Neoseeker : Pokémon X : Pokémon X FAQs : Pokémon X / Y FAQ/Walkthrough

Pokémon X / Y FAQ/Walkthrough

by KeyBlade999   Updated to v3.01 on

Table of Contents

  1. Donations
  2. Introduction
  3. Basics of the Game
    1. A Must-Read Before the Basics
    2. Controls
    3. Save Data & Erasure
    4. Important Terms & Definitions
    5. How to Tell Legal From Hacked Pokémon
    6. Unobtainable Shiny Pokémon & Hidden Abilities
    7. Compatibility with Other Games
    8. Pokémon Capture
    9. Status Ailments
    10. Weather/Field Effects
    11. Entry Hazards
    12. Special Move Mechanics
    13. The "Minor" Details - EVs, IVs, and Nature
    14. The "Minor" Details - Pokémon Characteristics
    15. The "Minor" Details - Personality Values
    16. Misc. Game Mechanics
    17. Competitive Pokémon Strategy
  4. Walkthrough
    1. Notes (READ!)
    2. Bug Badge
    3. Cliff Badge
    4. Rumble Badge
    5. Plant Badge
    6. Voltage Badge
    7. Fairy Badge
    8. Psychic Badge
    9. Iceberg Badge
    10. To Be a Champion
    11. The Rest!
  5. Sidequests
    1. Pokémon-Amie
    2. Super Training
    3. Pokémon Breeding
    4. Battle Chateau
    5. Battle Maison
    6. Battle Institute
    7. Shinies, Chain Fishing, & The PokéRadar
    8. Berry Harvesting
    9. Lumiose Juice Shoppe
    10. Friend Safari
    11. Medals
  6. O-Power Listings
  7. Items Listings
    1. Medicinal Items
    2. EV-Boosting Items
    3. Other Stat-Boosting Items
    4. Hold Items
    5. Berries
    6. Battle Items
    7. Pokéballs
    8. Pokémon Fossils
    9. Evolution Items
    10. Mega Stones
    11. Miscellaneous
    12. Stuff to Sell
    13. TMs/HMs
    14. Key Items
    15. Super Training Bags
  8. Shop Details
    1. Aquacorde Town
    2. Santalune City
    3. Lumiose City - First Visit
    4. Lumiose City - Second Visit
    5. Camphrier Town
    6. Ambrette Town
    7. Cyllage Town
    8. Geosenge Town
    9. Shalour City
    10. Coumarine City
    11. Laverre City
    12. Dendemille Town
    13. Anistar City
    14. Couriway Town
    15. Snowbelle City
    16. Pokémon League
    17. Kiloude City
    18. Battle Chateau Writs
    19. Battle Maison BP Exchange
    20. Pokémon Global Link
  9. Mini-Pokédex
    1. Pokémon Stats (General)
    2. Pokémon Stats (Mega Evolutions)
    3. Pokémon Stats (Breeding)
    4. Pokémon Stats (Misc. #1)
    5. Pokémon Stats (Misc. #2)
    6. Pokémon Stats (Stat Comparisons)
    7. Pokémon Evolutions
    8. Pokémon Abilities
    9. Move List - Battle Details
    10. Move List - Contest Details (OR/AS-only)
  10. Translation Appendix
    1. What Is This?
    2. Pokémon Names
    3. Item Names
    4. Ability Names
    5. Move Names
    6. Pokémon Natures
  11. Credits
  12. Version History
  13. Legalities


  • Games: Pokémon X & Y
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v3.01
  • Time of Update: 12:20 AM 4/26/2017

Donations

While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!


Donation/Contact E-Mail

keyblade999.faqs@gmail.com

Introduction

Bonjour, and welcome to my first 3DS FAQ in a while. After having written a swathe of FAQs for a number of 3DS games over the summer (Mario & Luigi: Dream Team and Shin Megami Tensei IV being the most recent), I basically took a break and rewound a bit to some of my more arcane tastes - namely Japanese games on the NES. Of course, temptation would finally get the better of me as summer turned to fall with a game I had ordered over eight months prior: Pokémon X & Y!

Pokémon may very well be my favorite game series: ever since I was entranced with FireRed back in 2004, I eventually had played all of them by 2008 (that were out) and continued to pre-order more and more of them. Eventually, this got to the point of writing FAQs for each one of the mainstream games - an unrivaled feat met back in 2012. (I have a LOT of time on my hands. =P) Still, I suppose it can't be all good. Ever since Generations II & III, I've seemed to notice a rather odd trend in the mainstream "Version" games - while they've all gotten flashier, the gameplay has gotten less innovative and more repetitive.

Perhaps Pokémon X & Y can change that? The first mainstream titles for the 3DS have to offer *something* else that Diamond, Pearl, Black, White, and the swathe of others could not - beyond a new region and some new Poké's to catch, of course. Already, we've heard of the new "Fairy" type, and there's also the ability for Mega-Evolution. You can also take into account the fact that the game was released worldwide on October 12th, 2013, meaning that we Americans finally get a chance to beat the Japanese who don't have the whopping six-plus months to train that they usually do. =P

All of my mindless babbling aside, I hope you enjoy my FAQ as you explore the Kalos region!!

A Must-Read Before the Basics

When you use the Basics section, keep in mind what it entails: there is a LOT on that Table of Contents, a lot of competitively-relevant info. I mostly chose to include a few of the following sections on the Controls and Save Data for the sake of their common usage: people tend to look these things up most often for whatever reason. That aside, most of the other stuff - like how to operate menus and the like - is in the game's e-manual.

What this section does is operate on a different level. These sections will mostly analyze the game from one of three aspects: the mechanical aspect (such as the formulas for damage), the competitive aspect (playing Pokémon very well against other well-versed players), and a mixture thereof. If you do not plan on playing against other people competitively or do not plan on playing in the Battle Maison for extended periods of time, do not bother using those sections. I have gotten complaints regarding the length of the Basics section on the whole, so I feel the need for you to remember that this section is not required reading unless you want to understand various mechanical/strategic aspects of the game (or view a little trivia). If you plan to play the game only to play the game, you'll be better off consulting the e-manual than this guide for the basic info.

I do, of course, provide a Walkthrough that will help walk you through the game's plot, step by step, without this mechanic info.

Controls

ButtonResultant Effects
D-Pad/Circle PadMove your character. Move the Circle Pad slightly to sneak around.
Move cursors.
A ButtonConfirm choices.
Speak with people.
Investigate the tile ahead.
B ButtonDecline choices.
Exit menus.
Hold and use the D-Pad to run.
Press during Pokémon evolution to cancel said evolution.
X ButtonOpen the menu.
Y ButtonOpen a menu to choose a registered Key Item for quick use.
L ButtonUsed to switch between the PSS, Super Training, and Pokémon Amie.
Used to quickly go through item lists.
Hold and tap a move in the move selection menu during battle to see its data.
R ButtonUsed to switch between the PSS, Super Training, and Pokémon Amie.
Used to quickly go through item lists.
Start ButtonOpen a menu.
Select ButtonN/A

Note that some functions can be delegated to the Touch Screen or gyro sensors as well.

Save Data & Erasure

This section mostly concerns the use of the save file. As has been tradition in the Pokémon series - even to this day, for unconceivable reasons (especially when much older games allowed hundreds) - Pokémon X/Y only have one save file per cartridge or eShop download. (The original reason from the Generation I releases was so as to be able to name any Pokémon you get, just as an FYI.) That file is saved whenever you choose to in the field, and only when you choose to (barring the end credits and a few other instances). Thus, first and foremost, the main thing is to save often: usually, every town suffices for non-post-game stuff. After all, you don't want to get stuck in a Gym battle as your 3DS/2DS hits a very low battery, and possibly dies, and you haven't saved, right...?

To delete the current file (so that you may start and save a new game), hold Up, B, and X as the game starts up from the Home Menu. Directions will then appear on-screen.

Important Terms & Definitions

Pokémon is itself a very technical game. While we will get deeper into these technicalities in other sections of this conglomerate of "basics" and in the various appendices, it would be first be most prudent to give you, the readers, a quick list of what will be referred to throughout the guide. Those familiar with the competitive scene of Pokémon need no real introduction to most of these terms, and most having played Pokémon in general will only need to give this a quick glance at times; however, everyone else should give this section at least a decent read-over, especially those of you who are new to Pokémon. There are several definitions here some of you may find surprising and in themselves immensely helpful to understanding Pokémon in general, and by far much more in-depth than what the game will likely ever yield unto you. >_>

In any case, if you think something else should be added here, feel free to e-mail me.


MAINSTREAM GAME NAME ABBREVIATIONS & REGIONS
GenerationGames' Full NamesIn-Game RegionsConsolesCommon Abbreviations
Gen. IPokémon Red, Blue, Green, and Yellow VersionsKantoGameBoyPokémon R/B/G/Y
Gen. IIPokémon Gold, Silver, and Crystal VersionsJohto & KantoGameBoy ColorPokémon G/S/C
Gen. IIIPokémon Ruby, Sapphire, and Emerald VersionsHoennGameBoy AdvancePokémon R/S/E
Pokémon FireRed and LeafGreen VersionsKanto & Sevii IslesGameBoy AdvancePokémon FR/LG
Gen. IVPokémon Diamond, Pearl, and Platinum VersionsSinnohNintendo DSPokémon D/P/Pt
Pokémon HeartGold and SoulSilver VersionsJohto & KantoNintendo DSPokémon HG/SS
Gen. VPokémon Black and White VersionsUnovaNintendo DSPokémon B/W -or- Pokémon B1/W1
Pokémon Black and White Versions 2UnovaNintendo DSPokémon B/W 2 -or- Pokémon B2/W2
Gen. VIPokémon X and YKalosNintendo 3DSPokémon X/Y
Pokémon Omega Ruby and Alpha SapphireHoennNintendo 3DSPokémon OR/AS*
NOTE (*): Sometimes, you'll also see the uppercase Greek "omega" for "O" and lowercase Greek "alpha" for "A"

  • #HKO: Indicates a KO (defeat) in # hits. For example, 1HKO (sometimes OHKO) implies a one-hit win.


  • Ability: Every Pokémon has 1 to 3 Abilities it may have, although only one is active at any given time. They are normally set-in from the time of encounter or hatching, although you can use Ability Capsules to change the non-Hidden Abilities of a Pokémon so long as it has two such Abilities. An Ability is a trait that a Pokémon has that gives it some kind of advantage or disadvantage in battle: some allow for extra damage, some reduce damage, some allow avoidance of attacks... The list goes on. Pokémon may also have a Hidden Ability (sometimes "HA") that can be brought about only in certain situations, most often specialized breeding The Pokémon Abilities section has details on every Ability, and the Pokémon Breeding section can tell you how to breed Pokémon for their Hidden Abilities.


  • Accuracy: The preset hit rate each move has for itself that determines how likely it is to hit. In general, this can be seen as a percentage: for example, Stone Edge has 80 Accuracy so it could be seen as having an 80% hit rate. A move with a 100% hit rate is generally always going to hit. However, this is only when you assume that your accuracy has not been changed by certain moves or your foe's evasion. Certain moves - usually status moves, but a niche few others - will ignore accuracy and evasion entirely, and always hit.


  • Affection: Affection is a statistic given to Pokémon during the usage of Pokémon-Amie. For the most part I wouldn't include it here, but there is one special confusion most people seem to have about this stat: AFFECTION IS NOT EQUIVALENT TO A POKEMON'S HAPPINESS. End of story. Affection denotes how affectionate they are towards you in regards to Pokémon-Amie, and Pokémon-Amie alone. This would normally seem insignifcant to note here, but misconceptions have occurred regarding it. If you mix up the definitions of Affection and Happiness, you'll notice a number of Pokémon evolutions not happening, a Footprint Ribbon never being earned as it should, and the damage of Return or Frustration being unusually low in either regard. Do not mix the two up. The only Pokémon that truly benefits from Pokémon-Amie in terms of evolution is Eevee when it is evolving into Sylveon.


  • Attack (Atk.): Attack is one of the stats a Pokémon can have. Attack will affect the damage dealt by certain moves: that is, physical moves. Physical moves are those that are designated as such by the game: you can use the Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Physical moves will use the user's Attack and the target's Defense in most cases to calculate damage.


  • Base Stat (sometimes "BS" or "base"): Base stats are used to indicate the general prowess of a Pokémon in a particular stat. Base stats can range from 1 to 255 in a given stat. For most people, a base value of 110+ indicates that the Pokémon is good in that stat, though it all relates back to the Trainer's own strategy. In any case, the higher a base stat, the better for the user.


  • Base Stat Total (BST): The total of a Pokémon's base stats, used to communicate its general prowess. Depending on the Pokémon, however, its actual strategic value may be skewed because of certain high base stats. For example, Shuckle's base 230 in Defense and Sp. Def. really skews it BST up somewhat higher than its actual strategic value would indicate (almost no one really uses it).


  • Blue Pentagon: The term "blue pentagon" in reference to Pokémon refers to the blue pentagon found on some Pokémon's status screens. This blue pentagon indicates that this Pokémon was born on Pokémon X, Y, Omega Ruby, or Alpha Sapphire as of this writing. This, to the general player, is relative assurance that the Pokémon is not hacked, as hacking methods for Pokémon are MUCH more prevalent on prior games. That said, it does not mean the Pokémon is not hacked: methods for cheating in Pokémon are very much available even on modern entries, though the prevalence is little right now. Blue pentagon Pokémon are typically allowed into the various tourneys and the like on these games. Conversely to this definition, Pokémon without a blue pentagon are born on Pokémon Black/White 2 or earlier games, having been brought over by Pokémon Bank/Poké Transporter, and are usually not allowed in such tourneys or other official compeetition.


  • Catch Rate: A hidden charateristic of all Pokémon that helps to determine how likely you are to catch it, ranging from 1 to 255 (where 255 is best for you). See the Pokémon Capture section for some more details.


  • Class: Class is an attribute given to moves: it determines the move's own nature and what stats its damage is based on. There are three classes: Physical, Special, and Status. Physical moves usually are based on the user's Attack and the target's Defense; Special moves are usually based on the user's Sp. Atk. and the target's Sp. Def.; and Status moves use neither, but instead affect various other things.


  • Contact: Contact is a characteristic of moves that will determine whether the user actually touches the target. This usually has no use. However, there are certain applications of it, such as contact attackers possibly being paralyzed by Pikachu's Static ability.


  • Critical Hit (a.k.a. Critical or just Crit): An attack that does 50% more damage than normal. When an attack is critical, it will be openly declared as such by the game. Most moves have an initial critical-hit rate of 1/16 (6.25%), but this can be raised through various means. Also take note that critical hits will ignore the boosts in Defenses of the target and the decrements of the user's Attack (barring items/abilities/field conditions/Burn), and will also bypass Light Screen and Reflect.


  • Defense (Def.): Defense is one of the stats a Pokémon can have. Defense will affect the damage dealt by certain moves: that is, physical moves. Physical moves are those that are designated as such by the game: you can use the Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Physical moves will use the user's Attack and the target's Defense in most cases to calculate damage.


  • Double Battle: A battle between two people in which each has two Pokémon out at the same time. Under typical online battle rules and certain other rulesets, you must use four Pokémon total per side. This isn't the case for most in-game battles, though.


  • Effort Value (EV): Effort Values, or EVs, are much like EXP. for your stats: they can help determine stat growth in easy-to-understand manners. Each Pokémon will give off a predetermined, constant set of EVs to the wielder to one or more of its six stats when you defeat it in battle. It would be best to see the EVs - Effort Values section for the full thing.


  • Entry Hazards: Entry hazards, or just "hazards", are moves that do not intend to inflict damage on the Pokémon immediately seen on the field, but those that come after it. Stealth Rocks and Spikes, for example, will deal damage to the Pokémon owned by the foe that switch in. This has very serious implications at times. See Entry Hazards for more.


  • Event Pokémon: Event Pokémon are those only given out by Nintendo, Game Freak, or certain other third parties (in particular, GameStop and its subsidaries lately) in real life. Common Pokémon for this include special Shiny Pokémon (i.e. the Shiny Gengar given out in October 2014), those with otherwise illegal moves (i.e. the Pikachu that can Surf and Fly), those that just have special Formes (e.g. the Pokéball-Pattern and Fancy Pattern Vivillons from X/Y), Mew, Celebi, Jirachi, Deoxys, Shaymin, Darkrai, Arceus, Victini, Meloetta, Genesect, Diancie, Hoopa, and Volcanion: in general, these Pokémon cannot be obtained in the games at all, and must be obtained by getting it at those particular events or trading with someone who did get one from the same. There are other means for Event Pokémon to be distributed, too, such as the Pokémon Bank Celebi and the Black/White launch Victini, and it doesn't have to be restricted to these legendaries: other Pokémon with certain special characteristics are often distributed. Japan and Korea get most of these distributions, too. In any case, I would recommend checking Bulbanews (http://bulbanews.bulbagarden.net/wiki/Front_page) or Serebii (http://www.serebii.net/) regularly for details on these events.


  • Evolution: When a Pokémon meets certain conditions - usually reaching a certain level, though the methods vary - the Pokémon will evolve. This is usually accompanied by stat boosts, a better set of moves to learn, and so on. The exact conditions for evolution for every Pokémon can be seen in the Pokémon Evolutions section.


  • Experience Points (EXP.): When a Pokémon defeats another in battle, it will earn EXP. By earning enough EXP., the Pokémon will level up and become stronger.


  • Forme (sometimes incorrectly as "Form"): Some Pokémon have two or more different Formes. The actual purpose of having different Formes can vary. For example, with Pikachu and Venusaur, it is merely a visual thing. However, with Rotom, Giratina, Aegislash, Arceus, and Mega Pokémon in general, the choice of one Forme over another can have drastic consequences on the flow of battle. Formes can cause changes in stats or abilities or even type, so be sure to experiment!


  • Gender: Whether a Pokémon is male or female. If it is male, it will have a blue circle with an up-right-pointing arrow in its status screen. If female, it will have a pink circle and a down-pointing cross in its status screen. Pokémon without a gender (or an identified one) will have neither. This usually isn't important, except for breeding and certain Pokémon evolutions.


  • Gym Badge: The mark that you have conquered a Pokémon Gym, these will allow you to use certain HMs in the field at times, but otherwise only serve a signatory purpose. Your goal is to collect all eight, one per Gym in the region.


  • Hack: A term used to describe the process of cheating; in this context, so someone can get a Pokémon they otherwise cannot get, or at least get a Pokémon they are either too lazy to get or to get accurately. There are various means of doing this; typically, Action Replays and GameSharks in the past. Powersaves and Pokégen are the thing these last few years. (See: "legal", "legit", "illegal")


  • Happiness: An unseen value measured from 0 to 255, it measures just how happy the Pokémon is and how friendly it is towards you. This is unimportant in most instances, except certain evolutions and the power of the moves Return and Frustration. This stat is slowly augmented as the Pokémon is in your party for an extended period of time, as you use items on them, and as you battle using them. The process is quickened with the holding of the Soothe Bell. But one important thing must be noted ... HAPPINESS IS NOT THE SAME AS THE AFFECTION STAT IN POKEMON-AMIE! Happiness is a completely unseen stat, only signified by you earning a Footprint Ribbon on the Pokémon when it has maxed Happiness. Affection is very visible, but - aside from a few in-game benefits and the evolution of Eevee to Sylveon - nigh useless and simply a symbolic stat if anything.


  • Hidden Machine (HM): One a very few special TMs that can teach Pokémon moves that can also be used in the field, like Cut (to cut down trees) and Surf (to cross water). You will need most of these to progress through the game.


  • Hit Points (HP): This refers to a Pokémon's health. HP can go down via a number of means, primarily attacks though certain weather conditions and ailments and even the Pokémon's own moves can also cause loss of HP. As HP is above 50%, the HP bar is green; from 50% to 25%, it is yellow; and from 25% down it is red. These colors indicate the danger the Pokémon's health is in: when it hits 0 HP, the Pokémon is fainted and cannot act, except for the use of HMs in the field. Be sure to keep Pokémon healed with Potions and the like!


  • HM Slave: A Pokémon owned for the sole purpose - at least for the most part - of using HMs. By distributing all of your needed HM moves to a single Pokémon or two, you greatly diversify the main movepool of the others you do use, but at the same time it costs you in overall team variety. It's a give-and-take system; ideally, you'll learn to distribute HMs throughout the team, but it's more than manageable to slave some Pokémon. Common Pokémon in the past have included Zigzagoon and Bidoof's evolutionary chains.


  • Hold Item: An item that is intended to be held by a Pokémon to derive its benefits. See the Items Listings section for more.


  • Horde Battle: A type of battle introduced in Pokémon X/Y and furthered in Pokémon OR/AS. This is a battle in which you have one Pokémon out (though can use up to six total), which will be fighting five Pokémon at once! As compensation, these Pokémon usually are lower-leveled than your own or other Pokémon in the area by a significant amount; however, these Pokémon can still be a big threat seeing as how there are five of them and just one of you. Even if they're half-strength, five half-strength hits is still 250% damage. This was expanded on with Pokémon OR/AS where you can fight Horde Battles against Trainers: the logic is applied, but you will obviously get money for winning. The general strategies are to use multi-target moves - Heat Wave, Surf, Earthquake, Discharge, Sludge Wave, etc. - to hit multiple Pokémon and take them out faster. Some Pokémon Trainers will also use Horde Battles for quick EV-training.


  • Illegal: A Pokémon who is described as having something it cannot normally, not even under known Nintendo Event distributions, have. This Pokémon has obviously been hacked in some way such that it has things it cannot have, which implies that the original trainer of the Pokémon is a cheater. There are various ways of checking whether a Pokémon is illegal or not via legitimacy checkers: I'd just Google "Pokémon legitimacy checker" if you're unsure.


  • Individual Value (IV): Individual Values, or IVs, are like a DNA stat growth mechanic: once you have the IVs set on a Pokémon, they will not be changed. IVs help mostly to determine stat growth and the type of the move Hidden Power. If you see someone on a forum or PSS mentioning something about a "1V", "2V", "3V", "4V", "5V", or "6V" Pokémon, then they refer to the fact that the Pokémon has this-many IVs set at "perfect" values, or 31. (Also-used terms include "#-IV", "perfect IV" (IV at 31) and "perfect Pokémon" (same as 6V).) For more data on what these stats do, see IVs - Individual Values.


  • Inverse Battle: An Inverse Battle is one in which the resistances and immunities of a Pokémon become its weaknesses, and its weaknesses become its resistances. For example, normally Water is super-effective to Fire, but now it is half-damage; normally Grass is half-damage against Fire, now it is double-damage. Inverse Battles tend to use a Singles Battle format, in which there is one player per side using one Pokémon at a time; tournaments and the like will usually restrict each player to three Pokémon as well.


  • Item: An item in the Pokémon series has one of two uses, generally: to be used for an immediate effect, or to be held by a Pokémon for an in-battle use of some sort. See the Items Listings section for more.


  • Legal / Legit: A term used to describe a Pokémon that is actually obtainable in the game under whatever circumstances are known about it. In other words, it has an Ability it can have, it has moves it can have, its EVs are not exceeding any limits, it has its proper stats, it was found in a place where it can be found (since the game stores location data)... The list goes on. Legitimacy checkers - typically those in Pokémon Bank - are very thorough in this checking to make sure a Pokémon is actually not hacked: because if it was hacked, then it would likely be different from these in some way. In all honesty, it's better not to cheat, or at least cheat very thoroughly. Using clearly-hacked Pokémon in the VGCs, for example, will boot you from the competition outright. More on this subject is in this section.


The Distinction Between "Legal" and "Legit"

When speaking on forums and the like, be sure to take notice of the distinctions between a legal Pokémon and a legit one. Functionally, there is no difference, but, particularly when legitimacy checkers are involved (online gameplay or the VGCs, for example), it is VERY important.


  • Legal: A legal Pokémon is simply one whose statistics and data all match in-game realistic conditions. For example, their stats are proper, their moves are learnable, they can have that given ability, and so on.


  • Legit: A legit Pokémon is just the same as a legal one, with one key difference: it was assuredly obtained in-game without hacking. It is possible for skilled hackers to a make a Pokémon seem legit by manipulating the data to mimick everything that would make the Pokémon seem legit, and sometimes even get through Pokémon Bank and other checkers. However, the Pokémon is not legit. A legit Pokémon is one that can always pass a legitimacy checker because it was caught in-game. In other words, you KNOW it is not hacked, whereas a legal Pokémon, while seemingly legit on all levels that a player can check, could have some error in its internal data rendering it illegit. One of the more common errors is with the internal PID.


In other words, all legit Pokémon are legal, but not all legal Pokémon are legit. The key point is whether the Pokémon was hacked. If, on a forum, you want an idealized Pokémon, "legal" is the better term to use as you're relatively more likely to obtain a hacked one that has perfect IVs/EVs/Nature, but do this only if you don't plan on playing in areas with legitimacy checkers. If you're of the latter group, it's better to do all of the breeding and training yourself, and only trading to find specific legit Pokémon that you can not get yourself (i.e. Event legends).


  • Legendary Pokémon: A Pokémon whose in-game plot creates some kind of god-like aura about it. For example, Arceus is known as the Pokémon God because he created the universe, therefore he is a legendary Pokémon; Mew is known as the ancestor of most modern Pokémon and can learn any move desired, and therefore is a legendary Pokémon; Groudon is known as the one who rose the continents, and therefore is a legendary Pokémon. A Legendary Pokémon has a storyline behind it that often is the focus of a single game or of a special Nintendo Event, or sometimes even the subject of one of the Pokémon anime's movies. Many times, these Pokémon are strong -- however, do not confuse the label of Legendary Pokémon with strength or strategic validity! Mew, Celebi, and Jirachi, for example, are considered legendary, but they are not particularly strong: it's the plot behind them driving that "legendary" label. Strategic viability and stats usually determine how good a Pokémon is: I can easily beat Mew, Celebi, and Jirachi with non-legendary Pokémon, moreso than the other legends. Another example is how the site Smogon has classed Blaziken - a starter Pokémon - into its "Ubers" tier, a tier largely populated by legendary Pokémon, whereas those I just named are in the "UU" ("underused") tier, two tiers below.


  • Level (originally "L", now "Lv."): The general level of a Pokémon's strength. It rises as EXP. is earned, and can range from 1 to 100, where 100 is the strongest that the Pokémon can get.


  • Long Range: This is a characteristic of moves that applies only to Triple Battles: it determines whether the move can travel from one Pokémon at the far side to another at the far side. For example, if your Pokémon is at the far left and your move is Long Range, then you can hit the target at the far right (from your viewpoint).


  • Mega Evolution: Mega Evolution of Pokémon is a characteristic that came about with the release of Pokémon X/Y in 2013. Essentially, only one Pokémon can Mega Evolve per Trainer per battle. The main intent of Mega Evolution is to take advantage of a Forme of a Pokémon that is stronger in some way and may also have a new Ability and type. Most Pokémon will gain stat boosts when Mega Evolving and Mega Evolution will occur - for all intents and purposes - at the start of the turn, meaning the user can make advantage of all these changes immediately. (Speed changes are the exception: for the turn on which on the Pokémon Mega Evolves, their Speed will be considered the same as pre-Mega.) Mega Evolution can only happen so long as you wield the Mega Bangle (or other such items that allow Mega Evolution, depending on the game) and the Pokémon you have on the field is holding its species's Mega Stone. Plus, that Mega Stone cannot be lifted off your Pokémon by your foe, so no need to worry about them stealing it. ;)


  • Move: An attack a Pokémon can use. Most moves are used to deal damage in some way, and others can be used to boost stats or affect statuses, and many of both kinds have additional special affects. See the Move List - Battle Details for more regarding their usage in combat, and Move List - Contest Details for their usage in Pokémon Contests.


  • Multi Battle: A battle between four people, two per team. Each person sends out one Pokémon, so that each team at the same time will normally have two Pokémon out on the field. Each person contributes two Pokémon to the battle, meaning each team has a total of four Pokémon. If a partner's Pokémon all are lost in a Multi Battle, and the other person still has their other Pokémon, they cannot control two Pokémon at the same time. (The numerical limitations are usually not used in in-game battles.)


  • Nature: A Pokémon's Nature has one singular use, really: to determine stat growth. There are 25 Natures a Pokémon can have, most causing one stat to get a 10% boost and another to lose 10%. For more, see Natures.


  • Original Trainer (OT): The original owner of a Pokémon, given by their selected in-game name. This isn't a particularly important characteristic, it's just a quick identifier for who gave you what Pokémon. The main issues someone finds in regards to "Is this my Pokémon or not" involves IDs. (See: "Trainer ID & Secret ID")


  • Physical: A move Class that considers the user's Attack and the target's Defense to calculate damage.


  • Pokémon (a.k.a. Pocket Monster): Pokémon are the creatures who live alongside us in the world of Pokémon: as partners, as pets, as friends, as family... Pokémon are the central creatures of all Pokémon games. By catching and training Pokémon, a Pokémon Trainer proves their might both in terms of raising Pokémon and in terms of strategy. It is every Pokémon Trainer's goal to one day beat all eight Pokémon Gyms in their region and then beat the Elite Four to become Pokémon League Champion. To do that, you must learn to understand your Pokémon in every possible way.


  • Pokémon Gym: There are eight Pokémon Gyms across the region, and in each lies a Gym Leader who will give their Gym Badge to someone who defeats them in battle. Each Pokémon Gym specializes in a certain type of Pokémon, and each will normally have some kind of puzzle to overcome. Your goal is to beat all eight Pokémon Gyms, and then beat the Pokémon League.


  • Pokémon League: The pinnacle of Pokémon Trainers -- at least for the in-game storyline. After obtaining all eight Gym Badges, your next task is to come here. Here will lie the Elite Four and the Pokémon League Champion, the top five trainers in the region, who you must beat all in succession; by beating these five, you will prove your might as the best Trainer in the region...


  • Pokémon VGCs: The true pinnacle of Pokémon Training, the Pokémon Video Game Championships, or VGCs, are held yearly, first on the regional level and then the national and worldwide levels. Many thousands of Pokémon game players will come to these events, hoping to prove their might against each as the best Trainer in the world. Winning the VGCs is much different and infinitely more difficult and intricate than playing the actual game. Much of the info in this FAQ/Walkthrough was created for the sole purpose of aiding people understand the in-depth mechanics and general strategy of Pokémon just so you may be able to make that leap from battling the AI skillfully to winning championships against other people who know what they are doing. If you want to figure out info on the Pokémon VGCs, times, and locations, please go to the Pokémon official website, http://www.pokemon.com/.


  • Power (a.k.a. "Base Power" or "BP"): This is the Power stat attributed to a move: the higher, the better for the user of the move. In online forums and such, the abbreviation "BP" is often used as a shorthand: this is not to be mixed-up with the currency BP! For the sake of ease, though, you'll never hear me say "BP" in reference to Base Power throughout this guide. Just be careful when elsewhere.


  • Power Points (PP): PP are like currency for the use of a Pokémon's moves; think of them as the MP from other RPGs like Final Fantasy. By using a move, you will use up 1 PP for that move, or 2 PP if your foe has the ability Pressure. When a move has 0 PP, it cannot be used; if all of your moves hit 0 PP, then the Pokémon is forced to use the move Struggle, which is relatively weak and damages the user heavily. PP-restoring items are generally in limited quantities throughout the game, almost never being buyable or not in any exorbitant amount, so conservation of these Ethers and Elixirs will be very much important come the latter half of the game.


  • Primal Reversion: For all intents and purposes, this is the same as a Mega Evolution: it just has a special plot connection with those that can use Primal Reversion (Kyogre and Groudon) because they are ancient and all that jazz. They nonetheless still need to hold a species-specific item (the Blue and Red Orbs, respectively). Other than these minor differences, the most important is that, while Primal Reversion is like Mega Evolution, Primal Reversions do not count towards the "only one Mega" counter. That is to say, you can use Primal Groudon and Mega Camerupt at the same time. In fact, you can have as many Primals as desired.


  • Priority: Each move in the game has its own "Priority" stat. Most moves are of a Priority of 0, but some are below or above that number. Pokémon using higher Priority moves will go first before those using lower Priority moves; if two Pokémon use a move of the same Priority, then their Speed will determine who goes first. Priority will even defy the warped turn order that Trick Room provides! The Move Priority section contains more info.


  • Rotation Battle: A battle between two people in which only one Pokémon is against another Pokémon: however, there are also two other Pokémon per side other than those fighting that each Trainer can instantly switch to per turn and still have them move. Under typical online battle rules and certain other rulesets, you must use four Pokémon total per side. This isn't the case for most in-game battles, though.


  • Same-Type Attack Bonus (STAB): When a Pokémon uses a move that is the same type as itself, the damage of the move is by default increased to 50% higher than normal. For example, Pikachu (an Electric Pokémon) using the move Thunderbolt (an Electric move) will deal 50% extra damage. This is a very significant boost and especially critical in the choice of moves a Pokémon will have. For example a super-effective move might do 120 HP of damage, which will only KO weak Pokémon HP-wise, but with STAB that move can be boosted to 180 HP of damage, which KO's the average Pokémon in competitive play!


  • Shiny: A Pokémon is Shiny if it just outright looks different from how it normally does. For example, Gyarados is blue but Shiny Gyarados is red; Sceptile is green but Shiny Sceptile is cyan; Kyogre is blue but Shiny Kyogre is pink. Shininess is exceedingly rare, usually a 1 in 4,096 chance in these games and it was 1 in 8,192 before the release of Pokémon X/Y in 2013. (There are exceptions.)


  • Shiny-Locked: By definition as under HG/SS standards (2010), any Pokémon in the game can be Shiny and generally all have an equal chance of being Shiny except in set situations. This has changed slightly with a set few Pokémon (since Black/White in 2011) so that these Pokémon cannot be Shiny without actually hacking the game. There are certain Pokémon cannot ever be legitmately Shiny, in other words. These Pokémon will have a Shiny sprite coded into the game, though, which means hackers can find these sprites; they are left there as placeholders such that, if the Shiny-locking process actually failed, the game wouldn't glitch up on the off-chance you did get that Pokémon to be Shiny. (Though it won't fail, trust me.) The list of Shiny-Locked Pokémon is as follows: Celebi, Arceus, Victini, Reshiram (see below note!), Zekrom (see below note!), Keldeo, Meloetta, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, and Volcanion. That's not to say a Shiny will not be removed from this list. Until a few months ago, Jirachi was also Shiny-Locked; however, Game Freak gave out Shiny Jirachis in Japan, which made Shiny Jirachi legal again, so long as it was from X/Y or from the Colosseum Bonus Disc. But, for all in-game purposes, unless the encounter was made possible by Game Freak through a download event of some sort that allows you somewhere else in the game, you will not be able to find these Pokémon as Shiny at all.


Further Note on Shiny-Locking

Shiny Locking, in and of itself, is a practice that begin most noticeably with Pokémon X/Y (though it initiated in B/W), in which the Pokémon therein could not be Shiny at all if Legendary: not just those already named, but also, for example, Moltres, Zapdos, and Articuno. This practice has been confirmed to have not continued in Pokémon OR/AS, and has even been stopped on Pokémon normally not able to be Shiny before, such as Zekrom and Reshiram. Thus, for example, Reshiram and Zekrom cannot be Shiny on Pokémon Black/White 1/2, but can through OR/AS's Mirage Spots!! Therefore, if you get a Shiny Reshiram or Shiny Zekrom without the blue pentagon (which denotes a Pokémon born ni Pokémon X, Y, Omega Ruby, or Alpha Sapphire), I can assure you that it's been hacked in some way. Be particularly wary of this on the GTS, since the Pokémon Bank legitimacy checker is now letting all Shiny Reshiram/Zekrom through despite their inability to appear on Black/White/Black 2/White 2. (The blue pentagon will appear beside their name on the GTS or on their Summary screen if born on X/Y/Omega Ruby/Alpha Sapphire, so be absolutely sure to watch for that!!)


  • Single Battle: A battle between two people in which each only has one Pokémon out at a time. Under typical online battle rules and certain other rulesets, you must use three Pokémon total per side. This isn't the case for most in-game battles, though.


  • Special: A move Class that considers the user's Sp. Atk. and the target's Sp. Def. to calculate damage in most cases. The exceptions to this rule include various fixed-damage moves, Psyshock, and Psystrike, which will use the target's Defense.


  • Special Attack (Sp. Atk.): Special Attack is one of the stats a Pokémon can have. Special Attack will affect the damage dealt by certain moves: that is, special moves. Special moves are those that are designated as such by the game: you can use the Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Special moves will use the user's Sp. Atk. and the target's Sp. Def. in most cases to calculate damage.


  • Special Defense (Sp. Def.): Special Defense is one of the stats a Pokémon can have. Special Defense will affect the damage dealt by certain moves: that is, special moves. Special moves are those that are designated as such by the game: you can use the Move List section to check whether a move is Physical, Special, or Status in Class. Special moves will use the user's Sp. Atk. and the target's Sp. Def. in most cases to calculate damage.


  • Speed (sometimes "Spd" or "Spe"): The Speed stat is, in its own way, the most relevant stat to competitive battling. Speed determines turn order in a very simple fashion: whoever has higher Speed goes first, and, if there is a tie in Speed, the two Pokémon tied will have equal chances of moving first. For example, a Pokémon with 210 Speed will almost always move before a Pokémon with 200 Speed; if two Pokémon have 200 Speed, then they are 50% likely to move first. However, this assumes that they are using moves of the same Priority. (See: "Priority")


  • Status (1): A move Class that does not deal direct damage. It instead says that the move will do something else, based on the move itself.


  • Status (2): Refers to a status condition that often inhibits the afflicted Pokémon; also known as an ailment. You should see the Status Ailments list for full details.


  • Switching In/Out: The act of choosing to switch out a Pokémon currently out with a different one in your party. Doing so has a number of consequences. When used, people usually do it one of several things. One is to eliminate stat changes, infatuation, and confusion, among a few other things from the Pokémon, which can be lethal if left unattended. Another is when the Pokémon is seen as likely to be attacked by a weakness-piercing attack and thus to switch to a Pokémon resisting that move rather than suffering death. For example, say you have Gyarados (Water/Flying) out versus Jolteon (Electric). Jolteon is fast and strong, and most importantly can learn Thunderbolt, which OHKO's Gyarados with ease due to the double-weakness to Electric plus STAB, resulting in 6x damage. By switching to a Ground Pokémon, however, you gain an important advantage and also avoid damage.


  • Technical Machine (TM): An item you can use to teach a Pokémon the move contained on the TM, if the Pokémon can learn it. There are 100 in all, so collect 'em all!


  • Tiers: Much like a number of other competitive games, Pokémon are divided into strategic tiers by a number of players. The most common system among Pokémon players is that set by Smogon (a Pokémon strategy website), which primarily runs out on a six-layer system, per the below. Keep in mind that all but Ubers and PU are based on the usage percentages of the Pokémon in question, and are not a statement as to strategic viability. Personally, some UU/RU Pokémon are actually really good (Porygon-Z comes to mind), but it's ultimately up to you. I honestly wouldn't include this tidbit myself - because the tiers are moreso about usage than strategy - but it's a big determinant for a number of people. Keep in mind that this bit is only up-to-date as of December 2014 and the tiers are likely to change in number, contents, or even name as time goes on.
    • Ubers: The top tier of the Pokémon system, often containing legendaries and a few others.
    • OU (Overused): Pokémon that are used a lot in the Pokémon metagame. Often very viable in strategy battles, but tend to use "cookie-cutter" strategies.
    • UU (Underused): UU Pokémon are not used a lot in the competitive metagame, but still can be very good if the team works well with it.
    • RU (Rarely Used): RU Pokémon are not used much, often due to a single detrimental stat (i.e. very low Speed) or extreme fragility in combination with a poor moveset. That's not to say they're not viable (again, usage percentages), but most are the kind you want to stay away from in the general metagame.
    • NU (Never Used): NU Pokémon are used very infrequently, usually because of a combination of poor stats in certain areas (such as being both fragile and slow) or a very poor movepool. Many can serve niche purposes, however.
    • PU: There's no official name for PU, but it's likely a wordplay on "pee-yew". PU Pokémon are the absolutely least used of all Pokémon (except non-fully-evolved Pokémon in most instances), often because of their extreme lack of strategic value that has its roots in a number of sources, particularly having a widespread set of counters in combination with poor stats to counteract these.


  • Trainer ID & Secret ID: If you check any Pokémon you yourself caught or check your Trainer Card, you'll notice that you have an ID. Everyone has an ID number attached to them, and there are 65536 possible numbers (00000 - 65535). There is also a hidden or "secret" ID you cannot see. It is also randomized, is unlikely to be the same as your seen Trainer ID, and also ranges from 00000 to 65535. The use of two IDs helps to ward off hackers; it also helps to ensure that the odds of any two players getting the same two IDs (both Trainer and Secret) is 1 in 4,294,967,296 (one in about 4 (American) billion chances). The uses of IDs are mostly in terms of breeding and EXP. growth. When breeding Pokémon whose two IDs (both Trainer and Secret) differ, you are more likely to get Eggs; when using a Pokémon of a different ID than yourself, you get more EXP. Those are the main things.


  • Trainer Shiny Value (TSV): Whenever you have an Egg in the Pokémon games, it is encoded with a specific, randomly-determined variable, usually referred to as a "Player Shiny Value" or "PSV". Each combination of a Trainer & Secret ID will also generate something different, called a "Trainer Shiny Value", or "TSV". When a player has an Egg whose PSV matches their own TSV, the Egg will hatch into a Shiny Pokémon. Some ways to abuse this over the years have arisen, though none are particularly active as of yet. The most recent is the Instacheck program, which was disabled a long time ago by an update to the game that was requisite for online play.


  • Triple Battle: A battle between two people in which each has three Pokémon out at the same time. Under typical online battle rules and certain other rulesets, you must use six Pokémon total per side. This isn't the case for most in-game battles, though.


  • Type: Every move in the game will have a type attached to it, and every Pokémon will have one or two types given to it simultaneously. Types are like elements in Pokémon: they determine what is super-effective or resistant to what. For example, you can see Fire moves doing lots of damage to Grass Pokémon, right? And also see how the same Fire-type move would likely deal less damage to a Water Pokémon? While not all type-effectiveness relationships are so simple, they are nonetheless important to learn! There are eighteen types in all: Normal, Fire, Water, Grass, Electric, Ground, Bug, Dark, Psychic, Ghost, Flying, Rock, Ice, Dragon, Fighting, Poison, Steel, and Fairy.


  • Vitamin: A particular type of used item. "Vitamins" is the general term for the items HP Up, Protein, Iron, Calcium, Zinc, and Carbos, which are items used on Pokémon to raise their EVs. (See: EVs, Effort Values)


  • Weather: Weather is a meteorological event that can occur on the battlefield, and has a number of beneficial effects to the point that certain teams as a whole will try to use this to their advantage. For full details on the effects of all weather and weather-like conditions, see the Weather/Field Effects section.

How to Tell Legal From Hacked Pokémon

Why do I include this section? For many people, the morality of the integrity of the game, which comes into play during official competition or just competition in general, is a significant one. Many people put hours upon hours developing, breeding, training, and re-training their Pokémon teams in the effort of becoming the very best. It takes a lot of effort and dedication, an effort recognized by Game Freak, Nintendo, and the Pokémon Company when it comes to the competitions they delegate: they, like most people, despise cheating. But don't get me wrong: like me, they value strategy above all. Even if you were to make a Pokémon through hacking, they have no problems with it so long as it remains within legitimate bounds, so long as it has nothing abnormal ... not that they don't have a problem with it (cheating is cheating), but if you can remain within legitimate bounds, you can't really be booted.

"Wait, this is a section on how to cheat?"

Absolutely, unequivocally, no. Regardless of what you may think on the matter, I despise cheating: I am more than capable of spending the time and effort in developing a legitimate Pokémon team, you should be held to the same standard. I can understand the logic of simply being too lazy to not want to breed the right IVs/Nature, and merely frown upon it, but anything further really is out of bounds for me in terms of morality. But that's just me.

So, why include this, then, if I am against cheating? Because I am against cheating. It is well-known that you are booted from official competition if you use hacked Pokémon ... even if those Pokémon are not your own. Even if someone trades you a Pokémon that is hacked, you are booted. (After all, it is possible you own a second console and second game, and simply hacked them onto that game and traded them over: it's rarely the case, IMO, but the sweeping definition is the more important one since hacked is hacked.) This section is moreso the preventative than the catalyst: I am not trying to encourage cheating by the inclusion of this section, but rather to give you the means by which to check if your Pokémon is legal. Some things can be checked through a legitimacy checker, but others cannot.

Here are the means by which you can check all of the things below:


Thing CheckedHow to Check
Game of OriginThis is the base thing that determines the legitimacy of many of the following things, as some Pokémon can get moves in older games but not newer ones; for example, if a Charizard born on X/Y has Seismic Toss, it is illegal as that is a Move Tutor move from FireRed/LeafGreen and not an Egg Move for it on X/Y.
MovesSummary screen & research.
StatsSummary screen & research.
EVsSuper Training graph: Reset Bags give precise EVs
IVsCalculation. From the Pokémon's Summary screen stat, divide by the Nature multiplier (0.9, 1.0, or 1.1), subtract the EV growth (EV growth = EVs/4), subtract 5, subtract 2 times the base stat, and then multiply by 100 divided by your level. Or, in other words, IVs = [(Total/Nature)-(EVs/4)-5-(2*Base)]*(100/Lv). If the Level is not itself 100, then you only can get a guess.
LevelSummary screen & research.
EXP.Summary screen & research.
GenderSummary screen & research.
LocationSummary screen & research.
AbilitySummary screen & research.
TypeSummary screen & research.
Event Pokémon & OT/IDSummary screen & research.
Shiny/Shiny-LockingSummary screen & research.
TradeabilitySummary screen & research.
PokérusSummary screen.
PID & Checksums???
MemoriesCertain NPCs in the game.
LanguageSummary screen.

Legal Pokémon will always exhibit the following characteristics:


  • Game of Origin: The game the Pokémon is born on determines much of the following and whether it is allowed. To some degree, it is possible to determine what game pair/trio/whatever the Pokémon was found on. If found after traveling across time and space, the Pokémon was in any game prior to Pokémon X/Y, with a note as to the region of origin. For the most part, the region alone will work fine as even the expansions rarely change little in terms of moves learned. In particular, keep in mind that if the location is vague and the Pokémon is breedable, it is still possible for the Pokémon to be born on the game in question via Egg even if it is otherwise illogical (i.e. Charizard from Sinnoh). Legendaries and other unbreedables are a different case: barring events and in-game captures/trading, the Pokémon simply cannot have been there.
    • Hoenn: This is the one without an exact location. This is NOT Pokémon Omega Ruby or Alpha Sapphire, which will both specify a location and have a blue pentagon. This one refers to Pokémon Ruby, Sapphire, or Emerald on the GBA.
    • Kanto: Pokémon FireRed/LeafGreen Versions (GBA)
    • Sinnoh: Pokémon Diamond/Pearl Versions (DS) and Pokémon Platinum Version (DS)
    • Johto: Pokémon HeartGold/SoulSilsver Versions (DS)
    • Unova: Pokémon Black/White Versions (DS) or Pokémon Black/White Versions 2 (DS)


  • Moves: Their moves are always those that the Pokémon can learn by one of any means: breeding, leveling-up, delaying evolution, TM, HM, Move Tutor, or Nintendo Event distribution, all based on when the Pokémon was obtained. For example, Pikachu with Surf and Volt Tackle from Route 101 in Pokémon Diamond/Pearl is illegal. Why? Firstly, the Surf distributions were mostly at VGC distributions and Pokémon Stadium, not within the context of Diamond/Pearl itself. Even if it was in an Egg at the time of hatching - the most common method of "masking" the illegitimacy of Pokémon - Surf is also not an Egg Move nor learned by level-up or other means, just Events. That itself means that it could not be "born": either just traded or directly earned, meaning it could not be hatched. Thus, then, otherwise-illegal moves from distributions cannot be earned alongside Egg Moves: that is why Surf and Volt Tackle both cannot exist on a Pikachu, as an example.


  • Stats: The stats must fall within certain limits. While EVs, Nature, and the like can influence stats, direct alteration of the stats is also possible. Simply put, the stats must be within legal limits and also influenced correctly by the EVs, IVs, and Nature. Stat growth follows the formula [(2 * Base Stat) + (5 or 110) + (EVs / 4) + (IVs)] * (Nature Boost) * (LV/100). The whole "5 or 110" thing denotes a certain value: 110 is the value used when calculating HP, and 5 otherwise. The Nature boost is 0.9, 1.0, or 1.1 based on the Nature itself. Testing of the stats can be done by simply finding out each stat through research, calculation, and experimentation. In particular, you will want to test your known EVs, IVs, and Nature, and Level with the formula noted and the base stat of the Pokémon found through research. (Cut off the decimal value, if any.) If the values do not match up, the Pokémon has been altered in some way, or the game's very ROM data has been altered to mess with the base stat values of that particular Pokémon species. (Hey, it's possible.)


  • EVs: Your EVs can only be between 0 and 252 in any given stat, though they can be hacked up as high as 255. 253-255 EVs in a single stat is not only inefficient, but illegal. You also are not allowed to have the sum of your EVs across all stats exceed 510, although hacking can make it possible to have all six stats maxed.


  • IVs: IVs are limited between 0 and 31 in any given stats, but there's no limitation on them on the whole, unlike EVs. If any higher - again, as high as either 127 or 255 by hacking - then it's illegal.


  • Levels: As you might expect, a Pokémon can only be between Levels 1 and 100, inclusive. Of course, the check is more than that. When checking level, you should also check that the Pokémon can learn all of its level-up moves that it has learned. For example, consider Mewtwo: if it is Level 43 and has Psystrike, then it is illegal since, even though it's between 1-100, it can only learn Psystrike at Level 100. Same is true for evolution: if you are below the level at which you can evolve, but have an evolved form (for example, Level 12 Blaziken), then it's hacked. And, of course, Levels can theoretically range between 0 and 127 (or 255), so anything out of the 1-100 range is obvious.


  • EXP.: You'd be surprised, but this can also be checked. Every Pokémon has a pre-set amount of EXP. it has at each level, and a pre-set amount of the EXP. to the next level. If Blaziken, for example, is Level 100 and has 1,640,000 EXP. with no EXP. to the next level, it's hacked because it is in the wrong EXP. group. Interestingly, if you find such a Pokémon, it will be listed as having negative EXP. to the next level, remedied by even the attempt to gain EXP. (It's a programming thing, just trust me.) Similarly, you cannot be Level 100 with only 1 EXP. or Level 1 with 1,640,000 EXP. ... in other words, anything that simply doesn't match up. There are six EXP. groups; see the EXP. Earning Mechanics for some details.


  • Gender: The problems with this one mostly come with gender-exclusive or genderless species. Simply put, if a species is, say, only male (like Hitmonlee), then it cannot ever be female, so if it is female it is hacked. Similarly, all-female Pokémon like Kangaskhan cannot ever be male. If it is a species with a gender, then it cannot be genderless. If it is a genderless species, then it cannot have a gender. You know, common-sense stuff.


  • Location: Another common-sense thing: a Pokémon cannot be found where it cannot be found. In games from Generation V going back, you won't be able to see this info, though it is encoded into the game I believe. Of course, the ability for a Pokémon to be born from an Egg trumps this, as an Egg can be hatched anywhere, so long as it is a Pokémon that can be bred, which is a common method of masking hacks. Still, if you're unsure, best to get your own of the Pokémon.


  • Ability: Another common-sense thing: a Pokémon cannot have an ability which it cannot have. Part of that's common-sense, anyhow. The harder part is dealing with Pokémon that cannot have their Hidden Abilities. For a Pokémon to have a Hidden Ability, or at least to be able to utilize it, a female of the Pokémon species or its evolutions must have been available in the Dream World of Pokémon Black/White, been in the Hidden Grottos in Pokémon Black/White 2, must have been made available in Pokémon X/Y's Friend Safari, be available in the wild in Pokémon OR/AS (you can find it through DexNav), or have been given out through Events. Standard wild encounters do not allow for Hidden Abilities, even those of legendary Pokémon: in fact, legendary Pokémon cannot be found in such a manner as to permit their Hidden Abilities since they are found through simple interaction, forcing their regular abilities even if Hidden ones are encoded (as with the Regis). Now, there are very few Pokémon that actually cannot have their Hidden Abilities: it's mostly just a few of the legendary Pokémon and some starter Pokémon as of now. Of course, the game of origin also has to be factored in: for example, Dragalge with its Hidden Ability (Adaptability) from Pokémon X/Y is illegal (without interaction from Pokémon OR/AS), though it's fine if from Pokémon OR/AS or from a Pokémon X/Y which interacted with Pokémon OR/AS to obtain Adaptability Skrelp/Dragalge. The precise details can be found here.


  • Type: This isn't really hackable without the editing of the game's internal data, but, simply put, a Pokémon must have its specific type and none other. In the case of Forme changes that permit type change (as with Rotom and Arceus, for example), the Forme and type also must match.


  • Event Pokémon & OT/ID: When you get a Pokémon that has been given out an Event, there are a number of things to look at. A Pokémon from an Event can be excepted from certain rules, usually only moves. You should be sure to check as to whether the event occurred with this specific Pokémon: the "event checking" process is the first thing that will occur after something triggers a note as to the Pokémon's illegality (i.e. Surf Pikachu): this is because the Event Pokémon are excepted slightly from the rules, but also will be within very specific criteria. Clues can be found in the Pokémon's OT and ID number: try Googling these, as they often will reference the event that the distribution occurred with. Sometimes even the Pokémon's location of origin will, too. For example, a Pokémon's OT may reference SUM2013, a 2013 giveaway of certain Pokémon. Of course, you should be sure of everything on the Pokémon checks out. For example, the OT is not the only thing to check. You should check its Ribbons, its Pokéball, its moves (and the moves it can remember from the Move Reminder), and its ID number which may be set in. Other things that are also noted as being set-in should also be checked.


  • Shiny/Shiny-Locking: A Pokémon that cannot be Shiny in its game of origin is not allowed to be Shiny. Simple enough. At the moment, the list of completely-unallowed Shiny Pokémon (that is, Shiny-Locked) is Celebi, Victini, Meloetta, Keldeo, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, and Volcanion. Additionally, Shiny Jirachi from before Pokémon X/Y is illegal (except in the case of the Pokémon Colosseum Bonus Disc), as is Shiny Reshiram and Zekrom before Pokémon OR/AS. And, of course, so is any Pokémon that is Shiny that cannot be obtained from the game in question (i.e. Shiny Mewtwo from Pokémon Ruby/Sapphire where Mewtwo does not exist) and any Pokémon that cannot be Shiny through the method is was given in (i.e. Shiny Arceus from the Toys 'R Distributions around 2010 was a direct download and thereby not Shiny). Ironically, not being Shiny in a Shiny-only distribution is just as in violation of the rules. A Pokémon, for the record, will have a red star on its Summary screen if Shiny and will have a special sparkle animation when entering battle. See this section for more precise details.


  • Tradeability: This mostly comes in the case of Pokémon that cannot be traded (and only via GTS: direct trading in the PSS or importation via Pokémon Bank is allowed), which are those holding the Premier Ribbon or Classic Ribbon, IIRC. Obviously enough, you cannot have been given then in a trade if you cannot trade them. It mostly ties in back to the Event Pokémon thing. I think the only exception to this rule is with the means of getting Pokémon from older to newer generations (Pal Park, PokéTransfer, Poké Transporter). In any case, just for the sake of having everything.


  • Pokérus: When a Pokémon no longer has Pokérus, it will have a pink smiley face on its Summary screen. This signified that the Pokémon can never become contagious with Pokérus ever again: they keep the "doubled EVs from battles" effect, but cannot spread the virus nor ever re-enter such a state. Therefore, if a Pokémon has that "had Pokérus" smiley face, yet has the "Pokérus" label in the Summary screen indicating the contagion is still active, the Pokémon has been hacked. ... IMO, it's pretty stupid to get caught for hacking by this, but that's maybe just me. >_>


  • PID & Checksums: These stats are more or less the fail-safes in the hack-detection system, to make sure everything is within limits. I'm not 100% sure on how these are determined or used or their function, but they're the most common actual flaw in hacking since things in the Pokémon determine them. ... If you have any info to offer on this, feel free to drop me a line.


  • Memories: In the Pokémon games, you can find certain NPCs that show you the memories a Pokémon had during a given timeframe, usually with its trainer or origin or something. In essence, you can verify that a Pokémon is hacked if it had memories that are odd: for example, usually the memories of a Pokémon that came through Poké Transporter are non-existent. Therefore, if a Pokémon has no memories, but has the "born on 3DS" blue pentagon, then it was hacked. Similarly, if the Pokémon comes from a person you know in real life, and the person originally had this Pokémon (hatched it, caught it, whatever, by themselves), if the Pokémon doesn't have the appropriate memories on their game, then either they're lying or it was hacked.


  • Language: When you have a Pokémon from a region foreign to your own, the game notifies you of such by having "JPN" or something on the Pokémon's summary screen. There are several regions of relevance: "USA" (United States), "JPN" (Japan), "GER" (Germany), "ITA" (Italy), "KOR" (Korea), "FRE" (France), and "SPA" (Spain). Firstly, if a Pokémon is on a console from the U.S., for example, and the Pokémon's internal data references it is from Japan and is owned by the same person (their OT), then something's probably messed-up. You usually cannot see which is the actual language-region of origin, though. For the most part, if a Pokémon has a name that is normally has in Japanese, for example, but the game is the English language, and the player in question is its OT, then it'll be a hacked Pokémon since you cannot use Japanese characters on European/American games unless the language of choice is in the Japanese language, and the same goes for Korean. These exceptions are extremely rare, too, so ... yeah.

Unobtainable Shiny Pokémon & Hidden Abilities

In this game, there are quite a few Pokémon that you can get; we all know that. In fact, every Pokémon species thus far can be obtained either via in-game capture, trading, or Nintendo Event distributions. Despite that, certain Pokémon are still not available whatsoever, only being able to be obtained by hacking. There are two particular categories of this: unobtainable Shiny Pokémon and unreleased Hidden Abilities.

With unobtainable Shiny Pokémon, one must consider the concept of Shiny-Locking: in several past Pokémon games, it has been designed so that certain Pokémon could not be Shiny.


Pokémon SpeciesNotes
CelebiCompletely unallowed as a Shiny
VictiniCompletely unallowed as a Shiny
KeldeoCompletely unallowed as a Shiny
MeloettaCompletely unallowed as a Shiny
ZygardeCompletely unallowed as a Shiny
DiancieCompletely unallowed as a Shiny
HoopaCompletely unallowed as a Shiny (it wasn't even released prior to the summer of 2015)
VolcanionCompletely unallowed as a Shiny, presumably, but the Pokémon is unreleased

There is also a list of Hidden Abilities that are currently locked. Most Pokémon species have a Hidden Ability they can wield through various breeding processes or sometimes through special encounters (as with the Cosplay Pikachu) or through Event distributions. Even though encoded into the game, these Hidden Abilities are unobtainable by all means for several reasons. For breeding HA's, you'll need a Pokémon of the desired species with its Hidden Ability. Thus, you need to either be given it via distributions or need to find it one of several places: the Dream World in Pokémon Black/White, Hidden Grottos in Pokémon Black/White 2, the Friend Safari in Pokémon X/Y, or in the wild in Pokémon OR/AS with the use of the DexNav. These Pokémon are on this list because you cannot find them in the wild in those situations and have not been given out with their Hidden Ability yet.


PokémonNormal Ability #1Normal Ability #2Unreleased Hidden Ability
ArticunoPressureNoneSnow Cloak
ZapdosPressureNoneStatic
MoltresPressureNoneFlame Body
RaikouPressureNoneVolt Absorb
EnteiPressureNoneFlash Fire
SuicunePressureNoneWater Absorb
HeatranFlash FireNoneFlame Body

From the time of the release of Pokémon OR/AS until the time of my previous update, the following Pokémon were removed from this particular list by special events in which the Pokémon had their Hidden Abilities released via special distributions. The Pokémon made legal with their Hidden Abilities as a result of these distributions are as follows.

Keep in mind that these Pokémon will still be illegal if they originated on Pokémon Black/White 2 or any earlier game (i.e. they don't have the blue pentagon) - those with the blue pentagon are still possibly illegal by being bred from hacked ones, but it's far less certain at this time (about as uncertain as any other Pokémon, unless they were born from the events in question), so you have no reason to suddenly trash any HA version of these Pokémon with the blue pentagon without that whole "too good to be true" characteristic.


PokémonNormal Ability #1Normal Ability #2Hidden AbilityObtained From
ChikoritaOvergrowNoneLeaf GuardBreeding the event Meganium or its children
BayleefOvergrowNoneLeaf GuardBreeding the event Meganium or its children
MeganiumOvergrowNoneLeaf GuardPokémon Bank reward (2/27/15 until 11/30/15); breeding of the event version's children
CyndaquilBlazeNoneFlash FireBreeding the event Typhlosion or its children
QuilavaBlazeNoneFlash FireBreeding the event Typhlosion or its children
TyphlosionBlazeNoneFlash FirePokémon Bank reward (2/27/15 until 11/30/15); breeding of the event version's children
TotodileTorrentNoneSheer ForceBreeding the event Feraligatr or its children
CroconawTorrentNoneSheer ForceBreeding the event Feraligatr or its children
FeraligatrTorrentNoneSheer ForcePokémon Bank reward (2/27/15 until 11/30/15); breeding of the event version's children
SnivyOvergrowNoneContraryBreeding the event Serperior or its children
ServineOvergrowNoneContraryBreeding the event Serperior or its children
SerperiorOvergrowNoneContraryMystery Gift serial code (POKEMON497) beginning in late January 2015 and ending November 2015; breeding the event version's children
TepigBlazeNoneRecklessBreeding the event Emboar or its children
PigniteBlazeNoneRecklessBreeding the event Emboar or its children
EmboarBlazeNoneRecklessMystery Gift serial code (POKEMON500) beginning in early February 2015 and ending November 2015; breeding the event version's children
OshawottTorrentNoneShell ArmorBreeding the event Samurott or its children
DewottTorrentNoneShell ArmorBreeding the event Samurott or its children
SamurottTorrentNoneShell ArmorMystery Gift serial code (POKEMON503) beginning in early February 2015 and ending November 2015; breeding the event version's children
TyruntStrong JawNoneSturdyReward for a Pokémon Global Link tournament in January 2015; can also breed for further ones with its HA
TyruntrumStrong JawNoneRock HeadEvolved from the event Tyrunt or its children
AmauraRefrigerateNoneSnow WarningReward for a Pokémon Global Link tournament in March 2015; can also breed for further ones with its HA
AurorusRefrigerateNoneSnow WarningEvolved from the event Amaura or its children

Compatibility with Other Games

The release of Pokémon Omega Ruby and Alpha Sapphire, and in turn the lack of patching of it to compensate for new features, has caused an interesting dilemma regarding its ability to interact with other games in the series. Therefore, it is pertinent for me to document there here. For the sake of ease, I'll refer to these by their core series details in most instances.

The chart below is a quick summation of the series-wide compatibility. Specifics are below, and keep in mind that "directly" implies not only a relationship between the two specific games but also a back-and-forth, two-way relationship. If it is one-way, that is noted: those relationships are strictly from the lower to the higher generation.


GenerationSpecific GamesGeneration to Directly Interact With
Gen. IGen. IIGen. IIIGen. IVGen. VGen. VISide Games
Gen. IPokémon Red/Green Versions (JP)YesYesNoNoNoNoYes (Stadium)
Pokémon Red/Blue Versions (international)YesYesNoNoNoNoYes (Stadium)
Pokémon Yellow VersionYesYesNoNoNoNoYes (Stadium)
Gen. IIPokémon Gold/Silver Versions (JP)YesYesNoNoNoNoYes (Stadium)
Pokémon Gold/Silver Versions (international)YesYesNoNoNoNoYes (Stadium)
Pokémon Crystal VersionYesYesNoNoNoNoYes (Stadium)
Gen. IIIPokémon Ruby/Sapphire VersionsNoNoYesOne-WayNoNoYes (XD, Colosseum)
Pokémon Emerald VersionNoNoYesOne-WayNoNoYes (XD, Colosseum)
Pokémon FireRed/LeafGreen VersionsNoNoYesOne-WayNoNoYes (XD, Colosseum)
Gen. IVPokémon Diamond/Pearl VersionsNoNoOne-WayYesOne-WayNoYes (Battle Revolution)
Pokémon Platinum VersionNoNoOne-WayYesOne-WayNoYes (Battle Revolution)
Pokémon HeartGold/SoulSilver VersionsNoNoOne-WayYesOne-WayNoYes (Battle Revolution)
Gen. VPokémon Black/White VersionsNoNoNoOne-WayYesOne-Way (Bank)No
Pokémon Black/White Versions 2NoNoNoOne-WayYesOne-Way (Bank)No
Gen. VIPokémon X/YNoNoNoNoOne-Way (Bank)YesNo
Pokémon Omega Ruby/Alpha SapphireNoNoNoNoOne-Way (Bank)RestrictedNo
Side GamesPokémon SnapNoNoNoNoNoNoNo
Pokémon Box: Ruby & SapphireNoNoYesNoNoNoNo
Pokémon ColosseumNoNoYesNoNoNoNo
Pokémon XDNoNoYesNoNoNoNo
Pokémon Channel (sans PAL event)NoNoNoNoNoNoNo
Pokémon DashNoNoNoNoNoNoNo
My Pokémon RanchNoNoNoYesNoNoNo
Pokémon Battle RevolutionNoNoNoYesNoNoNo (online disabled)
Pokémon Stadium seriesYesYesNoNoNoNoNo
Pokémon Pinball seriesNoNoNoNoNoNoNo
Pokémon Mystery Dungeon seriesNoNoNoNoNoNoYes (offline, with paired versions)
Pokémon Ranger series (sans Events)NoNoNoNoNoNoYes
Pokémon Trozei seriesNoNoNoNoNoNoNo
Pokémon Rumble seriesNoNoNoNoNoNoYes (Pokémon Rumble Blast only)
PokéPark seriesNoNoNoNoNoNoNo

Side-Series Games: Pretty much, for the most part, in regards to the Pokémon OR/AS pair, all side-series games can be ignored in regards to their ability to ultimately transmit Pokémon to these games. Australian Pokémon Channel games let you put a Jirachi on the GBA core series games. Pokémon Ranger can give you a Manaphy Egg for Pokémon Diamond/Pearl/Platinum, and some Pokémon can be traded between Pokémon R/S/E/FR/LG and XD/Colosseum/Pokémon Box (Coloseeum also gives a possibly-Shiny Jirachi from its bonus disc), and others between D/P/Pt/HG/SS and Battle Revolution/My Pokémon Ranch.

Pokémon Red, Blue, Green, Yellow, Gold, Silver, and Crystal: These GB and GBC games, marking Generations I and II, released between 1996 and 2000 depending on the region you live in, cannot be interacted with in any way. Pokémon on these games strictly remain on these games and certain Nintendo 64 games - such as Pokémon Stadium - that cannot interact with the GBA or DS or later consoles.

Pokémon Ruby, Sapphire, Emerald, FireRed, LeafGreen, Colosseum, and XD: Gale of Darkness: These GBA and GameCube games were released between 2002 and 2004 and mark the main components of Generation III. These GBA games can send their Pokémon to the Generation IV games through Pal Park, but it's strictly one-way. The GameCube games can trade with the GBA ones so their Pokémon have to be traded to a GBA game first. The interaction between the GBA and DS requires an original-model DS or a DS Lite, which have the GBA slot needed. GBA/GC interaction requires the link cable for such.

Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver: These DS games marking Generation IV, released between 2007 and 2010, cannot be directly interacted with. You can send Pokémon from these games to the Generation V games through the PokéTransfer system, however. There is one limitation on that: you cannot send Spiky-Eared Pichu from HG/SS. You also cannot send items. The process is completely one-way. This method of interaction requires any two DS or 3DS consoles.

Pokémon Black, White, Black 2, and White 2: These DS games, released in 2011 and 2012, mark Generation V. These games can send their Pokémon to the Pokémon Bank through Poké Transporter, apps downloadable on the eShop. There are restrictions on this: you cannot send items or Pokémon perceived as illegal (hacked) ones. Certain Event Pokémon have inadvertently been unable to pass by this method as well. Items also will not pass through. Note that this process requires a 3DS, even in the transfer from B/W to the Bank.

Pokémon Bank: This one is simple enough. Once you download the v1.2 patch from the eShop, Pokémon OR/AS can interact with Pokémon Bank and any Pokémon stored on it. Once on the Bank, at least as of this release, Pokémon OR/AS will be able to use it so long as you have the Hoenn Pokédex. However, the opposite is not necessarily true with X/Y: X/Y's restrictions still apply when going through the Bank, so you cannot, for example, bring Pokémon with OR/AS-only moves to X/Y via this means nor trading directly. Cosplay Pikachu also is not allowed on the Bank at all.

Pokémon X/Y & OR/AS: This is where things get nastily complicated. First, Pokémon OR/AS can interact with these games through trading or battling: however, the interactions cannot concern OR/AS-exclusive things. These include the new Mega Stones and Hoopa Unbound for the most part. The following is the specific list of unallowed stuff when interacting with X/Y. There are other topics discussed below the list.


  • Mega Stone: Altarianite
  • Mega Stone: Audinite
  • Mega Stone: Beedrillite
  • Mega Stone: Cameruptite
  • Mega Stone: Diancite (note, however, that while trading Diancie to OR/AS from X/Y yields this on the OR/AS file, you cannot get it on X/Y)
  • Mega Stone: Galladite
  • Mega Stone: Lopunnite
  • Mega Stone: Metagrossite
  • Mega Stone: Pidgeotite
  • Mega Stone: Sablenite
  • Mega Stone: Salamencite
  • Mega Stone: Sceptilite
  • Mega Stone: Sharpedonite
  • Mega Stone: Slowbroite
  • Mega Stone: Steelixite
  • Mega Stone: Swampertite
  • Primal Orb: Blue Orb
  • Primal Orb: Jade Orb (though it's only a beta item)
  • Primal Orb: Red Orb
  • Moves: Origin Pulse
  • Moves: Precipice Blades
  • Moves: Dragon Ascent
  • Moves: Hyperspace Fury
  • Pokémon Formes: Hoopa's Confined Forme
  • Pokémon Formes: Pikachu's various Cosplay Formes (if you battle on OR/AS with Cosplay Pikachu against X/Y, it will appear just as a Pikachu on X/Y's end)
  • Pokémon Formes: Any Pokémon somehow in their Formes caused by the items named above
  • Rating Battles: In online Rating Battles, Pokémon X/Y are separate from Pokémon OR/AS. Pokémon OR/AS will only interact with Pokémon OR/AS, and X/Y only with X/Y. Additionally, these "leagues" have their own rules: Pokémon OR/AS can only use Pokémon catchable in X/Y/OR/AS, while Pokémon X/Y has no real restrictions on this.
  • Other Battles: If under any circumstance Pokémon OR/AS interacts with Pokémon X/Y for a battle, OR/AS will adapt the X/Y ruleset.
  • Wonder Trade: X/Y can indeed interact with OR/AS. Pokémon with OR/AS-exclusive Formes or newly-introduced moves or holding new items will not be traded.

Pokémon Capture

Capturing Pokémon is a simple process, albeit a sometimes annoying one in the cases of certain, rarer Pokémon - roaming Pokémon, for example. The game, by tradition, has poorly elaborated on what could be a more delicate process than most would think, especially with one-time-only scenarios. They usually delegate it to "Lower the Pokémon's HP and throw a Pokéball." It's a bit more complex than that, and understanding the mechanics herein will help you more effectively capture a Pokémon.


  • HP Remaining: It's simple enough: lower HP means a higher ability to catch a Pokémon! To be able to lower a Pokémon's HP precisely, there are a number of ways. The Poison and Burn status ailments, for example, will do set amounts of damage (and also boost the catching rate further). There is an inherent danger in that, however, because there is generally a slight chance for the capture to fail, even under very ideal circumstances, and if you miss at 1/16 or 1/8 HP, you lose the Pokémon! A more preferred method is to use the move False Swipe - or, if you got the PokéBank event Celebi in X/Y, the move Hold Back. Both of these are Normal-type moves of 40 Power, which means they won't hurt Ghost Pokémon; in any case, these two moves will always leave a Pokémon with 1 HP, making it very easy to catch the Pokémon, relatively-speaking. (As a footnote, you can always attempt to one-hit-KO a Pokémon you believe to have the Sturdy ability, which will prevent it from being KO'ed, leaving it with just 1 HP. Or you can also try Tricking/Switcherooing/etc. a Focus Sash onto it for the same effect, but that's a bit costly to do. You could also use Entrainment or Skill Swap to give the Pokémon Sturdy, and then try to OHKO it.)


  • Ailments: This refers to the "main" ailments a Pokémon can have only one of; and, in this instance, I specifically refer to Poison, Bad Poisoning, Burn, Sleep, Frozen, and Paralysis. Each ailment will somewhat increase the capture rate for a Pokémon.
    • Burn and Poisoning of any kind will boost it by 50%. This is often done via the moves Will-O-Wisp and Toxic, since they don't cause any initial damage, although the statuses themselves could KO the Pokémon you're trying to capture. That is why I made these three ailments distinct from the next one: despite these boosting the rate the came, Burns and Poison will possibly screw you over by killing the Pokémon you're trying to catch: a fatal flaw if the Pokémon is one-time-only!
    • Paralysis will also boost the catch rate by 50%. Paralysis is often done via Thunder Wave, since it does no initial damage; abuse of the Static ability may work on Pokémon that are Electric-type, as would Stun Spore. It won't work at all on Pokémon with the Limber ability, however. It is also the most popular of the statuses to use in Pokémon capture, since it does no damage to the Pokémon over time, preserving their HP, and it's generally permanent.
    • Sleep and Frozen boost the catch rate by a whopping 100%, by themselves doubling your catch rate. Effectiveness-wise, they're the best. However, their main drawback is how temporal they are, rarely lasting more than 3 turns, and no more than 5. Sleep can be done by the Spore or Sleeping Powder moves, most often, which won't cause damage. Frozen absolutely cannot be induced without dealing damage to the target Pokémon, meaning you should not bother with it unless the target Pokémon is about the same level as you and resists it at least once (1/2 or 1/4 damage) so that you can be sure to not kill it.


  • Catch Rate: All Pokémon have a value, from 3 to 255 (1 to 255 in theory) that determines how easy they are to catch. This will be the main reason why you could throw a Pokéball at a Caterpie and catch it without doing anything, but Paralyze Thundurus and reduce him to 1 HP and still have trouble with even nighttime Dusk Balls. (Man I hated that.) They will be used in a later-described formula; you can see the Pokémon's catch rate in this section.


  • Critical Capture: Critical capture is a randomly-occuring element of the capture; when you see it happen, the Pokéball you throw will make a higher-pitched whistling noise (almost metallic) than usual. When the Pokémon is engulfed in the Pokéball, the Pokéball will only wiggle once in lieu of the usual three. While the Pokémon can still get out after that one wiggle, the catching rate is higher than normal, so it's rare to see a Pokémon still escape the Pokéball. There is no way to influence this beyond getting more Pokémon registered in the Pokédex; more Pokémon indicates a higher chance of this occuring. See the next section about formulas for specific details: but, in general, for every 150 Pokémon after 300 owned, you get 50% better catch rates.


  • Pokéball: Finally, we come to the main characteristic of the capture itself. The Pokéball you use to capture a Pokémon will be very helpful in itself in deciding how much easier the Pokémon is to catch. Some Pokéballs are conditional in how they can be used to boost their catching potential, and will be a 1.0x catch rate if those conditions are not met.
    • Poké Ball, Premier Ball: 1.0x catch rate - the baseline
    • Cherish Ball: 1.0x catch rate - but it's not usable without hacking; it's just on (some) Event Pokémon
    • Heal Ball: 1.0x catch rate - it fully heals the Pokémon, but will thus be useless if your party is full
    • Luxury Ball: 1.0x catch rate - the Pokémon will be happier than normal upon capture, which is helpful with Pokémon evolving like that, such as Chansey, Eevee, and Riolu
    • Timer Ball: 1.0x catch rate - but it increases by 0.1 every turn, up to 4.0x (30 turns)
    • Great Ball: 1.5x catch rate
    • Safari Ball: 1.5x catch rate - only found on Pokémon caught in the Safari Zones of Generations III & IV
    • Ultra Ball: 2.0x catch rate
    • Nest Ball: Catch rate is equal to 40 minus the opponent's level divided by 10, with 1.0x as the bottom bound, and thus can be 1.0x ~ 3.0x.
    • Repeat Ball: 3.0x catch rate for Pokémon you've owned once before
    • Net Ball: 3.0x catch rate on Bug- and Water-type Pokémon (no extra increase for Pokémon of both types)
    • Dive Ball: 3.5x catch rate on Pokémon living underwater (e.g. you Surfed or Fished to find them)
    • Dusk Ball: 3.5x catch rate at night-time (after 9:00 PM), in caves, or other dark areas
    • Quick Ball: 4.0x catch rate for the first turn of battle, and 1.0x after
    • Master Ball: 255.0x catch rate - effectively a certain capture
    • Dream Ball: 255.0x catch rate - only found on Pokémon captured in the Dream World in Black/White, not found in the actual game




There are specific formulas to determine the catching rate. First, the situation as is goes into the formula here:

   CATCH VALUE = {[(3 * MHP - 2 * CHP) * CR * BMOD] / (3 * MHP) * SMOD}
           MHP = Target's maximum HP
           CHP = Target's current HP
            CR = Target's "catch rate", a hidden variable determining how easy it is to capture (1-255)
          BMOD = The Pokéball's multiplier rate for capture
          SMOD = The modifier for status: 1.5 for Burn, Poison, Paralysis; 2.0 for Sleep and Frozen;
                 1.0 otherwise

With "CATCH VALUE" known, that value is next plugged into the following one.

   CATCH% = (2^20 - 2^4) / (2^24 - 2^16)^(1/4) / CATCH VALUE
   CATCH% = 1048560 / [(16711680 / CATCH VALUE)^(1/4)]       <-- simplified formula

The formula is the same either way; the second is just a simplified version for those not quite understanding the exponential mechanic of 2^X. (Note that X^(1/4) is essentially the square root of the square root, or the fourth root, of X.)

If Catch% is equal to or higher than 255, then the catch is assured; otherwise, the capture is random.




Also remember that critical capture thing I noted earlier? There is a way to determine its rate, too!

   CRITCIAL CAPTURE RATE = X * Y
                       X = The lower of two values: 255, or the previous "CATCH%"
                       Y = The Pokédex completion multiplier

So, essentially, if your catch rate makes the capture unsuccessful, you'll deal with a rather low chance for critical capture. Similarly, if you're *too* successful (CATCH% > 255), you stick with 255 in this instance. The Pokédex completion multiplier will further increase the rate for critical capture, as so:


Pokémon OwnedMultiplier
0 to 29x0.0
30 to 149x0.5
150 to 299x1.0
300 to 450x1.5
450 to 600x2.0
600 to 721x2.5

The higher the Critical Capture Rate, the more likely you can get a critical capture. The end result of this equation (ranging from 0 to 510) will then be taken as a percentage relative to 256 (not 100), and if it exceeds 100% (1), then the capture is assuredly critical.

Status Ailments

There are several ailments that can affect your Pokémon in this game, and many have unnamed effects, as below. Also note that Pokémon can only have one of the main ailments (Paralysis, Burn, Poison, Bad Poisoning, Sleep, KO/Faint) at one time, although the rest can accumulate as much as the person doing the damage allows - and, of course, KO overrides everything. The six ailments are listed first as Major Ailments for that reason. (Not that they're the worst or anything. It just helps to differentiate.) Several more of the Moderate Ailments are named so because they are still often used and often considered ailments, but not are the most threatening and they can stack. And, of course, these are extended to include pretty much anything that would be considered a status (a change to a single Pokémon) by Pokémon Showdown (a great battle sim) - most these would be considered Minor Ailments, which are mostly move- or item-caused with relatively unimportant effects or "duh" effects. Let me know if I forgot something.

Also, keep in mind that the cures are there for a reason. Yes, Flash Fire may not be a status you'd want to get off of your Pokémon, since it has nothing but benefits. But what if your opponent had the status? Remember, these go both ways, and not all statuses have to (or can) be cured with simple items that you'd be unable to use in normal competition, but also various moves. Switching out, for example, can be done via Roar to hit the opponent, or Parting Shot or U-turn or Volt Switch or more methods for yourself.



Bad Poisoning


Cures: Pecha Berry (item); Lum Berry (item); Antidote (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out

Immunizers: Being Poison- or Steel-typed; having the Immunity ability; having the Poison Heal ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: This degree of Poisoning is executed via the move Toxic, double-layered Toxic Spikes, or the Toxic Orb, or a random chance from Poison Fang. The HP loss will actually increment on the afflicted Pokémon from 1/16 to 2/16 to 3/16 to 4/16 from there on out, causing death in about five turns without being hit or healed. Otherwise, the same as Poison.

Burn


Cures: Rawst Berry (item); Lum Berry (item); Burn Heal (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out

Immunizers: Being Fire-type; having the Water Veil ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon will lose 12.5% (1/8) of their max HP per turn, essentially causing KO in eight turns for sure barring healing. Additionally, the Pokémon's physical Attack (Atk.) is halved, with all bonuses accounted for. Thus, this status is great for inhibiting strong physical attackers such as Groudon, Mega Mewtwo X, Deoxys, Scizor, Heracross, and Haxorus. However, note that Pokémon with the Guts ability and the like are able to ignore the Attack loss, which is why Guts-Flame Orb combos are somewhat common. Conkeldurr is a great example of the latter. It also works well on Pokémon with the Flare Boost ability (such as Drifblim) in a similar manner, as their Special Attack will be raised by 50%.

Frozen


Cures: Aspear Berry (item); Lum Berry (item); Ice Heal (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Sacred Ash (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out; waiting several turns; being hit with a Fire-type move; attempting to use a Fire-type move; being hit by Scald; attempting to use Scald

Immunizers: Being Ice-typed; having the Magma Armor ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon is absolutely and completely inactive for an indeterminate number of turns. Unlike Sleep, there's only a 20% for the Pokémon to be unfrozen at the start of their turn. When in battle, and they do not thaw out on a turn they attempt to take action in, they are completely left wide-open for damage, which is why this status can be very lethal - at the same time, though, Frozen is only induced via moves that have a 10% ~ 30% chance to do it as compensation. They will be thawed out after some time, when healed via an item, or hit with a Fire-type move of any sort - however, that Fire-type move will still damage them, so be careful if you're hitting your ally with one in a Double/Triple/Multi Battle. Using a Fire-type move will also thaw out the afflicted Pokémon, so attempting to freeze Fire-type Pokémon especially tends to be in vain.

KO/Faint


Cures: Revive (item); Max Revive (item); Sacred Ash (item); Revive Powder (item)

Immunizers: Sturdy (ability) and Focus Sash (item) prevent a KO move from working when the wielder is at full HP, leaving them with 1 HP; Endure (move) prevents KO's altogether, surviving with 1 HP, but only for that turn; Focus Band (item) prevents a KO move from KO'ing 10% of the time, with the wielder surviving at 1 HP; False Swipe (move) and Hold Back (move) are moves which will not KO their target, leaving them with just 1 HP at the least

Details & Effects: The Pokémon is absolutely unable to act in any way until revived from KO (such as by a Revive). This happens when the Pokémon hits 0 HP, so be sure to keep it high: if all Pokémon in your party hit zero HP, then you lose the battle and return to the last-used Pokémon Center. (The latter only really occurs in in-game battles: in multiplayer battles with other people, you simply lose.) Pokémon who are KO'ed, though, can still use their HM moves in the field.

Paralysis


Cures: Cheri Berry (item); Paralyze Heal (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out; being hit with Smelling Salts (move)

Immunizers: Being Electric-type; having the Limber ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: This ailment will, most notably, make it where the Pokémon has a 25% chance of doing nothing on a given turn. This will also halve their Speed (with all boosts accounted for), typically making them the last to move. However, that Speed loss will not affect the priority of their moves, just the order in which they move when there are conflicts in regards to priority. Pokémon with the Quick Feet ability will ignore that side-effect.

Poison


Cures: Pecha Berry (item); Antidote (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out

Immunizers: Being Steel- or Poison-typed; having the Immunity ability; having the Poison Heal ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon will lose 1/8 (12.5%) of its HP every turn. That's about it, really. Some Pokémon are able to use the Poison Heal ability to take advantage of this status for self-healing in the same manner (and often in conjunction with) the Leftovers item, and others like to use Facade or Guts as a counter for this.

Pokérus


Cures: Time, and time alone (24~48 hours out of the PC)

Immunizers: Having had Pokérus in the past

Details & Effects: This status (also known as the Pokémon Virus) will only be found by contagion with another Pokémon through wild battles or by infections in the active party - if you need to find it in the wild, don't bother: it's a 3 in 65,536 chance (about 4x rarer than a Shiny Pokémon). The Pokémon afflicted with this status will have their EV gains from wild and Trainer battles doubled while under this status. This doubling will only affect battles, however, and the Pokémon itself is still limited to 510 EVs for their stat total and 252 per stat. The status will wear off 24~48 hours (1~2 days) after the wielder is affected, and only then - however, the EV doubling works forever on that Pokémon. This time is frozen if the Pokémon is kept in the PC or GTS or other places that are essentially not in the active six-Pokémon party. During the time that the Pokémon is actively under this status, they will be marked with a pink "Pokérus" mark in the Summary and PC screens, and during that time other Pokémon in the party can also catch this as it is an infectious virus. (It is by no means "bad".) After the status goes away, the Pokémon will be marked with a pink smiley face to note that they are no longer contagious but, again, will continue to have their EV growth doubled. In other words: your EV gains are always doubled, the big pink "Pokérus" marks the contagious period of 1~2 days, and the pink smiley face denotes the "you can't spread it anymore but still have your EV gains from battles doubled" period.

Sleep


Cures: Awakening (item); Blue Flute (item); Chesto Berry (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; waiting several turns; Magic Bounce (ability) if done via status-class move; Natural Cure (ability) when switching out; Wake-Up Slap (move) against the one asleep

Immunizers: Having the Insomnia ability; having the Vital Spirit ability; having a partner of the Sweet Veil ability; having Electric Terrain active while groundbound; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon will be unable to act. However, they can act in a manner by choosing the move Sleep Talk or Snore when their turn arises. The loss of action is temporal, but its length is random: it usually lasts around two or three turns, but can range from 1 to 7 - Pokémon with the Early Bird ability will wake up earlier, though. The only exception to that is Rest, which is two turns of Sleep. There is little advantage to this beyond Rest-Sleep Talk/Rest-Snore combos. An additional negative effect of Sleeping is that Dream Eater can be used on the Sleeping Pokémon (assuming they're not a Dark Pokémon) to damage them and absorb HP; Nightmare and Bad Dreams will also take effect.


Attracted


Cures: It seems to go away when the Pokémon causing this is switched out or KO'ed, or the afflicted Pokémon is switched out; Mental Herbs (hold/use) or Blue Flutes (use) work, too

Immunizers: Having the Oblivious ability; being the same gender as the target; being genderless; using the Safeguard move; having already been infatuated; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon - who will be of the opposite gender of the user of the move Attract - has a 50% chance to not be able to act on a given turn. From the competitive standpoint, it is only somewhat reliable since, while it's good at stopping big threats, you're screwed on the off-chance that that threat is not of your gender. Most people don't really bother to look for certain genders when breeding (except in the cases of certain Pokémon, such as Support Meowstic (thus, Prankster) or Combee (thus, Vespiquen)), so you can usually expect a 50%-50% ratio of Pokémon on their team, which is why it's unreliable.

Confused


Cures: Switching out, waiting several turns, Yellow Flute (item), Lum Berry (item), Persim Berry (item), Full Heal (item), Casteliacone (item), Heal Powder (item), Lava Cookie (item), Lumiose Galette (item), Old Gateau (item), Full Restore (item), Heal Bell (move), Refresh (move), Aromatherapy (move)

Immunizers: Having the Own Tempo ability; using the Safeguard move; having already been Confused; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The Pokémon has a chance of hitting itself on a given turn, thus doing damage to itself: the odds seem to be about 25% ~ 50%. This lasts for 1 to 4 turns. Additionally, the damage dealt upon hitting itself will be proportional to the Pokémon's Attack stat, stat boosts and items included, which is why the move Swagger (Confusion, Attack +2 stages) is so effective on physical attackers. Then again, Flatter (Confusion, Sp. Atk. +2 stages) helps to circumvent the chance of that confused Pokémon getting a phyiscal move in. Note that Pokémon with the Tangled Feet ability will benefit from an evasion boost of one stage when confused, though.

Cursed


Cures: Switching out; waiting several turns

Immunizers: Already being Cursed; Magic Bounce (ability) if done via status-class move

Details & Effects: The move Curse has two different effects. If the user is not a Ghost-type, their Attack and Defense simply go up 1 stage while Speed goes down 1 stage. This set of notes is for Ghost Pokémon using it. The user of the move Curse - if a Ghost-type - will lose 1/2 (rounded up) of their HP. In doing so, they will inflict damage upon their target, equal to 1/4 of the afflicted Pokémon's HP, and this will be repeated across several turns. This is strategically used by bulky Ghost Pokémon to deal heavy damage to others, particularly those high in HP (since it's fractional), even though it is quite suicidal. This latter fact is somewhat remedied by the conjunctive use of Leftovers and Protect-like moves, Rest-Chesto Berry/Rest-(immune-to-Sleep) combos, or just outright good switching techniques. When afflicted, unless you're sure of a win, it's a good idea to switch out.
As a note of interest, using Trick-or-Treat on a non-Ghost Pokémon who uses the move Curse in an attempt to boost their stats is one particular use of the move (and pretty much the only real one in competitive play, maybe). It will force their Curse to act as if the user was indeed a Ghost, cutting their HP rather than boosting stats.

Flinch


Cures: None

Immunizers: Having the ability Inner Focus; already having flinched in the same turn; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: Some moves - Fake Out, most prominently - have a chance to make the opponent Flinch and thus not act on the turn given. Some abilities - Inner Focus, for example - can prevent this. Such moves - whether 100% chance like Fake Out or 30% like Rock Slide - are common especially in Double and Triple Battles since they forcibly pacify the target into being unable to move that turn, which allow you to temporarily stop that Pokémon from threatening you until you take it out with someone slower or until you get rid of its partner in expectation of a combo. Flinching is more of a threat than most would think!


Air Balloon


Cures: Hitting the Pokémon with a damaging move

Immunizers: None

Details & Effects: The Pokémon cannot be hit by Ground-type moves until they are hit with a damaging move, at which point the Air Balloon pops, making them vulnerable to Ground moves again. The wielder of the Air Balloon will then be considered to have no item on-hand.

Aqua Ring


Cures: Switching out

Immunizers: Already having Aqua Ring

Details & Effects: The afflicted Pokémon has used the move Aqua Ring and will regain 1/16 of its max HP at the end of every turn until it switches out.

Charging & Recharging


Cures: None, though Power Herb can circumvent the charging-up turns

Immunizers: None

Details & Effects: The Pokémon is either charging up for a move (e.g. Solar Beam, Sky Attack) or is recovering from a move (e.g. Hyper Beam, Blast Burn). Thus, they will not act for one turn. Depending on the move, other effects may be attributed to this.

Crafty Shield


Cures: None

Immunizers: Already having used Crafty Shield

Details & Effects: The move Crafty Shield will immunize the user and its allies from all Status-class moves that turn, but only status moves, meaning non-status moves (such as anything that directly deals damage) will still work. This works well against Pokémon that tend to be status trolls, such as Sableye and some Prankster Meowstics, among others.

Destiny Bond


Cures: None - it evaporates upon the Pokémon using a different move

Immunizers: None

Details & Effects: The Pokémon will be under this status for one turn. When it is killed whilst under this status, the attacker will also be KO'ed. That means, if it is slower than you, don't attack on the next turn, but rather switch out or attack an ally or forcibly miss or something, but don't attack. You know, unless it's their last Pokémon. (But, then, if you are also on your last Pokémon, don't attack since it counts as a loss for you - you killed the opponent, knowing (or could've known) that you would also die, That is the general basis for breaking ties in competitions with same-turn, last-Pokémon double-KOs.)

Disabled


Cures: Switching out, Mental Herbs, waiting several turns

Immunizers: Having already been disabled; Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: This simply implies that, for some reason, one of the Pokémon's moves cannot be used: the last-used one. This isn't used often in official competition, and it's not too big of a problem unless the Pokémon is a Choice item wielder, in which case they should switch out immediately.

Diving & Digging


Cures: None

Immunizers: None

Details & Effects: The Pokémon is using the moves Dive or Dig, and cannot be hit by most moves - however, Diving Pokémon can be hit with Surf, and Digging Pokémon with Earthquake or Magnitude, each for double the normal power. They will attack on the next turn.

Embargoed


Cures: Switching out, waiting it out

Immunizers: Having already been embargoed; having used Safeguard; Magic Bounce (ability) if done via status-class move

Details & Effects: The afflicted Pokémon cannot use its hold item, nor can their Trainer use items on them. It can be quite effective in disabling a Pokémon whose strategy relies heavily on its use of items, such as Power Herb/Geomancy Xerneas or most Guts/Flame Orb Pokémon (if they actually attack on the first turn - most Protect).

Encore


Cures: Switching out, waiting it out, Mental Herb

Immunizers: Having already been encored; having used Safeguard; Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: For several turns, the afflicted Pokémon must use the move it last used. This can be bad if they got you to use a bad move by forcing a switch or something. In any case, be careful, and also note that switching out may be your only option...

Endure


Cures: It ends at the start of the next turn

Immunizers: None

Details & Effects: The Pokémon using this move, Endure, will not be able to be KO'ed on this turn, surviving with one HP. Typically, this only has niche uses. However, it can be well-used by fast Pokémon that use moves that rely on being at low HP for moves like Reversal and Flail, especially when used in a situation that is disadvantageous. It could also, in theory, be abused for moves such as Power-Up Punch that raise the user's stats - for example, your partner in a Double Battle uses this, and your Mega-Kangaskhan uses Power-Up Punch on your Enduring partner to boost your Attack twice while keeping your partner alive. It's theoretical, and pretty stupid IMO, but it's a possibility.

Flash Fire


Cures: Switching out

Immunizers: Having already been afflicted by Flash Fire (still prevents Fire moves, but no further boosts are made)

Details & Effects: The Pokémon with this ability has just been hit with a Fire-type move, and thus their own Fire-type moves are powered up.

Flying & Bouncing


Cures: None

Immunizers: None

Details & Effects: The Pokémon is using the moves Fly or Bounce, and cannot be hit by most moves, barring Thunder, Gust, and Sky Uppercut. They will attack on the next turn.

Helping Hand


Cures: Evaporates at the end of the target's turn

Immunizers: None

Details & Effects: The Pokémon has been "hit" with Helping Hand. Helping Hand is a Priority +4 move (+5 with Prankster) that is only really useful in Double, Triple, and Multi Battles; it allows the user to target an adjacent ally, and thereby make their move 50% stronger. This only affects attacking moves that deal non-set amounts of damage, and helps none in terms of status moves or the extra effects attributed to them. I may be wrong in this, but it also seems only one Helping Hand can be on the same Pokémon at once; if anything, it makes Pokémon Showdown glitch up. As one can guess, Helping Hand is an oft-underestimated aid in Doubles/Triples. Think about it: say I have a Mega Charizard Y using Fire Blast (Power: 110). STAB brings that to 165, Sunny weather brings that 247.5, and Helping Hand brings that up further to 371.25, 3.375x stronger than a plain Fire Blast and before any Sp. Atk. changes or weaknesses are accounted for; notice how Helping Hand is given the same weight as STAB-boosting or weather-boosting or even a Choice item's own boost!

Imprisoning/Imprisoned


Cures: Defeating the Pokémon doing the Imprisoning

Immunizers: Having already been imprisoned; Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon being Imprisoned by the move of the same name cannot use any moves known by the Pokémon doing the Imprisoning.

King's Shield


Cures: None

Immunizers: None

Details & Effects: The Pokémon will not be affected by Physical or Special moves this turn. Additionally, contact attackers will have their Attack lowered by 3 stages, which is quite a bit! (However, if the contact move would not affect the user, had King's Shield not been used, then the Attack reduction is ignored.) However, status moves will still hit. This has a chance of failing with consecutive use: 1/X, where X is the number of consecutive uses this use of the move will make. Feint, Hyperspace Hole, Phantom Force, and Shadow Force will ignore the use of this move, bypassing the target to still attack them.

Leech Seed


Cures: Switching out

Immunizers: Having already been hit with Leech Seed; being a Grass-typed Pokémon; Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon has been afflicted with Leech Seed, and will lose 1/16 of its max HP every turn, which will be used to heal the user of Leech Seed or whoever switches into his slot. In Double and Triple Battles, if at any point no Pokémon occupies the slot in which the user of Leech Seed was when it was used, then Leech Seed's damage will not take effect.

Lightened & Weightened


Cures: None but the opposite effect, and nothing makes you heavier by moves

Immunizers: None

Details & Effects: The Pokémon's weight has changed, so as to influence weight-based moves such as Grass Knot.

Light Screen


Cures: Brick Break (move), Defog (move), waiting for 5 or 8 turns, the Infiltrator ability allows ignorance of this

Immunizers: Having already used Light Screen

Details & Effects: All damage from Special-class attacks is reduced for the afflicted party. Lasts several turns, but is broken by Brick Break or Defog; otherwise, the move lasts 5 turns, and 8 turns total if the holder holds Light Clay. The damage reduction is by 50% (to half) in Single Battles and Rotation Battles, and by 33% (to 2/3) in Double, Triple, and Multi Battles. However, critical hits will be able to go through Light Screen and Reflect, so beware of this.

Magic Coat


Cures: Ending the turn

Immunizers: None

Details & Effects: All status moves used against the user of this move will have their effects brought back against the user. For example, if you use Will-O-Wisp against someone who's used Magic Coat this turn, then you will be hit with Will-O-Wisp. In the case of multitarget moves, such as is the case with Dark Void, it's like the Magic Coat Pokémon using the move themself.

Magnet Rise


Cures: Switching out, waiting several turns

Immunizers: Having already used this move

Details & Effects: The Pokémon is afflicted with the move Magnet Rise. This immunizes them from all Ground-type moves (aside from Thousand Waves and other such ignoring moves) that attempt to hit them.

Mat Block


Cures: None

Immunizers: Having already used Mat Block

Details & Effects: Mat Block is a move that will prevent all physical- and special-classed moves from doing damage to the user's party for the remainder of the turn, although status moves will still get through. This move can, however, only be used on the user's first turn on the field, and it has no priority unlike other Protect-like moves. The thing about the use of this move is that - at this time - it is exclusive to Greninja. For Greninja to use this move ably - as the move has no priority - he needs to use it against Pokémon you're sure won't use a priority attack, and those that he can outspeed, or he needs to use a Focus Sash and hope no one else attacks him in the same turn before he gets this off. That's why Talonflame was one of the big counters to this move in Double/Triple Battles - Gale Wings-boosted Brave Bird hits hard (180 Power with STAB), and hits before Greninja can get off the move. Other than priority moves and faster attackers, Feint, Hyperspace Hole, Phantom Force, and Shadow Force will ignore the use of this move, bypassing the shield to still attack them.

Nightmare


Cures: Waking up, switching out

Immunizers: Having already been put into a Nightmare; not being asleep; Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon is under the effects of the Sleep condition; however, they are also in a Nightmare per the use of the move of the same name. Therefore, they are losing 1/8 of their max HP at the end of every turn until they reawaken.

Perish Song


Cures: Switching out

Immunizers: Having already been hit with Perish; having the Soundproof ability

Details & Effects: All Pokémon on the field will faint in three turns from the use of this move. This will not work on Pokémon with the Soundproof ability or Pokémon who were not on the field at the time via any means. If the Pokémon switches out, then the fainting will not occur, either. This is mostly used in the last-ditch style in battles, when it's gotten to be 1v1 in Singles, 2v2 in doubles, or 3v3 in Triples, with no other Pokémon to back you up, meaning you can't switch; if that's not the case, it can be paired with the use of Shadow Tag or Mean Look or the like to prevent you from escaping, meaning certain death. Using this can be risky, though, especially if you can't switch or would be switching into a disadvantageous situation, but it can also be helpful in forcing a switch.

Phantom Force & Shadow Force


Cures: None

Immunizers: None

Details & Effects: The Pokémon is using the moves Phantom Force or Shadow Force, and cannot be hit at all. They will attack on the next turn, and will ignore Protect-like moves. About the only way to counteract this is to switch to a Normal-type Pokémon (since these are Ghost moves).

Protect & Detect


Cures: None

Immunizers: None

Details & Effects: The Pokémon will not be affected by any moves on the turn when this is used, except for Assurance, Feint, Hyperspace Hole, Imprison, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform. Pokémon with the No Guard ability also will get through Protect and Detect. This has a chance of failing with consecutive use: 1/X, where X is the number of consecutive uses this use of the move will make.

Quick Guard


Cures: None

Immunizers: Having already used Quick Guard

Details & Effects: The Pokémon and its party will not be affected by moves of a priority greater than zero (such as Quick Attack, Bullet Punch, or anything Gale Wings-boosted, among others); however, it won't stop status moves that are boosted by Prankster. This works every turn, unlike its function prior to X/Y.

Reflect


Cures: Brick Break (move), Defog (move), waiting for 5 or 8 turns, the Infiltrator ability allows ignorance of this

Immunizers: Having already used Reflect

Details & Effects: All damage from Physical-class attacks is reduced for the afflicted party. Lasts several turns, but is broken by Brick Break or Defog; otherwise, the move lasts 5 turns, and 8 turns total if the holder holds Light Clay.The damage reduction is by 50% (to half) in Single Battles and Rotation Battles, and by 33% (to 2/3) in Double, Triple, and Multi Battles. However, critical hits will be able to go through Light Screen and Reflect, so beware of this.

Repressed Ability


Cures: Switching out

Immunizers: Having already had your ability repressed; Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon has been hit with Gastro Acid. (Do not confuse this with the ability Mummy.) The Pokémon's ability is therefore not in effect at all. For example, repressing the Tough Claws ability of Mega Charizard X will stop it from gaining the 1/3 boost in damage from physical moves, and repressing the Gale Wings ability of Talonflame will prevent it from getting +1 priority on Flying moves.

Safeguard


Cures: Waiting it out (5 turns); the Infiltrator ability allows ignorance of this

Immunizers: Having already used Safeguard

Details & Effects: The Pokémon on the user's side of the field, for five turns, cannot be Burned, Paralyzed, Poisoned, put to Sleep, Frozen, Taunted, Tormented, Embargoed, Encored, Confused, Attracted, or made to Yawn.

Sky Drop


Cures: None

Immunizers: None

Details & Effects: The Pokémon using the move Sky Drop and its target will rise up into the sky. They cannot be hit until the move is executed on the next turn to damage the target Pokémon - there are exceptions to this, however, with the moves Thunder, Gust, and Sky Uppercut. Additionally, the target Pokémon cannot act while in the sky. This is mostly used in Double/Triple Battles to remove a threatening Pokémon from the battlefield for one turn to prevent combos or the like while the other Pokémon batter on the others.

Slow Start


Cures: Waiting 5 turns; switched out

Immunizers: None

Details & Effects: The Pokémon's Attack and Speed are halved for some turns. Pretty much the big reason Regigigas is not used often, or, if he is, he is often used with an Eject Button to quickly get rid of that annoying Slow Start.

Spiky Shield


Cures: None

Immunizers: None

Details & Effects: The Pokémon will not be affected by Physical or Special moves this turn. Additionally, contact attackers will lose some HP. (However, if the contact move would not affect the user, had Spiky Shield not been used, then the HP reduction is ignored.) This has a chance of failing with consecutive use: 1/X, where X is the number of consecutive uses this use of the move will make. Feint, Hyperspace Hole, Phantom Force, and Shadow Force will ignore the use of this move, bypassing the shield to still attack them.

Stat Change


Cures: Switching out, or ways to induce the opposite effect (moves/items/etc.), some of which (Haze) remove them all by definition

Immunizers: Having used Safeguard; Hyper Cutter (ability) prevents Attack reductions; Big Pecks (ability) prevents non-recoil Defense reductions; Keen Eye (ability) prevents accuracy reductions; Clear Body (ability), White Smoke (ability), and Mist (move) prevents all reductions; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect prevents any of them; certain moves ignore stat reductions/increments as well

Details & Effects: The Pokémon has had its statistics changed in some manner or another. The section Stat Changes In Battle is better at explaining this.

Substitute


Cures: Defeating the Substitute; the Infiltrator ability allows ignorance of this

Immunizers: None

Details & Effects: Substitutes arise when the move Substitute is used; it will sacrifice 25% of the user's max HP to get out a doll that has the same amount of HP; thus, most Pokémon using this move are often EV-trained for their HP and Defenses, or HP at minimum. (For example, a Pokémon with 324/400 HP uses Substitute: their Substitute has 100 HP, which is 1/4 of 400.) When a Substitute is in play, the actual Pokémon will not be affected by Status-class moves aimed at it (except for Taunt/Encore), which makes this a very effective way of avoiding status-trolling Pokémon like Prankster Sableye. The real Pokémon behind the Substitute also won't be able to be hit by most moves except those from No Guard-wielding Pokémon or certain effects (e.g. Poison, Burn, Perish Song) in place before the Pokémon Substituted. Since the Substitute needs to be killed before the real Pokémon can be hurt, these Pokémon also will use Focus Punch sometimes, a particularly common tactic among Breloom, especially in Single Battles since the opponent's turn is wasted using the move that removes the Substitute. For the most part, the biggest counters to this include a pinpointed attack against the Sub-user in Double/Triple/Multi Battles and the use of supereffective moves. Having No Guard Pokémon or using multi-hit moves (since the Sub goes away the moment its own HP hits zero) also work well in Single Battles.
Some other important notes. Most status moves will not affect the target behind them. The more important one? Sound-based moves (such as Bug Buzz, Hyper Boice, and Boomburst) will also be able to go straight through the Substitute. The Sub remains unaffected from this.

Taunt


Cures: Switching out, waiting several turns, Mental Herb

Immunizers: Aroma Veil (ability); Magic Bounce (ability) if done via status-class move; Oblivious (ability)

Details & Effects: The afflicted Pokémon absolutely cannot use status moves. This can be crippling to Pokémon that are set around crippling status moves - examples include Smeargle and Prankster Meowstics. In fact, if you're taunted and have nothing but status moves, then you MUST use Struggle, which will occur if you even attempt to open the Pokémon's attack menu.

Torment


Cures: Switching out, Mental Herb

Immunizers: Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: The afflicted Pokémon cannot use the same move twice in a row. This isn't too bad with sweeper Pokémon or crippling-status Pokémon, but it has niche uses, especially in Monotype battles.

Transform


Cures: Switching out

Immunizers: None

Details & Effects: Enacted by the move Transform or the Imposter ability, the Pokémon will become the same as the target. This means they copy stats (except HP) with level-based adjustments (in other words: Level 50 Ditto copies Level 100 Pokémon with 400 Attack, Ditto has 200), stat changes, moves (PP will become 5/5 for all moves, despite any PP UP'ing), and ability; pretty much the only things not copied are HP and item held. This is a bit gimmicky, but can work on Pokémon EV-trained for HP, and it's amazingly common for Blissey to be chosen for Imposter on Pokémon Showdown metagames that allow illegal ability/moveset changes (since Blissey has the highest HP of all, and then can copy awesome stats). It's also been seen to be used in Double Battles (at least by me =P) to clone Mega-Kangaskhan. However, Transform will disable/change some things. For example, the Pokémon's Forme will be copied, but it cannot be changed in the case of Aegislash (Stance Change ability), and the Forme will be the same as the Pokémon copied (Giratina's Origin Forme will be copied, even though the Transformer may not have the Griseous Orb). IIRC, Arceus Transformations will always be Normal unless the proper Plate is held, though.

Truant


Cures: None, except ways - Skill Swap, etc. - to remove the ability

Immunizers: None

Details & Effects: The afflicted Pokémon has this ability and thus can only attack every other turn. Any move use will force the next turn to have the user do nothing (and you won't be able to switch them out); however, if the move, for whatever reason, has no effect or misses, then they effectively get a second chance. This is sometimes abused on Slaking since he can learn Giga Impact (which is super-powerful on him overall: 225 Power counting for STAB) and, in a way, circumvent the recharge time. Durant is also known to use Entrainment to give other Pokémon Truant, mostly as a means of (effectively, mind you) trolling.

Wide Guard


Cures: None

Immunizers: None

Details & Effects: The Pokémon and its party will not be affected by "widespread" moves that hit multiple Pokémon, such as Surf, Earthquake, or Explosion. This is especially useful in blocking you from damage from your allies, since it will block you from being damaged by their wide-spreading move. Several moves ignores this, though - Perish Song, Clear Smog, and Haze. This works every turn, unlike its function prior to X/Y.

Yawning


Cures: Switching out

Immunizers: Magic Bounce (ability) if done via status-class move from foe; Insomnia (ability); Safeguard (move)

Details & Effects: This Pokémon has been afflicted with the move Yawn. This means that, at the end of the turn after this one, the afflicted Pokémon will fall to Sleep, unless switched out by some means.

Weather/Field Effects

There are a number of weather and weather-like conditions that affect the way the game is played. Details - including those not directly stated in the game - are listed below. Only one of the "true" weather conditions - Hail, Sandstorm, Rainy, and Sunny - will be active at once, however. In the following section, we will divide these up between that True Weather and other Field Effects that affect the entire battlefield at once. We will also cover some basics of weather right now.


Basics of Weather



Weather is a simple term that is used to affect the very dynamic of the Pokémon battle, and it is a factor many RPGs neglect. Many RPGs almost seem to posit a world where it never rains, it never snows, it never gets windy, it never is cloudy: everything is sunny all day long. Game Freak is among the scant few who are able to understand how weather can affect the battle environment of an RPG: would not Fire moves be weaker in the middle of a rainstorm? Would it not be easier for lightning bolts (i.e. Thunder) to even appear when it is storming compared to when it is a bright, Sunny Day? (lolwordplay)

There are several weather conditions in Pokémon. Most of the Pokémon series has seen several basic weather conditions: Clear, Rainy, Sunny, Hailing, and Sandstorming. The effects of each vary, and strategies utilizing these weather conditions to the best extent are often not reliant so much on the weather's effects in general - such as Hail's damage inductions - so much as they are reliant on a Pokémon's own moves and abilities. Many teams are even themed after certain weather events just to maximize efficiency and power. Several changes to the weather systems have come over the years because of these dynamic trend towards all-weather teams (those competing in the Black/White 2012 VGCs probably remember this), the most prominent of which came in Pokémon X/Y where Ability-caused weather was no longer infinite (while the Pokémon was on the field). Pokémon OR/AS has its own changes to the dynamic as well with several new abilities that induce new weather conditions. Understanding weather and its consequences are very important to the dynamic of a Pokémon team, regardless of whether or not the team itself is themed on weather.

Throughout the course of this section, we will discuss the exact ramifications of each of the weather types in the game, in addition to the non-traditional weather types (like Trick Room) which are still considered weather by the game's internal mechanics. For the most part, the basics of weather have been outlined above: by using a move or ability to set up a weather condition, teams can benefit from weather and its effects for a brief time. It's not that complicated. =P The only thing we really have left to discuss in this basics section is the nature of overriding weather, something that has become a bit more complex since the release of Primal Kyogre, Primal Groudon, and Mega Rayquaza.

On the general, be aware of the fact that only one "true weather" (that based on actual climate) can be in effect at once: you cannot have both Rainy and Sunny weather, or Strong Winds and Oppressively Rainy, for example. Only one will be in effect. If two effects are to come about in the same turn - for example, one Pokémon uses Rain Dance and the other uses Sandstorm, or one Pokémon with Sand Stream comes and another with Drizzle - the slower of those Pokémon will have their effect issued (well, the faster Pokémon's is issued, then the slower one), which is why, for example, most people will use Sand Stream Pokémon to set up weather as those Pokémon are quite slow. If multiple Pokémon become Mega on their turn, and their Mega Forme's ability affects weather, it is still the same, which is why waiting one turn in such situations may be most ideal. This is also true in the instances of Primal Groudon, Primal Kyogre, and Mega Rayquaza, so long as it's among these three Pokémon as their weather can only be overridden by the other's weather effects.

Such over-riding must also be considered. As far as is known, there are two "tiers" of weather effects. You have regular weather, such as Sunny and Rainy, and then you have the weather provided by the Primal Pokémon and Mega Rayquaza (Oppressively Rainy, etc.). Of these, it works like this when multiple weathers come into effect. For the of sake simplicity, consider the "regular weather" to be Tier 1 weather and the Primals'/Mega-Rayquaza's to be Tier 2.


Faster Pokémon UsesSlower Pokémon UsesWeather in Effect
NoneNoneNone at all
Tier 1Slower Pokémon's
Tier 2Slower Pokémon's
Tier 1NoneFaster Pokémon's
Tier 1Slower Pokémon's
Tier 2Slower Pokémon's
Tier 2NoneFaster Pokémon's
Tier 1Faster Pokémon's
Tier 2Slower Pokémon's

Thus, the "Tier 1" weather (basic weather) can only override itself or a no-weather condition: "Tier 2" (extreme weather) weather cannot be overridden by that. "Tier 2" weather can override itself, however, and all other weather. And, just to clarify, the tiers are below. Note that "Tier 2" does not exist in Pokémon X/Y, but OR/AS, but as many people have both putting both is pertinent.


TierWeather TypeVarious Causes
Tier 0/NoneClearDefault weather
The end of a weather condition's effects
Tier 1RainingRain Dance (move)
Drizzle (ability)
Raining in an area naturally
SunnySunny Day (move)
Drought (ability)
Extra-sunny in an area naturally
HailingHail (move)
Snow Warning (ability)
Naturally snowing/hailing in an area
SandstormSandstorm (move)
Sand Stream (ability)
Naturally sandstorming in an area
Tier 2Oppresively RainyPrimordial Sea (ability)
A certain plot event for a time in Pokémon Alpha Sapphire for a natural cause
Intensely SunnyDesolate Land (ability)
A certain plot event for a time in Pokémon Omega Ruby for a natural cause
Strong WindsDelta Stream (ability)


Clear


Details: Clear weather is the default weather of battle: it is the type of weather that will be in effect when most battles start, it will be in effect when timed weather ends, and it will be in effect when Air Lock from Rayquaza is brought into play. The Clear weather brought about by Mega Rayquaza's Delta Stream is an extreme version of Clear weather known more appropriately as Strong Winds, which is detailed elsewhere in this section. Clear weather in general has no particular effects on the player, good or bad. Anything with effects based on weather will have no such effect (as with the ability for Thunder/Hurricane to break Protect in Rain) or will use the basal version of the effect (as with Synthesis and Moonlight now healing 50% HP). Clear weather in and of itself is not particularly used for any strategy; rather, Air Lock is most often used to break strategies based on weather, such as switching in when Normal Kyogre is on the field to remove the effects of Rain, thus greatly lessening the effects of, say, Water Spout.

Hailing


Details: All Pokémon not of the Ice type will lose 1/16 of their HP per turn, and Blizzard will become no-miss, being able to even ignore Protect-like moves 1/4 of the time. The move Weather Ball will double in power and become Ice-type, too. The moves Synthesis, Morning Sun, and Moonlight will only recover 1/4 of the user's HP, not the usual 1/2. Of the main weather types, this is the least-used since the ways to benefit are narrow: for example, you need Abomasnow to get the Snow Warning in, pretty much, and only Ice-type Pokémon take any benefit from it. Still, it can work out well with a high-Speed team, really. Ice Body (like Leftovers) and Snow Cloak (20%-higher evasion) are common on Hail teams.

Intensely Sunny


Details: This level of intense sunlight is more extreme than that yielded by Drought and Sunny Day in the Sunny weather. This is only activated by Primal Groudon's ability Desolate Land. Many of the effects remain the same as simply Sunny weather. However, while Fire moves are stronger by 50%, Water moves are completely negated from causing any damage, which strategically is helpful to the Ground/Fire Primal Groudon. The other change in regards to this is how the weather will only last as long as Primal Groudon is on the field, not the standard 5 turns: the moment Primal Groudon leaves, the weather disappears. The weather also cannot be overriden: once this level of intense sunlight is in effect, it will not be removed by the moves Rain Dance, Sandstorm, and Hail, nor the abilities Drizzle, Sand Stream, or Snow Warning. These effects should be taken into account when attempting to counter a Primal Groudon, particularly the fact that it will only be weak to Ground now: switching in Primal Kyogre is probably best, to be honest.

Oppressively Rainy


Details: This level of rainfall is stronger than that basic Rainy weather given by the move Rain Dance or the ability Drizzle. This is only yielded by Primal Kyogre's ability Primordial Sea. Many of the effects are akin to basic Rainy weather, so it would be prudent to look those up; however, there are a few changes. For example, whereas Water is strengthened by 50%, Fire is not weakened by 50% but negated completely. There are a couple of other changes in regards to this weather. One is that it has no specific length of 5~8 turns like Rainy, but lasts for as long as Primal Kyogre is on the field, and it disappears the moment he does. That also means it cannot be overridden by any move (Sunny Day, Hail, Sandstorm) or ability (Drought, Snow Warning, Sand Stream): until Primal Kyogre is switched out or defeated, it will assuredly be so rainy (unless Mega Rayquaza or Primal Groudon come onto the field). The strategic effects of such on the dynamics of Primal Kyogre are not as beneficial as those of intense sunlight are on Primal Groudon. It does imply that Primal Kyogre can be best allied in Double or Triple Battles by Pokémon, such as Scizor and Forretress, who will now no longer fear Fire; Kyogre already resists Fire, so the nullificiation is irrelevant to Primal Kyogre beyond the 50% Water-power boost.

Rainy


Details: Water-type moves' power are boosted by 50% while Fire-type moves' are lowered by 50%. Weather Ball will double in power and be a Water-type move. Additionally, Thunder and Hurricane will always hit in this condition; these moves may even ignore Protect-like moves 1/4 of the time!! Solar Beam will require an extra turn to charge on addition to the one already in place, and Moonlight, Morning Sun, and Synthesis will only heal 1/4 of the user's HP. There are a variety of abilities, too, that allow certain Pokémon to make advantage of this weather. Typically, Politoed with the Drizzle ability is used to initiate the weather while other Pokémon help out some, too. Water Absorb/Surf combos in Double Battles work well, and Swift Swim on Kingdra is very common. The ability Rain Dish (like Leftovers for the rain) is often coupled with Leftovers and sometimes Aqua Ring on bulky Pokémon.

Sandstorm


Details: All Pokémon not of the Rock, Ground, or Steel types will lose 1/16 of their HP each turn, making this effective in getting rid of Focus Sash users, Multiscale Dragonite or Lugia, and, to some rare degree, anyone who Skill Swapped (or the like) Sturdy onto a non-Rock, non-Steel, and non-Ground type. Morning Sun, Synthesis, and Moonlight will also only heal 1/4 of the user's HP in lieu of the usual 1/2. The move Weather Ball will also double in power and become Rock-type. Additionally, all Pokémon of the Rock type get a 50% automatic boost in Special Defense, which is helpful as some of the most appealing Sandstorm team Pokémon (Rhyperior) are Rock-typed, but have horrible Sp. Def., which makes one concerned for moves like Surf. There's also the reduction of power in Solar Beam to 60, and several abilities that will be dependent on this weather as well, such as Sand Rush (doubled Speed in Sandstorm) or Sand Force (increased power on Ground, Rock, and Steel moves in Sandstorm). Of all the weather types, this is probably the one with the most advantage. Why? Unless you forcibly reduce the Speed of the Pokémon causing the weather or waste a turn using the appropriate move, then Tyranitar or Hippowdon (which have Sand Stream) tend to activate the Sandstorm first.

Strong Winds


Details: The Strong Winds weather condition is that brought about by Mega Rayquaza and his ability, Delta Stream. Like with his mythological partners in Primal Kyogre and Primal Groudon, this ability is meant to last only as long as Mega Rayquaza is on the field, but it will last for that time regardless of length, unless Primal Groudon or Primal Kyogre come onto the field after Mega Rayquaza. Thus, the moves Rain Dance, Sunny Day, Hail, and Sandstorm, and the abilities Drizzle, Drought, Sand Stream, and Snow Warning will fail with Mega Rayquaza out, and will be overridden when Mega Rayquaza appears if they're already in use. What are the effects of Delta Stream? Delta Stream is mostly a defensive pandering to Flying-type Pokémon. As you well know, Flying Pokémon are weak to Electric, Rock, and Ice moves. If such a move is super-effective on a Flying Pokémon - in whole (Tornadus) or in part (every other Flying Pokémon) - it will now only do normal damage or double damage. For example, Ice Beam, Thunderbolt, or Stone Edge on Tornadus or Staraptor normally does double-damage, and now does normal damage. As another example, Ice Beam will do quadruple damage normally to (Mega) Rayquaza, Dragonite, and Flygon; now it does double damage. Thus, Flying Pokémon teams will benefit greatly from this, especially those that are not very frail and have otherwise debilitating double weaknesses. The main problem, though? Most battles you'll see Mega Rayquaza appear in are Single Battles (at least for the in-game experience and Pokémon Showdown Ubers oftentimes): only Mega Rayquaza will benefit on your side, and you may even aid your foe! Delta Stream and Strong Winds are best used in Doubles or Triples teams that have many Flying Pokémon on them so multiple allies can benefit simultaneously. (You need to remember that the condition will go away the moment Mega Rayquaza leaves the field, which is the reason for this.) And, for the record, Stealth Rocks is not affected by Strong Winds: Mega Rayquaza (Dragon/Flying) will still take 1/4 damage from Stealth Rock.

Sunny


Details: Fire moves are stronger by 50% while Water moves are weaker by 50%. Additionally, Solar Beam needs no turn to charge up. Thunder and Hurricane are only 50% accurate. The moves Synthesis, Morning Sun, and Moonlight will heal 2/3 of the user's HP as well, more than normal. The move Weather Ball will also become a Fire move. There are some abilities, too, that help out with this, such as Chlorophyll (doubled Speed), Flower Gift (boosted offensive stats), Leaf Guard (cannot be ailed), and Solar Power (boosted Sp. Atk. for loss of HP). Teams that use this are dominated by Ninetales or Mega-Charizard Y, Fire-type move users, and Grass Pokémon with Chlorophyll, so you know.


Electric Terrain


Details & Effects: This affects all active Pokémon who do not Levitate, who are not Flying-type, who aren't holding an Air Balloon, have not used Magnet Rise, and have not be hit by Telekinesis. Those who are Flying or Bouncing or are affected by Sky Drop and still meet the previous conditions will glean these benefits upon those moves ending. Essentially, this affects Pokémon on the ground. This move prevents all ground-bound Pokémon from falling asleep. This can be used to prevent the Sleep side-effect of Rest, for example, or to counter Darkrai (who commonly uses Dark Void), or other Pokémon that rely on Sleep as part of their strategy.

Grassy Terrain


Details & Effects: This affects all active Pokémon who do not Levitate, who are not Flying-type, who aren't holding an Air Balloon, have not used Magnet Rise, and have not be hit by Telekinesis. Those who are Flying or Bouncing or are affected by Sky Drop and still meet the previous conditions will glean these benefits upon those moves ending. Essentially, this affects Pokémon on the ground. All such ground-bound Pokémon will have their HP restored by 1/16 per turn, and the move Nature Power becomes Energy Ball. Grass-type moves' power will also be boosted by 50% for everyone on the ground. The aforementioned healing accumulates in addition to other such curative effects, such as Leftovers-like item boosts or statuses like Aqua Ring. In fact, those two and this mean you regain 16.75% (3/16) of your HP per turn, which is a nice chunk.

Gravity


Details & Effects: All Pokémon of the Flying-type or with the Levitate ability will be vulnerable to Ground-type moves. This is mostly good for hurting Fire/Flying, Rock/Flying, Steel/Flying, or Electric/Flying Pokémon such as Moltres, Charizard, Talonflame, Aerodactyl, Archeops, Skarmory, Zapdos, and Emolga. In Double/Triple Battles, those Pokémon can even be paired Ground-type move users (especially Electric/Flying with a Ground-type for dual-synergy in Discharge) to help negate the ally-hitting effect of Earthquake. Granted, you'll still be hit by said Earthquake if you don't use it, and your opponent will probably only use it if one of your Pokémon are super-effectively hit by it, so Gravity is a bit niche, but it can work at times.

Magic Room


Details & Effects: Hold items take no effect for several turns. This can be extremely convenient in any situation, especially if you prefer to lack items (i.e. Acrobatics Talonflame). This is because items often favor heavily into strategies, and thus removing the items can be devasatating. For example, disable Focus Sash and you get to do OHKO's. Disable Choice Band/Choice Specs and you're suddenly taking 2/3 of the previous damage (although you open the opponent up to more moves). Disable a Berry and your opponent can't use it for its intended purpose. ... You get my point. This works well in combination with the Frisk ability, since that lets you know your opponent's hold items.

Misty Terrain


Details & Effects: This affects all active Pokémon who do not Levitate, who are not Flying-type, who aren't holding an Air Balloon, have not used Magnet Rise, and have not be hit by Telekinesis. Those who are Flying or Bouncing or are affected by Sky Drop and still meet the previous conditions will glean these benefits upon those moves ending. Essentially, this affects Pokémon on the ground. All such ground-bound Pokémon will not be able to get Poisoned, Burned, Frozen, or put to Sleep for five turns. Additionally, the move Nature Power becomes Moonblast, and Dragon-type moves are half as powerful. So, it's essentially a superior version of Electric Terrain when it comes to general competitive use. It works great for the same reasons as that, and it can also help counter Pokémon who rely on the Guts ability or simply to protect your own Pokémon, especially Pokémon that tend to be status-trollers like Prankster Sableye.

Trick Room


Details & Effects: The Pokémon's turn order is reversed. In other words, if you'd go first, you'll now go last. Another mathematical way of looking at it is to say that your Speed becomes the reciprocal of what it was (275 becomes 1/275; 300 becomes 1/300; 1/275 > 1/300, so 275 Speed goes first). This will not account for priority moves (Quick Attack, for example, still goes first), but the mechanics remain the same (+2 Priority > +1 Priority): and, if a priority conflict arises, the slower Pokémon moves first.)s Slowking is very common to initiate Trick Room (with Bronzong being a runner-up), and these teams are dominated by bulky Pokémon who have naturally low Speeds who thusly take advantage of this to go first on their turns; this is often furthered by the use of the Brave or Quiet natures, which boost Attack or Special Attack by 10%, but lower Speed by 10%. A good counter for this, in a way, is your own Trick Room or Prankster Encore: Trick Room during Trick Room completely negates it! Otherwise, there's not much of a counter for this team; however, since its conditions and suitable Pokémon are relatively narrow, generally being bulky yourself to outlast the Trick Room works. Alternatively, since Trick Room is a Priority -7 move - the lowest, assuring it goes last - you can predict if someone will use Trick Room and focus your best attacks on them or force a switch with a move like Roar or Dragon Tail that, while very low priority (Priority -6) will still hit before Trick Room activates. (This is barring the use of Prankster and then the Prankster Pokémon also being faster than the one forcing the switch.)

Wonder Room


Details & Effects: All Pokémon's Defense and Special Defense is swapped for several turns. ... The uses of this... I don't know. It is one way to get a Power Trick Shuckle to work against a physical-oriented team, though! =P

Entry Hazards

In this game, and going as far back as Diamond and Pearl, there are several moves that regarded as "entry hazards" - moves that have effects, not on the Pokémon currently out for the opposing side, but for those that switch in. In certain situations, they are absolutely destructive to the opposing team. This section is used to describe those effects. In general, the Pokémon most known for this are Ferrothorn and Forretress, though Skarmory is a bulky Pokémon with no double weaknesses that honestly should be preferred, IMO. At the same time, however, remember that to remove these hazards, you must use Defog or Rapid Spid in most instances; thus, many good Single Battle teams (as hazards are most effective in Single Battles since a Focus Sash user is virtually assured to get in at least one hazard if desired) include some Pokémon that can use one of those moves, and both moves can be used by a variety of Pokémon (especially since Defog was an HM move in Diamond, Pearl, and Platinum, so a good few Flying Pokémon can use that).


Spikes


Details & Effects: Spikes will be laid on the opposing side of the field, damaging all Pokémon that switch in; however, Pokémon that are Flying, Levitating, or otherwise not ground-bound will be unaffected. Rapid Spin will also get rid of this move's effects. Continual use of this move will make the layers pile up for additional damage - 1 layer removes 12.5% (1/8) of the opponent's HP; 2 layers removes 16.667% (1/6); and 3 or more layers removes 25% (1/4). This can be combined with Gravity to make sure enemy Pokémon are virtually guaranteed to get hurt pretty nastily.

Stealth Rock


Details & Effects: Stealth Rock will deal damage to Pokémon who switch in, and it will do so according to their type affinity to the Rock type. For example, Charizard (Fire/Flying) will take 4x damage from a Rock-type move, or Unfezant (Normal/Flying) will take 2x damage from Rock moves, or Metagross (Steel/Psychic) takes half-damage. According to the below list, the fractional damage dealt to the Pokémon switching in will change: the weaker they are to Rock, the more damage they take. From a strategical standpoint, this works well to counteract Pokémon teams heavy in Fire, Ice, Flying, or Bug Pokémon, and these types are often paired together! Note that Pokémon benefitting from Strong Winds will not have their damage reduced from Stealth Rock, and Stealth Rock damage is applied before the Primal Reversion of a Pokémon (only relevant with Groudon, in which case this is better for him, now 1/16 damage).
1/8 Effective (Triple-Resistance): 1.5625% of the max HP (1/64) -- triple-typing is not used often in the Pokémon experience, mostly via special simulators or through the addition of types (for example, Trick-or-Treat adds the type Ghost to a Pokémon's already-present types)
1/4 Effective (Double-Resistance): 3.125% of the max HP (1/32)
1/2 Effective (Single-Resistance): 6.25% of the max HP (1/16)
Regular Effectiveness (Not Resisted): 12.5% of the max HP (1/8)
Super Effective (Single Weakness): 25% of the max HP (1/4)
Super Effective (Double Weakness): 50% of the max HP (1/2)
Super Effective (Triple Weakness): Automatic KO, no matter what -- read the previous note under 1/8 Effective: again, triple-typing is extremely rare, but nonetheless possible under certain circumstances

Sticky Web


Details & Effects: Any Pokémon that switch in will have their Speed lowered by a single stage, but only if they are bound to the ground. (As in, they are not Flying or Levitating.) This can be useful in insuring that you are faster than the opponent, and even more useful when used alongside Gravity, since Flying Pokémon can also be pretty fast.

Toxic Spikes


Details & Effects: Toxic Spikes works in a manner akin to Spikes - it only affects Pokémon on the ground, not Flying-types or Levitators, among others, though Gravity counteracts this. It also, by definition in regards to the Poison ailment, will not affect Steel- or Poison-type Pokémon, those already Poisoned (which prevents Bad Poisoning), those with another major ailment, or those with the Immunity ability. A single layer of Toxic Spikes will just Poison the opponent, while two will induce Bad Poisoning. Poison Pokémon will remove the effects of Toxic Spikes when they switch in.

Sectional Flowchart



This section is designed to reveal the various details regarding some of the more ... special moves in the game, allowing you to fully abuse them. Just so you know.



Chatter


The move Chatter is a Flying type move with a base power of 60; however, it is only usable by Chatot, so it has 90 Power with STAB accounted for. The quirk regarding this move is the ability to induce Confusion on the opponent: the volume of the recording used for Chatter will determine the rate of Confusion. The louder the recording, the higher the chance of Confusion - it can go as high as 100%, as is assumed by Pokémon Showdown.




Eruption & Water Spout


Eruption and Water Spout are two moves (of the Fire and Water types, respectively) that rely on the user's HP to deal what generally are heavy amounts of damage. They are often used as the user's first move, or after being healed, to make full use of the moves' power. Each move has a base PP of 5, 100% accuracy, and a power between 1 and 150, as per the below formula:

   POWER = (Current HP) / (Max HP) * 150

It is essentially the percentage of your HP remaining multiplied by 150. Since it's a percentage, it's wise to keep Pokémon that use these moves fast and powerful or bulky and powerful, depending on which fits your strategy and their stats.




Fling


The move Fling is a Dark-type move, and its power is intended to vary depending on the item held by the user: for that is what the user does, throw their item at the target. It generally means it is a one-time use move (barring Recycle, Trick, or like moves). It has a power generally ranging from 10 to 130, or 15 to 195 if you account for STAB on a Dark Pokémon, which makes this move lethal, even if one-time. First, I will discuss the additional effects certain items give to the target when Flung, and then I will discuss the powers of the items in general. For the sake of completionism, the latter will also contain items you couldn't bring over via PokéBank, but you never know who will find this useful... =P


FLUNG ITEMS' ADDITIONAL EFFECTS
ItemEffect
Aguav BerryThe opponent's HP will be restored somewhat, but they will be Confused
Apicot BerryThe opponent's Special Defense is raised one stage
Aspear BerryCures the target from the Frozen state
Cheri BerryCures the target's Paralysis
Chesto BerryAwakens the target if Sleeping
Figy BerryThe opponent's HP will be restored somewhat, but they will be Confused
Flame OrbBurns the target - be careful about triggering Guts!
Ganlon BerryRaises the opponent's Defense one stage
Iapapa BerryThe opponent's HP will be restored somewhat, but they will be Confused
King's RockMakes the opponent flinch, if they move second
Lansat BerryThe opponent's critical-hit rate is raised one stage
Leppa BerrySome random move of the opponent will have its PP restored by 10
Liechi BerryThe opponent's Attack is raised one stage
Light BallParalyzes the opponent
Lum BerryCures the target of Poison, Bad Poison, Burn, Frozen, Sleep, or Confusion
Mago BerryThe opponent's HP will be restored somewhat, but they will be Confused
Mental HerbCures their Attracted behavior
Micle BerryThe opponent's Accuracy is raised one stage.
Oran BerryCures the opponent's HP by 10
Pecha BerryRemoves the Poisoned and Badly Poisoned ailments from the target
Persim BerryCures the opponent's Confusion
Petaya BerryThe opponent's Special Attack is raised a single stage
Poison BarbPoisons the opponent, if not of the Poison or Steel types or other associated immunities
Rawst BerryRemoves the target's Burn ailment - considerable for Guts users
Razor FangMakes the opponent flinch, if they move second
Salac BerryThe opponent's Speed is raised one stage
Sitrus BerryHeals the target's HP by 25% (1/4)
Starf BerryOne of the opponent's stats at random is raised one stage
Toxic OrbBadly Poisons the opponent, if not of the Poison or Steel types, or other immunties
White HerbReverts the opponent's stat changes to normal - great on self-boosting Pokémon (i.e. Belly Drummers)
Wiki BerryThe opponent's HP will be restored somewhat, but they will be Confused

FLUNG ITEMS WITH POWERS OF 10 (15 WITH STAB) - 108 ITEMS (30.5%)
Aguav BerryAir BallonApicot BerryAspear BerryBabiri BerryBelue BerryBig Root
Blue ScarfBluk BerryBright PowderCharti BerryCheri BerryChesto BerryChilan Berry
Choice BandChoice ScarfChoice SpecsChople BerryCoba BerryColbur BerryCornn Berry
Custap BerryDestiny KnotDurin BerryEnigma BerryExpert BeltFigy BerryFocus Band
Focus SashFull IncenseGanlon BerryGreen ScarfGrepa BerryHaban BerryHondew Berry
Iapapa BerryJaboca BerryKasib BerryKebia BerryKelpsy BerryLagging TailLansat Berry
Lax IncenseLeftoversLeppa BerryLiechi BerryLuck IncenseLum BerryMago Berry
Magost BerryMental HerbMetal HerbMicle BerryMuscle BandNanab BerryNomel Berry
Occa BerryOdd IncenseOran BerryPamtre BerryPassho BerryPayapa BerryPecha Berry
Persim BerryPetaya BerryPinap BerryPink ScarfPomeg BerryPower HerbPure Incense
Qualot BerryQuick PowderRabuta BerryRawst BerryRazz BerryReaper ClothRed Card
Red ScarfRindo BerryRing TargetRock IncenseRose IncenseRowap BerrySalac Berry
Sea IncenseShell BellShuca BerrySilk ScarfSilver PowderSitrus BerrySmooth Rock
Soft SandSoothe BellSpelon BerryStarf BerryTamato BerryTanga BerryWacan Berry
Watmel BerryWave IncenseWepear BerryWhite HerbWide LensWiki BerryWise Glasses
Yache BerryYellow ScarfZoom Lens
FLUNG ITEMS WITH POWERS OF 20 (30 WITH STAB) - 7 ITEMS (1.98%)
Clever WingGenius WingHealth WingMuscle WingPretty WingResist WingSwift Wing
FLUNG ITEMS WITH POWERS OF 30 (45 WITH STAB) - 172 ITEMS (48.59%)
Absorb BulbAir MailAmulet CoinAntidoteAwakeningBalm MushroomBerry Juice
Big MushroomBig NuggetBig PearlBinding BandBlack BeltBlack FluteBlack Sludge
Black GlassesBloom MailBlue FluteBlue ShardBrick MailBridge Mail CBridge Mail H
Bridge Mail SBridge Mail VBridge Mail WBubble MailBurn HealCalciumCarbos
CasteliaconeCell BatteryCharcoalCherish BallCleanse TagComet PieceDamp Mulch
Deep Sea ScaleDire HitDive BallDragon ScaleDream BallDusk BallElixir
Energy RootEnergy PowderEscape ButtonEscape RopeEtherEverstoneExp. Share
Fire StoneFirst MailFlame MailFlame OrbFluffy TailFresh WaterFull Heal
Full RestoreGooey MulchGrass MailGreat BallGreen ShardGrowth MulchGuard Spec.
HP UpHeal BallHeal PowderHeart MailHeart ScaleHoneyHyper Potion
Ice HealInvite MailIronKing's RockLava CookieLeaf StoneLemonade
Life OrbLight BallLight StoneLight ClawLove MailLucky EggLuxury Ball
MagnetMaster BallMax ElixirMax EtherMax PotionMax RepelMax Revive
Metal CoatMetronomeMiracle SeedMoomoo MilkMoon StoneMosaic MailMystic Water
Nest BallNet BallNever Melt IceNuggetOld GateauParalyze HealPearl
Poké BallPoké DollPoké ToyPotionPP MaxPP UpPremier Ball
Prism ScaleProteinQuestion MailQuick BallRare CandyRazor FangRecommendation Mail
Red FluteRed ShardRelic BraceletRelic CoinRelic CrownRelic GoldRelic Silver
Relic StatueRelic VaseRepeat BallRepelReturn MailRevival HerbRevive
Sacred AshSafari BallScope LensShell BellShoal SaltShoal ShellSmoke Ball
Snow MailSoda PopSoul DewSpace MailSpell TagStable MulchStar Piece
StardustSteel MailSun StoneSuper PotionSuper RepelSweet HeartThanks Mail
Thunder StoneTimer BallTiny MushroomToxic OrbTunnel MailTwisted SpoonUltra Ball
Up-GradeWater StoneWhite FluteX AccuracyX AttackX DefendX Sp. Def.
X SpecialX SpeedYellow FluteYellow ShardZinc
FLUNG ITEMS WITH POWERS OF 40 (60 WITH STAB) - 3 ITEMS (0.85%)
EvioliteIcy RockLucky Punch
FLUNG ITEMS WITH POWERS OF 50 (75 WITH STAB) - 2 ITEMS (0.56%)
Dubious DiscSharp Beak
FLUNG ITEMS WITH POWERS OF 60 (90 WITH STAB) - 8 ITEMS (2.26%)
Adamant OrbDamp RockGriseous OrbHeat RockLustrous OrbMacho BraceRocky Helmet
Stick
FLUNG ITEMS WITH POWERS OF 70 (105 WITH STAB) - 12 ITEMS (3.90%)
Burn DriveChill DriveDouse DriveDragon FangPoison BarbPower AnkletPower Band
Power BeltPower BracerPower LensPower WeightShock Drive
FLUNG ITEMS WITH POWERS OF 80 (120 WITH STAB) - 11 ITEMS (3.11%)
Dawn StoneDusk StoneElectirizerMagmarizerOdd KeystoneOval StoneProtector
Quick ClawRazor ClawShiny StoneSticky Barb
FLUNG ITEMS WITH POWERS OF 90 (135 WITH STAB) - 19 ITEMS (5.37%)
Deep Sea ToothDraco PlateDread PlateEarth PlateFist PlateFlame PlateGrip Claw
Icicle PlateInsect PlateIron PlateMeadow PlateMind PlateSky PlateSplash Plate
Spooky PlateStone PlateThick ClubToxic PlateZap Plate
FLUNG ITEMS WITH POWERS OF 100 (150 WITH STAB) - 11 ITEMS (3.11%)
Armor FossilClaw FossilCover FossilDome FossilHard StoneHelix FossilOld Amber
Plume FossilRare BoneRoot FossilSkull Fossil
FLUNG ITEMS WITH POWERS OF 130 (195 WITH STAB) - 1 ITEM (0.28%)
Iron Ball



Grass Knot & Low Kick


Grass Knot (Grass & Special) and Low Kick (Fighting & Physical) are two moves, in the same vein as Heat Crash & Heavy Slam, that rely on weight as the deciding factor for damage. In this instance, it is simply the weight of the target that matters, as per the below chart:


Imperial WeightMetric/SI WeightBase Power
0.0 ~ 22.0 lbs.0.0 ~ 10.0 kg.20
22.1 ~ 55.0 lbs.10.1 ~ 25.0 kg.40
55.1 ~ 110.0 lbs.25.1 ~ 50.0 kg.60
110.1 ~ 220.0 lbs.50.1 ~ 100.0 kg.80
220.1 ~ 440.0 lbs.100.1 ~ 200.0 kg.100
440.1+ lbs.200.0+ kg.120

To take a look at the Pokémon listed in order of weight, see this section: it includes their Grass Knot/Low Kick damage class, as it were. If you're curious, here are the distributions of Pokémon across the weight classes:


Imperial WeightMetric/SI WeightBase Power% of Pokémon
0.0 ~ 22.0 lbs.0.0 ~ 10.0 kg.2026.73%
22.1 ~ 55.0 lbs.10.1 ~ 25.0 kg.4020.36%
55.1 ~ 110.0 lbs.25.1 ~ 50.0 kg.6020.91%
110.1 ~ 220.0 lbs.50.1 ~ 100.0 kg.8017.17%
220.1 ~ 440.0 lbs.100.1 ~ 200.0 kg.1007.76%
440.1+ lbs.200.0+ kg.1207.06%



Gyro Ball


The move Gyro Ball is a Steel-type move, whose power is variable. This variability is a result of the mechanic surrounding it: it will deal more damage the larger the difference between the user's and the target's Speed, with all alterations to those included, such as stat changes. Thus, it works well when a very slow Pokémon uses it against a very fast Pokémon, and is rendered very useful in Trick Room situations (since Trick Room does not affect the stat itself, just turn order, and slower Pokémon then go first so...).

The formula to calculate the base power of the move is as follows:

   POWER = 25 * (TSpe / USpe)
    TSpe = The target's Speed
    USpe = The user's Speed

The power of the move can range between 1 and 150 inclusive; if it goes beyond those bounds (discounting STAB and other boosts), it will default to the highest bound. If you use basic algebra, then, the power of this move is most optimal when the opponent is six times faster or more than you, emphasizing the use of an Iron Ball (which by definition doubles this move's power, since it halves your Speed). It also works well as a Sticky Web counter, for example. And don't forget that Trick Room doesn't alter Speed itself, so Gyro Ball can be very nice to have on a Trick Room team for at least one Pokémon.



Heat Crash & Heavy Slam



Heavy Slam (a Steel move) and Heat Crash (a Fire move) are two moves that rely on the user's and the target's own weights to determine the damage it deals. It's a simple formula: what percent of the user's weight is the target's weight, or simply ''(Target's Weight / User's Weight). It works as follows to determine the base power:


Weight %Base Power
0% ~ 20%120
20% ~ 25%100
25% ~ 33%80
33% ~ 50%60
50+%40

Thusly, this move is better left to Pokémon that are very weighty, a common factor among Rock, Steel, and Ground Pokémon and even better among those with the Heavy Metal ability - ideally, you'll want to weight 5 times as much as the average Pokémon for the 120 Power, but that's going to be hard to manage outside of legendary Pokémon and a few others (when you throw in the restriction of also needing to know these moves): just try to be heavy.

If you want to see a list of Pokémon by weight, see this section.




Hidden Power


Note that this section will assume you know what IVs are, and that you know your own IVs (at least, should you need to use this for finding your Hidden Power's type). The IV calculator at Serebii -- http://serebii.net/games/iv-calcxy.shtml -- works well.

Of all the "special" moves, Hidden Power is the most complex of them all. It is learnable by (almost) any Pokémon, but it varies significantly between almost any two Pokémon with almost complete certainty, there being a 1 in 256 chance of two Pokémon having the same Hidden Power at random. By definition, the move is Special-classed, the power is set at 60, the accuracy at 100%, and it has 15 PP normally. Its type will vary upon one of the most variable factors in the game, however - IVs. This variation allows a good Special-Attacking Pokémon to have additional move variety it wouldn't otherwise have, a critical elemental many use in Special Attackers lacking that one type (such as Porygon-Z).

Usually, experimentation can lead you to figure out the type of Hidden Power a Pokémon has, although someone is usually in the game, too, to determine the type. This latter method is preferable, since the type can be most any of the 17 available to the game upon its introduction in Ruby/Sapphire in 2003, and 18 after X/Y in 2013 - the only ones you cannot have is a Fairy-type or a Normal-type (ironic, as the game states that as its type) Hidden Power. Hidden Power is also subject to the Technician and Normalize abilities, although those won't be ideal on the Pokémon that have them under general VGC circumstances, since they tend to be better as physical-attackers.

If you prefer the math version to type determination, here we go...

Let us consider the following formula:

 VALUE = (H + A + D + SA + SD + SP) * 15 / 63
     H = Your HP IV, once adjusted
     A = Your Attack IV, once adjusted
     D = Your Defense IV, once adjusted
    SA = Your Sp. Atk. IV, once adjusted
    SD = Your Sp. Def. IV, once adjusted
    SP = Your Speed IV, once adjusted

If you want to determine the sum of the IVs' adjusted values required for a certain Hidden Power type, then you need to observe the below formula. Remember, it requires a sum of the adjusted values (the adjustment being soon described), so there can be multiple IV sets that would work, especially given that it's essentially an "even or odd" determination for adjustment.

 IV SUM = VALUE * 63 / 15
 IV SUM = (H + A + D + SA + SD + SP)
      H = Your HP IV, once adjusted
      A = Your Attack IV, once adjusted
      D = Your Defense IV, once adjusted
     SA = Your Sp. Atk. IV, once adjusted
     SD = Your Sp. Def. IV, once adjusted
     SP = Your Speed IV, once adjusted

In the above formulas, if any of the variables - H, A, D, SA, SD, or SP - are equal to any multiple of two, then it will be considered to be equal to zero for the purpose of this formula. Thus, a Pokémon with 30 in all six IVs has a "Value" of 0. If the IV is odd, then it will be a different value:


  • 1 if it's HP
  • 2 for Attack
  • 4 for Defense
  • 8 for Speed
  • 16 for Sp. Atk.
  • 32 for Sp. Def.


Once the proper values after the even/odd distribution have been substituted in, the sum is calculated. For example, a Pokémon with all six IVs perfect (31 in each) will have a Value of 63. Then this value is multiplied by 15 and divided by 63; in this case, you will then end up with 15. The result is then truncated (the decimal part removed so that you only have a whole integer). Similarly, Pokémon with all six IVs as perfect (31) will have a Value of "15", and thus a Dragon-type Hidden Power.

Depending on the end "Value", the type will vary. As you can see, Fairy- and Normal-type Hidden Powers are excluded from the set of 16.


ValueTypeValueType
0Fighting8Fire
1Flying9Water
2Poison10Grass
3Ground11Electric
4Rock12Psychic
5Bug13Ice
6Ghost14Dark
7Steel15Dragon

If you know basic math and understand the fact that the end value of the calculations is truncated, you'll know that there are only 16 possible end Values one can get. Since there is truncation, we can only get integers, right? The function " * 15/63" will also do it such that no number can be higher than 15. Thus, we can only have integers of 15 or lower, and no lower than 0 given what is being added, which means we only have 16 Hidden Power types. Granted, that obviously excludes Fairy and Normal for reasons unknown, but, eh, take the good with the bad.

If anyone is curious, used to, the calculation of Hidden Power's own Power used to require another IV-considerant formula, but it's now just a flat 60, even if the Pokémon is from older generations.

If you are curious, it would be interesting to note that each of the combinations of even/odd for the IVs can result in specific sets of Types. For example, I can tell you, based on the type of Hidden Power you want, what 4 sets of even or odd IVs will work, for there are 64 combos (2^6) and 16 types. ... Of course, that's an on average instance: all types on average should occur in four sets, but some are simply impossible to replicate. Dragon, for example, requires 6 odd IVs: only one "even/odd" set can really give you that. However, other types can get multiple results since the result of the (IV SUM * 15 / 63) function is truncated, meaning that even if a decimal answer is achieved, the whole-number part alone will be considered, which is why Bug and Grass actually have 5 possible IV sets.

The below chart will be usable for determining what set of even-or-odd IVs you need in each stat to get a desired Hidden Power type, just for the curious. If you want an IV maxed, then Odd is 31 and Even is 30; if you want it minimized, then 0 is Even and 1 is Odd, at least under ideal circumstances. The number of "odds" in a row thus determine how many perfect IVs you can have in your stats and in which stats and then still get that desired Hidden Power. (Or evens if you consider 0 IVs to be perfect for your strategy.)


TypeIV Sum x 15/63HP (1)Attack (2)Defense (4)Speed (8)Sp. Atk. (16)Sp. Def. (32)
Fighting0OddOddEvenEvenEvenEven
OddEvenEvenEvenEvenEven
EvenOddEvenEvenEvenEven
EvenEvenOddEvenEvenEven
EvenEvenEvenEvenEvenEven
Flying1OddOddOddEvenEvenEven
OddEvenOddEvenEvenEven
EvenOddOddEvenEvenEven
EvenEvenEvenOddEvenEven
Poison2OddOddEvenOddEvenEven
OddEvenEvenOddEvenEven
EvenOddEvenOddEvenEven
EvenEvenOddOddEvenEven
Ground3OddOddOddOddEvenEven
OddEvenOddOddEvenEven
EvenOddOddOddEvenEven
EvenEvenEvenEvenOddEven
Rock4OddOddEvenEvenOddEven
OddEvenEvenEvenOddEven
EvenOddEvenEvenOddEven
EvenEvenOddEvenOddEven
Bug5OddOddOddEvenOddEven
OddEvenOddEvenOddEven
OddEvenEvenOddOddEven
EvenOddOddEvenOddEven
EvenEvenEvenOddOddEven
Ghost6OddOddEvenOddOddEven
OddEvenOddOddOddEven
EvenOddEvenOddOddEven
EvenEvenOddOddOddEven
Steel7OddOddOddOddOddEven
OddEvenEvenEvenEvenOdd
EvenOddOddOddOddEven
EvenEvenEvenEvenEvenOdd
Fire8OddOddEvenEvenEvenOdd
OddEvenOddEvenEvenOdd
EvenOddEvenEvenEvenOdd
EvenEvenOddEvenEvenOdd
Water9OddOddOddEvenEvenOdd
OddEvenEvenOddEvenOdd
EvenOddOddEvenEvenOdd
EvenEvenEvenOddEvenOdd
Grass10OddOddEvenOddEvenOdd
OddEvenOddOddEvenOdd
EvenOddOddOddEvenOdd
EvenOddEvenOddEvenOdd
EvenEvenOddOddEvenOdd
Electric11OddOddOddOddEvenOdd
OddEvenEvenEvenOddOdd
EvenOddEvenEvenOddOdd
EvenEvenEvenEvenOddOdd
Psychic12OddOddEvenEvenOddOdd
OddEvenOddEvenOddOdd
EvenOddOddEvenOddOdd
EvenEvenOddEvenOddOdd
Ice13OddOddOddEvenOddOdd
OddEvenEvenOddOddOdd
EvenOddEvenOddOddOdd
EvenEvenEvenOddOddOdd
Dark14OddOddEvenOddOddOdd
OddEvenOddOddOddOdd
EvenOddOddOddOddOdd
EvenEvenOddOddOddOdd
Dragon15OddOddOddOddOddOdd



Magnitude


Magnitude is a physical Ground-type move of variable power. When Magnitude is used, the game will state than one of 7 magnitudes of an earthquake has been caused by the user. Each magnitude has its own power and its own chance of occurring, as below.


MagnitudePowerChance
4105%
53010%
65020%
77030%
89020%
911010%
101505%

Based on this data, one could derive several things regarding the usefulness of Magnitude. For example, on average (with the odds for each occurence accounted for), the Power of this move is 71 on average, which means it is a poor, luck-based substitute for Earthquake - while it will exceed Earthquake's Power of 100 15% of the time, it will also fall under that 85% of the time. Strategically, substituting the 100%-nature of the powerful Earthquake for a random 15% chance at a 110- or 150-Power move is not a good strategy.




Natural Gift


Natural Gift is, at first glance, a "meh" move. Before I first began research into it, I thought that it would be a waste in general to use a slot for a good competitive item - such as a Choice item or Life Orb - to put a Berry in your hands. I was quite wrong ... to some extent. Natural Gift is essentially a move that gives a decent move variety to a Pokémon needing it, and the move in question will be of decent-to-great (80~100) power - 20 points more than before X/Y's release - which makes it very considerable to both have and to counter (as in via Incinerate or other means). However, Natural Gift is also a one-use move (it uses the Berry, and has a power of 1 with nothing), so be very wary about that - you can repeat its use via Recycle or Harvest as needed, though.

Below, you will find the Berries you can hold to affect this move, its power, and its type.


BerryPowerType
Aguav Berry80Dragon
Apicot Berry100Ground
Aspear Berry80Ice
Babiri Berry80Steel
Belue Berry100Electric
Bluk Berry90Fire
Charti Berry80Rock
Cheri Berry80Fire
Chesto Berry80Water
Chilan Berry80Normal
Chopin Berry80Fighting
Coba Berry80Flying
Colbur Berry80Dark
Cornn Berry90Bug
Custap Berry100Ghost
Durin Berry100Water
Enigma Berry100Bug
Figy Berry80Bug
Ganlon Berry100Ice
Grepa Berry90Flying
Haban Berry80Ground
Hondew Berry90Ground
Iapapa Berry80Dark
Jaboca Berry100Dragon
Kasib Berry80Ghost
Kebia Berry80Poison
Kee Berry100Fairy
Kelpsy Berry90Fighting
Lansat Berry100Flying
Leppa Berry80Fighting
Liechia Berry100Grass
Lum Berry80Flying
Mago Berry80Ghost
Magost Berry90Rock
Maranga Berry100Dark
Micle Berry100Rock
Nanab Berry90Water
Nomel Berry90Dragon
Occa Berry80Fire
Oran Berry80Poison
Pamtre Berry90Steel
Passho Berry80Water
Payapa Berry80Psychic
Pecha Berry80Electric
Persim Berry80Ground
Petaya Berry100Poison
Pinap Berry90Grass
Pomeg Berry90Ice
Qualot Berry90Poison
Rabuta Berry90Ghost
Rawst Berry80Grass
Razz Berry80Steel
Rindo Berry80Grass
Roseli Berry80Fairy
Rowap Berry100Dark
Salac Berry100Fighting
Shuca Berry80Ground
Sitrus Berry80Psychic
Spelon Berry90Dark
Starf Berry100Psychic
Tamato Berry90Psychic
Tanga Berry80Bug
Wacan Berry80Electric
Watmel Berry100Fire
Wepear Berry90Water
Wiki Berry80Rock
Yache Berry80Ice



Pledge Combos


There are three moves in the game known as the Fire Pledge, Water Pledge, and Grass Pledge. Each move is normally 80 Power, 100 Accuracy, and of the named type. Their true value comes out when used in Double, Triple, or Multi Battles when two allies use them together on the same turn. Based on the order in which the moves are used, the additional effects will be different.


Grass Pledge -> Fire Pledge: Your opponents will lose 1/8 of their HP across several turns at the end of the turn. This is not the same as a Burn, even though the damage is the same, the main distinction being the actual damage. This works well with stalling tactics: it can be lethal if the foes are Burned, Poisoned, or being Leech Seeded, or all of those. =P

Fire Pledge -> Water Pledge: Doubles the likelihood of other moves' extra effects for several turns, like Air Slash's Flinch chance. Works obscenely well in combination with Serene Grace, which has the same effect.

Water Pledge -> Grass Pledge: The Speed of your opponents is halved for several turns. Setting up Spider Web is probably better for this (granted, just 1/3 loss) since the ultimate result is often the same: your foe is slower, and Spider Web is actually more permanent.



Punishment


Punishment is a Dark-type move whose power can vary, and is extremely lethal in certain situations, almost moreso than any other move. Punishment is a move that will consider the stat changes the opponent has made on their Pokémon. Initially with 60 Power, it will then have a power of ((20 * X) + 60), where X is the number of stat changes the opponent currently has in effect. Thus, it will never fall under 60, but can go further.

This can be extremely lethal on some Pokémon that specifically rely on boosting their own stats, such as physical Aegislash or bulky Dragon Dance Dragonite - it also works well in conjunction when the user of Punishment is allied by a Pokémon that uses moves that lower the target's stats, as Punishment doesn't seem to care about which way the stat changes go. There are eight stats in all that are augmented in this game - Attack, Defense, Sp. Atk., Sp. Def., Speed, Accuracy, Evasion, and your Critical-Hit Rate - and their stat changes can be augmented up to six changes in any direction. In theory, that would give it a maximum power of (20 * 8 * 6) or 960.

However, the game will cap its power at 200, or 10 changes. STAB and other self-boosts will still be factored in, so STAB brings it to a devastating 300. It's definitely a move worth considering, especially in conjunction with the entry hazard Sticky Web or status-trollers that seek to lower stats. Though keep in mind people usually won't use boosting moves more than twice, meaning you can rarely hope for more than a power of 140 without STAB if you're lucky - you might have to induce the changes yourself.




Return & Frustration


Return and Frustration are the two moves that rely on the Pokémon's own Happiness to determine their base power. Happiness is a stat that grows via various means, though generally keeping the Pokémon with you long enough to EV train it and bring it to a competitive level is mostly enough to max it out at 255, if you're concerned. The power of Return and Frustration can both range between 1 and 102, and the moves are Normal-type; you'll thus see these often on Normal Pokémon (i.e. Mega-Kangaskhan) for the STAB boost to 1.5 to 153. The power of each is calculated according to the following formulae:

        RETURN POWER = (Happiness) * 2 / 5
   FRUSTRATION POWER = (255 - Happiness) * 2 / 5



Reversal & Flail


Reversal and Flail are absolutely lethal moves under the right circumstance; in essence, they are the polar opposite of Eruption & Water Spout - by which I mean they rely on how little, not how much, HP you have remaining. (Plus, Reversal is Fighting-type, and Flail is Normal-type.) With the right strategy, these moves will hit most Pokémon lethally. When people intend to use this strategy, they make the Pokémon very fast and very strong physically, absolutely disregarding any notion of bulk. The Pokémon will also have a Focus Sash, Sturdy, or use Endure to bring their HP as close as possible - then, because you made them very fast, you can attack first with nearly-unsurpassed power on the next turn. Because these strategies are rarely used in general competition (I've not seen either in over 500 X/Y battles), countering them is not of particular worry, though any revenge killer or other priority-based attacker wouldn't have a problem slaying these Pokémon when they hit the low HP necessary to fully utilize these moves.

Below, you will find the ranges of HP considered for this move and their resultant powers - they are the same for both moves.


RangePowerPower w/STAB
1 HP - 4%200300
5% - 10%150225
11% - 20%100150
21% - 35%80120
36% - 70%4060
71% - 100%2030



Secret Power


Secret Power is a move more known for its use in the original Ruby/Sapphire, in which it was usable to create Secret Bases - it can also do this for Pokémon Omega Ruby and Alpha Sapphire in the deluxe Super-Secret Bases. =D

Still, it has decent use as an attacking move, with uses beyond that mere trivial use. It is a physical Normal-type move of 90 Power (135 with STAB), whose main gimmick was that its side effects were altered based on where the move was used. This remains true in these games. Below, you will find a list of locations and the side effects associated with those areas.


AreaSide-Effect
Buildings30% chance to induce Paralysis
Caves30% chance to induce flinching on the target
Deserts & Beaches30% chance to lower the target's accuracy by one stage
Grassland30% chance to Poison the target
Mountains30% chance to Confuse the target
Snow30% chance to Freeze the target
Tall Grass/Flowers30% chance to put the target to Sleep
Underwater (Diving)30% chance to lower the target's Defense by one stage
Wetlands/Marshes30% chance to lower the target's Speed by one stage
Water (Surfing/Fishing)30% chance to lower the target's Attack by one stage



Stockpile


By itself, Stockpile is not a particular interesting move: it will mostly serve, at least initially, to boost the user's Defense and Special Defense one stage. Stockpile can be used up to three times consecutively. The main feature of Stockpile is its connection with two other moves, Spit Up and Swallow. These two moves are used to damage an enemy and heal the user, respectively, in respect to how much the user has Stockpiled. After the use, the user's Stockpile level returns to zero and your Defense and Special Defense will go down as many levels as it rose, back down to the initial levels you started with on the assumption that your stats were not otherwise altered by your opponent.

Personally, the problem with Stockpile and either Swallow or Spit Up are the correlations to the time it takes for them to be effective. It's essentially two turns for a 100-Power move or 1/4 healing, 3 turns for 200 power or 1/2 healing, or 4 to get 300 power or full healing. The maximized efficiency of this move in regards to Spit Up is really only 75-power (300 Power / 4 Turns), which is generally surpassed by a number of moves, and healing is generally just trolling the opponent and sucking their PP away until they catch on. While 300-power is almost an assured OHKO, the likelihood you'd survive that long, even with the Defense boosts, are minimal in general gameplay. In fact, you could be easily countered by a self-boosting Pokémon wearing a Focus Sash: Swords Dance Speed Boost Blaziken comes to mind: in four turns, he would have quadrupled Attack and tripled Speed, meaning he would certainly kill you barring priority attacks.

Below, I will discuss the damaging effects of Spit Up and the curative effects of Swallow.


Stockpile LevelSpit Up's Base PowerSwallow's Healing
11001/4 (25%) of your max HP
22001/2 (50%) of your max HP
3300All of your HP!



Trump Card


Trump Card is a simple-to-describe attack, and it's rather rare to see it in general competitive use because it relies on the user living long enough to use it. (Of those, you won't find many beyond the Eevee-lutions and Slowking surviving.) Trump Card is a move that will get power as it is used more; or, at least as far as the game is concerned, the more its PP goes down. (You could, for example, force-lower it via Spite.) Thus, it is pretty much the one move in the game that you do NOT want to boost with a PP Up due to the prolonged weakening of the move.

The base power of the move in relation to your PP is below:


PP LeftBase Power
5+40
450
360
275
1190



Wring Out & Crush Grip


Wring Out and Crush Grip are some of the more devastating moves in the game, albeit only in certain situations. These two moves rely on the target's HP to deal damage: the more HP the target has, the higher the move's Power. The Power can range from 1 to 110, which is pretty nasty. However, keep in mind that, as damage is dealt, the damage output from these two moves will by definition also decrease, meaning the move is most effective as your opener move and it's better to go to other means for the remainder of the fight.

Anyhow, the base power of this move is calculated with the following formula:

   BASE POWER = (Current HP / Max HP) * 110

In essence, the base power of the move is equal to the percentage of HP (as a decimal) the target has times 110. The percentage itself is easily estimatable from the gauge on-screen, so you don't need to know the target's exact HP to estimate the power of this move.

Introduction to Dynamic Values & Natures



Most of you who'd probably bother to be looking at an FAQ have absolutely no idea what an EV is, or what the significance of six perfect IVs is, or what your Pokémon's Natures are intended to do. (I assume this since most people ready for official competition - and thus already know this stuff - generally don't read FAQs. Sorry if I'm being overly-presumptuous.) The former two are generally referred to as the Dynamic Values; before their mechanics and existence were revealed, these two values were often different between two Pokémon.

In fact, alongside Natures, these are the three reasons why two Pokémon - even of the same species, and even raised by the exact same person - could end up drastically different. They can be the difference between a Blaziken using a physical- or special-oriented moveset. They can be the difference between going with a speedy Dragonite or a bulky one that abuses Weakness Policies. They can be the reason behind an effective Pokémon that knows Transform. They can be the difference between choosing Mega-Mewtwo-Y or Mega-Mewtwo-X. When properly manipulated, many new strategies open up for your Pokémon, for you are more free in manipulating their statistics. With the proper knowledge, you can actually calculate the Pokémon's Level 100 stats before the Pokémon has even been hatched!

And so, you need to learn what these are, how they work, and how to manipulate them to your own advantages. Keep in mind that this section is absolutely by no means intended to be read by people who do not intend to battle against other, real-life people in a competitive setting. You will not need to know any of this stuff to get through the game at all.

Within the following sections, I will discuss what the nature of these stats and what they do, and more exactly how one can manipulate them in their own favor to help them make their Pokémon - for their strategy - completely and utterly flawless.


EVs - Effort Values



Commonly referred to as "Effort Values", EVs are sort of like an experience point system for your stats. By beating a Pokémon in battle, the participating Pokémon (and I think those who are affected by the EXP. Share) will earn EVs. EVs are attributable to any of your six stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed. Each Pokémon - regardless of level, trainer, gender, or Forme (sometimes) - will yield a specific amount of EVs. The chart detailing such can be found in the Pokémon Stats (Misc.) section. Any given stat can have up to 252 EVs, and there can be a max total of 510 across all six stats put together.

(Note that, prior to the release of Pokémon X/Y in 2013, Pokémon from Black/White 2 going back could have up to 255 EVs in a single stat. When these Pokémon are brought over via Poké Transporter and Pokémon Bank, their 255 EVs in that single stat (or two) will be chopped down to 252. The significance of this is described soon....)

How do EVs work on your stats? It works like this... As you know, EVs can be attributed to any of the six stats, right? For any stat, if you remove the effects of EVs, IVs, and Nature, the stats will be at their absolute basest of levels (as far as calculations go - they can go lower). Under those situations, you will earn additional points in that stat equal to the number of EVs in that stat divided by four and then truncated. For example, 60 EVs = +15, 100 EVs = +25, and 201 EVs = +50.25 = +50. (Since they are truncated - and thus, the decimal part ignored - you can see the significance of changing the max-per-stat from 255 to 252: 3 more EVs that can be allocated elsewhere.) At the maximum levels, then, EVs can have an influence of 63 points ... by Level 100. That's the critical part here: EVs will only have that 4-for-1 effect by Level 100; the increase is proportional at lower levels. For example, you have 25 point increase at Level 50 with 200 EVs. (50/100 = 0.5; 200/4 = 50; 50 x 0.5 = 25)

So, how can you engineer these as you need to? Simple! You can either use Super Training, use EV-Changing Items, or simply beat specific Pokémon that gain you the specific EV boosts you need. (The latter method is the oldest, although it often was partially - and costily - boosted by the vitamins, since they work as well and also save time.) Super Training is by far the fastest method, making it usually take about an hour with the vitamins' boost; grinding is a bit longer and luck-based, usually taking 5~15 hours.

Also keep in mind that certain Berries are able to reduce the number of EVs you get. Below, to close this sub-section, is a summation of the items you can use - outside of Super Training - to augment your EVs. Keep in mind that the Vitamins - HP Up, Protein, Iron, Calcium, Zinc, and Carbos - will not take effect after 100 EVs, although they will work up to that point. The first of these listings is for the instantaneous effects, while the second is strictly battle-effected gains.


ItemStat AffectedEV Change
HP UpMaximum HP+10
Health WingMaximum HP+1
Pomeg BerryMaximum HP-10
ProteinAttack+10
Muscle WingAttack+1
Kelpsy BerryAttack-10
IronDefense+10
Resist WingDefense+1
Qualot BerryDefense-10
CalciumSpecial Attack+10
Genius WingSpecial Attack+1
Hondew BerrySpecial Attack-10
ZincSpecial Defense+10
Clever WingSpecial Defense+1
Grepa BerrySpecial Defense-10
CarbosSpeed+10
Swift WingSpeed+1
Tamato BerrySpeed-10

ItemEffects
Macho BraceDoubles all battle-based EV growth, but lowers Speed in battles
Power AnkletDoubles the battle-based EV growth of Speed, but lowers Speed in battles
Power BandDoubles the battle-based EV growth of Special Defense, but lowers Speed in battles
Power BeltDoubles the battle-based EV growth of Defense, but lowers Speed in battles
Power BracerDoubles the battle-based EV growth of Attack, but lowers Speed in battles
Power LensDoubles the battle-based EV growth of Special Attack, but lowers Speed in battles
Power WeightDoubles the battle-based EV growth of HP, but lowers Speed in battles


IVs - Individual Values



Individual Values, commonly referred to as "IVs", are not much like your EVs. Unlike EVs, these are not truly dynamic, but are simply set in from the time you get the Pokémon. (There are a few exceptions to this rule, mostly set encounters in some games or set give-aways - for example, Xerneas and Yveltal in X/Y were forced to have three perfect IVs.) If you want to change the IVs, you need to change the Pokémon, although you can manipulate that process via means to be soon detailed.

But what are these IVs? Like EVs, these are values attributed to each stat: the IVs of one stat will not affect another, and so there are IVs for all six stats that can be freely manipulated within their ranges. (The only exception about their independence is the case of Hidden Power, since they help to determine its type.) The IVs' values can range from 0 to 31 in each of the six stats, making 32 possible values for a single stat, and 1,073,741,824 combinations of values across all six for the general Pokémon. Now you're beginning to see why Pokémon tend to be different, eh? =P I mean, over a billion combos for just the IVs alone, and that's only furthered by EVs and Nature!


protip: Markings

When accessing a Pokémon's status screen, or when viewing it in the PC, you will see a set of six markings: a circle, triangle, square, heart, star, and diamond. You can choose to mark a Pokémon with certain markings for various reasons. ... Seems pointless, doesn't it? However, many Pokémon breeders will wisely choose to mark which stats have perfect IVs via this system: six stats, six markings, right? (Many will mark HP, Atk., Def., Sp.Atk., Sp.Def., and Speed, with respect to the previous order, to keep it simple.) This helps to keep track of which Pokémon are good to breed, and others just to keep or maybe you want to make them perfect later on and are just too lazy. Therefore, when you do trades - particularly Wonder Trading - it would be wise to see the obtained Pokémon's markings. Not everyone will necessarily use this system, and you will likely want to check their IVs somehow (calculators or in-game NPCs) later on, but this can give you the reason to not just throw away crap Pokémon. And, of course, it again works nice for bookkeeping.


In any case, IVs will have their most obvious effect on your Level 100 stats. Disregarding the influence of EVs and Nature - so, again, basal levels - a stat will gain one point per IV in that stat by Level 100, and proportionate amounts at lower levels. For example, say you normally would have 300 Attack at Level 100, and thus 150 at Level 50. With 30 IVs in Attack, you would have 165 Attack at Level 50, and 330 Attack at Level 100. (Keep in mind that a "perfect" IV is a value of 31 in that stat. A single point can often be the difference between losing and winning, I kid you not.)

Ideally, a competitive player will want a Pokémon with 4 to 6 perfect IVs. (Generally, people will simply say that the Pokémon would then be a 4-IV ~ 6-IV Pokémon. The Japanese tend to use the terms 4V and 6V in those instances, notations that I've seen become much more popular recently.) This is because the Pokémon would then have an ideal offensive stat (Attack/Sp. Atk.) and the rest - the Defenses, HP, and Speed - being ideal at 31. Of course, this would depend on the strategy. For example, some people may want to combine the move Payback - which deals double damage when the target moves first - with an IV of 0 in Speed. So let "perfect" simply refer to an "as far as the strategy goes" perfect. 6-IVs is the most advantageous in some situations - although they're a SwagPlay tactic risk on those not physically attacking!! - and especially in breeding.

But enough sentimentality. How would one get perfect IVs, assuming they did not have them before? This all covered in the process of Pokémon Breeding and by making certain Pokémon that already have perfect IVs hold certain items when breeding. (You have a 1/32 chance of finding a wild or hatched Pokémon - in general - with a single perfect IV. Other ways have been found to get some with them, such as the Friend Safari for 2-IV Pokémon.)

To get the info you need, it would be best to read these three sections in particular, although the whole thing on Pokémon Breeding wouldn't be a bad idea:



Additionally, an IV calculator can be found at Serebii, which will be useful in finding out your own IVs, since it influences Hidden Power. IVs also influence characteristics, so give that section a read as well. The calculator can be found here -- http://serebii.net/games/iv-calcxy.shtml


Natures



Of the three stat-influencing ... stats, Natures are perhaps the simplest to describe. The general Pokémon player can often assume this to be some kind of individualistic aspect of Pokémon to make them somewhat different from one another - and, in that, they're right, but probably not in the way they expect. Natures actually have a HUGE effect on Pokémon stats, causing increments of up to 10% up and down. At Level 100 and maxed EVs/IVs, Nature alone could be a difference of 46 points in Attack/Special Attack on an Attack Forme Deoxys. That's huge, and can be the very edge on which balances a whole battle - I have more than enough proof on Pokémon Showdown when it comes to Timid or Modest Porygon-Z's.

When a Pokémon is caught, hatched, or otherwise obtained, the Pokémon's Nature - if it wasn't preset - is set. You will not be able to change it or its effects; thus, if the Nature is imperfect, the Pokémon as a whole is imperfect. To be able to manipulate a Nature, you must simply get another Pokémon. When you breed two Pokémon together, you can have the one with the Nature you want hold an Everstone to guarantee that the child Pokémon will have it. (Of course, this is all subject to the other breeding mechanics, too - see the Pokémon Breeding section for details!)

There are 25 Natures in all - 20 of them add 10% to one stat and subtract 10% from another, and 5 different ones all result in equal growth (Nature-wise, anyhow) across all stats.


Max HPAttackDefenseSp. Atk.Sp. Def.Speed
Adamant-+10%--10%--
Bashful------
Bold--10%+10%---
Brave-+10%----10%
Calm--10%--+10%-
Careful----10%+10%-
Docile------
Gentle---10%-+10%-
Hardy------
Hasty---10%--+10%
Impish--+10%-10%--
Jolly----10%-+10%
Lax--+10%--10%-
Lonely-+10%-10%---
Mild---10%+10%--
Modest--10%-+10%--
Naive-----10%+10%
Naughty-+10%---10%-
Quiet---+10%--10%
Quirky------
Rash---+10%-10%-
Relaxed--+10%---10%
Sassy----+10%-10%
Serious------
Timid--10%---+10%

The "Minor" Details - Pokémon Characteristics

When you view your Pokémon's Summary screen, you may have noticed that each Pokémon has some sort of special trait, like "Loves to eat" or "Proud of its power". Stuff like that. These are not just random junk! In fact, they can help you get insight to your Pokémon's IVs, and, in turn, Hidden Power and other things. To determine a Pokémon's characteristic, the game first looks at the IV in each stat: HP, Attack, and so on. Of those, it will select the one with the highest value; in the case of a tie, based on its personality value, as mentioned in the next section.

The value is the IV is divided by five and the remainder is looked at (the modulo operation); for example, if the IV is 23, the remainder (or 23 mod 5) is 3. Based on that modulo of that highest IV and what stat it was for, you get the following characteristics.


Modulo ValuePossible IVsStats
HPAttackDefenseSp. Atk.Sp. Def.Speed
00, 5, 10, 15, 20, 25, 30Loves to eat.Proud of its power.Sturdy body.Highly curious.Strong willed.Likes to run.
11, 6, 11, 16, 21, 26, 31Takes plenty of siestas.Likes to thrash about.Capable of taking hits.Mischievous.Somewhat vain.Alert to sounds.
22, 7, 12, 17, 22, 27Nods off a lot.A little quick-tempered.Highly persistent.Thoroughly cunning.Strongly defiant.Impetuous and silly.
33, 8, 13, 18, 23, 28Scatters things often.Likes to fight.Good endurance.Often lost in thought.Hates to lose.Somewhat of a clown.
44, 9, 14, 19, 24, 29Likes to relax.Quick tempered.Good perserverence.Very finicky.Somewhat stubborn.Quick to flee.

The "Minor" Details - Personality Values

Each Pokémon has an unsigned, 32-bit integer in hexadecimal that is set when you first find it in the wild, or when you get the Egg for it. This value can range, thus, from 0000000 to FFFFFFFF in hexadecimal, or simply 0 to 4,294,967,295 in standard decimal. This stat is usually looked at in chunks in binary, as such:

00000000 00000000 00000000 00000000

There are four chunks in this 32-number sequence of zeroes, which still ranges in the previously-noted range, with the max being at all 1's. In any case, this randomly-generated things determines several random characteristics of the Pokémon. Note that these are not the only things personality values have been used for, historically, but these are the only things for which they're utilized right now.


  • Characteristic: When a Pokémon who is needing a characteristic has a tie in what is their highest IVs, the personality value is examined. By taking the value modulo 6 (or, in other words, the remainder of the value divided by six), we can see which IV will be considered. The values you get in this operation are 0, 1, 2, 3, 4, and 5, which result in the winning of HP, Attack, Defense, Speed, Sp. Atk., and Sp. Def., respectively.


  • Spinda Pattern: The personality value is looked at as a whole for this. Spinda have four spots: two on the face and two on the ears. Each 8-digit chunk determines the location of a spot. The first four digits give the horizontal position, and the last four the vertical position, of the spot's top-left corner. This hypothetically results in 4,294,967,296 combos, but since some spots are placed in undisplayable areas, the number is fewer.


  • Wurmple Evolution: The first two chunks of the personality value are looked at; you can find this by taking the personality value, dividing by 65536, and rounding down. Once this is done, take the modulo of this value divided by 10. If 0, 1, 2, 3, or 4, it evolves into Silcoon; for 5, 6, 7, 8, and 9, it evolves into Cascoon. (So it's a 50-50 shot.)


  • Ability: Ability is determined by the final digit in the second chunk of data. If it's 0, the ability given is that in its first ability slot, and 1 yields the second. (Note that ALL Pokémon have three Ability slots, but just that some Pokémon have the same ability in multiple slots. For example, Blaziken has Blaze in its first two and Speed Boost in its third, HA slot.) A seperate determinant is used for Hidden Ability's, but, in that case, the digit is still 0. For the record, the digit is found by the personality value, divided by 65536, modulo 2, rounded down.


  • Shininess: For this, the personality value is divided into two chunks again: the first two chunks of the four listed previously shall be dubbed P1, and the other two P2. (P1 = personality value divided by 65536, rounded down. P2 = personality value modulo 65536.) Your Secret and Trainer ID then come in with the bitwise-exclusive or operand, dubbed "(+)" here: Shiny Value = Trainer ID (+) Secret ID (+) P1 (+) P2. If this Shiny Value is less than 16 (8 prior to Gen. VI), the Pokémon is Shiny; thus, the 16 in 65536 chance to be Shiny. (Note: 16 = 2^4 and 65536 = 2^16, so it's really 1 in 2^12 or just 1 in 4096 as normal. See? Now it makes ... sense.)


  • Gender: This concerns the fourth chunk of numbers, the personality value modulo 256 (that is, the remainder of the decimal form of the value divided by 256). Each Pokémon has a value, ranging from 0-255 (00-FF or 00000000-1111111 in hex or binary, respectively), in its base stats that is known as the gender threshold. Generally, if this last set of numbers is greater than the threshold, it is male, and female otherwise. 255 indicates genderlessness, 254 for female-exclusives, and 0 for male-exclusives. More generally, you can look at the table below. Note that the below percents are just approximations, because the operator concerned is "greater than or equal" the value. Thus, in the 50/50 margin, there's actually a 129/256 (~50.39%) chance to be male.


Gender ThresholdGender Ratio
BinaryDecimalMaleFemale
11111111255No gender
11111110254Female-only
1101111122312.5%87.5%
1011111119125%75%
0111111112750%50%
001111116375%25%
000111113187.5%12.5%
000000000Male-only

Stat Changes In Battle



In case you viewed any version of this guide prior to v1.40+, take note that the "Stat Change Conversions" section which equated stat changes across stats to each other was flawed and pointless. A change of +X in a stat equals -X in the other, always.




Introduction and Basics

An important thing to consider on your Pokémon, their moves, and their abilities - especially if they're intended to be self-boosters (bulky Scizor, Aegislash) or stat-lowerers (Prankster Pokémon) - are what those stage changes actually do. Some moves will raise or lower stats by a given number of "stages".

In the chart below, you will see the effects on certain stats based on the "net" change. The net change is the cumulative total of all stat changes done on the Pokémon throughout its time on the field. (Stat changes are negated when you switch out for whatever reason, barring Baton Pass.)

For example, say I use Swords Dance (Attack +2 stages) on my Aegislash, and do so twice. That is currently a net change of Attack +4 stages, since it has not been lowered, and thus my Attack is tripled. Now let's say I attack you with Shadow Sneak - a contact move - and your own Aegislash uses King's Shield. That has an effect of lowering my Attack 3 stages since I attacked with a contact move. Now my Aegislash has an Attack change of (+4 + -3), or +1, or a 50% boost: I'm still stronger than normal, but much less so than before. Now let's say I fall for it again. Now I have a boost of (+4 + -3 + -3), or -2, meaning my Attack is now 2/3 the norm. Then I switch out, you attack and kill my Magikarp, and I send out Aegislash. It now has its attack normalized (±0 stages).

In any case, that's about it. Stat changes will never go more than 6 stages in either direction. However, given that, keep in mind some things will still be able to stack. For example, Light Screen and Reflect still help you, even at +6 Defense/Sp.Def. (since they're a status), or Choice Bands still work at +6 Attack (since they're items), or that Guts still has a 30% boost in damage when ailed (since it's not stage-affecting).

Also note that your critical-hit rate works a bit differently: you cannot lower it, and it thus starts at 1/16. You can increase this rate by varying means, up to +4 stages to 100%. Critical hits, notably, only deal 50% extra damage (versus the old double), and 125% extra damage with Sniper.


ChangeAttack, Defense, Sp. Atk., Sp. Def., SpeedAccuracy, EvasionCrit. RateTextual Cue
+6+300% (x4.00 or 4)+200% (x3.00 or 3)-"Maximized" - only from Belly Drum (Atk. +6)
+5+250% (x3.50 or 7/2)+167% (x2.67 or 8/3)-[No cue - nothing has such a great effect]
+4+200% (x3.00 or 3)+133% (x2.33 or 7/3)-[No cue - nothing has such a great effect]
+3+150% (x2.50 or 5/2)+100% (x2.00 or 2)100% (always)"Drastically raised"
+2+100% (x2.00 or 2)+67% (x1.67 or 5/3)50% (1/2)"Sharply raised"
+1+50% (x1.50 or 3/2)+33% (x1.33 or 4/3)12.5% (1/8)"Raised"
NoneNo change (±0%, x1.00)No change (±0%, x1.00)6.25% (1/16)... Really?
-1-25% (x0.67 or 2/3)-25% (x0.75 or 3/4)-"Fell"
-2-33% (x0.50 or 1/2)-40% (x0.60 or 3/5)-"Sharply fell"
-3-50% (x0.40 or 2/5)-50% (x0.50 or 1/2)-"Harshly fell"
-4-60% (x0.33 or 1/3)-58.2% (x0.428 or 3/7)-[No cue - nothing has such a great effect]
-5-67% (x0.284 or 2/7)-62.5% (x0.375 or 3/8)-[No cue - nothing has such a great effect]
-6-75% (x0.25 or 1/4)-67% (x0.33 or 1/3)-[No cue - nothing has such a great effect]

If you prefer formulas, stat changes are determined like so:


StatisticAttack, Defense, Sp. Atk., Sp. Def., SpeedAccuracy, Evasion
Formula for IncreasesMULTIPLIER = (2 + Stages) / 2MULTIPLIER = (3 + Stages) / 3
Formula for DecreasesMULTIPLIER = 2 / (2 + Stages)MULTIPLIER = 3 / (3 + Stages)



Stat Change Accumulations

Finally, we will discuss one topic that is moreso of interest than actual necessity: what happens when two stat changes are in effect at the same time, but for opposite stats on two Pokémon? Like, for example, your Attack being lowered 1 stage as well as your opponent's Defense? Will the damage necessarily equal out? Will I actually deal more damage!? This section will help to simplify that process. As demonstrated by the previous section, we cannot necessarily assume a "net change" (i.e. -1 Atk. and -1 Def. is equal damage to no changes at all), even though it's not exactly "net". In any case, remember this:


  • Attack changes on you will oppose those of your opponent's Defense, and vice versa
  • The same holds true for Sp. Atk. and Sp. Def., barring a few moves that consider Defense in lieu of Sp. Def. (thus, the first chart applies for both Physical and Special attacks)
  • Accuracy changes on you will oppose those of your opponent's Evasion, and vice versa


OFFENSE/DEFENSE ACCUMALATIONS
Attack/Sp. Atk. ChangeDefense/Sp. Def. ChangeChange in Damage
StagesMultiplierStagesMultiplier
+6x4.00+6x4.00x1.0000
+5x3.50x1.1429
+4x3.00x1.3333
+3x2.50x1.6000
+2x2.00x2.0000
+1x1.50x2.6667
+/-0x1.00x4.0000
-1x0.67x6.0000
-2x0.50x8.0000
-3x0.40x10.0000
-4x0.33x12.0000
-5x0.286x14.0000
-6x0.25x16.0000
+5x3.50+6x4.00x0.8750
+5x3.50x1.0000
+4x3.00x1.1667
+3x2.50x1.4000
+2x2.00x1.7500
+1x1.50x2.3333
+/-0x1.00x3.5000
-1x0.67x5.2500
-2x0.50x7.0000
-3x0.40x8.7500
-4x0.33x10.5000
-5x0.286x12.2500
-6x0.25x14.0000
+4x3.00+6x4.00x0.7500
+5x3.50x0.8571
+4x3.00x1.0000
+3x2.50x1.2000
+2x2.00x1.5000
+1x1.50x2.0000
+/-0x1.00x3.0000
-1x0.67x4.5000
-2x0.50x6.0000
-3x0.40x7.5000
-4x0.33x9.0000
-5x0.286x10.5000
-6x0.25x12.0000
+3x2.50+6x4.00x0.6250
+5x3.50x0.7143
+4x3.00x0.8333
+3x2.50x1.0000
+2x2.00x1.2500
+1x1.50x1.6667
+/-0x1.00x2.5000
-1x0.67x3.7500
-2x0.50x5.0000
-3x0.40x6.2500
-4x0.33x7.5000
-5x0.286x8.7500
-6x0.25x10.0000
+2x2.00+6x4.00x0.5000
+5x3.50x0.5714
+4x3.00x0.6667
+3x2.50x0.8000
+2x2.00x1.0000
+1x1.50x1.3333
+/-0x1.00x2.0000
-1x0.67x3.0000
-2x0.50x4.0000
-3x0.40x5.0000
-4x0.33x6.0000
-5x0.286x7.0000
-6x0.25x8.0000
+1x1.50+6x4.00x0.3750
+5x3.50x0.4286
+4x3.00x0.5000
+3x2.50x0.6000
+2x2.00x0.7500
+1x1.50x1.0000
+/-0x1.00x1.5000
-1x0.67x2.2500
-2x0.50x3.0000
-3x0.40x3.7500
-4x0.33x4.5000
-5x0.286x5.2500
-6x0.25x6.0000
+/-0x1.00+6x4.00x0.2500
+5x3.50x0.2857
+4x3.00x0.3333
+3x2.50x0.4000
+2x2.00x0.5000
+1x1.50x0.6667
+/-0x1.00x1.0000
-1x0.67x1.5000
-2x0.50x2.0000
-3x0.40x2.5000
-4x0.33x3.0000
-5x0.286x3.5000
-6x0.25x4.0000
-1x0.67+6x4.00x0.1667
+5x3.50x0.1905
+4x3.00x0.2222
+3x2.50x0.2667
+2x2.00x0.3333
+1x1.50x0.4444
+/-0x1.00x0.6667
-1x0.67x1.0000
-2x0.50x1.3333
-3x0.40x1.6667
-4x0.33x2.0000
-5x0.286x2.3333
-6x0.25x2.6667
-2x0.50+6x4.00x0.1250
+5x3.50x0.1429
+4x3.00x0.1667
+3x2.50x0.2000
+2x2.00x0.2500
+1x1.50x0.3333
+/-0x1.00x0.5000
-1x0.67x0.7500
-2x0.50x1.0000
-3x0.40x1.2500
-4x0.33x1.5000
-5x0.286x1.7500
-6x0.25x2.0000
-3x0.40+6x4.00x0.1000
+5x3.50x0.1143
+4x3.00x0.1333
+3x2.50x0.1600
+2x2.00x0.2000
+1x1.50x0.2667
+/-0x1.00x0.4000
-1x0.67x0.6000
-2x0.50x0.8000
-3x0.40x1.0000
-4x0.33x1.2000
-5x0.286x1.4000
-6x0.25x1.6000
-4x0.33+6x4.00x0.0833
+5x3.50x0.0952
+4x3.00x0.1111
+3x2.50x0.1333
+2x2.00x0.1667
+1x1.50x0.2222
+/-0x1.00x0.3333
-1x0.67x0.5000
-2x0.50x0.6667
-3x0.40x0.8333
-4x0.33x1.0000
-5x0.286x1.1667
-6x0.25x1.3333
-5x0.286+6x4.00x0.0714
+5x3.50x0.0816
+4x3.00x0.0952
+3x2.50x0.1143
+2x2.00x0.1429
+1x1.50x0.1905
+/-0x1.00x0.2857
-1x0.67x0.4286
-2x0.50x0.5714
-3x0.40x0.7143
-4x0.33x0.8571
-5x0.286x1.0000
-6x0.25x1.1429
-6x0.25+6x4.00x0.0625
+5x3.50x0.0714
+4x3.00x0.0833
+3x2.50x0.1000
+2x2.00x0.1250
+1x1.50x0.1667
+/-0x1.00x0.2500
-1x0.67x0.3750
-2x0.50x0.5000
-3x0.40x0.6250
-4x0.33x0.7500
-5x0.286x0.8750
-6x0.25x1.0000

ACCURACY/EVASION ACCUMALATIONS
Accuracy ChangeEvasion ChangeChange in Hit Rate
StagesMultiplierStagesMultiplier
+6x3.00+6x3.00x1.0000
+5x2.67x1.1250
+4x2.33x1.2857
+3x2.00x1.5000
+2x1.67x1.8000
+1x1.33x2.2500
±0x1.00x3.0000
-1x0.75x4.0000
-2x0.60x5.0000
-3x0.50x6.0000
-4x0.428x7.0000
-5x0.375x8.0000
-6x0.33x9.0000
+5x2.67+6x3.00x0.8889
+5x2.67x1.0000
+4x2.33x1.1429
+3x2.00x1.3333
+2x1.67x1.6000
+1x1.33x2.0000
±0x1.00x2.6667
-1x0.75x3.5556
-2x0.60x4.4444
-3x0.50x5.3333
-4x0.428x6.2222
-5x0.375x7.1111
-6x0.33x8.0000
+4x2.33+6x3.00x0.7778
+5x2.67x0.8750
+4x2.33x1.0000
+3x2.00x1.1667
+2x1.67x1.4000
+1x1.33x1.7500
±0x1.00x2.3333
-1x0.75x3.1111
-2x0.60x3.8889
-3x0.50x4.6667
-4x0.428x5.4444
-5x0.375x6.2222
-6x0.33x7.00
+3x2.00+6x3.00x0.6667
+5x2.67x0.7500
+4x2.33x0.8571
+3x2.00x1.0000
+2x1.67x1.2000
+1x1.33x1.5000
±0x1.00x2.0000
-1x0.75x2.6667
-2x0.60x3.3333
-3x0.50x4.0000
-4x0.428x4.6667
-5x0.375x5.3333
-6x0.33x6.00
+2x1.67+6x3.00x0.5556
+5x2.67x0.6250
+4x2.33x0.7143
+3x2.00x0.8333
+2x1.67x1.0000
+1x1.33x1.2500
±0x1.00x1.6667
-1x0.75x2.2222
-2x0.60x2.7778
-3x0.50x3.3333
-4x0.428x3.8889
-5x0.375x4.4444
-6x0.33x5.0000
+1x1.33+6x3.00x0.4444
+5x2.67x0.5000
+4x2.33x0.5714
+3x2.00x0.6667
+2x1.67x0.8000
+1x1.33x1.0000
±0x1.00x1.3333
-1x0.75x1.7778
-2x0.60x2.2222
-3x0.50x2.6667
-4x0.428x3.1111
-5x0.375x3.5556
-6x0.33x4.0000
±0x1.00+6x3.00x0.3333
+5x2.67x0.3750
+4x2.33x0.4286
+3x2.00x0.5000
+2x1.67x0.6000
+1x1.33x0.7500
±0x1.00x1.0000
-1x0.75x1.3333
-2x0.60x1.6667
-3x0.50x2.0000
-4x0.428x2.3333
-5x0.375x2.6667
-6x0.33x3.0000
-1x0.75+6x3.00x0.2500
+5x2.67x0.2813
+4x2.33x0.3214
+3x2.00x0.3750
+2x1.67x0.4500
+1x1.33x0.5630
±0x1.00x0.7500
-1x0.75x1.0000
-2x0.60x1.2500
-3x0.50x1.5000
-4x0.428x1.7500
-5x0.375x2.0000
-6x0.33x2.2500
-2x0.60+6x3.00x0.2000
+5x2.67x0.2250
+4x2.33x0.2571
+3x2.00x0.3000
+2x1.67x0.3636
+1x1.33x0.4545
±0x1.00x0.6000
-1x0.75x0.8000
-2x0.60x1.0000
-3x0.50x1.2000
-4x0.428x1.4000
-5x0.375x1.6000
-6x0.33x1.8000
-3x0.50+6x3.00x0.1667
+5x2.67x0.1875
+4x2.33x0.2143
+3x2.00x0.2500
+2x1.67x0.3000
+1x1.33x0.3750
±0x1.00x0.5000
-1x0.75x0.6667
-2x0.60x0.8333
-3x0.50x1.0000
-4x0.428x1.1667
-5x0.375x1.3333
-6x0.33x1.5000
-4x0.428+6x3.00x0.1429
+5x2.67x0.1607
+4x2.33x0.1837
+3x2.00x0.2413
+2x1.67x0.2571
+1x1.33x0.3214
±0x1.00x0.4286
-1x0.75x0.5714
-2x0.60x0.7143
-3x0.50x0.8571
-4x0.428x1.0000
-5x0.375x1.1429
-6x0.33x1.2857
-5x0.375+6x3.00x0.125
+5x2.67x0.1406
+4x2.33x0.1607
+3x2.00x0.1875
+2x1.67x0.2250
+1x1.33x0.28125
±0x1.00x0.3750
-1x0.75x0.5000
-2x0.60x0.6250
-3x0.50x0.7500
-4x0.428x0.8750
-5x0.375x1.0000
-6x0.33x1.1250
-6x0.33+6x3.00x0.1111
+5x2.67x0.1250
+4x2.33x0.1429
+3x2.00x0.1667
+2x1.67x0.2000
+1x1.33x0.2500
±0x1.00x0.3333
-1x0.75x0.4444
-2x0.60x0.5556
-3x0.50x0.6667
-4x0.428x0.7778
-5x0.375x0.8889
-6x0.33x1.0000


Move Priority



A great concept in Pokémon to keep in mind is the notion of "priority" moves. There are a certain set of moves that will have a priority that will differ from most moves, allowing them to go first or last or the like. For example, Bullet Punch is said to go first, right?

Let's say you use it. And then I use King's Shield. But my King's Shield goes first somehow (even assuming you're faster than me) and your Attack gets harshly lowered for using a contact move. What gives?

See, what the game doesn't mention is that these "goes first"/"goes last" moves will have different priorities. Bullet Punch is a +1 priority, and King's Shield is a +4 priority, so, no matter what, King's Shield will go first (4 > 1). Had I used something else, say Shadow Ball, I'd go last since it has no priority (0 < 1). Had I used Shadow Sneak (+1 priority), the result will be determined by our Speed stats - in the above example, where you were faster, I'd still go last (1 = 1, but I am slower), just like if you used Iron Head (±0) while I used Shadow Ball (±0).

The purpose of this section is to simply list the priority of moves and such. So, here we go...

Oh, a few more things.


  • Anything of priority is not affected by Trick Room (i.e. Quick Attack remains at Priority +1, but if two Pokémon use it, then the slower one goes first).
  • Prankster boosts the priority of status moves by one, usually to +1 but also sometimes higher
  • Gale Wings boosts the priority of the user's Flying moves by one, always to +1
  • Quick Claws and Colbur Berries are essentially a Priority +0.5 boost to anything if they activate as well: the affected Pokémon will move first, as the item's description claims, but only within their own priority class and that will be despite Trick Room's effects.
  • Similarly, Lagging Tails, Full Incenses, and Stall are like a Priority -0.5 drop (even within Trick Room)
  • You cannot go so fast in Trick Room to be able to defy it: this was different in Black/White where you could get 1809 or higher Speed (accounting for all boosts) and go first in your priority class, but that has been fixed
  • Primal Reversion is distinct from Mega Evolution: while Mega Evolution can occur on any turn, if a Pokémon that can go Primal arrives on the field holding its item, it immediately goes Primal


  • Priority +12: Attempts to flee battle
  • Priority +11: Rotation of Pokémon in Rotation Battles
  • Priority +10: Use of items by trainers
  • Priority +9: Pursuit on Pokémon switching out (its priority is otherwise ±0)
  • Priority +8: Pokémon switching out (not forced by moves/items); the charging up of Focus Punch (not its execution)
  • Priority +7: Mega-Evolution and any stat, ability, and type changes associated with such - however, turn order will not change, even if there is a change in Ability or Speed: for example, if Banette uses Thunder Wave on the turn it Mega-Evolves (which would give it Prankster), it still has a Priority of ±0; another example is if Alakazam Mega-Evolves with 372 Speed (Timid, max Speed EVs/IVs), it will be treated as having 372 Speed even though that Mega-Evolution would turn its Speed to 438 and Gyro Ball, for example, would treat it as having 438 Speed
  • Priority +6: Prankster-boosted Helping Hand
  • Priority +5: Prankster-boosted Protect, Detect, Spiky Shield, King's Shield, Endure, Magic Coat, or Snatch; Helping Hand
  • Priority +4: Prankster-boosted Crafty Shield, Quick Guard, or Wide Guard; Protect, Detect, Spiky Shield, King's Shield, Endure, Magic Coat, Snatch
  • Priority +3: Prankster-boosted Follow Me or Rage Powder; Fake Out, Crafty Shield, Quick Guard, Wide Guard
  • Priority +2: Prankster-boosted Baby-Doll Eyes; Extreme Speed, Feint, Follow Me, Rage Powder
  • Priority +1: Most Prankster-boosted status moves; all Gale Wings-boosted Flying moves; Ally Switch, Aqua Jet, Baby-Doll Eyes, Bide, Bullet Punch, Ice Shard, Ion Deluge, Mach Punch, Powder, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, and Water Shuriken
  • Priority ±0: Most moves
  • Priority -1: Vital Throw
  • Priority -2: (none)
  • Priority -3: Focus Punch for when it is actually executed, assuming the user is not hit
  • Priority -4: Avalanche, Revenge
  • Priority -5: Prankster-boosted Whirlwind and Roar; Counter, Mirror Coat
  • Priority -6: Prankster-boosted Trick Room; Circle Throw, Dragon Tail, Roar, Whirlwind
  • Priority -7: Trick Room


Damage Calculation



The calculation for damage in battle is interestingly complex. While you can obviously assume that higher Attacks or lower Defenses equal more damage to the target, it can still be interesting to look at the actual formula and be able to precisely know the damage dealt by a move in battle. Damage will be calculated according to this formula:

 -------------------------------------------------------------------------------------------------
 DAMAGE = {{[(2 * ULv. / 5) + 2] * UATK * UBP / TDEF / 50} + 2} * STAB * EFF * (RND / 100) * MTMOD
 -------------------------------------------------------------------------------------------------
   ULv. = User's Level

UATK = User's Attack or Special Attack (which is used is move-dependent)

UBP = The base power of the user's move

TDEF = The target's Defense or Special Defense (which is used is move-dependent)

STAB = 1.00 if the move's type and the user's do not match 1.50 if the move's type and the user's do match

EFF = 0.00 if the move is not effective at all (i.e. Fighting on Ghost) 0.25 if the move is double-resisted (i.e. Water on a Grass/Dragon) 0.50 if the move is single-resisted (i.e. Water on a Dragon) 1.00 if the move is normally effective (i.e. Water on a Normal) 2.00 if the move is singly-super-effective (i.e. Water on Fire) 4.00 if the move is doubly-super-effective (i.e. Water on Fire/Ground)

RND = Random number from 85 to 100

MTMOD = "Multi-target modifier"; in Double/Triple/Multi Battles, if the attack you are using will possibly hit multiple Pokémon (such as Earthquake and Surf), then MTMOD will equal 0.75 to reduce the power of your move by 25%. Single-target moves, like Flare Blitz and Brick Break will not be affected by this, so MTMOD will equal 1.00. If a move can hit multiple Pokémon but only one foe is on the field, then MTMOD still equals 1.00.

You simply need to substitute the right variables into the formula to get the answer for the exact damage you can do. As you can see, the user's own level is considered in addition to their Attack or Special Attack - which is used depends on the move's class, Physical or Special, respectively. Similarly, the target's Defense or Special Defense are used for Physical and Special moves respectively. A few exceptions exist, but they specifically say whether they deal physical or special damage: the named class determines the Attack used, and the type of damage dealt determines the Defense used.

You can also derive the fact that your move has a damage range based on the random-number variable. The move, on average, will usually favor the numbers 92 or 93 for the RND variable, causing a range of 85% to 100% of the move's full power and a room of error of ±7.5% from 92.5%. In another way, it demonstrates a near-linear correlation among the stats when you calculate them: that doubling Defense halves damage, or doubling Attack doubles damage, or that the Base Powers of moves, when using the same Attack/Defense, make equal damage. That latter fact is itself very concerning when it comes to the use of mixed-attackers, those that use both Special and Physical moves, and it thus helps to equalize their Attack and Sp. Atk. to be able to accurately use what you deign to be the best move for the situation.

For example, say I use Aegislash at Level 50, and it's against a Rock Pokémon with 200 Defense and Sp. Def., without boosts active. My Aegislash attacks and it will be in Sword Forme with 175 Attack and 225 Sp. Atk. (It is a Quiet Nature (boosts Sp. Atk., lowers Speed), with 31 IVs in all but Speed, and 252 EVs in Sp. Atk. and HP.) Which move do I use: Shadow Ball or Sacred Sword? In this instance, I normally consider Aegislash as my Special-class nuke, but I also have Sacred Sword for specific Pokémon. Both moves are 80 Base Power, also. Since the Sp. Atk. is higher, it would be considerable to use Shadow Ball. However, Sacred Sword would deal ~5 points more damage, usually (116 vs. 121). 5 points may not seem like much, but if the Pokémon I attacked had 118 HP (which is plausible in Level-50-limited competition), it could be the very thing on which the whole battle stands.


EXP. Earning Mechanics



Throughout the course of the game, it is expected that you will fight many Pokémon. It is customary for games of the RPG genre to include some kind of leveling up system; by doing so, the developers can help to provide greater challenge later in the game while also providing you the means by which to equal or surpass your foes. As usual, the level-up system is centered around the earning of EXP. (experience points); as Pokémon earn more EXP., they will eventually level-up.

Most RPGs take a relatively simplistic approach to this; even Pokémon did for a while. Essentially, in the olden days, enemies would give out flat amounts of EXP. representative of their species, and Pokémon did little more to fix that than adding a relevance to Level into the formula. The formula has since changed (back in Black/White) so that the formula also considers the victorious Pokémon's own Level, thereby making higher-leveled Pokémon earn less EXP. from battles so as to counteract the possibility of overleveling simply as a result of completionism. Of course, that seems to have been removed as early as Pokémon X/Y (2013), though the evidence is not concrete as of yet.

Throughout the course of this section, we will first discuss the mechanics of the "EXP. groups" before the actual mechanics of earning EXP. and the calculation thereof. Okay so far? Here's a full flowchart for the section:


  • EXP. Groups - An explanation of the grouping of Pokémon by EXP. earned, and the associated formulas
  • EXP. Growth Chart - A visualization of the growth formulas
  • EXP. Earning - An explanation of the earning of EXP., and the formulas and mechanics concerning it



EXP. Groups

Every Pokémon will first fit into one of six "groups" for EXP. earning. This will end up determining their growth formula as well.


  • Erratic: This is the fastest leveling group, hitting 600,000 by Level 100. Also called "Very Fast", and originally named Erractic due to its changing EXP. formula: it changes four times between Levels 1 and 100.
  • Fast: This group hits 800,000 by Level 100.
  • Medium-Fast: This group hits 1,000,000 by Level 100.
  • Medium-Slow: This group hits 1,059,680 by Level 100.
  • Slow: This group hits 1,250,000 by Level 100.
  • Fluctuating: Another variable group in terms of the formula (three total formulae), it will hit 1,640,000 EXP. at Level 100.


Here are the formulas attributed to each of the groups. These are "total EXP." formulas for the given levels ("n"). If you would prefer a visual version of these, a chart will follow the list.


Experience GroupLevel RangeFormula for Named Level Range
Erratic/Very FastLevels 1-50TOTAL EXP = n^3 * (100 - n) / 50
Levels 51-68TOTAL EXP = n^3 * (150 - n) / 100
Levels 69-98TOTAL EXP = n^3 * [1911 - (10 * n)] / 1500
Levels 99-100TOTAL EXP = n^3 * (160 - n) / 100
FastLevels 1-100 (all)TOTAL EXP = 0.8 * n^3
Medium-FastLevels 1-100 (all)TOTAL EXP = n^3
Medium-SlowLevels 1-100 (all)TOTAL EXP = (1.2 * n^3) - (15 * n^2) + (100 * n) - 140
SlowLevels 1-100 (all)TOTAL EXP = 1.25 * n^3
Fluctuating/Very SlowLevels 1-15TOTAL EXP = n^3 * [(n + 73) / 150]
Levels 16-36TOTAL EXP = n^3 * [(n + 14) / 50]
Levels 37-100TOTAL EXP = n^3 * {[(0.5 * n) + 32] / 50}



EXP. Growth Chart

I wonder if you've noticed the EXP. total for the Medium-Slow Growth at Level 1. Yes, at Level 1, Medium-Fast Pokémon are supposed to have -54 EXP.; this is a flaw in the formula, calculate it yourself if you don't believe me. This is because the second curve (point of inflection) in the cubic equation is accidentally below the x-axis: this puts n=1 at -54. Game Freak patched over this in later releases of Pokémon.

However, that interestingly led to a glitch in the original Pokémon games. Admittedly, it wasn't much of a concern then: until the release of Diamond/Pearl in 2007 (which patched this glitch), it was impossible to get Level 1 Pokémon. In Pokémon Red, Blue, Green, and Yellow, however, you can utilize variants of the Mew Glitch or Old Man Glitch (look it up) so that you end up with Level 0 or Level 1 Pokémon. Since the glitch wasn't patched then, for whatever reason earning enough EXP. at Level 1 to level-up would cause the Pokémon to grow straight to Level 100. This is because the negative number was interpreted as negative, but games often don't store negatives unless their bytes are signed (which they're not in this instance), and thus felt to be a large positive number, which was in turn considered be the large amount of EXP. needed to hit Level 100 once the level-up was triggered. ... I think. Anyhow. Trivia.


LEVELFLUCTUATING GROWTHSLOW GROWTHMEDIUM-SLOW GROWTHMEDIUM-FAST GROWTHFAST GROWTHERRATICGROWTH
EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.
Lv. 10+160+61+7-54 / 0+64 / +100+100+4
Lv. 216+376+158+1910+4810+244+10
Lv. 352+7122+3027+3757+3934+4614+19
Lv. 4123+11551+4964+6197+3880+7633+32
Lv. 5238+169100+73125+91135+44156+11465+49
Lv. 6406+232173+102216+127179+57270+159114+69
Lv. 7638+304274+135343+169237+78429+211183+94
Lv. 8942+385410+174512+217314+105640+271276+122
Lv. 91,327+473583+217729+271420+140911+339399+155
Lv. 101,800+569800+2651,000+331560+1821,250+414553+192
Lv. 112,369+6721,065+3181,331+397742+2311,664+496745+234
Lv. 123,041+7821,382+3751,728+469974+2882,160+586979+280
Lv. 133,823+8971,758+4382,197+5471,261+3512,746+6841,260+332
Lv. 144,720+1,0182,195+5052,744+6311,613+4223,430+7891,592+388
Lv. 155,738+1,1442,700+5773,375+7212,035+5004,219+9011,980+478
Lv. 166,881+1,2743,277+6544,096+8172,535+5855,120+1,0212,458+588
Lv. 178,156+1,4093,930+7354,913+9193,121+6786,141+1,1493,046+686
Lv. 189,564+1,5474,666+8225,832+1,0273,798+7777,290+1,2843,732+794
Lv. 1911,112+1,6885,487+9136,859+1,1414,576+8848,574+1,4264,527+913
Lv. 2012,800+1,8326,400+1,0098,000+1,2615,460+99810,000+1,5765,440+1,043
Lv. 2114,632+1,9797,409+1,1109,261+1,3876,458+1,11911,576+1,7346,483+1,184
Lv. 2216,611+2,1268,518+1,21510,648+1,5197,578+1,24813,310+1,8997,667+1,337
Lv. 2318,737+2,2759,734+1,32612,167+1,6578,825+1,38315,209+2,0719,004+1,503
Lv. 2421,012+2,42511,059+1,44113,824+1,80110,209+1,52617,280+2,25110,506+1,681
Lv. 2523,438+2,57512,500+1,56115,625+1,95111,735+1,67619,531+2,43912,188+1,873
Lv. 2626,012+2,72514,061+1,68617,576+2,10713,411+1,83321,970+2,63414,061+2,079
Lv. 2728,737+2,87415,746+1,81519,683+2,26915,245+1,99824,604+2,83616,140+2,300
Lv. 2831,611+3,02217,562+1,95021,952+2,43717,242+2,16927,440+3,04618,440+2,535
Lv. 2934,632+3,16819,511+2,08924,389+2,61119,412+2,34830,486+3,26420,975+2,785
Lv. 3037,800+3,31221,600+2,23327,000+2,79121,760+2,53433,750+3,48923,760+3,052
Lv. 3141,112+3,45323,833+2,38229,791+2,97724,294+2,72737,239+3,72126,812+3,335
Lv. 3244,564+3,59126,214+2,53532,768+3,16927,022+2,92840,960+3,96130,147+3,634
Lv. 3348,156+3,72628,750+2,69435,937+3,36729,949+3,13544,921+4,20933,781+3,951
Lv. 3451,881+3,85631,443+2,85739,304+3,57133,085+3,35049,130+4,46437,732+4,286
Lv. 3555,738+3,98234,300+3,02542,875+3,78136,435+3,57253,594+4,72642,018+4,639
Lv. 3659,720+4,10337,325+3,19846,656+3,99740,007+3,80158,320+4,99646,656+4,504
Lv. 3763,823+4,21940,522+3,37550,653+4,21943,809+4,03863,316+5,27451,160+4,810
Lv. 3868,041+4,32843,898+3,55854,872+4,44747,846+4,28168,590+5,55955,969+5,129
Lv. 3972,369+4,43147,455+3,74559,319+4,68152,128+4,53274,149+5,85161,099+5,461
Lv. 4076,800+4,52751,200+3,93764,000+4,92156,660+4,79080,000+6,15166,560+5,807
Lv. 4181,327+4,61555,137+4,13468,921+5,16761,450+5,05586,151+6,45972,367+6,166
Lv. 4285,942+4,69659,270+4,33574,088+5,41966,506+5,32892,610+6,77478,533+6,539
Lv. 4390,638+4,76863,606+4,54279,507+5,67771,833+5,60799,384+7,09685,072+6,926
Lv. 4495,406+4,83168,147+4,75385,184+5,94177,441+5,894106,480+7,42691,999+7,328
Lv. 45100,238+4,88572,900+4,96991,125+6,21183,335+6,188113,906+7,76499,326+7,743
Lv. 46105,123+4,93077,869+5,19097,336+6,48789,523+6,489121,670+8,109107,070+8,174
Lv. 47110,052+4,96383,058+5,415103,823+6,76996,013+6,798129,779+8,461115,244+8,620
Lv. 48115,016+4,98688,474+5,646110,592+7,057102,810+7,113138,240+8,821123,863+9,080
Lv. 49120,002+4,99894,119+5,881117,649+7,351109,924+7,436147,061+9,189132,943+9,557
Lv. 50125,000+6,324100,000+6,121125,000+7,651117,360+7,766156,250+9,564142,500+10,049
Lv. 51131,324+6,471106,121+6,366132,651+7,957125,126+8,103165,814+9,946152,549+10,557
Lv. 52137,796+6,615112,486+6,615140,608+8,269133,230+8,448175,760+10,336163,105+11,081
Lv. 53144,411+6,755119,102+6,870148,877+8,587141,677+8,799186,096+10,734174,186+11,621
Lv. 54151,165+6,891125,971+7,129157,464+8,911150,477+9,158196,830+11,139185,808+12,179
Lv. 55158,056+7,023133,100+7,393166,375+9,241159,635+9,524207,969+11,551197,986+12,753
Lv. 56165,079+7,150140,493+7,662175,616+9,577169,159+9,897219,520+11,971210,739+13,344
Lv. 57172,229+7,274148,154+7,935185,193+9,919179,057+10,278231,491+12,399224,084+13,953
Lv. 58179,503+7,392156,090+8,214195,112+10,267189,334+10,665243,890+12,834238,037+14,580
Lv. 59186,895+7,505164,303+8,497205,379+10,621200,000+11,060256,724+13,276252,616+15,224
Lv. 60194,400+7,613172,800+8,785216,000+10,981211,060+11,462270,000+13,726267,840+15,886
Lv. 61202,013+7,716181,585+9,078226,981+11,347222,522+11,871283,726+14,184283,726+16,567
Lv. 62209,729+7,812190,662+9,375238,328+11,719234,394+12,288297,910+14,649300,293+17,266
Lv. 63217,541+7,903200,038+9,678250,047+12,097246,681+12,711312,559+15,121317,560+17,985
Lv. 64225,444+7,987209,715+9,985262,144+12,481259,393+13,142327,680+15,601335,544+18,722
Lv. 65233,431+8,065219,700+10,297274,625+12,871272,535+13,580343,281+16,089354,266+19,479
Lv. 66241,497+8,137229,997+10,614287,496+13,267286,115+14,025359,370+16,584373,745+20,255
Lv. 67249,633+8,201240,610+10,935300,763+13,669300,141+14,478375,954+17,086394,000+21,051
Lv. 68257,834+9,572251,546+11,262314,432+14,077314,618+14,937393,040+17,596415,050+21,867
Lv. 69267,406+9,509262,807+11,593328,509+14,491329,556+15,404410,636+18,114436,917+22,703
Lv. 70276,915+9,652274,400+11,929343,000+14,911344,960+15,878428,750+18,639459,620+23,560
Lv. 71286,567+9,792286,329+12,270357,911+15,337360,838+16,359447,389+19,171483,180+24,437
Lv. 72296,359+9,927298,598+12,615373,248+15,769377,198+16,848466,560+19,711507,617+25,336
Lv. 73306,286+10,059311,214+12,966389,017+16,207394,045+17,343486,271+20,259532,953+26,256
Lv. 74316,345+10,186324,179+13,321405,224+16,651411,389+17,846506,530+20,814559,209+27,197
Lv. 75326,531+10,310337,500+13,681421,875+17,101429,235+18,356527,344+21,376586,406+28,160
Lv. 76336,841+10,429351,181+14,046438,976+17,557447,591+18,873548,720+21,946614,566+29,145
Lv. 77347,269+10,543365,226+14,415456,533+18,019466,465+19,398570,666+22,524643,712+30,152
Lv. 78357,812+10,652379,642+14,790474,552+18,487485,862+19,929593,190+23,109673,864+31,182
Lv. 79368,464+10,757394,431+15,169493,039+18,961505,792+20,468616,299+23,701705,046+32,234
Lv. 80379,221+10,856409,600+15,553512,000+19,441526,260+21,014640,000+24,301737,280+33,309
Lv. 81390,078+10,951425,153+15,942531,441+19,927547,274+21,567664,301+24,909770,589+34,408
Lv. 82401,028+11,040441,094+16,335551,368+20,419568,842+22,128689,210+25,524804,997+35,530
Lv. 83412,068+11,123457,430+16,734571,787+20,917590,969+22,695714,734+26,146840,527+36,675
Lv. 84423,191+11,200474,163+17,137592,704+21,421613,665+23,270740,880+26,776877,202+37,844
Lv. 85434,391+11,272491,300+17,545614,125+21,931636,935+23,852767,656+27,414915,046+39,038
Lv. 86445,663+11,338508,845+17,958636,056+22,447660,787+24,441795,070+28,059954,084+40,256
Lv. 87457,001+11,397526,802+18,375658,503+22,969685,229+25,038823,129+28,711994,340+41,498
Lv. 88468,398+11,450545,178+18,798681,472+23,497710,266+25,641851,840+29,3711,035,837+42,765
Lv. 89479,849+11,497563,975+19,225704,969+24,031735,908+26,252881,211+30,0391,078,603+44,057
Lv. 90491,346+11,537583,200+19,657729,000+24,571762,160+26,870911,250+30,7141,122,660+45,375
Lv. 91502,883+11,570602,857+20,094753,571+25,117789,030+27,495941,964+31,3961,168,035+46,718
Lv. 92514,453+11,596622,950+20,535778,688+25,669816,526+28,128973,360+32,0861,214,753+48,087
Lv. 93526,049+11,615643,486+20,982804,357+26,227844,653+28,7671,005,446+32,7841,262,840+49,482
Lv. 94537,665+11,627664,467+21,433830,584+26,791873,421+29,4141,038,230+33,4891,312,323+50,904
Lv. 95549,292+11,631685,900+21,889857,375+27,361902,835+30,0681,071,719+34,2011,363,226+52,351
Lv. 96560,923+11,628707,789+22,350884,736+27,937932,903+30,7291,105,920+34,9211,415,578+53,826
Lv. 97572,550+11,616730,138+22,815912,673+28,519963,633+31,3981,140,841+35,6491,469,404+55,328
Lv. 98584,167+7,716752,954+23,286941,192+29,107995,030+32,0731,176,490+36,3841,524,731+56,856
Lv. 99591,882+8,118776,239+23,761970,299+29,7011,027,104+32,7561,212,874+37,1261,581,587+58,413
Lv. 100600,000-800,000-1,000,000-1,059,860-1,250,000-1,640,000-



EXP. Earning

The process itself of earning EXP. is a relatively simple one: beat Pokémon, gain EXP., nothing complex about that. Of course, we're looking at the game from a mechanical aspect in these sections, right, so that "no pain no gain" concept won't cover it sufficiently. Unlike with Black/White in 2011, the EXP. formula seems to only consider the losing Pokémon's Level, like with the games prior to Pokémon Black/White.

Here's everything affecting EXP. earnings:


  • EXP. Share: Divides the EXP. among all Pokémon in the party if turned on: the participating Pokémon get the normal EXP. value whereas the rest get 50%.
  • Lucky Egg: Holding a Lucky Egg gives the holder 50% extra EXP.
  • Species: All Pokémon have a basal value used in the EXP. gain formula corresponding to their species. You can see (most) of the values in the Pokémon Stats (Misc. #2) section, with the values being organized in numerical order in the Pokémon by EXP. Base Value section.
  • Level: Again, both the winning and losing Pokémon's levels are considered.
  • Trainer/Wild Pokémon?: Fighting Trainer-owned Pokémon is an automatic 50% gain.
  • OT/Original Trainer: If you are not the Pokémon's original owner (i.e. it was traded), it gets 50% more EXP. if it was from the same country as you, and 70% if not. For example, I'm in the U.S. My American Pikachu could earn 1,000 EXP., someone else's American Pikachu would earn 1,500 EXP. from me, and a Japanese Pikachu would earn 1,700 EXP.
  • Pokémon-Amie Affection: Having 2 Hearts or more in Pokémon-Amie gives the Pokémon 20% extra EXP.
  • EXP. O-Power: The EXP. O-Power can give party-wide 20%, 50%, or 100% EXP. boosts.
  • Can It Evolve?: Excluding Mega-Evolutions, if the Pokémon is above the level at which it evolves, it gets 20% extra EXP. For example, Charmeleon evolves into Charizard at Level 36. If I would earn 1,000 EXP. with a Level 20 Charmeleon, I would earn 1,200 EXP. at Level 40 (assuming everything was adjusted so that I'd earn 1,000 EXP. at Level 40 still).


If you're curious, the maximum boost would be as follows: an international Pokémon holding a Lucky Egg, having 2+ Hearts in Pokémon-Amie, with EXP. O-Power Lv. 3 active, and the Pokémon being able to evolve, while all fighting a Trainer Pokémon. That results in a EXP. gain 11.016 times the norm: where you'd earn 1,000 EXP. otherwise, you would now earn 11,016 EXP. The highest EXP. earning would be you fighting a Blissey at Level 100 with a Level 1 Pokémon and winning under these circumstances: that would be an EXP. gain of 457,970 EXP.

This is how it would be in the form of a formula:

   ---------------------------------------------------------------------
   EXP. GAIN = BASE * LV * WT * OT * EGG * POWER * AFF * EVO / 7 / SHARE
   ---------------------------------------------------------------------
        BASE = Species-dependent value

LV = The losing Pokémon's level

WT = 1.0 (norm) if the defeated Pokémon is wild = 1.5 (+50%) if the defeated Pokémon is Trainer-owned

OT = 1.0 (norm) if the Pokémon is yours = 1.5 (+50%) if the Pokémon is not yours, but from the same country = 1.7 (+70%) if the Pokémon is not yours and from another country

EGG = 1.0 (norm) if your Pokémon is not holding a Lucky Egg = 1.5 (+50%) if your Pokémon is holding a Lucky Egg

POWER = 1.0 (norm) if you are not using the EXP. O-Power = 1.2 (+20%) if you are using EXP. O-Power Lv. 1 = 1.5 (+50%) if you are using EXP. O-Power Lv. 2 = 2.0 (doubled) if you are using EXP. O-Power Lv. 3

AFF = 1.0 (norm) if you have 0 or 1 hearts in Pokémon-Amie = 1.2 (+20%) if you have 2 or more hearts in Pokémon-Amie

EVO = 1.0 (norm) if the Pokémon cannot evolve at its current level = 1.2 (+20%) if the Pokémon can evolve at its current level

SHARE = 1.0 (norm) if not using the EXP. Share = 2.0 (-50%) if using the EXP. Share


Statistical Growth



In regards to Pokémon strategy, the exact mechanics of a Pokémon's own growth can be rather interesting, even essential to deciding which Pokémon to choose for your team. These growth mechanics can be useful in determining the exact stats of a Pokémon, or generating comparisons between Pokémon. In this section, we'll discuss the formulas delegating statistical growth.

  ------------------------------------------------------------------------------------------------------
  General  = (Adjusted Base Value              + Adjusted EV Gains        + Adjusted IV Gains)  * Nature
  ------------------------------------------------------------------------------------------------------
  MAX HP   = {[(2 * BASE) + 110] * (LV / 100)} + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)]
  ATTACK   = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  DEFENSE  = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  SP. ATK. = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  SP. DEF. = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  SPEED    = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  ------------------------------------------------------------------------------------------------------
  "BASE" = The base stat value for this stat on this Pokémon, between 1 and 255 inclusive
  "EVs"  = The number of EVs on this Pokémon for this stat, between 0 and 252 inclusive
  "IVs"  = The number of IVs on this Pokémon for this stat, between 0 and 31 inclusive
  "LV"   = The Pokémon's current level, between 1 and 100 inclusive
  "NVAL" = 1.1 if your Nature boosts this stat
         = 1.0 if your Nature is neutral to this stat
         = 0.9 if your Nature lowers this stat

If you need to understand the general overview of what EVs, IVs, and Nature (NVAL) are, you can see this section. The base stats of Pokémon can be found in the Pokémon Stats (General) section.

As you can see, your statistics are proportionate to five characteristics of the Pokémon: the base stat, which determines general stat growth (75~80 is "average", competition-wise); your level, of course; your EVs, which are earned from beating enemies or Super Training or certain items; your IVs, which cannot be changed and must be manipulated via intensive breeding; and your Nature, which can be a 10% change either way (except for HP). All of these factors can be manipulated, other than the base stats (unless you count changing the Pokémon), and thus, you can specifically manipulate the growth of stats to the degree where you can calculate the exact stats of a Pokémon at any given level before you even experimentally test these things.

Competitive Pokémon Strategy

Umm... Yeah, I guess there's not much here - probably something revolving around me being really good at Pokémon. >_> <_< In any case, if there's something else you feel should be covered here, be sure to mention it to me!! (My contact info is in the Legalities section.)

Also note that the term "competitive" refers to the arena in which players of the game actually battle each other, something itself that goes above and beyond the level of typical in-game strategies. Of course, you don't have to follow these guidelines on the whole: EV-training, IV-breeding, and Nature optimization are things that can take hours more than most strategies. If that's not your thing, remember that, while statistics do play a role, strategy is the most important thing.

In any case, here's the overview for this section. Keep in mind that much was written from the perspective of OR/AS, but generally should be okay.





Important Notes About This Section



Note that none of the stuff here is intended to cover stuff for the main storyline. When it comes to the main story, simply having a balance of Pokémon on your team will do: you shouldn't have to worry about EVs or Natures or particular strategies or anything like that for the main game unless you're honestly pretty terrible at the game. >_> If you go any more specific than that, or want to do so, feel free, but you'll overpower everything else with ease if you do.

This whole section was created in the intent of giving people that helpful "step up" to the competitive level of Pokémon playing against other skilled players. By absolutely no means will this work for everyone: everything here, at least of the initial writing, was written by me after thorough, in-depth observations of how people tend to play, and how successful people tend to play. Subjectivity is inevitable: it may not help you, but it may help the next person, so I simply ask for you to do two things: first to take this with a grain of salt and, second, to respect the opinions herein; "respect" implies nothing about your own agreement with the opinions, but your acceptance of their validity (they work very well for me and for others), and I ask this in no small part because the Pokémon community is rather flammatory and touchy at times. At the same time, that doesn't mean I'm not open to additional opinions or topics to cover: if anything, that's what I'm hoping for, since this FAQ will be certainly viewed by millions (my X/Y FAQ got over 5,000,000 across the Internet, and over 2,000,000 on just GameFAQs, in just 10 months) one could sort of view this as a community project to help out everyone else, especially since anyone who actually does use this will likely branch off and develop their own successful style of play.

Again, this is not to provide the whole of a person's Pokémon strategy, but the foundation for it: the whole "the man who built his house upon the sand" metaphor, if you will. A successful foundation (knowledge) can be built using the standards here, but the point where I leave everyone off is the specific development - on the team structure, Pokémon-specific level - of one's own strategy. I can give you the foundation, but cannot give you the house, which you must build yourself. (Yup, I'm that bad of a contractor lol.) The foundations of all strategies (what I give here) usually converge or are based upon what I put here, but the houses (what you come up with after this) are all unique. But a house cannot stand without a firm foundation: I have encountered a number of teams whose Pokémon don't even differentiate between Special and Physical moves (not even attempting to use mixed-attacker sets, mind you) and thereby are terrible, because they clearly don't have that firm knowledge foundation of what differentiates between Physical and Special and thereby cannot make the most of their power; they are the houses upon the sand. Hopefully, I will make your house the one upon the rock - though whether a grand old mansion is built upon that rock is based upon your application and practical usage of the knowledge and experience you learn here and later.

(This isn't just some Biblical metaphor; it has realistic, proven consequences in the field of psychology, but the "house upon the sand" metaphor is the best way to explain it. It was evidenced by Lev Vygotsky in the earlier part of the 20th century in his work with psychological scaffolding: building the knowledge base that leads people to develop their own conclusions and ideas.)

Every competitive Pokémon player can recall the difficulty and aid they needed when it came to going from someone who could barely beat the Battle Tower to the time where they felt ready to compete on the world level: VERY few of you can honestly attest to not having to do any sort of research or practice, VERY few indeed. That's why this is here: to hopefully lessen that threshold and to help the community as a whole by grouping together lots of competitive-related info in one spot (or to at least make external references to useful tools or other areas in the FAQ) and by allowing people to cotnribute to the effort. I simply ask you don't troll needlessly; if you're going to troll, at least give me something I can add to this to prevent others from trolling or to openly validate why you yourself should have trolled in the first place. And, if you are going to add something, remember that this is based on generalities: I will not include data or strategies for specific Pokémon unless I have good reason to do so, since there are other websites for this sort of info (i.e. Smogon). But few actually explain the basics of strategic battling, or even gather all of the components together (like breeding and EV-training), which is why I'm here.



Learn Your Types!


In Pokémon OR/AS, there are 18 Pokémon types: Normal, Fire, Water, Grass, Electric, Ground, Bug, Dark, Psychic, Ghost, Flying, Rock, Ice, Dragon, Fighting, Poison, Steel, and Fairy. All Pokémon and all moves are attributed to one of these types, kinda like elements. For example, Charmander is a Fire-type Pokémon, and the move Thunderbolt is Electric-type; some Pokémon are dual-typed, like Charizard, who is Fire/Flying. Each type has a certain effectiveness to others: this is the key component in choosing moves. For example, Water-type moves are super-effective on Fire-type Pokémon, and thus do extra damage to them; likewise, Water doesn't do much damage to Dragon. There are even immunities (Normal and Fighting on Ghost, Ghost on Normal, Electric on Ground, Ground on Flying, Dragon on Fairy, and Poison on Steel). Be sure to take into consideration the weaknesses of your Pokémon!




STAB - Same-Type Attack Bonus


It's just an important concept when you decide to choose offensive moves for your Pokémon. Granted, type variety and type coverage are also worth considering greatly; just because you can have Dragonite (Dragon/Flying) learn Outrage (Dragon) and Fly (Flying) doesn't mean you should do so. STAB is the common term used for moves of the same type as the user; moves under such a status will thus have a power bonus of 50% (x1.5), or 100% (x2.0) under the Adaptability ability. If you're left up to choosing moves for offense just for the sake of offense, or just want the most powerful move(s) of a type given certain conditions, or stuff like that, be sure to consider STAB's damage bonus.


The real importance, to some degree, is shown in sweeper Pokémon, who are intended to be able to super-effectively hit a wide variety of Pokémon. For instance, a move that is normally super-effective has a damage multiplier of 2.0x, right? With STAB, it's 3.0x! If it's doubly-super-effective, it's 4.0x, and 6.0x with STAB, or even 8.0x with Adaptability. Keep in mind that the actual coverage of the moves, too, should be considered in this instance. For example, having both a Dragon- and an Ice-type move is generally a bad idea; Dragon is only super-effective to Dragon, while Ice is super-effective to Dragon and Flying and Grass and Ground. The only real reason to have chosen that Dragon-type move over the Ice-type one is a huge difference in power, like usually about double when STAB is accounted for. (Double power is the same as a super-effective attack.) Just a personal note on it; feel free to do as you will.




How to Make a Good Team - A Superficial Guide


This is a brief guide on how to create a good competitive team for true competition against other people, not for in the game against the main story AI or for those who casually battle without much of a care (simple type balance will suffice for either of those natures, really), but for the competitors who want to try to have the best team possible. This guide is by no means a good one, though; it is not thorough, and there's a good bit assumed on the knowledge of the reader (especially because I wrote this a good time after becoming "good", so this is more instinct for me and the process I go through). Feel free to contribute something!

Step #0 - The Basest of All Knowledge: Before you should even consider battling competitively, one thing you'll want to master is types' resistances, weaknesses, and immunities, as I already noted. You need to know how these types interact, both when a Pokémon has one type, two types, and even be able to extrapolate how a third type will affect things (unlikely as it may be to occur). You should also learn the types of all Pokémon. This affects everything you will ultimately ever do competitively. This will help you determine what is truly a balanced or imbalanced team. This will help you determine when to stay in for the kill or switch out to avoid being killed. Types are at the heart of Pokémon strategy, and coming in without that knowledge is much like swinging at a piñata while blindfolded: you fail to know where both you and your foe stand, though that piñata can clearly see both of you.

Furthermore, you need to learn the type of every move and Pokémon: otherwise, you cannot apply the knowledge of the type matchups. This is a bit more formidable: some Pokémon appear their type, but then others are starkly different. (Blaziken, for example, clearly looks to be a Fire and a Fighting type. However, who would think Metagross to be part-Psychic or Florges to be a Fairy just on appearances?) Part of this will be made easier by repeated experience with Pokémon battling and through rote learning: either one works. (So does writing Pokémon FAQs! lol)

Step #1 - Choosing the Type of Battle: For starters, your team needs to have a strategy fitting the type of battle you want. Double and Triple Battles take a lot more strategy to work for than Single Battles because multiple Pokémon are on the field at once. Just because Earthquake is a powerful move doesn't mean you need it in a Triple Battle, for example. I mean, you need a way to try to deal with the damage your other one or two allying Pokémon would get. Also try to understand the mechanics of the battle you are trying to deal with. For example, understand the definition of a Long Range move for Triple Battles; that will be insanely important when it comes to putting someone in a certain slot at any point in the battle. Most of the strategy in any kind of battle will be derived simply from definitions or certain roles of Pokémon; for example, Support Pokémon are much more common in Triple Battles than Single Battles.

Some common notes for each:

Single Battles: In Single Battles (the most popular of competitive battling fields, and thus the one with the most knowledge available), one of the biggest themes is hazard-setting Pokémon, at least in the competitive field. These allow you to set up a way to nullify Sturdy and the like and, more obviously, deal damage to all sorts of Pokémon to come after the first. Even if you remove 1/8 of the foe's HP per Pokémon, you're talking about damage equivalent to 3/4 of the foe's HP across six (were that even possible). The best hazard setter is probably Skarmory since it can use Stealth Rocks (the most directly potent one), learn Defog (to get rid of the hazards the foe uses on you), and use Roar/Whirlwind to force the foe to switch, forcing damage accumulation.

Another common theme in Singles are walling Pokémon. Unless those types with multiple battling Pokémon, there's only one foe on each side of the field, so prediction is pretty easy. Thus, you can easily see when a walling Pokémon will be at an advantage as it will take little damage from the predicted attack, and can even force the foe to switch if done right. Blissey qualifies as THE Special-wall, boasting insane HP and decent Sp. Def.: personally, Eviolite Chansey (slightly lower in each regard, and then boosted with Eviolite's 50% boost) is better, but to each their own. Physical walls are pretty variable.

There isn't much else common to Singles teams aside from these, at least nothing popular of note.

Double Battles: In Double Battles - the most balanced of all battle types: if you hate Smogon Singles, for Christ's sake, stop whining and play these! - statistics and walling and all that junk takes less precedence. While they by all means matter, prediction and strategy suddenly take the spotlight: you now have two Pokémon per side. Even Pokémon that would be labeled Uber by Smogon can easily fall if it just because of a focused strike.

In Doubles, competitive battling is much less predictable: common themes are few, but those that exist have strong, obvious builds. Weather teams and Trick Room teams become much more valuable, however, due to the multiple influences: teams using these tend to use the weather setter and a primary beneficiary for the opening. By the latter term, I mean someone who would benefit the most on the team. For example, on a Sandstorm team, a Pokémon with Sand Rush or Sand Force is invaluable. On a Trick Room team, a really slow, bulky attacker works quite well. So on and so forth.

Teams built around Intimidate also exist: these teams seek to use 2-4 Pokémon with the Intimidate ability on their team, repeatedly switching out or something so as to lower the foes' Attack. While unusually common as of late, they are particularly gimmicky as Special-oriented teams (even to a slight extent) fell them easily.

Similarly, teams built around Lightning Rod and Storm Drain seek to boost their allies' Sp. Atk. Teams built around Lightning Rod will have Pokémon using Discharge so as to hit the Lightning Rod Pokémon, and those with Storm Drain tend to use Surf to hit the Storm Drain Pokémon. Each time one of these moves hits the corresponding ability wielder, it raises their Sp. Atk. by one stage: some teams will even open with two such ability wielders and use two Discharges/Surfs and double their Sp. Atk. off the bat. However, teams built around this are particularly imbalanced in terms of type.

The Support-style opening is also quite common, and is a fair threat. The opponent will usually open with a Pokémon which is powerful and a Pokémon to support it. The powerful Pokémon is often a Mega Pokémon and/or a sweeper. The Support Pokémon has a number of forms: Talonflame, Meowstic, Sableye, and Whimsicott are the more common ones. They will usually use Tailwind or Helping Hand to ridiculously aid their team: Reflect, Light Screen, and/or Safeguard are also common. They can also take a more "offensive" stance with hindering their foe: a Thunder Wave to induce Paralysis and halve Speed, perhaps, or maybe a Will-O-Wisp to burn and halve Attack. Support Pokémon - either for true support or to ail the foe - are not to be taken lightly, and Pranksters especially.

