Neoseeker : Forza Motorsport 5 : Forza Motorsport 5 FAQs : Forza Motorsport 5 FAQ/Walkthrough

Forza Motorsport 5 FAQ/Walkthrough

by codebreaker1234   Updated to v1.25 on
Forza Motorsport 5 FAQ/Strategy Guide

By Codebreaker1234

Copyright 2014

Version History

1/5/14- Began Work on Guide

1/8/14- Posted guide on Gamefaqs (V. 1.00)

1/11/14- Added Car Prices 

1/12/14- Added Track Strategies (V. 1.25)

Copyright Information

This guide was written by James Alatis and Joshua Stemetzk and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you wish to use our guide on any website except www.gamefaqs.com or www.neoseekers.com then please contact us at wetcodebreaker1234@aol.com.

Introduction and Early Information

Hi, my younger cousin and I are teaming up to write this amazing guide for the Forza 5 racing game. We both hope that the information in the following guide will be able to help you enjoy this game even more than before. Thank you and please enjoy the guide.

Game Description

Forza Motorsport 5 is a simulation racing game that is only available for the Xbox One. This is also the first Forza game to be released for the Xbox One. The most prominent feature of this game is racing, and you are also able to customize your extremely realistic vehicle to help meet your racing expectations.

Basic Controls

RT- Accelerate

LT- Break

A- Hand Break

LS- Steer

RS-Move Camera

 Start- Pause

Select- Switch Camera View

RB- Look Behind You

 

Assists

Forza is an extremely difficult simulation racing game, or at least it can be, so to make the game more playable for less skilled players the people who make the game added some assists that help make the game easier to play. These assists lower the reward that you earn in races, however they may also be the only thing that allows you to actually complete the races, so avoid using them if you can, but it is more than likely that you will need to use them to succeed in this game. In this section of the guide we will list all of the assists and how they work.

Racing Line

This is a line that can be set to appear while racing, and it is the line that you are recommended to follow in order to achieve the best time in the race. The line can be set to be always on, only on near corners or always off. If the line is always on then it will be green when you can go as fast as you want, it will turn yellow when approaching a turn and red when you definitely need to be breaking. A green line means that you can go as fast as you want, a yellow line means that either a turn or a curve is coming up and you are recommended to begin to slow down and the line will be red right at a sharp turn when you have to either slow down or crash. If you turn on the breaking only line then the line will only appear to inform you of an upcoming turn or curve, and the basic green line will not always be there. Full-0% Breaking Only- +5% Off +10%

Breaking Assist

This assist will slow your car down when nearing a turn so that you don't crash. This can be both helpful and hurtful. For a beginner to simulation racing games, this assist will save you a lot of time because you won't crash at every turn, but for those who are accustom to these types of games, this can cause you to slow down too much, and will allow your opponents to easily pass you in a race when your turning a corner, as they take it just a little faster than you. This assist could cost you in a close race, but for newer players it could also save you. Assisted- 0% Ads on- +5% Ads off- +10

Steering Assist

This assist will determine if your car will drive like a real car, or like a car from need for speed. If your car is on simulation then you will be able to determine exactly how that car moves and the game will not interfere. If you aren't on simulation than the game will try to correct you're driving and you may actually have a harder time controlling the car. This mode may help the utmost beginners at games like this, but players with even some experience should try to race in simulation mode. Assisted- 0% Bonus Normal- +5% Simulation- +10%

Gear Shift Assist

Basically, this allows you to select if your car is a manual or automatic transmission. This is all up to the preferences of the player. Manual transmission gives you more control of the car, but it is easy to miss a gear and be forced to slow down. Also, some players don't want to have to constantly be shifting gears in the more curvy tracks. In the end, I prefer playing on automatic simply because it makes the game simpler, but this is totally determined by the player. Automatic- 0% Manuel- +5% Manual with clutch- +10%

Traction and Stability Control Assist

This assist is here to try and stop you from spinning out of running off the track, but sometimes it can also hinder your driving ability as well. You may be trying to cut a hard right and the game will stop you because it thinks you are spinning out, allowing another racer to pass you. If you are a newer player you may want to use this one, but after a while it is better to not use it, as you will often do better without it. SCS/STM on- 0% STM only- +5% TCS only- +5% Off- +10%

Damage, Fuel and Tire Ware

This assist can make it so that you never have to use pit road basically. You can use this to make it so you never need new tires, more gas and your car will never take damage. Again, this is totally up to the player, some players don't want to have to pit frequently and simply want to race, those players I recommend should use this assist. Others may want the "real" racing experience, and for them I recommend setting this one to simulation. This all depends on how well you drive, and what your preferences are, but basically what it does is prevent you from having to pit your car. Cosmetic- 0% Simulation- 10%

Drivatar Difficulty

This feature allows you to determine the difficulty of the drivatars whom you race against.

New Racer

This difficulty is for players who are new to racing games, Drivatars are easy to defeat. Bonus: -10%

Inexperience

For players who have played racing games in the past, drivatars are easier than normal and provide only a mild challenge. Bonus -5%

Average

This is for players who play arcade racing games and have mild experience. Bonus 0%

Above Average

This difficulty is for players with experience in simulation racing games. Bonus +10%

Highly Skilled

For players who have played previous Forza games, drivatars are challenging to beat at this level. Bonus +20% Expert- This level is for players who love racing simulation games and are excellent racers, delivers a high level of challenge. Bonus 35%

Pro

For players who are extremely skilled, this difficulty will push you to your limits with extremely skilled drivatars. Bonus +50%

Unbeatable

This is the hardest difficulty in which you face almost unbeatable drivatars who will push you beyond your limits.

Career Mode

The main mode of the game, in this mode you can buy, customize and race cars. You compete in events, earn credits and take titles. The main purpose is to complete races in order to earn credits so that you can buy and customize your cars. There are many different types of races in this mode, and we will describe what they are, and how to beat them. 

