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Vietcong FAQ/Walkthrough

by Moondogg22   Updated on
THIS FAQ IS FOR BEGINNERS OF THE GAME, SET ON EASY DIFFICULTY.

US Weapons

This is the list of the game's original US Weapons, excluding the ones found in the Fist Alpha expansion.

Handguns

Colt M1911 - This is the standard American sidearm, 7 shots to a clip, decent stopping power for a pistol.

Smith and Wesson Model 39 - The US suppressed pistol, for use in stealth missions and given to you before you head into tunnels in some missions. Okay stopping power, pain in the ass to aim however. 7 rounds to a clip.

Rifles/SMGs

M1 Carbine - The smaller variant of the famous M1 Garand rifle used in Dubya-Dubya Two. I love this baby, 15 round magazines and puts a dent in enemies, semi automatic only.

Thompson - The famous Thompson. 30 round magazines. Pretty good stopping power, semi and full automatic functions. Basic American sub machine gun.

M16 - A very controversial weapon. Can only carry 18 shots a mag, and runs out of ammo rather quickly, but it's deadly in an expert's hands. I personally love this thing.

M60 - The American machine gun. Full auto only. Carries 100 round boxes. Aiming down the sights is rather testy, a lot of machinery blocks your line of sight. I don't like it, but for death and destruction, give this baby to an expert and they'll have a blast.

M1 Garand - The famous WWII rifle returns, this time with optics, making it a dangerous sniper rifle. 8 rounds per magazine. This really puts the VC down for the count. Semi auto only.

Remington 870 - Your basic pump action shotgun. At close range this bad boy can tear the house down. In the tunnels, forget about it, its point and kill. Obviously, at a distance, it's no good. However, Nhut, your pointman seems to use this weapon as a long distance rifle.

M79 - This isn't a rifle or submachine gun, rather this is a heavy explosive weapon. This is your grenade launcher and packs a wallop. I wouldn't recommend taking this alone into battle, but it's worth picking up in clutch time if you need something to fire at and you have nothing left.

Viet Cong Weapons

Again, these don't include the Fist Alpha weapons. These are VC weapons, after missions some appear in your shooting range armory and you can use them in missions, as well as pick them up off of dead enemies. Bronson cannot give you extra ammo for these, if you are low on ammo, you have to find ammo yourself.

Handguns

Makarov - This is a soviet supplied (most everything is soviet variety) pistol that mostly higher ranking VC/NVA people carry. 9 shots to a magazine. I don't mind this weapon it's pretty effective. I pick it up where possible.

Revolver .38 - Lower VC soldiers use this weapon, it's abundant. 6 shooter, my personal favorite sidearm, it's more easy to aim in my opinion.

Tokarev - Another VC sidearm used by officers. A little heftier looking than the Makarov, also a quality sidearm.

Rifles/SMGs

Mosin-Nagant - This thing can take you out in a flash. A long, bolt action rifle. If this is in your hands, make sure you take on maybe one or two people at a time from a safe distance, because using a bolt action in close quarters isn't a good idea. 5 shots before 5 new bullets are inserted. This thing can put people down if hit above the chest.

AK47 - The most widely used rifle in the world. 28 rounds to a magazine. Pretty accurate, and clips are all over the place so this is a good weapon to pick up if you run out of US weapon ammo and Bronson isn't available. Recoil is a pain though.

USM3 - Also known as the Grease Gun. If you have one shot left in your freaking pistol and you have the option of picking up a Grease Gun or keep going and use that one bullet in the chamber to kill another guy and get his weapon, please, keep moving. It's quite literally a piece of crap. Full automatic mode only.

SVD Dragunov - THE prime sniper rifle in the game. I love this weapon, but it's not for the faint of heart. If you can handle the sights, and the little weaker punch, this thing is for you. Semi auto lets you put two quick shots into an enemy.

Degtarev - This is the VC machine gun, and in my opinion, loads better than the M60. A lot easier to aim, and in later missions ammunition is all over the place.

Baikal IZH-43 - If you feel like being a hunter, use this. It's a standard double barreled shotgun, two shots then reload. The local tribes use this weapon. Extremely deadly at close range. If you don't want to play as a joke, avoid this weapon. Uses Remington shells.

SKS Simonov - This is a weaker, semi auto version of the Mosin if you will. 10 shots to a clip. Ammo is all over. It's okay, nothing special, use it in a pinch, it's not too shabby.

PPS-41 - The widely known soviet Pepishka. Great weapon with a large drum of over 70 shots. Aiming is harder than you think, the gun tilts to the left when you fire with the sights up, its strange.

PPS-43 - The newer PPS model, more widely used in later missions, distinctive muzzle flash. Very good weapon.

Characters and Gameplay Basics

Characters

Steve Hawkins - This is "you". He has a weird mouth and a sense for adventure. Shows a sense of humor as well, describes what he finds and thinks in detail. Goes by the nickname of Top later on.

CJ Hornster - The Machine Gunner of the squad. He loves a good fight, but aggravates everyone. He's basically the squad's pain in the ass. Often complains if he's not where the action is.

Joe Crocker - The Medic, I like this guy. Always responds when someone is hurt. Keeps his mind on the action and only speaks if something needs to be said.

Le Duy Nhut - Or just plain Nhut. He's the Pointman. A former Viet Minh, he knows his way around the land, with added funny broken English. While comical, he really knows how to blast someone in the face with a shotgun from a mile away.

PJ Defort - The radioman. The shortest one out of the crew, and Hornster lets him know it. He's probably your closest ally, as you'll be looking into his face while you make a radio transmission.

Thomas Bronson - The engineer. He supplies you with ammo, and never runs short. He's gritty, and sounds the best screaming obscenities out in the battlefield. The only times he seems to speak is when insulting Hornster.