Multi-target moves are a commonality. Multi-target moves include those like Discharge, Earthquake, Heat Wave, Water Spout, Surf, and so on, that hit multiple Pokémon at once. While powerful in Single Battles, these moves will lose 1/4 of their power, being reduced to 75% power if they attempt to hit more than one Pokémon. This will normally suggest the use of their single-target versions (Fire Blast over Heat Wave, for example), but there is a key point to using them, and it is the most superficial: to hit, and possibly KO, multiple Pokémon. However, be careful as to how you use them. You don't want to activate Flash Fire or Storm Drain, for example. You also don't want the damage to be pointless. Pokémon using these are often boosted by weather (Heat Wave, Surf), ability (Sand Force in Sandstorm), or Choice item (Heat Wave on a Specs Chandelure is common), and these boosts make the moves back into significant threats. At the same time, multi-target moves can be easily countered as their users are usually quite obvious, and there are also obvious counters: Lightning Rod and Storm Drain are examples. Even putting Pokémon like that in can induce the foe to switch.

I also cannot emphasize the importance of the move Protect or its likeness in Detect in multi-Pokémon battles such as this: skillful prediction will allow you to avoid a KO and also use your other Pokémon to get in enough damage to perhaps force that attacker's KO on the next turn, saving you pain and another Pokémon. It's very useful once you get used to predicting moves. Furthermore, you'll even be privy to part of your foe's moveset, which is just simply invaluable since you can even guess at what they're aiming at doing (which doesn't have to be a simple KO attempt) and act accordingly. In fact, Protect/Detect are best used whenever your Pokémon is at threat: this threat includes the potential for a super-effective attack (STAB ones are particularly nasty, but the easiest to predict in this fashion) and the ability to introduce detrimental ailments (Burns being the most lethal to physical attackers and Paralysis or Sleep in general). Even that one Protect gives you an eye into everything your foe does ... do not waste this knowledge.

Triple Battles: Triple Battles are the weird cousin of Double Battles that likes to lock himself in the basement: not many people tend to play Triples. Why? Triple Battles are a firefest of weather/Trick Room teams and multi-target moves. Imagine them as Double Battles on steroids, the balancing concept taken too far in reference to Singles that it creates openings for gimmicks. For example, Sturdy Shedinja or Beat Up on a Justified Pokémon are annoyingly common and, even if gimmicky, still quite lethal. Multi-target moves - particularly whenever there's Tailwind aiding the user, more or less forcing their move to be first - also are very common.

Rotation Battles: If Triple Battles are the weird cousin, Rotation Battles are the dude that is in the mental institution. Rotation Battles are very much like Singles, but with one key aspect: a huge, huge, huge, HUUUUUUUUUUUUGE reliance on prediction, so much so that it is almost insane. Not much can truly be said: prediction is all that really matters in a Rotation Battle.

Step #2 - Pokémon Role Choice: The main thing, first, is to decide what kind of roles you want on your team. Do you want "this many" strong, sweeper Pokémon (Lucario, Dragonite)? Support Pokémon (Prankster Meowstic, Klefki)? Pokémon that cripple with statuses (Smeargle, Sableye)? Pokémon that play mind games with your opponents (Zoroark)? Pokémon that benefit from weather (Mega-Garchomp, Excadrill)? You can't simply choose the Pokémon you necessarily like; I mean, I like Pikachu (and so do many others: it's the series mascot!), but it's so flimsy, and the Light Ball isn't a lot of a boost when compared to other Pokémon. I mean, going on just what you like works and all at times, but it's not the best thing to rely on: you'll need to adapt to be a true competitor.

The MOST important thing about this, however, is to think about a balance of roles. For example, six physical attackers is an example of an imbalance. Why? Teams revolving around the use of Intimidate or the use of Counter or the use of Reflect will cream you easily, mostly because it's not hard to spot out a physical attacker. (Or a Pokémon of any role, for the most part: that itself, the ability to spot out the role and strategy a particular Pokémon plays on instinct, before it makes a move, is a key part of becoming a great competitor, but it will only be honed through practice, really. Some details regarding such "prediction" can be found in this section.) That said, I'm not saying a team of six should have six completely different roles, either. What you want, in general, is a centralized synergetic attacking core of two to four Pokémon (generally about half of the team). This can be balanced in any way you prefer, so long as it is not completely of one attacking role: for example, I tend to find two physical attackers and two or three special attackers on a six-Pokémon team to balance well. If you want to go for an all-offense team, that works fine, too: a 3-to-3 ratio (when considering physical/special only) is generally good. After all, this latter thing gives you more flexibility in who you bring out, since you now have 24 moves to play with, rather than 16 offensive and 8 status (on a general level). Each have their benefits.

Step #3 - Choosing Pokémon for Those Roles: Next, think about Pokémon that fit these chosen roles. It helps to narrow them down once you have the roles named. For example, if you want six physically-strong, offensive Pokémon for a direct offense, you don't want six Gengar, right? That'd be a huge disadvantage (not to mention impossible in VGC play). You do want to consider the Pokémon of those roles that have the best statistics for that role and can execute the roles well through their moves and their abilities. For example, you might want a revenge killer. So a Pokémon that lacks a priority move (or the ability to use such) is not a good choice, no matter how strong or how fast. Or you might want a physical sweeper, in which case Gengar is off the table, as his Attack is poor in comparison to his Special Attack. You want to create a varied party that makes it so that no one type or Pokémon can sweep your team, or get as close to that as possible as most teams have one niche counter. You want a party that has no inherent single-Pokémon counters against itself if you can at all manage it.

(In terms of common weaknesses and move repetition... You generally want no more than two Pokémon having the same weakness on your team, and the same type of damaging move (i.e. Taunt won't count to this) repeated twice. This makes it easier for someone to get a Speed advantage over you and begin killing straight up. For example, Greninja with Ice Beam can easily kill off both Haxorus and Landorus-Therian: neither share any of their actual types, but both share the weakness. It's very hard to avoid keeping common weaknesses out of the formula, however, and trying can be very restrictive on your team: I'd say having no more than any two Pokémon share the same weakness be ideal.)

In a footnote to the previous statements, though: That's how it works in most cases - there are benefits to using a team heavy in or completely of a single type, known as Monotyping. You might see this on people inexperienced with making weather-based teams, for example, but yet somehow are actually good at using the team for a reason they don't entirely know. See, with a Monotype team, if you can get rid of the main threats the opposing team has against you, then you're good: Monotyping lowers the number of those possible threats, even, which means some teams might not be completely prepared to fight against you at all. Then again... Take a Fire Monotype team, such as Mega Charizard X, Ninetales, Arcanine, Talonflame, Rotom-Heat, and Blaziken. For the most part, especially in Double/Triple Battles, Aerodactyl (Rock/Flying) could one-hit most of these Pokémon with a Choice Band Rock Slide or Stone Edge, and Aerodactyl is faster than most of those Pokémon, barring Speed Boosted Blaziken and priority moves, meaning you'd usually get killed before a move could get off. In Monotype teams, being able to counter all threats - not at the level of mere type, but of actual Pokémon species, and maybe even some of their specific strategies - is of utomost importance. For example, on a Fire Monotype team, the best counter one could get for Aerodactyl would probably be Camerupt: he can use Rock Slide or Stone Edge, which are super-effective on Aerodactyl; he has the Attack stat to back this up even without STAB, and is bulky enough with a good enough EV/IV/Nature set to be able to take even an Earthquake from Aerodactyl.

Step #3.5 - Developing the Pokémon & Error Prevention: Okay, it's one thing to choose a Pokémon, but it's another to actually create a strategy for it. I've seen a number of teams on forums that are simply complete crap, not because of lack of skill but lack of understanding. Some people simply do not understand how to develop their Pokémon properly. I won't deny that there is a number of viable ways for any Pokémon to be developed - I could probably give you two dozen equally valid Dragonite sets. However, while there is no right way to do it, there are definitely wrong ways to do it.

Some of the more common errors I see regard how to give a Pokémon EVs and Nature. Depending on the Pokémon, there are a number of sets that equally work, but for some Pokémon there is just one set that actually really works. For example, take Blaziken: a very fast physical-attacking Pokémon, especially given Speed Boost. What EV set would you give it? Unless you said 252 Attack, 252 Speed, and 4 of something else (unless you're deciding to use a Special moveset, which can work out), you screwed up somewhere as you want to enhance what the Pokémon has done well. There are a number of generalized EV sets each Pokémon tend to use:


  • Attacker (Fast): 252 of (usually) best offensive stat, 252 Speed, 4 something else (HP, Defense, Sp. Def.)
  • Attacker (Slow, Good Defenses): 252 of (usually) best offensive stat, 252 HP, 4 something else
  • Attacker (Slow, Uneven Defenses): 252 of (usually) best offensive stat, 256 towards equalizing Defenses
  • Attacker (Slow, Sore Weakness): 252 of (usually) best offensive stat, 252 to preventing that big weakness (like 252 to Sp. Def. to help prevent Ice Beam on Dragonite), 4 HP
  • Attacker (Bulky, Already Powerful): 252 Defense, 252 Sp. Def., 4 HP -or- 252 HP, 256 to equalize the Defenses
  • Attacker (Mixed): Usually specific to the Pokémon
  • Attacker (Eviolite): 252 to best offensive stat, 256 to equalize Defenses (absolutely none for HP, all Defense)
  • Status User (Fast): 252 HP, 252 Speed, 4 something else - usually best for those using Taunt or the like
  • Status User (Bulky): 252 HP, 256 to equalizing Defenses
  • Transformer: 252 HP, 252 Speed, 4 to something (doesn't matter)


These EV sets, as you notice, do one thing: prioritize the betterment of the Pokémon in what it does best. I won't say these are the only valid sets (look up some for Rotom-Wash one day), but are the most common and are a good place to start before making your own. For example, it is unwise to give Gengar 252 EVs in Attack because it is just a crap Physical user. And similarly you should not give it Shadow Claw, a Physical move. However, as time goes on, you need to remember to tweak these sets such that you KO mostly who you need to KO. For example, if you're KO'ing a Pokémon that is a significant problem to your team, and are just under 1HKO'ing a different Pokémon, you want to keep it so that the first is always a OHKO and the second a 2HKO. It doesn't make much sense, I suppose. >_> Point is, you want to OHKO common threats and outspeed others, and then once that threshold is met, devote other EVs to Defenses and HP, but it really depends.

After all, if you're outspeeding a Pokémon by 16 points in Speed and aren't outspeeding anyone's other common sets (for example, Choice Scarf Garchomp or Landorus is common, but you never see Choice Scarf Marowak or Escavalier, right?), you can take off 60 EVs (15 points) so you're just outspeeding that Pokémon by 1 point, a guaranteed move first barring Tailwind and the other sets that are uncommon from your research as to be pointless. Furthermore, if that Pokémon you're outspeeding really isn't a threat your team (think "team" in this stuff: this one Pokémon you're optimizing may not be threatened by it, but another on your team might, like in the case of Metagross and Talonflame when optimizing against Aerodactyl), you can go down more from there in terms of Speed and devote even more EVs to your Defenses! Bulk is heavily undervalued in the Pokémon metagame (outside of OU on Pokémon Showdown for some stupid reason): the difference between a OHKO and a 2HKO can literally make all the difference in a battle, even if that it just 1 HP. That 1 HP will allow that Pokémon to move again, allow it to even possibly throw in another KO. DO NOT undervalue bulk; you should not focus solely on power and speed, but neither should you focus on just bulk. You want that ideal balance: you want to be able rip some Pokémon apart in as few moves as possible and with as much speed as is reasonable, but you also want to have the bulk (even if it is just 2 or 3 points extra in HP) so you may be able to survive the hits your opponent is throwing at you. The battles may ultimately boil down to strategy and luck, but they are sitting on the table opposite from the statistics, which are just as important. A team with a great tactic can be brought down in very few moves just because it was too frail to enact that same strategy. But, on the other side of things, a team of strong, bulky Pokémon is easily brought down just because it was too slow to act (the common flaw in Trick Room teams is that exact reason: once the Trick Room setters are gone, the Pokémon are basically sitting ducks for those who are faster).

There is another problem I often see, though: people optimizing stats they shouldn't optimize, neglecting the Pokémon's best characteristics. I'm not saying the instances where a Pokémon can be (more or less) equally valid as a Physical, Special, or mixed attacker; I mean like with, say, Beedrill-Mega, who has TERRIBLE Special Attack (base 15), being given Special moves, where there is no question of validity.

A similar issue occurs with Nature: you should choose a Nature that enhances your Pokémon, usually as follows:


  • Physical Attacker (Fast): Jolly or Adamant, depending on base Attack
  • Physical Attacker (Slow): Adamant
  • Physical Attacker (Trick Room/Weather Setter): Brave
  • Special Attacker (Fast): Timid or Modest, depending on base Sp. Atk.
  • Special Attacker (Slow): Modest
  • Special Attacker (Trick Room/Weather Setter): Quiet
  • Mixed Attacker/Status Users: Variable: usually a Defense or Speed compensator that lowers Attack as a mild Foul Play counter


As with the EV thing, I won't say they're the only ones. For example, I tend to use Quiet Nature on my Aegislash when not in Trick Room: it usually depends on your strategy and moves, but again these are the most common Natures you'll often see. And again they serve the same purpose: to accentuate what the Pokémon does well. A dedicated Physical-attacking Pokémon should absolutely never have anything lowering its Attack, for example, and probably not Speed: it doesn't have to raise them, either, but you don't want them to go down. To further an example you'll see in a moment, you should not use Timid or Modest Haxorus because not only is he a crappy Special Attacker but it weakens the Physical moves you do use.

Finally, the biggest and most prolific problem I see tends to regard move choice. When choosing a Pokémon's moves, particularly those of a Pokémon that has a great difference in Attack and Sp. Atk., it should be able to complement the Pokémon's base stats; you can see those in the Mini-Pokédex later in the guide. Base stats dictate the Pokémon's statistical growth throughout the game. For example, take Haxorus, who has the following base stats:


#SpeciesTypeAbilitiesHPAtk.Def.Sp.Atk.Sp.Def.Speed
#612HaxorusDragonMold Breaker, Rivalry, Unnerve7614790607097

Notice how Haxorus has much higher base Attack (147) to his Special Attack (60). On average, his Attack will be at least 2.5 times more than his Special Attack; at Level 100, discounting EVs, IVs, and Nature, Haxorus will have a whopping 299 Attack (432 with max influence) whereas he can only have 125 Sp. Atk. (240 at the most), which is very weak. Thus, which would it be best to give Haxorus: Dragon Claw, Dragon Pulse, or both? Dragon Claw is a Physical move, and Dragon Pulse is Special. Since your Attack is going to be way higher than your Sp. Atk. - heck, it's going to be higher even if you maximize Sp. Atk. and minimize Attack - it would be best to maximize your damage output, and thereby give it Dragon Claw.

"Hey, why not Outrage? It's stronger!" To understand this furthering of my example, you must understand something about Pokémon battles. Play a few Pokémon battles online with someone in Pokémon Showdown (Google it) or even just your own game; observe how little PP you consume. The average Pokémon battle in Singles lasts no more than 10~20 turns, and usually only about 5~10. In Doubles, it's closer to 3~8 in most cases, and in Triples it drastically can vary from 2~8 in my experience, at least on average. Most inexperienced people would want Outrage in addition to Dragon Claw, because it is stronger and also benefits from STAB. While this is true, observe how you are EXTREMELY unlikely to consume all of Dragon Claw's PP. Therefore, the redundancy in having Outrage is only detrimental when you also have Dragon Claw, because you are more or less wasting a move slot for another Dragon move.

"But it's stronger you moron!" Again, this is true. However, you should look at it like this: every moveslot should serve a purpose. If you have to fill a moveslot with some random, crap move, then the Pokémon itself probably is crap: any Pokémon, within reason, should have 4 at least half-decent moves it can use. It needs to be able to serve a purpose. Now, obviously, Outrage has the purpose of dealing damage. In fact, it does more than Dragon Claw. However, keep in mind that Outrage "traps" the user for 2~3 turns, confusing them after the use of that move; it is very easy for the foe to switch in with an advantageous type, such as a Fairy, and outright win. Power it may have, but the confusion and the trapping is very disadvantageous in the long run. It therefore doesn't serve much of a purpose to have Outrage over Dragon Claw, except as a "nuke" or "last ditch" move, though the instances in which you can't find another move to use over such a move are very infrequent. In other words, the move's Power is not meant to be the only consideration you take into account!

What about an instance where two moves of the same type can be logically used? Well, firstly, let's continue our previous argument by saying such instances are relatively rare; if you're even bothering to use two damaging moves of the same type, you are most often just detracting from the value of the Pokémon. One of the most well-known instances of valid moves of the same type are the moves Psychic and Psyshock. Both moves are of the Psychic type and have very similar powers (90 and 80 respectively), 100% accuracy, and use the user's Sp. Atk. for damage. However, they use the foe's Sp. Def. and Defense respectively for damage as well. This can be very significant: for example, if you're facing Blissey, it's better to use Psyshock, and better to use Psychic for non-Special walls in other instances. Psyshock serves a valuable niche role whose value can be easily seen when you actually memorize Pokémon base stats: so long as the target has at least 1.125x more Sp. Def. than Defense, Psyshock is more powerful -- and, remember, the Defense stats on a Pokémon are rarely equal.

Now, back to the argument about serving a purpose. Every move must have a purpose in battle of some sort; if it serves a relatively niche purpose, like the Psychic/Psyshock dilemma, that's fine, but keep in mind I said "relatively". When it comes to the consideration of a move's purpose, you must also consider how well the Pokémon will be able to execute it, again like the Dragon Pulse/Dragon Claw thing with Haxorus I mentioned earlier. There are more complex instances, however; Haxorus is great for sweeping, so it's logically going to have four moves of different types. Pokémon oriented more to generalized Physical- or Special-attacking will likely have one or two status moves in their backup. How would you determine if a move in these instances is valid enough for real use?

For example, should Talonflame have Steel Wing? Talonflame is indisputably weak to Rock moves: in virtually every non-Focus Sash instance of him, I've see Rock moves OHKO him with ease. Steel Wing would counter Rock Pokémon, right? Seems logical. However, remember that Talonflame has relatively low Attack, a base of 80-something. Most Rock Pokémon will barely lose 20%~35% of their HP from Talonflame's Steel Wing, so it's not really that good a move. However, can we actually replace it with a good move? Remember, if Steel Wing is crap, what's better on it, assuming we already have Flare Blitz and Brave Bird/Acrobatics like most people do? It serves a purpose, after all, albeit poorly so. And, from observation of its moveset, there aren't many attacking moves that serve us well. This is where we tend to dip into the status moves: remember, on non-sweepers, we want each damaging move to serve a purpose very well, not just to fill a slot, because status moves can have a huge change in the dynamics of the battle in general. For example, Tailwind would be a good move to have on Talonflame: it would expose even its biggest counter in Aerodactyl to the concerns resultant from its own weaknesses, despite its own speed. Or perhaps Will-O-Wisp if your target is physical: Will-O-Wisp makes a nice way to burn the target and in turn weaken their Attack significantly by 50%. Perhaps he could even use Sunny Day as a way to back-up your Drought Pokémon on a Sun team? While none of these moves deal direct damage, you can see how they enhance your own ability to deal damage or inhibit that of your foe.

So, to sum up about movesets, I will make two points. Firstly, every move should have a known purpose: niche purposes are fine, but they have to be relatively wide niches, not Pokémon-specific unless that Pokémon is the only viable counter. Secondly, avoid redundancy wherever possible, on both your team and the Pokémon itself. For example, let's say that you are going to use Tyranitar, who is slow: having both Crunch and Payback, both Physical Dark moves, is redundant. If you intend on using Payback, slow down T-Tar as much as possible, and for Crunch speed him up. They hit the same weaknesses and have the same priority, but one is noticeably better than the other in given situations so it is more advantageous to trash one and replace it with something that can serve a further use.

Step #4 - Identifying Counters and Flaws & Synergy: The problem with any theoretical team, Monotyping or not? All Pokémon have counters - without exception, there will be at least one Pokémon with one move or moveset that WILL be able to fully defeat your Pokémon in some manner. Blaziken, I predict, will become popular in OR/AS play because of how he's a strong starter that can Mega-Evolve (and could for a while, since X/Y), albeit not the only Hoenn starter that can. However, take Talonflame with Gale Wings: barring Protect or the like from Blaziken, Talonflame's Brave Bird will go first and will OHKO him in most circumstances. If you're dead-set on the Pokémon you want in your team, you need to develop those Pokémon so that they can cover each other. For example, if I want Blaziken, I will also have Aerodactyl: a fast, decently-powerful counter Pokémon to beat up Talonflame and the other fast Flying Pokémon that would beat Blaziken.

This kind of synchronicity is the absolute most important part of your team! Also be aware of other kinds of synchronicity that go far beyond simple types, such as the type for which weather teams are most known; for example, Sandstorm teams like to use Pokémon (e.g. Mega-Garchomp, Landorus, Excadrill) with Sand Force to further increase their damage output, so be sure to consider every angle. Support Pokémon with properly-timed and properly-used moves also create a synergy of their own since they increase the effectiveness of your team: I've been able to have Mega Charizard Y sweep three Pokémon off the field in Triple Battles via Heat Wave (not even supereffective, and from full HP) just due to a well-chosen Helping Hand and Tailwind. So long as your team won't be swept away, and yet they can also work together through most situations, then they're good. Several runs through a Battle Test or a few dozen battles in Pokémon Showdown with a success rate of 80+% in the latter is generally a great team.

There is a bit of a quicker way to determine whether a team has flaws, of course. There is this "Break My Team" calculator/program one can find tangentially to the Pokémon Showdown site -- it is at http://sweepercalc.com/brmt/. What this particular thing will do is allow you to import a team of up to six Pokémon via their Pokémon Showdown data, or generally just fill in their stats, and confine your battling situation to a set of norms. (For example, Trick Room team, VGC-style team, Doubles team, Level X battling, etc.) You can then figure out the Pokémon that will be best angled to hurt your team. This will show the general set of EVs/Nature/item/boosts they will likely run and then the move and damage dealt to you. There is usually at least one such sweeping Pokémon against a team that will be able to one-hit-KO them all at some point, and often even more if the team is specifically geared to a certain purpose (like a Sandstorm team). That doesn't necessarily mean that the team as a whole is bad; if anything, if you can narrow it down to just one niche Pokémon, you're well on your way to making a great team. What you ought to do with this data is to create ways your team can counter the/those Pokémon by changing your team's movesets slightly. For example, a Sandstorm team is generally swept away by Crawdaunt with Choice Band and Crabhammer (or a few other moves, depending on the Pokémon). Tbus, since I'd likely be using Tyranitar, I would give him a Focus Sash set and give him the move Thunderbolt. Or I could use a Focus Sash set for Metagross or Rhyperior and have him pound the Crawdaunt with Hammer Arm, probably followed by Bullet Punch should that fail. Or I could even go ahead and include Elektross on my team: he can easily counter Crawdaunt, is pretty bulky and powerful, and will even be immune to the myriad Earthquakes my Sandstorm team will spew in Doubles and Triples! Most of the counters will indeed mostly be the addition of a Focus Sash, and that alone is no guarantee of any real success: priority attacks, for example, completely foil such strategies, not to mention the fact that you simply can't have more than one Focus Sash per VGC or Battle Spot team. That's why I suggested Eelektross: for the synergy he also brings. It also helps to perfectly exemplify that why, while an inept near-Monotype weather team can do unexpectedly well, variance should be given to the same weather teams, and in general variety should be used because, while the same team may make awesome victories, they may lose just because one certain Pokémon was used. By all means go ahead and make as many Pokémon compatible with your weather type as you can, but do consider variance as well: Armaldo, for example, would work great on a Rain Dance team because he has nice Attack and Swift Swim, and given his movepool will be a nice counter to the Water Pokémon's counters in Grass (via X-Scissor) and Electric (via Earthquake). He also can benefit from Sandstorm's Sp. Def. boost since Sandstorm-setters are the main ones that will be going before Rain setters in a Rain-vs.-Sandstorm battle, so there's huge value there. You may have to make a team in which not all of your Pokémon benefit from the weather, just to lessen the number of sweeping counters to your team by inherently countering those counters. In any case, my two cents.

Step #5 - Practice Makes Perfect: Think you have a good team? Before you waste time breeding and training the team in-game, how about playing some Pokémon Showdown? Pokémon Showdown - just Google it! - is an online Pokémon battle simulator in which you are matched up with other players around the world in Pokémon battles. You can set up a team as wanted, with the exact set of EVs, IVs, moves, nature, anything you want, really; you can even play specialized metagames (such as 1v1 (only one Pokémon per team), Monotypes (everyone must be of or part of a single type), or Hackmons (any Pokémon, any ability, any moves)). By setting up the team and thus battling against others on Pokémon Showdown (just one battle won't do it, mind you; a good estimate can be found through 30 or 40 battles, IMO), you will be able to quickly identify flaws in your team and be able to improve upon that. Remember, those flaws could be critical, and thus could cause you to have to rebreed a Pokémon from scratch (like Nature); the ability to simulate a battle will be invaluable to saving you time when it comes to needing to possibly rebreed the same Pokémon multiple times for the right Nature or Ability.

Step #6 - Breeding the Team: Now that the theoretical/research/simulation part is done, you must simply breed the Pokémon for their IVs and Nature and Egg Moves as appropriate, then EV train them to the levels where they evolve and learn moves properly. That stuff is mostly covered in other sections, though. EVs, IVs, and Natures are discussed in the section The "Minor" Details - EVs, IVs, and Nature, while Egg Moves and the breeding process (where IVs also are essential) are covered in the section Pokémon Breeding.

Step #7 - Prove Your Might!: Now use that team! Now that your team has been sim-tested and bred, it's a nice time to put 'er through the actual online competition. The big thing as you battle is to be able to learn from your mistakes, and correct them if necessary. Minor ones, like a bad moveset or incorrect EVs, are relatively easy to correct, while nature or IVs or egg moves can require rebreeding. Don't be scared or disappointed to rebreed a Pokémon. Let your battles inspire you to create a good team; correct your flaws and move on. If you discover or realize a new technique you never considered, feel free to test it out. The main thing is to never be that moron that thinks "Oh, my team's the best, I don't need to fix anything". All teams will have flaws. All teams. Without exception. With that in mind, be willing to do minor fixes to your own team as time goes on, and be open to new ideas. I never thought I'd want to use Aegislash after messing around with it some, for example, despite its power, due to its flimsiness in its Sword Forme. Then I figured a great way around that. It's not flawless, but it works. But it required me to change from the priority-attacking set it had, and thus meant rebreeding. Be open-minded, and be ready to learn, even though your team is battle-ready; with 721 Pokémon in the game as of now, and millions of ways to customize them, you should always be ready, at any second, to learn something new, for there is no way to know everything about Pokémon and Pokémon strategy - there are 1,073,741,824 different ways to arrange your IVs alone, and well around 10^1000 -- that's a "1" followed by 1,000 zeroes! -- combinations when you bring in EVs, Nature, and Pokémon species, abilities, levels, genders, items, and moves.

Step #8 - Believe in Yourself: But, despite the fact that every team has flaws, and despite how much strategization and research one might put into a team, there is a single key element that makes the difference -- belief. I don't care if you somehow do create the ultimate Pokémon team with no inherent counters; if you do not believe your team is worth having, no one will. It may sound cliché, but it does have a psychological basis - if you do not believe you can do it, you are inherently setting yourself up for failure. I don't give a crap what anyone else says about my team, nor should you value your team simply upon the evaluations other people give -- if you truly and earnestly believe your team is a great team, then that perhaps may be all you need. (That said, do be open to the criticisms others give, but be sure to also weigh them: don't accept/reject mindlessly, but consider them.) Personally, I value a team whose worth is beyond mere words, a team whose strategy and value you cannot easily voice, cannot quite put into words: I've tried many a time to get my current team in a "Rate My Team" topic on the message boards before (mind you, a team that's gotten me into the Top 500 on both Pokémon Showdown and the Pokémon X/Y Rated Battles), but I can never quite put their value into words. The difference between my team and the general Pokémon team is that one element of faith: I believe my team is good, and I believe I can win. I know my team inside and out, and even in some ways I probably can't voice; I believe in them, and that's why I feel my team to be good: not because it's the best, but because it's my best, and I know it.

Step #9 - Removal of Flaws After Creation: I know, it's not a lot as to how to make a great team. It's very superficial. I've spent months simply optimizing my current team as it is. But keep in mind that there is no perfect team; for, if there was, everyone would use it, right? The main thing you can do is to keep improving your team in minor ways. I've had to re-EV train some of my Pokémon three or four times just to fit certain strategies a little better, and sometimes I've had to scrap Pokémon or the whole team entirely. Your team will not be perfect, and you will never go for an extended period of time without a loss. Take these losses and learn from them; learn what was wrong with your team, learn what was wrong with your execution, and use that so that you don't screw up as much. You never know, you might even get a new idea for a new team or for a new strategy that could take you in whole new directions. Ultimately, it can be summed up as this: there is no perfect Pokémon team; so long as you are satisfied with the one you have - a team you love, a team you know inside and out - then that's as perfect as is needed. After all, once you believe you've got as perfect a team as you can possibly manage, Pokémon itself should be focused upon with nothing more than the attitude originally given to it: it is a game, so simply have fun! =D



Common Pokémon Roles


This is an analysis of the general roles you'll find people use for Pokémon; again, not every role is here, mostly because some Pokémon can fit multiple roles, and other roles are usually only compatible with a niche few Pokémon. This is a generalized section, mind you; I am not going into detail about each role that an individual Pokémon or restrictive set thereof could or should play, simply because I don't have the time. Smogon is probably the site for that.


Nuke: This term does not apply to one Pokémon necessarily as a role, but moreso as a specific move it has; thus, why I posted this one first. A nuking move is often a filler move when the player cannot find a good other move to put in there, though it sometimes can be part of their strategic. Nuking moves are typically used with the intent of high-power, high-reward: these moves include those like Overheat, V-Create, and Draco Meteor which weaken the user after use, but it can be extended to any extremely powerful move that has some drawback. Because of this drawback, it is often only used once, and usually as a last-ditch move: like "I know I'm going to die, so I may as well deal what damage I can". Their viability (except with White Herb in a set few instances) is usually pretty low in most cases. The most notable case of a viable version of this is Salamence with Moxie in which Salamence uses Draco Meteor for a OHKO and then the Moxie boosts its Attack so that it doesn't need Draco Meteor again.


Physical Attacker: This Pokémon typically will have a base Attack stat of 125+ for general competition. Depending on the Pokémon's other stats, people can go bulky (Adamant + 252 EVs in Attack and HP or Adamant + 252 Attack EVs + EVs to equalize Def./Sp.Def. and then the rest go for HP) or people can go a fast, powerful striker (Adamant or Jolly + 252 Attack EVs and 252 Speed EVs). Whether to favor Attack or Speed in the latter is up to you. Most will run Jolly unless the Pokémon is very fast, though, such as with Talonflame or when using Choice Scarf when most would not expect this. Pokémon like this also tend to use one of several items: a Choice Band (especially on Outragers and Thrashers), a Choice Scarf (for speed), a Life Orb (for flexibility on fast sweepers), an Expert Belt (flexibility without HP loss), a Leftovers (for bulky ones or as "nothing else worth using"), or a Shell Bell (for exceptionally powerful and speedy Pokémon - and I mean VERY). Example Pokémon for bulky physical attackers would include Conkeldurr, Multiscale Dragonite, and Mega-Mawile; good speedy physical attackers would include Blaziken, Haxorus, and Talonflame. When choosing a Physical Attacker's moveset, it's wise to not just use all attacking moves. Don't get me wrong, you will want two or three usually. However, keeping that one status move will help to check other Pokémon. For example, say someone brings out a Pokémon that likes to clearly uses status ailments, such as Rotom-Wash with Will-O-Wisp: Taunt can be a viable option. Other Pokémon have status moves for the sake of set-up sweeping, as noted later. But the only real reason to use an all-offense moveset is due to Choice item usage so you can have maximum coverage.


Special Attacker: Essentially, you can imagine this as a Special-oriented attacker, rather than a physical one. There are no particular widespread advantages to one or the other, though. Typical bulky Special Attackers will use a Modest nature with 252 Sp. Atk. EVs and equalizing Def./Sp.Def. or just all to HP. If speedy, they prefer Modest or Timid with 252 Sp.Atk. EVs and 252 Speed EVs. The items essentially remain the same, although Choice Specs would clearly be favored over Choice Bands. =P Good speedy special attackers include Gengar, Alakazam, and Zoroark, whereas good bulky ones include Chandelure, Reuniclus, and Mega Ampharos.


Mixed Attacker: This is the hardest category to get right, simply because pretty much any Pokémon - with the right EV split and Nature - could fit somewhat well into this category. A good mixed attacker won't have a nature that affects their stats or, if it does, it will be the Defenses or Speed simply due to a strategy. (For example, you could take Tyranitar's Sp. Def. down to boost Sp. Atk. on a Sandstorm team, since Rock Pokémon get a 50% Sp. Def. boost in Sandstorms. Or lower Speed on someone holding a Choice Scarf.) Alternatively, there could be a boost in the attacking stats, especially if one's lower, to help equalize them. This Pokémon also tends to be rather fast or rather bulky, so that the Trainer can build up both Attack and Sp. Atk. to relatively equal levels. Few Pokémon truly fit well in this role, however. Sandstorm-team Tyranitar, Lucario, and many legendary Pokémon can fit somewhat-well. The main problem with a mixed attacker is that you are sacrificing attacking prowess for flexibility, many times. For example, Tyranitar is largely better for physical attacking; however, Sandstorm team users tend to give him a mixed set since the Sandstorm team tends to be reliant on physical attackers, and some moves are more available in the Special class - such as Ice- or Fire-type moves - that you cannot easily get as a Physical user. You might not be able to hit as hard as with a fully-physical set (because logic dictates equaling the Attacks out: no point in using Ice Beam if your Special Attack is obscenely-low), but you at the same time are more able to counter threats. It can go either way - as I said, it's mostly reliant on the team you have.


Sweeping Attacker (a.k.a. "Sweeper"): A sweeper Pokémon will normally be a specialized subset of one of the above three categories. A general physical or special attacker may have one or two status moves to somehow aid the party; even if intended for attacking, they may have some other purpose in mind. For example, Mega Banette makes a great physical attacker, but with Prankster it can also be nice at trolling with Thunder Wave or other such moves or using Destiny Bond as a "take you down with me" move. Sweeper Pokémon are however definitively powerful, definitively fast, and definitively only intended to attack. Their primary goal is to be able to hit as many Pokémon super-effectively as possible. In turn, that must mean they have a varied movepool such that they can learn a huge variety of moves. Examples include Lucario (Aura Sphere, Flash Cannon, Dragon Pulse, Psychic), Dragonite (Dragon Claw, Thunder Punch, Ice Punch, Fire Punch), Protean Greninja (Scald/Surf/Hydro Pump, Ice Beam, Dark Pulse, Grass Knot/Hidden Power Fire), and many other Pokémon. No one Pokémon has ever been able to hit all Pokémon supereffectively, nor will any be able to: the goal is to get as close to that as possible. Most of these Pokémon will have a maxed offensive stat, maxed Speed, and Jolly/Adamant or Timid/Modest Natures, depending on their general stats and items. They will usually hold Expert Belts (+20% damage when super-effective) or Life Orbs (+30% damage, -10% HP per attack, particularly used on those with Sheer Force): this way, they can always switch moves rather than be forced into a single move like with Choice items. This enhances their ability to sweep by increasing their offensive output while at the same time keeping the flexibility.


Self-Buffing Attacker (a.k.a. Set-Up Sweeper): A good few Pokémon are able to play this role nicely. The key aspect of this is that the Pokémon is definitively bulky; for example, you give them a Nature and EVs to equalize or max out their Defenses and HP rather than their Attacking stats for one key reason. (You can also go for boosting Attack and Speed like normal if you prefer, it's really up to you.) The other possibile use for this set is that the Pokémon is able to switch into a situation that is tough for the opponent, allowing you to capitalize on a predicted switch out with a boost. (For example, you send out Talonflame against a Breloom, giving you a huge advantage and a likely one-hit kill. Instead of attack, you could use Swords Dance, or even Tailwind or Will-O-Wisp to boost not yourself but general help yourself and then wait and see what the foe brings out, in case you end up in a different situation that is bad for you.) That reason is that the Pokémon is intended to bulk themselves up using one of several moves; Swords Dance is common for physical attackers (Attack +2 stages), and Nasty Plot for specials (Sp. Atk. +2 stages). Dragon Dannce (+1 Attack, +1 Speed) is also very good since it boosts both Attack and Speed, though these Pokémon generally have to get in several uses or train in Attack and Speed to maximize its viability; only Dragonite with Multiscale and some other helpful item can really pull it off with DD. Due to the Pokémon being bulky or capitalizing on the switch, they get a free boost which can be helpful in the long term if the Pokémon lives beyond this turn. I've swept whole teams with 2-Dragon Dance Dragonite, for example. Sadly, the moveset for these is relatively restrictive. There's your buffing move, a powerful STAB move, and a priority move in general (so you can still generally attack even though you're clearly slower). Having Protect or the like in combination with Leftovers can help out; alternate between moves and Protect to restore 12.5% of your HP every two turns, although that can be predictable and lead the opponent to their own buffing or switching to more advantageous Pokémon, so take that as you will. A very common Pokémon for this role is Aegislash, simply because he can be both bulky and offensively devastating due to the way Stance Change works if you think about it right. Scizor also works well for this, and I like to use Darkrai for it after Dark Void. Mega-Kangaskhan with Power-Up Punch also is pretty common, since Parental Bond-boosted Power-Up Punch hits twice, and is thus an Attack +2 boost, which is very common on its moveset in X/Y. Further examples include Lucario, Talonflame, Mega Mawile, and Xerneas.


Kamikaze Attacker: In my eyes, a "kamikaze attacker" is a more advanced version of the "self-buffer", for their strategy is superficially suicidal: one wrong step can end up with a quick death. These Pokémon will rely on moves that highly buff them, such as Shell Smash (Attack, Special Attack, Speed +2 stages; Defense, Special Defense -2 stages) - in fact, Shell Smashers are the most common variety of this Pokémon. Dragon Dancers also work, but the important characteristic is the boosting of Speed. This Pokémon will always have either Sturdy or a Focus Sash so as to ensure their survival; if they are Sturdy, then they may hold a basic item that boosts their own output without drawback, such as the Plates, or perhaps rely on the Weakness Policy's own boosts, even if it is not necessarily true that you'll be hit super-effectively. They will wisely be trained in an offensive stat and their Speed - regardless of their real Speed - as they will likely have it boosted to the point that even a low base Speed is faster than most Pokémon. A priority attack, if at all possible, would be invaluable. Their strategy works like such: boost every turn until death is relatively assured. This commonly occurs after a super-effective hit triggers the Sturdy-and-Weakness Policy or Focus Sash. Their boosting each turn is used not only to boost their offensive output, but their Speed; thus, when they attack, they will attempt to hit first and hit hard. However, in this weakened state, they will also be vulnerable to even a weak priority attack, which is why a priority attack of your own is very important to fully utilizing this set-up. The main counters to these kinds of Pokémon are indeed priority attackers or Trick Room teams. Mold Breaker Pokémon can also defy Sturdy-reliant Pokémon, and multi-hit moves (i.e. Mega-Kangaskhan with Parental Bond) are able to wipe out Sturdy and Focus Sash if strong enough.


Counterattacker: A very rare role, this role is mostly delegated to Singles or 1v1 play. The main purpose of this Pokémon is to simply counterattack anything that comes; by knowing the opposing Pokémon, if you assume the opponent knows basic Pokémon strategy, you can assume their next move class used. For example, Blaziken is a good physical attacker; he'll likely use a physical move. This counterattacker will then counter that move, typically with Counter, and OHKO it due to high damage returned. Few Pokémon fit this role barring Swampert (Counter/Mirror Coat) and Aggron (Metal Burst/Sturdy), though. The Pokémon will need to be quite bulky, and generally wear a Focus Sash so they avoid being killed in one-hit if they're not already Sturdy.


Damage Sponge (a.k.a. "Wall" or "Tank"): Damage sponges are also a rather rare role to find, but they can be quite useful, especially in Singles play since the proper use of a sponge is very much based on your prediction skills. A damage sponging Pokémon will have its Defense, Sp. Def., and HP brought as high as is naturally possible; the Assault Vest is an interesting aid to this, but it does prevent the use of status moves, a critical component of sponges since they tend to have pretty poor attacking movesets or stats. Other common aides are Leftovers, Black Sludges on Poison or Poison Heal Pokémon, or Eviolites on Pokémon not fully evolved. The general idea is this... Say your opponent has a Pokémon out that, for whatever reason, has a huge attacking advantage over you: for example, a fast Alakazam you already know to have Focus Blast is against your Tyranitar. That Focus Blast, if it hits, can easily be a OHKO. Thus, you would likely switch: a wise switch would be to a Special Damage Sponge, a Pokémon with high HP and Special Defense to essentially negate damage. Blissey is common in this instance. The moveset of the sponge is mostly dependent on the team, but it typically relies on status moves, like Blissey with Thunder Wave; when possible, the sponge also has a self-healing move, such as Moonlight, Softboiled, Synthesis, and Milk Drink, among others, which helps to turn it also into a PP sponge against the enemy to slowly limit down their moveset.


Revenge Killer: This Pokémon is almost never brought out as a lead Pokémon, and always has a priority attacking move. Personally, I'd also suggest Pursuit, for reasons to be named soon. See, this Pokémon's role is to kill off any foe that you've been grinding against, but it killed you; the foe probably has low HP now, and killing it would be a good idea. Thus, you bring in a Pokémon and hit the opponent with a priority attack; this generally lets you attack first and kill the foe, and they generally won't switch because that'd be pointless damage to the one switching in. (The exception is if you use a move that won't affect some Pokémon, like how Quick Attack or Extreme Speed won't hurt Ghosts. People could assume you'll use one of these, or just use a Protect-like move to scout for the revenge-killing technique and then switch. That's why I'd also recommend Pursuit, for if the switch could be easily predicted, and you're faster than the opponent presumably, then you'll go first either way, but Pursuit allows you to kill a switching-out Pokémon in this case.) All priority attacks are going to be physical (except Vacuum Wave), so good physical attackers work well for this role. They generally won't want to be underpowered, so Choice Bands or Life Orbs are also common, or Focus Sashes on the flimsier of these. Good Pokémon for this role include Scizor with Bullet Punch, Gale Wings Talonflame with Brave Bird or a Flying Gem Acrobatics, Aegislash with Shadow Sneak, and Dragonite with Extreme Speed. The reason I recommend these in particular are because these Pokémon can also set off as a physical-attacker role after the revenge-kill, as they're good attackers in themselves that will be able to survive for longer than this one, niche purpose: that would be the key aspect of any revenge-killer.


U-turner/Volt Switcher (a.k.a. the "Volturn" strategy): This is moreso a duet or triplet of Pokémon using the moves U-turn and Volt Switch to get their way with you. See, these moves deal damage, and then the user switches out. A wise player would try to predict the opponent's next move and then send out a Pokémon that will resist that move. For example, the battle is currently in a Trick Room with my Scizor versus Talonflame. Due to Trick Room, my (crappy) U-turn goes first and does minor damage. Scizor switches out and I send, oh, Houndoom, who happens to have Flash Fire. Houndoom is hit with Flare Blitz, his damage is negated, and his power boosted. I then Mega-Evolve and use a high-powered Overheat and could OHKO that Talonflame. Or I could send out Rotom-Wash and Thunderbolt him (or Hydro Pump, but it's less accurate)... You see? The only way to counter this tactic is to out-predict the opposing Trainer, or to run them out of PP.


Status Crippler/Status Troll: This Pokémon will almost always rely on the Prankster ability to get their job done: common examples include Sableye, Klefki, and female Meowstic. Why? This lets a variety of status moves go first, which are mostly used to cripple the opponent. Will-O-Wisp is common as a counter to physical attackers as is Swagger (followed by Foul Play); Thunder Wave can simply stop a fast offense; Quick Guard became common in the X/Y metagame due to Talonflame's overuse; Flatter can counter Special Attackers; and there's even Taunt or Safeguard to work against the Pokémon using this same strategy. Those working on this strategy will often hold Leftovers or Focus Sash to increase lifespan. EV splits tend to vary, but focus on bulk. Personally, it is best to give these Pokémon maxed Speed for sure: while they won't be attacking in most instances, it allows them to go first. Status Cripplers are particularly vulnerable to Taunt, so being able to stop someone from using Taunt on you, or at least getting that one move in before they do Taunt you. Typical counters to the Taunt vulnerability are Taunting the Taunter, Safeguard, and Magic Coat.


Status Supporter: Support Pokémon will mostly take their precedence in Double or Triple Battles in this game, mostly since they aid an ally immediately and make their slot less wasted. These Pokémon also tend to be Pranksters, just like cripplers, though Klefki and female Meowstic are far more favored than Sableye; in those, those two in particular are good for running mixed-status sets. They, too, will be bulky, as usual. In this instance, they mostly support the party by boosting the party's stats in some way or otherwise protecting them. Light Screen and Reflect are very common, as could be stuff like Quick Guard and Wide Guard. (The former's mostly used as a Talonflame counter in the X/Y meta.) Helping Hand is also particularly nasty for Supporters to have since it boosts the power of the target's move by 50% and it always goes before any offensive move. Support Pokémon don't focus on much else but boosting the party, and while that seems like a waste, keep in mind that Light Screen and Reflect together halve all damage for five turns. That's effectively doubling the life of your party. Helping Hand is like a Choice item power boost without the Choice item restrictions - and a 2.25x power boost with it! Never neglect a supporter - in fact, they should be your first target if you spot them.


Baton Passer: A Baton Passing Pokémon is sort of a specialized version of the Supporter Pokémon, and is typically used in Single Battles since it's easier to manage. A Baton Passing strategy relies on the core fact that Baton Pass will pass stat changes from the user to the Pokémon brought in by Baton Pass. For example, if I use Swords Dance twice, then use Baton Pass to bring in Blaziken, it will be as if Blaziken had used Swords Dance twice. This can be significant in transferring stat boosts to Pokémon that don't have the ability to use the moves to boost those stats or don't have them in their moveset (such as Blaziken with Swords Dance), or for giving the boosts to Pokémon too frail to be a true set-up sweeper (such as Talonflame, Alakzam, Gengar, and Greninja). How does the Baton Passing strategy work? Firstly, you will often lead with the Baton Passer. Most Baton Passers will be trained for Defense and Special Defense and HP, often hold Focus Sashes if not Sturdy, and must have a way to boost stats (ability or move) and must know Baton Pass. Most Baton Passing Pokémon will use Protect first (usually only if they know Speed Boost, common on Ninjask and Scolipede Baton Passers), then the boosting move, and alternate until they think the next move (or the move after next, depending on the foe's Speed) will kill them, which means next up comes the Baton Pass itself. The main counter for this strategy would be a priority-attacking Pokémon: since Baton Pass is not given priority, nor can any Prankster Pokémon learn it, you can get in the priority attack before the Baton Pass occurs, since most people wait for the "I'm about to die" moment (like when the Focus Sash activates) before using Baton Pass. And, if you have priority versus no priority, you win this bit. The most common Baton Passing Pokémon are Scolipede and Ninjask, who can also use their Speed Boost abilities to transfer a Speed increment in addition to Swords Dance and perhaps some other boosting moves like Iron Defense or Hone Claws (for accuracy); some Blazikens will also use this strategy, though infrequently. The best counters for this tactic are just about any priority attacker you can think of that has decent power, such as Talonflame with Gale Wings Brave Bird or Banette/Mega-Banette with Shadow Sneak. Taunt users - Prankster Sableye and Gengar/Mega-Gengar are common for this - also work very well.


Hazard Maker: These Pokémon tend to set up entry hazards; since you and your opponent see each other's teams before the battle, it's easy to see what works well. Stealth Rock absolutely murders people with Charizard, and there's also Toxic Spikes, for example, to continue piling on the damage. This role is usually dedicated to something rather bulky, such as Skarmory or Ferrothorn, and is relatively rare, except in Singles play. Your best bet to counter them is to know that they'll lead with this Pokémon. =P In any case, these Pokémon focus on bulk, but it'd take an idiot to leave the Pokémon without an attacking move of some sort, just to do something after the hazards are set. Skarmory commonly has Brave Bird or Steel Wing, and Ferrothorn often has Gyro Ball or Power Whip, for example. A different way to counter hazard setters is to actually use these turns to set-up: use several Swords Dances or something, for example, to really power-up your damage output. However, a lot of hazards can be set in by that point, so if you plan to counter it this way, be sure to have someone with Rapid Spin or Defog on your team, preferably the latter as it also lowers Evasion by one stage and removes barriers like Light Screen and Reflect.


Weather(-Like) Setter: Similar to a Hazard Maker, this Pokémon will mostly be there to set up a weather or weather-like condition. These are most often used on weather teams or Trick Room teams, and will have the move to set up the weather or the ability; if they use a move, people like use Pokémon with the Prankster ability if possible to still make the effects of the weather apparent quickly or to override someone else's weather, like with Prankster Whimsicott and Sunny Day. These Pokémon will typically intend to attack if they set up a real weather condition, and thus tend to favor the role of a Physical/Special/Mixed Attacker beyond this role. Trick Room setters are the exception, since they must use a move, and thus tend to be bulky to survive until the move is used. Commonly used Pokémon include Mega Charizard-Y (Sunny), Ninetales (Sunny), Politoed (Rainy), Tyranitar (Sandstorm), Hippowdon (Sandstorm), Abomasnow (Hailing), Slowking (Trick Room), Mega Slowbro (Trick Room), Reuniclus (Trick Room), Cofagrigus (Trick Room), and Aromatisse (Trick Room). Being able to counter these Pokémon will be essential to your team!! You need to recognize your opponent will be using a Weather team, and must send out a Pokémon, often on the first turn (since they tend to set up weather ASAP), to immediately get rid of the weather setter. Granted, the weather will usually be already-set via ability (barring Trick Room, which is often countered through Taunt, forced-exit moves like Roar, or outright KO's), but notice how a good chunk of those Pokémon are by definition able to abuse their own weather condition and/or Mega-Evolve. Mega-Charizard-Y using Fire Blast, Overheat, or Blast Burn in Sunny weather is no joke: it's by definition more than double damage (STAB = x1.5, Sunny = x1.5) before type effectiveness is accounted for; Blast Burn would be a whopping 337.5 base power. They can often be the strongest Pokémon on the team as a result of this stuff: don't let them get by! Their main flaw - at least in the way-overused ones - are double-weaknesses, such as Charizard Y's double-weakness to Rock, Tyranitar's to Fighting, and Abomasnow's to Fire. That's not to say that the strategies are themselves flawed. For example, your foe could set up Light Screen or Reflect to cut damage against you (it literally CAN save you from a KO, even despite a double-weakness) or use Tailwind to force them to go first with an overpowered move (like how Mega Charizard Y could use Solar Beam against Mega Tyranitar) that could induce the KO.


Gimmick: Several Pokémon in the game are simply attuned to gimmicky strategies that don't have much chance to work in theory, but will possibly work in practice and in niche situations. Some people tend to use them in the instance that they end up with one or more slots have nothing good for them, depending on the team-wide tactic, and thus they feel they may as well try something that is insanely difficult to counter in certain niche situations. Here are several examples:

  • F.E.A.R.: The most dreaded of the gimmick strategies, it is rarely used outside of Single Battles and will absolutely devastate a team that is unable to status the F.E.A.R. Pokémon, or even hit multiple times or abuse Mold Breaker (or similar abilities) in some cases. The most common Pokémon for this is Aron with Sturdy and a Shell Bell. This Aron needs to know Endeavor and be Level 1. Due to being Level 1, he will likely move last on the first turn, using Endeavor last. Due to low Defenses, he'll likely be at 1 HP and reduce his opponent to that level. Due to the damage dealt, Shell Bell refills his HP to full again. Then the Pokémon dies when the Aron attacks via some means. (Pokémon other than Aron will favor Quick Attack or the like: a priority move, essentially, to move first.) Sandstorm also helps that out.
  • Transform: Personally, I don't think this is a big gimmick, but, hey, whatever. Transform is a move whose details can be viewed by clicking the nearby link: essentially, you can use it to copy a Pokémon, even your allying Pokémon in a Double/Triple/Multi Battle. This allows you to view the opposing movesets and all that jazz; this strategies' uses can vary depending on the situation. Personally, I like to copy Pokémon who have been buffed up so I copy their buffs. Pokémon that fit this role typically are Ditto, Smeargle, and Mew, each with a Focus Sash. The main reason this may not work is because people can have counters to the Transformer on their team, and it's very terrible to use without Imposter (because then you just have Ditto or Smeargle (in VGC-like play), both of which are flimsy and easy to beat). The self-countering aspect is never considered in most Pokémon teams, but most Pokémon have a way to beat themselves or the allies on their team by pure coincidence. For example, on one of my old X/Y teams -- Kangaskhan beats Aegislash (Earthquake) who beats Greninja (Sacred Sword) who beats Dragonite (Ice Beam) who beats Talonflame (Thunder Punch) who beats Lucario (Flare Blitz) who beats Kangaskhan (Focus Blast/Close Combat). And, yet, I never intended that to happen!
  • Power Trick Shuckle: Shuckle has the highest Defense and Special Defense of all Pokémon in the game, a base of 230 in each, making it exceed well over 500 with the right nature/EVs/IVs. He is a friggin' tank. And then Power Trick swaps Attack and Defense, making Shuckle stronger than any other unboosted Pokémon. It can work well with the right strategy, although there is no strategy will really work out with this except in niche situations. (The main counter I always found was Talonflame - I tried a Doubles strategy where my ally was Greninja, who used Mat Block to help out. Shuckle Power Tricks on Turn 1 while Mat Block occurs. Shuckle Protects, Greninja attacks. Shuckle Attacks and Greninja Mat Blocks. A priority attacker will win this fight since Talonflame can OHKO Greninja in most situations.) Why? Because Shuckle's Defense will become a base of TEN. We're talking weakest in the game. It can work against a Special Attacking team (that lacks Psyshock), or on a physical team when Wonder Room is used, I'll grant you that, but most people aren't going to fall for this and will be able to counter it.
  • Sturdy Shedinja: The strategy of the Sturdy Shedinja is itself insanely overpowered: if someome can get it up, it's a slow, painful defeat for their opponent. Sturdy Shedinja relies on the fact that OHKO'ing moves will result in the wielder of Strudy having 1 HP - and since Shedinja always has 1 HP, it will always keep that 1 HP! To set it up, it usually must be a Double or Triple Battle, and you often have to use Worry Seed on Shedinja to give it the ability Insomnia, then on the same turn have a Pokémon slower than the Worry Seed one use Skill Swap on Shedinja to swap Sturdy and Insomnia. (The Pokémon with Sturdy and Skill Swap should already have been given it via Entrainment or Skill Swap on a prior turn.) The main reason this is a gimmick? For the main reason that there are tons of ways to still kill the Sturdy Shedinja. These include Poison, Burn, Confusion, entry hazards, Mold Breaker attacks, Teravolt attacks, Turboblaze attacks, the use of Gastro Acid to negate Sturdy, Entrainment or Skill Swap from an opposing Pokémon onto Shedinja to get rid of Sturdy, Hailing weather, Sandstorm weather, Shedinja hitting a Pokémon physically that wields Rocky Helmet, Rough Skin, or Iron Barbs... The list goes on: that's the short list! Not to mention that all of the Pokémon involved would have to avoid getting Taunted or KO'ed.
  • No Guard + Sheer Cold: As you know, Sheer Cold is the best of the OHKO moves as it is not affected by Pokémon immunities: even though it is a 30% hit rate in most instances, it nonetheless will be able to hit every Pokémon. And you probably also know that the ability No Guard has the ability to make any move 100% accurate from the wielder. Sheer Cold and other OHKO moves are affected by this, creating a great possible abuse: instanteous OHKO moves with 100% accuracy. This is very hard to set-up in many instances, however: it would require quite a bit of luck in Doubles, and about as much in Triples even though it is manageable in the latter. I'll discuss it like that. In Triples, you will have the Sheer Cold Pokémon, a mediatory Pokémon with Skill Swap, and the No Guard Pokémon: for the sake of simplicity, they will be Walrein, Alakazam, and Machamp respectively. Walrein will usually run Scarf, Alakazam Focus Sash, and Machamp ... something. Alakazam Skill Swaps with Machamp on Turn 1, and then with Walrein on Turn 2. Boom: No Guard Sheer Cold. However, the reliance on that central Pokémon is the main flaw to this strategy: if they or the No Guard Pokémon are killed, everything is shot. If the Sheer Cold Pokémon is too slow, they will be easy to kill off despite the Sheer Cold. Plus, there is the general flaw with Taunt. No Guard + Sheer Cold is no doubt a formidable strategy, but it is moreso reliant on luck than anything. It would be highly effective in Single Battles, too, but it is impossible to set up in such a situation, and Double and Triple Battles dilute its effectiveness since those rely on the cooperation on the team of Pokémon, not the abuse of one.



Choosing Your Hold Items


Barring specialized competitions or those that attempt to emulate the Pokémon Red/Blue metagame, any of your Pokémon will be able to hold some kind of item. For most official competitions and certain areas in the game itself, you usually cannot have duplicate items or Soul Dew, but beyond those there's no limitations for you. There are hundreds of items you can hold, too, making your choice of item very very very critical to your Pokémon's strategy as a whole. There is a general list of the hold items in this section; Berries can also be held, and are found Berries (General)|here. And of course, there's also here that Mega-Evolve the Pokémon holding them and they cannot be taken away by any means: note that, since you can only have one Mega Evolution per battle, you need to be careful what you do.

Here's a general overview of the items you can hold (well, should - some are completely stupid) and why. This assumes general official competition rules, by the way: that means those only working on legendary Pokémon aren't here and neither is the Soul Dew, but most others were at least looked at. As with everything else in this section, this is simply a personal evaluation, and I'm open to external notes, but keep in mind that this section is primarily aimed at generalities rather than specific strategies.


Assault Vest: The Assault Vest boosts Special Defense by 50%, but prevents the Pokémon from using status moves: obviously, then, the Pokémon should be a dedicated sweeper of either Special or Physical orientation. I commonly find this item useful on Sandstorm teams. Most of the Pokémon compatible with Sandstorm's Sp. Def. boost of 50% still won't have a lot of Special Defense after that initial boost (even if EVs are accounted for): Rhyperior and Gigalith come to mind for this. This allows that boost to be further compounded to 2.25x the norm, which can exceed even their rather high Defenses, making them very bulky, though with the aforementioned examples you still need to be wary of those double-weaknesses and the like. This can also be used on Pokémon whose weaknesses are often Special-classed: for example, Dragonite with Multiscale will only take normal damage from Ice Beam (halved from Assault Vest, then halved from Multiscale), which gives you time to take out the user of Ice Beam. Other uses of it are to create Special walls out of Pokémon, mostly for Single Battles: Dragalge with Adaptability works well both as wall and attacker because of this.


Berries: For the most part, there are only two types of Berries uses, unless you count the use of Natural Gift. First are Sitrus Berries, which can be used to heal 1/4 of your HP when you get below 50% HP: I've seen this most often with very bulky Pokémon or those that used Belly Drum to help insure their survival. The other Berries used are those that halve the damage from particular super-effective attacks, like how the Occa Berry halves damage from super-effective Fire moves. The latter are used most often with bulky Pokémon with a niche, common double-weakness: for example, Scizor and Escavalier (Bug/Steel) are weak to only Fire, and it's a double-weakness, meaning that without an Occa Berry they are often OHKO'd with a Fire move. As another example, Dragonite, Salamence, and Garchomp are double-weak to Ice, so some people tend to make them hold Yache Berries as a counter. In most cases involving decent Pokémon that aren't very flimsy, they'll survive one such attack, if just barely, so you might manage. I will add, as a footnote, I've seen Lum Berries and Chesto Berries used to remedy statuses (Chesto Berries to use Rest and immediately reawaken, Lum Berries for generalities), though it's not nearly as common as those instances.


Black Sludge: This can be useful on Poison Pokémon: it works like Leftovers, but this thing is not usually beneficial for someone to Trick away from you since it only helps Poison Pokémon or those with the Poison Heal ability. Like Leftovers, it's better left for bulky Pokémon, and perhaps those that can compound its effects with Protect.


Choice Band/Specs: The Choice Band and Specs are items that make the Pokémon use only one move (until they switch out or lose the item), but their Attack or Sp. Atk., respectively, will be boosted by a whopping 50%. Pokémon with Choice Bands and Choice Specs are often Pokémon with naturally high stats so as to turn them into complete nukes: additionally, they're often also of a decent Speed so that they don't end up dying just because they go last. They also tend to be sweepers since, once they're out, they're often forced into using a specific move: thus, the initial flexibility will be key to the battle. Choice items grow more useful as more Pokémon get into the battle. For example, say in a Single Battle your Choice Band Dragonite uses Dragon Claw. If the opponent brings out Sylveon (a Fairy Pokémon), you'll be forced to switch. In Double and Triple Battles, however, it is much less likely that you'll have to deal with such situations: you may not always be able to hit supereffectively, but you might be able to work things to your advantage, though you are also crutching on the fact that you want the Choice Pokémon to do at least neutral damage barring a few circumstances.


Choice Scarf: The Choice Scarf is like the above two items, but this boosts Speed by 50%. This is used by Pokémon with decent Speed that you want to end up moving first whose power is already more than sufficient. Common Pokémon I've seen for this role are Garchomp, Mamoswine, Landorus, Gengar, and Terrakion: all Pokémon who are decently powerful without additional boosts, so the Speed boost is nice. The only problem is like with the other items: you can only use one move and can thus be forced into unideal situations. Furthermore, to skilled players, it'll also be noticeable when it's used since they'll be able to compare the natural Speed of their Pokémon with that of the one with the Scarf and see "Wait, that Pokémon's not normally faster than mine ... something's up...".


Eject Button: This item is not used too often, but it can be useful. What this item does is, when the holder is attacked, they are immediately switched out, although it's just that one time. It can be a useful way of arranging it so that you will be able to reactivate Ability-based weather should it fail, for example, or you can use it to easily pile on Intimidates or other such abilities.


Eviolite: Eviolite tends to fall out of use as most people will tend to use fully-evolved Pokémon for most competitions: it boosts the Defense and Special Defense of non-fully-evolved Pokémon (Mega-Evolutions don't count) by 50% each. If used at all, it is typically used by Pokémon that gained a new evolution with Diamond/Pearl in 2007 since they were already decently powerful and bulky to begin with: maybe not as much as their later forms, but the Def./Sp. Def. boost can surpass that perhaps. Porygon2 is one of the more common users of this: it makes him quite bulky, and he already is a decent attacker. Chansey has grown in popularity as its Sp. Def. bulk will exceed Blissey's quite significantly with proper investment, making it an insane Special wall.


Expert Belt: The Expert Belt will boost the damage dealt by 20% for super-effective attacks. Thusly, it is very commonly used on fragile sweeper Pokémon that, while wanting a power boost, are too frail to be able to use the Life Orb effectively. It is very common on sweeper Pokémon since they are inherently designed to hit multiple Pokémon types supereffectively, although I can see people crutching on this boost to make use of the boost every time in Double/Triple Battles, which makes their moves increasingly predictable. I've seen this most on Greninja since he's frail (thus, the Life Orb is usually not preferred: need all the HP you can get) and the Protean ability really allows a lot of boosting to occur since he will already get STAB every time.


Flame Orb: This will Burn the Pokémon holding it. Using it usually is not that good for you; however, there are two uses for it. First, if the Pokémon Burned has Guts, they will get a nasty power boost (and their lost Attack ignored); Facade also works similarly, though it's pointless if they lack Guts, and there's a similar use for Flare Boost (where the Burned Pokémon's Sp. Atk. doubles). The second primary use is for Trick and similar moves to Burn the target Pokémon, which is useful in pacifying physical-attacking Pokémon (that lack Guts). Some people also use it on Special-attacking Pokémon for the purposes of preventing them from being Poisoned, Paralyzed, or put to Sleep, though it's quite risky.


Focus Sash: The Focus Sash prevents the Pokémon from being killed in one hit from full HP, kinda like Sturdy, but it only has one use. This can be used on Pokémon that have a specific role to play in the battle that they must play (for example, setting Trick Room or entry hazards), which makes this item invaluable in Singles play since you'll almost never be hit more than once per turn in the competitive envionrment. In theory, I suppose fast Pokémon or slow ones in the midst of Trick Room could use it also to make Reversal and Flail do some nasty damage, and Endeavor from a weak, slow Pokémon can end up reducing the opponent to 1 HP easily this way if you lack Sturdy (a la the F.E.A.R. tactic). In general, people mostly apply this to Pokémon with a preset specific role, to Support Pokémon, or to Pokémon with naturally-low Defense or Sp. Def., all in the effort to lengthen their lifespan.


Iron Ball: This item by definition halves the holder's Speed and will also prevent them from Levitating or Flying. This can be well-used by ground-bound Pokémon so that they intentionally have low Speed: this has a few uses, such as going first in Trick Room, or empowering Gyro Ball. The latter is the more common instance, since the former is also doable by removing Trick Room and using a Choice Scarf or something: lower Speed with Gyro Ball is nasty. You can also Trick it onto Pokémon to slow them down and/or remove their Ground immunities, though that's not often. One final use is the move Fling: with that one-use move, it has a base 130 Power (the strongest possible Fling), and 195 if the user is Dark-type.


Leftovers: This is commonly used by bulky Pokémon so that their bulk is prolonged, making them survive longer and longer. It is even more effective when combined with things like Poison Heal while Poisoned, Aqua Ring, Rain Dish, Ingrain, and so on: the biggest boost is Leftovers, while Poisoned with Poison Heal, while Aqua Ring and Ingrain are active, healing 1/2 of their HP per turn. Just a fun fact. People also tend to use this as a "go-to" item when they have nothing better to put on their Pokémon, which is mostly an occurence with competitive standpoints where there is a "no-item-duplication" clause.


Life Orb: The Life Orb boosts all damage the user deals by 30%. For the most part, this is used by strong Pokémon that would actually not benefit from a Choice item. For example, those Pokémon who are designed for sweeping, or those who have to play a slight role in niche, sporadic situations (such as the use of Tailwind before dying, which is usually impossible with a Choice item, barring the first turn), or those you simply want to be able to sweep effectively throughout the whole battle. This is best used on Pokémon with the Sheer Force ability since, for some reason, that ability negates the 10% max HP lost due to Life Orb.


Light Ball: Pretty much the only thing that makes Pikachu worth using: it doubles its Attack and Special Attack. For the most part, Pikachu is still virtually unusable due to its lack of Speed and Defenses, but it can have as much as 459 Attack at Level 100 with max IVs, EVs, and a boosting Nature, when you account for this, which is admittedly pretty nasty. (It can be equated to a base Attack stat of about 159 ignoring boosts and assuming that the Light Ball is automatic. By comparison, Pikachu's base Attack otherwise is base 55.)


Metronome: Metronomes are not often used: in a way, it's like a Choice item, but the boost is not immediate, since you're forced to repeat the use of the same move to gain more power. Still, I've seen one notable instance of it: coupling Echoed Voice with Metronome compounds that repetition boost, able to overpower the Choice boost in only a couple of uses. I've seen this most often on Sylveon (a decent Special Attacker) since it can use its Pixilate ability to get STAB from it as well, and that Sylveon generally doesn't have a good fourth move when filling out its set. As you'll recall, both Metronome and Echoed Voice will escalate power with consecutive use in the order described below by "One Booster". The combined effect of the two is in "Both Boosters". With Normal Pokémon or Pixilate Sylveon, you can also throw in STAB, and with Pixilate Sylveon you also throw in the possibility of a singly- or doubly-effective move (1SE or 2SE, respectively, to keep it short). "Power" will refer to the resultant power of Echoed Voice, all these things accounted for, while the rest are simply multipliers to the base-40 power. This clearly shows how undervalued Metronome/Echoed Voice/Pixilate Sylveon is: of course, the problem will be keeping it alive long enough to get in 5+ uses, but that's something one will account for in their strategy. For example, the Rage Powder or Follow Me diversion tactics work extremely well for diverting the hits from Sylveon in Double or Triple Battles.


IterationOne BoosterPowerBoth BoostersPowerBoth + STABPowerBoth/STAB/1SEPowerBoth/STAB/2SEPower
Basex1.0040x1.0040x1.5060x3.00120x6.00240
1stx1.2048x1.4457.6x2.1686.4x4.32172.8x8.64345.6
2ndx1.4056x1.9678.4x2.94117.6x5.88235.2x11.76470.4
3rdx1.6064x2.56102.4x3.84153.6x7.68307.2x15.36614.4
4thx1.8072x3.24129.4x4.86194.4x9.72398.8x19.44777.6
5th +x2.0080x4.00160x6.00240x12.00480x24.00960

Power Herb: The intent of the Power Herb is to make it so that a two-turn move becomes one-turn. For the most part, this is useless since most two-turn moves can be surpassed or bypassed in some way (e.g. Dig with Earthquake, Solar Beam in Sunny weather), but one notable exception is the move Geomancy, which raises Special Attack, Special Defense, and Speed by 2 stages. At the same time, though, the only Pokémon that can use it are Xerneas and Smeargle, and the latter only because of Sketch, so don't expect to see this much in actual competition.


Ring Target: Simply put, this is just one of those items you'll want to Trick or otherwise put on your foes since it removes any immunities they have. Its uses are pretty niche, though, since all Pokémon have weaknesses, so it's better just to try to combat them all rather than waste an item slot on an item you only might use.


Rocky Helmet: The Rocky Helmet will hurt all contact attackers against the holder by making them lose 1/8 of their HP. This isn't used much, but when it is, it is commonly used by Pokémon that have Rough Skin or Iron Barbs to compound the effect, such as Ferrothorn or Garchomp.


Safety Goggles: Safety Goggles prevents the holder from being hurt by Sandstorm, Hail, and Powder moves, and the former two are the two instances you'll mostly see usage for this. For the most part, people don't use it, though it can work on Shedinja to prevent those instances from making him die virtually instantly. Particularly, I've seen people give Shedinja this in Hackmons when it's Sturdy to really make it hard to get rid of. (Of course, it can be made Sturdy through other means, but they're tedious and heavily based on luck.)


Specific-Type Gems: Note that the only Type Gym legitimately available in Pokémon games right now is the Normal Gem. There are a number of Gems you can get that will boost the power of a certain move type by 30%, but only for one use of that move. Gems are not used much anymore, but they still have some use - the main reason for their lack of use is that, while coded into the game, type Gems are simply not obtained during gameplay, other than the Normal Gem. There's also the fact that the power boost has been nerfed to +30% over +50% since their introduction. One of the most common combos, at least when they were still in use, is Flying Gem Acrobatics: the item is used before the move, which means Acrobatics will work as if there is no item on, giving it a base 110 (not 55) Power, which is boosted to 143 due to the Flying Gem. Although it's one-use, that Acrobatics is nasty and therefore works decently as a one-time physical nuke.


Specific-Type Items & Plates: There are a set of items that boost moves of certain types by 20%. There's Black Belt for Fighting, Charcoal for Fire, Miracle Water for Water, and so on. These are useful to an extent, but you'd be better off with a Life Orb or Expert Belt, so I tend to leave these items for last-ditch usage. You should pair these with the user's type to compound the boost onto STAB for 60% base extra damage.


Thick Club: This is like a Light Ball for Cubone and Marowak; however, Marowak is a more adept user of this since it can actually survive more than one hit. >_> It will double Cubone's and Marowak's Attack stat when held: if at max EVs and IVs, with a favorable Nature, at Level 100, that's a whopping 569 Attack. That's so high that it would actually cause glitches in Pokémon Gold/Silver/Crystal under those circumstances, making the Attack go to 8. The main problem with using these Pokémon is relatively low Special Defense (a seeming commonality among Ground and Rock Pokémon), but this is settled with EV manipulation: just don't expect it to survive a big Special super-effective attack, which can often happen since Marowak is pretty slow. Adept switching may be required, but this makes Marowak an immense threat nonetheless, especially on Trick Room teams.


Toxic Orb: Toxic Orbs are used to induce Bad Poisoning on the holder. You will see this often used to simply use Poison Heal (Gliscor is infamous for this), or to be used as one of those items you Trick onto others to troll them. Some Pokémon also try to use it for Guts (though Flame Orb is better in the long-term, Toxic does do slightly less damage in the first two turns than Burn), and Toxic Boost is a viable use of it, especially in combination with Facade. Nothing in-depth here, really, though I don't particularly recommend its use beyond those certain niches I mentioned. Some people also use it on Pokémon for the purposes of preventing them from being Burned, Paralyzed, or put to Sleep, though it's quite risky.


Weakness Policy: The Weakness Policy is one of the most commonly used items as of its introduction: when hit with a super-effective attack, the wielder has their Attack and Sp. Atk. boosted by 2 stages each. That actually doubles their damage output assuming their stats weren't affected beforehand! The problem is ensuring that you survive the attack, since it has to be super-effective. This is therefore used by Pokémon that are both powerful and bulky such as Aegislash (Swords Dance with Shadow Sneak are particular nasty with this on). Other aides exist: for example, some people will stall with Multiscale Dragonite (with maxed Defense and Sp. Def. EVs) by using Dragon Dance until hit super-effectively, then Extreme Speed after ... or something like that. There's also Sturdy. The point is to assure that you live through the strike, and then make them regret it.


Weather Rocks: The Smooth, Heat, Damp, and Icy Rocks are used to lengthen the duration of Sandstorm, Sunny, Rainy, and Hailing weather, respectively, by three turns. You can see these on weather teams, but at the same time I tend to see them as a "I have no better item" item: most battles should already be done within the space of the five turns in which the weather lasts, so the relevance is little.


In-Battle Prediction



In a Pokémon battle, much of your success will rely on your ability to predict and understand what your foe is going to do and why. Much of this can only be honed through a thorough amount of practice and knowledge about all Pokémon in the game: truly successful predictions are only manageable by world-class players, for there are very many things to take into account, including even your opponent's predictions! Simply playing thousands of battles or memorizing everything about every Pokémon in the game is just not enough to be able to predict what will happen: you need to have a great understanding of the higher-level of thinking that strategy itself takes. Knowledge is basic and predictable -- strategy is inherently variable and entropic; it is a whole new dimension.

This section will discuss two primary things: prediction when it comes to picking your Pokémon for the battle in the Team Preview, and then the actual execution of battles.

For the sake of argument, we will assume you and your opponent are using the following Single Battle teams. Practicing these skills in Single Battles is the best way to make that "step up" to the much more complex environs that Double, Triple, Rotation, and Multi Battles present. We will assume Flat Rules for these teams: 3 Pokémon per team, limited to Level 50, with no duplicated items or species. To further emphasize what's going on, no details are present on your foe's team, since you normally will not be able to perceive this info.


YOUR TEAM (leading with Charizard)
PokémonTypeHold ItemAbilityMove 1Move 2Move 3Move 4
CharizardFire/FlyingCharizardite XBlazeFlare BlitzDragon ClawEarthquakeBrick Break
HeracrossBug/FightingHeracroniteGutsArm ThrustBullet SeedPin MissileRock Blast
AegislashGhost/SteelWeakness PolicyStance ChangeShadow BallShadow SneakSacred SwordKing's Shield
FOE'S TEAM (leading with Bisharp)
PokémonTypeHold ItemAbilityMove 1Move 2Move 3Move 4
BisharpDark/Steel??????
GarchompDragon/Ground??????
ZapdosElectric/Flying??????

Choosing Your Team: In the above instance, we are already limited to the three Pokémon allowed by Flat Single Battles, so there's not much work needed in this situation. However, you will want to consider how well any of your chosen teams will be able to combat any and all of the Pokémon on your opponent's team: you don't necessarily want a Pokémon that has to be on your team, or your opponent will easily be able to spot that and immediately counter it. (A skilled predictor will be able to notice whether all of the synergy generated by a team is such as to aid one specific Pokémon, which designates it as "the one to kill". While you can use this knowledge as a bluff - think the 2014 VGCs World Championship match that popularized Pachirisu - don't expect it to work unless you actually know what the hell you're doing. A truly good team will have each Pokémon able to help each other such that there is no one necessary Pokémon: at the most, necessary combinations of Pokémon of which there are too many to pinpoint and make "the one to kill" decision.)

At the same time, if you have such a necessary Pokémon (such as with weather or Trick Room teams), include a Pokémon to counter that Pokémon that can counter yours. In other words, consider Mega Charizard Y for Sun teams; it's main weakness is Rock, so you'll want a Pokémon to counter Rock. Heatran is a good choice since it'll both benefit from MCY's Sun and can use its Steel moves to counteract the Rock. Don't stick with a set of concrete subteams from your team of six unless you have a good reason as to why (such as having two possible Mega Pokémon per team for variance): as I said earlier, you want to have a lot of intrateam synergy. Having concrete pairs, for example, in Doubles means you basically have three sub-teams; however, if your Pokémon are all synergetic with the others on the team, hard as that will be to make happen (it takes true skill and dedication and practice), it generates some 360 teams. See the difference? Before your opponent could opt to counteract any one such team and have a 2/3 shot at being able to sweep that subteam outright; heck, they could even be able to counter two of your subteams, screwing over half of your team outright for sure. (Again, VGC Doubles = 4 Pokémon per side.) But you can't easily pinpoint any one team out of 360 to wipe out, and there's the advantage.

But in general, in Team Preview, it's all about simply countering your opponent's team - regardless of whether you use subteams or not, countering your foe and recognizing his likely combos, if any, is the main focus - or countering your foe's counters to your team, whichever you use depending on your team's set-up. But you absolutely must also try to predict what Pokémon your foe will use: that kind of info will become increasingly useful in predicting your foe's own moves and actions to a level you'd be unable to believe (if you're a beginning competitor).

That also comes to another point: predicting the roles of a single Pokémon. Some Pokémon have obvious roles based on their common usage with the associated role: most people who play the OU metagame on Smogon, for example, will likely spot out Skarmory or Ferrothorn as a Pokémon who is used to set up entry hazards, but you won't necessarily know that without experience. Experience is its own benefit and can teach you more than anything. Once you realize what roles a Pokémon typically plays, you can figure out ways to counter them in the Team Preview. For example, consider this: you have a Sableye, with Prankster, knowing Taunt on your team. Your foe's team has a Skarmory on it, the archetypical entry hazard Pokémon. "Hey, entry hazards are status moves ... that means, if I use Taunt, I save myself a bunch of HP! And then I can abuse Swagger/Foul Play/Will-O-Wisp/whatever to tear apart that team!" It's only a prediction, but the fact that you know that entry hazard Pokémon are often the first out has just essentially won you part of that battle simply because Skarmory doesn't have the Attack to back up its counter to the Taunt, especially after Will-O-Wisp. This allows all manners of setting up in myriad ways ... just because you spotted out that Skarmory as a hazard setter.


When it comes to the actual battle, things begin to get complicated since you only have sixty seconds, plus battle scenes, to do all of your predicting and action choices, and many choices once finalized are irrevocable. Being both quick and accurate is of the utmost importance when it comes to the mental part of gameplay. The below are what I personally define as the three levels of prediction in the Pokémon games, and it's all regarding what to do with your offensive Pokémon when their turn comes up. (Status Pokémon are simpler in that regard: that's the "common sense" stuff often enough.)

... Again, recall we led with our Charizard against a Bisharp.


Level 0 Thinking: This is the level of thinking most people develop during the main storyline of the Pokémon games: it is a "What I want to do" thinking and is very superficial. This kind of thinking does not care for the many counters your move would have: you simply are caring about meeting the immediate goal. In this case, a Level 0 thought would be Brick Break (to capitalize on the quadruple Fighting weakness on Bisharp) by your Charizard while Mega-Evolving.


Level 1 Thinking: This level of thinking is more common amongst people in the Battle Spot or PSS in this game: not particularly skilled players, but those definitely knowing more than the average player. Level 1 thinking consists of the counter to the opponent's own counter. With this level of thinking, we must begin to assume on what your opponent will do. In this instance -- his Bisharp versus your Charizard -- he could easily assume he's at a great disadvantage. Even if he doesn't know you have Brick Break, almost 90% of Charizards Mega-Evolve, about half into Mega-X and half into Mega-Y: you could capitalize on Tough Claws-boosted Flare Blitz or Sun-boosted Fire Blast, and both will one-hit-kill him. After all, logic dictates having a STAB move. (Remember, your foe in this instance is likely to have a Chople Berry to lessen the weakness to Fighting, or much more likely a Focus Sash to lessen all weaknesses by removing the chance for a OHKO.)


So, now, how is your opponent, at a great disadvantage he cannot accurately predict, going to counter your Charizard? There are several ways. Firstly, he could have the Focus Sash and just decide "Eh" and use Swords Dance this turn and Sucker Punch on the next: there's no guarantee of a KO that way, however. Plus, he could just take Zapdos and switch it in if he believes you'll use Brick Break and leave the vaguity of the item for another day by halving damage; however, he'll likely stick with the focus on you using a Fire move since about half of Charizards are Special and thus will not have Brick Break, so that can't be what he's thinking.... Zapdos has no advantage there. Your opponent will likely choose Garchomp, then! Garchomp will resist any Fire move thrown at him, so he's fine in that regard: plus, the assumed Mega Charizard X would even lose a nice chunk of HP (Flare Blitz or Brick Break) since your foe's team is not Sand and thus Garchomp likely has Rough Skin. Additionally, Garchomp is faster than Mega Charizard X, especially when the Choice Scarf ("ScarfChomp") is very common on it.


Now you've learned your opponent's thinking process, and hopefully deducted it faster than it took for me to write it out. You know now that your opponent likely ("likely" is the key word in all predictions: your opponent could outpredict you or be an idiot, you never know) plans to switch in Garchomp to avoid any loss of his Bisharp; on the next turn, he'll likely choose to use Outrage, Dragon Claw, Rock Slide, Stone Edge, or Earthquake to get in some kind of supereffective hit. (Again, you don't know what he has, but these are all very common on Single Battle Garchomps: these kinds of things can only be derived through experience and logic.) Your counter to the switch is the essence of a "Level 1" thought! There are two ways in particular to go about this. One is to have Mega Charizard X opt to use Dragon Claw. WRONG! Remember, you also don't know exactly what team your foe has: he could have Garchomp or might not, however likely it might be; he might keep in Bisharp and thus halve the damage, or he may even outpredict you with a "Level 2" thought. The wisest choice would be Aegislash. While Aegislash is indeed weak to Ground, a bulky Aegislash with maxed Defense/Sp. Def. EVs/IVs and a Quiet Nature (he's a Special Attacker optimizing his use of King's Shield in this instance) will survive and also counter this Earthquake in the same turn with a Shadow Ball at now-doubled Special Attack. Which will hurt a lot, and maybe even guarantee the OHKO. If not, Shadow Sneak is there for that reason. (It has +1 Priority.) Even if he kept in his Bisharp, Aegislash is bulky enough to manage more than well enough, but it's clear he'd switch to Garchomp anyways, if he is thinking logically.


Level 2 Thinking: This level of thinking is most common among those participating in the VGCs and particularly those above the regional level. This can be considered as the "getting in your head" level of thinking (since you have to think as your foe would - Level 1 thinking is simply based on logic (i.e. it would be logical to use Brick Break on Bisharp)) and it, while also possibly resulting in lower success due to the multiple variables, the successes that get through will be overpoweringly effective. This is also the highest level of thinking one can manage before overthinking begins to sap both your time and effectiveness of thinking against a lower-predicting opponent (i.e. "overthinking") since there's only so much that one can predict on a limited set of info. This level of thinking consists of a "counter to the counter to the counter" thought. Again, let's use our Charizard-vs.-Bisharp example to exemplify this.


As established in the previous example, we have realized that the initial counter is a double switch to the situation of Aegislash-vs.-Garchomp that doesn't go as your foe thought it would. Now, you have to think as if you were in the shoes of your opponent and "What would I do, knowing this will be the outcome?" Since you're (as your foe) predicting the switch-in of Aegislash that could kill you (as your foe), you (as your foe) want to be able to assuredly one-hit-kill the Aegislash. Thus, in reality, sticking with Bisharp would actually be ideal. You (as your foe) would want to be able to counter Aegislash, since you (that is, again, your foe) are predicting that Charizard X could ultimately fall to a Swords Dance- and STAB-boosted Sucker Punch (3x damage) since a Chople Berry or Focus Sash could be in use, which they typically are on Pokémon with dual-weaknesses. You (again, as your foe) are therefore thinking the switch-in to your (as your foe) Garchomp would provide advantages over both Charizard X and Aegislash. And with the Aegislash ultimately triumphing, you (as your foe) would want Bisharp to remain in.


There, you have gotten into your opponent's head: you realize that, on the first turn of battle, they are actually going to keep in Bisharp to do something. Your foe is likely to lead with Swords Dance and then Sucker Punch whatever moron remains, be it Charizard or Aegislash, for the one-hit KO. You don't know for sure what item they hold, though that it could be a Chople Berry or a Focus Sash, meaning there's no guarantee of death even with a Flare Blitz (and then they could hold an Occa Berry to capitalize on the bluff, but the likelihood of that is exceedingly low). How do we counter this situation?


It would most easily be done with the biggest aberration from normal strategy in our team. Hopefully by now some of you have questioned as you why I have two Mega-Evolving Pokémon in "your" team. This all traces back to the stuff I spoke of back in the details about using Team Preview to your advantage. A good player would be able to predict whether a situation like this would pop up and, instead of using their already-established inflexible, concrete teams that most multi-Mega-Pokémon teams have, you included both in this battle. Whether your Charizard Mega-Evolves, even if statistics are in their favor (90%), is irrelevant to your opponent's strategy: Swords Dance-boosted Bisharp with Sucker Punch is more than able to kill Charizard or Mega Charizard X, it won't matter to him. Make a Mega-Evolution relevant then.


Thus, you have chosen to switch in your Heracross and Mega-Evolve it next turn. This will throw your opponent's ongoing strategy (as Swords Dance was just used) for a loop since not even a Swords Dance- and STAB-boosted Sucker Punch will make a dent in Mega-Heracross. You can also add to that that Arm Thrusts will have a base 90 Power (quad-weakness, STAB) each across the guaranteed 5 hits due to Mega-Heracross's Skill Link; since items activate only the moment when they're needed, this will virtually eliminate the problems of Chople Berries (activate only on hit one) or Focus Sash (only activate if there is a OHKO, and doesn't protect for hits beyond the causation).


Your opponent is now forced to switch somehow, but there's little point. Unbeknownst to you, you've outdone their entire team. Bisharp by the already-described means, Zapdos by five-hit Rock Blast (though switching is a better idea against him since Zapdos is often faster and could run Air Cutter or, crazily, Drill Peck), and Garchomp almost never has the Aerial Ace that would be the perfect counter to Heracross. (Most people use Dragon Claw/Outrage, Earthquake, Rock Slide/Stone Edge, and some coverage move, usually Poison Jab, Shadow Claw, or Brick Break.) Thus, you could just use the STAB-boosted Pin Missile against him and it might work out; Outrage might kill, but most are unwilling to use that since it traps you for a time.


Level 3+ Thinking: Now that you've established the best counter for your Charizard-vs.-Bisharp situation, which could've turned out far less well than you likely thought initially, it seems a switch-in to Heracross would be ideal. However, that's not necessarily the case since your opponent can further outpredict you and you further outpredict him. However, I usually wouldn't recommend anything beyond the already-described standards for a couple of reasons. Firstly, reactions and the resultant predictions are not by any means instantaneous: you have to think and think hard, using all of your logic and experience at your disposal, and the problem is that you have a limited span of time (one minute) to make them all. Adding multiple predictions is a way to force yourself to lose simply because you took too long. Additionally, with every extra level of prediction, you add in all the more room for flaws. Remember how we initially established your foe would likely switch to Garchomp while you switched to Aegislash? That doesn't have to be the case. Your opponent could over- or underpredict, and that will change the dynamics of everything; most people tend to make one or two levels of predictions to prevent too many flaws from coming into the formula. All prediction comes with the side-risk of failure, and as you layer it on, it gets increasingly risky. That's not to say you shouldn't try to even further outpredict your opponent - indeed, as you practice this, you'll learn to get into your foe's shoes and learn at what "level" he is thinking, and then in turn adequately match your own level of thinking against his so you can win out - but this can regress into an infinite series where no move is made simply because you counter the other infinitely. (It's possible.) Stick with what you can manage in 60 seconds and what is most likely - that's what all this is based on, "most likely" - to occur and you will manage well enough.


Overview of Themed Teams



There are a number of ways to have a team that runs along a common theme. Weather teams are the most common, but there are other types of teams, including those based on simple types, Trick Room, and abilities. Below are analyses of the common themed teams; if you feel others are worth mentioning, feel free to throw them along!

Keep in mind these were mostly written from the VGC metagame as compared to the real one: for example, that's why I stick to mentioning Politoed in the Rain teams. This helps get people into the competitive mindset and, more importantly, you can't even use most legendary Pokémon on Battle Spot and the like, so...

Weather Team - Rainy: Particularly in the competitive Pokémon Black/White meta, Rain teams became very common. Rain teams, like all weather teams, tend to rely on a Pokémon that has Drizzle to automatically set up Rainy weather: Politoed is the only viable choice in VGC-approved formats. Kyogre is viable for Ubers-level battling, and Primal Kyogre brings more to that. Due to Politoed's "meh" stats and movepool, you'll pretty much want to take it as a given that, if Politoed is on the opposing team, it's a sure-shot Rain team.

What do Rain teams have? Firstly, they'll have multiple Pokémon that can use their abilities to abuse the weather condition. Kingdra is a common choice for its Swift Swim and STAB-boosted Dragon Pulse or Draco Meteor, which is coverage for Dragon Pokémon. An underused Pokémon that is actually quite essential would be Armaldo: Armaldo one of only a few non-Water Pokémon to get Swift Swim, and that will allow him some powerful type coverage since he is already fast and powerful. He normally will cover Water's weaknesses in Grass (via X-Scissor) and Electric (via Earthquake). Ludicolo is a common choice for its Swift Swim as well and it can decently wall Specially, though it will mostly operate via Fake Out and Giga Drain.

Swift Swim is not the only viable Rain-boosted tactic to use, though it is the most common. Rain Dish allows a Pokémon to get healed slightly in the Rain, though the Pokémon wielding this are usually not worth using to begin with. Hydration can work well in ailment prevention, but often these Pokémon can be spotted out for that outright (Rain-themed team, Hydration needs Rain ... people can connect the dots). Water Absorb works somewhat well on a Doubles/Triples Absorb-themed team. Dry Skin can work much like Rain Dish, but the problems with it lie in the problems that the same Pokémon gets when Sunny weather occurs.

Beyond these, there are two common move-type abuses: the fact that Thunder and Hurricane became 100% accurate in the rain! Dragonite is a common Pokémon to make abuse of these two, but it would be best to divvy those two moves up to suitable Pokémon. Aside from your essentials in Politoed and Armaldo, you can give Thunder to many Electric pokemon and Hurricane to some Flying Pokémon.

These facts alone give you the general balance one should aim for on a Rain team:


  • Politoed with Drizzle
  • Armaldo with Swift Swim
  • Electric Pokémon with Thunder
  • Flying Pokémon with Hurricane


A quick analysis on the Politoed. You'll want it to be the primary weather setter, but you'll also want at least one other Pokémon capable of using Rain Dance. While it will be the main one doing the set-up, it is possible for Rain to run out or for another weather condition to come into play: particularly in Doubles, you can have your ally Protect and then use Rain Dance to satisfy your needs. Most people fail to realize that a battle can last longer than five turns and will neglect this, which itself has altered the minds of the players in the Pokémon metagame to the point that they will not expect this - both from their own weather team ending it and for when weather ends naturally - allowing you to regain your advantages. Politoed however should be slow (Quiet Nature, 0 Speed IVs, 0 Speed EVs, but no Iron Ball) so you can also make sure you get outsped if countering a weather team: their weather will set, then yours if you are slower. Sand teams will mess with this a little.

Now, you have two other slots you can use. These slots can be considered wild-card slots, depending on the type coverage of Politoed, Armaldo, and the Thunder/Hurricane Pokémon. Ideally, they'll be the fastest Pokémon on your team that can cover the others in a number of ways, or perhaps they'll play a role of support. Whichever works. However, going on the point I ended the previous paragraph with, you'll want a physical Water Pokémon: if you find a Sand team, you are screwed in most cases as a Sand team will be able to bulk its way through most Water attacks. (You should always account for the possibility both Politoed and the alternate weather setter will die off.)

This typically means that your second Water Pokémon will be Mega Gyarados or Mega Swampert, and each have their advantages: one can abuse Moxie and then Mega Evolve, but is prone to Electric in the meantime, whereas Mega Swampert gets really fast but is always prone to Grass. Mega Sharpedo can be the most viable in my opinion since it can get a Speed Boost and then Mega Evolve to 1.5x Speed and abuse Strong Jaw's power. Carracosta can be an interesting and surprise-worthy choice if trained for Speed (Swift Swim, Jolly Nature, 252 Speed EVs, 31 Speed IVs = 358.6 Speed in the Rain, equivalent to a Pokémon of base 113 Speed with a Speed-boosting Nature), though you'll need to beware that Grass weakness.

Counters for a Rain team exist completely in the role of a Sun team. Aside from this, Rain teams themselves often counter Rain teams when running the predescribed set-up, so a Rain team can be a double-edged sword. Luckily, Rain teams don't have truly direct counters in terms of types of Pokémon due to the variety that should be implemented: you'll likely end up with no fewer than two and no more than three Water Pokémon on the same team. (While Rain does provide an additional 50% boost to Water damage that couples with STAB, you'll find that Monotyping has its own problems.)

Weather Team - Sunny: Sunny teams are a bit less used and less predictable than is a Rain team. Furthermore, they also have less room for additional abuse; Sunny teams will prefer to rely on the fact they get the 50% extra damage from Fire moves (125% total boost when combined with STAB) in the Sun and also relish lowering the effectiveness of their counters in Water Pokémon, a few in particular. For weather setting, you have two standard options. Ninetales is used if you prefer another Mega Pokémon to be used, but it doesn't have the attacking power to make it good for much but support. Mega Charizard Y can be hard to counter without a Specially-bulky Rock Pokémon, particularly because it can use Solar Beam, but it's more than possible to kill it via other means due to some physical frailty. Non-VGC teams will also find Groudon and Primal Groudon worth using.

For the most part, you'll want to end up using Mega Charizard Y; it is more than possible to run Ninetales if you know how to run effective support, but almost none of you will be bothering with that part of things anyways since Mega Charizard Y is pretty much one of the only Mega Pokémon that makes full advantage of Sunny weather. As with Rain, we do have some abilities you can find worth using on a Sunny team.


  • Chlorophyll works great to incorporate some Grass Pokémon at double-Speed to counter those pesky Rock/Ground Pokémon that'll be plaguing Mega Charizard Y; sadly, not a lot of good Pokémon exist that have it. Lilligant is common to bring some Special Attackers into the team, whereas Leafeon is much more common, has decent Attack and great Defense.


  • Solar Power allows the Pokémon to gain further power in their moves while losing some HP each turn: imagine a Life Orb. In fact, you may as well put a Life Orb on these Pokémon. Charizard is a common choice for this since he adds some type variety to the team, as is Heliolisk for much the same reason. If your setter is Ninetales, this will be the reason you'll use Mega Houndoom.


  • Flower Gift from Cherubi may be helpful, or look it, but it's only worth using with defensive Cherubi in a Triple Battle, given his frailty. Still, it can boost your attack somewhat.


So, what you'll generally end up with is:


  • Mega Charizard Y / Mega Houndoom
  • Ninetales with Drought / Charizard with Solar Power <-- both in the case of Mega Houndoom, none otherwise usually
  • Some other slots


What these remaining slots are used for is largely up to you; you have a lot more flexibility with this type of team than you do some of the others. These slots are best used for type coverage; Leafeon and other Chlorophyll Pokémon help to cover that pesky Rock weakness that'll plague your team as well as incidences of Rain and Sand teams that come in. Beyond these things, you pretty much have it all covered, a point after which you'll want to focus on covering all types. Heliolisk is capable of abusing its Solar Power to add the Electric coverage and some other types, but to each their own.

Finally, one final note on your team: this goes much in the same vein as it does with the other weather teams, that you should include multiple weather setters. I wouldn't use both Mega Charizard Y and Ninetales (that's too clear a giveaway - remember, Mega Charizard could go X or Y, so your ambiguity on the matter helps a lot). Rather, just teach some other Pokémon on your team Sunny Day for the obvious reason of reintroducing it as needed. Whimsicott is a great Pokémon for this as it can play some intense support: aside from Tailwind, Light Screen and Reflect are immensely helpful in mitigating damage, and Charm and Confide can help to cripple foes' statistically, often forcing switches!

What counters a Sun team? Unequivocally, without that secondary weather setter, you'll be killed by a Sand team: there are just too many disadvantages for you to be able to cope, and probably not even then since they may have their own weather setter. Including Pokémon with Grass Knot can be helpful if you choose not to throw in a Chlorophyll Pokémon - Greninja works well - since these Sand team Pokémon are often very heavy. Low Kick is also good, and you can use generic Fighting moves to take out Tyranitar. Outside of weather teams, your common problem will certainly be Rock and Ground Pokémon just in general; a lot of your team will need be focused on the mitigation of these problems for your team to be successful.

Weather Team - Sandstorm: Sandstorm - often called just Sand - is a useful type for a Pokémon team aimed towards bulkiness, and it is easily paired in conjunction with a Trick Room team. There are quite a few abilities and Mega Pokémon choices to use on all three fronts of Speed, Attack, and Defense, not to mention Sandstorm's own boost of 50% to Rock Pokémon's Special Defense! The two choices you have for a Sand team are Tyranitar/its Mega and Hippowdon. Tyranitar has obscene Attack and its Mega Forme moreso, but it has an annoying weakness to Fighting. Hippowdon can be more safe, but ... well, you don't get it to do much beyond that. Tyranitar is almost the unilateral favorite.

What abilities make a Sand team great?


  • Sand Force provides a boost to the power of Rock, Steel, and Ground moves during a Sandstorm. Excadrill, Mega Garchomp, and Mega Steelix all provide this and can abuse their STAB. Excadrill is probably best left to Sand Rush with a Life Orb or Choice Band, and Mega Steelix won't add much to the team's movepool (though it can add some nasty power on a Trick Room/Sandstorm team with Gyro Ball). Mega Garchomp would be your essential one to include for this.


  • Sand Rush doubles the Speed of the wielder during a Sandstorm: Excadrill gets this and it allows him to outspeed a huge threat in Greninja, which is a threat not only due to its commonality but also the ways it can hit weaknesses. Sandslash also gets this, but he's not nearly as strong.


  • Sand Veil raises one's Evasion rate in a Sandstorm. For reasons elaborated upon later, this is not that good of an ability to use since it is luck-reliant. This would be a reason to use Cacturne or Helioptile, though!


At this point, then, you are getting a gist of the general structure of your team, but there's quite a few good Mega Pokémon for your team as well!


  • Mega Garchomp makes use of its Sand Force to abuse the competition via Sand Force, and it adds some nice type variety to the team by introducing Dragon moves into the movepool. It has a pesky Ice weakness that it cannot shake, however.
  • Mega Steelix works well in a Trick/Sandstorm team by having a powerful Gyro Ball and also being insanely defensive physically, but not nearly so in Special Defense.
  • Mega Tyranitar just hits like a truck, and can overcome the Special Defense decrement that seemed to be dealt out to all Rock types at creation with the proper EV/IV/Nature set. The problem lies in its low Speed and its weakness to Fighting ... but that can be circumvented by the inclusion of a Ghost Pokémon and wise switching.


Here would be a very general outline for your ideal Sandstorm team (non-Trick Room):


  • (Mega-)Tyranitar
  • (Mega-)Gengar <-- the switch that prevents problems with Tyranitar's Fighting weakness, doesn't need to be him but it helps to add variety not to mention adding a Ground immunity for further switching aid; Chandelure can help with other type variety issues
  • Four other slots


Yup, that's about as specific as you can get with a Sandstorm team: Tyranitar and a Ghost Pokémon. Beyond that, you want to construct a team around your Mega and these two/three Pokémon's weaknesses and problem areas. For example, if I were to include Mega Garchomp, I'd look for a way to cover its Ice weakness, such as by including Aerodactyl or Choice Band Talonflame. Were I to opt for Mega Tyranitar, I'd look for ways to increase my type coverage. Were I to choose Mega Steelix, I'd cover its painful Water weakness by including Helioptile. It really all depends on your team. The important thing is to include some Pokémon with Sand Force/Rush as applicable if you end up with blank slots after all the type coverage is done to make them into additional powerhouses.

As usual, I'll note also that you should include multiple Pokémon with Sandstorm. In the case of Mega Tyranitar, where you're more or less certain to KO to annoying opposite weather setter by the time you go Mega if you time it properly, you don't have to worry so much about this so long as you're good with prediction in Team Preview. Other teams will want a secondary Pokémon to induce Sandstorm, doesn't really matter who in particular, though Speed is a good characteristic.

What counters a Sandstorm team? Teams heavy in Fighting Pokémon, as well as Water and Grass Pokémon, will thrive. Water is mostly a problem after Sandstorm fades away since you have the Sp. Def. boost until then on your Rock Pokémon, but the other two are a pretty consistent problem. That is in fact the bane of the Sand team: Rock's myriad weaknesses and low Sp. Def. Training to affect the proper changes to balance out your Sp. Def. will force the team to go to Trick Room/Sandstorm in some cases, so the inclusion of Chandelure will be helpful as it can counter these Pokémon in a number of ways (Grass via Fire Blast/Heat Wave, Fighting via Psychic, and Water via Energy Ball): he'll have to have Choice Scarf to get ahead of the big threats, or get an aid from Tailwind.

Weather Team - Hail: Hail teams are overwhelmingly the least-used teams of the weather metagame, and for good reason. Not only does the only Snow Warning Pokémon in the metagame - Abomasnow and, more recently, Aurorus with its Hidden Ability - have ridiculously common double-weaknesses, most Pokémon that would profit from the condition in any form are Ice-type, a type known for being frail and not that strong. You run into some problems in choosing this team, to the point that I'm not sure where to begin. I'll just try to assure you it's not that worth it.

Pseudo-Weather Team - Trick Room: Trick Room is a pseudoweather condition (it's read as weather by the game anyhow), and it is perhaps the biggest shock to players when they first encounter it. Many players will begin their competitive Pokémon battling career with a team that has two foci: to be the fastest around, and to be the hits-like-a-truck-est around. Achieving that balance is an accolade in itself, but it means nothing if you cannot counter a Trick Room team. Trick Room teams are inherently the most problematic of the "weather" conditions as there are many Pokémon that can make use of it and its characteristics rely on bulk. But, first, let's say you were making the team.

Where to begin? As with any weather team, your construction begins with the Trick Room setter, and there are a ton of them! Slowking and Cresselia are among the most common, particularly the latter as of late as it can be useful through bulk and support. Aromatisse has become common since it can stave off Taunt threats and then play support as well. Who plays the Trick Room out of them all? (There's far more than these common ones!) Firstly, someone that is inherently slow. For the leading Trick Room, you'll also a bulky Pokémon as well, someone who can stand at least one good super-effective hit; that's why Cresselia is used often, as it can take sometimes two super-effective, STAB hits if done well. It has base 120 HP and Defense and base 130 Sp. Def., which is hard to cut through if trained defensively. But just in general you'll want bulkiness and slowness. Coming in with a Sitrus Berry on can be further helpful to this goal, or Leftovers if your setter's goal is to be around for a while.

While you're setting up this one Trick Room Pokémon, before going anywhere else, grabbing another one or two will also be helpful. As with the other conditions, the obvious reason is to keep your advantage; furthermore, unlike the other weather conditions, there is no "rock" to extend it like some weather teams will use. Some people will even include Trick Room on their own Speed-oriented team just to cut you off when you use Trick Room on a TR team! And then your setter is dead and where are you? Unlike the other teams, regardless of the situation, TR teams are completely crippled by not having TR in play. If you had a Sand team, you might be fine if your opponent used a Sun team when your weather went out. TR teams are crippled without TR because the majority of teams are Speed oriented at least in some fashion: you might have the bulk to weather the hits, but if they're taking out half of your attackers per turn (like one Pokémon per turn in a Double Battle), your offense is falling fast. You need to have multiple TR setters. In a Singles Battle, have four or more; Double Battles, 2-3; Triple Battles, 1-3; maybe more if it won't sacrifice team variety or the use of Protect on Pokémon.

Now, with that over with, how do you select the remaining Pokémon for your team? Since you've basically assured your going first most turns via the use of Trick Room, you will be good with slow, strong, bulky Pokémon. How do you choose these Pokémon? Look at the section Pokémon by Speed: you'll see a lot of slow Pokémon and, once you filter past the crappy, unevolved ones, a lot of gems. Marowak can be an aid, for example, by having insane Attack with its Thick Club. Mega Ampharos adds a lot of type variety and great Sp. Atk. and bulk, whereas Mega Mawile can bring in some bulk of its own and physical power, not to mention it can function outside of Trick Room as well, particularly via Sucker Punch. Reuniclus and Conkeldurr add their varieties. You have a lot of good choices. If you want to get into specifics, usually aiming for under a base Speed of 55 is good.

Key characteristics for most of your attacking Pokémon, however, will include one of two things: either a crapton of power or a crapton of good multitarget moves. Marowak works great because of Thick Club- and STAB-boosted Earthquake; Chandelure favors Life Orb- or Choice Specs- (both with STAB-) boosted Heat Wave; Mega Mawile has that Huge Power ability; and so on. After all, you will likely be Protect-stalled by most Speed-oriented teams when Trick Room comes up, so having that ability to hit and KO as many Pokémon at once will be a nice help.

The problems with a Trick Room team? These were outlined previously: a Trick Room team must keep Trick Room up to succeed, or it crumbles apart in mere turns. Many players will also not be able to hide the obviousness of a Trick Room team: once you get a Trick Room team initially, it will be clearly slow. It is obvious to any skilled, experienced player when a Trick Room team is going to be used, and, if you're not careful, who the setter will be! If they kill off your setters, you're absolutely screwed. Having multiple setters is an undervalued tactic; out of over 1,000 battles, I've never seen another player use the weather/TR condition again aside from when I somehow fail to kill the initial setter. This element of surprise cannot ever be undervalued.

The problem with that lies in Trick Room's -7 Priority. You will certainly go last when using Trick Room, and you need to mitigate threats to that somehow. The most common problem is Taunt; Taunt is packed on a number of Pokémon, commonly Gengar and Absol. How do you counter that? You need to put a Mental Herb on your initial setter for the battle; people almost never double-Taunt a Pokémon (you'll almost never see Taunt on a team twice, for that matter), so that gives you some safety. Aromatisse won't need to worry about that, though. The main problem is actually getting killed before you can get off that Trick Room. In Single Battles, there's not a lot of ways to circumvent that besides wisely predicting your foe's lead Pokémon. In other types of battles, you can easily do this by having, for example, Follow Me or Rage Powder. An alternative to that is using a Pokémon with high Speed on your team that allies your lead Pokémon; this Pokémon will be grossly inhibited with Trick Room in place, however ... unless it has a priority move, making Talonflame an oddly viable Trick Room Pokémon. Furthermore-- actually, I'll cover that in a second.

In short? A Trick Room team has a glaring advantage over 90% of teams in the Pokémon metagame, making it the most threatening weather condition of them all to be faced with, but the problems lies in when it goes away. Good players will be able to make teams that survive both in and out of Trick Room, and others can wall their way through it with Protect/Detect/etc. and good switching, so being able to keep the Trick Room up and being able to get it off in the first place are two key components of your team.

Supported Team - Tailwind: Tailwind is an oddly underused condition; it happens, trust me, but rather infrequently, and why is beyond me. Tailwind is a status that applies to your entire team in a battle and doubles their Speed for the next four turns or so, excluding the turn on which it is used, making it very threatening. Even Pokémon like Marowak and Mega Ampharos, with base 45 in Speed, can exceed very fast Pokémon like Greninja if Tailwind is in place; Tailwind is like Trick Room in its own way, but it can go first and provides more versatility.

More on that in a second. So, what is a good Tailwind setter? Firstly, it would have to be a Pokémon that can execute it first in the turn: that means either Prankster or Gale Wings, making Whimsicott and Talonflame great choices. Whimsicott is the more supportive option, being able to pack in a number of other supportive skills as well like Light Screen, Reflect, Charm, Confide, Sunny Day, and more; Talonflame allows for a more offensive mindset, boosting Brave Bird at +1 priority and STAB-boosted Flare Blitz or Overheat (depending on your choice) that can be great to revenge-kill or to hit the annoying weak-to-only-Fire Pokémon on teams like Scizor, Ferrothorn, and Forretress.

What makes a good Tailwind team? You'd think first off that it'd be fast Pokémon that are powerful but not quite fast enough to exceed their counters. In a way that is correct, but the ideal definition is "bulky Pokémon that are somewhat slow normally". See, the goal of a Tailwind team would be to have Pokémon in the range of a base Speed of 45+, and the primary beneficiaries in 45~65. Why is this? Pokémon of base 45 Speed by themselves can outspeed over 99% of Pokémon, and once you hit around 60~65 (depending on your choice of Nature) you begin to outspeed every Pokémon except Speed Forme Deoxys!

"Okay, but why not just have really, really fast Pokémon?" See, the thing is that a good Tailwind team will be made of somewhat slow Pokémon. Base values of 45~65 to the main beneficiaries will make it so that you outspeed the Speed-oriented teams ... but what about the Trick Room teams? Tailwind teams are going to be heavily offensive because of the Speed restriction (it's mostly a coincidence thing, that slow Pokémon tend to be less supportive), so you can't easily Taunt away a Trick Room team, and even then, you might not manage. You need a way to deal with a Trick Room team. Most Speed-oriented teams will focus on Taunt or KO'ing the Trick Room setter when it appears, but those methods fail. So, what am I getting at?

A team that is not only viable against Speed teams but also against Trick Room teams. The ideal Tailwind team is in a unique position because of this. You activate Tailwind, you outspeed everyone. You don't activate it and you are beating Trick Room teams. The flexibility can be quite amazing. The problems will lie in getting used to both conditions because each requires a different strategy. See, when you make a Tailwind team, your main beneficiaries are those in the 45-65 base Speed range, but that's not the only Pokémon that can benefit. For example, Tailwind exceeds the benefits of Choice Scarf by 33%. You can give that Scarfed Pokémon a Life Orb, an Expert Belt, Specs, or a Band, making it into a powerhouse. Some Pokémon cannot be easily beaten even with fast Pokémon without this kind of an aid, like Landorus-Therian with its Choice Scarf. Therefore, not only should you focus on the generalization of "beating fast and slow", but also beating the common threats by including faster Pokémon on your team, just a few that can counter these annoying common threats. Finding that balance will be the hardest part of your trek in making this team (probably the hardest of all to make) because you need to find some sweeper Pokémon that suffice well for sweeping despite the inclusion of Protect. (You need something to help you when you reuse Tailwind.) Critical types to include on these faster Pokémon are Fire, Ice, Electric, and Fighting: that will counter most of the types of the game and get the important double-weaknesses.

The problems with a Tailwind team? Firstly, Tailwind teams can easily be Taunted out, but that's only if you're stupid enough to not abuse priority from Prankster/Gale Wings. If the Taunter has Prankster themselves, you ought to be able to outspeed them nonetheless. (Analysis of Whimsicott/Talonflame compared to Prankster users reveals that you should be fine, particularly in the case of Talonflame.) Reintroducing Tailwind can itself be a problem given the lack of users of Tailwind that are truly viable: your most common ones are Whimsicott, Talonflame, and bulky Mental Herb support Togekiss, and when you have a team mostly about offense, support Togekiss doesn't fit well. In other words, your team has to strong enough to kill off most Pokémon in the four turns of Tailwind, and if not at least have the faster Pokémon be capable: in other words, you keep the fast Pokémon in the reserves regardless of the situation. If they're your lead in fights versus Speed, then you may end up with no Tailwind and slow Pokémon; if you lead with them against Trick Room teams, they can get slaughtered; getting that swap is pretty key to the Trick Room team's survival.

Support Team - Lightning Rod: In Double Battles particularly, when one begins to think of a themed team, they go one of two ways: either to weather or to Lightning Rod for whatever reason. Lightning Rod is a strategy with its benefits as it allows for quick increments in one's Sp. Atk.

For executing the Lightning Rod strategy, you need to have two or three Pokémon wielding Lightning Rod as an ability, and it must be a Double or Triple Battle. Effective Pokémon include Manectric, Pikachu with Light Ball, and Mega Sceptile. From there, you need to have your allies use Discharge as much as possible. (Ironically, that means Mega Sceptile's ally will not be boosted.) Lightning Rod activates and boosts the ally's/allies' Sp. Atk. by 1 stage. In Double Battles, you can get in turn Discharges a turn to boost your team's Sp. Atk. quickly enough; the middle Pokémon, were this to be used in a Triple Battle, would end boosting the middle Pokémon's Sp. Atk. to +2 stages (doubled). That's high.

An unusually underused tactic - actually, I've NEVER seen it - is to have one of the beneficiaries of the Discharge have the Motor Drive ability, like with Electivire. This allows you to focus EVs on bulk rather than Speed because, after one Discharge, you'll be at +50% Speed. Dunno why it's not used.

The problems are actually quite nasty. Firstly, for the most part, you are opening your team up to weaknesses by having heavy type favoring; in this case, you have a lot of Electric Pokémon, so you begin to hurt yourself by opening yourself up to Ground. Secondly, you lose type coverage since a number of Pokémon have to have Discharge. Thirdly, you are using Discharge on the first few turns; Discharge will be reduced by 25% in power due to its multitarget nature, making it unlikely to KO unless it hits a weakness, which means you can easily get set-up on or even have these Pokémon easily killed. It's a flawed strategy at best that I only include here for the fact that it is unusually common.

Support Team - Water/Volt Absorb: These tactics work on many of the same guideliens as the Lightning Rod tactic, but rather than using Lightning Rod and Discharge, they use Volt Absorb with Discharge or Water Absorb with Surf. This allows the Pokémon - particularly Life Orb users - to restore HP pretty readily. The problems are much the same: type coverage loss, common weaknesses, and the repeated use of weak moves.

Miscellaneous Team - Monotype: Monotyped teams are interesting in themselves: the choice to include a single type of Pokémon only on a team seems hypocritical to every guideline of basic Pokémon strategy, at least at a first glance. You could come in against a Fire Monotype team wielding a Rain team and think that you'll win, but then lose swiftly. What's up with this? You need to remember that the person almost certainly is doing it intentionally.

Building a team around a single type only can have its benefits. The most prominent center around that there literally is only one type on the team: that means they all share common weaknesses. It simplifies things; whereas the common team often contains weaknesses to at least 12-15 of the 18 types in the game somewhere amongst its members, these Monotype teams only have weaknesses to 1-5, depending on the type. The problem comes in with the mitigation of these problem. Okay, your team is weak to five teams. How do you counter a team that has these types?

Simple. Every Pokémon is not limited to moves of its own type; in fact, many Pokémon can learn moves of other types. I mean, that is the basis of Pokémon battling: not just using STAB moves, using other moves. Some Pokémon will even be encouraged to use moves that are not STAB ones! Other dual-typed Pokémon can contribute well to a Monotype team. For example, Rock is a common Fire weakness and can inhibit Fire Monotypes; why not bring Blaziken, whose Sky Uppercut or High Jump Kick STABs, or Earthquake even, can help out? Grass is an annoying Water Monotype problem; bring Greninja, who can use Ice Beam! Ground is a problem plaguing Electric Monotypes; bring Rotom-Wash, who can blast 'em away again (?) with Hydro Pump! (Not to mention being a viable switch-in counter to Ground Pokémon!)

Monotype teams have no truly inherent problems, at least no more than the typical Speed-oriented team. Their problem lies in perfecting their construction as it is hard to make a team that adequately counters the weaknesses of its six constituents, given that you have to go to the level of individual Pokémon at times to manage. For example, Blaziken would not function as well with its Fighting moves or Earthquake against Aerodactyl, who outspeeds it: you may need to bring Air Balloon Heatran on a Fire Monotype to be able to deal with that. In fact, NO Fire Pokémon outspeeds it; you need a Pokémon that can wall its attacks instead. This latter analysis will be in particular underused, so that is where a Monotype team will fail. A Monotype team cannot simply focus on its problem areas, either, but also, like every other Pokémon team, aiming to kill 'em all: because of the emphasis needed to perfect the problem areas, the areas where most teams would succeed can fall apart. Finding the ideal balance is what makes most Monotype teams crash and burn because there is a huge emphasis on balance and perfection that is just difficult to adequately meet.


The Element of Luck



What does any one Pokémon battle ultimately come down to? Does it come down to skill? To statistics? To execution? Or to just dumb luck? What is the ultimate controlling characteristic?

What most top-level Pokémon players will agree upon that this aspect is will be luck. It all comes down to two factors in a battle setting: the [85...100] portion of the damage formula that can make a move 15% less powerful than normal as well as the baseline-1/16 critical-hit chance. Accuracy also plays a role in this, but these two are the overriding things. It is VERY possible to lose or win a battle on pure dumb luck, all just because someone got in a critical hit at the right time or just because someone managed to miss or because someone Protected twice in a row and it worked the second time. Hell, I've had all three happen to me and be caused by me. >_> When a Pokémon survives a hit with just 1 HP, it oftentimes can be dropped down to luck. When a Pokémon gets out of Frozen state in one turn or 20, it is just good luck or bad luck, depending on who you were. When a Pokémon gets 5 critical-hits in a freakin' row, you can claim that all-knowing god of hax, the RNGesus, luck, screwed you over (or blessed you).

Can you mitigate the influence of luck? Yes. Most of the section preceding here is designed for that purpose. It's not just luck that influences the game -- it is skill, it is strategy that ultimately determines to true victor. That's why the VGC format runs "best of 3" matches: because it is possible to lose a battle on luck. It is even the same reason that the tiered formats on Smogon and Pokémon Showdown ban stuff like Evasion buffs/debuffs and pretty much anything luck-based: you may not like that, but keep in mind that the two are intended to help your skill and reduce the influence of luck. Yes, we all like Greninja. (Okay, most of us.) We hated it when he got moved to Ubers. (Or liked it.) But if you're using Pokémon Showdown for the intent of just using high-quality Pokémon against lower ones, you're misusing the battle simulators; you don't have to like it, after all, but the increment in skill is the primary focus of Smogon and Showdown. This is coming from someone who doesn't particularly play tiers on Smogon anymore, for the record, though I did in the past. If you're looking for level gameplay where you're intended to test your skills, you play the Battle Maison, the Battle Spot, and Battle Spot Doubles/VGC Doubles on Showdown or in real life. If you are looking for gameplay to improve your skills, you'll play the tiers until you get sick of them like I did. (Not to mention - I cannot emphasize this enough - Singles are far less balanced than Doubles, and Doubles is therefore more fun.)

But the problem in all of this is that, no matter how much you anally analyze the game, no matter how much you mitigate damage, no matter how many times you improbe your team's weaknesses or a lack thereof, no matter how much time you put into the game, you will never be able to change the damage or critical-hit formulas. You will never be able to get rid of luck. Skill can improve your chances of surviving on the whole, but you will always be able to lose. Luck will always play its role. Your goal as a Pokémon Trainer is to play the game and train your Pokémon to that point that luck's influence is minimized that you win fewer and fewer battles just because you got lucky (or the inverse of that, that you lost because you were unlucky).

The preceding article hopefully helped you on your way to getting to that point by teaching you the basics of competitive Pokémon battling. Only you can improve upon this knowledge base now by improving your own skills and growing more experienced. (Not to mention telling me other topics to cover!) Only by improving can you lessen the effects of luck. You will never be able to eliminate luck, but you can always get better; you will never be able to win every battle, but you surely can win many of them if you improve your skills!+



Idealizing Pokémon Stats



Okay, good, so you've finally got some practice with Pokémon battling on the competitive level. As you can probably guess, you were mainly meant to get your feet wet with the scene; if you actually made an ideal, ladder-climbing, championship-ready team, I'd be more than surprised (albeit happy for you). Once you've gotten some experience, it's about time you need to understand how to idealize your Pokémon's EV, IV, and Nature spreads.

"Wait a minute, what the heck? You went over that before."

Yes, I did. The basics. There are some things that only experience could teach you, particularly given the dynamic nature of the Pokémon metagame and how I'm not going to update this thing with every common Pokémon, EV spread, whatever. As you've probably noticed, there are several Pokémon that are KO'ing you with ease, and others you may have trouble smacking around; and the inverse as well, Pokémon you are beating the stuffing out of and those your opponent can't even touch. In competitive Pokémon battling, there's a degree to which "overkill" is just that - overkill, superfluous, unnecessary. Let's say you're doing enough damage to not only KO a Blaziken in one hit, but doing 120 HP's worth of damage beyond that. That extra damage - that extra power - doesn't necessarily serve you any purpose, because a KO is a KO. The EVs overpowering that Attack could be the thing that let you get the bulk sufficient to survive other attacks!

And thus, the element of experience. As we'll go over in the next section, you'll see that there are two main groups of Pokémon that are "threats". Pokémon that are "threats by commonality" (those used on a lot of teams), and Pokémon that are "specific threats" (threats specifically to your team). Experience should have let you learned both over time. Now comes the time to learn how to attempt to really best them.

It helps to have a damage calculator to test this stuff out; the one provided by Pokémon Showdown is by far the best.

https://pokemonshowdown.com/damagecalc/

We'll first cover defensive idealization - that is, assuring that you aren't easily KO'ed by threats.

Now, you'll want to enter a Pokémon on your team, and its threat on the opposite side. Using your knowledge of the meta (either through experience or research), try making the threat attack your Pokémon and you'll see some kind of damage ratio based on that attack. For example, say I'm trying to make sure that my Mega Gardevoir isn't OHKO'd by Aegislash using STAB + super-effective Shadow Ball.

252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 132-156 (92.3 - 109%) -- 50% chance to OHKO

Well, that's upsetting. What you want to do now is adjust your Pokémon's EV spread - and, for defensive/redirection/support Pokémon, often even Nature - to survive this hit. As my Mega Gardevoir is offensive, I'd rather keep my Modest or Quiet Nature, and I obviously have maxed defensive IVs, so I'll fiddle with her HP and Sp. Def. EVs. In general, the process is this:


  • Try altering the Pokémon's EVs in each a little and see which has a greater effect on your Pokémon's damage, and do so for each 4 EVs added.
  • If your Pokémon uses Leftovers or Sitrus Berry and usually has HP investment anyways, try increasing its HP investment or just keeping it as high as possible. If offensive, do try to avoid taking EVs out of both HP and the offensive stat, but, if needed, you will want to work more on the offensive optimization first.
  • Also note that, in Level 50 gameplay like VGC, it takes 8 EVs to make a full point in a stat occur. However, the first 4 EVs of that 8 (0.5 points) will still work. So, 4, 12, 20, etc., EVs get a point. Remember that since it can give you a spare 4 EVs elsewhere.
  • Also always try to account for whether you'll want or will be using stuff like Intimidate to lower the opposing Pokémon's Attack. Full-attack Mega Kangaskhan is a LOT different from one at 2/3 Attack. And the same should be true for weather and the like.
  • Repeat the process as needed for your team's threats and the common threats.


This is a good showing of what you'll want after the aforementioned Aegislash-vs.-Mega Gardevoir evaluation.

252+ SpA Aegislash-Blade Shadow Ball vs. 108 HP / 0 SpD Mega Gardevoir: 132-156 (84 - 99.3%) -- guaranteed 2HKO

Notice my range here: it ends in 99.3%, not 100%. As much as possible, you'll want to assure that you don't get into OHKO range, no matter how little the chance. (That's not to say there aren't times when it's appropriate, or sometimes necessary or even avoidable. It depends on which threats you're focusing again.) Usually, we work on defensive optimization first across several different Pokémon, both physical and special threats, before moving on to the offensive optimization, as we can then devote the EVs in our offense as much as necessary, and any spare can go to further bulk.

The process of offensive optimization is much the same as defensive, but now it's YOU trying to hit the common threat. Let's take a Support Cresselia I own versus Landorus-Therian, the classic VGC example. This works nicely, since Cresselia is a supportive Pokémon whose main intent, on my team, is to OHKO Landorus-T whereas my other Pokémon can't do so easily.

0 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 132-156 (80 - 94.5%) -- guaranteed 2HKO

Given that Landorus-T isn't much of a threat to Cresselia (seriously, nothing unboosted can OHKO it with a critical-hit reliably, it's insane), and you're using a reasonable set for Landorus-T, you have a good starting point. Given that Cresselia is usually reliant on its bulk (it runs support otherwise in this case), you want to hit a specific benchmark based on commonality and get out of there, leaving the rest of the EVs in bulk where it can be useful. Since it's supportive, it won't have an Sp. Atk.-boosting Nature, and we so instead just run up its Sp. Atk. EVs until we get the guaranteed KO on a common set:

212 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO

This time, we want the minimum percentage to be as close to - but at least equal to or above - 100% as possible.

This set shows a classic issue: when is the optimization too heavy? Indeed, 212 EVs may seem like a LOT of bulk that could go to HP instead of KO'ing a Landorus-T when you may even have access to other Ice Beam or Ice Punch users. That ultimate judgment lies with you and in your defensive analysis. For Cresselia, it works well because it's bulky as hell and can get 1/8 of its HP back by Protect-aided Leftovers, 33% from a Sitrus Berry triggered by an attack that would usually result in a 2HKO, or even 50% by Moonlight. For Greninja or other frail attackers, max offense and max Speed can work better since there's pretty much no defensive optimization of use that can occur. And, of course, we may run into this situation...

252+ SpA Life Orb Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 114-135 (67 - 79.4%) -- guaranteed 2HKO

... where, no matter how heavily the set becomes optimized, we cannot get the OHKO we want. That means we go down to the next most important benchmark, and the one below that, and so on, trying to hit the best, most useful benchmark we can. What determines the tiering of benchmarks, though? That, I cannot answer for you - again, the meta is dynamic, Pokémon get nerfed minorly and majorly with new entries in the series, and it all depends on how your team can handle them without a benchmark. For example, if you wanted to optimize a Rain Dance team, not much need to worry over your average Ninetales, right?

The ultimate goal of this process is to assure two things - that your Pokémon can get the KO's it needs to get, and that your Pokémon can take as many hits as possible or move as fast as possible. Superfluous EVs aren't going to help in the long-run except against weird sets or untrained Pokémon, which are rare in the real-life competitive environment - most people will use reasonable sets there.

One final note - EV-creeping. EV-creeping - or generally known as power-creeping or, in its more common use, Speed-creeping - is the deliberate manipulation of EVs in a very specific fashion that is akin to optimization. The goal is usually to help counteract the exact same Pokémon you're using in one fashion or another while trying to minimize the threat to yourself. For example, when two bulky Mega Kangaskhan using the same, general stat-spread face each other, their Speed stats are the same. That can result in the whole battle being a 50-50 shot, since Mega Kangaskhan's Low Kick will KO another in many instances. By bolstering your Speed by 4/8 EVs in this instance, though, you get that 1-point advantage that, while minuscule, allows you to avoid that very specific threatening situation. Most expert creeping will affect 2 or 3 points, a counteraction to Speed-creeping.


Threat Analysis



So, we've established that certain Pokémon can give you trouble, and that there are ways to help counteract a good chunk of them, so long as you play well. The problem lies in identifying what these are in the first place. Generally, I like to identify the threats like this:


  • Threats by Commonality: These are Pokémon you need to watch out for, because a LOT of teams use them. In the Pokémon OR/AS VGC metagame, for example, the commonality threats are Mega Kangskhan, Thunduurs, Landorus, Milotic, Bisharp, Cresselia, Heatran, Amoonguss, Mega Charizard Y, Mega Gardevoir, Aegislash, Sylveon, and Mega Metagross, to name off a good chunk of them.


  • Specific Threats: These are Pokémon that threatening SPECIFICALLY to your team. The Break My Team tool mentioned in the Beginners' section helps to analyze the Pokémon that are going to try to screw with your team. Most teams will still have that one Pokémon that *can* mess them up; you'll have to find a way to deal with it, since that calculator doesn't account for Speed and several other determining factors. An (extreme) example of a team-specific threat would be a Rock-type Monotype team versus a Flying-type Monotype team, seeing as Aerodactyl, Omastar, Armaldo, and more aren't too common.


  • Common Themes: Can your team handle Sun teams? Rain? Sand? Trick Room? These are the four main weather types seen in competitive gameplay; Hail appears occasionally, but not enough to be a concern to the average player. Counteractions to these for ALL teams are crucial, just as with the (albeit dynamic) commons threats. Handling these is better done on the front of Speed than EV optimization, however, since it would be very hard to get a Pokémon, which is neutral to Fire, optimized against Mega Charizard Y's Fire Blast in the Sun; better to find a way to get a good OHKO on it before said Fire Blast.


  • Gimmick Threats: More common in online and Showdown play than in real-life tourneys, having the ability to counter a general "gimmick" team will help. Common gimmicks include Clefable with Minimize and Follow Me, Smeargle with Dark Void and other status moves (such as Transform to get a double Mega), and the use of Beat Up on a Pokémon wielding Justified (commonly Terrakion).

Notes (READ!)

Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough - primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none of that is there: no Pokémon encounters table, no Pokémon.

LOCALIZATION: Pokémon X/Y had a worldwide release on October 12th, 2013, for the Nintendo 3DS. In correlation with that, each cartridge and download was given a variety of languages the player can play in: English, Spanish, Japanese, French, Gernman, Italian, and Korean. This guide was written from a North American release of the game, played in the English language, as a male character; if you're playing in another language, be prepared to use Google Translate a lot. Primarily - as in, except in version-exclusive details - this walkthrough was written from the viewpoint of Pokémon X. Pokémon Y was used, of course, but lightly, only for exclusive details (not necessarily just wild Pokémon...).

DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to whilst traversing to the named badge, and in the order named. These sections will be headed off with two horizontal lines above and below the section's name. Any sub-divisions from there, if any, will be denoted with ~ B2F ~.

TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be obvious enough to keep me from having to detail it. As for the table data? It's below. Take note that it is mostly fake; it's just to test column widths and such on my end. First, we'll cover the Wild Encounters data; it will be divided into individual methods (e.g. in the grass, Surfing) as needed; if not stated, assume the main thing in the area to be that method.


LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
MagikarpElectric/FlyingStatic1 Sp.Def.Both
PikachuElectricCompoundeyes1 DefenseX
ZigzagoonNormalCompetitive1 Sp.Atk., 1 Sp.Def.Y

  • Pokémon Species: Denotes what kind of Pokémon it is: it's default English name, really.


  • Pokémon Type: Type is used to determine extra damage multipliers when fighting.


  • Abilities: All Pokémon have some sort of ability that activates in battle (or rarely in the field) to help you out.



  • Version: There are two versions for this particular Pokémon release: Pokémon X and Pokémon Y. Depending on which you have, a number of things can vary: everything will be noted, don't worry. In this case, you'll see the letter for a version (X or Y) if the Pokémon is exclusive to it, or "Both" if it is non-exclusive.

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothRayquazaReshiramFire/DragonTurboblaze
X[none]MagikarpWaterRain Dish

Most of the info denoted here can be derived from the wild encounters table. This basically will note possible Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note that it comes for free. As for the fifth column, note that it says likely - that means the most common ability for the Poké.

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Master KeyBlade999$999,999,999Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0
Youngster Billy$100Zigzagoon Lv. 10, Pikachu Lv. 11
Biker Young$50Snivy Lv. 20 (x2), Tepig Lv. 50 (x4)
Swimmer Aqua$200Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20

This table denotes some data on trainers in an area. Included are their name, the money earned from the battle, and their Pokémon party. No info is given on actual strategy as this info is usually very repetitive and pointless; except in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to" instance, since I'm writing this pre-format section pre-launch, so you might not even see 'em.

BOSS: Master KeyBlade999
  • Rewards: $999,999,999, Earth Badge


Pokémon SpeciesPokémon TypeLevelConditions
ArceusFairyLevel 100N/A
KyogreWaterLevel 53N/A
CharizardFire/FlyingLevel 50Chose Bulbasaur as a starter
VenusaurGrass/PoisonLevel 50Chose Squirtle as a starter
BlastoiseWaterLevel 50Chose Charmander as a starter
PikachuElectricLevel 66Playing Pokémon X
PichuElectricLevel 33Playing Pokémon Y


This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially, you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games, the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed amongst you. (The rest of the table is pretty obvious.) Finally, below the table, will come some sort of strategy. As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this.

Game Start-Up




Assuming you've bought a used copy, you may need to erase your save file: hold Up, B, and X as the game loads for that.

When you pop in the 3DS cartridge into your 3DS/XL/2DS for the first time, the game will briefly prepare for gameplay by prepping a save file. In conjunction with the worldwide release of Pokémon X/Y, you can play in a number of languages: English, Spanish, French, German, Italian, Japanese, or Korean. Keep in mind that this choice is quite permanent, and I doubt you Americans wanna play 50+ hours of Pokémon in Korean. ... Right ...? Anyhow, pick whatever language you wish; I'll be using English.

After the brief 3D sequence, press Start at the title screen where the game gives a dynamic view of ... well, you'll figure it out. You'll soon meet with Professor Augustine Sycamore - following the near-unintetrupted tradition of tree names on male professors. After a brief speech, you'll choose your character's gender and appearance ... and name, of course! Now, into the Kalos region we go!


Vaniville Town & Route 1



Your adventure will begin as you get awakened by a Fletchling that flies in an pecks you square in the gut. (Sadly, it's not yours. What a shame: they're quite useful when they evolve.) Head east and look in the mirror to get appropriately dressed - c'mon, even Ash Ketchum had to get out of his pajamas for his journey. Head south and downstairs to meet your mother, apparently the owner the Fletchling. She advises you to step out, so do so.

Once outside, you'll meet Serena/Calem and Shauna - which of the first two depends on whether you are playing a male or female; you'll get one of the opposite gender. They go off to meet Prof. Sycamore in Aquacorde Town. There's not much to do in Vaniville, so just go west and north to the next area. This takes you to Route 1, quite literally the shortest route in all of Pokémon ... but what a nice theme! *jigs*

Oh. Right. Aquacorde.


Aquacorde Town




The Kalos starters.
ITEMS/TREASURES CHECKLIST
[_] Pokédex[_] Prof's Letter

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]ChespinGrassOvergrowYou only get one!
Both[none]FennekinFireBlaze
Both[none]FroakieWaterTorrent

Once in Aquacorde, go north and you'll eventually be shouted at. Head west from there to meet the other four "chosen ones" of Prof. Sycamore. You'll meet Tierno, Trevor, and you already met the other two. They quickly decide to nickname you. Choose what you will. After, Tierno brings out the Pokémon. Pictured to the right, you'll see Chespin, Fennekin, and Froakie. My analyses?


  • Chespin: Like all Grass-types, Chespin is weak to Fire, Ice, Flying, Bug, and Poison. It will have type-based advantages over Ground, Water, and Rock. Chespin will suffer early on as the first Gym type is Bug. He does evolve at Level 16. He will evolve again at Level 36 into Chesnaught. This Pokémon is of the Grass/Fighting type, which has weaknesses to Flying (4x), Fire, Ice, Psychic, and Fairy. This Pokémon will likely suffer the most throughout the game, and is recommended for series veterans. Then again, of all the Pokémon, he is the most likely to get an advantage over Fairy through Poison-type moves, but Bulbasaur's chain earned later on is better for that.


  • Fennekin: Fennekin the fire-fox Pokémon is weak to Ground, Rock, and Water while having type-based advantages over Steel, Ice, Grass, and Bug. Fennekin will do well in the first Gym, which is Bug, but will stumble with the second, which is Rock. However, by then you'll be able to counteract that weakness. Fennekin also evolves at Level 16, then again at Level 36. The final evolution into Delphox is Fire/Psychic, adding advantages to Fighting and Poison while adding weaknesses to Ghost and Dark. Fennekin is great for beginners.


  • Froakie: Ribbit. Froakie is weak to Grass and Electric solely, while being advantageous over Fire, Rock, and Ground. He will fine up until the four Gym, having only an advantage in the second until then - by then, the weakness is readily counteracted. Future Gyms, however, will take a toll on Froakie. He will evolve at Level 16, then later on to Greninja at Level 36, who adds advantages to Ghost and Psychic and weaknesses to Fighting, Fairy, and Bug (plus a Psychic immunity). He is good for the average player.


After having chosen your Pokémon - I chose Fennekin, simply because it's so cute~! - feel free to nickname it. Shauna will then pick the type yours is superior to (Chespin for me) and Serena/Calem chooses the last one who will likely murder your own (Froakie for me). You'll also receive the Pokédex, an item that can record data on all of the now-721 Pokémon of the world. This includes Kalos, which has been divided into the Coastal, Mountain, and Central regions, each housing around 150 species. You'll also get Prof's Letter for your mother. Go back to Vaniville Town and deliver it.

As you do so, however, you'll be shoved into a battle with Shauna! I was waiting for this! >:)


BOSS: Pokémon Trainer Shauna
  • Rewards: $500, free healing


Pokémon SpeciesPokémon TypeLevelConditions
ChespinGrassLevel 5Your Kalos starter is Fennekin
FennekinFireLevel 5Your Kalos starter is Froakie
FroakieWaterLevel 5Your Kalos starter is Chespin

  • Chespin: This Pokémon is weak to Fire, Ice, Flying, Poison, and Bug. It notably knows Vine Whip, a Grass-type move.
  • Fennekin: This Pokémon is weak to Water, Rock, and Ground. It notably knows Ember, a Fire-type move that may burn.
  • Froakie: This Pokémon is weak to Grass and Electric. It knows Bubble, which is super-effective on Rock, Ground, and Fire.


Strategically, this is more of a practice battle. When the battle begins, you have four options: Fight (use an attack), Bag (use an item), Run (only works with wild Pokémon), and Pokémon (switch Pokémon). Hm. Since you're broke, are fighting a Trainer, and have only one Pokémon, that means violence is the solution, right? Lucky you, Shauna chose a Pokémon weak to your own, while both already know their elemental moves: Ember for Fennekin, Vine Whip for Chespin, and Bubble for Froakie. In fact, just use the aforementioned three moves until you win - it will only take two hits. (Take note that each use of a move costs one PP - this unit measures how much a move can be used before it needs to be restored with an Ether.)

As another note, your Pokémon will gain EXP. for winning. EXP. will let your Pokémon - eventually - level-up, and therefore power-up and maybe even evolve. So it's not a good idea to flee. Just FYI.


After the battle, continue back to Vaniville.


Vaniville Town - You've Got Mail


ITEMS/TREASURES CHECKLIST
[_] Town Map

After the battle with Shauna, take your $500 and continue back south across Route 1 into Vaniville. Head into your house east of the entrance (c'mon, what other house has a big Rhyhorn in front of it!?) to find your mom. She rushes upstairs after reading the "love letter", handing you a change of clothes and a Town Map. Okey-dokey, then. Go ahead and leave. As you return back towards Route 1, your pet Rhyhorn will cuddle up to you, saying good-bye. Aww... Head back to Aquacorde.


Aquacorde Revisited!



ITEMS/TREASURES CHECKLIST
[_] Potion

AQUACORDE TOWN POKÉBALL SHOP
Item NameCostEffect
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!

AQUACORDE TOWN MEDICINE SHOP
Item NameCostEffect
Potion$300Heals a Pokémon for 20 HP in the field or in battle.

This time when you re-enter the town, head north and past the staircase. Head on down it and speak with the dude at the bottom for a free Potion, used to heal your Pokémon's HP in (or out) of battle. In a building to the west, you can buy up some Pokéballs! Buy at least ten; that'll get you well-suited for the game for the next hour or so, plus also give you a free Premier Ball. w00t, I just shaved about 9% off your total bill. ^_^ East of that shop, you can find a place to heal Pokémon if hurt. And, south of there, you can buy Potions and such. Buy three or so before leaving.

As you head north of the fountain in the square, you'll be notified that standing and walking in tall grass can initiate wild Pokémon battles. (Wild Pokémon can be caught, unlike Trainers' Pokémon.) Cross onto Route 2!


Route 2



ITEMS/TREASURES CHECKLIST
[_] Poké Ball x10

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
CaterpieBugShield Dust, Run Away1 HPBoth
FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 SpeedBoth
ScatterbugBugShield Dust, Compoundeyes, Friend Guard1 DefenseBoth
WeedleBug/PoisonShield Dust, Run Away1 SpeedBoth
ZigzagoonNormalGluttony, Pickup, Quick Feet1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Austin$120Zigzagoon Lv. 5

POKÉMON EVALUATIONS: Ah, there's a lot of good Pokémon on this Route. Pidgey is a must-have for any Trainer, as anyone having played the Kanto games would know. He's good against Fighters, Bugs (our next Gym!), and Grass Pokémon, for example, not to mention is able to use Fly once you get the HM for it waaaay down the road. Fletchling is a good idea, and possibly a decent alternate if you're having trouble finding Pidgey, for it evolves into the Fire/Flying type Fletchinder - if you don't plan on getting Fennekin or Charmander anytime soon, that's a Pokémon to have! Weedle and Caterpie are known as well for being quick to evolve by Level 10 into Metapod-then-Butterfree and Kakuna-then-Beedrill, respectively, so there's something to look at for those wanting to fill their Pokédex. Then there's Zigzagoon. I recall a lot of times back in Ruby/Sapphire using him to slave for HMs, so that might be a good idea: plus, his possible Pickup ability can get you items as rare as Rare Candies. (No, seriously, there's a Pokémon Ruby TAS abusing that!) Finally, Bunnelby. Perhaps you want 'im, perhaps not; however, there's a trade to be had later you'll probably want to do anyways.


Go, Poké Ball!

CATCHING POKÉMON: Seeing as you probably don't know much about catching Pokémon at this point... To catch Pokémon, your initial goal is to weaken them by using moves and attacks - however, you don't want to kill them, just get HP as low as possible. (Later on, False Swipe or Super Fang (latter must be learned) can be made available to prevent such pointless deaths.) At that point, you also want to apply a status; this is what Bug Pokémon like the evolutionary chains of Weedle/Caterpie are good for. Ideally, Paralysis will do - this allows the catch rate to be further boosted. Frozen and Sleeping Pokémon have a 33% higher catch rate than those paralyzed, but those statuses are not permanent, and I don't think there's a non-damaging instant-Freeze move out there. From there, you throw Pokéballs - some Pokéballs are suited to certain situations, such as the Dusk Ball has a quadruple catch rate at night! That's the basics of it. You'll get a reiteration of this tutorial in a few moments, but mine's better.


NOTE TO VETERANS

Catching Pokémon will now allow you to gain what I believe is the same level of EXP. you would have gained as if you had simply KO'ed the Pokémon. In previous mainstream Pokémon games, such was not the case.


So, onto the walkthrough...

Once you enter the Route, go north and into the grass - I ended up finding a Pidgey, which is pretty quick for two grass tiles. =/ Past the grass, in fact, you'll meet Shauna and Serena/Calem. The latter will give a Pokémon capture tutorial against a Bunnelby (using a Fletchling). Pay attention, but I already outlined the main points above. (Wow! The Pokémon went INSIDE the Poké Ball!?) You'll earn ten Poké Balls before Serena/Calem flees.

Continue north and into and through the grass. Past it, you'll find a Youngster with a Zigzagoon to battle. Whenever you walk into the sight range - some Trainers are VERY shortsighted lol - of a Trainer, you will begin battle with him or her, so you know. These battles cannot be run from, and you cannot catch their Pokémon - it's a fight to the death as it were. Beat this guy - just use moves of your Pokémon's type for the STAB bonus - and move on into the forest. (If you need a heal, you can go back to Aquacorde and heal up in the northeast building of the square.)


Santalune Forest



ITEMS/TREASURES CHECKLIST
[_] Potion[_] Antidote[_] Potion[_] Poké Ball[_] Poké Ball[_] Potion

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CaterpieBugShield Dust, Run Away1 HPBoth
FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
KakunaBug/PoisonShed Skin2 DefenseBoth
MetapodBugShed Skin2 DefenseBoth
PanpourWaterGluttony, Torrent1 SpeedBoth
PansageGrassGluttony, Overgrow1 SpeedBoth
PansearFireGluttony, Blaze1 SpeedBoth
PikachuElectricStatic, Lightningrod2 SpeedBoth
ScatterbugBugShield Dust, Compoundeyes, Friend Guard1 DefenseBoth
WeedleBug/PoisonShield Dust, Run Away1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Joey$72Scatterbug Lv. 3, Fletchling Lv. 3
Lass Anna$120Pikachu Lv. 3
Lass Lise$96Weedle Lv. 2, Bunnelby Lv. 4

POKÉMON EVALUATIONS: Let's say you miraculously manage to find Pansear, Pansage, or Panpour here. Veterans of the series probably remember Black/White Versions where you got a starter, then one of these simians to accompany it and cover some of its weaknesses in the first gym, right? A similar idea should work here, although you may have to work for it. Keep in mind that you do get another starter sooner or later, though. Fennekin users should aim for Pansage or Panpour, Chespin users want Pansear and Panpour, and Froakie users want Pansage and Pansear. In fact, Pansear (or a Flying Pokémon) is good given that our first Gym is Bug-typed. Pikachu is also a good one to stick around and grind for - Electric types, as always, are rare, and why not let your first be the series mascot!? Gym-wise, though, he won't have much use until the sixth or seventh Gym, but nonetheless.


TRIVIA

If you've played Pokémon Yellow Version: Special Pikachu Edition, or some of the side-series games like PokéPark and Pokémon Channel, you probably recall those being some of the few instances where Pokémon used their voices from the anime that sounded like their own name ("Pika-pika!") rather than the generic static we mainstream gamers got. ... Now try finding Pikachu. ;) It'll make it worth it.


ALLIED TRAINERS: When some creepy person decides to tail you, you can speak with them to get freely healed: it's no longer automatic like in Black and White! Additionally, they may participate in double battles with you. (Double battles are two-on-two.)


Once you enter the forest, take a few steps north and Shauna will join you. Go northeast and grab the Potion from the Pokéball on the ground. Head far to the west and then north of the southwest corner to get the Poison-healing Antidote. Go back east to the kid trying to save his game (what?), then go north and west to find a Potion. Now return to the forest entrance and go east and north along the dirt path. As you bypass some of the dudes from Aquacorde, Shauna will suddenly decide to give you a Paralyze Heal - which is useful, since the Pikachus in this forest have Static, which mean contact moves like Tackle have a 10% chance of getting you paralyzed. Zzzap.

Continue along and you'll see a Youngster just hanging out near a ledge. Flyswat his Scatterbug. (Why the heck do I want to say Scuttlebug so freakin' much!? And why is a Youngster named Joey seemingly in every game!?) Head west and south from there and run along the path for a bit. As you turn west for the third time, a blond girl will run up to you in a craze - Pikachu, use Thun-- Oh. Never mind. Just speak with her to get a Poké Ball. Further along, you'll battle Lass Anna. Eventually, you'll reach a fork heading east and west. Go east to battle another Lass, Lise. Go east to find another Pokéball on the ground containing ... oh, wait, it is a Poké Ball. =/ Go west for a while to find a Potion, then head north to meet up with your friends. Continue on to Route 3.


Route 3



ITEMS/TREASURES CHECKLIST
[_] Super Potion[_] Adventure Rules

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper1 HPBoth
BidoofNormalSimple, Unaware, Sudden Impulse1 HPBoth
BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
BurmyBugShed Skin, Overcoat1 Sp.Def.Both
DunsparceNormalRun Away, Serene Grace, Rattled1 HPBoth
FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 SpeedBoth
PikachuElectricStatic, Lightningrod2 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Preschooler Oliver$64Caterpie Lv. 2, Azurill Lv. 4
Preschooler Ella$80Pichu Lv. 5
Schoolgirl Bridget$192Bidoof Lv. 6
Schoolboy Brighton$96Pansage Lv. 3, Panpour Lv. 3, Pansear Lv. 3

POKÉMON EVALUATIONS: Here, there's not a whole lot you can capture for usefulness than what has already been possible. Pikachu, Pidgey, and Fletchling are the highlights here. Dunsparce isn't too bad of a Pokémon - its stats are about average except for HP, which is a bit high - especially given the varied types of moves you can get for it through TMs/HMs. Bidoof is also notable as an HM slave from Generation IV.

During the cutscene, you'll get the Adventure Rules. (As a note of trivia, "Adventure Rules" typically were found by examining your or your rival's home PC in previous games, but only showed two not ten rules.) Once you regain control, go north and you'll find some li'l kids to battle as well as some grass to chew on. (Another of the former is further north.) Past there, go north and west, then downstairs. After some rude motherf-- *ahem* Sorry.

Anyways, after the rude dude almost knocks you down on his rollerblades, go north. While you cannot go past here, do note that this green tree - much different looking than normal - can be cut down with the aptly-named Cut HM in the future. Go south of the stairs for now to find Bridget. South of her, you can see a ledge. These can be hopped down as shortcuts or means of travel: all you need to do is run "into" it. With the southbound one, this will let you reach a Super Potion, which heals 50 HP. Go south, west, and north of there to find another Trainer to fight. Then just run on north into town.


Santalune City



ITEMS/TREASURES CHECKLIST
[_] Great Ball[_] X Attack x3[_] X Defense x3

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothBunnelbyFarfetch'dNormal/FlyingKeen Eye

SANTALUNE CITY POKÉMART
Item NameCostEffect
Dire Hit$650Raises the user's critical-hit rate until withdrawawl or win/loss.
Guard Spec.$700Stops stat reduction on your party for five turns.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
X Accuracy$950Raises accuracy until battle's end or the Pokémon's withdrawal.
X Attack$500Boosts Attack in battle until battle's end or the Pokémon withdraws.
X Defense$550Boosts Defense in battle until battle's end or the Pokémon withdraws.
X Sp. Atk.$350Boosts Special Attack until battle's end or the Pokémon's withdrawal.
X Sp. Def.$350Boosts Special Defense until battle's end or the Pokémon's withdrawal.
X Speed$350Boosts Speed in battle until battle's end or the Pokémon withdraws.

As you enter town, go north and into the red building to find the Pokémon Center. Similar to Pokémon Black/White onward, within is also a PokéMart. Basically, the Pokémon Center is now a one-stop shop for healing, shopping, PC usage, and fine dining. [Disclaimer: Fine dining offer invalid after October 11th, 2013.] Shop and heal, then leave.

Next door is a shop for clothing, if you're the type to waste money on your character's appearance. -_- If you head due west from the Pokémon Center into the southwesternmost building, the girl walking around can detail the effects of the Gym Badges if you like. The woman in the house next door can tell you in general how Happy a Pokémon is - some Pokémon evolve based on having a high-enough level of Happiness, heightened through certain items, using the Pokémon, walking around with it, and so on.

If you go northeast to the Roselia fountain, then east and into the house, you can get a Great Ball. The Great Ball is like a normal Poké Ball, but its catch rate is 50% higher (x1.5, not x1.0). They'rrrrrre great! If you head into the house to the far west of the fountain, then you can trade a Bunnelby for a Level 10 Farfetch'd. That's rather far-fe-- *smack* Anyhow, traded Pokémon earn more EXP. during battles, plus ... well, I'm certain you don't have it. Additionally, Farfetch'd has Aerial Ace, a 90-Power (on him) no-miss Flying-type move that will DOMINATE in the next Gym. However, if a traded Pokémon gets too high of a level, it won't obey you, so watch out! (Your own Pokémon from this file will always obey.) If you don't have a Bunnelby, exit the city to the northeast onto Route 22 - you can find some there.

North of the fountain is the Trainers' School, which ... well, it mostly explains basics. Within, you can speak with the elderly man for three X Attacks and three X Defenses. That's about it. You can head out onto Route 22 for some extra training, which I wholesomely recommend. If not, just head onto the Santalune City Gym.


Route 22



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper1 HPBoth
BidoofNormalSimple, Unaware, Sudden Impulse1 HPBoth
BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
Farfetch'dNormal/FlyingInner Focus, Keen Eye, Defiant1 AttackBoth
LitleoNormal/FireRivalry, Unnerve1 Sp.Atk.Both
PsyduckWaterCloud Nine, Damp, Swift Swim1 Sp.Atk.Both
RioluFightingInner Focus, Steadfast, Mischieveous Heart1 AttackBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Rising Star Louise$420Psyduck Lv. 6, Litleo Lv. 7
Lass Elin$144Goldeen Lv. 6, Marill Lv. 6
Rising Star Loïc$540Riolu Lv. 9
Schoolboy Rabbie$160Pidgey Lv. 7, Metapod Lv. 5
Schoolgirl Mickenzie$256Bunnelby Lv. 8
Lass Elsa$192Flabébé Lv. 8

POKÉMON EVALUATIONS: Eh. Litleo is suitable, if leveled up some (they come around Level 6) to fight the Bug-type Gym ahead if you didn't get ANY of the numerous Pokémon I've requested: Pidgey/Pigeotto, Fletching/Fletchinder, Fennekin, Pansear, Farfetch'd... (I recommend the Farfetch'd from the trade in Santalune, NOT the one found in the wild on Route 22. The former has Aerial Ace and comes at Level 10.) Bidoof still remains a good choice for HM slavery after he evolves into Bibarel. Riolu would also make a great addition for the second Gym if you can get his Happiness high enough and level him up during the daytime to make him Lucario (or just get Force Palm around Level 15); the final Gym also would see success in Lucario.

As you enter the route, go east and north to find Rising Star Louise. Defeat her Pokémon, then go east to find another Trainer to battle. Battle in some of the grass nearby if you want, then head east past the sign to battle a Rising Star. (Dude has Riolu. Lucky...) A Schoolboy can be found in the grass to the south of there, with a Schoolgirl to the southeast. If you continue south from there, you can see a ledge to the west. The guy next to it describes what Poké-vets already know: if you leap over that by running over it, it's one-way.

Anyhow, continue south to the Lass and beat her. That'll finish off this area. To the south is an area you need Surf to cross. To the east is Victory Road (which you need eight Badges to enter, and you haven't even one) and more of Kalos (which you are too weak to take on). So, return to Santalune and heal.


Santalune City Gym



ITEMS/TREASURES CHECKLIST
[_] Roller Skates[_] TM83 (Infestation)[_] Bug Badge

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Roller Skater Rinka$244Zigzaggon Lv. 7
Youngster David$240Ledyba Lv. 10
Youngster Zachary$240Spewpa Lv. 10
Lass Charlotte$216Kakuna Lv. 7, Combee Lv. 9

Once you have healed your Pokémon and made a party advantageous to Bugs (Fire, Flying, Rock), head to the building in the northeast corner of Santalune. Defeat Roller Skater Rinka - the girl in front of the Gym - to earn a pair of Roller Skates. A substitute for the Bicycle, the Roller Skates are automatically used when you use the Circle Pad: the D-Pad now is for walking. Doesn't really matter, though. ^_^

Well, except that you almost have to walk into buildings. >_< Enter the Gym already. Hop on the pole like the person you wanna be. ... What? I meant the person who enters the Gym.

When you arrive on tha-- oh, my, my arachnophobia. *curls up in a nonexistant corner* Anyhow, head southeast alone the white web (you can only travel on the white ones) and you'll fight David. From here, if you go to the edge, southwest to the south-center, north until you can go west, then go northwest and north to the west-center, west, to the edge, north and northeast to the northwest-center, southeast and immediately northeast, then east to battle a Lass. From there, you can go north to the Gym Leader. (You can battle another Youngster for EXP. if you head southwest where I last made you turn northeast.)

If you're confused, here's a map. Blue is the main path, green is the optional battle path, and the center is the start.




BOSS: Gym Leader Viola
  • Rewards: $1,920; TM83 (Infestation); Bug Badge


Pokémon SpeciesPokémon TypeLevelConditions
SurskitWater/BugLevel 10N/A
VivillonBug/FlyingLevel 12N/A

  • Surskit: Surskit is weak to Grass, Electric, Flying, and Rock. It can use the Water-type Bubble to hurt Fire-types namely, as well as Rock-types and Ground-types. Its Water Sport will strengthen this move.


  • Vivillon: This one is weak to Rock (4x), Fire, Flying, Electric, and Ice, and is immune to Ground. The main problem here is Infestation: it deals damage continually and prevents switching out. When you KO Surskit, it is ideal to put in a fresh face for that reason.


Strategically, this battle is pretty easy if, again, you've done as I've recommended in the past. Those with Fennekin or Pansear should keep that Pokémon out of the battle momentarily in favor of Chespin, Pikachu, Pansage, or Pidgey/Pigeotto. Farfetch'd would also be great for a first Pokémon because it knew Aerial Ace - always hits - and it would be able to put a good dent in Vivillon before Harden roughs it up later. (See, we need something that has an advantage over Surskit, but not that opposite way around. Fire is out for your lead Poké.) After that, just continue going: you should have at least two or three Pokémon at Level 12+ that are able to deal with this bug problem.


After winning the battle, you'll get the Bug Badge! This first Badge of the Kalos region lets traded Pokémon up to Level 30 obey you. You'll also receive TM83, which teaches Infestation, preventing enemies from leaving the battle while taking Bug damage. Additionally, like in Black/White, TMs and HMs here get infinite uses instead of the one use from HeartGold/SoulSilver going back all of the way to Red/Green.

Anyhow, use the stairs behind Viola to get outside.

Leaving Santalune



ITEMS/TREASURES CHECKLIST
[_] Exp. Share

Once you've finished up with the first of eight Gyms, heal up in the Pokémon Center and shop if needed. If you haven't visited the dead-end Route 22, now's a pretty good time if you're looking for extra levels. Anyhow, in the northwest corner of Santalune, you'll meet the elder sister of Viola, Alexa. She'll hand you an Exp. Share.


About the Exp. Share and How to Use It

The Exp. Share is an immensely useful Key Item that divides the EXP. among ALL Pokémon in your party. (It's not a hold item like before: six Pokémon in a party means six Pokémon gain EXP.) This is very useful in leveling up weak Pokémon that you got from Route 2 or so; series veterans probably recall also using it on their Magikarp in the ol' days because he was useless until he hit Level 20 -- then watch out! =P

However, some people don't like to use it for whatever reason. Okay, whatever. In that case, consider the Pokémon you mainly use in battle: for me, that's my Braixen (evolved Fennekin). If you want to power them up more -- remember, if the Pokémon is traded and above Level 20, it won't obey! -- you can give a battle participant the EXP. Share. This boosts the EXP. said Pokémon earns in battle by ~50%! However, I've yet to do the math on this matter and am assuming that your Pokémon is alone.

Additionally, the Exp. Share divides up the Effort Values - see the Super Training: EVs Explained section for some more details - earned by Pokémon equally. This can help in more precise addition of EVs if you're looking for that, or just as a note that you don't really have to use the Pokémon at all if you don't to. I'm not sure how it would divide partial EVs, though. If the values are truncated, then you're really screwed since no Pokémon gives more than 3 EVs to one stat.

So, in short? If you want to level up weak Pokémon, take out most of your non-useful Pokémon now and put in one or two to power-level without battling. To the curious, my party now is Braixen, Pikachu, and Pidgey. If you do not want to use the Exp. Share, turn it off in the Key Items menu. Frankly, if you want preserve the challenge of the game, turn it off - if you're like me and plan on using your starter throughout the whole game, using the Exp. Share will bring them to Level 85+ by the Elite Four.


Phew! Anyhow, go north of where Alexa was onto Route 4.


Route 4



ITEMS/TREASURES CHECKLIST
[_] Repel[_] Super Potion[_] Great Ball[_] Antidote[_] Poison Barb[_] Net Ball
[_] Ether[_] TM27 (Return)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BudewGrass/PoisonNatural Cure, Poison Point, Leaf Guard1 Sp.Atk.Both
CombeeBug/FlyingHoney Gather, Hustle1 SpeedBoth
FlabébéFairyFlower Veil1 Sp.Def.Both
LedybaBug/FlyingEarly Bird, Swarm, Rattled1 Sp.Def.Both
RaltsPsychic/FairySynchronize, Trace, Telepathy1 Sp.Atk.Both
SkittyNormalCute Charm, Normalize, Wonder Skin1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Gardener Wheaton$640Corphish Lv. 10
Roller Skater Roland$320Pidgey Lv. 10
Roller Skater Calida$320Fletchling Lv. 10
Poké Fan Agnes*$560Burmy Lv. 7, Burmy Lv. 7, Burmy Lv. 7
Preschooler Adrian$144Magikarp Lv. 9
Preschooler Mia$144Budew Lv. 9
Gardener Grover$640Corphish Lv. 9
Poké Fan Gabe$720Pichu Lv. 7, Pikachu Lv. 9
Gardener Fabian$640Corphish Lv. 10
NOTE (*): This trainer has all three Formes of Burmy, and it would seem to the uninitiated that their types differ from the Bug type. Be advised that, in Burmy, it is purely aesthetic. (Now, Wormadam, that's a different matter...)


It seems to be a Route 4 beta.

POKÉMON EVALUATIONS: The primary feature here is probably going to be Ralts. Psychic Pokémon are a rarity in most Pokémon games, and this one is no different - not to mention that this one has been altered to be part-Fairy! His and his evolutions' learnsets suck for the most part, being dominated by Normal and Psychic moves, but proper use of TMs and HMs can turn this cute li'l guy into a murderous machine. ... You know. Like Chuckie. If you're looking for Pokédex completion, be sure to grab a female Combee. Only female Combee evolve (into Vespiquen) at Level 21; males do nothing. (The gender ratio is not in your favor, either: 87.5% are male, and 12.5% are female, like your starter Poké's.)

Anyhow, as you enter the Route, you'll notice that there are a nice load of flowers around here. They function as grass, and normally the Pokémon are supposed to differ between them, although I haven't isolated much of anything in that regard yet. >_> Head into the patch to the west, then use the right northbound path to find a Repel, which prevents Pokémon battles for a number of steps. In the southeastern patch of flowers, use the right northbound path to eventually reach a Super Potion. Continue north past there to easily find a Great Ball. Then go south and through the flowers westward, then north into the northwest maze. Fight the Trainer on the west side and you can weave around to an Antidote.

Head into the flower patch northwest of there, then northeast and downstairs. Around the fountain, you can fight a Roller Skater, Roland. Another, Calida, is somewhere nearby. Skate (or run) around the fountain - take note of the Horsea and Clamperl on it, if you care - and continue north. If you use the east northbound path from the stairs, you'll battle a Poké Fan - perhaps one of the truer Poké Fans of the series, given his apparent love for the three Burmy Formes. Not much further to the north of there, you can battle a Presch-- oh, wow, what an epic trade! XD Poor fool; you can tell they don't have Pokémon RPGs in Kalos.

Head into the little set of flowers to the west (center of the Route) to find a Poison Barb; it boosts the power of Poison-type moves by ~20%, and is good for those who've gotten Beedrill already. Or you can save it for Bulbasaur. Whatever. Further west, you can find another Preschooler to battle, a rather sore loser at that. Go north and "navigate" through the northwestern hedge maze to find a Gardener. Just west of him, partly hidden by the grass, is a Net Ball: it has a x4.0 catch rate on Bug- and Water-type Pokémon. (And, no, Surskit doesn't make it x8.0 or x16.0. Darn.)

Go south through the flowers and east onto the main route again. Go north and east, then battle Gabe in the flower patch from before. (He's on the north side; we were on the south.) This guy has 2/3 of the Pichu evolutionary chain; sad that he also doesn't have the Spiky-Eared Pichu. Go southeast from there and into the northeastern of these a-maze-ing hedge mazes, then north to battle a Gardener. (Note that, if he blocks the path northward, you have to go back south and through the eastern flower patch to get what's at the end - a 10-PP-healing Ether!)

Return onto the main route and go north of where you fought Gabe to encounter two Trainers. They'll take on about Flabébé and it being a Fairy-type. (Hey ... so is Ralts. ;_;) They jabber on about how they got a Pokédex a few years ago and opt to show you to Sycamore. Okay, then. Follow 'em. As you prepare to exit the gatehouse, you'll earn TM27, which teaches Return. Return is a Normal-type move of an undefined power stat: the Happier your Pokémon, the more powerful it is. It will therefore probably be strongest on your starter Pokémon as walking around does raise Happiness, slowly.

Head into Lumiose.


MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!

It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).

There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City - otherwise, you will be fine.


ITEMS/TREASURES CHECKLIST
[_] TinyMushrooms[_] Venusaurite/Charizardite/Blastoisite[_] TM54 (False Swipe)

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]BulbasaurGrass/PoisonOvergrowYou only get one!
Both[none]CharmanderFireBlaze
Both[none]SquirtleWaterTorrent

LUMIOSE CITY POKÉMART - GENERAL STORE
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

LUMIOSE CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Bulldoze (TM78)$10,000GroundPhysical2060100AllLowers Speed
Rain Dance (TM18)$50,000WaterStatus20--FieldMakes it Rainy (5 turns)
Struggle Bug (TM76)$10,000BugSpecial2050100OneLowers Sp.Atk.
Sunny Day (TM11)$50,000FireStatus5--FieldMakes it Sunny (5 turns)
Swords Dance (TM75)$10,000NormalStatus20--UserRaises Attack

LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item NameCostEffect
Berry Juice10 mi.Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk20 mi.Heals 100 HP to a Pokémon in the field or in battle.
Full Heal30 mi.Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel35 mi.Prevents most random encounters for 250 steps.
Hyper Potion60 mi.Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball60 mi.Captures Pokémon. Its base catch rate is x2.0.
Ether120 mi.Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion125 mi.Refills a Pokémon's HP in the field or in battle completely.
Full Restore300 mi.Fully restores HP and status ailments (except KO and Pokérus).
Max Revive400 mi.Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy500 mi.The Pokémon levels up! (Won't work if at Level 100.)
PP Up1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.

As you arrive, you'll find yourself enter the largest city in all of Kalos: Lumiose. Go north and the Trainers from before will come along and Professor Sycamore's lab will be pointed out. We'll ignore this for now and explore a little.

If you go forward some, you'll see a building on the left. Go across the street into the other one (the first has nothing) if you want a little info on the StreetPass stuff: PokéMiles and the like. Continue up the street and past the intersection to find, on the left, the PR Video Center past Sycamore's place. Basically, you use the Nintendo 3DS internal camera for 10 seconds as a personal video. Across the street from there is the Pokémon Center. Within, other than healing and shopping, you can exchange Poké Miles, found as you travel in Kalos and as you StreetPass others. You can also now buy TMs - items that teach moves to Pokémon and (the items) never go away!


Weather

As a result of this, you will probably begin to see Pokémon using moves that affect the weather more and more. There are several types of weather: Hailing (caused by Hail or Snow Warning), Raining (caused by Rain Dance or Drizzle), Sunny (caused by Sunny Day or Drought), and Sandstorm (caused by Sandstorm or Sand Stream). Note that each type of weather can be brought on by the named move or ability, and they last 5 turns (7 with certain items) - yeah, abilities no longer provide an unlimited weather effect, so abuse it while you can! You can also have certain areas bring about weather permanently. Each type of weather has certain notable effects beyond triggering certain other abilities (like Solar Power and Chlorophyll):


  • Hailing: All non-Ice Pokémon are damaged each turn for 1/16 of their HP. Blizzard, normally 70% accurate, never misses. Ice-type moves are presumably also more powerful, but I've no evidence to support this. Castform will also adopt an Ice-type Forme as will its Weather Ball move.


  • Raining: Water-type moves are more powerful while Fire is weakened, and the Electric-type move Thunder (normally 70% accurate) never misses. Castform will also adopt a Water-type Forme like its Weather Ball move.


  • Sunny: Fire-type moves become powerful and Water is weakened. The move SolarBeam will require no charge-up turn, and I believe Fire Blast (normally 80% accurate) will never miss. Castform will adopt a Fire-type Forme as will its Weather Ball, and Cherrim adopts a more flowery Forme.


  • Sandstorm: All Pokémon not of the Rock, Ground, or Steel types lose 1/16 of their HP with each turn. That's all I really know about this.


You can't go any further because of the blackout. If you go east of the city entrance, you will see a star-emblazoned building on the left, the Restaurant Le Nah, where you can dine. ("Dine" is code for "battling three Double Battles". Battle if desired.) You'll get TinyMushrooms for working it all out.

That finishes it for now. Head back towards the Pokémon Center and into Sycamore's place. Use the elevator to reach 3F. Once there, you'll finally meet Professor Sycamore. Head south and west after him. He'll check your Pokédex. During his following speech. Shauna arrives with Serena/Calem. Speak with Sycamore to confirm that wish to begin!


BOSS: Professor Sycamore
  • Rewards: $1,400, another Starter!


Pokémon SpeciesPokémon TypeLevelConditions
BulbasaurGrass/PoisonLevel 10N/A
CharmanderFireLevel 10N/A
SquirtleWaterLevel 10N/A

  • Bulbasaur: The only dual-type Starter Pokémon in history, from Red/Green on, Bulbasaur is weak to Fire, Ice, Flying, and Psychic. It knows Leech Seed, a Grass-type move that drains your HP. Quickly kill it to avoid this!


  • Charmander: The fiery salamander, Charmander is weak to Water, Rock, and Ground. Ember is pretty damaging - 300% normal damage - versus Grass, Bug, Steel, and Ice types. Still, it's not too hard.


  • Squirtle: The aquatic turtle, Squirtle is weak to Grass and Electric, and is advantageous over Rock, Ground, and Fire through Water Gun. It can power up Water Gun with Water Sport - but that'll also hurt Charmander is he's third! >:)


Strategically, this battle is pretty easy if you've been raising a variety of Pokémon. Your starter should be able to take out one of them with little difficulty: Fennekin for Bulbasaur, Froakie for Charmander, and Chespin for Squirtle. Pidgeotto or Fletchinder have a good chance against Bulbasaur, as would Pansear. Pansage or Pikachu are good to get rid of Squirtle, and Panpour is about the only Pokémon built strictly to defeat Charmander. For Charmander, just send out your strongest, I suppose.



After the battle, Sycamore decides you deserve another starter Pokémon for your performance. Darn right we do - now, let's pick one of the three (official) Kanto starter Pokémon. But who?


  • Bulbasaur: (NOTE: While the game claims him to be a Grass-type in the choosing sequence pictured to the right, he is both Grass and Poison!) Pictured on the left, you'll find Bulbasaur. He evolves at Level 16 and again at Level 36, retaining the same typing, and has a Mega-Evolution. Bulbasaur is weak to Fire, Ice, Flying, and Psychic, and advantageous over Rock, Water, Ground, and Grass. Ideally, Bulbasaur is good to pair with Fennekin, or even Braixen better, because they cover a lot of weaknesses the other has.


  • Charmander: The middle of the three, Charmander evolves at Level 16 and Level 36. This latter evolution, to Charizard, is of the Flying/Fire type. Charmander normally is weak to Water, Rock, and Ground, with Charizard bringing in concerns of quadruple-damage Rock (except in his Pokémon X Mega-Evolution) and Electric. He is advantageous over Grass, Bug, Ice, and Steel, with Flying adding in Fighting later on. Perhaps the strongest of the three starters by game end, he would be ideal to pair with Chespin. If you need one for Froakie, this would probably be best.


  • Squirtle: Obviously the more defensive of the three, Squirtle is only weak to Grass and Electric while being advantageous over Fire, Rock, and Ground. Like his two Kanto cousins, he evolves at Level 16 and Level 36 - with no type changes - and has a Mega-Evolution. ... To be honest, Squirtle doesn't pair off on the highest level with any of the Kalos starters. With Fennekin, Bulbasaur's superior; Charmander has Chespin; and Froakie would be repetition.


To the curious, I paired my Braixen with Bulbasaur. Ah, nostalgia. If you have a full party, you will need to send a Pokémon to the PC. You will also get a Mega Stone accompanying your starter: Venusaurite for Bulbasaur, Charizardite for Charmander (specifically X to Pokémon X players, and Charizardite Y for Pokémon Y players), and Blastoisite (?) for Squirtle. Mega Stones allow for Mega-Evolutions ... to be discussed later. ;) Anyways, Shauna and Serena/Calem will choose other Pokémon, while Sycamore suggests a new--

Wait a minute. Since he is giving us the Pokémon he used, while he was the owner, shouldn't they be counted as trades by the game, and therefore give us 50% more EXP.? >_<

Anyways, Sycamore suggests going to Camphrier Town to learn more of Mega-Evolution. As you leave, speak with the scientist in the northeast corner of the room. If you have enough Pokémon in the Central Kalos Pokédex - I had 39, so the minimum's probably 30 - you get TM54. ^_^ TM54 teaches False Swipe, a Normal-type move of 40 Power that cannot KO a Pokémon, which makes it EXTREMELY useful in capturing Pokémon. Be sure to hang on to it! (It's not like you can get rid of it anyways. =P)


MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!

It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).

There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City - otherwise, you will be fine.


ITEMS/TREASURES CHECKLIST
[_] Luxury Ball x5[_] Quick Claw[_] Timer Ball x3[_] Quick Ball x3

LUMIOSE CITY - STONE EMPORIUM
Item NameCostEffect
Kanto Starter Mega Stone$1,000,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone$2,100Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone$2,100Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone$2,100Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.

LUMIOSE CITY - HERBORISTE
Item NameCostEffect
Energy Powder$500Heals 50 HP to a Pokémon. Also lowers their Happiness.
Energy Root$800Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder$450Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb$2,800Revives from KO with full HP. Greatly lowers the target's Happiness.

If you need the other shops, see the previous sub-section: this is just a logical extension of it.

As you go outside from Sycamore's, go to 2F. speak with the woman near the neon-blue chamber to get five Luxury Balls! While they don't affect catch rate, they make Pokémon Happier faster, which is great for the numerous Pokémon that can learn Return! Head down to 1F and you'll meet Lysandre. You'll see more of him later. Trust me. Approach the entrance and everyone will leave before you do. Doormat. >_>

As you exit, it seems the power's back on. Heal at the Pokémon Center if needed, then go down the street further along from it. There is a black-and-white building past the intersection you can use to change your hairstyle and color - kinda pointless, but that's just me since it costs $3,000 for both. (Damn, that's one expensive haircut!) Next door is the café Serena/Calem wanted you to enter. There, you'll see Lysandre (told ya) and Diantha (you'll also see more of her later). Okaaay, awwwwwkward coversation aside, Serena/Calem effectively declares herself/himself your rival.

Enter the building across the street and speak with the woman sitting to the west for a Quick Claw - it sometimes lets your Pokémon move first if it normally doesn't. Use the elevator to go up to 2F. Speak with the eastern dudes in the cubicle to get three Quick Balls (x4.0 catch rate in the first four turns of battle) and three Timer Balls (+1 to catch rate with each 10 turns of battle, up to x4.0). That's about it for now.

Go back to the Pokémon Center and down the street next to it. On the left side of the street, you can buy some evolutionary stones, if you want. The Water Stone is the most versatile if you don't have any, or you can always buy one to help out the simian I recommended you catch earlier. Strangely, no Gen. VI Pokémon seem to evolve by (these) stones. The shop next door sells Herbs - while powerful and useful healing items, even to the point of full revival from HP, they make your Pokémon hate you. Use them sparingly unless you're grinding for Frustration - and, even then, be sure your Pokémon doesn't evolve through Happiness or you'll be screwed for a while to come.

The next two buildings down the street from there are salons for Furfrou (which you don't have). The power is also out beyond here, so there's not much else to do here in Lumiose. So, remember where the Pokémon Center is? Heal up there, then go clockwise around to where Trevor was. Go on out to Route 5. As you do so, you'll get a Holo Clip from Tierno that's rather pointless.


Route 5


ITEMS/TREASURES CHECKLIST
[_] Attack O-Power[_] Defense O-Power[_] Super Potion[_] Great Ball[_] Honey x3[_] Super Potion
[_] Oran Berry[_] X Attack[_] TM01 (Hone Claws)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AbraPsychicInner Focus, Synchronize, Magic Guard1 Sp.Atk.Both
BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
DoduoNormal/FlyingEarly Bird, Run Away, Tangled Feet1 AttackBoth
FurfrouNormalFur Coat1 Sp.Def.Both
GulpinPoisonLiquid Ooze, Sticky Hold, Gluttony1 HPBoth
MinunElectricVolt Absorb, Minus1 SpeedY
PanchamFightingIron Fist, Mold Breaker1 AttackBoth
PlusleElectricVolt Absorb, Plus1 SpeedX
SkiddoGrassSap Sipper1 HPBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GulpinPoisonLiquid Ooze, Sticky Hold, Gluttony1 HPBoth
MinunElectricVolt Absorb, Minus1 SpeedY
PlusleElectricVolt Absorb, Plus1 SpeedX
ScraggyDark/FightingMoxie, Shed Skin, Intimidate1 AttackBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Twins Faith & Joy$640Plusle Lv. 10, Minun Lv. 10
Pokémon Trainer Tierno$1,200Corphish Lv. 12
Rising Star Hamish$780Kadabra Lv. 13
Roller Skater Winnie$352Bunnelby Lv. 9, Skiddo Lv. 11
Roller Skater Florin$384Doduo Lv. 12
Rising Star Tyson$600Bidoof Lv. 12, Oddish Lv. 10
Backpacker Heike$480Sentret Lv. 12
Youngster Keita$288Pansage Lv. 12

POKÉMON EVALUATIONS: As far as Electric-types go, Plusle and Minun are useful in a debateable way. Their Minus/Plus abilities work nicely if in a Double Battle, but otherwise are not good, especially in Single Battles. Scrappy - I mean Scraggy makes a nice Fighting type to have due to the Psychic immunity, although Fighting is now a weakness. He has a nice variety of moves once you get a sufficient amount of TMs, though. However, Abra is by far the main feature of the Route. While being a real douche when it comes to catching - almost always using Teleport to end battle as his first move - you can build him up to an absolute beast by the time you get him to Kadabra/Alakazam, simply due to sheer move variety (and like 135 in the Sp. Atk. base stat) - disregarding that Alakazam can also Mega Evolve. I recommend using a Quick Ball whenever you see him: the Quick Ball has a quadruple catch rate - double that of an Ultra Ball! - whenever used on the first four turns, which you pretty much have to do. See the previous sub-section for how to get three free ones!


HORDE BATTLES: A new aspect to the Pokémon series, Horde Battles are quite literally the hardest ones in the game if you're not prepared. Typically initiated by using the Honey item where wild Pokémon can be found (although they can be found 1% ~ 5% of the time at random), these battles are one-versus-five -- you being the one! Luckily, these Pokémon can often be underleveled to compensate, as the nearby screenshot shows - the ones on Route 5 may not even get above Level 5. However, even five weak attacks - especially ones that are abusing type advantages - will wear on even the strongest Pokémon. You will want to use multitarget moves for this - moves like Surf and Earthquake, for example, hit all Pokémon. You are able to catch Pokémon in Horde Battles - however, you need to get it narrowed down to one Pokémon without KO'ing it.

As you go through the gatehouse, Mr. Bonding will give you the Attack O-Power and Defense O-Power, just b'cause. They're O-Powers that increase the named stats for a while. Well, get onto the Route.

As you enter, a Lucario will start circling you. Do ... not ... move. Just joking, but still... Its owner, a rollerblader, will come by. Say what you will about the Lucario liking you. The Trainer will introduce herself as Korrina, the Gym Leader in Shalour, before leaving. In the nearby skate park, go due north whilst roller skating to get on the rail. (You may need to screw around a little.) You'll be able to grab a Super Potion for doing so. Return to the entrance and head west along the main Route - there's some grass to the south if you wanna battle. Or capture. Or make cud. Whatever floats your boat.

After going upstairs, you'll deal with your first 2-on-2 Double Battle! Yay~! From there, go south, then east and south along the grassy path to find a Great Ball. Head on back north and west, continue west and up the stairs. You'll meet Trevor and Tierno, the latter of whom will challenge you to a battle. (It's easy: just use a Grass- or Electric-type.) After, Trevor will hand over three Honeys, which can be used to attract often-more-rare Pokémon (Diamond/Pearl players remember this). If you're a brave soul, you can use it to initiate Horde Battles, described earlier.

Past the grass patch to the northwest, you'll fight Rising Star Hamish. Go north of there and approach the rail from the west to slide down it on your skates to a Super Potion. Return to Hamish and ascend the hill to the west. Go south at the top, and bypass the stairs. Use the skates to grind down another rail to find a blue Oran Berry. The Oran Berry is a hold item that will heal 10 HP when the Pokémon reaches around 50% HP. Go east and hop over the ledge, then head north, through the grass, up the hill, and south, this time opting for the staircase. *huff puff*

After you reach the top of the stairs, go southwest and through the purple flowers to find an X Attack. Go back northeast and north to defeat some Roller Skaters. Grind across the nearby rail if you want, but it only works partway if you don't go fast. In the flower patch, go southwest and up the stairs you find. At the top, go southwest and grind across that rail - again, go fast or be screwed. On the other side is a yellow Pokéball containing TM01 - this teaches Hone Claws, powering up physical moves.

Hop over the ledge to the south and beat the Rising Star just to the east. Then go west and downstairs to battle the Backpacker. In the grass to the southwest, you can battle one more Trainer, a Youngster. From there, just continue south and west into Camphrier Town.


Camphrier Town



ITEMS/TREASURES CHECKLIST
[_] Ultra Ball[_] Full Heal[_] Sp. Atk. O-Power Lv. 1[_] TM46 (Thief)[_] Berry Juice[_] Sweet Heart
[_] X Attack[_] Star Piece[_] Escape Rope

CAMPHRIER TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

As you enter town, you'll get a message from Lysandre Labs about the Holo Caster. Meh. Anyhow, go south and into the Pokémon Center (whose interior definitely contrasts with the rural feel of the town outside). Feel free to deal with the Name Rater inside, like it matters. >_> He can change the nicknames of Pokémon you own. Just outside, to the west, some guy will give you an Ultra Ball, a Pokéball whose catch rate is x2.0 - double that of a normal Poké Ball, and 67% greater than a Great Ball!

Go west and into the southwestern building, then speak with the dude to the west for a Full Heal. Head upstairs and into the southeastern of the rooms to find Mr. Bonding. Speak with him and you can get Sp. Atk. O-Power Lv. 1. North of the Pokémon Center, you can find a dude named Cassius in his house, running the Kalos PC's on Bill's behalf. You can also get called a thief by one of the girls around here - nah, it's a pun. (She tells you to take TM46, which is Thief.) ... These people seriously have some serious problems with the word "seriously". -_-

In the main town, go west and speak with the dude in front of the next unvisited house for some Berry Juice - normally an item you can only find in FireRed/LeafGreen, it's slowly becoming more proliferated throughout the later generations. Still, it's only makeable in those games, and items cannot be transfered to Black/White. >_< Berry Juice heals 20 HP, like a Potion. In the house itself, you can speak with a dude requesting to see a certain Pokémon type - show him one for a random Berry. The other woman in the house gives you a Sweet Heart, which, like Berry Juice, heals 20 HP. Ah, they're so generous, yet so ... crap, I suppose is the word I'm looking for. Leave the house and go southwest to find an X Attack.

If you go south of the town, you can find a Star Piece, an item you can sell for a lot of money. North of the town is Shabboneau Castle, in which you'll find Shauna. As we try to figure out what Mega-Evolution is, "it" is back again, and on Route 7. For now, go west, north, and upstairs. To the south, you can find an Escape Rope. That's it. Leave the castle, then leave the town heading west.


Route 6


ITEMS/TREASURES CHECKLIST
[_] Oran Berry x5[_] Pecha Berry x5[_] Sprinklotad[_] Miracle Seed[_] Heal Ball[_] X Sp. Atk.

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Audino (Shaking Grass)NormalHealer, Regenerator, Klutz2 HPBoth
Venipede (Shaking Grass)Bug/PoisonPoison Point, Swarm, Quick Feet1 DefenseBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Tourist Hiroko$880Pikachu Lv. 11, Pidgey Lv. 11, Psyduck Lv. 11
Tourist Eriko$880Zigzagoon Lv. 11, Ralts Lv. 11, Gulpin Lv. 11

Trust me, I'll explain momentarily. Or you'll find out. We'll see.

Go due west for a bit and you'll see a path off to the south. There, a man will make you tend his Berry fields. Basically, it's like Berry growing in Pokémon Diamond/Pearl - plant a Berry (you'll get 5 Oran Berries and 5 Pecha Berries during the tutorial), water it (this gets you the Sprinklotad - creative...), and wait. You can also use Mulch, and close-together trees can cross-pollinate for new ones. In all, there are 36 plots of land for growth here.

It's a bit more high-maintenance now. You also have to check regularly to get rid of weeds, sometimes get rid of (battle) the Bug Pokémon that come, and pick Berries before the trees withers. Mulch is made in the northwest corner of the fields - put three Berries in for much mulchy Mulch. Be sure to plant a good number of Berries - enough (I had five before I noticed, I think) will get you a Miracle Seed in the southwest corner. The Miracle Seed is a hold item that boosts the power of Grass-type moves by about 20%. If you want more details, see the Berry Harvesting section.

Back on the main Route, go west some more. Eventually, you'll find an all-too-inconvenient roadblock. As usual, it is caused by a Snorlax falling asleep on a bridge not too big and not too small. (And not too weak - what the heck is that thing made of!?) Apparently, no one wishes to kill it, no one has a forklift, no one has TNT, no one grasps the concept of climbing over it, and no one knows how to swim or teach Pokémon Surf. So, despite all the more tasteful alternatives, we have to go get a Poké Flute, found in Parfum Palace - on Route 6. First, though, go north along the shoreline to find a Heal Ball - these heal Pokémon completely upon their capture. HOWEVER, Heal Balls are useless if your party is full: Pokémon are fully healed upon going to the PC anyways, and their catch rate is no different from a Poké Ball or a Premier Ball.

So, anyhow, go back east and along the branch of the path to the official Route 6. Just zoom north for a while, battling some Trainers as you go. As you enter, though, be sure to go west for the X Sp. Atk.


Parfum Palace


ITEMS/TREASURES CHECKLIST
[_] Ether[_] Oran Berry[_] Amulet Coin[_] Antidote[_] HM01 (Cut)[_] Super Potion
[_] Poké Flute[_] TM17 (Protect)


Head along the dirt path and you'll soon run into someone; speak with them to receive an Oran Berry. If you look carefully, you can see a Pokéball lying on the ground to the northwest: it contains the ever-useful Ether. Far to the southeast, you can examine the signboard and call Phil the Photo Guy. Basically, you get to take a photo/screenshot of some of the area. That's gonna help me give some color to this FAQ, for you can store them on your SD Card! ^_^ It's like operating the normal 3DS camera for the most part, even the whole moving around thing.

Anyways, hammer time. Approach the gates and you'll have to pay $1,000 to enter - Shauna pays her own way in, doing something useful for once. Continue on in. Ah, cool, a golden Milotic (statue, I hope not - *shuffles around, looking for a Poké Ball*). The dude near it seems to have lost his Furfrou, and somehow makes it our problem. Anyways, go north and into the second room from the left. You can nap on the bed for a full healing of your Pokémon. >_> <_<

Use the leftmost staircase to go up a floor, then enter the first room to the right. There, you'll be able to grab an Amulet Coin: if the holder battles against a Trainer, then your money earned doubles! If you go east from the hall, you'll find another where you can go to the right and outside. In the courtyard, Black/White players will take keen notice of the Reshiram and Zekrom statues in addition to the Dratini/Dragonair ones along the edges of the viewable area. So cool!

Return to the first floor and go through the north-central grand door. Cross the large bridge and Shauna will decide, all of a sudden, to do something. Go northeast to the hedges where you are forced into a top-down viewpoint. (C'mon, I thought we stopped this two generations and six years ago...) Go north along them to an Antidote, then return to the bridge. Go west and north into the maze, then take the northeast path of the five to HM01, which you'll need to do stuff later on. In the northwest corner of the maze, also, you'll find a Super Potion.

If you go north of here into another maze area, you can find Furfrou. There are four clearings you need to place Shauna and yourself in - just speak with her to put her somewhere. With the Furfrou in the west clearing (you can move it there by running around if need be), put her at the start first. Then you go north and west to the west clearing. Next, put Shauna in the east clearing. You go to the west clearing, then north and east.

Once done, head on back to the balcony where you could see the Reshiram and Zekrom statues. Weirdness aside -- I do wonder how that scene would play out if you played as a girl? I was a guy -- you get the Poké Flute. And, uh, erm, not a moment too soon - saved by the bell. Or the flute, as it were. (And it just gets worse in my sleep-deprived head as we get into some good ol' classism.) You also get TM17 - it teaches Protect, which can stop moves from affecting you for one turn, but is likely to fail if used repeatedly.

Anyways, return to the palace entrance and use the eastern exit of the two southbound ones to get to an optional area of Route 6.


Route 6 - Unkempt Zone



ITEMS/TREASURES CHECKLIST
[_] Antidote[_] X Speed[_] Paralyze Heal[_] TinyMushroom[_] TM09 (Venoshock)[_] Super Repel
[_] Awakening[_] Aguav Berry[_] Ultra Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Audino (Shaking Grass)NormalHealer, Regenerator, Klutz2 HPBoth
EspurrPsychicKeen Eye, Infiltrator, Own Tempo1 SpeedBoth
HonedgeSteel/GhostNo Guard1 DefenseBoth
KecleonNormalColor Change, Protean1 Sp.Def.Both
NincadaBug/GroundCompoundeyes, Run Away1 DefenseBoth
OddishGrass/PoisonChlorophyll, Run Away1 Sp.Atk.Both
SentretNormalKeen Eye, Run Away, Frisk1 AttackBoth
Venipede (Shaking Grass)Bug/PoisonPoison Point, Swarm, Quick Feet1 DefenseBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Backpacker Jerome$560Fletchling Lv. 14
Tourist Takemi$1,008Volbeat Lv. 14
Tourist Mari$1,008Illumise Lv. 14
Youngster Jacob$312Croagunk Lv. 11, Beedrill Lv. 13
Poké Fans Jan & Erin$2,240Furfrou Lv. 14, Furfrou Lv. 14
Beauty Brigitte$960Espurr Lv. 12, Butterfree Lv. 12
Youngster Tyler$288Venipede Lv. 12, Scraggy Lv. 12
Backpacker Rodgerik$560Bunnelby Lv. 14

POKÉMON EVALUATIONS: Strategists will have a field day here: most of these Pokémon tend to rely on type advantages and abilities over brute strength to dominate the competition. Nincada is himself not one. However, if you level it up to Level 20 - with a blank spot in the party and a Poké Ball in your pocket - you can get both Ninjask (one of the fastest Pokémon) and Shedinja. The latter has only 1 HP, but can only be hit by Fire-, Rock-, Flying-, Ghost-, and Dark-type moves, none of which are exceedingly common and unavoidable! ^_^ There is also Honedge, who is immune to Fighting, Normal, and Poison, and retains many resistances that Steel typically has. Kecleon also has Color Change, which means it will become the type of the move it was hit with - unless Pokémon have a variety of moves (or just Ghost or just Dragon), you will likely give the opposition trouble since such instances are rare. And, finally, Audino is good for EXP. grinding.

As you go south onto the route, you'll see something yellow poking up out of the grass. Approach and examine it to find it is a Backpacker. Go southeast to find a more-visible Antidote, then west and south for an X Speed. Return to the beaten path and follow it southward to find a Tourist, then another, each having one of the version-near-exclusive fireflies from Ruby/Sapphire. South of the second, you can sorta see a dirt path going east. Follow it, then cut across the grass to an item (Paralyze Heal). If you go north from there, there will be a path narrowing off to the north: press A at the end for a TinyMushroom.

Go south along the dirt path to find a Youngster to beat, then backtrack to the Volbeat/Illumise Tourists. Go south and west and north to the yellow Pokéball hiding TM09, Venoshock, which does additional damage if the target is Poisoned. (Think if you have Ivysaur like me - PoisonPowder, Venoshock, pwnage.)

That's it. Hop over the ledge. Now, for the other side, return to Parfum Palace, go west, and use THAT path.

Beat the Poké Fans to the south. Go further south to Brigitte, then head west. Get onto the ledge near the grass to find a Super Repel - pretty useful if you're encountering the dozens I am. >_> Poor Braixen, hitting Level 26 before the second Gym. Go east to the next small clearing for an Awakening, then go southwest to the Aguav Berry tree. Go south and beat up the Youngster, then return to the beaten path and go south. At the next intersection, go west to find a Backpacker, then go southwestern clearing an Ultra Ball. Go back far east and over the ledge to leave. Return to Route 7 to the south.


Route 7 - In Full



ITEMS/TREASURES CHECKLIST
[_] X Sp. Def.[_] PP Up[_] Persim Berry[_] TinyMushroom[_] Silver Powder

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CroagunkPoison/FightingAnticipation, Dry Skin, Poison Touch1 AttackBoth
DucklettWater/FlyingBig Pecks, Keen Eye, Hydration1 HPBoth
FlabébéFairyFlower Veil1 Sp.Def.Both
IllumiseBugOblivious, Tinted Lens, Prankster1 SpeedBoth
RoseliaGrass/PoisonNatural Cure, Poison Point, Leaf Guard2 Sp.Atk.Both
SmeargleNormalOwn Tempo, Technician, Moody1 SpeedBoth
SpritzeeFairyHealer1 HPY
SwirlixFairySweet Veil1 DefenseX
VolbeatBugIlluminate, Swarm, Prankster1 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BudewGrass/PoisonNatural Cure, Poison Point, Leaf Guard1 Sp.Atk.Both
HoppipGrass/FlyingChlorophyll, Leaf Guard, Infiltrator1 Sp.Def.Both
PsyduckWaterCloud Nine, Damp, Swift Swim1 Sp.Atk.Both
SPECIAL WILD POKÉMON ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
SnorlaxNormalImmunity, Thick Fat, Gluttony2 HPBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Artist Georgia$896Smeargle Lv. 16
Artist Family Mona & Paolo$1,792Smeargle Lv. 16, Smeargle Lv. 16
Artist Pierre$896Smeargle Lv. 16

POKÉMON EVALUATIONS: Snorlax is a given to get, especially for those who love tanks. Smeragle is pretty good, too, if you can get him used right. See, the main move he knows is Sketch, which copies the target's moveset. Normally, that seems like it's just a field day for half-effective attacks ... but what if you're against a Ghost or Dragon (or a Ghost and Dragon like Giratina? lol)? Ghost does double to Ghost, and Dragon double to Dragon... Nothing else really impressive is on this Route.


Zzz...

As you return to Route 7, head back into Camphrier if you need to heal or shop: if you don't have many good (i.e. Quick/Timer) Pokéballs, you may as well try for a Great Ball. Why? Well, head west on the main Route to come across the gluttonous Snorlax. Hand over the Poké Flute, after being warned of the potential of a violent reaction, you'll listen to the Flute be played. (Oh, man, nostalgia...)


SPECIAL ENCOUNTER: #143 Snorlax
  • EV Yield: 2 HP
  • Hold Item: Sitrus Berry


LevelLevel 15Move 1Tackle (Normal)
TypeNormalMove 2Defense Curl (Defense up)
Gender Ratio50% - 50%Move 3Amnesia (Sp.Def. up)
AbilitiesImmunity, Thick FatMove 4Lick (Ghost)

  • Snorlax: Snorlax is weak to Fighting, and immune to Ghost. Its moves allow it to deal extra damage to Ghost, Psychic, and Fairy Pokémon through Lick, which can also confuse. Other than that, its base 160 HP and base 110 Defense probably make this guy a tank against your starter. Look for it to abuse its (Special) Defense-boosting moves a LOT early on.


Obviously, you'll want to catch this guy - there is a mulligan if you screw up on this 'un, but he's nice to catch anyways. False Swipe, a move learnable through a TM you should've gotten back in Lumiose City, is highly ideal for this battle: it won't kill the Pokémon, allowing you to optimize it. You can also use Stun Spore or Thunder Wave or abuse the Static ability to Paralyze the guy and raise the catch rate further.

Alternatively, you can lower his HP some in the first three turns and use a Quick Ball on the fourth for the quadruple catch rate. Then again, you could wait 40 turns and toss a Timer Ball for that quadruple rate.


After the battle, you hear the bridge creak with relief at the lack of strain. lol The dude from the Parfum Palace arrives, chats it up, and leaves without the Flute. As you head west on the other side of the bridge, you'll find the Pokémon Day Care. There, you can leave Pokémon for a fee of ($100 + (100 * levels gained)). EXP. for these Pokémon is earned at a rate of 1 EXP. per 1 step you take. You can also get Pokémon to breed if left there long enough and being of opposite genders. Here's the gnitty-gritty of it all:


POKÉMON BREEDING
  • You can leave up to two Pokémon (or just one, if you want) at the daycare. Leaving one doesn't boost the growth of it versus having two.


  • Pokémon are returned at a cost of $100, plus $100 more per level gained.


  • Pokémon gain 1 EXP. for every step you take while they remain here.


  • If a Pokémon levels up here, the top move of its moveset is replaced with any new moves it learns, and the new move goes to down to the bottom of the listing. You'll have to relearn the old move if you still want it. Beware of this!



Once you're done, outside, you'll find the Daycare Man just to the west. Speak with him when you want to see if your Pokémon have had an Egg no one felt like frying. There are some flowers to the south you can battle in, too. As you continue west, you can battle an Artist, using Smeargle per the stereotype. (You might want to look out for him: his Sketch copies your whole moveset, and it's the only move he likely knows.) Further west, you can compare Pokédexes with Trevor, who's in the flowers. (I won with 66.) Just a little to the southwest, you can find an X Sp. Def.

Continue west from Trevor to battle two Artists (and two Smeragles) at once. Further west is the Battle Chateau. Feel free to spend time there, but I won't really cover it here for now. Continue west and beat the remaining Artist on the Route. Continue along to meet your rival, then with Tierno and Trevor. Your rival suddenly suggests a Double Battle. *shrug* Okay!


BOSS: Pokémon Trainers Trevor & Tierno
  • Rewards: $3,000


OPPONENTS' POKÉMON PARTY
Pokémon SpeciesPokémon TypeLevelConditions
CorphishWaterLevel 16N/A
FlabébéFairyLevel 14N/A
PikachuElectricLevel 14N/A

ALLY'S (SERENA'S/CALEM'S) POKÉMON PARTY
Pokémon SpeciesPokémon TypeLevelConditions
FletchlingNormal/FlyingLevel 14N/A
BraixenFireLevel 16Your Kalos starter was Chespin
FrogadierWaterLevel 16Your Kalos starter was Fennekin
QuilladanGrassLevel 16Your Kalos starter was Froakie

  • Corphish: The easiest of the group, he is weak to Grass and Electric, and has no notable moves that I saw. I would assume a Water-type move is there, though.


  • Pikachu: This Pokémon is weak to just Ground, a type you probably don't have yet. Its Thundershock will rip through most Water- and Flying-type Pokémon pretty quickly, and God forbid you used a Ducklett here...


  • Flabébé: This Pokémon is weak to Steel and Poison, pretty much. (Don't ask how - the Fairy type is very confusing to me. =P) It can use the Fairy-type Fairy Wind to hurt your Dragons, Fighters, and Darklings.


Strategically, you'll want to get rid of Tierno's Corphish. Pretty much any Grass-type Pokémon you have should suffice for that duty in a single hit at this point. Or Pikachu. Whatever. After that, you narrow it down to a two-on-one since Trevor can't send in additional Pokémon to cover his teammate. Pikachu is probably best covered by Quilladan or Ivysaur due to the Electrical resistance. Those two Pokémon would also be pretty good in fighting Flabébé due to the Poison weakness...


After the battle, go south of the base of the staircase to find a PP Up, a magnificent little item that boosts the maximum PP of a move by 20% of its norm. For example, the 20-PP Flame Charge earns (20/5) or 4 PP to 24. It then can later add another 4 (you only use the base value), and another up to 32. (You can only go up by a total of 60%.) Now, go up the stairs to the west. You can call Phil the Photo Guy at the top if you want to. Also nearby is Connecting Cave - you can head there for a quick battle, but come out soon for it's mostly a dead end.

Once you return, go south and along the path. After going up the first staircase and going south, you'll find some grass if you want to battle some Pokémon. You can also head west to find a Persim Berry, and look around in the southwest corner of the patch of grass for a TinyMushroom. Go up the stairs north of the patch. Cut down the tree to the north with Cut, then go along the path to a Silver Powder. Return and go west into the creatively-named Connecting Cave.


Connecting Cave



LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AxewDragonMold Breaker, Rivalry, Unnerve1 AttackBoth
MedititeFighting/PsychicPure Power, Telepathy1 SpeedBoth
WhismurNormalSoundproof, Rattled1 HPBoth
ZubatPoison/FlyingInner Focus, Infiltrator1 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AxewDragonMold Breaker, Rivalry, Unnerve1 AttackBoth
WhismurNormalSoundproof, Rattled1 HPBoth
ZubatPoison/FlyingInner Focus, Infiltrator1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Pokémon Breeder Mercy$768Ducklett Lv. 12, Oddish Lv. 12, Pikachu Lv. 12, Litleo Lv. 12

POKÉMON EVALUATIONS: Those looking for a decent Fighting-type - especially those that didn't get the Torchic event from the game's release months - will probably find it in Meditite. It eventually evolves at Level 37 into Medicham, who can learn a variety of moves in addition to simple Fighting moves. Those looking for a Dragon - and, trust me, you should - will find their best hopes for now with Axew. While not the most varied, it can learn a number of decent Dragon-type moves to put down other Dragons when needed. Salamence - found by evolving Bagon twice, who is just around the corner - is much better.

WENT INTO THE FIRST CAVE?: If you did, no worries - the only reason I didn't direct you there is that it's a dead end, mostly. Go west and defeat the Pokémon Breeder. That's it, though. Both paths to the west and south are blocked by Strength boulders - that won't be doable for a while... Leave the cave and go through the entrance further south that I mentioned in the previous subsection...

WENT INTO THE SECOND CAVE?: Heh, this will be a long one. Go west. Speak with the person on the way for a free healing.


Route 8 - Cliffside



ITEMS/TREASURES CHECKLIST
[_] Coastal Kalos Pokédex[_] Super Potion[_] HP Up[_] Leaf Stone

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AbsolDarkPressure, Super Luck, Justified2 AttackBoth
BagonDragonRock Head, Sheer Force1 AttackBoth
DrifloonGhost/FlyingAftermath, Unburden, Flare Boost1 HPBoth
InkayDark/PsychicContrary, Suction Cups1 AttackBoth
MienfooFightingInner Focus, Regenerator, Reckless1 AttackBoth
SeviperPoisonShed Skin, Infiltrator1 Attack, 1 Sp.AtkY
SpoinkPsychicOwn Tempo, Thick Fat, Gluttony2 Sp.Def.Both
ZangooseNormalImmunity, Toxic Boost2 AttackX
ENCOUNTERS IN THE SHAKING GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LunatoneRock/PsychicLevitate2 Sp.Atk.Both
SolrockRock/PsychicLevitate2 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
SeviperPoisonShed Skin, Infiltrator1 Attack, 1 Sp.AtkBoth
TaillowNormal/FlyingGuts, Scrappy1 SpeedBoth
WingullWater/FlyingKeen Eye, Rain Dish1 SpeedBoth
ZangooseNormalImmunity, Toxic Boost2 AttackBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Rising Star Paulette$1,140Axew Lv. 19
Rising Star Rhys$1,020Pancham Lv. 15, Skiddo Lv. 16, Goldeen Lv. 17
Black Belt Cadoc$960Machop Lv. 20

POKÉMON EVALUATIONS: There's nothing particularly notable here, except two. Absol, for one, has a Mega-Evolution and looks just plain cool. =P Beyond that statement, Absol is well-rounded despite his favoring of Attack (about double his other base stats) and can learn a wide variety of moves. He also has that immunity to Psychic, which is nice. Then there's Bagon. While not particularly useful on its own, it will evolve to Salamence after a while. Salamence can max his stats all over 250+ with the proper set-up, and learns a huge variety of moves, including the almighty Draco Meteor!


WEATHER - RAINING

On Route 8, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning!


Head downstairs and the trainers from Lumiose will come up, giving you the Coastal Kalos Pokédex, an extension of the Central Kalos Pokédex for the coastal areas like Route 8. Go north and east along the precipice to find a rock at the end. Examine it for a Super Potion, then go west and south on the ledges. Keep hanging as far west as possible to easily reach an HP Up - this boosts a Pokémon's HP EVs by 10, an instant 2~3 point boost in some cases! Hop off the ledge to the east, then head south through the grass. You can speak with the girl there, too, for a Pokémon battle.

Go southeast and upstairs, then head into the flowers to the south to battle another Rising Star. Continue on south for a while and you'll soon find a grassy area. First go west to beat a Black Belt, then go past the grassy area to find an area with a lot of peg-like structures. On the west side, there are little outjuttings pointing to the pegs. Run east from the second one of these to hop across the pegs to a Leaf Stone - an item used to evolve Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage. Now, go to the first of the outjuttings and just cross east and south. Then continue along into Ambrette.


Ambrette Town



ITEMS/TREASURES CHECKLIST
[_] TM94 (Rock Smash)[_] Dive Ball (daily)[_] Heart Scale[_] Sp. Def. Power Lv. 1[_] Old Rod[_] Rocky Helmet
[_] TM96 (Nature Power)

LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

AMBRETTE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

As you go downstairs, your rival will come on by, noting that the aquarium (!?) leads to Cyllage. She also notes the Fossil Lab - you probably know what that means if you've played other Pokémon games. Anyhow, heal up and shop in the Center. (Seriously. Do the latter. I had like $35,000 right now.) Just outside, you can speak with the woman for TM94. TM94 teaches Rock Smash. While it's just a weak Fighting move, you can use it in the field to break small rocks, sometimes even to the point of encountering Pokémon! (Unlike the HM it used to be, you can forget it without the Move Deleter - that's not true for actual HMs.)

Southeast of there is a dude who will trade a Poké Ball for a Dive Ball once a day. A Dive Ball is a special Pokémon with a x4.0 catch rate on Pokémon you fish out of the water or find underwater in general at the time of encounter. The house to the west has a woman asking to see Pokémon with ridiculous stats; I doubt you'll find out what she wants anytime soon. Northeast of the Pokémon Center is a path leading to a Heart Scale as well.

In the house to the east of the stat house is the Fossil Lab. The Hiker in the northwest corner asks you to show him a Genesect. Genesect is a Nintendo Event-only Pokémon distributed for Pokémon Black, White, Black 2, and White 2 Versions on the Nintendo DS (released 2011/2012). I didn't grab one, so I don't know what he does. Try heading east into the next part of the lab to meet some dude that mentions Glittering Cave. Hm...

Go south and downstairs to the hotel. Within, a dude giving out TM96 will be to the east. TM96 teaches Nature Power, a move varying depending on where it's used. On the top floor is again Mr. Bonding (southeast room). He will hand you Sp. Def. Power Lv. 1. Leave and visit the aquarium near the Pokémon Center, then head downstairs and speak with the fisherman for the Old Rod. It's not quite as useless as usual - you can find Luvdisc in Ambrette, for example.


NOTE: FUTURE TRADE!

Later on when you reach Cyllage City, there will be a dude in the Pokémon Center requesting a Luvdisc. As it so happens, we can now get Luvdisc because of the Old Rod. The trade will yield the infinitely more valuable Steel/Ground-type Steelix! ^_^


Now, leave the town by heading southeast of the Fossil Lab. In the gatehouse, you can speak with the woman in the southeast corner for a Rocky Helmet, which makes direct-attackers against the wearer take damage.


Route 9



ITEMS/TREASURES CHECKLIST
[_] X Defense[_] Paralyze Heal[_] Fire Stone[_] Dusk Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HelioptileNormal/ElectricDry Skin, Sand Veil, Solar Power1 SpeedBoth
HippopotasGroundSand Stream, Sand Force1 DefenseBoth
SandileGround/DarkIntimidate, Anger Point, Moxie1 AttackBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Sky Tainer Orion$2,100Ledian Lv. 21

POKÉMON EVALUATIONS: Eh. Sandile is probably the most appetizing of those here if you need a Ground-type to combat the Electric-type Gym a while down the road, as well combat Psychics and Ghosts.


WEATHER - RAINING

On Route 9, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though; I found it rarely.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning!


As you go along the Route, you'll find that you have to ride a Rhyhorn to bypass the rather jagged rocks to the east (which turns to north - whatever). While on those, you can encounter wild Pokémon (and, no, Rhyhorn will not be usable). When you are blocked by boulders as you proceed, hit the A Button to decimate them. Get on the smooth land nearby, smash the boulder there, then get off Rhyhorn (B) to go on up to grab the X Defense. Re-ascend onto our noble steed and continue on.

At the fork in the road ahead, go right and break down the impeding boulder, then grab the Paralyze Heal. Also go along the cliff edge for a Fire Stone - it's useful in evolving Vulpix, Growlithe, Eevee, and Pansear. (Only one of which you could've gotten by now.) Get back on Rhyhorn and go along the other fork now, continuing to tear up stuff. As you reach the open area, you can speak with the girl to get a free healing. Re-embark onto Rhyhorn before actually going into the nearby Glittering Cave, though - continue down the other path. Break down the boulder and continue on foot to reach a Dusk Ball, which has a quadruple catch rate at night or in caverns. If you ascend onto the ledges nearby, you can engage in a Sky Battle.


SKY BATTLES

Sky Battles take place between Pokémon that are immune to Ground-type moves (except Shedinja) - this means the Pokémon must be Flying-typed or know Levitate. There are some additional restrictions on this: despite meeting the characteristics, Pidgey, Spearow, Farfetch'd, Doduo, Dodrio, Hoothoot, Murkrow, Delibird, Taillow, Starly, Chatot, Pidove, Ducklett, Fletchling, and Hawlucha cannot participate - mostly because they're always depicted as being ground-bound visually. Some exceptions to the exceptions occur: for example, the Mega Evolutions of Charizard (in X, specifically) and Gengar can still do Sky Battles.

That's actually really it - only fliers, really, are allowed. Ground-type moves obviously have no effect, and Gravity is not allowed. EXP. and EVs earned are distributed only amongst the Pokémon able to participate in the Sky Battle - for example, even if you have Braixen or Pikachu in your active party like me, they won't get the EXP. or EVs. Otherwise, think Single Battles.


Return to Rhyhorn, backtrack to the cave entrance, heal outside, then enter.


Glittering Cave



ITEMS/TREASURES CHECKLIST
[_] Hard Stone[_] TM65 (Shadow Claw)[_] Jaw/Sail Fossil[_] Escape Rope

LOCAL WILD POKÉMON ENCOUNTER DATA
FIRST-PERSON MAZE - SHADOW ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CuboneGroundLightningrod, Rock Head, Battle Armor1 DefenseBoth
FerroseedGrass/SteelIron Barbs1 DefenseBoth
KangaskhanNormalEarly Bird, Scrappy, Inner Focus2 HPBoth
LunatoneRock/PsychicLevitate2 Sp.Atk.Both
MachopFightingGuts, No Guard, Steadfast1 AttackBoth
MawileSteel/FairyHyper Cutter, Intimidate, Sheer Force1 Attack, 1 DefenseBoth
OnixRock/GroundRock Head, Sturdy, Weak Armor1 DefenseBoth
RhyhornRock/GroundLightningrod, Rock Head, Reckless1 DefenseBoth
SolrockRock/PsychicLevitate2 AttackBoth
WoobatPsychic/FlyingKlutz, Unaware, Simple1 SpeedBoth
REMAINDER - RANDOM ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CuboneGroundLightningrod, Rock Head, Battle Armor1 DefenseBoth
KangaskhanNormalEarly Bird, Scrappy, Inner Focus2 HPBoth
MachopFightingGuts, No Guard, Steadfast1 AttackBoth
MawileSteel/FairyHyper Cutter, Intimidate, Sheer Force1 Attack, 1 DefenseBoth
OnixRock/GroundRock Head, Sturdy, Weak Armor1 DefenseBoth
RhyhornRock/GroundLightningrod, Rock Head, Reckless1 DefenseBoth
REMAINDER - ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
OnixRock/GroundRock Head, Sturdy, Weak Armor1 DefenseBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Flare Grunt$720Houndour Lv. 18, Zubat Lv. 18
Team Flare Grunt$720Gulpin Lv. 18, Electrike Lv. 18
Team Flare Grunt (x2)$1,600Scraggy Lv. 20, Croagunk Lv. 20

POKÉMON EVALUATIONS: Almost any one of them you can pick out is a good one for the long run: most of them have excellent brute power (Onix, Rhyhorn) or move variety (Machop, Kangaskhan) by the time you get enough TMs to teach them those moves. A few I'd probably avoid are Ferroseed (that dual-Fire weakness screws you) and Woobat (just not very good).


Our first part of the cave is a first-person maze. ... Okay, not quite first-person, but quite close to it. Kinda reminds me of the early Shin/Megami Tensei games. A map is to the right if you need it. (Note that you can battle wild Pokémon in the darker areas of the maze.) Anyhow ... Go forward to the first fork. Ignore it and continue along the path to another fork. This time, head left and to the end of the path to find a Hard Stone - it boosts the power of Rock-type moves by about 20%.

Go back to the fork and head left. Continue along the path to another fork. Again, go left at it to find TM65, which teaches Shadow Claw. Shadow Claw is a very good move to teach to your Pokémon: it is a Ghost-type move of 70 Power that has a high critical-hit rate. If you evolved the launch-day event Torchic into a Combusken as I have, you can teach it to him - it's helpful when that Fire/Fighter (heh) gets up against some kind of Ghost or Psychic Pokémon. Of course, other Pokémon can also learn it - whosoever can should.

Backtrack to the fork, then go left and along the path into the next area. There, go forward to find some dude in a red suit. Team Magma moved from Hoenn!? ... Oh, never mind, Team Flare. Seeing as you don't know to not play with fire, you'll battle him. After, go north and east to find another grunt. (I wonder if it's mandatory for them to have that funky dyed hair and unstylish clothing?) Go north and west from there to find two of 'em; your rival will ally you against them. As if it's needed.

After, go along the winding path to find a scientist. He has found two fossils, the Jaw and Sail Fossils. You get to choose one; your rival gets the other. The Jaw Fossil later becomes the Rock/Dragon Tyrunt, while the other becomes Amaura, an Ice/Rock type. Pick which one you want - Ice-type Pokémon are rare enough here, but there is that double double-weakness to Fighting and Steel, while Tyrunt makes for a decently strong, if weakness-prone, Dragon. (I chose the Sail Fossil.)

Now, either backtrack out of the cave, or go south to find and use that Escape Rope. Continue on back through Route 9 to Ambrette.


Ambrette Town Revisited



See Ambrette Town in the Shop Details section - or just Ambrette Town - if you need info on shops. They haven't changed yet.


ITEMS/TREASURES CHECKLIST
[_] Aerodactylite

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]TyruntRock/DragonStrong JawUse Jaw Fossil
Both[none]AmauraIce/RockRefrigerateUse Sail Fossil
Both[none]AerodactylRock/FlyingPressureUse Old Amber

LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

NOTE - OLD AMBER

Now that you can break rocks with Rock Smash and revive fossils, it is critical to note the Old Amber item. Old Amber is randomly and rarely found when using Rock Smash to break rocks, such as those in the Glittering Cave. If you manage to find Old Amber, you can revive it to get Aerodactyl, a fossil Rock/Flying Pokémon that's pretty decent with a varied moveset. I'm not saying that you ought to grind against the rocks for ten hours - I'm saying just keep your eyes out.

In fact, Aerodactyl also has a Mega Evolution when he holds Aerodactylite...

As a further note, other Pokémon from the older games can also be found by using Rock Smash in a similar manner. I do not yet know if they're post-game-only though - I didn't find my first Lileep until coming back looking for stuff.


When you arrive, go ahead and heal in the Pokémon Center if you want. Then head back into the Fossil Lab near the Route 9 gatehouse. Speak with the person at the desk to revive your Fossil into its respective Pokémon - instantly for once! ^_^ It will be revived at Level 20, a little below what you should be for now (closer to Level 25). Go east and speak with the man to find Aerodactylite.

That's it. When you're done here, go into the aquarium and downstairs and outside.


Route 8 - Oceanic Route



ITEMS/TREASURES CHECKLIST
[_] Pearl[_] Mago Berry[_] Dowsing Machine[_] Stardust[_] Ultra Ball[_] Heart Scale
[_] Pearl

LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Swimmer Genevienve$960Wingull Lv. 19
Fisherman Wharton$1,064Tentacool Lv. 19, Tentacool Lv. 19, Tentacool Lv. 19
Fisherman Shad$1,120Shellder Lv. 20, Staryu Lv. 20
Swimmer Marissa$352Masquerain Lv. 22

WEATHER - RAINING

Here, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning!


NOTE: FUTURE TRADE!

I already noted this, but... Later on when you reach Cyllage City, there will be a dude in the Pokémon Center requesting a Luvdisc. As it so happens, we can now get Luvdisc because of the Old Rod. The trade will yield the infinitely more valuable Steel/Ground-type Steelix! ^_^ Seriously consider it: Steel and Ground both are advantageous over the Rock Gym ... which is next!


As you enter the area, go south and west downstairs. Head east and north onto the sandy beach, then turn right to the west upon touching it. Run along the coastline for a very lengthy while to find a Pearl - that's good to sell! Return to Route 8 proper and go north along the western shore to find a Mago Berry. Um ... Okay. Go east to the cliffside then north to get the Dowsing Machine - you can use it to find hidden items! It's a bit different than the usual one: you pay attention to whatever beams come in front of your character and, where they point, you go. When they cross, press A to find something. For example, to the southwest of the Mago Berry tree is a Stardust. To the southeast, you'll find an Ultra Ball in two close-together small rocks, with a Heart Scale to the west.

Continue back to the Dowsing Machine giver; southwest is a hidden Pearl. Continue north along the main path now. Past the overhang, you can fight a female Swimmer. Speak with the Fisherman to the northwest to battle him. Do the same with Shad further to the north, then continue with the female Swimmer. Continue north into Cyllage.


Cyllage Town



ITEMS/TREASURES CHECKLIST
[_] Whipped Dream/Sachet[_] Ether[_] Pearl[_] HM04 (Strength)[_] Protein[_] X Defense
[_] X Sp. Atk.[_] X Speed[_] Bicycle[_] Persim Berry x3[_] TM44 (Rest)[_] TM88 (Sleep Talk)
[_] Destiny Knot[_] Prize Money Power Lv. 1

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothLuvdiscSteelixSteel/GroundRock Head

LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

CYALLGE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Dusk Ball$1,000Catches Pokémon. Its catch rate is x4.0 in caves and at night.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Nest Ball$1,000Catches Pokémon. More effective than normal on lower-HP Pokémon.
Net Ball$1,000Catches Pokémon. Its catch rate is x4.0 on Bug and Water Pokémon.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

CYLLAGE TOWN SODA POP SALESMAN
Item NameCostEffect
Soda Pop (x1)$300Heals 60 HP to one Pokémon in the field or battle.
Soda Pop (x12)$3,600Heals 60 HP to one Pokémon in the field or battle.

Dat's some cool music thar.

As you enter town, go northeast and into the house. Speak with the man at the sink for a Whipped Dream or a Sachet - it depends on whether you are Pokémon X or Pokémon Y. They can be held by Swirlix or Spritzee respectively during a trade to evolve them into Slurpuff or Aromatisse, respectively. Outside, go north of the house and examine the rock for an Ether. Go west and along the beach for a while. As you reach that dark-brown curve that goes south, walk on the shallow light-blue water. Your Dowsing Machine will pick something up in the rock (Pearl) nearby.

Continue back to the town entrance and go north onto the grassy area. Go north and along the road as it eventually goes east and uphill. As you do, you'll receive HM04. HM04 teaches Strength, a powerful Normal-type move that can move boulders in the field (once you get this dude's Gym Badge). It's worth learning! Go south and along the path to the entrance of some cavern; south of it, in a rock, you'll find a Protein. They boost Attack EVs by 10, an instant 2~3 point boost at Level 100. Now head down the sandy slopes to the west for an X Defense.

If you run along the bicycle road from before, you'll soon reach a cave. This goes to the Connecting Cave; for now, leave it be, for no progress can be made without Strength being usable in the field yet. Continue along the road and go down the first slope. Carefully get to the Pokéball nearby for an X Sp. Atk. Continue down the road and, in front of the finish line, you can use the Dowsing Machine to find an X Speed.


Now just head south and along into the Pokémon Center. Shop and heal - those people who like the nighttime will want to buy some Dusk Balls. ;) You can also speak with the man at the left side of the Center to trade your Luvdisc for his Steelix.

In the house to the west of the Pokémon Center, you can have your lead Pokémon be massaged once daily, which boosts their Happiness (and therefore the damage from Return). In the house to the east of the Center, you'll learn that your the 10,000th ... and first ... What? ... Oh, 10,001. Never mind. Whatever the case, you enter the Bicycle Shop and are quizzed for the chance to win a Bicycle. Obviously, bikes are in more than one color, but the next question gives you a certain Bicycle color (yellow or green). Then you get your Bicycle. The main differences between these and the Roller Skates include more freedom on the latter yet speed on the bicycle, but each have their own situations to be used in.

Northeast of here, you can buy some Soda Pop ($300 each) from a guy on the street. They heal 60 HP and cost less than half of what a Super Potion (heals 70 HP) does, so stock up! In the house to the west, you can take a berry good quiz on Berries. They concern their effects (Persim heals confusion, Pecha heals poison, and Aspear thaws Pokémon)


  • Question: Which of the following Berries cures confusion?
    • Answer: Persim Berry (Aspear is for frozen, Pecha for poison)


  • Question: The move Swagger raises the target's attack, but it also causes which status condition?
    • Answer: Confused


As a result, you get three Persim Berries. You also get a (Double) Battle tip: have a Pokémon hold a Persim Berry, then let it get hit (or have an ally hit it) with Swagger to boost its Attack while the Persim Berry cures the resultant confusion. In the blue house to the northeast, you can (pointlessly) buy more clothes.

Near there is the hotel. There, go west and you can get TM44 from a guy. TM44 teaches Rest: a move that heals your Pokémon completely on the first turn while putting him to sleep. (If you hold a Chesto Berry, there is no sleep effect the first time. *wink*) However, if you want to just outright be able to talk in your sleep, the woman nearby gives you TM88, which teaches Sleep Talk: the only way to attack when asleep, it triggers the use of a different move. Upstairs, you can speak with the maid nearby to get a Destiny Knot - if the holder is infatuated, so is the Pokémon who did the infatuating. And, of course, Mr. Bonding is in the southeastern room to give you the Prize Money Power Lv. 1.

If you go into the café to the west, you can pay to sit in certain areas. If you pay $500 to sit at the counter, when you prepare to leave, you can speak with the other customer to get a picture of Axew in your Pokédex. If you pay $1,000, you can sit at a table, then speak with other customers for pictures of Kecleon and Delcatty. Finally, if you do this with $5,000, you can get a picture of a Dunsparce. ... I wonder if this ever changes. Kinda sucks that I paid $6,500 for four pictures regardless. >_>;;

Finally, we're done searching around. Heal up and shop up if you haven't done so, then enter ... the ... Ma--

Oh. Right. The Gym.


Cyllage Town Gym



ITEMS/TREASURES CHECKLIST
[_] TM39 (Rock Tomb)[_] Cliff Badge

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Rising Star Didier$1,380Dwebble Lv. 21, Relicanth Lv. 23
Hiker Craig$1,344Roggenrola Lv. 24
Rising Star Manon$1,320Solrock Lv. 22, Lunatone Lv. 22
Hiker Bernard$1,176Rhyhorn Lv. 21, Onix Lv. 21, Nosepass Lv. 21

The Gym is basically one big pillar in the middle of a cave. On the face you see and the one to the right are rock-climbing walls from the ground. The one on the right will let you skip over Didier, although ... you know, EXP. and money. Go up the stairs nearby and use the rock wall to the left this time. Go along the path for a bit (be sure to not use the sand slope). If you climb up the first rock wall you see, you can battle that Hiker, but it's a dead end. On ground, continue going clockwise around to Manon and another wall. From there, just keep going along the path to Bernard (though you can skip him when he's not looking) and then to Grant!


BOSS: Gym Leader Grant
  • Rewards: $4,000; TM39 (Rock Tomb); Cliff Badge


Pokémon SpeciesPokémon TypeLevelConditions
AmauraRock/IceLevel 25N/A
TyruntRock/DragonLevel 25N/A

  • Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It can use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though. There's also Rock Tomb to hurt Ice, Bug, Fire, and Flyng, and Thunder Wave to cause Paralysis.


  • Tyrunt: Tyrunt is weak to Ice, Fighting, Ground, Steel, and Dragon. He is noted for his Bite move (hurts Psychic/Ghost most) and Rock Tomb, which is the same as Amaura.


First will come Amaura - that one, you should tear through it like it were tissue paper, easily. If you brought along a Fighting type, such as Pancham, Machoke, or Combusken (if you did the launch day Nintendo Event), you shouldn't have a problem. There's also Honedge from Route 7 with its Steel-type moves. Frogadier, Simipour, and Wartortle are good ideas as well for him. Basically ... he's dead. Just don't bring in anything weak to Ice or Rock if you can't abuse the double-weaknesses to Fighting or Steel.

As for Tyrunt, you will more problems. Mildly. So not really. Tyrunt can be taken down with Bagon, Fraxure, your own Tyrunt, your own Amaura, Machoke, Krokodile, Honedge, Combusken ... Dude, the list is long. Even then, if you have a Water or Grass starter Pokémon, those move types hit for neutral damage. You have plenty of options all around: this will be a breeze at around Level 28, if you're like me. I mean, we're talking Level 25 Combusken with Double Kick that only gets to hit once. =P


After the battle, you will receive the Cliff Badge - this allows all traded Pokémon up to Level 40 to obey you. It also lets you use HM04 (Strength) outside of Pokémon battles. You will also obtain TM39, which teaches the moderately-useful Rock Tomb.

w00t. Climb down the other staircase and slide on outta here.

Leaving Cyllage - To Connecting Cave!



ITEMS/TREASURES CHECKLIST
[_] TM40 (Aerial Ace)[_] TM21 (Frustration)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AxewDragonMold Breaker, Rivalry, Unnerve1 AttackBoth
MedititeFighting/PsychicPure Power, Telepathy1 SpeedBoth
WhismurNormalSoundproof, Rattled1 HPBoth
ZubatPoison/FlyingInner Focus, Infiltrator1 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AxewDragonMold Breaker, Rivalry, Unnerve1 AttackBoth
WhismurNormalSoundproof, Rattled1 HPBoth
ZubatPoison/FlyingInner Focus, Infiltrator1 SpeedBoth

After defeating Grant in the Cyllage Gym, and consequentially taking the Cliff Badge, you can head onto Route 10 if you want. However, since we now have the ability to use Strength, we'll visit Connecting Cave and ... you know, make it live up to its name. First go heal up at the Pokémon Center, then use the bike track near the Gym to go into the cave.

Just inside the entrance, go east and examine the boulder. If you've taught someone to use Strength, you will be prompted to move the boulder. Do so to reach TM40. This teaches Aerial Ace, a Flying-type move of 60 Power (90 on Flying Pokémon) that never misses! Head south and east from the entrance to push in that boulder there, then speak with the Backpacker to get TM21. This teaches Frustration, a move that grows more powerful as the Pokémon hates you - that means you shouldn't ever use Pokémon-Amie with it and use the often-cheaper-and-more-prolific Herbs a lot on it. I mean, I don't like Pokémon hating me, but... I dunno, some people do it.

If you go east and south, you can push in another boulder, connecting all four parts of this cavern. (You can also go south for a free healing, like it matters.) That'll do it, if you fought the Pokémon Breeder east of the Backpacker last time like I recommended. So, then, return to Cyllage, heal up and stuff, and exit northwest onto Route 10.


Route 10



ITEMS/TREASURES CHECKLIST
[_] Iapapa Berry[_] TM73 (Thunder Wave)[_] Revive[_] Mind Plate[_] X Accuracy[_] Paralyze Heal
[_] Burn Heal[_] Thunder Stone

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
EeveeNormalAdaptability, Run Away, Anticipation1 Sp.Def.Both
ElectrikeElectricLightningrod, Static, Minus1 SpeedY
EmolgaElectric/FlyingStatic, Motor Drive2 SpeedBoth
GolettGround/GhostIron Fist, Klutz, No Guard1 AttackBoth
HawluchaFighting/FlyingLimber, Unburden2 AttackBoth
HoundourDark/FireEarly Bird, Flash Fire, Unnerve1 Sp.Atk.X
SigilyphPsychic/FlyingMagic Guard, Wonder Skin, Tinted Lens2 Sp.Atk.Both
SnubbullFairyIntimidate, Run Away, Rattled1 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ElectrikeElectricLightningrod, Static, Minus1 SpeedY
HoundourDark/FireEarly Bird, Flash Fire, Unnerve1 Sp.Atk.X
NosepassRockMagnet Pull, Sturdy, Sand Force1 DefenseBoth
YanmaBug/FlyingCompoundeyes, Speed Boost, Frisk1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Psychic Robert$1,232Solosis Lv. 22
Tourist Fumiko$1,520Skiploom Lv. 19, Azumarill Lv. 19, Dunsparce Lv. 19
Team Flare Grunt$920Houndour Lv. 21, Golbat Lv. 23
Psychic Sayid$1,232Meditite Lv. 19, Kirlia Lv. 21
Team Flare Grunt$840Electrike Lv. 23, Croagunk Lv. 21
Team Flare Grunt$960Gulpin Lv. 24
Tourist Tomoko$1,520Drifloon Lv. 19, Pachirisu Lv. 19, Hippopotas Lv. 19

WEATHER - RAINING

Here, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning!


POKÉMON EVALUATIONS: Above all else, I recommend absolutely grinding your way here into an Eevee. Eevee is THE most versatile Pokémon of this game. It can evolve into eight different Pokémon: the Fire-type Flareon, the Electric-type Jolteon, the Water-type Vaporeon, the Dark-type Umbreon, the Psychic-type Espeon, the Grass-type Leafeon, the Ice-type Glaceon, and the Fairy-type Sylveon, depending on certain conditions. (See the Pokémon Evolutions section for more details on how.) It would be ideal to find one that rounds out your starters: for example, someone with Charmander and Chespin may want Vaporeon, Then again, you have Umbreon who can combat the Ghost- and Psychic-type Pokémon for the most part, which isn't something everyone can say, or Glaceon who can ward off Dragons. It's up to you in that regard. The rest become relatively lackluster compared to him. Emolga is decent in that he's fast and immune to the Electric bane of Ground (but is weak to Rock and Ice). Golett is nice due to his three immunities (Normal, Fighting, Electric) and he can learn moves to combat most of his weaknesses. That's about it here. Your version-exclusive may be nice to pick up if you don't have a Fire-type (X) or Electric-type (Y), but you could've picked up better ones (Fletchling evolves into Fletchinder, Pikachu and Emolga) now or earlier.

Anyhow, onto Route 10!

Go north for a bit and, as the path turns northwest, you can grab an Iapapa Berry. Continue west to a Psychic guy (who fails to predict his defeat). ... Oh, come on Game Freak, you're so above those lame cliché references by now. x_x After rolling your eyes, go west to find a Tourist to battle. Go back east and cross the flowers to a Strength boulder. Push it forward to get to the other side. There, go northwest to find another. Push it south twice, east thrice, north twice, east, north, and east for a while to reach TM73. This teaches Thunder Wave, a move that causes Paralysis and is immensely helpful in Pokémon capture! (Also, near where you first pushed the boulder south, use the Dowsing Machine to find a Revive in a rock!)

From where Fumiko was, go west and north to find a bunch of pillars. Go east upon entering this field to find a Mind Plate - it boosts the power of Psychic moves, and turns Arceus into a Psychic when held. Speak with the backpacker to the northwest if you want a reference to Pokémon Black/White Versions 2, then go north while hugging the west side for an X Accuracy. East of there, use the Dowsing Machine to hunt down a Paralyze Heal, then go west and north to the next portion of the field. You'll fight a Team Flare Grunt as you do.

After the slaughter, go east to the southeast corner of this second field and examine the empty grass tile to find a Burn Heal. Go northwest to find another Psychic, then north to find a Thunder Stone - it evolves Pikachu, Eevee (!), and Eelektrik. Head east and north into the third field now.

You'll fight another Flare Grunt as you go in. Another one can be found by following the (tall)-grassless route west and north. Head east of there and defeat Tomoko - who uses only Sinnoh Pokémon, I might add. (I never could understand why Pachirisu would never evolve. I mean, I know it doesn't, but it seems like the type to evolve. >_>) That battle will just about finish Route 10 - go north into Stonehe--

I mean Geosenge Town.


Geosenge Town



ITEMS/TREASURES CHECKLIST
[_] TM66 (Payback)[_] Soft Sand[_] Timer Ball[_] Speed Power Lv. 1[_] Everstone

GEOSENGE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)

As you enter town, go west and use the Pokémon Center to heal, shop, what-have-you. Be sure to stock up on the newly-available Revives and Hyper Potions! Also, within the Center, speak with one of the guys to the left to get TM66 - it teaches Payback, which is doubly powerful if your Pokémon goes second. Outside, go north and you'll see a Team Flare dude run off. First go west and south to find a Soft Sand, which is used to boost the holder's Ground-type move power by 20%. If you head due north a bit, you'll see the dude continue on elsewhere. *shrug*

Return to the Pokémon Center and go east and north and west to the back of that house to find a Timer Ball. In the upper floor of said building, you can find a guy in the southwest room referencing Lavaridge Town of the Hoenn region. And, of course, Mr. Bonding in the third gives you -- *sarcastic gasp* -- Speed Power Lv. 1. Head into the building northwest of the Pokémon Center to snatch up an Everstone from the scientist - this prevents Pokémon evolution when held. (As a note, it's pointless as you can cancel it. I suppose if cancelling with every level-up annoys you, go for it.)

If you speak with the girl nearby to the east, then follow her into the hotel, she'll reference the stones on Route 10 and how they could've been used. (Many theories she names are those for the Stonehenge question.) Try leaving town heading east and you'll run into Korrina, the Gym Leader with the Lucarios from before. Hammer time!


BOSS: Gym Leader Korrina
  • Rewards: $4,000


Pokémon SpeciesPokémon TypeLevelConditions
LucarioFighting/SteelLevel 25N/A
LucarioFighting/SteelLevel 25N/A

  • Lucario: These Poké's are weak to Fire, Fighting, and Ground moves. They know about the same moveset. Power-Up Punch gets more powerful with consecutive use and heavily hurts Normal, Ice, Rock, Steel, and Dark Pokémon, whereas the Dark-type Feint (much weaker) hurts Psychic and Ghost primarily. Swords Dance will build up their Attack, and Metal Sound lowers your Defense.


Not too difficult a battle, especially if you ended up grabbing one of the two Fire starters (should be at least Charmeleon/Braixen by now). If not, there's also Fletchinder - who is actually more useful than the starters! - Flareon, and Simisear for Fire-types. There's also Krokorok for Ground, Machoke for Fighting, and ... well, Combusken for the launch-of-X/Y-event participants covers two areas. =P But worry not. It's not difficult.


Congratulations! For winning, you get the Rum--

Oh, come on! We're supposed to get the Badge. *Pikachu uses Thunderbolt* Ranting and murder aside, if you need to heal, do so before leaving eastward onto Route 11.


Route 11



ITEMS/TREASURES CHECKLIST
[_] Sitrus Berry[_] Super Potion[_] TM69 (Rock Polish)[_] Hyper Potion[_] Thunder Stone

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ChinglingPsychicLevitate1 Sp.Atk.Both
DedenneElectric/FairyCheek Pouch, Pickup2 SpeedBoth
HariyamaFightingGuts, Thick Fat, Sheer Force2 HPBoth
NidorinaPoisonPoison Point, Rivalry, Hustle2 HPBoth
NidorinoPoisonPoison Point, Rivalry, Hustle2 AttackBoth
SawkFightingInner Focus, Sturdy, Mold Breaker2 AttackX
StaraviaNormal/FlyingIntimidate, Reckless2 SpeedBoth
StunkyPoison/DarkAftermath, Stench, Keen Eye1 SpeedBoth
ThrohFightingGuts, Inner Focus, Mold Breaker2 HPY
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Nidoran PoisonPoison Point, Rivalry, Hustle1 HPBoth
Nidoran PoisonPoison Point, Rivalry, Hustle1 AttackBoth
StarlyNormal/FlyingKeen Eye1 SpeedBoth
StunkyPoison/DarkAftermath, Stench, Keen Eye1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Psychic Emanuel$1,344Solosis Lv. 24, Sigilyph Lv. 25
Battle Girl Geraldine$1,344Mienfoo Lv. 25
Sky Trainer Yvette$1,344Emolga Lv. 23
Brains & Brawn Frank & Sly$1,344Mr. Mime Lv. 26, Machoke Lv. 28

POKÉMON EVALUATIONS: Nothing too special all around. The Nidorina/Nidorino are the highlights of the Route, being able to evolve via a Moon Stone into Nidoqueen and Nidoking, rather strong Pokémon as far as brute strength goes. Most of the others - Sawk/Throh, Starly, Hariyama - are just replacements for Pokémon types you should've gotten before. As a note, Sawk will be pretty easy to catch if you can hit it with something super-effective - Sturdy may stop it from being killed, leaving just 1 HP. ;)

As you arrive on Route 11, go southeast and grab the Sitrus Berry, then battle the nearby Psychic. Go up the stairs and examine the crystalline object nearby for a Super Potion, then go southeast and battle the Battle Girl. Continue east and north alone the path and you'll get a Holo Clip from Prof. Sycamore. Once it's done with, go left and Cut the tree. In doing so, you can go northwest and slide down the sandy slope to TM69 - while not as useful as in Pokémon Mystery Dungeon, some still find Rock Polish's Speed boost helpful. Return to the main path and go up the next unascended staircase.

Go east and south at its apex to reach a Hyper Potion. Continue up the stairs to the east to the top, then examine the small northwestern crystal to find a second Thunder Stone in just as many Routes. O_o What a shock. Approach the north side of the ledge to engage in a Sky Battle, if you can/want. Don't expect it to be easy unless you have an Emolga yourself as hers can use Spark, super-effective to most Pokémon of Flying-something types (other than Landorus's Ground/Flying and several Electric/Flying, mostly).