Circuit Race

This is a basic race with you and up to seventeen other "drivatars". Drivatars have the skills of actual people and have a set skill level you will be required to complete a set number of laps with a time that is less than that of your opponents to come in first. You will receive a reward based on the difficulty level of your opponents, your placing, and your chosen assists.

Track Days

Track days is a mode in which the track has traffic of lower class cars, and you are given a set number of laps to pass a given number of them in order to earn a gold, silver or bronze medal. you will receive an award based on the type of medal that you earn, and your chosen assists. Once earning the gold medal you will be able to race for fun and attempt to beat your own high score.

Chase Mode

Chase mode is similar to track days in the sense that there are high volumes of slower traffic on the race track. The difference is that you are racing approximately between one and three other cars (drivatars) in a set number of laps around the track, and the slower traffic serves as obstacles to get in your way. This mode could be seen as a combination of the circuit race and track days modes.

Bowling Mode

This mode takes place in the Top Gear test track, and the track is littered with bowling pins. You have one lap to get a set number of points earned by knocking down the pins that are spread around the track. There are two types of pins, gold pin and regular white pins. The gold pins have a higher point value that the white pins, but are also rarer, and can be harder to hit. You are awarded by if you can reach the set point goal, your assists and the difficulty that the race is set to.

Racing the Stig's Digital Cousin

In this mode, you race an opponent with a higher skill level that you in a one-on-one race. This mode offers a greater challenge than most drivatars. Your opponent will have a far higher skill level than yours, but will have the same class of car as you. You are rewarded based on your assists and if you can beat the opponent or not. This is similar to a boss fight in a zelda game, the boss fight of a simulation racing game. A one on one race with an extremely skilled racer who is likely better than you, but he is still beatable.

Rivals Mode

Rivals mode is like multiplayer mode in the sense that you race with other players, but the other players is a ghost car that cannot be hit, as you will simply pass through the other car as well as the fact that it is not "live" the other person has already raced and you are more or less racing a recording of him/her, generally known as a ghost. This mode is like racing your ghost to try to beat your own best lap time, but instead of your ghost it is in fact another player's ghost that you have to try to beat. You are rewarded the same as you normally would be for a race, this mode is not required to play in order to beat the game and is in fact not even in the career mode, it is  on the main menu, if you get a new rival you will get an in-game message saying "New Rival Recommendation". Basically this mode is a time trial against another human being's time, and there will be a "ghost" car that follows the exact same path as the other human did.

Freeplay Mode

A mode that is made for the purpose of racing a friend on split-screen or just trying your car out in a race aganst drivatars outside of career mode. You can choose any one of a set pre-programmed rental cars or any car from your girage if you sign into an account. You can race on any track agains 0-15 drivatars of any difficulty in an attempt to earn a small rewad, but this is mostly a mode simply for a fun race and nothing more.

Multiplayer Mode

Race with friends across the globe online in different types of races in different modes. Similar to freeolay but online.

Buying Cars

As a  racing game, one of the most common things you may want to do beside racing in finding out how to unlock new cars. In this game the meathod is aactully rather simple. Simple, not easy. In order to unlock a car, you must earn either enough credits (CR) to buy it, or you can use real money to purchase tokens which can also be used to buy cars. Credits are earned after completeing races and challanges, while tokens must actully be purchased. In this section is a list of each car in the game, followed by the price in credits and then the price in tokens.

