Forza Motorsport 5 FAQ/Walkthrough
Table of Contents
- Version History
- Copyright Information
- Introduction and Early Information
- Assists
- Drivatar Difficulty
- Career Mode
- Rivals Mode
- Freeplay Mode
- Multiplayer Mode
- Buying Cars
- Abarth
- Acura
- Alfa Romeo
- AMC
- Ariel
- Aston Martin
- Audi
- BMW
- Bugatti
- Buick
- Cadillac
- Caterham
- Chevrolet
- Chrysler
- Citroën
- Dodge
- Eagle
- Ferrari
- Ford
- GMC
- Hennessey
- Holden
- Honda
- Hyundai
- Infiniti
- Jaguar
- Jeep
- Kia
- Koenigsegg
- KTM
- Lamborghini
- Lancia
- Land Rover
- Lexus
- Lotus
- Maserati
- Mazda
- McLaren
- Mercedes Benz
- Mercury
- Mini
- Mitsubishi
- Nissan
- Oldsmobile
- Pagani
- Peugeot
- Plymouth
- Pontiac
- Renault
- RUF
- Saleen
- Scion
- Shelby
- Subaru
- Toyota
- TVR
- Vauxhall
- Viper
- Volkswagen
- Track List
- Conclusion
- FAQ
- Special Thanks
By Codebreaker1234
Copyright 2014
Version History
1/5/14- Began Work on Guide
1/8/14- Posted guide on Gamefaqs (V. 1.00)
1/11/14- Added Car Prices
1/12/14- Added Track Strategies (V. 1.25)
Copyright Information
This guide was written by James Alatis and Joshua Stemetzk and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you wish to use our guide on any website except www.gamefaqs.com or www.neoseekers.com then please contact us at wetcodebreaker1234@aol.com.
Introduction and Early Information
Hi, my younger cousin and I are teaming up to write this amazing guide for the Forza 5 racing game. We both hope that the information in the following guide will be able to help you enjoy this game even more than before. Thank you and please enjoy the guide.
Game Description
Forza Motorsport 5 is a simulation racing game that is only available for the Xbox One. This is also the first Forza game to be released for the Xbox One. The most prominent feature of this game is racing, and you are also able to customize your extremely realistic vehicle to help meet your racing expectations.
Basic Controls
RT- Accelerate
LT- Break
A- Hand Break
LS- Steer
RS-Move Camera
Start- Pause
Select- Switch Camera View
RB- Look Behind You
Assists
Forza is an extremely difficult simulation racing game, or at least it can be, so to make the game more playable for less skilled players the people who make the game added some assists that help make the game easier to play. These assists lower the reward that you earn in races, however they may also be the only thing that allows you to actually complete the races, so avoid using them if you can, but it is more than likely that you will need to use them to succeed in this game. In this section of the guide we will list all of the assists and how they work.
Racing Line
This is a line that can be set to appear while racing, and it is the line that you are recommended to follow in order to achieve the best time in the race. The line can be set to be always on, only on near corners or always off. If the line is always on then it will be green when you can go as fast as you want, it will turn yellow when approaching a turn and red when you definitely need to be breaking. A green line means that you can go as fast as you want, a yellow line means that either a turn or a curve is coming up and you are recommended to begin to slow down and the line will be red right at a sharp turn when you have to either slow down or crash. If you turn on the breaking only line then the line will only appear to inform you of an upcoming turn or curve, and the basic green line will not always be there. Full-0% Breaking Only- +5% Off +10%
Breaking Assist
This assist will slow your car down when nearing a turn so that you don't crash. This can be both helpful and hurtful. For a beginner to simulation racing games, this assist will save you a lot of time because you won't crash at every turn, but for those who are accustom to these types of games, this can cause you to slow down too much, and will allow your opponents to easily pass you in a race when your turning a corner, as they take it just a little faster than you. This assist could cost you in a close race, but for newer players it could also save you. Assisted- 0% Ads on- +5% Ads off- +10
Steering Assist
This assist will determine if your car will drive like a real car, or like a car from need for speed. If your car is on simulation then you will be able to determine exactly how that car moves and the game will not interfere. If you aren't on simulation than the game will try to correct you're driving and you may actually have a harder time controlling the car. This mode may help the utmost beginners at games like this, but players with even some experience should try to race in simulation mode. Assisted- 0% Bonus Normal- +5% Simulation- +10%
Gear Shift Assist
Basically, this allows you to select if your car is a manual or automatic transmission. This is all up to the preferences of the player. Manual transmission gives you more control of the car, but it is easy to miss a gear and be forced to slow down. Also, some players don't want to have to constantly be shifting gears in the more curvy tracks. In the end, I prefer playing on automatic simply because it makes the game simpler, but this is totally determined by the player. Automatic- 0% Manuel- +5% Manual with clutch- +10%
Traction and Stability Control Assist
This assist is here to try and stop you from spinning out of running off the track, but sometimes it can also hinder your driving ability as well. You may be trying to cut a hard right and the game will stop you because it thinks you are spinning out, allowing another racer to pass you. If you are a newer player you may want to use this one, but after a while it is better to not use it, as you will often do better without it. SCS/STM on- 0% STM only- +5% TCS only- +5% Off- +10%
Damage, Fuel and Tire Ware
This assist can make it so that you never have to use pit road basically. You can use this to make it so you never need new tires, more gas and your car will never take damage. Again, this is totally up to the player, some players don't want to have to pit frequently and simply want to race, those players I recommend should use this assist. Others may want the "real" racing experience, and for them I recommend setting this one to simulation. This all depends on how well you drive, and what your preferences are, but basically what it does is prevent you from having to pit your car. Cosmetic- 0% Simulation- 10%
Drivatar Difficulty
This feature allows you to determine the difficulty of the drivatars whom you race against.New Racer
This difficulty is for players who are new to racing games, Drivatars are easy to defeat. Bonus: -10%
Inexperience
For players who have played racing games in the past, drivatars are easier than normal and provide only a mild challenge. Bonus -5%
Average
This is for players who play arcade racing games and have mild experience. Bonus 0%
Above Average
This difficulty is for players with experience in simulation racing games. Bonus +10%
Highly Skilled
For players who have played previous Forza games, drivatars are challenging to beat at this level. Bonus +20% Expert- This level is for players who love racing simulation games and are excellent racers, delivers a high level of challenge. Bonus 35%
Pro
For players who are extremely skilled, this difficulty will push you to your limits with extremely skilled drivatars. Bonus +50%
Unbeatable
This is the hardest difficulty in which you face almost unbeatable drivatars who will push you beyond your limits.