Head on back down the stairs and go north into the cave - you'll have a Double Battle on the way.


Reflection Cave



ITEMS/TREASURES CHECKLIST
[_] Revive[_] Nest Ball[_] Moon Stone[_] Black Belt[_] TM70 (Flash)[_] Escape Rope
[_] Hyper Potion[_] TM74 (Gyro Ball)[_] Earth Plate[_] Iron

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CarbinkRock/FairyClear Body, Sturdy1 Defense, 1 Sp.Def.Both
ChinglingPsychicLevitate1 Sp.Atk.Both
Mr. MimePsychic/FairyFilter, Soundproof, Technician2 Sp.Def.Both
RoggenrolaRockSturdy, Sand Force1 DefenseBoth
SableyeDark/GhostKeen Eye, Stall, Prankster1 Attack, 1 DefenseBoth
SolosisPsychicMagic Guard, Overcoat, Regenerator1 Sp.Atk.Both
WobbuffetPsychicShadow Tag, Telepathy2 HPBoth
ENCOUNTERS ONLY IN THE SHADOWS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FerroseedGrass/SteelIron Barbs1 DefenseBoth
WoobatPsychic/FlyingKlutz, Unaware, Simple1 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CarbinkRock/FairyClear Body, Sturdy1 Defense, 1 Sp.Def.Both
Mime Jr.Psychic/FairyFilter, Soundproof, Technician1 Sp.Def.Both
RoggenrolaRockSturdy, Sand Force1 DefenseBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Backpacker Lane$1,040Linoone Lv. 26
Battle Gurl Hedvig$1,248Throh Lv. 25, Hawlucha Lv. 26
Ace Trainer Monique$2,500Doduo Lv. 24, Granbull Lv. 24, Helioptile Lv. 25
Tourist Monami$1,872Nidorina Lv. 26
Black Belt Igor$1,248Sawk Lv. 28
Psychic Franz$1,344Chimecho Lv. 24, Golett Lv. 25
Tourist Haruto$1,872Nidorino Lv. 26
Honeymooners Yuu & Ami$3,744Combee Lv. 26, Vespiquen Lv. 26
Ace Trainer Emil$2,500Absol Lv. 26, Pinsir Lv. 25
Hiker Dunstan$1,344Sandile Lv. 23, Dwebble Lv. 23, Diggersby Lv. 24

POKÉMON EVALUATIONS: This area isn't too impressive, as far as long-term strategy goes. The main highlight is probably Sableye. Sableye can learn enough moves to give it some variety, but more significant is that it doesn't have any weaknesses due to its type (plus three immunities: Normal, Fighting, Psychic). Mr. Mime also has a pretty decent variety of moves, but his base stats are heavily geared towards Special Attack and Special Defense, so it would take some dedicated EV training to really supplement his Attack/Defense to where Mr. Mime could actually be useful long-term. As a note, Roggenrola will be really easy to catch if you can use a super-effective (Water, Grass, Steel, Ground, or Fighting) move on it - it typically has the Sturdy ability, which makes it go down to one HP if it would've been killed. A similar philosophy goes for Carbink.


MIRROR, MIRROR ON THE WALL... A lot of the walls in this cave have been polished to such a point that they function as mirrors. Other than being used to adore yourself (*cough* narcissist *cough*), the enemy Trainers in the cave can use them to view you. Basically, if they're looking at the mirror, entering their usual line of sight starts a battle, and stepping directly opposite the line of sight (so they see you in the mirror in a straight line from the real them to the virtual you) also begins the battle. The diagram to the right may simplify things.

When you begin this... Well, it's a pretty long walk for a bit. At the north/south fork, go north and east along the narrow path to a Revive, then back west and north for a Nest Ball. Return to the fork and head south, then south against at the next fork. You'll eventually reach a Battle Girl (Hah! I beat her to that line!) to battle. Go south from there and along the path to find a Moon Stone - notably useful in evolving the Nidorina/Nidorino you could find in the previous Route, plus Clefairy, Jigglypuff, Skitty, and Munna. Return north, then go east to battle Monique. After acing that fight, go down the nearby stairs.

Speak with the girl nearby to recover your Pokémon - thank goodness, too; my Delphox was low on PP! -_-; Head east some more and you'll find a Tourist to fight. After doing so, go east and north to reach a Black Belt, which boosts the power of Fighting moves. Return to the Tourist and head south now. You'll soon come upon Tierno, who will yield TM70. TM70 is Flash, which lowers the accuracy of your opponents; similarly to Rock Smash, while is not an HM, you can use in the field to light up darker caves and to lessen the wild Pokémon encounter rate. (I'm not sure of the former at present - it has been its use since Generation I, though!)

Continue east along the path to find an Escape Rope. Head west, south, and downstairs to find a Black Belt who wants to BATTLE! After bringing him to DESPAIR, continue along the linear path to a Psychic, then a Tourist (separated from his fiancé, the previous Tourist) to battle. Go northwest from there to battle some honeymooning Tourists - kinda funny how their Pokémon could symbolize a relationship. (Vespiquen being a queen, Combee being a slave... Hey, I didn't say it was a good relationship! =P)

Head east and downstairs for the Hyper Potion, then go far to the west and a little south to find an Ace Trainer. (Oh, cool, Absol!) After the fight, go southwest and south, then west at the fork. Go along the path downstairs. There, go west and north to the mirrors. Go west and, while doing so, look at the mirror - use that to go into the entrance you'll see. Go southwest there to find TM74 - it teaches Gyro Ball, a Steel-type move that gains power as the user gets slower. If you go south an area, you can go along the path to some light, but I don't know its purpose. Anyways, back at the mirrors, go east this time and go south at the end (you can see the stairs in the mirror) to reach an Earth Plate. This item boosts the power of the holder's Ground-type moves; on Arceus, it will turn it into a Ground-type.

Return to where you fought Emil and go northwest of him for an Iron. An Iron boosts the target's Defense EVs by 10, an instant 2~3 point boost at Level 100. Go west to the next area and fight the nearby Hiker. You can use Strength on the boulder nearby to make a shortcut back towards where you fought Monique. Go north and outside if you want. (The scientist to the west speaks of the Reveal Glass. This item was used in Pokémon Black/White Versions to turn Tornadus, Thundurus, and Landorus into their "real" Therian Formes.)


Shalour City & The Tower of Mastery



ITEMS/TREASURES CHECKLIST
[_] Critical Power Lv. 1[_] Intriguing Stone[_] Eviolite[_] Soothe Bell[_] Stardust x5[_] Leppa Berry
[_] X Sp. Atk.[_] Max Repel

SHALOUR CITY POKÉMART - GENERAL STORE
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)

SHALOUR CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Dig (TM28)$10,000GroundPhysical1080100OneTwo-turn move
Hail (TM07)$50,000IceStatus10------FieldMakes it hail for 5~7 turns
Poison Jab (TM84)$10,000PoisonPhysical2080100OneMay cause Poison
Safeguard (TM20)$30,000NormalStatus25------AlliesPrevents status ailments for 5 turns
Sandstorm (TM37)$50,000RockStatus10------FieldMakes a 5-to-7-turn sandstorm

When you arrive, head north and into the Pokémon Center for the usual heal-and-splurge that accompanies new towns. There are some TMs you can buy, most notably - Poison Jab and Dig are the best ones up there unless you have specific strategies regarding Hail/Sandstorm. (Hey, it's been done ... I just don't think you have enough Pokémon of the needed types to make it work well enough, until PokéBank is up anyways.)

Mr. Bonding is also in the Pokémon Center, on the west side, giving you Critical Power Lv. 1. Additionally, in the Pokémon Center, you can speak with the southeastern guy. He claims to have been playing this game where you smack enemies to the beat of the music. To the curious, that is a reference to another Game Freak game (only in the 3DS eShop) - HarmoKnight. It's actually quite fun, and contains a few references to the Pokémon music within it (one in the free demo!). ... Just some trivia for you.

If you go north of the Pokémon Center, you can also compare Coastal Kalos 'Dexes with Trevor: my 56 beat him. >_> How lazy is he, again? If you were to continue north from there, you can get the Intriguing Stone from Tierno as you go onto the dirt. If you head into the house east of the Pokémon Center, if you've discovered over 50 Pokémon in the Coastal Kalos 'Dex, you'll get the Eviolite, which powers up the Defense and Special Defense of Pokémon that are not yet fully evolved.

In the first house west of the Center, you can speak with the elderly lady to get a Soothe Bell, if your lead Pokémon likes you enough. (It makes it easier for Pokémon to get Happy as far as Happiness is concerned.) In the next house, you can get a Footprint Ribbon - it's of no real point, though - if your Pokémon, again, likes you enough (or at least has been leveled up enough). The woman at the northeast corner will give you five Stardusts if you bring along a Flying- or Psychic-type Pokémon along with you.


The Tower of Mastery...

If you go to the north of here, you can find a house beside the Pokémon Gym. A guy within will trade a Sitrus Berry for a Leppa Berry - Leppa Berries heal 10 PP for a move that gets low on PP during battle if held, or just heal 10 PP upon use. If you go outside and behind the bench to the west, you can use the Dowsing Machine to find an X Sp. Atk. However, the Gym itself is not open - Korrina is doing Gym Leader stuff at the Tower of Mastery. Go east and down onto the beach, then north to the tower. On the way, head northwest on the beach to find a Stardust in a rock.

Inside the Tower perimeter, go east from the actual Tower entrance and use the Dowsing Machine to find a Max Repel. Enter the Tower ... of course there'd be a Lucario statue. Approach the door beneath it to find Korrina and the Mega-Evo guru. Tierno and Trevor soon follow. You'll be asked as to where you got the Intriguing Stone. Outside, we find that your rival and Shauna have come, too. Eventually, we get on the subject of Mega Evolution.

Mega Evolution is only able to take place in Pokémon thought to not be able to evolve any further. Take that Charizard that I know about a third of ya'll have. It can Mega Evolve, despite not being able to do so in other ways: Happiness, Level 100, Stones, trades, you name it, it won't normally evolve. Only some Pokémon can do this, though - for example, Pokémon native to Kalos cannot. Mega Evolution is just a temporal energy/power boost on your Pokémon, able to increase its power and alter its base stats, even to the point of changing types and abilities (not just appearance!). Mega Evolution is induced with two things: a Mega Stone unique to the species, and the Mega Ring. The Guru only has one Mega Ring to spare, though. Most of the group drops out of the running immediately ... leaving you and your rival.

Speak with her to begin.


BOSS: Pokémon Trainer Serena/Calem
  • Rewards: $3,000


Pokémon SpeciesPokémon TypeLevelConditions
MeowsticPsychicLevel 28N/A
AbsolDarkLevel 28N/A
BraixenFireLevel 30Your Kalos starter is Chespin
QuilladenGrassLevel 30Your Kalos starter is Froakie
FrogadierWaterLevel 30Your Kalos starter is Fennekin

  • Meowstic: There isn't much to say about this 'un. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison.


  • Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.


  • Braixen: This Pokémon is weak to Ground, Water, and Rock. It can use Fire Spin for extra damage on Steel, Grass, Ice, and Bug; there's also Psybeam for extra on Poison and Fighting. Fire Spin could also burn you and it's multi-turn.


  • Quilladen: This starter is weak to Ice, Flying, Fire, Bug, and Poison. It'll have a type-based advantage over Ground, Rock, and Water.


  • Frogadier: To make this Pokémon croak, you'll want to use Grass and Electric before its Water-type moves drown your Fire-, Rock-, and Ground-types. Not much notable, though.


This battle will be pretty easy, at least to start with. Meowstic is one of those you can one-hit-kill with someone that knows the Shadow Claw move you could've gotten a few dungeons back. Pokémon like Absol (heh) also work well against it. Of course, the only one I actually really recommended to you throughout the guide was Honedge (Ghost/Steel), due to its resistances: if you paid attention, you'll notice it paying off here.

Absol is one of those you can take down with your Fighting-type - and probably should. If Chespin has evolved into Chesnaught, you're probably good here. There's also Machoke... Well, there's no real reason to be picky with this one: just avoid your Psychic- and Ghost-types and you'll be fine.

Now, your rival's starter... If you didn't play it smart earlier when you got your Kanto starter, you could be screwed. If you chose Fennekin, you should've gotten Bulbasaur; Chespin, get Squirtle; Froakie, get Charmander. If you can substitute one of those in (like the simian Pokémon) because you didn't get the proper Pokémon, that'll work fine. It's still mostly weakness abuse, but I felt it needed to be emphasized - I mean, "cover your weaknesses" is not a hard-to-grasp tactic, especially when it's repeated throughout the entire series. >_>

Participants will work fine at Level 30+. (I was already Level 35~41.) As it was, I took down the first two with Delphox and the third (Frogadier) with Pikachu.


So ... to the Gym. Be sure to heal up beforehand. The Shalour Gym is primarily Fighting-based, so bring along Psychic-, Flying-, and Fairy-type Pokémon. (So, yes, if you have Delphox, you win by default. Though it's not because of the Lucarios: some have a weakness to Fire.)

(I swear, the Tower of Mastery music makes me think so much of Final Fantasy X. It's been so long...)


Shalour City Gym



ITEMS/TREASURES CHECKLIST
[_] TM98 (Power-Up Punch)[_] Rumble Badge

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Roller Skater Shun$864Pancham Lv. 28, Throh Lv. 27, Machoke Lv. 28
Roller Skater Kate$896Meditite Lv. 28, Meinfoo Lv. 28
Roller Skater Dash$960Heracross Lv. 30
Roller Skater Rolanda$928Sawk Lv. 27, Hariyama Lv. 30

LEEEEEEEEEEET'S GET READY TO RUUUUUUUUMMMMMMMBBBBBBBLLLLLEEE!

>_>

You knew it was coming.

Anyways, the goal of this Gym is to first beat all four of the other Trainers to get to Korrina. Begin by go north to grind on the rail. Here, you can battle one Skater, Shun. If you wait around, another, Kate, will come by. You have to stop in front of her, then talk to her first before you can battle. Near the southwest corner of the area is the aptly-named Dash. Finally, Rolanda can be found a bit north of there.

After, cross the newly-formed bridge to fight Korrina ... again!


BOSS: Gym Leader Korrina
  • Rewards: $5,120; TM98 (Power-Up Punch); Rumble Badge


Pokémon SpeciesPokémon TypeLevelConditions
MienfooFightingLevel 29N/A
MachokeFightingLevel 28N/A
HawluchaFighting/FlyingLevel 32N/A

  • Mienfoo: A simple Pokémon, weak to Flying, Psychic, and Fairy. It can use Power-Up Punch - get acquainted with that as Machoke also uses it. It boosts in power with consecutive use and really hurts Normal, Ice, Rock, Steel, and Dark. There's also Fake-Out and DoubleSlap, which are worth little mention. ... Ironically, I believe all three of those moves will miss if you're using a Ghost-type like Honedge. O_o


  • Machoke: Much more muscular, this guy will also be weak to Fairy, Psychic, and Flying. It also uses Power-Up Punch and can use Rock Tomb. This latter move really hurts Ice, Bug, Fire, and Flying - pay attention to the latter.


  • Hawlucha: Fighting/Flying Pokémon are meant to be a pain, I suppose. Electric, Ice, Flying, Psychic, and Fairy will all do extra damage on this guy; Ground does nothing. The only move I noticed him use (offensively) was Flying Press, a Fighting move of 80 Power (120 on him). It is also somehow Flying type - given that, I suppose a Fighting/Flying-type move's advantages are over Normal, Ice, Rock, Steel, Dark, Grass, Bug, and Fighting. >_> Ironic how it doesn't hit but one of those it should hit.


Strategically not nearly as difficult as one might think. If you thought that at all. If you have a good Psychic, Flying, or Fairy Pokémon - Delphox, Kadabra, Gardevoir, Pidgeot, Fletchinder, and Mr. Mime all come to mind - you'll have absolutely no problem here. Given that you're more likely to be in the Level 30 ~ 40 range, you could one-hit-kill some of these... My Delphox just blasted each with Psyshock once and I won.


After the battle, enjoy earning the Rumble Badge - for real this time! It lets Pokémon up to Level 50 obey you if traded, and also lets you Surf outside of battle. (Once you get the HM, of course.) You also get TM98, which teaches Power-Up Punch: it is a Fighting move that gets more powerful with consecutive use.

w00t w00t!

The Tower of Mastery & Mega-Evolution



ITEMS/TREASURES CHECKLIST
[_] TM47 (Low Sweep)[_] Mega Ring[_] HM03 (Surf)

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]LucarioSteel/FightingSteadfast

LOCAL WILD POKÉMON ENCOUNTER DATA
SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
TentacoolPoison/WaterClear Body, Liquid Ooze, Rain Dish1 Sp.Def.Both
MantykeFlying/WaterSwift Swim, Water Absorb, Water Veil1 Sp.Def.Both
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

After obtaining the Rumble Badge, you'll be told to go the top of the Tower of Mastery to find the Mega Ring. Leave the Gym and heal up, then go on into the Tower. Ascend the spiral stairs for a while. In the third room you can enter, the boy nearby will give you TM47 - Low Sweep, a Fighting move that is move powerful on heavy Pokémon. (Poor Groudon. =P) Past there is another door leading to the outside.

You'll receive the Mega Ring. Suddenly ... Well, we'll let it unfold before your own eyes.


BOSS: Successor Korrina
  • Rewards: None


Pokémon SpeciesPokémon TypeLevelConditions
LucarioFighting/SteelLevel 32N/A

  • Lucario: They (yours and Korrina's) are weak to Fire, Fighting, and Ground moves. They know about the same moveset. Power-Up Punch gets more powerful with consecutive use and heavily hurts Normal, Ice, Rock, Steel, and Dark Pokémon. We won't concern ourselves with the rest.


This is meant to be more of a tutorial on Mega Evolution. So, from the top...

As usual, each Pokémon that can Mega Evolve - before it can do so - must be holding the Mega Stone of its species. For example, Lucario holds Lucarionite. You must also have the Mega Ring, which you do. Tap Fight on the battle screen, then tap Mega Evolution. You then need to choose a move. Of the moves Lucario has, Power-Up Punch abuses STAB and hits a weak point for triple damage (120 Power). Use it twice to win.



For winning the battle, you will receive the Lucario as a gift from Korrina to you - this includes the Lucarionite it holds. Now, Mega Ring in hand, you are able to do any Mega Evolution available to you. For now, that probably is limited to Mega Lucario, the Mega version of your Kanto starter, and - for those having done the X/Y launch Torchic event - Mega Blaziken.

Once you're ready, leave the Tower and heal and restock in the Pokémon Center. Then go east onto our next Route - your rival will come by and you give HM03 as you do. HM03 teaches Surf, a 90-Power Water-type move that hits most Pokémon on the field. It also lets you cross water in the (actual) field.


ITEM BACKTRACKING!

Want to go back to find some extra items and battle some additional trainers, as well as probably being able to find new, stronger Pokémon? Then click on the links below: they'll take you down to sections further ahead in the guide regarding areas you can only get to via Surf.



Route 12



ITEMS/TREASURES CHECKLIST
[_] Honey[_] Aspear Berry[_] Net Ball[_] Leftovers[_] TM45 (Attract)[_] Whipped Dream/Sachet
[_] Shiny Stone[_] Ice Heal[_] Water Stone

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]LaprasWater/IceWater Absorb

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ChatotNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 AttackBoth
ExeggcuteGrass/PsychicChlorophyll, Harvest1 DefenseBoth
HeracrossBug/FightingGuts, Swarm, Moxie2 AttackY
MiltankNormalScrappy, Thick Fat, Sap Sipper2 DefenseBoth
PachirisuElectricPickup, Run Away, Volt Absorb1 SpeedBoth
PinsirBugHyper Cutter, Mold Breaker, Moxie2 AttackX
SlowpokeWater/PsychicOblvious, Own Tempo, Regenerator1 HPBoth
TaurosNormalAnger Point, Intimidate, Sheer Force1 Attack, 1 SpeedBoth
HORDE BATTLES (GRASS)
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
MareepElectricStatic, Plus1 Sp.Atk.Both
MiltankNormalScrappy, Thick Fat, Sap Sipper2 DefenseBoth
TaurosNormalAnger Point, Intimidate, Sheer Force1 Attack, 1 SpeedBoth
WingullWater/FlyingKeen Eye, Rain Dish1 Speed
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LaprasWater/IceShell Armor, Water Absorb, Hydration2 HPBoth
MantykeFlying/WaterSwift Swim, Water Absorb, Water Veil1 Sp.Def.Both
TentacoolPoison/WaterClear Body, Liquid Ooze, Rain Dish1 Sp.Def.Both
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Swimmer Alessandro$432Qwilfish Lv. 28
Backpacker Joren$1,120Linoone Lv. 28
Pokémon Breeder Amala$1,856Seviper Lv. 27, Miltank Lv. 29
Youngster Aidan$648Yanma Lv. 27, Whirlipede Lv. 27, Mothim Lv. 28
Pokémon Breeder Foster$1,856Zangoose Lv. 27, Tauros Lv. 29
Fisherman Murray$1,344Magikarp Lv. 24 (x6)

POKÉMON EVALUATIONS: Not a whole lot of good here. The main feature is the rare Lapras. While not particularly strong - its non-HP base stats barely averaging 85 ~ 90 - it is quite a tank, and it does have a nice variety of moves, especially Surf and Waterfall if you need a Water-HM slace. Tauros and Miltank are also pretty good for tanking. A good few of the Pokémon on this Route also have Mega Evolutions - Pinsir, Heracross, Ampharos (evolved from Mareep) being among them. But, on pure strategy, you won't find much good beyond Lapras - everything else could've been done long ago and done better (Pachirisu/Mareep), or just too prone to weakness (Heracross/Mantyke). ... Of course, you don't have to hunt for Lapras, anyways.


As you enter the main Route, speak with the guy near the gate. If you have an empty slot in your party, you can take in his Level 30 Lapras! Lapras is capable of learning Surf, which is convenient since we'll need it. Soon. After this, go into the grass to the north and examine the grassless patch ... Well, it has grass on it, but no TALL grass, how 'bout that? ... for a Honey. Go south of the gatehouse and Cut down the tree to soon find an Aspear Berry.

Now, get on the beach and start Surfing. (Ah, I miss Surfing Pikachu...) Near is Alessandro, so why not start by drow-- I mean defeating his Pokémon? Cross to the other beach and head south and east to battle Joren. Go far to the south along the beach to the end where two stones impede you. Examine the northeast for a convenient Net Ball, then go back north and ascend the stairs. Go south first and hug the left side as you go through the flowers to find a Cut tree. Chop 'er down to reach some Leftovers - these, when held, restore 1/16 of your max HP per turn.

If you head back north (yes, Leftovers are that important to me), you'll find a Skiddo farm. Enter the house in the northwest part and speak with the person within for TM45. If you run into one of the Skiddos outside, you can ride it. It's pretty fast, and they can hop back and forth over ledges! Go over the one ot the east, then south and west for another. Hop off the Skiddo to find a Whipped Dream or a Sachet - depends on which version, X or Y, you're playing. (That's the seoncd time, too... They want you to evolve those Swirlixes and Spritzees apparently.)

If you go southeast from here, you can hop over the fence and skip a few Trainer battles, just so you know. I don't recommend it, however. Anyways, remember the first ledge you hopped over? Go northeast and east of it to some stairs. Ascend to find a Shiny Stone - it evolves Togetic, Roselia, Minccino, and Floette. If you don't want to skip the battles, return the Skiddo to where it belongs, then go south and east to find a Trainer to battle. Then another. And another!

After beating Foster, ascend to the top of the plateau, then go west and downstairs. Defeat the legendary six-Magikarp trainer - be warned, you'll never fight a harder one! - then grab the Ice Heal hidden to his southwest via the Dowsing Machine. Begin Surfing northward, but hang along the western shore. Eventually, it will curve into the land - follow it to a lone stone, which you can examine for a Water Stone.

If you want to do some additional treasure-hunting in Azure Bay, return to the water and keep a-goin' northward. Otherwise, go back to the epic-fisherman and head east into Coumarine City.


Azure Bay



ITEMS/TREASURES CHECKLIST
[_] Ampharosite[_] Big Pearl[_] Star Piece[_] Deep Sea Scale[_] Deep Sea Tooth[_] TM81 (X-Scissor)
[_] Hyper Potion[_] Dive Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ChatotNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 AttackBoth
ExeggcuteGrass/PsychicChlorophyll, Harvest1 DefenseBoth
InkayDark/PsychicContrary, Suction Cups1 AttackBoth
SlowpokeWater/PsychicOblvious, Own Tempo, Regenerator1 HPBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LaprasWater/IceShell Armor, Water Absorb, Hydration2 HPBoth
MantykeFlying/WaterSwift Swim, Water Absorb, Water Veil1 Sp.Def.Both
TentacoolPoison/WaterClear Body, Liquid Ooze, Rain Dish1 Sp.Def.Both
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
SlowpokeWater/PsychicOblvious, Own Tempo, Regenerator1 HPBoth
WingullWater/FlyingKeen Eye, Rain Dish1 SpeedBoth
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Swimmer Kieran$432Remoraid Lv. 27, Wailmer Lv. 27, Skrelp Lv. 27
Swimmer Romy$480Slowpoke Lv. 30
Fisherman Evan$1,624Clauncher Lv. 27, Carvanha Lv. 29
Swimmer Isla$432Corsola Lv. 28, Lanturn Lv. 27
Swimmer Romy$480Slowpoke Lv. 30

You'll quickly find Kieran as you begin Surfing westard, soon followed by Romy. Go north from there to a small island where you can speak with an old man to get some Ampharosite. This item will allow you to Mega Evolve Ampharos, the final evolution of Mareep. Speak with the Fisherman nearby for a battle, too, of course. Once you're done fileting his fishies, return to Surfing. Go east to the dark water, and north for a bit to find an island with a Big Pearl. Go northeast to find one with a Star Piece, too.

Return to the Ampharosite dude and, this time, head northeast for a bit to find Isla. Hang west after and follow the water to a fork. Go down at it to find a small area to land on: there, you'll find the Deep Sea Scale and Deep Sea Tooth, items you make Clamperl hold while trading to evolve into Gorebyss and Huntail. Also there is TM81, which teaches the Bug-type move X-Scissor.

Now, return to the Ampharosite guy once more. Go as much due north of his island as you can - if you need to deviate, correct your course ASAP. You'll soon reach an island with a cave. On the island's northeast corner is a Splash Plate - like the others, this boosts Water-type move power and turns Arceus into a Water-type.

Within the cave is just the Sea Spirit's Den. This can be used later on in the post-credits for legendary stuff, but, for now, just leave. Return to Route 12, then go east to Coumarine City.


Coumarine City



ITEMS/TREASURES CHECKLIST
[_] Silk Scarf[_] Good Rod[_] HM02 (Fly)[_] Lucky Egg[_] TM100 (Confide)[_] TM62 (Acrobatics)
[_] TM63 (Embargo)[_] TM92 (Trick Room)[_] Metronome[_] Befriending Power Lv. 1[_] Poké Toy

COUMARINE CITY POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball$1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
Repeat Ball$1,000Catches Pokémon. Increased catch rate for previously-owned species.
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

COUMARINE CITY INCENSE SHOP
Item NameCostEffect
Full Incense$9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
Luck Incense$9,600Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for Happiny.
Odd Incense$9,600Boosts Psychic moves' power by 20%. Used to breed Mr. Mime for Mime Jr.
Pure Incense$9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
Rock Incense$9,600Boosts Rock moves' power by 20%. Used to breed Sudowoodo for Bonsly.
Rose Incense$9,600Boosts Grass moves' power by 20%. Used to breed Roselia/Roserade for Budew.
Sea Incense$9,600Boosts Water moves' power by 20%. Used in breeding Marill/Azumarill for Azurill.
Wave Incense$9,600Boosts Water moves' power by 20%. Used in breeding Mantine for Mantyke.

As you enter town, you'll get a Holo Clip from your rival, challenging you to a battle in front of the Gym. Okay, whatever. If you head east, you'll see a red-and-white-striped stand selling incense, if you want it - some have decent effects, but it's mostly for getting the "baby" Pokémon introduced in Generations II-IV. If you go into the nearby house, you can get a Silk Scarf, boosting the power of Normal moves by 20%, from the elderly man. Continue back outside and speak with the fisherman to the southeast for a Good Rod.

If you head far to the east, you can find Professor Sycamore in the monorail building: he'll hand you HM02. This teaches Fly. It's a powerful two-turn Flying move in battle, and also lets you fly to previous visited areas! Thank God~! After the conversation, go far north to the hotel. Within, go west and speak with the blonde woman to get a Lucky Egg - this hold item boosts the EXP. gained by a Pokémon by 50%. If you upstairs and into the southeastern room, you'll find the Game Director. (What, no Game Freak building?) I suppose he'll hand us the usual diploma when we get it all filled.

... Lame.

If you continue outside and west, you'll find a dude quizzing you about TMs. The question is seemingly random, but he gives off four TM names. Here's how I'd describe them...


  • Confide - The user tells a secret to a target, lowering its Special Attack.
  • Acrobatics - The user attacks the target. It's more powerful if the target holds nothing.
  • Embargo - Prevents item usage.
  • Trick Room - Slower Pokémon move first for five turns.


I suppose he then gives you TM100, TM62, TM63, or TM92 - whatever you name correctly is the one you get. Not many of those are good to me anyways, except Acrobatics - you can get one once daily, though. Anyways, once you're done, return to where you found Sycamore and use the monorail. Speak with one guy on the other side of the train to get the Metronome item, which makes moves used consecutively more powerful.

Once outside, feel free to use the Pokémon Center nearby. Within is Mr. Bonding, the dude in pink, now giving you the Befriending Power Lv. 1. ... Does he just camp out waiting for us? It's kinda creepy... Well, shop up and heal up - take note that Ultra Balls are now being sold! But Quick Balls and Timer Balls are better! (And I had $115,000. Yay me!)

Let's see... If you go west to the intersection, south, and then into the easternmost house, you can listen to a new theme song by speaking with the purple-haired man. Trust me, it's absolutely worth it. *_* You can also speak with the woman upstairs: if you guess which Pokémon in your party she mimics (it's a dead give-away if it's Pikachu, and yes, it's possible! lol) you'll get a Poké Toy. It basically allows you to get out of battle instantly.

Once you're healed and ready, go north of there to find the Gym. Don't enter yet - go east and north around it to find a Sky Plate - it boosts Flying moves' power and turns Arceus into a Flying type. (Plus, look at the view!) Now try to enter the Gym and you'll fight your rival.


BOSS: Pokémon Trainer Serena/Calem
  • Rewards: $3,300


Pokémon SpeciesPokémon TypeLevelConditions
MeowsticPsychicLevel 32N/A
AbsolDarkLevel 31N/A
BraixenFireLevel 33Your Kalos starter is Chespin
QuilladenGrassLevel 33Your Kalos starter is Froakie
FrogadierWaterLevel 33Your Kalos starter is Fennekin

  • Meowstic: There isn't much to say about this 'un. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison.


  • Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.


  • Braixen: This Pokémon is weak to Ground, Water, and Rock. It can use Fire Spin for extra damage on Steel, Grass, Ice, and Bug; there's also Psybeam for extra on Poison and Fighting. Fire Spin could also burn you and it's multi-turn.


  • Quilladen: This starter is weak to Ice, Flying, Fire, Bug, and Poison. It'll have a type-based advantage over Ground, Rock, and Water.


  • Frogadier: To make this Pokémon croak, you'll want to use Grass and Electric before its Water-type moves drown your Fire-, Rock-, and Ground-types. Not much notable, though.


This battle will be pretty easy - I mean, she used this last party time. -_- Just mimic what you did before and abuse types for the most part. Feel free to pull out your Mega Kanto Starter out on her Poké's, though - it's only fair, right? >:)


Anyways, after that ridiculous battle - seriously, your rivals are generally harder than this - heal up at the Pokémon Center and re-enter the Gym.


Coumarine City Gym



ITEMS/TREASURES CHECKLIST
[_] TM86 (Grass Knot)[_] Grass Badge

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Pokémon Ranger Chaise$2,560Simisage Lv. 32
Pokémon Ranger Maurice$2,320Ferroseed Lv. 29, Carnivine Lv. 29, Lombre Lv. 29
Pokémon Ranger Brooke$2,400Roselia Lv. 30, Wormadam Lv. 30
Pokémon Ranger Twiggy$2,480Gloom Lv. 29, Exeggutor Lv. 31

Yeah, it's a Grass-type Gym on the shoreline of Kalos. =/ Either way, in addition to bringing the obvious Fire- or Flying-types (or Fire/Flying, in Fletchinder's case), be sure to bring that Amulet Coin - the basic trainers alone could get you $20,000+. $_$

Here, when you stand on those footprint-marked areas, press the A Button to go up the vine or across the net or whatever. Climb up the first vine, then jump across the net to the right. Defeat Chaise. Go up the next vine and cross the next two nets. Climb up the vine at the end and cross the net to the right to (optionally) fight Maurice. Otherwise, go left across the net, down the vine, and left to another Ranger. Climb up the vine after beating Brooke, then cross the net, climb a vine, go right two nets, and fight the final Ranger here, Twiggy. (Heh.)

After, climb up the nearby vine, jump over a net and another to reach your Gym Leader. Burn it all down!


BOSS: Gym Leader Ramos
  • Rewards: $5,440; TM86 (Grass Knot); Grass Badge


Pokémon SpeciesPokémon TypeLevelConditions
JumpluffGrass/FlyingLevel 30N/A
WeepinbellGrass/PoisonLevel 31N/A
GogoatGrassLevel 34N/A

  • Jumpluff: This Pokémon is weak to Ice (4x), Fire, Poison, and Flying, and is immune to Ground. It doesn't do much annoying. However, if you're bringing something like Blaziken that has an advantage over this but a weakness to Flying, be sure to hold SOME sort of item: Jumpluff knows Acrobatics, which will probably kill you if not holding something.


  • Weepinbell: He is weak to Fire, Ice, Flying, and Psychic. This guy didn't seem to do much of direct offensive against me - I would presume the knowledge of Grass moves, which hurt Water, Rock, and Ground. But all I saw was Poison Powder. =/


  • Gogoat: Perhaps the simplest of the group ... superficially. While he is weak to Fire, Ice, Flying, Poison, and Bug, he knows Bulldoze - it's Ground-type to quickly get rid of the Fire- and Poison-types. Fair warning.


This will be easy enough: being Grass-type alone leaves you prone to five weaknesses. You could probably bring in your Fire starter(s) (or Firestarter), the Pokémon you want to use Fly with, Lapras from Route 12 (yeah, he'll manage), all of which are pretty good. Ideally, you'll have something Fire/Flying - that kind of Pokémon will absolutely dominate: none of these have something to combat that. Sure, Gogoat can combat Fire, but not the Flying Ground is noneffective against. So, basically, Charizard, Fletchinder, and Talonflame are the best of the best here. But anything that'll kill 'em works well.


After the battle, you'll receive the Grass Badge - this allows traded Pokémon up to Level 60 to obey you. It also makes Fly usable outside of battle. Then there's TM86 - it is Grass Knot, a Grass-type move that is more powerful on heavier Pokémon.

Take the slide to get outta here! And congrats on passing the halfway mark - that's your fourth Badge!

Leaving Coumarine - Route 13



ITEMS/TREASURES CHECKLIST
[_] Black Sludge[_] Mountain Kalos Pokédex[_] Next Ball[_] Smooth Rock[_] X Accuracy[_] Guard Spec.
[_] Star Piece[_] Heat Rock[_] PP Up[_] TM57 (Charge Beam)[_] Burn Heal[_] Sun Stone
[_] Flame Plate[_] Power Plant Pass

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN MOUNDS OF DIRT
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DugtrioGroundArena Trap, Sand Veil, Sand Force2 SpeedBoth
GibleGround/DragonSand Veil, Rough Skin1 AttackBoth
TrapinchGroundArena Trap, Hyper Cutter, Sheer Force1 AttackBoth
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GravelerGround/RockRock Head, Sturdy, Sand Veil2 DefenseBoth
SlugmaFireFlame Body, Magma Armor, Weak Armor1 Sp.Atk.Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Flare Grunt$1,320Houndoom Lv. 31, Golbat Lv. 33

POKÉMON EVALUATIONS: For what little it has, Route 13 isn't all that bad. If you still don't have a decent Fire-type, Slugma may work out well enough for you so long as you don't let it evolve (it then becomes doubly weak to both Ground and Water). However, the main feature are the numerous Ground-types - our next Gym is of the Electric type, a type solely weak to Ground, even to the point that Electric is nulled on Ground! Short-term players will probably desire Dugtrio: he doesn't have any significant type changes as he goes (he's already fully-evolved) and can learn a nice few Ground moves. Those wanting a long-term Ground Pokémon will probably want to toss their hopes in Trapinch - he later evolves into the Ground/Dragon Flygon at Level 45, which is good enough for taking Dragons down in addition to Electric, Fire, Rock, Steel, and Poison. He also can learn a slightly better variety of Ground moves versus Garchomp, Gabite's final evolution.


POKÉMON EVOLUTION: As a rather important note, if you bring a Nosepass or Magneton here and level it up, it evolves. This is important because, in previous games, they evolved in areas that had some kind of electromagnetic anomaly, like Mt. Sinnoh in Diamond/Pearl/Platinum, or Chargestone Cave in Black/White. All you need to do is bring them to the exterior portion of the route outside of the Power Plant and level them up. Trust me, it confused the crap out of me for a while. >_>


After taking the Plant Badge from Ramos, go down the slide near him and leave the Coumarine Gym. Head south for a bit and you'll get a Holo Clip from Lysandre. Continue into the gatehouse and speak with the second person on the left to obtain a Black Sludge - it Poisons the Pokémon holding it (note that you can use Trick to make the opponent hold it!), and, if the Pokémon is a Poison-type, the poisoning heals them. Anyhow, continue onto Route 13 proper - you'll get the Mountain Kalos Pokédex upgrade on the way.

Here on Route 13, mounds of dirt randomly appear and chase you to begin Pokémon encounters. Go west of the lighter dirt path using the Dowsing Machine to find a Nest Ball. Then Roller Skate east (be sure to go quickly!) onto the rail to find a Smooth Rock on the other side. This item lengthens Sandstorms initiated by the holder's move Sandstorm for about two extra turns. Get back on the other side of the rail and head south with the Dowsing Machine to find an X Accuracy, west-northwest for a Guard Spec., then northwest for a Star Piece and Heat Rock south of the big rail. (The latter item lengthens the holder's Sunny Day by about two turns.)

Go fast and over the rail, then the next one. Examine the rock nearby for the always-useful PP Up! Smash the nearby rock with ... well, Rock Smash, then go along the path. At the "+"-shaped intersection, examine the rock at the left for a Hyper Potion, then continue southward and along the path. You'll eventually get to the yellow Pokéball denoting TM57. TM57 teaches Charge Beam, a 50-Power Electric move that can raise the user's Special Attack. Backtrack now to the rock where the PP Up was (assuming you could move at all). Hop across the nearby ledge, then go south for a while. DO NOT pass over the second ledge; rather, smash the rock next to it so you can grab a Burn Heal.

Then hop over the ledge. Go southeast to find a rail - run into it quickly and go southeast on the other side. Go down into the trench and you'll find a Sun Stone. Get out of the trench and go south and west to get on the other side of the rail. Go far east to the southeast corner and you'll see an item in the distance: line up with it and move towards this Flame Plate - it boosts Fire moves' power and makes Arceus a Fire-type. Go back to the rail and north-northwest on the other side using the Dowsing Machine to locate a Power Plant Pass. Cross west and defeat the Team Flare Grunt, then go north and into the building behind him.


Kalos Power Plant



ITEMS/TREASURES CHECKLIST
[_] Zap Plate[_] Full Restore x2[_] Magnet[_] TM43 (Flare Charge)

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Flare Grunt$1,280Scraggy Lv. 32, Croagunk Lv. 32
Team Flare Grunt$1,320Croagunk Lv. 31, Golbat Lv. 33
Team Flare Grunt$1,360Mightyena Lv. 34
Team Flare Grunt$1,280Scraggy Lv. 32, Golbat Lv. 32
Team Flare Grunt$1,280Golbat Lv. 32, Mightyena Lv. 32
Team Flare Grunt$1,360Swalot Lv. 34
Team Flare Grunt$1,320Liepard Lv. 31, Swalot Lv. 33
Team Flare Grunt$1,240Croagunk Lv. 31, Scraggy Lv. 31, Liepard Lv. 31
Team Flare Admin$2,880Houndoom Lv. 36
Team Flare Aliana$5,320Mightyena Lv. 38

Walk along the long hall into the next area. As you continue north, you'll find what I suspect to be a rather "odd" member of Team Flare. Whatever the case, he decides to battle you and, per the bad guy stereotype, reveals (all we really need to know of) Team Flare's plans here. In the room to the right, a dude will sell you Fresh Waters (heal 50 HP) for $300 each. ... No. Just ... no. To the right, in the alcove next to the man who got stuck (lol), you'll find a Zap Plate - like the others, it boosts the power of Electric moves as well as turns Arceus into an Electric type. How shoc -- *gunshot*

Return to the hallway and head west and north, to where the Grunt (not the sound, of course) came from. You'll find another Grunt before reaching the next area.

Well... It's a big room, I guess. As you go north, a Grunt comes by to battle you. After, he won't move aside, and Game Freak decided it was too violent for us to push him into the electric currents below. ... Go west and along the lengthy, linear, hexagonal path, defeating a number of Grunts on the way. After the one leading off with Croagunk, don't go southwest (unless you want to find the unbudging Team Flare Grunt again - what?) - go west and up the stairs. Defeat the Admin and Aliana at the top - they're easy to beat, especially with Fighting-type Pokémon.

After, some masked superher-- Oh, never mind, it's obviously that stalking duo of Sycamore's. Your Pokémon will get fully healed by them, and you'll also get two Full Restores. (They're like a Full Heal that also restores your HP completely - save them for dire situations!) Apparently, Route 13 and Lumiose City are reconnected, so yay. Backtrack on out of here (even the persistent Team Flare Grunt left!).

As you do so, visit the hostages again. There, you can get a Magnet (boosts Electric moves' power), Fresh Waters for $100 each (somewhat a good deal), and TM43 (teaches Flame Charge, a decent Fire-type move). Okay, then, get on outta here.


More on Route 13



ITEMS/TREASURES CHECKLIST
[_] Stardust[_] Rare Candy

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN MOUNDS OF DIRT
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DugtrioGroundArena Trap, Sand Veil, Sand Force2 SpeedBoth
GibleGround/DragonSand Veil, Rough Skin1 AttackBoth
TrapinchGroundArena Trap, Hyper Cutter, Sheer Force1 AttackBoth
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GravelerGround/RockRock Head, Sturdy, Sand Veil2 DefenseBoth
SlugmaFireFlame Body, Magma Armor, Weak Armor1 Sp.Atk.Both


Once back in the nice, fresh, desert (and probably cold-as-hell given it's 2:00 AM for me) air, go back across the bridge, then east along the southern part of the area. Once you pass the winding rail, you'll see that the stairs have opened. Use them and you'll find a mysterious trainer, speaking of a flower Pokémon that gives eternal life... ...?

Annnnnnyway, go southeast. See that small path going off to the side? Run along it and smash the rocks with Rock Smash. In the alcove south of the first, press A while facing south for a Stardust. Past the second rock, you can find a Rare Candy! ^_^ (In case you don't know, Rare Candies level-up your Pokémon automatically. However, they reach the next level with 0 EXP. put towards the one after, so they're most effective just after leveling up.) Return back west and go south through the gatehouse to Lumiose City.


MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!

It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).

There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City - otherwise, you will be fine.


ITEMS/TREASURES CHECKLIST
[_] Voltage Badge[_] TM24 (Thunderbolt)

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Schoolboy Arno$1,088Pachirisu Lv. 34
Schoolboy Sherlock$1,088Stunfisk Lv. 34
Schoolboy Finnian$1,088Dedenne Lv. 34
Rising Star Estel$2,100Raichu Lv. 35
Rising Star Nelly$2,100Magneton Lv. 35
Rising Star Helene$2,100Manectric Lv. 35
Ace Trainer Mathis$3,600Lanturn Lv. 36
Ace Trainer Maxim$3,600Electrode Lv. 36
Ace Trainer Rico$3,600Ampharos Lv. 36
Poké Fan Abigail$2,720Minun Lv. 34
Poké Fan Lydie$2,720Plusle Lv. 34
Poké Fan Tara$2,720Pikachu Lv. 34

Yeah, that's all one Gym.

Anyways, as you enter the northern side of Lumiose, Shauna will come up behind you, asking if you know who turned the power back on. Feel free to tell her the truth, or not, no one really cares. The Eif-- I mean the Prism Tower will be lit up according to Shauna pretty soon - go towards it (you can't really miss it). There, you'll find it to be the Lumiose Pokémon Gym. Eh, might as well get it over with.

Inside, go up the first elevator. The Lumiose City Gym is a quiz-based Gym, a sort of staple since the early days of Pokémon. Approach the podium to be given your first question: you'll need to identify the Pokémon silhouette. The first one is Pikachu, so for door three. Note, however, I recommend going for the other two Trainers first for extra EXP. and money - you'll have to battle the third one regardless.

You've got the general idea now, right? For the second quiz, the answer is Fletchling, so go for the first door this time. As for the third, we'll find Panpour: door number three! For our fourth quiz, it's a bit trickier: in order, you are shown Butterfree, Vivillon, and Mothim and told to figure which is Vivillon. (It's the second one.) This will take to the top, where you'll battle again Clemont.


BOSS: Gym Leader Clemont
  • Rewards: $5,920; Voltage Badge; TM24 (Thunderbolt)


Pokémon SpeciesPokémon TypeLevelConditions
EmolgaElectric/FlyingLevel 35N/A
MagnetonElectric/SteelLevel 35N/A
HelioliskElectric/NormalLevel 37N/A

  • Emolga: Ironically, we have an Electric-type NOT weak to Ground; rather, it is immune to Ground and weak to Rock and Ice. Beware its Static ability if you use contact moves! It, like in Black/White, is perhaps the most annoying Pokémon of the group because it can use Volt Switch to hit you, then switch to another Pokémon. (If it switches to Magneton and you used a Rock/Ice move, that's not good for you.) It also knows the powerful Thunderbolt and Aerial Ace (Flying and no-miss). Definitely the toughest of the group...


  • Magneton: And, of course, we'd also have one DOUBLY weak to Ground for quadruple damage. O_o He's also weak to Fire and Fighting, and immune to Poison (status and type). Keep in mind its numerous resistances due to being part-Steel when fighting - other than the named, Water, Ghost, and Dark are the only ones now able to inflict damage greater than or equal to the norm. Like all of Clemont's Pokémon, it primarily features the move Thunderbolt, but that's the only notable one. He does have the Sturdy ability, which means one-hit-kills are not possible, plus the Hyper Potions being used makes this particular Pokémon live for four turns; he likes to lead with Electric Terrain to boost up Electric moves' power, so be sure to keep a high level of health after this point.


  • Heliolisk: They put a lot of Normal-and-somethin's in this game, huh? Anyways, this Pokémon is weak to Fighting and Ground, and immune to Ghost. Again, like Magneton, its only notable move would be Thunderbolt.


Strategically, you won't have a free ride in this fight just because you come with a Ground-type. Granted, if you do, you take out a lot of the work in that most of the moves won't hit you, or at least hard enough to matter. If you bring along a Rock/Ground or Steel/Ground type, then you'll probably never get hit for normal damage, either.

With Emolga, you'll want to stick something out that can use Ice- or Rock-type moves, and be sure it's your lead Pokémon before the battle: Emolga, despite being the lowest level of the group, is the most annoying. Lapras is not one to send out unless you're certain of a OHKO - rather, I sent Aurorus. Magneton and Heliosk are much easier. If you have that aforementioned Ground-type, go ahead and send 'im on out. The Fighting-type you may have used way-back-when is also a good idea, since both are weak to Fighting. In the end, it's a pretty easy battle once Emolga is grounded and if you can keep nearly one-hitting Magneton to drain Clemont's Hyper Potions.


After the battle, you'll earn the Voltage Badge! This badge makes traded Pokémon up to Level 70 obey you. You'll also receive TM24. TM24 teaches Thunderbolt, a move of 90 Power and 100 base Accuracy that could Paralyze the target - it's a must-have for any Electric-type you have! (For the record, I typed the stats for it before Bonnie said it. But, she's wrong in that it can miss, especially if you're hit with Sand Attack or something.)

Go on back down.

MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!

It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).

There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City - otherwise, you will be fine.


ITEMS/TREASURES CHECKLIST
[_] TM82 (Dragon Tail)[_] Bargain Power Lv. 1[_] $2,000[_] $2,000[_] $2,000[_] TM49 (Echoed Voice)
[_] Prism Scale[_] Expert Belt[_] Protein[_] Heal Ball x3[_] Destiny Knot[_] Elixir
[_] King's Rock

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Garçon Jacopo$600Gabite Lv. 30
Waitress Paget$600Kirlia Lv. 30
Chef Kamaboko$600Pidgeotto Lv. 30
Owner Toro$600Diggersby Lv. 30
Punk Girl Lillian$600Krokorok Lv. 30
Beauty Aimee$680Fletchinder Lv. 34
Beauty Anais$680Seadra Lv. 34
Black Belt Killian$600Machoke Lv. 30

LUIMOSE CITY POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Heal Ball$300Catches Pokémon. Its catch rate is x1.0. Pokémon are healed on capture: useless with full party.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Nest Ball$1,000Catches Pokémon. Its better than normal on lower-level Pokémon.
Net Ball$1,000Catches Pokémon. Its catch rate is x4.0 on Bug or Water Pokémon.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball$1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
Repeat Ball$1,000Catches Pokémon. Increased catch rate for previously-owned species.
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

LUMIOSE CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Bulldoze (TM78)$10,000GroundPhysical2060100AllLowers Speed
Rain Dance (TM18)$50,000WaterStatus20--FieldMakes it Rainy (5 turns)
Struggle Bug (TM76)$10,000BugSpecial2050100OneLowers Sp.Atk.
Sunny Day (TM11)$50,000FireStatus5--FieldMakes it Sunny (5 turns)
Swords Dance (TM75)$10,000NormalStatus20--UserRaises Attack

LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item NameCostEffect
Berry Juice10 mi.Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk20 mi.Heals 100 HP to a Pokémon in the field or in battle.
Full Heal30 mi.Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel35 mi.Prevents most random encounters for 250 steps.
Hyper Potion60 mi.Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball60 mi.Captures Pokémon. It's base catch rate is x2.0.
Ether120 mi.Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion125 mi.Refills a Pokémon's HP in the field or in battle completely.
Full Restore300 mi.Fully restores HP and status ailments (except KO and Pokérus).
Max Revive400 mi.Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy500 mi.The Pokémon levels up! (Won't work if at Level 100.)
PP Up1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.

LUMIOSE CITY - STONE EMPORIUM
Item NameCostEffect
Kanto Starter Mega Stone$500,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone$2,100Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone$2,100Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone$2,100Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.

LUMIOSE CITY - HERBORISTE
Item NameCostEffect
Energy Powder$500Heals 50 HP to a Pokémon. Also lowers their Happiness.
Energy Root$800Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder$450Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb$2,800Revives from KO with full HP. Greatly lowers the target's Happiness.

LUMIOSE CITY - POKÉBALL BOUTIQUE
Item NameCostCatch RateSpecial RateSpecial Conditions/Notes
Dive Ball$1,000x1.0x4.0Used on Pokémon living underwater
Dusk Ball$1,000x1.0x4.0Used at night or in caves
Heal Ball$300x1.0Heals Pokémon fully on capture: useless if party is full
Luxury Ball$1,000x1.0Makes Pokémon Happier quicker
Nest Ball$1,000x1.0x1.1+Better on lower-level Pokémon
Net Ball$1,000x1.0x4.0Used on Water- or Bug-type Pokémon
Quick Ball$1,000x1.0x4.0Used in first four turns
Premier Ball$200x1.0N/A - just normally found by buying 10 Poké Balls
Repeat Ball$1,000x1.0x4.0 (?)Used on previously-caught Pokémon
Timer Ball$1,000x1.0x2.0, x3.0, x4.0Catch rate +1 up to x4.0 every ten turns

Since we're still here in Lumiose and all, I don't see why we shouldn't explore everything. Anyways, as you leave the Gym, you'll get a Holo Clip from Sycamore, asking you to meet him in the Lysandre Cafe. For now, ignore him.

Let's get our bearings first. Try to get to the northernmost portion of the city, on North Boulevard. From the black building there, you'll be able to see the Prism Tower. Head counterclockwise around the city to the next gatehouse, to Route 14 from where you came earlier. We'll start here. Go into the next building on the north side if you want to look at art. There are some interesting pictures there for series veterans, including Mr. Briney's ship from Ruby/Sapphire/Emerald, a picture of Shaymin, another of Mew, the Battle Frontier from Pokémon Platinum, Castelia City from Pokémon Black/White and their sequels, and numerous others... On the lower first floor, you can also get TM82, which teaches Dragon Tail: it does Dragon damage and ejects the opponent from battle, ending wild battles or forcing a random switch in Trainer battles.

Outside, across the street is a Pokémon Center on your right. Continue down the street on the opposite side to find a woman out front speaking of "Beauty and the Beast". Heh. In that building, you can get the Bargain Power Lv. 1 from Mr. Bonding. You can also try to get a job here for some money! $2,000 is for perfect Room Service (just remember the order), $2,000 for making all of the beds in under 75 seconds (there are four; just examine them to make 'em), and $2,000 for lost-and-found (just walk all over, pressing A before you step). You only get to do each once, though, so don't screw it up! (This all is doable once a day.) In the southeast room of 2F, you can get some indirect Pokémon trivia (40th wedding anniversary is Ruby, and 45th is Sapphire - get it?). On 5F, in the southeast bathroom, you can speak with the girl for TM49 (Echoed Voice). You can also find a Furfrou who ... Agh, figure it out yourself. ;)

Outside of the hotel, go into the next building down the street and head to the top floor. Speak with the person to the south to get a Prism Scale. In the café across the street, you can get a Training Ribbon for "muscular" Pokémon - it worked only on my Pikachu, who had cleared all 30 Super Training regimens. Past the intersect a ways down the street is the Battle Institute, but it's not open until after beating the Elite Four. Not a lot down the street are two Skiddo - the story basically is that they were abandoned by their trainer years ago, but are still here, loyally waiting for him. Aw... ;_;

Nearby is Lumiose Station, although there's nothing really there. Continue into the next area, South Boulevard, but there's nothing new. If you return to the Route 14 gatehouse and go the other way, in the next building, you can go to the second floor for some really freaky ****. o_o;; On the top floor, you can get the Expert Belt (powers up supereffective moves) and a Protein (Attack EVs +10) by speaking with people on the right. (For the record, on the left is a fighting/dance studio by some guy from Kanto who couldn't get his fighting dojo there to work out. Sound familiar?)

Further down the street is little else but the Route 13 gatehouse. So, head down Autumnal Avenue next. There, on the left is the Pokéball Boutique. One person within will hand you three Heal Balls for liking round things. Be sure to shop up well!! Just down the street is another battle restaurant, this one specializing in Triple Battles. ^_^ Further along is the Juice Shoppe - you can make juice by using your own Berries, or by buying random selections.

Across the street is an alleyway taking you to Magenta Plaza, where a third Pokémon Center lies. O_o (One of those within notes that Blue, Professor Oak's grandson from Pokémon Red, Blue, Green, Yellow, FireRed, or LeafGreen - whichever you just love - is here in Kalos, still saying "Smell ya later!" Ah, yo-- Well, it's been 18 years, kinda hard to call it youth.) You can continue into Estival Plaza via a similar alleyway.

Here, across the street and a building to the north, you'll find the Loto-ID Center. Like every Pokémon game, you can draw a number and see if it matches an ID that your file has been registered with (in other words, yours and anyone's you've traded with) - the more matches, the better the prize. A bit up the street (towards the boulevards), there is an alley on the left leading to a trainer battle. Get out and use the alleys towards the center to now go to Bleu Plaza.

In Bleu Plaza, head along the outer edge to find Waitress Paget (if you went counterclockwise). Go past her after to find a small alley - on the left is a smaller alley with a cook to battle at the end. Return to Bleu Plaza and go to the alley opposite yours, then speak with the man within for another battle. Head through the alleys to Vernal Avenue - you were here before, so keep going to Vert Plaza.

Go clockwise around the plaza to find a Punk Girl in an alley to beat. In the nearby cafe, you can find a half-baked poet and a person who'll change clothes to simulate the last person you battled. You can also give a tip to a Furfrou. ... ... ? Further down the alley is a Beauty wanting to battle. Listen to her story and she'll also give a Destiny Knot. ... Geez, is this entire avenue filled with crazy people!? Furfrous wanting money, people pasting Pokémon terminology into poems, and people falling madly in love with posters - I mean, really!?

Continue along into the next plaza, Jaune Plaza. There, in the next alley clockwise, you can go left into another alley for another Beauty battle. She'll give you an Elixir for winning (heals 10 PP to all moves for a Pokémon). The next avenue from Jaune Plaza, Hibernal, has a restaurant you can enter when you beat the Elite Four. Next door to it, you can run along an alley and take a right to battle a dude.

Now, head to Magenta Plaza - it had a Pokémon Center near it - and you'll find the Lysandre Café. (You can take a cab there, too, for $710.) Within, you can inadvertantly learn a few facts of Lysandre if you pay attention (at least, I will suppose such - I don't really know yet =P) and the legend of the Kalos legendary Pokémon. You'll get a King's Rock before you can leave. Trevor will call outside, telling you everyone's meeting on Route 14. Heal up (rival battle is coming!) and head out that way - remember, it's on North Boulevard. If you're lost, just go find a cab.


Route 14



ITEMS/TREASURES CHECKLIST
[_] Rare Candy[_] Super Potion[_] Tiny Mushroom[_] Cleanse Tag[_] Big Mushroom[_] Roselia Berry
[_] TM61 (Will-O-Wisp)[_] Hyper Potion[_] Revive[_] Spell Tag[_] TM06 (Toxic)[_] Damp Rock

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND PUDDLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CarnivineGrassLevitate2 AttackBoth
GoomyDragonSap Sipper, Hydration, Gooey1 Sp.Def.Both
HaunterGhost/PoisonLevitate2 Sp.Atk.Both
KarrablastBugShed Skin, Swarm, No Guard1 AttackBoth
QuagsireWater/GroundDamp, Water Absorb, Unaware2 HPBoth
ShelmetBugHydration, Shell Armor, Overcoat1 DefenseBoth
Skorupi (Grass-only)Bug/PoisonBattle Armor, Sniper, Keen Eye1 DefenseBoth
Stunfisk (Puddles-only)Ground/ElectricLimber, Static, Sand Veil2 HPBoth
WeepinbellGrass/PoisonChlorophyll, Gluttony2 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BellsproutGrass/PoisonChlorophyll, Gluttony1 AttackBoth
EkansPoisonIntimidate, Shed Skin, Unnerve1 AttackBoth
SkorupiPoison/BugBattle Armor, Sniper, Keen Eye1 DefenseBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GoomyDragonSap Sipper, Hydration, Gooey1 Sp.Def.Both
QuagsireWater/GroundDamp, Water Absorb, Unaware2 HPBoth
StunfiskGround/ElectricLimber, Static, Sand Veil2 HPBoth
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BarboachWater/GroundAnticipation, Oblivious, Hydration1 HPBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Pokémon Ranger Melina$2,960Arbok Lv. 35, Pyroar Lv. 37
Pokémon Ranger Nash$3,040Goomy Lv. 38
Hex Maniac Anina$1,088Litwick Lv. 34, Haunter Lv. 34
Pokémon Ranger Reed$2,880Poliwhirl Lv. 35, Fraxure Lv. 36, Loudred Lv. 34
Fairy Tale Girl Imogem$1,120Floette Lv. 33, Slurpuff Lv. 35

WEATHER - RAINING

On Route 14, the weather is regularly of the Raining scenario on a permanent basis during battle unless other moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move Thunder will not miss its target. Fair warning!

(Goomy also uses Rain Dance in battle at times, by the way.)


POKÉMON EVALUATIONS: On a general note, they all could be a lot better - you almost certainly will not find any Pokémon to help significantly in our next Gym (a Fairy-centric one) or those to help in the long-term. Quagsire is defensively good - only weak to Grass, but that's doubled, and immune to Electric - but his stats are barely average without significant EV training. He can be taught some TMs to give him a decent move variety - he can notably get Sludge Wave, Ice Beam, Blizzard, and Sludge Bomb, among others, to combat Grass-types, but we don't have those yet. He would make a decent HM slave for Surf, Strength, and Waterfall, though... I have a similar mindset about Stunfisk - although he's statistically weaker, and weak to Water and Ice, the latter of which is barely tenable in prevention.

As you arrive, you'll be called over by your rival and Trevor. Trevor, as usual, will compare Mountain Kalos 'Dexes with you. ... I only had 16, and he still lost!? Yeah, good luck with that, Pokédex Master... Anyhow, your rival also feels like battlin'. Far be it for me to decline.


BOSS: Pokémon Trainer Serena/Calem
  • Rewards: $3,700


Pokémon SpeciesPokémon TypeLevelConditions
MeowsticPsychicLevel 35N/A
AbsolDarkLevel 35N/A
DelphoxFire/PsychicLevel 37Your Kalos starter is Chespin
GreninjaWater/DarkLevel 37Your Kalos starter is Fennekin
ChesnaughtGrass/FightingLevel 37Your Kalos starter is Froakie

  • Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison.


  • Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.


  • Delphox: She finally has evolved her starters, huh... Anyways, Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.


  • Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.


  • Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful.


This battle will start off easily enough: as usual, your rival has yet to deviate from the standard Absol/Meowstic combo: maybe better in Double Battles, but easy enough to take care of here. You'll probably want to just lead off with your starter, since it should be able to one-hit those two.

Your rival's starter will be the main problem. By design in Pokémon X/Y, the fully-evolved starters have two type advantages over each other - Delphox's Fire/Psychic beats Chesnaught's Grass/Fighting (Fire over Grass, Psychic over Fighting); Chesnaught's Grass/Fighting beats Greninja's Water/Dark (Grass over Water, Fighting over Dark); and Greninja's Water/Dark beats Delphox's Fire/Psychic (Water over Fire, Dark over Psychic). Interesting fact, no? Regardless, that further implies the idea that you should under no circumstances use your Kalos starter in this battle.

However, your Kanto starter is a different problem, especially with the whole Mega Evolution thing. If it's Venusaur, it beats Greninja (and Delphox if it knows Earthquake, or Chesnaught with Sludge Bomb); if you have Charizard, it beats off Chesnaught hands down; and with Blastoise, you'll beat Delphox. So long as you didn't match up your Kalos and Kanto starter types, you'll have a good enough shot here, especially with Mega Evolutions. Those who participated in the Torchic event at the game's launch may also have Blaziken, who's good on Chesnaught and Greninja, as well as Delphox if you teach it, say, Rock Tomb, Shadow Claw, or Dig via TM.


After the slaughter, Shauna recommends heading on to the scary house near Laverre. ... I wonder if we'll ever battle her? Plus, the music here kinda reminds me of Luigi's Mansion: Dark Moon. *rambles*

Anyways, after the battle, be sure to look around the northeast corner of the playground for a Rare Candy. Then go into the patch of dirt of the west and use the Dowsing Machine to find a Super Potion. Go north onto the main part of Route 14 - you'll see a large puddle with a fallen tree as you enter - examine the east side of the tree for a Tiny Mushroom. Go east through some grass, then north through a puddle to find a Cleanse Tag - if held by the lead Pokémon, it's supposed to lessen the encounter rate for lower-level Pokémon, but it rarely works for me. >_>

Return to the tree and go west to find a Pokémon Ranger to battle. Further to the west is a path going north. First go south into the deep water and around to find a Big Mushroom. (No, you cannot eat it to become Super Mario.) Then use that path to soon encounter another Pokémon Ranger. Then go north and east to find a Hex Maniac (and Maniac of possibly those Mushrooms?) to fight. Go north and through the grass to another marshy part of the area: to the north, Ranger Reed is circling some tree stumps, so battle him.

Head northeast and into the forested area to battle a Fairy Tale Girl. To the east, you can pick up a Roseli Berry (it reduces damage taken from supereffective Fairy attacks). Go south from there by Cutting down the tree to find TM61 - it teaches Will-O-Wisp, which serves to Burn the target Pokémon, reducing their Attack and making them lose 1/8 of their HP each turn. Head back into the water and west along the south side of the trees to find a red bulbous ... thing. Examine it to find that it is (probably) a Pokéball submerged in water containing a Hyper Potion.

If you go to the northern landmass and west, you can find the haunted place everyone was talking about. You'll be forced inside. After listening to a "heart-wrenching", "pulse-pounding" tale, you'll be ... forced to pay? Yeeeeah, no... There is a semi-hidden path south of the house you can use: keep the Dowsing Machine on to detect a Revive in a rock on the east side. A Spell Tag, which boosts the power of Ghost-type moves, can be found further to the south.

If you go back to the "haunted" house, then east and speak with the woman near the water, she'll give you TM06. It teaches Toxic, a nice move that Poisons the target and continues to increase the damage taken from it: it's more useful than you think, especially on weak (sometimes outright sacrificial) Pokémon like Shedinja. Surf across the nearby water to find a Pokéball in the water containing a Damp Rock. Ha ha. Anyways, this lengthens the duration of Rain Dance by a couple of turns. Then go back, head west, and north into Laverre.


Laverre City



ITEMS/TREASURES CHECKLIST
[_] Tiny Mushroom[_] TM41 (Torment)[_] Ether[_] Poké Doll[_] Encounter Power Lv. 1[_] Ultra Ball
[_] Gengarite[_] Leaf Stone[_] Poké Doll[_] Burn Heal[_] Poké Ball[_] Max Ether
[_] Hyper Potion[_] Max Revive

LAVERRE CITY POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random encounters for 200 steps (most cost-effective option).
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

LAVERRE CITY POKÉMART - STAT/EV-BOOSTING ITEMS
Item NameCostStat IncreasedEV ChangeOther Notes
Calcium$9,800Special Attack+10Fails if stat EVs are 100 or total is 510
Carbos$9,800Speed+10Fails if stat EVs are 100 or total is 510
HP Up$9,800Max HP+10Fails if stat EVs are 100 or total is 510
Iron$9,800Defense+10Fails if stat EVs are 100 or total is 510
Protein$9,800Attack+10Fails if stat EVs are 100 or total is 510
Zinc$9,800Special Defense+10Fails if stat EVs are 100 or total is 510

As you enter town, go northwest and examine the flowers to find a Tiny Mushroom - the kid next to them will hand you TM41: it teaches Torment, a move preventing the target from using the same move consecutively. (This is especially useful when a Pokémon uses moves like Power-Up Punch that grow powerful with more use.) The second house you see to the right is a place to buy clothes, which still comes off a waste of PokéMoney to me. >_>

If you go into the alley between the houses, to the back, then east, you can grab an Ether. In the southeastern part of the town, next to the Pokémon Center, a guy is asking for Pokémon under 12 inches in height. This includes the following Pokémon:


POKÉMON UNDER 12 INCHES (~30 CENTIMETERS) IN HEIGHT
DiglettNatuAzurillBudewBurmyShaymin (Land Forme)Foongus
JoltikTynamoFlabébéFloetteSpritzeeDedenneKlefki


The Pledge Tutor.

For showing him such a Pokémon, you get a Poké Doll. In the Pokémon Center itself, you can heal up. You'll also be able to buy some EV-boosting items from the PokéMart, and you can get Encounter Power Lv. 1 from Mr. Bonding over there in the western corner. Cross the bridge nearby to find yourself in front of the Laverre City Gym. In the house nearby, you can learn some of the "Pledge" moves to starter Pokémon if they like you enough. They are extremely powerful if you use them with other Pledges in a Double or Triple Battle (Fire with Grass, Grass with Water, Water with Fire, per their descriptions, but that just cyclically includes all of them, like when you reverse the third set).


LAVERRE TOWN MOVE TUTOR - ELEMENTAL PLEDGES
Move NameTypePowerAccuracyMax PPClassTargetsPossible Learners
Grass PledgeGrass8010010SpecialOneBulbsaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Treecko, Grovyle, Sceptile, Turtwig, Grotle, Torterra, Snivy, Servine, Serperior, Chespin, Quilladen, Chesnaught
Fire PledgeFire8010010SpecialOneCharmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion, Torchic, Combusken, Blaziken, Chimchar, Monferno, Infernape, Tepig, Pignite, Emboar, Fennekin, Braixen, Delphox
Water PledgeWater8010010SpecialOneSquirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott, Froakie, Frogadier, Greninja

Back outside, if you head to the far west, you can use the Dowsing Machine to find an Ultra Ball south of the stairs. If you go upstairs and west, the woman will give you a Gengarite, which allows you to Mega Evolve Gengar! (Now if you could only find one, or at least Gastly...) In the house nearby, the old man will your Pokémon an Effort Ribbon if its EVs are maxed out - if you don't know, playing Super Training will not make any boosts. (And, of course, this guy gives the ribbon. Duh.)

In the next house, you can learn which Pokémon you used when battling for each Badge. (That's creepy, there...) If you go east outside and behind the Gym, then further along to the house, you can examine the 'shrooms beside it for a Leaf Stone. The Ace Trainer nearby will request that you bring her a Pokémon over nine feet, ten inches tall. (That's the exact height of the unfused Kyurem and Xerneas, for you trivia buffs.)


POKÉMON OVER 9'10" (APPROXIMATELY THREE METERS) IN HEIGHT
ArbokArceus (any Forme)Black Kyurem (Zekrom-fusion)DialgaDragonair
Giratina (Altered Forme)Giratina (Origin Forme)GroudonGyaradosHo-oh
KyogreLugiaMiloticOnixPalkia
RayquazaRegigigasReshiramSerperiorSteelix
WailordWhite Kyurem (Reshiram-fusion)XerneasYveltalZygarde

As before, doing this nets you a Poké Doll. The house nearby is another one of those restaurants where you can pay $500, $1,000, or $5,000 to sit somewhere, then later talk to customers to register Pokémon as "seen" in the Pokédex. For $500, you can see Staryu; for $1,000, Mawile and Mime Jr.; and for $5,000, you can see Bagon. (The $5,000 is a waste - you could've already seen Bagon at Route 8 - Cliffside.)

If you go back to the other side of town, then leave to the north, you will find the Poké Ball Factory, While there is not much to do there right now, you can use the Dowsing Machine west of the main driveway to find a Burn Heal, and a Poké Ball in the maze, plus a Max Ether in plain sight. In the east maze, you'll find a Hyper Potion with the Dowsing Machine and a Max Revive in plain sight.

So, that 'bout covers Laverre. Heal up and enter the Fairy-centric Gym!


Laverre City Gym



ITEMS/TREASURES CHECKLIST
[_] Fairy Badge[_] TM99 (Dazzling Gleam)

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Furisode Girl Kali$2,736Dedenne Lv. 38, Azumarill Lv. 38
Furisode Girl Linnea$2,800Aromatisse Lv. 38
Furisode Girl Blossom$2,664Klefki Lv. 37, Granbull Lv. 37, Kirlia Lv. 37
Furisode Girl Katherine$2,880Slurpuff Lv. 40

Like pretty much every Pokémon game, X and Y contain a Gym with a teleporter puzzle. This ... is that Gym. Each teleporter has a fixed destination: with proper knowledge, which I shall yield, you will be able to make your way to the Gym Leader. In doing so, you will end up finding every Trainer, because one is in every "checkpoint" room along the way. You don't have to fight 'em if you don't want to, for the most part, if you can dodge them.

Anyways, go through the northwest teleporter and battle Kali. Then go through the southwest one for Linnea. Head into the southwest teleporter to battle Blossom, then through the southeast teleporter to battle Katherine. After this battle, go through the northwest teleporter to end up in front of the Gym Leader.

If you need visual help with that puzzle (or want to ponder alternate routes), a map is below. In it, the blue circles mark teleporters and go from "1" to "1", "2" to "2", and so on. Likewise, the Trainers are marked in red squares ("E" being the Leader), and Teleporter 12 won't work until winning the Fairy Badge.


The Laverre City Gym map.

BOSS: Gym Leader Valerie
  • Rewards: $6,720; Fairy Badge; TM99 (Dazzling Gleam)


Pokémon SpeciesPokémon TypeLevelConditions
MawileSteel/FairyLevel 38N/A
Mr. MimePsychic/FairyLevel 39N/A
SylveonFairyLevel 42N/A

  • Mawile: For the record, while this Pokémon is known to have a Mega Evolution, it won't in this Gym Battle. ;) It is only weak to Fire and Ground, though, and takes no damage from Poison or Dragon moves.


  • Mr. Mime: Another part-Fairy type that was altered in coming into Generation VI, Mr. Mime is weak to Poison, Ghost, and Steel. As with all Fairies, it's immune to Dragon. I swear, it feels so weird saying some of these things... >_>


  • Sylveon: The only new Eevee evolution introduced in Generation VI, Sylveon is weak to Poison and Steel, and immune to Dragon.


This will probably be one of the hardest Gym Battles, especially for series veterans like myself who are used to thinking of these Pokémon as Steel for Mawile and Psychic for Mr. Mime: the Fairy typing, new with Generation VI, really screwed some of us. >_>

To those confused by the new typings, like myself, you'll find your starters working suitably. While Fairies do have advantages over Fighting (Chesnaught) and Dark (Greninja), in addition to Dragon, you'll find that your Kanto starters live up fine against them ... so long as you don't Mega Evolve Charizard in Pokémon X, as its type becomes Fire/Dragon. >_> Mawile is best dealt with through a Fire starter (or if someone can use Dig/Earthquake...), but with the others, you probably won't get super-effectives on either side of the field. Do note that Blaziken - if you got the X/Y launch event Torchic or use PokéBank starting around January - can learn Shadow Claw to help with Mr. Mime.

So, let's say you do care about one-hitting these guys. Okay, well, as before, a Fire starter works best with Mawile. Mr. Mime and Sylveon are best taken down by a Pokémon I told you to get and train way back around Route 7 - Honedge, who is either Doublade (Level 35) or Aegislash (Doublade with Dusk Stone) by now. Ghost and Steel work wonders on Mr. Mime, and the Steel works enough on Sylveon. There's also the fact that Ghost and Steel make an excellent defensive combo - immune to Fighting, Normal, and Poison, and only weak to Fire, Ground, Ghost, and Dark with others mostly being resisted at some point.

If you did that Steelix trade waaay back in Cyllage Town, you can probably grind him a little if needed by holding a Lucky Egg - Level 40 or so is sufficient for this. Steel continues to help out like that. ... That's about the summation of it. Either use a Fire starter (preferably just Fire when going for Kalos), or use Steel types.


After the battle, you'll receive the sixth Badge, the Fairy Badge. This Badge makes traded Pokémon up to Level 80 obey you. You also earn TM99, which teaches Dazzling Gleam, an 80-Power Fairy-type move.

Well, just use the northwest teleporter and leave the Gym.

The Poké Ball Factory



ITEMS/TREASURES CHECKLIST
[_] Quick Ball[_] Metal Coat[_] Timer Ball[_] Master Ball[_] Big Nugget

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Flare Grunt$1,480Toxicroak Lv. 37
Team Flare Grunt$1,440Mightyena Lv. 36, Golbat Lv. 36
Team Flare Grunt$1,440Scraggy Lv. 36, Mightyena Lv. 36
Team Flare Grunt$1,480Swalot Lv. 37
Team Flare Admin$3,040Scraggy Lv. 37, Houndoom Lv. 38
Team Flare Celosia & Bryony$11,480Manectric Lv. 41, Liepard Lv. 41

As you leave the Laverre Gym, you'll meet up with Shauna and Trevor, who will run off to the Poké Ball Factory - you remember, that place northwest of the main city? First head to the Pokémon Center for some healing, then go on. As you enter, be sure to go into the southeast and southwest mazes for a Burn Heal, Poké Ball, Max Ether, Max Revive, and Hyper Potion (some are hidden: Dowse for them) - they were noted back in Laverre City. As you ascend the stairs to the Factory, speak with Shauna and Trevor: they'll run off, soon followed by your rival and Tierno. Shauna eventually screams off in the distance, a Team Flare Grunt pursuing her. Tierno goes to help her, while your rival and you will proceed into the Factory to see why a Team Flare Grunt was there.

Within, approach the Team Flare Grunt. After some mocking, your rival battles her, leaving you free to take out the rest. Defeat the Grunt atop the nearby stairs, then get on the nearby conveyor belt. After being dragged, go down the ramp where you stopped to battle another Grunt. Go on the ground west and north of him to find a useful Quick Ball, then ride the conveyor; once stopped, go west a step and get on. Once off again, go southeast and speak with that Grunt to battle her.

Go east, south, and east along the ground to find a Metal Coat. This item can be held during trades to make Onix into Steelix, or Scyther into Scizor; it also makes Steel-type moves more powerful. Go back to the previous Grunt, then north onto the conveyor. At the end, go east and north along the ground to get a Timer Ball. Then go back to the conveyor and upstairs. Head along the path to a north/west fork; go north, then east at the next fork to find a Pokéball-obsessed Grunt to battle. (I wonder how many she pocketed? And dropped, given the one in the grounds and two insofar in the factory?)


Such misplaced confidence!

From there, go west and north into the small building and speak with the woman in the southeast corner to get a free healing. After, exit the enclosure and go south and downstairs. Examine the console to reverse the direction of the conveyor belt. Ride it, then ascend the nearby steps. Go south if you didn't already battle the first Grunt; otherwise, go north and upstairs into another enclosure. After the scene in there, you'll have to battle one of the Team Flare Admins. (It's not too hard, really.) The same can be said what follows: your rival comes in to help you Double Battle the other two. (Oh, come on, that could've been a fun Triple Battle. T_T)

After the battle, you are given the choice between a Master Ball or a Big Nugget - the former guarantees catching a wild Pokémon (well, almost) whereas the latter can be sold. Either way, you'll get both! The Master Ball has a catch rate of x255, which guarantees the capture of any wild Pokémon (unless you use cheats in some way), so you'll REALLY want to save that for a special occasion. And the Big Nugget, as said before, can be sold for a high sum of money.

After, just exit the building and go west and south and along the path down the stairs. As you'll leave, you'll meet with Shauna, Trevor, and Tierno. After some chatting, they suggest Dendemille Town as the next destination. As you leave, you'll get a Holo Clip regarding the attack on the Poké Ball Factory - it's mostly to inform you that Pokéballs will still be sold, and their prices unchanged, despite the mass theft.

So, that's about it. Head back into Laverre, heal up, and go onto Route 15.

(Geez... How did I earn over $70,000 before leaving the city?)


Route 15



ITEMS/TREASURES CHECKLIST
[_] Revive[_] Net Ball[_] Leppa Berry[_] Antidote[_] Dire Hit[_] Tiny Mushroom
[_] PP Up[_] Full Heal[_] Protein[_] Macho Brace[_] X Defense

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
LiepardDarkLimber, Unburden, Prankster2 SpeedY
MightyenaDarkIntimidate, Quick Feet, Moxie2 AttackX
SkorupiPoison/BugBattle Armor, Sniper, Keen Eye1 DefenseBoth
WatchogNormalIlluminate, Keen Eye, Analytic1 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
MurkrowDark/FlyingInsomnia, Super Luck, Prankster1 SpeedBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Pokémon Ranger Silas$3,120Quagsire Lv. 39, Beartic Lv. 39
Hex Maniac Luna$1,280Chimecho Lv. 40
Pokémon Ranger Dean$3,120Watchog Lv. 39, Seadra Lv. 39, Swoobat Lv. 39
Pokémon Ranger Keith$3,280Gabite Lv. 41
Pokémon Ranger Pedro$3,280Vileplume Lv. 41
Mysterious Sisters Rune & Rime$2,560Drifblim Lv. 40, Floette Lv. 40
Fairy Tale Girl Mahalyn$1,248Dedenne Lv. 37, Aromatisse Lv. 39

POKÉMON EVALUATIONS: There's not much of anything of note here. Pawniard is the closest you get because of its somewhat-varied moveset being able to take care of some of its weak points (and it has several type resistances). It also specializes heavily in its physical stats on evolution. Floatzal and Poliwhirl might make some semi-decent replacements for those without a good Water Pokémon (as in, you got rid of Lapras!?), but neither will be quite useful in the near future. So, in summation ... meh.

I love the music here, though! ^_^

As you head eastward, you'll find a bunch of leaves flying around: it took them 16 years to recognize the seasons, and another two to realize that leaves fall off trees and typically stay, then put the latter in a seasonless game. Nice. Just nice Game Freak. >_< Anyways, if you go south while in the leaves, you'll find a bundle of them. Some tend to be just piles; some ... other stuff happens. To the south, past the grass, you'll find a Pokémon Ranger for example. At the end of this path is another bundle, this one containing a Revive.

Go back to the entrance of the Route and head east. The next pile of leaves has a Net Ball. Ignore whatever signal is coming from your Dowsing Machine for now and beat the Hex Maniac to the south. Then go back east and hop over the ledge. Collect the Leppa Berry, then use the Dowsing Machine to navigate to an Antidote. Continue south and over the ledge to find three lumps of leaves; in the north one is a Pokémon Ranger - another lump to the east also has a Ranger within. Now, go south and through the grass to find some more lumps, one with a Ranger inside. (Why the heck do they love beds of leaves so much?)

To the west, you can find a Dire Hit in that pile of leaves. Go east and Surf onto the water, then go north. You'll soon be able to get on two pieces of land. To the west, you can use the Dowsing Machien to find a Tiny Mushroom; on the east piece, you'll find a PP Up in the pile o' leaves. Surf back south to the bridge and cross it. Head south upon crossing and go along the path to some stones. Cross by hopping over them (or outright Surf) to reach the Full Heal. Now go back and north and east to a Double Battle - your first chance to test out the Pledge combo, by the way. ;)

In the nearby stone structure, use Rock Smash to break down the northwestern cracked wall to find a useful Protein. Continue back to the girls, then go east and across the bridge. After the Holo Clip from Lysandre, go east and break down the dark wall with Rock Smash to find a Macho Brace within - it doubles EV growth but lowers Speed on the holder. Get out of the structure and head south to beat the Fairy Tale Girl, then east.

Through the gatehouse here, you can go straight to Dendemille Town - however, we'll do a bit more on this Route, Route 16, and in the Lost Hotel. If you're opting for the side stuff (yay!) go north of the gatehouse to battle Carrie. Go up the stairs in the northern building and along the edge to the final gap before the northeast corner. Examine the tile to its left (use the Dowsing Machine if lost) to find an X Defense.

Now, we can either go to Route 16 - south of the gatehouse - or the Lost Hotel - downstairs in this building. Since we'll have to visit at least a little of Route 16 before going for the Lost Hotel, I recommend Route 16.


Route 16



ITEMS/TREASURES CHECKLIST
[_] Max Revive[_] Rare Candy[_] Lum Berry[_] Big Mushroom[_] Max Potion[_] Super Rod
[_] Dive Ball x10[_] Fist Plate[_] Rare Candy[_] Repel[_] Dive Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
PhantumpGhost/GrassNatural Cure, Frisk, Harvest1 AttackBoth
PumpkabooGhost/GrassNatural Cure, Frisk, Insomnia1 DefenseBoth
SkorupiPoison/BugBattle Armor, Sniper, Keen Eye1 DefenseBoth
WeepinbellGrass/PoisonChlorophyll, Gluttony2 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
MurkrowDark/FlyingInsomnia, Super Luck, Prankster1 SpeedBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Sky Trainer Clara$4,000Emolga Lv. 38, Swellow Lv. 40
Roller Skater Olle$1,248Manectric Lv. 40
Roller Skater Jet$1,248Delcatty Lv. 37, Swanna Lv. 39
Sky Trainer Gavin$3,900Chimecho Lv. 37, Talonflame Lv. 39, Vibrava Lv. 38
Pokémon Ranger Lee$3,120Crawdaunt Lv. 39, Sandslash Lv. 39
Hex Maniac Osanna$1,280Pumpkaboo Lv. 40
Pokémon Ranger Bjorn$3,280Sliggoo Lv. 41
Mysterious Sisters Achlys & Eos$2,560Alakazam Lv. 40, Gardevoir Lv. 40
Fairy Tale Girl Alice$1,248Klefki Lv. 37, Mawile Lv. 39
Fisherman Wade$2,184Poliwhirl Lv. 37, Poliwhirl Lv. 39
Fisherman Seward$2,240Whiscash Lv. 40
Fisherman Finn$2,128Basculin Lv. 38, Basculin Lv. 38

POKÉMON EVALUATIONS: This is largely the same as Route 15. In other words, "meh"-mania continues. The only real new ones - Phantump and Pumpkaboo - are so subject to weakness (Fire, Ice, Bug, Poison, Flying, Ghost, Dark - about 50% of all moves) that it's hardly worth grabbing them unless you're desperate for a Ghost-type to round out your party: and, even then, Honedge on Route 7 just works out so much better because the relatively rare advantage over Fairy it has while maintaining a strong type-based defense. ... Again, meh.

As you enter the Route, go south and smack that boulder with Strength to open the path. (Why do think we never bothered coming before? It had nothing to do with numerical order... Okay, it had something to do with numerical order. >_>) Enjoy the Sky Battle to the southwest, then go north to the structure. Like the one on Route 15, going down leads to the Lost Hotel, which we'll leave for later. On the upper floor, examine the northwesternmost tile for a Max Revive. Leave the building go southwest to find some Skaters going around. Then go north and Cut down the tree past the tall grass and head due north to easily find a Rare Candy.

Go back south to the main route and west. When you see the path jutting off to the north, you can go to the end to battle a Sky Trainer. Otherwise, go south and the first pile of leaves makes you battle Lee. Ha ha. Further along the path of leaves is a Hex Maniac, hiding the grass. Go east of there and grab the Lum Berry (cures all non-stats-based ailments, except KO and Pokérus). Go southwest using the Dowsing Machine to find a Big Mushroom hidden in the pile of leaves. (Come on, you should've expected it to happen.) Go east from there through the grass for a Max Potion.

Return to the other side of the grass and go further west to find a Pokémon Ranger to battle. (He's in the southwestern pile of leaves.) Go further north and down the staircase for a Double Battle. Then go west and smack the boulder around with Strength; beat the Fairy Girl on the other side, too, while you're at it. There's nothing (reachable) to the north, so just go west and south. In the Fishing Shack at the bottom, speak with one dude for a Super Rod. As for the other? If you meet the same Pokémon while fishing eight times or more in a row, you'll get ten Dive Balls. (Hint: use the Old Rod. It's better than the 1 in 256 odds you'll have out here with the Good/Super Rods.)

Once back outside, go south and through the flowers to another Strength boulder. Smack 'er around a bit and you can reach a Fist Plate at the top. As with the others, it boosts the power of Fighting-type moves and turns Arceus into a Fighting-type. The rock nearby also contains a second Rare Candy for ya. ^_^ Return to the Shack and head west if you want to return to Lumiose City (nothing new, though). Otherwise, go north of the Shack and proceed onto the pier. On the west pier, you'll find Fisherman Wade to battle. Head east from there, using the Dowsing Machine to grab a Repel as you go to Fisherman Seward. (It's on the corner tile, right next to him.) Return to where Wade was go north north and along the path to the final Fisherman of the Route, (Huckleberry?) Finn.

Go north onto land from there and head to the far west to find a Dive Ball. That'll do it, too - return back to the stone structure on Route 15 and go into the lower area. (If you need to heal, Lumiose City is nearby, able to service your needs.) I say Route 15 because something we need to do there affects Route 16 to some extent.


Lost Hotel



ITEMS/TREASURES CHECKLIST
[_] Smoke Ball[_] TM95 (Snarl)[_] Twisted Spoon[_] Dread Plate[_] TM56 (Fling )[_] Protector

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ElectrodeElectricSoundproof, Static, Aftermath2 SpeedBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
LitwickFire/GhostFlame Body, Flash Fire, Shadow Tag1 Sp.Atk.Both
MagnetonSteel/ElectricMagnet Pull, Sturdy, Analytic2 Sp.Atk.Both
PawniardSteel/DarkDefiant, Inner Focus, Pressure1 AttackBoth
POKÉMON FOUND IN TRASH CANS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Rotom (Normal Forme)Electric/GhostLevitate1 Sp.Atk., 1 SpeedBoth
TrubbishPoisonStench, Sticky Hold, Aftermath1 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
MagnemiteSteel/ElectricMagnet Pull, Sturdy, Analytic1 Sp.Atk.Both
VoltorbElectricSoundproof, Static, Aftermath1 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Punk Guy Sid$1,872Scrafty Lv. 39, Pawniard Lv. 39, Sharpedo Lv. 39
Punk Girl Jeanne$1,920Seviper Lv. 40, Arbok Lv. 40
Punk Couple Zoya & Asa$4,032Pangoro Lv. 42, Garbodor Lv. 42
Punk Guy Slater$2,016Dunsparce Lv. 42
Punk Guy Jacques$1,920Skuntank Lv. 40, Crawdaunt Lv. 40
Punk Girl Cecile$1,920Liepard Lv. 40, Liepard Lv. 40

POKÉMON EVALUATIONS: The primary feature here is Rotom ("Motor" backwards), a pseudolegendary Pokémon that was one-of-a-kind back in Generation IV, which now can be found in the trash cans. Heh, irony... Anyways, it is most famous for being able to transform into a number of different types: Electric paired with Ghost, Fire, Grass, Water, Flying, and Ice, depending on what was examined in some areas, though I'm not sure how it works in this game. (It is also always immune to Ground, by the way, through the Levitate ability.) It's worth getting. Magneton isn't too bad, although we don't really need Steel or Electric types for the rest of the game, for the most part.


~ Lost Hotel: Route 15 Side ~


As you enter, go southwest and battle the Punk there. Go to the south, then past the intersection to battle another Punk. Continue south for a Smoke Ball, then go back north and down the hallway to the west for a Double Battle with Punks. (Lotta Punks here.) Continue west to find some less violent Punks; just go north and you'll learn the Cosmic Flip. Leave the room heading southeast to find a brown block to hit with Rock Smash. You'll find TM95 (Snarl) on the other side - it is a TM that was Event-only in Black/White Versions 1. It has 55 Power, is of the Dark-type, may lower Special Attack, and hits all opponents. Back in the hall, continue east to a Twisted Spoon, which powers up Psychic moves. That'll do it for this bit: go now to the one on Route 16.

~ Lost Hotel: Route 16 Side ~


As you enter, head west and battle another Punk Guy. (He deviates from Punk tradition by using the Normal-type Dunsparce: that's a rebel! =P) Break the western of the two breakable walls nearby for a Dread Plate: it boosts Ghost moves' power and turns Arceus into a Ghost-type when held. Further to the west, you can speak with a Skater for TM56. This teaches Fling, a move in which the Pokémon throws an item at the target, who catches it. For example, you can throw a Sitrus Berry to an ally in a Double/Triple Battle to let them heal 30 HP at some point, or you could throw the Ring Target at a Shedinja to make it damageable with any move and not just Fire, Flying, Rock, Ghost, and Dark.

Go east and up the hall. Here, a Punk will be circling around, so beat him, then go north and west. Beat the Punk in the next room, then go southeast. Break the first wall you reach to find a Protector - if a Rhydon (evolved from Rhyhorn) holds this during a trade, it becomes Rhyperior on the other side. And ... that's all folks. Return outside, then east and north into Dendemille Town. (Say that five times fast.)


Dendemille Town



ITEMS/TREASURES CHECKLIST
[_] TM42 (Facade)[_] Leppa Berry[_] Shell Bell[_] Big Root[_] Nugget[_] Sitrus Berry
[_] Accuracy Power Lv. 1

DENDEMILLE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

DENDEMILLE TOWN - MOOMOO MILK SALESWOMAN
Item NameCostEffect
Moomoo Milk (x1)$500Heals HP by 100 for a Pokémon in the field or battle.
Moomoo Milk (x12)$6,000Heals HP by 100 for a Pokémon in the field or battle.

Snow!? (And the music somewhat makes me think of Pokémon Mystery Dungeon: Gates to Infinity in its first few notes.)

As you go east into the town, Sycamore will come up, speaking (mostly) of the Pokémon Lysandre mentioned in his café - Xerneas (in Pokémon X) and Yveltal (in Pokémon Y), representing life and destruction respectively, I guess from the contexts. Anyways, Trevor speeds into town, wanting to go to the Frost Cavern, then simply setting roots or something. (Maybe he used Ingrain? =P)

Anyways, go east and north and up the stairs. Head west at the top and into the southwestern house. Speak with the little boy for TM42 - it teaches Facade, which is a Normal-type move whose power is doubled if the user is Burned, Poisoned, or Paralyzed. The other person in the house will give a Leppa Berry for showing her whatever TM she requests. In the northeast house, if you have over 70 Pokémon in your Mountain Kalos Pokédex, you can get a Shell Bell - it lets the user take some HP from the targets when hit for HP restoration.


Go back downstairs and into the house next to them. In the northwest corner is the Move Deleter - he can get rid of any moves you don't want a Pokémon to have. (It's mostly for the sake of forgetting HM moves you don't want.) On the right is the Move Relearner: she can teach a Pokémon any move it normally would have already learned through leveling up for the cost of one Heart Scale. (NOTE: I seriously mean leveling-up. For the most part, forgotten TM/HM moves and some others cannot be relearned this way!)

Go far to the south of there to find a Big Root: it boosts the power of HP-stealing moves, such as Absorb. Use the Dowsing Machine, too, to find a Nugget nearby in the southwest field. Go south of where Trevor is and you'll find a Hex Maniac selling Moomoo Milk. It's quite useful if you're Pokémon aren't yet at that level where Hyper Potions are quite needed. (Then again, my Delphox is Level 63 and I have $233,000 to spend. >_>;;) Go due west of her to the end of the path, then face south and press A to find a Heal Ball.

Within the Pokémon Center, heal up and shop per the usual. Speak with the person to the right for a Sitrus Berry. Mr. Bonding is on the left side, giving you Accuracy Power Lv. 1. That'll do it here for now, though - go north of town.


Frost Cavern



ITEMS/TREASURES CHECKLIST
[_] X Sp. Def.[_] Escape Rope[_] Ice Heal[_] Ice Heal[_] Dusk Ball[_] Ice Heal
[_] Ice Heal[_] Icy Rock[_] Pearl[_] Max Repel[_] Never-Melt Ice[_] Hyper Potion
[_] Super Potion[_] Elixir[_] Zinc[_] TM79 (Frost Breath)[_] Ether[_] Abomasite
[_] PP Up

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM INSIDE THE CAVERN
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BearticIceSnow Cloak, Swift Swim2 AttackBoth
BergmiteIceOwn Tempo, Ice Body, Sturdy1 DefenseBoth
CryogonalIceLevitate2 Sp.Def.Both
HaunterGhost/PoisonLevitate2 Sp.Atk.Both
JynxIce/PsychicForewarn, Oblivious, Dry Skin2 Sp.Atk.Both
PiloswineIce/GroundOblivious, Snow Cloak, Thick Fat1 Attack, 1 HPBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CubchooIceSnow Cloak, Rattled1 AttackBoth
SmoochumIce/PsychicForewarn, Oblivious, Hydration1 Sp.Atk.Both
VanilliteIceIce Body, Weak Armor1 Sp.Atk.Both
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Hiker Ross$2,464Vibrava Lv. 44
Sky Trainer Celso$4,400Carnivine Lv. 41, Swanna Lv. 44
Sky Trainer Era$4,500Cryogonal Lv. 45
Artist Salvador$2,464Smeargle Lv. 44
Ace Trainer Cordelia$4,600Doublade Lv. 46
Ace Trainer Neil$4,300Raichu Lv. 42, Golduck Lv. 42, Marowak Lv. 43
Hiker Delmon$2,352Relicanth Lv. 42, Rhydon Lv. 42
Brains & Brawn Eoin & Wolf$4,784Grumpig Lv. 44, Hariyama Lv. 46
Black Belt Alonzo$2,112Scrafty Lv. 43, Throh Lv. 44
Battle Girl Kinsey$2,112Sawk Lv. 43, Mienshao Lv. 44
Hiker Alain$2,352Graveler Lv. 40, Graveler Lv. 41, Carbink Lv. 42
Black Belt Kenji$2,208Gurdurr Lv. 46
Hiker Brent$2,464Probopass Lv. 44
Battle Girl Gabrielle$2,208Medicham Lv. 46
Team Flare Grunt$1,680Golbat Lv. 42, Manectric Lv. 42
Team Flare Mable$6,720Houndoom Lv. 48

WEATHER - HAIL

Outside the Frost Cavern, the weather may be Hailing, and it will remain so throughout the course of battles that take place unless another move or ability changes the weather. During Hailing weather, Pokémon that are not of the Ice type will lose around 1/16 of their HP with each turn that passes. Additionally, if a Pokémon uses Blizzard, note that Blizzard will not miss.

As a random note, the sky looks epic outside at night when it's not hailing.


POKÉMON EVALUATIONS: There are some nice Pokémon here. An Ice type is a must to deal with one particularly nasty member of the Elite Four, unless already have a Dragon for that reason. Beartic is nice for brute power while Piloswine/Mamoswine have a somewhat better move variety. Haunter is a must, also, to get - in this case, for our next Psychic-focused Gym. Being Ghost/Poison, it has a nice few Ghost moves that'll probably be one-hitting most of those Psychics just upon capture. >_> Plus, you can trade it (and back again; hopefully, you didn't use Wonder Trade! XD) to get Gengar. This is significant in that you can get Gengarite in Laverre City, which allows Gengar to Mega Evolve!!

To the curious, the base value of all the Trainers' money here is $51,720. Bring along that Amulet Coin and you'll get $113,440. O_O


The entrance to Frost Cavern.

~ Outside Frost Cavern ~


Go north from the entrance to the area and battle the Hiker, then go east for a Sky Battle. Go north and over the bridge to find that Mamoswine who is being disturbed by happenings in Frost Cavern proper. After meeting Trevor, you'll get control of your (virtual) self again. Go east and north to the ledge, then to the east side to have another Sky Battle. (Scared the crap out of me, too - I went over that one tile by accident when leaving.) Go back to Trevor and the Mamoswine, then along the dirt path to fight an Artist. (I wonder if his name is meant to reference Salvador Dali...? ... He was an artist, right?) Anyhow, use the Dowsing Machien nearby to find an X Sp. Def. Go north to use a Photo Spot if you want (as I obviously did), then go inside. (Due west of the entrance, examine the rock first to find an Escape Rope.)

~ Inside Frost Cavern ~


Examine the rock in the alcove to the west for an Ice Heal, then go northeast and battle the Ace Trainer. (Seriously? I one-hit you and you call it close!?) Slide east and north on the ice, then go north to the next area. Examine the southwestern rock for an Ice Heal, then go back to the previous area. Slide eastward on the northern row of ice, then go north to the wall and press A for a Dusk Ball. Battle the nearby Ace Trainer, then go north to the next area.

Slide north across the ice, then go east and examine the rock for another Ice Heal. Go south there and slide over the ice, then go east, south, west, and north. See how the southern part of this particular snow patch also juts out like a peninsula to the west? Slide west from it to land right at the feet of a Hiker. Then slide north from the northeasternmost possible tile to find a fourth Ice Heal. (Geez...) Go back south. See that small rock on the west side of the "island"? Go south from it, then west.

Continue west to ever more ice. Slide west from the southern of the two ice trails for a Double Battle. Go due north onto the ice, then west and south to some snow. Go west a step, then slide north, west, and north. Defeat the Black Belt, then go due south of him for a Battle Girl. Go west and Surf on the water to the west side. Go along the path downstairs.


EEVEE & GLACEON

Here, you'll find a large, icy rock. This rock does have a purpose. If you level-up an Eevee near it, it will then evolve into Glaceon, an Ice-type Pokémon introduced with Diamond and Pearl. This is the only way to get Glaceon here, short of trading, hacking, or PokéBank.


Go along the path here to an Icy Rock (plus the icy rock that Eevee evolves near is in the center of the path). Icy Rock lengthens the duration of the move Hail by about two turns. Return back upstairs and Surf onto the water. Surf south until, while looking at the patch of ice to the east, you see a patch of snow on its west side. Get on the ice, then the snow. Examine the southernmost snow tile there for a Pearl. Go west, south, east, and south. Take two steps west and go north and east for a Max Repel. Slide west to the snow, then go west again. Surf south from here to find some Never-Melt Ice, which boosts the power of the holders Ice-type moves. Return north, get on the ice, return to the southern snow patch, and go downstairs.

Here, go east and speak with the Ace Trainer if you need a healing, then go further south for a Hyper Potion. Then go back north (the ramp is to the entrance again) , then go up to the healer and battle the Hiker to the northeast (who may have frostbite: use a lot of Fire). Continue upstairs and examine the rock to the northeast for a Super Potion. Continue upstairs to the next floor.

Go due north to the Black Belt for a battle. Go further north if you want to continue on. Otherwise, go east from the northernmost ice tile you can currently reach and go along to the Hiker. Return to the west. Now, you see that small rock on the snow "island", right? Go west of it, but not onto the ice: just as close as possible. Then slide south, then east, south, west, and south to some snow. Go south to battle a Battle Girl, then slide around to her south and examine the rock for an Elixir. Go along the ice nearby heading east, then another southbound path. First be sure to loop around to the eastbound snow path if needed for a Zinc (boosts Special Defense EVs by 10), then go back west and south and downstairs. Here, go east to the corner, south to another, then slide northwest (you must do both: either press both buttons on the D-Pad, or use the Circle Pad) and you'll find TM79 down to the south here: it teaches Frost Breath, a decent Ice-type move.

Go back north and west, then upstairs. Backtrack along to the main ice puzzle. As you slide west in there, go south, east, and north to find an Ether. Then go east, south, west, south, east, and north to return to the Black Belt. Go north from there to see some Team Flare dudes. (Trevor will also come up behind you.) Team Flare is terrorizing the Abomasnow here. You and Trevor will each take one of the Grunts (it's quite easy, as usual). You'll fight Mable right after, and she's not much more difficult. >_>

After the battle is over, "speak" with the Abomasnow. It will hand over Abomasite, which allows you to Mega Evolve Abomasnow. Now, if only we had an Abomasnow... or at least a Snover. (They'll come soon, though!) Also go southeast and use the Dowsing Machine to find a PP Up. (You could get it before fighting Mable, by the by.) Use the Escape Rope you got near the dungeon entrance to leave, or just walk.


Leaving Dendemille - Route 17



ITEMS/TREASURES CHECKLIST
[_] Timer Ball[_] Icicle Plate[_] Calcium[_] Rare Candy[_] Paralyze Heal

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AbomasnowGrass/IceSnow Warning, Soundproof1 Attack, 1 Sp.Atk.Both
DelibirdIce/FlyingHustle, Vital Spirit, Insomnia1 SpeedBoth
SneaselDark/IceInner Focus, Keen Eye, Pickpocket1 SpeedBoth
SnoverGrass/IceSnow Warning, Soundproof1 AttackBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Sky Trainer Anila$4,400Rotom Lv. 42, Butterfree Lv. 44

WEATHER - HAIL

Here on Route 17, the weather may be Hailing, and it will remain so throughout the course of battles that take place unless another move or ability changes the weather. During Hailing weather, Pokémon that are not of the Ice type will lose around 1/16 of their HP with each turn that passes. Additionally, if a Pokémon uses Blizzard, note that Blizzard will not miss.


POKÉMON EVALUATIONS: Pretty much "meh". While Abomasnow is good in that it has a Mega Evolution, it still has too many abusable weaknesses (easily 40+% of all moves) that could be abused. Delibird is just not noteworthy. Sneasel may be helpful in the next Gym, a Psychic one, but you don't really have much time without serious grinding to bring its EVs to up to snuff versus a Doublade/Aegislash you've had for a while.


Once you're done in Frost Cavern, return to Dendemille. Heal up, shop, and head southeast out of the city.

On Route 17, go east and hop on the Mamoswine. Similar to the Rhyhorn of Route 9, this guy lets you go through deep snow (which may cause battles because you step on Pokémon lol), press A to break stuff, and moves exceptionally slow. Go south for a bit, then east to some ice blocks. Break then, then the ones to the northeast. Dismount and get on that path. At the forks, hang west for a while, using your Dowsing Machine to navigate to a Timer Ball. Go south and east of there to find an Icicle Plate in plain sight: this boosts the power of Ice moves and turns Arceus into an Ice type. Return to Mamoswine, then go east and along the path for a Sky Battle atop the terrace.

When done (or dead), return to Mamoswine and begin trudging through the snow to the south; you'll soon find more rocks to break. Break 'em, then the ones further south. Dismount and get into the narrow valley. At the fork, go west and along the path to find a Calcium, useful in that it boosts Special Attack EVs by 10.

Get back on Mamoswine and wreck stuff as you go east through the snow. (Wait. I just realized that there are Pokémon living in this deep snow. What the heck are they doing in there, especially Delibird!?) Continue your grind east, south, and east into some rocks. Shatter them and dismount, then head east. As you do, you'll get a Holo Clip from your rival, requesting a battle. Geez... You have to admire their persistence...

Anyways, go east onto the grass. Head north of the gate along the narrow path for a Rare Candy, then go south using the Dowsing Machine to hunt down a Paralyze Heal. What, no more Ice Heals? =P Anyways, go through the gate to Anistar.


Anistar City



ITEMS/TREASURES CHECKLIST
[_] Exp. Point Power Lv. 1[_] TM32 (Double Team)[_] TM90 (Substitute)[_] TM35 (Flamethrower)[_] TM77 (Psych Up)[_] TM92 (Trick Room)
[_] Super Repel[_] TM10 (Hidden Power)[_] Comet Shard[_] Escape Rope[_] Pretty Wing[_] Sun Stone

ANISTAR CITY POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

ANISTAR CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Blizzard (TM14)$70,000IceSpecial511070All OpponentsMay freeze; no miss in Hail
Fire Blast (TM38)$70,000FireSpecial511085OneMay burn; no miss when Sunny?
Focus Blast (TM52)$70,000FightingSpecial512070OneMay lower Special Defense
Hyper Beam (TM15)$90,000Normalspecial515090OneNo action on next turn for user
Thunder (TM25)$70,000ThunderSpecial1011070OneMay paralyze; no miss in Rain

As you head east into the city, you'll be told about someone living here in Anistar knowing something of the legendary Pokémon. And ... that's it? Oh, yeah, and ten Repeat Balls are yours now. Continue along to the Pokémon Center. Outside is some person able to give random facts about events you and your Pokémon have in common, like Pikachu was with me when I caught my Abomasnow. Creepy... Anyways, heal up and shop in the Center. On the west side is Mr. Bonding, who will give you Exp. Point Power Lv. 1. For once, something I find useful! On the east side, the woman there will hand you a different TM depending on the time of day: I've seen TM32, TM90, TM35, TM77, and TM92 so far: they teach Double Team, Flamethrower, Psych Up, and Trick Room, respectively.

Leave and head east. The next building is the clothing shop; in the alley to the east, you can use the Dowsing Machine to find a Super Repel. In the house to the east, you can get TM10. It teaches Hidden Power, a move that is extremely variable, primarily depending upon the user's hidden IVs for each stat. If you were to go south, you'd find Route 18 inaccessible because ... some Durant tore it up? Wut? XD

Go into the house north of the clothing shop to find the dude who knows all about Xerneas/Yveltal. In the house north of there, you can give the guy a Level 5 or under Pokémon (catch one on Route 2 if you must) for three days to get a Comet Shard. If you north of there, you'll find the Pokémon Gym, and a resultant battle with your rival!


BOSS: Pokémon Trainer Serena/Calem
  • Rewards: $4,600


Pokémon SpeciesPokémon TypeLevelConditions
MeowsticPsychicLevel 44N/A
AbsolDarkLevel 44N/A
JolteonElectricLevel 44Your Kalos starter is Chespin
DelphoxFire/PsychicLevel 46Your Kalos starter is Chespin
FlareonFireLevel 44Your Kalos starter is Fennekin
GreninjaWater/DarkLevel 46Your Kalos starter is Fennekin
VaporeonWaterLevel 44Your Kalos starter is Froakie
ChesnaughtGrass/FightingLevel 46Your Kalos starter is Froakie

  • Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psybeam for extra damage on Fighting and Poison.


  • Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.


  • Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its primary advantages are against Flying and Water.


  • Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire attacks. It's advantageous over Steel, Bug, Ice, and Grass.


  • Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water through Water Absorb. Its advantages are over Fire, Rock, and Ground.


  • Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.


  • Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.


  • Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful.


Wait ... do I sense change!?

Meowstic and Absol are the same as usual: spam Dark/Ghost/Bug and Fighting/Bug/Fairy on those two to win. (Note how Bug is the common theme: then again, your starters will probably be one-hitting these if I'm even a remote indicator.) The enemy starter also remains the same as usual - counter it with your Kanto starter. That means Charizard on Chesnaught, Venusaur on Greninja, and Blastoise on Delphox. Some of them can be multipurposed with the right moves (like through Dig and such), but that's the ideal combos.

The main feature are your rival's Eevee-lutions, brought about by having certain Kalos starters. While they should hardly be a difficulty, of important note is that they all in some way have an advantage over your Kanto starters' final evolutions, and they're the same type as your actual starter (except in the Jolteon/Delphox coincidence). Then again, that may be a good thing - they can shoot their own moves at you for half-damage, then you retaliate with a move of your sub-type (i.e. Delphox uses the Psychic-move Psychic on Flareon) for normal damage. If you want to go about abusing weaknesses, I suppose throwing in Steelix or Quagsire is good for Jolteon; Quagsire, Onix, Graveler/Golem, or just about any Water Pokémon for Flareon; and there's Pikachu/Raichu, Jolteon, or just about most Grass-types for Vaporeon.

In all, it's still an easy enough battle at Level 45+ - below what you should be; my Delphox is about Level 66. The main change is just the Eevee-lutions.


After the battle, you'll be given a free healing. Go east after the fight and use the Dowsing Machine to locate an Escape Rope, then go west and follow the Machine some more to the (useless) Pretty Wing. Northeast of there is another café where you can spend some money to later speak with people and register Pokémon as seen in the Pokédex. For $500, you can see Accelgor; for $1,000, Patrat and Lotad; for $5,000, Escavalier.


The Anistar sundial.

If you go to the west of here and into the next area, you'll find the main landmark of Anistar, its sundial. ... That's huge. By using the Dowsing Machine, you can find a Sun Stone along its right side, too. Anyways, after all this, it's time to enter the Gym.


Anistar City Gym



ITEMS/TREASURES CHECKLIST
[_] Psychic Badge[_] TM04 (Calm Mind)

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Psychic Paschal$2,576Exeggutor Lv. 46
Psychic Harry$2,576Medicham Lv. 46
Psychic Arthur$2,576Reuinclus Lv. 46
Hex Maniac Arachna$1,472Jynx Lv. 46
Hex Maniac Melanie$1,472Gardevoir Lv. 46

This will be a sort of funky spherical-3D maze Gym. (As a note of trivia, look in the northeast corner of the room: a Pikachu constellation is drawn on the wall there. Cool.)

As soon as you step in the center tile of the room... Well, that's for you to find out. ;) Anyways, begin by going north and beating the Psychic there. Go along the path to the telporter, then go east to another. Here, go south to another, thengo south some more, and head south. (You can go around the next Trainer.) Battle the next Trainer if you want to, then go south some more to a fork. Go east from here and along the lengthy path to another teleporter. Use it, then go north along the path to a fork. Go along the west of the two for a battle, or the east to be able to avoid it. Either way, go south along the westernmost path to a teleporter.

Go north here if you want to battle an optional Hex Maniac. Otherwise, go west. Veer off on the northern path if you want to avoid the next Hex Maniac; otherwise, beeline westward on the south side for the final Gym Trainer. Go west and use the teleporter, then go north to find the Gym Leader.


BOSS: Gym Leader Olympia
  • Rewards: $7,680; Psychic Badge; TM04 (Calm Mind)


Pokémon SpeciesPokémon TypeLevelConditions
SigilyphPsychic/FlyingLevel 44N/A
SlowkingPsychic/WaterLevel 45N/A
MeowsticPsychicLevel 48N/A

  • Sigilyph: Kinda looks like it'd be an evolution of the "I" Unown, huh? Anyways, this Pokémon is weak to Dark, Ghost, Rock, Electric, and Ice, and immune to Ground. It is advantageous over Fighting, Poison, Bug, and Grass.


  • Slowking: This royal Pokémon is weak to Dark, Bug, Ghost, Grass, and Electric. This Pokémon is a bit of a tank, so don't expect it to be one-hit-killed. The only thing he got on me was Yawn, though... He is advantageous over Fighting, Poison, Fire, Rock, and Ground.


  • Meowstic: A Pokémon you ought to be familiar with from the rival battles, it is weak to Ghost, Dark, and Bug. It is advantageous over Fighting and Poison.


This will probably be the easiest Gym Battle in a while. Sigilyph and Slowking have a lot of the same weaknesses - Dark, Ghost, Electric - and they can be spammed fairly easily. You could probably put in Pikachu/Raichu, Jolteon, Doublade/Aegislash, Haunter/Gengar, Sneasel/Weavile, or the like in to win pretty easily. Then again, if you have Greninja, he pretty much trumps most of these because his Dark-typing does immunize him from Psychic...

As for Meowstic? Meh. If you're going for the "one for all" strategem, pretty much anyone named within the previous paragraph works. It's not a complex Gym: even just using one Pokémon, you can do it fine, even if its a starter that's not Greninja, simply because these Pokémon don't readily resist most of the types your starters can throw up and your starters are likely Level 50+ by now - heck, my Delphox was Level 67. >_>


Afte the battle, you'll be rewarded with the Psychic Badge; it makes all traded Pokémon up to Level 90 obey. You will also earn TM04 - it teaches Calm Mind, which boosts your Special stats. After, you can let Olympia teleport ya back.

The Legend of Kalos: Lysandre Labs



ITEMS/TREASURES CHECKLIST
[_] Revive x5[_] TM12 (Taunt)[_] Revive[_] Black Glasses[_] Rare Candy[_] Hyper Potion
[_] Elevator Key

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Flare Grunt$1,840Scrafty Lv. 46
Team Flare Grunt$1,840Liepard Lv. 46
Team Flare Grunt$1,840Swalot Lv. 46
Team Flare Grunt$1,720Swalot Lv. 45, Liepard Lv. 43
Team Flare Grunt$1,760Liepard Lv. 44, Mightyena Lv. 44
Team Flare Grunt$1,760Houndoom Lv. 44, Toxicroak Lv. 44
Team Flare Grunt$1,800Manectric Lv. 43, Scrafty Lv. 45
Team Flare Grunt$1,800Mightyena Lv. 43, Toxicroak Lv. 45
Team Flare Grunt$1,840Golbat Lv. 46
Team Flare Grunt$1,760Toxicroak Lv. 44, Liepard Lv. 44

(Use Lumiose City - Second Visit if you need the shops again for Lumiose: it hasn't changed.)

As you leave the Gym, your rival comes up, congratulate you, pondering aloud whether to allow you to battle her daily after all's said and done. (And she will, don't worry.) As things almost heat up again, you get a Holo Clip from Lysandre - uh-oh, ominous music. Time to reveal what we've suspected all along. And it's worse - he's planning for a genocide of the planet, eliminating all outside of Team Flare.

Ruh-roh. Fly to Lumiose City, specifically the center. Use the Pokémon Center to recover from that battle, then enter Lysandre Café opposite there. Within, speak with the waiter and waitress to battle them: they're actually Team Flare Grunts. (That's a real surprise.) They'll reveal that the door's password is "open sesame" (seriously?) and the door can be found by examining the cupboard near the waitress. ...

Well, what lax sec-- Oh, there's Lysandre.


BOSS: Team Flare Lysandre
  • Rewards: $9,800


Pokémon SpeciesPokémon TypeLevelConditions
MienfooFightingLevel 45N/A
MurkrowDark/FlyingLevel 45N/A
PyroarNormal/FireLevel 47N/A
GyaradosWater/FlyingLevel 49N/A

  • Meinfoo: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous over Normal, Ice, Rock, Steel, and Dark.


  • Murkrow: Weird why he's yet to use a Dusk Stone on it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug.


  • Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages over Grass, Ice, Bug, and Steel.


  • Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug.


Overall, while this fight can be pretty easy, it's the Pokémon variety that will kill you. For Mienfoo, it'll be best to send out the Pokémon you've put an HM for Fly on - it will probably kill easily enough at around Level 40~45. Murkrow is a bit different; you'll want to send out your main Electric type for it, as well doing that for sure on Gyarados. Pyroar is probably best dealt with through Blastoise/Greninja, or just a starter in general: something powerful that isn't likely to deal half-damage hits (all starters can learn multiple move types you know).

It sounds like a half-baked strategy (and it kinda is, given it's hour thirteen of FAQing tonight for me), but Lysandre is simple, just varied.


After the battle, we reach another Pokémon tradition: arrow tile puzzles. These move you all the way in the direction they point until you hit something, or change direction through another. Use the one to the northwest and battle the Grunt, then use the nearby yellowish teleporter. Defeat the nearby Team Flare member.


BOSS: Team Flare Aliana
  • Rewards: $6,720


Pokémon SpeciesPokémon TypeLevelConditions
MightyenaDarkLevel 46N/A
DruddigonDragonLevel 48N/A

  • Mightyena: This Pokémon is weak to Fighting, Fairy, and Bug, and is immune to Psychic. It has advantages over Ghost and Psychic.


  • Druddigon: This Pokémon is weak to Ice, Dragon, and Fairy.


Overall, while this fight is pretty easy if you've battled most people in the game thus far. Fairy-types will dominate this battle pretty much, especially given their immunity to Dragon. Your starter will suffice just as well, though, so long as you use moves of their sub-type (i.e. Psychic moves with Delphox).


After the battle, use the panel to the west (the other one returns you to the entrance). In the next room, go north and use the arrow. After stopping, go northwest and "lay waste" to the Grunt over there, then go north into the next area. Speak the familiar two people here to get five Revives, then leave. Use the southeastern eastbound arrow tile, then go south to go south. Defeat the Grunt nearby, then go west through the door. Speak with the Grunt near the doorway for TM12: it teaches Taunt, preventing the use of non-offensive moves. Get the Revive from the Pokéball nearby, then just examine any ol' bed to heal your party fully.

Back outside, go back east to the Grunt, then northeast to find one you haven't beaten. After, use the eastbound arrow tile. Once you're done spinning, use another eastbound arrow tile to last almost at the feet of another Grunt to battle. Win, then go north into the next room. You'll take on two more Team Flare members in here.


BOSS: Team Flare Celosia
  • Rewards: $6,720


Pokémon SpeciesPokémon TypeLevelConditions
ManectricElectricLevel 46N/A
DrapionPoison/DarkLevel 48N/A

  • Manectric: As usual, this Electric-type is weak only to Ground, and probably can nullify Electric in some way. It is advantages over Flying and Water.


  • Drapion: This Pokémon is weak to Ground, Fighting, and Fairy, and is immune to Psychic. It has advantages over Psychic, Ghost, and Grass.


Similarly to Aliana, this battle can be won by using a single Pokémon type: here, that type is Ground. Pokémon like Dugtrio, Graveler/Golem, and Steelix will have no problem sweeping through this team. Of course, you can teach (some of) your starter the Ground-type move Dig, which itself is good enough to one-hit-KO most of these around Level 50+.


BOSS: Team Flare Bryony
  • Rewards: $6,720


Pokémon SpeciesPokémon TypeLevelConditions
LiepardDarkLevel 46N/A
BisharpDark/SteelLevel 48N/A

  • Liepard: Liepard is weak to Fairy, Fighting, and Bug, and is immune to Psychic. Although it is typically a weak Pokémon, still notable are its type-based advantages over Ghost and Psychic.


  • Bisharp: This Pokémon is doubly-weak to Fighting, and just weak to Fire and Ground. It also is immune to Poison status and type, and to Psychic.


And, again, we go to find another battle dominated easily enough by one type: Fighting. Your starters will probably be able to learn the Power-Up Punch move from the Fighting Gym some time back (or, at least, my Delphox and Blaziken can): use that and you'll probably one-hit both of these. Probably the easiest fight so far.


After this, go back outside and use westernmost southbound arrow tile, then go west, dodging those tiles. Continue dodging them as you go through the halls, eventually to a teleporter. Use it, then get the nearby Black Glasses. (They power-up the holder's Dark-type moves.) Go north and battle the Grunt there, then use the teleporter. On the other side, go through the door and north to snatch up a Rare Candy.

Go back outside now and reuse the teleporter. On theo ther side, go south and use the westbound arrow tile. Go back southeast and use easternmost of the three arrow tiles to find a teleporter. Use it to go to a Hyper Potion, then go back. Use the eastern southbound tile and head east to another Flare Grunt. Use the nearby teleporter to fight another Grunt, then go east and through the door there. You'll find another Team Flare higher-up within.


BOSS: Team Flare Mable
  • Rewards: $6,720


Pokémon SpeciesPokémon TypeLevelConditions
HoundoomDark/FireLevel 46N/A
WeavileDark/IceLevel 48N/A

  • Houndoom: This poor li'l doggy can be easily beaten with Fairy, Fighting, Ground, Rock, and Water. It is immune to Psychic, and advantageous over Ghost, Psychic, Ice, Bug, Grass, and Steel.


  • Weavile: To those who don't know, this is the evolved form of Sneasel. Anyhow, it is doubly-weak to Fighting, weak to Bug, Fairy, Fire, Rock, and Steel, and immune to Psychic. It has advantages over Ghost, Psychic, Grass, Ground, and Flying.


Similarly to earlier higher-ups' battles, you can sweep this one with Pokémon of a certain type. In fact, several can be used! Fighting is the big one again, still doable through Power-Up Punch on a starter. Other big ones include Rock and Fairy - you probably don't have as many, if any, of these moves though beyond Rock Tomb and perhaps someone being able to use Dazzling Gleam. Overall, easy.


After the battle, you'll receive the Elevator Key; this will let you go up that elevator from where you battled Lysandre. (Seriously? Why do the bad guys always give up their most important items so willingly? If you didn't hand the Key to me, I'd never get a chance to find -- *muffled*) Go back out of the room, then go south along the wall and use the westbound arrow tile. After you stop ... *vomits* ... use the eastern southbound arrow tile. Finally, go northwest to find the one bring you to the elevator. Use it, then go to the elevator. Use it to head to B2F.

Down here, go west for a while to find ... dude is big. After the spoilerific cinematic regarding Trainer AZ, follow Lysandre and use elevator to go to B3F. Go west and north there; after some ... encouragement? ... from Lysandre, another battle begins.


BOSS: Team Flare Xerosic
  • Rewards: $6,720


Pokémon SpeciesPokémon TypeLevelConditions
CrobatPoison/FlyingLevel 46N/A
MalamarPsychic/DarkLevel 48N/A

  • Crobat: This Pokémon is weak to Psychic, Ice, Rock, and Electric, and takes no damage from Ground. It is advantageous over Grass, Fighting, Bug, and Grass.


  • Malamar: This rather well-defensive Pokémon has a double-weakness to Bug, and a normal weakness to Fairy. It is immune to Psychic, and has advantages over Fighting, Poison, Ghost, and Psychic.


Noooo! We can't sweep this battle with just one type!

Ah, well. May as well use two. Maybe. Crobat is easily taken care of through that Lapras you're still hopefully carrying around, since it should know Ice Beam around now. Ohter good ones include Kadabra/Alakazam, Pikachu/Raichu, Jolteon, and Delphox. All in all, Crobat's definitely the easier one; Malamar will present some problems. Mostly in its type-based stuff, because Bug and Fairy are not quite the most common move types. I mean, sure, if you have 'em, use 'em. But, unless it was a pure-Psychic type, you can probably spam whatever you threw against Crobat against Malamar.


After the battle, you'll be told to push a button - despite the hint given to you, it's apparently remote-activated anyways, so you're screwed nonetheless.

Oh my God... Get out of the labs (just take the elevator to B1F and go south), heal in the Pokémon Center, and Fly to Geosenge. (It is the westernmost town on the Kalos regional map.)


The Legend of Kalos: Team Flare Secret Headquarters



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Xerneas (One-Time Only)FairyFairy Aura3 HPX
Yveltal (One-Time Only)Dark/FlyingDura Aura3 HPY

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Flare Grunt$1,800Manectric Lv. 45, Scrafty Lv. 45, Golbat Lv. 45
Team Flare Admin & Team Flare Grunt$7,840Toxicroak Lv. 50, Liepard Lv. 48
Team Flare Admin & Team Flare Grunt$7,840Manectric Lv. 50, Mightyena Lv. 48
Team Flare Admin & Team Flare Grunt$7,840Houndoom Lv. 50, Scrafty Lv. 48
Team Flare Admin [Left]$4,800Swalot Lv. 50
Team Flare Admin [Middle]$3,840Liepard Lv. 47, Manectric Lv. 48
Team Flare Admin [Right]$3,840Mightyena Lv. 47, Houndoom Lv. 48
Team Flare Admin [Back]$4,000Golbat Lv. 50

As you enter the Geosenge Town's ruins, head northwest and you'll find a Team Grunt as you leave town. After the battle, continue northwest and along the path into Flare's headquarters; your rival will come along with you as well. Examine the switch in the elevator to go down a while, then exit the elevator. Within the lab, go north and you'll find Lysandre. Hammer time!


BOSS: Team Flare Lysandre
  • Rewards: $10,200


Pokémon SpeciesPokémon TypeLevelConditions
MienshaoFightingLevel 48N/A
HonchkrowDark/FlyingLevel 47N/A
PyroarNormal/FireLevel 49N/A
GyaradosWater/FlyingLevel 51N/A

  • Meinshao: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous over Normal, Ice, Rock, Steel, and Dark.


  • Honchkrow: Took 'im long enough to evolve it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug.


  • Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages over Grass, Ice, Bug, and Steel.


  • Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug.


Basically, the same tactics as last time will apply. Use a Psychic- or Flying-oriented Pokémon on Mienshao, an Electric-type on Honchkrow and Gyarados, and a Water-type starter or someone with Dig on Pyroar. These will still mostly be one-hit kills, sadly enough - the main problem still results from his variety.


After the battle, go northwest and through the doorway. As you do, your rival will begin following you: there will be some Double Battles up ahead, but her presence may make them easier. (In my case, harder: most of my party outlevels hers by many levels; I mean, Delphox hit Level 71 quite recently. Oh well. At least she can provide a full healing after each fight.) After the first Double Battle, continue along to another.

Past there, Shauna will suddenly come up behind. ... Oh, that's just greeeeeat. Anyways, go south and along to another Double Battle. Far down the road from there is a door with the Team Flare emblem on it. Shauna somehow opens it up (see, slapping stuff always works) so you can go through. There, you'll find that mystical tree Lysandre was going on about earlier.

A bunch of admins appear and Shauna flees off, followed by your rival, both followed by some of the admins. That gives you four more to the take out - speak with them and beat them in any order you choose. (They're denoted in the table at the start of the section, with their orientation in the brackets.)

After beating all four Flare Admins, they'll run off leaving metaphorical trails of urine behind them.

SAVE YOUR GAME NOW, OR YOU COULD LOSE YOUR LEGENDARY POKÉMON!

After doing so, go forward and try to press the switch on the machine. Your legendary Pokémon will appear, engaging you in battle. (It's version exclusive: see the first box for Pokémon X players, and the second for Pokémon Y players.)


SPECIAL ENCOUNTER (POKÉMON X): #716 Xerneas
  • EV Yield: 3 HP
  • Hold Item: None


LevelLevel 50Move 1Gravity (negates Flying-types/Levitate)
TypeFairyMove 2Geomancy (ups Specials and Speed on second turn)
Gender RatioGenderlessMove 3Moonblast (Fairy; can lower Sp.Atk.)
AbilitiesFairy AuraMove 4Megahorn (Bug: 120 Power)

  • Xerneas: The legendary Pokémon for Pokémon X is Xerneas. It is weak to Poison and Steel, resists Fighting, Bug, and Dark, is immune to Dragon, and all else will normal damage.


As a note to you strategists and competitive people, Xerneas and Yveltal seem to be guaranteed to have 31 IVs in a random three of their stats. What does this mean? IVs will affect level growth by Level 100: for each IV in a stat, one point will be earned by then, and proportional amounts at lower levels. "Three" of their stats also includes half of their six stats. 31 points can make quite a significant difference in this game, actually. For example, you can boost that stat by getting 252 EVs and save-and-reload the game until you get an ideal Nature on the Pokémon for whatever stat it is you want. That means you can get a 103-point boost in a stat over the relatively-base value. Food for thought.

Obviously, you'll want to catch this guy - in fact, you're pretty much forced to; even if you defeat Xerneas/Yveltal, they'll still be there in the field, waiting for you to catch them. In other words, wasting the Master Ball is that - a waste.

The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later.

(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)


SPECIAL ENCOUNTER (POKÉMON Y): #717 Yveltal
  • EV Yield: 3 HP
  • Hold Item: None


LevelLevel 50Move 1Disable (prevents a move's use)
TypeDark/FlyingMove 2Dark Pulse (Dark)
Gender RatioGenderlessMove 3Snarl (Dark)
AbilitiesDark AuraMove 4Oblivion Wing (Flying; absorbs HP)

  • Yveltal: The legendary Pokémon for Pokémon Y is Yveltal - the cooler-looking, but less useful of the two. Anyways, it is weak to Fairy, Electric, Ice, and Rock, and takes no damage from Ground or Psychic. It resists Grass, Ghost, and Dark.


As a note to you strategists and competitive people, Xerneas and Yveltal seem to be guaranteed to have 31 IVs in a random three of their stats. What does this mean? IVs will affect level growth by Level 100: for each IV in a stat, one point will be earned by then, and proportional amounts at lower levels. "Three" of their stats also includes half of their six stats. 31 points can make quite a significant difference in this game, actually. For example, you can boost that stat by getting 252 EVs and save-and-reload the game until you get an ideal Nature on the Pokémon for whatever stat it is you want. That means you can get a 103-point boost in a stat over the relatively-base value. Food for thought.

Obviously, you'll want to catch this guy - in fact, you're pretty much forced to; even if you defeat Xerneas/Yveltal, they'll still be there in the field, waiting for you to catch them. In other words, wasting the Master Ball is that - a waste.

The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later.

(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)


After hopefully capturing your legendary Pokémon, Shauna and your rival will come up. Meanwhile, so does Lysandre!


BOSS: Team Flare Boss Lysandre
  • Rewards: $10,200


Pokémon SpeciesPokémon TypeLevelConditions
MienshaoFightingLevel 49N/A
HonchkrowDark/FlyingLevel 49N/A
PyroarNormal/FireLevel 51N/A
GyaradosWater/FlyingLevel 53N/A
Mega-GyaradosWater/DarkLevel 53Mega-Evolved his only Gyarados

  • Meinshao: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous over Normal, Ice, Rock, Steel, and Dark.


  • Honchkrow: Took 'im long enough to evolve it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug.


  • Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages over Grass, Ice, Bug, and Steel.


  • Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug. The most significant feature of this battle is that Gyarados is holding Gyaradosite, an item that will indeed let it Mega Evolve...


  • Mega Gyarados: Once Gyarados almost inevitably Mega Evolves, you have a much more significant problem: notably no double weaknesses, and thusly almost no one-hit-kills. Mega Gyarados is weak to Grass, Electric, Fighting, Bug, and Fairy. It is immune to Psychic, and advantageous over Fire, Rock, Ground, Ghost, and Psychic.


Now that you've hopefully caught your legendary Pokémon - be it Xerneas or Yveltal - you'll automatically lead with it, similar to Pokémon Black/White, for at least this battle if you chose to add it to your party. (It will be fully healed, regardless of whether you used a Heal Ball - all you're Pokémon are, in fact.) Luckily, both Pokémon have some sort of advantage over Mienshao, so that'll be easily enough to deal with. When he brings Honchkrow, you'll want to stick with Xerneas on X, or just outright switch to your Electric. As for Pyroar, stick with just whatever's good for you.

As for Gyarados? Initially, you'll want to start with a Pokémon - say, Pikachu, Raichu, Jolteon, and so on - that can move fast (perhaps enough to beat Mega Evolution? I don't know if it's first...) and use Electric moves. Combined with STAB and the double-weakness, Electric moves do six times the normal damage: Thunder would become a move of 660 Power, 726 with the Magnet on the Pokémon, almost certainly a one-hit-kill.

If you cannot beat Gyarados, or wish to just outright prepare in the off-chance it happens, bring out Xerneas or whatever Pokémon you'd spam on Water Pokémon (which may still be that Electric-type =P). Yveltal won't be much help in this battle, obviously enough, with his only advantages coming with Mienshao. Good luck.


And so, we're done. Team Flare's maniacal plot (and fashion line) has concluded, the Legendary Pokémon is hopefully sitting in your party, and we have a Champion to go find eventually. Head along to Anistar City and leave town heading southeast.


Route 18



ITEMS/TREASURES CHECKLIST
[_] Poké Ball[_] Hyper potion[_] Wacan Berry[_] PP Up[_] Oran Berry[_] Ether
[_] Max Ether[_] Super Potion[_] Honey[_] X Defense

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DurantSteel/BugHustle, Swarm, Truant2 DefenseBoth
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
GurdurrFightingGuts, Sheer Force, Iron Fist2 AttackBoth
HeatmorFireFlash Fire, Gluttony, White Smoke2 Sp.Atk.Both
LaironRock/SteelRock Head, Sturdy, Heavy Metal2 DefenseX
PupitarRock/GroundShed Skin2 AttackY
SandslashGroundSand Veil, Sand Rush2 DefenseBoth
TorkoalFireWhite Smoke, Shell Armor2 DefenseBoth
ENCOUNTERS FOUND IN THE BUSHES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DurantSteel/BugHustle, Swarm, Truant2 DefenseBoth
HeatmorFireFlash Fire, Gluttony, White Smoke2 Sp.Atk.Both
SkarmorySteel/FlyingKeen Eye, Sturdy, Weak Armor2 DefenseBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DurantSteel/BugHustle, Swarm, Truant2 DefenseBoth
GeodudeRock/GroundRock Head, Sturdy, Sand Veil1 DefenseBoth
HeatmorFireFlash Fire, Gluttony, White Smoke2 Sp.Atk.Both
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
ShuckleBug/RockGluttony, Sturdy, Contrary1 Defense, 1 Sp.Def.Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Jayden$1,152Scolipede Lv. 48, Pinsir Lv. 48
Hiker Orestes$2,800Stunfisk Lv. 50
Battle Girl Justine$2,495Mienshao Lv. 52
Sky Trainer Jeremy$5,000Ninjask Lv. 46, Drifblim Lv. 48, Flygon Lv. 50
Lass Sara$1,152Granbull Lv. 48, Dedenne Lv. 48
Black Belt Yanis$2,400Sawk Lv. 49, Pangoro Lv. 50

POKÉMON EVALUATIONS: Hm, a few good ones are here. A lot of those Steel-, Rock-, and Fire-types could be helpful in the next Gym if you boost their EVs enough through some Super Training, especially Heatmor and Lairon. Shuckle is a good Pokémon in general because it's an absolute tank with a base 230 Defense and Special Defense: among the highest in all the game! Plus it can learn Power Trick to swap Attack and Defense - it'll be soft as crap, but hit like a friggin' bus! Graveler is generally good as a Ground-type and he learns Rock moves for the next Gym. Both version-exclusives are excellent once they evolve because they can learn a variety of moves and can just tear stuff up with brute force. Oh, and Mega Evolutions. Mega Evolutions are important.

As you enter the Route, go south to the signpost. Check the rock to its northeast to find a Poké Ball, then head south and hop over the ledge for a Hyper Potion. Go south, east, and north through the grass, then go back west and beat up the Youngster. From here, go northeast and Cut down the tree, then go along the path to a Wacan Berry. (It weakens supereffective Electric attacks.) Skate down the rail nearby for a PP Up, then head south, over the ledge, and through the grass.

Go up the stairs you reach and battle the Hiker, then go north to the house. Within is a person challenging you to inverse battles: they can be done once daily and reverse type matchups. (What is super-effective is not very effective: Fire on a Grass/Ice type now does one-fourth, not four times, the damage - it's a helluva lot harder than it sounds.) Winning nets you an Oran Berry. Outside the house, go north along its west side and examine the cliff for an Ether, then battle the Battle Girl on the bridge to the west.

To the east is Terminus Cave, if you wish to enter. We'll detail it in the linked-to section; for now, we'll finish off the Route. Go southeast of the Inverse Battle battle house and along the tracks south and east to find a Mas Ether. If you go west and south to the end of the tracks, you can battle a Sky Trainer. Otherwise go back northwest, then downstairs. From there, go southeast and use the Dowsing Machine to find a Super Potion, then head west and south through the flowers to battle a Lass. (In the lone empty tile, in the northeast corner of the flowers, you can find a Honey, by the way.)

Go south and east of there to go under the railway above, then go north. You can battle a Black Belt, as well as grab an X Defense. Another entrance to the Terminus Cave is nearby: the one we'll use momentarily.

Or now. No time like the present. If you don't wanna enter, just continue south of the Lass and you'll find your way to Couriway Town easily enough.


Terminus Cave



ITEMS/TREASURES CHECKLIST
[_] Dragon Scale[_] Normal Gem[_] TM31 (Brick Break)[_] Star Piece[_] Dusk Ball[_] Hyper Potion
[_] Heat Rock[_] Moon Stone[_] Escape Rope[_] Iron[_] Dusk Stone[_] X Attack
[_] Full Heal[_] Elixir[_] TM30 (Shadow Ball)[_] Max Potion[_] Dire Hit[_] Iron Plate
[_] Max Repel[_] Reaper Cloth

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DurantSteel/BugHustle, Swarm, Truant2 DefenseBoth
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
LaironRock/SteelRock Head, Sturdy, Heavy Metal2 DefenseX
PupitarRock/GroundShed Skin2 AttackY
SandslashGroundSand Veil, Sand Rush2 DefenseBoth
ENCOUNTERS FOUND IN THE SHADOWS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AriadosBug/PoisonInsomnia, Swarm, Sniper2 AttackBoth
NoibatDragon/FlyingFrisk, Infiltrator. Telepathy1 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AronRock/SteelRock Head, Sturdy, Heavy Metal1 DefenseX
DurantSteel/BugHustle, Swarm, Truant2 DefenseBoth
GeodudeRock/GroundRock Head, Sturdy, Sand Veil1 DefenseBoth
LervitarRock/GroundGuts, Sand Veil1 AttackY
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
ShuckleBug/RockGluttony, Sturdy, Contrary1 Defense, 1 Sp.Def.Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Worker Narek$3,072Graveler Lv. 46, Graveler Lv. 47, Golem Lv. 48
Hiker Aaron$2,800Rhydon Lv. 50
Worker Dimitri$3,200Octillery Lv. 50
Hiker Bergin$2,668Boldore Lv. 48, Steelix Lv. 48
Battle Girl Andrea$2,400Throh Lv. 49, Conkeldurr Lv. 50
Black Belt Gunnar$2,400Toxicroak Lv. 49, Sawk Lv. 50
Black Belt Ricardo$2,496Hariyama Lv. 52
Battle Girl Hailey$2,448Medicham Lv. 49, Hawlucha Lv. 51
Rangers Fern & Lee$8,160Nidoking Lv. 51, Nidoqueen Lv. 51
Worker Yusif$3,200Probopass Lv. 50

POKÉMON EVALUATIONS: A lot of these remain the same as on Route 18. The most notable change concerns Noibat. Noibat is a Dragon/Flying type with rather crappy stats, centering around 40 ~ 50 on the base level. However, it evolves into a powerhouse at Level 48, at least doubling those base stats to center around 90 ~ 110. It's definitely a Pokémon worth spending your time on!


~ Lower Entrance ~


We'll assume you're following this walkthrough linearly and therefore entered through the ground-level entrance next to Black Belt Yanis (where you found the X Defense by going under the rails on Route 18). As you go in, head west and north and east into the pit to find a Dragon Scale. Snatch it up, then get out of the pit and go north, east, and north. Examine the rock in the alcove for a Normal Gem (one-time boost to a Normal move).

~ Upper Entrance: East ~


Go up the stairs near the Inverse Battle house, then follow the tracks southeast from it. They go to a different part of the Terminus Cave, where you'll find the useful TM31 - it teaches Brick Break, a Fighting-type move that can break stuff like Light Screen and Reflect!

~ Upper Entrance: West ~


Other than those, there's little point in the others entrances; go east of the Inverse Battle house on Route 18 now and enter from there. As you enter, go northeast and along the path to the next floor. At the west/east fork, go east and break through the rock with Rock Smash. Get on the bridge and cross to the other side for a Star Piece.

go west and south and over the ledges. After the second ledge, face west and examine the rock for a Dusk Ball. Go up the ramp to the west and far to the north, past the bridge. Near the Rock Smash rock, examine the rock to the northwest to find a Hyper Potion.

Cross the bridge and head along the path to battle a Worker. Beat him and go south, past the ramp, and along the path. At the end, use Rock Smash to continue on to a Heat Rock. Go back to the Worker and use the ramp to his southeast, then go across the bridge to a singing Hiker. Continue along the path and you'll find a Worker running around to the north. Defeat him and go north, past the stairs, and use Rock Smash to find a Moon Stone if you head far to the north.

We'll ignore the stairs for the moment. Just go south of the Worker and over the ledges, then go west and up the ramp to find an Escape Rope. Go south, east, and south of there to find a Hiker to battle. Then go west and over the ledges to where you found the Heat Rock; return to where you fought the previous Worker, then go north and downstairs.

Go north and defeat Andrea, then go north and break the rock via Rock Smash. Go through the maze (just hang to the south) and examine the rock almost due west of where exit to find an Iron. Go south and west from there to find a Dusk Stone. Go back to where you found the Iron, then go a little north, east, break the rock, then go east and north. Defeat the Black Belt near the intersection, then go further north and along the lengthy, narrow path to find an X Attack.

Return to the Black Belt and head southeast from there and along to another. First go east and north and along the ground-level path for a while to find a Full Heal, then return to the aforementioned Black Belt. On your way back, ascend onto the raised ledge to battle a Battle Girl. Go west and north of her, then use the eastbound ramp. Go north and grab the Elixir, then go south and east and over some ledges.

Return to the last Black Belt you fought, then go south of him. At the up/down fork, go west (down) and north along the path to find TM30 - it teaches Shadow Ball, one of the more powerful Ghost-type moves. At the end of the path next to that ramp, you'll also find a Max Potion. Go back to the fork and head east. Swerve around to the northeast side of the next two trainers and examine the rock behind them for a Dire Hit, then (Double) Battle them.

After, continue south and you'll find an east/west fork; go west to find an Iron Plate. It boosts the power of Steel moves, plus turns Arceus into a Steel-type. Go back along the other path to the stairs and on up. In the next area, go east and north and along the ramp-filled path to Yusif. As you try going to the next level, go along the skinny path eastward. Follow your Dowsing Machine to a Max Repel, then go south and over the ledges to a Reaper Cloth (Dusclops holds it in a trade to become Dusknoir).

This will finish the cave: no more progress is allowed until after the Elite Four. Grr...


Couriway Town



ITEMS/TREASURES CHECKLIST
[_] Pretty Wing[_] Revive[_] Ether[_] Rare Candy[_] Poké Ball[_] TM89 (U-Turn)
[_] Burn Heal[_] TM55 (Scald)[_] Stealth Power Lv. 1[_] Fresh Water/Berry[_] Prism Scale[_] Max Potion

COURIWAY TOWN POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

As you enter town, go south with the Dowsing Machine on and you'll find a Pretty Wing in the bush southwest of the Pokémon Center. Speaking of the Center, go inside and heal/shop/etc. In the house south of there, you can bring along a Pokémon who knows Nuzzle (Pikachu, for example) and use it on the kid to get a Revive.

If you try to cross the bridge to the southeast, you'll battle Professor Sycamore eventually.


BOSS: Pokémon Professor Sycamore
  • Rewards: $7,000


Pokémon SpeciesPokémon TypeLevelConditions
VenusaurGrass/PoisonLevel 50N/A
CharizardFire/FlyingLevel 50N/A
BlastoiseWaterLevel 50N/A

  • Venusaur: This final evolution of Bulbasaur is weak to Fire, Ice, Flying, and Psychic. He is advantageous over Rock, Ground, Water, Fairy, and Grass.


  • Charizard: This final evolution of Charmander is doubly-weak to Rock, weak to Electric, and Water, and immune to Ground. It is advantageous over Grass, Bug, Ice, Steel, and Fighting.


  • Blastoise: Finally, the final evolution of Squirtle is weak to Grass and Electric, and advantageous over Fire, Rock, and Ground.


As it stands, it'll probably be best to keep Xerneas out of this fight if you're using him: he doesn't have too many advantages. However, a Fire-type starter or Yveltal are pretty good against Venusaur. A Water starter will do sufficiently well on Charizard, as would a Rock- or Electric-type Pokémon, and Blastoise can be done in by a Grass starter or by another Electric-type.

It's nothing much more complex than you've been dealing with, really - two should be able to be killed by starters, and the third by just about whatever it's weak to: they don't cover their types well. For me, it was Delphox on Venusaur, then Pikachu on Blastoise and Charizard.


After the easy fight, go north and up the stairs to the rail station. (At the middle plateau, first, examine the northwest corner for an Ether.) At the east end, you can find a Rare Candy; you can also use the Dowsing Machine to find a Poké Ball between the last two benches. At the west end, the person there will you TM89 - it contains U-turn, a Bug-type move. (People having played Pokémon HeartGold/SoulSilver remember how annoying this was in the Azalea Gym, eh? =)) Basically, it's a Bug-type Volt Switch: you hit the opponent, then get another Pokémon sent out.

East of where you battled Sycamore, you can use the Dowsing Machine to find a Burn Heal. (Sit on the benches for a cool view!) Then cross the bridge south of where the battle occurred. In the house nearby, you can get quizzed on your starter's weight and height. (Mine were both true. >_>) The items you can get will boost moves of the Fire (for Fennekin), Water (for Froakie), or Grass (for Chespin) types by 20%. The stats for each Pokémon is below.


StarterImperial SystemMetric SystemReward
HeightWeightHeightWeight
Chespin1'4"19.8 lbs.0.4 m.9.0 kg.Miracle Seed
Fennekin1'4"20.7 lbs.0.4 m.9.4 kg.Charcoal
Froakie1'0"15.4 lbs.0.3 m.7.0 kg.Mystic Water


Now, go up the stairs to the east of that house. You'll find a Photo Spot at the top. In the hotel, you'll get a quiz from the boy in the northeast corner (answer: "Kelp") to get TM55 - it teaches Scald, a Water-type move that's odd in that it can cause a Burn. =P On the upper floor, per the usual, you can speak with Mr. Bonding in the southeast room to get Stealth Power Lv. 1. Outside, to the east, you can buy Fresh Water and a Berry once daily for $300. If you look carefully in the nearby screenshot, you can see a Pokéball in the corner; run over to it (the water's shallow) to get a Max Potion, and also a Prism Scale using the Dowsing Machine.

That'll do it - heal up and leave, going south of the starter-quiz house to go onto...


Route 19



ITEMS/TREASURES CHECKLIST
[_] Damp Rock[_] Rare Bone[_] Escape Rope[_] Toxic Plate[_] PP Up[_] Yache Berry
[_] TM36 (Sludge Bomb)[_] Antidote[_] HP Up[_] Max Revive[_] HM05 (Waterfall)[_] Timer Ball

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE PUDDLES AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CarnivineGrassLevitate2 AttackBoth
Drapion (Grass-only)Dark/PoisonBattle Armor, Sniper, Keen Eye2 DefenseBoth
HaunterGhost/PoisonLevitate2 Sp.Atk.Both
KarrablastBugShed Skin, Swarm, No Guard1 AttackBoth
QuagsireWater/GroundDamp, Water Absorb, Unaware2 HPBoth
ShelmetBugHydration, Shell Armor, Overcoat1 DefenseBoth
SliggooDragonSap Sipper, Hydration, Gooey2 Sp.Def.Both
Stunfisk (Puddles-only)Ground/ElectricLimber, Static, Sand Veil2 HPBoth
WeepinbellGrass/PoisonChlorophyll, Gluttony2 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ArbokPoisonIntimidate, Shed Skin, Unnerve2 AttackBoth
GligarGround/FlyingHyper Cutter, Sand Veil, Immunity1 DefenseBoth
SkorupiBug/PoisonBattle Armor, Sniper, Keen Eye1 DefenseBoth
WeepinbellGrass/PoisonChlorophyll, Gluttony2 AttackBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
QuagsireWater/GroundDamp, Water Absorb, Unaware2 HPBoth
StunfiskGround/ElectricLimber, Static, Sand Veil2 HPBoth
SliggooDragonSap Sipper, Hydration, Gooey2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BarboachWater/GroundAnticipation, Oblivious, Hydration1 HPBoth
PolitoedWaterWater Absorb, Damp, Drizzle3 Sp.Def.Both
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
FISHING - SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
WhiscashWater/GroundAnticipation, Oblivious, Hydration2 HPBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Hex Maniac Josette$1,600Pumpkaboo Lv. 50, Pumpkaboo Lv. 50
Rangers Ivy & Orrick$8,400Tauros Lv. 53, Miltank Lv. 53
Swimmer Coral$832Stunfisk Lv. 52
Pokémon Ranger Clementine$4,320Alomomola Lv. 54
Pokémon Ranger Amber$4,080Emolga Lv. 51, Grumpig Lv. 51
Pokémon Ranger Shinobu$4,080Zangoose Lv. 51, Beartic Lv. 51
Sky Trainer Sera$5,200Noctowl Lv. 50, Aerodactyl Lv. 52
Fairy Tale Girl Lovelyn$1,568Mr. Mime Lv. 49, Aromatisse Lv. 49, Azumarill Lv. 49
Pokémon Trainer Shauna$5,100Delcatty Lv. 49, Goodra Lv. 49, [Kalos Starter Weak to Yours] Lv. 51
Pokémon Trainer Tierno$5,200Talonflame Lv. 48, Roserade Lv. 49, Crawdaunt Lv. 52
Pokémon Trainer Trevor$5,100Raichu Lv. 49, Aerodactyl Lv. 49, Florges Lv. 51

POKÉMON EVALUATIONS: Nothing exceptional worth catching here, especially given that the majority of these could have been caught on Route 14, just south of Laverre, at lower levels.

Go south and defeat the Hex Maniac, then go due east of her and examine the rock for a Net Ball. Go west and down the stairs to the marshy area - begin Surfing and head south. Once you reach land again, use the Dowsing Machine to find a Damp Rock to the southeast. Go west from there to battle some Pokémon Rangers, then battle the Swimmer to the west. Go south from there and grab the Rare Bone, then go north of the Swimmer. Surf through the water. Defeat the Pokémon Ranger, then examine the rock near her to find an Escape Rope.

Continue north and Surf through the water there to find another Ranger to battle. Go north some along ground level to find a Strength boulder. Use Strength to move it south once, east once, north twice, and east twice. This will open up the Toxic Plate, which boosts the power of Poison moves and makes Arceus become Poison-typed. Now backtrack to the previous Pokémon Ranger and go up the stairs to her west. Go through the nearby flower beds for a PP Up, then go back to the bridge. Cross it and defeat the Pokémon Ranger on the other side.

Go east to the Yache Berry tree after and grab one. (They weaken supereffective Ice attacks.) Go south and use the stairs to find TM36 - this teaches Sludge Bomb, a decent Poison-type move. After, go over the ledge nearby to return close to the start of the Route. Go southeast and up the stairs, then go east through the flowers. Approach the person atop the ledge if you want a Sky Battle. After doing it, if desired, go into the flowers to the south. Examine the only empty tile (southeast corner) to find an Antidote.

Then go south and west to find a large path of flowers. First beat the nearby Fairy Tale Girl, then go into the flowers and along the path for an HP Up. Return to the Fairy Tale Girl and hop along the obvious path to the Max Revive. Return to the Fairy Tale Girl and cross the bridge to the west. As you do so, you'll get stuck in three consecutive battles! (With healing between, of course.) They're not really marked as bosses (they're in the table above) simply because they're on-par with the Trainers here; the only one you could get confused on is Shauna, who has the starter doubly-weak to your own. So, yes, easy.

After the battles, you'll receive HM05 - it teaches Waterfall, which lets you ascend some waterfalls. Duh. Go west and finish crossing the bridge - hold on, let me ramble. Whose freakin' idea was it to have a battle on a bridge!? If you so much as use, say, Eruption or Draco Meteor, we'd all probably die from the fall! ... Anyways, after you cross the bridge, use the Dowsing Machine to navigate around to a Timer Ball before going west into Snowbelle.


Snowbelle City



ITEMS/TREASURES CHECKLIST
[_] PP Restoring Power Lv. 1[_] TM08 (Bulk Up)[_] Full Heal[_] Icy Rock[_] Full Restore[_] X Sp. Atk.

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothJigglypuffBisharpSteel/DarkDefiant

SNOWBELLE CITY POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Dusk Ball$1,000Catches Pokémon. Rate is x4.0 in caves or at night.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Heal Ball$300Catches Pokémon, and fully heals them on capture. (Useless with full party.)
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Nest Ball$1,000Catches Pokémon. It works better on lower-level Pokémon.
Net Ball$1,000Catches Pokémon. Rate is x4.0 on Bug- and Water-types.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball$1,000Catches Pokémon. Its rate is x4.0 for the first four turns of battle.
Repeat Ball$1,000Catches Pokémon. It's better on previously-owned species.
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

As you enter the snowy town of Snowbelle, go west and into the Pokémon Center. Heal and shop as usual, and also speak with Mr. Bonding to the west to get the PP Restoring Power Lv. 1. In the house north of there - the western of the two - you can find a Move Tutor - he can only teach to Keldeo and Meloetta, though, which you need PokéBank at this time to get from Pokémon Black/White - even then, I'm pretty sure Meloetta was event-only.



The Mythical Move Tutor.
SNOWBELLE CITY MOVE TUTOR - MYTHICAL MOVES
Move NameTypePowerAccuracyMax PPClassTargetsPossible Learners
Secret SwordFighting8510010SpecialOneKeldeo
Relic SongNormal7510010SpecialOneMeloetta

The Battle Girl upstairs will also give you TM08 - it teaches Bulk-Up, a move that boosts your physical stats. If you go west of the Pokémon Center, then further north past the Gym, you can find the clothing store. (As you go there, be sure to go into the lower area to the east of it, then to the end of the path and press A for a Full Heal.) Go west from there, then upstairs and into the house if you want to trade a Bisharp for a Jigglypuff - a very good deal, given that the next Gym is Ice-centric and therefore gives Bisharp an advantage. (He comes at Level 50.) If you go east from this house using the Dowsing Machine, you'll find an Icy Rock.

From the trade house, go south from there and across the bridge. When you see an ice ramp on the left, go down it and south carefully to reach a Full Restore. Go down the nearby ramp and then continue on to the house. Go due east of the door when outside and press A to find an X Sp. Atk. Within, you can find another Move Tutor. This Guy can teach your Pokémon the "Elemental Beams" - some of the most powerful moves in the game. For the Pokémon given, it will have a Power of 225 (because of STAB) - if you were to throw in a double-weakness and items like Charcoal, the power could easily be 990!



The Elemental Beam Tutor.

SNOWBELLE CITY MOVE TUTOR - ELEMENTAL BEAMS
Move NameTypePowerAccuracyMax PPClassTargetsPossible Learners
Frenzy PlantGrass150905SpecialOneVenusaur, Meganium, Sceptile, Torterra, Serperior, Chesnaught
Blast BurnFire150905SpecialOneCharizard, Typhloshion, Blaziken, Infernape, Emboar, Delphox
Hydro CannonWater150905SpecialOneBlastoise, Feraligatr, Swampert, Empoleon, Samurott, Greninja

That's about it. The Gym Leader is currently not in (kinda makes me think back to Red/Blue's eighth Gym lol), so go south of the Elemental Beam Tutor's house to Route 20.


Route 20



ITEMS/TREASURES CHECKLIST
[_] Kasib Berry[_] Paralyze Heal[_] Meadow Plate[_] Antidote[_] Protein[_] Repeat Ball
[_] Mental Herb[_] Tiny Mushroom[_] Balm Mushroom[_] X Accuracy[_] TM53 (Energy Ball)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AmoongussGrass/PoisonEffect Spore, Regenerator2 HPBoth
GothoritaPsychicFrisk, Shadow Tag2 Sp.Def.Both
JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive2 HPBoth
NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens2 HPBoth
TrevenantGhost/GrassNatural Cure, Frisk, Harvest2 AttackBoth
ZoroarkDarkIllusion2 Sp.Atk.Both
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
SudowoodoRockRock Head, Sturdy, Rattled2 DefenseBoth
ZoroarkDarkIllusion2 Sp.Atk.Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Twins Nana & Nina$1,696Slurpuff Lv. 53, Aromatisse Lv. 53
Poké Fan Roisin$4,240Snubbull Lv. 51, Granbull Lv. 53
Fairy Tale Girl Wynne$1,664Klefki Lv. 52, Azumarill Lv. 52
Poké Fan Corey$4,320Dedenne Lv. 54
Hex Maniac Desdomna$1,728Trevenant Lv. 54

EEVEE & LEAFEON

As you go west into the forest from the Snowbelle side, you'll notice a large mossy rock. Leveling Eevee up near here evolves it into Leafeon, it's Grass-type Eevee-lution from Generation IV. Fair warning or good advice - take it as you will, just be careful if you're waiting for that one Eevee-lution.


POKÉMON EVALUATIONS: Nothing of exceptional note here, unless you want a Psychic type in Gothorita. If you plan on doing online battling, Zoroark is epic in that its Illusion ability makes it appear as one your other party Pokémon, which can really screw with people. For example, if you have a team of Fighters, then send out Zoroark (who will appear as a Fighter), someone uses Psychic, it fails to hit, and you get in a free hit (perhaps with a Dark move against that Psychic?).

Go west as you reach the entrance of the forest and bypass the mossy rock (if you want). Go west an area and you can find a Kasib Berry tree and a Paralyze Heal to the north. The former lessens the effect of a Ghost-type supereffective move. Go back an area, then south another, then south yet another. Go east and grab the Meadow Plate: this strengthens Grass moves and makes Arceus become a Grass-type.

Go back to the previous area and go west. In the next area, defeat the Twins (or circumvent them to the south). Either way, go south to the next area. Go around to the west and use the Dowsing Machine to find the Antidote around here, then beat the Poké Fan nearby. Go back an area, then north another. Beat the nearby Fairy Tale Girl, then go west an area. Cut down the bush and defeat the Poké Fan, then go northwest. Grab the Protein, then hunt down the Repeat Ball via the Dowsing Machine to the southwest.

Go back to the previous area and go south to another area, then another. (From here, if you go to the far south, then west an area, you'll find Pokémon Village immediately.) Go east to find another tree-centric clearing; hunt down a Mental Herb with the Dowsing Machine, then go west an ar-- Huh? Okaaaaaay.... Anyways, in this area, hunt down a Tiny Mushroom through the Dowsing Machine and go south an area. Continue along to the stairs, then ascend them. Hunt down the valuable Balm Mushroom with your Dowsing Machine, then head west for an X Accuracy. Descend the stairs and go southwest; Cut down the bush and go through the shadows to the west.

Defeat the Hex Maniac, then go past her to find TM53. TM53 teaches Energy Ball, a decent Grass-type move to teach your Poké's. Go east an area, then go south and along the path. Go to the southwest exit to reach the Pokémon Village.


Pokémon Village



ITEMS/TREASURES CHECKLIST
[_] Chople Berry[_] Pretty Wing[_] Pretty Wing[_] Max Ether[_] Pixie Plate[_] Honey
[_] Honey[_] Full Restore

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AmoongussGrass/PoisonEffect Spore, Regenerator2 HPBoth
DittoNormalLimber, Imposter1 HPBoth
GothoritaPsychicFrisk, Shadow Tag2 Sp.Def.Both
JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive2 HPBoth
NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens2 HPBoth
TrevenantGhost/GrassNatural Cure, Frisk, Harvest2 AttackBoth
ZoroarkDarkIllusion2 Sp.Atk.Both
POKÉMON FOUND IN TRASH BINS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BanetteGhostFrisk, Insomnia, Cursed Body2 AttackBoth
GarbodorPoisonStench, Sticky Hold, Aftermath2 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens2 HPBoth
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BarboachWater/GroundAnticipation, Oblivious, Hydration1 HPBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
FISHING - SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
WhiscashWater/GroundAnticipation, Oblivious, Hydration2 HPBoth

POKÉMON EVALUATIONS: It's just repeats of previous areas. Zoroark still makes a pretty cool one to catch for online battling, and there's Gothorita for those needing a Psychic Pokémon. Those desperately needing a Water Pokémon may find Whiscash to be cool as well due to the Electric immunity, but he's not impressive in moves or stats. Ditto is the best feature of the area, though! Ditto is basically a breeding wild card. You can see Pokémon Breeding for the specifics, but the general idea is that you need a male and female to breed Pokémon, which kinda screws you if you got a male starter. (For every 7 males you get, only 1 is female, so you know.) However, you can just breed the Ditto and the starter (gender will be disregarded!) and breed up some starter Pokémon! It makes it very easy to get those baby Pokémon not normally found in Kalos and their parents are extremely rare. Basically, if you're looking to complete the Pokédex, stay here until you catch Ditto!!


As you enter, you'll find the Snowbelle Gym Leader, Wulfric. He'll tell you that this place is basically a secret refuge for Pokémon who were abused and ran off, or general outcasts simply due to something arbitrary. Speak with the Furfour to your west to get a Chople Berry, then with the Fletchling for a Pretty Wing. To the west, you can notice a Snorlax napping. If you go southwest from there, you'll find a Pretty Wing in the next clearing. Go southeast and onto the higher ledge, then northeast along the path to find a Max Ether.

Go back downstairs and west to the garbage bin - check them, sometimes they have items in them! (Or Pokémon...) Go west for one. Surf across the water to the west and you can find a Pixie Plate - it powers up Fairy type moves and ... well, actually, Arceus defaults to Fairy-type here. =P Use the Dowsing Machine to find a Honey to the northeast. If you Surf north and land next to the waterfall, then go east, you'll find a dude blocking a cave until you beat the Elite Four - something really good must be inside there. ;)

Hop off the ledge nearby, then go south and west to another Snorlax hut; it is unoccupied and has a hidden Honey within. You can also find a Full Restore to the northwest of there. That'll do it for here; Fly to Snowbelle, then heal up and enter the Gym.


Snowbelle City Gym



ITEMS/TREASURES CHECKLIST
[_] Iceberg Badge[_] TM13 (Ice Beam)

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Ace Trainer Imelda$5,500Sneasel Lv. 54, Cloyster Lv. 55
Ace Trainer Viktor$5,500Delibird Lv. 54, Mamoswine Lv. 55
Ace Trainer Shannon$5,400Cryogonal Lv. 52, Piloswine Lv. 53, Jynx Lv. 54
Ace Trainer Theo$5,500Beartic Lv. 54, Vanilluxe Lv. 55

Begin by going forward and downstairs. Defeat the southwest Trainer first, then step on the button nearby twice. After doing so, go south and east to the blue platform. Defeat Viktor and press the button here thrice. Return to the southwestern pink platform and press the button there three more times. Cross up to the golden tile area.

Defeat the northeast Trainer. Bypass her without pressing the switch as you head west to the next Trainer. Defeat him and press this platform's button once. Return to the green platform and push the button there three times to open the path up to Wulfric.


BOSS: Gym Leader Wulfric
  • Rewards: $9,440; Iceberg Badge; TM13 (Ice Beam)


Pokémon SpeciesPokémon TypeLevelConditions
AbomasnowGrass/IceLevel 56N/A
CryogonalIceLevel 55N/A
AvaluggIceLevel 59N/A

  • Abomasnow: This Pokémon is doubly-weak to Fire, in addition to being weak to Flying, Bug, Poison, Fighting, Rock, and Steel. (That's all, I think - it's a lot! XD) It is advantageous over Ground, Rock, Water, Flying, and Grass. It can start making it Hail with Snow Warning, damaging all but Ice-type Pokémon for 1/16 of their max HP per turn: that's the only legitimate danger presented to you here if you're planning on sweeping this joint.


  • Cryogonal & Avalugg: These Pokémon are weak to Fire, Rock, Steel, and Fighting. They're advantageous over Flying, Ground, and Grass. Cryogonal also is immune to Ground due to Levitate. (They're grouped together because of lack of notability.)


This Gym suffers from a pretty fatal flaw - I mean, sure, when you have a Gym centered on a type, this will happen. However, Ice is one of those types that can't combat most of the Pokémon that are strong against it: Fire, Rock, Steel, and Fighting all have mostly irrefutable advantages in this Gym. *shrug* Whatever floats Wulfric's iceberg.

Anyways, you can sweep this Gym with any Pokémon of those types: Delphox, Chesnaught, Charizard, Machoke, Machamp, Graveler, Golem, Onix, Steelix, Doublade, Aegislash, Flareon... Need I go on? This will definitely be the easiest of all eight Gym Battles, so just sit back and relax. Pokémon around Level 55 ~ 60 will do fine in here, though mine are closer to Level 80 by now simply because I've used them since the start. (That includes my starter.)


After the battle, you'll receive the Iceberg Badge - it allows the use of Waterfall, and makes all Pokémon, regardless of level, obey you. You'll also receive TM13 - it teaches Ice Beam, a move of 95 Power and 100 Accuracy that is great to teach to any Pokémon who can learn it.

So, that's it... All eight Kalos Gyms have given us their Badges.

It's time to take on the Pokémon League!


BACKTRACKING FOR ITEMS!

Need some extra items? How 'bout some extra EXP. from Trainers? Or do you just wanna be sure the game's 100% complete? With the gaining of the Iceberg Badge, you can go to areas with Waterfalls and ascend them with the move of the same name. Click on the links below to go to the appropriate end-of-walkthrough sections for them (it was the only place they logically fit to me >_>).


Leaving Snowbelle - Route 21



ITEMS/TREASURES CHECKLIST
[_] Insect Plate[_] Guard Spec.[_] Pearl String[_] Repeat Ball[_] Figy Berry[_] Elixir
[_] PP Up[_] Rare Candy[_] TM22 (SolarBeam)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AltariaDragon/FlyingNatural Cure, Cloud Nine2 Sp.Def.Both
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
ScytherBug/FlyingSwarm, Technician, Steadfast1 AttackBoth
SpindaNormalOwn Tempo, Tangled Feet, Contrary1 Sp.Atk.Both
UrsaringNormalGuts, Quick Feet, Unnerve2 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ScytherBug/FlyingSwarm, Technician, Steadfast1 AttackBoth
SpindaNormalOwn Tempo, Tangled Feet, Contrary1 Sp.Atk.Both
SwabluNormal/FlyingNatural Cure, Cloud Nine1 Sp.Def.Both
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DratiniDragonShed Skin, Marvel Scale1 AttackBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
FISHING - SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
DragonairDragonShed Skin, Marvel Scale2 AttackBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Ace Trainer Mireille$5,600Sableye Lv. 56, Crustle Lv. 56
Ace Duo Elina & Sean$11,400Wailord Lv. 57, Vileplume Lv. 57
Veteran Louis$7,980Hippowdon Lv. 55, Aurorus Lv. 57
Ace Trainer Evan$5,800Chandelure Lv. 58
Veteran Trisha$8,260Tyrantum Lv. 59
Ace Trainer Robbie$5,700Carbink Lv. 56, Raichu Lv. 56, Kingdra Lv. 57

POKÉMON EVALUATIONS: Perhaps "Yay!" sums it up? Scyther is a great Pokémon for you to catch: it hits hard and moves fast to say the least, and is better if you can evolve it (trade when holding Metal Coat), although it's not really necessary to make 'im a great Pokémon. Dratini and Dragonair are also huge highlights of the Route, in that they can become Dragonite, a great Pokémon: he has both statistics and move variety favoring him; he can be your jack-of-all-trades if you don't (and likely you don't) have Mew. Finally, there's Altaria. He's like a Dragonite for those who don't want to waste time fishing, I suppose - he has a decent variety of moves and sufficient stats to take on the Elite Four alongside your best, but I still prefer Dragonite. Spinda is one I'm not going to note because it's good (like the others, he's "meh"). Rather, he's trivially interesting: he has more Formes than any other Pokémon, somewhere around eight ... it's either million or billion. It's a lot. A lot. Lot.

Before you do anything, if you want some extra items regarding Waterfall's newfound ability to be used, see the end of the previous section in the blue box just after the strategy for fighting Wulfric: it contains some notes and links.

After finishing off the Pokémon Gym in Snowbelle (and doing some Waterfall-based item hunting, I hope!), heal up and leave heading west onto Route 21. (You can probably Fly to Santalune and skip around through Route 22, but Route 21 is better in general for you.)

As you enter the Route, go west and defeat the Trainer past the bridge. Go back east to the water and Surf along it. At the end, you can find a bit a land on which there is an Insect Plate - it powers up Bug mvoes and makes Arceus a Bug-type. Return to where you fought Mireille and go along the dirt road to soon find two Ace Trainers to Double Battle against. After doing so, head northeast and examine the rock to find a Guard Spec., then go east to the Strength boulder. Slap it eastward thrice and then go back and push it west once, then north into the hole. Cross over to the stairs and defeat the Veteran atop it.


The Draco Meteor tutor.

Go northeast to the Move Tutor's house. Within, you can have some Pokémon have Draco Meteor - the ones I'm unsure of but suspect they could are marked with "(?)".


ROUTE 21 MOVE TUTOR - DRACO METEOR
Move NameTypePowerAccuracyMax PPClassTargetsPossible Learners
Draco MeteorDragon140905SpecialOneDratini, Dragonair, Dragonite, Kingdra, Vibrava, Flygon, Altaria, Bagon, Shelgon, Salamence, Latias, Latios, Rayquaza, Gible, Gabite, Garchomp, Dialga, Palkia, Giratina, Arceus, Axew, Fraxure, Haxorus, Druddigon, Deino, Zweilous, Hydreigon, Reshiram, Zekrom, Kyurem, Dragalge (?), Tyrunt (?), Tyrantum, Goomy (?), Sliggoo (?), Goodra (?), Noibat (?), Noivern (?), Zygarde (?)

Once you're done, go west and use the Dowsing Machine to find a valuable Pearl String, then Surf across the nearby water channel. You'll find a Repeat Ball on the other side, as well as a bush to Cut down. Do so and get the Figy Berry. Backtrack all of the way to the Ace Trainer Duo and go up the steps to their northwest. There, you can see the gatehouse linking Route 21, Route 22, and Victory Road. Go on if you desire.

However, see that sandy ramp to the south? Go down there and battle the Ace Trainer to the southwest. Continue southwest and get on the upper ledge. Go west along it and Cut down the tree and continue along to fight a Veteran. Grab the Elixir nearby after the fight, then backtrack to Evan. Go southwest and Cut down that tree and go along the path. As you begin turning east, be sure to examine the southwestern of the two small rocks to find a PP Up, then go east to two Strength boulders. Push the western of the two west as far as possible, then repeat with the other of the two. Push the latter one south into the hole. Then return to the first and push it east into the hole over there.

Go over the boulder to the southwest to find another. Push it southward twice, then go around to the Veteran from before and push the boulder eastward into the hole. Continue to the water and Surf eastward to eventually find some land appearing to the south: you can find a Rare Candy there! Surf back west and land on the northern shore where a Cut tree lies; Cut 'er down, then go all of the way to push the boulder into the hole. Go around to another boulder; move it north thrice, then east twice to fill another hole.

Cross it and you'll find TM22. TM22 teaches SolarBeam: it is a high-Power Grass-type move. Normally, it takes a turn to charge it up and another to use it, but if the weather is Sunny, this can be circumvented: if you had a Groudon, for example, you'd never need to wait. (Seriously, that's a great move for Groudon, being weak to Water which is weak to SolarBeam.) A number of Fire-type Pokémon like Charizard (Charizardite Y FTW!) can sometimes also learn it. Weird.

Anyways, backtrack to the gate by heading north, over the ledge, then northwest. Head west and north to the dude blocking you from entering Victory Road to battle him. *shrug* His loss. After winning, continue on! (Although I recommend healing up or something elsewhere first, just to be safe. It's a long 'un, with a lot of Trainers.)


Victory Road



ITEMS/TREASURES CHECKLIST
[_] X Attack[_] Dusk Ball[_] Hyper Potion[_] Full Heal[_] Carbos[_] Smooth Rock
[_] Ultra Ball[_] TM03 (Psyshock)[_] Rare Candy[_] PP Up[_] Revive[_] Quick Ball
[_] Max Revive x5[_] Zinc[_] Pretty Wing[_] Max Elixir[_] Escape Rope[_] Max Repel
[_] Dragon Fang[_] Full Restore[_] X Defense[_] Max Elixir[_] TM02 (Dragon Claw)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM IN THE CAVERNS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DruddigonDragonRough Skin, Sheer Force, Mold Breaker2 AttackBoth
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
GurdurrFightingGuts, Sheer Force, Iron Fist2 AttackBoth
LickitungNormalOblivious, Own Tempo, Cloud Nine2 HPBoth
ZweilousDark/DragonHustle2 AttackBoth
ENCOUNTERS FOUND IN SHADOWS IN THE CAVERNS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AriadosBug/PoisonInsomnia, Swarm, Sniper2 AttackBoth
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
NoibatDragon/FlyingFrisk, Infiltrator. Telepathy1 SpeedBoth
ENCOUNTERS FOUND IN SHADOWS OUTSIDE THE CAVERNS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FearowNormal/FlyingKeen Eye, Sniper2 SpeedBoth
HydreigonDark/DragonLevitate3 Sp.Atk.Both
SkarmorySteel/FlyingKeen Eye, Sturdy, Weak Armor2 DefenseBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
DruddigonDragonRough Skin, Sheer Force, Mold Breaker2 AttackBoth
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
GeodudeRock/GroundRock Head, Sturdy, Sand Veil1 DefenseBoth
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
GurdurrFightingGuts, Sheer Force, Iron Fist2 AttackBoth
LickitungNormalOblivious, Own Tempo, Cloud Nine2 HPBoth
TeddiursaNormalPickup, Quick Feet, Honey Gather1 AttackBoth
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
GravelerRock/GroundRock Head, Sturdy, Sand Veil2 DefenseBoth
ShuckleBug/RockGluttony, Sturdy, Contrary1 Defense, 1 Sp.Def.Both
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD & SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
PoliwrathWater/FightingDamp, Water Absorb, Swift Swim3 DefenseBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Ace Trainer Alanza$6,000Weavile Lv. 60
Ace Trainer Bence$5,700Steelix Lv. 56, Electrode Lv. 56, Kangaskhan Lv. 57
Black Belt Markus$2,880Machamp Lv. 60
Battle Girl Veronique$2,784Hawlucha Lv. 57, Mienshao Lv. 58
Backpacker Farid$2,320Haxorus Lv. 58
Battle Girl Sigrid$2,880Medicham Lv. 60
Black Belt Ander$2,784Pangoro Lv. 57, Heracross Lv. 58
Psychic William$3,248Espeon Lv. 58
Brains & Brawn Arman & Hugo$6,240Medicham Lv. 58, Gallade Lv. 60
Fairy Tale Girl Corinne$1,792Azumarill Lv. 56, Florges Lv. 56
Hex Maniac Raziah$1,856Gourgeist Lv. 58
Pokémon Ranger Petra$4,560Slowbro Lv. 57, Altaria Lv. 57
Veteran Inga$8,540Talonflame Lv. 61
Pokémon Ranger Ralf$4,720Crobat Lv. 59
Veteran Gerard$8,260Banette Lv. 57, Leafeon Lv. 59
Artist Vincent$3,248Smeargle Lv. 58
Ace Trainer Michele$5,800Macargo Lv. 57, Scizor Lv. 58
Hiker Corwin$3,136Torkoal Lv. 56, Golem Lv. 56
Veteran Timeo$8,260Trevenant Lv. 57, Gigalith Lv. 59
Veteran Catrina$8,260Glaceon Lv. 57, Snorlax Lv. 59
Veteran Gilles$7,980Skarmory Lv. 55, Umbreon Lv. 55, Alakazam Lv. 57

POKÉMON EVALUATIONS: To be honest, it's a bit too late to be picking any Pokémon for the Elite Four: without some serious grinding in battles or Super Training, you probably won't get enough EVs out of them to bring them to a better potential than your party - one that's been constructed beforehand. Still, if you're missing key pieces of your party, here you go. A Dragon-type will be the main one you need: Noivern (once evolved from Noibat) will hit like a truck and is good, and the same can be said for Druddigon and Hydreigon. Shuckle isn't too bad in that way, either, if you can boost his HP and teach him Power Swap: that really gets things a rollin'. Other than those, you'll have to pretty much go back to previous Routes and fill out what you're missing.

Gotta say, that's one epic way to open up Victory Road. >:)

Begin by going north inside the cavern and you'll soon battle an Ace Trainer. (Seriously? You came to Victory Road for some peace and quiet?) Defeat her, then head west and begin Surfing. Simply cross to the other side and go north; use your Dowsing Machine to find an X Attack, then go continue upstairs to the north and defeat another Trainer. Go up the stairs to the west and make your mark on the Black Belt, and rinse-'n'-repeat with the Battle Girl to the south.

From there, go around the water and snatch up the Dusk Ball, then backtrack to where you fought the Black Belt. From there, go west and outside through the door. Go north and across the bridge, battling the Backpacker you find partway. Continue north once on the other side; while doing so, examine the second rock you see to the left near the cliff edge to get a Hyper Potion. Continue along the dirt path. As you near the caverns again, your Dowsing Machine will go off, indicating a Full Heal in the bush just to the west. Go inside now.

Within, defeat the nearby Battle Girl, then it's time to hop across some ledges. Try to stick to the far west side and you'll reach a platform; go north and east there. Defeat the Black Belt and go up the stairs to find a Carbos in plain sight, plus a Smooth Rock hidden nearby. Backtrack to the Black Belt and go south from him, past the Strength boulder, to find a boulder you can Rock Smash. Do so, then go downstairs - head west and north along the narrow path you rounded earlier to find an Ultra Ball in the rock at the end. Make your way to the southeast portion of the peg maze to find a path going east; follow it, then go upstairs and cross two more pegs. Go to the end of the excessively featureless path to find TM03 - it teaches Psyshock, a fairly decent Psychic-type move.

Backtrack waaaay back now to where you hit rock with Rock Smash, going to ground level in the peg maze. (It's still just south of that Black Belt/Strength boulder duo.) Go east and up the stairs. then go north and hop across the peg. Defeat the Psychic to the east on the other side, then go downstairs and just keep moving that Strength boulder west: push it! Go up the stairs past the hole it soon falls into, then defeat the two Trainers nearby in a Double Battle. Head northeast to the bridge, then ignore it and go along the path to the north to eventually reach the ever-useful Rare Candy.

Backtrack to the bridge again and cross it, then go north and upstairs, then east and outside. Defeat the Fairy Girl to the east (weird place for so young a Trainer) and north to a Hex Maniac (weird place for so insane a person). Break the cracked rock wall between the two and a little west to find a PP Up further west. Then go south of the Fairy Girl and push the Strength boulder into the hole. Examine the second rock to the west for a Revive, then go into the cave to the west if you need a quick shortcut - in fact, go along the path and push in the boulder near the end anyways, just in case. (You shouldn't go back just to heal, though: someone will appear soon to facilitate that.)

Now, back to business... Go back north of the Fairy Girl and east of the Hex Maniac to find a Pokémon Ranger. She'll heal you if needed/wanted/just because. Go northeast and grab the Quick Ball, then go south. As you almost leave the stone structure, your rival comes.

Okay. Let's do it. >:)


BOSS: Pokémon Trainer Serena/Calem
  • Rewards: $6,100


Pokémon SpeciesPokémon TypeLevelConditions
MeowsticPsychicLevel 57N/A
AltariaDragon/FlyingLevel 57N/A
AbsolDarkLevel 59N/A
JolteonElectricLevel 57Your Kalos starter is Chespin
DelphoxFire/PsychicLevel 61Your Kalos starter is Chespin
FlareonFireLevel 57Your Kalos starter is Fennekin
GreninjaWater/DarkLevel 61Your Kalos starter is Fennekin
VaporeonWaterLevel 57Your Kalos starter is Froakie
ChesnaughtGrass/FightingLevel 61Your Kalos starter is Froakie

  • Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psychic for extra damage on Fighting and Poison.


  • Altaria: This Pokémon is probably the best in her team. It has a double-weakness to Ice, and a normal one to Fairy and Dragon, and takes no damage from Ground.


  • Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.


  • Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its primary advantages are against Flying and Water.


  • Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire attacks. It's advantageous over Steel, Bug, Ice, and Grass.


  • Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water through Water Absorb. Its advantages are over Fire, Rock, and Ground.


  • Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.


  • Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.


  • Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful.


The usual crap applies to her regulars: spam Flying on Chesnaught, then general weaknesses for the starters. These should be able to be facilitated by your Kanto starter, so there's little to mention there. Good alternates for Delphox would be Haunter, Gengar, and Lapras; for Greninja, Pikachu, Raichu, Jolteon, and Xerneas; for Chesnaught, Xerneas, Flareon, Haunter, and Gengar, just to name off a few for each. (Seriously, it's hard to not have something they're weak to.)

For Meowstic, Pokémon Y players will enjoy spamming Yveltal, while X may have to settle for Haunter, Gengar, Absol, or just a general starter: you'll usually one-hit this one. (Plus, Delphox can learn Shadow Ball, so that's a plus, eh?) The same can be said for her Absol: Pokémon X players can spam Xerneas, while Y will have to go for Machoke, Machamp, Scyther, Scizor, or just another general starter or someone that can learn Brick Break or Power-Up Punch.

And, finally, the Eevee-lutions. You'll usually need something outside of your normal team to deal with them. Pokémon that can learn Dig can usually get rid of Flareon and Volteon easily enough, and Vaporeon can be taken out by something basic like Pikachu, Jolteon, and the like: there's nothing really hard to deal with about the Eevee-lutions.

So, we finally come down to Altaria... For this one, you should probably still the Lapras you hopefully have been using Surf on, just another outright Ice Pokémon you found while going around northeastern Kalos. (Brrr...) Pretty much all of those are capable of learning the Ice Beam you got from the Snowbelle Gym, so it's all good.

Again, we will find ourselves in another easy rival battle. The ideal level is around Level 60~65 by this point, though I'm topping Level 85 on my Delphox. Geez... Completionism gets rid of all the fun. =P


After the battle, you'll receive five Max Revives and you'll watch a bit of some sappy scene. Bleh.

Anyways, back to the whole becoming-the-best-Trainer-in-the-Kalos-region-just-because-we're-allowed-to-do-so business. Backtrack to the Pokémon Ranger to the north and west to heal up, then go back to where the rival battle occurred and go south to exit this stone structure. (I just realized that these rival fights normally occur in Victory Road closer to the end, if not right outside/inside the Pokémon League. Are we close?) Once through, continue along to the west/east fork. Go west and Rock Smash the wall you soon reach to get the Zinc beyond it.

Go back to the fork and head east and through the doorway to re-enter the cavern. Go east and upstairs to find a Pokémon Ranger, and she ain't as nice as before! Now, as you can see, there are two sets of southbound ledges nearby. Use the eastern set to go along to some stairs; use them to leave the cave. Outside, use the Dowsing Machine to find a Pretty Wing nearby, then go north to the Max Elixir. Slide down the westbound ramp and return into the cave.

Return to the Pokémon Ranger, Petra, and use the eastern ledges. Continue south two more ledges, then use an eastbound ledge and flip on the Dowsing Machine for an Escape Rope. Go over the next eastbound ledge and go upstairs: head north at the tri-branched fork. Use the Dowsing Machine to navigate to a Max Repel, then fight the nearby Veteran. Go west after the battle and use the southbound ramp at the end of the path. Jump over the next ledge for a Dragon Fang, then go south over another ledge and upstairs.

Go south from here and defeat the Pokémon Ranger; continue southwest after to steal a Full Restore. Return to the tri-branched fork one more time and defeat the Veteran to the east and atop the stairs. Head south and push that Strength boulder into the hole using ... well, Strength. Duh. Go along the path to another such boulder; push it in, too. This creates a second shortcut back to the start of Victory Road, if you need it. Backtrack to the Veteran and go east and outside.

Don't wanna fall off here, eh heh ... heh... *shudder* Don't worry, not much more to go! Anyways, defeat the Artist to the south - this one I just know is meant to represent Vincent van Gogh! (... Right?) Examine the southwestern of the two rocks to his south for an X Defense, then cross the bridge. Head west as the path does to encounter an Ace Trainer to battle. Continue west and north to find that the bridge is out (probably by design). Surf northeast and use Waterfall on the waterfall to ascend.

Go to the end of the path, then onto the land to the east (that's starboard for you landlubbers) to battle a Hiker. Continue east, using the Dowsing Machine to hunt down a Max Elixir, then go north and pick up the TM. It is TM02, which teaches Dragon Claw, a decent move you may want to teach whatever Pokémon, Dragon or not, that can learn it: the more Poké's that you have that can beat these reptilian freaks, the better.

Go back to the waterfall you ascended, then descend. (Wheee~!) Enter the cave just to the west of it and land to the north. You'll fight three Veterans in sequence before being allowed out of here.


Pokémon League - Preparations


POKÉMON LEAGUE POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

So, dude (or dudette), congratulations on making it here, to the pinnacle of Kalosian Pokémon Training: the Pokémon League, the target of every Trainer where they can prove their worth and deem themself the best Pokémon Trainer in their entire region. Just five more consecutive battles separate you and the title of Champion (plus a lot of other goodies), and the Elite Four aren't called that just because it sounds cool. You'll need to be prepared.

First, we will discuss items. It shouldn't be too hard to amass a crapton of items after all the battles from Victory Road, especially if you have used the Amulet Coin like me - I had about $500,000 to spend by the time I came here, though you probably have a little less. Anyways, I recommend buying the following:


  • Full Restores x15 - The rare occasion when you hit a status on low HP
  • Max Potion x25 - The more-often event of being on low HP; skip this if no Pokémon has over 250 HP
  • Full Heal x15 - Statuses are rare, but prevention is great
  • Hyper Potion x40 - Healing between battles
  • Revive x15 - You'll want to favor your Max Revives in-battle, though!

Next, team building. Similar to the Pokémon League as starting in Pokémon Black/White, you can start with any of the Elite Four and slay 'em in any order you desire; the Champion will come last, however. Each of the Elite Four specializes in one type, while the Champion is definitely varied by design.


  • Elite Four Malva: This trainer specializes in using Fire-types. Those who chose Froakie or Squirtle as their starters will do well enough here. Froakie - now Greninja - will do especially well, perhaps to the point of sweeping. Also recommended would be the Lapras from long ago.


  • Elite Four Wikstrom: This trainer specializes in Steel-types: that's leaves little room for error in choosing who go for on this guy, given their mass resistances. Fire Pokémon will reign supreme here; however, Delphox and Charizard and Blaziken (for those using the Torchic event from the X/Y launch) will meet with trouble at some point. They should be allied by someone who can use a Fighting move like Brick Break and someone who can use a Ghost move. For these, you can probably teach to the named directly, or use Haunter/Gengar or Pangoro.


  • Elite Four Drasna: This trainer is the one I've been building you up to for most of the game for those of you religiously using this. (Thanks.) Dragons always give the most trouble, simply because they're varied in movesets, and Dragon cyclically is super-effective to Dragon. Pokémon able to use Ice moves are the most recommended: for this purpose, I was using Lapras. Those wanting to use a Dragon, such as Dragonite, will want to make sure it's high-level (Level 70+) so as to not get killed out there. Those playing Pokémon X can also bring in Xerneas: he is immune to Dragon, but Fairy deals extra damage to Dragon. >:) Fairy-types may be the best bet if you've been raising some.


  • Elite Four Siebold: This guy will likely be the easiest, as he specializes in Water-types. A Grass-type and an Electric-type are musts to bring along so as to abuse his Pokémon's double-weaknesses: that means Chesnaught, Venusaur, Carnivine, or Victreebel paired with Pikachu/Raichu, Jolteon, Magneton, or the like. The other two will fall easily enough.


  • The Champion: She will definitely be varied, I'll you that much... The aforementioned Electric, Ice, Fairy, and Fire Pokémon take care of five of her six. The final one will be a bit complicated. For it, I would recommend Haunter, Gengar, Doublade, and Aegislash, though.


So, my ideal party?


PokémonWorks Well Against
LaprasDrasna, Malva, Wikstrom, Champion
Haunter/GengarSiebold, Malva, Wikstrom, Champion
Pikachu/RaichuSiebold, Malva, Champion
Kanto StarterWikstrom/Champion if Fire, Siebold/Champion if Grass, Malva/Wikstrom/Champion if Water
Kalos StarterWikstrom/Drasna/Champion if Fire, Malava/Wikstrom/Siebold/Champion if Grass, Malva/Wikstrom/Siebold/Champion if Water
Xerneas or DragonitePretty much anyone, depending on moveset

And the party I'm using? It obviously isn't quite near what I wanted above, even though that is ideal. It still works for me. (And, yes, Lapras was an HM slave. Somehow worked out to usefulness.)


PokémonLevelMove 1Move 2Move 3Move 4
DelphoxLevel 84FlamethrowerPsychicFire PledgeShadow Ball
PikachuLevel 77ThunderboltBrick BreakThunderStrength
BlazikenLevel 78Shadow ClawRock SlideSky UppercutBlaze Kick
PidgeotLevel 68Air SlashHurricaneToxicU-Turn
VenusaurLevel 68Petal BlizzardSludge BombDigGrass Pledge
LaprasLevel 62Rock SmashWaterfallIce BeamSurf

Okay, then. I believe that covers it.

Ready to become a Champion?


NOTE

When using the strategies, I will be referencing the Pokémon (ideal listing) listed at the end of the previous section, since you are more than able to get that set or substitute in reasonably compatible ones for them.


As you take the lengthy journey into the center chamber, you'll meet Malva, the Fire-specialist. She'll introduce you to the concept before everything gets underway.

Anyhow, there are four chambers.



After fighting all of them, you'll fight the Pokémon League Champion - good luck, and let's begin.


BOSS: Elite Four Wikstrom
  • Rewards: $13,000


Pokémon SpeciesPokémon TypeLevelConditions
KlefkiSteel/FairyLevel 63N/A
ProbopassSteel/RockLevel 63N/A
ScizorSteel/BugLevel 63N/A
AegislashSteel/GhostLevel 65N/A

  • Klefki: This cute li'l guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon. Pretty much use your Fire starter here if you can; Pikachu/Raichu will suffice, as would something I didn't explicitly recommend, like Steelix.


  • Probopass: This chunk o' stuff is doubly weak to both Fighting and Ground, normally weak to Water, and immune to Poison. It is advantageous over Ice, Rock, Bug, Flying, and Fire. Here, your generic "Fighting move" Pokémon will work well. Pikachu/Raichu can learn Brick Break, for example, and some of the starters can learn Dig.


  • Scizor: This buzzer is doubly weak to Fire, which is his only weakness, and is immune to Poison. He is advantageous over Rock, Ice, Psychic, Grass, and Dark. Well ... this mostly implies the use of a Fire starter, right? Anything that will hit for neutral damage but abuse STAB - like Water with Lapras, or Electric with Pikachu/Raichu - will also work, but Fire is the main one.


  • Aegislash: Ah, this ... whatever you call him. He is weak to Fire, Ground, Ghost, and Dark, and takes no damage from Normal, Poison, or Fighting. He is advantageous over Ice, Rock, Ghost, and Psychic. This is the battle where you can send in a Fire-type starter (preferably not Delphox without Shadow Ball) or Haunter/Gengar if you're willing to use a powerful attack. Whichever Pokémon you use may die, so be ready to send in something else, like that starter that's able to use Dig, or Pikachu/Raichu/Lapras for neutral+STAB damage.

BOSS: Elite Four Malva
  • Rewards: $13,000


Pokémon SpeciesPokémon TypeLevelConditions
PyroarNormal/FireLevel 63N/A
ChandelureGhost/FireLevel 63N/A
TorkoalFireLevel 63N/A
TalonflameFire/FlyingLevel 65N/A

  • Pyroar: This Pokémon is weak to Fighting, Water, Rock, and Ground, and takes no damage from Ghost. It is advantageous over Bug, Grass, Ice, and Steel. Here, the best Pokémon to use would be the Lapras or a Water starter.


  • Chandelure: This Pokémon is weak to Water, Rock, Ground, Ghost, and Dark; it takes no damage from Normal or Fighting. It is also advantageous over Ghost, Psychic, Bug, Ice, Grass, and Steel. The best Pokémon for this one continues to be Lapras, although on the off-chance you have Greninja, he's a bit better.


  • Torkoal: This steamy guy is weak to Water, Rock, and Ground, and has advantages to Grass, Ice, Bug, and Steel. The essence of Fire types, it'll probably best to stick with Lapras or a Water starter on this guy.


  • Talonflame: The flying Talonflame is doubly-weak to Rock, weak to Water and Electric, and takes no damage from Ground. It has an advantage over Grass, Ice, Bug, Steel, and Fighting. It will probably be best to stick with Greninja on this one if you can, or Lapras. Of course, if you've brought along Graveler, Golem, or another Pokémon with good Rock-type moves, that obviously takes priority.

BOSS: Elite Four Siebold
  • Rewards: $13,000


Pokémon SpeciesPokémon TypeLevelConditions
ClawitzerWaterLevel 63N/A
StarmieWater/PsychicLevel 63N/A
GyaradosWater/FlyingLevel 63N/A
BarbaracleWater/RockLevel 65N/A

  • Clawitzer: Siebold will open with a basic Water type; they're weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. For the most part, just sticking with Pikachu/Raichu or a Grass starter will suffice.


  • Starmie: Starmie is weak to Grass, Electric, Dark, Bug, and Ghost, and has advantages over Fighting, Poison, Rock, Fire, and Ground. Again, Pikachu/Raichu work fine; I'd avoid the Grass starter, since Starmie will have an advantage over one of their types. Greninja works cool due to being part-Dark, and Haunter/Gengar are part-Ghost. (I recommend the latter if an Electric-type isn't available since their STAB on a Shadow Ball may kill.)


  • Gyarados: This guy is doubly-weak to Electric, normally weak to Rock, and takes no damage from Ground. You know the drill from fighting Lysandre: send out an Electric-type and move on.


  • Barbaracle: This guy is doubly-weak to Grass, normally weak to Electric, Fighting, and Ground, and has advantages over Fire, Rock, Ground, Flying, Ice, and Bug. For this one, send out a Grass starter if possible; otherwise, Pikachu/Raichu will suffice.

BOSS: Elite Four Drasna
  • Rewards: $13,000


Pokémon SpeciesPokémon TypeLevelConditions
DragalgeDragon/PoisonLevel 63N/A
AltariaDragon/FlyingLevel 63N/A
DruddigonDragonLevel 63N/A
NoivernDragon/FlyingLevel 65N/A

On a general level, for this battle, Xerneas and Dragonite will end up being the ones you prefer. Xerneas is obviously preferred due to Fairies being immune to Dragon, but if you're on Pokémon Y and can't trade (lots of people seem to offer Yveltal up on the GTS for Xerneas, if that's available to you), there's always Dragonite, Noivern, Hydreigon, and so on. Plus, Lapras to use Ice Beam in general as well.


  • Dragalge: For this one, you'll find weaknesses to Psychic, Ground, Dragon, Fairy, and Ice, plus advantages to Dragon and Grass. When fighting, do try to avoid contact as you could get Poisoned.


  • Altaria: This puffball (sorta) is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.


  • Druddigon: A simple Pokémon, it is weak to Ice, Fairy, and Dragon, and has advantages over Dragon.


  • Noivern: Finally, we find the stat-heavy Noivern. It is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.

BOSS: Champion Diantha
  • Rewards: $16,320


Pokémon SpeciesPokémon TypeLevelConditions
HawluchaFighting/FlyingLevel 64N/A
AurorusRock/IceLevel 65N/A
GourgeistGhost/GrassLevel 65N/A
TyrantrumRock/DragonLevel 65N/A
GoodraDragonLevel 66N/A
GardevoirPsychic/FairyLevel 68N/A - does Mega-Evolve, though

  • Hawlucha: Diantha's opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting. For this battle, Delphox, Xerneas, and Pikachu/Raichu make up the recommended ones to use.


  • Aurorus: This Fossil Pokémon is doubly-weak to Fighting and Steel, weak to Water, Grass, Ground, and Rock, and immune to Poison. It has type-based advantages over Grass, Flying, Ground, Bug, and Fire. Here, a generic starter (or Pikachu/Raichu) knowing Brick Break or Power-Up Punch will work well; if you have some Pokémon knowing a Steel move, that also is good.


  • Gourgeist: This weird Pokémon is weak to Fire, Ice, Flying, Ghost, and Dark, and takes no damage from Normal or Fighting. It is advantageous over Ghost, Psychic, Rock, Water, and Ground. Pretty much anything hitting its main weakness will work fine: just try to avoid Delphox, since it may not in a one-hit kill as easily as Haunter/Gengar because they get STAB. Greninja is also a very good choice, since it resists Ghost.


  • Tyrantrum: The other Fossil is weak to Ice, Fighting, Ground, Dragon, and Fairy. It is advantageous over Fire, Bug, Flying, Ice, and Dragon. The ideal Pokémon here is Xerneas due to the immunity to Dragon and advantage over it. Otherwise, there is a generic (non-Fire) starter for Brick Break or Power-Up Punch, and the same for Pikachu/Raichu, or just Dig. If you feel Lapras could get in an easy one-hit-kill Ice Beam or Blizzard due to STAB, go for it.


  • Goodra: A plain Dragon, Goodra is weak to Ice, Fairy, and Dragon and advantageous over Dragon. Xerneas is the ideal one here, though Dragonite and the like could probably get in a one-hit-kill through STAB. Lapras would be the one to use after Xerneas, though, because of Ice Beam/Blizzard also being STAB on it.


  • Gardevoir: Expect this one to Mega-Evolve: it's mostly for show, as nothing really changes beyond its statistical prowess. It will be weak to Poison, Ghost, and Steel, and immune to Dragon. It will have advantages over Dragon, Fighting, Dark, and Poison. For the most part, this will not affect your starter Pokémon unless you use the Charizard Mega-Evolution with Charizardite X or use Chesnaught, so you could go stylishly with a pseudo-starter-on-starter fight. Otherwise, it will be best to stick with Pokémon like Delphox since it learns Shadow Ball through TMs, or Haunter/Gengar due to type advantage maybe giving you a nice shot at whittling its HP.


The End...?



I won't spoil the ending, but I will detail one final boss battle.


FINAL BOSS: Pokémon Trainer AZ
  • Rewards: N/A


Pokémon SpeciesPokémon TypeLevelConditions
TorkoalFireLevel 60N/A
GolurkGround/GhostLevel 60N/A
SigilyphPsychic/FlyingLevel 60N/A

  • Torkoal: This steamy guy is weak to Water, Rock, and Ground, and has advantages to Grass, Ice, Bug, and Steel. The essence of Fire types, it'll probably best to stick with Lapras or a Water starter on this guy.


  • Golurk: This guy is weak to Water, Ice, Grass, Ghost, and Dark, and is immune to Normal, Fighting, and Electric. It will be advantageous to Ghost, Psychic, Electric, Rock, Fire, Steel, and Poison. In general, a non-Fire starter will work fine, as would Lapras through an Ice Beam/Blizzard, or Haunter/Gengar through Shadow Ball.


  • Sigilyph: Finally, we find the last Pokémon of the pre-credits storyline... It is weak to Ghost, Dark, Ice, Rock, and Electric, and immune to Ground. It is advantageous over Fighting, Poison, Grass, and Bug. For it, you will do fine using Haunter/Gengar again, or Pikachu/Raichu or another Electric-type, or Lapras again with Ice Beam/Blizzard.

Homecoming: Vaniville Town & Lumiose City


ITEMS/TREASURES CHECKLIST
[_] National Pokédex[_] TMV Pass

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[any]ChespinGrassOvergrowYou only get one! Chespin is if your Kalos starter was Fennekin; Fennekin for Froakie; Froakie for Chespin
Both[any]FennekinFireBlaze
Both[any]FroakieWaterTorrent

After the events with the Elite Four, you'll return to Vaniville Town. Downstairs, your mom tells you to head to Lumiose Station (North Boulevard). As you go outside to try and Fly (or whatever you'll do), Shauna speaks with you. She wants to trade: any Pokémon for the unevolved version of her starter. Awesomesauce! That's about it, though.

Fly to Lumiose City and go to the Lumiose Station - go clockwise from the North Boulevard Pokémon Center to find it on the outer ring; some Skiddo should be asleep out front. Within, your Pokédex will become the National Pokédex, able to document all 721 Pokémon available in the world (until Game Freak slaps more together). Go speak with Sycamore to the northeast to earn the TMV Pass, letting you visit Kiloude City. Hey, let's do that - let's just board the train and go!


Kiloude City


ITEMS/TREASURES CHECKLIST
[_] Max Revive[_] Vs. Recorder[_] TM91 (Flash Cannon)[_] Nugget[_] DNA Splicers[_] TM58 (Sky Drop)
[_] Max Revive[_] PP Up

KILOUDE CITY POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

KILOUDE CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Giga Impact (TM68)$90,000NormalPhysical515090OneNo action on next turn
Light Screen (TM16)$30,000PsychicStatus30------AlliesRasies Special Defense for five turns
Overheat (TM50)$80,000FireSpecial513090OneLowers user's Special Attack harshly
Reflect (TM33)$30,000PsychicStatus20------AlliesBoosts Defense for five turns
Wild Charge (TM93)$50,000ElectricPhysical1590100OneHurts user a little

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Ace Trainer Anton$6,600Weezing Lv. 65, Eelektross Lv. 66, Bronzong Lv. 65

As you enter the final city of the Kalos region, go west in the station and speak with the person; answer their question with "Threads" (on Pokémon X) or "Perfume" (on Pokémon Y) to earn an ever-useful Max Revive. (Well, if you ever fight your rival or the Elite Four again.) Outside, a man will speak with you; inform him that you stopped Team Flare to earn the Vs. Recorder, used to record Wi-Fi battles and stuff.

Go east to the Pokémon Center and shop up on TMs - not like there's much else to shop up on, right, since you're healed and don't have much to fight now. The TMs there aren't exactly useful, beyond Light Screen and Reflect. Anyways, go on the west side of the Center. The man will investigate a Pokémon's IVs and vaguely inform you of their status. (IVs are set-in stats. For each IV, from 0 to 31, you have in a stat, you will gain that many points in that stat by Level 100. That can be critical - taking into account EVs, IVs, and Nature, a stat can vary by over 100 points!)

Outside, go east and into the next house. The girl on the upper floor will give you TM91. This teaches Flash Cannon, a nice Steel-type move you might want to use. Outside again, continue east, then north when first possible, then go up the first staircase you see. The item atop there will be a Nugget to sell. Return downstairs and west if you want to find the Battle Maison; that'll be detailed elsewhere.

For now, outside, continue west and into the house at the end of the road: he'll give you a quiz on Levitate (it's an ability some Pokémon have to prevent Ground-type damage). Anyways, he'll battle you after the third question. (Pro tip: All his Pokémon are weak to Levitate. Obviously.) After the battle, go outside, east, then north and upstairs. Go into the east house at the top and speak with the pink-haired girl: if you've brought over Kyurem from Pokémon Black/White 1/2 through PokéBank, or just traded, show it to her to get the DNA Splicers. These items from Black/White 2 allowed Kyurem to fuse with Reshiram or Zekrom to become one super-powerful (and cool-as-hell-looking) Pokémon, though the stats mostly were derived from Kyurem's plus some changed base stats.

After this, go into the other house and speak with the girl at the table to receive TM58 - it teaches Sky Drop, a decent Flying move that players of the original Black/White will remember for being glitchy to the point of banning in online play then. XD Outside, go north and upstairs, using the Dowsing Machine to hunt down a Max Revive to the northwest. Go back down the stairs and east to the final building of the city; a PP Up is near it, which you can find with the Dowsing Machine.

This building is the Friend Safari. I'll detail it in a different section, but it's good for catching Pokémon. Also in the center of the town is the Battle Maison - again, a different section, but it is basically a battle facility similar to the Battle Tower of previous games where you're meant to beat as many in a row as possible.


Upgrading the Mega Ring


ITEMS/TREASURES CHECKLIST
[_] Absolite

This particular event can occur pretty much any time after having unlocked Kiloude City and visited there. Once there, at the northern portion of town, you are allowed to battle your rival once daily.


BOSS: Pokémon Trainer Serena/Calem
  • Rewards: $7,000


Pokémon SpeciesPokémon TypeLevelConditions
MeowsticPsychicLevel 66N/A
AltariaDragon/FlyingLevel 67N/A
ClefableFairyLevel 68N/A
AbsolDarkLevel 68N/A - but it can Mega Evolve!
JolteonElectricLevel 66Your Kalos starter is Chespin
DelphoxFire/PsychicLevel 70Your Kalos starter is Chespin
FlareonFireLevel 66Your Kalos starter is Fennekin
GreninjaWater/DarkLevel 70Your Kalos starter is Fennekin
VaporeonWaterLevel 66Your Kalos starter is Froakie
ChesnaughtGrass/FightingLevel 70Your Kalos starter is Froakie

  • Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can use Psychic for extra damage on Fighting and Poison.


  • Altaria: This Pokémon is probably the best in her team. It has a double-weakness to Ice, and a normal one to Fairy and Dragon, and takes no damage from Ground.


  • Clefable: This newly-Fairy-type Pokémon from Generation I is weak to Poison and Steel, with the obvious immunity to Dragon. Of note is Moonblast, a pretty power Fairy-type move (advantageous over Dragon, Dark, and Fighting).


  • Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. This one is capable of Mega-Evolution, and probably will Mega-Evolve during the battle. This should have no reflection on your battle strategy, though: it doesn't affect type.


  • Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its primary advantages are against Flying and Water.


  • Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire attacks. It's advantageous over Steel, Bug, Ice, and Grass.


  • Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water through Water Absorb. Its advantages are over Fire, Rock, and Ground.


  • Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.


  • Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin. (Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.


  • Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock, Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired with the Steel, Fire, or Poison types, so that's really helpful.


The usual crap applies to her regulars: spam Flying on Chesnaught, then general weaknesses for the starters. These should be able to be facilitated by your Kanto starter, so there's little to mention there. Good alternates for Delphox would be Haunter, Gengar, and Lapras; for Greninja, Pikachu, Raichu, Jolteon, and Xerneas; for Chesnaught, Xerneas, Flareon, Haunter, and Gengar, just to name off a few for each. (Seriously, it's hard to not have something they're weak to.)

For Meowstic, Pokémon Y players will enjoy spamming Yveltal, while X may have to settle for Haunter, Gengar, Absol, or just a general starter: you'll usually one-hit this one. (Plus, Delphox can learn Shadow Ball, so that's a plus, eh?) The same can be said for her Absol: Pokémon X players can spam Xerneas, while Y will have to go for Machoke, Machamp, Scyther, Scizor, or just another general starter or someone that can learn Brick Break or Power-Up Punch.

Clefable, the only new Pokémon in your rival's team, can be a bit easy or difficult to take on. Pokémon Y players definitely will want to avoid Yveltal. For the most part, you'll probably want to avoid your starters as well, unless you're confident in a one-hit kill. (For example, Venusaur with Sludge Bomb is three times more powerful than normal.)

And, finally, the Eevee-lutions. You'll usually need something outside of your normal team to deal with them. Pokémon that can learn Dig can usually get rid of Flareon and Volteon easily enough, and Vaporeon can be taken out by something basic like Pikachu, Jolteon, and the like: there's nothing really hard to deal with about the Eevee-lutions.

So, we finally come down to Altaria... For this one, you should probably still the Lapras you hopefully have been using Surf on, just another outright Ice Pokémon you found while going around northeastern Kalos. (Brrr...) Pretty much all of those are capable of learning the Ice Beam you got from the Snowbelle Gym, so it's all good.

Again, we will find ourselves in another easy rival battle. The ideal level is around Level 60~65 by this point, though I'm topping Level 95 on my Delphox. Geez... Completionism gets rid of all the fun. =P


After the battle, you'll receive some Absolite. Absolite allows, obviously, Absol to Mega Evolve, similarly to how your rival's probably did in the battle - they can be found on Route 8 - Cliffside if you want them. She'll also mention that Professor Sycamore wants to meet you in Anistar City. Head there, preferably through Fly, then go northwest to the sundial. Next to it will be Professor Sycamore. He'll elaborate on the nature of the ultimate weapon, Xerneas/Yveltal, and Mega Stones. He'll also mention how some more Mega Stones are hidden throughout the Kalos region: but only really able to be found between 8:00 PM and 9:00 PM - that's 20:00 and 21:00 per your 3DS clock.

Good huntin'! See the Mega Stones section for more!!


A Trade in Lumiose City


POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[any]RaltsPsychic/FairySynchronize

This will definitely be a brief section, but one very much worth mentioning. After having beaten the Elite Four, head along into Lumiose City. On South Boulevard, there is a café, Café Soleil - it is the same one in which you and your rival first met Diantha, before you knew her as the Pokémon League Champion. There, you can find Diantha again. Speak with her and you'll learn that she wants you to trade her any Pokémon for her Ralts. *gives up a Magikarp*

Seems like a kinda crap trade for so late in the gate, right? WRONG! Well, I mean, sure, it's a Level 5 Ralts, not like there's anything special about that (even though they are a little tedious to find). But, rather, it's what the Ralts is holding - a Gardevoirite! Gardevoirite allows Gardevoir to Mega Evolve, similarly to how you saw Diantha Mega Evolve her Gardevoir when challenging the Elite Four. Ralts will evolve into Gardevoir at Level 30, which shouldn't take too long to manage when grinding against the Elite Four while holding a Lucky Egg with the Exp. Share turned on.


Random Hotel Trades


POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[any]EeveeNormalRun Away
BothGyaradosMagikarpWaterSwift Swim

I will note that I am not 100% sure on whether these events are post-Elite Four or not. I didn't find them until then, but the Pokémon in question are weak enough (both come at Level 5) to warrant ... well, questioning. Currently, I know of two trades.

For the first, you need to speak to one of the hotel maids for several days to be offered a trade. This one concerns giving her any Pokémon for an Eevee she found in the Trophy Gardens in Sinnoh - I'm not quite sure if that fact has any significance here. It does hold a Rare Candy, which makes this trade worth it. (I mean, you could've caught an Eevee waaay back on Route 10.)

The other trade is quite, quite worthless unless you have a Gyarados to spare. Similarly to the previous trade, you'll have to speak to a Hiker for several days before being offered a super-special Magikarp for your Gyarados. I'm not entirely sure what's so special about it, unless I'm missing something. Still sounds like a waste of a Gyarados, although you can use the Super Rod on Route 3 to find 'em. =/


Surf Area - Route 3



ITEMS/TREASURES CHECKLIST
[_] Dawn Stone

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper1 HPBoth
BidoofNormalSimple, Unaware, Sudden Impulse1 HPBoth
BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
BurmyBugShed Skin, Overcoat1 Sp.Def.Both
DunsparceNormalRun Away, Serene Grace, Rattled1 HPBoth
FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 SpeedBoth
PikachuElectricStatic, Lightningrod2 SpeedBoth
ENCOUNTERS WHILE SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
MarillWater/FairyHuge Power, Thick Fat, Sap Sipper2 HPBoth
MasquerainBug/FlyingIntimidate, Unnerve1 Sp.Atk., 1 Sp.Def.Both
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
MagikarpWaterSwift Swim, Rattled1 SpeedBoth
FISHING - GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CorphishWaterHyper Cutter, Shell Armor, Adaptability1 AttackBoth
GoldeenWaterSwift Swim, Water Veil, Lightningrod1 AttackBoth
FISHING - SUPER ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CrawdauntWater/DarkHyper Cutter, Shell Armor, Adaptability2 AttackBoth
GyaradosWater/FlyingIntimidate, Moxie2 AttackBoth
SeakingWaterSwift Swim, Water Veil, Lightningrod2 AttackBoth

POKÉMON EVALUATIONS: Yes, Gyarados is important enough to warrant this: he is generally one of the strongest and most varied Pokémon in the game. Getting him is a great idea in general, despite the double-weakness to Electric moves. Ironically, there is a slight chance of finding Goldeen and Seaking here with Lightningrod - it's rare, but if you can get it, you will nullify any Electric attacks on the battlefield: the two would do great in Double/Triple Battles together. >:)

This area is hardly worth mentioning in detail, but to those who are curious... As you come in from Santalune Forest, go west and Surf across the water for a Dawn Stone.

If you didn't come back to use Cut before, go further north along the ground Route and you'll find a Cut tree. Beyond is a Revive.


Surf Area - Route 8 Oceanside



ITEMS/TREASURES CHECKLIST
[_] Heart Scale[_] TM19 (Roost)[_] Charti Berry

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS WHILE SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Disk1 Sp.Def.Both
WailmerWaterOblivious, Water Veil, Pressure1 HPBoth
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BinacleRock/WaterTough Charm, Sniper, Pickpocket1 AttackBoth
DwebbleBug/RockShell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LuvdiscWaterSwift Swim, Hydration1 SpeedBoth
FISHING - GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ClauncherWaterMega Launcher1 Sp.Atk.Both
StaryuWaterIlluminate, Natural Cure, Analytic1 SpeedBoth
FISHING - SUPER ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
ClawitzerWaterMega Launcher2 Sp.Atk.Both
QwilfishWater/PoisonPoison Point, Swift Swim, Intimidate1 AttackBoth
StarmieWater/PsychicIlluminate, Natural Cure, Analytic2 SpeedBoth

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Sky Trainer Colm$2,900Mantyke Lv. 28, Jumpluff Lv. 29
Swimmer Estaban$448Skrelp Lv. 28, Horsea Lv. 28
Swimmer Ramses$480Tentacool Lv. 30

Let's come from Ambrette Town. Head north along the route to the Mago Berry tree. (Grab another if desired.) Head onto the water and Surf northwest. You should be able to encounter a Sky Trainer from the island: then again, I had to be northwest of the tree. If you head north-northwest of his island, you should see a sandy island where you can examine a rock for a Heart Scale. North of there, you can Surf and battle a Swimmer. On the nearby island, you can find TM19 - it teaches Roost. Roost is a move for many Flying Pokémon that makes them land and lose their Flying-type designation briefly while recovering HP. It may seem stupid, but think of what you need to do in a pinch against, say, Raichu or somethin'.

Another Swimmer is going around the rock formation to the southeast, so battle him, too. A while to the north, within the borders of Cyllage, you'll find a house on an island. O_o It gets electricity, too - there's a TV. O_O; Anyways, the kid within will hand over a Charti Berry, which weakens super-effective Rock-type moves. That's about it for here.


Waterfall Area - Routes 15 & 16



ITEMS/TREASURES CHECKLIST
[_] TM97 (Dark Pulse)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
PhantumpGhost/GrassNatural Cure, Frisk, Harvest1 AttackBoth
PumpkabooGhost/GrassNatural Cure, Frisk, Insomnia1 DefenseBoth
SkorupiPoison/BugBattle Armor, Sniper, Keen Eye1 DefenseBoth
WeepinbellGrass/PoisonChlorophyll, Gluttony2 AttackBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
KlefkiSteel/FairyPrankster, Magician1 DefenseBoth
MurkrowDark/FlyingInsomnia, Super Luck, Prankster1 SpeedBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

Coming from Lumiose City, you'll see the Fishing Shack as usual, right? Go up the stairs to its east, then northeast from their apex onto the water. Surf along the river to the waterfall; power up it, then go along the river to the end. Open up the yellow Pokéball at the end to find TM97 - it teaches Dark Pulse, a decent Dark-type move.

That's actually it for here.


Waterfall Area - Couriway Town



ITEMS/TREASURES CHECKLIST
[_] TM80 (Rock Slide)

In Couriway Town, head to the southern portion of town where the hotel and the Photo Spot are. Ascend the stairs and to the south is a river you can reach. Surf on it, then ascend the Waterfall to the east. At the top, you'll find TM80 - it teaches Rock Slide, a pretty decent Rock-type move (75 Power, 90 accuracy) that may cause flinching. And, yes, that's it for here - another one-item area.


Waterfall Area - Route 22 & The Chamber of Emptiness



ITEMS/TREASURES CHECKLIST
[_] Elixir[_] Spooky Plate[_] Full Restore[_] Tanga Berry[_] Max Elixir[_] TM26 (Earthquake)
[_] Draco Plate

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper1 HPBoth
BidoofNormalSimple, Unaware, Sudden Impulse1 HPBoth
BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
Farfetch'dNormal/FlyingInner Focus, Keen Eye, Defiant1 AttackBoth
LitleoNormal/FireRivalry, Unnerve1 Sp.Atk.Both
PsyduckWaterCloud Nine, Damp, Swift Swim1 Sp.Atk.Both
RioluFightingInner Focus, Steadfast, Mischieveous Heart1 AttackBoth
ENCOUNTERS WHEN SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PsyduckWaterCloud Nine, Damp, Swift Swim1 Sp.Atk.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Ace Trainer Adelbert$3,100Lucario Lv. 31
Ace Trainer Hilde$3,000Sharpedo Lv. 29, Gardevoir Lv. 30

Now, there's pretty much only one place we haven't visited if you've followed this guide insofar - y'know, unless you count that one extra room in the Terminus Cave that will be covered soon enough. It is the Chamber of Emptiness, found off Route 22 - if you're anything like me, you probably forgot it was there all this time. =P Anyways, fly to Santalune City and exit the city off to the northeast.

Once on Route 22, you won't find much to do initially if you've already done everything from the previous visit way-back-when in the linked-to section. If you didn't come visit when you got Cut, go north of the Route entrance to Cut down a tree to find an Elixir. Otherwise, go east to the Victory Road gatehouse; instead of entering, though, go south. Get on the water with Surf, then continue along to and down the Waterfall. At the bottom, go east and onto the land there. Head east and battle the Trainer, then go into the cavern. Inside the cavern, there is naught but a Spooky Plate, something to raise the power of Ghost moves and to turn Arceus into a Ghost-type.

Back outside, head southwest and across the stepping stones. On the other side, turn on the Dowsing Machine as you go south to find a Full Restore in a rock. Go south and beat the Trainer, then head southeast to the narrow path. Go further east for a while to find a Tanga Berry tree - they can weaken super-effective Bug-type attacks. Now, for a Strength boulder puzzle...

Move the one just to the north south as far as possible, west twice, north once, west twice, north once, and west once into the hole. If you face west from the southwest corner of the boulder once upon it, you can press A to find a hidden Max Elixir. Next, go northwest. Your immediate instinct is wrong here - push the south boulder westward as far as possible. Go the long way around to its south side and go north once. Head now to the west-facing face and push it east as far possible, then north into the hole. For the final boulder, push it east five times, then go the long way around to its south side and push it into the hole. There, you will find the useful TM26 - it teaches Earthquake!

Go onto the water to the northwest, then head east and up the Waterfall. Go along the path at the top and you can get a Draco Plate - obviously, it boosts the power of Dragon-type moves and makes Arceus a Dragon-type.

That'll do it for here.


Waterfall Area - Pokémon Village



ITEMS/TREASURES CHECKLIST
[_] TM29 (Psychic)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE FLOWER BEDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
AmoongussGrass/PoisonEffect Spore, Regenerator2 HPBoth
GothoritaPsychicFrisk, Shadow Tag2 Sp.Def.Both
DittoNormalLimber, Imposter1 HPBoth
JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive2 HPBoth
NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens2 HPBoth
TrevenantGhost/GrassNatural Cure, Frisk, Harvest2 AttackBoth
ZoroarkDarkIllusion2 Sp.Atk.Both
POKÉMON FOUND IN TRASH BINS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BanetteGhostFrisk, Insomnia, Cursed Body2 AttackBoth
GarbodorPoisonStench, Sticky Hold, Aftermath2 SpeedBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FoongusGrass/PoisonEffect Spore, Regenerator1 HPBoth
NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens2 HPBoth
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BarboachWater/GroundAnticipation, Oblivious, Hydration1 HPBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
FISHING - SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
WhiscashWater/GroundAnticipation, Oblivious, Hydration2 HPBoth

When you return here from Route 20 - follow that walkthrough if you need a path through the forest maze - head to the far west side of the area. Surf onto the water and head north past the music-note-shaped flower patch to the Waterfall. Ascend and you'll find TM29 at the top - it teaches Psychic, a decent Psychic-type move your Psychic-type Pokémon, such as the Psychic-type Mewtwo you can find in the cave below here at the base of the waterfall if you've beaten the Elite Four. See Legend Hunting: Mewtwo for details.


Waterfall Area - Frost Cavern



ITEMS/TREASURES CHECKLIST
[_] Heart Scale[_] TM71 (Stone Edge)

LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM INSIDE THE CAVERN
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BearticIceSnow Cloak, Swift Swim2 AttackBoth
BergmiteIceOwn Tempo, Ice Body, Sturdy1 DefenseBoth
CryogonalIceLevitate2 Sp.Def.Both
HaunterGhost/PoisonLevitate2 Sp.Atk.Both
JynxIce/PsychicForewarn, Oblivious, Dry Skin2 Sp.Atk.Both
PiloswineIce/GroundOblivious, Snow Cloak, Thick Fat1 Attack, 1 HPBoth
HORDE BATTLES
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
CubchooIceSnow Cloak, Rattled1 AttackBoth
SmoochumIce/PsychicForewarn, Oblivious, Hydration1 Sp.Atk.Both
VanilliteIceIce Body, Weak Armor1 Sp.Atk.Both
SURFING ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
FloatzelWaterSwift Swim, Water Veil2 SpeedBoth
LombreWater/GrassRain Dish, Swift Swim, Own Tempo2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
PoliwagWaterDamp, Water Absorb, Swift Swim1 SpeedBoth
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
Basculin*WaterAdaptability, Reckless (Red), Rock Head (Blue)2 SpeedBoth
PoliwhirlWaterDamp, Water Absorb, Swift Swim2 SpeedBoth
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep Sea Tooth on Red, Deep Sea Scale on Blue).

The area in question is found as you enter the Frost Cavern area coming from Dendemille Town. As you reach the snowy area, go northwest past the Hiker and Surf onto the water, then use Waterfall to descend. Once you hit the lower area, go northeast and land to find a Heart Scale. Go back south and head east along the river. At the end, where some rocks block you, head south and onto land. Grab the TM from the Pokéball - it is TM71, which teaches the useful Stone Edge move.


Looker's Detective Agency - Chapter 1: That Man's a Real Looker



Now, then... Walk into Lumiose City to begin this particular quest. I didn't get it to occur when Flying here, but that was when I had yet to open up Kiloude City. Then again, Kiloude doesn't really have much relevance to the plot. Regardless, as you begin stepping into Kiloude, you'll get a call from someone on the Holo Caster who fails to identify himself: all you know is to go to the Looker Bureau in Rouge Plaza. You can take a cab there. Otherwise, it is in the alley directly opposite the Route 14 gate on North Boulevard. (It originally was a property for rent.)

Within, you'll meet Looker: you'll be well familiar with this guy if you played Pokémon Platinum. Opt to partner with him and we can continue the storyline. Speak with him after the initial conversation to be given a task: you need to find the five Looker Tickets distributed throughout the expanse of Lumiose City. As you leave the bureau, you'll be given the locations of the tickets rather directly. ... How's that supposed to test us?


  • Centrico Plaza: In Prism Tower (the Gym). We'll cover this one first since it's the easiest: if you look around the Lumiose skyline, you should be able to see the tower. Enter and you'll see a sparkle in the southwest corner: it's a ticket!


  • Magenta Plaza: This one is within the Pokémon Center. Magenta Plaza is the northwest plaza of the city, but it's kinda hard to find from the Prism Tower as there are no specific landmarks there and the camera rotates annoyingly (okay, not quite annoying). So, guess and check, I suppose? It's the same plaza where you can find the Lysandre Café at least. The sparkle within denoting the ticket is hard to see due to a lack of contrast, but it's in the northwestern part of the area - if you approach the changing room, you'll see it.


  • Vernal Avenue: This one is in the Herboriste shop on Vernal Avenue. Vernal Avenue is the southernmost one of the city; if you go clockwise from the Route 4 entrance, or just outright use a cab, or leave the Pokémon Gym's inner area heading south then continue south, you'll reach it. The shop in question is the second on the left when heading northward, the sparkle being easily spotted in the east-central area next to the table.


  • North Boulevard: This one is in the art museum on North Boulevard. If you look clockwise from the Pokémon Center here, you'll see a large white building across the street: that's the museum. Upon entrance, go due east and, next to the woman on the couch, will be the sparkle denoting another ticket.


  • North Boulevard: This one is in the hotel on North Boulevard, specifically Hotel Richissime. If you went to the art museum first, continue clockwise down the street: it'll be the next enterable building, a black one with a sign out front. To find the ticket, go to the far east into the corner, then go north: you'll see the sparkling thingy.


After doing this, return to the Looker Bureau - again, accessible by cab or in the alley opposite Route 14. Accept his request and we'll be finally allowed to open up more and more.


Looker's Detective Agency - Chapter 2: In the Back Alleys


LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Preschooler Natalie$848Swinub Lv. 53, Bonsly Lv. 53
Preschooler Lily$880Igglybuff Lv. 55
Schoolgirl Callie$1,696Rapidash Lv. 53, Kingler Lv. 53, Leavanny Lv. 53
Schoolboy Macon$1,792Spiritomb Lv. 56

Head down to South/North Boulevards and you should get another request from Looker for another case to solve: head into the bureau. He'll tell you to read the notebook on his desk for notes concerning the case: basically, the kids of the city like to play in the alleys, and the parents are worried and suspicious. Talking to Looker gets us a feeling about some of those in South Boulevard. Okay, then. Head along to South Boulevard, specifically the Route 4 gateway. Head clockwise along the northern side of the street and you'll find a sleeping Skiddo eventually: enter this alleyway.

Within, you can progress northward as long as you do battles on the way. Careful, they're weally, weally strong! (Well, stronger than the average preschoolers - what parents allow their kids to have such powerful Pokémon, easily capable of lasting through the sixth Gym at least?) Past them, you'll find ... Looker!? From behind him comes an Espurr, one rather angry at having its territory intruded upon. After the rather thought-provoking cutscene, the Espurr runs off and you need to go find 'im.

According to Looker (as you exit the alley), Mimi probably ran off to where Espurr are commonly found, somewhere on North Boulevard. The one with Mimi in it is a while down from the Pokémon Center there, heading counterclockwise. From another viewpoint, it's across the street and somewhat clockwise from the Route 13 gatehouse. At the end of the alley - be sure to go to the end - head west to find Mimi. Note that Mimi can show up in the other alleys if, when you speak to it, you do the wrong thing: other alleys are across from Lumiose Station and another a while away clockwise from the Route 13 gatehouse.

For the record, the proper thing to do is sing to it. After, it goes to another: it goes from the Route 13 one, to that one further down, to Lumiose, then Route 13 again, and so on. You need to sing to it thrice for it work out well enough; you'll automatically go to Looker and Emma, and the chapter coems to a close.


Looker's Detective Agency - Chapter 3: Detective, Tourist, Gang


LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Lumiose Gang Member Sedna$4,640Mandibuzz Lv. 58
Lumiose Gang Member Eris$4,480Pangoro Lv. 56, Bouffalant Lv. 56
Lumiose Gang Member Nix$4,480Druddigon Lv. 56, Krookodile Lv. 56

Yet again, soon after the Chapter 2 case, you'll get another by moving out onto North or South Boulevards: Looker has another case for ya. He's concerned now more about Emma: ever since we decided to house her here, she's been appearing stressed out. Soon thereafter, a woman speaking ... holy ****, Japanese! ... *ahem* a foreign language enters the bureau. Obviously, our in-game selves cannot understand it, and you probably don't either. (It turns out it's basically just what you're told moments later - it's comprehensible, just not really special.) After Looker clearly misunderstands the speech, Emma arrives, apparently able to speak both Japanese and English.

>_< I've got a headache.

Apparently, Mimi is able to provide a sort of telepathic translation. Well. After, we find out the real reason she came: to find out who stole her Pokémon. Emma posits that the thief was part of the Lumiose Gang; Looker goes off to Lumiose Station to find them, without a Pokémon to help. *rolls eyes* Well, go off and help him - within the station, go to the east end of the southern platform. Hurry up and defeat those punks before their poor grammar gives us a brain hemorrhage.

That ... was an interesting cutscene.


Looker's Detective Agency - Chapter 4: An Unforgiveable Crime


LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Suspicious Woman ???$8,400Jellicent Lv. 58, Volcarona Lv. 60
Suspicious Child ???$1,824Whimsicott Lv. 57, Granbull Lv. 57, Mawile Lv. 57
Suspicious Lady ???$860Persian Lv. 60

Hey. Guess what? Go out onto North/South Boulevards for another Holo Clip from Looker, saying that he has another job for you. Whelp, back to the bureau.

He's worried about how Emma's been running off lately: Looker believes the Lumiose Gang to basically be on the straight-'n'-narrow, but there's always trouble brewing in a metropolis like this. You'll soon get a bulletin, interuptting the conversation, notifying you that there's been vandalism in the Lumiose Art Museum, the destruction of a painting most importantly. Head onto North Boulevard, then just a bit clockwise and across the street to the museum.

The defaced painting in question is in the center of the third floor. Speak with the director there and then leave. Just outside, you'll get another bulletin: Pokéball thefts have been occurring across the city, particularly after Pokémon battles in back alleys. Looker calls soon thereafter, requesting you return to him. He comes up with a sting operation to get the culprits, set in the back alleys of the North Boulevard.

There are three alleys back there: one around Route 13's gatehouse, one around the Galette Stand, and one near the Station. Begin with the one somewhat clockwise of the alley with the bureau in it (the Galette Stand one), then battle the woman at the end. After the battle, the woman attempts to take your Pokémon, then transforms into a robotic suit, fleeing from Looker. ... What?

Repeat this process near the Route 13 gatehouse, further counterclockwise from there. After the similar scene there, go far along the other way to the alley across from Lumiose Station. There, we find that someone else has just been victimized. It is likely the culprit went to South Boulevard, and there's only one alley there: continue clockwise from Lumiose Station into the next area, then go into the alley where you first found Emma. Defeat the person at the end of the alley.

Again, they transform. And then... Uh... Oh crap.


Looker's Detective Agency - Chapter 5: A Fiery Woman and the Truth Revealed


LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Butler Chalmers$4,960Braviary Lv. 62
Pokémon Trainer Malva$12,600Pyroar Lv. 63
Scientist Sonia$4,820Elgyem Lv. 60, Klinklang Lv. 60
Scientist Ernst$4,748Weezing Lv. 61, Heliolisk Lv. 61
Lumiose Gang Member Sedna$4,960Mandibuzz Lv. 62
Lumiose Gang Member Eris$4,800Pangoro Lv. 60, Bouffalant Lv. 60
Scientist Justus$4,464Muk Lv. 62
Lumiose Gang Member Nix$4,880Druddigon Lv. 59, Krookodile Lv. 61
Pokémon Trainer Essentia$9,240Jellicent Lv. 64, Volcarona Lv. 66
$8,820Whimsicott Lv. 63, Mawile Lv. 63, Granbull Lv. 63
$9,240Persian Lv. 66
$9,800Crobat Lv. 68, Malamar Lv. 70

After that startling cutscene, head again onto a Boulevard to get a Holo Clip from Loo-- I mean, Emma. She wants you to come to the bureau. There, she finds out (when you tell her) that Looker is in the hospital before suddenly running off. Meanwhile, a different person enters, fire requesting a battle before actually getting to the business. You have been requested to go to Hotel Richissime's Royal Suite - Hotel Richissime is down the street in North Boulevard going clockwise, in a black building. The Royal Suite is at 5F; there, go south, west, and north into the room.

There, you'll find a member of the Elite Four, Malva, the Fire-type specialist. She will challenge you to a brief battle, but it's far from the difficulty her four normally would provide. After the battle, she begins talking about that "Essentia" you met and how it really is just Emma in an Expansion Suit. It's an article by Dr. Xerosic, once associated with Team Flare before you dowsed it thoroughly. She tells you he is in the Lysandre Café labs, but be ready to possibly die. O_o This game is rated "E"?

Anyways, Lysandre Café, as usual, can be reached through a taxicab. It's in an off-shoot alley from Magenta Plaza, the northwestern plaza of the city where a Pokémon Center lies. You'll meet Malva within. Follow her downstairs and you'll be given access to some secret floor: go along to it. As you enter, you'll be challenged to a Pokémon battle.

So, now then, another arrow tile puzzle. It's actually the same as the one from before. >_> The solution is altered at least, given what we're here to do. Use the nearby westbound tile, then go through the teleporter. On the other side, go into the teleporter, then go along the arrow tile. Once stopped, go northeast and beat the Scientist. Use the nearby eastbound arrow, then the southbound one. After stopping, go northeast without using the tiles until you can use the eastbound one. Use another eastbound one after and defeat the nearby gang member.

Use the western of the three southbound arrow tiles. When stopped, go west between but not on the tiles, then further along to a familiar mug. After the battle, go southwest and into the teleporter, then go north on the other side to another Scientist. Use the telporter afterwards, then go north and beat another familiar face. Once the battle's over with, go into the room beyond. Within are a number of treasures ... wait, those are other Trainers' Pokéballs!

Examine each of the bookshelves - every single step you can take along their south-facing shelves - and read all five volumes of the Expansion Suit. After, speak with Nix, whose shift then ends. Try leaving and someone barges in past you. This is Xerosic, and he summons Essentia to battle you in a four-battle series. The first three battles (six Pokémon total in a 2-3-1 distribution) are against the Pokémon you encountered in the back alleys, with a slightly high set of levels. The fourth is against two new Pokémon, insofar the strongest you've seen from in-game Trainers. Luckily, you do get to prepare between battles; speak with Looker before the fourth for a full healing. Plus, the Amulet Coin or Pure Incense might not be too bad an idea - you could earn $72,400 from these four battles!

Continue watching...


Looker's Detective Agency - Final Chapter: Here's Lookin' At You, Kid



After the scenes, head down to the North/South Boulevards again. As usual, you'll get a call through the Holo Caster; Emma wants you down at the bureau. There, Mimi arrives with a letter from Looker. After reading it, Emma runs off, trying to find him. Head to the Lumiose Art Museum first. There, you can go to the third floor and speak with the art director concerning where "the police officer" was heading. (You can also buy an audio guide to finally get a description of that new painting.) Once done, go back outside to learn more precisely where he's at - Lysandre Café. Go there...

So concludes pretty much anything I've noticed pertaining to the game's plotline. Congrats! You can battle Emma (as Essentia) in the Looker Bureau office on occasion now with her Crobat and Malamar as outlined previously - should be easy.


Legend Hunting: Zygarde




Zygarde is the final Pokémon of Kalos's legendary trio alongside Xerneas and Yveltal; although it doesn't have much mention, if any, in the plot, it could probably be elaborated on if Pokémon Z were to be made. (Hey, there's numerous support reasingons why this would make sense.)

We need to go to Terminus Cave: Fly to Couriway, then go north to Route 18. Use the upper entrance of Terminus Cave, next to the Inverse Battle house. Use the Terminus Cave walkthrough to go along to where the Reaper Cloth was found. The next area will soon lead to an area with six paths: along them you'll find Adamant Orb (southwest), Griseous Orb (northwest), Lustrous Orb (southeast), and a Big Nugget hidden at the end to the northeast. The first three are Generation IV items used to power-up Dialga, Giratina (and change this one's Forme!), and Palkia, though they can probably be used on any Pokémon to power up their Dragon- and Steel-/Ghost-/Water-type moves.

Anyways, to the far north is Zygarde!


SPECIAL ENCOUNTER: #718 Zygarde
  • EV Yield: 3 HP
  • Hold Item: None


LevelLevel 70Move 1Crunch (Dark)
TypeDragon/GroundMove 2Earthquake (Ground)
Gender RatioGenderlessMove 3Camouflage (type change)
AbilitiesAura BreakMove 4Dragon Pulse (Dragon)

  • Zygarde: This Pokémon is weak to Ice (4x), plus Dragon and Fairy (x2). It is immune to Electric, as well. It resists Fire, Poison, and Rock. Its moves can be supereffective against Psychic, Ghost, Fire, Rock, Steel, Poison, Electric, and Dragon.


Obviously, you'll want to catch this guy - short of trading, you'll be lucky to find this Pokémon again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball.

The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern.

(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)


Legend Hunting: Mewtwo




Our next Pokémon will be Mewtwo. Mewtwo is a pretty famous Pokémon, especially to veterans of the series and anime, due to his numerous appearances in the movies. Normally only having been found in the Unknown Dungeon northwest of Cerulean in Red/Green and their respective remakes after having been the only live-birth Pokémon (from Mew), he returns in Kalos in the Unknown Dungeon near the Pokémon Village.

Fly to Snowbelle City, then leave off to the south and through Route 20 as usual to the Pokémon Village. (See the linked-to walkthrough if you need help.) There, go to the far west side of the area via the southwestern ramp and get on the water. Surf northward and land on the terrain just at the base of the waterfall. Go east and into the now-unguarded cavern. Mewtwo is within.


SPECIAL ENCOUNTER: #150 Mewtwo
  • EV Yield: 3 Special Attack
  • Hold Item: None, but Mewtonite X (Pokémon X) or Mewtwonite Y (Pokémon Y) can be found after


LevelLevel 70Move 1Recover (HP heal)
TypePsychicMove 2Psychic (Psychic)
Gender RatioGenderlessMove 3Barrier (raises Defenses)
AbilitiesPressure, UnnerveMove 4Aura Sphere (Psychic)

  • Mewtwo: As usual, Mewtwo is weak to Dark, Ghost, and Bug. It will resist Fighting and Psychic, and all else other than the named does normal damage. It has offensive advantages against Fighting and Poison, but those same Psychic moves don't affect Dark.