Abarth

Car Name                    Price in Credits Price in Tokens

2010 500 Esseessee 22,000CR            37TK                    

Acura

Car Name                      Price in Credits Price in Tokens

2002 RSX Type-SDLC 16,000 CR       27 TK

2001 INTEGRA Type-R 19,000 CR 32 TK

Alfa Romeo

Car Name Price in Credits Price in Tokens

2011 Giulietta Quadrifoglio Verde (DLC)  39,000 CR 65 TK

2007 8C Competizione 320,000CR 517 TK

1965 Giulia Sprint GTA Stradale  65,000 CR  109 TK

AMC

Car Name Price in Credits Price in Tokens

1971 Javelin-AMX 22,000CR 37TK

Ariel

Car Name Price in Credits Price in Tokens

2013 Atom 500 V8 170,000 CR 284 TK

Aston Martin

Car Name Price in Credits Price in Tokens

2012 Vanquish 380,000 CR 630 TK

2010 One-77  960,000 CR 1600 TK

2008 DBS 270,000 CR 450 TK

2006 #007 Aston Martin Racing DBR9  650,000 CR  1084 TK

1964 DB5 490,000CR 817 TK

Audi

Car Name Price in Credits Price in Tokens

2013 R8 Coupé V10 plus 5.2 FSI Quattro 150,000 CR  250 TK

2013 RS 7 Sportback 110,000 CR 184 TK

2013 S4 57,000 CR 95 TK

2012 #1 Audi Team Joest R18 e-tron Quattro  1,250,000 CR 2084 TK

2011 RS 5 Coupé 110,000 CR 184 TK

2011 RS 3 Sportback 65,000 CR 109 TK

2010 R8 Coupé 5.2 FSI Quattro 130,000 CR  217 TK  

2010 TT RS Coupé 52,000 CR; 87 TK

2006 RS 4 46,000 CR; 77 TK

1983 Sport Quattro 130,000 CR 217 TK

BMW

Car Name Price in Credits Price in Tokens

2013 M6 Coupe 100,000 CR 167 TK

2012 M5 98,000 CR 164 TK

2011 Z4 sDrive35is 57,000 CR 95 TK

2011 1 Series M Coupe 50,000 CR 84 TK

2009 #92 Rahal Letterman Racing M3 GT2 650,000 CR 1084 TK

2008 M3 57,000 CR 95 TK

2005 M3 33,000 CR 55 TK

2003 M5 32,000 CR 54 TK

1997 M3 30,000 CR 50 TK

1991 M3 19,000 CR 32 TK

1981 M1 160,000 CR 267 TK

1973 2002 Turbo 31,000 CR 52 TK

Bugatti

Car Name Price in Credits Price in Tokens

2011 Veyron Super Sport (DLC) 1,080,000 CR 1,800 TK

Buick

Car Name Price in Credits Price in Tokens

1987 Regal GNX 65,000 CR 109 TK

Cadillac

Car Name Price in Credits Price in Tokens

2011 CTS-V Coupe 63,000 CR 105 TK

Caterham

Car Name Price in Credits Price in Tokens

2013 Superlight R500 82,000 CR 137 TK

Chevrolet

Car Name Price in Credits Price in Tokens

2013 #1 Andretti Autosport Dallara DW12 1,300,000 CR 2167 TK

2013 #12 Team Penske Dallara DW12  1,300,000 CR 2167 TK

2012 Camaro ZL1 51,000 CR 85 TK

2011 #4 Corvette Racing ZR1 650,000 CR 184 TK

2009 Corvette ZR1 110,000 CR 184 TK

2002 Corvette ZO6 44,000 CR 74 TK

2002 Camaro 35th Anniversary SS 29,000 CR 49 TK

1990 Camaro IROC-Z 18,000 CR 30 TK

1979 Camaro Z28 (DLC) 13,000 CR 22 TK

1970 Corvette ZR-1 93,000 CR 155 TK

1970 Camaro Z28 41,000 CR 69 TK

1970 Chevelle SS-454 52,000 CR 87 TK

1970 El Camino SS 454 26,000 CR 57 TK

1969 Nova SS 396 60,000 CR 100 TK

1969 Camaro SS Coupe 71,000 CR 119 TK

1967 Corvette Stingray 427 170,000 CR 284 TK

1964 Impala SS 409 (DLC) 38,000 CR 64 TK

1960 Corvette 87,000 CR 145 TK

Chrysler

Car Name Price in Credits Price in Tokens

2012 300 SRT8 33,000 CR 55 TK

Citroën

Car Name Price in Credits Price in Tokens

2011 DS3 Racing 38,000 CR 64 TK

Dodge

Car Name Price in Credits Price in Tokens

2012 Challenger SRT8 392 44,000 CR 74 TK

2012 Charger SRT8 41,000 CR 69 TK

2008 Viper SRT10 ACR 110,000 CR 184 TK

2005 SRT4 ACR 23,000 CR 39 TK

1999 Viper GTS ACR 84, 000 CR 80 TK

1970 Challenger R/T 200,000 CR 334 TK

1969 Charger R/T (DLC) 140,000 CR 234 TK

Eagle

Car Name Price in Credits Price in Tokens

1998 Talon TSi Turbo 16,000 CR 27 TK

Ferrari

Car Name Price in Credits Price in Tokens

2013 LaFerrari (DLC) 800,000 CR 1,334

2012 F12berlinetta 380,000 CR 630 TK

2011 #62 Risi Competizione F458 Italia 650,000 CR 1084 TK

2010 599 GTO 380,000  CR 634 TK

2009 458 Italia 270,000 CR 450 TK

2008 California 240,000 CR 400 TK

2007 430 Scuderia 250,000 CR 417 TK

2003 Challenge Stradale 170,000 CR 284 TK

2002 Enzo Ferrari 760,000 CR 1,267 TK

2002 575M Maranello (DLC) 130,000  CR 217 TK

1998 #12 Risi Competizione F333 SP 1,220,000 CR 2034 TK

1995 F50 440,000 CR 734 TK

1994 F355  Berlinetta 63,000 CR 105 TK

1991 512 TR (Testa Rossa) 110,000 CR 184 TK

1987 F40 410,000 684 TK

1984 GTO 350,000 CR 584 TK

1976 #1 Scuderia Ferrari 312 T2 1,650,000 CR 2,750 TK

1962 250 GTO 2,000,000 CR 3334 TK

1957 250 California (DLC) 1,440,000 CR 2400 TK

1957 250 Testa Rossa 1,850,000 CR 3084 TK

Ford

Car Name Price in Credits Price in Tokens

2014 Fiesta ST 240,000 CR 40 TK

2013 Shelby GT500 60,000 CR 100 TK

2013 Focus ST 35,000 CR 59 TK

2011 #5 Ford Performance Racing FG Falcon 600,000 CR 1,000 TK

2011 F-150 Raptor (DLC) 46,000 CR 77 TK

2009 Focus RS 41,000 CR 69 TK

2007 Shelby GT500 36,000 CR 60 TK

2005 Ford GT 160,000 CR 267 TK

2000 SVT Cobra R 44,000 CR 74 TK

1995 SVT Cobra R 29,000 CR 49 TK

1993 SVT Cobra R 18,000 CR 30 TK

1992 Escort RS Cosworth 26,000 CR 44 TK

1987 Sierra Cosworth RS500 (DLC) 57,000 CR 95 TK

1985 RS200 Evolution 130,000 CR 217 TK

1977 Escort RS1800 (DLC) 59,000 CR 99 TK

1969 Mustang Boss 302 76,000 CR 127 TK

1966 GT40 MkII 920,000 CR 1,534 TK

GMC

Car Name Price in Credits Price in Tokens

1991 Syclone 18,000 CR 30 TK

Hennessey

Car Name Price in Credits Price in Tokens

2012 Venom GT 570,000 CR 950 TK

Holden

Car Name Price in Credits Price in Tokens

2011 #1 Toll Holden Racing Team Commodore VE 600,000 CR 1,000 TK

