LEGO Marvel Super Heroes FAQ/Walkthrough

by oldschool312   Updated to v0.80 on

Introduction

Welcome to my Lego Marvel guide. This guide was written using the PS4 version of the game. I've tried to include sections for all the gold bricks, canisters, red bricks and Saving Stan. These sections are intended to be updated until complete. The great thing about Lego games are that anyone of any age can jump in, grab a controller, and play.

Version History

  • Version 0.80
    • Submitted 12/31/2013
    • Story Mode Walkthrough complete
    • Began canister section
    • Outlined Characters section
    • Need to add trophies
    • Began Saving Stan Section
    • Began Gold Brick section
    • Began Red Brick Mission Section

Story Mode Walkthrough

Sand Central Station

After the opening cinematic we begin as Hulk and Iron Man. Move up the ramp destroying all the vehicles and sand creatures encountered. Near the barricade at the top, switch to Iron Man. Use Iron Man's rockets to destroy the silver objects on either side of the ramp. The fire hydrants weaken the wall. Now Hulk, can destroy the barricade. Move to the green bars and rapidly tap Circle to allow passage. At the Roxxon truck, switch to Iron Man and use the rockets to destroy the shiny silver portion of the tank. Use the remnants to build some grips for Hulk. We can now pull the truck apart by rapidly tapping Circle. We've arrived at Abomination. Follow the on screen cues to defeat one of Hulk's arch enemies.

Inside the building we encounter Sandman. Ahead Sandman's fists are blocking our path. Move to the left side of the screen and pick up the large debris and toss it at one of the hands. The second hand is destroyed by eliminating the blocks on the right side of the screen to reveal a couple of grips for Hulk to pull on. Once a portion of the wall is removed, toss it at the second hand. Sandman's next trick is to create a sand bus full of his minions. Destroy them to open up the path again. A wall of sand is our next obstacle. We need to wet the wall in order to destroy it. Using Iron Man, fire a rocket at the globe on top of the newspaper stand. Use the remaining pieces to build a water cannon. Once the green cracks appear in the wall, SMASH it. We now encounter a set of sand towers with cannons at their apex. Fire some rockets at the silver scaffolding on the right. Use the blocks to build a set of grips for Hulk. Once Hulk picks up the large object, toss it at the cracks in the wall. Its destruction leads to a cinematic.

Spider-Man has decided to join the fight just as Sandman's grown to the size of a building. Move Spidey to the right side of the screen. Find the red and blue sparkles and the web-slinger will mention his Spidey sense. Tap Circle then climb up the wall. Hit circle again to fire a web. Not rapidly tap the button to pull the equipment to the ground. Use the debris to build a set of grips for Hulk. Pull the creation back by tapping circle. Once Hulk releases the gears on the right are destroyed. Switch to Iron Man and fire his rockets at the silver bars on the left side of the screen. Upon their destruction use Spidey sense then shoot a web onto the other set of gears. This effectively eliminates the electricity barrier. Move to large "A" activate Spidey sense again. Spider-Man will shoot more webs to pull the letter down to use it as a bridge. We are getting closer to Sandman. Move to the right of the screen and tap circle with Spidey to web up to the top of the tower. Now switch to Hulk. Hold Triangle to revert back to Bruce Banner. Now, Banner can climb the web that Spidey spun. At the top of the tower, Hulk out again by holding Triangle. Grab the grips and destroy the object. Use the remnants to build a water cannon. Fire it at Sandman and he will begin to melt...make that solidify. Head back to the ground and destroy the wall with the green breaks.

Times Square Off

True Believer: 170,000

We're taken to the Helicarrier and now are in control of Mr. Fantastic and Captain America. Follow the hologram to the edge of the Helicarrier and leap off. Try to grab as many bits as you can while falling. We land in the center of a park outside the Baxter building. Destroy the light next to the locked gate and build a grate for Mr. Fantastic. Using the creation Mr. Fantastic can slip through to the outside of the fence. Destroy the satellite dish and build a Fantastic Four symbol. Stand on it and hold circle to create something useful out of Mr. Fantastic. He opens the gate for Captain America. On the right side of the building, Captain America can throw his shield at switch that will lower a ladder. Climb up and Mr. Fantastic can glide from the blue platform across to the next. Once over the gap use the console to open the door to the Baxter Building. Unfortunately, this also sets of the security system. Switch to Captain America and stand on the shield. Deflect the lasers up to their power source to stop them and open the door.

Destroy all the octobots and as much of the breakable objects as you like. Up the stairs build a Fantastic Four symbol. Using the symbol Mr. Fantastic will turn himself into a screwdriver and release the barrier on a switch on the wall. Toss Captain America's shield into the switch to create an elevator-platform. Ride it to the top and Doc Ock leaves. Hold Circle to equip Cap's shield and he will walk across the fire safely. Switch to Mr. Fantastic and use the debris left buy Doc Ock to build a grate. Both characters end up in an area before the starting point. Using Mr. Fantastic pull the red plug and build a switch for Captain America's shield. Throwing the shield into the switch activates the buttons at the top of the ladder. Have Reed activate the buttons that will in turn create a laser. Jump onto the big red button to activate it. Move Captain America to the end point of the laser and build a Shield symbol on the ground. Deflect the laser beam onto each of the discs below the balcony thats on fire. Jump on the Fantastivator to reach the roof and a Checkpoint.

Go down the ladder ahead and meet up with HERBIE. Using Mr. Fantastic glide across the chasm. Defeat the octobots. Pull the red plug to provide the components to build a ladder. At the top of the ladder, destroy the blocks in the tiny room and build a lever. Turn the lever to rotate the satellite dish. Switch to Captain America and use the poles at the top to swing across the gap between the buildings. Move down the stairs and destroy stuff. Some of the debris will allow you to build a Fantastic Four symbol. Continue on down the stairs and throw the shield into the switch. This turns off the fans and allows Mr. Fantastic to slip through the grate. Use the Fantastic Four symbol to transform into a pump that pushes too much water into the tank above. Go there and build a zip line directly to Dr. Octopus. Once you slide down the villain will grab whichever character arrives first. Slide down with the other character and attack the distracted Doc Ock. Give chase up the broken building and Doc flees. Toss the shield at the clamps on the Hotel signs to create a bridge. Cross to the other side and defeat the octobots. There is a ladder at the end of the building. Move Captain America through the fire with the protection of his shield. He can now climb up to the top jumping from side to side. Destroy some blocks near the elevator to create a switch. Toss the shield in and the elevator is now operational. Mr. Fantastic need to reach the roof too. Move to the first floor and use the red plug to raise up to the second floor. Destroy the octobot that was in the elevator then enter for a ride to the roof. From the blue panel glide to the other side with Mr. Fantastic. Defeat the octobots and build a zip line for Captain America. Move up the stairs to locate Dr. Octopus. Give the shield a toss at the evil doctor and he vacates the billboard. Use the grate on the right to allow Mr. Fantastic to reach the Bugle sign. Pull the plug and the build a Fantastic Four symbol with the remnants. Mr. Fantastic will turn himself into a wrecking ball and smash Doc Ock.

Spider-Man now joins the fun. Toss a web at the red plug and pull the tower down to create a bridge. Defeat some octobots and move the left of the screen to activate Spidey Sense. Climb up the pipes and use Spidey Sense again at the generator. Pull the two plugs with your webs to release some fans below. This allows Cap and Mr. Fantastic to reach Spider-Man's position. Destroy the objects in the back right corner to create a console for Reed to interact with. This opens the gate to the garden. Defeat the octobots then let Reed interact with the Fantastic Four symbol. He transforms into a rocket and hits the Spider-Man billboard without destroying it. Web the plugs and pull it down. Move across and then through the opening in the building. This leads to the boss fight. Doctor Octopus will call in numerous octobots. He will also attack with his tentacles. Watch for one to be stuck in the ground. That is the time to attack. During his rampage he will create holes in the ground. Avoid these or death ensues. Once three of his arms are attacked move to the villain and attack him.

Exploratory Laboratory

True Believer: 100,000

Head down the stairs, following the hologram. Stop at the rubble outside the Sushi restaurant. Fire one of Hawkeye's explosive arrows at the silver in front to destroy it. Now shoot one arrow in each of the open plugs that remain. Use the arrows to swing across the chasm. To the right of the Sporting Goods store is a place where an acrobatic character can jump from side to side to reach the top. Take Black Widow to the top of the store and use the console to disable the electricity below. To disable the electricity move the cursor to each of the arrows and press Square to stop the current. Open the closed gate by hitting Circle with Hawkeye to fire a rope arrow. The laser in front of Oscorp scans for employees. If you're not an employee it will not allow access to the building. Switch to Widow and press Circle to activate her cloaking device. Pull the lever to open the door.

Upon entry, we find Spider-Man has beat us here. The Goblin takes off locking the door behind him. Defeat his minions then use Widow's smarts to hack the console. The order in which you have to hit the circles is determined by the colors that flash on the bottom of the Oscorp screen. Moving the cursor over a circle reveals a color. The sequence for hitting the circles is bottom, top, middle. Fire one of Hawkeye's explosive arrows at the silver on the back right. Use the resulting debris to build a console for Black Widow. The sequence this time is middle, top, bottom. Pass through the door only to have Goblin speed by. Activate, Spidey Sense then web the plugs to pull the gate down. Hit Goblin once to make him flee (performed easily by Widow). Move across the beam. Activate Spidey Sense and climb the wall. Destroy the glowing object to reveal a switch. Pull the switch to create a ladder for the rest of the team. Fire an explosive arrow above and then switch to Spider-Man. Web up to the high plug then use the web to pull the next one down creating a bridge. Goblin speeds by again. Defeat the scientists and head to the end of the hall. Spidey Sense reveals two wall plugs that can be used to pull the wall down. Removing part of the structure reveals silver for Hawkeye's explosive arrow to deal with. With the barricade gone switch to Widow and activate her cloaking device to move down the hall without detection from the security system. Jump onto the lever to the right of the door so Hawkeye and Spidey can follow. Spidey can pull the plug to the left of the door to provide access to the next room.

Shoot the silver above with an explosive arrow. Destroy anything at ground level then use the remaining pieces to build a ladder. Climb up to save and get a view of Venom. Defeat the enemies. Shoot the silver objects above the Oscorp sign. Use Spidey Sense to locate the two plugs and pull them down. This reveals a ladder and creates a platform to access the ladder. Defeat any enemies then climb to the top. Black Widow should operate the console. Once the central structure has rotated, use Hawkeye to shoot arrows into all four of the plugs. Switch back to Widow and swing around to the lever. Use the cloaking device to avoid detection by the security system. We know have a ladder all the way to the top and a Checkpoint.

Move all the way to the right of the screen. To proceed some blocks will have to be busted. Find the two plugs and pull them down with Spidey. Use the blocks that are released to build a pole holder on the wall. Shoot the device with one of Hawkeye's arrows. Use the arrow to reach the top with Black Widow. Activate the console and the screen next to it shows a series of tubes. The goal is to have them aligned so that a current can move through. They will not touch, so do not let that throw you off getting them aligned. Return to the beginning, defeating all the enemies encountered along the way. The two cells beside the door are now open. There is a floor button inside each one. Step on each of them to open the door. Destroy everything inside the room. Build a large speaker and activate it by using Spidey's webs on the plug. Continue to the Checkpoint.

Proceed down the hall and defeat the gang of enemies that approach. Using Hawkeye shoot the consoles on either side of the hall revealing two plugs. Pull them down with Spidey. The fire rids the doorway of the venom webbing. Start defeating enemies until Venom crashes in on the left side of the screen. Use the pieces to build a large boom box. This disorients Venom. When he reaches the ground move over for a nice hit to remove a heart. Keep taking out enemies until one of the containment canisters at the back of the screen opens. Move in and pull the switch. A flame thrower appears in the foreground. Use the fire to bring Venom back to the ground for another hit and removal of the second heart. Defeat more enemies as Venom moves to the right. Use Spidey Sense to reveal some plugs. Pull them down and construct a giant bell to help remove the last heart.

Rock up at the Lock up

Follow the hologram to the dock that will lead our heroes to the super villan prison, the Raft. The ferry to the Raft is blocked. Fire a missile at the silver and the ships captain appears. Now we have to get a ticket. Go back up the stairs and enter a now open garage. Use the pieces inside to build a ticket machine. Pick the ticket up and return to interact with the captain. Take the ferry to the Raft and hope they have an extra large toilet. Pull the grips out of the wall. Now fire a missile to open the door.

