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Wallace & Gromit: Curse of the Were-Rabbit FAQ/Walkthrough

by MHillyard98   Updated to v1.2 on

Wallace & Gromit: The Curse of the Were-Rabbit

Legal

All I'm going to say here is that if you wish to use this guide, send me an e-mail (look at Contact Information) and tell me what you will use it for.

Contact Information

If you wish to e-mail me then send it to britishgamerx@gmail.com, I do check my e-mail on a daily basis so if you have any questions, praise or CONSTRUCTIVE criticism (don't send me messages like 'This guide is s***') just e-mail me and I will try to reply ASAP. Also, if you have a YouTube account you can find me as MichaelHillyard98 so you can Subscribe if you want (I haven't made any videos yet) and / or send me a Private Message.

Introduction

Well, I guess I'll tell you about myself and what I do. I'm a 15 year old gamer from Bolton, England and my games are like my friends (I do have real friends aswell) but I decided I wanted to start making FAQs and thought I'd start with one of my childhood favourites! In this guide, I will be making a 100% Guide to this game WITHOUT cheating it (using a Bunny Hopper to get to a card designed for the Auto-Bunter). Luckily, there are no DLCs for this game so everyone can follow this guide. The order in which I organise things is the way I did it, so you can go off to do your own thing if you want. But it's up to you. I am playing this on PlayStation 2 but the game is no different to the XBOX version.

Money and Cards

The only collectable things in this game are Cards (main focus) and money. Cards will progress the game and give us 100%, and money will buy items for Gromit's marrow. You can buy items at Mr. Caliche's shop, which has 1 location in each area. You can buy...

  • Watering Can
  • Thermostat
  • pH Neutraliser
  • Gramophone
  • Records (after purchasing Gramophone)
  • Veg-B-Big Bottle
  • Small Veg-B-Big Bottle
  • Carpets
  • Wallpapers
  • Ribbons

There are many ways to earn money, you can suck coins out of the numerous Post Boxes scattered around the areas. You can earn money from completing Arenas during the day and night and using the BunGun on certain objects.

The Marrow

The Marrow is Gromit's vegetable than can grow to a very large size. You can do this by either making sure it has the correct amount of pH, water and heat, or by using the Veg-B-Big Bottles. If it is big enough at the end, you will earn a bonus cutscene.

Pause Menu and Tutorials

I'm not going to go through the controls or how to use things because you can see how to use each piece of equipment on the different slides of the HUD (Pesto Pal)

Version History

0.1 - Began guide. Beginning - Back Gardens (Daytime Arena) 03/10/13
0.2 - Continued guide. Speak to PC Mac - Holy Water! 03/10/13
0.3 - The Churchyard (Daytime Arena) - Disable the Device 5/10/13
0.4 - Protect Rex - Working Together Added Version History 5/10/13
0.5 - Bunny Hopper Ornaments - Veg Sorter 6/10/13
0.6 - Rabbits! - Dollies 7/10/13
0.7 - Visit the Museum - Leap of Faith 9/10/13
0.8 - The Allotments (Daytime Arena) - After Dark 11/10/13
0.9 - Heavens Above! - Restart the Factory 15/10/13
1.0 - Totters Lane Ambush - Grimsley Factory (Daytime Arena) 16/10/13
1.1 - Lights Out - Grand Finale 20/10/13
1.2 - Final Spelling and Grammar Check - Coming Soon... 20/10/13

Walkthrough

Tottington Hall / Tutorial

Clear the Front Lawn

Opens: Walled Garden
Card: Tutorial: Front Lawn Cleared
Rewards: None

Okay, so start a New Game and we are launched into the first task and cutscene. When we start the task, Wallace will tell you to look around (use the right stick), after a few seconds he will tell you to talk to Lady Tottington. So run on over to her. After accepting her task, Wallace will tell you to whistle near the button on the BunVac so Wallace will start it. He will then tell you to use the BunGun on the rabbits. The tutorial will tell you how to use it but just suck them up and shoot them at the Vac-Drain. After a few rabbits have been captured, a fat rabbit will appear. For these, you will have to pull on the BunGun for longer. When all the rabbits are cleared, whistle Wallace again and he will press the button again so the BunVac's suction will enter the ground and open a new Vac-Drain in the middle of the field, Wallace will tell you to herd the Rabbits in the drain by running at them (this will be very useful in the future). When they have been captured, the last group of rabbits will appear across the lawn and you should use your new technique against the remaining 16 Rabbits. When they are cleared. Talk to Lady Tottington to collect your card.

Walled Garden

Opens: Ghastly Statues!
Card: Tutorial: Cleared the Walled Garden
Rewards: None

Straight after you get your card, you will be given the next task. Follow Wallace to the side of the Hall and whistle him to open the cover. Press the button, and the gate will open. Jump on the pile of logs and then double jump over the wall. Smash the plank of wood holding the gate shut to let Wallace in and he will tell you not to let the Rabbits eat the Pumpkin. This is the only way you can fail this task. Open the Vac-Drain by pulling the trolley off the top of it. Smash the nearby boxes and shoot the rabbits into the Vac-Drain. Now open the nearby crate by using the lever next to it. When it opens, shoot the rabbit into the drain. Next, use the winch on the next crate near the Pumpkins and herd the rabbits into the drain. Open one of the cold frames and herd the rabbits into the drain. Then Wallace will tell you to open the other cold frame, so herd those Rabbits into the drain too. Now a herd of Rabbits will appear near the Pumpkin, so quickly herd them to the drain before they begin to feast on the defenceless vegetable. Now, Wallace will point out a Rabbit on top of the weathervane. Use the BunGun to suck up a Paint Can and shoot it at the weathervane and the Rabbit will drop into the drain. Finally, Gromit will have to wall jump onto the roof of the shed. Whistle Wallace so he can Air Blast the compost bins and one at a time, suck up the Rabbit and shoot in at the drain. When all 3 have been captured. Talk to Lady Tottington to get your next card.

Ghastly Statues

Opens: Tutorial
Card: Tutorial: Returned Lady Tottington's Statues
Rewards: None

Again, you will be put directly into the next task. Firstly, make Gromit wall jump the sides of the main doors and collect the 2 Statues up there. Next, head towards the gate near the Walled Garden and collect the statue on the pillar. Go through the gate and we now have the ability to switch characters. Make Wallace jump on the taller pillar and collect that statue. Enter the Walled Garden and collect the Statue on the tall log. The final statue is in the shed and you and Gromit will both have to suck on the door for it to open (by whistling Gromit). When they are all collected. Speak to Lady Tottington to get your third card.

Tutorial

Opens: Growbag's Rabbit Problem, Clear the Town Hall, The Vicar's Glasshouse, Race Rex, Speak to PC Mac, Vegetable Pie!, Clear the Bank, Mrs Windfall's Veg, Pip's Bullseye Game
Card: Tottington Hall: Tutorial
Rewards: Town Centre

You may have gotten this card before. If so, not to worry but if you didn't then after getting that last card. Lady Tottington will tell you she saw a card nearby. Turn around and look towards the ornaments next to the patio leading away from the Manor. You should see a spinning Card on one of them. Collect this and we have finished the Tutorial Level. After watching the numerous cutscenes. We will end up in Town Centre. There are lots to do so letē—“ get started!

Town Centre [Part One]

Daytime

Growbag's Rabbit Problem

Opens: Mr Leaching's Breakdown
Card: Mr Growbag: West Wallaby St Rabbits Removed
Rewards: None

You may have noticed that you are surrounded by rabbits, if you walk down the pavement to the left you will meet Mr Growbag. Accept his task and begin to clear the area, now although there is a Pumpkin, whether or not it is eaten does not affect the mission. Open the cold frames and herd them with the rest eating the Pumpkin, suck up the Rabbit on the fence and herd them as well as the lone Rabbit in the road into the drain and shoot the Rabbit you got off the fence. Get the lone Rabbit in Wallace and Gromit's front yard into the drain. In the next yard, start off by herding the outdoor Rabbits into the drain. Now, you want to open the crate with the lever and shoot the rabbit into the drain. Now the crate with the winch, herd the rabbits into the drain and now head to the black car parked in their yard. Hit the trunk with your BunGun and 3 Rabbits will hop out. Herd them to the drain and switch to Gromit. Jump on top of the crate with the winch and you may notice a Compost Bin next to it. Whistle Wallace to Air Blast it and catch the Rabbit. When you have captured it, it's task over and you will be given the card off Mr Growbag.

Vegetable Pie!

Opens: None
Card: The Mulch Family: Ingredients Collected for Mrs Mulch's Pie
Rewards: None

Across from Mr Growbag are some houses, one of them has Mrs Mulch and a basket. Talk to her and she will tell you that she needs a Cauliflower, a Turnip, a Courgette and a Wild Mushroom. First, cross over to the yards we just cleared and in one of the yards you will find a Cauliflower. Suck it up with your BunGun and drop it in Mrs Mulch's basket. You can find a Turnip on either side of the street in its last yard. For the Wild Mushroom, head to the last yard closest to the park (furthest from Mrs Mulch). Finally, the Courgette can only be found in the Market Square around the corner. Search the Vegetable Stall and bring the Courgette to Mrs Mulch. You will get your next card. Easy right?

Clear the Bank

Opens: None
Card: The Windfall Family: Bank Veg Sorted
Rewards: None

Firstly, I want you to head to the green car on your street. Hit the back of it to get some coins. Also remember to suck any coins out of post-boxes when you see them. Head around the corner and you will see Mr Windfall. Your task here is to sort out the Bank's Veg. Cauliflower goes into the barrel on the left, Pumpkins go into the barrel on the right. You will control the winch and whichever way you turn it, the tubes will turn. From this, you will want to make each Vegetable go into the correct barrel. Sometimes, you will get a rotten vegetable, in which you will have to let it drop into the garbage. This can be achieved by whistling your partner when the rotten vegetable is close to the barrels and the tubes closest to the barrels will angle towards the floor and a hatch will open in the floor to let it fall through. But make sure that you whistle again to close it before the good Vegetables fall through. You need to get a total of 40 Vegetables in its correct area within the time limit AND before you fail to get the right Vegetable in its right area 10 times! Once you get the hang of it, you will complete it and get your card.

Speak to PC Mac

Opens: None
Card: PC Mackintosh: Were-Rabbit Posters Removed
Rewards: None

Carry on down the road and you will find PC Mac, he will tell you that some people have put up Were-Rabbit posters around town and that he wants you to take them down. You will have to use your BunGun to suck them down. The locations of the 10 Posters are...

  • Right behind PC Mac
  • On top of building near PC Mac, there is a winch next to a wooden platform. Whistle your partner to use the winch whilst you are on it and it will be at the top
  • On a board behind a cover next to Mrs Hedges, whistle your partner to open the cover
  • On top of a work platform behind the building next to Mrs Hedges. You will need to climb onto the tall pulley to the West of the actual platform. Whistle your partner to move the Pulley toward the platform
  • When you jump off, look towards the wall next to the back of the bank
  • On the West side of the clock tower in Market Square
  • Next to a tunnel, South-East of the clock tower
  • Go through the tunnel and look at the nearby wall
  • Behind the last poster, jump up the nearby rooftops
  • Continue through the tunnel and go up the road, past Mr Leaching and to the right, cross the bridge and go up onto the ledge

When you suck up the last poster you will get your card.

Race Rex

Opens: None
Card: The Leaching Family: Beat Rex Leaching
Rewards: None

Meet Rex near where we saw Mrs Hedges earlier. You will have to hit 10 lampposts before Rex. The easiest method is to use your BunGun against him and he will stop. Your character is faster than Rex so just hit every lamppost you see until you hit 10. That was one of the easiest tasks in the game!

Clear the Town Hall

Opens: None
Rev & Mrs Hedges: Town Hall Cleared
Rewards: None

Speak to Mrs Hedges and we now have to clear the Rabbits out of the Town Hall. Firstly, use your BunGun on the revolving doors at the front. A herd of Rabbits will come out, herd them to the drain behind the building (near where we got that poster earlier) then, switch to Gromit and wall jump onto the roof (you will see coins were you need to go). Use your BunGun on the windows and some Rabbits will pop out of the 2 that are open. Herd them down the pipe next to the building and into the drain. Now head to the back of the building and you will find a machine. Whistle your partner to open the vent and use your BunGun to suck the Rabbits out. Next, climb onto the Pulley and let your partner drag it across. Whilst doing this, use your BunGun on the 2 Windows behind the building and some Rabbits will pop out. Herd the rabbits to the drain and it's task complete!

What's the Time?

Opens: None
Card: Town Centre - Town Centre: What's the Time?
Rewards: None

This is like the Tutorial card we got earlier. Switch to Wallace and climb onto one of the Lion heads around the Clock Tower. Jump onto the flower ledge surrounding the clock itself and make your way around the clock face. You will find some coins up there as well as this card.

Mr Leaching's Breakdown

Opens: None
Card: The Leaching Family: Barrels Delivered to the Customers
Rewards: None

You may have seen Mr Leaching before when we collected the final Poster. If not, then he is located up the road near Posters 8 & 9. Talk to Mr Leaching and he will want us to deliver his barrels to his customers. Firstly, just pull the lever and let the barrel roll down the hill, use your BunGun to pull the barrel to the man in the entrance next to the tunnel into Market Square. Now return to the van and get another barrel. This time, pull it upwards as soon as it falls off the van and take it across the bridge. Go to the exact position Poster 10 was and a woman will be there to take the barrel. Finally, let the barrel drop again and this time take the barrel to Mr Caliche's shop (east of the clock tower if you didn't know). Once the last barrel is delivered, the task will end and you will gain a card.

Entombed

Opens: None
Card: Town Centre - Church: Entombed
Rewards: None

Head to the Church area. When you enter the graveyard, you may notice platforms around the place. These will have Roman Numerals on them when you jump on them and click the action button. You need to activate them in the correct order to open the tomb.

I - East of the Vicar's greenhouse in front of a tree
II - Next to the Churchyard warden (south-west corner)
III - Next to the entrance of the graveyard
IV - North-West corner of the graveyard, behind the church
V - Next to the tomb itself

The tomb will then open and you will be able to collect your card.

The Vicar's Glasshouse

Opens: None
Card: Rev & Mrs Hedges: Churchyard Cleared of Pests
Rewards: None

Talk to Reverend Hedges outside his greenhouse. He will tell you that pests have overrun his graveyard. Firstly, a few Rabbits will pop out of a bush. Herd them into a drain, this is shortly followed by some more Rabbits coming out of a nearby tree. Some squirrels will now drop out of the tree. However, squirrels will NOT herd together so you will need to shoot them into the drain one by one. Following this, some more rabbits will pop out of bushes nearby. Herd both groups into the drain and then some Hedgehogs will begin to have a meal. Like the squirrels, Hedgehogs will not herd together. But you will need to shoot them into the drain. Finally, rabbits will pop out from behind some gravestones. Get them all into the drain and we're done!