2011 HSV GTS 68,000 CR 114 TK

Honda

Car Name Price in Credits Price in Tokens

2013 #9 Target Chip Ganassi Dallara DW12 1,300,000 CR 2,167 TK

2013 #15 Rahal Letterman Lanigan Racing Dallara DW12 1,300,000 CR 2,167 TK

2009 S2000 CR 28,000 CR 47 TK

2007 Civic Type-R 20,000 CR 34 TK

2005 NSX-R 110,000 CR 184 TK

2004 Civic Type-R 19,000 CR 32 TK

1997 Civic Type-R 20,000 CR 34 TK

1992 NSX-R 87,000 CR 145 TK

Hyundai

Car Name Price in Credits Price in Tokens

2013 Genesis Coupe 3.8 Track 35,000 CR 59 TK

2013 Veloster Turbo 24,000 CR 40 TK

Infiniti

Car Name Price in Credits Price in Tokens

2012 IPL G Coupe 52,000 CR 87 TK

Jaguar

Car Name Price in Credits Price in Tokens

2012 XKR-S 130,000 CR 217 TK

1961 E-type S1 82,000 CR 137 TK

Jeep

Car Name Price in Credits Price in Tokens

2009 Grand Cherokee 39,000 CR 65 TK

Kia

Car Name Price in Credits Price in Tokens

2011 Cee'd 15,000 CR 25 TK

Koenigsegg

Car Name Price in Credits Price in Tokens

2011 Agera 830,000 CR 1,384 TK

KTM

Car Name Price in Credits Price in Tokens

2013 X-Bow R 93,000 CR 155 TK

Lamborghini

Car Name Price in Credits Price in Tokens

2012 Aventador LP700-4 520,000 CR 867 TK

2011 Gallardo LP570-4 Superleggera 300,000 CR 500 TK

2010 Murciélago LP 670-4 SV 490,000 CR 817 TK

2008 Reventón (DLC) 1,060,000 CR 1,767 TK

1997 Diablo SV 110,000 CR 184 TK

1988 Countach LP5000 QV 160,000 CR 267 TK

1967 Miura P400 440,000 CR 734 TK

Lancia

Car Name Price in Credits Price in Tokens

1986 Delta S4 160,000 CR 217 TK

1982 037 Stradale 260,000 CR 434 TK

Land Rover

Car Name Price in Credits Price in Tokens

2012 Range Rover Supercharged 71,000 CR 119 TK

Lexus

Car Name Price in Credits Price in Tokens

2010 LFA 380,000 CR 684 TK

2009 IS F 56,000 CR 94 TK

Lotus

Car Name Price in Credits Price in Tokens

2013 E21 2,000,000 CR 3334 TK

2012 Exige S 93,000 CR 155 TK

2009 2-Eleven 76,000 CR 127 TK

2002 Esprit V8 (DLC) 48,000 CR 80 TK

1971 Elan Sprint 33,000 CR 55 TK

Maserati

Car Name Price in Credits Price in Tokens

2010 Gran Turismo S 130,000 CR 217 TK

1961 Tipo 61 Birdcage (DLC) 1,540,000 CR 2567 TK

Mazda

Car Name Price in Credits Price in Tokens

2013 MX-5 26,000 CR 44 TK

2011 RX-8 R3 31,000 CR 52 TK

2010 Mazdaspeed 3 24,000 CR 40 TK

1997 RX-7 28,000 CR 47 TK

1994 MX-5 Miata 13,000 CR 22 TK

1991 #55 Mazda 787B (DLC) 1,220,000 CR 2,034 TK

McLaren

Car Name Price in Credits Price in Tokens

2013 P1 780,000 CR 1,300 TK

2011 MP4-12C 240,000 CR 400 TK

1993 F1 1,500,000 CR 2,500 TK

1976 #11 Team McLaren M23 1,650,000 CR 2,750 TK

Mercedes Benz

Car Name Price in Credits Price in Tokens

2013 A45 AMG (DLC) 65,000 CR 109 TK

2013 G65 AMG 370,000 CR 617 TK

2012 C63 AMG Black Series 210,000 CR 350 TK

2012 SLK55 AMG 76,000 CR 127 TK

2011 SLS AMG 270,000 CR 450 TK

2005 SLR 330,000 CR 550 TK

1990 190E 2.5- 16 Evolution II 28,000 CR 47 TK

1954 300SL Gullwing Coupe 410,000 CR 684 TK

Mercury

Car Name Price in Credits Price in Tokens

1970 Cougar Eliminator 52,000 CR 87 TK

Mini

Car Name Price in Credits Price in Tokens

2009 John Cooper Works   29,000 CR 49 TK

1965 Cooper S 31,000 CR 52 TK

Mitsubishi

Car Name Price in Credits Price in Tokens

2008 Lancer Evolution X GSR 33,000 CR 53 TK

2004 Lancer Evolution VIII MR 31,000 CR 52 TK

1999 Lancer Evolution VI GSR 32,000 CR  54 TK

1995 Eclipse 18,000 CR 30 TK

Nissan

Car Name Price in Credits Price in Tokens

2012 GT-R Black Edition 110,000 CR 184 TK

2010 370Z 37,000 CR 62 TK

2003 Fairlady Z 26,000 CR 44 TK

2002 Skyline GT-R 57,000 CR 95 TK

2000 Silvia Spec-R 23,000 CR 39 TK

1997 Skyline GT-R V-Spec 31,000 CR 52 TK

1993 Skyline GT-R V-Spec  30,000 CR 50 TK

1993 240SX SE 13,000 CR 22 TK

1971 Skyline 2000GT-R 31,000 CR 52 TK

1970 Datsun 510 12,000 CR 20 TK

1969 Fairlady Z 432 (DLC) 59,000 CR 99 TK

Oldsmobile

Car Name Price in Credits Price in Tokens

1968 Hurst/Olds 442 44,000 CR 74 TK

Pagani

Car Name Price in Credits Price in Tokens

2012 Huayra 1,000,000 CR 1,667 TK

2009 Zonda Cinque Roadster 940,000 CR 1,567 TK

Peugeot

Car Name Price in Credits Price in Tokens

2011 308 GTI 35,000 CR 59 TK

2009 #9 Peugeot Sport Total 908 1,250,000 CR 2,084 TK

1984 205 Turbo 16 (DLC) 130,000 CR 217 TK

Plymouth

Car Name Price in Credits Price in Tokens

1971 Cuda 426 HEMI 200,000 CR 334 TK

Pontiac

Car Name Price in Credits Price in Tokens

1987 Firebird Trans Am GTA (DLC) 15,000 CR 25 TK

1977 Firebird Trans Am 24,000 CR 40 TK

1973 Firebird Trans Am SD-455 26,000 CR 44 TK

1969 Firebird Trans Am 49,000 CR 82 TK

1969 GTO Judge 48,000 CR 80 TK

Renault

Car Name Price in Credits Price in Tokens

2010 Megane RS 250 32,000 CR 54 TK

2003 Sport Clio V6 22,000 CR 37 TK

RUF

Car Name Price in Credits Price in Tokens

2011 Rt 12 S 290,000 CR 484 TK

1995 CTR2 280,000 CR 467 TK

1987 CTR Yellowbird (DLC) 310,000 CR 517 TK

Saleen

Car Name Price in Credits Price in Tokens

2004 S7 350,000 CR 584 TK

Scion

Car Name Price in Credits Price in Tokens

2012 tC 17,000 CR 29 TK

Shelby

Car Name Price in Credits Price in Tokens

1965 Cobra Daytona Coupe 1,820,000 CR 3,034 TK

1965 Cobra 427 S/C (DLC) 900,000 CR 15,000 TK

Subaru

Car Name Price in Credits Price in Tokens

2013 BRZ 31,000 CR 52 TK

2011 WRX STi 35,000 CR 59 TK

2005 Impreza WRX STi 33,000 CR 55 TK

2004 Impreza WRX STi 31,000 CR 52 TK

