 120 114 5 2 / - / 3 Special Gel
Tar Man (Lv. 29) 44,574 276 290 129 121 5 2 / - / 3 Apple Gel, B-M84GOLDEN
Tar Man (Lv. 46) 64,663 365 380 146 137 5 2 / - / 3 Lemon Gel
T-elos (Lv. 4) 25,126 122 109 112 107 6 2 / 2 / 4 VB-Rain
T-elos (Lv. 20) 61,244 228 208 131 126 6 2 / 2 / 4 First Aid, T-elos' Shield
T-elos (Lv. 26) 75,588 268 241 138 132 6 2 / 2 / 4 N/A
T-elos (Lv. 49) 104,737 389 350 162 156 6 2 / 2 / 4 Ether Pack S, First Aid, Mochi Balls, Butterfly Bread
T-elos (Lv. 51) 107,427 397 362 164 159 6 2 / 2 / 4
Treasure Mimic (Lv. 4) 2,548 112 135 96 113 4 1 / - / - Ether Pack M, Tiger Pancakes
Treasure Mimic (Lv. 6) 3,192 129 156 99 117 4 1 / - / -
Treasure Mimic (Lv. 19) 5,669 198 239 112 133 4 1 / - / - Ether Pack M, Tiger Pancakes, Butterfly Bread
Treasure Mimic (Lv. 39) 10,254 304 361 132 157 4 1 / - / - Ether Pack M, Tiger Pancakes
Tyrant T-002 (Lv. 29) 34,173 281 290 129 115 5 2 / - / - Ether Pack M
Tyrant T-002 (Lv. 31) 36,246 291 301 131 117 5 2 / - / -
Tyrant T-002 (Lv. 39) 44,823 336 345 138 124 5 2 / - / -
Tyrant T-002 (Lv. 44) 48,249 364 370 144 128 5 2 / - / -
Tyrant T-002 (Lv. 48) 50,876 382 389 148 132 5 2 / - / -
Vajra (Lv. 4) 34,847 137 127 111 108 6 2 / 4 / 4 First Aid, Upgrade Parts: CQC
Vajra (Lv. 18) 64,954 137 127 111 108 6 2 / 4 / 4 Jabberwocky Armor
Vajra (Lv. 29) 95,829 277 258 136 132 6 2 / 4 / 4 Upgrade Parts: GALE
Vajra (Lv. 41) 131,034 338 317 148 145 6 2 / 4 / 4 Mage's Soul, Upgrade Parts: DEF
Vajra (Lv. 48) 144,973 373 346 156 152 6 2 / 4 / 4 Upgrade Parts: HP
Vajra (Lv. 54) 135,805 410 374 161 159 6 2 / 4 / 4 First Aid Spray
V-Dural (Lv. 1) 18,772 100 114 106 96 6 2 / 2 / 3 N/A
V-Dural (Lv. 16) 55,507 206 197 127 116 6 2 / 2 / 3 Dancing Cross Spear
V-Dural (Lv. 26) 77,811 268 253 138 126 6 2 / 2 / 3 First Aid Spray
V-Dural (Lv. 33) 99,522 305 291 145 133 6 2 / 2 / 3 Bajiquan Secret Scrolls
V-Dural (Lv. 50) 135,846 393 373 163 151 6 2 / 2 / 3 First Aid Spray
V-Dural (Lv. 54) 129,014 422 393 167 155 6 2 / 2 / 3 Restore Pill II
V-Dural (Statue) (Lv. 41) 108,245 332 317 153 141 6 2 / 2 / 3
V-Dural (Statue) (Lv. 50) 122,909 375 355 163 151 6 2 / 2 / 3
Vibrant Tar Man 69,883 370 385 155 138 5 3 / - / 3 First Aid Spray
Vile & Ride Armor (Lv. 35) 67,497 316 293 142 127 5 2 / - / 3 Apple Gel, Tiger Pancakes
Vile & Ride Armor (Lv. 39) 74,056 336 314 146 131 5 2 / - / 3 Tiger Pancakes
Vile & Ride Armor (Lv. 48) 84,056 382 354 156 139 5 2 / - / 3
Vile (Lv. 28) 83,835 266 276 140 135 6 3 / 3 / 4 Apple Gel, First Aid, Crash Bomb
Vile (Lv. 35) 109,204 304 316 147 143 6 3 / 3 / 4 First Aid, Dragon Shot
Vile (Lv. 39) 119,156 323 339 151 147 6 3 / 3 / 4 Apple Gel, Drill Arm
Vile (Lv. 48) 136,149 366 382 161 156 6 3 / 3 / 4 Special Gel
Vile (Lv. 54) 133,088 402 412 167 164 6 3 / 3 / 4 Tiger Pancakes
White Arremer (Lv. 21) 13,711 246 231 118 128 6 (flies) 1 / - / - Tiger Pancakes, Mochi Balls, Mage's Soul
White Arremer (Lv. 25) 14,443 257 241 121 130 6 (flies) 1 / - / -
White Arremer (Lv. 37) 20,622 326 302 132 144 6 (flies) 1 / - / -
White Arremer (Lv. 47) 24,294 378 350 142 155 6 (flies) 1 / - / -
White Arremer (Lv. 49) 24,918 387 358 144 157 6 (flies) 1 / - / -
WR Gold - Heavy (Lv. 14) 7,724 193 201 109 103 4 2 / - / 4 Mochi Balls
WR Gold - Heavy (Lv. 21) 9,695 224 231 114 108 4 2 / - / 4
WR Gold - Heavy (Lv. 32) 13,617 283 292 125 119 4 2 / - / 4
WR Gold - Heavy (Lv. 33) 13,872 288 297 126 120 4 2 / - / 4
WR Red - Heavy (Lv. 14) 6,731 177 195 108 103 4 1 / - / - Restore Pill, Green Herb
WR Red - Heavy (Lv. 20) 8,070 203 223 113 107 4 1 / - / -
WR Red - Heavy (Lv. 31) 11,805 264 287 124 118 4 1 / - / -
WR Red - Heavy (Lv. 32) 12,555 268 292 125 119 4 1 / - / -
Yellow Morolian (Lv. 24) 10,629 245 251 146 133 5 2 / - / - Ether Pack S
Yellow Morolian (Lv. 35) 13,657 285 293 155 143 5 2 / - / -
Yellow Morolian (Lv. 43) 16,191 324 333 164 152 5 2 / - / -
Yellow Morolian (Lv. 48) 17,316 345 354 170 157 5 2 / - / -
Zombie (Blue) (Lv. 1) 2,517 100 100 92 89 4 4 / - / - Panacea Bottle, Poison Bottle
Zombie (Blue) (Lv. 12) 4,941 162 161 102 100 4 4 / - / -
Zombie (Blue) (Lv. 20) 6,725 203 202 109 107 4 4 / - / -
Zombie (Blue) (Lv. 23) 7,650 223 219 112 110 4 1 / - / -
Zombie (Blue) (Lv. 28) 8,573 249 243 117 115 4 1 / - / -
Zombie (Blue) (Lv. 30) 9,646 259 255 119 117 4 1 / - / -
Zombie (Blue) (Lv. 43) 12,783 324 316 131 129 4 1 / - / -
Zombie (Blue) (Lv. 47) 13,497 342 332 135 133 4 1 / - / -
Zombie (Purple) (Lv. 19) 6,977 198 208 108 106 4 1 / - / - Restore Pill
Zombie (Purple) (Lv. 23) 7,959 218 226 111 109 4 1 / - / -
Zombie (Purple) (Lv. 27) 8,951 245 251 116 114 4 1 / - / -
Zombie (Purple) (Lv. 31) 10,493 264 274 120 118 4 1 / - / -
Zombie (Purple) (Lv. 32) 10,893 268 279 121 119 4 1 / - / -
Zombie (Purple) (Lv. 34) 11,300 281 288 123 121 4 1 / - / -
Zombie (Purple) (Lv. 45) 14,020 333 341 133 131 4 1 / - / -
Zombie (Purple) (Lv. 47) 14,396 342 350 135 133 4 1 / - / -
Zombie (Red) (Lv. 13) 5,270 162 161 102 100 4 1 / - / - Ether Pack S
Zombie (Red) (Lv. 20) 7,173 203 202 109 107 4 1 / - / -
Zombie (Red) (Lv. 23) 8,160 223 219 112 110 4 1 / - / -
Zombie (Red) (Lv. 27) 8,951 245 238 116 114 4 1 / - / -
Zombie (Red) (Lv. 31) 10,493 264 260 120 118 4 1 / - / -
Zombie (Red) (Lv. 44) 13,828 329 320 132 130 4 1 / - / -
Zombie (Red) (Lv. 45) 14,020 333 323 133 131 4 1 / - / -
Zombie (Red) (Lv. 47) 14,396 342 332 135 133 5 1 / - / -
Zygote (Lv. 5) 3,017 120 124 108 100 5 (flies) 2 / - / - Poison Bottle, Green Herb
Zygote (Lv. 23) 7,140 227 231 128 120 5 (flies) 1 / - / -
Zygote (Lv. 27) 7,832 250 251 123 124 5 (flies) 1 / - / -