Hill Climbing

Opens: None
Card: Town Centre - Park: Hill Climbing
Rewards: None

Head to the park. When you go through the tunnel on West Wallaby Street and turn around you should see a button similar to the one at Tottington Hall. Click it and it will begin a timer, you will have to quickly get to the card at the top of the hill before time runs out. Run past Mrs Windfall and up the 2 tiers of steps. When you are at the top, quickly turn left and jump onto the platform on the tree. The best way of doing this is lots of practise, and to play as Wallace as he is taller than Gromit.

Mrs Windfall's Veg

Opens: None
Card: The Windfall Family: Mrs Windfall's Veg is Safe
Rewards: None

Talk to Mrs Windfall next to the steps leading up the hill. Some squirrels will come down from a tree and will run up it at the sight of you. There is not enough room for them all so shoot the 3 squirrels that didn't make it up into the drain. The squirrels will not come down unless they are sucked down with the BunGun. Let's use that to our advantage, first hit the crate next to the drain and get the rabbit it the drain. Next, head to the building platform behind the Cauliflower and smash it with the BunGun. This will cause the rabbits to fall and you will need to herd the rabbits into the drain. Next, suck open the door near the Cauliflower and more squirrels will be found inside. Shoot them into the drain and head to the last crate near the Marrow. Shoot the rabbit into the drain. Now, let's finish off them squirrels in the tree. Jump and suck the squirrels down one by one and shoot them into the drain. Now, more Rabbits will pop out near the Cauliflower so herd them into the drain. Some Rabbits will now come out near the Pumpkins on the top of the hill. Switch to Wallace and go up the STAIRS not the rocks. When Wallace gets to the top step, more Rabbits will come out from the top step. Herd them with the Rabbits eating the Pumpkins and whistle your partner to pull the lever. This will open a nearby drain, so herd the rabbits into it. Now, 2 herds of Rabbits will spawn, 1 herd next to the Cauliflower and 1 herd next to the Marrow. Now you need to be quick, jump from the top of the hill to the Cauliflower patch and herd them to the drain. Now quickly get to the Marrow as the rabbits will be eating it VERY QUICKLY. I usually save it as it gets to 50% - 60% health at the most. But when you herd the last lot into the drain, you finish the task. Phew!

Pip's Bullseye Game

Opens: None
Card: The Windfall Family: Bullseye!
Rewards: None

Let's hope her son's card isn't as hard to get as hers. Talk to Pip in the middle of the football pitch. He will want you to kick the ball into the targets with nets in them. He will give you 3 rounds to complete. Each gradually getting harder. On the last round, you will have to hit them all. You have a decent time limit, so this isn't as hard as the other Windfall's tasks.

Okay, so we've got every card we can possibly get at this point. Except for the 3 cards which we will get for clearing 100 pests out of the Back Gardens (first arena). First though, I'd like to go to Mr Caliche's shop (east of Clock Tower). You should have round about 70 coins (if you've been opening post boxes and collecting the odd coins). I purchased the following items...

  • Watering Can
  • Ribbons

You can check into the Greenhouse if you wish, but there is no real point as we don't yet own the Thermostat.

The Back Gardens (Daytime Arena)

Opens: Fowl Play, Holy Water!, Speak to PC Mac, Pip's Football Challenge, Winnie's Van
Cards: The Back Gardens: 25 Pests Collected, 50 Pests Collected, 100 Pests Collected
Rewards: Screwdriver

This is it people, our first Arena. Meet with the Warden near where we got Posters 8 & 9 a while ago. We will be given the Screwdriver, a very useful tool for cracking open gates. When we begin, you should play as Gromit. Put him in front of the gate and whistle for Wallace to crack the gate open with his screwdriver. You will temporarily play as Wallace as he cracks the security device. You do this by moving the left stick around in circles until you find the button. You then press that button and do it again until all of the circles are filled with a button. When he cracks it, you will be set back as Gromit and you should run quickly into the first yard with the Cauliflower. Herd the rabbits into the drain in front of the yard. There is a crate next to the drain so smash it and the rabbit will be sucked into the drain. Turn around and head for the yard containing the pumpkin. Herd the rabbits that come out of the burrow into the same drain. Now go back to the gate of the Pumpkin yard and to the left is a yard with a single crate with a lever. Shoot that rabbit into the drain and move on. Behind the Cauliflower yard are 3 joint yards. Open up the 2 cold frames to release the rabbits and herd them with the rest into the drain in the 3rd yard. Make Gromit wall jump onto the roof behind the compost bin and whistle Wallace to air blast it. Shoot that rabbit in the drain. Now, there is a crate with 2 levers next to it. You pull one and whistle Wallace to pull the other and out will come a fat rabbit. Suck it up just shoot it into the drain. There will also be a crate next to that drain so hit it. Next to the 1st yard will be 2 crates in the passage way, so hit them both and herd them into the drain. Now, go to the yard with the Onion and make the Rabbits spawn. Herd the rabbits into the drain. Now go to the yard behind you and open the cold frames. Hit the pole to make a rabbit drop into the herd and take them to the drain. Now go behind the yard we were just in, there is a trap with a winch, and a greenhouse with a door that can be opened with the BunGun. Get the rabbits out of these and herd them to the drain. Now get the other 2 crates in the passageway, be warned! The rabbits will escape facing the south (towards were we started) so jump in front and hit them. Then herd the rabbits to the drain. Now, run ahead to the Marrow. The rabbits will pop out of a hole in the wall so stand in front of the Marrow to stop them eating it. Coming over here will set off the rabbits in the yard behind and they will eventually all run into the muddy pit and come out of the hole in the wall. So wait for them all to come through and herd them through a hole in the fence into the drain at the back. There will be a crate with a lever next to the muddy pit which will mostly likely result in the rabbit rolling into the muddy pit and coming out of the hole. Get this into the drain and get to the double-levered crate next to the back drain. This is another fat rabbit so just suck it up and shoot it in. There is another greenhouse door here so open it and herd the rabbits to the drain. There are also 2 compost bins here so wall jump onto the roof and get Wallace to air blast them. Stay on the roof and shoot them at the back drain from where you are. Jump down and cross to the yard in front of the middle drain. Open the cold frames and herd the rabbits to the drain. Then there is a final compost bin in that yard. You now have 100 Pests and have earned 3 cards! Give yourself a pat on the back!

We have unlocked 5 new tasks. But we will only do 3 before the next arena because 1 of them will cause us to take more time in completing things.

Speak to PC Mac

Opens: None
Card: PC Mackintosh: All Were-Rabbit Posters Removed
Rewards: None

No, that was not a typo. We have to do this AGAIN! Talk to PC Mac to start this task, we have another 10 Posters to suck up. So here they are... (sigh)

  • There is a Poster right behind PC Mac
  • Climb onto the Clock Tower face (like how we got the What's the Time? card earlier) and suck up the poster on its face
  • Face the building to the South of the Clock Tower, you should see the Poster on the roof, Jump onto the awning and bounce onto the roof
  • From the last poster, jump across the windowsills and jump on the awning. You should see the Poster
  • Head behind the Town Hall and slightly to the East. You will find a canal. Look to the left when you are on the other side.
  • Cross back over and carry on going East until you get to the Canal next to the Park. Turn left and when you reach the end of the pavement, turn around
  • Head to where we met Mr Windfall earlier. This time, head East down the road towards the Park. Keep an eye out for the gaps in the ledges until you find it.
  • From Mr Windfall, head towards where we met Rex Leaching. You will see a building platform. You can actually climb it without the Pulley by using Wallace.
  • Where we originally met PC Mac, there is a small platform right next to our first Poster in set 1
  • Turn around so you face the Bank and turn into the gap in-between the buildings. Jump onto the smaller ledge then double jump onto the taller ledge and collect the final Poster.

You will get your card from PC Mac and we have FINALLY completed this task.

Pip's Football Challenge

Opens: None
Card: The Windfall Family: 3 Goals Scored
Rewards: None

Meet Pip in the park. Be careful not to set off Madame Winnie Bago's task. I recommend going through the tunnel where we found Poster 7. Meet him on the field where we met him first. This time, we will have to dribble the ball around the cones and get score a goal without entering the Penalty area or letting Pip catch it (or missing it altogether). You will have to score 3 in a row, so the best strategy is this. When you enter slow-mo, move to one side of the net and shoot at the opposite side. This method should always work, so when you get 3 in a row, you will get a card.

Holy Water!

Opens: None
Card: Rev & Mrs Hedges: Returned the Vicar's Bottles
Rewards: None

Meet the vicar behind the gate leading into the Church. You will be automatically placed as Wallace and you will be put in the Sewers. You will be asked to retrieve 3 bottles of Holy Water. Firstly, take your first right and you should see a bit of metal sticking out of a platform on the ground. Turn around, and you will see that it is an Auto Blast switch. You may have not used this before, so you hold the Attack Button and release. A gust of air should leave the BunGun and you will be shown the bottle falling off the holder. You will have to climb up the platforms (attacking any gnomes in the process) and use your BunGun to suck up the bottle. Shoot it at what looks like an upside-down Vac-Drain and your total should get to 1 / 3! Next, find the nearby Pulley and pull (hehe) it backwards so the bottle is knocked off the top. Shoot it at the drain. The last bottle is timed. There is a lever across from where you pulled the pulley! You will have to climb up on top of the platform and reach the bottle and suck it out before the cover closes. Shoot it into the drain and it's task complete!

The only tasks left are Fowl Play (which we cannot yet access) and Winnie's Van (progresses the game). Before we start the next arena, let's go on another shopping spree. You should have around 180 coins (if not, start collecting). This time, I bought...

  • Thermostat
  • Wallpaper
  • Carpet

The Churchyard (Daytime Arena)

Opens: The Long Arm of the Law
Cards: The Churchyard: 25 Pests Collected, 50 Pests Collected, 100 Pests Collected
Rewards: Auto-Brolly

Head to the Church. You will find the Warden where the II Roman Numeral stone was. (West of graveyard entrance). Firstly, you will have to open the gate with the Screwdriver. Then the Warden will let you start the Arena, you should play as Wallace for now. Use the Auto-Brolly to fly over the gate by using the steaming mud pile. When you get over, use the winch to let your partner out. Your first priority should be to shoot the squirrels on the ground and on the lamppost into the drain. Then, open the box next to the drain and a bunch of rabbits will be sucked straight into it. There are 2 nearby crates that contain a single squirrel in each. Shoot them into the drain. Go down the pathway a bit and you will see another box and a Scarecrow at the end of the path. These will throw bombs at you and can only be stopped if you suck up the bomb and shoot it back at them. Shut down this Scarecrow and get the squirrel on top of the lamppost. Open the box and herd the rabbits into the drain. Now head to where we hit the crates earlier. There is a passageway next to the large spinning wheel. Head down there and step on one of the stones, then whistle your partner to step on the other. This will raise a staircase to an upper level. Open the boxes and herd all the rabbits into the drain. More rabbits will pop out at the top so you will have to herd them down the staircase and onto the Anti-Pesto Cold Frame, there is a lever next to it. DO NOT PULL IT YET, you need to watch the wheel until the biggest gap is right in front of the drain, then pull the lever. Otherwise the Rabbits will hit the wheel and not go through and they will fall into the mud and return to the upper level behind the Pumpkin. Now, head the opposite direction (east side of the map) and there will be a Graveyard with 2 Scarecrows, don't go here yet! Head to the left of the path and there will be a wooden platform with a plank of wood on top, hit this and a bunch of rabbits will come out. Make sure these get into the nearby drain. Now, head into the Graveyard. Make sure to take out the 2 Scarecrows first. When they're down, herd the Rabbits around the gravestones to the stone at the end. Whistle your partner to pull the lever and the stone will lift and reveal a drain. Now, head back a bit and you will notice a gap in the fence. You will need to jump and use the Brolly to float over the graves, into the fenced tomb. There will be Rabbits around the tomb so herd them into a group and pull the lever to open the gate and herd them into the drain. Now, head to the fenced area with the Cauliflower and Pumpkins. There will be some squirrels here. Shoot them into the nearby drain. There is a crate with a winch next to the tree, so open it to release 3 squirrels. Get them into the drain and head into the area with the small, black building. Hit the 2 crates and shoot the squirrels into the drain. Open up the box and herd the rabbits to the drain. Now, go the door of the building and whistle your partner to help you suck open the door and herd the now released rabbits to the drain. Now switch to Gromit, on the Northern side of the building is a lever. Pull this to reveal a steam. Float up it onto the roof and shoot the squirrels up here into the drain. Whistle Wallace to Air Blast the 2 Gutters to pop out a squirrel (one on each side of the building). Alright, another arena finished. That was a lot more difficult than the Back Gardens but now it's done. We now also have the Auto-Brolly, sweet! There are 2 bonus cards we can get with this reward so let's get them, as well as PC Mac's new task.

Off the Wall

Opens: None
Card: Town Centre - Church: Off the Wall
Rewards: None

This card isn't actually in the Church area. Head through the gate and look up to the right. You should see a card on a ledge off the wall. Turn the nearby corner and jump on the back of the truck. If you bounce, it will act like a trampoline. Jump in the air as high as you can and use the Auto-Brolly. Float to where the card was and land on the ledge.

Press Me

Opens: None
Card: Town Centre - Town Centre: Press Me
Rewards: None

Now head to where we got Poster 10 in our first PC Mac set (also location of where Arkwrights was in Mr Leaching's task). You will find a switch similar to the one in the Park, and you will be doing the same sort of activity. As Wallace, jump off the edge and use the Auto-Brolly to get to the awning we were using before. Go the same path we used to get Poster 4 in the second Poster set except at the second awning, jump as high as you can go and get to the windowsills. Jump across and get the card.

The Long Arm of the Law

Opens: None
Card: PC Mackintosh: Returned all PC Mac's Notes
Rewards: None

Meet PC Mac on West Wallaby Street. He will ask you to collect all of his notes before the wind blows them away. You will be using the Bunny Hopper. It works similar to the way to the awnings and the back of the trucks as you can jump at a low height and a higher height. You will need to collect all 75 notes on the Bunny Hopper to get this card. This is quite easy and not as boring as his other 'tasks'. We have done everything we can do at this point, we cannot access the Woods so we cannot do Mr Caliche's task yet. All the other bonus cards need certain tools and most of the tasks are now set at night. So let's do that task we have been ignoring.