Gameplay Basics

Always examine dead bodies. You'll get extra ammo and stuff like medkits, as well as Intel. Now I don't know how Intel helps you in the long run, or what it does, I just think it's cool, and he sometimes has funny reactions to what he finds. Find cover where possible, and unless you're surprised or scared bleepless, pull up the sights and aim that way. It works with all weapons except for maybe the M60. Make smart decisions, don't run into a fray with 6 VC armed with a Mosin rifle, you wont survive very long. Engage the VC on what your weapon deems fit and can handle. The knife is practically useless, I only found one spot where I could, but didn't have to use it, and that was a sleeping guy in the tunnels. I use the knife solely for chasing ducks and chickens in villages. When a VC starts yelling, that's generally not good when you're being stealthy. Yes they do talk amongst themselves sometimes, but you can tell a scream, this means your cover has been blown and they know where you are, don't bother being stealthy anymore and take out something that's noisy, its not like you'll go away or something if you stop shooting. Pick up as many nades as possible, you can carry a limited amount, but they don't weigh you down or anything so what's the harm? Once the Insertion mission ends, there will be A LOT less booby traps. Most of the traps you'll come across will be in tunnels where the ground will have a pit with punji in it, grenade traps are scarce but they come back in much later missions, so keep your eyes on the ground at all times, because they pop up a few times and really scare the hell out of you. When you get the radio signal, and you're still panicking about VC wandering around and will shoot you when you're on the radio, don't panic at all. After you fight VC and stuff, the radio icon comes up when the coast is clear, and 99% of the time there's nothing to worry about.

Prelude/Arrival

You find yourself on a helicopter on your way to Nui Pek, as you (we will call Steve "you" from here on out, because you assume his role) talk about what's going on. As you fly, you talk with Hornster about who you are replacing, a guy named Douglas *hint hint, the guy you play as in Fist Alpha* and how he dies *cough...foreshadowing*. Get out, and then talk to Defort and he'll tell you to go to the shack with the American flag flying on it. Go there, its not too hard to find. Talk to Captain Rosenfeld, and he'll lead you to your bunker. Go in and drop your bag on the bed (use button on the bed) take the Captain's advice and visit the shooting range, it'll get you acquainted with the early weapons. Hornster will give you pointers, well he's actually giving the LLDB guy pointers but it really applies to you. Fire off a magazine at the targets and Crocker will come in and lead you to the center of the base for a mission. Hop in the jeep and you're off.

Mission One

Medic Patrol

You, Captain Rosenfeld and Crocker head off to a Village. As you drive there, they explain the lay of the land a little and the situation, chatter basically. When you stop, get out obviously, and follow the captain to the elder. Then of course, something goes wrong, you were expecting something different? Follow the captain behind the logs and take cover. He mentions a sniper. Look to the cliff over to the left- ish of the rice paddies and watch for muzzle flashes. Then you can go about this one of two ways, the quick tougher way, or the easy long way. If you go quick, take out your binoculars and locate the sniper, then pull out your gun and try and pick him off from your position, with the M1 it's not very hard. If you manage to belt him, the mission ends in success right on the spot. If you don't think of yourself as a quality shot, follow Crocker to the cliff. You'll chase away the VC sniper into a grove, follow him, and you'll come across a couple of them sitting off in a knoll. Waste them and return to the village for a mission success.

Mission Two

Insertion

Here's where the fun starts. You begin with a larger squad (not quite the entire team). After you're done chatting on the radio, tell Nhut to lead the team, and follow him. He'll come across a booby trap, you can tell them from the little white or yellow trip wires that are strewn about. He identifies it and tells you to disarm it, he knows where they are, just can't do a thing about them. To disarm it, walk to the left of the wire (don't walk across it, please or else it will get ugly), and you'll see the grenade in a soup can, crouch and walk close to it, and press the use key when the circle shows up to disarm it. Continue after you tell Nhut to lead. Nhut spots a monkey, the way he says monkey is rather funny. Keep going, you'll come across a VC squad, take pot shots at them until they scamper away. Continue down the small hill, but look to the ground you'll see another trip wire. This time it's for a punji, these things are rather unpleasant, they are spikes that are tipped with VC crap, that's right, crap, as in fecal matter. To deal with this thing you are going to have to walk over the wire, but if you hug the left wall opposite the spikes and walk over the wire, the trap will trip but wont even come close to touching you. Get Nhut to run point, and then proceed. Keep following Nhut, I know this doesn't seem like I'm helping you at all but that's what you have to do, just keep following him. You battle the VC a few times along the way, they just shoot and run. After you walk over the big pile of boulders, its important you follow Nhut now. There are traps all over the ground to the right of the rocks. If you run across yourself you will most likely die. Nhut will walk around the perimeter. You'll eventually run into the VC again, waste this small group, you'll get a radio transmission when you walk into the small alcove of jungle, call HQ and the stage ends.

Ho Chi Minh's Trail

As soon as the mission starts, VC are already walking around below you in a single file line. Again, you have two options, you can either be a cowboy, and stand at the edge of the cliff and put them out of their misery, or follow Nhut and spare them for later. I'd attack them now, although it alerts them, its less for you to kill later. You'll come to a path that seems to go backwards, and it goes up. Take it. There are some scattered VC hiding here behind bushes and stuff. Look across the canyon, and there are VC over there. Your team starts shooting shots into the wind, they wont hit crap, so you're going to have to do it yourself. Once you take out all the guys across the canyon, tell Nhut to move out. When you cross the bridge, there always seems to be a little punk to the west at the bottom of the canyon, waste him and continue. You'll hear the choppers fluttering overhead, so follow the path, there's a couple more VC for target practice, proceed to the clearing, and enter the path to clear the stage.