Items Listings


Apple Gel


  • Effect: Heals one ally's or the user's HP by 30% of their maximum.
  • Found:
    • Random treasure
    • Drop by Armaros
    • Drop by Aya-me
    • Drop by Byakuya X (Lv. 20)
    • Drop by Dokugozu (Lv. 23)
    • Drop by Drei Belanos (Lv. 33)
    • Drop by Due Flabellum
    • Drop by Fallen Kongou
    • Drop by Juri Han (Lv. 31)
    • Drop by Kongou
    • Drop by Lord Raptor (Lv. 29 & Lv. 45)
    • Drop by Necron
    • Drop by Prelude
    • Drop by Saya (Lv. 20)
    • Drop by Shielder
    • Drop by Skeith (Lv. 39)
    • Drop by Tar Man (Lv. 29)
    • Drop by Vile
    • Drop by Vile & Ride Armor



Artisan Soul


  • Effect: Restores 30% XP, up to 100%.
  • Found:
    • Random treasure



Butterfly Bread


  • Effect: Heals all allies' HP by 70% of their maximum.
  • Found:
    • Drop by Headless King
    • Drop by Red Arremer King
    • Drop by T-elos (Lv. 49 & Lv. 51)
    • Drop by Treasure Mimic (Lv. 19)



Cure Kit


  • Effect: Heals the Stun status on one ally.
  • Found:
    • Drop by Bugbear
    • Drop by Expression
    • Drop by Fallen Zygote (B)
    • Drop by Feydoom (column, red)
    • Drop by He[dhu&_er
    • Drop by Kamaitachi (Red)
    • Drop by Marionette (Green)
    • Drop by Marionette (Purple)
    • Drop by Oros Primus
    • Drop by Robodian



Devil Star


  • Effect: Adds 50% to your XP gauge, up to 100% total.
  • Found:
    • Random treasure



Emperor's Soul


  • Effect: Adds 70% to XP, up to 100% total.
  • Found:
    • Random treasure



Ether Pack L


  • Effect: Restores 100% of your XP gauge, up to 100%. (Remember, 150% is the cap in Cross Hit situations.)
  • Found:
    • Drop by Eins Belanos (Lv. 54)
    • Drop by Riemsianne La Vaes (Lv. 1)



