Neoseeker : Virtua Fighter Animation FAQs : Virtua Fighter Animation FAQ/Walkthrough

Virtua Fighter Animation FAQ/Walkthrough

by KeyBlade999   Updated to vFinal on
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  • Game: Virtua Fighter Animation
  • Console: Sega Master System
  • File Type: Formatted FAQ/Move List
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 3:23 AM 6/19/2013
  • File Size: 29.8 KB



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Introduction

Welcome to another FAQ of mine. This one covers the SMS game known as Virtua Fighter Animation. Virtua Fighter Animation is a rather interesting 2D fighter game released in Brazil made in the style of the famed fighting game Street Fighter. (Yes, I said "fight" four times in that sentence. =P) I actually kind of like it - at least a helluva lot better than Pit Fighter, one of the few other fighting games on the SMS I've FAQed. Then again, I probably wouldn't have done this one had the old FAQ not been taken down for reasons currently unknown. *shrug*

This game was apparently made by Sega in 1996 for their Master System. In the over fifteen years hence, not a single complete FAQ has been written for it, until now. I, along with other members of the GameFAQs FAQ Contributor boards, have taken it upon ourselves to write at least one guide for every Sega Master System game out there.

At the time of writing, this is the final FAQ that needs to be written to complete the SMS FAQ Completion Proj-- Ah, screw it. Every time I say that, another game either loses its FAQ or another arbitrary Korean game is added to the GameFAQs database. I won't risk jinxing us this time. ;)

And, so, that's more or less how I came upon this game. Thanks for listening to my ramblin'; I hope you enjoy!





Basics of the Game

Title Screen

^sr1|

From here, you are given several modes from which to choose.


  • Story: In this mode, you will progress linearly between several fights. In-between each fight, you will watch a bit of dialogue and get to choose a fighter for the next fight.

  • VS COM: In this mode, you can fight against a computer. You can also fight against a human player. To do the latter, you must press the 1 Button on Player 2's controller at or before the title screen.

  • Option: There is only really one option to configure here - which button allows you to kick, and which to punch. By default, the 1 Button is punching, and the 2 Button is kicking. These are definitions I'll assume during the guide, but in case you wanna change it up, here ya go.


Fighting

^sr2|

Fighting in this game takes place in a format and style that will be familiar to players of Street Fighter and its various rip-offs. =P Each fight will take place on a 2D battlefield bounded by the sides of the screen - sort of. You can fall off the bounds of the screen and therefore lose the match as if you lost all of your health. There are no real obstacles or ledges in any of the arenas I've fought in - just the basic flat surface. Sounds creative, no?

Each match will take place in a series of sets. In theory, the number of sets - individual fighters - can be infinite, although it is in practice limited to two or three. What causes this variance? Well, let's begin by looking at the bottom of the screen. There are two health bars there, one for Player 1, and one for Player 2 or the computer, respectively. The green in these bars will draw towards the center as the player takes damage.

The game will store your health as a total of 50 units (32 in hexadecimal), and this can only decrease during a fight. This will primarily occur as you, I dunno, get hit. The same is also true for your opponent. Anyways, back to the "set" conundrum... The winner of a match is determined based on several conditions:


  • LOSE: Your health bar empties in whole
  • LOSE: You are pushed in some way off of the screen
  • LOSE: You have less health than your opponent after 30 seconds

  • WIN: You completely empty your opponent's health
  • WIN: You push your opponent off-screen somehow (or they go suicide)
  • WIN: You have more health than your opponent after 30 seconds

  • TIE: Both health bars are equal after 30 seconds

In other words, your goal is really just to deal as much damage to your opponent as possible. If you win a set under one of the conditions above, one of the boxes underneath your health bar is filled in. Since each match is a "best of three" thing, you must win two sets to win it all, which is why you can have two or three fights before really winning. If you somehow tie, though, the set is null and void and you get a do-over, but that's exceptionally rare against the computer.

Strategically... Eh, that stuff will be covered in the next section, pretty much.





Story Mode Walkthrough

As a forenote, this will just will really cover the general strategies I used in beating most of these guys. That's all I can really provide. You may think there's a lot more to it, but there's really not that much that is needed - it's quite easy once you know what to do. (Not to mention the AI is kinda dumb in this game - they basically will sit there as you push them back and off the ring most of the time.)


