Neoseeker : Mario & Luigi: Dream Team : Mario & Luigi: Dream Team FAQs : Mario & Luigi: Dream Team FAQ/Walkthrough

Mario & Luigi: Dream Team FAQ/Walkthrough

by KeyBlade999   Updated to v1.15 on

Winner of GameFAQs's FAQ of the Month award for the month of August 2013! Huge thanks to everyone who helped me to achieve this!

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          | | | | '__/ _ \/ _` | '_ ` _ \     | |/ _ \/ _` | '_ ` _ \ 
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  • Game: Mario & Luigi: Dream Team
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.15
  • Time of Update: 10:35 PM 9/9/2013
  • File Size: 422 KB



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Donation/Contact E-Mail

keyblade999.faqs@gmail.com





Introduction

Welcome to what is now my fifth major FAQ for this summer, and fittingly the final for now. Like the previous four, it is for the 3DS and for a title I have been yearning for for a while now: Mario & Luigi: Dream Team! It's been nearly a decade since the start of the Mario & Luigi RPG series, with Superstar Saga filling in the GBA era. It was my first, and quickly got me addicted. Partners in Time later came onto the DS, followed by Bowser's Inside Story, which will perhaps no longer be my favorite in the series once this four-year gap is filled.

One after another, I have kept finding that each has gotten better than the last, so I can't help but wonder how Nintendo can improve on this formula with the fourth entry into the series, especially given the decline in quality of other Mario series games (NSMB2, I'm looking at you).

It's been a fun summer so far, starting with Luigi's Mansion: Dark Moon back in June, and going up to Shin Megami Tensei IV most recently, I've bit off more than my fair share of new games before school starts back. =P It only feels fitting that I culminate this by going back to my comfort zone and producing a great FAQ for a great game in one of my favorite series - saving the best for last, eh?

All of my mindless babbling aside, I hope you enjoy my FAQ!!





Walkthrough

Welcome to Pi'illo Island!




Sectional Flowchart








Pi'illo Island




TREASURES CHECKLIST
[_] 5 Coins [_] 5 Coins [_] 1 Coin [_] 1 Coin [_] 1 Coin [_] 5 Coins
[_] 5 Coins [_] 5 Coins [_] 1 Coin [_] 10 Coins [_] 0/50/100 Coins [_] 1-Up Deluxe

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Gromba 8 HP 3 EXP. 1 Coin N/A Mushroom (10%) 1-Up Mushroom (4%)

After the opening sequence and the invitation to Pi'illo Island, the dynamic duo will be riding along in a balloonship. After the rather odd meeting with Dr. Snoozemore, you'll be introduced to something that looks rather evil before Mario engages it in battle.

PRACTICE BATTLE: ???

  • Max HP: ?
  • EXP. Earned: 0 EXP.
  • Coins Earned: 0 Coins
  • Item Drops: N/A
  • Attacks:
    • Bat swarm; leap over those that are low and aiming for you

This is simply so you can get used to the battle system - it's the same as previous Mario & Luigi RPGs. You simply pick a block, then a target with the A Button (since you're using Mario). You can tap the A Button again as you bounce so you can get an extra jump for more damage. Still like usual, when an enemy's turn comes up (after you and your allies), you can use the A Button to have Mario dodge. In this case, you can jump with it, so dodge the bats - you can tell which ones are actually heading for you with the gridular field design.


The boss will quickly die off and you'll end up crashlanding on Pi'illo Island.

There, during the scene, you will learn about those Action Icons in the top-right. You normally can use the Circle Pad to move and the A Button to jump (with Mario), although that same icon can change to reflect the action that can be taken with that button at that time. What's not yet mentioned is that Luigi gets his own icon (B Button), but dude is out. Anyways, leave this area off to the southeast.

In the next area, there is simply a parade to greet you - after all, you're the famous Lui-- I mean Mario! As you near the end of the path, you'll learn about saving - either tap the big "S" on the Touch Screen for an "anywhere, anytime" deal, or you use the Save Block, which typically comes before important bosses. Save and head on east to the next area.

Here, the group will meet a dude familiar to you if you've played Bowser's Inside Story - of course, that applies to about 90% of the residents, too. =P Anyways, the French block guy (the Broque Monsieur) will mention a welcoming quiz. Basically, it's a true-false test for coins; if it's true, speak with the guy on the left, or false for the guy on the right.


  • Question #1: This island is named Pi'illo Island.
    • Answer: True
    • Reward: 5 Coins

  • Question #2: The leader of the island is called Dr. Sneezemore
    • Answer: False; it's Dr. Snoozemore
    • Reward: 5 Coins

After, head south an area. As you enter, you'll find some ? Blocks nearby. You can normally hit these (typically jump) in some fashion to get treasure. The northern one has 1 Coin, as do the southern and western ones. Atop the eastern boxes, you'll see a red "M" box. This is a box only Mario can get treasure from; 5 Coins in this case. Continue east to the Broque Monsieur; after his speech, continue on.

Jump on the boxes nearby to get 5 Coins from each of the ? Blocks, then jump onto the L-shaped set to the right. Get the 1 Coin from the southern block, then get on the northern portion of the L. Jump east across the gap and hit the ? Block ten times for 10 Coins. That's about it for this area unless you wanna speak with people or hug the Zeekeeper, so head on east an area.

There, a gate will rise up from behind. Some evil block guy will reveal some rather naughty monsters before they attack.


PRACTICE BATTLE - Gromba

  • Maximum HP: ~8 HP
  • EXP. Earned: 3 EXP.
  • Coins Earned: 1 Coin
  • Item Drops: N/A
  • Attacks:
    • Throwing a rock you can leap over
    • Bounce-'n'-roll; you can leap on or over them

As Toadsworth points out to you early on, battles begin when an enemy touches you. If you are attacked from behind, then they get an extra turn against you. Likewise, if you jump on them or otherwise hurt them in the field, then you will deal some damage to all enemies as the fight starts.

Grombas are pretty weak, so don't worry much here. Just bounce 'em to death like their Goomba cousins.

Anyways, Toadsworth will then point out the numbers (damage in HP) that appeared as you stomped. He then gets onto the good stuff. It's like I explained earlier. With the Jump command, you can press the A (or B with Luigi) Button as you hit an enemy to bounce again. It's not infinite, though - just two bounces, which usually means double damage. Presumably, pressing the A/B Button properly on the second jump will deal an extra amount of damage, although it won't be readily apparent until you get more powerful, and doesn't always occur.

Anyways, the Gromba will get a turn. To dodge his attack, you must jump over the rock he launches. Anyhow, that's about it - just leap on him until he's dead.


After the battle, you'll get Coins (currency) and EXP. (gain enough to level up and get stronger). After you return to the field, Mario, ever the hero, is sent on ahead. Head east for the pre-emptive attack tutorial, which is basically the first paragraph of the previous one, and a counterattack one, which is basically in the previous one. Kill the Grombas after Toadsworth finally stops pestering you.

Of course, any Bowser's Inside Story vet knows that zee Broque Monsieur was behind zis spectacle. -_- After the report on Luigi (throwing up Z's like an alcoholic), head east an area. There, go east, south, and east along the path. You'll meet up with the main group in the next area to the east and automatically head into the castle. ... Mine's better.

Nice to see Luigi woke up though. As it is pointed out, he won 40 Coins from that quiz earlier whereas we got 10 for a total of 50. The bros decide to play a game for some more - the Coin-Up Challenge.

In it, you need to alternatingly hit the two blocks - the "M" for Mario and the "L" for Luigi, each exclusively. Basically, switch between pressing A and B rapidly. You basically need to hit them about ... forty or fifty times? Whatever it is, the more you do in 25 seconds, the bigger the multiplier on your 50 Coins. You can have a x1 (earn 0), x2 (earn 50), or x3 (earn 100). If you make it to the top, you also get the extremely useful 1-Up Deluxe! You also get a Mushroom just for playing. Anyways, into the castle!





Pi'illo Castle




TREASURES CHECKLIST
[_] Mushroom [_] 5 Coins [_] Mushroom [_] 1 Coin [_] 10 Coins [_] 1-Up Mushroom
[_] 1 Coin [_] Mush Badge [_] Starter Badge [_] Mushroom

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Gromba 8 HP 3 EXP. 1 Coin N/A Mushroom (10%) 1-Up Mushroom (4%)

Oh, cool, it's Starlow! After Luigi's style is insulted, the Broque Monsieur recommends Luigi use that Mushroom from earlier to heal his HP. Begin by using the Start Button, then tap "Items" (or use the cursor and A), then do a similar thing for the desired item. Choose the bro to use the Mushroom in again a similar manner - in this case, use it on Luigi to bring his HP back up to 30. Then press B to return to the previous screen, then again to the main menu, then again to the field.

Anyways, you're let loose to do some exploring. To the west is the staff break room where you mostly get the chat with the workers. In the northwest corner, though, are some ? Blocks yielding 5 Coins and a Mushroom. In the area east of the entrance, you will find the Pi'illo Castle Gift Shop. I recommend visiting. If you got the triple-multiplier in the Coin-Up Challenge, I recommend buying a So-So Wear for whoever has the lower HP, then spend the rest on Mushrooms and Syrup Jars.

When done, head to speak with the Broque Monsieur in the north-central part of the entrance hall. After a small video speech from Dr. Snoozemore, Toadsworth and Peach rocket off into the distance - unwillingly, per the RPG standard, by their own semi-idiocy (the rest belonging to the Broque dude). Once you regain control, speak with the blocky staff guy to the left of the platform and opt to go to the ancient hidden area.

As you go along, you'll play a bit of minigame that can yield up to 150 Coins - you basically jump as you approach the Coins, Mario with A and Luigi with B. After the odd encounter where you speak with the flame (too many Mushrooms, Mario?), you'll enter a battle with three Grombas. Just remember now that Luigi uses the B Button for everything he does. After the fight, you are told that "None may approach the revered one" before the path is opened up. -_- Really? Anyways, hit the nearby Save Block and go west an area.

As you reach the first bridge there, you are given the dreadful Trial of Jumping. First, you must climb up the stairs by jumping - you can press the A/B Buttons together to get by; it's what I usually do. =P Then just do this again with gaps further to the left. After this deadly, fearsome trial, go southwest and bop the wider ? Block to find a sequence of L's and M's. You must use Mario (M) or Luigi (L) to hit these in the given order, which you must memorize before the ? Block pattern appears, then you hit them. Continue into the next area.

Head west and bop the M Block for a Coin, then go downstairs and battle the Grombas. There are a few more if you go south and along the path. Otherwise, return to near where you started and go up and west along the northern edge and over the gap for a 10 Coin L Block. Go east and south to find another with a 1-Up Mushroom. Head onto the ledges to the west and beat the Grombas below - remember the one to the west! Get up onto the ledges now and go west. Bop the M Block for a Coin and continue northwest to the ! Block.

Hit it and a circle of blocks will appear. You need to hit the odd one out - it would be the one with the face circling clockwise (to the right), while the rest are going the other way (left/counterclockwise). It should start as the southernmost block, or it did for me anyways. Then go west into the next area.

There, you'll see a massive number of Grombas. You can battle them if you want, but you're mostly supposed to dodge them by jumping over them or going through the holes in their formation as you head southwest. There will be another odd-one-out puzzle there when you hit the ! Block. You have to find which was flashing during the fireball-ghost's speech while it moves around (and not flashing). For me, it ended up on the right side where it started. Whatever the case, the path to the next area will be opened when you get the right one, so continue along.

There, you'll find Peach and Toadsworth surrounded by dark fireballs! They dissipate once they're shouted at though for some reason. Anyways, there's something odd to the north - two Badges (Mish Badge & Starter Badge)! A staple of the Mario & Luigi RPG series, they are like typical RPG accessories and primarily serve to give special effects. Open the menu and look at them. Mario and Luigi each get one Badge - Luigi's determines the general effect (HP heal, BP heal, etc.) while Mario's determines the effect's strength.

You also got that rectangular thingie, like a pillow. =/ As you go south, you'll end up in another battle!


BOSS: Smoldergeist x4

  • Maximum HP: 12 HP each (don't jump when aflame)
  • EXP. Earned: 5 EXP. each, 20 total
  • Coins Earned: 10 Coins each, 40 total
  • Item Drops: Cozy Wear (20%)
  • Attacks:
    • Single Fireball - jump over; if eyes flash green, it goes Luigi, and red to Mario
    • Fireball Circle - jump over ring of fireballs with both bros if enemy is on ground, don't if not
    • Somersaulting - jump on or over

As the battle begins, Starlow will note the Badges at the bottom. To use the effects of Badges, you must fill up the gauge there using attacks, like in Bowser's Inside Story. Successful attacks mean gauge buildup - red for Mario's, green from Luigi's. Do your attacks and, this time, the gauge will fill. You can tap the heart on the Touch Screen to activate the Badges' effect: healing 30% of both bros' HP in this case. You can only store up to two Badge effects, though. Anyways, tap the heart twice and you'll get healed. You will also learn how to equip Badges and about Expert Challenges.

Anyways, once you get back to fighting, jump on the enemies pretty much, but avoid doing so while they're on fire or you'll get hurt. If the enemy is on fire, you just need to successfully dodge one of its attack or counter to get rid of the flames.


After the battle, a path to the south is opened up. Go ahead and use it. After the scene in the next area, grab the Mushroom to the left and defeat the enemies as you go downstairs. In the next area, you'll find a Save Block. Use it and continue onward.

In there, you'll find a collection of old-looking artifacts, including the Broque Monsieur. =P It is a collection room filled with Pi'illo Island artifacts. This apparently includes the pillow you found earlier. Suddenly, Luigi points out the ancient bed nearby. The Monsieur moronically allows Luigi to rest on the bed - using the ancient pillow no less!

Feel free to look around and investigate the plaques, but eventually try going south to meet up with some Toads, then Peach and an old Toad. Suddenly, Peach notifies the out-cold Luigi and a multi-colored ... thing appears from Luigi's head... his dreams, perhaps? Only Dr. Snoozemore would know, but he's elsewhere for now. Per RPG tradition, though, Peach plays the damsel in distress and gets sucked into Luigi's dream. And Mario, also per usual, enters.





Enter the Dream




TREASURES CHECKLIST
[_] 1 Coin [_] 5 Coins [_] Nut [_] 5 Coins [_] 1 Coin [_] 1 Coin
[_] 5 Coins [_] Super Mushroom

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Dromba 6 HP 1 EXP. 0~1 Coin N/A Mushroom (2%) Discount Boots (1%)

In the multicolored space, you need to rotate Mario around with the Circle Pad and use the A Button to paddle around towards the top-right where Peach was. On the other side of the wormhole, you'll be in a 2D platformer area. Head to the right across the ledges and into the next area.

Head to the right and ascend the ledges, grabbing the Coin as you do. Get on the moving platform to the left and ascend the ledges to the ... Broque Monsieur? Continue up and to the gate he entered. Delve off to the right first and hit the ? Block for a Coin. On the other side of the gate, head to the far right and grab the 5 Coins from the ? Block. Head into the second gate and you can reach a Nut. Then head into the rightmost gate, then into the middle of the three to find ... Luigi!? ... Well, not quite: this is the Luigi of the dream world, aptly named Dreamy Luigi. Okay, whatever. Anyways, use the gate to the right.

Head right, save, and continue into the next area. After seeing Peach there, you can go through the gate to find the Dreamy Chez Broque Shop. If you've already gotten the Expert Boots, then you should just get the Picnic Boots for the other brother; if you've found Cozy Wears, they'll be fine over the So-So Wear. Other than that, just stock up on items.

Back in the main area, head to the right and bump the ! Block to release an enemy, causing a battle versus...


TUTORIAL BATTLE - Dromba x10

  • Maximum HP: ~12 HP each
  • EXP. Earned: 1 EXP. each, 10 total
  • Coins Earned: 1 Coin each, 10 total
  • Item Drops: N/A
  • Attacks:
    • Rolling at you - Jump on or over
    • "T" Strike - See strategy below

When the battle begins, Dreamy Luigi will become part of Mario, making him stronger. In fact, when you attack and get an Excellent, a crapload of Luigis will also attack, dealing out about six times the normal damage. O_o

You will also learn about countering in the dream world. You can use the Circle Pad to maneuver Up and Down here, which may cause you to deal more counterattacks. For example, in that "T"-shaped formation of Drombas, you get in line with the tail of the "T" and jump on them multiple times!

Anyways, that's about it for this tutorial. You should be readily able to slay 'em now! ;)


Get the 50 Coin in the enclosure, then jump up the ledges nearby and continue right into the next area. Go right and downhill there, beating Dromba hordes on the way. You'll soon reach a set of ledges where you can find 5 Coins in a ? Block, then 1 Coin further right, then 1 Coin on a ledge further to the right. You can ride a nearby moving ledge to five 5 Coins from an M Block and a Super Mushroom from an L Block. Continue right along ground level into the next area.

BOSS - Dreamy Mario Horde

  • Maximum HP: 96 HP each
  • EXP. Earned: 75 EXP.
  • Coins Earned: 45 Coins
  • Item Drops: So-So Boots
  • Attacks:
    • Tackle - Jump on or over
    • Meteor Mario - Jump over
    • Item Toss - Run for Coins and Mushrooms, but dodge fireballs
    • Star Tackle - Run from side to side to dodge or jump over

You just really need to be careful about not getting hit too much in this fight, since the horde of Dreamy Marios (number varies) will attack individually and as a whole at times, neither of which is particularly desireable. It will help if you get in a lot of Excellents, though. Especially true is that you should jump on the Dreamy Mario that jumps when they regenerate to stop such annoying attacks.


After the battle, Peach and the dark cloud go through a hole in the floor. Agh! Head right and into the next area. There, you see something ... big. Hop under it fifteen times to break it, releasing Prince Dreambert in the process.




Under the Castle



TREASURES CHECKLIST
[_] 1 Coin [_] 1-Up Mushroom [_] 10 Coins [_] 5 Coins [_] 10 Coins [_] Mushroom
[_] 10 Coins [_] 1-Up Mushroom [_] 10 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Bloatula 14 HP 5 EXP. 4 Coins N/A Nut (4%) Secret Box (2%)

Back in the real world, Luigi awakens and Prince Dreambert is released from the soft, fluffy clutches of his prison. After some revelations, we decide to simply follow the Prince for now, so go south an area. There, go up the east or west sets of ramps and north another area. Continue along the linear path into the next area.

Back in the castle lobby, you'll see Dreambert run off to the south. First, you can head northeast. There, go northeast and get the Coin from the ? Block. Go upstairs and into the next area, then go west and exit to the south. On the balcony, bop the ? Block for a 1-Up Mushroom, then return inside. In the southwest room is a ? Block with 10 Coins. Near the northern room is 5 Coin block, and there is another 10 Coin block in the northeast room.

You can also speak with the people at the desk to sleep in the inn for 10 Coins, thereby fully healing your HP/BP. After, head south of the main lobby and south of the castle entrance. After meeting with the Monsieur, go east an area and further east to the ? Block for a Mushroom. Go north an area and further west to find an Arrow Block. Basically, you can bounce it back and forth between Mario and Luigi for 10 Coins, then use the ? Block to the southwest for a 1-Up Mushroom.

Go south an area and bop the ? Block for 10 Coins. That'll do it for now; head south of the castle to the next area. There, go south and approach the bridge. As you cross, Luigi gets scared of the creaking noises, and logically so!

Down in the dungeon, head northeast and north along the path to find a Bloatula. Go north and west for two more, then go south and get 5 Coins from the ? Block. Head north to the next area and investigate the pillow on the ground. I suppose it's time to enter the dream world.





Dreaming Beneath Pi'illo Castle



TREASURES CHECKLIST
[_] 1 Coin [_] 5 Coins [_] 10 Coins [_] 5 Coins [_] Nut [_] 5 Coins
[_] 5 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Dromba 6 HP 1 EXP. 0~1 Coin N/A Mushroom (2%) Discount Boots (1%)
Storch 14 HP 4 EXP. 4 Coins N/A Super Mushroom (5%) N/A

Head left and grab the Coin from the ? Block, then go further left to battle the Storch. Head right along ground level to battle a Dromba. Head to the left now for a bit and a chunk of wall will fall down, breaking your bridge. Out of anger, Starlow suddenly tugs on Luigi's mustaches and then Dreambert decides to teach you about Luiginary Works.

Begin by pressing R to change the action icons; Luigi's becomes a parabolic green arrow. Press B and he'll become part of that pillar! Then, when Starlow begins tugging on Luigi's 'stache again, it changes the pillar-Luigi's! Try it out - put Mario next to Dreambert, then use the stylus to make Starlow really snap Luigi's mustache. ... Ouch. You can then use the same process that got Dreamy Luigi in this situation to get him out. Anyways, go left an area.

Battle the Dromba to the left, then use the Luiginary Work like before to get up above. Get Luigi outta there and get the 5 Coins to the right. Use the next Luiginary Work get on the ledge to the above-right, then get the 10 Coins from the block at the top. Use the moving ledge to get the 5 Coin block across the gap, then fall down from the ledge and hang left. Use the next Work to get up above to find a Nut. Get Luigi back and descend down the ledges and battle the Storch at the bottom, then go left to the next area.

Use the Work there to get up above. You can find some Coins to the right, and a ? Block with 5 Coins to the left. Use the vertically-moving ledge to continue up and find another 5 Coin block to the right. Head left from there, ride the ledge, and head right to the next Work. Use it to reach a ! Block, bop it, then use it again to get on the newly-formed bridge. Continue west to the next area.

There, you'll find a Nightmare Chunk, plus several more. Break this first one, then you'll get the counter in the bottom-right corner of the screen counting 'em down. Use the Luiginary Works nearby to smash 'em all - all you need to do is slingshot Mario into them!





Under Pi'illo Castle Still



TREASURES CHECKLIST
[_] Mushroom [_] 1 Coin [_] Nut [_] 5 Coins [_] 5 Coins [_] 5 Coins
[_] 5 Coins [_] Mushroom [_] 5 Coins [_] 10 Coins [_] 1 Coin [_] Nut
[_] 5 Coins [_] 19 Coins [_] 5 Coins [_] 10 Coins [_] 7 Coins [_] Mushroom
[_] Mushroom [_] Candy [_] 10 Coins [_] 10 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Bloatula 14 HP 5 EXP. 4 Coins N/A Nut (4%) Secret Box (2%)
Dromba 6 HP 1 EXP. 0~1 Coin N/A Mushroom (2%) Discount Boots (1%)
Storch 14 HP 4 EXP. 4 Coins N/A Super Mushroom (5%) N/A

Back in the real world, we find that the Pi'illo has heard naught of Peach - oh well, back in the bubble with you! =P He does suggest finding Eldream the elder, found somewhere to the south of here. ('Course, in spherical geometry, that's also north.) So, probably Mushrise Park? The Pi'illo will lower the nearby bridge to ledge us through.

Go north and battle the Bloatulas, then snatch the Mushroom from the ? Block to the east. Head west and get the Coin from the block, then stomp on the Bloatula to the south. Head southwest and along the path to find another Pi'illo to rescue. Whelp, Luigi probably needs his beauty rest anyways.

In the dream world, go left an area. There, you'll find the area shaking again, this time as the exits seal themselves. Hm... What about that tornado back there? Have Luigi possess it and then scratch his nose - don't worry, if you use your stylus, you have no worries about germs. The sneeze will make this Luiginary Work blow a gust, sending stuff from the background (like that ? Block) to the foreground. Go ahead and hit that block for a Nut, then move around so that Luigi is behind the ! Block - he'll follow Mario - and tickle his schnozz. Hit the ! Block and the exits will re-open! Get Luigi back and move on.

Head to the left and possess the tornado in the background, then make Luigi sneeze to bring the ? Block to the foreground. Hit it for 5 Coins and continue right and up the ledges - you'll soon see five ? Blocks, so bring 'em here - they contain four sets of 5 Coins and a Mushroom. You can get 5 Coins form the ? Block to the right, too. Go back to where the five ? Blocks where and go left and across the gap. Break the Nightmare Chunk and return to where the ? Blocks were. Cross them and break the Nightmare Chunk to the right, then the two to the left and you'll free a Pi'illo.

Outside of the dream world, you'll meet said Pi'illo and get introduced to how they got in bubbles the first place. Anyways, speak with the bluish Pi'illo and ask for help to get on the ledge - simply press A and B as Mario and Luigi jump on him. Use the Arrow Block nearby for 10 Coins, then head south an area.

Defeat the nearby Bloatula, then go south and east at the fork to find a ? Block with a Coin and an L Block with a Nut. Head west to the next open area and battle the Bloatula there, then go south and east to find another Pi'illo. Enter the dream world through it.

Within the dream world, head up the ledges to the right and you'll see a huge Nightmare Chunk and a huge tornado nearby. For now, ride the nearby moving ledge and head right to the next area. there, battle the Dromba to the right. Get the 5 Coins further ahead, and dowse the nearby Storch. Continue right to the next area.

Defeat the Storch as you continue to the right. You'll soon find a bunch of ? Blocks in the background. Fall into the gap here and beat the Storch at the bottom. Head left and possess the Work in the background and sneeze all of the ? Blocks forward as you move to the right. The western bunch has 19 Coins, then there's 5 Coins in the area further east. Head up the ledges to find a Storch to torch and 10 Coins in a ? Block. Go back to the first set of ? Blocks and ascend to find another set in the background. Sneeze on them, for they are something to sneeze at, and plunder 7 Coins from them.

Go west and use the moving ledge to reach the upper area, then go to the right and cross the ? Blocks and bop another for a Mushroom. Head onto the big set of ? Blocks from before and cross them heading left. Continue left along ground level to a Dromba to battle. Further left is a Mushroom in a M Block, then there's another Storch to battle. Continue left into the next area. Possess the large tornado here and head to the far left. Sneeze and you'll be able to reach the Nightmare Chunk. Break it to release a Pi'illo, all in one piece.

Back in the real world, we find that Peach may be in Dream's Deep, the bottom of the bottom of the dream world, so to speak. Speak with the newly-released Pi'illo after this. You can bounce on his head like before, but this time hold Left on the Circle Pad to reach two ? Blocks. One has a Candy, and the other is a block alternating between M and L that can give around 10 Coins. Now bounce on the Pi'illo again and this time hold Right on the Circle Pad to reach the warp pipe. First get the 10 Coins to its east, then walk on in and, outside, go south an area.



Mushrise Park




Sectional Flowchart








A Walk in the Park




TREASURES CHECKLIST
[_] 1-Up Mushroom [_] 1-Up Mushroom [_] Run-Down Hammer x2 [_] 1 Coin [_] 10 Coins [_] 1 Coin
[_] 1-Up Mushroom

Use the nearby Save Block, then go south some towards what looks like a treasure chest. A merchant will come up and snatch it, though, claiming it's part of his wares. This "Shell Hutch" will fully heal you, first for free for now, but later for 10 Coins when buying a Pi'i-latte. You can also buy items here; see Mushrise Shell Hutch for details. You will probably want to buy some healing items and a Cozy Wear or two. Anywho, go south an area.

There, you'll watch some block guys speaking about the boulders that fell all over the place. Starlow eventually questions the supervising one about the Pi'illos; he pulls out one and notes that there are more all over the place. He doesn't wanna give up his special pillow, though, and flees. Suddenly, another wicked nor'easter blows through, tearing up a wind turbine that generated some power.

Begin by heading to the southeastern portion of the park area and speak with the block guy near the big rock. He'll speak of his hammers being on the nearby platform. Hm... Anyways, head south and jump on the flowers there and follow the chain of bridges to a ? Block with a 1-Up Mushroom within. Go north from there and you'll find a Pi'illo on the ground. Use it to enter the Ma-- I mean the dream world.

In the dream realm, head right and along ground level, dodging the boulders being blown around. You'll soon reach some platforms, and one has a 1-Up Mushroom ? Block on it. Get on the nearby platform and smash the Nightmare Chunk to release a Pi'illo.

Back outside, use the Pi'illo to get thrown onto the big pillar nearby. Head west and down to find some hammers. (I wonder... Mario has been getting hammers at least once per game since Super Mario RPG over 15 years ago. What keeps happening to them?) The block guy below will thank you for finding them, and you will therefore really get the two Run-Down Hammers. =P You can now change your action icons (R Button) to hammer stuff.

You can hammer the boulder to the east to grab one of the windmill feathers. Head to the southwest corner of the area and break the boulder there to find a block guy out cold ... by a feather. (Hey, it's not the craziest thing I've ever heard of. Play Zork I on the PC and tell it to throw a leaflet at yourself to kill yourself. O_o) ... Well, never mind, he was just napping. Anyways, free yellow feather.

Go south an area real quick and break the rocks there to the east and also bop the ? Block for a Coin. Return to the previous area and speak with the guy panicking near the unbudded flowers. After, smack the red button on the machine to fix the flowers. Use them to get on the ledge and down to the ground on the other side. Break the rocks there and head west to the next area.

Break the rocks here and climb onto the northern ledges, then head east to the previous area. Bop the ? Block further east for 10 Coins, then go back an area. Head southwest to find another ? Block with a Coin, then go north and break some more boulders. Head up top and speak with the grateful Toad who will hand over a 1-Up Mushroom for your trouble. That's about it for here; head southwest and south to the next area.





The Chase Continues




TREASURES CHECKLIST
[_] 1 Coin [_] 10 Coins [_] 5 Coins [_] 1 Coin [_] 10 Coins [_] 10 Coins
[_] Candy [_] 5 Coins [_] Syrup Jar [_] 1 Coin [_] 1 Coin [_] 10 Coins
[_] 1 Coin [_] Mushroom [_] 10 Coins [_] 1 Coin [_] Super Candy

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Capnap 16 HP 15 EXP. 5 Coins N/A Mushroom (5%) Candy (2%)
Flibbee 38 HP 17 EXP. 7 Coins Jump when flying, Hammer if not Syrup Jar (10%) So-So Hammer (2%)
Thorb 8 HP 16 EXP. 6 Coins Spiked - can't jump on it Nut (5%) N/A

As you enter, you'll see a Toad get cornered by some kind of spiky enemies. This just ends up being a tutorial on how to use hammers in battle, which is good in case you fight spiky enemies because you can't jump on them. The idea is the same as previous Mario & Luigi RPG games - choose and approach your target. The further back you draw the hammer, the more damage you do, but too far and you do very little. A similar idea works for counterattacking, but the charge-up is not automatic, but based on you holding A/B.

After the battle, you'll get an Attack Piece for Mushrise Park. Attack Pieces, again like previous Mario & Luigi RPG games, give you special Bros. Attacks that are more powerful than normal ones, but use BP. Get all ten for an area and you get the attack. Anywho, head southeast and you'll find something called a "Slingshroom" - it is a platform you can stand on and hammer to fly. The more you hammer, the more you fly. Hammer it twice to find an Attack Piece!

Hammer your way out of the enclosure and dethorn the nearby Thorb. Go north and hit the Slingshroom once to find another Attack Piece. Go south for yet another Slingshroom - hit it twice for yet another Attack Piece. Beat up the Thorb to the east, then go further east for two more. Eventually, you'll need to go south to the next area.

There, head south and you'll soon run into a Capnap. To the southeast of there are some Seesaw Mushrooms. Basically, you hammer one and another of the same color goes up. In this case, hit the east one so you can get on the ledge to the north for another Attack Piece. Climb the ledges to the east of there and grab the Coin from the ? Block, then break the nearby rocks because, y'know, we can.

Go south and west across the bridge to find a ? Block yielding 10 Coins and head south. Bang the Seesaw 'Shrooms there, then hit the nearby Slingshroom twice to reach another Attack Piece. Get out of this tight space and head to the southwest corner to find another block, this one yielding 5 Coins. Go north from there to find a ? Block with 1 Coin, then further north to find a Capnap, probably napping. Now then, head back along to the first Slingshroom used in this area and hammer it three times, then hammer the next Slingshroom once.

Hey, this looks familiar... Anyways, grab the nearby Attack Piece plus the 10 Coins further east. Then use the Slingshroom again. Use the Seesaw Mushrooms to the west of there - first hit the tall blue one, then quickly get the tall red one twice to get on the ledge. There, you'll find another Attack Piece, plus an Arrow Block yielding 10 Coins. Return to ground level and head further west. Hammer this Slingshroom twice to be able to reach a ninth Attack Piece! Just one more to go; head south and east from the northeast corner to head to the next area.

There, you'll see several Capnaps running around. The block guy has problems with letting you through initially, and he's almost swayed until Luigi decides he needs a migraine. A Toad comes by and hands you the tenth and final Attack Piece, though! We decide to use a Bros. Attack to sway the dude! >:)

This particular attack is called 3D Red Shell and costs 4 BP. It's little different than the usual first Bros. Attack in this series - press A and B (Mario and Luigi) alternatingly to kick a shell, which will deal damage but increment its speed and, in this case, you also get closer. You will get to test this out in battle against three Capnaps, and be told by Starlow of Syrup Jars that can restore BP. (BP is not shared between bros - whoever decides to use the attack loses the BP. That's also why only Mario can use the 3D Red Shell, for example.) You also learn that both bros must obviously be conscious (above 0 HP) and not hit with the Burn/Trip statuses to do these attacks. Anyways, finish the battle - it might be better to just use Jumps/Hammers than Bros. Attacks for now, since there's little point in wasting BP.

Defeat the enemies on the ground nearby. You can break the southern rocks if you want to snatch up some Candy. You can also use the Seesaw 'Shrooms to the north to grab 5 Coins and a Syrup Jar, then head east to the next area.

Hit the ? Block nearby for a Coin, then another Coin further north. Then continue north to the next area to hear a cackle in the distance: Boss Brickle. He ends up slipping on the water fountain and gets stuck. I'd personally just leave 'im there, but he still has that pillow. Whatever then. Head west and north to find an L Block with 10 Coins in it, then go northeast. Hit the red switch on the gate to open it, then ascend the eastern ledges for a Coin. Defeat the nearby Flibbees, then get the Mushroom to the southeast.

Go north an area from there and continue along into another area. Use the M/L Block there for 10 Coins, then the ? Block for a Coin. Go north and defeat the Flibbee, then use the Seesaw 'Shrooms (hit the third, then fourth) to go west an area. Take the Super Candy there, hit the ground, destroy the boulders, and go back to the fountain area - we're done here. Use the northwestern warp pipe to go underground.





Mushrise Park Underground (and More)




TREASURES CHECKLIST
[_] 10 Coins [_] 10 Coins [_] So-So Wear [_] 1 Coin [_] Discount Hammer

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Capnap 16 HP 15 EXP. 5 Coins N/A Mushroom (5%) Candy (2%)
Flibbee 38 HP 17 EXP. 7 Coins Jump when flying, Hammer if not Syrup Jar (10%) So-So Hammer (2%)
Thorb 8 HP 16 EXP. 6 Coins Spiked - can't jump on it Nut (5%) N/A

After Starlow's chatting, head east and battle the Flibbee, then get on the ledge to the north and head west to a M/L Block for 10 Coins. Get back on the ground and go east and south along the path, battling a Capnap and a Flibbee on the way. Head west from there to find an Arrow Block yielding 10 Coins, then hop onto the ledge to the north and go west. Break the rocks that impede you, as well as the Capnap behind them. Continue north and hammer the crack in the wall, then jump onto the revealed ledge. 

Head eastward and, when you exit, head west to get some So-So Wear from a ? Block. Head southeast and southwest from there to find the water pump. There, you need to use a slot machine-like mechanic to boost the water pressure - get three blue circles in a row to boost the pressure. (You will work from left to right.) It's pretty easy, as the circles come in tight groups - when you start seeing blue circles on your slot, press the A Button pretty much. (Turn on the 3D when you're done.)

During the scene, the boss dude will decide to let you have the pillow back in the maintenance hut. Meanwhile, he'll hand over 10 Attack Pieces for a new Bros. Attack: the 3D Green Shell. (Basically the same as the other one.) Cool. Anyways, head after the block guy into the next area.

There, hit the Save Block and head on down. Hit the ? Block to the west for a Coin and the L Block for a Discount Hammer. Then head east to find what all the commotion is about...


BOSS - Grobot

  • Maximum HP: 288 HP
  • EXP. Earned: 250 EXP.
  • Coins Earned: 75 Coins
  • Item Drops: So-So Hammer
  • Attacks:
    • Water Bubble - Jump over small ones, stay still for big ones
    • Water Jet Tackle - Hammer counter
    • 3D Water Bubbles - Jump over them all: this one really hurts! If you successfully dodge all eight (just have both bros jump to make it easy), you'll deal eight damage to the enemy

You just really need to be careful about not getting hit too much in this fight for the most part. I will note that it is a good idea to abuse your Bros. Attacks, since they should be doing about 40 damage each by now. If not that, try to avoid your likely-weaker hammer attacks, since they only did about 75% of the jumps' damage for me.


Anyways, you'll get Eldream's Pillow after the fight. Once you regain control, go northeast to the bed, then head south/southeast and along the path to find some rocks. Break 'em and you can find an M Block with 50 Coins and a ? Block with 10 Coins. Then approach the aforementioned bed and Luigi take an undeserved nap.




Dreamy Mushrise Park




TREASURES CHECKLIST
[_] 10 Coins [_] 5 Coins [_] 1 Coin [_] Nut [_] 10 Coins [_] 5 Coins
[_] 1 Coin [_] Candy [_] 1 Coin [_] Super Mushroom [_] Syrup Jar [_] Supersyrup Jar
[_] 50 Coins [_] Candy [_] Nut [_] 50 Coins [_] 10 Coins [_] Coin Bro Gloves
[_] 50 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Dreamcap 18 HP 1 EXP. 1 Coin N/A N/A N/A
Dreamcap Captain 26 HP 6 EXP. 7 Coins Dreamcaps become basic fodder without this guy Syrup Jar (10%) Super Mushroom (2%)
Propellion 42 HP 8 EXP. 8 Coins Flying - must jump on it Candy (10%) N/A

In the dream world, you'll find a dream rabbit carrying along a Nightmare Chunk. Annoying like that Polterpup in Dark Moon, he'll bounce off. Head after him and, in the next area, you'll see him bounce off again. Continue to the right after the scene and use the Save Block. Then hit the A Block for an Attack Piece and continue into the next area.

Defeat the Dreamcap in the next area and head far to the right. Get the Attack Piece, then possess the tornado in the background and make Luigi sneeze to bring some ? Blocks forward: one with 10 Coins and another with 5 Coins. Continue left and hit the ? Block for a Coin, then use Luigi to bring the next one forward for a Nut. Head right to the next area.

Climb up the ledges to the right and get on the orangish platform. Make Luigi sneeze there so you can reach another Attack Piece. Not much further along, you can bring some more ? Blocks forward for 10 Coins and 5 Coins. Go right and into the next area for another Attack Piece, then stand on the orange platform and make Luigi sneeze so you can reach another ledge. Continue right into the next area.

There, continue to the right and climb up the ledges to find a dream rabbit and the block guy, then go right and into the next area. Beat the Dreamcap Captain nearby, then the one further to the right. Continue into the next area to find Brickle and the bunny. Continue to the right and nito another area to find another Attack Piece, then head down the pipe.

In this area, go to the right and grab the next Attack Piece, then go to ground level and head to the right. Have Luigi possess the tornado in the background, then stand on the orange pipe nearby. Sneeze to turn it around, then head to the right to find some Propellion to battle. Head to the right and ascend the ledges, beating the Dreamcap Captain at the top. Get the Coin from the ? Block further along, then get the Attack Piece. Continue up and head left to battle another Propellion. Go back onto the bottom green ledge to the right and make Luigi sneeze there to connect the pipes. Then head left and through the next pipe.

Use the Save Block nearby and head to the right and into another. Continue to the right there and, after the scene with Brickle, head to the right and have Luigi possess the tree. (Note the Candy in the ? Block further to the right.) Now slingshot Mario back to the left by pulling around Luigi's 'stache. Repeat this with Brickle and you'll get an Attack Piece. After the scene, head left and into the next area.

Get the clearly-visible Attack Piece to the left, then climb up the stair-shaped blocks (or would it be block-shaped stairs?) nearby. Hit the ! block at the top and possess the tornado in the background, and make Luigi blow mucus all over Starlow or something to turn the stairs 'cuz, you know, that's normal. Hit the nearby ? Block for a Coin, then continue right and into the next area.

There, Brickle will give you another Attack Piece, which should make 10, giving you a new Luiginary Attack: Luiginary Ball. You'll get to test it out now - for this attack, you must turn the 3DS left and right like a steering wheel, like if you were using the gyro controls in Mario Kart 7. In doing so, you will move the ball left or right - you want to roll over as many Luigis as possible, but be careful: it's sensitive. At the end, you have to press the A Button to kick the ball into the enemy horde. Assuming you did good enough with the initial strike, just jump/hammer the remaining enemies rather than waste BP.

After that battle, head far to the right to find a Super Mushroom in the ? Block, then have Luigi possess the tornado in the background. Head back to the left and sneeze on the wind vane feather thingies to get the water flowing (and the pipes pulsing rather worryingly). Go back to the area with all the pipes and, there, use the Luigi tornado to sneeze on the orange pipe to the right. Sneeze on the next on to the left, get on it, and sneeze again to reach a Syrup Jar, then go down below and sneeze on that pipe to complete the line.