Move ahead and defeat the prisoners that appear. At the door move to the right through the broken fence. The bridge is washed away. Use Iron Man to fly over to the other side and dispatch the enemies. Now build a lever to raise the bridge. Look for a site on the ground for Wolverine to dig. Doing so reveals some grips that can be built onto the wall. Pulling the grips with Hulk removes this portion of wall. Continue forward and use Wolverine's senses to find a portion of wall to climb. Once at the top, destroy the items in the right corner and use the claws to activate the console. A central elevator opens that will allow Hulk to reach the top. Move in and ride up to find we've sounded an alarm. Use Iron Man to fly to the location of each of the silver turrets and destroy them. This will cease the alarm. Pull the grips with Hulk to proceed. Wolverine's senses guides him up the wall. Jump up to the next level and find the yellow glowing portion of the wall. Destroy it. Use Iron Man to interact with the console. Move to each of the corners of the screen to remove the clamps on the door. Follow the path Sabertooth took to the next area.

The Leader is just at the top of the stairs. Once he forms his shield and begins to control objects with his mind, use Iron Man to target the silver debris. Fire at it to knock the Leader to the ground. Allow him to take control of the mind of one of the characters. Hit Triangle to switch to someone else and attack the Leader. At the top of the stairs move right and have Wolverine to destroy the yellow glowing wall. Inside Wolverine's senses will lead him up the wall to a switch only he can activate. Doing so opens the door below. Whiplash electrifies the room. Destroying the objects under the coils where the electricity ends allows us to build a console for Iron Man to interact with. He is able to push the electricity back to its origin. Defeating one villain but waking another. Use Wolverine's senses to reveal some grips under Abomination for Hulk to pull. This gets rid of the villain and provides a way for Wolverine to reach the higher portion of the level. Activate Wolverine's senses for another wall to climb. Iron Man can simply fly to the top. The gate is locked with a silver chain, fire a missile to open it. Repeat the process for the next door then defeat the enemies inside. Destroy all the blocks in the small room. Now, Wolverine can activate the switch. Move into the newly opened room and defeat the enemies inside. Use Iron Man to interact with the console. Move the cursor to each question mark to locate Sabertooth.

As the platform rises defeat all the enemies that appear. When it stops we need to find a large object to toss at Sabertooth. Using Wolverine build a set of grips so Hulk can toss it. The platform begins to rise again. Defeat all the enemies. The sequence repeats itself a couple more times.

Next is a fight with Abomination. He doesn't seem to like the light so lets make sure he sees it as much as possible. Find the dig site near where Abomination spawns. Wolverine can now build a ladder. At the top use his senses to locate a place to climb the wall. Enter the light controls and focus the beam on Abomination. Once a meter over the villain's head fills, he is stunned. This light is also destroyed. Switch to Hulk and initiate a button press sequence to knock a heart away from Abomination. Using Hulk move to the tower to the right of the screen. Jump to perform the Hulk Smash attack on the green glowing box. With it destroyed switch back to Wolverine and build a trampoline out of some tires. Bounce up to the higher platform then wall to wall jump higher up the tower. Activate the switch with your claws and a new light appears. Focus the light on the villain again to initiate another quick time event. With this light destroyed a short cut scene shows some more enemies exiting an elevator, head there. Ride the elevator up a floor. Upon exit use the poles on the wall to swing to the top. A door opens release a couple of prisoners. Defeat them and destroy the nearby blocks. Build a switch for Wolverine's claws to display another light. Punch away with Hulk again, this time though watch for the Circle press to make Abomination hit himself.

Rebooted, Resuited

True believer 147,000

Move to Stark Tower. At the front of the building, use the shield to destroy the letters above the door. This reveals a switch for Captain America to release the first gate. Now switch to Iron Man and activate the console. Tap square on the arrows until the current reaches the end (two taps on each) and we will enter Stark's home.

The tower has gone bonkers. Someone hacked the brilliant Tony Stark's system. Look above the forcefield protecting the room at the back of the screen. Toss the shield to destroy the cage then use the shield again to activate the switch. Enter the room and destroy everything. We can build a console for Iron Man. Move the cursor to each of the forcefields and tap Square. This will sort of turn them off. Now they flicker, as each one goes down quickly move through. The other side has a giant laser. Move to the Captain America ground symbol and tap Circle. This allows us to redirect the beam back at the cannon. Once its destroyed build another console. We are now in control of a bot. Move it up and through an opening above the door. Now head straight to the wall that contains Tony's suits. This raises a door to the Mark I. Maybe not as hight tech as you hoped but its a suit. Move to the center and fire a missile at the silver cage above the door. Use the shield to activate the switch. Defeat the goons inside then take the elevator up to a Checkpoint.

Move down a level and locate the switch to the back of the screen. This activates a console that an enemy is bashing on. Defeat the enemy and use the console. Captain America will move to the back and ride the platforms across the room. Walk through the fire, with shield protection of course, to destroy the console. This eliminates the forcefields and reunites the Avengers. Destroy the silver clamps on the door with Iron Man's missiles. Swing up to the top using the wall poles after switching to Captain America. Defeat some goons and enter the next room. Jump up to the lever on the wall next to the door. This activates a fan below that will lift up any other characters to this level. Switch to Iron Man and shoot the silver power supply for the other fan in the room. With it destroyed we can continue our progress. Defeat the enemies located here. Destroy the blocks in front of the stairs to reveal a Captain America symbol. Move all the way to the right and fire missiles at the silver on the door. Switch to Captain America and wall to wall jump up to the opening above the door. Find the lever and push it in a circle. Fire missiles at the colored tubing below. The forcefield at the bottom of the stairs disappears and lasers begin to fire. Use the shield to deflect the beams into the panels on either side of the door. Once they light up the passage opens to the next area. Some enemies bust through the wall with a laser. Quickly destroy the red box ahead and use the Captain America symbol to redirect the beam back at the cannon. Once its destroyed build two wall switches. One for each character to pull down. Defeat the enemies then move to the back side of the room. There are two switches for shield tosses. Both will create beams of energy. The one on the right will power a generator. The one on the left is not appropriately aligned. Move to the Captain America symbol and redirect the beam with your shield. Once both generators are up and running we can change Iron Man suits. The new Mark 42 has a heat laser that can cut into gold. Use the new ability to open a doorway in the wall ahead. Hold circle and move the analog stick in a direction to cut out part of the gold portion of the wall. Use the elevator.

Here we fight Mandarin and Aldrich Killian. There are three waves that are all the same concept. Defeat a large number of thugs. Once they are gone Mandarin appears and takes control of the character that you currently are using. When this happens, switch to the other character and attack Mandarin to break his power over the other hero. At this point Killian enters the fight. Simply attack him to remove a heart. Once this is completed successfully three times Killian is out of the equation. The problem though is that Mandarin enters a Hulkbuster suit. He also calls in numerous goons as he flies above. If you haven't reached True Believer by this point just keep firing away at the enemies until you do. I'd recommend using Iron Man for this fight. His rapid fire ranged attack is great for eliminating the goons and we can attack Mandarin with the missiles. Continue to fire missiles at the villain and we eventually get some reinforcements. As Mandarin's health depletes, he begins to fight back evening the odds. Once our help is gone use any remaining pieces to build a switch for Captain America's shield. This fires a blast to disable the Hulkbuster suit. Now use Iron Man's laser to fire at the gold portion on the back of the suit to complete the level.

Red Head Detention

True Believer: 95,000

Move to your map and head toward the marker. There was nothing on the mini-map leading me to this location. As you approach, Nick Fury will mention they are close to finding your desired location. This is when we get the hologram leading us forward. Activate Black Widow's stealth and move by the laser to pull the lever. The gate opens revealing nothing. We received inaccurate coordinates. Fury has apparently corrected the problem. Move to the new location and Fury will request we investigate the area. Shoot an arrow into the plug above the door beside the Music Store. Pull the blocks down to reveal a Hydra symbol. Shoot an arrow into it. Now, use the debris to build a trampoline and jump onto the arrow that we shot into the symbol. This will rotate the symbol and reveal the true entrance.

Activate Black Widow's stealth mode to sneak by the security cameras and into the elevator. At the top perform the wall to wall jumps to reach the top. Destroy the console and the cameras deactivate. Hawkeye can now move freely to your location. Also some debris fell below, use it to build a lever. Grab hold of the lever with Widow and it will open a gate on the spinning wheel to the right. The gate reveals some silver that Hawkeye can shoot. Once its destroyed the wheel stops turning. Move into the next room and destroy the crates in the foreground. Use the remaining pieces to build a pump and a console. Activate the console with Widow. Connect the tubes so the current will pass through and open the door.

Move to the lower level defeating Hydra as you proceed. Locate the gold portion of the wall and cut out the airplane like design with Human Torch. This reveals a console for Black Widow. The goal is to allow the car to move along the tracks. In order to provide passage for the car we have to rotate the beams to match the design that appears on Black Widow's monitor (triangle, square, hour glass). When complete pull the lever beside the car's final resting spot. Ride the elevator up and climb the stairs. Switch to Widow and activate her stealth mode. Pass by the security camera into the small room and destroy everything. The camera is now deactivated. Switch to Hawkeye and shoot an arrow into the red plug. This provides a rope for him and Black Widow to swing across. Hawkeye needs to jump onto and hang from the rope near the console. Switch to Black Widow to activate the console. This will cause the gears to spin and move Hawkeye to the other side. Defeat a few enemies then shoot an arrow into the wall plug. Pull a portion of the wall down to reveal a lever. Pull the lever down and we can see a gold ball. Destroy the gold ball with Human Torch. Shoot an arrow into the space left by the gold ball's destruction. Black Widow can now swing to the other side. Use her stealth ability to move undetected by the cameras. At the bottom of the short stairs watch below for an arm of the gear to jump on. Ride it to the other side and pull a lever to turn the cameras off. Switch to Hawkeye and shoot the door to pull it open.

Cut a hole in the gold wall then climb the ladder. Defeat all the Hydra agents then destroy the silver equipment with Hawkeye's explosive arrow. Use the pieces to build a wall to wall jumping area. At the top switch to Black Widow, engage stealth mode to move by the cannons. Find the console and use it to disable the weapons. Two Hydra agents appear at the door. They are wearing gold plated armor. Use Human Torch to melt their suits so they can be easily defeated.

Captain America steps in while Hawkeye and Black Widow exit. Holding the shield for protection move close to Red Skull and tap Square. He flees to MODOK. They initiate a sequence that creates a turret. Move to the bottom portion of the screen and pull a lever. Cut through the gold wall and destroy the charged blocks that appear. Move to the turret at the back left side of the screen. Build a switch on the wall and toss the Cap's shield at it. Cut through another gold wall and destroy the canisters that appear. Red Skull returns. Hold Circle as Captain America and move to his location. When close punch him again with a tap of Square. Two more turrets are now active. Move to the bottom left one and pull the lever. Cut through the gold wall and destroy the canisters. Now move to the final turret. Build a switch for Cap's shield. Once the switch is activated cut through the gold wall and destroy the final set of canisters. Red Skull returns one final time. Protect yourself with the shield and move in to remove the last heart.

Bifrosty Reception

True Believer: 95,000

Follow the hologram to Thor and take a ride to Asgard. This time we start with four characters: Thor, Wolverine, Captain America, and Human Torch. Switch to Torch and light the ice on the Rainbow Bridge controls a blaze. Be prepared for the attack by a few Frost Giants then build a power unit onto the controls. Switch to Thor to provide a jolt by holding Circle thereby summoning a lightning bolt. While Thor is charged press circle to channel the energy into the power unit to get the device up and running. Now we are swarmed by Frost Giants. Fight your way through to the exit. Move down the bridge eliminating Frost Giants. At the end of the bridge Loki appears. Move int to attack and he will either freeze or mind control your character. Switch to another and then attack. Loki then flees. Melt the ice from the door using Human Torch. This reveals a crack in the door. Using Square move the cursor to the crack in the door and toss Mjolnir the ultimate door opener.