Ether Pack M


  • Effect: Adds 50% to XP, up to 100% total.
  • Found:
    • Drop by Gentleman
    • Drop by Lord Raptor (Lv. 54)
    • Drop by Master Medusa
    • Drop by Omicon
    • Drop by Prelude (Lv. 54)
    • Drop by Treasure Mimic
    • Drop by Tyrant T-002



Ether Pack S


  • Effect: Adds 10% to XP, up to 100% total.
  • Found:
    • Drop by Aku Tengu
    • Drop by Alisa (Lv. 49 & Lv. 51)
    • Drop by Book of Judgment
    • Drop by Chaox
    • Drop by Chaox (Blue)
    • Drop by Cocoon Maiden
    • Drop by Defense Droid Gamma
    • Drop by Ebitan
    • Drop by Emerald Dragoon
    • Drop by F Cocoon Maiden (F)
    • Drop by F Cocoon Maiden (S)
    • Drop by Fallen Zygote (F)
    • Drop by Feydoom (orb, gold)
    • Drop by Hell Wrath
    • Drop by Horokko
    • Drop by Juri Han (Lv. 49 & Lv. 51)
    • Drop by Kouma Kagizume
    • Drop by Master Medusa
    • Drop by Medusa
    • Drop by Mettaur C-15
    • Drop by Nightbreaker
    • Drop by Oros Avius
    • Drop by Red Areemer
    • Drop by Red Horokko
    • Drop by Sänger (Lv. 49 & Lv. 51)
    • Drop by T-elos (Lv. 49 & Lv. 51)
    • Drop by Yellow Morolian
    • Drop by Zombie (red)



First Aid


  • Effect: Heals 10% of the user's HP.
  • Found:
    • Random treasure
    • Drop by Bugbear
    • Drop by Dokugozu (Lv. 43)
    • Drop by Due Flabellum (Lv. 21)
    • Drop by Eins Belanos (Lv. 18)
    • Drop by Feydoom (orb, blue)
    • Drop by Feydoom (orb, gold)
    • Drop by Headhunter
    • Drop by Kouma Ekishan
    • Drop by Orange II
    • Drop by Ride Armor (Red)
    • Drop by Riemsianne La Vaes (Lv. 29)
    • Drop by T-elos (Lv. 49 & Lv. 51)
    • Drop by Vajra (Lv. 4)
    • Drop by Vile



First Aid Spray


  • Effect: Fully heals the user's HP.
  • Found:
    • Drop by Armaros
    • Drop by Astaroth (Lv. 37)
    • Drop by Byakuya X (Lv. 23)
    • Drop by Coco*Tapioca (Lv. 54)
    • Drop by Drei Belanos (Lv. 10)
    • Drop by Drei Belanos (Lv. 54)
    • Drop by Eins Belanos (Lv. 18)
    • Drop by Lord Raptor (Lv. 1)
    • Drop by Phantom (Lv. 26)
    • Drop by Riemsianne La Vaes (Lv. 26)
    • Drop by Vajra (Lv. 54)
    • Drop by V-Dural (Lv. 26 & Lv. 50)
    • Drop by Vibrant Tar Man




Golden Brown Pizza


  • Effect: Heals one ally's HP by 50% of its max; can be self.
  • Found:
    • Random treasure
    • Drop by Dokugozu (Lv. 43)
    • Drop by Dokumezu (Lv. 43)



Green Herb


  • Effect: Heals 30% of max HP for one ally; can be self.
  • Found:
    • Drop by Bazooka Dwellest
    • Drop by Blood Doll Chainsaw
    • Drop by Bloody Mari
    • Drop by Boar (Large)
    • Drop by Defense Droid Alpha
    • Drop by F Cocoon Maiden (S)
    • Drop by Fallen Ogretail
    • Drop by Feydoom (orb, blue)
    • Drop by Goblin
    • Drop by Hammer Golem
    • Drop by Headhunter
    • Drop by Hell Pride
    • Drop by High Bermuda Gang
    • Drop by Hunter Alpha
    • Drop by Jaune
    • Drop by Old Bermuda Gang
    • Drop by Ooze
    • Drop by Oros Golt
    • Drop by Oros Primus
    • Drop by Oros Serpus
    • Drop by Q-Bee
    • Drop by Ride Armor (Green)
    • Drop by Ride Armor (Red)
    • Drop by Sin Scissors
    • Drop by WR Red - Heavy
    • Drop by Zygote



Healing Serum


  • Effect: Heals all allies' HP by 50% of their maximum.
  • Found:
    • Random treasure
    • Drop by Dokugozu (Lv. 23)



Kususha Juice


  • Effect: Heals all allies' HP completely.
  • Found:
    • Random treasure



Lemon Gel


  • Effect: Heals one ally's or the user's HP by 70% of their maximum.
  • Found:
    • Drop by Byakuya X
    • Drop by Fallen Zygote (F)
    • Drop by Nemesis T-Type (Lv. 54)
    • Drop by Phantom (Lv. 54)
    • Drop by Seth (Lv. 54)
    • Drop by Super Tyrant
    • Drop by Tar Man (Lv. 46)



Mage's Soul


  • Effect: Increases XP gauge by 10%, up to 100% total.
  • Found:
    • Random treasure
    • Drop by Alisa (Lv. 24)
    • Drop by Dokumezu (Lv. 43)
    • Drop by Due Flabellum (Lv. 21)
    • Drop by Due Flabellum (Lv. 31)
    • Drop by Eins Belanos (Lv. 18)
    • Drop by Prelude
    • Drop by Ride Armor (Green)
    • Drop by Shielder
    • Drop by Skeith
    • Drop by Vajra (Lv. 41)
    • Drop by White Arremer