Winnie's Van

Opens: Convince the Wardens to Let You Past
Card: Tutorial: Winnie's Van Fixed
Rewards: Turning Day to Night

Head to the Park and meet Madame Winnie Bago. A cutscene will occur and you will be asked to fix Winnie's Van. All you have to do is use the Screwdriver and successfully fix her van. You will get the card, and Madame Winnie Bago will give you the ability to change Day to Night. She will ask you to use the Sundial. This will automatically start the next task.

Convince the Wardens to Let You Past

Opens: Chase the Were-Rabbit
Card: Tutorial: Lady Were-Rabbit Success
Rewards: None

This task is really easy, all you have to do is press the right buttons at the right time. Wallace will begin driving you around Market Square. When you reach the first Warden, you will have to make the fake Were-Rabbit dance by pressing the correct buttons when they reach the bottom of the screen. You can miss one about twice but more than that then you will have to start over. When you pass the first Warden, you will be faced with another one. You will have to do this again. When finished, you get a Card and an interesting Cutscene taken from the film. You will again be put right into the next task.

Chase the Were-Rabbit

Opens: Disable the Device
Card: The Were-Rabbit: Wallace is the Were-Rabbit
Rewards: None

Okay, so we start off on a Bunny Hopper again. This time, you will have to chase the Were-Rabbit whilst avoiding the spikes. Jump over the first to gates by jumping over where there is no wire, and don't pop the Hopper by hitting the spikes. Chase it to the bridge and jump off. Remember to stick to the sides so the Hopper doesn't pop. Chase it down West Wallaby Street and we finish with a Cutscene. And here we go again into the next task.

Disable the Device

Opens: See the Vicar after Dark, Protect Rex, Guard the Bank, Vegetable Show Arrangements
Card: Tutorial: First Diabolical Device Destroyed
Rewards: None

We will begin by speaking to Madame Winnie Bago. This task is pretty much a Tutorial about Nightime. Instead of pests, we now have Were-Creatures. We start off by defeating Were-Weasels to obtain Were-Energy. This works similarly to a gun as it shoots energy instead of bullets. When we have enough, head to our first device (big blue sphere) and shoot the energy at it until the force-field is completely out. Smash the batteries and collect the Mind-O-Matic Valve on top (unless it is automatically obtained). Speak to Madame Winnie Bago and we finally finish this set of tasks. We have also collected every card for the Tutorial set, sweet! We are now also allowed to explore Town Centre at night. Mwahahahaha!

Nightime

Protect Rex

Opens: None
Card: The Leaching Family: Rex is Safe
Rewards: None

Meet Rex on the Park's football pitch. He will tell you that he is being constantly attacked by Were-Creatures. This kind of task involves you protecting the victim from the enemies, wave by wave. They will start with their health at 100 and you have to prevent it going to 0. This task is easy because Rex stays in the same area, but in other cases the task will be like an escort. Firstly, you will have to deal with 3 Gnomes and 4 Were-Weasels. The Gnomes are weak and can easily be destroyed with 2 hits. We dealt with the Weasels just recently, so you should know how to deal with them. Next, we have to deal with another 4 Weasels and a Were-Chicken. Were-Chickens are tough and stronger than any other Were-Creature. Although they are certainly not rare. The easiest way of taking down a Were-Chicken is by jumping and attacking so your character will smash down on your target. Doing this at least twice will quickly and easily take down your target. When they have been taken care of, another 4 weasels will spawn. You will usually have a small cutscene when a new wave starts, but these Weasels don't have a cutscene, so be careful. Now, 3 weasels and a gnome will spawn, easy enough. Finally, 2 Were-Chickens will spawn. Another tip for taking down Chickens (and any other creature) is using Were-Energy (which works like a gun). Anyway, that is it and Rex will give you a card.

Vegetable Show Arrangements

Opens: None
Card: The Windfall Family: Mrs Windfall Safely Reached the Church
Rewards: None

Meet Mrs Windfall at the top of West Wallaby Street (closest to Park). Speak to Mrs Windfall and she will ask you to escort (see, like I said before) to the Church. This is pretty much the same as Rex's task except she will constantly be moving. You can also whistle your partner to protect your victim from any creatures. Firstly, you will have to destroy a Gnome shooting stones at her. 3 Weasels will pop out, and when they are taken care of, another 3 will spawn. A gnome shooting stones will also appear, followed by 3 weasels appearing from the garage at the bottom of the street. Next, 3 Weasels will pop out from behind the corner, followed by another 3 in front of the Back Gardens warden. Up the hill, a stone-shooting gnome will spawn on top of the building platform. Hit one of the platform's legs and the Gnome will come crashing down. A couple of weasels will spawn on top of the bridge, so take care of them. Now, 2 weasels will spawn as well as 2 chickens. When you enter the Church, a few Were-Rats will spawn. They are as weak as Weasels but they are more dangerous. They will throw stones at you and if you get to close, they can whip you with their stones. They easiest way of taking care of them is to suck up their stones and shooting it back at them for instant defeat. When she gets to where the Churchyard warden is, 2 chickens will spawn. Wait until she gets to the entrance of the church and it's task complete!

See the Vicar after Dark

Opens: None
Card: Rev & Mrs Hedges: Churchyard Cleared of Were-Rats
Rewards: None

Mrs Windfall will have taken you straight to the next task. You will be tasked to remove the 10 Were-Rats from the graveyard. I'm not going to go through the locations because if you look at the Mini-Map, there will be a red dot where the Rat is. Also, I think some of the locations are random so I'll leave you to take care of it. Also, the lid of the coffin will shake if it contains a rat. Once you have defeated all 10, you will get this card.

Guard the Bank

Opens: None
Card: The Windfall Family: The Bank is Safe
Rewards: None

Head to Mr Windfall at the Bank. This is ANOTHER defending mission. This is the type where he stays where he is and you have to fight off waves (like Rex's task earlier). There are a lot of waves so you have to be prepared. It would take a lot of attempts and a lot of time to list all of the creatures that will spawn (there will be a few of these moments). So all I will say is to defeat all the creatures before they defeat you or Mr Windfall. When we finish, we will get our card. We have also finished all of the Windfall Family's tasks. That's Tutorial and The Windfall Family complete! All we can do now is the Back Gardens at night. So Surprise (!) let's go Shopping!

  • Gramophone

This time, I only bought the Gramophone, because it costs 220 Coins! You have that right? We are now also allowed to buy records for 60 coins now that we have the Gramophone!

The Back Gardens (Nightime Arena)

Opens: Chase the Were-Rabbit
Cards: The Back Gardens: 1st Valve Collected, 2nd Valve Collected, 3rd Valve Collected
Rewards: None

The Nightime arenas are MUCH easier than the Daytime ones. Head to the Warden for the Back Gardens. In these arenas, you will have to destroy 3 of Victor's devices (they are the same as the one we destroyed for Madame Winnie Bago). I don't need to give a strategy do I? All I will say for each arena are the locations of the devices (sometimes they can be well hidden). There is one in the 2nd yard of the 3 that are joint together. There is one behind the 3rd yard that is joint. And the final device is at the back, behind the Greenhouse. Try to defeat as many Were-Creatures as possible because it increases the amount of coins earned at the end. Defeat the Were-Creatures and use their Were-Energy to take down their shield, destroy the Batteries and collect the Mind-O-Matic Valve. We have collected all the cards for the Back Gardens too! That's 3 sets completed now. You will immediately be put into the next task after collecting your bounty.

Chase the Were-Rabbit

Opens: A Blight on the Town Square
Card: Were-Rabbit Chased to Wallersey
Rewards: None

Here we go again. This time, we are on foot and have to chase the Were-Rabbit around Town-Centre. Basically, keep running up to him whilst fighting off Were-Creatures until he reaches West Wallaby Street. Then, he will start eating the Vegetables. You must continuously hit the Were-Rabbit until the meter above his head fills up. He will then run off to eat another meal and you will have to repeat it again. When he reaches the end of West Wallaby Street, it will transport you to just near the Wallersey Warden. We will then collect our card. We now have the ability to go to Wallersey, but we won't just yet. Firstly, let's talk to the Vicar at the Market Square.

A Blight on the Town Square

Opens: None
Card: Rev & Mrs Hedges: Town Square Cleared of Were-Bees
Rewards: None

He will ask you to destroy some Were-Bee hives and the Were-Bees with it. We haven't yet met the Were-Bees, so here's my tip. Try to destroy their hives before destroying the Bees because they will just respawn. Sometimes, there will be Were-Bees without hives. But most of the time they do. They are easy to kill and require one hit with an object or the BunGun. But believe it or not, Bees have wings! This enables them to fly, so the easiest way of taking them down is by shooting things at them. They can sting you aswell (this game takes unrealistic to a new level), so stay away from them. Their hives can take quite a few hits. So you'll need to shoot stuff at it more than once. There are 3 hives in Market Square. One is where we started the Press Me card. The second is on the Northern face of the Clock Tower and the third is on the wall next to the Town Hall. When all 3 have been destroyed and all the Bees defeated. The Vicar will give you his card. Now I want you to buy one thing at Mr Caliche's shop.

  • pH Neutraliser

This is the last thing needed to allow our Marrow to grow. Don't use it yet though, this item (as well as Veg-B-Big bottle and small Veg-B-Big bottle) can only be used one bottle a time so you will have to buy these items more than once.

Now head to the Wallersey Warden, speak to him and he will give you the Bolt cutters. Open the gate to Wallersey but say No to going in. Now, head to the Market Square. Where the Vicar was, look North and you will see a tunnel we have not yet entered. In here, you will find out why. Open the gate using the Bolt cutters and go through. We can now finally enter the Woods.

Buried

Opens: None
Card: Town Centre - Woods: Buried
Rewards: None

Walk down the path until you come to that canal, you will notice that the bridge is up. No matter, but you need to jump in the Canal and swim to the left, under the tunnel. When you see the land on the right-hand side, jump onto it. There will be 2 piles of leaves. The one furthest from you contains this card.

Electrifying

Opens: None
Card: Town Centre - Woods: Electrifying
Rewards: None

When you collect the card, jump back in the canal and swim back under the tunnel. This time, climb out on the other side and follow the path. When it splits, choose the left pathway and when you reach the house turn left. You should see a cave, enter it and head to the back of the generator. You should see some steps with a card on top. Guess what? That's the card you're getting.

On a Ledge

Opens: None
Card: Town Centre - Woods: On a Ledge
Rewards: None

If you head towards the front of the Generator from where you are now then you may notice another flight of rocky stairs. Climb up these and at the top, you will be put on a ledge, and your card is in front of you.

Follow the Canal

Opens: None
Card: Town Centre - Woods: Follow the Canal
Rewards: None

Don't jump off! Return back into the cave and go through the exit, when you and put back outside, look to the right of the cave. There is a gap in the fence and at the end of the platforming is your next card. Be careful not to fall off though. Once you reach the final platform, you will need to use your Auto-Brolly to make your way across to the ledge with this card.

The Churchyard (Nightime Arena)

Opens: Where's Jasminder?, Power Cut!
Cards: The Churchyard: 1st Valve Collected, 2nd Valve Collected, 3rd Valve Collected
Rewards: None

Okay, so all we can do now is either switch to day or start the next arena. Now we have unlocked the Woods, if we did the next arena we would unlock more nightime tasks there. So head on over to the Churchyard. This time, we will need to use the Bolt cutters to unlock the arena. Now here are the devices, the first is on the upper level behind the big wheel. We will need to use the stones to raise the staircase again, and when you get to the top. Switch to Hutch and make him use the Bolt cutters to open the doors and reveal the first device. The second device is on the opposite side, where there was the wooden plank in the Daytime arena is now the entrance to device number 2. Make Hutch air blast the box to push out a bomb. Quickly, suck it up and shoot it at the wooden cover to reveal the passageway. When you head down, you will need to use the Auto-Brolly to float over the hot pits on the ground (they will switch on and off). When you reach the other side, there will be 2 Scarecrows and a few Were-Creatures so take care of them and take out the device. Go through the Tunnel and head toward the Black Building we cleared at the end of the Daytime Arena. Take care of the Were-Creatures nearby and use Hutch to open the doors with his Screwdriver. Take out the device and collect your rewards. There is no Were-Rabbit chase this time as they only occur after 1 arena in each part of the city. We have now also own every card for The Churchyard and have fully completed both arenas in Town Centre. Woohoo!

Power Cut!

Opens: None
Card: Mr Growbag: Growbag's Generator Restarted
Rewards: None

Head to the Woods, go to the House near the cave and there will be 2 tasks. Firstly, talk to Mr Growbag. We need to restore the generator in his cave. Head into his cave, there are a total of 3 things that are needed to be done to complete this task. You should firstly go to either side of the Generator and whistle your partner to use the winch to open one of the covers for the propellers. Use your BunGun on the propellers to make it spin. Look at the power measurer on top of each one. You will want to get it to its highest point as you need to do the same on the other 3 and until all 3 are on the green side, the power level will go down. Once all 3 are green at the same time, they will all go to full power and stay that way. Now, do the same for the other side. Now, you will need to climb onto the top and jump on the pressure pads on the top, jumping from one to the other until the arrow on the meter is at the top, like the propellers, it will go down until something holds it. Whistle your partner to pull the lever and if the meter is still full then the generator will become powered and you will get your card.

Where's Jasminder?

Opens: None
Card: The Caliche Family: Jasminder Returned Home Safely
Rewards: None

There she is! Talk to Jasminder in front of Growbag's house. This is another escort activity, except Jasminder runs instead of Mrs Windfall's very slow walking. On your journey, you will first come across some rats at the bridge and some chickens coming from behind. Lower the bridge and follow her until you reach the entrance to the Market Square, you will be attacked by Were-Slugs. These are easy to defeat and can be destroyed with a single swipe on the BunGun, though they spit poisonous balls at you. Follow her into Market Square until you are ambushed by Weasels and Were-Badgers. These are like taller, stronger, more dangerous Chickens. I relate them to Chickens because you can only kill them the same way, although the easiest and most effective way is to just use Were-Energy. Follow her until you are ambushed by Were-Hedgehogs, they will roll at you and if you are touched by the spikes then it will hurt you. When they are not rolling, hit them and they will fall onto their backs. Then jump and hit so you smash onto their stomachs and they will be defeated. When she reaches West Wallaby Street, you will be ambushed by one more Badger. When she reaches home, she will give you her card.

We've done all we can do at nightime now. Let's switch back to day.

Daytime

Fowl Play

Opens: None
Card: The Caliche Family: All of Growbag's Chickens Returned
Rewards: None

Speak to Mr Caliche at Growbag's house in the Woods. You need to locate Growbag's 6 chickens scattered across the Woods.