Career Mode
The main mode of the game, in this mode you can buy, customize and race cars. You compete in events, earn credits and take titles. The main purpose is to complete races in order to earn credits so that you can buy and customize your cars. There are many different types of races in this mode, and we will describe what they are, and how to beat them.
Circuit Race
This is a basic race with you and up to seventeen other "drivatars". Drivatars have the skills of actual people and have a set skill level you will be required to complete a set number of laps with a time that is less than that of your opponents to come in first. You will receive a reward based on the difficulty level of your opponents, your placing, and your chosen assists.
Track Days
Track days is a mode in which the track has traffic of lower class cars, and you are given a set number of laps to pass a given number of them in order to earn a gold, silver or bronze medal. you will receive an award based on the type of medal that you earn, and your chosen assists. Once earning the gold medal you will be able to race for fun and attempt to beat your own high score.
Chase Mode
Chase mode is similar to track days in the sense that there are high volumes of slower traffic on the race track. The difference is that you are racing approximately between one and three other cars (drivatars) in a set number of laps around the track, and the slower traffic serves as obstacles to get in your way. This mode could be seen as a combination of the circuit race and track days modes.
Bowling Mode
This mode takes place in the Top Gear test track, and the track is littered with bowling pins. You have one lap to get a set number of points earned by knocking down the pins that are spread around the track. There are two types of pins, gold pin and regular white pins. The gold pins have a higher point value that the white pins, but are also rarer, and can be harder to hit. You are awarded by if you can reach the set point goal, your assists and the difficulty that the race is set to.
Racing the Stig's Digital Cousin
In this mode, you race an opponent with a higher skill level that you in a one-on-one race. This mode offers a greater challenge than most drivatars. Your opponent will have a far higher skill level than yours, but will have the same class of car as you. You are rewarded based on your assists and if you can beat the opponent or not. This is similar to a boss fight in a zelda game, the boss fight of a simulation racing game. A one on one race with an extremely skilled racer who is likely better than you, but he is still beatable.
Rivals Mode
Rivals mode is like multiplayer mode in the sense that you race with other players, but the other players is a ghost car that cannot be hit, as you will simply pass through the other car as well as the fact that it is not "live" the other person has already raced and you are more or less racing a recording of him/her, generally known as a ghost. This mode is like racing your ghost to try to beat your own best lap time, but instead of your ghost it is in fact another player's ghost that you have to try to beat. You are rewarded the same as you normally would be for a race, this mode is not required to play in order to beat the game and is in fact not even in the career mode, it is on the main menu, if you get a new rival you will get an in-game message saying "New Rival Recommendation". Basically this mode is a time trial against another human being's time, and there will be a "ghost" car that follows the exact same path as the other human did.
Freeplay Mode
A mode that is made for the purpose of racing a friend on split-screen or just trying your car out in a race aganst drivatars outside of career mode. You can choose any one of a set pre-programmed rental cars or any car from your girage if you sign into an account. You can race on any track agains 0-15 drivatars of any difficulty in an attempt to earn a small rewad, but this is mostly a mode simply for a fun race and nothing more.
Multiplayer Mode
Race with friends across the globe online in different types of races in different modes. Similar to freeolay but online.
Buying Cars
As a racing game, one of the most common things you may want to do beside racing in finding out how to unlock new cars. In this game the meathod is aactully rather simple. Simple, not easy. In order to unlock a car, you must earn either enough credits (CR) to buy it, or you can use real money to purchase tokens which can also be used to buy cars. Credits are earned after completeing races and challanges, while tokens must actully be purchased. In this section is a list of each car in the game, followed by the price in credits and then the price in tokens.
Abarth
Car Name | Price in Credits | Price in Tokens |
---|
2010 500 Esseessee | 22,000CR | 37TK |
Acura
Car Name | Price in Credits | Price in Tokens |
---|
2002 RSX Type-SDLC | 16,000 CR | 27 TK |
2001 INTEGRA Type-R | 19,000 CR | 32 TK |
Alfa Romeo
Car Name | Price in Credits | Price in Tokens |