Med Kit DX


  • Effect: Restores all allies' HP fully.
  • Found:
    • Drop by Golden Mimic (Lv. 28)



Mixed Juice


  • Effect: Heals one ally's HP by 70% of its max.
  • Found:
    • Random treasure



Mochi Balls


  • Effect: Heals all allies' HP by 30% of their max.
  • Found:
    • Drop by Aku Tengu
    • Drop by Blackflame Dragon
    • Drop by Blanche
    • Drop by Byakuya X (Lv. 46)
    • Drop by Daybreaker
    • Drop by Dokugozu (Lv. 54)
    • Drop by Dolled Up Dwellest
    • Drop by Fallen Ogretail
    • Drop by Hammer Golem
    • Drop by Headless King
    • Drop by Juri Han (Lv. 1)
    • Drop by Katana
    • Drop by Medusa
    • Drop by Nightbreaker
    • Drop by Oros Zilva
    • Drop by Outbreaker
    • Drop by Red Arremer Ace
    • Drop by Robodian (Gold)
    • Drop by Safety Dwellest
    • Drop by Sänger (Lv. 49 & Lv. 51)
    • Drop by Saya (Lv. 49 & Lv. 51)
    • Drop by Shielder
    • Drop by T-elos (Lv. 49 & Lv. 51)
    • Drop by White Arremer
    • Drop by WR Gold - Heavy



Omnipotent Soda


  • Effect: Heals all of one ally's status ailments except for KO.
  • Found:
    • Random treasure
    • Drop by Eins Belanos (Lv. 1)
    • Drop by Q-Bee



Orange Gel


  • Effect: Increases the user's XP by 30% up to a maximum level of 100%.
  • Found:
    • Drop by Book of Judgment
    • Drop by Cocoon Maiden
    • Drop by Ebitan
    • Drop by F Cocoon Maiden (S)
    • Drop by Fiend Menhir
    • Drop by Omicon (Lv. 24)
    • Drop by Red Horokko



Panacea Bottle


  • Effect: Heals one ally of all status ailments, except for being KO'ed.
  • Found:
    • Drop by Blue Morolian
    • Drop by Book of the Dead
    • Drop by Expression
    • Drop by Gentleman
    • Drop by Glare
    • Drop by Gou Tengu
    • Drop by Gunbolt
    • Drop by Kamaitachi (Orange)
    • Drop by Kamaitachi (Red)
    • Drop by Kouma Sandan
    • Drop by Oros Serpus
    • Drop by Robodian
    • Drop by Sharukusuru (Green)
    • Drop by Sphinx Menhir
    • Drop by Succubus
    • Drop by Zombie (blue)



Perfect Aid


  • Effect: Fully heals the user's HP.
  • Found:
    • Random treasure



Pineapple Gel


  • Effect: Adds 70% to the XP gauge, up to 100% total.
  • Found:
    • Drop by Riemsianne La Vaes (Lv. 54)
    • Drop by Saya (Lv. 49 & Lv. 51)



Poison Bottle


  • Effect: Cures the Poison status ailment on one ally.
  • Found:
    • Drop by Fallen Zygote (F)
    • Drop by Feydoom (orb, blue)
    • Drop by Gattuso
    • Drop by Kamaitachi (Orange)
    • Drop by Kouma Kagizume
    • Drop by Kouma Sandan
    • Drop by Sizath (Black)
    • Drop by Zombie (blue)
    • Drop by Zygote



Recovery Drink


  • Effect: Restores all allies' HP by 70% of their max.
  • Found:
    • Random treasure



Restore Pill


  • Effect: Heals own HP by 10%. Cannot be for other allies.
  • Found:
    • Drop by Aku Tengu (Lv. 14)
    • Drop by Blanche
    • Drop by Blood Doll Chainsaw
    • Drop by Blood Doll Flame
    • Drop by Blood Doll Omega
    • Drop by Blue Morolian
    • Drop by Boar
    • Drop by Book of the Dead
    • Drop by Bugbear
    • Drop by Dark Serpent
    • Drop by Dark Stalker
    • Drop by Defense Droid Alpha
    • Drop by Feydoom (column, green)
    • Drop by Feydoom (column, red)
    • Drop by Feydoom (orb, blue)
    • Drop by Gattuso
    • Drop by Goblin
    • Drop by Hysteric Purple
    • Drop by Kamaitachi (blue)
    • Drop by Kamaitachi (orange)
    • Drop by Kamaitachi (red)
    • Drop by Kouma Ekishan
    • Drop by Kouma Kagizume
    • Drop by Kouma Sandan
    • Drop by Marionette (Purple)
    • Drop by Mettaur D2
    • Drop by Ogretail
    • Drop by Ooze
    • Drop by Orange II
    • Drop by Oros Serpus
    • Drop by Purple Morolian
    • Drop by Red Arremer
    • Drop by Robodian (Black)
    • Drop by Sizath (Black)
    • Drop by Sizath (Blue)
    • Drop by Sizath (Green)
    • Drop by Skarukurusu (Red)
    • Drop by Sphinx Menhir
    • Drop by Succubus
    • Drop by WR Red - Heavy
    • Drop by Zombie (Purple)