Sidetrack several areas to the west to find a tree you can use to reach the flowers above, then the clouds. Head to the right there and hit the ! Block further along. Possess the tornado in the background and sneeze on the propeller nearby while atop the staircase on the grass. Hit the ! Block atop the next staircase and immediately sneeze on it. Hit the ! Block again and sneeze on the staircase when Mario is on the ledge to the left to reach a ? Block with a Supersyrup Jar inside. Continue left to the next area.

Head left and battle some Dreamcap Captains. You can get 50 Coins from an M Block further left, then climb up the rainbows nearby to battle a Propellion. Continue up the rainbow road (heh) to find a Candy in a L Block at the end, then go left to the next area. Battle the Dreamcap Captain and Propellion near there, then continue left to another of the latter. Further left will be a Nut, then there's the next area.

There, the rabbit will run off, leaving you the only Nightmare Chunk of this portion of the dream world. Head down into the gap Brickle makes and bop the Chunk a few times to release the elder. There, the elder will call the bunny to him and drill down into the ground below.

You can enter that area if you want. For now, we'll sidetrack and use the other trees we made appear earlier to get some treasure. Head east a fair few areas until you reach the second area where it is raining and, there, possess the tree and slingshot Mario up and to the left. Grab the 50 Coins and continue into the next area. In that area, possess the tornado, get on the stairs, sneeze, and continue left another area. Beat the Propellion there and hit the blocks for 10 Coins and Coin Bro Gloves.

Go back east an area and use the tornado to turn the stairs again. Get on their apex and have Luigi sneeze again to reach a ? Block with 50 Coins, then sneeze again and head right an area. Beat the Propellion there, then drop down along the chain of Coins. That'll be it for now - backtrack to that light the elder Pi'illo made appear. Go towards the darklight...





Dream's Deep




TREASURES CHECKLIST
[_] Bare Hammer

As we arrive in the dark depths of dreams (or something), we find that Mario is alone - Dreamy Luigi is gone. Oh, wait, there he is! Well, anyways, head to the right and up the ledges and left, then up some more and right into the next area.

After the brief intermission there, go up and left to the bottom of this area (don't ask) and start grabbing Coins and, from the final ones you see, go right to the next area. There, head to the right for a bit and you'll notice a light. I suppose you can use it to go outside to restock or whatnot; otherwise, just use the darker light to the right of it.

As you fall, you can grab about 25 Coins. You'll also find Dreamy Luigi at the bottom. You also will find a light to use, so use it. Hit the Save Block on the other side, then head to the right to encounter Antasma and Peach. And why not add Bowser to the group?


BOSS - Bowser & Antasma

  • Maximum HP: 233 HP
  • EXP. Earned: 300 EXP.
  • Coins Earned: 150 Coins
  • Item Drops: Iron-Ball Hammer
  • Attacks:
    • Flame Wave - Use Circle Pad to move around and A to jump over fireballs/flamethrower
    • Bat Rush - Hammer the ones coming from above
    • Dark Rush - Use Circle Pad to change direction and use A to do a hammer counter. Note that he will jump over you initially if his mouth is closed before hitting you; if open, he'll go for you immediately. Don't bother trying to one-two him; you don't have enough time.
    • 3D Spike Roll - You need to use the Circle Pad to move and A to jump over only red fireballs; purple ones are too tall

Oh, that can't be good... For the most part, you'll probably want to avoid using Luiginary Attacks - I actually found my jump doing about 35% more damage here. Early on, you will only face Bowser, but you do encounter some cannon-fodder Antasma bats partway through that you should take out with a Luiginary Attack. They usually won't attack, but they can end up absorbing some of the blows from the extra Luigis when jumping, which is not quite ideal.

It will mostly come down to you using a bunch of Luiginary Attacks in the end, to be honest, because those bats keep a-comin'. You'll want to stick it out, although there's no real point in restoring just BP for this battle unless it's also HP through a Candy/Super Candy.


After the fight, Bowser leaves with Antasma while the Elder Pi'illo and his bunny come down from above.

Back in the real world, the return of Antasma is discussed. Since he'll probably go for the Dream Stone this time, the group decides to head to the Dozing Sands to protect it. Before you end up parting ways with the Elder, he'll hand over a Bare Hammer for saving 5 Pi'illos. Anywho, go south an area.



Dozing Sands




Sectional Flowchart








A Dry Heat




TREASURES CHECKLIST
[_] 50 Coins [_] 5 Coins [_] Shock Bomb [_] Guard Badge [_] Bronze Badge [_] 5 Coins
[_] 10 Coins [_] 5 Coins [_] 10 Coins [_] 10 Coins [_] Heart Bean [_] 5 Coins
[_] Syrup Jar [_] Super Nut [_] Defense Bean [_] Supersyrup Jar [_] 50 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Dreamy Sandoon 38 HP 5 EXP. 2 Coins N/A Super Mushroom (1%) Boo Biscuit (1%)
Flounderflage 28 HP 36 EXP. 8 Coins N/A Super Nut (6%) Shock Bomb (5%)
Sandoon 52 HP 30 EXP. 5 Coins N/A Super Mushroom (4%) N/A

As you arrive in the entrance area, feel free to use the Save Block, then shop at the Dozing Sands Shell Hutch. There, you might want to invest in a single Steady Hammer for whoever doesn't have the Iron Ball Hammer and some Singular Wear, and probably some Super 'Shrooms/Nuts as well. Head east from there and use the Arrow Block for 50 Coins, then head east into the next area.

Go north upon entering to find an Attack Piece, then east for 5 Coins. South of there, you should be able to find a Shock Bomb in an L Block, plus a number of enemies digging through sand all over the area. (Why is it that every second area in Mario games is a desert? Super Mario Bros. 3, New Super Mario Bros., and Paper Mario: Star to name a few.) Anyhow, go east an area.

As you enter, you'll find a Badge shop! He offers you a pair of Badges for 1,000 Coins -- then 500 - then 200 -- then 100 -- then 80 -- then 50 -- then 30 -- then 10 -- then 5 -- then ONE! Then they're free. Ah, Mario, thou art such a cheapskate. Anyways, you get the Guard Badge and Bronze Badge both for free. ^_^ This Dozing Sands Badge Shop has others you can look at, too. Anyways, when you're done, go south and get 5 Coins from the ? Block, then go north to find 10 Coins in another. Head east to find 5 Coins, then go far south to the next area.

After the scene, head south and west to see a sort of desert-style Whack-a-Mole. Continue west and northeast to the group to fight some Sandoons. In return for helping the two, you'll learn about the Mole Mario technique - have Luigi hit Mario with the hammer to send him underground. This can get you under low archways and let you dig up stat-boosting Beans at "X" marks! If you do it on a hard surface (stone, metal, etc.), you just smash Mario and make him small and able to go through small holes - this is the Mini Mario technique.

Go west and use Mini Mario to go through the small arch and go east for 10 Coins. Return to Luigi and use Mole Mario to go beneath the gate. Hammer the Pi'illo on the plant to the right, then go northwest to the 10 Coin ? Block. Return to Luigi via the sandslide to the south and then to the diggers, who mention the "X" marks holding the beans, which you can harvest by popping up under as Mole Mario. This one yields a Heart Bean. After, enter the dream world via the Pi'illo you knocked down.

Within the dream world, head left and bop the ? Block for 5 Coins. Then battle the Dreamy Sandoon further left, then get rid of the one above it, too. Get the Syrup Jar from the M Block near there and go left into the next area. (Wonder where the Sandman is? =P) In that area, ascend the ledges to the left and bop the blue switch to find a bunch of enemies swarming around. You'll automatically climb up the ledges above. Continue up them and go left to the next area.

Continue further to the left and you'll be able to use a new Luiginary Work: the Luigi-faced constellation. It does ... nothing - nothing but clone the crap out of Luigi (and makes the real one go manic). Anyways, these are Luiginoids - and here, they've formed a tower you can climb and ride and jump with - just head right and grab some Coins as you go. At the end, hit the red switch above and go into the hole - you'll encounter some enemies at the bottom, but no worries there. Continue left after you get rid of the Luiginoids and into the next area ya go.

Use the constellation in the background to get some 'Noids and hit the big red switch. Head up the ledges to the left, then go up those to the right so a red switch is across the gap. Carefully inch your way to its right edge to activate the switch by leaning the Luiginoid tower, then go left when done. Repeat this over there, then head into the hole near the former switch and head left. Get rid of the 'Noids and release the Pi'illo from its prison if you don't mind.

You'll receive some Dozite back in the real world, which will help you to bypass the sand flows. Head east near the sand flow, but go west and use Mini Mario to go through the small arch to reach a Super Nut. Reunite with Luigi and approach the sand flow; you can use Mole Mario on the X to the south for a Defense Bean. Head now to the southeast corner and use Mole Mario to get the Attack Piece and Supersyrup Jar past the grate. Reunite with Luigi and cross the sand flow, then get the 50 Coins to the northeast. Head east to the next area.





Dozite Huntin'




TREASURES CHECKLIST
[_] 5 Coins [_] 1-Up Mushroom [_] Speed Bean [_] Bros. Bean [_] Refreshing Herb [_] 50 Coins
[_] Nut [_] Stache Bean [_] Shock Bomb [_] 10 Coins [_] 10 Coins [_] 50 Coins
[_] Shock Bomb [_] Boo Biscuit [_] Ultra Candy [_] Candy [_] 5 Coins [_] Candy
[_] 10 Coins [_] 50 Coins [_] Candy [_] Refreshing Herb [_] 10 Coin [_] Syrup Jar
[_] 5 Coins [_] 5 Coins [_] Heart Bean [_] Speed Bean [_] Power Bean [_] 50 Coins
[_] Steady Hammer [_] Super Nut [_] 5 Coins [_] Speed Bean [_] 10 Coins [_] Bros. Bean
[_] Refreshing Herb [_] Stache Bean [_] 1-Up Mushroom [_] 10 Coins [_] Iron-Ball Boots [_] Stache Bean
[_] 10 Coins [_] Defense Bean [_] Power Bean [_] Bros. Bean [_] Shock Bomb [_] Candy
[_] Bros. Bean [_] Super Candy [_] Defense Bean [_] 50 Coins [_] 50 Coins [_] 10 Coins
[_] 1-Up Mushroom [_] 5 Coins [_] 10 Coins [_] DEF Mush Jam [_] Heart Bean [_] Syrup Jar
[_] Heart Bean

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Caccac 74 HP 8 EXP. 16 Coins Weak to Fire Super Candy (10%) Bare Boots (4%)
Dreamy Sandoon 38 HP 5 EXP. 2 Coins N/A Super Mushroom (1%) Boo Biscuit (1%)
Flounderflage 28 HP 36 EXP. 8 Coins N/A Super Nut (6%) Shock Bomb (5%)
Lob-omb 42 HP 15 EXP. 16 Coins Hurts other enemies when killed Supersyrup Jar (5%) Thick Gloves (3%)
Sandoon 52 HP 30 EXP. 5 Coins N/A Super Mushroom (4%) N/A
Skipdrill 21 HP 7 EXP. 3 Coins Floating - cannot hammer Super Candy (1%) Secret Box (1%)

Here, head east and along to Britta - to be honest, I thought she'd be a dude. >_>; Anyhow, use the Save Block further east, then go south an area - get the 5 Coins from the ? Block on the way! There, go south and east to find a metal platform. Get on it and jump onto the northeastern ledge to reach a 1-Up Mushroom and an Attack Piece. South of there, you can dig up a Speed Bean, and, further west, a Bros. Bean. Finally, there is a Refreshing Herb in an M Block north of there, and a Heart Bean along the southeast edge. Once done, step on the metal platform in the center of the area. You'll get a pretty basic tutorial on how to use it - use it to shatter the rock to the south and head along to the next area once you disembark.

Pay attention to what Britta tells you as you get the tour. You will have to break some rocks soon enough similar to before - six in all. At the end, you will end up entering the dream world while Starlow mouths off to Britta. XD

In the dream world, go left and down the ledges, then to the right to find another Work. This is a drill activated by Luigi's nose (it's better than the alternative). This time, rather than making Luigi sneeze, you need to effectively draw circles around his nose. (That's gotta hurt - how does he stay asleep!?) If Mario grabs on, you can get him to the other side of stuff. Repeat this with the next drill to the right and continue into the next area.

There, possess the drill again (all in the area are possessed, FYI) and cross the next one to the right, then bypass the next so you can cross leftward. Hit the ? Block up there for 50 Coins, then cross more to the left for more Coins. Cross back and head right and into the next area. Defeat the Dreamy Sandoon there, then the next one further right. Head up the ledges and get the Nut to the right, then go left for another Dreamy Sandoon. Continue into the next area.

Possess the drills here and, as you hit the second one, finally will centrifugal force be mentioned! Basically, jump off while spinning for a distance boost. (This can be hard if you are right-handed because that's your A Button hand and stylus hand. Get used to using your left hand for this if you happen to be like me. X_X) Here, you need to end up leaping as you are in the front of the drill when spinning clockwise, or the back if going counterclockwise. Repeat and continue into the next area. Repeat again in the next area and you can go ahead and smash the Nightmare Chunk with your hammer.

Back outside, you'll get one of four pieces of Dozite you need. Anyhow, dig up the Stache Bean nearby, then ascend the northern ledges and head east for a Shock Bomb. Head along the southern path and smash the ? Block for 10 Coins. Head west of there and use Mini Mario to go through the hole.

In the next area to the west, hit ground level and go south to find 10 Coins in a ? Block, plus an Attack Piece in an alcove further south. Head to the northwest corner to find a 50 Coin ? Block. Now, return to the start and cross the ledges so you can reach another Attack Piece. Hit the ground to the south of there and you can get a Shock Bomb and Boo Biscuit from the ? Blocks, then hit the rock to the northwest of the latter to get out. Recross the ledges and head along that high path into the previous area. Get the Ultra Candy there and reunite with Luigi.

Head south an area, but you may want to use the Drill-thingie - for every rock you smash, you get 20 Coins, and two are still here! Drop off in the next area (two more rocks smashed, of course) and ascend the western ledges for another Attack Piece. Get on the ledge further south and you can get a Candy from a ? Block. Head east and use Mini Mario to go through the small hole nearby to get 5 Coins, then an Attack Piece further north. Reunite with Luigi and go east to find a Pi'illo. Use 'im to enter the dream world.

In the dream world, go to the right and slingshot Mario up into the lower-right Nightmare Chunk and smash it. Go up above and smash that one and head left. Get the Candy from the block and smash another Chunk to release the Pi'illo. Back in reality, ride the Drill-thingie and smash two more rocks to find another Pi'illo. Turn the cart around, stop the thing, and return to the Pi'illo. Get the 10 Coins from the ? Block to the left, then go into the dream world.

Once again in the dream world, head left and onto the ledge, then to the top of the stairs. Stand in the alcove and make Luigi sneeze to flip the stairs in a more favorable fashion. At the top, make him sneeze again (sand in your nose, Luigi?) to spin the nearby staircase, then climb and use one of the ! Blocks to change its axis. Get on the stone platform to the left and sneeze again. Jump from the second set of stairs onto the ledge to the left for 50 Coins and a Candy, then use the stairs to break a Nightmare Chunk.

Back in the real word, you'll get another Dozite - that makes two! Anyways, ride the Drill-thingie into the next area to the west. Once you stop, get the Refreshing Herb to the west and head south, past the ledges, for a 10 Coin ? Block. Ascend said ledges and enter the dream world via the Pi'illo.

Within the dream world, go to the left. Ascend the ledges and have Luigi possess the twister in the background, then make him sneeze. (Luigi, not the twister. Well, maybe the twister. Whatever.) Now jump onto the ledge to the right and you can bop a Nightmare Chunk into smaller ones. Go left and down the ledges, then beat the Dreamy Sandoon. Head further right and make Luigi sneeze, then go left and get on the bridge. Break the Nightmare Chunk nearby, then make Luigi sneeze when you are on the fifth block, four away from the pole, to get some Coins. Sneeze again, then get to the end, and sneeze some more to be able to reach the Nightmare Chunk and release another Pi'illo.

Back in the real world, head southeast to grab an Attack Piece, then head along the northern of the eastbound paths. You'll eventually find a ledge with an M Block and a ? Block yielding a Syrup Jar and 5 Coins, respectively. Get on the Drill-thingie and destroy one rock as you go north to the next area. Destroy two more as you enter.

Then get off the cart and ascend onto the northwestern ledges. Get the 5 Coins and Attack Piece there. Get onto the ledges further to the east and run along them for a while to eventually dig up a Heart Bean, then a Speed Bean, then a Power Bean. Hit ground level here and go south to find 50 Coins in a ? Block. That's about it here. Ride along the Drill-thingie to get rid of two more rocks, then head back to the southwestern part of the work site with it. There, you can use Mole Mario to get under the blue arrow panel and flip it. Do so and continue riding.

There, break a rock as you continue chugging along. Stop the thing when you can and hit the ? Block for a Steady Hammer. Then use Mole Mario to flip the nearby red panel and get back on the cart. You'll soon arrive in a new area. There, break one rock as you go along, then stop the cart. Head east and hit the L Block for a Super Nut, then go north for 5 Coins and an Attack Piece - that one should be your tenth, giving you the Fire Flower Bros. Attack for Luigi. Continue east in the field to find a Speed Bean north of the tracks, then go back west. You can get 10 Coins from a southwestern ? Block. That's about it - ride north to the next area with the cart. Be sure to destroy the two rocks on the way.

In the next area, stop and save to the southeast. Head east of there to dig up a Bros. Bean, east to find a Refreshing Herb, north to dig up a Stache Bean, north for a 1-Up Mushroom, southwest for 10 Coins, northwest for Iron-Ball Boots, northwest for a Stache Bean, south for 10 Coins, and south for a Defense Bean. Phew! Get on the cart again and smash the rocks, then on the second loop around, hit the reverse-direction switch past the fork to go a different way and smash some more. Especially that big one - it reveals a Pi'illo and two X marks yielding a Power Bean and a Bros. Bean. Then enter the dream world...

In the world of the dead (asleep), head east and battle the Skipdrill. Get the Shock Bomb further to the right, then beat up the Dreamy Sandoon and the Nightmare Chunk. Go back left and up the ledges to another Dreamy Sandoon. Head further right and up the ledges to reach a Candy, then go left and bop the Nightmare Chunk. Go left and beat both the Skipdrill and the Nightmare Chunk.

Back in the real world, you'll get another piece of Dozite - just one to go! After the brief announcement from the mole people (or something), ride the cart back to the northeastern work site to find that a drilling beast just ate a Pi'illo - a shiny one at that, which can not be good for us! Approach it with the drilling cart - you may need to flip the blue panel - and drill onto it to get it open the next area to the east. Follow it!

In this area, as you go, break a rock and stop when you can. Dig up the Bros. Bean to the southeast, then ascend the ledges to the north for a Super Candy. If you go west along these ledges, you can also dig up a Defense Bean and hit an Arrow Block for 50 Coins. In the new area, you can get 50 Coins again from an M/L Block northeast of your ride. There is also a Pi'illo to the east of there you can enter the dream world through.

In the dream world, go to the right along ground level to find a Nightmare Chunk. Break it up and do the same with the Dreamy Sandoon further to the left. Then beat the one on the next ledge to the right. Go up two more ledges for 10 Coins and a 1-Up Mushroom, then slay the Skipdrill to the left of there - break up the Nightmare Chunk while you're at it. Continue to the right and beat up the Skipdrill and the next Nightmare Chunk.

Back in the real world, get back on the Drilldigger and ride it north to the next area - break that rock on the way. You'll basically play a little minigame involving the boss - you need to hit it five times with the Drilldigger in about a minute and a half. For winning, it will spit out the pillow. Use the ? Block near it for 5 Coins, then go northeast for 10 Coins. If you go west an area, you can make a shortcut back to the start to save (! Block), get some DEF Mush Jam (north), and dig up a Heart Bean (south). Do so and go back and into the dream world.

Back in the world of dreams and stuff, go right and make Luigi possess the drills. Jump across the first two drills - remember, jump off while spinning! - and you'll soon reach another. This will also move you up and down, so head down by spinning clockwise. Go up the next one by spinning counterclockwise. Continue into the next area and possess some more drills. Drill to the bottom of the first to get some Coins, then jump over to the next and grab some more, then jump again for more, and then just jump off at the bottom - be careful of the debris falling between the two, though!

In the next area, use the moving platform to get the Syrup Jar to the right and to beat up the Skipdrill to the left. Continue left and up the next moving platform for a 50 Coin piece to the right. Hit ground level below said platform to reach a Dreamy Sandoon to battle, with another further left, then a Skipdrill as well. Cross the moving platforms to find two more 50-Coin pieces - one next to the last one, and one in an alcove above the next-to-last one. Then go through the pipe in the bottom-left corner and release the Pi'illo.

Back in the real world, you will be given the final piece of Dozite!





Dreampoint?




TREASURES CHECKLIST
[_] Syrup Jar [_] 50 Coins [_] Nut [_] Stache Bean [_] 5 Coins [_] Refreshing Herb
[_] 5 Coins [_] Payback Wear [_] Super Mushroom [_] Nut [_] Shock Bomb [_] Syrup Jar

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Caccac 74 HP 8 EXP. 16 Coins Weak to Fire Super Candy (10%) Bare Boots (4%)
Dreamy Sandoon 38 HP 5 EXP. 2 Coins N/A Super Mushroom (1%) Boo Biscuit (1%)
Flounderflage 28 HP 36 EXP. 8 Coins N/A Super Nut (6%) Shock Bomb (5%)
Lob-omb 42 HP 15 EXP. 16 Coins Hurts other enemies when killed Supersyrup Jar (5%) Thick Gloves (3%)
Sandoon 52 HP 30 EXP. 5 Coins N/A Super Mushroom (4%) N/A
Skipdrill 21 HP 7 EXP. 3 Coins Floating - cannot hammer Super Candy (1%) Secret Box (1%)

After getting the fourth piece of Dozite, go west an area back to where the Dozite were gathering. Save there and get in front of the sand flow to make some platforms rise. Use them to bypass the flow and get into the next area. There, Britta seems to have met with some trouble. =P Go ahead and battle the horny thing.

... Wait, no, that's not what I me--


BOSS - Torkscrew

  • Maximum HP: 656 HP
  • EXP. Earned: 500 EXP.
  • Coins Earned: 250 Coins
  • Item Drops: Coin Boots
  • Attacks:
    • Mole Drill - About one second after it goes underground fully, jump! After, you may have to have one bro chase after the guy while he drops the captured bro's Coins.
    • Horn Dive - Hammer counter, preferably with both bros simultaneously to be safe
    • Two-Pronged Attack - Some minor enemies will come after one bro while the other is attacked by Torkscrew; keep your eyes on both of them and be sure to jump on the enemies, or at least over

Firstly, don't jump on this as it will end up basically hurting you - you're stuck with Hammering and Bros. Attacking. However, if you properly counter the Horn Dive attack, it will end up on its back, opening it up to Jump attacks. You will also want to avoid the underground Mole Drill attack, as it could lower your Defense and that's no good. If you do manage to get its Horn Dive countered, you can end up jumping on him since he'll be on his back.

Offensively, I'd just go with what Bros. Attacks I was good with and blaze those around a while. Fire Flower is marginally more powerful if you can get an Excellent on it, though. Additionally, note that the boss will go underground completely for a turn - use that time to heal, even if it's just 30 HP with a Mushroom. Hey, ya never know....


After the battle, Britta will be released. When you regain control, first go west an area. To the north there, you'll find a Syrup Jar, plus a Pi'illo to the south. Go ahead and into the dream world and head right to beat up a Dreamy Sandoon, with another further to the right. Get 50 Coins from the M Block above and continue to the right for another Dreamy Sandoon, then continue along to find a Nut in an L Block and the Pi'illo in the Nightmare Chunk.

Back in reality, go east and area and head north some. Head west of the structure to dig up a Stache Bean, then get onto it for some disappointing news. Anyways, we decide to enter the dream world to figure out what to do next.

Within the dream world, head to the right and save with the Save Block, then continue into the next area. Continue to the right and beat up the Skipdrill, then continue along to find an Attack Piece. Beat the Skipdrill above there and continue to the right. Have Luigi become one with the drill and jump onto it, then onto the next one. (Be sure to circle around to grab more and more Coins!) Jump off to the right and go into the next area.

Approach the glowing thing to the right - the Dream Stone's spirit. After little success, go right and into the next area. Possess the drill and climb on up. Jump off to the right to land on the Dreamy Sandoon if you want, or just go straight to the moving platform above it. The lower exit to the right leads to an Attack Piece and a Skipdrill, by the way. Continue up to the next drill and long-jump to the left for another Attack Piece, then jump for another further up. Return to the first moving ledge you used after the first drill and go up and right to the next area.

Get the 5 Coins from the ? Block there and continue further right to find a Dreamy Sandoon. Continue heading to the right to find a Refreshing Herb and a fifth Attack Piece, then go left and beat up the Dreamy Sandoon, then head straight for the one below there.

Continue right to the next area and climb the ledges there to get 5 Coins. Further along is another Luiginary Work that you're probably familiar with - the constellation creating the tower of Luiginoids, but Dreambert will explain it to you if you've forgotten. So basically ram your way to the right for a while (or topple the tower and battle the enemies first). In the next area, go right and into the hole, then head right and up some ledges. One of these is really long and ingrained into the wall to the left. On the ledge below that one, carefully inch to the right to hit the switch. Continue up the ledges to a blue switch. Stand on the ledge that is two below the one parallel to the switch, then inch to the left to topple the Luigis and hit the switch. Continue up and grab the Coins to the right, then get rid of the 'Noids and head left for some Payback Wear. Head back to the left and into the big hole from before, then go left and up and into the pipe.

Battle the Skipdrills to the left for some extra EXP., or use the constellation Work in the background to just smash them with the tower of 'Noids. Head left for a bit either way and you'll need to get the tower for this next bit. After doing so, ascend the ledges at the left, near the blue hump. At the top, inch to the right so that the tower leans onto the red switch. Get rid of the tower and head right along ground level to the start. Get the tower again and stand on the newly-risen red hump, then lean the tower left onto the blue switch. Head left and across the blue hump into the next area.

Here, you may as well get the Coins and immediately return to ground level so you can grab at least a little more EXP. Either way, at the end, the tower will be too tall, so get rid of it and head left into the next area, where the Dream Stone's spirit is.

Head left an area after the conversation and battle the Skipdrill, then go up and right for a Super Mushroom in the L Block. Head further left and grab the Attack Piece past the Skipdrill, then get the one below the platform. Beat the other Skipdrill to the right, then go left, grab the Nut and head into the next area.

Have Luigi possess the drills and jump across to the third of them. There, leap onto one of the nearby moving platforms and go below to find an Attack Piece. Ride the other one back and go up for a bit to another Attack Piece. Then land below the ledge here and go left into the next area.

There, as you go left, Dreambert will mention breaking the sand blocks in the area by ground-pounding (B in midair) with the Luiginoids. Use this move on the sand blocks to the right, then go left and use it on some more (stick to the right side on it). Head right and push along the crates, then break them in the gap. Down here, get rid of the Luiginoid tower and go through the low hall to the left to reach a pipe. Use it and you can jump down to the right for a few Coins. Other than that, go to the far right of the pipe (the bottom entrance you used) into the next area.

Here, head to the right and get the tower of Luiginoids again. Break through the sand blocks beneath the platforms for some Coins, then get rid of 'em. Use the pipe to go back up and, this time, break the sand blocks farther to the right. Then head right into the next area.

Get on the ledge above for a Shock Bomb and an ninth Attack Piece, then head to the right and beat up the Skipdrill. Head to the right and blow away the Dreamy Sandoon. Climb onto the ledge above it and to the right, then head further right to snatch up an Attack Piece - this should be your tenth, teaching you the Luiginary Attack Luiginary Stack! Head left and get a Syrup Jar from the L Block, then beat up the Dreamy Sandoon on the ledge nearby. Hit ground level and go right to the next area.

Climb onto the ledges nearby and get the tower of Luiginoids, then hit ground level and go right. This time, Dreambert will tell you how to use Mario's overweight 98%-pasta body to compress the Luiginoid tower: press the A Button. You can then move the nearby crate out of the way and... wow. If you press the A Button again, you do some kind of super-high Spring Jump. Anyhow, Spring Jump up here and hold Left on the Circle Pad to move a little. Spring Jump again at the left arrow for some Coins. Then Spring Jump at the other arrow while holding Right to get on a ledge. Walk off of it and continue into the next area.

Spring Jump at the arrow nearby, then ground-pound the other one, then compress, go through the narrow hall, and Spring out on the other side. Go straight, though, for a little over 100 Coins, then go to the right on the next jump. Get rid of the Luiginoids and go through the pipe. On the other side, you'll find Dreamy Britta's Shop, so feel free to fully heal and stock up there. One bro should have the Payback Wear and another some Singular Wear, one a Steady Hammer and one a Iron-Ball Hammer, and one a Coin Boots and the other some Iron-Ball Boots. Other stuff is at your disclosure; mostly, it's for items right now.

Go ahead and save here. Head through the west pipe and you can hit a switch on the other side to be able to go back outside, like if you need Badges or something. Otherwise, go west an area. Do so using the mid-air ledges, though, so you can reach a pipe. Use it and then use the constellation Luiginary Work to ground-pound through the sand blocks below. The Dream Stone will submit to your will -- not!

Do two consecutive Spring Jumps to hit that spirit. Ooh, what a feisty li'l fellow! Touch the L emblem on his hat and hold it down to get one of your own!


GIANT BOSS - Drilldigger

  • Maximum HP: ???
  • EXP. Earned: 0 EXP.
  • Coins Earned: 500 Coins
  • Item Drops: Snare Boots, Super Candy, Super Nut, 1-Up Deluxe
  • Attacks:
    • Triple Twister - Jump over them
    • Tackle - Hammer counter
    • Rocket Punch - Deflect the drills (around seven) with your hammer, then counter the tackle
    • Electric Ball - Unavoidable the first time, but hammer counter then on (rapid tapping, not swing)

For this battle, you'll need to rotate the 3DS according to your dominate hand. If you prefer your right hand, hold the bottom half in your left hand with the screen to the left and your stylus in your right hand. If you prefer your left hand, put the 3DS's bottom half in your right hand with the screen to the right and your stylus in your left hand. Tap "START" to begin. (And, yeah, you'll need to turn off the 3D.)

Giant (Boss) Battles are a bit different from the traditional battle form. Obviously. Firstly, HP is not precisely defined short of hacking, so that's why that field above is blank. In these battles, to jump, first select the proper icon. Then let Luigi build up some power by bending his knees and slide upwards - precision is not needed, just a slide upward. The sign of when to do so is the extra flash when Luigi's arms spread - and, of course, you can jump again after landing on the enemy. Jumping on the defense relies on a similar principle, but no need to charge up.

After that turn, a tornado should be remaining in the background of the enemy's field - hammering him should smack him in there. First is the Hammer Chop (horizontal hammer attack), which can send foes into the background. Here, to attack, you charge up the hammer like normal, then slide the stylus to the left if you're right-handed, or right if you're left-handed (I assume). To hammer on the defense, you don't need to charge up, but the principle remains the same.

So, anyways, keep a-going with whatever attack is your strongest - the tutorial should've helped to show you that if you observed the health bars at the bottom of the screen. However, remain aware of whether the enemy has those spiky drills up or not - if they're up, you cannot jump on him!

A few turns later, after you get hit by a ball of electricity, you'll be told about how to heal. Use the Bros. Attack shell icon, then the Rhythm Mushroom icon. The description for this attack is rather lacking. Basically, Mario will throw Mushrooms into Luigi's mouth - tap them as they approach, effectively using the same rhythm. Try using it repeatedly here for some free healing! However, keep in mind Mario can only be used for such attacks every other turn.

That's about it. Keep using your best attacks and healing when needed. I would not suggest that you jump when the enemy surrounds itself in a tornado, though - for all you know, he's spiked at the time - so hammer him.

At the end of the battle, you have to tap the Star icon to use Finishing Bros. This is a rather glitzy attack that is used to finish the battle. In it, you need to use the gyroscope/accelerometer to bring Mario down from the star he's on into the enemy - imagine it like piloting an aircraft with your 3DS, sort of. Tilt it down to go down, up to go up, left to go left, and right to go right - the targeting cursor will appear on the top screen, and you want it on the enemy.


After winning, turn the 3DS back around to its normal position. The Dream Stone's spirit will finally decide to tell you where his physical body is - the volcano north of Pi'illo Castle, Mount Pajamaja!

Once you regain control, go left a few areas and back outside.



Wakeport




Sectional Flowchart








Island Item Cleanup!




TREASURES CHECKLIST
[_] Speed Bean [_] Stache Bean [_] 740 Coins [_] Bros. Bean [_] Power Bean [_] Super Candy
[_] Mushroom [_] So-So Boots [_] 50 Coins [_] Defense Bean [_] 10 Coins [_] 50 Coins
[_] Stache Bean [_] Heart Bean [_] Defense Bean [_] Heart Bean [_] Stache Bean [_] Bros. Bean
[_] Defense Bean [_] Birthday Hammer [_] POW Gloves [_] Syrup Jar [_] Bros. Bean [_] Bros. Bean
[_] Power Bean [_] 100 Coins [_] Heart Bean [_] Defense Bean [_] Stache Bean [_] Defense Bean
[_] Bros. Bean [_] Bros. Bean

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Bloatula 14 HP 5 EXP. 4 Coins N/A Nut (4%) Secret Box (2%)
Caccac 74 HP 8 EXP. 16 Coins Weak to Fire Super Candy (10%) Bare Boots (4%)
Capnap 16 HP 15 EXP. 5 Coins N/A Mushroom (5%) Candy (2%)
Flibbee 38 HP 17 EXP. 7 Coins Jump when flying, Hammer if not Syrup Jar (10%) So-So Hammer (2%)
Flounderflage 28 HP 36 EXP. 8 Coins N/A Super Nut (6%) Shock Bomb (5%)
Gromba 8 HP 3 EXP. 1 Coin N/A Mushroom (10%) 1-Up Mushroom (4%)
Sandoon 52 HP 30 EXP. 5 Coins N/A Super Mushroom (4%) N/A
Thorb 8 HP 16 EXP. 6 Coins Spiked - can't jump on it Nut (5%) N/A

~ Dozing Sands Area ~

After you leave the dream world, you'll end up communicating what you know to Starlow. We could probably head to Mount Pajamaja now if you wanted to, but with our relatively newfound abilities to dig up Beans and such, why not help ourselves to a little lunch? Head west an area and, there, go south of the northeast corner to dig up a Speed Bean. Go west another area and north to dig up a Stache Bean. (You might want to go get your 740 Coins from Britta before leaving, too - she's in the northeast work site. You only get all 740 for breaking all of the rocks in the site, though.)

Go west another area and you'll be notified at the crossroads of a Mount Pajamaja tour in Wakeport - that's west of Mushrise Park. Again, we'll finish up item huntin'. First head south and get the Power Bean, then go north an area.


~ Mushrise Park Area ~

Go northeast and get the Power Bean, then north and dig up the Bros. Bean, then west to find a Power Bean. In the southwestern corner, remember to get the Super Candy by using Mini Mario to get the ? Block. Head west two areas and north two more. Get the Mushroom at the north side of the area, then head west an area to find  a Pi'illo. In the dream world, head to the far right, smashing rocks on the way with your hammers, to save the Pi'illo. Then in the real world, go west and along the path, breaking rocks as you do - you'll get some So-So Boots and 50 Coins at the end.

Head east an area, then use the northeastern ledges to go east another. Dig up the Defense Bean, then head to the southwest alcove. Break up the rocks and hit the blocks for 10 Coins and 50 Coins. Go south an area and east to find an X with a Stache Bean within. Just northwest of the southern exit, you can also find a Heart Bean, then a Defense Bean northeast of there.

If you go east an area via the rope bridge, you can head into Brickle's house. Exit to the south like before and you'll find four beans near the empty blocks: Heart Bean, Stache Bean, Bros. Bean, and a Defense Bean. You can also speak with the Elder in the house for a Birthday Hammer and POW Gloves for rescuing 7 and 12 Pi'illos respectively; you should have done 15 so far. Also, climb up the ledges left of the house for a Syrup Jar.

Go back west an area and exit to the northeast to soon be able to dig up a Bros. Bean. Go into the next area and exit it to the northwest to dig up another Bros. Bean. Head southwest next for a Power Bean. Then go north and east to a new area.

Here, use Mini Mario to go to the other side of the small hole in the wall hit a switch. While there, make him get on the eastern ledge and jump along to a ? Block with 100 Coins within. That should be it for now; go west and north an area.


~ Pi'illo Castle Area ~

Head past the bridge into the next area, then go east one and north along the west side to dig up a Heart Bean. In the next area, head north and west to get a Defense Bean, Stache Bean, another Defense Bean, and a Bros. Bean. In the next area, continue south for another Bros. Bean. While you're looking around, you may as well consider looking at the Badge Shop in the Pi'illo Castle Gift Shop, though it's nothing new.




Wakeport Problem Solving




TREASURES CHECKLIST
[_] Stache Bean [_] 100 Coins [_] Speed Bean [_] 50 Coins [_] 100 Coins [_] 100 Coins
[_] 1-Up Mushroom [_] Super Nut [_] Heart Bean [_] Super Candy [_] Power Bean [_] 5 Coins
[_] 5 Coins [_] 50 Coins [_] 1-Up Mushroom [_] Heart Bean DX [_] Rally Wear [_] Sap Hammer
[_] 50 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Hermite Crab 40 HP 55 EXP. 12 Coins First attack removes shell; may trip you; some shells are fake Super Nut (5%) HP Bangle (3%)
Hermite Crab Shell 1 HP 0 EXP. 3 Coins N/A N/A N/A

Next, head to the general Mushrise Park area where you found the Shell Hutch and head west to Wakeport. Defeat the nearby Hermite Crab and head up the ledges to the west for a Stache Bean. Northeast of there, you can shrink Mario with a hammer (you know, normal stuff) to get 100 Coins from a ? Block. (Why can't we climb over such walls, exactly?) Beat up the next Hermite Crab to the southwest, and another to the west.

Continue into the next area and beat the Hermite Crab nearby. Head onto the ledges to the west and you can climb the northern castle tower. With some decent timing, you can jump from there southward to dig up a Speed Bean. West of there is an M/L Block yielding 50 Coins, plus a Hermite Crab nearby. Continue south into the next area.

After the welcoming scene, head south and east along the grass to find a Zeekeeper mascot guy taking a load off - he'll hand over an Attack Piece. Now, along the northern edge of this zone, you can find an inn (10 Coins) that gives a Mushroom with each stay. In the next building, you can climb around the right edge of the room for 100 Coins and another Attack Piece. In the third building, you can find a 100 Coin Arrow Block to the north, a 1-Up Mushroom upstairs.

Continue left and outside. Get on the town wall and go far to the east and onto the first building's roof for an Attack Piece, and onto the second's for a Super Nut. You can also drop down into the first building via the roof, but there's no point ... yet! Instead, walk along this wall westward a bit into the next area to an Attack Piece. In the southwest corner of the previous area, you can find a Heart Bean in the grass, then head south an area.

Head into the first building, the Wakeport Gear Shop. You can speak with someone in the northeast dressing room - tell them they look cute, beautiful... You know, compliment them, but only say that they're equally good-looking as Peach to get a Super Candy. As for the shop? Two pairs of Super Boots, one Fighter Hammer, and two Super Wears is about it. Outside, you can find a Power Bean between the two buildings. Then speak with the sad-looking Hoohoo Mountain resident nearby and accept his request for an Attack Piece and a plush Zeekeeper.

In the nearby Wakeport Badge Shop, you'll get relatively pointless info regarding badge equipping. The Badges themselves are little different than those you already could've gotten, so you may as well leave. In the next building to the left - the Wakeport Item Shop - speak with the northwestern blue-headed person to hand over a plush Zeekeeper. In doing so, you'll get a rare fruit - hand this to the red Yoshi in the northern part of the previous distict to obtain a Yoshi egg!

Back in the shopping district, head west and get the 5 Coins from the item block, then go west an area. Enter the northern building to meet with the apparently-familiar Kylie Koopa, who will explain about puzzles. It's pretty simple, and basically a repeat of part of Bowser's Inside Story, but a decent way for earning some quick money. Either way, there's also an Attack Piece upstairs. Head outside and north an area.

As you approach, you'll meet up with the ever-familiar Popple - geez, they pulled in people from all of the games didn't they? Anyhow, get the 5 Coins to the northwest, then go west and give the red Toad the red Yoshi egg from before. For that, you'll get Peach's photo. Go west and get atop the building there to find another Attack Piece and an M/L Block yielding 50 Coins. Head northeast next to the monument-thingy and speak with the block guy to hand over a photo of Peach and, in doing so, you'll get a Book of Ruins.