---|
2011 Giulietta Quadrifoglio Verde (DLC) | 39,000 CR | 65 TK |
2007 8C Competizione | 320,000CR | 517 TK |
1965 Giulia Sprint GTA Stradale | 65,000 CR | 109 TK |
AMC
Car Name | Price in Credits | Price in Tokens |
---|
1971 Javelin-AMX | 22,000CR | 37TK |
Ariel
Car Name | Price in Credits | Price in Tokens |
---|
2013 Atom 500 V8 | 170,000 CR | 284 TK |
Aston Martin
Car Name | Price in Credits | Price in Tokens |
---|
2012 Vanquish | 380,000 CR | 630 TK |
2010 One-77 | 960,000 CR | 1600 TK |
2008 DBS | 270,000 CR | 450 TK |
2006 #007 Aston Martin Racing DBR9 | 650,000 CR | 1084 TK |
1964 DB5 | 490,000CR | 817 TK |
Audi
Car Name | Price in Credits | Price in Tokens |
---|
2013 R8 Coupé V10 plus 5.2 FSI Quattro | 150,000 CR | 250 TK |
2013 RS 7 Sportback | 110,000 CR | 184 TK |
2013 S4 | 57,000 CR | 95 TK |
2012 #1 Audi Team Joest R18 e-tron Quattro | 1,250,000 CR | 2084 TK |
2011 RS 5 Coupé | 110,000 CR | 184 TK |
2011 RS 3 Sportback | 65,000 CR | 109 TK |
2010 R8 Coupé 5.2 FSI Quattro | 130,000 CR | 217 TK |
2010 TT RS Coupé | 52,000 CR; | 87 TK |
2006 RS 4 | 46,000 CR; | 77 TK |
1983 Sport Quattro | 130,000 CR | 217 TK |
BMW
Car Name | Price in Credits | Price in Tokens |
---|
2013 M6 Coupe | 100,000 CR | 167 TK |
2012 M5 | 98,000 CR | 164 TK |
2011 Z4 sDrive35is | 57,000 CR | 95 TK |
2011 1 Series M Coupe | 50,000 CR | 84 TK |
2009 #92 Rahal Letterman Racing M3 GT2 | 650,000 CR | 1084 TK |
2008 M3 | 57,000 CR | 95 TK |
2005 M3 | 33,000 CR | 55 TK |
2003 M5 | 32,000 CR | 54 TK |
1997 M3 | 30,000 CR | 50 TK |
1991 M3 | 19,000 CR | 32 TK |
1981 M1 | 160,000 CR | 267 TK |
1973 2002 Turbo | 31,000 CR | 52 TK |
Bugatti
Car Name | Price in Credits | Price in Tokens |
---|
2011 Veyron Super Sport (DLC) | 1,080,000 CR | 1,800 TK |
Buick
Car Name | Price in Credits | Price in Tokens |
---|
1987 Regal GNX | 65,000 CR | 109 TK |
Cadillac
Car Name | Price in Credits | Price in Tokens |
---|
2011 CTS-V Coupe | 63,000 CR | 105 TK |
Caterham
Car Name | Price in Credits | Price in Tokens |
---|
2013 Superlight R500 | 82,000 CR | 137 TK |
Chevrolet
Car Name | Price in Credits | Price in Tokens |
---|
2013 #1 Andretti Autosport Dallara DW12 | 1,300,000 CR | 2167 TK |
2013 #12 Team Penske Dallara DW12 | 1,300,000 CR | 2167 TK |
2012 Camaro ZL1 | 51,000 CR | 85 TK |
2011 #4 Corvette Racing ZR1 | 650,000 CR | 184 TK |
2009 Corvette ZR1 | 110,000 CR | 184 TK |
2002 Corvette ZO6 | 44,000 CR | 74 TK |
2002 Camaro 35th Anniversary SS | 29,000 CR | 49 TK |
1990 Camaro IROC-Z | 18,000 CR | 30 TK |
1979 Camaro Z28 (DLC) | 13,000 CR | 22 TK |
1970 Corvette ZR-1 | 93,000 CR | 155 TK |
1970 Camaro Z28 | 41,000 CR | 69 TK |
1970 Chevelle SS-454 | 52,000 CR | 87 TK |
1970 El Camino SS 454 | 26,000 CR | 57 TK |
1969 Nova SS 396 | 60,000 CR | 100 TK |
1969 Camaro SS Coupe | 71,000 CR | 119 TK |
1967 Corvette Stingray 427 | 170,000 CR | 284 TK |
1964 Impala SS 409 (DLC) | 38,000 CR | 64 TK |
1960 Corvette | 87,000 CR | 145 TK |
Chrysler
Car Name | Price in Credits | Price in Tokens |
---|
2012 300 SRT8 | 33,000 CR | 55 TK |
Citroën
Car Name | Price in Credits | Price in Tokens |
---|
2011 DS3 Racing | 38,000 CR | 64 TK |
Dodge
Car Name | Price in Credits | Price in Tokens |
---|
2012 Challenger SRT8 392 | 44,000 CR | 74 TK |
2012 Charger SRT8 | 41,000 CR | 69 TK |
2008 Viper SRT10 ACR | 110,000 CR | 184 TK |
2005 SRT4 ACR | 23,000 CR | 39 TK |
1999 Viper GTS ACR | 84, 000 CR | 80 TK |
1970 Challenger R/T | 200,000 CR | 334 TK |
1969 Charger R/T (DLC) | 140,000 CR | 234 TK |
Eagle
Car Name | Price in Credits | Price in Tokens |
---|
1998 Talon TSi Turbo | 16,000 CR | 27 TK |
Ferrari
Car Name | Price in Credits | Price in Tokens |
---|
2013 LaFerrari (DLC) | 800,000 CR | 1,334 |
2012 F12berlinetta | 380,000 CR | 630 TK |
2011 #62 Risi Competizione F458 Italia | 650,000 CR | 1084 TK |
2010 599 GTO | 380,000 CR | 634 TK |
2009 458 Italia | 270,000 CR | 450 TK |
2008 California | 240,000 CR | 400 TK |
2007 430 Scuderia | 250,000 CR | 417 TK |
2003 Challenge Stradale | 170,000 CR | 284 TK |
2002 Enzo Ferrari | 760,000 CR | 1,267 TK |
2002 575M Maranello (DLC) | 130,000 CR | 217 TK |
1998 #12 Risi Competizione F333 SP | 1,220,000 CR | 2034 TK |
1995 F50 | 440,000 CR | 734 TK |
1994 F355 Berlinetta | 63,000 CR | 105 TK |
1991 512 TR (Testa Rossa) | 110,000 CR | 184 TK |
1987 F40 | 410,000 | 684 TK |
1984 GTO | 350,000 CR | 584 TK |
1976 #1 Scuderia Ferrari 312 T2 | 1,650,000 CR | 2,750 TK |
1962 250 GTO | 2,000,000 CR | 3334 TK |
1957 250 California (DLC) | 1,440,000 CR | 2400 TK |
1957 250 Testa Rossa | 1,850,000 CR | 3084 TK |
Ford
Car Name | Price in Credits | Price in Tokens |
---|
2014 Fiesta ST | 240,000 CR | 40 TK |
2013 Shelby GT500 | 60,000 CR | 100 TK |
2013 Focus ST | 35,000 CR | 59 TK |
2011 #5 Ford Performance Racing FG Falcon | 600,000 CR | 1,000 TK |
2011 F-150 Raptor (DLC) | 46,000 CR | 77 TK |
2009 Focus RS | 41,000 CR | 69 TK |
2007 Shelby GT500 | 36,000 CR | 60 TK |
2005 Ford GT | 160,000 CR | 267 TK |
2000 SVT Cobra R | 44,000 CR | 74 TK |