Restore Pill II


  • Effect: Heals own HP by 50%. Can be for other allies, unlike the normal Restore Pill.
  • Found:
    • Drop by Akatana
    • Drop by Astaroth (Lv. 54)
    • Drop by Byakuya X (Lv. 46)
    • Drop by Dokugozu (Lv. 29)
    • Drop by Dokumezu (Lv. 29)
    • Drop by Dokumezu (Lv. 54)
    • Drop by Heihachi (Lv. 49 & Lv. 51)
    • Drop by Juri Han (Lv. 49 & Lv. 51)
    • Drop by Necron
    • Drop by Nemesis T-Type (Lv. 46 & Lv. 48)
    • Drop by Outbreaker
    • Drop by Red Arremer Ace
    • Drop by Safety Dwellest
    • Drop by Saya (Lv. 49 & Lv. 51)
    • Drop by V-Dural (Lv. 54)
    • Drop by V-Dural (Statue)



Seven Sisters


  • Effect: Fully restores all allies' HP and removes all status ailments (except KO) from them.
  • Found:
    • Random treasure



Special Gel


  • Effect: Restores all allies' HP fully and brings the XP gauge to 100% if under 100%.
  • Found:
    • Random treasure
    • At the start of Chapter 12 due to a plot event
    • Drop by Coco*Tapioca (Lv. 45)
    • Drop by Nemesis T-Type (Lv. 33)
    • Drop by Prelude (Lv. 35)
    • Drop by Skeith Zero
    • Drop by Tar Man (Lv. 21)
    • Drop by Vile (Lv. 48)



SSP Drink


  • Effect: Restores 100% of your XP gauge, up to 100%. (Remember, 150% is the cap in Cross Hit situations.)
  • Found:
    • Random treasure



Strange Syrup


  • Effect: Fully restores all allies' HP to their max, brings the XP gauge to 100% if under 100%, and heals all allies' status ailments (except for being KO'ed). Basically the item god; don't waste it!
  • Found:
    • Random treasure



Tiger Pancakes


  • Effect: Restores all allies' HP by 50% of their maximum HP.
  • Found:
    • Drop by Armaros
    • Drop by Astaroth (Lv. 50)
    • Drop by Byakuya X (Lv. 20)
    • Drop by Daybreaker
    • Drop by Drei Belanos (Lv. 1)
    • Drop by Eins Belanos (Lv. 1)
    • Drop by Fallen Kongou
    • Drop by Golden Mimic (Lv. 19)
    • Drop by Kongou
    • Drop by Lord Raptor (Lv. 29)
    • Drop by Oros Rosa
    • Drop by Prelude (Lv. 28)
    • Drop by Riemsianne La Vaes (Lv. 26)
    • Drop by Super Tyrant
    • Drop by Treasure Mimic
    • Drop by Vile & Ride Armor
    • Drop by Vile (Lv. 54)
    • Drop by White Arremer



Treat


  • Effect: Heals all allies' HP by 30% of their max.
  • Found:
    • Random treasure






Gear Listings

As you play through the game, you are bound to find a number of items, either from what enemies drop during battles or from what you break open in the field. These can have a variety of uses for you on the battlefield in some form or another. This section is designed to list the Gear you can equip soon after starting Chapter 1 during intermission sequences. Sadly, only one can be equipped at a time, but they're worth equipping nonetheless, eh?




765kg Hammer


  • Stat Changes: Attack +10, Tech +3
  • Other Effects: N/A
  • Found:
    • Random treasure



Adventurer Broadsword


  • Stat Changes: Attack +5
  • Other Effects: N/A
  • Found:
    • Random treasure



Aegis Shield


  • Stat Changes: Defense +15
  • Other Effects: N/A
  • Found:
    • Drop by Selvaria Bles (Lv. 47)



Armored Vest


  • Stat Changes: Defense +10
  • Other Effects: N/A
  • Found:
    • Drop by Selvaria Bles (Lv. 31)



Basho Fan


  • Stat Changes: Attack +10, Defense +10
  • Other Effects: N/A
  • Found:
    • Drop by Due Flabellum (Lv. 48)



Black Mask


  • Stat Changes: Defense +7, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by Aya-me (Lv. 29)



Blood Scythe


  • Stat Changes: Attack +7, Defense +7
  • Other Effects:
  • Found:
    • Drop by Jedah Dohma (Lv. 37)



Blue Fake Nails


  • Stat Changes: Tech +20
  • Other Effects: N/A
  • Found:
    • Drop by Due Flabellum (Lv. 21)



B-M84GOLDEN


  • Stat Changes: Attack +7, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by Tar Man (Lv. 29)



Bronze Armor


  • Stat Changes: Defense +5
  • Other Effects: N/A
  • Found:
    • Drop by Shielder



Bulletproof Vest


  • Stat Changes: Defense +5, Tech +3
  • Other Effects: N/A
  • Found:
    • Drop by Selvaria Bres (Lv. 26)



Cats Blades


  • Stat Changes: Attack +10
  • Other Effects: N/A
  • Found:
    • Drop by Skeith (Lv. 23)



Ciseaux' Scissors


  • Stat Changes: Attack +15
  • Other Effects: N/A
  • Found:
    • Drop by Prelude (Lv. 47)



Coffin Lid


  • Stat Changes: Defense +5
  • Other Effects: N/A
  • Found:
    • Random treasure



Crash Bomb


  • Stat Changes: Attack +10
  • Other Effects: N/A
  • Found:
    • Drop by Vile



Dancing Cross Spear


  • Stat Changes: Attack +4, Defense +2
  • Other Effects: N/A
  • Found:
    • Drop by V-Dural (Lv. 16)



Discus


  • Stat Changes: Attack +5, Defense +5
  • Other Effects: N/A
  • Found:
    • Drop by Astaroth (Lv. 25)



Divine Implements


  • Stat Changes: Attack +8, Defense +6, Tech +20
  • Other Effects: N/A
  • Found:
    • Drop by Aya-me (Lv. 47)



Dokio Armor


  • Stat Changes: Defense +15
  • Other Effects: N/A
  • Found:
    • Dropped by Drei Belanos (Lv. 33)