Keep Running Charlie

Walk over to the bridge with your squad, and whip out your binocs. Take a gander over to the east, and you'll see the VC walking along the river. Again we can do what we did with the canyon Congers. Either take aim or save them for later. I usually wait for later with these guys, you don't have too much mobility on the bridge. Head on down to the river where you'll encounter a few more VC waiting for you. There is also a guy on the cliff in front of you, so wing a grenade up there to force him down or kill him. When you waste these guys, and after the radio transmission, tell Nhut to continue down the river, where you'll encounter another patch of VC (the ones you didn't kill when they were walking). Take cover behind the sloping hill to the until you come up to a large landmass on the right, this is where the supposed caches are. Wax all the VC, then tell Nhut to look for caches. He can't find any, so you then walk up a small hill and around a pass that overlooked the stream where you just came from. Go down into another stream (or the same one, I don't know), go up a small stone hill, and into another small grove with a waterfall. Zap the two or three VC that are sitting here, (two should be on the bottom, another should be at the top of the waterfall. Tell Nhut to look for the village and keep walking. You'll walk over a wooden bridge, pick up the commie sign on the ground as Intel. Go up and across another narrow wooden bridge. If you fall off, you're a real idiot. Go up even more and across a small wooden bridge, and walk over to the ladder for a stage complete.

Bahnar Tribe

Tell Nhut to look for the village. He stops, and tells you the VC lost a banana (AK47) clip, pick it up for kicks and giggles, who cares. You should always pick up crap that's strewn about. Follow Nhut, and you'll come across a wounded Montagnard, Crocker will move in to heal him. He gets up and tells you his story, Nhut translates for you. Naturally, if you try and talk to this guy, he'll flap his gums back at you in Vietnamese when you ask where his village is. So ask Nhut to do it. Follow the 'yard to his village, there wont be any enemy contacts along the way. When you get there, you'll hear some absolutely abysmal music, I really don't know where it's coming from (believe me, I searched for some kind of primitive radio that I can shoot and end the torture), but be prepared. A small squad of VC attacks the village, just look for the red dots on your radar. Head over there and zap them, the chopper comes, so hop in, stage and mission over.

Mission Three

Midnight Surprise

This isn't really a mission to begin with, but it's rather tricky. You begin in the classroom at Nui Pek where you first met Rosenfeld, talking with him and Hornster about the current situation. Rosenfeld leads you right into....an ambush! A VC comes into the room with his gun blazing, have quick wits and mash him before he can do any damage. If you get hit, I believe he drops a medkit, so use the one you already have to heal yourself, then take his for later. Follow Hornster's orders, and toast the bunch of VC that are hiding near the trucks. Be careful! Don't shoot any of your own LLDB guys or else the mission ends in failure! Meet up with the group, and then fight where they tell you, (a gate opens up to the place where you have to be). Fight your way down the trench, and when its clear, jump up to where Bronson is on top of the trenches. You'll find the VC hole they dug to get in. Radio to Rosenfeld about this, and he will tell you to blow it with C4. Get it from Bronson and then jump into the hole and arm yourself. Your first turn, I swear, it sent me shooting into the sky, because I was shocked out of my mind, you'll see a VC sitting there with his pistol, blast him. He's the only one in the tunnel, so keep moving to the end into a large room with crates and a hole at the top. Stay away from the hole in the roof, please. Even you tell yourself to avoid that hole, and if you're truly stupid and you pop your head out, well, you weren't kidding when you said you'd get wasted. So stay in there and plant the C4 on the crates, then hustle to the entrance where Bronson is. When you get out, tell him to blow it up. You'll see the VC who were standing near the other hole get theirs. Mission complete.

Mission Four

Tin Can

This mission begins with you and your team accompanying two others, but you can only see one of them, the other is a way off. Exit the chopper and tell Nhut to lead you to the other team near the broken bridge. Discuss what's going on then make your way across the bridge to the other side while your Shrew Two comrades give you some supporting fire. I don't think they actually hit anything but that's okay. Hit the other side firing, there are enemies in both bunkers, clear them out. Follow Nhut a further way inland, where you will see the tanks that Intel mentioned. As you can see these are old rusty piles of crap that don't even have turrets, just hulks of chassis, so in essence, Intel goofed, and their little gaffe is going to have you on the run for a while. Look out, because the bunkers and trenches to the west of the tanks are loaded with VC. If you're good with fire support, do it now on those trenches, if not, just charge them and take them out. After you clear them out of the trenches and such, tell your team to hold position. Because if you try and go into the tunnels leading to the bunkers with your team, its going to get ugly, and you're probably never going to get out, because your AI teammates are pretty much retarded when it comes to tunnel movement. So go in alone to the tunnels, and make a right into the bunker to the northwest-ish of the tanks. Take out the guy if you haven't already, and go into the other tunnel leading out the other way from the bunker, and head back out. Stage complete.

False Alarm

As you continue, you lose contact with Shrew Three, and you set out to find them. Tell Nhut to lead, and you'll fight off a few VC on the way. You'll come to a clearing on the right, and a bunker atop a hill on the left. Shrew Three is strewn about on the right, and there's one wounded guy who tells you what happened. Get on the radio to the Bird to ask for a medevac and he tells you that there is enemy activity coming your way. You don't have much time so get ready. They'll come from the bunker on the hill again. So have your team kick their asses. When you're done, tell Nhut to lead and he'll start walking. Along the way, you'll come across one of the MIA's from Shrew Three, he's tied to a tree. Get close to him and disarm the trap on his hands, but he dies anyway, from what I have no idea, maybe some kind of epileptic seizure or shock, because he just kind of keels over. When you walk out of the passage to the northwest of him, the bunkers and trenches erupt in (inaccurate) gunfire. Head on over there and do what you did to the previous trench loving VC, maybe toss a grenade in the bunkers overlooking them. When you KO them, you report a tunnel entrance. Shrew Three is medevac'ed, and Rosenfeld hands you the S&W 39 for use in the tunnels so you don't go deaf, so move on into the tunnels for a short while until you get the complete screen. Stage Complete.