Loki is at the top of the stairs but guarded by Frost Giants. Defeat the enemies but we can't climb the stairs due to the ice. Switch to Thor or Human Torch to fly up to Loki's location. Loki will mind control that character. Switch to the other flight character and fly up to attack the distracted villain. Destroy all the blocks then build some stairs for the others. Switch to Wolverine and activate his senses. Climb the wall and place your claws into the switch to rotate the door below. Using Thor add some electricity to the power unit to open the door out. Fire up the gold statue and use the pieces to build a switch for Captain America's shield. Activate the switch to produce a lever. Push the lever around to create a set of stairs. Loki appears at the top once we approach he mind controls your character. Switch to someone else and attack. After Loki flees, use Wolverine's senses to find a place to dig. Some blocks were under ground that will allow us to build a switch. Once the claws are placed in the switch a power unit appears. Fly up to the power unit with Thor and give it a blast. This activates an elevator. At the top Wolverine's senses show a crack in the large statue at the back of the screen. Switch to Thor and toss Mjolnir at the statue to knock it down. Melt the remnants to provide the pieces to build a water fountain. The fountain helps create some vegetation that will allow us to leave the perch Loki appeared on. The next room will have several projections of Loki. To find the right one use Wolverine's senses. This shows us that none of them were actually Loki. He was standing in the center the entire time. Let him mind control one character then switch to another for the attack. Build a switch for Cap's shield and use it to open the door.

Loki calls in a little help for the next fight. He is mind controlling the Destroyer armor. Fight off the Frost Giants and look for something to build. You will know its time due to someone in the party talking about needing to find a way to attack the armor. The pieces create a Captain America symbol. Stand on it and deflect the Destroyer's beam back to Loki. This temporarily creates an opening for Thor to hit the Destroyer with Mjolnir. Repeat this process two more times to remove three hearts from the villains. After the third hit by Thor the Destroyer is eliminated. Now, Loki leaves his perch and replicates. Use Wolverine's senses to find the real deal. Move close to allow Loki to mind control the hero. Switch to another character and attack to end the mission.

Juggernauts and Crosses

True Believer: 106,000

We now move to the X-Mansion for the first time. We get to use Cyclops and Jean Grey. Go up the stairs and hold circle to use mind control on the man behind the broken wall. Have him build a valve. Once its built Jean can turn it using her telekinetic powers. This puts the fire out. Move to the broken X symbol and use the telekinetic powers to lift up the broken piece and place it on the top left portion of the symbol. This opens the door to the level.

Move to the left and hold Circle while using Cyclops. This will fire a beam that should be directed at the gold statue to the rear. Once its destroyed, switch to Jean and move the book shelf with her telekinesis. Pull the lever to open the escape hatch for the students. Destroy all the debris in front of the fire place then build some stairs. Go up the stairs and destroy a portion of the bannister. Use Jean's telekinesis to remove her portrait. Cyclop's laser can cut an X out of the gold. Use the pieces to build a switch and pull it. This opens the second secret escape hatch. Juggernaut makes an appearance and busts through the door. Follow him to a Checkpoint.

The hall is blocked by a wall of fire. Jean can take control of the mind of the worker in the hard hat. Move him to the back of the room to build a water pump that will put out some of the nearby fire. A door is revealed. Jean can use telekinesis to eliminate the door. Move through the bed room and defeat the enemies on the other side. Destroy the gold colored debris then use Jean's telekinesis to remove the rest. Inside the next room we find Toad hanging from a chandelier...what a party. Help Storm break free from Toad's grasp. Hover over the fire on the right side to put it out. Destroy the piano in the left corner of the room. Now build a chair with the pieces. Switch to Jean and use telekinesis on the two chairs in the room not at the table. Once they are in place a power unit raises from the floor. Charge up the power unit by zapping it with Storm's electric bolt. Hold Circle to charge then release the energy to activate the secret passage. Enemies appear and the room is in lock down. Once the three goons are gone, cut a hole with Cyclops' laser around the gold portion of the wall. Telekinetically pull the tube from the exposed wall and insert it into the suit of armor. Now a power unit appears. Switch to Storm to charge it.

Outside we find a Checkpoint and Iceman fighting Pyro. Head to Iceman and tap Triangle to take control of him. Rapidly tap the onscreen button to freeze Pyro. Juggernaut and Colossus bust down a wall. Use the broken fountain to freeze a set of steps to the higher level. Move to the right side of the screen and extinguish the fire. Shoot the gold block with Cyclops laser. Using Iceman jump across. Form an ice bridge using the water from the broken pipe. Remove the vines with Jean's telekinesis. Now blast the door with Cyclops.

Move the bookshelf on the left side of the central monitor with Jean's telekinesis. Control the mind of the Lego man inside so he will pull the switch. Step on the four floor buttons that appear to open the gate for the student's escape. Build a moveable platform that Jean can move to bring all the characters to the balcony. On the left side of the balcony Cyclops can destroy a grandfather clock to build a ladder if needed. Move the wall behind the fiery gap in the floor with Jean's telekinesis. Destroy the gold clamps on the lower portion of the door to reach the next Checkpoint.

We've reentered the room we began in. Climb the stairs on the right and douse the fire with ice. At the top build two statues. Telekinetically place the statues on the pedestals at the front of the balcony. Charge the power unit with some electricity. Defeat the guards then move into the next room. Checkpoint.

Here is the boss fight with Juggernaut. Several enemies invade the area. Blast them away but find Juggernaut up on the balcony. When he is about to throw a block return it to his location with Jean's telekinesis. He will come to the ground and run in circles. Below his original position is some debris that can be used to make two levers. Pull each down to open a door and release a block. Destroy the block and build a boom box. Juggernaut hears the music believes its the X-men and charges. Switch to Iceman and freeze Juggernaut into a large block of ice. Pick up IcyJuggernaut and toss him with Jean's telekinesis. This places him back on the balcony but on the opposite side. Return another block back to its sender by using telekinesis. This time we clear the fire and build a console for Beast to activate. This opens the door for another block to be destroyed. The remaining pieces can be turned into an alarm clock. Juggernaut charges again and gets stuck. Freeze him and give him a toss. This time he throws a large block that busts on the floor. Use the pieces to build a large console and monitor. Activate the console to move a crane over Juggernaut's head. The crane lowers and removes his helmet. Now tap Square to control his mind. Move Juggernaut to the back of the room and pull on the grips. This causes him to get stuck again. Give Juggernaut a freeze and toss one more time.

Doctor in the House

True Believer: 100,000

Follow the hologram. Once at the park, use Sue Storm's abilities to shake some blocks out of the hot dog stand. Build a Fantastic Four symbol for Reed to turn into a wheel. Enter the vehicle to travel to Latveria.

Defeat the enemies that appear. Now pick up the large block on the left of the roof. Toss it up near the top at the wall with the orange light emitting from it. Switch to Reed and grab hold of the plug on the blocks to pull them down. Move the pieces to the right to create a platform for the team to reach the ledge. Switch to Reed and use the wall plug to zip up to the area where Thing broke the wall with a toss. Defeat the sole enemy and pull the lever. A ladder forms allowing Sue to reach the top. Hold Circle on the electricity and divert it to the satellite dish across the gap. This will create a bridge for safe passage. Find the grips along the wall and pull out the large block. The remaining parts an be used to build a Fantastic Four symbol. Reed will transform into a drill to reveal a console. Move the cursor up to the X and tap Square to take down the tower thats blocking radio communication. Destroy the orange lit wall with Thing and move the blocks behind it with Sue to create stairs to reach the top. Defeat the Doombots then switch to Sue. Hold Circle to become invisible. Pass under the camera and stand on the red floor button. Push the debris inside the tube up to the next level. Defeat the Doombots then switch to Reed. Use the grapple grip to the right side of the screen to reach the balcony. Build a lever on to the generator that disables the security features below. Go up the stairs and destroy the orange lit wall. Telekinetically move the block in front of the grate at the base of the wall. Switch to Reed and enter the grate. Jump glide across the gap so Reed can pull out the wall plug. Build a Fantastic Four symbol that will transform Reed into a block that fits perfectly into the power source. The power creates a bridge below leading to Checkpoint.

Walk down the stairs and destroy the glowing wall. Switch to Sue and turn invisible to bypass the security camera. Defeat the Doombot that just turned off the bridge. Look for the electrical plug inside this room and pull it from the outlet to disarm the security system. Use the console with Reed to reactivate the bridge. After cross, grab the plug and pull down a ladder. Climb up and defeat the Doombots. Destroy everything in sight and build a Captain America symbol. Locate the block with the grips and pick it up with Thing. Toss the block at the glowing wall to reveal a laser. Move to the Captain America symbol and hold circle with Sue to divert the laser to the receiver on the left side. This builds a bridge to Human Torch. Defeat all the enemies then find the grips on the left side of the screen for Thing to rip out of the wall. This reveals a ladder to Nick Fury. Switch to Human Torch and melt the gold. Rotate the turret with Sue then pull the lever that was behind the gold. Defeat the Doombots that appear and enter the newly opened room. Switch to Reed and pull the wall plug down. Move to ground level and defeat the enemies. Cut out a portion of the gold wall and enter to the elevator. Checkpoint.

The Green Goblin is partnering with Dr. Doom. Look to the left side of the room for some debris that can be built into a large block with grips. Pick up the block with Thing and toss it at Goblin. He drops to the ground and can be attacked. After a couple of hearts are removed, Goblin flies away only to bust through a window on the right. Build a fly swatter and move it with Sue's powers. This swats the Goblin down and allows for another attack. The super villain will fly away yet again. This time he crashes through a window at the very back of the room. Build a Fantastic Four symbol. Reed transforms to knock Goblin to the ground again. Attack him until the last heart is removed.

That Sinking Feeling

True Believer: 90,000

Follow the hologram. It will lead out into the ocean, where the team is looking for a SHIELD research station.

After defeating the AIM agents, destroy the blocks to the left of the monitors. Build a console for Iron Man. The goal is to turn each tube (if necessary) so that the will form a continuous path when connected. This releases water to put out the fire. Cut through the gold portion of wall. Spider-Man can now use his senses to climb up the wall. Hit Spidey Sense again to reveal a couple of plugs. Pull them down and water will gush through the tubes. Move to the door on the bottom floor and activate Spidey Sense. This reveals a lever above the door we can web and pull. Once the valve is open water extinguishes the fire. Destroy the blocks and build a power unit for Thor to zap. Defeat the AIM troops then continue down the stairs to the boat. Fly up to the top of it with Iron Man and destroy the silver boxes. Switch to Thor to power up the device. A crane will move a box to the platform. Activate Spidey Sense to reveal a couple plugs. Pull on them and the crate releases blocks to build a console for Iron Man. We now control the submarine in the water. Move it to each of the underwater power units on either side of the door. This powers a bridge and disables the forcefield. Cross the bridge and destroy the gold block. Use the remnants to build a charge station for Thor. Powering this up destroys a generator and opens the way out above. Where we find MODOK. He has a shield that we can not penetrate. He will float in the air and fire his weapons. The goal is to avoid them and defeat all the AIM soldiers that appear. Once MODOK's shield loses power he comes to the ground and is ready for an attack. From this point on watch for the shield to be gone then hit him with a ranged attack. This causes MODOK to come to the ground for more attacks.

Now we are underwater. Destroy the blocks on the left side of the screen. We can now see a ground panel with a white glowing light. Smash it with Thor. This releases a pulse of water as well as some building blocks. We can use them to create a starfish on the wall. Spidey sense will reveal two plugs for us to pull the creation from its location. Defeat the Doombots and move forward to the next structure. Activate Spidey Sense. Pull down the columns then smash the door with Thor. He hits it a little hard and destroys the whole building. Defeat more Doombots as you proceed to a silver barrier. Destroy it with Iron Man then eliminate the resulting door with Thor. The column across the gap is being held in place by a sea monsters. The monster's tentacles are clamped together. Destroy the gold clamps and the monster releases the column. Now use Spidey sense to locate the plugs and pull the column down. Cross to the other side. Defeat some Doombots and move toward toward the shark shaped ship for the final cut scene.

Taking Liberties

True Believer: 95,000

Leap off the Helicarrier and follow the hologram to the plane where Wolverine is waiting. Get in to start the mission.