Hand it to the Beanbean Kingdom resident in the gear shop to get Queen Bean's photograph. Hand it to the guy cowering under the stairs in the western building of the hotel district to get a camera. Hand that over to the Toad you can speak to by exiting this building to the northwest on the top level. He'll tell you to dig in the grass between the fountain and umbrella to the southeast, so do so to find a Pi'illo ring. Hand this to the sad Hoohoo Mountain guy in front of the badge shop and you'll get a 1-Up Mushroom, a Heart Bean DX, a Rally Wear, and a Sap Hammer. O_o

Return to the area where you meet Popple. There, go into the eastern building to find a ? Block within yielding 50 Coins. Then go into the other one, the tour center, and speak with the Shelltop at the counter and you'll get a rather confusing scene. Well, whatever - Luigi came through this time. *party blower* The dude decides to let you on the "Massif Vert" tour. Whatever - go south two areas and meet the tour group.





Finding Big Masiff: Real World




TREASURES CHECKLIST
[_] 5 Coins [_] Super Candy [_] 10 Coins [_] 50 Coins [_] 50 Coins [_] 1-Up Mushroom
[_] Heart Bean [_] Counter Belt [_] 50 Coins [_] Supersyrup Jar [_] 50 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Cocoknight 42 HP 10 EXP. 3 Coins Don't jump if spear is up; may make you dizzy Super Mushroom (1%) EXP Bro Gloves (1%)
Hermite Crab 40 HP 55 EXP. 12 Coins First attack removes shell; may trip you; some shells are fake Super Nut (5%) HP Bangle (3%)
Hermite Crab Shell 1 HP 0 EXP. 3 Coins N/A N/A N/A
Ticksquawk 90 HP 20 EXP. 19 Coins May self-destruct (won't give rewards); cannot hammer Supersyrup Jar (5%) N/A

Well ... at least we'll have the mountain almost all to ourselves. Still, we need to find the other tour guide first. Begin by going south an area and hitting the ? Block for 5 Coins. To the east, you can find the place to do the Mad Skillathon. We'll leave it for later; continue east to the ruins. Battle some nearby Hermite Crabs and grab the Super Candy at the east side of the island. Approach the center.

After the scene, head left and break the rock, then hit the nearby blocks for 10 Coins and 50 Coins. As for the panels? Use Mole Mario to hit the circle panel from the north side, then the west side when coming up from underground; then do the same for the plus panel, but from the east and north sides. Go north an area and bop the block for 50 Coins, then beat the Hermite Crabs to the west. Use Mini Mario to get to the ? Block for a 1-Up Mushroom, then to hit the switch to the west.

Unite with Luigi and cross the bridge to get another Attack Piece and to find a Hermite Crab. You'll also find a Pi'illo - enter the dream world so we can help him. In there, go left and up the ledges to find a Nightmare Chunk. Then head to the left and battle the Ticksquawk. Possess the tornado in the background, make Luigi sneeze, and go up the ledges from before to reach another Chunk. Right after busting it, sneeze again and go left for the final Chunk.

Back in reality, continue along the path to reach a Heart Bean. Backtrack up there and run along the path to another Hermite Crab. As you head along to the blue peaked roof, use Mini Mario to get an Attack Piece and a Counter Belt. Unite with Luigi and continue along the path to an Arrow Block yielding 50 Coins, then another Hermite Crab. The next area will feature a Supersyrup Jar and an M/L Block with 50 Coins inside.

Continue along to the stone structures and, after the scene, smack the switch to the north with your hammer. To the southwest is another panel puzzle - hit the circle panel from the west, south, and west. Then hit the plus panel from the south, west, and north. Hit the circle panel from the north and east, then hit the plus panel from the west and north. Go north and you'll find the Big Massif - sleeping on a Dreampoint!





Finding Big Masiff: Dream World




TREASURES CHECKLIST
[_] Supersyrup Jar [_] 5 Coins [_] 5 Coins [_] 5 Coins [_] 5 Coins [_] 50 Coins
[_] Super Mushroom [_] Charge Wear [_] 5 Coins [_] 15 Coins [_] 5 Coins [_] 5 Coins
[_] 50 Coins [_] Super Candy [_] 50 Coins [_] 5 Coins [_] Boo Biscuit [_] 15 Coins
[_] 100 Coins [_] 50 Coins [_] 100 Coins [_] 100 Coins [_] Super Mushroom [_] 10 Coins
[_] Refreshing Herb

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Cocoknight 42 HP 10 EXP. 3 Coins Don't jump if spear is up; may make you dizzy Super Mushroom (1%) EXP Bro Gloves (1%)
Ticksquawk 90 HP 20 EXP. 19 Coins May self-destruct (won't give rewards); cannot hammer Supersyrup Jar (5%) N/A

Within the dream world, head into the pipe to the right. Continue heading right and, after the scene, go even further to find a Supersyrup Jar and 5 Coins. Speak with the Shelltop and you'll basically get challenged to find those four Hooraw people. Go left and up the ledges and into the next area. At the top of this area is the Dreamy Wakeport Shop. Enjoy it and the nearby Save Block. Exit this area via the top-right exit.

Beat the Ticksquawk to the right, with another past the conveyor belt. Jump up the ledges and get 5 Coins from the ? Block, head left and battle the Cocoknight. Hit ground level, then go right to the next area. There, continue to the right to find another Luiginary Work - you can use it by pressing buttons on Luigi's mustache to affect Mario's speed: the nose for normal, the left 'stache for slow, and the right 'stache for faster speed. It's only for Mario, so using the faster speed can outrun the conveyor to the right opposing you. Head along the path using this skill, then head into the next area, grabbing 5 Coins on the way.

Head left past the conveyor (use fast to bypass it) and continue left on the upper level to find two ? Blocks yielding 5 Coins and 50 Coins. Go to the right and you'll see a spiky area - get over it by sloooooowwwwwing down the speed. Continue along the path like this, grabbing a Super Mushroom as you go into the next warp pipe. Hit the ! Block on the other side to lower a blockade down below. Ignore it for now and go left of the shop to the next area.

There, go left to the platforms and use the constellation Work ion the background to generate a tower of Luiginoids. Stand on the left edge of the top platform to trigger the switch, which will also make a ton of Coins appear - Spring Jump to 'em! After they disappear, Spring Jump from the platforms near the switch to reach another. Get rid of the 'Noids and go up and left to the next area for some Charge Wear; then go down and left to the next area.

In this area, go left past the spikes, then use the Luiginoids. Spring Jump beneath the sand blocks, then get rid of the 'Noids. Head right and hit the ? Block for 5 Coins, then use the pipe to the right. Hit the ! Block there to lower another barrier down below.

First, use the orange pipe at the bottom of the area. In the next area, use the Work in the background to slow down time so you can hit the ? Block for 15 Coins, then use the pipe to the right. Turn the speed to normal/fast and hit the red block nearby to generate eight red Coins. Collect them - it's a linear path - and hit the ! Block to lower a barrier. Go on down along the pipe to find another Red Coin Block. First hit the two ? Blocks to the left for 5 Coins and 5 Coins, then hit the Red Coin Block - this time, you need to use fast speed for the Coins. After, hit the ! Block and go down the gap to find Li'l Massif. After the scene, slow down time and hit the Red Coin Block. Follow the Coin path, then hit the ! Block at the end to be able to reach the next area.

Head left and beat up the Cocoknight, then get 50 Coins from the ? Block to the left. Ascend the ledges back to the right and defeat the Ticksquawk near the top. Continue up the ledges to a Cocoknight, then hit the ! Block further to the right to open up a ? Block - it happens to contain a Super Candy. (Probably one that's gone bad after sitting in a block for so long.) Anyways, head left into the next area.

Here, head down and right to the ? Block for 50 Coins. Head to the left and you'll notice some spikes moving along the ground - the key to possess that ... thing in the background and slow down time to jump over them. Just jump ahead of time, as they do have spikes on the side - and, besides, they're moving towards you, so there's not a real lot to jump over effectively. Get on the ledge above and hit some ? Blocks for 5 Coins, a Boo Biscuit (yum!), 15 Coins, and 100 Coins. Head left and into the next area.

Here, you'll be fighting off Heavy Zest - but you have to win in three turns! It's really easy with Luiginary Attacks. As for the enemy's attacks? Basically watch the people in the background - if they jump, you don't - and try to line up with the big radish so you hurt the enemy. It's easier than it sounds. There is also an attack where the main guy punches you - just jump on him. With three good Luiginary Balls, even without successful counters, you'll win - not quite a boss, eh? Use the orange-then-green pipes to go back.

Next up - the yellow pipe! Head right for a bit and battle the Cocoknights, then get 50 Coins from the ? Block. Possess the thing in the background and go left and right to the Ticksquawk - you can also get 100 Coins there. Speed up time again if needed, then head left a bit into the next area. Speed up time to bypass the conveyor belt and hit the ! Block on the other side. Speed up time and head up the ledges, right, then left for a while to the other one before time runs out. Surprisingly, nothing else is here so just head left to the next area.

Here, head left and get 100 Coins from the ? Block. Cross the conveyor belt and keep time sped up. Hit the ! Block and head right, up the ledges, and left. Slow down time just enough to get past the spikes, then speed up and go left to hit the ! Block. Continue along into the next area - slow down time on the way to get a Super Mushroom.

This time, you'll fight Thunder Sass - and you can only use counterattacks! No Luiginary Attacks, no hammers, no jumps, no non-healing items, no Strike Badges; just countering. There are two attacks. One is where the enemy punches you - you need to jump on them, probably start when they're winding up. For the other, the enemy is bounced around by all the enemy groups - keep track of which will be last, then hammer! It will take some time to get used to, don't worry. Luckily, it only takes about three or four good counters to win. After, head into the pipe to the left, then into the green pipe.

Next, head into the white pipe! In that area, head to the right and, after the scene, possess the constellation in the background. Tilt the Luiginoids onto the switch. What you basically what to do is move right on the Circle Pad as the bomb falls from above to launch it to clear the bombs to the right - the timing is tough to describe, but you'll get the hang of it. After clearing the path, get the 'Noids and head right to the next area.

Now you'll fight Beef Cloud - this is just an all-out brawl, so do as you will. Well ... sorta. This guy is not healed on a turn-by-turn basis, but more like every three or four seconds, so you gotta know what to do and do it quick. Luiginary Attacks are no good for this - it's better to use plain Jumps. Luckily, there's not much coming back at you. Anyways, after winning, go into the pipe to the right, then through the green pipe.

Finally, the blue pipe! In this first area, defeat the Cocoknights to the left. I recommend then heading further left and into the gap to fight lots of enemies down below - extra EXP. and Coins, y'know? Otherwise, you can use the Luiginary Work in the background, then ground-pound them. Head right to the next area and, there, possess the Work. Compress the tower and go right and push the block, then Spring Jump. Head right while Spring Jumping some for extra Coins. Near the end is a place to ground-pound, so do so and go left for more. Get rid of the 'Noids and get the Coins further to the left after pushing away the block. Hit the ! Block and head up the ledges to the right, then possess the Work, Spring Jump next to the wall, and head right to the next area.

Defeat the Cocoknight nearby, then head right and get the Ticksquawk, then get another further to the left. Get the 10 Coin piece up above, the Refreshing Herb to the left, then head right to the next area.

This time, you'll fight Sorrow Fist - and you can only do Excellent attacks! Well ... you can do others, but they heal the enemy if they don't culminate in Excellent. I'd just stick to what I'm good at for this. (Also, don't jump on this guy when he runs around flailing his arm above him - that actually somehow hurts you.) Once the fight is over, go to the right and use that pipe, then the green one.

Once you beat all four Hooraw brothers, return to the area with the shop. Exit via the lower-right entrance that you used before and continue to the dreamy tour center.


BOSS - Big Massif

  • Maximum HP: 864 HP
  • EXP. Earned: 800 EXP.
  • Coins Earned: 250 Coins
  • Item Drops: Knockout Boots
  • Attacks:
    • Stone Toss - Hammer counter. If the Hooraws in the background cheer, the stone is punched at you immediately; if they're not, he'll hesitate. It's a small difference, but enough to count.
    • Running Tackle - Line Mario up with the thing to his left. If the poeple in the background all jump high, don't jump; if they don't jump very high, do jump.
    • 3D Masiff Stack - Jump over those shockwaves!
    • Ball Bounce - Big Massif will bounce on the groups of Hoohaws. If there are two, he'll bounce on all of them before going to you. If there's 3 or 4, he won't jump on all, instead leaving one untouched. In the latter instances, pay attention to the groups that cheer - those groups will be bounced on!

You'll probably notice all of the smaller enemies around Big Massif. Like the previous battles, they basically will buffer down some of the Jump attack powers, so stick to Luiginary Ball or Hammers. That really about sums it up for this fight - just heal when needed; don't rely on the Badges for that, as this guy does hit hard.


After the battle, head left, into the pipe, and continue on back outside.




Wakeport Cleanup




TREASURES CHECKLIST
[_] 100 Coins [_] 100 Coins [_] Boo Biscuit [_] Heart Bean [_] Stache Bean [_] Lucky Gloves
[_] Birthday Ring

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Cocoknight 42 HP 10 EXP. 3 Coins Don't jump if spear is up; may make you dizzy Super Mushroom (1%) EXP Bro Gloves (1%)
Hermite Crab 40 HP 55 EXP. 12 Coins First attack removes shell; may trip you; some shells are fake Super Nut (5%) HP Bangle (3%)
Hermite Crab Shell 1 HP 0 EXP. 3 Coins N/A N/A N/A
Ticksquawk 90 HP 20 EXP. 19 Coins May self-destruct (won't give rewards); cannot hammer Supersyrup Jar (5%) N/A

Back in reality, we find ourselves able to now go on the tour - they'll be waiting at Mount Pajamaja. Of course, we still have some stuff to finish up in Wakeport. Go south an area and onto the stage there, then head south. Destroy the rocks to the east, grab the 100 Coins, and get the final Attack Piece for this area - this will give Mario the Bye-Bye Cannon Bros. Attack. Head west from there and you can try it on the Hermite Crab. =P

There is also a Pi'illo beneath a rock to the west of there. Enter the dream world to try and save him. Within, head right and beat the Cocoknight. Hit the M Block past it for 100 Coins, then go further along ground level to smash up a Nightmare Chunk. Go back left and onto the platform above you, then right to battle the Cocoknight. Continue up the ledges and go left to another Cocoknight, then continue left for a Boo Biscuit and another Nightmare Chunk. Go back right and into the gap for the final Chunk.

In reality, go north and onto the stage. Speak with the obvious MC and you can basically test how long you can go with some of those Bros. Attacks you've got - kinda like that Gauntlet area back in Bowser's Inside Story. Of course, you get rewards. ;)

Now, head to the tourism center place and go north of it to a panel puzzle.


  • Plus, hit from east
  • Diamond, hit from north
  • Circle, hit from north, west, north, west, south
  • Diamond, hit from east
  • Plus, hit from north

That will open the gate nearby. This will give you access to a Heart Bean and a Stache Bean, plus a Pi'illo to rescue. Within the dream world, go left an area. There, ascend the ledges and possess the constellation. Spring Jump from the topmost ledge to reach some Lucky Gloves, then hit ground level. Get the Nightmare Chunk to the left, then the one atop the second sand block stack, and the next ones as well have some.

After cracking all of those polyhedral eggs, you'll return to reality. Though that's about it. Head along to Pi'illo Castle now - keep in mind that, since you should have rescued about 18 Pi'illos now, you can get a Birthday Ring from the Pi'illo Elder in Mushrise.



Mount Pajamaja




Sectional Flowchart








Mountain Climbing




TREASURES CHECKLIST
[_] Supersyrup Jar [_] Secret Box [_] 10 Coins [_] 5 Coins [_] 1-Up Mushroom [_] 10 Coins
[_] 10 Coins [_] 50 Coins [_] Secret Box [_] Refreshing Herb [_] Taunt Ball [_] 10 Coins
[_] 10 Coins [_] Taunt Ball [_] 10 Coins [_] Taunt Ball [_] 5 Coins [_] Super Mushroom
[_] 10 Coins [_] Power Bean [_] 5 Coins [_] Bros. Bean [_] 100 Coins [_] Silver Statue
[_] Stache Bean [_] Power Bean [_] 100 Coins [_] 50 Coins [_] Power Bean [_] Super Mushroom
[_] Supersyrup Jar [_] 10 Coins [_] Power Bean [_] Super Nut [_] Super Candy [_] 10 Coins
[_] 5 Coins [_] 50 Coins [_] 5 Coins [_] Supersyrup Jar [_] 10 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Chizzle 44 HP 12 EXP. 4 Coins N/A Ultra Mushroom (1%) Fighter Wear (1%)
Flibbee R 142 HP 75 EXP. 26 Coins Jump on when flying; hammer if not; may lower POW Supersyrup Jar (5%) N/A
Grumbell 88 HP 90 EXP. 24 Coins Can't be hammered; may make you Dizzy Refreshing Herb (5%) POW Gloves (2%)
Monolift 120 HP 85 EXP. 20 Coins Cannot be jumped on (no damage) Taunt Ball (8%) Ultra Nut (2%)
Pi'illodactyl 318 HP 285 EXP. 180 Coins Background foe: use Taunt Ball first; can't hammer Ultra Candy (80%) Soft Hammer (20%)

Once at Pi'illo Castle, go around to the back of the main building and head north an area. In the first area, go east and use Mini Mario hit the red switch in the alcove there - he can also get a Supersyrup Jar from the western alcove. Unite with Luigi and go up the newly risen steps and west. Climb the ledges to a ? Block yielding a Secret Box. There is another ? Block atop the eastern set of ledges that gives out 10 Coins. Once done, go up the northern ledges and into the next area.

There, to the east, you can find the Mount Pajamaja Shell Hutch. There, you might want to look into some Heart Boots, a Super Hammer, and two Fighter Wear (if you don't mind the slight Defense loss) for sure. Once done, go west and speak with Massif Bros. and they'll move a rock out of the way - follow 'em into the next area.

Get the 5 Coins nearby and head up the stairs nearby. After the brief scene, head west and north to an L Block with a 1-Up Mushroom inside. Then save and continue east to find a Monolift. Beat it and head east into the next area. There, go right and onto the Gonzola and alternate pressing A and B to cross the chasm. There, go east an area.

Head east to find another Monolift to battle. Beat him and head east to find a Pi'illo - don't bother, though, for you can't rescue him yet. >_< Head southwest to find a metal panel on the ground - use Mini Mario to go through the westbound tunnel for 10 Coins and an Attack Piece. Reunite with Luigi and go east to battle another Monolift.

Further east, you can break down some more rocks to get another Pi'illo. In that dream world, head to the right and get 50 Coins, then further right to battle a Chizzle, then another further left. Get the Secret Box, then head back to the entrance, then head left. Carefully jump across the pillars to the blue switch, then hit it to open up the Nightmare Chunk - head to the right and release that Pi'illo. Once in reality, head east an area and grab the Refreshing Herb to the east. In the lower area, you can get a Taunt Ball, 10 Coins, and another Attack Piece. Then return to the previous area and cross the bridge to the northwest.

In the next area, head to the east to find a blue Flibbee R. After beating it, head back east and up the ledges to a Gonzola. Use it and beat the Monolift at the top, plus grab the 10 Coins nearby. Contniue into the next area.

Get the Taunt Ball to the west and continue along to the Massif Bros. They will teach you the possibly-familiar Spin Jump technique - hit R twice and then A twice to begin spinning in mid-air, where you can use the Circle Pad to move around. It's only temporal, though, but it lets you cross larger gaps. After the tutorial, cross the gap nearby, then go south and east to another. Get the Attack Piece there and cross the next gap to the south. Bop the ? Block for 10 Coins, then proceed into the next area.

Get the Taunt Ball (geez, there's a lot of these) to the south, then head west to the next area. Continue to the left to find a large Mega Pi'illo. (Is it mega soft?) Anyways, in the dream world, head to the right along ground level and beat some Chizzles on the way. In the air on the leftmost ledge, you can get 5 Coins, then get the Super Mushroom further to the right. Continue into the next area.

There, head right and along the path to find a chain of Coins going down - follow 'em. Possess the constellation at the bottom for some Luiginoids. You'll learn how to make the 'Noids into a cone (R Button). This can be used to get over large gaps, like a Spin Jump. However, this Hover Spin allows you to get a boost in mid-air if you press B a second time. Use it to go down and left along the Coin trail, boosting it partway to avoid the spikes. Cross the next pit and use the boost to get 50 Coins (you can jump multiple times if needed). Repeat with the next gap and, at the end, return to the normal tower form and look for a leftover Coin - Spring Jump beneath it to save the Mega Pi'illo.

Back in reality, go west an area after the Massif Bros. Cross the first gap with a Spin Jump, then hit the ? Block for 10 Coins. Go northwest and beat up the Monolift, then Spin Jump over the next gap to the east. Swat the Flibbee R on the other side, then go north into the next area.

Here, go west and you'll find the Meathe-- Massif Bros. standing near a whirlwind. They'll mention using the air currents to Spin Jump higher and farther. First go up the ledges to the west to get a Power Bean, then climb up using the Spin Jump/air current combo. Get the Attack Piece to the northeast. If you exit this area to the west, you can go west and south for 5 Coins, a Bros. Bean to the southwest, then 100 Coins to the north.

You can also use the Pi'illo nearby to enter the dream world. Head left and hit the ! Block to be given a puzzle of sorts - you basically want the gold light to reach the gold weight, but the location is random. You can use the M/L blocks (A/B Buttons) to lower all M and L barriers in the puzzle to guide it along - if it is blocked, it will go along a fork. It will go along any branch in the path that gets in the way. Think fast, 'kay!? After winning, you can rescue this Pi'illo, plus that one from way back in the area! And even a few more!

You can use the first of those two to get a high-up Attack Piece, with a Silver Statue to the northeast. From (again) this first Pi'illo, go east an area and back to where the Mega Pi'illo was, then east an area. Head south and Spin Jump east to find an Attack Piece, then go back and use the Gonzola. On the other side, Spin Jump northward to dig up a Stache Bean and a Power Bean, then go back and east an area. Use the whirlwind (it may not be there: I found it later on) to reach an M/L Block with 100 Coins. On ground level to the east, you'll find the unrescued Pi'illo.

Afterwards, east an area and Spin Jump across the gap for 50 Coins from an L Block and a Power Bean to the south. Enter the dream world and rescue that Pi'illo - note that you can go right and up for a Super Mushroom and right and down for a Supersyrup Jar and 10 Coins before doing so. Go back along the path towards the whirlwind area and jump into the second gap along the way to reach another Pi'illo to rescue.

Now backtrack to that whirlwind area so we can continue. Spin Jump into the whirlwinds (the second set has two to use) and go north an area. Beat the Flibbee R nearby, dig up the nearby Power Bean, and then bop the ? Block for a Super Nut. Go back southwest and use the whirlwind and Spin Jump to reach a Monolift. Grab the Attack Piece to the north, then use the whirlwind to the west. Get into the one moving above you and get out of it near the west end of its path to reach a Super Candy. Head onto the ledge to the left to rescue another Pi'illo.

In the dream world, go left an area and use the constellation to Hover Jump into the whirlwind. Continue along the path of whirlwinds, but don't get punched by the statues! Then use the spinning cone to smack the Nightmare Chunk at the end.

Back in reality, Spin Jump up and left. Dig up the Heart Bean, normal jump right for a Supersyrup Jar, jump left for a Bros. Bean, then get on the ledge "just" below the Pi'illo. Go east and into the whirlwind, then get in the next one. Exit it to the right, use the next, exit the next to the left and you'll be at the top. There, you can head far to the west to get the Mount Pajamaja puzzle for Kylie Koopa in Wakeport, so you know. You can also battle the Grumbell nearby. Then head east to the Massif Bros. - follow those crazy morons down.

Press A and B at the bottom to uproot your side-salad selves. Spin Jump next to the pipe to open up some whirlwinds. Use the western one to get out, then use the other to go south an area. Continue from there into the next area; be sure to grab the 10 Coins on the way. In the next area, use the ! Block to make a shortcut, then go ahead and try helping out the Mega Pi'illo.

In the dream world, head to the right for a bit and a barrier is lowered. Hit the ! Block that appears, then the five blocks that do - you can do it in fifteen seconds easy. Go past the risen barrier. Continue along and get the 5 Coins, then 50 Coins in the M Block further along, then 5 Coins, then a Supersyrup Jar and 10 Coins. Continue left from there for a puzzle similar to the last. In this case, remember that you must hit the blocks in descending order from "5" - first 5, then 4, then 3, then 2, then 1 - any others won't count. Continue left and go into the pit to find the Nightmare Chunk enclosing the Mega Pi'illo.

Back in the real world, the Mega Pi'illo will thank you and proceed to do "the thing" with the other one, allowing you into the next area. So go.





More Crazy Climbing




TREASURES CHECKLIST
[_] 10 Coins [_] 50 Coins [_] 1-Up Mushroom [_] EXP Boots [_] Speed Bean [_] 10 Coins
[_] Heart Bean [_] Defense Bean [_] Supersyrup Jar [_] 1-Up Deluxe [_] Secret Box [_] 100 Coins
[_] 10 Coins [_] Knockout Hammer [_] Heart Bean [_] Speed Bean [_] Defense Bean [_] Taunt Ball
[_] Ultra Candy [_] Super Nut [_] 10 Coins [_] Hiking Boots

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Chizzle 44 HP 12 EXP. 4 Coins N/A Ultra Mushroom (1%) Fighter Wear (1%)
Flibbee R 142 HP 75 EXP. 26 Coins Jump on when flying; hammer if not; may lower POW Supersyrup Jar (5%) N/A
Grumbell 88 HP 90 EXP. 24 Coins Can't be hammered; may make you Dizzy Refreshing Herb (5%) POW Gloves (2%)
Icead / Magmad 125 HP 25 EXP. 20 Coins They can switch; weak to opposite and drain same element; can't jump on Magmad Super Candy (5%) Secret Box (1%)
Monolift 120 HP 85 EXP. 20 Coins Cannot be jumped on (no damage) Taunt Ball (8%) Ultra Nut (2%)
Pi'illodactyl 318 HP 285 EXP. 180 Coins Background foe: use Taunt Ball first; can't hammer Ultra Candy (80%) Soft Hammer (20%)

In that area, if you go forward and try leaving, you'll get taught the Side Drill technique - press R twice and use B twice. Use it to get through the next low area, then meet up with the Massifs again to learn it can break through rocks. So do it, then twice more. Hit the ? Block on the other side for 10 Coins, then go around and up the ledges to the west, then continue drilling and into the next area.

Drill through the rock to the northwest, then battle the Grumbell on the ledge above. Battle the next one to the north and 50 Coins from the Arrow Block to the east. From there, ascend the northern metal platforms and Spin Jump westward. Battl the Grumbell and go north to the next area.

Beat the Grumbell as you enter, then drill through the low area to the northeast. Get the 1-Up Mushroom on the other side and go back. Continue west and uphill, beating the Monolift as you reach the top. Go east and drill through the rock, then get the Attack Piece to the south. Go east, up the ledges, and far to the west to find a Pi'illo. In the dream world, go into the next area to the right. Possess the constellation and use the cone-shaped tower to go east and along the path of whirlwinds to rescue the Pi'illo.

Back in reality, you can then use the Pi'illo to get some EXP Boots, then go back northeast to the cannon. Stand on one of the triangle panels nearby and Side Drill from there to go up - now we're Ice Climbers! Drink from the water - seriously, do it - if you wanna hear some crazy, messed-up story. It's actually kinda funny - no, seriously, do it. If anything, it is a lengthy way of fully restoring your HP and BP. After, dig up the Speed Bean to the east, then go northwest to the next area.

Here, go east and into the next area, saving on the way if you want. Go east and battle the Grumbell there, then head south. Drill through the low opening and battle the Monolift on the other side, then go north and east into the next area.

Here, go east and north and get 10 Coins from the ? Block, then speak with the nearby Massifs. Spin Jump into them from the west, then north, then west, then south. Spin Jump across the gap to their west to get another Attack Piece, then Spin Jump into them from the north. Dig up the nearby Heart Bean and Defense Bean, then head east for a Supersyrup Jar. Spin Jump into the Massifs again to finish it. Head west and get the 1-Up Deluxe from the block of questions, then hit the switch atop the stairs. Continue into the "next" area.

Spin Jump across the gap to the west, then head south to find a Secret Box. Go north and east to find a ! Block that'll make a nice shortcut, then Spin Jump across the next gap. Continue west and into the next area. Head west there and drill into the ice and continue into the next area.

Go along the path west and south to find a Monolift to battle. Climb up the southeastern ledges for 100 Coins, then go west and battle the Grumbell. Then continue left to the next area. There, hit the Massif Bros. with a Spin Jump. Do it again, but wait for the wind to stop. Do it again, then Spin Jump around the stone wall to the west for the final Attack Piece, which will teach Luigi the Dropchopper Bros. Attack. Hit the Massifs again while waiting for the wind to stop. Then them again - and again without the wind. Get the 10 Coins, then hit them eastward - with the wind this time! Hit them to the west after and go north for a Knockout Hammer. Hit them east and north and east, then dig up the Heart Bean and Speed Bean in the clearing. Go east and lower the bridge, then continue into the next area.

There, go east and beat up the Monolift. Then hit the nearby ! Block for a shortcut and continue into the next area. There, continue east and Side Drill through the ice block. Continue east into the next area to find a Defense Bean at the end of the path. Then return to the previous area and go to ground level. Spin into the whirlwinds to reach the top - immediately, Luigi will sleep yet again, so enter the world of dreams.

Inside the dream, take note that you are less able to stop on ice (unless you jump). Go right and beat the Magmad. Continue right and up the ledges, then left and up some more. Get the Taunt Ball from the ? Block, then hit the Icead to the left. Continue left, then head down the ledges and right. Further to the right, you can get an Ultra Candy from the L Block. Backtrack to where you first turned left and head right into the next area.

There, continue heading right for another one of those "hit the blocks" puzzles - hit the ! Block, then hit the others in descending order from "5" (5, 4, 3, 2, 1) - and, remember, the number must be properly positioned, too! Continue to the right and free the Mega Pi'illo spirit.

Back in the real world, despite Luigi's probably frostbite, the Mega Pi'illo is freed. First go northwest and get 50 Coins from the ? Block, then go west an area where you'll find a Super Nut at the end of the path. Return to the previous area and use the warp pipe to return to the mountain base. You can hit the nearby switch to make this a shortcut to the Shell Hutch, so stock up! Once done, go to help the other Pi'illo.

In the dream world again, go right to the next area. Possess the constellation there and Hover Jump across the gap - don't forget the 10 Coins in the ? Block as you head right to the next area. There, Hover Jump again and, this time, get rid of the 'Noids after so you can get some Hiking Boots. Then use them to use another whirlwind - don't forget the 100 Coins below the big vertical whirlwind! At the end of the whirlwind chain, in the lower-left corner of the area, use the 'Noids to reach the three Nightmare Chunks and release the Mega Pi'illo.

After this, in the real world, the Mega Cushion - sorry, Mega Pi'illos will open the way ahead. So go ahead.

In the next area, save up and go north to meet up with your next boss!


BOSS - Mammoshka

  • Maximum HP: 918 HP
  • EXP. Earned: 1,100 EXP.
  • Coins Earned: 350 Coins
  • Item Drops: 1-Up Gloves (50%)
  • Attacks:
    • Rockfall - Multiple double hammer counters against the big rock that falls; could make you dizzy...
    • Snowballing Snowball - Two double hammer counters, to be safe; if caught, jump a bunch
    • Stampede - If the boss does not have a spiky helmet, jump on whoever's being chased; if he does, jump over the brother
    • 3D Stampede - Jump over the whirlwind; if a brother is caught, jump over him when shot out
    • Spiky Helmet - Block Monoliths may put a spiky helmet on the main boss, which stops you from jumping on it; however, the helmet may also be not spiky. A non-spiky helmet just prevents jump damage, but can be shattered with a decent jump.

This main thing to note is that the boss is weak to jumps on the head, but only without a helmet - those Block Monoliths can put a helmet on the boss if left alone, so watch for that. Before the helmet is put on, an attack like Dropchopper is really good because of the resultant shockwave that could just get rid of the Monoliths, too! If the boss does get a spiky helmet, just hammer him for a while or use those Shell attacks. Eventually, he'll get a different helmet - if blue and unspiked, jump on it, then batter him with jumps. (Save the actual Dropchoppers until he's allied - y'know, to save BP.)

For the end of the battle, the boss will come out of his shell and run away - just have the bros jump on him.


After the battle, continue north to the next area. There, ascend the ledges to the right, then left. Spin Jump into the whirlwind and you'll reach the summit.




Beating the Dreambeats




TREASURES CHECKLIST
[_] Ultrasyrup Jar [_] 10 Coins [_] Super Candy [_] 5 Coins [_] Taunt Ball [_] 5 Coins
[_] 10 Coins [_] 50 Coins [_] 10 Coins [_] Super Nut [_] 5 Coins [_] 10 Coins
[_] 50 Coins [_] 5 Coins [_] Supersyrup Jar [_] Supersyrup Jar [_] Super Nut [_] 5 Coins
[_] 50 Coins [_] Refreshing Herb [_] Ultra Mushroom [_] Ultra Nut [_] 5 Coins [_] 100 Coins
[_] Koopa Troopa Wear [_] Ultrasyrup Jar [_] 10 Coins [_] Super Candy [_] Boo Biscuit [_] 10 Coins
[_] 10 Coins [_] Supersyrup Jar [_] 50 Coins [_] 5 Coins [_] 10 Coins [_] Ultra Candy
[_] 5 Coins [_] 100 Coins [_] Super Candy [_] Super Nut [_] 5 Coins [_] 5 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Chizzle 44 HP 12 EXP. 4 Coins N/A Ultra Mushroom (1%) Fighter Wear (1%)
Flibbee R 142 HP 75 EXP. 26 Coins Jump on when flying; hammer if not; may lower POW Supersyrup Jar (5%) N/A
Grumbell 88 HP 90 EXP. 24 Coins Can't be hammered; may make you Dizzy Refreshing Herb (5%) POW Gloves (2%)
Icead / Magmad 125 HP 25 EXP. 20 Coins They can switch; weak to opposite and drain same element; can't jump on Magmad Super Candy (5%) Secret Box (1%)
Lob-omb R 105 HP 18 EXP. 2 Coins Hurts other enemies upon defeat Ultrasyrup Jar (5%) N/A
Monolift 120 HP 85 EXP. 20 Coins Cannot be jumped on (no damage) Taunt Ball (8%) Ultra Nut (2%)
Pi'illodactyl 318 HP 285 EXP. 180 Coins Background foe: use Taunt Ball first; can't hammer Ultra Candy (80%) Soft Hammer (20%)

After the scene, if you head to the far right -- oh, crap, the portal's gone!! >_< Head right to the next area for now and you'll find the Massif Bros. Shop if you need to stock up. If you climb onto the top of the shop, you can find an Ultrasyrup Jar. Otherwise, go right from the shop, save, and proceed into the next area.

There, head to the right and beat up the Icead. Climb up the ledges to the right and go left along the path to a Chizzle. Continue along to a M Block with 10 Coins, then another Chizzle. Head into the alcove below for an Attack Piece; reascend the ledges and go right to the next area.

In this icy p-p-p-p-place, head to the right and you'll find another Luiginary Work in the background. Fuse with it and Luigi will become cold in the real world - warm him up by pressing the red button to the left (drag his arm to it). When warmer, some of the platforms will rise and fall due to flucuating hydraulic pressure - in other words, water makes 'em go up and down. Make sure the platforms are frozen in a "high" position, then head left and bop the ? Block for a Super Candy, then head to the right. Warm up the area and freeze it when the next platform is halfway between the ground and the next one above. Ascend to the ? Block there and bop it for 5 Coins, then unfreeze and refreeze when the platform is partway between this ledge and the next. Cross right ward and get the Taunt Ball and 5 Coins, then melt the area. Get on the platform to the left and you'll reach an area with an Attack Piece, 10 Coins, and 50 Coins. To get back up, freeze the area when the platform is halfway up the wall, then go up, melt, refreeze when the platform is higher up, then head right to the next area.

There, head to the far right and get the 10 Coins from the ? Block. Push the ice block to the left. Melt the area (yes, do it) and it will become a bouncy gel. Get on the platform above, then get onto the next above for a Super Nut. Head further right to get another Attack Piece, then 5 Coins. Find the next bouncy gel to the right and freeze the area. Push it to the right and melt the area. Bounce up to the switch and smack it with the hammer. Refreeze the area and push the ice block left, then melt the area. Bounce up to the new, lower ledge and get the Attack Piece to the right, then continue into the next area.

Here, tread carefully, for those status can punch you! Use the second fist as a stepping stone to a ? Block with 10 Coins within. Continue along to find an Icead. Beat him and use the next fist to the right to reach 50 Coins, then continue right to find a Chizzle. Continue right, then U-turn up the ledges to reach an Attack Piece, then another Chizzle, then 5 Coins and a Supersyrup Jar. After this all, head right into the next area.

Here, head to the right to find some lava. Or magma. Whatever. Get on the ledge nearby and take control of some Luiginoids, then Hover Jump right. Once past the whirlwind, get rid of 'em. Head left and beat up the Magmad. Further to the left, you'll find a Supersyrup Jar and a Super Nut. Head back to the right and chisel the Chizzle, then contniue into the next area.

Head to the right, dodge the icy fist, and beat the Magmad. Continue right along ground level, then up a ledge to find a ? Block with 5 Coins. Head left and up a ledge to find a Chizzle, then another on a ledge further left; get up there with the fist. (You can also get 50 Coins up there.) Head right for a while to an Icead to melt, with a Refreshing Herb nearby. Get on the ledge to the left to find an Attack Piece.

Exit to the lower-right. In that area, head across the ledges to the right to find an Ultra Mushroom and Ultra Nut. Return to the previous area and exit to the top-left (where you found the 50 Coins). Ascend the ledges near the entrance and go right an area. Get 5 Coins and 100 Coins from the blocks, then use the nearby fist to go up the ledges to an Attack Piece and Koopa Troopa Wear. Head right from there along ground level, beating a Chizzle on the way, then use the fist at the end to get on some ledges. Get the Ultrasyrup Jar there, then go back left to the previous area.

Possess the thermostat thingy in the background. Then head to the far left and ascend the ledges to another Attack Piece. Warm the area and stand on one of the log/water platforms until it and the other one are both at the bottom, on equal level. Get off and let them both rise to the top, then freeze the area again. Push the frozen gel to the left, melt the area, and bounce up to the ledge above. Continue into the next area.

Ascend the ledges nearby and possess the constellation for some 'Noids. Hover jump across the gap to find a large snowdrift and you'll learn how to create a large whirlwind: press A with the conical 'Noid formation and you can blow away snowdrifts (and Dreambert). Mario can also move within this Luiginary Tornado with the Circle Pad. Head back to the right and down into the gap, then Tornado your way left, grabbing some coins on the way. Get rid of the Luiginoids when you see the switch, then smack said switch. Continue up and left into the next area.

Drink from the fountain to the left and continue along into the next area to the left. Battle the Magmad beneath the platform. Ascend the ledges to the left to grab another Attack Piece, then head down the incline for 10 Coins. Continue to the next area if you want to - there is a grayish platform (an elevator) here that can take you back to the Massif Bros. Shop to stock up. Otherwise, go back to the area with the fountain.

Ascend the ledges to the right and beat up a Chizzle. The tenth and final Attack Piece will be further to the right, teaching you the Luiginoid Attack Luiginoid Hammer. ^_^ Go left, up the ledges, and right to an Icead. Go up the ledges to the left to find a Super Candy, then go right to the next area.

Beat the Chizzle to the right and the Icead on the ledge. (While on those ledges, bop the M Block for a Boo Biscuit.) Then head right for 10 Coins and continue into the next area.

Here, posssess the constellation to the right and stand on the orange box nearby. Activate the Luiginary Tornado and the box will lift - push it to the right to smash the switch. Take the 'Noids to the right and Spring Jump up above. Head left and use the same kind of task as before to hit the next blue switch with the orange box (note that the fist can't be in the way (it's okay when it's small)). Repeat this on the other side. Head back now to the center area and go back to ground level. Hover Jump over the spike pit to the right, get rid of the Luiginoids, and head right to the next area.

In this area, head to the far right to find three blocks: hit them for 10 Coins, a Supersyrup Jar, and 50 Coins. Go back left and use the fist to get on the ledges above. Beat the Chizzle nearby, then head right to the next area. Get the 5 Coins and 10 Coins from the blocks, then jump right to find a L Block with Ultra Candy inside. Use the pipe, then return to the previous area.

Head left and along the path to a 5 Coin-yielding ? Block. Beat the Magmad to the right, then go right and leap from the fist to anotther ledge with a Chizzle. Head right and jump on a different fist to reach 100 Coins. Then go back to the other fist and head left into the next area.