1995 SVT Cobra R | 29,000 CR | 49 TK |
1993 SVT Cobra R | 18,000 CR | 30 TK |
1992 Escort RS Cosworth | 26,000 CR | 44 TK |
1987 Sierra Cosworth RS500 (DLC) | 57,000 CR | 95 TK |
1985 RS200 Evolution | 130,000 CR | 217 TK |
1977 Escort RS1800 (DLC) | 59,000 CR | 99 TK |
1969 Mustang Boss 302 | 76,000 CR | 127 TK |
1966 GT40 MkII | 920,000 CR | 1,534 TK |
GMC
Car Name | Price in Credits | Price in Tokens |
---|
1991 Syclone | 18,000 CR | 30 TK |
Hennessey
Car Name | Price in Credits | Price in Tokens |
---|
2012 Venom GT | 570,000 CR | 950 TK |
Holden
Car Name | Price in Credits | Price in Tokens |
---|
2011 #1 Toll Holden Racing Team Commodore VE | 600,000 CR | 1,000 TK |
2011 HSV GTS | 68,000 CR | 114 TK |
Honda
Car Name | Price in Credits | Price in Tokens |
---|
2013 #9 Target Chip Ganassi Dallara DW12 | 1,300,000 CR | 2,167 TK |
2013 #15 Rahal Letterman Lanigan Racing Dallara DW12 | 1,300,000 CR | 2,167 TK |
2009 S2000 CR | 28,000 CR | 47 TK |
2007 Civic Type-R | 20,000 CR | 34 TK |
2005 NSX-R | 110,000 CR | 184 TK |
2004 Civic Type-R | 19,000 CR | 32 TK |
1997 Civic Type-R | 20,000 CR | 34 TK |
1992 NSX-R | 87,000 CR | 145 TK |
Hyundai
Car Name | Price in Credits | Price in Tokens |
---|
2013 Genesis Coupe 3.8 Track | 35,000 CR | 59 TK |
2013 Veloster Turbo | 24,000 CR | 40 TK |
Infiniti
Car Name | Price in Credits | Price in Tokens |
---|
2012 IPL G Coupe | 52,000 CR | 87 TK |
Jaguar
Car Name | Price in Credits | Price in Tokens |
---|
2012 XKR-S | 130,000 CR | 217 TK |
1961 E-type S1 | 82,000 CR | 137 TK |
Jeep
Car Name | Price in Credits | Price in Tokens |
---|
2009 Grand Cherokee | 39,000 CR | 65 TK |
Kia
Car Name | Price in Credits | Price in Tokens |
---|
2011 Cee'd | 15,000 CR | 25 TK |
Koenigsegg
Car Name | Price in Credits | Price in Tokens |
---|
2011 Agera | 830,000 CR | 1,384 TK |
KTM
Car Name | Price in Credits | Price in Tokens |
---|
2013 X-Bow R | 93,000 CR | 155 TK |
Lamborghini
Car Name | Price in Credits | Price in Tokens |
---|
2012 Aventador LP700-4 | 520,000 CR | 867 TK |
2011 Gallardo LP570-4 Superleggera | 300,000 CR | 500 TK |
2010 Murciélago LP 670-4 SV | 490,000 CR | 817 TK |
2008 Reventón (DLC) | 1,060,000 CR | 1,767 TK |
1997 Diablo SV | 110,000 CR | 184 TK |
1988 Countach LP5000 QV | 160,000 CR | 267 TK |
1967 Miura P400 | 440,000 CR | 734 TK |
Lancia
Car Name | Price in Credits | Price in Tokens |
---|
1986 Delta S4 | 160,000 CR | 217 TK |
1982 037 Stradale | 260,000 CR | 434 TK |
Land Rover
Car Name | Price in Credits | Price in Tokens |
---|
2012 Range Rover Supercharged | 71,000 CR | 119 TK |
Lexus
Car Name | Price in Credits | Price in Tokens |
---|
2010 LFA | 380,000 CR | 684 TK |
2009 IS F | 56,000 CR | 94 TK |
Lotus
Car Name | Price in Credits | Price in Tokens |
---|
2013 E21 | 2,000,000 CR | 3334 TK |
2012 Exige S | 93,000 CR | 155 TK |
2009 2-Eleven | 76,000 CR | 127 TK |
2002 Esprit V8 (DLC) | 48,000 CR | 80 TK |
1971 Elan Sprint | 33,000 CR | 55 TK |
Maserati
Car Name | Price in Credits | Price in Tokens |
---|
2010 Gran Turismo S | 130,000 CR | 217 TK |
1961 Tipo 61 Birdcage (DLC) | 1,540,000 CR | 2567 TK |
Mazda
Car Name | Price in Credits | Price in Tokens |
---|
2013 MX-5 | 26,000 CR | 44 TK |
2011 RX-8 R3 | 31,000 CR | 52 TK |
2010 Mazdaspeed 3 | 24,000 CR | 40 TK |
1997 RX-7 | 28,000 CR | 47 TK |
1994 MX-5 Miata | 13,000 CR | 22 TK |
1991 #55 Mazda 787B (DLC) | 1,220,000 CR | 2,034 TK |
McLaren
Car Name | Price in Credits | Price in Tokens |
---|
2013 P1 | 780,000 CR | 1,300 TK |
2011 MP4-12C | 240,000 CR | 400 TK |
1993 F1 | 1,500,000 CR | 2,500 TK |
1976 #11 Team McLaren M23 | 1,650,000 CR | 2,750 TK |
Mercedes Benz
Car Name | Price in Credits | Price in Tokens |
---|
2013 A45 AMG (DLC) | 65,000 CR | 109 TK |
2013 G65 AMG | 370,000 CR | 617 TK |
2012 C63 AMG Black Series | 210,000 CR | 350 TK |
2012 SLK55 AMG | 76,000 CR | 127 TK |
2011 SLS AMG | 270,000 CR | 450 TK |
2005 SLR | 330,000 CR | 550 TK |
1990 190E 2.5- 16 Evolution II | 28,000 CR | 47 TK |
1954 300SL Gullwing Coupe | 410,000 CR | 684 TK |
Mercury
Car Name | Price in Credits | Price in Tokens |
---|
1970 Cougar Eliminator | 52,000 CR | 87 TK |
Mini
Car Name | Price in Credits | Price in Tokens |
---|
2009 John Cooper Works | 29,000 CR | 49 TK |
1965 Cooper S | 31,000 CR | 52 TK |
Mitsubishi
Car Name | Price in Credits | Price in Tokens |
---|
2008 Lancer Evolution X GSR | 33,000 CR | 53 TK |
2004 Lancer Evolution VIII MR | 31,000 CR | 52 TK |
1999 Lancer Evolution VI GSR | 32,000 CR | 54 TK |
1995 Eclipse | 18,000 CR | 30 TK |
Nissan
Car Name | Price in Credits | Price in Tokens |
---|
2012 GT-R Black Edition | 110,000 CR | 184 TK |
2010 370Z | 37,000 CR | 62 TK |
2003 Fairlady Z | 26,000 CR | 44 TK |
2002 Skyline GT-R | 57,000 CR | 95 TK |
2000 Silvia Spec-R | 23,000 CR | 39 TK |
1997 Skyline GT-R V-Spec | 31,000 CR | 52 TK |
1993 Skyline GT-R V-Spec | 30,000 CR | 50 TK |
1993 240SX SE | 13,000 CR | 22 TK |
1971 Skyline 2000GT-R | 31,000 CR | 52 TK |
1970 Datsun 510 | 12,000 CR | 20 TK |
1969 Fairlady Z 432 (DLC) | 59,000 CR | 99 TK |
Oldsmobile