After the crash tap Circle to break out of the plane. Hulk is the only one that can cross the toxic waste. Destroy the wall in the middle to release some platforms for the others. Jump up a level and destroy the wall again. This reveals a switch that requires claw activation. We now have a Fantastic Four box that when destroyed leaves pieces to create a Fantastic Four symbol. Use the symbol to transform into a mouse trap. This will hit the statue's hand and open the path forward. Move Reed to the top floor and Wolverine to the middle. Switch to Hulk and go to the bottom. Find the grips and pull down the column. Reed can now glide to the other side while Wolverine can activate senses to find a place to crawl on the wall. Destroy the yellow glow wall with Wolverine and move Hulk into the elevator at the bottom. Activate the console and the team is reunited. Grab the grips with Hulk and toss it to release some molten metal onto the statue. The statue's arm leaves and we can proceed. Hulk can now walk across the toxic waste. Wolverine will take a ride on a platform that moves once Reed activates the console. Once across defeat the enemies. Now pull the grips on either side of the room to reveal Claw switches. Activate the switches and the waste is drained. Stand on the floor buttons to call the elevator.

Pull the grips and run around to the other side avoiding the electric arms. Use the claw switch and do as above. Once across the bridge, pull out the wall grips and activate Wolverine's senses. Climb up to the top after defeating the enemies. Activate senses again to crawl around the spinning wheel of green death. On the other side activate the claw switch and the wheel spins more slowly. Move everyone forward. Pull the plug with Mr. Fantastic.

We're now inside the Statue of Liberty. Defeat the enemies and move to the back wall. Activate senses and climb up to the claw switch. Here we can activate and elevator for the others. Side through the grate and destroy the large set of blocks. Use the debris to build a wall plug. Pull it down for a platform. Hulk can now pull out the wall grips. At the top of the stairs pass through the grate and defeat the enemies. Destroy the crate next to the gap and build a Fantastic Four symbol. Use it to transform into a crane to pull up the broken bridge. Continue up the stairs and pass through another grate. Walk across the beam and pull down the plug. The bridge now gives Hulk access to pull the grips. Using Reed take the ladder up and pull the plug on the left. This activates an elevator for Hulk. Build a beam for passage to the next area and smash the wall. Build a Fantastic Four symbol that will transform Reed into a fire truck. With the fire out pull the grips to remove the crashed SHIELD plane. At the very top activate the claw switch and take the stairs to the final fight.

Here we encounter Mastermind. As his name indicates (if you haven't figured it out) he has the ability to control minds. He will control the minds of each character. The goal is to attack that character until the hearts are gone. Then switch to them and tap Circle to release them from Mastermind's control. The trick with Hulk is to wait for him to turn into Banner before attacking. Once each character has broken free from Mastermind's control he disappears. At least thats what appears to happen. Use Wolverine's senses to sniff him out and attack.

Rapturous Rise

True Believer: 85,000

Follow the hologram to the plane. Thing has his head stuck in the sand. Destroy everything in sight to acquire the pieces to a pump. Once built, jump on the pump until Thing is free. Defeat the enemies then clobber the wall. Walk up the rocky path. Deflect the turrets fire with Cap's shield. Its destruction leaves a pedestal for Thing to pick up and throw into the glowing wall. Toss Cap's shield into the switch and defeat the invading enemies. Up the ramp and there are more enemies to defeat, including a couple of turrets. Destroy the plant growth on the wall to the left of the waterfall. Grab the grips and make a bridge by building a lever with the resulting debris. Cross for another fight. Use the pole to swing over the gap and destroy the vegetation. Toss Cap's shield into the switch. Return to the top and toss the shield at the base of the crane. This creates a ramp to reach the grips. Rip off the door and proceed to a Checkpoint.

Destroy the vines to reveal a couple of grips. Once Thing rips open the path we see some dinosaurs hatch from the eggs below. Defeat them and find the next set of grips. Pull out the blocks and Captain America now has some poles to swing across above. Use the shield for protection against the fire and pull the lever creating a ramp for Thing. Destroy the SHIELD crates and build a set of grips for Thing to move the debris. Defeat all the enemies then destroy the crates until a device emitting fire can be created. Jump on and it will explode into the wall ahead. At the top the bridge entrance is blocked. Use the pipes below the bridge to shimmy to the other side with Cap. Defeat the two guards on the bridge and pull the switch to open the gate. Grab the grips and pull the wall down. Defeat all the enemies then pick up the large block next to the ladder on the right side. Toss it at the glowing wall. Switch to Cap and climb the ladder. Build a switch for his shield that will deactivate the electricity blocking the path.

Storm joins the team. Defeat the enemies. Now destroy the vines on the wall. This reveals a glowing cracked wall for Thing to bust through. Build a power unit and charge it up with Storm. The gate opens to another fight. Once the guards are down destroy some blocks in the center and stand on the Captain America symbol. Deflect the lasers back at the turrets to destroy them. Find some blocks to build another power unit that Storm can charge to lower the next gate.

Magneto calls in Rhino to help with the fight. We also have numerous goons to deal with. The goal is to destroy all the material in the center. Rhino helps with this task by constantly charging around the area. Once its destroyed build a large pumpkin. Rhino will run into it and be stunned. Switch to Thing and tap the on screen buttons to make the Rhino flee. Magneto creates an anvil and tries to smash everyone. After a couple misses its destroyed. Use the pieces to build your own, complete with grips for Thing to toss it. If there is a successful hit on Magneto, he drops to the ground. Move over for a punch to remove a heart. Repeat the same concept with an Alarm Clock and Paddle (or maybe skillet).

Magnetic Personality

True Believer: 100,000

Follow the hologram to Central Park. Stark has hidden his jet in the lake. Use Spidey Sense on the dock to reveal a console. Interact with the console and make it so that the color on the inner portion of all the outer circles matches the color on the inner circle that it will be next to. Hop in the jet.

Defeat the enemies but move to the right side of the area. Activate Spidey Sense an pull the plug down. Destroy the silver with Iron Man then charge the power unit with Thor. Move to the left side of the area and destroy the silver. Charge the power unit. The blocks that fall can be used to build a lever. Push the lever around to open the floor and pull the door open.

Destroy the blocks in front of the cover fan and we can build a cap on the enemy entrance. Move across the gap and destroy the gold clamps. Jump up and activate Spidey Sense near the back. Destroy the cracked wall and pull the plug. Use the pieces to build a power unit for Thor to charge. This opens the path. Destroy the blocks near the enemy entry point to stop them. Use Spidey Sense to find the portion of wall to climb and reach the top. The flow of enemies can be stopped again by destroying block on the right side to block the entry point. Otherwise locate the switches on each side of the sealed gate (the one one the right needs built). Pull them down. Web the plugs and remove the gate. Defeat the enemies. Pull the plugs near where Magneto just left. Use the console to open the exit.

This is a fight against Magneto. He will provide materials for you to build a giant iron. Using Iron Man weaponize the object. Magneto will move to the ground and its time to attack. Next the pieces will create a pumpkin for Thor to weaponize. Finally we get to build large generator that requires charging by Thor. Once charged web it up and toss it at Magneto.

A Doom With a View

True Believer: 85,000

Follow the hologram to a vehicle call center and return to the Helicarrier. Use the lever to lower into the Command Center. Walk over to Nick Fury and talk to him to initiate the mission. Apparently all the research tells us that Dr. Doom is up to something bad.

Defeat the enemies and move up the stairs. Activate Spidey Sense to reveal a plug. Web it up and pull it to create a platform. Wall to wall jump with Captain America to reach the top. Move across the platform and destroy the blocks to have the materials to make a switch. Activate the switch to reveal a power unit. Charge it up with Storm. A second platform lowers. Cross it and defeat the enemies. There is a set of grips for Thing to pull. This reveals a switch for Captain America. Now web the plug and pull it down. A laser fires destroying a crate. Build a Captain America symbol and deflect the laser into the receiver on the right. Move across and bust open the wall. Charge the power unit to activate an elevator. Pull the grips then repeat for the plugs to reach a Checkpoint.

Switch to Captain America and deflect the turret's fire with his shield. The conveyor belt is rotating the wrong way. Fly to the top with Storm and charge the power unit to reverse the conveyor belt. Defeat the enemies and eliminate the turrets. The tube is sealed. Activate Spidey sense so we can see the plug. Pull it out and build a switch for Captain America that will open the path. Fly up the conveyor belt with Storm and destroy the crate. Build a power unit to charge so the rest of the team can reach the top. Activate Spidey sense to reveal a wall for Thing to clobber. Deflect the turrets fire. On the left is a Spidey Sense area that allows him to climb up. Destroy the box and build a lever to turn. The right side has a set of grips for Thing. Wall to wall jump with Captain America to reach the top. Twist the lever. A power unit is unlocked. Charge it with Storm and the door rotates giving Thing access to the grips. Pull the door down to proceed through space.

Defeat 20 Doombots to continue. Now Dr. Doom calls in a giant Doombot. The giant will charge around the room. He eventually runs into something, slips, or just tires out. Whatever happens watch for it and move to him with Thing to attack. The attack will allow us to then pummel the giant again and pull his head off revealing a plug for Spider-Man to use. This eliminates the giant. Dr. Doom now moves into one of the turrets. Debris is placed in the center to build a Captain America symbol. Use it to deflect the laser at the rotating wheels over Doom's head. Dr. Doom is now at ground level and electrocuting one of your characters. Switch to another and hit Doom with all you have. He flees to his shield and the giant reappears. Repeat the sequence again to destroy the second turret. The final set of events only require eliminating the giant (looks like he slips). Once the giant is gone just smack Dr. Doom around to remove the last heart.

The Good, the Bad, and the Hungry

True Believer: 75,000

Ride the elevator back to the Helicarrier's deck. Leap off the to head back to New York. Meet up with Abomination and Magneto. After the cut scene head to Dr. Doom's jet. Use Magneto's powers to remove the clamp from the plane. Enter to activate the next cinematic.

Galactus will fire a laser beam, try to suck in your characters for a snack, and grab the Helicarrier and shake it. Switch to Thing and grab the nearby grips. Toss the object at the debris on the engine. Switch to Green Goblin and use his Pumpkin Bombs to destroy the silver. Remove the debris with the grips. Use any pieces to build a plug for Spidey. This reveals a console for Mystique to interact with. Head toward the front of the area and activate Spidey Sense. Pull the plug under the blades and Galactus moves to the other side. Destroy the gold on the left with Human Torch. Activate the console with Iron Man. This lifts the blades. Walk around to the back side of the blades and activate Venom Sense. Pull the plugs with Venoms tentacles then rapidly tap the on screen button. We switch perspective again. Using Reed pull the plugs that are holding down the helicopter. Now use the Fantastic Four symbol to transform into a hammer. The destruction leads to some blocks to help finish our weapon. Interact with the console to fire it. The aim becomes off. Switch to Captain America and build a symbol. Deflect the beam back into the portal that was created. As it begins to work we switch to the next team. Use Magneto's powers to release some blocks and build a portion of a sphere. Switch to Cyclops and destroy the gold to the left. Build more of the replica Earth. Using Storm hover over the fire on the right and destroy the debris. Use any pieces to finish the Earth. Then sit back and watch.

Minikits

Use this section to find all the canisters.

Sand Central Station

  1. Move to right off of ramp and dig. Ride scooter through the studs until the end.
  2. Charge the power unit to open the gates on the NYC Comics shop. Switch to a character with hypersenses. Now pull the plugs on the wall to open the door
  3. Destroy three mail boxes. Two are to the left of the ramp and the third is to the right. Must perform before defeating Abomination
  4. Halfway up the ramp look to the left for a glowing billboard. Select a large character and hold circle to pick up some debris. Toss it into the billboard then fly over to grab the canister.
  5. Destroy first gold chandelier on left after during the first encounter with Sandman
  6. Use hypersenses to the right of the newsstand to reveal a gold valve. Destroy the valve with fire and create a sandbox. Switch to Sandman and transform into some construction equipment to dig the canister out.
  7. Use fire to cut through gold wall on left during the part where Sandman activates turrets. Wolverine's claws are required for the switch. This opens a gate. Control the mind of the guy behind the gate to get the canister.
  8. Use telekinesis to move the parts of the statues at the front of the roof. After the music we get the canister.
  9. Destroy 5 golden rooftop spinners
    1. Before destroying the A...on the left ground level
    2. Before destroying the A...on the right beside the antennae that is pulled down
    3. Left side after destroy the A
    4. Left side other roof after destroying the A
    5. Right side over the railing after destroying the A
  10. On the tower to the right that the water turret is built on, look for the excess liquid and freeze it. This creates a slide. Go down the slide and get the studs and the last canister.