Act I: Big Trouble


  • Your Act I Opponent: Pai
  • Available Characters: Akira
  • Preferred Character: Akira

This battle is not all that difficult, really. The main strategy here is to hold Right on the D-Pad and kick at the right times - these being as late as possible. When Pai stands erect, simply kick and you'll get her again. And again. And again.


Act II: The Bouncer



Here, I recommend Akira again. Primarily, this is because Akira has greater range with his attacks than Pai. Simple kicking is again the attack of choice - again, just be as late as possible when it comes to hitting the guy and you'll be fine.


Act III: Fateful Clash



For this battle, Jacky is best, as there's a rather unorthodox strategy that can be used. Kage has a tendency to block your punches. However, when you punch someone when they're blocking, you still push them back a little, and deal a little damage sometimes. Therefore, when you start the fight, hold Right on the D-Pad and keep pressing the 1 Button and, unless you're unlucky, you'll push him out. Even if you do get hit, you won't take enough damage to endanger your hopes of winning by having more health.


Act IV: The Wolf's Den



The strategy from Act III: Fateful Clash suffices here, but with one slight alteration. When I was punching Wolf, I noticed that he wouldn't yield much ground as he reached the right side. A kick around here will suffice in finishing him off, though.


Act V: The European Connection



The strategy from Act IV: The Wolf's Den suffices fully here.


Act VI: The Awakening



Once more, the strategy from the previous two acts will work, a bit ironically this time. =P


Act VII: Wedding Bells



The same strategy continues to work. -_-


Act VIII: Enter Dural



It is shown rather obviously that Dural is not ready for battle, given that he falls to the same tactics used multiple times before. Yep, hold Right on the D-Pad, mash the 1 Button, then press the 2 Button when near the edge of the field. That's enough to win this final fight of the game.




Fighter Analyses

Section Format/Notes

This section is designed to detail various statistics about the fighters of Virtua Fighter Animation, primarily their aesthetic profiles in addition to what moves they can do and how powerful said moves can be. Some moves seem to be executed on the basis of a combo or such things, and I cannot find everything without further information, so if you do have something unlisted here, feel free to contact me - my e-mail is in the Legalities section.

To note, specific strategies are not covered in this section, for the sole reason that the AI tends to be the same in both the story and versus modes - you can use the Story Mode Walkthrough for strategies in those cases. Otherwise, it would all depend on your human opponent's tendencies - none of the characters have glaringly obvious, always-open weak points.

First covered will be the character's profile. Again, that's their country of birth, birthday, etc., per the in-game canon. There's no real point to knowing this; it's just trivia.

Secondly will come their moves. You should be able to understand this pretty easily. It is worth noting that the third column deals with damage dealt by moves. This is generally only approximated. As for where I got these numbers? The characters' health are stored in the game's RAM at address C422 and C423 - if you're confused, you can just say I looked into the game. ;) There, it is shown that the characters can have a maximum health of 32 in hexadecimal, which is 50 to the common person. (And, yes, every character has 50 units of health at max.) If anything, percentages of full health are listed in addition to the non-zero values to make things more relateable.

With regard to moves, the following are also true:


  • Directions are pressed on the D-Pad, and assume you are facing to the right
  • The default "1 = Punch, 2 = Kick" control settings are used
  • If something is marked as "pressure sensitive", the more it is held, the more effect you get
  • The following symbols are used:
    • "+" - indicates you must press these together
    • "/" - indicates that these are interchangeable for similar effects
    • "->" - indicates that you press one button, then the next


Quick Trivia

This section is the just for the statistical trivia - highs, lows, what-have-you.


CATEGORY WINNER / VALUE
Most Moves Pai (14)
Least Moves Kage, Lau, Wolf (14)
Strongest Punch Akira, Jacky, Wolf, Lau (3)
Weakest Punch Kage, Sarah, Pai (2)
Strongest Kick Wolf (9)
Weakest Kick Everyone else (7)
Strongest Alternate Move Jacky's double-kick (14)
Weakest Alternate Move Jacky, Sarah, and Pai's twirling moves (5)
Strongest Move Holder Wolf (7.429 average)
Weaker Move Holder Sarah (5.125 average)
Average Moves 12.715 per character
Average Punch Power 2.571
Average Kicking Power 7.286
Average Alternative Power 7.727
Akira's Average Power 6.000
Jacky's Average Power 6.375
Kage's Average Power 5.286
Sarah's Average Power 5.125
Pai's Average Power 5.667
Wolf's Average Power 7.429
Lau's Average Power 5.429
Average Move Power Overall 5.901