Car Name | Price in Credits | Price in Tokens |
---|
1968 Hurst/Olds 442 | 44,000 CR | 74 TK |
Pagani
Car Name | Price in Credits | Price in Tokens |
---|
2012 Huayra | 1,000,000 CR | 1,667 TK |
2009 Zonda Cinque Roadster | 940,000 CR | 1,567 TK |
Peugeot
Car Name | Price in Credits | Price in Tokens |
---|
2011 308 GTI | 35,000 CR | 59 TK |
2009 #9 Peugeot Sport Total 908 | 1,250,000 CR | 2,084 TK |
1984 205 Turbo 16 (DLC) | 130,000 CR | 217 TK |
Plymouth
Car Name | Price in Credits | Price in Tokens |
---|
1971 Cuda 426 HEMI | 200,000 CR | 334 TK |
Pontiac
Car Name | Price in Credits | Price in Tokens |
---|
1987 Firebird Trans Am GTA (DLC) | 15,000 CR | 25 TK |
1977 Firebird Trans Am | 24,000 CR | 40 TK |
1973 Firebird Trans Am SD-455 | 26,000 CR | 44 TK |
1969 Firebird Trans Am | 49,000 CR | 82 TK |
1969 GTO Judge | 48,000 CR | 80 TK |
Renault
Car Name | Price in Credits | Price in Tokens |
---|
2010 Megane RS 250 | 32,000 CR | 54 TK |
2003 Sport Clio V6 | 22,000 CR | 37 TK |
RUF
Car Name | Price in Credits | Price in Tokens |
---|
2011 Rt 12 S | 290,000 CR | 484 TK |
1995 CTR2 | 280,000 CR | 467 TK |
1987 CTR Yellowbird (DLC) | 310,000 CR | 517 TK |
Saleen
Car Name | Price in Credits | Price in Tokens |
---|
2004 S7 | 350,000 CR | 584 TK |
Scion
Car Name | Price in Credits | Price in Tokens |
---|
2012 tC | 17,000 CR | 29 TK |
Shelby
Car Name | Price in Credits | Price in Tokens |
---|
1965 Cobra Daytona Coupe | 1,820,000 CR | 3,034 TK |
1965 Cobra 427 S/C (DLC) | 900,000 CR | 15,000 TK |
Subaru
Car Name | Price in Credits | Price in Tokens |
---|
2013 BRZ | 31,000 CR | 52 TK |
2011 WRX STi | 35,000 CR | 59 TK |
2005 Impreza WRX STi | 33,000 CR | 55 TK |
2004 Impreza WRX STi | 31,000 CR | 52 TK |
1998 Impreza 22B STi | 38,000 CR | 64 TK |
Toyota
Car Name | Price in Credits | Price in Tokens |
---|
2013 GT86 | 31,000 CR | 52 TK |
2003 Celica SS-I | 17,000 CR | 29 TK |
1998 Supra RZ | 38,000 CR | 64 TK |
1995 MR2 GT | 21,000 CR | 35 TK |
1994 Celica GT-Four ST205 | 19,000 CR | 32 TK |
1989 MR2 SC (DLC) | 14,000 CR | 24 TK |
1985 Sprinter Trueno GT Apex | 12,000 CR | 20 TK |
TVR
Car Name | Price in Credits | Price in Tokens |
---|
2005 Sagaris | 61,000 CR | 102 TK |
Vauxhall
Car Name | Price in Credits | Price in Tokens |
---|
2012 Astra VXR | 35,000 CR | 59 TK |
Viper
Car Name | Price in Credits | Price in Tokens |
---|
2013 #91 SRT Motorsport GTS-R | 650,000 CR | 184 TK |
2013 GTS | 110,000 CR | 184 TK |
Volkswagen
Car Name | Price in Credits | Price in Tokens |
---|
2011 Scirocco R | 49,000 CR | 82 TK |
2010 Golf R | 46,000 CR | 77 TK |
2003 Golf R32 | 24,000 CR | 40 TK |
1995 Corrado VR6 | 15,000 CR | 25 TK |
1992 Golf GTi 16v Mk2 | 13,000 CR | 22 TK |
1984 Rabbit GTi | 12,000 CR | 20 TK |
1963 Beetle | 16,000 CR | 27 TK |
Track List
In this section is a list of all the race tracks in the game, and the types of circuit in each of them. The first circuit listed in each racetrack is the actual racetrack, and each one that follows is a smaller version of the first circuit with small changes, they're usually just smaller portions of the full track. Due to this, under each actual race track is a description of the full track and a guide of how to beat it, then under each individual circuit will tell what part of the whole track that circuit is. In some tracks the circuits will be totally different so in these cases a strategy will be posted about all circuits (ex- Indianapolis Motor Speedway)
Bernese Alps
Pit Road-Yes
Strategy:
Start by accelerating a little bit, the first turn comes up rather quickly so you only will have to break a little because you will not be going very fast. After that you can speed up through the short straight shot under a short overpass, at the end will be a turn to the left, slow down a little and start the turn inside so you don't have to slow down as much, you can just make the turn wider. After the turn you will be on a short downhill straightaway, at the end is a small curve, and then right after it is a major curve, slow down considerably and take it as closely to the inside as you can, as there is little room to make the turn wider, so make as much room as you can. Now there will be a small area where you can speed u, slow down a little on the following turn and then you can speed up considerably going toward the tunnel. Right outside the tunnel will be a medium sized turn, and you will likely be going at high speeds, so take the turn inside and veer out to try to maintain speed, it is an incredibly wide turn. Next is a mild left then right turn, slow down a little for them but not a lot. Next is a long straightaway followed by a mild s-turn and then a sharp left that requires you to slow down a lot. Take it inside. Then there will be another high speed straightaway leading to the finish line.
Festival Circuit
This track is a large 3.63 mile track with a tunnel in the hilly mountainside. Is basically a large circle with many hills, and does half a figure eight at one point, where there is a bridge and an underpass.