Here, head west and take control of the thermostat. Push the ice block to the left and warp up the joint, then bounce up to a Super Candy and a switch to smack with your hammer. Then freeze the area and push the ice block to the right and warm up the area, then bounce up some ledges. Hit the black ! Block, then go up further to a Super Nut. Freeze the area again and push the frozen gel left. Get on the ledges here and hit the white ! Block, then continue up and left to the next area.

Possess the constellation in the background and Hover Jump to the left, then continue left. As you go along, you'll notice your screen getting iced over - don't worry, it's (probably) not the environment in the real real world. Rather, it's just a blizzard - use the Luiginary Tornado to get rid of the ice regularly. Head to the far left and Spring (heh) Jump up and right for some Coins, then come back down. Use the ledges on the right half of the area to climb up to the next area, but be sure to grab some Coins on the way!

In the next area, head to the right and beat up the Chizzle. (Geez, this is a long dream...) Head left and beat the Icead, then get the 5 Coins further to the left. Head to the right while on the ledges to find a Magmad to battle, with 5 Coins further ahead. Use the ice-blue Save Block to the right, then continue on.

Head to the right while there and ... uh, oh crap? I guess? I don't know anymore. *sigh* Go right and possess the Luiginary Work in the background, then stand on the orange box and use the Luiginary Tornado. See that little "+" (plus) sign on the volcano's noise? Line Mario up with it horizontally and ram boxes into it - hit it with the same where the spikes are facing left (away from you). After some events, as expected, a giant boss begins to commence - hold the L emblem on Luigi's hat when indicated and... aaannnnddd...


GIANT BOSS - Pajamaja Volcano

  • Maximum HP: ???
  • EXP. Earned: 0 EXP.
  • Coins Earned: 560 Coins
  • Item Drops: Metal Gloves, Ultra Mushroom, Ultrasyrup Jar, Refreshing Herb
  • Attacks:
    • Train Tackle - Repeatedly slide left/right
    • Lava Bomb - Uppercutting hammer counter: slide upward as the projectile reaches the arrow on the Touch Screen
    • Bomb Storm - After the halfway point only; tap the lava bombs as they come
    • Bomb Raid - After the halfway point only; slide (hammer chop) the bombs back; this attack can briefly get rid of Mario

As the fight begins, Dreambert will tell you about Hammer Uppercuts. They smack the enemy backwards with your hammer while you slide up on the Touch Screen with your stylus. After using one, use a Bros. Attack: specifically, Drill Stomp. In it, you need to make clockwise circles around Mario - if you make enough, you will make Mario jump again. You can do it even a third time, but counterclockwise this time. (As you can tell, the boss's weak point is his nose.) As usual, Mario needs time to rest after moves like these. So, for this battle, basically go Uppercut Hammer, Bros. Attack, Uppercut Hammer, and Jump, looping as needed.

Partway through, the volcano will stand on a pillar and hit you with a Bomb Storm. It will also make a volcano to his back. Use the Hammer Uppercut to send him there or he'll be healed. If it's in the background instead, use the Hammer Chop.


After the battle, we find the dream portal to finally be opened - exit this frozen wasteland.




Island Cleanup 2




TREASURES CHECKLIST
[_] Defense Bean [_] Heart Bean [_] Heart Bean [_] Speed Bean [_] Golden Wear [_] 5 Coins
[_] Power Bean [_] Bros. Bean [_] Defense Bean [_] Heart Bean [_] 100 Coins [_] 50 Coins
[_] Ultrasyrup Jar

After the scene there, we basically get better traveling methods, thanks to Forgetabertit. First head west and north to dig up a Defense Bean and a Heart Bean. Then go south and Spin Jump across the gap to the west to find the golden warp pipe in the cave. Become one with the pipe and pop out in Pi'illo Castle. There, head upstairs and to the next area.

Apparently, Peach is at Driftwood Shore, which is past Mushrise Park. For now, we'll just go ahead and claim some new items that we can get with our Spin Jump and stuff. ^_^


~ Mushrise Park Area ~

In the north entrance of the area is a golden pipe you can activate. Head south two areas from there and stand on the second-highest flower to the west of the fountain, then Spin Jump west. You can get a Mushrise Park puzzle for Kylie Koopa in Wakeport here as well as dig up a Heart Bean. Head west an area and southwest to dig up a Speed Bean, then west to find a Pi'illo to rescue.

In the dream world, head left into the next area. Possess the constellation there and Hover Jump leftward for a while. At the end of the path are four Nightmare Chunks you can break through more easily in the tower form. That will end up releasing the Pi'illo. That's actually it for this area.

If you head east two areas, where the Pi'illo Elder is currently residing, you'll find another golden pipe in the southwest corner. The Pi'illo Elder can hand you a gift now for having rescued enough Pi'illos (should be 30 by now) - Golden Wear (26 Pi'illos).


~ Dozing Sands Area ~

In the southwestern work site, I found 5 Coins and a Power Bean in the southeast corner and a Speed Bean near that area's north exit. There was also a Bros. Bean in the northwest corner of the northwest work site. Then there was a Defense Bean along the "speed run" path of the southeast work site. Seems like that's it.

~ Wakeport Area ~

From the downtown area, exit off to the northeast. Climb the ledges to the north and Spin Jump southwest to get a Heart Bean. Northeast of there, you can find a castle tower. Spin Jump east from there to reach a ? Block with 100 Coins. In the area to the east, there is a blue platform to the northeast. Jump to it, then Spin Jump around to the M Block atop the castle tower to the southeast where you can get 50 Coins.

Back in the hotel district of Wakeport, enter the leftmost building and ascend up the stairs and outside. Head east there to the easternmost building's roof and drop on in. You can Spin Jump eastward to find an Ultrasyrup Jar. That's about it overall.



Driftwood Shore




Sectional Flowchart








Drifting Along




TREASURES CHECKLIST
[_] 50 Coins [_] 100 Coins [_] Super Nut [_] 10 Coins [_] Super Mushroom [_] Speed Bean
[_] Supersyrup Jar [_] 10 Coins [_] Bros. Bean [_] 10 Coins [_] Safety Wear [_] 10 Coins
[_] Super Candy [_] 500 Coins

To begin finding the Driftwood Shore, first use the golden pipes to go to the Dozing Sands area - you'll be at the crossroads between the Dozing Sands, Mushrise Park, and, to the west, the Driftwood Shore. Head along that path.

In the next area, hit the Arrow Block to the south for 50 Coins, then head west. Go through the small gap as Mini Mario and ascend to the tops of all four towers on the other side for 100 Coins, a Super Nut, 10 Coins, and a Super Mushroom. Reunite with Luigi and head south and into the next area.

Here, head west and hop over the stone ledge to find that an X marks the spot over a Speed Bean. Ascend those ledges and Spin Jump eastward to find a Supersyrup Jar in an M Block. Then head further east to find 10 Coins in a questionable block. Speak with the block guys to the southwest to find that Princess Peach should be here (and Luigi is irrelevant to the series). Head south and east to the next area.

Activate the golden warp pipe to the east, then dig up the nearby Bros. Bean. Head east and up the ramp and you'll enter some kind of shop. Head to the east inside and you can find the Silver Shop and a Save Point. The shop is a little expensive, but really good: get two Singular Boots, two Singular Hammers, and two Fancy Wears at least. Once done, head north to the next area.

Hey, Bowser's Inside Story vets - remember her? The Broque Madame? Anyways, she suggests hiding Peach and Toadsworth in the dream world via a Dreampoint that should not be far away. Once outside, head southeast first to find an Attack Piece, then south of the shop for 10 Coins. Head southwest of there to find a tour group; after the scene there, go northwest and bang Mini Mario into the alcove. Use the blue moving platform to get onto the east ledge for some Safety Wear, then hit the switch on the other platform to make a bridge near the seahorse statues. Use the bridge to go into the next area, grabbing 10 Coins on the way.

Go west and under the tree roots for some Super Candy, then go south, west, and north to find a ! Block. Bop it to make the platform to the south rise. Get on it and Spin Jump to the southwest when it's risen, then get a whopping 500 Coins from the ? Block. $_$ Go north and onto the top ledge, then Spin Jump northeast (to the empty ledge) then south to the switch. Smack the switch to make a bridge to the south.

On the other side, a pool toy to the west is noted as a Dreampoint. ... Okay, whatever - Luigi will sleep on it while Princess Peach is moved here. So, once inside the dream world, go right and get the Attack Piece. If you enter the pipe, you can go to the Broque Madame's Shop - it's good for a full heal and new Ultra items, but the gear is the kind to be risky when useful (i.e. Glass items break). Use them at your own peril, or at least buy backups. Anyways, from Peach, head left an area.

In the next area, as you go along, you'll see a spout spurting bubbles. Hmmm... As you continue left, you'll find a dead-end. Re-examine the spout and it is decided that we'll yank it out - press the A Button repeatedly to do so and release ... something. According to this dream-genie Seadric, the dream world is rather small but harmless, but we need a Dream Egg to expand it so Peach can be safe(r). Just gotta wait six months! Or find the guy's brothers in a different Dreampoint.





Genie Huntin'




TREASURES CHECKLIST
[_] 1-Up Deluxe [_] Power Bean [_] Bros. Bean [_] Refreshing Herb [_] 500 Coins [_] 10 Coins
[_] Super Nut [_] 10 Coins [_] 100 Coins [_] Rookie Gloves [_] 10 Coins [_] Super Nut
[_] 100 Coins [_] Defense Bean [_] Stache Bean [_] 1-Up Deluxe [_] 100 Coins [_] 100 Coins
[_] 10 Coins [_] Power Bean [_] Silver Statue [_] Ultra Candy [_] 100 Coins [_] Stache Bean
[_] 10 Coins [_] Ultra Candy [_] Refreshing Herb

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Dreamcap Captain R 116 HP 30 EXP. 32 Coins Without these, Dreamcap R's are cannon fodder; weak to fire Shock Bomb (5%) N/A
Dreamcap R 74 HP 10 EXP. 1 Coin Weak to fire N/A N/A
Durapurl 89 HP 130 EXP. 30 Coins Resists all; the pearl is very weak! 1-Up Deluxe (3%) N/A
Fly Guy 138 HP 100 EXP. 35 Coins Cannot hammer; can bring in more Goombas Super Mushroom (5%) Mushroom Amulet (1%)
Goomba 54 HP 15 EXP. 15 Coins May trip you Boo Biscuit (10%) N/A
Lakitu 60 HP 171 EXP. 49 Coins Normally in background: use Taunt Ball or counters to kill Secret Box (10%) Blunt Hammer (3%)
Spiny 31 HP 21 EXP. 4 Coins Spiked if red side is up; hammer to flip Super Candy (1%) N/A

Once you return to the real world, head east and battle the Fly Guys to the east, then continue into the next area.

Beat the Fly Guy there and get on the nearby blue platform. Spin Jump northwest for a 1-Up Deluxe, then return to the blue platform - when it is halfway up, Side Drill to the right and through the rock. Beat up the Durapurl to the south, then head to the far east to dig up a Power Bean. Head further south for another Durapurl fight, then east for another Bros. Bean. Ride the nearby blue platform and Spin Jump to a orange platform to the north, which will move you to another. Ride this one and get off at it's northeastern stop for an Attack Piece, then ride again and get off at the northwest stop.

Side Drill through the rock and hit the ! Block you can reach. Return to the blue platform and get on the other one. Side Drill through the rock to the west and battle with the nearby Durapurl. After, break the rock to the southeast and beat the Fly Guy to the west. Head along the little path to the southeast for a Refreshing Herb and 500 Coins. Then hit the switch to the nort hto make a shortcut bridge and enter the Dreampoint just to the east.

Inside the dream world, head to the right and into the next area; there, head into the pipe further to the right. On the other side, possess the constellation in the background and Hover Jump leftward. Do so next to the nut to the west (like a mechanical nut) and it'll lower. Continue along, bypass another in a similar manner. Back near the start, Hover Jump near the one on the ground to raise it and use it to get on the top-left ledge. (Be wary of the spikes above!) Continue into the next area to find Seabelle. After a rather funny scene, you'll get the Dream Egg. Go into the pipe to the left and be able to return outside.

Back in reality, head west to the next area. There, you'll find a Pi'illo. First go southwest to find an Attack Piece, then break the boulders to the north. Then go into the Pi'illo's dream. There, go left an area and grab the 10 Coins, Super Nut, 10 Coins, and 100 Coins. Beat up the Lakitu further left, then head up the ledges and right to another. From there, head left into another area for a Nightmare Chunk, then right for another. (Some Rookie Gloves are further to the right.) Then exit the previous area via the lower-left exit. Battle the Lakitus there, get the 104 Coins in the top-left, then shatter the lower-left Nightmare Chunk.

Once in reality, head far west. Beat up the Fly Guy, then get the 10 Coins and Super Nut near the Save Block. (Bop that to save.) Go north and ground another Fly Guy, then go west into the next area.

Here, go west and defeat the Durapurl, then south for another and another. Get 100 Coins from the ? Block to the east. Head back to the start and west to find a Defense Bean and a Stache Bean. Head west of the ? Block and across the bridge to find another Fly Guy to beat. Activate the golden pipe to the northeast so you can travel more easily, then go northwest and beat another Fly Guy. Go north onto the blue platform and Side Drill eastward when the platform is one movement above the ground to be able to reach an Attack Piece. Then ride the platform to the top and Spin Jump eastward. Break the rock nearby and use Mini Mario to enter the cavern and go west to get a Driftwood Shore puzzle for Kylie Koopa. Unite with Luigi and go north; drill east through the stone, then go along the path to a switch. Use it to make a northbound bridge, but, for now, ignore it. Go north and Spin Jump eastward from the end of the path here and proceed into the next area where you can Spin Jump again for an Attack Piece. Return to the previous area, then go west another.

Head to the northeastern ledges to pick up another Attack Piece, then to the northwestern ones for a 1-Up Deluxe. Head south along the western fork of the path to reach an M/L Block with 100 Coins, then go east and north to an Arrow Block with another 100 Coins. Speak with the Shelltop to the east and you'll eventually be charged 10 Coins to play a game: use Mole Mario to dig up 230 points (bronze = 10, silver = 20, gold = 40) of crabs rustling in the sand in 60 seconds - winning nets you access to the bridge and another Attack Piece. Use the bridge to use the Dreampoint.

In the dream world again, go left and through the pipe. Then ehad to the right and possess the Luiginary Work in the background: by turning the float Luigi is on so that the arrow points left, up, right, or down, you will affect the direction of gravity. Make the gravity flow upwards and go into the pipe on the roof. In the next area, head to the right after orienting gravity to go down. At the lower-right corner, make the gravity go to the right and head up along the wall, hitting the ! Block along the way. At the top, make gravity go up so that you can enter the pipe. In the next area, head to the right along the roof, grabbing Coins on the way. In the corner, make gravity flow down and enter the pipe. You'll meet the Seadring Seatoon. After a case of mistaken identity, you'll get the Dream Egg. Go into the pipe to the left and enter the dream portal in the next area.

Back in the real world, go east and into the next area. There, continue east to find 10 Coins and an Attack Piece. Go west a bit and break the boulders so you can proceed to the main part of the island. Head east across the bridge and north into the next area.

Here, head northwest and dig up the Power Bean from the ground, then defeat the Durapurl and Fly Guy to the east. Go over the ledge to the northwest and ride the blue platform. Spin Jump onto the ledge to the west, then get on the orange platform nearby. Ride it to a Silver Statue-yielding ? Block, then ride it some more to a ! Block. Bop it and go back to the other side of the ledge. Ride the newly-risen blue platform to an orange one, then ride it to the northwest corner so you can grab some Ultra Candy. Ride the platform some more: it will go south, then east, then south. As it is about to go south the second time, Side Drill through the weakened rock to the right.

On the other side, go south and smack the red switch with your hammer to make a southwestbound bridge. Defeat the Fly Guy to the east, then go up the ledges to the north. At the top, you'll see a boulder; shatter it with your hammer and use Mini Mario to go into the hollow in the tree. Exit to the west and you'll be able to grab another Attack Piece. Reunite with Luigi, then head to the right. You should see some weak rock sticking out of the wall to the east: Side Drill through it to find 100 Coins and a Stache Bean. Break the boulder nearby and go west along ground level to another Fly Guy to battle. Head east into the next area.

Beat up the Durapurl to the east, then ascend the ledges further east. From the top, Spin Jump westward to find another Attack Piece - this should be your tenth, teaching Mario the Bomb Derby Bros. Attack. Return to the previous area and use the Dreampoint.

In the dream world, head left and you'll find a Dreamcap Captain R. Beat him and continue left for 10 Coins, then a Lakitu. Head further left, as if you're going to the next area, then U-turn right and under the ledges to soon find another Dreamcap Captain R, then another Lakitu. At the end, you'll find an Ultra Candy; grab it and go left to the next area. Continue left to another Dreamcap Captain R, then another. Go up the ledges nearby and left to an M Block with a Refreshing Herb within. Go right and beat the Lakitu, then hit the ! Block further ahead. Go left now and into the next area to meet the final Seadring - after some corny jokes, you'll get the Dream Egg. Head left and into the pipe, then back to reality.





World Within an Egg




TREASURES CHECKLIST
[_] 10 Coins [_] 10 Coins [_] 50 Coins [_] 10 Coins [_] Ultra Mushroom [_] Supersyrup Jar
[_] Super Candy [_] Super Nut [_] 500 Coins [_] Ultra Candy [_] Ultrasyrup Jar [_] 10 Coins
[_] 50 Coins [_] 10 Coins [_] 10 Coins [_] 10 Coins [_] POW Scarf [_] Ultra Candy
[_] Ultra Mushroom

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Bloopurn 127 HP 75 EXP. 35 Coins N/A Ultrasyrup Jar (5%) N/A
Dreamcap Captain R 116 HP 30 EXP. 32 Coins Without these, Dreamcap R's are cannon fodder; weak to fire Shock Bomb (5%) N/A
Dreamcap R 74 HP 10 EXP. 1 Coin Weak to fire N/A N/A
Durapurl 89 HP 130 EXP. 30 Coins Resists all; the pearl is very weak! 1-Up Deluxe (3%) N/A
Fly Guy 138 HP 100 EXP. 35 Coins Cannot hammer; can bring in more Goombas Super Mushroom (5%) Mushroom Amulet (1%)
Goomba 54 HP 15 EXP. 15 Coins May trip you Boo Biscuit (10%) N/A
Lakitu 60 HP 171 EXP. 49 Coins Normally in background: use Taunt Ball or counters to kill Secret Box (10%) Blunt Hammer (3%)
Nipper Plant 1 HP 0 EXP. 10 Coins Can burn you; background enemy (use Taunt Ball to kill) N/A N/A
Piranha Plant 222 HP 170 EXP. 30 Coins Can burn you; can summon Nipper Plants; weak to fire Ultra Mushroom (5%) N/A
Spiny 31 HP 21 EXP. 4 Coins Spiked if red side is up; hammer to flip Super Candy (1%) N/A

~ The First Egg ~

Back in the real world, go south an area and east another. Enter the Dreampoint here and go left an area to meet Seadric. Give him a concussion or two and the dream will be expanded. Anywho, go into this new area. Begin by saving to the right, then going left to the next area while grabbing 10 Coins on the way.

Here, go left and possess the gravity-altering thing in the background. Swap gravity to go up and head right and into the next pipe. Go left and beat up the Piranha Plant, then make gravity go left. Head down and get the Piranha Plant. Make gravity go down and head to the right. Get 10 Coins, 50 Coins, and 10 Coins from the ? Blocks, then make gravity go right so you can head up to weed out the Piranha Plant. Then make gravity go up and stand just left or right of the A Block. Make gravity go down and hit the block for an Attack Piece. Use the pipe in the lower left next.

Make gravity go up and go left. Stand above the umbrella and make gravity go down to get the Attack Piece, then make gravity go up again. Head right into the gap in the roof. Go along the path a bit and make it go down again so you can get an Ultra Mushroom from the ? Block. Make it go back up and continue along the path. At the right/left fork, make gravity go down and head left for an Attack Piece. Make gravity go up again and head right to a bunch of Coins. Go back to the previous area and use the pipe in the lower-right corner.

Go right and smack the M Block for a Supersyrup Jar, then hit ground level and beat up the Spiny to the right. Head further along and you'll find a Bloopurn. Continue up and right to beat another Spiny, then get another Attack Piece. Then hit the ! Block beneath the platforms and go left and through the new pipe to the next area.

Here, you need to alter gravity so that the ball in the background lands right on the pillar. In this order, make the gravity go right, up, right, up, left, down, right, down. After doing so, a pipe will appear - use it to reach the next area. Here, go left and into the purple pipe. There, hit the ! Block for a free visit to [[Madame Broque's Shop]]. If you don't want to, hit the ! Block anyways, go back an area, and head left.


~ The Second Egg ~

Yeah, we're obviously going one at a time. Speak with Seadric as you go and you'll need to give him another concussion to activate the egg, thereby opening up the second portion of the dream. Continue on! In this area, save to the right and head left to the next area, grabbing the Super Candy on the way. 

In the next area, take control of the gravity and make it go right. Head up the wall, grabbing Coins as you stomp on the Piranha Plant. At the end, make gravity go up while you head left (bop the ! Block as you do). Smash the Piranha Plant to the left and continue along to the another. After beating it, make gravity go right and hit the ! Block. Then make it go down to get an Attack Piece and to battle a Piranha Plant. Head right and into the blue pipe to go to the next area.

Make gravity go up upon arrive to reach a ? Block with a Super Nut inside. Then go into the lower-right pipe into the next area. There, go left and beat the Bloopurn, then the Spiny further ahead. Continue along to the ledges, then head right for a bit and beat up another Bloopurn. Then go left for 500 Coins and an Ultra Candy, plus a Lakitu to battle. Continue left for a Dreamcap Captain R and an Attack Piece. Go back to the previous area and, there, make the gravity go left, go halfway up that wall, and make the gravity go right so you can enter that pipe. Continue.

In this area, turn the gravity down, then go left and onto the umbrella. Turn the gravity right and head up. Bop the ? Block for an Ultrasyrup Jar, then go down the small hole nearby for a few Coins. Turn the gravity left and head down the wall. Line up with the umbrella and turn the gravity to the right. Then move up so you're parallel with the pipe on the other side of the wall to the right - turn the gravity left, then down, then go down the pipe.

Here, use the Hover Jump to go along the trail of Coins, bopping two ? Blocks for 10 Coins and 50 Coins along the way. Be sure to re-hop vigorously to stay above the spikes where you can go right for a ton of Coins. Then go left and get rid of the 'Noids and use the leftbound pipe to go to the next area.

In this area, go left and hit the ? Blocks for 10 Coins, 10 Coins, and 10 Coins. Use the umbrella to the right to get on top of them to bump an Attack Piece. Turn the gravity to the right and align yourself with the pipe just barely on the left edge of your screen. Then turn the gravity leftward and enter the pipe.

In this new area, turn the gravity down and head to the far left to find an Attack Piece. Turn the gravity up and right to hit an ! Block. Then turn the gravity left, line up with the far ! Block, and turn the gravity right to hit it. Then turn the gravity down and head to the right and reach another Attack Piece - this should be your tenth, teaching you the Luiginary Flame Luiginary Attack! Anyhow, go left and into the bottom-left pipe.


~ The Third Egg ~

Head to the left and you'll find a yellow pipe leading to the Broque Madame's Shop. In case you forgot, she does sell Ultra items, a boon in any Mario & Luigi RPG, so it's still worth a visit, if but for the 10-Coin free healing. You'll have to bump an ! Block to open up the shop. Continue left and meet with Seadric to proceed with expanding the dream world ever further. In the next area, go left and get the POW Scarf, then go right to the next area, saving on the way.

Possess the constellation in the background and Spring Jump from the left wall. Then use the Hover Jump to cross to the right and screw down the nut. You can go down a ledge, too, and do this to get around 200 Coins. Go back to the first one and head right to the next area.

Here, ground-pound on the blocks to the right, then get rid of the Luiginoids at the bottom. Go left an area and hit the ? Block for some Ultra Candy, then return to the previous area. There, Spring Jump at the Coin-arrow, then ground-pound the blocks at the top. Spring Jump again and go right. Go left and over the edge, then right. In the gap with the Coin arrows, Spring Jump in line with them twice for a bunch of Coins, then ground-pound the blocks to the right. Get rid of the 'Noids there and continue into the next area via the pipe.

Here, turn the gravity to the right, then get the Coins and make it go down. Go to the right and beat some Piranha Plants. In the area with the blocks, make the gravity go right, up, then left as you go along that path, beating some Piranha Plants and getting an Ultra Mushroom on the way. At the end, bop the ! Block to open the pipe, then head into the next area via it.

Here is another gravity-swapping puzzle. Make the gravity go up, right, down, left, up, right, and down to open up the next area: go on, get in that pipe! (Take Peach's advice and save first, though.) Wow. How ... expected.


BOSS - Bowser's Honor Guard

  • Battle Overall:
    • EXP. Earnings: 2,100 EXP.
    • Coin Earnings: 560 Coins
    • Items Dropped: Counter Wear, Action Hammer, Mushroom, Mushroom (latter is a 2% chance from the Sub-Goombas)

  • Corporal Paraplonk:
    • Maximum HP: 415 HP
    • Attacks:
      • Shell Block - He hits his shell against a block; jump over it
      • 3D Bom-omb Run - Just dodge the fleeing Sub-Goombas and you'll deal damage en masse to all! >:)

  • Sergeant Guy:
    • Maximum HP: 581 HP
    • Attacks:
      • Banzai Bill - Repeatedly press the A Button to dash away
      • Goomba Transform - Just hammer any Sgt. Guy lookalike that gets near you

  • Private Goomp:
    • Maximum HP: 249 HP
    • Attacks:
      • Goomba Storm - Line up with Goomp each time you jump on the wall; if you don't, there's pretty much no hope for you in the resultant swarm

As a note, Goomp is also surrounded by a buttload of expendable Sub-Goombas. As you would expect, they're easily killed, mostly there just to buffer out the pain from Excellent Jump attacks. The main problem with this fight is how you must kill all three of them at the same time or they'll just keep reviving each other. This is simpler than you think - Luiginary Attacks. Yeah, that's the main strategem here. However, you shouldn't use the ground-based Luiginary Hammer! As it is, it only takes about three or four Luiginary Balls specifically aimed at the three main bosses above to win.



Summoning the Zeekeeper




Sectional Flowchart








The Zeekeeper: Dream Deeps




TREASURES CHECKLIST
[_] Ultrasyrup Jar [_] Secret Box

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Dark Block 150 HP 150 EXP. 20+ Coins Becomes ? Block with items/Coins; can't be hammered; weak if countered against Ultra Candy (?%) N/A

After that depressing cutscene, go through the pipe to the right. Hit the ! Block and shop up at [[Madame Broque's Shop]] if you need to. Go through the blue pipe to the right, then left and back into reality. The group decides to reconvene in the store owned by the real Madame Broque for the time being.

It doesn't seem likely that Peach will be rescued, though - the castle's in the freakin' stratosphere, miles above ground, protected by an impenetrable barrier. Madame Broque suddenly lets out that Dr. Snoozemore - remember, Pi'illo Island's leader? - is back. He's in Pi'illo Castle for the time being, so let's go. (The golden pipe to take us is two areas to the south, just a little west of the shop entrance.)

Head to the castle lobby pipe and go west to learn that the guy is in the collection room. Head south an area, then downstairs and north another. There, we decide to find the Zeekeeper, the legendary guardian of Pi'illo lore that saved the kingdom numerous times; he should be in the dream world somewhere. Perhaps in the Dreamy Pi'illo Castle? It's as good a place to start as any.

Once in the dream world, go through the door after Dreambert, then into the dark light emanating from the floor. Go down and you'll be in the Dream's Deep again, where, to the right, is a Zeekeeper statue. To summon the Zeekeeper, Dreambert no longer remembers how. >_< Well, fine. Get on the platform to the right and save with the Save Block, then smack the nearby switch with your hammer. That seems to do something to the Zeekeeper statue. Perhaps that is it? Whatever the case, head right to the next area along ground level.

Here, you'll find that some ? Blocks are fake, actually being Dark Block enemies. Like the one nearby. Continue right and you'll find two more, then another further right. Eventually, you'll find a Luiginary Work in the background, surprisingly enough. You'll learn how to peruse the spherical version of the Luiginoids' formation. It's the shortest of them and perhaps the fastest; you can also move fast with it to use ramps. For example, if you hold Left during the tutorial... After learning just what happens, go right into the next area.

Here, head to the right really quickly, then land straight down and head left really quickly. There, head right fast and you'll find a dead-end. (Dude. There's a Spring Jump.) You find something up above and decide to learn how to slingshot yourself: press B twice, then A when you hold on to something and wanna let go. (Because Nintendo made Zelda, they are legally obligated to call it the Hookshot. -_-) Go right and Hookshot onto the thing, which soon begins to move. Ride it for a whole loop for a nice sum of Coins; on the second round, press A to let go at the easternmost point. Then go right, into the hole, and left speedily. Get rid of the 'Noids and continue left to find a switch to smash - do so.

Head left into the next area from there. Beat up the Dark Block further to the left, then head left to the "next" area. Go left to another Dark Block, then left into the next area for 100 Coins. Go back and right to the "next" area. (Don't ask.) Beat up the Dark Block further to the right, then yet another further along. Head left and cross the ledge into the next area.

Possess the Work in the background and Hookshot to the thing above and head leftward along the chain of these objects. At the last one - you will see the exit to the next area and a ? Block - turn into the tower and Spring Jump for some Coins. Hit ground level - you need to get rid of the 'Noids - and head right, battling a few Dark Blocks as you do. (It's worth it for the Ultra Candies.) At the lower-right corner, go back along the Hookshot chain as before. At the end, hit the ? Block for an Ultrasyrup Jar, then another further left for a Secret Box. Continue into the next area.

Here, simply head down the ledges for a bit and left to the next area. Go along the path presented to you and you'll be able to take control of a Work. Swap into the sphere form and you'll learn how to use the Ball Hammer: press the A Button! (Then again to stop by letting go of the ball, which can bounce back.) This can destroy destroyable blocks such as those around you; you can even move vertically some if need be. There is not much else here, so go back to the previous area.

Go to the right and use the Ball Hammer to get rid of the cracked blocks. Ascend the ledges to the right after and use the sphere form's Hookshot to go up and left. Stop at the end and get right next to the wall, then use the Ball Hammer to get rid of those blocks. Get rid of the 'Noids next and hammer that switch to activate the third light on the Zeekeeper statue. Head right to the next area to reach it.

We learn next that, to summon the Zeekeeper, we need to make the Ultibed, which is composed of five parts: the Pajamaja Rock Frame on Mount Pajamaja, the Dozing Mattress of Dozing Sands, the Mushrise Tree Board of Mushrise Fields, the Driftwood Jellfish Sheets of Driftwood Shore, and the Zeekeeper's Feathers in Pi'illo Castle. Then we need to find a bedsmith on Wake Isle to make the bed. (Obviously, Mushrise Fields is synonymous with Mushrise Park as Wake Isle is with Wakeport.) This information will be summarized under the "Guides" section of the menu.

Return outside so we can begin our hunt.





The Pajamaja Rock Frame




TREASURES CHECKLIST
[_] Heart Bean [_] Power Bean [_] 10 Coins [_] Bros. Wear [_] 500 Coins [_] Bros. Bean
[_] 10 Coins [_] Ultra Mushroom [_] 50 Coins [_] 100 Coins [_] 500 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Blue Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Chizzle 44 HP 12 EXP. 4 Coins N/A Ultra Mushroom (1%) Fighter Wear (1%)
Flibbee R 142 HP 75 EXP. 26 Coins Jump on when flying; hammer if not; may lower POW Supersyrup Jar (5%) N/A
Grumbell 88 HP 90 EXP. 24 Coins Can't be hammered; may make you Dizzy Refreshing Herb (5%) POW Gloves (2%)
Icead / Magmad 125 HP 25 EXP. 20 Coins They can switch; weak to opposite and drain same element; can't jump on Magmad Super Candy (5%) Secret Box (1%)
Monolift 120 HP 85 EXP. 20 Coins Cannot be jumped on (no damage) Taunt Ball (8%) Ultra Nut (2%)
Monolift R 184 HP 210 EXP. 35 Coins Cannot be jumped on: will not hurt them Refreshing Herb (10%) N/A
Pi'illodactyl 318 HP 285 EXP. 180 Coins Background foe: use Taunt Ball first; can't hammer Ultra Candy (80%) Soft Hammer (20%)
Red Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Yellow Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)

As you leave Pi'illo Castle, it is a good idea to go revisit the Pi'illo Castle Gift Shop - they're now selling Ultra items and the last few of the best Badges in the game! Other than that, you pretty much should use a golden pipe to go to the base of Mount Pajamaja. There, you will be told of a new tour from the Massif Bros. - go north four areas to meet them, then meet with them on the eastbound bridge. Head east an area after the Massifs.

There, you'll learn the Ball Hop technique, which is basically the High Jump of this Mario & Luigi RPG, although it's more open to moving around. To use it, hit R three times, then A (or B) to begin jumping high. Hold a direction on the Circle Pad to move around after landing. Press the A Button to exit this Ball Hop form - use it for a bit to reach the next natural-land platform where you can dig up a Heart Bean and a Power Bean. After the scene, head north to the next area.

Head northwest here and battle the new enemy (horde): from Dr. Mario, a Red Virus in the field, plus Blue and Yellow Viruses in battle! Beat them and Ball Hop up the ledges further north. At the top, Side Drill to the right and Ball Hop further along to the Massifs.

In the next area, beat up the Blue Virus nearby, then Ball Hop east onto the next ledge with the Yellow Virus. (I thought cold viruses couldn't survive the cold?) Hit the ? Block to the southeast for 10 Coins, then continue along to the Monolift R nearby. Ball Hop up the ledges to the east and you'll be able to activate the gold pipe, so do so. Head east to the next area.

Here, head to the east and Side Drill through the pillar of ice. On the other side, carefully inch your way along the path. You'll notice a few gaps: you should Spin Jump over them to be safe (you can make it!). The next set of gaps you have to Spin Jump over. Don't try to get over both at once: hover over the center platform and/or exit the Jump if you still have energy left. Continue Spin Jumping over the next gap and the next to reach another central platform. There, go east first for some useful Bros. Wear. Then go west and north and Ball Hop up some ledges. Get 500 Coins from the ? Block and go west to dig up a Bros. Bean. Continue along the path to backtrack near the entrance.

Back in the area with the gold pipe, Ball Hop up the ledges to the north. As you go, you'll notice the Massif Bros. having a hard time with a simple puzzle. Ignore their predicament and head west. Spin Jump westward from the stump of a bridge to find a L Block containing 100 Coins. Now go back and Ball Hop from one of the stone platforms, into the circle, and keep going through them and into the slot on the door. As a result, you'll get ten Attack Pieces all at once, teaching Luigi the Slingsniper Bros. Attack! ^_^ Anyways, continue into the next area.

Head up onto the ledge above via either hill, then use the Save Block at the top. Head to the northwest corner for 10 Coins and an Ultra Mushroom, then to the northeast corner for 50 Coins. Ball Hop up three ledges, then go west and Spin Jump across the gap. Ball Hop up several more and head east to find the Pajamaja Rock Frame - but one problem: it is encased and petrified by a Nightmare Chunk, making it completely useless until released from the nightmare!

Inside the dream world, head left into the next area. There, head left across the ledges and use the lower-left exit to go into the next area. In the third area, hit the ! Block and you'll be challenged to go along the path to another ! Block in 30 seconds or less. Do so, but be careful about the fists: you only have enough time for about three screw-ups. There also is a ? Block on the way with 100 Coins you can get after, as well as numerous 50-Coin pieces above the top-level statue's fists. Anyways, next area!

Hit the ? Block here for 500 Coins, then continue to the Luiginary Work. Possess it and turn into the sphere form. Go right, then left through the gap in the platforms for a bit to find the Nightmare Chunk: hit it several times with the Ball Hammer to release the frame! Yay~! Backtrack into the real world to claim it for real this time!

Now, seeing as we recently learned the Ball Hop, we can use it to get a few more extra items, covered in Island Cleanup 3. If you don't want to bother, head further along to The Dozing Mattress.





Island Cleanup 3




TREASURES CHECKLIST
[_] 5 Coins [_] 10 Coins [_] 50 Coins [_] Ultra Nut [_] Rally Belt [_] Ultra Candy
[_] 50 Coins [_] 5 Coins [_] 1-Up Deluxe [_] 500 Coins [_] 1-Up Deluxe [_] Speed Bean
[_] 50 Coins [_] 100 Coins [_] Iron-Ball Boots DX [_] Stache Bean [_] Ultra Nut [_] Power Bean
[_] Ultrasyrup Jar [_] 100 Coins

~ Pi'illo Castle Area ~

From the lobby's golden pipe, head south an area and west to find a Camera Block yielding a Pi'illo Castle puzzle for Kylie Koopa down in Wakeport. Head into the area north of the main lobby and exist through the northern eastbound exit. (The southern of those actually goes to a place we'll need later.)

Get the 5 Coins to the northeast, with 10 Coins further east. In the center of the area, you can Ball Hop to the above ledge and head north an area. There, you'll find five circular platforms with Blocks containing 50 Coins, an Ultra Nut, a Rally Belt, an Ultra Candy, and 50 Coins.

As for the two westbound exits in the dungeon-entrance area? They lead to a restaurant. 5 Coins are in the north-central portion of the area, but that's about it. Go northeast of the main castle lobby and north to a ledge. Ball Hop onto it for a 1-Up Deluxe. That should do it for Pi'illo Castle.


~ Mushrise Park Area ~

East of the entrance pipe, you can Ball Hop onto a platform with a ? Block yielding 500 Coins, while the one to the west has a 1-Up Deluxe. Go east an area and, assuming you already laid down the bridge, go east and north. Ball Hop onto the platforms nearby for a Speed Bean. That's about it, though, unless you wanna get off into finding The Mushrise Tree Board.

~ Dozing Sands Area ~

Note that we won't actually cover anything related to The Dozing Mattress here. As it is, though, not much is here. Remember where the Dreampoint is, right? You can Ball Hop in the northeast corner to reach an Ultra Candy. Then, in the northeastern southeast work site, you can Ball Hop to an Ultrasyrup Jar and 500 Coins. That's it, though. (There is more in the areas involved with The Dozing Mattress, which we'll explore after this mess.

~ Mount Pajamaja Area ~

From the gold pipe at the base of the mountain, go north two areas and west one. Therem go west and cross the first gap with a Spin Jump and head north and along to find a stone ledge. Ball Hop up the ledges onto it to find a Pi'illo, the last of this area. Within the dream world, head right an area. Possess the Luiginary Work in the background and Hover Jump rightward. Grab all of the Coins, including the 50-Coin piece near the end of the spikes in a small depression. Hit the Nightmare Chunk with a Spring Jump or a few Hover Jumps to release the Pi'illo.

Two areas to the north of there, progress as normal up the whirlwinds, as if you were going to go east an area. Instead, at the top, use the Ball Hop to go up the ledges in the northwest corner. First is a 50 Coin ? Block, then a cave to the north. Within, stand on one of the stone circles and begin Ball Hopping through the circles as they appear, jumping north into the wall slot at the end. This will reveal a M Block with 100 Coins, a L Block with Iron-Ball Boots DX, and a bean spot with a Stache Bean.

Back in the previous area, just east of the metal Ball Hop platforms is another ledge to Ball Hop to, this having an Ultra Nut within. Now, use a golden pipe to go to the mountaintop and east two areas. In the southeast corner there, you can Ball Hop to a beanhole with a Power Bean within. That will finish off this place.


~ Driftwood Area ~

Southeast of the shop are some stone ledges on the beach you can get onto the with the Ball Hop; to the north, on them, you'll find a Pi'illo. Use it to enter the dream world. In the dream world, go left to fall a bit. After doing so, possess the drills nearby. Spin them (remember, draw circles around Luigi's nose) and jump to the next, then to the ledge at the top. Head along the path and up the ledges to a few ? Blocks (Ultrasyrup Jar, 100 Coins). Get beneath the ledges via the left side and bop the Nightmare Chunk a few times to release the Pi'illo.

There's nothing in Wakeport that I can remember that doesn't coincide with its special Ultibed item, so let's move on!





The Dozing Mattress




TREASURES CHECKLIST
[_] Ultra Candy [_] 500 Coins [_] Heart Bean [_] Speed Bean [_] 50 Coins [_] Ultra Mushroom
[_] 50 Coins [_] Stache Bean [_] 50 Coins [_] Bros. Bean [_] 1-Up Mushroom [_] Ultra Nut
[_] 500 Coins [_] Bros. Ring [_] 10 Coins [_] 10 Coins [_] Ultra Mushroom [_] 50 Coins
[_] Ultrasyrup Jar

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Bandit 111 HP 110 EXP. 20 Coins Can steal 100 Coins when attacking: attack to get it back! Taunt Ball (10%) Gift Gloves DX (2%)
Blue Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Dreamy Sandoon 38 HP 5 EXP. 2 Coins N/A Super Mushroom (1%) Boo Biscuit (1%)
Flounderflage 28 HP 36 EXP. 8 Coins N/A Super Nut (6%) Shock Bomb (5%)
Lob-omb 42 HP 15 EXP. 16 Coins Hurts other enemies when killed Supersyrup Jar (5%) Thick Gloves (3%)
Red Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Sandoon 52 HP 30 EXP. 5 Coins N/A Super Mushroom (4%) N/A
Skipdrill 21 HP 7 EXP. 3 Coins Floating - cannot hammer Super Candy (1%) Secret Box (1%)
Yellow Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)

Do you remember where the Dreampoint in this area is? From there, head east an area. Ball Hop onto the ledge in front of you, then go to the end and Spin Jump north for an Ultra Candy. Go back and Spin Jump east to find 500 Coins in a ? Block, then Spin Jump north. Hit the Camera Block here to get a puzzle for the Dozing Desert to solve back in Wakeport with Kylie Koopa. After you're done, go east an area.