Obviously, you'll want to catch this guy - short of trading, you'll be lucky to find this Pokémon again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball.

The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern.

(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)


Legend Hunting: Articuno, Moltres, and Zapdos




There are other Generation I/III-remake legends available in Pokémon X/Y - the legendary birds Articuno, Moltres, and Zapdos. Similarly to the legendary beasts in Pokémon Gold/Silver and their remakes, which you can get depends on your Kalos-region starter: Fennekin yields Zapdos, Chespin yields Articuno, and Froakie yields Moltres. They all rely on the same mechanics in this game.

The legendary will be randomly found at first: you won't really get to track it until you see it, after which it will be visible and traceable in the National Pokédex. It will go to random places and can be found by Surfing or walking through the grass and flowers. Each time you find it, unlike normal Roaming Pokémon, it will immediately fly away without a chance for you to respond in any fashion. After about 10 ~ 15 times seeing it, it will end up in the Sea Spirit's Den - it in the Azure Bay, which I detailed in the linked-to section.


SPECIAL ENCOUNTER: #144 Articuno, #145 Zapdos, or #146 Moltres
  • Hold Item: None
  • EV Yield:
    • Articuno: 3 Special Defense
    • Zapdos: 3 Special Attack
    • Moltres: 3 Special Attack


#144 - ARTICUNO (Kalos starter is Chespin)
LevelLevel 70Move 1?
TypeIce/FlyingMove 2?
Gender RatioGenderlessMove 3?
AbilitiesPressureMove 4?
#145 - ZAPDOS (Kalos starter is Fennekin)
LevelLevel 70Move 1Light Screen (ups Special Defense)
TypeElectric/FlyingMove 2Rain Dance (boosts Water, weakens Fire, Thunder is no-miss)
Gender RatioGenderlessMove 3Discharge (Electric; hits all)
AbilitiesPressureMove 4Agility (ups Speed)
#144 - MOLTRES (Kalos starter is Froakie)
LevelLevel 70Move 1Safeguard (prevents ailments for 5 turns)
TypeFire/FlyingMove 2Air Slash (Flying)
Gender RatioGenderlessMove 3Heat Wave (Fire)
AbilitiesPressureMove 4Sunny Day (makes it Sunny)

  • Articuno: Articuno is doubly-weak to Rock, normally weak to Fire, Electric, and Steel, and immune to Ground. It will resist Grass and Bug. It has type-based advantages over Ground, Flying, Grass, Fighting, and Bug.


  • Zapdos: Zapdos is weak to Rock and Ice, and is immune to Ground. It resists Grass, Fighting, Flying, Bug, and Steel. It has type-based advantages over Flying, Water, Grass, and Fighting.


  • Moltres: Moltres is doubly-weak to Rock, normally weak to Electric and Water, and immune to Ground. It resists Grass (1/4), Bug (1/4), Fighting (1/2), Bug (1/2), and Steel (1/2). It has type-based advantages over Grass, Ice, Bug, Steel, and Fighting.


Am I the only one thinking of the battle music from Pokémon Red/Blue when it comes to this battle? =P

Obviously, you'll want to catch whichever guy you get - short of trading, you'll be lucky to find this Pokémon again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball.

The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it. Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern.

(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However, neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)

Pokémon-Amie: Basics and Rewards




Pokémon-Amie is probably the absolute cutest thing in Pokémon X/Y - maybe the entire series - to be devised. (And I am not intending that to be derogatory; I'm being rather serious.) It could even be one of the most beneficial aspects of Pokémon X/Y for your Pokémon, given what it could do to your battle strategy and whatever personal attachments you have to your Pokémon.

Pokémon-Amie is accessed similarly to the PSS and Super Training apps on the Touch Screen - simply press L/R to find it. There, you can tap on a Pokémon. If you opt to switch it out, you can see its various stats regarding Pokémon-Amie and the other Pokémon with which you may want to play. Once you want to play, do so!

Within the Pokémon-Amie interactive, you can do a number of things.


  • You can pet your Pokémon by rubbing them using the stylus and Touch Screen, which raises their affection. Keep in mind some Pokémon have areas they don't like to be rubbed on: for example, my Pikachu doesn't like being rubbed on his belly. It's generally individual to the Pokémon, I think. Some Pokémon have areas you outright shouldn't touch - people familiar with the anime can understand why you shouldn't touch Pikachu's cheeks, and general logic tells you not to rub the fiery tail of a Charmander. =P Other than that type of stuff, your Pokémon is pretty okay with anywhere else: just rub repeatedly and a number of hearts (or a music note) should appear. The implications of this are in the next section.


  • You can "make faces" with your Pokémon. Quite literally. This does require a pretty bright area (like, I needed to be in a well-windowed area in the daytime) and a clean inner 3DS/2DS camera. When a certain green face-like icon appears in the lower-left, you can play this little minigame. Basically, do what it tells you (wink this eye, tilt your head this way, open your mouth this much, etc.) and you can raise your Pokémon's affection! Keep also in mind that your face needs to be pretty recognizable - no hair in the face, probably no glasses, and so on, like you would do for general facial recognition stuff.


  • You can run your stylus along the Touch Screen in areas where nothing are - it's basically to mimic you waving your finger in random motions. It doesn't really raise affection, but the reaction's pretty cute for some Pokémon, especially if you high-five them. It doesn't work for all Pokémon, though.


  • Similarly, you can use the microphone to speak with your Pokémon. (The mic will take just about any random sound into account, though. Like I had set my 3DS down on my desk for a moment and rather loudly and accidentally banged my mouse against my cup and Pikachu recognized it.) It also doesn't really change anything.


  • You can feed your Pokémon PokéPuffs. PokéPuffs can be accessed via the top-left icon in the interactive. From there, you can grab a PokéPuff - if you don't like what you see, maybe you should scroll left (put the stylus in the middle of the selection area and swipe left). Each Pokémon has its own individual likes - it disregards species. There are several flavors of PokéPuffs - green are mint, orange are citrus, pink are sweet, light-brown are spicy, and dark-brown are mocha. There are also several degrees of effectiveness with each getting more powerful: basic, frosted, fancy, deluxe, and supreme. Respectively, they give the Pokémon one, two, three, four, and five hearts - see the following statistics section for the purpose of them. The better you do in minigames, generally the better the PokéPuff you get. Feeding Pokémon PokéPuffs boosts their Fullness and Affection.


  • You can also play minigames with them, discussed in later sections - basically, they raise Enjoyment and Affection, as well as lowering Fullness.


Phew!

Anyways, those are the basics of Pokémon-Amie. So, you may be asking why we should go through this? Well, as your Pokémon's affection rating goes up, a variety of things can happen - sometimes very beneficial things, as it were! Generally, if you see a heart or your Pokémon looks at you during battle, then, yeah, it was caused by Pokémon-Amie. Note that I have not seen the following effects occur in online competition, just the single-player experience.


  • Random in-battle dialogue changes to evoke emotional reactions from you. (i.e. "It looks like it's about to cry" may appear at low HP. ;_;)
  • You could pet the Pokémon after a battle if you rub the Touch Screen.
  • Your critical-hit ratio can be increased.
  • Your evasion rate can be increased.
  • The Pokémon may recover early from status ailments.
  • The EXP. earned can be boosted!
  • The Pokémon could survive attacks that would KO it!


Pokémon-Amie: Pokémon-Amie Statistics



There are three primary statistics in Pokémon-Amie.


  • Affection: By far the most important, this can help to determine the awards you get, detailed at the end of the previous section. It is raised by petting Pokémon, playing Make Faces with them, playing minigames, and feeding Pokémon PokéPuffs. It maxes at five hearts. This stat is completely independent of the Pokémon's actual Happiness stat!


  • Fullness: This determines how many PokéPuffs your Pokémon can eat: there's a general "1 PokéPuff, 1 unit" correspondence here. If the Pokémon begins to eat slower or even just ignore the food, then the Pokémon is getting fuller. In other words, it's a long and tedious process to raise Affection by just eating - the quickest way to a Pokémon's heart is not through it's stomach. =) Anyways, this is lowered by playing minigames.


  • Enjoyment: Simply put, it denotes how often you play minigames: the more music notes, the more you've played minigames with it recently. It also increases as battles are done in the field involving the Pokémon in question.


Specifically regarding Affection, it is denoted by how hearts a Pokémon has given off when you've done various activities with it.


AffectionHearts Given Off
0 Hearts0
1 Heart1 ~ 49
2 Hearts50 ~ 99
3 Hearts100 ~ 149
4 Hearts150 ~ 249
5 Hearts250+


Pokémon-Amie: Minigames: Berry Picker



This particular minigame is the leftmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, your Pokémon get more demanding faster and you'll have more Berries to contend with.

The goal is to tap and drag the Berries on the Touch Screen to the Pokémon requesting them: you've probably played a minigame like this if you've played Mario Party DS. The Berry the Pokémon wants is in the little thought bubble next to it - drag the Berry into the thought bubble and the Pokémon will go off, giving you a point. If you do it fast enough, you'll get additional points, denoted by an orange note in lieu of a yellow one. Most of the difficulties are timed except Unlimited - in that difficulty, you are to get as many Berries done as possible, as the difficulty slowly racks up, up to the point that you fail to give the Pokémon a Berry fast enough or the proper Berry three times.

As for some tips... When the Pokémon begin to come in groups, try to set up a bit of a method of going to them rather than hectically spotting Pokémon needing a Berry. I, for example, tend to go sequential, generally left to right. If you spot Pokémon popping up out of sync, go for whoever came up first. And generally try to familiar yourself with the position of the Berries as you go: if you can do that, then you just need to look at the Pokémon for who wants what.


Pokémon-Amie: Minigames: Head It



This particular minigame is the middle of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, you generally have to deal with multiple Pokémon more often, have more complex series of yarn balls to contend with, and the balls obviously will vary in speed more.

The concept of this minigame is to make the Pokémon bounce back balls of yarn using their heads. Tap the Pokémon and it'll bounce back the ball of yarn. Doing so normally earns you one point, but you can earn three if you bounce it back at the right time. Continually hitting the ball in sequence is good as well and gives a combo - starting around 10~15 hits, regardless of the "right time" bonus, you'll also get a "FEVER" double bonus: that means you could get up to six hits! Your combo breaks, though, if you miss the yarn or fail to hit it. As time goes on, more and more Pokémon come to play, and the yarn balls increase in quantity, speed, and variety of speeds. At the end, you can hit an extra large yarn ball for bonus points - however, you don't get that in Unlimited mode, since it is not timed and just ends upon missing three balls of yarn.

As for some tips? Well... A lot of the time, there's actually a rhythmic pattern to the balls dropping, despite it being on one or three Pokémon, so you can use that to your advantage. However, when doing so, listen for "out of place" sounds, like a low-pitched whistle, to indicate a yarn ball is going to fall at a different-than-normal speed. That's actually the main thing to note here.


Pokémon-Amie: Minigames: Tile Puzzle



This particular minigame is the rightmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, each puzzle will have more pieces to contend with.

The Tile Puzzle minigames are debatedly the hardest of the three to go for. In these puzzles, you need to tap two tiles of the puzzle to switch them around: if they fit in their proper positions, then they'll stick there and lose their dashed cyan border. You need to get them all to fit as quickly as possible. Normally, this would seem simple if it weren't for the pictures actually being dynamic: they can move around and change quite suddenly to throw you off! In Unlimited mode, you will go through the puzzles sequentially with a time limit imposed: you gain more time for correctly moving pieces and for completing puzzles, with the game ending when time runs out.

And tips? Well, first start with the corner pieces - unlike the more recent tradition of puzzles from the Mario & Luigi RPG series, the pieces are not rotated, so they look as they should. You can look at the colored border around the tile to get an idea of where it fits. From there, go for the edge pieces - remember that the edges will have their colors blend about halfway between the corner pieces. And from there, you're mostly on your own with the central pieces.

Super Training: The Basics




One of the newest additions to the Pokémon formula is that of Super Training. Super Training is accessible by pressing L or R and navigating through the Touch Screen. There, the lower-left icon, the soccer ball, allows you to progress into the training. Throughout training and at regular intervals, you'll also receive some punching bags, accessible in the lower-right corner, that help you to increase your stats.

The premise of Super Training is more in-depth than you might think. It is far some simply the increasing of your stats, but your EVs, which in turn boost your stats. Confused? See Super Training: EVs Explained & EV Increases for more. EVs were normally a completely hidden value in Pokémon - only accessible through hacking, once revealed, it allowed people to intensely and accurately train their Pokémon to precise statistic levels: EVs are one of the reasons, along with IVs and Nature, why two Pokémon of the same species, level, gender, and abilities rarely have the exact same stats.

When Super Training, your general goal is to shoot the white-colored goals you will see on the Pokémon Balloon, also on-screen. Doing so will earn you points (see the lower-right corner of the nearby screenshot). Most of these balloons will also fire HUGE soccer balls back at you. Getting hit, of course, makes you lose points: typically 50 - 400.

For the in-depth controls? Well, needless to say, you're pretty screwed if you're a leftie -- sorry. Use the Circle Pad to maneuver your Pokémon - you can move him/her/it within a limited range up, down, left, and right, and you can do diagonally. You can tap the Touch Screen to launch a ball with very little power. However, if you tap and hold the stylus on the Touch Screen, you build up power: additionally, a targeting cursor will appear on-screen to let you aim precisely! The more power you build, the more powerful your shots. If you need to block a soccer ball, use the L Button.

In-depth strategy? Eh, there isn't much beyond practice: each time I played, I beat the course's proposed "record" time on either my first, or rarely my second try. Just use your power shots a lot and try to predict the movement of the goals (or fire wildly). Some Pokémon Balloons also make barriers appear that tend to block shots: a yellow cursor goes along these, which you can hit with a power shot to destroy the barrier. Hitting a lot of the white goals (they disappear after one hit) will also let you spawn a red one, which you can hit multiple times for lots of points - I often get high above the Pokémon and just rapidly touch the Touch Screen.

Each Pokémon also has a different ball type. Some Pokémon shoot green balls, which aren't special. Some shoot blue ones that are extra powerful. Others shoot yellow ones that are extra fast and basically allow rapid-fire. Finally, some shoot the strong, yet slow, orange ones. Look at the icon in the top-right of the Touch Screen to learn which.


POKÉRUS

There is a particularly rare status - the odds of finding it being 3 in 65,536, which is about 1 in 20,000 or about 0.004578% - known as Pokérus, abbreviated as PKRS in previous games. Pokérus is a somewhat useful status in that, once caught, the Pokémon in question will always have its EV earnings doubled: where someone normally gets 1, it gets 2, for example. This lasts for the time you get the status until you end up losing the Pokémon for some reason. The Pokémon can also be put in the party alongside other Pokémon for around 24 hours after catching the virus to infect other Pokémon with it - once contracted, they get a full 24-hour contagion time and lifetime EV doubling.

This status can be denoted on the status screen and, initially, by speaking with a nurse in a Pokémon Center. It cannot be cured by any means other than waiting it out, and the Pokémon will be able to still get KO'd and Paralyzed and whatnot in battle. If the Pokémon is deposited into the PC or GTS, the countdown basically freezes. Once the status wears off, a small pink smiley face is found next to the Pokémon's markings on the status screen: this only marks that the contagion period is over, and, again, EV doubling is permanent.

I note this special status most prominently here because Pokérus does not have any effect on what happens in Super Training. Ultimately, Pokérus just quickens EV training, and has no use to the common player beyond that. It doesn't truly increase stats, just their growth, which plateaus earlier than normal.



Before accessing Super Training, you'll see a graph like that to the right. This graph represents two things: in green, the Pokémon's base-level stats for it's level and IVs. In yellow, you see its stats with the EVs in each stat applied. But what are "EVs"? Well, first, the game lamely (and inaccurately) calls them base stats. (Trust me, it'd be ridiculous if 12 Special Attack was applied for one two-minute game or something.)

EVs, or Effort Values, are semi-hidden stats. (I say semi-hidden because they were completely hidden in previous games and are only shown by the little graph here with no numerical representation given unless you do some Super Training, or save-and-reset when using a Reset Bag.) They are used to determine stat growth, and are earned through Super Training and through Pokémon battles. Each Pokémon will give off a set amount of EVs to the Pokémon, which can actually be shared through the Exp. Share. EVs can also be boosted by several EV-Boosting Items, and also lowered by some Berries - similar effects can be emulated through the Lumiose Juice Shoppe.

So, with that in mind, it is extremely important to note that EVs can be maxed out. There are six stats - HP, Attack, Defense, Special Attack, Special Defense, and Speed - to which EVs are applied. In any lone stat, you can have as many 252 EVs (255 in previous games, but they're irrelevant after 252 for reasons to be mentioned later). Overall, you can have a total 510 EVs across all six stats - that means only two stats can be truly maxed at any given time. If you want a look at the total EV count, look at the bar to the right of the EV stat chart. Plus, you can get an Effort Ribbon with full EVs, and you unlock Secret Super Training at 510 EVs.

How are EVs calculated with regards to stat increases? Well, the mechanics seem to have remained the same as in previous games: the total of EVs, divided by four then truncated, multiplied by your level divided by 100 equals to the total gain over the basal value. Or, in other terms:

 TOTAL STAT VALUE = ((Base Stat) + (EV Gain) + (IV Gain)) × (Nature Gain)

EV GAIN = (EVs ÷ 4) × (Level ÷ 100) IV GAIN = (IVs) × (Level ÷ 100) NATURE GAIN = ×1.1 if favorable, ×0.9 if not, ×1.0 if neither

Note that the function, "(EVs ÷ 4)", is truncated: that is to say, it is rounded down. For example, the highest amount of EVs allowed in one stat was once 255. (This is now 252, not like in previous generations - veterans, be SURE to note that!) That means, at Level 100, you should get 63.75 points due to EVs. However, because it is truncated (basically the decimal values are chopped off), you gain only 63 points. Thusly, EV trainers keep strict track of EVs because that means those looking for max stats could be wasting 6 EVs in maxing two stats: you could let them go to other stats for a single-point boost. Hey, it's something...

There are a number of hold items, also, that change the EV earnings beyond those already mentioned.


HOLD ITEMEFFECT
Macho BraceDoubles EV growth, but lowers Speed
Power AnkletDoubles the EV growth of Speed, but lowers Speed
Power BandDoubles the EV growth of Special Defense, but lowers Speed
Power BeltDoubles the EV growth of Defense, but lowers Speed
Power BracerDoubles the EV growth of Attack, but lowers Speed
Power LensDoubles the EV growth of Special Attack, but lowers Speed
Power WeightDoubles the EV growth of HP, but lowers Speed


Super Training: The Courses



Here, I will briefly detail each course. For the most part, there is no particular strategy, though, beyond aiming at the goals and going wild while blocking incoming shots. So I will simply give numerical data: EV increases and the like.

Courses are unlocked by levels. First you'll play Level 1 courses, then Level 2, and so on. After meeting a special condition, you will unlock the slightly different Secret Super Training, detailed further down.


LevelNameBase EV BoostsTime to Beat
1Hone Sp. Atk with Magnemite!Special Attack +430 seconds (2 minutes, 30 seconds left)
1Raise Your HP with Wailmer!Max HP +430 seconds (2 minutes, 30 seconds left)
1Boost Attack with Axew!Attack +430 seconds (2 minutes, 30 seconds left)
1Buld Up Sp. Def with Tentacool!Special Defense +430 seconds (2 minutes, 30 seconds left)
1Speed Up with the Noibat Regimen!Speed +430 seconds (2 minutes, 30 seconds left)
1Strengthen Defense with Geodude!Defense +430 seconds (2 minutes, 30 seconds left)
2Home In on Magneton!Special Attack +81 minute (2 minutes left)
2Hit Relicanth's Weak Points!Max HP +81 minute (2 minutes left)
2Let Loose to Get Fraxure!Attack +81 minute (2 minutes left)
2Watch Out for Tentacruel's Bitbots!Special Defense +81 minute (2 minutes left)
2Hammer Aerodactyl with High-Speed Shots!Speed +81 minute (2 minutes left)
2Break Down Graveler's Barrier!Defense +81 minute (2 minutes left)
3Skahe Off That Uncanny Magnezone!Special Attack +121 minute (2 minutes left)
3Shoot Back! Get the Giant Wailord!Max HP +121 minute (2 minutes left)
3Catch 'Em! Haxorus's Furious Attacks!Attack +121 minute (2 minutes left)
3Kick Out! Get the Dragalge Corps!Special Defense +121 minute (2 minutes left)
3Catch It! Noivern's Wild Wind!Speed +121 minute (2 minutes left)
3Break It! Golem's Defensive LineDefense +121 minute (2 minutes left)

After having given a Pokémon 510 EVs - it doesn't have to all be in Super Training, or any - you can also do some extra Super Secret Training courses. While they won't provide any increases to your EVs (remember, max-EV Pokémon), they do provide items, especially if you do good!

Note that the "Time to Beat" stats here account for the occasional need to beat multiple balloons, and thusly the slight time boost given to you.


LevelNameTime to BeatNotable Rewards
4The Troubles Keep On Coming?!2 minutes (1 minute, 30 seconds left)Wing EV-Boosting Items
5The Leaf Stone Cup Begins!1 minute, 30 seconds (1 minute, 30 seconds left)Leaf Stone
5The Fire Stone Cup Begins!1 minute, 30 seconds (1 minute, 30 seconds left)Fire Stone
5The Water Stone Cup Begins!1 minute, 30 seconds (1 minute, 30 seconds left)Water Stone
5Follow Those Fleeing Goals!1 minute, 30 seconds (1 minute, 30 seconds left)Thunder Stone
6Watch Out! That's One Tricky Second Half!1 minute, 30 seconds (1 minute, 30 seconds left)Dusk Stone
6An Opening of Lightning-Quick Attacks!1 minute, 30 seconds (1 minute, 30 seconds left)Shiny Stone
6Those Long Shots Are No Long Shot!1 minute, 30 seconds (1 minute, 30 seconds left)Dawn Stone
7Scatterbug Lugs Back!2 minutes (2 minutes left)Wing EV-Boosting Items
7A Barrage of Bitbots!1 minute, 30 seconds (1 minute, 30 seconds left)Wing EV-Boosting Items
7Drag Down Hydreigon!2 minutes (2 minutes left)Sun/Moon Stone
8The Battle for the Best: Version X/Y3 minutes (1 minute, 30 seconds left)Any of the above stones!


Super Training: The Training Bags



After finishing Super Training sessions, as well as just at random in the field, you can gather Training Bags. These can be used via the lower-right icon in the Super Training menu before starting a session. There are multiple types: the effects vary, each can be used only once, and you can have twelve individual bags at once. Once activated, the Bag appears next to the Pokémon on the Touch Screen - they will beat it up at one hit per minute, or you can tap it to make them hit it, whichever suits what you're doing at the time. Below are the Training Bags and their effects.


Training BagEffect
Attack Bag LBoosts Attack EVs by 12
Attack Bag MBoosts Attack EVs by 4
Attack Bag SBoosts Attack EVs by 1
Big-Shot BagMakes you more likely to hit goals when next playing Super Training
Defense Bag LBoosts Defense EVs by 12
Defense Bag MBoosts Defense EVs by 4
Defense Bag SBoosts Defense EVs by 1
Double-Up BagDoubles the EV gains from the next Super Training session (+8/+16/+24)
HP Bag LBoosts Max HP EVs by 12
HP Bag MBoosts Max HP EVs by 4
HP Bag SBoosts Max HP EVs by 1
Reset BagReduces all of the Pokémon's EVs to zero
Soothing BagIncreases the Pokémon's Happiness
Sp. Atk. Bag LBoosts Special Attack EVs by 12
Sp. Atk. Bag MBoosts Special Attack EVs by 4
Sp. Atk. Bag SBoosts Special Attack EVs by 1
Sp. Def. Bag LBoosts Special Defense EVs by 12
Sp. Def. Bag MBoosts Special Defense EVs by 4
Sp. Def. Bag SBoosts Special Defense EVs by 1
Swiftness BagMakes the Pokémon move faster when next playing Super Training
Speed Bag LBoosts Speed EVs by 12
Speed Bag MBoosts Speed EVs by 4
Speed Bag SBoosts Speed EVs by 1
Team Flare BagAfter using this, until the "happy face" on the Pokémon goes away, hitting the normal black bag makes it more likely to find other Super Training bags
Toughen-Up BagReduces the points lost when hit in your next Super Training session

Sectional Flowchart



On a general level, if you want to produce a "Pokémon Breeding Process", please take note that it must actually result in something special. Having 31 IVs in all six stats is special. Having them in one, not so much. Somehow raising the chances of finding a Shiny? That's special. Raising the chances of getting a "crap" Pokémon? Not really. If you want to submit something, see the Legalities section.



Pokémon Breeding: A Primer



To consider what Pokémon breeding is, we must consider how animals reproduce. On the superficial level, it generally requires a male and a female: such holds true here for the most part. Unlike normal, though, Pokémon typically lay Eggs to bear baby Pokémon. (The only exception is the canon surrounding the live birth of Mewtwo from Mew, given in the Kanto-region games.) Normally, Pokémon breeding is more than simply about getting lower-evolution Pokémon or spawning massive numbers of starters: in fact, it is the most certain way to guarantee that your Pokémon can get the most ideal stats and movesets possible! However, this particular primer is designed for Pokémon beginners - if you want to get into the gnitty-gritty of things, the other sections will sate you.

As you progress through the game, you'll eventually hit Route 7. After some events there and at the Parfum Palace, you'll be allowed to reach the majority of the route past that big bridge. Just beyond said bridge is the Pokémon Daycare. There, you can leave two Pokémon and they'll stay there. Typically, beginners just leave Pokémon there for the purposes of leveling up: they'll earn 1 EXP. per step you take. You can get the Pokémon back at a base cost $100, plus an additional $100 per level earned. You, however, cannot dictate how moves are learned or deleted, and level-up evolutions do not occur, so look out!

Now, Pokémon breeding... Obviously, you'll need two Pokémon: one a male, and one a female. (The little mark that appears beside their name in battle represents that: the blue arrow is male, the pink cross is female. No mark means the Pokémon has no gender and generally cannot breed.) There are blatant exceptions to this rule, but more on that momentarily. When you leave two Pokémon there of opposite genders (or other situations), there is a chance that you can speak with the man outside the Daycare to receive an Egg.

The Pokémon within the Egg can inherit a number of things, depending upon certain conditions - these include IVs (which influence stat growth), Nature (which can give a 10% bonus/loss to some stats), moves (but only some!), and species. If you're playing one of the older games, you can execute a glitch known as the "Pomeg Berry Glitch" (see the game's Cheat page on GameFAQs - only Generations III & IV) to know this stuff for the most part. However, Pokémon X/Y obviously prevent that. Nice bit of trivia nonetheless.

So, we come down to it - how to make the Egg hatch? The Egg hatches by carrying it in your party and walking/biking/skating around. Eggs can hatch in anywhere from 5,000 to 31,000 steps (obviously I'm being inspecific), depending on the species within the Egg. It's just walking, so beginners don't really need to worry. Eventually, the Egg will hatch. This process can be sped up by having Pokémon with the Magma Armor or Flame Body abilities.

That's the gist of it. But if you want to manipulate this in a more beneficial way, read on...


Pokémon Breeding: A More Technical Primer



This section presumes you know all of the info detailed in the previous primer, and thusly will have that info mostly glossed over if ever mentioned.

~ Egg Groups ~


So, then, you have two Pokémon you want to breed. As detailed earlier, I said there were exceptions to the rules about gender. Firstly, we have to consider Ditto. Ditto is almost a wild card in Pokémon breeding, so much so that he gets his own Egg Group (more on that in a bit). Basically, he is allowed to breed with pretty much every Pokémon other than legendary Pokémon - and, even then, the latter has an exception in which breeding Ditto and Manaphy yields Phione. If it's of the "No Eggs" group, then Ditto still cannot breed with it.

Now that we're getting onto species, it's time to talk about Egg Groups. Egg Groups help to determine what Pokémon can breed together for desired species: without proper knowledge of this, you can easily end up with crap Pokémon. I left this undetailed previously because an obvious rule of thumb is that two Pokémon of the same species yields the same Pokémon or a pre-evolutionary form of it. That much is true. However, knowing Egg Groups widens the field a little: it's almost impossible to find some Pokémon, after all. You can see the Pokémon Stats (Breeding) on the particular Egg Groups and gender ratios of Pokémon. The general principle with breeding is that if the two parents are of the same Egg Group and opposite genders, the child will be the lowest evolution of the female parent. For example: a male Chesnaught and a female Delphox should yield a Fennekin.

Again, there are exceptions to even that. This mostly comes through from species that only have Pokémon of a single gender. A key example are the male and female Nidoran Pokémon - they're of the same Egg Group, sure, but you'd only get Nidoran under the above conditions, no matter how many Eggs. The exception is that, if two gender-exclusive species are bred, then there is a 50% chance of the resultant Pokémon being either species.

~ Genetic Engineering ~


Now, onto inheritance... (Sorry, couldn't resist the title.)

So, a number of things can be inherited through breeding - I glossed over these earlier: moves, IVs, Nature, species, and abilities. Here's the specifics:


  • Gender: Gender is, and always has been, the critical concept around which revolves all of Pokémon breeding - only certain genders can bring over certain things to their children, and strict use of that is key in managing to get a "perfect" Pokémon. That said, nothing can influence the gender of a Pokémon in an Egg - it's purely left up to the RNG. Depending on the Pokémon species, you can 50%-50%, 25%-75%, 12.5%-87.5%, or 0%-100% gender ratios if the Pokémon has one at all. However, just because a Pokémon has a gender does not mean it can breed. It's important to note that; you're not intended to breed Latias, after all. >_>


  • Moves: Only certain moves can be inherited, and it's not necessarily clear what. I do know if a move is something the Pokémon would normally learn by leveling up, it can be passed down by either or both parents knowing it. Certain Egg Moves, often only found on certain species, can be passed down by both parents - not every move is an Egg Move, keep that in mind.


  • IVs: IVs help to determine stat growth by Level 100: for each IV in a stat, you will then earn 1 point at Level 100. IVs range from 0 to 31 in all stats. Generally, it's determined by an RNG in the game if you don't hold certain items. If the named item below is held when breeding, there's a 100% chance that the named stat will be inherited.
    • Destiny Knot: 5 random IVs, taken from both parents (only 1 need be held)
    • Power Anklet: Speed
    • Power Band: Special Defense
    • Power Belt: Defense
    • Power Bracer: Attack
    • Power Lens: Special Attack
    • Power Weight: Max HP


  • Nature: Pokémon have specific Natures, which you can effectively engineer so that you get better stats (+10%). Generally, it is determined at random: 1 in 25 for the desired Nature. However, holding an Everstone guarantees that the child gets the holder's Nature - obviously, if the parents differ in Nature and both hold Everstones, it's a 50-50 crapshoot. If you want to see the effects of certain Natures, see the Pokémon Natures section of the Mini-Pokédex.


  • Species: Previously mentioned, if two Pokémon are in the same Egg Group, then the child is of the female's species, except under specific circumstances.


  • Abilities: In Pokémon X/Y, every Pokémon has two slots for regular abilities (see Pokémon Stats (General) for the list). In the named list, many final-listed abilities are a Hidden Ability, unless it is the only one (which means it WILL have it). Otherwise... When it comes to the first-listed one, the child has a 80% chance of inheriting it, and 20% for the second one: first and second refer to the female parent's current Ability and the one it doesn't have, respectively. For example, let's say you're breeding two Fennekin. If the female has Blaze, then there is an 80% chance the child will have Blaze, or 20% for Magician. Likewise, if the female Fennekin has Magician, then there is an 80% chance of the child getting Magician and 20% for Blaze.


  • Hidden Abilities: There are special, rare abilities called Hidden Abilities - they were normally only found through the Dream World on the Global Link in B/W or some Pokémon just outright had them. They're a bit different when it comes to inheritence in that the female or the male can know it. If the female has it, there's an as-of-yet-undetermined high chance of it being inherited, and it's furthered with the male also knowing it. If you don't have a female with it, you can breed the male and Ditto for a chance at having it.


  • Pokéball: Normally, one of the more obvious ways to detect illegitimate Pokémon on pure observation was the Pokéball they were caught in. Since some Pokémon, such as Munchlax, are only available through breeding, you would have to be suspicious in previous generations if the Munchlax was caught in a Great Ball - or pretty much anything other than a Poké Ball. This is different in X/Y - now the Pokéball that caught the female will be seen as having caught the child. This has a bit more of a strategic effect than you think. I mean, if you throw out a Dragonite from a Poké Ball online, your opponent could be certain it knows the Egg Move Iron Tail to counteract any Ice-types he may send it against it. If it comes out in an Ultra Ball or the like, he can be more certain that you found it (or a pre-evolutionary form) in the wild and it won't know it. But since this is masked, no one knows... Of course, there is also the Luxury Ball benefit, too.


  • Shininess: The Shiny attribute of a Pokémon cannot be inherited. However, the Masuda method, which basically makes you breed with international Pokémon, allows Shinies to be almost six times more common. The specifics... Pokémon in the wild have a chance of being Shiny equal to 1 in 4,096 in this game, which is basically 0.0244%. You can use PokéRadar/Fishing chaining to boost it up to 40 in 4,096 or so (0.976%) if you're lucky. Then again, those preferring to breed can use two Pokémon from different-nationality games (basically yours and another country's) to make the chances 1 in 1,366, close to 3 in 4,096, or about 0.0732%. It's still rare as crap, but it's probably worth it if chaining ain't your thing. (That stuff can be found in Shinies, Chain Fishing, & The PokéRadar.)

~ Mechanics of the Egg ~


Let's first discuss getting the Egg. When you speak to the Daycare Man before an Egg has appeared, he can say a number of things. Depending on what he says - which itself is independent to certain conditions - there is a specific chance of finding an Egg. Generally, using traded Pokémon or those of the same species is best. Eggs can potentially be found with every 256 steps in the field. So, what does he have to say?

(Keep in mind "ID" refers to both the seen ID on your Trainer Card and the hidden Secret ID that you never know of. Basically, there are 100,000 values for each, and 10,000,000,000 total permutations, so you can basically consider it as "traded".)


ConditionDo the Pokémon Get Along?Chance of Finding Eggs
Different Egg GroupsThe Pokémon prefer to play with others0% (generally)
Different Species, Same IDThe two Pokémon don't like each other20%
Same Species, Same IDThe Pokémon seem to get along50%
Different Species, Different IDThe Pokémon seem to get along50%
Same Species, Different IDThe two get along very well70%

Note that the Oval Charm, found by completing the Kalos Pokédex and going to Professor Sycamore, increases the rate at which you can find Eggs. Specifics are still unknown on that though.

Remember how I earlier glossed over Egg hatching by simply saying it would hatch in 5,000 ~ 30,000 steps? There is a more specific way to calculate this:

  TOTAL STEPS = (B + N) × Y
          "B" = Base steps, a value given to each species
          "N" = A random number, either 0 or 1
          "Y" = A random number, either 255 or 256

What does this mean? Basically, there is not much variance in the amount of steps it takes to hatch an Egg. At most, the variance is (B + 256) - that means the difference when "N=0, Y=255" and "N=1, Y=256" will equal the number of base steps, plus 256. The highest base step value I can recall is 120, so basically 400 steps is the general variance. Most of the time, you'll see a formula of "(B + 1) × 255", the most common formula I've come across. Again, it's just walking, so it's not like it matters, really.

Also note that some abilities can reduce the number of steps taken. If a Pokémon in the party has either the Magma Armor or Flame Body abilities, the steps needed are halved.

I think that finally covers it.


Pokémon Breeding: Important Items



I'll list this as a separate sub-section just in case people want to know the specific items associate with breeding. The effects below do not represent their whole cumulative effects per the comprehensive Items Listings section, just what pertains to breeding. All of the items must be held by a parent to obtain the named effects, which are still random without both holding the same item unless otherwise stated.


Item NameEffects
Destiny KnotAllows five random IVs to be inherited from the parents
EverstoneGuarantees the holder's Nature to be passed down
Full IncenseLets Snorlax breed Munchlax when held
Lax IncenseLets Wobbuffet breed Wynaut when held
Light OrbLets Pikachu breed Pichu that know Volt Tackle
Luck IncenseLets Chansey/Blissey breed Happiny when held
Odd IncenseLets Mr. Mime breed Mime Jr. when held
Power AnkletMay pass down the Speed IVs of the holder
Power BandMay pass down the Special Defense IVs of the holder
Power BeltMay pass down the Defense IVs of the holder
Power BracerMay pass down the Attack IVs of the holder
Power LensMay pass down the Special Attack IVs of the holder
Power WeightMay pass down the Max HP IVs of the holder
Pure IncenseLets Chimecho breed Chingling when held
Rock IncenseLets Sudowoodo breed Bonsly when held
Rose IncenseLets Roselia/Roserade breed Budew when held
Sea IncenseLets Marill/Azumarill breed Azurill when held
Wave IncenseLets Mantine breed Mantyke when held


Pokémon Breeding: Exclusive Species



When it comes to Pokédex completion, some species of Pokémon can only be found by breeding them. This section denotes which Pokémon are typically breeding-exclusive and how to get them. I list all of the Pokémon that typically are breeding-exclusive simply for the sake of simplicity; some actually can be found in the game by other means as noted below, but we're here anyways, right?


PokémonParentsMethodAlternate Locations
AzurillMarill, AzumarillBreed while holding Sea IncenseRoute 3, Route 22
BonslySudowoodoBreed while holding Rock IncenseN/A
BudewRoselia, RoseradeBreed while holding Rose IncenseRoute 4, Route 7 - In Full
ChinglingChimechoBreed while holding Pure IncenseRoute 11, Reflection Cave
CleffaClefairy, ClefableJust breed; nothing special to noteN/A
ElekidElectabuzz, ElectivireJust breed; nothing special to noteN/A
HappinyChansey, BlisseyBreed while holding Luck IncenseN/A
IgglybuffJigglypuff, WigglytuffJust breed; nothing special to noteN/A
MagbyMagmar, MagmortarJust breed; nothing special to noteN/A
MantykeMantineBreed while holding Wave IncenseThe Tower of Mastery, Route 12, Azure Bay
Mime Jr.Mr. MimeBreed while holding Odd IncenseReflection Cave
MunchlaxSnorlaxBreed while holding Full IncenseN/A
PhioneManaphy & DittoBreed Manaphy and Ditto together for PhioneN/A
PichuPikachu, RaichuJust breed; hold Light Orb to learn Volt TackleN/A
SmoochumJynxJust breed; nothing special to noteFrost Cavern
TyrogueHitmonlee, Hitmonchan, HitmontopJust breed; nothing special to noteN/A
WynautWobbuffetBreed while holding Lax IncenseN/A


Pokémon Breeding Processes: The Masuda Method



  • PREREQUISITES:
    • Access to the Daycare
    • At least one Pokémon foreign to your region (this is noted by a regional abbreviation on the Pokémon's status screen, like JPN for Japan)
    • A foreign-region Ditto makes stuff like this really efficient in that you can work it with Pokémon with any gender


  • BENEFITS:
    • Shiny Pokémon become approximately more common (3 in 4,096)


DETAILS:

The Masuda method, seemingly named for Junichi Masuda, a person involved in the development of the Pokémon series, has one notable benefit: Shiiiiiiiiiiiiiiiiny Pokémon! Shiny Pokémon are not extremely notable on a level of depth. Other than Generation II, Shiny Pokémon typically did not have exceptional stats, and their movesets and the like were the same as their non-Shiny counterparts. But the one thing that makes them so desireable on the surface is their coloration. Pokémon often look different when Shiny - a Shiny Gyarados is red instead of blue, a Shiny Sceptile is cyan instead of green, a Shiny Moltres is pink instead of yellow/red, a Shiny Salamence is green not blue, a Shiny Rayquaza is black instead of green, and so on and so forth.

Under most circumstances, Shiny Pokémon are extremely rare. The odds of finding them are 12 in 65,536, commonly rounded to 1 in 4,096, about 0.0244%. Think about that for a moment. You might go through 500 wild battles in a relatively completionist playthrough X/Y, yet that's barely 1/10 of the way to the 1 in 10,000 a Shiny Pokémon will appear in. Normally, finding Shinies requires tedious looking in an area. Additional methods to increase the rate of Shinies have been brought in over the years - like forced encounters (Shiny Gyarados in Generation II/IV), special items (Shiny Charm, B2/W2, tripled rate), and PokéRadar chaining (Gen. IV/VI, 40x more effective at best).

Of course, all of them still require some level of work. The one with the least true "work" involved is the Masuda method of Pokémon breeding. In it, you will need two Pokémon, each from a different region - that means you can have one of your own, and one from elsewhere. The region is denoted on the Pokémon's status screen by some form of abbreviation where yours are normally blank. (Plus, Japanese/Korean characters are a dead give-away. =P)

Basically, you breed the two together ... and that's it. There's nothing special involved with this method that you don't want to be - if you're just looking for a Shiny, without desiring certain IVs or moves or Nature or whatever, you can just breed them, but this otherwise still falls under normal breeding doctrines.

The chance of finding Shiny Pokémon like this is 1 in 1,366 - about three times more effective than random hunting/breeding. It's not much, but it's practically the only way to, for example, get Shiny starter Pokémon... ;)

Keep in mind Wonder Trade for this - lots of people use that. As someone from the U.S., I get foreign Pokémon 40% ~ 50% of the time, which means residents of other regions are very likely to get something foreign (if just the U.S. dominates half the market).


Pokémon Breeding Processes: Maxing IVs



  • PREREQUISITES:
    • Access to the Daycare
    • One Everstone for ideal Nature
    • One Destiny Knot for ideal IVs
    • A Ditto with two perfect IVs (typically from Friend Safari, but I think Pokémon Village works, too, but much less likely)
    • Another Ditto with different perfect IVs
    • A third Ditto with different perfect IVs


  • BENEFITS:
    • A Pokémon with 31 IVs in all six stats!
    • A Pokémon with an ideal Nature for whatever stat you want (if you use the Everstone)
    • It can be coupled with the Masuda method above if you have enough foreign Pokémon


DETAILS:

This is a method for breeding Pokémon in such a way as to breed them to have perfect IVs. Breeding Pokémon can be a tedious process, especially when you don't know what you're even passing down - the hold items can help, but... Well, anyways, this method is to get you max IVs on all six stats - as you recall, IVs boost stat growth by their value (0~31) at Level 100, and proportionately at lower levels. Combining this with an ideal Nature allows you to effectively boost a stat 34.1 points above the base value - with maxed EVs (252+) in a stat, you can increase a stat by almost 100 points! When it comes to powerhouses like Rhydon in Attack (130 base) or tanks like Blissey (255 base HP), these are significant increases. God forbid you max out the EVs, IVs, and give an offense-centric Nature to a Shuckle knowing Power Trick. o_o;;

Anyways, the process requires a Ditto with two perfect IVs. The submitter of the method specifically mentioned the Friend Safari, although I suppose the rare chance of finding one from the Pokémon Village also works. You can also combine this with the Masuda method - previous sub-section - for somewhat likely Shiny Pokémon.

So, once you have the Ditto, you need a female of the desired Pokémon species. Whoever has the desired Nature should hold the Everstone during breeding to give it to the child. The child will have that Nature. Next, make the child hold a Destiny Knot and breed that with the second Ditto with different 31-IVs. Once that Egg hatches, breed the child (this time now holding the Destiny Knot) with the third Ditto. Hopefully, this results in a child with perfect IVs - if not, the Destiny Knot's RNG kinda screwed you, so try again!

IMPORTANT NOTE:

Often, you might find Pokémon with only five maxed IVs, or actually just want one. The main reason is their Attack and Special Attack for offense. Typically, people will engineer Pokémon in breeding so that the Pokémon's higher of Attack or Special Attack in their base stats is favored by Nature, EVs, and IVs, often letting the other of the two go completely neglected. (For example, 252 EVs and 31 IVs in Attack with an Adamant Nature, which +10% Attack and -10% Special Attack.) This can result in a ~100 point boost and much saved time: since you don't have to work on one of the stats, EVs and such can be devoted to the other(s), time is very much saved, and you don't have to figure out which stat you want the Nature to detract from. The main reason for this is that the Trainer will have an only-Physical (Attack/Defense) or only-Special (Special Attack/Special Defense) moveset. If you are opting for such a moveset, you are more than welcome to ignore the stat you're not even going to use whatsoever. Other than Pokémon with varied movesets, 6 IVs only has a use in influencing Hidden Power and for breeding with the Destiny Knot.

EXAMPLE:

Just in case the previous description wasn't very clear, let's say I want a perfect-IV Delphox. I will first then want a perfect-IV Fennekin. So, this is what I bring to the situation.


  • What I Use:
    • Delphox
    • A Ditto nicknamed "HP/Sp.Atk", with maxed Max HP and Special Attack IVs
    • A Ditto nicknamed "Df/Sp.Def", with maxed Defense and Special Defense IVs - must have the preferred Nature
    • A Ditto nicknamed "Spd./Atk.", with maxed Speed and Attack IVs - must have the preferred Nature
    • One Destiny Knot
    • One Everstone (if I feel like breeding a certain Nature)


  • Process:
    • Breed Delphox and a Ditto - for this, I chose "HP/Sp.Atk." to carry those IVs
    • Whoever has the desired Nature will hold the Everstone
    • This results in a Fennekin with (at least) two perfect IVs
    • Breed the first-generation child Fennekin with Ditto - now the one named "Df/Sp.Def." for those IVs
    • The first-generation child Fennekin will hold a Destiny Knot, and Ditto with the Everstone
    • This results in a second-generation child Fennekin, probably with four perfect IVs
    • Breed the second-generation child Fennekin (holding Destiny Knot) with the final Ditto, this one named "Spd./Atk." for those IVs and holding the Everstone
    • This generally results in a third-generation child Fennekin with 31 IVs in all six stats and an ideal Nature, which I can level up to Level 36 to become Delphox

Battle Chateau: A Primer



The Battle Chateau is found pretty early in the game while going along Route 7 - it is, in fact, the only real building there. Within, you will meet Korrina who superficially explains it. I shall go into more, of course.

The Battle Chateau is a place for battle. (What a surprise.) Your goal is to progress up through the ranks of nobility by proving your skill in battle. Thusly, the more Trainers (within the Battle Chateau) that you beat, the higher and more pompous your rank. =P Fighting Trainers, especially late in the game, will become a tedious business. Firstly, they are pretty random. They change every few hours, sometimes coming in at random while you're fighting. Late-game players will find themselves emptying the Chateau in like ten minutes; if you're wondering why, just leave and have a nap or something.

For the most, the Trainers encountered will be random. Of course, Game Freak couldn't let us off that easily: once your rank gets high enough, Gym Leaders, and even the Elite Four and Champion will begin to make cameos here. Those battles I can describe a bit better, though your strategy really is pivotal upon where you are in the game.

That's about it - the purpose is to be the stuffing out of these Trainers to somehow raise through the ranks of nobility. There's no real other benefit to this, though - it's just something to do.


Battle Chateau: Writs



I hope you're rich, because this stuff will burn through your wallet: in the post-game, actually, it's about the only thing worth spending money on. =P Writs allow for a number of things to occur. To send a Writ, you need to speak with the woman near the Chateau entrance to buy and send a Writ. Writs will last only until midnight, though - God forbid you send one at 11:59 PM. XD Described below are the Chateau Writs and their effects; if you don't have one, you need to rise further through the ranks.


WritCostEffect
Writ of Invitation$50,000Makes more Trainers come to the Chateau.
Silver Writ of Invitation$50,000Makes a lot more Trainers come to the Chateau.
Gold Writ of Invitation$50,000Makes a vast number of Trainers come to the Chateau.
Writ of Challenge$50,000All Pokémon fought are boosted in Level by 5.
Blue Writ of Challenge$50,000All Pokémon fought are lowered in Level by 5.
Red Writ of Challenge$50,000All Pokémon fought are boosted in Level by 10.
Black Writ of Challenge$50,000All Pokémon fought are boosted in Level by 20.


Battle Chateau: Ranks of Nobility



Battling people in the Battle Chateau slowly but surely will let you rise through the ranks of nobility. While I've yet to find the specific conditions for each, I can say that one goes from this to that as battles continue. Note, of course, that these ranks are gender-specific, which is important to note for anyone wishing to deal with Medals.


Male RanksFemale Ranks
BaronBaroness
ViscountViscountess
EarlCountess
MarquisMarchioness
DukeDuchess
Grand DukeGrand Duchess


BOSS: Marchioness Viola
Pokémon SpeciesPokémon TypeLevelConditions
MasquerainBug/FlyingLevel 40N/A
VivillonBug/FlyingLevel 40N/A

  • Masquerain: Masquerain is doubly-weak to Rock, weak to Fire, Electric, Ice, and Flying, and immune to Ground. It is prone to use Water-type moves for the most part over Bug or Flying, as it did evolve from the Water/Bug Surskit - those moves are effective against Fire, Rock, and Ground.


  • Vivillon: While it has the same type weaknesses as Masquerain, this Pokémon is more prone to Bug- and Flying-type moves, strong against Psychic, Dark, Grass, Bug, and Fighting.


BOSS: Marquis Grant
Pokémon SpeciesPokémon TypeLevelConditions
TyrantrumRock/DragonLevel 40N/A
AurorusRock/IceLevel 40N/A

  • Tyrantrum: All he's doing is using an evolved form of the team we fought against? ... Anyways, he is weak to Ice, Fighting, Ground, Dragon, Steel, and Fairy - a multitude, basically.


  • Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It still can use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though.


BOSS: Marchioness Korrina
Pokémon SpeciesPokémon TypeLevelConditions
HawluchaFighting/FlyingLevel 40N/A
MachampFightingLevel 40N/A

  • Hawlucha: Her opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting.


  • Machamp: This muscular Poké is weak to Flying, Fairy, and Psychic, and advantageous over Normal, Ice, Rock, Steel, and Dark.


BOSS: Marquis Ramos
Pokémon SpeciesPokémon TypeLevelConditions
VictreebelGrass/PoisonLevel 40N/A
GogoatGrassLevel 40N/A

  • Victreebel: Victreebel is weak to Fire, Ice, Flying, and Psychic, and advantageous over Water, Rock, Ground, and Grass.


  • Gogoat: Go-go-Gogoat! ... >_> Anyways, Gogoat is weak to Fire, Ice, Flying, Poison, and Bug, while being advantageous over Rock, Water, and Ground.


BOSS: Marquis Clemont
Pokémon SpeciesPokémon TypeLevelConditions
MagnetonSteel/ElectricLevel 40N/A
HelioliskNormal/ElectricLevel 40N/A

  • Magneton: Magneton is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.


  • Heliolisk: This Pokémon is weak to Fighting and Ground, with an immunity to Ghost. It is advantageous over Water and Flying.


BOSS: Marchioness Valerie
Pokémon SpeciesPokémon TypeLevelConditions
Mr. MimePsychic/FairyLevel 40N/A
SylveonFairyLevel 40N/A

  • Mr. Mime: Mr. Mime is weak to Poison, Ghost, and Steel, with an immunity to Dragon. It is advantageous over Poison, Fighting, Dragon, and Dark.


  • Sylveon: This newest Eevee-lution is weak to Poison and Steel, and immune to Dragon. It is advantageous over Dragon, Dark, and Fighting.


BOSS: Marchioness Olympia
Pokémon SpeciesPokémon TypeLevelConditions
SigilyphPsychic/FlyingLevel 40N/A
MeowsticPsychicLevel 40N/A

  • Sigilyph: Sigilyph is weak to Dark, Ghost, Ice, Electric, and Rock, and is immune to Ground. It is advantageous over Poison, Fighting, Bug, and Grass.


  • Meowstic: This Pokémon is weak to Dark, Ghost, and Bug; it is also advantageous over Fighting and Poison.


BOSS: Marquis Wulfric
Pokémon SpeciesPokémon TypeLevelConditions
CryogonalIceLevel 40N/A
AvaluggIceLevel 40N/A

Both Pokémon, as it turns out, are almost the same in type data, plus similar in movesets and power. They are weak to Fire, Rock, Steel, and Fighting; Cryogonal is immune to Ground as well. They are generally advantageous over Flying, Ground, and Grass.


BOSS: Duchess Viola
Pokémon SpeciesPokémon TypeLevelConditions
MasquerainBug/FlyingLevel 50N/A
VivillonBug/FlyingLevel 50N/A

  • Masquerain: Masquerain is doubly-weak to Rock, weak to Fire, Electric, Ice, and Flying, and immune to Ground. It is prone to use Water-type moves for the most part over Bug or Flying, as it did evolve from the Water/Bug Surskit - those moves are effective against Fire, Rock, and Ground.


  • Vivillon: While it has the same type weaknesses as Masquerain, this Pokémon is more prone to Bug- and Flying-type moves, strong against Psychic, Dark, Grass, Bug, and Fighting.


BOSS: Duke Grant
Pokémon SpeciesPokémon TypeLevelConditions
TyrantrumRock/DragonLevel 50N/A
AurorusRock/IceLevel 50N/A

  • Tyrantrum: All he's doing is using an evolved form of the team we fought against? ... Anyways, he is weak to Ice, Fighting, Ground, Dragon, Steel, and Fairy - a multitude, basically.


  • Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It still can use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though.


BOSS: Duchess Korrina
Pokémon SpeciesPokémon TypeLevelConditions
HawluchaFighting/FlyingLevel 50N/A
LucarioFighting/SteelLevel 50N/A - holds Lucarionite, though!

  • Hawlucha: Her opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting.


  • Lucario: Heh, this will look familiar... It is weak to Fire, Fighting, and Ground, and immune to Poison. It is advantageous over Normal, Ice, Rock, Steel, and Dark. Plus, it can Mega Evolve, so prepare for that!


BOSS: Duke Ramos
Pokémon SpeciesPokémon TypeLevelConditions
VictreebelGrass/PoisonLevel 50N/A
GogoatGrassLevel 50N/A

  • Victreebel: Victreebel is weak to Fire, Ice, Flying, and Psychic, and advantageous over Water, Rock, Ground, and Grass.


  • Gogoat: Go-go-Gogoat! ... >_> Anyways, Gogoat is weak to Fire, Ice, Flying, Poison, and Bug, while being advantageous over Rock, Water, and Ground.


BOSS: Duke Clemont
Pokémon SpeciesPokémon TypeLevelConditions
MagnezoneSteel/ElectricLevel 50N/A
HelioliskNormal/ElectricLevel 50N/A

  • Magnezone: Magnezone, like Magneton before it, is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.


  • Heliolisk: This Pokémon is weak to Fighting and Ground, with an immunity to Ghost. It is advantageous over Water and Flying.


BOSS: Duchess Valerie
Pokémon SpeciesPokémon TypeLevelConditions
MawileSteel/FairyLevel 50N/A
SylveonFairyLevel 50N/A

  • Mawile: One of the rare party line-up changes among the Gym Leaders... Anyways, Mawile is weak to Fire and Ground, and immune to Dragon and Poison. It is advantageous over Dark, Dragon, Fighting, Ice, and Rock.


  • Sylveon: This newest Eevee-lution is weak to Poison and Steel, and immune to Dragon. It is advantageous over Dragon, Dark, and Fighting.


BOSS: Duchess Olympia
Pokémon SpeciesPokémon TypeLevelConditions
SlowkingPsychic/WaterLevel 50N/A
MeowsticPsychicLevel 50N/A

  • Slowking: This Pokémon is weak to Grass, Electric, Dark, Ghost, and Bug. It has advantages over Fire, Rock, Ground, Fighting, and Poison.


  • Meowstic: This Pokémon is weak to Dark, Ghost, and Bug; it is also advantageous over Fighting and Poison.


BOSS: Duke Wulfric
Pokémon SpeciesPokémon TypeLevelConditions
AbomasnowIce/GrassLevel 50N/A
AvaluggIceLevel 50N/A

  • Abomasnow: Abomasnow is doubly-weak to Fire, and is weak to Fighting, Poison, Flying, Bug, Rock, and Steel. It has type-based advantages over Flying, Ground, Water, and Rock.


  • Avalugg: This Pokémon is weak to Fire, Rock, Steel, and Fighting, and is advantageous over Flying, Ground, and Grass.


BOSS: Duke Wiksttrom
Pokémon SpeciesPokémon TypeLevelConditions
ScizorSteel/BugLevel 55N/A
AegislashSteel/GhostLevel 55N/A
ProbopassSteel/RockLevel 55N/A

  • Scizor: This buzzer is doubly weak to Fire, which is his only weakness, and is immune to Poison. He is advantageous over Rock, Ice, Psychic, Grass, and Dark


  • Aegislash: Ah, this ... whatever you call him. He is weak to Fire, Ground, Ghost, and Dark, and takes no damage from Normal, Poison, or Fighting. He is advantageous over Ice, Rock, Ghost, and Psychic.


  • Probopass: This chunk o' stuff is doubly weak to both Fighting and Ground, normally weak to Water, and immune to Poison. It is advantageous over Ice, Rock, Bug, Flying, and Fire.


BOSS: Duchess Malva
Pokémon SpeciesPokémon TypeLevelConditions
PyroarFire/NormalLevel 55N/A
TalonflameFire/FlyingLevel 55N/A
ChandelureFire/GhostLevel 55N/A

  • Pyroar: This Pokémon is weak to Fighting, Water, Rock, and Ground, and takes no damage from Ghost. It is advantageous over Bug, Grass, Ice, and Steel.


  • Talonflame: The flying Talonflame is doubly-weak to Rock, weak to Water and Electric, and takes no damage from Ground. It has an advantage over Grass, Ice, Bug, Steel, and Fighting.


  • Chandelure: This Pokémon is weak to Water, Rock, Ground, Ghost, and Dark; it takes no damage from Normal or Fighting. It is also advantageous over Ghost, Psychic, Bug, Ice, Grass, and Steel.


BOSS: Duchess Drasna
Pokémon SpeciesPokémon TypeLevelConditions
DragalgeDragon/PoisonLevel 55N/A
AltariaDragon/FlyingLevel 55N/A
NoivernDragon/FlyingLevel 55N/A

  • Dragalge: For this one, you'll find weaknesses to Psychic, Ground, Dragon, Fairy, and Ice, plus advantages to Dragon and Grass. When fighting, do try to avoid contact as you could get Poisoned.


  • Altaria: This puffball (sorta) is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.


  • Noivern: Finally, we find the stat-heavy Noivern. It is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.


BOSS: Duke Siebold
Pokémon SpeciesPokémon TypeLevelConditions
ClawitzerWaterLevel 55N/A
StarmieWater/PsychicLevel 55N/A
BarbaracleWater/RockLevel 55N/A

  • Clawitzer: Siebold will open with a basic Water type; they're weak to Grass and Electric, and advantageous over Fire, Rock, and Ground.


  • Starmie: Starmie is weak to Grass, Electric, Dark, Bug, and Ghost, and has advantages over Fighting, Poison, Rock, Fire, and Ground.


  • Barbaracle: This guy is doubly-weak to Grass, normally weak to Electric, Fighting, and Ground, and has advantages over Fire, Rock, Ground, Flying, Ice, and Bug.


BOSS: Grand Duchess Diantha
Pokémon SpeciesPokémon TypeLevelConditions
HawluchaFighting/FlyingLevel 60N/A
GourgeistGhost/GrassLevel 60N/A
GoodraDragonLevel 60N/A
GardevoirPsychic/FairyLevel 60N/A - does Mega-Evolve, though

  • Hawlucha: Diantha's opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting.


  • Gourgeist: This weird Pokémon is weak to Fire, Ice, Flying, Ghost, and Dark, and takes no damage from Normal or Fighting. It is advantageous over Ghost, Psychic, Rock, Water, and Ground.


  • Goodra: A plain Dragon, Goodra is weak to Ice, Fairy, and Dragon and advantageous over Dragon.


  • Gardevoir: Expect this one to Mega-Evolve: it's mostly for show, as nothing really changes beyond its statistical prowess. It will be weak to Poison, Ghost, and Steel, and immune to Dragon. It will have advantages over Dragon, Fighting, Dark, and Poison.

Battle Maison: A Primer




The Battle Maison is a facility similar to the Battle Towers and the Battle Subways from the previous games. The premise of playing here is to get a very long battling streak against trainers: using only one team, no items from the bag, and with healings between each battle, you need to get as far as possible. In doing so, you earn BP to exchange for numerous valuable items. This is harder than it sounds.

The facility is found in Kiloude City after beating the game: it is the gold mansion in the center of the town. If you go further within to the battling area, you can speak with the receptionist to begin battle. There are a number of restrictions.


  • Flat Battles: All battles will be Flat Battles. That is to say, Pokémon not at Level 50 are made to be Level 50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.)


  • Legendary Pokémon: Most mainstream Legendary Pokémon are not allowed: this means you cannot use Mew, Mewtwo, Ho-oh, Lugia, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Darkrai, Cresselia (?), Heatran, Phione, Manaphy, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Meloetta, Genesect, Xerneas, Yveltal, and Zygarde.


  • Pseudo-Legendaries: These Pokémon are allowed, per tradition: this means Articuno, Moltres, Zapdos, Entei, Suicune, Raikou, Latias, Latios, Regice, Regirock, Registeel, Rotom, Mesprit, Uxie, Azelf, Regigigas (?), Cobalion, Terrakion, Virizion, Thundurus, Tornadus, Landorus, and Keldeo are allowed to battle. Not sure how they're really distinct, but I use them quite heavily. ;)


  • Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated.


  • Quantities: For Single Battles, you need three Pokémon; for Double and Rotation, you need four; and for Triple, you need six. If you use Multi Battles (you and someone against two others; the other may be human or AI), you only need two, but the battle format will be Double Battle.


After each battle win, you'll earn some BP. BP is used to buy items at the exchange in the entrance of the Maison. The BP earned will increase significantly as time goes on.

For the most part, Trainers in the Battle Maison are completely random, except at the 20- and 50-win marks, as described below. (Each special trainer is unique to a certain battle type.) Due to this chaotic nature, you will definitely want to construct a team well-fitted to fight any type of Pokémon. Pokémon with huge move varities, such as Lapras or Blaziken or Lucario or Charizard or Noivern or Dragonite, will be absolutely key to your survival. Hopefully you've gathered enough TMs/HMs throughout the Kalos region to modify some Pokémon to your needs.

During your challenge, you are allowed to interrupt it or save. Interrupting your challenge, unlike previous generations, is okay: now, since it's just a single straight grind until you lose, it allows you to take breaks to do Wi-Fi battles or whatever. It's a notable feature to series veterans ... and a welcome one! Your streak will end, however, if you lose a battle or opt to change battle types.

I believe that deals with the basics.


Battle Maison: BP Exchange



BATTLE MAISON BP EXCHANGE - LEFT (ITEMS)
Item NameCostEffect
Ability Capsule200 BPSwitches a Pokémon's two abilities (if it has two)
Absorb Bulb32 BPIf the holder is hit by a Water-type move, Special Attack goes up
Air Balloon48 BPMakes the Pokémon immune to Ground-type moves until hit (which destroys the item)
Assault Vest48 BPRaises Special Defense, but prevents status moves from being used
BrightPowder48 BPLowers the foes' accuracy
Calcium2 BPIncreases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall)
Carbos2 BPIncreases Speed EVs by 10 (up to 100 Speed or 510 overall)
Cell Battery32 BPIf the holder is hit with an Electric-type move, its Attack rises
Choice Band48 BPIncreases Attack, but only allows one move to be used
Choice Specs48 BPRaises Special Attack, but only allows one move to be used
Dubious Disc32 BPEvolves Porygon2 into Porygon-Z when held during a trade
Electirizer32 BPEvolves Electabuzz into Electivire when helding during a trade
Eject Button32 BPIf the holder is attacked, it switches with another Pokémon in your party
Flame Orb16 BPBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it
Focus Band48 BPThe holder may survive an attack that would otherwise KO it; it will have just 1 HP
Focus Sash48 BPIf at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left
HP Up2 BPIncreases HP EVs by 10 (up to 100 HP or 510 overall)
Iron2 BPIncreases Defense EVs by 10 (up to 100 Defense or 510 overall)
Iron Ball48 BPLowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it to the enemy
Life Orb48 BPThe power of moves is increased, but the holder also loses HP with each move
Magmarizer32 BPEvolves Magmar into Magmortar when held during a trade
Muscle Band48 BPIncreases the power of Physical-class moves
Power Anklet16 BPDoubles EV growth in Speed while lowering Speed in battle
Power Band16 BPDoubles EV growth in Special Defense while lowering Speed in battle
Power Belt16 BPDoubles EV growth in Defense while lowering Speed in battle
Power Bracer16 BPDoubles EV growth in Attack while lowering Speed in battle
Power Herb32 BPLets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the user's Happiness
Power Lens16 BPDoubles EV growth in Special Attack while lowering Speed in battle
Power Weight16 BPDoubles EV growth in Max HP while lowering Speed in battle
Protector32 BPEvolves Rhydon into Rhyperior when held during a trade
Protein2 BPIncreases Attack EVs by 10 (up to 100 Attack or 510 overall)
Rare Candy48 BPCauses an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.)
Razor Claw48 BPIncreases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up at night.
Razor Fang48 BPMakes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night.
Reaper Cloth32 BPEvolves Dusclops into Dusknoir when held during a trade.
Red Card32 BPIf the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters
Ring Target32 BPMoves that normally do nothing will now hit - use moves like Fling to give this to the enemy
Sachet32 BPEvolves Spritzee into Aromatisse when held during a trade
Safety Goggles48 BPThe holder will not be affected by Hail, Sandstorm, or the various Powders
Scope Lens48 BPIncreases the holder's critical-hit ratio
Toxic Orb16 BPBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing
Up-Grade32 BPEvolves Porygon into Porygon2 if held during a trade
Weakness Policy32 BPIf the holder is hit supereffectively, then its Attack and Special Attack both rise sharply
Whipped Dream32 BPEvolves Swirlix into Slurpuff if held during a trade
White Herb32 BPReverts lowered stats, but lowers Happiness - hold to use automatically
Wide Lens48 BPRaises the accuracy of moves
Zinc2 BPIncreases Special Defense EVs by 10 (up to 100 Special Defense or 510 overall)
Zoom Lens48 BPIf the holder moves after the Pokémon it wants to hit, its accuracy is boosted

BATTLE MAISON BP EXCHANGE - RIGHT (TMS)
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Dream Eater (TM85)48 BPPsychicSpecial15100100OneAbsorbs HP; only works on Sleeping targets
Explosion (TM64)48 BPNormalPhysical5250100Not UserUser will faint
Incinerate (TM59)16 BPFireSpecial1530100OneIf target holds a Berry, it is destroyed
Quash (TM60)24 BPDarkStatus15---100OneUser makes target go last
Retaliate (TM67)48 BPNormalPhysical570100OneMore powerful if ally fainted last turn
Roar (TM05)24 BPNormalStatus20------OneForces switch (ends wild battles)
Round (TM48)16 BPNormalSpecial1560100OneStronger if allies use Round, too
Sludge Wave (TM34)32 BPPoisonSpecial1095100Not UserMay cause Poison
Smack Down (TM23)32 BPRockPhysical1550100OneRemoves Flying-type designation
Steel Wing (TM51)32 BPSteelPhysical257090OneMay raise the user's Special Defense
Swagger (TM87)24 BPNormalStatus15---90OneConfuses a target, but raises Attack sharply
Volt Switch (TM72)48 BPElectricSpecial2070100OneUser will switch out


SINGLE BATTLE BOSS: Battle Chatelaine Nita
Pokémon SpeciesPokémon TypeLevelConditions
WigglytuffNormal/FairyLevel 50N/A
GrumpigPsychicLevel 50N/A
PuruglyNormalLevel 50N/A

  • Wigglytuff: Wigglytuff will be weak to Poison and Steel, with immunities to Ghost and Dragon. It has advantages over Dark, Dragon, and Fighting.


  • Grumpig: Grumpig is weak to Dark, Bug, and Ghost, with advantageous over Fighting and Poison accompanying it.


  • Purugly: This ugly feller is weak to Fighting and immune to Ghost. It has no type-based advantages, and doesn't really specialize in its moveset.


DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
Pokémon SpeciesPokémon TypeLevelConditions
PrimeapeFightingLevel 50N/A
LumineonWaterLevel 50N/A
PachirisuElectricLevel 50N/A
PersianNormalLevel 50N/A

  • Primeape: This feisty Pokémon is weak to Psychic, Fairy, and Flying, with advantages over Normal, Ice, Rock, Steel, and Dark.


  • Lumineon: This Pokémon will be weak to Grass and Electric, with advantages over Fire, Rock, and Ground.


  • Pachirisu: Pachirisu is weak to Ground and advantageous over Flying and Water.


  • Persian: Finally, this cat Pokémon is weak to Fighting, immune to Ghost, and lacks true special note in its moveset.


TRIPLE BATTLE BOSS: Battle Chatelaine Dana
Pokémon SpeciesPokémon TypeLevelConditions
DragalgeDragon/PoisonLevel 50N/A
WhimsicottGrass/FairyLevel 50N/A
PiloswineGround/IceLevel 50N/A
MagcargoFire/RockLevel 50N/A
MagnetonSteel/ElectricLevel 50N/A
GirafarigNormal/PsychicLevel 50N/A

  • Dragalge: This Pokémon will be weak to Dragon, Ice, Psychic, and Ground, with advantages over Dragon and Grass being its main features. Beware of contact moves on both sides because of the potential Poison Point/Poison Touch abilities.


  • Whimsicott: This Pokémon is doubly-weak to Poison, weak to Fire, Ice, Flying, and Steel, and immune to Ground. It is advantageous over Dragon, Dark, Fighting, Water, Rock, and Ground.


  • Piloswine: This mammoth is weak to Fire, Water, Grass, Ice, and Steel, and is immune to Electric. It is advantageous over Fire, Rock, Steel, Electric, Poison, Flying, Grass, and Ground.


  • Magcargo: This hot snail is doubly-weak to Water and Ground, and weak to Fighting, Rock, and Steel. It has advantages over Fire, Flying, Ice, Bug, Steel, and Grass. Beware of contact moves, as you may sustain a burn.


  • Magneton: This attractive Pokémon is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.


  • Girafarig: Finally, we come to Girafarig, who is weak only to Bug and Dark, with an immunity to Ghost to boot. It is advantageous primarily over Fighting and Poison.


ROTATION BATTLE BOSS: Battle Chatelaine Morgan
Pokémon SpeciesPokémon TypeLevelConditions
SawsbuckNormal/GrassLevel 50N/A
SwalotPoisonLevel 50N/A
KlefkiSteel/FairyLevel 50N/A
MantineWater/FlyingLevel 50N/A

  • Sawsbuck: The seasonal Pokémon from Generation V (along with Deerling), Sawsback is weak to Fighting, Fire, Ice, Flying, Bug, and Poison, with an immunity to Ghost. It is advantageous over Water, Rock, and Ground. It could have the Sap Sipper ability, negating Grass-type moves. (As if you should even use them here.)


  • Swalot: This big eater will be weak to Psychic and Ground, and advantageous over Fairy and Grass.


  • Klefki: This guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon.


  • Mantine: Mantine will be doubly-weak to Electric and normally weak to Rock. It is advantageous over Fire, Rock, Ground, Grass, Bug, and Fighting.


SINGLE BATTLE BOSS: Battle Chatelaine Nita
Pokémon SpeciesPokémon TypeLevelConditions
LandorusGround/FlyingLevel 50N/A
ThundurusElectric/FlyingLevel 50N/A
TornadusFlyingLevel 50N/A

  • Landorus: We will be fighting against the Therian trio from Pokémon Black/White, although they're not in their Therian Formes. Landorus is definitely the rarest of the three as well, requiring a trade from the opposite version with the legendary coming. Gah... Anyways, this particular Pokémon is doubly-weak to Ice and weak to Water. It is also immune to Ground and Electric. (I like that irony. =P) It is advantageous over Fire, Rock, Electric, Steel, Poison, Bug, Grass, and Fighting. Try not to start Sandstorms around this guy: it only triggers beneficial abilities for 'im.


  • Thundurus: This Therian, the Pokémon White member of the trio, is weak to Rock and Ice, and immune to Ground. It has advantages over Water, Flying, Grass, Bug, and Fighting.


  • Tornadus: Finally, we round out with Tornadus, the Pokémon Black member of the trio and the only pure-Flying type Pokémon as-of-yet (excluding Arceus with the Sky Plate). It is thusly weak to Ice, Rock, and Electric, immune to Ground, and advantageous over Bug, Grass, and Fighting.


DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
Pokémon SpeciesPokémon TypeLevelConditions
SuicuneWaterLevel 50N/A
RaikouElectricLevel 50N/A
EnteiFireLevel 50N/A
LatiosPsychic/DragonLevel 50N/A

  • Suicune: The first three members of Evelyn's team are the legendary beast Pokémon from Pokémon Gold/Silver/Crystal and HeartGold/SoulSilver, with numerous reappearances in other games, most of the time based on which starter you picked. (Sound familiar?) Additionally, Pokémon Crystal (and parts of the HG/SS plot) honed in rather specifically on Suicune rather than Ho-oh/Lugia. Anyways, this member of the trio is weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. There is an off-chance that this Pokémon could use Water Absorb to absorb Water-type moves, so beware.


  • Raikou: Shockingly enough, Raikou is weak only to Ground, and has advantages over Flying and Water. There is an off-chance that this Pokémon could use Volt Absorb to absorb Electric-type moves, so beware.


  • Entei: Entei will be weak to Rock, Ground, and Water, with advantages over Grass, Bug, Ice, and Steel. There is an off-chance that this Pokémon could use Flash Fire to absorb Fire-type moves, so beware.


  • Latios: Latios is one of two members of a mostly version-exclusive trio found in Ruby/Sapphire (this one being Ruby's), although the two reappeared in Black/White Versions 2. Like the other member of the Lati duo, he is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground.


TRIPLE BATTLE BOSS: Battle Chatelaine Dana
Pokémon SpeciesPokémon TypeLevelConditions
ArticunoIce/FlyingLevel 50N/A
MoltresFire/FlyingLevel 50N/A
ZapdosElectric/FlyingLevel 50N/A
RegiceIceLevel 50N/A
RegirockRockLevel 50N/A
RegisteelSteelLevel 50N/A

  • Articuno: The first three members of Dana's team are the trio of legendary birds (from Generation I) - typically all available at once, with some of the more recent games (such as X/Y) we found them to be based on your starters. Anyways, Articuno is doubly weak to Rock, and weak to Fire, Ice, Electric, and Steel. It is immune to Ground, and has advantages over Ground, Grass, Flying, Bug, and Fighting. There is an off-chance that this Pokémon could have Snow Cloak to raise evasion when Hailing: just saying...


  • Moltres: The hot-head, Moltres is doubly weak to Rock and weak to Water and Electric. It immune to Ground and is advantageous over Grass, Ice, Bug, Steel, and Fighting. There is an off-chance that this Pokémon could have Flame Body to make contact attackers get burned: just saying...


  • Zapdos: Zapdos rounds out the trio and is weak to Rock and Ice with an immunity to Ground. It is advantageous over Water, Flying, Grass, Bug, and Fighting. There is an off-chance that this Pokémon could have Lightningrod to nullify all Electric attacks on the field: just saying...


  • Regice: The next three members of Dana's team are the original Regi trio from Pokémon Ruby/Sapphire, some of the most painful legendaries in history to ever get because you needed to be able to read Braille superimposed on the screen. x_x They later got accompanied by Regigigas in Generation IV if you had the other three. In any case, Regice is weak to Fire, Rock, and Steel, and advantageous over Flying, Grass, and Ground. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.


  • Regirock: Another Regi, Regirock is weak to Fighting, Ground, Grass, Water, and Steel. It is advantageous over Flying, Fire, Ice, and Bug. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.


  • Registeel: The most defensively apt Regi, Registeel is weak to Fire, Fighting, and Ground, and advantageous over Rock, Ice, and Fairy. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.


ROTATION BATTLE BOSS: Battle Chatelaine Morgan
Pokémon SpeciesPokémon TypeLevelConditions
CobalionSteel/FightingLevel 50N/A
VirizionGrass/FightingLevel 50N/A
TerrakionRock/FightingLevel 50N/A
LatiasDragon/PsychicLevel 50N/A

  • Cobalion: Finally, we come to Morgan's Pokémon, the first three of which are the Musketeer trio from Generation V, representing justice. (And, yes, "Musketeer" can reference the French, the country upon which Kalos is based. And, yes, Keldeo is the D'Artagnan of this group, unfeatured here, being the fourth unofficial member.) Cobalion is weak to Fire, Ground, and Fighting, and is advantageous over Rock, Ice, Fairy, Normal, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack!


  • Virizion: The grass Pokémon of the trio, featured prominently in Pokémon Mystery Dungeon: Gates to Infinity, Virizion is also the most prone to weakness. It is doubly-weak to Flying, and weak to Fire, Ice, Poison, Psychic, and Fairy. It is advantageous over Water, Rock, Ground, Steel, Normal, Dark, and Ice. Don't hit it with Dark-type moves or you'll boost its Attack!


  • Terrakion: Rounding out the main three of the Musketeer trio, Terrakion is weak to Water, Grass, Fighting, Ground, Psychic, Steel, and Fairy. It has advantages over Flying, Fire, Ice, Bug, Normal, Rock, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack!


  • Latias: Rounding out the Lati duo mentioned with Evelyn, Latias is subject to the same details. She is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground.

Battle Institute


The Battle Institute is a facility in Lumiose City that, like the Battle Maison, will be opened up after the Elite Four is beaten. It parallels the one in previous games. The purpose of this building is to test yourself against a variety of Trainers - many much harder than those you'd find in normal in-game play, exhibitng tactics you'd see more commonly in online and official competitions. Strategy becomes much more important here than probably any area of the in-game experience.

Firstly, there are restrictions on the battles paralleling those of the Battle Maison and general competitions.


  • Flat Battles: All battles will be Flat Battles. That is to say, Pokémon above Level 50 are made to be Level 50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.)


  • Legendary Pokémon: Most mainstream Legendary Pokémon are not allowed: this means you cannot use Mew, Mewtwo, Ho-oh, Lugia, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Darkrai, Cresselia (?), Heatran, Phione, Manaphy, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Meloetta, Genesect, Xerneas, Yveltal, and Zygarde.


  • Pseudo-Legendaries: These Pokémon are allowed, per tradition: this means Articuno, Moltres, Zapdos, Entei, Suicune, Raikou, Latias, Latios, Regice, Regirock, Registeel, Rotom, Mesprit, Uxie, Azelf, Regigigas (?), Cobalion, Terrakion, Virizion, Thundurus, Tornadus, Landorus, and Keldeo are allowed to battle. Not sure how they're really distinct, but I use them quite heavily. ;)


  • Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated.


  • Quantities: For Single Battles, you need three Pokémon. For Double Battles, you use four.


Once you've spoken with the receptionist in the front of the area, between the PC and record-tracking machine, you can choose your team. You will successively fight five Trainers - winning or losing is somewhat irrelevant. You will continue on to the next battle, but your score is mostly based on how many Pokémon you beat, how many of your Pokémon were beaten, how easily you won, how well you counteracted their tactics, and so on and so forth. After having finished, you'll receive a certificate, naming your rank, test type, and score. The scores are below:


Battle Test RankNumber of StarsPoint Range
Beginning Rank10 - 999
Novice Rank21,000 - 1,999
Normal Rank32,000 - 2,999
Super Rank43,000 - 3,999
Hyper Rank54,000 - 4,999
Elite Rank65,000 - 5,999
Master Rank76,000+

Additionally, you will receive items and BP for winning.

Now that we've discussed the Battle Institute, you have to wonder what a good team consists of, for both these Tests and competition. So here's KeyBlade999's quickie-guide to a great Pokémon team:


  • Type Coverage: This is probably the second-most important thing to consider: it's an elementary concept, but worth consideration even here. Firstly, it does not - and to you, should never - connote itself to simply the Pokémon's own types: while those give a general indication of the moves a Pokémon can have, it's far from all. For example, my Blaziken has Shadow Claw (Ghost), SolarBeam (Grass), Stone Edge (Rock), and Poison Jab (Poison). Because of those four moves, my Blaziken will literally be able to cover every single Pokémon that could give him type-based advantage problems (plus myriad others), despite none of those actually gaining the same-type attack bonus (STAB), which allows it to boost damage by 50%. Face it: a supereffective move (x2) is better than a simple STAB move (x1.5) on a general level. Sure, the two often coincide (x3), but...


  • Maxed IVs: An extremely hard, and mostly optional find, but well worth it in the long run.


  • EVs: This mostly depends on the base stats of your Pokémon and how you plan to grow them. For example, if you want to make them use only Special moves, get 252 Special Attack EVs; if they're an absolute tank already, further that with HP/Defense/Special Defense EVs; if you want a varied type sweeper, round out everything at 84 or 88 EVs.


  • Overall Team Cooperation:
    • By far the most in-depth and most important characteristic of battle... Perhaps you feel like playing Double or Triple Battles, or maybe you want your Pokémon in Single Battles to help the team out long term. Then a key thing to consider is how well they mesh together: it's not an easy concept for beginners to grasp as easily as type coverage, or even EVs or IVs. This is because it often involves the hidden effects of moves and research into Abilities, and deep, deep thereotical simulation. For example, one weird team I theorized was one of six Lapras. Sounds like there's a problem, right? I mean, if you have a Grass or Electric type, just to start, I've screwed myself. But that also allows for six different movesets. For example, here's a Triple Battle team I plan to import from Generation V when PokéBank comes out in December... (It's only meant to explemify my point: it doesn't work in the Institute due to the no-duplication clause.)
      • Lapras #1: Surf, Blizzard, Psychic, Hail
      • Lapras #2: Surf, Blizzard, Psychic, Dragon Pulse
      • Lapras #3: Surf, Blizzard, Psychic, Ancient Power
      • Lapras #4: Surf, Blizzard, Psychic, Thunderbolt
      • Lapras #5: Surf, Blizzard, Psychic, Toxic
      • Lapras #6: Surf, Blizzard, Psychic, Toxic

    • So, you see, there's a slight problem: hellish lack of move variety, and six Pokémon of the same species being used to boot, making them all weak to same things with limited type coverage. Aha, but let's consider that Lapras can have the Water Absorb ability. With excessively tedious breeding and EV/IV-training, I could have six Lapras, with 31 Special Attack IVs and 252 Special Attack EVs and the proper Nature - an extra 103 points in Special Attack. Plus, I'd probably divide the rest of the EVs to Defense, HP, and Special Defense to make Lapras, already a tank in his own right, sturdier.
    • Now, since Water Absorb is their ability, if I need to heal in an online (i.e. no item) battle, I can use Surf three times to heal myself, because healing is usually disallowed if not caused by moves! (Remember, Surf hits all adjacent targets, except the user.) Conjoin that with 1/16-max HP healing with Leftovers and you have some friggin' tanks. And if I feel like battling and not toying with people? Hail is intended to always be in effect to make sure that everyone's Blizzard (best on Flying, Grass, Dragon, Ground) always hits, plus to hit my opponent's Pokémon a lot. (It's 165 Power due to STAB, times three uses, equals 495. Add in a weakness and it's 990. If it's a double weakness, it is 1,970. If you opt for the Never-Melt Ice on all three, it's 2,364.) Thunderbolt is used for Water and Flying, Dragon Pulse for Dragon, and Ancient Power for pointless stat-boosting and use on Fire, Flying, Ice, and Bug. Toxic is also there for troublesome tank Pokémon, and Psychic for Fighting and Poison. The only remaining weakness is Electric, which Blizzard or Psychic can normally take care of anyways without being super-effective (preferably the former, due to STAB).
    • There is an additional advantage earned by this team. Because of the superficial homogeny (unless I use only some Shinies - none of mine were), the opponent never knows what's coming if I switch out Pokémon. Perhaps I could bring out someone to be counteracting his Zapdos? Perhaps his Dragonite? Perhaps his Machamp? Heck if he knows - it'll be too late when he learns.
    • So, that's one team. I will not discuss every possible team here, because there's just far too many to count. Synergy among your Pokémon is extremely important in official competition, especially with Double and Triple Battles. You always want someone to be able to cover another's tail if they can't cover it completely, and you always want some way to be able to give your Pokémon that are losing a leg up in some way (like Water Absorb and Surf). No team will be perfect - trust me, I could probably pick a hole in most any strategy, because any strategy will fail under the reasoning of "ideal circumstances". God forbid someone gets a team with three maxed-Speed Jolteon using Discharge on my Lapras team, right? But if it's your team -- one you construct, one you know, and one you love -- that's perfect enough right there. =D

NOTE

This whole section is rather preliminary in that its mechanics are still strongly unknown and often just theorized upon. Additional mechanics, or tips for chaining either way, are strongly welcomed - just send me a line, as it were, through the Legalities section!


~ The Concept of Shinies ~


Your first question is probably what a "shiny" even is. A Shiny is a special type of Pokémon. Most prominent is its coloration, which is generally quite different from a normal Pokémon's. For example, a normal Pikachu is yellow; a Shiny Pikachu is more orange-gold in coloration. A normal Rayquaza is green, whereas a Shiny Rayquaza is a cool jet-black. And so on and so forth. What makes a Pokémon shiny? Nowadays, it's a shot against the RNG. In Generations II-IV, the odds were 6 in 65,536 (often rounded to 1 in 8,192). From Black/White on to X/Y, it has now become 12 in 65,536 (1 in 4,096). The Shiny Charm in the game is able to triple these (18/65,536 and 36/65,536), and using the Masuda Method of Pokémon Breeding also changes it by about 6 times as far as I know (36 or 72 in 65,536). Combined, these two methods will allow you to go as high as 108 or 216 in 65,536. Then there's the PokéRadar in Generations IV and VI that could bring it to 240 or 480 in 65,536. Just some fun facts.

Despite the lack of difference other than in coloration, they're quite prized - in Pokémon Black/White 2, a rare medal was even allowed for finding one. In some games, finding Shiny Pokémon was allowed permanently on certain occasions - for example, the Shiny Gyarados at the Lake of Rage in Generation II and HeartGold/SoulSilver, or the Shiny Haxorus in the Nature Preserve of Black/White 2. Sometimes Nintendo even distributes special Shiny Pokémon, like the Shiny Pichu for the Spiky-Eared Pichu event in HG/SS.

But, pretty much most of the rest of the time, you'll find Pokémon that are just otherwise random. The odds of finding a Shiny Pokémon are pretty low. Specifically, the odds are 12 in 65,536 (baselined, anyhow) in this game. Mostly, for some reason, the odds are rounded rather significantly: not to 1 in 5,000, but 1 in 4,096 for reasons I do not fathom. Whatever the case, those odds equal approximately 0.0244%. So, yeah, they're rare.

In some generations, methods have been given to allow Shinies to become more prominent: after all, they're not significant statistically, just in coloration, but more people want them. Some methods, such as Masuda method, have arisen. From what I understand, it's a breeding concept. The general idea is that breeding Pokémon from other countries is supposed to raise the chance of finding a Shiny - with the Wonder Trade function in X/Y, that becomes very significant! Additionally, in Black/White 2, you could complete the National Pokédex for the Shiny Charm, which tripled the Shiny-finding rate. It's not a lot, but, heck, 3 for 1,000 hours of gameplay is significant enough for some. =P I've personally theorized this to be a possible award - after all, we get the Oval Charm in this game for finishing the Kalos Pokédex, a parallel of the Oval Charm award for finishing the Unova Pokédex in Black/White 2. Of course, without PokéBank in December 2013, this is purely theoretical.

But one of the more prominent methods - and most successful - took place in Generation IV. I have had friends claim up to hundreds of Shinies (oddly Mareeps) through this method: PokéRadar chaining. In Diamond/Pearl/Platinum, you could get make Shinies forty times more common by simply finding the same Pokémon again and again through the PokéRadar. The PokéRadar makes its appearance again here, along with a similar method of Chain Fishing. Both are to be discussed below.

~ Preparations ~


There are a number of things you'll probably want. First and foremost, if you're going to use the PokéRadar, you can get it from Sycamore's lab after the Elite Four are beaten. If you want to do it with Chain Fishing, you'll need some kind of Fishing Rod - preferably Super, but Good and Old are also okay I suppose.

As far as Pokéballs go? I recommend the Dusk Ball or the Quick Ball. If you're playing at night, the Dusk Ball is always a quadrupled catch rate, whereas the Quick Ball only applies to the first four turns. Similarly, you could use the Repeat Ball if it's a previously-owned species, or a Net Ball for Water/Bug Pokémon. Chain Fishers will also appreciate the Dive Ball. So, basically, if it gets a catch rate above x2.0, jump on it.

If you're planning on going for higher-level Pokémon, you need some other plans - most of those named above tend to fail on Pokémon at full health at Level 30+. False Swipe is an absolute must - be sure someone knows it as it can reduce Pokémon to 1 HP without KO'ing them. EVER. It kinda sucks on Ghost-types, though. >_> You'll also want someone to be able to use some kind of non-damaging status move. If you feel confident, use Sleep Powder, Hypnosis, or the like: it doubles the catch rate, but is temporal. Thunder Wave, Stun Spore, and the like provide the usually-permanent Paralysis, but it's a x1.5 catch rate, 75% as effective as Sleep (and Frozen, but Frozen isn't induced without damage). Basically status the Pokémon immediately, use False Swipe a bunch, reapply the status if it was Sleep, then throw a Pokéball.

~ PokéRadar & Chaining ~


First, we shall discuss the PokéRadar. To use the PokéRadar, first simply use it in the field. Specifically, you must use it in tall grass without being in the skates or on the bike. Once used, several bushes of grass will shake: those mark places where Pokémon are likely to be. (Sometimes they shake for no reason. >_<) Go there and you will find a Pokémon. Battle it and then ya go.

Bushes will shake after the battle: go into one of them for another battle. If this Pokémon is the same species - that's all that matters - as the one before, you've begun to "chain", and thusly increase the chances of finding Shiny Pokémon. There is a peculiar mechanic about which bush to choose I'll explain momentarily. Anyways, note that encountering Pokémon before getting to a shaking bush will break the chaining sequence, so look out! Similarly, finding an empty bush or encountering Pokémon of a different species breaks the chain, but those are down to pure chance. Because of your desire for exactitude (and diagonal moving really being screwed up in regards to encounter rates), I strongly recommend the use of the D-Pad.

Now, that bush mechanic? As anyone ever using the PokéRadar knows (Gen. IV or Gen. VI), multiple bushes shake. So, question is, which to choose? As a rule of thumb, the farthest is best - that's not exactly true, but it works well if you're having trouble spotting the bushes shaking. From experimentation (confirmed by me and Ratleh insofar), the fourth "ring" of bushes works best - in other words, look below.


"U" is you, and each color and number denote another "ring".

Now, looking at the above diagram, you can see that the fourth ring is those four steps away from you if you go straight or straight-diagonally, and any tile on that square. While there is no hard evidence that really supports this part of the theory, it seems to work well enough for me, so it may be coincidence, or something with the next concept. As well as aiming for the fourth ring of grass, you want to aim for the fastest-shaking grass possible - that takes rather keen observation in that you have to see every bush shake. In my experience, the furthest grass did shake fastest, so that's another rule of thumb to try using if you're having trouble with it. And, finally, try to avoid two adjacent things of shaking grass - generally, it ends up empty or an alternate species, breaking your chain.

So, in summation for this current "grass rings" theory: aim for the fourth grass ring and use the fastest-shaking ring of grass, but avoid adjacent groups of shaking grass. This has been pretty successful for me, which is why I bother to put it in: in about an hour, with around a 35-Poké chain, I did manage to find a Shiny Pidgey on ... Route 2, I think it was.

The PokéRadar itself is battery-powered. To charge it, you need to walk (or bike or skate) a number of steps in the field to get it back up to 100% - 100 steps is all that's needed. Good luck finding some Shinies - I found a Shiny Fletchling in Santalune Forest after about a twenty-five long chain when I first implemented this section! And, no, you can't have it. =P

~ Consecutive Fishing ~


Consecutive Fishing is the simpler and earlier available of the two Shiny-catching methods. It works on a similar premise: when fishing, if you keep encountering the same species, one after another after another, you'll raise the chances of finding a Shiny Pokémon! Obviously, that would imply the use of the Old Rod, since you usually only can find one Pokémon species (Magikarp or Luvdisc, if I remember correctly for X/Y) on them. Then again, you might prefer to actually have a Shiny Starmie, wouldn't you?

Anyways, that's the premise. To fish, face any body of water you could normally Surf on and use the Rod. Wait for some "!" or "!!" to appear and quickly press the A Button to start a battle. Then repeat as needed.

Again, Consecutive Fishing relies on a chain similar to the PokéRadar. To break the chain, the following can occur:


  • Encountering a different Pokémon species.
  • Not getting a bite on the line and having to recast it.
  • Moving from that spot whatsoever.
  • Pressing the A Button too early or too late.
  • Switching rods? This is theorized, but untested - it usually changes the species anyways, per the first thing listed here.


After a while, I did manage to hook a Shiny Gyarados on Route 3 after about forty previous ones hooked. Ah, Gen. II nostalgia...

Sectional Flowchart



First and foremost, if you're looking just for Berry effects, see the Berries section of the Item Listings.



Berry Harvesting: The Basics




People having played most of the GBA and DS Pokémon games (Black/White excluded) probably recall an interesting little quest about growing Berries... Okay, fine, it wasn't even remotely interesting, and easy enough to skip since it had little relevance on gameplay. While the Berries still have little true hold here, stuff like the Lumiose Juice Shoppe make growing and harvesting Berries all the more valuable. Add that in with the additional aspects added in with it and you'll have yourself something to at least think about doing.

The Berry Fields are only found in one place, off of Route 7 to the south. There, you'll be told about the Berry fields and stuff. There are 36 plots of loamy soil here for you to grow Berry trees on. The Berries grown must come from you in some way - there are some trees throughout Kalos, some Berries are given to you, and you can of course grow them yourself!

Berry growth begins with planting. To plant a Berry, simply examine one of the empty lumps of dirt and select a Berry to plant. You should water it with the Sprinklotad you'll also be given, as plants need water for photosynthesis. From there, for the most part, you have to do almost no work if you don't want to - like in previous games. However, if you want to harvest better crops - and you will want to - you need to consider some other things. (For the record, bad crops usually hold 0 to 3 Berries, whereas well-managed ones have yielded 10 ~ 15 for me per Berry planted.)

Plants get weeds around them. It's a known fact, and weeds suck up nutrients. While there's no major consequence to this, it does make the harvests less plentiful and you'll get fewer Berries. Simply examine them and pull up the weeds to get rid of the nuisance. Problem solved with high maintenance, if you deem it needed. Bugs also are a problem. While you won't have vast swarms of locusts or cicadas coming around (awww...), you will have a few species of Bug-typed Pokémon to deal with. You'll basically have to battle them for your plants back.

Finally, fertilizer. While we won't outright go to the -- ah, I'd rather let this guide be more tasteful than that. >_> Anyways, we'll be getting our mulch from the same source as our plants: in the northwest and southeast corners of the Berry farm, you will find composters into which you can fit three Berries to make mulch in. Mulch can help plants grow, among ... other things...

That's the basics of Berry growth.


Berry Harvesting: Mulch



Perhaps we should discuss mulch in better detail? As you probably know, mulch can be made in the composters in the northwest and southeast corners of the field: toss in three Berries and you'll get three units of some type of mulch. If you spread it around the Berry plots, you can get a number of changes. For now, I only know of three types of mulch: if you have more, send it to me through the Legalities section!


Type of MulchBerry CombinationsEffects of Mulch
Boost MulchTwo same-colored Berries + one different-colored oneLessens the amount of watering needed
Rich MulchThree Berries of different colorsLessens the amount of general care needed
Surprise MulchThree Berries of the same colorIncreases the chance of Berry mutations...

For the record, if you're having trouble discerning Berry color (red, blue, yellow, green, pink, and purple being the ones the game considers), you can just use Berries of the same species in the case of the Boost/Surprise Mulch - for example, three Oran Berries still yields Surprise Mulch. If you plan to do this, though, I recommend devoting two or three other plots for that same Berry each time, so you can continue to have plenty.


Berry Harvesting: Mutation



Hopefully by now, most of you are familiar with the reproductive aspects of hybridization and cross-pollination. If not, the brief lesson is this. If you plant two plants of different appearances - or even species - next to each other, they may pollinate and produce a plant. This child plant can be one of a whole new species, or have intermediate characteristics of the parents, or use the dominant genotypes in their DNA. Whatever the case, the odds that they'll be the same is highly unlikely.

In Berries, a similar concept takes place. When you plant two Berries of different species next to each other, you may find additional Berries species among each tree's harvest. It's simple enough to understand, and is further aided by the Surprise Mulch. After getting mutation and trying to leave the area, a Scientist will come and take residence in the northeastern house - she can give you the mutation combos, if any have been forgotten or vague. (Since a Berry tree is surrounded by up to four others non-diagonally, you can see where that'd get problematic if the pollen spreads even further through wind or Bug Pokémon or the like.)

Anyways, let's firstly assume you want to optimize this normally trial-and-error process, as I have. Well, in that case, you need to fill in every other plot with a Berry of the same species: that means 18 Oran Berries, 18 Leppa Berries, or whatever. The remaining should be filled with differing species of Berries. A graphical representation:



Mutation optimization

So, for the known combos? Here are some below: if you have others to note, please send them in through the Legalities section. As a note, there are 67 species of Berries as of Generation VI - in theory, that means up to 4,422 possible mutations. Of course, there still would be 67 species, so we're saying like each Berry could have on average 66 mutation combos. If you've forgotten the Berry mutations you have found, again, a Scientist that appears in the northeastern house can help.


Berry MutationParent Berries
Apicot BerryKelpsy BerryWacan Berry
Ganlon BerryQualot BerryTanga Berry
Grepa BerryAguav BerryFigy Berry
Hondew BerryAspear BerryLeppa Berry
Kee BerryGanlon BerryLiechi Berry
Kelpsy BerryChesto BerryPersim Berry
Liechi BerryHondew BerryYache Berry
Maranga BerryApicot BerryPetaya Berry
Petaya BerryKasib BerryPomeg Berry
Pomeg BerryIapapa BerryMago Berry
Qualot BerryOran BerryPecha Berry
Salac BerryGrepa BerryRoseli Berry
Tamato BerryLum BerrySitrus Berry


Berry Harvesting: Bug Pokémon Finds



LOCAL WILD POKÉMON ENCOUNTER DATA - BERRY FIELDS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
BurmyBugShed Skin, Overcoat1 Sp.Def.Both
CombeeBug/FlyingHoney Gather, Hustle1 SpeedBoth
IllumiseBugOblivious, Tinted Lens, Prankster1 SpeedBoth
LedybaBug/FlyingEarly Bird, Swarm, Rattled1 Sp.Def.Both
SpewpaBugShed Skin, Friend Guard1 DefenseBoth
VolbeatBugIlluminate, Swarm, Prankster1 SpeedBoth

This section is mostly used just to describe that there are a number of Bug Pokémon you can find when growing Berries - they will be on shaking trees, simply examine them to find 'em. None of them are particularly noteworthy for actual use in the game, though, beyond Pokédex completion. (And, of course, that only female Combees evolve. And all Combees hold Honey.) As usual, if you know of other Pokémon, let me know through the Legalities section!

Lumiose Juice Shoppe

Detailing this almost as a sub-set of the Berry Harvesting sidequest, there is a particular bar on Autumnal Avenue in Lumiose City. There, in this Juice Shoppe, you can buy and make Berry juices. These are a fair bit different from the typical Berry Juice we saw in FireRed/LeafGreen that cameo'd numerous times later and healed only 20 HP. Rather, if you've played Pokémon Mystery Dungeon: Explorers of Sky, consider it more akin to Spinda's Juice Bar.

Firstly, there are three random drinks the man at the left side of the counter will sell, for varying and often expensive prices. They change on a daily basis and can do a number of things, including raising EVs and even -- *gasp* -- Level! O_O If you want to, you can make your own Berries with the man at the right. Depending on which two Berries you mix together, you can get a number of effects. However, this only is doable once per day.

Yes, that Berry Harvesting quest is looking ever more critical every day isn't it!?

Anyways, below are the known drinks and potential combos - some after buyable, so I don't yet have combinations for them. If you have any other known combos, please send me a line through the Legalities section!


Berry ShakeEffectsKnown Combinations
Blue JuiceBoosts Special Attack EVs by 4~32, or Happiness if at 252 in stat or 510 overallTwo blue Berries
Colorful ShakeRaises HappinessTwo differently-colored Berries
Green JuiceBoosts Special Defense EVs by 4~32, or Happiness if at 252 in stat or 510 overallTwo green Berries
Perilous SoupBrings all EVs to zeroKee Berry + Maranga Berry
Pink JuiceBoosts Speed EVs by 4~32, or Happiness if at 252 in stat or 510 overallTwo pink Berries
Purple JuiceBoosts HP EVs by 4~32, or Happiness if at 252 in stat or 510 overallTwo purple Berries
Rare SodaInduces one to four level-ups! (Up to Level 100)Lansat Berry + Starf Berry
Red JuiceBoosts Attack EVs by 4~32, or Happiness if at 252 in stat or 510 overallTwo red Berries
Ultra Rare SodaInduces five level-ups! (Up to Level 100)?
Yellow JuiceBoosts Defense EVs by 4~32, or Happiness if at 252 in stat or 510 overallTwo yellow Berries

FRIEND CODES

You will need to register people as Friends in your 3DS for this. Since it requires you to register them and them to register you, it's not going to be remotely reasonable for me to list codes here. In fact, it's not a good idea to simply register Friend Codes found on the message boards. I recommend creating a topic on the GameFAQs Pokémon X/Y trading boards and asking for some Friend Safari Friend Codes - these boards are very active and meet 100+ codes with regularity. That'll sate you, eh?

Also note that this requires a Wi-Fi Internet connection for your 3DS/2DS on both sides: it won't work until the Friendship is confirmed.


Most veterans of the Pokémon mainstream series (up to Generation IV) probably recall a particular place called the Safari Zone. It was a place wherein you could catch extremely rare Pokémon. While it often didn't violate version-exclusiveness, it nonetheless provided a wealth of useful Pokémon, and, in Red/Blue, you had to go there for an HM. =P Oddly skipped over in Generation V, the Safari Zone finally returns, but now with a forced-online mechanic and it's called the "Friend Safari".

It is not found until beating the game and visiting Kiloude City - it will be in the northeast corner of town. There, you can choose to go into a particular Safari Zone. However, this Safari Zone is not based on anything in-game - rather, it is based on Friend Codes. Accessible from the Home Menu in the orangish square, you can register Friend Codes through infrared communication or the Internet through the actual exchange of the numbers. (You get a Friend Code upon accessing the Internet.) Once you and your friend have each other registered on your systems, and the 3DS's/2DS's have connected to the Internet to confirm this, you should be allowed to enter a Friend Safari.

This Friend Safari will contain two or three Pokémon of a certain type. (The third is for when the other person also has beaten the Elite Four.) These Pokémon are special in that they are set with a fairly flat 33% encounter rate, and each Friend Code almost always provides a unique trio of Pokémon. The Friend Safari Pokémon are also very special in that, for one, they are more likely to have the "Hidden" abilities, which are rare and valuable, like a Moltres with Flash Fire. Additionally, all of the Pokémon seem to have two IVs equal to 31 - that means, in at least two stats, they will gain 31 points over their base values at Level 100! (Alternatively, the odds of finding a 6-perfect-IV Pokémon go from 1 in 2^30 (1,073,741,824) down to 1 in 2^20 (1,048,576), over 1,000 times more likely.) And, finally, the Pokémon typically fail to obey version-exclusivity, typically are not native to Kalos ... and can even be starter Pokémon!

This is all quite appetizing, eh? It gets better (for some). Firstly, unlike normal Safari Zones, you pay nothing and spend as long as you want (step- or time-wise) in there. Battles in the Friend Safari are that: battles; no more of this "stone, mud, Safari Ball" crap. Pokémon are found at exactly Level 30, and you battle them with normal Pokémon. Recommended capture tactics include a Quick Ball (or the more situational special balls) on the first turn. If that fails - it normally does - you can use the typical "False Swipe, Sleep/Paralysis, Pokéball" formula. Whatever the case, it makes capture - and thusly Pokédex completion - much easier.

Below are the Pokémon known to be encountered in the Friend Safari. If you have any additional Pokémon worth noting, please send 'em in through the Legalities section!


#SPECIESPOKÉMON TYPEABILITIESBASE STATSMAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#002IvysaurGrass/PoisonOvergrow, Chlorophyll606263808060324223225259259219
#005CharmeleonFireBlaze, Solar Power586458806580320227215259229259
#008WartortleWaterTorrent, Rain Dish596380658058322225259229259218
#011MetapodBugShed Skin502055252530304139209149149159
#012ButterfreeBug/FlyingCompoundeyes, Tinted Lens604550808070324189199259259239
#014KakunaBug/PoisonShed Skin452550252535294149199149149169
#015BeedrillBug/PoisonSwarm, Sniper658040458075334259179189259249
#016PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks404540353556284189179169169211
#017PidgeottoNormal/FlyingKeen Eye, Tangled Feet, Big Pecks636055505071330219209199199241
#021SpearowNormal/FlyingKeen Eye, Sniper406030313170284219159161161239
#022FearowNormal/FlyingKeen Eye, Sniper6590656161100334279229221221299
#025PikachuElectricStatic, Lightningrod355530504090274209159199179279
#027SandshrewGroundSand Veil, Sand Rush507585203040304249269139159179
#028SandslashGroundSand Veil, Sand Rush75100110455565354299319189209229
#035ClefairyFairyCute Charm, Magic Guard, Friend Guard704548606535244189198219229169
#037VulpixFireFlash Fire, Drought384140506565280181179199229229
#038NinetalesFireFlash Fire, Drought73767581100100350251249261299299
#039JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive1154520452520434189139189149139
#043OddishGrass/PoisonChlorophyll, Run Away455055756530294199209249229159
#044GloomGrass/PoisonChlorophyll, Stench606570857540324229239269249179
#046ParasBug/GrassDry Skin, Effect Spore, Damp357055455525274239209189209149
#049VenomothBug/PoisonShield Dust, Tinted Lens, Wonder Skin706560907590344229219279249279
#056MankeyFightingAnger Point, Vital Spirit, Defiant408035354570284259169169189239
#058GrowlitheFireFlash Fire, Intimidate, Justified557045705060314239189239199219
#061PoliwhirlWaterDamp, Water Absorb, Swift Swim656565505090334229229199199279
#063AbraPsychicInner Focus, Synchronize, Magic Guard2520151055590254139129309209279
#064KadabraPsychicInner Focus, Synchronize, Magic Guard40353012070105284169159339239309
#067MachokeFightingGuts, No Guard, Steadfast8010070506045364299239199219189
#082MagnetonSteel/ElectricMagnet Pull, Sturdy, Analytic5060951207070304219289339239239
#083Farfetch'dNormal/FlyingInner Focus, Keen Eye, Defiant526555586260308229209215223219
#084DoduoNormal/FlyingEarly Bird, Run Away, Tangled Feet358545353574264269189169169249
#085DodrioNormal/FlyingEarly Bird, Run Away, Tangled Feet60110706060100288219239219219299
#087DewgongWaterHydration, Thick Fat, Ice Body907080709570384239259239289239
#089MukPoisonStench, Sticky Hold, Poison Touch105105756510050414309249229299199
#091CloysterWater/IceShell Armor, Skill Link, Overcoat5095180854570304289459269189239
#095OnixRock/GroundRock Head, Sturdy, Weak Armor3545160304570274189419159189239
#096DrowzeePsychicForewarn, Insomnia, Inner Focus604845439042324195189189279283
#097HypnoPsychicForewarn, Insomnia, Inner Focus8573707311567374245239245329233
#098KrabbyWaterHyper Cutter, Shell Armor, Sheer Force3010590252550264309279149149199
#099KinglerWaterHyper Cutter, Shell Armor, Sheer Force55130115505075314359329199199249
#101ElectrodeElectricSoundproof, Static, Aftermath6050708080140324199239259259379
#103ExeggutorGrass/PsychicChlorophyll, Harvest9595851256555394289269349229209
#104CuboneGroundLightningrod, Rock Head, Battle Armor505095405035304199289179199169
#105MarowakGroundLightningrod, Rock Head, Battle Armor6080110508045324259319199259189
#113ChanseyNormalNatural Cure, Serene Grace, Healer250553510550704109109169309199
#114TangelaGrassChlorophyll, Leaf Guard, Regenerator65551151004060334209329299179219
#115KangaskhanNormalEarly Bird, Scrappy, Inner Focus1059580408090414289148179228259
#125ElectabuzzElectricStatic, Vital Spirit6583579585105334265213289269309
#126MagmarFireFlame Body, Vital Spirit6595571008593334289213299269285
#127PinsirBugHyper Cutter, Mold Breaker, Moxie65125100557085334349299209239269
#128TaurosNormalAnger Point, Intimidate, Sheer Force75100954070110354299289179239319
#130GyaradosWater/FlyingIntimidate, Moxie95125796010081394349257219299261
#131LaprasWater/IceShell Armor, Water Absorb, Hydration1308580859560464269259269289219
#132DittoNormalLimber, Imposter484848484848300195195195195195
#133EeveeNormalAdaptability, Run Away, Anticipation555550456555314209199189229209
#148DragonairDragonShed Skin, Marvel Scale618465707070326267229239239239
#163HoothootNormal/FlyingInsomnia, Keen Eye, Tinted Lens603030365650324159159171211199
#165LedybaBug/FlyingEarly Bird, Swarm, Rattled402030408055284139159179259209
#166LedianBug/FlyingEarly Bird, Swarm, Iron Fist5535505511085314169199209319269
#168AriadosBug/PoisonInsomnia, Swarm, Sniper709070606040344279239219219179
#175TogepiFairyHustle, Serene Grace, Super Luck352065406520274139229179229139
#176TogeticFairy/FlyingHustle, Serene Grace, Super Luck5540858010540314179269259309179
#178XatuPsychic/FlyingEarly Bird, Synchronize, Magic Bounce657570957095334249239289239289
#184AzumarillWater/FairyHuge Power, Thick Fat, Sap Sipper1005080508050404199259199259199
#190AipomNormalPickup, Run Away, Skill Link557055405585314239209179209269
#191SunkernGrassChlorophyll, Solar Power, Early Bird303030303030264159159159159159
#193YanmaBug/FlyingCompoundeyes, Speed Boost, Frisk656545754595334229189249189289
#194WooperWater/GroundDamp, Water Absorb, Unaware554545252515314189189149149129
#195QuagsireWater/GroundDamp, Water Abosrb, Unaware958585656535394269269229229169
#198MurkrowDark/FlyingInsomnia, Super Luck, Prankster608542854291324269183269183281
#200MisdreavusGhostLevitate606060858585324219219269269269
#202WobbuffetPsychicShadow Tag, Telepathy1903358335833594165215165215165
#203GirafarigNormal/PsychicEarly Bird, Inner Focus, Sap Sipper708065906585344259229279229269
#205ForretressBug/SteelSturdy, Overcoat7590140606040354279379219219179
#206DunsparceNormalRun Away, Serene Grace, Rattled1007070656545404239239229189169
#207GligarGround/FlyingHyper Cutter, Sand Veil, Immunity6575105356585334249309169229269
#209SnubbullFairyIntimidate, Run Away, Rattled608050404030324259199179179159
#213ShuckleBug/RockGluttony, Sturdy, Contrary2010230102305244119559119559109
#214HeracrossBug/FightingGuts, Swarm, Moxie8012575409585264249249179289269
#215SneaselIce/DarkInner Focus, Keen Eye, Pickpocket5595553575115314289209169249329
#216TeddiursaNormalPickup, Quick Feet, Honey Gather608050505040324259199199199179
#218SlugmaFireFlame Body, Magma Armor, Weak Armor404040704020284179179239179139
#219MagcargoFire/RockFlame Body, Magma Armor, Weak Armor5050120808030304199339259259159
#221PiloswineIce/GroundOblivious, Snow Cloak, Thick Fat10010080606050404299259219219199
#222CorsolaWater/RockHustle, Natural Cure, Regenerator555585658535314209269229269169
#227SkarmorySteel/FlyingKeen Eye, Sturdy, Weak Armor6580140407070334259379179239239
#231PhanpyGroundPickup, Sand Veil906060404040384219219179179179
#235SmeargleNormalOwn Tempo, Technician, Moody552035204575314139169139189249
#236TyrogueFightingGuts, Steadfast, Vital Spirit353535353535274169169169169169
#247PupitarRock/GroundShed Skin708470657051344267239229239201
#262MightyenaDarkIntimidate, Quick Feet, Moxie709070606070344279239219219239
#264LinooneNormalGluttony, Pickup, Quick Feet7870615061100360239221199221299
#267BeautiflyBug/FlyingSwarm, Rivalry607050905065324239199279199229
#269DustoxBug/PoisonShield Dust, Compoundeyes605070509065324199239199279229
#274NuzleafGrass/DarkChlorophyll, Early Bird, Pickpocket707040604060344239179219179219
#281KirliaPsychic/FairySynchronize, Trace, Telepathy383535655550280169169229209199
#284MasquerainBug/FlyingIntimidate, Unnerve706062808260344219223259263219
#286BreloomGrass/FightingEffect Spore, Poison Heal, Technician6013080606070324359259219219239
#288VigorothNormalVital Spirit808080555590364259259209209279
#290NincadaBug/GroundCompoundeyes, Run Away314590303040266189279159159179
#291NinjaskBug/FlyingSpeed Boost, Infiltrator6190455050160326279189199199419
#294LoudredNormalSoundproof, Scrappy847143714348372241185241185195
#297HariyamaFightingGuts, Thick Fat, Sheer Force14412060406050492339219179219199
#299NosepassRockMagnet Pull, Sturdy, Sand Force3045135459030264189369189279159
#302SableyeDark/GhostKeen Eye, Stall, Prankster507575656550304249249229229199
#303MawileSteel/FairyHyper Cutter, Intimidate, Sheer Force508585555550304269269209209199
#307MedititeFighting/PsychicPure Power, Telepathy304055405560264179209179209216
#310ManectricElectricLightningrod, Static, Minus70756010560105344249219309219309
#311PlusleElectricLightningrod, Plus605040857595324199179269249289
#312MinunElectricVolt Absorb, Minus604050758595324179199249269289
#314IllumiseBugOblivious, Tinted Lens, Prankster654755737585334193209245249269
#317SwalotPoisonLiquid Ooze, Sticky Hold, Gluttony1007383738355404245265245265209
#323CameruptFire/GroundMagma Armor, Solid Rock, Anger Point70100701057540344299239309249179
#326GrumpigPsychicOwn Tempo, Thick Fat, Gluttony8045659011080364189229279319259
#327SpindaNormalOwn Tempo, Tangled Feet, Contrary606060606060324219219219219219
#328TrapinchGroundArena Trap, Hyper Cutter, Sheer Force4510045454510294299189189189119
#335ZangooseNormalImmunity, Toxic Boost7311560606090350329219219219279
#336SeviperPoisonShed Skin, Infiltrator73100601006065350299219299219229
#337LunatoneRock/PsychicLevitate705565958570344209229289269239
#338SolrockRock/PsychicLevitate709585556570344289269209229239
#342CrawdauntWater/DarkHyper Cutter, Shell Armor, Adaptability6312085905555330339269279209209
#353ShuppetGhostFrisk, Insomnia, Cursed Body447535633345292249169225165189
#356DusclopsGhostPressure40701306013025384239359219359149
#357TropiusGrass/FlyingChlorophyll, Solar Power, Harvest996883728751402235265243273201
#359AbsolDarkPressure, Super Luck, Justified6513060756075334359219249219249
#361SnoruntIceIce Body, Inner Focus, Moody505050505050304199199199199199
#363SphealIce/WaterIce Body, Thick Fat, Oblivious704050555025344179199209199149
#372ShelgonDragonRock Head, Overcoat6595100605050334289299219199199
#375MetangSteel/PsychicClear Body, Light Metal6075100558050324249299209259199
#397StaraviaNormal/FlyingIntimidate, Reckless557550404080314249199179179259
#400BibarelNormalSimple, Unaware, Sudden Impulse798560556071362269219209219241
#404LuxioElectricIntimidate, Rivalry, Guts608549604960324269197219197219
#415CombeeBug/FlyingHoney Gather, Hustle303042304270264159183159183239
#417PachirisuElectricPickup, Run Away604570459095324189239189279289
#419FloatzelWaterSwift Swim, Water Veil85105558550115374309209269199329
#423GastrodonWater/GroundSticky Hold, Storm Drain, Sand Force1118368928239426265235283263177
#426DrifblimGhost/FlyingAftermath, Unburden, Flare Boost1508044905480504259187279207259
#437BronzongSteel/PsychicHeatproof, Levitate, Heavy Metal67891167911633338277331257331165
#442SpiritombGhost/DarkPressure, Slip Through50921089210835304283315283315169
#444GabiteDragon/GroundSand Veil. Rough Skin659065505582340279229199209263
#447RioluFightingInner Focus, Steadfast, Mischieveous Heart407040354060284239179169179219
#454ToxicroakPoison/FightingAnticipation, Dry Skin, Poison Touch8310665866585370311229271229269
#459SnoverGrass/IceSnow Warning, Soundproof606250626040324223199223219179
#506LillipupNormalPickup, Vital Spirit, Run Away456045254555294219189149189209
#507HerdierNormalIntimidate, Sand Rush, Scrappy658065356560334259229169229219
#510LiepardDarkLimber, Unburden, Prankster6488508850106332275199275199311
#511PansageGrassGluttony, Overgrow505348534854304205195205195207
#513PansearFireGluttony, Blaze505348534864304205195205195227
#515PanpourWaterGluttony, Torrent505348534864304205195205195227
#517MunnaPsychicForewarn, Synchronize, Telepathy762545675524356149189233209147
#520TranquillNormal/FlyingBig Pecks, Super Luck, Rivalry627762504265328253223199183229
#523ZebstrikaElectricLightningrod, Motor Drive, Sap Sipper75100638063116354299225259225331
#525BoldoreRockSturdy, Sand Force70105105504020404309309199179139
#527WoobatPsychic/FlyingKlutz, Unaware, Simple554543554372314189185209185243
#530ExcadrillGround/SteelSand Force, Sand Rush, Mold Breaker11013560506588424369219199229275
#531AudinoNormalHealer, Regenerator, Klutz1036086608650410219271219271199
#536PalpitoadWater/GroundHydration, Swift Swim, Water Absorb756555655569354229209229209237
#538ThrohFightingGuts, Inner Focus, Mold Breaker12010085308545444299269159269189
#539SawkFightingInner Focus, Sturdy, Mold Breaker7512575307585354349249159249269
#541SwadloonBug/GrassChlorophyll, Overcoat, Leaf Guard556390508042314225279199259183
#544WhirlipedeBug/PoisonPoison Point, Swarm, Quick Feet405599407947284209297179257193
#546CottoneeGrassInfiltrator, Prankster, Chlorophyll402760375066284153219173199231
#548PetililGrassChlorophyll, Own Tempo, Leaf Guard453550705030294169199239199159
#551SandileGround/DarkIntimidate, Moxie, Anger Point507235353565304243169169169229
#552KrokorokGround/DarkIntimidate, Moxie, Anger Point608245454574324263189189189247
#556MaractusGrassChlorophyll, Water Absorb, Storm Drain7586671066760354271233311233219
#557DwebbleBug/RockShell Armor, Sturdy, Weak Armor506585353555304229269169169209
#558CrustleBug/RockShell Armor, Sturdy, Weak Armor7095125657545344289349229249189
#559ScraggyDark/FightingMoxie, Shed Skin, Intimidate507570357048304249239169239195
#561SigilyphPsychic/FlyingMagic Guard, Wonder Skin, Tinted Lens7258801038097404215259305259293
#581SwannaWater/FlyingBig Pecks, Keen Eye, Hydration788763876398354273225273225295
#586SawsbuckNormal/GrassChlorophyll, Sap Sipper, Serene Grace8010070607095364299239219239289
#587EmolgaElectric/FlyingStatic, Motor Drive5575607560103314249219249219305
#588KarrablastBugShed Skin, Swarm, No Guard507545404560304249189179189219
#595JoltikElectric/BugCompoundeyes, Unnerve, Swarm504750575065304193199213199229
#596GalvantulaElectric/BugCompoundeyes, Unnerve, Swarm7077609760108344253219293219315
#597FerroseedGrass/SteelIron Barbs445091248610292199281147271119
#598FerrothornGrass/SteelIron Barbs74941315411620352287361207331139
#600KlangSteelMinus, Plus, Clear Body608095708550324259289239269199
#603EelektrikElectricLevitate658070757040334259239249239179
#608LampentGhost/FireFlame Body, Flash Fire, Shadow Tag604060956055324179219289219209
#611FraxureDragonMold Breaker, Rivalry, Unnerve6611770405067336333239179199233
#616ShelmetBugHydration, Shell Armor, Overcoat504085406525304179269179229149
#618StunfiskGround/ElectricLimber, Static, Sand Veil1096684819932422231267261297163
#619MienfooFightingInner Focus, Regenerator, Reckless458550555065294269199209199229
#621DruddigonDragonRough Skin, Sheer Force, Mold Breaker7712090609048358339279219279195
#623GolurkGround/GhostIron Fist, Klutz, No Guard8912480558055382347259209259209
#624PawniardDark/SteelDefiant, Inner Focus, Pressure458570404060294269239179179219
#627RuffletNormal/FlyingKeen Eye, Sheer Force, Hustle708350375060344265199173199219
#629VullabyDark/FlyingBig Pecks, Overcoat, Weak Armor705575456560344209249189229219
#634ZweilousDark/DragonHustle728570657058348269239229239215
#636LarvestaBug/FireFlame Body, Swarm558555505560314269209199209219
#651QuilladinGrassOvergrow, Bulletproof617895565857326255289211215213
#654BraixenFireBlaze, Magician595958907073322217215279239245
#657FrogadierWaterTorrent, Protean546352835697312225203265211293
#660DiggersbyNormal/GroundPickup, Cheek Pouch855677507778374211253199253255
#662FletchinderFire/FlyingFlame Body, Gale Wings627355565284328245209211203267
#666VivillonBug/FlyingShield Dust, Compoundeyes, Friend Guard805250905089364203199279199277
#668PyroarNormal/FireRivalry, Unnerve86687210966106273235243317231311
#670FloetteFairyFlower Veil544547759852312189193249295203
#673GogoatGrassSap Sipper12310062978168450299223293261235
#674PanchamFightingIron Fist, Mold Breaker678262464843338263223191195185
#676FurfrouNormalFur Coat758060659082354259219229279303
#677EspurrPsychicKeen Eye, Infiltrator, Own Tempo6248546360328195207225219235
#682SpritzeeFairyHealer785260636523360203219225229145
#684SwirlixFairySweet Veil624866595749328195231217213197
#686InkayDark/PsychicContrary, Suction Cups535453374645310207205173191189
#689BarbaracleRock/WaterTough Charm, Sniper, Pickpocket72105115548668348309329207271235
#694HelioptileElectric/NormalDry Skin, Sand Veil, Solar Power443833614370292175165221185239
#701HawluchaFighting/FlyingLimber, Unburden7892757463118360283249247225335
#702DedenneElectric/FairyCheek Pouch, Pickup6758578167101338215213261233301
#712BergmiteIceOwn Tempo, Ice Body, Sturdy556985323528314237269163169155
#714NoibatDragon/FlyingFrisk, Infiltrator. Telepathy403035454055284159169189179209

Medals

Similar to Pokémon Black/White 2, Pokémon X/Y have a Medal system in place, accessible only after completing a Game Sync on the Pokémon Global Link. (This, of course, requires an account on that site and Wi-Fi to connect your 3DS to the Internet.) By meeting a number of relatively-arbitrary conditions, as below, you'll be able to obtain the named Medal.

Note, of course, some like the Duke/Duchess medals in the Battle Chateau are gender-exclusive: only male players can be Dukes, whereas only females can be Duchesses.


MEDALCONDITIONS & OFFICIAL DESCRIPTION
??? (unconfirmed)A Medal commemorating the extraordinary human dramas of encountering 1,000,000 fellow players.
10 PokéMileage Club PlaysA Medal commemorating playing Attractions 10 times at the PokéMileage Club.
100 PokéMileage Club PlaysA Medal commemorating playing Attractions 100 times at the PokéMileage Club.
10-Time Hall of FamerA Medal commemorating a trainer who has entered the Hall of Fame 10 times.
50-Time Hall of FamerA Medal commemorating a trainer who has entered the Hall of Fame 50 times.
A Dream HomeA Medal to commemorate buying at least one new home in the Pokémon Dream World using Berries.
A Whole Dream WorldA Medal to commemorate buying eight or more new homes in the Pokémon Dream World using Berries.
Ace PilotA Medal for those who flew all over the Kalos sky using Fly.
Archeology LoverA Medal to prove the power of science that restored Pokémon from Fossils and brought them to the present time.
Battle Institute ChallengerA Medal for Trainers who have taken the Battle Test 10 times
Battle LearnerA Medal for courageous young Trainers who went through 100 battles.
Battle Maison 20-Win Streak (Double)A Medal commemorating 20 consecutive Double Battle wins at the Battle Maison.
Battle Maison 20-Win Streak (Multi)A Medal commemorating 20 consecutive Multi Battle wins at the Battle Maison.
Battle Maison 20-Win Streak (Rotation)A Medal commemorating 20 consecutive Rotation Battle wins at the Battle Maison.
Battle Maison 20-Win Streak (Single)A Medal commemorating 20 consecutive Single Battle wins at the Battle Maison.
Battle Maison 20-Win Streak (Triple)A Medal commemorating 20 consecutive Triple Battle wins at the Battle Maison.
Battle TeacherA Medal for ferociously courageous Trainers who went through 200 battles.
Battle Test BeginnerA Medal for Trainers who achieve Beginner Rank after taking the Battle Test at the Battle Institute.
Battle Test ChampionA Medal for Trainers who achieved a score of 6,500 after taking the Battle Test at the Battle Institute.
Battle Test MasterA Medal for Trainers who achieve Master Rank after taking the Battle Test at the Battle Institute.
Battle Test NormalA Medal for Trainers who achieve Normal Rank after taking the Battle Test at the Battle Institute.
Battle Test ProA Medal for Trainers who achieve Hyper Rank after taking the Battle Test at the Battle Institute.
Battle VeteranA Medal for tremendously courageous Trainers who went through 400 battles.
Battle VirtuosoA Medal for extremely courageous Trainers who went through 2,000 battles.
Beginning TraderA Medal to commemorate the first trade of Pokémon by Link Trade.
Berry GardenerA Medal for those who have picked 10 Berries from Berry fields.
Berry Picker FanA Medal commemorating a score of 3 stars in Pokémon-Amie's Berry Picky Unlimited mode.
Berry ScientistA Medal to mark a successful Berry mutation.
Born to BattleA Medal to praise the advanced competitive spirit of Trainers who had 100 Link Battles.
BP WealthyA Medal commemorating battles that a total of 100 BP.
Broad FriendshipA Medal to honor the active interaction of registering 30 friends.
Bug-Type CatcherA Medal in commemoration of catching all the Bug-type Pokémon in the Kalos Pokédex.
Busy SaverA Medal to recognize an energetic journey that has been recorded 20 times.
Capturing SpreeA Medal for those who caught 50 Pokémon in a day.
Central Kalos Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the Central Kalos Pokédex.
Coastal Kalos Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the Coastal Kalos Pokédex.
CountessA Medal for Trainers who have been granted the title of Countess at the Battle Chateau.
Dark-Type CatcherA Medal in commemoration of catching all the Dark-type Pokémon in the Kalos Pokédex.
Day-Care FaithfulA Medal for those who love to raise Pokémon and left many Pokémon at the Pokémon Day Care.
Décor CoordinatorA Medal to commemorate buying 25 or more Décor items in the Pokémon Dream World using Berries.
Décor DabblerA Medal to commemorate buying at least one Décor item in the Pokémon Dream World using Berries.
Decorated HibernatorA Medal commemorating the accumulation of over 100,000 Dream Points in the Pokémon Dream World.
Doll CollectorA Medal to commemorate buying at least one Doll in the Pokémon Dream World using Berries.
Doll ManiacA Medal to commemorate buying 50 or more Dolls in the Pokémon Dream World using Berries.
Doll MasterA Medal to commemorate buying 100 or more Dolls in the Pokémon Dream World using Berries.
Dragon-Type CatcherA Medal in commemoration of catching all the Dragon-type Pokémon in the Kalos Pokédex.
Dream ResidentA Medal commemorating the accumulation of over 50,000 Dream Points in the Pokémon Dream World.
DuchessA Medal for Trainers who have been granted the title of Duchess the Battle Chateau.
DukeA Medal for Trainers who have been granted the title of Duke the Battle Chateau.
EarlA Medal for Trainers who have been granted the title of Earl at the Battle Chateau.
Easy CyclingA Medal given to casual cyclists who have ridden a Bicycle 30 times.
Egg BeginnerA Medal to prove the fresh parental instincts of people who hatched a Pokémon Egg for the first time.
Egg BreederA Medal to prove the decent parental instincts of people who hatched 10 Pokémon Eggs.
Egg EliteA Medal to prove the outstanding parental instincts of people who hatched 50 Pokémon Eggs.
Electric-Type CatcherA Medal in commemoration of catching all the Electric-type Pokémon in the Kalos Pokédex.
Evolution AuthorityA Medal for exceptional Trainers who evolved Pokémon 100 times, which astounds even Pokémon Professors.
Evolution ExpertA Medal for skilled Trainers who evolved Pokémon 50 times and are recognized by even Pokémon Breeders.
Evolution HopefulA Medal for promising Trainers who evolved a Pokémon for the first time.
Evolution TechA Medal for skilled Trainers who evolved Pokémon 10 times and are recognized by even Pokémon Breeders.
EXP. MillionaireA Medal commemorating battles that earned 1,000,000 EXP. Points in a day.
Experienced SaverA Medal to recognize a smooth journey that has been recorded 50 times.
Extensive FriendshipA Medal to honor the lively interaction of registering 10 friends.
Fairy-Type CatcherA Medal in commemoration of catching all the Fairy-type Pokémon in the Kalos Pokédex.
Fashion LeaderA Medal for those who have accumulated a lot of clothing.
Fighting-Type CatcherA Medal in commemoration of catching all the Fighting-type Pokémon in the Kalos Pokédex.
Fire-Type CatcherA Medal in commemoration of catching all the Fire-type Pokémon in the Kalos Pokédex.
First EncounterA Medal commemorating the first encounter and farewell with a fellow player.
First FriendA Medal to honor the new friendship formed by registering a friend for the first time.
Fledgling PhotographerA Medal commemorating the first photo sent to the PGL.
Flying-type CatcherA Medal in commemoration of catching all the Flying-type Pokémon in the Kalos Pokédex.
Frequent TraderA Medal to commemorate the valuable experience of trading Pokémon 50 times by Link Trade.
Friend Safari 10A Medal commemorating 10 encounters with Pokémon in the Friend Safari.
Ghost-Type CatcherA Medal in commemoration of catching all the Ghost-type Pokémon in the Kalos Pokédex.
Global ConnectionA Medal to honor the interaction of registering 100 friends.
Good Rod FishermanA Medal given to leisure fishers who caught 10 Pokémon.
Grand DuchessA Medal for Trainers who have been granted the title of Grand Duchess the Battle Chateau.
Grand DukeA Medal for Trainers who have been granted the title of Grand Duke the Battle Chateau.
Grass-Type CatcherA Medal in commemoration of catching all the Grass-type Pokémon in the Kalos Pokédex.
GratitudeA Medal for those who have tipped generously.
Great CustomerA Medal for rich people who spent $100,000 at Poké Marts.
Great Trade-UpA Medal to commemorate the extraordinary experience of trading Pokémon 100 times by Link Trade.
Ground-Type CatcherA Medal in commemoration of catching all the Ground-type Pokémon in the Kalos Pokédex.
Guardian of the Tree of DreamsA Medal commemorating the accumulation of over 200,000 Dream Points in the Pokémon Dream World.
Happy BirthdayA Medal commemorating a happy birthday wish received over the PSS.
Hard CyclingA Medal given to outstanding cyclists who have ridden a Bicycle 100 times.
Hatching AficionadoA Medal to prove the endless parental instincts of people who hatched 100 Pokémon Eggs.
Head It FanA Medal commemorating a score of 3 stars in Pokémon-Amie's Head It Unlimited mode.
Heavy WalkerA Medal to praise heavy walkers who took 20,000 steps on the land of Kalos.
Honored FootprintsA Medal to praise ultimate walkers who took 100,000 steps on the land of Kalos.
Ice-Type CatcherA Medal in commemoration of catching all the Ice-type Pokémon in the Kalos Pokédex.
Indulgent CustomerA Medal for rich people who spent $1,000,000 at Poké Marts.
Kalos Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the Kalos Pokédex.
Light WalkerA Medal to praise light walkers who stepped on the land of Kalos 5,000 times.
Link Battle AmateurA Medal to praise the fresh competitive spirit of Trainers who had a Link Battle for the first time.
Link Battle ExpertA Medal to praise the advanced competitive spirit of Trainers who had 50 Link Battles.
Link Battle PioneerA Medal to praise the advanced competitive spirit of Trainers who had 10 Link Battles.
Lumiose ExplorerA Medal for those who have explored much of Lumiose City and become quite stylish.
Lumiose LuminaryA Medal for those who know the ins and outs of Lumiose City thoroughly, and who have become so stylish that they are well known by everyone in the city.
Lumiose TouristA Medal for those who have visited a bit of Lumiose City and become somewhat stylish.
LumiosianA Medal for those who have explored all of Lumiose City and become extremely stylish.
Magikarp AwardA Medal to praise the guts of Trainers who kept using Splash no matter what.
MarchionessA Medal for Trainers who have been granted the title of Marchioness at the Battle Chateau.
MarquisA Medal for Trainers who have been granted the title of Marquis at the Battle Chateau.
Middle WalkerA Medal to praise middle walkers who took 10,000 steps on the land of Kalos.
Mighty FisherA Medal given to legendary fishers who caught 100 Pokémon.
Moderate CustomerA Medal for rich people who spent $10,000 at Poké Marts.
Mountain Kalos Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the Mountain Kalos Pokédex.
My Dream NeighborhoodA Medal to commemorate buying at four or more new homes in the Pokémon Dream World using Berries.
Naming ChampA Medal for those who have nicknamed 10 Pokémon.
National Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the National Pokédex.
Never Give UpA Medal for those who don't know when to quit even when there's nothing they can do.
Noneffective ArtistA consolation Medal for Trainers who made the cute mistake of using noneffective moves.
Normal-Type CatcherA Medal in commemoration of catching all the Normal-type Pokémon in the Kalos Pokédex.
Occasional TraderA Medal to commemorate the rich experience of trading Pokémon 10 times by Link Trade.
Old Rod Fisherman
O-Power Lv. 1A Medal to recognize a new current of power in using a O-Power for the first time.
O-Power Lv. 2A Medal to recognize a strong current of power in using 10 O-Powers.
O-Power Lv. 3A Medal to recognize a strong current of power in using 50 O-Powers.
O-Power MAXA Medal to recognize a strong current of power in using 100 O-Powers.
O-Power ProA Medal to recognize those who have received all of the O-Powers from Mr. Bonding.
OutgoingA Medal commemorating the extraordinary human dramas of encountering 10,000 fellow players.
Pedaling LegendA Medal given to earth-shaking cyclists who have ridden a Bicycle 500 times.
Poison-Type CatcherA Medal in commemoration of catching all the Poison-type Pokémon in the Kalos Pokédex.
PokéMile HoarderA Medal for Trainers who acquire 10,000 Poké Miles.
PokéMileage Club First PlayA Medal commemorating the first time playing an Attraction at the PokéMileage Club.
Pokémon Center FanA Medal given to kind Trainers who let their Pokémon rest at Pokémon Centers many times.
Pokémon-Amie AficionadoA Medal for Trainers who played with their Pokémon in Pokémon-Amie 10 times.
PokéRadar OperatorA Medal for Trainers who have recorded the data of 10 Pokémon using the Poké Radar.
PR Video DebutA Medal for Trainers who showed off their Trainer PR Video for the first time.
Psychic-Type CatcherA Medal in commemoration of catching all the Psychic-type Pokémon in the Kalos Pokédex.
Rating Battle Top 100 - DoubleA Medal commemorating ranking in the Top 100 of the season in Ranked [Double] Battles.
Rating Battle Top 100 - RotationA Medal commemorating ranking in the Top 100 of the season in Ranked [Rotation] Battles.
Rating Battle Top 100 - SingleA Medal commemorating ranking in the Top 100 of the season in Ranked [Single] Battles.
Rating Battle Top 100 - SpecialA Medal commemorating ranking in the Top 100 of the season in Ranked [Special] Battles.
Rating Battle Top 100 - TripleA Medal commemorating ranking in the Top 100 of the season in Ranked [Triple] Battles.
Rating Battle Top 500 - DoubleA Medal commemorating ranking in the Top 500 of the season in Ranked [Double] Battles.
Rating Battle Top 500 - RotationA Medal commemorating ranking in the Top 500 of the season in Ranked [Rotation] Battles.
Rating Battle Top 500 - SingleA Medal commemorating ranking in the Top 500 of the season in Ranked [Single] Battles.
Rating Battle Top 500 - SpecialA Medal commemorating ranking in the Top 500 of the season in Ranked [Special] Battles.
Rating Battle Top 500 - TripleA Medal commemorating ranking in the Top 500 of the season in Ranked [Triple] Battles.
Rating Battle Top 1,000 - DoubleA Medal commemorating ranking in the Top 1,000 of the season in Ranked [Double] Battles.
Rating Battle Top 1,000 - RotationA Medal commemorating ranking in the Top 1,000 of the season in Ranked [Rotation] Battles.
Rating Battle Top 1,000 - SingleA Medal commemorating ranking in the Top 1,000 of the season in Ranked [Single] Battles.
Rating Battle Top 1,000 - SpecialA Medal commemorating ranking in the Top 1,000 of the season in Ranked [Special] Battles.
Rating Battle Top 1,000 - TripleA Medal commemorating ranking in the Top 1,000 of the season in Ranked [Triple] Battles.
Regular CustomerA Medal for Trainers who have kept going to Poké Marts and became regular customers.
Rock-Type CatcherA Medal in commemoration of catching all the Rock-type Pokémon in the Kalos Pokédex.
Sky-High TrainerA Medal commemorating a trainer who has won all the Sky Battles.
Smart ShopperA Medal for thrifty shoppers who made bulk purchases and got bonus Premier Balls.
SociableA Medal commemorating turbulent encounters and farewells with 100 fellow players.
Starter CyclingA Medal given to beginning cyclists who rode a Bicycle for the first time.
Steel-Type CatcherA Medal in commemoration of catching all the Steel-type Pokémon in the Kalos Pokédex.
Step-by-Step SaverA Medal to recognize a newly started journey that has been recorded 10 times.
Successor in the MakingA Medal for Trainers upon the occasion of viewing a Mega-Evolved Pokémon for the first time.
Super RichA Medal for very rich people who spent $10,000,000 at Poké Marts.
Super Rod FishermanA Medal given to very experienced fishers who caught 50 Pokémon.
Super-Effective SavantA Medal for Trainers who saw through many foes' weak points and battled to their best advantage.
Super-Training InstructorA Medal for Trainers who played with their Pokémon in Super Training 10 times.
Sweet HomeA Medal for those who love their hometown and went home to rest and revisit old memories.
Television KidA Medal given to today's children who get absorbed in television and can't help watching it.
Tile Puzzle FanA Medal commemorating a score of 3 stars in Pokémon-Amie's Tile Puzzle Unlimited mode.
Trash MasterA Medal for curiosity seekers who checked trash cans even though they knew they were empty.
Trick MasterA Medal for those who have successfully performed a variety of tricks on roller skates.
Unova's Top CoordinatorA Medal to commemorate buying 50 or more Décor items in the Pokémon Dream World using Berries.
ViscountA Medal for Trainers who have been granted the title of Viscount at the Battle Chateau.
ViscountessA Medal for Trainers who have been granted the title of Viscountess at the Battle Chateau.
Water-Type CatcherA Medal in commemoration of catching all the Water-type Pokémon in the Kalos Pokédex.
Wi-Fi Competition AceA Medal to commemorate participating in four or more Wi-Fi Competitions on the Unova region PGL.
Wi-Fi Competition HopefulA Medal to commemorate participating in a Wi-Fi Competition on the Unova region PGL.
Wi-Fi Competition VeteranA Medal to commemorate participating in a Wi-Fi Competition on the Unova region PGL.
Wonder WriterA Medal to recognize an astonishing journey that has been recorded 100 times.

O-Power Listings


Players of the Generation V games - Black, White, Black 2, White 2 - probably recall a multiplayer-related ability called "Pass Powers". Pass Powers and O-Powers are quite similar: they give you some sort of additional boost or help in the game, or send them through the Internet or local Wi-Fi to other players, not necessarily people you're even Friends with on the 3DS! O-Powers are found by speaking with the "Mr. Bonding" character: he recurrently appears in hotels or Pokémon Centers of new towns, and simply speaking with him will give you a new power.

Theses powers will cost you a little bit of energy. Energy can max out at ten total units, and regeneration is caused by walking around to accumulate steps. (By walking, I mean like the 3DS's pedometer you use to gather Play Coins, not in-game steps.) By increasing the number of steps you walk, the O-Power energy regenerates faster: these increments occur at 2,000, 3,000, and 4,000 steps.

Repeated use of the O-Powers should also increase their level and the intensity of the effect, but also the cost. Fair warning! So, without further ado, here's the list.


O-PowerLevelLengthCost (You)Cost (Others)Effect
Accuracy PowerLevel 13 minutes3 units1 unitRaises in-battle accuracy
Accuracy PowerLevel 23 minutes4 units2 unitsRaises in-battle accuracy sharply
Accuracy PowerLevel 33 minutes5 units3 unitsRaises in-battle accuracy drastically
Attack PowerLevel 13 minutes3 units1 unitRaises in-battle Attack by 50%
Attack PowerLevel 23 minutes4 units2 unitsRaises in-battle Attack sharply by 100%
Attack PowerLevel 33 minutes5 units3 unitsRaises in-battle Attack drastically by 150%
Bargain PowerLevel 13 minutes2 units1 unitLowers the money needed at stores by 10% (x0.6)
Bargain PowerLevel 23 minutes3 units2 unitsLowers the money needed at stores by 25% (x0.75)
Bargain PowerLevel 33 minutes4 units3 unitsLowers the money needed at stores by 50% (x0.5)
Befriending PowerLevel 13 minutes2 units1 unitMakes Happiness go higher
Befriending PowerLevel 23 minutes3 units2 unitsMakes Happiness increase twice as fast
Befriending PowerLevel 33 minutes4 units3 unitsMakes Happiness increase three times as fast
Capture PowerLevel 13 minutes4 units2 unitsRaises the basic catch rate by 10% (x1.1)
Capture PowerLevel 23 minutes5 units3 unitsRaises the basic catch rate by 20% (x1.2)
Capture PowerLevel 33 minutes6 units4 unitsRaises the basic catch rate by 30% (x1.3)
Critical PowerLevel 13 minutes2 units1 unitUps the critical-hit rate
Critical PowerLevel 23 minutes3 units2 unitsUps the critical-hit rate sharply
Critical PowerLevel 33 minutes4 units3 unitsUps the critical-hit rate drastically
Defense PowerLevel 13 minutes3 units1 unitRaises in-battle Defense
Defense PowerLevel 23 minutes4 units2 unitsRaises in-battle Defense sharply
Defense PowerLevel 33 minutes5 units3 unitsRaises in-battle Defense drastically
Encounter PowerLevel 15 minutes2 units(can't send)Makes you encounter 50% (x1.5) more Pokémon
Encounter PowerLevel 25 minutes3 units(can't send)Makes you encounter double (x2.0) the usual amount of Pokémon
Encounter PowerLevel 35 minutes4 units(can't send)Makes you encounter triple (x3.0) the usual amount of Pokémon
Exp. Point PowerLevel 13 minutes4 units2 unitsBoosts EXP. earned by 20% (x1.2)
Exp. Point PowerLevel 23 minutes5 units3 unitsBoosts EXP. earned by 50% (x1.5)
Exp. Point PowerLevel 33 minutes6 units4 unitsDoubles EXP. earned (x2.0)
Hatching PowerLevel 13 minutes2 units1 unitLessens the steps needed for Egg hatching by 20% (x0.80 or 4/5)
Hatching PowerLevel 23 minutes3 units2 unitsLessens the steps needed for Egg hatching by 33% (x0.67 or 2/3)
Hatching PowerLevel 33 minutes4 units3 unitsLessens the steps needed for Egg hatching by 50% (x0.50 or 1/2)
HP-Restoring PowerLevel 13 minutes2 units1 unitHeals in-battle HP by 20 points, like a Potion
HP-Restoring PowerLevel 23 minutes3 units2 unitsHeals in-battle HP by 50 points, like a Super Potion
HP-Restoring PowerLevel 33 minutes4 units3 unitsHeals in-battle HP by 200 points, like a Hyper Potion
PP-Restoring PowerLevel 13 minutes2 units1 unitRestores in-battle PP by 5 points
PP-Restoring PowerLevel 23 minutes3 units2 unitsRestores in-battle PP by 10 points
PP-Restoring PowerLevel 33 minutes4 units3 unitsRestores in-battle PP by 40 points (often a full heal)
Prize Money PowerLevel 13 minutes4 units2 unitsInreases money earned in Trainer battles by 50% (x1.5)
Prize Money PowerLevel 23 minutes5 units3 unitsDoubles money earned from Trainer battles (x2.0)
Prize Money PowerLevel 33 minutes6 units4 unitsTriples money earned from Trainer battles (x3.0)
Sp. Attack PowerLevel 13 minutes3 units1 unitRaises in-battle Special Attack by 50%
Sp. Attack PowerLevel 23 minutes4 units2 unitsRaises in-battle Special Attack by 100%
Sp. Attack PowerLevel 33 minutes5 units3 unitsRaises in-battle Special Attack by 150%
Sp. Defense PowerLevel 13 minutes3 units1 unitRaises in-battle Special Defense by 50%
Sp. Defense PowerLevel 23 minutes4 units2 unitsRaises in-battle Special Defense by 100%
Sp. Defense PowerLevel 33 minutes5 units3 unitsRaises in-battle Special Defense by 150%
Speed PowerLevel 13 minutes3 units1 unitRaises in-battle Speed by 50%
Speed PowerLevel 23 minutes4 units2 unitsRaises in-battle Speed by 100%
Speed PowerLevel 33 minutes5 units3 unitsRaises in-battle Speed by 150%
Stealth PowerLevel 15 minutes2 units(can't send)Makes you encounter 2/3 (67%) the usual amount of Pokémon
Stealth PowerLevel 25 minutes3 units(can't send)Makes you encounter 1/2 (50%) the usual amount of Pokémon
Stealth PowerLevel 35 minutes4 units(can't send)Makes you encounter 1/3 (33%) the usual amount of Pokémon

Medicinal Items

ItemEffect
Ability CapsuleSwitches the user's Abilities if it has a second non-Hidden Ability. Will not work if the Ability is currently Hidden or if it only has one non-Hidden Ability. It will not work to earn/lose Hidden Abilities.
AntidoteCures Poisoning and Bad Poisoning from a Pokémon.
AwakeningCures Sleep from a Pokémon.
Berry JuiceHeals 20 HP to a Pokémon - novelty item that originated in Pokémon FireRed and LeafGreen. Can be held for auto-use at 1/2 HP.
Blue FluteAwakens Pokémon from Sleep. Has infinite uses.
Burn HealCures Burns from a Pokémon.
CasteliaconeCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon Black and White.
ElixirHeals 10 PP to every move of a Pokémon.
Energy PowderRestores one Pokémon's HP by 50 points, but lowers Happiness.
Energy RootRestores one Pokémon's HP by 200 points, but greatly lowers Happiness.
EtherHeals 10 PP to one move of one Pokémon.
Fresh WaterHeals 50 HP to one Pokémon.
Full HealCures all status ailments, except KO and Pokérus.
Full RestoreFully restores one Pokémon's HP and cures all ailments (except KO and Pokérus).
Heal PowderCures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness.
Hyper PotionRestores one Pokémon's HP by 200 points.
Ice HealCures the Frozen status from one Pokémon.
Lava CookieCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon Ruby and Sapphire.
LemonadeRestores one Pokémon's HP by 80 points.
Lumiose GaletteCures all status ailments, except KO and Pokérus - novelty item originally in Pokémon X/Y.
Max ElixirRestores all of the PP for all of one Pokémon's moves.
Max EtherRestores all of the PP to one Pokémon's move.
Max PotionFully restores the HP of one Pokémon.
Max ReviveRevives a Pokémon from KO with full HP.
Mental HerbCures infatuation, but also lowers the user's Happiness - hold to use automatically.
Moomoo MilkRestores 100 HP to a Pokémon.
Old GateauCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon Diamond and Pearl.
Paralyze HealCures Paralysis from one Pokémon.
PotionRestores 20 HP to a Pokémon.
Rage Candy BarRestores 20 HP to a Pokémon - novelty item originating in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.
Red FluteSnaps Pokémon out of infatuation. Has infinite uses.
Revival HerbRevives a Pokémon from KO with full HP, but greatly lowers its Happiness.
ReviveRevives a Pokémon from KO with ~50% HP.
Sacred AshRevives all Pokémon in the party from KO with full HP, and fully restores the HP of all Pokémon not KO'ed.
Shalour SableCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon X/Y.
Soda PopRestores 60 HP to a Pokémon.
Super PotionRestores 50 HP to a Pokémon.
Sweet HeartRestores 20 HP to a Pokémon.
White HerbReverts lowered stats, but lowers Happiness - hold to use automatically.
Yellow FluteHeals Pokémon from Confusion. Has infinite uses.

EV-Boosting Items

For those who have no idea what EVs are, check out this section. Otherwise, take note that the vitamin items - HP Up, Protein, Iron, Calcium, Zinc, and Carbos - will only effect up to 100 EVs in a single stat at once, and beyond that you have to grind manually, use Super Training, or use the Wings.


ItemStat AffectedEV Change
HP UpMaximum HP+10
Health WingMaximum HP+1
Pomeg BerryMaximum HP-10
ProteinAttack+10
Muscle WingAttack+1
Kelpsy BerryAttack-10
IronDefense+10
Resist WingDefense+1
Qualot BerryDefense-10
CalciumSpecial Attack+10
Genius WingSpecial Attack+1
Hondew BerrySpecial Attack-10
ZincSpecial Defense+10
Clever WingSpecial Defense+1
Grepa BerrySpecial Defense-10
CarbosSpeed+10
Swift WingSpeed+1
Tamato BerrySpeed-10

Other Stat-Boosting Items

Item NameEffect
PP MaxBoosts the maximum PP of a move by 60%, or up to 60% of its unaltered max. Will not work if it is already at 160% of the norm.
PP UpBoosts the maximum PP of a move by 20%. Will not work if it is already at 160% of the norm.
Rare CandyCauses an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.)

Hold Items

These items are those that take effect only if held (in most cases), and sometimes when held only by specific Pokémon, most often for an increase in power or defensive prowess. Unless otherwise stated, their effects' influence are limited to the holder of the item in question.

To the curious, the Type Gem items are not in this game, except for the Normal Gem, and that is only available through the Diancie distribution in Pokémon X/Y.


ItemEffect
Absorb BulbIf the holder is hit by a Water-type move, Special Attack goes up by one stage. Item is gone after use.
Adamant OrbBoosts Dragon- and Steel-type moves' power by 20% for Dialga.
Air BalloonMakes the Pokémon immune to Ground-type moves until hit (which destroys the item).
Amulet CoinDoubles the money earned in Trainer battles, if the holder participates.
Assault VestRaises Special Defense by 50%, but prevents status moves from being used.
Big RootIncreases the power of HP-stealing moves like Absorb and Oblivion Wing by 30%.
Binding BandIncreases the power of binding moves (e.g. Wrap, Bind) so that they remove 1/6 max HP per turn instead of 1/8.
Black BeltIncreases the power of Fighting moves by 20%.
Black SludgeHeals Poison-type Pokémon's HP (1/16 of the max HP at the end of the turn, like Leftovers), but Poisons and damages others (except Steel Pokémon or those with Immunity).
Black GlassesBoosts the power of Dark-type moves by 20%.
Blue ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Beauty, it has now returned to use with Omega Ruby/Alpha Sapphire to boost Beautiful.
Bright PowderLowers the foes' accuracy by 10%.
Bug GemPowers up a Bug-type move by 30% only once when held. The item is gone after its use.
Burn DriveTurns Genesect's Techno Blast into a Fire-type move.
Cell BatteryIf the holder is hit with an Electric-type move, its Attack rises by one stage. Destroyed after use.
CharcoalBoosts the power of Fire-type moves by 20%.
Chill DriveTurns Genesect's Techno Blast into an Ice-type move.
Choice BandRaises Attack by 50%, but only allows one move to be used until user switches out.
Choice ScarfRaises Speed by 50%, but only allows one move to be used until user switches out.
Choice SpecsRaises Special Attack by 50%, but only allows one move to be used until user switches out.
Cleanse TagLessens the wild Pokémon encounter rate if held by the lead Pokémon.
Damp RockLengthens Rain Dance (move) and Drizzle (ability) by about 3 turns. Primordial Sea - Primal Kyogre's ability - is not affected by this.
Dark GemPowers up a Dark-type move by 30% once. The item is gone after its use.
Deep Sea ScaleDoubles Clamperl's Special Defense; also used as one of the Evolution Items.
Deep Sea ToothDoubles Clamperl's Special Attack; also used as one of the Evolution Items.
Destiny KnotIf the holder is infatuated, so is the one who did the infatuating; in Pokémon Breeding, the holder's child can inherit 5 random IVs taken from either parent.
Douse DriveTurns Genesect's Techno Blast into a Water-type move.
Draco PlateBoosts the power of Dragon-type moves by 20%; also turns Arceus and Judgment into Dragon-type.
Dragon FangIncreases the power of Dragon-type moves by 20%.
Dragon GemBoosts the power of a Dragon-type move by 30% just once. The item is gone after its use.
Dread PlateBoosts the power of Dark-type moves by 20%; also turns Arceus and Judgment into Dark-type.
Earth PlateBoosts the power of Ground-type moves by 20%; also turns Arceus and Judgment into Ground-type.
Eject ButtonIf the holder is attacked, it switches with another Pokémon in your party. The item is gone after its use.
Electric GemPowers up an Electric-type move by 30% one time. The item is gone after its use.
EverstonePrevents the evolution of Pokémon through leveling up. Also guarantees, in Pokémon Breeding, that the holder's Nature is passed to the child.
EvioliteRaises the Defense and Special Defense by 50% of Pokémon that can evolve still (excluding Mega Evolutions).
Expert BeltMakes super-effective moves 20% more powerful. Commonly used on Protean Pokémon since they already get a guaranteed 50% damage boost due to STAB.
Fairy GemPowers up a Fairy-type move by 30% one time. The item is gone after its use.
Fighting GemPowers up a Fighting-type move by 30% one time. The item is gone after its use.
Fire GemPowers up a Fire-type move by 30% one time. The item is gone after its use.
Fist PlateBoosts the power of Fighting-type moves by 20%; also turns Arceus and Judgment into Fighting-type.
Flame OrbBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it, or with Guts or Flare Boost.
Flame PlateBoosts the power of Fire-type moves by 20%; also turns Arceus and Judgment into Fire-type.
Float StoneHalves the weight of the holder, lessening the effect of weight-based moves like Grass Knot.
Flying GemPowers up a Flying-type move by 30% once, with the Gem gone after use - if used by using Acrobatics, Acrobatics will get the boost from the Gem and its own no-item clause, since you use this before the move, thus boosting its base power to 143 that one time, and 110 thereafter.
Focus BandThe holder may survive an attack that would otherwise KO it; it will have just 1 HP.
Focus SashIf the Pokémon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP. The user's use of Self-Destruct and Explosion will still result in kills, as will multi-hit moves (i.e. Bullet Seed) beyond the first hit. Once this is used, it's gone.
Full IncenseThe holder will always move last within its Priority class; used in breeding Snorlax for Munchlax.
Ghost GemPowers up a Ghost-type move by 30% once. The item is gone after its use.
Grass GemPowers up a Grass-type move by 30% once. The item is gone after its use.
Green ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Smart, it has now returned to use with Omega Ruby/Alpha Sapphire to boost Clever.
Grip ClawMakes multi-turn gripping attacks, like Bind and Wrap, last for around two extra turns (total: seven).
Griseous OrbPowers up Dragon- and Ghost-type moves by 20% for Giratine; also forces Giratina to use its Origin Forme.
Ground GemPowers up a Ground-type move by 30% just once. The item is gone after its use.
Hard StonePowers up Rock-type moves by 20%.
Heat RockLengthens Sunny Day (move) and Drought (ability) by about 3 turns. Desolate Land - Primal Groudon's ability - is not affected.
Ice GemPowers up an Ice-type move by 30% once. The item is gone after its use.
Icicle PlateBoosts the power of Ice-type moves by 20%; also turns Arceus and Judgment into Ice-type.
Icy RockLengthens Hail (move) and Snow Warning (ability) by about 3 turns.
Insect PlateBoosts the power of Bug-type moves by 20%; also turns Arceus and Judgment into Bug-type.
Iron BallHalves the user's Speed and negates all Ground-immunity designations on the holder: use moves like Fling to give it to the enemy.
Iron PlateBoosts the power of Steel-type moves by 20%; also turns Arceus and Judgment into Steel-type.
King's RockMakes foes flinch around 10% of the time; also used as one of the Evolution Items. If the move already has a chance to flinch (i.e. Air Slash), then its rate is unaffected.
Lagging TailThe holder will move last in its Priority class every turn: it doesn't necessarily move last, but often does, as if it's a Priority -0.5 loss
Lax IncenseLowers foes' accuracy by 10%; used to breed Wobbuffet for Wynaut.
LeftoversThe holder regains 1/16 (6.25%) of its max HP with each turn that passes.
Life OrbThe power of moves is increased by 30%, but the holder also loses 10% of its max HP with each damaging move it uses, unless they have Sheer Force (ability) for some reason.
Light BallDoubles Pikachu's Attack and Special Attack; held by it to help breed Volt Tackle onto children.
Light ClayLengthens the barrier moves (Light Screen and Reflect) by 3 turns (making for a duration of 8 overall).
Luck IncenseIf the holder participates in a Trainer battle, you get two times as much money as usual; used to breed Chansey/Blissey for Happiny.
Lucky EggBoosts the experience the holder gets by 50%.
Lucky PunchIncreases the critical-hit ratio of moves used by Chansey by two stages permanently.
Luminous MossBoosts the holder's Special Defense by one stage if hit with a Water-type move, but only once.
Lustrous OrbBoosts the power of Dragon- and Water-type moves by 20% for Palkia.
Macho BraceDoubles EV growth, but lowers Speed.
MagnetBoosts the power of Electric-type moves by 20%.
Meadow PlateBoosts the power of Grass-type moves by 20%; also turns Arceus and Judgment into Grass-type.
Mental HerbCures infatuation, Disable, Encore, Taunt, and Torment but also lowers the user's Happiness - hold to use automatically.
Metal CoatBoosts the power of Steel-type moves by 20%; also used as one of the Evolution Items.
Metal PowderIncreases the Defense of Ditto by 50%. The boost is removed upon it Transforming, however.
MetronomeIf a move is used consecutively, it grows in power by 20% per use (x1.2, x1.4, x1.6, x1.8, x2.0) with a max of x2.0 power (5 uses). This boost is nullified after using a different move, and its effect stacks with Echoed Voice (move).
Mind PlateBoosts the power of Psychic-type moves by 20%; also turns Arceus and Judgment into Psychic-type.
Miracle SeedBoosts the power of Grass-type moves by 20%.
Muscle BandIncreases the power of Physical-class moves by 10%.
Mystic WaterBoosts the power of Water-type moves by 20%.
NeverMeltIceBoosts the power of Ice-type moves by 20%.
Normal GemBoosts the power of a Normal-type move by 30% just once. The item is gone after its use.
Odd IncenseBoosts the power of Psychic-type moves by 20%; used to breed Mr. Mime for Mime Jr..
Pink ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cute, it has now returned to use with Omega Ruby/Alpha Sapphire to boost the same.
Pixie PlateBoosts the power of Fairy-type moves by 20%; also turns Arceus and Judgment into Fairy-type.
Poison BarbBoosts the power of Poison-type moves by 20%.
Poison GemBoosts the power of a Poison-type move by 30% just once. The item is gone after its use.
Power AnkletDoubles the EV growth of Speed, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Speed IVs.
Power BandDoubles the EV growth of Special Defense, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Special Defense IVs.
Power BeltDoubles the EV growth of Defense, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Defense IVs.
Power BracerDoubles the EV growth of Attack, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Attack IVs.
Power HerbLets a move that needs two turns to execute (e.g. Geomancy, Fly, Dig, SolarBeam), other than Sky Drop, be used immediately.
Power LensDoubles the EV growth of Special Attack, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Special Attack IVs.
Power WeightDoubles the EV growth of HP, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their HP IVs.
Psychic GemPowers up a Psychic-type move by 30% just once. The item is gone after its use.
Pure IncenseKeeps wild Pokémon away somewhat if the holder is the lead Pokémon; used to breed Chimecho for Chingling.
Quick ClawThe user will strike first 3/16 (18.75%) of the time, if that's normally not the case, even if Trick Room is in effect - the Pokémon is only given highest speed for the Priority class they are in, though; for example, you will be the fastest Priority +2 (i.e. Extreme Speed) user, but Priority +4 (i.e. Protect) users still go first.
Quick PowderDoubles the Speed of Ditto; however, the boost is removed upon Ditto's Transforming.
Razor ClawIncreases the critical-hit ratio of moves by one stage permanently; also used as one of the Evolution Items.
Razor FangMakes hit enemies flinch 10% of the time, but moves that already can cause flinching aren't affected; also used as one of the Evolution Items.
Red CardIf the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters. This item is gone after its use.
Red ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cool, it has now returned to use with Omega Ruby/Alpha Sapphire to boost the same.
Ring TargetMoves that normally do nothing will now hit the holder (i.e. Ground against a Flying-type) - use moves like Fling or Trick to give this to the enemy.
Rock GemPowers up a Rock-type move by 30% just once. The item is gone after its use.
Rock IncenseIncreases the power of Rock-type moves by 20%; used to breed Sudowoodo for Bonsly.
Rocky HelmetContact attackers will lose 1/6 of their HP. Often paired with the Rough Skin or Iron Barbs abilities to pile on the effect.
Rose IncenseBoosts the power of Grass-type moves by 20%; used to breed Roselia and Roserade for Budew.
Safety GogglesThe holder will not be affected by Hail, Sandstorm, or the various Powders.
Scope LensIncreases the holder's critical-hit ratio by an automatic one stage.
Sea IncenseBoosts the power of Water-type moves by 20%; also used in breeding Azurill from Marill/Azumarill.
Sharp BeakBoosts the power of Flying-type moves by 20%.
Shed ShellAllows the holder to switch Pokémon even if they're trapped (e.g. by Mean Look or Shadow Tag).
Shell BellThe user gains a little HP when damaging the enemy, equal to 1/8 of the damage dealt.
Shock DriveTurns Genesect's Techno Blast into an Electric-type move.
Silk ScarfBoosts the power of Normal-type moves by 20%.
Silver PowderBoosts the power of Bug-type moves by 20%.
Sky PlateBoosts the power of Flying-type moves by 20%; also turns Arceus and Judgment into Flying-type.
Smoke BallAllows instant escape from wild Pokémon battles.
Smooth RockLengthens the move Sandstorm and ability Sand Stream by about 3 turns.
SnowballIf the user is hit with an Ice-type attack, Attack is raised by one stage - this only works once.
Soft SandBoosts the power of Ground-type moves by 20%.
Soothe BellMakes Pokémon grow Happy faster. Great for boosting the power of Return faster, and for dealing with certain evolutions (e.g. Riolu, Eevee) that require Happiness.
Soul DewMeant to be held by Latios or Latias - boosts both their Special Attack and Special Defense both by 50%.
Spell TagBoosts the power of Ghost-type moves by 20%.
Splash PlateBoosts the power of Water-type moves by 20%; also turns Arceus and Judgment into Water-type.
Spooky PlateBoosts the power of Ghost-type moves by 20%; also turns Arceus and Judgment into Ghost-type.
Steel GemBoosts the power of a Steel-type move by 30% just once. The item is gone after its use.
StickLet Farfetch'd hold it to raise his critical-hit ratio by two stages permanently
Sticky BarbThe holder is damaged on every turn - it can be transferred to contact attackers, or through moves like Fling that give it to them.
Stone PlateBoosts the power of Rock-type moves by 20%; also turns Arceus and Judgment into Rock-type.
Thick ClubLet Cubone or Marowak hold it to double their Attack.
Toxic OrbBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing, or use it with the Toxic Boost ability or Guts.
Toxic PlateBoosts the power of Poison-type moves by 20%; also turns Arceus and Judgment into Poison-type.
Twisted SpoonBoosts the power of Psychic-type moves by 20%.
Water GemBoosts the power of a Water-type move by 30% just once. The item is gone after its use.
Wave IncenseBoosts the power of Water-type moves by 20%; used to breed Mantine to get Mantyke.
Weakness PolicyIf the holder is hit supereffectively, then its Attack and Special Attack both are boosted two stages.
White HerbReverts lowered stats, but lowers Happiness - hold to use automatically. One use only.
Wide LensRaises the accuracy of moves by 10%.
Wise GlassesRaises the power of Special-class moves by 10%.
Yellow ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Tough, it has now returned to use with Omega Ruby/Alpha Sapphire to boost the same.
Zap PlateBoosts the power of Electric-type moves by 20%; also turns Arceus and Judgment into Electric-type.
Zoom LensIf the holder moves after the Pokémon it wants to hit, its accuracy is boosted by 20%.

Berries

ItemEffect
Aguav BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Apicot BerryRaises Special Defense by 1 stage when hitting 1/4 HP; must be held to take effect.
Aspear BerryThaws frozen Pokémon; takes effect automatically if held.
Babiri BerryWeakens super-effective Steel-type attacks by 50%; must be held to take effect.
Belue BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Bluk BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Charti BerryWeakens super-effective Rock-type attacks by 50%; must be held to take effect.
Cheri BerryCures paralysis; takes effect automatically if held.
Chesto BerryAwakens the Pokémon from sleep; takes effect automatically if held.
Chilan BerryWeakens Normal-type attacks by 50%; must be held to take effect.
Chople BerryWeakens super-effective Fighting-type attacks by 50%; must be held to take effect.
Coba BerryWeakens super-effective Flying-type attacks by 50%; must be held to take effect.
Colbur BerryWeakens super-effective Dark-type attacks by 50%; must be held to take effect.
Cornn BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Custap BerryThe Pokémon gets to move first (in its Priority class when hitting 1/4 HP if it normally doesn't; must be held to take effect.
Durin BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Enigma BerryThe Pokémon regains some HP after any super-effective attack; must be held to take effect.
Figy BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Ganlon BerryRaises Defense by 1 stage when hitting 1/4 HP; must be held to take effect.
Grepa BerryIncreases Happiness, but lowers Special Defense EVs by 10.
Haban BerryWeakens super-effective Dragon-type attacks by 50%; must be held to take effect.
Hondew BerryIncreases Happiness, but lowers Special Attack EVs by 10.
Iapapa BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Jaboca BerryIf the holder is hit by a Physical-class move, the attacker also is damaged; must be held to take effect.
Kasib BerryWeakens super-effective Ghost-type attacks by 50%; must be held to take effect.
Kebia BerryWeakens super-effective Poison-type attacks by 50%; must be held to take effect.
Kee BerryIf hit by a Physical-class attack, Defense increases by 1 stage; must be held to take effect.
Kelpsy BerryIncreases Happiness, but lowers Attack EVs by 10.
Lansat BerryRaises the critical-hit ratio by 1 stage when hitting 1/3 HP; must be held to take effect.
Leppa BerryRestores 10 PP of a chosen move; takes effect automatically on the first move to hit 0 PP if held.
Liechi BerryRaises Attack by 1 stage when hitting 1/4 HP; must be held to take effect.
Lum BerryCures all status ailments, except for Pokérus and KO; takes effect automatically if held.
Mago BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Magost BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Maranga BerryIf hit by a Special-class attack, Defense increases by 1 stage; must be held to take effect.
Micle BerryRaises accuracy by one stage when hitting 1/4 HP; must be held to take effect.
Nanab BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Nomel BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Occa BerryWeakens super-effective Fire-type attacks by 50%; must be held to take effect.
Oran BerryRestores 10 HP; takes effect automatically if held.
Pamtre BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Passho BerryWeakens super-effective Water-type attacks by 50%; must be held to take effect.
Payapa BerryWeakens super-effective Psychic-type attacks by 50%; must be held to take effect.
Pecha BerryCures Poison and Bad Poison; takes effect automatically if held.
Persim BerryCures confusion; takes effect automatically if held.
Petaya BerryRaises Special Attack by 1 stage when hitting 1/3 HP; must be held to take effect.
Pinap BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Pomeg BerryIncreases Happiness, but lowers Max HP EVs by 10.
Qualot BerryIncreases Happiness, but lowers Defense EVs by 10.
Rabuta BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Rawst BerryCures burns; takes effect automatically if held.
Razz BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Rindo BerryWeakens super-effective Grass-type attacks by 50%; must be held to take effect.
Roseli BerryWeakens super-effective Fairy-type attacks by 50%; must be held to take effect.
Rowap BerryIf the holder is hit by a Special-class move, the attacker also is damaged; must be held to take effect.
Salac BerryRaises Speed by one stage when hitting 1/4 HP; must be held to take effect.
Shuca BerryWeakens super-effective Ground-type attacks by 50%; must be held to take effect.
Sitrus BerryHeals 25% of the user's max HP when falling below 50% HP; takes effect automatically if held.
Spelon BerryOnly useful to sell, grind into Pokéblocks, to or grow for mutations.
Starf BerryRaises a random stat by 2 stages when hitting 1/4 HP; must be held to take effect.
Tamato BerryIncreases Happiness, but lowers Speed EVs by 10.
Tanga BerryWeakens super-effective Bug-type attacks by 50%; must be held to take effect.
Wacan BerryWeakens super-effective Electric-type attacks by 50%; must be held to take effect.
Watmel BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Wepear BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Wiki BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Yache BerryWeakens super-effective Ice-type attacks by 50%; must be held to take effect.

Battle Items

ItemEffect
Dire HitIncreases the critical-hit ratio by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
Guard Spec.Prevents stat reductions on your party for five turns.
X AccuracyIncreases a Pokémon's accuracy by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X AttackIncreases a Pokémon's Attack by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X DefendIncreases a Pokémon's Defense by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X Sp. Atk.Increases a Pokémon's Special Attack by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X Sp. DefIncreases a Pokémon's Special Defense by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X SpeedIncreases a Pokémon's Speed by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.

Pokéballs

Pokéball TypeNormal Catch RateSpecial Catch RateSpecial Catch Rate Conditions & Notes
Cherish Ballx1.0N/A - rarely found off of Event Pokémon
Dive Ballx1.0x3.5Use on Pokémon living underwater
Dream Ballx255.0Not usable in X/Y - found on Black/White Dream World Pokémon
Dusk Ballx1.0x3.5Use at night or in caves and dark areas
Great Ballx1.5N/A
Heal Ballx1.0Fully heals caught Pokémon; useless with full party
Luxury Ballx1.0Caught Pokémon quickly get Happy
Master Ballx255.0Captures any Pokémon, within reason
Nest Ballx1.0x1.1 ~ x3.9Catch rate equals 40 minus the foe's level, divided by 10
Net Ballx1.0x3.0Use on Bug- or Water-type Pokémon
Poké Ballx1.0N/A
Premier Ballx1.0Typically found by buying 10 Poké Balls
Quick Ballx1.0x4.0Use in first four turns for the boosted rate
Repeat Ballx1.0x3.0Use on previously-owned species
Safari Ballx1.5Not usable in X/Y - only shown as what you caught a Pokémon in
Timer Ballx1.0x1.1 ~ x4.0Catch rate +0.1 for every turn, up to x4.0 (30 turns)
Ultra Ballx2.0N/A

Pokémon Fossils

POKÉMON FOSSILPOKÉMON REVIVEDTYPEBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
Armor FossilShieldonRock/Steel3042118428830
Claw FossilAnorithRock/Bug459550405075
Cover FossilTirtougaRock/Water5478103534522
Dome FossilKabutoRock/Water308090554555
Helix FossilOmanyteRock/Water3540100905535
Jaw FossilTyruntRock/Dragon588977454548
Old AmberAerodactylRock/Flying80105656075130
Plume FossilArchenRock/Flying5511245744570
Root FossilLileepRock/Grass664177618723
Sail FossilAmauraRock/Ice775950676346
Skull FossilCranidosRock6712540303058

NOTE

This is not a section for "Mega Evolution" items - this section is designed around the permanent evolution items Pokémon has seen for years. Evolution through this method is permanent, unlike the Mega Evolutions. For Mega Evolution items, please see Mega Stones.


ItemPokémon Used OnHow to Use ItemResultant Pokémon
Dawn StoneSnorunt (female)Immediate useFroslass
Kirlia (male)Immediate useGallade
Deep Sea ScaleClamperlHold during tradeHuntail
Deep Sea ToothClamperlHold during tradeGorebyss
Dragon ScaleSeadraHold during tradeKingdra
Dubious DiscPorygon2Hold during tradePorygon-Z
Dusk StoneMurkrowImmediate useHonchkrow
MisdreavusImmediate useMismagius
LampentImmediate useChandelure
DoubladeImmediate useAegislash
ElectirizerElectabuzzHold during tradeElectivire
Fire StoneVulpixImmediate useNinetales
GrowlitheImmediate useArcanine
EeveeImmediate useFlareon
PansearImmediate useSimisear
King's RockPoliwhirlHold during tradePolitoed
SlowpokeHold during tradeSlowking
Leaf StoneGloomImmediate useVileplume
WeepinbellImmediate useVictreebel
ExeggcuteImmediate useExeggutor
NuzleafImmediate useShiftry
PansageImmediate useSimisage
MagmarizerMagmarHold during tradeMagmortar
Metal CoatOnixHold during tradeSteelix
ScytherHold during tradeScizor
Moon StoneNidorinaImmediate useNidoqueen
NidorinoImmediate useNidoking
ClefairyImmediate useClefable
JigglypuffImmediate useWigglytuff
SkittyImmediate useDelcatty
MunnaImmediate useMusharna
Oval StoneHappinyLevel up while holding this at high HappinessChansey
Prism ScaleFeebasHold during tradeMilotic
ProtectorRhydonHold during tradeRhyperior
Razor ClawSneaselHold and level-up at nightWeavile
Razor FangGligarHold and level-up at nightGliscor
Reaper ClothDusclopsHold during tradeDusknoir
SachetSpritzeeHold during tradeAromatisse
Shiny StoneTogeticImmediate useTogekiss
RoseliaImmediate useRoserade
MinccinoImmediate useCinccino
FloetteImmediate useFlorges
Sun StoneGloomImmediate useBellossom
SunkernImmediate useSunflora
CottoneeImmediate useWhimsicott
PetililImmediate useLilligant
HelioptileImmediate useHeliolisk
Thunder StonePikachuImmediate useRaichu
EeveeImmediate useJolteon
EelektrikImmediate useEelektross
Up-GradePorygonHold during tradePorygon2
Water StonePoliwhirlImmediate usePoliwrath
ShellderImmediate useCloyster
StaryuImmediate useStarmie
EeveeImmediate useVaporeon
LombreImmediate useLudicolo
PanpourImmediate useSimipour
Whipped DreamSwirlixHold during tradeSlurpuff

Mega Stones

After the game is complete, you are able to upgrade the Mega Ring. The process is a little long to mention here, so see the section Upgrading the Mega Ring for the details. From 8:00 PM to 9:00 PM each day thereafter, according to your 3DS clock (which will read 20:00 to 21:00), you can randomly find other Mega Stones than those given across the region. That will mostly sum up the locations of these if you've been to those areas but no one's given it to you - I repeat, they will be given to you by a person if not available through the "8 to 9 PM" method. Most of the sections linked to below are ones found during the game; otherwise, "8 to 9 PM".

Mega Stones can be used after a certain point in the storyline. Each Pokémon has a Mega Stone attributed to it, and this Pokémon must hold it for Mega Evolution to occur. In battle, you can enable Mega Evolution from the attack menu, then select an attack. Each Mega Evolution only lasts for the duration of the battle, and only one Pokémon per team can Mega Evolve during the battle. The Mega Evolution can result in a number of things, including changed stats, abilities, and even types. See Pokémon Mega Evolutions for more.

As a note, some Mega Stones are only found in some versions of the game. If you desire another, you are allowed to trade the item. However, it must be held by a Pokémon during the trade.


Mega StoneVersion?Mega EvolvesLocation
AbomasiteBothAbomasnowFrost Cavern
AbsoliteBothAbsolKiloude City - Upgrading the Mega Ring
AerodactyliteBothAerodactylAmbrette Town Revisited
AggroniteYAggronCyllage City Gym
AlakaziteBothAlakazamReflection Cave (B3F)
AmpharositeBothAmpharosAzure Bay
BanettiteBothBanetteChamber of Emptiness
BlastoisiniteBothBlastoiseChoose Squirtle as Kanto starter; shop in Lumiose City
BlazikeniteBothBlazikenHeld by Torchic in X/Y Mystery Gift event
Charizardite XXCharizardChoose Charmander as Kanto starter; shop in Lumiose City
Charizardite YYCharizardChoose Charmander as Kanto starter; shop in Lumiose City
GarchompiteBothGarchompVictory Road
GardevoiriteBothGardevoirA Trade in Lumiose City
GengariteBothGengarLaverre City
GyaradositeBothGyaradositeCouriway Town
HeracroniteYHeracrossSantalune Forest
HoundoominiteYHoundoomRoute 16
KangaskhaniteBothKangaskhanGlittering Cave
LucarioniteBothLucarioPlot event atop the Tower of Mastery in Shalour City - you are forced to get this one
ManectiteXManectricRoute 16
MawiliteBothMawileCamphrier Town's Shabboneau Castle
MedichamiteBothMedichamLaverre City
Mewtwonite XXMewtwoFound after battling Mewtwo: Legend Hunting: Mewtwo
Mewtwonite YYMewtwoFound after battling Mewtwo: Legend Hunting: Mewtwo
PinsiriteXPinsirSantalune Forest
ScizoriteBothScizorFrost Cavern (behind Abomasnow)
TyranitariteXTyranitarCyllage City Gym
VenusauriteBothVenusaurChoose Bulbasaur as Kanto starter; shop in Lumiose City

Miscellaneous

ItemEffect
Black FluteIncreases the encounter rate for higher-leveled Pokémon in the area you use it for a while.
Boost MulchIncreases the Berry harvest through diligent watering. Works only on Pokémon X/Y, not Omega Ruby/Alpha Sapphire.
Escape RopeAllows instant escape from most dungeons, notably caverns.
Heart ScaleGive to the Move Reminder in Fallarbor Town as currency for relearning old moves.
HoneyAttracts Pokémon like the move Sweet Scent, often triggering Horde Battles.
Max RepelPrevents wild encounters for 250 steps.
RepelPrevents wild encounters for 100 steps.
Rich MulchIncreases the Berry harvest with low maintenance. Works only on Pokémon X/Y, not Omega Ruby/Alpha Sapphire.
Shoal SaltBring four of these and four Shoal Shells to the man in Shoal Cave to make a Shell Bell.
Shoal ShellBring four of these and four Shoal Salts to the man in Shoal Cave to make a Shell Bell.
Super RepelPrevents wild encounters for 200 steps (the most cost-effective option).
Surprise MulchIncreases the chance of the Berry harvest mutating. Works only on Pokémon X/Y, not Omega Ruby/Alpha Sapphire.
White FluteMakes it easier for you to encounter lower-leveled Pokémon for a while after use.

Stuff to Sell

Pretty much all of this stuff, while having been made available for maniacs in previous games, cannot be sold for higher-than-normal prices. When you get them, you may as well sell them at a PokéMart, for they have no real function in the game - there are no Maniacs like in Black/White.


  • Balm Mushroom
  • Big Mushroom
  • Big Nugget
  • Big Pearl
  • Comet Shard
  • Nugget
  • Pearl
  • Pearl String
  • Pretty Wing
  • Rare Bone
  • Stardust
  • Star Piece
  • Tiny Mushroom

TMs/HMs

[TM][Move Name][Type][Power][Accuracy][PP][Class][Targets][Location]
TM01Hone ClawsDark------15StatusUserRoute 5
TM02Dragon ClawDragon8010015PhysicalOneVictory Road
TM03PsyshockPsychic8010010SpecialOneVictory Road
TM04Calm MindPsychic------20StatusUserAnistar City Gym
TM05RoarNormal------20StatusOneBattle Maison BP Exchange
TM06ToxicPoison---9010StatusOneRoute 14
TM07HailIce------10StatusFieldShalour City - PokéMart
TM08Bulk UpFighting------20StatusUserSnowbelle City
TM09VenoshockPoison6510010SpecialOneRoute 6 - Unkempt Zone
TM10Hidden PowerNormal---10015SpecialOneCoumarine City / Anistar City
TM11Sunny DayFire------5StatusFieldLumiose City - PokéMart
TM12TauntDark---10020StatusOneLysandre Labs (see: The Legend of Kalos: Lysandre Labs)
TM13Ice BeamIce9010010SpecialOneSnowbelle City Gym
TM14BlizzardIce110705SpecialAll OpponentsAnistar City - PokéMart
TM15Hyper BeamNormal150905SpecialOneAnistar City - PokéMart
TM16Light ScreenPsychic------30StatusAlliesKiloude City - PokéMart
TM17ProtectNormal------10StatusUserParfum Palace
TM18Rain DanceWater------5StatusFieldLumiose City - PokéMart
TM19RoostFlying------10StatusUserSurf - Route 8 Oceanside
TM20SafeguardNormal------25StatusAlliesShalour City - PokéMart
TM21FrustrationNormal---10020PhysicalOneExtra part of Connecting Cave (see: Leaving Cyllage - To Connecting Cave!)
TM22SolarBeamGrass12010010SpecialOneRoute 21 (see: Leaving Snowbelle - Route 21
TM23Smack DownRock5010015PhysicalOneBattle Maison BP Exchange
TM24ThunderboltElectric9010015SpecialOneLumiose City Gym (see: Northern Lumiose City & Lumiose City Gym)
TM25ThunderElectric1107010SpecialOneAnistar City - PokéMart
TM26EarthquakeGround10010010PhysicalNot UserWaterfall Area - Route 22
TM27ReturnNormal---10020PhysicalOneRoute 4
TM28DigGround8010010PhysicalOneShalour City - PokéMart
TM29PsychicPsychic9010010SpecialOneWaterfall Area - Pokémon Village
TM30Shadow BallGhost8010015SpecialOneTerminus Cave
TM31Brick BreakFighting7510015PhysicalOneTerminus Cave
TM32Double TeamNormal------15StatusUserAnistar City
TM33ReflectPsychic------20StatusAlliesKiloude City - PokéMart
TM34Sludge WavePoison9510010SpecialNot UserBattle Maison BP Exchange
TM35FlamethrowerFire9010015SpecialOneAnistar City
TM36Sludge BombPoison9010010SpecialOneRoute 19
TM37SandstormRock------10StatusFieldShalour City - PokéMart
TM38Fire BlastFire140855SpecialOneAnistar City - PokéMart
TM39Rock TombRock609510PhysicalOneCyllage City Gym
TM40Aerial AceFlying60---20PhysicalOneExtra part of Connecting Cave (see: Leaving Cyllage - To Connecting Cave!)
TM41TormentDark---10015StatusOneLaverre City
TM42FacadeNormal7010010PhysicalOneDendemille Town
TM43Flame ChargeFire5010020PhysicalOneKalos Power Plant
TM44RestPsychic------10StatusUserCyllage Town
TM45AttractNormal---10015StatusOneRoute 12
TM46ThiefDark4010010PhysicalOneCamphrier Town
TM47Low SweepFighting6010020PhysicalOneTower of Mastery (see: The Tower of Mastery & Mega-Evolution)
TM48RoundNormal6010015SpecialOneBattle Maison BP Exchange
TM49Echoed VoiceNormal4010015SpecialOneLumiose City, second visit (see: Exploring Lumiose City)
TM50OverheatFire130905SpecialOneKiloude City - PokéMart
TM51Steel WingSteel709025PhysicalOneBattle Maison BP Exchange
TM52Focus BlastFighting120705SpecialOneAnistar City - PokéMart
TM53Energy BallGrass9010010SpecialOneRoute 20
TM54False SwipeNormal4010040PhysicalOneSycamore's Lumiose City lab (see: Lumiose City: Kanto Starters!?)
TM55ScaldWater8010015SpecialOneCouriway Town
TM56FlingDark---10010PhysicalOneLost Hotel - Route 16 side
TM57Charge BeamElectric509010SpecialOneRoute 13 (see: Leaving Coumarine - Route 13)
TM58Sky DropFlying6010010PhysicalOneKiloude City
TM59IncinerateFire3010015SpecialAll OpponentsBattle Maison BP Exchange
TM60QuashDark---10015StatusUserBattle Maison BP Exchange
TM61Will-O-WispFire---8515StatusOneRoute 14
TM62AcrobaticsFlying5510015PhysicalOneCoumarine City
TM63EmbargoDark---10015StatusOneCoumarine City
TM64ExplosionNormal2501005PhysicalNot UserBattle Maison BP Exchange
TM65Shadow ClawGhost7010015PhysicalOneGlittering Cave
TM66PaybackDark5010010PhysicalOneGeosenge Town
TM67RetaliateNormal701005PhysicalOneBattle Maison BP Exchange
TM68Giga ImpactNormal150905PhysicalOneKiloude City - PokéMart
TM69Rock PolishRock------20StatusUserRoute 11
TM70FlashNormal---10020StatusOneReflection Cave
TM71Stone EdgeRock100805PhysicalOneWaterfall Area - Frost Cavern
TM72Volt SwitchElectric7010020SpecialOneBattle Maison BP Exchange
TM73Thunder WaveElectric---10020StatusOneRoute 10
TM74Gyro BallSteel---1005PhysicalOneReflection Cave
TM75Swords DanceNormal------30StatusUserLumiose City - PokéMart
TM76Struggle BugBug5010020SpecialAll OpponentsLumiose City - PokéMart
TM77Psych UpNormal------10StatusOneAnistar City
TM78BulldozeGround6010020PhysicalNot UserLumiose City - PokéMart
TM79Frost BreathIce409010SpecialOneFrost Cavern
TM80Rock SlideRock759010PhysicalAll OpponentsWaterfall Area - Couriway Town
TM81X-ScissorBug8010015PhysicalOneAzure Bay
TM82Dragon TailDragon609010PhysicalOneLumiose City, second visit (see: Exploring Lumiose City)
TM83InfestationBug2010035SpecialOneSantalune City Gym
TM84Poison JabPoison8010020PhysicalOneShalour City - PokéMart
TM85Dream EaterPsychic10010020SpecialOneBattle Maison BP Exchange
TM86Grass KnotGrass---10020SpecialOneCoumarine City Gym
TM87SwaggerNormal---9015StatusOneBattle Maison BP Exchange
TM88Sleep TalkNormal------10StatusUserCyllage Town
TM89U-turnBug7010020PhysicalOneCouriway Town
TM90SubstituteNormal------10StatusUserAnistar City
TM91Flash CannonSteel8010010SpecialOneKiloude City
TM92Trick RoomPsychic------5StatusFieldCoumarine City / Anistar City
TM93Wild ChargeElectric9010015PhysicalOneKiloude City - PokéMart
TM94Rock SmashFighting4010015PhysicalOneAmbrette Town
TM95SnarlDark559515SpecialAll OpponentsLost Hotel - Route 15 side
TM96Nature PowerNormal------20Status---Ambrette Town
TM97Dark PulseDark8010015SpecialOneWaterfall Area - Routes 15 & 16
TM98Power-Up PunchFighting4010030PhysicalOneShalour City Gym
TM99Dazzling GleamFairy8010010SpecialAll OpponentsLaverre City Gym
TM100ConfideNormal------20StatusOneCoumarine City

[HM][Move Name][Type][Power][Accuracy][PP][Class][Targets][Location]
HM01CutNormal509515PhysicalOneParfum Palace
HM02FlyFlying909515PhysicalOneCoumarine City
HM03SurfWater9010015SpecialNot UserTower of Mastery (see: The Tower of Mastery & Mega-Evolution)
HM04StrengthNormal8010015PhysicalOneCyllage Town
HM05WaterfallWater8010015PhysicalOneRoute 19

Key Items

ItemEffect
Adventure RulesRead to learn several adventuring basic rules
BicycleAllows faster travel than walking
DNA SplicersAllows Kyurem to merge with Zekrom or Reshiram, altering his base stats and moveset
Dowsing MachineAllows you to search for hidden items: turn it on and follow the bars until they cross, then press A
Elevator KeyOpens the elevator in Lysandre Labs
Exp. ShareIf turned on, all Pokémon in the party get experience regardless of whether they battled or not
Good RodAllows you to fish in water for medium-quality Pokémon: press A when exclamation mars appear
GracideaAllows you to use Shaymin's Grass/Flying Sky Forme
Holo CasterA device used for long-distance communication
Honor of KalosSymbolizes just what you have done for the Kalos region, and the world...
Intriguing StoneSeemingly just the plot event around the Tower of Mastery
Lens CaseAllows the carrying of contact lens items
Looker TicketA ticket you are made to hunt for in Lumiose by Looker
Mega RingWith Mega Stones and certain Pokémon, you can induce Mega Evolution!
Old RodAllows you to fish in water for low-quality Pokémon: press A when exclamation mars appear
Oval CharmGiven by Sycamore after finishing all three Kalos Pokédexes, this increases the chance of Pokémon Eggs being found in the Daycare
Poké FluteAwakens the sleeping Snorlax on Route 7
Poké RadarGiven in Sycamore's lab (2F) in the post-game, this allows you to "chain" for more-likely Shiny Pokémon!
Power Plant PassAllows you to enter the Kalos Power Plant on Route 13
Prof's LetterA letter to your mother, containing info about what Sycamore wishes for you to do...
Reveal GlassAllows Thundurus, Tornadus, and Landorus to use their "real" Therian Formes
Roller SkatesAllows faster, grid-free travel through the Circle Pad - you can also ride rails and do tricks
Shiny CharmEarned from Sycamore after finishing the National Dex, it triples the rate at which Shiny Pokémon are found
SprinklotadLets you water planted Berries
Super RodAllows you to fish in water for high-quality Pokémon: press A when exclamation mars appear
TMV PassGiven by Sycamore in Lumiose Station in the post-game, it lets you go to Kiloude City
Vs. RecorderA device given in Kiloude City that lets you record battles in some instances

Super Training Bags

In case it is not obvious, these can only be used for the Super Training app on the Touch Screen - simply press L/R to go to it, then use the lower-right icon to access the bags. Pokémon hit bags at a rate of one hit per minute unless you tap the bag, making them hit faster: benefits are earned when the bag is destroyed.


Training BagEffect
Attack Bag LBoosts Attack EVs by 12
Attack Bag MBoosts Attack EVs by 4
Attack Bag SBoosts Attack EVs by 1
Big-Shot BagMakes you more likely to hit goals when next playing Super Training
Defense Bag LBoosts Defense EVs by 12
Defense Bag MBoosts Defense EVs by 4
Defense Bag SBoosts Defense EVs by 1
Double-Up BagDoubles the EV gains from the next Super Training session (+8/+16/+24)
HP Bag LBoosts Max HP EVs by 12
HP Bag MBoosts Max HP EVs by 4
HP Bag SBoosts Max HP EVs by 1
Reset BagReduces all of the Pokémon's EVs to zero
Soothing BagIncreases the Pokémon's Happiness
Sp. Atk. Bag LBoosts Special Attack EVs by 12
Sp. Atk. Bag MBoosts Special Attack EVs by 4
Sp. Atk. Bag SBoosts Special Attack EVs by 1
Sp. Def. Bag LBoosts Special Defense EVs by 12
Sp. Def. Bag MBoosts Special Defense EVs by 4
Sp. Def. Bag SBoosts Special Defense EVs by 1
Speed Bag LBoosts Speed EVs by 12
Speed Bag MBoosts Speed EVs by 4
Speed Bag SBoosts Speed EVs by 1
Swiftness BagMakes the Pokémon move faster when next playing Super Training
Team Flare BagAfter using this, until the "happy face" on the Pokémon goes away, hitting the normal black bag makes it more likely to find other Super Training bags
Toughen-Up BagReduces the points lost when hit in your next Super Training session

Aquacorde Town

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume zero Badges.


AQUACORDE TOWN POKÉBALL SHOP
Item NameCostEffect
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!

AQUACORDE TOWN MEDICINE SHOP
Item NameCostEffect
Potion$300Heals a Pokémon for 20 HP in the field or in battle.

Santalune City

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume zero Badges.


SANTALUNE CITY POKÉMART
Item NameCostEffect
Dire Hit$650Raises the user's critical-hit rate until withdrawawl or win/loss.
Guard Spec.$700Stops stat reduction on your party for five turns.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
X Accuracy$950Raises accuracy until battle's end or the Pokémon's withdrawal.
X Attack$500Boosts Attack in battle until battle's end or the Pokémon withdraws.
X Defense$550Boosts Defense in battle until battle's end or the Pokémon withdraws.
X Sp. Atk.$350Boosts Special Attack until battle's end or the Pokémon's withdrawal.
X Sp. Def.$350Boosts Special Defense until battle's end or the Pokémon's withdrawal.
X Speed$350Boosts Speed in battle until battle's end or the Pokémon withdraws.

Lumiose City - First Visit

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one Badge.


LUMIOSE CITY POKÉMART - GENERAL STORE
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

LUMIOSE CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Bulldoze (TM78)$10,000GroundPhysical2060100AllLowers Speed
Rain Dance (TM18)$50,000WaterStatus20--FieldMakes it Rainy (5 turns)
Struggle Bug (TM76)$10,000BugSpecial2050100OneLowers Sp.Atk.
Sunny Day (TM11)$50,000FireStatus5--FieldMakes it Sunny (5 turns)
Swords Dance (TM75)$10,000NormalStatus20--UserRaises Attack

LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item NameCostEffect
Berry Juice10 mi.Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk20 mi.Heals 100 HP to a Pokémon in the field or in battle.
Full Heal30 mi.Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel35 mi.Prevents most random encounters for 250 steps.
Hyper Potion60 mi.Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball60 mi.Captures Pokémon. It's base catch rate is x2.0.
Ether120 mi.Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion125 mi.Refills a Pokémon's HP in the field or in battle completely.
Full Restore300 mi.Fully restores HP and status ailments (except KO and Pokérus).
Max Revive400 mi.Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy500 mi.The Pokémon levels up! (Won't work if at Level 100.)
PP Up1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.

LUMIOSE CITY - STONE EMPORIUM
Item NameCostEffect
Kanto Starter Mega Stone$1,000,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone$2,100Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone$2,100Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone$2,100Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.

LUMIOSE CITY - HERBORISTE
Item NameCostEffect
Energy Powder$500Heals 50 HP to a Pokémon. Also lowers their Happiness.
Energy Root$800Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder$450Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb$2,800Revives from KO with full HP. Greatly lowers the target's Happiness.

Lumiose City - Second Visit

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume four Badges.


LUIMOSE CITY POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Heal Ball$300Catches Pokémon. Its catch rate is x1.0. Pokémon are healed on capture: useless with full party.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Nest Ball$1,000Catches Pokémon. Its better than normal on lower-level Pokémon.
Net Ball$1,000Catches Pokémon. Its catch rate is x4.0 on Bug or Water Pokémon.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball$1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
Repeat Ball$1,000Catches Pokémon. Increased catch rate for previously-owned species.
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

LUMIOSE CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Bulldoze (TM78)$10,000GroundPhysical2060100AllLowers Speed
Rain Dance (TM18)$50,000WaterStatus20--FieldMakes it Rainy (5 turns)
Struggle Bug (TM76)$10,000BugSpecial2050100OneLowers Sp.Atk.
Sunny Day (TM11)$50,000FireStatus5--FieldMakes it Sunny (5 turns)
Swords Dance (TM75)$10,000NormalStatus20--UserRaises Attack

LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item NameCostEffect
Berry Juice10 mi.Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk20 mi.Heals 100 HP to a Pokémon in the field or in battle.
Full Heal30 mi.Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel35 mi.Prevents most random encounters for 250 steps.
Hyper Potion60 mi.Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball60 mi.Captures Pokémon. It's base catch rate is x2.0.
Ether120 mi.Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion125 mi.Refills a Pokémon's HP in the field or in battle completely.
Full Restore300 mi.Fully restores HP and status ailments (except KO and Pokérus).
Max Revive400 mi.Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy500 mi.The Pokémon levels up! (Won't work if at Level 100.)
PP Up1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.

LUMIOSE CITY - STONE EMPORIUM
Item NameCostEffect
Kanto Starter Mega Stone*$500,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone$2,100Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone$2,100Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone$2,100Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.
NOTE (*): This drops even further to $300,000 at an unknown point: I noticed it first after the whole thing in Lysandre Labs on the way to the eighth Badge.

LUMIOSE CITY - HERBORISTE
Item NameCostEffect
Energy Powder$500Heals 50 HP to a Pokémon. Also lowers their Happiness.
Energy Root$800Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder$450Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb$2,800Revives from KO with full HP. Greatly lowers the target's Happiness.

LUMIOSE CITY - POKÉBALL BOUTIQUE
Item NameCostCatch RateSpecial RateSpecial Conditions/Notes
Dive Ball$1,000x1.0x4.0Used on Pokémon living underwater
Dusk Ball$1,000x1.0x4.0Used at night or in caves
Heal Ball$300x1.0Heals Pokémon fully on capture: useless if party is full
Luxury Ball$1,000x1.0Makes Pokémon Happier quicker
Nest Ball$1,000x1.0x1.1+Better on lower-level Pokémon
Net Ball$1,000x1.0x4.0Used on Water- or Bug-type Pokémon
Quick Ball$1,000x1.0x4.0Used in first four turns
Premier Ball$200x1.0N/A - just normally found by buying 10 Poké Balls
Repeat Ball$1,000x1.0x4.0 (?)Used on previously-caught Pokémon
Timer Ball$1,000x1.0x2.0, x3.0, x4.0Catch rate +1 up to x4.0 every ten turns

Camphrier Town

CAMPHRIER TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

Ambrette Town

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one Badge.


AMBRETTE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

Cyllage Town

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one Badge.


CYALLGE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Dusk Ball$1,000Catches Pokémon. Its catch rate is x4.0 in caves and at night.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal$250Cures the Frozen (FRZ) status.
Nest Ball$1,000Catches Pokémon. More effective than normal on lower-HP Pokémon.
Net Ball$1,000Catches Pokémon. Its catch rate is x4.0 on Bug and Water Pokémon.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.

CYLLAGE TOWN SODA POP SALESMAN
Item NameCostEffect
Soda Pop (x1)$300Heals 60 HP to one Pokémon in the field or battle.
Soda Pop (x12)$3,600Heals 60 HP to one Pokémon in the field or battle.

Geosenge Town

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume two Badges.


GEOSENGE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)

Shalour City

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume two Badges.


SHALOUR CITY POKÉMART - GENERAL STORE
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)

SHALOUR CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Dig (TM28)$10,000GroundPhysical1080100OneTwo-turn move
Hail (TM07)$50,000IceStatus10------FieldMakes it hail for 5~7 turns
Poison Jab (TM84)$10,000PoisonPhysical2080100OneMay cause Poison
Safeguard (TM20)$30,000NormalStatus25------AlliesPrevents status ailments for 5 turns
Sandstorm (TM37)$50,000RockStatus10------FieldMakes a 5-to-7-turn sandstorm

Coumarine City

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume three Badges.


COUMARINE CITY POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball$1,000Catches Pokémon. Catc h rate is x4.0 in first four battle turns.
Repeat Ball$1,000Catches Pokémon. Increased catch rate for previously-owned species.
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

COUMARINE CITY INCENSE SHOP
Item NameCostEffect
Full Incense$9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
Luck Incense$9,600Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for Happiny.
Odd Incense$9,600Boosts Psychic moves' power by 20%. Used to breed Mr. Mime for Mime Jr.
Pure Incense$9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
Rock Incense$9,600Boosts Rock moves' power by 20%. Used to breed Sudowoodo for Bonsly.
Rose Incense$9,600Boosts Grass moves' power by 20%. Used to breed Roselia/Roserade for Budew.
Sea Incense$9,600Boosts Water moves' power by 20%. Used in breeding Marill/Azumarill for Azurill.
Wave Incense$9,600Boosts Water moves' power by 20%. Used in breeding Mantine for Mantyke.

Laverre City

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume five Badges.


LAVERRE CITY POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

LAVERRE CITY POKÉMART - STAT/EV-BOOSTING ITEMS
Item NameCostStat IncreasedEV ChangeOther Notes
Calcium$9,800Special Attack+10Fails if stat EVs are 100 or total is 510
Carbos$9,800Speed+10Fails if stat EVs are 100 or total is 510
HP Up$9,800Max HP+10Fails if stat EVs are 100 or total is 510
Iron$9,800Defense+10Fails if stat EVs are 100 or total is 510
Protein$9,800Attack+10Fails if stat EVs are 100 or total is 510
Zinc$9,800Special Defense+10Fails if stat EVs are 100 or total is 510

Dendemille Town

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume six Badges.


DENDEMILLE TOWN POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

DENDEMILLE TOWN - MOOMOO MILK SALESWOMAN
Item NameCostEffect
Moomoo Milk (x1)$500Heals HP by 100 for a Pokémon in the field or battle.
Moomoo Milk (x12)$6,000Heals HP by 100 for a Pokémon in the field or battle.

Anistar City

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume six Badges.


ANISTAR CITY POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

ANISTAR CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Blizzard (TM14)$70,000IceSpecial511070All OpponentsMay freeze; no miss in Hail
Fire Blast (TM38)$70,000FireSpecial511085OneMay burn; no miss when Sunny?
Focus Blast (TM52)$70,000FightingSpecial512070OneMay lower Special Defense
Hyper Beam (TM15)$90,000Normalspecial515090OneNo action on next turn for user
Thunder (TM25)$70,000ThunderSpecial1011070OneMay paralyze; no miss in Rain

Couriway Town

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume seven Badges.


COURIWAY TOWN POKÉMART - GENERAL
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

Snowbelle City

This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume seven Badges.


SNOWBELLE CITY POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Dusk Ball$1,000Catches Pokémon. Rate is x4.0 in caves or at night.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Heal Ball$300Catches Pokémon, and fully heals them on capture. (Useless with full party.)
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Nest Ball$1,000Catches Pokémon. It works better on lower-level Pokémon.
Net Ball$1,000Catches Pokémon. Rate is x4.0 on Bug- and Water-types.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball$1,000Catches Pokémon. Its rate is x4.0 for the first four turns of battle.
Repeat Ball$1,000Catches Pokémon. It's better on previously-owned species.
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

Pokémon League

POKÉMON LEAGUE POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

Kiloude City

KILOUDE CITY POKÉMART
Item NameCostEffect
Antidote$100Cures the Poison (PSN) status.
Awakening$250Cures the Sleep (SLP) status.
Burn Heal$250Cures the Burn (BRN) status.
Escape Rope$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal$600Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball$600Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal$250Cures the Frozen (FRZ) status.
Max Potion$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel$700Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel$350Prevents most random wild encounters for 100 steps.
Revive$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion$700Heals a Pokémon for 50 HP in the field or in battle.
Super Repel$500Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball$1,200Catches Pokémon. Its base catch rate is x2.0.

KILOUDE CITY POKÉMART - TMs
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Giga Impact (TM68)$90,000NormalPhysical515090OneNo action on next turn
Light Screen (TM16)$30,000PsychicStatus30------AlliesRasies Special Defense for five turns
Overheat (TM50)$80,000FireSpecial513090OneLowers user's Special Attack harshly
Reflect (TM33)$30,000PsychicStatus20------AlliesBoosts Defense for five turns
Wild Charge (TM93)$50,000ElectricPhysical1590100OneHurts user a little

Battle Chateau Writs

WritCostEffect
Writ of Invitation$50,000Makes more Trainers come to the Chateau.
Silver Writ of Invitation$50,000Makes a lot more Trainers come to the Chateau.
Gold Writ of Invitation$50,000Makes a vast number of Trainers come to the Chateau.
Writ of Challenge$50,000All Pokémon fought are boosted in Level by 5.
Blue Writ of Challenge$50,000All Pokémon fought are lowered in Level by 5.
Red Writ of Challenge$50,000All Pokémon fought are boosted in Level by 10.
Black Writ of Challenge$50,000All Pokémon fought are boosted in Level by 20.

Battle Maison BP Exchange

BATTLE MAISON BP EXCHANGE - LEFT (ITEMS)
Item NameCostEffect
Ability Capsule200 BPSwitches a Pokémon's two abilities (if it has two)
Absorb Bulb32 BPIf the holder is hit by a Water-type move, Special Attack goes up
Air Balloon48 BPMakes the Pokémon immune to Ground-type moves until hit (which destroys the item)
Assault Vest48 BPRaises Special Defense, but prevents status moves from being used
BrightPowder48 BPLowers the foes' accuracy
Calcium2 BPIncreases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall)
Carbos2 BPIncreases Speed EVs by 10 (up to 100 Speed or 510 overall)
Cell Battery32 BPIf the holder is hit with an Electric-type move, its Attack rises
Choice Band48 BPIncreases Attack, but only allows one move to be used
Choice Specs48 BPRaises Special Attack, but only allows one move to be used
Dubious Disc32 BPEvolves Porygon2 into Porygon-Z when held during a trade
Electirizer32 BPEvolves Electabuzz into Electivire when helding during a trade
Eject Button32 BPIf the holder is attacked, it switches with another Pokémon in your party
Flame Orb16 BPBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it
Focus Band48 BPThe holder may survive an attack that would otherwise KO it; it will have just 1 HP
Focus Sash48 BPIf at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left
HP Up2 BPIncreases HP EVs by 10 (up to 100 HP or 510 overall)
Iron2 BPIncreases Defense EVs by 10 (up to 100 Defense or 510 overall)
Iron Ball48 BPLowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it to the enemy
Life Orb48 BPThe power of moves is increased, but the holder also loses HP with each move
Magmarizer32 BPEvolves Magmar into Magmortar when held during a trade
Muscle Band48 BPIncreases the power of Physical-class moves
Power Anklet16 BPDoubles EV growth in Speed while lowering Speed in battle
Power Band16 BPDoubles EV growth in Special Defense while lowering Speed in battle
Power Belt16 BPDoubles EV growth in Defense while lowering Speed in battle
Power Bracer16 BPDoubles EV growth in Attack while lowering Speed in battle
Power Herb32 BPLets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the user's Happiness
Power Lens16 BPDoubles EV growth in Special Attack while lowering Speed in battle
Power Weight16 BPDoubles EV growth in Max HP while lowering Speed in battle
Protector32 BPEvolves Rhydon into Rhyperior when held during a trade
Protein2 BPIncreases Attack EVs by 10 (up to 100 Attack or 510 overall)
Rare Candy48 BPCauses an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.)
Razor Claw48 BPIncreases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up at night.
Razor Fang48 BPMakes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night.
Reaper Cloth32 BPEvolves Dusclops into Dusknoir when held during a trade.
Red Card32 BPIf the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters
Ring Target32 BPMoves that normally do nothing will now hit - use moves like Fling to give this to the enemy
Sachet32 BPEvolves Spritzee into Aromatisse when held during a trade
Safety Goggles48 BPThe holder will not be affected by Hail, Sandstorm, or the various Powders
Scope Lens48 BPIncreases the holder's critical-hit ratio
Toxic Orb16 BPBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing
Up-Grade32 BPEvolves Porygon into Porygon2 if held during a trade
Weakness Policy32 BPIf the holder is hit supereffectively, then its Attack and Special Attack both rise sharply
Whipped Dream32 BPEvolves Swirlix into Slurpuff if held during a trade
White Herb32 BPReverts lowered stats, but lowers Happiness - hold to use automatically
Wide Lens48 BPRaises the accuracy of moves
Zinc2 BPIncreases Special Defense EVs by 10 (up to 100 Special Defense or 510 overall)
Zoom Lens48 BPIf the holder moves after the Pokémon it wants to hit, its accuracy is boosted

BATTLE MAISON BP EXCHANGE - RIGHT (TMS)
Item NameCostMove TypeMove ClassMax PPPowerAccuracyTarget(s)Notes
Dream Eater (TM85)48 BPPsychicSpecial15100100OneAbsorbs HP; only works on Sleeping targets
Explosion (TM64)48 BPNormalPhysical5250100Not UserUser will faint
Incinerate (TM59)16 BPFireSpecial1530100OneIf target holds a Berry, it is destroyed
Quash (TM60)24 BPDarkStatus15---100OneUser makes target go last
Retaliate (TM67)48 BPNormalPhysical570100OneMore powerful if ally fainted last turn
Roar (TM05)24 BPNormalStatus20------OneForces switch (ends wild battles)
Round (TM48)16 BPNormalSpecial1560100OneStronger if allies use Round, too
Sludge Wave (TM34)32 BPPoisonSpecial1095100Not UserMay cause Poison
Smack Down (TM23)32 BPRockPhysical1550100OneRemoves Flying-type designation
Steel Wing (TM51)32 BPSteelPhysical257090OneMay raise the user's Special Defense
Swagger (TM87)24 BPNormalStatus15---90OneConfuses a target, but raises Attack sharply
Volt Switch (TM72)48 BPElectricSpecial2070100OneUser will switch out

Pokémon Global Link

On the Pokémon Global Link, or PGL, you can exchange your PokéMiles for items. The PGL is not accessed directly in the game; rather, you have to first do a Game Sync (requires Wi-Fi with 3DS), then visit the PGL via a computer. (See http://www.pokemon-gl.com/ for more.) The process of signing on should be simple enough and free. The PokéMile currency in question is earned through Link/Wonder Trades and by walking around, though the former is quite faster. The items offered on the PGL tend to depend on the current trends.

This list is current as of February 4th, 2014 (02/04/2014), since that is when I first implemented it properly. At this time, other than a Discount Coupon offered outside of the PokéMileage Shop and the attractions, the below are the items, which are simply those offered at the South Pokémon Center in Lumiose, but at half-price or so with a few minor changes. Half-price is a lot less if you're a Rare Candy farmer like me. =P Once you've gotten your items, you need to perform another Game Sync to obtain them, but you tend to have to wait several hours before you can do it again since there is a limit.


POKÉMON GLOBAL LINK (PGL) POKÉMILEAGE CLUB - POKÉMILE EXCHANGE
Item NameCostEffect
Berry Juice4 mi.Heals 20 HP to a Pokémon in the field or in battle.
Lemonade5 mi.Heals 80 HP to a Pokémon in the field or in battle.
Moomoo Milk8 mi.Heals 100 HP to a Pokémon in the field or in battle.
Full Heal12 mi.Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel13 mi.Prevents most random encounters for 250 steps.
Hyper Potion24 mi.Heals 200 HP to a Pokémon in the field or in battle.
Ether48 mi.Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion49 mi.Refills a Pokémon's HP in the field or in battle completely.
Heart Scale100 mi.Give to the Move Reminder in Dendemille Town to relearn learned moves.
Full Restore120 mi.Fully restores HP and status ailments (except KO and Pokérus).
Max Revive200 mi.Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy250 mi.The Pokémon levels up! (Won't work if at Level 100.)
PP Up500 mi.Boosts one move's maximum PP by 20% of its usual base value.

Pokémon Stats (General)

NOTE!
The list of data present here is representative of all Mega Evolutions present as of Pokémon Omega Ruby & Alpha Sapphire, due to their relevance and relationship with Pokémon X & Y! Do not take their presence in these lists as an indicator that the OR/AS-exclusive Mega Evolutions are capable of being found in X/Y, though!

This first section of our miniature Pokédex will discuss the following bits of info. They are information useful mostly to the general player: stats, types, abilities, and so on, though you can find comparisons in this this section. for a different organization system, though keep in mind parts of the data in this section will be omitted in that section. In any case, we will consider the following info for this section:


  • #: This is the Pokémon's National Dex number, accurate for Pokémon X/Y and Omega Ruby/Alpha Sapphire.


  • Species: This bit of data is essentially the Pokémon's own name. Within this bit, if the Pokémon has a Mega Evolution, if you would like to see its data, a link to the Pokémon Stats (Mega Evolutions) section will be listed, and the same for Primal Pokémon and other Formes which you have significant control over. Those like gender (like how "" means "male") is based more on the RNG than anything, so while clearly noted there's no need to actually make another section for those. Keep in mind these Formes are only noted when there is a significant difference in abilities or stats or type: the Pikachu make/female Formes, for example, are not noted.


  • Pokémon Type: This is used to determine type resistances and weaknesses. This will be independent of their Mega-Evolutions, and everything listed will be individual to any Formes (beyond normal and Shiny, and usually gender).


  • Abilities: Each Pokémon has some sort of ability attributed to it. The effects of these can vary, such as Static paralyzing Pokémon that deal a physical attack. The last ability listed generally is the Pokémon's Hidden Ability. Hidden Abilities are rare: generally, you have to breed Pokémon who have Hidden Abilities to get others with them, and those Pokémon are EXTREMELY rare. Or were - because of the Friend Safari, there's generally a 50% chance of finding a Pokémon with a Hidden Ability. See the Pokémon Abilities for more. In any case, Hidden Abilities are written like this, bolded and italicized to make it apparent they're there. If no ability is written in that fashion, then the Pokémon does not have a distinct hidden ability. (All Pokémon have 3 ability slots and the one for an individual is among those three, but those 3 are not necessarily different abilities. Gastly, for example, has two Levitate slots and one Hidden Ability-type Levitate.)


  • Base Stats: The base stats upon which a Pokémon's level-up stats are calculated: not the lowest possible stats. They range from 1 to 255 and can generally be directly compared to see who is better than who in what. 70 ~ 85 is generally called "average"; higher than that (most people aim for 120+) and it's good for that stat.


  • Level 100 Base Max Stats: These are the base stats a Pokémon can have at Level 100: that is to say, these are the stats the Pokémon has at Level 100 with 0 EVs and 0 IVs in all stats in addition to a neutral Nature, such as Quirky. This allows you to more quickly calculate the influence of EVs and IVs on the stats: simply add the EVs divided by 4 to the stat, then the number of IVs, then multiply by 0.9, 1.0, or 1.1 depending on the influence of the Nature. If you're looking to max out the stat, for example, you would add 94 (252/4 = 63 from EVs, 31 = 31 from IVs, 63+31=94) and then multiply the overall sum by 1.1 for a boosting Nature on non-HP stats. The only exception to this rule is Shedinja, who always has 1 HP.