Double Chainsaws


  • Stat Changes: Attack +7
  • Other Effects: N/A
  • Found:
    • Drop by Alisa (Lv. 25)



Dragoon


  • Stat Changes: Attack +5
  • Other Effects: N/A
  • Found:
    • Drop by Prelude (Lv. 21)



Dragon Shot


  • Stat Changes: Attack +7, Tech +15
  • Other Effects: N/A
  • Found:
    • Drop by Vile (Lv. 35)



Elbow Pad


  • Stat Changes: Tech +10
  • Other Effects: N/A
  • Found:
    • Random treasure



Fishnet Stockings


  • Stat Changes: Attack +4, Defense +5
  • Other Effects: N/A
  • Found:
    • Random treasure



Gargoyle


  • Stat Changes: Attack +5, Defense +15
  • Other Effects: N/A
  • Found:
    • Drop by Dokugozu (Lv. 50)



Geo-Fortress Gear


  • Stat Changes: Defense +7, Tech +15
  • Other Effects: N/A
  • Found:
    • Drop by Phantom (Lv. 35)



G Impact Stick


  • Stat Changes: Attack +15
  • Other Effects: N/A
  • Found:
    • Drop by Seth (Lv. 33)



Goblin Boots


  • Stat Changes: Defense +5, Tech +3
  • Other Effects: N/A
  • Found:
    • Random treasure



Goblin Gloves


  • Stat Changes: Defense +10
  • Other Effects: N/A
  • Found:
    • Random treasure



Goblin Mail


  • Stat Changes: Defense +7, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by Skeith (Lv. 39)



Gold Armor


  • Stat Changes: Defense +10, Tech +3
  • Other Effects: N/A
  • Found:
    • Random treasure



Golden Mane


  • Stat Changes: Defense +15, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Drei Belanos (Lv. 43)



Golden Trident


  • Stat Changes: Attack +6, Defense +4, Tech +5
  • Other Effects: n/A
  • Found:
    • Random treasure



Golden Waistband


  • Stat Changes: Defense +10
  • Other Effects: N/A
  • Found:
    • Drop by Drei Belanos (Lv. 23)



Guitar Case


  • Stat Changes: Attack +10
  • Other Effects: N/A
  • Found:
    • Drop by Nemesis T-Type



Hardened Gauntlets


  • Stat Changes: Attack +3, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by Heihachi



Hausen Armor


  • Stat Changes: Defense +7
  • Other Effects: N/A
  • Found:
    • Random treasure



Heart Appliqué


  • Stat Changes: Defense +3, Tech +3
  • Other Effects: N/A
  • Found:
    • Drop by Due Flabellum (Lv. 11)



Hunter's Eye


  • Stat Changes: Tech +20
  • Other Effects: Reveals enemies special attacks, so it claims...
  • Found:
    • Drop by Jedah Dohma (Lv. 26)



Imperial Officer Crest


  • Stat Changes: Attack +8, Defense +7, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Selvaria Bles (Lv. 41)



Jabberwocky Armor


  • Stat Changes: Attack +4, Defense +6
  • Other Effects: N/A
  • Found:
    • Drop by Vajra (Lv. 18)



Kinran Kasaya


  • Stat Changes: Defense +20
  • Other Effects: N/A
  • Found:
    • Drop by Drei Belanos (Lv. 49)



Military Rifle Ruhn


  • Stat Changes: Attack +20, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Selvaria Bles (Lv. 50)



Military Uniform


  • Stat Changes: Defense +7
  • Other Effects: N/A
  • Found:
    • Drop by Juri Han (Lv. 16)



Military Wrench Yurl


  • Stat Changes: Attack +7, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by Selvaria Bles



M.W.S.


  • Stat Changes: Attack +5, Tech +3
  • Other Effects: N/A
  • Found:
    • Drop by Seth



Nanbu Trainer


  • Stat Changes: Attack +3, Tech +5
  • Other Effects: N/A
  • Found:
    • Random treasure



Plasma Cutter


  • Stat Changes: Attack +7
  • Other Effects: N/A
  • Found:
    • Drop by Phantom



Sakabatou


  • Stat Changes: Attack +7, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by Skeith (Lv. 39)



Seiho Sword


  • Stat Changes: Attack +10, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Due Flabellum (Lv. 44)



Sharp Rib


  • Stat Changes: Attack +5, Tech +3
  • Other Effects: N/A
  • Found:
    • Drop by Lord Raptor (Lv. 25)



Shiny Mail


  • Stat Changes: Defense +20, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Riemsianne La Vaes (Lv. 50)



Silver Knuckledusters


  • Stat Changes: Attack +15, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Eins Belanos (Lv. 43)



Sora's Blades


  • Stat Changes: Attack +20
  • Other Effects: N/A
  • Found:
    • Drop by Skeith (Lv. 48)



Space Electric Guitar


  • Stat Changes: Tech +50 (O_o)
  • Other Effects: N/A
  • Found:
    • Drop by Coco*Tapioca (Lv. 50)



Super Cape


  • Stat Changes: Defense +10, Tech +3
  • Other Effects: N/A
  • Found:
    • Drop by Juri Han (Lv. 31)



Super Helmet


  • Stat Changes: Attack +2, Defense +4
  • Other Effects: N/A
  • Found:
    • Random treasure



Sword of Shiranui


  • Stat Changes: Attack +15, Defense +5
  • Other Effects: N/A
  • Found:
    • Drop by Dokumezu (Lv. 50)



T-elos' Shield


  • Stat Changes: Defense +7, Tech +5
  • Other Effects: N/A
  • Found:
    • Drop by T-elos (Lv. 20)