After the scene there, Ball Hop over the wall and, on the other side, you'll find a Yellow Virus. (Huh, here too?) Beat him and go into the pit to the east for a Heart Bean, then head along the north side for a Speed Bean and 50 Coins. At the end of the path, you'll find a Bandit; mug him, then go east and south to find an Ultra Mushroom. From there, head north to find a Pi'illo to rescue.

In the dream world, go down into the pipe to the left. In the next area, go left and beat up the Dreamy Sandoons as you go - you should be able to one-hit those hordes by jumping on them in the field. (Assuming you're around Level 25 ~ 28, which you should be.) Collect the lone Coin at the end of the path and go along the lengthy journey to the right. At the end of the path, possess the constellation, turn into the sphere form, and ram your way to the left. Hold Right on the Circle Pad as you go up to land on a ledge; there, get rid of the 'Noids. Head right for some extra Dreamy Sandoon EXP., and/or left and over the edge of the ledge for 102 Coins. Get the sphere again and run up the wall again, and this time go completely to the right and shatter the Nightmare Chunk at the end.

Back in the real world, go east to the next area. Get on the ledges to the east to find a ? Block to the west yielding 50 Coins and a Stache Bean to the southeast. Beat the Bandit nearby, then the Blue Virus further south. Activate the golden pipe by going into it, then mug the Bandit to the east. Further east is a ? Block with 50 Coins inside. Return west and Ball Hop onto the ledge there, then Side Drill into the cannon. When it has risen three times, launch yourself out of it and go into the pipe nearby.

Underground, go north and east to find a beanhole in the dirt yielding a Bros. Bean. Return to the start and beat the Bandit to the east, with another further along, then another. Further east is a 1-Up Mushroom in a ? Block. Ascend the ledges nearby and Side Drill into the next cannon. Launch after having risen twice to get an Ultra Nut, then again after three times. Go along the path north and east and over two gaps. At the third, Spin Jump eastward and beat the Red Virus on the other side. Hit the M Block further east for 500 Coins, then the Yellow Virus for a battle. Then head south and rescue the Pi'illo!

In the dream world, go down the pipe to the right. Head to the right in the next area and, past the Dreamy Sandoon, possess the constellation. Ground-pound through the sand blocks nearby and head left and through the enemies (unless you want more EXP.). Spring Jump from the left wall while holding Right on the Circle Pad, then ground-pound through the remainder of the sand blocks to release the Pi'illo, the last of the Dozing Sands area. After you return to the real world, go east and into the next area, saving on the way.

Here, head to the right and Ball Hop up two ledges. Beat the Bandit at the top, then go back below and right to beat a Bandit and a Blue Virus. Continue to the right and go into the gap, then head to the left along ground level to find a few Bandits. Return east and upstairs. From the edge of the ledge near the sign, Side Drill to the left and into the cannon. Press the B Button to increase the height of the cannon; this time, just rapidly mash it to reach a Bros. Ring and 10 Coins. Return to the cannon and maintain the height (pressing B more slowly) so that you'll fly out the ledge between those two ledges. There, we find what may be the mattress, but really, really hard - something's up in the dream world, and so we enter.

In the dream world, after a nice, cushy fall, we see the mattress nearby and grab it. Now we just have to get back out. Go right and into the pipe. On the other side, you might see a Gold Beanie. (I mean, I did.) In case you didn't know, they're pretty much random and can give you 4,000 EXP., 800 Coins, DX (+3 stat) Beans, and more. $_$ Yay me!

Anyways, go to the right and beat up the Dreamy Sandoon, then take control of the gravity. First make it go right to get 10 Coins and an Ultra Mushroom. Then make it go up to beat a Dreamy Sandoon. Then make it go left and head down for 50 Coins. Continue over the edge, then make gravity go up. Head into the pipe and into the next area.

Here, make gravity go right to get an Ultrasyrup Jar, then make gravity go down. Hit ground level (where you came from) and go right to beat a Dreamy Sandoon. Continue to and through the pipe. There, go right and hit the Red Coin Block to create eight Red Coins. Get those nearby, then make the gravity go right. Head up for some more, make the gravity go up, then head left for the rest. At the end, if successful, a ! Block will appear; bop it, then use the newly risen pipe to go into the next area. There, go left and hammer the block, then make gravity go left so you can use the pipe and head back outside.

That's it for this area. Backtrack to where the golden pipe was so we can go to Pi'illo Castle next.





The Zeekeeper's Feathers




In Pi'illo Castle, proceed to the main lobby. Consider stocking up a little at the very near item shop, but otherwise go north an area. Exit it via the southern eastbound exit and Dreambert will tell you some about the Battle Ring. Anyways, opt to enter.

The Battle Ring is like part of the Gauntlet from Bowser's Inside Story - you can fight previous bosses, but they're stronger here. There is not a whole lot else to detail, really, other than saying to look at previous bosses' strategies. Here is what is currently available; note that, with each battle, you are limited to a certain number of turns as detailed on the screen, and some other conditions you can view pre-battle. You will pay a little for each class as well, but you get back about six times what you paid (five times the price equalling your profit).



  • Giant Battle Class 1: Versus Robo-Drilldigger X (see Dreampoint? for the strategy)
  • Giant Battle Class 2: Versus Pajamaja X (see Beating the Dreambeats for the strategy)

In each battle, you pretty much want to abuse Bros. and Luiginary Attacks as much as possible: absolutely SPAM them. You should be able to win all of these easily enough at around Level 28, despite the level recommendations from the game. ;) You only have to beat Grobot X, though, for the Zeekeeper's Feathers. So, I suppose stay as much as you want: profitting 9,000+ Coins from all of them should take about half an hour.




The Mushrise Tree Board




TREASURES CHECKLIST
[_] Defense Bean [_] 10 Coins [_] Ultra Mushroom [_] 500 Coins [_] Max Candy [_] 50 Coins
[_] 50 Coins [_] 10 Coins [_] Bros. Bean [_] Glass Hammer [_] 100 Coins [_] Refreshing Herb
[_] Stache Bean [_] Stache Bean [_] Speed Bean [_] Ultrasyrup Jar

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Blue Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Capnap 16 HP 15 EXP. 5 Coins N/A Mushroom (5%) Candy (2%)
Dreamcap 18 HP 1 EXP. 1 Coin N/A N/A N/A
Dreamcap Captain 26 HP 6 EXP. 7 Coins Dreamcaps become basic fodder without this guy Syrup Jar (10%) Super Mushroom (2%)
Flibbee 38 HP 17 EXP. 7 Coins Jump when flying, Hammer if not Syrup Jar (10%) So-So Hammer (2%)
Fly Guy R 149 HP 190 EXP. 35 Coins Flying: must jump; may bring in more Goomba R's Ultra Mushroom (5%) Bros. Wear (2%)
Goomba 54 HP 15 EXP. 15 Coins May trip you Boo Biscuit (10%) N/A
Propellion 42 HP 8 EXP. 8 Coins Flying - must jump on it Candy (10%) N/A
Red Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Shy Guy 35 HP 15 EXP. 20 Coins N/A Ultra Mushroom (5%) N/A
Shy Guy Airtub 123 HP 250 EXP. 240 Coins Background enemies: use Taunt Ball to fight; releases three Shy Guys on defeat Ultra Candy (80%) Iron-Ball Hammer DX (20%)
Thorb 8 HP 16 EXP. 6 Coins Spiked - can't jump on it Nut (5%) N/A
Yellow Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)

When you come, opt to use the pipe near the Maintenance Hut as your grand entrance. Go west an area and speak with Brickle to be employed to destroy some rocks in the northeast and southern sectors of the park. Let's begin with the southern one: go south an area and east to the construction workers. After the scene, go to the next area.

In the southern sector, you'll note 10 rocks of 35 to break are here. First beat the nearby Fly Guy R, then go further right to another. Continue right for a third, and, in a small eastern alcove, you'll find a Defense Bean. Head to the southeast corner and break a rock, then hit the ? Block for 10 Coins. Go west and beat the Red Virus, then break the rock to the southwest. Head on the nearby platform and Spin Jump west to find an Ultra Mushroom further west. Go back to the previous platform and Side Drill into the cannon to the north. Shoot out of it heading east and west, then get on the freed eastern ledges. Side Drill northward into the rock, hammer the next one, then Side Drill north for the last in this sector. Continue up the ledges nonetheless and, on the yellow one, Spin Jump around to the other yellow one. Get 500 Coins from the nearby ? Block, then to the other set of platforms to the west via a Spin Jump for a Max Candy and a Pi'illo to rescue.

In the dream world, go left to the next area. There, fall down the series of sand blocks to the left to reach a constellation at the bottom. Possess it and, next to the left wall, Spring Jump; next, ground-pound the blocks to the left. Run left and defeat all of the enemies (or just smash them with the 'Noids) and Spring Jump near the left wall while hanging right in mid-air to destroy one Chunk and reach another to destroy. Return to ground level and go Spring Jump beneath the block set two to the right to find another Chunk to the destroy (easiest with Hover Jumps in cone form). Spring Jump from here hanging left, then continue left and ground-pound the final set of sand blocks to destroy the last Nightmare Chunk as well!

Back in the real world, head to the northeastern rock sector by going west an area, north two, and northeast one. Here, go to the northeast corner and Ball Hop onto the ledge. Speak with the guy here and you'll be let through. Beat the Yellow Virus to the south, then smash the boulder to the east. Use Mini Mario to get through the gap and break another rock, then hop to the east twice for 50 Coins. Then go north and break that boulder and return to Luigi. Go west and beat the Fly Guy R, then break the three rocks to the west, then head south an area.

Beat up the nearby Fly Guy R, then go far west and beat up the Blue Virus, then east for a red one. Now, head to the south-central platform and Side Drill into the cannon to the north. Get shot west first, then go north into the other cannon - when doing so, make sure the other cannon next north is bending to the west. Shoot yourself into it, then get shot west in the next cannon. Get the nearby 50 Coins, then go south. Beat the Fly Guy R, then head to the southwest corner for 10 Coins and a Bros. Bean. Break the rock to the west, then use the nearby Slingshroom.

Back in the previous area, break the other rock and use the other Slingshroom. Welcome back! Go north and break the rock to the east. Ball Hop onto the blue platform nearby for a Glass Hammer, then head east to find 100 Coins a Refreshing Herb, a Stache Bean, and another Stache Bean. Go down the hill to find a Speed Bean, then break the rock to the left. Go west to the platform with the box next to it, then Side Drill eastward.

Next, Side Drill southward into the purple pipe when it bends going east. In that cannon, get shot to the east, go north, and shatter the rock. (Also get the nearby Ultrasyrup Jar.) Side Drill west to break that rock, then go south and break the boulder there. Side Drill into the purple pipe to the south when it bends eastward and that will be the last of the boulders.

Go north one area, west one, and south one to find Brickle. Follow him east to the next area, then south another. At the end of the path lies none other than the Mushrise Tree Board. Next up...!





The Driftwood Jellyfish Sheets




TREASURES CHECKLIST
[_] 50 Coins [_] 10 Coins [_] Ultra Mushroom [_] 50 Coins [_] Ultra Candy [_] Silver Statue
[_] Speed Bean [_] Defense Bean

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Bloopurn 127 HP 75 EXP. 35 Coins N/A Ultrasyrup Jar (5%) N/A
Blue Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Dreamcap Captain R 116 HP 30 EXP. 32 Coins Without these, Dreamcap R's are cannon fodder; weak to fire Shock Bomb (5%) N/A
Dreamcap R 74 HP 10 EXP. 1 Coin Weak to fire N/A N/A
Durapurl 89 HP 130 EXP. 30 Coins Resists all; the pearl is very weak! 1-Up Deluxe (3%) N/A
Fly Guy 138 HP 100 EXP. 35 Coins Cannot hammer; can bring in more Goombas Super Mushroom (5%) Mushroom Amulet (1%)
Fly Guy R 149 HP 190 EXP. 35 Coins Flying: must jump; may bring in more Goomba R's Ultra Mushroom (5%) Bros. Wear (2%)
Goomba 54 HP 15 EXP. 15 Coins May trip you Boo Biscuit (10%) N/A
Goomba R 58 HP 30 EXP. 10 Coins May trip you Boo Biscuit (10%) N/A
Hermite Crab R 81 HP 220 EXP. 30 Coins First attack removes shell; may trip you; some shells are fake Ultra Nut (5%) N/A
Hermite Crab R Shell 1 HP 0 EXP. 0 Coins N/A N/A N/A
Lakitu 60 HP 171 EXP. 49 Coins Normally in background: use Taunt Ball or counters to kill Secret Box (10%) Blunt Hammer (3%)
Nipper Plant 1 HP 0 EXP. 10 Coins Can burn you; background enemy (use Taunt Ball to kill) N/A N/A
Piranha Plant 222 HP 170 EXP. 30 Coins Can burn you; can summon Nipper Plants; weak to fire Ultra Mushroom (5%) N/A
Red Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Spiny 31 HP 21 EXP. 4 Coins Spiked if red side is up; hammer to flip Super Candy (1%) N/A
Yellow Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)

When you arrive, do so via the pipe next to Madame Broque's shop. There, go visit the Madame to learn that she has an item of some value: a lithograph containing an ancient message referring to the treasure of (who else?) pirates, somewhere in an inspecific cave in the area. As for where the cave is?

Well, do you remember that area where you played the mole (crab)-huntin' game? It's the westernmost area on the map. Approach the northern cave and, after a scene, it opens! Defeat the Hermite Crab R just inside, then ascend the ledges to the north for 50 Coins. Head west and beat up the Red Virus, then a Hermite Crab R further along. Continue west to the next area.

Head along the linear path for a bit. In the next area, beat up the Hermite Crab R to the east. Continue down the ledges to the east for 10 Coins, then up the next ones for an Ultra Mushroom. Head back to where you found the Hermite Crab R and use Mini Mario to go through the arch to the south. Go west to the next area, stealing 50 Coins on the way. Smack the switch there and reunite with Luigi, then continue along to the previous "linear path" area.

Continue back along the path and use the newly-completed bridge to go to the west half of the area. Battle the two Hermite Crab R's nearby and head to the northeastern ledge. Ball Hop onto it, then next the two ledges. On the sandy one, head southwest and get the Ultra Candy, then Spin Jump from this ledge (probably the east side is best) to the ledge to the southeast where the final Driftwood Shore Pi'illo resides. Go and help 'im - gotta have mold on him by now.

Beat the Spiny to the right, then continue to another. Get the Silver Statue at the top and defeat the Bloopurn to the right, then a Dreamcap Captain R. Release the Pi'illo within the Nightmare Chunk at the end, then you'll return to reality. There, go west to the next area.

Head west to the sandy ground below to find a Speed Bean and a Defense Bean in the southwest corner. Return to the ledges nearby and, from the stone circle near the edge, Ball Hop westward. (Trust me on this.) Then hop west, north, west, south, and west twice. Descend the ledges to ground (or is it sea here?) level and head west. You'll find a similar puzzle here: from the stone circle, Ball Hop east, north, east, east, east, north, east, and north. Side Drill eastward to open a shortcut, then return. Head north to find the Jellyfish Sheets! You'll also find them stolen in several seconds. >_<

Backtrack outside the cave to find the Fly Guy R's gone, and the Shelltop willing to rip 10 more Coins offa you. You need to play the Mole Hunt game, like before (you can hear the rules if needed) by speaking with the Shelltop, although you now need 250 points (20 more than before) to win. He'll then tell you that they probably went to a blimport: maybe Pi'illo Blimport! Head east an area and use the gold pipe to go to Pi'illo Castle, then, outside, go west an area.

There, you'll find Bowser's elite-class soldiers taking a breather, watching some seabirds. After some devious activity from Mario, battle begins! (Despite the background music, it's barely a miniboss: you fought these enemies back in Mushrise Park. Just focus on the Fly Guy R's first and you'll be fine.)





The Wakeport Master Bedsmith




TREASURES CHECKLIST
[_] Defense Bean [_] Power Bean [_] Bros. Bean [_] 1-Up Mushroom [_] Max Candy [_] Speed Bean
[_] Ultra Mushroom [_] 50 Coins [_] 100 Coins [_] Refreshing Herb [_] 10 Coins [_] 50 Coins
[_] Ultrasyrup Jar [_] 50 Coins [_] Max Mushroom [_] Birthday Wear [_] 50 Coins [_] Ultra Mushroom
[_] 50 Coins [_] 100 Coins [_] Secret Box [_] 10 Coins [_] Ultra Mushroom

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Blue Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Cocoknight R 101 HP 20 EXP. 5 Coins Spiked if spear is up; weak to fire; can make you trip Ultrasyrup Jar (1%) N/A
Hermite Crab R 81 HP 220 EXP. 30 Coins First attack removes shell; may trip you; some shells are fake Ultra Nut (5%) N/A
Hermite Crab R Shell 1 HP 0 EXP. 0 Coins N/A N/A N/A
Krubbish 83 HP 160 EXP. 45 Coins Can minimize you; can eat Cocoknight R's Refreshing Herb (10%) Rookie Gloves (5%)
Red Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Shy Guy 35 HP 15 EXP. 20 Coins N/A Ultra Mushroom (5%) N/A
Shy Guy Airtub 123 HP 250 EXP. 240 Coins Background enemies: use Taunt Ball to fight; releases three Shy Guys on defeat Ultra Candy (80%) Iron-Ball Hammer DX (20%)
Yellow Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)

Once you've collected all five pieces comprising the Ultibed, head through a golden pipe to Wakeport's downtown area so we can look for the aptly-named-bedsmith Bedsmith. -_- As you arrive, you may want to consider taking our recently-found snapshots from various areas to Kylie Koopa for, y'know, Coins and DX Beans. Other than that? In the tourism district west of the hotel one, go west to the main tourism building. Get on top of it and go along the path to the wall. Ball Hop over it and run along the wall into the next area to find a Wiggler on the main island of the next area. 

Head down the ledges to the west to find a Yellow Virus and a Hermite Crab R. Continue north and head west to find a Pi'illo to rescue. In the dream world, go right an area. Ascend the ledges there and go right to possess a Luiginary Work, then go back down and Hover Jump with it across the spike pit to the right. Continue simply along the trail of many Coins to find three Nightmare Chunks. Bump into them repeatedly and destroy 'em.

Back in the real world, head east and meet up with Popple. As could be expected...


BOSS - Wiggler & Popple

  • Wiggler:
    • Maximum HP: 1,485 HP
    • Item Drops: 1-Up Deluxe (50%), Max Candy (30%)
    • Attacks:
      • Shockwave - Jump over the wave, one after the other, if Popple caused it; same time if not
      • Popple Fall - He falls right after; hammer 'im
      • Wiggler Charge - Jump on or over; just jump with both bros to be safe
      • Wiggler Charge 2 - This particular variation can occur if you smack Popple to stop him from angering the Wiggler. In it, Wiggler charges and Popple will grab onto one of the brothers, weighing him down and making his jumps shorter.

  • Popple:
    • Maximum HP: 999 HP
    • Item Drops: Coin Bro. Gloves DX
    • Attacks:
      • Hammer Theft - Hammer counter
      • Object Kick - Hammer counter the soccer balls, stay still for the Mushrooms (heal 30 HP)

  • Total Earnings:
    • EXP. Earned: 1,500 EXP.
    • Coins Earned: 500 Coins

Not much to say, it seems, other than just use a bunch of Bros. Attacks. Do avoid letting Popple do much of anything, though: he is as stupid as in Superstar Saga, so he's only going to make it worse when fighting Wiggler. The strategy for fighting Popple immediately after is not much different either. All in all, about three or four turns of Excellent Bomb Derbies and Slingsnipers will do.


After the battle, go northeast and dig up the Defense Bean. Beat up the nearby Hermite Crab R's (despite them not being red) and go north for a Power Bean and a Bros. Bean. Then get on the large platforms to the south and Spin Jump westward. Hit the ! Block to make this easier, then go north. From the little white marking on the pillar, Ball Hop east, east, south, east, east, north, east, east, east - and do so quickly, or you'll fall! On the pillar, go east for a 1-Up Mushroom and a Max Candy, then head south along the path.

As you do, there is a small lower pier next to the town wall about halfway along the path. To the west there is a Pi'illo. Enter the dream world through it and go through the pipe into the next area. Here, go right and take control of the gravity. First, make it go up, then head right and shatter the Nightmare Chunk. Then go right onto the roof and head left; bop the ? Block for a Silver Statue and make the gravity go left. Head down the wall, just a bit below the next Nightmare Chunk, then make the gravity go right so you can shatter it. Go down and off of this wall to land on the umbrella; while on it, make the gravity go left so you can shatter the final Chunk.

Back in reality, go further south along the wall to the next area. Continue along the path there as you reach a building. First get the Speed Bean to the east, then enter the building. After the rather hectic scene there, jump down below to the first floor and use the pipe. Once underground, go east and Spin Jump across the gap to get an Ultra Mushroom. Go down and west and down some more stairs, then head east for 50 Coins and 100 Coins. Go west and south on this level to find a Refreshing Herb, then proceed down the stairs. At the bottom, you'll see the massive collection of Pi'illo stuff (and hear a reference to Squeep from Super Paper Mario, perhaps?). After more insanity, you'll gratefully enter the dream world. O_o

Anyways, within the dream, go right to the next area. There, you'll see the Nightmare Chunk, stuck in a cage of sorts. Mm... Go down and left to the next area, where you can get 10 Coins before proceeding into the next one. In this third area, go left and possess the whirlwind. Make Luigi sneeze to swap the red and green blocks, letting you up above. Get the Attack Piece there and head left to the next area.

Here, make Luigi sneeze, then get up on the red blocks and head left to another Attack Piece. Get on the stable ledge and left to the next area. There, defeat the Cocoknight R to the left. (I found an additional Gold Beanie to the left. Still pretty sure it's random.) Continue left and up to a Krubbish, then head right to find another Attack Piece. Return into the previous area.

Make sure there are red blocks around. Head right and line yourself up with the gap just right of the stair structure, then make Luigi sneeze and head right to find another Attack Piece. Return to the far left and make Luigi sneeze again, then line yourself up with the base of the aforemntioned stairs. Make Luigi sneeze again and climb up the stairs to a ledge. Have Luigi sneeze yet again (that's gotta be tearing up his nostrils) so you can cross. On the fourth block, have him sneeze again, then head into the next area.

I seriously found a Gold Beanie here, too! I love my luck. <3 Anyhow, further to the right is a Cocoknight R, with another further along, then your fifth Attack Piece. Head way back to the left and ascend the ledges to a Krubbish, then head to the next area.

Head far to the left and ascend onto the second right ledge, then possess the whirlwind in the background and make Luigi sneeze. Head left and bop the ? Block for 50 Coins, then hit the ! Block to rotate a piece ninety degrees. Go back right to the other solid ledge, make Luigi sneeze, then use this newly rotated ledge to reach an Attack Piece. Then head right to the next area. Use the bouncy umbrella to reach another Attack Piece, then jump off to the right and go along the Coins to the next area.

Ascend the ledges here and ride the red platform to the switch, which you should whallop with your hammer. Then head right along ground level and take control of the whirlwind. Return up the ledges to the left and have Luigi sneeze so you can grab the Coins. Then head right onto the umbrella and have Luigi sneeze again so you can get the Attack Piece. Continue along into the next area.

Beat the Krubbish to the right, then head further right along ground level to reach an M Block with an Ultrasyrup Jar inside. Go left to find a Cocoknight R to beat, then the penultimate Attack Piece of this area. Ascend the ledges to the right to find 50 Coins in a ? Block, then go right to beat up the Krubbish. Continue into the pipe and through to the next area.

On the other side, possess the constellation in the background. Then progress forward using some Spring Jumps. You'll soon reach a switch; lean the tower onto that switch and, like before, time your moving left to destroy the blocks. There are two pipes you can reveal in doing so. The one on the left leads to an area with a Max Mushroom, some Birthday Wear (which does not make you nude), and the tenth Attack Piece, which will teach you the Luiginary Attack Luiginary Wall. As for the other pipe?

Go left and beat up the Krubbish, then continue left and up the ledges. As you see the Cocoknight R on-screen, go through the gap in the ledges for multiple Coins, plus 50 Coins, an Ultra Mushroom, and 50 Coins from the ? Blocks. (I also found a third Gold Beanie down here. Geez...) Go back up the ledges and make the Cocoknight R go cuckoo, then go through the pipe further ahead into the next area.

Possess the whirlwind here, then hammer the switch above. Head to the right on the green platform and, as it stops, make Luigi sneeze so you can ride the other. Do this again to reach another switch to hammer. After, ascend the ledges to a 50-Coin piece and head far left along ground level, hitting the ! Block on the way. At the end of the path, ascend the ledges for 100 Coins and a Secret Box. Go back to the right, ascend the ledges, and get on the green blocks. Head left and, on the last block, make Luigi sneeze. Head left and bop the ? Block for 10 Coins, then hammer the switch and make Luigi sneeze again. Hit the ! Block up top, then head right and bop the ? Block for an Ultra Mushroom. Continue to the next block and tickle Luigi's schnozz again so you can go right and hammer the final switch. Head left along ground level and back to the previous area.

Here, go to the lower-right corner and jump up onto the umbrella. Grab the Coins there and head left along them, grabbing more Coins as you go. Go into the pipe at the end to reach the next area. Go right along the conveyor belt to reach a Save Block. Save and go left to find a familiar ... face, so to speak. After the scene there, head left and bop both of the ! Blocks for... Well, the expected.


GIANT BOSS - Earthwake

  • Maximum HP: ???
  • EXP. Earned: 0 EXP.
  • Coins Earned: 1,000 Coins
  • Item Drops: Charge Gloves DX, Ultra Candy, Ultra Nut, 1-Up Deluxe
  • Attacks:
    • Block Shield - Hammer away all of the blocks
    • Block Ball - Hop on the ball, then tilt the 3DS left (right for left-handed people)
    • Block Guard - After ridding it of armor, use a Hammer Uppercut or Chop on the next turn; if not removed, slide down for red blocks and up for green ones
    • Hammer Form - Slide left or down if he spins horizontally, and up for vertically; do so at the "ding"
    • Hammer Pound - If stuck in water, jump out when the enemy raises his fist

You'll probably recall a similar boss from Bowser's Inside Story where you had to push a giant boss into the water. The same idea takes precedence here - and, as before, beware as you could be pushed into the ocean as well!

To do this effectively, you need to use Hammer Uppercuts - one Excellent one on your first turn will immediately put the guy in the ocean. Once he's there ever, slide down on the Touch Screen repeatedly, then down once indicated to do severe (30+%) damage to him. It won't be long after that he gets armor: use a Jump to get rid of it. Once the armor is gone, continue with the Uppercuts. Eventually, he'll get a full-body armor set: use a Drill Spin for that. Then two more Uppercuts should send him into the water for the last time, if you've been doing optimally.


After the battle, release Bedsmith from his captivity and watch the scene after.


Somnom Woods




Sectional Flowchart








Forest Stroll




TREASURES CHECKLIST
[_] POW Gloves DX [_] Stache Bean [_] 10 Coins [_] 50 Coins [_] 100 Coins [_] Ultra Mushroom
[_] 50 Coins [_] 500 Coins [_] 50 Coins [_] Heart Bean [_] 500 Coins [_] Refreshing Herb
[_] 50 Coins [_] 50 Coins [_] Ultra Mushroom [_] Bros. Bean [_] 500 Coins [_] Secret Box
[_] Refreshing Herb [_] Ultrasyrup Jar [_] Gift Gloves DX [_] Ultra Nut [_] 50 Coins [_] Ultra Candy

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Beehoss 178 HP 280 EXP. 60 Coins Must hammer (spiked); weak to Fire Ultrasyrup Jar (3%) N/A
Boomerang Bro 135 HP 160 EXP. 30 Coins N/A Ultra Nut (3%) Heart Wear (2%)
Commander Lakitu 1 HP 50 EXP. 10 Coins Background enemy: kill with Taunt Ball N/A Heart Wear (15%)
Pelicrump 109 HP 50 EXP. 10 Coins Must jump (flying); may make you Dizzy Ultra Candy (1%) N/A
Spritzbloom 280 HP 160 EXP. 60 Coins Can cause POW Down Refreshing Herb (5%) Flame Hammer DX (1%)

To find Somnom Woods, first head to the Mushrise Park entrance. (Note: Going to the Elder Pi'illo in the Maintenance Hut yields POW Gloves DX for 37 rescues, where you should have 40.) The entrance to Somnom Woods can be found in the area east of the Mushrise Park entrance. There, if you haven't yet, lower the bridge by making Mini Mario go north and smack the switch.

Once in Somnom Woods, dig up the Stache Bean to the east. Head north for 10 Coins, then Ball Hop over the steppes to the east. Continue into the darker, shadier area. Head along the path to meet Bedsmith. After he partially opens the gate, get on the step nearby and Side Drill northward into the switch. Head further north and battle the Beehosses, then get the nearby 50 Coins. Get 100 Coins further east and continue into the next area.

Go north and steal some Ultra Mushroom you found floating in the air, then head east to Bedsmith. There, the Ultibed will be completed; however, we cannot use it here, but at the Pi'illo Temple. Save to the south, go north for 50 Coins, then southeast for an Arrow Block with 500 Coins. Then continue east to the next area.

Bop the questionable block nearby for 50 Coins, then deal with the Boomerang Bro nearby. Hit the ? Block to the north for a Refreshing Herb, then head south and east. Get on the tree stump amidst the electric poison vat and head east a bit to find a Heart Bean. Go back to the first stump and Spin Jump north, northeast, and northwest. Continue along this path and break the stone at the end to find a Pi'illo to rescue.

In the dream world, head to the right and deal with the Spritzbloom. Continue right and get 500 Coins, then go through two pipes nearby to find some Pelicrumps to battle. Go further left and shatter the Nightmare Chunk, then go back right and ascend the ledges to the white pipe. Break the Chunk on the other side, then go back through and back through the green pipes. Use the pipe under the entrance for a Refreshing Herb, then go back. Use the white pipe to the right of the entrance and go along the path to the final Nightmare Chunk.

Back in the real world, go back along the path, but go east from the second tree stump you reach. Go southeast and get rid of the Beehoss, then hit the ! Block. Then go north and east to the next area.

Here, go northeast and attack the Boomerang Bro, then go far north and defeat the Beehoss. Continue north to find 50 Coins, then go east for 50 Coins again. Further east, you'll see a fan: Spin Jump into the gust when it is blowing southward. Go east and hop across the stump to another platform, then Side Drill westward. Break the rock and Side Drill through the briars, then break the rocks nearby. Spin Jump northward for an Attack Piece, then go back to the fan and Spin Jump into it when it's blowing southwest. Break the rock to the northeast, then hop across the tree stumps to the southeast. Break the rocks near there and go east to bump a L Block for an Ultra Mushroom. Head east to the next area.

Beat the nearby Boomerang Bro, then dig up the Bros. Bean in the patch of grass just to the north. (You can barely see the "X".) Battle the Beehoss further to the east, then the Boomerang Bro to the north. Continue into the next area. There, break the rock to the north to release a Pi'illo.

In the dream world, go right and deal with the Pelicrump. Head up the ledges, left, up some more, right, and beat another Pelicrump. Continue along to a ? Block with 500 Coins, then go left, past the pipe, for a Secret Box. Then enter the pipe and go left for a Refreshing Herb, then right for a Spritzbloom and the Nightmare Chunk to de-chunk.

Back in the real world, go south an area. Side Drill through through the briars in the center of the area, then get the Ultrasyrup Jar to the south. Go north and get rid of the Beehoss, then Spin Jump from the edge of the poison to the Attack Piece. Continue northeast into the next area. There, head further north and east. Get on the ledges and Spin Jump eastward after the wind stops. Go south and Side Drill through the rocks to the east and west. Then go back east and beat up the Beehoss. Go north and past the fan, then Spin Jump north and west to find an Attack Piece. Go back to the tree trunk where you were Side Drilling, then go south and east. Break the rock and enter the dream world via the Pi'illo there.

Possess the speed control Work in the background as you go left to the ! Block. Speed time up and head left and along the path to the other ! Block - it's easy to beat in 15 seconds, much more 22 seconds. Hit the ? Block for the Gift Gloves DX, then release the Pi'illo. Back in reality, return to the Side Drilling fork and go west. Get the Ultra Nut and break the rocks, then go back to the fan. From right next to it, Spin Jump and ride the wind to the other Pi'illo. Rescue him, too.

In the dream world again, go left and up the ledges and continue further to the left to find another Luiginary Work. If you twist Luigi's nose by drawing circles around it, you make wind blow: hard enough so that Mario can climb up walls! If you want to stop the wind, just press Luigi's schnozz. Anyhow, climb the wall nearest the propellers and you can get to that Nightmare Chunk: Hammer it to death. Past that ledge, below, jump right to the ? Block for 50 Coins. Ascend the ledges further right and cling on the wall near the ? Block and jump to its right for an Ultra Candy. Go two ledges below and run-jump right to get to that ledge. Climb up to the Nightmare Chunk, then hammer it into oblivion.





The Master Pi'illos




TREASURES CHECKLIST
[_] 1-Up Deluxe [_] 50 Coins [_] 100 Coins [_] Taunt Ball [_] 50 Coins [_] Max Mushroom
[_] Secret Box [_] 100 Coins [_] Ultra Candy [_] Defense Bean [_] Ultra Mushroom [_] 500 Coins
[_] Max Nut [_] Refreshing Herb [_] 500 Coins [_] Boo Biscuit [_] Ultra Nut [_] Ultrasyrup Jar
[_] 50 Coins [_] 50 Coins [_] Speed Bean [_] 50 Coins [_] 1-Up Deluxe [_] 50 Coins
[_] Defense Bean [_] Power Bean [_] Power Bean [_] Heart Bean [_] Speed Bean [_] 500 Coins
[_] Max Mushroom [_] 100 Coins [_] 500 Coins [_] Gold Statue [_] Flame Hammer DX [_] 10 Coins
[_] Bros. Bean [_] Power Bean [_] Defense Bean [_] Bros. Bean [_] Power Bean [_] Defense Bean
[_] 100 Coins [_] 500 Coins [_] Snare Wear [_] Ultra Candy

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Beehoss 178 HP 280 EXP. 60 Coins Must hammer (spiked); weak to Fire Ultrasyrup Jar (3%) N/A
Boomerang Bro 135 HP 160 EXP. 30 Coins N/A Ultra Nut (3%) Heart Wear (2%)
Commander Lakitu 1 HP 50 EXP. 10 Coins Background enemy: kill with Taunt Ball N/A Heart Wear (15%)
Eyepi'illo 138 HP 290 EXP. 50 Coins Floating: must jump; can cause DEF Down Taunt Ball (5%) Bare Hammer DX (2%)
Pelicrump 109 HP 50 EXP. 10 Coins Must jump (flying); may make you Dizzy Ultra Candy (1%) N/A
Pi'illodactyl R 476 HP 600 EXP. 450 Coins Background foe: use Taunt Ball first; can't hammer Max Candy (20%) POW Gloves DX (5%)
Skipdrill R 66 HP 35 EXP. 6 Coins Must jump (floating) Boo Biscuit (1%) N/A
Spritzbloom 280 HP 160 EXP. 60 Coins Can cause POW Down Refreshing Herb (5%) Flame Hammer DX (1%)

In the real world, you will get a Somnom Stone to enter the temple with. Head west across the bridge to the next area. There, hit ground level to the south and use the ! Block to lower the barriers. Then defeat the Beehoss to the west, then beat the Boomerang Bro to the northwest. Get on the ledges to the east and, like before, use the Side Drill (northbound) to screw the screw into the switch. Go up the new elevator and east to an Attack Piece, then west for a scene and a 1-Up Deluxe. Anyways, go north to the next area via the 'vator. There, activate the golden pipe to the left and go into the Pi'illo's dream to the right.

In the world of dreams, go right and get the 50 Coins, then left for 100 Coins. Go back and ride the moving platform to a Luiginary Work; use it to slingshot Mario up and left. Get the Nightmare Chunk to the right, then head left to the next area. Hit the ? Block for a Taunt Ball, then use the Luiginary Works to slam into the left wall for 50 Coins. Then slam him up and right to the top corner; get the Max Mushroom there and continue into the next area to shatter the Nightmare Chunk.

^sr1|

From the master, you get another Somnom Stone. After the scene in the real world, go north to the cash register-like object: there, you can insert Somnom Stones to make some paths. Begin by making a path from the rotation button with the corner piece being west, then the straight piece going west - like in the nearby image. So, yes, head to the southwest area.

Nearby, you will find a Eyepi'illo to battle. Go southwest and battle the Boomerang Bro, then go northwest to two Beehosses. To the west are two sets of briars: Side Drill through the southern one to get a Secret Box, then break down the boulders to the north. Go north onto the tree stump, then Spin Jump northeastward for an Attack Piece. Go back then Side Drill into the cannon nearby. Launch from it into the next cannon, then rapidly press B in there to get high enough to reach the next ledge. hit the ! Block nearby, then enter the dream world via the nearby Pi'illo.

^sl2|

In the dream world, go right to the next area. Possess the windmill trees below the bridge and use the air currents to get lots of Coins as you go right. After hitting the double whirlwind, go left onto the ledge to release the Pi'illo Master, thereby earning you another Somnom Stone. Return to the previous area to use it, this time as with the image at the left, to reach the southeastern area.

In this area, go east and make battle with the Boomerang Bro, then head southeast to the Eyepi'illos. Continue along the path to the vertically-rising platform. Spin Jump west of there for 100 Coins and an Ultra Candy, then go east. Head southeast along the lower ledge to find a Defense Bean near the end of the path, then go northwest and Ball Hop back onto the ledge. Head east to the next area.

Here, you will have to play a game with the Nommons for the Pi'illo Master pillow. You need to through a set of rings within a certain number of moves with only a brief time (two jumps) per platform and without stomping on a Nommon.


  • Challenge #1: Left, up, up, right, down, down, right, up, up
  • Challenge #2: Right, right, up, left, left, down, left, up, up, right, right, down
  • Challenge #3: Down, right, up, up, left, left, down, left

After solving the challenges, you'll be able to use the Pi'illo to enter the dream world. (You'll also gain an Attack Piece.) So, in the dream world, go to the left. (I found a Gold Beanie here.) Ascend the ledges to a Spritzbloom, then an Ultra Mushroom. Get under the ledge and head right for another Spritzbloom, then head left and into the next area.

Beat up the Pelicrump to the left, then continue left and into the depression. Break the stone block and head into the small gap and left. Proceed to the end and make the propellers blow so that Mario can now push the two crates underneath the Nightmare Chunks and shatter said Chunks. In reality, you'll be given another Somnom Stone. Before leaving the area, go southeast to find 500 Coins in an Arrow Block and a Max Nut in a L Block.

^sr3|

Back at the hub area, switch the Somnom Stones around so we can head to the west-central zone next, like in the image nearby. In the next area, beat the Eyepi'illos near the entrance, then head north for a Refreshing Herb and an M/L Block with 500 Coins inside. Head west a little and you'll get one of those panel puzzles like in Wakeport.


  • Circle - south once
  • Plus - east once, north once, east once
  • Circle - west once, north once
  • Plus - south once
  • Diamond - north once, east once

On the other side of the gate, go north and use the Pi'illo to enter the dream world. There, go right and extermine the Spritzbloom, then you'll find a Skipdrill R. Hit the ? Block hidden in the trees for the ironic Boo Biscuit, then go right an area

In this area, go right and beat the Spritzbloom, then continue along to the Pelicrump. Possess the whirlwind in the background and sneeze to reveal everything. Head up the ledges and right for an Ultra Nut, then left for a Spritzbloom (and a Gold Beanie in my case). Continue to find an Ultrasyrup Jar, then go back left, up, and left to find the Nightmare Chunk encasing this Master, who will give you another Somnom Stone upon his release. (But first go left for a 50 Coin ? Block!)

^sl4|

Return to the main hub and place the Somnom Stones so you can go to the east-central area now - the configuration being to the left of here. In this area, go south and deal with the Boomerang Bro, then Eyepi'illo further east. Head up the ledges to find 50 Coins to the left and a Beehoss to the southeast. Head northeast and beat the next Eyepi'illo. Get the Speed Bean on the east edge of this platform, then Ball Hop up to the Boomerang Bro; beat 'im up. Get the 50 Coins to the west after, then head east to the next area.