Times Square Off

  1. Open the safe right below Dr. Octopus at the beginning. This will require someone with the power of Magnetism.
  2. Destroy the sliver plating between the Fantastic Four suits to reveal a power unit. Switch to someone with electricity powers and charge it. The suits move revealing a canister.
  3. Move to the left side of the fire at the bottom of the first Checkpoint. Destroy the debris. Dig up some Cosmic blocks. Select a character with cosmic powers (Galactus) and build a silver missile. The missile flies away and the canister appears on the other side of the fire.
  4. Close 5 silver flower beds so that flowers grow
    1. Bottom floor under the Vote for JJ! billboard. Its at the point where Mr. Fantastic needs to glide across
    2. At the Captain America switch where the fans are turned off
    3. At site where we pull down the Motel sign
    4. Left side of roof before reaching Dr. Octopus hanging on Daily Bugle billboard
    5. Right side of roof before reaching Dr. Octopus hanging on Daily Bugle billboard
  5. Beside the large green $ sign there is some silver on the wall. Destroy it and symbiote goo is released. Switch to Venom and tap Circle while on the goo. This transports him into a green house on the roof and a canister.
  6. At Spider-Man billboard, look for the gold gas tank next to the grill. Destroy the tank and the grill explodes leaving a canister.
  7. At the Spider-Man billboard, destroy the silver patio furniture. Build a pump for the pool with the pieces. A Fantastic Four symbol rises. Reed Richards can transform into a lawn mower to cut a Four into the grass. A canister then appears.
  8. Melt the gold top of 5 fire hydrants
    1. At the back to the left of the red stairs
    2. In front of the Italian restaurant
    3. Beside the save console
    4. Front right side
    5. At the back to the right of the red stairs
  9. Pull apart the police van in front of the Italian restaurant with a character of great strength
  10. Destroy the silver car on the right side of the area. The canister is in the pot hole

Exploratory Laboratory

  1. Melt 4 gold Oscorp signs
    1. First room on the wall opposite the door
    2. First hall where Green Goblin speeds by (it would be difficult to miss it)
    3. Right side of room where we first get to hit Green Goblin
    4. In hall after first time we get to hit Green Goblin, use mind control powers on the scientist behind the glass to the right. Make him pull a lever that creates a grate. Slide through the grate with Mr. Fantastic and the sign is on the wall.
  2. In the second room select a character with Magnetic powers and place the two power batteries in the correct slots. This opens a door with a console. Make the DNA model the same color as the one on the console.
  3. In the room where we first get to hit Green Goblin, using super strength pull the grips on the wall near the Norman Osborn hologram. This reveals a switch for Captain America. Toss in the shield and the hologram dances giving us a canister.
  4. In hall after first time we get to hit Green Goblin, use mind control powers on the scientist behind the glass to the right. Make him pull a lever that creates a grate. Slide through the grate with Mr. Fantastic. Charge the power units with electricity. Now activate the Claw Switch to retrieve the canister,
  5. At first Checkpoint move to the far right and take the ladder down to dig out a canister
  6. Create and destroy 3 little bots
    1. When climbing the tower with all the symbiote goo, destroy some debris on the left side of the 1st floor. This reveals a place where Venom can transport to another room. Destroy the boxes and build the bot
    2. Top floor of tower move to the far right and telekinetically rotate the valve. Drop to the lower floor and build the second bot.
    3. Break cracked wall at the top floor and build the final bot.
  7. Move to the far right at the 2nd checkpoint. After activating the console that makes the enemies appear, look for a puddle of water in one of their cells. Freeze it then melt it for the canister.
  8. Melt the gold portion of the cell to the left of the exit to the creation of the large speaker.
  9. Last bed on the right in the hall after creating the large speaker
  10. During the boss fight with Venom, reach the top platform at the back of the room. Destroy the blocks then using the Power Cosmic build a way to open the door to release the canister.

Rock Up at the Lock Up

  1. Destroy 5 life preservers
    1. At the very beginning in the right hand corner
    2. At the initial part of the bridge we raise
    3. Right side of spotlight where we find a ramp up using hyper sense
    4. Front part of screen at the top where the elevator exits
    5. Below the first turret shown in the cut scene
  2. Switch to a Magnetism character and remove the bars to the left of where the enemies are spawning. Then fly up and grab the Canister.
  3. Pull out the cover to the sewage exit and freeze the water. This makes a fishing pole that fishes out the canister.
  4. When Whiplash charges the power unit, use Magnetism to open the cell door and build a grate. Pass through with Mr. Fantastic.
  5. Look for a dumpster near Abomination. Use magnetism to shake the dumpster and get a small trash can. Shake this one for a smaller can. Then shake this one for a canister.
  6. Pull the plugs above Abomination's cell. Cut through the gold and use the pieces to build the canister.
  7. After using the console that reveals Sabretooth's position, use hyper sense to locate a power unit. Charge it and use the console again to locate the canister.
  8. During the Abomination fight locate three boxes
    1. Melt the gold box then build a sand box for Sandman
    2. Destroy the silver on the left to build a box then pull the lever
    3. At the highest spotlight pull the lever in the small room
  9. Enter the elevator shaft next to the highest turret then fly up

Rebooted, Resuited

  1. In the opening room destroy the blocks in the back with telekinesis to be able to build a power unit. Charge it up and the robotic arms build a Canister.
  2. Control the mind of the guy behind the glass and make him pull the switch. This opens a gate where we can use Telekinesis and Magnetism to rebuild a car. Follow the bits to the Canister.
  3. Destroy 5 gold Iron Man holograms
    1. At the second checkpoint on the bottom floor where the big window overlooking the city is located
    2. At the secret room at the top of the wall to wall jump area
    3. In a small room to the right of the door opened using the Captain America symbol
    4. In the hall where the laser turret busts through the window and the Captain America symbol is used to destroy it
    5. Right side of room where JARVIS is freed
  4. At second checkpoint, once you go outside look high at the point of reentry. Requires flight.
  5. In the secret room at the top of the wall to wall jump area pull the plugs. Destroy the tool cabinets with Telekinesis. Finally use the pieces to build a jukebox and grab the canister.
  6. When you push the lever to open the compartment for using the Captain America shield, use super strength to pull the grips and grab the canister
  7. Freeze the water on the right side of the final boss fight. This creates a treasure chest that will release a cansiter
  8. On a ledge on the left side of the final boss fight
  9. Use Telekinesis on the door at the back of the final boss fight
  10. Fly up to the lights during the last phase of the final boss fight. Destroy the lights with Magnetism. You cannot reach the top balcony until the Hulkbuster suit is active.

Red Head Detention

  1. Destroy 3 spiders
    1. Left side of second floor at the beginning
    2. Bottom floor next to elevator after security cameras disabled.
    3. Hanging to right of door that leads to next area
  2. Destroy fan above elevator to the second floor at the beginning
  3. After stopping the large spinning wheel look for a busted pipe leaking water. Freeze it then melt the ice to get the canister.
  4. Destroy 5 Gold Statues at the first Checkpoint
    1. Foreground at the beginning
    2. End of walkway on left
    3. Near elevator/lift on the right
    4. Platform high on the wall on the left at the beginning of first Checkpoint
    5. Platform high on the wall on the
  5. Use Electricity on power unit on the right side toward the front. This powers the wheel. The Canister appears on the wheel. Fly up and grab it.
  6. At second Checkpoint use web pull on plugs on the right hand side
  7. Above exit from second Checkpoint to Boss fight activate Claw switch
  8. Destroy 4 flags in room with Red Skull fight
    1. Front left hand corner upper level
    2. Front right hand corner upper level
    3. Back left hand corner upper level
    4. Back right hand corner upper level
  9. Slip through grate on right side upper level with Mr. Fantastic

Bifrosty Reception

  1. Falling through the Bifrost tunnel
  2. Falling through the Bifrost tunnel
  3. First room after exiting Bifrost tunnel pull the plug on the chest on the right side. A gold eye like object appears. Melt it down.
  4. At end of Bifrost bridge, destroy the silver statue on the left then pull it down via the plug
  5. At the end of the Bifrost bridge, use Magnetism to shake the statue on the right.
  6. At second checkpoint, destroy the silver hatch on the left. This reveals a power unit needing some electricity. Once powered a gate rotates below. Use Telekinesis to lift the canister. Now, thaw the canister.
  7. Create 3 Flowers
    1. On left where we just got the previous canister
    2. Melt some ice after turning the lever to create some stairs
    3. Melt some ice after turning the lever to create some stairs (thats right there is two spots)
  8. At second Checkpoint, after charging the power unit to open a path look to the right for what appears to be a dead end. Using flight move around the ice blockade to find a new platform. Destroy the silver on the left to make a lever and rotate it. Destroy some blocks on the right to finish off a statue. When both are complete the center begins to rotate in a failed attempt to open the gate. The debris that remains lets us build a couple of grips to pull the gate open. Use the blocks to build an Infinity Gauntlet. Now use Telekinesis to make the gauntlet drop a canister.
  9. After building a lever that when twisted creates a set of stairs, destroy a large flower and dig under it.
  10. Destroy three gold statues at the last boss fight
    1. Left side of stairs
    2. Right side of stairs
    3. Left side behind Loki (get this one during the time the Destroyer is stunned)

Juggernauts and Crosses

  1. Put the fire out to the right and bust the gold lock on the cabinet. Build an X with the pieces and a canister appears.
  2. First Checkpoint pull the plug on the door and destroy the X crate inside
  3. Destroy the silver in the room that contains the pump that put out the fire. This reveals a toilet and plunger. Using Telekinesis operate the plunger to get the canister.
  4. After seeing Toad, use Magnetism on the statue to the left of the stairs.
  5. Destroy 5 gargoyle statues
    1. In the grass when you first go outside
    2. On the roof when you first go outside
    3. On the right side of Colossus when outside
    4. Beside vine covered door
    5. Go down the stairs at the vine covered door
  6. On the right side of Colossus while outside, destroy the silver. Dig to acquire debris to build a sandbox. Jump in the sandbox with Sandman and he forms a satellite dish. A helicopter comes and drops off the canister.
  7. While outside and unable to proceed past he vines, look for a place to dig. Use the pieces to build a hedge trimmer. Telekinesis is required to pick up the trimmer and use it to make an X.
  8. Upon reentry to the X-mansion move to the far right and use Magnetism on the vending machine. The destruction leads to pieces to build a Captain America switch. Toss in an object and we can now enter a grate where we mind controlled a worker to get the canister.
  9. Reentry into room we began the level in, use Magnetism on old phonograph upon entry.
  10. In the room with the Juggernaut fight, there are four objects in the room to destroy with Telekinesis. The are located on each side of the room in the front and the back. y

Doctor in the House

  1. Destroy 5 gold statues
    1. To the left of the plug at the beginning
    2. Top level near where the Captain America logo for deflecting beams is located
    3. After crossing the bridge look to the front of the screen on a balcony
    4. To left of location of security camera
    5. Right below the Reed Richards glide platform
  2. Use Magnetism on the cylinder beside the satellite dish after turning it off
  3. Melt the ice wall near the Doombot banging on a generator with a hammer. Now use mind control on the guy inside to get the canister.
  4. Build 5 radio devices on the wall
    1. Melt ice at door at first Checkpoint
    2. Melt ice at the site where we reunite with Human Torch (to left of exit)
    3. Melt ice at the site where we reunite with Human Torch (right hand side)
    4. Melt ice at the site where we reunite with Human Torch (right side upper level)
    5. Melt ice at the site where we reunite with Human Torch (left side near ladder)
  5. Dig on the left side of where we reunite with Human Torch. Use the pieces to build a trampoline to jump up and get a Canister.
  6. Destroy gold Dr. Doom statue on right side of site where we reunite with Human Torch
  7. At site where we reunite with Human Torch, move to the upper level and use hyper sense. Use the plugs to pull the wall down. Destroy the silver and gold portion of the wall to get the canister.
  8. Right upper section of site where we reunite with Human Torch, destroy the silver panel revealing a power unit. Charge the unit with electricity and the Canister pops out.
  9. Destroy silver at top of castle at site where we reunite with Human Torch

That Sinking Feeling

  1. Activate claw switch in first room.
  2. Destroy 3 Dr. Doom holograms
    1. Bottom of stairs in the first room
    2. Platform beside where we control the sub
    3. Top of stairs after using sub to open gate
  3. Activate Captain America Switch in the hall after the first room
  4. In the water while controlling the submarine, be sure to move to it and dive (hold Circle)
  5. Dig up 3 treasure chests
    1. At the site where we first are under water
    2. At the site where we destroy the silver blockade before getting the octopus to release the column
    3. At the sunken sub to end the level
  6. After destroying the building look to the left to see a glowing object. Using telekinesis pull it out. A fish comes by and grabs the object pulling out a canister
  7. Right side after destroying the building. Its along the edge of the ground.
  8. After destroying the building, be sure to destroy the column on the left side. Under it is a mound of sand. Use Sandman to pass through it for the canister in the sunken ship.