Tunnel Rat

You fell down a hole into a deeper tunnel. You start off in total darkness, so turn on your light (whatever button you set for it), and move forth. There is only one direction you can go in, so follow it until you come to a fork. Go left into an empty room, and you get the radio signal. You do have some glow sticks, so if you have to make a decision here or there on a path, leave one of these to mark which way you went if you have to backtrack. Talk to HQ about what you found, and then keep moving. When you leave the room and a bit down the tunnel, you can hear some VC chatting, so keep moving and be careful. Keep your eyes on the floor, because as soon as you are about to enter the room, there is a grenade trap on the ground. Disarm it, and move into the room and to the right where there is a storage room. Open the crate on the ground to the right for some US grenades that they stored away. Exit the room where you came in and make a sharp right, and continue going straight through this long ass tunnel until you come up on a lit room on your left, ready your weapon and start shooting as you come around, because there are 2 VC crouched in that little hole. Pop them. Go on in the way that you were, until you come up on another room on your right, do the same as you did in the previous. Keep moving, and you'll come up on another VC near a fork in the road. There is another VC right around the corner on the right path, and he'll shout and most likely scare you half to death, make him pay. It's always a good idea if you're lost to head in the direction where enemies are. Hang a right, and hose another VC who is in a room. Make a radio contact, and go back to the fork, because this route is a dead end. Go the opposite direction and open the hatch that is in the ground. You have to drop down, because you can't progress any farther because of a punji trap further down the tunnel, and you cant bypass it. So drop down the hatch and walk straight. Blast the VC who comes around the corner, then make a left. Toast the two VC that are hanging around. These two passages are dead ends, but it's wise to kill as many VC as possible. Go back to the first fork and go the opposite way and go until you reach a room with a Makarov and PPS-43 on the table. Grab the PPS for later. It's better to take the Revolver 38 off a dead VC than the Makarov, there is more Revolver ammo, but if you want the Makarov there are some clips for it, you decide. Now drop down the hole, and go up the ladder. Stage complete.

Arroyo

I don't know why this mission is called Arroyo, but it's quick and painless. You find yourself outside of the tunnel, so make a radio call and head out. There are some VC outside, be as loud as you want, you won't be too stealthy here. Keep going, wasting VC as you go, until you come to a log with a hole in the canyon. You can either go around the long way or cut through the middle. I'd cut through the middle, but whatever. Continue to blast VC, you're weapons free in this mission. You'll hear someone with a Degtarev in a dirt bunker to your right when you come through the middle. Search for a hole in the side of the dirt to the west of the gunner. Follow the tunnel into the bunker and toast him. Take the ChiCom bags from the room (more Intel), and take his Degtarev if you want, it works wonders in the tunnels, and that's where you're going to be soon anyway. Be careful though, as you come out through the tunnel, there are VC waiting for you, I think there are three. Take them down and exit the tunnel. Head east of your position towards the other end of the.....Arroyo? Whatever. There will be another gunner in a higher elevated bunker, shoot him when he pops his head out, and you'll get a radio thing. Talk to HQ and look for a path out. Now walk maybe 7 paces east from the bunker (back towards the middle), and look at the wall opposite the high bunker, you'll notice a cutout of vines in the wall, just walk through them and follow the path into that bunker high on the dirt. You'll see a tiger camo hat that your MIA was wearing. Tell HQ about this and go back into the tunnels. Stage Complete.

Underground City

Lots of interesting stuff here, folks. Head straight down the tunnel until you hear some VC chatter. Round the turn you'll see one of their hips. Blow it off, then when you round that turn, blast another one that's right in your face, it would be wise to use that pretty Degtarev on the ground, ever imagine using a full blown drum machine gun in close quarters?. Hang a left at the, err....intersection if you will, until you come to a small room, pop the higher ranking VC, keep walking but be prepared to pop another one, I'm sure you can hear him talking. Reload your weapon right now, you'll need it. Blast the VC who's in the kitchen place, then pop the two that are in the dining place thing. Call HQ and you'll find your radio is dead. Pick up the Intel that's floating around that room. Go out through the hole in the back of the dining area where there are wooden arches supporting the tunnel, when you come to the end of them, make a sharp left into a sleeping quarters, where 3 VC await, they'll cut you up pretty good if you don't get the beat on them. Go back out of the dorm they have there and head the way you were going. Keep going straight but make a quick right, there are three more VC in another sleeping area. Examine them if you need ammo, but keep heading the way you were. More wooden arches, at the fork, look left and zap another VC trio playing camp out. Head right in the fork, and make a left at the first room. Drop down the, uh, toilet area or whatever that is, to find even more crap, but some ammo for the Makarov and Tokarev, and another Tokarev magazine is on a box in the room above. Exit that room and keep going the way you were. Make a right going up, then make another right at the fork (you can only go right anyway, left is a dead end). Make a right into a small room and pop the VC. Search him and get a VC flag. Open the hatch on the floor in there and drop down to find a storage room with Makarov, Tokarev and AK47 magazines. Take what you need and make a right when you exit this room. At the fork, look left and you'll see an old soviet flag on the wall, go in that room. Don't walk in too far, but you'll hear Americans on the radio, and find out that the VC has been tracking radio transmissions. There are two rooms on your left, enter both and wax the officers in there. Grab the Intel on the table at the entrance, the money on the table, and one of the diplomas on the wall as extra Intel. Then use the radio. After you transmit, leave a block of C4 on it as a surprise. Head back up to the fork and go the opposite way, keep going until you reach a classroom sort of like the one at Nui Pek, just underground. Take a look around at the map of your camp that they have seemed to scrape on the board (along with poor mathematics), and look for Intel here. Head out the hole in the back. At the next fork, look right and pop the VC at the dead end, then head back going the other way of the fork. Go up a hole, and at the fork head right into a large room. Blast the VC that's waking up, then move to the room in back and blast the other one. Make a radio transmission, it's fine now. Now move out the other hole in the hospital, then drop down into another pile of who knows what. At the first fork, make a right, then at the second, go left. Now go straight instead of turning, and at the fork further down, make a left across some strewn around wood, then you'll hear the commies and Marv chattering, head in that direction and be prepared to fight. Slam the first VC near the cage, then look for two more to come out of the nearby hole. Blast them, don't go up the ladder, they will assault you, go up there the long way through the hole where you shot the couple VC. When you're up there, blast the VC that hung around, and look at the blood on the ground. Make a radio transmission, and head through the hole near the table where the blood is. Make a right if you need handgun ammo, if not, keep going straight. Remove another cover in the ground, and drop down, then come up obviously. At the next fork, hang a right and keep following this path and you'll come across a hole leading out. Stage Complete!