Get rid of the nearby Beehoss, then ascend the ledges to a 1-Up Deluxe. Yup, no Pi'illo Master here, so return to the hub area.

^sr5|

This time, our target is the northwestern area. Configure the Somnom Stones as shown to the right, then proceed along them into the next area. There, go south and along the path to a Boomerang Bro. As you reach the end of this path, you'll notice something going on with the Pi'illo further ahead. For now, bop the nearby ? Block for 50 Coins. Then head north and onto the platforms. From the tree stump, Spin Jump east when there's no wind, then north, then Side Drill west to reach an Attack Piece. Stand on the nearby tree stump and, when the wind starts, Spin Jump to reach the place from before. Go southwest for a Defense Bean, then west to the next area.

Dig up the nearby Power Bean and break the rocks to the west. Head into the cave there and west to find a Power Bean on ground level, with a Heart Bean to the northeast and a Speed Bean nearby in the grass. Go west and use Mini Mario to reach a 500 Coin-? Block and another Attack Piece. Return to the entrance and use the ledges nearby. Spin Jump west to reach a Max Mushroom, then return to the previous area. Use the Pi'illo to enter the dream world.

In the dream world., head to the right and take control of the speed thingie. Head right, set the speed to fast, and speed your way to the other ! Block on the other side - you'll have to slow the time down for that one jump in the area with the thick bushy ledges, but speed it up right after. After hitting the other ! Block, you'll release another Pi'illo Master who will give you another Somnom Stone back in the real world. (He'll also let you know that he is the last of the masters.)

^sl6|

Despite this, return to the hub area and use the configuration at the left to enter the northeastern area. Beat the Boomerang Bro to the east, then the Beehoss to the northeast. Use Mini Mario to pass through the small arch nearby to reach an Attack Piece. Reunite with Luigi after and go east to the Eyepi'illos. Go up the ledges to the north, then dig up the Stache Bean at the southern edge of the ledge. Ball Hop up the northeastern ledges for 100 Coins, then go to the ground level and speak with the Nommons there. Again, you'll play a ring game for the Pi'illos, although they're random this time. So, the two Pi'illos will be released.

For the one in front of you, in the dream world, go right and get the 500 Coins, then head right and through the second ledge to destroy one Chunk. Defeat the nearby Skipdrill R, then ehad right and beat up the Pelicrump. Continue up to a Gold Statue, then left for a Nightmare Chunk and further for a Spritzbloom. Go right for another of each, then back left and into the hidden ledge in the trees for the final Chunk.

As for the Pi'illo atop the northeastern ledges, in that dream, head left a bit. (I found a Gold Beanie on the way.) Continue to a Flame Hammer DX, then through the bushes to left to release Pi'illo #51 - this is pretty much the last one for a while, now!

^sr7|

Back in the hub area, reconfigure the Somnom Stones to look like that at the right. Save and ride along this path into the temple - be sure to grab the Attack Piece and smack the switch on the way! The former of these should even teach Mario the Jet-Board Bash Bros. Attack!

Defeat the Beehoss and Eyepi'illo to the north, then get 10 Coins from the nearby M/L Block. Head up the incline to the northwest and beat the Boomerang Bro at the top, then head west to dig up six Beans: Bros. Bean, Power Bean, Defense Bean, Bros. Bean, Power Bean, and a Defense Bean. To the east, you'll find 100 Coins, 500 Coins, Snare Wear, and Ultra Candy.

Head north next to find the temple. Save as you enter and proceed north to find where the Ultibed must be placed. Hammer the yellow switch first to -- oops.


BOSS - Pi'illodium

  • Maximum HP: 1,673 HP
  • EXP. Earned: 3,600 EXP.
  • Coins Earned: 600 Coins
  • Item Drops: Antiair Boots DX
  • Attacks:
    • Laser Discs - Watch the pre-launch cursor and only jump over those that actually touch the brother
    • Hammer - The boss becomes a hammer and winks at the bro to be first struck. After the countdown, swing about a second after the "1" appears.
    • Robo Tennis - The boss will fling a robot at a bro; it's safest to just make the bros both counter the attack simultaneously. This goes in a back-and-forth manner for a bit until Pi'illodium is struck.
    • Missile Chase - Pi'illodium chases the bros whilst shooting missiles. Those with the fiery jets are fast, whereas those without it are slow - take that into account when jumping over them. Additionally, Pi'illodium himself may get shot at a bro; you can jump on or over him.
    • Self-Destruct - Presumably unavoidable, at least when you think of it initially. Basically, this heavy-damage attack will be avoided if you can get the boss's HP down to zero in about thirty seconds after the countdown begins. This is hard enough to do as is, and even worse on Hard Mode - Slingsniper, your best Bros. Attack, will need to be used rather prolifically, so come into the battle with full BP!

For one thing, you may want to attack the wings if you're a heavy user of stuff like Hammers. They don't have much HP (172 each) - a single Slingsniper took a wing out before I even knew they existed. When in this state, you'll also note that the boss's POW and DEF are greatly diminished: if you're not using Bros. Attacks often, now is the time to let loose with Slingsniper and Bomb Derby! This state is only temporal: those beings in the background, if not dealt with through Taunt Balls, will heal the wings for 90 HP for two turns until they return.

Near the end of the fight, the boss will begin a 30-second self-destruct sequence. It's not one I got to see to fruition, though, since I managed to kill it with a well-aimed Slingsniper. (Yes, that's the attack to use here.) Presumably, it would be fatal and unavoidable, so it's something you want to avoid - I guess about 300 or 400 damage did it in, but I did 499 in one hit. >_>





Searching Out the Zeekeeper




TREASURES CHECKLIST
[_] 500 Coins [_] Max Syrup Jar [_] EXP Boots DX [_] 50 Coins [_] 50 Coins [_] 50 Coins
[_] 50 Coins [_] Refreshing Herb [_] 50 Coins [_] Ultrasyrup Jar [_] 100 Coins [_] Refreshing Herb
[_] 500 Coins [_] Max Nut [_] Ultra Nut [_] Ultrasyrup Jar [_] Max Nut [_] Shock Bomb
[_] Refreshing Herb [_] Ultrasyrup Jar [_] Max Candy

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Pelicrump 109 HP 50 EXP. 10 Coins Must jump (flying); may make you Dizzy Ultra Candy (1%) N/A
Skipdrill R 66 HP 35 EXP. 6 Coins Must jump (floating) Boo Biscuit (1%) N/A
Spritzbloom 280 HP 160 EXP. 60 Coins Can cause POW Down Refreshing Herb (5%) Flame Hammer DX (1%)

In the dreampoint of Pi'illo Temple, after the scenes, go left and through the bushes past the portal to find a hidden pipe. Go inside and, in that area, head right along ground level, fighting a few enemies as you go into the next area. There, you'll find 500 Coins, a Max Syrup Jar, and EXP. Boots DX. Go through the pipe nearby and through the maze again, this time following the Coins to reach a different pipe.

Head right and through the bushes to find an Attack Piece, then head left and beat up the Spritzbloom, then continue into the next area. Enter the white pipe here and go up to a ! Block. Hit it, then go right an area. Hit the ? Block for 50 Coins, then beat the Pelicrump to the right. Use the pipe to the right, then to the left for an Attack Piece. Go through the next one and right for 50 Coins, 50 Coins, 50 Coins, Refreshing Herb, and 50 Coins. Go over the edge to the right and down the pipe on the right.

Beat the Skipdrill R to the right and continue into the next area. Head far to the right and possess the propellers and turn them on. Push the nearby crate to the left, then climb up the wall you can now reach. Push down the next crate and walk up it to hit the ! Block. Continue left and climb up for the Ultrasyrup Jar, then go back to the propellers and cross to the next area.

Go right and possess and turn on the propellers, then hit the Red Coin Block. Collect the eight Red Coins, then hit the ! Block that appears. Proceed up to the top so you can get that Attack Piece and proceed into the next area. There, possess the constellation and go left. Use the Ball Hammer to get rid of the crate blocking the horizontal passage, then use the cone form of the 'Noids to enter it. Return to the start and ground-pound the crates just left of it. Get rid of the 'Noids at the bottom and go left an area for 100 Coins, then right one for a Refreshing Herb and an Attack Piece. Go down the pipe to the left, next.

Here, head left and through the shrubbery until you can possess smoething: use it to get rid of the stuff nearby. Get the Attack Piece nearby, plus any nearby enemies. (I found another Gold Beanie.) Get the 50 Coins above the Attack Piece and go right for the ! Block, then head to the top-left corner for an Ultra 'Shroom. Exit via the bottom-left. Use the pipe and go left for another Attack Piece, then go left, down the pipe, and into the next area.

Here, go left and use the ! Block for a shortcut, then head left to get 500 Coins in the next area. Return to the main tree and use the pipe on your level, then go west an area on the upper level. Here, Hookshot your way to the top-left for some Coins. Get on the ledge below it and go to the next area for a Max Nut, then return and go down another level for an Attack Piece. Go down one more level and enter that area.

Here, possess the tree and fling Mario onto the ledge above. Riding the moving platform to some more platforms; ascend them to find another Attack Piece on the left and a ! Block on the right to hit. Now, use the tree again to use the second-lowest exit to the area to the west - go left and beat the Pelicrump and get the Attack Piece before returning. Now use the next-highest exit to find 50 Coins and an Ultra Nut, then the next highest for fifty more Coins.

Here, head left along the top level to soon reach an Attack Piece: #10 no less, teaching you the final of the Luiginary Attacks, Luiginary Typhoon! Head right on ground level for an Ultrasyrup Jar, then a Pelicrump, then a Max Nut.

Head left to the next area via the pipe and defeat the nearby Pelicrump. Ascend up to the right and break the blockage, then head left and possess the propeller. Make 'em spin and climb the wall to the right. (Be sure to go to the left wall for a Shock Bomb. Crawl along to the top-right corner, grabbing a Refreshing Herb and Ultrasyrup Jar on the way. Use the pipe there to proceed to the next area.

In this area, you'll need to turn on the propellers and the game will automatically put you on a cloud so you can collect Coins as you head right and into the next pipe. Get the Ultra Candy on the other side and continue into the next area. Here, go right and save, then enter the white tube to go meet Bedsmith, who seems to love stating the obvious and scaring the crap out of pillows and Pi'illos alike. Anyhow, hit the ! Block and go back up, then right to the next area.

Possess and activate the propellers in this area so you can float up to the only ledge in the area. Get the Coins there and head left to the ? Block for a Max Candy! ^_^ Continue into the next area and along to the big egg: hammer it several times..


GIANT BOSS - Zeekeeper

  • Maximum HP: ???
  • EXP. Earned: 0 EXP.
  • Coins Earned: 1,200 Coins
  • Item Drops: Energy Wear, Max Candy, Max Nut, 1-Up Deluxe
  • Attacks:
    • Diving Tackle - Jump over if he's low (slide up), duck if he's high (slide down)
    • Egg Bomb - Hammer counter: tap the eggs as they come
    • "None may hinder me...!" - Drag him down (slide down repeatedly), grabbing (tap) the leg as needed
    • Dimensional Crossing - Dodge the lasers and Zeekeeper's tackle by tilting the 3DS like in the Finishing Bros. move, then ram the boss with your spinning tackle at least thrice; this itself repeats thrice
    • Laser - Back in the normal dimension, throw random junk at the lasers by tapping them, then the Zeekeeper himself

The battle begins with a lot of chasing and countering before you actually get to do anything but drag him down. He'll be dizzy then, though. Use what you will: Drill Spin is best, but you then have to batter him to death with normal attacks before he flies off again, which he will. After, it's back to the normal chasing thing. If damaged heavily, you might want to open with Rhythm Mushroom, or you can try to lower his health down to finishing status with Drill Spin/Hammer.

For the most part, just try to wear him down without getting yourself killed.


...

Anyways, let's suffice it to say that it works out for now.



Castle Invasion!




Sectional Flowchart








Some Cleanin' Up




After getting the Zeekeeper on our side, we need to meet him near the Somnom Woods entrance. You can make life a little easier by going south a couple of areas and using the warp pipe to head to the Mushrise entrance and east an area. (You may wanna visit Pi'illo Castle on the way: they're selling Max items now!) There, go chat it up with the Zeekeeper to get the 4-1-1 on the N.B.C. *goofy gang symbols*

So, anyhow, it's time to blow that sucker's barrier away - be sure you're ready! As it is, it seems that the barrier was providing an antigravity effect, so now the castle is going to plummet, landing just northeast of Pi'illo's own castle - in fact, it's north of where you met the Zeekeeper!

Outside Bowser's Castle, you will actually find the final Pi'illo of the game, #52 if you've done them all before now. In the dream world, go left an area and to the lower-left corner of that one. Possess the constellation and Hookshot onto the ... well, hook above you. Go to the right and do it again, then to the left, then further left, landing between each time. At the moving hook, land at the end of the track and head right to shatter the five Nightmare Chunks, one of which you need to Spring Jump at the arrow for.

With all 52 Pi'illos rescued, you can go visit the Pi'illo Elder in Mushrise to learn a new Bros. Attack: Zee Egg!

Anyhow, activate the golden pipe near the castle entrance and speak with the owner of the Neo Bowser Castle Shell Hutch (dude has balls to be setting up shop here: Taunt Balls!). Stock up and enter the castle.





Barging In




TREASURES CHECKLIST
[_] 100 Coins [_] Ultrasyrup Jar [_] 50 Coins [_] 500 Coins [_] Ultra Mushroom [_] Ultra Candy
[_] 50 Coins [_] Refreshing Herb [_] 50 Coins [_] 100 Coins [_] 100 Coins [_] 50 Coins
[_] Ultra Candy [_] Max Nut [_] Max Mushroom [_] 100 Coins [_] 50 Coins [_] Ultra Mushroom
[_] 50 Coins [_] Max Syrup Jar [_] 100 Coins [_] Max Candy [_] Ultra Nut [_] Max Mushroom

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Fire Bro 172 HP 390 EXP. 50 Coins May Char you 1-Up Deluxe (4%) Crystal Boots (3%)
Flaming Antasmaton 190 HP 520 EXP. 70 Coins May Char you Ultrasyrup Jar (4%) Farmer Boots (1%)
Lakitu 60 HP 171 EXP. 49 Coins Normally in background: use Taunt Ball or counters to kill Secret Box (10%) Blunt Hammer (3%)
Mechakoopa 124 HP 40 EXP. 8 Coins May Char you Max Candy (1%) N/A
Spiny 31 HP 21 EXP. 4 Coins Spiked if red side is up; hammer to flip Super Candy (1%) N/A

From the castle exterior where the shop lies, enter the castle. In there, proceed north to meet up with Bowser's ex-Honor Guard - they'll execute their own special move: fleeing. Go after to the northeast corner and Ball Hop onto the sky-blue switch to open the door to the next area. After doing so, use the Save Block to the south and proceed nito the next area.

After the scene, go east and battle the Flaming Antasmaton, then head north for 100 Coins and an Ultrasyrup Jar. Head south and west to a Fire Bro, then go north. You should be able to see a metal "island" in the lava: Spin Jump to it and hit the block to change something on the map. Hmm... Use this method to hit the Camera Block in the southwest corner for a Neo Bowser Castle puzzle back in Wakeport. Now, look at the map. See those northbound exits marked with triangles? Use either one.

In the next area (see, the warping was fixed!), get the nearby Flaming Antasmaton, then the Fire Bro northeast of there. Continue east to another Flaming Antasmaton, then head onto the north-central ledge for an Attack Piece. Use the Ball Hop to cross the ledges to the east so you can head to the upper level; there, head west and Spin Jump across the gap to find a block that'll fix more magical warps. Use the one marked in this room for now.

In this area, go west and extinguish the Fire Bro. Side Drill southward to find another warp-fixing block, then Side Drill back. Go north and onto the northeastern ledges for another such block, then go west and deal with the Fire Bro. Continue along to the northwest corner for 50 Coins, then Spin Jump southward so you can fix more warps. Spin Jump east and get on the platform to the south to deal with a Flaming Antasmaton. Continue east and Side Drill onto the metal island for 500 Coins. Now, go east an area and south another. Exit it via the eastern northbound path.

Beat the Fire Bro to the east and continue along to another warp-fixing switch. Use it and return to the previous area - exit it to the north, then via the northern westbound path, then to the north. Here, Ball Hop from the edge of the platform north, west, west, west, west, west, north, west. Then Ball Hop into the ring you saw along the path going south, south, south, and west. Hit the block here to fix some warps, then go back along the original path to find an Ultra Mushroom. From there, Ball Hop east through the hoop, east, east, east, north, east, north, and west. Hit the block atop the moving platform, then go through the hoop you saw along the way going south, east, east, north, east, east. This latter sequence brings you to an Attack Piece. After grabbing it, go through the "yellow circle" (southern eastbound path) warp.

Battle the Flaming Antasmaton to the southeast, then go east and use the linear chain of moving platforms to reach an Attack Piece and an Ultra Candy. Go back two platforms and, when this is at its apex, Spin Jump westward and Ball Hop onto the blue switch there. Go back west to the previous area (use the unaffected northern westbound path). In the center of the area, grab the nearby Attack Piece, then stand next to the Koopa Copter to enter the Dreampoint.

In the world of dreams -- whoa, that's dark... Head right for a bit - I found a Gold Beanie on the way. As you continue, you'll find a Mechakoopa, then a pipe into the next area. There, go right and dismantle that Mechakoopa, then continue right to another. Continue further to find a Lakitu R, then go back left and into the pipe.

Jump into the gap to find another Luiginary Work at the bottom - by pressing the button next to Luigi's head in the real world, Mario will be engulfed in dark matter, negating the gravity around him! He can move like he could in that introductory Dream World sequence waaay back: use the Circle Pad to rotate and the A Button to paddle. Swim up for 50 Coins, then hit the next ? Block for a Refreshing Herb. (Remember, it must the underside.) Continue up to where you jumped to get 50 Coins and 100 Coins, then another 100 Coins below and 50 Coins more below that. Head to the top-right corner for an Ultra Candy. Use the pipe on the ledge below that to proceed to the next area.

Here, head to the right while engulfed in the dark matter and bop the Red Coin Block. A bunch of Coins will appear nearby, eight Red Coins immensed within, but mostly along the outer rim. You can pretty much just zip around to get them. After, hit the ! Block and continue right to the next area.

Basically head along the obvious path for a while, grabbing a Max Nut before going down and right to a blockage. To get rid of it, you need to get Mario to lie on the floor (Down on Circle Pad), then press A, like a Spring Jump almost, but this can be done from any wall. Like by using the roof at the next corner! Get the Max Mushroom to the right of there after destroying the blocks, then continue up for 100 Coins. Spring Jump (as we'll simply call it for now) upward along the second set of blocks, then head left and along to the next area.

Here, go left and get 50 Coins from the ? Block, then proceed onto the ledges nearby to battle a Spiny R, with a Mechakoopa to the left on ground level. From the Spiny R, go right and up a ledge to another Spiny R and an Ultra Mushroom, then go left and grab the 50 Coins from the ? Block and whatever scrap parts the Mechakoopa yields. Head left to the next area briefly to beat a Mechakoopa with a Max Syrup Jar further along. Other than that, go right to the next area from the one with the Spiny R's.

Take control of the dark-matter Work and activate it. Go left, up, and right along the path, avoiding the spikes as much as possible. (You'll get 100 Coins at the end of this path.) Go up and right for a Max Candy, then head left and along to a ! Block. Hit it and you'll lower some gates. Head to the lower-left corner just below here, then to the right a little. Use a Spring Jump from the small hump (a left wall to you) and destroy the blocks in case you ever come back. Then use the pipe in the lower-left corner to proceed to the next area.

Take out the Lakitu R nearby, then go left and down to find an Ultra Nut in the ? Block. Head right along ground level to find a Max Mushroom. Hit the ! Block near the previous item, then head through the top-left door into the next area. (You have to get rid of the dark-matter Work. Aww...) Head left on the other side to run into Kamek. And Kamek. And Kamek. And Kamek. And Kamek.

Oh crap.


BOSS - Kamek

  • Maximum HP: 1,428 HP (battle #1), 1,743 (battle #2)
  • EXP. Earned: 0 EXP.
  • Coins Earned: 0 Coins
  • Item Drops: N/A
  • Attacks:
    • Magic Wave - Jump over; if enemies are used, jump on the non-spiked ones
    • Broom Tackle - Jump on/over low fliers (real Kamek) only; otherwise, you'll get hurt
    • Big Magic - Hammer counters: circles come from the south and squares from the north, up-pointing triangles from the east and down-pointing ones from the west
    • Dry Bones Horde - Jump on all dem bones, pretty much; those you jump on get to become ammo for hitting Kamek later
    • Thwomp Rush - In this 3D attack, Kamek summons a number of Thwomps and chases you. You can see the Thwomps (which will hit the ground as you go beneath) ahead of time, so align with their gaps. Alternatively, you can also go under the one of the group that falls first to hurt Kamek. Also beware Kamek's spells; they are easily jumped over. This only really occurs in the third battle with Kamek.

Kamek abuses a strategy he's used in several previous Mario RPGs, Mario & Luigi RPGs included. The general idea, as usual, is to clone himself several times. You'll only know which one is the real one by the little cackling he does and keeping track of him.

Due to the cloning, it's not ideal to use attacks like Jump because of the other clones won't really affect Kamek's own HP and therefore will just buffer down the damage. Rather, it's better to use Luiginary Attacks that hit all enemies for the general same amount of power, such as Luiginary Ball. Keep in mind that such attacks need to be focused on the real Kamek - forget the others pretty much.

There will be times during the battle that Kamek doesn't regenerate his clone posse. That is a decent time to return to using basic Jumps for the sake of conserving BP


After about 1,500 HP of damage, Kamek flees. Get 100 Coins to the left and go down the pipe, then through the dream portal back outside.




Ascent, Part Two




TREASURES CHECKLIST
[_] Speed Bean [_] Max Syrup Jar [_] 500 Coins [_] Crystal Hammer [_] 100 Coins [_] 50 Coins
[_] Heart Bean [_] Defense Bean [_] 50 Coins [_] Max Nut [_] 500 Coins [_] 100 Coins
[_] Max Syrup Jar [_] 50 Coins [_] Heart Bean [_] Power Bean [_] 100 Coins [_] Secret Box
[_] Max Nut [_] 100 Coins [_] Max Candy [_] Max Candy [_] 100 Coins [_] Ultrasyrup Jar
[_] Gold Statue [_] 500 Coins [_] 1-Up Deluxe [_] 50 Coins [_] 100 Coins [_] 100 Coins
[_] Max Syrup Jar [_] Max Candy [_] 100 Coins [_] Max Candy [_] 500 Coins [_] Max Mushrrom
[_] 100 Coins [_] 500 Coins [_] Speed Bean [_] Stache Bean [_] Ultra Nut [_] 100 Coins
[_] 1-Up Deluxe [_] Refreshing Herb [_] Secret Box [_] 1-Up Deluxe [_] Max Syrup Jar [_] Bros. Bean
[_] Speed Bean [_] 100 Coins [_] Refreshing Herb [_] Ultrasyrup Jar [_] Dark Boots [_] 500 Coins

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Antasman 204 HP 101 EXP. 12 Coins N/A Secret Box (2%) Legendary Wear (1%)
Big Tail Goomba 260 HP 380 EXP. 85 Coins N/A Boo Biscuit (5%) Crystal Hammer (3%)
Chain Chomp 245 HP 50 EXP. 80 Coins May Dizzy you Max Nut (8%) POW Scarf DX (1%)
Fire Bro 172 HP 390 EXP. 50 Coins May Char you 1-Up Deluxe (4%) Crystal Boots (3%)
Flaming Antasmaton 190 HP 520 EXP. 70 Coins May Char you Ultrasyrup Jar (4%) Farmer Boots (1%)
Inky Piranha Plant 30 HP 100 EXP. 80 Coins Use a Taunt Ball on this background foe to stop it from blinding you N/A N/A
Lakitu R 97 HP 120 EXP. 50 Coins Normally in background: use Taunt Ball or counters to kill Max Syrup Jar (4%) N/A
Mechakoopa 124 HP 40 EXP. 8 Coins May Char you Max Candy (1%) N/A
Shy Guy R 48 HP 25 EXP. 20 Coins N/A Max Mushroom (4%) N/A
Shy Guy Airtub R 178 HP 500 EXP. 160 Coins Background foe: use Taunt Ball to fight; releases 3 Shy Guy R's when beaten Max Candy (20%) Soft Hammer DX (5%)
Spiny R 50 HP 62 EXP. 6 Coins Spiked if red side is up; hammer to flip Max Mushroom (2%) N/A
Walker Guy 136 HP 330 EXP. 20 Coins N/A Max Mushroom (4%) N/A

~ Neo Bowser Castle: First Kamek Area ~

After all that, it seems the passages between the rooms have return to their normal states. Go north an area and east another. Here, defeat the Fire Bro to the east, with another further along. Ball Hop onto the nearby platform and beat the Flaming Antasmaton, then dig up the Speed Bean to the west. Go east and north and send Mini Mario into the small alcove in the wall, heading east. His first stop yields a Max Syrup Jar and 500 Coins; continue along the path in the wall to reach an Attack Piece and a Crystal Hammer. Return to Luigi and go back an area and north another.

Here, go north and hit the L Block for 100 Coins, then go east for 50 Coins. Continue north and inch your way around the green platform to find a Heart Bean and a Defense Bean to the west. Then get on the green platform to be risen to the second layer of Neo Bowser Castle.

Go north and hit the ? Block for 50 Coins, then the Save Block to ... well, save. Continue north to the next area and beat the Flaming Antasmaton nearby. Go west to the arrowhead island where you can find an Attack Piece at the point, a Max Nut to the south, and 500 Coins to the north. Return to what can be barely called the mainland and head east and north the bomb track. Quickly Side Drill between two bombs to bypass them, leading you to 100 Coins and a Max Syrup Jar.

Now, carefully run westward between two bombs so you can get to the next northbound path, which you'll need to move forward. For the next bomb track, you need to run towards the bombs, getting off the main track when possible. Note that the bombs come in groups of three, so after three pass is when it's safest to move on. After safely cross, go north and east by Ball Hopping onto the high ledge where a Flaming Antasmaton resides. Head north to the next area.

After the Kamek once again charms the exits, head to the west exit. Go north and Ball Hop along the ledges to find a block to show off some warps. Head northeast of the entrance for another such block. If you want, you can enter the pipe nearby to make a shortcut back to the start; otherwise, go east an area.

Here, beat up the Walker Guy to the east, then get the 50 Coins to the north. Nothing else here, though, so return to the previous area and exit to the west. Go west and destroy the Flaming Antasmaton, then the Walker Guy/Chain Chomp to the southwest. Go west and dig up the Heart Bean and Power Bean, then head up the ledges for another Walker Guy/Chain Chomp combo. Get on the purple ledge to the east and Spin Jump eastward to another warp-showing block with an Attack Piece along a southbound path and 100 Coins and a Secret Box near it. Leave this area heading north.

Defeat the Flaming Antasmaton to the north, then go west for another Attack Piece, then another Flaming Antasmaton to the east. Ball hop onto these southeastern ledges to get a Max Nut and 100 Coins. Head to the north-central part of the area and hammer the easternmost two of the three switches to get a Mega Bob-omb to lower the switch in the area to the west. Head south an area and east another to go there - approach the Koopa Copter and enter the dream world.

Inside the dream world, go right and beat the Lakitu R, then the Mechakoopa further east. Continue into the next area. Bypass the door for a Max Candy, then go through it - its size is absolutely not a foreshadowing of what is to come. On the other side, you'll find lava rising up from below: you obviously don't want to touch that hot sauce. Basically, head up and have Dreamy Luigi possess one of the trees; it won't matter which, since he'll then possess them all. Keep slingshotting Mario upwards and to the right or left, whichever is opposite the tree. You should be fine; the only thing worth noting is a Max Candy on the ledge above and to the left of the exit.

In the next area, hit the ? Block for 100 Coins, then go through the door to the right. On the other side, you find -- oh, come on, you know who it is! This fight differs little from before other than in the attacks, which are slightly modified - if you need a strategy, scroll above the Ascent, Part Two heading.

After the battle, go right and get the Ultrasyrup Jar, then head back an area. Use the pipe to the left and exit the dream world to find the passages between areas are functioning as normal. Head and north an area first, beat the Chain Chomp and Walker Guy, then get the Attack Piece and Gold Statue to the north. Go back to the Koopa Copter area and north an area.

Head north and east along the bomb track to an area to the south. You can beat a Flaming Antasmaton here, then go north to the end of the bomb track and west and south. Bop the two ? Blocks for 500 Coins and a 1-Up Deluxe, then backtrack to the entrance of the area. Head north by weaving in and out of the bomb tracks alternatingly, then defeat the Chain Chomp/Walker Guy combo past them. Get 50 Coins from the ? Block and go north to the next area.

Here, beat the Flaming Antasmaton nearby, then hit the nearby blocks for 100 Coins and 100 Coins again. Now, look on your map. North of this square island is a bomb track, where the bombs all run westward. There are two alcoves you can peruse there. The first will yield a Max Syrup Jar; you can simply Spin Jump west after getting it to get on the main path for a Max Candy. Then backtrack to the start and head into the eastern area - it's possible, just really annoying... Go along to a 100 Coin-? Block, then go west to battle a Flaming Antasmaton, then Spin Jump to the next island for a Chain Chomp/Walker Guy combo. Backtrack to the previous island and go north to the next area.


~ Neo Bowser Castle: Second Kamek Area ~

Yup, Kamek's still trying to screw with us... -_- Anyhow, go north an area and beat the Flaming Antasmaton, then go northeast and reveal some warps. Head west and beat up the Fire Bro and Chain Chomp/Walker Guy combo, then head east an area.

Here, go east and hit switches one, three, five, and six to start getting Bob-ombs across. Go south and deal with another of those Chain Chomp things. At the southeastern corner of this small island, you can Spin Jump across some islands for items: Max Candy in the northwest, 500 Coins and a Max Mushroom in the center, and 100 Coins on the northern ledges. Once done, go south to the next area.

Spin Jump across the ledges to the southwestern area. Beat the Fire Bro nearby and get the Flaming Antasmaton on the ledges above. Go north and get 500 Coins from the M/L Block, then go west an area. Exit to the south and head northeast back here. Beat the Chain Chomp/Walker Guy to the north, then get the Speed Bean and Stache Bean further ahead. Go back to the Koopa Copter area and go north an area.

Begin by hammering the rightmost switch only so that a switch in this room opens an entrance to another area. Then hammer the leftmost switch to get Bob-ombs rolling elsewhere. Head west an area now. Beat the nearby Flaming Antasmaton, then get the northwestern Ultra Nut. Hammer the leftmost of the nearby switches and another switch will be activated further ahead. Then rehammer it and hammer the middle switch to get the bombs going further along the track. Head south to the next area.

Beat up the nearby Chain Chomp/Walker Guy combo, then get the 100 Coins and 1-Up Deluxe to the east. Head back along to the Koopa Copter area, south an area, Spin Jump west across the gap, and go north back to this area. Beat the Fire Bro to the north, then head onto the island to the east for a Refreshing Herb. Get onto the western island for a Secret Box, then head north to the next area. There, get the 1-Up Deluxe, Max Syrup Jar, Bros. Bean, and Speed Bean.

Return to the area with the Koopa Copter. Go northwest and hammer the third switch to release the Koopa Copter, allowing you to enter the Dreampoint.


~ Neo Bowser Castle: Dreampoint ~

Head to the left and battle the Antasman, then 100 Coins further left. Continue into the next area. Bypass the big door to get a Refreshing Herb, then go into it. Possess the propellers there and have them spin as Mario runs left along ground level to eventually find an Ultrasyrup Jar. Continue left and into the next area.

Here, activate the propellers and proceed as normal to the right. Note that the leava is rising here. You'll soon reach this area with a stone block blocking the way. Push it out and jump left. Climb up the wall to the door and go through.

Head left on the other side to find Kamek, who wants to fight in earnest. Still, the past few battles have taught you all you should need to know, so no real worries. Just beware the broom attack (dodge to the side) and ring attack (jump before the ring constricts after pulsing). Also focus on the White one first because of the ability to heal, à la White Mages.

After the ridiculously easy battle, Kamek simply collapses. Get the Dark Boots to the left, head through the pipe further ahead, then get the 500 Coins as you return to reality.





The Final Barrier




TREASURES CHECKLIST
[_] 50 Coins [_] 100 Coins [_] Max Candy [_] Speed Bean [_] 100 Coins [_] Refreshing Herb
[_] 1-Up Deluxe [_] Max Syrup Jar [_] Heart Bean [_] Speed Bean [_] 500 Coins [_] Defense Bean
[_] Speed Bean [_] 1,000 Coins [_] Max Candy [_] Angel Wear [_] Heart Bean [_] Stache Bean
[_] POW Scarf DX [_] 500 Coins [_] Bros. Bean [_] Power Bean [_] 100 Coins [_] 50 Coins
[_] Max Nut

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Antasman 204 HP 101 EXP. 12 Coins N/A Secret Box (2%) Legendary Wear (1%)
Big Tail Goomba 260 HP 380 EXP. 85 Coins N/A Boo Biscuit (5%) Crystal Hammer (3%)
Chain Chomp 245 HP 50 EXP. 80 Coins May Dizzy you Max Nut (8%) POW Scarf DX (1%)
Fire Bro 172 HP 390 EXP. 50 Coins May Char you 1-Up Deluxe (4%) Crystal Boots (3%)
Flaming Antasmaton 190 HP 520 EXP. 70 Coins May Char you Ultrasyrup Jar (4%) Farmer Boots (1%)
Inky Piranha Plant 30 HP 100 EXP. 80 Coins Use a Taunt Ball on this background foe to stop it from blinding you N/A N/A
Lakitu R 97 HP 120 EXP. 50 Coins Normally in background: use Taunt Ball or counters to kill Max Syrup Jar (4%) N/A
Mechakoopa 124 HP 40 EXP. 8 Coins May Char you Max Candy (1%) N/A
Shy Guy R 48 HP 25 EXP. 20 Coins N/A Max Mushroom (4%) N/A
Shy Guy Airtub R 178 HP 500 EXP. 160 Coins Background foe: use Taunt Ball to fight; releases 3 Shy Guy R's when beaten Max Candy (20%) Soft Hammer DX (5%)
Spiny R 50 HP 62 EXP. 6 Coins Spiked if red side is up; hammer to flip Max Mushroom (2%) N/A
Walker Guy 136 HP 330 EXP. 20 Coins N/A Max Mushroom (4%) N/A

Back in the real world, all the exits are righted, so head north two areas. Head to the northeast corner here for 50 Coins and to the northwest corner for 100 Coins. You can still use the green pipe to backtrack out to the start for restocking if need be, especially if you just hit Rainbow Rank as I did and opened the Rainbow Shop in Driftwood Shore. Continue north when done.

~ West Dreampoint ~

We'll have to figure out how to extinguish the flames guarding Antasma first. Let's go southwest an area to begin with. Side Drill past the flames to the west and beat the Fire Bro further west. Continue west and Side Drill past the flames to get to the next area. Beat the Fire Bro to the east, then head up the ledges and west to a Flaming Antasmaton. Ascend the ledges to the north and beat the Fire Bro, then Ball Hop up the northeast ledges for a Max Candy. Go far to the south and beat the Chain Chomp/Walkery Guy combo, dig up the Speed Bean, and go east an area.

Go south and Ball Hop onto the switch to open the gate, then go north and enter the dream world via the Dreampoint. There, go left and beat the Mechakoopa and continue into the next area. Here, possess and activate the dark-matter thing to the left, then go up and start the Red Coin game. Hit the ! Block after the winning to open the door to the right. Get rid of the dark-matter thing and go through the door.

Head left and beat the Lakitu R, then the Mechakoopa. Get the 100 Coins and Refreshing Herb and continue left onto the Antasman. Go through the pipe further to the left and possess the constellation in the next area. Hookshot across the flames to the left, then use the Ball Hammer to destroy them from ground level on the other side. Continue to the right if needed to destroy the main flame. Then head to the far left and through the pipe. Return outside.


~ Northeast Dreampoint ~

Progress southwest an area and along the path as before. However, don't go west and north to the next area; go south first. Side Drill through the fire and beat the Fire Bro on the other side, then go west. Spin Jump across the lava for a 1-Up Deluxe and a Max Syrup Jar, then head east. Side Drill through the jets of fire as you head to the next area.

Head southwest and get the Heart Bean and Speed Bean, then beat the Fire Bro nearby. Go southeast and defeat the Flaming Antansmaton, then northeast for the Chain Chomp/Walker Guy combo. Go east and use the Arrow Block for 500 Coins, then head southeast for both the Flaming Antansmatron and Chain Chomp/Walker Guy combo. Continue east to find a Fire Bro, then dig up the nearby Defense Bean and Speed Bean. Head west along the southern wall and send Mini Mario into the alcove you can see upon going so. To the east is 1,000 Coins and to the west is some Max Candy, then some Angel Wear further ahead. Reunite with Luigi and exit off to the northeast.

Here, go north and Side Drill through the flames again. Dig up the Heart Bean further east and a Stache Bean to the southeast. Go east and Ball Hop past the flames (hop when it's low) to reach a POW Scarf DX and 500 Coins in an Arrow Block. Go back across and north. Side Drill through the flames and beat the Flaming Antasmaton on the other side. Head east and Ball Hop past the flames, then go north into the next area.

Beat the nearby Flaming Antasmaton. Go west and up the ledges to a Fire Bro, then southwest to find a Chain Chomp/Walker Guy combo. (I wonder how many of them are just "dog" walkers?) Dig up the Bros. Bean nearby and head north and far to the east for another of those Flaming thingies. Ascend the ledges to the northwest and get the Power Bean buried there, then go west an area.

Ball Hop on the switch to the south, then head to the far north and enter the Dreampoint. In the dream world, go right and beat the Mechakoopa. Get the 100 Coins and 50 Coins to the right and head into the next area. Possess the drill there and carefully make your way up - be sure to stay on the side opposite the turning panels when they begin to turn or you'll have to start this all over. At the top, jump off and go to the next area.

Possess the constellation and Hover Jump to lower the nut. Continue on and go across the gap. Use the ledges to Hover Jump against the nut and bring it down, then get rid of the 'Noids and go to the next area. Go through the pipe there and possess the constellation on the other side. Spring Jump from against the left wall, then Hover Jump against the nuts to lower them, crushing the firestarter. Just one left!

Hit ground level and use the downbound pipes to return to the start area of the dream and exit.


~ Southeast Dreampoint ~

Just go south of the northeast one to find it. In the dream world, go right and beat the Lakitu R, then continue into the next area. There, take control of the speed manipulator Work in the background and hit the ! Block to the right. Run along the path given to you. At the stone blocks, head up the ledges and right, then slow down time for the jumps. At the end, hit the ! Block to get the Max Nut, then continue on.

Whelp, that was quick. Head down to the ground level and fight the Antasman on the way. Possess the Luiginary Work in the corner and Spring Jump through the visible brick blocks. Then Spring Jump through the flamethrowers and that problem will be gotten rid of! Return to ground level and use the lower-right pipe to return to the start.

Back outside, return to the center and head northward. Save and heal at the Save Block, be sure you're ready for whatever's ahead, and go north.





To End It All




TREASURES CHECKLIST
[_] Max Nut [_] Secret Box [_] 1,000 Coins [_] 500 Coins [_] Max Nut [_] 100 Coins
[_] Max Syrup Jar [_] Max Candy

LOCAL ENEMY BESTIARY
Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Antasman 204 HP 101 EXP. 12 Coins N/A Secret Box (2%) Legendary Wear (1%)
Big Tail Goomba 260 HP 380 EXP. 85 Coins N/A Boo Biscuit (5%) Crystal Hammer (3%)
Chain Chomp 245 HP 50 EXP. 80 Coins May Dizzy you Max Nut (8%) POW Scarf DX (1%)
Fire Bro 172 HP 390 EXP. 50 Coins May Char you 1-Up Deluxe (4%) Crystal Boots (3%)
Flaming Antasmaton 190 HP 520 EXP. 70 Coins May Char you Ultrasyrup Jar (4%) Farmer Boots (1%)
Inky Piranha Plant 30 HP 100 EXP. 80 Coins Use a Taunt Ball on this background foe to stop it from blinding you N/A N/A
Lakitu R 97 HP 120 EXP. 50 Coins Normally in background: use Taunt Ball or counters to kill Max Syrup Jar (4%) N/A
Mechakoopa 124 HP 40 EXP. 8 Coins May Char you Max Candy (1%) N/A
Shy Guy R 48 HP 25 EXP. 20 Coins N/A Max Mushroom (4%) N/A
Shy Guy Airtub R 178 HP 500 EXP. 160 Coins Background foe: use Taunt Ball to fight; releases 3 Shy Guy R's when beaten Max Candy (20%) Soft Hammer DX (5%)
Spiny R 50 HP 62 EXP. 6 Coins Spiked if red side is up; hammer to flip Max Mushroom (2%) N/A
Walker Guy 136 HP 330 EXP. 20 Coins N/A Max Mushroom (4%) N/A

Head left an area and continue left to end up finding Bowser. After he sics a spiky ball on you, run left and get the Max Nut from the ? Block as you reach the warp pipe. Use said pipe and, in the next area, possess the Luiginary Work. Ground-pound the blocks nearby and head right at ground level to the next area.