1998 Impreza 22B STi 38,000 CR 64 TK

Toyota

Car Name Price in Credits Price in Tokens

2013 GT86 31,000 CR 52 TK

2003 Celica SS-I 17,000 CR 29 TK

1998 Supra RZ 38,000 CR 64 TK

1995 MR2 GT 21,000 CR 35 TK

1994 Celica GT-Four ST205 19,000 CR 32 TK

1989 MR2 SC (DLC) 14,000 CR 24 TK

1985 Sprinter Trueno GT Apex 12,000 CR 20 TK

TVR

Car Name Price in Credits Price in Tokens

2005 Sagaris 61,000 CR 102 TK

Vauxhall

Car Name Price in Credits Price in Tokens

2012 Astra VXR 35,000 CR 59 TK

Viper

Car Name Price in Credits Price in Tokens

2013 #91 SRT Motorsport GTS-R 650,000 CR 184 TK

2013 GTS 110,000 CR 184 TK

Volkswagen

Car Name Price in Credits Price in Tokens

2011 Scirocco R 49,000 CR 82 TK

2010 Golf R 46,000 CR 77 TK

2003 Golf R32 24,000 CR 40 TK

1995 Corrado VR6 15,000 CR 25 TK

1992 Golf GTi 16v Mk2 13,000 CR 22 TK

1984 Rabbit GTi 12,000 CR 20 TK

1963 Beetle 16,000 CR 27 TK  

Track List

In this section is a list of all the race tracks in the game, and the types of circuit in each of them. The first circuit listed in each racetrack is the actual racetrack, and each one that follows is a smaller version of the first circuit with small changes, they're usually just smaller portions of the full track. Due to this, under each actual race track is a description of the full track and a guide of how to beat it, then under each individual circuit will tell what part of the whole track that circuit is. In some tracks the circuits will be totally different so in these cases a strategy will be posted about all circuits (ex- Indianapolis Motor Speedway)

Bernese Alps

Pit Road-Yes

Strategy:

 Start by accelerating a little bit, the first turn comes up rather quickly so you only will have to break a little because you will not be going very fast.  After that you can speed up through the short straight shot under a short overpass, at the end will be a turn to the left, slow down a little and start the turn inside so you don't have to slow down as much, you can just make the turn wider. After the turn you will be on a short downhill straightaway, at the end is a small curve, and then right after it is a major curve, slow down considerably and take it as closely to the inside as you can, as there is little room to make the turn wider, so make as much room as you can. Now there will be a small area where you can speed u, slow down a little on the following turn and then you can speed up considerably going toward the tunnel. Right outside the tunnel will be a medium sized turn, and you will likely be going at high speeds, so take the turn inside and veer out to try to maintain speed, it is an incredibly wide turn. Next is a mild left then right turn, slow down a little for them but not a lot. Next is a long straightaway followed by a mild s-turn and then a sharp left that requires you to slow down a lot. Take it inside. Then there will be another high speed straightaway leading to the finish line.

Festival Circuit

This track is a large 3.63 mile track with a tunnel in the hilly mountainside. Is basically a large circle with many hills, and does half a figure eight at one point, where there is a bridge and an underpass.

Stadplatz

Similar size and shape as previous track, but this track goes through a town and crosses over itself at one point. 3.08 miles long and has one large hill.

Club Circuit

This track looks as though it is a large misshapen infinity sign and travels in a circle inside itself at one point. This track is 2.52 miles long.

Festival Circuit Reverse

This is the same as the Festival Circuit in reverse, same track, different direction.

StadPlatz Reverse

This is the same as the StadPlatz in reverse, same track, different direction.

 

Club Circuit Reverse

This is the same as the Club Circuit in reverse, same track, different direction.

 

Circuit de Cataluña

Pit Road-Yes

 Strategy:

The race starts with a relatively long straightaway where high speeds can be achieved, but shouldn't because there are two turns right after it that are extremely narrow and require you to drastically lower your speed. Take them from the inside, and then there will be a straightaway with a really long, wide curve. Take it from the middle and you won't have to break much. After the turn is a short straightaway followed by an extremely sharp right turn, take it in the middle, another straight stretch where you should simply maintain your speed and then another sharp left. On the left the tack is very narrow so take it inside the turn and drastically reduce your speed. After that speed up a little in the next straightaway and then take a narrow left followed by a medium left, slow down a little for the second. Speed up as the road ahead has a mild turn to the right that can be accelerated through, but be careful not to run off the road as the track slightly narrows. Accelerate until halfway through the next straightaway and then slow down drastically, begin to slow down about halfway to the turn as it is extremely sharp. This is followed by a straightaway in which you can accelerate and then a medium s-turn that requires you to slow down just a little. Then is another acceleration zone and a few narrow s-turns, take them at medium speeds, not to fast or too slow. Take one more medium left, slow down a little and then accelerate toward the finish line.