Stadplatz
Similar size and shape as previous track, but this track goes through a town and crosses over itself at one point. 3.08 miles long and has one large hill.
Club Circuit
This track looks as though it is a large misshapen infinity sign and travels in a circle inside itself at one point. This track is 2.52 miles long.
Festival Circuit Reverse
This is the same as the Festival Circuit in reverse, same track, different direction.
StadPlatz Reverse
This is the same as the StadPlatz in reverse, same track, different direction.
Club Circuit Reverse
This is the same as the Club Circuit in reverse, same track, different direction.
Circuit de Cataluña
Pit Road-Yes
Strategy:
The race starts with a relatively long straightaway where high speeds can be achieved, but shouldn't because there are two turns right after it that are extremely narrow and require you to drastically lower your speed. Take them from the inside, and then there will be a straightaway with a really long, wide curve. Take it from the middle and you won't have to break much. After the turn is a short straightaway followed by an extremely sharp right turn, take it in the middle, another straight stretch where you should simply maintain your speed and then another sharp left. On the left the tack is very narrow so take it inside the turn and drastically reduce your speed. After that speed up a little in the next straightaway and then take a narrow left followed by a medium left, slow down a little for the second. Speed up as the road ahead has a mild turn to the right that can be accelerated through, but be careful not to run off the road as the track slightly narrows. Accelerate until halfway through the next straightaway and then slow down drastically, begin to slow down about halfway to the turn as it is extremely sharp. This is followed by a straightaway in which you can accelerate and then a medium s-turn that requires you to slow down just a little. Then is another acceleration zone and a few narrow s-turns, take them at medium speeds, not to fast or too slow. Take one more medium left, slow down a little and then accelerate toward the finish line.
Grand Prix Circuit
A large 2.89 mile racetrack with a long straightaway and many hills full of twists and turns around the straight shot near the beginning.
National Circuit
This track is a 1.85 mile version of the grand Prix circuit that simply is without the small section that follows the first turn of the national circuit.
School Circuit
The portion of track that was removed from the national circuit is used in its own race to make the national circuit. This track is moderately hilly and extremely small, only 1.06 miles around.
Circuit de Spa-Francorchamps
Pit Road-No
Strategy:
The race starts with a small acceleration zone and then an extremely sharp right that requires you to drop your speeds considerably. Then accelerate again in the straightaway. About halfway through you will begin to go uphill, and then after a little while you will come to a sharp right turn. The straightaway has some small curves on it but most can be cut. Take the sharp s-turn, slow down into it, accelerate out and then take another turn leading to a straightaway. You can accelerate and then slow down a lot for the sharp turn at the end, then there will be a sharp left almost immediately following the right. Take it inside and then accelerate into the straightaway, At the end of this will be two mild turns, slow down a little and stay inside to try and cut them as best you can. Build up a little speed and then enter the s-turn at the end of the straightaway, try to keep up our speed while cutting inside these curves as best you can. Next will be a straightaway followed by another turn, and then the same thing two more times over. The turns are very light so you can maintain a high speed. After the third one is another two light turns that can be taken at high speeds. Then finally will be an extremely sharp s-turn that requires a dramatic drop in speed to make. Accelerate out of this final turn and you will be on the home stretch.
Modern Circuit
A long 4.36 bird shaped track with a long straightaway on the bird's belly, moderately hilly and full of twists and turns that require you to drastically lower your speed at times, and at others gives you the chance to go as fast as you want.
Indianapolis Motor Speedway
Pit Road-Yes
Grand Prix Circuit
A 2.60 boat shaped completely flat, except for one of the banked turns on the oval track of the Indianapolis Motor Speedway that goes through the infield of the speedway. It has a long straightaway in the center as well as most of the home stretch and one of the smaller adjacent, shorter straits.
Strategy:
When this track begins follow the medium lengthen straightaway until you come to an s-turn on your right, slow down a little going into it, then accelerate a small bit take the next few turns quickly until you come to a full U-turn which will require you to slow down. Take the next turn mild fast and then accelerate in the straightaway. There will be a very mild three tier s-turn that you need to slow down a little for, and then a short straightaway with two easy curves, you will then enter the home stretch with a high speed turn leading to the finish line.
The Brickyard Speedway
A purely oval shaped, flat racetrack that is 2.60 miles long and is the historically and most recognized track. Completely flat except for banked turns, and the pricks from the original track are exposed at some points. The track has four long straightaways, almost a rectangle with rounded corners.
Strategy:
This track starts with a straightaway, then you take a banked left turn, followed by another straightaway and another banked left. Slow down on the turns just a little and then accelerate highly in the straightaways.
Le Mans Circuit de la Sarthe
Pit Road- Yes
Strategy:
When the race begums, accelerate around a curve and then you can take two more at a medium speed. Follow the curve and then enter a s-curve leading to a straightaway. Don't accelerate into it and then maintain speed, right after that will be an s curve. And a sharp right turns that you need to slow down for. You will now enter a large straightaway that allows you to accelerate for a long time, unless you have to go round the curves which may require you to slow down. There is a mild right near the end and the very end is a Sharp right turn that requires you to reduce your speed to almost nothing. Begin to accelerate again and you can once again reach high speeds until you come to three Sharp turns. Slow down for the turns a lot as they are very sharp, there will be another straightaway with a mild turn to the left. At the end is a bump in the road that causes you to mildly reduce your speed, but not by much, just keep to the inside of the turns. At the end are two very small turns that require reducing the speed right before the end.
Bugatti Circuit
Large 2.60 track, it has many sharp turns and many long straightaways, many U-turns and has a slightly hilly environment.
Full Circuit
This track is a huge 8.48 track that is shaped like a large circle. Has a multiple mile long straightaway with small jabs that force you to slow down in parts of the straightaway. Some sharp curves but mostly flat.
Old Mulsanne Circuit
This track is a huge 8.48 track that is shaped like a large circle. Has a multiple mile long straightaway that is almost perfectly flat, with a slight turn near the end, allowing vehicles to reach their top speed each lap. Some sharp curves but mostly flat.
Mazda Raceway Laguna Seca
Pit Road- Yes
Strategy:
This race begins with a small straightaway followed by some narrow turns, and then an extremely sharp right turn that forces you to highly drop your speed. After the turn is a short acceleration zone and then a sharp right that requires you to slow down. Speed up again and then take two rights while slowing down a little, try to take on the track as it is extremely narrow, take it on the inside. There is a mild turn in the track and then a sharp turn that requires you to slow down, and then take another left. Following is a long straightaway with a curve in it but you can maintain your speed through it. After it is a s-turn that requires a small slow down, then accelerate into the straightaway. Take a right and then a sharp U-turn that requires you to slow down right before the finish line.