Khe Bana River

You pop out of the tunnels, finally, and contact HQ. The Bird hovers over and tells you to pop smoke, you do, but he can't land there. You sort of figured that though, right? Your C4 goes off, and you know that the VC can't be too far behind, so you better get moving. There isn't much to discuss in this mission, Rosenfeld tells you where to go, just make sure you can see the river at all times. Further down the trail, there's a bridge, and of course, you'll be whacking VC as they come. So cross the bridge because the Captain told you to go to a village. So cross the bridge and keep walking east, of course killing VC. They're not really in strategic places, you'll be able to see them fine. When you reach the village, check it out, everyone left, again, that was foreseeable. Make a radio call, and he will tell you where to go. Before you leave, note the chickens and ducks running all over. They are there for a reason, to distract more feeble minded gamers like myself. You're safe, so take a little to chase the ducks with your knife or something. When you're done, keep moving in the direction you were away from the village. You'll come to where the land on this side ends because of rocks. There will be some VC here, so clear them out on your side and on the other side. Answer all your radio calls from now on, I am doing some of these maps from memory, and can't remember when you get radio transmissions. When its clear, cross the river on the logs and go to the top of that hill, look down at the river and you'll see a boat with two LLDB troops in it, they'll call for you. Jump in the boat and man the M60. This is the part I'm not too fond of. Man the M60 and fend off the VC as you sail down the river, the M60 is hard enough to hit things when you have the sights up, and hitting them while moving is hard as well. But you'll make it, and eventually sail to a clearing in the river where your ride awaits you. Stage and Mission Complete!

Mission Five

Swamped

This mission is quite frankly a pain in the ass. As the title imposes, you're in a swamp, in the dead of night. Seriously, when I mean dead, I mean dead. All the gamma correction in the world wont help you here, it's very dark. This is basic though, just tell Nhut to lead and follow him. This can be a bit painstaking, as your other squadmates seem to run off and Nhut cant continue unless the squad is near. If you have to round them up, tell everyone to follow you (check your advanced buttons in the menu to see how to do it). Follow Nhut and keep your silenced pistol out, you have to shoot one or two VC in the swamp. Keep following Nhut until you eventually get shot at and disrupts your stealth. The shooting comes from a harbor/pier thing the VC have set up. Take them down, stealth is not an issue anymore. Now tell Nhut to move out into the jungle. You'll get attacked a few times here. Just fight them off and when it's clear, tell Nhut to move on. He'll mention you're getting closer, so that's good. Keep moving until Nhut moves through the woods, just follow him. Stage Complete.

Papa Oscar Whiskey

Nhut will lead you to a hill. This is where your operation will take place from. But there are two VC on the top, so take out your S&W and cooperate with Nhut to kill them, once they're vanquished. Search them for Intel and then radio HQ. You now are going to run your plan. So run back down the hill and follow Bronson, Hornster, and Defort. DO NOT FIRE AT THE VC NOW. Hide behind the log where Defort is until Bronson does his thing, when he gets back, start moving. Crouch and go behind the bushes up against the side of the cliff where Nhut is overlooking from (the one you shot the two VC), they're behind Hornster. Slink to the back of the base, make sure no one sees you. Hit the dirt and wait for the patrols to move away from the cage. Crawl over to the house next to the cage with the yellow basket, and take cover behind there. Move out a bit while still behind the basket with your gun's sights pulled up so you can see the head of the patrol that passes by and stops there for a while. Pop him in the head with your suppressed pistol, don't worry, no one will hear it. Don't move yet though, another patrol is on his way and passes that way as well. DO NOT SHOOT HIM, wait until he walks away behind the house on the other side of the cage. Quickly scoot to the cage and open it, then quickly give the signal to Bronson to blow the house. Then absolutely haul ass back to the shrubs you came through to the back of the base, and make your way back to the group who were still behind the logs. Don't worry about not getting a radio call, make sure the POW is with you, then tell them to follow you. Now run as fast as you can back to the top of the hill. You'll get another radio transmission. If the POW is with you, don't worry about what is said. The chopper comes for you, get in and the rest will follow, as you fly off, you see a cutscene where the VC get what's coming to them.

Mission Six

Brush and Sweep

This is simple, just follow orders and kill VC. If you let Nhut lead this is easy as pie. That's what I'll let you do. After you land, just follow the officer to the action and waste VC, don't move around, just stay where you are and shoot. After you talk to the Captain, just tell Nhut to lead. Just follow him and shoot whatever VC that pops up. Just seek and destroy, some VC groups are larger than others, but nothing that you can't handle.