Taking Liberties

  1. At the beginning move to the left and go down the stairs. Enter the grate with Mr. Fantastic and once through fly straight up to acquire the canister
  2. Move 3 objects with telekinesis
    1. Beside the tube with the canister
    2. Platform after moving Liberty's arm with a mouse trap
    3. At radioactive river
  3. Move left at the beginning and destroy the silver valve at the bottom of the stairs.
  4. Inside the large cylinder that contains the bridge pieces in the first pond of radioactive material we cross
  5. In between spinning electric wheels of death there is a rope leading to the back of the screen. Destroy some blocks and build using the Power Cosmic.
  6. Pull the grips on the wall at the spinning wheel with the green radioactive bars.
  7. Destroy 5
    1. Top of first set of stairs upon entering Liberty
    2. On the platform with a Claw Switch and a Mr. Fantastic Grate
    3. On the set of stairs leading up after moving the bridge that was on fire
    4. Near the top beside the SHIELD plane thats on fire
    5. At the top of Liberty near the last Claw Switch
  8. Use Magnetism on the object at the top of the first set of stairs upon entering Liberty
  9. Freeze then melt the water pouring from the open drain at the top of Liberty

Rapturous Rise

  1. Dig in three spots on the beach. We dig up pieces that allow us to build a crab. When the crab walks into the ocean he leaves a canister.
  2. Destroy the gold statue at the beginning to reveal a cracked wall with light shinning through it. Destroy the wall then build a sand box. Use Sandman to interact and he turns himself into a tree. The coconut that falls turns into a canister.
  3. Just before the water fall at the first fight site, use hyper sense at the back of the area. Web the plug to pull down the jeep and get the canister.
  4. Destroy the gold portion of wall under the crane.
  5. Destroy 5 gold cylinders
    1. Beside save console at first checkpoint
    2. Near the fire above where we first fight the dinosaurs
    3. In the clearing where the final pieces of the crashed plane rests
    4. Other side of the bridge below the turret on the right
    5. Behind the electric gate blocking our path to the 2nd checkpoint
  6. Put the fire out in front of the broken end of the plane
  7. Destroy 4 red boxes
    1. At the end site of the plane wreckage on a cliff to the left of the path to the bridge
    2. Behind the tail end of the plane wreckage
    3. After crossing the bridge and destroying the turrets its on the upper walkway to the left of the Captain America switch that we reveal.
  8. Use Telekinesis to remove some plants from the mountain after crossing the bridge and destroying the turrets. The pieces allow us to build a grate for Mr. Fantastic. Pass through to get the canister.
  9. Dig up 5 pumpkins and destroy them
    1. Near the save console at the 2nd checkpoint
    2. At the second checkpoint
    3. At the site with the Captain America symbol
    4. Right side of the area with the Rhino fight
    5. Left back side of the area with the Rhino fight
  10. Destroy the metal (Magnetism) statue above the power unit that is used to open the gate at the second checkpoint.

Magnetic Personality

  1. Open a crate on the left side with Magnetism. The pieces inside require the power cosmic to build. The create a space ship ride. Jump in and ride until the canister is yours.
  2. Destroy 3 sets of stacked canisters in the first room
  3. On right side of first room use Telekinesis to pick up the broken pieces of pipe. Place them in the correct location to open a compartment near the ceiling that contains the canister
  4. At first Checkpoint, move to the area above the floating rock and activate a Claw Switch. Drop back down and dig out the Canister.
  5. Once across the broken bridge use Magnetism on the wall beside the gold. This creates a chair. Now hyper sense can be used to locate some climbing grips to reach the canister.
  6. Freeze the water that remains in what was a bathroom. We create a plunger that after a couple hops reveals a canister.
  7. Use mind control on the person inside the tube and jump
  8. Use the Mr. Fantastic to pass through the floor grate in room with retractable stairs on either side that help us reach a lever to open a giant door
  9. Destroy 3 metal boxes with Magnetism in the boss fight room. There is one box on either side on balconies. The third box is near the front close to the save station.

A Doom With a View

The Good, the Bad, and the Hungry

Saving Stan Lee

  • Sand Central Station: After defeating Abomination fly up to balcony on left and destroy vending machine.
  • Times Square Off: At 2nd checkpoint where we make some ground fans. Destroy the legs of teh water tower. Build a valve and turn it with Telekinesis. Stan was trapped inside.
  • Exploratory Laboratory: In the hall with all the capsule beds, use Magnetism on first one to left. Now activate the console with claws to release Stan.
  • Enter the grate on the far left after disabling the security. Use hyper sense to reveal a couple plugs and pull them down to release Stan.
  • At the first Checkpoint he is hanging from the wall. Move down the steps and switch to Sandman. Interact with the sandbox to create a trampoline for Stan to safely jump down to.
  • At the first Checkpoint fly up to find Stan stuck in an electric field. Destroy the side of the structure to free him. Requires flight.
  • Upon exiting the Bifrost tunnel, move to the back and destroy the silver wheel. Stan was trapped under it.
  • When you first go out side Stan is precariously perched near the roof. Destroy some debris then build a set of grips on the shack. Use the remaining pieces to build a safety trampoline for Stan to jump on.
  • At first Checkpoint, after disabling the security camera and creating a bridge, activate hyper sense to locate a large cannon. Pull the cannon up right then fire it. Stan moves through the air and lands safely.
  • In the first room after initiating the water flow, continue to the right and lift a piece of metal. Stan was trapped under it.
  • Stan is trapped under a barrel to the back of the screen in between the two spinning electric wheels of death.
  • Raptourous---Stan is surrounded by fire near the tail end of the plane wreckage. Put the fire out to save him.

  • Outside Marvel HQ in New York, mind control the security guard and move to the left to pull the switch. The gate opens and Stan can enter.
  • Central Park chess board near circus use hyper sense then pull plug to release stan from fallen chess pieces
  • Industrial District construction yard STan drinks radioactive cola and Hulks out beat some sense into him with super strength character
  • Washington Height --- being held by a rogue fire hydrant unfreeze the claw switch then activate
  • Standing on roof in Yorkville humming but little does he know there is a crane moving construction equipment above his head. Find the operation room of the crate and activate the claw switch. This safely drops the debris away from Stan.
  • Top of Empire State Building being held by a gorilla. Smash the gorilla to save Stan.
  • Destroy bot that has a hold of Stan on the Helicarrier deck. Used Odin to destroy.
  • Central Park, dig Stan out of the sand trap.
  • Industrial District, Stan is stuck on the top of a smoke stack. Use Thor's hammer to destroy a cracked wall to save the Marvel icon.
  • Stan is stuck in the pond in Central Park. Using Magnetism pick up the life preserver and toss it to him.
  • He's stuck in a car in a tree in a Financial District park. Destroy the tree to save Stan.

Side Missions

The Brick Apple?

Enter the base of the the Statue of Liberty. Inside we control Galactus and Doctor Doom. Basically this is just a stud farming adventure. There are no enemies or time limits. Destroy everything in sight. Be sure to check every corner and roof. The goal is to reach 1,000,000 studs for the level. If you haven't reached that many then there is something you haven't done yet.

A Shock Withdrawal

Move to the money marker and activate the console outside the door. Play a matching game and some blocks will appear to build the entry for the mission. Inside we have Captain America, Spider-Man and Iron Man. There are three people inside the bank we need to save. The first one is at the entrance on the counter. He can't go anywhere because of the electricity on the floor. Destroy all the stuff on the counters and the dollar sign at the base of the stairs. Use the resulting blocks to build a walkway for the guys escape. Swing up to the top of the stairs and use Spidey Sense. Now web up the plugs and pull the debris off the second hostage. The third person is stuck in the back right part of the room. Use the small platforms to jump across and toss Cap's shield into the switch. This opens the door. Now destroy everything in the small room to build a trampoline for the hostage to jump to the balcony. Electro now moves to the ground. Get close to him and let him shock one of your characters. After the shock switch to someone else and move in for a hit. Fire some of Iron Man's missiles at the silver on the vault to reveal Shocker. Just simply attack Shocker to remove two hearts. He then jumps on top of the truck. Move up the stairs and jump to the top of the truck for the final hit.

Freeplay: Destroy stack of gold bricks next to the vault for red brick also saving Stan Lee requires the removal of his cage inside the vault using powers of Magnetism

Feeling Frisky

Go to Fisk Tower and build a door. Enter to find a mission. Here we are Captain America and Spider-Man. Destroy the furniture in the room to build a pool table and a Captain America symbol. Move to the symbol and use the shield to deflect the laser to its power source. Now activate Spidey Sense to reveal a couple plugs on the chair. Pull them down and Daredevil joins us. Defeat the enemies that enter. Elektra follow by Bullseye will enter the fight. They are defeated simply by attacking. Kingpin then joins the fight. The only way to defeat him is by dropping chandeliers on his head. At the front part of the bar build a lever that when rotated drops the first chandelier. The next heart is removed by hitting the string that is holding the chandelier. The last one is dropped by activating Spidey Sense and webbing up the plugs.

Freeplay: Put the fire in the fireplace on the right out using Iceman...red brick behind fisk portrait located on the back right side move using telekinesis then blast away at gold vault door...charge power unit on left using electricty get token for Kingpen henchmen

Tabloid Tidy Up

For this mission we get to use Doctor Octopus and Agent Coulson. Destroy the compartment over the door and build a water hose. Jump up and down on the valve to spray water on the fire. Destroy the blocks on the left side of the room to rebuild the broken wall and the printer. Use Doc Ock's hyper sense at the back closet. This reveals two plugs he can pull to open the doors. Use the debris to build a vacuum cleaner. Move to the console inside the closet and tap Circle. Push the vacuum over the dirt pile to clean them up. Finally destroy the material against the doors to the office Deadpool is in. Rebuild the doors and the mission is over.

Freeplay Save Stan by digging him out, enter office and place trophies in appropriate spots for the red brick, make three signs one on left by destroying silver, one inside office next to desk, one on right corner...unlock ultimate octopus

Put Up Your Duke's

Wolverine and Jean Grey are inside Fogwell's Gym. Destroy the water coolers near Captain America and use the remaining pieces to build a glass. Activate hyper sense nearby and climb the wall. Destroy all the vending machines and other items found at the top. Drop to the bottom and build a turret. Fill the glass with liquid. Now pick up the glass with Telekinesis and place it in the ring. Blob will jump in and demolish it. Destroy the items on the back wall. Now using Telekinesis take apart the flowery box. This leads to pieces to build some sort of food tray. Place the tray in the ring for Blob. Activate the conveyor belt at the back with Telekinesis several times to make an oven. Activate the oven to cook some veggies. Place them in the ring for Blob. Mission is not complete. We unlock Blob and Phoenix outfit for Jean Grey.

House Party Protocol

Enter Stark Tower and take control of Iron Man and War Machine. Destroy the three sets of Avengers balloons to unlock Iron Man Heartbreaker. Destroy all the gold on the right (including the bars holding back Stan Lee). Then be sure to cut the gold out above the elevator to the right of the broken sound system. Use the pieces to fix the speakers and Hulk dances. Destroy the items around Nick Fury then build him a place to DJ. Use the console in the back to create a disco ball and dance floor. Step on the dance floor in the right sequence to end the level.