Grand Prix Circuit

A large 2.89 mile racetrack with a long straightaway and many hills full of twists and turns around the straight shot near the beginning.

National Circuit

This track is a 1.85 mile version of the grand Prix circuit that simply is without the small section that follows the first turn of the national circuit.

School Circuit

The portion of track that was removed from the national circuit is used in its own race to make the national circuit. This track is moderately hilly and extremely small, only 1.06 miles around.

 

Circuit de Spa-Francorchamps

Pit Road-No

Strategy:

The race starts with a small acceleration zone and then an extremely sharp right that requires you to drop your speeds considerably. Then accelerate again in the straightaway. About halfway through you will begin to go uphill, and then after a little while you will come to a sharp right turn. The straightaway has some small curves on it but most can be cut. Take the sharp s-turn, slow down into it, accelerate out and then take another turn leading to a straightaway. You can accelerate and then slow down a lot for the sharp turn at the end, then there will be a sharp left almost immediately following the right. Take it inside and then accelerate into the straightaway, At the end of this will be two mild turns, slow down a little and stay inside to try and cut them as best you can. Build up a little speed and then enter the s-turn at the end of the straightaway, try to keep up our speed while cutting inside these curves as best you can. Next will be a straightaway followed by another turn, and then the same thing two more times over. The turns are very light so you can maintain a high speed. After the third one is another two light turns that can be taken at high speeds. Then finally will be an extremely sharp s-turn that requires a dramatic drop in speed to make. Accelerate out of this final turn and you will be on the home stretch.

Modern Circuit

A long 4.36 bird shaped track with a long straightaway on the bird's belly, moderately hilly and full of twists and turns that require you to drastically lower your speed at times, and at others gives you the chance to go as fast as you want.

Indianapolis Motor Speedway

Pit Road-Yes

Grand Prix Circuit

A 2.60 boat shaped completely flat, except for one of the banked turns on the oval track of the Indianapolis Motor Speedway that goes through the infield of the speedway. It has a long straightaway in the center as well as most of the home stretch and one of the smaller adjacent, shorter straits.

Strategy:

When this track begins follow the medium lengthen straightaway until you come to an s-turn on your right, slow down a little going into it, then accelerate a small bit take the next few turns quickly until you come to a full U-turn which will require you to slow down. Take the next turn mild fast and then accelerate in the straightaway. There will be a very mild three tier s-turn that you need to slow down a little for, and then a short straightaway with two easy curves, you will then enter the home stretch with a high speed turn leading to the finish line.

The Brickyard Speedway

A purely oval shaped, flat racetrack that is 2.60 miles long and is the historically and most recognized track. Completely flat except for banked turns, and the pricks from the original track are exposed at some points.  The track has four long straightaways, almost a rectangle with rounded corners.

Strategy:

This track starts with a straightaway, then you take a banked left turn, followed by another straightaway and another banked left. Slow down on the turns just a little and then accelerate highly in the straightaways.

Le Mans Circuit de la Sarthe

Pit Road- Yes

Strategy:

When the race begums, accelerate around a curve and then you can take two more at a medium speed. Follow the curve and then enter a s-curve leading to a straightaway. Don't accelerate into it and then maintain speed, right after that will be an s curve. And a sharp right turns that you need to slow down for. You will now enter a large straightaway that allows you to accelerate for a long time, unless you have to go round the curves which may require you to slow down. There is a mild right near the end and the very end is a Sharp right turn that requires you to reduce your speed to almost nothing. Begin to accelerate again and you can once again reach high speeds until you come to three Sharp turns. Slow down for the turns a lot as they are very sharp, there will be another straightaway with a mild turn to the left. At the end is a bump in the road that causes you to mildly reduce your speed, but not by much, just keep to the inside of the turns.  At the end are two very small turns that require reducing the speed right before the end.

Bugatti Circuit

Large 2.60 track, it has many sharp turns and many long straightaways, many U-turns and has a slightly hilly environment.

Full Circuit

This track is a huge 8.48 track that is shaped like a large circle. Has a multiple mile long straightaway with small jabs that force you to slow down in parts of the straightaway. Some sharp curves but mostly flat.

Old Mulsanne Circuit

This track is a huge 8.48 track that is shaped like a large circle. Has a multiple mile long straightaway that is almost perfectly flat, with a slight turn near the end, allowing vehicles to reach their top speed each lap. Some sharp curves but mostly flat.

 

Mazda Raceway Laguna Seca

Pit Road- Yes

Strategy:

This race begins with a small straightaway followed by some narrow turns, and then an extremely sharp right turn that forces you to highly drop your speed. After the turn is a short acceleration zone and then a sharp right that requires you to slow down. Speed up again and then take two rights while slowing down a little, try to take on the track as it is extremely narrow, take it on the inside. There is a mild turn in the track and then a sharp turn that requires you to slow down, and then take another left. Following is a long straightaway with a curve in it but you can maintain your speed through it. After it is a s-turn that requires a small slow down, then accelerate into the straightaway. Take a right and then a sharp U-turn that requires you to slow down right before the finish line.

Full Circuit

This is a 2.24 long, hilly race track with many short straightaways with the infamous corkscrew in the center. That is, a sharp s-turn going down a steep hill that forces players to slow down or crash into the sand.