Mission Seven

Twisty Track Drive

This mission's "briefing" starts where Crocker finds you in your bunker and tells you to come along with him, Nhut and Defort to a local village where someone is ill and having complications. When three people have to escort him, you know something is going to happen. You drive in this mission, so enjoy it. Follow the road, and when you arrive at the village, stop. You'll get a radio transmission from HQ telling you the LLDB base at the top of the mountain is under attack and needs your assist. Slam the accelerator and follow the twisty track up the mountain while getting frequent transmissions from the mountain base. This drive can be quite strenuous, because wide turns are sometimes made and you could slip into a ditch and never be able to get out. Careful not to flip the jeep or else the mission ends in failure. Keep driving until you get to a roadblock. You have to exit the jeep and continue on foot.

Outpost

You aren't at the outpost just yet. So Tell Nhut to lead, and toast the couple of VC on the road and ahead. When they're wasted, tell your men to follow you, and run east down to the coast and wipe out the three mortar teams that are scattered around. Just start from exactly east from where the twisty track ended and the valley opened up and march west, trashing any VC mortar teams you see. You'll have to do a bit of searching though. When they're done, start mopping up the remaining VC forces that are attacking the base, but actually run into the base and hop in the trenches so the troops acknowledge your arrival. Then go hunt out the rest of them. When you've cleaned out the last of them, the mission ends in a success.

Mission Eight

Radio Relay

This is going to be rough. You begin the mission hovering the hill you are going to reinforce in the chopper manning the machine gun on the side. This part is rather simple, just waste anything that moves and is heading up the hill or shooting at you. Along with these guys, take out the mortar team that is situated on top of a rock formation. Wax them and continue to shoot the VC attackers as the chopper circles the hill. You know you're okay when the chopper prepares for landing. When it does, hop out, and take up position on the north wall. Take an automatic weapon, like the M16 or Thompson, you'll need the fast firing, and Bronson will be there if you need ammo, as well as a few scattered weapons laying around. This is just a war of attrition, in essence. The VC is going to attack frequently and in numbers. So once you see movement, start shooting at it, it only takes a few steps over to Bronson to replenish your ammo, and a few steps over to Crocker for medical kits, because you WILL get hit a lot. The most aggravating thing is having to answer radio transmissions though, you have to however, its part of the mission. Just keep fighting them off, you have no other objective. If Crocker or any of your team dies, its over, so keep your eye on them all. Once the chopper arrives, the enemies will retreat, just board the chopper and off you go, mission success.

Mission Nine

Crash in the Jungle

This is a freaking long one. You start by thinking you are going to be part of a huge attack, but of course, you never make it there, and your chopper gets shot down in the jungle. So, from the start, make your sitrep to figure out that since you're deep under the canopy, your radio is worthless due to bad signals, tell Nhut to lead, and follow him. You'll come quickly to a big hole with punji in it, so follow Nhut around. You'll come to a VC bunker with a handful of them in it. So clear these guys out, it would be a good idea to throw a grenade or two in there. Once you're done sweeping, tell Nhut to continue. Another VC bunker, but this one is small and you should have no problem with it. Continue on down the trail, but don't rush in front of Nhut, there is a poorly hidden punji trap in the middle of the "road", along with another VC. Another patch of VC, take them out. Keep moving, you have to make it to the ruins. Take out a few more patches of VC until you get a message from Fist Bravo that they are under attack. Tell Nhut to keep moving. You will come to the foot of the hill, so climb up the rocks in front of you and make a sitrep, now that you have a connection. Stage complete.

Seizing the Hill

You're in for a battle here. After you finish your sitrep with the captain. Tell Nhut to move out, and he will absolutely haul ass. You cant run as fast as he can, but just do your best and you'll be able to keep up. You'll come across Fist Bravo on the side of the trail, stop and talk to them and make a sitrep. Now get Nhut (if he kept running, tell the team to follow you, look in the controls menu to see how that's done), and tell him to go. (Notice you have a flashlight? That means you're heading into a tunnel sooner or later, just a heads up). Now tell the team to follow you, it's a lot easier because Nhut seems to get lost and mix in with the other LLDB troops, making it a bit hard to find him. Now see where that guy is shooting his M16 in the trench? Jump in next to him and talk, take cover in the trench and make your sitrep. Now get out of the trench and press forward until you come to a huge tree stump that's uprooted and a downed chopper. You'll be fighting off VC the entire time. Move to the back of the chopper and continue heading up and killing VC. Now head right towards another downed chopper that's on fire, find Defort and make a sitrep. Fist Charlie will arrive to help you. Now see that hill with all the barbed wire? If you want, take cover and use your artillery support on it to clear some way, when the mortars stop firing, CHARGE!!! If you had a successful artillery firing, this will be easy as pie. LLDB troops will be moving in from the top of the hill, so don't hit them by accident. Look right and shoot the VC in the sort of window overlooking the battlefield, then keep moving forward. Hug the wall where that window is and you'll see a trench with a tunnel opening in it. And as you'll probably know, that's where you're going. Make your sitrep, tell your team to hold position (or else they'll follow you into the tunnel!) then head in and follow the single path tunnel until you come to the place where the "window" was and an intersection. Go left and follow the path, and then go right at the next intersection, where the tree roots are, and follow this path to the end, where you'll find out that this is an entire base and you wont be able to take it. So go back to the window room and go left through the other tunnel (the one that was straight ahead when you entered) and shoot the VC sitting in there. Keep moving and you'll come across another VC machinegunner and a smaller window. Blast him, and go straight through the tunnel, stage complete.