During Freeplay: Destroy the gold Avengers item at the back of the room. This leaves a stick to lift with Telekinesis. Hit the pinata until it breaks to get the RED DEADPOOL BRICK

Nuff Said

Destroy the front desk and build a console for Mr. Fantastic. Make the green continuous across his monitor and the security gates open. First thing use the jumping blocks to build a bird house to shock Vulture. Now on the right side build a grate for Mr. Fantastic to move to the upper level. Move to the back portion of the area and pull the lever. Swing up on the other side with Spidey and do the same. Activate Spidey Sense then pull the plugs to the ground. Build and Iron Man cut out. Vulture crashes into it and creates some debris. Use this to build a console for Reed. Activation of the console creates a Captain America hologram. Vulture crashes into it again. Use the remnants to build a pump that when jumped on creates a Thor balloon. The resulting blocks from the expected crash will all for the creation of Fantastic Four symbol. When activated Reed turns into a bird bath to take the final breath out of the old Vulture.

Stunt Show Surprise

Destroy the silver on a box on the right side of the pool. Put the fire out that is created. Now build a fishing pole onto the jack in the box and it enters the pool destroyed. There is a tiny puddle of water that sits where the box was. Freeze it. A ramp is created for Ghost Rider. He jumps it to the other side of the area. Move there and destroy an orange crate. Build onto the strong man game and it will be destroyed. The remaining pieces can be used to create a trampoline for access to the top level. Destroy the crate, put out the fire, and build another ramp for Ghost Rider. Drop below and put out the fire on the large box. Build a plug and switch to Hawkeye. Pull the plug and destroy the box. The villain begins to drive in circles destroy his car. The remaining pieces can build a cannon. Attack the cannon and it fires some hole on the other side of the arena. Move there and shoot some arrows into the holes in the wall. Swing to the top and use the bow to reach the highest point. Shoot the silver on the clown mouth. Now jump up and down on the switch. Drop below and attack Nightmare standing in front to finish the level.

Reptillian Ruckus

Spidey and Thing decided to take a tour of the Reptile House. Inside we find Curt Conners change into Lizard. Move to the shore where Lizard was last seen and destroy the cage. Use the pieces to build a ladder. Continue to the right and activate Spidey Sense. Pull the plug out. Now smash the yellow glow wall with Thing. The remaining pieces can be used to drain the water revealing Lizard's location. Move Thing close to Lizard and punch him. Lizard shrinks back to Conners and leaves only to revert back to reptilian form. Pursue the villain and activate Spidey Sense upon arrival. Pull down the wall plugs and build a set of grips for Thing to pull out of the wall. Lizard is ready for a fight again. Attack with Thing to repeat the villain's change. Go up the stairs and use Spidey Sense to reveal a couple more plugs. Pull them out then attack with Thing to finish the level.

Stranger Danger

Use Sue's telekinesis on the grandfather clock to destroy it. Now use the pieces to build a handle for the door. We've enter the bathroom. Use telekinesis a couple times on the shower curtain. Destroy the pieces that appears. Use these to build a handle for the toilet. Pull on the chain with telekinesis then use the hammer to remove the boards near the shower. Burn the gold hot water pump. Dormammu exits and leaves to another room. Chase him into Doctor Strange's study. Destroy the gold on the desk and repair the piano. The piano plays and the wall rotates. Pull the switch. Follow him upstairs. Doctor Strange is trapped in a mirror in the left hand corner of the room. Reveal his location using Telekinesis. He will show us three objects in the room to destroy. The gold orbs are in the red truck, green vase, and wardrobe. The rest of the level is just a brawl pitting us against skeletons and Dormammu.

The Thrill of the Chess

Use magnetism to remove the bars and rotate the door lock. Inside we find Mysterio. He should not have stolen from Magneto. Activate Mystique's stealth and pass under the security camera to the left. Take the stairs up and destroy the power supply for the camera just outside the door. Magneto can now follow to the top. Use Magnetism on the lock on the cell and hit Mysterio to remove a heart. He leaves and its time to take out some ordinary prisoners. Destroy everything that was in the cell and build a lever. Go downstairs and hit the target above Mysterio's cell. The door opens. Defeat the thugs and place a couple hits on Mysterio too. He runs again. Use Magnetism to rotate the valve. Use the pieces to build a lever on the wall. Jump up to the lever and pull it down to open the last cell. Take Mysterio's last heart to complete the level.

Bro-tunheim

Heimdall is trapped. Thor and Loki team up to save the day. Destroy the blocks in the front to reveal a pool of water that Loki can freeze. It creates a catapult that will toss an ice cream cone at the blocks on the left. This creates a platform for Loki to climb up. A boulder destroys some blocks use the pieces to create a furnace and a power unit. Charge the unit with Thor's electricity. The nearby ice melts. Use telekinesis to build some steps for Loki. Continue on the path to the gate controls and use Telekinesis to turn it. Move to the other side and destroy the cracked wall. Turn a lever inside to open the gate. Go up the stairs and have Thor stand on the taller column. This lowers the one Thor is on while raising the other. Now Loki can reach the other gate control and operate it with Telekinesis. Malekith now appears. Destroy the platform he floats on three times. After destroying the platform Malekith drops to the ground hit him after each platform destruction to remove his hearts and end the level.

Gold Bricks

  • 1 Gold Brick for successful completion of all story missions
  • 1 Gold Brick for reaching True Believer status in all story based missions
  • 1 Gold Brick for finding the 10 Minikits in each story based mission
  • 1 Gold Brick for rescuing each Stan Lee in peril
  • 1 Gold Brick for successful completion of each Side Mission
  • 1 Gold Brick for each picture taken for J. Jonah Jameison, mission received at Daily Bugle and requires Peter Parker (10 total pictures)

Helicarrier Deck

  • A SHIELD agent is shredding documents near one of the engines. He lost avery sensitive one. We need to find his lost papers. Its located at the back of the ship. Fall off the edge behind the water gun and look for some ivy/flowers on the wall. The letter can be removed by a character with telekinesis. The REWARD is a Gold Brick.
  • SHIELD agent near water turret lost another agent during a game of hide n' seek. Move to the front left part of deck and locate the area where we need to use hyper-senses. The agent appears. Return to the mission giver and the cloaked guy follows. The REWARD is a Gold Brick.
  • Remove debris from the engine that is not spinning. The debris will require a fire character to destroy the gold. With the debris gone charge up the power unit with some electricity.
  • There is a turret on each side of the Helicarrier. Enter the turret and destroy everything that appears. 1 gold brick will be awarded for each side.

Helicarrier Laboratory

  • Take door on left side of control room. In the hall look for a doorway on left. The guy inside needs help cleaning the Deadpool paint off the wall. Pick up the sponge with Telekinesis and wash the windows.
  • A SHIELD Agent is outside Deadpool's room looking for his mint condition Captain America card. He wants to trade it to Agent Coulson. Move to the detention center on the right side and find the card

Helicarrier Medical Bay

  • Someone has broken a bone. There is a guy needing cast in the Medical Bay. Move to the hangar and destroy a box. Return the cast to the patient

Helicarrier Hangar

  • Get those gosh dang snakes off the plane. Defeat the snakes for a gold brick
  • A worker in the hangar has lost his wrench. Find the tool on some crates.

Central Park

  • A citizen outside the Circus is looking for his lost monkey. Its ran away to a tree on the other side of the park. Knock the monkey out of the tree and tap circle next to him. He will follow you back to the owner.
  • There are several dig sites near the large monument. Use Wolverine's senses to reveal the site then move to locations digging until the Gold Brick is unearthed. near large monument
  • Destroy 2 silver and 2 gold statues just below the circus
  • Near the pond, find a n old lady that needs some help. Use electricity to power up her duck shooter. Enter the turret and fire when they raise up.
  • On the dock at lake, we find a console take allows us to take control of a boat and shoot torpedoes. Eliminate all targets for the brick. The tricky part is that we only shoot from the side so you will have to maneuver around for a clear shot.
  • Stand on a platform on the bridge above the road and targets appear below. Shoot the targets to get a gold brick.

  • The dock at the lake has a boat race. We have to steer the boat through the green rings before time runs out. Moving through the rings successfully adds time to the countdown.
  • A guy near the circus has lost his animals. Follow the Deadpool trail to each of the animals (gorilla, lion, and elephant) and lead them back to the circus.
  • Gambit needs help finding cards.
  • There is a gold brick stuck in a small containment unit. Switch to Ant-Man and shrink to move inside. Enter and step on both floor buttons to get the brick.
  • A lady with a kid that likes playing in the sand is having trouble. Move into the stone fenced in area and defeat the sand monsters
  • Destroy the four plants on the outside of the water pool at the reptile house. Use ranged beam attack for quick destruction (Torch, Galactus... etc)

Avengers Mansion

talk to lady on street she's looking for a taxi move into white light and when a taxi come by tap triangle now follow the deadpool hologram to the desired location ---gold brick

Building near the Raft side of the water has three power units charge all three to create a smiley face in the windows to get the brick. The location of hte power units are on the roof, on one side of the building covered by plants, and almost at water level on the wall below the building.

X-Mansion

  • Destroy the silver Wolverine statue
  • Destroy some boxes at the front of the mansion. Fire at the blocks that are on the wall. The clamp can now be removed using Magnetism to acquire the brick.
  • Talk to the guy at the beach (is it Toad?). Bounce on each of the designated lilly pads in the specified time to obtain the gold brick.
  • There is a large billboard outside the mansion grounds. Use a tech themed character to operate the console. Make sure the current flows and the brick will be yours.
  • A lady with a dog standing outside of a tent has lost her pet's toy. Use hyper sense to find a dig spot and try to find the toy. Follow the Deadpool trail and repeat until the appropriate dig site is found. You end up at the bottom of a cliff near a billboard.
  • Find the green house behind the mansion. A gold brick is inside. Go to the beach and destroy plants to find a sand patch for Sandman to travel through. He ends up inside the greenhouse. Grab the brick

Liberty Island

  • Pull lever at the base then climb ladder. Move into opening with Ant-man and run to the end. Stand on the floor button and exit. Enter the next tube and repeat. Now pull the lever that just opened. Go back into the third tube and reach gold brick at the end.

West Harlem

  • Destroy two basketball rims on a court in West Harlem. The gold brick appears at half court.
  • Police officer needs help corralling some inmates. Defeat all the orange jumpsuit guys to acquire the gold brick.
  • Help a police officer defeat some thugs

East Harlem

  • Use stealth to reach and pull a switch on top of a building. A gate below opens to a store with gold brick inside
  • Destroy 7 red cars on roof of parking garage in quick time. Hulk smashing is a good choice to win this gold brick
  • Below the above mentioned parking garage there is a grate on the wall under a train track. Move inside the chain link fence area with a big character and find the floor button. It opens the crate, but it won't stay open. As the green lights turn off the crate slowing begins a countdown to closure. So move the other character near the crate. Once you step on button switch characters and grab gold brick.
  • There is a guy standing in front of a large pile of tires. Pyro shows up and catches them on fire. Put the fires out and defeat pyro for gold brick
  • Inside a parking garage hit a Captain America switch. Defeat the octobots and go to bottom floor to destroy a yellow dumpster. The gold brick is behind it.

Scrapyard

  • Destroy gold gate and use claw switch inside. The brick appears on a nearby roof

Industrial District

  • Use Mr. Fantastic to move to other side of a laser grid. Pull the switch to deactivate the lasers. Enter the other fenced in area to grab the brick.

Dockyard

  • There are a lot of large green and red crates stacked. Destroy some SHIELD crates mixed in by using a super strength character. Now use hyper senses to reveal a black box with a gold brick.

Horizon Labs

  • There is a path under the lab accessible by pull grips on wall under the building with super strength. Follow the corridor to the bottom and destroy 20 octobots in the allotted time to receive the brick.
  • Some workers are upset they have not received their pizzas. Go find the pizza van then drive it to Horizon Labs for the gold brick.