  • Where we found the Buried card earlier.
  • In Growbag's Vegetable Patch next to his house.
  • To the left of the Coop. In front of the Sheep pens.
  • Follow the path past his house, on the right side of the path it will open to a land with a few trees and an Anti-Pesto crate. The Chicken is inside the crate.
  • Near the area with the trees is a crate with a winch. This contains the Chicken.
  • At the end of the path, there is a hill with the Chicken on top of it.

Chickens can be sucked up in the BunGun like Rabbits, Squirrels and Hedgehogs. When at their roost, they will fire an egg which opens the hatch before they can be shot inside.

Clear the Woods

Opens: None
Card: Mr Growbag: Woods Cleared of Pests
Rewards: None

Meet Mr Growbag near where we got that last Chicken. He will want us to clear all 18 rabbits scattered about the Woods. There is a herd right next to you, make sure to lead it away from the Burrows or else they will hide in them. Lead them down the path and up the tree trunk, whistle Wallace to cover the Burrow up ahead and lead the Rabbits where that area was with the large trees and Anti-Pesto traps. Herd them into the drain and clear out the area of squirrels and rabbits. Head to Growbag's house and herd all the Rabbits together whilst making sure that none of them make it into a Burrow. Herd them to the drain and it's task complete. That's all we can do at Daytime and there is one task in the forest only achievable at night. Firstly thought, we need to buy some things and look after our Marrow. I have 160 coins. This time I bought...

  • Records x2

Head to the Greenhouse and make sure it's water and heat is correct. Give it some pH and make your way back into the Woods and switch to Night again.

Nightime

Search the Forest by Darkness

Opens: None
Card: The Mulch Family: Mrs Mulch Home Safe
Rewards: None

Meet Mrs Mulch at the bottom of the steps leading up to Mr Growbag's house. This is ANOTHER escort task. But Mrs Mulch walks slowly, and we have to walk further than we did with Jasminder. And there are more enemies, all for one, measly card (sighs). Anyway, our first encounter will be with 2 Chickens followed by some Rats. Lower the bridge and fight off the Bees (there is no hive, and they just respawn). When you reach the entrance, some Chickens will spawn. After that, you will fight off gnomes. Some are the average foot soldiers, others shoot FIREWORKS! Why are all the things trying to hurt an poor, old lady. You will be attacked by a couple more waves of gnomes until she reaches her house. And another card, but not the end of escorts (they won't end until the end of the game)! Now, all we can do in Town Centre now is one more task for Mr Growbag during the day and then we will start in Wallersey.

Daytime

Escaped Sheep

Opens: None
Card: Mr Growbag: Sheep and Goats all Penned
Rewards: None

Head back to the Woods and meet Mr Growbag where we met Mrs Mulch. You will need to herd Mr Growbag's Sheep back to their pens and get Mr Caliche's goats back to their pens. Firstly, go up the steps and herd the Sheep into its pen. Do the same for all the other Sheep around Growbag's Cave. Follow the pathway behind Growbag's house and there will be another sheep, don't take it back yet though. Keep it with you and continue down the path, bring together all the Sheep in the open area and around the hill and herd them to their pens. Head back and hit the Goat, this is the easiest way to move Goats. It will make it angry and it will charge at you. If it can get to you easily, it will go after you twice. But even then, Wallace (the dumb fool he is) will walk in front of the Goat and it will hit him and will take this as one of his 'go's'. Make sure the Goat falls over the edge so it is next to the lower side of the tree trunk and make sure it gets to where we met Mr Growbag 'yesterday'. There is a house here with 2 pens with a goat on them. Make sure to get the Goat to run at its pen and it will walk inside. Herd the rest of the sheep down towards the fallen log, jump and smash the log and herd them to the pen. There was a Goat next to the fallen trunk so get it to its pen and we have finished the task.

We have done all we can do in Town Centre at the moment. All we have to do here in the future is 1 task for The Mulch Family, 4 bonus cards for Church and Town Centre, 5 bonus cards for Park and 2 bonus cards for Woods. Head to Wallersey!

Wallersey [Part One]

Daytime

Clear the Rabbits

Opens: None
Card: Wallersey - Top of Town: Clear the Rabbits
Rewards: None

As we enter Wallersey, we will become surrounded by rabbits. Herd the rabbits on the ground into the drain, then hit the car boot to send the Rabbit flying into the drain. To get to the next area, you will have to stand on the platform and whistle your partner to step on the other. When you enter, make Wallace air blast the tunnel to turn on the Vac-Drain. Herd all the Rabbits on the ground into the drain. Be warned, there are 2 gnomes that will attack you, so be sure to take care of them. There will be a wooden pole near the drain, so destroy it and a platform will collapse. This allows Gromit to Wall Jump up the platforms onto the upper levels. Destroy the gnome and shoot the rabbits in the drain. Use the Anti-Pesto Supply Unit to get a stone and shoot it at the top of the wooden platform in front of you so it collapses and allows you to cross. Continue to use this method on the other platforms and shoot the rabbits into the drain to earn this card.

On a Ledge

Opens: None
Card: Wallersey - Top of Town: On a Ledge
Rewards: None

On the final platform, there is a single rabbit as well as this card.

Working Together

Opens: None
Card: Wallersey - Top of Town: Working Together
Rewards: None

Exit the area you are in and head downhill whilst staying on the road. You should see a building with an open top on your right. Get to the Eastern side of the building and you will find a crate with a advertisement next to it. Jump onto this advertisement and whistle your partner to use the BunGun on it. You should jump and use your Auto-Brolly to float onto the roof. There is a platform with a lever on it. Pull this lever and a secret door will open behind the small wall to the right. This wall was hiding your card.

Bunny Hopper Ornaments

Opens: Crockery Smash
Card: Mr Dibber: Dibber's Ornaments Returned Safely
Rewards: None

Jump off the building and go down via the pavement instead of the road. You should see Mr Dibber on your left. His task is the same as PC Mac's 'The Long Arm of the Law' except it is a bit trickier. You are still on your Bunny Hopper but this time you are collecting rabbit ornaments. If you follow the path and keep an eye out for them, then this task will be easy. For this reason, I'm not going to list over 100 ornaments! It should take you through Lower Town, into Upper Town and back to Mr Dibber.

Crockery Smash

Opens: None
Card: Mr Dibber: Crockery Smash
Rewards: None

Continue down the hill and look to your right. This is where Mr Dibber says he works. You should see him there too! Speak to him to start the task. This isn't the average task. You will have to smash things to get this card. Smash all the ones at ground level, as well as the ones on the shelves on the floor. Hit all the poles and finally, use the bombs in the Supply Units to hit the ones up high. You should get your second card for Mr Dibber.

Off the Wall

Opens: None
Card: Wallersey - Lower Town: Off the Wall
Rewards: None

There is a fountain just to the left of you, you should see a boy running around it and a girl watching. Behind the girl, is a tunnel. Head through and up the stairs. You should see a card just out of reach, switch to Gromit and jump against the wall and wall jump across and you should have gotten your card.

Save the Nursery

Opens: Veg Sorter
Card: The Crock Family: Nursery Veg Saved
Rewards: None

This is similar to clearing out pests, but they come in rounds. Speak to Mr Crock in the nursery and he will ask you to clear the nursery of rabbits and gnomes. You have to protect his 2 Leeks but this isn't so hard. Your first wave will be a few rabbits coming out of a hatch next to one of the Leeks. You will first have to smash the open hatch and whistle your partner to lock the hatch. A vac drain will now open. The waves will continue like this except there will be winches instead of levers sometimes and at in some rounds, some gnomes will appear. When everything is taken care of. Mr Crock will give you a card.

Veg Sorter

Opens: None
Card: The Crock Family: Successful Veg Sorting
Rewards: None

Head to the back of the Nursery and up the hill. Speak to Mr Crock again, this time he wants us to fix his Veg-B-Big Sorter. You will need to sort out the Vegetables. The rotting vegetables need to be destroyed and are worth 1 point, good vegetables need to be put in the final column on either side. These are worth 2 points, thought you need at least 60 to get this card. My best strategy is just to ignore the rotting vegetables and save the good vegetables.

Rabbits!

Opens: Dollies
Card: Wallersey - Lower Town: Rabbits!
Rewards: None

Head to the Boatyard, there will be more rabbits scattered throughout the area. You will find rabbits in the open, as well as crates which can contain either rabbits or gnomes. Brown crates can be destroyed by the BunGun but the orange crates can only be destroyed by a powerful jump using the Bunny Hopper (there are 2 in this area). Destroy all the gnomes and capture all the rabbits in the open and in the crates. You should have 16 / 18 rabbits now, there is a closed shop with a padlock on it which contains 2 rabbits and 2 gnomes. Open it with the Bolt cutters and capture the last 2 rabbits. This card clears the area and gives us a task from Harriet Mulch. Firstly though, let's get this...

Boatyard

Opens: None
Card: Wallersey - Lower Town: Boatyard
Rewards: None

You may have seen this before, head to the other side of the Boatyard and when you get to the tunnel, look right and up. You should see a card in the air. To get this, get on a Bunny Hopper and get under it. Do a high jump and collect the card.

Dollies

Opens: None
Card: The Mulch Family: Find 10 Dolls
Rewards: None

Talk to Harriet in front of the boat. She will ask you to retrieve her 10 dollies. Here are the positions.

  • In the shop that was closed a moment a go.
  • On the roof of the shop.
  • Where the Boatyard card was, there is/was a Bunny Hopper under some platforms, it is under the platforms next to it.
  • Head uphill until you come across a ledge with 4 crates on it. Switch to Wallace, jump and fly to the platform with some coins and a doll.
  • Near the last doll, on the ground is a green box. Make your partner suck it open and press the button to raise the boat. The doll is under the boat.
  • Use the Bunny Hopper to get onto the wooden towers at the bottom of the hill.
  • Get onto the raised boat. Fly across to the platform across from it to get some coins and a doll.
  • Near Harriet is a cage, use Wallace to open it with the winch and make Gromit grab the doll and pull the lever.
  • Make Gromit stand on the Air Blast platform, whistle Wallace to Air Blast it. When you land on the platform you will see the doll.
  • Jump onto the platform raised because of the lever. Jump and fly to the platform above where we got the Boatyard card. Whistle Wallace to pull the lever.

When you get the last doll, Harriet will give you a card.

Visit the Museum

Opens: None
Card: Wallersey - Seafront: Visit the Museum
Rewards: None

Head to the entrance of the Seafront, turn left and go down the path. When you reach the end, you should see a green statue. Run up to it and press the Action button to start pulling it. Pull it off the vent that is underneath it, use this to float on the platform above the Museum door. Your card is here.

Race Alfie

Opens: The Boat Race
Card: The Crock Family: Beaten Alfie Crock
Rewards: None

Talk to Alfie in front of the Museum. This is a similar race to the one we did against Rex at the start of the game. This time, we are hitting 10 bells and this is SLIGHTLY more difficult. You just need to know where they are (there are loads), and Alfie is pretty slow. In fact, you don't even have to use your BunGun on him. So maybe, just maybe, this is easier to obtain than the 'Beat Rex Leaching' card!

We should have a decent amount of coins now. I have 170 coins, but you may have more or less. The Wallersey shop is next to the Seafront entrance.

  • pH Neutraliser
  • Record

Make sure your Marrow is at its best, and head back to town.

Whack-a-Mole!

Opens: None
Card: The Blight Family: Whack-a-Mole
Rewards: None

Meet Miss Blight outside the Grand Pavilion (past the other side of the Seafront entrance). Your objective is to hit enough to score 90 points or more. Just keep hitting them as they appear, there is no guide to this really. It depends on skill and luck. This may take you a number of attempts, depending on if you have played this before. But when you beat the high-score, we get our first card for the Blight Family. All 6 tasks will take place in Wallersey.

Hopper Challenge

Opens: None
Card: Wallersey - Seafront: Hopper Challenge
Rewards: None

If you are facing Miss Blight, go left until you get to the Bunny Hopper poster. Accept the challenge, you will be put onto a Bunny Hopper. You will have to destroy all 34 orange boxes before you destroy the hopper (landing in the sea) or time runs out. There will be numerous boxes on the pier you start on, and some on the bridge near the end of the pier. When you destroy them all, we have our card!

Now, notice all but one boat on the Seafront is brown. Get onto the Blue one (near Mr Caliche's shop), when you press the Action button, you will be taken to the Steamer (although it still counts as the Seafront). Hit the wheel and go up the ramp. At the top, you will see Rob Blight.

Anchors Aweigh!

Opens: None
Card: The Blight Family: Pests Removed From the Boat
Rewards: None

He will ask you to clear the pests off his Poop Deck (I laughed when I was about 7). He won't give you a timer, so no need to worry. Firstly, get Wallace to Air Blast the funnel on the floor below you. Firstly, get back to Rob's level and continue South of him until you reach the open Pipe at the end. Make Wallace air blast it and 4 rabbits will come out, herd them into the drain. Next, get all the Rabbits on the ground into the drain. Some may have been purposely put there, some may have fallen off platforms. Now, switch to Gromit and head to the back of the deck where the big fenced area is. On either side is a platform, stand on it and suck on vent so Wallace can Air Blast the fat Rabbit inside into the area. Repeat on the other side. Now there are some pipes near the drain with 2 lids on, get Wallace to Air Blast the pipe to shoot up 2 Rabbits (works like the Compost Bins). Get the Rabbits into the drain, and repeat on the other pipe. Get on the platform near the drain with the winch, whistle your partner to raise it. Don't take to long though, as when it reaches the top, your partner will immediately let go and the platform will just lower itself back down. Choose the platform directly next to you, there may or may not be a rabbit there depending on whether it fell off or not. Hit the wheel to get the fences to move out of the path toward the caged area. Jump on the platform and use the Auto-Brolly to float into the Caged Area. Whistle your partner to open the octagonal hatch in the fence. Shoot the rabbits onto the deck and float out via the vent at the back, and herd them into the drain. Finally, choose the platform we didn't go on before. Hit the wheel again so it makes way for the platform opposite you. Float to the platform and use your BunGun on the machinery to open a Pipe for Wallace to Air Blast on ground level. Herd the rabbits into the drain and it's task complete.

Veg-B-Big Bottles

Opens: None
Card: The Mulch Family: Collected all the Veg-B-Big Bottles
Rewards: None

Talk to Mr Mulch, he is on the higher level of the boat. If you follow the deck past Alfie and up the level. Continue to follow the deck on the higher level until you see him and Mrs Mulch. You will be asked to collect his Veg-B-Big Bottles. So here they are...