Upgrade Parts: CQC


  • Stat Changes: Attack +3
  • Other Effects: N/A
  • Found:
    • Drop by Vajra (Lv. 4)



Upgrade Parts: DEF


  • Stat Changes: Defense +9, Tech +10
  • Other Effects: N/A
  • Found:
    • Drop by Vajra (Lv. 41)



Upgrade Parts: GALE


  • Stat Changes: Attack +10, Tech +3
  • Other Effects: N/A
  • Found:
    • Drop by Vajra (Lv. 29)



VB-Rain


  • Stat Changes: Attack +3
  • Other Effects: N/A
  • Found:
    • Drop by T-elos



Venom Block


  • Stat Changes: Attack +3, Defense +3
  • Other Effects: N/A
  • Found:
    • Random treasure



Vesperia Second


  • Stat Changes: Attack +6, Defense +5, Tech +30
  • Other Effects: N/A
  • Found:
    • Random treasure



Witch's Robe


  • Stat Changes: Defense +5, Tech +3
  • Other Effects: N/A
  • Found:
    • Random treasure



Zaemon's Armor


  • Stat Changes: Defense +7
  • Other Effects: N/A
  • Found:
    • Random treasure






Accessory Listings

As you play through the game, you are bound to find a number of items, either from what enemies drop during battles or from what you break open in the field. These can have a variety of uses for you on the battlefield in some form or another. This section is designed to list the Accessories you can equip soon after starting Chapter 1 during intermission sequences. Sadly, only one can be equipped at a time, but they're worth equipping nonetheless, eh?




Aura Figurine


  • Stat Changes: N/A
  • Other Effects: Prevents the Bind status
  • Found:
    • Random treasure



Bajiquan Secret Scrolls


  • Stat Changes: Speed -5
  • Other Effects: Allows additional counterattack
  • Found:
    • Drop by V-Dural (Lv. 33)



Barrier Padding


  • Stat Changes: Max HP +300
  • Other Effects: N/A
  • Found:
    • Random treasure



Blood Contract


  • Stat Changes: Max HP +600
  • Other Effects: N/A
  • Found:
    • Drop by Jedah Dohma (Lv. 14)



Blue Orb


  • Stat Changes: Max HP +300
  • Other Effects: N/A
  • Found:
    • Random treasure



Crystal Skull


  • Stat Changes: Max HP +800
  • Other Effects: N/A
  • Found:
    • Automatically obtained between Chapter 11 and Chapter 12...?



Darcsen Cloth Ribbon


  • Stat Changes: Max HP +300, Speed +5, Tech -5
  • Other Effects: N/A
  • Found:
    • Random treasure



Demonic Cape


  • Stat Changes: Max HP +800, Speed +5
  • Other Effects: N/A
  • Found:
    • Drop by Riemsianne La Vaes (Lv. 37)



Demonic Crown


  • Stat Changes: Max HP +500, Speed +10
  • Other Effects: N/A
  • Found:
    • Drop by Riemsianne La Vaes (Lv. 45)



Drill Arm


  • Stat Changes: Max HP -500, Attack -5
  • Other Effects: Nullifies enemy blocking
  • Found:
    • Drop by Vile (Lv. 39)



Electric Choker


  • Stat Changes: N/A
  • Other Effects: Prevents the Down and Stun status ailments
  • Found:
    • Drop by Lord Raptor (Lv. 14)



EXP. Trainer


  • Stat Changes: N/A
  • Other Effects: Boosts EXP. earned by 20%
  • Found:
    • Random treasure



Faerie Ring


  • Stat Changes: Defense -5
  • Other Effects: Skills cost 20% less XP
  • Found:
    • Drop by Jedah Dohma (Lv. 48)



Fashionable Lip Cream


  • Stat Changes: N/A
  • Other Effects: Stops you from getting the Bind status ailment
  • Found:
    • Drop by Saya (Lv. 4)



Finance Book


  • Stat Changes: Tech -5
  • Other Effects: Halves the XP used for Counter Responses from 20% to 10%
  • Found:
    • Random treasure



General's Cap


  • Stat Changes: Max HP +500
  • Other Effects: Prevent the Down and Stun status ailments
  • Found:
    • Drop by Shielder (in Chapter 15)



Goblin Cap


  • Stat Changes: Max HP +800
  • Other Effects: N/A
  • Found:
    • Random treasure



Gold Orb


  • Stat Changes: TEC -5
  • Other Effects: When rescuing, all HP is restored
  • Found:
    • Drop by Jedah Dohma (Lv. 1)



Hand Knitted Muffler


  • Stat Changes: Max HP +500
  • Other Effects: Prevent the Bind status ailment
  • Found:
    • Drop by Aya-me (Lv. 21)



Healthy Talisman


  • Stat Changes: Max HP +300, Speed +3, Tech -5
  • Other Effects: N/A
  • Found:
    • Random treasure



Hell King's Arm


  • Stat Changes: Attack -5
  • Other Effects: Normal Attack Range +1
  • Found:
    • Random treasure



Hell King's Wing


  • Stat Changes: Max HP +1,000, Speed +5
  • Other Effects: N/A
  • Found:
    • Drop by Jedah Dohma (Lv. 50)



Imperial Theater Watch


  • Stat Changes: Speed +5
  • Other Effects: XP acquisition rate is boosted by 30%
  • Found:
    • Drop by Aya-me (Lv. 33)



Jean Paul


  • Stat Changes: Max HP +300, Speed +5, Tech -5
  • Other Effects: N/A
  • Found:
    • Drop by Aya-me (Lv. 11)



Little Ryoma


  • Stat Changes: Max HP +800, Speed -5, Tech -5
  • Other Effects: Boosts EXP. gained by 20%
  • Found:
    • Random treasure