#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#001BulbasaurGrass/PoisonOvergrow, Chlorophyll45494965654520010310313513595
#002IvysaurGrass/PoisonOvergrow, Chlorophyll606263808060230129131165165125
#003Venusaur (Mega)Grass/PoisonOvergrow, Chlorophyll80828310010080270169171205205165
#004CharmanderFireBlaze, Solar Power39524360506518810991125105135
#005CharmeleonFireBlaze, Solar Power586458806580226133121165135165
#006Charizard (Megas)Fire/FlyingBlaze, Solar Power78847810985100266173161223175205
#007SquirtleWaterTorrent, Rain Dish44486550644319810113510513391
#008WartortleWaterTorrent, Rain Dish596380658058228131165135165121
#009Blastoise (Mega)WaterTorrent, Rain Dish79831008510578268171205175215161
#010CaterpieBugShield Dust, Run Away4530352020452006575454595
#011MetapodBugShed Skin50205525253021045115555565
#012ButterfreeBug/FlyingCompoundeyes, Tinted Lens60455080807023095105165165145
#013WeedleBug/PoisonShield Dust, Run Away40353020205019075654545105
#014KakunaBug/PoisonShed Skin45255025253520055105555575
#015Beedrill (Mega)Bug/PoisonSwarm, Sniper6580404580752401658595165155
#016PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks40454035355619095857575117
#017PidgeottoNormal/FlyingKeen Eye, Tangled Feet, Big Pecks636055505071236125115105105147
#018Pidgeot (Mega)Normal/FlyingKeen Eye, Tangled Feet, Big Pecks838075707091276165155145145187
#019RattataNormalGuts, Run Away, Hustle305635253572170117755575149
#020RaticateNormalGuts, Run Away, Hustle558160507097220167125105145199
#021SpearowNormal/FlyingKeen Eye, Sniper406030313170190125656767145
#022FearowNormal/FlyingKeen Eye, Sniper6590656161100240185135127127205
#023EkansPoisonIntimidate, Shed Skin, Unnerve3560444054551801259385113115
#024ArbokPoisonIntimidate, Shed Skin, Unnerve608569657980230175143135163165
#025Pikachu (All Formes)ElectricStatic, Lightning Rod3555305040901801156510585185
#026RaichuElectricStatic, Lightning Rod6090559080100230185115185165205
#027SandshrewGroundSand Veil, Sand Rush507585203040210155175456585
#028SandslashGroundSand Veil, Sand Rush7510011045556526020522595115135
#029Nidoran♀PoisonPoison Point, Rivalry, Hustle55475240404122099109858587
#030NidorinaPoisonPoison Point, Rivalry, Hustle706267555556250129139115115117
#031NidoqueenPoison/GroundPoison Point, Rivalry, Sheer Force908287758576290169179155175157
#032Nidoran♂PoisonPoison Point, Rivalry, Hustle465740404050202119858585105
#033NidorinoPoisonPoison Point, Rivalry, Hustle617257555565232149119115115135
#034NidokingPoison/GroundPoison Point, Rivalry, Sheer Force819277857585272189159175155175
#035ClefairyFairyCute Charm, Magic Guard, Friend Guard7045486065352509510112513575
#036ClefableFairyCute Charm, Magic Guard, Unaware957073859060300145151175185125
#037VulpixFireFlash Fire, Drought3841405065651868785105135135
#038NinetalesFireFlash Fire, Drought73767581100100256157155167205205
#039JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive11545204525203409545955545
#040WigglytuffNormal/FairyCute Charm, Frisk, Competitive14070457550453901459515510595
#041ZubatPoison/FlyingInner Focus, Infiltrator40453530405519095756585115
#042GolbatPoison/FlyingInner Focus, Infiltrator758070657590260165145135155185
#043OddishGrass/PoisonChlorophyll, Run Away45505575653020010511515513565
#044GloomGrass/PoisonChlorophyll, Stench60657085754023013514517515585
#045VileplumeGrass/PoisonChlorophyll, Effect Spore7580851009050260165175205185105
#046ParasBug/GrassDry Skin, Effect Spore, Damp3570554555251801451159511555
#047ParasectBug/GrassDry Skin, Effect Spore, Damp60958060803023019516512516565
#048VenonatBug/PoisonCompoundeyes, Tinted Lens, Run Away6055504055452301151058511595
#049VenomothBug/PoisonShield Dust, Tinted Lens, Wonder Skin706560907590250135125185155185
#050DiglettGroundArena Trap, Sand Veil, Sand Force105525354595130115557595195
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#051DugtrioGroundArena Trap, Sand Veil, Sand Force3580505070120180165105105145245
#052MeowthNormalPickup, Technician, Unnerve40453540409019095758585185
#053PersianNormalLimber, Technician, Unnerve6570606565115240145125135135235
#054PsyduckWaterCloud Nine, Damp, Swift Swim505248655055210109101135105115
#055GolduckWaterCloud Nine, Damp, Swift Swim808278958085270169161195165175
#056MankeyFightingAnger Point, Vital Spirit, Defiant408035354570190165757595145
#057PrimeapeFightingAnger Point, Vital Spirit, Defiant6510560507095240215125105145195
#058GrowlitheFireFlash Fire, Intimidate, Justified55704570506022014595145105125
#059ArcanineFireFlash Fire, Intimidate, Justified90110801008095290225165205165195
#060PoliwagWaterDamp, Water Absorb, Swift Swim405040404090190105858585185
#061PoliwhirlWaterDamp, Water Absorb, Swift Swim656565505090240135135105105185
#062PoliwrathWater/FightingDamp, Water Absorb, Swift Swim908595709070290175195145185145
#063AbraPsychicInner Focus, Synchronize, Magic Guard25201510555901604535215115185
#064KadabraPsychicInner Focus, Synchronize, Magic Guard403530120701051907565245145215
#065Alakazam (Mega)PsychicInner Focus, Synchronize, Magic Guard5550451358512022010595275175245
#066MachopFightingGuts, No Guard, Steadfast708050353535250165105757575
#067MachokeFightingGuts, No Guard, Steadfast801007050604527020514510512595
#068MachampFightingGuts, No Guard, Steadfast9013980658555290283165135175115
#069BellsproutGrass/PoisonChlorophyll, Gluttony507535703040210155751456585
#070WeepinbellGrass/PoisonChlorophyll, Gluttony65905085455524018510517595115
#071VictreebelGrass/PoisonChlorophyll, Gluttony80105651006070270215135205125145
#072TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish40403550100701908575105205145
#073TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish80706580120100270145135165245205
#074GeodudeRock/GroundRock Head, Sturdy, Sand Veil4080100303020190165205656545
#075GravelerRock/GroundRock Head, Sturdy, Sand Veil5595115454535220195235959575
#076GolemRock/GroundRock Head, Sturdy, Sand Veil8011013055654527022526511513595
#077PonytaFireFlash Fire, Run Away, Flame Body508555656590210175115135135185
#078RapidashFireFlash Fire, Run Away, Flame Body65100708080105240205145165165215
#079SlowpokeWater/PsychicOblivious, Own Tempo, Regenerator906565404015290135135858535
#080Slowbro (Mega)Water/PsychicOblivious, Own Tempo, Regenerator9575110100803030015522520516565
#081MagnemiteSteel/ElectricMagnet Pull, Sturdy, Analytic2535709555451607514519511595
#082MagnetonSteel/ElectricMagnet Pull, Sturdy, Analytic5060951207070210125195245145145
#083Farfetch'dNormal/FlyingInner Focus, Keen Eye, Defiant526555586260214135115121129125
#084DoduoNormal/FlyingEarly Bird, Run Away, Tangled Feet358545353574180175957575153
#085DodrioNormal/FlyingEarly Bird, Run Away, Tangled Feet60110706060100230225145125125205
#086SeelWaterHydration, Thick Fat, Ice Body654555457045240951159514595
#087DewgongWaterHydration, Thick Fat, Ice Body907080709570290145165145195145
#088GrimerPoisonStench, Sticky Hold, Poison Touch8080504050252701651058510555
#089MukPoisonStench, Sticky Hold, Poison Touch105105756510050320215155135205105
#090ShellderWaterShell Armor, Skill Link, Overcoat3065100452540170135205955585
#091CloysterWater/IceShell Armor, Skill Link, Overcoat509518085457021019536517595145
#092GastlyGhost/PoisonLevitate3035301003580170756520575165
#093HaunterGhost/PoisonLevitate455045115559520010595235115195
#094Gengar (Mega)Ghost/PoisonLevitate60656013075110230135125265155225
#095OnixRock/GroundRock Head, Sturdy, Weak Armor3545160304570180953256595145
#096DrowzeePsychicForewarn, Insomnia, Inner Focus604845439042230101959118589
#097HypnoPsychicForewarn, Insomnia, Inner Focus8573707311567280151145151235139
#098KrabbyWaterHyper Cutter, Shell Armor, Sheer Force30105902525501702151855555105
#099KinglerWaterHyper Cutter, Shell Armor, Sheer Force55130115505075220265235105105155
#100VoltorbElectricSoundproof, Static, Aftermath403050555510019065105115115205
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#101ElectrodeElectricSoundproof, Static, Aftermath6050708080140230105145165165285
#102ExeggcuteGrass/PsychicChlorophyll, Harvest604080604540230851651259585
#103ExeggutorGrass/PsychicChlorophyll, Harvest9595851256555300195175255135115
#104CuboneGroundLightning Rod, Rock Head, Battle Armor5050954050352101051958510575
#105MarowakGroundLightning Rod, Rock Head, Battle Armor608011050804523016522510516595
#106HitmonleeFightingLimber, Reckless, Unburden5012053351108721024511175225179
#107HitmonchanFightingIron Fist, Keen Eye, Inner Focus5010579351107621021516375225157
#108LickitungNormalOblivious, Own Tempo, Cloud Nine90557560753029011515512515565
#109KoffingPoisonLevitate4065956045351901351951259575
#110WeezingPoisonLevitate6590120857060240185245175145125
#111RhyhornGround/RockLightning Rod, Rock Head, Reckless808595303025270175195656555
#112RhydonGround/RockLightning Rod, Rock Head, Reckless105130120454540320265245959585
#113ChanseyNormalNatural Cure, Serene Grace, Healer250553510550610151575215105
#114TangelaGrassChlorophyll, Leaf Guard, Regenerator6555115100406024011523520585125
#115Kangaskhan (Mega)NormalEarly Bird, Scrappy, Inner Focus105958040809032019516585165185
#116HorseaWaterSniper, Swift Swim, Damp3040707025601708514514555125
#117SeadraWaterPoison Point, Sniper, Damp55659595458522013519519595175
#118GoldeenWaterSwift Swim, Water Veil, Lightning Rod45676035506320013912575105131
#119SeakingWaterSwift Swim, Water Veil, Lightning Rod809265658068270189135135165141
#120StaryuWaterIlluminate, Natural Cure, Analytic30455570558517095115145115175
#121StarmieWater/PsychicIlluminate, Natural Cure, Analytic60758510085115230155175205175235
#122Mr. MimePsychic/FairyFilter, Soundproof, Technician4045651001209019095135205245185
#123ScytherBug/FlyingSwarm, Technician, Steadfast70110805580105250225165115165215
#124JynxIce/PsychicForewarn, Oblivious, Dry Skin655035115959524010575235195195
#125ElectabuzzElectricStatic, Vital Spirit6583579585105240171119195175215
#126MagmarFireFlame Body, Vital Spirit6595571008593240195119205175191
#127Pinsir (Mega)BugHyper Cutter, Mold Breaker, Moxie65125100557085240255205115145175
#128TaurosNormalAnger Point, Intimidate, Sheer Force7510095407011026020519585145225
#129MagikarpWaterSwift Swim, Rattled201055152080150251153545165
#130Gyarados (Mega)Water/FlyingIntimidate, Moxie95125796010081300255163125205167
#131LaprasWater/IceShell Armor, Water Absorb, Hydration1308580859560370175165175195125
#132DittoNormalLimber, Imposter484848484848206101101101101101
#133EeveeNormalAdaptability, Run Away, Anticipation55555045655522011510595135115
#134VaporeonWaterWater Abosrb, Hydration13065601109565370135125225195135
#135JolteonElectricVolt Absorb, Quick Feet65659011095130240135185225195265
#136FlareonFireFlash Fire, Guts65130609511065240265125195225135
#137PorygonNormalDownload, Trace, Analytic65607085754024012514517515585
#138OmanyteRock/WaterShell Armor, Swift Swim, Weak Armor35401009055351808520518511575
#139OmastarRock/WaterShell Armor, Swift Swim, Weak Armor70601251157055250125255235145115
#140KabutoRock/WaterBattle Armor, Swift Swim, Weak Armor30809055455517016518511595115
#141KabutopsRock/WaterBattle Armor, Swift Swim, Weak Armor60115105657080230235215135145165
#142Aerodactyl (Mega)Rock/FlyingPressure, Rock Head, Unnerve80105656075130270215135125155265
#143SnorlaxNormalImmunity, Thick Fat, Gluttony16011065651103043022513513522565
#144ArticunoIce/FlyingPressure, Snow Cloak90851009512585290175205195255175
#145ZapdosElectric/FlyingPressure, Lightning Rod90908512590100290185175255185205
#146MoltresFire/FlyingPressure, Flame Body90100901258590290205185255175185
#147DratiniDragonShed Skin, Marvel Scale41644550505019213395105105105
#148DragonairDragonShed Skin, Marvel Scale618465707070232173135145145145
#149DragoniteDragon/FlyingInner Focus, Multiscale911349510010080292273195205205165
#150Mewtwo (Megas)PsychicPressure, Unnerve1061109015490130322225185313185265
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#151MewPsychicSynchronize100100100100100100310205205205205205
#152ChikoritaGrassOvergrow, Leaf Guard45496549654520010313510313595
#153BayleefGrassOvergrow, Leaf Guard606280938060230129165191165125
#154MeganiumGrassOvergrow, Leaf Guard80821008310080270169205171205165
#155CyndaquilFireBlaze, Flash Fire39524360506518810991125105135
#156QuilavaFireBlaze, Flash Fire586458806580226133121165135165
#157TyphlosionFireBlaze, Flash Fire78847810985100266173161223175205
#158TotodileWaterTorrent, Sheer Force5065644448432101351339310191
#159CroconawWaterTorrent, Sheer Force658080596358240165165123131121
#160FeraligatrWaterTorrent, Sheer Force85105100798378280215205163171161
#161SentretNormalKeen Eye, Run Away, Frisk3546343545201809773759545
#162FurretNormalKeen Eye, Run Away, Frisk85766445559028015713395115185
#163HoothootNormal/FlyingInsomnia, Keen Eye, Tinted Lens603030365650230656577117105
#164NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens1005050769670310105105157197145
#165LedybaBug/FlyingEarly Bird, Swarm, Rattled402030408055190456585165115
#166LedianBug/FlyingEarly Bird, Swarm, Iron Fist553550551108522075105115225175
#167SpinarakBug/PoisonInsomnia, Swarm, Sniper40604040403019012585858565
#168AriadosBug/PoisonInsomnia, Swarm, Sniper70907060604025018514512512585
#169CrobatPoison/FlyingInner Focus, Infiltrator8590807080130280185165145165265
#170ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb7538385656672608181117117139
#171LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb1255858767667360121121157157139
#172PichuElectricStatic, Lightning Rod20401535356015085357575125
#173CleffaNormal/FairyCute Charm, Magic Guard, Friend Guard50252845551521055619511535
#174IgglybuffNormal/FairyCute Charm, Friend Guard, Competitive9030154020152906535854535
#175TogepiFairyHustle, Serene Grace, Super Luck352065406520180451358513545
#176TogeticFairy/FlyingHustle, Serene Grace, Super Luck55408580105402208517516521585
#177NatuPsychic/FlyingEarly Bird, Synchronize, Magic Bounce4050457045701901059514595145
#178XatuPsychic/FlyingEarly Bird, Synchronize, Magic Bounce657570957095240155145195145195
#179MareepElectricStatic, Plus55404065453522085851359575
#180FlaaffyElectricStatic, Plus70555580604525011511516512595
#181Ampharos (Mega)ElectricStatic, Plus9075751159055290155155235185115
#182BellossomGrassChlorophyll, Healer7580859010050260165175185205105
#183MarillWater/FairyHuge Power, Thick Fat, Sap Sipper702050205040250451054510585
#184AzumarillWater/FairyHuge Power, Thick Fat, Sap Sipper1005080508050310105165105165105
#185SudowoodoRockRock Head, Sturdy, Rattled701001153065302502052356513565
#186PolitoedWaterWater Absorb, Damp, Drizzle9075759010070290155155185205145
#187HoppipGrass/FlyingChlorophyll, Leaf Guard, Infiltrator353540355550180758575115105
#188SkiploomGrass/FlyingChlorophyll, Leaf Guard, Infiltrator5545504565802209510595135165
#189JumpluffGrass/FlyingChlorophyll, Leaf Guard, Infiltrator7555705585110260115145115175225
#190AipomNormalPickup, Run Away, Skill Link55705540558522014511585115175
#191SunkernGrassChlorophyll, Solar Power, Early Bird3030303030301706565656565
#192SunfloraGrassChlorophyll, Solar Power, Early Bird757555105853026015511521517565
#193YanmaBug/FlyingCompoundeyes, Speed Boost, Frisk6565457545952401359515595195
#194WooperWater/GroundDamp, Water Absorb, Unaware5545452525152209595555535
#195QuagsireWater/GroundDamp, Water Abosrb, Unaware95858565653530017517513513575
#196EspeonPsychicSynchronize, Magic Bounce65656013095110240135125265195225
#197UmbreonDarkSynchronize, Inner Focus95651106013065300135225125265135
#198MurkrowDark/FlyingInsomnia, Super Luck, Prankster6085428542912301758917589187
#199SlowkingWater/PsychicOblivious, Own Tempo, Regenerator9575801001103030015516520522565
#200MisdreavusGhostLevitate606060858585230125125175175175
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#201UnownPsychicLevitate487248724848206149101149101101
#202WobbuffetPsychicShadow Tag, Telepathy1903358335833490711217112171
#203GirafarigNormal/PsychicEarly Bird, Inner Focus, Sap Sipper708065906585250165135185135175
#204PinecoBugSturdy, Overcoat506590353515210135185757535
#205ForretressBug/SteelSturdy, Overcoat759014060604026018528512512585
#206DunsparceNormalRun Away, Serene Grace, Rattled100707065654531014514513513595
#207GligarGround/FlyingHyper Cutter, Sand Veil, Immunity657510535658524015521575135175
#208Steelix (Mega)Steel/GroundRock Head, Sturdy, Sheer Force758520055653026017540511513565
#209SnubbullFairyIntimidate, Run Away, Rattled608050404030230165105858565
#210GranbullFairyIntimidate, Quick Feet, Rattled901207560604529024515512512595
#211QwilfishWater/PoisonPoison Point, Swift Swim, Intimidate659575555585240195155115115175
#212Scizor (Mega)Bug/SteelSwarm, Technician, Light Metal70130100558065250265205115165135
#213ShuckleBug/RockGluttony, Sturdy, Contrary2010230102305150254652546515
#214Heracross (Mega)Bug/FightingGuts, Swarm, Moxie801257540958527025515585195175
#215SneaselIce/DarkInner Focus, Keen Eye, Pickpocket559555357511522019511575155235
#216TeddiursaNormalPickup, Quick Feet, Honey Gather60805050504023016510510510585
#217UrsaringNormalGuts, Quick Feet, Unnerve9013075757555290265155155155115
#218SlugmaFireFlame Body, Magma Armor, Weak Armor40404070402019085851458545
#219MagcargoFire/RockFlame Body, Magma Armor, Weak Armor505012080803021010524516516565
#220SwinubIce/GroundOblivious, Snow Cloak, Thick Fat505040303050210105856565105
#221PiloswineIce/GroundOblivious, Snow Cloak, Thick Fat10010080606050310205165125125105
#222CorsolaWater/RockHustle, Natural Cure, Regenerator55558565853522011517513517575
#223RemoraidWaterHustle, Sniper, Moody3565356535651801357513575135
#224OctilleryWaterSniper, Suction Cups, Moody7510575105754526021515521515595
#225DelibirdIce/FlyingHustle, Vital Spirit, Insomnia4555456545752001159513595155
#226MantineWater/FlyingSwift Swim, Water Abosrb, 'Water Veil654070801407024085145165285145
#227SkarmorySteel/FlyingKeen Eye, Sturdy, Weak Armor658014040707024016528585145145
#228HoundourFire/DarkEarly Bird, Flash Fire, Unnerve45603080506520012565165105135
#229Houndoom (Mega)Fire/DarkEarly Bird, Flash Fire, Unnerve7590501108095260185105225165195
#230KingdraWater/DragonSniper, Swift Swim, Damp759595959585260195195195195175
#231PhanpyGroundPickup, Sand Veil906060404040290125125858585
#232DonphanGroundSturdy, Sand Veil90120120606050290245245125125105
#233Porygon2NormalDownload, Trace, Analytic8580901059560280165185215195125
#234StantlerNormalFrisk, Intimidate, Sap Sipper739562856585256195129175135175
#235SmeargleNormalOwn Tempo, Technician, Moody55203520457522045754595155
#236TyrogueFightingGuts, Steadfast, Vital Spirit3535353535351807575757575
#237HitmontopFightingIntimidate, Steadfast, Technician509595351107021019519575225145
#238SmoochumIce/PsychicForewarn, Oblivious, Hydration4530158565652006535175135135
#239ElekidElectricStatic, Vital Spirit45633765559520013179135115195
#240MagbyFireFlame Body, Vital Spirit45753770558320015579145115171
#241MiltankNormalScrappy, Thick Fat, Sap Sipper9580105407010030016521585145205
#242BlisseyNormalNatural Cure, Serene Grace, Healer255101075135556202525155275115
#243RaikouElectricPressure, Volt Absorb908575115100115290175155235205235
#244EnteiFirePressure, Flash Fire115115859075100340235175185155205
#245SuicuneWaterPressure, Water Absorb100751159011585310155235185235175
#246LarvitarRock/GroundGuts, Sand Veil5064504550412101331059510587
#247PupitarRock/GroundShed Skin708470657051250173145135145107
#248Tyranitar (Mega)Rock/DarkSand Stream, Unnerve1001341109510061310273225195205127
#249LugiaPsychic/FlyingPressure, Multiscale1069013090154110322185265185313225
#250Ho-OhFire/FlyingPressure, Regenerator1061309011015490322265185225313185
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#251CelebiPsychic/GrassNatural Cure100100100100100100310205205205205205
#252TreeckoGrassOvergrow, Unburden4045356555701909575135115145
#253GrovyleGrassOvergrow, Unburden50654585659521013595175135195
#254Sceptile (Mega)GrassOvergrow, Unburden70856510585120250175135215175245
#255TorchicFireBlaze, Speed Boost4560407050452001258514510595
#256CombuskenFire/FightingBlaze, Speed Boost608560856055230175125175125115
#257Blaziken (Mega)Fire/FightingBlaze, Speed Boost80120701107080270245145225145165
#258MudkipWaterTorrent, Damp50705050504021014510510510585
#259MarshtompWater/GroundTorrent, Damp708570607050250175145125145105
#260Swampert (Mega)Water/GroundTorrent, Damp10011090859060310225185175185125
#261PoochyenaDarkQuick Feet, Run Away, Rattled35553530303518011575656575
#262MightyenaDarkIntimidate, Quick Feet, Moxie709070606070250185145125125145
#263ZigzagoonNormalGluttony, Pickup, Quick Feet38304130416018665876587125
#264LinooneNormalGluttony, Pickup, Quick Feet7870615061100266145127105127205
#265WurmpleBugShield Dust, Run Away4545352030202009575456545
#266SilcoonBugShed Skin50355525251521075115555535
#267BeautiflyBug/FlyingSwarm, Rivalry607050905065230145105185105135
#268CascoonBugShed Skin50355525251521075115555535
#269DustoxBug/PoisonShield Dust, Compoundeyes605070509065230105145105185135
#270LotadWater/GrassRain Dish, Swift Swim, Own Tempo40303040503019065658510565
#271LombreWater/GrassRain Dish, Swift Swim, Own Tempo605050607050230105105125145105
#272LudicoloWater/GrassRain Dish, Swift Swim, Own Tempo8070709010070270145145185205145
#273SeedotGrassChlorophyll, Early Bird, Pickpocket40405030303019085105656565
#274NuzleafGrass/DarkChlorophyll, Early Bird, Pickpocket7070406040602501458512585125
#275ShiftryGrass/DarkChlorophyll, Early Bird, Pickpocket9010060906080290205125185125165
#276TaillowNormal/FlyingGuts, Scrappy405530303085190115656565175
#277SwellowNormal/FlyingGuts, Scrappy6085605050125230175125105105255
#278WingullWater/FlyingKeen Eye, Rain Dish403030553085190656511565175
#279PelipperWater/FlyingKeen Eye, Rain Dish6050100857065230105205175145135
#280RaltsPsychic/FairySynchronize, Trace, Telepathy2825254535401665555957585
#281KirliaPsychic/FairySynchronize, Trace, Telepathy3835356555501867575135115105
#282Gardevoir (Mega)Psychic/FairySynchronize, Trace, Telepathy68656512511580246135135255235165
#283SurskitBug/WaterSwift Swim, Rain Dish4030325052651906569105109135
#284MasquerainBug/FlyingIntimidate, Unnerve706062808260250125129165169125
#285ShroomishGrassEffect Spore, Poison Heal, Quick Feet604060406035230851258512575
#286BreloomGrass/FightingEffect Spore, Poison Heal, Technician6013080606070230265165125125145
#287SlakothNormalTruant606060353530230125125757565
#288VigorothNormalVital Spirit808080555590270165165115115185
#289SlakingNormalTruant1501601009565100410325205195135205
#290NincadaBug/GroundCompoundeyes, Run Away31459030304017295185656585
#291NinjaskBug/FlyingSpeed Boost, Infiltrator619045505016023218595105105325
#292ShedinjaBug/GhostWonder Guard19045303040118595656585
#293WhismurNormalSoundproof, Rattled6451635123282381071311075161
#294LoudredNormalSoundproof, Scrappy8471437143482781479114791101
#295ExploudNormalSoundproof, Scrappy1049163916368318187131187131141
#296MakuhitaFightingGuts, Thick Fat, Sheer Force72603020302525412565456555
#297HariyamaFightingGuts, Thick Fat, Sheer Force1441206040605039824512585125105
#298AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper5020402040202104585458545
#299NosepassRockMagnet Pull, Sturdy, Sand Force3045135459030170952759518565
#300SkittyNormalCute Charm, Normalize, Wonder Skin50454535355021095957575105
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#301DelcattyNormalCute Charm, Normalize, Wonder Skin706565555570250135135115115145
#302Sableye (Mega)Dark/GhostKeen Eye, Stall, Prankster507575656550210155155135135105
#303Mawile (Mega)Steel/FairyHyper Cutter, Intimidate, Sheer Force508585555550210175175115115105
#304AronRock/SteelRock Head, Sturdy, Heavy Metal5070100404030210145205858565
#305LaironSteel/RockRock Head, Sturdy, Heavy Metal609014050504023018528510510585
#306Aggron (Mega)Steel/RockRock Head, Sturdy, Heavy Metal70110180606050250225365125125105
#307MedititeFighting/PsychicPure Power, Telepathy3040554055601708511585115125
#308Medicham (Mega)Fighting/PsychicPure Power, Telepathy606075607580230125155125155165
#309ElectrikeElectricLightning Rod, Static, Minus404540654065190958513585135
#310Manectric (Mega)ElectricLightning Rod, Static, Minus70756010560105250155125215125215
#311PlusleElectricLightning Rod, Plus60504085759523010585175155195
#312MinunElectricVolt Absorb, Minus60405075859523085105155175195
#313VolbeatBugIlluminate, Swarm, Prankster65735547758524015111599155175
#314IllumiseBugOblivious, Tinted Lens, Prankster65475573758524099115151155175
#315RoseliaGrass/PoisonNatural Cure, Poison Point, Leaf Guard506045100806521012595205165135
#316GulpinPoisonLiquid Ooze, Sticky Hold, Gluttony704353435340250911119111185
#317SwalotPoisonLiquid Ooze, Sticky Hold, Gluttony1007383738355310151171151171115
#318CarvanhaWater/DarkRough Skin, Speed Boost4590206520652001854513545135
#319Sharpedo (Mega)Water/DarkRough Skin, Speed Boost70120409540952502458519585195
#320WailmerWaterOblivious, Water Veil, Pressure13070357035603701457514575125
#321WailordWaterOblivious, Water Veil, Pressure17090459045604501859518595125
#322NumelFire/GroundOblivious, Simple, Own Tempo606040654535230125851359575
#323Camerupt (Mega)Fire/GroundMagma Armor, Solid Rock, Anger Point7010070105754025020514521515585
#324TorkoalFireWhite Smoke, Shell Armor708514085702025017528517514545
#325SpoinkPsychicOwn Tempo, Thick Fat, Gluttony6025357080602305575145165125
#326GrumpigPsychicOwn Tempo, Thick Fat, Gluttony804565901108027095135185225165
#327SpindaNormalOwn Tempo, Tangled Feet, Contrary606060606060230125125125125125
#328TrapinchGroundArena Trap, Hyper Cutter, Sheer Force451004545451020020595959525
#329VibravaGround/DragonLevitate507050505070210145105105105145
#330FlygonGround/DragonLevitate80100808080100270205165165165205
#331CacneaGrassSand Veil, Water Absorb508540854035210175851758575
#332CacturneGrass/DarkSand Veil, Water Absorb70115601156055250235125235125115
#333SwabluNormal/FlyingNatural Cure, Cloud Nine4540604075502008512585155105
#334Altaria (Mega)Dragon/FlyingNatural Cure, Cloud Nine7570907010580260145185145215165
#335ZangooseNormalImmunity, Toxic Boost7311560606090256235125125125185
#336SeviperPoisonShed Skin, Infiltrator73100601006065256205125205125135
#337LunatoneRock/PsychicLevitate705565958570250115135195175145
#338SolrockRock/PsychicLevitate709585556570250195175115135145
#339BarboachWater/GroundAnticipation, Oblivious, Hydration504843464160210101919787125
#340WhiscashWater/GroundAnticipation, Oblivious, Hydration1107873767160330161151157147125
#341CorphishWaterHyper Cutter, Shell Armor, Adaptability4380655035351961651351057575
#342CrawdauntWater/DarkHyper Cutter, Shell Armor, Adaptability6312085905555236245175185115115
#343BaltoyGround/PsychicLevitate4040554070551908511585145115
#344ClaydolGround/PsychicLevitate6070105709090230145215145185185
#345LileepRock/GrassSuction Cups, Storm Drain6641776187232428715912717951
#346CradilyRock/GrassSuction Cups, Storm Drain868197811074328216719916721991
#347AnorithRock/BugBattle Armor, Swift Swim45955040507520019510585105155
#348ArmaldoRock/BugBattle Armor, Swift Swim7512510070804526025520514516595
#349FeebasWaterSwift Swim, Adaptability201520105580150354525115165
#350MiloticWaterMarvel Scale, Cute Charm95607910012581300125163205255167
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#351CastformNormalForecast707070707070250145145145145145
#352KecleonNormalColor Change, Protean609070601204023018514512524585
#353ShuppetGhostFrisk, Insomnia, Cursed Body447535633345198155751317195
#354Banette (Mega)GhostFrisk, Insomnia, Cursed Body6411565836365238235135171131135
#355DuskullGhostLevitate204090309025150851856518555
#356DusclopsGhostPressure4070130601302519014526512526555
#357TropiusGrass/FlyingChlorophyll, Solar Power, Harvest996883728751308141171149179107
#358ChimechoPsychicLevitate655070958065240105145195165135
#359Absol (Mega)DarkPressure, Super Luck, Justified6513060756075240265125155125155
#360WynautPsychicShadow Tag, Telepathy652348234823240511015110151
#361SnoruntIceIce Body, Inner Focus, Moody505050505050210105105105105105
#362Glalie (Mega)IceIce Body, Inner Focus, Moody808080808080270165165165165165
#363SphealIce/WaterIce Body, Thick Fat, Oblivious7040505550252508510511510555
#364SealeoIce/WaterIce Body, Thick Fat, Oblivious90607075704529012514515514595
#365WalreinIce/WaterIce Body, Thick Fat, Oblivious1108090959065330165185195185135
#366ClamperlWaterShell Armor, Rattled35648574553218013317515311569
#367HuntailWaterSwift Swim, Water Veil55104105947552220213215193155109
#368GorebyssWaterSwift Swim, Hydration55841051147552220173215233155109
#369RelicanthWater/RockRock Head, Swift Swim, Sturdy1009013045655531018526595135115
#370LuvdiscWaterSwift Swim, Hydration4330554065971966511585135199
#371BagonDragonRock Head, Sheer Force4575604030502001551258565105
#372ShelgonDragonRock Head, Overcoat6595100605050240195205125105105
#373Salamence (Mega)Dragon/FlyingIntimidate, Moxie951358011080100300275165225165205
#374BeldumSteel/PsychicClear Body, Light Metal4055803560301901151657512565
#375MetangSteel/PsychicClear Body, Light Metal6075100558050230155205115165105
#376Metagross (Mega)Steel/PsychicClear Body, Light Metal80135130959070270275265195185145
#377RegirockRockClear Body, 'Sturdy801002005010050270205405105205105
#378RegiceIceClear Body, Ice Body705010010020050250105205205405105
#379RegisteelSteelClear Body, Light Metal80751507515050270155305155305105
#380Latias (Mega)Dragon/PsychicLevitate808090110130110270165185225265225
#381Latios (Mega)Dragon/PsychicLevitate809080130110110270185165265225225
#382Kyogre (Primal)WaterDrizzle1001009015014090310205185305285185
#383Groudon (Primal)GroundDrought1001501401009090310305285205185185
#384Rayquaza (Mega)Dragon/FlyingAir Lock105150901509095320305185305185195
#385JirachiSteel/PsychicSerene Grace100100100100100100310205205205205205
#386Deoxys Pokémon Forme Changes(Normal)PsychicPressure501505015050150210305105305105305
Deoxys Pokémon Forme Changes(Attack)PsychicPressure5018020180201502103654536545305
Deoxys Pokémon Forme Changes(Defensee)PsychicPressure50701607016090210145325145325185
Deoxys Pokémon Forme Changes(Speed)PsychicPressure5095909590180210195185195185365
#387TurtwigGrassOvergrow, Shell Armor5568644555312201411339511567
#388GrotleGrassOvergrow, Shell Armor75898555653626018317511513577
#389TorterraGrass/GroundOvergrow, Shell Armor95109105758556300223215155175117
#390ChimcharFireBlaze, Iron Fist4458445844611981219312193127
#391MonfernoFire/FightingBlaze, Iron Fist647852785281238161109161109167
#392InfernapeFire/FightingBlaze, Iron Fist761047110471108262213147213147221
#393PiplupWaterTorrent, Defiant53515361564021610711112711785
#394PrinplupWaterTorrent, Defiant646668817650238137141167157105
#395EmpoleonWater/SteelTorrent, Defiant84868811110160278177181227207125
#396StarlyNormal/FlyingKeen Eye, Reckless405530303060190115656565125
#397StaraviaNormal/FlyingIntimidate, Reckless5575504040802201551058585165
#398StaraptorNormal/FlyingIntimidate, Reckless85120705050100280245145105105205
#399BidoofNormalSimple, Unaware, Moody5945403540312289585758567
#400BibarelNormalSimple, Unaware, Moody798560556071268175125115125147
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#401KricketotBugShed Skin, Run Away3725412541251845587558755
#402KricketuneBugSwarm, Technician778551555165264175107115107135
#403ShinxElectricIntimidate, Rivalry, Guts45653440344520013573857395
#404LuxioElectricIntimidate, Rivalry, Guts608549604960230175103125103125
#405LuxrayElectricIntimidate, Rivalry, Guts8012079957970270245163195163145
#406BudewGrass/PoisonNatural Cure, Poison Point, Leaf Guard4030355070551906575105145115
#407RoseradeGrass/PoisonNatural Cure, Poison Point, Technician60705512510590230145115255215185
#408CranidosRockMold Breaker, Sheer Force6712540303058244255856565121
#409RampardosRockMold Breaker, Sheer Force9716560655058304335125135105121
#410ShieldonRock/SteelSturdy, Soundproof3042118428830170892418918165
#411BastiodonRock/SteelSturdy, Soundproof605216847138302301093419928165
#412BurmyBugShed Skin, Overcoat4029452945361906395639577
#413Wormadam Pokémon Forme Changes(Plant)Bug/GrassAnticipation, Overcoat605985791053623012317516321577
Wormadam Pokémon Forme Changes(Sandy)Bug/GroundAnticipation, Overcoat607910559853623016321512317577
Wormadam Pokémon Forme Changes(Trash)Bug/SteelAnticipation, Overcoat60699569953623014319514319577
#414MothimBug/FlyingSwarm, Tinted Lens709450945066250193105193105137
#415CombeeBug/FlyingHoney Gather, Hustle30304230427017065896589145
#416VespiquenBug/FlyingPressure, Unnerve7080102801024025016520916520985
#417PachirisuElectricPickup, Run Away6045704590952309514595185195
#418BuizelWaterSwift Swim, Water Veil5565356030852201357512565175
#419FloatzelWaterSwift Swim, Water Veil85105558550115280215115175105235
#420CherubiGrassChlorophyll453545625335200759512911175
#421CherrimGrassFlower Gift706070877885250125145179161175
#422ShellosWaterSticky Hold, Storm Drain, Sand Force76484857623426210110111912973
#423GastrodonWater/GroundSticky Hold, Storm Drain, Sand Force111836892823933217114118916983
#424AmbipomNormalPickup, Technician, Skill Link75100666066115260205137125137235
#425DrifloonGhost/FlyingAftermath, Unburden, Flare Boost9050346044702901057312593145
#426DrifblimGhost/FlyingAftermath, Unburden, Flare Boost150804490548041016593185113165
#427BunearyNormalKlutz, Run Away, Limber5566444456852201379393117175
#428Lopunny (Mega)NormalCute Charm, Klutz, Limber6576845496105240157173113197215
#429MismagiusGhostLevitate606060105105105230125125215215215
#430HonchkrowDark/FlyingInsomnia, Super Luck, Moxie100125521055271310255109215109147
#431GlameowNormalLimber, Own Tempo, Keen Eye495542423785208115898979175
#432PuruglyNormalOwn Tempo, Thick Fat, Defiant7182646459112252169133133123229
#433ChinglingPsychicLevitate4530506550452006510513510595
#434StunkyPoison/DarkAftermath, Stench, Keen Eye636347414174236131998787153
#435SkuntankPoison/DarkAftermath, Stench, Keen Eye1039367716184316191139147127173
#436BronzorSteel/PsychicHeatproof, Levitate, Heavy Metal572486248623224531775317751
#437BronzongSteel/PsychicHeatproof, Levitate, Heavy Metal6789116791163324418323716323771
#438BonslyRockRock Head, Sturdy, Rattled508095104510210165195259525
#439Mime Jr.Psychic/FairyFilter, Soundproof, Technician2025457090601505595145185125
#440HappinyNormalNatural, Serene Grace, Friend Guard1005515653031015153513565
#441ChatotNormal/FlyingKeen Eye, Tangled Feet, Big Pecks7665459242912621359518989187
#442SpiritombGhost/DarkPressure, Infiltrator5092108921083521018922118922175
#443GibleDragon/GroundSand Veil, Rough Skin58704540454222614595859589
#444GabiteDragon/GroundSand Veil, Rough Skin659065505582240185135105115169
#445Garchomp (Mega)Dragon/GroundSand Veil, Rough Skin108130958085102326265195165175209
#446MunchlaxNormalPickup, Thick Fat, Gluttony135854040855380175858517515
#447RioluFightingInner Focus, Steadfast, Prankster407040354060190145857585125
#448Lucario (Mega)Fighting/SteelInner Focus, Steadfast, Justified70110701157090250225145235145185
#449HippopotasGroundSand Stream, Sand Force687278384232246149161818969
#450HippowdonGroundSand Stream, Sand Force10811511868724732623524114114999
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#451SkorupiPoison/BugBattle Armor, Sniper, Keen Eye40509030556519010518565115135
#452DrapionPoison/DarkBattle Armor, Sniper, Keen Eye7090110607595250185225125155195
#453CroagunkPoison/FightingAnticipation, Dry Skin, Poison Touch4861406140502061278512785105
#454ToxicroakPoison/FightingAnticipation, Dry Skin, Poison Touch8310665866585276217135177135175
#455CarnivineGrassLevitate741007290724625820514918514997
#456FinneonWaterSwift Swim, Storm Drain, Water Veil494956496166208103117103127137
#457LumineonWaterSwift Swim, Storm Drain, Water Veil696976698691248143157143177187
#458MantykeWater/FlyingSwift Swim, Water Absorb, Water Veil452050601205020045105125245105
#459SnoverGrass/IceSnow Warning, Soundproof60625062604023012910512912585
#460Abomasnow (Mega)Grass/IceSnow Warning, Soundproof909275928560290189155189175125
#461WeavileDark/IcePressure, Pickpocket7012065458512525024513595175255
#462MagnezoneElectric/SteelMagnet Pull, Sturdy, Analytic70701151309060250145235265185125
#463LickilickyNormalOblivious, Own Tempo, Cloud Nine1108595809550330175195165195105
#464RhyperiorGround/RockLightning Rod, Solid Rock, Reckless11514013055554034028526511511585
#465TangrowthGrassChlorophyll, Leaf Guard, Regenerator1001001251105050310205255225105105
#466ElectivireElectricMotor Drive, Vital Spirit7512367958595260251139195175195
#467MagmortarFireFlame Body, Vital Spirit7595671259583260195139255195171
#468TogekissFairy/FlyingHustle, Serene Grace, Super Luck85509512011580280105195245235165
#469YanmegaBug/FlyingSpeed Boost, Tinted Lens, Frisk8676861165695282157177237117195
#470LeafeonGrassLeaf Guard, Chlorophyll65110130606595240225265125135195
#471GlaceonIceSnow Cloak, Ice Body65601101309565240125225265195135
#472GliscorGround/FlyingHyper Cutter, Sand Veil, Poison Heal759512545759526019525595155195
#473MamoswineIce/GroundOblivious, Snow Cloak, Thick Fat11013080706080330265165145125165
#474Porygon-ZNormalAdaptability, Download, Analytic8580701357590280165145275155185
#475Gallade (Mega)Psychic/FightingSteadfast, Justified68125656511580246255135135235165
#476ProbopassRock/SteelMagnet Pull, Sturdy, Sand Force6055145751504023011529515530585
#477DusknoirGhostPressure45100135651354520020527513527595
#478FroslassIce/GhostSnow Cloak, Cursed Body7080708070100250165145165145205
#479Rotom Pokémon Forme Changes(Normal)Electric/GhostLevitate505077957791210105159195159187
Rotom Pokémon Forme Changes(Heat)Electric/FireLevitate506510710510786210135219215219177
Rotom Pokémon Forme Changes(Wash)Electric/WaterLevitate506510710510786210135219215219177
Rotom Pokémon Forme Changes(Frost)Electric/IceLevitate506510710510786210135219215219177
Rotom Pokémon Forme Changes(Fan)Electric/FlyingLevitate506510710510786210135219215219177
Rotom Pokémon Forme Changes(Mow)Electric/GrassLevitate506510710510786210135219215219177
#480UxiePsychicLevitate75751307513095260155265155265195
#481MespritPsychicLevitate8010510510510580270215215215215165
#482AzelfPsychicLevitate751257012570115260255145255145235
#483DialgaSteel/DragonPressure, Telepathy10012012015010090310245245305205185
#484PalkiaWater/DragonPressure, Telepathy90120100150120100290245205305245205
#485HeatranFire/SteelFlash Fire, Flame Body919010613010677292185217265217159
#486RegigigasNormalSlow Start11016011080110100330325225165225205
#487Giratina Pokémon Forme Changes(Altered)Ghost/DragonPressure, Telepathy15010012010012090310245205245205185
Giratina Pokémon Forme Changes(Origin)Ghost/DragonLevitate15012010012010090350245205245205185
#488CresseliaPsychicLevitate120701207513085350145245155265175
#489PhioneWaterHydration808080808080270165165165165165
#490ManaphyWaterHydration100100100100100100310205205205205205
#491DarkraiDarkBad Dreams70909013590125250185185275185255
#492Shaymin Pokémon Forme Changes(Land)GrassNatural Cure100100100100100100310205205205205205
Shaymin Pokémon Forme Changes(Sky)Grass/FlyingSerene Grace1001037512075127310211155245155259
#493Arceus Pokémon Forme Changes(Forme changes)NormalMultitype120120120120120120350245245245245245
#494VictiniPsychic/FireVictory Star100100100100100100310205205205205205
#495SnivyGrassOvergrow, Contrary4545554555632009511595115131
#496ServineGrassOvergrow, Contrary606075607583230125155125155171
#497SerperiorGrassOvergrow, Contrary7575957595113260155195155195231
#498TepigFireBlaze, Thick Fat65634545454524013195959595
#499PigniteFire/FightingBlaze, Thick Fat909355705555290191115145115115
#500EmboarFire/FightingBlaze, Thick Fat110123651006565330251135205135135
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#501OshawottWaterTorrent, Shell Armor555545634545220115951319595
#502DewottWaterTorrent, Shell Armor757560836060260155125171125125
#503SamurottWaterTorrent, Shell Armor95100851087070300205175221145145
#504PatratNormalKeen Eye, Run Away, Analytic45553935394220011583758389
#505WatchogNormalIlluminate, Keen Eye, Analytic608569606977230175143125143159
#506LillipupNormalPickup, Vital Spirit, Run Away456045254555200125955595115
#507HerdierNormalIntimidate, Sand Rush, Scrappy65806535656024016513575135125
#508StoutlandNormalIntimidate, Sand Rush, Scrappy851009045908028020518595185165
#509PurrloinDarkLimber, Unburden, Prankster4150375037661921057910579137
#510LiepardDarkLimber, Unburden, Prankster6488508850106238181105181105217
#511PansageGrassGluttony, Overgrow505348534854210111101111101113
#512SimisageGrassGluttony, Overgrow7598639863101260201131201131207
#513PansearFireGluttony, Blaze505348534864210111101111101133
#514SimisearFireGluttony, Blaze7598639863101260201131201131207
#515PanpourWaterGluttony, Torrent505348534864210111101111101133
#516SimipourWaterGluttony, Torrent7598639863101260201131201131207
#517MunnaPsychicForewarn, Synchronize, Telepathy762545675524262559513911553
#518MusharnaPsychicForewarn, Synchronize, Telepathy1165585107952934211517521919563
#519PidoveNormal/FlyingBig Pecks, Super Luck, Rivalry505550363043210115105776591
#520TranquillNormal/FlyingBig Pecks, Super Luck, Rivalry62776250426523415912910589135
#521UnfezantNormal/FlyingBig Pecks, Super Luck, Rivalry8010580655593270215165135115191
#522BlitzleElectricLightning Rod, Motor Drive, Sap Sipper4560325032762001256910569157
#523ZebstrikaElectricLightning Rod, Motor Drive, Sap Sipper75100638063116260205131165131237
#524RoggenrolaRockSturdy, Sand Force557585252515220155175555535
#525BoldoreRockSturdy, Sand Force701051055040202502152151058545
#526GigalithRockSturdy, Sand Force8513513060702528027526512514555
#527WoobatPsychic/FlyingKlutz, Unaware, Simple554543554372220959111591149
#528SwoobatPsychic/FlyingKlutz, Unaware, Simple6757557755114244119115159115233
#529DrilburGroundSand Force, Sand Rush, Mold Breaker608540304568230175856595141
#530ExcadrillGround/SteelSand Force, Sand Rush, Mold Breaker11013560506588330275125105135181
#531Audino (Mega)NormalHealer, Regenerator, Klutz1036086608650316125177125177105
#532TimburrFightingGuts, Sheer Force, Iron Fist758055253535260165115557575
#533GurdurrFightingGuts, Sheer Force, Iron Fist85105854050402802151758510585
#534ConkeldurrFightingGuts, Sheer Force, Iron Fist1051409555654532028519511513595
#535TympoleWaterHydration, Swift Swim, Water Absorb5050405040642101058510585133
#536PalpitoadWater/GroundHydration, Swift Swim, Water Absorb756555655569260135115135115143
#537SeismitoadWater/GroundPoison Touch, Swift Swim, Water Absorb1058575857574320175155175155153
#538ThrohFightingGuts, Inner Focus, Mold Breaker120100853085453502051756517595
#539SawkFightingInner Focus, Sturdy, Mold Breaker751257530758526025515565155175
#540SewaddleBug/GrassChlorophyll, Swarm, Overcoat4553704060422001111458512589
#541SwadloonBug/GrassChlorophyll, Leaf Guard, Overcoat55639050804222013118510516589
#542LeavannyBug/GrassChlorophyll, Swarm, Overcoat7510380707092260211165145145189
#543VenipedeBug/GrassPoison Point, Swarm, Quick Feet304559303957170951236583119
#544WhirlipedeBug/PoisonPoison Point, Swarm, Quick Feet4055994079471901152038516399
#545ScolipedeBug/PoisonPoison Point, Swarm, Quick Feet6090895569112230185183115143229
#546CottoneeGrassInfiltrator, Prankster, Chlorophyll4027603750661905912579105137
#547WhimsicottGrass/FairyInfiltrator, Prankster, Chlorophyll6067877775116230139179159155237
#548PetililGrassChlorophyll, Own Tempo, Leaf Guard4535507050302007510514510565
#549LilligantGrassChlorophyll, Own Tempo, Leaf Guard7060751107590250125155225155185
#550Basculin (Red)WaterAdaptability, Reckless, Mold Breaker709265805598250189135165115201
Basculin (Blue)WaterAdaptability, Rock Head, Mold Breaker709265805598250189135165115201
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#551SandileGround/DarkIntimidate, Moxie, Anger Point507235353565210149757575135
#552KrokorokGround/DarkIntimidate, Moxie, Anger Point608245454574230169959595153
#553KrookodileGround/DarkIntimidate, Moxie, Anger Point9511770657092300239145135145189
#554DarumakaFireHustle, Inner Focus709045154550250185953595105
#555Darmanitan (Standard)FireSheer Force, Zen Mode1051405530559532028511565115195
Darmanitan (Zen)Fire/PsychicZen Mode105301051401055532065215285215115
#556MaractusGrassChlorophyll, Water Absorb, Storm Drain7586671066760260177139217139125
#557DwebbleBug/RockShell Armor, Sturdy, Weak Armor5065853535552101351757575115
#558CrustleBug/RockShell Armor, Sturdy, Weak Armor709512565754525019525513515595
#559ScraggyDark/FightingMoxie, Shed Skin, Intimidate50757035704821015514575145101
#560ScraftyDark/FightingMoxie, Shed Skin, Intimidate6590115451155824018523595235121
#561SigilyphPsychic/FlyingMagic Guard, Wonder Skin, Tinted Lens7258801038097254121165211165199
#562YamaskGhostMummy3830855565301866517511513565
#563CofagrigusGhostMummy5850145951053022610529519521565
#564TirtougaWater/RockSolid Rock, Sturdy, Swift Swim54781035345222181612111119549
#565CarracostaWater/RockSolid Rock, Sturdy, Swift Swim7410813383653225822127117113569
#566ArchenRock/FlyingDefeatist55112457445702202299515395145
#567ArcheopsRock/FlyingDefeatist751406511265110260285135229135225
#568TrubbishPoisonStench, Sticky Hold, Aftermath50506240626521010512985129135
#569GarbodorPoisonStench, Weak Armor, Aftermath809582608275270195169125169155
#570ZoruaDarkIllusion4065408040651901358516585135
#571ZoroarkDarkIllusion601056012060105230215125245125215
#572MinccinoNormalCute Charm, Technician, Skill Link555040404075220105858585155
#573CinccinoNormalCute Charm, Technician, Skill Link7595606560115260195125135125235
#574GothitaPsychicFrisk, Shadow Tag, Competitive4530505565452006510511513595
#575GothoritaPsychicFrisk, Shadow Tag, Competitive60457075855523095145155175115
#576GothitellePsychicFrisk, Shadow Tag, Competitive60457075855523095145155175115
#577SolosisPsychicMagic Guard, Overcoat, Regenerator4530401055020200658521510545
#578DuosionPsychicMagic Guard, Overcoat, Regenerator65405012560302408510525512565
#579ReuniclusPsychicMagic Guard, Overcoat, Regenerator1106575125853033013515525517565
#580DucklettWater/FlyingBig Pecks, Keen Eye, Hydration6244504450552349310593105115
#581SwannaWater/FlyingBig Pecks, Keen Eye, Hydration788763876398266179131179131201
#582VanilliteIceIce Body, Weak Armor36505065604418210510513512593
#583VanillishIceIce Body, Weak Armor516565807559212135135165155123
#584VanilluxeIceIce Body, Weak Armor7195851109579252195175225195163
#585DeerlingNormal/GrassChlorophyll, Sap Sipper, Serene Grace60605040507523012510585105155
#586SawsbuckNormal/GrassChlorophyll, Sap Sipper, Serene Grace8010070607095270205145125145195
#587EmolgaElectric/FlyingStatic, Motor Drive5575607560103220155125155125211
#588KarrablastBugShed Skin, Swarm, No Guard507545404560210155958595125
#589EscavalierBug/SteelShell Armor, Swarm, Overcoat70135105601052025027521512521545
#590FoongusGrass/PoisonEffect Spore, Regenerator6955455555102481159511511525
#591AmoongussGrass/PoisonEffect Spore, Regenerator114857085803033817514517516565
#592FrillishWater/GhostCursed Body, Water Absorb, Damp5540506585402208510513517585
#593JellicentWater/GhostCursed Body, Water Absorb, Damp10060708510560310125145175215125
#594AlomomolaWaterHealer, Hydration, Regenerator16575804045654401551658595135
#595JoltikElectric/BugCompoundeyes, Unnerve, Swarm50475057506521099105119105135
#596GalvantulaElectric/BugCompoundeyes, Unnerve, Swarm7077609760108250159125199125221
#597FerroseedGrass/SteelIron Barbs4450912486101981051875317725
#598FerrothornGrass/SteelIron Barbs7494131541162025819326711323745
#599KlinkSteelMinus, Plus, Clear Body4055704560301901151459512565
#600KlangSteelMinus, Plus, Clear Body608095708550230165195145175105
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#601KlinklangSteelMinus, Plus, Clear Body60100115708590230205235145175185
#602TynamoElectricLevitate355540454060180115859585125
#603EelektrikElectricLevitate65807075704024016514515514585
#604EelektrossElectricLevitate85115801058050280235165215165105
#605ElgyemPsychicSynchronize, Telepathy, Analytic55555585553022011511517511565
#606BeheeyemPsychicSynchronize, Telepathy, Analytic757575125954026015515525519585
#607LitwickGhost/FireFlame Body, Flash Fire, Infiltrator5030556555202106511513511545
#608LampentGhost/FireFlame Body, Flash Fire, Infiltrator60406095605523085125195125115
#609ChandelureGhost/FireFlame Body, Flash Fire, Infiltrator6050901459080230105185295185165
#610AxewDragonMold Breaker, Rivalry, Unnerve4687603040572021791256585119
#611FraxureDragonMold Breaker, Rivalry, Unnerve661177040506724223914585105139
#612HaxorusDragonMold Breaker, Rivalry, Unnerve7614790607097262299185125145199
#613CubchooIceSnow Cloak, Rattled557040604040220145851258585
#614BearticIceSnow Cloak, Swift Swim9511080708050300225165145165105
#615CryogonalIceLevitate7050309513510525010565195275215
#616ShelmetBugHydration, Shell Armor, Overcoat504085406525210851758513555
#617AccelgorBugHydration, Sticky Hold, Unburden8070401006014527014585205125295
#618StunfiskGround/ElectricLimber, Static, Sand Veil109668481993232813717316720369
#619MienfooFightingInner Focus, Regenerator, Reckless458550555065200175105115105135
#620MienshaoFightingInner Focus, Regenerator, Reckless65125609560105240255125195125215
#621DruddigonDragonRough Skin, Sheer Force, Mold Breaker7712090609048264245185125185101
#622GolettGround/GhostIron Fist, Klutz, No Guard5974503550352281531057510575
#623GolurkGround/GhostIron Fist, Klutz, No Guard8912480558055288253165115165115
#624PawniardDark/SteelDefiant, Inner Focus, Pressure4585704040602001751458585125
#625BisharpDark/SteelDefiant, Inner Focus, Pressure65125100607070240255205125145145
#626BouffalantNormalReckless, Sap Sipper, Soundproof951109540955530022519585195115
#627RuffletNormal/FlyingKeen Eye, Sheer Force, Hustle70835037506025017110579105125
#628BraviaryNormal/FlyingKeen Eye, Sheer Force, Defiant10012375877580310251155179155165
#629VullabyDark/FlyingBig Pecks, Overcoat, Weak Armor70557545656025011515595135125
#630MandibuzzDark/FlyingBig Pecks, Overcoat, Weak Armor11065105559580330135215115195165
#631HeatmorFireFlash Fire, Gluttony, White Smoke8597661056665280199137215137135
#632DurantBug/SteelHustle, Swarm, Truant581091124848109226223229101101223
#633DeinoDark/DragonHustle5265504550382141351059510581
#634ZweilousDark/DragonHustle728570657058254175145135145121
#635HydreigonDark/DragonLevitate92105901259098294215185255185201
#636LarvestaBug/FireFlame Body, Swarm558555505560220175115105115125
#637VolcaronaBug/FireFlame Body, Swarm856065135105100280125135275215205
#638CobalionSteel/FightingJustified91901299072108292185263185149221
#639TerrakionRock/FightingJustified91129907290108292263185149185221
#640VirizionGrass/FightingJustified91907290129108292185149185263221
#641Tornadus Pokémon Forme Changes(Incarnate)FlyingPrankster, Defiant791157012580111268235145255165227
Tornadus Pokémon Forme Changes(Therian)FlyingRegenerator791008011090121268205165225185247
#642Thundurus Pokémon Forme Changes(Incarnate)Electric/FlyingPrankster, Defiant791157012580111268235145255165227
Thundurus Pokémon Forme Changes(Therian)Electric/FlyingVolt Absorb791057014580101268215145295165207
#643ReshiramDragon/FireTurboblaze10012010015012090310245205305245185
#644ZekromDragon/ElectricTeravolt10015012012010090310305245245205185
#645Landorus Pokémon Forme Changes(Incarnate)Ground/FlyingSand Force, Sheer Force891259011580101288255185235165207
Landorus Pokémon Forme Changes(Therian)Ground/FlyingIntimidate89145901058091288295185215165187
#646Kyurem Pokémon Forme Changes(unfused)Dragon/IcePressure125130901309095360265185265185195
KyuremPokémon Forme ChangeslackDragon/IceTeravolt1251701001209095360345205245185195
KyuremPokémon Forme ChangeshiteDragon/IceTurboblaze1251209017010095360245185345205195
#647KeldeoWater/FightingJustified91729012990108292149185263185221
#648Meloetta Pokémon Forme Changes(Aria)Normal/PsychicSerene Grace100777712812890310159159261261185
Meloetta Pokémon Forme Changes(Pirouette)Normal/FightingSerene Grace100128907777128310261185159159261
#649GenesectBug/SteelDownload71120951209599252245195245195203
#650ChespinGrassOvergrow, Bulletproof5661654845382221271351019581
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#651QuilladinGrassOvergrow, Bulletproof617895565857232161195117121119
#652ChesnaughtGrass/FightingOvergrow, Bulletproof88107122747564286219249153155133
#653FennekinFireBlaze, Magician4045406260601909585129125125
#654BraixenFireBlaze, Magician595958907073228123121185145151
#655DelphoxFire/PsychicBlaze, Magician756972114100104260143149233205213
#656FroakieWaterTorrent, Protean4156406244711921178512993147
#657FrogadierWaterTorrent, Protean546352835697218131109171117199
#658GreninjaWater/DarkTorrent, Protean72956710371122254195139211147249
#659BunnelbyNormalPickup, Cheek Pouch38363832365718677816977119
#660DiggersbyNormal/GroundPickup, Cheek Pouch855677507778280117159105159161
#661FletchlingNormal/FlyingBig Pecks, Gale Wings455043403862200105918581129
#662FletchinderFire/FlyingFlame Body, Gale Wings627355565284234151115117109173
#663TalonflameFire/FlyingFlame Body, Gale Wings7881717469126266167147153143257
#664ScatterbugBugShield Dust, Compoundeyes, Friend Guard3835402725351867585595575
#665SpewpaBugShed Skin, Friend Guard45226027302920049125596563
#666VivillonBug/FlyingShield Dust, Compoundeyes, Friend Guard805250905089270109105185105183
#667LitleoNormal/FireRivalry, Unnerve625058735472234105121151113149
#668PyroarNormal/FireRivalry, Unnerve86687210966106282141149223137217
#669Flabébé (All Formes)FairyFlower Veil, Symbiosis443839617942198818312716389
#670Floette (Most Formes)FairyFlower Veil, Symbiosis5445477598522189599155201109
Floette (Eternal Flower)FairyFlower Veil74656712512892258135139255261189
#671Florges (All Formes)FairyFlower Veil, Symbiosis78656811215475266135141229313155
#672SkiddoGrassSap Sipper, Grass Pelt666548625752242135101129119109
#673GogoatGrassSap Sipper, Grass Pelt12310062978168356205129199167141
#674PanchamFightingIron Fist, Mold Breaker, Scrappy6782624648432441691299710191
#675PangoroFighting/DarkIron Fist, Mold Breaker, Scrappy9512478697158300253161143147121
#676FurfrouNormalFur Coat758060659082260165125135185169
#677EspurrPsychicKeen Eye, Infiltrator, Own Tempo624854636068234101113131125141
#678Meowstic♀PsychicKeen Eye, Infiltrator, Prankster7448768381104258101157171167213
Meowstic♂PsychicKeen Eye, Infiltrator, Competitive7448768381104258101157171167213
#679HonedgeSteel/GhostNo Guard4580100353728200165205757961
#680DoubladeSteel/GhostNo Guard591101504549352282253059510375
#681Aegislash Pokémon Forme Changes(Shield)Steel/GhostStance Change60501505015060230105305105305125
Aegislash Pokémon Forme Changes(Sword)Steel/GhostStance Change60150501505060230305105305105125
#682SpritzeeFairyHealer, Aroma Veil78526063652326610912513113551
#683AromatisseFairyHealer, Aroma Veil101727299892931214914920318363
#684SwirlixFairySweet Veil, Unburden624866595749234101137123119103
#685SlurpuffFairySweet Veil, Unburden828086857572274165177175155149
#686InkayDark/PsychicContrary, Suction Cups, Infiltrator535453374645216113111799795
#687MalamarDark/PsychicContrary, Suction Cups, Infiltrator869288687573282189181141155151
#688BinacleRock/WaterTough Charm, Sniper, Pickpocket42526739565019410913983117105
#689BarbaracleRock/WaterTough Charm, Sniper, Pickpocket72105115548668254215235113177141
#690SkrelpPoison/WaterPoison Point, Poison Touch, Adaptability50606060603021012512512512565
#691DragalgePoison/DragonPoison Point, Poison Touch, Adaptability657590971234424015518519925193
#692ClauncherWaterMega Launcher50536258634421011112912113193
#693ClawitzerWaterMega Launcher7173881208959252151181245183123
#694HelioptileElectric/NormalDry Skin, Sand Veil, Solar Power443833614370198817112791145
#695HelioliskElectric/NormalDry Skin, Sand Veil, Solar Power62555210994109234115109223193223
#696TyruntRock/DragonStrong Jaw, Sturdy5889774545482261831599595101
#697TyrantrumRock/DragonStrong Jaw, Rock Head82121119695971274247243143123147
#698AmauraIce/RockRefrigerate, Snow Warning77595067634626412310513913197
#699AurorusIce/RockRefrigerate, Snow Warning1237772999258356159149203189121
#700SylveonFairyCute Charm, Pixilate95656511013060300135135225265125
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#701HawluchaFighting/FlyingLimber, Unburden, Mold Breaker7892757463118266189155153131241
#702DedenneElectric/FairyCheek Pouch, Pickup, Plus6758578167101244121119167139207
#703CarbinkRock/FairyClear Body, Sturdy50501505015050210105305105305105
#704GoomyDragonSap Sipper, Hydration, Gooey4550355575402001057511515585
#705SliggooDragonSap Sipper, Hydration, Gooey6875538311360246155111171231125
#706GoodraDragonSap Sipper, Hydration, Gooey901007011015080290205145225305165
#707KlefkiSteel/FairyPrankster, Magician578091808775224165187165179155
#708PhantumpGhost/GrassNatural Cure, Frisk, Harvest43704850603819614510110512581
#709TrevenantGhost/GrassNatural Cure, Frisk, Harvest8511076658256280225157135169117
#710Pumpkaboo (Small)Ghost/GrassNatural Cure, Frisk, Insomnia44667044555619813714593115117
Pumpkaboo (Average)Ghost/GrassNatural Cure, Frisk, Insomnia49667044555120813714593115107
Pumpkaboo (Large)Ghost/GrassNatural Cure, Frisk, Insomnia5466704455462181371459311597
Pumpkaboo (Super-Size)Ghost/GrassNatural Cure, Frisk, Insomnia5966704455412281371459311587
#711Gourgeist (Small)Ghost/GrassPickup, Frisk, Insomnia5585122587599220175249121155203
Gourgeist (Average)Ghost/GrassPickup, Frisk, Insomnia6590122587584240185249121155173
Gourgeist (Large)Ghost/GrassPickup, Frisk, Insomnia7595122587569260195249121155143
Gourgeist (Super-Size)Ghost/GrassPickup, Frisk, Insomnia85100122587554280205249121155113
#712BergmiteIceOwn Tempo, Ice Body, Sturdy556985323528220143175697561
#713AvaluggIceOwn Tempo, Ice Body, Sturdy95117184444628300239373939761
#714NoibatDragon/FlyingFrisk, Infiltrator, Telepathy40303545405519065759585115
#715NoivernDragon/FlyingFrisk, Infiltrator, Telepathy8570809780123280145165199165251
#716XerneasFairyFairy Aura126131951319899362267195267201203
#717YveltalDark/FlyingDark Aura126131951319899362267195267201203
#718ZygardeDragon/GroundAura Break108100121819595326205247167195195
#719Diancie (Mega)Rock/FairyClear Body5010015010015050210205305205305105
#720HoopaPsychic/GhostMagician801106015013070270225125305265145
Hoopa UnboundPsychic/DarkMagician801606017013080270325125345265165
#721VolcanionFire/WaterWater Absorb801101201309070270225245265185145

Pokémon Stats (Mega Evolutions)

NOTE!
The list of data present here is representative of all Mega Evolutions present as of Pokémon Omega Ruby & Alpha Sapphire, due to their relevance and relationship with Pokémon X & Y! Do not take their presence in these lists as an indicator that the OR/AS-exclusive Mega Evolutions are capable of being found in X/Y, though!

As a note, you can find the Mega Stones' locations in the Mega Stones section.

Mega Evolution is an additional aspect that greatly changed the Pokémon metagame with its origination in X/Y over a year ago. Certain Pokémon were able to Mega-Evolve - so long as they were holding their species's Mega Stone, and no one else of your party had also Mega Evolved in the battle. Mega Evolution is temporal, but it nonetheless has great effects on battle strategy, for the Pokémon can have their stats, types, and abilities changed. There is a very distinct difference between Mega Charizard X and Mega Charizard Y, for example, requiring very different breeding strategies to create the ideal version of each. (Though Stone Edge Aerodactyl still works as a counter for both. >_>)

Additionally, for the sake of comparisons and perspectives, the original non-Mega Pokémon are also included.


#MEGA-EVOLUTIONMEGA STONEPOKÉMON TYPEABILITYBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#003VenusaurVenusauriteGrass/PoisonOvergrow, Chlorophyll80828310010080
Mega VenusaurVenusauriteGrass/PoisonThick Fat8010012312212080
#006CharizardCharizardite X/YFire/FlyingBlaze, Solar Power78847810985100
Mega Charizard XCharizardite XFire/DragonTough Claws7813011113085100
Mega Charizard YCharizardite YFire/FlyingDrought7810478159115100
#009BlastoiseBlastoisiteWaterTorrent, Rain Dish79831008510578
Mega BlastoiseBlastoisiteWaterMega Launcher7910312013511578
#015BeedrillBeedrilliteBug/PoisonSwarm, Sniper658040458075
Mega BeedrillBeedrilliteBug/PoisonAdaptability65150401580145
#018PidgeotPidgeotiteNormal/FlyingKeen Eye, Tangled Feet, Big Pecks838075707091
Mega PidgeotPidgeotiteNormal/FlyingNo Guard83808013580121
#065AlakazamAlakazitePsychicInner Focus, Synchronize, Magic Guard55504513585120
Mega AlakazamAlakazitePsychicTrace55506517595150
#080SlowbroSlowbroiteWater/PsychicOblivious, Own Tempo, Regenerator95751101008030
Mega SlowbroSlowbroiteWater/PsychicShell Armor95751801308030
#094GengarGengariteGhost/PoisonLevitate60656013075110
Mega GengarGengariteGhost/PoisonShadow Tag60658017095130
#115KangaskhanKangaskhaniteNormalEarly Bird, Scrappy, Inner Focus1059580408090
Mega KangaskhanKangaskhaniteNormalParental Bond10512510060100100
#127PinsirPinsiriteBugHyper Cutter, Mold Breaker, Moxie65125100557085
Mega PinsirPinsiriteBug/FlyingAerilate651551206590105
#130GyaradosGyaradositeWater/FlyingIntimidate, Moxie95125796010081
Mega GyaradosGyaradositeWater/DarkMold Breaker951551097013081
#142AerodactylAerodactyliteRock/FlyingPressure, Rock Head, Unnerve80105656075130
Mega AerodactylAerodactyliteRock/FlyingTough Claws80135857095150
#150MewtwoMewtwonite X/YPsychicPressure, Unnerve1061109015490130
Mega Mewtwo XMewtwonite XPsychic/FightingSteadfast106190100154100130
Mega Mewtwo YMewtwonite YPsychicInsomnia10615070194120140
#181AmpharosAmpharositeElectricStatic, Plus9075751159055
Mega AmpharosAmpharositeElectric/DragonMold Breaker909510516511045
#208SteelixSteelixiteSteel/GroundRock Head, Sturdy, Sheer Force7585200556530
Mega SteelixSteelixiteSteel/GroundSand Force75125230559530
#212ScizorScizoriteBug/SteelSwarm, Technician, Light Metal70130100558065
Mega ScizorScizoriteBug/SteelTechnician701501406510075
#214HeracrossHeracroniteBug/FightingGuts, Swarm, Moxie8012575409585
Mega HeracrossHeracroniteBug/FightingSkill Link801851154010575
#229HoundoomHoundoominiteFire/DarkEarly Bird, Flash Fire, Unnerve7590501108095
Mega HoundoomHoundoominiteFire/DarkSolar Power75909014090115
#248TyranitarTyranitariteRock/DarkUnnerve, Sand Stream1001341109510061
Mega TyranitarTyranitariteRock/DarkSand Stream1001641509512071
#254SceptileSceptiliteGrassOvergrow, Unburden70856510585120
Mega SceptileSceptiliteGrass/DragonLightning Rod701107514585145
#257BlazikenBlazikeniteFire/FightingBlaze, Speed Boost80120701107080
Mega BlazikenBlazikeniteFire/FightingSpeed Boost801608013080100
#260SwampertSwampertiteWater/GroundTorrent, Damp10011090859060
Mega SwampertSwampertiteWater/GroundSwift Swim1001501109511070
#282GardevoirGardevoiritePsychic/FairySynchronize, Trace, Telepathy68656512511580
Mega GardevoirGardevoiritePsychic/FairyPixilate688565165135100
#302SableyeSableniteDark/GhostKeen Eye, Stall, Prankster507575656550
Mega SableyeSableniteDark/GhostMagic Bounce50851258511520
#303MawileMawiliteSteel/FairyHyper Cutter, Intimidate, Sheer Force508585555550
Mega MawileMawiliteSteel/FairyHuge Power50105125559550
#306AggronAggroniteSteel/RockRock Head, Sturdy, Heavy Metal70110180606050
Mega AggronAggroniteSteelFilter70140230608050
#MEGA-EVOLUTIONMEGA STONEPOKÉMON TYPEABILITYBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#308MedichamMedichamiteFighting/PsychicPure Power, Telepathy606075607580
Mega MedichamMedichamiteFighting/PsychicPure Power60100858085100
#310ManectricManectiteElectricLightning Rod, Static, Minus70756010560105
Mega ManectricManectiteElectricIntimidate70758013580135
#319SharpedoSharpedoniteWater/DarkRough Skin, Speed Boost7012040954095
Mega SharpedoSharpedoniteWater/DarkStrong Jaw701407011065105
#323CameruptCameruptiteFire/GroundMagma Armor, Solid Rock, Anger Point70100701057540
Mega CameruptCameruptiteFire/GroundSheer Force7012010014510520
#334AltariaAltarianiteDragon/FlyingNatural Cure, Cloud Nine7570907010580
Mega AltariaAltarianiteDragon/FairyPixilate7511011011010580
#354BanetteBanettiteGhostFrisk, Insomnia, Cursed Body6411565836365
Mega BanetteBanettiteGhostPrankster6416575938375
#359AbsolAbsoliteDarkPressure, Super Luck, Justified6513060756075
Mega AbsolAbsoliteDarkMagic Bounce651506011560115
#362GlalieGlalititeIceIce Body, Inner Focus, Moody808080808080
Mega GlalieGlalititeIceRefrigerate801208012080100
#373SalamenceSalamenciteDragon/FlyingIntimidate, Moxie951358011080100
Mega SalamenceSalamenciteDragon/FlyingAerialate9514513012090120
#376MetagrossMetagrossiteSteel/PsychicClear Body, Light Metal80135130959070
Mega MetagrossMetagrossiteSteel/PsychicTough Claws80145150105110110
#380LatiasLatiasiteDragon/PsychicLevitate808090110130110
Mega LatiasLatiasiteDragon/PsychicLevitate80100120140150110
#381LatiosLatiositeDragon/PsychicLevitate809080130110110
Mega LatiosLatiositeDragon/PsychicLevitate80130100160120110
#384RayquazaN/A *Dragon/FlyingAir Lock105150901509095
Mega RayquazaN/A *Dragon/FlyingDelta Stream105180100180100115
#428LopunnyLopunniteNormalCute Charm, Klutz, Limber6576845496105
Mega LopunnyLopunniteNormal/FightingScrappy65136945496135
#445GarchompGarchompiteDragon/GroundSand Veil, Rough Skin108130958085102
Mega GarchompGarchompiteDragon/GroundSand Force1081701151209592
#448LucarioLucarioniteFighting/SteelInner Focus, Steadfast, Justified70110701157090
Mega LucarioLucarioniteSteel/FightingAdaptability701458814070112
#460AbomasnowAbomasiteGrass/IceSnow Warning, Soundproof909275928560
Mega AbomasnowAbomasiteGrass/IceSnow Warning9013210513210530
#475GalladeGalladitePsychic/FightingSteadfast, Justified68125656511580
Mega GalladeGalladitePsychic/FightingInner Focus681659565115110
#531AudinoAudiniteNormalHealer, Regenerator, Klutz1036086608650
Mega AudinoAudiniteNormal/FairyHealer103601268012650
#719DiancieDianciteRock/FairyClear Body5010015010015050
Mega DiancieDianciteRock/FairyMagic Bounce50160110160110110

  • Note (*): Rayquaza, unlike other Mega Pokémon, does not need a Mega Stone. Rather, he simply needs to know Dragon Ascent to be able to Mega Evolve. He will be able to do so stll at your own decision, as normal. Dragon Ascent can be learned after completion of the Delta Episode, from Zinnia's grandmother in Meteor Falls, and only by a Rayquaza. There is no cost for the learning. However, keep in mind that the limitations of normal Mega Evolution will still apply: for example, even though Rayquaza does not specifically need a Mega Stone, you can still only have one Mega per battle. If it's Mega Rayquaza, for example, then Blaziken cannot Mega Evolve; if it is Mega Blaziken, then, you cannot Mega Evolve Rayquaza.

A new concept introduced with Pokémon OR/AS is that of Primal Reversions, a sort of "de-evolution" to the Pokémon's older, Primal form - it's not a disadvantageous "de-evolution", though, but essentially a different variety of Mega Evolution. It only works for Kyogre and Groudon and, like Mega Evolution, you can only use it if the wielders have their respective items. Unlike Mega Evolution, however, Primal Reversion is instantaneous upon the entrance of the Pokémon into battle (if it is holding its item), and you can also have as many Primal Pokémon at once although you can only use one Mega per battle.

For the sake of perspective, the original, unevolved Pokémon are also included.


#PRIMAL POKÉMONHOLD ITEMPOKÉMON TYPEABILITYBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#382KyogreWaterBlue OrbDrizzle1001009015014090
Primal KyogreWaterBlue OrbPrimordial Sea1001509018016090
#383GroudonGroundRed OrbDrought1001501401009090
Primal GroudonGround/FireRed OrbDesolate Land1001801601509090

Pokémon Stats (Breeding)

Next in our series of Pokémon stats comes some details regarding Pokémon breeding. As far as stats would be concerned, there is little to detail here other than Egg Groups and, to the more OCD of you, gender ratios and egg-hatching steps. Much more specific details can be found in the Pokémon Breeding section.

In any case, this section is used to detail the specific stats each Pokémon has in regards to breeding. The following are discussed:


  • Egg Group: Each Pokémon is a member of an Egg Group that determines who it can breed with. "No Eggs" Pokémon cannot breed with anyone, and Ditto is a wildcard, other than for No Eggs Pokémon (other than Manaphy).
  • Gender Ratio: This displays the ratio of male to female Pokémon of a species. Some species are not simply half-and-half like the human species, and some are genderless or entirely of a single gender, all of which are critical in breeding, and sometimes even battle strategy (i.e. female Meowstic has Prankster, but not males).
  • Steps to Hatch Egg: There are actually four values for how quickly an Egg hatches due to the formula used to calculate such having four permutations. However, this is derived from the most commonly used formula in my experience; the values here won't vary by any more than 255 steps.


#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#001BulbasaurMonster, Grass87.50%12.50%5,355
#002IvysaurMonster, Grass87.50%12.50%5,355
#003VenusaurMonster, Grass87.50%12.50%5,355
#004CharmanderMonster, Dragon87.50%12.50%5,355
#005CharmeleonMonster, Dragon87.50%12.50%5,355
#006CharizardMonster, Dragon87.50%12.50%5,355
#007SquirtleMonster, Water 187.50%12.50%5,355
#008WartortleMonster, Water 187.50%12.50%5,355
#009BlastoiseMonster, Water 187.50%12.50%5,355
#010CaterpieBug50%50%2,805
#011MetapodBug50%50%2,805
#012ButterfreeBug50%50%2,805
#013WeedleBug50%50%2,805
#014KakunaBug50%50%2,805
#015BeedrillBug50%50%2,805
#016PidgeyFlying50%50%4,080
#017PidgeottoFlying50%50%4,080
#018PidgeotFlying50%50%4,080
#019RattataField50%50%4,080
#020RaticateField50%50%4,080
#021SpearowFlying50%50%4,080
#022FearowFlying50%50%4,080
#023EkansField, Dragon50%50%5,355
#024ArbokField, Dragon50%50%5,355
#025PikachuField, Fairy50%50%5,355
#026RaichuField, Fairy50%50%5,355
#027SandshrewField50%50%5,355
#028SandslashField50%50%5,355
#029Nidoran♀Monster, Field0%100%5,355
#030NidorinaMonster, Field0%100%5,355
#031NidoqueenMonster, Field0%100%5,355
#032Nidoran♂Monster, Field100%0%5,355
#033NidorinoMonster, Field100%0%5,355
#034NidokingMonster, Field100%0%5,355
#035ClefairyFairy25%75%5,355
#036ClefableFairy25%75%5,355
#037VulpixField25%75%5,355
#038NinetalesField25%75%5,355
#039JigglypuffFairy25%75%5,355
#040WigglytuffFairy25%75%5,355
#041ZubatFlying50%50%5,355
#042GolbatFlying50%50%5,355
#043OddishGrass50%50%5,355
#044GloomGrass50%50%4,080
#045VileplumeGrass50%50%4,080
#046ParasBug, Grass50%50%4,080
#047ParasectBug, Grass50%50%5,355
#048VenonatBug50%50%5,355
#049VenomothBug50%50%5,355
#050DiglettField50%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#051DugtrioField50%50%5,355
#052MeowthField50%50%5,355
#053PersianField50%50%5,355
#054PsyduckField, Water 150%50%5,355
#055GolduckField, Water 150%50%5,355
#056MankeyField50%50%5,355
#057PrimeapeField50%50%5,355
#058GrowlitheField75%25%5,355
#059ArcanineField75%25%5,355
#060PoliwagWater 150%50%5,355
#061PoliwhirlWater 150%50%5,355
#062PoliwrathWater 150%50%5,355
#063AbraHuman-like75%25%5,355
#064KadabraHuman-like75%25%5,355
#065AlakazamHuman-like75%25%5,355
#066MachopHuman-like75%25%5,355
#067MachokeHuman-like75%25%5,355
#068MachampHuman-like75%25%5,355
#069BellsproutGrass50%50%5,355
#070WeepinbellGrass50%50%5,355
#071VictreebelGrass50%50%5,355
#072TentacoolWater 350%50%5,355
#073TentacruelWater 350%50%5,355
#074GeodudeMineral50%50%5,355
#075GravelerMineral50%50%5,355
#076GolemMineral50%50%5,355
#077PonytaField50%50%5,355
#078RapidashField50%50%5,355
#079SlowpokeMonster, Water 150%50%5,355
#080SlowbroMonster, Water 150%50%4,080
#081MagnemiteMineralGenderless4,080
#082MagnetonMineralGenderless4,080
#083Farfetch'dField, Flying50%50%5,355
#084DoduoFlying50%50%5,355
#085DodrioFlying50%50%5,355
#086SeelField, Water 150%50%5,355
#087DewgongField, Water 150%50%5,355
#088GrimerAmorphous50%50%5,355
#089MukAmorphous50%50%5,355
#090ShellderWater 350%50%5,355
#091CloysterWater 350%50%5,355
#092GastlyAmorphous50%50%5,355
#093HaunterAmorphous50%50%5,355
#094GengarAmorphous50%50%5,355
#095OnixMineral50%50%5,355
#096DrowzeeHuman-like50%50%5,355
#097HypnoHuman-like50%50%5,355
#098KrabbyWater 350%50%5,355
#099KinglerWater 350%50%5,355
#100VoltorbMineralGenderless5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#101ElectrodeMineralGenderless5,355
#102ExeggcuteGrass50%50%5,355
#103ExeggutorGrass50%50%6,630
#104CuboneMonster50%50%6,630
#105MarowakMonster50%50%5,355
#106HitmonleeHuman-like100%0%5,355
#107HitmonchanHuman-like100%0%5,355
#108LickitungMonster50%50%5,355
#109KoffingAmorphous50%50%5,355
#110WeezingAmorphous50%50%5,355
#111RhyhornField, Monster50%50%5,355
#112RhydonField, Monster50%50%5,355
#113ChanseyFairy0%100%5,355
#114TangelaGrass50%50%5,355
#115KangaskhanMonster0%100%6,630
#116HorseaDragon, Water 150%50%6,630
#117SeadraDragon, Water 150%50%6,630
#118GoldeenWater 250%50%6,630
#119SeakingWater 250%50%5,355
#120StaryuWater 3Genderless5,355
#121StarmieWater 3Genderless5,355
#122Mr. MimeHuman-like50%50%5,355
#123ScytherBug50%50%5,355
#124JynxHuman-like0%100%5,355
#125ElectabuzzHuman-like75%25%5,355
#126MagmarHuman-like75%25%10,455
#127PinsirBug50%50%10,455
#128TaurosField100%0%10,455
#129MagikarpDragon, Water 250%50%5,355
#130GyaradosDragon, Water 250%50%5,355
#131LaprasMonster, Water 150%50%5,355
#132DittoDittoGenderless5,355
#133EeveeField87.50%12.50%5,355
#134VaporeonField87.50%12.50%5,355
#135JolteonField87.50%12.50%5,355
#136FlareonField87.50%12.50%5,355
#137PorygonMineralGenderless5,355
#138OmanyteWater 1, Water 387.50%12.50%5,355
#139OmastarWater 1, Water 387.50%12.50%6,630
#140KabutoWater 1, Water 387.50%12.50%6,630
#141KabutopsWater 1, Water 387.50%12.50%6,630
#142AerodactylFlying87.50%12.50%6,630
#143SnorlaxMonster87.50%12.50%6,630
#144ArticunoNo EggsGenderless6,630
#145ZapdosNo EggsGenderless6,630
#146MoltresNo EggsGenderless6,630
#147DratiniDragon, Water 150%50%6,630
#148DragonairDragon, Water 150%50%6,630
#149DragoniteDragon, Water 150%50%6,630
#150MewtwoNo EggsGenderless6,630
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#151MewNo EggsGenderless6,630
#152ChikoritaMonster, Grass87.50%12.50%5,355
#153BayleefMonster, Grass87.50%12.50%1,530
#154MeganiumMonster, Grass87.50%12.50%1,530
#155CyndaquilMonster, Field87.50%12.50%10,455
#156QuilavaMonster, Field87.50%12.50%5,355
#157TyphlosionMonster, Field87.50%12.50%9,180
#158TotodileMonster, Water 187.50%12.50%9,180
#159CroconawMonster, Water 187.50%12.50%9,180
#160FeraligatrMonster, Water 187.50%12.50%9,180
#161SentretField50%50%9,180
#162FurretField50%50%9,180
#163HoothootFlying50%50%9,180
#164NoctowlFlying50%50%9,180
#165LedybaBug50%50%9,180
#166LedianBug50%50%5,355
#167SpinarakBug50%50%5,355
#168AriadosBug50%50%5,355
#169CrobatFlying50%50%7,905
#170ChinchouWater 250%50%7,905
#171LanturnWater 250%50%7,905
#172PichuNo Eggs50%50%7,905
#173CleffaNo Eggs25%75%7,905
#174IgglybuffNo Eggs25%75%10,455
#175TogepiNo Eggs87.50%12.50%10,455
#176TogeticFairy, Flying87.50%12.50%20,655
#177NatuFlying50%50%20,655
#178XatuFlying50%50%20,655
#179MareepField, Monster50%50%10,455
#180FlaaffyField, Monster50%50%10,455
#181AmpharosField, Monster50%50%10,455
#182BellossomGrass50%50%30,855
#183MarillFairy, Water 150%50%30,855
#184AzumarillFairy, Water 150%50%5,355
#185SudowoodoMineral50%50%5,355
#186PolitoedWater 150%50%5,355
#187HoppipFairy, Grass50%50%5,355
#188SkiploomFairy, Grass50%50%5,355
#189JumpluffFairy, Grass50%50%5,355
#190AipomField50%50%5,355
#191SunkernGrass50%50%5,355
#192SunfloraGrass50%50%5,355
#193YanmaBug50%50%4,080
#194WooperField, Water50%50%4,080
#195QuagsireField, Water50%50%4,080
#196EspeonField87.50%12.50%4,080
#197UmbreonField87.50%12.50%4,080
#198MurkrowFlying50%50%4,080
#199SlowkingMonster, Water 150%50%4,080
#200MisdreavusAmorphous50%50%4,080
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#201UnownNo EggsGenderless5,355
#202WobbuffetAmorphous50%50%5,355
#203GirafarigField50%50%2,805
#204PinecoBug50%50%2,805
#205ForretressBug50%50%2,805
#206DunsparceField50%50%5,355
#207GligarBug50%50%5,355
#208SteelixMineral50%50%5,355
#209SnubbullFairy, Field25%75%5,355
#210GranbullFairy, Field25%75%5,355
#211QwilfishWater 250%50%2,805
#212ScizorBug50%50%2,805
#213ShuckleBug50%50%2,805
#214HeracrossBug50%50%5,355
#215SneaselField50%50%5,355
#216TeddiursaField50%50%5,355
#217UrsaringField50%50%5,355
#218SlugmaAmorphous50%50%5,355
#219MagcargoAmorphous50%50%5,355
#220SwinubField50%50%5,355
#221PiloswineField50%50%5,355
#222CorsolaWater 1, Water 325%75%5,355
#223RemoraidWater 1, Water 250%50%5,355
#224OctilleryWater 1, Water 250%50%5,355
#225DelibirdWater 1, Field50%50%5,355
#226MantineWater 150%50%5,355
#227SkarmoryFlying50%50%5,355
#228HoundourField50%50%5,355
#229HoundoomField50%50%6,630
#230KingdraDragon, Water 150%50%6,630
#231PhanpyField50%50%10,455
#232DonphanField50%50%5,355
#233Porygon2MineralGenderless5,355
#234StantlerField50%50%5,355
#235SmeargleField50%50%5,355
#236TyrogueNo Eggs100%0%5,355
#237HitmontopHuman-like100%0%5,355
#238SmoochumNo Eggs0%100%5,355
#239ElekidNo Eggs75%25%5,355
#240MagbyNo Eggs75%25%5,355
#241MiltankField0%100%5,355
#242BlisseyFairy0%100%5,355
#243RaikouNo EggsGenderless5,355
#244EnteiNo EggsGenderless6,630
#245SuicuneNo EggsGenderless5,355
#246LarvitarMonster50%50%5,355
#247PupitarMonster50%50%5,355
#248TyranitarMonster50%50%5,355
#249LugiaNo EggsGenderless5,355
#250Ho-OhNo EggsGenderless5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#251CelebiNo EggsGenderless5,355
#252TreeckoMonster, Dragon87.50%12.50%5,355
#253GrovyleMonster, Dragon87.50%12.50%5,355
#254SceptileMonster, Dragon87.50%12.50%5,355
#255TorchicMonster, Field87.50%12.50%5,355
#256CombuskenMonster, Field87.50%12.50%5,355
#257BlazikenMonster, Field87.50%12.50%5,355
#258MudkipMonster, Water 187.50%12.50%6,630
#259MarshtompMonster, Water 187.50%12.50%6,630
#260SwampertMonster, Water 187.50%12.50%6,630
#261PoochyenaField50%50%5,355
#262MightyenaField50%50%5,355
#263ZigzagoonField50%50%5,355
#264LinooneField50%50%5,355
#265WurmpleBug50%50%5,355
#266SilcoonBug50%50%5,355
#267BeautiflyBug50%50%5,355
#268CascoonBug50%50%20,655
#269DustoxBug50%50%20,655
#270LotadGrass, Water 150%50%20,655
#271LombreGrass, Water 150%50%10,455
#272LudicoloGrass, Water 150%50%10,455
#273SeedotGrass, Field50%50%10,455
#274NuzleafGrass, Field50%50%30,855
#275ShiftryGrass, Field50%50%30,855
#276TaillowFlying50%50%30,855
#277SwellowFlying50%50%5,355
#278WingullFlying, Water 150%50%5,355
#279PelipperFlying, Water 150%50%5,355
#280RaltsAmorphous50%50%5,355
#281KirliaAmorphous50%50%5,355
#282GardevoirAmorphous50%50%5,355
#283SurskitBug, Water 150%50%5,355
#284MasquerainBug, Water 150%50%5,355
#285ShroomishGrass, Fairy50%50%5,355
#286BreloomGrass, Fairy50%50%4,080
#287SlakothField50%50%4,080
#288VigorothField50%50%4,080
#289SlakingField50%50%4,080
#290NincadaBug50%50%4,080
#291NinjaskBug50%50%4,080
#292ShedinjaMineralGenderless4,080
#293WhismurField, Monster50%50%4,080
#294LoudredField, Monster50%50%4,080
#295ExploudField, Monster50%50%4,080
#296MakuhitaHuman-like75%25%4,080
#297HariyamaHuman-like75%25%4,080
#298AzurillNo Eggs25%75%4,080
#299NosepassMineral50%50%4,080
#300SkittyField, Fairy25%75%4,080
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#301DelcattyField, Fairy25%75%4,080
#302SableyeHuman-like50%50%4,080
#303MawileFairy, Field50%50%5,355
#304AronMonster50%50%5,355
#305LaironMonster50%50%5,355
#306AggronMonster50%50%5,355
#307MedititeHuman-like50%50%5,355
#308MedichamHuman-like50%50%5,355
#309ElectrikeField50%50%4,080
#310ManectricField50%50%4,080
#311PlusleFairy50%50%4,080
#312MinunFairy50%50%4,080
#313VolbeatBug, Human-like100%0%4,080
#314IllumiseBug, Human-like0%100%4,080
#315RoseliaFairy, Grass50%50%4,080
#316GulpinAmorphous50%50%4,080
#317SwalotAmorphous50%50%4,080
#318CarvanhaWater 250%50%4,080
#319SharpedoWater 250%50%5,355
#320WailmerWater 2, Field50%50%5,355
#321WailordWater 2, Field50%50%5,355
#322NumelField50%50%5,355
#323CameruptField50%50%5,355
#324TorkoalField50%50%5,355
#325SpoinkField50%50%5,355
#326GrumpigField50%50%4,080
#327SpindaField, Human-like50%50%4,080
#328TrapinchBug50%50%6,630
#329VibravaBug50%50%5,355
#330FlygonBug50%50%9,180
#331CacneaGrass, Human-like50%50%9,180
#332CacturneGrass, Human-like50%50%9,180
#333SwabluFlying, Dragon50%50%5,355
#334AltariaFlying, Dragon50%50%5,355
#335ZangooseField50%50%5,355
#336SeviperField, Dragon50%50%5,355
#337LunatoneMineralGenderless5,355
#338SolrockMineralGenderless5,355
#339BarboachWater 250%50%4,080
#340WhiscashWater 250%50%4,080
#341CorphishWater 1, Water 350%50%5,355
#342CrawdauntWater 1, Water 350%50%5,355
#343BaltoyMineralGenderless5,355
#344ClaydolMineralGenderless5,355
#345LileepWater 387.50%12.50%5,355
#346CradilyWater 387.50%12.50%5,355
#347AnorithWater 387.50%12.50%5,355
#348ArmaldoWater 387.50%12.50%10,455
#349FeebasDragon, Water 150%50%10,455
#350MiloticDragon, Water 150%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#351CastformFairy, Amorphous50%50%5,355
#352KecleonField50%50%5,355
#353ShuppetAmorphous50%50%5,355
#354BanetteAmorphous50%50%5,355
#355DuskullAmorphous50%50%5,355
#356DusclopsAmorphous50%50%5,355
#357TropiusMonster, Grass50%50%5,355
#358ChimechoAmorphous50%50%5,355
#359AbsolField50%50%5,355
#360WynautNo Eggs50%50%5,355
#361SnoruntFairy, Mineral50%50%5,355
#362GlalieFairy, Mineral50%50%5,355
#363SphealField, Water 150%50%5,355
#364SealeoField, Water 150%50%5,355
#365WalreinField, Water 150%50%6,630
#366ClamperlWater 150%50%6,630
#367HuntailWater 150%50%5,355
#368GorebyssWater 150%50%5,355
#369RelicanthWater 1, Water 287.50%12.50%5,355
#370LuvdiscWater 225%75%5,355
#371BagonDragon50%50%5,355
#372ShelgonDragon50%50%5,355
#373SalamenceDragon50%50%7,905
#374BeldumMineralGenderless7,905
#375MetangMineralGenderless7,905
#376MetagrossMineralGenderless7,905
#377RegirockNo EggsGenderless5,355
#378RegiceNo EggsGenderless5,355
#379RegisteelNo EggsGenderless6,630
#380LatiasNo Eggs0%100%5,355
#381LatiosNo Eggs100%0%6,630
#382KyogreNo EggsGenderless6,630
#383GroudonNo EggsGenderless6,630
#384RayquazaNo EggsGenderless6,630
#385JirachiNo EggsGenderless6,630
#386DeoxysNo EggsGenderless6,630
#387TurtwigMonster, Grass87.50%12.50%6,630
#388GrotleMonster, Grass87.50%12.50%6,630
#389TorterraMonster, Grass87.50%12.50%6,630
#390ChimcharHuman-like, Field87.50%12.50%5,355
#391MonfernoHuman-like, Field87.50%12.50%5,355
#392InfernapeHuman-like, Field87.50%12.50%5,355
#393PiplupWater 1, Field87.50%12.50%5,355
#394PrinplupWater 1, Field87.50%12.50%5,355
#395EmpoleonWater 1, Field87.50%12.50%5,355
#396StarlyFlying50%50%5,355
#397StaraviaFlying50%50%5,355
#398StaraptorFlying50%50%5,355
#399BidoofField, Water 150%50%10,455
#400BibarelField, Water 150%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#401KricketotBug50%50%10,455
#402KricketuneBug50%50%10,455
#403ShinxField50%50%10,455
#404LuxioField50%50%10,455
#405LuxrayField50%50%10,455
#406BudewNo Eggs50%50%10,455
#407RoseradeFairy, Grass50%50%20,655
#408CranidosMonster87.50%12.50%20,655
#409RampardosMonster87.50%12.50%20,655
#410ShieldonMonster87.50%12.50%30,855
#411BastiodonMonster87.50%12.50%30,855
#412BurmyBug50%50%30,855
#413WormadamBug0%100%30,855
#414MothimBug100%0%30,855
#415CombeeBug87.50%12.50%30,855
#416VespiquenBug0%100%30,855
#417PachirisuFairy, Field50%50%5,355
#418BuizelWater 1, Field50%50%5,355
#419FloatzelWater 1, Field50%50%5,355
#420CherubiFairy, Grass50%50%5,355
#421CherrimFairy, Grass50%50%5,355
#422ShellosWater 150%50%5,355
#423GastrodonWater 150%50%5,355
#424AmbipomField50%50%5,355
#425DrifloonAmorphous50%50%5,355
#426DrifblimAmorphous50%50%4,080
#427BunearyField, Human-like50%50%4,080
#428LopunnyField, Human-like50%50%4,080
#429MismagiusAmorphous50%50%4,080
#430HonchkrowFlying50%50%4,080
#431GlameowField25%75%4,080
#432PuruglyField25%75%4,080
#433ChinglingNo Eggs50%50%5,355
#434StunkyField50%50%5,355
#435SkuntankField50%50%5,355
#436BronzorMineralGenderless7,905
#437BronzongMineralGenderless7,905
#438BonslyNo Eggs50%50%7,905
#439Mime Jr.No Eggs50%50%7,905
#440HappinyNo Eggs0%100%4,080
#441ChatotFlying50%50%4,080
#442SpiritombAmorphous50%50%4,080
#443GibleDragon, Monster50%50%4,080
#444GabiteDragon, Monster50%50%4,080
#445GarchompDragon, Monster50%50%2,805
#446MunchlaxNo Eggs87.50%12.50%5,355
#447RioluNo Eggs87.50%12.50%5,355
#448LucarioField, Human-like87.50%12.50%5,355
#449HippopotasField50%50%5,355
#450HippowdonField50%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#451SkorupiBug, Water 350%50%5,355
#452DrapionBug, Water 350%50%7,905
#453CroagunkHuman-like50%50%7,905
#454ToxicroakHuman-like50%50%5,355
#455CarnivineGrass50%50%5,355
#456FinneonWater 250%50%5,355
#457LumineonWater 250%50%5,355
#458MantykeNo Eggs50%50%5,355
#459SnoverGrass, Monster50%50%5,355
#460AbomasnowGrass, Monster50%50%5,355
#461WeavileField50%50%5,355
#462MagnezoneMineralGenderless5,355
#463LickilickyMonster50%50%7,905
#464RhyperiorMonster, Field50%50%10,455
#465TangrowthGrass50%50%10,455
#466ElectivireHuman-like75%25%10,455
#467MagmortarHuman-like75%25%6,630
#468TogekissFlying, Fairy87.50%12.50%6,630
#469YanmegaBug50%50%7,905
#470LeafeonField87.50%12.50%7,905
#471GlaceonField87.50%12.50%5,355
#472GliscorBug50%50%5,355
#473MamoswineField50%50%2,805
#474Porygon-ZMineralGenderless2,805
#475GalladeAmorphous100%0%6,630
#476ProbopassMineral50%50%5,355
#477DusknoirAmorphous50%50%5,355
#478FroslassFairy, Mineral0%100%5,355
#479RotomAmorphousGenderless5,355
#480UxieNo EggsGenderless5,355
#481MespritNo EggsGenderless20,655
#482AzelfNo EggsGenderless20,655
#483DialgaNo EggsGenderless20,655
#484PalkiaNo EggsGenderless30,855
#485HeatranNo Eggs50%50%30,855
#486RegigigasNo EggsGenderless2,805
#487GiratinaNo EggsGenderless30,855
#488CresseliaNo Eggs0%100%30,855
#489PhioneFairy, Water 1Genderless30,855
#490ManaphyFairy, Water 1Genderless10,455
#491DarkraiNo EggsGenderless2,805
#492ShayminNo EggsGenderless30,855
#493ArceusNo EggsGenderless30,855
#494VictiniNo EggsGenderless30,855
#495SnivyGrass, Field87.50%12.50%30,855
#496ServineGrass, Field87.50%12.50%5,355
#497SerperiorGrass, Field87.50%12.50%5,355
#498TepigField87.50%12.50%5,355
#499PigniteField87.50%12.50%5,355
#500EmboarField87.50%12.50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#501OshawottField87.50%12.50%5,355
#502DewottField87.50%12.50%5,355
#503SamurottField87.50%12.50%5,355
#504PatratField50%50%5,355
#505WatchogField50%50%4,080
#506LillipupField50%50%4,080
#507HerdierField50%50%4,080
#508StoutlandField50%50%4,080
#509PurrloinField50%50%4,080
#510LiepardField50%50%5,355
#511PansageField87.50%12.50%5,355
#512SimisageField87.50%12.50%5,355
#513PansearField87.50%12.50%5,355
#514SimisearField87.50%12.50%5,355
#515PanpourField87.50%12.50%5,355
#516SimipourField87.50%12.50%5,355
#517MunnaField50%50%5,355
#518MusharnaField50%50%2,805
#519PidoveFlying50%50%2,805
#520TranquillFlying50%50%4,080
#521UnfezantFlying50%50%4,080
#522BlitzleField50%50%4,080
#523ZebstrikaField50%50%5,355
#524RoggenrolaMineral50%50%5,355
#525BoldoreMineral50%50%4,080
#526GigalithMineral50%50%4,080
#527WoobatField, Flying50%50%4,080
#528SwoobatField, Flying50%50%4,080
#529DrilburField50%50%4,080
#530ExcadrillField50%50%5,355
#531AudinoFairy50%50%5,355
#532TimburrHuman-like87.50%12.50%5,355
#533GurdurrHuman-like87.50%12.50%5,355
#534ConkeldurrHuman-like87.50%12.50%5,355
#535TympoleWater 150%50%5,355
#536PalpitoadWater 150%50%5,355
#537SeismitoadWater 150%50%5,355
#538ThrohHuman-like100%0%5,355
#539SawkHuman-like100%0%5,355
#540SewaddleBug50%50%5,355
#541SwadloonBug50%50%4,080
#542LeavannyBug50%50%4,080
#543VenipedeBug50%50%4,080
#544WhirlipedeBug50%50%4,080
#545ScolipedeBug50%50%4,080
#546CottoneeGrass, Fairy50%50%4,080
#547WhimsicottGrass, Fairy50%50%5,355
#548PetililGrass0%100%5,355
#549LilligantGrass0%100%5,355
#550BasculinWater 250%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#551SandileField50%50%10,455
#552KrokorokField50%50%5,355
#553KrookodileField50%50%5,355
#554DarumakaField50%50%5,355
#555DarmanitanField50%50%5,355
#556MaractusGrass50%50%5,355
#557DwebbleBug, Mineral50%50%5,355
#558CrustleBug, Mineral50%50%5,355
#559ScraggyDragon, Field50%50%5,355
#560ScraftyDragon, Field50%50%4,080
#561SigilyphFlying50%50%4,080
#562YamaskMineral, Amorphous50%50%5,355
#563CofagrigusMineral, Amorphous50%50%6,630
#564TirtougaWater 1, Water 387.50%12.50%6,630
#565CarracostaWater 1, Water 387.50%12.50%7,905
#566ArchenFlying, Water 387.50%12.50%7,905
#567ArcheopsFlying, Water 387.50%12.50%7,905
#568TrubbishMineral50%50%7,905
#569GarbodorMineral50%50%5,355
#570ZoruaField87.50%12.50%5,355
#571ZoroarkField87.50%12.50%6,630
#572MinccinoField25%75%6,630
#573CinccinoField25%75%4,080
#574GothitaHuman-like25%75%4,080
#575GothoritaHuman-like25%75%5,355
#576GothitelleHuman-like25%75%5,355
#577SolosisAmorphous50%50%5,355
#578DuosionAmorphous50%50%5,355
#579ReuniclusAmorphous50%50%5,355
#580DucklettWater 1, Flying50%50%5,355
#581SwannaWater 1, Flying50%50%5,355
#582VanilliteMineral50%50%5,355
#583VanillishMineral50%50%5,355
#584VanilluxeMineral50%50%5,355
#585DeerlingField50%50%5,355
#586SawsbuckField50%50%5,355
#587EmolgaField50%50%5,355
#588KarrablastBug50%50%5,355
#589EscavalierBug50%50%4,080
#590FoongusGrass50%50%4,080
#591AmoongussGrass50%50%5,355
#592FrillishAmorphous50%50%5,355
#593JellicentAmorphous50%50%5,355
#594AlomomolaWater 1, Water 250%50%5,355
#595JoltikBug50%50%10,455
#596GalvantulaBug50%50%5,355
#597FerroseedGrass, Mineral50%50%5,355
#598FerrothornGrass, Mineral50%50%5,355
#599KlinkMineralGenderless5,355
#600KlangMineralGenderless5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#601KlinklangMineralGenderless5,355
#602TynamoAmorphous50%50%5,355
#603EelektrikAmorphous50%50%5,355
#604EelektrossAmorphous50%50%5,355
#605ElgyemHuman-like50%50%5,355
#606BeheeyemHuman-like50%50%5,355
#607LitwickAmorphous50%50%5,355
#608LampentAmorphous50%50%5,355
#609ChandelureAmorphous50%50%5,355
#610AxewMonster, Dragon50%50%5,355
#611FraxureMonster, Dragon50%50%10,455
#612HaxorusMonster, Dragon50%50%10,455
#613CubchooField50%50%10,455
#614BearticField50%50%5,355
#615CryogonalMineralGenderless5,355
#616ShelmetBug50%50%6,630
#617AccelgorBug50%50%4,080
#618StunfiskWater 1, Amorphous50%50%4,080
#619MienfooHuman-like, Field50%50%5,355
#620MienshaoHuman-like, Field50%50%6,630
#621DruddigonMonster, Dragon50%50%6,630
#622GolettMineralGenderless7,905
#623GolurkMineralGenderless6,630
#624PawniardHuman-like50%50%6,630
#625BisharpHuman-like50%50%5,355
#626BouffalantField50%50%5,355
#627RuffletFlying100%0%5,355
#628BraviaryFlying100%0%5,355
#629VullabyFlying0%100%5,355
#630MandibuzzFlying0%100%5,355
#631HeatmorField50%50%5,355
#632DurantBug50%50%5,355
#633DeinoDragon50%50%5,355
#634ZweilousDragon50%50%10,455
#635HydreigonDragon50%50%10,455
#636LarvestaBug50%50%10,455
#637VolcaronaBug50%50%10,455
#638CobalionNo EggGenderless10,455
#639TerrakionNo EggGenderless20,655
#640VirizionNo EggGenderless20,655
#641TornadusNo Egg100%0%20,655
#642ThundurusNo Egg100%0%30,855
#643ReshiramNo EggGenderless30,855
#644ZekromNo EggGenderless30,855
#645LandorusNo Egg100%0%30,855
#646KyuremNo EggGenderless30,855
#647KeldeoNo EggGenderless30,855
#648MeloettaNo EggGenderless20,655
#649GenesectNo EggGenderless5,355
#650ChespinField87.50%12.50%30,855
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#651QuilladinField87.50%12.50%5,355
#652ChesnaughtField87.50%12.50%5,355
#653FennekinField87.50%12.50%5,355
#654BraixenField87.50%12.50%5,355
#655DelphoxField87.50%12.50%5,355
#656FroakieWater 187.50%12.50%5,355
#657FrogadierWater 187.50%12.50%5,355
#658GreninjaWater 187.50%12.50%5,355
#659BunnelbyField50%50%5,355
#660DiggersbyField50%50%4,080
#661FletchlingFlying50%50%4,080
#662FletchinderFlying50%50%4,080
#663TalonflameFlying50%50%4,080
#664ScatterbugBug50%50%4,080
#665SpewpaBug50%50%4,080
#666VivillonBug50%50%4,080
#667LitleoField50%50%4,080
#668PyroarField50%50%5,355
#669FlabébéFairy0%100%5,355
#670FloetteFairy0%100%5,355
#671FlorgesFairy0%100%5,355
#672SkiddoField50%50%5,355
#673GogoatField50%50%5,355
#674PanchamField, Human-like50%50%5,355
#675PangoroField, Human-like50%50%6,630
#676FurfrouField50%50%6,630
#677EspurrField50%50%5,355
#678MeowsticField50%50%5,355
#679HonedgeMineral50%50%5,355
#680DoubladeMineral50%50%5,355
#681AegislashMineral50%50%5,355
#682SpritzeeFairy50%50%5,355
#683AromatisseFairy50%50%5,355
#684SwirlixFairy50%50%5,355
#685SlurpuffFairy50%50%5,355
#686InkayWater 1, Water 250%50%5,355
#687MalamarWater 1, Water 250%50%5,355
#688BinacleWater 350%50%5,355
#689BarbaracleWater 350%50%5,355
#690SkrelpDragon, Water 150%50%5,355
#691DragalgeDragon, Water 150%50%5,355
#692ClauncherWater 1, Water 350%50%5,355
#693ClawitzerWater 1, Water 350%50%4,080
#694HelioptileDragon, Monster50%50%4,080
#695HelioliskDragon, Monster50%50%5,355
#696TyruntDragon, Monster87.50%12.50%5,355
#697TyrantrumDragon, Monster87.50%12.50%7,905
#698AmauraMonster87.50%12.50%7,905
#699AurorusMonster87.50%12.50%7,905
#700SylveonField87.50%12.50%7,905
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#701HawluchaHuman-like50%50%5,355
#702DedenneFairy, Field50%50%5,355
#703CarbinkMineral, FairyGenderless6,630
#704GoomyDragon50%50%10,455
#705SliggooDragon50%50%10,455
#706GoodraDragon50%50%10,455
#707KlefkiMineral50%50%5,355
#708PhantumpGrass, Amorphous50%50%5,355
#709TrevenantGrass, Amorphous50%50%5,355
#710PumpkabooAmorphous50%50%5,355
#711GourgeistAmorphous50%50%5,355
#712BergmiteMonster50%50%5,355
#713AvaluggMonster50%50%5,355
#714NoibatFlying50%50%5,355
#715NoivernFlying50%50%5,355
#716XerneasNo EggGenderless30,855
#717YveltalNo EggGenderless30,855
#718ZygardeNo EggGenderless30,855
#719DiancieNo EggGenderless6,630
#720HoopaNo EggGenderless?
#721VolcanionNo EggGenderless?

Pokémon Stats (Misc. #1)

To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here. There are, altogether, two sections for miscellaneous Pokémon stats, because there are a lot of such stats. Below is what is discussed in this section (height, weight, EXP. at Level 100, and EV yields) - basal happiness, catch rates, and EXP. base values can be found in the second miscellaneous section.


  • Height: The Pokémon's height, per the Pokédex. It's not of much use in battle, but some people request Pokémon of certain heights so you can get stuff. This is measured under the imperial/U.S. system, where you see [feet]' [inches]". (Note the apostrophes and quotations - they're important.) If you're playing a game using the metric system and want to know what it is in meters, multiply the feet by twelve, add the inches, then multiply that by 0.254 to get the meters. The reason for the lack of inclusion is a lack of space, in case you're curious: the Pokémon by Height section will include their weight in kilograms for those playing metric games.


  • Weight: The more useful of the physical-appearance variables, weight is a key factor in the damage calculation of several moves, such as Grass Knot. It's mostly a comparison stat for stuff such as this; however, if you are playing a game using the metric system of kilograms/kg. (listed are the imperial pounds/lbs.), note that 1 pound equals approximately 0.446 kilograms - but, again, you won't find it very useful to convert unless you happen to know the damage formulae. The reason for the lack of inclusion is a lack of space, in case you're curious: the Pokémon by Weight section will include their weight in kilograms for those playing metric games.


  • Level 100 EXP.:' The amount of EXP. the Pokémon will have at Level 100, and the amount of EXP. it will take to bring the Pokémon from a hatched Egg to Level 100 without the aid of items and such for EXP. boosts. There are several distinct names for these values: very slow or fluctuating (1,640,000), slow (1,250,000), medium-slow (1,059,860), medium-fast (1,000,000), fast (800,000), and very fast or erratic (600,000). Mostly just stuff for the curious - as you can tell, the fastest Pokémon levels up around 2.733 times faster than the slowest one (both without aides). If you want to see how these things can be derived, see the section EXP. Groups.


  • Effort Value (EV) Yield: Each Pokémon gives off a number of Effort Values, or EVs, when beaten in battle, and EVs are used to determine stat growth. While obsoleted by the much faster Super Training, people may prefer the nostalgia of EV training the hard way. Or something. The precise mechanics of EVs are in EVs - Effort Values. You may want to read up on them. Anyways, I list the EV yields for all six stats, with "-" denoting there is no gain in that stat. These all assume a lack of Pokérus or EV-boosting items: these are the base yields, so to speak.


#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#001Bulbasaur2' 4"15.2 lbs.1,059,860 (medium-slow)---1--
#002Ivysaur3' 3"28.7 lbs.1,059,860 (medium-slow)---11-
#003Venusaur6' 7"220.5 lbs.1,059,860 (medium-slow)---21-
#004Charmander2' 0"18.7 lbs.1,059,860 (medium-slow)-----1
#005Charmeleon3' 7"41.9 lbs.1,059,860 (medium-slow)---1-1
#006Charizard5' 7"199.5 lbs.1,059,860 (medium-slow)-----3
#007Squirtle1' 8"19.8 lbs.1,059,860 (medium-slow)--1---
#008Wartortle3' 3"49.6 lbs.1,059,860 (medium-slow)--1-1-
#009Blastoise3' 4"188.5 lbs.1,059,860 (medium-slow)----3-
#010Caterpie1' 0"6.4 lbs.1,000,000 (medium-fast)1-----
#011Metapod2' 4"21.8 lbs.1,000,000 (medium-fast)--2---
#012Butterfree3' 7"70.5 lbs.1,000,000 (medium-fast)---21-
#013Weedle1' 0"7.1 lbs.1,000,000 (medium-fast)-----1
#014Kakuna2' 0"22.0 lbs.1,000,000 (medium-fast)--2---
#015Beedrill3' 3"65.0 lbs.1,000,000 (medium-fast)-2--1-
#016Pidgey1' 0"4.0 lbs.1,059,860 (medium-slow)-----1
#017Pidgeotto3' 7"66.1 lbs.1,059,860 (medium-slow)-----2
#018Pidgeot4' 11"87.1 lbs.1,059,860 (medium-slow)-----3
#019Rattata1' 0"7.7 lbs.1,000,000 (medium-fast)-----1
#020Raticate2' 4"40.8 lbs.1,000,000 (medium-fast)-----2
#021Spearow1' 0"4.4 lbs.1,000,000 (medium-fast)-----1
#022Fearow3' 11"83.8 lbs.1,000,000 (medium-fast)-----2
#023Ekans6' 7"15.2 lbs.1,000,000 (medium-fast)-1----
#024Arbok11' 6"143.3 lbs.1,000,000 (medium-fast)-2----
#025Pikachu1' 4"13.2 lbs.1,000,000 (medium-fast)-----2
#026Raichu2' 7"66.1 lbs.1,000,000 (medium-fast)-----3
#027Sandshrew2' 0"26.5 lbs.1,000,000 (medium-fast)--1---
#028Sandslash3' 3"65.0 lbs.1,000,000 (medium-fast)--2---
#029Nidoran♀1' 4"15.4 lbs.1,059,860 (medium-slow)1-----
#030Nidorina2' 7"44.1 lbs.1,059,860 (medium-slow)2-----
#031Nidoqueen4' 3"132.3 lbs.1,059,860 (medium-slow)3-----
#032Nidoran♂1' 8"19.8 lbs.1,059,860 (medium-slow)-1----
#033Nidorino2' 11"43.0 lbs.1,059,860 (medium-slow)-2----
#034Nidoking4' 7"136.7 lbs.1,059,860 (medium-slow)-3----
#035Clefairy2' 0"16.5 lbs.800,000 (fast)2-----
#036Clefable4' 3"88.2 lbs.800,000 (fast)3-----
#037Vulpix2' 0"21.8 lbs.1,000,000 (medium-fast)-----1
#038Ninetales3' 7"43.9 lbs.1,000,000 (medium-fast)----11
#039Jigglypuff1' 8"12.1 lbs.800,000 (fast)2-----
#040Wigglytuff3' 3"26.5 lbs.800,000 (fast)2-----
#041Zubat2' 7"16.5 lbs.1,000,000 (medium-fast)-----1
#042Golbat5' 3"121.3 lbs.1,000,000 (medium-fast)-----1
#043Oddish1' 8"11.9 lbs.1,059,860 (medium-slow)---1--
#044Gloom2' 7"19.0 lbs.1,059,860 (medium-slow)---2--
#045Vileplume3' 11"41.0 lbs.1,059,860 (medium-slow)-----3
#046Paras1' 0"11.9 lbs.1,000,000 (medium-fast)-1----
#047Parasect3' 3"65.0 lbs.1,000,000 (medium-fast)-21---
#048Venonat3' 3"66.1 lbs.1,000,000 (medium-fast)----1-
#049Venomoth4' 11"27.6 lbs.1,000,000 (medium-fast)----11
#050Diglett0' 8"1.8 lbs.1,000,000 (medium-fast)-----1
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#051Dugtrio2' 4"73.4 lbs.1,000,000 (medium-fast)-----2
#052Meowth1' 4"9.3 lbs.1,000,000 (medium-fast)-----1
#053Persian3' 3"70.5 lbs.1,000,000 (medium-fast)-----2
#054Psyduck2' 7"43.2 lbs.1,000,000 (medium-fast)---1--
#055Golduck5' 7"168.9 lbs.1,000,000 (medium-fast)---2--
#056Mankey1' 8"61.7 lbs.1,000,000 (medium-fast)-1----
#057Primeape3' 3"70.5 lbs.1,000,000 (medium-fast)-2----
#058Growlithe2' 5"41.9 lbs.1,250,000 (slow)-1----
#059Arcanine6' 3"341.7 lbs.1,250,000 (slow)-2----
#060Poliwag2' 0"27.3 lbs.1,059,860 (medium-slow)-----1
#061Poliwhirl3' 3"44.1 lbs.1,059,860 (medium-slow)-----2
#062Poliwrath4' 3"119.0 lbs.1,059,860 (medium-slow)--3---
#063Abra2' 11"43.0 lbs.1,059,860 (medium-slow)---1--
#064Kadabra4' 3"124.6 lbs.1,059,860 (medium-slow)---2--
#065Alakazam4' 11"105.8 lbs.1,059,860 (medium-slow)---3--
#066Machop2' 7"43.0 lbs.1,059,860 (medium-slow)-1----
#067Machoke4' 11"155.4 lbs.1,059,860 (medium-slow)-2----
#068Machamp5' 3"286.6 lbs.1,059,860 (medium-slow)-3----
#069Bellsprout2' 4"8.8 lbs.1,059,860 (medium-slow)-1----
#070Weepinbell3' 3"14.1 lbs.1,059,860 (medium-slow)-2----
#071Victreebel5' 7"34.2 lbs.1,059,860 (medium-slow)-3----
#072Tentacool2' 11"100.3 lbs.1,250,000 (slow)----1-
#073Tentacruel5' 3"121.3 lbs.1,250,000 (slow)----2-
#074Geodude1' 4"44.1 lbs.1,059,860 (medium-slow)--1---
#075Graveler3' 3"231.5 lbs.1,059,860 (medium-slow)--2---
#076Golem4' 7"661.4 lbs.1,059,860 (medium-slow)--3---
#077Ponyta3' 3"66.1 lbs.1,000,000 (medium-fast)-----1
#078Rapidash5' 7"209.4 lbs.1,000,000 (medium-fast)-----2
#079Slowpoke3' 11"79.4 lbs.1,000,000 (medium-fast)1-----
#080Slowbro5' 3"173.1 lbs.1,000,000 (medium-fast)--2---
#081Magnemite1' 0"13.2 lbs.1,000,000 (medium-fast)---1--
#082Magneton3' 3"132.3 lbs.1,000,000 (medium-fast)---2--
#083Farfetch'd2' 7"33.1 lbs.1,000,000 (medium-fast)-1----
#084Doduo4' 7"86.4 lbs.1,000,000 (medium-fast)-1----
#085Dodrio5' 11"187.8 lbs.1,000,000 (medium-fast)-2----
#086Seel3' 7"198.4 lbs.1,000,000 (medium-fast)----1-
#087Dewgong5' 7"264.6 lbs.1,000,000 (medium-fast)----2-
#088Grimer2' 11"66.1 lbs.1,000,000 (medium-fast)1-----
#089Muk3' 11"66.1 lbs.1,000,000 (medium-fast)11----
#090Shellder1' 0"8.8 lbs.1,250,000 (slow)--1---
#091Cloyster4' 11"292.1 lbs.1,250,000 (slow)-2----
#092Gastly4' 3"0.2 lbs.1,059,860 (medium-slow)---1--
#093Haunter5' 3"0.2 lbs.1,059,860 (medium-slow)---2--
#094Gengar4' 11"89.3 lbs.1,059,860 (medium-slow)---3--
#095Onix28' 10"463.0 lbs.1,000,000 (medium-fast)--1---
#096Drowzee3' 3"71.4 lbs.1,000,000 (medium-fast)----1-
#097Hypno5' 3"166.7 lbs.1,000,000 (medium-fast)----2-
#098Krabby1' 4"14.3 lbs.1,000,000 (medium-fast)-1----
#099Kingler4' 3"132.3 lbs.1,000,000 (medium-fast)-2----
#100Voltorb1' 8"22.9 lbs.1,000,000 (medium-fast)-----1
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#101Electrode3' 11"146.8 lbs.1,000,000 (medium-fast)-----2
#102Exeggcute1' 4"5.5 lbs.1,250,000 (slow)--1---
#103Exeggutor6' 7"264.6 lbs.1,250,000 (slow)---2--
#104Cubone1' 4"14.3 lbs.1,000,000 (medium-fast)--1---
#105Marowak3' 3"99.2 lbs.1,000,000 (medium-fast)--2---
#106Hitmonlee4' 11"109.8 lbs.1,000,000 (medium-fast)-2----
#107Hitmonchan4' 7"110.7 lbs.1,000,000 (medium-fast)----2-
#108Lickitung3' 11"144.4 lbs.1,000,000 (medium-fast)2-----
#109Koffing2' 0"2.2 lbs.1,000,000 (medium-fast)--1---
#110Weezing3' 11"20.9 lbs.1,000,000 (medium-fast)--2---
#111Rhyhorn3' 3"253.5 lbs.1,250,000 (slow)--1---
#112Rhydon6' 3"264.6 lbs.1,250,000 (slow)-2----
#113Chansey3' 7"76.3 lbs.800,000 (fast)2-----
#114Tangela3' 3"77.2 lbs.1,000,000 (medium-fast)--1---
#115Kangaskhan7' 3"176.4 lbs.1,000,000 (medium-fast)2-----
#116Horsea1' 4"17.6 lbs.1,000,000 (medium-fast)---1--
#117Seadra3' 11"55.1 lbs.1,000,000 (medium-fast)--11--
#118Goldeen2' 0"33.1 lbs.1,000,000 (medium-fast)-1----
#119Seaking4' 3"86.0 lbs.1,000,000 (medium-fast)-2----
#120Staryu2' 7"76.1 lbs.1,250,000 (slow)-----1
#121Starmie3' 7"176.4 lbs.1,250,000 (slow)-----2
#122Mr. Mime4' 3"120.2 lbs.1,000,000 (medium-fast)----2-
#123Scyther4' 11"123.5 lbs.1,000,000 (medium-fast)-1----
#124Jynx4' 7"89.5 lbs.1,000,000 (medium-fast)---2--
#125Electabuzz3' 7"66.1 lbs.1,000,000 (medium-fast)-----2
#126Magmar4' 3"98.1 lbs.1,000,000 (medium-fast)---2--
#127Pinsir4' 11"121.3 lbs.1,250,000 (slow)-2----
#128Tauros4' 7"194.9 lbs.1,250,000 (slow)-1---1
#129Magikarp2' 11"22.0 lbs.1,250,000 (slow)-----1
#130Gyarados21' 4"518.1 lbs.1,250,000 (slow)-2----
#131Lapras8' 2"485.0 lbs.1,250,000 (slow)-2----
#132Ditto1' 0"8.8 lbs.1,000,000 (medium-fast)1-----
#133Eevee1' 0"14.3 lbs.1,000,000 (medium-fast)----1-
#134Vaporeon3' 3"63.9 lbs.1,000,000 (medium-fast)2-----
#135Jolteon2' 7"54.0 lbs.1,000,000 (medium-fast)-----2
#136Flareon2' 11"55.1 lbs.1,000,000 (medium-fast)-2----
#137Porygon2' 7"80.5 lbs.1,000,000 (medium-fast)---1--
#138Omanyte1' 4"16.5 lbs.1,000,000 (medium-fast)--1---
#139Omastar3' 3"77.2 lbs.1,000,000 (medium-fast)--2---
#140Kabuto1' 8"25.4 lbs.1,000,000 (medium-fast)--1---
#141Kabutops4' 3"89.3 lbs.1,000,000 (medium-fast)-2----
#142Aerodactyl5' 11"130.1 lbs.1,250,000 (slow)-----2
#143Snorlax6' 11"1,014.1 lbs.1,250,000 (slow)2-----
#144Articuno5' 7"122.1 lbs.1,250,000 (slow)----3-
#145Zapdos5' 3"116.0 lbs.1,250,000 (slow)---3--
#146Moltres6' 7"132.3 lbs.1,250,000 (slow)---3--
#147Dratini5' 11"7.3 lbs.1,250,000 (slow)1-----
#148Dragonair13' 1"36.4 lbs.1,250,000 (slow)2-----
#149Dragonite7' 3"463.0 lbs.1,250,000 (slow)3-----
#150Mewtwo6' 7"269.0 lbs.1,250,000 (slow)---3--
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#151Mew1' 4"8.8 lbs.1,059,860 (medium-slow)3-----
#152Chikorita2' 11"14.1 lbs.1,059,860 (medium-slow)----1-
#153Bayleef3' 11"34.8 lbs.1,059,860 (medium-slow)--1-1-
#154Meganium5' 11"221.6 lbs.1,059,860 (medium-slow)--1-2-
#155Cyndaquil1' 8"17.4 lbs.1,059,860 (medium-slow)-----1
#156Quilava2' 11"41.9 lbs.1,059,860 (medium-slow)---1-1
#157Typhlosion5' 7"175.3 lbs.1,059,860 (medium-slow)---3--
#158Totodile2' 0"20.9 lbs.1,059,860 (medium-slow)-1----
#159Croconaw3' 7"55.1 lbs.1,059,860 (medium-slow)-11---
#160Feraligatr7' 7"195.8 lbs.1,059,860 (medium-slow)-21---
#161Sentret2' 7"13.2 lbs.1,000,000 (medium-fast)-1----
#162Furret5' 11"71.7 lbs.1,000,000 (medium-fast)-----2
#163Hoothoot2' 4"46.7 lbs.1,000,000 (medium-fast)1-----
#164Noctowl5' 3"89.9 lbs.1,000,000 (medium-fast)2-----
#165Ledyba3' 3"23.8 lbs.800,000 (fast)----1-
#166Ledian4' 7"78.5 lbs.800,000 (fast)----2-
#167Spinarak1' 8"18.7 lbs.800,000 (fast)-1----
#168Ariados3' 7"73.9 lbs.800,000 (fast)-2----
#169Crobat5' 11"165.3 lbs.1,000,000 (medium-fast)-----3
#170Chinchou1' 8"26.5 lbs.1,250,000 (slow)1-----
#171Lanturn3' 11"49.6 lbs.1,250,000 (slow)2-----
#172Pichu1' 0"4.4 lbs.1,000,000 (medium-fast)-----1
#173Cleffa1' 0"6.6 lbs.800,000 (fast)----1-
#174Igglybuff1' 0"2.2 lbs.800,000 (fast)1-----
#175Togepi1' 0"3.3 lbs.800,000 (fast)----1-
#176Togetic2' 0"7.1 lbs.800,000 (fast)----2-
#177Natu0' 8"4.4 lbs.1,000,000 (medium-fast)---1--
#178Xatu4' 11"33.1 lbs.1,000,000 (medium-fast)---1-1
#179Mareep2' 0"17.2 lbs.1,059,860 (medium-slow)---1--
#180Flaaffy2' 7"29.3 lbs.1,059,860 (medium-slow)---2--
#181Ampharos4' 7"135.6 lbs.1,059,860 (medium-slow)---3--
#182Bellossom1' 4"12.8 lbs.1,059,860 (medium-slow)----3-
#183Marill1' 4"18.7 lbs.800,000 (fast)2-----
#184Azumarill2' 7"62.8 lbs.800,000 (fast)3-----
#185Sudowoodo3' 11"83.8 lbs.1,000,000 (medium-fast)--2---
#186Politoed3' 7"74.7 lbs.1,059,860 (medium-slow)----3-
#187Hoppip1' 4"1.1 lbs.1,059,860 (medium-slow)----1-
#188Skiploom2' 0"2.2 lbs.1,059,860 (medium-slow)-----2
#189Jumpluff2' 7"6.6 lbs.1,059,860 (medium-slow)-----3
#190Aipom2' 7"25.4 lbs.800,000 (fast)-----1
#191Sunkern1' 0"4.0 lbs.1,059,860 (medium-slow)---1--
#192Sunflora2' 7"18.7 lbs.1,059,860 (medium-slow)---2--
#193Yanma3' 11"83.8 lbs.1,000,000 (medium-fast)-----1
#194Wooper1' 4"18.7 lbs.1,000,000 (medium-fast)1-----
#195Quagsire4' 7"165.3l lbs.1,000,000 (medium-fast)2-----
#196Espeon2' 11"58.4 lbs.1,000,000 (medium-fast)---2--
#197Umbreon3' 3"59.5 lbs.1,000,000 (medium-fast)----2-
#198Murkrow1' 8"4.6 lbs.1,059,860 (medium-slow)-----1
#199Slowking6' 7"175.3 lbs.1,000,000 (medium-fast)----3-
#200Misdreavus2' 4"2.2 lbs.800,000 (fast)----1-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#201Unown1' 8"11.0 lbs.1,000,000 (medium-fast)-1-1--
#202Wobbuffet4' 3"62.8 lbs.1,000,000 (medium-fast)2-----
#203Girafarig4' 11"91.5 lbs.1,000,000 (medium-fast)---2--
#204Pineco2' 0"15.9 lbs.1,000,000 (medium-fast)--1---
#205Forretress3' 11"277.3 lbs.1,000,000 (medium-fast)--2---
#206Dunsparce4' 11"30.9 lbs.1,000,000 (medium-fast)1-----
#207Gligar3' 7"142.9 lbs.1,059,860 (medium-slow)--1---
#208Steelix30' 2"881.8 lbs.1,000,000 (medium-fast)--2---
#209Snubbull2' 0"17.2 lbs.800,000 (fast)--1---
#210Granbull4' 7"107.4 lbs.800,000 (fast)-2----
#211Qwilfish1' 8"8.6 lbs.1,000,000 (medium-fast)-1----
#212Scizor5' 11"260.1 lbs.1,000,000 (medium-fast)-2----
#213Shuckle2' 0"45.2 lbs.1,059,860 (medium-slow)-1--1-
#214Heracross4' 11"119.0 lbs.1,250,000 (slow)-2----
#215Sneasel2' 11"61.7 lbs.1,059,860 (medium-slow)-----1
#216Teddiursa2' 0"19.4 lbs.1,000,000 (medium-fast)-1----
#217Ursaring5' 11"277.3 lbs.1,000,000 (medium-fast)-2----
#218Slugma2' 4"77.2 lbs.1,000,000 (medium-fast)---1--
#219Magcargo2' 7"121.3 lbs.1,000,000 (medium-fast)--2---
#220Swinub1' 4"14.3 lbs.1,250,000 (slow)-1----
#221Piloswine3' 7"123.0 lbs.1,250,000 (slow)11----
#222Corsola2' 0"11.0 lbs.800,000 (fast)--1-1-
#223Remoraid2' 0"26.5 lbs.1,000,000 (medium-fast)---1--
#224Octillery2' 11"62.8 lbs.1,000,000 (medium-fast)-1-1--
#225Delibird2' 11"35.3 lbs.800,000 (fast)-----1
#226Mantine6' 11"485.0 lbs.1,250,000 (slow)----2-
#227Skarmory5' 7"111.3 lbs.1,250,000 (slow)--2---
#228Houndour2' 0"23.8 lbs.1,250,000 (slow)---1--
#229Houndoom4' 7"77.2 lbs.1,250,000 (slow)---2--
#230Kingdra5' 11"335.1 lbs.1,000,000 (medium-fast)-1-11-
#231Phanpy1' 8"73.9 lbs.1,000,000 (medium-fast)1-----
#232Donphan3' 7"264.6 lbs.1,000,000 (medium-fast)-11---
#233Porygon22' 0"71.7 lbs.1,000,000 (medium-fast)---2--
#234Stantler4' 7"157.0 lbs.1,250,000 (slow)-1----
#235Smeargle3' 11"127.9 lbs.800,000 (fast)-----1
#236Tyrogue2' 4"46.3 lbs.1,000,000 (medium-fast)-1----
#237Hitmontop4' 7"105.8 lbs.1,000,000 (medium-fast)----2-
#238Smoochum1' 4"13.2 lbs.1,000,000 (medium-fast)---1--
#239Elekid2' 0"51.8 lbs.1,000,000 (medium-fast)-----1
#240Magby2' 4"47.2 lbs.1,000,000 (medium-fast)-----1
#241Miltank3' 11"166.4 lbs.1,250,000 (slow)--2---
#242Blissey4' 11"103.2 lbs.800,000 (fast)3-----
#243Raikou6' 3"392.4 lbs.1,250,000 (slow)---1-2
#244Entei6' 11"436.5 lbs.1,250,000 (slow)12----
#245Suicune6' 7"412.3 lbs.1,250,000 (slow)--1-2-
#246Larvitar2' 0"158.7 lbs.1,250,000 (slow)1-----
#247Pupitar3' 11"335.1 lbs.1,250,000 (slow)2-----
#248Tyranitar6' 7"445.3 lbs.1,250,000 (slow)3-----
#249Lugia17' 1"476.2 lbs.1,250,000 (slow)----3-
#250Ho-Oh12' 6"438.7 lbs.1,250,000 (slow)----3-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#251Celebi2' 0"11.0 lbs.1,059,860 (medium-slow)3-----
#252Treecko1' 8"11.0 lbs.1,059,860 (medium-slow)-----1
#253Grovyle2' 11"47.6 lbs.1,059,860 (medium-slow)-----2
#254Sceptile5' 7"115.1 lbs.1,059,860 (medium-slow)-----3
#255Torchic1' 4"5.5 lbs.1,059,860 (medium-slow)---1--
#256Combusken2' 11"43.0 lbs.1,059,860 (medium-slow)-1-1--
#257Blaziken6' 3"114.6 lbs.1,059,860 (medium-slow)-3----
#258Mudkip1' 4"16.8 lbs.1,059,860 (medium-slow)-1----
#259Marshtomp2' 4"61.7 lbs.1,059,860 (medium-slow)-2----
#260Swampert4' 11"180.6 lbs.1,059,860 (medium-slow)-3----
#261Poochyena1' 8"30.0 lbs.1,000,000 (medium-fast)-1----
#262Mightyena3' 3"81.6 lbs.1,000,000 (medium-fast)-2----
#263Zigzagoon1' 4"38.6 lbs.1,000,000 (medium-fast)-----1
#264Linoone1' 8"71.7 lbs.1,000,000 (medium-fast)-----2
#265Wurmple1' 0"7.9 lbs.1,000,000 (medium-fast)1-----
#266Silcoon2' 0"22.0 lbs.1,000,000 (medium-fast)--2---
#267Beautifly3' 3"62.6 lbs.1,000,000 (medium-fast)---3--
#268Cascoon2' 4"25.4 lbs.1,000,000 (medium-fast)--2---
#269Dustox3' 11"69.7 lbs.1,000,000 (medium-fast)----3-
#270Lotad1' 8"5.7 lbs.1,059,860 (medium-slow)----1-
#271Lombre3' 11"71.7 lbs.1,059,860 (medium-slow)----2-
#272Ludicolo4' 11"121.3 lbs.1,059,860 (medium-slow)----3-
#273Seedot1' 8"8.8 lbs.1,059,860 (medium-slow)--1---
#274Nuzleaf3' 3"61.7 lbs.1,059,860 (medium-slow)-2----
#275Shiftry4' 3"131.4 lbs.1,059,860 (medium-slow)-3----
#276Taillow1' 0"5.1 lbs.1,059,860 (medium-slow)-----1
#277Swellow2' 4"43.7 lbs.1,059,860 (medium-slow)-----2
#278Wingull2' 0"20.9 lbs.1,000,000 (medium-fast)-----1
#279Pelipper3' 11"61.7 lbs.1,000,000 (medium-fast)--2---
#280Ralts1' 4"14.6 lbs.1,250,000 (slow)---1--
#281Kirlia2' 7"44.5 lbs.1,250,000 (slow)---2--
#282Gardevoir5' 3"106.7 lbs.1,250,000 (slow)---3--
#283Surskit1' 8"3.7 lbs.1,000,000 (medium-fast)-----1
#284Masquerain2' 7"7.9 lbs.1,000,000 (medium-fast)---11-
#285Shroomish1' 4"9.9 lbs.1,640,000 (very slow)1-----
#286Breloom3' 11"86.4 lbs.1,640,000 (very slow)-2----
#287Slakoth2' 7"52.9 lbs.1,250,000 (slow)1-----
#288Vigoroth4' 7"102.5 lbs.1,250,000 (slow)-----2
#289Slaking6' 7"287.7 lbs.1,250,000 (slow)3-----
#290Nincada1' 8"12.1 lbs.600,000 (very fast)--1---
#291Ninjask2' 7"26.5 lbs.600,000 (very fast)-----2
#292Shedinja2' 7"2.6 lbs.600,000 (very fast)2-----
#293Whismur2' 0"35.9 lbs.1,059,860 (medium-slow)1-----
#294Loudred3' 3"89.3 lbs.1,059,860 (medium-slow)2-----
#295Exploud4' 11"185.2 lbs.1,059,860 (medium-slow)3-----
#296Makuhita3' 3"160.5 lbs.1,640,000 (very slow)1-----
#297Hariyama7' 7"559.5 lbs.1,640,000 (very slow)2-----
#298Azurill0' 8"4.4 lbs.800,000 (fast)1-----
#299Nosepass3' 3"213.8 lbs.1,000,000 (medium-fast)--1---
#300Skitty2' 0"24.3 lbs.800,000 (fast)-----1
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#301Delcatty3' 7"71.9 lbs.800,000 (fast)1----1
#302Sableye1' 8"24.3 lbs.1,059,860 (medium-slow)-11---
#303Mawile2' 0"25.4 lbs.800,000 (fast)-11---
#304Aron1' 4"132.3 lbs.1,250,000 (slow)--1---
#305Lairon2' 11"264.6 lbs.1,250,000 (slow)--2---
#306Aggron6' 11"793.7 lbs.1,250,000 (slow)--3---
#307Meditite2' 0"24.7 lbs.1,000,000 (medium-fast)-----1
#308Medicham4' 3"69.4 lbs.1,000,000 (medium-fast)-----2
#309Electrike2' 0"33.5 lbs.1,250,000 (slow)-----1
#310Manectric4' 11"88.6 lbs.1,250,000 (slow)-----2
#311Plusle1' 4"9.3 lbs.1,000,000 (medium-fast)-----1
#312Minun1' 4"9.3 lbs.1,000,000 (medium-fast)-----1
#313Volbeat2' 4"39.0 lbs.600,000 (very fast)-----1
#314Illumise2' 0"39.0 lbs.600,000 (very fast)-----1
#315Roselia1' 0"4.4 lbs.1,059,860 (medium-slow)---2--
#316Gulpin1' 4"22.7 lbs.1,640,000 (very slow)1-----
#317Swalot5' 7"176.4 lbs.1,640,000 (very slow)2-----
#318Carvanha2' 7"45.9 lbs.1,250,000 (slow)-1----
#319Sharpedo5' 11"195.8 lbs.1,250,000 (slow)-2----
#320Wailmer6' 7"286.6 lbs.1,640,000 (very slow)1-----
#321Wailord47' 7"877.4 lbs.1,640,000 (very slow)2-----
#322Numel2' 4"52.9 lbs.1,000,000 (medium-fast)-1----
#323Camerupt6' 3"485.0 lbs.1,000,000 (medium-fast)-1-1--
#324Torkoal1' 8"177.3 lbs.1,000,000 (medium-fast)--2---
#325Spoink2' 4"67.5 lbs.800,000 (fast)----1-
#326Grumpig2' 11"157.6 lbs.800,000 (fast)----2-
#327Spinda3' 7"11.0 lbs.800,000 (fast)---1--
#328Trapinch2' 4"33.1 lbs.1,059,860 (medium-slow)-1----
#329Vibrava3' 7"33.7 lbs.1,059,860 (medium-slow)-1---1
#330Flygon6' 7"180.8 lbs.1,059,860 (medium-slow)-1---2
#331Cacnea1' 4"113.1 lbs.1,059,860 (medium-slow)---1--
#332Cacturne4' 3"170.6 lbs.1,059,860 (medium-slow)-1-1--
#333Swablu1' 4"2.6 lbs.600,000 (very fast)----1-
#334Altaria3' 7"45.4 lbs.600,000 (very fast)----2-
#335Zangoose4' 3"88.8 lbs.600,000 (very fast)-2----
#336Seviper8' 10"115.7 lbs.1,640,000 (very slow)-1-1--
#337Lunatone3' 3"370.4 lbs.800,000 (fast)---2--
#338Solrock3' 11"339.5 lbs.800,000 (fast)-2----
#339Barboach1' 4"4.2 lbs.1,000,000 (medium-fast)1-----
#340Whiscash2' 11"52.0 lbs.1,000,000 (medium-fast)2-----
#341Corphish2' 0"25.4 lbs.1,640,000 (very slow)-1----
#342Crawdaunt3' 7"72.3 lbs.1,640,000 (very slow)-2----
#343Baltoy1' 8"47.4 lbs.1,000,000 (medium-fast)----1-
#344Claydol4' 11"238.1 lbs.1,000,000 (medium-fast)----2-
#345Lileep3' 3"52.5 lbs.600,000 (very fast)----1-
#346Cradily4' 11"133.2 lbs.600,000 (very fast)----2-
#347Anorith2' 4"27.6 lbs.600,000 (very fast)-1----
#348Armaldo4' 11"150.4 lbs.600,000 (very fast)-2----
#349Feebas2' 0"16.3 lbs.600,000 (very fast)-----1
#350Milotic20' 4"357.4 lbs.600,000 (very fast)----2-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#351Castform1' 0"1.8 lbs.1,000,000 (medium-fast)1-----
#352Kecleon3' 3"48.5 lbs.1,059,860 (medium-slow)----1-
#353Shuppet2' 0"5.1 lbs.800,000 (fast)-1----
#354Banette3' 7"27.6 lbs.800,000 (fast)-2----
#355Duskull2' 7"33.1 lbs.800,000 (fast)----1-
#356Dusclops5' 3"67.5 lbs.800,000 (fast)--1-1-
#357Tropius6' 7"220.5 lbs.1,250,000 (slow)2-----
#358Chimecho2' 0"2.2 lbs.800,000 (fast)---11-
#359Absol3' 11"103.6 lbs.1,059,860 (medium-slow)-2----
#360Wynaut2' 0"30.9 lbs.1,000,000 (medium-fast)1-----
#361Snorunt2' 4"37.0 lbs.1,000,000 (medium-fast)1-----
#362Glalie4' 11"565.5 lbs.1,000,000 (medium-fast)2-----
#363Spheal2' 7"87.1 lbs.1,059,860 (medium-slow)1-----
#364Sealeo3' 7"193.1 lbs.1,059,860 (medium-slow)2-----
#365Walrein4' 7"332.0 lbs.1,059,860 (medium-slow)3-----
#366Clamperl1' 4"115.7 lbs.600,000 (very fast)--1---
#367Huntail5' 7"59.5 lbs.600,000 (very fast)-11---
#368Gorebyss5' 11"49.8 lbs.600,000 (very fast)---2--
#369Relicanth3' 3"51.6 lbs.1,250,000 (slow)1-1---
#370Luvdisc2' 0"19.2 lbs.800,000 (fast)-----1
#371Bagon2' 0"92.8 lbs.1,250,000 (slow)-1----
#372Shelgon3' 7"243.6 lbs.1,250,000 (slow)--2---
#373Salamence4' 11"226.2 lbs.1,250,000 (slow)-3----
#374Beldum2' 0"209.9 lbs.1,250,000 (slow)--1---
#375Metang3' 11"446.4 lbs.1,250,000 (slow)--2---
#376Metagross5' 3"1,212.5 lbs.1,250,000 (slow)--3---
#377Regirock5' 7"507.1 lbs.1,250,000 (slow)--3---
#378Regice5' 11"385.8 lbs.1,250,000 (slow)----3-
#379Registeel6' 3"451.9 lbs.1,250,000 (slow)--2-1-
#380Latias4' 7"88.2 lbs.1,250,000 (slow)----3-
#381Latios6' 7"132.3 lbs.1,250,000 (slow)---3--
#382Kyogre14' 9"776.0 lbs.1,250,000 (slow)---3--
#383Groudon11' 6"2,094.4 lbs.1,250,000 (slow)-3----
#384Rayquaza23' 0"455.3 lbs.1,250,000 (slow)-2-1--
#385Jirachi1' 0"2.4 lbs.1,250,000 (slow)3-----
#386Deoxys (Normal)5' 7"134.0 lbs.1,250,000 (slow)1--1-1
Deoxys (Attack)5' 7"134.0 lbs.1,250,000 (slow)-2-1--
Deoxys (Defense)5' 7"134.0 lbs.1,250,000 (slow)--2-1-
Deoxys (Speed)5' 7"134.0 lbs.1,250,000 (slow)-----3
#387Turtwig1' 4"22.5 lbs.1,059,860 (medium-slow)-1----
#388Grotle3' 7"213.8 lbs.1,059,860 (medium-slow)-11---
#389Torterra7' 3"683.4 lbs.1,059,860 (medium-slow)-21---
#390Chimchar1' 8"13.7 lbs.1,059,860 (medium-slow)-----1
#391Monferno2' 11"48.5 lbs.1,059,860 (medium-slow)---1-1
#392Infernape3' 11"121.3 lbs.1,059,860 (medium-slow)-1-1-1
#393Piplup1' 4"11.5 lbs.1,059,860 (medium-slow)---1--
#394Prinplup2' 7"50.7 lbs.1,059,860 (medium-slow)---2--
#395Empoleon5' 7"186.3 lbs.1,059,860 (medium-slow)---3--
#396Starly1' 0"4.4 lbs.1,059,860 (medium-slow)-----1
#397Staravia2' 0"34.2 lbs.1,059,860 (medium-slow)-----2
#398Staraptor3' 11"54.9 lbs.1,059,860 (medium-slow)-3----
#399Bidoof1' 8"44.1 lbs.1,000,000 (medium-fast)1-----
#400Bibarel3' 3"69.4 lbs.1,000,000 (medium-fast)-2----
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#401Kricketot1' 0"4.9 lbs.1,059,860 (medium-slow)--1---
#402Kricketune3' 3"56.2 lbs.1,059,860 (medium-slow)-2----
#403Shinx1' 8"20.9 lbs.1,059,860 (medium-slow)-1----
#404Luxio2' 11"67.2 lbs.1,059,860 (medium-slow)-2----
#405Luxray4' 7"92.6 lbs.1,059,860 (medium-slow)-3----
#406Budew0' 8"2.6 lbs.1,059,860 (medium-slow)---1--
#407Roserade2' 11"32.0 lbs.1,059,860 (medium-slow)---3--
#408Cranidos2' 11"69.4 lbs.600,000 (very fast)-1----
#409Rampardos5' 3"226.0 lbs.600,000 (very fast)-2----
#410Shieldon1' 8"125.7 lbs.600,000 (very fast)--1---
#411Bastiodon4' 3"329.6 lbs.600,000 (very fast)--2---
#412Burmy0' 8"7.5 lbs.1,000,000 (medium-fast)----3-
#413Wormadam (Plant)1' 8"14.3 lbs.1,000,000 (medium-fast)----2-
Wormadam (Sandy)1' 8"14.3 lbs.1,000,000 (medium-fast)--2---
Wormadam (Trash)1' 8"14.3 lbs.1,000,000 (medium-fast)--1-1-
#414Mothim2' 11"51.4 lbs.1,000,000 (medium-fast)-1-1--
#415Combee1' 0"12.1 lbs.1,059,860 (medium-slow)-----1
#416Vespiquen3' 11"84.9 lbs.1,059,860 (medium-slow)--1-1-
#417Pachirisu1' 4"8.6 lbs.1,000,000 (medium-fast)-----1
#418Buizel2' 4"65.0 lbs.1,000,000 (medium-fast)-----1
#419Floatzel3' 7"73.9 lbs.1,000,000 (medium-fast)-----2
#420Cherubi1' 4"7.3 lbs.1,000,000 (medium-fast)---1--
#421Cherrim1' 8"20.5 lbs.1,000,000 (medium-fast)---2--
#422Shellos1' 0"13.9 lbs.1,000,000 (medium-fast)1-----
#423Gastrodon2' 11"65.9 lbs.1,000,000 (medium-fast)2-----
#424Ambipom3' 11"44.8 lbs.800,000 (fast)-----2
#425Drifloon1' 4"2.6 lbs.1,640,000 (very slow)1-----
#426Drifblim3' 11"33.1 lbs.1,640,000 (very slow)2-----
#427Buneary1' 4"12.1 lbs.1,000,000 (medium-fast)-----1
#428Lopunny3' 11"73.4 lbs.1,000,000 (medium-fast)-----2
#429Mismagius2' 11"9.7 lbs.800,000 (fast)---11-
#430Honchkrow2' 11"60.2 lbs.1,059,860 (medium-slow)-2----
#431Glameow1' 8"8.6 lbs.800,000 (fast)-----1
#432Purugly3' 3"96.6 lbs.800,000 (fast)-----2
#433Chingling0' 8"1.3 lbs.800,000 (fast)---1--
#434Stunky1' 4"42.3 lbs.1,000,000 (medium-fast)-----1
#435Skuntank3' 3"83.8 lbs.1,000,000 (medium-fast)2-----
#436Bronzor1' 8"133.4 lbs.1,000,000 (medium-fast)--1---
#437Bronzong4' 3"412.3 lbs.1,000,000 (medium-fast)--1-1-
#438Bonsly1' 8"33.1 lbs.1,000,000 (medium-fast)--1---
#439Mime Jr.2' 0"28.7 lbs.1,000,000 (medium-fast)----1-
#440Happiny2' 0"53.8 lbs.800,000 (fast)1-----
#441Chatot1' 8"4.2 lbs.1,059,860 (medium-slow)-1----
#442Spiritomb3' 3"238.1 lbs.1,000,000 (medium-fast)--1-1-
#443Gible2' 4"45.2 lbs.1,250,000 (slow)-1----
#444Gabite4' 7"123.5 lbs.1,250,000 (slow)-2----
#445Garchomp6' 3"209.4 lbs.1,250,000 (slow)-3----
#446Munchlax2' 0"231.5 lbs.1,250,000 (slow)1-----
#447Riolu2' 4"44.5 lbs.1,059,860 (medium-slow)-1----
#448Lucario3' 11"119.0 lbs.1,059,860 (medium-slow)-1-1--
#449Hippopotas2' 7"109.1 lbs.1,250,000 (slow)--1---
#450Hippowdon6' 7"661.4 lbs.1,250,000 (slow)--2---
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#451Skorupi2' 7"26.5 lbs.1,250,000 (slow)--1---
#452Drapion4' 3"135.6 lbs.1,250,000 (slow)--2---
#453Croagunk2' 4"50.7 lbs.1,000,000 (medium-fast)-1----
#454Toxicroak4' 3"97.9 lbs.1,000,000 (medium-fast)-2----
#455Carnivine4' 7"59.5 lbs.1,250,000 (slow)-2----
#456Finneon1' 4"15.4 lbs.600,000 (very fast)-----1
#457Lumineon3' 11"52.9 lbs.600,000 (very fast)-----2
#458Mantyke3' 3"143.3 lbs.1,250,000 (slow)----1-
#459Snover3' 3"111.3 lbs.1,250,000 (slow)-1----
#460Abomasnow7' 3"298.7 lbs.1,250,000 (slow)-1-1--
#461Weavile3' 7"75.0 lbs.1,059,860 (medium-slow)-1---1
#462Magnezone3' 11"396.8 lbs.1,000,000 (medium-fast)---3--
#463Lickilicky5' 7"308.6 lbs.1,000,000 (medium-fast)3-----
#464Rhyperior7' 10"623.5 lbs.1,250,000 (slow)-3----
#465Tangrowth6' 7"283.5 lbs.1,000,000 (medium-fast)--2---
#466Electivire5' 11"305.6 lbs.1,000,000 (medium-fast)-3----
#467Magmortar5' 3"149.9 lbs.1,000,000 (medium-fast)---3--
#468Togekiss4' 11"83.8 lbs.800,000 (fast)---21-
#469Yanmega6' 3"113.5 lbs.1,000,000 (medium-fast)-2----
#470Leafeon3' 3"56.2 lbs.1,000,000 (medium-fast)--2---
#471Glaceon2' 7"57.1 lbs.1,000,000 (medium-fast)---2--
#472Gliscor6' 7"93.7 lbs.1,059,860 (medium-slow)--2---
#473Mamoswine8' 2"641.5 lbs.1,250,000 (slow)-3----
#474Porygon-Z2' 11"75.0 lbs.1,000,000 (medium-fast)---3--
#475Gallade5' 3"114.6 lbs.1,250,000 (slow)-3----
#476Probopass4' 7"749.6 lbs.1,000,000 (medium-fast)--1-2-
#477Dusknoir7' 3"235.0 lbs.800,000 (fast)--1-2-
#478Froslass4' 3"58.6 lbs.1,000,000 (medium-fast)-----2
#479Rotom1' 0"0.7 lbs.1,000,000 (medium-fast)---1-1
#480Uxie1' 0"0.7 lbs.1,250,000 (slow)--2-1-
#481Mesprit1' 0"0.7 lbs.1,250,000 (slow)-1-11-
#482Azelf1' 0"0.7 lbs.1,250,000 (slow)-2-1--
#483Dialga17' 9"1,505.8 lbs.1,250,000 (slow)---3--
#484Palkia13' 9"740.9 lbs.1,250,000 (slow)---3--
#485Heatran5' 7"948.0 lbs.1,250,000 (slow)---3--
#486Regigigas12' 2"925.9 lbs.1,250,000 (slow)-3----
#487Giratina (Altered)14' 9"1,653.5 lbs.1,250,000 (slow)3-----
Giratina (Origin)22' 8"1,433.0 lbs.1,250,000 (slow)3-----
#488Cresselia4' 11"188.7 lbs.1,250,000 (slow)----3-
#489Phione1' 4"6.8 lbs.1,250,000 (slow)1-----
#490Manaphy1' 0"3.1 lbs.1,250,000 (slow)3-----
#491Darkrai4' 11"111.3 lbs.1,250,000 (slow)---2-1
#492Shaymin (Land)0' 8"4.6 lbs.1,250,000 (slow)3-----
Shaymin (Sky)1' 4"11.5 lbs.1,250,000 (slow)-----3
#493Arceus10' 6"705.5 lbs.1,250,000 (slow)3-----
#494Victini1' 4"8.8 lbs.1,250,000 (slow)3-----
#495Snivy2' 0"17.9 lbs.1,059,860 (medium-slow)-----1
#496Servine2' 7"35.3 lbs.1,059,860 (medium-slow)-----2
#497Serperior10' 10"138.3 lbs.1,059,860 (medium-slow)-----3
#498Tepig1' 8"21.8 lbs.1,059,860 (medium-slow)1-----
#499Pignite3' 3"122.4 lbs.1,059,860 (medium-slow)-2----
#500Emboar5' 3"330.7 lbs.1,059,860 (medium-slow)-3----
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#501Oshawott1' 8"13.0 lbs.1,059,860 (medium-slow)---1--
#502Dewott2' 7"54.0 lbs.1,059,860 (medium-slow)---2--
#503Samurott4' 11"208.6 lbs.1,059,860 (medium-slow)---3--
#504Patrat1' 8"25.6 lbs.1,000,000 (medium-fast)-1----
#505Watchog3' 7"59.5 lbs.1,000,000 (medium-fast)-2----
#506Lillipup1' 4"9.0 lbs.1,059,860 (medium-slow)-1----
#507Herdier2' 11"32.4 lbs.1,059,860 (medium-slow)-2----
#508Stoutland3' 11"134.5 lbs.1,059,860 (medium-slow)-3----
#509Purrloin1' 4"22.4 lbs.1,000,000 (medium-fast)-----1
#510Liepard3' 7"82.7 lbs.1,000,000 (medium-fast)-----2
#511Pansage2' 0"23.1 lbs.1,000,000 (medium-fast)-----1
#512Simisage3' 7"67.2 lbs.1,000,000 (medium-fast)-----2
#513Pansear2' 0"24.3 lbs.1,000,000 (medium-fast)-----1
#514Simisear3' 3"61.7 lbs.1,000,000 (medium-fast)-----2
#515Panpour2' 0"29.8 lbs.1,000,000 (medium-fast)-----1
#516Simipour3' 3"63.9 lbs.1,000,000 (medium-fast)-----2
#517Munna2' 0"51.4 lbs.800,000 (fast)1-----
#518Musharna3' 7"133.4 lbs.800,000 (fast)2-----
#519Pidove1' 0"4.6 lbs.1,059,860 (medium-slow)-1----
#520Tranquill2' 0"33.1 lbs.1,059,860 (medium-slow)-2----
#521Unfezant3' 11"63.9 lbs.1,059,860 (medium-slow)-3----
#522Blitzle2' 7"65.7 lbs.1,000,000 (medium-fast)-----1
#523Zebstrika5' 3"175.3 lbs.1,000,000 (medium-fast)-----2
#524Roggenrola1' 4"39.7 lbs.1,059,860 (medium-slow)--1---
#525Boldore2' 11"224.9 lbs.1,059,860 (medium-slow)-11---
#526Gigalith5' 7"573.2 lbs.1,059,860 (medium-slow)-3----
#527Woobat1' 4"4.6 lbs.1,000,000 (medium-fast)-----1
#528Swoobat2' 11"23.1 lbs.1,000,000 (medium-fast)-----2
#529Drilbur1' 0"18.7 lbs.1,000,000 (medium-fast)-1----
#530Excadrill2' 4"89.1 lbs.1,000,000 (medium-fast)-2----
#531Audino3' 7"68.3 lbs.800,000 (fast)2-----
#532Timburr2' 0"27.6 lbs.1,059,860 (medium-slow)-1----
#533Gurdurr3' 1"88.2 lbs.1,059,860 (medium-slow)-2----
#534Conkeldurr4' 7"191.8 lbs.1,059,860 (medium-slow)-3----
#535Tympole1' 8"9.9 lbs.1,059,860 (medium-slow)-----1
#536Palpitoad2' 7"37.5 lbs.1,059,860 (medium-slow)2-----
#537Seismitoad4' 11"136.7 lbs.1,059,860 (medium-slow)3-----
#538Throh4' 3"122.4 lbs.1,000,000 (medium-fast)2-----
#539Sawk4' 7"112.4 lbs.1,000,000 (medium-fast)-2----
#540Sewaddle1' 0"5.5 lbs.1,059,860 (medium-slow)--1---
#541Swadloon1' 8"16.1 lbs.1,059,860 (medium-slow)--2---
#542Leavanny3' 11"45.2 lbs.1,059,860 (medium-slow)-3----
#543Venipede1' 4"11.7 lbs.1,059,860 (medium-slow)--1---
#544Whirlipede3' 11"129.0 lbs.1,059,860 (medium-slow)--2---
#545Scolipede8' 2"442.0 lbs.1,059,860 (medium-slow)-----3
#546Cottonee1' 0"1.3 lbs.1,000,000 (medium-fast)-----1
#547Whimsicott2' 4"14.6 lbs.1,000,000 (medium-fast)-----2
#548Petilil1' 8"14.6 lbs.1,000,000 (medium-fast)---1--
#549Lilligant3' 7"35.9 lbs.1,000,000 (medium-fast)---2--
#550Basculin3' 3"39.7 lbs.1,000,000 (medium-fast)-----2
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#551Sandile2' 4"33.5 lbs.1,059,860 (medium-slow)1-----
#552Krokorok3' 3"73.6 lbs.1,059,860 (medium-slow)2-----
#553Krookodile4' 11"212.3 lbs.1,059,860 (medium-slow)3-----
#554Darumaka2' 0"82.7 lbs.1,059,860 (medium-slow)-1----
#555Darmanitan (Standard)4' 3"204.8 lbs.1,059,860 (medium-slow)-2----
Darmanitan (Zen)4' 3"204.8 lbs.1,059,860 (medium-slow)---2--
#556Maractus3' 3"61.7 lbs.1,000,000 (medium-fast)---2--
#557Dwebble1' 0"32.0 lbs.1,000,000 (medium-fast)--1---
#558Crustle4' 7"440.9 lbs.1,000,000 (medium-fast)--2---
#559Scraggy2' 0"26.0 lbs.1,000,000 (medium-fast)-1----
#560Scrafty3' 7"66.1 lbs.1,000,000 (medium-fast)--1-1-
#561Sigilyph4' 7"30.9 lbs.1,000,000 (medium-fast)---2--
#562Yamask1' 8"3.3 lbs.1,000,000 (medium-fast)--1---
#563Cofagrigus5' 7"168.7 lbs.1,000,000 (medium-fast)--2---
#564Tirtouga2' 4"36.4 lbs.1,000,000 (medium-fast)--1---
#565Carracosta3' 11"178.6 lbs.1,000,000 (medium-fast)--2---
#566Archen1' 8"20.9 lbs.1,000,000 (medium-fast)-1----
#567Archeops4' 7"70.5 lbs.1,000,000 (medium-fast)-2----
#568Trubbish2' 0"68.3 lbs.1,000,000 (medium-fast)-----1
#569Garbodor6' 3"236.6 lbs.1,000,000 (medium-fast)-2----
#570Zorua2' 4"27.6 lbs.1,059,860 (medium-slow)---1--
#571Zoroark5' 3"178.8 lbs.1,059,860 (medium-slow)---2--
#572Minccino1' 4"12.8 lbs.800,000 (fast)-----1
#573Cinccino1' 8"16.5 lbs.800,000 (fast)-----2
#574Gothita1' 4"12.8 lbs.1,059,860 (medium-slow)----1-
#575Gothorita2' 4"39.7 lbs.1,059,860 (medium-slow)----2-
#576Gothitelle4' 11"97.0 lbs.1,059,860 (medium-slow)----3-
#577Solosis1' 0"2.2 lbs.1,059,860 (medium-slow)---1--
#578Duosion2' 0"17.6 lbs.1,059,860 (medium-slow)---2--
#579Reuniclus3' 3"44.3 lbs.1,059,860 (medium-slow)---3--
#580Ducklett1' 8"12.1 lbs.1,000,000 (medium-fast)1-----
#581Swanna4' 3"53.4 lbs.1,000,000 (medium-fast)-----2
#582Vanillite1' 4"12.6 lbs.1,250,000 (slow)----1-
#583Vanillish3' 7"90.4 lbs.1,250,000 (slow)----2-
#584Vanilluxe4' 3"126.8 lbs.1,250,000 (slow)----3-
#585Deerling2' 0"43.0 lbs.1,000,000 (medium-fast)-----1
#586Sawsbuck6' 3"203.9 lbs.1,000,000 (medium-fast)-2----
#587Emolga1' 4"11.0 lbs.1,000,000 (medium-fast)-----2
#588Karrablast1' 8"13.0 lbs.1,000,000 (medium-fast)-1----
#589Escavalier3' 3"72.8 lbs.1,000,000 (medium-fast)-2----
#590Foongus0' 8"2.2 lbs.1,000,000 (medium-fast)1-----
#591Amoonguss2' 0"23.1 lbs.1,000,000 (medium-fast)2-----
#592Frillish3' 11"72.8 lbs.1,000,000 (medium-fast)----1-
#593Jellicent7' 3"297.6 lbs.1,000,000 (medium-fast)----2-
#594Alomomola3' 11"69.7 lbs.800,000 (fast)2-----
#595Joltik0' 4"1.3 lbs.1,000,000 (medium-fast)-----1
#596Galvantula2' 7"31.5 lbs.1,000,000 (medium-fast)-----2
#597Ferroseed2' 0"41.4 lbs.1,000,000 (medium-fast)-1----
#598Ferrothorn3' 3"242.5 lbs.1,000,000 (medium-fast)-2----
#599Klink1' 0"46.3 lbs.1,059,860 (medium-slow)-1----
#600Klang2' 0"112.4 lbs.1,059,860 (medium-slow)-2----
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#601Klinklang2' 0"178.6 lbs.1,059,860 (medium-slow)--3---
#602Tynamo0' 8"0.7 lbs.1,250,000 (slow)-----1
#603Eelektrik3' 11"48.5 lbs.1,250,000 (slow)-2----
#604Eelektross6' 11"177.5 lbs.1,250,000 (slow)-3----
#605Elgyem1' 8"19.8 lbs.1,000,000 (medium-fast)---1--
#606Beheeyem3' 3"76.1 lbs.1,000,000 (medium-fast)---2--
#607Litwick1' 0"6.8 lbs.1,059,860 (medium-slow)---1--
#608Lampent2' 0"28.7 lbs.1,059,860 (medium-slow)---2--
#609Chandelure3' 3"75.6 lbs.1,059,860 (medium-slow)---3--
#610Axew2' 0"39.7 lbs.1,250,000 (slow)-1----
#611Fraxure3' 3"79.4 lbs.1,250,000 (slow)-2----
#612Haxorus5' 11"232.6 lbs.1,250,000 (slow)-3----
#613Cubchoo1' 8"18.7 lbs.1,000,000 (medium-fast)-1----
#614Beartic8' 6"573.2 lbs.1,000,000 (medium-fast)-2----
#615Cryogonal3' 7"326.3 lbs.1,000,000 (medium-fast)----2-
#616Shelmet1' 4"17.0 lbs.1,000,000 (medium-fast)--1---
#617Accelgor2' 7"55.8 lbs.1,000,000 (medium-fast)-----2
#618Stunfisk2' 4"24.3 lbs.1,000,000 (medium-fast)2-----
#619Mienfoo2' 11"44.1 lbs.1,059,860 (medium-slow)-1----
#620Mienshao4' 7"78.3 lbs.1,059,860 (medium-slow)-2----
#621Druddigon5' 3"306.4 lbs.1,000,000 (medium-fast)-2----
#622Golett3' 3"202.8 lbs.1,000,000 (medium-fast)-1----
#623Golurk9' 2"727.5 lbs.1,000,000 (medium-fast)-2----
#624Pawniard1' 8"22.5 lbs.1,000,000 (medium-fast)-1----
#625Bisharp5' 3"154.3 lbs.1,000,000 (medium-fast)-2----
#626Bouffalant5' 3"208.6 lbs.1,000,000 (medium-fast)-2----
#627Rufflet1' 8"23.1 lbs.1,250,000 (slow)-1----
#628Braviary4' 11"90.4 lbs.1,250,000 (slow)-2----
#629Vullaby1' 8"19.8 lbs.1,250,000 (slow)--1---
#630Mandibuzz3' 11"87.1 lbs.1,250,000 (slow)---2--
#631Heatmor4' 7"127.9 lbs.1,000,000 (medium-fast)---2--
#632Durant1' 0"72.8 lbs.1,000,000 (medium-fast)--2---
#633Deino2' 7"38.1 lbs.1,250,000 (slow)1-----
#634Zweilous4' 7"110.2 lbs.1,250,000 (slow)2-----
#635Hydreigon5' 11"352.7 lbs.1,250,000 (slow)---3--
#636Larvesta3' 7"63.5 lbs.1,250,000 (slow)-1----
#637Volcarona5' 3"101.4 lbs.1,250,000 (slow)---3--
#638Cobalion6' 11"551.2 lbs.1,250,000 (slow)--3---
#639Terrakion6' 3"573.2 lbs.1,250,000 (slow)-3----
#640Virizion6' 7"440.9 lbs.1,250,000 (slow)----3-
#641Tornadus4' 11"138.9 lbs.1,250,000 (slow)-3----
#642Thundurus4' 11"134.5 lbs.1,250,000 (slow)-3----
#643Reshiram10' 6"727.5 lbs.1,250,000 (slow)---3--
#644Zekrom9' 6"760.6 lbs.1,250,000 (slow)-3----
#645Landorus4' 11"149.9 lbs.1,250,000 (slow)---3--
#646Kyurem (unfused)9' 10"716.5 lbs.1,250,000 (slow)11-1--
Kyurem-Black10' 10"716.5 lbs.1,250,000 (slow)11-1--
Kyurem-White11' 10"716.5 lbs.1,250,000 (slow)11-1--
#647Keldeo4' 7"106.9 lbs.1,250,000 (slow)---3--
#648Meloetta (Aria)2' 0"14.3 lbs.1,250,000 (slow)---111
Meloetta (Pirouette)2' 0"14.3 lbs.1,250,000 (slow)-11--1
#649Genesect4' 11"181.9 lbs.1,250,000 (slow)-1-1-1
#650Chespin1' 4"19.8 lbs.1,059,860 (medium-slow)--1---
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#651Quilladin2' 4"63.9 lbs.1,059,860 (medium-slow)--2---
#652Chesnaught5' 3"198.4 lbs.1,059,860 (medium-slow)--3---
#653Fennekin1' 4"20.7 lbs.1,059,860 (medium-slow)---1--
#654Braixen3' 3"32.0 lbs.1,059,860 (medium-slow)---2--
#655Delphox4' 11"86.0 lbs.1,059,860 (medium-slow)---3--
#656Froakie1' 0"15.4 lbs.1,059,860 (medium-slow)-----1
#657Frogadier2' 0"24.0 lbs.1,059,860 (medium-slow)-----2
#658Greninja4' 11"88.2 lbs.1,059,860 (medium-slow)-----3
#659Bunnelby1' 4"11.0 lbs.1,000,000 (medium-fast)-----1
#660Diggersby3' 3"93.5 lbs.1,000,000 (medium-fast)2-----
#661Fletchling1' 0"3.7 lbs.1,059,860 (medium-slow)-----1
#662Fletchinder2' 4"35.3 lbs.1,059,860 (medium-slow)-----2
#663Talonflame3' 11"54.0 lbs.1,059,860 (medium-slow)-----3
#664Scatterbug1' 0"5.5 lbs.1,000,000 (medium-fast)--1---
#665Spewpa1' 0"18.5 lbs.1,000,000 (medium-fast)--1---
#666Vivillon3' 11"37.5 lbs.1,000,000 (medium-fast)--1---
#667Litleo2' 0"29.8 lbs.1,059,860 (medium-slow)---1--
#668Pyroar4' 11"179.7 lbs.1,059,860 (medium-slow)---2--
#669Flabébé0' 4"0.2 lbs.1,000,000 (medium-fast)----1-
#670Floette0' 8"2.0 lbs.1,000,000 (medium-fast)----2-
#671Florges3' 7"22.0 lbs.1,000,000 (medium-fast)----3-
#672Skiddo2' 11"68.3 lbs.1,000,000 (medium-fast)1-----
#673Gogoat5' 7"200.6 lbs.1,000,000 (medium-fast)2-----
#674Pancham2' 0"17.6 lbs.1,000,000 (medium-fast)-1----
#675Pangoro6' 11"299.8 lbs.1,000,000 (medium-fast)-2----
#676Furfrou3' 11"61.7 lbs.1,000,000 (medium-fast)----1-
#677Espurr1' 0"7.7 lbs.1,000,000 (medium-fast)-----1
#678Meowstic2' 0"18.7 lbs.1,000,000 (medium-fast)-----2
#679Honedge2' 7"4.4 lbs.1,000,000 (medium-fast)--1---
#680Doublade2' 7"9.9 lbs.1,000,000 (medium-fast)--2---
#681Aegislash5' 7"116.8 lbs.1,000,000 (medium-fast)--3---
#682Spritzee0' 8"1.1 lbs.1,000,000 (medium-fast)1-----
#683Aromatisse2' 7"34.2 lbs.1,000,000 (medium-fast)2-----
#684Swirlix1' 4"7.7 lbs.1,000,000 (medium-fast)--1---
#685Slurpuff2' 7"11.0 lbs.1,000,000 (medium-fast)--2---
#686Inkay1' 4"7.7 lbs.1,000,000 (medium-fast)-1----
#687Malamar4' 11"103.6 lbs.1,000,000 (medium-fast)-2----
#688Binacle1' 8"68.3 lbs.1,000,000 (medium-fast)-1----
#689Barbaracle4' 3"211.6 lbs.1,000,000 (medium-fast)-2----
#690Skrelp1' 8"16.1 lbs.1,000,000 (medium-fast)---1--
#691Dragalge4' 11"179.7 lbs.1,000,000 (medium-fast)---2--
#692Clauncher1' 8"18.3 lbs.1,250,000 (slow)---1--
#693Clawitzer4' 3"77.8 lbs.1,250,000 (slow)---2--
#694Helioptile1' 8"13.2 lbs.1,000,000 (medium-fast)-----1
#695Heliolisk3' 3"46.3 lbs.1,000,000 (medium-fast)-----2
#696Tyrunt2' 7"57.3 lbs.1,000,000 (medium-fast)-1----
#697Tyrantrum8' 2"595.2 lbs.1,000,000 (medium-fast)-2----
#698Amaura4' 3"55.6 lbs.1,000,000 (medium-fast)1-----
#699Aurorus8' 10"496.0 lbs.1,000,000 (medium-fast)2-----
#700Sylveon3' 3"51.8 lbs.1,000,000 (medium-fast)----2-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#701Hawlucha2' 7"47.4 lbs.1,000,000 (medium-fast)-2----
#702Dedenne0' 8"4.9 lbs.1,000,000 (medium-fast)-----2
#703Carbink1' 0"12.6 lbs.1,250,000 (slow)--1-1-
#704Goomy1' 0"6.2 lbs.1,250,000 (slow)----1-
#705Sliggoo2' 7"38.6 lbs.1,250,000 (slow)----2-
#706Goodra6' 7"331.8 lbs.1,250,000 (slow)----3-
#707Klefki0' 8"6.6 lbs.800,000 (fast)--1---
#708Phantump1' 4"15.4 lbs.1,000,000 (medium-fast)-1----
#709Trevenant4' 11"156.5 lbs.1,000,000 (medium-fast)-2----
#710Pumpkaboo2' 7"33.1 lbs.1,000,000 (medium-fast)--1---
#711Gourgeist5' 7"86.0 lbs.1,000,000 (medium-fast)--2---
#712Bergmite3' 3"219.4 lbs.1,000,000 (medium-fast)--1---
#713Avalugg6' 7"1,113.3 lbs.1,000,000 (medium-fast)--2---
#714Noibat1' 8"17.6 lbs.1,000,000 (medium-fast)-----1
#715Noivern4' 11"187.4 lbs.1,000,000 (medium-fast)-----2
#716Xerneas9' 10"474.0 lbs.1,250,000 (slow)3-----
#717Yveltal19' 0"447.5 lbs.1,250,000 (slow)3-----
#718Zygarde16' 5"627.4 lbs.1,250,000 (slow)3-----
#719Diancie2' 4"19.4 lbs.1,250,000 (slow)??????
#720Hoopa1' 8"19.8 lbs.1,250,000 (slow)??????
#721Volcanion5' 7"429.9 lbs.1,250,000 (slow)??????

Pokémon Stats (Misc. #2)

To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here. There are, altogether, two sections for miscellaneous Pokémon stats, because there are a lot of such stats. Below is what is discussed in this section (basal happiness, catch rates, and EXP. base values) - height, weight, EXP. at Level 100, and EV yields can be found in the first miscellaneous section.


  • Base Happiness: Every Pokémon will have a base level of Happiness, depending on the method in which it is obtained. Happiness is an internal value measured from 0 to 255, and it can influence, primarily, certain Pokémon evolutions and the power of the moves Return and Frustration. If a Pokémon is caught in a Luxury Ball, it is going to get happier faster; if a Pokémon is traded, its happiness immediately becomes 70; and hatched Pokémon always have 120 happiness. Beyond these exceptions, the below list represents what you'll have if the Pokémon is caught by you in the wild or obtained from an event of some sort.


  • Catch Rate: Every Pokémon has an internal value (regardless of whether it is truly used) that helps to determine its "catchability", as it were. You can see the exact mechanics of this Catch Rate in Pokémon Capture, but, ultimately, it's a number from 1 to 255 (3 to 255 in practice) that makes the Pokémon more likely to be caught as it gets higher. Due to the difficulty in narrowing everything down without thorough ROM/RAM analysis, this listing currently does not have the details for the Generation VI Pokémon; that is, the new species released with the release of Pokémon X/Y, #650-#721.


  • EXP. Base Value: Every Pokémon (again, whether or not the value can be used) has a value that helps to determine how much EXP. the Pokémon gives out when defeated. In theory, it ranges from 1 to 65,536, but only goes as high as 608 with Blissey. You can see the EXP. Earning Mechanics section for a better understanding. Note that I do not have data for all of the Pokémon, however: some, for example, are not battleable; in other cases, it's due to over-approximation resulting in unclear values. If you wish to help me with these, please solve for the EXP. Base Value in the formula in the EXP. Earning Mechanics section and send it to me.


#PokémonHappinessCatch RateEXP. Base Value
#001Bulbasaur704564
#002Ivysaur7045142
#003Venusaur7045236
#004Charmander704562
#005Charmeleon7045142
#006Charizard7045240
#007Squirtle704563
#008Wartortle7045142
#009Blastoise7045239
#010Caterpie7025539
#011Metapod7012072
#012Butterfree7045173
#013Weedle7025539
#014Kakuna7012072
#015Beedrill7045173
#016Pidgey7025550
#017Pidgeotto70120122
#018Pidgeot7045211
#019Rattata7025551
#020Raticate70127145
#021Spearow7025552
#022Fearow7090155
#023Ekans7025558
#024Arbok7090153
#025Pikachu70190105
#026Raichu7075214
#027Sandshrew7025560
#028Sandslash7090158
#029Nidoran♀707055
#030Nidorina70120128
#031Nidoqueen7045223
#032Nidoran♂707055
#033Nidorino70120128
#034Nidoking7045223
#035Clefairy140150113
#036Clefable14025213
#037Vulpix7019060
#038Ninetales7075177
#039Jigglypuff7017095
#040Wigglytuff7050191
#041Zubat7025549
#042Golbat7090159
#043Oddish7025564
#044Gloom70120138
#045Vileplume7045216
#046Paras7019057
#047Parasect7075142
#048Venonat7019061
#049Venomoth7075158
#050Diglett7025553
#PokémonHappinessCatch RateEXP. Base Value
#051Dugtrio7050142
#052Meowth7025558
#053Persian7090154
#054Psyduck7019064
#055Golduck7075175
#056Mankey7019061
#057Primeape7075159
#058Growlithe7019070
#059Arcanine7075194
#060Poliwag7025560
#061Poliwhirl70120135
#062Poliwrath7045225
#063Abra7020062
#064Kadabra70100140
#065Alakazam7050221
#066Machop7018061
#067Machoke7090142
#068Machamp7045227
#069Bellsprout7025560
#070Weepinbell70120137
#071Victreebel7045216
#072Tentacool7019067
#073Tentacruel7060180
#074Geodude7025560
#075Graveler70120137
#076Golem7045218
#077Ponyta7019082
#078Rapidash7060175
#079Slowpoke7019063
#080Slowbro7075172
#081Magnemite7019065
#082Magneton7060163
#083Farfetch'd7045123
#084Doduo7019062
#085Dodrio7045161
#086Seel7019065
#087Dewgong7075166
#088Grimer7019065
#089Muk7075175
#090Shellder7019061
#091Cloyster7060184
#092Gastly7019062
#093Haunter7090142
#094Gengar7045225
#095Onix704577
#096Drowzee7019066
#097Hypno7075169
#098Krabby7022565
#099Kingler7060166
#100Voltorb7019066
#PokémonHappinessCatch RateEXP. Base Value
#101Electrode7060168
#102Exeggcute709065
#103Exeggutor7045182
#104Cubone7019064
#105Marowak7075149
#106Hitmonlee7045159
#107Hitmonchan7045159
#108Lickitung704577
#109Koffing7019068
#110Weezing7060172
#111Rhyhorn7012069
#112Rhydon7060170
#113Chansey14030395
#114Tangela704587
#115Kangaskhan7045172
#116Horsea7022559
#117Seadra7075154
#118Goldeen7022564
#119Seaking7060158
#120Staryu7022568
#121Starmie7060182
#122Mr. Mime7070161
#123Scyther7045100
#124Jynx7045159
#125Electabuzz7045172
#126Magmar7045173
#127Pinsir7045175
#128Tauros7045172
#129Magikarp7025540
#130Gyarados7045189
#131Lapras7045187
#132Ditto7035101
#133Eevee704565
#134Vaporeon7045184
#135Jolteon7045184
#136Flareon7045184
#137Porygon704579
#138Omanyte704571
#139Omastar7045173
#140Kabuto704571
#141Kabutops7045173
#142Aerodactyl7045180
#143Snorlax7025189
#144Articuno353261
#145Zapdos353261
#146Moltres353261
#147Dratini354560
#148Dragonair3545147
#149Dragonite3545270
#150Mewtwo03306
#PokémonHappinessCatch RateEXP. Base Value
#151Mew10045270
#152Chikorita704564
#153Bayleef7045142
#154Meganium7045236
#155Cyndaquil704562
#156Quilava7045142
#157Typhlosion7045240
#158Totodile704563
#159Croconaw7045142
#160Feraligatr7045239
#161Sentret7025543
#162Furret7090145
#163Hoothoot7025552
#164Noctowl7090155
#165Ledyba7025553
#166Ledian7090137
#167Spinarak7025550
#168Ariados7090137
#169Crobat7090241
#170Chinchou7019066
#171Lanturn7075161
#172Pichu7019041
#173Cleffa14015044
#174Igglybuff7017042
#175Togepi7019049
#176Togetic7075142
#177Natu7019064
#178Xatu7075165
#179Mareep7023556
#180Flaaffy70120128
#181Ampharos7045225
#182Bellossom7045216
#183Marill7019088
#184Azumarill7075185
#185Sudowoodo7065144
#186Politoed7045225
#187Hoppip7025550
#188Skiploom70120119
#189Jumpluff7045203
#190Aipom704572
#191Sunkern7023536
#192Sunflora70120149
#193Yanma707578
#194Wooper7025542
#195Quagsire7090151
#196Espeon7045184
#197Umbreon3545184
#198Murkrow353081
#199Slowking7070172
#200Misdreavus354587
#PokémonHappinessCatch RateEXP. Base Value
#201Unown70225118
#202Wobbuffet7045142
#203Girafarig7060159
#204Pineco7019058
#205Forretress7075163
#206Dunsparce70190145
#207Gligar706086
#208Steelix7025179
#209Snubbull7019060
#210Granbull7075158
#211Qwilfish704586
#212Scizor7025175
#213Shuckle70190177
#214Heracross7045175
#215Sneasel356086
#216Teddiursa7012066
#217Ursaring7060175
#218Slugma7019050
#219Magcargo7075144
#220Swinub7022550
#221Piloswine7075158
#222Corsola7060133
#223Remoraid7019060
#224Octillery7075168
#225Delibird7045116
#226Mantine7025163
#227Skarmory7025163
#228Houndour3512066
#229Houndoom3545175
#230Kingdra7045243
#231Phanpy7012066
#232Donphan7060175
#233Porygon27045180
#234Stantler7045163
#235Smeargle704588
#236Tyrogue707542
#237Hitmontop7045159
#238Smoochum704561
#239Elekid704572
#240Magby704573
#241Miltank7045172
#242Blissey14030608
#243Raikou353261
#244Entei353261
#245Suicune353261
#246Larvitar354560
#247Pupitar3545144
#248Tyranitar3545270
#249Lugia03306
#250Ho-Oh03306
#PokémonHappinessCatch RateEXP. Base Value
#251Celebi10045270
#252Treecko704562
#253Grovyle7045142
#254Sceptile7045239
#255Torchic704562
#256Combusken7045142
#257Blaziken7045239
#258Mudkip704562
#259Marshtomp7045142
#260Swampert7045241
#261Poochyena7025544
#262Mightyena70127147
#263Zigzagoon7025548
#264Linoone7090147
#265Wurmple7025539
#266Silcoon7012072
#267Beautifly7045173
#268Cascoon7012041
#269Dustox7045135
#270Lotad7025544
#271Lombre70120119
#272Ludicolo7045216
#273Seedot7025544
#274Nuzleaf70120119
#275Shiftry7045216
#276Taillow7020054
#277Swellow7045151
#278Wingull7019054
#279Pelipper7045151
#280Ralts3523540
#281Kirlia3512097
#282Gardevoir3545233
#283Surskit7020054
#284Masquerain7075145
#285Shroomish7025559
#286Breloom7090161
#287Slakoth7025556
#288Vigoroth70120154
#289Slaking7045252
#290Nincada7025553
#291Ninjask70120160
#292Shedinja704583
#293Whismur7019048
#294Loudred70120126
#295Exploud7045216
#296Makuhita7018047
#297Hariyama70200166
#298Azurill7015038
#299Nosepass7025575
#300Skitty7025552
#PokémonHappinessCatch RateEXP. Base Value
#301Delcatty7060133
#302Sableye3545133
#303Mawile7045133
#304Aron3518066
#305Lairon3590151
#306Aggron3545239
#307Meditite7018056
#308Medicham7090144
#309Electrike7012059
#310Manectric7045166
#311Plusle70200142
#312Minun70200142
#313Volbeat70150140
#314Illumise70150140
#315Roselia70150140
#316Gulpin7022560
#317Swalot7075163
#318Carvanha3522561
#319Sharpedo3560161
#320Wailmer7012580
#321Wailord7060175
#322Numel7025561
#323Camerupt70150161
#324Torkoal7090165
#325Spoink7025566
#326Grumpig7060165
#327Spinda70255126
#328Trapinch7025558
#329Vibrava70120119
#330Flygon7045234
#331Cacnea3519067
#332Cacturne3560166
#333Swablu7025562
#334Altaria7045172
#335Zangoose7090160
#336Seviper7090160
#337Lunatone7045154
#338Solrock7045154
#339Barboach7019058
#340Whiscash7075164
#341Corphish7020562
#342Crawdaunt70155164
#343Baltoy7025560
#344Claydol7090175
#345Lileep704571
#346Cradily7045173
#347Anorith704571
#348Armaldo7045173
#349Feebas7025540
#350Milotic7060189
#PokémonHappinessCatch RateEXP. Base Value
#351Castform7045147
#352Kecleon70200154
#353Shuppet3522559
#354Banette3545159
#355Duskull3519059
#356Dusclops3590159
#357Tropius70200161
#358Chimecho7045149
#359Absol3530163
#360Wynaut7012552
#361Snorunt7019060
#362Glalie7075168
#363Spheal7025558
#364Sealeo70120144
#365Walrein7045239
#366Clamperl7025569
#367Huntail7060170
#368Gorebyss7060170
#369Relicanth7025170
#370Luvdisc70225116
#371Bagon354560
#372Shelgon3545147
#373Salamence3545270
#374Beldum35360
#375Metang353147
#376Metagross353270
#377Regirock353261
#378Regice353261
#379Registeel353261
#380Latias903270
#381Latios903270
#382Kyogre05302
#383Groudon05302
#384Rayquaza03306
#385Jirachi1003270
#386Deoxys03270
#387Turtwig704564
#388Grotle7045142
#389Torterra7045236
#390Chimchar704562
#391Monferno7045142
#392Infernape7045240
#393Piplup704563
#394Prinplup7045142
#395Empoleon7045239
#396Starly7025549
#397Staravia70120119
#398Staraptor7045214
#399Bidoof7025550
#400Bibarel70127144
#PokémonHappinessCatch RateEXP. Base Value
#401Kricketot7025539
#402Kricketune7045134
#403Shinx7023553
#404Luxio100120127
#405Luxray7045235
#406Budew7025556
#407Roserade7075227
#408Cranidos704570
#409Rampardos7045173
#410Shieldon704570
#411Bastiodon7045173
#412Burmy7012045
#413Wormadam7045148
#414Mothim7045148
#415Combee7012049
#416Vespiquen7045166
#417Pachirisu100200142
#418Buizel7019066
#419Floatzel7075173
#420Cherubi7019055
#421Cherrim7075158
#422Shellos7019065
#423Gastrodon7075166
#424Ambipom10045169
#425Drifloon7012570
#426Drifblim7060174
#427Buneary019070
#428Lopunny14060168
#429Mismagius3545173
#430Honchkrow3530177
#431Glameow7019062
#432Purugly7075158
#433Chingling7012057
#434Stunky7022566
#435Skuntank7060168
#436Bronzor7025560
#437Bronzong7090175
#438Bonsly7025558
#439Mime Jr.707062
#440Happiny140130110
#441Chatot3530144
#442Spiritomb70100170
#443Gible704560
#444Gabite7045144
#445Garchomp7045270
#446Munchlax705078
#447Riolu707557
#448Lucario7045184
#449Hippopotas7014066
#450Hippowdon7060184
#PokémonHappinessCatch RateEXP. Base Value
#451Skorupi7012066
#452Drapion7045175
#453Croagunk10014060
#454Toxicroak7075172
#455Carnivine70200159
#456Finneon7019066
#457Lumineon7075161
#458Mantyke702569
#459Snover7012067
#460Abomasnow7060173
#461Weavile3545179
#462Magnezone7030241
#463Lickilicky7030180
#464Rhyperior7030241
#465Tangrowth7030187
#466Electivire7030243
#467Magmortar7030243
#468Togekiss7030245
#469Yanmega7030180
#470Leafeon3545184
#471Glaceon3545184
#472Gliscor7030179
#473Mamoswine7050239
#474Porygon-Z7030241
#475Gallade3545233
#476Probopass7060184
#477Dusknoir3545236
#478Froslass7075168
#479Rotom7045154
#480Uxie1403261
#481Mesprit1403261
#482Azelf1403261
#483Dialga030306
#484Palkia030306
#485Heatran1003270
#486Regigigas03302
#487Giratina03306
#488Cresselia1003270
#489Phione7030216
#490Manaphy703270
#491Darkrai03270
#492Shaymin10045270
#493Arceus03324
#494Victini1003270
#495Snivy704528
#496Servine7045145
#497Serperior7045238
#498Tepig704528
#499Pignite7045146
#500Emboar7045238
#PokémonHappinessCatch RateEXP. Base Value
#501Oshawott704528
#502Dewott7045145
#503Samurott7045238
#504Patrat7025551
#505Watchog70255147
#506Lillipup7025555
#507Herdier70120130
#508Stoutland7045221
#509Purrloin7025556
#510Liepard7090156
#511Pansage706563
#512Simisage7065174
#513Pansear706563
#514Simisear7065174
#515Panpour706563
#516Simipour7065174
#517Munna7019058
#518Musharna7075170
#519Pidove7025553
#520Tranquill70120125
#521Unfezant7045215
#522Blitzle7019059
#523Zebstrika7075174
#524Roggenrola7025556
#525Boldore70120137
#526Gigalith7045227
#527Woobat7019063
#528Swoobat7045149
#529Drilbur7012066
#530Excadrill7060178
#531Audino70255390
#532Timburr7018061
#533Gurdurr7090142
#534Conkeldurr7045227
#535Tympole7025559
#536Palpitoad70120134
#537Seismitoad7045225
#538Throh7045163
#539Sawk7045163
#540Sewaddle7025562
#541Swadloon70120133
#542Leavanny7045221
#543Venipede7025552
#544Whirlipede70120126
#545Scolipede7045214
#546Cottonee7019056
#547Whimsicott7075168
#548Petilil7019056
#549Lilligant7075168
#550Basculin7025161
#PokémonHappinessCatch RateEXP. Base Value
#551Sandile7018058
#552Krokorok7090123
#553Krookodile7045229
#554Darumaka7012063
#555Darmanitan7060168
#556Maractus70255161
#557Dwebble7019065
#558Crustle7075166
#559Scraggy3518070
#560Scrafty7090171
#561Sigilyph7045172
#562Yamask7019061
#563Cofagrigus7090169
#564Tirtouga704571
#565Carracosta7045173
#566Archen704571
#567Archeops7045177
#568Trubbish7019066
#569Garbodor7060166
#570Zorua707566
#571Zoroark7045179
#572Minccino7025560
#573Cinccino7060165
#574Gothita7020058
#575Gothorita70100137
#576Gothitelle7050221
#577Solosis7020058
#578Duosion70100130
#579Reuniclus7050221
#580Ducklett7019061
#581Swanna7045166
#582Vanillite7025561
#583Vanillish70120138
#584Vanilluxe7045241
#585Deerling7019067
#586Sawsbuck7075166
#587Emolga70200150
#588Karrablast7020063
#589Escavalier7075173
#590Foongus7019059
#591Amoonguss7075162
#592Frillish7019067
#593Jellicent7060168
#594Alomomola7075165
#595Joltik7019064
#596Galvantula7075165
#597Ferroseed7025561
#598Ferrothorn7090171
#599Klink7013060
#600Klang7060154
#PokémonHappinessCatch RateEXP. Base Value
#601Klinklang7030234
#602Tynamo7019055
#603Eelektrik7060142
#604Eelektross7030232
#605Elgyem7025567
#606Beheeyem7090170
#607Litwick7019055
#608Lampent7090130
#609Chandelure7045234
#610Axew357564
#611Fraxure3560144
#612Haxorus3545243
#613Cubchoo7012061
#614Beartic7060170
#615Cryogonal7025170
#616Shelmet7020061
#617Accelgor7075173
#618Stunfisk7075165
#619Mienfoo7018070
#620Mienshao7045179
#621Druddigon7045170
#622Golett7019061
#623Golurk7090169
#624Pawniard3512068
#625Bisharp3545172
#626Bouffalant7045172
#627Rufflet7019070
#628Braviary7060179
#629Vullaby3519074
#630Mandibuzz3560179
#631Heatmor7090169
#632Durant7090169
#633Deino354560
#634Zweilous3545147
#635Hydreigon3545270
#636Larvesta704572
#637Volcarona7015248
#638Cobalion353261
#639Terrakion353261
#640Virizion353261
#641Tornadus903261
#642Thundurus903261
#643Reshiram045306
#644Zekrom045306
#645Landorus903270
#646Kyurem03297
#647Keldeo353261
#648Meloetta1003270
#649Genesect03270
#650Chespin70????
#PokémonHappinessCatch RateEXP. Base Value
#651Quilladin70????
#652Chesnaught70???239
#653Fennekin70????
#654Braixen70????
#655Delphox70????
#656Froakie70????
#657Frogadier70????
#658Greninja70????
#659Bunnelby70????
#660Diggersby70????
#661Fletchling70???56
#662Fletchinder70????
#663Talonflame70???175
#664Scatterbug70???40
#665Spewpa70????
#666Vivillon70???185
#667Litleo70???74
#668Pyroar70???177
#669Flabébé70???61
#670Floette70????
#671Florges70????
#672Skiddo70???70
#673Gogoat70????
#674Pancham70???70
#675Pangoro70???173
#676Furfrou70????
#677Espurr70???71
#678Meowstic70???163
#679Honedge70???65
#680Doublade70????
#681Aegislash70???234
#682Spritzee70???68
#683Aromatisse70????
#684Swirlix70???68
#685Slurpuff70????
#686Inkay70????
#687Malamar70????
#688Binacle70????
#689Barbaracle70???175
#690Skrelp70???64
#691Dragalge70???173
#692Clauncher70???66
#693Clawitzer70???100
#694Helioptile70????
#695Heliolisk70????
#696Tyrunt70????
#697Tyrantrum70???182
#698Amaura70????
#699Aurorus70???104
#700Sylveon70???184
#PokémonHappinessCatch RateEXP. Base Value
#701Hawlucha70???175
#702Dedenne70???151
#703Carbink70???100
#704Goomy35???60
#705Sliggoo35???158
#706Goodra35???270
#707Klefki70???175
#708Phantump70???62
#709Trevenant70???166
#710Pumpkaboo70???67
#711Gourgeist70???173
#712Bergmite70????
#713Avalugg70???61
#714Noibat70????
#715Noivern70???187
#716Xerneas0????
#717Yveltal0????
#718Zygarde0????
#719Diancie70????
#720Hoopa70????
#721Volcanion70????

Sectional Flowchart


NOTE!
The list of data present here is representative of all Mega Evolutions present as of Pokémon Omega Ruby & Alpha Sapphire, due to their relevance and relationship with Pokémon X & Y! Do not take their presence in these lists as an indicator that the OR/AS-exclusive Mega Evolutions are capable of being found in X/Y, though!



  • Pokémon Pokédex Stats:



Introduction & Notes



To some at least, a Pokémon's base stats determines much of its intrinsic value. Base stats are used as an interpretation of the Pokémon's stats' general growth, and in turn their own prowess or value to a given purpose in battle. For example, if you're trying to get a good physical-attacking Pokémon, would not the Pokémon with the highest Attack stat work out well? If you want a good Pokémon to use for Substitutes, would not a good Pokémon have high HP, Defenses, and Speed? Stuff like this does take a lot of consideration in the development of a strategy and a team.

Thus, along with the basic info already elaborated on in the previous sections, I have organized the Pokémon by their base stats in the following lists, by each individual stat and the total value of the base stats, with no regards as to the multiple strategies any single Pokémon can have. Other stats are also included as well, for various other purposes, though the most use I expect from this is in regards to base stats. Remember, "base stat" refers to the stat used in the growth formula calculated upon the Pokémon leveling up, and not the lowest value of the stat: this means one can use a base stat as a general idea of how good the Pokémon is in that stat. Generally, 70~85 are considered "average", with anything above 100 being "good" or "great", and 130 being "obscene", at least from the competitive standpoint. (Those are not the actual terms used, since there are none: they're just relative to the actual values.) For the sake of all completion, though, I have included the actual average and median stat values, just to give some perspective to certain facts: these will be in all-bolded rows. The stats that are the subjects of the list at the time will be bolded as well across all Pokémon, for easier navigation and reading.

Additionally, for a easier-to-see viewpoint, I have included the Pokémon's maximum stats at Level 100 for every stat. This will only account for the basest level of growth: that is to say, without the influence of EVs, IVs, or Nature: in other words, this will be assuming that the Pokémon has 0 EVs in all stats, 0 IVs in all stats, and a Nature that is neutral, such as Quirky, and not affecting any stat. I do it this way so that you can more easily calculate the exact influence of EVs and IVs and Nature on the given stat: it also allows me to create a Level-100-stat-total column. =P

One final note. If you want to see why Pokémon may have some parentheses beside them, they indicate various Formes. Some are gender-based (i.e. "" means "male"), others are clearly based on Mega/Primal usage, and others are more voluntary. If you want the details on the voluntary ones, look Pokémon Forme Changes|here for the details.

So, without further ado...


Pokémon by Maximum HP



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#242Blissey2551010751355554062025251552751151,215
#113Chansey2505535105504506101515752151051,035
#202Wobbuffet1903358335833405490711217112171945
#321Wailord170904590456050045018595185951251,135
#594Alomomola165758040456547044015516585951351,075
#143Snorlax160110656511030540430225135135225651,215
#289Slaking15016010095651006704103252051951352051,475
#426Drifblim1508044905480498410165931851131651,131
#487Giratina (Altered)150100120100120906804102052452052451851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#297Hariyama14412060406050474398245125851251051,083
#040Wigglytuff14070457550454253901459515510595985
#446Munchlax135854040855390380175858517515915
#131Lapras13085808595605353701751651751951251,205
#134Vaporeon130656011095655253701351252251951351,185
#320Wailmer13070357035604003701457514575125935
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#171Lanturn12558587676674603601211211571571391,055
#646Kyurem-White12512090170100957003602451853452051951,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#673Gogoat123100629781685313562051291991671411,197
#699Aurorus12377729992585213561591492031891211,177
#488Cresselia1207012075130856003501452451552651751,335
#493Arceus1201201201201201207203502452452452452451,575
#538Throh1201008530854546535020517565175951,065
#518Musharna11655851079529487342115175219195631,109
#039Jigglypuff11545204525202703409545955545675
#244Entei1151158590751005803402351751851552051,295
#464Rhyperior115140130555540535340285265115115851,205
#591Amoonguss1148570858030464338175145175165651,063
#423Gastrodon1118368928239475332171141189169831,085
#340Whiscash11078737671604683301611511571471251,071
#365Walrein11080909590655303301651851951851351,195
#463Lickilicky11085958095505153301751951651951051,165
#473Mamoswine110130807060805303302651651451251651,195
#486Regigigas110160110801101006703303252251652252051,475
#500Emboar1101236510065655283302511352051351351,191
#530Excadrill110135605065885083302751251051351811,151
#579Reuniclus11065751258530490330135155255175651,115
#630Mandibuzz110651055595805103301352151151951651,155
#618Stunfisk1096684819932471328137173167203691,077
#445Garchomp1081309580851026003262651951651752091,335
#445-MMega Garchomp10817011512095927003263452352451951891,535
#450Hippowdon108115118687247528326235241141149991,191
#718Zygarde1081001218195956003262052471671951951,335
#150Mewtwo10611090154901306803222251853131852651,495
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#249Lugia10690130901541106803221852651853132251,495
#250Ho-Oh10613090110154906803222651852253131851,495
#089Muk1051057565100505003202151551352051051,135
#112Rhydon1051301204545404853202652459595851,105
#115Kangaskhan1059580408090490320195165851651851,115
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#384Rayquaza1051509015090956803203051853051851951,495
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#534Conkeldurr10514095556545505320285195115135951,145
#537Seismitoad10585758575744993201751551751551531,133
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#295Exploud10491639163684803181871311871311411,095
#435Skuntank10393677161844793161911391471271731,093
#531Audino10360866086504453161251771251771051,025
#531-MMega Audino1036012680126505453161252571652571051,225
#683Aromatisse1017272998929462312149149203183631,059
#151Mew1001001001001001006003102052052052052051,335
#164Noctowl10050507696704423101051051571971451,019
#184Azumarill1005080508050410310105165105165105955
#206Dunsparce100707065654541531014514513513595965
#221Piloswine100100806060504503102051651251251051,035
#245Suicune1007511590115855803101552351852351751,295
#248Tyranitar10013411095100616003102732251952051271,335
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#251Celebi1001001001001001006003102052052052052051,335
#260Swampert100110908590605353102251851751851251,205
#260-MMega Swampert10015011095110706353103052251952251451,405
#317Swalot10073837383554673101511711511711151,069
#369Relicanth10090130456555485310185265951351151,105
#382Kyogre10010090150140906703102051853052851851,475
#383Groudon10015014010090906703103052852051851851,475
#385Jirachi1001001001001001006003102052052052052051,335
#430Honchkrow1001255210552715053102551092151091471,145
#440Happiny1005515653022031015153513565575
#465Tangrowth10010012511050505353102052552251051051,205
#483Dialga100120120150100906803102452453052051851,495
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#593Jellicent100607085105604803101251451752151251,095
#628Braviary100123758775805403102511551791551651,215
#643Reshiram100120100150120906803102452053052451851,495
#644Zekrom100150120120100906803103052452452051851,495
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#357Tropius9968837287514603081411711491791071,055
#409Rampardos97165606550584953043351251351051211,125
#036Clefable9570738590604733001451511751851251,081
#080Slowbro95751101008030490300155225205165651,115
#080-MMega Slowbro95751801308030590300155365265165651,315
#103Exeggutor95958512565555203001951752551351151,175
#130Gyarados951257960100815403002551631252051671,215
#130-MMega Gyarados9515510970130816403003152231452651671,415
#195Quagsire95858565653543030017517513513575995
#197Umbreon956511060130655253001352251252651351,185
#199Slowking95758010011030490300155165205225651,115
#241Miltank95801054070100490300165215851452051,115
#350Milotic956079100125815403001251632052551671,215
#373Salamence9513580110801006003002751652251652051,335
#373-MMega Salamence95145130120901207003002952652451852451,535
#389Torterra951091057585565253002232151551751171,185
#503Samurott951008510870705283002051752211451451,191
#553Krookodile95117706570925093002391451351451891,153
#614Beartic95110807080504853002251651451651051,105
#626Bouffalant9511095409555490300225195851951151,115
#675Pangoro95124786971584953002531611431471211,125
#700Sylveon956565110130605253001351352252651251,185
#713Avalugg951171844446285143002393739397611,163
#635Hydreigon921059012590986002942151852551852011,335
#149Dragonite9113495100100806002922731952052051651,335
#485Heatran9190106130106776002921852172652171591,335
#638Cobalion919012990721085802921852631851492211,295
#639Terrakion911299072901085802922631851491852211,295
#640Virizion919072901291085802921851491852632211,295
#647Keldeo917290129901085802921491852631852211,295
#031Nidoqueen9082877585764952901691791551751571,125
#059Arcanine901108010080955552902251652051651951,245
#062Poliwrath9085957090705002901751951451851451,135
#068Machamp90139806585555142902831651351751151,163
#079Slowpoke906565404015315290135135858535765
#087Dewgong9070807095704752901451651451951451,085
#108Lickitung90557560753038529011515512515565905
#144Articuno908510095125855802901752051952551751,295
#145Zapdos909085125901005802901851752551852051,295
#146Moltres901009012585905802902051852551751851,295
#174Igglybuff9030154020152102906535854535555
#181Ampharos90757511590555002901551552351851151,135
#181-MMega Ampharos909510516511045610290195215335225951,355
#186Politoed90757590100705002901551551852051451,135
#210Granbull9012075606045450290245155125125951,035
#217Ursaring90130757575555002902651551551551151,135
#231Phanpy906060404040330290125125858585795
#232Donphan901201206060505002902452451251251051,135
#243Raikou9085751151001155802901751552352052351,295
#275Shiftry90100609060804802902051251851251651,095
#364Sealeo90607075704541029012514515514595955
#425Drifloon9050346044703482901057312593145831
#460Abomasnow9092759285604942901891551891751251,123
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#484Palkia901201001501201006802902452053052452051,495
#499Pignite909355705555418290191115145115115971
#706Goodra9010070110150806002902051452253051651,335
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#623Golurk89124805580554832882531651151651151,101
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#645Landorus (Therian)891459010580916002882951852151651871,335
#652Chesnaught881071227475645302862192491531551331,195
#346Cradily8681978110743495282167199167219911,125
#469Yanmega86768611656955152821571772371171951,165
#668Pyroar866872109661065072821411492231372171,149
#687Malamar8692886875734822821891811411551511,099
#097Hypno85737073115674832801511451512351391,101
#160Feraligatr851051007983785302802152051631711611,195
#162Furret85766445559041528015713395115185965
#169Crobat85908070801305352801851651451652651,205
#233Porygon285809010595605152801651852151951251,165
#398Staraptor851207050501004752802451451051052051,085
#419Floatzel851055585501154952802151151751052351,125
#468Togekiss855095120115805452801051952452351651,225
#474Porygon-Z85807013575905352801651452751551851,205
#508Stoutland8510090459080490280205185951851651,115
#526Gigalith85135130607025505280275265125145551,145
#533Gurdurr85105854050404052802151758510585945
#604Eelektross851158010580505152802351652151651051,165
#631Heatmor85976610566654842801991372151371351,103
#637Volcarona8560651351051005502801251352752152051,235
#660Diggersby855677507778423280117159105159161981
#709Trevenant85110766582564742802251571351691171,083
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#715Noivern85708097801235352801451651991652511,205
#294Loudred8471437143483602781479114791101855
#395Empoleon848688111101605302781771812272071251,195
#018Pidgeot8380757070914692761651551451451871,073
#018-MMega Pidgeot838080135801215792761651652751652471,293
#454Toxicroak83106658665854902762171351771351751,115
#685Slurpuff8280868575724802741651771751551491,095
#697Tyrantrum821211196959715212742472431431231471,177
#034Nidoking8192778575854952721891591751551751,125
#003Venusaur808283100100805252701691712052051651,185
#003-MMega Venusaur80100123122120806252702052512492451651,385
#055Golduck8082789580855002701691611951651751,135
#067Machoke801007050604540527020514510512595945
#071Victreebel801056510060704802702151352051251451,095
#073Tentacruel807065801201005152701451351652452051,165
#076Golem80110130556545485270225265115135951,105
#088Grimer8080504050253252701651058510555785
#111Rhyhorn808595303025345270175195656555825
#119Seaking8092656580684502701891351351651411,035
#142Aerodactyl801056560751305152702151351251552651,165
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#154Meganium808210083100805252701692051712051651,185
#214Heracross8012575409585500270255155851951751,135
#214-MMega Heracross801851154010575600270375235852151551,335
#257Blaziken801207011070805302702451452251451651,195
#257-MMega Blaziken8016080130801006302703251652651652051,395
#272Ludicolo80707090100704802701451451852051451,095
#288Vigoroth8080805555904402701651651151151851,015
#326Grumpig8045659011080470270951351852251651,075
#330Flygon801008080801005202702051651651652051,175
#362Glalie8080808080804802701651651651651651,095
#362-MMega Glalie8012080120801005802702451652451652051,295
#376Metagross801351309590706002702752651951851451,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#377Regirock8010020050100505802702054051052051051,295
#379Registeel807515075150505802701553051553051051,295
#380Latias8080901101301106002701651852252652251,335
#380-MMega Latias801001201401501107002702052452853052251,535
#381Latios8090801301101106002701851652652252251,335
#381-MMega Latios801301001601201107002702652053252452251,535
#405Luxray80120799579705232702451631951631451,181
#481Mesprit80105105105105805802702152152152151651,295
#489Phione8080808080804802701651651651651651,095
#521Unfezant80105806555934782702151651351151911,091
#569Garbodor8095826082754742701951691251691551,083
#586Sawsbuck80100706070954752702051451251451951,085
#617Accelgor80704010060145495270145852051252951,125
#666Vivillon805250905089411270109105185105183957
#720Hoopa8011060150130706002702251253052651451,335
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#721Volcanion8011012013090706002702252452651851451,335
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#009Blastoise798310085105785302681712051752151611,195
#009-MMega Blastoise79103120135115786302682112452752351611,395
#400Bibarel798560556071410268175125115125147955
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#004-MMega Charizard X78130111130851006342662652272651752051,403
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#264Linoone7870615061100420266145127105127205975
#581Swanna7887638763984762661791311791312011,087
#663Talonflame78817174691264992661671471531432571,133
#671Florges786568112154755522661351412293131551,239
#682Spritzee78526063652334126610912513113551817
#701Hawlucha78927574631185002661891551531312411,135
#402Kricketune778551555165384264175107115107135903
#621Druddigon77120906090484852642451851251851011,105
#698Amaura77595067634636226412310513913197859
#392Infernape7610471104711085342622131472131472211,203
#422Shellos76484857623432526210110111912973785
#441Chatot7665459242914112621359518989187957
#517Munna762545675524292262559513911553719
#612Haxorus76147906070975402622991851251451991,215
#028Sandslash75100110455565450260205225951151351,035
#042Golbat7580706575904552601651451351551851,045
#045Vileplume75808510090504802601651752051851051,095
#128Tauros75100954070110490260205195851452251,115
#170Chinchou7538385656673302608181117117139795
#182Bellossom75808590100504802601651751852051051,095
#189Jumpluff75557055851104502601151451151752251,035
#192Sunflora757555105853042526015511521517565985
#205Forretress7590140606040465260185285125125851,065
#208Steelix7585200556530510260175405115135651,155
#208-MMega Steelix75125230559530610260255465115195651,355
#224Octillery75105751057545480260215155215155951,095
#229Houndoom75905011080955002601851052251651951,135
#229-MMega Houndoom759090140901156002601851852851852351,335
#230Kingdra7595959595855402601951951951951751,215
#334Altaria75709070105804902601451851452151651,115
#334-MMega Altaria75110110110105805902602252252252151651,315
#348Armaldo75125100708045495260255205145165951,125
#388Grotle75898555653640526018317511513577945
#424Ambipom751006660661154822602051371251372351,099
#466Electivire75123679585955402602511391951751951,215
#467Magmortar75956712595835402601951392551951711,215
#472Gliscor7595125457595510260195255951551951,155
#480Uxie757513075130955802601552651552651951,295
#482Azelf7512570125701155802602551452551452351,295
#497Serperior75759575951135282601551951551952311,191
#502Dewott757560836060413260155125171125125961
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#523Zebstrika751006380631164972602051311651312371,129
#532Timburr758055253535305260165115557575745
#536Palpitoad756555655569384260135115135115143903
#539Sawk7512575307585465260255155651551751,065
#542Leavanny75103807070924902602111651451451891,115
#556Maractus75866710667604612601771392171391251,057
#567Archeops7514065112651105672602851352291352251,269
#573Cinccino75956065601154702601951251351252351,075
#606Beheeyem7575751259540485260155155255195851,105
#655Delphox7569721141001045342601431492332052131,203
#676Furfrou7580606590824522601651251351851691,039
#711Gourgeist (Large)75951225875694942601952491211551431,123
#455Carnivine7410072907246454258205149185149971,043
#565Carracosta74108133836532495258221271171135691,125
#598Ferrothorn74941315411620489258193267113237451,113
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#678Meowstic74487683811044662581011571711672131,067
#038Ninetales737675811001005052561571551672052051,145
#234Stantler7395628565854652561951291751351751,065
#335Zangoose73115606060904582562351251251251851,051
#336Seviper731006010060654582562051252051251351,051
#296Makuhita72603020302523725412565456555609
#561Sigilyph72588010380974902541211652111651991,115
#634Zweilous728570657058420254175145135145121975
#658Greninja729567103711225302541951392111472491,195
#689Barbaracle721051155486685002542152351131771411,135
#432Purugly71826464591124522521691331331232291,039
#584Vanilluxe71958511095795352521951752251951631,205
#649Genesect711209512095996002522451952451952031,335
#693Clawitzer71738812089595002521511812451831231,135
#030Nidorina706267555556365250129139115115117865
#035Clefairy7045486065353232509510112513575781
#049Venomoth7065609075904502501351251851551851,035
#066Machop708050353535305250165105757575745
#123Scyther701108055801055002502251651151652151,135
#139Omastar706012511570554952501252552351451151,125
#168Ariados70907060604039025018514512512585915
#180Flaaffy70555580604536525011511516512595865
#183Marill702050205040250250451054510585635
#185Sudowoodo701001153065304102502052356513565955
#203Girafarig7080659065854552501651351851351751,045
#212Scizor701301005580655002502652051151651351,135
#212-MMega Scizor7015014065100756002503052851352051551,335
#247Pupitar708470657051410250173145135145107955
#254Sceptile708565105851205302501751352151752451,195
#254-MMega Sceptile7011075145851456302502251552951752951,395
#259Marshtomp708570607050405250175145125145105945
#262Mightyena709070606070420250185145125125145975
#274Nuzleaf7070406040603402501458512585125815
#284Masquerain706062808260414250125129165169125963
#301Delcatty706565555570380250135135115115145895
#306Aggron701101806060505302502253651251251051,195
#306-MMega Aggron701402306080506302502854651251651051,395
#310Manectric707560105601054752501551252151252151,085
#310-MMega Manectric707580135801355752501551652751652751,285
#316Gulpin704353435340302250911119111185739
#319Sharpedo701204095409546025024585195851951,055
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#323Camerupt70100701057540460250205145215155851,055
#323-MMega Camerupt7012010014510520560250245205295215451,255
#324Torkoal7085140857020470250175285175145451,075
#332Cacturne701156011560554752502351252351251151,085
#337Lunatone7055659585704402501151351951751451,015
#338Solrock7095855565704402501951751151351451,015
#351Castform707070707070420250145145145145145975
#363Spheal7040505550252902508510511510555715
#378Regice7050100100200505702501052052054051051,275
#414Mothim709450945066424250193105193105137983
#416Vespiquen70801028010240474250165209165209851,083
#421Cherrim7060708778854502501251451791611751,035
#448Lucario701107011570905252502251452351451851,185
#448-MMega Lucario7014588140701126252502951812851452291,385
#452Drapion70901106075955002501852251251551951,135
#461Weavile70120654585125510250245135951752551,155
#462Magnezone707011513090605352501452352651851251,205
#478Froslass70807080701004702501651451651452051,075
#491Darkrai709090135901256002501851852751852551,335
#525Boldore701051055040203902502152151058545915
#549Lilligant70607511075904802501251552251551851,095
#550Basculin7092658055984602501891351651152011,055
#554Darumaka709045154550315250185953595105765
#558Crustle7095125657545475250195255135155951,085
#589Escavalier701351056010520495250275215125215451,125
#596Galvantula70776097601084722501591251991252211,079
#615Cryogonal70503095135105485250105651952752151,105
#627Rufflet70835037506035025017110579105125835
#629Vullaby70557545656037025011515595135125875
#457Lumineon6969766986914602481431571431771871,055
#590Foongus6955455555102892481159511511525713
#282Gardevoir686565125115805182461351352552351651,171
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#449Hippopotas687278384232330246149161818969795
#475Gallade681256565115805182462551351352351651,171
#475-MMega Gallade6816595651151106182463351951352352251,371
#705Sliggoo68755383113604522461551111712311251,039
#408Cranidos6712540303058350244255856565121835
#437Bronzong67891167911633500244183237163237711,135
#528Swoobat6757557755114425244119115159115233985
#674Pancham6782624648433482441691299710191831
#702Dedenne6758578167101431244121119167139207997
#345Lileep6641776187233552428715912717951845
#611Fraxure661177040506741024223914585105139955
#672Skiddo666548625752350242135101129119109835
#015Beedrill6580404580753852401658595165155905
#015-MMega Beedrill6515040158014549524030585351652951,125
#022Fearow65906561611004422401851351271272051,019
#053Persian65706065651154402401451251351352351,015
#057Primeape65105605070954452402151251051451951,025
#061Poliwhirl656565505090385240135135105105185905
#070Weepinbell65905085455539024018510517595115915
#078Rapidash651007080801055002402051451651652151,135
#086Seel654555457045325240951159514595785
#110Weezing65901208570604902401852451751451251,115
#114Tangela65551151004060435240115235205851251,005
#124Jynx6550351159595455240105752351951951,045
#125Electabuzz65835795851054902401711191951752151,115
#126Magmar65955710085934952401951192051751911,125
#127Pinsir651251005570855002402552051151451751,135
#127-MMega Pinsir6515512065901056002403152451351852151,335
#135Jolteon656590110951305552401351852251952651,245
#136Flareon651306095110655252402651251952251351,185
#137Porygon65607085754039524012514517515585925
#159Croconaw658080596358405240165165123131121945
#178Xatu6575709570954702401551451951451951,075
#193Yanma6565457545953902401359515595195915
#196Espeon656560130951105252401351252651952251,185
#207Gligar657510535658543024015521575135175995
#211Qwilfish659575555585430240195155115115175995
#226Mantine6540708014070465240851451652851451,065
#227Skarmory6580140407070465240165285851451451,065
#313Volbeat65735547758540024015111599155175935
#314Illumise65475573758540024099115151155175935
#358Chimecho655070958065425240105145195165135985
#359Absol65130607560754652402651251551251551,065
#359-MMega Absol6515060115601155652403051252351252351,265
#360Wynaut652348234823230240511015110151595
#372Shelgon6595100605050420240195205125105105975
#428Lopunny65768454961054802401571731131972151,095
#428-MMega Lopunny651369454961355802402771931131972751,295
#444Gabite659065505582407240185135105115169949
#470Leafeon651101306065955252402252651251351951,185
#471Glaceon656011013095655252401252252651951351,185
#498Tepig65634545454530824013195959595751
#507Herdier65806535656037024016513575135125875
#560Scrafty65901154511558488240185235952351211,111
#578Duosion65405012560303702408510525512565875
#603Eelektrik65807075704040024016514515514585935
#620Mienshao651256095601055102402551251951252151,155
#625Bisharp651251006070704902402552051251451451,115
#691Dragalge6575909712344494240155185199251931,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
---Median Stat Values6575706570654482401551451351451351,031
#293Whismur6451635123282802381071311075161695
#354Banette64115658363654552382351351711311351,045
#354-MMega Banette64165759383755552383351551911711551,245
#391Monferno647852785281405238161109161109167945
#394Prinplup646668817650405238137141167157105945
#510Liepard64885088501064462381811051811052171,027
#017Pidgeotto636055505071349236125115105105147833
#342Crawdaunt63120859055554682362451751851151151,071
#434Stunky636347414174329236131998787153793
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#520Tranquill62776250426535823415912910589135851
#580Ducklett6244504450553052349310593105115745
#662Fletchinder627355565284382234151115117109173899
#667Litleo625058735472369234105121151113149873
#677Espurr624854636068355234101113131125141845
#684Swirlix624866595749341234101137123119103817
#695Heliolisk625552109941094812341151092231932231,097
#033Nidorino617257555565365232149119115115135865
#148Dragonair618465707070420232173135145145145975
#291Ninjask6190455050160456232185951051053251,047
#651Quilladin617895565857405232161195117121119945
#002Ivysaur606263808060405230129131165165125945
#012Butterfree60455080807038523095105165165145905
#024Arbok6085696579804382301751431351631651,011
#026Raichu60905590801004752301851151851652051,085
#044Gloom60657085754039523013514517515585925
#047Parasect60958060803040523019516512516565945
#048Venonat6055504055453052301151058511595745
#085Dodrio601107060601004602302251451251252051,055
#094Gengar606560130751105002301351252651552251,135
#094-MMega Gengar606580170951306002301351653451952651,335
#096Drowzee604845439042328230101959118589791
#101Electrode60507080801404802301051451651652851,095
#102Exeggcute604080604540325230851651259585785
#105Marowak608011050804542523016522510516595985
#121Starmie607585100851155202301551752051752351,175
#141Kabutops601151056570804952302352151351451651,125
#153Bayleef6062809380604352301291651911651251,005
#163Hoothoot603030365650262230656577117105659
#198Murkrow6085428542914052301758917589187945
#200Misdreavus6060608585854352301251251751751751,005
#209Snubbull608050404030300230165105858565735
#216Teddiursa60805050504033023016510510510585795
#256Combusken608560856055405230175125175125115945
#267Beautifly607050905065385230145105185105135905
#269Dustox605070509065385230105145105185135905
#271Lombre605050607050340230105105125145105815
#277Swellow6085605050125430230175125105105255995
#279Pelipper6050100857065430230105205175145135995
#285Shroomish604060406035295230851258512575725
#286Breloom60130806060704602302651651251251451,055
#287Slakoth606060353530280230125125757565695
#305Lairon609014050504043023018528510510585995
#308Medicham606075607580410230125155125155165955
#308-MMega Medicham601008580851005102302051751651752051,155
#311Plusle60504085759540523010585175155195945
#312Minun60405075859540523085105155175195945
#322Numel606040654535305230125851359575745
#325Spoink6025357080603302305575145165125795
#327Spinda606060606060360230125125125125125855
#344Claydol60701057090904852301452151451851851,105
#352Kecleon6090706012040440230185145125245851,015
#375Metang6075100558050420230155205115165105975
#404Luxio608549604960363230175103125103125861
#407Roserade607055125105905052301451152552151851,145
#411Bastiodon6052168471383049523010934199281651,125
#413Wormadam (Plant)605985791053642423012317516321577983
#413Wormadam (Trash)60699569953642423014319514319577983
#413Wormadam (Sandy)607910559853642423016321512317577983
#417Pachirisu6045704590954052309514595185195945
#429Mismagius6060601051051054952301251252152152151,125
#459Snover60625062604033423012910512912585803
#476Probopass60551457515040525230115295155305851,185
#496Servine606075607583413230125155125155171961
#505Watchog608569606977420230175143125143159975
#529Drilbur608540304568328230175856595141791
#545Scolipede60908955691124752301851831151432291,085
#547Whimsicott60678777751164822301391791591552371,099
#552Krokorok608245454574351230169959595153837
#571Zoroark6010560120601055102302151252451252151,155
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#585Deerling60605040507533523012510585105155805
#600Klang6080957085504402301651951451751051,015
#601Klinklang601001157085905202302052351451751851,175
#608Lampent60406095605537023085125195125115875
#609Chandelure60509014590805152301051852951851651,165
#681Aegislash (Shield)605015050150605202301053051053051251,175
#681Aegislash (Sword)601505015050605202303051053051051251,175
#008Wartortle596380658058405228131165135165121945
#399Bidoof5945403540312502289585758567635
#622Golett5974503550353032281531057510575741
#654Braixen595958907073409228123121185145151953
#680Doublade5911015045493544822822530595103751,031
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#443Gible58704540454230022614595859589735
#563Cofagrigus58501459510530483226105295195215651,101
#632Durant5810911248481094842262232291011012231,103
#696Tyrunt5889774545483622261831599595101859
#436Bronzor572486248623300224531775317751735
#707Klefki5780918087754702241651871651791551,075
#650Chespin5661654845383132221271351019581761
#020Raticate558160507097413220167125105145199961
#029Nidoran55475240404127522099109858587685
#058Growlithe55704570506035022014595145105125835
#065Alakazam55504513585120490220105952751752451,115
#065-MMega Alakazam555065175951505902201051353551953051,315
#075Graveler5595115454535390220195235959575915
#099Kingler551301155050754752202652351051051551,085
#117Seadra556595954585440220135195195951751,015
#133Eevee55555045655532522011510595135115785
#166Ledian553550551108539022075105115225175915
#176Togetic55408580105404052208517516521585945
#179Mareep55404065453528022085851359575695
#188Skiploom5545504565803402209510595135165815
#190Aipom55705540558536022014511585115175855
#194Wooper5545452525152102209595555535555
#215Sneasel559555357511543022019511575155235995
#222Corsola55558565853538022011517513517575895
#235Smeargle55203520457525022045754595155635
#367Huntail551041059475524852202132151931551091,105
#368Gorebyss558410511475524852201732152331551091,105
#387Turtwig5568644555313182201411339511567771
#397Staravia5575504040803402201551058585165815
#418Buizel5565356030853302201357512565175795
#427Buneary5566444456853502201379393117175835
#501Oshawott555545634545308220115951319595751
#524Roggenrola557585252515280220155175555535695
#527Woobat554543554372313220959111591149761
#541Swadloon55639050804238022013118510516589895
#566Archen55112457445704012202299515395145937
#572Minccino555040404075300220105858585155735
#587Emolga5575607560103428220155125155125211991
#592Frillish5540506585403352208510513517585805
#605Elgyem55555585553033522011511517511565805
#613Cubchoo557040604040305220145851258585745
#636Larvesta558555505560360220175115105115125855
#711Gourgeist (Small)55851225875994942201752491211552031,123
#712Bergmite556985323528304220143175697561743
#564Tirtouga54781035345223552181612111119549845
#657Frogadier546352835697405218131109171117199945
#670Floette (Most Formes)5445477598523712189599155201109877
#710Pumpkaboo (Large)5466704455463352181371459311597805
#393Piplup53515361564031421610711112711785763
#686Inkay535453374645288216113111799795711
#083Farfetch'd526555586260352214135115121129125839
#633Deino5265504550383002141351059510581735
#583Vanillish516565807559395212135135165155123925
#011Metapod50205525253020521045115555565545
#027Sandshrew507585203040300210155175456585735
#054Psyduck505248655055320210109101135105115775
#069Bellsprout507535703040300210155751456585735
#077Ponyta508555656590410210175115135135185955
#082Magneton50609512070704652101251952451451451,065
#091Cloyster5095180854570525210195365175951451,185
#104Cubone5050954050353202101051958510575775
#106Hitmonlee50120533511087455210245111752251791,045
#107Hitmonchan50105793511076455210215163752251571,045
#158Totodile5065644448433142101351339310191763
#173Cleffa50252845551521821055619511535571
#204Pineco506590353515290210135185757535715
#219Magcargo505012080803041021010524516516565955
#220Swinub505040303050250210105856565105635
#237Hitmontop5095953511070455210195195752251451,045
#246Larvitar5064504550413002101331059510587735
#253Grovyle50654585659540521013595175135195945
#258Mudkip50705050504031021014510510510585755
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#298Azurill5020402040201902104585458545515
#300Skitty50454535355026021095957575105655
#302Sableye507575656550380210155155135135105895
#302-MMega Sableye50851258511520480210175255175235451,095
#303Mawile508585555550380210175175115115105895
#303-MMega Mawile501051255595504802102152551151951051,095
#304Aron5070100404030330210145205858565795
#315Roselia506045100806540021012595205165135935
#329Vibrava507050505070340210145105105105145815
#331Cacnea508540854035335210175851758575805
#339Barboach504843464160288210101919787125711
#361Snorunt505050505050300210105105105105105735
#386Deoxys (Speed)50959095901806002101951851951853651,335
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#386Deoxys (Attack)50180201802015060021036545365453051,335
#386Deoxys (Defense)507016070160906002101453251453251851,335
#438Bonsly508095104510290210165195259525715
#442Spiritomb50921089210835485210189221189221751,105
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#479Rotom (Normal)5050779577914402101051591951591871,015
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#519Pidove505550363043264210115105776591663
#535Tympole5050405040642942101058510585133723
#551Sandile507235353565292210149757575135719
#557Dwebble5065853535553252101351757575115785
#559Scraggy50757035704834821015514575145101831
#568Trubbish50506240626532921010512985129135793
#588Karrablast507545404560315210155958595125765
#595Joltik50475057506531921099105119105135773
#607Litwick5030556555202752106511513511545685
#616Shelmet504085406525305210851758513555745
#690Skrelp50606060603032021012512512512565775
#692Clauncher50536258634433021011112912113193795
#703Carbink505015050150505002101053051053051051,135
#719Diancie50100150100150506002102053052053051051,335
#719-MMega Diancie501601101601101107002103252253252252251,535
#431Glameow495542423785310208115898979175755
#456Finneon494956496166330208103117103127137795
#710Pumpkaboo (Average)49667044555133520813714593115107805
#132Ditto484848484848288206101101101101101711
#201Unown487248724848336206149101149101101807
#453Croagunk4861406140503002061278512785105735
#032Nidoran465740404050273202119858585105681
#610Axew4687603040573202021791256585119775
#001Bulbasaur45494965654531820010310313513595771
#010Caterpie4530352020451952006575454595525
#014Kakuna45255025253520520055105555575545
#043Oddish45505575653032020010511515513565775
#093Haunter455045115559540520010595235115195945
#118Goldeen45676035506332020013912575105131775
#152Chikorita45496549654531820010313510313595771
#225Delibird4555456545753302001159513595155795
#228Houndour45603080506533020012565165105135795
#238Smoochum4530158565653052006535175135135745
#239Elekid45633765559536020013179135115195855
#240Magby45753770558336520015579145115171865
#255Torchic4560407050453102001258514510595755
#265Wurmple4545352030201952009575456545525
#318Carvanha4590206520653052001854513545135745
#328Trapinch451004545451029020020595959525715
#333Swablu4540604075503102008512585155105755
#347Anorith45955040507535520019510585105155845
#371Bagon4575604030503002001551258565105735
#403Shinx45653440344526320013573857395661
#420Cherubi453545625335275200759512911175685
#433Chingling4530506550452852006510513510595705
#458Mantyke452050601205034520045105125245105825
#477Dusknoir451001356513545525200205275135275951,185
#495Snivy4545554555633082009511595115131751
#504Patrat45553935394225520011583758389645
#506Lillipup456045254555275200125955595115685
#522Blitzle4560325032762952001256910569157725
#540Sewaddle4553704060423102001111458512589755
#548Petilil4535507050302802007510514510565695
#574Gothita4530505565452902006510511513595715
#577Solosis4530401055020290200658521510545715
#619Mienfoo458550555065350200175105115105135835
#624Pawniard4585704040603402001751458585125815
#661Fletchling455043403862278200105918581129691
#665Spewpa45226027302921320049125596563561
#679Honedge4580100353728325200165205757961785
#704Goomy4550355575403002001057511515585735
#007Squirtle44486550644331419810113510513391763
#353Shuppet447535633345295198155751317195725
#390Chimchar4458445844613091981219312193127753
#597Ferroseed4450912486103051981051875317725745
#669Flabébé443839617942303198818312716389741
#694Helioptile443833614370289198817112791145713
#710Pumpakboo (Small)44667044555633519813714593115117805
#341Corphish4380655035353081961651351057575751
#370Luvdisc4330554065973301966511585135199795
#708Phantump43704850603830919614510110512581753
#688Binacle42526739565030619410913983117105747
#147Dratini41644550505030019213395105105105735
#509Purrloin4150375037662811921057910579137697
#656Froakie4156406244713141921178512993147763
#013Weedle40353020205019519075654545105525
#016Pidgey40454035355625119095857575117637
#021Spearow406030313170262190125656767145659
#041Zubat40453530405524519095756585115625
#052Meowth40453540409029019095758585185715
#056Mankey408035354570305190165757595145745
#060Poliwag405040404090300190105858585185735
#064Kadabra403530120701054001907565245145215935
#072Tentacool40403550100703351908575105205145805
#074Geodude4080100303020300190165205656545735
#100Voltorb403050555510033019065105115115205795
#109Koffing4065956045353401901351951259575815
#122Mr. Mime40456510012090460190951352052451851,055
#165Ledyba402030408055265190456585165115665
#167Spinarak40604040403025019012585858565635
#177Natu4050457045703201901059514595145775
#218Slugma40404070402025019085851458545635
#252Treecko4045356555703101909575135115145755
#270Lotad40303040503022019065658510565575
#273Seedot40405030303022019085105656565575
#276Taillow405530303085270190115656565175675
#278Wingull403030553085270190656511565175675
#283Surskit4030325052652691906569105109135673
#309Electrike404540654065295190958513585135725
#343Baltoy4040554070553001908511585145115735
#356Dusclops40701306013025455190145265125265551,045
#374Beldum4055803560303001901151657512565735
#396Starly405530303060245190115656565125625
#406Budew4030355070552801906575105145115695
#412Burmy4029452945362241906395639577583
#447Riolu407040354060285190145857585125705
#451Skorupi40509030556533019010518565115135795
#544Whirlipede4055994079473601901152038516399855
#546Cottonee4027603750662801905912579105137695
#570Zorua4065408040653301901358516585135795
#599Klink4055704560303001901151459512565735
#653Fennekin4045406260603071909585129125125749
#714Noibat40303545405524519065759585115625
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#037Vulpix3841405065652991868785105135135733
#263Zigzagoon38304130416024018665876587125615
#281Kirlia3835356555502781867575135115105691
#562Yamask3830855565303031866517511513565741
#659Bunnelby38363832365723718677816977119609
#664Scatterbug3835402725352001867585595575535
#401Kricketot3725412541251941845587558755523
#582Vanillite36505065604430518210510513512593745
#023Ekans3560444054552881801259385113115711
#025Pikachu3555305040903001801156510585185735
#046Paras3570554555252851801451159511555705
#051Dugtrio3580505070120405180165105105145245945
#084Doduo358545353574309180175957575153753
#095Onix3545160304570385180953256595145905
#138Omanyte35401009055353551808520518511575845
#161Sentret3546343545202151809773759545565
#175Togepi352065406520245180451358513545625
#187Hoppip353540355550250180758575115105635
#223Remoraid3565356535653001801357513575135735
#236Tyrogue3535353535352101807575757575555
#261Poochyena35553530303522018011575656575575
#366Clamperl35648574553234518013317515311569825
#602Tynamo355540454060275180115859585125685
#290Nincada31459030304026617295185656585667
#019Rattata305635253572253170117755575149641
#090Shellder3065100452540305170135205955585745
#092Gastly3035301003580310170756520575165755
#098Krabby30105902525503251702151855555105785
#116Horsea3040707025602951708514514555125725
#120Staryu30455570558534017095115145115175815
#140Kabuto30809055455535517016518511595115845
#191Sunkern3030303030301801706565656565495
#299Nosepass3045135459030375170952759518565885
#307Meditite3040554055602801708511585115125695
#410Shieldon3042118428830350170892418918165835
#415Combee30304230427024417065896589145623
#543Venipede304559303957260170951236583119655
#280Ralts2825254535401981665555957585531
#063Abra25201510555903101604535215115185755
#081Magnemite2535709555453251607514519511595785
#129Magikarp201055152080200150251153545165535
#172Pichu20401535356020515085357575125545
#213Shuckle20102301023055051502546525465151,145
#349Feebas201520105580200150354525115165535
#355Duskull204090309025295150851856518555725
#439Mime Jr.2025457090603101505595145185125755
#050Diglett105525354595265130115557595195665
#292Shedinja19045303040236118595656585496


Pokémon by Attack



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#214-MMega Heracross801851154010575600270375235852151551,335
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#386Deoxys (Attack)50180201802015060021036545365453051,335
#646Kyurem-Black12517010012090957003603452052451851951,535
#445-MMega Garchomp10817011512095927003263452352451951891,535
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#409Rampardos97165606550584953043351251351051211,125
#475-MMega Gallade6816595651151106182463351951352352251,371
#354-MMega Banette64165759383755552383351551911711551,245
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#289Slaking15016010095651006704103252051951352051,475
#486Regigigas110160110801101006703303252251652252051,475
#257-MMega Blaziken8016080130801006302703251652651652051,395
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#719-MMega Diancie501601101601101107002103252253252252251,535
#130-MMega Gyarados9515510970130816403003152231452651671,415
#127-MMega Pinsir6515512065901056002403152451351852151,335
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#384Rayquaza1051509015090956803203051853051851951,495
#260-MMega Swampert10015011095110706353103052251952251451,405
#383Groudon10015014010090906703103052852051851851,475
#644Zekrom100150120120100906803103052452452051851,495
#212-MMega Scizor7015014065100756002503052851352051551,335
#015-MMega Beedrill6515040158014549524030585351652951,125
#359-MMega Absol6515060115601155652403051252351252351,265
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#612Haxorus76147906070975402622991851251451991,215
#373-MMega Salamence95145130120901207003002952652451852451,535
#645Landorus (Therian)891459010580916002882951852151651871,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#448-MMega Lucario7014588140701126252502951812851452291,385
#464Rhyperior115140130555540535340285265115115851,205
#534Conkeldurr10514095556545505320285195115135951,145
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#567Archeops7514065112651105672602851352291352251,269
#306-MMega Aggron701402306080506302502854651251651051,395
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#068Machamp90139806585555142902831651351751151,163
#428-MMega Lopunny651369454961355802402771931131972751,295
#530Excadrill110135605065885083302751251051351811,151
#373Salamence9513580110801006003002751652251652051,335
#526Gigalith85135130607025505280275265125145551,145
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#376Metagross801351309590706002702752651951851451,335
#589Escavalier701351056010520495250275215125215451,125
#248Tyranitar10013411095100616003102732251952051271,335
#149Dragonite9113495100100806002922731952052051651,335
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#473Mamoswine110130807060805303302651651451251651,195
#445Garchomp1081309580851026003262651951651752091,335
#250Ho-Oh10613090110154906803222651852253131851,495
#112Rhydon1051301204545404853202652459595851,105
#217Ursaring90130757575555002902651551551551151,135
#381-MMega Latios801301001601201107002702652053252452251,535
#004-MMega Charizard X78130111130851006342662652272651752051,403
#212Scizor701301005580655002502652051151651351,135
#136Flareon651306095110655252402651251952251351,185
#359Absol65130607560754652402651251551251551,065
#286Breloom60130806060704602302651651251251451,055
#099Kingler551301155050754752202652351051051551,085
#639Terrakion911299072901085802922631851491852211,295
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#430Honchkrow1001255210552715053102551092151091471,145
#130Gyarados951257960100815403002551631252051671,215
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#214Heracross8012575409585500270255155851951751,135
#208-MMega Steelix75125230559530610260255465115195651,355
#348Armaldo75125100708045495260255205145165951,125
#482Azelf7512570125701155802602551452551452351,295
#539Sawk7512575307585465260255155651551751,065
#475Gallade681256565115805182462551351352351651,171
#408Cranidos6712540303058350244255856565121835
#127Pinsir651251005570855002402552051151451751,135
#620Mienshao651256095601055102402551251951252151,155
#625Bisharp651251006070704902402552051251451451,115
#675Pangoro95124786971584953002531611431471211,125
#623Golurk89124805580554832882531651151651151,101
#500Emboar1101236510065655283302511352051351351,191
#628Braviary100123758775805403102511551791551651,215
#466Electivire75123679585955402602511391951751951,215
#697Tyrantrum821211196959715212742472431431231471,177
#487Giratina (Origin)150120100120100906804102452052452051851,495
#297Hariyama14412060406050474398245125851251051,083
#646Kyurem-White12512090170100957003602451853452051951,535
#493Arceus1201201201201201207203502452452452452451,575
#483Dialga100120120150100906803102452453052051851,495
#643Reshiram100120100150120906803102452053052451851,495
#210Granbull9012075606045450290245155125125951,035
#232Donphan901201206060505002902452451251251051,135
#484Palkia901201001501201006802902452053052452051,495
#398Staraptor851207050501004752802451451051052051,085
#257Blaziken801207011070805302702451452251451651,195
#362-MMega Glalie8012080120801005802702451652451652051,295
#405Luxray80120799579705232702451631951631451,181
#621Druddigon77120906090484852642451851251851011,105
#649Genesect711209512095996002522451952451952031,335
#319Sharpedo701204095409546025024585195851951,055
#323-MMega Camerupt7012010014510520560250245205295215451,255
#461Weavile70120654585125510250245135951752551,155
#342Crawdaunt63120859055554682362451751851151151,071
#106Hitmonlee50120533511087455210245111752251791,045
#553Krookodile95117706570925093002391451351451891,153
#713Avalugg951171844446285143002393739397611,163
#611Fraxure661177040506741024223914585105139955
#244Entei1151158590751005803402351751851552051,295
#450Hippowdon108115118687247528326235241141149991,191
#604Eelektross851158010580505152802351652151651051,165
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#335Zangoose73115606060904582562351251251251851,051
#332Cacturne701156011560554752502351252351251151,085
#354Banette64115658363654552382351351711311351,045
#141Kabutops601151056570804952302352151351451651,125
#566Archen55112457445704012202299515395145937
#143Snorlax160110656511030540430225135135225651,215
#150Mewtwo10611090154901306803222251853131852651,495
#260Swampert100110908590605353102251851751851251,205
#614Beartic95110807080504853002251651451651051,105
#626Bouffalant9511095409555490300225195851951151,115
#059Arcanine901108010080955552902251652051651951,245
#709Trevenant85110766582564742802251571351691171,083
#076Golem80110130556545485270225265115135951,105
#720Hoopa8011060150130706002702251253052651451,335
#721Volcanion8011012013090706002702252452651851451,335
#334-MMega Altaria75110110110105805902602252252252151651,315
#123Scyther701108055801055002502251651151652151,135
#254-MMega Sceptile7011075145851456302502251552951752951,395
#306Aggron701101806060505302502253651251251051,195
#448Lucario701107011570905252502251452351451851,185
#470Leafeon651101306065955252402252651251351951,185
#085Dodrio601107060601004602302251451251252051,055
#680Doublade5911015045493544822822530595103751,031
#389Torterra951091057585565253002232151551751171,185
#632Durant5810911248481094842262232291011012231,103
#565Carracosta74108133836532495258221271171135691,125
#652Chesnaught881071227475645302862192491531551331,195
#454Toxicroak83106658665854902762171351771351751,115
#089Muk1051057565100505003202151551352051051,135
#635Hydreigon921059012590986002942151852551852011,335
#160Feraligatr851051007983785302802152051631711611,195
#419Floatzel851055585501154952802151151751052351,125
#533Gurdurr85105854050404052802151758510585945
#071Victreebel801056510060704802702151352051251451,095
#142Aerodactyl801056560751305152702151351251552651,165
#481Mesprit80105105105105805802702152152152151651,295
#521Unfezant80105806555934782702151651351151911,091
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#224Octillery75105751057545480260215155215155951,095
#689Barbaracle721051155486685002542152351131771411,135
#525Boldore701051055040203902502152151058545915
#057Primeape65105605070954452402151251051451951,025
#571Zoroark6010560120601055102302151252451252151,155
#107Hitmonchan50105793511076455210215163752251571,045
#303-MMega Mawile501051255595504802102152551151951051,095
#098Krabby30105902525503251702151855555105785
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#392Infernape7610471104711085342622131472131472211,203
#367Huntail551041059475524852202132151931551091,105
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#009-MMega Blastoise79103120135115786302682112452752351611,395
#542Leavanny75103807070924902602111651451451891,115
#487Giratina (Altered)150100120100120906804102052452052451851,495
#673Gogoat123100629781685313562051291991671411,197
#538Throh1201008530854546535020517565175951,065
#718Zygarde1081001218195956003262052471671951951,335
#151Mew1001001001001001006003102052052052052051,335
#221Piloswine100100806060504503102051651251251051,035
#251Celebi1001001001001001006003102052052052052051,335
#382Kyogre10010090150140906703102051853052851851,475
#385Jirachi1001001001001001006003102052052052052051,335
#465Tangrowth10010012511050505353102052552251051051,205
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#503Samurott951008510870705283002051752211451451,191
#146Moltres901009012585905802902051852551751851,295
#275Shiftry90100609060804802902051251851251651,095
#706Goodra9010070110150806002902051452253051651,335
#508Stoutland8510090459080490280205185951851651,115
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#003-MMega Venusaur80100123122120806252702052512492451651,385
#067Machoke801007050604540527020514510512595945
#330Flygon801008080801005202702051651651652051,175
#377Regirock8010020050100505802702054051052051051,295
#380-MMega Latias801001201401501107002702052452853052251,535
#586Sawsbuck80100706070954752702051451251451951,085
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#028Sandslash75100110455565450260205225951151351,035
#128Tauros75100954070110490260205195851452251,115
#424Ambipom751006660661154822602051371251372351,099
#523Zebstrika751006380631164972602051311651312371,129
#455Carnivine7410072907246454258205149185149971,043
#336Seviper731006010060654582562051252051251351,051
#185Sudowoodo701001153065304102502052356513565955
#323Camerupt70100701057540460250205145215155851,055
#078Rapidash651007080801055002402051451651652151,135
#308-MMega Medicham601008580851005102302051751651752051,155
#601Klinklang601001157085905202302052351451751851,175
#719Diancie50100150100150506002102053052053051051,335
#328Trapinch451004545451029020020595959525715
#477Dusknoir451001356513545525200205275135275951,185
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#631Heatmor85976610566654842801991372151371351,103
#115Kangaskhan1059580408090490320195165851651851,115
#103Exeggutor95958512565555203001951752551351151,175
#181-MMega Ampharos909510516511045610290195215335225951,355
#569Garbodor8095826082754742701951691251691551,083
#230Kingdra7595959595855402601951951951951751,215
#467Magmortar75956712595835402601951392551951711,215
#472Gliscor7595125457595510260195255951551951,155
#573Cinccino75956065601154702601951251351252351,075
#711Gourgeist (Large)75951225875694942601952491211551431,123
#234Stantler7395628565854652561951291751351751,065
#658Greninja729567103711225302541951392111472491,195
#584Vanilluxe71958511095795352521951752251951631,205
#338Solrock7095855565704402501951751151351451,015
#558Crustle7095125657545475250195255135155951,085
#126Magmar65955710085934952401951192051751911,125
#211Qwilfish659575555585430240195155115115175995
#372Shelgon6595100605050420240195205125105105975
#047Parasect60958060803040523019516512516565945
#075Graveler5595115454535390220195235959575915
#215Sneasel559555357511543022019511575155235995
#091Cloyster5095180854570525210195365175951451,185
#237Hitmontop5095953511070455210195195752251451,045
#386Deoxys (Speed)50959095901806002101951851951853651,335
#347Anorith45955040507535520019510585105155845
#598Ferrothorn74941315411620489258193267113237451,113
#414Mothim709450945066424250193105193105137983
#435Skuntank10393677161844793161911391471271731,093
#499Pignite909355705555418290191115145115115971
#460Abomasnow9092759285604942901891551891751251,123
#687Malamar8692886875734822821891811411551511,099
#034Nidoking8192778575854952721891591751551751,125
#119Seaking8092656580684502701891351351651411,035
#701Hawlucha78927574631185002661891551531312411,135
#550Basculin7092658055984602501891351651152011,055
#442Spiritomb50921089210835485210189221189221751,105
#295Exploud10491639163684803181871311871311411,095
#321Wailord170904590456050045018595185951251,135
#249Lugia10690130901541106803221852651853132251,495
#369Relicanth10090130456555485310185265951351151,105
#485Heatran9190106130106776002921852172652171591,335
#638Cobalion919012990721085802921852631851492211,295
#640Virizion919072901291085802921851491852632211,295
#145Zapdos909085125901005802901851752551852051,295
#169Crobat85908070801305352801851651451652651,205
#381Latios8090801301101106002701851652652252251,335
#205Forretress7590140606040465260185285125125851,065
#229Houndoom75905011080955002601851052251651951,135
#229-MMega Houndoom759090140901156002601851852851852351,335
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#452Drapion70901106075955002501852251251551951,135
#491Darkrai709090135901256002501851852751852551,335
#554Darumaka709045154550315250185953595105765
#022Fearow65906561611004422401851351271272051,019
#070Weepinbell65905085455539024018510517595115915
#110Weezing65901208570604902401852451751451251,115
#444Gabite659065505582407240185135105115169949
#560Scrafty65901154511558488240185235952351211,111
#711Gourgeist (Average)65901225875844942401852491211551731,123
#291Ninjask6190455050160456232185951051053251,047
#026Raichu60905590801004752301851151851652051,085
#305Lairon609014050504043023018528510510585995
#352Kecleon6090706012040440230185145125245851,015
#545Scolipede60908955691124752301851831151432291,085
#318Carvanha4590206520653052001854513545135745
#292Shedinja19045303040236118595656585496
#388Grotle75898555653640526018317511513577945
#437Bronzong67891167911633500244183237163237711,135
#696Tyrunt5889774545483622261831599595101859
#510Liepard64885088501064462381811051811052171,027
#581Swanna7887638763984762661791311791312011,087
#610Axew4687603040573202021791256585119775
#395Empoleon848688111101605302781771812272071251,195
#556Maractus75866710667604612601771392171391251,057
#446Munchlax135854040855390380175858517515915
#131Lapras13085808595605353701751651751951251,205
#591Amoonguss1148570858030464338175145175165651,063
#463Lickilicky11085958095505153301751951651951051,165
#537Seismitoad10585758575744993201751551751551531,133
#195Quagsire95858565653543030017517513513575995
#062Poliwrath9085957090705002901751951451851451,135
#144Articuno908510095125855802901752051952551751,295
#243Raikou9085751151001155802901751552352052351,295
#111Rhyhorn808595303025345270175195656555825
#400Bibarel798560556071410268175125115125147955
#402Kricketune778551555165384264175107115107135903
#208Steelix7585200556530510260175405115135651,155
#634Zweilous728570657058420254175145135145121975
#254Sceptile708565105851205302501751352151752451,195
#259Marshtomp708570607050405250175145125145105945
#324Torkoal7085140857020470250175285175145451,075
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#024Arbok6085696579804382301751431351631651,011
#198Murkrow6085428542914052301758917589187945
#256Combusken608560856055405230175125175125115945
#277Swellow6085605050125430230175125105105255995
#404Luxio608549604960363230175103125103125861
#505Watchog608569606977420230175143125143159975
#529Drilbur608540304568328230175856595141791
#636Larvesta558555505560360220175115105115125855
#711Gourgeist (Small)55851225875994942201752491211552031,123
#077Ponyta508555656590410210175115135135185955
#302-MMega Sableye50851258511520480210175255175235451,095
#303Mawile508585555550380210175175115115105895
#331Cacnea508540854035335210175851758575805
#619Mienfoo458550555065350200175105115105135835
#624Pawniard4585704040603402001751458585125815
#084Doduo358545353574309180175957575153753
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#247Pupitar708470657051410250173145135145107955
#148Dragonair618465707070420232173135145145145975
#368Gorebyss558410511475524852201732152331551091,105
#423Gastrodon1118368928239475332171141189169831,085
#009Blastoise798310085105785302681712051752151611,195
#627Rufflet70835037506035025017110579105125835
#125Electabuzz65835795851054902401711191951752151,115
#031Nidoqueen9082877585764952901691791551751571,125
#003Venusaur808283100100805252701691712052051651,185
#055Golduck8082789580855002701691611951651751,135
#154Meganium808210083100805252701692051712051651,185
#432Purugly71826464591124522521691331331232291,039
#674Pancham6782624648433482441691299710191831
#552Krokorok608245454574351230169959595153837
#346Cradily8681978110743495282167199167219911,125
#663Talonflame78817174691264992661671471531432571,133
#020Raticate558160507097413220167125105145199961
#426Drifblim1508044905480498410165931851131651,131
#365Walrein11080909590655303301651851951851351,195
#241Miltank95801054070100490300165215851452051,115
#233Porygon285809010595605152801651852151951251,165
#474Porygon-Z85807013575905352801651452751551851,205
#018Pidgeot8380757070914692761651551451451871,073
#018-MMega Pidgeot838080135801215792761651652751652471,293
#685Slurpuff8280868575724802741651771751551491,095
#088Grimer8080504050253252701651058510555785
#288Vigoroth8080805555904402701651651151151851,015
#362Glalie8080808080804802701651651651651651,095
#380Latias8080901101301106002701651852252652251,335
#489Phione8080808080804802701651651651651651,095
#042Golbat7580706575904552601651451351551851,045
#045Vileplume75808510090504802601651752051851051,095
#182Bellossom75808590100504802601651751852051051,095
#532Timburr758055253535305260165115557575745
#676Furfrou7580606590824522601651251351851691,039
#066Machop708050353535305250165105757575745
#203Girafarig7080659065854552501651351851351751,045
#416Vespiquen70801028010240474250165209165209851,083
#478Froslass70807080701004702501651451651452051,075
#015Beedrill6580404580753852401658595165155905
#159Croconaw658080596358405240165165123131121945
#227Skarmory6580140407070465240165285851451451,065
#507Herdier65806535656037024016513575135125875
#603Eelektrik65807075704040024016514515514585935
#105Marowak608011050804542523016522510516595985
#209Snubbull608050404030300230165105858565735
#216Teddiursa60805050504033023016510510510585795
#600Klang6080957085504402301651951451751051,015
#707Klefki5780918087754702241651871651791551,075
#438Bonsly508095104510290210165195259525715
#679Honedge4580100353728325200165205757961785
#341Corphish4380655035353081961651351057575751
#056Mankey408035354570305190165757595145745
#074Geodude4080100303020300190165205656545735
#051Dugtrio3580505070120405180165105105145245945
#140Kabuto30809055455535517016518511595115845
#413Wormadam (Sandy)607910559853642423016321512317577983
#340Whiscash11078737671604683301611511571471251,071
#391Monferno647852785281405238161109161109167945
#651Quilladin617895565857405232161195117121119945
#564Tirtouga54781035345223552181612111119549845
#699Aurorus12377729992585213561591492031891211,177
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#596Galvantula70776097601084722501591251991252211,079
#520Tranquill62776250426535823415912910589135851
#469Yanmega86768611656955152821571772371171951,165
#162Furret85766445559041528015713395115185965
#038Ninetales737675811001005052561571551672052051,145
#428Lopunny65768454961054802401571731131972151,095
#594Alomomola165758040456547044015516585951351,075
#245Suicune1007511590115855803101552351852351751,295
#080Slowbro95751101008030490300155225205165651,115
#080-MMega Slowbro95751801308030590300155365265165651,315
#199Slowking95758010011030490300155165205225651,115
#181Ampharos90757511590555002901551552351851151,135
#186Politoed90757590100705002901551551852051451,135
#379Registeel807515075150505802701553051553051051,295
#192Sunflora757555105853042526015511521517565985
#480Uxie757513075130955802601552651552651951,295
#497Serperior75759575951135282601551951551952311,191
#502Dewott757560836060413260155125171125125961
#606Beheeyem7575751259540485260155155255195851,105
#310Manectric707560105601054752501551252151252151,085
#310-MMega Manectric707580135801355752501551652751652751,285
#705Sliggoo68755383113604522461551111712311251,039
#178Xatu6575709570954702401551451951451951,075
#207Gligar657510535658543024015521575135175995
#691Dragalge6575909712344494240155185199251931,123
---Median Stat Values6575706570654482401551451351451351,031
#121Starmie607585100851155202301551752051752351,175
#375Metang6075100558050420230155205115165105975
#397Staravia5575504040803402201551058585165815
#524Roggenrola557585252515280220155175555535695
#587Emolga5575607560103428220155125155125211991
#027Sandshrew507585203040300210155175456585735
#069Bellsprout507535703040300210155751456585735
#302Sableye507575656550380210155155135135105895
#559Scraggy50757035704834821015514575145101831
#588Karrablast507545404560315210155958595125765
#240Magby45753770558336520015579145115171865
#371Bagon4575604030503002001551258565105735
#353Shuppet447535633345295198155751317195725
#622Golett5974503550353032281531057510575741
#317Swalot10073837383554673101511711511711151,069
#097Hypno85737073115674832801511451512351391,101
#693Clawitzer71738812089595002521511812451831231,135
#313Volbeat65735547758540024015111599155175935
#662Fletchinder627355565284382234151115117109173899
#683Aromatisse1017272998929462312149149203183631,059
#647Keldeo917290129901085802921491852631852211,295
#449Hippopotas687278384232330246149161818969795
#033Nidorino617257555565365232149119115115135865
#551Sandile507235353565292210149757575135719
#201Unown487248724848336206149101149101101807
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#294Loudred8471437143483602781479114791101855
#040Wigglytuff14070457550454253901459515510595985
#320Wailmer13070357035604003701457514575125935
#488Cresselia1207012075130856003501452451552651751,335
#206Dunsparce100707065654541531014514513513595965
#036Clefable9570738590604733001451511751851251,081
#087Dewgong9070807095704752901451651451951451,085
#715Noivern85708097801235352801451651991652511,205
#073Tentacruel807065801201005152701451351652452051,165
#272Ludicolo80707090100704802701451451852051451,095
#617Accelgor80704010060145495270145852051252951,125
#264Linoone7870615061100420266145127105127205975
#334Altaria75709070105804902601451851452151651,115
#274Nuzleaf7070406040603402501458512585125815
#351Castform707070707070420250145145145145145975
#462Magnezone707011513090605352501452352651851251,205
#053Persian65706065651154402401451251351352351,015
#267Beautifly607050905065385230145105185105135905
#344Claydol60701057090904852301452151451851851,105
#407Roserade607055125105905052301451152552151851,145
#443Gible58704540454230022614595859589735
#058Growlithe55704570506035022014595145105125835
#190Aipom55705540558536022014511585115175855
#613Cubchoo557040604040305220145851258585745
#258Mudkip50705050504031021014510510510585755
#304Aron5070100404030330210145205858565795
#329Vibrava507050505070340210145105105105145815
#386Deoxys (Defense)507016070160906002101453251453251851,335
#708Phantump43704850603830919614510110512581753
#356Dusclops40701306013025455190145265125265551,045
#447Riolu407040354060285190145857585125705
#046Paras3570554555252851801451159511555705
#655Delphox7569721141001045342601431492332052131,203
#457Lumineon6969766986914602481431571431771871,055
#413Wormadam (Trash)60699569953642423014319514319577983
#712Bergmite556985323528304220143175697561743
#357Tropius9968837287514603081411711491791071,055
#668Pyroar866872109661065072821411492231372171,149
#387Turtwig5568644555313182201411339511567771
#547Whimsicott60678777751164822301391791591552371,099
#118Goldeen45676035506332020013912575105131775
#618Stunfisk1096684819932471328137173167203691,077
#394Prinplup646668817650405238137141167157105945
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#427Buneary5566444456853502201379393117175835
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#134Vaporeon130656011095655253701351252251951351,185
#579Reuniclus11065751258530490330135155255175651,115
#630Mandibuzz110651055595805103301352151151951651,155
#197Umbreon956511060130655253001352251252651351,185
#700Sylveon956565110130605253001351352252651251,185
#079Slowpoke906565404015315290135135858535765
#671Florges786568112154755522661351412293131551,239
#441Chatot7665459242914112621359518989187957
#536Palpitoad756555655569384260135115135115143903
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#049Venomoth7065609075904502501351251851551851,035
#301Delcatty706565555570380250135135115115145895
#282Gardevoir686565125115805182461351352552351651,171
#672Skiddo666548625752350242135101129119109835
#061Poliwhirl656565505090385240135135105105185905
#135Jolteon656590110951305552401351852251952651,245
#193Yanma6565457545953902401359515595195915
#196Espeon656560130951105252401351252651952251,185
#044Gloom60657085754039523013514517515585925
#094Gengar606560130751105002301351252651552251,135
#094-MMega Gengar606580170951306002301351653451952651,335
#117Seadra556595954585440220135195195951751,015
#418Buizel5565356030853302201357512565175795
#083Farfetch'd526555586260352214135115121129125839
#633Deino5265504550383002141351059510581735
#583Vanillish516565807559395212135135165155123925
#158Totodile5065644448433142101351339310191763
#204Pineco506590353515290210135185757535715
#253Grovyle50654585659540521013595175135195945
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#557Dwebble5065853535553252101351757575115785
#403Shinx45653440344526320013573857395661
#109Koffing4065956045353401901351951259575815
#570Zorua4065408040653301901358516585135795
#223Remoraid3565356535653001801357513575135735
#090Shellder3065100452540305170135205955585745
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#246Larvitar5064504550413002101331059510587735
#147Dratini41644550505030019213395105105105735
#366Clamperl35648574553234518013317515311569825
#498Tepig65634545454530824013195959595751
#434Stunky636347414174329236131998787153793
#008Wartortle596380658058405228131165135165121945
#541Swadloon55639050804238022013118510516589895
#657Frogadier546352835697405218131109171117199945
#239Elekid45633765559536020013179135115195855
#030Nidorina706267555556365250129139115115117865
#002Ivysaur606263808060405230129131165165125945
#153Bayleef6062809380604352301291651911651251,005
#459Snover60625062604033423012910512912585803
#650Chespin5661654845383132221271351019581761
#453Croagunk4861406140503002061278512785105735
#531Audino10360866086504453161251771251771051,025
#531-MMega Audino1036012680126505453161252571652571051,225
#593Jellicent100607085105604803101251451752151251,095
#350Milotic956079100125815403001251632052551671,215
#231Phanpy906060404040330290125125858585795
#364Sealeo90607075704541029012514515514595955
#637Volcarona8560651351051005502801251352752152051,235
#296Makuhita72603020302523725412565456555609
#139Omastar706012511570554952501252552351451151,125
#284Masquerain706062808260414250125129165169125963
#421Cherrim7060708778854502501251451791611751,035
#549Lilligant70607511075904802501251552251551851,095
#137Porygon65607085754039524012514517515585925
#471Glaceon656011013095655252401252252651951351,185
#017Pidgeotto636055505071349236125115105105147833
#200Misdreavus6060608585854352301251251751751751,005
#287Slakoth606060353530280230125125757565695
#308Medicham606075607580410230125155125155165955
#322Numel606040654535305230125851359575745
#327Spinda606060606060360230125125125125125855
#429Mismagius6060601051051054952301251252152152151,125
#496Servine606075607583413230125155125155171961
#585Deerling60605040507533523012510585105155805
#082Magneton50609512070704652101251952451451451,065
#315Roselia506045100806540021012595205165135935
#690Skrelp50606060603032021012512512512565775
#228Houndour45603080506533020012565165105135795
#255Torchic4560407050453102001258514510595755
#506Lillipup456045254555275200125955595115685
#522Blitzle4560325032762952001256910569157725
#021Spearow406030313170262190125656767145659
#167Spinarak40604040403025019012585858565635
#023Ekans3560444054552881801259385113115711
#698Amaura77595067634636226412310513913197859
#413Wormadam (Plant)605985791053642423012317516321577983
#654Braixen595958907073409228123121185145151953
#171Lanturn12558587676674603601211211571571391,055
#561Sigilyph72588010380974902541211652111651991,115
#702Dedenne6758578167101431244121119167139207997
#390Chimchar4458445844613091981219312193127753
#528Swoobat6757557755114425244119115159115233985
#032Nidoran465740404050273202119858585105681
#660Diggersby855677507778423280117159105159161981
#656Froakie4156406244713141921178512993147763
#019Rattata305635253572253170117755575149641
#518Musharna11655851079529487342115175219195631,109
#108Lickitung90557560753038529011515512515565905
#189Jumpluff75557055851104502601151451151752251,035
#180Flaaffy70555580604536525011511516512595865
#337Lunatone7055659585704402501151351951751451,015
#629Vullaby70557545656037025011515595135125875
#590Foongus6955455555102892481159511511525713
#114Tangela65551151004060435240115235205851251,005
#695Heliolisk625552109941094812341151092231932231,097
#048Venonat6055504055453052301151058511595745
#476Probopass60551457515040525230115295155305851,185
#133Eevee55555045655532522011510595135115785
#222Corsola55558565853538022011517513517575895
#501Oshawott555545634545308220115951319595751
#605Elgyem55555585553033522011511517511565805
#519Pidove505550363043264210115105776591663
#431Glameow495542423785310208115898979175755
#225Delibird4555456545753302001159513595155795
#504Patrat45553935394225520011583758389645
#276Taillow405530303085270190115656565175675
#374Beldum4055803560303001901151657512565735
#396Starly405530303060245190115656565125625
#544Whirlipede4055994079473601901152038516399855
#599Klink4055704560303001901151459512565735
#025Pikachu3555305040903001801156510585185735
#261Poochyena35553530303522018011575656575575
#602Tynamo355540454060275180115859585125685
#050Diglett105525354595265130115557595195665
#686Inkay535453374645288216113111799795711
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#692Clauncher50536258634433021011112912113193795
#540Sewaddle4553704060423102001111458512589755
#666Vivillon805250905089411270109105185105183957
#682Spritzee78526063652334126610912513113551817
#411Bastiodon6052168471383049523010934199281651,125
#054Psyduck505248655055320210109101135105115775
#688Binacle42526739565030619410913983117105747
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#293Whismur6451635123282802381071311075161695
#393Piplup53515361564031421610711112711785763
#164Noctowl10050507696704423101051051571971451,019
#184Azumarill1005080508050410310105165105165105955
#425Drifloon9050346044703482901057312593145831
#468Togekiss855095120115805452801051952452351651,225
#378Regice7050100100200505702501052052054051051,275
#615Cryogonal70503095135105485250105651952752151,105
#124Jynx6550351159595455240105752351951951,045
#358Chimecho655070958065425240105145195165135985
#667Litleo625058735472369234105121151113149873
#101Electrode60507080801404802301051451651652851,095
#269Dustox605070509065385230105145105185135905
#271Lombre605050607050340230105105125145105815
#279Pelipper6050100857065430230105205175145135995
#311Plusle60504085759540523010585175155195945
#609Chandelure60509014590805152301051852951851651,165
#681Aegislash (Shield)605015050150605202301053051053051251,175
#563Cofagrigus58501459510530483226105295195215651,101
#065Alakazam55504513585120490220105952751752451,115
#065-MMega Alakazam555065175951505902201051353551953051,315
#572Minccino555040404075300220105858585155735
#104Cubone5050954050353202101051958510575775
#219Magcargo505012080803041021010524516516565955
#220Swinub505040303050250210105856565105635
#361Snorunt505050505050300210105105105105105735
#479Rotom (Normal)5050779577914402101051591951591871,015
#535Tympole5050405040642942101058510585133723
#568Trubbish50506240626532921010512985129135793
#703Carbink505015050150505002101053051053051051,135
#043Oddish45505575653032020010511515513565775
#093Haunter455045115559540520010595235115195945
#661Fletchling455043403862278200105918581129691
#704Goomy4550355575403002001057511515585735
#597Ferroseed4450912486103051981051875317725745
#509Purrloin4150375037662811921057910579137697
#060Poliwag405040404090300190105858585185735
#177Natu4050457045703201901059514595145775
#451Skorupi40509030556533019010518565115135795
#582Vanillite36505065604430518210510513512593745
#456Finneon494956496166330208103117103127137795
#001Bulbasaur45494965654531820010310313513595771
#152Chikorita45496549654531820010313510313595771
#422Shellos76484857623432526210110111912973785
#678Meowstic74487683811044662581011571711672131,067
#677Espurr624854636068355234101113131125141845
#684Swirlix624866595749341234101137123119103817
#096Drowzee604845439042328230101959118589791
#339Barboach504843464160288210101919787125711
#132Ditto484848484848288206101101101101101711
#007Squirtle44486550644331419810113510513391763
#314Illumise65475573758540024099115151155175935
#029Nidoran55475240404127522099109858587685
#595Joltik50475057506531921099105119105135773
#161Sentret3546343545202151809773759545565
#039Jigglypuff11545204525202703409545955545675
#326Grumpig8045659011080470270951351852251651,075
#035Clefairy7045486065353232509510112513575781
#086Seel654555457045325240951159514595785
#012Butterfree60455080807038523095105165165145905
#417Pachirisu6045704590954052309514595185195945
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#399Bidoof5945403540312502289585758567635
#188Skiploom5545504565803402209510595135165815
#194Wooper5545452525152102209595555535555
#527Woobat554543554372313220959111591149761
#670Floette (Most Formes)5445477598523712189599155201109877
#300Skitty50454535355026021095957575105655
#265Wurmple4545352030201952009575456545525
#495Snivy4545554555633082009511595115131751
#016Pidgey40454035355625119095857575117637
#041Zubat40453530405524519095756585115625
#052Meowth40453540409029019095758585185715
#122Mr. Mime40456510012090460190951352052451851,055
#252Treecko4045356555703101909575135115145755
#309Electrike404540654065295190958513585135725
#653Fennekin4045406260603071909585129125125749
#095Onix3545160304570385180953256595145905
#290Nincada31459030304026617295185656585667
#120Staryu30455570558534017095115145115175815
#299Nosepass3045135459030375170952759518565885
#543Venipede304559303957260170951236583119655
#580Ducklett6244504450553052349310593105115745
#316Gulpin704353435340302250911119111185739
#410Shieldon3042118428830350170892418918165835
#345Lileep6641776187233552428715912717951845
#037Vulpix3841405065652991868785105135135733
#363Spheal7040505550252902508510511510555715
#226Mantine6540708014070465240851451652851451,065
#578Duosion65405012560303702408510525512565875
#102Exeggcute604080604540325230851651259585785
#285Shroomish604060406035295230851258512575725
#312Minun60405075859540523085105155175195945
#608Lampent60406095605537023085125195125115875
#176Togetic55408580105404052208517516521585945
#179Mareep55404065453528022085851359575695
#592Frillish5540506585403352208510513517585805
#616Shelmet504085406525305210851758513555745
#333Swablu4540604075503102008512585155105755
#072Tentacool40403550100703351908575105205145805
#218Slugma40404070402025019085851458545635
#273Seedot40405030303022019085105656565575
#343Baltoy4040554070553001908511585145115735
#138Omanyte35401009055353551808520518511575845
#116Horsea3040707025602951708514514555125725
#307Meditite3040554055602801708511585115125695
#172Pichu20401535356020515085357575125545
#355Duskull204090309025295150851856518555725
#170Chinchou7538385656673302608181117117139795
#669Flabébé443839617942303198818312716389741
#694Helioptile443833614370289198817112791145713
#659Bunnelby38363832365723718677816977119609
#166Ledian553550551108539022075105115225175915
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#420Cherubi453545625335275200759512911175685
#548Petilil4535507050302802007510514510565695
#013Weedle40353020205019519075654545105525
#064Kadabra403530120701054001907565245145215935
#281Kirlia3835356555502781867575135115105691
#664Scatterbug3835402725352001867585595575535
#187Hoppip353540355550250180758575115105635
#236Tyrogue3535353535352101807575757575555
#092Gastly3035301003580310170756520575165755
#081Magnemite2535709555453251607514519511595785
#202Wobbuffet1903358335833405490711217112171945
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#174Igglybuff9030154020152102906535854535555
#163Hoothoot603030365650262230656577117105659
#607Litwick5030556555202752106511513511545685
#010Caterpie4530352020451952006575454595525
#238Smoochum4530158565653052006535175135135745
#433Chingling4530506550452852006510513510595705
#574Gothita4530505565452902006510511513595715
#577Solosis4530401055020290200658521510545715
#370Luvdisc4330554065973301966511585135199795
#100Voltorb403050555510033019065105115115205795
#270Lotad40303040503022019065658510565575
#278Wingull403030553085270190656511565175675
#283Surskit4030325052652691906569105109135673
#406Budew4030355070552801906575105145115695
#714Noibat40303545405524519065759585115625
#263Zigzagoon38304130416024018665876587125615
#562Yamask3830855565303031866517511513565741
#191Sunkern3030303030301801706565656565495
#415Combee30304230427024417065896589145623
#412Burmy4029452945362241906395639577583
#546Cottonee4027603750662801905912579105137695
#517Munna762545675524292262559513911553719
#325Spoink6025357080603302305575145165125795
#173Cleffa50252845551521821055619511535571
#014Kakuna45255025253520520055105555575545
#401Kricketot3725412541251941845587558755523
#280Ralts2825254535401981665555957585531
#439Mime Jr.2025457090603101505595145185125755
#436Bronzor572486248623300224531775317751735
#360Wynaut652348234823230240511015110151595
#665Spewpa45226027302921320049125596563561
#183Marill702050205040250250451054510585635
#235Smeargle55203520457525022045754595155635
#011Metapod50205525253020521045115555565545
#298Azurill5020402040201902104585458545515
#458Mantyke452050601205034520045105125245105825
#165Ledyba402030408055265190456585165115665
#175Togepi352065406520245180451358513545625
#063Abra25201510555903101604535215115185755
#349Feebas201520105580200150354525115165535
#242Blissey2551010751355554062025251552751151,215
#129Magikarp201055152080200150251153545165535
#213Shuckle20102301023055051502546525465151,145
#113Chansey2505535105504506101515752151051,035
#440Happiny1005515653022031015153513565575