  • On top of the ledge behind him. Climb onto the blue ledge nearby to get on it.
  • Jump into the area with the boilers and the sand piles behind you. There are 2 piles in front of one of the boilers. Use the BunGun to suck up the sand.
  • Head West of Mr Mulch, when you get to the end of the deck. Climb onto the small ledge, then onto the slightly taller ledge. It's in the corner next to it.
  • Jump down into the area below Mr Mulch, you should see a fenced area with a bottle inside. Use Gromit to get this.
  • Behind the Air Vent nearby is a red deck. Float up here and collect the bottle that is in front of the white metal vent.
  • Head East of Mr Mulch and go down the Blue Deck, use Gromit for this. Destroy the wood and make sure Wallace is nearby, whistle him to use the winch so you can get through the first door and whistle him to Air Blast you onto the platform with the bottle.
  • There is a bottle behind the fenced area on the Poop Deck
  • Go to the ramp which leads to the boat. You should see a platform above the lower end of the ramp, with the bottle sat on top. Jump onto the platform.

We will get our card when we collect the last bottle.

The Boat Race

Opens: None
Card: The Crock Family: Hopped Up the Boat
Rewards: None

Talk to Alfie, he is near Rob Blight. We have another race, although this time we are against the clock instead of Alfie. You will have to use the Bunny Hopper to stomp the vents with smoke coming out, at the start, you may be wondering why you have around 10 seconds to complete the task. The thing is, you gain seconds when you hit the vent, so the faster you are, the more seconds you will gain. This may take a bit of practise, but when you hit all of them, you get a card from Alfie.

Top of the Steamer

Opens: None
Card: Wallersey - Seafront: Top of the Steamer
Rewards: None

Head to where the sand dunes where before. Suck them all up until you find this hidden beauty. We are done with the Steamer during the day, so make your way back to the Boat and return to the Seafront.

Betty Blight's Veg

Opens: None
Card: The Blight Family: Betty's Veg is Saved
Rewards: None

Talk to Granny Blight, if you go past the Allotments and into the large area with the Marrow you will see Granny Blight near it. This is another pest problem, so you need to protect Granny Blight's Marrow. Firstly, you will need to shoot something at the 2 open hatches so they shut and open the drain. You can use the nearby tomatoes or the rocks in the Supply Unit nearby. When the drain is open, herd the rabbits inside. A goat will then burst out the nearby wall and it doesn't look happy. Get it to charge at the barrel in front of its pen so it will become destroyed and the goat will be safe. Now, destroy all the crates in the area. Some will contain rabbits and some will contain gnomes. When they are all captured or destroyed, use the BunGun on the machinery next to the open-topped gate across from the marrow. This will release an annoyed Goat which will charge at its pen and be automatically captured. Now, fly on the vent that was underneath the Barrel outside the Pen. On top of the working site are 3 rabbits, get them down and into the drain. Where the machinery was, there should be a ledge on top with a rabbit. Finally, there is a pipe to the right of the machinery with 2 closed hatches next to it. Get Wallace to Air Blast the pipe and get the 2 rabbits into the drain. Let's collect our reward.

On the Cliff

Opens: None
Card: Wallersey - Lower Town: On the Cliff
Rewards: None

Go up the path behind Granny Blight, when you reach the top you should see some crates that stack to reach a ramp that leads to Upper Town. Climb onto the crates and turn around, You see the card on the Cliff ledge? Jump and float to the ledge to get this card.

Leap of Faith

Opens: None
Card: Wallersey - Lower Town: Leap of Faith
Rewards: None

Continue up the hill and when you see the Sundial, go left so you are pretty much above Granny Blight. Keep an eye on the stone wall, when you reach the gap, run and float to the roof on the opposite side of you. You should see your card and be able to land on the roof no problem.

We have done all we can now except do the Allotments arena or switch to Night. If we do the Allotments, we can get to the next area during the night (which we will). Firstly, I have 160 coins on me (for some reason), so get your bottom to Mr Caliche's before we continue.

  • Records x2

The Allotments (Daytime Arena)

Opens: Duck Shoot!
Cards: The Allotments: 25 Pests Collected, 50 Pests Collected, 100 Pests Collected
Rewards: Harvester

Speak to the Allotments Warden (tunnels between the Seafront and Granny Blight's task) and start the next arena. Luckily, there is only 1 arena in Wallersey, though there will be 2 in Grimsley (next area). You will get a very useful tool that can allow us to access a lot or cards and pests in the future. Obviously, like the other arenas I will expect you to collect all 100 pests. So here is my strategy. Firstly, you will want to open the 2 shed doors closest to the large gate open to release the rabbits. Use your new Harvester to knock down the fence. You can do this by climbing into the rocky patch in front of it and using the same button as you would use to suck from the BunGun. Use the Attack button to shoot, and continuously shoot until the fence comes down. Herd them rabbits into the drain behind it. Go left from the drain and you should see Cauliflower and Turnip patches. Use the Harvester to shoot all the barrels surrounding them and herd the sneaky pests into the drain. Turn around and get close to the large pen, when you get near 3 Turkeys will come out. Just quickly herd them back inside. Get to the Onion nearby and herd the Rabbits away from it. Herd them to the Cold frames and get the 2 rabbits on the tall poles near the Cold Frames. Herd all these Rabbits into the drain behind the Pen. Where the Onion was should be a tractor, make your partner press the Button to raise it to the roof behind it. Get the rabbits on the roof into the drain. Head back to where the Vegetable Patches are and climb the Haystacks. Before we deal with the Sheep, get close to the Cauliflower and herd the rabbits to the drain. Now whistle your partner to use the Winch and the gate to the Shearing Machine will open. Herd the Sheep inside and head to the Lighthouse behind the machine. Destroy the barrels and whistle your partner to open the cover to the Foghorn. Suck on the turbine until it shows a small Cutscene where the Lighthouse will activate the Foghorn and scare the Rabbits on the top down. Herd them into the drain. Now go to where the drain was behind the pen. There will be a Winch trap there which will contain some rabbits. There will also be 5 chickens around this area too so get them into their coop at the bottom of the path. Open the cold frames to reveal some more rabbits and check the shed door for the blue shed to get some more pests. Near the cold frames we just emptied was a steaming mud pile. Float up onto the Shed Roof and across the wooden platform to the other side. Hit the Brick on the building platform to release some Rabbits then get Wallace to Air Blast the pipe and catch the Rabbit. Now, head to the Leek behind the Chicken Coop and get the Rabbits, also you should get the rabbits in the surrounding crates. There will be a muddy patch nearby, use the Harvester interaction on it and shoot out the Rabbits. Now, behind this area is a stone bridge which contains some Rabbits. Jump to the opposite side and herd the Rabbits into the hole and jump back to the Other side. Get all the Rabbits into the next hole and whistle your partner to use the winch on the machine in front of you which will open a spot for you to shoot. Use the Harvester in the rocky patch to shoot the open spot to open the drain and clear the rabbits. We are done with this arena for daytime and we get a cool upgrade! Let's get a card we couldn't get before. There are a lot of cards we could get from Town Centre with the Harvester, but we'll get them later.

Behind the Door

Opens: None
Card: Wallersey - Seafront: Behind the Door
Rewards: None

Head back to the Seafront and go right, stick to the path until you reach the Turnip patch. Use the Harvester to shoot at the corners of the door before they close again. When all are open at the same time, the door will fall and reveal your card.

Duck Shoot!

Opens: None
Card: The Blight Family: Duckshoot
Rewards: None

Speak to Miss Blight at the Grand Pavilion, this time be careful to select Duck Shoot instead of Whack-a-Mole. This time, you will have to use the Harvester to shoot at Rabbits and avoid the Pumpkins. Each rabbit is worth 5 points and each Vegetable is worth -10 points. You have to score a minimum of 120 points to win the card. Basically, be careful when shooting and shoot the Rabbits as quickly as possible. You get a card when you beat the High-Score.

Now, find a Sundial and switch to Night.

Nightime

Open the Harbour

Opens: Ahoy Land-Lubbers!
Card: The Blight Family: Harbour Opened
Rewards: None

Head to the Seafront Entrance and speak to Rob Blight. He has shut the harbour because the Were-Creatures have taken it over and stole his Engine Gaskets. There will be a total of 12 Gaskets to find. If you look at your Mini-Map, where there is a Gasket there is a Purple dot. So I will not tell you were they are because they are not specifically hidden and if you are going after the Were-Creatures then you will find them all easily. We can now have access to the Seafront, so get on Rob Blight's boat and get to the Steamer. There, you will find Rob Blight again.

Ahoy Land-Lubbers!

Opens: None
Card: The Blight Family: Rob's Steamer is Safe
Rewards: None

Speak to Rob. We have to clear the Steamer of Were-Creatures whilst protecting his Marrow and Onion. Firstly, head into the caged area where we got the Veg-B-Big bottle during the day. Some Were-Rats will come out, when they are done, leave the area and some more will come out. In this area is a place where you can whistle your partner (Hutch) to use the winch to let you through the gates, then whistle him to use his Air Blast to send you up. Pull the lever and a burst of electricity will go to a machine near the Marrow. Head to the Marrow and make Hutch air blast the pipe so you fly onto the platform in front. Pull the other lever and head to the Marrow to stop the Rats destroying the Marrow. Pull the lever in front of the machine and whistle your partner to pull the other. This will create a shield around the area. Some more Rats will attack the Marrow, then some Gnomes will make their way to the Marrow as well as a final wave of Rats. Use the pipe to float over the electric shield and when you land, on the ground should be a lever. Pull it and some Rats and Gnomes will attack. Go round the corner and you will see another Air Blast pipe. Some Rats will spawn here, and when they are clear, whistle Hutch to Air Blast you to the higher level. Jump and hit the wheel causing the ramp to fall, allowing Hutch to come up. Make him use the Screwdriver to open the gate to the Onion. Now, you should see a green box with 3 unlighted bulbs. You must use Were-Energy to activate the Onion's shield. When you have enough, shoot it at the box and when all bulbs are lit up, the shield will activate. When you finish off the Were-Creatures, Rob will take you back to the Seafront and give you a card. This is also the last card of The Blight Family set.

Time for Bed

Opens: Where's My Keys?
Card: Mr Dibber: Mr Dibber Safely Reached his House
Rewards: None

Meet Mr Dibber where we met him for the 'Crockery Smash' task during the day. This is another escort mission (sad face) although you don't need to go far, but Mr Dibber walks round in circles so this can get quite annoying. Just keep the Gnomes, Were-Chickens and Were-Rats off his back and this shouldn't be a problem.

Where's My Keys?

Opens: None
Card: Mr Dibber: Found Mr Dibber's Keys
Rewards: None

Speak to Mr Dibber again, this time he's lost his 3 keys. You will have to search all the pottery around the area for them. The locations are very random. And you are given a short time-limit. Make sure you look everywhere for them though. When you find all 3, Mr Dibber will give you a card.

Search the Nursery

Opens: None
Card: Wallersey - Lower Town: Search the Nursery
Rewards: None

Head into the Nursery, get to the very back where we last saw Mr Crock. There will be a shed behind where he was with a small opening to it that only Gromit and Hutch could fit through. Pull one of the levers and whistle your partner to pull the other. A gap will open and you can collect your card. When you collect it though, you will be attacked by Slugs. This will cause the alarm to go off and it will shut the gate. You will have to destroy 30 slugs before the gate will reopen though. This was the last card for the Wallersey - Lower Town set.

Hide and Sneak

Opens: None
Card: The Mulch Family: Found Harriet's Seeds
Rewards: None

Meet Harriet at the top of the road (near where we met Mr Dibber for our very first task). She will ask you to quietly follow a man who stole her seeds. You will automatically be placed as Hutch for this task, and you will have to be stealthy. You need to follow the man without him spotting you or him getting to far away. When you are near him, hide in cover (behind barrels, in shadows) and let him go ahead so you can run to catch up to him. He will randomly turn around sometimes, you get a warning when he will do this because he will stop and give you about 2 seconds to react. He CANNOT go backwards so there is no need to worry as long as you are near cover. When you get him busted, he will ask you to not tell PC Mac. You have a choice, but either way, you get the seeds and Harriet will give you a card.

After Dark

Opens: None
Card: Wallersey - Top of Town: After Dark
Rewards: None

Head into Upper Town, if you remember when we were clearing out them pests as the first thing we did in Wallersey. The area to the far East is an area where you had to stand on one pad and your partner would stand on the other. At the back of this area is this card, but be warned, there are Gnomes here aswell.

Heavens Above!

Opens: None
Card: Rev & Mrs Hedges: Vicar Safely Escorted from Wallersey
Rewards: None

Ah, the last task for the Reverend. Even better, it's an escort task (!). Yes well we need to protect the Vicar from all the nasty creatures which wish to attack the poor old man. Meet him near where we met Granny Blight during the day (behind the red van). We will first be greeted by some Rats near the Marrow, although when the 2 are defeated, another 2 will spawn. As the Vicar walks up the hill, a Rat will appear in the window on the building opposite. There is a Supply Unit which contains stones so just shoot them at the Rat. He will be ambushed by another Rat as he goes up the hill, so keep an eye on the window ledges. When you reach the top, you will be faced with numerous rounds of Slugs and Gnomes. When they are defeated / destroyed, a Badger will come out of the wall to the North. The Vicar will then enter the lift, and he will tell you to get it working. Climb up the stacked crates and when you reach the top of the ramp (where the sundial is) go right, across the platform and onto the roof. Pull on one of the levers and whistle your partner to pull the other. Hold this until the Vicar's lift reaches the top. Then let go and it will immediately fall again. You will then be ambushed by Rats, Chickens and Gnomes and if you're not careful, the Vicar could sustain a lot of damage. When they are clear, he will stop at the platform. Whistle your partner to pull the lever, the winch on the platform should shine orange. Use the winch and the other platforms will rise, again hold it until the Vicar reaches the other side or it will collapse and the Vicar will fall. When he gets to the other side, he will stop as some Rats will spawn up the hill. You may also encounter Gnomes if you hadn't cleared them before. When he reaches the top, you will be ambushed by more Chickens and Rats. But when the Vicar reaches the Warden, you will finish the task.

We have the final card for Rev & Mrs Hedges aswell, and we cannot do anything at the moment here but the Nightime Arena. Firstly though, head to Mr Caliche's. I surprisingly have 240 coins, but you may have more depending on how many attempts the Daytime Arena took you (the only Daytime arena I had to try twice was the Churchyard Arena). Tonight, we will buy...

  • Records x3
  • pH Neutraliser

Let's do this Arena!