Akira

PROFILE
Country Japan
Birthday Sept. 23
Blood Type O

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 3 (6%)
1 Button -> 1 Button One-two combo 6 (12%)
Right -> Right -> 1 Button Rushing tackle 7 (14%)
2 Button Kick 7 (14%)
2 Button + Up Jumping kick (straight up) 7 (14%)
2 Button + Up + Left/Right Jumping kick to left/right 7 (14%)
2 Button + Down Low kick 4 (8%)
Right -> Right -> 2 Button Rushing kick 7 (14%)


Jacky

PROFILE
Country America
Birthday Aug. 28
Blood Type A

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 3 (6%)
1 Button -> 1 Button One-two combo 6 (12%)
1 Button + Left Twirling punch 5 (10%)
2 Button Kick 7 (14%)
2 Button + Up Jumping kick (straight up) 7 (14%)
2 Button + Up + Left/Right Jumping kick to left/right 7 (14%)
2 Button + Down Low kick 2 (4%)
2 Button -> 2 Button One-two kick combo 14 (28%)


Kage

PROFILE
Country Japan
Birthday June 6
Blood Type B

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 2 (4%)
1 Button -> 1 Button One-two combo 4 (8%)
2 Button Kick 7 (14%)
2 Button + Up Jumping kick (straight up) 7 (14%)
2 Button + Up + Left/Right Jumping kick to left/right 7 (14%)
2 Button + Down Low kick 3 (6%)
Right -> Right -> 2 Button Rushing kick 7 (14%)


Sarah

PROFILE
Country America
Birthday July 4
Blood Type AB

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 2 (4%)
1 Button -> 1 Button One-two combo 4 (8%)
2 Button Kick 7 (14%)
2 Button + Up Jumping kick (straight up; rare hit) 7 (14%)
2 Button + Up + Left/Right Jumping kick to left/right 7 (14%)
2 Button + Down Low kick 2 (4%)
Right -> Right + 2 Button Knee to the face 7 (14%)
Down -> Right -> 2 Button Twirling kick 5 (10%)


Pai

PROFILE
Country Hong Kong
Birthday May 17
Blood Type O

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 2 (4%)
1 Button -> 1 Button One-two combo 4 (8%)
1 Button -> 1 Button -> 1 Button Three-hit combo 6 (12%)
2 Button Kick 7 (14%)
2 Button + Up Jumping kick (straight up) 7 (14%)
2 Button + Up + Left/Right Jumping kick to left/right 7 (14%)
2 Button + Down Low kick 3 (6%)
2 Button + Up + Left Backward-cartwheeling kick 10 (20%)
Down -> Right -> 2 Button Twirling kick 5 (10%)


Wolf

PROFILE
Country Canada
Birthday Feb. 8
Blood Type O

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 3 (6%)
1 Button -> 1 Button One-two combo 6 (12%)
Right + 1 Button (hard to do) Throw 12 (24%)
2 Button Kick 9 (18%)
2 Button + Up Jumping kick (straight up) 9 (18%)
2 Button + Up + Left/Right Jumping kick to left/right 9 (18%)
2 Button + Down Low kick 4 (8%)


Lau

PROFILE
Country Hong Kong
Birthday Oct. 2
Blood Type B

MOVE AND ACTION REPERTOIRE
Buttons Result Approximate Damage Dealt
Up (pressure sensitive) Jump 0
Up + Left/Right Leap left/right 0
Left/Right Move left/right 0
Left/Right (double press) Quickly shift left/right 0
Down Duck 0
1 Button Punch 3 (6%)
1 Button -> 1 Button One-two combo 6 (12%)
2 Button Kick 7 (14%)
2 Button + Up Jumping kick (straight up) 7 (14%)
2 Button + Up + Left/Right Jumping kick to left/right 7 (14%)
2 Button + Down Low kick 2 (4%)
Down -> Right -> 2 Button Twirling kick 6 (12%)




Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.




Version History

  • Final:
    • Completed, barring missing combos that I don't know exist.
    • Time: 3:23 AM 6/19/2013.




Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

ゥ 2013 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


Allowed sites for my FAQs Forever-Banned Sites
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Neoseeker (www.neoseeker.com) Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com) Cheat Index (www.cheatindex.com)
Cheat Search (www.cheatsearch.com)
Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)




This is the end of KeyBlade999's Virtua Fighter Animation (SMS) FAQ/Move List.


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