Lucky Key


  • Stat Changes: Tech -5
  • Other Effects: Halves Counter Response XP requirement from 20% to 10%
  • Found:
    • Random treasure



Medicinal Compress


  • Stat Changes: Max HP +500, Speed +5
  • Other Effects: N/A
  • Found:
    • Drop by Due Flabellum (Lv. 28)



Mega Booster


  • Stat Changes: Speed +15
  • Oother Effects: N/A
  • Found:
    • Random treasure



Morolian Goggles


  • Stat Changes: Max HP -500
  • Other Effects: Prevents all status ailments (except KO, of course)
  • Found:
    • Drop by Coco*Tapioca (Lv. 29)



Moving Cat Ears Hat


  • Stat Changes: Max HP +800
  • Other Effects: N/A
  • Found:
    • Random treasure



Nemesis Alpha


  • Stat Changes: Max HP +1,000
  • Other Effects: N/A
  • Found:
    • Drop by Nemesis T-Type (Lv. 45)



Ouma Mask


  • Stat Changes: N/A
  • Other Effects: Prevents the Poison status ailment
  • Found:
    • Drop by Dokumezu (Lv. 4)



Portable Med-Pouch


  • Stat Changes: Max HP +500
  • Other Effects: Prevents the Poison status ailment
  • Found:
    • Random treasure



Power Tent


  • Stat Changes: Max HP -500, Defense -5, Speed +5
  • Other Effects: Give full HP when rescuing and rescuing costs half the normal (was 100%, now 50%).
  • Found:
    • Random treasure



Purple-Punk Armor


  • Stat Changes: Max HP +1,000
  • Other Effects: N/A
  • Found:
    • Drop by Coco*Tapioca (Lv. 35)



Red Round Spectacles


  • Stat Changes: TEC -5
  • Other Effects: XP gains are boosted by 30%
  • Found:
    • Drop by Prelude



Refined Ragnite


  • Stat Changes: Max HP +600
  • Other Effects: N/A
  • Found:
    • Random treasure



Roaming Charm


  • Stat Changes: N/A
  • Other Effects: Nullifies enemy zone-of-control, allowing you to walk past them like an ally
  • Found:
    • Random treasure



Sandra Soul


  • Stat Changes: Max HP -500, Defense -5
  • Other Effects: Prevents all enemy counterattacks.
  • Found:
    • Random treasure



Savior Charm


  • Stat Changes: Max HP -500
  • Other Effects: Prevents all status ailments except for KO
  • Found:
    • Drop by Saya (Lv. 20)



Saya's Shoes


  • Stat Changes: Speed +10
  • Other Effects: N/A
  • Found:
    • Drop by Saya (Lv. 29)



Shintai Fragment


  • Stat Changes: Max HP +800, Attack -5, Speed -5
  • Other Effects: Counter Responses cost half the norm (now 10%); gain additional counterattack
  • Found:
    • Random treasure



Silence Stone


  • Stat Changes: Attack -5
  • Other Effects: Fixes enemy launch height
  • Found:
    • Random treasure



Spiky Shin Guards


  • Stat Changes: Max HP +800, Speed +10
  • Other Effects: N/A
  • Found:
    • Drop by Eins Belanos (Lv. 33)



Sports Book


  • Stat Changes: Speed +15
  • Other Effects: N/A
  • Found:
    • Drop by Lord Raptor (Lv. 45)



Stubborn Craftsman


  • Stat Changes: Max HP +800, Speed +5
  • Other Effects: N/A
  • Found:
    • Drop by Eins Belanos (Lv. 47)



Super Savior Charm


  • Stat Changes: Max HP +500, Tech -10
  • Other Effects: Prevents all status ailments, except for KO
  • Found:
    • Drop by Saya (Lv. 31)



Survival Book


  • Stat Changes: N/A
  • Other Effects: Increase EXP. earned by 20%
  • Found:
    • Random treasure



Tanden Engine


  • Stat Changes: Attack -10, Defense -5
  • Other Effects: Nullifies enemies' blocks and boosts XP acquisition rate by 30%
  • Found:
    • Drop by Seth (Lv. 50)



Traffic Safety Charm


  • Stat Changes: N/A
  • Other Effects: Prevents the status ailments Stun and Down
  • Found:
    • Drop by Dokugozu (Lv. 4)



Tribal Grass Skirt


  • Stat Changes: Speed +10
  • Other Effects: N/A
  • Found:
    • Random treasure



Upgrade Parts: HP


  • Stat Changes: Max HP +1,200
  • Other Effects: N/A
  • Found:
    • Drop by Vajra (Lv. 48)



Vampire's Wineglass


  • Stat Changes: N/A
  • Other Effects: Prevents the Poison status ailment
  • Found:
    • Random treasure



Vital Charm


  • Stat Changes: Max HP +600
  • Other Effects: N/A
  • Found:
    • Drop by Skeith (Lv. 8)



Wind God Socks


  • Stat Changes: N/A
  • Other Effects: Nullifies enemy zone-of-control, allowing to you walk by them as if they were allies.
  • Found:
    • Drop by Due Flabellum (Lv. 31)






Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.




Version History

  • v0.00:
    • Some very preliminary formatting.
    • Time: 2:26 AM 6/25/2013.

  • v1.00:
    • Been working on this pretty much constantly for the past two-plus weeks. This crappily-formatted guide shall be submitted, with a complete walkthrough and mostly complete bestiary/items/fighter data.
    • Time: 1:43 PM 7/11/2013.




Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

© 2013 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


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Cheat Search (www.cheatsearch.com)
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Mega Games
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This is the end of KeyBlade999's Project X Zone FAQ/Walkthrough.

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                               \/_/      \/_/      \/_/           KeyBlade999
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