The Allotments (Nightime Arena)

Opens: Chase the Were-Rabbit
Cards: The Allotments: 1st Valve Collected, 2nd Valve Collected, 3rd Valve Collected
Rewards: None

Alright, speak to the warden for the Allotments. Knock down the fence with the Harvester whilst avoiding damage from the Gnomes. Your first device is at the Lighthouse. We unlock this the same way we got the Rabbits during the day, make your partner open the cover and suck on the turbine to sound the Foghorn and open the door to reveal the device. The second device is in the barn near the Chicken Coop, you will have to use the Screwdriver so make Hutch unlock the door. Be wary of the surrounding Chickens though. You're final device is tricky (believe it or not, when I was as old as 13 [2 years ago] I did not know how to get to this). Firstly, head to the broken bridge at the bottom of the area. Jump to the opposite side and get the metal gate, whistle your partner to press one of the buttons whilst you press the other. Inside this area are lots of broken stairways and walls. Get to the ground floor with the Badger. Defeat him and you will notice there are 3 platforms that all need to have something on to open the device. Get to the pillar to the West of the platform, if you go up to it, you can interact with it. Pull it onto the middle platform, and stand on one of them (and whistle your partner to stand on the other). This will release a gang of Weasels that will have to be defeated. When it is done, the gate to the device will open (the gate at the top of the main stairway from the ground floor). Like the Back Gardens, we now have to chase the Were-Rabbit. This time it's to Grimsley.

Chase the Were-Rabbit

Opens: None
Card: The Were-Rabbit: Were-Rabbit Chased to Grimsley
Rewards: Grimsley

Alright, chase the Were-Rabbit up the hill onto the level with the grounded lift. Make sure to hit the Were-Rabbit to stop it nibbling on some Leek for tea (or dinner, I'm a Boltoner, here we say tea [aswell as other places]). Chase it into Upper Town and it will feast on ANOTHER Leek (you'd think by now he'd get the point). Stop him and he will run to the Grimsley Warden, when he jumps over the gate it's task accomplished.

Now, we can get into Grimsley, so go there.

Just a check-up, the card sets you should have completed so far are...

The Blight Family
Rev & Mrs Hedges
The Windfall Family
Tutorial
The Back Gardens
The Churchyard
Wallersey - Lower Town
The Allotments

Grimsley

Nightime

Growbag's Curtains

Opens: None
Card: Grimsley - Town: Growbag's Curtains
Rewards: None

When you arrive, go to the gap inbetween the buildings just to your left on the main road. One wall should have some posters and the other should have some writing on it. Wall-Jump up here and when you get to the roof, jump at the green curtains in the window to get this card. How many houses does Mr Growbag have?

Fire!

Opens: None
Card: Grimsley - Town: Fire!
Rewards: None

Continue down the road to the left until a device appears as well as Were-Creatures. This is your first ambush, in these you will have to defeat all the Were-Creatures. In Grimsley, the 2 ambushes require you to also destroy the devices, however you will have unlocked the ambush cards for each area of the Town-Centre to be obtained. Basically, defeat the Chickens, Weasels, Rats and the Badger. Then destroy the device to get this card.

Restart the Factory

Opens: None
Card: The Crock Family: Factory Restarted
Rewards: None

Alright, continue down the road and through the tunnel into North Grimsley. As you leave the tunnel, you should see Mrs Crock. Speak to her, this is a different task to any others. You will have to restart all 5 generators and defeat all the Creatures. Your first generator is off the road opposite her. When you get to the bottom, turn around and make sure both you and your partner suck on the engine to start it. When you enter the tunnels underground, you will come across some Badgers. Keep going until it leads you into the factory itself. You should firstly clear the area you're in of enemies. Then, stand on the green platform on the floor and whistle your partner to raise it. Quickly, jump onto the platform higher up, near the entrance of the Factory. Destroy the Gnome and press the button to lower the Generator. Restart it and get back on the platform, this time just get on top of the machine next to the highest point of the platform. Jump and float across to land on the top of the black fenced area. Jump down and defeat all enemies (at the moment, the Gnomes will respawn). When it is mostly clear, step on the red pad in the corner and whistle your partner to step on the other. The gate will now open, so firstly we should stop them Gnomes! Push the green carrier forwards onto the spawn point of the Gnomes. Then, you should restart the generator (it's pretty much unmissable). Jump onto the carrier onto the green ledge and destroy the Gnome on top. Jump across to the other platform and whistle your partner to stand on the other platform on the ground. Suck on the turbine to raise it and whistle him to begin restarting the generator before you stop or else he will fall with the platform. Restart the generator here, one left! On the opposite side of where we've cleared so far, you should see some platforms flat down the wall. On the ground, is a switch. Whistle your partner to press it, you will have to be VERY QUICK here as they will stay up for about 2 seconds before collapsing one by one. When you reach the other side, pull the lever and jump down. You will have to use the Harvester in the Turnip patch and shoot the target hatches above the Gnome spawns to shut them. When all 3 are shut and all Gnomes are destroyed, restart the final generator and it's task complete!

Totters Lane Ambush

Opens: None
Card: Grimsley - Industrial Area: Totters Lane Ambush
Rewards: None

Continue down the road we have be travelling, when you reach the bottom of the hill, it will split. You want to go right, past the factory and into the Totters Lane tunnel. Here is the second and last ambush in Grimsley. Make sure to press the red buttons to sort out the Gnomes with fireworks on the platforms. Take care of the Chickens (there will be alot of spawns) and finish off the Badger at the end. Destroy the device and we will collect the card. There is nothing left to do at the moment, so switch to Daytime.

Daytime

Fire the Furnace

Opens: None
Card: Grimsley - Town: Fire the Furnace
Rewards: None

If the sundial you went to was the one next to Mr Leaching, you are okay. If not, go through Totters Lane tunnel to the side we haven't visited. On your left you should see a destroyed house with a furnace. You should also see 4 wooden boxes in front aswell. Destroy these to reveal a coal patch. Whistle your partner to open the cover and you must shoot 50 coal in it quickly by using the Harvester. When it is full, some rabbits will escape, so herd them into the nearby drain to collect the card.

Capture the Goats

Opens: None
Card: The Caliche Family: Returned All the Goats
Rewards: None

Continue South until you pass the Wallersey Warden again, if you pass here you should see a yard with an Arena Warden and Jasminder Caliche. This time you will need to secure her 7 Goats. There is no time limit, there will only be 7 Goats scattered around Grimsley. You will need to get the goat into the nearby green patches to secure them. Here is the list of the locations...

  • On the roof where we got the Growbag's Curtains card. The patch is inbetween the yard with Jasminder and PC Mac.
  • If you go through the Archway behind PC Mac, you will enter a yard with a Pumpkin and an Onion. Carry on past these and over the fences until you reach the Goat. Pull the lever to open the gate and get the Goat into the patch on the other side of the gate.
  • On a platform behind Mrs Crock. Whistle your partner to lift the platform on the ground whilst you are on it and get onto the higher platforms. Get the Goat off the opposite edge and into the crate there.
  • When you jump off, you may see Mr Dibber in front of some stalls. Climb onto the green plastic roof and get the Goat off the Power Line (really?), and get it into a crate near where the first generator was for Mrs Crock's task.
  • Head down to the Factory and on the roof will be a Goat. Get it to the patch near the last Goat.
  • You should see some vents next to the factory. Float up using the biggest one and onto the high platform across the road with the red button. Get it into one of the patches next to the Factory.
  • Head to the destroyed building where we got Fire the Furnace. Opposite the furnace is an Air Blast location, make Wallace use this and get the Goat into the other patch in front of the Factory.

When you are done, return to Jasminder and speak to her to get this card.

Anti-Pesto Devices Gone Mad

Opens: None
Card: PC Mackintosh: Rogue Anti-Pesto Devices Recovered
Rewards: None

Speak to PC Mac, in this task we'll need to stop the Devices destroying the Vegetables. You will firstly want to deal with the bin. It will shoot vegetables at you so be careful, but they are easy to destroy. Next take out the Scarecrow, next to it is a hatch that only needs a whack to shut. Take out the Rocket and Stone shooting Gnomes aswell. Now, push the large crate over the hatch near the Onion and clear out any Gnomes that may have spawned here. Now, you should firstly move the second large crate (it is near the fence) as close to the next hatch as possible. Then hit it and quickly climb onto the crate and turn the winch to lock it. When the area is clear, you will get this card.

Clear the Cinema

Opens: None
Card: Grimsley - Town: Clear the Cinema
Rewards: None

Head to the Poxy Cinema near PC Mac. This time, you will need to clear out some more Rabbits. Climb onto the logo and on the Cinema roof to find some more (some are in crates). If you continue down the road near the Cinema you will see some crates on the pavement and on the ledges. Destroy these to reveal the Rabbits and when they are all in the drain you will get this card.

Feed the Factory Pumpkin

Opens: None
Card: The Crock Family: Factory Pumpkin Fed
Rewards: None

Speak to Mrs Crock where we met her earlier. You will have to get on the higher platforms and catch the little Pumpkins air blasted by Wallace. Each time, the pipes will change and if you look where Wallace's Air Blast pipe is it will show which pipe the next Pumpkin will come. When you catch one, you will have to shoot it into the open pipe leading to the Factory. There are 3 in total, 1 in the middle and 1 at each end. You will have a strict time-limit so it may take you a number of times but when you successfully shoot all 10 necessary Pumpkins into the pipes you will get your card. This is also the last card for The Crock Family set. Yey!

Rabbit Warren

Opens: None
Card: Grimsley - Industrial Area: Rabbit Warren
Rewards: None

Next to the platforms we were just on is a caged area in the ground which contains some Rabbits. As Gromit, whistle Wallace to lift the metal object so Gromit can enter it. When you get down, some Rabbits will come out of the hole next to you. Herd them around the walls until you can't get further. Suck open the white wall and get inside. There is a red button here, when you press it the wall will open on it's own for about 3 seconds. Use this method to suck up one rabbit at a time and get it in the small area inside. When they are all in, switch to Wallace to suck on the brown vent next to the metal object. All the rabbits should come out at once, herd them over to the lever across the road behind you. Pull the lever to open the drain and collect the Rabbits. Make sure to get Gromit out aswell.

Locked Out!

Opens: None
Card: Mr Dibber: Found Mr Dibber's Keys
Rewards: None

Speak to Mr Dibber, you will have to destroy all the green vases before time runs out to retrieve his keys. Destroy all the ones on ground level first and then jump onto the plastic roof to get the ones on the line (again, how?). Jump onto the high platform with some vases on and get Wallace to Air Blast a bomb up to you. Shoot it down the pipe to destroy the 4 in the Caged Area. Apparently, they were in his pocket all along (what a douche). But hey, at least we get a card.

Rabbit Station

Opens: None
Card: Grimsley - Industrial Area: Rabbit Station
Rewards: None

Head down the road and turn left, go up the ramps to the station. They will be 10 Rabbits in total here, some in crates, some on lampposts and some in the Telephone Box. There is a rabbit one of the lampposts that is tricky to get, so I recommend jumping on the stall's plastic cover to jump and get the rabbit.

Search High

Opens: None
Card: Grimsley - Industrial Area: Search High
Rewards: None

Use the large vent again to get to the higher platform with the button. Don't press this yet, we will do this in a moment. Firstly though, jump onto the roof on the other side of the platform to get this card. Only Wallace can reach this card.

Press and Run

Opens: None
Card: Grimsley - Industrial Area: Press and Run
Rewards: None

Now let's do this card. You will have to make your partner fly across to the ledge aswell as they will need to open the cover. I recommend playing as Wallace as he is the tallest out of the two and can reach ledges more easily than Gromit. Jump and float off the platform towards where we met Mr Dibber. Jump on the green cover behind him and get to the ledge on the side of the platforms behind Mrs Crock. At the opposite side of the platforms is this card.

Save the Factory

Opens: None
Card: The Caliche Family: Saved the Factory
Rewards: None

Talk to Mr Caliche next to the factory. This task consists of you using the Bunny Hopper to smash down the Ventilation Outlets around the Factory's rooftop to stop the meltdown. Basically, just smash every vent that leads around the roof and onto the vents where we just where. You will then get this card. We can't do anything except the arenas now. So let's do the first arena which is the Town Farm. Firstly though, head to Mr Caliche's (next to the cinema). I have 100 coins.

  • Record

Head to the Greenhouse and make sure your Marrow is in good shape. Speak to the Town Farm Warden (behind Jasminder).

The Town Farm (Daytime Arena)

Opens: Collect the Seeds, Clear the Scrapyard
Cards: The Town Farm: 25 Pests Collected, 50 Pests Collected, 100 Pests Collected
Rewards: Auto-Bunter

Alright, the Auto-Bunter works similar to the Harvester in which you suck at things. However, this works with ropes, chains or Auto-Bunting locations instead of Vegetable patches. Use your new contraption on the chain that is keeping the gate shut. There will be 2 Sheep as soon as you enter, so get them into the pen behind the Pumpkin. This will release some Rabbits nearby the Pumpkin so herd these into the drain. Now, get the 2 Rabbits on each of the poles into one of the drains, you should then suck on the 2 Gnomes (they aren't alive at the moment) to open the 2 Blue Cold Frames and get the rabbits into the drain. Now, nearby is a large door with 2 Levers in front. Pull one of them and whistle your partner to pull the other and the door will open and release some Rabbits. Now, there is a large Hay Stack that can be moved nearby, so move it off the hatch underneath and into the middle of the pathway. As soon as the hatch is free, some Rabbits will escape out near the Pumpkin so take care of these. Climb onto the metal roof via the Hay Stack and suck on the Red Window up here. After a few seconds, some fat rabbits should escape, so herd them off the side of the roof and into a drain. Now, climb onto the Anti-Pesto Cold Frame and whistle your partner to shoot you onto the roof nearby. There will be another Sheep up here so get that into the pen. Some more Rabbits will swarm around the Pumpkin so get them into the drain. Now, climb onto the Haystack and jump onto the ledge leading into the next area. Run to the Onion on the higher level and get the Fat and Normal Rabbits into the Drain. There is a chain on the cooling tank up here to so use the Auto-Bunting to release some more Rabbits. Jump down and smash all the crates. One of which opens the drain, the rest contain Fat Rabbits. Herd the 2 Sheep into the Pen and get the released Rabbits into the drain too. Go to the gate near the previous area and pull the Lever to allow your partner in. Firstly, open another large door with the 2 Levers (one on each) and get the Rabbits into the drain. Now, make Gromit stand on one of the Pads on the machine behind the Cauliflower. Then, whistle Wallace to Air Blast the machine and some Rabbits will be released out of the top. Do this to the other 2 slots and get them into a drain. Now, open the next gate via the levers, you will be faced with a Scarecrow. I would recommend taking one of his bombs and shooting it at the Barrels to the right of you to release the Fat Rabbits and then using another to defeat the Scarecrow itself. Herd the Rabbits into the drain behind the Scarecrow and nearby is a small yard with a cooling tank and chain. You know what to do, pull the chain and get the last 5 Rabbits into the drain. We've done it! And in my opinion, that is the easiest Arena in the game. I finished with a whopping 1:20 left on the timer.