Pokémon by Defense



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#306-MMega Aggron701402306080506302502854651251651051,395
#208-MMega Steelix75125230559530610260255465115195651,355
#213Shuckle20102301023055051502546525465151,145
#377Regirock8010020050100505802702054051052051051,295
#208Steelix7585200556530510260175405115135651,155
#713Avalugg951171844446285143002393739397611,163
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#306Aggron701101806060505302502253651251251051,195
#091Cloyster5095180854570525210195365175951451,185
#080-MMega Slowbro95751801308030590300155365265165651,315
#411Bastiodon6052168471383049523010934199281651,125
#386Deoxys (Defense)507016070160906002101453251453251851,335
#095Onix3545160304570385180953256595145905
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#376-MMega Metagross801451501051101107002702953052152252251,535
#680Doublade5911015045493544822822530595103751,031
#719Diancie50100150100150506002102053052053051051,335
#379Registeel807515075150505802701553051553051051,295
#681Aegislash (Shield)605015050150605202301053051053051251,175
#703Carbink505015050150505002101053051053051051,135
#476Probopass60551457515040525230115295155305851,185
#563Cofagrigus58501459510530483226105295195215651,101
#383Groudon10015014010090906703103052852051851851,475
#212-MMega Scizor7015014065100756002503052851352051551,335
#205Forretress7590140606040465260185285125125851,065
#305Lairon609014050504043023018528510510585995
#324Torkoal7085140857020470250175285175145451,075
#227Skarmory6580140407070465240165285851451451,065
#477Dusknoir451001356513545525200205275135275951,185
#299Nosepass3045135459030375170952759518565885
#565Carracosta74108133836532495258221271171135691,125
#598Ferrothorn74941315411620489258193267113237451,113
#373-MMega Salamence95145130120901207003002952652451852451,535
#464Rhyperior115140130555540535340285265115115851,205
#526Gigalith85135130607025505280275265125145551,145
#376Metagross801351309590706002702752651951851451,335
#076Golem80110130556545485270225265115135951,105
#470Leafeon651101306065955252402252651251351951,185
#249Lugia10690130901541106803221852651853132251,495
#369Relicanth10090130456555485310185265951351151,105
#480Uxie757513075130955802601552651552651951,295
#356Dusclops40701306013025455190145265125265551,045
#638Cobalion919012990721085802921852631851492211,295
#531-MMega Audino1036012680126505453161252571652571051,225
#303-MMega Mawile501051255595504802102152551151951051,095
#465Tangrowth10010012511050505353102052552251051051,205
#472Gliscor7595125457595510260195255951551951,155
#558Crustle7095125657545475250195255135155951,085
#302-MMega Sableye50851258511520480210175255175235451,095
#139Omastar706012511570554952501252552351451151,125
#003-MMega Venusaur80100123122120806252702052512492451651,385
#652Chesnaught881071227475645302862192491531551331,195
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Small)55851225875994942201752491211552031,123
#718Zygarde1081001218195956003262052471671951951,335
#127-MMega Pinsir6515512065901056002403152451351852151,335
#644Zekrom100150120120100906803103052452452051851,495
#112Rhydon1051301204545404853202652459595851,105
#493Arceus1201201201201201207203502452452452452451,575
#483Dialga100120120150100906803102452453052051851,495
#232Donphan901201206060505002902452451251251051,135
#721Volcanion8011012013090706002702252452651851451,335
#009-MMega Blastoise79103120135115786302682112452752351611,395
#487Giratina (Altered)150100120100120906804102052452052451851,495
#380-MMega Latias801001201401501107002702052452853052251,535
#110Weezing65901208570604902401852451751451251,115
#488Cresselia1207012075130856003501452451552651751,335
#219Magcargo505012080803041021010524516516565955
#697Tyrantrum821211196959715212742472431431231471,177
#450Hippowdon108115118687247528326235241141149991,191
#410Shieldon3042118428830350170892418918165835
#437Bronzong67891167911633500244183237163237711,135
#214-MMega Heracross801851154010575600270375235852151551,335
#445-MMega Garchomp10817011512095927003263452352451951891,535
#099Kingler551301155050754752202652351051051551,085
#689Barbaracle721051155486685002542152351131771411,135
#185Sudowoodo701001153065304102502052356513565955
#601Klinklang601001157085905202302052351451751851,175
#075Graveler5595115454535390220195235959575915
#560Scrafty65901154511558488240185235952351211,111
#245Suicune1007511590115855803101552351852351751,295
#462Magnezone707011513090605352501452352651851251,205
#114Tangela65551151004060435240115235205851251,005
#632Durant5810911248481094842262232291011012231,103
#004-MMega Charizard X78130111130851006342662652272651752051,403
#486Regigigas110160110801101006703303252251652252051,475
#719-MMega Diancie501601101601101107002103252253252252251,535
#260-MMega Swampert10015011095110706353103052251952251451,405
#248Tyranitar10013411095100616003102732251952051271,335
#334-MMega Altaria75110110110105805902602252252252151651,315
#028Sandslash75100110455565450260205225951151351,035
#452Drapion70901106075955002501852251251551951,135
#105Marowak608011050804542523016522510516595985
#080Slowbro95751101008030490300155225205165651,115
#197Umbreon956511060130655253001352251252651351,185
#471Glaceon656011013095655252401252252651951351,185
#130-MMega Gyarados9515510970130816403003152231452651671,415
#442Spiritomb50921089210835485210189221189221751,105
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#485Heatran9190106130106776002921852172652171591,335
#589Escavalier701351056010520495250275215125215451,125
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#141Kabutops601151056570804952302352151351451651,125
#389Torterra951091057585565253002232151551751171,185
#481Mesprit80105105105105805802702152152152151651,295
#525Boldore701051055040203902502152151058545915
#367Huntail551041059475524852202132151931551091,105
#181-MMega Ampharos909510516511045610290195215335225951,355
#368Gorebyss558410511475524852201732152331551091,105
#241Miltank95801054070100490300165215851452051,115
#413Wormadam (Sandy)607910559853642423016321512317577983
#207Gligar657510535658543024015521575135175995
#344Claydol60701057090904852301452151451851851,105
#630Mandibuzz110651055595805103301352151151951651,155
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#564Tirtouga54781035345223552181612111119549845
#416Vespiquen70801028010240474250165209165209851,083
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#646Kyurem-Black12517010012090957003603452052451851951,535
#289Slaking15016010095651006704103252051951352051,475
#381-MMega Latios801301001601201107002702652053252452251,535
#212Scizor701301005580655002502652051151651351,135
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#348Armaldo75125100708045495260255205145165951,125
#127Pinsir651251005570855002402552051151451751,135
#625Bisharp651251006070704902402552051251451451,115
#487Giratina (Origin)150120100120100906804102452052452051851,495
#643Reshiram100120100150120906803102452053052451851,495
#484Palkia901201001501201006802902452053052452051,495
#323-MMega Camerupt7012010014510520560250245205295215451,255
#160Feraligatr851051007983785302802152051631711611,195
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#372Shelgon6595100605050420240195205125105105975
#144Articuno908510095125855802901752051952551751,295
#009Blastoise798310085105785302681712051752151611,195
#154Meganium808210083100805252701692051712051651,185
#679Honedge4580100353728325200165205757961785
#074Geodude4080100303020300190165205656545735
#375Metang6075100558050420230155205115165105975
#304Aron5070100404030330210145205858565795
#090Shellder3065100452540305170135205955585745
#378Regice7050100100200505702501052052054051051,275
#279Pelipper6050100857065430230105205175145135995
#138Omanyte35401009055353551808520518511575845
#544Whirlipede4055994079473601901152038516399855
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#346Cradily8681978110743495282167199167219911,125
#475-MMega Gallade6816595651151106182463351951352352251,371
#534Conkeldurr10514095556545505320285195115135951,145
#149Dragonite9113495100100806002922731952052051651,335
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#445Garchomp1081309580851026003262651951651752091,335
#649Genesect711209512095996002522451952451952031,335
#626Bouffalant9511095409555490300225195851951151,115
#128Tauros75100954070110490260205195851452251,115
#230Kingdra7595959595855402601951951951951751,215
#237Hitmontop5095953511070455210195195752251451,045
#463Lickilicky11085958095505153301751951651951051,165
#062Poliwrath9085957090705002901751951451851451,135
#111Rhyhorn808595303025345270175195656555825
#600Klang6080957085504402301651951451751051,015
#438Bonsly508095104510290210165195259525715
#651Quilladin617895565857405232161195117121119945
#497Serperior75759575951135282601551951551952311,191
#413Wormadam (Trash)60699569953642423014319514319577983
#117Seadra556595954585440220135195195951751,015
#109Koffing4065956045353401901351951259575815
#082Magneton50609512070704652101251952451451451,065
#468Togekiss855095120115805452801051952452351651,225
#104Cubone5050954050353202101051958510575775
#428-MMega Lopunny651369454961355802402771931131972751,295
#707Klefki5780918087754702241651871651791551,075
#597Ferroseed4450912486103051981051875317725745
#384Rayquaza1051509015090956803203051853051851951,495
#612Haxorus76147906070975402622991851251451991,215
#645Landorus (Therian)891459010580916002882951852151651871,335
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#250Ho-Oh10613090110154906803222651852253131851,495
#639Terrakion911299072901085802922631851491852211,295
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#646Kyurem-White12512090170100957003602451853452051951,535
#621Druddigon77120906090484852642451851251851011,105
#150Mewtwo10611090154901306803222251853131852651,495
#260Swampert100110908590605353102251851751851251,205
#635Hydreigon921059012590986002942151852551852011,335
#098Krabby30105902525503251702151855555105785
#382Kyogre10010090150140906703102051853052851851,475
#146Moltres901009012585905802902051852551751851,295
#508Stoutland8510090459080490280205185951851651,115
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#386Deoxys (Speed)50959095901806002101951851951853651,335
#229-MMega Houndoom759090140901156002601851852851852351,335
#491Darkrai709090135901256002501851852751852551,335
#365Walrein11080909590655303301651851951851351,195
#233Porygon285809010595605152801651852151951251,165
#380Latias8080901101301106002701651852252652251,335
#140Kabuto30809055455535517016518511595115845
#691Dragalge6575909712344494240155185199251931,123
#647Keldeo917290129901085802921491852631852211,295
#334Altaria75709070105804902601451851452151651,115
#135Jolteon656590110951305552401351852251952651,245
#204Pineco506590353515290210135185757535715
#541Swadloon55639050804238022013118510516589895
#609Chandelure60509014590805152301051852951851651,165
#451Skorupi40509030556533019010518565115135795
#290Nincada31459030304026617295185656585667
#355Duskull204090309025295150851856518555725
#545Scolipede60908955691124752301851831151432291,085
#448-MMega Lucario7014588140701126252502951812851452291,385
#687Malamar8692886875734822821891811411551511,099
#395Empoleon848688111101605302781771812272071251,195
#693Clawitzer71738812089595002521511812451831231,135
#031Nidoqueen9082877585764952901691791551751571,125
#547Whimsicott60678777751164822301391791591552371,099
#685Slurpuff8280868575724802741651771751551491,095
#469Yanmega86768611656955152821571772371171951,165
#531Audino10360866086504453161251771251771051,025
#436Bronzor572486248623300224531775317751735
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#342Crawdaunt63120859055554682362451751851151151,071
#244Entei1151158590751005803402351751851552051,295
#533Gurdurr85105854050404052802151758510585945
#538Throh1201008530854546535020517565175951,065
#503Samurott951008510870705283002051752211451451,191
#308-MMega Medicham601008580851005102302051751651752051,155
#103Exeggutor95958512565555203001951752551351151,175
#584Vanilluxe71958511095795352521951752251951631,205
#338Solrock7095855565704402501951751151351451,015
#145Zapdos909085125901005802901851752551852051,295
#388Grotle75898555653640526018317511513577945
#195Quagsire95858565653543030017517513513575995
#303Mawile508585555550380210175175115115105895
#045Vileplume75808510090504802601651752051851051,095
#182Bellossom75808590100504802601651751852051051,095
#121Starmie607585100851155202301551752051752351,175
#524Roggenrola557585252515280220155175555535695
#027Sandshrew507585203040300210155175456585735
#712Bergmite556985323528304220143175697561743
#557Dwebble5065853535553252101351757575115785
#366Clamperl35648574553234518013317515311569825
#413Wormadam (Plant)605985791053642423012317516321577983
#518Musharna11655851079529487342115175219195631,109
#222Corsola55558565853538022011517513517575895
#176Togetic55408580105404052208517516521585945
#616Shelmet504085406525305210851758513555745
#562Yamask3830855565303031866517511513565741
#428Lopunny65768454961054802401571731131972151,095
#618Stunfisk1096684819932471328137173167203691,077
#003Venusaur808283100100805252701691712052051651,185
#317Swalot10073837383554673101511711511711151,069
#357Tropius9968837287514603081411711491791071,055
#569Garbodor8095826082754742701951691251691551,083
#257-MMega Blaziken8016080130801006302703251652651652051,395
#068Machamp90139806585555142902831651351751151,163
#373Salamence9513580110801006003002751652251652051,335
#473Mamoswine110130807060805303302651651451251651,195
#286Breloom60130806060704602302651651251251451,055
#623Golurk89124805580554832882531651151651151,101
#362-MMega Glalie8012080120801005802702451652451652051,295
#604Eelektross851158010580505152802351652151651051,165
#614Beartic95110807080504853002251651451651051,105
#059Arcanine901108010080955552902251652051651951,245
#123Scyther701108055801055002502251651151652151,135
#521Unfezant80105806555934782702151651351151911,091
#542Leavanny75103807070924902602111651451451891,115
#221Piloswine100100806060504503102051651251251051,035
#330Flygon801008080801005202702051651651652051,175
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#115Kangaskhan1059580408090490320195165851651851,115
#047Parasect60958060803040523019516512516565945
#169Crobat85908070801305352801851651451652651,205
#381Latios8090801301101106002701851652652252251,335
#131Lapras13085808595605353701751651751951251,205
#018-MMega Pidgeot838080135801215792761651652751652471,293
#288Vigoroth8080805555904402701651651151151851,015
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#159Croconaw658080596358405240165165123131121945
#594Alomomola165758040456547044015516585951351,075
#199Slowking95758010011030490300155165205225651,115
#310-MMega Manectric707580135801355752501551652751652751,285
#087Dewgong9070807095704752901451651451951451,085
#715Noivern85708097801235352801451651991652511,205
#094-MMega Gengar606580170951306002301351653451952651,335
#008Wartortle596380658058405228131165135165121945
#153Bayleef6062809380604352301291651911651251,005
#561Sigilyph72588010380974902541211652111651991,115
#374Beldum4055803560303001901151657512565735
#184Azumarill1005080508050410310105165105165105955
#102Exeggcute604080604540325230851651259585785
#130Gyarados951257960100815403002551631252051671,215
#405Luxray80120799579705232702451631951631451,181
#107Hitmonchan50105793511076455210215163752251571,045
#350Milotic956079100125815403001251632052551671,215
#675Pangoro95124786971584953002531611431471211,125
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#055Golduck8082789580855002701691611951651751,135
#449Hippopotas687278384232330246149161818969795
#034Nidoking8192778575854952721891591751551751,125
#696Tyrunt5889774545483622261831599595101859
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#660Diggersby855677507778423280117159105159161981
#479Rotom (Normal)5050779577914402101051591951591871,015
#345Lileep6641776187233552428715912717951845
#709Trevenant85110766582564742802251571351691171,083
#457Lumineon6969766986914602481431571431771871,055
#678Meowstic74487683811044662581011571711672131,067
#354-MMega Banette64165759383755552383351551911711551,245
#217Ursaring90130757575555002902651551551551151,135
#214Heracross8012575409585500270255155851951751,135
#539Sawk7512575307585465260255155651551751,065
#628Braviary100123758775805403102511551791551651,215
#210Granbull9012075606045450290245155125125951,035
#254-MMega Sceptile7011075145851456302502251552951752951,395
#089Muk1051057565100505003202151551352051051,135
#224Octillery75105751057545480260215155215155951,095
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#211Qwilfish659575555585430240195155115115175995
#460Abomasnow9092759285604942901891551891751251,123
#701Hawlucha78927574631185002661891551531312411,135
#537Seismitoad10585758575744993201751551751551531,133
#243Raikou9085751151001155802901751552352052351,295
#018Pidgeot8380757070914692761651551451451871,073
#038Ninetales737675811001005052561571551672052051,145
#181Ampharos90757511590555002901551552351851151,135
#186Politoed90757590100705002901551551852051451,135
#606Beheeyem7575751259540485260155155255195851,105
#302Sableye507575656550380210155155135135105895
#579Reuniclus11065751258530490330135155255175651,115
#549Lilligant70607511075904802501251552251551851,095
#308Medicham606075607580410230125155125155165955
#496Servine606075607583413230125155125155171961
#108Lickitung90557560753038529011515512515565905
#629Vullaby70557545656037025011515595135125875
#340Whiscash11078737671604683301611511571471251,071
#036Clefable9570738590604733001451511751851251,081
#455Carnivine7410072907246454258205149185149971,043
#640Virizion919072901291085802921851491852632211,295
#699Aurorus12377729992585213561591492031891211,177
#683Aromatisse1017272998929462312149149203183631,059
#655Delphox7569721141001045342601431492332052131,203
#668Pyroar866872109661065072821411492231372171,149
#392Infernape7610471104711085342622131472131472211,203
#663Talonflame78817174691264992661671471531432571,133
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#482Azelf7512570125701155802602551452551452351,295
#398Staraptor851207050501004752802451451051052051,085
#257Blaziken801207011070805302702451452251451651,195
#553Krookodile95117706570925093002391451351451891,153
#611Fraxure661177040506741024223914585105139955
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#448Lucario701107011570905252502251452351451851,185
#085Dodrio601107060601004602302251451251252051,055
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#706Goodra9010070110150806002902051452253051651,335
#067Machoke801007050604540527020514510512595945
#586Sawsbuck80100706070954752702051451251451951,085
#323Camerupt70100701057540460250205145215155851,055
#078Rapidash651007080801055002402051451651652151,135
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#352Kecleon6090706012040440230185145125245851,015
#591Amoonguss1148570858030464338175145175165651,063
#634Zweilous728570657058420254175145135145121975
#259Marshtomp708570607050405250175145125145105945
#624Pawniard4585704040603402001751458585125815
#247Pupitar708470657051410250173145135145107955
#474Porygon-Z85807013575905352801651452751551851,205
#042Golbat7580706575904552601651451351551851,045
#478Froslass70807080701004702501651451651452051,075
#603Eelektrik65807075704040024016514515514585935
#178Xatu6575709570954702401551451951451951,075
---Median Stat Values6575706570654482401551451351451351,031
#559Scraggy50757035704834821015514575145101831
#097Hypno85737073115674832801511451512351391,101
#206Dunsparce100707065654541531014514513513595965
#272Ludicolo80707090100704802701451451852051451,095
#351Castform707070707070420250145145145145145975
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#044Gloom60657085754039523013514517515585925
#593Jellicent100607085105604803101251451752151251,095
#364Sealeo90607075704541029012514515514595955
#421Cherrim7060708778854502501251451791611751,035
#137Porygon65607085754039524012514517515585925
#189Jumpluff75557055851104502601151451151752251,035
#599Klink4055704560303001901151459512565735
#540Sewaddle4553704060423102001111458512589755
#358Chimecho655070958065425240105145195165135985
#101Electrode60507080801404802301051451651652851,095
#269Dustox605070509065385230105145105185135905
#417Pachirisu6045704590954052309514595185195945
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#226Mantine6540708014070465240851451652851451,065
#116Horsea3040707025602951708514514555125725
#081Magnemite2535709555453251607514519511595785
#024Arbok6085696579804382301751431351631651,011
#505Watchog608569606977420230175143125143159975
#423Gastrodon1118368928239475332171141189169831,085
#394Prinplup646668817650405238137141167157105945
#671Florges786568112154755522661351412293131551,239
#466Electivire75123679585955402602511391951751951,215
#467Magmortar75956712595835402601951392551951711,215
#658Greninja729567103711225302541951392111472491,195
#435Skuntank10393677161844793161911391471271731,093
#556Maractus75866710667604612601771392171391251,057
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#030Nidorina706267555556365250129139115115117865
#688Binacle42526739565030619410913983117105747
#424Ambipom751006660661154822602051371251372351,099
#631Heatmor85976610566654842801991372151371351,103
#684Swirlix624866595749341234101137123119103817
#567Archeops7514065112651105672602851352291352251,269
#475Gallade681256565115805182462551351352351651,171
#500Emboar1101236510065655283302511352051351351,191
#461Weavile70120654585125510250245135951752551,155
#354Banette64115658363654552382351351711311351,045
#143Snorlax160110656511030540430225135135225651,215
#454Toxicroak83106658665854902762171351771351751,115
#071Victreebel801056510060704802702151352051251451,095
#142Aerodactyl801056560751305152702151351251552651,165
#119Seaking8092656580684502701891351351651411,035
#550Basculin7092658055984602501891351651152011,055
#022Fearow65906561611004422401851351271272051,019
#444Gabite659065505582407240185135105115169949
#254Sceptile708565105851205302501751352151752451,195
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#148Dragonair618465707070420232173135145145145975
#203Girafarig7080659065854552501651351851351751,045
#507Herdier65806535656037024016513575135125875
#341Corphish4380655035353081961651351057575751
#073Tentacruel807065801201005152701451351652452051,165
#700Sylveon956565110130605253001351352252651251,185
#079Slowpoke906565404015315290135135858535765
#301Delcatty706565555570380250135135115115145895
#282Gardevoir686565125115805182461351352552351651,171
#061Poliwhirl656565505090385240135135105105185905
#583Vanillish516565807559395212135135165155123925
#650Chespin5661654845383132221271351019581761
#637Volcarona8560651351051005502801251352752152051,235
#337Lunatone7055659585704402501151351951751451,015
#065-MMega Alakazam555065175951505902201051353551953051,315
#152Chikorita45496549654531820010313510313595771
#007Squirtle44486550644331419810113510513391763
#326Grumpig8045659011080470270951351852251651,075
#122Mr. Mime40456510012090460190951352052451851,055
#175Togepi352065406520245180451358513545625
#432Purugly71826464591124522521691331331232291,039
#162Furret85766445559041528015713395115185965
#387Turtwig5568644555313182201411339511567771
#158Totodile5065644448433142101351339310191763
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#523Zebstrika751006380631164972602051311651312371,129
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#295Exploud10491639163684803181871311871311411,095
#581Swanna7887638763984762661791311791312011,087
#002Ivysaur606263808060405230129131165165125945
#293Whismur6451635123282802381071311075161695
#673Gogoat123100629781685313562051291991671411,197
#234Stantler7395628565854652561951291751351751,065
#674Pancham6782624648433482441691299710191831
#520Tranquill62776250426535823415912910589135851
#284Masquerain706062808260414250125129165169125963
#692Clauncher50536258634433021011112912113193795
#568Trubbish50506240626532921010512985129135793
#264Linoone7870615061100420266145127105127205975
#409Rampardos97165606550584953043351251351051211,125
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#359-MMega Absol6515060115601155652403051252351252351,265
#530Excadrill110135605065885083302751251051351811,151
#136Flareon651306095110655252402651251952251351,185
#359Absol65130607560754652402651251551251551,065
#620Mienshao651256095601055102402551251951252151,155
#297Hariyama14412060406050474398245125851251051,083
#335Zangoose73115606060904582562351251251251851,051
#332Cacturne701156011560554752502351252351251151,085
#720Hoopa8011060150130706002702251253052651451,335
#057Primeape65105605070954452402151251051451951,025
#571Zoroark6010560120601055102302151252451252151,155
#275Shiftry90100609060804802902051251851251651,095
#336Seviper731006010060654582562051252051251351,051
#573Cinccino75956065601154702601951251351252351,075
#610Axew4687603040573202021791256585119775
#400Bibarel798560556071410268175125115125147955
#256Combusken608560856055405230175125175125115945
#277Swellow6085605050125430230175125105105255995
#020Raticate558160507097413220167125105145199961
#676Furfrou7580606590824522601651251351851691,039
#596Galvantula70776097601084722501591251991252211,079
#502Dewott757560836060413260155125171125125961
#310Manectric707560105601054752501551252151252151,085
#587Emolga5575607560103428220155125155125211991
#371Bagon4575604030503002001551258565105735
#053Persian65706065651154402401451251351352351,015
#118Goldeen45676035506332020013912575105131775
#134Vaporeon130656011095655253701351252251951351,185
#049Venomoth7065609075904502501351251851551851,035
#196Espeon656560130951105252401351252651952251,185
#094Gengar606560130751105002301351252651552251,135
#231Phanpy906060404040330290125125858585795
#200Misdreavus6060608585854352301251251751751751,005
#287Slakoth606060353530280230125125757565695
#327Spinda606060606060360230125125125125125855
#429Mismagius6060601051051054952301251252152152151,125
#690Skrelp50606060603032021012512512512565775
#682Spritzee78526063652334126610912513113551817
#285Shroomish604060406035295230851258512575725
#608Lampent60406095605537023085125195125115875
#333Swablu4540604075503102008512585155105755
#546Cottonee4027603750662801905912579105137695
#665Spewpa45226027302921320049125596563561
#543Venipede304559303957260170951236583119655
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#654Braixen595958907073409228123121185145151953
#171Lanturn12558587676674603601211211571571391,055
#667Litleo625058735472369234105121151113149873
#202Wobbuffet1903358335833405490711217112171945
#126Magmar65955710085934952401951192051751911,125
#125Electabuzz65835795851054902401711191951752151,115
#033Nidorino617257555565365232149119115115135865
#702Dedenne6758578167101431244121119167139207997
#456Finneon494956496166330208103117103127137795
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#419Floatzel851055585501154952802151151751052351,125
#215Sneasel559555357511543022019511575155235995
#499Pignite909355705555418290191115145115115971
#026Raichu60905590801004752301851151851652051,085
#636Larvesta558555505560360220175115105115125855
#077Ponyta508555656590410210175115135135185955
#532Timburr758055253535305260165115557575745
#192Sunflora757555105853042526015511521517565985
#313Volbeat65735547758540024015111599155175935
#662Fletchinder627355565284382234151115117109173899
#407Roserade607055125105905052301451152552151851,145
#190Aipom55705540558536022014511585115175855
#046Paras3570554555252851801451159511555705
#536Palpitoad756555655569384260135115135115143903
#083Farfetch'd526555586260352214135115121129125839
#017Pidgeotto636055505071349236125115105105147833
#528Swoobat6757557755114425244119115159115233985
#180Flaaffy70555580604536525011511516512595865
#605Elgyem55555585553033522011511517511565805
#043Oddish45505575653032020010511515513565775
#314Illumise65475573758540024099115151155175935
#086Seel654555457045325240951159514595785
#495Snivy4545554555633082009511595115131751
#120Staryu30455570558534017095115145115175815
#343Baltoy4040554070553001908511585145115735
#307Meditite3040554055602801708511585115125695
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#607Litwick5030556555202752106511513511545685
#370Luvdisc4330554065973301966511585135199795
#011Metapod50205525253020521045115555565545
#129Magikarp201055152080200150251153545165535
#677Espurr624854636068355234101113131125141845
#106Hitmonlee50120533511087455210245111752251791,045
#705Sliggoo68755383113604522461551111712311251,039
#686Inkay535453374645288216113111799795711
#393Piplup53515361564031421610711112711785763
#316Gulpin704353435340302250911119111185739
#430Honchkrow1001255210552715053102551092151091471,145
#391Monferno647852785281405238161109161109167945
#657Frogadier546352835697405218131109171117199945
#695Heliolisk625552109941094812341151092231932231,097
#029Nidoran55475240404127522099109858587685
#402Kricketune778551555165384264175107115107135903
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#347Anorith45955040507535520019510585105155845
#414Mothim709450945066424250193105193105137983
#229Houndoom75905011080955002601851052251651951,135
#070Weepinbell65905085455539024018510517595115915
#510Liepard64885088501064462381811051811052171,027
#619Mienfoo458550555065350200175105115105135835
#627Rufflet70835037506035025017110579105125835
#088Grimer8080504050253252701651058510555785
#066Machop708050353535305250165105757575745
#209Snubbull608050404030300230165105858565735
#216Teddiursa60805050504033023016510510510585795
#051Dugtrio3580505070120405180165105105145245945
#397Staravia5575504040803402201551058585165815
#622Golett5974503550353032281531057510575741
#267Beautifly607050905065385230145105185105135905
#258Mudkip50705050504031021014510510510585755
#329Vibrava507050505070340210145105105105145815
#633Deino5265504550383002141351059510581735
#246Larvitar5064504550413002101331059510587735
#459Snover60625062604033423012910512912585803
#585Deerling60605040507533523012510585105155805
#698Amaura77595067634636226412310513913197859
#048Venonat6055504055453052301151058511595745
#133Eevee55555045655532522011510595135115785
#519Pidove505550363043264210115105776591663
#666Vivillon805250905089411270109105185105183957
#164Noctowl10050507696704423101051051571971451,019
#271Lombre605050607050340230105105125145105815
#361Snorunt505050505050300210105105105105105735
#582Vanillite36505065604430518210510513512593745
#595Joltik50475057506531921099105119105135773
#012Butterfree60455080807038523095105165165145905
#188Skiploom5545504565803402209510595135165815
#580Ducklett6244504450553052349310593105115745
#363Spheal7040505550252902508510511510555715
#578Duosion65405012560303702408510525512565875
#312Minun60405075859540523085105155175195945
#592Frillish5540506585403352208510513517585805
#273Seedot40405030303022019085105656565575
#166Ledian553550551108539022075105115225175915
#548Petilil4535507050302802007510514510565695
#433Chingling4530506550452852006510513510595705
#574Gothita4530505565452902006510511513595715
#100Voltorb403050555510033019065105115115205795
#014Kakuna45255025253520520055105555575545
#183Marill702050205040250250451054510585635
#458Mantyke452050601205034520045105125245105825
#404Luxio608549604960363230175103125103125861
#001Bulbasaur45494965654531820010310313513595771
#201Unown487248724848336206149101149101101807
#708Phantump43704850603830919614510110512581753
#672Skiddo666548625752350242135101129119109835
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#054Psyduck505248655055320210109101135105115775
#422Shellos76484857623432526210110111912973785
#132Ditto484848484848288206101101101101101711
#035Clefairy7045486065353232509510112513575781
#360Wynaut652348234823230240511015110151595
#434Stunky636347414174329236131998787153793
#670Floette (Most Formes)5445477598523712189599155201109877
#566Archen55112457445704012202299515395145937
#328Trapinch451004545451029020020595959525715
#321Wailord170904590456050045018595185951251,135
#554Darumaka709045154550315250185953595105765
#291Ninjask6190455050160456232185951051053251,047
#292Shedinja19045303040236118595656585496
#084Doduo358545353574309180175957575153753
#552Krokorok608245454574351230169959595153837
#588Karrablast507545404560315210155958595125765
#040Wigglytuff14070457550454253901459515510595985
#443Gible58704540454230022614595859589735
#058Growlithe55704570506035022014595145105125835
#441Chatot7665459242914112621359518989187957
#193Yanma6565457545953902401359515595195915
#253Grovyle50654585659540521013595175135195945
#147Dratini41644550505030019213395105105105735
#498Tepig65634545454530824013195959595751
#315Roselia506045100806540021012595205165135935
#506Lillipup456045254555275200125955595115685
#590Foongus6955455555102892481159511511525713
#501Oshawott555545634545308220115951319595751
#225Delibird4555456545753302001159513595155795
#065Alakazam55504513585120490220105952751752451,115
#093Haunter455045115559540520010595235115195945
#177Natu4050457045703201901059514595145775
#096Drowzee604845439042328230101959118589791
#194Wooper5545452525152102209595555535555
#300Skitty50454535355026021095957575105655
#420Cherubi453545625335275200759512911175685
#412Burmy4029452945362241906395639577583
#517Munna762545675524292262559513911553719
#439Mime Jr.2025457090603101505595145185125755
#426Drifblim1508044905480498410165931851131651,131
#427Buneary5566444456853502201379393117175835
#023Ekans3560444054552881801259385113115711
#390Chimchar4458445844613091981219312193127753
#294Loudred8471437143483602781479114791101855
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#661Fletchling455043403862278200105918581129691
#339Barboach504843464160288210101919787125711
#527Woobat554543554372313220959111591149761
#198Murkrow6085428542914052301758917589187945
#431Glameow495542423785310208115898979175755
#415Combee30304230427024417065896589145623
#263Zigzagoon38304130416024018665876587125615
#401Kricketot3725412541251941845587558755523
#015-MMega Beedrill6515040158014549524030585351652951,125
#408Cranidos6712540303058350244255856565121835
#319Sharpedo701204095409546025024585195851951,055
#446Munchlax135854040855390380175858517515915
#529Drilbur608540304568328230175856595141791
#331Cacnea508540854035335210175851758575805
#015Beedrill6580404580753852401658595165155905
#617Accelgor80704010060145495270145852051252951,125
#274Nuzleaf7070406040603402501458512585125815
#613Cubchoo557040604040305220145851258585745
#447Riolu407040354060285190145857585125705
#570Zorua4065408040653301901358516585135795
#453Croagunk4861406140503002061278512785105735
#322Numel606040654535305230125851359575745
#255Torchic4560407050453102001258514510595755
#167Spinarak40604040403025019012585858565635
#032Nidoran465740404050273202119858585105681
#656Froakie4156406244713141921178512993147763
#602Tynamo355540454060275180115859585125685
#311Plusle60504085759540523010585175155195945
#572Minccino555040404075300220105858585155735
#220Swinub505040303050250210105856565105635
#535Tympole5050405040642942101058510585133723
#060Poliwag405040404090300190105858585185735
#399Bidoof5945403540312502289585758567635
#016Pidgey40454035355625119095857575117637
#309Electrike404540654065295190958513585135725
#653Fennekin4045406260603071909585129125125749
#037Vulpix3841405065652991868785105135135733
#179Mareep55404065453528022085851359575695
#218Slugma40404070402025019085851458545635
#664Scatterbug3835402725352001867585595575535
#187Hoppip353540355550250180758575115105635
#577Solosis4530401055020290200658521510545715
#298Azurill5020402040201902104585458545515
#504Patrat45553935394225520011583758389645
#669Flabébé443839617942303198818312716389741
#170Chinchou7538385656673302608181117117139795
#659Bunnelby38363832365723718677816977119609
#240Magby45753770558336520015579145115171865
#239Elekid45633765559536020013179135115195855
#509Purrloin4150375037662811921057910579137697
#056Mankey408035354570305190165757595145745
#069Bellsprout507535703040300210155751456585735
#353Shuppet447535633345295198155751317195725
#551Sandile507235353565292210149757575135719
#320Wailmer13070357035604003701457514575125935
#418Buizel5565356030853302201357512565175795
#223Remoraid3565356535653001801357513575135735
#019Rattata305635253572253170117755575149641
#261Poochyena35553530303522018011575656575575
#124Jynx6550351159595455240105752351951951,045
#704Goomy4550355575403002001057511515585735
#265Wurmple4545352030201952009575456545525
#041Zubat40453530405524519095756585115625
#052Meowth40453540409029019095758585185715
#252Treecko4045356555703101909575135115145755
#072Tentacool40403550100703351908575105205145805
#281Kirlia3835356555502781867575135115105691
#236Tyrogue3535353535352101807575757575555
#010Caterpie4530352020451952006575454595525
#406Budew4030355070552801906575105145115695
#714Noibat40303545405524519065759585115625
#325Spoink6025357080603302305575145165125795
#235Smeargle55203520457525022045754595155635
#403Shinx45653440344526320013573857395661
#425Drifloon9050346044703482901057312593145831
#161Sentret3546343545202151809773759545565
#694Helioptile443833614370289198817112791145713
#522Blitzle4560325032762952001256910569157725
#283Surskit4030325052652691906569105109135673
#296Makuhita72603020302523725412565456555609
#228Houndour45603080506533020012565165105135795
#021Spearow406030313170262190125656767145659
#276Taillow405530303085270190115656565175675
#396Starly405530303060245190115656565125625
#025Pikachu3555305040903001801156510585185735
#615Cryogonal70503095135105485250105651952752151,105
#013Weedle40353020205019519075654545105525
#064Kadabra403530120701054001907565245145215935
#092Gastly3035301003580310170756520575165755
#163Hoothoot603030365650262230656577117105659
#270Lotad40303040503022019065658510565575
#278Wingull403030553085270190656511565175675
#191Sunkern3030303030301801706565656565495
#165Ledyba402030408055265190456585165115665
#173Cleffa50252845551521821055619511535571
#050Diglett105525354595265130115557595195665
#280Ralts2825254535401981665555957585531
#386Deoxys (Attack)50180201802015060021036545365453051,335
#318Carvanha4590206520653052001854513545135745
#039Jigglypuff11545204525202703409545955545675
#349Feebas201520105580200150354525115165535
#172Pichu20401535356020515085357575125545
#174Igglybuff9030154020152102906535854535555
#238Smoochum4530158565653052006535175135135745
#063Abra25201510555903101604535215115185755
#242Blissey2551010751355554062025251552751151,215
#113Chansey2505535105504506101515752151051,035
#440Happiny1005515653022031015153513565575


Pokémon by Special Attack



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#386Deoxys (Attack)50180201802015060021036545365453051,335
#065-MMega Alakazam555065175951505902201051353551953051,315
#646Kyurem-White12512090170100957003602451853452051951,535
#094-MMega Gengar606580170951306002301351653451952651,335
#720-UHoopa Unbound8016060170130806802703251253452651651,495
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#181-MMega Ampharos909510516511045610290195215335225951,355
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#719-MMega Diancie501601101601101107002103252253252252251,535
#381-MMega Latios801301001601201107002702652053252452251,535
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#150Mewtwo10611090154901306803222251853131852651,495
#483Dialga100120120150100906803102452453052051851,495
#643Reshiram100120100150120906803102452053052451851,495
#484Palkia901201001501201006802902452053052452051,495
#384Rayquaza1051509015090956803203051853051851951,495
#382Kyogre10010090150140906703102051853052851851,475
#720Hoopa8011060150130706002702251253052651451,335
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#323-MMega Camerupt7012010014510520560250245205295215451,255
#609Chandelure60509014590805152301051852951851651,165
#254-MMega Sceptile7011075145851456302502251552951752951,395
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#380-MMega Latias801001201401501107002702052452853052251,535
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#229-MMega Houndoom759090140901156002601851852851852351,335
#448-MMega Lucario7014588140701126252502951812851452291,385
#009-MMega Blastoise79103120135115786302682112452752351611,395
#491Darkrai709090135901256002501851852751852551,335
#018-MMega Pidgeot838080135801215792761651652751652471,293
#310-MMega Manectric707580135801355752501551652751652751,285
#474Porygon-Z85807013575905352801651452751551851,205
#637Volcarona8560651351051005502801251352752152051,235
#065Alakazam55504513585120490220105952751752451,115
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#080-MMega Slowbro95751801308030590300155365265165651,315
#721Volcanion8011012013090706002702252452651851451,335
#462Magnezone707011513090605352501452352651851251,205
#004-MMega Charizard X78130111130851006342662652272651752051,403
#471Glaceon656011013095655252401252252651951351,185
#485Heatran9190106130106776002921852172652171591,335
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#257-MMega Blaziken8016080130801006302703251652651652051,395
#381Latios8090801301101106002701851652652252251,335
#196Espeon656560130951105252401351252651952251,185
#094Gengar606560130751105002301351252651552251,135
#647Keldeo917290129901085802921491852631852211,295
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#635Hydreigon921059012590986002942151852551852011,335
#146Moltres901009012585905802902051852551751851,295
#103Exeggutor95958512565555203001951752551351151,175
#145Zapdos909085125901005802901851752551852051,295
#606Beheeyem7575751259540485260155155255195851,105
#579Reuniclus11065751258530490330135155255175651,115
#482Azelf7512570125701155802602551452551452351,295
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#467Magmortar75956712595835402601951392551951711,215
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#282Gardevoir686565125115805182461351352552351651,171
#407Roserade607055125105905052301451152552151851,145
#578Duosion65405012560303702408510525512565875
#003-MMega Venusaur80100123122120806252702052512492451651,385
#373-MMega Salamence95145130120901207003002952652451852451,535
#644Zekrom100150120120100906803103052452452051851,495
#493Arceus1201201201201201207203502452452452452451,575
#445-MMega Garchomp10817011512095927003263452352451951891,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#487Giratina (Origin)150120100120100906804102452052452051851,495
#649Genesect711209512095996002522451952451952031,335
#082Magneton50609512070704652101251952451451451,065
#468Togekiss855095120115805452801051952452351651,225
#693Clawitzer71738812089595002521511812451831231,135
#362-MMega Glalie8012080120801005802702451652451652051,295
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#571Zoroark6010560120601055102302151252451252151,155
#064Kadabra403530120701054001907565245145215935
#469Yanmega86768611656955152821571772371171951,165
#139Omastar706012511570554952501252552351451151,125
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#243Raikou9085751151001155802901751552352052351,295
#181Ampharos90757511590555002901551552351851151,135
#448Lucario701107011570905252502251452351451851,185
#359-MMega Absol6515060115601155652403051252351252351,265
#332Cacturne701156011560554752502351252351251151,085
#093Haunter455045115559540520010595235115195945
#124Jynx6550351159595455240105752351951951,045
#368Gorebyss558410511475524852201732152331551091,105
#655Delphox7569721141001045342601431492332052131,203
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#671Florges786568112154755522661351412293131551,239
#567Archeops7514065112651105672602851352291352251,269
#395Empoleon848688111101605302781771812272071251,195
#465Tangrowth10010012511050505353102052552251051051,205
#334-MMega Altaria75110110110105805902602252252252151651,315
#250Ho-Oh10613090110154906803222651852253131851,495
#380Latias8080901101301106002701651852252652251,335
#135Jolteon656590110951305552401351852251952651,245
#584Vanilluxe71958511095795352521951752251951631,205
#373Salamence9513580110801006003002751652251652051,335
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#549Lilligant70607511075904802501251552251551851,095
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#257Blaziken801207011070805302702451452251451651,195
#706Goodra9010070110150806002902051452253051651,335
#700Sylveon956565110130605253001351352252651251,185
#134Vaporeon130656011095655253701351252251951351,185
#229Houndoom75905011080955002601851052251651951,135
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#668Pyroar866872109661065072821411492231372171,149
#695Heliolisk625552109941094812341151092231932231,097
#503Samurott951008510870705283002051752211451451,191
#518Musharna11655851079529487342115175219195631,109
#556Maractus75866710667604612601771392171391251,057
#376-MMega Metagross801451501051101107002702953052152252251,535
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#481Mesprit80105105105105805802702152152152151651,295
#645Landorus (Therian)891459010580916002882951852151651871,335
#233Porygon285809010595605152801651852151951251,165
#604Eelektross851158010580505152802351652151651051,165
#224Octillery75105751057545480260215155215155951,095
#323Camerupt70100701057540460250205145215155851,055
#631Heatmor85976610566654842801991372151371351,103
#254Sceptile708565105851205302501751352151752451,195
#310Manectric707560105601054752501551252151252151,085
#429Mismagius6060601051051054952301251252152152151,125
#192Sunflora757555105853042526015511521517565985
#430Honchkrow1001255210552715053102551092151091471,145
#577Solosis4530401055020290200658521510545715
#063Abra25201510555903101604535215115185755
#392Infernape7610471104711085342622131472131472211,203
#561Sigilyph72588010380974902541211652111651991,115
#658Greninja729567103711225302541951392111472491,195
#719Diancie50100150100150506002102053052053051051,335
#383Groudon10015014010090906703103052852051851851,475
#487Giratina (Altered)150100120100120906804102052452052451851,495
#114Tangela65551151004060435240115235205851251,005
#080Slowbro95751101008030490300155225205165651,115
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#378Regice7050100100200505702501052052054051051,275
#149Dragonite9113495100100806002922731952052051651,335
#045Vileplume75808510090504802601651752051851051,095
#121Starmie607585100851155202301551752051752351,175
#003Venusaur808283100100805252701691712052051651,185
#059Arcanine901108010080955552902251652051651951,245
#199Slowking95758010011030490300155165205225651,115
#350Milotic956079100125815403001251632052551671,215
#500Emboar1101236510065655283302511352051351351,191
#071Victreebel801056510060704802702151352051251451,095
#122Mr. Mime40456510012090460190951352052451851,055
#336Seviper731006010060654582562051252051251351,051
#126Magmar65955710085934952401951192051751911,125
#315Roselia506045100806540021012595205165135935
#617Accelgor80704010060145495270145852051252951,125
#092Gastly3035301003580310170756520575165755
#699Aurorus12377729992585213561591492031891211,177
#683Aromatisse1017272998929462312149149203183631,059
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#691Dragalge6575909712344494240155185199251931,123
#715Noivern85708097801235352801451651991652511,205
#673Gogoat123100629781685313562051291991671411,197
#596Galvantula70776097601084722501591251991252211,079
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#563Cofagrigus58501459510530483226105295195215651,101
#376Metagross801351309590706002702752651951851451,335
#260-MMega Swampert10015011095110706353103052251952251451,405
#248Tyranitar10013411095100616003102732251952051271,335
#289Slaking15016010095651006704103252051951352051,475
#144Articuno908510095125855802901752051952551751,295
#230Kingdra7595959595855402601951951951951751,215
#117Seadra556595954585440220135195195951751,015
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#386Deoxys (Speed)50959095901806002101951851951853651,335
#365Walrein11080909590655303301651851951851351,195
#405Luxray80120799579705232702451631951631451,181
#055Golduck8082789580855002701691611951651751,135
#479Rotom (Normal)5050779577914402101051591951591871,015
#178Xatu6575709570954702401551451951451951,075
#358Chimecho655070958065425240105145195165135985
#081Magnemite2535709555453251607514519511595785
#466Electivire75123679585955402602511391951751951,215
#337Lunatone7055659585704402501151351951751451,015
#136Flareon651306095110655252402651251952251351,185
#620Mienshao651256095601055102402551251951252151,155
#608Lampent60406095605537023085125195125115875
#125Electabuzz65835795851054902401711191951752151,115
#319Sharpedo701204095409546025024585195851951,055
#615Cryogonal70503095135105485250105651952752151,105
#367Huntail551041059475524852202132151931551091,105
#414Mothim709450945066424250193105193105137983
#153Bayleef6062809380604352301291651911651251,005
#354-MMega Banette64165759383755552383351551911711551,245
#442Spiritomb50921089210835485210189221189221751,105
#460Abomasnow9092759285604942901891551891751251,123
#423Gastrodon1118368928239475332171141189169831,085
#441Chatot7665459242914112621359518989187957
#295Exploud10491639163684803181871311871311411,095
#249Lugia10690130901541106803221852651853132251,495
#638Cobalion919012990721085802921852631851492211,295
#245Suicune1007511590115855803101552351852351751,295
#138Omanyte35401009055353551808520518511575845
#342Crawdaunt63120859055554682362451751851151151,071
#244Entei1151158590751005803402351751851552051,295
#182Bellossom75808590100504802601651751852051051,095
#186Politoed90757590100705002901551551852051451,135
#455Carnivine7410072907246454258205149185149971,043
#640Virizion919072901291085802921851491852632211,295
#272Ludicolo80707090100704802701451451852051451,095
#203Girafarig7080659065854552501651351851351751,045
#326Grumpig8045659011080470270951351852251651,075
#275Shiftry90100609060804802902051251851251651,095
#049Venomoth7065609075904502501351251851551851,035
#654Braixen595958907073409228123121185145151953
#026Raichu60905590801004752301851151851652051,085
#267Beautifly607050905065385230145105185105135905
#666Vivillon805250905089411270109105185105183957
#321Wailord170904590456050045018595185951251,135
#426Drifblim1508044905480498410165931851131651,131
#510Liepard64885088501064462381811051811052171,027
#628Braviary100123758775805403102511551791551651,215
#421Cherrim7060708778854502501251451791611751,035
#581Swanna7887638763984762661791311791312011,087
#454Toxicroak83106658665854902762171351771351751,115
#091Cloyster5095180854570525210195365175951451,185
#324Torkoal7085140857020470250175285175145451,075
#302-MMega Sableye50851258511520480210175255175235451,095
#110Weezing65901208570604902401852451751451251,115
#009Blastoise798310085105785302681712051752151611,195
#279Pelipper6050100857065430230105205175145135995
#260Swampert100110908590605353102251851751851251,205
#685Slurpuff8280868575724802741651771751551491,095
#131Lapras13085808595605353701751651751951251,205
#034Nidoking8192778575854952721891591751551751,125
#537Seismitoad10585758575744993201751551751551531,133
#036Clefable9570738590604733001451511751851251,081
#591Amoonguss1148570858030464338175145175165651,063
#044Gloom60657085754039523013514517515585925
#593Jellicent100607085105604803101251451752151251,095
#137Porygon65607085754039524012514517515585925
#234Stantler7395628565854652561951291751351751,065
#256Combusken608560856055405230175125175125115945
#200Misdreavus6060608585854352301251251751751751,005
#419Floatzel851055585501154952802151151751052351,125
#605Elgyem55555585553033522011511517511565805
#070Weepinbell65905085455539024018510517595115915
#253Grovyle50654585659540521013595175135195945
#198Murkrow6085428542914052301758917589187945
#331Cacnea508540854035335210175851758575805
#311Plusle60504085759540523010585175155195945
#238Smoochum4530158565653052006535175135135745
#565Carracosta74108133836532495258221271171135691,125
#154Meganium808210083100805252701692051712051651,185
#678Meowstic74487683811044662581011571711672131,067
#354Banette64115658363654552382351351711311351,045
#502Dewott757560836060413260155125171125125961
#705Sliggoo68755383113604522461551111712311251,039
#657Frogadier546352835697405218131109171117199945
#718Zygarde1081001218195956003262052471671951951,335
#346Cradily8681978110743495282167199167219911,125
#618Stunfisk1096684819932471328137173167203691,077
#038Ninetales737675811001005052561571551672052051,145
#394Prinplup646668817650405238137141167157105945
#702Dedenne6758578167101431244121119167139207997
#531-MMega Audino1036012680126505453161252571652571051,225
#219Magcargo505012080803041021010524516516565955
#486Regigigas110160110801101006703303252251652252051,475
#416Vespiquen70801028010240474250165209165209851,083
#445Garchomp1081309580851026003262651951651752091,335
#463Lickilicky11085958095505153301751951651951051,165
#707Klefki5780918087754702241651871651791551,075
#308-MMega Medicham601008580851005102302051751651752051,155
#176Togetic55408580105404052208517516521585945
#330Flygon801008080801005202702051651651652051,175
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#078Rapidash651007080801055002402051451651652151,135
#478Froslass70807080701004702501651451651452051,075
#101Electrode60507080801404802301051451651652851,095
#226Mantine6540708014070465240851451652851451,065
#550Basculin7092658055984602501891351651152011,055
#073Tentacruel807065801201005152701451351652452051,165
#583Vanillish516565807559395212135135165155123925
#523Zebstrika751006380631164972602051311651312371,129
#002Ivysaur606263808060405230129131165165125945
#284Masquerain706062808260414250125129165169125963
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#180Flaaffy70555580604536525011511516512595865
#012Butterfree60455080807038523095105165165145905
#570Zorua4065408040653301901358516585135795
#228Houndour45603080506533020012565165105135795
#437Bronzong67891167911633500244183237163237711,135
#160Feraligatr851051007983785302802152051631711611,195
#413Wormadam (Plant)605985791053642423012317516321577983
#391Monferno647852785281405238161109161109167945
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#547Whimsicott60678777751164822301391791591552371,099
#528Swoobat6757557755114425244119115159115233985
#340Whiscash11078737671604683301611511571471251,071
#171Lanturn12558587676674603601211211571571391,055
#164Noctowl10050507696704423101051051571971451,019
#379Registeel807515075150505802701553051553051051,295
#476Probopass60551457515040525230115295155305851,185
#480Uxie757513075130955802601552651552651951,295
#488Cresselia1207012075130856003501452451552651751,335
#389Torterra951091057585565253002232151551751171,185
#497Serperior75759575951135282601551951551952311,191
#031Nidoqueen9082877585764952901691791551751571,125
#217Ursaring90130757575555002902651551551551151,135
#603Eelektrik65807075704040024016514515514585935
#364Sealeo90607075704541029012514515514595955
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#359Absol65130607560754652402651251551251551,065
#587Emolga5575607560103428220155125155125211991
#043Oddish45505575653032020010511515513565775
#312Minun60405075859540523085105155175195945
#670Floette (Most Formes)5445477598523712189599155201109877
#040Wigglytuff14070457550454253901459515510595985
#193Yanma6565457545953902401359515595195915
#242Blissey2551010751355554062025251552751151,215
#652Chesnaught881071227475645302862192491531551331,195
#366Clamperl35648574553234518013317515311569825
#701Hawlucha78927574631185002661891551531312411,135
#663Talonflame78817174691264992661671471531432571,133
#566Archen55112457445704012202299515395145937
#317Swalot10073837383554673101511711511711151,069
#097Hypno85737073115674832801511451512351391,101
#667Litleo625058735472369234105121151113149873
#314Illumise65475573758540024099115151155175935
#639Terrakion911299072901085802922631851491852211,295
#357Tropius9968837287514603081411711491791071,055
#201Unown487248724848336206149101149101101807
#435Skuntank10393677161844793161911391471271731,093
#294Loudred8471437143483602781479114791101855
#386Deoxys (Defense)507016070160906002101453251453251851,335
#601Klinklang601001157085905202302052351451751851,175
#130-MMega Gyarados9515510970130816403003152231452651671,415
#344Claydol60701057090904852301452151451851851,105
#348Armaldo75125100708045495260255205145165951,125
#062Poliwrath9085957090705002901751951451851451,135
#600Klang6080957085504402301651951451751051,015
#334Altaria75709070105804902601451851452151651,115
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#473Mamoswine110130807060805303302651651451251651,195
#614Beartic95110807080504853002251651451651051,105
#542Leavanny75103807070924902602111651451451891,115
#169Crobat85908070801305352801851651451652651,205
#087Dewgong9070807095704752901451651451951451,085
#018Pidgeot8380757070914692761651551451451871,073
#351Castform707070707070420250145145145145145975
#116Horsea3040707025602951708514514555125725
#148Dragonair618465707070420232173135145145145975
#499Pignite909355705555418290191115145115115971
#120Staryu30455570558534017095115145115175815
#548Petilil4535507050302802007510514510565695
#058Growlithe55704570506035022014595145105125835
#177Natu4050457045703201901059514595145775
#439Mime Jr.2025457090603101505595145185125755
#255Torchic4560407050453102001258514510595755
#218Slugma40404070402025019085851458545635
#240Magby45753770558336520015579145115171865
#069Bellsprout507535703040300210155751456585735
#320Wailmer13070357035604003701457514575125935
#325Spoink6025357080603302305575145165125795
#697Tyrantrum821211196959715212742472431431231471,177
#413Wormadam (Trash)60699569953642423014319514319577983
#675Pangoro95124786971584953002531611431471211,125
#457Lumineon6969766986914602481431571431771871,055
#450Hippowdon108115118687247528326235241141149991,191
#687Malamar8692886875734822821891811411551511,099
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#698Amaura77595067634636226412310513913197859
#517Munna762545675524292262559513911553719
#212-MMega Scizor7015014065100756002503052851352051551,335
#477Dusknoir451001356513545525200205275135275951,185
#558Crustle7095125657545475250195255135155951,085
#127-MMega Pinsir6515512065901056002403152451351852151,335
#141Kabutops601151056570804952302352151351451651,125
#475-MMega Gallade6816595651151106182463351951352352251,371
#195Quagsire95858565653543030017517513513575995
#222Corsola55558565853538022011517513517575895
#068Machamp90139806585555142902831651351751151,163
#521Unfezant80105806555934782702151651351151911,091
#008Wartortle596380658058405228131165135165121945
#709Trevenant85110766582564742802251571351691171,083
#089Muk1051057565100505003202151551352051051,135
#302Sableye507575656550380210155155135135105895
#553Krookodile95117706570925093002391451351451891,153
#634Zweilous728570657058420254175145135145121975
#247Pupitar708470657051410250173145135145107955
#042Golbat7580706575904552601651451351551851,045
---Median Stat Values6575706570654482401551451351451351,031
#206Dunsparce100707065654541531014514513513595965
#024Arbok6085696579804382301751431351631651,011
#475Gallade681256565115805182462551351352351651,171
#143Snorlax160110656511030540430225135135225651,215
#119Seaking8092656580684502701891351351651411,035
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#053Persian65706065651154402401451251351352351,015
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#054Psyduck505248655055320210109101135105115775
#225Delibird4555456545753302001159513595155795
#322Numel606040654535305230125851359575745
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#022Fearow65906561611004422401851351271272051,019
#393Piplup53515361564031421610711112711785763
#453Croagunk4861406140503002061278512785105735
#669Flabébé443839617942303198818312716389741
#694Helioptile443833614370289198817112791145713
#306-MMega Aggron701402306080506302502854651251651051,395
#306Aggron701101806060505302502253651251251051,195
#205Forretress7590140606040465260185285125125851,065
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#197Umbreon956511060130655253001352251252651351,185
#589Escavalier701351056010520495250275215125215451,125
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#625Bisharp651251006070704902402552051251451451,115
#372Shelgon6595100605050420240195205125105105975
#109Koffing4065956045353401901351951259575815
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#286Breloom60130806060704602302651651251251451,055
#221Piloswine100100806060504503102051651251251051,035
#047Parasect60958060803040523019516512516565945
#102Exeggcute604080604540325230851651259585785
#130Gyarados951257960100815403002551631252051671,215
#210Granbull9012075606045450290245155125125951,035
#308Medicham606075607580410230125155125155165955
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#425Drifloon9050346044703482901057312593145831
#413Wormadam (Sandy)607910559853642423016321512317577983
#159Croconaw658080596358405240165165123131121945
#684Swirlix624866595749341234101137123119103817
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Small)55851225875994942201752491211552031,123
#692Clauncher50536258634433021011112912113193795
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#208-MMega Steelix75125230559530610260255465115195651,355
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#303-MMega Mawile501051255595504802102152551151951051,095
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#127Pinsir651251005570855002402552051151451751,135
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#215Sneasel559555357511543022019511575155235995
#106Hitmonlee50120533511087455210245111752251791,045
#066Machop708050353535305250165105757575745
#622Golett5974503550353032281531057510575741
#084Doduo358545353574309180175957575153753
#300Skitty50454535355026021095957575105655
#447Riolu407040354060285190145857585125705
#399Bidoof5945403540312502289585758567635
#016Pidgey40454035355625119095857575117637
#187Hoppip353540355550250180758575115105635
#504Patrat45553935394225520011583758389645
#056Mankey408035354570305190165757595145745
#551Sandile507235353565292210149757575135719
#236Tyrogue3535353535352101807575757575555
#161Sentret3546343545202151809773759545565
#050Diglett105525354595265130115557595195665
#172Pichu20401535356020515085357575125545
#113Chansey2505535105504506101515752151051,035
#202Wobbuffet1903358335833405490711217112171945
#712Bergmite556985323528304220143175697561743
#659Bunnelby38363832365723718677816977119609
#021Spearow406030313170262190125656767145659
#095Onix3545160304570385180953256595145905
#185Sudowoodo701001153065304102502052356513565955
#074Geodude4080100303020300190165205656545735
#111Rhyhorn808595303025345270175195656555825
#451Skorupi40509030556533019010518565115135795
#290Nincada31459030304026617295185656585667
#355Duskull204090309025295150851856518555725
#538Throh1201008530854546535020517565175951,065
#539Sawk7512575307585465260255155651551751,065
#610Axew4687603040573202021791256585119775
#543Venipede304559303957260170951236583119655
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#273Seedot40405030303022019085105656565575
#292Shedinja19045303040236118595656585496
#415Combee30304230427024417065896589145623
#263Zigzagoon38304130416024018665876587125615
#408Cranidos6712540303058350244255856565121835
#529Drilbur608540304568328230175856595141791
#220Swinub505040303050250210105856565105635
#261Poochyena35553530303522018011575656575575
#041Zubat40453530405524519095756585115625
#276Taillow405530303085270190115656565175675
#396Starly405530303060245190115656565125625
#191Sunkern3030303030301801706565656565495
#412Burmy4029452945362241906395639577583
#665Spewpa45226027302921320049125596563561
#664Scatterbug3835402725352001867585595575535
#098Krabby30105902525503251702151855555105785
#524Roggenrola557585252515280220155175555535695
#532Timburr758055253535305260165115557575745
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#011Metapod50205525253020521045115555565545
#014Kakuna45255025253520520055105555575545
#506Lillipup456045254555275200125955595115685
#194Wooper5545452525152102209595555535555
#401Kricketot3725412541251941845587558755523
#019Rattata305635253572253170117755575149641
#597Ferroseed4450912486103051981051875317725745
#436Bronzor572486248623300224531775317751735
#360Wynaut652348234823230240511015110151595
#027Sandshrew507585203040300210155175456585735
#183Marill702050205040250250451054510585635
#298Azurill5020402040201902104585458545515
#265Wurmple4545352030201952009575456545525
#010Caterpie4530352020451952006575454595525
#235Smeargle55203520457525022045754595155635
#296Makuhita72603020302523725412565456555609
#013Weedle40353020205019519075654545105525
#129Magikarp201055152080200150251153545165535
#554Darumaka709045154550315250185953595105765
#015-MMega Beedrill6515040158014549524030585351652951,125
#440Happiny1005515653022031015153513565575
#213Shuckle20102301023055051502546525465151,145
#438Bonsly508095104510290210165195259525715
#349Feebas201520105580200150354525115165535


Pokémon by Special Defense



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#213Shuckle20102301023055051502546525465151,145
#378Regice7050100100200505702501052052054051051,275
#386Deoxys (Defense)507016070160906002101453251453251851,335
#671Florges786568112154755522661351412293131551,239
#250Ho-Oh10613090110154906803222651852253131851,495
#249Lugia10690130901541106803221852651853132251,495
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#380-MMega Latias801001201401501107002702052452853052251,535
#706Goodra9010070110150806002902051452253051651,335
#719Diancie50100150100150506002102053052053051051,335
#379Registeel807515075150505802701553051553051051,295
#476Probopass60551457515040525230115295155305851,185
#681Aegislash (Shield)605015050150605202301053051053051251,175
#703Carbink505015050150505002101053051053051051,135
#382Kyogre10010090150140906703102051853052851851,475
#226Mantine6540708014070465240851451652851451,065
#411Bastiodon6052168471383049523010934199281651,125
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#615Cryogonal70503095135105485250105651952752151,105
#242Blissey2551010751355554062025251552751151,215
#477Dusknoir451001356513545525200205275135275951,185
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#720Hoopa8011060150130706002702251253052651451,335
#380Latias8080901101301106002701651852252652251,335
#700Sylveon956565110130605253001351352252651251,185
#480Uxie757513075130955802601552651552651951,295
#488Cresselia1207012075130856003501452451552651751,335
#130-MMega Gyarados9515510970130816403003152231452651671,415
#356Dusclops40701306013025455190145265125265551,045
#197Umbreon956511060130655253001352251252651351,185
#640Virizion919072901291085802921851491852632211,295
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#531-MMega Audino1036012680126505453161252571652571051,225
#350Milotic956079100125815403001251632052551671,215
#144Articuno908510095125855802901752051952551751,295
#691Dragalge6575909712344494240155185199251931,123
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#381-MMega Latios801301001601201107002702652053252452251,535
#643Reshiram100120100150120906803102452053052451851,495
#484Palkia901201001501201006802902452053052452051,495
#003-MMega Venusaur80100123122120806252702052512492451651,385
#493Arceus1201201201201201207203502452452452452451,575
#487Giratina (Altered)150100120100120906804102052452052451851,495
#122Mr. Mime40456510012090460190951352052451851,055
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#073Tentacruel807065801201005152701451351652452051,165
#352Kecleon6090706012040440230185145125245851,015
#458Mantyke452050601205034520045105125245105825
#437Bronzong67891167911633500244183237163237711,135
#598Ferrothorn74941315411620489258193267113237451,113
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#009-MMega Blastoise79103120135115786302682112452752351611,395
#282Gardevoir686565125115805182461351352552351651,171
#468Togekiss855095120115805452801051952452351651,225
#245Suicune1007511590115855803101552351852351751,295
#302-MMega Sableye50851258511520480210175255175235451,095
#097Hypno85737073115674832801511451512351391,101
#475-MMega Gallade6816595651151106182463351951352352251,371
#475Gallade681256565115805182462551351352351651,171
#560Scrafty65901154511558488240185235952351211,111
#705Sliggoo68755383113604522461551111712311251,039
#181-MMega Ampharos909510516511045610290195215335225951,355
#719-MMega Diancie501601101601101107002103252253252252251,535
#381Latios8090801301101106002701851652652252251,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#199Slowking95758010011030490300155165205225651,115
#260-MMega Swampert10015011095110706353103052251952251451,405
#136Flareon651306095110655252402651251952251351,185
#326Grumpig8045659011080470270951351852251651,075
#486Regigigas110160110801101006703303252251652252051,475
#143Snorlax160110656511030540430225135135225651,215
#166Ledian553550551108539022075105115225175915
#237Hitmontop5095953511070455210195195752251451,045
#107Hitmonchan50105793511076455210215163752251571,045
#106Hitmonlee50120533511087455210245111752251791,045
#442Spiritomb50921089210835485210189221189221751,105
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#346Cradily8681978110743495282167199167219911,125
#485Heatran9190106130106776002921852172652171591,335
#323-MMega Camerupt7012010014510520560250245205295215451,255
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#637Volcarona8560651351051005502801251352752152051,235
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#407Roserade607055125105905052301451152552151851,145
#334-MMega Altaria75110110110105805902602252252252151651,315
#481Mesprit80105105105105805802702152152152151651,295
#429Mismagius6060601051051054952301251252152152151,125
#563Cofagrigus58501459510530483226105295195215651,101
#009Blastoise798310085105785302681712051752151611,195
#593Jellicent100607085105604803101251451752151251,095
#176Togetic55408580105404052208517516521585945
#413Wormadam (Plant)605985791053642423012317516321577983
#334Altaria75709070105804902601451851452151651,115
#589Escavalier701351056010520495250275215125215451,125
#214-MMega Heracross801851154010575600270375235852151551,335
#113Chansey2505535105504506101515752151051,035
#416Vespiquen70801028010240474250165209165209851,083
#395Empoleon848688111101605302781771812272071251,195
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#646Kyurem-White12512090170100957003602451853452051951,535
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#483Dialga100120120150100906803102452453052051851,495
#644Zekrom100150120120100906803103052452452051851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
#243Raikou9085751151001155802901751552352052351,295
#655Delphox7569721141001045342601431492332052131,203
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#149Dragonite9113495100100806002922731952052051651,335
#003Venusaur808283100100805252701691712052051651,185
#248Tyranitar10013411095100616003102732251952051271,335
#182Bellossom75808590100504802601651751852051051,095
#186Politoed90757590100705002901551551852051451,135
#272Ludicolo80707090100704802701451451852051451,095
#154Meganium808210083100805252701692051712051651,185
#038Ninetales737675811001005052561571551672052051,145
#212-MMega Scizor7015014065100756002503052851352051551,335
#089Muk1051057565100505003202151551352051051,135
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#130Gyarados951257960100815403002551631252051671,215
#377Regirock8010020050100505802702054051052051051,295
#072Tentacool40403550100703351908575105205145805
#618Stunfisk1096684819932471328137173167203691,077
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#670Floette (Most Formes)5445477598523712189599155201109877
#164Noctowl10050507696704423101051051571971451,019
#428-MMega Lopunny651369454961355802402771931131972751,295
#428Lopunny65768454961054802401571731131972151,095
#065-MMega Alakazam555065175951505902201051353551953051,315
#094-MMega Gengar606580170951306002301351653451952651,335
#471Glaceon656011013095655252401252252651951351,185
#196Espeon656560130951105252401351252651952251,185
#606Beheeyem7575751259540485260155155255195851,105
#467Magmortar75956712595835402601951392551951711,215
#445-MMega Garchomp10817011512095927003263452352451951891,535
#649Genesect711209512095996002522451952451952031,335
#124Jynx6550351159595455240105752351951951,045
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#135Jolteon656590110951305552401351852251952651,245
#584Vanilluxe71958511095795352521951752251951631,205
#134Vaporeon130656011095655253701351252251951351,185
#518Musharna11655851079529487342115175219195631,109
#233Porygon285809010595605152801651852151951251,165
#230Kingdra7595959595855402601951951951951751,215
#131Lapras13085808595605353701751651751951251,205
#718Zygarde1081001218195956003262052471671951951,335
#463Lickilicky11085958095505153301751951651951051,165
#497Serperior75759575951135282601551951551952311,191
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#087Dewgong9070807095704752901451651451951451,085
#413Wormadam (Trash)60699569953642423014319514319577983
#208-MMega Steelix75125230559530610260255465115195651,355
#303-MMega Mawile501051255595504802102152551151951051,095
#630Mandibuzz110651055595805103301352151151951651,155
#626Bouffalant9511095409555490300225195851951151,115
#214Heracross8012575409585500270255155851951751,135
#695Heliolisk625552109941094812341151092231932231,097
#699Aurorus12377729992585213561591492031891211,177
#150Mewtwo10611090154901306803222251853131852651,495
#384Rayquaza1051509015090956803203051853051851951,495
#609Chandelure60509014590805152301051852951851651,165
#229-MMega Houndoom759090140901156002601851852851852351,335
#491Darkrai709090135901256002501851852751852551,335
#721Volcanion8011012013090706002702252452651851451,335
#462Magnezone707011513090605352501452352651851251,205
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#647Keldeo917290129901085802921491852631852211,295
#635Hydreigon921059012590986002942151852551852011,335
#145Zapdos909085125901005802901851752551852051,295
#373-MMega Salamence95145130120901207003002952652451852451,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#181Ampharos90757511590555002901551552351851151,135
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#383Groudon10015014010090906703103052852051851851,475
#045Vileplume75808510090504802601651752051851051,095
#376Metagross801351309590706002702752651951851451,335
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#386Deoxys (Speed)50959095901806002101951851951853651,335
#365Walrein11080909590655303301651851951851351,195
#260Swampert100110908590605353102251851751851251,205
#036Clefable9570738590604733001451511751851251,081
#639Terrakion911299072901085802922631851491852211,295
#344Claydol60701057090904852301452151451851851,105
#062Poliwrath9085957090705002901751951451851451,135
#439Mime Jr.2025457090603101505595145185125755
#127-MMega Pinsir6515512065901056002403152451351852151,335
#676Furfrou7580606590824522601651251351851691,039
#621Druddigon77120906090484852642451851251851011,105
#269Dustox605070509065385230105145105185135905
#299Nosepass3045135459030375170952759518565885
#508Stoutland8510090459080490280205185951851651,115
#417Pachirisu6045704590954052309514595185195945
#096Drowzee604845439042328230101959118589791
#355Duskull204090309025295150851856518555725
#693Clawitzer71738812089595002521511812451831231,135
#683Aromatisse1017272998929462312149149203183631,059
#410Shieldon3042118428830350170892418918165835
#707Klefki5780918087754702241651871651791551,075
#357Tropius9968837287514603081411711491791071,055
#345Lileep6641776187233552428715912717951845
#457Lumineon6969766986914602481431571431771871,055
#531Audino10360866086504453161251771251771051,025
#689Barbaracle721051155486685002542152351131771411,135
#597Ferroseed4450912486103051981051875317725745
#436Bronzor572486248623300224531775317751735
#254-MMega Sceptile7011075145851456302502251552951752951,395
#065Alakazam55504513585120490220105952751752451,115
#004-MMega Charizard X78130111130851006342662652272651752051,403
#146Moltres901009012585905802902051852551751851,295
#579Reuniclus11065751258530490330135155255175651,115
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#254Sceptile708565105851205302501751352151752451,195
#192Sunflora757555105853042526015511521517565985
#121Starmie607585100851155202301551752051752351,175
#126Magmar65955710085934952401951192051751911,125
#466Electivire75123679585955402602511391951751951,215
#337Lunatone7055659585704402501151351951751451,015
#125Electabuzz65835795851054902401711191951752151,115
#460Abomasnow9092759285604942901891551891751251,123
#200Misdreavus6060608585854352301251251751751751,005
#445Garchomp1081309580851026003262651951651752091,335
#308-MMega Medicham601008580851005102302051751651752051,155
#389Torterra951091057585565253002232151551751171,185
#031Nidoqueen9082877585764952901691791551751571,125
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#312Minun60405075859540523085105155175195945
#601Klinklang601001157085905202302052351451751851,175
#600Klang6080957085504402301651951451751051,015
#222Corsola55558565853538022011517513517575895
#068Machamp90139806585555142902831651351751151,163
#592Frillish5540506585403352208510513517585805
#413Wormadam (Sandy)607910559853642423016321512317577983
#189Jumpluff75557055851104502601151451151752251,035
#461Weavile70120654585125510250245135951752551,155
#446Munchlax135854040855390380175858517515915
#538Throh1201008530854546535020517565175951,065
#354-MMega Banette64165759383755552383351551911711551,245
#160Feraligatr851051007983785302802152051631711611,195
#317Swalot10073837383554673101511711511711151,069
#423Gastrodon1118368928239475332171141189169831,085
#284Masquerain706062808260414250125129165169125963
#709Trevenant85110766582564742802251571351691171,083
#569Garbodor8095826082754742701951691251691551,083
#673Gogoat123100629781685313562051291991671411,197
#678Meowstic74487683811044662581011571711672131,067
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#018-MMega Pidgeot838080135801215792761651652751652471,293
#310-MMega Manectric707580135801355752501551652751652751,285
#080-MMega Slowbro95751801308030590300155365265165651,315
#257-MMega Blaziken8016080130801006302703251652651652051,395
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#362-MMega Glalie8012080120801005802702451652451652051,295
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#373Salamence9513580110801006003002751652251652051,335
#229Houndoom75905011080955002601851052251651951,135
#645Landorus (Therian)891459010580916002882951852151651871,335
#604Eelektross851158010580505152802351652151651051,165
#561Sigilyph72588010380974902541211652111651991,115
#080Slowbro95751101008030490300155225205165651,115
#059Arcanine901108010080955552902251652051651951,245
#315Roselia506045100806540021012595205165135935
#715Noivern85708097801235352801451651991652511,205
#055Golduck8082789580855002701691611951651751,135
#358Chimecho655070958065425240105145195165135985
#153Bayleef6062809380604352301291651911651251,005
#026Raichu60905590801004752301851151851652051,085
#591Amoonguss1148570858030464338175145175165651,063
#219Magcargo505012080803041021010524516516565955
#330Flygon801008080801005202702051651651652051,175
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#078Rapidash651007080801055002402051451651652151,135
#101Electrode60507080801404802301051451651652851,095
#002Ivysaur606263808060405230129131165165125945
#012Butterfree60455080807038523095105165165145905
#348Armaldo75125100708045495260255205145165951,125
#614Beartic95110807080504853002251651451651051,105
#169Crobat85908070801305352801851651451652651,205
#325Spoink6025357080603302305575145165125795
#008Wartortle596380658058405228131165135165121945
#119Seaking8092656580684502701891351351651411,035
#306-MMega Aggron701402306080506302502854651251651051,395
#047Parasect60958060803040523019516512516565945
#212Scizor701301005580655002502652051151651351,135
#375Metang6075100558050420230155205115165105975
#623Golurk89124805580554832882531651151651151,101
#123Scyther701108055801055002502251651151652151,135
#105Marowak608011050804542523016522510516595985
#541Swadloon55639050804238022013118510516589895
#184Azumarill1005080508050410310105165105165105955
#015Beedrill6580404580753852401658595165155905
#115Kangaskhan1059580408090490320195165851651851,115
#165Ledyba402030408055265190456585165115665
#015-MMega Beedrill6515040158014549524030585351652951,125
#405Luxray80120799579705232702451631951631451,181
#024Arbok6085696579804382301751431351631651,011
#669Flabébé443839617942303198818312716389741
#544Whirlipede4055994079473601901152038516399855
#421Cherrim7060708778854502501251451791611751,035
#479Rotom (Normal)5050779577914402101051591951591871,015
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#660Diggersby855677507778423280117159105159161981
#394Prinplup646668817650405238137141167157105945
#171Lanturn12558587676674603601211211571571391,055
#474Porygon-Z85807013575905352801651452751551851,205
#094Gengar606560130751105002301351252651552251,135
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#368Gorebyss558410511475524852201732152331551091,105
#549Lilligant70607511075904802501251552251551851,095
#224Octillery75105751057545480260215155215155951,095
#323Camerupt70100701057540460250205145215155851,055
#367Huntail551041059475524852202132151931551091,105
#244Entei1151158590751005803402351751851552051,295
#049Venomoth7065609075904502501351251851551851,035
#628Braviary100123758775805403102511551791551651,215
#685Slurpuff8280868575724802741651771751551491,095
#034Nidoking8192778575854952721891591751551751,125
#537Seismitoad10585758575744993201751551751551531,133
#044Gloom60657085754039523013514517515585925
#137Porygon65607085754039524012514517515585925
#311Plusle60504085759540523010585175155195945
#583Vanillish516565807559395212135135165155123925
#547Whimsicott60678777751164822301391791591552371,099
#217Ursaring90130757575555002902651551551551151,135
#652Chesnaught881071227475645302862192491531551331,195
#314Illumise65475573758540024099115151155175935
#687Malamar8692886875734822821891811411551511,099
#558Crustle7095125657545475250195255135155951,085
#042Golbat7580706575904552601651451351551851,045
#452Drapion70901106075955002501852251251551951,135
#308Medicham606075607580410230125155125155165955
#496Servine606075607583413230125155125155171961
#108Lickitung90557560753038529011515512515565905
#142Aerodactyl801056560751305152702151351251552651,165
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Small)55851225875994942201752491211552031,123
#704Goomy4550355575403002001057511515585735
#313Volbeat65735547758540024015111599155175935
#472Gliscor7595125457595510260195255951551951,155
#333Swablu4540604075503102008512585155105755
#215Sneasel559555357511543022019511575155235995
#539Sawk7512575307585465260255155651551751,065
#638Cobalion919012990721085802921852631851492211,295
#455Carnivine7410072907246454258205149185149971,043
#450Hippowdon108115118687247528326235241141149991,191
#392Infernape7610471104711085342622131472131472211,203
#658Greninja729567103711225302541951392111472491,195
#340Whiscash11078737671604683301611511571471251,071
#675Pangoro95124786971584953002531611431471211,125
#448-MMega Lucario7014588140701126252502951812851452291,385
#482Azelf7512570125701155802602551452551452351,295
#082Magneton50609512070704652101251952451451451,065
#064Kadabra403530120701054001907565245145215935
#139Omastar706012511570554952501252552351451151,125
#448Lucario701107011570905252502251452351451851,185
#257Blaziken801207011070805302702451452251451651,195
#503Samurott951008510870705283002051752211451451,191
#178Xatu6575709570954702401551451951451951,075
#654Braixen595958907073409228123121185145151953
#324Torkoal7085140857020470250175285175145451,075
#110Weezing65901208570604902401852451751451251,115
#279Pelipper6050100857065430230105205175145135995
#478Froslass70807080701004702501651451651452051,075
#603Eelektrik65807075704040024016514515514585935
#364Sealeo90607075704541029012514515514595955
#542Leavanny75103807070924902602111651451451891,115
#018Pidgeot8380757070914692761651551451451871,073
#351Castform707070707070420250145145145145145975
#148Dragonair618465707070420232173135145145145975
#141Kabutops601151056570804952302352151351451651,125
#553Krookodile95117706570925093002391451351451891,153
#634Zweilous728570657058420254175145135145121975
#247Pupitar708470657051410250173145135145107955
---Median Stat Values6575706570654482401551451351451351,031
#526Gigalith85135130607025505280275265125145551,145
#625Bisharp651251006070704902402552051251451451,115
#612Haxorus76147906070975402622991851251451991,215
#586Sawsbuck80100706070954752702051451251451951,085
#259Marshtomp708570607050405250175145125145105945
#271Lombre605050607050340230105105125145105815
#127Pinsir651251005570855002402552051151451751,135
#057Primeape65105605070954452402151251051451951,025
#020Raticate558160507097413220167125105145199961
#051Dugtrio3580505070120405180165105105145245945
#406Budew4030355070552801906575105145115695
#086Seel654555457045325240951159514595785
#227Skarmory6580140407070465240165285851451451,065
#241Miltank95801054070100490300165215851452051,115
#128Tauros75100954070110490260205195851452251,115
#343Baltoy4040554070553001908511585145115735
#559Scraggy50757035704834821015514575145101831
#663Talonflame78817174691264992661671471531432571,133
#505Watchog608569606977420230175143125143159975
#545Scolipede60908955691124752301851831151432291,085
#556Maractus75866710667604612601771392171391251,057
#702Dedenne6758578167101431244121119167139207997
#668Pyroar866872109661065072821411492231372171,149
#631Heatmor85976610566654842801991372151371351,103
#424Ambipom751006660661154822602051371251372351,099
#103Exeggutor95958512565555203001951752551351151,175
#567Archeops7514065112651105672602851352291352251,269
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#500Emboar1101236510065655283302511352051351351,191
#289Slaking15016010095651006704103252051951352051,475
#203Girafarig7080659065854552501651351851351751,045
#454Toxicroak83106658665854902762171351771351751,115
#234Stantler7395628565854652561951291751351751,065
#253Grovyle50654585659540521013595175135195945
#238Smoochum4530158565653052006535175135135745
#565Carracosta74108133836532495258221271171135691,125
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#043Oddish45505575653032020010511515513565775
#195Quagsire95858565653543030017517513513575995
#302Sableye507575656550380210155155135135105895
#206Dunsparce100707065654541531014514513513595965
#053Persian65706065651154402401451251351352351,015
#077Ponyta508555656590410210175115135135185955
#001Bulbasaur45494965654531820010310313513595771
#682Spritzee78526063652334126610912513113551817
#470Leafeon651101306065955252402252651251351951,185
#035Clefairy7045486065353232509510112513575781
#208Steelix7585200556530510260175405115135651,155
#076Golem80110130556545485270225265115135951,105
#534Conkeldurr10514095556545505320285195115135951,145
#338Solrock7095855565704402501951751151351451,015
#388Grotle75898555653640526018317511513577945
#562Yamask3830855565303031866517511513565741
#574Gothita4530505565452902006510511513595715
#530Excadrill110135605065885083302751251051351811,151
#037Vulpix3841405065652991868785105135135733
#152Chikorita45496549654531820010313510313595771
#369Relicanth10090130456555485310185265951351151,105
#629Vullaby70557545656037025011515595135125875
#133Eevee55555045655532522011510595135115785
#188Skiploom5545504565803402209510595135165815
#616Shelmet504085406525305210851758513555745
#175Togepi352065406520245180451358513545625
#370Luvdisc4330554065973301966511585135199795
#207Gligar657510535658543024015521575135175995
#507Herdier65806535656037024016513575135125875
#185Sudowoodo701001153065304102502052356513565955
#440Happiny1005515653022031015153513565575
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#007Squirtle44486550644331419810113510513391763
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#295Exploud10491639163684803181871311871311411,095
#581Swanna7887638763984762661791311791312011,087
#354Banette64115658363654552382351351711311351,045
#523Zebstrika751006380631164972602051311651312371,129
#701Hawlucha78927574631185002661891551531312411,135
#698Amaura77595067634636226412310513913197859
#159Croconaw658080596358405240165165123131121945
#692Clauncher50536258634433021011112912113193795
#083Farfetch'd526555586260352214135115121129125839
#422Shellos76484857623432526210110111912973785
#568Trubbish50506240626532921010512985129135793
#435Skuntank10393677161844793161911391471271731,093
#022Fearow65906561611004422401851351271272051,019
#264Linoone7870615061100420266145127105127205975
#456Finneon494956496166330208103117103127137795
#578Duosion65405012560303702408510525512565875
#571Zoroark6010560120601055102302151252451252151,155
#359-MMega Absol6515060115601155652403051252351252351,265
#332Cacturne701156011560554752502351252351251151,085
#310Manectric707560105601054752501551252151252151,085
#071Victreebel801056510060704802702151352051251451,095
#336Seviper731006010060654582562051252051251351,051
#617Accelgor80704010060145495270145852051252951,125
#596Galvantula70776097601084722501591251991252211,079
#620Mienshao651256095601055102402551251951252151,155
#608Lampent60406095605537023085125195125115875
#275Shiftry90100609060804802902051251851251651,095
#256Combusken608560856055405230175125175125115945
#502Dewott757560836060413260155125171125125961
#180Flaaffy70555580604536525011511516512595865
#359Absol65130607560754652402651251551251551,065
#587Emolga5575607560103428220155125155125211991
#473Mamoswine110130807060805303302651651451251651,195
#573Cinccino75956065601154702601951251351252351,075
#582Vanillite36505065604430518210510513512593745
#677Espurr624854636068355234101113131125141845
#459Snover60625062604033423012910512912585803
#653Fennekin4045406260603071909585129125125749
#306Aggron701101806060505302502253651251251051,195
#205Forretress7590140606040465260185285125125851,065
#232Donphan901201206060505002902452451251251051,135
#286Breloom60130806060704602302651651251251451,055
#221Piloswine100100806060504503102051651251251051,035
#210Granbull9012075606045450290245155125125951,035
#085Dodrio601107060601004602302251451251252051,055
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#335Zangoose73115606060904582562351251251251851,051
#327Spinda606060606060360230125125125125125855
#690Skrelp50606060603032021012512512512565775
#400Bibarel798560556071410268175125115125147955
#067Machoke801007050604540527020514510512595945
#708Phantump43704850603830919614510110512581753
#599Klink4055704560303001901151459512565735
#540Sewaddle4553704060423102001111458512589755
#297Hariyama14412060406050474398245125851251051,083
#285Shroomish604060406035295230851258512575725
#374Beldum4055803560303001901151657512565735
#697Tyrantrum821211196959715212742472431431231471,177
#432Purugly71826464591124522521691331331232291,039
#651Quilladin617895565857405232161195117121119945
#202Wobbuffet1903358335833405490711217112171945
#672Skiddo666548625752350242135101129119109835
#684Swirlix624866595749341234101137123119103817
#469Yanmega86768611656955152821571772371171951,165
#657Frogadier546352835697405218131109171117199945
#393Piplup53515361564031421610711112711785763
#170Chinchou7538385656673302608181117117139795
#427Buneary5566444456853502201379393117175835
#688Binacle42526739565030619410913983117105747
#163Hoothoot603030365650262230656577117105659
#093Haunter455045115559540520010595235115195945
#063Abra25201510555903101604535215115185755
#081Magnemite2535709555453251607514519511595785
#138Omanyte35401009055353551808520518511575845
#342Crawdaunt63120859055554682362451751851151151,071
#605Elgyem55555585553033522011511517511565805
#550Basculin7092658055984602501891351651152011,055
#528Swoobat6757557755114425244119115159115233985
#366Clamperl35648574553234518013317515311569825
#499Pignite909355705555418290191115145115115971
#120Staryu30455570558534017095115145115175815
#240Magby45753770558336520015579145115171865
#517Munna762545675524292262559513911553719
#521Unfezant80105806555934782702151651351151911,091
#536Palpitoad756555655569384260135115135115143903
#607Litwick5030556555202752106511513511545685
#239Elekid45633765559536020013179135115195855
#252Treecko4045356555703101909575135115145755
#281Kirlia3835356555502781867575135115105691
#464Rhyperior115140130555540535340285265115115851,205
#303Mawile508585555550380210175175115115105895
#288Vigoroth8080805555904402701651651151151851,015
#211Qwilfish659575555585430240195155115115175995
#030Nidorina706267555556365250129139115115117865
#301Delcatty706565555570380250135135115115145895
#033Nidorino617257555565365232149119115115135865
#100Voltorb403050555510033019065105115115205795
#590Foongus6955455555102892481159511511525713
#444Gabite659065505582407240185135105115169949
#636Larvesta558555505560360220175115105115125855
#028Sandslash75100110455565450260205225951151351,035
#162Furret85766445559041528015713395115185965
#387Turtwig5568644555313182201411339511567771
#046Paras3570554555252851801451159511555705
#495Snivy4545554555633082009511595115131751
#173Cleffa50252845551521821055619511535571
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#190Aipom55705540558536022014511585115175855
#307Meditite3040554055602801708511585115125695
#048Venonat6055504055453052301151058511595745
#187Hoppip353540355550250180758575115105635
#451Skorupi40509030556533019010518565115135795
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#349Feebas201520105580200150354525115165535
#426Drifblim1508044905480498410165931851131651,131
#667Litleo625058735472369234105121151113149873
#023Ekans3560444054552881801259385113115711
#420Cherubi453545625335275200759512911175685
#316Gulpin704353435340302250911119111185739
#430Honchkrow1001255210552715053102551092151091471,145
#391Monferno647852785281405238161109161109167945
#662Fletchinder627355565284382234151115117109173899
#283Surskit4030325052652691906569105109135673
#402Kricketune778551555165384264175107115107135903
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#465Tangrowth10010012511050505353102052552251051051,205
#577Solosis4530401055020290200658521510545715
#414Mothim709450945066424250193105193105137983
#267Beautifly607050905065385230145105185105135905
#666Vivillon805250905089411270109105185105183957
#510Liepard64885088501064462381811051811052171,027
#419Floatzel851055585501154952802151151751052351,125
#228Houndour45603080506533020012565165105135795
#040Wigglytuff14070457550454253901459515510595985
#548Petilil4535507050302802007510514510565695
#058Growlithe55704570506035022014595145105125835
#255Torchic4560407050453102001258514510595755
#409Rampardos97165606550584953043351251351051211,125
#433Chingling4530506550452852006510513510595705
#054Psyduck505248655055320210109101135105115775
#372Shelgon6595100605050420240195205125105105975
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#595Joltik50475057506531921099105119105135773
#619Mienfoo458550555065350200175105115105135835
#363Spheal7040505550252902508510511510555715
#305Lairon609014050504043023018528510510585995
#099Kingler551301155050754752202652351051051551,085
#398Staraptor851207050501004752802451451051052051,085
#061Poliwhirl656565505090385240135135105105185905
#277Swellow6085605050125430230175125105105255995
#017Pidgeotto636055505071349236125115105105147833
#216Teddiursa60805050504033023016510510510585795
#258Mudkip50705050504031021014510510510585755
#329Vibrava507050505070340210145105105105145815
#361Snorunt505050505050300210105105105105105735
#291Ninjask6190455050160456232185951051053251,047
#147Dratini41644550505030019213395105105105735
#633Deino5265504550383002141351059510581735
#246Larvitar5064504550413002101331059510587735
#580Ducklett6244504450553052349310593105115745
#104Cubone5050954050353202101051958510575775
#533Gurdurr85105854050404052802151758510585945
#611Fraxure661177040506741024223914585105139955
#347Anorith45955040507535520019510585105155845
#088Grimer8080504050253252701651058510555785
#585Deerling60605040507533523012510585105155805
#270Lotad40303040503022019065658510565575
#546Cottonee4027603750662801905912579105137695
#627Rufflet70835037506035025017110579105125835
#118Goldeen45676035506332020013912575105131775
#622Golett5974503550353032281531057510575741
#183Marill702050205040250250451054510585635
#404Luxio608549604960363230175103125103125861
#680Doublade5911015045493544822822530595103751,031
#201Unown487248724848336206149101149101101807
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#632Durant5810911248481094842262232291011012231,103
#132Ditto484848484848288206101101101101101711
#674Pancham6782624648433482441691299710191831
#158Totodile5065644448433142101351339310191763
#360Wynaut652348234823230240511015110151595
#713Avalugg951171844446285143002393739397611,163
#686Inkay535453374645288216113111799795711
#117Seadra556595954585440220135195195951751,015
#321Wailord170904590456050045018595185951251,135
#091Cloyster5095180854570525210195365175951451,185
#070Weepinbell65905085455539024018510517595115915
#193Yanma6565457545953902401359515595195915
#566Archen55112457445704012202299515395145937
#177Natu4050457045703201901059514595145775
#225Delibird4555456545753302001159513595155795
#322Numel606040654535305230125851359575745
#179Mareep55404065453528022085851359575695
#501Oshawott555545634545308220115951319595751
#109Koffing4065956045353401901351951259575815
#102Exeggcute604080604540325230851651259585785
#140Kabuto30809055455535517016518511595115845
#564Tirtouga54781035345223552181612111119549845
#650Chespin5661654845383132221271351019581761
#112Rhydon1051301204545404853202652459595851,105
#075Graveler5595115454535390220195235959575915
#696Tyrunt5889774545483622261831599595101859
#328Trapinch451004545451029020020595959525715
#552Krokorok608245454574351230169959595153837
#498Tepig65634545454530824013195959595751
#594Alomomola165758040456547044015516585951351,075
#588Karrablast507545404560315210155958595125765
#443Gible58704540454230022614595859589735
#056Mankey408035354570305190165757595145745
#161Sentret3546343545202151809773759545565
#050Diglett105525354595265130115557595195665
#095Onix3545160304570385180953256595145905
#529Drilbur608540304568328230175856595141791
#412Burmy4029452945362241906395639577583
#506Lillipup456045254555275200125955595115685
#235Smeargle55203520457525022045754595155635
#554Darumaka709045154550315250185953595105765
#438Bonsly508095104510290210165195259525715
#656Froakie4156406244713141921178512993147763
#425Drifloon9050346044703482901057312593145831
#390Chimchar4458445844613091981219312193127753
#294Loudred8471437143483602781479114791101855
#694Helioptile443833614370289198817112791145713
#527Woobat554543554372313220959111591149761
#441Chatot7665459242914112621359518989187957
#198Murkrow6085428542914052301758917589187945
#520Tranquill62776250426535823415912910589135851
#449Hippopotas687278384232330246149161818969795
#415Combee30304230427024417065896589145623
#339Barboach504843464160288210101919787125711
#434Stunky636347414174329236131998787153793
#263Zigzagoon38304130416024018665876587125615
#401Kricketot3725412541251941845587558755523
#114Tangela65551151004060435240115235205851251,005
#319Sharpedo701204095409546025024585195851951,055
#331Cacnea508540854035335210175851758575805
#570Zorua4065408040653301901358516585135795
#218Slugma40404070402025019085851458545635
#309Electrike404540654065295190958513585135725
#453Croagunk4861406140503002061278512785105735
#274Nuzleaf7070406040603402501458512585125815
#613Cubchoo557040604040305220145851258585745
#525Boldore701051055040203902502152151058545915
#535Tympole5050405040642942101058510585133723
#025Pikachu3555305040903001801156510585185735
#602Tynamo355540454060275180115859585125685
#714Noibat40303545405524519065759585115625
#304Aron5070100404030330210145205858565795
#624Pawniard4585704040603402001751458585125815
#079Slowpoke906565404015315290135135858535765
#231Phanpy906060404040330290125125858585795
#029Nidoran55475240404127522099109858587685
#209Snubbull608050404030300230165105858565735
#397Staravia5575504040803402201551058585165815
#167Spinarak40604040403025019012585858565635
#032Nidoran465740404050273202119858585105681
#572Minccino555040404075300220105858585155735
#060Poliwag405040404090300190105858585185735
#052Meowth40453540409029019095758585185715
#447Riolu407040354060285190145857585125705
#399Bidoof5945403540312502289585758567635
#610Axew4687603040573202021791256585119775
#041Zubat40453530405524519095756585115625
#298Azurill5020402040201902104585458545515
#504Patrat45553935394225520011583758389645
#543Venipede304559303957260170951236583119655
#661Fletchling455043403862278200105918581129691
#509Purrloin4150375037662811921057910579137697
#431Glameow495542423785310208115898979175755
#679Honedge4580100353728325200165205757961785
#659Bunnelby38363832365723718677816977119609
#092Gastly3035301003580310170756520575165755
#320Wailmer13070357035604003701457514575125935
#223Remoraid3565356535653001801357513575135735
#341Corphish4380655035353081961651351057575751
#280Ralts2825254535401981665555957585531
#204Pineco506590353515290210135185757535715
#557Dwebble5065853535553252101351757575115785
#287Slakoth606060353530280230125125757565695
#066Machop708050353535305250165105757575745
#084Doduo358545353574309180175957575153753
#300Skitty50454535355026021095957575105655
#016Pidgey40454035355625119095857575117637
#551Sandile507235353565292210149757575135719
#236Tyrogue3535353535352101807575757575555
#172Pichu20401535356020515085357575125545
#712Bergmite556985323528304220143175697561743
#532Timburr758055253535305260165115557575745
#019Rattata305635253572253170117755575149641
#403Shinx45653440344526320013573857395661
#353Shuppet447535633345295198155751317195725
#522Blitzle4560325032762952001256910569157725
#021Spearow406030313170262190125656767145659
#069Bellsprout507535703040300210155751456585735
#418Buizel5565356030853302201357512565175795
#278Wingull403030553085270190656511565175675
#371Bagon4575604030503002001551258565105735
#519Pidove505550363043264210115105776591663
#074Geodude4080100303020300190165205656545735
#111Rhyhorn808595303025345270175195656555825
#290Nincada31459030304026617295185656585667
#273Seedot40405030303022019085105656565575
#292Shedinja19045303040236118595656585496
#408Cranidos6712540303058350244255856565121835
#220Swinub505040303050250210105856565105635
#261Poochyena35553530303522018011575656575575
#276Taillow405530303085270190115656565175675
#396Starly405530303060245190115656565125625
#191Sunkern3030303030301801706565656565495
#665Spewpa45226027302921320049125596563561
#027Sandshrew507585203040300210155175456585735
#265Wurmple4545352030201952009575456545525
#296Makuhita72603020302523725412565456555609
#116Horsea3040707025602951708514514555125725
#090Shellder3065100452540305170135205955585745
#039Jigglypuff11545204525202703409545955545675
#664Scatterbug3835402725352001867585595575535
#098Krabby30105902525503251702151855555105785
#524Roggenrola557585252515280220155175555535695
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#011Metapod50205525253020521045115555565545
#014Kakuna45255025253520520055105555575545
#194Wooper5545452525152102209595555535555
#293Whismur6451635123282802381071311075161695
#386Deoxys (Attack)50180201802015060021036545365453051,335
#318Carvanha4590206520653052001854513545135745
#174Igglybuff9030154020152102906535854535555
#010Caterpie4530352020451952006575454595525
#013Weedle40353020205019519075654545105525
#129Magikarp201055152080200150251153545165535


Pokémon by Speed



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#386Deoxys (Speed)50959095901806002101951851951853651,335
#291Ninjask6190455050160456232185951051053251,047
#065-MMega Alakazam555065175951505902201051353551953051,315
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#386Deoxys (Attack)50180201802015060021036545365453051,335
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#254-MMega Sceptile7011075145851456302502251552951752951,395
#015-MMega Beedrill6515040158014549524030585351652951,125
#617Accelgor80704010060145495270145852051252951,125
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#101Electrode60507080801404802301051451651652851,095
#428-MMega Lopunny651369454961355802402771931131972751,295
#310-MMega Manectric707580135801355752501551652751652751,285
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#094-MMega Gengar606580170951306002301351653451952651,335
#135Jolteon656590110951305552401351852251952651,245
#150Mewtwo10611090154901306803222251853131852651,495
#169Crobat85908070801305352801851651451652651,205
#142Aerodactyl801056560751305152702151351251552651,165
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#663Talonflame78817174691264992661671471531432571,133
#491Darkrai709090135901256002501851852751852551,335
#461Weavile70120654585125510250245135951752551,155
#277Swellow6085605050125430230175125105105255995
#715Noivern85708097801235352801451651991652511,205
#658Greninja729567103711225302541951392111472491,195
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#018-MMega Pidgeot838080135801215792761651652751652471,293
#493Arceus1201201201201201207203502452452452452451,575
#373-MMega Salamence95145130120901207003002952652451852451,535
#065Alakazam55504513585120490220105952751752451,115
#254Sceptile708565105851205302501751352151752451,195
#051Dugtrio3580505070120405180165105105145245945
#701Hawlucha78927574631185002661891551531312411,135
#547Whimsicott60678777751164822301391791591552371,099
#523Zebstrika751006380631164972602051311651312371,129
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#243Raikou9085751151001155802901751552352052351,295
#229-MMega Houndoom759090140901156002601851852851852351,335
#121Starmie607585100851155202301551752051752351,175
#215Sneasel559555357511543022019511575155235995
#482Azelf7512570125701155802602551452551452351,295
#424Ambipom751006660661154822602051371251372351,099
#053Persian65706065651154402401451251351352351,015
#359-MMega Absol6515060115601155652403051252351252351,265
#573Cinccino75956065601154702601951251351252351,075
#419Floatzel851055585501154952802151151751052351,125
#528Swoobat6757557755114425244119115159115233985
#497Serperior75759575951135282601551951551952311,191
#448-MMega Lucario7014588140701126252502951812851452291,385
#545Scolipede60908955691124752301851831151432291,085
#432Purugly71826464591124522521691331331232291,039
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#249Lugia10690130901541106803221852651853132251,495
#380-MMega Latias801001201401501107002702052452853052251,535
#380Latias8080901101301106002701651852252652251,335
#381-MMega Latios801301001601201107002702652053252452251,535
#475-MMega Gallade6816595651151106182463351951352352251,371
#719-MMega Diancie501601101601101107002103252253252252251,535
#381Latios8090801301101106002701851652652252251,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#196Espeon656560130951105252401351252651952251,185
#189Jumpluff75557055851104502601151451151752251,035
#094Gengar606560130751105002301351252651552251,135
#128Tauros75100954070110490260205195851452251,115
#567Archeops7514065112651105672602851352291352251,269
#695Heliolisk625552109941094812341151092231932231,097
#632Durant5810911248481094842262232291011012231,103
#640Virizion919072901291085802921851491852632211,295
#647Keldeo917290129901085802921491852631852211,295
#639Terrakion911299072901085802922631851491852211,295
#638Cobalion919012990721085802921852631851492211,295
#392Infernape7610471104711085342622131472131472211,203
#596Galvantula70776097601084722501591251991252211,079
#668Pyroar866872109661065072821411492231372171,149
#510Liepard64885088501064462381811051811052171,027
#615Cryogonal70503095135105485250105651952752151,105
#429Mismagius6060601051051054952301251252152152151,125
#428Lopunny65768454961054802401571731131972151,095
#127-MMega Pinsir6515512065901056002403152451351852151,335
#125Electabuzz65835795851054902401711191951752151,115
#078Rapidash651007080801055002402051451651652151,135
#123Scyther701108055801055002502251651151652151,135
#064Kadabra403530120701054001907565245145215935
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#571Zoroark6010560120601055102302151252451252151,155
#310Manectric707560105601054752501551252151252151,085
#620Mienshao651256095601055102402551251951252151,155
#655Delphox7569721141001045342601431492332052131,203
#678Meowstic74487683811044662581011571711672131,067
#587Emolga5575607560103428220155125155125211991
#445Garchomp1081309580851026003262651951651752091,335
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#702Dedenne6758578167101431244121119167139207997
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#484Palkia901201001501201006802902452053052452051,495
#073Tentacruel807065801201005152701451351652452051,165
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#486Regigigas110160110801101006703303252251652252051,475
#637Volcarona8560651351051005502801251352752152051,235
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#038Ninetales737675811001005052561571551672052051,145
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#145Zapdos909085125901005802901851752551852051,295
#004-MMega Charizard X78130111130851006342662652272651752051,403
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#308-MMega Medicham601008580851005102302051751651752051,155
#257-MMega Blaziken8016080130801006302703251652651652051,395
#362-MMega Glalie8012080120801005802702451652451652051,295
#373Salamence9513580110801006003002751652251652051,335
#026Raichu60905590801004752301851151851652051,085
#330Flygon801008080801005202702051651651652051,175
#244Entei1151158590751005803402351751851552051,295
#478Froslass70807080701004702501651451651452051,075
#241Miltank95801054070100490300165215851452051,115
#289Slaking15016010095651006704103252051951352051,475
#022Fearow65906561611004422401851351271272051,019
#264Linoone7870615061100420266145127105127205975
#085Dodrio601107060601004602302251451251252051,055
#100Voltorb403050555510033019065105115115205795
#398Staraptor851207050501004752802451451051052051,085
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#649Genesect711209512095996002522451952451952031,335
#711Gourgeist (Small)55851225875994942201752491211552031,123
#635Hydreigon921059012590986002942151852551852011,335
#581Swanna7887638763984762661791311791312011,087
#550Basculin7092658055984602501891351651152011,055
#561Sigilyph72588010380974902541211652111651991,115
#612Haxorus76147906070975402622991851251451991,215
#020Raticate558160507097413220167125105145199961
#370Luvdisc4330554065973301966511585135199795
#657Frogadier546352835697405218131109171117199945
#480Uxie757513075130955802601552651552651951,295
#646Kyurem-White12512090170100957003602451853452051951,535
#124Jynx6550351159595455240105752351951951,045
#718Zygarde1081001218195956003262052471671951951,335
#384Rayquaza1051509015090956803203051853051851951,495
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#646Kyurem-Black12517010012090957003603452052451851951,535
#417Pachirisu6045704590954052309514595185195945
#466Electivire75123679585955402602511391951751951,215
#312Minun60405075859540523085105155175195945
#229Houndoom75905011080955002601851052251651951,135
#059Arcanine901108010080955552902251652051651951,245
#311Plusle60504085759540523010585175155195945
#452Drapion70901106075955002501852251251551951,135
#472Gliscor7595125457595510260195255951551951,155
#178Xatu6575709570954702401551451951451951,075
#586Sawsbuck80100706070954752702051451251451951,085
#057Primeape65105605070954452402151251051451951,025
#253Grovyle50654585659540521013595175135195945
#470Leafeon651101306065955252402252651251351951,185
#469Yanmega86768611656955152821571772371171951,165
#093Haunter455045115559540520010595235115195945
#239Elekid45633765559536020013179135115195855
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#193Yanma6565457545953902401359515595195915
#050Diglett105525354595265130115557595195665
#319Sharpedo701204095409546025024585195851951,055
#126Magmar65955710085934952401951192051751911,125
#521Unfezant80105806555934782702151651351151911,091
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#445-MMega Garchomp10817011512095927003263452352451951891,535
#542Leavanny75103807070924902602111651451451891,115
#553Krookodile95117706570925093002391451351451891,153
#457Lumineon6969766986914602481431571431771871,055
#645Landorus (Therian)891459010580916002882951852151651871,335
#479Rotom (Normal)5050779577914402101051591951591871,015
#018Pidgeot8380757070914692761651551451451871,073
#441Chatot7665459242914112621359518989187957
#198Murkrow6085428542914052301758917589187945
#386Deoxys (Defense)507016070160906002101453251453251851,335
#250Ho-Oh10613090110154906803222651852253131851,495
#382Kyogre10010090150140906703102051853052851851,475
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#643Reshiram100120100150120906803102452053052451851,495
#487Giratina (Altered)150100120100120906804102052452052451851,495
#122Mr. Mime40456510012090460190951352052451851,055
#407Roserade607055125105905052301451152552151851,145
#483Dialga100120120150100906803102452453052051851,495
#644Zekrom100150120120100906803103052452452051851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
#383Groudon10015014010090906703103052852051851851,475
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#344Claydol60701057090904852301452151451851851,105
#146Moltres901009012585905802902051852551751851,295
#601Klinklang601001157085905202302052351451751851,175
#115Kangaskhan1059580408090490320195165851651851,115
#474Porygon-Z85807013575905352801651452751551851,205
#549Lilligant70607511075904802501251552251551851,095
#049Venomoth7065609075904502501351251851551851,035
#042Golbat7580706575904552601651451351551851,045
#448Lucario701107011570905252502251452351451851,185
#077Ponyta508555656590410210175115135135185955
#335Zangoose73115606060904582562351251251251851,051
#063Abra25201510555903101604535215115185755
#288Vigoroth8080805555904402701651651151151851,015
#162Furret85766445559041528015713395115185965
#061Poliwhirl656565505090385240135135105105185905
#025Pikachu3555305040903001801156510585185735
#060Poliwag405040404090300190105858585185735
#052Meowth40453540409029019095758585185715
#666Vivillon805250905089411270109105185105183957
#530Excadrill110135605065885083302751251051351811,151
#106Hitmonlee50120533511087455210245111752251791,045
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#488Cresselia1207012075130856003501452451552651751,335
#144Articuno908510095125855802901752051952551751,295
#245Suicune1007511590115855803101552351852351751,295
#166Ledian553550551108539022075105115225175915
#230Kingdra7595959595855402601951951951951751,215
#214Heracross8012575409585500270255155851951751,135
#200Misdreavus6060608585854352301251251751751751,005
#055Golduck8082789580855002701691611951651751,135
#421Cherrim7060708778854502501251451791611751,035
#034Nidoking8192778575854952721891591751551751,125
#314Illumise65475573758540024099115151155175935
#313Volbeat65735547758540024015111599155175935
#539Sawk7512575307585465260255155651551751,065
#127Pinsir651251005570855002402552051151451751,135
#203Girafarig7080659065854552501651351851351751,045
#454Toxicroak83106658665854902762171351771351751,115
#234Stantler7395628565854652561951291751351751,065
#207Gligar657510535658543024015521575135175995
#427Buneary5566444456853502201379393117175835
#120Staryu30455570558534017095115145115175815
#211Qwilfish659575555585430240195155115115175995
#190Aipom55705540558536022014511585115175855
#117Seadra556595954585440220135195195951751,015
#431Glameow495542423785310208115898979175755
#418Buizel5565356030853302201357512565175795
#278Wingull403030553085270190656511565175675
#276Taillow405530303085270190115656565175675
#711Gourgeist (Average)65901225875844942401852491211551731,123
#435Skuntank10393677161844793161911391471271731,093
#662Fletchinder627355565284382234151115117109173899
#467Magmortar75956712595835402601951392551951711,215
#496Servine606075607583413230125155125155171961
#240Magby45753770558336520015579145115171865
#676Furfrou7580606590824522601651251351851691,039
#444Gabite659065505582407240185135105115169949
#130-MMega Gyarados9515510970130816403003152231452651671,415
#350Milotic956079100125815403001251632052551671,215
#130Gyarados951257960100815403002551631252051671,215
#391Monferno647852785281405238161109161109167945
#706Goodra9010070110150806002902051452253051651,335
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#003-MMega Venusaur80100123122120806252702052512492451651,385
#282Gardevoir686565125115805182461351352552351651,171
#468Togekiss855095120115805452801051952452351651,225
#475Gallade681256565115805182462551351352351651,171
#326Grumpig8045659011080470270951351852251651,075
#334-MMega Altaria75110110110105805902602252252252151651,315
#481Mesprit80105105105105805802702152152152151651,295
#334Altaria75709070105804902601451851452151651,115
#149Dragonite9113495100100806002922731952052051651,335
#003Venusaur808283100100805252701691712052051651,185
#154Meganium808210083100805252701692051712051651,185
#630Mandibuzz110651055595805103301352151151951651,155
#609Chandelure60509014590805152301051852951851651,165
#508Stoutland8510090459080490280205185951851651,115
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#024Arbok6085696579804382301751431351631651,011
#628Braviary100123758775805403102511551791551651,215
#308Medicham606075607580410230125155125155165955
#257Blaziken801207011070805302702451452251451651,195
#141Kabutops601151056570804952302352151351451651,125
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#188Skiploom5545504565803402209510595135165815
#275Shiftry90100609060804802902051251851251651,095
#473Mamoswine110130807060805303302651651451251651,195
#349Feebas201520105580200150354525115165535
#426Drifblim1508044905480498410165931851131651,131
#397Staravia5575504040803402201551058585165815
#092Gastly3035301003580310170756520575165755
#129Magikarp201055152080200150251153545165535
#584Vanilluxe71958511095795352521951752251951631,205
#009-MMega Blastoise79103120135115786302682112452752351611,395
#009Blastoise798310085105785302681712051752151611,195
#160Feraligatr851051007983785302802152051631711611,195
#660Diggersby855677507778423280117159105159161981
#485Heatran9190106130106776002921852172652171591,335
#505Watchog608569606977420230175143125143159975
#107Hitmonchan50105793511076455210215163752251571,045
#031Nidoqueen9082877585764952901691791551751571,125
#522Blitzle4560325032762952001256910569157725
#671Florges786568112154755522661351412293131551,239
#214-MMega Heracross801851154010575600270375235852151551,335
#212-MMega Scizor7015014065100756002503052851352051551,335
#707Klefki5780918087754702241651871651791551,075
#354-MMega Banette64165759383755552383351551911711551,245
#569Garbodor8095826082754742701951691251691551,083
#015Beedrill6580404580753852401658595165155905
#359Absol65130607560754652402651251551251551,065
#099Kingler551301155050754752202652351051051551,085
#347Anorith45955040507535520019510585105155845
#585Deerling60605040507533523012510585105155805
#225Delibird4555456545753302001159513595155795
#235Smeargle55203520457525022045754595155635
#572Minccino555040404075300220105858585155735
#537Seismitoad10585758575744993201751551751551531,133
#552Krokorok608245454574351230169959595153837
#434Stunky636347414174329236131998787153793
#084Doduo358545353574309180175957575153753
#687Malamar8692886875734822821891811411551511,099
#654Braixen595958907073409228123121185145151953
#685Slurpuff8280868575724802741651771751551491,095
#667Litleo625058735472369234105121151113149873
#527Woobat554543554372313220959111591149761
#019Rattata305635253572253170117755575149641
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#400Bibarel798560556071410268175125115125147955
#697Tyrantrum821211196959715212742472431431231471,177
#430Honchkrow1001255210552715053102551092151091471,145
#017Pidgeotto636055505071349236125115105105147833
#656Froakie4156406244713141921178512993147763
#226Mantine6540708014070465240851451652851451,065
#720Hoopa8011060150130706002702251253052651451,335
#260-MMega Swampert10015011095110706353103052251952251451,405
#237Hitmontop5095953511070455210195195752251451,045
#186Politoed90757590100705002901551551852051451,135
#272Ludicolo80707090100704802701451451852051451,095
#072Tentacool40403550100703351908575105205145805
#164Noctowl10050507696704423101051051571971451,019
#087Dewgong9070807095704752901451651451951451,085
#721Volcanion8011012013090706002702252452651851451,335
#376Metagross801351309590706002702752651951851451,335
#062Poliwrath9085957090705002901751951451851451,135
#337Lunatone7055659585704402501151351951751451,015
#012Butterfree60455080807038523095105165165145905
#405Luxray80120799579705232702451631951631451,181
#082Magneton50609512070704652101251952451451451,065
#503Samurott951008510870705283002051752211451451,191
#351Castform707070707070420250145145145145145975
#148Dragonair618465707070420232173135145145145975
#625Bisharp651251006070704902402552051251451451,115
#227Skarmory6580140407070465240165285851451451,065
#338Solrock7095855565704402501951751151351451,015
#071Victreebel801056510060704802702151352051251451,095
#286Breloom60130806060704602302651651251251451,055
#262Mightyena709070606070420250185145125125145975
#252Treecko4045356555703101909575135115145755
#301Delcatty706565555570380250135135115115145895
#329Vibrava507050505070340210145105105105145815
#091Cloyster5095180854570525210195365175951451,185
#566Archen55112457445704012202299515395145937
#177Natu4050457045703201901059514595145775
#056Mankey408035354570305190165757595145745
#095Onix3545160304570385180953256595145905
#425Drifloon9050346044703482901057312593145831
#694Helioptile443833614370289198817112791145713
#415Combee30304230427024417065896589145623
#021Spearow406030313170262190125656767145659
#711Gourgeist (Large)75951225875694942601952491211551431,123
#536Palpitoad756555655569384260135115135115143903
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#689Barbaracle721051155486685002542152351131771411,135
#673Gogoat123100629781685313562051291991671411,197
#119Seaking8092656580684502701891351351651411,035
#295Exploud10491639163684803181871311871311411,095
#677Espurr624854636068355234101113131125141845
#529Drilbur608540304568328230175856595141791
#097Hypno85737073115674832801511451512351391,101
#171Lanturn12558587676674603601211211571571391,055
#170Chinchou7538385656673302608181117117139795
#611Fraxure661177040506741024223914585105139955
#456Finneon494956496166330208103117103127137795
#414Mothim709450945066424250193105193105137983
#546Cottonee4027603750662801905912579105137695
#509Purrloin4150375037662811921057910579137697
#197Umbreon956511060130655253001352251252651351,185
#136Flareon651306095110655252402651251952251351,185
#471Glaceon656011013095655252401252252651951351,185
#134Vaporeon130656011095655253701351252251951351,185
#365Walrein11080909590655303301651851951851351,195
#269Dustox605070509065385230105145105185135905
#315Roselia506045100806540021012595205165135935
#358Chimecho655070958065425240105145195165135985
#212Scizor701301005580655002502652051151651351,135
#279Pelipper6050100857065430230105205175145135995
---Median Stat Values6575706570654482401551451351451351,031
#631Heatmor85976610566654842801991372151371351,103
#500Emboar1101236510065655283302511352051351351,191
#238Smoochum4530158565653052006535175135135745
#037Vulpix3841405065652991868785105135135733
#354Banette64115658363654552382351351711311351,045
#568Trubbish50506240626532921010512985129135793
#336Seviper731006010060654582562051252051251351,051
#033Nidorino617257555565365232149119115115135865
#028Sandslash75100110455565450260205225951151351,035
#451Skorupi40509030556533019010518565115135795
#283Surskit4030325052652691906569105109135673
#402Kricketune778551555165384264175107115107135903
#267Beautifly607050905065385230145105185105135905
#228Houndour45603080506533020012565165105135795
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#595Joltik50475057506531921099105119105135773
#619Mienfoo458550555065350200175105115105135835
#594Alomomola165758040456547044015516585951351,075
#520Tranquill62776250426535823415912910589135851
#570Zorua4065408040653301901358516585135795
#309Electrike404540654065295190958513585135725
#223Remoraid3565356535653001801357513575135735
#551Sandile507235353565292210149757575135719
#318Carvanha4590206520653052001854513545135745
#652Chesnaught881071227475645302862192491531551331,195
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#535Tympole5050405040642942101058510585133723
#495Snivy4545554555633082009511595115131751
#118Goldeen45676035506332020013912575105131775
#661Fletchling455043403862278200105918581129691
#248Tyranitar10013411095100616003102732251952051271,335
#390Chimchar4458445844613091981219312193127753
#681Aegislash (Shield)605015050150605202301053051053051251,175
#700Sylveon956565110130605253001351352252651251,185
#705Sliggoo68755383113604522461551111712311251,039
#593Jellicent100607085105604803101251451752151251,095
#395Empoleon848688111101605302781771812272071251,195
#233Porygon285809010595605152801651852151951251,165
#131Lapras13085808595605353701751651751951251,205
#462Magnezone707011513090605352501452352651851251,205
#260Swampert100110908590605353102251851751851251,205
#036Clefable9570738590604733001451511751851251,081
#439Mime Jr.2025457090603101505595145185125755
#460Abomasnow9092759285604942901891551891751251,123
#284Masquerain706062808260414250125129165169125963
#153Bayleef6062809380604352301291651911651251,005
#002Ivysaur606263808060405230129131165165125945
#325Spoink6025357080603302305575145165125795
#340Whiscash11078737671604683301611511571471251,071
#110Weezing65901208570604902401852451751451251,115
#556Maractus75866710667604612601771392171391251,057
#629Vullaby70557545656037025011515595135125875
#507Herdier65806535656037024016513575135125875
#083Farfetch'd526555586260352214135115121129125839
#502Dewott757560836060413260155125171125125961
#653Fennekin4045406260603071909585129125125749
#327Spinda606060606060360230125125125125125855
#636Larvesta558555505560360220175115105115125855
#307Meditite3040554055602801708511585115125695
#681Aegislash (Sword)601505015050605202303051053051051251,175
#058Growlithe55704570506035022014595145105125835
#627Rufflet70835037506035025017110579105125835
#404Luxio608549604960363230175103125103125861
#321Wailord170904590456050045018595185951251,135
#588Karrablast507545404560315210155958595125765
#339Barboach504843464160288210101919787125711
#263Zigzagoon38304130416024018665876587125615
#114Tangela65551151004060435240115235205851251,005
#274Nuzleaf7070406040603402501458512585125815
#602Tynamo355540454060275180115859585125685
#624Pawniard4585704040603402001751458585125815
#447Riolu407040354060285190145857585125705
#320Wailmer13070357035604003701457514575125935
#172Pichu20401535356020515085357575125545
#396Starly405530303060245190115656565125625
#116Horsea3040707025602951708514514555125725
#693Clawitzer71738812089595002521511812451831231,135
#583Vanillish516565807559395212135135165155123925
#560Scrafty65901154511558488240185235952351211,111
#699Aurorus12377729992585213561591492031891211,177
#008Wartortle596380658058405228131165135165121945
#675Pangoro95124786971584953002531611431471211,125
#634Zweilous728570657058420254175145135145121975
#159Croconaw658080596358405240165165123131121945
#409Rampardos97165606550584953043351251351051211,125
#408Cranidos6712540303058350244255856565121835
#651Quilladin617895565857405232161195117121119945
#610Axew4687603040573202021791256585119775
#543Venipede304559303957260170951236583119655
#659Bunnelby38363832365723718677816977119609
#389Torterra951091057585565253002232151551751171,185
#709Trevenant85110766582564742802251571351691171,083
#030Nidorina706267555556365250129139115115117865
#710Pumpakboo (Small)44667044555633519813714593115117805
#016Pidgey40454035355625119095857575117637
#242Blissey2551010751355554062025251552751151,215
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#626Bouffalant9511095409555490300225195851951151,115
#181Ampharos90757511590555002901551552351851151,135
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#068Machamp90139806585555142902831651351751151,163
#317Swalot10073837383554673101511711511711151,069
#623Golurk89124805580554832882531651151651151,101
#165Ledyba402030408055265190456585165115665
#217Ursaring90130757575555002902651551551551151,135
#139Omastar706012511570554952501252552351451151,125
#406Budew4030355070552801906575105145115695
#343Baltoy4040554070553001908511585145115735
#103Exeggutor95958512565555203001951752551351151,175
#369Relicanth10090130456555485310185265951351151,105
#133Eevee55555045655532522011510595135115785
#332Cacturne701156011560554752502351252351251151,085
#608Lampent60406095605537023085125195125115875
#256Combusken608560856055405230175125175125115945
#342Crawdaunt63120859055554682362451751851151151,071
#499Pignite909355705555418290191115145115115971
#023Ekans3560444054552881801259385113115711
#054Psyduck505248655055320210109101135105115775
#580Ducklett6244504450553052349310593105115745
#070Weepinbell65905085455539024018510517595115915
#140Kabuto30809055455535517016518511595115845
#506Lillipup456045254555275200125955595115685
#714Noibat40303545405524519065759585115625
#041Zubat40453530405524519095756585115625
#557Dwebble5065853535553252101351757575115785
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#511Pansage505348534854306210111101111101113747
#670Floette (Most Formes)5445477598523712189599155201109877
#368Gorebyss558410511475524852201732152331551091,105
#367Huntail551041059475524852202132151931551091,105
#672Skiddo666548625752350242135101129119109835
#357Tropius9968837287514603081411711491791071,055
#247Pupitar708470657051410250173145135145107955
#710Pumpkaboo (Average)49667044555133520813714593115107805
#378Regice7050100100200505702501052052054051051,275
#719Diancie50100150100150506002102053052053051051,335
#379Registeel807515075150505802701553051553051051,295
#703Carbink505015050150505002101053051053051051,135
#531-MMega Audino1036012680126505453161252571652571051,225
#458Mantyke452050601205034520045105125245105825
#113Chansey2505535105504506101515752151051,035
#182Bellossom75808590100504802601651751852051051,095
#089Muk1051057565100505003202151551352051051,135
#377Regirock8010020050100505802702054051052051051,295
#463Lickilicky11085958095505153301751951651951051,165
#303-MMega Mawile501051255595504802102152551151951051,095
#045Vileplume75808510090504802601651752051851051,095
#531Audino10360866086504453161251771251771051,025
#600Klang6080957085504402301651951451751051,015
#604Eelektross851158010580505152802351652151651051,165
#614Beartic95110807080504853002251651451651051,105
#306-MMega Aggron701402306080506302502854651251651051,395
#375Metang6075100558050420230155205115165105975
#184Azumarill1005080508050410310105165105165105955
#394Prinplup646668817650405238137141167157105945
#333Swablu4540604075503102008512585155105755
#259Marshtomp708570607050405250175145125145105945
#271Lombre605050607050340230105105125145105815
#302Sableye507575656550380210155155135135105895
#306Aggron701101806060505302502253651251251051,195
#232Donphan901201206060505002902452451251251051,135
#221Piloswine100100806060504503102051651251251051,035
#297Hariyama14412060406050474398245125851251051,083
#688Binacle42526739565030619410913983117105747
#163Hoothoot603030365650262230656577117105659
#281Kirlia3835356555502781867575135115105691
#303Mawile508585555550380210175175115115105895
#187Hoppip353540355550250180758575115105635
#465Tangrowth10010012511050505353102052552251051051,205
#372Shelgon6595100605050420240195205125105105975
#361Snorunt505050505050300210105105105105105735
#147Dratini41644550505030019213395105105105735
#554Darumaka709045154550315250185953595105765
#453Croagunk4861406140503002061278512785105735
#032Nidoran465740404050273202119858585105681
#300Skitty50454535355026021095957575105655
#371Bagon4575604030503002001551258565105735
#220Swinub505040303050250210105856565105635
#098Krabby30105902525503251702151855555105785
#013Weedle40353020205019519075654545105525
#684Swirlix624866595749341234101137123119103817
#621Druddigon77120906090484852642451851251851011,105
#559Scraggy50757035704834821015514575145101831
#201Unown487248724848336206149101149101101807
#132Ditto484848484848288206101101101101101711
#696Tyrunt5889774545483622261831599595101859
#294Loudred8471437143483602781479114791101855
#544Whirlipede4055994079473601901152038516399855
#450Hippowdon108115118687247528326235241141149991,191
#455Carnivine7410072907246454258205149185149971,043
#698Amaura77595067634636226412310513913197859
#710Pumpkaboo (Large)5466704455463352181371459311597805
#477Dusknoir451001356513545525200205275135275951,185
#181-MMega Ampharos909510516511045610290195215335225951,355
#538Throh1201008530854546535020517565175951,065
#348Armaldo75125100708045495260255205145165951,125
#105Marowak608011050804542523016522510516595985
#224Octillery75105751057545480260215155215155951,095
#558Crustle7095125657545475250195255135155951,085
#364Sealeo90607075704541029012514515514595955
#086Seel654555457045325240951159514595785
#206Dunsparce100707065654541531014514513513595965
#001Bulbasaur45494965654531820010310313513595771
#076Golem80110130556545485270225265115135951,105
#534Conkeldurr10514095556545505320285195115135951,145
#574Gothita4530505565452902006510511513595715
#152Chikorita45496549654531820010313510313595771
#180Flaaffy70555580604536525011511516512595865
#210Granbull9012075606045450290245155125125951,035
#067Machoke801007050604540527020514510512595945
#081Magnemite2535709555453251607514519511595785
#048Venonat6055504055453052301151058511595745
#040Wigglytuff14070457550454253901459515510595985
#255Torchic4560407050453102001258514510595755
#433Chingling4530506550452852006510513510595705
#686Inkay535453374645288216113111799795711
#501Oshawott555545634545308220115951319595751
#498Tepig65634545454530824013195959595751
#403Shinx45653440344526320013573857395661
#353Shuppet447535633345295198155751317195725
#010Caterpie4530352020451952006575454595525
#691Dragalge6575909712344494240155185199251931,123
#692Clauncher50536258634433021011112912113193795
#582Vanillite36505065604430518210510513512593745
#346Cradily8681978110743495282167199167219911,125
#007Squirtle44486550644331419810113510513391763
#674Pancham6782624648433482441691299710191831
#158Totodile5065644448433142101351339310191763
#519Pidove505550363043264210115105776591663
#096Drowzee604845439042328230101959118589791
#541Swadloon55639050804238022013118510516589895
#669Flabébé443839617942303198818312716389741
#540Sewaddle4553704060423102001111458512589755
#443Gible58704540454230022614595859589735
#504Patrat45553935394225520011583758389645
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#246Larvitar5064504550413002101331059510587735
#029Nidoran55475240404127522099109858587685
#476Probopass60551457515040525230115295155305851,185
#352Kecleon6090706012040440230185145125245851,015
#176Togetic55408580105404052208517516521585945
#416Vespiquen70801028010240474250165209165209851,083
#606Beheeyem7575751259540485260155155255195851,105
#592Frillish5540506585403352208510513517585805
#323Camerupt70100701057540460250205145215155851,055
#044Gloom60657085754039523013514517515585925
#137Porygon65607085754039524012514517515585925
#704Goomy4550355575403002001057511515585735
#603Eelektrik65807075704040024016514515514585935
#459Snover60625062604033423012910512912585803
#205Forretress7590140606040465260185285125125851,065
#168Ariados70907060604039025018514512512585915
#393Piplup53515361564031421610711112711785763
#464Rhyperior115140130555540535340285265115115851,205
#316Gulpin704353435340302250911119111185739
#305Lairon609014050504043023018528510510585995
#216Teddiursa60805050504033023016510510510585795
#258Mudkip50705050504031021014510510510585755
#533Gurdurr85105854050404052802151758510585945
#183Marill702050205040250250451054510585635
#102Exeggcute604080604540325230851651259585785
#112Rhydon1051301204545404853202652459595851,105
#613Cubchoo557040604040305220145851258585745
#231Phanpy906060404040330290125125858585795
#280Ralts2825254535401981665555957585531
#069Bellsprout507535703040300210155751456585735
#290Nincada31459030304026617295185656585667
#292Shedinja19045303040236118595656585496
#027Sandshrew507585203040300210155175456585735
#090Shellder3065100452540305170135205955585745
#423Gastrodon1118368928239475332171141189169831,085
#708Phantump43704850603830919614510110512581753
#633Deino5265504550383002141351059510581735
#650Chespin5661654845383132221271351019581761
#413Wormadam (Plant)605985791053642423012317516321577983
#413Wormadam (Trash)60699569953642423014319514319577983
#413Wormadam (Sandy)607910559853642423016321512317577983
#388Grotle75898555653640526018317511513577945
#412Burmy4029452945362241906395639577583
#442Spiritomb50921089210835485210189221189221751,105
#222Corsola55558565853538022011517513517575895
#195Quagsire95858565653543030017517513513575995
#035Clefairy7045486065353232509510112513575781
#285Shroomish604060406035295230851258512575725
#138Omanyte35401009055353551808520518511575845
#420Cherubi453545625335275200759512911175685
#104Cubone5050954050353202101051958510575775
#622Golett5974503550353032281531057510575741
#680Doublade5911015045493544822822530595103751,031
#322Numel606040654535305230125851359575745
#179Mareep55404065453528022085851359575695
#109Koffing4065956045353401901351951259575815
#075Graveler5595115454535390220195235959575915
#331Cacnea508540854035335210175851758575805
#341Corphish4380655035353081961651351057575751
#066Machop708050353535305250165105757575745
#236Tyrogue3535353535352101807575757575555
#532Timburr758055253535305260165115557575745
#261Poochyena35553530303522018011575656575575
#664Scatterbug3835402725352001867585595575535
#014Kakuna45255025253520520055105555575545
#422Shellos76484857623432526210110111912973785
#437Bronzong67891167911633500244183237163237711,135
#202Wobbuffet1903358335833405490711217112171945
#618Stunfisk1096684819932471328137173167203691,077
#565Carracosta74108133836532495258221271171135691,125
#366Clamperl35648574553234518013317515311569825
#449Hippopotas687278384232330246149161818969795
#387Turtwig5568644555313182201411339511567771
#399Bidoof5945403540312502289585758567635
#411Bastiodon6052168471383049523010934199281651,125
#199Slowking95758010011030490300155165205225651,115
#143Snorlax160110656511030540430225135135225651,215
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#563Cofagrigus58501459510530483226105295195215651,101
#208-MMega Steelix75125230559530610260255465115195651,355
#299Nosepass3045135459030375170952759518565885
#410Shieldon3042118428830350170892418918165835
#579Reuniclus11065751258530490330135155255175651,115
#192Sunflora757555105853042526015511521517565985
#080-MMega Slowbro95751801308030590300155365265165651,315
#080Slowbro95751101008030490300155225205165651,115
#591Amoonguss1148570858030464338175145175165651,063
#219Magcargo505012080803041021010524516516565955
#047Parasect60958060803040523019516512516565945
#108Lickitung90557560753038529011515512515565905
#043Oddish45505575653032020010511515513565775
#208Steelix7585200556530510260175405115135651,155
#562Yamask3830855565303031866517511513565741
#185Sudowoodo701001153065304102502052356513565955
#440Happiny1005515653022031015153513565575
#578Duosion65405012560303702408510525512565875
#690Skrelp50606060603032021012512512512565775
#599Klink4055704560303001901151459512565735
#374Beldum4055803560303001901151657512565735
#605Elgyem55555585553033522011511517511565805
#548Petilil4535507050302802007510514510565695
#270Lotad40303040503022019065658510565575
#304Aron5070100404030330210145205858565795
#209Snubbull608050404030300230165105858565735
#167Spinarak40604040403025019012585858565635
#287Slakoth606060353530280230125125757565695
#273Seedot40405030303022019085105656565575
#191Sunkern3030303030301801706565656565495
#011Metapod50205525253020521045115555565545
#518Musharna11655851079529487342115175219195631,109
#683Aromatisse1017272998929462312149149203183631,059
#665Spewpa45226027302921320049125596563561
#713Avalugg951171844446285143002393739397611,163
#679Honedge4580100353728325200165205757961785
#712Bergmite556985323528304220143175697561743
#293Whismur6451635123282802381071311075161695
#356Dusclops40701306013025455190145265125265551,045
#355Duskull204090309025295150851856518555725
#526Gigalith85135130607025505280275265125145551,145
#616Shelmet504085406525305210851758513555745
#046Paras3570554555252851801451159511555705
#363Spheal7040505550252902508510511510555715
#088Grimer8080504050253252701651058510555785
#401Kricketot3725412541251941845587558755523
#111Rhyhorn808595303025345270175195656555825
#296Makuhita72603020302523725412565456555609
#517Munna762545675524292262559513911553719
#345Lileep6641776187233552428715912717951845
#436Bronzor572486248623300224531775317751735
#682Spritzee78526063652334126610912513113551817
#360Wynaut652348234823230240511015110151595
#564Tirtouga54781035345223552181612111119549845
#598Ferrothorn74941315411620489258193267113237451,113
#302-MMega Sableye50851258511520480210175255175235451,095
#323-MMega Camerupt7012010014510520560250245205295215451,255
#589Escavalier701351056010520495250275215125215451,125
#324Torkoal7085140857020470250175285175145451,075
#175Togepi352065406520245180451358513545625
#607Litwick5030556555202752106511513511545685
#577Solosis4530401055020290200658521510545715
#161Sentret3546343545202151809773759545565
#218Slugma40404070402025019085851458545635
#525Boldore701051055040203902502152151058545915
#298Azurill5020402040201902104585458545515
#074Geodude4080100303020300190165205656545735
#265Wurmple4545352030201952009575456545525
#039Jigglypuff11545204525202703409545955545675
#173Cleffa50252845551521821055619511535571
#079Slowpoke906565404015315290135135858535765
#204Pineco506590353515290210135185757535715
#524Roggenrola557585252515280220155175555535695
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#194Wooper5545452525152102209595555535555
#174Igglybuff9030154020152102906535854535555
#597Ferroseed4450912486103051981051875317725745
#590Foongus6955455555102892481159511511525713
#328Trapinch451004545451029020020595959525715
#438Bonsly508095104510290210165195259525715
#213Shuckle20102301023055051502546525465151,145
#446Munchlax135854040855390380175858517515915


Pokémon by Base Stat Total



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#493Arceus1201201201201201207203502452452452452451,575
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#373-MMega Salamence95145130120901207003002952652451852451,535
#380-MMega Latias801001201401501107002702052452853052251,535
#381-MMega Latios801301001601201107002702652053252452251,535
#719-MMega Diancie501601101601101107002103252253252252251,535
#376-MMega Metagross801451501051101107002702953052152252251,535
#646Kyurem-White12512090170100957003602451853452051951,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#445-MMega Garchomp10817011512095927003263452352451951891,535
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#150Mewtwo10611090154901306803222251853131852651,495
#249Lugia10690130901541106803221852651853132251,495
#484Palkia901201001501201006802902452053052452051,495
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#384Rayquaza1051509015090956803203051853051851951,495
#250Ho-Oh10613090110154906803222651852253131851,495
#643Reshiram100120100150120906803102452053052451851,495
#487Giratina (Altered)150100120100120906804102052452052451851,495
#483Dialga100120120150100906803102452453052051851,495
#644Zekrom100150120120100906803103052452452051851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#486Regigigas110160110801101006703303252251652252051,475
#289Slaking15016010095651006704103252051951352051,475
#382Kyogre10010090150140906703102051853052851851,475
#383Groudon10015014010090906703103052852051851851,475
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#130-MMega Gyarados9515510970130816403003152231452651671,415
#260-MMega Swampert10015011095110706353103052251952251451,405
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#004-MMega Charizard X78130111130851006342662652272651752051,403
#254-MMega Sceptile7011075145851456302502251552951752951,395
#257-MMega Blaziken8016080130801006302703251652651652051,395
#009-MMega Blastoise79103120135115786302682112452752351611,395
#306-MMega Aggron701402306080506302502854651251651051,395
#448-MMega Lucario7014588140701126252502951812851452291,385
#003-MMega Venusaur80100123122120806252702052512492451651,385
#475-MMega Gallade6816595651151106182463351951352352251,371
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#181-MMega Ampharos909510516511045610290195215335225951,355
#208-MMega Steelix75125230559530610260255465115195651,355
#386Deoxys (Speed)50959095901806002101951851951853651,335
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#386Deoxys (Attack)50180201802015060021036545365453051,335
#094-MMega Gengar606580170951306002301351653451952651,335
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#491Darkrai709090135901256002501851852751852551,335
#229-MMega Houndoom759090140901156002601851852851852351,335
#380Latias8080901101301106002701651852252652251,335
#381Latios8090801301101106002701851652652252251,335
#127-MMega Pinsir6515512065901056002403152451351852151,335
#445Garchomp1081309580851026003262651951651752091,335
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#373Salamence9513580110801006003002751652251652051,335
#649Genesect711209512095996002522451952451952031,335
#635Hydreigon921059012590986002942151852551852011,335
#718Zygarde1081001218195956003262052471671951951,335
#645Landorus (Therian)891459010580916002882951852151651871,335
#386Deoxys (Defense)507016070160906002101453251453251851,335
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#488Cresselia1207012075130856003501452451552651751,335
#706Goodra9010070110150806002902051452253051651,335
#149Dragonite9113495100100806002922731952052051651,335
#485Heatran9190106130106776002921852172652171591,335
#214-MMega Heracross801851154010575600270375235852151551,335
#212-MMega Scizor7015014065100756002503052851352051551,335
#720Hoopa8011060150130706002702251253052651451,335
#721Volcanion8011012013090706002702252452651851451,335
#376Metagross801351309590706002702752651951851451,335
#248Tyranitar10013411095100616003102732251952051271,335
#719Diancie50100150100150506002102053052053051051,335
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#065-MMega Alakazam555065175951505902201051353551953051,315
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#334-MMega Altaria75110110110105805902602252252252151651,315
#080-MMega Slowbro95751801308030590300155365265165651,315
#428-MMega Lopunny651369454961355802402771931131972751,295
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#243Raikou9085751151001155802901751552352052351,295
#482Azelf7512570125701155802602551452551452351,295
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#640Virizion919072901291085802921851491852632211,295
#647Keldeo917290129901085802921491852631852211,295
#639Terrakion911299072901085802922631851491852211,295
#638Cobalion919012990721085802921852631851492211,295
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#145Zapdos909085125901005802901851752551852051,295
#362-MMega Glalie8012080120801005802702451652451652051,295
#244Entei1151158590751005803402351751851552051,295
#480Uxie757513075130955802601552651552651951,295
#146Moltres901009012585905802902051852551751851,295
#144Articuno908510095125855802901752051952551751,295
#245Suicune1007511590115855803101552351852351751,295
#481Mesprit80105105105105805802702152152152151651,295
#379Registeel807515075150505802701553051553051051,295
#377Regirock8010020050100505802702054051052051051,295
#018-MMega Pidgeot838080135801215792761651652751652471,293
#310-MMega Manectric707580135801355752501551652751652751,285
#378Regice7050100100200505702501052052054051051,275
#567Archeops7514065112651105672602851352291352251,269
#359-MMega Absol6515060115601155652403051252351252351,265
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#323-MMega Camerupt7012010014510520560250245205295215451,255
#135Jolteon656590110951305552401351852251952651,245
#059Arcanine901108010080955552902251652051651951,245
#354-MMega Banette64165759383755552383351551911711551,245
#671Florges786568112154755522661351412293131551,239
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#637Volcarona8560651351051005502801251352752152051,235
#468Togekiss855095120115805452801051952452351651,225
#531-MMega Audino1036012680126505453161252571652571051,225
#612Haxorus76147906070975402622991851251451991,215
#466Electivire75123679585955402602511391951751951,215
#230Kingdra7595959595855402601951951951951751,215
#467Magmortar75956712595835402601951392551951711,215
#350Milotic956079100125815403001251632052551671,215
#130Gyarados951257960100815403002551631252051671,215
#628Braviary100123758775805403102511551791551651,215
#242Blissey2551010751355554062025251552751151,215
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#143Snorlax160110656511030540430225135135225651,215
#169Crobat85908070801305352801851651451652651,205
#715Noivern85708097801235352801451651991652511,205
#474Porygon-Z85807013575905352801651452751551851,205
#584Vanilluxe71958511095795352521951752251951631,205
#131Lapras13085808595605353701751651751951251,205
#462Magnezone707011513090605352501452352651851251,205
#260Swampert100110908590605353102251851751851251,205
#465Tangrowth10010012511050505353102052552251051051,205
#464Rhyperior115140130555540535340285265115115851,205
#392Infernape7610471104711085342622131472131472211,203
#655Delphox7569721141001045342601431492332052131,203
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#673Gogoat123100629781685313562051291991671411,197
#658Greninja729567103711225302541951392111472491,195
#254Sceptile708565105851205302501751352151752451,195
#257Blaziken801207011070805302702451452251451651,195
#473Mamoswine110130807060805303302651651451251651,195
#009Blastoise798310085105785302681712051752151611,195
#160Feraligatr851051007983785302802152051631711611,195
#365Walrein11080909590655303301651851951851351,195
#652Chesnaught881071227475645302862192491531551331,195
#395Empoleon848688111101605302781771812272071251,195
#306Aggron701101806060505302502253651251251051,195
#497Serperior75759575951135282601551951551952311,191
#503Samurott951008510870705283002051752211451451,191
#500Emboar1101236510065655283302511352051351351,191
#450Hippowdon108115118687247528326235241141149991,191
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#196Espeon656560130951105252401351252651952251,185
#470Leafeon651101306065955252402252651251351951,185
#448Lucario701107011570905252502251452351451851,185
#003Venusaur808283100100805252701691712052051651,185
#154Meganium808210083100805252701692051712051651,185
#091Cloyster5095180854570525210195365175951451,185
#197Umbreon956511060130655253001352251252651351,185
#136Flareon651306095110655252402651251952251351,185
#471Glaceon656011013095655252401252252651951351,185
#134Vaporeon130656011095655253701351252251951351,185
#700Sylveon956565110130605253001351352252651251,185
#389Torterra951091057585565253002232151551751171,185
#477Dusknoir451001356513545525200205275135275951,185
#476Probopass60551457515040525230115295155305851,185
#405Luxray80120799579705232702451631951631451,181
#697Tyrantrum821211196959715212742472431431231471,177
#699Aurorus12377729992585213561591492031891211,177
#121Starmie607585100851155202301551752051752351,175
#330Flygon801008080801005202702051651651652051,175
#601Klinklang601001157085905202302052351451751851,175
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#681Aegislash (Shield)605015050150605202301053051053051251,175
#681Aegislash (Sword)601505015050605202303051053051051251,175
#103Exeggutor95958512565555203001951752551351151,175
#282Gardevoir686565125115805182461351352552351651,171
#475Gallade681256565115805182462551351352351651,171
#142Aerodactyl801056560751305152702151351251552651,165
#073Tentacruel807065801201005152701451351652452051,165
#469Yanmega86768611656955152821571772371171951,165
#609Chandelure60509014590805152301051852951851651,165
#233Porygon285809010595605152801651852151951251,165
#463Lickilicky11085958095505153301751951651951051,165
#604Eelektross851158010580505152802351652151651051,165
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#068Machamp90139806585555142902831651351751151,163
#713Avalugg951171844446285143002393739397611,163
#461Weavile70120654585125510250245135951752551,155
#571Zoroark6010560120601055102302151252451252151,155
#620Mienshao651256095601055102402551251951252151,155
#308-MMega Medicham601008580851005102302051751651752051,155
#472Gliscor7595125457595510260195255951551951,155
#630Mandibuzz110651055595805103301352151151951651,155
#208Steelix7585200556530510260175405115135651,155
#553Krookodile95117706570925093002391451351451891,153
#530Excadrill110135605065885083302751251051351811,151
#668Pyroar866872109661065072821411492231372171,149
#038Ninetales737675811001005052561571551672052051,145
#407Roserade607055125105905052301451152552151851,145
#430Honchkrow1001255210552715053102551092151091471,145
#534Conkeldurr10514095556545505320285195115135951,145
#526Gigalith85135130607025505280275265125145551,145
#213Shuckle20102301023055051502546525465151,145
#701Hawlucha78927574631185002661891551531312411,135
#094Gengar606560130751105002301351252651552251,135
#078Rapidash651007080801055002402051451651652151,135
#123Scyther701108055801055002502251651151652151,135
#229Houndoom75905011080955002601851052251651951,135
#452Drapion70901106075955002501852251251551951,135
#214Heracross8012575409585500270255155851951751,135
#055Golduck8082789580855002701691611951651751,135
#127Pinsir651251005570855002402552051151451751,135
#186Politoed90757590100705002901551551852051451,135
#062Poliwrath9085957090705002901751951451851451,135
#689Barbaracle721051155486685002542152351131771411,135
#212Scizor701301005580655002502652051151651351,135
#321Wailord170904590456050045018595185951251,135
#693Clawitzer71738812089595002521511812451831231,135
#181Ampharos90757511590555002901551552351851151,135
#217Ursaring90130757575555002902651551551551151,135
#703Carbink505015050150505002101053051053051051,135
#089Muk1051057565100505003202151551352051051,135
#232Donphan901201206060505002902452451251251051,135
#437Bronzong67891167911633500244183237163237711,135
#663Talonflame78817174691264992661671471531432571,133
#537Seismitoad10585758575744993201751551751551531,133
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#426Drifblim1508044905480498410165931851131651,131
#523Zebstrika751006380631164972602051311651312371,129
#015-MMega Beedrill6515040158014549524030585351652951,125
#617Accelgor80704010060145495270145852051252951,125
#419Floatzel851055585501154952802151151751052351,125
#429Mismagius6060601051051054952301251252152152151,125
#126Magmar65955710085934952401951192051751911,125
#034Nidoking8192778575854952721891591751551751,125
#141Kabutops601151056570804952302352151351451651,125
#031Nidoqueen9082877585764952901691791551751571,125
#675Pangoro95124786971584953002531611431471211,125
#409Rampardos97165606550584953043351251351051211,125
#139Omastar706012511570554952501252552351451151,125
#348Armaldo75125100708045495260255205145165951,125
#346Cradily8681978110743495282167199167219911,125
#565Carracosta74108133836532495258221271171135691,125
#411Bastiodon6052168471383049523010934199281651,125
#589Escavalier701351056010520495250275215125215451,125
#711Gourgeist (Small)55851225875994942201752491211552031,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#460Abomasnow9092759285604942901891551891751251,123
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#691Dragalge6575909712344494240155185199251931,123
#065Alakazam55504513585120490220105952751752451,115
#128Tauros75100954070110490260205195851452251,115
#125Electabuzz65835795851054902401711191951752151,115
#241Miltank95801054070100490300165215851452051,115
#561Sigilyph72588010380974902541211652111651991,115
#542Leavanny75103807070924902602111651451451891,115
#115Kangaskhan1059580408090490320195165851651851,115
#454Toxicroak83106658665854902762171351771351751,115
#334Altaria75709070105804902601451851452151651,115
#508Stoutland8510090459080490280205185951851651,115
#625Bisharp651251006070704902402552051251451451,115
#110Weezing65901208570604902401852451751451251,115
#626Bouffalant9511095409555490300225195851951151,115
#199Slowking95758010011030490300155165205225651,115
#579Reuniclus11065751258530490330135155255175651,115
#080Slowbro95751101008030490300155225205165651,115
#598Ferrothorn74941315411620489258193267113237451,113
#560Scrafty65901154511558488240185235952351211,111
#518Musharna11655851079529487342115175219195631,109
#615Cryogonal70503095135105485250105651952752151,105
#344Claydol60701057090904852301452151451851851,105
#369Relicanth10090130456555485310185265951351151,105
#368Gorebyss558410511475524852201732152331551091,105
#367Huntail551041059475524852202132151931551091,105
#614Beartic95110807080504853002251651451651051,105
#621Druddigon77120906090484852642451851251851011,105
#076Golem80110130556545485270225265115135951,105
#606Beheeyem7575751259540485260155155255195851,105
#112Rhydon1051301204545404853202652459595851,105
#442Spiritomb50921089210835485210189221189221751,105
#632Durant5810911248481094842262232291011012231,103
#631Heatmor85976610566654842801991372151371351,103
#097Hypno85737073115674832801511451512351391,101
#623Golurk89124805580554832882531651151651151,101
#563Cofagrigus58501459510530483226105295195215651,101
#547Whimsicott60678777751164822301391791591552371,099
#424Ambipom751006660661154822602051371251372351,099
#687Malamar8692886875734822821891811411551511,099
#695Heliolisk625552109941094812341151092231932231,097
#101Electrode60507080801404802301051451651652851,095
#428Lopunny65768454961054802401571731131972151,095
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#549Lilligant70607511075904802501251552251551851,095
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#275Shiftry90100609060804802902051251851251651,095
#685Slurpuff8280868575724802741651771751551491,095
#272Ludicolo80707090100704802701451451852051451,095
#071Victreebel801056510060704802702151352051251451,095
#295Exploud10491639163684803181871311871311411,095
#593Jellicent100607085105604803101251451752151251,095
#182Bellossom75808590100504802601651751852051051,095
#303-MMega Mawile501051255595504802102152551151951051,095
#045Vileplume75808510090504802601651752051851051,095
#224Octillery75105751057545480260215155215155951,095
#302-MMega Sableye50851258511520480210175255175235451,095
#435Skuntank10393677161844793161911391471271731,093
#521Unfezant80105806555934782702151651351151911,091
#581Swanna7887638763984762661791311791312011,087
#545Scolipede60908955691124752301851831151432291,085
#310Manectric707560105601054752501551252151252151,085
#026Raichu60905590801004752301851151851652051,085
#398Staraptor851207050501004752802451451051052051,085
#586Sawsbuck80100706070954752702051451251451951,085
#099Kingler551301155050754752202652351051051551,085
#087Dewgong9070807095704752901451651451951451,085
#332Cacturne701156011560554752502351252351251151,085
#558Crustle7095125657545475250195255135155951,085
#423Gastrodon1118368928239475332171141189169831,085
#569Garbodor8095826082754742701951691251691551,083
#709Trevenant85110766582564742802251571351691171,083
#297Hariyama14412060406050474398245125851251051,083
#416Vespiquen70801028010240474250165209165209851,083
#036Clefable9570738590604733001451511751851251,081
#596Galvantula70776097601084722501591251991252211,079
#618Stunfisk1096684819932471328137173167203691,077
#573Cinccino75956065601154702601951251351252351,075
#478Froslass70807080701004702501651451651452051,075
#178Xatu6575709570954702401551451951451951,075
#326Grumpig8045659011080470270951351852251651,075
#707Klefki5780918087754702241651871651791551,075
#594Alomomola165758040456547044015516585951351,075
#324Torkoal7085140857020470250175285175145451,075
#018Pidgeot8380757070914692761651551451451871,073
#340Whiscash11078737671604683301611511571471251,071
#342Crawdaunt63120859055554682362451751851151151,071
#317Swalot10073837383554673101511711511711151,069
#678Meowstic74487683811044662581011571711672131,067
#539Sawk7512575307585465260255155651551751,065
#234Stantler7395628565854652561951291751351751,065
#359Absol65130607560754652402651251551251551,065
#226Mantine6540708014070465240851451652851451,065
#082Magneton50609512070704652101251952451451451,065
#227Skarmory6580140407070465240165285851451451,065
#538Throh1201008530854546535020517565175951,065
#205Forretress7590140606040465260185285125125851,065
#591Amoonguss1148570858030464338175145175165651,063
#683Aromatisse1017272998929462312149149203183631,059
#556Maractus75866710667604612601771392171391251,057
#085Dodrio601107060601004602302251451251252051,055
#550Basculin7092658055984602501891351651152011,055
#319Sharpedo701204095409546025024585195851951,055
#457Lumineon6969766986914602481431571431771871,055
#122Mr. Mime40456510012090460190951352052451851,055
#286Breloom60130806060704602302651651251251451,055
#171Lanturn12558587676674603601211211571571391,055
#357Tropius9968837287514603081411711491791071,055
#323Camerupt70100701057540460250205145215155851,055
#335Zangoose73115606060904582562351251251251851,051
#336Seviper731006010060654582562051252051251351,051
#291Ninjask6190455050160456232185951051053251,047
#124Jynx6550351159595455240105752351951951,045
#042Golbat7580706575904552601651451351551851,045
#106Hitmonlee50120533511087455210245111752251791,045
#203Girafarig7080659065854552501651351851351751,045
#107Hitmonchan50105793511076455210215163752251571,045
#237Hitmontop5095953511070455210195195752251451,045
#354Banette64115658363654552382351351711311351,045
#356Dusclops40701306013025455190145265125265551,045
#455Carnivine7410072907246454258205149185149971,043
#432Purugly71826464591124522521691331331232291,039
#676Furfrou7580606590824522601651251351851691,039
#705Sliggoo68755383113604522461551111712311251,039
#189Jumpluff75557055851104502601151451151752251,035
#049Venomoth7065609075904502501351251851551851,035
#421Cherrim7060708778854502501251451791611751,035
#119Seaking8092656580684502701891351351651411,035
#028Sandslash75100110455565450260205225951151351,035
#113Chansey2505535105504506101515752151051,035
#221Piloswine100100806060504503102051651251251051,035
#210Granbull9012075606045450290245155125125951,035
---Median Stat Values6575706570654482401551451351451351,031
#680Doublade5911015045493544822822530595103751,031
#510Liepard64885088501064462381811051811052171,027
#057Primeape65105605070954452402151251051451951,025
#531Audino10360866086504453161251771251771051,025
#022Fearow65906561611004422401851351271272051,019
#164Noctowl10050507696704423101051051571971451,019
#053Persian65706065651154402401451251351352351,015
#479Rotom (Normal)5050779577914402101051591951591871,015
#288Vigoroth8080805555904402701651651151151851,015
#117Seadra556595954585440220135195195951751,015
#337Lunatone7055659585704402501151351951751451,015
#338Solrock7095855565704402501951751151351451,015
#600Klang6080957085504402301651951451751051,015
#352Kecleon6090706012040440230185145125245851,015
#024Arbok6085696579804382301751431351631651,011
#200Misdreavus6060608585854352301251251751751751,005
#153Bayleef6062809380604352301291651911651251,005
#114Tangela65551151004060435240115235205851251,005
#702Dedenne6758578167101431244121119167139207997
#277Swellow6085605050125430230175125105105255995
#215Sneasel559555357511543022019511575155235995
#207Gligar657510535658543024015521575135175995
#211Qwilfish659575555585430240195155115115175995
#279Pelipper6050100857065430230105205175145135995
#305Lairon609014050504043023018528510510585995
#195Quagsire95858565653543030017517513513575995
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#040Wigglytuff14070457550454253901459515510595985
#192Sunflora757555105853042526015511521517565985
#414Mothim709450945066424250193105193105137983
#413Wormadam (Plant)605985791053642423012317516321577983
#413Wormadam (Trash)60699569953642423014319514319577983
#413Wormadam (Sandy)607910559853642423016321512317577983
#660Diggersby855677507778423280117159105159161981
#264Linoone7870615061100420266145127105127205975
#505Watchog608569606977420230175143125143159975
#351Castform707070707070420250145145145145145975
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#654Braixen595958907073409228123121185145151953
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#051Dugtrio3580505070120405180165105105145245945
#657Frogadier546352835697405218131109171117199945
#417Pachirisu6045704590954052309514595185195945
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#311Plusle60504085759540523010585175155195945
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#391Monferno647852785281405238161109161109167945
#005Charmeleon586458806580405226133121165135165945
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#002Ivysaur606263808060405230129131165165125945
#008Wartortle596380658058405228131165135165121945
#159Croconaw658080596358405240165165123131121945
#651Quilladin617895565857405232161195117121119945
#256Combusken608560856055405230175125175125115945
#394Prinplup646668817650405238137141167157105945
#259Marshtomp708570607050405250175145125145105945
#067Machoke801007050604540527020514510512595945
#176Togetic55408580105404052208517516521585945
#533Gurdurr85105854050404052802151758510585945
#388Grotle75898555653640526018317511513577945
#202Wobbuffet1903358335833405490711217112171945
#047Parasect60958060803040523019516512516565945
#566Archen55112457445704012202299515395145937
#064Kadabra403530120701054001907565245145215935
#314Illumise65475573758540024099115151155175935
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#320Wailmer13070357035604003701457514575125935
#603Eelektrik65807075704040024016514515514585935
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#583Vanillish516565807559395212135135165155123925
#044Gloom60657085754039523013514517515585925
#137Porygon65607085754039524012514517515585925
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#302Sableye507575656550380210155155135135105895
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#222Corsola55558565853538022011517513517575895
#299Nosepass3045135459030375170952759518565885
#670Floette (Most Formes)5445477598523712189599155201109877
#629Vullaby70557545656037025011515595135125875
#507Herdier65806535656037024016513575135125875
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#710Pumpakboo (Small)44667044555633519813714593115117805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#592Frillish5540506585403352208510513517585805
#331Cacnea508540854035335210175851758575805
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#439Mime Jr.2025457090603101505595145185125755
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#300Skitty50454535355026021095957575105655
#504Patrat45553935394225520011583758389645
#019Rattata305635253572253170117755575149641
#016Pidgey40454035355625119095857575117637
#235Smeargle55203520457525022045754595155635
#187Hoppip353540355550250180758575115105635
#220Swinub505040303050250210105856565105635
#183Marill702050205040250250451054510585635
#399Bidoof5945403540312502289585758567635
#167Spinarak40604040403025019012585858565635
#218Slugma40404070402025019085851458545635
#396Starly405530303060245190115656565125625
#714Noibat40303545405524519065759585115625
#041Zubat40453530405524519095756585115625
#175Togepi352065406520245180451358513545625
#415Combee30304230427024417065896589145623
#263Zigzagoon38304130416024018665876587125615
#659Bunnelby38363832365723718677816977119609
#296Makuhita72603020302523725412565456555609
#292Shedinja19045303040236118595656585496
#360Wynaut652348234823230240511015110151595
#412Burmy4029452945362241906395639577583
#261Poochyena35553530303522018011575656575575
#440Happiny1005515653022031015153513565575
#270Lotad40303040503022019065658510565575
#273Seedot40405030303022019085105656565575
#173Cleffa50252845551521821055619511535571
#161Sentret3546343545202151809773759545565
#665Spewpa45226027302921320049125596563561
#236Tyrogue3535353535352101807575757575555
#194Wooper5545452525152102209595555535555
#174Igglybuff9030154020152102906535854535555
#172Pichu20401535356020515085357575125545
#014Kakuna45255025253520520055105555575545
#011Metapod50205525253020521045115555565545
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#349Feebas201520105580200150354525115165535
#129Magikarp201055152080200150251153545165535
#664Scatterbug3835402725352001867585595575535
#280Ralts2825254535401981665555957585531
#013Weedle40353020205019519075654545105525
#010Caterpie4530352020451952006575454595525
#265Wurmple4545352030201952009575456545525
#401Kricketot3725412541251941845587558755523
#298Azurill5020402040201902104585458545515
#191Sunkern3030303030301801706565656565495


Pokémon by Weight



In case you're wondering what that last column ("GKLKWC") is about, it declares the Pokémon's "Grass Knot/Low Kick Weight Class": Grass Knot and Low Kick rely on the Pokémon's actual weight to determine the base power (BP) of the move, so I figured I'd add it here since, y'know, why not? Such weight-based moves (the others being reliant on percentages) are really are the only reasons to consider the weight of a Pokémon anyhow.


#PokémonWeight (US)Weight (SI/Metric)GKLKWC
#383Groudon2,094.4 lbs.950.00 kg.6 (120 BP)
#487Giratina (Altered)1,653.5 lbs.750.01 kg.6 (120 BP)
#483Dialga1,505.8 lbs.683.02 kg.6 (120 BP)
#487Giratina (Origin)1,433.0 lbs.650.00 kg.6 (120 BP)
#376Metagross1,212.5 lbs.549.98 kg.6 (120 BP)
#713Avalugg1,113.3 lbs.504.98 kg.6 (120 BP)
#143Snorlax1,014.1 lbs.459.99 kg.6 (120 BP)
#485Heatran948.0 lbs.430.01 kg.6 (120 BP)
#486Regigigas925.9 lbs.419.98 kg.6 (120 BP)
#208Steelix881.8 lbs.399.98 kg.6 (120 BP)
#321Wailord877.4 lbs.397.98 kg.6 (120 BP)
#306Aggron793.7 lbs.360.02 kg.6 (120 BP)
#382Kyogre776.0 lbs.351.99 kg.6 (120 BP)
#644Zekrom760.6 lbs.345.00 kg.6 (120 BP)
#476Probopass749.6 lbs.340.01 kg.6 (120 BP)
#484Palkia740.9 lbs.336.07 kg.6 (120 BP)
#623Golurk727.5 lbs.329.99 kg.6 (120 BP)
#643Reshiram727.5 lbs.329.99 kg.6 (120 BP)
#646Kyurem716.5 lbs.325.00 kg.6 (120 BP)
#493Arceus705.5 lbs.320.01 kg.6 (120 BP)
#389Torterra683.4 lbs.309.99 kg.6 (120 BP)
#076Golem661.4 lbs.300.01 kg.6 (120 BP)
#450Hippowdon661.4 lbs.300.01 kg.6 (120 BP)
#473Mamoswine641.5 lbs.290.98 kg.6 (120 BP)
#718Zygarde627.4 lbs.284.58 kg.6 (120 BP)
#464Rhyperior623.5 lbs.282.81 kg.6 (120 BP)
#697Tyrantrum595.2 lbs.269.98 kg.6 (120 BP)
#526Gigalith573.2 lbs.260.00 kg.6 (120 BP)
#614Beartic573.2 lbs.260.00 kg.6 (120 BP)
#639Terrakion573.2 lbs.260.00 kg.6 (120 BP)
#362Glalie565.5 lbs.256.51 kg.6 (120 BP)
#297Hariyama559.5 lbs.253.78 kg.6 (120 BP)
#638Cobalion551.2 lbs.250.02 kg.6 (120 BP)
#130Gyarados518.1 lbs.235.01 kg.6 (120 BP)
#377Regirock507.1 lbs.230.02 kg.6 (120 BP)
#699Aurorus496.0 lbs.224.98 kg.6 (120 BP)
#131Lapras485.0 lbs.219.99 kg.6 (120 BP)
#226Mantine485.0 lbs.219.99 kg.6 (120 BP)
#323Camerupt485.0 lbs.219.99 kg.6 (120 BP)
#249Lugia476.2 lbs.216.00 kg.6 (120 BP)
#716Xerneas474.0 lbs.215.00 kg.6 (120 BP)
#095Onix463.0 lbs.210.01 kg.6 (120 BP)
#149Dragonite463.0 lbs.210.01 kg.6 (120 BP)
#384Rayquaza455.3 lbs.206.52 kg.6 (120 BP)
#379Registeel451.9 lbs.204.98 kg.6 (120 BP)
#717Yveltal447.5 lbs.202.98 kg.6 (120 BP)
#375Metang446.4 lbs.202.48 kg.6 (120 BP)
#248Tyranitar445.3 lbs.201.98 kg.6 (120 BP)
#545Scolipede442.0 lbs.200.49 kg.6 (120 BP)
#558Crustle440.9 lbs.199.99 kg.6 (120 BP)
#640Virizion440.9 lbs.199.99 kg.6 (120 BP)
#250Ho-Oh438.7 lbs.198.99 kg.5 (100 BP)
#244Entei436.5 lbs.197.99 kg.5 (100 BP)
#721Volcanion429.9 lbs.195.00 kg.5 (100 BP)
#245Suicune412.3 lbs.187.02 kg.5 (100 BP)
#437Bronzong412.3 lbs.187.02 kg.5 (100 BP)
#462Magnezone396.8 lbs.179.99 kg.5 (100 BP)
#243Raikou392.4 lbs.177.99 kg.5 (100 BP)
#378Regice385.8 lbs.175.00 kg.5 (100 BP)
#337Lunatone370.4 lbs.168.01 kg.5 (100 BP)
#350Milotic357.4 lbs.162.11 kg.5 (100 BP)
#635Hydreigon352.7 lbs.159.98 kg.5 (100 BP)
#059Arcanine341.7 lbs.154.99 kg.5 (100 BP)
#338Solrock339.5 lbs.153.99 kg.5 (100 BP)
#230Kingdra335.1 lbs.152.00 kg.5 (100 BP)
#247Pupitar335.1 lbs.152.00 kg.5 (100 BP)
#365Walrein332.0 lbs.150.59 kg.5 (100 BP)
#706Goodra331.8 lbs.150.50 kg.5 (100 BP)
#500Emboar330.7 lbs.150.00 kg.5 (100 BP)
#411Bastiodon329.6 lbs.149.50 kg.5 (100 BP)
#615Cryogonal326.3 lbs.148.01 kg.5 (100 BP)
#463Lickilicky308.6 lbs.139.98 kg.5 (100 BP)
#621Druddigon306.4 lbs.138.98 kg.5 (100 BP)
#466Electivire305.6 lbs.138.62 kg.5 (100 BP)
#675Pangoro299.8 lbs.135.99 kg.5 (100 BP)
#460Abomasnow298.7 lbs.135.49 kg.5 (100 BP)
#593Jellicent297.6 lbs.134.99 kg.5 (100 BP)
#091Cloyster292.1 lbs.132.49 kg.5 (100 BP)
#289Slaking287.7 lbs.130.50 kg.5 (100 BP)
#068Machamp286.6 lbs.130.00 kg.5 (100 BP)
#320Wailmer286.6 lbs.130.00 kg.5 (100 BP)
#465Tangrowth283.5 lbs.128.59 kg.5 (100 BP)
#205Forretress277.3 lbs.125.78 kg.5 (100 BP)
#217Ursaring277.3 lbs.125.78 kg.5 (100 BP)
#150Mewtwo269.0 lbs.122.02 kg.5 (100 BP)
#087Dewgong264.6 lbs.120.02 kg.5 (100 BP)
#103Exeggutor264.6 lbs.120.02 kg.5 (100 BP)
#112Rhydon264.6 lbs.120.02 kg.5 (100 BP)
#232Donphan264.6 lbs.120.02 kg.5 (100 BP)
#305Lairon264.6 lbs.120.02 kg.5 (100 BP)
#212Scizor260.1 lbs.117.98 kg.5 (100 BP)
#111Rhyhorn253.5 lbs.114.99 kg.5 (100 BP)
#372Shelgon243.6 lbs.110.50 kg.5 (100 BP)
#598Ferrothorn242.5 lbs.110.00 kg.5 (100 BP)
#344Claydol238.1 lbs.108.00 kg.5 (100 BP)
#442Spiritomb238.1 lbs.108.00 kg.5 (100 BP)
#569Garbodor236.6 lbs.107.32 kg.5 (100 BP)
#477Dusknoir235.0 lbs.106.59 kg.5 (100 BP)
#612Haxorus232.6 lbs.105.51 kg.5 (100 BP)
#075Graveler231.5 lbs.105.01 kg.5 (100 BP)
#446Munchlax231.5 lbs.105.01 kg.5 (100 BP)
#373Salamence226.2 lbs.102.60 kg.5 (100 BP)
#409Rampardos226.0 lbs.102.51 kg.5 (100 BP)
#525Boldore224.9 lbs.102.01 kg.5 (100 BP)
#154Meganium221.6 lbs.100.52 kg.5 (100 BP)
#003Venusaur220.5 lbs.100.02 kg.5 (100 BP)
#357Tropius220.5 lbs.100.02 kg.5 (100 BP)
#712Bergmite219.4 lbs.99.52 kg.4 (80 BP)
#299Nosepass213.8 lbs.96.98 kg.4 (80 BP)
#388Grotle213.8 lbs.96.98 kg.4 (80 BP)
#553Krookodile212.3 lbs.96.30 kg.4 (80 BP)
#689Barbaracle211.6 lbs.95.98 kg.4 (80 BP)
#374Beldum209.9 lbs.95.21 kg.4 (80 BP)
#078Rapidash209.4 lbs.94.98 kg.4 (80 BP)
#445Garchomp209.4 lbs.94.98 kg.4 (80 BP)
#503Samurott208.6 lbs.94.62 kg.4 (80 BP)
#626Bouffalant208.6 lbs.94.62 kg.4 (80 BP)
#555Darmanitan204.8 lbs.92.90 kg.4 (80 BP)
#586Sawsbuck203.9 lbs.92.49 kg.4 (80 BP)
#622Golett202.8 lbs.91.99 kg.4 (80 BP)
#673Gogoat200.6 lbs.90.99 kg.4 (80 BP)
#006Charizard199.5 lbs.90.49 kg.4 (80 BP)
#086Seel198.4 lbs.89.99 kg.4 (80 BP)
#652Chesnaught198.4 lbs.89.99 kg.4 (80 BP)
#160Feraligatr195.8 lbs.88.81 kg.4 (80 BP)
#319Sharpedo195.8 lbs.88.81 kg.4 (80 BP)
#128Tauros194.9 lbs.88.41 kg.4 (80 BP)
#364Sealeo193.1 lbs.87.59 kg.4 (80 BP)
#534Conkeldurr191.8 lbs.87.00 kg.4 (80 BP)
#488Cresselia188.7 lbs.85.59 kg.4 (80 BP)
#009Blastoise188.5 lbs.85.50 kg.4 (80 BP)
#085Dodrio187.8 lbs.85.18 kg.4 (80 BP)
#715Noivern187.4 lbs.85.00 kg.4 (80 BP)
#395Empoleon186.3 lbs.84.50 kg.4 (80 BP)
#295Exploud185.2 lbs.84.01 kg.4 (80 BP)
#649Genesect181.9 lbs.82.51 kg.4 (80 BP)
#330Flygon180.8 lbs.82.01 kg.4 (80 BP)
#260Swampert180.6 lbs.81.92 kg.4 (80 BP)
#668Pyroar179.7 lbs.81.51 kg.4 (80 BP)
#691Dragalge179.7 lbs.81.51 kg.4 (80 BP)
#571Zoroark178.8 lbs.81.10 kg.4 (80 BP)
#565Carracosta178.6 lbs.81.01 kg.4 (80 BP)
#601Klinklang178.6 lbs.81.01 kg.4 (80 BP)
#604Eelektross177.5 lbs.80.51 kg.4 (80 BP)
#324Torkoal177.3 lbs.80.42 kg.4 (80 BP)
#115Kangaskhan176.4 lbs.80.01 kg.4 (80 BP)
#121Starmie176.4 lbs.80.01 kg.4 (80 BP)
#317Swalot176.4 lbs.80.01 kg.4 (80 BP)
#157Typhlosion175.3 lbs.79.51 kg.4 (80 BP)
#199Slowking175.3 lbs.79.51 kg.4 (80 BP)
#523Zebstrika175.3 lbs.79.51 kg.4 (80 BP)
#080Slowbro173.1 lbs.78.52 kg.4 (80 BP)
#332Cacturne170.6 lbs.77.38 kg.4 (80 BP)
#055Golduck168.9 lbs.76.61 kg.4 (80 BP)
#563Cofagrigus168.7 lbs.76.52 kg.4 (80 BP)
#097Hypno166.7 lbs.75.61 kg.4 (80 BP)
#241Miltank166.4 lbs.75.48 kg.4 (80 BP)
#195Quagsire165.3 lbs.74.98 kg.4 (80 BP)
#169Crobat165.3 lbs.74.98 kg.4 (80 BP)
#296Makuhita160.5 lbs.72.80 kg.4 (80 BP)
#246Larvitar158.7 lbs.71.99 kg.4 (80 BP)
#326Grumpig157.6 lbs.71.49 kg.4 (80 BP)
#234Stantler157.0 lbs.71.21 kg.4 (80 BP)
#709Trevenant156.5 lbs.70.99 kg.4 (80 BP)
#067Machoke155.4 lbs.70.49 kg.4 (80 BP)
#625Bisharp154.3 lbs.69.99 kg.4 (80 BP)
#348Armaldo150.4 lbs.68.22 kg.4 (80 BP)
#467Magmortar149.9 lbs.67.99 kg.4 (80 BP)
#645Landorus149.9 lbs.67.99 kg.4 (80 BP)
#101Electrode146.8 lbs.66.59 kg.4 (80 BP)
#108Lickitung144.4 lbs.65.50 kg.4 (80 BP)
#024Arbok143.3 lbs.65.00 kg.4 (80 BP)
#458Mantyke143.3 lbs.65.00 kg.4 (80 BP)
#207Gligar142.9 lbs.64.82 kg.4 (80 BP)
#641Tornadus138.9 lbs.63.00 kg.4 (80 BP)
#497Serperior138.3 lbs.62.73 kg.4 (80 BP)
#034Nidoking136.7 lbs.62.01 kg.4 (80 BP)
#537Seismitoad136.7 lbs.62.01 kg.4 (80 BP)
#181Ampharos135.6 lbs.61.51 kg.4 (80 BP)
#452Drapion135.6 lbs.61.51 kg.4 (80 BP)
#508Stoutland134.5 lbs.61.01 kg.4 (80 BP)
#642Thundurus134.5 lbs.61.01 kg.4 (80 BP)
#386Deoxys134.0 lbs.60.78 kg.4 (80 BP)
#436Bronzor133.4 lbs.60.51 kg.4 (80 BP)
#518Musharna133.4 lbs.60.51 kg.4 (80 BP)
#346Cradily133.2 lbs.60.42 kg.4 (80 BP)
#031Nidoqueen132.3 lbs.60.01 kg.4 (80 BP)
#082Magneton132.3 lbs.60.01 kg.4 (80 BP)
#099Kingler132.3 lbs.60.01 kg.4 (80 BP)
#146Moltres132.3 lbs.60.01 kg.4 (80 BP)
#304Aron132.3 lbs.60.01 kg.4 (80 BP)
#381Latios132.3 lbs.60.01 kg.4 (80 BP)
#275Shiftry131.4 lbs.59.60 kg.4 (80 BP)
#142Aerodactyl130.1 lbs.59.01 kg.4 (80 BP)
#544Whirlipede129.0 lbs.58.51 kg.4 (80 BP)
---Average Weight128.30 lbs.58.196 kg.4 (80 BP)
#235Smeargle127.9 lbs.58.01 kg.4 (80 BP)
#631Heatmor127.9 lbs.58.01 kg.4 (80 BP)
#584Vanilluxe126.8 lbs.57.52 kg.4 (80 BP)
#410Shieldon125.7 lbs.57.02 kg.4 (80 BP)
#064Kadabra124.6 lbs.56.52 kg.4 (80 BP)
#123Scyther123.5 lbs.56.02 kg.4 (80 BP)
#444Gabite123.5 lbs.56.02 kg.4 (80 BP)
#221Piloswine123.0 lbs.55.79 kg.4 (80 BP)
#499Pignite122.4 lbs.55.52 kg.4 (80 BP)
#538Throh122.4 lbs.55.52 kg.4 (80 BP)
#144Articuno122.1 lbs.55.38 kg.4 (80 BP)
#042Golbat121.3 lbs.55.02 kg.4 (80 BP)
#073Tentacruel121.3 lbs.55.02 kg.4 (80 BP)
#127Pinsir121.3 lbs.55.02 kg.4 (80 BP)
#219Magcargo121.3 lbs.55.02 kg.4 (80 BP)
#272Ludicolo121.3 lbs.55.02 kg.4 (80 BP)
#392Infernape121.3 lbs.55.02 kg.4 (80 BP)
#122Mr. Mime120.2 lbs.54.52 kg.4 (80 BP)
#062Poliwrath119.0 lbs.53.98 kg.4 (80 BP)
#214Heracross119.0 lbs.53.98 kg.4 (80 BP)
#448Lucario119.0 lbs.53.98 kg.4 (80 BP)
#681Aegislash116.8 lbs.52.98 kg.4 (80 BP)
#145Zapdos116.0 lbs.52.62 kg.4 (80 BP)
#336Seviper115.7 lbs.52.48 kg.4 (80 BP)
#366Clamperl115.7 lbs.52.48 kg.4 (80 BP)
#254Sceptile115.1 lbs.52.21 kg.4 (80 BP)
#257Blaziken114.6 lbs.51.98 kg.4 (80 BP)
#475Gallade114.6 lbs.51.98 kg.4 (80 BP)
#469Yanmega113.5 lbs.51.48 kg.4 (80 BP)
#331Cacnea113.1 lbs.51.30 kg.4 (80 BP)
#539Sawk112.4 lbs.50.98 kg.4 (80 BP)
#600Klang112.4 lbs.50.98 kg.4 (80 BP)
#227Skarmory111.3 lbs.50.48 kg.4 (80 BP)
#459Snover111.3 lbs.50.48 kg.4 (80 BP)
#491Darkrai111.3 lbs.50.48 kg.4 (80 BP)
#107Hitmonchan110.7 lbs.50.21 kg.4 (80 BP)
#634Zweilous110.2 lbs.49.99 kg.4 (80 BP)
#106Hitmonlee109.8 lbs.49.80 kg.3 (60 BP)
#449Hippopotas109.1 lbs.49.49 kg.3 (60 BP)
#210Granbull107.4 lbs.48.72 kg.3 (60 BP)
#647Keldeo106.9 lbs.48.49 kg.3 (60 BP)
#282Gardevoir106.7 lbs.48.40 kg.3 (60 BP)
#065Alakazam105.8 lbs.47.99 kg.3 (60 BP)
#237Hitmontop105.8 lbs.47.99 kg.3 (60 BP)
#359Absol103.6 lbs.46.99 kg.3 (60 BP)
#687Malamar103.6 lbs.46.99 kg.3 (60 BP)
#242Blissey103.2 lbs.46.81 kg.3 (60 BP)
#288Vigoroth102.5 lbs.46.49 kg.3 (60 BP)
#637Volcarona101.4 lbs.45.99 kg.3 (60 BP)
#072Tentacool100.3 lbs.45.50 kg.3 (60 BP)
#105Marowak99.2 lbs.45.00 kg.3 (60 BP)
#126Magmar98.1 lbs.44.50 kg.3 (60 BP)
#454Toxicroak97.9 lbs.44.41 kg.3 (60 BP)
#576Gothitelle97.0 lbs.44.00 kg.3 (60 BP)
#432Purugly96.6 lbs.43.82 kg.3 (60 BP)
#472Gliscor93.7 lbs.42.50 kg.3 (60 BP)
#660Diggersby93.5 lbs.42.41 kg.3 (60 BP)
#371Bagon92.8 lbs.42.09 kg.3 (60 BP)
#405Luxray92.6 lbs.42.00 kg.3 (60 BP)
#203Girafarig91.5 lbs.41.50 kg.3 (60 BP)
#583Vanillish90.4 lbs.41.00 kg.3 (60 BP)
#628Braviary90.4 lbs.41.00 kg.3 (60 BP)
#164Noctowl89.9 lbs.40.78 kg.3 (60 BP)
#124Jynx89.5 lbs.40.60 kg.3 (60 BP)
#094Gengar89.3 lbs.40.51 kg.3 (60 BP)
#141Kabutops89.3 lbs.40.51 kg.3 (60 BP)
#294Loudred89.3 lbs.40.51 kg.3 (60 BP)
#530Excadrill89.1 lbs.40.42 kg.3 (60 BP)
#335Zangoose88.8 lbs.40.28 kg.3 (60 BP)
#310Manectric88.6 lbs.40.19 kg.3 (60 BP)
#036Clefable88.2 lbs.40.01 kg.3 (60 BP)
#380Latias88.2 lbs.40.01 kg.3 (60 BP)
#533Gurdurr88.2 lbs.40.01 kg.3 (60 BP)
#658Greninja88.2 lbs.40.01 kg.3 (60 BP)
#018Pidgeot87.1 lbs.39.51 kg.3 (60 BP)
#363Spheal87.1 lbs.39.51 kg.3 (60 BP)
#630Mandibuzz87.1 lbs.39.51 kg.3 (60 BP)
#084Doduo86.4 lbs.39.19 kg.3 (60 BP)
#286Breloom86.4 lbs.39.19 kg.3 (60 BP)
#119Seaking86.0 lbs.39.01 kg.3 (60 BP)
#655Delphox86.0 lbs.39.01 kg.3 (60 BP)
#711Gourgeist86.0 lbs.39.01 kg.3 (60 BP)
#416Vespiquen84.9 lbs.38.51 kg.3 (60 BP)
#022Fearow83.8 lbs.38.01 kg.3 (60 BP)
#185Sudowoodo83.8 lbs.38.01 kg.3 (60 BP)
#193Yanma83.8 lbs.38.01 kg.3 (60 BP)
#435Skuntank83.8 lbs.38.01 kg.3 (60 BP)
#468Togekiss83.8 lbs.38.01 kg.3 (60 BP)
#510Liepard82.7 lbs.37.51 kg.3 (60 BP)
#554Darumaka82.7 lbs.37.51 kg.3 (60 BP)
#262Mightyena81.6 lbs.37.01 kg.3 (60 BP)
#137Porygon80.5 lbs.36.51 kg.3 (60 BP)
#079Slowpoke79.4 lbs.36.02 kg.3 (60 BP)
#611Fraxure79.4 lbs.36.02 kg.3 (60 BP)
#166Ledian78.5 lbs.35.61 kg.3 (60 BP)
#620Mienshao78.3 lbs.35.52 kg.3 (60 BP)
#693Clawitzer77.8 lbs.35.29 kg.3 (60 BP)
#114Tangela77.2 lbs.35.02 kg.3 (60 BP)
#139Omastar77.2 lbs.35.02 kg.3 (60 BP)
#218Slugma77.2 lbs.35.02 kg.3 (60 BP)
#229Houndoom77.2 lbs.35.02 kg.3 (60 BP)
#113Chansey76.3 lbs.34.61 kg.3 (60 BP)
#120Staryu76.1 lbs.34.52 kg.3 (60 BP)
#606Beheeyem76.1 lbs.34.52 kg.3 (60 BP)
#609Chandelure75.6 lbs.34.29 kg.3 (60 BP)
#461Weavile75.0 lbs.34.02 kg.3 (60 BP)
#474Porygon-Z75.0 lbs.34.02 kg.3 (60 BP)
#186Politoed74.7 lbs.33.88 kg.3 (60 BP)
#168Ariados73.9 lbs.33.52 kg.3 (60 BP)
#231Phanpy73.9 lbs.33.52 kg.3 (60 BP)
#419Floatzel73.9 lbs.33.52 kg.3 (60 BP)
#552Krokorok73.6 lbs.33.38 kg.3 (60 BP)
#051Dugtrio73.4 lbs.33.29 kg.3 (60 BP)
#428Lopunny73.4 lbs.33.29 kg.3 (60 BP)
#589Escavalier72.8 lbs.33.02 kg.3 (60 BP)
#592Frillish72.8 lbs.33.02 kg.3 (60 BP)
#632Durant72.8 lbs.33.02 kg.3 (60 BP)
#342Crawdaunt72.3 lbs.32.79 kg.3 (60 BP)
#301Delcatty71.9 lbs.32.61 kg.3 (60 BP)
#162Furret71.7 lbs.32.52 kg.3 (60 BP)
#233Porygon271.7 lbs.32.52 kg.3 (60 BP)
#264Linoone71.7 lbs.32.52 kg.3 (60 BP)
#271Lombre71.7 lbs.32.52 kg.3 (60 BP)
#096Drowzee71.4 lbs.32.39 kg.3 (60 BP)
#012Butterfree70.5 lbs.31.98 kg.3 (60 BP)
#053Persian70.5 lbs.31.98 kg.3 (60 BP)
#057Primeape70.5 lbs.31.98 kg.3 (60 BP)
#567Archeops70.5 lbs.31.98 kg.3 (60 BP)
#269Dustox69.7 lbs.31.62 kg.3 (60 BP)
#594Alomomola69.7 lbs.31.62 kg.3 (60 BP)
#308Medicham69.4 lbs.31.48 kg.3 (60 BP)
#400Bibarel69.4 lbs.31.48 kg.3 (60 BP)
#408Cranidos69.4 lbs.31.48 kg.3 (60 BP)
#531Audino68.3 lbs.30.98 kg.3 (60 BP)
#568Trubbish68.3 lbs.30.98 kg.3 (60 BP)
#672Skiddo68.3 lbs.30.98 kg.3 (60 BP)
#688Binacle68.3 lbs.30.98 kg.3 (60 BP)
#325Spoink67.5 lbs.30.62 kg.3 (60 BP)
#356Dusclops67.5 lbs.30.62 kg.3 (60 BP)
#404Luxio67.2 lbs.30.48 kg.3 (60 BP)
#512Simisage67.2 lbs.30.48 kg.3 (60 BP)
#017Pidgeotto66.1 lbs.29.98 kg.3 (60 BP)
#026Raichu66.1 lbs.29.98 kg.3 (60 BP)
#048Venonat66.1 lbs.29.98 kg.3 (60 BP)
#077Ponyta66.1 lbs.29.98 kg.3 (60 BP)
#088Grimer66.1 lbs.29.98 kg.3 (60 BP)
#089Muk66.1 lbs.29.98 kg.3 (60 BP)
#125Electabuzz66.1 lbs.29.98 kg.3 (60 BP)
#560Scrafty66.1 lbs.29.98 kg.3 (60 BP)
#423Gastrodon65.9 lbs.29.89 kg.3 (60 BP)
#522Blitzle65.7 lbs.29.80 kg.3 (60 BP)
#015Beedrill65.0 lbs.29.48 kg.3 (60 BP)
#028Sandslash65.0 lbs.29.48 kg.3 (60 BP)
#047Parasect65.0 lbs.29.48 kg.3 (60 BP)
#418Buizel65.0 lbs.29.48 kg.3 (60 BP)
#134Vaporeon63.9 lbs.28.98 kg.3 (60 BP)
#516Simipour63.9 lbs.28.98 kg.3 (60 BP)
#521Unfezant63.9 lbs.28.98 kg.3 (60 BP)
#651Quilladin63.9 lbs.28.98 kg.3 (60 BP)
#636Larvesta63.5 lbs.28.80 kg.3 (60 BP)
#184Azumarill62.8 lbs.28.49 kg.3 (60 BP)
#202Wobbuffet62.8 lbs.28.49 kg.3 (60 BP)
#224Octillery62.8 lbs.28.49 kg.3 (60 BP)
#267Beautifly62.6 lbs.28.39 kg.3 (60 BP)
#056Mankey61.7 lbs.27.99 kg.3 (60 BP)
#215Sneasel61.7 lbs.27.99 kg.3 (60 BP)
#259Marshtomp61.7 lbs.27.99 kg.3 (60 BP)
#274Nuzleaf61.7 lbs.27.99 kg.3 (60 BP)
#279Pelipper61.7 lbs.27.99 kg.3 (60 BP)
#514Simisear61.7 lbs.27.99 kg.3 (60 BP)
#556Maractus61.7 lbs.27.99 kg.3 (60 BP)
#676Furfrou61.7 lbs.27.99 kg.3 (60 BP)
---Median Weight61.70 lbs.27.987 kg.3 (60 BP)
#430Honchkrow60.2 lbs.27.31 kg.3 (60 BP)
#197Umbreon59.5 lbs.26.99 kg.3 (60 BP)
#367Huntail59.5 lbs.26.99 kg.3 (60 BP)
#455Carnivine59.5 lbs.26.99 kg.3 (60 BP)
#505Watchog59.5 lbs.26.99 kg.3 (60 BP)
#478Froslass58.6 lbs.26.58 kg.3 (60 BP)
#196Espeon58.4 lbs.26.49 kg.3 (60 BP)
#696Tyrunt57.3 lbs.25.99 kg.3 (60 BP)
#471Glaceon57.1 lbs.25.90 kg.3 (60 BP)
#402Kricketune56.2 lbs.25.49 kg.3 (60 BP)
#470Leafeon56.2 lbs.25.49 kg.3 (60 BP)
#617Accelgor55.8 lbs.25.31 kg.3 (60 BP)
#698Amaura55.6 lbs.25.22 kg.3 (60 BP)
#117Seadra55.1 lbs.24.99 kg.3 (60 BP)
#136Flareon55.1 lbs.24.99 kg.3 (60 BP)
#159Croconaw55.1 lbs.24.99 kg.3 (60 BP)
#398Staraptor54.9 lbs.24.90 kg.2 (40 BP)
#135Jolteon54.0 lbs.24.49 kg.2 (40 BP)
#502Dewott54.0 lbs.24.49 kg.2 (40 BP)
#663Talonflame54.0 lbs.24.49 kg.2 (40 BP)
#440Happiny53.8 lbs.24.40 kg.2 (40 BP)
#581Swanna53.4 lbs.24.22 kg.2 (40 BP)
#287Slakoth52.9 lbs.24.00 kg.2 (40 BP)
#322Numel52.9 lbs.24.00 kg.2 (40 BP)
#457Lumineon52.9 lbs.24.00 kg.2 (40 BP)
#345Lileep52.5 lbs.23.81 kg.2 (40 BP)
#340Whiscash52.0 lbs.23.59 kg.2 (40 BP)
#239Elekid51.8 lbs.23.50 kg.2 (40 BP)
#700Sylveon51.8 lbs.23.50 kg.2 (40 BP)
#369Relicanth51.6 lbs.23.41 kg.2 (40 BP)
#414Mothim51.4 lbs.23.31 kg.2 (40 BP)
#517Munna51.4 lbs.23.31 kg.2 (40 BP)
#394Prinplup50.7 lbs.23.00 kg.2 (40 BP)
#453Croagunk50.7 lbs.23.00 kg.2 (40 BP)
#368Gorebyss49.8 lbs.22.59 kg.2 (40 BP)
#008Wartortle49.6 lbs.22.50 kg.2 (40 BP)
#171Lanturn49.6 lbs.22.50 kg.2 (40 BP)
#352Kecleon48.5 lbs.22.00 kg.2 (40 BP)
#391Monferno48.5 lbs.22.00 kg.2 (40 BP)
#603Eelektrik48.5 lbs.22.00 kg.2 (40 BP)
#253Grovyle47.6 lbs.21.59 kg.2 (40 BP)
#343Baltoy47.4 lbs.21.50 kg.2 (40 BP)
#701Hawlucha47.4 lbs.21.50 kg.2 (40 BP)
#240Magby47.2 lbs.21.41 kg.2 (40 BP)
#163Hoothoot46.7 lbs.21.18 kg.2 (40 BP)
#236Tyrogue46.3 lbs.21.00 kg.2 (40 BP)
#599Klink46.3 lbs.21.00 kg.2 (40 BP)
#695Heliolisk46.3 lbs.21.00 kg.2 (40 BP)
#318Carvanha45.9 lbs.20.82 kg.2 (40 BP)
#334Altaria45.4 lbs.20.59 kg.2 (40 BP)
#213Shuckle45.2 lbs.20.50 kg.2 (40 BP)
#443Gible45.2 lbs.20.50 kg.2 (40 BP)
#542Leavanny45.2 lbs.20.50 kg.2 (40 BP)
#424Ambipom44.8 lbs.20.32 kg.2 (40 BP)
#281Kirlia44.5 lbs.20.18 kg.2 (40 BP)
#447Riolu44.5 lbs.20.18 kg.2 (40 BP)
#579Reuniclus44.3 lbs.20.09 kg.2 (40 BP)
#030Nidorina44.1 lbs.20.00 kg.2 (40 BP)
#061Poliwhirl44.1 lbs.20.00 kg.2 (40 BP)
#074Geodude44.1 lbs.20.00 kg.2 (40 BP)
#399Bidoof44.1 lbs.20.00 kg.2 (40 BP)
#619Mienfoo44.1 lbs.20.00 kg.2 (40 BP)
#038Ninetales43.9 lbs.19.91 kg.2 (40 BP)
#277Swellow43.7 lbs.19.82 kg.2 (40 BP)
#054Psyduck43.2 lbs.19.60 kg.2 (40 BP)
#033Nidorino43.0 lbs.19.50 kg.2 (40 BP)
#063Abra43.0 lbs.19.50 kg.2 (40 BP)
#066Machop43.0 lbs.19.50 kg.2 (40 BP)
#256Combusken43.0 lbs.19.50 kg.2 (40 BP)
#585Deerling43.0 lbs.19.50 kg.2 (40 BP)
#434Stunky42.3 lbs.19.19 kg.2 (40 BP)
#005Charmeleon41.9 lbs.19.01 kg.2 (40 BP)
#058Growlithe41.9 lbs.19.01 kg.2 (40 BP)
#156Quilava41.9 lbs.19.01 kg.2 (40 BP)
#597Ferroseed41.4 lbs.18.78 kg.2 (40 BP)
#045Vileplume41.0 lbs.18.60 kg.2 (40 BP)
#020Raticate40.8 lbs.18.51 kg.2 (40 BP)
#524Roggenrola39.7 lbs.18.01 kg.2 (40 BP)
#550Basculin39.7 lbs.18.01 kg.2 (40 BP)
#575Gothorita39.7 lbs.18.01 kg.2 (40 BP)
#610Axew39.7 lbs.18.01 kg.2 (40 BP)
#313Volbeat39.0 lbs.17.69 kg.2 (40 BP)
#314Illumise39.0 lbs.17.69 kg.2 (40 BP)
#263Zigzagoon38.6 lbs.17.51 kg.2 (40 BP)
#705Sliggoo38.6 lbs.17.51 kg.2 (40 BP)
#633Deino38.1 lbs.17.28 kg.2 (40 BP)
#536Palpitoad37.5 lbs.17.01 kg.2 (40 BP)
#666Vivillon37.5 lbs.17.01 kg.2 (40 BP)
#361Snorunt37.0 lbs.16.78 kg.2 (40 BP)
#148Dragonair36.4 lbs.16.51 kg.2 (40 BP)
#564Tirtouga36.4 lbs.16.51 kg.2 (40 BP)
#293Whismur35.9 lbs.16.28 kg.2 (40 BP)
#549Lilligant35.9 lbs.16.28 kg.2 (40 BP)
#225Delibird35.3 lbs.16.01 kg.2 (40 BP)
#496Servine35.3 lbs.16.01 kg.2 (40 BP)
#662Fletchinder35.3 lbs.16.01 kg.2 (40 BP)
#153Bayleef34.8 lbs.15.79 kg.2 (40 BP)
#071Victreebel34.2 lbs.15.51 kg.2 (40 BP)
#397Staravia34.2 lbs.15.51 kg.2 (40 BP)
#683Aromatisse34.2 lbs.15.51 kg.2 (40 BP)
#329Vibrava33.7 lbs.15.29 kg.2 (40 BP)
#309Electrike33.5 lbs.15.20 kg.2 (40 BP)
#551Sandile33.5 lbs.15.20 kg.2 (40 BP)
#083Farfetch'd33.1 lbs.15.01 kg.2 (40 BP)
#118Goldeen33.1 lbs.15.01 kg.2 (40 BP)
#178Xatu33.1 lbs.15.01 kg.2 (40 BP)
#328Trapinch33.1 lbs.15.01 kg.2 (40 BP)
#355Duskull33.1 lbs.15.01 kg.2 (40 BP)
#426Drifblim33.1 lbs.15.01 kg.2 (40 BP)
#438Bonsly33.1 lbs.15.01 kg.2 (40 BP)
#520Tranquill33.1 lbs.15.01 kg.2 (40 BP)
#710Pumpkaboo33.1 lbs.15.01 kg.2 (40 BP)
#507Herdier32.4 lbs.14.70 kg.2 (40 BP)
#407Roserade32.0 lbs.14.51 kg.2 (40 BP)
#557Dwebble32.0 lbs.14.51 kg.2 (40 BP)
#654Braixen32.0 lbs.14.51 kg.2 (40 BP)
#596Galvantula31.5 lbs.14.29 kg.2 (40 BP)
#206Dunsparce30.9 lbs.14.02 kg.2 (40 BP)
#360Wynaut30.9 lbs.14.02 kg.2 (40 BP)
#561Sigilyph30.9 lbs.14.02 kg.2 (40 BP)
#261Poochyena30.0 lbs.13.61 kg.2 (40 BP)
#515Panpour29.8 lbs.13.52 kg.2 (40 BP)
#667Litleo29.8 lbs.13.52 kg.2 (40 BP)
#180Flaaffy29.3 lbs.13.29 kg.2 (40 BP)
#002Ivysaur28.7 lbs.13.02 kg.2 (40 BP)
#439Mime Jr.28.7 lbs.13.02 kg.2 (40 BP)
#608Lampent28.7 lbs.13.02 kg.2 (40 BP)
#049Venomoth27.6 lbs.12.52 kg.2 (40 BP)
#347Anorith27.6 lbs.12.52 kg.2 (40 BP)
#354Banette27.6 lbs.12.52 kg.2 (40 BP)
#532Timburr27.6 lbs.12.52 kg.2 (40 BP)
#570Zorua27.6 lbs.12.52 kg.2 (40 BP)
#060Poliwag27.3 lbs.12.38 kg.2 (40 BP)
#027Sandshrew26.5 lbs.12.02 kg.2 (40 BP)
#040Wigglytuff26.5 lbs.12.02 kg.2 (40 BP)
#170Chinchou26.5 lbs.12.02 kg.2 (40 BP)
#223Remoraid26.5 lbs.12.02 kg.2 (40 BP)
#291Ninjask26.5 lbs.12.02 kg.2 (40 BP)
#451Skorupi26.5 lbs.12.02 kg.2 (40 BP)
#559Scraggy26.0 lbs.11.79 kg.2 (40 BP)
#504Patrat25.6 lbs.11.61 kg.2 (40 BP)
#140Kabuto25.4 lbs.11.52 kg.2 (40 BP)
#190Aipom25.4 lbs.11.52 kg.2 (40 BP)
#268Cascoon25.4 lbs.11.52 kg.2 (40 BP)
#303Mawile25.4 lbs.11.52 kg.2 (40 BP)
#341Corphish25.4 lbs.11.52 kg.2 (40 BP)
#307Meditite24.7 lbs.11.20 kg.2 (40 BP)
#300Skitty24.3 lbs.11.02 kg.2 (40 BP)
#302Sableye24.3 lbs.11.02 kg.2 (40 BP)
#513Pansear24.3 lbs.11.02 kg.2 (40 BP)
#618Stunfisk24.3 lbs.11.02 kg.2 (40 BP)
#657Frogadier24.0 lbs.10.89 kg.2 (40 BP)
#165Ledyba23.8 lbs.10.80 kg.2 (40 BP)
#228Houndour23.8 lbs.10.80 kg.2 (40 BP)
#511Pansage23.1 lbs.10.48 kg.2 (40 BP)
#528Swoobat23.1 lbs.10.48 kg.2 (40 BP)
#591Amoonguss23.1 lbs.10.48 kg.2 (40 BP)
#627Rufflet23.1 lbs.10.48 kg.2 (40 BP)
#100Voltorb22.9 lbs.10.39 kg.2 (40 BP)
#316Gulpin22.7 lbs.10.30 kg.2 (40 BP)
#387Turtwig22.5 lbs.10.21 kg.2 (40 BP)
#624Pawniard22.5 lbs.10.21 kg.2 (40 BP)
#509Purrloin22.4 lbs.10.16 kg.2 (40 BP)
#014Kakuna22.0 lbs.9.98 kg.1 (20 BP)
#129Magikarp22.0 lbs.9.98 kg.1 (20 BP)
#266Silcoon22.0 lbs.9.98 kg.1 (20 BP)
#671Florges22.0 lbs.9.98 kg.1 (20 BP)
#011Metapod21.8 lbs.9.89 kg.1 (20 BP)
#037Vulpix21.8 lbs.9.89 kg.1 (20 BP)
#498Tepig21.8 lbs.9.89 kg.1 (20 BP)
#110Weezing20.9 lbs.9.48 kg.1 (20 BP)
#158Totodile20.9 lbs.9.48 kg.1 (20 BP)
#278Wingull20.9 lbs.9.48 kg.1 (20 BP)
#403Shinx20.9 lbs.9.48 kg.1 (20 BP)
#566Archen20.9 lbs.9.48 kg.1 (20 BP)
#653Fennekin20.7 lbs.9.39 kg.1 (20 BP)
#421Cherrim20.5 lbs.9.30 kg.1 (20 BP)
#007Squirtle19.8 lbs.8.98 kg.1 (20 BP)
#032Nidoran♂19.8 lbs.8.98 kg.1 (20 BP)
#605Elgyem19.8 lbs.8.98 kg.1 (20 BP)
#629Vullaby19.8 lbs.8.98 kg.1 (20 BP)
#650Chespin19.8 lbs.8.98 kg.1 (20 BP)
#720Hoopa19.8 lbs.8.98 kg.1 (20 BP)
#216Teddiursa19.4 lbs.8.80 kg.1 (20 BP)
#719Diancie19.4 lbs.8.80 kg.1 (20 BP)
#370Luvdisc19.2 lbs.8.71 kg.1 (20 BP)
#044Gloom19.0 lbs.8.62 kg.1 (20 BP)
#004Charmander18.7 lbs.8.48 kg.1 (20 BP)
#167Spinarak18.7 lbs.8.48 kg.1 (20 BP)
#183Marill18.7 lbs.8.48 kg.1 (20 BP)
#192Sunflora18.7 lbs.8.48 kg.1 (20 BP)
#194Wooper18.7 lbs.8.48 kg.1 (20 BP)
#529Drilbur18.7 lbs.8.48 kg.1 (20 BP)
#613Cubchoo18.7 lbs.8.48 kg.1 (20 BP)
#678Meowstic18.7 lbs.8.48 kg.1 (20 BP)
#665Spewpa18.5 lbs.8.39 kg.1 (20 BP)
#692Clauncher18.3 lbs.8.30 kg.1 (20 BP)
#495Snivy17.9 lbs.8.12 kg.1 (20 BP)
#116Horsea17.6 lbs.7.98 kg.1 (20 BP)
#578Duosion17.6 lbs.7.98 kg.1 (20 BP)
#674Pancham17.6 lbs.7.98 kg.1 (20 BP)
#714Noibat17.6 lbs.7.98 kg.1 (20 BP)
#155Cyndaquil17.4 lbs.7.89 kg.1 (20 BP)
#179Mareep17.2 lbs.7.80 kg.1 (20 BP)
#209Snubbull17.2 lbs.7.80 kg.1 (20 BP)
#616Shelmet17.0 lbs.7.71 kg.1 (20 BP)
#258Mudkip16.8 lbs.7.62 kg.1 (20 BP)
#035Clefairy16.5 lbs.7.48 kg.1 (20 BP)
#041Zubat16.5 lbs.7.48 kg.1 (20 BP)
#138Omanyte16.5 lbs.7.48 kg.1 (20 BP)
#573Cinccino16.5 lbs.7.48 kg.1 (20 BP)
#349Feebas16.3 lbs.7.39 kg.1 (20 BP)
#541Swadloon16.1 lbs.7.30 kg.1 (20 BP)
#690Skrelp16.1 lbs.7.30 kg.1 (20 BP)
#204Pineco15.9 lbs.7.21 kg.1 (20 BP)
#029Nidoran♀15.4 lbs.6.99 kg.1 (20 BP)
#456Finneon15.4 lbs.6.99 kg.1 (20 BP)
#656Froakie15.4 lbs.6.99 kg.1 (20 BP)
#708Phantump15.4 lbs.6.99 kg.1 (20 BP)
#001Bulbasaur15.2 lbs.6.89 kg.1 (20 BP)
#023Ekans15.2 lbs.6.89 kg.1 (20 BP)
#280Ralts14.6 lbs.6.62 kg.1 (20 BP)
#547Whimsicott14.6 lbs.6.62 kg.1 (20 BP)
#548Petilil14.6 lbs.6.62 kg.1 (20 BP)
#098Krabby14.3 lbs.6.49 kg.1 (20 BP)
#104Cubone14.3 lbs.6.49 kg.1 (20 BP)
#133Eevee14.3 lbs.6.49 kg.1 (20 BP)
#220Swinub14.3 lbs.6.49 kg.1 (20 BP)
#413Wormadam14.3 lbs.6.49 kg.1 (20 BP)
#648Meloetta14.3 lbs.6.49 kg.1 (20 BP)
#070Weepinbell14.1 lbs.6.40 kg.1 (20 BP)
#152Chikorita14.1 lbs.6.40 kg.1 (20 BP)
#422Shellos13.9 lbs.6.30 kg.1 (20 BP)
#390Chimchar13.7 lbs.6.21 kg.1 (20 BP)
#025Pikachu13.2 lbs.5.99 kg.1 (20 BP)
#081Magnemite13.2 lbs.5.99 kg.1 (20 BP)
#161Sentret13.2 lbs.5.99 kg.1 (20 BP)
#238Smoochum13.2 lbs.5.99 kg.1 (20 BP)
#694Helioptile13.2 lbs.5.99 kg.1 (20 BP)
#501Oshawott13.0 lbs.5.90 kg.1 (20 BP)
#588Karrablast13.0 lbs.5.90 kg.1 (20 BP)
#182Bellossom12.8 lbs.5.81 kg.1 (20 BP)
#572Minccino12.8 lbs.5.81 kg.1 (20 BP)
#574Gothita12.8 lbs.5.81 kg.1 (20 BP)
#582Vanillite12.6 lbs.5.72 kg.1 (20 BP)
#703Carbink12.6 lbs.5.72 kg.1 (20 BP)
#039Jigglypuff12.1 lbs.5.49 kg.1 (20 BP)
#290Nincada12.1 lbs.5.49 kg.1 (20 BP)
#415Combee12.1 lbs.5.49 kg.1 (20 BP)
#427Buneary12.1 lbs.5.49 kg.1 (20 BP)
#580Ducklett12.1 lbs.5.49 kg.1 (20 BP)
#043Oddish11.9 lbs.5.40 kg.1 (20 BP)
#046Paras11.9 lbs.5.40 kg.1 (20 BP)
#543Venipede11.7 lbs.5.31 kg.1 (20 BP)
#393Piplup11.5 lbs.5.22 kg.1 (20 BP)
#492Shaymin (Sky)11.5 lbs.5.22 kg.1 (20 BP)
#201Unown11.0 lbs.4.99 kg.1 (20 BP)
#222Corsola11.0 lbs.4.99 kg.1 (20 BP)
#251Celebi11.0 lbs.4.99 kg.1 (20 BP)
#252Treecko11.0 lbs.4.99 kg.1 (20 BP)
#327Spinda11.0 lbs.4.99 kg.1 (20 BP)
#587Emolga11.0 lbs.4.99 kg.1 (20 BP)
#659Bunnelby11.0 lbs.4.99 kg.1 (20 BP)
#685Slurpuff11.0 lbs.4.99 kg.1 (20 BP)
#285Shroomish9.9 lbs.4.49 kg.1 (20 BP)
#535Tympole9.9 lbs.4.49 kg.1 (20 BP)
#680Doublade9.9 lbs.4.49 kg.1 (20 BP)
#429Mismagius9.7 lbs.4.40 kg.1 (20 BP)
#052Meowth9.3 lbs.4.22 kg.1 (20 BP)
#311Plusle9.3 lbs.4.22 kg.1 (20 BP)
#312Minun9.3 lbs.4.22 kg.1 (20 BP)
#506Lillipup9.0 lbs.4.08 kg.1 (20 BP)
#069Bellsprout8.8 lbs.3.99 kg.1 (20 BP)
#090Shellder8.8 lbs.3.99 kg.1 (20 BP)
#132Ditto8.8 lbs.3.99 kg.1 (20 BP)
#151Mew8.8 lbs.3.99 kg.1 (20 BP)
#273Seedot8.8 lbs.3.99 kg.1 (20 BP)
#494Victini8.8 lbs.3.99 kg.1 (20 BP)
#211Qwilfish8.6 lbs.3.90 kg.1 (20 BP)
#417Pachirisu8.6 lbs.3.90 kg.1 (20 BP)
#431Glameow8.6 lbs.3.90 kg.1 (20 BP)
#265Wurmple7.9 lbs.3.58 kg.1 (20 BP)
#284Masquerain7.9 lbs.3.58 kg.1 (20 BP)
#019Rattata7.7 lbs.3.49 kg.1 (20 BP)
#677Espurr7.7 lbs.3.49 kg.1 (20 BP)
#684Swirlix7.7 lbs.3.49 kg.1 (20 BP)
#686Inkay7.7 lbs.3.49 kg.1 (20 BP)
#412Burmy7.5 lbs.3.40 kg.1 (20 BP)
#147Dratini7.3 lbs.3.31 kg.1 (20 BP)
#420Cherubi7.3 lbs.3.31 kg.1 (20 BP)
#013Weedle7.1 lbs.3.22 kg.1 (20 BP)
#176Togetic7.1 lbs.3.22 kg.1 (20 BP)
#489Phione6.8 lbs.3.08 kg.1 (20 BP)
#607Litwick6.8 lbs.3.08 kg.1 (20 BP)
#173Cleffa6.6 lbs.2.99 kg.1 (20 BP)
#189Jumpluff6.6 lbs.2.99 kg.1 (20 BP)
#707Klefki6.6 lbs.2.99 kg.1 (20 BP)
#010Caterpie6.4 lbs.2.90 kg.1 (20 BP)
#704Goomy6.2 lbs.2.81 kg.1 (20 BP)
#270Lotad5.7 lbs.2.59 kg.1 (20 BP)
#102Exeggcute5.5 lbs.2.49 kg.1 (20 BP)
#255Torchic5.5 lbs.2.49 kg.1 (20 BP)
#540Sewaddle5.5 lbs.2.49 kg.1 (20 BP)
#664Scatterbug5.5 lbs.2.49 kg.1 (20 BP)
#276Taillow5.1 lbs.2.31 kg.1 (20 BP)
#353Shuppet5.1 lbs.2.31 kg.1 (20 BP)
#401Kricketot4.9 lbs.2.22 kg.1 (20 BP)
#702Dedenne4.9 lbs.2.22 kg.1 (20 BP)
#198Murkrow4.6 lbs.2.09 kg.1 (20 BP)
#492Shaymin (Land)4.6 lbs.2.09 kg.1 (20 BP)
#519Pidove4.6 lbs.2.09 kg.1 (20 BP)
#527Woobat4.6 lbs.2.09 kg.1 (20 BP)
#021Spearow4.4 lbs.2.00 kg.1 (20 BP)
#172Pichu4.4 lbs.2.00 kg.1 (20 BP)
#177Natu4.4 lbs.2.00 kg.1 (20 BP)
#298Azurill4.4 lbs.2.00 kg.1 (20 BP)
#315Roselia4.4 lbs.2.00 kg.1 (20 BP)
#396Starly4.4 lbs.2.00 kg.1 (20 BP)
#679Honedge4.4 lbs.2.00 kg.1 (20 BP)
#339Barboach4.2 lbs.1.91 kg.1 (20 BP)
#441Chatot4.2 lbs.1.91 kg.1 (20 BP)
#016Pidgey4.0 lbs.1.81 kg.1 (20 BP)
#191Sunkern4.0 lbs.1.81 kg.1 (20 BP)
#283Surskit3.7 lbs.1.68 kg.1 (20 BP)
#661Fletchling3.7 lbs.1.68 kg.1 (20 BP)
#175Togepi3.3 lbs.1.50 kg.1 (20 BP)
#562Yamask3.3 lbs.1.50 kg.1 (20 BP)
#490Manaphy3.1 lbs.1.41 kg.1 (20 BP)
#292Shedinja2.6 lbs.1.18 kg.1 (20 BP)
#333Swablu2.6 lbs.1.18 kg.1 (20 BP)
#406Budew2.6 lbs.1.18 kg.1 (20 BP)
#425Drifloon2.6 lbs.1.18 kg.1 (20 BP)
#385Jirachi2.4 lbs.1.09 kg.1 (20 BP)
#109Koffing2.2 lbs.1.00 kg.1 (20 BP)
#174Igglybuff2.2 lbs.1.00 kg.1 (20 BP)
#188Skiploom2.2 lbs.1.00 kg.1 (20 BP)
#200Misdreavus2.2 lbs.1.00 kg.1 (20 BP)
#358Chimecho2.2 lbs.1.00 kg.1 (20 BP)
#577Solosis2.2 lbs.1.00 kg.1 (20 BP)
#590Foongus2.2 lbs.1.00 kg.1 (20 BP)
#670Floette2.0 lbs.0.91 kg.1 (20 BP)
#050Diglett1.8 lbs.0.82 kg.1 (20 BP)
#351Castform1.8 lbs.0.82 kg.1 (20 BP)
#433Chingling1.3 lbs.0.59 kg.1 (20 BP)
#546Cottonee1.3 lbs.0.59 kg.1 (20 BP)
#595Joltik1.3 lbs.0.59 kg.1 (20 BP)
#187Hoppip1.1 lbs.0.50 kg.1 (20 BP)
#682Spritzee1.1 lbs.0.50 kg.1 (20 BP)
#479Rotom0.7 lbs.0.32 kg.1 (20 BP)
#480Uxie0.7 lbs.0.32 kg.1 (20 BP)
#481Mesprit0.7 lbs.0.32 kg.1 (20 BP)
#482Azelf0.7 lbs.0.32 kg.1 (20 BP)
#602Tynamo0.7 lbs.0.32 kg.1 (20 BP)
#092Gastly0.2 lbs.0.09 kg.1 (20 BP)
#093Haunter0.2 lbs.0.09 kg.1 (20 BP)
#669Flabébé0.2 lbs.0.09 kg.1 (20 BP)


Pokémon by Height



#PokémonHeight (US)Height (SI/Metric)
#321Wailord47' 7"14.50 m.
#208Steelix30' 2"9.19 m.
#095Onix28' 10"8.79 m.
#384Rayquaza23' 0"7.01 m.
#487Giratina (Origin)22' 8"6.91 m.
#130Gyarados21' 4"6.50 m.
#350Milotic20' 4"6.20 m.
#717Yveltal19' 0"5.79 m.
#483Dialga17' 9"5.41 m.
#249Lugia17' 1"5.21 m.
#718Zygarde16' 5"5.00 m.
#487Giratina (Altered)14' 9"4.50 m.
#382Kyogre14' 9"4.50 m.
#484Palkia13' 9"4.19 m.
#148Dragonair13' 1"3.99 m.
#250Ho-Oh12' 6"3.81 m.
#486Regigigas12' 2"3.71 m.
#646Kyurem-White11' 10"3.61 m.
#383Groudon11' 6"3.51 m.
#024Arbok11' 6"3.51 m.
#646Kyurem-Black10' 10"3.30 m.
#497Serperior10' 10"3.30 m.
#643Reshiram10' 6"3.20 m.
#493Arceus10' 6"3.20 m.
#646Kyurem (unfused)9' 10"3.00 m.
#716Xerneas9' 10"3.00 m.
#644Zekrom9' 6"2.90 m.
#623Golurk9' 2"2.79 m.
#336Seviper8' 10"2.69 m.
#699Aurorus8' 10"2.69 m.
#614Beartic8' 6"2.59 m.
#697Tyrantrum8' 2"2.49 m.
#473Mamoswine8' 2"2.49 m.
#545Scolipede8' 2"2.49 m.
#131Lapras8' 2"2.49 m.
#464Rhyperior7' 10"2.39 m.
#297Hariyama7' 7"2.31 m.
#160Feraligatr7' 7"2.31 m.
#460Abomasnow7' 3"2.21 m.
#593Jellicent7' 3"2.21 m.
#149Dragonite7' 3"2.21 m.
#477Dusknoir7' 3"2.21 m.
#389Torterra7' 3"2.21 m.
#115Kangaskhan7' 3"2.21 m.
#143Snorlax6' 11"2.11 m.
#226Mantine6' 11"2.11 m.
#675Pangoro6' 11"2.11 m.
#604Eelektross6' 11"2.11 m.
#244Entei6' 11"2.11 m.
#638Cobalion6' 11"2.11 m.
#306Aggron6' 11"2.11 m.
#640Virizion6' 7"2.01 m.
#245Suicune6' 7"2.01 m.
#465Tangrowth6' 7"2.01 m.
#381Latios6' 7"2.01 m.
#706Goodra6' 7"2.01 m.
#023Ekans6' 7"2.01 m.
#103Exeggutor6' 7"2.01 m.
#150Mewtwo6' 7"2.01 m.
#472Gliscor6' 7"2.01 m.
#248Tyranitar6' 7"2.01 m.
#146Moltres6' 7"2.01 m.
#289Slaking6' 7"2.01 m.
#713Avalugg6' 7"2.01 m.
#320Wailmer6' 7"2.01 m.
#450Hippowdon6' 7"2.01 m.
#199Slowking6' 7"2.01 m.
#330Flygon6' 7"2.01 m.
#003Venusaur6' 7"2.01 m.
#357Tropius6' 7"2.01 m.
#323Camerupt6' 3"1.91 m.
#112Rhydon6' 3"1.91 m.
#469Yanmega6' 3"1.91 m.
#243Raikou6' 3"1.91 m.
#379Registeel6' 3"1.91 m.
#639Terrakion6' 3"1.91 m.
#257Blaziken6' 3"1.91 m.
#059Arcanine6' 3"1.91 m.
#445Garchomp6' 3"1.91 m.
#569Garbodor6' 3"1.91 m.
#586Sawsbuck6' 3"1.91 m.
#154Meganium5' 11"1.80 m.
#169Crobat5' 11"1.80 m.
#162Furret5' 11"1.80 m.
#368Gorebyss5' 11"1.80 m.
#378Regice5' 11"1.80 m.
#142Aerodactyl5' 11"1.80 m.
#217Ursaring5' 11"1.80 m.
#212Scizor5' 11"1.80 m.
#230Kingdra5' 11"1.80 m.
#612Haxorus5' 11"1.80 m.
#085Dodrio5' 11"1.80 m.
#319Sharpedo5' 11"1.80 m.
#635Hydreigon5' 11"1.80 m.
#466Electivire5' 11"1.80 m.
#147Dratini5' 11"1.80 m.
#055Golduck5' 7"1.70 m.
#681Aegislash5' 7"1.70 m.
#317Swalot5' 7"1.70 m.
#485Heatran5' 7"1.70 m.
#157Typhlosion5' 7"1.70 m.
#071Victreebel5' 7"1.70 m.
#078Rapidash5' 7"1.70 m.
#367Huntail5' 7"1.70 m.
#463Lickilicky5' 7"1.70 m.
#254Sceptile5' 7"1.70 m.
#526Gigalith5' 7"1.70 m.
#711Gourgeist5' 7"1.70 m.
#227Skarmory5' 7"1.70 m.
#395Empoleon5' 7"1.70 m.
#673Gogoat5' 7"1.70 m.
#087Dewgong5' 7"1.70 m.
#377Regirock5' 7"1.70 m.
#006Charizard5' 7"1.70 m.
#386Deoxys5' 7"1.70 m.
#563Cofagrigus5' 7"1.70 m.
#144Articuno5' 7"1.70 m.
#721Volcanion5' 7"1.70 m.
#093Haunter5' 3"1.60 m.
#500Emboar5' 3"1.60 m.
#475Gallade5' 3"1.60 m.
#097Hypno5' 3"1.60 m.
#164Noctowl5' 3"1.60 m.
#637Volcarona5' 3"1.60 m.
#042Golbat5' 3"1.60 m.
#626Bouffalant5' 3"1.60 m.
#145Zapdos5' 3"1.60 m.
#523Zebstrika5' 3"1.60 m.
#652Chesnaught5' 3"1.60 m.
#625Bisharp5' 3"1.60 m.
#080Slowbro5' 3"1.60 m.
#467Magmortar5' 3"1.60 m.
#282Gardevoir5' 3"1.60 m.
#409Rampardos5' 3"1.60 m.
#356Dusclops5' 3"1.60 m.
#376Metagross5' 3"1.60 m.
#068Machamp5' 3"1.60 m.
#073Tentacruel5' 3"1.60 m.
#571Zoroark5' 3"1.60 m.
#621Druddigon5' 3"1.60 m.
#641Tornadus4' 11"1.50 m.
#260Swampert4' 11"1.50 m.
#491Darkrai4' 11"1.50 m.
#628Braviary4' 11"1.50 m.
#065Alakazam4' 11"1.50 m.
#127Pinsir4' 11"1.50 m.
#709Trevenant4' 11"1.50 m.
#649Genesect4' 11"1.50 m.
#658Greninja4' 11"1.50 m.
#668Pyroar4' 11"1.50 m.
#242Blissey4' 11"1.50 m.
#295Exploud4' 11"1.50 m.
#178Xatu4' 11"1.50 m.
#348Armaldo4' 11"1.50 m.
#214Heracross4' 11"1.50 m.
#272Ludicolo4' 11"1.50 m.
#503Samurott4' 11"1.50 m.
#123Scyther4' 11"1.50 m.
#206Dunsparce4' 11"1.50 m.
#362Glalie4' 11"1.50 m.
#642Thundurus4' 11"1.50 m.
#346Cradily4' 11"1.50 m.
#067Machoke4' 11"1.50 m.
#344Claydol4' 11"1.50 m.
#468Togekiss4' 11"1.50 m.
#018Pidgeot4' 11"1.50 m.
#553Krookodile4' 11"1.50 m.
#655Delphox4' 11"1.50 m.
#094Gengar4' 11"1.50 m.
#645Landorus4' 11"1.50 m.
#715Noivern4' 11"1.50 m.
#049Venomoth4' 11"1.50 m.
#687Malamar4' 11"1.50 m.
#691Dragalge4' 11"1.50 m.
#106Hitmonlee4' 11"1.50 m.
#310Manectric4' 11"1.50 m.
#488Cresselia4' 11"1.50 m.
#091Cloyster4' 11"1.50 m.
#537Seismitoad4' 11"1.50 m.
#203Girafarig4' 11"1.50 m.
#373Salamence4' 11"1.50 m.
#576Gothitelle4' 11"1.50 m.
#634Zweilous4' 7"1.40 m.
#210Granbull4' 7"1.40 m.
#561Sigilyph4' 7"1.40 m.
#124Jynx4' 7"1.40 m.
#288Vigoroth4' 7"1.40 m.
#237Hitmontop4' 7"1.40 m.
#455Carnivine4' 7"1.40 m.
#076Golem4' 7"1.40 m.
#444Gabite4' 7"1.40 m.
#476Probopass4' 7"1.40 m.
#620Mienshao4' 7"1.40 m.
#539Sawk4' 7"1.40 m.
#567Archeops4' 7"1.40 m.
#647Keldeo4' 7"1.40 m.
#084Doduo4' 7"1.40 m.
#229Houndoom4' 7"1.40 m.
#234Stantler4' 7"1.40 m.
#166Ledian4' 7"1.40 m.
#534Conkeldurr4' 7"1.40 m.
#181Ampharos4' 7"1.40 m.
#558Crustle4' 7"1.40 m.
#631Heatmor4' 7"1.40 m.
#107Hitmonchan4' 7"1.40 m.
#128Tauros4' 7"1.40 m.
#195Quagsire4' 7"1.40 m.
#405Luxray4' 7"1.40 m.
#380Latias4' 7"1.40 m.
#365Walrein4' 7"1.40 m.
#034Nidoking4' 7"1.40 m.
#202Wobbuffet4' 3"1.30 m.
#335Zangoose4' 3"1.30 m.
#698Amaura4' 3"1.30 m.
#031Nidoqueen4' 3"1.30 m.
#437Bronzong4' 3"1.30 m.
#689Barbaracle4' 3"1.30 m.
#693Clawitzer4' 3"1.30 m.
#119Seaking4' 3"1.30 m.
#538Throh4' 3"1.30 m.
#332Cacturne4' 3"1.30 m.
#581Swanna4' 3"1.30 m.
#092Gastly4' 3"1.30 m.
#036Clefable4' 3"1.30 m.
#308Medicham4' 3"1.30 m.
#064Kadabra4' 3"1.30 m.
#126Magmar4' 3"1.30 m.
#141Kabutops4' 3"1.30 m.
#099Kingler4' 3"1.30 m.
#452Drapion4' 3"1.30 m.
#555Darmanitan4' 3"1.30 m.
#478Froslass4' 3"1.30 m.
#584Vanilluxe4' 3"1.30 m.
#062Poliwrath4' 3"1.30 m.
#122Mr. Mime4' 3"1.30 m.
#411Bastiodon4' 3"1.30 m.
#454Toxicroak4' 3"1.30 m.
#275Shiftry4' 3"1.30 m.
#205Forretress3' 11"1.19 m.
#241Miltank3' 11"1.19 m.
#185Sudowoodo3' 11"1.19 m.
#247Pupitar3' 11"1.19 m.
#448Lucario3' 11"1.19 m.
#193Yanma3' 11"1.19 m.
#338Solrock3' 11"1.19 m.
#392Infernape3' 11"1.19 m.
#424Ambipom3' 11"1.19 m.
#508Stoutland3' 11"1.19 m.
#045Vileplume3' 11"1.19 m.
#089Muk3' 11"1.19 m.
#108Lickitung3' 11"1.19 m.
#117Seadra3' 11"1.19 m.
#663Talonflame3' 11"1.19 m.
#666Vivillon3' 11"1.19 m.
#153Bayleef3' 11"1.19 m.
#428Lopunny3' 11"1.19 m.
#269Dustox3' 11"1.19 m.
#101Electrode3' 11"1.19 m.
#279Pelipper3' 11"1.19 m.
#416Vespiquen3' 11"1.19 m.
#594Alomomola3' 11"1.19 m.
#375Metang3' 11"1.19 m.
#592Frillish3' 11"1.19 m.
#171Lanturn3' 11"1.19 m.
#676Furfrou3' 11"1.19 m.
#271Lombre3' 11"1.19 m.
#603Eelektrik3' 11"1.19 m.
#398Staraptor3' 11"1.19 m.
#565Carracosta3' 11"1.19 m.
#022Fearow3' 11"1.19 m.
#286Breloom3' 11"1.19 m.
#462Magnezone3' 11"1.19 m.
#630Mandibuzz3' 11"1.19 m.
#235Smeargle3' 11"1.19 m.
#426Drifblim3' 11"1.19 m.
#542Leavanny3' 11"1.19 m.
#079Slowpoke3' 11"1.19 m.
#110Weezing3' 11"1.19 m.
#457Lumineon3' 11"1.19 m.
#544Whirlipede3' 11"1.19 m.
#359Absol3' 11"1.19 m.
#521Unfezant3' 11"1.19 m.
---Average Height3' 9"1.154 m.
#168Ariados3' 7"1.09 m.
#372Shelgon3' 7"1.09 m.
#342Crawdaunt3' 7"1.09 m.
#005Charmeleon3' 7"1.09 m.
#364Sealeo3' 7"1.09 m.
#560Scrafty3' 7"1.09 m.
#186Politoed3' 7"1.09 m.
#327Spinda3' 7"1.09 m.
#419Floatzel3' 7"1.09 m.
#505Watchog3' 7"1.09 m.
#334Altaria3' 7"1.09 m.
#388Grotle3' 7"1.09 m.
#583Vanillish3' 7"1.09 m.
#207Gligar3' 7"1.09 m.
#671Florges3' 7"1.09 m.
#301Delcatty3' 7"1.09 m.
#329Vibrava3' 7"1.09 m.
#354Banette3' 7"1.09 m.
#121Starmie3' 7"1.09 m.
#549Lilligant3' 7"1.09 m.
#636Larvesta3' 7"1.09 m.
#221Piloswine3' 7"1.09 m.
#510Liepard3' 7"1.09 m.
#518Musharna3' 7"1.09 m.
#017Pidgeotto3' 7"1.09 m.
#461Weavile3' 7"1.09 m.
#038Ninetales3' 7"1.09 m.
#086Seel3' 7"1.09 m.
#159Croconaw3' 7"1.09 m.
#615Cryogonal3' 7"1.09 m.
#113Chansey3' 7"1.09 m.
#125Electabuzz3' 7"1.09 m.
#012Butterfree3' 7"1.09 m.
#232Donphan3' 7"1.09 m.
#512Simisage3' 7"1.09 m.
#531Audino3' 7"1.09 m.
#009Blastoise3' 4"1.02 m.
---Median Height3' 3"0.991 m.
#105Marowak3' 3"0.99 m.
#552Krokorok3' 3"0.99 m.
#197Umbreon3' 3"0.99 m.
#435Skuntank3' 3"0.99 m.
#165Ledyba3' 3"0.99 m.
#470Leafeon3' 3"0.99 m.
#028Sandslash3' 3"0.99 m.
#267Beautifly3' 3"0.99 m.
#550Basculin3' 3"0.99 m.
#061Poliwhirl3' 3"0.99 m.
#096Drowzee3' 3"0.99 m.
#015Beedrill3' 3"0.99 m.
#352Kecleon3' 3"0.99 m.
#660Diggersby3' 3"0.99 m.
#345Lileep3' 3"0.99 m.
#654Braixen3' 3"0.99 m.
#002Ivysaur3' 3"0.99 m.
#082Magneton3' 3"0.99 m.
#134Vaporeon3' 3"0.99 m.
#296Makuhita3' 3"0.99 m.
#442Spiritomb3' 3"0.99 m.
#111Rhyhorn3' 3"0.99 m.
#114Tangela3' 3"0.99 m.
#274Nuzleaf3' 3"0.99 m.
#499Pignite3' 3"0.99 m.
#400Bibarel3' 3"0.99 m.
#516Simipour3' 3"0.99 m.
#622Golett3' 3"0.99 m.
#048Venonat3' 3"0.99 m.
#294Loudred3' 3"0.99 m.
#337Lunatone3' 3"0.99 m.
#611Fraxure3' 3"0.99 m.
#139Omastar3' 3"0.99 m.
#402Kricketune3' 3"0.99 m.
#432Purugly3' 3"0.99 m.
#579Reuniclus3' 3"0.99 m.
#589Escavalier3' 3"0.99 m.
#040Wigglytuff3' 3"0.99 m.
#053Persian3' 3"0.99 m.
#070Weepinbell3' 3"0.99 m.
#075Graveler3' 3"0.99 m.
#077Ponyta3' 3"0.99 m.
#695Heliolisk3' 3"0.99 m.
#700Sylveon3' 3"0.99 m.
#712Bergmite3' 3"0.99 m.
#057Primeape3' 3"0.99 m.
#008Wartortle3' 3"0.99 m.
#262Mightyena3' 3"0.99 m.
#047Parasect3' 3"0.99 m.
#458Mantyke3' 3"0.99 m.
#459Snover3' 3"0.99 m.
#299Nosepass3' 3"0.99 m.
#369Relicanth3' 3"0.99 m.
#514Simisear3' 3"0.99 m.
#556Maractus3' 3"0.99 m.
#598Ferrothorn3' 3"0.99 m.
#606Beheeyem3' 3"0.99 m.
#609Chandelure3' 3"0.99 m.
#533Gurdurr3' 1"0.94 m.
#224Octillery2' 11"0.89 m.
#407Roserade2' 11"0.89 m.
#423Gastrodon2' 11"0.89 m.
#136Flareon2' 11"0.89 m.
#196Espeon2' 11"0.89 m.
#152Chikorita2' 11"0.89 m.
#253Grovyle2' 11"0.89 m.
#619Mienfoo2' 11"0.89 m.
#129Magikarp2' 11"0.89 m.
#408Cranidos2' 11"0.89 m.
#528Swoobat2' 11"0.89 m.
#225Delibird2' 11"0.89 m.
#429Mismagius2' 11"0.89 m.
#326Grumpig2' 11"0.89 m.
#404Luxio2' 11"0.89 m.
#525Boldore2' 11"0.89 m.
#063Abra2' 11"0.89 m.
#088Grimer2' 11"0.89 m.
#305Lairon2' 11"0.89 m.
#391Monferno2' 11"0.89 m.
#507Herdier2' 11"0.89 m.
#430Honchkrow2' 11"0.89 m.
#033Nidorino2' 11"0.89 m.
#156Quilava2' 11"0.89 m.
#672Skiddo2' 11"0.89 m.
#072Tentacool2' 11"0.89 m.
#256Combusken2' 11"0.89 m.
#474Porygon-Z2' 11"0.89 m.
#215Sneasel2' 11"0.89 m.
#340Whiscash2' 11"0.89 m.
#414Mothim2' 11"0.89 m.
#066Machop2' 7"0.79 m.
#135Jolteon2' 7"0.79 m.
#502Dewott2' 7"0.79 m.
#120Staryu2' 7"0.79 m.
#394Prinplup2' 7"0.79 m.
#633Deino2' 7"0.79 m.
#355Duskull2' 7"0.79 m.
#190Aipom2' 7"0.79 m.
#044Gloom2' 7"0.79 m.
#161Sentret2' 7"0.79 m.
#184Azumarill2' 7"0.79 m.
#054Psyduck2' 7"0.79 m.
#083Farfetch'd2' 7"0.79 m.
#287Slakoth2' 7"0.79 m.
#449Hippopotas2' 7"0.79 m.
#679Honedge2' 7"0.79 m.
#680Doublade2' 7"0.79 m.
#705Sliggoo2' 7"0.79 m.
#137Porygon2' 7"0.79 m.
#617Accelgor2' 7"0.79 m.
#683Aromatisse2' 7"0.79 m.
#026Raichu2' 7"0.79 m.
#041Zubat2' 7"0.79 m.
#318Carvanha2' 7"0.79 m.
#536Palpitoad2' 7"0.79 m.
#701Hawlucha2' 7"0.79 m.
#710Pumpkaboo2' 7"0.79 m.
#685Slurpuff2' 7"0.79 m.
#451Skorupi2' 7"0.79 m.
#522Blitzle2' 7"0.79 m.
#292Shedinja2' 7"0.79 m.
#192Sunflora2' 7"0.79 m.
#496Servine2' 7"0.79 m.
#180Flaaffy2' 7"0.79 m.
#189Jumpluff2' 7"0.79 m.
#291Ninjask2' 7"0.79 m.
#363Spheal2' 7"0.79 m.
#471Glaceon2' 7"0.79 m.
#219Magcargo2' 7"0.79 m.
#284Masquerain2' 7"0.79 m.
#030Nidorina2' 7"0.79 m.
#281Kirlia2' 7"0.79 m.
#696Tyrunt2' 7"0.79 m.
#596Galvantula2' 7"0.79 m.
#058Growlithe2' 5"0.74 m.
#011Metapod2' 4"0.71 m.
#236Tyrogue2' 4"0.71 m.
#051Dugtrio2' 4"0.71 m.
#069Bellsprout2' 4"0.71 m.
#163Hoothoot2' 4"0.71 m.
#453Croagunk2' 4"0.71 m.
#447Riolu2' 4"0.71 m.
#443Gible2' 4"0.71 m.
#322Numel2' 4"0.71 m.
#651Quilladin2' 4"0.71 m.
#020Raticate2' 4"0.71 m.
#277Swellow2' 4"0.71 m.
#259Marshtomp2' 4"0.71 m.
#325Spoink2' 4"0.71 m.
#564Tirtouga2' 4"0.71 m.
#418Buizel2' 4"0.71 m.
#240Magby2' 4"0.71 m.
#268Cascoon2' 4"0.71 m.
#347Anorith2' 4"0.71 m.
#361Snorunt2' 4"0.71 m.
#575Gothorita2' 4"0.71 m.
#618Stunfisk2' 4"0.71 m.
#662Fletchinder2' 4"0.71 m.
#200Misdreavus2' 4"0.71 m.
#547Whimsicott2' 4"0.71 m.
#719Diancie2' 4"0.71 m.
#218Slugma2' 4"0.71 m.
#328Trapinch2' 4"0.71 m.
#530Excadrill2' 4"0.71 m.
#001Bulbasaur2' 4"0.71 m.
#551Sandile2' 4"0.71 m.
#570Zorua2' 4"0.71 m.
#313Volbeat2' 4"0.71 m.
#223Remoraid2' 0"0.61 m.
#278Wingull2' 0"0.61 m.
#374Beldum2' 0"0.61 m.
#397Staravia2' 0"0.61 m.
#251Celebi2' 0"0.61 m.
#300Skitty2' 0"0.61 m.
#517Munna2' 0"0.61 m.
#559Scraggy2' 0"0.61 m.
#060Poliwag2' 0"0.61 m.
#314Illumise2' 0"0.61 m.
#370Luvdisc2' 0"0.61 m.
#439Mime Jr.2' 0"0.61 m.
#109Koffing2' 0"0.61 m.
#309Electrike2' 0"0.61 m.
#520Tranquill2' 0"0.61 m.
#674Pancham2' 0"0.61 m.
#601Klinklang2' 0"0.61 m.
#037Vulpix2' 0"0.61 m.
#179Mareep2' 0"0.61 m.
#188Skiploom2' 0"0.61 m.
#353Shuppet2' 0"0.61 m.
#371Bagon2' 0"0.61 m.
#678Meowstic2' 0"0.61 m.
#239Elekid2' 0"0.61 m.
#446Munchlax2' 0"0.61 m.
#027Sandshrew2' 0"0.61 m.
#035Clefairy2' 0"0.61 m.
#266Silcoon2' 0"0.61 m.
#515Panpour2' 0"0.61 m.
#246Larvitar2' 0"0.61 m.
#358Chimecho2' 0"0.61 m.
#591Amoonguss2' 0"0.61 m.
#657Frogadier2' 0"0.61 m.
#176Togetic2' 0"0.61 m.
#440Happiny2' 0"0.61 m.
#004Charmander2' 0"0.61 m.
#209Snubbull2' 0"0.61 m.
#233Porygon22' 0"0.61 m.
#118Goldeen2' 0"0.61 m.
#307Meditite2' 0"0.61 m.
#568Trubbish2' 0"0.61 m.
#610Axew2' 0"0.61 m.
#532Timburr2' 0"0.61 m.
#222Corsola2' 0"0.61 m.
#204Pineco2' 0"0.61 m.
#213Shuckle2' 0"0.61 m.
#216Teddiursa2' 0"0.61 m.
#648Meloetta2' 0"0.61 m.
#667Litleo2' 0"0.61 m.
#158Totodile2' 0"0.61 m.
#228Houndour2' 0"0.61 m.
#341Corphish2' 0"0.61 m.
#495Snivy2' 0"0.61 m.
#511Pansage2' 0"0.61 m.
#303Mawile2' 0"0.61 m.
#349Feebas2' 0"0.61 m.
#360Wynaut2' 0"0.61 m.
#014Kakuna2' 0"0.61 m.
#293Whismur2' 0"0.61 m.
#513Pansear2' 0"0.61 m.
#554Darumaka2' 0"0.61 m.
#578Duosion2' 0"0.61 m.
#585Deerling2' 0"0.61 m.
#597Ferroseed2' 0"0.61 m.
#608Lampent2' 0"0.61 m.
#600Klang2' 0"0.61 m.
#155Cyndaquil1' 8"0.51 m.
#170Chinchou1' 8"0.51 m.
#211Qwilfish1' 8"0.51 m.
#343Baltoy1' 8"0.51 m.
#390Chimchar1' 8"0.51 m.
#403Shinx1' 8"0.51 m.
#627Rufflet1' 8"0.51 m.
#283Surskit1' 8"0.51 m.
#501Oshawott1' 8"0.51 m.
#535Tympole1' 8"0.51 m.
#562Yamask1' 8"0.51 m.
#007Squirtle1' 8"0.51 m.
#140Kabuto1' 8"0.51 m.
#201Unown1' 8"0.51 m.
#261Poochyena1' 8"0.51 m.
#410Shieldon1' 8"0.51 m.
#436Bronzor1' 8"0.51 m.
#441Chatot1' 8"0.51 m.
#498Tepig1' 8"0.51 m.
#580Ducklett1' 8"0.51 m.
#588Karrablast1' 8"0.51 m.
#605Elgyem1' 8"0.51 m.
#688Binacle1' 8"0.51 m.
#692Clauncher1' 8"0.51 m.
#421Cherrim1' 8"0.51 m.
#100Voltorb1' 8"0.51 m.
#252Treecko1' 8"0.51 m.
#270Lotad1' 8"0.51 m.
#541Swadloon1' 8"0.51 m.
#690Skrelp1' 8"0.51 m.
#043Oddish1' 8"0.51 m.
#167Spinarak1' 8"0.51 m.
#198Murkrow1' 8"0.51 m.
#231Phanpy1' 8"0.51 m.
#290Nincada1' 8"0.51 m.
#504Patrat1' 8"0.51 m.
#566Archen1' 8"0.51 m.
#720Hoopa1' 8"0.51 m.
#324Torkoal1' 8"0.51 m.
#573Cinccino1' 8"0.51 m.
#056Mankey1' 8"0.51 m.
#273Seedot1' 8"0.51 m.
#431Glameow1' 8"0.51 m.
#624Pawniard1' 8"0.51 m.
#032Nidoran♂1' 8"0.51 m.
#413Wormadam1' 8"0.51 m.
#629Vullaby1' 8"0.51 m.
#714Noibat1' 8"0.51 m.
#548Petilil1' 8"0.51 m.
#613Cubchoo1' 8"0.51 m.
#039Jigglypuff1' 8"0.51 m.
#399Bidoof1' 8"0.51 m.
#694Helioptile1' 8"0.51 m.
#264Linoone1' 8"0.51 m.
#302Sableye1' 8"0.51 m.
#438Bonsly1' 8"0.51 m.
#151Mew1' 4"0.41 m.
#255Torchic1' 4"0.41 m.
#339Barboach1' 4"0.41 m.
#527Woobat1' 4"0.41 m.
#543Venipede1' 4"0.41 m.
#686Inkay1' 4"0.41 m.
#708Phantump1' 4"0.41 m.
#029Nidoran♀1' 4"0.41 m.
#102Exeggcute1' 4"0.41 m.
#194Wooper1' 4"0.41 m.
#220Swinub1' 4"0.41 m.
#280Ralts1' 4"0.41 m.
#393Piplup1' 4"0.41 m.
#509Purrloin1' 4"0.41 m.
#492Shaymin (Sky)1' 4"0.41 m.
#052Meowth1' 4"0.41 m.
#138Omanyte1' 4"0.41 m.
#434Stunky1' 4"0.41 m.
#659Bunnelby1' 4"0.41 m.
#238Smoochum1' 4"0.41 m.
#116Horsea1' 4"0.41 m.
#285Shroomish1' 4"0.41 m.
#304Aron1' 4"0.41 m.
#425Drifloon1' 4"0.41 m.
#427Buneary1' 4"0.41 m.
#506Lillipup1' 4"0.41 m.
#524Roggenrola1' 4"0.41 m.
#263Zigzagoon1' 4"0.41 m.
#572Minccino1' 4"0.41 m.
#025Pikachu1' 4"0.41 m.
#316Gulpin1' 4"0.41 m.
#333Swablu1' 4"0.41 m.
#387Turtwig1' 4"0.41 m.
#582Vanillite1' 4"0.41 m.
#182Bellossom1' 4"0.41 m.
#311Plusle1' 4"0.41 m.
#574Gothita1' 4"0.41 m.
#098Krabby1' 4"0.41 m.
#653Fennekin1' 4"0.41 m.
#187Hoppip1' 4"0.41 m.
#489Phione1' 4"0.41 m.
#456Finneon1' 4"0.41 m.
#420Cherubi1' 4"0.41 m.
#587Emolga1' 4"0.41 m.
#183Marill1' 4"0.41 m.
#366Clamperl1' 4"0.41 m.
#616Shelmet1' 4"0.41 m.
#684Swirlix1' 4"0.41 m.
#258Mudkip1' 4"0.41 m.
#312Minun1' 4"0.41 m.
#417Pachirisu1' 4"0.41 m.
#650Chespin1' 4"0.41 m.
#074Geodude1' 4"0.41 m.
#104Cubone1' 4"0.41 m.
#331Cacnea1' 4"0.41 m.
#494Victini1' 4"0.41 m.
#021Spearow1' 0"0.30 m.
#090Shellder1' 0"0.30 m.
#557Dwebble1' 0"0.30 m.
#704Goomy1' 0"0.30 m.
#315Roselia1' 0"0.30 m.
#546Cottonee1' 0"0.30 m.
#661Fletchling1' 0"0.30 m.
#351Castform1' 0"0.30 m.
#401Kricketot1' 0"0.30 m.
#265Wurmple1' 0"0.30 m.
#396Starly1' 0"0.30 m.
#703Carbink1' 0"0.30 m.
#422Shellos1' 0"0.30 m.
#490Manaphy1' 0"0.30 m.
#665Spewpa1' 0"0.30 m.
#482Azelf1' 0"0.30 m.
#540Sewaddle1' 0"0.30 m.
#016Pidgey1' 0"0.30 m.
#191Sunkern1' 0"0.30 m.
#385Jirachi1' 0"0.30 m.
#632Durant1' 0"0.30 m.
#019Rattata1' 0"0.30 m.
#276Taillow1' 0"0.30 m.
#046Paras1' 0"0.30 m.
#081Magnemite1' 0"0.30 m.
#133Eevee1' 0"0.30 m.
#175Togepi1' 0"0.30 m.
#481Mesprit1' 0"0.30 m.
#415Combee1' 0"0.30 m.
#010Caterpie1' 0"0.30 m.
#529Drilbur1' 0"0.30 m.
#013Weedle1' 0"0.30 m.
#132Ditto1' 0"0.30 m.
#172Pichu1' 0"0.30 m.
#173Cleffa1' 0"0.30 m.
#174Igglybuff1' 0"0.30 m.
#479Rotom1' 0"0.30 m.
#480Uxie1' 0"0.30 m.
#519Pidove1' 0"0.30 m.
#577Solosis1' 0"0.30 m.
#599Klink1' 0"0.30 m.
#607Litwick1' 0"0.30 m.
#656Froakie1' 0"0.30 m.
#664Scatterbug1' 0"0.30 m.
#677Espurr1' 0"0.30 m.
#177Natu0' 8"0.20 m.
#406Budew0' 8"0.20 m.
#602Tynamo0' 8"0.20 m.
#670Floette0' 8"0.20 m.
#682Spritzee0' 8"0.20 m.
#050Diglett0' 8"0.20 m.
#433Chingling0' 8"0.20 m.
#492Shaymin (Land)0' 8"0.20 m.
#707Klefki0' 8"0.20 m.
#298Azurill0' 8"0.20 m.
#590Foongus0' 8"0.20 m.
#412Burmy0' 8"0.20 m.
#702Dedenne0' 8"0.20 m.
#595Joltik0' 4"0.10 m.
#669Flabébé0' 4"0.10 m.