Full Circuit
This is a 2.24 long, hilly race track with many short straightaways with the infamous corkscrew in the center. That is, a sharp s-turn going down a steep hill that forces players to slow down or crash into the sand.
Mount Panorama Circuit
Pit Road- Yes
Strategy:
This race starts you can accelerate into the first turn, but slow down halfway through and begin an acceleration zone up and down hill. You will eventually come to a turn, slow down and take it inside, then accelerate up a long hill until you come to a sharp corkscrew going to the left that makes you slow down. Take a narrow right and then an s-curve. The road has many curves, but most can be cut so try to do so and maintain a high speed. You will eventually come to a moderate left turn, but the track becomes much narrower so be sure to take it inside so you don't run off the track. You will then be in a long downhill stretch littered with curves that can be cut, so try to maintain as high a speed as possible, but slow down when you need to. At the bottom is a major left turn that you need to slow down for and another straightaway preceding another left. It is narrow so accelerate through it and up the hill on the other side until the track begins to narrow, and there is a left turn that puts you in danger of running off the road, so slow down for it. Slow down for two more right turns and then accelerate into the finish line.
Main Circuit
This 3.86 mile track has an enormous straightaway right before the end, followed by an extremely sharp turn and up a small hill. Five extremely sharp turns exist on this track spread out among many straightaways that make you change speeds many times throughout a race.
Prague
Pit Road- Yes
Strategy:
Start this race accelerating until you pass through two overpasses and slow down to take a hard right curve, and then a left one. Accelerate after it into a mild right curve and take a leftward uphill corkscrew under another overpass and then slow down for a left turn. Take it inside. Accelerate downhill but be ready to slow down at the bottom. Accelerate in the next straightaway but be ready to slow down as there is a sharp right then a sharp left that should both be taken inside and require a small slow down. Enter a tunnel and as soon as it ends slowly down for two right turns, then accelerate over a bridge and follow the curvy road, you can maintain a high speed but be wary of the mild curves. There will then be a sharp left and then accelerate through the finish line.
Full Circuit
An addition to the short circuit, this track is 3.51 miles long and contains a long, hilly addition to the short circuit, also the location of the first race in the game. Adds two turns and a long straightaway but is otherwise extremely similar.
Short Circuit
This is a mostly flat 1.83 mile long raceway with one sharp turn and two long straightaways, goes through the historically important city of Prague. Rather short, it allows cars to reach moderately high speeds on its cobblestone roadways.
Full Circuit Reverse
This is the same as the full circuit in reverse, same track, different direction.
Short Circuit
This is the same as the full circuit in reverse, same track, different direction.
Road Atlanta
Pit Road- Yes
Strategy:
Accelerate at the beginning of the race until you come to the first turn, break and take it inside. The road following the turn is extremely curvey, but there is a line that goes straight through it and if you can drive perfectly straight along that line, you will run over a little grass but will be able to continuously accelerate until you come to a hard left turn that forces you to break. Right after the turn is a small area to accelerate and then two right angle turns that require you to drop your speed dramatically. It's best if you can stay on the inside for both curves, as you can maintain speed by drifting a little. After the two turns is a straightaway which you can accelerate on. Near the end is an extremely sharp s-turn that requires you to slow down a lot, but right after that is the finish line.
Full Circuit
The full circuit here is a moderately hilly, pan shaped track with two long straightaways, and an s-turn preceding the finish line. This track is 2.54 miles long.
Club Circuit
The club circuit cuts out the pan handle of the full circuit, and as a result is only 1.77 miles long. One sharp turn and many long curves make this a track that is not about high speeds, but maneuverability.
Sebring International Raceway
Pit Road- No
Strategy-
Start this track by accelerating as far as you can until you come to a sharp left turn, slow down and take it inside, then speed up a little and get over to the left side of the track and get ready for two back to back, slow paced right turns. After you pass them you will enter a medium length portion of track that is mildly curvy, slow down if you need to in these curves but you can accelerate through mostly the whole thing. At the end is a sharp right that should be braked into and taken inside. After going around the turn is another medium length straightaway followed by a large U-turn that can be taken rather fast as it is very wide, but take it from the inside. Then accelerate toward the finish line.
Full Circuit
A 3.70 mile long racetrack, this is a "C" shaped track with two long straightaways, a lot of curves and some sharp turns, go fast on the straightaways but be prepared to breakfast.
Short Circuit
This 2.13 mile long track is just the bottom of the full circuit, It has two long straightaways and two very sharp turns that mark where it leaves the full circuit. There is also a major curve very near the end of the race.
Club Circuit
This track is 1.7 miles long, completely flat and is shaped like a spear head. This makes up the top portion of the full circuit, has no major straightaways or sharp turns, but is full of curves.
Silverstone Racing Circuit
Pit Road- Yes
Strategy:
Start by accelerating down the curvy road, stay fast but slow down around the curves until you come to a sharp right, requiring you to slow down. It is closely followed by a sharp left, also forcing you to slow down. Continue and accelerate until you come to the next sharp left, which is a long curve that should be taken insides best as possible, followed by a sharp right that can be taken outside as it is very wide. A narrow right follows after s short straightaway. The track will then be a long curvy stretch where you can go fast, but try to cut the curves as best you can and slow down if you need to. A double sharp right will follow that you should break into and accelerate out of. Finally take two sharp lefts and a sharp right to get to the finish line.
Grand Prix Circuit
This track is 3.19 miles long and can be described as extremely difficult. It has one long and one short straightaway that are both followed by sharp turns. The sharp turns are what makes this track hard, as you must be ready to break at all times as once you get to a high speed, a sharp turn is generally right in front of you. You must be a breaking expert to do well here.
International Circuit
This 2.25 mile long track makes up the circle of the grand prix. It has many long straightaways and actually has few sharp turns, but there are some tricky turns, so be ready to break when necessary.
National Circuit
This track is 1.64 miles long and is shaped like a large triangle with a large curve at the bottom left. Three straightaways are followed each by a mild curve allowing mildly high speeds to be achieved.