Collect the Seeds

Opens: None
Card: Mr Growbag: Collected Mr Growbag's Seeds
Rewards: None

Now we have the Auto-Bunter, we can use it in the next 2 tasks (and the second arena). Speak to Mr Growbag outside his house (across from where you are), you will have to collect all 80 of his seeds before the blow away in the wind. Just follow the path of seeds and use the Wall-Jump and Auto-Bunting when necessary. When we've done, we get out card!

Clear the Scrapyard

Opens: None
Card: The Leaching Family: Scrapyard Cleared of Pests
Rewards: None

Speak to Mr Leaching (near the destroyed house) outside the Scrapyard. We will need to clear the area of pests. Firstly, open the shed door to release some fat rabbits. Get them and any other random rabbits around the area into the drain. Now, there is a Black Car in the middle of the Scrapyard. There are 2 Rabbits in the hood, 2 in the trunk and 2 in the Car itself. Get all of these into the drain, you should also knock down the building platform holding the fat rabbits and get them into the drain to. There is also a Red Car near the Drain aswell. Just like the Black Car, there are 2 Rabbits in the Trunk, Hood and Car. You should notice the Train Carriage here too. In the bottom left-hand corner is a small pipe leading into a room. Suck out the single Fat Rabbit, there is also a door which can be opened with the BunGun next to this room. There are 4 Rabbits in here, so get them into the drain. If you notice, there is a large pile of cars next to this carriage. Climb to the top and turn the winch, whistle your partner to suck on the Turbine and some windows on the Carriage will open, pushing out some Rabbits with it. Notice the big green machine near the entrance? There is a small panel with 2 red buttons on it, and when pressed at pretty much the same time, some panels will come closer together, allowing Gromit to Wall-Jump to the top. Clear the Rabbits up here and get Wallace to Air Blast the Rabbit in the funnel. Swing on the chain onto the Blue Bus, clear the top and free the stuck Rabbit in the other funnel. Hold onto the chain and whistle Wallace to swing the crane so you can float to the roof of the small building. Clear the roof and whistle Wallace to stand on the wooden platform. Use the lever to raise this and whistle him to start opening the metal objects like the ones we used in the Rabbit Warren card. There are 2 altogether and there is a single Rabbit in each. Get them into the drain, aswell as the single Rabbit on top of the Carriage. Finally, there is another funnel on the side of this building facing the pile of cars. Get this rabbit and any others you may have missed before into the drain and collect your card.

Press Chase

Opens: None
Card: Grimsley - Town: Press Chase
Rewards: None

Get both Wallace and Gromit onto the roof of the cinema. Behind the cinema itself should be another red button with a cover. Press it to start up the next card. You must use the Auto-Bunter to fly across the garden onto the large, green, plastic cover. Jump onto the roof and fly across to were the platforms are in Totters Lane Tunnel. Jump across these platforms until you reach the card. Now already, except going to night there is nothing we can do. So head to the Grimsley Factory and start up the next and final Daytime Arena.

Grimsley Factory (Daytime Arena)

Opens: None
Cards: Grimsley Factory: 25 Pests Collected, 50 Pests Collected, 100 Pests Collected
Rewards: None

Speak to the Factory Warden (next to Mr Caliche). You should firstly jump and hit the switch near the entrance to release some rabbits. Herd them to the drain which will shut after they are captured. Destroy all the crates on top of the Turnip Patch, some will contain Fat Rabbits, so get them into the drain. Now, get the Sheep into the pen (well, it's not really a pen, it's more like an area with some hay). You should use the Harvester in the patch to knock down the wooden wall ahead of you to reveal a pipe which can be Air Blasted. Don't air blast it yet, just get it in position with the closed drain behind the machinery. Where our sheep is, to the left is a boiler which is steaming. Make Gromit wall-jump up here and smash it to release the Rabbits. Herd them through the small gap in the fenced area into the drain. Make him Wall-Jump again up the two corners with the small gap in the middle. Get inside the area and hit the crate, move the Black pulley to the wall and herd the Sheep into the 'pen'. This will release some Rabbits which will trigger the drain next to our pipe. Air Blast the pipe to release them Rabbits and herd them all into the drain. Make Wallace use the Auto-Brolly on the vent and float on top of the black pulley. Jump onto the ledge with the lever and whistle Gromit to get on the metal platform. Pull the lever to lift him up and make sure they both get onto the level with the cupboards. Make both the characters suck on the Cupboards to release some rabbits and herd them into the drain. Repeat with the other. Float down towards the 2 steaming boilers and behind these is a small caged area with a winch and a funnel. Use the winch to open the funnel and make your partner suck out the rabbits inside. They will be released outside so get them into a drain. Now, turn around and jump up to the level with the Onion. Herd the 5 Rabbits down the pipe and into a drain. The 2 steaming boilers should both be smashed again to release some Rabbits and trigger a vent. Use this vent to fly up to the Leek. Use the Auto-Bunter on the chain and herd all the rabbits into a drain down below via the pipes. At the bottom should be a closed gate with 2 turbines, 1 on each side. Make you are your partner suck on them to open it and pull the lever to trigger the vent. Fly up to the higher level and suck on the cogs until the light goes green. Some Rabbits will be releases, there is also a machine that is blocked by a crate. Destroy it to release some more Rabbits out of a hatch. Herd them all to the outside platform and into a drain. This will cause some Rabbits to attack the Marrow, so quickly float onto it's platform and herd the rabbits down the pipe and into a drain. Head to the scissor lift and press the button to lower it. Herd the Sheep near the Pumpkin onto the Anti-Pesto Cold Frame and get them into the pen underneath the Marrow platform. Using the vent, float back up to the Marrow to save it from the Second Wave of Rabbits. Make Wallace return to the Pumpkin area and at the back are some green mechanical boxes he can use to reach the platform with the 2 pipes. Make him pull the lever to open a platform to the location of the Scissor Lift when it is raised. Make Gromit use the Scissor Lift to get to the new platform, and make him cross to the other side with the 2 pipes. Whistle Wallace to Air Blast the pipe underneath to shoot up a bomb. Shoot it down one of the pipes and some Rabbits will be released at the bottom. Repeat for the other pipe, jump down and open the drain (underneath the crate). Herd them in and it's task complete. No more Daytime Arenas now, yey! That's the end of getting them 100 Pests with a strict timer. I actually hated the Daytime Arenas so I'm very glad they are done.

There is nothing left to do during the day, so find a Sundial and go to night.

Nightime

Lights Out

Opens: None
Card: Grimsley - Industrial Area: Lights Out
Rewards: None

Now that we have the Auto-Bunter, we can get this card. If you used the Sundial in front of the Station, you are on the right track. If not, get there. Your task is to turn off all the lampposts in North Grimsley. Basically, all the lampposts with chains on the light inbetween the 2 tunnels. There will be 2 in front of the Station aswell as a lamppost going down the ramp near Mrs Crock to look out for. But this is really easy, and we have finished the Grimsley - Industrial Area card set too!

Light up the Town

Opens: None
Card: Grimsley - Town: Light up the Town
Rewards: None

You guessed it, we now have to do this in South Grimsley. Remember to look out for them, but there aren't really any missable ones here. We now have finished the Grimsley - Town card set aswell. Those were 2 easy cards weren't they? Let's start something a bit more challenging. Firstly, I have 325 coins (how? I do not know). But let's buy the following items...

  • Records x3
  • pH Neutraliser

Make sure your marrow is in good condition, and we shall move on.

Strange Creatures

Opens: None
Card: The Leaching Family: Cleared the Scrapyard
Rewards: None

Speak to Mr Leaching next to the Scrapyard. This time, we need to clear his Scrapyard of Were-Creatures. Remember, enemies appear as a red dot, so when you see it on your Bundar (Mini-Map) then look for it. There are some on higher levels which you can access via the crane, so good luck and be careful.

Enter the Old Factory

Opens: None
Card: PC Mackintosh: Monorail Chase
Rewards: None

Meet PC Mac near the Grimsley Factory (you should have seen him already). You will have to defeat as many creatures as possible and enter the factory via the monorail. You can only play as Hutch during this task. Make your way to the Monorail Station behind the Grimsley Factory and pull the lever to activate the Monorail. You will have a Turnip Patch inside with you. You will need to defeat the Were-Bees and hit the targets to progress through this task. You will be given a short cutsene when you enter the factory. Followed by PC Mac giving you his card.

We can't do anything at the moment but do a Nightime Arena. Speak to the Town Farm Warden to start this arena.

The Town Farm (Nightime Arena)

Opens: Chase the Were-Rabbit
Cards: The Town Farm: 1st Valve Collected, 2nd Valve Collected, 3rd Valve Collected
Rewards: None

Alright, the first device is where the large door is in the first yard. You will both have to hit the button to open it. Secondly, in the yard where the Scarecrow was during the day, the door which was blown up by barrels is now replaced with a Padlock (use Hutch to open it with the Bolt Cutters). Finally, there is a pathway going South next to that device. There will be a yard containing some Slugs with a large door behind it. On the Western side is a tall platform which can be accessed via a Hay Stack. There will be 2 Rocket Gnomes and a Regular Gnome up here. There is also a winch and a lever. Turn the winch until the machinery is pulled to the top. Then, pull the lever to send it banging down. This will cause the door to open and reveal the final device.

Chase the Were-Rabbit

Opens: Protect the Giant Pumpkin
Card: The Were-Rabbit: Were-Rabbit Chased to Tottington Hall
Rewards: Tottington Hall

You will again automatically begin this task after completing the arena. Chase him to the Vegetables behind the Terrace and stop him eating the Pumpkin. He will then jump across some yards and start devouring another Pumpkin. When they have been saved, the Were-Rabbit will escape and you will earn this card. A warden will also remind you to get to Tottington Hall.

Protect the Giant Pumpkin

Opens: None
Card: PC Mackintosh: Giant Pumpkin Ready for the Competition
Rewards: None

Speak to PC Mac across from the Cinema. In this task, you will have to escort him to Mrs Crock. It may not seem such a distance (about 10 seconds maybe?) but PC Mac walks VERY slow. You will be ambushed by Weasels followed by Badgers in the tunnel before reaching Mrs Crock. Don't worry, PC Mac won't lose health and they won't attack him. They will attack Hutch and Gromit though. You will then have to escort the Pumpkin on the Protopad. Firstly, you will have to pull both levers (you pull one and whistle your partner to pull the other) so it can be lowered onto the pathway. You will need to deal with the Badger and Hedgehogs here. On your journey, you will encounter alot of Rats aswell. When you arrive at the Station, there will be a group of Were-Chickens to deal with aswell as 2 Badgers up the ramps and some Slugs on the Station itself. Use the winch on the far end of the Station to pull the Pumpkin up and it's task complete. This was the last task for PC Mac aswell. The last 4 cards for him were alot more fun than the first 2 eh?

We cannot do anything at night here except the Grimsley Factory at night. So head there.

Grimsley Factory (Nightime Arena)

Opens: None
Cards: Grimsley Factory: 1st Valve Collected, 2nd Valve Collected, 3rd Valve Collected
Rewards: None

Talk to the Grimsley Factory Warden. This time, head to the vent where the Black Pulley was during the day. Make your way to the top floor (same method as the Daytime Arena) and pull the lever. Jump down and destroy the device. Knock down the fencing and get out the Air Blast pipe (like we did during the day). When air blasted, a bomb will be released from the other end and it will destroy the wall next to it if lined up with it. This will reveal some Badgers and Rats, aswell as a device. Your final device is near where the Pumpkin was during the day. Get the platform opened (same method as Daytime), there are 2 bits of machinery (looks like cogs). One over the Platform and one under it. You have to get them both moving (both sucking on different ones) and when they are powered, the device will reveal itself. Congratulations, we have fully completed every Arena now! Head to Daytime.

Daytime

Open the Safes

Opens: None
Card: The Leaching Family: Mr Leaching's Safes Cracked
Rewards: None

Speak to Mr Leaching, your task is to make Wallace open all of Mr Leaching's safes for him via the Screwdriver. Get Gromit to the top of the building and from there allow Wallace up (I'm not explaining this because we have already done this twice). The first safe is on top of the Train Carriage. Make Gromit jump down and whistle him to swing the crane (whilst you are on it) to the green machine and blue bus. There is one safe on each of these. That's it guys, we have done all the tasks for The Leaching Family. We are also 100% complete with Grimsley (our first area fully cleared). So, now we have all the equipment this game has to offer, we can fully complete Wallersey and Town Centre (before moving onto Tottington Hall).

Wallersey [Part Two]

Daytime

On a Ledge

Opens: None
Card: Wallersey - Seafront: On a Ledge
Rewards: None

Ah, it's nice to be back near the Sea. Head to where the green statue is on the Seafront. You should see an Air Blast spot nearby, as Gromit stand on the hatch. Wallace will Air Blast you onto the roof. Swing onto the balcony then into the gap in the wall next to the entrance. Wall-Jump up here and swing to the ledge with the card.

As Far as You Can

Opens: None
Card: Wallersey - Seafront: As Far as You Can
Rewards: None

Continue down the Seafront and past the Turnip patch. There will be a hill which you can swing across (and pick up some coins from). Swing to the other hill and swing to the Vent. Fly on over to the land with the Card and some coins. That was the last card for Wallersey - Seafront. We're finishing up alot of these eh?

Secret Wall

Opens: None
Card: Wallersey - Top of Town: Secret Wall
Rewards: None

Head to where the Leek is in UPPER TOWN. Fly across to the grassy platform with the chain. Pull it to open the door on ground level which was hiding this card.

Swinging

Opens: None
Card: Wallersey - Top of Town: Swinging
Rewards: None

Now, head to the area in Upper Town where you have to stand on one pad and your partner has to step on the other. Make Gromit hit the wooden pole and Wall-Jump onto the Building Platform. Swing onto the wooden platform across and jump onto the ledge with this card. That is Wallersey - Top of Town finished and Wallersey completed to 100%! Now, let's head back to Town Centre.

Town Centre [Part Two]

Daytime

Mr Mulch's Seeds

Opens: None
Card: The Mulch Family: Collected all Mr Mulch's Seeds
Rewards: None

Speak to Mr Mulch at the top of the road. This is similar to Mr Growbag's task in Grimsley, in which you will have to use your tools to collect all the seeds. Basically, follow the path as we did until you collect all of them. This task is surprisingly difficult, so it may take you a number of times. We have now finished all tasks for The Mulch Family!