Ruins of Po Tlong Karai

You start off coming out of the tunnel you just finished weeding through, but with only half your team. Exit through the left and clear the trench and then plant a C-4 on the AA gun there, then run back to the entrance, Defort and Crocker should still be waiting there. Defort will tell you the ladder collapsed and the rest of the team is fixing it in the tunnel. Make your sitrep, then take Defort and head towards the end of the trench and up towards the ruins. Make another sitrep, Defort says he will camp there but he doesn't and continues to follow you, I dunno what that is about. Head towards the entrance and make a sharp left. Shoot the VC on the ground in the corner and the one up top, then make a right into an opening and clear it. Now go down into the tunnel they have in the middle of the opening. Head in and kill the two VC. Now you're going to have to act really quickly here. Head into the right tunnel, and you'll hear chatter. You'll notice a door on the left, strafe to the right and enter, and quickly wax the VC in there before he kills the other American POW. Talk to him, then leave, head left out of the POW room and you'll come to an opening, reload your weapon, because there are a couple VC, along with the commander your sitrep talked about. The commander is the one with the hat and the M16. When you kill him, search him and get the Intel. Now exit through the slit of a door on the left hand side of the temple. Now make a left into another opening, and you can see the AA gun at the end of the path, but there are VC there, so wax them. After they're gone, run over to the AA gun and place an explosive on it, move back to where you came in to the opening from the temple, because you never want to be standing too close to an explosive =). Make your sitrep, and when you do, I think you get a medal or something for freeing the POW, he includes it in his sitrep. Stage complete.

Cave In

Get ready because it's going to get hairy quick. When you start, make a left, there's a VC waiting for you right there, take him down, and then enter the first room on your right and take that VC down as well. Exit the room and make a right and go down the stairs (there is nothing in the second room either). Three quarters of the way down, the place will cave in behind you, oh joy. Now take out the VC at the end of the hall and enter the first room on your left. Look right and you'll find an armory. Take either the PPS-41 or the 43, because more enemies carry ammo of these types. Now cross the hallway and enter the room directly across from the one you're in. Take the Intel from the straw bed on the floor. Now exit the room and take a right all the way down the end of the corridor, and take out any remaining VC in there. Inspect them and you'll get an NVA medic badge. Make your sitrep then go down into the well. Climb the ladder down, and when you hit the bottom you'll get the scare of your life when an NVA soldier shoots at you, there are two in this room so clear them out. Follow the single path for a while, and you'll come to an opening where there are three VC in there. Go to the back of the room where another VC may pop out of a tunnel, kill him and go in there, make a right into the really small entrance and make a left, where the rock magically turns to dirt/clay. At the intersection, make a left and go a short way before you fall through (and probably scare the crap out of you). Try and make a radio call to no avail. You lost your weapon as well. So continue in the water. Make a right, and then a left and you'll come to ground again. Now make a right and then a left, then a right, then a left, and then another left. Now make a right, and then immediately there's another intersection, now make a right, now at the next one you tell yourself that you have a good feeling about this tunnel. Now make a right. Go into the water, you'll tell yourself the water level is too high but that's okay. Jump in and quickly follow the water until you come to a spot where there are two holes underwater, take the left and follow it and surface as quick as possible. Now you'll swim to an alcove with a dry spot on the left side. At the intersection in the water, go right. Follow it until he comments on the water being nasty ahead, so take a sharp left onto dry ground, and follow it. Stage complete.

Evade and Escape

You're still in the tunnels, make your sitrep to no avail. At the intersection, take a right, and hook another right and you'll find a guy sleeping, knife him, but even if you're quiet it alerts the people above you, but kill him anyway. No exit the room and go right, and at the intersection, go right as well. At the end you will see the hole to come out of. Goody, the tunnel ends right smack in the middle of the VC base, but not to worry, go back and go the other way, and there is another hole, it comes out on the outside of the house. Seriously, you wont get out of this without making noise. So peek your head out and shoot someone to get attention, but stay in your hole. They will drop down into the hole when they want to attack you, it will be much easier for you to do it this way than fight in the camp. Keep doing this until you got most, if not all of them. Now make your sitrep. He tells you to move east, so follow your compass so you're going east and head out into the jungle. Keep following your compass east, you'll run into a pair of VC, they'll scare the pants off you, kill them and keep going east until you come to the edge of the water, this is where you want to be. Haul ass to the east . Go straight forward, and you'll come to a hill where some ruins are, this is where you want to be. Now make a sitrep, and when you send up the flare, hit the run key and go in the temple from the front, from where you are, you'll see in the back, on your left hand side, a sort of shed/stable thing. Duck behind there fast because the VC are coming, go behind the front wall there and look over with your gun, you're going to have to hold off the VC until your chopper comes, this is a very good vantage point, you can either hold your gun over, or crouch in the corner and wait for the VC to walk in and just blast them, whichever you choose, just shoot whatever moves. Your chopper finally comes! Stage and Mission over!

Mission Ten

Stream

After you land in the chopper, use the radio to see the chopper off, then tell Nhut to lead. No sooner than you star you'll encounter a grenade trap, head to the far left (where the grenade is) of the trap and press the use key to disarm, carry out the sitrep and tell Nhut to proceed. As you proceed down the river, you'll run across another grenade trap in the water. For this one, the grenade is still on the left, but the wire doesn't stretch the entire way across, so hug the right bank and disarm the grenade from the other side. Go back to Nhut and have him lead. You'll continue along until Nhut points out that he thinks the VC are close. Be prepared because he's right, you'll fight a whole mess of Victor Charlie along the river. And no sooner than he says it, a bunch of VC are waiting for you right around the bend. There are maybe five or six here, and after you beat them down, use the radio and make a sitrep. Search the VC for Intel and ammo if you need it, then tell Nhut to continue. You'll run into another patch of troops here, rinse and repeat with these guys, search for Intel (I still don't know what it does, but it never hurts) and tell Nhut to proceed. He wont continue down the stream, this time he will head up, so just follow him, when you get to a ride overlooking the river there are a few VC at the bottom, peek over a rock and blast them. Continue on down back to the river, and you'll find two more, zap them and have Nhut lead. Shoot another pair of VC and keep going until Nhut informs you that there is no way through the river. Talk to him again and he'll lead the team up and back into the jungle. Oh goody. Send your sitrep and this part of the mission is over.