Beat the Spiny R to the right, then continue along the path to an Antasman, with another further ahead. Continue to the M Block for a Secret Box, then another Antasman and another Spiny R. Get the 1,000 Coins ahead and continue into the next area. There, possess the constellation and turn into the sphere form. As you roll right, a black ball will push against you: use the Ball Hammer to rid yourself of it and continue.

In the next area, defeat the Antasmans and Spiny R's as you go up the ramp like before - remember to get the 500 Coins and Max Nut on the way. In the next area, you need to possess the constellation in the background and get on the mid-air ledge. Hover Jump and press mashing B from there as you head left, but beware the flames from the ceiling! At the end, go through the door.

On the other side, you might want to pay attention to the map when you can. As you Hover Jump right, Bowser faces will mask anything like a ledge, so... Yeah. You can use the whirlwind to get rid of them briefly, though. Anyways, get over the stone wall to the far right with the tallest ledge and some Hover Jumping, then get rid of the 'Noids and go into the next area.

Here, you will see a bit of a platform in mid-air. Get on it and use the constellation Work to Hookshot up and left, then up and right, getting off the hook each time. After the second hook, become the tower and Spring Jump between the jets of flame. Then get rid of the 'Noids and head left, down the gap, and left to the next area. Get the 100 Coins there and the Max Syrup Jar to the left and save the game. Then go through the door.

Here, head left and possess the constellation. Just after a cannonball lands, fill the vertical column it falls in and quickly Spring Jump when you hear the whistling noise. Get rid of the Luiginoids briefly so you can get the Max Candy, then enter the cannon.

Huh. I see Bowser still has some of skills from Bowser's Inside Story.


GIANT BOSS - Bowser

  • Maximum HP: ???
  • EXP. Earned: 0 EXP.
  • Coins Earned: 2,000 Coins
  • Item Drops: Excellent Hammer, Max Candy, Max Nut, 1-Up Deluxe
  • Attacks:
    • Flamethrower - Jump over, then when on the airship, tap the screen near the end of the left swing to hit him!
    • Kamek Magic - Hammer counter
    • Spear Guy Rush - Tap 'em off
    • Airship Raid - Slide up if the ships are vertical; slide horizontal if the ships are, both to counter cannonballs
    • Feeding Time! - Repeatedly slam the ground to stop Bowser's healing
    • Body Slam - Dodge out of the way ASAP and then draw circles to throw him away, Super Mario 64 style!
    • Wild Rage - I don't know anything more creative... Anyways, first he'll grab you and try to drop you in lava: scribble randomly to get out of it. Then push him back and dodge his tackle: pay attention to which he is favoring and slip to the other side!

As you easily can tell, this is a stricter version of the fight versus the Earthwaker - there, we had plenty of breathing room (and water). Here, one screw up lands in lava. For now, focus on smashing Bowser with Hammer Uppercuts to push him into the lava. If you manage to get him on a metal grate, jump on him to put him into the lava: Drill Spin is also a good idea at that point, but it's probably best to save Bros. Attacks for healing - he gets in a LOT of hits.

After you manage to get him cornered twice on the small pieces of rock, you'll end up having to fight him in a bumper cars-like manner - tilt your 3DS and bump him off of the platform repeatedly until he hits low health. Keep in mind that you, too, can be knocked off for serious damage, so always go for those 'shrooms when you see 'em.

For the final phase of the battle, you will execute Star Drive: drive the star by tilting the 3DS and dodge all of the obstacles on the way to Bowser to finish him.


After that hellish fight, go through the pipe to the right, then you'll find the Dreamy Chez Broque 2 shop. Stock up, then go through the door to the left, then back out. After the scene in the real world, make everything as you wish it to be, then go north and upstairs. Save there and progress further north...

BOSS - Antasma

  • Maximum HP: ~2,435 HP
  • EXP. Earned: 7,500 EXP.
  • Coins Earned: 900 Coins
  • Item Drops: Dark Hammer (100% from Antasma); Max Candy (2% from the Antasmunchie orbs)
  • Attacks:
    • Bat Swarm - Jump over those heading at you
    • 3D Crown of Thorns - Dodge the actual object, then jump over the shockwaves
    • Nightmare - Jump over any lasers he shoots. There are holes in the floor you need to enter; within, tilt the 3DS to dodge the spikes. Once all the holes are plugged or you find the good one, you're out. (You can find the good one by jumping over the holes first.)
    • Energy Ball - Antasma will sometime clone himself. The real one of the clones will hold and conceal an energy ball. After, the clones will make a line and open their capes - keep your eye on the real one (the one with the energy ball), because you have to hammer-counter it.

Early on, you may want to consider using the Luiginary Typhoon attack - Antasma uses those circles around him to heal him or power him up, among other things: the less, the better, plus it damages him too. However, he regenerates them pretty quick, but Typhoon is still the most powerful.


After, head north into the tower. Go up the spiral ramp and dodge all of the bombs all the way. At the top, you'll be welcomed with open arms, more or less. Go north and use the elevator. Don't fully heal (that will be taken care of), but do save, then go north and meet with the plumbers' eternal rival: a turtle.

FINAL BOSS - Dreamy Bowser

  • Maximum HP: 2,417 HP
  • EXP. Earned: 0 EXP.
  • Coins Earned: 0 Coins
  • Item Drops: N/A
  • Attacks:
    • Hammer - Hammer counter. Pay attention to the Coin he flips, for it signifies who is first. After countering, the other bro will be attacked in a similar manner.
    • Bro Throw - Rapidly press A or B to catch your brother!
    • 3D Flamethrower - Pay attention to the background to learn when to jump; always have both bros jump!! (Sometimes shockwaves come)
    • Dreamy Minions - Jump over all but the Shy Guy, and don't jump on the Bob-omb; and don't forget the shockwave from Bowser at the end
    • Rainbow Fire - Jump over; partway through, he'll force an uneven rhythm, so watch that
    • Dreamy Airship - Jump over fireballs for the initial summoning; later in the background, hammer back its ammunition

Bowser is ... resilient, to say the least. His left arm has 350 HP and his right has 464 HP, so using stuff like Zee Egg is probably for the best since it hits all enemies. Bowser will use the arm on the left to guard against some attacks like Slingsniper, so if you're into those attacks, first take that arm out - especially given those attacks deal 500+ damage if done right!

In fact, that's pretty much what I want you to do for this battle. Have Mario use Zee Egg (or Bomb Derby) while Luigi uses Slingsniper. Assuming you're not doing an LLG or speed-run, this is completely reasonable given that you should be Level 35 ~ 45 by now and were fully healed before the fight.

Partway through, Bowser will create some Dreamy Minions - deal with them with Zee Egg or Dropchopper - and hurry up, he'll heal 150 HP to his main body each turn! The main thing you seriously want to do is consider using Slingsniper. 550+ damage is significant: over 20% of his HP! That's about it, too - just heal when needed. It is ideal to come in with several stocked uses of a Mush-Expert Badge combo for the revival effect and no-turn-used thing as well. I suppose that's about it - good luck!


After the battle, enjoy the ending to the game! (And, yes, I say it prematurely because it's simple enough to navigate through.)

CONGRATULATIONS! You have beaten the main storyline of Mario & Luigi: Dream Team!!





Expert Challenges

Early in the game, you will unlock the ability to do Expert Challenges - they are like Achievements in a way, because you need to do arbitrary-but-often-difficult tasks to complete them. You will get an award in points for doing them as well as items. In all, the challenges will amount to a total of 1,000 Challenge Points, so you have to work a little for these. ;)

Firstly, what you get from winning these...


Point Value Reward
20 Points Expert Boots
50 Points POW Scarf
90 Points Expert Wear
140 Points Perfect POW Gloves
200 Points BP Knockout Bangle
300 Points Expert Hammer
450 Points Birthday Boots
600 Points Golden Hammer
800 Points Master Gloves
1,000 Points Duplex Crown

Challenge Name Point Value Completion Conditions
Bros. Attack 1 3 Points Get an Excellent using the 3D Red Shell Bros. Attack
Bros. Attack 2 3 Points Get an Excellent using the 3D Green Shell Bros. Attack
Bros. Attack 3 3 Points Get an Excellent when using the Fire Flower Bros. Attack
Bros. Attack 4 4 Points Get an Excellent using the Bye-Bye Cannon Bros. Attack
Bros. Attack 5 4 Points Get an Excellent using the Dropchopper Bros. Attack
Bros. Attack 6 5 Points Get Excellent using the Bomb Derby Bros. Attack
Bros. Attack 7 5 Points Get an Excellent when using the Slingsniper Bros. Attack
Bros. Attack 8 6 Points Get Excellent using the Jet-Board Bash Bros. Attack
Bros. Attack 9 6 Points Get Excellent using the Star Rocket Bros. Attack
Bros. Attack 10 6 Points Get an Excellent using the Zee Egg Bros. Attack
Dodge Ten 1 20 Points In Pi'illo Castle, dodge (no countering) 10 attacks in a row
Dodge Ten 2 20 Points Dodge ten consecutive times in Dreamy Pi'illo Castle
Dodge Ten 3 21 Points Dodge ten times successfully in a row in Mushrise Park
Dodge Ten 4 21 Points Dodge ten times consecutively in Dreamy Mushrise Park
Dodge Ten 5 22 Points Dodge ten attacks in a row in the Dozing Sands area
Dodge Ten 6 22 Points Dodge ten consecutive attacks in the Dreamy Dozing Sands
Dodge Ten 7 23 Points Dodge ten consecutive attacks in the Wakeport area
Dodge Ten 8 23 Points Dodge ten consecutive attacks in the Dreamy Wakeport area
Dodge Ten 9 24 Points Dodge ten attacks in a row on Mount Pajamaja
Dodge Ten 10 24 Points Dodge ten attacks in a row on Dreamy Mount Pajamaja
Dodge Ten 11 25 Points Dodge ten attacks in a row in Driftwood Shore
Dodge Ten 12 25 Points Dodge ten attacks in a row in Dreamy Driftwood Shore
Dodge Ten 13 26 Points Dodge 10 consecutive attacks in Somnom Woods
Dodge Ten 14 26 Points Dodge ten attacks in a row in Dreamy Somnom Woods
Dodge Ten 15 27 Points Dodge 10 consecutive attacks in Neo Bowser Castle
Dodge Ten 16 27 Points Dodge ten attacks in a row in Dreamy Neo Bowser Castle
Excellent Hammer 2 Points Only hammer and only get Excellent in a battle
Excellent Jump 2 Points Only jump and only get Excellent; requires good timing
Excellent Ten 1 15 Points In Pi'illo Castle, get 10 Excellent attacks in a row
Excellent Ten 2 15 Points Get ten Excellents in a row in Dreamy Pi'illo Castle
Excellent Ten 3 15 Points Get 10 consecutive Excellents in Mushrise Park
Excellent Ten 4 15 Points Get ten Excellents in a row in Dreamy Mushrise Park
Excellent Ten 5 15 Points Get 10 Excellents in a row in the Dozing Sands area
Excellent Ten 6 15 Points Get 10 Excellents in a row in the Dreamy Dozing Sands
Excellent Ten 7 15 Points Get 10 Excellents in a row in the Wakeport area
Excellent Ten 8 15 Points Get 10 Excellents in a row in the Dreamy Wakeport area
Excellent Ten 9 15 Points Get ten Excellents in a row in Mount Pajamaja
Excellent Ten 10 15 Points Get ten Excellents in a row in Dreamy Mount Pajamaja
Excellent Ten 11 15 Points Get ten Excellents in a row in Driftwood Shore
Excellent Ten 12 15 Points Get ten Excellents in a row in Dreamy Driftwood Shore
Excellent Ten 13 15 Points Get 10 Excellents in a row in Somnom Woods
Excellent Ten 14 15 Points Get ten Excellents in a row in Dreamy Somnom Woods
Excellent Ten 15 15 Points Get 10 consecutive Excellent attacks in Neo Bowser Castle
Excellent Ten 16 15 Points Get ten Excellent attacks in a row in Dreamy Neo Bowser Castle
Luiginary Attack 1 4 Points Get Excellent using the Luiginary Ball Luiginary Attack
Luiginary Attack 2 4 Points Get an Excellent when using the Luiginary Stack Luiginary Attack
Luiginary Attack 3 4 Points Get an Excellent using the Luiginary Hammer Luiginary Attack
Luiginary Attack 4 4 Points Use the Luiginary Flame Luiginary Attack and get an Excellent
Luiginary Attack 5 6 Points Get an Excellent when using the Luiginary Wall Luiginary Attack
Luiginary Attack 6 6 Points Get an Excellent using the Luiginary Typhoon Luiginary Attack
No Hitter 1 5 Points Finish a battle versus a Gromba without being hit (it must attack once)
No Hitter 2 5 Points Defeat a Dromba that attacks, but don't get hit!
No Hitter 3 5 Points Beat a Storch that attacks you, but you don't get hit!
No Hitter 4 5 Points Beat a Bloatula that attacks you, but don't get hit!
No Hitter 5 5 Points Beat a Capnap that attacks you, but you don't get hit
No Hitter 6 5 Points Beat a Thorb that attacks you, but you don't get hit
No Hitter 7 5 Points Beat a Flibbee that attacks you without getting hit
No Hitter 8 5 Points Beat a Dreamcap/Dreamcap Captain combo that attacks, but you are not hit
No Hitter 9 5 Points Beat a Propellion that attacks you, but you are not hit
No Hitter 10 5 Points Defeat a Flounderflage that attacks without being hit by it
No Hitter 11 5 Points Defeat a Sandoon that attacks without being hit by it
No Hitter 12 5 Points Beat a Caccac that attacks you, but you aren't hit
No Hitter 13 5 Points Beat a Dreamy Sandoon that attacks but you don't get hit
No Hitter 14 5 Points Beat a Lob-omb that attacks you, but you aren't hurt!
No Hitter 15 5 Points Beat a Skipdrill that attacks you, but you aren't hit
No Hitter 16 5 Points Beat a Hermite Crab that attacks you, but you aren't hit
No Hitter 17 5 Points Beat a Cocoknight that attacks you but you are not hit
No Hitter 18 5 Points Beat a Ticksquawk that attacks you, but you aren't hit
No Hitter 19 5 Points Beat a Monolift that attacks but you are not hit
No Hitter 20 5 Points Beat a Grumbell that attacks, but you aren't hurt
No Hitter 21 5 Points Beat a Flibbee R that attacks you but you are not hit
No Hitter 22 5 Points Beat a Pi'illodactyl that attacks you but you aren't hurt
No Hitter 23 5 Points Beat a Chizzle that attacks but you are not hit
No Hitter 24 5 Points Beat an Icead and Magmad that attack, but you aren't hit
No Hitter 25 5 Points Beat a Lob-omb R that attacks, but you are not hit
No Hitter 26 5 Points Beat a Durapurl that attacks, but you are not hit
No Hitter 27 5 Points Beat a Fly Guy that attacks, but you aren't hit
No Hitter 28 5 Points Beat a Goomba that attacks, but you aren't hit
No Hitter 29 5 Points Beat a Spiny that attacks you, but you aren't hit
No Hitter 30 5 Points Beat a Lakitu that attacks you, but you aren't hit
No Hitter 31 5 Points Beat a Piranha Plant that attacks you but you aren't hurt
No Hitter 32 5 Points Beat a Bloopurn that attacks you, but you aren't hurt
No Hitter 33 5 Points Beat a Dreamcap R/Dreamcap Captain R combination that attack, you are not hit
No Hitter 34 5 Points Beat a Dark Block that attacks you, but you aren't hurt
No Hitter 35 5 Points Beat a Shy Guy Airtub that attacks you, but you aren't hit
No Hitter 36 5 Points Beat a Shy Guy that attacks you, but you aren't hit
No Hitter 37 5 Points Beat a Virus (any color) that attacks you, but you aren't hit
No Hitter 38 5 Points Beat a Monolift R that attacks you, but you aren't hit
No Hitter 39 5 Points Beat a Hermite Crab R that attacks you, but you aren't hit
No Hitter 40 5 Points Beat a Fly Guy R that attacks you but you aren't hit
No Hitter 41 5 Points Beat a Goomba R that attacks you but you aren't hit
No Hitter 42 5 Points Beat a Bandit that attacks you, but you are not hit
No Hitter 43 5 Points Beat a Krubbish that attacks you, but you aren't hit
No Hitter 44 5 Points Beat a Cocoknight R that attacks you, but you aren't hit
No Hitter 45 5 Points Beat an Eyepi'illo that attacks you, but you aren't hit
No Hitter 46 5 Points Beat a Beehoss that attacks you, but you aren't hit
No Hitter 47 5 Points Beat a Boomerang Bro that attacks you, but you aren't hit
No Hitter 48 5 Points Beat a Pi'illodactyl R that attacks, but you aren't hit
No Hitter 49 5 Points Beat a Pelicrump that attacks you, but you aren't hit
No Hitter 50 5 Points Beat a Spritzbloom that attacks you, but you aren't hit
No Hitter 51 5 Points Beat a Skipdrill R that attacks you, but you don't get hit
No Hitter 52 5 Points Beat a Fire Bro that attacks you but you aren't hurt
No Hitter 53 5 Points Beat a Flaming Antasmaton that attacks but doesn't hit you
No Hitter 54 5 Points Beat a Chain Chomp & Walker Guy combo that attack, but you aren't hit
No Hitter 55 5 Points Beat a Shy Guy Airtub R that attacks but doesn't hit you
No Hitter 56 5 Points Beat a Shy Guy R that attacks but doesn't hit you
No Hitter 57 5 Points Beat a Mechakoopa that attacks you but you don't get hit
No Hitter 58 5 Points Beat a Big Tail Goomba that attacks but doesn't hit you
No Hitter 59 5 Points Beat an Antasman that attacks but doesn't hit you
No Hitter 60 5 Points Beat a Spiny R that attacks you, but you aren't hit
No Hitter 61 5 Points Beat a Lakitu R that attacks you but you are not hit




Level Rankings

Akin to Bowser's Inside Story, as Mario and Luigi level up more and more, they'll gain new ranks. In this game, you will get bonuses for doing so, as below. You will be able to rank up four times in the game, though, so think wisely about which bonuses you want - they will not come often! Some will also be unlocked as you continue along as well.


LEVEL UP RANKS
Rank Level Earned
Mushroom Rank Initial ranking automatically earned at Level 1; yields no bonuses
Shell Rank Earned at Level 8
Flower Rank Earned at Level 16
Star Rank Earned at Level 26
Rainbow Rank Earned at Level 40 - the final rank, which opens the Rainbow Shop, too! You also get two bonuses to pick from!!

RANK-UP BONUSES
Bonus Effects Personal Evaluation? Unlocked?
Badge Stock +1 Get to store another Badge-combo effect; can be used three times! Not too useful... Shell Rank
Big Lucky Makes Lucky hits twice as powerful! Good with high 'Stache Star Rank
BP Up+ Gain one more BP each time you level up! A little useful Shell Rank
Casual Bros. Luiginary and Bros. Attacks cost half the usual BP! Pointless for two due to Bros. Ring Star Rank
Counterer Boosts countering power by 50% (×1.5)! Good if you are good at countering Flower Rank
Gear Slot +1 Allows you to equip another piece of apparel; can be used twice! Really a good idea! Shell Rank
Hammerhead Solo Hammer attack power boosted by 25% (×1.25)! A decent idea Flower Rank
HP Up+ Gain two more HP each time you level up! Not too useful... Shell Rank
Iron Body Reduces damage taken by 25% (to 75%)! A decent idea Shell Rank
Jump Man Solo Jump attack power boosted by 25% (×1.25)! A decent idea Flower Rank
POW Up+ Gain one more POW (Power) each time you level up! Not too useful... Shell Rank
Quick Healer Makes HP/BP-restoring items twice as powerful in battle! Really a good idea! Star Rank
Quick Level You gain 20% more EXP. from enemies! Should be your first! Shell Rank
Shroom EXP. Mushrooms yield EXP. and HP in battle! Good if you heal often Flower Rank




Bros. Attacks

Like previous Mario & Luigi RPGs, there are several Bros. Attacks you can unlock. These are attacks that are basically team attacks. They're more powerful than your usual attack, but only if you're good enough at them, and they do cost some BP. Additionally, both bros need to be able to attack, and each attack can only be used by one of the brothers.

You need to get them by finding all ten Attack Pieces from a single area, which is not always an easy task. Here is a brief description of all of the Bros. Attacks in the game.


  • 3D Red Shell:
    • Location: Mushrise Park - forced to get through game plot
    • Cost in BP: 4 BP (2 BP with Casual Bros./Bros. Ring)
    • Attack User: Mario
    • Power Basis: Jumping power from boots and the bros' Power stat
    • Description: In this, Mario and Luigi will kick a red shell back and forth a total of about ten to twelve times by alternating A and B with the proper timing. Each time, an enemy will be damaged. If there are multiple enemies, the target is random, but this also means you could hit a single enemy nearly a dozen times if you're good enough. As time goes on, the shell gets slightly faster and the bros get closer, so you have to slowly speed up your own timing. Eventually, this culminates with an Excellent attack in which the red shell goes really slow in a parabolic orbit to a bro, who then kicks it!

  • Bye-Bye Cannon:
    • Location: Wakeport
    • Cost in BP: 7 BP (4 BP with Casual Bros./Bros. Ring)
    • Attack User: Mario
    • Power Basis: Jumping power from boots; bros' Power
    • Description: Basically press A and B as Mario and Luigi land on the enemies - not much else to it. They will land in the order they are shot, then again in the opposite order.

  • Bomb Derby:
    • Location: Driftwood Shore
    • Cost in BP: 9 BP (5 BP with Casual Bros./Bros. Ring)
    • Attack User: Mario
    • Power Basis: Hammer power from hammers; bros' Power
    • Description: It's a simple attack: slide Right on the Circle Pad to make Luigi toss a bomb, and have Mario hit the A Button to swing his hammer. You are timed, however, so set up a rhythm of using the Circle Pad and then pressing the A Button: even if you miss, don't stop!

  • Jet-Board Bash:
    • Location: Somnom Woods
    • Cost in BP: 12 BP (6 BP with Casual Bros./Bros. Ring)
    • Attack User: Mario
    • Power Basis: Hammer power from hammers; bros' Power
    • Description: It is a simple attack: hold B to race forward, then press the A Button to "drive-by" the enemy with your hammer.

  • Zee Egg:
    • Location: Visit Eldream the Pi'illo Elder after rescuing all 52 Pi'illos
    • Cost in BP: 15 BP (8 BP with Casual Bros./Bros. Ring)
    • Attack User: Mario
    • Power Basis: Bros' Power; hammer power from bros' hammers
    • Description: During the Zeekeeper's flight, align he and the Wakeorb by using Left/Right on the Circle Pad. In doing so, Mario and Luigi will leap out: use A for Mario and B for Luigi to hammer it.

  • 3D Green Shell:
    • Location: Mushrise Park - forced to get through game plot
    • Cost in BP: 4 BP (2 BP with Casual Bros./Bros. Ring)
    • Attack User: Luigi
    • Power Basis: Jumping power from boots and the bros' Power stat
    • Description: In this, Mario and Luigi will kick a red shell back and forth a total of about ten to twelve times by alternating A and B with the proper timing. Each time, an enemy will be damaged. If there are multiple enemies, the target is random, but this also means you could hit a single enemy nearly a dozen times if you're good enough. As time goes on, the shell gets slightly faster and the bros get closer, so you have to slowly speed up your own timing. Eventually, this culminates with an Excellent attack in which the red shell goes really slow in a parabolic orbit to a bro, who then kicks it!

  • Fire Flower:
    • Location: Dozing Sands
    • Cost in BP: 5 BP (3 BP with Casual Bros./Bros. Ring)
    • Attack User: Luigi
    • Power Basis: Bros' Power stat; enemy weakness to fire
    • Description: For this, you simply press A and B whenever the fireballs in the bros' hands get big and bright-yellow. This will let them do some decent damage. Going wild like in previous Mario & Luigi RPGs will just get you little charred balls that do little/no damage, but holding them too long will get rid of them.

  • Dropchopper:
    • Location: Mount Pajamaja
    • Cost in BP: 7 BP (4 BP with Casual Bros./Bros. Ring)
    • Attack User: Luigi
    • Power Basis: Bros' Power stat; boots' jumping power
    • Description: Throughout the attack, you will be tilting the 3DS left and right to move the propeller cap. Initially, you want to get it above Mario and Luigi and press A and B respectively to make them get on - the sooner, the better. Pilot yourself above the enemies and, preferably in the center of their group, you can press the prompted button to stomp on them - it's especially powerful if you land on an enemy.

  • Slingsniper:
    • Location: Mount Pajamaja, second trip (The Pajamaja Rock Frame) - automatically given
    • Cost in BP: 9 BP (5 BP with Casual Bros./Bros. Ring)
    • Attack User: Luigi
    • Power Basis: Bros' Power stat
    • Description: Begin by holding Down on the Circle Pad to draw Luigi back. When indicated, press and hold the B Button to open a targeting cursor. From there, tilt the 3DS around to center the target sights on an enemy, then let go to fire - the faster you do it, the more damage you'll deal!

  • Star Rocket:
    • Location: Neo Bowser Castle - see Castle Invasion! for more
    • Cost in BP: 12 BP (6 BP with Casual Bros./Bros. Ring)
    • Attack User: Luigi
    • Power Basis: Bros' Power; bros' jumping power from shoes
    • Description: First, you will tilt the 3DS to guide Luigi in a manner similar to the Finishing Bros. move of Giant Battles, with your goal along the way being to collect stars and increase your own power. At the end, press B as Luigi laands on the enemy, then A as Mario does.




Luiginary Attacks

Similar to the Bros. Attacks we've already detailed, you can get Luiginary Attacks. Seeing as you can't use Bros. Attacks in the dream world - because Luigi possesses you and stuff - you need a different angle. This works similarly - get 10 Attack Pieces in an area to get the attack, which costs BP. The main difference here is that you can often use the gyroscope/accelerometer in the 3DS's tilting system to execute the attack rather than simple button presses. Anyways, the attacks...


  • Luiginary Ball:
    • Location: Dreamy Mushrise Park - forced to get due to plot
    • Cost in BP: 6 BP (3 BP with Casual Bros./Bros. Ring)
    • Power Basis: Jumping power from boots and the bros' Power stat
    • Description: For this, you must turn the 3DS left and right like a steering wheel, like if you were using the gyro controls in Mario Kart 7. In doing so, you will move the ball left or right - you want to roll over as many Luigis as possible, but be careful: it's sensitive. At the end, you have to press the A Button to kick the ball into the enemy horde.

  • Luiginary Stack:
    • Location: Dreamy Dozing Sands: Dreampoint area - see Dreampoint? for details
    • Cost in BP: 10 BP (5 BP with Casual Bros./Bros. Ring)
    • Power Basis: Jumping power from boots; bros' Power stat
    • Description: You will have Mario riding on a stack of Luigis, basically. You build up this stack by using the B Button to jump on other stacks. You can use the Circle Pad to move around in mid-air, in case you're a little off - being too off can make some of the tower crumble down. At the end, the group will automatically jump on the enemies: press the B Button for extra damage as they do so, then use the A Button when Mario drops.

  • Luiginary Hammer:
    • Location: Dreamy Mount Pajamaja's Dreampoint - see Beating the Dreambeats for more
    • Cost in BP: 10 BP (5 BP with Casual Bros./Bros. Ring)
    • Power Basis: Hammer power from hammers; bros' Power
    • Description: Begin by pressing the B Button a lot. As the Luigis build up above Mario, the tower will tilt - use Left if it's tilting to the left, and Right if it is tilting to the right. After all the Luiginoids are on, you will move right automatically. Use Up/Down on the Circle Pad to align yourself with the desired target (a cursor will appear in front of you), then press the A Button to attack!

  • Luiginary Flame:
    • Location: Dreamy Driftwood Shore
    • Cost in BP: 14 BP (7 BP with Casual Bros./Bros. Ring)
    • Power Basis: Hammer power from hammers; bros' Power; enemies' fire-based weaknesses
    • Description: Basically, once it starts, a fireball will progress from groups of Luiginoids to the enemies. As the fireball bounces across the 'Noids, press the B Button. There are some gaps in the formation that Mario will fill where you need to press the A Button instead. At the end, press the A Button to hammer the fire into the enemies.

  • Luiginary Wall:
    • Location: Dreamy Wakeport (see The Wakeport Master Bedsmith for more)
    • Cost in BP: 14 BP (7 BP with Casual Bros./Bros. Ring)
    • Power Basis: Hammer power from hammers; bros' Power
    • Description: Basically play Pong with Luigi - use Left/Right on the Circle Pad to move Mario around, and press the A Button to swing the hammer at Luigi.

  • Luiginary Typhoon:
    • Location: Dreamy Somnom Woods (see Searching Out the Zeekeeper for more)
    • Cost in BP: 16 BP (8 BP with Casual Bros./Bros. Ring)
    • Power Basis: Bros' Power stats
    • Description: Press the B Button, then the A Button as the typhoon nears, then the typhoon will be released. Press B rapidly while using the Circle Pad to manevuer the vortex, sucking up and damaging enemies as you do.




Enemy Bestiary

Enemy Name Max HP EXP. Yield Coin Yield Other Notes? Normal Item Drop Rare Item Drop
Antasman 204 HP 101 EXP. 12 Coins N/A Secret Box (2%) Legendary Wear (1%)
Bandit 111 HP 110 EXP. 20 Coins Can steal 100 Coins when attacking: attack to get it back! Taunt Ball (10%) Gift Gloves DX (2%)
Beehoss 178 HP 280 EXP. 60 Coins Must hammer (spiked); weak to Fire Ultrasyrup Jar (3%) N/A
Big Tail Goomba 260 HP 380 EXP. 85 Coins N/A Boo Biscuit (5%) Crystal Hammer (3%)
Bloatula 14 HP 5 EXP. 4 Coins N/A Nut (4%) Secret Box (2%)
Bloopurn 127 HP 75 EXP. 35 Coins N/A Ultrasyrup Jar (5%) N/A
Blue Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Boomerang Bro 135 HP 160 EXP. 30 Coins N/A Ultra Nut (3%) Heart Wear (2%)
Caccac 74 HP 8 EXP. 16 Coins Weak to Fire Super Candy (10%) Bare Boots (4%)
Capnap 16 HP 15 EXP. 5 Coins N/A Mushroom (5%) Candy (2%)
Chain Chomp 245 HP 50 EXP. 80 Coins May Dizzy you Max Nut (8%) POW Scarf DX (1%)
Chizzle 44 HP 12 EXP. 4 Coins N/A Ultra Mushroom (1%) Fighter Wear (1%)
Cocoknight 42 HP 10 EXP. 3 Coins Don't jump if spear is up; may make you dizzy Super Mushroom (1%) EXP Bro Gloves (1%)
Cocoknight R 101 HP 20 EXP. 5 Coins Spiked if spear is up; weak to fire; can make you trip Ultrasyrup Jar (1%) N/A
Commander Lakitu 1 HP 50 EXP. 10 Coins Background enemy: kill with Taunt Ball N/A Heart Wear (15%)
Dark Block 150 HP 150 EXP. 20+ Coins Becomes ? Block with items/Coins; can't be hammered; weak if countered against Ultra Candy (?%) N/A
Dreamcap 18 HP 1 EXP. 1 Coin N/A N/A N/A
Dreamcap Captain 26 HP 6 EXP. 7 Coins Dreamcaps become basic fodder without this guy Syrup Jar (10%) Super Mushroom (2%)
Dreamcap Captain R 116 HP 30 EXP. 32 Coins Without these, Dreamcap R's are cannon fodder; weak to fire Shock Bomb (5%) N/A
Dreamcap R 74 HP 10 EXP. 1 Coin Weak to fire N/A N/A
Dreamy Sandoon 38 HP 5 EXP. 2 Coins N/A Super Mushroom (1%) Boo Biscuit (1%)
Dromba 6 HP 1 EXP. 0~1 Coin N/A Mushroom (2%) Discount Boots (1%)
Durapurl 89 HP 130 EXP. 30 Coins Resists all; the pearl is very weak! 1-Up Deluxe (3%) N/A
Eyepi'illo 138 HP 290 EXP. 50 Coins Floating: must jump; can cause DEF Down Taunt Ball (5%) Bare Hammer DX (2%)
Fire Bro 172 HP 390 EXP. 50 Coins May Char you 1-Up Deluxe (4%) Crystal Boots (3%)
Flaming Antasmaton 190 HP 520 EXP. 70 Coins May Char you Ultrasyrup Jar (4%) Farmer Boots (1%)
Flibbee 38 HP 17 EXP. 7 Coins Jump when flying, Hammer if not Syrup Jar (10%) So-So Hammer (2%)
Flibbee R 142 HP 75 EXP. 26 Coins Jump on when flying; hammer if not; may lower POW Supersyrup Jar (5%) N/A
Flounderflage 28 HP 36 EXP. 8 Coins N/A Super Nut (6%) Shock Bomb (5%)
Fly Guy 138 HP 100 EXP. 35 Coins Cannot hammer; can bring in more Goombas Super Mushroom (5%) Mushroom Amulet (1%)
Fly Guy R 149 HP 190 EXP. 35 Coins Flying: must jump; may bring in more Goomba R's Ultra Mushroom (5%) Bros. Wear (2%)
Gold Beanie 517 HP 4,000 EXP. 800 Coins VERY RARE AND RANDOM (dream-only); very resistant; won't flee if hit with counter DX Bean/Mini Gear (100%) N/A
Goomba 54 HP 15 EXP. 15 Coins May trip you Boo Biscuit (10%) N/A
Goomba R 58 HP 30 EXP. 10 Coins May trip you Boo Biscuit (10%) N/A
Gromba 8 HP 3 EXP. 1 Coin N/A Mushroom (10%) 1-Up Mushroom (4%)
Grumbell 88 HP 90 EXP. 24 Coins Can't be hammered; may make you Dizzy Refreshing Herb (5%) POW Gloves (2%)
Hermite Crab R Shell 1 HP 0 EXP. 0 Coins N/A N/A N/A
Hermite Crab Shell 1 HP 0 EXP. 3 Coins N/A N/A N/A
Hermite Crab 40 HP 55 EXP. 12 Coins First attack removes shell; may trip you; some shells are fake Super Nut (5%) HP Bangle (3%)
Hermite Crab R 81 HP 220 EXP. 30 Coins First attack removes shell; may trip you; some shells are fake Ultra Nut (5%) N/A
Icead / Magmad 125 HP 25 EXP. 20 Coins They can switch; weak to opposite and drain same element; can't jump on Magmad Super Candy (5%) Secret Box (1%)
Inky Piranha Plant 30 HP 100 EXP. 80 Coins Use a Taunt Ball on this background foe to stop it from blinding you N/A N/A
Krubbish 83 HP 160 EXP. 45 Coins Can minimize you; can eat Cocoknight R's Refreshing Herb (10%) Rookie Gloves (5%)
Lakitu 60 HP 171 EXP. 49 Coins Normally in background: use Taunt Ball or counters to kill Secret Box (10%) Blunt Hammer (3%)
Lakitu R 97 HP 120 EXP. 50 Coins Normally in background: use Taunt Ball or counters to kill Max Syrup Jar (4%) N/A
Lob-omb 42 HP 15 EXP. 16 Coins Hurts other enemies when killed Supersyrup Jar (5%) Thick Gloves (3%)
Lob-omb R 105 HP 18 EXP. 2 Coins Hurts other enemies upon defeat Ultrasyrup Jar (5%) N/A
Mechakoopa 124 HP 40 EXP. 8 Coins May Char you Max Candy (1%) N/A
Monolift 120 HP 85 EXP. 20 Coins Cannot be jumped on (no damage) Taunt Ball (8%) Ultra Nut (2%)
Monolift R 184 HP 210 EXP. 35 Coins Cannot be jumped on: will not hurt them Refreshing Herb (10%) N/A
Nipper Plant 1 HP 0 EXP. 10 Coins Can burn you; background enemy (use Taunt Ball to kill) N/A N/A
Pelicrump 109 HP 50 EXP. 10 Coins Must jump (flying); may make you Dizzy Ultra Candy (1%) N/A
Pi'illodactyl 318 HP 285 EXP. 180 Coins Background foe: use Taunt Ball first; can't hammer Ultra Candy (80%) Soft Hammer (20%)
Pi'illodactyl R 476 HP 600 EXP. 450 Coins Background foe: use Taunt Ball first; can't hammer Max Candy (20%) POW Gloves DX (5%)
Piranha Plant 222 HP 170 EXP. 30 Coins Can burn you; can summon Nipper Plants; weak to fire Ultra Mushroom (5%) N/A
Propellion 42 HP 8 EXP. 8 Coins Flying - must jump on it Candy (10%) N/A
Red Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)
Sandoon 52 HP 30 EXP. 5 Coins N/A Super Mushroom (4%) N/A
Shy Guy 35 HP 15 EXP. 20 Coins N/A Ultra Mushroom (5%) N/A
Shy Guy Airtub 123 HP 250 EXP. 240 Coins Background enemies: use Taunt Ball to fight; releases three Shy Guys on defeat Ultra Candy (80%) Iron-Ball Hammer DX (20%)
Shy Guy R 48 HP 25 EXP. 20 Coins N/A Max Mushroom (4%) N/A
Shy Guy Airtub R 178 HP 500 EXP. 160 Coins Background foe: use Taunt Ball to fight; releases 3 Shy Guy R's when beaten Max Candy (20%) Soft Hammer DX (5%)
Skipdrill 21 HP 7 EXP. 3 Coins Floating - cannot hammer Super Candy (1%) Secret Box (1%)
Skipdrill R 66 HP 35 EXP. 6 Coins Must jump (floating) Boo Biscuit (1%) N/A
Spiny 31 HP 21 EXP. 4 Coins Spiked if red side is up; hammer to flip Super Candy (1%) N/A
Spiny R 50 HP 62 EXP. 6 Coins Spiked if red side is up; hammer to flip Max Mushroom (2%) N/A
Spritzbloom 280 HP 160 EXP. 60 Coins Can cause POW Down Refreshing Herb (5%) Flame Hammer DX (1%)
Storch 14 HP 4 EXP. 4 Coins N/A Super Mushroom (5%) N/A
Thorb 8 HP 16 EXP. 6 Coins Spiked - can't jump on it Nut (5%) N/A
Ticksquawk 90 HP 20 EXP. 19 Coins May self-destruct (won't give rewards); cannot hammer Supersyrup Jar (5%) N/A
Walker Guy 136 HP 330 EXP. 20 Coins N/A Max Mushroom (4%) N/A
Yellow Virus 106 HP 30 EXP. 6 Coins Colors go Red to Blue to Yellow cyclically when hit: connect three for instant kills! Secret Box (5%) POW Mush Jam (1%)




Items Listings

Note that slashes ("/") indicate that the item's effect can differ. In this case, it depends on whether you have the Quick Healer Rank-Up Bonus (right) or not (left) - see Level Rankings for further details.