Now, there are alot more cards we could collect during the day. But, for the sake of time, switch to Night as there are cards only accessible at Night.

Nightime

Ambush (Church)

Opens: None
Card: Town Centre - Church: Ambush
Rewards: None

Head towards the Grimsley Warden (behind the tunnel near the Church). This will activate the Ambush, for this one, you will have to fight off Rats, Hedgehogs and Chickens. When all are defeated, you will unlock this card.

Ring the Bell

Opens: None
Card: Town Centre - Church: Ring the Bell
Rewards: None

Head to the actual Church, in front of the doors is a rope. This is the Bell Rope. Pull it using the Auto-Bunter and the card will drop down in front of you.

Harvester

Opens: None
Card: Town Centre - Church: Harvester
Rewards: None

Behind the Church, you should see a large fence, aswell as a rocky patch. Use the Harvester to knock down the fence and collect the card behind.

Look Below

Opens: None
Card: Town Centre - Church: Look Below
Rewards: None

You will need to leave the Church area and head up the road. Just in front of the Tunnel leading to the bridge, is a manhole. Drop down here and there will be a button. For this, you will need to progress along the platforms and destroying Gnomes. At the end, you will need to use the Auto-Bunter to swing across to the platform with the card and Rocket Gnome. When your done, find a ladder to climb back into the Town Centre. We have finally finished Town Centre - Church.

Ambush (Woods)

Opens: None
Card: Town Centre - Woods: Ambush
Rewards: None

Head to the Woods. If you go along the path behind Mr Growbag's house, you should activate this Ambush. This time, there will be some Hedgehogs and Badgers. You will get this card when they are all defeated.

The Old Tunnel

Opens: None
Card: Town Centre - Woods: The Old Tunnel
Rewards: None

Carry on along the path until you reach the hill with the fence around it. Get up here and shoot the wooden boards blocking the tunnel via the Harvester on the rocky patch. We are now done with Town Centre - Woods! 2 more areas to go.

Ambush (Town Centre)

Opens: None
Card: Town Centre - Town Centre: Ambush
Rewards: None

This ambush is located near the Back Gardens Warden. This time, you will need to defeat more Hedgehogs and Badgers. There will be quite a few Badgers so be careful.

A Festive Tree

Opens: None
Card: Town Centre - Town Centre: A Festive Tree
Rewards: None

Head to West Wallaby Street, at the top is a tree with some Bunting on it. Swing into the fenced area via the yard next to it and collect this card.

Washing

Opens: None
Card: Town Centre - Town Centre: Washing
Rewards: None

Go to the opposite end of West Wallaby Street. Turn left before you go through the tunnel into the Park. There will be a button here, use the Auto-Bunter to swing down the alley via the Washing Lines. You should get the card at the opposite end with time to spare.

On a Ledge

Opens: None
Card: Town Centre - Town Centre: On a Ledge
Rewards: None

Be careful not to set off the Park Ambush (we'll get to it in a bit), head to the Canal in the TOWN CENTRE area, not the Park. Climb up the ramp and cross the Bridge. Go right and swing across to the ledge to collect the final card for Town Centre - Town Centre. Only the Park left.

Ambush (Park)

Opens: None
Card: Town Centre - Park: Ambush
Rewards: None

Okay, head to the tunnel between the Park and the alley where we just got the Washing card. Inside here, the ambush should activate. This time, take out the Chickens and Weasels until you get this card.

Roller Door

Opens: None
Card: Town Centre - Park: Roller Door
Rewards: None

Head back into the Park. In front of the van you should be facing is a green garage door. Open it via the switch with the chain and collect the card inside.

Harvester

Opens: None
Card: Town Centre - Park: Harvester
Rewards: None

There is another rocky patch next to the stands in the field. Knock down the boards in front of the hill to reveal this card.

Across the Canal

Opens: None
Card: Town Centre - Park: Across the Canal
Rewards: None

Head to the very top of the hill, at the end of it will be ANOTHER rocky patch. Shoot down the cracked fence and float across to the other side of the Canal. When you get this card, DON'T MOVE.

Grandstand View

Opens: None
Card: Town Centre - Park: Grandstand View
Rewards: None

Head to the opposite end of the Canal bank. There will be a few piled up mattresses. Jump up these and swing via the Bunting to the ledge with this card. Congratulations! We have finished the Town Centre - Park set, 100% completed Town Centre and done EVERYTHING we can do but head to Tottington Hall and buying things from the shop (which we will do later). We are also 90% through the game! Speak to the Tottington Hall warden (warden in the Park). There will be a cutscene as you enter.

Tottington Hall

Nightime

Creatures in the Fairground

Opens: Moonlight Meander
Card: Lady Tottington: Fair Cleared for the Vegetable Competition
Rewards: None

Speak to Lady Tottington as you arrive. You will be taken into the Fairground straight away. I'm not going to tell you the locations of the creatures but I do want you to be careful and get used to the environment. We will be here alot, but when you take out the 40th creature, you will get the card.

Note: Bees do not count towards the 40 creatures defeated. Their hives do, but I still recommend defeating them.

Moonlight Meander

Opens: None
Card: Lady Tottington: Midnight Vegetable Visited
Rewards: None

Meet Lady Tottington behind Tottington Hall (go through the tent). You will have to protect her and her vegetables to complete this task. You have done this too many times now, so defeat all the creatures ASAP and we will get the card when we finish.

Note: Near the end, she will be surrounded by Creatures. They will not attack her, so do not panic.

Smashing!

Opens: None
Card: Tottington Hall: Smashing!
Rewards: None

Located around this area are 15 vases which need to be smashed for this card. Here they are.

  • 9 of them will be located on the small pillars around the fence.
  • 2 will be located on top of the door.
  • 2 will be located on the pillars in front of the glass gate.
  • Step on the stone on the floor. Around this area will be many stones. Step on them all to unlock 2 gates. There is 1 near the Marrow and...
  • ...through the other gate on the clam-shaped statue.

You will have encountered some Hedgehogs outside this gate, that is because...

Ambush

Opens: None
Card: Tottington Hall: Ambush
Rewards: None

Inside here is an Ambush, you may have started this before getting that last vase. But basically, take out the Hedgehogs and Badger. This time, you will have to actually pick up the card. It is on the statue.

There is nothing else we can do at night, so switch to day (Sundial is through the tent and on the other side of Tottington Hall)

Daytime

Clear the Patio

Opens: Clear the Woods
Card: Lady Tottington: Tottington Hall Patio Cleared
Rewards: None

Speak to Lady Tottington in front of the Hall. Looks like we're going behind the Hall again. Go through the tent and get the Rabbits to the Statue. Destroy it and herd them in. Shortly after, some Rabbits will appear near the Onion, you know what to do. I would recommend you taking out the Bee Hive as the Bees will sting you. I would also recommend you getting together all the Turkeys near the Glass Gate to save time, they will be in crates with 2 levers. There should be 4 altogether in this area. Get the Rabbits in front of the gate into the drain. As Gromit, wall-jump up the side of the door and whistle Wallace to Air-Blast the compost bins and get the 2 Fat Rabbits into the drain. Now, open the gate, if you are Wallace then some Rabbits will spawn at the Cauliflower. So get them into the drain and pull the lever to open the Turkey pen, and get the 4 Turkeys aswell as any others in this area in here. Rabbits will spawn near the drain if you are Wallace aswell. Like at night, open all the gates via the Stone Steps and get all the Rabbits and Turkeys secured. When it's clear, you will get this card.

Now, head Fairground via the Red and Yellow tent.

Clear the Fairground

Opens: Lady Tottington's Seeds
Card: Lady Tottington: Fairground Cleared of Rabbits
Rewards: None

Talk to Mr Burroughs in front of the Green and White tent to your left. You will be asked to clear the Fairground of pests. You will have to look carefully around the area but it should be no problem. A couple of tips, use Gromit to open the tents via the Auto-Bunter as Wallace is too tall. There are some hidden in the Wardrobe next to Madame Winnie Bago and there are some crates which can only be opened by a lever or a hit to the switch. Most of these will contain Rabbits but one will have coins.

Bag-a-Bunny

Opens: Bouncy Castle
Card: The Caliche Family: Bag-a-Bunny
Rewards: None

Speak to Mr Caliche outside the nearby tent. This is similar to Duck Shoot (we played it at The Grand Pavilion in Wallersey) except you cannot lose points but you can determine how much you get. Each Rabbit will have a different number on it's head (1, 5, 10 etc.) and this is how many points you will get for hitting it. However, the targets move so be quick. This task is quite easy, and when you finish, speak to Mr Caliche to get this card.

Coconut Shy

Opens: None
Card: Tottington Hall: Coconut Shy
Rewards: None

Head across the Fairground to the Coconut Shy. Speak to the man (he looks familiar doesn't he, quick hide Harriet) to start it. Basically, you have a timer and a number of shots. Hit all the coconuts in the timer and we unlock a new card.

Lady Tottington's Seeds

Opens: None
Card: Lady Tottington: Safe Collection of All the Seeds
Rewards: None

Speak to Miss Thrip in front of the Ferris Wheel. Here is another task where we collect the seeds, although this is quite easy. Like always, follow the path and collect all the seeds to unlock the card.

Bouncy Castle

Opens: None
Card: Mr Growbag: Bouncy Castle
Rewards: None

Let's speak to Mr Growbag near the Spinning Teacups (which are not spinning). You will be tasked to removing all the Rabbits in his balloons scattered around the Fairground. Find a spot where you can use the Harvester and shoot all the balloons (count them). This will cause the Rabbits to fall, get them into the drain (remember, if you can't find one, look at your Bundar and the white dots are pests). That was the final card off Mr Growbag.

We've done with the Fairground at the moment, exit the Fairground through the other tent (North-West corner).

Clear the Woods

Opens: Football Shootout!, Catch the Butterfly
Card: Lady Tottington: Tottington Hall Woods Cleared
Rewards: None

Speak to Lady Tottington outside the Woods. Firstly, use Wallace to open the gate with the Bolt Cutters. There will be 75 Pests scattered around the Woods. It is BIG, so search hard. I'm not going to list them, but here are some tips.

Tip #01: Keep an eye on your Bundar.
Tip #02: There are sometimes muddy piles on the ground, these will sometimes be hideouts for Hedgehogs. You will need to suck on them to let them out.
Tip #03: There will be crates containing Rabbits that are on trees. Shoot them via rocky patches to release them.

Once we have got the card, we have completed the Lady Tottington set.

Up in the Trees

Opens: None
Card: Tottington Hall: Up in the Trees
Rewards: None

You may have got this in the task we just completed, if not, head to the area with the Pumpkin and climb up the Tree Trunks. You will eventually reach a branch with the card on it.

Woods

Opens: None
Card: Tottington Hall: Woods
Rewards: None

Now we have opened the Woods, we can get this card. There are some of them boxes with orange spots on located around the Woods and the Fairground. In the Woods, you will need to be careful of the spikes with the Bunny Hopper as it can pop if it touches it. Once you destroy all the boxes, you will get this card. The locations of the hoppers are...

You can find 2 behind Lady Tottington. In front of the tent in the North-West corner.
You can find 2 next to the Caliche and Carry tent / shop

That's the end of the Tottington Hall set. We have 4 cards left in the entire game! Whilst we're here, go to the shop and buy...

  • Records x3
  • Small Veg-B-Big bottle

Check on your Marrow and leave.

Football Shootout!

Opens: None
Card: The Caliche Family: Football Shootout
Rewards: None

Speak to Jasminder (to the right of the shop). This task is similar to the task we did for Pip a LONG time ago (remember when we were kicking the ball in the hoops). This is more difficult though, it doesn't matter if it takes several gos because it is rather difficult. When you get the card, we finish the Caliche Family set. Only 1 more card before the Grand Finale! And who will it be? The douche who asks you to destroy vases to find his keys TWICE. Good ol' Mr Dibber.

Catch the Butterfly

Opens: None
Card: Mr Dibber: Caught the Butterfly
Rewards: None

Speak to Mr Dibber next to the Woods entrance. Basically, you will be chasing a Butterfly through the Woods and scaring it off Venus Flytraps. Follow it through the woods and a timer will start when it lands on a Flytrap. If it isn't scared off in time, it will be eaten, but the timer increases as you progress (it may depend on the time it took on the last trap). But when you successfully chase it round the Woods and back to Mr Dibber. We finish the task and get a cutscene. Mr Dibber you are so mean! Lucky that it escaped and you got bit instead, douche. Anyway guys, here it is, the Grand Finale! Talk to Madame Winnie Bago near the Fairground entrance to start it.

Were-Rabbit Chased Through the Woods

Opens: Save the Were-Rabbit!
Card: The Were-Rabbit: Were-Rabbit Chased Through the Woods
Rewards: None

You will start by chasing the Were-Rabbit through the woods. Nothing special here, just keep hitting him when he starts eating the Marrow, Cauliflower and Pumpkin.

Save the Were-Rabbit!

Opens: None
Card: The Were-Rabbit: The Were-Rabbit is Safe
Rewards: Plaques

Here we are, watch the cutscene and we will start the finale. Fly the plane around the air, avoid rockets or hitting things as this will damage your plane's health. Continuously shoot at Philip's plane until it smokes badly as begins to crash (the saving notification will start). Watch the final cutscene and we've done it!

Conclusion

Congratulations, give yourself a round of applause. You will be brought back to the Main Menu, but you can load your game up and live the game without annoying people yelling for help. There are also plaques scattered throughout the 4 areas. They do not count to anything, so if you don't want to look at them it doesn't change anything in the slightest. Also, if you have been looking after your Marrow often, you should also get the bonus Cutscene! The only thing left to do is carry on growing your Marrow (if not, again it doesn't really change anything). We have bought every record, so you can listen to pretty much every piece of music in the game. Anyway, that is the end of this Walkthrough. I so hope you enjoyed it and found it easy to understand. If you want to ask me any questions then please send an e-mail to me. Contact Information is located before the Walkthrough. I am planning to make FAQs for bigger, better games. But what better place to start than a Childhood favourite than I can complete 100% easily.

Credits

I have to say a great thank you to fellow completionist RonHiler. He showed me great support and tips for how to make a guide look this good. I would definitely recommend checking out his walkthroughs. Especially his Saints Row ones!

I'd also like to thank my best friend Oscar for supporting me through it and for being one of the nicest guys this world has.

Coming Soon...

Well, my plans for the future are high as there are lots of games I would like to 100% for you guys. Some of these include VERY popular games like Call of Duty: Black Ops II or Grand Theft Auto V. My FAQ for this will not change from now on except for recommendations from you guys. I have checked my Spelling and Grammar so there shouldn't be any problems.

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