Mount Panorama Circuit

 Pit Road-  Yes

Strategy:

This race starts you can accelerate into the first turn, but slow down halfway through and begin an acceleration zone up and down hill. You will eventually come to a turn, slow down and take it inside, then accelerate up a long hill until you come to a sharp corkscrew going to the left that makes you slow down. Take a narrow right and then an s-curve. The road has many curves, but most can be cut so try to do so and maintain a high speed.  You will eventually come to a moderate left turn, but the track becomes much narrower so be sure to take it inside so you don't run off the track. You will then be in a long downhill stretch littered with curves that can be cut, so try to maintain as high a speed as possible, but slow down when you need to.  At the bottom is a major left turn that you need to slow down for and another straightaway preceding another left. It is narrow so accelerate through it and up the hill on the other side until the track begins to narrow, and there is a left turn that puts you in danger of running off the road, so slow down for it. Slow down for two more right turns and then accelerate into the finish line.

Main Circuit

This 3.86 mile track has an enormous straightaway right before the end, followed by an extremely sharp turn and up a small hill. Five extremely sharp turns exist on this track spread out among many straightaways that make you change speeds many times throughout a race.

Prague

Pit Road- Yes

Strategy:

Start this race accelerating until you pass through two overpasses and slow down to take a hard right curve, and then a left one. Accelerate after it into a mild right curve and take a leftward uphill corkscrew under another overpass and then slow down for a left turn. Take it inside. Accelerate downhill but be ready to slow down at the bottom. Accelerate in the next straightaway but be ready to slow down as there is a sharp right then a sharp left that should both be taken inside and require a small slow down. Enter a tunnel and as soon as it ends slowly down for two right turns, then accelerate over a bridge and follow the curvy road, you can maintain a high speed but be wary of the mild curves. There will then be a sharp left and then accelerate through the finish line.

Full Circuit

An addition to the short circuit, this track is 3.51 miles long and contains a long, hilly addition to the short circuit, also the location of the first race in the game. Adds two turns and a long straightaway but is otherwise extremely similar.

Short Circuit

This is a mostly flat 1.83 mile long raceway with one sharp turn and two long straightaways, goes through the historically important city of Prague. Rather short, it allows cars to reach moderately high speeds on its cobblestone roadways.

Full Circuit Reverse

This is the same as the full circuit in reverse, same track, different direction.

Short Circuit

This is the same as the full circuit in reverse, same track, different direction.

Road Atlanta

Pit Road- Yes

Strategy:

Accelerate at the beginning of the race until you come to the first turn, break and take it inside. The road following the turn is extremely curvey, but there is a line that goes straight through it and if you can drive perfectly straight along that line, you will run over a little grass but will be able to continuously accelerate until you come to a hard left turn that forces you to break. Right after the turn is a small area to accelerate and then two right angle turns that require you to drop your speed dramatically. It's best if you can stay on the inside for both curves, as you can maintain speed by drifting a little. After the two turns is a straightaway which you can accelerate on. Near the end is an extremely sharp s-turn that requires you to slow down a lot, but right after that is the finish line.

Full Circuit

The full circuit here is a moderately hilly, pan shaped track with two long straightaways, and an s-turn preceding the finish line. This track is 2.54 miles long.

Club Circuit

The club circuit cuts out the pan handle of the full circuit, and as a result is only 1.77 miles long. One sharp turn and many long curves make this a track that is not about high speeds, but maneuverability.

Sebring International Raceway

Pit Road- No

Strategy-

Start this track by accelerating as far as you can until you come to a sharp left turn, slow down and take it inside, then speed up a little and get over to the left side of the track and get ready for two back to back, slow paced right turns. After you pass them you will enter a medium length portion of track that is mildly curvy, slow down if you need to in these curves but you can accelerate through mostly the whole thing. At the end is a sharp right that should be braked into and taken inside. After going around the turn is another medium length straightaway followed by a large U-turn that can be taken rather fast as it is very wide, but take it from the inside. Then accelerate toward the finish line.

Full Circuit

A 3.70 mile long racetrack, this is a "C" shaped track with two long straightaways, a lot of curves and some sharp turns, go fast on the straightaways but be prepared to breakfast.

Short Circuit

This 2.13 mile long track is just the bottom of the full circuit, It has two long straightaways and two very sharp turns that mark where it leaves the full circuit. There is also a major curve very near the end of the race.

Club Circuit

This track is 1.7 miles long, completely flat and is shaped like a spear head. This makes up the top portion of the full circuit, has no major straightaways or sharp turns, but is full of curves.

Silverstone Racing Circuit

Pit Road- Yes

Strategy:

Start by accelerating down the curvy road, stay fast but slow down around the curves until you come to a sharp right, requiring you to slow down. It is closely followed by a sharp left, also forcing you to slow down. Continue and accelerate until you come to the next sharp left, which is a long curve that should be taken insides best as possible, followed by a sharp right that can be taken outside as it is very wide. A narrow right follows after s short straightaway. The track will then be a long curvy stretch where you can go fast, but try to cut the curves as best you can and slow down if you need to. A double sharp right will follow that you should break into and accelerate out of. Finally take two sharp lefts and a sharp right to get to the finish line.

Grand Prix Circuit

This track is 3.19 miles long and can be described as extremely difficult. It has one long and one short straightaway that are both followed by sharp turns. The sharp turns are what makes this track hard, as you must be ready to break at all times as once you get to a high speed, a sharp turn is generally right in front of you. You must be a breaking expert to do well here.

International Circuit

This 2.25 mile long track makes up the circle of the grand prix. It has many long straightaways and actually has few sharp turns, but there are some tricky turns, so be ready to break when necessary.

National Circuit

This track is 1.64 miles long and is shaped like a large triangle with a large curve at the bottom left. Three straightaways are followed each by a mild curve allowing mildly high speeds to be achieved.

Test Track Airfield

Pit Road- No

Strategy:

Start this Race by accelerating and then taking two sharp tights back to back, the track widens for the first one so it can be taken on the middle to outside of the turn, it narrows again on the second one as the track splits and you can go one of two ways, the track then rejoins and you have to enter the hanger through one of two small doors, this is rather difficult at high speeds so aim well. You should be able to go straight through the hanger until you enter another, which you can also go straight through. After the final hanger you will have to break into a sharp right, accelerate in the following straightaway until you come to one final right similar to the one at the start of the race. Break into it and drift outward to maintain speed, and then accelerate into the finish line.