Pokémon by Initial Happiness



#PokémonHappiness
#035Clefairy140
#036Clefable140
#113Chansey140
#173Cleffa140
#242Blissey140
#428Lopunny140
#440Happiny140
#480Uxie140
#481Mesprit140
#482Azelf140
#151Mew100
#251Celebi100
#385Jirachi100
#404Luxio100
#417Pachirisu100
#424Ambipom100
#453Croagunk100
#485Heatran100
#488Cresselia100
#492Shaymin100
#494Victini100
#648Meloetta100
#380Latias90
#381Latios90
#641Tornadus90
#642Thundurus90
#645Landorus90
#001Bulbasaur70
#002Ivysaur70
#003Venusaur70
#004Charmander70
#005Charmeleon70
#006Charizard70
#007Squirtle70
#008Wartortle70
#009Blastoise70
#010Caterpie70
#011Metapod70
#012Butterfree70
#013Weedle70
#014Kakuna70
#015Beedrill70
#016Pidgey70
#017Pidgeotto70
#018Pidgeot70
#019Rattata70
#020Raticate70
#021Spearow70
#022Fearow70
#023Ekans70
#024Arbok70
#025Pikachu70
#026Raichu70
#027Sandshrew70
#028Sandslash70
#029Nidoran♀70
#030Nidorina70
#031Nidoqueen70
#032Nidoran♂70
#033Nidorino70
#034Nidoking70
#037Vulpix70
#038Ninetales70
#039Jigglypuff70
#040Wigglytuff70
#041Zubat70
#042Golbat70
#043Oddish70
#044Gloom70
#045Vileplume70
#046Paras70
#047Parasect70
#048Venonat70
#049Venomoth70
#050Diglett70
#051Dugtrio70
#052Meowth70
#053Persian70
#054Psyduck70
#055Golduck70
#056Mankey70
#057Primeape70
#058Growlithe70
#059Arcanine70
#060Poliwag70
#061Poliwhirl70
#062Poliwrath70
#063Abra70
#064Kadabra70
#065Alakazam70
#066Machop70
#067Machoke70
#068Machamp70
#069Bellsprout70
#070Weepinbell70
#071Victreebel70
#072Tentacool70
#073Tentacruel70
#074Geodude70
#075Graveler70
#076Golem70
#077Ponyta70
#078Rapidash70
#079Slowpoke70
#080Slowbro70
#081Magnemite70
#082Magneton70
#083Farfetch'd70
#084Doduo70
#085Dodrio70
#086Seel70
#087Dewgong70
#088Grimer70
#089Muk70
#090Shellder70
#091Cloyster70
#092Gastly70
#093Haunter70
#094Gengar70
#095Onix70
#096Drowzee70
#097Hypno70
#098Krabby70
#099Kingler70
#100Voltorb70
#101Electrode70
#102Exeggcute70
#103Exeggutor70
#104Cubone70
#105Marowak70
#106Hitmonlee70
#107Hitmonchan70
#108Lickitung70
#109Koffing70
#110Weezing70
#111Rhyhorn70
#112Rhydon70
#114Tangela70
#115Kangaskhan70
#116Horsea70
#117Seadra70
#118Goldeen70
#119Seaking70
#120Staryu70
#121Starmie70
#122Mr. Mime70
#123Scyther70
#124Jynx70
#125Electabuzz70
#126Magmar70
#127Pinsir70
#128Tauros70
#129Magikarp70
#130Gyarados70
#131Lapras70
#132Ditto70
#133Eevee70
#134Vaporeon70
#135Jolteon70
#136Flareon70
#137Porygon70
#138Omanyte70
#139Omastar70
#140Kabuto70
#141Kabutops70
#142Aerodactyl70
#143Snorlax70
#152Chikorita70
#153Bayleef70
#154Meganium70
#155Cyndaquil70
#156Quilava70
#157Typhlosion70
#158Totodile70
#159Croconaw70
#160Feraligatr70
#161Sentret70
#162Furret70
#163Hoothoot70
#164Noctowl70
#165Ledyba70
#166Ledian70
#167Spinarak70
#168Ariados70
#169Crobat70
#170Chinchou70
#171Lanturn70
#172Pichu70
#174Igglybuff70
#175Togepi70
#176Togetic70
#177Natu70
#178Xatu70
#179Mareep70
#180Flaaffy70
#181Ampharos70
#182Bellossom70
#183Marill70
#184Azumarill70
#185Sudowoodo70
#186Politoed70
#187Hoppip70
#188Skiploom70
#189Jumpluff70
#190Aipom70
#191Sunkern70
#192Sunflora70
#193Yanma70
#194Wooper70
#195Quagsire70
#196Espeon70
#199Slowking70
#201Unown70
#202Wobbuffet70
#203Girafarig70
#204Pineco70
#205Forretress70
#206Dunsparce70
#207Gligar70
#208Steelix70
#209Snubbull70
#210Granbull70
#211Qwilfish70
#212Scizor70
#213Shuckle70
#214Heracross70
#216Teddiursa70
#217Ursaring70
#218Slugma70
#219Magcargo70
#220Swinub70
#221Piloswine70
#222Corsola70
#223Remoraid70
#224Octillery70
#225Delibird70
#226Mantine70
#227Skarmory70
#230Kingdra70
#231Phanpy70
#232Donphan70
#233Porygon270
#234Stantler70
#235Smeargle70
#236Tyrogue70
#237Hitmontop70
#238Smoochum70
#239Elekid70
#240Magby70
#241Miltank70
#252Treecko70
#253Grovyle70
#254Sceptile70
#255Torchic70
#256Combusken70
#257Blaziken70
#258Mudkip70
#259Marshtomp70
#260Swampert70
#261Poochyena70
#262Mightyena70
#263Zigzagoon70
#264Linoone70
#265Wurmple70
#266Silcoon70
#267Beautifly70
#268Cascoon70
#269Dustox70
#270Lotad70
#271Lombre70
#272Ludicolo70
#273Seedot70
#274Nuzleaf70
#275Shiftry70
#276Taillow70
#277Swellow70
#278Wingull70
#279Pelipper70
#283Surskit70
#284Masquerain70
#285Shroomish70
#286Breloom70
#287Slakoth70
#288Vigoroth70
#289Slaking70
#290Nincada70
#291Ninjask70
#292Shedinja70
#293Whismur70
#294Loudred70
#295Exploud70
#296Makuhita70
#297Hariyama70
#298Azurill70
#299Nosepass70
#300Skitty70
#301Delcatty70
#303Mawile70
#307Meditite70
#308Medicham70
#309Electrike70
#310Manectric70
#311Plusle70
#312Minun70
#313Volbeat70
#314Illumise70
#315Roselia70
#316Gulpin70
#317Swalot70
#320Wailmer70
#321Wailord70
#322Numel70
#323Camerupt70
#324Torkoal70
#325Spoink70
#326Grumpig70
#327Spinda70
#328Trapinch70
#329Vibrava70
#330Flygon70
#333Swablu70
#334Altaria70
#335Zangoose70
#336Seviper70
#337Lunatone70
#338Solrock70
#339Barboach70
#340Whiscash70
#341Corphish70
#342Crawdaunt70
#343Baltoy70
#344Claydol70
#345Lileep70
#346Cradily70
#347Anorith70
#348Armaldo70
#349Feebas70
#350Milotic70
#351Castform70
#352Kecleon70
#357Tropius70
#358Chimecho70
#360Wynaut70
#361Snorunt70
#362Glalie70
#363Spheal70
#364Sealeo70
#365Walrein70
#366Clamperl70
#367Huntail70
#368Gorebyss70
#369Relicanth70
#370Luvdisc70
#387Turtwig70
#388Grotle70
#389Torterra70
#390Chimchar70
#391Monferno70
#392Infernape70
#393Piplup70
#394Prinplup70
#395Empoleon70
#396Starly70
#397Staravia70
#398Staraptor70
#399Bidoof70
#400Bibarel70
#401Kricketot70
#402Kricketune70
#403Shinx70
#405Luxray70
#406Budew70
#407Roserade70
#408Cranidos70
#409Rampardos70
#410Shieldon70
#411Bastiodon70
#412Burmy70
#413Wormadam70
#414Mothim70
#415Combee70
#416Vespiquen70
#418Buizel70
#419Floatzel70
#420Cherubi70
#421Cherrim70
#422Shellos70
#423Gastrodon70
#425Drifloon70
#426Drifblim70
#431Glameow70
#432Purugly70
#433Chingling70
#434Stunky70
#435Skuntank70
#436Bronzor70
#437Bronzong70
#438Bonsly70
#439Mime Jr.70
#442Spiritomb70
#443Gible70
#444Gabite70
#445Garchomp70
#446Munchlax70
#447Riolu70
#448Lucario70
#449Hippopotas70
#450Hippowdon70
#451Skorupi70
#452Drapion70
#454Toxicroak70
#455Carnivine70
#456Finneon70
#457Lumineon70
#458Mantyke70
#459Snover70
#460Abomasnow70
#462Magnezone70
#463Lickilicky70
#464Rhyperior70
#465Tangrowth70
#466Electivire70
#467Magmortar70
#468Togekiss70
#469Yanmega70
#472Gliscor70
#473Mamoswine70
#474Porygon-Z70
#476Probopass70
#478Froslass70
#479Rotom70
#489Phione70
#490Manaphy70
#495Snivy70
#496Servine70
#497Serperior70
#498Tepig70
#499Pignite70
#500Emboar70
#501Oshawott70
#502Dewott70
#503Samurott70
#504Patrat70
#505Watchog70
#506Lillipup70
#507Herdier70
#508Stoutland70
#509Purrloin70
#510Liepard70
#511Pansage70
#512Simisage70
#513Pansear70
#514Simisear70
#515Panpour70
#516Simipour70
#517Munna70
#518Musharna70
#519Pidove70
#520Tranquill70
#521Unfezant70
#522Blitzle70
#523Zebstrika70
#524Roggenrola70
#525Boldore70
#526Gigalith70
#527Woobat70
#528Swoobat70
#529Drilbur70
#530Excadrill70
#531Audino70
#532Timburr70
#533Gurdurr70
#534Conkeldurr70
#535Tympole70
#536Palpitoad70
#537Seismitoad70
#538Throh70
#539Sawk70
#540Sewaddle70
#541Swadloon70
#542Leavanny70
#543Venipede70
#544Whirlipede70
#545Scolipede70
#546Cottonee70
#547Whimsicott70
#548Petilil70
#549Lilligant70
#550Basculin70
#551Sandile70
#552Krokorok70
#553Krookodile70
#554Darumaka70
#555Darmanitan70
#556Maractus70
#557Dwebble70
#558Crustle70
#560Scrafty70
#561Sigilyph70
#562Yamask70
#563Cofagrigus70
#564Tirtouga70
#565Carracosta70
#566Archen70
#567Archeops70
#568Trubbish70
#569Garbodor70
#570Zorua70
#571Zoroark70
#572Minccino70
#573Cinccino70
#574Gothita70
#575Gothorita70
#576Gothitelle70
#577Solosis70
#578Duosion70
#579Reuniclus70
#580Ducklett70
#581Swanna70
#582Vanillite70
#583Vanillish70
#584Vanilluxe70
#585Deerling70
#586Sawsbuck70
#587Emolga70
#588Karrablast70
#589Escavalier70
#590Foongus70
#591Amoonguss70
#592Frillish70
#593Jellicent70
#594Alomomola70
#595Joltik70
#596Galvantula70
#597Ferroseed70
#598Ferrothorn70
#599Klink70
#600Klang70
#601Klinklang70
#602Tynamo70
#603Eelektrik70
#604Eelektross70
#605Elgyem70
#606Beheeyem70
#607Litwick70
#608Lampent70
#609Chandelure70
#613Cubchoo70
#614Beartic70
#615Cryogonal70
#616Shelmet70
#617Accelgor70
#618Stunfisk70
#619Mienfoo70
#620Mienshao70
#621Druddigon70
#622Golett70
#623Golurk70
#626Bouffalant70
#627Rufflet70
#628Braviary70
#631Heatmor70
#632Durant70
#636Larvesta70
#637Volcarona70
#650Chespin70
#651Quilladin70
#652Chesnaught70
#653Fennekin70
#654Braixen70
#655Delphox70
#656Froakie70
#657Frogadier70
#658Greninja70
#659Bunnelby70
#660Diggersby70
#661Fletchling70
#662Fletchinder70
#663Talonflame70
#664Scatterbug70
#665Spewpa70
#666Vivillon70
#667Litleo70
#668Pyroar70
#669Flabébé70
#670Floette70
#671Florges70
#672Skiddo70
#673Gogoat70
#674Pancham70
#675Pangoro70
#676Furfrou70
#677Espurr70
#678Meowstic70
#679Honedge70
#680Doublade70
#681Aegislash70
#682Spritzee70
#683Aromatisse70
#684Swirlix70
#685Slurpuff70
#686Inkay70
#687Malamar70
#688Binacle70
#689Barbaracle70
#690Skrelp70
#691Dragalge70
#692Clauncher70
#693Clawitzer70
#694Helioptile70
#695Heliolisk70
#696Tyrunt70
#697Tyrantrum70
#698Amaura70
#699Aurorus70
#700Sylveon70
#701Hawlucha70
#702Dedenne70
#703Carbink70
#707Klefki70
#708Phantump70
#709Trevenant70
#710Pumpkaboo70
#711Gourgeist70
#712Bergmite70
#713Avalugg70
#714Noibat70
#715Noivern70
#719Diancie70
#720Hoopa70
#721Volcanion70
---Median Happiness70
---Average Happiness66.22052705
#144Articuno35
#145Zapdos35
#146Moltres35
#147Dratini35
#148Dragonair35
#149Dragonite35
#197Umbreon35
#198Murkrow35
#200Misdreavus35
#215Sneasel35
#228Houndour35
#229Houndoom35
#243Raikou35
#244Entei35
#245Suicune35
#246Larvitar35
#247Pupitar35
#248Tyranitar35
#280Ralts35
#281Kirlia35
#282Gardevoir35
#302Sableye35
#304Aron35
#305Lairon35
#306Aggron35
#318Carvanha35
#319Sharpedo35
#331Cacnea35
#332Cacturne35
#353Shuppet35
#354Banette35
#355Duskull35
#356Dusclops35
#359Absol35
#371Bagon35
#372Shelgon35
#373Salamence35
#374Beldum35
#375Metang35
#376Metagross35
#377Regirock35
#378Regice35
#379Registeel35
#429Mismagius35
#430Honchkrow35
#441Chatot35
#461Weavile35
#470Leafeon35
#471Glaceon35
#475Gallade35
#477Dusknoir35
#559Scraggy35
#610Axew35
#611Fraxure35
#612Haxorus35
#624Pawniard35
#625Bisharp35
#629Vullaby35
#630Mandibuzz35
#633Deino35
#634Zweilous35
#635Hydreigon35
#638Cobalion35
#639Terrakion35
#640Virizion35
#647Keldeo35
#704Goomy35
#705Sliggoo35
#706Goodra35
#150Mewtwo0
#249Lugia0
#250Ho-Oh0
#382Kyogre0
#383Groudon0
#384Rayquaza0
#386Deoxys0
#427Buneary0
#483Dialga0
#484Palkia0
#486Regigigas0
#487Giratina0
#491Darkrai0
#493Arceus0
#643Reshiram0
#644Zekrom0
#646Kyurem0
#649Genesect0
#716Xerneas0
#717Yveltal0
#718Zygarde0


Pokémon by Catch Rate



#PokémonCatch Rate
#010Caterpie255
#013Weedle255
#016Pidgey255
#019Rattata255
#021Spearow255
#023Ekans255
#027Sandshrew255
#041Zubat255
#043Oddish255
#050Diglett255
#052Meowth255
#060Poliwag255
#069Bellsprout255
#074Geodude255
#129Magikarp255
#161Sentret255
#163Hoothoot255
#165Ledyba255
#167Spinarak255
#187Hoppip255
#194Wooper255
#261Poochyena255
#263Zigzagoon255
#265Wurmple255
#270Lotad255
#273Seedot255
#285Shroomish255
#287Slakoth255
#290Nincada255
#299Nosepass255
#300Skitty255
#322Numel255
#325Spoink255
#327Spinda255
#328Trapinch255
#333Swablu255
#343Baltoy255
#349Feebas255
#363Spheal255
#366Clamperl255
#396Starly255
#399Bidoof255
#401Kricketot255
#406Budew255
#436Bronzor255
#438Bonsly255
#504Patrat255
#505Watchog255
#506Lillipup255
#509Purrloin255
#519Pidove255
#524Roggenrola255
#531Audino255
#535Tympole255
#540Sewaddle255
#543Venipede255
#556Maractus255
#572Minccino255
#582Vanillite255
#597Ferroseed255
#605Elgyem255
#029Nidoran♀235
#032Nidoran♂235
#179Mareep235
#191Sunkern235
#280Ralts235
#403Shinx235
#098Krabby225
#116Horsea225
#118Goldeen225
#120Staryu225
#201Unown225
#220Swinub225
#316Gulpin225
#318Carvanha225
#353Shuppet225
#370Luvdisc225
#434Stunky225
#341Corphish205
#063Abra200
#276Taillow200
#283Surskit200
#297Hariyama200
#311Plusle200
#312Minun200
#352Kecleon200
#357Tropius200
#417Pachirisu200
#455Carnivine200
#574Gothita200
#577Solosis200
#587Emolga200
#588Karrablast200
#616Shelmet200
#025Pikachu190
#037Vulpix190
#046Paras190
#048Venonat190
#054Psyduck190
#056Mankey190
#058Growlithe190
#072Tentacool190
#077Ponyta190
#079Slowpoke190
#081Magnemite190
#084Doduo190
#086Seel190
#088Grimer190
#090Shellder190
#092Gastly190
#096Drowzee190
#100Voltorb190
#104Cubone190
#109Koffing190
#170Chinchou190
#172Pichu190
#175Togepi190
#177Natu190
#183Marill190
#204Pineco190
#206Dunsparce190
#209Snubbull190
#213Shuckle190
#218Slugma190
#223Remoraid190
#278Wingull190
#293Whismur190
#331Cacnea190
#339Barboach190
#355Duskull190
#361Snorunt190
#418Buizel190
#420Cherubi190
#422Shellos190
#427Buneary190
#431Glameow190
#456Finneon190
#517Munna190
#522Blitzle190
#527Woobat190
#546Cottonee190
#548Petilil190
#557Dwebble190
#562Yamask190
#568Trubbish190
#580Ducklett190
#585Deerling190
#590Foongus190
#592Frillish190
#595Joltik190
#602Tynamo190
#607Litwick190
#622Golett190
#627Rufflet190
#629Vullaby190
#066Machop180
#296Makuhita180
#304Aron180
#307Meditite180
#532Timburr180
#551Sandile180
#559Scraggy180
#619Mienfoo180
#039Jigglypuff170
#174Igglybuff170
#342Crawdaunt155
#035Clefairy150
#173Cleffa150
#298Azurill150
#313Volbeat150
#314Illumise150
#315Roselia150
#323Camerupt150
#439Mime Jr.145
#449Hippopotas140
#453Croagunk140
#440Happiny130
#599Klink130
#020Raticate127
#262Mightyena127
#400Bibarel127
#320Wailmer125
#360Wynaut125
#425Drifloon125
#011Metapod120
#014Kakuna120
#017Pidgeotto120
#030Nidorina120
#033Nidorino120
#044Gloom120
#061Poliwhirl120
#070Weepinbell120
#075Graveler120
#111Rhyhorn120
#180Flaaffy120
#188Skiploom120
#192Sunflora120
#216Teddiursa120
#228Houndour120
#231Phanpy120
#266Silcoon120
#268Cascoon120
#271Lombre120
#274Nuzleaf120
#281Kirlia120
#288Vigoroth120
#291Ninjask120
#294Loudred120
#309Electrike120
#329Vibrava120
#364Sealeo120
#397Staravia120
#404Luxio120
#412Burmy120
#415Combee120
#433Chingling120
#451Skorupi120
#459Snover120
#507Herdier120
#520Tranquill120
#525Boldore120
#529Drilbur120
#536Palpitoad120
#541Swadloon120
#544Whirlipede120
#554Darumaka120
#583Vanillish120
#613Cubchoo120
#624Pawniard120
#064Kadabra100
#442Spiritomb100
#575Gothorita100
#578Duosion100
---Average Value99.7596302
#022Fearow90
#024Arbok90
#028Sandslash90
#042Golbat90
#053Persian90
#067Machoke90
#093Haunter90
#102Exeggcute90
#162Furret90
#164Noctowl90
#166Ledian90
#168Ariados90
#169Crobat90
#195Quagsire90
#264Linoone90
#286Breloom90
#305Lairon90
#308Medicham90
#324Torkoal90
#335Zangoose90
#336Seviper90
#344Claydol90
#356Dusclops90
#437Bronzong90
#510Liepard90
#533Gurdurr90
#552Krokorok90
#560Scrafty90
#563Cofagrigus90
#598Ferrothorn90
#606Beheeyem90
#608Lampent90
#623Golurk90
#631Heatmor90
#632Durant90
#026Raichu75
#038Ninetales75
#047Parasect75
#049Venomoth75
#055Golduck75
#057Primeape75
#059Arcanine75
#080Slowbro75
#087Dewgong75
#089Muk75
#097Hypno75
#105Marowak75
#117Seadra75
#171Lanturn75
#176Togetic75
#178Xatu75
#184Azumarill75
#193Yanma75
#205Forretress75
#210Granbull75
#219Magcargo75
#221Piloswine75
#224Octillery75
#236Tyrogue75
#284Masquerain75
#317Swalot75
#340Whiscash75
#362Glalie75
#407Roserade75
#419Floatzel75
#421Cherrim75
#423Gastrodon75
#432Purugly75
#447Riolu75
#454Toxicroak75
#457Lumineon75
#478Froslass75
#518Musharna75
#523Zebstrika75
#547Whimsicott75
#549Lilligant75
#558Crustle75
#570Zorua75
#586Sawsbuck75
#589Escavalier75
#591Amoonguss75
#594Alomomola75
#596Galvantula75
#610Axew75
#617Accelgor75
#618Stunfisk75
#199Slowking70
#185Sudowoodo65
#511Pansage65
#512Simisage65
---Median Value65
#513Pansear65
#514Simisear65
#515Panpour65
#516Simipour65
#073Tentacruel60
#078Rapidash60
#082Magneton60
#091Cloyster60
#099Kingler60
#101Electrode60
#110Weezing60
#112Rhydon60
#119Seaking60
#121Starmie60
#203Girafarig60
#207Gligar60
#215Sneasel60
#217Ursaring60
#222Corsola60
#232Donphan60
#301Delcatty60
#319Sharpedo60
#321Wailord60
#326Grumpig60
#332Cacturne60
#350Milotic60
#367Huntail60
#368Gorebyss60
#426Drifblim60
#428Lopunny60
#435Skuntank60
#450Hippowdon60
#460Abomasnow60
#476Probopass60
#530Excadrill60
#555Darmanitan60
#569Garbodor60
#573Cinccino60
#593Jellicent60
#600Klang60
#603Eelektrik60
#611Fraxure60
#614Beartic60
#628Braviary60
#630Mandibuzz60
#040Wigglytuff50
#051Dugtrio50
#065Alakazam50
#446Munchlax50
#473Mamoswine50
#576Gothitelle50
#579Reuniclus50
#001Bulbasaur45
#002Ivysaur45
#003Venusaur45
#004Charmander45
#005Charmeleon45
#006Charizard45
#007Squirtle45
#008Wartortle45
#009Blastoise45
#012Butterfree45
#015Beedrill45
#018Pidgeot45
#031Nidoqueen45
#034Nidoking45
#045Vileplume45
#062Poliwrath45
#068Machamp45
#071Victreebel45
#076Golem45
#083Farfetch'd45
#085Dodrio45
#094Gengar45
#095Onix45
#103Exeggutor45
#106Hitmonlee45
#107Hitmonchan45
#108Lickitung45
#114Tangela45
#115Kangaskhan45
#122Mr. Mime45
#123Scyther45
#124Jynx45
#125Electabuzz45
#126Magmar45
#127Pinsir45
#128Tauros45
#130Gyarados45
#131Lapras45
#133Eevee45
#134Vaporeon45
#135Jolteon45
#136Flareon45
#137Porygon45
#138Omanyte45
#139Omastar45
#140Kabuto45
#141Kabutops45
#142Aerodactyl45
#147Dratini45
#148Dragonair45
#149Dragonite45
#151Mew45
#152Chikorita45
#153Bayleef45
#154Meganium45
#155Cyndaquil45
#156Quilava45
#157Typhlosion45
#158Totodile45
#159Croconaw45
#160Feraligatr45
#181Ampharos45
#182Bellossom45
#186Politoed45
#189Jumpluff45
#190Aipom45
#196Espeon45
#197Umbreon45
#200Misdreavus45
#202Wobbuffet45
#211Qwilfish45
#214Heracross45
#225Delibird45
#229Houndoom45
#230Kingdra45
#233Porygon245
#234Stantler45
#235Smeargle45
#237Hitmontop45
#238Smoochum45
#239Elekid45
#240Magby45
#241Miltank45
#246Larvitar45
#247Pupitar45
#248Tyranitar45
#251Celebi45
#252Treecko45
#253Grovyle45
#254Sceptile45
#255Torchic45
#256Combusken45
#257Blaziken45
#258Mudkip45
#259Marshtomp45
#260Swampert45
#267Beautifly45
#269Dustox45
#272Ludicolo45
#275Shiftry45
#277Swellow45
#279Pelipper45
#282Gardevoir45
#289Slaking45
#292Shedinja45
#295Exploud45
#302Sableye45
#303Mawile45
#306Aggron45
#310Manectric45
#330Flygon45
#334Altaria45
#337Lunatone45
#338Solrock45
#345Lileep45
#346Cradily45
#347Anorith45
#348Armaldo45
#351Castform45
#354Banette45
#358Chimecho45
#365Walrein45
#371Bagon45
#372Shelgon45
#373Salamence45
#387Turtwig45
#388Grotle45
#389Torterra45
#390Chimchar45
#391Monferno45
#392Infernape45
#393Piplup45
#394Prinplup45
#395Empoleon45
#398Staraptor45
#402Kricketune45
#405Luxray45
#408Cranidos45
#409Rampardos45
#410Shieldon45
#411Bastiodon45
#413Wormadam45
#414Mothim45
#416Vespiquen45
#424Ambipom45
#429Mismagius45
#443Gible45
#444Gabite45
#445Garchomp45
#448Lucario45
#452Drapion45
#461Weavile45
#470Leafeon45
#471Glaceon45
#475Gallade45
#477Dusknoir45
#479Rotom45
#492Shaymin45
#495Snivy45
#496Servine45
#497Serperior45
#498Tepig45
#499Pignite45
#500Emboar45
#501Oshawott45
#502Dewott45
#503Samurott45
#508Stoutland45
#521Unfezant45
#526Gigalith45
#528Swoobat45
#534Conkeldurr45
#537Seismitoad45
#538Throh45
#539Sawk45
#542Leavanny45
#545Scolipede45
#553Krookodile45
#561Sigilyph45
#564Tirtouga45
#565Carracosta45
#566Archen45
#567Archeops45
#571Zoroark45
#581Swanna45
#584Vanilluxe45
#609Chandelure45
#612Haxorus45
#620Mienshao45
#621Druddigon45
#625Bisharp45
#626Bouffalant45
#633Deino45
#634Zweilous45
#635Hydreigon45
#636Larvesta45
#643Reshiram45
#644Zekrom45
#132Ditto35
#113Chansey30
#198Murkrow30
#242Blissey30
#359Absol30
#430Honchkrow30
#441Chatot30
#462Magnezone30
#463Lickilicky30
#464Rhyperior30
#465Tangrowth30
#466Electivire30
#467Magmortar30
#468Togekiss30
#469Yanmega30
#472Gliscor30
#474Porygon-Z30
#483Dialga30
#484Palkia30
#489Phione30
#601Klinklang30
#604Eelektross30
#036Clefable25
#143Snorlax25
#208Steelix25
#212Scizor25
#226Mantine25
#227Skarmory25
#369Relicanth25
#458Mantyke25
#550Basculin25
#615Cryogonal25
#637Volcarona15
#382Kyogre5
#383Groudon5
#144Articuno3
#145Zapdos3
#146Moltres3
#150Mewtwo3
#243Raikou3
#244Entei3
#245Suicune3
#249Lugia3
#250Ho-Oh3
#374Beldum3
#375Metang3
#376Metagross3
#377Regirock3
#378Regice3
#379Registeel3
#380Latias3
#381Latios3
#384Rayquaza3
#385Jirachi3
#386Deoxys3
#480Uxie3
#481Mesprit3
#482Azelf3
#485Heatran3
#486Regigigas3
#487Giratina3
#488Cresselia3
#490Manaphy3
#491Darkrai3
#493Arceus3
#494Victini3
#638Cobalion3
#639Terrakion3
#640Virizion3
#641Tornadus3
#642Thundurus3
#645Landorus3
#646Kyurem3
#647Keldeo3
#648Meloetta3
#649Genesect3


Pokémon by EXP. Base Value



#PokémonEXP. Base Value
#242Blissey608
#113Chansey395
#531Audino390
#493Arceus324
#150Mewtwo306
#249Lugia306
#250Ho-Oh306
#384Rayquaza306
#483Dialga306
#484Palkia306
#487Giratina306
#643Reshiram306
#644Zekrom306
#382Kyogre302
#383Groudon302
#486Regigigas302
#646Kyurem297
#149Dragonite270
#151Mew270
#248Tyranitar270
#251Celebi270
#373Salamence270
#376Metagross270
#380Latias270
#381Latios270
#385Jirachi270
#386Deoxys270
#445Garchomp270
#485Heatran270
#488Cresselia270
#490Manaphy270
#491Darkrai270
#492Shaymin270
#494Victini270
#635Hydreigon270
#645Landorus270
#648Meloetta270
#649Genesect270
#706Goodra270
#144Articuno261
#145Zapdos261
#146Moltres261
#243Raikou261
#244Entei261
#245Suicune261
#377Regirock261
#378Regice261
#379Registeel261
#480Uxie261
#481Mesprit261
#482Azelf261
#638Cobalion261
#639Terrakion261
#640Virizion261
#641Tornadus261
#642Thundurus261
#647Keldeo261
#289Slaking252
#637Volcarona248
#468Togekiss245
#230Kingdra243
#466Electivire243
#467Magmortar243
#612Haxorus243
#169Crobat241
#260Swampert241
#462Magnezone241
#464Rhyperior241
#474Porygon-Z241
#584Vanilluxe241
#006Charizard240
#157Typhlosion240
#392Infernape240
#009Blastoise239
#160Feraligatr239
#254Sceptile239
#257Blaziken239
#306Aggron239
#365Walrein239
#395Empoleon239
#473Mamoswine239
#652Chesnaught239
#497Serperior238
#500Emboar238
#503Samurott238
#003Venusaur236
#154Meganium236
#389Torterra236
#477Dusknoir236
#405Luxray235
#330Flygon234
#601Klinklang234
#609Chandelure234
#681Aegislash234
#282Gardevoir233
#475Gallade233
#604Eelektross232
#553Krookodile229
#068Machamp227
#407Roserade227
#526Gigalith227
#534Conkeldurr227
#062Poliwrath225
#094Gengar225
#181Ampharos225
#186Politoed225
#537Seismitoad225
#031Nidoqueen223
#034Nidoking223
#065Alakazam221
#508Stoutland221
#542Leavanny221
#576Gothitelle221
#579Reuniclus221
#076Golem218
#045Vileplume216
#071Victreebel216
#182Bellossom216
#272Ludicolo216
#275Shiftry216
#295Exploud216
#489Phione216
#521Unfezant215
#026Raichu214
#398Staraptor214
#545Scolipede214
#036Clefable213
#018Pidgeot211
#189Jumpluff203
#059Arcanine194
#040Wigglytuff191
#130Gyarados189
#143Snorlax189
#350Milotic189
#131Lapras187
#465Tangrowth187
#715Noivern187
#184Azumarill185
#666Vivillon185
#091Cloyster184
#134Vaporeon184
#135Jolteon184
#136Flareon184
#196Espeon184
#197Umbreon184
#448Lucario184
#450Hippowdon184
#470Leafeon184
#471Glaceon184
#476Probopass184
#700Sylveon184
#103Exeggutor182
#121Starmie182
#697Tyrantrum182
#073Tentacruel180
#142Aerodactyl180
#233Porygon2180
#463Lickilicky180
#469Yanmega180
#208Steelix179
#461Weavile179
#472Gliscor179
#571Zoroark179
#620Mienshao179
#628Braviary179
#630Mandibuzz179
#530Excadrill178
#038Ninetales177
#213Shuckle177
#430Honchkrow177
#567Archeops177
#668Pyroar177
#055Golduck175
#078Rapidash175
#089Muk175
#127Pinsir175
#212Scizor175
#214Heracross175
#217Ursaring175
#229Houndoom175
#232Donphan175
#321Wailord175
#344Claydol175
#437Bronzong175
#452Drapion175
#663Talonflame175
#689Barbaracle175
#701Hawlucha175
#707Klefki175
#426Drifblim174
#512Simisage174
#514Simisear174
#516Simipour174
#523Zebstrika174
#012Butterfree173
#015Beedrill173
#126Magmar173
#139Omastar173
#141Kabutops173
#267Beautifly173
#346Cradily173
#348Armaldo173
#409Rampardos173
#411Bastiodon173
#419Floatzel173
#429Mismagius173
#460Abomasnow173
#565Carracosta173
#589Escavalier173
#617Accelgor173
#675Pangoro173
#691Dragalge173
#711Gourgeist173
#080Slowbro172
#110Weezing172
#115Kangaskhan172
#125Electabuzz172
#128Tauros172
#199Slowking172
#241Miltank172
#334Altaria172
#454Toxicroak172
#561Sigilyph172
#625Bisharp172
#626Bouffalant172
#560Scrafty171
#598Ferrothorn171
#112Rhydon170
#367Huntail170
#368Gorebyss170
#369Relicanth170
#442Spiritomb170
#518Musharna170
#606Beheeyem170
#614Beartic170
#615Cryogonal170
#621Druddigon170
#097Hypno169
#424Ambipom169
#563Cofagrigus169
#623Golurk169
#631Heatmor169
#632Durant169
#101Electrode168
#224Octillery168
#362Glalie168
#428Lopunny168
#435Skuntank168
#478Froslass168
#547Whimsicott168
#549Lilligant168
#555Darmanitan168
#593Jellicent168
#087Dewgong166
#099Kingler166
#297Hariyama166
#310Manectric166
#332Cacturne166
#416Vespiquen166
#423Gastrodon166
#558Crustle166
#569Garbodor166
#581Swanna166
#586Sawsbuck166
#709Trevenant166
#178Xatu165
#324Torkoal165
#326Grumpig165
#573Cinccino165
#594Alomomola165
#596Galvantula165
#618Stunfisk165
#340Whiscash164
#342Crawdaunt164
#082Magneton163
#205Forretress163
#226Mantine163
#227Skarmory163
#234Stantler163
#317Swalot163
#359Absol163
#538Throh163
#539Sawk163
#678Meowstic163
#591Amoonguss162
#085Dodrio161
#122Mr. Mime161
#171Lanturn161
#286Breloom161
#319Sharpedo161
#323Camerupt161
#357Tropius161
#457Lumineon161
#550Basculin161
#556Maractus161
#291Ninjask160
#335Zangoose160
#336Seviper160
#042Golbat159
#057Primeape159
#106Hitmonlee159
#107Hitmonchan159
#124Jynx159
#203Girafarig159
#237Hitmontop159
#354Banette159
#356Dusclops159
#455Carnivine159
#028Sandslash158
#049Venomoth158
#119Seaking158
#210Granbull158
#221Piloswine158
#421Cherrim158
#432Purugly158
#705Sliggoo158
#510Liepard156
#022Fearow155
#164Noctowl155
#053Persian154
#117Seadra154
#288Vigoroth154
#337Lunatone154
#338Solrock154
#352Kecleon154
#479Rotom154
#600Klang154
#024Arbok153
#195Quagsire151
#277Swellow151
#279Pelipper151
#305Lairon151
#702Dedenne151
#587Emolga150
#105Marowak149
#192Sunflora149
#358Chimecho149
#528Swoobat149
#413Wormadam148
#414Mothim148
#148Dragonair147
#262Mightyena147
#264Linoone147
#351Castform147
#372Shelgon147
#375Metang147
---Median Base Value147
#505Watchog147
#634Zweilous147
#499Pignite146
#020Raticate145
#162Furret145
#206Dunsparce145
#284Masquerain145
#496Servine145
#502Dewott145
#185Sudowoodo144
#219Magcargo144
#247Pupitar144
#308Medicham144
#364Sealeo144
#400Bibarel144
#441Chatot144
#444Gabite144
#611Fraxure144
#002Ivysaur142
#005Charmeleon142
#008Wartortle142
#047Parasect142
#051Dugtrio142
#067Machoke142
#093Haunter142
#153Bayleef142
#156Quilava142
#159Croconaw142
#176Togetic142
#202Wobbuffet142
#253Grovyle142
#256Combusken142
#259Marshtomp142
#311Plusle142
#312Minun142
#388Grotle142
#391Monferno142
#394Prinplup142
#417Pachirisu142
#533Gurdurr142
#603Eelektrik142
---Average Base Value141.0800582
#064Kadabra140
#313Volbeat140
#314Illumise140
#315Roselia140
#044Gloom138
#583Vanillish138
#070Weepinbell137
#075Graveler137
#166Ledian137
#168Ariados137
#525Boldore137
#575Gothorita137
#061Poliwhirl135
#269Dustox135
#402Kricketune134
#536Palpitoad134
#222Corsola133
#301Delcatty133
#302Sableye133
#303Mawile133
#541Swadloon133
#507Herdier130
#578Duosion130
#608Lampent130
#030Nidorina128
#033Nidorino128
#180Flaaffy128
#404Luxio127
#294Loudred126
#327Spinda126
#544Whirlipede126
#520Tranquill125
#083Farfetch'd123
#552Krokorok123
#017Pidgeotto122
#188Skiploom119
#271Lombre119
#274Nuzleaf119
#329Vibrava119
#397Staravia119
#201Unown118
#225Delibird116
#370Luvdisc116
#035Clefairy113
#440Happiny110
#025Pikachu105
#699Aurorus104
#132Ditto101
#123Scyther100
#693Clawitzer100
#703Carbink100
#281Kirlia97
#039Jigglypuff95
#183Marill88
#235Smeargle88
#114Tangela87
#200Misdreavus87
#207Gligar86
#211Qwilfish86
#215Sneasel86
#292Shedinja83
#077Ponyta82
#198Murkrow81
#320Wailmer80
#137Porygon79
#193Yanma78
#446Munchlax78
#095Onix77
#108Lickitung77
#299Nosepass75
#629Vullaby74
#667Litleo74
#240Magby73
#011Metapod72
#014Kakuna72
#190Aipom72
#239Elekid72
#266Silcoon72
#636Larvesta72
#138Omanyte71
#140Kabuto71
#345Lileep71
#347Anorith71
#564Tirtouga71
#566Archen71
#677Espurr71
#058Growlithe70
#408Cranidos70
#410Shieldon70
#425Drifloon70
#427Buneary70
#559Scraggy70
#619Mienfoo70
#627Rufflet70
#672Skiddo70
#674Pancham70
#111Rhyhorn69
#366Clamperl69
#458Mantyke69
#109Koffing68
#120Staryu68
#624Pawniard68
#682Spritzee68
#684Swirlix68
#072Tentacool67
#331Cacnea67
#459Snover67
#585Deerling67
#592Frillish67
#605Elgyem67
#710Pumpkaboo67
#096Drowzee66
#100Voltorb66
#170Chinchou66
#216Teddiursa66
#228Houndour66
#231Phanpy66
#304Aron66
#325Spoink66
#418Buizel66
#434Stunky66
#449Hippopotas66
#451Skorupi66
#456Finneon66
#529Drilbur66
#568Trubbish66
#570Zorua66
#692Clauncher66
#081Magnemite65
#086Seel65
#088Grimer65
#098Krabby65
#102Exeggcute65
#133Eevee65
#422Shellos65
#557Dwebble65
#679Honedge65
#001Bulbasaur64
#043Oddish64
#054Psyduck64
#104Cubone64
#118Goldeen64
#152Chikorita64
#177Natu64
#387Turtwig64
#595Joltik64
#610Axew64
#690Skrelp64
#007Squirtle63
#079Slowpoke63
#158Totodile63
#393Piplup63
#511Pansage63
#513Pansear63
#515Panpour63
#527Woobat63
#554Darumaka63
#588Karrablast63
#004Charmander62
#063Abra62
#084Doduo62
#092Gastly62
#155Cyndaquil62
#252Treecko62
#255Torchic62
#258Mudkip62
#333Swablu62
#341Corphish62
#390Chimchar62
#431Glameow62
#439Mime Jr.62
#540Sewaddle62
#708Phantump62
#048Venonat61
#056Mankey61
#066Machop61
#090Shellder61
#238Smoochum61
#318Carvanha61
#322Numel61
#532Timburr61
#562Yamask61
#580Ducklett61
#582Vanillite61
#597Ferroseed61
#613Cubchoo61
#616Shelmet61
#622Golett61
#669Flabébé61
#713Avalugg61
#027Sandshrew60
#037Vulpix60
#060Poliwag60
#069Bellsprout60
#074Geodude60
#147Dratini60
#209Snubbull60
#223Remoraid60
#246Larvitar60
#316Gulpin60
#343Baltoy60
#361Snorunt60
#371Bagon60
#374Beldum60
#436Bronzor60
#443Gible60
#453Croagunk60
#572Minccino60
#599Klink60
#633Deino60
#704Goomy60
#116Horsea59
#285Shroomish59
#309Electrike59
#353Shuppet59
#355Duskull59
#522Blitzle59
#535Tympole59
#590Foongus59
#023Ekans58
#052Meowth58
#204Pineco58
#328Trapinch58
#339Barboach58
#363Spheal58
#438Bonsly58
#517Munna58
#551Sandile58
#574Gothita58
#577Solosis58
#046Paras57
#433Chingling57
#447Riolu57
#179Mareep56
#287Slakoth56
#307Meditite56
#406Budew56
#509Purrloin56
#524Roggenrola56
#546Cottonee56
#548Petilil56
#661Fletchling56
#029Nidoran♀55
#032Nidoran♂55
#420Cherubi55
#506Lillipup55
#602Tynamo55
#607Litwick55
#276Taillow54
#278Wingull54
#283Surskit54
#050Diglett53
#165Ledyba53
#290Nincada53
#403Shinx53
#519Pidove53
#021Spearow52
#163Hoothoot52
#300Skitty52
#360Wynaut52
#543Venipede52
#019Rattata51
#504Patrat51
#016Pidgey50
#167Spinarak50
#187Hoppip50
#218Slugma50
#220Swinub50
#399Bidoof50
#041Zubat49
#175Togepi49
#396Starly49
#415Combee49
#263Zigzagoon48
#293Whismur48
#296Makuhita47
#412Burmy45
#173Cleffa44
#261Poochyena44
#270Lotad44
#273Seedot44
#161Sentret43
#174Igglybuff42
#194Wooper42
#236Tyrogue42
#172Pichu41
#268Cascoon41
#129Magikarp40
#280Ralts40
#349Feebas40
#664Scatterbug40
#010Caterpie39
#013Weedle39
#265Wurmple39
#401Kricketot39
#298Azurill38
#191Sunkern36
#495Snivy28
#498Tepig28
#501Oshawott28

NOTE: MEGA-EVOLUTIONS!

Mega-Evolutions are not detailed here. These describe the permanent, undoable evolutions of Pokémon; Mega-Evolutions are different in that they are temporal and only used in battle to for a power boost basically. See this section for that stuff.


This particular section of our Mini-Pokédex details one of the more important aspects of ideally training your Pokémon: evolution. As Pokémon level-up, or meet other relatively-arbitrary conditions, they will evolve into a new form. This form often has higher (or rarely, equal or lower) base stats, improving the Pokémon's stats by usually 20 ~ 40 points by Level 100. However, this will come at a notable cost. You can leave a Pokémon as it is (don't use the item or whatever, or press B during the evolution process) to let it learn some new moves first - some moves are available as much as TEN levels earlier in pre-evolved forms, and sometimes exclusive to particular forms. At the same time, at least with level-based evolution, Pokémon will earn 20% more EXP. if you hold off on their evolution so, y'know, do as you will.

Anyways, the below list will detail the Pokémon of the game and what they evolve into and how. First, we'll discuss what some of these terms mean; keep in mind sometimes two or even three conditions are compiled together when evolutions are done, and all must be met.


  • Level ## - indicates that, once a Pokémon has reached Level ##, it will evolve; such evolutions can be cancelled with the B Button. Once it reaches Level 100, it cannot evolve, so the final stopping point is Level 99 for whether you're not sure (Level 98 if it evolves twice). The benefit to keeping a Pokémon unevolved is getting moves sometimes ten levels or more sooner. However, this rarely extends beyond Level 80 except in some legendary Pokémon (who never evolve and it is therefore irrelevant), so you should evolve at least eventually to benefit from the boosted base stats. In fact, it is very rare in general competition to see unevolved Pokémon for precisely that reason; there are some exceptions, of course, but it's the generally-applicable thing.


  • [Gender] - in addition to some conditions, a Pokémon must be of a certain gender to evolve. Males have a blue arrow pointing up and to the right, while females have a pink down-pointing cross - genderless Pokémon show no symbol.


  • [Item] - use this item to evolve the Pokémon. This works at any level. Keep in mind that most of these (such as Moon Stones) are in limited quantities throughout a single playthrough of the game, so you may want to focus on evolving only into new species before duplicating 'em. Of course, Super Training can get you the stones.


  • [Location/Time] - the Pokémon must be leveled-up in this place, or at this time of day, depending on which is specified. For the latter, daytime is usually 4:00 AM to 7:59 PM and nighttime from 8:00 PM to 3:59 AM. (Morning is 4:00 AM to 9:59 AM, but that is daytime normally.)


  • "Level-up while knowing..." - For this, the Pokémon must know a certain move, then level-up to be able to evolve. In all cases of this, the Pokémon learns the move naturally by leveling up. If forgotten, the Move Relearner can teach it for you, or sometimes TMs/HMs or Move Tutors, depending on what's available. The latest for this to work is Level 99.


  • Trade - for this, you must trade the Pokémon between two games: over the Internet or local Wi-Fi matters not. Wonder Trade also works, but you're almost certain not to get it back. =P After the trade, the recipient of your Pokémon will get it to evolve on their end. For you to get the evolved form, you have to trade it back. (Trust me, you'll do this with the Shelmet/Karrablast -> Escavalier/Accelgor trade. =P) This works at any level.


  • Happiness - once the Pokémon is happy enough, which occurs as you walk around, heal it, use it in battle, etc., it will evolve upon leveling up. (The Soothe Bell item speeds up this process.) However, that means the Pokémon must be Level 99 or lower (sometimes Level 98 for those evolutionary chains with the first evolution being happiness based), so be careful. This is independent of their Affection stat in Pokémon-Amie, so note that! Only Eevee evolves (into Sylveon) based on that!


#SPECIESMETHOD AND EVOLVED POKÉMON
#001BulbasaurLevel 16 - Ivysaur
#002IvysaurLevel 32 - Venusaur
#003VenusaurN/A
#004CharmanderLevel 16 - Charmeleon
#005CharmeleonLevel 36 - Charizard
#006CharizardN/A
#007SquirtleLevel 16 - Wartortle
#008WartortleLevel 36 - Blastoise
#009BlastoiseN/A
#010CaterpieLevel 7 - Metapod
#011MetapodLevel 10 - Butterfree
#012ButterfreeN/A
#013WeedleLevel 7 - Kakuna
#014KakunaLevel 10 - Beedrill
#015BeedrillN/A
#016PidgeyLevel 18 - Pidgeotto
#017PidgeottoLevel 36 - Pidgeot
#018PidgeotN/A
#019RattataLevel 20 - Raticate
#020RaticateN/A
#021SpearowLevel 20 - Fearow
#022FearowN/A
#023EkansLevel 22 - Arbok
#024ArbokN/A
#025PikachuThunder Stone - Raichu
Note that Cosplay Pikachu cannot evolve
#026RaichuN/A
#027SandshrewLevel 22 - Sandslash
#028SandslashN/A
#029Nidoran♀Level 16 - Nidorina
#030NidorinaMoon Stone - Nidoqueen
#031NidoqueenN/A
#032Nidoran♂Level 16 - Nidorino
#033NidorinoMoon Stone - Nidoking
#034NidokingN/A
#035ClefairyMoon Stone - Clefable
#036ClefableN/A
#037VulpixFire Stone - Ninetales
#038NinetalesN/A
#039JigglypuffMoon Stone - Wigglytuff
#040WigglytuffN/A
#041ZubatLevel 22 - Golbat
#042GolbatLevel-up with high Happiness - Crobat
#043OddishLevel 21 - Gloom
#044GloomLeaf Stone - Vileplume
Sun Stone - Bellossom
#045VileplumeN/A
#046ParasLevel 24 - Parasect
#047ParasectN/A
#048VenonatLevel 31 - Venomoth
#049VenomothN/A
#050DiglettLevel 26 - Dugtrio
#051DugtrioN/A
#052MeowthLevel 28 - Persian
#053PersianN/A
#054PsyduckLevel 33 - Golduck
#055GolduckN/A
#056MankeyLevel 28 - Primeape
#057PrimeapeN/A
#058GrowlitheFire Stone - Arcanine
#059ArcanineN/A
#060PoliwagLevel 25 - Poliwhirl
#061PoliwhirlUse a Water Stone on Poliwhirl - Poliwrath
Trade when holding a King's Rock - Politoed
#062PoliwrathN/A
#063AbraLevel 16 - Kadabra
#064KadabraTrade Kadabra - Alakazam
#065AlakazamN/A
#066MachopLevel 28 - Machoke
#067MachokeTrade Machoke - Machamp
#068MachampN/A
#069BellsproutLevel 21 - Weepinbell
#070WeepinbellLeaf Stone - Victreebel
#071VictreebelN/A
#072TentacoolLevel 30 - Tentacruel
#073TentacruelN/A
#074GeodudeLevel 25 - Graveler
#075GravelerTrade Graveler - Golem
#076GolemN/A
#077PonytaLevel 40 - Rapidash
#078RapidashN/A
#079SlowpokeLevel 37 - Slowbro
Trade while holding a King's Rock - Slowking
#080SlowbroN/A
#081MagnemiteLevel 30 - Magneton
#082MagnetonMagnezone - Level Magneton up in Mt. Sinnoh (which is in Pokémon Diamond, Pearl, and Platinum on the DS)
Magnezone - Level Magneton up in Chargestone Cave (which is Pokémon Black, White, Black 2, and White 2 on the DS)
Magnezone - Level Magneton up on Route 13 (which is in Pokémon X/Y on the 3DS)
Magnezone - Level Magneton up in New Mauville (specifically in Pokémon OR/AS on the 3DS: Magnezone is not in the original R/S)
#083Farfetch'dN/A
#084DoduoLevel 31 - Dodrio
#085DodrioN/A
#086SeelLevel 34 - Dewgong
#087DewgongN/A
#088GrimerLevel 38 - Muk
#089MukN/A
#090ShellderWater Stone - Cloyster
#091CloysterN/A
#092GastlyLevel 25 - Haunter
#093HaunterTrade Haunter - Gengar
#094GengarN/A
#095OnixTrade while holding a Metal Coat - Steelix
#096DrowzeeLevel 26 - Hypno
#097HypnoN/A
#098KrabbyLevel 28 - Kingler
#099KinglerN/A
#100VoltorbLevel 30 - Electrode
#101ElectrodeN/A
#102ExeggcuteLeaf Stone - Exeggutor
#103ExeggutorN/A
#104CuboneLevel 28 - Marowak
#105MarowakN/A
#106HitmonleeN/A
#107HitmonchanN/A
#108LickitungLevel-up while knowing Rollout - Lickilicky
#109KoffingLevel 35 - Weezing
#110WeezingN/A
#111RhyhornLevel 42 - Rhydon
#112RhydonTrade while holding Protector - Rhyperior
#113ChanseyLevel-up with high Happiness (higher than going from Happiny) - Blissey
#114TangelaLevel-up while knowing Ancient Power - Tangrowth
#115KangaskhanN/A
#116HorseaLevel 32 - Seadra
#117SeadraTrade Seadra while holding a Dragon Scale - Kingdra
#118GoldeenLevel 33 - Seaking
#119SeakingN/A
#120StaryuWater Stone - Starmie
#121StarmieN/A
#122Mr. MimeN/A
#123ScytherTrade while holding Metal Coat - Scizor
#124JynxN/A
#125ElectabuzzTrade while holding Electirizer - Electivire
#126MagmarTrade while holding Magmarizer - Magmortar
#127PinsirN/A
#128TaurosN/A
#129MagikarpLevel 20 - Gyarados
#130GyaradosN/A
#131LaprasN/A
#132DittoN/A
#133EeveeUse a Water Stone - Vaporeon
Use a Thunder Stone - Jolteon
Use a Fire Stone - Flareon
Level-up with high Happiness in the daytime - Espeon
Level-up with high Happiness during night - Umbreon
Level-up near a large mossy rock (where: Heading to Mr. Briney's Shacknortheast Petalburg Woods) - Leafeon
Level-up near a large icy rock (where: Shoal Cave: Low TideShoal Cave at low tide) - Glaceon
Level-up with 5 Affection hearts in Shoal Cave at low tide - Sylveon -- note that, if you also meet one of the other conditions above for a different Eevee evolution, then that evolution will take priority over the one to Sylveon: you can get rid of Happiness by using herbal items (i.e. Revival Herb), and the loci-based ones are remedied by leveling up elsewhere
#134VaporeonN/A
#135JolteonN/A
#136FlareonN/A
#137PorygonTrade while holding Up-Grade - Porygon2
#138OmanyteLevel 40 - Omastar
#139OmastarN/A
#140KabutoLevel 40 - Kabutops
#141KabutopsN/A
#142AerodactylN/A
#143SnorlaxN/A
#144ArticunoN/A
#145ZapdosN/A
#146MoltresN/A
#147DratiniLevel 30 - Dragonair
#148DragonairLevel 44 - Dragonite
#149DragoniteN/A
#150MewtwoN/A
#151MewN/A
#152ChikoritaLevel 16 - Chikorita
#153BayleefLevel 32 - Meganium
#154MeganiumN/A
#155CyndaquilLevel 14 - Quilava
#156QuilavaLevel 36 - Typholsion
#157TyphlosionN/A
#158TotodileLevel 18 - Croconaw
#159CroconawLevel 30 - Feraligatr
#160FeraligatrN/A
#161SentretLevel 15 - Furret
#162FurretN/A
#163HoothootLevel 20 - Noctowl
#164NoctowlN/A
#165LedybaLevel 18 - Ledian
#166LedianN/A
#167SpinarakLevel 22 - Ariados
#168AriadosN/A
#169CrobatN/A
#170ChinchouLevel 27 - Lanturn
#171LanturnN/A
#172PichuLevel-up with high Happiness - Pikachu
To the curious, the Spiky-Eared Pichu from HG/SS (and only there, sadly) cannot evolve
#173CleffaLevel-up with high Happiness - Clefairy
#174IgglybuffLevel-up with high Happiness - Jigglypuff
#175TogepiLevel-up with high Happiness - Togetic
#176TogeticShiny Stone - Togekiss
#177NatuLevel 25 - Xatu
#178XatuN/A
#179MareepLevel 15 - Flaaffy
#180FlaaffyLevel 30 - Ampharos
#181AmpharosN/A
#182BellossomN/A
#183MarillLevel 18 - Azumarill
#184AzumarillN/A
#185SudowoodoN/A
#186PolitoedN/A
#187HoppipLevel 18 - Skiploom
#188SkiploomLevel 27 - Jumpluff
#189JumpluffN/A
#190AipomLevel-up while knowing Double Hit - Ambipom
#191SunkernSun Stone - Sunflora
#192SunfloraN/A
#193YanmaLevel-up while knowing Ancient Power - Yanmega
#194WooperLevel 20 - Quagsire
#195QuagsireN/A
#196EspeonN/A
#197UmbreonN/A
#198MurkrowDusk Stone - Honchkrow
#199SlowkingN/A
#200MisdreavusDusk Stone - Mismagius
#201UnownN/A
#202WobbuffetN/A
#203GirafarigN/A
#204PinecoLevel 31 - Forretress
#205ForretressN/A
#206DunsparceN/A
#207GligarLevel-up at night whilst holding a Razor Fang - Gliscor
#208SteelixN/A
#209SnubbullLevel 23 - Granbull
#210GranbullN/A
#211QwilfishN/A
#212ScizorN/A
#213ShuckleN/A
#214HeracrossN/A
#215SneaselLevel-up at night whilst holding a Razor Claw - Weavile
#216TeddiursaLevel 30 - Ursaring
#217UrsaringN/A
#218SlugmaLevel 38 - Macargo
#219MacargoN/A
#220SwinubLevel 33 - Piloswine
#221PiloswineLevel-up while knowing Ancient Power - Mamoswine
#222CorsolaN/A
#223RemoraidLevel 25 - Octillery
#224OctilleryN/A
#225DelibirdN/A
#226MantineN/A
#227SkarmoryN/A
#228HoundourLevel 24 - Houndour
#229HoundoomN/A
#230KingdraN/A
#231PhanpyLevel 25 - Donphan
#232DonphanN/A
#233Porygon2Trade Porygon2 while holding a Dubious Disc - Porygon-Z
#234StantlerN/A
#235SmeargleN/A
#236TyrogueAt Level 20, if Attack is greater than Defense, you get Hitmonlee
At Level 20, if Attack is less than Defense, you get Hitmonchan
At Level 20, if Attack is equal to Defense, you get Hitmontop
#237HitmontopN/A
#238SmoochumLevel 30 - Jynx
#239ElekidLevel 30 - Electabuzz
#240MagbyLevel 30 - Magmar
#241MiltankN/A
#242BlisseyN/A
#243RaikouN/A
#244EnteiN/A
#245SuicuneN/A
#246LarvitarLevel 30 - Pupitar
#247PupitarLevel 55 - Tyranitar
#248TyranitarN/A
#249LugiaN/A
#250Ho-OhN/A
#251CelebiN/A
#252TreeckoLevel 16 - Grovyle
#253GrovyleLevel 36 - Sceptile
#254SceptileN/A
#255TorchicLevel 16 - Combusken
#256CombuskenLevel 36 - Blaziken
#257BlazikenN/A
#258MudkipLevel 16 - Marshtomp
#259MarshtompLevel 36 - Swampert
#260SwampertN/A
#261PoochyenaLevel 18 - Mightyena
#262MightyenaN/A
#263ZigzagoonLevel 20 - Linoone
#264LinooneN/A
#265WurmpleAt Level 7, there's a 50% chance of becoming Silcoon or Cascoon at random
#266SilcoonLevel 10 - Beautifly
#267BeautiflyN/A
#268CascoonLevel 10 - Dustox
#269DustoxN/A
#270LotadLevel 14 - Lombre
#271LombreWater Stone - Ludicolo
#272LudicoloN/A
#273SeedotLevel 14 - Nuzleaf
#274NuzleafLeaf Stone - Shiftry
#275ShiftryN/A
#276TaillowLevel 22 - Swellow
#277SwellowN/A
#278WingullLevel 25 - Pelipper
#279PelipperN/A
#280RaltsLevel 20 - Kirlia
#281KirliaLevel 30 (even males can evolve this way) - Gardevoir
Use a Dawn Stone on a male Kirlia - Gallade
#282GardevoirN/A
#283SurskitLevel 22 - Masquerain
#284MasquerainN/A
#285ShroomishLevel 23 - Breloom
#286BreloomN/A
#287SlakothLevel 18 - Vigoroth
#288VigorothLevel 36 - Slaking
#289SlakingN/A
#290NincadaAt Level 20, Nincada alone will evolve into Ninjask. However, if you have a spare Poké Ball (must be the normal kind) and an empty slot (5 Pokémon or less) in the party, you also get Shedinja.
#291NinjaskN/A - but do read the stuff on Nincada (#290)
#292ShedinjaN/A - but do read the stuff on Nincada (#290)
#293WhismurLevel 20 - Loudred
#294LoudredLevel 40 - Exploud
#295ExploudN/A
#296MakuhitaLevel 24 - Hariyama
#297HariyamaN/A
#298AzurillLevel-up with high Happiness - Marill
#299NosepassProbopass - Level Nosepass up in Mt. Sinnoh (which is in Pokémon Diamond, Pearl, and Platinum on the DS)
Probopass - Level Nosepass up in Chargestone Cave (which is Pokémon Black, White, Black 2, and White 2 on the DS)
Probopass - Level Nosepass up on Route 13 (which is in Pokémon X/Y on the 3DS)
Probopass - Level Nosepass up in New Mauville (specifically in Pokémon OR/AS on the 3DS: Probopass is not in the original R/S)
#300SkittyMoon Stone - Delcatty
#301DelcattyN/A
#302SableyeN/A
#303MawileN/A
#304AronLevel 32 - Lairon
#305LaironLevel 42 - Aggron
#306AggronN/A
#307MedititeLevel 37 - Medicham
#308MedichamN/A
#309ElectrikeLevel 26 - Manectric
#310ManectricN/A
#311PlusleN/A
#312MinunN/A
#313VolbeatN/A
#314IllumiseN/A
#315RoseliaShiny Stone - Roserade
#316GulpinLevel 26 - Swalot
#317SwalotN/A
#318CarvanhaLevel 30 - Sharpedo
#319SharpedoN/A
#320WailmerLevel 40 - Wailord
#321WailordN/A
#322NumelLevel 43 - Camerupt
#323CameruptN/A
#324TorkoalN/A
#325SpoinkLevel 32 - Grumpig
#326GrumpigN/A
#327SpindaN/A
#328TrapinchLevel 35 - Vibrava
#329VibravaLevel 45 - Flygon
#330FlygonN/A
#331CacneaLevel 32 - Cacturne
#332CacturneN/A
#333SwabluLevel 35 - Altaria
#334AltariaN/A
#335ZangooseN/A
#336SeviperN/A
#337LunatoneN/A
#338SolrockN/A
#339BarboachLevel 30 - Whiscash
#340WhiscashN/A
#341CorphishLevel 30 - Crawdaunt
#342CrawdauntN/A
#343BaltoyLevel 36 - Claydol
#344ClaydolN/A
#345LileepLevel 40 - Cradily
#346CradilyN/A
#347AnorithLevel 40 - Armaldo
#348ArmaldoN/A
#349FeebasFor GBA Pokémon Games: You can only level-up a Feebas whose Beauty Contest stat is maxed out for Milotic
For DS Pokémon Games & X/Y: You can only trade Feebas while holding a Prism Scale for Milotic
For Pokémon OR/AS: You can max out Feebas's Beauty and level it up to evolve it to Milotic, or use the trade-while-holding-Prism Scale method
#350MiloticN/A
#351CastformN/A
#352KecleonN/A
#353ShuppetLevel 37 - Banette
#354BanetteN/A
#355DuskullLevel 37 - Dusclops
#356DusclopsTrade Dusclops while holding a Reaper Cloth - Dusknoir
#357TropiusN/A
#358ChimechoN/A
#359AbsolN/A
#360WynautLevel 15 - Wobbuffet
#361SnoruntLevel 42 (any gender) - Glalie
Dawn Stone (females) - Froslass
#362GlalieN/A
#363SphealLevel 32 - Sealeo
#364SealeoLevel 44 - Walrein
#365WalreinN/A
#366ClamperlTrade Clamperl when holding a Deep Sea Tooth - Huntail
Trade Clamperl when holding a Deep Sea Scale - Gorebyss
#367HuntailN/A
#368GorebyssN/A
#369RelicanthN/A
#370LuvdiscN/A
#371BagonLevel 30 - Shelgon
#372ShelgonLevel 50 - Salamence
#373SalamenceN/A
#374BeldumLevel 20 - Metang
#375MetangLevel 45 - Metagross
#376MetagrossN/A
#377RegirockN/A
#378RegiceN/A
#379RegisteelN/A
#380LatiasN/A
#381LatiosN/A
#382KyogreN/A
#383GroudonN/A
#384RayquazaN/A
#385JirachiN/A
#386DeoxysN/A
#387TurtwigLevel 18 - Grotle
#388GrotleLevel 32 - Torterra
#389TorterraN/A
#390ChimcharLevel 14 - Monferno
#391MonfernoLevel 36 - Infernape
#392InfernapeN/A
#393PiplupLevel 16 - Prinplup
#394PrinplupLevel 36 - Empoleon
#395EmpoleonN/A
#396StarlyLevel 14 - Staravia
#397StaraviaLevel 34 - Staraptor
#398StaraptorN/A
#399BidoofLevel 15 - Bibarel
#400BibarelN/A
#401KricketotLevel 10 - Kricketune
#402KricketuneN/A
#403ShinxLevel 15 - Luxio
#404LuxioLevel 30 - Luxray
#405LuxrayN/A
#406BudewLevel-up during the day with high Happiness - Roselia
#407RoseradeN/A
#408CranidosLevel 30 - Rampardos
#409RampardosN/A
#410ShieldonLevel 30 - Bastiodon
#411BastiodonN/A
#412BurmyLevel 20 (female) - Wormadam
Level 20 (male) - Mothim
#413WormadamN/A
#414MothimN/A
#415CombeeLevel 21 (female-only) - Vespiquen
#416VespiquenN/A
#417PachirisuN/A
#418BuizelLevel 26 - Floatzel
#419FloatzelN/A
#420CherubiLevel 25 - Cherrim
#421CherrimN/A
#422ShellosLevel 30 - Gastrodon
#423GastrodonN/A
#424AmbipomN/A
#425DrifloonLevel 28 - Drifblim
#426DrifblimN/A
#427BunearyLevel-up with high Happiness - Lopunny
#428LopunnyN/A
#429MismagiusN/A
#430HonchkrowN/A
#431GlameowLevel 38 - Purugly
#432PuruglyN/A
#433ChinglingLevel-up at night with high Happiness - Chimecho
#434StunkyLevel 34 - Skuntank
#435SkuntankN/A
#436BronzorLevel 33 - Bronzong
#437BronzongN/A
#438BonslyLevel-up while knowing Mimic - Sudowoodo
#439Mime Jr.Level-up while knowing Mimic - Mr. Mime
#440HappinyLevel-up while holding an Oval Stone and while having high Happiness - Chansey
#441ChatotN/A
#442SpiritombN/A
#443GibleLevel 24 - Gabite
#444GabiteLevel 48 - Garchomp
#445GarchompN/A
#446MunchlaxLevel-up with high Happiness - Snorlax
#447RioluLevel-up with high Happiness during the daytime - Lucario
#448LucarioN/A
#449HippopotasLevel 34 - Hippowdon
#450HippowdonN/A
#451SkorupiLevel 40 - Drapion
#452DrapionN/A
#453CroagunkLevel 37 - Toxicroak
#454ToxicroakN/A
#455CarnivineN/A
#456FinneonLevel 31 - Lumineon
#457LumineonN/A
#458MantykeLevel-up while Remoraid is in your party - Mantine
#459SnoverLevel 40 - Abomasnow
#460AbomasnowN/A
#461WeavileN/A
#462MagnezoneN/A
#463LickilickyN/A
#464RhyperiorN/A
#465TangrowthN/A
#466ElectivireN/A
#467MagmortarN/A
#468TogekissN/A
#469YanmegaN/A
#470LeafeonN/A
#471GlaceonN/A
#472GliscorN/A
#473MamoswineN/A
#474Porygon-ZN/A
#475GalladeN/A
#476ProbopassN/A
#477DusknoirN/A
#478FroslassN/A
#479RotomN/A
#480UxieN/A
#481MespritN/A
#482AzelfN/A
#483DialgaN/A
#484PalkiaN/A
#485HeatranN/A
#486RegigigasN/A
#487GiratinaN/A
#488CresseliaN/A
#489PhioneN/A - this is despite breeding Manaphy and Ditto yielding Phione; usually, children evolve into parents
#490ManaphyN/A
#491DarkraiN/A
#492ShayminN/A
#493ArceusN/A
#494VictiniN/A
#495SnivyLevel 17 - Servine
#496ServineLevel 36 - Serperior
#497SerperiorN/A
#498TepigLevel 17 - Pignite
#499PigniteLevel 36 - Emboar
#500EmboarN/A
#501OshawottLevel 17 - Dewott
#502DewottLevel 36 - Samurott
#503SamurottN/A
#504PatratLevel 20 - Watchog
#505WatchogN/A
#506LillipupLevel 16 - Lillipup
#507HerdierLevel 32 - Stoutland
#508StoutlandN/A
#509PurrloinLevel 20 - Liepard
#510LiepardN/A
#511PansageLeaf Stone - Simisage
#512SimisageN/A
#513PansearFire Stone - Simisear
#514SimisearN/A
#515PanpourWater Stone - Simipour
#516SimipourN/A
#517MunnaMoon Stone - Musharna
#518MusharnaN/A
#519PidoveLevel 21 - Tranquill
#520TranquillLevel 32 - Unfezant
#521UnfezantN/A
#522BlitzleLevel 27 - Zebstrika
#523ZebstrikaN/A
#524RoggenrolaLevel 25 - Boldore
#525BoldoreTrade Boldore - Gigalith
#526GigalithN/A
#527WoobatLevel-up with high Happiness - Swoobat
#528SwoobatN/A
#529DrilburLevel 31 - Excadrill
#530ExcadrillN/A
#531AudinoN/A
#532TimburrLevel 25 - Gurdurr
#533GurdurrTrade Gurdurr - Conkeldurr
#534ConkeldurrN/A
#535TympoleLevel 25 - Palpitoad
#536PalpitoadLevel 36 - Seismitoad
#537SeismitoadN/A
#538ThrohN/A
#539SawkN/A
#540SewaddleLevel 20 - Swadloon
#541SwadloonLevel-up with high Happiness - Leavanny
#542LeavannyN/A
#543VenipedeLevel 22 - Venipede
#544WhirlipedeLevel 30 - Scolipede
#545ScolipedeN/A
#546CottoneeSun Stone - Whimsicott
#547WhimsicottN/A
#548PetililSun Stone - Lilligant
#549LilligantN/A
#550BasculinN/A
#551SandileLevel 29 - Krokorok
#552KrokorokLevel 40 - Krookodile
#553KrookodileN/A
#554DarumakaLevel 35 - Darmanitan
#555DarmanitanN/A
#556MaractusN/A
#557DwebbleLevel 34 - Crustle
#558CrustleN/A
#559ScraggyLevel 39 - Scrafty
#560ScraftyN/A
#561SigilyphN/A
#562YamaskLevel 34 - Cofagrigus
#563CofagrigusN/A
#564TirtougaLevel 34 - Carracosta
#565CarracostaN/A
#566ArchenLevel 37 - Archeops
#567ArcheopsN/A
#568TrubbishLevel 36 - Garbodor
#569GarbodorN/A
#570ZoruaLevel 30 - Zorua
#571ZoroarkN/A
#572MinccinoShiny Stone - Minccino
#573CinccinoN/A
#574GothitaLevel 32 - Gothorita
#575GothoritaLevel 41 - Gothitelle
#576GothitelleN/A
#577SolosisLevel 32 - Duosion
#578DuosionLevel 41 - Reuniclus
#579ReuniclusN/A
#580DucklettLevel 35 - Swanna
#581SwannaN/A
#582VanilliteLevel 35 - Vanillish
#583VanillishLevel 47 - Vanilluxe
#584VanilluxeN/A
#585DeerlingLevel 34 - Sawsbuck
#586SawsbuckN/A
#587EmolgaN/A
#588KarrablastTrade Karrablast for a Shelmet - Karrablast becomes Escavalier, Shelmet becomes Accelgor
#589EscavalierN/A
#590FoongusLevel 39 - Amoonguss
#591AmoongussN/A
#592FrillishLevel 40 - Jellicent
#593JellicentN/A
#594AlomomolaN/A
#595JoltikLevel 36 - Galvantula
#596GalvantulaN/A
#597FerroseedLevel 40 - Ferrothorn
#598FerrothornN/A
#599KlinkLevel 38 - Klang
#600KlangLevel 49 - Klinklang
#601KlinklangN/A
#602TynamoLevel 39 - Eelektrik
#603EelektrikThunder Stone - Eelektross
#604EelektrossN/A
#605ElgyemLevel 42 - Beheeyem
#606BeheeyemN/A
#607LitwickLevel 41 - Lampent
#608LampentDusk Stone - Chandelure
#609ChandelureN/A
#610AxewLevel 38 - Fraxure
#611FraxureLevel 48 - Haxorus
#612HaxorusN/A
#613CubchooLevel 37 - Beartic
#614BearticN/A
#615CryogonalN/A
#616ShelmetTrade Shelmet for Karrablast - Shelmet becomes Accelgor, Karrablast becomes Escavalier
#617AccelgorN/A
#618StunfiskN/A
#619MienfooLevel 50 - Mienshao
#620MienshaoN/A
#621DruddigonN/A
#622GolettLevel 43 - Golurk
#623GolurkN/A
#624PawniardLevel 52 - Bisharp
#625BisharpN/A
#626BouffalantN/A
#627RuffletLevel 54 - Braviary
#628BraviaryN/A
#629VullabyLevel 54 - Mandibuzz
#630MandibuzzN/A
#631HeatmorN/A
#632DurantN/A
#633DeinoLevel 50 - Zweilous
#634ZweilousLevel 64 - Hydreigon
#635HydreigonN/A
#636LarvestaLevel 59 - Volcarona
#637VolcaronaN/A
#638CobalionN/A
#639TerrakionN/A
#640VirizionN/A
#641TornadusN/A
#642ThundurusN/A
#643ReshiramN/A
#644ZekromN/A
#645LandorusN/A
#646KyuremN/A
#647KeldeoN/A
#648MeloettaN/A
#649GenesectN/A
#650ChespinLevel 16 - Quilladin
#651QuilladinLevel 36 - Chesnaught
#652ChesnaughtN/A
#653FennekinLevel 16 - Braixen
#654BraixenLevel 36 - Delphox
#655DelphoxN/A
#656FroakieLevel 16 - Frogadier
#657FrogadierLevel 36 - Greninja
#658GreninjaN/A
#659BunnelbyLevel 20 - Diggersby
#660DiggersbyN/A
#661FletchlingLevel 17 - Fletchinder
#662FletchinderLevel 35 - Talonflame
#663TalonflameN/A
#664ScatterbugLevel 9 - Spewpa
#665SpewpaLevel 12 - Vivillon
#666VivillonN/A
#667LitleoLevel 35 - Pyroar
#668PyroarN/A
#669FlabébéLevel 19 - Floette
#670FloetteShiny Stone - Florges
#671FlorgesN/A
#672SkiddoLevel 32 - Gogoat
#673GogoatN/A
#674PanchamHit Level 32 while any Dark-type Pokémon is in your active party - Pangoro
#675PangoroN/A
#676FurfrouN/A
#677EspurrLevel 25 - Meowstic
#678MeowsticN/A
#679HonedgeLevel 35 - Doublade
#680DoubladeDusk Stone - Aegislash
#681AegislashN/A
#682SpritzeeTrade while holding a Sachet - Aromatisse
#683AromatisseN/A
#684SwirlixTrade while holding a Whipped Dream - Slurpuff
#685SlurpuffN/A
#686InkayReach Level 30 while the 3DS/2DS is upside-down (rotated 180 degrees; no, I'm not joking) - Malamar
#687MalamarN/A
#688BinacleLevel 39 - Barbaracle
#689BarbaracleN/A
#690SkrelpLevel 48 - Dragalge
#691DragalgeN/A
#692ClauncherLevel 37 - Clawitzer
#693ClawitzerN/A
#694HelioptileSun Stone - Heliolisk
#695HelioliskN/A
#696TyruntReach Level 39 during the daytime - Tyrantrum
#697TyrantrumN/A
#698AmauraReach Level 39 during the night - Aurorus
#699AurorusN/A
#700SylveonN/A
#701HawluchaN/A
#702DedenneN/A
#703CarbinkN/A
#704GoomyLevel 40 - Sliggoo
#705SliggooLevel-up while it rains - Goodra
#706GoodraN/A
#707KlefkiN/A
#708PhantumpTrade Phantump - Trevenant
#709TrevenantN/A
#710PumpkabooTrade Pumpkaboo - Gourgeist
#711GourgeistN/A
#712BergmiteLevel 37 - Avalugg
#713AvaluggN/A
#714NoibatLevel 48 - Noivern
#715NoivernN/A
#716XerneasN/A
#717YveltalN/A
#718ZygardeN/A
#719DiancieN/A
#720HoopaN/A
#721VolcanionN/A

ALTERNATE EFFECTS

A number of abilities are known to have alternative effects, depending on how they're used. For example, the abilities Magma Armor and Flame Body can be used to halve the steps needed for an Egg to hatch while a Pokémon with that ability is in the party. Most - if not all - such effects are not detailed in Pokémon OR/AS, or any prior game or licensed application like Pokédex 3D. I barely have any data regarding these -- if you have any kind of alternate effect to mention, please e-mail me through the Legalities section! You will be credited!


One of the more critical elements in designing a perfect Pokémon team is the Pokémon's abilities. Each Pokémon has anywhere from one to three abilities it could possibly have, each with varying effects that could change your battle strategy significantly. For example, weather-based teams are rather common in competitive play; Hail-centric teams would need stuff like Snow Warning, Snow Cloak, Ice Body, and the like to function well. While each Pokémon has had their abilities outlined in the Pokémon Stats (General) section, here you'll find their actual effects.


ABILITYEFFECTS
AerialateThe wielder's Normal-type moves are considered to be Flying-type. Additionally, any Normal move that becomes Flying-type as a result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as applicable.)
AdaptabilityThe STAB bonus for moves doubles the move's power rather than raising it by just 50% (x1.5 becomes x2.0) To look at it another way, STAB-boosted attacks become 33% stronger.
AftermathThe foe that KO's the wielder of this ability takes damage. They will lose 1/4 of their max HP. Only works if the move was a direct contact move.
Air LockNegates weather effects against the wielder.
AnalyticIf the Pokémon moves last, its moves are stronger.
Anger PointIf the Pokémon is hit critically, its Attack is raised to the maximum stage. (That is, to +6 stages, no matter how low.)
AnticipationSenses and notifies you of dangerous moves.
Arena TrapPrevents escape and switching out for Pokémon bound to the ground (non-Flying, non-Levtiating, non-Air Balloon, etc.). By definition, Ghost Pokémon on the whole are unaffected.
Aroma VeilProtects the wielder and its allies from attacks limiting their moves, such as Taunt.
Aura BreakReverses Dark Aura and Fairy Aura ability effects, thus reducing the power of Dark and Fairy moves respectively by 33% to 2/3 of the usual value: this is why Zygarde is a counter (albeit minor) for Xerneas and Yveltal.
Bad DreamsReduces a sleeping foe's HP by 1/8 of their max HP with every turn that they sleep.
Battle ArmorPrevents critical hits against this ability's wielder.
Big PecksThe Pokémon's Defense won't be lowered by the foe. Self-lowering, such as via Superpower, still occurs.
BlazeWhen HP is under 1/3, Fire-type moves increase in power by 50%.
Bulletproof"Ball" and "Bomb" moves, for the most part, are not effective.
CacophonyAllows ignorance of sound-based moves; only known as a beta ability in the GBA games, though, replaced by Soundproof.
Cheek PouchRestores HP when eating a Berry, regardless of the Berry's kind or in addition to it if it already heals HP.
ChlorophyllThe wielder's Speed doubles when it is Sunny.
Clear BodyPrevents stat lowerings against the wielder.
Cloud NineNegates weather effects. In the particular instance of Oppressively Rainy and Intensely Sunny weather as brought about by Primal Kyogre and Groudon, if you were to use a Fire or Water move, respectively, it will be effective, making Cloud Nine a viable counter in the latter instance at minimum. Similarly, if a Cloud Nine Pokémon uses a move that is super-effective to a Flying Pokémon during Strong Winds, it will be just as effective as if that weather was not there.
Color ChangeThe Pokémon becomes the type of the move it was last hit with: for example, the Pokémon becomes Grass when hit with Leaf Blade, assuming they aren't KO'ed.
CompetitiveIf a stat is lowered, Special Attack is boosted by one stage.
CompoundeyesAutomatic, permanent increase of accuracy: the increment is a 30% boost.
ContraryStat changes are inversed (if it normally goes down, it goes up) - for example, Contrary Serperior's use of Leaf Storm raises its Sp. Atk. by 2 stages.
Cursed BodyIf a Pokémon hits this Pokémon, there is a 30% chance of that move being Disabled.
Cute CharmContact moves may cause infatuation ~10% of the time. In the field, this Ability also makes it more likely to find Pokémon of the opposite gender of the wielder when the wielder is your lead Pokémon.
DampIf an opponent uses Self-Destruct or Explosion while a Damp Pokémon is on the field, no damage is dealt, and the user will not faint.
Dark AuraPowers up Dark-type moves for allied Pokémon by 33%.
DefeatistIf HP falls under 50%, Attack and Special Attack also become halved - these Pokémon often have Leftovers or Sitrus Berries to help circumvent this, since they're often also very powerful.
DefiantIf a stat is lowered, Attack is boosted by two stages.
Delta StreamThe weather becomes Strong Winds, a unique weather condition brought about by Rayquaza's Mega Evolution. It would be best to click on the link for the full details of this weather type.
Desolate LandThe weather becomes Intensely Sunny, like with Drought. This is a bit different than normal Sunny weather: click on the link for all of the info.
DownloadAdjusts power according to the foe's lower of their Defense or Sp. Def. stats - Attrack or Sp. Atk., respectively, get boosted by one stage.
DrizzleMakes the weather Rainy for five turns, powering up Water, weakening Fire, and Thunder and Hurricane are no-miss, among other things.
DroughtMakes the weather Sunny for five turns, weakening Water, powering up Fire, and SolarBeam needs no charge, among other things.
Dry SkinWater moves will restore HP by an amount equal to 25% of the absorber's max HP; additionally, the Pokémon will regain 1/16 (6.25%) of its HP each turn during Rainy conditions, or lose the same amount during Sunny conditions, and will also take 50% more damage from Fire moves.
Early BirdThis Pokémon awakens 50% faster than normal from Sleep, including that which is induced via Rest.
Effect SporeContact moves will cause Paralysis, Poison, or Sleep around 10% of the time.
Fairy AuraPowers up each allying Pokémon's Fairy-type moves by 33%.
FilterWeakens super-effective moves against the wielder to 3/4 the damage it would normally deal.
Flame BodyContact moves will cause Burns around 10% of the time. Also halves steps needed in hatching Eggs if this Pokémon is in the party.
Flare BoostIf Burned, the Pokémon's Special Attack is raised by 50%.
Flash FireIf hit with a Fire-type move, the move is negated and the Pokémon's own Fire-type moves gain a 50% power boost.
Flower GiftAllies become more powerful in Sunny weather.
ForecastThe Pokémon becomes Ice-type in Hailing weather, Water when Raining, and Fire when Sunny.
ForewarnDetermines moves that the opponent has.
Friend GuardDecreases the damage allies take.
FriskMakes the owner of the Pokémon aware of the opponent's hold item(s).
Fur CoatHalves damage from all Physical-class moves.
Gale WingsThe wielder's Flying-type moves are given a Priority of +1, thus making them go first more often.
GluttonyBerries are used earlier than is normal.
GooeyContact attackers will have their Speed reduced 1 stage.
Grass PeltIf Grassy Terrain is in effect, Defense is boosted.
GutsIf Paralyzed, Burned, or Poisoned, the Pokémon gets an Attack boost of 50% and ignores Burn's Attack reduction.
HarvestRestores held Berries after the turn on which they're used. Really good for tanking via Sitrus Berries in combination with Protect.
HealerThere is a 30% chance that adjacent allies will lose any major status ailment (except KO/Pokérus) each turn.
HeatproofHalves the damage taken from Fire-type moves.
Heavy MetalThe Pokémon's weight is counted double than what it normally is.
Honey GatherThe Pokémon may be holding Honey after some time in the field (won't if holding something already).
Huge PowerThe wielder's Attack stat is considered to be doubled.
HustleBoosts Attack by 50% while lowering accuracy by 20%.
HydrationMost status ailments (other than KO/Pokérus) are healed when it's Rainy.
Hyper CutterPrevents Attack from being lowered.
Ice BodyThe Pokémon restores 1/16 of its max HP while it is Hailing.
IlluminateYou are more likely to encounter wild Pokémon.
IllusionThe last-conscious Pokémon is the appearance of this ability's holder, until hit. For example, say you have three Pokémon: Pikachu, Greninja, and Zoroark, where Zoroark has Illusion. In this instance, nothing happens since Zoroark is in the last slot. However, if the order is Zoroark, Greninja, and Pikachu, when Zoroark is sent out it will look like Pikachu. However, Zoroark will retain its own stats, type, moves, and item: it just looks like Pikachu for the sake of a decoy!
ImmunityPrevents the Poison and Badly Poisoned ailments from affecting the wielder.
ImposterThe Pokémon transforms into the opponent upon entering battle, or a random opponent in the case of Double, Triple, and Multi Battles.
InfiltratorThe Pokémon can ignore the effects of Light Screen, Reflect, and Safeguard, and the Pokémon can ignore Substitute decoys.
Inner FocusThe Pokémon cannot flinch.
InsomniaThe Pokémon will not go to Sleep (even if self-induced, like through Rest).
IntimidateLowers the foes' Attack by one stage.
Iron BarbsPokémon using a contact move against the wielder of this ability lose 1/6 of their max HP; it's often coupled with Rocky Helmet to cause extra HP loss.
Iron FistPunching moves (e.g. Shadow Punch, Mach Punch, Power-Up Punch) deal 20% extra damage.
JustifiedIf hit with a Dark-type move, you get an Attack boost of one stage.
Keen EyeThe Pokémon's accuracy will not be lowered, and evasion boosts on the foe are ignored.
KlutzThe Pokémon can't use hold items (good to deal with those that try to Trick Choice items onto you).
Leaf GuardPrevents you from being Burned, Poisoned, Paralyzed, Frozen, or put to Sleep while in Sunny weather.
LevitateThe Pokémon is not damaged by Ground-type moves (except via Gravity, Mold Breaker, etc.), and is not affected by Arena Trap, Spikes, or Toxic Spikes.
Light MetalThe Pokémon's weight is considered as half of what is listed in the Pokédex.
Lightning RodAll Electric-type moves used on the field by either side are negated (except Discharge for some reason), with the Pokémon with Lightning Rod then having their Special Attack boosted 1 stage.
LimberThe Pokémon cannot become paralyzed.
Liquid OozePokémon using draining moves (e.g. Absorb, Oblivion Wing) against the wielder of this ability will get damaged, not healed.
Magic BounceMost non-damaging moves affect the user of the move. This is mostly used to "bounce back" status-inducing moves, particularly in Ubers play where Darkrai can use Dark Void to put you to Sleep, with Magic Bounce bringing this back against Darkrai. Damaging moves, even those with special secondary effects, will not be affected by this.
Magic GuardThe Pokémon only can take damage from attacks - Poison, Burns, Sandstorm, status debuffs, et cetera, don't work!
MagicianThe Pokémon may steal the target's held item, if the Magician Pokémon has no item while the target does.
Magma ArmorThe Pokémon cannot become frozen; halves the steps needed when hatching Eggs.
Magnet PullSteel-type Pokémon cannot escape.
Marvel ScaleBoosts Defense by one stage if Burned, Poisoned, Paralyzed, Frozen, or put to Sleep.
Mega LauncherAura and Pulse moves (e.g. Dragon Pulse, Dark Pulse, Aura Sphere) are powered up by 50%.
MinusIf an ally on the battlefield has the Plus or the Minus ability, Special Attack is boosted.
Mold BreakerAny ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat, Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy, Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokémon with Earthquake, or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
MoodyWith each turn that passes, one stat is risen by two stages while another one is lowered by one stage. The stats changed are completely random, however.
Motor DriveIf hit with an Electric-type move, Speed increases by one stage.
MoxieIf this Pokémon KO's another, its Attack is raised by one stage.
MultiscaleIf the Pokémon is at full HP when hit by a move, the damage taken is halved; only affects the first hit of multi-hit moves.
MultitypeThe Pokémon becomes the type associated with its held Plate (i.e. Insect Plate means Bug-type). If a Pokémon uses Transform or Imposter to become Arceus and thereby gain this ability, they will copy whatever Forme Arceus is in, even if they hold a different Plate from Arceus.
MummyContact attackers will get this ability, which effectively is used to nullify whatever ability they normally have.
Natural CureThe Pokémon's ailments (except KO/Pokérus) are healed upon switching out.
No GuardThe moves of the Pokémon and its foe are guaranteed to land.
NormalizeThe Pokémon's moves are all considered to be of the Normal type.
ObliviousThe Pokémon cannot become infatuated, and Taunt does not affect the Pokémon.
OvercoatThe Pokémon is not damaged by Hail or Sandstorm, and "Powder" moves take no effect.
OvergrowIf HP falls under 1/3, then Grass-type moves increase in power by 50%.
Own TempoThe Pokémon cannot become confused, even if self-induced like through Petal Dance.
Parental BondAll moves attack twice, the second at half power - equal to an auto 50% damage boost; in Double/Triple Battles, "hit all" moves like Earthquake only hit once, however, unless there's just the user and a lone target on the field. Like with any multi-hit move, only the first hit can trigger Sturdy and the like items/abilities.
PickpocketThe Pokémon can steal its attacker's hold item if the opponent uses a contact move. This is assuming the Pickpocket Pokéon has no item, and the foe does have one that can be stolen (which means no Mega Stones and a few other exceptions).
PickupThe Pokémon randomly picks up items so long as it is not already holding an item. Similarly can pick up items used by the foe, also if the Pickup Pokémon has no item currently.
PixilateNormal-type moves are considered to be Fairy-type. Additionally, any Normal move that becomes Fairy-type as a result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as applicable.)
PlusIf an ally on the battlefield has the Plus or the Minus ability, Special Attack is boosted.
Poison HealIf the Pokémon is Poisoned, HP is gained, not lost, at a rate of 1/8 (12.5%) of the wielder's max HP per turn. Think of a double-Leftovers.
Poison PointContact attackers will become Poisoned around 10% of the time.
Poison TouchThis Pokémon's contact moves may Poison whoever it hits (30% chance).
PranksterThe Priority of the user's status moves is raised by 1 (often ±0 to +1).
PressureThe foe's PP usage doubles: having multiple Pressure-wielders in a Double/Triple/Multi Battle will not increase PP consumption beyond double, however. Having a Pokémon with Pressure on your side will not affect your own PP usage, just so you know.
Primordial SeaThe weather becomes Oppresively Rainy for as long as the Pokémon is on the field. It would be best to click on the link for all of the details.
ProteanThe Pokémon's type becomes that of the move it is using (i.e. use Shadow Ball to become a Ghost-type) - since the type change is before the usage of the move, that essentially means the Pokémon always gets the 50% STAB damage bonus.
Pure PowerThis Pokémon's Attack is doubled.
Quick FeetIf Burned, Poisoned, Paralyzed, Frozen, or put to Sleep, the Pokémon gets an Speed boost of a flat 50%. (This is not a one-stage boost: it's simply a x1.5 multiplier.)
Rain DishWhen it is Rainy, the Pokémon heals 1/16 HP each turn, like with Leftovers.
RattledWhen hit by a Dark-, Ghost-, or Bug-type move, the Pokémon's Speed is raised by one stage.
RecklessMoves with recoil damage are 20% stronger - both for the damage the enemy takes, and that you take.
RefrigerateThe wielder's Normal-type moves become Ice-type. Additionally, any Normal move that becomes Ice-type as a result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as applicable.)
RegeneratorWhen leaving battle, the Pokémon recovers 1/3 of its max HP.
RivalryIf the foe is the same gender as this Pokémon, power is raised by 25%; if opposite, lowered by 25%; if the foe is no-gender, then there is no change in power.
Rock HeadThe Pokémon doesn't take recoil damage from moves like Double-Edge, Flare Blitz, or Volt Tackle.
Rough SkinPokémon using a contact move against the wielder of this ability lose 1/6 of their max HP; it's often coupled with Rocky Helmet to cause extra HP loss.
Run AwayThe Pokémon can always run away during a wild Pokémon battle.
Sand ForceRock-, Ground-, and Steel-type moves are 30% more powerful during a Sandstorm.
Sand RushThe Pokémon's Speed is doubled in a Sandstorm.
Sand StreamCauses a Sandstorm for five turns, damaging all but Rock-, Ground-, and Steel-type Pokémon, among other things...
Sand VeilThe Pokémon's evasion is raised during a Sandstorm.
Sap SipperNegates Grass-type moves against the Pokémon, using them to boost its Attack by one stage.
ScrappyThis Pokémon is able to hit Ghost Pokémon with Normal- and Fighting-type moves - works as if there is no Ghost type to it: for example, hitting a Ghost/Dark Pokémon with a Fighting move from a Scrappy Pokémon works as if the target is just Dark.
Serene GraceThe added effects of moves (i.e. Ice Beam freezing Pokémon) are twice as likely to occur. Air Slash, for example, has a 30% chance to flinch: with this, it now is 60%. The chance of a status occuring as a result of an item - for example, the flinch chance provided by King's Rock - will not be affected, nor will critical-hit rates.
Shadow TagThe foe cannot escape or switch out. By definition, Ghost Pokémon on the whole are unaffected. If two Pokémon on opposing sides have Shadow Tag, each can escape still.
Shed SkinThe Pokémon is more likely to heal its status problems quicker (except KO/Pokérus).
Sheer ForceMoves with extra effects (i.e. Ember causing a Burn) are 30% more powerful, but those side effects don't work - moves with recoil damage don't count towards this, however, although Life Orb's recoil is ignored for some reason.
Shell ArmorThe Pokémon cannot be hit critically.
Shield DustThe Pokémon will not take on moves' extra effects (i.e. Ice Beam freezing the Pokémon).
SimpleStat changes (e.g. Growl, Swords Dance) are doubly effective - both going up and going down!
Skill LinkMulti-hit moves (e.g. Tail Slap, Bullet Seed) will hit the maximum number of times (i.e. Pin Missile hits five times).
Slow StartThe Pokémon starts with halved Attack and Speed for five turns or until switched out.
SniperCritcially-hitting moves against foes become even more powerful - they normally deal 50% more damage, and now deal 125% more, a 60% damage boost for critical hits.
Snow CloakWhen it is Hailing, evasion is raised.
Snow WarningCauses it to Hail for five turns, damaging non-Ice types and making Blizzard no-miss as well as activating a few abilities.
Solar PowerWhen it is Sunny, the user loses HP at the cost of boosting Special Attack.
Solid RockWeakens super-effective moves against the wielder to 3/4 the damage it would normally deal.
SoundproofSound-based moves (e.g. Uproar, Chatter, Perish Song) are non-effective against this Pokémon.
Speed BoostThe Pokémon gets a one-stage boost in Speed at the end of each turn.
StallThe Pokémon moves last in its move priority class, sort of like a Priority -0.5 change to all of its moves: it won't necessarily move last, though!
Stance ChangeThe Pokémon changes Forme depending on how it decides to fight - Sword Forme for damaging attacks, Shield Forme for King's Shield (and only that one move), with base-stat changes being applied before the use of the move. Pokémon using Transform or Imposter to become Aegislash will not be able to change Forme, however, and will simply copy whatever Aegislash is in.
Static10% of contact attackers will become Paralyzed; increases encounter rates for finding Electric Pokémon in the field.
SteadfastEach time the Pokémon flinches, its Speed is raised one stage, though they still flinch.
StenchWhen attacking, the target of the attack may end up flinching. Also lessens wild encounter rates in the field.
Sticky HoldThe Pokémon's hold item cannot be stolen (just knocked away).
Storm DrainAll Water-type moves are negated by the user. Similar to Lightning Rod, each drawn-in attack also raises the wielder's Sp. Atk. by one stage.
Strong JawMoves physically involving the mouth (e.g. Crunch, Bite, Fire Fang) are 33% more powerful.
SturdyIf the Pokémon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP; the wielder's use of Self-Destruct and Explosion will still result in kills, as will multi-hit moves (i.e. Bullet Seed) beyond the first hit.
Suction CupsMoves that make the Pokémon switch out (e.g. Dragon Tail, Roar) do not make the Pokémon switch out; if on the lead Pokémon, you can find more Pokémon when fishing.
Super LuckThe Pokémon's moves are more likely to hit critically. This is equal to an automatic one stage increment in your critical-hit rate, so, initially, your critical-hit rate rises from 1/16 to 1/8, so it's still not useful without being paired with specific items or moves.
SwarmIf HP is under 1/3, Bug-type moves are powered up.
Swift SwimWhen it is Raining, the Pokémon gets their Speed doubled.
SymbiosisThe Pokémon can pass items to allies in Double/Triple Battles.
SynchronizeIf the Pokémon is Poisoned, Burned, or Paralyzed by the foe, the foe will also gain that status; if on the lead Pokémon, you're more likely to find Pokémon of its Nature.
Tangled FeetIf the Pokémon is confused, its evasion is raised.
TechnicianMoves with a Power of 60 or less have their power boosted by 50% - no boosts, like STAB, are taken in account when determining whether the move is under 60 Power, simply the raw Power as the game calls it.
TelepathyPrevents friendly fire (like when you're confused in a Double/Triple Battle, or use a multitarget move like Earthquake or Surf) from an ally.
TeravoltAny ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat, Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy, Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokémon with Earthquake, or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
Thick FatHalves the damage taken from Fire- and Ice-type moves.
Tinted LensMoves that are "not very effective" (i.e. Grass against Fire) are powered up by 50%: thus, singly-resisted moves deal 3/4 damage (such as with Grass on Fire), and doubly-resisted moves deal 3/8 damage (such as with Normal on Rock/Steel).
TorrentIf HP is under 1/3, Water-type moves are powered up by 50%.
Tough ClawsContact moves are 33% more powerful.
Toxic BoostIf the Pokémon is Poisoned or Badly Poisoned, its Attack is boosted by 50%; really works well with Facade (baseline 210 Power now).
TraceThe Pokémon will copy a foe's ability; the target of this is random in a Double/Triple Battle.
TruantThe Pokémon cannot move twice in a row: however, failed moves (such as via Protect) allow a second chance, as it were.
TurboblazeAny ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat, Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy, Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokémon with Earthquake, or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
UnawareMoves the Pokémon uses will ignore any stat changes in the target.
UnburdenIf a held item is used, Speed goes up by a whopping 100%. It's a flat x2.0 multiplier, not a staged-boost. Competitively, it's often used in conjunction with an item whose usage you control. For example, not a Sitrus Berry or Focus Sash since that depends on you getting the proper amount of damage. Most commonly, it's a Normal Gem (at least for the Gen. VI games where there's no other Gem: in Gen. V, others were also used): you use a Normal move at 1.3x power and then get doubled Speed. With proper EV manipulation, you can even manage to run bulky Pokémon sets.
UnnervePrevents the foes from eating Berries.
Victory StarAllies' accuracy is boosted by 10%.
Vital SpiritThe Pokémon cannot fall asleep, even if self-induced as through Rest.
Volt AbsorbThe Pokémon will negate Electric-type moves against it to heal HP by 25% of the absorber's max HP.
Water AbsorbThe Pokémon will negate Water-type moves against it to heal HP by 25% of the absorber's max HP.
Water VeilThe Pokémon cannot be burned.
Weak ArmorWhen hit, Speed is raised by one stage and Defense is lowered by one stage.
White SmokeThe Pokémon's stats cannot be lowered.
Wonder GuardOnly super-effective moves, ailments, entry hazards, and Hail/Sandstorm will hit this Pokémon: for the most part, the rest do absolutely nothing! This ability cannot be Entrainment'd or Skill Swap'd to another Pokémon, however, or otherwise given directly to it.
Wonder SkinThe Pokémon will, 50% of the time, nullify moves that induce status ailments without actually doing damage.
Zen ModeWhen HP falls under 50%, the Pokémon reverts to its Zen Forme.

Move List - Battle Details

One of the most critical components of Pokémon gameplay will likely be your moves. They are the very means through which you defeat Pokémon, after all: detailing them, especially their numerous changes since Generation V and the new moves, is probably very critical to your strategy, right? Discussed below are the hundreds of moves your Pokémon can learn in Pokémon X/Y: discussed, specifically, are the following...


  • Attack: Its name. Duh.


  • Type: Each attack has a type. For the most part, these are static and unchanging, and always used to determine the damage multiplier for an attack based on the opposing Pokémon's type.


  • Class: Moves can either be Physical, Special, or Status classed. Physical relies on Attack and Defense for the attacker and defender; Special, Sp. Atk. and Sp. Def. (Special Attack/Special Defense); and Status somehow alters status, stats, the field, or other arbitrary things.


  • (Max) PP: PP determines how many times a move can be used; if they all go to zero, you have to use Struggle, which is NOT ideal. Be sure to use Ethers to heal! PP Ups can boost the max PP by 20% each, and PP Maxes by 60%, with the overall maximum you can have being 1.6x (160%) the norm. This listing shows the unboosted maximum PP.


  • Power: The base number used in damage calculation, unless otherwise stated. Generally, the higher this is, the more powerful it is.


  • Accuracy (Acc.): This does not necessarily represent an exact percentage, although it is easily thought of as such. For general purposes, you can assume it's a percentage, but keep in mind 100-Accuracy attacks can miss. Basically, this is affected by other things, like your accuracy (in relevance to stuff like Sand Attack) and the enemy's evasion (like in Double Team).


  • Targets: Who it hits. "One" denotes a single, chosen target; "Ally(s)" denotes that it's an ally or the whole party; "Enemies" denotes that it is the entire enemy party; "User" means it only hits the user (sort of, in some cases); "Not User" means everyone but the user; and that should cover it. For the most part "Not User" in Triple Battles is a bit different if you're on the edges: that means your middle, the opponent's middle, and what is from your viewpoint their left or right, depending on whether you're on the left or right, respectively. If in the middle, it hits everyone, and it's literally "Not User" in Single/Double/Rotation/Sky Battles.


  • Long Range (L.R.): This relates to Triple Battles. In a Triple Battle, you have three Pokémon, in a line, on each side. If a move is Long Range compatible, that means a Pokémon on your far left side can hit what (from your viewpoint) is the enemy's far right; otherwise, it only hits their middle and (to you) left Pokémon.


  • Contact (Cont.): Some abilities, items, and moves, like Rocky Helmet and Static, rely on contact moves. Contact moves are those that physically touch the target, and therefore trigger certain abilities and effects: for example, contact attackers against Pikachu could get Paralyzed due to Static ~10% of the time, or contact attacks against those with Rough Skin (ability) or Rocky Helmet (item) or Iron Barbs (ability) or Spiky Shield (move) will have the attacker lose some HP as well.


  • Other Notes: You'd be surprised how many moves actually have side-effects. Some of these are not listed in the in-game text and only found through hacking, exhaustive experimentation, NPC explanation, or other means. Be sure to read; almost every move has SOME kind of effect! If you have additional, alternate effects to mention, please send me an e-mail/PM through the Legalities section! In any case, here you will see the specific effects of a move, and then a reference to an appropriate section should that be needed.


MOVE LIST - MOVES STARTING WITH "A"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
AbsorbGrassSpecial2520100OneNoNoAbsorbs HP (50% of damage)
AcidPoisonSpecial3040100EnemiesNoNoLowers target Sp. Def. 1 stage
Acid ArmorPoisonStatus20------UserNoNoRaises Defense 2 stages
Acid SprayPoisonSpecial2040100OneNoNoLowers target Sp. Def. 3 stages
AcrobaticsFlyingPhysical1555100OneYesYesDouble-power if user holds nothing
AcupressureNormalStatus30------User/AllyNoNoBoosts a random stat 2 stages
Aerial AceFlyingPhysical2060---OneYesYesWill not miss
AeroblastFlyingSpecial510095OneYesYesHigher critical-hit rate than normal
After YouNormalStatus15------OneNoNoTarget moves after the user
AgilityPsychicStatus30------UserNoNoRaises Speed 2 stages
Air CutterFlyingSpecial256095EnemiesNoNoHigher critical-hit rate than normal
Air SlashFlyingSpecial207595OneYesNo30% chance to cause flinching
Ally SwitchPsychicStatus15------UserNoNoChanges place with an ally in Double/Triple Battles; Priority +1
AmnesiaPsychicStatus20------UserNoNoRaises Sp. Def. 2 stages
Ancient PowerRockSpecial560100OneNoNo10% chance to raise all of the user's stats one stage each
Aqua JetWaterPhysical2040100OneNoYesWill always strike first (Priority +1)
Aqua RingWaterStatus20------UserNoNoHeals 1/16 of max HP for several turns
Aqua TailWaterPhysical109090OneNoYes
Arm ThrustFightingPhysical2015100OneNoYesHits 2 to 5 times
AromatherapyGrassStatus5------AlliesNoNoCures most status ailments
Aromatic MistFairyStatus20---100AlliesNoNoRaises Sp. Def. 1 stage
AssistNormalStatus20------UserNoNoThe user uses a move known by an ally; those stats will be applied
AssuranceDarkPhysical1060100OneNoYesIf target is hit before attacking, power doubles; ignores Protect/etc.
AstonishGhostPhysical1530100OneNoYesMay cause flinching
Attack OrderBugPhysical1590100OneNoNoHigher critical-hit rate than normal
AttractNormalStatus15---100OneNoNoInfatuates Pokémon of opposite gender
Aura SphereFightingSpecial2080---OneYesNoWill not miss
Aurora BeamIceSpecial2065100OneNoNo10% chance to lower target's Attack 1 stage
AutotomizeSteelStatus15------UserNoNoRaises Speed 2 stages; lowers weight by 100 kg. (~224 lbs.)
AvalancheIcePhysical1060100OneNoYesIf target is hit in the same turn, power doubles; Priority -4
MOVE LIST - MOVES STARTING WITH "B"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Baby-Doll EyesFairyStatus30---100OneNoNoLowers Attack 1 stage; goes first (Priority +1)
BarrageNormalPhysical201585OneNoNoHits 2 to 5 times
BarrierPsychicStatus20------UserNoNoRaises Defense 2 stages
Baton PassNormalStatus40------UserNoNoSwitches place with a party Pokémon; new Pokémon has user's stat changes
Beat UpDarkPhysical10---100OneNoNoHits once per non-ailed ally, using 0.1 times their base Attack + 5 for each hit's Power
BelchPoisonSpecial1012090OneNoNoUser must eat a Berry for this to work
Belly DrumNormalStatus10------UserNoNoAttack is raised 6 stages; HP lost equals half its max
BestowNormalStatus15------OneNoNoIf target has no item, user gives its item to the target
BideNormalPhysical10---100UserNoNoDamage taken for next two turns is returned doubled if user survives; Priority +1
BindNormalPhysical201585OneNoNoTarget is hit for four or five turns
BiteDarkPhysical2560100OneNoYes30% chance to cause flinching
Blast BurnFireSpecial515090OneNoNoUser rests on next turn
Blaze KickFirePhysical108590OneNoYes10% chance to cause a burn
BlizzardIceSpecial511070EnemiesNoNo10% chance to freeze; no-miss when Hailing
BlockNormalStatus5---100OneNoNoStops target from escaping: fails on Ghost Pokémon
Blue FlareFireSpecial513085OneNoNo20% chance cause a burn
Body SlamNormalPhysical1585100OneNoNo30% chance to cause paralysis
Bolt StrikeElectricPhysical513085OneNoYes20% chance to cause paralysis
Bone ClubGroundPhysical206585OneNoNo10% chance to cause flinching
Bone RushGroundPhysical102590OneNoNoHits two to five times
BonemerangGroundPhysical105090OneNoNoHits target exactly two times
BoomburstNormalSpecial10140100Not UserNoNo
BounceFlyingPhysical58585OneYesYesFlies high on first turn, attacks on second; 30% chance of paralysis
Brave BirdFlyingPhysical15120100OneYesYesModerately damages the user (33% of damage dealt)
Brick BreakFightingPhysical1575100OneNoYesGets rid of barriers (e.g. Light Screen, Reflect)
BrineWaterSpecial1065100OneNoNoWhen user is under 50% HP, damage doubles
BubbleWaterSpecial3040100EnemiesNoNo10% chance to lower Speed 1 stage
Bubble BeamWaterSpecial2065100OneNoNo10% chance to lower Speed 1 stage
Bug BiteBugPhysical2060100OneNoYesIf target holds a Berry, the user eats it for its effect
Bug BuzzBugSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage; can ignore Substitute
Bulk UpFightingStatus20------UserNoNoRaises user's Attack and Defense 1 stage
BulldozeGroundPhysical2060100Not UserNoNoWill lower Speed 1 stage
Bullet PunchSteelPhysical3040100OneNoYesAlways hits first (Priority +1)
Bullet SeedGrassPhysical3025100OneNoNoHits two to five times
MOVE LIST - MOVES STARTING WITH "C"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Calm MindPsychicStatus20------UserNoNoRaises Sp. Atk. & Sp. Def. 1 stage
CamouflageNormalStatus20---100UserNoNoUser changes type to fit environment (i.e. Water at sea)
CaptivateNormalStatus20---100EnemiesNoNoLowers Sp. Atk. 3 stages
CelebrateNormalStatus40------UserNoNoNothing important
ChargeElectricStatus20------UserNoNoPowers up next Electric-type move; raises Sp. Def. 1 stage
Charge BeamElectricSpecial105090OneNoNo70% chance to boost Sp. Atk. 1 stage
CharmFairyStatus20---100OneNoNoLowers Attack 1 stage
ChatterFlyingSpecial2060100OneYesNoCan cause confusion - see: Chatter
Chip AwayNormalPhysical2070100OneNoYesIgnores stat changes affecting the target
Circle ThrowFightingPhysical106090OneNoYesPriority -6; will force another Pokémon out, or end battle in wild
ClampWaterPhysical103585OneNoYesHits four or five times
Clear SmogPoisonSpecial1550---OneNoNoReverts all changed stats to normal
Close CombatFightingPhysical5120100OneNoYesLowers user's Defense & Sp. Def. one stage
CoilPoisonStatus20------UserNoNoRaises Attack, Defense, & Accuracy 1 stage
Comet PunchNormalPhysical151885OneNoYesHits 2 to 5 times
ConfideNormalStatus20------OneNoNoLowers Sp. Atk. 1 stage
Confuse RayGhostStatus10---100OneNoNoCauses confusion
ConfusionPsychicSpecial2550100OneNoNo10% chance cause confusion
ConstrictNormalPhysical3510100OneNoYes10% chance to lower Speed 1 stage
ConversionNormalStatus30------UserNoNoUser adopts the type of its first move in the list (top-left in battle)
Conversion 2NormalStatus30------OneNoNoChanges type to resist the last move the enemy used
CopycatNormalStatus20------UserNoNoUser uses the last-used moved by anyone
Cosmic PowerPsychicStatus20------UserNoNoRaises Defense & Sp. Def. 1 stage
Cotton GuardGrassStatus10------UserNoNoRaises Defense 3 stages
Cotton SporeGrassStatus40---100OneNoNoLowers Speed 3 stages
CounterFightingPhysical20---100Ally or EnemyNoYesCounterattacks last one to hit user physically, with doubled damage; Priority -5
CovetNormalPhysical4060100OneNoYesSteals targets hold item, if any (fails on Mega Stones)
CrabhammerWaterPhysical109090OneNoYesHigher critical-hit rate than normal
Crafty ShieldFairyStatus10------AlliesNoNoPrevents status moves; Priority +3; see - Crafty Shield
Cross ChopFightingPhysical510080OneNoYesHigher critical-hit rate than normal
Cross PoisonPoisonPhysical2070100OneNoYesHigher critical-hit rate than normal; 10% chance to Poison
CrunchDarkPhysical1580100OneNoYes20% chance to lower Defense 1 stage
Crush ClawNormalPhysical107595OneNoYes50% chance to lower target's Defense 1 stage
Crush GripNormalPhysical51~110100OneNoYesThe more HP the target has, the stronger this move - see: Crush Grip
CurseGhostStatus10------???NoYesIf the user is a Ghost-type, see: Cursed
If not, Attack/Defense +1 stage and Speed -1 stage
CutNormalPhysical305095OneNoYes
MOVE LIST - MOVES STARTING WITH "D"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Dark PulseDarkSpecial1580100OneYesNoMay cause flinching
Dark VoidDarkStatus10---80EnemiesNoNoCauses sleep
Dazzling GleamFairySpecial1080100EnemiesNoNo
Defend OrderBugStatus10------UserNoNoRaises Defense & Sp. Def. 1 stage
Defense CurlNormalStatus40------UserNoNoRaises Defense 1 stage
DefogFlyingStatus15------OneNoNoRemoves Light Screen, Reflect, and hazards; lowers Evasion 1 stage
Destiny BondGhostStatus5------UserNoNoIf user faints, so will the Pokémon who caused it to occur - see: Destiny Bond
DetectFightingStatus5------UserNoNoNullifies most attacks; goes first (Priority +4) - see: Detect
Diamond StormRockPhysical510095Not UserNoNo50% chance to raise user's Defense 1 stage
DigGroundPhysical1080100OneNoYesTwo-turn (attack on second) move; escape dungeons in field
DisableNormalStatus20---100OneNoNoStops the last-used move from being used for four turns
Disarming VoiceFairySpecial1540---EnemiesNoNoNever misses
DischargeElectricSpecial1580100Not UserNoNo30% chance to cause paralysis
DiveWaterPhysical1080100OneNoYesUser dives on first turn and attacks on second
Dizzy PunchNormalPhysical1070100OneNoYes20% chance to cause confusion
Doom DesireSteelSpecial5140100OneNoNoAttack occurs two turns after its use
Double HitNormalPhysical103590OneNoYesHits exactly two times
Double KickFightingPhysical3030100OneNoYesHits exactly two times
Double TeamNormalStatus15------UserNoNoRaises Evasion 1 stage
Double-EdgeNormalPhysical15120100OneNoYesModerately damages the user (33% of damage dealt)
Double SlapNormalPhysical101585OneNoYesHits two to five times
Draco MeteorDragonSpecial513090OneNoNoReduces the user's Sp. Atk. 3 stages
Dragon AscentFlyingPhysical5120100OneNoYesLowers the user's Defense and Sp. Def. one stage each
Dragon BreathDragonSpecial2060100OneNoNo30% chance to cause paralysis
Dragon ClawDragonPhysical1580100OneNoYes
Dragon DanceDragonStatus20------UserNoNoBoosts Attack and Speed 1 stage
Dragon PulseDragonSpecial1085100OneYesNo
Dragon RageDragonSpecial10[40 HP]100OneNoNoDoes precisely 40 damage, every time, if effective
Dragon RushDragonPhysical1010075OneNoYes20% chance to cause flinching
Dragon TailDragonPhysical106090OneNoYesPriority -6; forces out another Pokémon, or ends wild battles
Drain PunchFightingPhysical1075100OneNoYesAbsorbs HP (50% of damage)
Draining KissFairySpecial1050100OneNoYesAbsorbs HP (75% of damage)
Dream EaterPsychicSpecial15100100OneNoNoOnly hits Sleeping targets; absorbs HP (50% of damage)
Drill PeckFlyingPhysical2080100OneYesYes
Drill RunGroundPhysical108095OneNoYesHigher critical-hit rate than normal
Dual ChopDragonPhysical154090OneNoYesHits target exactly two times
Dynamic PunchFightingPhysical510050OneNoYesWill cause confusion
MOVE LIST - MOVES STARTING WITH "E"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Earth PowerGroundSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
EarthquakeGroundPhysical10100100Not UserNoNoHits non-Flying Digging Pokémon (yes, they exist) for double damage
Echoed VoiceNormalSpecial1540100OneNoNoDamage increases with consecutive use
Eerie ImpulseElectricStatus15---100OneNoNoLowers Sp. Atk. 3 stages
Egg BombNormalPhysical1010075OneNoNo
Electric TerrainElectricStatus10------FieldNoNoSee: Electric Terrain
ElectrifyElectricStatus20------OneNoNoIf the target moves second, its move is Electric-type
Electro BallElectricSpecial10---100OneNoNoIf the target's Speed is less than the user's Speed, damage increases
ElectrowebElectricSpecial155595EnemiesNoNoLowers Speed 1 stage
EmbargoDarkStatus15---100OneNoNoPrevents item use; negates hold items' effects; is temporal
EmberFireSpecial2540100OneNoNo10% chance to cause a burn
EncoreNormalStatus5---100OneNoNoForces the use of the previous move for three turns - see: Encore
EndeavorNormalPhysical5---100OneNoYesMakes the target's HP equal the user's, if the user's is less
EndureNormalStatus10------UserNoNoPriority +4; prevents KO - see Endure
Energy BallGrassSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
EntrainmentNormalStatus15---100OneNoNoMakes the target's ability be the same as the user's
EruptionFireSpecial51~150100EnemiesNoNoHigher HP on the user = more damage - see: Eruption
ExplosionNormalPhysical5250100Not UserNoNoUser faints when this is used, despite Sturdy and such
ExtrasensoryPsychicSpecial2080100OneNoNo10% chance to cause flinching
Extreme SpeedNormalPhysical580100OneNoYesAlways goes first (Priority +2)
MOVE LIST - MOVES STARTING WITH "F"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
FacadeNormalPhysical2070100OneNoYesPower is doubled if user is Poisoned, Burned, or Paralyzed
Faint AttackDarkPhysical2060---OneNoYesNever misses
Fairy LockFairyStatus10------FieldNoNoPrevents all Pokémon from fleeing/switching out in the next turn
Fairy WindFairySpecial3040100OneNoNo
Fake OutNormalPhysical1040100OneNoYesWill cause flinching; only works on first turn while user is out; Priority +3
Fake TearsDarkStatus20---100OneNoNoLowers Sp. Def. 3 stages
False SwipeNormalPhysical4040100OneNoYesWill never KO the target; they survive with 1 HP
Feather DanceFlyingStatus15---100OneNoNoLowers Attack 3 stages
FeintNormalPhysical1030100OneNoNoDefies Protect and Detect, still hitting the target
Fell StingerBugPhysical2530100OneNoYesIf this KO's a target, the user's Attack rises 2 stages
Fiery DanceFireSpecial1080100OneNoNo50% chance to raise user's Sp. Atk. 1 stage
Final GambitFightingSpecial5[User HP]100OneNoYesThe user faints; damage equals the user's HP
Fire BlastFireSpecial511085OneNoNo10% chance to cause a burn
Fire FangFirePhysical156595OneNoYes10% chance each to cause flinching and/or burning
Fire PledgeFireSpecial1080100OneNoNoSee: Pledge Combos
Fire PunchFirePhysical1575100OneNoYes10% chance to cause a burn
Fire SpinFireSpecial153585OneNoNoHits four or five times
FissureGroundPhysical5---30OneNoNoInstant KO, if hit - doesn't hit Pokémon higher-leveled than the user
FlailNormalPhysical1520~200100OneNoYesThe less HP the user has, the stronger this move - see: Flail
Flame BurstFireSpecial1570100OneNoNoIn Double/Triple Battles, Pokémon next to target is/are hit, too
Flame ChargeFirePhysical2050100OneNoYesRaises the user's Speed 1 stage
Flame WheelFirePhysical2560100OneNoYes10% chance to cause a burn
FlamethrowerFireSpecial1590100OneNoNo10% chance to cause a burn
Flare BlitzFirePhysical15120100OneNoYes10% chance to cause a burn; user takes 33% recoil
FlashNormalStatus20---100OneNoNoLowers accuracy 1 stage
Flash CannonSteelSpecial1080100OneNoNo10% chance to lower Sp. Def. 1 stage
FlatterDarkStatus15---100OneNoNoConfuses the target, but raises Sp. Atk. 2 stages
FlingDarkPhysical1010~130100OneNoNoSee Fling -- cannot Fling Mega Stones
Flower ShieldFairyStatus10------FieldNoNoAll Grass-types in battle get a Defense boost
FlyFlyingPhysical159095OneYesYesFlies high on first turn, attacks on second
Flying PressFightingPhysical108095OneNoYesCounts as both a Flying and Fighting type move for effectiveness, but not STAB (just Fighting)
Focus BlastFightingSpecial512070OneNoNo10% chance to lower Sp. Def. 1 stage
Focus EnergyNormalStatus30------UserNoNoIncreases the user's critical-hit rate 1 stage
Focus PunchFightingPhysical20150100OneNoYesUser attacks near turn's end; if hit before attacking, this fails; Priority -3
Follow MeNormalStatus20---100UserNoNoOnly the user will be attacked by the enemy this turn, if reachable; Priority +1
Force PalmFightingPhysical1060100OneNoYes30% chance to cause paralysis
ForesightNormalStatus40---100OneNoNoMakes Ghosts hittable with Normal/Fighting moves
Forest's CurseGrassStatus20---100OneNoNoAfflicted Pokémon become the Grass-type
Foul PlayDarkPhysical1595100OneNoYesThe higher the target's Attack (with boosts), the more damage is dealt
Freeze ShockIcePhysical514090OneNoNo30% chance cause freezing; two-turn (charge on first)
Freeze-DryIceSpecial2070100OneNoNo10% chance to cause freezing; super-effective on Water-types!
Frenzy PlantGrassSpecial515090OneNoNoUser rests on next turn
Frost BreathIceSpecial106090OneNoNoAlways critical
FrustrationNormalPhysical201~102100OneNoYesLess Happiness = more damage - see: Frustration
Fury AttackNormalPhysical201585OneNoYesAttacks two to five times
Fury CutterBugPhysical2040~16095OneNoYesPower doubles with consecutive usage: 40, 80, 120, then 160
Fury SwipesNormalPhysical151880OneNoYesHits two to five times
Fusion BoltElectricPhysical5100100OneNoNoDouble power if Fusion Flare is used earlier in same turn
Fusion FlareFireSpecial5100100OneNoNoDouble power if Fusion Bolt is used earlier in same turn
Future SightPsychicSpecial10120100OneNoNoAttack occurs two turns after its use
MOVE LIST - MOVES STARTING WITH "G"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Gastro AcidPoisonStatus10---100OneNoNoNullifies the target's ability
Gear GrindSteelPhysical155085OneNoYesHits exactly two times
GeomancyFairyStatus10------UserNoNoSp. Atk., Sp. Def., and Speed on next turn are raised 2 stages
Giga DrainGrassSpecial1075100OneNoNoAbsorbs HP (50% of damage)
Giga ImpactNormalPhysical515090OneNoYesUser rests on next turn
GlaciateIceSpecial106595EnemiesNoNoLowers Speed 1 stage
GlareNormalStatus30---100OneNoNoCauses paralysis
Grass KnotGrassSpecial2020~120100OneNoYesHeavier targets take greater damage - see: Grass Knot
Grass PledgeGrassSpecial1080100OneNoNoSee: Pledge Combos
Grass WhistleGrassStatus15---55OneNoNoCauses Sleep
Grassy TerrainGrassStatus10------FieldNoNoSee: Grassy Terrain
GravityPsychicStatus5------FieldNoNoNegates Flying and Levitate - see: Gravity
GrowlNormalStatus40---100EnemiesNoNoLowers Attack 1 stage
GrowthNormalStatus40------UserNoNoRaises Attack and Sp. Atk. 1 stage
GrudgeGhostStatus5---100UserNoNoIf the user faints, the move of the target that caused it goes to 0 PP
Guard SplitPsychicStatus10------OneNoNoAverages the user's and target's Defense and Sp. Def.
Guard SwapPsychicStatus10------OneNoNoSwaps Defense and Sp. Def. with the target
GuillotineNormalPhysical5---0-100OneNoNoWill instantly KO if hit - Accuracy equals (User Lv. - Target Lv. + 30)%
Gunk ShotPoisonPhysical512080OneNoNo30% chance to cause poisoning
GustFlyingSpecial354040OneYesNo80 Power on those Flying, Bouncing, or using Sky Drop
Gyro BallSteelPhysical51~150100OneNoYesSlower users deal greater damage - see Gyro Ball
MOVE LIST - MOVES STARTING WITH "H"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
HailIceStatus10------FieldNoNoMakes it Hail for five turns
Hammer ArmFightingPhysical1010090OneNoYesLowers the user's Speed 1 stage
Happy DayNormalStatus30------UserNoNoDoubles money earned from battle
HardenNormalStatus30------UserNoNoRaises Defense 1 stage
HazeIceStatus30------FieldNoNoEliminates all stat alterations, good or bad, for all
Head ChargeNormalPhysical15120100OneNoYesCan damage the user (25% of damage dealt)
Head SmashRockPhysical515080OneNoYesSeriously damages the user (50% of damage dealt)
HeadbuttNormalPhysical1570100OneNoYes30% chance to cause flinching
Heal BellNormalStatus5------AlliesNoNoHeals most status ailments
Heal BlockPsychicStatus15---100EnemiesNoNoPrevents the healing of HP
Heal OrderBugStatus10------UserNoNoRecovers up to 50% of the max HP
Heal PulsePsychicStatus10------OneYesNoThe target regains up to 50% of its max HP
Healing WishPsychicStatus10------UserNoNoThe user faints, with its replacement having full HP and cured ailments
Heart StampPsychicPhysical2560100OneNoYes30% chance to cause flinching
Heart SwapPsychicStatus10------OneNoNoStat changes are exchanged
Heat CrashFirePhysical1040~120100OneNoYesHeavier users deal higher damage - see: Heat Crash
Heat WaveFireSpecial109590EnemiesNoNo10% chance to cause a burn
Heavy SlamSteelPhysical1040~120100OneNoYesHeavier users deal higher damage - see: Heavy Slam
Helping HandNormalStatus20------AllyNoNoBoosts an ally's attack power by 50%; Priority +5
HexGhostSpecial1060100OneNoNo120-power on a Burned, Paralyzed, Poisoned, Frozen, or Sleeping target
Hidden PowerNormalSpecial1560100OneNoNoType varies depending on IVs - see: Hidden Power
High Jump KickFightingPhysical1013090OneNoYesUser loses 50% of their max HP if it misses
Hold BackNormalPhysical4040100OneNoYesCannot KO target: will always have at least 1 HP
Hold HandsNormalStatus40------AllyNoNoNo realistic effect as far as I know
Hone ClawsDarkStatus15------OneNoNoRaises Attack and accuracy 1 stage
Horn AttackNormalPhysical2565100OneNoYes
Horn DrillNormalPhysical5---0-100OneNoNoWill instantly KO if hit - Accuracy equals (User Lv. - Target Lv. + 30)%
Horn LeechGrassPhysical1075100OneNoYesAbsorbs HP (50% of damage)
HowlNormalStatus40------UserNoNoRaises Attack 1 stage
HurricaneFlyingSpecial1011070OneYesNo30% chance to cause confusion; no-miss in Rain
Hydro CannonWaterSpecial515090OneNoNoUser rests on next turn
Hydro PumpWaterSpecial511080OneNoNo
Hyper BeamNormalSpecial515090OneNoNoUser rests on next turn
Hyper FangNormalPhysical158090OneNoYes10% chance to cause flinching
Hyperspace FuryDarkSpecial5100---OneNoNoAlways hits; ignores Protect and Detect
Hyperspace HoleGhostPhysical580---OneNoNoAlways hits; ignores Protect and Detect
Hyper VoiceNormalSpecial1090100EnemiesNoNo
HypnosisPsychicStatus20---60OneNoNoCauses Sleep
MOVE LIST - MOVES STARTING WITH "I"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Ice BallIcePhysical2030~15090OneNoYesHits two to five times; power increments per use (30, 60, 90, 120, 150)
Ice BeamIceSpecial1090100OneNoNo10% chance to cause freezing
Ice BurnIceSpecial514090OneNoNo30% chance cause a burn
Ice FangIcePhysical156595OneNoYes10% chance each to cause freezing and/or flinching
Ice PunchIcePhysical1575100OneNoYes10% chance to cause freezing
Ice ShardIcePhysical3040100OneNoNoAlways goes first (Priority +1)
Icicle CrashIcePhysical108590OneNoNo30% chance to cause flinching
Icicle SpearIcePhysical3025100OneNoNoHits two to five times
Icy WindIceSpecial155595EnemiesNoNoLowers Speed 1 stage
ImprisonPsychicStatus10---100UserNoNoPrevents the use of moves the user knows; ignores Protect-like moves
IncinerateFireSpecial1530100EnemiesNoNoDestroys Berry the target is holding
InfernoFireSpecial510050OneNoNoAlways will cause a burn
InfestationBugSpecial3520100OneNoNoAttacks for four or five turns and prevents fleeing
IngrainGrassStatus20------UserNoNoUser gains some HP each turn, but cannot leave the field
Ion DelugeElectricStatus25------Not UserNoNoChanges Normal-type moves to Electric-type moves; Priority +1
Iron DefenseSteelStatus15------UserNoNoRaises Defense 2 stages
Iron HeadSteelPhysical1580100OneNoYes30% chance to cause flinching
Iron TailSteelPhysical1510075OneNoYes30% chance to lower Defense 1 stage
MOVE LIST - MOVES STARTING WITH "J"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
JudgmentNormalSpecial10100100OneNoNoType depends on the user's held Plate (Normal if none)
Jump KickFightingPhysical1010095OneNoYesThe user is hurt by 50% of their max HP if this misses
MOVE LIST - MOVES STARTING WITH "K"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Karate ChopFightingPhysical2550100OneNoYesHigher critical-hit rate than normal
KinesisPsychicStatus15---80OneNoNoLowers accuracy 1 stage
King's ShieldSteelStatus10------UserNoNoPriority +4 - see: King's Shield
Knock OffDarkPhysical2065100OneNoYesIf target has an item, move is 97.5 Power and target loses item in most instances (Mega Stones will stay)
MOVE LIST - MOVES STARTING WITH "L"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Land's WrathGroundPhysical1090100EnemiesNoNo
Last ResortNormalPhysical5140100OneNoYesOnly usable when all other moves it knows have been used once
Lava PlumeFireSpecial1580100Not UserNoNo30% chance to cause a burn
Leaf BladeGrassPhysical1590100OneNoYesHigher critical-hit rate than normal
Leaf StormGrassSpecial513090OneNoNoThe Sp. Atk. of the user is lowered 2 stages
Leaf TornadoGrassSpecial106590OneNoNo50% chance to lower accuracy 1 stage
Leech LifeBugPhysical1520100OneNoYesAbsorbs HP (50% of damage)
Leech SeedGrassStatus10---90OneNoNoAbsorbs HP each turn from target equal to 1/8 target's max HP
LeerNormalStatus30---100EnemiesNoNoLowers Defense 1 stage
LickGhostPhysical3030100OneNoYes30% chance to paralyze
Light of RuinFairySpecial514090OneNoNoSeriously damages user (50% of damage dealt)
Light ScreenPsychicStatus30------AlliesNoYesLessens damage from Special attacks for five turns - see: Light Screen
Lock-OnNormalStatus5---100OneNoNoNext attack will not miss
Lovely KissNormalStatus10---75OneNoNoTarget falls asleep
Low KickFightingPhysical2020~120100OneNoYesStronger on heavier targets - see: Low Kick
Low SweepFightingPhysical2065100OneNoYesLowers Speed 1 stage
Lucky ChantNormalStatus30------AlliesNoNoYour allies cannot be hit critically for 5 turns
Lunar DancePsychicStatus10------UserNoNoThe user faints; its replacement has full HP and all ailments cured
Luster PurgePsychicSpecial570100OneNoNo50% chance to lower Sp. Def. 1 stage
MOVE LIST - MOVES STARTING WITH "M"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Mach PunchFightingPhysical3040100OneNoYesWill strike first (Priority +1)
Magic CoatPsychicStatus15------UserNoNoMakes status moves hit the user of that move; Priority +4
Magic RoomPsychicStatus10------AlliesNoNoHold items are ineffective for five turns - see: Magic Room
Magical LeafGrassSpecial2060---OneNoNoNever misses
Magma StormFireSpecial512075OneNoNoHits four or five times
Magnet BombSteelPhysical2060---OneNoNoNever misses
Magnet RiseElectricStatus10------UserNoNoUser is not affected by Ground moves for five turns
Magnetic FluxElectricStatus20------AlliesNoNoPokémon with the Plus or Minus abilities get a Defense and Sp. Def. boost
MagnitudeGroundPhysical3010~150100Not UserNoNoPower is variable and random, but double on Digging Pokémon - see Magnitude
Mat BlockFightingStatus15------AlliesNoNoProtects from non-status moves; works on first turn out only - see: Mat Block
Me FirstNormalStatus20?????The user uses the target's move on the target, with 50% more power - you must move first, though
Mean LookNormalStatus5---100OneNoNoTarget cannot flee: fails on Ghost Pokémon
MeditatePsychicStatus40------UserNoNoRaises Attack 1 stage
Mega DrainGrassSpecial1540100OneNoNoAbsorbs HP (50% of damage dealt)
Mega KickNormalPhysical512075OneNoYes
Mega PunchNormalPhysical208085OneNoYes
MegahornBugPhysical1012085OneNoYes
MementoDarkStatus10---100OneNoNoLowers the target's Attack and Sp. Atk. 3 stages, but the user faints
Metal BurstSteelPhysical10---100?NoNoRetaliates against the last Pokémon to attack it, but with 1.5x power
Metal ClawSteelPhysical355095OneNoYes10% chance to raise Attack 1 stage
Metal SoundSteelStatus40---85OneNoNoLowers Sp. Def. 1 stage
Meteor MashSteelPhysical109090OneNoYes20% chance to raise user's Attack 1 stage
MetronomeNormalStatus10------UserNoNoRandomly uses (practically) any move possible
Milk DrinkNormalStatus10------UserNoNoRestores HP by up to half the max; can be used in field
MimicNormalStatus10---100OneNoNoThe target's last-used move replaces this move
Mind ReaderNormalStatus5---100OneNoNoThe next move will not miss
MinimizeNormalStatus10------UserNoNoRaises evasion 2 stages
Miracle EyePsychicStatus40------OneNoNoLets Dark-types be hit with Psychic moves
Mirror CoatPsychicSpecial20---100?NoNoCounters any Special-class attack with double power; Priority -5
Mirror MoveFlyingStatus20------OneNoNoUses the target's last-used move - target is the original user if an attack move
Mirror ShotSteelSpecial106585OneNoNo30% chance to lower accuracy 1 stage
MistIceStatus30------AlliesNoNoPrevents stat reductions on your party for five turns
Mist BallPsychicSpecial570100OneNoNo50% chance to lower Sp. Atk. 1 stage
Misty TerrainFairyStatus10------FieldNoNoSee: Misty Terrain
MoonblastFairySpecial1595100OneNoNo30% chance to lower Sp. Atk. 1 stage
MoonlightFairyStatus5------UserNoNoRestores HP; amount is weather-dependent
Morning SunNormalStatus5------UserNoNoRestores HP; amount is weather-dependent
Mud BombGroundSpecial106585OneNoNoMay lower accuracy 1 stage
Mud ShotGroundSpecial155595OneNoNo30% chance to lower Speed 1 stage
Mud SportGroundStatus15---100FieldNoNoWeakens Electric-type moves to 1/3 power
Muddy WaterWaterSpecial109085EnemiesNoNo30% chance to lower accuracy 1 stage
Mud-SlapGroundSpecial1020100OneNoNoWill lower accuracy 1 stage
Mystical FireFireSpecial1065100OneNoNoWill lower Sp. Atk. 1 stage
MOVE LIST - MOVES STARTING WITH "N"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Nasty PlotDarkStatus20------UserNoNoRaises the user's Sp. Atk. 1 stage
Natural GiftNormalPhysical1580~100100OneNoNoThe held Berry determines move type and power - see: Natural Gift
Nature PowerNormalStatus20------?NoNoVaries upon the environment in which it is used
Needle ArmGrassPhysical1560100OneNoYes30% chance to cause flinching
Night DazeDarkSpecial108595OneNoNo40% chance to lower accuracy 1 stage
Night ShadeGhostSpecial15[Lv.]100OneNoNoDoes flat damage equal to the user's level
Night SlashDarkPhysical1570100OneNoYesHigher critical-hit rate than normal
NightmareGhostStatus15---100OneNoNoSleeping targets take damage (1/4 max HP) each turn until awakening
Noble RoarNormalStatus30---100OneNoNoLowers Attack and Sp. Atk. 1 stage
NuzzleElectricPhysical2020100OneNoYesWill paralyze
MOVE LIST - MOVES STARTING WITH "O"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Oblivion WingFlyingSpecial1080100OneNoYesAbsorbs HP (75% of damage dealt)
OctazookaWaterSpecial106585OneNoNo50% chance to lower accuracy 1 stage
Odor SleuthNormalStatus40---100OneNoNoAllows Ghost-types to be hit by Normal/Fighting moves
Ominous WindGhostSpecial560100OneNoNo10% chance to raise all of the user's stats 1 stage
Origin PulseWaterSpecial1011085OneNoNo
OutrageDragonPhysical15120100One (Random)NoYesAttacks two or three times, then the user is confused
OverheatFireSpecial513090OneNoNoLowers the Sp. Atk. of the user 3 stages
MOVE LIST - MOVES STARTING WITH "P"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Pain SplitNormalStatus20---100OneNoNoThe user's and target's HP are averaged out
Paleo WaveRockSpecial1585100OneNoNo20% chance to lower Attack by 1 stage
Parabolic ChargeElectricSpecial2050100Not UserNoNoAbsorbs HP (50% of cumulative damage dealt)
Parting ShotDarkStatus20---100OneNoNoLowers the target's Attack and Sp. Atk. 1 stage, then the user switches out
Pay DayNormalPhysical2040100OneNoNoCoins are thrown to cause damage; money is earned after the battle
PaybackDarkPhysical1050100OneNoYesPower doubles if the user moves after the target
PeckFlyingPhysical3535100OneYesYes
Perish SongNormalStatus5------Not UserYesNoThose hearing this are KO'ed in three turns unless they switch out or are Soundproof (ignores Protect-like moves) - see: Perish Song
Petal BlizzardGrassPhysical1590100Not UserNoNo
Petal DanceGrassSpecial10120100One (Random)NoYesAttacks two or three times, then the user is confused
Phantom ForceGhostPhysical1090100OneNoYesTwo-turn; attacks on second; ignores Protect/etc.
Pin MissileBugPhysical202595OneNoNoHits two to five times
Play NiceNormalStatus20------OneNoNoLowers Attack 1 stage; ignores Protect-like moves
Play RoughFairyPhysical109090OneNoYesMay lower Attack 1 stage
PluckFlyingPhysical2060100OneYesYesThe user can take the target's Berry and use its effect
Poison FangPoisonPhysical1550100OneNoYes50% chance to cause Bad Poisoning
Poison GasPoisonStatus40---90EnemiesNoNoWill cause Poison
Poison JabPoisonPhysical2080100OneNoYes30% chance to cause Poison
Poison PowderPoisonStatus35---75OneNoNoWill cause Poison
Poison StingPoisonPhysical3515100OneNoNo30% chance to cause Poison
Poison TailPoisonPhysical2550100OneNoYes10% chance to cause Poison; higher critical-hit rate
PoundNormalPhysical3540100OneNoYes
PowderBugStatus20---100OneNoNoCauses damage to the target if it uses a Fire-type move; Priority +1
Powder SnowIceSpecial2540100EnemiesNoNo10% chance to cause freezing
Power GemRockSpecial2080100OneNoNo
Power SplitPsychicStatus10------OneNoNoAverages the user's and target's Attack and Sp. Atk.
Power SwapPsychicStatus10------OneNoNoSwaps the user's and target's Attack and Sp. Atk.
Power TrickPsychicStatus10------UserNoNoSwitches the user's Attack and Defense
Power WhipGrassPhysical1012085OneNoYes
Power-Up PunchFightingPhysical3040100OneNoYesHitting targets raises Attack 1 stage
Precipice BladesGroundPhysical10120100OneNoNo
PresentNormalPhysical150~12090OneNoNoMay damage (Power: 40, 80, or 120) or heal 25% of target's max HP
ProtectNormalStatus10------UserNoNoNullifies most attacks; goes first (Priority +4)
PsybeamPsychicSpecial2065100OneNoNo10% chance to cause confusion
Psych UpNormalStatus10------OneNoNoCopies the stat changes on the target onto this move's user; ignores Protect-like moves
PsychicPsychicSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
Psycho BoostPsychicSpecial514090OneNoNoLowers Sp. Atk. 3 stages on the user
Psycho CutPsychicPhysical2070100OneNoNoHigher critical-hit rate than normal
Psycho ShiftPsychicStatus10---90OneNoNoTransfers the user's ailments to the target
PsyshockPsychicSpecial1080100OneNoNoDeals damage based on the target's Defense, not Sp. Def.
PsystrikePsychicSpecial10100100OneNoNoDeals damage based on the target's Defense, not Sp. Def.
PsywavePsychicSpecial15[1~150 HP]80OneNoNoPower varies by 0.5x ~ 1.5x the user's Level
PunishmentDarkPhysical560~200100OneNoYesThe more stat increases on the target, the stronger this move - see: Punishment
PursuitDarkPhysical2040100OneNoYesInflicts double damage on those switching out of battle (Priority +8 if so)
MOVE LIST - MOVES STARTING WITH "Q"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
QuashDarkStatus15---100OneNoYesThe target will go last
Quick AttackNormalPhysical3040100OneNoYesWill strike first (Priority +1)
Quick GuardFightingStatus15------AlliesNoNoProtects from Priority moves; Priority +3 - see: Quick Guard
Quiver DanceBugStatus20------UserNoNoRaises Speed, Sp. Atk., and Sp. Def. 1 stage
MOVE LIST - MOVES STARTING WITH "R"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
RageNormalPhysical2020100OneNoYesWhen in use, the user's Attack goes up 1 stage when hit
Rage PowderBugStatus20------UserNoNoOnly the user will be attacked by the enemy now; Priority +1
Rain DanceWaterStatus5------FieldNoNoMakes it Rainy for five turns
Rapid SpinNormalPhysical4020100OneNoYesWill negate Bind, Wrap, Leech Seed, and entry hazards
Razor LeafGrassPhysical255595EnemiesNoNoHigher critical-hit rate than normal
Razor ShellWaterPhysical107595OneNoYes50% chance to lower Defense 1 stage
Razor WindNormalSpecial1080100EnemiesNoNoAttack hits on second turn; higher critical-hit rate than normal
RecoverNormalStatus10------UserNoNoRecovers up to 50% of the max HP
RecycleNormalStatus10---100UserNoNoAllows a hold item to be reused
ReflectPsychicStatus20------AlliesNoNoWeakens Physical-class attacks for five turns - see: Reflect
Reflect TypeNormalStatus15------OneNoNoUser becomes the type of the target
RefreshNormalStatus20---100UserNoNoCures Poison, Burn, and Paralysis
Relic SongNormalSpecial1075100OneNoNoChanges Meloetta's Forme; 10% chance to put foes to Sleep
RestPsychicStatus10------UserNoNoRestores all HP and ailments, but user goes to sleep - see: Sleep
RetaliateNormalPhysical570100OneNoYesIf an ally fainted last turn, this move has 140 Power
ReturnNormalPhysical201~102100OneNoYesMore Happiness = more damage - see: Return
RevengeFightingPhysical1060100OneNoYesPower doubles if the user is hurt in the same turn; Priority -4
ReversalFightingPhysical1520~200100OneNoYesLess HP on the user = more damage - see: Reversal
RoarNormalStatus20------OneNoNoPriority -6; forces the target to switch; ends wild battles
Roar of TimeDragonSpecial515090OneNoNoUser rests on next turn
Rock BlastRockPhysical102590OneNoNoHits two to five times
Rock ClimbNormalPhysical209085OneNoYes20% chance to cause confusion
Rock PolishRockStatus20------UserNoNoRaises Speed 2 stages
Rock SlideRockPhysical107590EnemiesNoNo30% chance to cause flinching
Rock SmashFightingPhysical1540100OneNoYes50% chance to lower Defense 1 stage
Rock ThrowRockPhysical155090OneNoNo
Rock TombRockPhysical106095OneNoNoLowers Speed 1 stage
Rock WreckerRockPhysical515090OneNoNoUser rests on next turn
Role PlayPsychicStatus10------OneNoNoCopies the target's ability
Rolling KickFightingPhysical156085OneNoYes30% chance cause flinching
RolloutRockPhysical2030~15090OneNoYesHits two to five times; gets stronger per hit (30, 60, 90, 120, 150 Power)
RoostFlyingStatus10------UserNoNoHeals up to 50% of the max HP, but loses Flying-type designation (if any)
RototillerGroundStatus10------FieldNoNoGrass Pokémon get a boost in Attack and Sp. Atk.
RoundNormalSpecial1560100OneNoNoThe more allies using Round, the greater the damage
MOVE LIST - MOVES STARTING WITH "S"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Sacred FireFirePhysical510095OneNoNo50% chance to cause a burn
Sacred SwordFightingPhysical2090100OneNoYesIgnores changes (up or down) to the target's Defense
SafeguardNormalStatus25------AlliesNoNoPrevents ailments for five turns; go here for a specific list
Sand TombGroundPhysical153585OneNoNoKeeps target bound and damaged for four or five turns
Sand-AttackGroundStatus15---100OneNoNoLowers accuracy 1 stage
SandstormRockStatus10------FieldNoNoMakes a Sandstorm for five turns
ScaldWaterSpecial1580100OneNoNo30% chance to cause a burn
Scary FaceNormalStatus10---100OneNoNoLowers Speed 3 stages
ScratchNormalPhysical3540100OneNoYes
ScreechNormalStatus40---85OneNoNoLowers Defense 3 stages
Searing ShotFireSpecial5100100Not UserNoNo30% chance to cause a burn
Secret PowerNormalPhysical2070100OneNoNoAdditional effects are environment-dependent - see: Secret Power
Secret SwordFightingSpecial1085100OneNoYesDamage considers target's Defense, not Sp. Def.
Seed BombGrassPhysical1580100OneNoNo
Seed FlareGrassSpecial512085OneNoNo40% chance to lower Sp. Def. 3 stages
Seismic TossFightingPhysical20[Lv.]100OneNoYesDoes flat damage equal to the user's level
Self-DestructNormalPhysical5200100Not UserNoNoUser faints when this is used, despite any preventative like Sturdy
Shadow BallGhostSpecial1580100OneNoNo20% chance to lower Sp. Def. 1 stage
Shadow ClawGhostPhysical1570100OneNoYesHigher critical-hit rate than normal
Shadow ForceGhostPhysical5120100OneNoYesTwo-turn, attacking on second; ignores Protect/etc.
Shadow PunchGhostPhysical2060---OneNoYesAlways hits
Shadow SneakGhostPhysical3040100OneNoYesAlways hits first (Priority +1)
Shadow StrikeGhostPhysical108095OneNoYes50% chance to lower Defense by 1 stage
SharpenNormalStatus30------UserNoNoRaises Attack 1 stage
Sheer ColdIceSpecial5---0-100OneNoNoWill instantly KO if hit - Accuracy equals (User Lv. - Target Lv. + 30)%
Shell SmashNormalStatus15------UserNoNoLowers Defense and Sp. Def., but raises Attack, Speed, and Sp. Atk., all by two stages
Shift GearSteelStatus10------UserNoNoRaises Attack 1 stage and raises Speed 2 stages
Shock WaveElectricSpecial2060---OneNoNoNo-miss
Signal BeamBugSpecial1575100OneNoNo10% chance to cause confusion
Silver WindBugSpecial560100OneNoNo10% chance to raise all of the user's stats 1 stage
Simple BeamNormalStatus15---100OneNoNoChanges the target's ability to Simple
SingNormalStatus15---55OneNoNoCauses Sleep
SketchNormalStatus1------OneNoNoThe user permanently learns the target's last-used move
Skill SwapPsychicStatus10---100OneNoNoSwaps abilities with target; doesn't work with Wonder Guard
Skull BashNormalPhysical15130100OneNoYesRaises Defense one stage for one turn, and attacks the next
Sky AttackFlyingPhysical514090OneYesNoTwo-turn; higher critical-hit rate than normal; may cause flinching (30%)
Sky DropFlyingPhysical1060100OneYesYesTwo-turn (user and target fly high on first, attack on second) - see: Sky Drop
Sky UppercutFightingPhysical158590OneNoYesHits Pokémon using Bounce, Fly, or Sky Drop
Slack OffNormalStatus10---100UserNoNoHeals up to half of the maximum HP
SlamNormalPhysical208075OneNoYes
SlashNormalPhysical2070100OneNoYesHigher critical-hit rate than normal
Sleep PowderGrassStatus15---75OneNoNoInduces Sleep
Sleep TalkNormalStatus10------UserNoNoWhen asleep, another known move (at random) is used
SludgePoisonSpecial2065100OneNoNo30% chance to poison
Sludge BombPoisonSpecial1090100OneNoNo30% chance to poison
Sludge WavePoisonSpecial1095100Not UserNoNo10% chance to poison
Smack DownRockPhysical1550100OneNoNoNullifies Ground immunities on target, if any
Smelling SaltNormalPhysical1060100OneNoYesDouble damage on paralyzed targets, but the paralysis will be cured
SmogPoisonSpecial203070OneNoNo40% chance to poison
Smoke ScreenNormalStatus20---100OneNoNoLowers accuracy 1 stage
SnarlDarkSpecial155595Not UserNoNoLowers Sp. Atk. 1 stage
SnatchDarkStatus10---100UserNoNoIf the target uses a beneficial status move, the user steals its effect; Priority +4
SnoreNormalSpecial1550100OneNoNoOnly works if asleep; 30% chance to cause flinching
SoakWaterStatus20---100OneNoNoWill make the opponent become a Water-type
SoftboiledNormalStatus10------UserNoNoHeals up to 50% of the max HP; can be used in field
Solar BeamGrassSpecial10120100OneNoNoTwo-turn: charge on first, attack on second; if Sunny, attack is immediate
Sonic BoomNormalSpecial20[20 HP]90OneNoNoDoes precisely 20 damage, every time, if effective
Spacial RendDragonSpecial510095OneNoNoHigher critical-hit rate than normal
SparkElectricPhysical2065100OneNoYes30% chance to cause paralysis
Spider WebBugStatus10---100OneNoNoPrevents escape
Spike CannonNormalPhysical1520100OneNoNoHits two to five times
SpikesGroundStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Spikes
Spiky ShieldGrassStatus10------UserNoNoProtects user from attacks and damages contact attackers; Priority +4 - see: Spiky Shield
Spit UpNormalSpecial100~300100OneNoNoUses Stockpiled stuff as an attack; more Stockpiled, more damage - see: Stockpile
SpiteGhostStatus10---100OneNoNoTakes 4 PP off the target's last-used move
SplashNormalStatus40------UserNoNoAbsolutely no effect!
SporeGrassStatus15---100OneNoNoCauses Sleep
Stealth RockRockStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Stealth Rock
Steam EruptionWaterSpecial511095OneNoNo30% chance to burn
SteamrollerBugPhysical2065100OneNoYesMay cause flinching
Steel WingSteelPhysical257090OneNoYes10% chance to lower Defense 1 stage
Sticky WebBugPhysical20------EnemiesNoNoLowers Speed of enemies upon switching into battle 1 stage if ground-bound
StockpileNormalStatus20------UserNoNoStockpiles up to three units of stuff, raising Defense and Sp. Def. 1 stage each time - see: Stockpile
StompNormalPhysical2065100OneNoYes30% chance to cause flinching
Stone EdgeRockPhysical510080OneNoNoHigher critical-hit rate than normal
Stored PowerPsychicSpecial1020+100OneNoNoPower = (20 * Number of Stat Boosts) + 20
Storm ThrowFightingPhysical1060100OneNoYesAlways critical
StrengthNormalPhysical1580100OneNoYes
String ShotBugStatus40---95EnemiesNoNoLowers Speed 2 stages
Struggle-Physical-50100One (Random)NoYesOnly works if PP is zero on all moves; hurts the user by 1/4 of their max HP
Struggle BugBugSpecial2050100EnemiesNoNoWill lower Sp. Atk. 1 stage
Stun SporeGrassStatus30---75OneNoNoMay cause paralysis
SubmissionFightingPhysical258080OneNoYesCan damage the user (25% of damage dealt)
SubstituteNormalStatus10------UserNoNoUser sacrifices 1/4 of their max HP to make a decoy
Sucker PunchDarkPhysical580100OneNoYesAttacks first (Priority +1), but fails if the target is not readying a damaging attack or uses one before you on the turn this is used
Sunny DayFireStatus5------FieldNoNoMakes it Sunny for five turns
Super FangNormalPhysical10---90OneNoYesHalves HP
SuperpowerFightingPhysical5120100OneNoYesLowers the user's Attack and Defense 1 stage
SupersonicNormalStatus20---55OneNoNoMay cause confusion
SurfWaterSpecial1590100Not UserNoYesDouble-power on Diving Pokémon
SwaggerNormalStatus15---90OneNoNoConfuses the target, but raises Attack 2 stages
SwallowNormalStatus10------UserNoNoSwallows Stockpiled stuff to heal HP (25%~100%) - see: Stockpile
Sweet KissFairyStatus10---75OneNoNoCauses confusion
Sweet ScentNormalStatus20---100EnemiesNoNoLowers evasion 1 stage; in field, can cause regular & Horde Battles
SwiftNormalSpecial2060---EnemiesNoNoNever misses
SwitcherooDarkStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Swords DanceNormalStatus20------UserNoNoRaises Attack 2 stages
SynchronoisePsychicSpecial15120100Not UserNoNoAll Pokémon of the user's type(s) take damage
SynthesisGrassStatus5------UserNoNoUser recovers HP; amount is weather-dependent
MOVE LIST - MOVES STARTING WITH "T"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
TackleNormalPhysical3550100OneNoYes
Tail GlowBugStatus20---100UserNoNoRaises Sp. Atk. 3 stages
Tail SlapNormalPhysical102585OneNoYesHits two to five times
Tail WhipNormalStatus30---100EnemiesNoNoLowers Defense 1 stage
TailwindFlyingStatus30------AlliesNoNoDoubles the user's party's Speed for 4 turns
Take DownNormalPhysical209085OneNoYesHurts the user (25% of damage dealt)
TauntDarkStatus20---100OneNoNoTarget can only use attack moves for 3 turns - see: Taunt
Techno BlastNormalSpecial5120100OneNoNoType depends on held Drive
Teeter DanceNormalStatus20---100Not UserNoNoCauses confusion
TelekinesisPsychicStatus15------OneNoNoLowers evasion greatly for three turns
TeleportPsychicStatus20------UserNoNoLeaves non-Trainer battle; returns to last Pokémon Center in field
ThiefDarkPhysical1060100OneNoYesSteals held item, if the user lacks one
Thousand ArrowsGroundPhysical1090100OneNoNoRemoves target's Ground immunities (before use of move)
Thousand WavesGroundPhysical1090100OneNoNoTarget cannot switch out
ThrashNormalPhysical10120100One (Random)NoYesThe user attacks for two or three turns, then is confused
ThunderElectricSpecial1011070OneNoNoParalyzes 30% of the time; no-miss in Rain; hits those using Fly, Bounce, or Sky Drop
Thunder FangElectricPhysical156595OneNoYes10% chance each to cause flinching and/or paralysis
Thunder PunchElectricPhysical1575100OneNoYes10% chance to cause paralysis
Thunder ShockElectricSpecial3040100OneNoNo10% chance to cause paralysis
Thunder WaveElectricStatus20---100OneNoNoWill cause paralysis
ThunderboltElectricSpecial1590100OneNoNo10% chance to cause paralysis
TickleNormalStatus20---100OneNoNoLowers Attack and Defense 1 stage
Topsy-TurvyDarkStatus20---100OneNoNoStat changes become opposite (i.e. Attack +2 becomes Attack -2)
TormentDarkStatus15---100OneNoNoThe target cannot use the same move twice in a row
ToxicPoisonStatus10---90OneNoNoCauses Bad Poisoning
Toxic SpikesPoisonStatus20------EnemiesNoNoPoisons enemies that switch in - see: Poison, Bad Poisoning, Toxic Spikes
TransformNormalStatus10------OneNoNoSee: Transform - this move also ignores Protect-like moves
Tri AttackNormalSpecial1080100OneNoNo8.6% chance each to burn, paralyze, or freeze
TrickPsychicStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Trick RoomPsychicStatus5------FieldNoNoPriority -7 - See: Trick Room
Trick-or-TreatGhostStatus20---100OneNoNoAdds Ghost as an additional type to the target
Triple KickFightingPhysical1010~3090OneNoYesHits thrice, getting continually stronger (10, 20, 30 Power)
Trump CardNormalSpecial540~190---OneNoYesLess PP = more damage; always hits - see: Trump Card
TwineedleBugPhysical2025100OneNoNo40% chance to poison (20% per hit); hits twice
TwisterDragonSpecial2040100EnemiesNoNo20% chance to cause flinching
MOVE LIST - MOVES STARTING WITH "U"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
U-turnBugPhysical2070100OneNoNoUser attacks, then switches out for a different Pokémon
UproarNormalSpecial1090100OneNoYesUproars for three turns, causing damage and preventing Sleep
MOVE LIST - MOVES STARTING WITH "V"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Vacuum WaveFightingSpecial3040100OneNoNoGoes first (Priority +1)
V-createFirePhysical518095OneNoYesMay Burn; lowers user's Def., Sp. Def., and Speed 1 stage
Venom DrenchPoisonStatus20---100EnemiesNoNoPoisoned Pokémon get 1-stage-lowered Attack, Speed, and Sp. Atk.
VenoshockPoisonSpecial1065100OneNoNoPower doubles versus Poisoned targets
Vice GripNormalPhysical3055100OneNoYes
Vine WhipGrassPhysical2545100OneNoYes
Vital ThrowFightingPhysical1070100OneNoYesThis move goes last, but it will not miss; Priority -1
Volt SwitchElectricSpecial2070100OneNoNoUser attacks, then switches out for a different Pokémon
Volt TackleElectricPhysical15120100OneNoYesUser is hurt (33% of damage dealt); 10% chance toparalyze
MOVE LIST - MOVES STARTING WITH "W"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Wake-Up SlapFightingPhysical1060100OneNoYesDoubled damage on Sleeping Pokémon, but they will wake up
Water GunWaterSpecial2540100OneNoYes
Water PledgeWaterSpecial1080100OneNoNoSee: Pledge Combos
Water PulseWaterSpecial2060100OneYesNo20% chance to cause confusion
Water ShurikenWaterPhysical2015100OneNoNoHits two to five times, and goes first; Priority +1
Water SportWaterStatus15---100FieldNoNoWeakens Fire-type moves to 1/3 power
Water SpoutWaterSpecial51~150100EnemiesNoNoDamage is higher with more HP - see: Water Spout
WaterfallWaterPhysical1580100OneNoYes20% chance to cause flinching
Weather BallNormalSpecial1050100OneNoNoType is weather-dependent (Sunny = Fire, Rainy = Water, Hail = Ice, Sandstorm = Rock); Power is 100 with Weather
WhirlpoolWaterSpecial153585OneNoNoUser is hit for four to five turns in a whirlpool
WhirlwindNormalStatus20------OneNoNoPriority -6; the target either is switched out in Trainer battles, or the battle ends in the wild
Wide GuardRockStatus10------AlliesNoNoPrevents wide-ranging attacks for one turn; Priority +3 - see: Wide Guard
Wild ChargeElectricPhysical1590100OneNoYesWill damage the user (25% of damage dealt)
Will-O-WispFireStatus15---85OneNoNoCauses a burn
Wing AttackFlyingPhysical3560100OneYesYes
WishNormalStatus10------UserNoNoOne turn after this move's use, HP is restored by up to 50% of max
WithdrawWaterStatus40------UserNoNoRaises Defense 1 stage
Wonder RoomPsychicStatus10------FieldNoNoSwaps Defense and Sp. Def. of all Pokémon for several turns
Wood HammerGrassPhysical15120100OneNoYesModerately damages the user (33% of damage dealt)
Work UpNormalStatus30------UserNoNoRaises Attack and Sp. Atk. 1 stage
Worry SeedGrassStatus10---100OneNoNoReplaces target's ability with Insomnia for 5 turns
WrapNormalPhysical201590OneNoYesBinds the target and damages it for four or five turns
Wring OutNormalSpecial51~110100OneNoYesMore target HP = more damage - see: Wring Out
MOVE LIST - MOVES STARTING WITH "X"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
X-ScissorBugPhysical1580100OneNoYes
MOVE LIST - MOVES STARTING WITH "Y"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
YawnNormalStatus10---100OneNoNoTarget falls asleep several turns later - see: Yawning, Sleep
MOVE LIST - MOVES STARTING WITH "Z"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Zap CannonElectricSpecial512050OneNoNoWill cause paralysis
Zen HeadbuttPsychicPhysical158090OneNoYes20% chance to cause flinching

Move List - Contest Details (OR/AS-only)

(In case you're blind, ONLY Pokémon OR/AS have access to Pokémon Contests at this time. However, as some moves and Pokémon are exclusive to Pokémon X/Y, having this data is still fairly relevant in case you want to get specific Pokémon from X/Y over to the new Hoenn.)

Much as with Pokémon battles, moves are the main motivating factor in Pokémon Contests and are usually the main determinant of who wins and who loses. Therefore, having all the knowledge of moves' Contest effects and how to use them is quite critical. Below, we will discuss the following things about moves in regards to Contests:


  • Move Name: Of course, this is the name of the move!


  • Contest Type: This is the main category the move itself occupies that, in most instances, is intended to correspond to the Contest into which you are entering. There are five in all: Cool, Beautiful (once known as Beauty), Clever (once known as Smart), Cute, and Tough.


  • Appeal: This represents the basal number of hearts you gain for simply using the move.


  • Jamming: This denotes the number of hearts your opponents lose when you use this move. There are usually discriminatory conditions for this move such that certain Pokémon will be affected rather than everyone.


  • Other Notes & Effects: As it says. It will mostly denote the extra effects of the move and will also at times note when the move should be best used.


CONTEST MOVES LIST - MOVES STARTING WITH "A"
Move NameContest TypeAppealJammingOther Notes & Effects
AbsorbClever+4---
AcidClever+3---Jams Pokémon that the audience has high expectations of.
Acid ArmorTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Acid SprayBeautiful+2-1Jams Pokémon that used moves of the same Contest type before the user.
AcrobaticsCool+1---Extra Appeal points are earned if the user is pumped up when using this.
AcupressureTough+1---Effectiveness varies depending on when it is used.
Aerial AceCool+2---Extra Appeal points are earned if you use this while acting first.
AeroblastCool+3---Excites the audience a lot if used last.
After YouCute+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
AgilityCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Air CutterCool+4---
Air SlashCool+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Ally SwitchClever+3---The order of Pokémon movements on the next turn is randomized.
AmnesiaCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Ancient PowerTough+1---Pumps up the user's energy and also prevents nerviousness.
Aqua JetCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Aqua RingBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Aqua TailBeautiful+4---
Arm ThrustTough+1---Effectiveness varies depending on when it is used.
AromatherapyClever+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Aromatic MistBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
AssistCute+1---Effectiveness varies depending on when it is used.
AssuranceClever+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
AstonishCute+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Attack OrderClever+3---Can be used in succession without the "boredom" penalty.
AttractCute+2---Makes the Pokémon moving after the user nervous.
Aura SphereBeautiful+2---Extra Appeal points are earned if you use this while acting first.
Aurora BeamBeautiful+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
AutotomizeBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
AvalancheBeautiful+3---Affected by how well the previous Pokémon's move went.
CONTEST MOVES LIST - MOVES STARTING WITH "B"
Move NameContest TypeAppealJammingOther Notes & Effects
Baby-Doll EyesCute+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
BarrageCute+1---Effectiveness varies depending on when it is used.
BarrierCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Baton PassCute+1---Extra Appeal points are earned if the user is pumped up when using this.
Beat UpClever+1---Extra Appeal points are earned if the user is pumped up when using this.
BelchTough+1---Extra Appeal points are earned if the user is pumped up when using this.
Belly DrumCute+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
BestowCute+1---Works better the more the crowd is excited.
BideTough+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
BindTough+3---Temporarily stops the crowd from growing excited.
BiteTough+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Blast BurnBeautiful+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Blaze KickCool+3---Can be used in succession without the "boredom" penalty.
BlizzardBeautiful+1-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
BlockCute+2---Makes the Pokémon moving after the user nervous.
Blue FlareBeautiful+3---Can be used in succession without the "boredom" penalty.
Body SlamTough+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bolt StrikeBeautiful+3---Can be used in succession without the "boredom" penalty.
Bone ClubTough+3---Can be used in succession without the "boredom" penalty.
Bone RushTough+1---Effectiveness varies depending on when it is used.
BonemerangTough+2-1Jams Pokémon that used moves of the same Contest type before the user.
BoomburstTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
BounceCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Brave BirdCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Brick BreakCool+4---
BrineTough+3---Affected by how well the previous Pokémon's move went.
BubbleCute+4---
Bubble BeamBeautiful+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bug BiteCute+3---The audience will expect little of the Pokémon to act after the user.
Bug BuzzBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bulk UpCool+1---Pumps up the user's energy and also prevents nerviousness.
BulldozeTough+2-2Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bullet PunchTough+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Bullet SeedCool+1---Effectiveness varies depending on when it is used.
CONTEST MOVES LIST - MOVES STARTING WITH "C"
Move NameContest TypeAppealJammingOther Notes & Effects
Calm MindClever+1---Pumps up the user's energy and also prevents nerviousness.
CamouflageClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
CaptivateCute+4---When an appeal move after this has little effect, the audience is easily made bored.
CelebrateCute+2---Excites the audience in any kind of contest.
ChargeClever+1---Pumps up the user's energy and also prevents nerviousness.
Charge BeamBeautiful+1---Extra Appeal points are earned if the user is pumped up when using this.
CharmCute+2-1Jams Pokémon that the audience has high expectations of.
ChatterCute+3---The audience will expect little of the Pokémon to act after the user.
Chip AwayTough+2---Excites the audience in any kind of contest.
Circle ThrowCool+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
ClampTough+3---Temporarily stops the crowd from growing excited.
Clear SmogBeautiful+2---Extra Appeal points are earned if you use this while acting first.
Close CombatTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CoilTough+1---Pumps up the user's energy and also prevents nerviousness.
Comet PunchTough+1---Effectiveness varies depending on when it is used.
ConfideCute+3---The audience will expect little of the Pokémon to act after the user.
Confuse RayClever+2---Jams Pokémon that the audience has high expectations of.
ConfusionClever+4---
ConstrictTough+3---The audience will expect little of the Pokémon to act after the user.
ConversionBeautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Conversion 2Beautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
CopycatCute+1---Affected by how well the previous Pokémon's move went.
Cosmic PowerBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Cotton GuardCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Cotton SporeBeautiful+2-1Jams Pokémon that the audience has high expectations of.
CounterTough+2---Extra Appeal points are earned if you use this while acting last.
CovetCute+1---Affected by how well the previous Pokémon's move went.
CrabhammerTough+3---Can be used in succession without the "boredom" penalty.
Crafty ShieldClever+3---Excites the audience a lot if used first.
Cross ChopCool+3---Affected by how well the previous Pokémon's move went.
Cross PoisonCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
CrunchTough+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Crush ClawCool+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Crush GripTough+3---Can be used in succession without the "boredom" penalty.
CurseTough+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
CutCool+4---
CONTEST MOVES LIST - MOVES STARTING WITH "D"
Move NameContest TypeAppealJammingOther Notes & Effects
Dark PulseCool+4---
Dark VoidClever+2---Makes the Pokémon moving after the user nervous.
Dazzling GleamBeautiful+4---
Defend OrderClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Defense CurlCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
DefogCool+2---Extra Appeal points are earned if you use this while acting first.
Destiny BondClever+7---The user cannot move any more after. (Best used on last turn.)
DetectCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Diamond StormBeautiful+3---Excites the audience a lot if used last.
DigTough+2---The user will ignore one Jamming effect throughout the remainder of the turn.
DisableClever+2---Makes the Pokémon moving after the user nervous.
Disarming VoiceCute+2---Extra Appeal points are earned if you use this while acting first.
DischargeBeautiful+2-2Jams the Pokémon to act before the user. (Usually not used when moving first.)
DiveBeautiful+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Dizzy PunchCute+3---Jams Pokémon that the audience has high expectations of.
Doom DesireBeautiful+3---Excites the audience a lot if used last.
Double HitCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Double KickCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Double SlapCute+1---Effectiveness varies depending on when it is used.
Double TeamCool+1---Pumps up the user's energy and also prevents nerviousness.
Double-EdgeTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Draco MeteorBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Dragon AscentBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Dragon BreathCool+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Dragon ClawCool+4---
Dragon DanceCool+1---Pumps up the user's energy and also prevents nerviousness.
Dragon PulseBeautiful+4---
Dragon RageCool+3---Can be used in succession without the "boredom" penalty.
Dragon RushTough+3---Affected by how well the previous Pokémon's move went.
Dragon TailTough+3---Extra Appeal points are earned if you use this while acting last.
Drain PunchTough+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Draining KissCute+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Dream EaterClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Drill PeckCool+3---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Drill RunTough+3---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Dual ChopTough+2-1Jams Pokémon that used moves of the same Contest type before the user.
Dynamic PunchCool+2-1Jams Pokémon that the audience has high expectations of.
CONTEST MOVES LIST - MOVES STARTING WITH "E"
Move NameContest TypeAppealJammingOther Notes & Effects
Earth PowerBeautiful+4---
EarthquakeTough+2-1Jams all Pokémon that successfully showed their appeal.
Echoed VoiceBeautiful+3---Can be used in succession without the "boredom" penalty.
Eerie ImpulseClever+1-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Egg BombCute+4---
Electric TerrainClever+3---Excites the audience a lot if used first.
ElectrifyClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Electro BallCool+3---Excites the audience a lot if used first.
ElectrowebBeautiful+2-1Jams Pokémon that the audience has high expectations of.
EmbargoClever+3---The audience will expect little of the Pokémon to act after the user.
EmberCute+4---
EncoreCute+2---Makes the Pokémon moving after the user nervous.
EndeavorTough+2---Extra Appeal points are earned if you use this while acting last.
EndureTough+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
Energy BallBeautiful+4---
EntrainmentCute+2-1Jams Pokémon that used moves of the same Contest type before the user.
EruptionBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
ExplosionBeautiful+7---The user cannot move any more after. (Best used on last turn.)
ExtrasensoryCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Extreme SpeedCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
CONTEST MOVES LIST - MOVES STARTING WITH "F"
Move NameContest TypeAppealJammingOther Notes & Effects
FacadeCute+2---Extra Appeal points are earned if you use this while acting last.
Fairy LockClever+3---Temporarily stops the crowd from growing excited.
Fairy WindBeautiful+4---
Fake OutCute+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Fake TearsCute+4---When an appeal move after this has little effect, the audience is easily made bored.
False SwipeCool+4---When an appeal move after this has little effect, the audience is easily made bored.
Feather DanceBeautiful+2---Extra Appeal points are earned if you use this while acting last.
FeintClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Feint AttackClever+2---Extra Appeal points are earned if you use this while acting last.
Fell StingerCool+1---Works better the more the crowd is excited.
Fiery DanceBeautiful+1---Extra Appeal points are earned if the user is pumped up when using this.
Final GambitTough+7---The user cannot move any more after. (Best used on last turn.)
Fire BlastBeautiful+1---Works better the more the crowd is excited.
Fire FangCool+4---
Fire PledgeBeautiful+2---Excites the audience in any kind of contest.
Fire PunchTough+4---
Fire SpinBeautiful+3---Temporarily stops the crowd from growing excited.
FissureTough+2-1Jams all Pokémon that successfully showed their appeal.
FlailCute+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Flame BurstBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Flame ChargeCool+1---Extra Appeal points are earned if the user is pumped up when using this.
Flame WheelBeautiful+3---Affected by how well the previous Pokémon's move went.
FlamethrowerBeautiful+4---
Flare BlitzCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
FlashBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Flash CannonBeautiful+4---
FlatterClever+2---Makes the Pokémon moving after the user nervous.
FlingCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
Flower ShieldBeautiful+1---The user will ignore all Jamming effects throughout the remainder of the turn.
FlyClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Flying PressTough+2---Excites the audience in any kind of contest.
Focus BlastCool+4---
Focus EnergyCool+1---Pumps up the user's energy and also prevents nerviousness.
Focus PunchTough+2---Extra Appeal points are earned if you use this while acting last.
Follow MeCute+3---Temporarily stops the crowd from growing excited.
Force PalmCool+4---
ForesightClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Forest's CurseClever+2-1Works better the more the crowd is excited.
Foul PlayClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Freeze ShockBeautiful+3---Affected by how well the previous Pokémon's move went.
Freeze-DryBeautiful+3---Can be used in succession without the "boredom" penalty.
Frenzy PlantCool+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Frost BreathBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
FrustrationCute+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Fury AttackCool+1---Effectiveness varies depending on when it is used.
Fury CutterCool+3---Can be used in succession without the "boredom" penalty.
Fury SwipesTough+1---Effectiveness varies depending on when it is used.
Fusion BoltCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Fusion FlareBeautiful+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Future SightClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
CONTEST MOVES LIST - MOVES STARTING WITH "G"
Move NameContest TypeAppealJammingOther Notes & Effects
Gastro AcidTough+3---Brings down the energy of any Pokémon that have already used a move this turn.
Gear GrindClever+4---
GeomancyBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Giga DrainClever+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Giga ImpactTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
GlaciateBeautiful+3---Temporarily stops the crowd from growing excited.
GlareTough+1-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Grass KnotCute+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Grass PledgeBeautiful+2---Can be used in succession without the "boredom" penalty.
Grass WhistleClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Grassy TerrainBeautiful+3---Excites the audience a lot if used first.
GravityClever+2---Makes the Pokémon moving after the user nervous.
GrowlCute+2---Extra Appeal points are earned if you use this while acting last.
GrowthBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
GrudgeTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Guard SplitClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Guard SwapClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
GuillotineCool+2-1Jams all Pokémon that successfully showed their appeal.
Gunk ShotTough+2-1Jams all Pokémon that successfully showed their appeal.
GustClever+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Gyro BallCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
CONTEST MOVES LIST - MOVES STARTING WITH "H"
Move NameContest TypeAppealJammingOther Notes & Effects
HailBeautiful+2-1Jams all Pokémon that successfully showed their appeal.
Hammer ArmTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Happy HourCute+2---Excites the audience in any kind of contest.
HardenTough+2---The user will ignore one Jamming effect throughout the remainder of the turn.
HazeBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Head ChargeTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Head SmashTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
HeadbuttTough+4---
Heal OrderClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Heal BellBeautiful+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Heal BlockClever+3---Temporarily stops the crowd from growing excited.
Heal PulseBeautiful+2---Excites the audience in any kind of contest.
Healing WishBeautiful+7---The user cannot move any more after. (Best used on last turn.)
Heart StampCute+3---Can be used in succession without the "boredom" penalty.
Heart SwapClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Heat CrashTough+3---Extra Appeal points are earned if you use this while acting last.
Heat WaveBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Heavy SlamTough+3---Extra Appeal points are earned if you use this while acting last.
Helping HandClever+4---
HexClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Hidden PowerClever+3---Can be used in succession without the "boredom" penalty.
High Jump KickCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Hold BackCool+4---When an appeal move after this has little effect, the audience is easily made bored.
Hold HandsCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Hone ClawsCute+1---Pumps up the user's energy and also prevents nerviousness.
Horn AttackCool+4---
Horn DrillCool+2-1Jams all Pokémon that successfully showed their appeal.
Horn LeechTough+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
HowlCool+2---Extra Appeal points are earned if you use this while acting last.
HurricaneTough+2-1Jams all Pokémon that successfully showed their appeal.
Hydro CannonBeautiful+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Hydro PumpBeautiful+1---Works better the more the crowd is excited.
Hyper BeamCool+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Hyper FangCool+3---Can be used in succession without the "boredom" penalty.
Hyper VoiceCool+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
HypnosisClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "I"
Move NameContest TypeAppealJammingOther Notes & Effects
Ice BallBeautiful+3---Temporarily stops the crowd from growing excited.
Ice BeamBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Ice BurnBeautiful+3---Affected by how well the previous Pokémon's move went.
Ice FangCool+4---
Ice PunchBeautiful+4---
Ice ShardBeautiful+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Icicle CrashBeautiful+3---Excites the audience a lot if used last.
Icicle SpearBeautiful+1---Effectiveness varies depending on when it is used.
Icy WindBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
ImprisonClever+3---Temporarily stops the crowd from growing excited.
IncinerateTough+3---The audience will expect little of the Pokémon to act after the user.
InfernoBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
InfestationCute+3---Temporarily stops the crowd from growing excited.
IngrainClever+1---Pumps up the user's energy and also prevents nerviousness.
Ion DelugeBeautiful+3---Temporarily stops the crowd from growing excited.
Iron DefenseTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Iron HeadTough+4---
Iron TailCool+4---
CONTEST MOVES LIST - MOVES STARTING WITH "J"
Move NameContest TypeAppealJammingOther Notes & Effects
JudgmentBeautiful+3---Can be used in succession without the "boredom" penalty.
Jump KickCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "K"
Move NameContest TypeAppealJammingOther Notes & Effects
Karate ChopTough+4---
KinesisClever+3---Can be used in succession without the "boredom" penalty.
King's ShieldCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Knock OffClever+2-3Jams all of the Pokémon to act before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "L"
Move NameContest TypeAppealJammingOther Notes & Effects
Land's WrathBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Last ResortCute+1---Extra Appeal points are earned if the user is pumped up when using this.
Lava PlumeTough+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Leaf BladeCool+3---Can be used in succession without the "boredom" penalty.
Leaf StormBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Leaf TornadoCool+3---Can be used in succession without the "boredom" penalty.
Leech LifeClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Leech SeedClever+1---Pumps up the user's energy and also prevents nerviousness.
LeerCool+2-1Jams Pokémon that the audience has high expectations of.
LickCute+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Light ScreenBeautiful+2---The user will ignore all Jamming effects throughout the remainder of the turn.
Lock-OnClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Lovely KissBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
Low KickTough+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Low SweepClever+2-3The user will ignore all Jamming effects throughout the remainder of the turn.
Lucky ChantCute+1---Pumps up the user's energy and also prevents nerviousness.
Lunar DanceBeautiful+7---The user cannot move any more after. (Best used on last turn.)
Luster PurgeClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "M"
Move NameContest TypeAppealJammingOther Notes & Effects
Mach PunchCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Magic CoatBeautiful+2---Extra Appeal points are earned if you use this while acting last.
Magic RoomClever+3---Temporarily stops the crowd from growing excited.
Magical LeafBeautiful+2---Extra Appeal points are earned if you use this while acting first.
Magma StormTough+3---Temporarily stops the crowd from growing excited.
Magnet BombCool+2---Extra Appeal points are earned if you use this while acting first.
Magnet RiseClever+2---Makes the Pokémon moving after the user nervous.
Magnetic FluxClever+1---Pumps up the user's energy and also prevents nerviousness.
MagnitudeTough+1---Works better the more the crowd is excited.
Mat BlockCool+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Me FirstClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Mean LookBeautiful+2---Makes the Pokémon moving after the user nervous.
MeditateBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Mega DrainClever+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Mega KickCool+1---Works better the more the crowd is excited.
Mega PunchTough+3---Can be used in succession without the "boredom" penalty.
MegahornCool+3---Can be used in succession without the "boredom" penalty.
MementoTough+7---The user cannot move any more after. (Best used on last turn.)
Metal BurstCool+2---Extra Appeal points are earned if you use this while acting last.
Metal ClawCool+4---
Metal SoundClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Meteor MashCool+3---
MetronomeCute+1---Effectiveness varies depending on when it is used.
Milk DrinkCute+2---Extra Appeal points are earned if you use this while acting first.
MimicCute+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Mind ReaderClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
MinimizeCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Miracle EyeClever+2---Extra Appeal points are earned if you use this while acting first.
Mirror CoatBeautiful+2---Extra Appeal points are earned if you use this while acting last.
Mirror MoveClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Mirror ShotBeautiful+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
MistBeautiful+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Mist BallClever+2-1Jams all Pokémon that successfully showed their appeal.
Misty TerrainBeautiful+3---Excites the audience a lot if used first.
MoonblastBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
MoonlightBeautiful+1---Effectiveness varies depending on when it is used.
Morning SunBeautiful+1---Effectiveness varies depending on when it is used.
Mud BombCute+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Mud ShotTough+4---
Mud SportCute+2---Excites the audience in any kind of contest.
Muddy WaterTough+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Mud-SlapCute+3---The audience will expect little of the Pokémon to act after the user.
Mystical FireBeautiful+3---Can be used in succession without the "boredom" penalty.
CONTEST MOVES LIST - MOVES STARTING WITH "N"
Move NameContest TypeAppealJammingOther Notes & Effects
Nasty PlotClever+1---Pumps up the user's energy and also prevents nerviousness.
Natural GiftClever+1---Works better the more the crowd is excited.
Nature PowerBeautiful+1---Works better the more the crowd is excited.
Needle ArmClever+4---
Night DazeCool+3---Can be used in succession without the "boredom" penalty.
Night ShadeClever+3---Can be used in succession without the "boredom" penalty.
Night SlashCool+3---Affected by how well the previous Pokémon's move went.
NightmareClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Noble RoarTough+2---Extra Appeal points are earned if you use this while acting first.
NuzzleCute+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "O"
Move NameContest TypeAppealJammingOther Notes & Effects
Oblivion WingCool+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
OctazookaTough+3---Can be used in succession without the "boredom" penalty.
Odor SleuthClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Ominous WindBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Origin PulseBeautiful+3---Excites the audience a lot if used first.
OutrageCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
OverheatBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "P"
Move NameContest TypeAppealJammingOther Notes & Effects
Pain SplitClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Parabolic ChargeClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Parting ShotCool+3---Excites the audience a lot if used last.
Pay DayClever+2---Excites the audience in any kind of contest.
PaybackTough+2---Extra Appeal points are earned if you use this while acting last.
PeckCool+4---
Perish SongBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
Petal BlizzardBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Petal DanceBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Phantom ForceCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Pin MissileCool+1---Effectiveness varies depending on when it is used.
Play NiceCute+1---Works better the more the crowd is excited.
Play RoughCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
PluckCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
Poison FangClever+4---
Poison GasClever+3---The audience will expect little of the Pokémon to act after the user.
Poison JabTough+4---
Poison PowderClever+3---Brings down the energy of any Pokémon that have already used a move this turn.
Poison StingClever+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Poison TailClever+3---Brings down the energy of any Pokémon that have already used a move this turn.
PoundTough+4---
PowderClever+4---When an appeal move after this has little effect, the audience is easily made bored.
Powder SnowBeautiful+4---
Power GemBeautiful+4---
Power SplitClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Power SwapClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Power TrickClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Power WhipTough+1---Works better the more the crowd is excited.
Power-Up PunchTough+1---Extra Appeal points are earned if the user is pumped up when using this.
Precipice BladesCool+3---Excites the audience a lot if used last.
PresentCute+3---Can be used in succession without the "boredom" penalty.
ProtectCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
PsybeamBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Psych UpClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
PsychicClever+4---
Psycho BoostClever+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Psycho CutCool+4---
Psycho ShiftClever+2---Extra Appeal points are earned if you use this while acting last.
PsyshockBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
PsystrikeCool+3---Can be used in succession without the "boredom" penalty.
PsywaveClever+1---Effectiveness varies depending on when it is used.
PunishmentCool+2-1Jams Pokémon that the audience has high expectations of.
PursuitClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "Q"
Move NameContest TypeAppealJammingOther Notes & Effects
QuashClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Quick AttackCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Quick GuardCool+2---Extra Appeal points are earned if you use this while acting first.
Quiver DanceBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
CONTEST MOVES LIST - MOVES STARTING WITH "R"
Move NameContest TypeAppealJammingOther Notes & Effects
RageTough+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Rage PowderClever+3---Temporarily stops the crowd from growing excited.
Rain DanceBeautiful+1---Works better the more the crowd is excited.
Rapid SpinCool+1---Works better the more the crowd is excited.
Razor LeafCool+4---
Razor ShellCool+3---Can be used in succession without the "boredom" penalty.
Razor WindCool+3---Affected by how well the previous Pokémon's move went.
RecoverClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
RecycleClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
ReflectClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Reflect TypeClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
RefreshCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Relic SongBeautiful+2---Makes the Pokémon moving after the user nervous.
RestCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
RetaliateCool+3---Affected by how well the previous Pokémon's move went.
ReturnCute+4---
RevengeTough+2---Extra Appeal points are earned if you use this while acting last.
ReversalCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
RoarCool+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
Roar of TimeBeautiful+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Rock BlastTough+1---Effectiveness varies depending on when it is used.
Rock ClimbTough+3---The audience will expect little of the Pokémon to act after the user.
Rock PolishTough+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Rock SlideTough+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Rock SmashTough+4---
Rock ThrowTough+4---
Rock TombClever+3---The audience will expect little of the Pokémon to act after the user.
Rock WreckerTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Role PlayCute+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Rolling KickCool+4---
RolloutCute+3---Can be used in succession without the "boredom" penalty.
RoostClever+4---When an appeal move after this has little effect, the audience is easily made bored.
RototillerTough+1---Pumps up the user's energy and also prevents nerviousness.
RoundBeautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
CONTEST MOVES LIST - MOVES STARTING WITH "S"
Move NameContest TypeAppealJammingOther Notes & Effects
Sacred FireBeautiful+3---Excites the audience a lot if used last.
Sacred SwordCool+2---Excites the audience in any kind of contest.
SafeguardBeautiful+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Sand AttackCute+3---The audience will expect little of the Pokémon to act after the user.
Sand TombClever+3---Temporarily stops the crowd from growing excited.
SandstormTough+2-1Jams all Pokémon that successfully showed their appeal.
ScaldTough+2---Makes the Pokémon moving after the user nervous.
Scary FaceTough+3---Brings down the energy of any Pokémon that have already used a move this turn.
ScratchTough+4---
ScreechClever+3---The audience will expect little of the Pokémon to act after the user.
Searing ShotCool+3---Can be used in succession without the "boredom" penalty.
Secret PowerClever+1---Extra Appeal points are earned if the user is pumped up when using this.
Secret SwordBeautiful+3---Can be used in succession without the "boredom" penalty.
Seed BombTough+4---
Seed FlareBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Seismic TossTough+3---Can be used in succession without the "boredom" penalty.
Self-DestructBeautiful+7---The user cannot move any more after. (Best used on last turn.)
Shadow BallClever+4---
Shadow ClawCool+4---
Shadow ForceCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Shadow PunchClever+2---Extra Appeal points are earned if you use this while acting first.
Shadow SneakClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
SharpenCute+1---Pumps up the user's energy and also prevents nerviousness.
Sheer ColdBeautiful+2-1Jams all Pokémon that successfully showed their appeal.
Shell SmashTough+3---Excites the audience a lot if used last.
Shift GearClever+1---Pumps up the user's energy and also prevents nerviousness.
Shock WaveCool+2---Extra Appeal points are earned if you use this while acting first.
Signal BeamBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Silver WindBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Simple BeamCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
SingCute+2---Makes the Pokémon moving after the user nervous.
SketchClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Skill SwapClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Skull BashTough+3---Affected by how well the previous Pokémon's move went.
Sky AttackCool+3---Affected by how well the previous Pokémon's move went.
Sky DropTough+3---Temporarily stops the crowd from growing excited.
Sky UppercutCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Slack OffCute+4---When an appeal move after this has little effect, the audience is easily made bored.
SlamTough+4---
SlashCool+4---
Sleep PowderClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Sleep TalkCute+1---Effectiveness varies depending on when it is used.
SludgeTough+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Sludge BombTough+2-1Jams Pokémon that the audience has high expectations of.
Sludge WaveTough+3---Brings down the energy of any Pokémon that have already used a move this turn.
Smack DownTough+2-1Jams Pokémon that the audience has high expectations of.
Smelling SaltsTough+3---Affected by how well the previous Pokémon's move went.
SmogTough+4---
SmokescreenClever+2-3The user will ignore one Jamming effect throughout the remainder of the turn.
SnarlTough+4---When an appeal move after this has little effect, the audience is easily made bored.
SnatchClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
SnoreCute+4---When an appeal move after this has little effect, the audience is easily made bored.
SoakCute+2-1Jams Pokémon that the audience has high expectations of.
Soft-BoiledCute+2---Extra Appeal points are earned if you use this while acting first.
Solar BeamCool+3---Affected by how well the previous Pokémon's move went.
Sonic BoomCool+3---Can be used in succession without the "boredom" penalty.
Spacial RendBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
SparkCool+4---
Spider WebClever+2---Makes the Pokémon moving after the user nervous.
Spike CannonCool+1---Effectiveness varies depending on when it is used.
SpikesClever+2---Makes the Pokémon moving after the user nervous.
Spiky ShieldTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Spit UpTough+1---Extra Appeal points are earned if the user is pumped up when using this.
SpiteTough+2-1Jams all Pokémon that successfully showed their appeal.
SplashCute+4---When an appeal move after this has little effect, the audience is easily made bored.
SporeBeautiful+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Stealth RockCool+2---Makes the Pokémon moving after the user nervous.
SteamrollerTough+3---Can be used in succession without the "boredom" penalty.
Steel WingCool+3---Affected by how well the previous Pokémon's move went.
Sticky WebTough+2-1Jams Pokémon that the audience has high expectations of.
StockpileTough+1---Pumps up the user's energy and also prevents nerviousness.
StompTough+4---
Stone EdgeTough+3---Affected by how well the previous Pokémon's move went.
Stored PowerClever+1---Extra Appeal points are earned if the user is pumped up when using this.
Storm ThrowCool+2---Excites the audience in any kind of contest.
StrengthTough+4---
String ShotClever+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Struggle BugCute+2---Extra Appeal points are earned if you use this while acting last.
Stun SporeClever+2-1Jams all Pokémon that successfully showed their appeal.
SubmissionCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
SubstituteCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Sucker PunchClever+3---Excites the audience a lot if used first.
Sunny DayBeautiful+1---Works better the more the crowd is excited.
Super FangTough+2-1Jams all Pokémon that successfully showed their appeal.
SuperpowerTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
SupersonicClever+3---The audience will expect little of the Pokémon to act after the user.
SurfBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
SwaggerCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
SwallowTough+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Sweet KissCute+2---Makes the Pokémon moving after the user nervous.
Sweet ScentCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
SwiftCool+2---Extra Appeal points are earned if you use this while acting first.
SwitcherooClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Swords DanceBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
SynchronoiseClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
SynthesisClever+1---Effectiveness varies depending on when it is used.
CONTEST MOVES LIST - MOVES STARTING WITH "T"
Move NameContest TypeAppealJammingOther Notes & Effects
TackleTough+4---
Tail GlowBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Tail SlapCute+1---Effectiveness varies depending on when it is used.
Tail WhipCute+2---Extra Appeal points are earned if you use this while acting last.
TailwindCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Take DownTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
TauntClever+2-1Jams Pokémon that the audience has high expectations of.
Techno BlastCool+1---Extra Appeal points are earned if the user is pumped up when using this.
Teeter DanceCute+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
TelekinesisClever+2---Makes the Pokémon moving after the user nervous.
TeleportCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
ThiefTough+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
ThrashTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
ThunderCool+1---Works better the more the crowd is excited.
Thunder FangCool+4---
Thunder PunchCool+4---
Thunder ShockCool+4---
Thunder WaveCool+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
ThunderboltCool+4---
TickleCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
Topsy-TurvyClever+3---The order of Pokémon movements on the next turn is randomized.
TormentTough+2---Makes the Pokémon moving after the user nervous.
ToxicClever+3---Brings down the energy of any Pokémon that have already used a move this turn.
Toxic SpikesClever+2---Makes the Pokémon moving after the user nervous.
TransformClever+3---Can be used in succession without the "boredom" penalty.
Tri AttackBeautiful+1---Effectiveness varies depending on when it is used.
TrickClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Trick RoomClever+3---The order of Pokémon movements on the next turn is randomized.
Trick-or-TreatCute+2-1Jams Pokémon that used moves of the same Contest type before the user.
Triple KickCool+3---Can be used in succession without the "boredom" penalty.
Trump CardCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
TwineedleCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
TwisterCool+4---
UproarCute+2-1Jams Pokémon that the audience has high expectations of.
CONTEST MOVES LIST - MOVES STARTING WITH "U"
Move NameContest TypeAppealJammingOther Notes & Effects
U-turnCute+4---When an appeal move after this has little effect, the audience is easily made bored.
CONTEST MOVES LIST - MOVES STARTING WITH "V"
Move NameContest TypeAppealJammingOther Notes & Effects
Vacuum WaveCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
V-createCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Venom DrenchClever+3---Extra Appeal points are earned if the user is pumped up when using this.
VenoshockBeautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Vice GripTough+4---
Vine WhipCool+4---
Vital ThrowCool+2---Extra Appeal points are earned if you use this while acting last.
Volt SwitchCool+4---When an appeal move after this has little effect, the audience is easily made bored.
Volt TackleCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "W"
Move NameContest TypeAppealJammingOther Notes & Effects
Wake-Up SlapTough+3---Affected by how well the previous Pokémon's move went.
Water GunCute+4---
Water PledgeBeautiful+2---Excites the audience in any kind of contest.
Water PulseBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Water ShurikenCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Water SportCute+2---Excites the audience in any kind of contest.
Water SpoutBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
WaterfallTough+4---
Weather BallBeautiful+3---Can be used in succession without the "boredom" penalty.
WhirlpoolBeautiful+3---Temporarily stops the crowd from growing excited.
WhirlwindClever+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
Wide GuardTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Wild ChargeTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Will-O-WispBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Wing AttackCool+4---
WishCute+3---Excites the audience a lot if used last.
WithdrawCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Wonder RoomClever+3---The order of Pokémon movements on the next turn is randomized.
Wood HammerTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Work UpTough+3---Excites the audience a lot if used first.
Worry SeedClever+2---Makes the Pokémon moving after the user nervous.
WrapTough+3---Temporarily stops the crowd from growing excited.
Wring OutTough+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "X"
Move NameContest TypeAppealJammingOther Notes & Effects
X-ScissorCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "Y"
Move NameContest TypeAppealJammingOther Notes & Effects
YawnCute+2---Makes the Pokémon moving after the user nervous.
CONTEST MOVES LIST - MOVES STARTING WITH "Z"
Move NameContest TypeAppealJammingOther Notes & Effects
Zap CannonCool+2-1Jams all Pokémon that successfully showed their appeal.
Zen HeadbuttClever+4---

What Is This?

As you may know, Pokémon is not a series of games exclusive to any one part of the world, for the most part. Pokémon games have reached practically every major gaming country in the world - the US, the EU countries, many beyond just Japan. Well, there is an issue that arises from it - languages. Various ports of the game localize things with different terminology. The Pokémon Charizard does not always get named Charizard in other countries; in Japan, for example, it was Lizardon. Because of issues like these, I have created this appendix. If you are ever confused about the name of an item or Pokémon or whatever when you play the game using this guide (based on the English version), feel free to look here: you should be able to find the translation for the version you're looking for.