Upper East Side

  • Next to the Baxter Building locate the window washing equipment and use telekinesis to pick up sponge. Clean blotches off the windows and get gold brick
  • Between Upper East Side and Yorkville locate a building with a lever on the roof. Pull the lever and lights come on. Touch the floor buttons in same sequence as lights appeared. The gold brick appears in a crate at the top

Yorkville

Characters

    • UL: unlocked
    • MV: movement
    • AB: ability
    • SP: special
    • AL: alternate
    • IN: info
  • Iron Man
    • UL: Finish the Sand Central Station Mission
    • MV: Flight
    • AB:
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    • AL: Mark I, Mark VI, Mark VII, Mark 42, Tony Stark, Tony Stark (underwear), Heroic Age, Heartbreaker
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  • Hulk
    • UL: Finish the Sand Central Station Mission
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  • Spider-Man
    • UL: Finish the Sand Central Station Mission
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  • Captain America
    • UL: Finish the Times Square Off mission
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  • Mr. Fantastic
    • UL: Finish the Times Square Off mission
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  • Hawkeye
    • UL: Finish the Exploratory Laboratory mission
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  • Black Widow
    • UL: Finish the Exploratory Laboratory mission
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  • Wolverine
    • UL: Finish Rock Up at the Lock Up
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  • Human Torch
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  • Thor
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  • Cyclops
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    • AL: Astonishing Cyclops find a mission near the Brooklyn Bridge and drive the guy to his desired location so he won't be late.
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  • Jean Grey
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  • Storm
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  • Beast
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  • Iceman
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  • The Invisible Woman
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  • Thing
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    • AL: Thing (F.F.) 250,000
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  • Nick Fury
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  • Agent Coulson
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  • Abomination
    • UL: 250,00
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  • Absorbing Man
    • UL: Go to Upper West Side, there is a construction site with a man hole cover on the ground. Target the cover and water busts out from below. The token will be on top of the water, purchase for 150,000
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  • AIM Agent
    • UL: 250,00
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  • Aldrich Killian
    • UL: 150,00
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  • Ant-Man
    • UL: At a construction site near Fisk Tower dig twice. Then destroy the orange car for the final dig site to unlock Ant-Man. Purchase for 150,000
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  • Archangel
    • UL: Back side of Avengers Mansion Destroy the block duct work quickly to unlock Archangel. The use of a character with a beam attack would be best (Human Torch, Cyclops). The purchase price is 150,000
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  • Arnim Zola
    • UL: 200,000
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  • Beetle
    • UL: In an alley in Yorkville, you will find a platform on the ground with multiple spider webs. The goal is to collect the studs hovering over the platform. You don't even have to use the webs to bounce. Once all are collected the Beetle token appears and he is purchasable for 150,000
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  • Black Bolt
    • UL: Go to the Circus at Central Park and locate Gambit. Switch to a character with Telekinesis. Lift the barrels successfully three times. Purchase for 150,000
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  • Black Cat
    • UL: In the East End, near the Taking Liberties mission, is a shop with pink neon cat signs. Use webs to pull the plugs outside the door. Inside use hyper senses to locate a lever. The lever will open a crate to unlock Black Cat for purchase price of 150,000.
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  • Blob
    • UL: 250,000
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  • Bullseye
    • UL: 150,000
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  • Carnage
    • UL: The Carnage token is inside an antennae. There are four grates in the area. Freeze the ones where water is pouring out. Now move to the one in the center of the roof and enter. Inside the antenna switch to an acrobat for a wall to wall jump. Purchase for 150,000
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  • Colossus
    • UL: At the front of X-mansion, enter bright light and fight a Sentinel. Break the silver and gold chest plates. Finally the last chest plate is cracked with light emitting from it. Smash it with Thor's hammer to unlock Colossus for the purchase price of 150,000
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  • Curt Connors
    • UL: 200,000
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  • Damage Control
    • UL: Put the fire out on the deck of the Helicarrier by building a water turret then purchase for 150,000
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  • Daredevil
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  • Destroyer
    • UL: 250,000
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  • Doctor Doom
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  • Doctor Octopus
    • UL: Finish the Times Square Off Mission
    • MV:
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    • AL: Ultimate Doctor Octopus (150,000)
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  • Doctor Strange
    • UL: 150,000
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  • Doombot
    • UL: 250,000
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  • Doombot (V-Series)
    • UL: 175,000
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  • Dormammu
    • UL: 250,000
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  • Electro
    • UL: 150,000
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  • Elektra
    • UL: Move to a building near the Rapturous Rise mission. Destroy the blocks on the roof to reveal a Claw Switch. This opens a gate below. Bust through the cracked wall to unlock Electra. The purchase price is 150,000.
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  • Emma Frost
    • UL: Talk to Professor Xavier and mind control the person through the maze. To unlock Emma Frost for the purchase price of 150,000
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  • Frost Giant
    • UL: 250,000
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  • Galactus
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  • Gambit
    • UL: Gambit has lost another card. He says its in a tree this time. Don't let that fool you though the Deadpool trail leads you to an area with lots of tall trees. The card is close to ground level against a tree/bush near the sidewalk leading up to the four statues. We can now purchase him for 150,000
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  • Ghost Rider
    • UL: 150,000
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  • Green Goblin
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  • Havok
    • UL: Look for a roof top near Avenger's Mansion that has a couple of turrets and a Captain America symbol. Use the shield to deflect the beams at the gold portion of wall. The turrets stop and a switch appears. Toss the shield in and a door below opens. Havok can now be purchased for 150,000
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  • HERBIE
    • UL: Finish the Times Square Off mission and purchase for 200,000
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  • Howard the Duck
    • UL: 25,000
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  • Hydra Agent
    • UL: On a roof near Avengers Mansion smash the glowing cracked wall and unlock Hydra agent for purchase (12,500).
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  • Iron Man (Hulkbuster)
    • UL: 150,000
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  • J. Jonah Jameson
    • UL: 150,000
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  • Juggernaut
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  • Kingpin
    • UL: 150,000
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  • Kingpin Henchmen
    • UL: 150,000
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  • Kraven the Hunter
    • UL: Go to the Reptile House in Central Park. Locate the targets and fire on each one destroying them. The token will appear floating above the water. Purchase Kraven for 150,000.
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  • Leader
    • UL: Locate Fisk Tower and find a set of billboards in front. The Leader token is in between the billboards. Purchase him for 150,000
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  • Liberty
    • UL: 250,000
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  • Loki
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  • Magneto
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  • Magneto Acolyte
    • UL: 15,000
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  • Mandarin
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  • Mary Jane Watson
    • UL: Near Empire State University on the water front will be a crate between buildings. There are plugs on the crate that can only be seen using hyper senses. Once the crate is open we can purchase MJ for 150,000
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  • Mastermind
    • UL: 250,000
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  • Mini Sentinel
    • UL: Go to Columbus Circle and move into white light to face a Sentinel. The goal is to attack the enemy's chest. Destroy the silver and gold plates. The final chest plate is cracked with light emitting from it (Thor's Hammer works well). Unlocks Mini-Sentinel for purchase price of 150,000
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  • MODOK
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  • Ms. Marvel
    • UL: 200,000
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  • Mysterio
    • UL: Complete the side mission The Thrill of the Chess and purchase for 150,000
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  • Mystique
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  • Nightmare
    • UL: 250,000
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  • Nova
    • UL: Complete race on the roof of a building near the Central Park lake to unlock Nova. Purchase for 150,000
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  • Pepper Potts
    • UL: Find Black Panther in the Industrial District. He really likes his milk. Help him defeat all the goons to preserve the cities milk. This earns the token unlocking the ability to purchase this character 150,000
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  • Polaris
    • UL: Complete the side mission The Thrill of the Chess and purchase for 150,000
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  • Power Man
    • UL: Power Man is unlocked by defeating 20 enemies quickly in a parking lot on the lake side of Central Park. Purchase for 150,000
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  • Professor X
    • UL: At the X-mansion, talk to Xavier and use telekinesis to put the X-symbol together. Professor X can now be purchased for 150,000
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  • Psylocke
    • UL: Defeat Captain Britain in a race and purchase for 150,000
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  • Pyro
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  • Red Hulk
    • UL: 150,000
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  • Red Skull
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  • Rhino
    • UL: 250,000
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  • Ronan the Acuser
    • UL: The token is found in Central Park. Move to the monument surrounded by two gold and two silver Stan Lee statues. At ground level find and destroy the vines on a wall under the statues. The process also includes destroying a silver and gold wall. Once under ground we have to charge three power units with electricity. The tricky one to find is on the ceiling. Now we can purchase Ronan for 150,000
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  • Roxxon Guard
    • UL: Finish the Sand Central Station Mission and purchase 150,000
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  • Sabretooth
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  • Sandman
    • UL: Finish the Sand Central Station Mission and purchase for 175,000
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  • Sandman Goon
    • UL: Under a bridge in Yorkville we find a cracked wall emitting light. Hit it hard to get the token but it will still coast 150,000
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  • She-Hulk
    • UL: At the Scrapyard we find several cracked blocks emitting light. Using Thor (or at least I did) move to the 7 blocks and destroy them. Each one destroyed adds more time. I'd recommend locating them before the first attempt to make things easier. Two are behind/under cars and some are on rooftops. Destroy all 7 in the allotted time and She-Hulk will be purchasable for 150,000.
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  • SHIELD Agent
    • UL: Move to the rear of the Helicarrier. Fly under and locate a lever next to a turret. Pull the lever and enter the turret. Shoot all the targets. Purchase for 150,000
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  • Shocker
    • UL: 150,000
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  • Silver Samurai
    • UL: 150,000
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  • Spider-Woman
    • UL: Enter building near the Statue of Liberty that has webs on the door. Destroy the webs on the outside and inside. There is lever that is on the inside. When pulled a crate opens on the roof unlocking Spider Woman for purchase price of 150,000
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  • Squirrel Girl
    • UL: Find her icon in the Dockyard. Once there dig in the grass a few times to find a ground button. Step on it and the gates in the nearby building open. This reveals a magnetic lever. Pull it down with Magneto and the crate opens to allow purchase for 150,000,
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  • Super-Skrull
    • UL: On a roof between the Times Square Off mission and the Helicarrier, a Super Skrull icon is below a large water tank. It is frozen in place so just heat it up a bit. Grab the token and purchase for 150,000
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  • Symbiote Scientist
    • UL: 150,000
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  • Symbiote Scientist (Hazmat)
    • UL: Finish the Exploratory Laboratory mission and purchase for 150,000
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  • Union Jack
    • UL: 150,000
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  • Venom
    • UL: Finish the Exploratory Laboratory mission
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  • Viper
    • UL: Near the cut off bridge portion of Central Park we find a SHIELD crate in some weeds. Destroy the gold lock and get the Viper token. Purchase for 150,000
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  • Vulture 150,000
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  • War Machine
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  • Whiplash
    • UL: There is a crate in front of a building in Yorkville. Inside the building is a guy who can be mind controlled. Make the guy inside pull a lever to open the crate. Whiplash costs 150,000
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  • Wizard
    • UL: On the side of the Baxter building closest to Central Park, find the Fantastic Four symbol. To the left is a switch that can be used by someone with Magnetic powers. The switch opens the token for Wizard. Purchase for 150,000
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  • A-Bomb
    • UL: Purchase DLC
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  • Thanos
    • UL: Purchase DLC
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  • Beta Ray Bill
    • UL: Purchase DLC
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  • Dark Phoenix
    • UL: Purchase DLC
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  • Falcon
    • UL: Purchase DLC
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  • Hawkeye (Classic)
    • UL: Purchase DLC
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  • Spider-Man (Symbiote)
    • UL: Purchase DLC
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  • Winter Soldier
    • UL: Purchase DLC
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  • Kurse (Dark World)
    • UL: Purchase DLC
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  • Odin
    • UL: Purchase DLC
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  • Malekith (Dark World)
    • UL: Purchase DLC
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  • Jane Foster
    • UL: Purchase DLC
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  • Sif
    • UL: Purchase DLC
    • MV:
    • AB:
    • SP:
    • AL:
    • IN:
  • Volstagg
    • UL: Purchase DLC
    • MV:
    • AB:
    • SP:
    • AL:
    • IN:
  • Hogun
    • UL: Purchase DLC
    • MV:
    • AB:
    • SP:
    • AL:
    • IN:
  • Fandral
    • UL: Purchase DLC
    • MV:
    • AB:
    • SP:
    • AL:
    • IN:

Trophies coming soon

Legalities

This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

E-mail: oldschoolwv312 at yahoo dot com Copyright 2013 oldschool312

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