Airfield Circuit

This track is 0.62 miles long and can be extremely confusing. The track is shaped like a circle but there are many tunnels in it that have only small entrances, and may crossroads in which you ca go one of two directions to reach the same point on the other side. The track widens and narrows many times throughout a race and there are many sharp right turns, making it easy to crash.

Airfield Terminal

This is a large playground like area where you can drive around a large parking lot and practice maneuverability and turning.

Airfield Hangers

A playground like area around the airfield terminal, there are no laps in this track, you can simply drive around and practice driving in any car you like.

Airfield Two Car Quarter-Mile Drag

As said in the title, this is a 0.25 mile long strip of road that can have only two cars at a time race for the best time to get from the beginning to the end.

Airfield Cargo Yard

A playground like area around the airfield cargo yard, there are no laps in this track, you can simply drive around and practice driving in any car you like.

 

Airfield Two Car Half-Mile Drag

As said in the title, this is a 0.5 mile long strip of road that can have only two cars at a time race for the best time to get from the beginning to the end.

Airfield 2-Car 1-mile Drag

As said in the title, this is a 1.0 mile long strip of road that can have only two cars at a time race for the best time to get from the beginning to the end.

Airfield 8 Car One-Quarter Mile drag

As said in the title, this is a 0.25 mile long strip of road that can have eight cars at a time race for the best time to get from the beginning to the end.

Airfield 8-car half-mile Drag

As said in the title, this is a 0.5 mile long strip of road that can have eight cars at a time race for the best time to get from the beginning to the end.

Airfield 8-car one-mile drag

As said in the title, this is a 1.0 mile long strip of road that can have eight cars at a time race for the best time to get from the beginning to the end.

 

Top Gear

Pit Road- No

Strategy:

Start this race by taking an extremely sharp left and then accelerating into a short straightaway. Be warned this first turn is extremely narrow so take it as inside as you can. The straightaway is curvey and narrow so be careful. At the end you will make a sharp left onto a piece of track in the center of the circle and then a sharp right. This is a very close turn so take it slowly and be careful not to run off the track. After the second turn is one of the tightest turns in the game, it is a right turn and to get around you have to greatly reduce your speed and take it inside. The track widens outside the turn. Accelerate along the following straightaway and try to maintain your speed through the moderate right and left turns that follow. Then slow down for the final left turn and accelerate toward the finish line.

Full Circuit

A totally flat, 1.75 mile long race track with a few  right angle turns and a major sharp curve that forces you to slow down to extremely slow speeds. Looks almost like two chain links connecting, the track is mostly a medium to low speed track due to the short nature of the track combined with the sharp turns.

East Circuit

This short track is only 0.94 miles long, and makes up the first, more rectangular shaped portion of the full circuit.  The corners are mostly curved allowing medium speed racing to take place here. The two right-angle turns at the end of the track force you to slow down near the beginning and end of each lap.

West Circuit

This extremely short, 0.80 mile track is a small triangle with three short straightaways with curved turns that allow for medium to fast speed races. Nothing complicated here, just be ready for those curves, the track is a scalene triangle.

Outer Loop

This is a 1.42 mile long track with two long straightaways that take up almost all the track allowing for high speed races. The first straightaway has some minor curves in it and the second is almost perfectly straight. Connecting the straightaways on one side are two right angle turns, and on the other a sharp curve.

East Circuit Reverse

This is the same as the east circuit in reverse, same track, different direction.

West Circuit Reverse

This is the same as the West Circuit in reverse, same track, different direction.

Outer Loop Reverse

This is the same as the Outer Loop in reverse, same track, different direction.

Yas Marina Circuit

Pit Road- Yes

Strategy:

Start by accelerating and then cut the first turn inside and end outside allowing you to accelerate through it at a high speed. Maintain your high speeds through the curvy road until you come to a major curve that requires you to slow down. Take it inside as it is rather narrow and then quickly accelerate into the straightaway. The straightaway will end with an abrupt left turn immediately followed by an equally abrupt right. You have to slow down immensely to not run off the track as both are extremely sharp turns. After that accelerate into another straightaway but slow down near the end as there are two more sharp lefts that are should be taken from the inside. Accelerate and then take the first mild right fast starting inside and drifting out, then slow down as the next turn must be taken slowly. Take two more sharp lefts going inside out slowly and then two sharp rights the same way. Then accelerate toward the finish line.

Full Circuit

This circuit is a long, 3.45 mile race with one long straightaway and a great number of sharp curves and hard turns, it is possible to get to high speeds on the straightaway but the extremely sharp turns at both sides of it force you to slow down or crash.

North Circuit

This is the northern part of the full circuit, has another long straightaway and some of the some of the sharp turns. Has the main straightaway with sharp turns at either end. It is 1.96 miles long.

South Circuit

This makes up a part of the full circuit, it is 1.47 miles long and has the track's long straightaway and quite a few of its hard right turns that force you to abruptly slow down, both high and low speed racing happens at different parts of this track.

Quarkscrew

This track is 2.95 miles long and is almost the exact same as the full circuit, except the long straightaway is shortened and two curves are added at the beginning. For more detail see full circuit.

North Quark Screw

This 1.43 mile track is triangular shaped with two medium straightaways and has three right angle turns, but is otherwise just long straightaways and some mild curves along the first edge of the triangle.

Conclusion

Thank you for reading our guide, I hope it was helpful. But it is not finished yet, more will be coming soon.

 

FAQ

Email me some questions at wetcodebreaker1234@aol.com to ask questions and they will most likely be posted here. Thank You.

 

Special Thanks

I would like to thank the usGamer walkthrough by Jaz Rignall for the information about the assists, and thank you to my little cousin who co-authored this guide with me. I would also like to thank the author of the strategy guide for Forza 4, as it was him who gave us some formatting ideas about how to write this guide. Also thank you to Ben Bartunek for the fix in the spelling of mercury.

 

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