Near the Bahnar Village

You still remain in the jungle, and Hornster might be complaining about itchy feet, so talk to Nhut and have him lead. Right off the bat you run into another friggin trap. Head to the left of the wire, that's where the grenade is, do your job and talk to Nhut. In a few steps he tells you he thinks the VC are close, and again he comes up roses, so blast him quickly, and if he runs away, for God's sake don't chase him, there's a trap waiting for you and if you chased him, you probably wouldn't have seen it. So disarm it like you would any other grenade trap, and then talk to Nhut. Keep going until you reach a very big tree with its roots all over the place, and look out because you're in for quite a big fight. After you toast them all, find Nhut and tell him to continue. You'll come to another one of those trees and there will be a single VC there, pop him and keep going. You'll come to a clearing with a very large tree in the middle and a couple of dead 'Yards, as you can figure out, this cant be good, can it? Make a sitrep and the stage is over.

Bahnar Village

Look around the dead Montagnards to find a piece of propaganda. These guys were probably killed by the VC but they look like they've been mauled by bears or something.....vicious....Vietnamese bears. Anyway, tell Nhut to lead and proceed behind him. In a bit you'll find the village, and its on fire, but we knew that was coming, right? Head down, and the radio signal will come up, but you'll probably not have time to make it because the town will come under attack by mortars, so hightail it and follow your team down towards the river near the rocks, and there you'll make your sitrep. Of course, air support is denied at this time. Talk to Nhut to have him lead. Follow him around and into the jungle where they are, there is an absolute swarm of them, so just take cover and blast them, there is a small trench full of them so make sure you get those guys as well. After you get them all, answer the radio call, and after the transmission ends, tell Nhut to move out, follow him to the landing zone, and the stage and mission is over.

Mission Eleven

Bridge

Do yourself a favor and take the SVD Dragunov sniper rifle along with you on this one. On the flight up the mountain, you'll be manning the static M60 in the slick. If you see anything on the ground, shoot it, this includes a few jeeps, which take a few extra bullets to knock them out of commission, but they're all baddies, so you're weapons free. Of course, the Air Force tards screw up the strafing run on the bridge, so you're going to have to do it yourself. When you land, get to the clearing a little to the right of the chopper, and take the Dragunov out, and just start lining the VC up and blowing them apart, take out as many as possible. This is very easy, just shoot all the VC you see while moving towards the bridge along the high path. When you reach there, take out the extra VC that are coming which the captain informed you about, when its all clear, go to the far side of the bridge, and go underneath where the pillars are, there is a small ledge, inspect the beams and the circle will show up showing a spot to place the C-4 charges, put a charge on all four beams, and then start heading back down the cliff from where you came. There will be some more scattered VC that just seemed to come out of midair, so just take them out, and board your chopper for the victory, mission complete!

Mission Twelve

They're Coming

It comes time where the VC are attacking YOUR house. Grab your gun and head out, you stay in Nui Pek for this one, so you should know the layout since you played missions here a few times. But still, this one is going to be a toughie. Start by heading down from your current position towards the outer trenches, and head towards the firing machinegunner in the hut. In this mission your first priority must be shooting the "plankers" as I call them. These VC don't have weapons, but they carry a plank which will help him, and a whole mess of his buddies run across the "moat" and that gets particularly messy. So take aim at those guys first. You also get a grenade launcher in this mission, so in case they lay a plank down, you can blow it apart. Stand to the right of the machinegunner outside his hut, this is "between bunkers two and three" to the left is "between one and two" so you'll know where they're coming in from on your radio acknowledgements. You're going to have to be frantic to get this one done, to get through it, quickly shift between positions in the trenches between bunkers left and right of the machinegunner who was firing in the beginning. The whole object is to not let the plankers and his friends get across the moat. Just keep shifting between bunkers and don't let them through, and you'll get the radio call that you're doing well, and that's the stage.

Too Many Targets

This one is at night, and now they have mortars attacking your position. Hike the gamma up a lot, because when it's night its NIGHT, the flares the base sends up are welcome signs for vision. Anyway, you pick up from where you left off, defending the outer perimeter. Shoot away until the signal comes for you to pull back towards the inner ring. Follow the sandbag lined trench leading inwards from the outer trenches, and hook a left and run towards the gate. A red flare will go up and the gate will swing open, head a bit left. See that little grey box on the wall that says Inner Ring? Grab the detonator that's there, and the stage will end, while you watch the fireworks.

The Last Stand

This is it, people. The NVA brought some tanks, real ones, not some piles of rusty crap. And its your job to clear one out for the escape. When the dialog ends, BEFORE YOU EVEN START, HIT THE CROUCH BUTTON, go straight, past your bunker, shoot the two VC who are firing at you, look at the right path but don't go around just yet, lean left and pop the VC, and you'll be able to see the tank. Slip to the other side of that trench and hug the left wall rather than go down the center because the tank will be shooting at you. Make a right and shoot the three VC along that trail. At the intersection of trenches, make a left, and shoot the VC. Keep hugging the left wall so you wont get hit. There's another VC behind the tank in a bunker-ish hiding spot, nail him, and nail the VC on the far side of the trench. Now hustle under the bridge where the tank is, look up and plant a C-4. Congratulations soldier, your campaign is over. Now enjoy the end scene and the credits!

Final Thought

I had actually a lot of fun writing this, I wrote this step by step as I replayed the game, tons of hours, alt-tabs and virtual memory shortages went into making this FAQ, and I can only imagine that it is in depth enough. If you have any questions or comments for me, email me at moondogg22@yahoo.com. This was my first FAQ, I hope that you enjoyed it and it helped you. Lastly, again, please don't plagiarize my work, this took me a really long time and it would really suck to know someone copied and pasted in 3 seconds. Thanks.

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