Item Name Cost Effect
1-Up Deluxe 300 Coins Revive Mario or Luigi from KO with full HP
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Briefly prevents damage
Bros. Bean - Boosts one bro's maximum BP by one point
Candy - Restores some HP and BP to one bro
Defense Bean - Boosts one bro's Defense by one point
Defense Bean DX - Boosts one bro's Defense by three points
Heart Bean - Boosts one bro's maximum HP by one point
Heart Bean DX - Boosts one bro's maximum HP by three points
Max Candy - Fully restores one bro's HP and BP to their maximums
Max Mushroom 270 Coins Heals 160/320 HP for one bro
Max Nut 675 Coins Heals 80/160 HP for both Mario and Luigi
Max Syrup Jar 540 Coins Heals 80/160 BP for one bro
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Power Bean - Boosts one bro's Power by one point
Power Bean DX - Boosts one bro's Power stat by three points
Refreshing Herb 30 Coins Heals all statuses, except for being KO'ed
Secret Box - Random effect - try it at your own risk!
Shock Bomb 50 Coins May make all enemies dizzy
Speed Bean - Boosts one bro's Speed by one point
Speed Bean DX - Boosts one bro's Speed by three points
Stache Bean - Boosts one bro's 'Stache stat by one point
Stache Bean DX - Boosts one bro's 'Stache stat by three points
Super Candy - Restores a fair amount of HP and BP to one bro
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP to both Mario and Luigi
Supersyrup Jar 60 Coins Restores 40/80 BP to one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro
Taunt Ball 10 Coins Makes background enemies battleable (i.e. Pi'illodactyl)
Ultra Candy - Restores a lot of HP and BP to one bro
Ultra Mushroom 90 Coins Heals 100/200 HP for one bro
Ultra Nut 225 Coins Heals 50/100 HP each to Mario and Luigi
Ultrasyrup Jar 180 Coins Heals 60/120 BP for one bro




Equipment Details

Apparel: Overalls/Wear

Item Name Shop Cost HP BP POW DEF SPD 'STA Other Notes? Where?
Angel Wear - +30 +20 ±0 +84 ±0 ±0 HP <25% = DEF ×2 Neo Bowser Castle: The Final Barrier
Balm Wear 510 Coins +20 ±0 ±0 +45 ±0 ±0 N/A Silver Shop
Birthday Wear - ±0 ±0 ±0 +30 ±0 ±0 DEF ×5 on 3DS birthday Dreamy Wakeport: The Wakeport Master Bedsmith
Bros. Wear - ±0 +10 ±0 +60 ±0 ±0 Heal 1 BP when taking damage Mount Pajamaja: The Pajamaja Rock Frame
Charge Wear - ±0 ±0 ±0 +44 ±0 ±0 Taking damage fills Badge Meter Wakeport: [[Finding Big Massif: Dream World]]
Counter Wear - ±0 ±0 ±0 +48 ±0 ±0 Enemies may take damage if they hit you Drop by Bowser's Honor Guard boss
Cozy Wear 90 Coins ±0 ±0 ±0 +18 ±0 ±0 Taking damage ups DEF Enemy drop; Mushrise Shell Hutch
Energy Wear - ±0 ±0 +30 +72 ±0 ±0 Taking damage charges Badge Meter Drop by Giant Zeekeeper boss
Expert Wear - ±0 ±0 ±0 +11 ±0 ±0 DEF boost if good in Expert Challenges Get 90 Challenge Points
Fancy Wear 960 Coins ±0 ±0 ±0 +54 ±0 +20 N/A Silver Shop
Fighter Wear 420 Coins ±0 ±0 +20 +30 -20 ±0 N/A Mount Pajamaja Shell Hutch; Drop by Chizzle
Golden Wear - ±0 ±0 ±0 +? ±0 ±0 Coins ÷ 250 = DEF change From Pi'illo Elder: Rescue 26 Pi'illos
Heart Wear - +30 ±0 ±0 +69 ±0 ±0 HP <25% = DEF ×2 Drop by Boomerang Bro
Hero Wear 480 Coins ±0 ±0 +30 +72 +30 ±0 You are KO'ed in 3 turns Broque Madame's Shop
Ironclad Wear 2,160 Coins ±0 ±0 ±0 +78 ±0 ±0 Get hit = DEF Up Neo Bowser Castle Shell Hutch
King Wear 5,760 Coins ±0 ±0 +30 +84 ±0 +30 Auto-counter at times Rainbow Shop, Dreamy Chez Broque 2
Koopa Troopa Wear - ±0 ±0 ±0 +42 ±0 ±0 Get hit = DEF Up Mount Pajamaja: Beating the Dreambeats
Legendary Wear - ±0 ±0 +50 +12 +50 +50 You're KO'ed in 2 turns Drop by Antasman
Master Wear - ±0 ±30 ±0 +84 ±0 ±0 Take damage and 2 BP are healed S-Rank all Bros. Attack Mad Skillathon attacks
Payback Wear - ±0 ±0 ±0 +24 ±0 ±0 May counterattack Dozing Sands: Dreampoint's Dream World
Picnic Wear 70 Coins ±0 ±0 ±0 +9 ±0 ±0 N/A Pi'illo Castle Gift Shop
Rally Wear - ±0 ±0 ±0 +27 ±0 ±0 If hit, gain 1 BP Wakeport Problem Solving
Safety Wear - ±0 ±0 ±0 +51 ±0 ±0 HP <25% = DEF ×2 Driftwood Shore: Drifting Along
Singular Wear 360 Coins ±0 ±0 ±0 +27 ±0 ±0 N/A Dozing Sands Shell Hutch
Snare Wear - ±0 ±0 +30 +42 +30 ±0 N/A Somnom Woods: The Master Pi'illos
So-So Wear 140 Coins ±0 ±0 ±0 +21 ±0 ±0 N/A Pi'illo Castle Gift Shop, Mushrise Park Underground (and More)
Star Wear 1,800 Coins +20 +10 +20 +75 ±0 ±0 N/A Neo Bowser Castle Shell Hutch
Super Wear 420 Coins ±0 ±0 ±0 +36 ±0 ±0 N/A Wakeport Gear Shop
Thin Wear 20 Coins ±0 ±0 ±0 +3 ±0 ±0 N/A Pi'illo Castle Gift Shop


Apparel: Gloves

Item Name Shop Cost HP BP POW DEF SPD 'STA Other Notes? Where?
1-Up Gloves - ±0 ±0 ±0 ±0 ±0 ±0 Auto-revive bro (if have 1-Up 'Shrooms) Drop by Mammoskha boss
Bottomless Gloves 16,000 Coins ±0 ±0 ±0 ±0 ±0 ±0 Used items don't leave stock! Rainbow Shop
BP Gloves 290 Coins ±0 ±0 ±0 ±0 ±0 ±0 Max BP +20% Wakeport Gear Shop
BP Gloves DX 770 Coins ±0 ±0 ±0 ±0 ±0 ±0 Max BP +30% Silver Shop
Charge Gloves 120 Coins ±0 ±0 ±0 ±0 ±0 ±0 Faster Badge Meter filling Dozing Sands Shell Hutch
Charge Gloves DX - ±0 ±0 ±0 ±0 ±0 ±0 Very fast Badge Meter charging Drop by Giant Earthwaker boss
Coin Bro Gloves 100 Coins ±0 ±0 ±0 ±0 ±0 ±0 Coins +20% if use Bros./Luiginary Attack Dreamy Mushrise Park, Dozing Sands Shell Hutch
Coin Bro Gloves DX - ±0 ±0 ±0 ±0 ±0 ±0 Coins +40% if use Bros./Luiginary Attack Drop by Wiggler & Popple boss
EXP Bro Gloves 240 Coins ±0 ±0 ±0 ±0 ±0 ±0 EXP. +20% if use Bros./Luiginary Attack Mount Pajamaja Shell Hutch
EXP Bro Gloves DX - ±0 ±0 ±0 ±0 ±0 ±0 EXP. +40% if use Bros./Luiginary Attack S-Rank Slingsniper Madskillaton
Gift Gloves 120 Coins ±0 ±0 ±0 ±0 ±0 ±0 Boosts item drop rates Dozing Sands Shell Hutch
Gift Gloves DX - ±0 ±0 ±0 ±0 ±0 ±0 Greatly boosts item drop rates Drop by Bandit; Dreamy Somnom Woods: Forest Stroll
HP Gloves 240 Coins ±0 ±0 ±0 ±0 ±0 ±0 Max HP +20% Wakeport Gear Shop
HP Gloves DX 640 Coins ±0 ±0 ±0 ±0 ±0 ±0 Max HP +30% Silver Shop
Lucky Gloves 340 Coins ±0 ±0 ±0 ±0 ±0 ±0 More Lucky hits Wakeport Cleanup; Silver Shop
Lucky Gloves DX - ±0 ±0 ±0 ±0 ±0 ±0 Much more Lucky hits S-Rank Luiginary Wall Mad Skillathon
Master Gloves - ±0 ±0 ±0 ±0 ±0 ±0 Get Excellent if using Bros./Luiginary attack to get used BP back Get 800 Challenge Points
Metal Gloves - ±0 ±0 ±0 +25 ±0 ±0 N/A Drop by the Pajamaja Volcano Giant Boss
Mini Gloves - ±0 ±0 ±0 ±0 ±0 ±0 Get Mini'd = POW +40% Drop by Gold Beanie
Mushroom Gloves - ±0 ±0 ±0 ±0 ±0 ±0 HP <25% = Auto-eat Mushroom Drop by four-Kamek boss
Perfect Bro Gloves - ±0 ±0 ±0 ±0 ±0 ±0 Will not lose BP until struck S-Rank Star Rocket Mad Skillathon
Perfect POW Gloves - ±0 ±0 ±0 ±0 ±0 ±0 POW +30% until hit Get 140 Challenge Points
POW Gloves - ±0 ±0 ±0 ±0 ±0 ±0 POW +20% From Pi'illo Elder: Rescue 12 Pi'illos
POW Gloves DX - ±0 ±0 ±0 ±0 ±0 ±0 POW +30% From Pi'illo Elder: Rescue 37 Pi'illos
Rookie Gloves - ±0 ±0 ±0 +15 ±0 ±0 If not Excellent in Bros./Luiginary Attack, get BP back Dreamy Driftwood Shore: Genie Huntin'
Shell Gloves 100 Coins ±0 ±0 ±0 +15 ±0 ±0 N/A Dozing Sands Shell Hutch
Speed Gloves 120 Coins ±0 ±0 ±0 ±0 ±0 ±0 Speed +20% Wakeport Gear Shop
Stache Gloves 240 Coins ±0 ±0 ±0 ±0 ±0 ±0 'Stache +20% Wakeport Gear Shop
Thick Gloves 20 Coins ±0 ±0 ±0 +5 ±0 ±0 N/A Mushrise Shell Hutch


Apparel: Accessories

Item Name Shop Cost HP BP POW DEF SPD 'STA Other Notes? Where?
Angel Bangle 15,000 Coins ±0 ±0 ±0 ±0 ±0 ±0 Heal 20 HP/10 BP per turn Rainbow Shop
Birthday Ring - ±0 ±0 ±0 ±0 ±0 ±0 More Lucky hits on 3DS birthday From Pi'illo Elder: Rescue 18 Pi'illos
BP Bangle 1,530 Coins ±0 ±0 ±0 ±0 ±0 ±0 Heal 1 BP per attack turn Silver Shop
BP Knockout Bangle - ±0 ±0 ±0 ±0 ±0 ±0 Heal 1 BP per enemy kill Get 200 Challenge Points
BP Scarf 1,260 Coins ±0 ±0 ±0 ±0 ±0 ±0 Max BP +20% Mount Pajamaja Shell Hutch; Silver Shop
Bros. Ring - ±0 ±0 ±0 ±0 ±0 ±0 Halves BP use Dozing Sands: The Dozing Mattress
Counter Belt - ±0 ±0 ±0 ±0 ±0 ±0 Bro is KO'ed = POW Up Wakeport: Finding Big Masiff: Real World
DEF Mush Jam - ±0 ±0 ±0 ±0 ±0 ±0 Use Mushroom = DEF Up Dozing Sands: Dozite Gathering Spot
Duplex Crown - ±0 ±0 ±0 ±0 ±0 ±0 Move twice in one turn!! Get 1,000 Challenge Points (all challenges)
Gold Statue - ±0 ±0 +10 +10 +10 +10 Really only good to sell by then Somnom Woods: The Master Pi'illos
Guard Shell 360 Coins ±0 ±0 ±0 ±0 ±0 ±0 Prevents damage thrice Dozing Sands Shell Hutch
Guard Shell DX2,400 Coins ±0 ±0 ±0 ±0 ±0 ±0 Prevents damage six times Broque Madame's Shop
Healthy Ring 1,280 Coins ±0 ±0 ±0 ±0 ±0 ±0 Prevent all ailments (except KO) Silver Shop
HP Bangle 900 Coins ±0 ±0 ±0 ±0 ±0 ±0 Heal 10 HP per turn Wakeport Gear Shop
HP Bangle DX 2,400 Coins ±0 ±0 ±0 ±0 ±0 ±0 Heal 20 HP per turn Broque Madame's Shop
HP Knockout Gear900 Coins ±0 ±0 ±0 ±0 ±0 ±0 Heal 2 HP per enemy kill Wakeport Gear Shop
HP Scarf 1,050 Coins ±0 ±0 ±0 ±0 ±0 ±0 Max HP +20% Mount Pajamaja Shell Hutch; Silver Shop
Mushroom Amulet - ±0 ±0 ±0 ±0 ±0 ±0 Throw away Mushroom to compensate for taken damage Drop by Fly Guy
POW Mush Jam - ±0 ±0 ±0 ±0 ±0 ±0 Eat Mushroom = POW Up Drop by Red/Blue/Yellow Viruses
POW Scarf - ±0 ±0 ±0 ±0 ±0 ±0 POW +20% Get 50 Challenge Points; Dreamy Driftwood Shore: World Within an Egg
POW Scarf DX - ±0 ±0 ±0 ±0 ±0 ±0 POW +30% Neo Bowser Castle: The Final Barrier
Rally Belt - ±0 ±0 ±0 ±0 ±0 ±0 Take damage = POW Up Pi'illo Castle: Island Cleanup 3
Silver Statue - ±0 ±0 +5 +5 +5 +5 Only good to sell at that point Mount Pajamaja: Mountain Climbing, etc.
Speed Scarf 530 Coins ±0 ±0 ±0 ±0 ±0 ±0 Speed +20% Mount Pajamaja Shell Hutch; Silver Shop
Stache Scarf 1,050 Coins ±0 ±0 ±0 ±0 ±0 ±0 'Stache +20% Mount Pajamaja Shell Hutch; Silver Shop


Boots/Shoes

Item Name Shop Cost Jump Power Other Notes? Where?
Action Boots - +60 Get Excellent or get hurt Rank S, Dropchopper Mad Skillathon
Antiair Boots - +42 Damage +50% to flying enemies Drop by Goomba
Antiair Boots DX - +90 Damage +50% to flying enemies Drop by Pi'illoidium boss
Bare Boots - +12 No wear = more power Drop by Caccac
Bare Boots DX - +90 No wear = more power S-Rank, Bomb Derby Mad Skillathon
Birthday Boots - +30 Damage x5 on 3DS birthday Get 450 Challenge Points
Bros. Boots 820 Coins +48 Enemy damage = BP restore Silver Shop
Coin Boots - +25 Earn more Coins from enemies! Drop by Torkscrew boss
Coin Boots DX - +60 Earn more Coins from enemies! Rank S, Luiginary Ball Mad Skillathon
Crystal Boots 1,200 Coins +120 May break Drop by Fire Bro; Dreamy Chez Broque 2
Dark Boots - +120 Hurts wielder when attacking Neo Bowser Castle: Ascent, Part Two
Discount Boots 100 Coins +6 N/A Pi'illo Castle Gift Shop; Dromba Drop
Elite Boots 680 Coins +42 N/A Silver Shop
Excellent Boots - +110 Get Excellent or get hurt S-Rank all Luiginary Mad Skillathon attacks
EXP Boots - +33 Jump on enemies for more EXP Mount Pajamaja: More Crazy Climbing
EXP Boots DX - +72 Jump on enemies for more EXP Dream Somnom Woods: Searching Out the Zeekeeper
Expert Boots - +? Extra boost if good in Challenges Get 20 Challenge Points
Farmer Boots - +90 Enemies may drop Beans, not Coins Drop by Flaming Antasmaton
Glass Boots 640 Coins +80 Can break Broque Madame's Shop
Heart Boots 670 Coins +36 Drains HP from enemies Mount Pajamaja Shell Hutch
Hiking Boots - +? More steps on 3DS pedometer = more Power! Mount Pajamaja: More Crazy Climbing
Iron-Ball Boots - +18 May cause more damage! Dozing Sands: Second Hidden Site Area
Iron-Ball Boots DX - +60 May cause more damage! Mount Pajamaja: Island Cleanup 3
Knockout Boots - +36 Enemy kill = POW Up Drop by Big Massif boss
Master Boots 12,800 Coins +100 Do 3 jumps, not 2 Rainbow Shop
Mini Boots - +90 If Mini, all attacks are Lucky Drop by Gold Beanie
Picnic Boots 190 Coins +12 N/A Pi'illo Castle Gift Shop, Dreamy Chez Broque Shop
Run-Down Boots 30 Coins +2 N/A Pi'illo Castle Gift Shop, Dreamy Chez Broque Shop
Singular Boots 1,280 Coins +54 N/A Silver Shop
Snare Boots - +24 Those hit may lose turn Drop by Giant Drilldigger boss
So-So Boots - +8 N/A Drop by Dreamy Mario Horde; Island Item Cleanup!
Star Boots 2,880 Coins +90 Heal HP when doing damage Neo Bowser Castle Shell Hutch
Steady Boots 480 Coins +18 N/A Dozing Sands Shell Hutch
Super Boots 560 Coins +30 N/A Wakeport Gear Shop


Hammers

Item Name Shop Cost Hammer Power Other Notes? Where?
Action Hammer - +48 Get an Excellent or get hurt Drop by Bowser's Honor Guard boss
Bare Hammer - +12 More damage without Wear on From Pi'illo Elder: Rescue 5 Pi'illos
Bare Hammer DX - +90 No Wear means more damage dealt Drop by Eyepi'illo
Birthday Hammer - +30 5x damage on birthday in 3DS From Pi'illo Elder: Resacue 7 Pi'illos
Blunt Hammer - +90 Damage +50% against spiked enemies S-Rank Luiginary Flame, Mad Skillathon
Crystal Hammer 1,200 Coins +120 May break Neo Bowser Castle: Ascent, Part Two; Dreamy Chez Broque 2
Dark Hammer - +120 User gets hurt when attacking Drop by Antasma
Discount Hammer - +6 N/A Mushrise Park Underground (and More)
Elite Hammer 680 Coins +42 N/A Silver Shop
Excellent Hammer - +110 Get Excellent or get hurt Drop by Giant Bowser boss
Expert Hammer - +? Extra damage if good in Challenges Get 300 Challenge Points
Fighter Hammer 580 Coins +24 May end target's turn Wakeport Gear Shop
Flame Hammer - +36 May burn targets S-Rank Fire Flower Mad Skillathon
Flame Hammer DX - +72 May burn targets Somnom Woods: The Master Pi'illos
Glass Hammer 640 Coins +80 May break Broque Madame's Shop; Mushrise Park: The Mushrise Tree Board
Golden Hammer - +? Coins ÷ 500 = Hammer Power change Get 600 Challenge Points
Iron-Ball Hammer - +18 May damage enemy twice Drop by Bowser & Antasma
Iron-Ball Hammer DX - +60 May damage enemy twice Drop by Shy Guy Airtub
Knockout Hammer - +36 Kill enemy with hammer = POW Up Mount Pajamaja: More Crazy Climbing
Master Hammer 12,800 Coins +90 Swing 2 times (Solo) Rainbow Shop
Mini Hammer - +90 If Mini'd, all attacks are Lucky Drop by Gold Beanie
Picnic Hammer 190 Coins +12 N/A Dozing Sands Shell Hutch
Run-Down Hammer - +2 N/A Forced gain: Mushrise Park
Sap Hammer - +24 May lower enemy Power Wakeport Problem Solving
Sap Hammer DX - +60 May lower enemy Power Drop by Shy Guy Airtub R
Singular Hammer 1,280 Coins +54 N/A Silver Shop
Soft Hammer - +30 May lower enemy Defense Drop by Pi'illodactyl (Mount Pajamaja)
Soft Hammer DX - +90 May lower enemy Defense Drop by Flaming Antasmaton
So-So Hammer - +9 N/A Drop by Grobot boss
Spin Hammer 820 Coins +48 May make enemy Dizzy Silver Shop
Star Hammer 2,880 Coins +90 Hit enemies may lose turns Neo Bowser Castle Shell Hutch
Steady Hammer 480 Coins +18 N/A Dozing Sands Shell Hutch, Dozing Sands: Southeast Site
Super Hammer 560 Coins +30 N/A Mount Pajamaja Shell Hutch


Badge Effects

This section is designed to detail the effects of the badges. First listed will be Luigi's badge, which determines the generalized effect. Below it are the effects of that badge paired with each of Mario's badges, which determine the strength of said effect. Badge Details will show off the locations of each.


  • Guard Badge:
    • Bronze Badge: Temporarily increases DEF, reducing damage taken from enemies
    • Expert Badge: For three turns, Mario and Luigi cannot be KO'ed (will survive with 1 HP)
    • Gold Badge: Increases your Power, increasing the damage dealt
    • Master Badge: Prevents damage on Mario and Luigi for six attacks
    • Silver Badge: Increases the rate of charging for the Badge Meter
    • Starter Badge: Prevents damage on Mario & Luigi for three attacks

  • Miracle Badge:
    • Bronze Badge: Makes Lucky hits more likely temporarily
    • Expert Badge: Randomly uses an item from your inventory without losing it
    • Gold Badge: Stops time briefly so enemies are unable to move
    • Master Badge: Earn more EXP. from battles
    • Silver Badge: Revert your status, including items, to as they were on the previous turn
    • Starter Badge: Earn more Coins from battles

  • Mush Badge:
    • Bronze Badge: Heal both bros' BP by 30% of their max
    • Expert Badge: Heal both bros' HP by 80% of their max, revives KO'ed bros, and cures status ailments
    • Gold Badge: Heal both bros' BP by 80% of their max
    • Master Badge: Heal both bros' HP by 50% of their max
    • Silver Badge: Heal both bros' BP by 50% of their max
    • Starter Badge: Heal both bros' HP by 30% of their max

  • Risk Badge:
    • Bronze Badge: Everyone gets a random status effect
    • Expert Badge: There is a 50% chance of everyone suddenly being KO'ed (not all at once: individually)
    • Gold Badge: Attacks everyone, both allies and enemies
    • Master Badge: The Badge meter is fully charged - or completely emptied!
    • Silver Badge: The Power of all allies and enemies is increased temporarily, increasing damage dealt and received
    • Starter Badge: Mario and Luigi's HP are fully healed - or dropped to one point!

  • Strike Badge:
    • Bronze Badge: All enemies are hit for 20 damage each
    • Expert Badge: One enemy is hit for 160 damage
    • Gold Badge: All enemies are hit for 100 damage each
    • Master Badge: One enemy is hit for 80 damage
    • Silver Badge: All enemies are hit for 50 damage each
    • Starter Badge: One enemy is hit for 30 damage

  • Virus Badge:
    • Bronze Badge: Removes all statuses from enemies
    • Expert Badge: Makes all enemies Dizzy that can be made so
    • Gold Badge: Makes Lucky hits more likely temporarily
    • Master Badge: Increases the damage enemies take
    • Silver Badge: Makes a foe become a Mushroom; the more Coins they have, the better the 'shroom
    • Starter Badge: Lessens the damage taken from enemies


Badge Details

Owner Badge Name General Effect Shop Cost Location Found
Mario Bronze Badge Weak alternate use - Auto-find - Dozing Sands
Mario Expert Badge Powerful effects 2,000 Coins Pi'illo Castle Gift Shop
Mario Gold Badge Powerful, alternate effects 5,000 Coins Pi'illo Castle Gift Shop
Mario Master Badge Moderate effects 600 Coins Dozing Sands Badge Shop
Mario Silver Badge Moderate, alternate effect 1,500 Coins Dozing Sands Badge Shop
Mario Starter Badge Weak effect - Automatic find; Pi'illo Castle
Luigi Guard Badge Stops/lowers damage - Auto-find - Dozing Sands
Luigi Miracle Badge Ups Coins, EXP., stops time, etc. 2,000 Coins Pi'illo Castle Gift Shop
Luigi Mush Badge Heals HP/BP - Automatic find; Pi'illo Castle
Luigi Risk Badge Good effect, but at a risk... 600 Coins Dozing Sands Badge Shop
Luigi Strike Badge Quick damage to enemies 200 Coins Dozing Sands Badge Shop
Luigi Virus Badge Makes enemies dizzy/weakened 400 Coins Dozing Sands Badge Shop




Shop Details

Pi'illo Castle Gift Shop

PI'ILLO CASTLE GIFT SHOP - ITEM SHOPPE
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
1-Up Deluxe** 300 Coins Revives Mario or Luigi from KO with full HP
Boo Biscuit* 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb* 30 Coins Heals all negative status, except for KO
Shock Bomb* 50 Coins May make all enemies dizzy
Super Mushroom* 30 Coins Heals 60/120 HP for one bro
Super Nut* 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar* 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro
Taunt Ball** 10 Coins Makes background enemies battleable
Ultra Mushroom** 90 Coins Restreos 100/200 HP to one bro
Ultra Nut** 225 Coins Restores 50/100 HP each to Mario and Luigi
Ultrasyrup Jar** 180 Coins Restores 60/120 BP to one bro
Max Mushroom*** 270 Coins Heals 160/320 HP for one bro
Max Nut*** 675 Coins Heals 80/160 HP for both Mario and Luigi
Max Syrup Jar*** 540 Coins Heals 80/160 BP for one bro
NOTE (*): Unavailable until reaching the Dozing Sands
NOTE (**): Unavailable until reaching the Driftwood Shore
NOTE (***): Unavailable until meeting the Zeekeeper

PI'ILLO CASTLE GIFT SHOP - GEAR SHOPPE
Item Name Cost Effect
Discount Boots 100 Coins Jumping power +6
Discount Hammer* 100 Coins Hammer Power +6
Picnic Boots 190 Coins Jumping power +12
Picnic Hammer* 190 Coins Hammer Power +12
Picnic Wear 70 Coins Defense +9
Run-Down Boots 30 Coins Jumping power +2
Run-Down Hammer* 30 Coins Hammer power +2
So-So Wear 140 Coins Defense +21
Thin Wear 20 Coins Defense +3
NOTE (*): Not available until obtaining hammers in Mushrise Park

As a note, the Badge Shoppe is not opened until you can get Badges, right after visiting the shop in Dozing Sands.

PI'ILLO CASTLE GIFT SHOP - BADGE SHOPPE
Owner Badge Name General Effect Shop Cost
Luigi Miracle Badge* Ups Coin payout, EXP., etc. 2,000 Coins
Luigi Risk Badge Good effect, but at a risk... 600 Coins
Luigi Strike Badge Quick damage to enemies 200 Coins
Luigi Virus Badge Makes enemies dizzy/weakened 400 Coins
Mario Expert Badge* Powerful effects 2,000 Coins
Mario Gold Badge* Powerful, alternate effects 5,000 Coins
Mario Master Badge Moderate effects 600 Coins
Mario Silver Badge Moderate alternate effects 1,500 Coins
NOTE (*): Unavailable until being tasked with making the Ultibed


Dreamy Chez Broque Shop

DREAMY CHEZ BROQUE SHOP - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Syrup Jars 20 Coins Restores 20/40 BP to one bro

DREAMY CHEZ BROQUE SHOP - GEAR
Item Name Cost Effect
Discount Boots 100 Coins Jumping power +6
Picnic Boots 190 Coins Jumping power +12
Picnic Wear 70 Coins Defense +9
Run-Down Boots 30 Coins Jumping power +2
So-So Wear 140 Coins Defense +21
Thin Wear 20 Coins Defense +3


Mushrise Shell Hutch

MUSHRISE SHELL HUTCH - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Syrup Jars 20 Coins Restores 20/40 BP to one bro

MUSHRISE SHELL HUTCH - GEAR
Item Name Cost Effect
Cozy Wear 90 Coins Defense +18; DEF boost when hurt
Discount Boots 100 Coins Jumping power +6
Picnic Boots 190 Coins Jumping power +12
Picnic Wear 70 Coins Defense +9
So-So Wear 140 Coins Defense +21
Thick Gloves 20 Coins Defense +5


Dozing Sands Shell Hutch

DOZING SANDS SHELL HUTCH - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro

DOZING SANDS SHELL HUTCH - GEAR
Item Name Cost Effect
Charge Gloves 120 Coins The Badge Meter charges faster
Coin Bro Gloves 100 Coins Win with a Bros./Luiginary Attack for 20% more Coins
Gift Gloves 120 Coins Higher item drop rates from enemies
Guard Shell 360 Coins Prevents three hits against you in a battle
Picnic Boots 190 Coins Jumping power +12
Picnic Hammer 190 Coins Hammer power +12
Shell Gloves 100 Coins Defense +15
Singular Wear 360 Coins Defense +27
So-So Wear 140 Coins Defense +21
Steady Boots 480 Coins Jumping power +18
Steady Hammer 480 Coins Hammer power +18


Dozing Sands Badge Shop

DOZING SANDS BADGE SHOP
Owner Badge Name General Effect Shop Cost
Luigi Miracle Badge* Ups Coin payout, EXP., etc. 2,000 Coins
Luigi Risk Badge Good effect, but at a risk... 600 Coins
Luigi Strike Badge Quick damage to enemies 200 Coins
Luigi Virus Badge Makes enemies dizzy/weakened 400 Coins
Mario Expert Badge* Powerful effects 2,000 Coins
Mario Gold Badge* Powerful, alternate effects 5,000 Coins
Mario Master Badge Moderate effects 600 Coins
Mario Silver Badge Moderate alternate effects 1,500 Coins
NOTE (*): Unavailable until being tasked with making the Ultibed


Dreamy Britta's Shop

DREAMY BRITTA'S SHOP - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro

DREAMY BRITTA'S SHOP - GEAR
Item Name Cost Effect
Charge Gloves 120 Coins The Badge Meter charges faster
Coin Bro Gloves 100 Coins Win with a Bros./Luiginary Attack for 20% more Coins
Gift Gloves 120 Coins Higher item drop rates from enemies
Guard Shell 360 Coins Prevents three hits against you in a battle
Picnic Boots 190 Coins Jumping power +12
Picnic Hammer 190 Coins Hammer power +12
Shell Gloves 100 Coins Defense +15
Singular Wear 360 Coins Defense +27
So-So Wear 140 Coins Defense +21
Steady Boots 480 Coins Jumping power +18
Steady Hammer 480 Coins Hammer power +18


Wakeport Gear Shop

YELLOW HUT BOUTIQUE
Item Name Cost Effect
BP Gloves 290 Coisn Max BP +20%
Fighter Hammer 580 Coins Hammer power +24; may prevent hit enemies from having a turn
HP Bangle 900 Coins Heal 10 HP per attack turn
HP Gloves 240 Coins Max HP +20%
HP Knockout Bangle 900 Coins Heal 2 HP for each enemy you defeat
Singular Wear 360 Coins Defense +27
Speed Gloves 120 Coins Speed +20%
Stache Gloves 240 Coins 'Stache +20%
Steady Boots 480 Coins Jumping power +18
Steady Hammer 480 Coins Hammer power +18
Super Boots 560 Coins Hammer power +30
Super Wear 420 Coins Defense +35


Wakeport Badge Shop

WAKEPORT BADGEPORT SHOP
Owner Badge Name General Effect Shop Cost
Luigi Miracle Badge* Ups Coin payout, EXP., etc. 2,000 Coins
Luigi Risk Badge Good effect, but at a risk... 600 Coins
Luigi Strike Badge Quick damage to enemies 200 Coins
Luigi Virus Badge Makes enemies dizzy/weakened 400 Coins
Mario Expert Badge* Powerful effects 2,000 Coins
Mario Gold Badge* Powerful, alternate effects 5,000 Coins
Mario Master Badge Moderate effects 600 Coins
Mario Silver Badge Moderate alternate effects 1,500 Coins
NOTE (*): Unavailable until being tasked with making the Ultibed


Wakeport Item Shop

WAKEPORT ITEM TOWN
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro


Dreamy Wakeport Shop

DREAMY WAKEPORT SHOP - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro

DREAMY WAKEPORT SHOP - GEAR
Item Name Cost Effect
BP Gloves 290 Coisn Max BP +20%
Fighter Hammer 580 Coins Hammer power +24; may prevent hit enemies from having a turn
HP Bangle 900 Coins Heal 10 HP per attack turn
HP Gloves 240 Coins Max HP +20%
HP Knockout Bangle 900 Coins Heal 2 HP for each enemy you defeat
Singular Wear 360 Coins Defense +27
Speed Gloves 120 Coins Speed +20%
Stache Gloves 240 Coins 'Stache +20%
Steady Boots 480 Coins Jumping power +18
Steady Hammer 480 Coins Hammer power +18
Super Boots 560 Coins Hammer power +30
Super Wear 420 Coins Defense +35


Mount Pajamaja Shell Hutch

MOUNT PAJAMAJA SHELL HUTCH - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro

MOUNT PAJAMAJA SHELL HUTCH - GEAR
Item Name Cost Effect
BP Scarf 1,260 Coins Max BP +20%
EXP Bro Gloves 240 Coins Gain 20% more EXP. if winning with Bros./Luiginary Attack
Fighter Hammer 580 Coins Hammer power +24; hit enemies can lose turn
Fighter Wear 420 Coins Defense +30, Power +20, Speed -20
Heart Boots 670 Coins Jumping power +36; heal own HP when doing damage
HP Scarf 1,050 Coins Max HP +20%
Speed Scarf 530 Coins Speed +20%
Stache Scarf 1,050 Coins 'Stache +20%
Super Boots 560 Coins Jumping power +30
Super Hammer 560 Coins Hammer power +30
Super Wear 420 Coins Defense +36


Massif Bros. Shop

MASSIF BROS. SHOP - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro

MASSIF BROS. SHOP - GEAR
Item Name Cost Effect
BP Scarf 1,260 Coins Max BP +20%
EXP Bro Gloves 240 Coins Gain 20% more EXP. if winning with Bros./Luiginary Attack
Fighter Hammer 580 Coins Hammer power +24; hit enemies can lose turn
Fighter Wear 420 Coins Defense +30, Power +20, Speed -20
Heart Boots 670 Coins Jumping power +36; heal own HP when doing damage
HP Scarf 1,050 Coins Max HP +20%
Speed Scarf 530 Coins Speed +20%
Stache Scarf 1,050 Coins 'Stache +20%
Super Boots 560 Coins Jumping power +30
Super Hammer 560 Coins Hammer power +30
Super Wear 420 Coins Defense +36


Silver Shop

SILVER SHOP (GEAR)
Item Name Cost Effect
Balm Wear 510 Coins Defense +45, Max HP +20
BP Gloves DX 770 Coins Max BP +30%
BP Bangle 1,530 Coins Restore 1 BP with each attack turn
BP Scarf 1,260 Coins Max BP +20%
Bros. Boots 820 Coins Jumping power +48; restore BP when doing damage
Elite Boots 680 Coins Jumping power +42
Elite Hammer 680 Coins Hammer power +42
Fancy Wear 960 Coins Defense +54, 'Stache +20
Healthy Ring 1,280 Coins Prevents all status ailments (except KO)!
HP Gloves DX 640 Coins Max HP +30%
HP Scarf 1,050 Coins Max HP +20%
Lucky Gloves 340 Coins Makes Lucky Hits more likely
Singular Boots 1,280 Coins Jumping power +54
Singular Hammer 1,280 Coins Hammer power +54
Speed Scarf 530 Coins Speed +20%
Spin Hammer 820 Coins Hammer power +48; can make enemies dizzy
'Stache Scarf 1,050 Coins 'Stache +20%


Broque Madame's Shop

BROQUE MADAME'S SHOP - ITEMS
Item Name Cost Effect
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
1-Up Deluxe 300 Coins Revives Mario or Luigi from KO with full HP
Boo Biscuit 5 Coins Temporarily prevents damage
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro
Taunt Ball 10 Coins Makes background enemies battleable
Ultra Mushroom 90 Coins Restreos 100/200 HP to one bro
Ultra Nut 225 Coins Restores 50/100 HP each to Mario and Luigi
Ultrasyrup Jar 180 Coins Restores 60/120 BP to one bro

BROQUE MADAME'S SHOP - GEAR
Item Name Cost Effect
Glass Boots 640 Coins Jumping power +80; may break, however
Glass Hammer 640 Coins Hammer power +80; may break, however
Guard Shell DX 2,400 Coins Negates damage six times during a battle
Hero Wear 480 Coins Power +30, Defense +72, Speed +30 - you are KO'ed in three turns
HP Bangle DX 2,400 Coins Restore 20 HP per attack turn


Neo Bowser Castle Shell Hutch

NEO BOWSER CASTLE SHELL HUTCH - ITEMS
Item Name Cost Effect
1-Up Deluxe 300 Coins Revives Mario or Luigi from KO with full HP
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Max Mushroom 270 Coins Heals 160/320 HP for one bro
Max Nut 675 Coins Heals 80/160 HP for both Mario and Luigi
Max Syrup Jar 540 Coins Heals 80/160 BP for one bro
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro
Taunt Ball 10 Coins Makes background enemies battleable
Ultra Mushroom 90 Coins Restreos 100/200 HP to one bro
Ultra Nut 225 Coins Restores 50/100 HP each to Mario and Luigi
Ultrasyrup Jar 180 Coins Restores 60/120 BP to one bro

NEO BOWSER CASTLE SHELL HUTCH - GEAR
Item Name Cost Effect
Ironclad Wear 2,160 Coins Defense +78; taking damage ups Defense
Star Boots 2,880 Coins Jumping power +90; heal HP when doing damage
Star Hammer 2,880 Coins Hammer power +90; enemies hit may lose turns
Star Wear 1,800 Coins Max HP +20, Max BP +10, Power +20, Defense +75, Stache +30


Dreamy Chez Broque 2

DREAMY CHEZ BROQUE (DREAMY NEO BOWSER'S CASTLE) - ITEMS
Item Name Cost Effect
1-Up Deluxe 300 Coins Revives Mario or Luigi from KO with full HP
1-Up Mushroom 50 Coins Revive Mario or Luigi from KO with ~50% HP
Boo Biscuit 5 Coins Temporarily prevents damage
Max Mushroom 270 Coins Heals 160/320 HP for one bro
Max Nut 675 Coins Heals 80/160 HP for both Mario and Luigi
Max Syrup Jar 540 Coins Heals 80/160 BP for one bro
Mushroom 10 Coins Heals 30/60 HP for one bro
Nut 25 Coins Heals 15/30 HP each to both bros
Refreshing Herb 30 Coins Heals all negative status, except for KO
Shock Bomb 50 Coins May make all enemies dizzy
Super Mushroom 30 Coins Heals 60/120 HP for one bro
Super Nut 75 Coins Heals 30/60 HP each for Mario and Luigi
Supersyrup Jar 60 Coins Heals 40/80 BP for one bro
Syrup Jars 20 Coins Restores 20/40 BP to one bro
Taunt Ball 10 Coins Makes background enemies battleable
Ultra Mushroom 90 Coins Restreos 100/200 HP to one bro
Ultra Nut 225 Coins Restores 50/100 HP each to Mario and Luigi
Ultrasyrup Jar 180 Coins Restores 60/120 BP to one bro

DREAMY CHEZ BROQUE (DREAMY NEO BOWSER'S CASTLE) - GEAR
Item Name Cost Effect
Crystal Boots 1,200 Coins Jumping power +120; may break
Crystal Hammer 1,200 Coins Hammer power +120, may break
Ironclad Wear 2,160 Coins Defense +78; taking damage ups Defense
King Wear 5,760 Coins Power +30, Defense +84, 'Stache +30; auto-counter sometimes
Star Boots 2,880 Coins Jumping power +90; heal HP when doing damage
Star Hammer 2,880 Coins Hammer power +90; enemies hit may lose turns
Star Wear 1,800 Coins Max HP +20, Max BP +10, Power +20, Defense +75, Stache +30


Rainbow Shop

Note that, to access this most useful shop, you are required to have the Rainbow Rank (Level 40+) on at least one of the two brothers. It is the western shop in the big shop owned by Madame Broque in Driftwood Shore. It offers a free healing each time you come as well.


RAINBOW SHOP (GEAR)
Item Name Cost Effect
Angel Bangle 15,000 Coins Heal 20 HP and 10 BP with each turn!
Bottomless Gloves 16,000 Coins Items are used by effects only: they don't go away!!
King Wear 5,760 Coins Power +30, Defense +84, 'Stache +30; auto-counter sometimes
Master Boots 12,800 Coins Jumping power +100; do three jumps in a solo jump!
Master Hammer 12,800 Coins Hammer power +90; do two swings with a solo hammer!




Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • CaioNV:

  • endergamer537:
    • For additional attack details on the Bowser & Antasma, Big Massif, Wiggler & Popple, Pi'illodium, Kamek, Antasma, and Dreamy Bowser bosses.

  • Prima Guide's Official Mario & Luigi: Dream Team Strategy Guide:
    • Precise enemy HP and drop rates.

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.




Version History

  • v0.00:
    • Some very preliminary, pre-release formatting.
    • Time: 1:51 AM 8/8/2013.

  • v0.10:
    • Got the game today; done up to [[Mushrise Park Underground]]. All parallel content completed.
    • Time: 4:28 AM 8/13/2013.

  • v1.00:
    • Pretty much everything's done that I can think of, except for a few missing Beans.
    • Time: 5:55 AM 8/19/2013.

  • v1.10:
    • Major revamping of the enemy data's stuff, primarily better HP/EXP./Coin data (more precise) and enemy item drops. Also found some new pieces of equipment and filled out the Expert Challenges section in whole, and I'm pretty sure this all is done, actually.
    • Time: 3:12 AM 8/21/2013.

  • v1.15:
    • A few minor format fixes, a little grammatical editing, but mostly the submission of new attacks for a number of bosses (thanks, endergamer537!).
    • Time: 10:35 PM 9/9/2013.




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© 2013 Daniel Chaviers (a.k.a. KeyBlade999).

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This is the end of KeyBlade999's Mario & Luigi: Dream Team FAQ/Walkthrough.

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