Pokémon Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
AbomasnowユキノオーYukinoohBlizzaroiRexblisarAbomasnowAbomasnowNunseolwang
AbraケーシィCaseyAbraAbraAbraAbraKaeisi
AbsolアブソルAbsolAbsolAbsolAbsolAbsolAepsol
AccelgorアギルダーAgilderLimaspeedHydragilAccelgorAccelgorEojirideo
AegislashギルガルドGillardExagideDurengardAegislashAegislashKilgareudo
AerodactylプテラPteraPtéraAerodactylAerodactylAerodactylPeutera
AggronボスゴドラBossgodoraGalekingStollossAggronAggronBoseurora
AipomエイパムEipamCapumainGriffelAipomAipomEipam
AlakazamフーディンFoodinAlakazamSimsalaAlakazamAlakazamHudin
AlomomolaママンボウMamanbouMamanboMamolidaAlomomolaAlomomolaMambokchi
AltariaチルタリスTyltalisAltariaAltariaAltariaAltariaPabikori
AmauraアマルスAmarusAmagaraAmarinoAmauraAmauraAmaruseu
AmbipomエテボースEtebothCapidextreAmbidiffelAmbipomAmbipomGethaenbosung
Amoongussモロ&##12496;レルMorobareruGauletHutsassaAmoongussAmoongussPporokna
AmpharosデンリュウDenryuPharampAmpharosAmpharosAmpharosJeollyong
AnorithアノプスAnopthAnorithAnorithAnorithAnorithAnodipseu
ArbokアーボックArbokArbokArbokArbokArbokAbokeu
ArcanineウインディWindieArcaninArkaniArcanineArcanineWindi
ArceusアルセウスArceusArceusArceusArceusArceusAreuse-useu
ArchenアーケンArchenArkéaptiFlapteryxArchenArchenAken
ArcheopsアーケオスArcheosAéroptéryxAeropteryxArcheopsArcheopsAkeoseu
AriadosアリアドスAriadosMigalosAriadosAriadosAriadosAriadoseu
ArmaldoアーマルドArmaldoArmaldoArmaldoArmaldoArmaldoAmaldo
AromatisseフレフワンFrefuwanCocotineParfinesseAromatisseAromatissePeurepeutireu
AronココドラCokodoraGalekidStolluniorAronAronGabori
ArticunoフリーザーFreezerArtikodinArktosArticunoArticunoPeurijyeo
AudinoタブンネTabunneNanméouïeOhrdochAudinoAudinoDabuni
AurorusアマルルガAmarurugaDragmaraAmagargaAurorusAurorusAmarureuga
AvaluggクレベースCrebaseSéracrawlArktilasAvaluggAvaluggKeurebeiseu
AxewキバゴKibagoCoupenotteMilzaAxewAxewTeogeomni
AzelfアグノムAgnomeCréfadetTobutzAzelfAzelfAgeunom
AzumarillマリルリMarilliAzumarillAzumarillAzumarillAzumarillMarilli
AzurillルリリRuririAzurillAzurillAzurillAzurillRuriri
BagonタツベイTatsubayDrabyKindwurmBagonBagonAgong-i
BaltoyヤジロンYajilonBalbutoPuppanceBaltoyBaltoyOttukgun
BanetteジュペッタJuppetaBranetteBanetteBanetteBanetteDakeupet
BarbaracleガメノデスGamenodesGolgopatheThanathoraBarbaracleBarbaracleGeoboksondeseu
BarboachドジョッチDojoachBarlocheSchmerbeBarboachBarboachMikkuri
BasculinバスラオBassraoBargantuaBarschuftBasculinBasculinBaesseunai
BastiodonトリデプスToridepsBastiodonBollterusBastiodonBastiodonBaritopseu
BayleefベイリーフBayleafMacroniumLorblattBayleefBayleefBeiripeu
BearticツンベアーTunbearPolagriffeSiberioBearticBearticTunbeeo
BeautiflyアゲハントAgehuntCharmillonPapinellaBeautiflyBeautiflyByutipeullai
BeedrillスピアーSpearDardargnanBiborBeedrillBeedrillDokchimbung
BeheeyemオーベムOhbemNeitramMegalonBeheeyemBeheeyemBemkeu
BeldumダンバルDumbberTerhalTanhelBeldumBeldumMetang
BellossomキレイハナKireihanaJoliflorBlubellaBellossomBellossomAreuko
BellsproutマダツボミMadatsubomiChétiflorKnofensaBellsproutBellsproutModapi
BergmiteカチコールKachikohruGrelaçonArktipBergmiteBergmiteKkong'eoreum
BibarelビーダルBeadaruCastornoBidifasBibarelBibarelBibeotong
BidoofビッパBippaKeunotorBidizaBidoofBidoofBibeoni
BinacleカメテテKameteteOpermineBithoraBinacleBinacleGeoboksonson
BisharpキリキザンKirikizanScalproieCaesurioBisharpBisharpJeolgakcham
BlastoiseカメックスKamexTortankTurtokBlastoiseBlastoiseGeobukwang
BlazikenバシャーモBursyamoBraségaliLohgockBlazikenBlazikenBeonchiko
BlisseyハピナスHappinasLeuphorieHeiteiraBlisseyBlisseyHaepinaseu
BlitzleシママShimamaZébibronElezebaBlitzleBlitzleJulmyuma
BoldoreガントルGantleGéolitheSedimanturBoldoreBoldoreAmteureu
BonslyウソハチUsohachiManzaïMobaiBonslyBonslyKkojiji
BouffalantバッフロンBuffronFrisonBisofankBouffalantBouffalantBeopeuron
BraixenテールナーTairenarRoussilRutenaBraixenBraixenTereuna
BraviaryウォーグルWarrgleGueriaigleWashakwilBraviaryBraviaryWeoguel
BreloomキノガッサKinogassaChapignonKapilzBreloomBreloomBeoseotmo
BronzongドータクンDohtakunArchéodongBronzongBronzongBronzongDongtakgun
BronzorドーミラーDohmirrorArchéomireBronzelBronzorBronzorDongmireo
BudewスボミーSubomieRozboutonKnospiBudewBudewKkomong-ul
BuizelブイゼルBuoyselMustébouéeBamelinBuizelBuizelBeuijel
BulbasaurフシギダネFushigidaneBulbizarreBisasamBulbasaurBulbasaurIsanghaessi
BunearyミミロルMimirolLaporeilleHaspirorBunearyBunearyIeorol
BunnelbyホルビーHorubeeSapereauScoppelBunnelbyBunnelbyPareubit
BurmyミノムッチMinomucchiChenitiBurmyBurmyBurmyDorongchung-i
ButterfreeバタフリーButterfreePapilusionSmettboButterfreeButterfreeBeoteopeul
CacneaサボネアSaboneaCacneaTuskaCacneaCacneaSeoninwang
CacturneノクタスNoctusCacturneNoktuskaCacturneCacturneBamseonin
CameruptバクーダBakuudaCaméruptCameruptCameruptCameruptPokta
CarbinkメレシーMelecieStrassieRocaraCarbinkCarbinkMellisi
CarnivineマスキッパMuskippaVortenteVenuflibisCarnivineCarnivineMuseuteumni
CarracostaアバゴーラAbagouraMégapagosKarippasCarracostaCarracostaNeukgolla
CarvanhaキバニアKibanhaCarvanhaKanivanhaCarvanhaCarvanhaSyapeunia
CascoonマユルドMayuldBlindalysPanekonCascoonCascoonKaseukun
CastformポワルンPowalenMorphéoFormeoCastformCastformKaeseupong
CaterpieキャタピーCaterpieChenipanRaupyCaterpieCaterpieKaeteopi
CelebiセレビィCelebiCelebiCelebiCelebiCelebiSerebi
ChandelureシャンデラChandelaLugulabreSkelabraChandelureChandelureSyangdella
ChanseyラッキーLuckyLeveinardChaneiraChanseyChanseyReokki
CharizardリザードンLizardonDracaufeuGlurakCharizardCharizardRijamong
CharmanderヒトカゲHitokageSalamècheGlumandaCharmanderCharmanderPairi
CharmeleonリザードLizardoReptincelGlutexoCharmeleonCharmeleonRijadeu
ChatotペラップPerapPijakoPlaudageiChatotChatotPerape
CherrimチェリムCherrimCeriflorKinosoCherrimCherrimCherikko
CherubiチェリンボCherinboCeribouKikugiCherubiCherubiCheribeo
ChesnaughtブリガロンBrigarronBlindépiqueBrigaronChesnaughtChesnaughtBeurigaron
ChespinハリマロンHarimaronMarissonIgamaroChespinChespinDochimaron
ChikoritaチコリータChicoritaGermignonEndivieChikoritaChikoritaChikorita
ChimcharヒコザルHikozaruOuisticramPanflamChimcharChimcharBulkkotsung-i
ChimechoチリーンChireanÉokoPalimpalimChimechoChimechoChireong
ChinchouチョンチーChonchieLoupioLampiChinchouChinchouChoragi
ChinglingリーシャンLisyanKorillonKlingplimChinglingChinglingRangttallang
CinccinoチラチーノChillaccinoPashmillaChillabellCinccinoCinccinoChirachino
ClamperlパールルPearluluCoquiperlPerluClamperlClamperlJinjumong
ClauncherウデッポウUdeppouFlingousteScampistoClauncherClauncherWancheolpo
ClawitzerブロスターBlosterGamblastWummerClawitzerClawitzerBeulloseuteo
ClaydolネンドールNendollKaorineLepumentasClaydolClaydolJeomtodori
ClefableピクシーPixyMélodelfePixiClefableClefablePiksi
ClefairyピッピPippiMéloféePiepiClefairyClefairyPpippi
CleffaピィPyMéloPiiCleffaCleffaPpi
CloysterパルシェンParshenCrustabriAustosCloysterCloysterPareusel
CobalionコバルオンCobalonCobaltiumKobaliumCobalionCobalionKobareuon
CofagrigusデスカーンDesukarnTutankaferEchnatollCofagrigusCofagrigusDeseunikan
CombeeミツハニーMitsuhoneyApitriniWadribieCombeeCombeeSekkulbeori
CombuskenワカシャモWakasyamoGalifeuJungglutCombuskenCombuskenYeongchiko
ConkeldurrローブシンRoubushinBétochefMeistagrifConkeldurrConkeldurrNobocheong
CorphishヘイガニHeiganiÉcrapinceKrebscorpsCorphishCorphishGajaegun
CorsolaサニーゴSunnygoCorayonCorasonnCorsolaCorsolaKosanho
CottoneeモンメンMonmenDoudouvetWaumbollCottoneeCottoneeSomian
CradilyユレイドルYuradleVacilysWielieCradilyCradilyRilliyo
CranidosズガイドスZugaidosKranidosKoknodonCranidosCranidosDugaedoseu
CrawdauntシザリガーShizarigerColhomardKrebutackCrawdauntCrawdauntGajaejanggun
CresseliaクレセリアCreceliaCresseliaCresseliaCresseliaCresseliaKeureseria
CroagunkグレッグルGureggruCradopaudGlibunkelCroagunkCroagunkPpittakguri
CrobatクロバットCrobatNostenferIksbatCrobatCrobatKeurobaet
CroconawアリゲイツAlligatesCrocrodilTyracrocCroconawCroconawElligei
CrustleイワパレスIwapalaceCrabaraqueCastellithCrustleCrustleAmpaeriseu
CryogonalフリージオFreegeoHexagelFrigometriCryogonalCryogonalPeurijio
CubchooクマシュンKumasyunPolarhumePetzniefCubchooCubchooKogomi
CuboneカラカラKarakaraOsselaitTragossoCuboneCuboneTangguri
CyndaquilヒノアラシHinoarashiHéricendreFeurigelCyndaquilCyndaquilBeukein
DarkraiダークライDarkraiDarkraiDarkraiDarkraiDarkraiDakeurai
DarmanitanヒヒダルマHihidarumaDarumachoFlampivianDarmanitanDarmanitanBulbidarma
DarumakaダルマッカDarumakkaDarumarondFlampionDarumakaDarumakaDalmakhwa
DedenneデデンネDedenneDedenneDedenneDedenneDedenneDedenne
DeerlingシキジカShikijikaVivaldaimSesokitzDeerlingDeerlingSacheollok
DeinoモノズMonozuSolochiKapunoDeinoDeinoMonodu
DelcattyエネコロロEnekororoDelcattyEnekoroDelcattyDelcattyDelketi
DelibirdデリバードDelibirdCadoizoBotogelDelibirdDelibirdDillibeodeu
DelphoxマフォクシーMahoxyGoupelinFennexisDelphoxDelphoxMapoksi
DeoxysデオキシスDeoxysDeoxysDeoxysDeoxysDeoxysTe-okiseu
DewgongジュゴンJugonLamantineJugongDewgongDewgongJyuregon
DewottフタチマルFutachimaruMateloutreZwottroninDewottDewottSsang-geomjabi
DialgaディアルガDialgaDialgaDialgaDialgaDialgaDiaruga
DiancieディアンシーDiancieDiancieDiancieDiancieDiancieDiancie
DiggersbyホルードHorudoExcavarenneGrebbitDiggersbyDiggersbyPareuto
DiglettディグダDigdaTaupiqueurDigdaDiglettDiglettDigeuda
DittoメタモンMetamonMétamorphDittoDittoDittoMetamong
DodrioドードリオDodorioDodrioDodriDodrioDodrioDuteurio
DoduoドードーDodoDoduoDoduDoduoDoduoDudu
DonphanドンファンDonfanDonphanDonphanDonphanDonphanKorigap
DoubladeニダンギルNidangillDimoclèsDuoklesDoubladeDoubladeSsanggeomkil
DragalgeドラミドロDramidoroKravarechTandrakDragalgeDragalgeDeuraekam
DragonairハクリューHakuryuDracoDragonirDragonairDragonairSinnyong
DragoniteカイリューKairyuDracolosseDragoranDragoniteDragoniteMangnanyong
DrapionドラピオンDorapionDrascorePiondragiDrapionDrapionDeuraepion
DratiniミニリュウMiniryuMinidracoDratiniDratiniDratiniMinyong
DrifblimフワライドFuwarideGrodriveDrifzepeliDrifblimDrifblimDungsillaideu
DrifloonフワンテFuwanteBaudriveDriftlonDrifloonDrifloonHeundeulpungson
DrilburモグリューMogurewRototaupeRotomurfDrilburDrilburDudeorew
DrowzeeスリープSleepeSoporifikTraumatoDrowzeeDrowzeeSeullipeu
DruddigonクリムガンCrimganDrakkarminShardragoDruddigonDruddigonKeuriman
DucklettコアルヒーKoaruhieCouanetonPiccolenteDucklettDucklettKkojibori
DugtrioダグトリオDugtrioTriopikeurDigdriDugtrioDugtrioDakteurio
DunsparceノコッチNokocchiInsolourdoDummiselDunsparceDunsparceNogochi
DuosionダブランDoublanMéiosMitodosDuosionDuosionDyuran
DurantアイアントAiantFermiteFermiculaDurantDurantAiaenteu
DusclopsサマヨールSamayouruTéraclopeZwirrklopDusclopsDusclopsMiramong
DusknoirヨノワールYonoirNoctunoirZwirrfinstDusknoirDusknoirYaneuwareumong
DuskullヨマワルYomawaruSkelénoxZwirrlichtDuskullDuskullHaegolmong
DustoxドクケイルDokucalePapinoxPudoxDustoxDustoxDokkeil
DwebbleイシズマイIshizumaiCrabicoqueLithomithDwebbleDwebbleDolsali
EelektrikシビビールShibibeelLampéroieZapplalekEelektrikEelektrikJeoriril
EelektrossシビルドンShibirudonOhmassacreZapplarangEelektrossEelektrossJeorideopeu
EeveeイーブイEievuiÉvoliEvoliEeveeEeveeIbeui
EkansアーボArboAboRettanEkansEkansAbo
ElectabuzzエレブーElebooÉlektekElektekElectabuzzElectabuzzErebeu
ElectivireエレキブルElekibleÉlekableElevoltekElectivireElectivireErekibeul
ElectrikeラクライRakuraiDynavoltFrizelblizElectrikeElectrikeSseondeorai
ElectrodeマルマインMarumineÉlectrodeLektrobalElectrodeElectrodeBumbol
ElekidエレキッドElekidÉlekidElekidElekidElekidErekideu
ElgyemリグレーLigrayLewsorPygraulonElgyemElgyemRigeure
EmboarエンブオーEnbuohRoitiflamFlambirexEmboarEmboarYeommuwang
EmolgaエモンガEmongaEmolgaEmolgaEmolgaEmolgaEmongga
EmpoleonエンペルトEmpertePingoléonImpoleonEmpoleonEmpoleonEmpereuteu
EnteiエンテイEnteiEnteiEnteiEnteiEnteiAentei
EscavalierシュバルゴChevargoLançargotCavalanzasEscavalierEscavalierSyubareugo
EspeonエーフィEifieMentaliPsianaEspeonEspeonEbeui
EspurrニャスパーNyasperPsystigriPsiauEspurrEspurrNyaseupeo
ExcadrillドリュウズDoryuzuMinotaupeStaloborExcadrillExcadrillMoldrew
ExeggcuteタマタマTamatamaNoeunoeufOweiExeggcuteExeggcuteArari
ExeggutorナッシーNassyNoadkokoKokoweiExeggutorExeggutorNasi
ExploudバクオングBakuongBrouhabamKrawummsExploudExploudPogeumnyong
Farfetch’dカモネギKamonegiCanartichoPorentaFarfetch’dFarfetch’dPaori
FearowオニドリルOnidrillRapasdepicIbitakFearowFearowKkaebideuriljo
FeebasヒンバスHinbassBarpauBarschwaFeebasFeebasBintina
FennekinフォッコFokkoFeunnecFynxFennekinFennekinPuho'kko
FeraligatrオーダイルOrdileAligatueurImpergatorFeraligatrFeraligatrJangkeurodail
FerroseedテッシードTesseedGrindurKastadurFerroseedFerroseedCheolsideu
FerrothornナットレイNutreyNoacierTentantelFerrothornFerrothornNeoteuryeong
FinneonケイコウオKeikouoÉcayonFinneonFinneonFinneonHyeonggwang-eo
FlaaffyモココMokokoLainergieWaatyFlaaffyFlaaffyBosongsong
FlabébéフラベベFlabebeFlabébéFlabébéFlabébéFlabébéPeullabebe
FlareonブースターBoosterPyroliFlamaraFlareonFlareonBuseuteo
FletchinderヒノヤコマHinoyakomaBraisillonDartignisFletchinderFletchinderBulhwasalbin
FletchlingヤヤコマYayakomaPasserougeDartiriFletchlingFletchlingHwasal'kkobin
FloatzelフローゼルFloazelMustéflottBojelinFloatzelFloatzelPeullojel
FloetteフラエッテFloetteFloetteFloetteFloetteFloettePeuraette
FlorgesフラージェスFlorgesFlorgesFlorgesFlorgesFlorgesPeurajeseu
FlygonフライゴンFlygonLibégonLibelldraFlygonFlygonPeullaigon
FoongusタマゲタケTamagetakeTrompignonTarnpignonFoongusFoongusKkamnolbeoseul
ForretressフォレトスForetosForetressForstellkaForretressForretressSsokon
FraxureオノンドOnondoIncisacheSharfaxFraxureFraxureAekseundo
FrillishプルリルPururillViskuseQuabbelFrillishFrillishTaenggeuril
FroakieケロマツKeromatsuGrenousseFroxyFroakieFroakieGaegumareu
FrogadierゲコガシラGekogashiraCroâporalAmphizelFrogadierFrogadierGaegulbanjang
FroslassユキメノコYukimenokoMomartikFrosdedjeFroslassFroslassNun-yeoa
FurfrouトリミアンTrimmienCouafarelCoiffwaffFurfrouFurfrouTeurimiang
FurretオオタチOotachiFouinarWieseniorFurretFurretDakkori
GabiteガバイトGabiteCarmacheKnarkselGabiteGabiteHanbaiteu
GalladeエルレイドErureidoGallameGalagladiGalladeGalladeElleideu
GalvantulaデンチュラDentulaMygavoltVoltulaGalvantulaGalvantulaJeontulla
GarbodorダストダスDustdasMiasmaxDeponitoxGarbodorGarbodorDeoseuteuna
GarchompガブリアスGaburiasCarchacrokKnakrackGarchompGarchompHankariaseu
GardevoirサーナイトSirknightGardevoirGuardevoirGardevoirGardevoirGadian
GastlyゴースGhosFantominusNebulakGastlyGastlyGooseu
GastrodonトリトドンTritodonTritosorGastrodonGastrodonGastrodonTeuritodon
GenesectゲノセクトGenesectGenesectGenesectGenesectGenesectGenosekeuteu
GengarゲンガーGangarEctoplasmaGengarGengarGengarPaenteom
GeodudeイシツブテIshitsubuteRacaillouKleinsteinGeodudeGeodudeKkomadol
GibleフカマルFukamaruGriknotKaumalatGibleGibleDipsang-eodong
GigalithギガイアスGigaiathGigalitheBrockolossGigalithGigalithGigaieoseu
GirafarigキリンリキKirinrikiGirafarigGirafarigGirafarigGirafarigKiringki
GiratinaギラティナGiratinaGiratinaGiratinaGiratinaGiratinaGiratina
GlaceonグレイシアGlaciaGivraliGlaziolaGlaceonGlaceonGeulleisia
GlalieオニゴーリOnigohriOniglaliFirnontorGlalieGlalieEoreumgwisin
GlameowニャルマーNyarmarChaglamCharmianGlameowGlameowNaongma
GligarグライガーGligerScorplaneSkorglaGligarGligarGeullaigeo
GliscorグライオンGlionScorvolSkorgroGliscorGliscorGeullaion
GloomクサイハナKusaihanaOrtideDuflorGloomGloomNaemsaekko
GogoatゴーゴートGogoatChevroumChevrummGogoatGogoatGogoteu
GolbatゴルバットGolbatNosferaltoGolbatGolbatGolbatGolbaet
GoldeenトサキントTosakintoPoissirèneGoldiniGoldeenGoldeenKonchi
GolduckゴルダックGolduckAkwakwakEntoronGolduckGolduckGoldeok
GolemゴローニャGolonyaGrolemGeowazGolemGolemTtakguri
GolettゴビットGobitGringolemGolbitGolettGolettGolbiram
GolurkゴルーグGoloogGolemastocGolgantesGolurkGolurkGollugeu
GoodraヌメルゴンNumelgonMuplodocusViscogonGoodraGoodraMikkeuraegon
GoomyヌメラNumeraMucusculeViscoraGoomyGoomyMikkeumera
GorebyssサクラビスSakurabyssRosabyssSaganabyssGorebyssGorebyssBunhongjang-i
GothitaゴチムGothimuScrutellaMollimorbaGothitaGothitaGoditaeng
GothitelleゴチルゼルGothiruselleSidérellaMorbitesseGothitelleGothitelleGodimoajel
GothoritaゴチミルGochimiruMesmérellaHypnomorbaGothoritaGothoritaGodibomi
GourgeistパンプジンPumpjinBanshitrouyePumpdjinnGourgeistGourgeistPeomkin'in
GranbullグランブルGranbuluGranbullGranbullGranbullGranbullGeurangbeullu
GravelerゴローンGoloneGravalanchGeorokGravelerGravelerDeguri
GreninjaゲッコウガGekkougaAmphinobiQuajutsuGreninjaGreninjaGaegulninja
GrimerベトベターBetbeterTadmorvSleimaGrimerGrimerJilpeogi
GrotleハヤシガメHayashigameBoskaraChelcarainGrotleGrotleSupulbugi
GroudonグラードンGroudonGroudonGroudonGroudonGroudonGeurandon
GrovyleジュプトルJuptileMasskoReptainGrovyleGrovyleNamudori
GrowlitheガーディGardieCaninosFukanoGrowlitheGrowlitheGadi
GrumpigブーピッグBoopigGroretGroinkGrumpigGrumpigPigeuking
GulpinゴクリンGokulinGlouptiSchluppuckGulpinGulpinKkolkkakmon
GurdurrドテッコツDotekkotsuOuvrifierStrepoliGurdurrGurdurrTosoegol
GyaradosギャラドスGyaradosLéviatorGaradosGyaradosGyaradosGyaradoseu
HappinyピンプクPinpukuPtiraviWonneiraHappinyHappinyPingbok
HariyamaハリテヤマHariteyamaHariyamaHariyamaHariyamaHariyamaHarimung
HaunterゴーストGhostSpectrumAlpolloHaunterHaunterGouseuteu
HawluchaルチャブルLuchabullBrutalibréResladeroHawluchaHawluchaRuchabul
HaxorusオノノクスOnonokusTranchodonMaxaxHaxorusHaxorusAekseuraijeu
HeatmorクイタランKuitaranAflamanoirFurnifraßHeatmorHeatmorAentigol
HeatranヒードランHeatranHeatranHeatranHeatranHeatranHideureon
HelioliskエレザードElezardIguoltaElezardHelioliskHelioliskIlledorijadeu
HelioptileエリキテルErikiteruGalvaranEguanaHelioptileHelioptileMokdorikitel
HeracrossヘラクロスHeracrosScarhinoSkarabornHeracrossHeracrossHerakeuroseu
HerdierハーデリアHerderriePonchienTerribarkHerdierHerdierHaderieo
HippopotasヒポポタスHippopotasHippopotasHippopotasHippopotasHippopotasHipopotaseu
HippowdonカバルドンKabaldonHippodocusHippoterusHippowdonHippowdonHamadon
HitmonchanエビワラーEbiwalarTygnonNockchanHitmonchanHitmonchanHongsumon
HitmonleeサワムラーSawamularKickleeKickleeHitmonleeHitmonleeSirasomon
HitmontopカポエラーKapoererKapoeraKapoeraHitmontopHitmontopKapoera
HonchkrowドンカラスDonkarasuCorbossKramshefHonchkrowHonchkrowDonkeurou
HonedgeヒトツキHitotsukiMonorpaleGramoklesHonedgeHonedgeDankalbing
Ho-OhホウオウHououHo-OhHo-OhHo-OhHo-OhChilsaekjo
HoopaフーパHoopaHoopaHoopaHoopaHoopaHoopa
HoothootホーホーHohoHoothootHoothootHoothootHoothootBuubu
HoppipハネッコHaneccoGranivolHoppsprossHoppipHoppipTongtongko
HorseaタッツーTattuHypotrempeSeeperHorseaHorseaSsodeura
HoundoomヘルガーHellgarDémolosseHundemonHoundoomHoundoomHelga
HoundourデルビルDelvilMalosseHundusterHoundourHoundourDelbil
HuntailハンテールHuntailSerpangAalabyssHuntailHuntailHeonteil
HydreigonサザンドラSazandoraTrioxhydreTrikephaloHydreigonHydreigonSamsamdeurae
HypnoスリーパーSleeperHypnomadeHypnoHypnoHypnoSeullipeo
IgglybuffププリンPupurinToudoudouFluffeluffIgglybuffIgglybuffPupurin
IllumiseイルミーゼIllumiseLumivoleIllumiseIllumiseIllumiseNe-obiteu
InfernapeゴウカザルGoukazaruSimiabrazPanfernoInfernapeInfernapeChoyeommong
InkayマーイーカMaaiikaSepiatopIscalarInkayInkayOkeijing
IvysaurフシギソウFushigisouHerbizarreBisaknospIvysaurIvysaurIsanghaepul
JellicentブルンゲルBurungelMoyadeApoquallypJellicentJellicentTaengtaenggel
JigglypuffプリンPurinRondoudouPummeluffJigglypuffJigglypuffPurin
JirachiジラーチJirachiJirachiJirachiJirachiJirachiJirachi
JolteonサンダースThundersVoltaliBlitzaJolteonJolteonJyupisseondeo
JoltikバチュルBachuruStatitikWattzapfJoltikJoltikPijjook
JumpluffワタッコWataccoCotovolPapunghaJumpluffJumpluffSomsomko
JynxルージュラRougelaLippoutouRossanaJynxJynxRujura
KabutoカブトKabutoKabutoKabutoKabutoKabutoTugu
KabutopsカブトプスKabutopsKabutopsKabutopsKabutopsKabutopsTugupuseu
KadabraユンゲラーYungererKadabraKadabraKadabraKadabraYun-gella
KakunaコクーンCocoonCoconfortKokunaKakunaKakunaTtakchungi
KangaskhanガルーラGaruraKangourexKangamaKangaskhanKangaskhanKaengka
KarrablastカブルモKaburumoCarabingLaukapsKarrablastKarrablastTtakjeonggon
KecleonカクレオンKakureonKecleonKecleonKecleonKecleonKellimon
KeldeoケルディオKeldeoKeldeoKeldeoKeldeoKeldeoKereudio
KingdraキングドラKingdraHyporoiSeedrakingKingdraKingdraKingdeura
KinglerキングラーKinglerKrabbossKinglerKinglerKinglerKingkeuraep
KirliaキルリアKirliaKirliaKirliaKirliaKirliaKillia
KlangギギアルGigiaruClicKliklakKlangKlangGigieoreu
KlefkiクレッフィCleffyTrousselinClavionKlefkiKlefkiKeullepi
KlinkギアルGiaruTicKlikkKlinkKlinkGieoreu
KlinklangギギギアルGigigiaruCliticlicKlikdiklakKlinklangKlinklangGigigieoreu
KoffingドガースDogarsSmogoSmogonKoffingKoffingTtogaseu
KrabbyクラブCrabKrabbyKrabbyKrabbyKrabbyKeuraep
KricketotコロボーシKorobohshiCrikzikZirpurzeKricketotKricketotGwittulttugi
KricketuneコロトックKorotockMélokrikZirpeiseKricketuneKricketuneGwittultokkeu
KrokorokワルビルWaruvileEscrocoRokkaimanKrokorokKrokorokAkbireu
KrookodileワルビアルWaruvialCrocoribleRabigatorKrookodileKrookodileAkbiareu
KyogreカイオーガKyogreKyogreKyogreKyogreKyogreGaioga
KyuremキュレムKyuremKyuremKyuremKyuremKyuremKyuremu
LaironコドラKodoraGalegonStollrakLaironLaironGaengdora
LampentランプラーLamplerMélancoluxLaternectoLampentLampentRaempeura
LandorusランドロスLandlosDémétérosDemeterosLandorusLandorusRaendeuroseu
LanturnランターンLanternLanturnLanturnLanturnLanturnRaenteon
LaprasラプラスLaplaceLokhlassLaprasLaprasLaprasRapeuraseu
LarvestaメラルバMerlarvaPyronilleIgnivorLarvestaLarvestaHwalhwareuba
LarvitarヨーギラスYogirasEmbrylexLarvitarLarvitarLarvitarAebeoraseu
Latiasラティ|#12450;スLatiasLatiasLatiasLatiasLatiasRatiaseu
LatiosラティオスLatiosLatiosLatiosLatiosLatiosRatioseu
LeafeonリーフィアLeafiaPhyllaliFolipurbaLeafeonLeafeonRipia
LeavannyハハコモリHahakomoriManternelMatrifolLeavannyLeavannyMoameo
LedianレディアンRedianCoxyclaqueLedianLedianLedianRedian
LedybaレディバRedibaCoxyLedybaLedybaLedybaRediba
LickilickyベロベルトBerobeltCoudlangueSchlurplekLickilickyLickilickyNaerumbelteu
LickitungベロリンガBeroringaExcelangueSchlurpLickitungLickitungNaerumi
LiepardレパルダスLepardasLéopardusKleopardaLiepardLiepardRepareudaseu
LileepリリーラLilylaLiliaLiliepLileepLileepRilling
LilligantドレディアDredearFragiladyDressellaLilligantLilligantDeuredieo
LillipupヨーテリーYorterriePonchiotYorkleffLillipupLillipupYoteri
LinooneマッスグマMassugumaLinéonGeradaksLinooneLinooneJikguri
LitleoシシコShishikoHélionceauLeufeoLitleoLitleoRe'okko
LitwickヒトモシHitomoshiFunécireLichtelLitwickLitwickBulkyeomi
LombreハスブレロHasubreroLombreLombreroLombreLombreRotoseu
LopunnyミミロップMimilopLockpinSchlaporLopunnyLopunnyIeorop
LotadハスボーHassbohNénupiotLoturzelLotadLotadYeonkkotmon
LoudredドゴームDogohmbRamboumKrakeeloLoudredLoudredNogongryong
LucarioルカリオLucarioLucarioLucarioLucarioLucarioRukario
LudicoloルンパッパRunpappaLudicoloKappaloresLudicoloLudicoloRopapa
LugiaルギアLugiaLugiaLugiaLugiaLugiaRugia
LumineonネオラントNeolantLuminéonLumineonLumineonLumineonNe-oraiteu
LunatoneルナトーンLunatoneSélérocLunasteinLunatoneLunatoneRunaton
LuvdiscラブカスLovecusLovdiscLiebiskusLuvdiscLuvdiscSarangdong-i
LuxioルクシオLuxioLuxioLuxioLuxioLuxioReoksio
LuxrayレントラーRentorarLuxrayLuxtraLuxrayLuxrayRenteura
MachampカイリキーKairikyMackogneurMachomeiMachampMachampGoeryeokmon
MachokeゴーリキーGorikyMachopeurMaschockMachokeMachokeGeunyungmon
MachopワンリキーWanrikyMachocMacholloMachopMachopAltongmon
MagbyブビィBubyMagbyMagbyMagbyMagbyMageubi
MagcargoマグカルゴMagcargotVolcaropodMagcargoMagcargoMagcargoMageukareugo
MagikarpコイキングKoikingMagicarpeKarpadorMagikarpMagikarpIngeoking
MagmarブーバーBooberMagmarMagmarMagmarMagmarMageuma
MagmortarブーバーンBooburnMaganonMagbrantMagmortarMagmortarMageumabeon
MagnemiteコイルCoilMagnétiMagnetiloMagnemiteMagnemiteKoil
MagnetonレアコイルRarecoilMagnétonMagnetonMagnetonMagnetonReeokoil
MagnezoneジバコイルJibacoilMagnézoneMagnezoneMagnezoneMagnezoneJapokoil
MakuhitaマクノシタMakunoshitaMakuhitaMakuhitaMakuhitaMakuhitaMakeutang
MalamarカラマネロCalamaneroSepiatroceCalamaneroMalamarMalamarKallamanero
MamoswineマンムーMammooMammochonMamutelMamoswineMamoswineMammokkuri
ManaphyマナフィManaphyManaphyManaphyManaphyManaphyManapi
MandibuzzバルジーナVulginaVaututriceGrypheldisMandibuzzMandibuzzBeoraenjina
ManectricライボルトLivoltÉlecsprintVoltensoManectricManectricSseondeobolteu
MankeyマンキーMankeyFérosingeMenkiMankeyMankeyMangki
MantineマンタインMantainDémantaMantaxMantineMantineMantain
MantykeタマンタTamantaBabimantaMantirpsMantykeMantykeTamanta
MaractusマラカッチMaracacchiMaracachiMaracambaMaractusMaractusMarakachi
MareepメリープMerriepWattouatVoltilammMareepMareepMeripeu
MarillマリルMarilMarillMarillMarillMarillMaril
MarowakガラガラGaragaraOssatueurKnoggaMarowakMarowakTeongguri
MarshtompヌマクローNumacrawFlobioMoorabbelMarshtompMarshtompNeupjjang-i
MasquerainアメモースAmemothMaskadraMaskeregenMasquerainMasquerainBinabang
MawileクチートKucheatMysdibuleFlunkiferMawileMawileIpchiteu
MedichamチャーレムCharemCharminaMeditalisMedichamMedichamYogaraem
MedititeアサナンAsananMéditikkaMeditieMedititeMedititeYogarang
MeganiumメガニウムMeganiumMéganiumMeganieMeganiumMeganiumMeganium
MeloettaメロエッタMeloettaMeloettaMeloettaMeloettaMeloettaMeroetta
MeowsticニャオニクスNyaonixMistigrixPsiaugonMeowsticMeowsticNyaonikseu
MeowthニャースNyarthMiaoussMauziMeowthMeowthNaong
MespritエムリットEmritCréfolletVespritMespritMespritEmraiteu
MetagrossメタグロスMetagrossMétalossMetagrossMetagrossMetagrossMetageuroseu
MetangメタングMetangMétangMetangMetangMetangMetanggu
MetapodトランセルTrancellChrysacierSafconMetapodMetapodDandegi
MewミュウMewMewMewMewMewMyu
MewtwoミュウツーMewtwoMewtwoMewtuMewtwoMewtwoMyucheu
MienfooコジョフーKojofuKungfouineLin-FuMienfooMienfooBijopu
MienshaoコジョンドKojondoShaofouineWie-ShuMienshaoMienshaoBijodo
MightyenaグラエナGuraenaGrahyènaMagnayenMightyenaMightyenaGeura-ena
MiloticミロカロスMilokarossMilobellusMiloticMiloticMiloticMillotik
MiltankミルタンクMiltankÉcrémeuhMiltankMiltankMiltankMiltaengkeu
Mime Jr.マネネManeneMime Jr.PantimimiMime Jr.Mime Jr.Hyungnaenae
MinccinoチラーミィChillarmyChinchidouPicochillaMinccinoMinccinoChirami
MinunマイナンMinunNégapiMinunMinunMinunMainong
MisdreavusムウマMumaFeuforêveTraunfugilMisdreavusMisdreavusMuuma
MismagiusムウマージMumargiMagirêveTraunmagilMismagiusMismagiusMuumajik
MoltresファイヤーFireSulfuraLavadosMoltresMoltresPaieo
MonfernoモウカザルMoukazaruChimpenfeuPanpyroMonfernoMonfernoPaisung-i
MothimガーメイルGarmalePapilordMoterpelMothimMothimNameil
Mr. MimeバリヤードBarrierdM. MimePantimosMr. MimeMr. MimeMaimmaen
MudkipミズゴロウMizugorouGobouHydropiMudkipMudkipMuljjang-i
MukベトベトンBetbetonGrotadmorvSleimokMukMukJilppeogi
MunchlaxゴンベGonbeGoinfrexMampfaxoMunchlaxMunchlaxMeokgoja
MunnaムンナMunnaMunnaSomniamMunnaMunnaMongna
MurkrowヤミカラスYamikarasuCornèbreKramurxMurkrowMurkrowNirou
MusharnaムシャーナMusharnaMushanaSomnivoraMusharnaMusharnaMong-yamna
NatuネイティNatyNatuNatuNatuNatuNeiti
NidokingニドキングNidokingNidokingNidokingNidokingNidokingNideuking
NidoqueenニドクインNidoqueenNidoqueenNidoqueenNidoqueenNidoqueenNideukwin
Nidoran♀ニドラン♀Nidoran♀Nidoran♀Nidoran♀Nidoran♀Nidoran♀Nideureon♀
Nidoran♂ニドラン♂Nidoran♂Nidoran♂Nidoran♂Nidoran♂Nidoran♂Nideureon♂
NidorinaニドリーナNidorinaNidorinaNidorinaNidorinaNidorinaNideurina
NidorinoニドリーノNidorinoNidorinoNidorinoNidorinoNidorinoNideurino
NincadaツチニンTutininNingaleNincadaNincadaNincadaTojungmon
NinetalesキュウコンKyukonFeunardVulnonaNinetalesNinetalesNainteil
NinjaskテッカニンTekkaninNinjaskNinjaskNinjaskNinjaskAiseukeu
NoctowlヨルノズクYorunozukuNoarfangNoctuhNoctowlNoctowlYabueong
NoibatオンバットOnbatSonistrelleeF-eMNoibatNoibatEumbaet
NoivernオンバーンOnvernBruyverneUHaFnirNoivernNoivernEumbeon
NosepassノズパスNosepassTarinorNasgnetNosepassNosepassKokopaseu
NumelドンメルDonmelChamallotCamaubNumelNumelDunta
NuzleafコノハナKonohanaPifeuilBlanasNuzleafNuzleafIpsaeko
OctilleryオクタンOkutankOctilleryOctilleryOctilleryOctilleryDaepomuno
OddishナゾノクサNazonokusaMystherbeMyraplaOddishOddishTtubeokchyo
OmanyteオムナイトOmniteAmonitaAmonitasOmanyteOmanyteAmnaiteu
OmastarオムスターOmstarAmonistarAmorosoOmastarOmastarAmseuta
OnixイワークIwarkOnixOnixOnixOnixRongseuton
OshawottミジュマルMijumaruMoustillonOttaroOshawottOshawottSudaeng'i
PachirisuパチリスPachirisuPachirisuPachirisuPachirisuPachirisuPachiriseu
PalkiaパルキアPalkiaPalkiaPalkiaPalkiaPalkiaPeolgia
PalpitoadガマガルGamagaruBatracnéMebranaPalpitoadPalpitoadDuggabi
PanchamヤンチャムYanchamPandespièglePam-PamPanchamPanchamPan'jjang
PangoroコロンダGorondaPandarbarePandagroPangoroPangoroBuranda
PanpourヒヤップHiyappuFlotajouSodamakPanpourPanpourAschapeu
PansageヤナップYanappuFeuillajouVegimakPansagePansageYanapeu
PansearバオップBaoppuFlamajouGrillmakPansearPansearBaopeu
ParasパラスParasParasParasParasParasParaseu
ParasectパラセクトParasectParasectParasekParasectParasectParasekteu
PatratミネズミMinezumiRatentifNagelotzPatratPatratBoreujwi
PawniardコマタナKomatanaScalpionGladiantriPawniardPawniardJamangkal
PelipperペリッパーPelipperBekipanPelipperPelipperPelipperPaeripeo
PersianペルシアンPersianPersianSnobilikatPersianPersianPereusion
PetililチュリネChurineChlorobuleLilminipPetililPetililChirilli
PhanpyゴマゾウGomazouPhanpyPhanpyPhanpyPhanpyKokori
PhantumpボクレーBokureiBrocélômeParagoniPhantumpPhantumpNamokryeong
PhioneフィオネPhionePhionePhionePhionePhionePione
PichuピチューPichuPichuPichuPichuPichuPichyu
PidgeotピジョットPigeotRoucarnageTaubossPidgeotPidgeotPijyontu
PidgeottoピジョンPigeonRoucoupsTaubogaPidgeottoPidgeottoPijyon
PidgeyポッポPoppoRoucoolTaubsiPidgeyPidgeyGugu
PidoveマメパトMamepatoPoichigeonDusselgurrPidovePidoveKongdulgi
PigniteチャオブーChaobooGrotichonFerkokelPignitePigniteChyaokkul
PikachuピカチュウPikachuPikachuPikachuPikachuPikachuPikachyu
PiloswineイノムーInomooCochignonKeifelPiloswinePiloswineMekkuri
PinecoクヌギダマKunugidamaPomdepikTannzaPinecoPinecoPikon
PinsirカイロスKailiosScarabrutePinsirPinsirPinsirPpeusaijeo
PiplupポッチャマPochamaTiploufPlinfaPiplupPiplupPaengdori
PlusleプラスルPraslePosipiPluslePluslePluslePeulleosi
PolitoedニョロトノNyorotonoTarpaudQuaxoPolitoedPolitoedWangguri
PoliwagニョロモNyoromoPtitardQuapselPoliwagPoliwagBalchaengi
PoliwhirlニョロゾNyorozoTêtarteQuaputziPoliwhirlPoliwhirlSuryukchaengi
PoliwrathニョロボンNyorobonTartardQuappoPoliwrathPoliwrathGangchaengi
PonytaポニータPonytaPonytaPonitaPonytaPonytaPonita
PoochyenaポチエナPochienaMedhyènaFiffyenPoochyenaPoochyenaPochyana
PorygonポリゴンPorygonPorygonPorygonPorygonPorygonPolligon
Porygon2ポリゴン2Porygon2Porygon2Porygon2Porygon2Porygon2Polligon2
Porygon-ZポリゴンZPorygon-ZPorygon-ZPorygon-ZPorygon-ZPorygon-ZPolligon z
PrimeapeオコリザルOkorizaruColossingeRasaffPrimeapePrimeapeSeongwonsung
PrinplupポッタイシPottaishiPrinploufPliprinPrinplupPrinplupPaengtaeja
ProbopassダイノーズDainoseTarinormeVoluminasProbopassProbopassDaekopaseu
PsyduckコダックKoduckPsykokwakEntonPsyduckPsyduckGorapadeok
PumpkabooバケッチャBakecchaPitrouilleIrrbisPumpkabooPumpkabooHobagwi
PupitarサナギラスSanagirasYmphectPupitarPupitarPupitarDegiraseu
PurrloinチョロネコChoronekoChacripanFelilouPurrloinPurrloinSsaebinyang
PuruglyブニャットBunyattoChaffreuxShnurgarstPuruglyPuruglyMonnyang-i
PyroarカエンジシKaenjishiNéméliosPyroleoPyroarPyroarHwayeomre'o
QuagsireヌオーNuohMaraisteMorlordQuagsireQuagsireNuo
QuilavaマグマラシMagmarashiFeurissonIgelavarQuilavaQuilavaMageukein
QuilladinハリボーグHariborgBoguérisseIgastarnishQuilladinQuilladinDochibogu
QwilfishハリーセンHarysenQwilfishBaldorfishQwilfishQwilfishChimbaru
RaichuライチュウRaichuRaichuRaichuRaichuRaichuRaichyu
RaikouライコウRaikouRaikouRaikouRaikouRaikouRaiko
RaltsラルトスRaltsTarsalTraslaRaltsRaltsRaltoseu
RampardosラムパルドRampaldCharkosRameidonRampardosRampardosRaempeoldeu
RapidashギャロップGallopGalopaGallopaRapidashRapidashNalssaengma
RaticateラッタRattaRattatacRattikarlRaticateRaticateReteura
RattataコラッタKorattaRattataRattfratzRattataRattataKkoret
RayquazaレックウザRayquazaRayquazaRayquazaRayquazaRayquazaRekujya
RegiceレジアイスRegiceRegiceRegiceRegiceRegiceRejiaiseu
RegigigasレジギガスRegigigasRegigigasRegigigasRegigigasRegigigasRejigigaseu
RegirockレジロックRegirockRegirockRegirockRegirockRegirockRejirak
RegisteelレジスチルRegisteelRegisteelRegisteelRegisteelRegisteelRejiseutil
RelicanthジーランスGlanthRelicanthRelicanthRelicanthRelicanthSirakan
RemoraidテッポウオTeppouoRémoraidRemoraidRemoraidRemoraidChongeo
ReshiramレシラムReshiramReshiramReshiramReshiramReshiramResiramu
ReuniclusランクルスLanculusSymbiosZytomegaReuniclusReuniclusRankulluseu
RhydonサイドンSidonRhinoférosRizerosRhydonRhydonKoppuri
RhyhornサイホーンSihornRhinocorneRihornRhyhornRhyhornPpulkano
RhyperiorドサイドンDosidonRhinastocRihorniorRhyperiorRhyperiorGeodaekoppuri
RioluリオルRioluRioluRioluRioluRioluRioreu
RoggenrolaダンゴロDangoroNodulitheKieslingRoggenrolaRoggenrolaDangul
RoseliaロゼリアRoseliaRoséliaRoseliaRoseliaRoseliaRojellia
RoseradeロズレイドRoseradeRoseradeRoseradeRoseradeRoseradeRojeureideu
RotomロトムRotomMotismaRotomRotomRotomRotomu
RuffletワシボンWashibonFuraiglonGeronimatzRuffletRuffletSuridungbo
SableyeヤミラミYamiramiTénéfixZobirisSableyeSableyeKkamkkami
SalamenceボーマンダBohmanderDrattakBrutalandaSalamenceSalamenceBomanda
SamurottダイケンキDaikenkiClamiralAdmuraiSamurottSamurottDaegeomgwi
SandileメグロコMegurocoMascaïmanGanovilSandileSandileKkamnunkeu
SandshrewサンドSandSabeletteSandanSandshrewSandshrewMoraeduji
SandslashサンドパンSandpanSablaireauSandamerSandslashSandslashGoji
SawkダゲキDagekiKaracléeKaradonisSawkSawkTagyeokgwi
SawsbuckメブキジカMebukijikaHaydaimKronjuwildSawsbuckSawsbuckBaracheollok
ScatterbugコフキムシKofukimushiLépidonillePurmelScatterbugScatterbugBun'ibeolle
SceptileジュカインJukainJungkoGewaldroSceptileSceptileNamuking
ScizorハッサムHassamCizayoxScheroxScizorScizorHassam
ScolipedeペンドラーPendrorBrutapodeCerapendraScolipedeScolipedePendeura
ScraftyズルズキンZuruzukinBaggaïdIrokexScraftyScraftyGonyugeoni
ScraggyズルッグZurugguBaggiguaneZurrokexScraggyScraggyGonyullaeng
ScytherストライクStrikeInsécateurSichlorScytherScytherSeurakeu
SeadraシードラSeadraHypocéanSeemonSeadraSeadraSideura
SeakingアズマオウAzumaoPoissoroyGolkingSeakingSeakingWangkonchi
SealeoトドグラーTodogglerPhogleurSeejongSealeoSealeoSsire-o
SeedotタネボーTanebohGrainipiotSamurzelSeedotSeedotDotoring
SeelパウワウPawouOtariaJurobSeelSeelJyujyu
SeismitoadガマゲロゲGamagerogeCrapustuleBranawarzSeismitoadSeismitoadDubiggul
SentretオタチOtachiFouinetteWiesorSentretSentretKkoriseon
SerperiorジャローダJalordaMajaspicSerpiroyalSerperiorSerperiorSyaroda
ServineジャノビーJanovyLianajaEfoserpServineServineSyabi
SeviperハブネークHabunakeSéviperVipitisSeviperSeviperSebipeo
SewaddleクルミルKurumiruLarveyetteStrawicklSewaddleSewaddleDureubo
SharpedoサメハダーSamehaderSharpedoTohaidoSharpedoSharpedoSyakeunia
ShayminシェイミShayminShayminShayminShayminShayminSweimi
ShedinjaヌケニンNukeninMunjaNinjatomShedinjaShedinjaKkeopjilmon
ShelgonコモルーKomoruuDrackhausDraschelShelgonShelgonSwelgon
ShellderシェルダーShellderKokiyasMuschasShellderShellderSelleo
ShellosカラナクシKaranakushiSancokiSchalellosShellosShellosKkapjilmu
ShelmetチョボマキChobomakiEscargaumeSchnuthelmShelmetShelmetJjomari
ShieldonタテトプスTatetopsDinoclierSchilterusShieldonShieldonBangpaetopseu
ShiftryダーテングDirtengTengaliceTengulistShiftryShiftryDataenggu
ShinxコリンクKolinkLixySheinuxShinxShinxKkoringkeu
ShroomishキノココKinococoBalignonKnilzShroomishShroomishBeoseotkko
ShuckleツボツボTsubotsuboCaratrocPottrottShuckleShuckleDandanji
ShuppetカゲボウズKagebouzuPolichombrShuppetShuppetShuppetEodumnaesin
SigilyphシンボラーSymbolerCryptéroSymvolaraSigilyphSigilyphSimboreo
SilcoonカラサリスKarasalisArmulysSchalokoSilcoonSilcoonSilkun
SimipourヒヤッキーHiyakkieFlotoutanSodachitaSimipourSimipourAschaki
SimisageヤナッキーYanakkieFeuiloutanVegichitaSimisageSimisageYanaki
SimisearバオッキーBaokkieFlamoutanGrillchitaSimisearSimisearBaoki
SkarmoryエアームドAirmdAirmurePanzaeronSkarmorySkarmoryMujangjo
SkiddoメェークルMeecleCabriolaineMähikelSkiddoSkiddoMeikeul
SkiploomポポッコPopoccoFloravolHubelupfSkiploomSkiploomDuko
SkittyエネコEnecoSkittyEnecoSkittySkittyEnabi
SkorupiスコルピScorupiRapionPionskoraSkorupiSkorupiSeukolpi
SkrelpクズモーKuzumoVenalgueAlgittSkrelpSkrelpSuregi
SkuntankスカタンクSkutankMoufflairSkuntankSkuntankSkuntankSeukeongtaengkeu
SlakingケッキングKekkingMonaflèmitLetarkingSlakingSlakingGeeulking
SlakothナマケロNamakeroParecoolBummelzSlakothSlakothGeeullo
SliggooヌメイルNumeilColimucusViscargotSliggooSliggooMikkeunaeil
SlowbroヤドランYadoranFlagadossLahmusSlowbroSlowbroYadoran
SlowkingヤドキングYadokingRoigadaLaschokingSlowkingSlowkingYadoking
SlowpokeヤドンYadonRamolossFlegmonSlowpokeSlowpokeYadon
SlugmaマグマッグMagmagLimagmaSchneckmagSlugmaSlugmaMageumageu
SlurpuffペロリームPeroreamCupcanailleSabbaioneSlurpuffSlurpuffNarurim
SmeargleドーブルDobleQueuloriorFarbeagleSmeargleSmeargleRubeudo
SmoochumムチュールMuchulLippoutiKussillaSmoochumSmoochumPpoppora
SneaselニューラNyulaFarfuretSniebelSneaselSneaselPopuni
SnivyツタージャTsutarjaVipélierreSerpifeuSnivySnivyJuribiyan
SnorlaxカビゴンKabigonRonflexRelaxoSnorlaxSnorlaxJammanbo
SnoruntユキワラシYukiwarashiStalgaminSchneppkeSnoruntSnoruntNunkkoma
SnoverユキカブリYukikaburiBlizziShnebedeckSnoverSnoverNunsseugae
SnubbullブルーBuluSnubbullSnubbullSnubbullSnubbullBeullu
SolosisユニランUniranNucléosMonozytoSolosisSolosisYuniran
SolrockソルロックSolrockSolarocSonnfelSolrockSolrockSollok
SpearowオニスズメOnisuzumePiafabecHabitakSpearowSpearowKkaebicham
SpewpaコフーライKofuuraiPérégrainPuponchoSpewpaSpewpaBun'ddeodori
SphealタマザラシTamazarashiObalieSeemopsSphealSphealDaegulle-o
SpinarakイトマルItomaruMimigalWebarakSpinarakSpinarakPeigeom
SpindaパッチールPatcheelSpindaPandirSpindaSpindaEollugi
SpiritombミカルゲMikarugeSpiritombKryppukSpiritombSpiritombHwagangdol
SpoinkバネブーBanebooSpoinkSpoinkSpoinkSpoinkPigeujeompeu
SpritzeeシュシュプShushupuFluvetinParfiSpritzeeSpritzeeSyuppeu
SquirtleゼニガメZenigameCarapuceSchiggySquirtleSquirtleKkobugi
StantlerオドシシOdoshishiCerfrousseDamhirplexStantlerStantlerNoraki
StaraptorムクホークMukuhawkÉtouraptorStaraptorStaraptorStaraptorJjireuhokeu
StaraviaムクバードMukubirdÉtourvolStaraviaStaraviaStaraviaJjireubeodeu
StarlyムックルMukkuruÉtourmiStaraliliStarlyStarlyJjireukko
StarmieスターミーStarmieStarossStarmieStarmieStarmieAkuseuta
StaryuヒトデマンHitodemanStariSternduStaryuStaryuByeolgasari
SteelixハガネールHaganeilSteelixStahlosSteelixSteelixGangcheolton
StoutlandムーランドMoolandMastouffeBissbarkStoutlandStoutlandBaraendeu
StunfiskマッギョMaggyoLimondeFlunschlikStunfiskStunfiskMedeo
StunkyスカンプーSkunpuuMoufouetteSkunkapuhStunkyStunkySeukeongppung
SudowoodoウソッキーUsokkieSimularbreMogelbaumSudowoodoSudowoodoKkojimo
SuicuneスイクンSuicuneSuicuneSuicuneSuicuneSuicuneSeuikun
SunfloraキマワリKimawariHéliatroncSonnfloraSunfloraSunfloraHaerumi
SunkernヒマナッツHimanutsTournegrinSonnkernSunkernSunkernHaeneocheu
SurskitアメタマAmetamaArakdoGehweiherSurskitSurskitBigusul
SwabluチルットTylttoTyltonWabluSwabluSwabluPabiko
SwadloonクルマユKurumayuCouverdureFolikonSwadloonSwadloonDureukun
SwalotマルノームMarunoomAvaltoutSchlukwechSwalotSwalotKkulkkeokmon
SwampertラグラージLaglargeLaggronSumpexSwampertSwampertDaejjang-i
SwannaスワンナSwannaLakmécygneSwaronessSwannaSwannaSeuwanna
SwellowオオスバメOhsubameHélédelleSchwalbossSwellowSwellowSeuwallo
SwinubウリムーUrimooMarcacrinQuiekelSwinubSwinubKkukkuri
SwirlixペロッパフPeroppafuSucroquinFlauschlingSwirlixSwirlixNarumpeopeu
SwoobatココロモリKokoromoriRhinoloveFletiamoSwoobatSwoobatMambakjwi
SylveonニンフィアNymphiaNymphaliFeelinaraSylveonSylveonNymphia
TaillowスバメSubameNirondelleSchwalbiniTaillowTaillowTeillo
TalonflameファイアローFiarrowFlambusardFiaroTalonflameTalonflamePai'eoro
TangelaモンジャラMonjaraSaquedeneuTangelaTangelaTangelaDeongguri
TangrowthモジャンボMojumboBouldeneuTangolossTangrowthTangrowthDeongkurimbo
TaurosケンタロスKentaurosTaurosTaurosTaurosTaurosKentaroseu
TeddiursaヒメグマHimegumaTeddiursaTeddiursaTeddiursaTeddiursaKkamjigom
TentacoolメノクラゲMenokurageTentacoolTentachaTentacoolTentacoolWangnunhae
TentacruelドククラゲDokukurageTentacruelTentoxaTentacruelTentacruelDokpari
TepigポカブPokabuGruikuiFloinkTepigTepigTtukkuri
TerrakionテラキオンTerrakionTerrakiumTerrakiumTerrakionTerrakionTerakion
ThrohナゲキNagekiJudokrakJiutestoThrohThrohDeonjimi
ThundurusボルトロスVoltolosFulgurisVoltolosThundurusThundurusBolteuroseu
TimburrドッコラーDokkorerCharpentiPraktibalkTimburrTimburrEuratcha
TirtougaプロトーガProtogaCarapagosGalapaflosTirtougaTirtougaProtoga
TogekissトゲキッスTogekissTogekissTogekissTogekissTogekissTogekiseu
TogepiトゲピーTogepyTogepiTogepiTogepiTogepiTogepi
TogeticトゲチックTogechickTogeticTogeticTogeticTogeticTogetik
TorchicアチャモAchamoPoussifeuFlemmliTorchicTorchicAchamo
TorkoalコータスCotoiseChartorQurtelTorkoalTorkoalKoteoseu
TornadusトルネロスTornelosBoréasBoreosTornadusTornadusToneroseu
TorterraドダイトスDodaitoseTorterraChelterrarTorterraTorterraTodaebugi
TotodileワニノコWaninokoKaiminusKarnimaniTotodileTotodileRiako
ToxicroakドクロッグDokurogCoatoxToxiquakToxicroakToxicroakDokgaegul
TranquillハトーボーHatobohColombeauNavitaubTranquillTranquillYutobeu
TrapinchナックラーNuckrarKraknoixKnacklionTrapinchTrapinchTopchi
TreeckoキモリKimoriArckoGeckarborTreeckoTreeckoNamujigi
TrevenantオーロットOhrotDesséliandeTromborkTrevenantTrevenantDaeroteu
TropiusトロピウスTropiusTropiusTropiusTropiusTropiusTeuropiuseu
TrubbishヤブクロンYabukuronMiamiasmeUnratütoxTrubbishTrubbishKkaebongi
TurtwigナエトルNaetleTortipoussChelastTurtwigTurtwigMobugi
TympoleオタマロOtamaroTritondeSchallquapTympoleTympoleDongchaengi
TynamoシビシラスShibishirasuAnchwattZapplardinTynamoTynamoJeorieo
TyphlosionバクフーンBakphoonTyphlosionTornuptoTyphlosionTyphlosionBeulleibeom
TyranitarバンギラスBangirasTyranocifDespotarTyranitarTyranitarMagiraseu
TyrantrumガチゴラスGachigorasRexilliusMonargorasTyrantrumTyrantrumGyeongoraseu
TyrogueバルキーBalkieDebugantRabauzTyrogueTyrogueBaeruki
TyruntチゴラスChigorasPtyranidurBalgorasTyruntTyruntTigoraseu
UmbreonブラッキーBlackyNoctaliNachtaraUmbreonUmbreonBeullaeki
UnfezantケンホロウKenhallowDéflaisanFasasnobUnfezantUnfezantKenhallow
UnownアンノーンUnknownZarbiIcognitoUnownUnownAnnong
UrsaringリングマRingumaUrsaringUrsaringUrsaringUrsaringRinggom
UxieユクシーYuxieCréhelfSelfeUxieUxieYukeusi
VanillishバニリッチVanirichSorboulGelatroppoVanillishVanillishBanillichi
VanilliteバニプッチVanipetiSorbébéGelatiniVanilliteVanilliteBanilpeuti
VanilluxeバイバニラBaivanillaSorbouboulGelatwinoVanilluxeVanilluxeBaivanilla
VaporeonシャワーズShowersAqualiAquanaVaporeonVaporeonSyamideu
VenipedeフシデFushideVenipatteToxipedVenipedeVenipedeMadine
VenomothモルフォンMorphonAéromiteOmotVenomothVenomothDonari
VenonatコンパンKongpangMimitossBluzukVenonatVenonatKonpang
VenusaurフシギバナFushigibanaFlorizarreBisaflorVenusaurVenusaurIsanghaekkot
VespiquenビークインBeequeenApireineHonweiselVespiquenVespiquenBikwin
VibravaビブラーバVibravaVibraninfVibravaVibravaVibravaBibeuraba
VictiniビクティニVictiniVictiniVictiniVictiniVictiniBikeutini
VictreebelウツボットUtsubotEmpiflorSarzeniaVictreebelVictreebelUcheuboteu
VigorothヤルキモノYarukimonoVigorothMuntierVigorothVigorothBalbaro
VileplumeラフレシアRuffresiaRafflesiaGiflorVileplumeVileplumeRapeullesia
VirizionビリジオンVirizionViridiumViridiumVirizionVirizionBiridion
VivillonビビヨンViviyonPrismillonVivillonVivillonVivillonBibiyong
VolbeatバルビートBarubeatMucioleVolbeatVolbeatVolbeatBolbiteu
VolcanionボルケニオンVolcanionVolcanionVolcanionVolcanionVolcanionVolcanion
VolcaronaウルガモスUlgamothPyraxRamothVolcaronaVolcaronaBulkamoseu
VoltorbビリリダマBiriridamaVoltorbeVoltobalVoltorbVoltorbJjiririgong
VullabyバルチャイValchaiVostournoSkallykVullabyVullabyBeolchai
VulpixロコンRokonGoupixVulpixVulpixVulpixSikseuteil
WailmerホエルコHoerukoWailmerWailmerWailmerWailmerGoraewangja
WailordホエルオーWhalohWailordWailordWailordWailordGoraewang
WalreinトドゼルガTodoserugaKaimorseWalraisaWalreinWalreinSsikaijeo
WartortleカメールKameilCarabaffeSchillokWartortleWartortleEonibugi
WatchogミルホッグMiruhogMiradarKukmardaWatchogWatchogBoreugeu
WeavileマニューラManyulaDimoretSnibunnaWeavileWeavilePopunira
WeedleビードルBeedleAspicotHornliuWeedleWeedlePpulchungi
WeepinbellウツドンUtsudonBoustiflorUltrigariaWeepinbellWeepinbellUcheudong
WeezingマタドガスMatadogasSmogogoSmogmogWeezingWeezingTtodogaseu
WhimsicottエルフーンElfuunFarfaduvetElfunWhimsicottWhimsicottElpung
WhirlipedeホイーガWheegaScobolideRollumWhirlipedeWhirlipedeHwilgu
WhiscashナマズンNamazunBarbichaWelsarWhiscashWhiscashMeging
WhismurゴニョニョGonyonyoChuchmurFlurmelWhismurWhismurSogonnyong
WigglytuffプクリンPukurinGrodoudouKnuddeluffWigglytuffWigglytuffPukeurin
WingullキャモメCamomeGoéliseWingullWingullWingullGalmomae
WobbuffetソーナンスSonansQulbutokéWoingenauWobbuffetWobbuffetMajayong
WoobatコロモリKoromoriChovsourirFleknoilWoobatWoobatTtoreubakjwi
WooperウパーUpahAxolotoFelinoWooperWooperUpa
WormadamミノマダムMinomadamCheniselleBurmadameWormadamWormadamDorongmadam
WurmpleケムッソKemussoChenipotteWaumpelWurmpleWurmpleGaemuso
WynautソーナノSohnanoOkéokéIssoWynautWynautMaja
XatuネイティオNatioXatuXatuXatuXatuNeitio
XerneasゼルネアスXerneasXerneasXerneasXerneasXerneasXerneas
YamaskデスマスDesumasuTutafehMakabajaYamaskYamaskDeseumaseu
YanmaヤンヤンマYanyanmaYanmaYanmaYanmaYanmaWangjari
YanmegaメガヤンマMegayanmaYanmegaYanmegaYanmegaYanmegaMegajari
YveltalイベルタルYveltalYveltalYveltalYveltalYveltalYveltal
ZangooseザングースZangooseMangriffSengoZangooseZangooseJyanggo
ZapdosサンダーThunderÉlecthorZapdosZapdosZapdosSseondeo
ZebstrikaゼブライカZebraikaZéblitzZebritzZebstrikaZebstrikaJebeuraika
ZekromゼクロムZekromZekromZekromZekromZekromJekeuromu
ZigzagoonジグザグマJiguzagumaZigzatonZigzachsZigzagoonZigzagoonJigeujeguri
ZoroarkゾロアークZoroarkZoroarkZoroarkZoroarkZoroarkJoroakeu
ZoruaゾロアZoruaZoruaZoruaZoruaZoruaJoroa
ZubatズバットZubatNosferaptiZubatZubatZubatJubaet
ZweilousジヘッドDiheadDiamatDuodinoZweilousZweilousDihedeu
ZygardeジガルデZygardeZygardeZygardeZygardeZygardeJigareude

Item Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
Ability CapsuleとくせいカプセルTokusei CapsulePilule TalentFähigkeiten-KapselCapsula AbilitàCáps. HabilidadTeukseong Capsule
Ability UrgeスキルコールSkill CallAppel CapSpéFäh.-AppellChiamabilitàHabilitadorSkill Call
AbomasiteユキノオナイトYukinooniteBlizzariteRexblisarnitAbomasnowiteAbomasnowitaNunseolwangnite
AbsoliteアブソルナイトAbsolniteAbsoliteAbsolnitAbsoliteAbsolitaAepsolnite
Absorb BulbきゅうこんKyūkonBulbeKnolleBulboTubérculoGugeun
Acro BikeダートじてんしゃDirt JitenshaVélo CrossKunstradBici da crossBici AcrobáticaDirt Jajeon-geo
Adamant OrbこんごうだまKongō DamaOrbe AdamantAdamant-OrbAdamasferaDiamansferaGeumgang Ok
Adventure RulesたんけんこころえTanken KokoroeABC AventureAbenteuerfibelGuida AvventuraGuía de MáximasTamheom Suchig
AerodactyliteプテラナイトPteranitePtéraïteAerodactylonitAerodactyliteAerodactylitaPeuteranite
AggroniteボスゴドラナイトBossgodoraniteGalekingiteStollossnitAggroniteAggronitaBoseuroranite
Aguav BerryバンジのみBanji no MiBaie GowavGauvebeereBaccaguavaBaya GuayaAba Yeolmae
Air BalloonふうせんFūsenBallonLuftballonPalloncinoGlobo HelioPungseon
Air MailエアメールAir MailLettre AvionLuftbriefMess. AereoCarta AéreaAir Mail
AlakaziteフーディナイトFoodiniteAlakazamiteSimsalanitAlakazamiteAlakazamitaHudinite
AltarianiteチルタリスナイトTyltalisniteAltariteAltarianitAltariteAltarianitaPabikorinite
Amaze MulchとんでもこやしTondemo KoyashiFertiprodigeUltramulchFertilprodigioAbono InsólitoGijeolchopung Biryo
AmpharositeデンリュウナイトDenryunitePharampiteAmpharosnitAmpharositeAmpharositaJeollyongnite
Amulet CoinおまもりこばんOmamori KobanPiece RuneMünzamulettMonetamuletoMoneda AmuletoBujeok Geumhwa
AntidoteどくけしDokukeshiAntidoteGegengiftAntidotoAntídotoHaedokje
Apicot BerryズアのみZua no MiBaie AbrikoApikobeereBaccacoccaBaya AricocGyusal Yeolmae
Apricorn BoxぼんぐりケースBonguri CaseBte NoigrumeAprikokoboxGhicoboxCaja BonguriGyutori Case
Aqua SuitアクアスーツAqua SuitScaphandre AquaAqua-AnzugTuta IdroTraje AquaAqua Suit
Armor FossilたてのカセキTate no KasekiFossile ArmurePanzerfossilFossilscudoFósil CorazaBangpae-ui Hwaseok
Aspear BerryナナシのみNanashi no MiBaie WilliaWilbirbeereBaccaperinaBaya PerasiBaeri Yeolmae
Assault VestとつげきチョッキTotsugeki ChokkiVeste de CombatOffensivwesteCorpetto AssaltoChaleco AsaltoDolgyeogjokki
AudiniteタブンネナイトTabunneniteNanméouïteOhrdochnitAudiniteAudinitaDabuninite
AuroraTicketオーロラチケットAurora TicketTicketauroraAuroraticketBiglietto AuroraOri-Ticket--
AwakeningねむけざましNemuke ZamashiReveilAufweckerSvegliaDespertarJam Kkaeneun Yak
Azure FluteてんかいのふえTenkai no FueFlûte AzurAzurflöteFlauto CieloFlauta AzurCheongye-ui Piri
Babiri BerryリリバのみRiriba no MiBaie BabiriBabiribeereBaccababiriBaya BaribáBaribi Yeolmae
Balm MushroomかおるキノコKaoru KinokoChampi SuaveDuftpilzProfumfungoSeta AromaHyanggi Beoseot
BanettiteジュペッタナイトJuppetaniteBranettiteBanetteonitBanettiteBanettitaDakeupetnite
Basement KeyちかのカギChika no KagiClé Sous-SolKelleröffnerChiave sotterr.Llave del SótanoJiha Yeolsoe
Bead MailトレジャーメールTreasure MailLettre BullePerlenbriefMess. PerleCarta Imagen???
BeedrilliteスピアナイトSpearniteDardargniteBibornitBeedrilliteBeedrillitaDokchimbungnite
Belue BerryベリブのみBeribu no MiBaie MyrteMyrtilbeereBaccartilloBaya AndanoRube Yeolmae
BerryきのみKino MiBaieBeereBaccaBayaNamu Yeolmae
Berry JuiceきのみジュースKinomi JuiceJus De BaieBeerensaftSucco di BaccaZumo de BayaNamu Yeolmae Juice
Berry PotsきのみプランターKinomi PlanterPlante BaiesPflanzsetPiantabacchePlantabayasNamu Yeolmae Planter
Berry PouchきのみぶくろKinomi BukuroSac A BaiesBeerentütePorta BaccheSaco Bayas--
Berserk GeneはかいのいでんしHakai no IdenshiADN BerzerkBerserk-GenGene FuriosoGen LocoPagoe-ui Yujeonja
BicycleじてんしゃJitenshaBicycletteFahrradBiciclettaBiciJajeon-geo
Big MushroomおおきなキノコŌkina KinokoGros ChampiRiesenpilzGrande FungoSeta GrandeKeun Beoseot
Big NuggetでかいきんのたまDekai Kin no TamaMaxi PépiteRiesennuggetGranpepitaMaxipepitaKeun Geum Guseul
Big PearlおおきなしんじゅŌkina ShinjuGrande PerleRiesenperleGrande PerlaPerla GrandeKeun Jinju
Big RootおおきなねっこŌkina NekkoGrosse RacineGroßwurzelGranradiceRaíz GrandeKeun Ppuri
Bike VoucherひきかえけんHikikaekenBon CommandeRad CouponBuono BiciBono Bici--
Binding BandしめつけバンドShimetsuke BandBande ÉtreinteKlammerbandLegafasciaBanda AtaduraJoim Band
Bitter BerryにがいきのみNigai Kino MiBaie AmereBitterbeereBacca AmaraBayamargaSseunmat Namu Yeolmae
Black BeltくろおびKuro ObiCeinture NoireSchwarzgurtCinturaneraCinturón NegroGeomeun Tti
Black FluteくろいビードロKuroi VidroFlute NoireSchw. FlöteFlauto NeroFlauta NegraGeomjeong Vidro
Black GlassesくろいメガネKuroi MeganeLunettes NoiresSchattenglasOcchialineriGafas de SolGeomeun An-gyeong
Black SludgeくろいヘドロKuroi HedoroBoue NoireGiftschleimFangopeceLodo NegroGeomeun Jinheuk
BlastoisiniteカメックスナイトKamexniteTortankiteTurtoknitBlastoisiteBlastoisitaGeobukwangnite
BlazikeniteバシャーモナイトBursyamoniteBraségaliteLohgocknitBlazikeniteBlazikenitaBeonchikonite
Blk ApricornくろぼんぐりKuro BonguriNoigrume NrAprikoko SchGhicocca NraBonguri NegGeomeun Gyutori
Bloom MailブルームメールBloom MailLett. PétaleBlütenbriefMess. PetaloCarta FloresBloom Mail
Blu ApricornあおぼんぐりAo BonguriNoigrume BluAprikoko BluGhicocca BluBonguri AzuParan Gyutori
Blu ID BadgeIDバッジあおID Badge AoPasse BleuBlaue ID-MarkePass BluPase Azul--
Blue CardブルーカードBlue CardCarte BleueBlaue KarteCarta BluTarjeta AzulBlue Card
Blue FluteあおいビードロAoi VidroFlute BleueBlaue FlöteFlauto BluFlauta AzulParang Vidro
Blue OrbあいいろのたまAiiro no TamaOrbe BleuBlaue KugelSfera BluEsfera AzulJjokbit Guseul
Blue ScarfあおいバンダナAoi BandanaFoul. BleuBlauer SchalFascia BluPañuelo AzulParang Band
Blue ShardあおいかけらAoi KakeraTesson BleuIndigostückCoccio BluParte AzulParang Jogak
Bluesky MailあおぞらメールAozora MailLetrCielBleuKobaltbriefMess. CieloCartacelestePureun Haneul Mail
Bluk BerryブリーのみBree no MiBaie RemuMorbbeereBaccamoraBaya OramBeulli Yeolmae
Bonsly CardウソハチシートUsohachi SheetCarte ManzaiMobai-KarteScheda BonslyCart. Bonsly--
Bonsly Photoウソハチ・フォトUsohachi PhotoPhoto ManzaiMobai-FotoFoto BonslyFoto Bonsly--
Boost MulchぐんぐんこやしGungun KoyashiFertibéranceWuchermulchFertilcopiosoAbono FructíferoBujjeokbujjeok Biryo
Brick MailブリックメールBrick MailLettre BrikZiegelbriefMess. MuroCarta ParedBrick Mail
Brick PieceかわらのかけらKawara no KakeraMorc. BriqueZiegelsteinMattoncinoLadrilloGiwa Jogak
BridgeMail DブリッジメールHBridge Mail HLettre PontYBrückbrief MMess. Libec.C. Puente FBridge Mail M
BridgeMail MブリッジメールWBridge Mail WLettre PontIBrückbrief WMess. Merav.C. Puente PBridge Mail W
BridgeMail SブリッジメールSBridge Mail SLettre PontSBrückbrief HMess. Frec.C. Puente SBridge Mail S
BridgeMail TブリッジメールCBridge Mail CLettre PontFBrückbrief ZMess. Prop.C. Puente ABridge Mail C
BridgeMail VブリッジメールVBridge Mail VLettre PontHBrückbrief DMess. Vill.C. Puente VBridge Mail V
Bright PowderひかりのこなHikari no KonaPoudre ClaireBlendpuderLuminpolverePolvo BrilloBanjjak Garu
Bubble MailブルーメールBlue MailLettre MerWasserbriefMess. BollaCarta PompasBlue Mail
Bug GemむしのジュエルMushi no JewelJoyau InsectKäferjuwelBijoucoleot.G. BichoBeolle Jewel
Burn DriveブレイズカセットBlaze CassetteModule PyroFlammenmodulPiromoduloPiroROMBlaze Cassette
Burn HealやけどなおしYakedo NaoshiAnti-BrûleFeuerheilerAntiscottaturaAntiquemarHwasang Chiryoje
Burnt BerryやけたきのみYaketa Kino MiBaie BrulureBrandbeereBacca BruciataAntiquembayaBultan Namu Yeolmae
CalciumリゾチウムLysozymeCalciumKalziumCalcioCalcioRiboflavin
CameruptiteバクーダナイトBakudaniteCaméruptiteCameruptnitCameruptiteCameruptitaPoktanite
CarbosインドメタシンIndometacinCarboneCarbonCarburanteCarburanteAlkaloid
Card KeyカードキーCard KeyCarte Magn.TüröffnerApriportaLlave MagnéticaCard Key
Card KeyカードキーCard KeyCle MagnetiqueSchlüsselkarteApriportaT. Magnética--
CasteliaconeヒウンアイスHiun IceGlace VoluteStratos-EisConostropoliPorceheladoGureum Ice
Cell BatteryじゅうでんちJūdenchiPileAkkuRicaripilaPilaChungjeonji
CharcoalもくたんMokutanCharbonHolzkohleCarbonellaCarbónMoktan
Charizardite XリザードナイトXLizardonite XDracaufite XGluraknit XCharizardite XCharizardita XRijamongnite X
Charizardite YリザードナイトYLizardonite YDracaufite YGluraknit YCharizardite YCharizardita YRijamongnite Y
Charti BerryヨロギのみYorogi no MiBaie ChartiChiaribeereBaccaciofoBaya AlchoRumi Yeolmae
Cheri BerryクラボのみKurabo no MiBaie CerizAmrenabeereBaccaliegiaBaya ZrezaBeochi Yeolmae
Cherish BallプレジャスボールPrecious BallMémoire BallJubelballPregio BallGloria BallPrecious Ball
Chesto BerryカゴのみKago no MiBaie MaronMaronbeereBaccastagnaBaya AtaniaYuru Yeolmae
Chilan BerryホズのみHozu no MiBaie ZalisLatchibeereBaccacinlanBaya ChilanKari Yeolmae
Chill DriveフリーズカセットFreeze CassetteModule CryoGefriermodulGelomoduloCrioROMFreeze Cassette
Choice BandこだわりハチマキKodawari HachimakiBandeau ChoixWahlbandBendasceltaCinta ElegidaGuae Meoritti
Choice ScarfこだわりスカーフKodawari ScarfMouchoir ChoixWahlschalStolasceltaPañuelo ElegidoGuae Scarf
Choice SpecsこだわりメガネKodawari MeganeLunettes ChoixWahlglasLentisceltaGafas ElegidGuae An-gyeong
Chople BerryヨプのみYop no MiBaie PomrozRospelbeereBaccarosmelBaya PomaroRopeul Yeolmae
Claw FossilツメのカセキTsume no KasekiFossile GriffeKlauenfossilFossilunghiaFósil GarraBaltop Hwaseok
Cleanse TagきよめのおふだKiyome no OfudaRune PurifianteSchutzbandVelopuroAmuletoSun-gyeorui Bujeok
Clear BellとうめいなスズTōmei-na SuzuGlas TransparentKlarglockeCampana ChiaraCampana ClaraCrystal Bang-ul
Clever WingせいしんのハネSeishin no HaneAile MentalEspritfederPiumintuitoPluma MenteJeongsinryeok Nalgae
Coba BerryバコウのみBaco no MiBaie CobabaKobabeereBaccababaBaya KoubaBako Yeolmae
Coin CaseコインケースCoin CaseBoite JetonsMünzkorbSalvadanaioMonederoDongjeon Case
Colbur BerryナモのみNamo no MiBaie LampouBurleobeereBaccaxanBaya DilloMako Yeolmae
Cologne CaseコロンケースCologne CaseBoite a ParfumsEssenz-KistePortaolioCaja Aromas--
Colress MCHNアクロママシーンAchroma MachineNikoduleAchromatAcrocongegnoAcromáquinaAchroma Machine
Comet ShardすいせいのかけらSuisei no KakeraMorceau ComèteKometstückPezzo CometaFragmento CometaHyeseong Jogak
Contest CostumeライブスーツLive SuitCostume LiveLive-AnzugCostume LiveTraje de GalaLive Suit
Contest CostumeライブドレスLive DressRobe LiveLive-KleidVestito LiveVestido de GalaLive Dress
Contest PassコンテストパスContest PassPasse ConcoursWettbewerbskarteTessera GarePase ConcursoContest Pass
Cornn BerryモコシのみMokoshi no MiBaie SiamSaimbeereBaccavenaBaya MaisSusuk Yeolmae
Coupon 1ひきかえけん1Hikikaeken 1Bon 1Kupon 1Coupon 1Cupón 1Gyohwangwon 1
Coupon 2ひきかえけん2Hikikaeken 2Bon 2Kupon 2Coupon 2Cupón 2Gyohwangwon 2
Coupon 3ひきかえけん3Hikikaeken 3Bon 3Kupon 3Coupon 3Cupón 3Gyohwangwon 3
Cover FossilふたのカセキFuta no KasekiFossile PlaqueSchildfossilFossiltappoFósil TapaDeopgae Hwaseok
Cry AnalyzerかいどくそうちKaidoku SōchiDecodeur CriStimmkennerAnaliz.VersoGritolector--
Custap BerryイバンのみIban no MiBaie ChérimEipfelbeereBaccacrelaBaya ChiriAesyu Yeolmae
Damp MulchじめじめこやしJimejime KoyashiFertihumideFeuchtmulchFertilidroAbono LentoChukchuk'i Biryo
Damp RockしめったいわShimetta IwaRoche HumideNassbrockenRocciaumidaRoca LluviaChukchukhan Bawi
Dark GemあくのジュエルAku no JewelJoyau TénèbrUnlichtjuwelBijoubuioG. SiniestraAk Jewel
Dark StoneダークストーンDark StoneGalet NoirDunkelsteinScuroliteOrbe OscuroDark Stone
Data CardデータカードData CardCarte MémoDatenkarteScheda DatiTarjeta DatosData Card
Data ROMデータロムData ROMDisque-ROMCD-ROMCD ROMDisquete--
Dawn StoneめざめいしMezame IshiPierre AubeFunkelsteinPietralborePiedra AlbaGakseong-ui Dol
D-DiskD-ディスクD-DiskDisque-BU-DiscDisco GiùDisco B--
Deep Sea ScaleしんかいのウロコShinkai no UrokoÉcaille OcéanAbyssplatteSquamabissiEscama MarinaSimhae-ui Bineul
Deep Sea ToothしんかいのキバShinkai no KibaDent OcéanAbysszahnDente AbissiDiente MarinoSimhae-ui Ippal
Destiny KnotあかいいとAkai ItoNœud DestinFatumknotenDestincomuneLazo DestinoPpalgan Sil
Devon PartsデボンのにもつDevon no NimotsuPack DevonDevon-WarenMerce DevonPiezas DevonDevon Hwamul
Devon ScopeデボンスコープDevon ScopeDevon ScopeDevon-ScopeDevonscopioDetector DevonDevon Scope
Devon Scuba GearデボンボンベDevon BombePlongeur DevonDevon-AtemgerätMaschera DevonBombona DevonDevon Bombe
DianciteディアンシナイトDiancieniteDianciteDiancienitDianciteDiancitaDiancienite
Dire HitクリティカッターCriticutterMuscle +AngriffplusSupercolpoDirectoCritical Cutter
Disc CaseディスクケースDisc CaseBoite Holog.CD-BoxPorta-CDCaja Discos--
Discount CouponバーゲンチケットBargain TicketBon RéductionRabattmarkeBuono scontoVale DescuentoBargain Ticket
Dive BallダイブボールDive BallScuba BallTauchballSub BallBuceo BallDive Ball
DNA SampleDNAサンプルDNA SampleEchantillon ADNDNS-ProbeCampione DNAMuestra ADN--
DNA SplicersいでんしのくさびGene WedgePointeau ADNDNS-KeilCuneo DNAPunta ADNYujeonja Swae-gi
Dome FossilこうらのカセキKōra no KasekiFossile DômeDomfossilDomofossileFósil DomoKkeopjil Hwaseok
Douse DriveアクアカセットAqua CassetteModule AquaAquamodulIdromoduloHidroROMAqua Cassette
Down St. KeyちかつうろのカギChikatsūro no KagiCle du Sous-SolUg-SchlüsselChiave Sott.Llave Sótano--
Dowsing MCHNダウジングマシンDowsing MachineCherch'ObjetItemradarRicerca Str.ZahoríDowsing Machine
Draco PlateりゅうのプレートRyū no PlatePlaque DracoDracotafelLastradrakonTabla DracoYong-ui Plate
Dragon FangりゅうのキバRyū no KibaCroc DragonDrachenzahnDentedidragoColmillo DragónYong-ui Ippal
Dragon GemドラゴンジュエルDragon JewelJoyau DragonDrakojuwelBijoudragoG. DragónDragon Jewel
Dragon ScaleりゅうのウロコRyū no UrokoÉcaille DracoDrachenhautSquama DragoEscamadragónYong-ui Bineul
Dragon SkullドラゴンのホネDragon no HoneCrâne DragonDrakoschädelTeschioCrán. DragónDragon-yi Ppyeo
Dread PlateこわもてプレートKowamote PlatePlaque OmbreFurchttafelLastratimoreTabla OscuraGongpo Plate
Dream BallドリームボールDream BallRêve BallTraumballDream BallEnsueño BallDream Ball
Dream MailドリームメールDream MailLettre SongeTraumbriefMess. SognoCarta Sueño???
Dropped ItemわすれものForgotten ItemObjet TrouvéFundsacheOggetto PersoObj. PerdidoIjeun Mulgeon
Dubious DiscあやしいパッチAyashii PatchCD DouteuxDubiosdiscDubbiodiscoDiscoxtrañoGoesanghan Patch
Durin BerryドリのみDori no MiBaie DurinDurinbeereBaccadurianBaya RudionDuri Yeolmae
Dusk BallダークボールDark BallSombre BallFinsterballScuro BallOcaso BallDark Ball
Dusk StoneやみのいしYami no IshiPierre NuitFinstersteinNeropietraPiedra NocheEodumui Dol
Earth PlateだいちのプレートDaichi no PlatePlaque TerreErdtafelLastrageoTabla TerraxDaeji Plate
Egg TicketタマゴけんTamago KenTicket OeufEi-TicketBigl.UovoTicket Huevo--
Ein File CボルグファイルCBorg File CDossier Teck CCulpa-Akte CGenus.File CParte Ein: C--
Ein File FボルグファイルFBorg File FDossier Teck FCulpa-Akte A-BGenus.File FParte Ein: F--
Ein File Hボルグファ#12452;ルHBorg File HDossier Teck HCulpa-Akte F-MGenus.File IParte Ein: H--
Ein File PボルグファイルRBorg File RDossier Teck PCulpa-Akte C-EGenus.File PParte Ein: P--
Ein File SボルグファイルDBorg File DDossier Teck OCulpa-Akte C-PGenus.File OParte Ein: O--
Eject ButtonだっしゅつボタンDasshutsu ButtonBouton FuiteFluchtknopfPulsantefugaBotón EscapeTalchul Button
ElectirizerエレキブースターElec BoosterÉlectiriseurStromisiererElettritoreElectrizadorEreki Booster
Electric GemでんきのジュエルDenki no JewelJoyau ÉlectrElektrojuwelBijouelettroG. EléctricaJeongi Jewel
Elevator KeyエレベーターキーElevator KeyCle Ascens.LiftkarteChiave Asc.Ll. Ascensor--
Elevator KeyエレベーターのキーElevator no KeyClé AscenseurLiftschlüsselChiave ascensoreLlave AscensorElevator Key
ElixirピーピーエイダーP.P. AiderElixirElixierElisirElixirPP Aider
Energy PowderちからのこなChikara no KonaPoudrénergieEnergiestaubPolvenergiaPolvo EnergíaHimui Garu
Energy RootちからのねっこChikara no NekkoRacinénergieKraftwurzelRadicenergiaRaíz EnergíaHimui Ppuri
Enigma BerryナゾのみNazo no MiBaie EnigmaEnigmabeereBaccaenigmaBaya EnigmaUimun Yeolmae
Enigma StoneなぞのすいしょうNazo no SuishōMystécristalMytokristallMisticristalMisticristalSusukkekki-ui Sujeong
Eon FluteむげんのふえMugen no FueFlûte ÉonÄon-FlöteFlauto EoneFlauta EónMuhan Uipili
Eon MailブイブイメールVui-Vui MailLettre EvoliAnara-BriefMess. EonCarta EónBeuibeui Mail
Eon TicketむげんのチケットMugen no TicketPasse ÉonÄon-TicketBiglietto EoneTicket EónMuhan Ticket
Escape RopeあなぬけのヒモAnanuke no HimoCorde SortieFluchtseilFune Di FugaCuerda HuidaDonggul Talchul Rope
EtherピーピーエイドP.P. AidHuileÄtherEtereÉterPP Aid
EverstoneかわらずのいしKawarazu no IshiPierre StaseEwigsteinPietrastantePiedra EternaByeonhameomneun Dol
EvioliteしんかのきせきShinka no KisekiÉvolurocEvolithEvolcondensaMineral EvolJinhwa-yi Hwiseok
Exp. AllがくしゅうそうちGakushū SōchiMulti ExpEP-TeilerDistrib Esp.Repartir Exp.Hakseup Jangchi
Exp. ShareがくしゅうそうちGakushū SōchiMulti ExpEP-TeilerCondividi Esp.Repartir Exp.Hakseup Jangchi
Expert BeltたつじんのおびTatsujin no ObiCeinture ProExpertengurtAbilcinturaCinta XpertoDarinui Tti
Explorer KitたんけんセットTanken SetExplorakitForschersackEsplorokitKit Explor.Tamheom Set
Fab MailミラクルメールMiracle MailLettre CoolEdelbriefMess. FabCarta Fabulosa???
Fame CheckerボイスチェッカーVoice CheckerMemorydexRuhmesdateiPokéVIPMemorín--
Fashion CaseアクセサリーいれAccessory IreCoffret ModeModekofferScatola ChicCaja CorazónAccessory Sangja
Fast BallスピードボールSpeed BallSpeed BallTurboballRapid BallRapid BallSpeed Ball
Favored MailだいすきメールDaisuki MailLettre FanFaiblebriefMess. TVBC. FavoritosAeho Mail
F-DiskF-ディスクF-DiskDisque-AV-DiscDisco AvantiDisco A--
Fighting GemかくとうジュエルKakutō JewelJoyau CombatKampfjuwelBijoulottaG. LuchaGyeoktu Jewel
Figy BerryフィラのみFila no MiBaie FiguyGiefebeereBaccaficoBaya HigogMuhwa Yeolmae
Fire GemほのおのジュエルHonō no JewelJoyau FeuFeuerjuwelBijoufuocoG. FuegoBulkkot Jewel
Fire StoneほのおのいしHonō no IshiPierre FeuFeuersteinPietrafocaiaPiedra FuegoBulkkochui Dol
Fist PlateこぶしのプレートKobushi no PlatePlaque PoingFausttafelLastrapugnoTabla FuerteJumeok Plate
Flame MailフレイムメールFlame MailLettre FeuFeuerbriefMess. FiammaCarta FuegoFlame Mail
Flame OrbかえんだまKaen DamaOrbe FlammeHeiß-OrbFiammosferaLlamasferaHwayeom Guseul
Flame PlateひのたまプレートHinotama PlatePlaque FlamFeuertafelLastrarogoTabla LlamaBulguseul Plate
Float StoneかるいしKaruishiPierrallégéeLeichtsteinPietralievePiedra PómezGabyeoun Dol
Flower MailはながらメールHanagara MailLettre FleurBlumenbriefMessaggio FioreCarta FlorKkonmunui Mail
Fluffy TailエネコのシッポEneco no ShippoQueue SkittyEneco-RuteCoda SkittyCola SkittyEnabi Kkori
Flying GemひこうのジュエルHikō no JewelJoyau VolFlugjuwelBijouvolanteG. VoladoraBihaeng Jewel
Focus BandきあいのハチマキKiai no HachimakiBandeauFokus-BandBandanaCinta FocusGihabui Meoritti
Focus SashきあいのタスキKiai no TasukiCeinture ForceFokusgurtFocalnastroBanda FocusGihabui Tti
Fresh WaterおいしいみずOishii MizuEau FraicheTafelwasserAcqua FrescaAgua FrescaMasinneun Mul
Friend BallフレンドボールFriend BallCopain BallFreundesballFriend BallAmigo BallFriend Ball
Full HealなんでもなおしNandemo NaoshiTotal SoinHyperheilerCura TotaleCura TotalManbyeongtongchiyak
Full IncenseまんぷくおこうManpuku OkōEncens PleinLahmrauchGonfioaromaIncienso LentoManbok Hyangno
Full RestoreかいふくのくすりKaifuku no KusuriGuerisonTop-GenesungRicarica TotaleRestaurar TodoHoebok Yak
Galactic KeyギンガだんのカギGinga-dan no KagiClé GalaxieG-SchlüsselGalachiaveLl. GalaxiaGalaxy Dan-ui Yeolsoe
GalladiteエルレイドナイトErladeniteGallamiteGalagladinitGalladiteGalladitaElleideunite
Ganlon BerryリュガのみRyuga no MiBaie LinganLinganbeereBaccalonganBaya GonlanYong-a Yeolmae
GarchompiteガブリアスナイトGaburiasniteCarchacrokiteKnakracknitGarchompiteGarchompitaHankariaseunite
GardevoiriteサーナイトナイトSirknightniteGardevoiriteGuardevoirnitGardevoiriteGardevoiritaGadiannite
GB SoundsGBプレイヤーGB PlayerMusique GB.GB-PlayerLettore GBLector GBGB Player
GearはぐるまHagurumaRoue DenteeZahnradIngranaggioRueda--
GengariteゲンガナイトGanganiteEctoplasmiteGengarnitGengariteGengaritaPaenteomnite
Genius WingちりょくのハネChiryoku no HaneAile EspritGeniefederPiumingegnoPluma IntelectoJiryeok Nalgae
Ghost GemゴーストジュエルGhost JewelJoyau SpectrGeistjuwelBijouspettroG. FantasmaGhost Jewel
GlalititeオニゴーリナイトOnigohriniteOniglaliteFirnontornitGlaliteGlalitaEol'eumgwishinnite
Glitter MailキラキラメールKira Kira MailLettre BrillGlitzerbriefMess. LuciCarta Brillo???
God StoneゴッドストーンGod Stone----------
Go-GogglesゴーゴーゴーグルGo Go GoggleLunettes SableWüstenglasOcchialoniGafas AislantesGo-Go Goggle
Gold BerryおうごんのみŌgon no MiBaie DoreeGoldbeereBacca OroBaya DoradaHwanggeum Yeolmae
Gold LeafきんのはっぱKin no HappaFeuille D'OrGoldblattFogliadoroHoja DoradaGeumbit Namunnip
Gold TeethきんのいればKin no IrebaDent D'orGoldzähneDenti d’OroDientes Oro--
Gonzap's KeyゴンザのカギGonza no KeyCle HelgonzaSchlüsselChiave Helg.Llave Golka--
Good RodいいつりざおIi TsurizaoSuper CanneProfiangelAmo BuonoCaña BuenaJo-eun Naksitdae
Gooey MulchねばねばこやしNebaneba KoyashiFertigluNeumulchFertilcollaAbono BroteKkeunjeok'kkeunjeok Biryo
Gorgeous BoxきりのはこKiri no HakoCoffre LuxeSchatulleScat. LussoCaja GrandeOdongnamu Sangja
GracideaグラシデアのはなGracidea no HanaGracidéeGracideaGracideaGracídeaGracidea Kkot
Gram 1はいたつぶつ1Haitatsubutsu 1Courrier 1Briefpost 1Missiva 1Envío 1Baedalmul 1
Gram 2はいたつぶつ2Haitatsubutsu 2Courrier 2Briefpost 2Missiva 2Envío 2Baedalmul 2
Gram 3はいたつぶつ3Haitatsubutsu 3Courrier 3Briefpost 3Missiva 3Envío 3Baedalmul 3
Grass GemくさのジュエルKusa no JewelJoyau PlantePflanzjuwelBijouerbaG. PlantaPul Jewel
Grass MailグラスメールGrass MailLettre HerbeWiesenbriefMess. ErbaCarta HierbaJandi Mail
Great BallスーパーボールSuper BallSuper BallSuperballMega BallSuperballSuper Ball
Green ScarfみどりのバンダナMidori no BandanaFoul. VertGrüner SchalFascia VerdePañuelo VerdeChorok Band
Green ShardみどりのかけらMidori no KakeraTesson VertGrünstückCoccio VerdeParte VerdeChorok Jogak
Greet MailはじめてメールHajimete MailLettre SalutGrußbriefMess. InizioC. InicialCheot Mail
Grepa BerryウブのみUbu no MiBaie ResinLabrusbeereBaccauvaBaya UvavTtoppo Yeolmae
Grip ClawねばりのかぎづめNebari no KagidzumeAccro GriffeGriffklauePresartigliGarra GarfioKkeun-gi Galgori Sontop
Griseous OrbはっきんだまHakkin DamaOrbe PlatinéPlatinum-OrbGrigiosferaGriseosferaBaekgeum Ok
Grn ApricornみどぼんぐりMido BonguriNoigrume VrtAprikoko GrnGhicocca VerBonguri VerChorok Gyutori
Grn ID BadgeIDバッジみどりID Badge MidoriPasse VertGrüne ID-MarkePass VerdePase Verde--
Ground GemじめんのジュエルJimen no JewelJoyau SolBodenjuwelBijouterraG. TierraTtang Jewel
Growth MulchすくすくこやしSukusuku KoyashiFertipousseWachsmulchFertilrapidoAbono RápidoMureokmureok Biryo
Grubby HankyよごれたハンカチDirty HandkerchiefMouchoirSaleSchnäuztuchPezza SporcaPan. SucioDeoreo Sonsugeon
GS BallジーエスボールGS BallGS BallGS-BallGS BallGS BallGS Ball
Guard Spec.エフェクトガードEffect GuardDefense SpecMegablockSuperguardiaProtec. Esp.Effect Guard
GyaradositeギャラドスナイトGyaradosniteLéviatoriteGaradosnitGyaradositeGyaradositaGyaradoseunite
Haban BerryハバンのみHaban no MiBaie FraigoTerirobeereBaccahabanBaya AnjiroHaban Yeolmae
Harbor MailハーバーメールHarbor MailLettre PortHafenbriefMess. PortoCarta Puerto???
Hard StoneかたいいしKatai IshiPierre DureGranitsteinPietraduraPiedra DuraTtakttakhan Dol
Heal BallヒールボールHeal BallSoin BallHeilballCura BallSana BallHeal Ball
Heal PowderばんのうごなBannō GonaPoudre SoinHeilpuderPolvocuraPolvo CuraciónManneung Garu
Health WingたいりょくのハネTairyoku no HaneAile SantéHeilfederPiumsalutePluma VigorCheryeok Nalgae
Heart MailラブラブメールLove-Love MailLettre CoeurRosabriefMess. CuoreCar. CorazónLove-Love Mail
Heart ScaleハートのウロコHeart no UrokoÉcaille CœurHerzschuppeSquama CuoreEscama CorazónHeart Bineul
Heat RockあついいわAtsui IwaRoche ChaudeHeißbrockenRocciacaldaRoca CalorTteugeoun Bawi
Heavy BallヘビーボールHeavy BallMasse BallSchwerballPeso BallPeso BallHeavy Ball
Helix FossilかいのカセキKai no KasekiFossile NautileHelixfossilHelixfossileFósil HelixJogae Hwaseok
HeracroniteヘラクロスナイトHeracrosniteScarhinoïteScarhinoïteHeracrossiteHeracrossitaHerakeuroseunite
HMひでんマシンHiden MachineCSVMMNMOBijeon Machine
Holo CasterホロキャスターHolo CasterHolokitHolo-LogHolovoxHolomisorHolo Caster
Hondew BerryロメのみLome no MiBaie LonmeHonmelbeereBaccamelonBaya MeluceRomae Yeolmae
HoneyあまいミツAmai MitsuMielHonigMieleMielDalkomhan Kkul
Honor of KalosカロスエンブレムKalos EmblemInsigne de KalosKalos-EmblemEmblema di KalosEmblema de KalosKalos Emblem
HoundoominiteヘルガナイトHellganiteDémolossiteDémolossiteHoundoomiteHoundoomitaHelganite
HP UpマックスアップMax UpPV PlusKP-PlusPS-SuMás PSMax Up
Hyper PotionすごいキズぐすりSugoi KizugusuriHyper PotionHypertrankIperpozioneHiperpociónGogeup Sangcheo Yak
Iapapa BerryイアのみIa no MiBaie PapayaYapabeereBaccapaiaBaya PabayaPaya Yeolmae
Ice BerryこおったきのみKōtta Kino MiBaie GelEisbeereBacca GhiaccioBaya HieloEoreun Namu Yeolmae
Ice GemこおりのジュエルKōri no JewelJoyau GlaceEisjuwelBijoughiac.G. HieloEol'eum Jewel
Ice HealこおりなおしKōri NaoshiAntigelEisheilerAntigeloAntihieloEoreum Sangtae Chiryoje
Icicle PlateつららのプレートTsurara no PlatePlaque GlaceFrosttafelLastrageloTabla HeladaGodeureum Plate
Icy RockつめたいいわTsumetai IwaRoche GlaceEisbrockenRocciafreddaRoca HeladaChagaun Bawi
ID CardⅠDカードID CardBadgeID-KarteTesseraTarjeta ID--
Inquiry MailしつもんメールShitsumon MailLet. DemandeFragebriefMess. ChiediC. PreguntaJilmun Mail
Insect PlateたまむしプレートTamamushi PlatePlaquinsectKäfertafelLastrabacoTabla BichoBidanbeolle Plate
Intriguing StoneすごそうないしSugosōna IshiPierre InsoliteKurioser SteinSasso suggestivoPiedra InsólitaDaedanhaldeushan Dol
IronブロムヘキシンBromhexineFerEisenFerroHierroSaponin
Iron BallくろいてっきゅうKuroi TekkyūBalle FerEisenkugelFerropallaBola FérreaGeomeun Cheolgu
Iron PlateこうてつプレートKōtetsu PlatePlaque FerEisentafelLastraferroTabla AceroGangcheol Plate
Item DropアイテムドロップItem DropJette ObjetItemabwurfLascioggettoTiraobjetoItem Drop
Item UrgeアイテムコールItem CallAppel ObjetItemappellChiamoggettoActivaobjetoItem Call
ItemfinderダウジングマシンDowsing MachineCherch'objetDetektorDetectorBuscaobjetosDowsing Machine
Jaboca BerryジャポのみJapo no MiBaie JacobaJabocabeereBaccajabaBaya JabocaJabo Yeolmae
Jade OrbもえぎいろのたまMoegiiro no TamaOrbe VertGrüne KugelSfera VerdeEsfera VerdeYeondutbit Guseul
Jail KeyろうやのカギRōya no KagiCle de la PrisonZellenschlüsselChiave CelleLlave Celdas--
Jaw FossilアゴのカセキAgo no KasekiFossile MâchoireKieferfossilFossilmascellaFósil MandíbulaTeok Hwaseok
JournalぼうけんノートBōken NoteJournalTagebuchAgendaDiarioMoheom Note
KangaskhaniteガルーラナイトGaruraniteKangourexiteKangamanitKangaskhaniteKangaskhanitaKaengkanite
Kasib BerryカシブのみKasib no MiBaie SédraZitarzbeereBaccacitrusBaya DrasiSubul Yeolmae
Kebia BerryビアーのみBiar no MiBaie KébiaGrarzbeereBaccakebiaBaya KebiaEureum Yeolmae
Kee BerryアッキのみAckie no MiBaie ÉkaAkibeereBaccalighiaBaya BigliaAkki Yeolmae
Kelpsy BerryネコブのみNekobu no MiBaie AlgaSetangbeereBaccalgaBaya AlgamaSima Yeolmae
Key to Room 1いちごうしつのカギIchi-gōshitsu no KagiClé Salle 1R1-SchlüsselChiave stanza 1Ll. Habitación 1Il-hosil Yeolsoe
Key to Room 2にごうしつのカギNi-gōhitsu no KagiClé Salle 2R2-SchlüsselChiave stanza 2Ll. Habitación 2I-hosil Yeolsoe
Key to Room 4よんごうしつのカギYon-gōshitsu no KagiClé Salle 4R4-SchlüsselChiave stanza 4Ll. Habitación 4Sa-hosil Yeolsoe
Key to Room 6ろくごうしつのカギRoku-gōshitsu no KagiClé Salle 6R6-SchlüsselChiave stanza 6Ll. Habitación 6Yuk-hosil Yeolsoe
King's RockおうじゃのしるしŌja no ShirushiRoche RoyaleKing-SteinRoccia Di ReRoca del ReyWang-ui Jingpyoseok
Krane Memo 1クレインメモ1Krane Memo 1Memo Syrus 1Klein-Memo 1Appunti 1Parte Cío 1--
Krane Memo 2クレインメモ2Krane Memo 2Memo Syrus 2Klein-Memo 2Appunti 2Parte Cío 2--
Krane Memo 3クレインメモ3Krane Memo 3Memo Syrus 3Klein-Memo 3Appunti 3Parte Cío 3--
Krane Memo 4クレインメモ4Krane Memo 4Memo Syrus 4Klein-Memo 4Appunti 4Parte Cío 4--
Krane Memo 5クレインメモ5Krane Memo 5Memo Syrus 5Klein-Memo 5Appunti 5Parte Cío 5--
Lagging TailこうこうのしっぽKōkō no ShippoRalentiqueueSchwerschwf.RallentocodaCola PlúmbeaNeurimbo Kkori
Lansat BerryサンのみSan no MiBaie LansatLansatbeereBaccalangsaBaya ZonlanRangsa Yeolmae
LatiasiteラティアスナイトLatiasniteLatiasiteLatiasnitLatiasiteLatiasitaLatiasnite
LatiositeラティオスナイトLatiosniteLatiositeLatiosnitLatiositeLatiositaLatiosnite
Lava CookieフエンせんべいFuen SenbeiLava CookieLavakeksLavottinoGalleta LavaYong-am Jeonbyeong
Lax IncenseのんきのおこうNonki no OkouEncens DouxLaxrauchDistraromaIncienso SuaveMusataepyeong Hangno
L-DiskL-ディスクL-DiskDisque-GL-DiscDisco SxDisco I--
Leaf StoneリーフのいしLeaf no IshiPierre PlanteBlattsteinPietrafogliaPiedra HojaLeaf-ui Dol
LeftoversたべのこしTabe NokoshiRestesÜberresteAvanziRestosMeokda Nameun Eumsik
LemonadeミックスオレMix au LaitLimonadeLimonadeLemonsuccoLimonadaFruits Milk
Lens CaseレンズケースLens CaseBoîte LentillesLinsenetuiPortalentiPortalentillasLens Case
Leppa BerryヒメリのみHimeri no MiBaie MepoJonagobeereBaccamelaBaya ZanamaGwasa Yeolmae
LetterダイゴへのてがみDaigo e no TsugamiLettre à PierreBrief an TroyLetteraCarta a MáximoSeongho-e Gejul Pyeonji
Level BallレベルボールLevel BallNiveau BallLevelballLevel BallNivel BallLevel Ball
Liberty PassリバティチケットLiberty TicketPass LibertéGartenpassLiberticketT. LibertadLiberty Ticket
Liechi BerryチイラのみChiira no MiBaie LichiiLydzibeereBaccaliciBaya LichiChiri Yeolmae
Life OrbいのちのたまInochi no TamaOrbe VieLeben-OrbAssorbisferaVidasferaSaengmyeong-ui Guseul
Lift KeyエレベータのカギElevator no KagiCle Asc.LiftöffnerChiave AscensoreLlave Ascensor--
Light BallでんきだまDenki DamaBallelumiereKugelblitzElettropallaBolaluminosaJeon-gi Guseul
Light ClayひかりのねんどHikari no NendoLumargileLichtlehmCreta LuceRefleluzBichui Jeomto
Light StoneライトストーンLight StoneGalet BlancLichtsteinChiaroliteOrbe ClaroLight Stone
Like MailおすすめメールOsusume MailLettre AvisInsiderbriefMess. Sugg.C. GustosChucheon Mail
LitebluemailみずいろメールMizuiro MailLetrBleuCielCyanbriefMess. AzzurroCarta AzulOkbit Mail
Lock CapsuleロックカプセルLock CapsuleCapsule Anti-volTresorkapselCap. ScrignoCáp. CandadoLock Capsule
Looker TicketハンサムチケットHandsome TicketTicket BeladonisLeBelle-TicketCarta BellocchioBoleto HandsomeHandsome Ticket
Loot SackたからぶくろTakara BukuroSac ButinBeutesackBottinosaccaSaca BotínBomul Jumeoni
LopunniteミミロップナイトMimilopniteLockpiniteSchlapornitLopunniteLopunnitaIeoropnite
Lost ItemおとしものOtoshi MonoPoupée perdueFundsacheStrumento PersoObj. PerdidoBunsilmul
Love BallラブラブボールLove-Love BallLove BallSympaballLove BallAmor BallLove-Love Ball
Lovely MailラブリーメールLovely MailLetrCharm.HerzbriefMess. DolceCarta AmorLovely Mail
LucarioniteルカリオナイトLucarioniteLucariteLucarionitLucariteLucaritaRukarionite
Luck IncenseこううんのおこうKōun no OkōEncens VeineGlücksrauchFortunaromaIncienso DuploHaeng-unui Hyangno
Lucky EggしあわせタマゴShiawase TamagoŒuf ChanceGlücks-EiFortunuovoHuevo SuerteHaengbogui Al
Lucky PunchラッキーパンチLucky PunchPoing ChanceLucky PunchFortunpugnoPuño SuerteLucky Punch
Lum BerryラムのみRamu no MiBaie PrinePrunusbeereBaccaprugnaBaya ZiuelaRisaem Yeolmae
Luminous MossひかりごけHikarigokeLichen LumineuxLeuchtmoosMuschioluceMusgo BrillanteBit Ikki
Lumiose GaletteミアレガレットMiare GaletteGalette IllumisIllumina-GalettePan di LumiCrêpe LuminaliaMireu Galette
Lunar WingみかづきのはねMikadzuki no HaneLun'AileLunarfederAla LunarePluma LunarChoseungdal Nalgae
Lure BallルアーボールLure BallAppat BallKöderballEsca BallCebo BallLure Ball
Lustrous OrbしらたまShiratamaOrbe PerléWeiß-OrbSplendisferaLustresferaBaegok
Luxury BallゴージャスボールGorgeous BallLuxe BallLuxusballChich BallLujo BallLuxury Ball
Mach BikeマッハじてんしゃMach JitenshaVélo de CourseEilradBici da corsaBici de CarrerasMach Jajeongeo
Machine PartきかいのぶひんKikai no BuhinPartie de MachineSpulePezzo macch.MaquinariaGigye Bupum
Machine PartマシンパーツMachine PartPiece Meca.ErsatzteilMeccanismoPieza Esp.--
Macho BraceきょうせいギプスKyōsei GipsBracelet MachoMachobandCrescicappaBrazal FirmeGyojeong Gips
Magma EmblemマグマのしるしMagma no ShirushiEmblème MagmaMagmaemblemStemma MagmaSigno Magma--
Magma StoneかざんのおきいしKazan no OkiishiPierre MagmaMagmasteinMagmapietraPiedra MagmaHwasan-ui Dol
Magma SuitマグマスーツMagma SuitScaph. MagmaMagma-AnzugTuta MagmaTraje MagmaMagma Suit
MagmarizerマグマブースターMagma BoosterMagmariseurMagmaisiererMagmatoreMagmatizadorMagma Booster
MagnetじしゃくJishakuAimantMagnetCalamitaImánJaseok
Mago BerryマゴのみMago no MiBaie MagoMagobeereBaccamangoBaya AngoMago Yeolmae
Magost BerryゴスのみGos no MiBaie MangouMagostbeereBaccagostanBaya AostanGoseuti Yeolmae
Maingate KeyメインゲートキーMain Gate KeyCle LaboTorschlüsselChiave Canc.Ll. Entrada--
ManectiteライボルトナイトLivoltniteÉlecsprintiteVoltensonitManectriciteManectricitaSseondeobolteunite
Maranga BerryタラプのみTarapu no MiBaie RangmaTarabeereBaccapaneBaya MarangaTarapeu Yeolmae
Master BallマスターボールMaster BallMaster BallMeisterballMaster BallMaster BallMaster Ball
MawiliteクチートナイトKucheatniteMysdibuliteFlunkifernitMawiliteMawilitaIpchiteunite
Max ElixirピーピーマックスP.P. MaxMax ElixirTop-ElixierElisir MaxElixir MáximoPP Max
Max EtherピーピーリカバーP.P. RecoverHuile MaxTop-ÄtherEtere MaxÉter MáximoPP Hoebok
Max PotionまんたんのくすりMantan no KusuriPotion MaxTop-TrankPozione MaxMáxima PociónFull Hoebok Yak
Max RepelゴールドスプレーGold SprayMax RepousseTop-SchutzRepellente MaxMáximo RepelenteGold Spray
Max ReviveげんきのかたまりGenki no KatamariRappel MaxTop-BeleberRevitalizzante MaxRevivir MáximoGiryeogui Deong-eori
Mayor's NoteしちょうのてがみShichō no TegamiLettre MaireZettelNota SindacoNota Alcalde--
Meadow PlateみどりのプレートMidori no PlatePlaque HerbeWiesentafelLastrapratoTabla PradalChorok Plate
Mech MailメカニカルメールMechanical MailLettre MecaEilbriefMess. TecnoCarta Imán???
Medal BoxメダルボックスMedal BoxB. MédaillesMedaillenboxBox PremiC. InsigniasMedal Box
MedichamiteチャーレムナイトCharemniteCharminiteMeditalisnitMedichamiteMedichamitaYogaraemnite
Mega BraceletメガバングルMega BangleMéga-BraceletMega-ArmreifMegabraccialeMegapulseraMega Bangle
Mega RingメガリングMega RingMéga-AnneauMega-RingMegacerchioMega-AroMega Ring
Member CardメンバーズカードMember's CardCarte MembreMitgl.KarteScheda SociCarné SocioMembers Card
Mental HerbメンタルハーブMental HerbHerbe MentalMentalkrautMentalerbaHierba MentalMental Herb
MetagrossiteメタグロスナイトMetagrossniteMétalossiteMetagrossnitMetagrossiteMetagrossitaMetagrossnite
Metal CoatメタルコートMetal CoatPeau MetalMetallmantelMetalcopertaRevest. MetálicoGeumsok Coat
Metal PowderメタルパウダーMetal PowderPoudre MetalMetallstaubMetalpolverePolvo MetálicoGeumsok Powder
MeteoriteいんせきInsekiMétéoriteMeteoritMeteoriteMeteoritoUnseok
Meteorite ShardいんせきのかけらInseki no KakeraÉclat MétéoriteMeteoritenstückFramm. meteoriteFrag. MeteoritoUnseok Jogag
MetronomeメトロノームMetronomeMétronomeMetronomPlessimetroMetrónomoMetronome
Mewtwonite XミュウツナイトXMewtwonite XMewtwoïte XMewtunit XMewtwoite XMewtwoita XMyutsunite X
Mewtwonite YミュウツナイトYMewtwonite YMewtwoïte YMewtunit YMewtwoite YMewtwoita YMyutsunite Y
Micle BerryミクルのみMicle no MiBaie MicleWunfrubeereBaccaracoloBaya LagroMikeul Yeolmae
Mind PlateふしぎのプレートFushigi no PlatePlaque EspritHirntafelLastramenteTabla MentalIsanghan Plate
Mint BerryはっかのみHakka no MiBaie MentheMinzbeereBacca MentaBaya MentaBakha Yeolmae
Miracle SeedきせきのタネKiseki no TaneGrain MiracleWundersaatMiracolsemeSemilla MilagroGijeogui Ssi
MiracleBerryきせきのみKiseki no MiBaie MiracleWunderbeereBacca MiracolosaBaya MilagroGijeogui Yeolmae
Mirage MailまぼろしメールMaboroshi MailLettre MirageTrugbriefMess. VisioneC.EspejismoHwansang-ui Mail
Miror RadarミラーボレーダーMirorbo RadarRadar DiscoQueen-RadarDiscoradarRadar Discal--
Moomoo MilkモーモーミルクMoh Moh MilkLait MeumeuKuhmuh-MilchLatte MumuLeche Mu-MuTeunteun Milk
Moon BallムーンボールMoon BallLune BallMondballLuna BallLuna BallMoon Ball
Moon ShardつきのかけらTsuki no KakeraEclat LuneMondsplitterScheggialunaÁpice Luna--
Moon StoneつきのいしTsuki no IshiPierre LuneMondsteinPietralunarePiedra LunarDarui Dol
Morph MailへんしんメールHenshin MailLettre MorphMorph-BriefMess. MorphCartmorfosisByeonsin Mail
Mosaic MailモザイクメールMosaic MailLettremosaikMosaikbriefMess. IrideCar. MosaicoMosaic Mail
Muscle BandちからのハチマキChikara no HachimakiBandeau MuscleMuskelbandMuscolbandaCinta FuerteHimui Meoritti
Muscle WingきんりょくのハネKinryoku no HaneAile ForceKraftfederPiumpotenzaPluma MúsculoGeunryeok Nalgae
Music DiscおんがくソフトOngaku SoftCD MusiqueMusik-CDCD MusicaleDisco Música--
Music MailおんぷメールOnpu MailLettre MusiqueMelodiebriefMess. MusicaCarta MúsicaEumpyo Mail
Mystery EggふしぎなタマゴFushigina TamagoŒuf MystèreRätsel-EiUovo MisteroHuevo MistIsanghan Al
MysteryBerryふしぎなきのみFushigina Kino MiBaie MystereRätselbeereBacca MisteriosaBayamisterioIsanghan Namu Yeolmae
Mystic WaterしんぴのしずくShinpi no ShizukuEau MystiqueZauberwasserAcqua MagicaAgua MísticaSinbiui Mulbang-ul
MysticTicketしんぴのチケットShinpi no TicketTicketmystikGeheimticketBiglietto MisteroMisti-Ticket--
Nanab BerryナナのみNana no MiBaie NanabNanabbeereBaccabanaBaya LatanoNana Yeolmae
Nest BallネストボールNest BallFaiblo BallNestballMinor BallNido BallNest Ball
Net BallネットボールNet BallFilet BallNetzballRete BallMalla BallNet Ball
Never-Melt IceとけないこおりTokenai KōriGlace ÉternelleEwiges EisGelomaiAntiderretirNokji Anneun Eoreum
Nomel BerryノメルのみNomel no MiBaie TronciTronzibeereBaccalemonBaya MonliNomel Yeolmae
Normal BoxきのはこKi no HakoCoffre NormalSchachtelScat. NormaleCaja NormalNamu Sangja
Normal Gemノーマル|#12472;ュエルNormal JewelJoyau NormalNormaljuwelBijounormaleGema NormalNormal Jewel
NuggetきんのたまKin no TamaPepiteNuggetPepitaPepitaGeum Guseul
Oak's LetterオーキドのてがみOkido no TegamiLettre ChenEichs BriefLettera di OakCarta Pr OakO-baksa-ui Pyeonji
Oak's ParcelおとどけものOtodoke MonoColis ChenEichs PaketPacco OakCorreo-OakJeonhaejul Mulgeon
Occa BerryオッカのみOcca no MiBaie ChoccoKoakobeereBaccacaoBaya CaocaOka Yeolmae
Odd IncenseあやしいおこうOyashii OkōEncens BizarreSchrägrauchBizzoaromaIncienso RaroGoesanghan Hyangno
Odd KeystoneかなめいしKanameishiClé de VoûteSpiritkernRoccianimaP. EspírituSswaegi Dol
Old AmberひみつのコハクHimitsu no KohakuVieil AmbreAltbernsteinAmbra AnticaAmbar ViejoBimirui Hobak
Old CharmこだいのおまもりKodai no OmamoriVieux GrigriTalismanArcamuletoTalismánGodae-ui Bujeok
Old GateauもりのヨウカンMori no YōkanVieux GâteauSpezialitätDolce GateauBarrita PlusSupuiyanggaeng
Old RodボロのつりざおBoro no TsurizaoCanneAngelAmo VecchioCaña ViejaNalgeun Naksitdae
Old Sea MapふるびたかいずFurubita KaizuVieille CarteAlte KarteMappa StintaMapa Viejo--
Oran BerryオレンのみOren no MiBaie OranSinelbeereBaccaranciaBaya AranjaOraeng Yeolmae
Orange MailオレンジメールOrange MailLettre OranjZigzagbriefMess. AgrumeCarta Naranja???
Oval CharmまるいおまもりRound CharmCharme OvaleOvalpinOvamuletoAmuleto OvalDunggeun Bujeok
Oval StoneまんまるいしManmaru IshiPierre OvaleOvaler SteinPietraovalePiedra OvalDonggeuldonggeul Dol
Pair of TicketsペアチケットPair TicketTicket DuoZweierticketBiglietto doppioEntrada para dosPair of Tickets
Pal PadともだちてちょうTomodachi TechōRegistre AmiAdressbuchBlocco AmiciBloc amigosChingu Sucheop
Pamtre BerryシーヤのみShiiya no MiBaie PalmaPallmbeereBaccapalmaBaya PlamaJaya Yeolmae
ParcelおとどけものOtodoke MonoColisPaketPaccoPaqueteJeonhaejul Mulgeon
Park BallパークボールPark BallParc BallParkballParco BallParque BallPark Ball
Parlyz HealまひなおしMahi NaoshiAnti-ParaPara-HeilerAntiparalisiAntiparalizadorMabi Chiryoje
PassリニアパスLinear PassPasse TrainFahrscheinSuperpassMagnetopaseLinear Pass
Pass OrbデルダマDel-damaOffrisphèreTransferorbPassabiliaRegalosferaDil Guseul
Passho BerryイトケのみItoke no MiBaie PocpocFoepasbeereBaccapasfloBaya PasioKkosigae Yeolmae
Payapa BerryウタンのみUtan no MiBaie YapapPyapabeereBaccapayapaBaya PayapaYapa Yeolmae
PearlしんじゅShinjuPerlePerlePerlaPerlaJinju
Pearl StringおだんごしんじゅOdango ShinjuPerle TripleTriperleTrittiperlaSarta PerlasGyeongdan Jinju
Pecha BerryモモンのみMomon no MiBaie PechaPirsifbeereBaccapescaBaya MelocBoksyung Yeolmae
PermitきょかしょうLicensePermisGenehmigungPermessoPaseHeogajeung
Persim BerryキーのみKii no MiBaie KikaPersimbeereBaccakiBaya CaquicSimon Yeolmae
Petaya BerryヤタピのみYatapi no MiBaie PitayeTahaybeereBaccapitayaBaya YapatiYatabi Yeolmae
Photo AlbumフォトアルバムPhoto AlbumAlbum PhotoFotoalbumAlbumÁlbumPhoto Album
PidgeotiteピジョットナイトPigeotniteRoucarnagiteTaubossnitPidgeotitePidgeotitaPijyontunite
Pinap BerryパイルのみPile no MiBaie NananaSananabeereBaccananasBaya PiniaPain Yeolmae
Pink BowピンクのリボンPink no RibbonRuban RoseRosa BandFiocco RosaLazo RosaPink-bit Ribon
Pink ScarfピンクのバンダナPink no BandanaFoul. RoseRosa SchalFascia RosaPañuelo RosaBunhong Band
PinsiriteカイロスナイトKailiosniteScarabruitePinsirnitPinsiritePinsiritaPpeusaijeonite
Pixie PlateせいれいプレートSeirei PlatePlaque PixieFeentafelLastraspiritelloTabla DuendeJeonglyeong Plate
Plasma CardプラズマカードPlasma CardCarte PlasmaPlasmakarteCarta PlasmaTarjeta PlasmaPlasma Card
Plume FossilはねのカセキHane no KasekiFossile PlumeFederfossilFossilpiumaFósil PlumaNalgae Hwaseok
Pnk ApricornももぼんぐりMomo BonguriNoigrume RosAprikoko PnkGhicocca RosBonguri RosDamhong Gyutori
Poffin CaseポフィンケースPoffin CaseBoîte PoffinKnurspboxPortapoffinPokocheraPoffin Case
Point CardポイントカードPoint CardCarte PointsPunktekarteScheda PuntiTarj. PuntosPoint Card
Poison BarbどくバリDoku BariPic VeninGiftstichVelenagoFlecha VenenosaDokbaneul
Poison GemどくのジュエルDoku no JewelJoyau PoisonGiftjuwelBijouvelenoG. VenenoDok Jewel
Poké BallモンスターボールMonster BallPoké BallPokéballPoké BallPoké BallMonster Ball
Poké DollピッピにんぎょうPippi NingyōPoképoupeePoképuppePokébambolaPoké MuñecoPpippi Inhyeong
Poké FluteポケモンのふえPokémon no FuePokéflutePokéflötePokéflautoPoké FlautaPocketmon Piri
Poké RadarポケトレPoké-TraPoké RadarPokéradarPoké RadarPokéradarPoké-Tra
Poké SnackポケまんまPoké ManmaPoké SnackPokésnackPoké SnackPoké Dulce--
Poké ToyポケじゃらしPoké JarashiPoképlumetPokéwedelPokégingilloPokéseñueloPocket Pul
Pokéblock CaseポロックケースPlock CaseBoite PokéblocsPokériegel BoxPorta PokémelleTubo PokéCubosPokémon Snack Case
Pokéblock KitポロックキットPolock KitKit PokéblocPokériegel-SetKit PokémelleKit de PokécubosPokémon Snack Kit
Polkadot BowみずたまりボンMizutama RibbonRuban a PoisPunkt-BandFiocco PoisCintalunaresMulbang-ul Ribon
Pomeg BerryザロクのみZaroku no MiBaie GrenaGranabeereBaccagranaBaya GranaYuseok Yeolmae
PortraitmailにがおえメールNigaoe MailLetrPortraitPortraitbriefMess. RitrattoCart-RetratoChosanghwa Mail
PotionキズぐすりKizu GusuriPotionTrankPozionePociónSangcheo Yak
Powder JarこないれKonairePot PoudrePuderdöschenPortafarinaBote Polvos--
Power AnkletパワーアンクルPower AnkleChaîne PouvoirMachtketteVigorglieraFranja ReciaPower Anklet
Power BandパワーバンドPower BandBandeau PouvoirMachtbandVigorbandaBanda ReciaPower Band
Power BeltパワーベルトPower BeltCeinture PouvoirMachtgurtVigorfasciaCinto RecioPower Belt
Power BracerパワーリストPower WristPoignée PouvoirMachtreifVigorcerchioBrazal RecioPower Wrist
Power HerbパワフルハーブPowerful HerbHerbe PouvoirEnergiekrautVigorerbaHierba ÚnicaPowerful Herb
Power LensパワーレンズPower LensLentille PouvoirMachtlinseVigorlenteLente ReciaPower Lens
Power Plant PassはつでんしょパスHatsudensho PassPasse CentraleKraftwerks-PassPass CentralePase CentralBaljeonso Pass
Power WeightパワーウエイトPower WeightPoids PouvoirMachtgewichtVigorpesoPesa ReciaPower Weight
Powerup PartきょうかパーツKyōka PartsAmplificateurErsatzteilEspansionePotenciador--
PP MaxポイントマックスPoint MaxPP MaxAP-TopPP-MaxPP MáximosPoint Max
PP UpポイントアップPoint UpPP PlusAP-PlusPP-SuMás PPPoint Up
Premier BallプレミアボールPremier BallHonor BallPremierballPremier BallHonor BallPremier Ball
Pretty WingきれいなハネKireina HaneJolie AilePrachtfederPiumabellaPluma BellaGoun Nalgae
Prism ScaleきれいなウロコKireina UrokoBel'ÉcailleSchönschuppeSquama BellaEscama BellaGoun Bineul
Prison BottleいましめのツボImashime no TsuboVase ScelléBanngefäßVaso del vincoloVasija CastigoGulle-ui Hang-ali
Prof's LetterはかせのてがみHakase no TegamiLettre du ProfBrief vom ProfLettera del ProfCarta ProfesorBaksa-ui Pyeonji
Prop CaseグッズケースGoods CaseBoîte ParureDeko-BoxPortagadgetNeceserGoods Case
ProtectorプロテクターProtectorProtecteurSchützerCoperturaProtectorProtector
ProteinタウリンTaurineProteineProteinProteinaProteínaTaurine
PRZCureBerryまひなおしのみMahinaoshi no MiBaie AntiPARAntiPARBeereBaccantiparalisiAntiparabayaMabi Chiryo Yeolmae
PSNCureBerryどくけしのみDokukeshi no MiBaie AntidotGegengiftbeereBaccantivelenoBayantídotoHaedok Yeolmae
Psychic GemエスパージュエルEsper JewelJoyau PsyPsychojuwelBijoupsicoG. PsíquicaEsper Jewel
Pure IncenseきよめのおこうKiyome no OkōEncens PurScheuchrauchPuroaromaIncienso PuroSun-gyeorui Hyangno
Qualot BerryタポルのみTapol no MiBaie QualotQualotbeereBaccaloquatBaya IsperoPabi Yeolmae
Quick BallクイックボールQuick BallRapide BallFlottballVelox BallVeloz BallQuick Ball
Quick ClawせんせいのツメSensei no TsumeVive GriffeFlinkklaueRapidartigliGarra RápidaSeonjegonggyeok Sontop
Quick PowderスピードパウダーSpeed PowderPoudre ViteFlottstaubVelopolverePolvo VelozSpeed Powder
Rabuta BerryラブタのみRabuta no MiBaie RabutaRabutabeereBaccambutanBaya RautanRabutam Yeolmae
Rage Candy BarいかりまんじゅうIkari ManjūBonbon RageWutkeksIramellaCaramelo FuriaBunno-ui Hodugwaja
Rainbow PassレインボーパスRainbow PassPasse PrismeBunt-PassSette PassIris-Ticket--
Rainbow WingにじいろのはねNijiiro no HaneArcenci'AileBuntschwingeAla d'IrideAla ArcoírisMujigaebit Nalgae
Rare BoneきちょうなホネKichōna HoneOs RareSteinknochenOssopessoHueso RaroGwijunghan Ppyeo
Rare CandyふしぎなアメFushigina AmeSuper BonbonSonderbonbonCaramella RaraCarameloraroIsanghan Satang
Rawst BerryチーゴのみChiigo no MiBaie FraiveFragiabeereBaccafragoBaya SafreBokbun Yeolmae
Razor ClawするどいツメSurudoi TsumeGriffe RasoirScharfklaueAffilartigliGarra AfiladaYerihan Sontop
Razor FangするどいキバSurudoi KibaCroc RasoirScharfzahnAffilodenteColmillo AgudoYerihan Ippal
Razz BerryズリのみZuri no MiBaie FrambyHimmihbeereBaccalamponBaya FrambuRajeu Yeolmae
R-DiskR-ディスクR-DiskDisque-DR-DiscDisco DxDisco D--
Reaper ClothれいかいのぬのReikai no NunoTissu FaucheDüsterumhangTerrorpannoTela TerribleYeonggye-ui Cheon
Red ApricornあかぼんぐりAka BonguriNoigrume RgeAprikoko RotGhicocca RsaBonguri RojPpalgan Gyutori
Red CardレッドカードRed CardCarton RougeRote KarteCartelrossoTarjeta RojaRed Card
Red ChainあかいくさりAkai KusariChaîne RougeRote KetteRossocatenaCadena RojaPpalgang Soesaseul
Red FluteあかいビードロAkai VidroFlute RougeRote FlöteFlauto RossoFlauta RojaPpalgang Vidro
Red ID BadgeIDバッジあかID Badge AkaPasse RougeRote ID-MarkePass RossoPase Rojo--
Red OrbべにいろのたまBeniiro no TamaOrbe RougeRote KugelSfera RossaEsfera RojaJuhong Guseul
Red ScaleあかいウロコAkai UrokoÉcaillerougeRote HautSquama RossaEscama RojaPpalgan Bineul
Red ScarfあかいバンダナAkai BandanaFoul. RougeRoter SchalFascia RossaPañuelo RojoPpalgang Band
Red ShardあかいかけらAkai KakeraTesson RougePurpurstückCoccio RossoParte RojaPpalgang Jogak
Relic BandこだいのうでわKodai no UdewaVieux BijouAlter RiefBraccianticoBrazalGodae-yi Paljji
Relic CopperこだいのどうかKodai no DōkaVieux SouAlter HellerSoldanticoReal CobreGodae-yi Donghwa
Relic CrownこだいのおうかんKodai no ŌkanVieux TortilAlte KroneCoronanticaCor. AntiguaGodae-yi Wanggwan
Relic GoldこだいのきんかKodai no KinkaVieux DucatAlter DukatDoblonanticoReal OroGodae-yi Geumhwa
Relic SilverこだいのぎんかKodai no GinkaVieil ÉcuAlter TalerDucatanticoReal PlataGodae-yi Eunhwa
Relic StatueこだいのせきぞうKodai no SekizōVieux SantonAlte StatueStatuanticaEfi. AntiguaGodae-yi Seoksang
Relic VaseこだいのツボKodai no TsuboVieux VaseAlte VaseVasanticoÁnforaGodae-yi Hang'ari
Repeat BallリピートボールRepeat BallBis BallWiederballBis BallAcopio BallRipideu Ball
RepelむしよけスプレーMushi Yoke SprayRepousseSchutzRepellenteRepelenteBeolle Hoepi Spray
Reply MailおかえしメールOkaeshi MailLet. RéponseRückbriefMess. Risp.C. RespuestaDapjang Mail
Reset UrgeフラットコールFlat CallRéamorçageUmkehrappellRipristinoQuitaestadoFlat Call
Resist WingていこうのハネTeikō no HaneAile ArmureAbwehrfederPiumtutelaPluma AguanteJeohangryeok Nalgae
Retro MailレトロメールRetro MailLettre RetroRetrobriefMess. RetroCarta Retro???
Reveal GlassうつしかがみReflecting MirrorMiroir SacréWahrspiegelVerispecchioEspejo VerazBichu-neun Geoul
Revival HerbふっかつそうFukkatsu SōHerbe RappelVitalkrautVitalerbaHierba RevivirBuhwal Cho
ReviveげんきのかけらGenki no KakeraRappelBeleberRevitalizzanteRevivirGiryeogui Jogak
Rich MulchたわわこやしTawawa KoyashiFertibondanceSprießmulchFertilfloridoAbono FértilJureongjureong Biryo
Rindo BerryリンドのみRind no MiBaie RatamGrindobeereBaccarindoBaya TamarRindeu Yeolmae
Ring TargetねらいのまとNerai no MatoPoint de MireZielscheibeFacilsaglioBlancoGyeonyang Pyojeok
Rock GemいわのジュエルIwa no JewelJoyau RocheGesteinjuwelBijourocciaG. RocaBawi Jewel
Rock IncenseがんせきおこうGanseki OkōEncens RocSteinrauchRoccioaromaIncienso RocaAmseok Hyangno
Rocky HelmetゴツゴツメットGotsugotsu MetCasque BrutBeulenhelmBitorzolelmoCasco DentadoUltungbultung-Met
Roller SkatesローラースケートRoller SkateRollersRollerskatesPattiniPatinesRoller Skate
Root FossilねっこのカセキNekko no KasekiFossile RacineWurzelfossilRadifossileFósil RaízPpuri Hwaseok
Rose IncenseおはなのおこうOhana no OkōEncens FleurRosenrauchRosaromaIncienso FloralKkot Hyangno
Roseli BerryロゼルのみRozelle no MiBaie SelroHibisbeereBaccarcadèBaya HibisRosel Yeolmae
Rowap BerryレンブのみRembu no MiBaie PommoRoselbeereBaccaroamBaya MaguaAeteo Yeolmae
RSVP MailおさそいメールOsasoi MailLettre InvitEinladebriefMess. InvitoC. InvitarGweon'yu Mail
RubyルビーRubyRubisRubinRubinoRubí--
Rule BookルールブックRule BookLivre RèglesRegelbuchLibro RegoleReglamentoRule Book
S.S. TicketふねのチケットFune no TicketPasse BateauBootsticketBiglietto NaveTicket BarcoSeungseon Ticket
SableniteヤミラミナイトYamiraminiteTénéfixiteZobirisnitSableyiteSableynitaKkamkkaminite
SachetにおいぶくろNioibukuroSachet SenteurDuftbeutelBustina AromiSaquito FraganteHyang-gi Jumeoni
Sacred AshせいなるはいSeinaru HaiCendresacréeZauberascheMagicenereCeniza SagradaSeongseureoun Bunmal
Safari BallサファリボールSafari BallSafari BallSafariballSafari BallSafari BallSafari Ball
Safety GogglesぼうじんゴーグルBōjin GoggleLunettes FiltreSchutzbrilleVisierantisabbiaGafa ProtectoraBangjin Goggle
Sail FossilヒレのカセキHire no KasekiFossile NageoireFlossenfossilFossilpinnaFósil AletaJineuleomi Hwaseok
Salac BerryカムラのみKamura no MiBaie SailakSalkabeereBaccasalakBaya AslacKamna Yeolmae
SalamenciteボーマンダナイトBohmanderniteDrattakiteBrutalandanitSalamenciteSalamencitaBomandanite
SapphireサファイアSapphireSaphirSaphirZaffiroZafiro--
ScannerたんちきTanchikiScannerScannerScannerEscánerTamjigi
SceptiliteジュカインナイトJukainnaiteJungkiteGewaldronitSceptiliteSceptilitaNamukingnite
ScizoriteハッサムナイトHassamniteCizayoxiteScheroxnitScizoriteScizoritaHassamnite
Scope LensピントレンズPint LensLentilscopeScope-LinseMirinoPeriscopioChojeom Lens
Sea IncenseうしおのおこうUshio no OkouEncens MerSeerauchMarearomaIncienso MarinoBadanmul Hyangno
Seal BagシールぶくろSeal BukuroSac SceauxStickertüteBollosaccaBolsa SellosSeal Jumeoni
Seal CaseシールいれSeal IreBoîte SceauxStick.KofferPortabolliCaja SellosSeal Sangja
Secret KeyひみつのカギHimitsu no KagiClé Secrète?-ÖffnerChiave SegretaLlave SecretaBimirui Yeolsoe
SecretPotionひでんのくすりHiden no KusuriPotionsecretGeheimtrankPoz. SegretaPoc. SecretaBijeon Sin-yak
Shadow MailシャドーメールShadow MailLettre OmbreDunkelbriefMess. OmbraCarta Sombra???
Shalour SableシャラサブレShala SableSablé YantreizhYantara-SabléYantafrollinoGalleta YantraSara Sable
Sharp BeakするどいくちばしSurudoi KuchibashiBec PointuHackattackBeccaffilatoPico AfiladoYerihan Buri
SharpedoniteサメハダナイトSamehaderniteSharpediteTohaidonitSharpediteSharpedonitaSyakeunianite
Shed ShellきれいなぬけがらKirei-na NukegaraCarapace MueWechselhülleDisfoguscioMuda ConchaAreumdaun Heomul
Shell BellかいがらのすずKaigara no SuzuGrelot CoqueSeegesangConchinellaCampana ConchaJogaekkeopjil Bang-ul
Shiny CharmひかるおまもりShining CharmCharmeChromaSchillerpinCromamuletoAmuleto IrisBitna-neun Bujeok
Shiny StoneひかりのいしHikari no IshiPierre ÉclatLeuchtsteinPietrabrilloPiedra DíaBichui Dol
Shoal SaltあさせのしおAsase no ShioSel TrefondsKüstensalzSale OndosoSal CardumenYeoul Sogeum
Shoal ShellあさせのかいがらAsase no KaigaraCo. TrefondsKüstenschaleGusciondosoConcha CardumenYeoul Jogaekkeopjil
Shock DriveイナズマカセットInazuma CassetteModule ChocBlitzmodulVoltmoduloFulgoROMBeongae Cassette
Shuca BerryシュカのみShuca no MiBaie JoucaSchukebeereBaccanacaBaya AcardoSyukae Yeolmae
Silk ScarfシルクのスカーフSilk no ScarfMouchoir SoieSeidenschalSciarpa SetaPañuelo SedaSilk Scarf
Silph ScopeシルフスコープSilph ScopeScope SylpheSilph ScopeSpettrosondaScope Silph--
Silver LeafぎんのはっぱGin no HappaFeuille Arg.SilberblattFogliargentoHoja PlataEunbit Namunnip
Silver PowderぎんのこなGin no KonaPoudre ArgentéeSilberstaubArgenpolverePolvo PlataEunbit Garu
Silver WingぎんいろのはねGin'iro no HaneArgent'AileSilberflügelAladargentoAla PlateadaEunbit Nalgae
Sitrus BerryオボンのみObon no MiBaie SitrusTsitrubeereBaccacedroBaya ZidraJamung Yeolmae
Skull FossilずがいのカセキZugai no KasekiFossile CrâneKopffossilFossilcranioFósil CráneoDugae-ui Hwaseok
Sky PlateあおぞらプレートAozora PlatePlaque CielWolkentafelLastracieloTabla CieloPureun Haneul Plate
SlowbroniteヤドランナイトYadoranniteFlagadossiteLahmusnitSlowbroiteSlowbronitaYadorannite
SlowpokeTailおいしいシッポOishii ShippoQueueRamolosFlegmonruteCodaSlowpokeColaslowpokeMasinneun Kkori
Small TabletちいさなせきばんChīsa na SekibanArdoiseSteintafelTavolaTablilla--
Smoke BallけむりだまKemuri DamaBoule FuméeRauchballPalla FumoBola HumoYeonmaktan
Smooth RockさらさらいわSarasara IwaRoche LisseGlattbrockenRoccialisciaRoca SuaveBosongbosong Bawi
Snow MailブリザードメールBlizzard MailLettre NeigeSchneebriefMess. NeveCarta NieveBlizzard Mail
SnowballゆきだまYukidamaBoule de NeigeSchneeballPalla di NeveBola de NieveNundeong-i
Soda PopサイコソーダSaiko SodaSoda CoolSprudelGazzosaRefrescoMineral Cider
Soft SandやわらかいすなYawarakai SunaSable DouxPudersandSabbia SofficeArena FinaBudeureoun Morae
Soot SackはいぶくろHai BukuroSac à SuieAschetascheSacco cenereSaco HollínJae Jumeoni
Soothe BellやすらぎのすずYasuragi no SuzuGrelot ZenSanftglockeCalmanellaCampana AlivioPyeong-onui Bang-ul
Soul DewこころのしずくKokoro no ShizukuRosée ÂmeSeelentauCuorugiadaRocío BondadMa-eumui Mulbang-ul
Space MailスペースメールSpace MailLettre CosmoSternbriefMess. SpazioCar. SideralSpace Mail
Spell TagのろいのおふだNoroi no OfudaRune SortBannstickerSpettrotargaHechizoJeojuui Bujeok
Spelon BerryノワキのみNowaki no MiBaie KiwanKiwanbeereBaccamelosBaya WikanoMehoki Yeolmae
Splash PlateしずくプレートShizuku PlatePlaque HydroWassertafelLastraidroTabla LinfaMulbang-ul Plate
Spooky PlateもののけプレートMononoke PlatePlaque FantôSpuktafelLastratetraTabla TerrorWollyeong Plate
Sport BallコンペボールCompe BallCompét'BallTurnierballGara BallCompeti BallKompe Ball
SprayduckコダックじょうろKoduck JōroKwakarrosoirEntonkanneSprayduckPsydugaderaGorapaduck Mulppurigae
SprinklotadハスボーじょうろHassboh JōroNénurrosoirLoturzelkanneIrrigalotadLotadgaderaYeonkkotmon Mulppurigae
SquirtBottleゼニガメじょうろZenigame JōroCarapuce à OSchiggykanneAnnaffiatoioRegaderaKkobugi Mulppurigae
Stable MulchながながこやしNaganaga KoyashiFertistableStabilmulchFertilsaldoAb. FijadorOrae-orae Biryo
Star PieceほしのかけらHoshi no KakeraMorceau d'ÉtoileSternenstückPezzo StellaTrozo EstrellaByeorui Jogak
StardustほしのすなHoshi no SunaPoussière ÉtoileSternenstaubPolvostellaPolvoestelarByeorui Morae
Starf BerryスターのみStar no MiBaie FristaKrambobeereBaccambolaBaya ArabolSeuta Yeolmae
Steel GemはがねのジュエルHagane no JewelJoyau AcierStahljuwelBijouacciaioG. AceroGangcheol Jewel
Steel MailスチールメールSteel MailLettre AcierStahlbriefMess. LegaCarta AceroSteel Mail
Steel TeethはがねのいればHagane no IrebaDentier d'AcierZahnprotheseDentacciaioDentadura--
SteelixiteハガネールナイトHaganeilniteSteelixiteStahlosnitSteelixiteSteelixitaGancheoltonnite
StickながねぎNaganegiBatonLauchstangeGamboPaloDaepa
Sticky BarbくっつきバリKuttsuki BariPiquantsKlettdornVischiopuntaToxiestrellaKkeunjeokkkeunjeok Baneul
Stone PlateがんせきプレートGanseki PlatePlaque RocSteintafelLastrapietraTabla PétreaAmseok Plate
Storage KeyそうこのカギSōko no KagiClé StockageLagerschlüsselChiave magazzinoLlave AlmacénChanggo Yeolsoe
Strange SouvenirふしぎなおきものFushigina OkimonoBibelot BizarreSkurriloskulpturStrano ninnoloEstatuilla RaraIsanghae Jangsikpum
Subway KeyちかてつのカギChikatetsu no KagiCle de ContactZugschlüsselChiave MetroLlave Metro--
Suite KeyルームキーRoom KeyClé ChambreB-SchlüsselChiave SuiteLlave SuiteRoom Key
Sun ShardたいようのかけらTaiyō no KakeraEclat SoleilSonnsplitterScheggiasoleÁpice Sol--
Sun StoneたいようのいしTaiyō no IshiPierre SoleilSonnensteinPietrasolarePiedra SolarTaeyang-ui Dol
Super PotionいいキズぐすりIi Kizu GusuriSuper PotionSupertrankSuper PozioneSuperpociónJo-eun Sangcheo Yak
Super RepelシルバースプレーSilver SpraySuperepousseSuperschutzSuperrepellenteSuperrepelenteSilver Spray
Super RodすごいつりざおSugoi TsurizaoMega CanneSuperangelSuper AmoSupercañaDaedanhan Naksitdae
Surf MailなみのりメールNaminori MailLettre SurfSurferbriefMess. SurfCarta SurfPadotagi Mail
Surprise MulchびっくりこやしBikkuri KoyashiFertistantanéWundermulchFertilsorpresaAbono SorpresaKkamnol Biryo
SwampertiteラグラージナイトLaglargeniteLaggroniteSumpexnitSwampertiteSwampertitaDaejjang'inite
Sweet HeartハートスイーツHeart SweetsChococœurHerzkonfektDolcecuoreCorazón DulceSweet Heart
Swift WingしゅんぱつのハネShunpatsu no HaneAile SprintFlinkfederPiumreazionePluma ÍmpetuSunballyeok Nalgae
System LeverかいじょレバーKaijo LeverLevierSystemhebelLevaPalanca--
Tamato BerryマトマのみMatoma no MiBaie TamatoTamotbeereBaccamodoroBaya TamateTomang Yeolmae
Tanga BerryタンガのみTanga no MiBaie PangaTanigabeereBaccaitanBaya YecanaRiche Yeolmae
TeaおちゃOchaTheTee--
Teachy TVおしえテレビOshie TeleviTV ABCLehrkanalPoké TVPoké TeleGareuchim TV
Thanks MailかんしゃメールKansha MailLettre MerciDankesbriefMess. GrazieC. GraciasGamsa Mail
Thick ClubふといホネFutoi HoneMasse OsKampfknochenOssospessoHueso GruesoGulgeun Ppyeo
Thunder StoneかみなりのいしKaminari no IshiPierre FoudreDonnersteinPietratuonoPiedra TruenoCheondung-ui Dol
Tidal BellうみなりのスズUminari no SuzuGlas tempêteGischtglockeCamp. OndaCamp. OleajeHaemyeong-ui Bang-ul
Time FluteときのふえToki no FueFlute du TempsZeitflöteFlauto TempoFl. Tiempo--
Timer BallタイマーボールTimer BallChrono BallTimerballTimer BallTurno BallTimer Ball
Tiny MushroomちいさなキノコChiisana KinokoPetit ChampiMinipilzPiccolo FungoMini SetaJageun Beoseot
TMわざマシンWaza MachineCTTMMTMTGisul Machine
TM CaseわざマシンケースWaza Machine CaseBoite CTVM/TM BoxPorta MT-MNTubo MT-MO--
TMV PassTMVパスTMV PassPasse TMVTMV-PassPass TMVAbono del TMVTMV Pass
Town MapタウンマップTown MapCarteKarteMappaMapaTown Map
Toxic OrbどくどくだまDokudoku DamaOrbe ToxiqueToxik-OrbTossicsferaToxisferaMaengdok Guseul
Toxic PlateもうどくプレートMōdoku PlatePlaque ToxicGifttafelLastrafieleTabla TóxicaMaengdok Plate
Tri-PassトライパスTri PassTri-PassTri-PassTri-PassTri-Ticket-
Tropic MailトロピカルメールTropical MailLettre TropiTropenbriefMess. TropicCarta Tropical???
Tunnel MailトンネルメールTunnel MailLettre MineMinenbriefMess. TunnelCarta MinaTunnel Mail
Twisted SpoonまがったスプーンMagatta SpoonCuiller TordueKrümmlöffelCucchiaio TortoCuchara TorcidaHwieojin Spoon
TyranitariteバンギラスナイトBangirasniteTyranociviteDespotarnitTyranitariteTyranitaritaMagiraseunite
U-DiskU-ディスクU-DiskDisque-HO-DiscDisco SuDisco S--
Ultra BallハイパーボールHyper BallHyper BallHyperballUltra BallUltraballHyper Ball
Unown ReportアンノーンノートUnknown NoteCarnet ZarbiIcognitoheftUnownBlocBloc UnownAnnong Note
Up-GradeアップグレードUpgradeAmélioratorUp-GradeUpgradeMejoraUpgrade
VenusauriteフシギバナイトFushigibaniteFlorizarriteBisaflornitVenusauriteVenusauritaIsanghaekkotnite
Voice Case 1こえカプセル1Koe Capsule 1Boite Cri 1Stimmbox 1Disco Verso 1Grabación 1--
Voice Case 2こえカプセル2Koe Capsule 2Boite Cri 2Stimmbox 2Disco Verso 2Grabación 2--
Voice Case 3こえカプセル3Koe Capsule 3Boite Cri 3Stimmbox 3Disco Verso 3Grabación 3--
Voice Case 4こえカプセル4Koe Capsule 4Boite Cri 4Stimmbox 4Disco Verso 4Grabación 4--
Voice Case 5こえカプセル5Koe Capsule 5Boite Cri 5Stimmbox 5Disco Verso 5Grabación 5--
Vs. RecorderバトルレコーダーBattle RecorderMagnéto VSKampfkameraRegistradatiCámara LuchaBattle Recorder
Vs. SeekerバトルサーチャーBattle SearcherCherche VSKampffahnderCercasfideBuscapeleaBattle Searcher
Wacan BerryソクノのみSokuno no MiBaie ParmaKerzalberreBaccaparmenBaya GualotChona Yeolmae
Wailmer PailホエルコじょうろHoeruko JōroWailmerrosoirWailmerkanneVaso WailmerWailmegaderaGoraewangja Mulppurigae
Water GemみずのジュエルMizu no JewelJoyau EauWasserjuwelBijouacquaG. AguaMul Jewel
Water StoneみずのいしMizu no IshiPierre EauWassersteinPietraidricaPiedra AguaMurui Dol
Watmel BerryカイスのみKaisu no MiBaie StekpaWasmelbeereBaccacomeroBaya SambiaSyubak Yeolmae
Wave IncenseさざなみのおこうSazanami no OkōEncens VagueWellenrauchOndaromaIncienso AquaJanmulgyeol Hyangno
Wave MailクロスメールCross MailLettre VagueWellenbriefMess. OndaCarta Ola???
Weakness PolicyじゃくてんほけんJiakutenhokenVulné-AssuranceSchwächenschutzVulneropolizzaSeguro DebilidadYagjeomboheom
Wepear BerryセシナのみSeshina no MiBaie RepoiNirbebeereBaccaperaBaya PeraguSeobae Yeolmae
Whipped DreamホイップポップWhip PopChantibonbonSahnehäubchenDolcespumaDulce de NataWhipping Pop
White FluteしろいビードロShiroi VidroFluteblancheWeisse FlöteFlauto BiancoFlauta BlancaHayang Vidro
White HerbしろいハーブShiroi HerbHerbe BlancheSchlohkrautErbachiaraHierba BlancaHayang Herb
Wht ApricornしろぼんぐりShiro BonguriNoigrume BlnAprikoko WssGhicocca BlnBonguri BlaHayan Gyutori
Wide LensこうかくレンズKōkaku LensLoupeGroßlinseGrandelenteLupaGwanggak-lens
Wiki BerryウイのみWi no MiBaie WikiWikibeereBaccaprugnaBaya WikiWiki Yeolmae
Wise GlassesものしりメガネMonoshiri MeganeLunettes SagesSchlauglasSaviocchialiGafas EspecialesBaksik An-gyeong
Wood MailウッディメールWoody MailLettre BoisWaldbriefMess. BoscoCarta Madera???
Works KeyはつでんしょキーHatsudensho KeyClé CentraleK-SchlüsselTurbinchiaveLl. CentralBaljeonso Key
X AccuracyヨクアタールYokuatāruPrecision +X-TrefferPrecisione XPrecisión XJal-Machigi
X AttackプラスパワーPlus PowerAttaque +X-AngriffAttacco XAtaque XPlus Power
X DefendディフェンダーDefenderDefense +X-AbwehrDifesa XDefensa XDefend-Up
X Sp. DefスペシャルガードSpecial GuardDef. Spé. +X-SpezialVerDif. Sp. XDef. Esp. XSpecial Guard
X SpecialスペシャルアップSpecial UpSpecial +X-SpezialSpecial XEspecial XSpecial-Up
X SpeedスピーダーSpeederVitesse +X-TempoVelocità XVelocidad XSpeed-Up
XtransceiverライブキャスターLive CasterVokitViso-CasterInterpokéVideomisorLive Caster
Yache BerryヤチェのみYache no MiBaie NanoneKiroyabeereBaccamoyaBaya RimoyaPeulka Yeolmae
Yellow FluteきいろビードロKiiro VidroFlute JauneGelbe FlöteFlauto GialloFlauta AmarillaNorang Vidro
Yellow ScarfきいろのバンダナKiiro no BandanaFoul. JauneGelber SchalFascia GiallaPañuelo AmarilloNorang Band
Yellow ShardきいろいかけらKiiroi KakeraTesson JauneGelbstückCoccio GialloParte AmarillaNorang Jogak
Ylw ApricornきぼんぐりKi BonguriNoigrume JauAprikoko GelGhicocca GiaBonguri AmaNorang Gyutori
Ylw ID BadgeIDバッジきいろID Badge KīroPasse JauneGelbe ID-MarkePass GialloP. Amarillo--
Zap PlateいかずちプレートIkazuchi PlatePlaque VoltBlitztafelLastrasaettaTabla TruenoUroe Plate
ZincキトサンChitosanZincZinkZincoZincChitosan
Zoom LensフォーカスレンズFocus LensLentille ZoomZoomlinseZoomlenteTelescopioFocus Lens

Ability Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanish
AdaptabilityてきおうりょくTekiōryokuAdaptabilitéAnpassungAdattabilitàAdaptable
AerilateスカイスキンSky SkinPeau CélesteZenithautPellecieloPiel Celeste
AftermathゆうばくYūbakuBoom FinalFinalschlagScoppioResquicio
Air LockエアロックAir-LockAir LockKlimaschutzRiparoBucle Aire
AnalyticアナライズAnalyzeAnalysteAnalysePonderazioneCálculo Final*
Anger PointいかりのつぼIkari no TsuboColériqueKurzschlussGrancolleraIrascible
AnticipationきけんよちKiken'yochiAnticipationVorahnungPresagioAnticipación
Arena TrapありじごくArijigokuPiègeAusweglosTrappoarenaTrampa Arena
Aroma VeilアロマベールAroma VeilAroma-VoileDufthülleAromaveloVelo Aroma
Aura BreakオーラブレイクAura BreakAura InverséeAura-UmkehrFrangiauraRompeaura
Bad DreamsナイトメアNightmareMauvais RêveAlptraumSogniamariMal Sueño
Battle ArmorカブトアーマーKabuto ArmorArmurbastonKampfpanzerLottascudoArmadura Batalla*
Big PecksはとむねHatomuneCœur de CoqBrustbieterPettinfuoriSacapecho
BlazeもうかMōkaBrasierGroßbrandAiutofuocoMar Llamas
BulletproofぼうだんBōdanPare-BallesKugelsicherAntiproiettileAntibalas
Cheek PouchほおぶくろHoobukuroBajouesBackentaschenGuancegonfieCarrillo
ChlorophyllようりょくそYōryokusoChlorophylle*ChlorophyllClorofillaClorofila
Clear BodyクリアボディClear BodyCorps SainNeutraltorsoCorpochiaroCuerpo Puro
Cloud NineノーてんきNo TenkiCiel GrisWolke SiebenAntimeteoAclimatación
Color ChangeへんしょくHenshokuDéguisementFarbwechselCambiacoloreCambio Color
CompetitiveかちきKachikiBattantUnbeugsamkeitTenaciaTenacidad
Compound EyesふくがんFukuganŒil ComposéFacettenaugeInsettocchiOjo Compuesto*
ContraryあまのじゃくAma no JakuContestationUmkehrungInversioneRespondón
Cursed BodyのろわれボディNoroware BodyCorps MauditTastfluchCorpofunestoCuerpo Maldito*
Cute CharmメロメロボディMeromero BodyJoli SourireCharmebolzenIncantevoleGran Encanto
DampしめりけShimerikeMoiteurFeuchtigkeitUmiditàHumedad
Dark AuraダークオーラDark AuraAura TénébreuseDunkelauraAuratetraAura Oscura
DefeatistよわきYowakiDéfaitisteSchwächlingSconfortoFlaqueza
Delta StreamデルタストリームDelta StreamSouffle DeltaDelta-WindFlusso DeltaRáfaga Delta
DefiantまけんきMakenkiAcharnéSiegeswilleAgonismoCompetitivo
Desolate LandおわりのだいちOwari no DaichiTerre FinaleEndlandTerra EstremaTierra del Ocaso
DownloadダウンロードDownloadTéléchargeDownloadDownloadDescarga
DrizzleあめふらしAmefurashiCrachinNieselPiovischioLlovizna
DroughtひでりHideriSécheresseDürreSiccitàSequía
Dry SkinかんそうはだKansō HadaPeau SècheTrockenheitPellearsaPiel Seca
Early BirdはやおきHayaokiMatinalFrühweckerSveglialampoMadrugar
Effect SporeほうしHōshiPose SporeSporenwirtSpargisporaEfecto Espora*
Fairy AuraフェアリーオーラFairy AuraAura FéeriqueFeenauraAurafollettoAura Feérica
FilterフィルターFilterFiltreFilterFiltroFiltro
Flame BodyほのおのからだHonō no KaradaCorps ArdentFlammkörperCorpodifuocoCuerpo Llama
Flare BoostねつぼうそうNetsu BōsōRage BrûlureHitzewahnBruciaimpetoÍmpetu Ardiente*
Flash FireもらいびMorai BiTorcheFeuerfängerFuocardoreAbsorbe Fuego*
Flower GiftフラワーギフトFlower GiftDon FloralPflanzengabeRegalfioreDon Floral
Flower VeilフラワーベールFlower VeilFlora-VoileBlütenhülleFiorveloVelo Flor
ForecastてんきやTenkiyaMétéoPrognosePrevisioniPredicción
ForewarnよちむYochimuPrédictionVorwarnungPremonizioneAlerta
Friend GuardフレンドガードFriend GuardGarde AmieFreundeshutAmicoscudoCompiescolta
FriskおみとおしOmitooshiFouilleSchnüfflerIndagineCacheo
Fur CoatファーコートFur CoatToison ÉpaisseFellkleidFoltopeloPelaje Recio
Gale WingsはやてのつばさHayate no TsubasaAiles BourrasqueOrkanschwingenAlirafficaAlas Vendaval
GluttonyくいしんぼうKuishinbōGloutonnerieVöllereiVoracitàGula
GooeyぬめぬめNumenumePoisseuxViskositätViscositàBaba
Grass PeltくさのけがわKusa no KegawaToison HerbuePflanzenpelzPeloderbaManto Frondoso
GutsこんじょうKonjōCranAdrenalinDentistrettiAgallas
HarvestしゅうかくShūkakuRécolteReiche ErnteCoglibaccheCosecha
HealerいやしのこころIyashi no KokoroCœur SoinHeilherzCuracuoreAlma Cura
HeatproofたいねつTainetsuIgnifugéHitzeschutzAntifuocoIgnífugo
Heavy MetalヘヴィメタルHeavy MetalHeavy MetalSchwermetallMetalpesanteMetal Pesado*
Honey GatherみつあつめMitsu AtsumeCherche MielHonigmaulMielincettaRecogemiel
Huge PowerちからもちChikaramochiColoforceKraftkolossMacroforzaPotencia
HustleはりきりHarikiriAgitationÜbereiferTuttafrettaEntusiasmo
HydrationうるおいボディUruoi BodyHydratationHydrationIdratazioneHidratación
Hyper CutterかいりきバサミKairiki BasamiHyper CutterScherenmachtIpertaglioCorte Fuerte
Ice BodyアイスボディIce BodyCorps GelEishautCorpogeloGélido
IlluminateはっこうHakkōLumiattiranceErleuchtungRisplendiIluminación
IllusionイリュージョンIllusionIllusionTrugbildIllusioneIlusión
ImmunityめんえきMen'ekiVaccinImmunitätImmunitàInmunidad
ImposterかわりものKawarimonoImposteurDoppelgängerSosiaImpostor
InfiltratorすりぬけSurinukeInfiltrationSchwebedurchIntrapassoAllanamiento
Inner FocusせいしんりょくSeishinryokuAttentionKonzentratorFuocodentroFoco Interno
InsomniaふみんFuminInsomniaInsomniaInsonniaInsomnio
IntimidateいかくIkakuIntimidationBedroherPrepotenzaIntimidación
Iron BarbsてつのトゲTetsu no TogeÉpine de FerEisenstachelSpineferratePunta Acero
Iron FistてつのこぶしTetsu no KobushiPoing de FerEisenfaustFerropugnoPuño Férreo
JustifiedせいぎのこころSeigi no KokoroCœur NobleRedlichkeitGiustiziaJusticiero
Keen EyeするどいめSurudoi MeRegard VifAdleraugeSguardofermoVista Lince
KlutzぶきようBukiyōMaladresseTollpatschImpaccioZoquete
Leaf GuardリーフガードLeaf GuardFeuille Garde*FloraschildFogliamantoDefensa Hoja
LevitateふゆうFuyūLévitationSchwebeLevitazioneLevitación
Light MetalライトメタルLight MetalLight MetalLeichtmetallMetalleggeroMetal Liviano*
Lightning Rodひらいしん HiraishinParatonnerreBlitzfängerParafulminePararrayos
LimberじゅうなんJūnanÉchauffementFlexibilitätScioltezzaFlexibilidad
Liquid OozeヘドロえきHedoro EkiSuintementKloakensoßeMelmaLodo Líquido
Magic BounceマジックミラーMagic MirrorMiroir MagikMagiespiegelMagispecchioEspejo Mágico*
Magic GuardマジックガードMagic GuardGarde MagikMagieschildMagicscudoMuro Mágico
MagicianマジシャンMagicianMagicienZaubererPrestigiatorePrestidigitador
Magma ArmorマグマのよろいMaguma no YoroiArmumagmaMagmapanzerMagmascudoEscudo Magma
Magnet PullじりょくJiryokuMagnépiègeMagnetfalleMagnetismoImán
Marvel ScaleふしぎなうろこFushigi na UrokoÉcaille Spéciale*NotschutzPelleduraEscama Especial*
Mega LauncherメガランチャーMega LauncherMéga BlasterMegawummeMegalancioMegadisparador
MinusマイナスMinusMinusMinusMenoMenos
Mold BreakerかたやぶりKatayaburiBrise MouleÜberbrückungRompiformaRompemoldes
MoodyムラっけMurakkeLunatiqueGefühlswippeAltalenaVeleta
Motor DriveでんきエンジンDenki EngineMotoriséStarthilfeElettrorapidElectromotor
MoxieじしんかじょうJishin KajōImpudenceHochmutArroganzaAutoestima
MultiscaleマルチスケイルMultiscaleMultiécailleMultischuppeMultisquameCompensación
MultitypeマルチタイプMulti-TypeMulti-TypeVariabilitätMultitipoMultitipo
MummyミイラMiiraMomieMumieMummiaMomia
Natural CureしぜんかいふくShizen KaifukuMédic NatureInnere KraftAlternacuraCura Natural
No GuardノーガードNo GuardAnnule GardeSchildlosNullodifesaIndefenso
NormalizeノーマルスキンNormal SkinNormaliseRegulierungNormalitàNormalidad
ObliviousどんかんDonkanBenêtDösigkeitIndifferenzaDespiste
OvercoatぼうじんBōjinEnvelocapeWetterfestCopricapoFunda
OvergrowしんりょくShinryokuEngraisNotdüngerErbaiutoEspesura
Own Tempoマイペース My Pace Tempo PersoTempomacherMente LocaleRitmo Proprio
Parental BondおやこあいOyako AiAmour FilialFamilienbandeAmorefilialeAmor Filial
PickpocketわるいてぐせWarui TegusePickpocketLangfingerArraffalestoHurto
PickupものひろいMono HiroiRamassageMitnahmeRaccoltaRecogida
PlusプラスPlusPlusPlusPiùMás
PixilateフェアリースキンFairy SkinPeau FéériqueFeenschichtPellefollettoPiel Feérica
Poison HealポイズンヒールPoison HealSoin PoisonAufheberVelencuraAntídoto
Poison PointどくのトゲDoku no TogePoint PoisonGiftdornVelenopuntoPunto Tóxico
Poison TouchどくしゅDokushuToxitoucheGiftgriffVelentoccoToque Tóxico
PranksterいたずらごころItazura-gokoroFarceurStrolchBurlaBromista
PressureプレッシャーPressurePressionErzwingerPressionePresión
Primordial SeaはじまりのうみHajimari no UmiMer PrimaireUrmeerMare PrimordialeMar del Albor
ProteanへんげんじざいHengen JizaiProtéenWandlungskunstMutatipoMutatipo
Pure PowerヨガパワーYoga PowerForce PureMentalkraftForzapuraEnergía Pura
Quick FeetはやあしHayaashiPied VéloceRasanzPiedisveltiPies Rápidos
Rain DishあめうけざらAme UkezaraCuvetteRegengenussCopripioggiaCura Lluvia
RattledびびりBibiriPhobiqueHasenfußPauraCobardía
RecklessすてみSutemiTéméraireAchtlosTemerarietàAudaz
RefrigerateフリーズスキンFreeze SkinPeau GeléeFrostschichtPellegeloPiel Helada
RegeneratorさいせいりょくSaiseiryokuRégé-ForceBelebekraftRigenergiaRegeneración
RivalryとうそうしんTōsōshinRivalitéRivalitätAntagonismoRivalidad
Rock HeadいしあたまIshi AtamaTête de RocSteinhauptTestaduraCabeza Roca
Rough SkinさめはだSamehadaPeau DureRauhautCartavetroPiel Tosca
Run AwayにげあしNigeashiFuiteAngsthaseFugafacileFuga
Sand ForceすなのちからSuna no ChikaraForce SableSandgewaltSilicoforzaPoder Arena
Sand RushすなかきSunakakiBaigne SableSandscharrerRemasabbiaÍmpetu Arena
Sand StreamすなおこしSuna OkoshiSable VolantSandsturmSabbiafiumeChorro Arena
Sand VeilすながくれSunagakureVoile SableSandschleierSabbiaveloVelo Arena
Sap SipperそうしょくSōshokuHerbivoreVegetarierMangiaerbaHerbívoro
ScrappyきもったまKimottamaQuerelleurRauflustNervisaldiIntrépido
Serene GraceてんのめぐみTen no MegumiSérénitéEdelmutLeggiadroDicha
Shadow TagかげふみKage FumiMarque OmbreWegsperrePedinombraSombra Trampa*
Shed SkinだっぴDappiMueExpidermisMutaMudar
Sheer ForceちからずくChikara-zukuSans LimiteRohe GewaltForzabrutaPotencia Bruta*
Shell Armorシェルアーマー Shell ArmorCoque ArmurePanzerhautGuscioscudoCaparazón
Shield DustりんぷんRinpunÉcran PoudrePuderabwehrPolvoscudoPolvo Escudo
SimpleたんじゅんTanjunSimpleWankelmutDisinvolturaSimple
Skill LinkスキルリンクSkill LinkMulti-CoupsWertelinkAbillegameEncadenado
Slow StartスロースタートSlow StartDébut CalmeSaumseligLentoinizioInicio Lento
SniperスナイパーSniperSniperSuperschützeCecchinoFrancotirador*
Snow CloakゆきがくれYukigakureRideau NeigeSchneemantelMantelneveManto Níveo
Snow WarningゆきふらしYuki FurashiAlerte NeigeHagelalarmScendineveNevada
Solar PowerサンパワーSun PowerForce SoleilSolarkraftSolarpoterePoder Solar
Solid RockハードロックHard RockSolide RocFelskernSolidrocciaRoca Sólida
SoundproofぼうおんBō'onAnti-BruitLärmschutzAntisuonoInsonorizar
Speed BoostかそくKasokuTurboTemposchubAcceleratoreImpulso
StallあとだしAtodashiFreinZeitspielRallentatoreRezagado
Stance ChangeバトルスイッチBattle SwitchDéclic TactiqueTaktikwechselAccendilottaCambio Táctico
StaticせいでんきSeidenki StatikStatikStaticoElec. Estática*
SteadfastふくつのこころFukutsu no KokoroImpassibleFelsenfestCuordecisoImpasible
StenchあくしゅうAkushūPuanteurDuftnoteTanfoHedor
Sticky HoldねんちゃくNenchakuGlueWertehalterAntifurtoViscosidad
Storm DrainよびみずYobimizuLavaboSturmsogAcquascoloColector
Strong JawがんじょうあごGanjō AgoPrognatheTitankieferFerromascellaMandíbula Fuerte
Sturdyがんじょう GanjōFermetéRobustheitVigoreRobustez
Suction CupsきゅうばんKyūbanVentouseSaugnapfVentoseVentosas
Super LuckきょううんKyō'unChanceuxGlückspilzSupersorteAfortunado
SwarmむしのしらせMushi no ShiraseEssaimHexaplagaAiutinsettoEnjambre
Sweet VeilスイートベールSweet VeilGluco-VoileZuckerhülleDolceveloVelo Dulce
Swift SwimすいすいSuisuiGlissadeWassertempoNuotoveloxNado Rápido
SymbiosisきょうせいKyōseiSymbioseNutznießerSimbiosiSimbiosis
SynchronizeシンクロSynchroSynchroSynchroSincronismoSincronía
Tangled FeetちどりあしChidoriashiPieds ConfusFußangelIntricopiediTumbos
TechnicianテクニシャンTechnicianTechnicienTechnikerTecnicoExperto
TelepathyテレパシーTelepathyTélépatheTelepathieTelepatiaTelepatía
TeravoltテラボルテージTeravoltageTéra-VoltageTeravoltTeravoltTerravoltaje
Thick FatあついしぼうAtsui ShibōIsograisseSpeckschichtGrassospessoSebo
Tinted LensいろめがねIromeganeLentiteintéeAufwertungLentifuméCromolente
TorrentげきりゅうGekiryūTorrentSturzbachAcquaiutoTorrente
Tough ClawsかたいツメKatai TsumeGriffe DureKrallenwuchtUnghiedureGarra Dura
Toxic BoostどくぼうそうDoku BōsōRage PoisonGiftwahnVelenimpetoÍmpetu Tóxico*
TraceトレースTraceCalqueFährteTracciaRastro
TruantなまけNamakeAbsentéismeSchnarchnasePigroneAusente
TurboblazeターボブレイズTurboblazeTurboBrasierTurbobrandPiroturbinaTurbollama
UnawareてんねんTennenInconscientUnkenntnisImprudenzaIgnorante
UnburdenかるわざKaruwazaDélestageEntlastungAgiltecnicaLiviano
UnnerveきんちょうかんKinchōkanTensionAnspannungAgitazioneNerviosismo
Victory StarしょうりのほしShōri no HoshiVictorieuxTriumphsternVittorstellaTinovictoria
Vital SpiritやるきYarukiEsprit VitalMunterkeitSpiritovivoEspíritu Vital*
Volt AbsorbちくでんChikudenAbsorb VoltVoltabsorberAssorbivoltAbsorbe Elec*
Water AbsorbちょすいChosuiAbsorb EauH2O-AbsorberAssorbacquaAbsorbe Agua*
Water VeilみずのベールMizu no VeilIgnifu-VoileAquahülleIdroveloVelo Agua
Weak ArmorくだけるよろいKudakeru YoroiArmurouilléeBruchrüstungSottilguscioArmadura Frágil*
White SmokeしろいけむりShiroi KemuriÉcran FuméePulverrauchFumochiaroHumo Blanco
Wonder GuardふしぎなまもりFushigi na MamoriGarde MystikWunderwacheMagidifesaSuperguarda
Wonder SkinミラクルスキンMiracle SkinPeau MiracleWunderhautSplendicutePiel Milagro
Zen ModeダルマモードDaruma ModeMode TranseTrance-ModusStato ZenModo Daruma

Move Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
AbsorbすいとるSuitoruVol-VieAbsorberAssorbimentoAbsorberHeubsu
AcidようかいえきYōkaiekiAcideSäureAcidoÁcidoYonghae Aek
Acid ArmorとけるTokeruAcidarmureSäurepanzerScudo AcidoArmadura ÁcidaNokgi
Acid SprayアシッドボムAcid BombBombe AcideSäurespeierAcidobombaBomba ÁcidaAcid Bomb
AcrobaticsアクロバットAcrobatAcrobatieAkrobatikAcrobaziaAcróbataAcrobat
AcupressureつぼをつくTsubo wo TsukuAcupressionAkupressurAcupressioneAcupresiónGyeonghyeol Jjireugi
Aerial AceつばめがえしTsubame GaeshiAéropiqueAero-AssAeroassaltoGolpe AéreoJebi Banhwan
AeroblastエアロブラストAeroblastAéroblastLuftstoßAerocolpoAerochorroAeroblast
After YouおさきにどうぞOsaki ni DōzoAprès VousGalanterieCortesiaCede PasoDangshin Munjuh
AgilityこうそくいどうKōsoku IdōHâteAgilitätAgilitàAgilidadGosok Idong
Air CutterエアカッターAir CutterTranch'AirWindschnittAerasoioAire AfiladoAir Cutter
Air SlashエアスラッシュAir SlashLame d'AirLuftschnittEterelamaTajo AéreoAir Slash
Ally SwitchサイドチェンジSide ChangeInterversionSeitentauschCambiapostoCambio BandaSide Change
AmnesiaドわすれDowasureAmnésieAmnesieAmnesiaAmnesiaManggaksul
Ancient PowerげんしのちからGenshi no ChikaraPouvoir AntiqueAntik-KraftForzanticaPoder PasadoWeonsa-yi Him
Aqua JetアクアジェットAqua JetAqua-JetWasserdüseAcquagettoAcua JetAqua Jet
Aqua RingアクアリングAqua RingAnneau HydroWasserringAcquanelloAcua AroAqua Ring
Aqua TailアクアテールAqua TailHydroqueueNassschweifIdrondataAcua ColaAqua Tail
Arm ThrustつっぱりTsuppariCogneArmstoßSberleteseEmpujónSonbadak Chigi
AromatherapyアロマセラピーAromatherapyAromathérapiAromakurAromaterapiaAromaterapiaAromatherapy
Aromatic MistアロマミストAroma MistBrume CapiteuseDuftwolkeNebularomaNiebla AromáticaAroma Mist
AssistねこのてNeko no TeAssistanceZuschussAssistenteAyudaJosu
AssuranceダメおしDame OshiAssuranceGewissheitGaranziaBuena BazaSeungbu Gutigi
AstonishおどろかすOdorokasuÉtonnementErstaunerSgomentoImpresionarNollaekigi
Attack OrderこうげきしれいKōgeki ShireiAppel AttakSchlagbefehlComandourtoAl AtaqueGonggyeok Jiryeong
AttractメロメロMeromeroAttractionAnziehungAttrazioneAtracciónHerongherong
Aura SphereはどうだんHadoudanAurasphèreAurasphäreForzasferaEsfera AuralPadongtan
Aurora BeamオーロラビームAurora BeamOnde BoréaleAurorastrahlRaggiauroraRayo AuroraAurora Beam
AutotomizeボディパージBody PurgeAllègementAutotomieSganciapesiAligerarBody Purge
AvalancheゆきなだれYuki NadareAvalancheLawineSlavinaAludNun Satae
Baby-Doll EyesつぶらなひとみTsuburana HitomiRegard TouchantKulleraugenOcchioni TeneriOjitos TiernosChorongchorong Nundongja
BarrageたまなげTamanagePilonnageStakkatoAttacco PioggiaPresaGuseul Deonjigi
BarrierバリアーBarrierBouclierBarriereBarrieraBarreraBarrier
Baton PassバトンタッチBaton TouchRelaisStaffetteStaffettaRelevoBaton Touch
Beat UpふくろだたきFukurodatakiBastonPrüglerPicchiaduroPalizaJipdan Guta
BelchゲップGeppuÉructationRülpserRuttoEructoTeurim
Belly DrumはらだいこHaradaikoCognobidonBauchtrommelPanciamburoTamborBaebuk
BestowギフトパスGift PassPasse-CadeauOfferteCediregaloOfrendaGift Pass
BideがまんGamanPatienceGeduldPazienzaVenganzaChamgi
BindしめつけるShimetsukeruÉtreinteKlammergriffLegatuttoAtaduraJoigi
BiteかみつくKamitsukuMorsureBissMorsoMordiscoMulgi
Blast BurnブラストバーンBlast BurnRafale FeuLohekanonadeIncendioAnillo ÍgneoBlast Burn
Blaze KickブレイズキックBlaze KickPied BrûleurFeuerfegerCalciardentePatada ÍgneaBlaze Kick
BlizzardふぶきFubukiBlizzardBlizzardBoraVentiscaNunbora
BlockとおせんぼうTōsenbōBarrageRückentzugBloccoBloqueoBlock
Blue FlareあおいほのおAoi HonōFlamme BleueBlauflammenFuocobluLlama AzulPureun Bulkkot
Body SlamのしかかりNoshikakariPlaquageBodyslamCorposcontroGolpe CuerpoNureugi
Bolt StrikeらいげきRaigekiCharge FoudreBlitzschlagLucesiluroAtaque FulgorNyaegyuk
Bone ClubホネこんぼうHone KonbōMassd'OsKnochenkeuleOssoclavaHueso PaloPpyeo Dagwichigi
Bone RushボーンラッシュBone RushCharge-OsKnochenhatzOssorafficaAtaque ÓseoBone Rush
BonemerangホネブーメランHone BoomerangOsmerangKnochmerangOssomerangHuesomerangPpyeodagwi Boomerang
BoomburstばくおんぱBakuonpaBang SoniqueÜberschallknallOndaboatoEstruendoPok'eumpa
BounceとびはねるTobihaneruRebondSprungfederRimbalzoBoteTtwieooreuda
Brave BirdブレイブバードBrave BirdRapaceSturzflugBaldealiPájaro OsadoBrave Bird
Brick BreakかわらわりKawarawariCasse-BriqueDurchbruchBrecciaDemoliciónKkaeteurida
BrineしおみずShiomizuSaumureLakeAcquadisaleSalmueraSogeummul
BubbleあわAwaÉcumeBlubberBollaBurbujaGeopum
Bubble BeamバブルこうせんBubble KōsenBulles d’OBlubbstrahlBollaraggioRayo BarbujaGeopum Gwangseon
Bug BiteむしくいMushi KuiPiqûreKäferbissColeomorsoPicaduraBeolle Meok'eum
Bug BuzzむしのさざめきMushi no SazamekiBourdonKäfergebrummRonzioZumbidoBeolle-yi Yadanbeopseok
Bulk UpビルドアップBuild-UpGonfletteProtzerGranfisicoCorpulenciaBuild-Up
BulldozeじならしJinarashiPiétisolDampfwalzeBattiterraTerratemblorThang Gorugi
Bullet PunchバレットパンチBullet PunchPisto-PoingPatronenhiebPugnoscaricaPuño BalaBullet Punch
Bullet SeedタネマシンガンTane MachinegunBalle GraineKugelsaatSemitragliaRecurrenteGigwanchong
Calm MindめいそうMeisōPlénitudeGedankengutCalmamentePaz MentalMyeongsong
CamouflageほごしょくHogoshokuCamouflageTarnungCamuffamentoCamuflajeBohosaek
CaptivateゆうわくYūwakuSéductionLiebreizIncantoSeducciónYuhok
CelebrateおいわいOiwaiCélébrationEhrentagAuguriCelebraciónChukha
ChargeじゅうでんJūdenChargeurLadevorgangSottocaricaCargaChungjeon
Charge BeamチャージビームCharge BeamRayon ChargéLadestrahlRaggioscossaRayo CargaCharge Beam
CharmあまえるAmaeruCharmeCharmeFascinoEncantoAegyo Burigi
ChatterおしゃべりOshaberiBabilGeschwätzSchiamazzoChácharaSuda
Chip AwayなしくずしNashikuzushiAttritionZermürbenInsidiaGuardia BajaGekgi
Circle ThrowともえなげTomoenageProjectionÜberkopfwurfRibaltiroLlave GiroBaedae Duichigi
ClampからではさむKara de HasamuClaquoirSchnapperTenagliaTenazaKkeopjil Kkiugi
Clear SmogクリアスモッグClear SmogBain de SmogKlärsmogPulifumoNiebla ClaraClear Smog
Close CombatインファイトIn-FightClose CombatNahkampfZuffaA BocajarroIn-Fight
CoilとぐろをまくToguro wo MakuEnroulementEinrollenArrotolaEnrosqueThoari Thulgi
Comet PunchれんぞくパンチRenzoku PunchPoing ComèteKometenhiebCometapugnoPuño CometaYeonsok Punch
ConfideないしょばなしNaisho-banashiConfidenceVertrauenssacheConfidenzaConfidenciaBimil'iyagi
Confuse RayあやしいひかりAyashī HikariOnde FolieKonfustrahlStordiraggioRayo ConfusoIsanghan Bit
ConfusionねんりきNenrikiChoc MentalKonfusionConfusioneConfusiónYeomdongryeok
ConstrictからみつくKaramitsukuConstrictionUmklammerungLimitazioneRestricciónHwigamgi
ConversionテクスチャーTextureConversionUmwandlungConversioneConversiónTexture
Conversion 2テクスチャー2Texture 2Conversion2Umwandlung2Conversione2Conversión2Texture 2
CopycatまねっこManekkoPhotocopieImitatorCopioneCopiónHyungnaejaeng'i
Cosmic PowerコスモパワーCosmopowerForce CosmikKosmik-KraftCosmoforzaMasa CósmicaCosmic Power
Cotton GuardコットンガードCotton GuardCotogardeWatteschildCotonscudoRizo AlgodónCotton Guard
Cotton SporeわたほうしWatahōshiSpore CotonBaumwollsaatCottonsporaEsporagodónMokhwa Poja
CounterカウンターCounterRiposteKonterContatoreContraataqueCounter
CovetほしがるHoshigaruImploreBezirzerSupplicaAntojoTamnaeda
CrabhammerクラブハンマーCrab HammerPince-MasseKrabbhammerMartellataMartillazoJjipge Hammer
Crafty ShieldトリックガードTrick GuardVigilanceTrickschutzTruccodifesaTruco DefensaTrick Guard
Cross ChopクロスチョップCross ChopCoup-CroixKreuzhiebIncrocolpoTajo CruzadoCross Chop
Cross PoisonクロスポイズンCross PoisonPoison-CroixGiftstreichVelenocroceVeneno XCross Poison
CrunchかみくだくKamikudakuMâchouilleKnirscherSgranocchioTriturarKkaemul'eobusugi
Crush ClawブレイククローBreak ClawÉclate GriffeZermalmklaueTritartigliGarra BrutalBreak Claw
Crush GripにぎりつぶすNigiri TsubusuPresseQuetschgriffSbriciolmanoAgarrónMoksabal
CurseのろいNoroiMalédictionFluchMaledizioneMaldiciónJeoju
CutいあいぎりIaigiriCoupeZerschneiderTaglioCortePul Begi
Dark PulseあくのはどうAku no HadouVibrobscurFinsterauraNeropulsarPulso UmbríoAk-yi Padong
Dark VoidダークホールDark HoleTrou NoirSchlummerortVuototetroBrecha NegraDark Hole
Dazzling GleamマジカルシャインMagical ShineÉclat MagiqueZauberscheinMagibrillioBrillo MágicoMagical Shine
Defend OrderぼうぎょしれいBōgyo ShireiAppel DéfenseBlockbefehlComandoscudoA DefenderBang'eo Jiryeong
Defense CurlまるくなるMarukunaruBoul'ArmureEiniglerRicciolscudoRizo DefensaUngkeurigi
DefogきりばらいKiribaraiAnti-BrumeAuflockernScacciabrumaDespejarRock Climb
Destiny BondみちづれMichidzurePrélèvem. DestinAbgangsbundDestinobbligatoMismo DestinoGil Dongmu
DetectみきりMikiriDétectionScannerIndividuaDetecciónSeonchal
Diamond StormダイヤストームDia StormOrage AdamantinDiamantsturmDiamantempestaTorm. DiamantesDia Storm
DigあなをほるAna wo HoruTunnelSchauflerFossaExcavarGumeong Pagi
DisableかなしばりKanashibariEntraveAussetzerInibitoreAnulaciónSaseul Mukgi
Disarming VoiceチャームボイスCharm VoiceVoix EnjôleuseSäuselstimmeIncantavoceVoz CautivadoraCharming Voice
DischargeほうでんHōdenCoup d'JusLadungsstoßScaricaChispazoBangjeon
DiveダイビングDivingPlongéeTaucherSubBuceoDiving
Dizzy PunchピヨピヨパンチPiyopiyo PunchUppercutIrrschlagStordipugnoPuño MareoJaemjaem Punch
Doom DesireはめつのねがいHametsu no NegaiCarnareketKismetwunschObbliderioDeseo OcultoPamyeol-yi Soweon
Double HitダブルアタックDouble AttackCoup DoubleDoppelschlagDoppiosmashDoble GolpeDouble Attack
Double KickにどげりNidogeriDouble PiedDoppelkickDoppiocalcioDoble PatadaDubeonchigi
Double SlapおうふくビンタŌfuku BintaTorgnolesDuplexhiebDoppiasberlaDoble BofetónYeonsok Ppyamchigi
Double TeamかげぶんしんKage BunshinRefletDoppelteamDoppioteamDoble EquipoGeurimja Bunsin
Double-EdgeすてみタックルSutemi TackleDamoclèsRisikotackleSdoppiatoreDoble FiloIpansapan Tackle
Draco MeteorりゅうせいぐんRyūseigunDraco MétéorDraco MeteorDragobolideCometa DracoYong Seonggun
Dragon AscentガリョウテンセイGaryō TenseiDraco AscensionZenitstürmerAscesa del DragoAscenso DracoHwaryong Jeomjeong
Dragon BreathりゅうのいぶきRyū no IbukiDracosouffleFeuerodemDragospiroDragoalientoYong-yi Sumgyeol
Dragon ClawドラゴンクローDragon ClawDracogriffeDrachenklaueDragartigliGarra DragónDragon Claw
Dragon DanceりゅうのまいRyū no MaiDanse DracoDrachentanzDragodanzaDanza DragónYong-yi Chum
Dragon PulseりゅうのはどうRyū no HadōDracochocDrachenpulsDragopulsarPulso DragónYong-yi Padong
Dragon RageりゅうのいかりRyū no IkariDraco-RageDrachenwutIra di DragoFuria DragónYong-yi Bunno
Dragon RushドラゴンダイブDragon DiveDracochargeDrachenstoßDragofuriaCarga DragónDragon Dive
Dragon TailドラゴンテールDragon TailDraco-QueueDrachenruteCodadragoCola DragónDragon Tail
Drain PunchドレインパンチDrain PunchVampipoingAbleithiebAssorbipugnoPuño DrenajeDrain Punch
Draining KissドレインキッスDrain KissVampibaiserDiebeskussAssorbibacioBeso DrenajeDrain Kiss
Dream EaterゆめくいYume KuiDévorêveTraumfresserMangiasogniComesueñosKkum Meokgi
Drill PeckドリルくちばしDrill KuchibashiBec VrilleBohrschnabelPerforbeccoPico TaladroHoejeon Buri
Drill RunドリルライナーDrill LinerTunnelierSchlagbohrerGiravvitaTaladradoraDrill Liner
Dual ChopダブルチョップDouble ChopDouble BaffeDoppelhiebDoppiocolpoGolpe BisDouble Chop
Dynamic PunchばくれつパンチBakuretsu PunchDynamopoingWuchtschlagDinamipugnoPuño DinámicoPokbal Punch
Earth PowerだいちのちからDaichi no ChikaraTelluriforceErdkräfteGeoforzaTierra VivaDaeji-yi Him
EarthquakeじしんJishinSéismeErdbebenTerremotoTerremotoJijin
Echoed VoiceエコーボイスEcho VoiceÉchoWiderhallEcheggiavoceEco VozEcho Voice
Eerie ImpulseかいでんぱKaidenpaOndes ÉtrangesMystowellenElettromisteroOnda AnómalaGoejeonpa
Egg BombタマゴばくだんTamago BakudanBomb'ŒufEierbombeUovobombaBomba HuevoAl Poktan
Electric TerrainエレキフィールドElec FieldChamp ÉlectrifiéElektrofeldCampo ElettricoCampo EléctricoElectric Field
ElectrifyそうでんSōdenÉlectrisationElektrifizierungElettrocontagioElectrificaciónSongjeon
Electro BallエレキボールElec BallBoule ÉlekElektroballEnergisferaBola VoltioElectric Ball
ElectrowebエレキネットElec NetToile ÉlekElektronetzElettrotelaElectrotelaElectric Net
EmbargoさしおさえSashiosaeEmbargoItemsperreDivietoEmbargoGeumje
EmberひのこHinokoFlammècheGlutBraciereAscuasBulkkot Serye
EncoreアンコールEncoreEncoreZugabeRipetiOtra VezEncore
EndeavorがむしゃらGamusharaEffortNotsituationRimontaEsfuerzoJukgisalgi
EndureこらえるKoraeruTénacitéAusdauerResistenzaAguanteBeotigi
Energy BallエナジーボールEnergy BallÉco-SphèreEnergieballEnergipallaEnergibolaEnergy Ball
EntrainmentなかまづくりNakama ZukuriTen-danseZwangoSaltamiciziaDanza AmigaDongryo Mandulgi
EruptionふんかFunkaÉruptionEruptionEruzioneEstallidoBunhwa
ExplosionだいばくはつDai BakuhatsuExplosionExplosionEsplosioneExplosiónDae Pokbal
ExtrasensoryじんつうりきJintsūrikiExtrasenseurSondersensorExtrasensoParanormalSintongryeok
Extreme SpeedしんそくShinsokuVitesse ExtrêmeTurbotempoExtrarapidoVeloc. ExtremaSinsok
FacadeからげんきKaragenkiFaçadeFassadeFacciataImagenGaekgi
Fairy LockフェアリーロックFairy LockVerrou EnchantéFeenschlossBlocco FatatoCerrojo FeéricoFairy Lock
Fairy WindようせいのかぜYōsei no KazeVent FéériqueFeenbriseVento di FataViento FeéricoYojeong-yi Baram
Fake OutねこだましNekodamashiBluffMogelhiebBruciapeloSorpresaSok'ida
Fake TearsうそなきUso NakiCroco LarmeTrugträneFalselacrimeLlanto FalsoGeojit Ul'eum
False SwipeみねうちMine UchiFaux-ChageTrugschlagFalsofinaleFalsotortazoKaldeungchigi
Feather DanceフェザーダンスFeather DanceDanse-PlumeDaunenreigenDanzadipiumeDanza PlumaGit'teol Dance
FeintフェイントFeintRuseOffenlegungFintoattaccoAmagoFeint
Feint AttackだましうちDamashiuchiFeinteFinteFintaFintaSok'yeo Ttaerigi
Fell StingerとどめばりTodome-bariDard MortelStachelfinalePungiglioneAguijón LetalMajimak'il-chim
Fiery DanceほのおのまいHonō no MaiDanse du FeuFeuerreigenVoldifuocoDanza LlamaBulkkotchum
Final GambitいのちがけInochigakeTout ou RienWagemutAzzardoSacrificioMoksoom Gulgi
Fire BlastだいもんじDai MonjiDéflagrationFeuersturmFuocobombaLlamaradaBul Daemunja
Fire FangほのおのキバHonoo no KibaCrocs FeuFeuerzahnRogodentiColmillo ÍgneoBulkkot Eomni
Fire PledgeほのおのちかいHonō no ChikaiAire de FeuFeuersäulenFiammapattoVoto FuegoBoolkhocheui Maengsae
Fire PunchほのおのパンチHonō no PunchPoing de FeuFeuerschlagFuocopugnoPuño FuegoBulkkot Punch
Fire SpinほのおのうずHonō no UzuDanse FlammeFeuerwirbelTurbofuocoGiro FuegoHoe-ori Bulkkot
FissureじわれJiwareAbîmeGeofissurAbissoFisuraTtang Gareugi
FlailじたばたJitabataFléauDreschflegelFlagelloAzoteBadungbadung
Flame BurstはじけるほのおHajikeru HonōRebondifeuFunkenflugPirolancioPirotecniaBulkot Twigigi
Flame ChargeニトロチャージNitro ChargeNitrochargeNitroladungNitrocaricaNitrocargaNitro Charge
Flame WheelかえんぐるまKaengurumaRoue de FeuFlammenradRuotafuocoRueda FuegoHwayeom Jadongcha
FlamethrowerかえんほうしゃKaenhōshaLance-FlammesFlammenwurfLanciafiammeLanzallamasHwayeom Bangsa
Flare BlitzフレアドライブFlare DriveBoutefeuFlammenblitzFuococaricaEnvite ÍgneoFlare Drive
FlashフラッシュFlashFlashBlitzFlashDestelloFlash
Flash CannonラスターカノンLuster CannonLuminocanonLichtkanoneCannonflashFoco ResplandorLuster Cannon
FlatterおだてるOdateruFlatterieSchmeichlerAdulazioneCameloBuchugigi
FlingなげつけるNagetsukeruDégommageSchleuderLancioLanzamientoNaedeonjigi
Flower ShieldフラワーガードFlower GuardGarde FloraleFloraschutzFiordifesaDefensa FloralFlower Guard
FlyそらをとぶSora wo TobuVolFliegenVoloVueloGongjung Nalgi
Flying PressフライングプレスFlying PressFlying PressFlying PressSchiacciatuffoPlancha VoladoraFlying Press
Focus BlastきあいだまKiai DamaExploforceFokusstoßFocalcolpoOnda CerteraGihap Guseul
Focus EnergyきあいだめKiai DamePuissanceEnergiefokusFocalenergiaFoco EnergíaGichungjeon
Focus PunchきあいパンチKiai PunchMitra-PoingPower-PunchCentripugnoPuño CerteroHimkkeot Punch
Follow MeこのゆびとまれKono Yubi TomarePar IciSpotlightSonoquiSeñueloNalttareum
Force PalmはっけいHakkeiForte-PaumeKraftwellePalmoforzaPalmeoBalgyeong
ForesightみやぶるMiyaburuClairvoyanceGesichtePreveggenzaProfecíaKkwettul'eobogi
Forest's CurseもりののろいMori no NoroiMaléfice SylvainWaldesfluchSchiacciatuffoPlancha VoladoraSup-yi Jeoju
Foul PlayイカサマIkasamaTricherieSchmarotzerRipiccaJuego SucioSok Im Soo
Freeze ShockフリーズボルトFreeze VoltÉclair GeléFrostvoltElettrogeloRayo GélidoFreeze Volt
Freeze-DryフリーズドライFreeze DryLyophilisationGefriertrocknerLiofilizzazioneLiofilizaciónFreeze Dry
Frenzy PlantハードプラントHard PlantVégé-AttakFauna-StatueRadicalberoPlanta FerozHard Plant
Frost BreathこおりのいぶきKōri no IbukiSouffle GlacéEisesodemAlitogelidoVaho GélidoEureum Soomgyul
FrustrationやつあたりYatsuatariFrustrationFrustrationFrustrazioneFrustraciónHwapul'i
Fury AttackみだれづきMidare DzukiFurieFurienschlagFuriaAtaque FuriaMagu Jjireugi
Fury CutterれんぞくぎりRenzoku GiriTailladeZornklingeTagliofuriaCortefuriaYeonsok Jareugi
Fury SwipesみだれひっかきMidare HikkakiCombo-GriffeKratzfurieSfuriateGolpes FuriaMagu Halkwigi
Fusion BoltクロスサンダーCross ThunderÉclair CroixKreuzdonnerIncrotuonoRayo FusiónCross Thunder
Fusion FlareクロスフレイムCross FlameFlamme CroixKreuzflammeIncrofiammaLlama FusiónCross Flame
Future SightみらいよちMirai YochiPrescienceSeherDivinazionePremoniciónMirae Yeoji
Gastro AcidいえきIekiSuc DigestifMagensäfteGastroacidoBilisWiaek
Gear GrindギアソーサーGear SaucerLancécrouKlikkdiskusIngracolpoRueda DobleGear Saucer
GeomancyジオコントロールGeocontrolGéo-ContrôleGeokontrolleGeocontrolloGeocontrolGeocontrol
Giga DrainギガドレインGiga DrainGiga-SangsueGigasaugerGigassorbimentoGigadrenadoGiga Drain
Giga ImpactギガインパクトGiga ImpactGiga ImpactGigastoßGigaimpattoGiga ImpactoGiga Impact
GlaciateこごえるせかいKogoeru SekaiÈre GlaciaireEiszeitGelamondoMundo GélidoUlda-saegyae
GlareへびにらみHebi NiramiRegard MédusantGiftblickSguardo FeroceDeslumbrarBaem-yi Miso
Grass KnotくさむすびKusa MusubiNœud HerbeStrauchlerLaccioerbosoHierba LazoPul Mokki
Grass PledgeくさのちかいKusa no ChikaiAire de PlantePflanzsäulenErbapattoVoto PlantaPul-ui Maengsae
Grass WhistleくさぶえKusabueSiffl'HerbeGrasflöteMeloderbaSilbatoPul Piri
Grassy TerrainグラスフィールドGrass FieldChamp HerbuGrasfeldCampo ErbosoCampo de HierbaGrass Field
GravityじゅうりょくJūryokuGravitéErdanziehungGravitàGravedadJungryeok
GrowlなきごえNakigoeRugissementHeulerRuggitoGruñidoUl'eum Sori
GrowthせいちょうSeichōCroissanceWachstumCrescitaDesarrolloSeongjang
GrudgeおんねんOn'nenRancuneNachspielRancoreRabiaWeonnyeom
Guard SplitガードシェアGuard SharePartage GardeSchutzteilerParidifesaIsoguardiaGuard Share
Guard SwapガードスワップGuard SwapPermugardeSchutztauschBarattoscudoCambia DefensaGuard Swap
GuillotineハサミギロチンHasami GuillotineGuillotineGuillotineGhigliottinaGuillotinaGawi Jareugi
Gunk ShotダストシュートDust ShootDétricanonMülltrefferSporcolancioLanza MugreDust Shoot
GustかぜおこしKaze OkoshiTornadeWindstoßRafficaTornadoBaram Il'eukigi
Gyro BallジャイロボールGyroballGyroballeGyroballVortexpallaGiro BolaGyroball
HailあられArareGrêleHagelsturmGrandineGranizoSsaragi Nun
Hammer ArmアームハンマーArm HammerMarto-PoingHammerarmMartelpugnoMachadaArm Hammer
Happy HourハッピータイムHappy TimeÉtrennesGoldene ZeitenCuccagnaPaga ExtraHappy Time
HardenかたくなるKatakunaruArmureHärtnerRafforzatoreFortalezaDandanhaejigi
HazeくろいきりKuroi KiriBuée NoireDunkelnebelNubeNieblaHeuk Angae
Head ChargeアフロブレイクAfro BreakPeignéeSteinschädelRicciolataArieteAfro Break
Head SmashもろはのずつきMoroha no ZutsukiFracass'TêteKopfstoßZuccataTestarazoYangnal Bakchigi
HeadbuttずつきZutsukiCoup d’BouleKopfnussBottintestaGolpe CabezaBakchigi
Heal BellいやしのすずIyashi no SuzuGlas de SoinVitalglockeRintoccasanaCampana CuraChiryo Bang'ul
Heal BlockかいふくふうじKaifuku FuujiAnti-SoinHeilblockadeAnticuraAnticuraHoebok Bong'in
Heal OrderかいふくしれいKaifuku ShireiAppel SoinsHeilbefehlComandocuraAuxilioHoebok Jiryeong
Heal PulseいやしのはどうIyashi no HadōVibra SoinHeilwogeOndasanaPulso CuraChiyu Padong
Healing WishいやしのねがいIyashi no NegaiVœu SoinHeilopferCurardoreDeseo CuraChiyu Soweon
Heart StampハートスタンプHeart StampCrèvecœurHerzstempelCuorestampoArrumacoHeart Stamp
Heart SwapハートスワップHeart SwapPermucœurStatustauschCuorbarattoCambia AlmasHeart Swap
Heat CrashヒートスタンプHeat StampTacle FeuBrandstempelMarchiafuocoGolpe CalorHeat Stamp
Heat WaveねっぷうNeppūCaniculeHitzewelleOndacaldaOnda ÍgneaYeolpung
Heavy SlamヘビーボンバーHeavy BomberTacle LourdRammbossPesobombaCuerpo PesadoHeavy Bomber
Helping HandてだすけTedasukeCoup d'MainRechte HandAltruismoRefuerzoDoumi
HexたたりめTatarimeChâtimentBürdeSciaguraInfortunioByongsang Chumbyung
Hidden PowerめざめるパワーMezameru PowerPuissance CachéeKraftreserveIntroforzaPoder OcultoJamjae Power
High Jump KickとびひざげりTobihizageriPied VoltigeTurmkickCalcinvoloPat. Salto AltaMureupchagi
Hold BackてかげんTekagenRetenueZurückhaltungRiguardoClemenciaJeokdanghisonbwajugi
Hold HandsてをつなぐTe o TsunaguMains JointesHändchenhaltenMano nella ManoManos JuntasSon-e-son Japgi
Hone ClawsつめとぎTsumetogiAiguisageKlauenwetzerUnghiaguzzeAfilagarrasSontopgalgi
Horn AttackつのでつくTsuno de TsukuKoud'KorneHornattackeIncornataCornadaPpul Jjireugi
Horn DrillつのドリルTsuno DrillEmpal'KorneHornbohrerPerforcornoPerforadorPpul Drill
Horn LeechウッドホーンWood HornEncorneboisHolzgeweihLegnicornoAsta DrenajeWood Horn
HowlとおぼえTōboeGrondementJaulerGridodilottaAullidoMeolli Jit'eum
HurricaneぼうふうBōfūVent ViolentOrkanTifoneVendavalPohkpoong
Hydro CannonハイドロカノンHydrocannonHydroblastAquahaubitzeIdrocannoneHidrocañónHydrocannon
Hydro PumpハイドロポンプHydro PompHydrocanonHydropumpeIdropompaHidrobombaHydro Pump
Hyper BeamはかいこうせんHakai KōsenUltralaserHyperstrahlIper RaggioHiperrayoPagoe Gwangseon
Hyper FangひっさつまえばHissatsu MaebaCroc de MortHyperzahnIperzannaHiper ColmilloPilsal Apni
Hyper VoiceハイパーボイスHyper VoiceMégaphoneSchallwelleGranvoceVozarrónHyper Voice
Hyperspace FuryいじげんラッシュIjigen RasshuFurie DimensionDimensionswahnUrtodimensionaleCerco DimensiónDaleunchawon Reosi
Hyperspace HoleいじげんホールIjigen HoleTrouDimensionnelDimensionslochForodimensionalePaso DimensionalDaleunchawon Hole
HypnosisさいみんじゅつSaimin JutsuHypnoseHypnoseIpnosiHipnosisChoemyeon Sul
Ice BallアイスボールIce BallBall'GlaceFrostbeulePalla GeloBola HieloIce Ball
Ice BeamれいとうビームReitō BeamLaser GlaceEisstrahlGeloraggioRayo HieloNaengdong Beam
Ice BurnコールドフレアCold FlareFeu GlacéFrosthauchVampagelidaLlama GélidaCold Flare
Ice FangこおりのキバKoori no KibaCrocs GivreEiszahnGelodentiColmillo HieloEol'eum Eomni
Ice PunchれいとうパンチReitō PunchPoing-GlaceEishiebGelopugnoPuño HieloNaengdong Punch
Ice ShardこおりのつぶてKoori no TsubuteÉclats GlaceEissplitterGeloscheggiaCanto HeladoEol'eum Mungchi
Icicle CrashつららおとしTsurara OtoshiChute GlaceEiszapfhagelScagliageloChuzosGodureum Tteolgugi
Icicle SpearつららばりTsurara BariStalagtiteEisspeerGelolanciaCarámbanoGodoreum Chim
Icy WindこごえるかぜKogoeru KazeVent GlaceEissturmVentogelatoViento HieloEolda Baram
ImprisonふういんFūinPossessifBegrenzerEsclusivaCercaBong'in
IncinerateやきつくすYaki TsukusuCalcinationEinäschernBruciatuttoCalcinaciónBultaeoogi
InfernoれんごくRengokuFeu d'EnferInfernoMarchiaturaInfiernoYeon Ok
InfestationまとわりつくMatowaritsukuHarcèlementPlageAssilloAcosoEonggyeobutgi
IngrainねをはるNe wo HaruRacinesVerwurzlerRadicamentoArraigoPpuri Bakgi
Ion DelugeプラズマシャワーPlasma ShowerDélugePlasmaPlasmaschauerPioggiaplasmaCortina PlasmaPlasma Shower
Iron DefenseてっぺきTeppekiMur de FerEisenabwehrFerroscudoDefensa FérreaCheolbyeok
Iron HeadアイアンヘッドIron HeadTête de FerEisenschädelMetaltestataCabeza de HierroIron Head
Iron TailアイアンテールIron TailQueue de FerEisenschweifCodacciaioCola FérreaIron Tail
JudgmentさばきのつぶてSabaki no TsubuteJugementUrteilskraftGiudizioSentenciaSimpan-yi Mungchi
Jump KickとびげりTobigeriPied SautéSprungkickCalciosaltoPatada SaltoJump Kick
Karate ChopからてチョップKarate ChopPoing-KaratéKarateschlagColpokarateGolpe KarateTaegweon Dangsu
KinesisスプーンまげSpoon MageTélékinésiePsykraftCinèsiKinéticoSutgarak Hwigi
King's ShieldキングシールドKing ShieldBouclier RoyalKönigsschildScudo RealeEscudo RealKing Shield
Knock OffはたきおとすHatakiotosuSabotageAbschlagPrivazioneDesarmeTakchyeoseo Tteolgugi
Land's WrathグランドフォースGround ForceForce ChtonienneBodengewaltForza TelluricaFuerza TelúricaGround Force
Last ResortとっておきTotteokiDernier RecoursZufluchtUltimasceltaÚltima BazaDwittaseugi
Lava PlumeふんえんFun'enÉbullilaveFlammensturmLavasbuffoHumaredaBun'yeon
Leaf BladeリーフブレードLeaf BladeLame-FeuilleLaubklingeFendifogliaHoja AgudaLeaf Blade
Leaf StormリーフストームLeaf StormTempête VerteBlättersturmVerdebuferaLluevahojasLeaf Storm
Leaf TornadoグラスミキサーGrass MixerPhytomixeurGrasmixerVorticerbaCiclón de HojasGrass Mixer
Leech LifeきゅうけつKyūketsuVampirismeBlutsaugerSanguisugaChupavidasHeuphyeol
Leech SeedやどりぎのたねYadorigi no TaneVampigraineEgelsamenParassisemeDrenadorasSsi Ppurigi
LeerにらみつけるNiramitsukeruGroz'YeuxSilberblickFulmisguardoMaliciosoJjaeryeobogi
LickしたでなめるShita de NameruLéchouilleSchleckerLeccataLengüetazoHatgi
Light of RuinはめつのひかりHametsu no HikariLumière du NéantLux CalamitatisLuce NefastaLuz AniquiladoraPamyeol'uibich
Light ScreenひかりのかべHikari no KabeMur LumièreLichtschildSchermolucePantalla LuzBit-yi Jangmak
Lock-OnロックオンLock OnVerrouillageZielschussLocalizzaFijar BlancoLock On
Lovely KissあくまのキッスAkuma no KissGrobisouTodeskussDemonbacioBeso AmorosoAkma-yi Kiss
Low KickけたぐりKetaguriBalayageFußkickColpo BassoPatada BajaJapchigi
Low SweepローキックLow KickBalayetteFußtrittCalciobassoPuntapiéLow Kick
Lucky ChantおまじないOmajinaiAir VeinardBeschwörungFortuncantoConjuroJusul
Lunar DanceみかづきのまいMikadzuki no MaiDanse-LuneLunartanzLunardanzaDanza LunarChoseungdal Chum
Luster PurgeラスターパージLuster PurgeLumi-ÉclatScheinwerferAbbaglianteResplandorLuster Purge
Mach PunchマッハパンチMach PunchMach PunchTempohiebPugnorapidoUltrapuñoMach Punch
Magic CoatマジックコートMagic CoatReflet MagikMagiemantelMagiveloCapa MágicaMagic Coat
Magic RoomマジックルームMagic RoomZone MagiqueMagieraumMagicozonaZona MágicaMagic Room
Magical LeafマジカルリーフMagical LeafFeuillemagikZauberblattFogliamagicaHoja MágicaMagical Leaf
Magma StormマグマストームMagma StormVortex MagmaLavasturmMagmaclismaLluvia ÍgneaMagma Storm
Magnet BombマグネットボムMagnet BombBombaimantMagnetbombeBombagneteBomba ImánMagnet Bomb
Magnet RiseでんじふゆうDenji FuyuuVol MagnétikMagnetflugMagnetascesaLevitónJeonja Buyu
Magnetic FluxじばそうさJiba SōsaMagné-ContrôleMagnetreglerControllo PolareAura MagnéticaJagijang Jojak
MagnitudeマグニチュードMagnitudeAmpleurIntensitätMagnitudoMagnitudMagnitude
Mat BlockたたみがえしTatami-gaeshiTatamigaeshiTatami-SchildRibaltappetoEscudo TatamiMarutbadaksewomaggi
Me FirstさきどりSakidoriMoi d'AbordEgotripPrecedenzaYo PrimeroSeonchwi
Mean LookくろいまなざしKuroi ManazashiRegard NoirHorrorblickMalosguardoMal De OjoGeom-eun Nunbit
MeditateヨガのポーズYoga no PoseYogaMeditationMeditazioneMeditaciónYoga Pose
Mega DrainメガドレインMega DrainMéga-SangsueMegasaugerMegassorbimentoMegaagotarMega Drain
Mega KickメガトンキックMegaton KickUltimawashiMegakickMegacalcioMegapatadaMegaton Kick
Mega PunchメガトンパンチMegaton PunchUltimapoingMegahiebMegapugnoMegapuñoMegaton Punch
MegahornメガホーンMegahornMégacorneVielenderMegacornoMegacuernoMegapon
MementoおきみやげOkimiyageSouvenirMemento-MoriMementoLegadoChueok-yi Seonmul
Metal BurstメタルバーストMetal BurstFulmiferMetallstoßMetalscoppioRepresión MetalMetal Burst
Metal ClawメタルクローMetal ClawGriffe AcierMetallklaueFerrartigliGarra MetalMetal Claw
Metal SoundきんぞくおんKinzoku OnStrido-SonMetallsoundFerrostridoEco MetálicoGeumsok Eum
Meteor MashコメットパンチComet PunchPoing MétéorSternenhiebMeteorpugnoPuño MeteoroComet Punch
MetronomeゆびをふるYubi wo FuruMétronomeMetronomMetronomoMetrónomoSongarak Heundeulgi
Milk DrinkミルクのみMilk NomiLait à BoireMilchgetränkBuonlatteBatidoUyu Masigi
MimicものまねMonomaneCopieMimikryMimicaMiméticoHyungnaenaegi
Mind ReaderこころのめKokoro no MeLire-EspritWillensleserLeggimenteTelépataMa'eum-yi Nun
MinimizeちいさくなるChīsakunaruLilliputKomprimatorMinimizzatoReducciónJak'ajigi
Miracle EyeミラクルアイMiracle EyeŒil MiracleWunderaugeMiracolvistaGran OjoMiracle Eye
Mirror CoatミラーコートMirror CoatVoile MiroirSpiegelcapeSpecchioveloManto EspejoMirror Coat
Mirror MoveオウムがえしŌmu GaeshiMimiqueSpiegeltrickSpeculmossaMov. EspejoTtarahagi
Mirror ShotミラーショットMirror ShotMiroi-TirSpiegelsalveCristalcolpoDisparo EspejoMirror Shot
MistしろいきりShiroi KiriBrumeWeißnebelNebbiaNeblinaHyin Angae
Mist BallミストボールMist BallBall'BrumeNebelballFoschisferaBola NeblinaMist Ball
Misty TerrainミストフィールドMist FieldChamp BrumeuxNebelfeldCampo NebbiosoCampo de NieblaMist Field
MoonblastムーンフォースMoon ForcePouvoir LunaireMondgewaltForza LunareFuerza LunarMoon Force
MoonlightつきのひかりTsuki no HikariRayon LuneMondscheinLucelunareLuz LunarDal-yi Bulbit
Morning SunあさのひざしAsa no HizashiAuroreMorgengrauenMattindoroSol MatinalAchim Haetsal
Mud BombどろばくだんDoro BakudanBoue-BombeSchlammbombePantanobombaBomba FangoJinheulk Poktan
Mud ShotマッドショットMud ShotTir de BoueLehmschussColpodifangoDisparo LodoMud Shot
Mud SportどろあそびDoroasobiLance-BoueLehmsuhlerFangataChapoteo LodoHeulk Nol'i
Muddy WaterだくりゅうDakuryūOcroupiLehmbrüheFanghigliaAgua LodosaJeoldae Yeongdo
Mud-SlapどろかけDorokakeCoud'BoueLehmschelleFangosberlaBofetón LodoJinheuk Ppurigi
Mystical FireマジカルフレイムMagical FlameFeu EnsorceléMagieflammeMagifiammaLlama EmbrujadaMagical Flame
Nasty PlotわるだくみWaru DakumiMachinationRänkeschmiedCongiuraMaquinaciónNappeun Eummo
Natural GiftしぜんのめぐみShizen no MegumiDon NaturelBeerenkräfteDononaturaleDon NaturalJayeon-yi Eunhae
Nature PowerしぜんのちからShizen no ChikaraForce-NatureNatur-KraftNaturforzaAdaptaciónJayeon-yi Him
Needle ArmニードルアームNeedle ArmPoing DardNietenrankePugnospineBrazo PinchoBineul Pal
Night DazeナイトバーストNight BurstExplonuitNachtflutUrtoscuroPulso NocheNight Burst
Night ShadeナイトヘッドNight HeadOmbre NocturneNachtnebelOmbra NotturnaTinieblasNight Head
Night SlashつじぎりTsujigiriTranche-NuitNachthiebNottesferzaTajo UmbríoKkamjjakbegi
NightmareあくむAkumuCauchemarNachtmahrIncuboPesadillaAkmong
Noble RoarおたけびOtakebiRâle MâleKampfgebrüllUrloRugido de GuerraBureujijgi
NuzzleほっぺすりすりHoppe Suri SuriFrotte-FrimousseWangenrubblerElettrococcolaMoflete EstáticoBolbubibubi
Oblivion WingデスウイングDeath WingMort-AilesUnheilsschwingenAli del FatoAla MortíferaDeath Wing
OctazookaオクタンほうOkutank HōOctazookaOctazookaOctazookaPulpocañónDaepomuno Po
Odor SleuthかぎわけるKagiwakeruFlairSchnüfflerSegugioRastreoNaemsae Gubyeol
Ominous WindあやしいかぜAyashii KazeVent MauvaisUnheilböenFunestoventoViento AciagoGoesanghan Baram
Origin PulseこんげんのはどうKongen no HadōOnde OriginelleUrsprungswogePrimopulsarPulso PrimigenioGeun'won-ui Padong
OutrageげきりんGekirinColèreWutanfallOltraggioEnfadoYeokrin
OverheatオーバーヒートOverheatSurchauffeHitzekollerVampataSofocoOverheat
Pain SplitいたみわけItamiwakeBalanceLeidteilerMalcomuneDivide DolorApeum Nanugi
Parabolic ChargeパラボラチャージParabola ChargeParabochargeParabolladungCaricaparabolaCarga ParábolaParabola Charge
Parting ShotすてゼリフSute ZerifuDernier MotAbgangstiradeMonitoÚltima PalabraMakmal'naebaetgi
Pay DayネコにこばんNeko ni KobanJackpotZahltagGiornopagaDía de PagoGoyang'i Donbatgi
PaybackしっぺがえしShippegaeshiReprésaillesGegenstoßRivincitaVendettaBobok
PeckつつくTsutsukuPicpicSchnabelBeccataPicotazoJjogi
Perish SongほろびのうたHorobi no UtaRequiemAbgesangUltimocantoCanto MortalMyeolmang-yi Norae
Petal BlizzardはなふぶきHana FubukiTempête FloraleBlütenwirbelFiortempestaTormenta FloralKkotbora
Petal DanceはなびらのまいHanabira no MaiDanse-FleurBlättertanzPetalodanzaDanza PétaloKkoch'ip Dance
Phantom ForceゴーストダイブGhost DiveHantisePhantomkraftSpettrotuffoGolpe FantasmaGhost Dive
Pin MissileミサイルばりMissile BariDard-NuéeNadelraketeMissilspilloPin MisilBineul Missile
Play NiceなかよくするNakayoku-suruCamaraderieKameradschaftSimpatiaCamaraderíaChinhaejigi
Play RoughじゃれつくJaretsukuCâlinerieKnuddlerCarineriaCarantoñaChigeungeorigi
PluckついばむTsuibamuPicorePflückerSpennataPicoteoJjoadaegi
Poison Fangどくどく&##12398;キバDokudoku no KibaCrochet VeninGiftzahnVelenodentiColmillo VenDok Eomni
Poison GasどくガスDoku GasGaz ToxikGiftwolkeVelenogasGas VenenosoDok Gas
Poison JabどくづきDokudzukiDirect ToxikGifthiebVelenpunturaPuya NocivaDok Jjareugi
Poison PowderどくのこなDoku no KonaPoudre ToxikGiftpuderVelenpolverePolvo VenenoDok Garu
Poison StingどくばりDoku BariDard-VeninGiftstachelVelenospinaPicotazo VenDokchim
Poison TailポイズンテールPoison TailQueue-PoisonGiftschweifVelenocodaCola VenenoPoison Tail
PoundはたくHatakuÉcras'FacePfundBottaDestructorMakchigi
PowderふんじんFunjinNuée de PoudrePulverschleuderPulviscoppioPolvo ExplosivoBunjin
Powder SnowこなゆきKonayukiPoudreusePulverschneePolneveNieve PolvoNun Ssaragi
Power GemパワージェムPower GemRayon GemmeJuwelenkraftGemmoforzaJoya de LuzPower Gem
Power SplitパワーシェアPower SharePartage ForceKraftteilerPariattaccoIsofuerzaPower Share
Power SwapパワースワップPower SwapPermuforceKrafttauschBarattoforzaCambia FuerzaPower Swap
Power TrickパワートリックPower TrickAstuce ForceKrafttrickIngannoforzaTruco FuerzaPower Trick
Power Whipパワーウ|#12451;ップPower WhipMégafouetBlattgeißelVigorcolpoLatigazoPower Whip
Power-Up PunchグロウパンチGrow PunchPoing BoostSteigerungshiebCrescipugnoPuño IncrementoGlow Punch
Precipice BladesだんがいのつるぎDangai no TsurugiLame PangéenneAbgrundsklingeSpade TelluricheFilo del AbismoDan'ae-ui Kal
PresentプレゼントPresentCadeauGeschenkRegalinoPresentePresent
ProtectまもるMamoruAbriSchutzschildProtezioneProtecciónBang'eo
PsybeamサイケこうせんPsych KōsenRafale PsyPsystrahlPsicoraggioPsicorrayoHwansang Beam
Psych UpじこあんじJikoanjiBoostPsycho-PlusPsicamisùMás PsiqueJagi Amsi
PsychicサイコキネシスPsychokinesisPsykoPsychokinesePsichicoPsíquicoPsychokinesis
Psycho BoostサイコブーストPsycho BoostPsycho BoostPsyschubPsicoslancioPsicoataquePsycho Boost
Psycho CutサイコカッターPsycho CutterCoupe PsychoPsychoklingePsicotaglioPsico-cortePsycho Cutter
Psycho ShiftサイコシフトPsycho ShiftÉchange PsyPsybannPsicotrasferPsico-cambioPsycho Shift
PsyshockサイコショックPsycho ShockChoc PsyPsychoschockPsicoshockPsicocargaPsycho Shock
PsystrikeサイコブレイクPsycho BreakFrappe PsyPsychostoßPsicobottaOnda MentalPsycho Break
PsywaveサイコウェーブPsycho WaveVague PsyPsywellePsicondaPsicoondaPsycho Wave
PunishmentおしおきOshiokiPunitionStrafattackePunizioneCastigoHonnaegi
PursuitおいうちOiuchiPoursuiteVerfolgungInseguimentoPersecuciónTtaragattaerigi
QuashさきおくりSaki OkuriÀ la QueueVerzögerungSpintoneÚltimo LugarSoonsau Miroogi
Quick AttackでんこうせっかDenkō SekkaVive-AttaqueRuckzuckhiebAttacco RapidoAtaque RápidoJeongwang Seokhwa
Quick GuardファストガードFast GuardPréventionRapidschutzAnticipoAnticipoFirst Guard
Quiver DanceちょうのまいChō no MaiPapillodanseFalterreigenEledanzaDanza AleteoNabichum
RageいかりIkariFrénésieRasereiIraFuriaBunno
Rage PowderいかりのこなIkari no KonaPoudre FureurWutpulverPolverabbiaPolvo IraBoon Noh Garu
Rain DanceあまごいAmagoiDanse PluieRegentanzPioggiadanzaDanza LluviaBibaragi
Rapid SpinこうそくスピンKōsoku SpinTour RapideTurbodreherRapigiroGiro RápidoGosok Spin
Razor LeafはっぱカッターHappa CutterTranch'HerbeRasierblattFoglielamaHoja AfiladaIpnal Gareugi
Razor ShellシェルブレードShell BladeCoquilameKalkklingeConchilamaConcha FiloShell Blade
Razor WindかまいたちKamaitachiCoupe-VentKlingensturmVentaglienteViento CortanteKalbaram
RecoverじこさいせいJiko SaiseiSoinGenesungRipresaRecuperaciónHP Hoebok
RecycleリサイクルRecycleRecyclageAufbereitungRicicloReciclajeRecycle
ReflectリフレクターReflectorProtectionReflektorRiflessoReflejoReflector
Reflect TypeミラータイプMirror TypeCopie TypeTypenspiegelRiflettipoClonatipoMirror Type
RefreshリフレッシュRefreshRégénérationHeilungRinfrescataAlivioRefresh
Relic SongいにしえのうたInishie no UtaChant AntiqueUrgesangCantoanticoCanto ArcaicoYetnorae
RestねむるNemuruReposErholungRiposoDescansoJamjagi
RetaliateかたきうちKatakiuchiVengeanceHeimzahlungNemesiRepresaliaWonsu Gapgi
ReturnおんがえしOngaeshiRetourRückkehrRitornoRetribuciónEunhye Gapgi
RevengeリベンジRevengeVendettaVergeltungVendettaDesquiteRevenge
ReversalきしかいせいKishi KaiseiContreGegenschlagContropiedeInversiónGisa Hoesaeng
RoarほえるHoeruHurlementBrüllerBoatoRugidoUlbujitgi
Roar of TimeときのほうこうToki no HōkōHurle-TempsZeitenlärmFragortempoDistorsiónSigan-yi Pohyo
Rock BlastロックブラストRock BlastBoule RocFelswurfCadutamassiPedradaRock Blast
Rock ClimbロッククライムRock ClimbEscaladeKraxlerScalarocciaTreparrocasRock Climb
Rock PolishロックカットRock CutPolirocheSteinpoliturLucidaturaPulimentoRock Cut
Rock SlideいわなだれIwa NadareÉboulementSteinhagelFranaAvalanchaStone Shower
Rock SmashいわくだきIwakudakiÉclate-RocZertrümmererSpaccarocciaGolpe RocaBawi Kkaegi
Rock ThrowいわおとしIwa OtoshiJet-PierresSteinwurfSassataLanzarrocasDol Tteolgugi
Rock TombがんせきふうじGanseki FūjiTomberocheFelsgrabRocciotombaTumba RocasAmseok Bong'in
Rock WreckerがんせきほうGanseki HōRoc-BouletFelswerferDevastomassoRomperrocasAmseok Po
Role PlayなりきりNarikiriImitationRollentauschGiocodiruoloImitaciónYeokhal
Rolling KickまわしげりMawashigeriMawashi GeriFegekickCalciorulloPatada GiroDollyeo Chagi
RolloutころがるKorogaruRouladeWalzerRotolamentoDesenrollarGureugi
RoostはねやすめHane YasumeAtterrissageRuheortTrespoloRespiroNalgae Swigi
RototillerたがやすTagayasuFertilisationPflügerAracampoFertilizanteIlgugi
RoundりんしょうRinshōChant CanonKanonCoroCanonDolrimnorae
Sacred FireせいなるほのおSeinaru HonōFeu SacréLäuterfeuerMagifuocoFuego SagradoSeongseureoun Bulkkot
Sacred SwordせいなるつるぎSeinaru TsurugiLame SainteSanctoklingeSpadasolenneEspada SantaSungsurau-oonkal
SafeguardしんぴのまもりShinpi no MamoriRune ProtectBodyguardSalvaguardiaVelo SagradoSinbi-yi Bujeok
Sand AttackすなかけSunakakeJet de SableSandwirbelTurbosabbiaAtaque ArenaMorae Ppurigi
Sand TombすなじごくSuna JigokuTourbi-SableSandgrabSabbiotombaBucle ArenaMorae Jiok
SandstormすなあらしSuna ArashiTempête de SableSandsturmTerrempestaTormenta ArenaMorae Baram
ScaldねっとうNettōÉbullitionSiedewasserIdrovampataEscaldarYultang
Scary FaceこわいかおKowai KaoGrimaceGrimasseVisotruceCara SustoGeopna-neun Eolgul
ScratchひっかくHikkakuGriffeKratzerGraffioArañazoHalkwigi
ScreechいやなおとIyanaotoGrincementKreideschreiStridioChirridoSalh'eun Sori
Searing ShotかえんだんKaendanIncendieFlammenballSparafuocoBomba ÍgneaHwayeomtan
Secret PowerひみつのちからHimitsu no ChikaraForce CachéeGeheimpowerForzasegretaDaño SecretoBimil-yi Him
Secret SwordしんぴのつるぎShinpi no TsurugiLame OuinteMystoschwertSpadamisticaSable MísticoSinbi-yi Kal
Seed BombタネばくだんTane BakudanCanon GraineSamenbombenSemebombaBomba GermenSsi Poktan
Seed FlareシードフレアSeed FlareFulmigraineSchocksamenInfuriasemeFogonazoSeed Flare
Seismic TossちきゅうなげChikyūnageFrappe AtlasGeowurfMovim. SismicoMov. SísmicoJigu Deonjigi
Self-DestructじばくJibakuDestructionFinaleAutodistruzioneAutodestrucciónJapok
Shadow BallシャドーボールShadow BallBall'OmbreSpukballPalla OmbraBola SombraShadow Ball
Shadow ClawシャドークローShadow ClawGriffe OmbreDunkelklaueOmbrartigliGarra UmbríaShadow Claw
Shadow ForceシャドーダイブShadow DiveRevenantSchemenkraftOscurotuffoGolpe UmbríoShadow Dive
Shadow PunchシャドーパンチShadow PunchPoing OmbreFinsterfaustPugnodombraPuño SombraShadow Punch
Shadow SneakかげうちKageuchiOmbre PortéeSchattenstoßFurtivombraSombra VilYaseup
SharpenかくばるKakubaruAffûtageSchärferAffilatoreAfilarGakjigi
Sheer ColdぜったいれいどZettai ReidoGlaciationEiseskältePurogeloFrío PolarJeoldae Yeongdo
Shell SmashからをやぶるKara wo YaburuExuviationHausbruchGettaguscioRompecorazaKhupjilkhegi
Shift GearギアチェンジGear ChangeChangement VitesseGangwechselCambiomarciaCambio de MarchaGear Change
Shock WaveでんげきはDengekihaOnde de ChocSchockwelleOndashockOnda VoltioJeongyeokpa
Signal BeamシグナルビームSignal BeamRayon SignalAmpelleuchteSegnoraggioDoble RayoSignal Beam
Silver WindぎんいろのかぜGiniro no KazeVent ArgentéSilberhauchVentargenteoViento PlataEunbit Baram
Simple BeamシンプルビームSimple BeamRayon SimpleWankelstrahlOndisinvoltaOnda SimpleSimple Beam
SingうたうUtauBerceuseGesangCantoCantoNorae Hagi
SketchスケッチSketchGribouilleNachahmerSchizzoEsquemaSketch
Skill SwapスキルスワップSkill SwapÉchangeWertewechselBarattoIntercambioSkill Swap
Skull BashロケットずつきRocket ZutsukiCoud'KrâneSchädelwummeCapocciataCabezazoRocket Bakchigi
Sky AttackゴッドバードGod BirdPiquéHimmelsfegerAeroattaccoAtaque AéreoBul Sae
Sky DropフリーフォールFree FallChute LibreFreier FallCadutaliberaCaída LibreFree Fall
Sky UppercutスカイアッパーSky UpperStratopercutHimmelhiebStramontanteGancho AltoSky Upper
Slack OffなまけるNamakeruParesseTagediebPigroRelajoTaemanham
SlamたたきつけるTatakitsukeruSouplesseSlamSchiantoAtizarHimkkeotchigi
SlashきりさくKirisakuTrancheSchlitzerLacerazioneCuchilladaBeeo Gareugi
Sleep PowderねむりごなNemuri GonaPoudre DodoSchlafpuderSonniferoSomníferoSumyeon Garu
Sleep TalkねごとNegotoBlabla DodoSchlafredeSonnolaliaSonámbuloJamkkodae
SludgeヘドロこうげきHedoro KōgekiDétritusSchlammbadFangoResiduosOmul Gonggyeok
Sludge BombヘドロばくだんHedoro BakudanBomb-BeurkMatschbombeFangobombaBomba LodoOmul Poktan
Sludge WaveヘドロウェーブHerodo WaveCradovagueSchlammwogeFangondaOnda TóxicaOmul Wave
Smack DownうちおとすUchiotosuAnti-AirKatapultAbbattimentoAntiaéreoThula Thrigi
Smelling SaltsきつけKitsukeStimulantRiechsalzManierefortiEstímuloJeongsin Charigi
SmogスモッグSmogPurédpoisSmogSmogPoluciónSmog
SmokescreenえんまくEnmakuBrouillardRauchwolkeMuro di FumoPantallahumoYeonmak
Snarlバ&##12540;クアウトBark OutAboiementStandpaukeUrlorabbiaAlaridoBark Out
SnatchよこどりYokodoriSaisieÜbernahmeScippoRoboGarochaem
SnoreいびきIbikiRonflementSchnarcherRussareRonquidoKogolgi
SoakみずびたしMizubitashiDétrempageÜberflutungInondazioneAnegarMoolbootgi
Soft-BoiledタマゴうみTamago UmiE-CoqueWeicheiCovauovaAmortiguadorAlnaki
Solar BeamソーラービームSolar BeamLance-SoleilSolarstrahlSolarraggioRayo SolarSolar Beam
Sonic BoomソニックブームSonic BoomSonicboomUltraschallSonicboomBomba SónicoSonic Boom
Spacial RendあくうせつだんAkū SetsudanSpatio-RiftRaumschlagFendispazioCorte VacíoGonggan Jeoldan
SparkスパークSparkÉtincelleFunkensprungScintillaChispaSpark
Spider WebクモのすKumo no SuToileSpinnennetzRagnatelaTelarañaGeomijip
Spike CannonとげキャノンToge CanoPicanonDornkanoneSparalanceClavo CañónGasi Daepo
SpikesまきびしMakibishiPicotsStachlerPuntePúasApjeong Ppurigi
Spiky ShieldニードルガードNeedle GuardPico-DéfenseSchutzstachelnAgodifesaBarrera EspinosaNeedle Guard
Spit UpはきだすHakidasuRelâcheEntfesslerSfoghenergiaEscupirTohaenaegi
SpiteうらみUramiDépitGrollDispettoRencorWeonhan
SplashはねるHaneruTrempettePlatscherSplashSalpicaduraTwieo Oreugi
SporeキノコのほうしKinoko no HōshiSporePilzsporeSporaEsporaBeoseot Poja
Stealth RockステルスロックStealth RockPiège de RocTarnsteineLevitorocciaTrampa RocasStealth Rock
Steam EruptionスチームバーストSteam BurstJet de VapeurDampfschwallVaporscoppioChorro de VaporSteam Burst
SteamrollerハードローラーHard RollerBulldobouleQuetschwalzeRulloduroRodillo PúasHard Roller
Steel WingはがねのつばさHagane no TsubasaAile d’AcierStahlflügelAlacciaioAla De AceroGangcheol Nalgae
Sticky WebねばねばネットNebaneba NetToile GluanteKlebenetzRete VischiosaRed ViscosaKkeunjeok-kkeunjeok Net
StockpileたくわえるTakuwaeruStockageHorterAccumuloReservaBichukhagi
StompふみつけFumitsukeÉcrasementStampferPestonePisotónJitbalgi
Stone EdgeストーンエッジStone EdgeLame de RocSteinkantePietrataglioRoca AfiladaStone Edge
Stored PowerアシストパワーAssist PowerForce AjoutéeKraftvorratVeicolaforzaPoder ReservaAssist Power
Storm ThrowやまあらしYamaarashiYama ArashiBergsturmTempestrettaLlave CorséUbua Hoorigi
StrengthかいりきKairikiForceStärkeForzaFuerzaGoeryeok
String ShotいとをはくIto wo HakuSécrétionFadenschussMillebaveDisparo DemoraSilppumgi
StruggleわるあがきWaruagakiLutteVerzweiflerScontroCombateBalbeodung
Struggle BugむしのていこうMushi no TeikōSurvinsecteKäfertrutzEntomobloccoEstoicismoBulrae-eui Jauhang
Stun SporeしびれごなShibire GonaPara-SporeStachelsporeParalizzanteParalizadorJeori Garu
SubmissionじごくぐるまJigoku GurumaSacrificeÜberrollerSottomissioneSumisiónJiok-yi Bakwi
SubstituteみがわりMigawariClonageDelegatorSostitutoSustitutoDaetachuldong
Sucker PunchふいうちFuiuchiCoup BasTiefschlagSbigoattaccoGolpe BajoGiseup
Sunny DayにほんばれNihonbareZénithSonnentagGiornodisoleDía SoleadoKwaecheong
Super FangいかりのまえばIkari no MaebaCroc FatalSuperzahnSuperzannaSuperdienteBunno-yi Apni
SuperpowerばかぢからBakajikaraSurpuissanceKraftkolossTroppoforteFuerza BrutaEomcheongnan Him
SupersonicちょうおんぱChōonpaUltrasonSuperschallSupersuonoSupersónicoCho-eumpa
SurfなみのりNaminoriSurfSurferSurfSurfPadotagi
SwaggerいばるIbaruVantardiseAngebereiBulloContoneoPpomnaegi
SwallowのみこむNomikomuAvaleVerzehrerIntoenergiaTragarKkulkkeok
Sweet KissてんしのキッスTenshi no KissDoux BaiserBitterkussDolcebacioBeso DulceCheonsa-yi Kiss
Sweet ScentあまいかおりAmai KaoriDoux ParfumLockduftProfuminoDulce AromaDalkomhan Hyanggi
SwiftスピードスターSpeed StarMétéoresSternschauerCometeRapidezSpeed Star
SwitcherooすりかえSurikaePasse-PasseWechseldichRapidscambioTrapicheoBakkweochigi
Swords DanceつるぎのまいTsurugi no MaiDanse-LamesSchwerttanzDanzaspadaDanza EspadaKalchum
SynchronoiseシンクロノイズSynchronoiseSynchropeineSynchrolärmSincrumoreSincrorruidoSynchronoise
SynthesisこうごうせいKōgōseiSynthèseSyntheseSintesiSíntesisGwanghapseong
TackleたいあたりTaiatariChargeTackleAzionePlacajeMomtong Bakchigi
Tail GlowほたるびHotarubiLumiqueueSchweifglanzCodadiluceRáfagaBanditbul
Tail SlapスイープビンタSweep BintaPlumo-QueueKehrschelleSpazzasberlaPlumerazoSweep Ppyamchigi
Tail WhipしっぽをふるShippo wo FuruMimi-QueueRutenschlagColpocodaLátigoKkori Heundeulgi
TailwindおいかぜOikazeVent ArrièreRückenwindVentoincodaViento AfínSunpung
Take DownとっしんTosshinBélierBodycheckRiduttoreDerriboDoljin
TauntちょうはつChōhatsuProvocVerhöhnerProvocazioneMofaDobal
Techno BlastテクノバスターTechno BusterTechnoBusterTechblasterTecnobottoTecno ShockTechno Buster
Teeter DanceフラフラダンスFurafura DanceDanse-FolleTaumeltanzStrampadanzaDanza CaosHeundeulheundeul Dance
TelekinesisテレキネシスTelekinesisLévikinésieTelekineseTelecinesiTelequinesisTelekinesis
TeleportテレポートTeleportTéléportTeleportTeletrasportoTeletransporteSungan Idong
ThiefどろぼうDorobōLarcinRaubFurtoLadrónDodukjil
Thousand ArrowsサウザンアローThousand ArrowMyria-FlèchesTausend PfeileMille FrecceMil FlechasThousand Arrow
Thousand WavesサウザンウェーブThousand WaveMyria-VaguesTausend WellenMille OndeMil TembloresThousand Wave
ThrashあばれるAbareruManiaFuchtlerColpoGolpeNandong Burigi
ThunderかみなりKaminariFatal-FoudreDonnerTuonoTruenoBeongae
Thunder FangかみなりのキバKaminari no KibaCrocs ÉclairDonnerzahnFulmindentiColmillo RayoBeongae Eomni
Thunder PunchかみなりパンチKaminari PunchPoing-ÉclairDonnerschlagTuonopugnoPuño TruenoBeongae Punch
Thunder ShockでんきショックDenki ShockÉclairDonnerschockTuonoshockImpactruenoJeongi Shock
Thunder WaveでんじはDenjihaCage-ÉclairDonnerwelleTuonondaOnda TruenoJeongi Jaseokpa
Thunderbolt10まんボルトJūman VoltTonnerreDonnerblitzFulmineRayoSipman Volt
TickleくすぐるKusuguruChatouilleSpaßkanoneSolleticoCosquillasGanjireugi
Topsy-TurvyひっくりかえすHikkurikaesuRenversementInvertigoSottosopraReversiónDwijib'eoeopgi
TormentいちゃもんIchamonTourmenteFolterknechtAttaccaliteTormentoTeujip
ToxicどくどくDokudokuToxikToxinTossinaTóxicoMaengdok
Toxic SpikesどくびしDokubishiPics ToxikGiftspitzenFielepuntePúas TóxicasDok Apjeong
TransformへんしんHenshinMorphingWandlerTrasformazioneTransformaciónByeonsin
Tri AttackトライアタックTri-AttackTriplattaqueTripletteTriplettaTriataqueTri-Attack
TrickトリックTrickTourmagikTrickbetrugRaggiroTrucoTrick
Trick RoomトリックルームTrick RoomDistorsionBizarroraumDistortozonaEspacio RaroTrick Room
Trick-or-TreatハロウィンHalloweenHalloweenHalloweenHalloweenHalloweenHalloween
Triple KickトリプルキックTriple KickTriple PiedDreifachkickTriplocalcioTriple PatadaTriple Kick
Trump CardきりふだKirifudaAtoutTrumpfkarteAssoAs OcultoMajimak Sudan
TwineedleダブルニードルDouble NeedleDouble-DardDuonadelDoppio AgoDoble AtaqueDouble Needle
TwisterたつまきTatsumakiOuraganWindhoseTornadoCiclónHoe'ori
UproarさわぐSawaguBrouhahaAufruhrBaraondaAlborotoSoranpigi
U-turnとんぼがえりTonbogaeriDemi-TourKehrtwendeRetromarciaIda y VueltaU-turn
Vacuum WaveしんくうはShinkūhaOnde VideVakuumwelleVuotondaOnda VacíoJingongpa
V-createVジェネレートV-GenerateCoup VictoireV-GeneratorGeneratore VV de FuegoV Generate
Venom DrenchベノムトラップVenom TrapPiège de VeninGiftfalleVelenotrappolaTrampa VenenosaVenom Trap
VenoshockベノムショックVenom ShockChoc VeninGiftschockVelenoshockCargatóxicaVenom Shock
Vice GripはさむHasamuForce PoigneKlammerPresaAgarreJjipgi
Vine WhipつるのムチTsuru no MuchiFouet LianesRankenhiebFrustataLátigo CepaDeonggul Chaejjik
Vital ThrowあてみなげAteminageCorps PerduÜberwurfVitaltiroTiro VitalBat'a Deonjigi
Volt SwitchボルトチェンジVolt ChangeChange ÉclairVoltwechselInvertivoltVoltiocambioVolt Change
Volt TackleボルテッカーVolteccerÉlectacleVolttackleLocomovoltPlacaje EléctricoVolt Tackle
Wake-Up SlapめざましビンタMezamashi BintaRéveil ForcéWeckrufSvegliopaccaEspabilaJamkkae'um Ppyamchigi
Water GunみずでっぽうMizu DeppōPistolet à OAquaknarrePistolacquaPistola AguaMul Daepo
Water PledgeみずのちかいMizu no ChikaiAire d'EauWassersäulenAcquapattoVoto AguaMooleui Maengsae
Water PulseみずのはどうMizu no HadōVibraquaAquawelleIdropulsarHidropulsoMul-yi Padong
Water ShurikenみずしゅりけんMizu ShurikenSheaurikenWasser-ShurikenAcqualameShuriken de AguaMul Surigeom
Water SportみずあそびMizuasobiTourniquetNassmacherDocciascudoHidrochorroMul Nol'i
Water SpoutしおふきShiofukiGiclédoFontränenZampilloSalpicarBajirakjogae
WaterfallたきのぼりTaki NoboriCascadeKaskadeCascataCascadaPokpo Oreugi
Weather BallウェザーボールWeather BallBall'MétéoMeteorologePalla ClimaMeteorobolaWeather Ball
WhirlpoolうずしおUzushioSiphonWhirlpoolMulinelloTorbellinoBada Hoe'ori
WhirlwindふきとばしFukitobashiCycloneWirbelwindTurbineRemolinoNallyeobeorigi
Wide GuardワイドガードWide GuardGarde LargeRundumschutzBodyguardVastaguardiaWide Guard
Wild ChargeワイルドボルトWild VoltÉclair FouStromstoßSprizzalampoVoltio CruelWild Bolt
Will-O-WispおにびOnibiFeu FolletIrrlichtFuocofatuoFuego FatuoDokkaebi Bul
Wing AttackつばさでうつTsubasa de UtsuCru-AileFlügelschlagAttacco d'AlaAtaque AlaNalgae Chigi
WishねがいごとNegaigotoVœuWunschtraumDesiderioDeseoHyimang Sahang
WithdrawからにこもるKara ni KomoruRepliPanzerschutzRitirataRefugioKkeopjil-e Sumgi
Wonder RoomワンダールームWonder RoomZone ÉtrangeWunderraumMirabilzonaZona ExtrañaWonder Room
Wood HammerウッドハンマーWood HammerMartoboisHolzhammerMazzuolegnoMazazoWood Hammer
Work UpふるいたてるFurui TateruRengorgementKraftschubCuordileoneAvivarBoonbal
Worry SeedなやみのタネNayami no TaneSoucigraineSorgensamenAffannosemeAbatidorasGomin Ssi
WrapまきつくMakitsukuLigotageWickelAvvolgibottaConstricciónGimbapmal'i
Wring OutしぼりとるShiboritoruEssorageAuswringenStrizzataEstrujónJwieojjagi
X-ScissorシザークロスScissor CrossPlaie-CroixKreuzschereForbice XTijera XScissor Cross
YawnあくびAkubiBâillementGähnerSbadiglioBostezoHapum
Zap CannonでんじほうDenjihōÉlecanonBlitzkanoneFalcecannoneElectrocañónJeonjapo
Zen HeadbuttしねんのずつきShinen no ZutsukiPsykoud'BoulZen-KopfstoßCozzata ZenCabezazo ZenSanyeom-yi Bakchigi

Pokémon Natures

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
AdamantいじっぱりIjippariRigideHartDecisaFirmeGojip
BashfulてれやTereyaPudiqueZaghaftRitrosaTímidaSujup'eum
BoldずぶといZubutoiAssuréKühnSicuraOsadaDaedam
BraveゆうかんYūkanBraveMutigAudaceAudazYonggam
CalmおだやかOdayakaCalmeStillCalmaSerenaChabun
CarefulしんちょうShinchōPrudentSachtCautaCautaSinjung
DocileすなおSunaoDocileSanftDocileDócilOnsun
GentleおとなしいOtonashīGentilZartGentileAmableYamjeon
HardyがんばりやGanbariyaHardiRobustArditaFuerteNoryeok
HastyせっかちSekkachiPresséHastigLestaActivaSeonggeup
ImpishわんぱくWanpakuMalinPfiffigScaltraAgitadaJangnankkureogi
JollyようきYōkiJovialFrohAllegraAlegreMyeongrang
LaxのうてんきNōtenkiLâcheLaschFiaccaFlojaChullang
LonelyさみしがりSamishigariSoloSoloSchivaHurañaOeroum
MildおっとりOttoriDouxMildMiteAfableYijeot
ModestひかえめHikaemeModesteMäßigModestaModestaJosim
NaiveむじゃきMujakiNaïfNaivIngenuaIngenuaCheonjinnanman
NaughtyやんちゃYanchaMauvaisFrechBirbonaPícaraGaegujaeng'i
QuietれいせいReiseiDiscretRuhigQuietaMansaNaengjeong
QuirkyきまぐれKimagureBizarreKauzigFurbaRaraByeongdeok
RashうっかりやUkkariyaFoufouHitzigArdenteAlocadaDeolleong
RelaxedのんきNonkiRelaxLockerPlacidaPlácidaMusataepyeong
SassyなまいきNamaikiMalpoliForschVivaceGroseraGeonbang
SeriousまじめMajimeSérieuxErnstSeriaSeriaSeongsil
TimidおくびょうOkubyōTimideScheuTimidaMiedosaGeopjaeng'i

Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.


  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P


  • [Anonymous]:
    • A schoolmate of mine who helped me determine the more numerical effects of some of the O-Powers. He prefers to remain anonymous.


  • Albie:
    • For correcting a minor typo in the Pokemon Amie section.


  • celltf:
    • Noting that Psychic Arthur in the Anistar Gym actually has a Reuniclus.


  • Cheronprince:
    • Noting that Psyduck can be found on Route 22.


  • Cookies6498:
    • Confirmation on what the Team Flare Bag actually does.


  • genesis_89:
    • Noting the Rare Candy on Route 14.


  • honestlyaj:


  • Jayanth Koushik:
    • Noting that the capture of Xerneas/Yveltal is forced.


  • Jessica Dickinson:
    • The moves for Yveltal on capture.


  • Josh Hilton:
    • Correction on the types Greninja is weak/advantageous to.


  • Lulu Elfving:
    • Noting that Azurill and Farfetch'd are found on Route 22.


  • Michael Cuiffi:
    • Noting that you find a Team Flare, not Team Plasma, member on Route 10.


  • Natalia Kolchina:
    • Noting that Meowstic uses Psychic, not Psybeam, in the final two rival battles.
    • Noting the answer to the Kiloude City quiz in Pokémon Y.


  • Nivzamora:
    • Noting the Wingull horde on Route 12.
    • Noting that Snorlax does return.


  • Patricio Nuñez:
    • Noting that TM19 is Roost, not Telekinesis.
    • The location of TM90.


  • PhoenixFire99:
    • Inspiring the Pokémon Breeding section.
    • Submitting a Pokémon breeding method to get a Pokémon with maxed IVs in all stats!


  • Pokédex 3D:
    • Much info on the Generation V moves.


  • Ratleh:
    • The "grass rings" theory for PokéRadar-based Shiny capture.


  • Rodrigo Guerra:
    • Starting move info for Moltres.


  • Serebii:
    • Some Generation VI evolution data (primarily the awkward ones, like Inkay's).
    • The Generation VI Pokémon base stats.
    • Info on the Rating Battle- and Dream World-based Medals.
    • Most of the screenshots from within the game.
      • Exclusions: Image #15: "The Tower of Mastery"; Image #23: "The entrance to Frost Cavern"; Image #24: "The Anistar sundial"; Image #25: captionless, but in Couriway Town.


  • Smealum:
    • Hacker revealing the data for Pokémon #719 - #721 (Event legends?) and the Mega Evolutions for Latias/Latios, which I found through Serebii.


  • Smogon & Pokémon Showdown:
    • They helped incidentally when it came to a number of items' and abilities' effects I happened to stumble across in making my competitive teams.


  • sorella13:
    • The Sun Stone in Anistar City.


  • Talonstarray98@aol.com:
    • Noting Politoed is found on Route 19, and Poliwrath on Victory Road.



  • Vincent Salinas-Piper:
    • Noting that EVs max out at 252, not 255, per stat in Generation VI.


  • zerokid:
    • IV info for Xerneas and Yveltal (the whole 31-IVs-in-three-stats thing).


  • super_luigi16 & vinheim & RedIsPoetic:
    • Some friendly competition and motivation. ;)


  • Me (KeyBlade999):
    • For making this FAQ. =P


  • You, the reader:
    • For hopefully enjoying this FAQ.

Version History

  • v0.00:
    • Some preformatting.
    • Time: 2:06 AM 9/30/2013.


  • v0.10 ~ v0.90:
    • General Walkthrough progress after getting the game on October 14th; finished the Pokémon Stats (General) section beyond Gen. VI max stats; finished non-Mega Evolutions; made a TMs/HMs list.
    • Time Start: 3:47 AM 10/15/2013.
    • Time End: 6:22 AM 10/20/2013.


  • v1.10:
    • All of the Walkthrough is covered, in addition to the post-credits locales and legendaries - pretty much every Pokémon can be found by those not using online features, with the Friend Safari and the LocationDex being two targets for those planning to extend "beyond". For now, it is officially complete in that it can get you through the game ... but there's much more to be seen. ;)
    • Time: 6:50 AM 10/21/2013.


  • v1.20:
    • Added a Move List.
    • Time: 4:24 AM 10/23/2013.


  • v1.40:
    • Added a Pokémon Abilities list, added a section on the Medals, and filled out the Items Listings in pretty-much full. Some minor mistakes regarding the Mewtwonite X/Y and the Mega Stone for your Kanto starter that is strong to the one you actually chose were also corrected.
    • Time: 1:31 AM 10/24/2013.


  • v1.50:
    • Added in sections regarding the Looker quests, added some Medals, and tossed in the O-Power Listings.
    • Time: 2:09 AM 10/25/2013.



  • v2.10:
    • I added another one of those Waterfall areas (Waterfall Area - Frost Cavern), did some fixin's to the format, added some Medals, found another TM location (TM71), added in some Pokémon hordes, noted a lack of mulligans with Snorlax and Xerneas/Yveltal, and found a Heart Scale tucked away in my notes for Ambrette Town. Wonder how that got lost... And I basically decided to drop the LocationDex - all of the data is in the guide already (simple CTRL+F work will suffice) and I could not concentrate on it for the life of me. Maybe another day...
    • Time: 12:29 AM 10/29/2013.



  • v2.25:
    • Found and added info on "hidden" Event Pokémon and Mega Evolutions - #719-#721, and Latias/Latios, respectively.
    • Time: 10:05 AM 11/1/2013.


  • v2.30:
    • Added some Pokémon and some items, added Yveltal's starting moves, and general error and format corrections.
    • Time: 1:42 PM 11/4/2013.


  • v2.40:
    • The main thing for tonight was the addition of a Pokémon Breeding section, which covers literally everything about breeding Pokémon. I also corrected numerous errors/omissions I had forgotten regarding Incenses. >_> This stuff in turn also led to the furthering of a number of item descriptions regarding breeding inheritance. Also, a number of format fixings.
    • Time: 1:50 AM 11/6/2013.


  • v2.45:
    • Minor editing; threw in the evolution locales for Magneton and Nosepass (to Magnezone and Probopass); some elaboration on certain abilities; some additions and elaborations to wild encounter lists.
    • Time: 12:01 AM 11/13/2013.


  • v2.50:
    • After some tedious testing with a few Reset Bags and wild encounters, I've added in the EV gains for all of the Generation VI Pokémon. I've also thrown them into a separate section (Pokémon Stats (Misc.) alongside the Pokémon height, weight, and Level-100-EXP. stats for them all. I also finally managed to get the Kalos-exclusive Pokémon up to Level 100, did some freaky math, and ended up with their max stats for the Pokémon Stats (General) section. I corrected a few EV yield errors, did some reformatting, added a few random encounters, and elaborated a bit more properly on the Adaptability and Rivalry abilities. So, as far as I can foresee, this FAQ is truly complete until something else pops up.
    • Time: 3:35 AM 11/14/2013.


  • v2.55:
    • Added in about twenty new Medals, a couple of wild-encounter additions, and minor error fixes.
    • Time: 9:24 PM 11/18/2013.


  • v2.60:
    • Minor additions; forgot to put that male Kirlias evolve into Gallade via the Dawn Stone in the appropriate sections; fixing some TM stuff.
    • Time: 9:50 AM 12/16/2013.


  • v2.70:
    • Quite a few minor fixes over the space of time, a number of elaborations, some new Medals, a section for Pokémon Natures, threw in details about the Global Link PokéMile shop, more specific ability, move, and item effects, and more of the like. In later days (February~March), this turned to formatting upkeep, further specification, and a few minor corrections in the evolutions and O-Powers sections. Even later (May), this was centralized on data leaked regarding Mega Latias, Mega Latios, Diancie, Hoopa, and Volcanion.
    • Time: 11:30 PM 1/31/2014 ~ 12:07 PM 11/9/2014.


  • v3.00:
    • A significant change with bundles of new content and better content.
    • Time: 1:38 AM 2/14/2016.


  • v3.01:
    • Error fix with regards to Hidden Power.
    • Time: 12:10 AM 4/26/2017.

Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

© 2013-2017 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


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Mega Games
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This is the end of KeyBlade999's Pokémon X & Y FAQ/Walkthrough.

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