Test Track Airfield
Pit Road- No
Strategy:
Start this Race by accelerating and then taking two sharp tights back to back, the track widens for the first one so it can be taken on the middle to outside of the turn, it narrows again on the second one as the track splits and you can go one of two ways, the track then rejoins and you have to enter the hanger through one of two small doors, this is rather difficult at high speeds so aim well. You should be able to go straight through the hanger until you enter another, which you can also go straight through. After the final hanger you will have to break into a sharp right, accelerate in the following straightaway until you come to one final right similar to the one at the start of the race. Break into it and drift outward to maintain speed, and then accelerate into the finish line.
Airfield Circuit
This track is 0.62 miles long and can be extremely confusing. The track is shaped like a circle but there are many tunnels in it that have only small entrances, and may crossroads in which you ca go one of two directions to reach the same point on the other side. The track widens and narrows many times throughout a race and there are many sharp right turns, making it easy to crash.
Airfield Terminal
This is a large playground like area where you can drive around a large parking lot and practice maneuverability and turning.
Airfield Hangers
A playground like area around the airfield terminal, there are no laps in this track, you can simply drive around and practice driving in any car you like.
Airfield Two Car Quarter-Mile Drag
As said in the title, this is a 0.25 mile long strip of road that can have only two cars at a time race for the best time to get from the beginning to the end.
Airfield Cargo Yard
A playground like area around the airfield cargo yard, there are no laps in this track, you can simply drive around and practice driving in any car you like.
Airfield Two Car Half-Mile Drag
As said in the title, this is a 0.5 mile long strip of road that can have only two cars at a time race for the best time to get from the beginning to the end.
Airfield 2-Car 1-mile Drag
As said in the title, this is a 1.0 mile long strip of road that can have only two cars at a time race for the best time to get from the beginning to the end.
Airfield 8 Car One-Quarter Mile drag
As said in the title, this is a 0.25 mile long strip of road that can have eight cars at a time race for the best time to get from the beginning to the end.
Airfield 8-car half-mile Drag
As said in the title, this is a 0.5 mile long strip of road that can have eight cars at a time race for the best time to get from the beginning to the end.
Airfield 8-car one-mile drag
As said in the title, this is a 1.0 mile long strip of road that can have eight cars at a time race for the best time to get from the beginning to the end.
Top Gear
Pit Road- No
Strategy:
Start this race by taking an extremely sharp left and then accelerating into a short straightaway. Be warned this first turn is extremely narrow so take it as inside as you can. The straightaway is curvey and narrow so be careful. At the end you will make a sharp left onto a piece of track in the center of the circle and then a sharp right. This is a very close turn so take it slowly and be careful not to run off the track. After the second turn is one of the tightest turns in the game, it is a right turn and to get around you have to greatly reduce your speed and take it inside. The track widens outside the turn. Accelerate along the following straightaway and try to maintain your speed through the moderate right and left turns that follow. Then slow down for the final left turn and accelerate toward the finish line.
Full Circuit
A totally flat, 1.75 mile long race track with a few right angle turns and a major sharp curve that forces you to slow down to extremely slow speeds. Looks almost like two chain links connecting, the track is mostly a medium to low speed track due to the short nature of the track combined with the sharp turns.
East Circuit
This short track is only 0.94 miles long, and makes up the first, more rectangular shaped portion of the full circuit. The corners are mostly curved allowing medium speed racing to take place here. The two right-angle turns at the end of the track force you to slow down near the beginning and end of each lap.
West Circuit
This extremely short, 0.80 mile track is a small triangle with three short straightaways with curved turns that allow for medium to fast speed races. Nothing complicated here, just be ready for those curves, the track is a scalene triangle.
Outer Loop
This is a 1.42 mile long track with two long straightaways that take up almost all the track allowing for high speed races. The first straightaway has some minor curves in it and the second is almost perfectly straight. Connecting the straightaways on one side are two right angle turns, and on the other a sharp curve.
East Circuit Reverse
This is the same as the east circuit in reverse, same track, different direction.
West Circuit Reverse
This is the same as the West Circuit in reverse, same track, different direction.
Outer Loop Reverse
This is the same as the Outer Loop in reverse, same track, different direction.
Yas Marina Circuit
Pit Road- Yes
Strategy:
Start by accelerating and then cut the first turn inside and end outside allowing you to accelerate through it at a high speed. Maintain your high speeds through the curvy road until you come to a major curve that requires you to slow down. Take it inside as it is rather narrow and then quickly accelerate into the straightaway. The straightaway will end with an abrupt left turn immediately followed by an equally abrupt right. You have to slow down immensely to not run off the track as both are extremely sharp turns. After that accelerate into another straightaway but slow down near the end as there are two more sharp lefts that are should be taken from the inside. Accelerate and then take the first mild right fast starting inside and drifting out, then slow down as the next turn must be taken slowly. Take two more sharp lefts going inside out slowly and then two sharp rights the same way. Then accelerate toward the finish line.
Full Circuit
This circuit is a long, 3.45 mile race with one long straightaway and a great number of sharp curves and hard turns, it is possible to get to high speeds on the straightaway but the extremely sharp turns at both sides of it force you to slow down or crash.
North Circuit
This is the northern part of the full circuit, has another long straightaway and some of the some of the sharp turns. Has the main straightaway with sharp turns at either end. It is 1.96 miles long.
South Circuit
This makes up a part of the full circuit, it is 1.47 miles long and has the track's long straightaway and quite a few of its hard right turns that force you to abruptly slow down, both high and low speed racing happens at different parts of this track.
Quarkscrew
This track is 2.95 miles long and is almost the exact same as the full circuit, except the long straightaway is shortened and two curves are added at the beginning. For more detail see full circuit.
North Quark Screw
This 1.43 mile track is triangular shaped with two medium straightaways and has three right angle turns, but is otherwise just long straightaways and some mild curves along the first edge of the triangle.
Conclusion
Thank you for reading our guide, I hope it was helpful. But it is not finished yet, more will be coming soon.
FAQ
Email me some questions at wetcodebreaker1234@aol.com to ask questions and they will most likely be posted here. Thank You.
Special Thanks
I would like to thank the usGamer walkthrough by Jaz Rignall for the information about the assists, and thank you to my little cousin who co-authored this guide with me. I would also like to thank the author of the strategy guide for Forza 4, as it was him who gave us some formatting ideas about how to write this guide. Also thank you to Ben Bartunek for the fix in the spelling of mercury.
- wysiwyg:6: