Pokémon Rumble Blast FAQ/Walkthrough
Table of Contents
Winner of GameFAQs's FAQ of the Month award for the month of March of 2014! Huge thanks go out to those who helped me to achieve this! |
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_____ _ | __ \ | | | |__) |__ | | _____ _ __ ___ ___ _ __ | ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | | | (_) | < __/ | | | | | (_) | | | | |_| \___/|_|\_\___|_| |_| |_|\___/|_| |_| _____ _ _ _____ _ | __ \ | | | | | __ \| | _ | |__) | _ _ __ ___ | |__ | | ___ | |__) | | __ _____| |_ | _ / | | | '_ ` _ \| _ \| |/ _ \ | __ <| |/ _` / __| _| | | \ \ |_| | | | | | | |_) | | __/ | |__) | | (_| \__ \ |_ |_| \_\__,_|_| |_| |_|____/|_|\___| |_____/|_|\__,_|___/\__|
- Game: Pokémon Rumble Blast
- Console: Nintendo 3DS
- File Type: Formatted FAQ/Walkthrough
- Author: KeyBlade999 (a.k.a. Daniel Chaviers)
- Version: v1.35
- Time of Update: 11:16 PM 4/23/2014
- File Size: 427 KB
Donations
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Donation/Contact E-Mail
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Introduction
Hello, and welcome to my first Pokémon FAQ in a little while. Not too long ago, I ended up writing an FAQ for the still-somewhat-new Pokémon X/Y, the start of Generation VI of Pokémon on the 3DS. I've actually written quite a few Pokémon-related FAQs, including all of the mainstream games and a good chunk of the side series, but Pokémon Rumble Blast is actually quite new to me. Well, sort of. Rumble Blast came out in 2011 not long after the release of Pokémon Black/White Versions on the DS that initiated Generation V. Initially, I had intended to write an FAQ for it, but ... actually, I don't really know what got in my way at the time. It was a few years ago, after all. =P
That said, a part of it was simply not being able to own it. Luckily, due to people donating to my FAQs, I have been able to buy some eShop cards and download this excellent Pokémon game onto my 3DS XL, alongside some others I plan to deal with in coming months - although Bravely Default and FFX/X-2 kinda stand in the way of that. (And did, once I hit Chapter 4-3 on this guide!) Well, might as well start this series of major works off right with something I really love!
Hope you enjoy!
Walkthrough
Walkthrough Format (READ!)
Much of the walkthrough is divided into the game's chapters. Each chapter is divided into its sub-chapters (1-1, 1-2, etc.), and, from there, the guide is subdivided into each area, like a forest or the like. Much of the game will take place in these areas. Most of them will begin with a chart like the below:
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Oshawott | Water | Fire, Rock, Ground | Grass, Electric |
Pikachu | Electric | Flying, Water | Ground |
Sewaddle | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Snivy | Grass | Water, Rock, Ground | Fire, Ice, Poison, Flying, Bug |
Tepig | Fire | Grass, Ice, Bug, Steel | Rock, Water, Ground |
Each chart will list the Pokémon found in the area alphabetically by species (Pikachu, Snivy, etc.). You will also be given the Pokémon's type. Each Pokémon has a type attributed to it that makes attacks weaker or stronger; additionally, moves of the user's type (such as Pikachu using Thunderbolt, an Electric move) get a 50% power bonus called STAB (Same Type Attack Bonus). The important parts of the type interpretation are found to the right of the Pokémon's type, which I'll detail momentarily. As you can probably guess if you know the game well enough, each species also has a set Attack, Defense, and Speed stat - while I would put this here if I could, such data would take up room that I do not have for the tables and it would cause undesirable wrapping of text. Since that info is pretty immaterial to those properly using types advantages to their ... well, advantage, you will probably want to refer to the [[Pokémon Data]] section for that.
As for what I was meaning by "important parts of the type interpretation"? First are the Pokémon's advantages. While all Pokémon in this game can have two moves at a time, their types can vary, and it is impossible to list every advantage all of the Pokémon total of a species will have - thusly, I narrow it down to the most important advantage. Remember that STAB I mentioned? That's what I'm talking about - these are the Pokémon types who will take extra damage from moves of the enemy's type: for example, Snivy using Vine Whip (a Grass-type move) will do extra damage to Water-, Rock-, and Ground-type Pokémon, and that damage is further boosted due to STAB, which makes those Pokémon extremely undesireable in combat against Snivy.
Also listed are the Pokémon's weaknesses. Just as the enemy can do extra damage to you, you can do extra damage to them! Listed in this column are the types of moves that will deal additional damage to Pokémon of this type.
A special example - to some extent - occurs with Sewaddle. In reality, most Pokémon are dual-typed - that is to say, they have two types. Thusly, they gain STAB from two types of moves. For example, Sewaddle could use Absorb (Grass) or Bug Bite (Bug) and get a STAB bonus. This is accounted for in the chart; you'll notice that dual-typed Pokémon thusly seem to have more advantages. Additionally, some Pokémon can have a dual-weakness to some move types: for example, both Grass and Bug are weak to both Flying and Fire, so Sewaddle takes massive damage from Flying and Fire moves like Aerial Ace and Ember. These dual-weaknesses are labeled with "(4x)" in the chart - while I'm not 100% sure it's precisely quadruple damage like in the mainstream games, it's a simple and familiar notation that works well. (For relevance, unlabeled weaknesses could be seen as "(2x)", doubled damage.)
NOTE THAT NOT EVERY POKÉMON LISTED HERE WILL ALWAYS APPEAR. Sometimes, it's pure randomness or bad luck on your part. Sometimes, you have to beat the sub-chapter (1-1, 1-2, etc.) to let them in. And, sometimes, you have to meet certain conditions. These will be noted as necessary, however, below the chart.
Most areas will also list off some simple info about it, like below.
- Dominant Types: Water
- General Power: 470 ~ 520
- Preferred Pokémon: Grass is largely preferred due to the number of Water/Ground Pokémon that are only weak to Grass.
Okay, the above is kinda a superficial version of what I speak of, but it's hard to do it without having a chart to work off, either. =P In any case, I list three things. First are the main Pokémon types you'll see fighting you in an area. This is not made by going through and counting one by one everyone's type, simply an observational notice.
Second comes the approximate level of Power each Pokémon has in the area - it varies (and is significantly higher for bosses), so be warned, but it's a general idea of what to expect. (Power is a numerical estimation of the Pokémon's strength, all taken into account. You see it when you switch Pokémon.) The most important note about this is that it is a general range (there are some deviants, of course) and that this is an estimation based on when I first went through there. Later-game details - most prominently the World Rank - will affect this in certain ways that can really skew it off. Since the walkthrough was somewhat designed to be followed start-to-end (even if it rarely is), it remains here to help the first-timers and the like.
Finally, the last bullet mentions the best Pokémon in general for the area. Depending on the area, I may go off and name specific species of Pokémon or give certain conditional info. For the most part, this third bullet just relies on type-based information and is the Pokémon you will want to use if you plan on going through this area without switching. There's no disadvantage to switching, just that it can be a little inconvenient. To each their own.
Finally, to round out the area is a little bit of a walkthrough as necessary. In reality, the Pokémon encounters found in most areas are randomized to some extent, even if the areas are geographically the same (and even then, it's a linear trip that anyone should be able to easily navigate). The random encounters are basically swarms of Pokémon listed in the table above the pseudo-walkthrough. Some areas will get a detailed walkthrough when they are not random - such as Beginner's Park and the Battle Royales - and any area with a boss gets some appropriate details, but I can only do so much. Sorry. >_>
That said, let's get this guide over with!
Prologue: Beginner's Park
- Dominant Types: Varied
- General Power: 30
- Preferred Pokémon: You'll have to switch out effectively; a given, since this is moreso a tutorial
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Klink | Steel | Ice, Rock | Fire, Ground, Fighting |
Oshawott | Water | Rock, Fire, Ground | Grass, Electric |
Panpour | Water | Rock, Fire, Ground | Grass, Electric |
Pansage | Grass | Water, Rock, Ground | Flying, Ice, Bug, Fire, Poison |
Pansear | Fire | Bug, Ice, Grass, Steel | Water, Rock, Ground |
Scraggy | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Snivy | Grass | Water, Rock, Ground | Flying, Ice, Bug, Fire, Poison |
Tepig | Fire | Bug, Ice, Grass, Steel | Water, Rock, Ground |
Victini | Fire/Psychic | Bug, Ice, Grass, Steel, Poison, Fighting | Water, Rock, Ground, Ghost, Dark |
Zekrom | Electric/Dragon | Dragon, Flying, Water | Dragon, Ground, Ice |
This game begins in Beginner's Park. For the most part, it's just so you can get used to the controls and whatnot. That said, you will begin with a Pikachu (yay!) - Pikachu is an Electric-type Pokémon that is weak to Ground and advantageous to Flying and Water. To move, you can use the Circle Pad; A and B let you attack (if an attack is in that slot - you start with just ThunderShock in slot A); and X opens the menu where you can switch Pokémon. Okay so far?
If so, go northeast and battle the two Pansear - remember to gather the "P" (Poké - a unit of money in this game) that is dropped! Further ahead are some Pansage, with quite a few Panpour beyond. Once you're done with them, go northeast and use the catapult to go into the next area like you will for much of the game.
As you go into the next area, you'll see an Oshawott to the northeast. It's a bit stronger than the rest of the Pokémon around here. Lucky you, are guaranteed to be able to recruit this starter - you can recruit Pokémon if you defeat them and a small, glowing, toy version of them appears where they fell. Some Pokémon (mostly here) are guaranteed recruits; some are not allowed; and the otherwise-odds are about 5% ~ 10%. You will be told how to switch Pokémon (press X, then choose the Pokémon). Switch to Oshawott now. Further to the northeast, you can use his Aqua Jet (A Button) to fight off the Tepigs and Pansears; one Tepig will be able to be befriended, so do so, then switch to him to battle the Pansages and Snivys nearby. One Snivy can be befriended, too!
Go northeast to the catapult to the next area. Switching to Tepig here will be best to deal with the Snivy ahead. The clearing beyond has some Oshawott, so go for Snivy there. (Snivy is stronger than Pikachu.) Further ahead are some Scraggy - you have neither advantage nor weakness concerning them, so pick who you will, or just stay Snivy if you're lazy like me. =P Further to the northeast are some Tepig and the legendary (but cute~!) Victini, so switch to Oshawott and just drown 'em. You will also get Victini recruited, so yay~!
Further to the northeast is a special "!" catapult, which typically notes that a boss is ahead, so look out! You'll fight a Zekrom there - yes, a legendary Dragon, and so early, too... For the most part, you want to avoid using Oshawott (due to Electric moves) and Pikachu (due to the dual Electric resistance on Zekrom). All of your Pokémon will only do half-damage at best to him, so Victini - your most powerful - is probably best. Plus, Zekrom is allied by some Klinks, so Victini's Flame Charge helps a lot to melt 'em.
Zekrom will not take much damage during the fight, but your responsibility to not to beat him, just weaken him a bit for now. He'll fly off after a bit as the platform collapses beneath you, sending you falling way down...
Chapter 1: Battle Royale!
Chapter Flowchart
- Chapter 1-1: Trailhead Field
- Chapter 1-2: Seabreeze Trail
- Chapter 1-3: Echo Valley
- Chapter 1-4: Challenger's Ground
Chapter 1-1: Toy Town
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Patrat * | Normal | N/A | Fighting |
- NOTE (*): This Pokémon will not appear in the overworld until reaching Chapter 1-2.
After the events in Beginner's Park, you'll find that you have fallen into Toy Town. A Scraggy there suggests you visit the fountain to the north. The Glowing Fountain, a feature of every town, is one where you can get some Glowdrops to fully heal the HP of all the Pokémon you have. You can also look around at some of the various facilities in the town, but most are non-functional or too expensive. Once you heal, you can leave Toy Town after the scene. (Don't worry - you can always return to use their facilities!) Once on the overworld map, you can find a Meadow and a Forest to the east of town, described below.
Chapter 1-1: Meadow
- Dominant Types: Normal, with some Fire mixed in
- General Power: 60 ~ 80
- Preferred Pokémon: Oshawott, due to the advantage over Fire, but he easily dies due to being weak. Minccino with DoubleSlap is pretty good, too.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Audino * | Normal | N/A | Fighting |
Cinccino * | Normal | N/A | Fighting |
Delcatty | Normal | N/A | Fighting |
Minccino | Normal | N/A | Fighting |
Patrat | Normal | N/A | Fighting |
Pignite | Fire/Fighting | Bug, Ice, Grass, Steel, Rock, Normal, Dark | Water, Ground, Psychic, Flying |
Rattata | Normal | N/A | Fighting |
Raticate * | Normal | N/A | Fighting |
Skitty | Normal | N/A | Fighting |
Tepig | Fire | Bug, Ice, Grass, Steel | Water, Rock, Ground |
Togepi | Normal | N/A | Fighting |
Watchog * | Normal | N/A | Fighting |
- NOTE (*): These Pokémon will not appear until you beat the game.
The final area features a boss to the north, a Pignite, the evolved form of Tepig. It's pretty easy if you're using Oshawott or Minccino as I recommended, especially one with Water Pulse since it's ranged. Be sure to pick up the money after the battle, then use the catapult at the north side to leave the area. Heal up in Toy Town, too!
Chapter 1-1: Forest
- Dominant Types: Varied, but Grass slightly dominates
- General Power: 60 ~ 80
- Preferred Pokémon: Tepig or Emboar, preferably with a Fire-type move
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Audino * | Normal | N/A | Fighting |
Emolga | Electric/Flying | Fighting, Grass, Bug, Flying, Water | Rock, Ice |
Pansage | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Pichu | Electric | Water, Flying | Ground |
Pidove | Normal/Flying | Fighting, Grass, Bug | Rock, Electric, Ice |
Pikachu | Electric | Water, Flying | Ground |
Servine | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Snivy | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Zorua | Dark | Ghost, Psychic | Fighting, Bug |
Zoroark * | Dark | Ghost, Psychic | Fighting, Bug |
- NOTE (*): These Pokémon will not appear until you beat the game.
The final area is a boss battle versus Servine and some Snivy. Tepig or Emboar become really useful here due to their advantage. There's not much to worry over here except Servine's Leaf Tornado, which can make staying near it a bit difficult. Overall, a pretty easy area - don't worry, it gets tougher later.
Chapter 1-1: Battle Royale
- Difficulty: Power around 70
- Pokémon Fought: 32 total
- Prize: 100 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Axew | Dragon | Dragon | Dragon, Ice |
Igglybuff | Normal | N/A | Fighting |
Lillipup | Normal | N/A | Fighting |
Pansage | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Pansear | Fire | Grass, Ice, Bug, Steel | Rock, Water, Ground |
Pichu | Electric | Water, Flying | Ground |
Rattata | Normal | N/A | Fighting |
Scraggy | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Be sure to heal before coming here! It's also pretty smart to have a Pokémon with a Power above 70 - I managed to recruit the Servine from the Forest, so I was already set. (Then again, I also had some 90+ Emolga, Minccino, and Tepig.) There's not really an ideal Pokémon (that you can have at 70+), so there's not much to worry.
As you enter, your team will be examined to find someone with a Power above 70 - it's a requirement of this one, so you have to do it. After finding one suitable for combat, you'll be told the general rules of the Battle Royale: basically, it's a free-for-all Pokémon rumble; no one has any ally, so you'll often find enemies hitting each other. To prevent people from sitting back and watching, later Royales will have a timer, but this one won't for now. In any case, you need to beat anyone to win. You cannot switch Pokémon unless you're KO'ed, in which case you can - however, three KO'ed Pokémon marks a loss.
Anyhow, once you're ready, you may want to consider purchasing the Cut move in the northeast corner of the area. This is best if the Pokémon you have only has a 1-star move (remember to account for STAB!), and especially with a Normal-type. In any case, get on the catapult once you're ready. Battling itself is pretty easy so long as you meet the conditions and have spares to back you up. Here, it's better to try to get into the fray from the fringes of it (since it all tends to bunch up immediately) to prevent getting hurt (a lot) and to make it easier to hit others. But do as you will - being trigger-happy also works. Axew and Scraggy are the boss enemies here, but there's nothing much either can do to you unless you got a Normal type or Zorua from before.
Chapter 1-2: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Ducklett | Water/Flying | Fire, Rock, Ground, Grass, Fighting, Bug | Electric (4x), Rock |
After the Royale in 1-1, as with all later ones, the gate to the next portion of the area will open up outside. You can heal back in Toy Town before going; you'll have a scene with Pawniard and his crones on the way. In that part of the overworld, you can speak with the Excadrill in the hole to make a quick way to Toy Town and back. In any case, near the hole are a Beach and a Meadow, with the Battle Royale further to the northeast.
Chapter 1-2: Beach
- Dominant Types: Water
- General Power: 90 ~ 110
- Preferred Pokémon: Pikachu or Pichu, preferably from the Chapter 1-1 Meadow
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Buizel | Water | Fire, Rock, Ground | Electric, Grass |
Dewott | Water | Fire, Rock, Ground | Electric, Grass |
Ducklett | Water/Flying | Fire, Rock, Ground, Grass, Fighting, Bug | Electric (4x), Rock |
Floatzel * | Water | Fire, Rock, Ground | Electric, Grass |
Horsea | Water | Fire, Rock, Ground | Electric, Grass |
Octillery * | Water | Fire, Rock, Ground | Electric, Grass |
Oshawott | Water | Fire, Rock, Ground | Electric, Grass |
Panpour | Water | Fire, Rock, Ground | Electric, Grass |
Remoraid | Water | Fire, Rock, Ground | Electric, Grass |
Wingull | Water/Flying | Fire, Rock, Ground, Grass, Fighting, Bug | Electric (4x), Rock |
- NOTE (*): These Pokémon will not appear until you beat the game.
The final area is one with a boss: Dewott, allied by Oshawott. This battle can be a bit difficult since they all have a ranged attack of some sort, meaning that you want to keep those Oshawott away. I found using Servine with Leaf Tornado - a ranged and somewhat wide Grass-type move - to be somewhat effective in that.
Chapter 1-2: Meadow
- Dominant Types: Normal
- General Power: 100 ~ 120
- Preferred Pokémon: Pignite or anyone with a Fighting-type move
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Buneary | Normal | N/A | Fighting |
Castform * | Normal | N/A | Fighting |
Herdier | Normal | N/A | Fighting |
Hoppip | Grass/Flying | Water, Rock, Ground, Grass, Bug, Fighting | Ice (4x), Fire, Rock, Poison, Flying |
Jumpluff * | Grass/Flying | Water, Rock, Ground, Grass, Bug, Fighting | Ice (4x), Fire, Rock, Poison, Flying |
Lillipup | Normal | N/A | Fighting |
Lopunny * | Normal | N/A | Fighting |
Minccino | Normal | N/A | Fighting |
Mightyena * | Dark | Ghost, Psychic | Fighting, Bug |
Poochyena | Dark | Ghost, Psychic | Fighting, Bug |
Skiploom | Grass/Flying | Water, Rock, Ground, Grass, Bug, Fighting | Ice (4x), Fire, Rock, Poison, Flying |
Spearow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
- NOTE (*): These Pokémon will not appear until you beat the game.
At the entrance of the forest, you can find a Move Vendor to teach you Low Sweep, a 2-star Fighting move.
The boss of this area is Herdier, who is allied by Lillipup. It's a pretty easy fight to some extent, since they don't have a lot of contact moves, but Herdier does have the usual attack that pushes you back and another that really moves him forward, so it's best to attack him from behind.
Chapter 1-2: Battle Royale
- Difficulty: Power around 120
- Pokémon Fought: 38 total
- Prize: 200 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Croagunk | Poison/Fighting | Normal, Ice, Rock, Steel, Dark, Grass | Psychic (4x), Ground, Flying |
Ducklett | Water/Flying | Fire, Rock, Ground, Grass, Fighting, Bug | Electric (4x), Rock |
Emolga | Electric/Flying | Fighting, Grass, Bug, Flying, Water | Rock, Ice |
Magikarp | Water | Fire, Rock, Ground | Electric, Grass |
Minccino | Normal | N/A | Fighting |
Panpour | Water | Fire, Rock, Ground | Electric, Grass |
Patrat | Normal | N/A | Fighting |
Sawk | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Throh | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Tyrogue | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
When you enter the area, you'll be told about having met (or not) a Pokémon with a Power over 120, a requirement for this Royale. This Royale and all future others will have a time limit displayed in the top-left corner, usually starting somewhere between 30 and 60 seconds. It's obviously not a lot of time, but you can increase the amount of time you have by picking up the clock-shaped pick-ups dropped during the battle. Also note that, in the top-right corner of the entrance hall, you can get the Fighting move Rock Smash at two stars for some money, which you may find useful. Once ready, stand on the catapult nearby.
The battle itself will eventually just become an all-out brawl in the center of the area since most of these Pokémon won't have any ranged moves. Wide, sweeping moves like Bite and DoubleSlap can become quite useful here, as could ranged moves since you wouldn't have to put yourself in much danger. Pokémon like Spearow were my favorite here due to their ability to use Aerial Ace, which is great against the bosses that Sawk and Throh are.
Chapter 1-3: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Panpour | Water | Fire, Rock, Ground | Electric, Grass |
Pansage | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Pansear | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
After having completed your second Battle Royale, you can proceed into the final segment of Chapter 1, Echo Valley. As you arrive, you'll meet up with Pawniard's gang again, who hints at the type exclusiveness in the next Royale, cleverly evading the question of the missing Glowdrops. Anyhow, as you enter the area, you can find Excadrill to the north to make a tunnel back to Toy Town - be sure to use that to heal.
Nearby, you'll find both a Forest and a Beach, with a Cave and three Battle Royales to the north. There are three Battle Royales for a reason: each one requires a specific type, and their difficulty ascends from 160 to 170 to 180 from west to east. That means you'll have to look carefully in the Forest for a good Grass-type to recruit, on the Beach for a good Water-type, and in the Cave for a good Fire-type for each Battle Royale. Obviously, I recommend the boss Pokémon of each area, but you can also work with something weaker if you'd rather. In any case, you have to beat all three Royales to proceed onward.
Chapter 1-3: Forest
- Dominant Types: Grass
- General Power: 160 ~ 180
- Preferred Pokémon: Fire- or Flying-type Pokémon suffice
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Blissey * | Normal | N/A | Fighting |
Chansey * | Normal | N/A | Fighting |
Deerling (Spring Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug, Fighting |
Happiny | Normal | N/A | Fighting |
Pansage | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Oddish | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Sawsbuck (Spring Forme) * | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug, Fighting |
Shroomish | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Simisage | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Snivy | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Sunflora * | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Sunkern | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Wurmple | Bug | Dark, Grass, Psychic | Fire, Flying, Rock |
- NOTE (*): These Pokémon will not appear until you beat the game.
The entrance to this area features a Move Vendor for the move Growl, which is a status move that lowers the Attack of surrounding Pokémon. Other than that, this becomes the somewhat-typical area. Of the Pokémon here, Deerling makes a great Grass-type ally for that Battle Royale, but it may be me being biased to Fighting moves since it often knows Double Kick. >_> <_< Oddish and Shroomish also work if they know a Poison-type move; that'll let it have an advantage in that Grass-filled battle.
The boss of the area is a Simisage, the evolved form of the annoying Pansage you've encountered up to this point. He acts similarly, so a strategy won't really go beyond the use of Fire- or Flying-type Pokémon and sneaking up behind Simisage. Just look out for its Seed Bomb - it's pretty nasty!
Chapter 1-3: Beach
- Dominant Types: Water
- General Power: 170 ~ 180
- Preferred Pokémon: Electric-types are best, but Grass can work okay, too
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Clamperl | Water | Rock, Fire, Ground | Grass, Electric |
Corsola | Water/Rock | Rock, Fire, Ground, Bug, Ice, Flying | Grass (4x), Electric, Ground, Fighting |
Finneon | Water | Rock, Fire, Ground | Grass, Electric |
Gorebyss * | Water | Rock, Fire, Ground | Grass, Electric |
Huntail * | Water | Rock, Fire, Ground | Grass, Electric |
Lumineon * | Water | Rock, Fire, Ground | Grass, Electric |
Oshawott | Water | Rock, Fire, Ground | Grass, Electric |
Panpour | Water | Rock, Fire, Ground | Grass, Electric |
Simipour | Water | Rock, Fire, Ground | Grass, Electric |
Staryu | Water | Rock, Fire, Ground | Grass, Electric |
Tentacool | Water/Poison | Rock, Fire, Ground, Grass | Ground, Psychic, Electric |
Wingull | Water/Flying | Rock, Fire, Ground, Grass, Bug, Fighting | Electric (4x), Rock |
- NOTE (*): These Pokémon will not appear until you beat the game.
The boss of this area is a Simipour. Simipour actually is pretty powerful - most of the Pokémon you've recruited insofar will die within two Water Guns from it, and that's not accounting for its Panpour allies. >_> The best thing to do here would likely grab someone like Simisage that has Vine Whip - because of Simipour's size, it'll hit several times for a lot of damage.
Chapter 1-3: Cave
- Dominant Types: Fire
- General Power: 175 ~ 195
- Preferred Pokémon: Water-types, especially those with ranged moves like Bubblebeam or Water Pulse
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Growlithe | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Magby | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Pansear | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Simisear | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Tepig | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Vulpix | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Woobat | Psychic/Flying | Poison, Fighting, Bug, Grass | Dark, Ghost, Rock, Ice, Electric |
Wobbuffet * | Psychic | Poison, Fighting | Dark, Bug, Ghost |
Wynaut | Psychic | Poison, Fighting | Dark, Bug, Ghost |
- NOTE (*): These Pokémon will not appear until you beat the game.
As could be expected if you played the other two areas of Chapter 1-3, the boss here is a Simisear, the evolved form of Pansear, by whom it is allied. It will hit most of your Pokémon pretty hard like the other two - this time with Fire-type moves - but its size is its downfall if you have moves like Bubblebeam, which will hit it multiple times.
Chapter 1-3: Grass-Type Battle Royale
- Difficulty: Power around 160
- Pokémon Fought: 28 total
- Prize: 300 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Bayleef | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Bulbasaur | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Chikorita | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Grovyle | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Grotle | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Ivysaur | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Treecko | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Turtwig | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
This will probably be one of the easiest Battle Royales, in no small part because it has the lowest Power requirement. Recommended Pokémon include those like Shroomish and Oddish, mostly if they know a Poison-type move for STAB and super-effective damage on Grass Pokémon. If you want, you can also purchase a 1-star Vine Whip in the top-right corner - it's a decent Grass move.
The Battle Royale can be a bit difficult if you don't have some kind of move on your Grass-types that can deal out super-effective damage, since most moves will be restricted to 3/4-damage. (STAB is +50% to 1.5x, then not-very-effective damage halves to 0.75x, and some take 3/8-damage to halve it against to 0.375x.) The best you can probably do is more likely then something like Deerling, which can be devastating with its sweeping often-3-star Double Kick, which happens to be what I used. Other than that, try to just pick off isolated Pokémon.
Chapter 1-3: Water-Type Battle Royale
- Difficulty: Power around 170
- Pokémon Fought: 28 total
- Prize: 300 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Croconaw | Water | Rock, Fire, Ground | Grass, Electric |
Marshtomp | Water | Rock, Fire, Ground | Grass, Electric |
Mudkip | Water | Rock, Fire, Ground | Grass, Electric |
Piplup | Water | Rock, Fire, Ground | Grass, Electric |
Prinplup | Water | Rock, Fire, Ground | Grass, Electric |
Squirtle | Water | Rock, Fire, Ground | Grass, Electric |
Totodile | Water | Rock, Fire, Ground | Grass, Electric |
Wartortle | Water | Rock, Fire, Ground | Grass, Electric |
This is the medial difficulty of the three Royales here, and it requires Pokémon of the Water type. Since pretty much everyone here is a pure Water-type, you want a Pokémon that is at least part-Water and can use a non-Water STAB move - for example, Wingull (Water/Flying) with Wing Attack (Flying) or Tentacool (Water/Poison) with Acid (Poison). I happened to use the latter. Also note the Move Vendor in the top-right corner: it can teach Water Gun, which might be useful if you're in a pinch for an STAB move.
This battle will be difficult if you don't have a ranged move. Most of the Pokémon you'll fight here have a ranged move of some kind - usually Water Gun - so staying out of the fray is nigh impossible. If you are in a pinch for a such a move, Water Gun - although the Pokémon here resist it - can suffice and help you pick off stragglers from the herd. Alternatively, you can try befriending Tentacool as I did to get one with Acid.
Chapter 1-3: Fire-Type Battle Royale
- Difficulty: Power around 180
- Pokémon Fought: 28 total
- Prize: 300 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Charmander | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Charmeleon | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Chimchar | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Combusken | Fire/Fighting | Grass, Ice, Bug, Steel, Rock, Normal, Dark | Water, Ground, Psychic, Flying |
Cyndaquil | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Monferno | Fire/Fighting | Grass, Ice, Bug, Steel, Rock, Normal, Dark | Water, Ground, Psychic, Flying |
Quilava | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Torchic | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
We finally come to the most difficult of the three Battle Royales, this one forcing the use of Fire-type Pokémon. It's pretty hard to get an ideal Pokémon for this one, since most of the Fire-type Pokémon around here only delegate themselves to Fire-, Normal-, or Dark-type moves. I did manage to get a Tepig from the Cave by chance that had Rock Tomb (Rock), which is immensely useful in this battle. Alternatively, you could stick with a neutrally-effective move, or you can buy a 2-star Ember (Fire) here.
The battle itself is one you can handle with an aggressive strategy. With my Rock Tomb Tepig, I basically ran around and mashed the B Button to finish the battle in just over 30 seconds. You could do a similar thing if you're using other attacks - I don't really know why it's effective, but it is.
Chapter 1-4: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Blitzle | Electric | Water, Flying | Ground |
Purrloin | Dark | Ghost, Psychic | Bug, Fighting |
After having finished all three of the Battle Royales in Chapter 1-3, you'll be congratulated for your efforts. You'll then be told that Pawniard has already moved on to another area with his gang by tagging along with some other group. In any case, in the overworld map, go east and on to the next area. After the scene there, you're free to move around 'n' stuff.
Just east of the entrance to the area, you can quickly find a Forest and a Beach. Excadrill is to the northwest of the latter to make a quick tunnel back into Toy Town, so be sure to use it! Just northwest of him is a Meadow, and east of there is a Tower. The far northern portion of the area houses a two-part Battle Royale, which has a Power baseline of 250, so I'd recommend trawling through the other areas first.
Chapter 1-4: Forest
- Dominant Types: Bug and Normal
- General Power: 210 ~ 235
- Preferred Pokémon: Fire-type Pokémon do well-enough here, though the ideal Pokémon is something like Pignite or someone with Fire- and Fighting-type moves
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beautifly | Bug/Flying | Psychic, Grass, Dark, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Cascoon | Bug | Psychic, Grass, Dark | Fire, Flying, Rock |
Deerling (Spring Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug, Fighting |
Dustox | Bug/Poison | Psychic, Grass, Dark | Fire, Flying, Rock, Psychic |
Igglybuff | Normal | N/A | Fighting |
Jigglypuff | Normal | N/A | Fighting |
Liepard | Dark | Ghost, Psychic | Bug, Fighting |
Purrloin | Dark | Ghost, Psychic | Bug, Fighting |
Sawsbuck (Spring Forme) * | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug, Fighting |
Silcoon | Bug | Psychic, Grass, Dark | Fire, Flying, Rock |
Swellow * | Normal/Flying | Fighting, Bug, Grass | Ice, Rock, Electric |
Taillow | Normal/Flying | Fighting, Bug, Grass | Ice, Rock, Electric |
Wigglytuff * | Normal | N/A | Fighting |
Wurmple | Bug | Psychic, Grass, Dark | Fire, Flying, Rock |
- NOTE (*): These Pokémon will not appear until you beat the game.
The boss of this area is a Liepard. Liepard makes a pretty easy boss to beat, especially because some of the Pokémon you could've befriended in the area (namely the Bug-types) already have an advantage over it, and are also likely to be pretty powerful since this area is hopefully new to you. The same is also true for Deerling, who I recommend for this fight if they have the powerful Double Kick move, which is advantageous over Dark-types like Liepard and the allying Purrloin. With such a Pokémon in hand, you shouldn't much of a problem, although Liepard is pretty agile and likes to dodge around, which can make catching up a little annoying.
Chapter 1-4: Beach
- Dominant Types: Water
- General Power: 220 ~ 250
- Preferred Pokémon: Electric-types are by far the preference, especially due to the boss, but Grass also works well
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Carvanha | Water/Dark | Fire, Rock, Ground, Psychic, Ghost | Grass, Electric, Fighting, Bug |
Cloyster * | Water/Ice | Fire, Rock, Ground, Flying, Dragon | Grass, Electric, Fighting, Rock |
Corphish | Water | Fire, Rock, Ground | Grass, Electric |
Ducklett | Water/Flying | Fire, Rock, Ground, Bug, Fighting, Grass | Electric (4x), Rock |
Finneon | Water | Fire, Rock, Ground | Grass, Electric |
Horsea | Water | Fire, Rock, Ground | Grass, Electric |
Luvdisc | Water | Fire, Rock, Ground | Grass, Electric |
Mantine * | Water/Flying | Fire, Rock, Ground, Bug, Fighting, Grass | Electric (4x), Rock |
Mantyke | Water/Flying | Fire, Rock, Ground, Bug, Fighting, Grass | Electric (4x), Rock |
Seadra | Water | Fire, Rock, Ground | Grass, Electric |
Sharpedo * | Water/Dark | Fire, Rock, Ground, Psychic, Ghost | Grass, Electric, Fighting, Bug |
Remoraid | Water | Fire, Rock, Ground | Grass, Electric |
Shellder | Water | Fire, Rock, Ground | Grass, Electric |
Swanna | Water/Flying | Fire, Rock, Ground, Bug, Fighting, Grass | Electric (4x), Rock |
Wingull | Water/Flying | Fire, Rock, Ground, Bug, Fighting, Grass | Electric (4x), Rock |
- NOTE (*): These Pokémon will not appear until you beat the game.
The boss of this area is Swanna. Swanna is a rarity - relatively - among boss Pokémon, having a huge, glaring weakness to Electric-type moves. If you're having trouble, it may be best to go back to the Meadow in 1-1 for a Pichu/Pikachu, though I hardly believe it's wholly necessary. For the most part, you could just speedily hit for at least neutral damage - such as Grass moves from the Pokémon in the 1-4 Forest. To each their own, though. In any case, this is not a battle you'll want to fight from Swanna's front - it has a tendency to use a number of swift tackling-like attacks that can really wear you down. Coupled with the annoying Duckletts' ranged attacks, you'll want to get on Swanna's back side and use sweeping moves while also taking care of the Duckletts every now and then, since they will kill you if given a chance.
Chapter 1-4: Meadow
- Dominant Types: Electric and Normal
- General Power: 240 ~ 270
- Preferred Pokémon: Deerling with Double Kick works extremely well here to resist Electric and kill Normal-types
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Ampharos * | Electric | Water, Flying | Ground |
Blitzle | Electric | Water, Flying | Ground |
Flaaffy | Electric | Water, Flying | Ground |
Furret * | Normal | N/A | Fighting |
Lillipup | Normal | N/A | Fighting |
Mareep | Electric | Water, Flying | Ground |
Meowth | Normal | N/A | Fighting |
Patrat | Normal | N/A | Fighting |
Pidgeot * | Normal/Flying | Fighting, Bug, Grass | Ice, Rock, Electric |
Pidgeotto | Normal/Flying | Fighting, Bug, Grass | Ice, Rock, Electric |
Pidgey | Normal/Flying | Fighting, Bug, Grass | Ice, Rock, Electric |
Poochyena | Dark | Ghost, Psychic | Bug, Fighting |
Sentret | Normal | N/A | Fighting |
Zebstrika | Electric | Water, Flying | Ground |
- NOTE (*): These Pokémon will not appear until you beat the game.
The entrance to the Meadow has a Move Vendor that will let you buy Tail Whip. Tail Whip is a move with its own uses in being able to lower Defense, but it's not really worth ~3,000 Poké in my opinion.
In this area, you'll find the boss to be Zebstrika, the evolved form of Blitzle. Zebstrika doesn't pose much of a problem: it's swift, sure, but that's the main threat. Most of your Pokémon aren't very likely to be able to use Ground-type attacks, either, so it's best to throw your best non-Water non-Flying type out there and use neutral-hitting STAB moves to finish it.
Chapter 1-4: Tower
- Dominant Types: Psychic
- General Power: 260 ~ 290
- Preferred Pokémon: It's unlikely for you to have any Ghost-types, and most of your Dark- and Bug-types are pretty poor. It's ideal to use your best Pokémon (Power above 220 or so) that does know a move of one of those types, or just go for your best in general. The Scraggys here also tend to be murderous in this particular dungeon because of the huge Psychic resistance, possible STAB advantage to Psychic via Dark, and possible STAB advantage to themselves via Fighting.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Abra | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Alakazam * | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Drowzee | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothorita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Kadabra * | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Kirlia | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Mime Jr. | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Munna | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Ralts | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Scraggy | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
- NOTE (*): These Pokémon will not appear until you beat the game.
In entrance of this Psychic-filled dungeon, you'll find a Move Vendor to the northeast. It will teach Echoed Voice, a 1-star Normal-type move that grows in power with repeated use. It could be useful for you, especially on a good Normal-type.
The boss of this dungeon is a Gothorita, the evolved form of Gothita. Needless to say, if you've gotten a Scraggy, you shouldn't have trouble at all with this one, though the Gothita can be troubling with their ranged attacks that you can barely see coming except for shining light on the ground.
Chapter 1-4: Battle Royale Semifinals
- Difficulty: Power around 250
- Pokémon Fought: 27 total
- Prize: 500 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Carvanha | Water/Dark | Fire, Rock, Ground, Psychic, Ghost | Grass, Electric, Fighting, Bug |
Deino | Dark/Dragon | Ghost, Psychic, Dragon | Ice (4x), Fighting, Bug, Dragon |
Pawniard | Dark/Steel | Ghost, Psychic, Ice, Rock | Fighting (4x), Fire, Ground |
Poochyena | Dark | Ghost, Psychic | Bug, Fighting |
Purrloin | Dark | Ghost, Psychic | Bug, Fighting |
Vullaby | Dark/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ice, Rock, Electric |
When you enter the building, Pawniard will begin with some expected taunting before mentioning that this Battle Royale is a two-parter. In any case, in the top-right corner, you'll find a Move Vendor for Work Up, which is used to boost your Attack. In any case, get a decent Pokémon and enter the arena. The ideal Pokémon is probably going to be a Fighting-type like Scraggy - even though you can't easily deal with Vullaby, at least you'll be able to wreck Pawniard and Deino. Not to mention the myriad other Dark types.
The fight itself typically will end up becoming an all-out physical brawl: almost no one except Vullaby has an actual ranged attack, which makes Pokémon like Deerling all the more valuable. (Even though Double Kick isn't really a ranged move, it does affect a lot of area.) It shouldn't be too hard; I even managed with Gothorita.
Chapter 1-4: Battle Royale Championship
- Difficulty: Power around 280
- Pokémon Fought: 39 total
- Prize: 1,000 Poké, Cool Key
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Darumaka | Fire | Grass, Ice, Bug, Steel | Water, Ground, Rock |
Emboar | Fire/Fighting | Grass, Ice, Bug, Steel, Rock, Normal | Water, Ground, Psychic, Flying |
Lumineon | Water | Fire, Rock, Ground | Grass, Electric |
Magcargo | Fire/Rock | Grass, Ice, Bug, Steel, Flying | Water (4x), Ground (4x), Rock, Fighting |
Maractus | Grass | Rock, Water, Ground | Fire, Ice, Flying, Bug, Poison |
Palpitoad | Water/Ground | Rock, Fire, Ground, Steel, Electric, Poison | Grass (4x) |
Roselia | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Samurott | Water | Rock, Fire, Ground | Grass, Electric |
Serperior | Grass | Rock, Water, Ground | Fire, Ice, Flying, Bug, Poison |
Right after finishing off Pawniard and his gang, you'll head back into the entrance area. We still have another Royale to go before being able to declare ourselves champions of this area. Luckily, you get a chance to switch Pokémon freely here, so do so!
The fight itself is actually legitimately difficult - there's no one ideal Pokémon, for one thing, short of getting lucky with movesets in some miraculous way. For the most part, you'll want to just bring along your best Pokémon. Personally, I brought a Gothita that happened to know both Confusion and Rock Tomb. Rock Tomb was nice for slowing everyone down, which allowed them to become easy pickings with Confusion - not to mention that Emboar is the strongest Pokémon of the bunch, and you'll want an easy way to take him down.
Chapter 1-4: Conclusion of Chapter 1
After having won the two-part Battle Royale and claiming your Cool Key, which is basically a trophy of some sort, I suppose. After the scene with Lillipup, head to Toy Town. (FYI, you know you can do this via the Start Button's Pause menu, right?) Once there, go towards Lillipup. After the scene, we decide to head out to Easterly Town after Krookodile. You'll be fully healed in the interim between Toy Town and Easterly Town; once on the Road to Easterly Town, simply go north for a bit.
And, after another scene, a new chapter begins...
Chapter 2: Stolen Glowdrops
Chapter Flowchart
- Chapter 2-1: Sun-Dappled Bank
- Chapter 2-2: Misty Edgewater
- Chapter 2-3: Soothing Shore
- Chapter 2-4: Shimmering Lake
Chapter 2-1: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Tympole | Water | Fire, Ground, Rock | Grass, Electric |
Venipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
After the scene between 1-4 and 2-1, you'll find yourself in Easterly Town, the central hub of Chapter 2. You quickly find the Krookodile you've been looking for, but he leaves before you can interfere. The townspeople will end up tasking you with finding and retrieving the Glowdrops. (Even though they've been taken, there's apparently enough left in Easterly Town's fountain to suffice for more than enough team healings, so don't worry.) The town's facilities mirror Toy Town's to some extent. Munna on the west side of town will accept Passwords. There's also a SolarBeam Move Vendor northwest of the fountain if, by some miracle of Arceus, you've managed to grind up 300,000 Poké. Additionally, the east side of town will feature Launch Pads to other towns - of course, you have to wait for them to unlock, meaning you'll only find those for Toy Town and Easterly Town (depending on which you're in, obviously). That's about it; the overworld is to the southwest.
In the overworld, to the west you can find some Treetops, with the Lake and Mysterious Fort to the east. The Treetops and Lake are your typical type-themed dungeons like you're accustomed to, and the Mysterious Fort is the analog of the Battle Royales for this area. There's nothing special about any of them you can't find out until you arrive ...
... except for Uxie. If you've had two customers in the Toy Shop - if you can't StreetPass, they're 10 Play Coins (1,000 steps) a pop - Uxie can randomly pop up at the Lake. If you're unfamiliar with Pokémon Diamond/Pearl/Platinum, Uxie is a pseudo-legendary from those games, and can be a somewhat decent Psychic Pokémon.
Chapter 2-1: Treetops
- Dominant Types: Bug and Grass
- General Power: 320 ~ 360
- Preferred Pokémon: Fire- or Flying-types are preferred on the general level. Some beam-type moves or distance/ranged moves are hugely preferred to be on them due to the way the enemies tend to attack: suddenly.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Archen | Rock/Flying | Bug, Fire, Flying, Ice, Fighting | Steel, Ice, Rock, Electric |
Bellsprout | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Butterfree | Bug/Flying | Dark, Psychic, Fighting, Bug, Grass | Rock (4x), Fire, Flying, Ice, Electric |
Caterpie | Bug | Dark, Psychic | Fire, Flying, Rock |
Grovyle | Grass | Rock, Water, Ground | Fire, Ice, Flying, Poison, Bug |
Metapod | Bug | Dark, Psychic | Fire, Flying, Rock |
Pansage | Grass | Rock, Water, Ground | Fire, Ice, Flying, Poison, Bug |
Sceptile * | Grass | Rock, Water, Ground | Fire, Ice, Flying, Poison, Bug |
Treecko | Grass | Rock, Water, Ground | Fire, Ice, Flying, Poison, Bug |
Venipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Weepinbell | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Whirlipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to the area features a Move Vendor. This particular one concerns the move Ingrain, which removes the Pokémon's ability to move around, but allows them to heal some HP. It's a bit too much of a risk in this game due to the absolutely massive swathes of Pokémon you find, so don't bother too much unless you want a move that heals after battles.
The boss of this area is an Archen, allied by some Venipede. Archen is actually pretty slow in this fight and his attacks are pretty short-range - if you're able to hit his weak points, you'll have no problem wiping him out.
Chapter 2-1: Lake
- Dominant Types: Water
- General Power: 330 ~ 360
- Preferred Pokémon: Treecko from the 2-1 Treetops is hugely preferred, especially with the multi-target, multi-hit, and homing Magical Leaf - he makes it possible to go through the whole freakin' place without a single hit!
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Azumarill | Water | Fire, Rock, Ground | Grass, Electric |
Azurill | Normal | N/A | Fighting |
Bibarel | Normal | N/A | Fighting |
Bidoof | Normal | N/A | Fighting |
Lombre | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Lotad | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Marill | Water | Fire, Rock, Ground | Grass, Electric |
Palpitoad | Water/Ground | Fire, Rock, Ground, Steel, Electric, Poison | Grass (4x) |
Psyduck | Water | Fire, Rock, Ground | Grass, Electric |
Quagsire ** | Water/Ground | Fire, Rock, Ground, Steel, Electric, Poison | Grass (4x) |
Tirtouga | Water/Rock | Rock, Fire, Ground, Bug, Ice, Flying | Grass (4x), Electric, Ground, Fighting |
Tympole | Water | Fire, Rock, Ground | Grass, Electric |
Uxie * | Psychic | Fighting, Poison | Bug, Dark, Ghost |
Wooper | Water/Ground | Fire, Rock, Ground, Steel, Electric, Poison | Grass (4x) |
- NOTE (*): For this Pokémon to appear, you need two or more Toy Shop customers.
- NOTE (**): This Pokémon doesn't appear until you beat the game.
The boss of this area is a Tirtouga, the fossil partner of Archen from the 2-1 Treetops. He has quite a few weaknesses to hit and is pretty slow. If you've already gone through the Treetops, you should have a decent-enough Grass Pokémon for this, which makes quick work of the battle due to the double-weakness to Grass. Again, Treecko with Magical Leaf kills. In any case, Tirtouga is aided by the also-slow Tympole, so there's not much to do here. >_>
Chapter 2-1: Mysterious Fort
- Difficulty: Power around 360
- Pokémon Fought: ~60 total (can vary)
- Prize: 1,500 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Amoonguss | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Boldore | Rock | Bug, Flying, Ice, Fire | Fighting, Steel, Ground, Grass, Water |
Foongus | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Herdier | Normal | N/A | Fighting |
Krokorok | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
Krookodile | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
Lillipup | Normal | N/A | Fighting |
Patrat | Normal | N/A | Fighting |
Pidove | Normal/Flying | Grass, Bug, Fighting | Rock, Ice, Electric |
Purrloin | Dark | Ghost, Psychic | Bug, Fighting |
Roggenrola | Rock | Bug, Flying, Ice, Fire | Fighting, Steel, Ground, Grass, Water |
Sandile | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
Tranquill | Normal/Flying | Grass, Bug, Fighting | Rock, Ice, Electric |
Watchog | Normal | N/A | Fighting |
Venipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
When you enter the Fort, you'll be introduced to Team Battles. Under normal circumstances, the AI would control two of your allies while you also control one, then you go through a series of fights. However, this time, you have to go through the onslaught by your lonesome, and, like Royales, cannot switch until you're KO'ed. Because of Krookodile's type and being a boss and all, I recommend a Grass-type. As usual, I would recommend a Treecko from the 2-1 Treetops with Magical Leaf, since it makes short work of anything weak to it.
After using the catapult, cross the bridge to the north for your first fight - you'll first fight two groups of Lillipup and Herdier, so ranged moves are preferred at least to start with so you can pick off one. After that, a group of Patrat and Watchog spawn: take them down similarly. Once they're all down, an HP-restoring item will appear; grab it and move on.
In this area, you'll fight off several swarms of Pidove and Tranquill; while they're being beaten, Boldore and Roggenrola will appear. If you're using the Treecko as I recommended, you will want to keep your distance from the birdies and Absorb from the Rock-types as needed. Other than that, just spam moves on them, grab the HP restorer, and move on.
The next area will consist of an initial horde of Venipede. While you defeat them, some Foongus and an Amoonguss will appear. While you try to fight them off - mostly weakness-piercing does it - be wary of additional Venipede swarms appearing.
The final area is the most hectic of all of them. This is in part due to the Purrloin that appear and disappear without a pattern, and can make beating them tedious; for the most part, it's easier just to ignore them. The Sandile there are easy to kill off if you can hit their weaknesses, and make great Absorb fodder if you can use it. Eventually Krookodile will appear alongside some Krokorok; this basically just adds some stronger Sandile to the fight, so it's not really special.
Chapter 2-2: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cottonee | Grass | Rock, Water, Ground | Fire, Ice, Flying, Bug, Poison |
After defeating Krookodile in the Mysterious Fort, you will be able to go to the next segment of Chapter 2. As you arrive, you'll meet up with Gurdurr and his gang briefly before regaining control.
To the northeast of the entrance is the hole with Excadrill that lets you back to Easterly Town, so be sure to activate it. Just southeast of there is a Battle Royale we'll have to be for a prize that lets us deal with a Filthy Fort later. I recommend doing said Royale and Fort last, as always. To the southeast of the Royale is a Hauntyard. West of the tunnel and the Fort, you'll find a Forest and a Cave.
Chapter 2-2: Forest
- Dominant Types: Bug
- General Power: 370 ~ 420
- Preferred Pokémon: Fire- or Flying-types are preferred on the general level. Flying is somewhat better due to the additional resistance to Fighting and Ground some Pokémon here have.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beedrill | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Breloom * | Grass/Fighting | Rock, Water, Ground, Normal, Ice, Steel, Dark | Flying (4x), Fire, Ice, Poison, Psychic |
Cottonee | Grass | Rock, Water, Ground | Fire, Flying, Ice, Poison, Bug |
Deerling (Summer Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug, Fighting |
Drifloon | Ghost/Flying | Psychic, Ghost, Grass, Bug, Fighting | Ghost, Dark, Ice, Rock, Electric |
Kakuna | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Nincada | Bug/Ground | Psychic, Dark, Grass, Rock, Steel, Fire, Electric, Poison | Fire, Flying, Rock, Water, Ice |
Ninjask * | Bug/Flying | Psychic, Dark, Grass, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Sawsbuck (Summer Forme) * | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug, Fighting |
Shedinja * | Bug/Ghost | Psychic, Dark, Grass, Ghost | Fire, Flying, Rock, Dark, Ghost |
Shroomish | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Teddiursa | Normal | N/A | Fighting |
Ursaring * | Normal | N/A | Fighting |
Weedle | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Whimsicott | Grass | Rock, Water, Ground | Fire, Flying, Ice, Poison, Bug |
- NOTE (*): These Pokémon do not appear until you beat the game.
There is a Move Vendor at the entrance of this dungeon. For some money, you can get the move PoisonPowder, which can Poison the target and cause continual damage for a while. Not the best thing in the world, but you might find it helps in wearing down some bosses.
The boss of this dungeon is Whimsicott, the evolved form of Cottonee, by whom it is allied. For the most part, the Bug/Poison types of this dungeon - especially Beedrill! - will be able to take cart of it. Twinneedle really kills them all pretty quickly - just stay away from Whimsicott, since it has some kind of Flying-type move on it.
Chapter 2-2: Cave
- Dominant Types: Fire and Ground
- General Power: 420 ~ 450
- Preferred Pokémon: Water Pokémon in general.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Blaziken * | Fire/Fighting | Grass, Ice, Bug, Steel, Rock, Normal | Water, Ground, Psychic, Flying |
Combusken | Fire/Fighting | Grass, Ice, Bug, Steel, Rock, Normal | Water, Ground, Psychic, Flying |
Cubone | Ground | Fire, Rock, Steel, Electric, Poison | Water, Ice, Grass |
Diglett | Ground | Fire, Rock, Steel, Electric, Poison | Water, Ice, Grass |
Gulpin * | Poison | Grass | Psychic, Ground |
Kabuto | Rock/Water | Fire, Flying, Bug, Ice, Rock, Ground | Grass (4x), Fighting, Ground, Electric |
Kabutops * | Rock/Water | Fire, Flying, Bug, Ice, Rock, Ground | Grass (4x), Fighting, Ground, Electric |
Litwick | Ghost/Fire | Grass, Bug, Steel, Ice, Ghost, Psychic | Water, Rock, Ground, Dark, Ghost |
Marowak | Ground | Fire, Rock, Steel, Electric, Poison | Water, Ice, Grass |
Swalot * | Poison | Grass | Psychic, Ground |
Swoobat | Psychic/Flying | Fighting, Poison, Grass, Bug | Dark, Ghost, Ice, Rock, Electric |
Torchic | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Woobat | Psychic/Flying | Fighting, Poison, Grass, Bug | Dark, Ghost, Ice, Rock, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
The cave's boss happens to be a Swoobat, the evolved form of Woobat, by whom it is accompanied. If you managed to recruit Litwick or Kabuto in the dungeon with a Ghost- or Rock-type move, respectively, you'll be okay. Other than that, there's not really a lot of options to hit weaknesses that occurred recently unless you've already visited the Hauntyard. In any case, mostly just try to hit for neutral damage and you'll manage - Swoobat doesn't have anything important up its ... sleeve, whatever. Distance moves will help you stay out of most of his attacks, however.
Chapter 2-2: Hauntyard
- Dominant Types: Ghost
- General Power: 440 ~ 470
- Preferred Pokémon: Ironically, Ghost is great at killing Ghost, so if you're willing to risk it, you could profit well from it. Otherwise, you'll want to try to hit for neutral damage on these guys since there hasn't been a dedicated Dark or Ghost dungeon recently. Water, Rock, or Ground would be preferred in that instance due to Litwick and Lampent (and Gastly with Ground).
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Dusclops | Ghost | Ghost, Psychic | Ghost, Dark |
Duskull | Ghost | Ghost, Psychic | Ghost, Dark |
Dusclops | Ghost | Ghost, Psychic | Ghost, Dark |
Gastly | Ghost/Poison | Ghost, Psychic, Grass | Dark, Ghost, Ground, Psychic |
Lampent | Ghost/Fire | Grass, Bug, Steel, Ice, Ghost, Psychic | Water, Rock, Ground, Dark, Ghost |
Litwick | Ghost/Fire | Grass, Bug, Steel, Ice, Ghost, Psychic | Water, Rock, Ground, Dark, Ghost |
Shuppet | Ghost | Ghost, Psychic | Ghost, Dark |
Spiritomb * | Ghost/Dark | Ghost, Psychic, Dark | N/A |
- NOTE (*): These Pokémon do not appear until you beat the game.
This dungeon houses a Move Vendor in the entrance for Will-O-Wisp. Will-O-Wisp is a move that causes an instant Burn. In addition to causing a loss of HP, you will also notice a decrease in your attacks' power. (It's not permanent, thankfully.) Use if it desired - it can make wearing down strong bosses a bit easier.
Lampent, the boss of this area, is allied by a number of Litwicks. This could actually be the easiest fight in the area if you have been unlucky and not befriended a single Ghost-type since you're more than likely to have Water, Rock, or Ground! In any case, the Pokémon of this area kill themselves pretty well, so go for it. (For the record, you need to have a Ghost-type for the Battle Royale, so you may as well grind through the area several times until you get a good one.)
Chapter 2-2: Battle Royale
- Difficulty: Power around 450
- Pokémon Fought: 31 total
- Prize: 1,500 Poké, Team Catapult
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Gastly | Ghost/Poison | Ghost, Psychic, Grass | Dark, Ghost, Ground, Psychic |
Litwick | Ghost/Fire | Grass, Bug, Steel, Ice, Ghost, Psychic | Water, Rock, Ground, Dark, Ghost |
Spiritomb | Ghost/Dark | Ghost, Psychic, Dark | N/A |
In the corner of the entrance lobby is a Vendor for the move Astonish, at 2-stars. Astonish is a Ghost-type move. Since Ghost Pokémon are required for this Royale (which means STAB) and Ghosts are weak to Ghost (which means double damage), you'll find this move to be useful if you don't have it. Since a Ghost-type Pokémon is required for the Battle Royale, be sure to get a good one from the Hauntyard. I personally opted for Dusclops.
This battle is actually pretty difficult, in no small part because many Ghost-type Pokémon have Ghost- and Dark-type moves, which are both super-effective to Ghosts. You do have some solace in the limited type and species variety, but it's not much. In any case, you'll want to try to stay out of the center of the fight, mostly picking off the stragglers - don't be surprised if you're killed even then, because, again, Ghost hurts Ghost a lot. The main difficulty in this fight will be Spiritomb. By nature, it is rather bulky, and it even has no weaknesses! (FYI, only two Generation V Pokémon did: Spiritomb and Sableye, though Eelektross also did due to the Levitate ability. This was fixed in Generation VI when Fairy was added and made super-effective to Dark ... but Eelektross still lacks weaknesses.) Annnnyways, the main thing I did was get rid of everyone else, then rush Spiritomb a lot with Astonish. Often, it would induce flinching to let me further my combo, eventually going to the point where he could do naught.
After finishing the Royale, you will be rewarded with 1,500 Poké and a Team Catapult. The Team Catapult is an item that will let you participate in Team Battles - now with other allies! - and it's required to let us into the Filthy Fort.
Chapter 2-2: Filthy Fort
- Difficulty: Power around 440
- Pokémon Fought: ~45 total (can vary)
- Prize: 2,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beeheyem | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Chimecho | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Chingling | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Elgyem | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Garbodor | Poison | Grass | Ground, Psychic |
Gardevoir | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothorita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Kirlia | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Medicham | Psychic/Fighting | Fighting, Poison, Normal, Ice, Rock, Steel, Dark | Flying, Ghost |
Meditite | Psychic/Fighting | Fighting, Poison, Normal, Ice, Rock, Steel, Dark | Flying, Ghost |
Purrloin | Dark | Ghost, Psychic | Bug, Fighting |
Ralts | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Swoobat | Psychic/Flying | Fighting, Poison, Bug, Grass | Dark, Ghost, Ice, Rock, Electric |
Trubbish | Poison | Grass | Ground, Psychic |
Woobat | Psychic/Flying | Fighting, Poison, Bug, Grass | Dark, Ghost, Ice, Rock, Electric |
After finishing the Battle Royale in 2-2, you will be rewarded with a Team Catapult. This item will now let you go into the Filthy Fort, your first true Team Battle. Approach the catapults at either side of the main one to choose two allies to go with you, then make the one you want to control walk onto the central one. During a Team Battle, your allies are controlled by the AI, so you don't have to worry too much. In any case, you'll certainly want a Ghost Pokémon (i.e. Dusclops), a Psychic Pokémon for the boss (i.e. Swoobat), and probably just something strong to round it out.
When the battle begins, go north to find the first group of enemies: they consist of Gothita, Gothorita, Woobat, and Swoobat. It should be easy enough with a Ghost Pokémon on your team, so focus for now on the boss and let your allies handle the rest. Grab the HP-restorer that appears, then continue on.
The next area consists of Chimecho and Chingling in two groups, followed by two Elgyem and a Beeheyem. Again, Ghost types = pwnage. The same is true for the next area: Ralts, Kirlia, and Gardevoir.
The boss area will first contain Meditite and Medicham, with Purrloin warping in and out as before. Ghost Pokémon should be able to keep it up with the Meditite/Medicham, but Purrloin can be a problem to them. Luckily, they're weak - nevertheless, try to speed things up so you don't lose your Ghost Pokémon. After a while, Trubbish will come alongside the boss, Garbodor. Garbodor is pretty slow, so it's not difficult to rush him from behind with super-effective moves, then just bash the A/B Buttons.
Chapter 2-3: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Sewaddle | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
After finishing off the Filty Fort in 2-2, you are able to move on to the next part of Chapter 2, the Soothing Shore. Just northwest of the entrance, you'll find the tunnel back to Easterly Town - it's just between a Tower and a Lake. To the west of there, across the bridge, you'll first find a Battle Royale, followed by some Treetops. Finally, the Greenleaf Fort rounds it out to the north. Obviously, I prefer the Battle Royale and Fort to be last.
Chapter 2-3: Tower
- Dominant Types: Psychic
- General Power: 470 ~ 510
- Preferred Pokémon: It would be better to stick to Bug, since Scrafty and Scraggy have advantages over Ghost and Dark (which I'd otherwise recommend). Or you can use a Scrafty/Scraggy you befriend here and murder stuff.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Ariados | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Chimecho * | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Chingling | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Drowzee | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Duosion | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Hypno | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Scrafty | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Scraggy | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Solosis | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Spinarak | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Spoink | Psychic | Fighting, Poison | Dark, Ghost, Bug |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is Scrafty. Scrafty, like Scraggy, can be a bit difficult to pinpoint a weakness for - we haven't have many *good* Flying types recently, nor have we had a Fighting-dedicated dungeon. The only real thing one could use is a Scraggy from within the 2-3 Tower itself - which, with a Fighting move like Rock Smash, actually is pretty good. In any case, I'd recommend just blasting Scrafty with Rock Smash until his inevitable ... well, not really "death" since he's a Toy Pokémon, and I doubt they all really die. Well, whatever.
Chapter 2-3: Lake
- Dominant Types: Water
- General Power: 470 ~ 520
- Preferred Pokémon: Grass is largely preferred due to the number of Water/Ground Pokémon that are only weak to Grass.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Barboach | Water/Ground | Fire, Rock, Ground, Steel, Poison, Electric | Grass (4x) |
Basculin (Blue-Striped Forme) | Water | Fire, Rock, Ground | Grass, Electric |
Lombre | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Lotad | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Marshtomp | Water/Ground | Fire, Rock, Ground, Steel, Poison, Electric | Grass (4x) |
Masquerain | Bug/Flying | Psychic, Grass, Dark, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Mesprit ** | Psychic | Poison, Fighting | Dark, Ghost, Bug |
Mudkip | Water | Fire, Rock, Ground | Grass, Electric |
Shelmet | Bug | Dark, Psychic, Grass | Fire, Flying, Rock |
Shuckle | Rock/Bug | Flying, Bug, Fire, Ice, Grass, Psychic, Dark | Water, Rock, Steel |
Stunfisk | Electric/Ground | Flying, Water, Fire, Rock, Electric, Poison, Steel | Ice, Grass, Ground, Water |
Surskit | Water/Bug | Fire, Rock, Ground, Grass, Dark, Psychic | Electric, Flying, Rock |
Swampert * | Water/Ground | Fire, Rock, Ground, Steel, Poison, Electric | Grass (4x) |
Whiscash | Water/Ground | Fire, Rock, Ground, Steel, Poison, Electric | Grass (4x) |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): This Pokémon will not appear until you have five or more Toy Shop customers.
The boss of this area is Stunfisk, a Pokémon with the rather odd Electric/Ground typing. (Ground does super-effective to Electric, and Electric does nothing to Ground - see my point?) It's weak to a number of things, including the Grass type you should have been using throughout the dungeon. Throwing in the fact that it's allied by the doubly-weak-to-Grass Barboach, you shouldn't have a problem sweeping through this fight.
Chapter 2-3: Treetops
- Dominant Types: Bug and Grass
- General Power: 500 ~ 580
- Preferred Pokémon: Fire- or Flying-type Pokémon in general.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Combee | Bug/Flying | Grass, Dark, Psychic, Fighting, Bug | Rock (4x), Fire, Flying, Ice, Electric |
Karrablast | Bug | Dark, Psychic, Grass | Fire, Flying, Rock |
Leavanny | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Ledian | Bug/Flying | Grass, Dark, Psychic, Fighting, Bug | Rock (4x), Fire, Flying, Ice, Electric |
Ledyba | Bug/Flying | Grass, Dark, Psychic, Fighting, Bug | Rock (4x), Fire, Flying, Ice, Electric |
Paras | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Parasect | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Sewaddle | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Swadloon | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Tangela * | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Tangrowth * | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Vespiquen | Bug/Flying | Grass, Dark, Psychic, Fighting, Bug | Rock (4x), Fire, Flying, Ice, Electric |
Victreebel | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Weepinbell | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area features a Move Vendor with the move U-turn. U-turn had a more strategic use in the mainstream games as a Bug-type move that let you switch out Pokémon immediately after it hits. Here, it's not as useful since you can switch freely (it still lets you switch after U-turn), but it could make a nice revenge-kill kind of thing.
The boss fight against Leavanny and her allying Swadloon should be a pretty easy one, in no small part because of their dual-weaknesses to Fire and Flying. The other thing to consider how most Pokémon here have moves of the Poison, Bug, or Flying types, allowing you to pick a recently-befriended Pokémon and dominate without prejudice. ... So, yeah, easy-peasy.
Chapter 2-3: Battle Royale
- Difficulty: Power around 550
- Pokémon Fought: 38 total
- Prize: 2,000 Poké, High Gear
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beautifly | Bug/Flying | Psychic, Grass, Dark, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Butterfree | Bug/Flying | Psychic, Grass, Dark, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Dustox | Bug/Poison | Psychic, Grass, Dark | Fire, Flying, Rock, Psychic |
Heracross | Bug/Fighting | Psychic, Grass, Dark, Normal, Ice, Rock, Steel | Flying (4x), Fire, Psychic |
Mothim | Bug/Flying | Psychic, Grass, Dark, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Pinsir | Bug | Psychic, Grass, Dark | Flying, Fire, Rock |
Venomoth | Bug/Poison | Psychic, Grass, Dark | Fire, Flying, Rock, Psychic |
The entrance to the Royale features a Vendor for Struggle Bug. Struggle Bug is a Bug-type move of 2-star power (in this case) that can lower the target's Attack. If you're looking for a good Bug-type STAB move, this is one. That is especially true considering that this Royale is restricted to Bug-type Pokémon only. In actuality, the Pokémon I'd recommend would be Masquerain, Combee, and Vespiquen, found in the 2-3 Treetops, mostly because of the likely possibility for Flying-type STAB moves. I went ahead for a Karrablast with Peck (Flying), though, since I don't really enjoy grinding. >_> <_<
This is not a fight you'll want to stay in the middle of. Bug Pokémon in general are notorious for being able to use status moves like Stun Spore and PoisonPowder - one of the prime reasons they are used in catching Pokémon in the mainstream games - and those kinds of moves are exceedingly harmful here, with 20+ Pokémon at a time colliding against you. You'll want to keep moving around, mostly at the fringes of the crowd so as not to get statused. You'll also want to avoid most of the Bug/Flying Pokémon for their harmful Flying STAB moves for obvious reasons, unless you're able to use a Rock-type move or the like for high damage.
For winning this Royale, in addition to 2,000 Poké, you also get the High Gear item - it is a general boost to your movement speed everywhere. Not too bad, I suppose.
Chapter 2-3: Greenleaf Fort
- Difficulty: Power around 550
- Pokémon Fought: ~68 total (can vary)
- Prize: 2,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Baltoy | Ground/Psychic | Rock, Steel, Electric, Fire, Poison, Fighting, Poison | Water, Ice, Grass, Dark, Ghost, Bug |
Bisharp | Dark/Steel | Ghost, Psychic, Ice, Rock | Fighting (4x), Fire, Ground |
Budew | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Cacnea | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Cacturne | Grass/Dark | Water, Rock, Ground, Psychic, Ghost | Bug (4x), Fire, Ice, Flying, Poison, Fighting |
Cherrim (Overcast Forme) | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Cherubi | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Lombre | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Ludicolo | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Mightyena | Dark | Ghost, Psychic | Bug, Fighting |
Paras | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Parasect | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Pawniard | Dark/Steel | Ghost, Psychic, Ice, Rock | Fighting (4x), Fire, Ground |
Poochyena | Dark | Ghost, Psychic | Bug, Fighting |
Purrloin | Dark | Ghost, Psychic | Bug, Fighting |
Roselia | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Sunflora | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Sunkern | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Now, let's get on with our next Team Battle. In this one, you'll fight a large number of Grass-type Pokémon; for them, I recommend you play as a Flying-type since there are some Lombre and Ludicolo, not to mention Roselia, that will mess with you. I recommend the remaining two allies be Scraggy or Scrafty from the 2-3 Tower because our boss is a Bisharp, doubly-weak to Fighting, which will make that a lot easier.
After you go north into the next area, you'll fight some Paras and Parasect; they are later followed by Sunkern and Sunflora. The second area is mostly Budew and Roselia. They are later followed by Cherubi and Cherrim, and are allied by those annoying Purrloin at the pop up at random. The third area features Cacnea and Cacturne, followed by Lombre and Ludicolo. The final area consists of Baltoy, Poochyena, and Mightyena, later followed by the boss, Bisharp, and his Pawniard. All of this area is actually quite easy so long as you bring the Pokémon I recommended.
Chapter 2-4: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Petilil | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
After defeating Bisharp in the Greenleaf Fort of 2-3, you can move on to the final part of the second chapter: Shimmering Lake. During the meeting with Gurdurr, you'll learn that the path to the Great Glowing Fountain is blocked by a number of Pokémon, strong enough to overwhelm ever Gurdurr's team.
Anyhow, north of the entrance, you'll find some Treetops next to the hole back to Easterly Town. Just north of there, you'll find the Lake. West of there is a Battle Royale where you can win a Charge Flag, then you'll also find a Cave further west. The northeastern corner of the map is dominated by the Waterside Battlefield. In any case, I recommend, as usual, the Treetops, the Lake, the Cave, the Royale, and the Battlefield, in that order. You have to do the Royale before the Battlefield, too, since you need a certain item...
Chapter 2-4: Treetops
- Dominant Types: Grass, Bug, and Poison
- General Power: 480 ~ 600
- Preferred Pokémon: Fire- or Flying-type Pokémon will do well enough.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Aipom | Normal | N/A | Fighting |
Ambipom * | Normal | N/A | Fighting |
Budew | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Burmy (Plant Cloak Forme) | Bug | Psychic, Grass, Dark | Fire, Flying, Rock |
Carnivine | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Cherrim (Sunshine Forme) | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Cherubi | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Illumise | Bug | Psychic, Grass, Dark | Fire, Flying, Rock |
Kecleon | Normal | N/A | Fighting |
Lilligant | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Petilil | Grass | Water, Rock, Ground | Flying, Fire, Ice, Bug, Poison |
Roselia | Grass/Poison | Rock, Water, Ground, Grass | Fire, Ice, Flying, Psychic |
Venomoth * | Bug/Poison | Psychic, Grass, Dark | Fire, Flying, Rock, Psychic |
Venonat | Bug/Poison | Psychic, Grass, Dark | Fire, Flying, Rock, Psychic |
Volbeat | Bug | Psychic, Grass, Dark | Fire, Flying, Rock |
Wormadam (Plant Cloak Forme) | Bug/Grass | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area features a Move Vendor. This one is capable of teaching the move Growth, which boosts the Attack of the user. It's not really worth getting unless you're desperate for Attack-boosting moves.
The boss of this area is Lilligant, who is allied by a number of Petilil. ... You know, I'm not quite grasping why this game was made where the strongest Pokémon you can recruit before a boss (those in the area you're in) are also strong against it. Well, whatever - Bug and Poison Pokémon will have a field day here: there's nothing special about Lilligant.
Chapter 2-4: Lake
- Dominant Types: Water
- General Power: 590 ~ 630
- Preferred Pokémon: Grass- or Electric-type Pokémon, preferably the former due to the Water/Ground types. Those with Magical Leaf absolutely sweep the area clean. =P
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Azelf ** | Psychic | Poison, Fighting | Dark, Ghost, Bug |
Basculin (Red-Stripe Forme) | Water | Fire, Rock, Ground | Grass, Electric |
Castform (Rain Forme) | Water | Fire, Rock, Ground | Grass, Electric |
Goldeen | Water | Fire, Rock, Ground | Grass, Electric |
Kingler * | Water | Fire, Rock, Ground | Grass, Electric |
Krabby | Water | Fire, Rock, Ground | Grass, Electric |
Palpitoad | Water/Ground | Fire, Rock, Ground, Steel, Poison, Electric | Grass (4x) |
Seaking | Water | Fire, Rock, Ground | Grass, Electric |
Seismitoad | Water/Ground | Fire, Rock, Ground, Steel, Poison, Electric | Grass (4x) |
Slowbro | Water/Psychic | Fire, Rock, Ground, Fighting, Poison | Grass, Electric, Bug, Dark, Ghost |
Slowking * | Water/Psychic | Fire, Rock, Ground, Fighting, Poison | Grass, Electric, Bug, Dark, Ghost |
Slowpoke | Water/Psychic | Fire, Rock, Ground, Fighting, Poison | Grass, Electric, Bug, Dark, Ghost |
Tympole | Water | Fire, Rock, Ground | Grass, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): Only appears after 10+ customers appear in the Toy Shop.
There wasn't much of note in the main dungeon. (Did you really expect anything different after skipping all of the main dungeon walkthroughs thus far?) That said, in the final area before the boss - it's a big circular one with four branches off to the north, south, east, and west - go to the east one. It's an empty island, but if you attack the middle, for some reason, you can get a lot of Poké before seeing an Oshawott appear and go away. The same is true on the west side with a Panpour. @_@
The boss here is a Seismitoad, allied by Palpitoad. ... Needless to say, Grass Pokémon kill.
Chapter 2-4: Cave
- Dominant Types: Poison, somewhat
- General Power: 640 ~ 670
- Preferred Pokémon: Pokémon capable of using Ground-type moves will probably be best. Slowbro from the 2-4 Lake works well, too, because of being Water/Psychic, which had an advantage over the majority of the Pokémon here.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Anorith | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Armaldo * | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Drilbur | Ground | Rock, Fire, Steel, Electric, Poison | Ice, Water, Grass |
Eelektrik | Electric | Flying, Water | Ground |
Eelektross * | Electric | Flying, Water | Ground |
Excadrill | Ground/Steel | Rock, Fire, Steel, Electric, Poison, Ice | Water, Fire, Fighting, Ground |
Nidoran | Poison | Grass | Psychic, Ground |
Nidoran | Poison | Grass | Psychic, Ground |
Nidoking | Poison/Ground | Grass, Rock, Fire, Steel, Electric, Poison | Psychic, Ground, Water, Ice |
Nidoquuen | Poison/Ground | Grass, Rock, Fire, Steel, Electric, Poison | Psychic, Ground, Water, Ice |
Nidorina | Poison | Grass | Psychic, Ground |
Nidorino | Poison | Grass | Psychic, Ground |
Tynamo | Electric | Flying, Water | Ground |
Woobat | Psychic/Flying | Fighting, Poison, Grass, Bug | Dark, Ghost, Ice, Rock, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area features a Move Vendor selling the move Harden, which is able to raise your Defense. I don't really recommend it, since your Pokémon always ought to be able to stand up to the competition when fighting, but to each their own.
The dungeon boss is Excadrill, allied by some Drilbur. There's not a lot special to this boss, but beware his tendency to use some kind of drilling-tackle move that goes for a distance, and his tendency to use Dig to go underground briefly, then strike up. Those can really get you if you're unaware.
Chapter 2-4: Battle Royale
- Difficulty: Power around 660
- Pokémon Fought: 31 total
- Prize: 2,200 Poké, Charge Flag
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Eevee | Normal | N/A | Fighting |
Espeon | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Flareon | Fire | Grass, Ice, Bug, Steel | Water, Ground, Rock |
Glaceon | Ice | Flying, Grass, Ground | Fire, Fighting, Rock, Steel |
Jolteon | Electric | Water, Flying | Ground |
Leafeon | Grass | Water, Ground, Rock | Fire, Ice, Bug, Poison, Flying |
Umbreon | Dark | Ghost, Psychic | Fighting, Bug |
Vaporeon | Water | Ground, Rock, Fire | Grass, Electric |
From the Move Vendor in this Royale, you are able to buy Round, a Normal-type 2-star move that is more powerful while others use it. It's not the best in the world, but it could do something.
This fight is a bit of an interesting one, at least trivia-wise, since it is a fight against Eevee and all of its Eevee-lutions! (Except Sylveon from Pokémon X/Y, and any others to be released later on.) That actually makes the fight a bit difficult to pick a Pokémon for, since there's no one consist weakness - in general, pick a strong Pokémon with wide-spreading moves and hope for the best. I personally chose an Eelektrik with Discharge (STAB and 4-star and wide-spread). Such disharmony in the Eevee family. =P
After the fight, in addition to 2,200 Poké, you earn the Charge Flag, which is supposed to let Pokémon charge together. What does this mean? Go to the next facility...
Chapter 2-4: Waterside Battlefield
After earning the Charge Flag from 2-4's Battle Royale, come here. You get a brief overview of its purpose: to allow you and your allies to charge together in a Charge Battle! (Dunno how a flag changes their ability to follow orders, but whatever.)
Go north to the next part of the area to begin your first Charge Battle, in which your goal is defeat Scolipede. Your ten-or-so (I'm guessing at the math) strongest Pokémon will go into the battle against the foe, and you have to press the A Button rapidly to increase your power as you go so you can blaze through the ranks of the enemy. Once you reach Scolipede, the leader, you simply press A to go on through. Thus, you can tell why there's so little detail at the start of this section of it: there's no real battling, nor Power detailed.
Anyhow...
Chapter 2-4: Great Fountain Hall
- Difficulty: N/A
- Pokémon Fought: 1 total
- Prize: N/A
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cobalion | Steel/Fighting | Ice, Rock, Normal, Steel, Dark | Fire, Ground, Fighting |
After the battle with Scolipede, go along the lengthy stone bridge to the northeast. At the end of the bridge, you'll find the Great Glowing Fountain along with a certain Pokémon - the leader of Scolipede's group, Cobalion. It seems that, to get back the Glowdrops, you must defeat Cobalion in battle! After you regain control, select two partners for a Team Battle, then put yourself on the catapult and goooo!
The battle immediately begins against Cobalion - and you quickly will lose, as he is quite a bit stronger than you. No matter, however, this was meant to occur. Opting to part with "I do what I must!", he kicks you into the next county. Quite literally.
Chapter 3: Tracking Cobalion
Chapter Flowchart
- Before We Begin...:
- Introduction to New Features (details on Pokémon Abilities and Rumpus Rooms)
- Chapter 3-1: Rugged Flats
- Chapter 3-2: Volcanic Slope
- Chapter 3-3: Firebreathing Mountain
Introduction to New Features
Chapter 3 will end up featuring two new things about the game as you go along; nothing specific is really made known, so it's best to get the descriptions over with before things get out of hand with the confusion.
Firstly, Pokémon you find will begin to have certain Abilities. These differ from those of the mainstream games, mostly in that no one species has a specific Ability; it is moreso a crapshoot as to what you get. You will know if a Pokémon has an Ability by the pink or blue description found in the top-center of the Touch Screen when you look at their data. The Pokémon's sprite in the Switch (X Button) menu also will have a pink or blue background. Want to know what's possible and their effects? See the Pokémon Abilities section, then!
The other mechanic you'll find concerns "Rumpus Rooms". As far as I can tell, you randomly can enter them from a launch pad to another area in a dungeon that just looks kind of "off" - it basically takes you to a mini, randomized, untimed Battle Royale. This can be filled with random Pokémon from the dungeon (if you're flung to the right) or giant minibosses (flung to the left). After finishing, you can use the launch pad to go to the next room as you would normally. These areas can be difficult - especially after beating the game for some reason - so it is recommended you quickly switch to a Pokémon that can have huge advantages or use moves like Drain Punch and Giga Drain that allow the renewal of HP.
Chapter 3-1: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Sandile | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
After the events at the Great Fountain Hall, you'll find yourself awakening in Westerly Town. First and foremost, when you regain control, go north and heal your ravaged party at the Glowdrop Fountain. To the southwest of it, you can find a Move Swapper: for 15,000 Poké, you can swap the A and B Button moves. This may seem pointless, but remember, in Team Battles, your AI-controlled partners only use their A Button move. There's also two 3-star Move-a-majigs to the north of it, as well as a Vendor for Fire Blast, which is a 5-star Fire-type move for only 300,000 Poké. Head south of town to the overworld.
In the desert of Chapter 3, you can find a Beach (O_o) to the west. To the east, there's a Desert (within a desert no less), then the Dragonbellow Fort. There are more areas to the north of there, though: a Canyon and a Cave, with a Battle Royale between. I'd recommend the Beach, Desert, Canyon, and Cave in that order before the Royale and Fort.
Chapter 3-1: Beach
- Dominant Types: Water
- General Power: 660 ~ 720
- Preferred Pokémon: As per the usual, Grass and Electric Pokémon do well, especially the latter in this instance.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Croconaw | Water | Fire, Rock, Ground | Grass, Electric |
Dewott | Water | Fire, Rock, Ground | Grass, Electric |
Farfetch'd | Normal/Flying | Bug, Grass, Fighting | Rock, Ice, Electric |
Feraligatr | Water | Fire, Rock, Ground | Grass, Electric |
Frillish (Blue Forme) | Water/Ghost | Fire, Rock, Ground, Psychic, Ghost | Grass, Electric, Dark, Ghost |
Frillish (Pink Forme) | Water/Ghost | Fire, Rock, Ground, Psychic, Ghost | Grass, Electric, Dark, Ghost |
Gastrodon (West Sea Forme) | Water/Ground | Fire, Rock, Ground, Electric, Poison, Steel | Grass (4x) |
Manaphy ** | Water | Fire, Rock, Ground | Grass, Electric |
Oshawott | Water | Fire, Rock, Ground | Grass, Electric |
Pelipper | Water/Flying | Fire, Rock, Ground, Bug, Grass, Fighting | Electric (4x), Rock |
Phione ** | Water | Fire, Rock, Ground | Grass, Electric |
Shellos (West Sea Forme) | Water | Fire, Rock, Ground | Grass, Electric |
Totodile | Water | Fire, Rock, Ground | Grass, Electric |
Wailmer | Water | Fire, Rock, Ground | Grass, Electric |
Wailord * | Water | Fire, Rock, Ground | Grass, Electric |
Wingull | Water/Flying | Fire, Rock, Ground, Bug, Grass, Fighting | Electric (4x), Rock |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): Both of these Pokémon require 20+ customers in the Toy Shop.
The boss of this area is Feraligatr, who is allied by some Croconaw. He isn't too difficult if you can manage to hit him with some STAB-and-super-effective moves and dodge his sweeping attacks; he doesn't have much special in his arsenal.
Chapter 3-1: Desert
- Dominant Types: Varied
- General Power: 690 ~ 740
- Preferred Pokémon: There are quite a few different Pokémon types here, so it's hard to gauge what's best. A Bug/Grass Pokémon would be best, probably, until you get an Ice-type user.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Audino | Normal | N/A | Fighting |
Castform (Sunny Forme) | Fire | Bug, Grass, Steel, Ice | Water, Rock, Ground |
Doduo | Normal/Flying | Bug, Grass, Fighting | Ice, Rock, Electric |
Dodrio | Normal/Flying | Bug, Grass, Fighting | Ice, Rock, Electric |
Drapion | Dark/Poison | Ghost, Psychic, Grass | Ground |
Flygon * | Ground/Dragon | Fire, Rock, Steel, Electric, Poison, Dragon | Ice (4x), Dragon |
Krokorok | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
Krookodile * | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
Maractus | Grass | Water, Rock, Ground | Fire, Ice, Flying, Poison, Bug |
Sandile | Ground/Dark | Psychic, Ghost, Fire, Steel, Electric, Poison, Rock | Water, Grass, Ice, Fighting, Bug |
Sandshrew | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Sandslash | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Sigilyph | Psychic/Flying | Fighting, Poison, Bug, Grass | Dark, Ghost, Rock, Ice, Electric |
Skorupi | Bug/Poison | Psychic, Grass, Dark | Fire, Flying, Rock, Psychic |
Trapinch | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Vibrava | Ground/Dragon | Fire, Rock, Steel, Electric, Poison, Dragon | Ice (4x), Dragon |
- NOTE (*): These Pokémon do not appear until you beat the game.
Here, the boss is a Sigilyph. You should be able to hit for at least neutral damage on this Pokémon, since most of the weakness-piercing Pokémon tend to deal such. If you managed to get a Croconaw with Ice Fang from the 3-1 Beach as I did, this battle is quite easy, especially since Ice also hurts the Krokorok you'll see. The main thing here is to avoid being in front of Sigilyph due to his long-range Psybeam attack.
Chapter 3-1: Canyon
- Dominant Types: Normal
- General Power: 725 ~ 775
- Preferred Pokémon: The vast majority of Pokémon here are weak to Fighting, so go for it. Someone able to use Rock, Ice, or Electric in addition to Fighting would help with those strong Braviary, too.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Audino | Normal | N/A | Fighting |
Braviary | Normal/Flying | Grass, Bug, Fighting | Rock, Ice, Electric |
Geodude | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Graveler | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Kangaskhan | Normal | N/A | Fighting |
Linoone | Normal | N/A | Fighting |
Lunatone | Rock/Psychic | Fire, Ice, Flying, Bug, Fighting, Poison | Water, Grass, Ground, Steel, Dark, Ghost, Bug |
Mienfoo | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Mienshao | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Onix | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Rufflet | Normal/Flying | Grass, Bug, Fighting | Rock, Ice, Electric |
Slaking * | Normal | N/A | Fighting |
Slakoth | Normal | N/A | Fighting |
Stantler | Normal | N/A | Fighting |
Vigoroth | Normal | N/A | Fighting |
Zigzagoon | Normal | N/A | Fighting |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area features a Move Vendor selling the move Smack Down at two-stars. The move itself is Rock-type and can slow down the target, so it might be worth getting ... though not in particular for this area unless Braviary is really troubling.
The boss of this area is Braviary, allied by some Rufflets. Braviary, like in the original Black/White, is pretty notorious for having powerful attacks, and the same remains true here, especially if you're using a Fighting, Bug, or Grass Pokémon. Luckily, Braviary mostly sticks to close-range attacks: it's the Rufflets that tend to be the problem. Wide, sweeping attacks while at Braviary's back are the way to go. If you've managed to recruit an Audino with Thunderbolt as I did, that works extremely well due to Audino's bulk.
Chapter 3-1: Cave
- Dominant Types: Normal
- General Power: 650 ~ 800
- Preferred Pokémon: In this instance, I still recommend a Fighting-type Pokémon, though now preferably one like Scraggy/Scrafty that can use both Fighting and Dark moves.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Arbok | Poison | Grass | Ground, Psychic |
Cofagrigus | Ghost | Ghost, Psychic | Dark, Ghost |
Dunsparce | Normal | N/A | Fighting |
Eevee | Normal | N/A | Fighting |
Ekans | Poison | Grass | Ground, Psychic |
Exploud | Normal | N/A | Fighting |
Granbull | Normal | N/A | Fighting |
Larvitar | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Loudred | Normal | N/A | Fighting |
Pupitar | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Snubbull | Normal | N/A | Fighting |
Tyranitar * | Rock/Dark | Bug, Flying, Ice, Fire, Psychic, Ghost | Fighting (4x), Grass, Water, Steel, Ground, Bug |
Whismur | Normal | N/A | Fighting |
Yamask | Ghost | Ghost, Psychic | Dark, Ghost |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to the Cave has a Move Vendor selling Fury Swipes at two-stars. It is a Normal-type move, and it's actually pretty decent since it allows you to strike quickly, which makes it easier to get in a lot of hits in a short period of time.
The boss of this area is a Cofagrigus, allied by some Yamask. The sole Ghost-types in this dungeon, they make it difficult if you opted for just a Fighting-type such as Mienfoo, which is one of the stronger ones at this point. That said, the Pokémon here could have some Dark- or Ghost-type moves like Astonish in their repertoire, so it's best to check; Eevee, my choice, works well due to a huge resistance to Ghost (since it's immune to it in the mainstream games). Then again, if the Fighting-type in question has Force Palm, repeatedly attacking Cofagrigus makes it really easy to paralyze it and thusly win the fight. Cofagrigus isn't really hard in any case; it's too slow to do most of its attacks, which are short-range anyhow. Attacks from the back will kill it easily.
Chapter 3-1: Battle Royale
- Difficulty: Power around 760
- Pokémon Fought: 40 total
- Prize: 2,500 Poké, Windup Energy Magnet
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Bouffalant | Normal | N/A | Fighting |
Cinccino | Normal | N/A | Fighting |
Dunsparce | Normal | N/A | Fighting |
Granbull | Normal | N/A | Fighting |
Persian | Normal | N/A | Fighting |
Purugly | Normal | N/A | Fighting |
Raticate | Normal | N/A | Fighting |
Stantler | Normal | N/A | Fighting |
Stoutland | Normal | N/A | Fighting |
Tauros | Normal | N/A | Fighting |
For this Battle Royale, you are required to have a Normal-type Pokémon, preferably over 760 Power. Luckily, Normal-types are aplenty here. It is recommended to have someone that can use a Fighting-type move, though, or is at least pretty bulky. Ultimately, I just went with an Eevee, since it knew a Dig attack at 4-stars and it was my highest-Power. In any case, in the northeast corner of the area is a Move Vendor for the Normal-type 2-star move Facade, which deals additional damage if statused. Something to think about if you don't have a good STAB move.
The battle itself is pretty straightforward, since pretty much everyone is just using Normal-type moves. Blaze through the competition for the most part and you'll be fine. My favored move was actually Quick Attack, since it makes you go for a distance, hitting everyone on the way: since this fight tends to get crowded, it was very effective!
After the battle, you'll get a Windup Energy Magnet in addition to your 2,500 Poké. It allows the use of Hyper Energy in Team Battles. It's also required for Dragonbellow Fort, so you'll get the details there, more or less.
Chapter 3-1: Dragonbellow Fort
- Difficulty: Power around 780
- Pokémon Fought: ~45 total (can vary)
- Prize: N/A
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Deino | Dark/Dragon | Dragon, Psychic, Ghost | Dragon, Ice, Fighting, Bug |
Druddigon | Dragon | Dragon | Dragon, Ice |
Fearow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Glameow | Normal | N/A | Fighting |
Hoppip | Grass/Flying | Grass, Bug, Fighting, Water, Rock, Ground | Ice (4x), Rock, Fire, Flying, Poison |
Jumpluff | Grass/Flying | Grass, Bug, Fighting, Water, Rock, Ground | Ice (4x), Rock, Fire, Flying, Poison |
Lickilicky | Normal | N/A | Fighting |
Lickitung | Normal | N/A | Fighting |
Litwick | Ghost/Fire | Ghost, Psychic, Ice, Bug, Grass, Steel | Water, Rock, Ground, Dark, Ghost |
Purugly | Normal | N/A | Fighting |
Skiploom | Grass/Flying | Grass, Bug, Fighting, Water, Rock, Ground | Ice (4x), Rock, Fire, Flying, Poison |
Spearow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Staravia | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Starly | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Tropius | Grass/Flying | Grass, Bug, Fighting, Water, Rock, Ground | Ice (4x), Rock, Fire, Flying, Poison |
Zweilous | Dark/Dragon | Dragon, Psychic, Ghost | Dragon, Ice, Fighting, Bug |
After getting the Windup Energy Magnet from 3-1's Battle Royale, you can finally enter. It will be a typical Team Battle, but with a special aspect: Hyper Mode. During Team Battles, if you have allies, enemies will now drop Windup Energy. This builds up the Windup Energy Gauge. After it passes a certain point, press the X Button and your allies will leap on top of you - for a brief time, this induces an Attack boost, a Defense boost, and continual healing of HP. Ideally, I'd save it for the boss at the end, but to each their own. In any case, it would be a good idea to bring a Croconaw or two that are able to use Ice Fang since a huge number of Pokémon here - including the boss! - are weak to Ice, and probably someone able to use a Fighting move for the Normal-types. I ended up with two Croconaw and a Mienshao.
Once on the other side of the wall, go north for the first part of the fight. This begins against some Starly and Staravia. After several groups of them, the Fearow and Spearow miniboss will appear. Since they're all the same type (Normal/Flying), it shouldn't be hard to fight 'em - ground 'em and move on.
The second battle consists of another homogenous group, type-wise: Hoppip and Skiploom. Due to their myriad weaknesses (including the Ice I recommended as a double-weakness), they should fall quickly. This is also the point when your Windup Energy Gauge should pass the halfway point, allowing you to use Hyper Mode if you want - again, save it for the boss. Eventually, you'll fight a Tropius alongside some Jumpluff. What's with all this homogeny!?
The third part consists of a lot of Normal-types: Glameow and Purugly followed by Lickitung and Lickilicky. To lessen the monotony, Litwick will come in at random like the Purrloin of previous Team Battles. That said, your Fighting Pokémon really will kill these guys...
Finally, you'll find the part where Dragonbellow Fort lives up to its name. You'll begin with fights against Deino and Zweilous, which continue falling to those Fighting-type attacks. Eventually, the boss Druddigon (not Hydreigon?) will come alongside some more Zweilous. Once he appears, activate Hyper Mode and rage through him with your Ice-type attacks! With some luck (Druddigon has the ability to Paralyze you), you'll be able to finish the fight before Hyper Mode ends!
Chapter 3-2: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Dwebble | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Foongus | Grass/Poison | Grass, Water, Rock, Ground | Fire, Ice, Flying, Psychic |
After defeating Druddigon in 3-1's Dragonbellow Fort, you'll be allowed further east to the 3-2: the Volcanic Slope area. There, you'll find the Zorua from before, who reports what he's scouted out around the area.
Anyhow, once you regain control, you'll find the Excadrill and his tunnel to Westerly Town nearby, so activate it. Just north of there are the Autumnwood and Canyon areas. Just east of there is a Battle Royale, but I recommend skipping it for now until you finish the Lava area off to the north. And then, after clearing the three dungeons and the Royale, there's another area. As you cross into it, you'll actually see the Pokémon who are carrying the Glowdrops at Cobalion's command - and they're attacked by an odd, rusty Pokémon horde.... The attackers will go into the Foreboding Fort up ahead, which I recommend you take last.
Chapter 3-2: Autumnwood
- Dominant Types: Grass
- General Power: 650 ~ 800
- Preferred Pokémon: Ironic to the area in general, it'll probably be best to use a Fire-type or a Flying-type. Pignite (Fire/Fighting) from the 3-2 Lava works well.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Amoonguss | Grass/Poison | Grass, Water, Rock, Ground | Fire, Ice, Flying, Psychic |
Bayleef | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Bonsly | Rock | Fire, Flying, Ice, Bug | Fighting, Steel, Ground, Water, Grass |
Burmy (Sand Cloak Forme) | Bug | Dark, Psychic, Grass | Fire, Flying, Rock |
Chikorita | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Deerling (Autumn Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison, Fighting |
Foongus | Grass/Poison | Grass, Water, Rock, Ground | Fire, Ice, Flying, Psychic |
Kricketot | Bug | Dark, Psychic, Grass | Fire, Flying, Rock |
Kricketune | Bug | Dark, Psychic, Grass | Fire, Flying, Rock |
Meganium | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Munchlax | Normal | N/A | Fighting |
Servine | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Snivy | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Snorlax * | Normal | N/A | Fighting |
Sudowoodo | Rock | Fire, Flying, Ice, Bug | Fighting, Steel, Ground, Water, Grass |
Wormadam (Sand Cloak Forme) | Bug/Ground | Dark, Psychic, Grass, Fire, Rock, Electric, Steel, Poison | Fire, Water, Ice, Flying |
- NOTE (*): These Pokémon do not appear until you beat the game.
Maybe it is just me, but the sign in the entrance of this area at least indirectly references the Generation I Pokémon games. It reads "Blue skies, yellow sun, and red leaves!" - the Generation I Pokémon games are Pokémon Red Version, Pokémon Blue Version (Green Version in Japan), and Pokémon Yellow Version. Just some trivia, I suppose. >_> <_<
The boss of this area is a Meganium, allied by some Bayleef - and it's a difficult fight. Meganium actually doesn't bother doing much except charging for SolarBeam every now and then - simply sticking behind it will suffice. It's all of the Bayleef that will annoy you: they have a tendency to use Magical Leaf. A lot. When you consider four Grass-type attacks homing in on you from four or so Bayleef, damage tends to rack up even if you resist it. If you're having trouble with this - and are still using super-effective stuff - go for the 3-2 Lava for now since there's a lot of Fire Pokémon there. (Ironically, I had a Bayleef with a Fire-type Hidden Power, so yay~!)
Chapter 3-2: Canyon
- Dominant Types: Fighting
- General Power: 820 ~ 860
- Preferred Pokémon: For this one, I'd recommend Flying-type Pokémon, though it would be wise to bring Water- and Fighting-types to deal with the Aron and Dwebble evolutionary chains if they get heavy in number.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Aggron * | Rock/Steel | Fire, Ice, Flying, Bug, Rock | Ground (4x), Fighting (4x), Water |
Aron | Rock/Steel | Fire, Ice, Flying, Bug, Rock | Ground (4x), Fighting (4x), Water |
Audino | Normal | N/A | Fighting |
Conkeldurr * | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Crustle | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Dwebble | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Gurdurr | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Lairon | Rock/Steel | Fire, Ice, Flying, Bug, Rock | Ground (4x), Fighting (4x), Water |
Mandibuzz | Dark/Flying | Psychic, Ghost, Grass, Bug, Fighting | Ice, Rock, Electric |
Mienfoo | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Mienshao | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Sawk | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Solrock | Rock/Psychic | Fire, Ice, Flying, Bug, Fighting, Poison | Water, Grass, Ground, Steel, Dark, Ghost, Bug |
Throh | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Timburr | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Vullaby | Dark/Flying | Psychic, Ghost, Grass, Bug, Fighting | Ice, Rock, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is a Mandibuzz, alongside its pre-evolved form in Vullaby. This boss isn't particularly difficult, especially if you've gotten an Aron/Lairon here that can use a Rock-type move. The main difficulty actually comes from the ranged Gust (?) attacks from the Vullaby; Mandibuzz will do almost nothing the entire time, so just get behind it and whail on it.
Chapter 3-2: Lava
- Dominant Types: Fire and Fighting
- General Power: 850 ~ 900
- Preferred Pokémon: The best thing would probably be a Pokémon that can use Ground- and Psychic-/Flying-type moves, since those will hit the widest range. Otherwise, just Water, Rock, or Ground in general will suffice, though I'd avoid Rock due to the Fighting Pokémon.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Boldore | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Cranidos | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Darmanitan (Standard Forme) | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
Darumaka | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
Flareon | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
Hitmonchan | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Hitmonlee | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Hitmontop * | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Magcargo | Fire/Rock | Ice, Steel, Bug, Grass, Flying, Fire | Water (4x), Ground (4x), Fighting, Rock |
Pansear | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
Pignite | Fire/Fighting | Ice, Steel, Bug, Grass, Normal, Rock, Dark | Water, Ground, Psychic, Flying |
Roggenrola | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Slugma | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
Tepig | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
Tyrogue | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area has a Move Vendor selling the Fire-type 1-star move Incinerate. I'll save you the trouble and will just recommend avoiding it; it's weak and it actually gets rid of any Poké the enemy drops, so, yeah...
The boss of this area is a Standard Forme (non-Zen, non-Psychic, in other words) Darmanitan, allied by some Darumaka. This will be pretty easy if you have some Ground- or Water-type moves on you. Darmanitan seems to be able to hit with Fighting moves, so I wouldn't strongly recommend Rock-types. Then again, I used a Mienshao with Drain Punch. =P The main problem with fighting Darmanitan is his insane speed - getting away from him is almost impossible, so it's best to go in with your best weakness-piercer and whail until you win.
Chapter 3-2: Battle Royale
- Difficulty: Power around 860
- Pokémon Fought: 38 total
- Prize: 3,000 Poké, Swaparound
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Archeops | Rock/Flying | Fire, Flying, Bug, Ice, Grass, Fighting | Water, Rock, Steel, Ice, Electric |
Armaldo | Rock/Bug | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Carracosta | Rock/Water | Fire, Flying, Bug, Ice, Rock, Ground | Grass (4x), Fighting, Ground, Electric |
Cradily | Rock/Grass | Fire, Flying, Bug, Ice, Rock, Ground, Water | Fighting, Steel, Ice, Bug |
Kabutops | Rock/Water | Fire, Flying, Bug, Ice, Rock, Ground | Grass (4x), Fighting, Ground, Electric |
Omastar | Rock/Water | Fire, Flying, Bug, Ice, Rock, Ground | Grass (4x), Fighting, Ground, Electric |
This area could be a bit interesting. This Royale requires the use of a Rock-type. By far the recommendations are Aron and Lairon, since their Steel-type moves rip through Rock-types; most of them will come with Metal Claw or the like, so it's all set. >:) If you need a powerful Rock STAB, there's a 4-star Rock Slide in the lobby. I'd buy if it I were you.
For the most part, this is a straightforward fight. Trivially, if you feel like noting it, it's against the fossil Pokémon from Generations I, III, and V of the mainstream games. (No idea why Gen. IV was skipped.) In any case, rage through the enemies with your preferred attack - Metal Claw for me - and you'll do fine.
As a result of winning, in addition to some Poké, you'll also get the Swaparound item; in Hyper Mode during a Team Battle, you can now press X to switch Pokémon around rather than waiting for them to faint. Not bad, I suppose.
Chapter 3-2: Foreboding Fort
- Difficulty: Power around 870
- Pokémon Fought: ~55 total (can vary)
- Prize: 3,500 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Bagon | Dragon | Dragon | Dragon, Ice |
Beldum | Steel/Psychic | Ice, Rock, Fighting, Poison | Fire, Ground |
Gabite | Ground/Dragon | Fire, Rock, Steel, Electric, Poison, Dragon | Ice (4x), Dragon |
Garchomp | Ground/Dragon | Fire, Rock, Steel, Electric, Poison, Dragon | Ice (4x), Dragon |
Gible | Ground/Dragon | Fire, Rock, Steel, Electric, Poison, Dragon | Ice (4x), Dragon |
Lampent | Ghost/Fire | Ghost, Psychic, Ice, Bug, Grass, Steel | Water, Rock, Ground, Dark, Ghost |
Larvitar | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Litwick | Ghost/Fire | Ghost, Psychic, Ice, Bug, Grass, Steel | Water, Rock, Ground, Dark, Ghost |
Metagross | Steel/Psychic | Ice, Rock, Fighting, Poison | Fire, Ground |
Metang | Steel/Psychic | Ice, Rock, Fighting, Poison | Fire, Ground |
Pupitar | Rock/Ground | Bug, Flying, Ice, Fire, Steel, Electric, Poison, Rock | Grass (4x), Water (4x), Fighting, Steel, Ground, Ice |
Salamance | Dragon/Flying | Dragon, Grass, Bug, Fighting | Ice (4x), Dragon, Rock |
Shelgon | Dragon | Dragon | Dragon, Ice |
Tyranitar | Rock/Dark | Bug, Flying, Ice, Fire, Psychic, Ghost | Fighting (4x), Grass, Water, Steel, Ground, Bug |
For this team battle, you'll want a few specific Pokémon. Again, you'll want an Ice-type move user (i.e. Croconaw with Ice Fang) to deal with the myriad Dragons here. You'll also want a Fighting-type to deal with the third swarm of enemies, and preferably let that be a Pignite so he can help with the Steel-types of the final swarm. The last Pokémon may as well be an additional Pignite, since the boss is pretty resilient. Once you're ready to enter the Fort proper, do so.
When you arrive, go north for the first part of the battle. Throughout the whole of this Team Battle, you'll be fighting Rusty Pokémon - what that means is pretty irrelevant strategically, but... Anyhow, the first fight will be against Bagon and Shelgon, with some Litwick and Lampent popping up at random to try to attack as well. Eventually, Salamence will appear as well. Defeat 'em all to continue on.
The second area features Gible and Gabite, later followed by a Garchomp. Seems that the Dragon theme is continuing. Nothing special here beyond that. Next up, there's -- wait, non-Dragons!? *gasp* Anyhow, you'll fight Larvitar and Pupitar in the next area, later followed by a Tyranitar.
The fourth and final area starts off with some Beldum and Metang, some of the more resistant Pokémon in the game. Throughout the battle, too, you'll notice some Baltoy popping in for no real reason. Of course, this eventually leads to the boss, a Metagross. As with the previous Team Battle, activate your Hyper Mode then and work on blasting through him with some weakness-piercing attacks.
After the defeating the rather untalkative Metagross, collect your prize money so we can leave!
Chapter 3-3: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Darumaka | Fire | Ice, Steel, Bug, Grass | Water, Rock, Ground |
After defeating the Rusty Pokémon legion in the Foreboding Fort, you'll be allowed into the next area, Firebreathing Mountain, where Cobalion's castle is said to be...
Anyhow, once you regain control, you can find a Lava area and an Excadrill to the north; be sure to use the latter so you can quickly return to Westerly Town. Further to the northeast is the Mountain Path Battlefield; we'll be doing that last, so hold your Rapidashes. *crowd booes* Further to the west is a Factory, then there's an Autumnwood and a Tower in the alcove further to the west. There's also a Battle Royale with a Charge Flag+ we'll work on after the dungeons. Anyhow...
Chapter 3-3: Lava
- Dominant Types: Fire
- General Power: 850 ~ 975
- Preferred Pokémon: Definitely some Water- or Ground-using Pokémon.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cyndaquil | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Darmanitan (Zen Forme) * | Fire/Psychic | Ice, Grass, Bug, Steel, Fighting, Psychic | Rock, Water, Ground, Dark, Ghost |
Darumaka | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Durant | Steel/Bug | Ice, Rock, Psychic, Grass, Dark | Fire (4x) |
Graveler | Rock/Ground | Flying, Fire, Bug, Ice, Rock, Steel, Electric, Poison | Water (4x), Grass (4x), Ice, Ground, Steel, Fighting |
Heatmor | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Magby | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Magmar | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Ninetales | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Quilava | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Shieldon | Rock/Steel | Flying, Fire, Ice, Bug, Rock | Fighting (4x), Ground (4x), Water |
Torkoal | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Typhlosion | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
Vulpix | Fire | Ice, Grass, Bug, Steel | Rock, Water, Ground |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is a Typhlosion allied by a number of Quilava. For the most part, I found this fight pretty easy, the main reason being that the Graveler you can recruit here can know the line-of-sight attack Smack Down, which really puts you out of the range of their attacks, making this a lot easier. A lot of the Pokémon here in general tend to know Rock- and Ground-type moves, so you shouldn't have too much of a problem finding a boos Pokémon for the fight. If you can't use ranged moves, just stay behind Typhlosion since the only moves I saw from him were frontal.
Chapter 3-3: Factory
- Dominant Types: Electric
- General Power: 925 ~ 1,000
- Preferred Pokémon: Pokémon that can use Ground-type moves, if not the Ground types themselves.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Chatot | Normal/Flying | Bug, Grass, Fighting | Ice, Rock, Electric |
Electabuzz | Electric | Water, Flying | Ground |
Elekid | Electric | Water, Flying | Ground |
Galvantula | Electric/Bug | Water, Flying, Grass, Dark, Psychic | Fire, Rock |
Jolteon | Electric | Water, Flying | Ground |
Joltik | Electric/Bug | Water, Flying, Grass, Dark, Psychic | Fire, Rock |
Klink | Steel | Ice, Rock | Ground, Fighting, Fire |
Magnemite | Steel/Electric | Ice, Rock, Water, Flying | Ground (4x), Fighting, Fire |
Magneton | Steel/Electric | Ice, Rock, Water, Flying | Ground (4x), Fighting, Fire |
Magnezone * | Steel/Electric | Ice, Rock, Water, Flying | Ground (4x), Fighting, Fire |
Mawile | Steel | Rock, Ice | Ground, Fighting, Fire |
Minun | Electric | Water, Flying | Ground |
Pachirisu | Electric | Water, Flying | Ground |
Plusle | Electric | Water, Flying | Ground |
Smeargle | Normal | N/A | Fighting |
Spinda | Normal | N/A | Fighting |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area features a Move Vendor selling Volt Switch, an Electric 2-star move that allows the user to switch out after its use - imagine the Electric version of U-turn. Again, it had better use back in the mainstream games, but if you need something to get you out of those dire straits ... then again, this isn't quite the dungeon where it'd be useful to use in the first place. =P
The boss of this area is a Galvantula, one of those Pokémon you couldn't hit super-effectively if you were opting for Ground-types. That said, you should have already done the 3-3 Lava area, which supplies quite a few good Fire-types - not to mention some capable of using Ground-type moves, like my Darumaka with Dig - so you won't have much of a problem. That said, Galvantula and its Joltik allies are extremely annoying to fight against because they have a tendency to use Discharge, which will surround them and deal damage. I would recommend using a distance attack like, say, Smack Down or Flame Burst to fight 'em off - once you're out of their range, you probably won't sustain any damage whatsoever.
Chapter 3-3: Autumnwood
- Dominant Types: Normal and Grass
- General Power: 900 ~ 1,000
- Preferred Pokémon: Fire- and Flying-types continue to be the big preference for this area.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Amoonguss | Grass/Poison | Grass, Water, Rock, Ground | Fire, Ice, Flying, Psychic |
Audino | Normal | N/A | Fighting |
Burmy (Trash Cloak Forme) | Bug | Dark, Psychic, Grass | Fire, Flying, Rock |
Clefable * | Normal | N/A | Fighting |
Clefairy | Normal | N/A | Fighting |
Cleffa | Normal | N/A | Fighting |
Deerling (Autumn Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison, Fighting |
Foongus | Grass/Poison | Grass, Water, Rock, Ground | Fire, Ice, Flying, Psychic |
Mothim | Bug/Flying | Dark, Psychic, Grass, Bug, Fighting | Rock (4x), Ice, Electric, Fire, Flying |
Nuzleaf | Grass/Dark | Water, Rock, Ground, Psychic, Ghost | Bug (4x), Fire, Ice, Flying, Poison, Fighting |
Pikachu | Electric | Water, Flying | Ground |
Raichu | Electric | Water, Flying | Ground |
Seedot | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Sawsbuck (Autumn Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison, Fighting |
Shiftry | Grass/Dark | Water, Rock, Ground, Psychic, Ghost | Bug (4x), Fire, Ice, Flying, Poison, Fighting |
Wormadam (Trash Cloak Forme) | Bug/Steel | Dark, Psychic, Grass, Ice, Rock | Fire (4x) |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this forest is a Sawsbuck allied by some Deerling. This fight should be pretty easy to deal with since a number of the Pokémon here (especially Amoonguss and Mothim) are able to hit a number of the boss's weak points; the only real difficulty is Sawsbuck's tendency to use some kind of tackle that drives him really far away, so the use of projectile attacks is preferred. Deerling with Double Kick also tend to be effective since they can get in a lot of attacks in a short time period.
Chapter 3-3: Tower
- Dominant Types: Psychic
- General Power: 900 ~ 1,050
- Preferred Pokémon: As is the usual with these dungeons, Scrafty and Scraggy tend to be quite murderous due to Psychic resistance and their advantage to it. Just bring your strongest Pokémon until you recruit one of them and you'll be set.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Altaria * | Dragon/Flying | Fighting, Bug, Grass, Dragon | Ice (4x), Dragon, Rock |
Baltoy | Psychic/Ground | Fighting, Poison, Rock, Fire, Steel, Electric | Water, Grass, Ice, Dark, Ghost, Bug |
Claydol | Psychic/Ground | Fighting, Poison, Rock, Fire, Steel, Electric | Water, Grass, Ice, Dark, Ghost, Bug |
Duosion | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Garbodor * | Poison | Grass | Ground, Psychic |
Grumpig | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Jirachi ** | Psychic/Steel | Fighting, Poison, Ice, Rock | Fire, Ground |
Natu | Psychic/Flying | Fighting, Poison, Grass, Bug | Ice, Rock, Electric, Dark, Ghost |
Reuniclus | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Scrafty | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Scraggy | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Solosis | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Spoink | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Swablu | Normal/Flying | Fighting, Bug, Grass | Ice, Rock, Electric |
Trubbish | Poison | Grass | Ground, Psychic |
Xatu | Psychic/Flying | Fighting, Poison, Grass, Bug | Ice, Rock, Electric, Dark, Ghost |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): This Pokémon will not appear until there are 40 or more Toy Shop customers.
The entrance to this area features a Vendor for the move SonicBoom. Despite it having a star designation, it, like in the mainstream games, does a fixed amount of damage: 20. Which makes it hugely inferior, so ignore it.
The boss of this area - for a Pokémon normally quite powerful - is pretty easy to deal with, mostly because it has a tendency to just stand in place and shoot off Psybeams. So long as you put a weakness-piercing Pokémon behind it, you'll probably manage pretty well.
Chapter 3-3: Rotom Hideout
NOTE!
This area will not appear unto you until you have finished the game. Once such is done, there is a pile of rocks in the 3-3 overworld that will bring you to the Rotom Hideout, which contains nothing but Rotom in its six Formes. After finishing it once, it will remained closed for a random period of time before re-opening.
- Dominant Types: Electric
- General Power: 850 ~ 900
- Preferred Pokémon: A Ground-type user will cover about 2/3 of the competition. If you can supplement it with Ice, then you've gotten the rest.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Rotom (Fan Forme) | Electric/Flying | Flying, Water, Grass, Bug, Fighting | Ice, Rock |
Rotom (Frost Forme) | Electric/Ice | Flying, Water, Grass, Ground, Dragon | Ground, Fighting, Rock, Fire |
Rotom (Heat Forme) | Electric/Fire | Flying, Water, Ice, Steel, Grass, Bug | Ground (4x), Water, Rock |
Rotom (Mow Forme) | Electric/Grass | Flying, Water, Rock, Ground | Fire, Ice, Poison, Bug |
Rotom (Normal Forme) | Electric/Ghost | Flying, Water, Ghost, Psychic | Ground, Ghost, Dark |
Rotom (Wash Forme) | Electric/Water | Flying, Water, Ground, Rock, Fire | Ground, Grass |
Chapter 3-3: Battle Royale
- Difficulty: Power around 1,000
- Pokémon Fought: 38 total
- Prize: 3,500 Poké, Charge Flag+
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Conkeldurr | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Eelektross | Electric | Water, Flying | Ground |
Liepard | Dark | Psychic, Ghost | Fighting, Bug |
Lilligant | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Scrafty | Dark/Fighting | Ghost, Psychic, Normal, Ice, Rock, Dark, Steel | Flying, Fighting |
Seismitoad | Water/Ground | Fire, Rock, Ground, Steel, Electric, Poison | Grass (4x) |
Stunfisk | Electric/Ground | Flying, Water, Electric, Rock, Fire, Poison, Steel | Water, Grass, Ice, Ground |
Swanna | Water/Flying | Fire, Rock, Ground, Grass, Bug, Fighting | Electric (4x), Rock |
Swoobat | Psychic/Flying | Fighting, Poison, Grass, Bug, Fighting | Rock, Ice, Electric, Dark, Ghost |
Whimsicott | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Zebstrika | Electric | Water, Flying | Ground |
For once, there's not any real requirement to participating in this Royale. Do note that there is a Bulk Up Move Vendor in the top-right corner of the area; Bulk Up is a move for boosting Attack and Defense. It makes a half-decent secondary move if you need a slot-filler.
To be honest, this fight can be pretty hellish: a lot of the Pokémon here tend to know powerful STAB moves, and they like to use them and numerous ranged moves. Beating this Royale will be difficult if you don't have a Pokémon with the Healthy ability and, for that, I recommend hunting down the Audino in the 3-3 Autumnwood. With that in hand, if things get too dicey, you can just back off from the fray to heal, then jump right back in! If you don't have one and aren't willing to go for it, there's no one type of Pokémon that can be particularly recommended for this fight; for the most part, you'll have to stick with your strongest Pokémon and hope for the best.
After winning the onslaught, you'll end up receiving the Charge Flag+, which allows you to progress further because more Pokémon can now charge!
Chapter 3-3: Mountain Path Battlefield
After receiving the Charge Flag+ from 3-3's Battle Royale, head to the Battlefield dominating the northeast part of the 3-3 map. If you leave the entrance area heading north, the Charge Battle will begin! As before, you'll want to rapidly mash the A Button to succeed in the fight - it's mostly for show as you can tell.
Chapter 3-3: Cobalion's Castle
- Difficulty: Power around 1,030
- Pokémon Fought: ~53 total (can vary)
- Prize: 4,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Anorith | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Archen | Rock/Flying | Bug, Fire, Flying, Ice, Fighting | Steel, Ice, Rock, Electric |
Archeops | Rock/Flying | Bug, Fire, Flying, Ice, Fighting | Steel, Ice, Rock, Electric |
Armaldo | Bug/Rock | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Bastiodon | Rock/Steel | Fire, Ice, Flying, Bug, Rock | Ground (4x), Fighting (4x), Water |
Carracosta | Water/Rock | Rock, Fire, Ground, Bug, Ice, Flying | Grass (4x), Electric, Ground, Fighting |
Cradily | Rock/Grass | Fire, Flying, Bug, Ice, Rock, Ground, Water | Fighting, Steel, Ice, Bug |
Cranidos | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Crustle | Rock/Bug | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Dwebble | Rock/Bug | Psychic, Dark, Grass, Flying, Ice, Fire | Water, Rock, Steel |
Lileep | Rock/Grass | Fire, Flying, Bug, Ice, Rock, Ground, Water | Fighting, Steel, Ice, Bug |
Litwick | Ghost/Fire | Grass, Bug, Steel, Ice, Ghost, Psychic | Water, Rock, Ground, Dark, Ghost |
Minccino | Normal | N/A | Fighting |
Rampardos | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Roggenrola | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Shieldon | Rock/Steel | Fire, Ice, Flying, Bug, Rock | Ground (4x), Fighting (4x), Water |
Tirtouga | Water/Rock | Rock, Fire, Ground, Bug, Ice, Flying | Grass (4x), Electric, Ground, Fighting |
Zoroark | Dark | Ghost, Psychic | Fighting, Bug |
Zorua | Dark | Ghost, Psychic | Fighting, Bug |
After finishing off Gigalith at the Battlefield, you are able to head further northeast, albeit not to the next segment of the game. As you recall from Zorua, Cobalion's Castle is on Firebreathing Mountain; in fact, it's just to the northeast of the Battlefield! Cobalion's Castle will end devoting itself to a Team Battle. The battle itself will be pretty easy to deal with, mostly due to the huge focus on Fossil Pokémon. For yourself, I recommend a Fighting-type, primarily a Scraggy/Scrafty. As for your allies, you may profit well if they, too, after Scraggy or Scrafty - I'm serious about how many Pokémon here are weak to Fighting. Just look at the chart above. You may want to include a Water-type Pokémon if you can to deal with Litwick, Archen, Archeops, and the Bug/Rock Pokémon since they lack the Fighting, though.
The first part of the battle will consist of a fight against some fossil Pokémon: Cranidos and Rampardos, soon followed by Shieldon and a Bastiodon. The second area works out similarly against Tirtouga and Carracosta, later followed by Archen and Archeops; it is also when you'll begin to see some Litwick popping in-and-out of the arena. Next comes the third part, which is against Anorith and Armaldo, then Lileep and Cradily, with some Minccino popping in and out of the arena like Litwick. All of these three battles are easy enough, especially due to the common Fighting weakness, so you won't have to worry too much about them.
As for the boss in the fourth segment? It'll open up against Dwebble and Crustle, with some Roggenrola coming in and out as desired. Eventually, Zoroark will come alongside two Zorua to finish off the fight. As usual, activate Hyper Mode, then begin abusing those weaknesses - with a Scrafty with Low Sweep as myself, I was able to beat Zoroark insanely quickly, like in two seconds. >_> <_<
Chapter 3-3: Conclusion of Chapter 3
After the fight, the path to the next area will open up. As you go to the end, you'll meet against with Cobalion and his forces. He will speak fo the World Axle at the heart of the world, and how it is the source of the world's Glowdrops; however, there is a problem in it... Before elaborating on what the problem is, he deems it more appropriate to attack you rather than ask for help. This will end up warping your Wonder Key, quite literally making it more difficult to switch Pokémon (though it is just slower - pressing A Button speeds it up).
So, then...
Chapter 4: The World Axle and the Secret of the Wonder Key
Chapter Flowchart
- Before We Begin...:
- Chapter 4-1: Frozen Tundra
- Chapter 4-2: Everspring Valley
- Chapter 4-3: Sunny Seashore
- Chapter 4-4: Fallaway Edge
A Note About The Warped Wonder Key
At the end of Chapter 3, you met with Cobalion and his forces. After his speech concerning the World Axle and the Glowdrops, he opted to attack you. In doing so, your Wonder Key - the source of life for your Toy Pokémon - became warped. Worry not, though; you are more than capable still of using and switching out your Pokémon. However, be advised that switching Pokémon will be noticeably slower than before. You can press the A Button rapidly during the switching to speed up the process somewhat, like with normal switching, just so you know. It will be fixed later in the chapter.
Some General Info On This Area
Chapter 4's frozen wasteland - or so it seems to be, initially - is a bit more non-linear than the others. At the start of the area, your primary goal should be to get to the Temple of Keys and to replace your bent Wonder Key. After that, though, it's mostly up to you. In Chapter 4-1, there are two Forts at the east side of the area, and you can fight either or both now. If you beat Fort 1, you'll be allowed into Chapter 4-2; Fort 2 brings you to Chapter 4-3. To get the Path of Heroes to appear - which you must do - you must finish off 4-2 and 4-3's four Shrines of Keys (two each), which are basically Battle Royales. So, which to go for is the main question. Here is the general procedure I want you to follow:
- 4-1: Finish off the dungeons
- 4-1: Finish the Temple of Keys
- 4-1: Finish Cobalion's Fort 1
- 4-2: Finish off the dungeons
- 4-2: Finish off the two Battle Royales
- 4-1: Return to 4-1 and finish Cobalion's Fort 2
- 4-3: Finish off the dungeons
- 4-3: Finish off the two Battle Royales
- 4-4: Use the Path of Heroes and finish off Chapter 4
Chapter 4-1: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cubchoo | Ice | Flying, Grass, Ground | Fire, Rock, Steel, Fighting |
Vanillite | Ice | Flying, Grass, Ground | Fire, Rock, Steel, Fighting |
I don't know what it is about the music here, but I love it! ^_^
Eventually, after the scene, you'll find yourself in Northerly Town in the Frozen Tundra of the north. The Elgyem at the entrance suggests going to the Temple of Keys to the east of here to fix your warped Wonder Key. As for the town itself, there's not much. There is a four-star random-move Move Vendor to the west of the Glowing Fountain, though, and there's another near it selling the 5-star Water-type Surf for 300,000 Poké.
Once you leave Northerly Town heading southeast, you'll find yourself in the overworld again. Just west of town is a Glacier dungeon, with a Tower further to the west. I would recommend running through them first. East of town is the Temple of Keys and further along is Cobalion's Fort 1. Cobalion's Fort 2 is found further to the north. Beyond each Fort is a new area (4-2 and 4-3, respectively) and you can choose which to go to, but you must clear both eventually. For the sake of keeping it all together, both are detailed here, but I recommend going to the first Fort, clearing 4-2, then going for the second Fort and 4-3 after. To each their own though.
Chapter 4-1: Glacier
- Dominant Types: Ice
- General Power: 975 ~ 1,100
- Preferred Pokémon: Fire-, Rock-, Steel-, and Fighting-types all work pretty well here, though I'd stick closer to Fighting since some of the Pokémon here can take out Fire, Rock, and Steel through Ground-type moves and Water-type moves for the former two. Scraggy/Scrafty work well, too, to help get rid of Froslass.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beartic | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Castform (Hailing Forme) * | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Cubchoo | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Deerling (Winter Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison, Fighting |
Delibird | Ice/Flying | Grass, Ground, Dragon, Flying, Bug, Fighting | Rock (4x), Electric, Fire, Steel |
Dewgong | Water/Ice | Fire, Rock, Ground, Flying, Grass, Dragon | Grass, Electric, Fighting, Rock |
Froslass | Ice/Ghost | Flying, Ground, Grass, Dragon, Ghost, Psychic | Fire, Rock, Steel, Ghost, Dark |
Glalie | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Mamoswine * | Ice/Ground | Fire, Rock, Steel, Poison, Electric, Dragon, Flying, Grass | Grass, Fighting, Rock, Steel, Fire |
Piloswine | Ice/Ground | Fire, Rock, Steel, Poison, Electric, Dragon, Flying, Grass | Grass, Fighting, Rock, Steel, Fire |
Regice * | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Sawsbuck (Winter Forme) | Grass/Normal | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison, Fighting |
Seel | Water/Ice | Fire, Rock, Ground, Flying, Grass, Dragon | Grass, Electric, Fighting, Rock |
Snorunt | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Swinub | Ice/Ground | Fire, Rock, Steel, Poison, Electric, Flying, Dragon, Grass | Grass, Fighting, Rock, Steel, Fire |
Vanillite | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss fight is really easy. It will be against Beartic, allied by some Cubchoo. For the most part, Beartic will stick to Icicle Crash and what I presume to be Icy Wind, both of which are good cases for staying at Beartic's back. Other than that, if you can pierce his weaknesses, you'll win pretty quickly; Beartic was so slow that he only got off two attacks before my Scrafty got 'im.
Chapter 4-1: Tower
- Dominant Types: Psychic
- General Power: 950 ~ 1,150
- Preferred Pokémon: Scraggy or Scrafty again are my high recommendations for this one.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beheeyem | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Bronzong | Steel/Psychic | Fighting, Poison, Ice, Rock | Fire, Ground |
Bronzor | Steel/Psychic | Fighting, Poison, Ice, Rock | Fire, Ground |
Elgyem | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Espeon | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Golett | Ground/Ghost | Fire, Rock, Steel, Electric, Poison, Ghost, Psychic | Water, Ice, Grass, Ghost, Dark |
Golurk * | Ground/Ghost | Fire, Rock, Steel, Electric, Poison, Ghost, Psychic | Water, Ice, Grass, Ghost, Dark |
Gothita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothitelle | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothorita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Jynx | Ice/Psychic | Fighting, Poison, Flying, Ground, Dragon, Grass | Dark, Ghost, Bug, Fire, Rock, Steel |
Smoochum | Ice/Psychic | Fighting, Poison, Flying, Ground, Dragon, Grass | Dark, Ghost, Bug, Fire, Rock, Steel |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is a Gothitelle. Gothitelle can be a bit tough to beat because it and the allying Gothorita like to use distance moves like Psybeam; Gothitelle also has a ranged - both distance and width - Psychic attack, which makes fighting from the front extremely risky. For the most part, stick to the back and hit what weaknesses you can.
Chapter 4-1: Temple of Keys
- Difficulty: Power around 1,080
- Pokémon Fought: 25 total
- Prize: 4,000 Poké, Temple Key
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beheeyem | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Elgyem | Psychic | Fighting, Poison | Ghost, Dark, Bug |
Golett | Ground/Ghost | Fire, Rock, Steel, Electric, Poison, Ghost, Psychic | Water, Ice, Grass, Ghost, Dark |
Golurk | Ground/Ghost | Fire, Rock, Steel, Electric, Poison, Ghost, Psychic | Water, Ice, Grass, Ghost, Dark |
Unown (Various Formes) | Psychic | Fighting, Poison | Ghost, Dark, Bug |
When you enter the area, you'll be told to enter this area's Battle Royale to fix your key. The launch pad there is at the far northern side of the area; on the way, feel free to read the messages on the stones.
As for the battle itself? It's actually quite easy since most of the Pokémon tend to group thesmelves close together, making it easy for wide-ranging attacks to do some damage. 'Course, there aren't that many weakness-piercing attacks that can do it, but it's something, right? In any case, the main Pokémon to actually bring is, yet again, Scraggy or Scrafty due to their numerous advantages and resistances.
After the battle, you'll receive the Temple Key. This item will replace your Wonder Key, allowing you to switch Pokémon at the normal speed.
Chapter 4-1: Cobalion's Fort 1
- Difficulty: Power around 1,100
- Pokémon Fought: ~58 total (can vary)
- Prize: 4,500 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Abomasnow | Ice/Grass | Flying, Ground, Grass, Dragon, Water, Rock | Fire (4x), Flying, Bug, Poison, Steel, Rock, Fighting |
Beartic | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Cubchoo | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Delibird | Ice/Flying | Grass, Ground, Dragon, Flying, Bug, Fighting | Rock (4x), Electric, Fire, Steel |
Escavalier | Bug/Steel | Psychic, Dark, Grass, Ice, Rock | Fire (4x) |
Froslass | Ice/Ghost | Flying, Ground, Grass, Dragon, Ghost, Psychic | Fire, Rock, Steel, Ghost, Dark |
Jynx | Ice/Psychic | Fighting, Poison, Flying, Ground, Dragon, Grass | Dark, Ghost, Bug, Fire, Rock, Steel |
Karrablast | Bug | Psychic, Dark, Grass | Fire, Flying, Rock |
Minccino | Normal | N/A | Fighting |
Roggenrola | Rock | Ice, Bug, Flying, Fire | Water, Grass, Ground, Steel, Fighting |
Smoochum | Ice/Psychic | Fighting, Poison, Flying, Ground, Dragon, Grass | Dark, Ghost, Bug, Fire, Rock, Steel |
Snorunt | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Snover | Ice/Grass | Flying, Ground, Grass, Dragon, Water, Rock | Fire (4x), Flying, Bug, Poison, Steel, Rock, Fighting |
Stantler | Normal | N/A | Fighting |
Vanillish | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Vanillite | Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Of the two Forts in 4-1, this is the southern of the two, and it is also the easier one. This one will let you into Chapter 4-2, so I recommend clearing this one out first, beating 4-2, and then returning later for Fort 2. This Fort in particular is easy because the vast majority of the Pokémon (except Froslass and Jynx) have one common weakness: Fighting. Many also have common weaknesses in Fire, Rock, and Steel. As a result, I recommend using Scraggy/Scrafty (Dark and Fighting takes out everyone in some way), Pignite (Fire/Fighting), and probably another good Fire-type - the boss's sole weakness is Fire, and if you can't hit it, you're in trouble.
This will end being another Team Battle. In the first actual area, you'll find some Vanillite and Vanillish, followed by Cubchoo and Beartic. The second area features Minccino that pop in at random, Snorunt and Froslass, and then Snover and Abomasnow. The third area features random Roggenrola, Smoochum and Jynx, and Delibird and Stantler. The fourth and final area starts off with some Cubone and Marowak to fight. Eventually, the area's boss - Escavalier - will come along with some Karrablast.
Chapter 4-1: Cobalion's Fort 2
- Difficulty: Power around 1,300
- Pokémon Fought: ~69 total (can vary)
- Prize: 5,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Accelgor | Bug | Grass, Psychic, Dark | Fire, Rock, Flying |
Baltoy | Ground/Psychic | Fire, Rock, Steel, Electric, Poison, Fighting | Water, Grass, Ice, Bug, Ghost, Dark |
Bonsly | Rock | Fire, Ice, Bug, Flying | Fighting, Steel, Ground, Grass, Water |
Combee | Bug/Flying | Dark, Psychic, Grass, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Galvantula | Electric/Bug | Water, Flying, Grass, Dark, Psychic | Fire, Rock |
Gyarados | Water/Flying | Ground, Fire, Rock, Fighting, Bug, Grass | Electric (4x), Rock |
Goldeen | Water | Ground, Fire, Rock | Electric, Grass |
Joltik | Electric/Bug | Water, Flying, Grass, Dark, Psychic | Fire, Rock |
Magikarp | Water | Ground, Fire, Rock | Electric, Grass |
Mankey | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Minccino | Normal | N/A | Fighting |
Primeape | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Roggenrola | Rock | Fire, Ice, Bug, Flying | Fighting, Steel, Ground, Grass, Water |
Seaking | Water | Ground, Fire, Rock | Electric, Grass |
Shelmet | Bug | Grass, Psychic, Dark | Fire, Rock, Flying |
Sudowoodo | Rock | Fire, Ice, Bug, Flying | Fighting, Steel, Ground, Grass, Water |
Vespiquen | Bug/Flying | Dark, Psychic, Grass, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Of the two Forts in 4-1, this is the northern of the two, and it is also the harder one. This one will let you into Chapter 4-3. I recommend beating Fort 1 and Chapter 4-2 first before clearing out this Fort and Chapter 4-3. As with the first Fort, this is a Team Battle. There are a few types you'll want to have in this battle. A good Flying-type will let you take care of about half the battles here, for one. You'll also want someone that can use Electric or Rock moves to take care of a number of others, and then it's mostly whichever you want to reinforce. I ended up using Charizard, Crobat, and Probopass myself. For the record, it would be a good idea if the Pokémon you control (Charizard in my case) has a Fire, Flying, or Rock move so as to make Hyper Mode absolutely kill the boss.
The first area of battle will open with Mankey and Primeape, with some Minccino flitting in and out of the fight. They are later followed by Bonsly and Sudowoodo. The second area will be against some Combee, later followed by a Vespiquen. In the third, you'll fight Baltoy that come-and-go, Goldeen and Seaking as actual enemies, and these are later followed by Magikarp (lol) and Gyarados.
Finally, there is the boss area, which opens up with some Joltik and Galvantula while Roggenrola come and go. Accelgor, the boss of the area, will come soon alongside some Shelmet. This final fight is easy enough if you're using the setup I recommended: enter Hyper Mode and then throw your weakness-piercing moves at him to quickly win!
After the battle, Chapter 4-3 will open up so you can clear two other Battle Royales to finish the Path of Heroes. The section "Chapter 4-3: Arrival" a bit further below, past the 4-2 stuff.
Chapter 4-2: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Croagunk | Poison/Fighting | Grass, Normal, Ice, Rock, Steel, Dark | Psychic (4x), Ground, Flying |
Starly | Normal/Flying | Bug, Grass, Fighting | Ice, Rock, Electric |
After beating the boss of Cobalion's Fort 1 in 4-1, you can come here. After the scene with Golett, you're welcome to do as you will here. Just to the east lies a Meadow, with Excadrill and his tunnel and a Forest to the north. Further north are the next two dungeons, a Lake and a Hauntyard. Finally, there is a Cave in the northeast corner. On the east side of the area are the two things I want you to take care of last: the Shrines of Keys, which are two type-specific Battle Royales. I recommend doing them in that order, and taking the Poison Royale before the Flying one since it's slightly easier.
Chapter 4-2: Meadow
- Dominant Types: Normal
- General Power: 1,100 ~ 1,200
- Preferred Pokémon: A general Fighting-type user will suffice. The ability to use Ice, Rock, or Electric moves will also help out somewhat - for example, Scrafty can learn ThunderPunch and Brick Break.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Fearow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Girafarig | Normal/Psychic | Poison, Fighting | Dark, Bug |
Glameow | Normal | N/A | Fighting |
Lickilicky | Normal | N/A | Fighting |
Lickitung | Normal | N/A | Fighting |
Miltank | Normal | N/A | Fighting |
Persian | Normal | N/A | Fighting |
Purugly | Normal | N/A | Fighting |
Raticate | Normal | N/A | Fighting |
Seviper | Poison | Grass | Ground, Psychic |
Spearow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Staravia | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Staraptor | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Starly | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Tauros * | Normal | N/A | Fighting |
Zangoose | Normal | N/A | Fighting |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to here contains a Move Vendor selling Fling at three-stars. It is a Dark-type move that involves you throwing Poké at enemies ... so don't buy it unless you're absolutely desperate. >_>
The boss battle here against Staraptor can be pretty difficult due to its sheer speed and power. For the most part, you'll need to move around a lot and try to get in what attacks you can from the back. Ultimately, I broke down and just used a Healthy Staravia I got in the battle and retreated as needed to heal, which was pretty often. Lickitung or Lickilicky with Rollout are also really effective if you can manage to get enough consecutive hits; since they're bulky, it'll take a while for 'em to go down. If you're having trouble, come back later with some Ghost-types from the 4-2 Hauntyard or a Nosepass/Probopass from the 4-2 Cave.
Chapter 4-2: Forest
- Dominant Types: Grass
- General Power: 1,150 ~ 1,250
- Preferred Pokémon: Fire- or Flying-type Pokémon work well, such as Fearow from the 4-2 Meadow. Ice Pokémon from 4-1 also work.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Bellossom * | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Bulbasaur | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Celebi ** | Grass/Psychic | Water, Rock, Ground, Poison, Fighting | Bug (4x), Fire, Ice, Flying, Dark, Ghost |
Cherrim (Overcast Forme) | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Exeggcute | Grass/Psychic | Water, Rock, Ground, Poison, Fighting | Bug (4x), Fire, Ice, Flying, Dark, Ghost |
Exeggutor | Grass/Psychic | Water, Rock, Ground, Poison, Fighting | Bug (4x), Fire, Ice, Flying, Dark, Ghost |
Gloom | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Hoothoot | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Ivysaur | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Noctowl | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Skuntank | Poison/Dark | Grass, Psychic, Ghost | Ground |
Stunky | Poison/Dark | Grass, Psychic, Ghost | Ground |
Tropius | Grass/Flying | Water, Rock, Ground, Grass, Bug, Fighting | Ice (4x), Fire, Flying, Poison, Rock |
Venusaur | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Vileplume | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
Yanma | Bug/Flying | Grass, Dark, Psychic, Fighting, Bug | Rock (4x), Fire, Flying, Ice, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): This Pokémon will not appear until 60 or more customers are in the Toy Shop.
The entrance to this area contains a Move Vendor for the 2-star Grass move Absorb. As well as being an offensive move, it is able to heal some of the HP of the user based on the amount of damage dealt. It's not quite ideal for this dungeon, but there is a Water-filled Lake also in 4-2 where this could be quite useful.
As for the boss of the dungeon? It's a Venusaur allied by some Ivysaur. This ends up being pretty easy because of Venusaur's lack of speed. You will want to attack from the back to avoid the Sleep Powder, but its (what I assume to be) Magnitude hits all around it, so it's hard to avoid anything. In any case, a few of the Pokémon here - Noctowl, notably - are able to pierce a number of its weaknesses, so it's not hard to find someone good.
Chapter 4-2: Lake
- Dominant Types: Water
- General Power: 1,050 ~ 1,200
- Preferred Pokémon: Grass Pokémon from the 4-2 Forest will work well. Exeggutor is preferred due to the help it can give with Croagunk, Toxicroak, and Poliwrath. Also, Magical Leaf is deadly good.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Blastoise | Water | Fire, Rock, Ground | Grass, Electric |
Croagunk | Poison/Fighting | Grass, Normal, Ice, Rock, Steel, Dark | Psychic (4x), Ground, Flying |
Golduck | Water | Fire, Rock, Ground | Grass, Electric |
Lombre | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Ludicolo | Water/Grass | Fire, Rock, Ground, Water | Flying, Bug, Poison |
Masquerain | Bug/Flying | Psychic, Grass, Dark, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Politoed * | Water | Fire, Rock, Ground | Grass, Electric |
Poliwag | Water | Fire, Rock, Ground | Grass, Electric |
Poliwhirl | Water | Fire, Rock, Ground | Grass, Electric |
Poliwrath | Water/Fighting | Fire, Rock, Ground, Normal, Steel, Dark, Ice | Grass, Electric, Flying, Psychic |
Psyduck | Water | Fire, Rock, Ground | Grass, Electric |
Squirtle | Water | Fire, Rock, Ground | Grass, Electric |
Surskit | Water/Bug | Fire, Rock, Ground, Grass, Dark, Psychic | Electric, Flying, Rock |
Toxicroak | Poison/Fighting | Grass, Normal, Ice, Rock, Steel, Dark | Psychic (4x), Ground, Flying |
Wartortle | Water | Fire, Rock, Ground | Grass, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is a Blastoise allied by some Wartortle. This battle is insanely easy if you've gotten a Pokémon with Magical Leaf - with that move, you can attack just beyond the range of Blastoise's Hydro Pump and you can still damage your other enemies without even turning due to its homing nature. For the most part, with that move, you're set. Otherwise, basically just attack him from the back; other than the generic push-back move all bosses have, there isn't much that turtle will be able to do about it.
Chapter 4-2: Hauntyard
- Dominant Types: Ghost
- General Power: 1,050 ~ 1,300
- Preferred Pokémon: Scraggy, Scrafty, or the Umbreon in the dungeon all work quite well due to having an advantage and a resistance to Ghosts. (Murkrow and Honchkrow work well in the post-game as well.)
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Banette | Ghost | Ghost, Psychic | Ghost, Dark |
Drifblim | Ghost/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ghost, Dark, Ice, Rock, Electric |
Drifloon | Ghost/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ghost, Dark, Ice, Rock, Electric |
Dusclops | Ghost | Ghost, Psychic | Ghost, Dark |
Dusknoir | Ghost | Ghost, Psychic | Ghost, Dark |
Duskull | Ghost | Ghost, Psychic | Ghost, Dark |
Gengar | Ghost/Poison | Ghost, Psychic, Grass | Ghost, Dark, Psychic, Ground |
Haunter | Ghost/Poison | Ghost, Psychic, Grass | Ghost, Dark, Psychic, Ground |
Honchkrow * | Dark/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ice, Rock, Electric |
Misdreavus | Ghost | Ghost, Psychic | Ghost, Dark |
Mismagius | Ghost | Ghost, Psychic | Ghost, Dark |
Murkrow * | Dark/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ice, Rock, Electric |
Shuppet | Ghost | Ghost, Psychic | Ghost, Dark |
Umbreon | Dark | Ghost, Psychic | Fighting, Bug |
- NOTE (*): These Pokémon do not appear until you beat the game.
The final battle of this area will be against Gengar and Haunter. This will probably be one of the easiest boss battles you have, since the Ghost and Dark Pokémon you can get here have advantages over Ghost Pokémon. Once that much is settled, all you need is one of them with the move Shadow Ball. Because of its projectile nature, you can shoot it while Gengar is even off-screen (making you beyond the range of his moves) and hit him! So ... yeah.
Chapter 4-2: Cave
- Dominant Types: Somewhat varied
- General Power: 1,100 ~ 1,350
- Preferred Pokémon: For the most part, the common weakness here is Ground, so somewhat using that will work well. A Dewgong (Water/Ice) from 4-1 also works very well, although it won't do (as) well on Grimer, Koffing, Weezing, or Muk.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Charizard | Fire/Flying | Grass, Bug, Ice, Steel, Fighting | Rock (4x), Water, Electric |
Charmander | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Charmeleon | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Crobat | Poison/Flying | Grass, Bug, Fighting | Psychic, Ice, Rock, Electric |
Diglett | Ground | Fire, Rock, Steel, Electric, Poison | Grass, Ice, Water |
Dugtrio | Ground | Fire, Rock, Steel, Electric, Poison | Grass, Ice, Water |
Gligar | Ground/Flying | Fire, Rock, Steel, Electric, Poison, Bug, Grass, Fighting | Ice (4x), Water |
Golbat | Poison/Flying | Grass, Bug, Fighting | Psychic, Ice, Rock, Electric |
Grimer | Poison | Grass | Psychic, Ground |
Koffing | Poison | Grass | Psychic, Ground |
Muk * | Poison | Grass | Psychic, Ground |
Nosepass | Rock/Steel | Fire, Flying, Bug, Rock, Ice | Fighting (4x), Ground (4x), Water |
Probopass | Rock/Steel | Fire, Flying, Bug, Rock, Ice | Fighting (4x), Ground (4x), Water |
Weezing * | Poison | Grass | Psychic, Ground |
Zubat | Poison/Flying | Grass, Bug, Fighting | Psychic, Ice, Rock, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss battle here against Charizard and his Charmeleon minions is generally pretty easy, but you kinda need a Rock-type user to get through this. Charizard can be pretty powerful and loves to use rushing attacks and Flamethrower while the Charmeleon favor the somewhat-ranged Fire Fang. What I ended up doing was, with my befriended Nosepass/Probopass, was using Rock Throw. A lot. Eventually, they'd lose HP at which point I'd simply switch to another ad infinitum until the end of the fight. Not the best strategy, but it got the job done.
Chapter 4-2: Unown Hideout
NOTE!
This area will not appear unto you until you have finished the game. Once such is done, there is a pile of rocks in the northwestern corner of 4-2 overworld that will bring you to the Unown Hideout, a place where all 28 Formes of Unown - A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, !, and ? - can be found. After finishing it once, it will remained closed for a random period of time before re-opening.
- Dominant Types: Psychic
- General Power: 850 ~ 900
- Preferred Pokémon: A Pokémon of the Dark, Ghost, or Bug types will dominate without prejudice. Scraggy, Scrafty, Sableye, and Spiritomb are preferred due to the Psychic resistance, though.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Unown (All Formes) | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Chapter 4-2: Poison-Type Shrine of Keys
- Difficulty: Power around 1,250
- Pokémon Fought: 38 total
- Prize: 4,500 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Arbok | Poison | Grass | Psychic, Ground |
Muk | Poison | Grass | Psychic, Ground |
Seviper | Poison | Grass | Psychic, Ground |
Skuntank | Poison/Dark | Grass, Psychic, Ghost | Ground |
Tentacruel | Poison/Water | Grass, Fire, Rock, Ground | Psychic, Ground, Electric |
Weezing | Poison | Grass | Psychic, Ground |
This Battle Royale in 4-2 is restricted Poison-type Pokémon. There are a few Poison-type Pokémon in most of the areas of 4-2, so it's not like it's impossible to find one. Of those that are there, I would recommend Golbat or Crobat, since they resist Poison but have neutral-damaging STABs (Flying). Alternatively, if you somehow get one with a Ground- or Poison-type move (though I don't know of any that exist), those are strongly recommended. In any case, there's also a Poison Jab (4-star) Move Vendor in the corner; it's a pretty powerful and worthwhile STAB, even if not for this fight.
The fight itself was pretty straightforward. For the most part, the Pokémon stick to close-range attacks but you'll see some status-inducing moves flying around as well. For the most part, you can just rush them with your STAB moves. After having cleared the Royale, a part of the Path of Heroes will rise up and you can move on ... well, to another 4-2 Royale if you're following this.
Chapter 4-2: Flying-Type Shrine of Keys
- Difficulty: Power around 1,300
- Pokémon Fought: 38 total
- Prize: 5,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Aerodactyl | Rock/Flying | Grass, Bug, Fighting, Flying, Fire, Ice | Ice, Rock, Electric, Water, Steel |
Fearow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Dodrio | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Swellow | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Togekiss | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Similar to the previous Battle Royale, you can find a Pluck - a 3-star Flying move - in the top-right corner. It's not extremely useful in the Royale, though it will double Poké earned elsewhere, and could make for a half-decent Flying STAB in the battle ahead. As for recommended Pokémon? You could try risking it with a Yanma that knows Rock Slide or AncientPower, but the weakness to Flying and dual-weakness to Rock make it questionable. I stuck with a Golbat knowing some Poison STABs - may as well hit for neutral damage.
The battle itself will ultimately devolve into an all-out brawl - other than Dodrio's ranged Tri Attack, pretty much every Pokémon will stick to close-range physical moves since that is the nature of the Flying type. Wide-ranging moves like Air Cutter or Air Slash make this extremely easy. The only real risk after that would be Aerodactyl; not only is he generally powerful, but Rock-type weakness-piercing STAB moves make this a real trial - for the most part, all I could do was bash and bash him with Air Slash (which helps, since it causes flinching).
Anyhow, after the Royale, another part of the Path of Heroes rises. If you're following this walkthrough in the manner I recommended, it's time to clear out Chapter 4-1: Cobalion's Fort 2 and to head on beyond to Chapter 4-3.
Chapter 4-3: Arrival
LOCAL POKÉMON FOUND IN THE OVERWORLD | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Hippopotas | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Machop | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
There will be a brief scene with Golett before you regain control. To the south of the entrance is a Desert, with a Beach to the east, and a Factory further northeast. In the random patch of grass to the west of there is the tunnel to Northerly Town, so be sure to activate it! Just north of there are two more dungeons, the Canyon and some Lava. To the west of there and to the east of there are the two Shrines of Keys you need to finish off to finish off this area; respectively, they focus on Ground- and Fighting-types. I recommend doing them last (and in that order).
Chapter 4-3: Desert
- Dominant Types: Ground
- General Power: 1,100 ~ 1,350
- Preferred Pokémon: Ice-types do well here, as they get those Rock/Ground types in addition to the Grass-types that are probably the second-most prominent, though you'll have some trouble if Makuhita shows up...
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cacnea | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Cacturne | Grass/Dark | Water, Rock, Ground, Ghost, Pstchic | Bug (4x), Fire, Ice, Flying, Poison, Fighting |
Corphish | Water | Fire, Rock, Ground | Grass, Electric |
Crawdaunt | Water/Dark | Fire, Rock, Ground, Psychic, Ghost | Grass, Electric, Fighting, Bug |
Donphan * | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Grotle | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Hariyama | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Hippopotas | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Hippowdon | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Makuhita | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Phanpy | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Rhydon | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Rhyhorn | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Rhyperior | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Torterra | Grass/Ground | Water, Rock, Ground, Fire, Steel, Electric, Poison | Ice (4x), Fire, Flying, Bug, |
Turtwig | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is a Torterra, allied by some Grotle. He moves quite slowly and mostly sticks to using Wood Hammer to hit nearby enemies. If you have a distance Ice-type move like Ice Beam, you'll have a pretty good shot; even so, stuff like Ice Fang and all work - so long as you keep your distance from Wood Hammer, you'll be okay.
Chapter 4-3: Beach
- Dominant Types: Water
- General Power: 1,150 ~ 1,400
- Preferred Pokémon: Electric works very well here. However, you'll probably want some kind of Fighting move or something to help deal with Cradily and Lileep. Grass also works well for the Gastrodon, but they're in such few number that's not that required.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cradily | Rock/Grass | Fire, Flying, Bug, Ice, Rock, Ground, Water | Fighting, Steel, Ice, Bug |
Buizel | Water | Fire, Rock, Ground | Grass, Electric |
Empoleon | Water/Steel | Fire, Rock, Ground, Ice | Electric, Fighting, Ground |
Floatzel | Water | Fire, Rock, Ground | Grass, Electric |
Gastrodon (East Sea Forme) | Water/Ground | Fire, Rock, Ground, Electric, Steel, Poison | Grass (4x) |
Kingdra * | Water/Dragon | Fire, Rock, Ground, Dragon | Dragon |
Lileep | Rock/Grass | Fire, Flying, Bug, Ice, Rock, Ground, Water | Fighting, Steel, Ice, Bug |
Piplup | Water | Fire, Rock, Ground | Grass, Electric |
Prinplup | Water | Fire, Rock, Ground | Grass, Electric |
Seadra | Water | Fire, Rock, Ground | Grass, Electric |
Shellos (East Sea Forme) | Water | Fire, Rock, Ground | Grass, Electric |
Tentacool | Water/Poison | Fire, Rock, Ground, Grass | Psychic, Electric, Ground |
Tentacruel | Water/Poison | Fire, Rock, Ground, Grass | Psychic, Electric, Ground |
Vaporeon | Water | Fire, Rock, Ground | Grass, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this area features a Move Vendor selling the move Whirlpool - it is a two-star Water-type move that hits several times, immobilizing the enemy briefly. Not too good if you have better Water-type moves...
Anyhow, the boss of the beach is an Empoleon allied by some Prinplups. Quelle surprise. Anyhow, Electric-types will dominate this fight - swift ones especially, as Empoleon is slow, bulky, and takes a while to charge up Hydro Pump. I ended up using a Gastrodon with Mud Bomb, though; no Electric-types above 1,000 power for me. T_T
Chapter 4-3: Factory
- Dominant Types: Somewhat varied, but Electric dominated
- General Power: 1,100 ~ 1,400
- Preferred Pokémon: Ground Pokémon will do well here due to their huge Electric resistance and ability to deal with this Steel and Electric types.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Electrode | Electric | Flying, Water | Ground |
Lucario | Fighting/Steel | Ice, Rock, Normal, Steel, Dark | Fire, Ground, Fighting |
Luxio | Electric | Flying, Water | Ground |
Luxray | Electric | Flying, Water | Ground |
Mankey | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Mew ** | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Mr. Mime | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Porygon | Normal | N/A | Fighting |
Porygon2 | Normal | N/A | Fighting |
Porygon-Z * | Normal | N/A | Fighting |
Primeape | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Registeel * | Steel | Ice, Rock | Fighting, Fire, Ground |
Riolu | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Shinx | Electric | Flying, Water | Ground |
Skarmory | Steel/Flying | Ice, Rock, Bug, Grass, Fighting | Fire, Electric |
Voltorb | Electric | Flying, Water | Ground |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): For this Pokémon to appear, you need 80+ customers in the Toy Shop.
The boss of this area will be Lucario, who allied by some Riolu. Ironically, some of the Pokémon here are well-suited for this fight. I ended up using a Mr. Mime I had found that happened to know Brick Break, for example. Otherwise, general Ground-types will suffce. The main problem in this fight is that Lucario tends to use the homing move Aura Sphere after a noticeably-brief charge-up time - this make life very difficult for you if you are using, say, a Rock/Ground type.
Chapter 4-3: Canyon
- Dominant Types: Fighting and Ground
- General Power: 1,200 ~ 1,450
- Preferred Pokémon: Psychic is probably the best for here, since it hits the Fighting types for double damage (neutral with Meditite/Medicham) and the rest neutrally, other than Steelix.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Aerodactyl * | Rock/Flying | Fire, Flying, Bug, Ice, Grass, Fighting | Water, Fighting, Steel, Ice, Electric |
Bagon | Dragon | Dragon | Ice, Dragon |
Gligar | Ground/Flying | Fire, Rock, Electric, Poison, Steel, Bug, Grass, Fighting | Ice (4x), Water |
Gliscor | Ground/Flying | Fire, Rock, Electric, Poison, Steel, Bug, Grass, Fighting | Ice (4x), Water |
Golem | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Graveler | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Machamp | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Machoke | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Machop | Fighting | Normal, Ice, Rock, Steel, Dark | Psychic, Flying |
Medicham | Fighting/Psychic | Normal, Ice, Rock, Steel, Dark | Flying, Ghost |
Meditite | Fighting/Psychic | Normal, Ice, Rock, Steel, Dark | Flying, Ghost |
Onix | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Regirock * | Rock | Fire, Flying, Bug, Ice | Fighting, Steel, Ground, Grass, Water |
Salamence * | Dragon/Flying | Dragon, Grass, Fighting, Bug | Ice (4x), Dragon, Rock |
Shelgon | Dragon | Dragon | Ice, Dragon |
Steelix | Steel/Ground | Ice, Rock, Fire, Rock, Electric, Poison, Steel | Water, Fire, Fighting, Ground |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this dungeon will feature a Move Vendor. This Vendor sells Acrobatics, a 3-star Flying-type move that is more powerful if you have no Poké on hand whatsoever. ... Which is exceedingly unlikely unless you're heavily using Incinerate. That said, it's not too bad a move to have, especially as a Flying STAB.
The boss of this area is a Machamp, who is allied by some Machoke cronies. Not a lot to say about this fight - especially if you've taken in a Meditite, Medicham, Gligar, or Gliscor, you won't be likely to have a problem here.
Chapter 4-3: Lava
- Dominant Types: Fire
- General Power: 1,150 ~ 1,400
- Preferred Pokémon: Water or Ground by far - each can do 2x or 4x damage to everyone in this dungeon! Which makes Gastrodon pwn pretty much everything. =P
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Arcanine | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Camerupt | Fire/Ground | Grass, Ice, Bug, Steel, Fire, Rock, Electric, Poison | Water (4x), Ground |
Chimchar | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Growlithe | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Houndoom * | Fire/Dark | Grass, Ice, Bug, Steel, Ghost, Psychic | Water, Rock, Ground, Fighting |
Houndour * | Fire/Dark | Grass, Ice, Bug, Steel, Ghost, Psychic | Water, Rock, Ground, Fighting |
Infernape | Fire/Fighting | Grass, Ice, Bug, Steel, Normal, Rock, Dark | Water, Ground, Flying, Psychic |
Magcargo | Fire/Rock | Grass, Ice, Bug, Steel, Flying, Fire | Water (4x), Ground (4x), Rock, Fighting |
Magmar | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Monferno | Fire/Fighting | Grass, Ice, Bug, Steel, Normal, Rock, Dark | Water, Ground, Flying, Psychic |
Numel | Fire/Ground | Grass, Ice, Bug, Steel, Fire, Rock, Electric, Poison | Water (4x), Ground |
Ponyta | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Rapidash | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Torkoal | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
- NOTE (*): These Pokémon do not appear until you beat the game.
The entrance to this dungeon contains the Move Vendor for Fire Spin. Fire Spin is basically a Fire-type version of the Whirlpool from the 4-3 Beach - it's Fire-typed, 2 stars, and briefly traps the target. There are better moves, but if you need an STAB, may as well.
When you reach the second area, there will be a platform north of where you start. It has two metal bridges going from it; the northeast one is a dead-end, but you can attack the center of the end and make a Vulpix appear after several hits and some Poké. That's about it for the actual dungeon, though.
The boss at the end will be an Infernape, allied by Monferno. This fiery group is readily doused by just persistent use of Water attacks. The main problem, though, will be Infernape's exorbitant speed and power, so look out for that.
Chapter 4-3: Ground-Type Shrine of Keys
- Difficulty: Power around 1,350
- Pokémon Fought: 38 total
- Prize: 5,500 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Donphan | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Dugtrio | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Marowak | Ground | Electric, Fire, Rock, Steel, Poison | Water, Grass, Ice |
Nidoking | Ground/Poison | Electric, Fire, Rock, Steel, Poison, Grass | Water, Ice, Psychic, Ground |
Nidoqueen | Ground/Poison | Electric, Fire, Rock, Steel, Poison, Grass | Water, Ice, Psychic, Ground |
Rhyperior | Ground/Rock | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Steelix | Ground/Steel Ice, Rock, Fire, Rock, Electric, Poison, Steel | Water, Fire, Fighting, Ground |
The entrance to this area features a vendor for the move Bulldoze - a decent, 3-star, Ground-type move. If you need an STAB for your Pokémon, that's a good one. Speaking of your Pokémon, it would be a good idea to find a Ground-type, since it's required. =P In this case, I recommend Gligar or Gliscor - being Ground/Flying, they tend to resist the Ground-type moves you'll see flying around this arena. Gastrodon also works well by having Water moves.
Regardless, this battle is dangerously hectic, no matter who you end up picking. It would be ideal to get WAY away fronm the center of the battlefield as soon as you can and throw attacks from afar. I got hit by the Dugtrios' Dig so many times it's not even funny anymore. -_-
Chapter 4-3: Fighting-Type Shrine of Keys
- Difficulty: Power around 1,400
- Pokémon Fought: 39 total
- Prize: 6,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Breloom | Fighting/Grass | Normal, Ice, Rock, Steel, Dark, Water, Ground | Flying (4x), Psychic, Fire, Ice |
Hitmonchan | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Hitmonlee | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Hitmontop | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Poliwhirl | Fighting/Water | Normal, Ice, Rock, Steel, Dark, Rock, Fire, Ground | Flying, Psychic, Electric, Grass |
Primeape | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Toxicroak | Fighting/Poison | Normal, Ice, Rock, Steel, Dark, Grass | Flying, Psychic (4x) |
Similar to the other Shrine, this one also has a Move Vendor; this one yields the move Brick Break. It is a 3-star Fighting-type move, which makes a decent STAB for Fighting Pokémon. Speaking of your Pokémon, what makes a good Pokémon for this Royale? Meditite and Medicham would be my higher-priority choices due to Psychic having the advantage over Fighting. Pokémon with Flying-type moves also work well, since there are fewer Pokémon that resist those here. Hidden Power - Flying or Psychic - are both extremely effective due to the area-effect nature. Like, because of it, I had a 39 Pokémon combo and a win in under 43.5 seconds.
In any case, since that's the main strategy I used, I didn't have many problems with this fight - the area-effect just kept pushing Pokémon back. =P Still, it can clearly get a bit hectic if you're in the middle of the fray. If you don't have an area-effect move - for example, the line-of-sight Psybeam - it will be better to attack from the fringes.
Chapter 4-4: Arrival
After having finished all four Battle Royales between Chapters 4-2 and 4-3, the Path of Heroes should open up in 4-1's northern portion. Go there and cross into the next area, 4-4. 4-4 doesn't have much to it, really. Speak with the Excadrill to the west to open up a path back into Northerly Town, then go north and into the Fallaway Battlefield. Once you beat that, it's to Cobalion's Stronghold for a Team Battle.
Chapter 4-4: Fallaway Battlefield
When you enter the area, feel free to the read the sign or speak to Golett, though neither is required. >_> Go north and towards the next area to call your Pokémon to you for a Charge Battle against Hydreigon!
Again, it's mostly the same stuff as you're used to - press the A Button a bunch and you'll win. ... Man, the 3D in these things is amazing. *_* Anyhow... Once the battle's won, a path to the next area will open up. Follow it to Cobalion's Stronghold.
Chapter 4-4: Cobalion's Stronghold
- Difficulty: Power around 1,400
- Pokémon Fought: ~64 total (can vary)
- Prize: 7,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Barboach | Water/Ground | Fire, Rock, Steel, Electric, Poison, Ground | Grass (4x) |
Darumaka | Fire | Grass, Steel, Bug, Ice | Water, Rock, Ground |
Donphan | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Ferroseed | Steel/Grass | Ice, Rock, Water, Ground | Fire (4x), Fighting, Ground |
Fraxure | Dragon | Dragon | Ice, Dragon |
Haxorus | Dragon | Dragon | Ice, Dragon |
Lucario | Fighting/Steel | Ice, Rock, Normal, Steel, Dark | Fire, Ground, Fighting |
Onix | Rock/Ground | Fire, Flying, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Fighting, Steel, Ground, Ice |
Phanpy | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Riolu | Fighting | Normal, Ice, Rock, Steel, Dark | Flying, Psychic |
Sandslash | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Sandshrew | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Seismitoad | Water/Ground | Fire, Rock, Steel, Electric, Poison, Ground | Grass (4x) |
Steelix | Steel/Ground | Ice, Rock, Fire, Rock, Electric, Poison, Steel | Water, Fire, Fighting, Ground |
Stunfisk | Electric/Ground | Flying, Water, Fire, Rock, Electric, Poison, Steel | Ice, Grass, Ground, Water |
Trapinch | Ground | Fire, Rock, Steel, Electric, Poison | Ice, Water, Grass |
Venipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Vibrava | Ground/Dragon | Fire, Rock, Steel, Electric, Poison, Dragon | Ice (4x), Dragon |
Whiscash | Water/Ground | Fire, Rock, Steel, Electric, Poison, Ground | Grass (4x) |
Well, you know the procedure for starting Team Battles by now, I assume? Pick two partners at the sides of the catapult, then approach the middle so a bunch of your allies can launch you over (regardless of whether you can fly or not). As for a good party? You'll really want someone that can use Ice-type moves; they'll be invaluable for this fight as many Pokémon here are Ground-type, and the bosses are Dragons. You'll want a good Grass-type user as well to deal with the Water/Ground types, and a good Fire, Fighting, or Ground user to take care of Steelix and Lucario.
The first fight in the Stronghold opens with Vibrava and Trapinch while some Venipede intermittently appear to attack you and such. Donphan will appear soon alongside some Phanpy. Overall, a pretty easy phase: my Ice Punch Medicham finished them off pretty fast. >_>
The next area is largely the same, type-wise. We open with Sandslash and Sandshrew, now with Ferroseed being thrown about. (Ouch.) Steelix and Onix will be the boss here. A lot of Water-type weakness, no? Next comes up some Barboach and Whiscash, followed by Stunfish and Seismitoad for the mini-boss.
The boss of this area will be fought in the next area. We open with Lucario and Riolu first, with Darumaka coming in and out as desired. Ground-types FTW here. Haoxrus - the boss of this area - will eventually appear alongside some Fraxure. He can be pretty difficult to beat if you came with a team specifically engineered for the rest of this stuff unless you used an Ice-type. In any case, consume some of that Windup Energy and whail on him.
Chapter 4-4: World Axle Grounds
- Difficulty: Power around 1,500?
- Pokémon Fought: One
- Prize: 7,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Cobalion | Steel/Fighting | Ice, Rock, Normal, Dark, Steel | Fire, Ground, Fighting |
After finishing off Cobalion's Stronghold, go north along the newly opened and there, before you, will you find a massive army of Pokémon gathered in front of the World Axle. After a brief scene there, it seems this will come to blows... Anyhow, when you regain control, go east and grab the little potion thingy to restore your party's HP, then choose a team for this next Team Battle. It will be against only one Pokémon, though, so you can engineer your team against him - Pokémon that can use Fire, Ground, or Fighting moves are recommended, especially Fire due to the Steel resistance.
Personally, I threw up Medicham, Infernape, and Gliscor. It will be simply a fight versus Cobalion, so there's nothing much on the side to worry about. Really, I just threw myself against Cobalion and starting mashing the crap out of my A Button and won with little trouble in about 20 seconds.
The scene thereafter will automatically conclude Chapter 4 as you go into the World Axle itself to encounter the greater evil in this mess.
Chapter 5: The Final Battle
Chapter Flowchart
There aren't any explicit divisions (e.g. 5-1, 5-2) to this Chapter - I'm simply using them out of convenience and familiarity.
- Chapter 5 Prelude: Underground Entry
- Chapter 5-1: World Axle B1F
- Chapter 5-2: World Axle B2F
- Chapter 5-3: World Axle - Shaft & World Axle - Deepest Level
Chapter 5 Prelude: Arrival
When you regain control of yourself, go north and into the World Axle proper. After a brief scene, you'll pop up in Axle Town. There, you can go to the northwestern portion of the town to find two Move Vendors. One teaches Draco Meteor, a 5-star Dragon type move ... for 5,000,000 Poké. O_o There's also the generic Move-a-majig. On the eastern part, you can find the Move School - basically, it allows you to teach any Pokémon any move it can learn, so long as there are enough people in your team (you are willing to release) that also know it. Anyhow, head southwest of the town to the Underground Entry elevator.
Chapter 5 Prelude: Dark Legion Base
- Dominant Types: Dark
- General Power: Unknown
- Preferred Pokémon: Fighting by far, since everything here is part-Dark. Sableye won't take any super-effective hits, but that's how he was before X/Y and the Fairy type.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Houndour | Dark/Fire | Ghost, Psychic, Ice, Bug, Grass, Steel | Fighting, Water, Rock, Ground |
Murkrow | Dark/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ice, Electric, Rock |
Sableye | Dark/Ghost | Ghost, Psychic | N/A |
Sneasel | Dark/Ice | Ghost, Psychic, Flying, Ground, Grass. Dragon | Fighting (4x), Fire, Bug, Rock, Steel |
When you arrive from the elevator, you'll find yourself facing Cobalion, who asks to join you in combat against the Dark Legion. For a while now, he will basically end up being a side-ally similar to the Team Battle allies, but there's just one of him. Anyhow, go north and use the catapult.
Ultimately, this area is just another regular dungeon - there is nothing special about it (other than you are unable to befriend anyone), and it's just as unpredictable as a normal dungeon, so I can't readily guide you through. Doesn't matter, though - Cobalion will do most of the fighting for you. =P
Chapter 5-1: Arrival
After beating the Dark Legion's base, you'll arrive on B1F of the World Axle. Cobalion goes off to do Cobalion stuff, so you'll be fighting without him for a while. After, you'll notice the elevator to Axle Town opens up; just use it whenever you need to go to town. Anyways, for this overworld... Just south of the elevator is a Meadow, with a Hauntyard to the southeast of it. West of the elevator is a Forest, north is a Beach, and northeast is a Lava. (Don't ask how all of these things can be on metal. Your guess is as good as mine.) Your eventual target is the Rusty Battlefield and the other stuff to the east.
Chapter 5-1: Meadow
- Dominant Types: Normal and Electric
- General Power: 1,350 ~ 1,550
- Preferred Pokémon: A Rock/Ground or Steel/Ground type will do relatively well here: they can get the Electric Pokémon while resisting the Normals (and Dragons if Steel).
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Audino | Normal | N/A | Fighting |
Axew | Dragon | Dragon | Dragon, Ice |
Blitzle | Electric | Water, Flying | Ground |
Bouffalant | Normal | N/A | Fighting |
Cinccino | Normal | N/A | Fighting |
Fraxure | Dragon | Dragon | Dragon, Ice |
Haxorus | Dragon | Dragon | Dragon, Ice |
Herdier | Normal | N/A | Fighting |
Lickilicky | Normal | N/A | Fighting |
Lickitung | Normal | N/A | Fighting |
Mienfoo | Fighting | Normal, Ice, Rock, Dark, Steel | Flying, Psychic |
Mienshao | Fighting | Normal, Ice, Rock, Dark, Steel | Flying, Psychic |
Minccino | Normal | N/A | Fighting |
Raikou * | Electric | Water, Flying | Ground |
Stoutland | Normal | N/A | Fighting |
Zebstrika | Electric | Water, Flying | Ground |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss of this area is a Haxorus, allied by some Fraxure. This fight can be a bit annoying to hit weaknesses on; while Haxorus's offense is mostly short-range, you will still have problems - huge ones - if you come in using a Dragon-type. It would be preferable to use a Pokémon with an Ice-type move or a non-Dragon with a Dragon-move - respectively, you can find Medicham with Ice Punch and Steelix with DragonBreath. Pretty easy, though.
Chapter 5-1: Hauntyard
- Dominant Types: Ghost
- General Power: 1,350 ~ 1,575
- Preferred Pokémon: A Ghost Pokémon with a distance move like Shadow Ball can help hit the enemies' weaknesses while avoiding being hit yourself to some extent. Scrafty would be the preferred choice, but it's been a while since we've had him in a dungeon.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Banette | Ghost | Ghost, Psychic | Ghost, Dark |
Chandelure | Ghost/Fire | Ghost, Psychic, Grass, Bug, Ice, Steel | Ghost, Dark, Ground, Water, Rock |
Drifblim | Ghost/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ghost, Dark, Ice, Rock, Electric |
Dusclops | Ghost | Ghost, Psychic | Ghost, Dark |
Dusknoir | Ghost | Ghost, Psychic | Ghost, Dark |
Gengar | Ghost/Poison | Ghost, Psychic, Grass | Ghost, Dark, Psychic, Ground |
Haunter | Ghost/Poison | Ghost, Psychic, Grass | Ghost, Dark, Psychic, Ground |
Lampent | Ghost/Fire | Ghost, Psychic, Grass, Bug, Ice, Steel | Ghost, Dark, Ground, Water, Rock |
Misdreavus | Ghost | Ghost, Psychic | Ghost, Dark |
Mismagius | Ghost | Ghost, Psychic | Ghost, Dark |
Sableye * | Ghost/Dark | Ghost, Psychic | N/A |
Shuppet | Ghost | Ghost, Psychic | Ghost, Dark |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss fight against Chandelure is easy enough - you mostly have to look out for the Fire-type he or the allying Lampent will use to hit whatever's right in front of them. Attacking from afar with Shadow Ball or from behind with Night Slash or Shadow Claw work amazingly well here.
Chapter 5-1: Forest
- Dominant Types: Somewhat varied
- General Power: 1,300 ~ 1,600
- Preferred Pokémon: Flying seems to be the most common weakness.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Forretress | Bug/Steel | Dark, Psychic, Grass, Rock, Ice | Fire (4x) |
Liepard | Dark | Psychic, Ghost | Fighting, Bug |
Pikachu | Electric | Water, Flying | Ground |
Pineco | Bug | Dark, Psychic, Grass | Rock, Fire, Flying |
Purrloin | Dark | Psychic, Ghost | Fighting, Bug |
Raichu | Electric | Water, Flying | Ground |
Scizor * | Bug/Steel | Dark, Psychic, Grass, Rock, Ice | Fire (4x) |
Scyther | Bug/Flying | Dark, Psychic, Grass, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Serperior | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Servine | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Shaymin (Sky Forme) ** | Grass/Flying | Water, Rock, Ground, Fighting, Bug, Grass | Ice (4x), Fire, Rock, Poison |
Simisage | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Whimsicott | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Yanma | Bug/Flying | Dark, Psychic, Grass, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
Yanmega | Bug/Flying | Dark, Psychic, Grass, Bug, Fighting | Rock (4x), Fire, Flying, Ice, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): This Pokémon will not appear until 120 customers visit the Toy Shop.
The fight against the boss - Serperior allied by Servine - is easy. For the most part, so long as you have a nice, speedy Yanma/Yanmega, you won't have a problem winning.
Chapter 5-1: Beach
- Dominant Types: Water
- General Power: 1,350 ~ 1,600
- Preferred Pokémon: A Grass-type Pokémon or a user of such moves. Electric also has its own benefits.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Alomomola | Water | Fire, Rock, Ground | Grass, Electric |
Chinchou | Water/Electric | Fire, Rock, Ground, Water, Flying | Grass, Ground |
Dewott | Water | Fire, Rock, Ground | Grass, Electric |
Ducklett | Water/Flying | Fire, Rock, Ground, Fighting, Grass, Bug | Electric (4x), Rock |
Lanturn | Water/Electric | Fire, Rock, Ground, Water, Flying | Grass, Ground |
Lapras * | Water/Ice | Fire, Rock, Ground, Grass, Flying | Grass, Electric, Fighting, Rock |
Omanyte | Water/Rock | Fire, Rock, Ground, Flying, Bug | Grass (4x), Electric, Fighting, Ground |
Omastar | Water/Rock | Fire, Rock, Ground, Flying, Bug | Grass (4x), Electric, Fighting, Ground |
Qwilfish | Water/Poison | Fire, Rock, Ground, Grass | Electric, Psychic, Ground |
Relicanth | Water/Rock | Fire, Rock, Ground, Flying, Bug | Grass (4x), Electric, Fighting, Ground |
Samurott | Water | Fire, Rock, Ground | Grass, Electric |
Simipour | Water | Fire, Rock, Ground | Grass, Electric |
Starmie | Water/Psychic | Fire, Rock, Ground, Fighting, Poison | Grass, Electric, Ghost, Dark, Bug |
Staryu | Water | Fire, Rock, Ground | Grass, Electric |
Swanna | Water/Flying | Fire, Rock, Ground, Fighting, Grass, Bug | Electric (4x), Rock |
- NOTE (*): These Pokémon do not appear until you beat the game.
The Samurott and Dewott you fight as the boss here can be a bit difficult since their attacks are usually long-range or wide-sweeping, so attacking from a distance will be key. Pokémon like Chinchou, Lanturn, and Starmie are able to learn Electric-moves like Thunder(bolt), so you have a pretty decent chance with Pokémon like that. Energy Ball from some of the Grass Pokémon you could get in the Forest also works well.
Chapter 5-1: Lava
- Dominant Types: Fire
- General Power: 1,250 ~ 1,650
- Preferred Pokémon: Water or Ground by far - each can do 2x or 4x damage to everyone in this dungeon! Which makes Gastrodon pwn pretty much everything. =P
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Arcanine | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Darumaka | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Emboar | Fire/Fighting | Grass, Bug, Ice, Steel, Normal, Rock, Dark | Water, Ground, Psychic, Flying |
Growlithe | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Magcargo | Fire/Rock | Grass, Bug, Ice, Steel, Flying | Water (4x), Ground (4x), Rock, Fighting |
Magmar | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Magmortar | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Moltres * | Fire/Flying | Grass, Bug, Ice, Steel, Fighting | Rock (4x), Water, Electric |
Pignite | Fire/Fighting | Grass, Bug, Ice, Steel, Normal, Rock, Dark | Water, Ground, Psychic, Flying |
Ponyta | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Rapidash | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Simisear | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Slugma | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Torkoal | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
- NOTE (*): These Pokémon do not appear until you beat the game.
The fight against Emboar can be pretty easy, too. Here, the ability to use Bounce from a Rapidash you can find in this Lava actually does well around 1,500 damage - even if it is risky (you usually get hit, too), that's around 25% of the Emboar's HP and that makes it lethal. If you've been using Relicanth or another sturdy Water-type, they work well here, too, since most of Emboar's offense is short-range physicals and Heat Crash.
Chapter 5-1: Rusty Battlefield
This Battlefield is again what one would expect from such an area - a Charge Battle, this time against Darkrai, of all beings! In this one, it's still just the "Press A a bunch" you're used to. Once you're done at the battlefield, continue on to the also-expected Rusy Fort.
Chapter 5-1: Rusty Fort
- Difficulty: Power around 1,500 (unofficial)
- Pokémon Fought: ~60 total (can vary)
- Prize: 8,000 Poké
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Azelf | Psychic | Fighting, Poison | Ghost, Dark, Bug |
Baltoy | Ground/Psychic | Fire, Rock, Steel, Electric, Poison, Fighting | Water, Ice, Grass, Dark, Ghost, Bug |
Chandelure | Ghost/Fire | Ghost, Psychic, Grass, Bug, Ice, Steel | Ghost, Dark, Ground, Water, Rock |
Claydol | Ground/Psychic | Fire, Rock, Steel, Electric, Poison, Fighting | Water, Ice, Grass, Dark, Ghost, Bug |
Cresselia | Psychic | Fighting, Poison | Ghost, Dark, Bug |
Darumaka | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Dusclops | Ghost | Ghost, Psychic | Ghost, Dark |
Dusknoir | Ghost | Ghost, Psychic | Ghost, Dark |
Duskull | Ghost | Ghost, Psychic | Ghost, Dark |
Giratina | Ghost/Dragon | Ghost, Psychic, Dragon | Ghost, Dark, Ice, Dragon |
Lampent | Ghost/Fire | Ghost, Psychic, Grass, Bug, Ice, Steel | Ghost, Dark, Ground, Water, Rock |
Mesprit | Psychic | Fighting, Poison | Ghost, Dark, Bug |
Starmie | Water/Psychic | Fire, Rock, Ground, Fighting, Poison | Grass, Electric, Ghost, Dark, Bug |
Staryu | Water | Fire, Rock, Ground | Grass, Electric |
Uxie | Psychic | Fighting, Poison | Ghost, Dark, Bug |
Venipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
When you arrive from the Battlefield, it's time for another Team Battle! In this fight, you'll want a lot of Dark-type users - Ghost Pokémon also work well, but they're weak to the same Ghost and Dark moves you'll see flying around here. I chose a Dusclops with Thunderpunch and Shadow Punch for myself (Thunderpunch due to the Starmie later), then my partners were Liepard and Gengar.
The first battle is mostly Claydol and Baltoy, with Starmie and Staryu coming later, all with the randomly-appearing Venipede. Grass moves work wonders here. The second area mostly is Dusclops, Duskull, and Dusknoir. Nothing special there, mostly just use Dark or Ghost moves to win. The third area is more interesting as you'll fight a Rusty Mesprit, Uxie, and Azelf there: the pseudo-legendary Spirit Trio of Diamond/Pearl. Cresselia will come soon as the first boss.
The next area is the final one. You'll fight Chandelure and Lampent initially while Darumaka flit about. And then, out of all the Pokémon that could appear, the legendary Giratina will eventually become the main boss! *gulp* Still, so long as you have a Ghost-, Dark-, Ice-, or Dragon-type user, you should be fine when you use that Windup Energy. Fighting Giratina will take a while, though - it loves to use Shadow Force to disappear for a time before an attack.
Once you're done, head east in the overworld to the elevator.
Chapter 5-2: Arrival
After beating the Rusty Fort on B1F of the World Axle, head further east from it to find an elevator. As you enter, the elevator to Axle Town will appear, so use it if you need to heal. Anyways, there are several areas around the edge of your starting platform: some Treetops, a Factory, a Glacier, a Tower, a Cave, and a Lake. Take 'em all out first. To the southwest of the main platform is a Battle Royale yielding the Charge Flag++ - you'll pretty much need this for the next Charge Battle, so you'll want this. To the northeast of the main platform is where that battle will occur: on the Ruined Battlefield.
Chapter 5-2: Treetops
- Dominant Types: Grass and Bug
- General Power: 1,450 ~ 1,650
- Preferred Pokémon: A variety of Pokémon will be needed to finish off this dungeon, to be honest. Still, Fire and Flying hit the most weaknesses here - Fire would be better due to the Escavalier being weak to only Fire. Freakin' Bug/Steel types... bane of my life.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Archen | Rock/Flying | Bug, Fire, Flying, Ice, Fighting | Steel, Ice, Rock, Electric |
Archeops | Rock/Flying | Bug, Fire, Flying, Ice, Fighting | Steel, Ice, Rock, Electric |
Emolga | Electric/Flying | Water, Flying, Bug, Grass, Fighting | Rock, Ice |
Escavalier | Bug/Steel | Grass, Dark, Psychic, Ice, Rock | Fire (4x) |
Heracross * | Bug/Fighting | Dark, Grass, Psychic, Normal, Ice, Rock, Steel | Flying (4x), Fire, Psychic |
Karrablast | Bug | Psychic, Dark, Grass | Fire, Rock, Flying |
Leafeon | Grass | Water, Rock, Ground | Fire, Flying, Ice, Bug, Poison |
Leavanny | Grass/Bug | Water, Rock, Ground, Dark, Psychic. Grass | Flying (4x), Fire (4x), Ice, Bug, Poison, Rock |
Lilligant | Grass | Water, Rock, Ground | Fire, Flying, Ice, Bug, Poison |
Petilil | Grass | Water, Rock, Ground | Fire, Flying, Ice, Bug, Poison |
Pinsir * | Bug | Dark, Grass, Psychic | Fire, Flying, Rock |
Roserade | Grass/Poison | Water, Rock, Ground, Grass | Fire, Flying, Ice, Psychic |
Scolipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
Tranquill | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Unfezant | Normal/Flying | Grass, Bug, Fighting | Ice, Rock, Electric |
Whirlipede | Bug/Poison | Psychic, Dark, Grass | Fire, Flying, Rock, Psychic |
- NOTE (*): These Pokémon do not appear until you beat the game.
In the first area, as you reach the second tree stump/platform, you'll notice a dead-end off to the southwest. If you attack the end of it, you'll find Poké popping from mid-air for several attacks before the hidden Pokémon leaves. Not much else to say about the dungeon itself.
The boss battle will be against Archeops allied by some Archen; it's a pretty easy one since Archeops tends to be rather slow and mostly sticks to (what I presume to be) AncientPower. So long as you have some kind of distance move on your Emolga or, as I went for, a good Relicanth, you woun't have too many problems.
Chapter 5-2: Factory
- Dominant Types: Electric and Steel
- General Power: 1,400 ~ 1,700
- Preferred Pokémon: Ground-type Pokémon do especially well here. I'd go for a Rock/Ground type so I could be more likely to hit the weaknesses on Joltik or Galvantula. Then again, Fire-types also do well - while hitting less weaknesses, they're practically the only things to get through to the bulky Ferroseed/Ferrothorn.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Beldum | Steel/Psychic | Ice, Rock, Poison, Fighting | Fire, Ground |
Bisharp | Steel/Dark | Ghost, Psychic, Ice, Rock | Fighting (4x), Fire, Ground |
Electabuzz | Electric | Flying, Water | Ground |
Electivire | Electric | Flying, Water | Ground |
Electrike | Electric | Flying, Water | Ground |
Ferroseed | Grass/Steel | Water, Rock, Ground, Ice | Fire (4x), Fighting |
Ferrothorn | Grass/Steel | Water, Rock, Ground, Ice | Fire (4x), Fighting |
Galvantula | Electric/Bug | Flying, Water, Dark, Psychic, Grass | Fire, Rock |
Joltik | Electric/Bug | Flying, Water, Dark, Psychic, Grass | Fire, Rock |
Klinklang | Steel | Rock, Ice | Fire, Ground, Fighting |
Klang | Steel | Rock, Ice | Fire, Ground, Fighting |
Manectric | Electric | Flying, Water | Ground |
Metagross | Steel/Psychic | Ice, Rock, Poison, Fighting | Fire, Ground |
Metang | Steel/Psychic | Ice, Rock, Poison, Fighting | Fire, Ground |
Pawniard | Steel/Dark | Ghost, Psychic, Ice, Rock | Fighting (4x), Fire, Ground |
Zapdos * | Electric/Flying | Flying, Water, Grass, Bug, Fighting | Ice, Rock |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss, Klinklang, can be pretty difficult to get at - with that sweeping Gear Grind, pretty much any offense has to be get-in-get-out. Still, once you manage to get a good rhythm in, you won't have problems with it.
Chapter 5-2: Glacier
- Dominant Types: Ice
- General Power: 1,450 ~ 1,650
- Preferred Pokémon: Fire and Rock will hit most of these enemies super-effectively. However, you'll probably want whoever's attacking to have some area-effect or distance moves: Spheal, Sealeo, and Walrein can hit both of 'em super-effectively as well.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Abomasnow | Ice/Grass | Grass, Flying, Ground, Water, Rock | Fire (4x), Fighting, Rock, Steel, Flying, Bug, Poison |
Articuno * | Ice/Flying | Grass, Flying, Ground, Bug, Fighting | Rock (4x), Steel, Electric |
Beartic | Ice | Grass, Flying, Ground | Fire, Rock, Steel, Fighting |
Cryogonal | Ice | Grass, Flying, Ground | Fire, Rock, Steel, Fighting |
Cubchoo | Ice | Grass, Flying, Ground | Fire, Rock, Steel, Fighting |
Glaceon | Ice | Grass, Flying, Ground | Fire, Rock, Steel, Fighting |
Froslass | Ice/Ghost | Grass, Flying, Ground, Ghost, Psychic | Fire, Rock, Steel, Ghost, Dark |
Shaymin (Land Forme) ** | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Sealeo | Ice/Water | Grass, Flying, Ground, Fire, Rock | Fighting, Grass, Electric, Rock |
Sneasel * | Ice/Dark | Grass, Flying, Ground, Ghost, Psychic | Fighting (4x), Fire, Steel, Rock, Bug |
Snover | Ice/Grass | Grass, Flying, Ground, Water, Rock | Fire (4x), Fighting, Rock, Steel, Flying, Bug, Poison |
Spheal | Ice/Water | Grass, Flying, Ground, Fire, Rock | Fighting, Grass, Electric, Rock |
Vanillish | Ice | Grass, Flying, Ground | Fire, Rock, Steel, Fighting |
Vanilluxe | Ice | Grass, Flying, Ground | Fire, Rock, Steel, Fighting |
Walrein | Ice/Water | Grass, Flying, Ground, Fire, Rock | Fighting, Grass, Electric, Rock |
Weavile * | Ice/Dark | Grass, Flying, Ground, Ghost, Psychic | Fighting (4x), Fire, Steel, Rock, Bug |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): This Pokémon will not appear until 100 customers appear in the Toy Shop.
The boss here is a Vanilluxe, allied by some Vanillish. They can be a bit difficult to beat, since they heavily rely on the line-of-sight Ice Beam and the wide-range Icy Wind (which also slows you down). The best thing to use would be a Ferrothorn with Gyro Ball, which is nasty here since Ferrothorn is slow enough without Icy Wind hitting it. O_o Otherwise, just attack them from the back and use area-effect moves.
Chapter 5-2: Tower
- Dominant Types: Psychic and Dark
- General Power: 1,600 ~ 1,750
- Preferred Pokémon: The Scrafty from this dungeon - in again an oddity - sweep this dungeon well enough other than Gallade. For Gallade, you might have to switch out.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Absol * | Dark | Ghost, Psychic | Fighting, Bug |
Deino | Dark/Dragon | Ghost, Psychic, Dragon | Fighting, Bug, Dragon, Ice |
Duosion | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gallade | Psychic/Fighting | Fighting, Poison, Normal, Ice, Rock, Steel, Dark | Flying, Ghost |
Gardevoir | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothitelle | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Gothorita | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Hydreigon | Dark/Dragon | Ghost, Psychic, Dragon | Fighting, Bug, Dragon, Ice |
Kirlia | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Musharna | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Reuniclus | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Scrafty | Dark/Fighting | Psychic, Ghost, Normal, Ice, Rock, Steel, Dark | Fighting, Flying |
Victini ** | Fire/Psychic | Fighting, Poison, Grass, Bug, Ice, Steel | Dark, Ghost, Rock, Water, Ground |
Zweilous | Dark/Dragon | Ghost, Psychic, Dragon | Fighting, Bug, Dragon, Ice |
- NOTE (*): These Pokémon do not appear until you beat the game.
- NOTE (**): This Pokémon won't appear until 150 customers visit the Toy Shop.
As a note, this dungeon as a whole is very difficult compared to the others we've seen thus far. It's not simply a matter of Power - for you or the foe - in this dungeon. Rather, the main difficulty comes from the enemies' numbers more than their Power. Granted, we've conquered dungeons with 150+ enemies with ease, even in this very chapter. However, the main problem also comes from the enemies' use of sweeping, long-range attacks and Future Sight. When you come into this dungeon, don't expect to win the first time: unless you're really good at switching mid-fight or have absolutely crushing moves on your Pokémon, your party - even Dark-types - will be battered to death by the compounding flinching, damage, stunning, damage, immobility, and all that crap the AI somehow manages here that they can't elsewhere. >_<;
Anyhow, the boss? This happens to be Hydreigon allied by some Zweilous. Compared to the rest of the dungeon, he's pretty easy. Scrafty is able to learn several moves that would do well in this fight; I had a few with Ice Punch and Hi Jump Kick, both of which do well here. The main problem to be aware of are his close-range physicals. Pat yourself on the back once you finish this dungeon off.
Chapter 5-2: Cave
- Dominant Types: Fire, Rock, and Ground
- General Power: 1,450 ~ 1,750
- Preferred Pokémon: Water works relatively well on the whole, but it would be best to use one of the Water/Ice types from the 5-2 Glacier: Water or Ice one will hit everyone here super-effectively and makes those Dragons much less of a pain.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Arcanine | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Bastiodon | Rock/Steel | Fire, Ice, Bug, Flying, Rock | Fighting (4x), Ground (4x), Water |
Boldore | Rock | Fire, Ice, Bug, Flying | Water, Grass, Ground, Steel, Fighting |
Ditto | Normal | N/A | Fighting |
Drilbur | Ground | Rock, Electric, Poison, Fire, Steel | Water, Ice, Grass |
Druddigon | Dragon | Dragon | Dragon, Ice |
Entei * | Fire | Grass, Ice, Bug, Steel | Water, Rock, Ground |
Excadrill | Steel/Ground | Rock, Ice, Electric, Poison, Fire, Steel | Water, Fire, Fighting, Ground |
Gabite | Dragon/Ground | Dragon, Electric, Poison, Fire, Rock, Steel | Ice (4x), Dragon |
Garchomp | Dragon/Ground | Dragon, Electric, Poison, Fire, Rock, Steel | Ice (4x), Dragon |
Gible | Dragon/Ground | Dragon, Electric, Poison, Fire, Rock, Steel | Ice (4x), Dragon |
Gigalith | Rock | Fire, Ice, Bug, Flying | Water, Grass, Ground, Steel, Fighting |
Larvesta | Fire/Bug | Grass, Ice, Bug, Steel, Psychic, Dark | Rock (4x), Water, Flying |
Rampardos | Rock | Fire, Ice, Bug, Flying | Water, Grass, Ground, Steel, Fighting |
Swoobat | Psychic/Flying | Fighting, Poison, Bug, Grass | Dark, Ghost, Ice, Rock, Electric |
Volcarona | Fire/Bug | Grass, Ice, Bug, Steel, Psychic, Dark | Rock (4x), Water, Flying |
- NOTE (*): These Pokémon do not appear until you beat the game.
The boss battle against Volcarona ought to be an easy one, given the number of Rock-type users in the area. It mostly sticks to, I suppose, Fiery Dance: a Fire-type attack to the Pokémon in front of it. It's slow to charge, though.
Chapter 5-2: Lake
- Dominant Types: Water
- General Power: 1,600 ~ 1,800 (~1,000 on Magikarp & Feebas)
- Preferred Pokémon: Electric-type Pokémon tend to do most of the work here since they can hit most of the Water-types. I would go for Snover or Abomasnow, though. Grass hits most of the Water Pokémon (especially the pesky Water/Ground ones) while Ice takes care of the Dragons and the Fliers.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Accelgor | Bug | Psychic, Dark, Grass | Fire, Flying, Rock |
Carracosta | Water/Rock | Fire, Rock, Ground, Flying, Bug | Grass (4x), Electric, Fighting, Ground |
Dragonair | Dragon | Dragon | Dragon, Ice |
Dragonite | Dragon/Flying | Dragon, Grass, Bug, Fighting | Ice (4x), Dragon, Rock |
Dratini | Dragon | Dragon | Dragon, Ice |
Feebas | Water | Fire, Rock, Ground | Electric, Grass |
Gyarados | Water/Flying | Fire, Rock, Ground, Bug, Fighting, Grass | Electric (4x), Rock |
Magikarp | Water | Fire, Rock, Ground | Electric, Grass |
Milotic | Water | Fire, Rock, Ground | Electric, Grass |
Palpitoad | Water/Ground | Fire, Rock, Ground, Electric, Poison, Steel | Grass (4x) |
Seismitoad | Water/Ground | Fire, Rock, Ground, Electric, Poison, Steel | Grass (4x) |
Shelmet | Bug | Psychic, Dark, Grass | Fire, Flying, Rock |
Suicune * | Water | Fire, Rock, Ground | Electric, Grass |
Tirtouga | Water/Rock | Fire, Rock, Ground, Flying, Bug | Grass (4x), Electric, Fighting, Ground |
Togekiss | Normal/Flying | Bug, Grass, Fighting | Rock, Ice, Electric |
Togetic | Normal/Flying | Bug, Grass, Fighting | Rock, Ice, Electric |
- NOTE (*): These Pokémon do not appear until you beat the game.
Nothing special here, really. The boss is a Carracosta, allied by some Tirtouga. If you've managed to recruit a Togetic here, be sure to check it for Magical Leaf, a Grass-type homing move that we haven't abused in a while. >:) There's also other good stuff that you could get from the other areas - basically, if it pierces weaknesses, it's good, since Carracosta is too slow with AncientPower or Aqua Tail to be (much of) a threat.
Chapter 5-2: Battle Royale
- Difficulty: Power around 1,850 (unofficial)
- Pokémon Fought: 51 total
- Prize: 9,000 Poké, Charge Flag++
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Blastoise | Water | Fire, Rock, Ground | Electric, Grass |
Blaziken | Fire/Fighting | Grass, Bug, Ice, Steel, Normal, Dark, Rock | Water, Ground, Flying, Psychic |
Charizard | Fire/Flying | Grass, Bug, Ice, Steel, Fighting | Rock (4x), Water, Electric |
Empoleon | Water/Steel | Fire, Rock, Ground, Ice | Electric, Fighting, Ground |
Feraligatr | Water | Fire, Rock, Ground | Electric, Grass |
Infernape | Fire/Fighting | Grass, Bug, Ice, Steel, Normal, Dark, Rock | Water, Ground, Flying, Psychic |
Landorus | Ground/Flying | Electric, Poison, Steel, Rock, Fire, Bug, Grass, Fighting | Ice (4x), Water |
Meganium | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Sceptile | Grass | Water, Rock, Ground | Fire, Ice, Flying, Bug, Poison |
Swampert | Water/Ground | Fire, Rock, Ground, Electric, Poison, Steel | Grass (4x) |
Thundurus | Electric/Flying | Water, Flying, Bug, Grass, Fighting | Ice, Rock |
Tornadus | Flying | Grass, Bug, Fighting | Electric, Ice, Rock |
Torterra | Grass/Ground | Water, Rock, Ground, Fire, Steel, Electric, Poison | Ice (4x), Fire, Flying, Bug, |
Typhlosion | Fire | Grass, Bug, Ice, Steel | Water, Rock, Ground |
Venusaur | Grass/Poison | Water, Rock, Ground, Grass | Fire, Ice, Flying, Psychic |
The entrance to this Battle Royale features a Move Vendor for Return. Return has to be one of my favorite moves of the mainstream games: at max Happiness, it would be a whopping 102 Power (and 100 Accuracy), which was absolutely beastly on Mega Kangaskhan in X/Y (over 225 Power). In this game, its Strength is based moreso on how much the Pokémon is used, so it's actually not likely to be that useful.
So, how should this battle go? Well, trust me, if you cannot self-heal, you will lose this fight. There's no question about it. You have the final evolution of every starter from Generations I-IV flying around here with all of their respective attacks; there is no ideal Pokémon to fight in these circumstances. I had two 1,850+ Power Bastiodons die in about ten seconds each simply due to the variety, power, and frequency of the attacks thrown here. The closest you might get is a Fighting Pokémon with two Elemental Punches, and then the Black/White Weather Trio will screw that up, too.
So, how are you going to go about it? There are two big ways. In one, you could use a Healthy Pokémon. I'd recommend Healthy+/++, but I suppose a regular Healthy might suffice. Alternatively, you can rely on Drain Punch, found mostly on the Palpitoads and Seismitaods in the 5-2 Lake. Drain Punch will be hitting so many Pokémon at once that, even if it doesn't pierce a weakness or is resisted, it can heal you for easily 100+ HP (around 15~30% of your HP!). This latter method is the one I recommend, mostly because you'll also get some helpful resistance against Tornadus, Thundurus, and Landorus when they pop up. Just stay out of the fray and pick off the stragglers with Drain Punch for an eventual win.
Chapter 5-2: Ruined Battlefield
After having finished the 5-2 Battle Royale and won the ever-critical Charge Flag++, you'll finally be able to complete the Ruined Battlefield. (Well, you may have been able to complete it before, but I think that would require insane amounts of grinding.) Anyhow, the Battlefield is to the northeast of the main platform composing B2F. After entering, go north to the next area and you'll call your allies to you for another Charge Battle - as usual, there's nothing special: just a bunch of mashing the A Button and watching some good 3D.
Chapter 5-3: Arrival
After defeating the enemies at the Ruined Battlefield, the path to the next area will open up: this goes to an elevator shaft, aptly named the World Axle Shaft. After descending, you'll meet with Cobalion again, who has figured out how to defeat the Dark Rust. But first we have to go through another Dark Legion Base. So go on north and use the trampoline - again, Cobalion will ally you.
Chapter 5-3: Dark Legion Base
- Dominant Types: Dark
- General Power: Unknown
- Preferred Pokémon: Fighting by far, since everything here is part-Dark. Sableye won't take any super-effective hits, but that's how he was before X/Y and the Fairy type.
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Absol | Dark | Ghost, Psychic | Fighting, Bug |
Honchkrow | Dark/Flying | Ghost, Psychic, Grass, Bug, Fighting | Ice, Electric, Rock |
Houndoom | Dark/Fire | Ghost, Psychic, Ice, Bug, Grass, Steel | Fighting, Water, Rock, Ground |
Sableye | Dark/Ghost | Ghost, Psychic | N/A |
Weavile | Dark/Ice | Ghost, Psychic, Flying, Ground, Grass. Dragon | Fighting (4x), Fire, Bug, Rock, Steel |
As before, I can't do much to guide you - like all of the dungeons in this game, while the terrain is the same, the path is linear and there's little point in me guiding you. As for the encounters, they're still relatively random; they're stronger than before (Some Pokémon have their evolutions here now), but Cobalion takes care of them even if you're underpowered. In any case, the path will eventually take you to the Deepest Level of the World Axle: no boss in the Base.
Chapter 5-3: Dark Rust's Fort
- Difficulty: Power around 2,000 (unofficial)
- Pokémon Fought: Extremely variable (I guess about 100+ for me)
- Prize: 10,000 Poké (post-credits wins only)
LOCAL POKÉMON | |||
---|---|---|---|
Pokémon Species | Pokémon Type | Advantages | Weaknesses |
Dark Rust | - | - | - |
Dragonair | Dragon | Dragon | Dragon, Ice |
Dragonite | Dragon/Flying | Dragon, Bug, Grass, Fighting | Ice (4x), Dragon, Rock |
Dratini | Dragon | Dragon | Dragon, Ice |
Eelektrik | Electric | Water, Flying | Ground |
Eelektross | Electric | Water, Flying | Ground |
Groudon | Ground | Electric, Poison, Steel, Rock, Fire | Water, Grass, Ice |
Kingdra | Water/Dragon | Fire, Rock, Ground, Dragon | Dragon |
Lairon | Rock/Steel | Flying, Fire, Bug, Ice, Rock | Fighting (4x), Ground (4x), Water |
Palkia | Dragon/Water | Dragon, Fire, Rock, Ground | Dragon |
Rhydon | Rock/Ground | Flying, Fire, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Ground, Fighting, Steel, Ice |
Rhyperior | Rock/Ground | Flying, Fire, Bug, Ice, Electric, Poison, Steel, Rock | Water (4x), Grass (4x), Ground, Fighting, Steel, Ice |
Seadra | Water | Fire, Rock, Ground | Grass, Electric |
Sigilyph | Psychic/Flying | Fighting, Poison, Bug, Grass | Dark, Ghost, Ice, Rock, Electric |
Spinda | Normal | N/A | Fighting |
Tauros | Normal | N/A | Fighting |
Tentacruel | Water/Poison | Fire, Rock, Ground, Grass | Electric, Ground, Psychic |
Unown | Psychic | Fighting, Poison | Dark, Ghost, Bug |
Zekrom | Dragon/Electric | Dragon, Flying, Water | Dragon, Ice, Ground |
After working your way through the second Dark Legion Base, you'll find yourself on the deepest level of the World Axle. There, the elevator to town will activate upon your arrival; if you need some healing, go back now. Otherwise, Dark Rust's Fort is just to the north. After a brief scene, you'll be allowed to choose your Pokémon for the Team Battle. So, who should you choose? As far as I can tell, there aren't a lot of "ideal" Pokémon for this. For the most part, it's just a lot of varied Pokémon. So, honestly, you'll want to take three Pokémon that can use Drain Punch, Giga Drain, or moves of the like - in doing so, you'll be able to extend the life of your team dramatically, just like that 5-2 Battle Royale.
The first area's fights will be mostly against Dratini and Dragonair. Spinda will pop in from time to time to use Round, though, so be careful around them. The miniboss presented here will be a Dragonite. Nothing out of the unexpected, really - Ice 'em.
The second area will open with Rhydon and Rhyperior. Lairon will likely pop in from time to time, but they're pretty easy to ignore. Eventually, the unexpected (to some) occurs: Groudon, the legendary Pokémon that rose the continents, will appear! As expected, he is bulky and powerful. It wouldn't be too bad to actually use the Windup Energy early to start beating him down before things get out of hand... Still, there are a lot of common weaknesses in this group: Water and Grass namely for doubles (excepting Groudon).
The third area opens up with Seadra and Kingdra: they're a bit annoying due to the relatively variable weaknesses (Electric/Grass for Seadra, Dragon only for Kingdra), but it's nothing you can't handle. Tentacruel will also pop in at times, so beware of that. Eventually, the legendary Palkia will appear. He is actually Water and Dragon, so it fits more than you think (although he is more related to space than water). He's again a rather bulky Pokémon, but he didn't even get off an actual attack before I killed him - I guess being hit stunned him somehow.
We're not done yet! The fourth area will open up against some Eelektross and Eelektrik. You're lucky they don't really have any semblance of the real Ability system in Rumble Blast or you would find these Electric Pokémon to be immune to their one weakness, Ground. In this case, it hurts them. =P Tauros will also pop in at times for some kind of Headbutt before disappearing. Eventually, we'll fight a Pokémon we have not seen for quite a while: Zekrom! He's mostly focused towards brute power than ... well, brute. His (what I presume to be Bolt Strike) is his main move and it will move him quite a distance: especially if you're using a Ground-type team, you'll likely have a hard time keeping up. Still, persistence is everything.
After that, pick up the full-healing item and proceed onto the next area as the ominous music begins...
The fifth and final part will begin with an opener of Unown and Sigilyph - honestly nothing special. >_> After a bit, Dark Rust will appear to take care of you personally. Since he's not a Pokémon, he has no type - no weaknesses to hit, but neither will he resist anything. Around the time Dark Rust hits 25% ~ 50% HP, a scene will occur in which the Dark Rust's shield is broken - without his barrier, the Dark Rust becomes MUCH easier to fight. In fact, all I had to do was rush up to him and mash the crap out of my A Button (Drain Punch).
Enjoy the ending! ;)
Post-Credits Content
Sectional Flowchart
- "You defeated Dark Rust!" (basically a quick overview/intro)
- The World Axle - The Upper Levels (a lot of difficult Royales/Team Battles against legends)
- Post-Game-Only Pokémon
- Legendary Pokémon
"You defeated Dark Rust!"
When you reload the game file after finishing off Dark Rust in the main story, you'll return in Axle Town with the Pikachu there shouting your victory. You first will be told about the elevator in the World Axle now working, allowing you to go up to the upper floors of the World Axle - there, you can fight myriad legendary Pokémon in Battle Royales and Team Battles for sums as high as 500,000 Poké! That will be all the Pikachu leaves you with for now - you can do your own thing from then on.
However, there's a bit more I want to cover. First, head back to Toy Town and visit the Glowdrop Fountain there and the Lillipup will hand you a Glowdrop Vial. This will allow you to fully restore your party's HP post-dungeons or post-battles so you don't have to backtrack all of the time. However, it won't work until the dungeon or battle is DONE, and Rusty Pokémon still need the Fountain to be revived.
If you use the aforementioned elevator in the northwestern part of Axle Town, you can go to the Upper Levels of the World Axle, as already mentioned. I will refer you to the World Rank & Legacy Mode section for details.
Additionally, with the beating of the game, you'll find Pokémon more often that have + and ++ Abilities. You'll also find that some Pokémon can have special Abilities that are a conglomerate of six-or-so others! The higher the World Rank, the more common they each become. You'll also possibly find an Epic Pokémon - you can only have one Epic Pokémon at a given time, and they have the Adept, Greedy, Healthy, Lucky, and Snappy abilities for sure, with some others at random. I didn't find mine until beating Cobalion at World Rank 6, though....
And, finally, we come to the Battle Locale. This can be started from Easterly Town by speaking with the Rattata in the northern part of town near the Collection and Information facilities. The Battle Locale is a simple challenge to grasp, but hard to truly master. In it, you will be sent into a random dungeon, though it is a dungeon encountered in the game so you can use the Walkthrough for local Pokémon details. There, you are only to go through the dungeon, all of the way through the end boss, using only a Rattata and the Pokémon you end up recruiting as you go through the dungeon. (The Rattata is a bit weaker than the local Pokémon, at about 60%~75% of the others' Power.) For winning, you get 10,000 Poké, plus another 5,000 for each consecutive win, up to 40,000 Poké for the seventh win and every one thereafter. You also get to keep every Pokémon befriended (even the Rattata!) and all Poké earned.
I think that covers the generalities. See the succeeding sections below for other details.
The World Axle - The Upper Levels
When you hit the upper levels of the World Axle, to the left you can go for the Battle Royales and to the right for Team Battles. These will each be part of a six-battle EX series against very difficult Pokémon. For the most part, since your tactics are too likely to vary from the game's ending on, depending on who you've gotten with you, I cannot provide actual strategies. In any case, I will list the prizes you win and the main boss Pokémon from each battle.
BATTLE PRIZES | |
---|---|
Battle | Prizes |
Battle Royale EX-1 | 60,000 Poké |
Battle Royale EX-2 | 80,000 Poké |
Battle Royale EX-3 | 100,000 Poké |
Battle Royale EX-4 | 120,000 Poké |
Battle Royale EX-5 | 200,000 Poké |
Battle Royale EX-6 | 500,000 Poké; Mewtwo as hidden, recruitable boss in Factories |
Team Battle EX-1 | 60,000 Poké |
Team Battle EX-2 | 80,000 Poké |
Team Battle EX-3 | 100,000 Poké |
Team Battle EX-4 | 120,000 Poké |
Team Battle EX-5 | 200,000 Poké |
Team Battle EX-6 | 500,000 Poké; Arceus's 17 Formes as hidden, recruitable bosses in Towers |
BOSS POKÉMON | |
---|---|
Battle | Bosses |
Battle Royale EX-1 | Victini |
Battle Royale EX-2 | Ho-Oh, Lugia |
Battle Royale EX-3 | Kyogre, Groudon, Rayquaza |
Battle Royale EX-4 | Cresselia, Dark, Heatran, Dialga, Palkia, Giratina |
Battle Royale EX-5 | Tornadus, Thundurus, Landorus, Reshiram, Zekrom |
Battle Royale EX-6 | Deoxys (Normal), Deoxys (Attack), Deoxys (Defense), Deoxys (Speed), Mewtwo |
Team Battle EX-1 | Lugia |
Team Battle EX-2 | Ho-Oh |
Team Battle EX-3 | Kyogre, Rayquaza |
Team Battle EX-4 | Heatran, Dialga |
Team Battle EX-5 | Landorus, Reshiram, Zekrom |
Team Battle EX-6 | Ho-Oh, Lugia, Rayquaza, Kyurem, Arceus (any of the 17 types) |
Post-Game-Only Pokémon
Simply put, after beating the game, a lot of new Pokémon can be obtained throughout the various other areas of the game. While I've detailed those Pokémon in their respective loci, this section serves a bit more use for finding out exactly which are new. Anyhow, here you go. (Note that the Rotom and Unown Hideouts are new areas entirely, only unlocked in the post-game - each time you enter and then leave, they won't reopen for a while.)
CHAPTER 1-1: TRAILHEAD FIELD | |
---|---|
Area | New Pokémon |
Chapter 1-1: Forest | Audino, Zoroark |
Chapter 1-1: Meadow | Raticate, Watchog, Audino, Cinccino |
CHAPTER 1-2: SEABREEZE TRAIL | |
Area | New Pokémon |
Chapter 1-2: Beach | Octillery, Floatzel |
Chapter 1-2: Meadow | Jumpluff, Mightyena, Castform (Normal), Lopunny |
CHAPTER 1-3: ECHO VALLEY | |
Area | New Pokémon |
Chapter 1-3: Beach | Huntail, Gorebyss, Lumineon |
Chapter 1-3: Cave | Wobbuffet |
Chapter 1-3: Forest | Chansey, Sunflora, Blissey, Sawsbuck (Spring Forme) |
CHAPTER 1-4: CHALLENGER'S GROUND | |
Area | New Pokémon |
Chapter 1-4: Beach | Cloyster, Mantine, Sharpedo |
Chapter 1-4: Forest | Wigglytuff, Swellow, Sawsbuck (Spring Forme) |
Chapter 1-4: Meadow | Pidgeot, Furret, Ampharos |
Chapter 1-4: Tower | Kadabra, Alakazam |
CHAPTER 2-1: SUN-DAPPLED BANK | |
Area | New Pokémon |
Chapter 2-1: Lake | Quagsire |
Chapter 2-1: Treetops | Sceptile |
CHAPTER 2-2: MISTY EDGEWATER | |
Area | New Pokémon |
Chapter 2-2: Cave | Kabutops, Blaziken, Gulpin, Swalot |
Chapter 2-2: Forest | Ursaring, Breloom, Ninjask, Shedinja, Sawsbuck (Summer Forme) |
Chapter 2-2: Hauntyard | Spiritomb |
CHAPTER 2-3: SOOTHING SHORE | |
Area | New Pokémon |
Chapter 2-3: Lake | Swampert |
Chapter 2-3: Tower | Chimecho |
Chapter 2-3: Treetops | Tangela, Tangrowth |
CHAPTER 2-4: SHIMMERING LAKE | |
Area | New Pokémon |
Chapter 2-4: Cave | Armaldo, Eelektross |
Chapter 2-4: Lake | Kingler, Slowking, Castform (Rainy) |
Chapter 2-4: Treetops | Venomoth, Ambipom |
CHAPTER 3-1: RUGGED FLATS | |
Area | New Pokémon |
Chapter 3-1: Beach | Wailord |
Chapter 3-1: Canyon | Slaking |
Chapter 3-1: Cave | Tyranitar |
Chapter 3-1: Desert | Flygon, Castform (Sunny), Krookodile |
CHAPTER 3-2: VOLCANIC SLOPE | |
Area | New Pokémon |
Chapter 3-2: Autumnwood | Snorlax |
Chapter 3-2: Canyon | Aggron, Conkeldurr |
Chapter 3-2: Lava | Hitmonlee, Hitmonchan, Hitmontop |
CHAPTER 3-3: FIREBREATHING MOUNTAIN | |
Area | New Pokémon |
Chapter 3-3: Autumnwood | Clefable |
Chapter 3-3: Factory | Magnezone |
Chapter 3-3: Lava | Darmanitan (Zen Forme) |
Chapter 3-3: Rotom Hideout | Rotom (Normal), Rotom (Wash), Rotom (Heat), Rotom (Mow), Rotom (Fan), Rotom (Frost) |
Chapter 3-3: Tower | Altaria, Garbodor |
CHAPTER 4-1: FROZEN TUNDRA | |
Area | New Pokémon |
Chapter 4-1: Glacier | Castform (Hailing), Regice, Mamoswine |
Chapter 4-1: Tower | Golurk |
CHAPTER 4-2: EVERSPRING VALLEY | |
Area | New Pokémon |
Chapter 4-2: Cave | Muk, Weezing |
Chapter 4-2: Forest | Bellossom |
Chapter 4-2: Hauntyard | Murkrow, Honchkrow |
Chapter 4-2: Lake | Politoed |
Chapter 4-2: Meadow | Tauros |
Chapter 4-2: Unown Hideout | Unown - all 28 Formes |
CHAPTER 4-3: SUNNY SEASHORE | |
Area | New Pokémon |
Chapter 4-3: Beach | Kingdra |
Chapter 4-3: Canyon | Aerodactyl, Salamence, Regirock |
Chapter 4-3: Desert | Donphan, Rhyperior |
Chapter 4-3: Factory | Registeel, Porygon-Z |
Chapter 4-3: Lava | Houndour, Houndoom |
CHAPTER 5-1: THE WORLD AXLE, B1F | |
Area | New Pokémon |
Chapter 5-1: Beach | Lapras |
Chapter 5-1: Forest | Scizor |
Chapter 5-1: Hauntyard | Chandelure |
Chapter 5-1: Lava | Moltres |
Chapter 5-1: Meadow | Raikou |
CHAPTER 5-2: THE WORLD AXLE, B2F | |
Area | New Pokémon |
Chapter 5-2: Cave | Entei |
Chapter 5-2: Factory | Zapdos |
Chapter 5-2: Glacier | Articuno, Sneasel, Weavile |
Chapter 5-2: Lake | Suicune |
Chapter 5-2: Tower | Absol |
Chapter 5-2: Treetops | Pinsir, Heracross |
Legendary Pokémon
After beating the game, you will also be able to find a number of legendary Pokémon. For the most part, these legendaries appear at random as the boss in their respective areas - once you find them, and beat them, too, you will be able to befriend them. It's guaranteed, too!
Also covered within the scope of this section are those legendaries that you find as random encounters and those from Toy Shop visitors. While not really the main intent of this section, may as well, eh? (As a note of trivia, it's mostly the mascot legendaries for the random bosses, pseudo-legends for the random encounters, and mostly Event Legends for the Toy Shop - it's not completely compliant, but it's interesting how close it is to being that way.)
- Notes on Specific Pokémon:
- Arceus - You must beat him in Team Battle EX-6 of the World Axle's Upper Levels first
- Cobalion - You must defeat Terrakion and Virizion first; you will get a Rusty Cobalion thereafter
- Landorus - You must defeat Tornadus and Thundurus first
- Mewtwo - You must defeat him in Battle Royale EX-6 of the World Axle's Upper Levels first
- Thundurus & Tornadus - At random, you'll find these Pokémon mid-dungeon in any area; after three encounters, you can go to the named dungeon for them to be the secret boss
BOSS LEGENDARY POKÉMON | ||
---|---|---|
Legendary Pokémon | Area Type | Chapters With This Area |
Arceus (all types) | Towers | 1-4, 2-3, 3-3, 4-1, 5-2 |
Dialga | Caves | 1-3, 2-2, 2-4, 3-1, 4-2, 5-2 |
Cobalion | Caves | 1-3, 2-2, 2-4, 3-1, 4-2, 5-2 |
Cresselia | Treetops | 2-1, 2-3, 2-4, 5-2 |
Darkrai | Hauntyards | 2-2, 4-2, 5-1 |
Deoxys (All Formes) | Factories | 3-3, 4-3, 5-2 |
Giratina (Altered/Origin Formes) | Hauntyards | 2-2, 4-2, 5-1 |
Groudon | Lavas | 3-2, 3-3, 4-3, 5-1 |
Heatran | Lavas | 3-2, 3-3, 4-3, 5-1 |
Ho-Oh | Autumnwoods | 3-2, 3-3 |
Kyogre | Beaches | 1-2, 1-3, 1-4, 3-1, 4-3, 5-1 |
Kyurem | Glaciers | 4-1, 5-2 |
Landorus | Autumnwoods | 3-2's only |
Latias | Meadows | 1-1, 1-2, 1-4, 4-2, 5-1 |
Latios | Meadows | 1-1, 1-2, 1-4, 4-2, 5-1 |
Lugia | Beaches | 1-2, 1-3, 1-4, 3-1, 4-3, 5-1 |
Mewtwo | Factories | 3-3, 4-3, 5-2 |
Palkia | Lakes | 2-1, 2-3, 2-4, 4-2, 5-2 |
Rayquaza | Towers | 1-4, 2-3, 3-3, 4-1, 5-2 |
Regigigas | Deserts | 3-1, 4-3 |
Reshiram | Caves | 1-3, 2-2, 2-4, 3-1, 4-2, 5-2 |
Terrakion | Canyons | 3-1, 3-2, 4-3 |
Thundurus | Autumnwoods | 3-3's only |
Tornadus | Autumnwoods | 3-2's only |
Virizion | Forests | 1-1, 1-3, 1-4, 2-2, 4-2, 5-1 |
Zekrom | Caves | 1-3, 2-2, 2-4, 3-1, 4-2, 5-2 |
RANDOM-ENCOUNTER POST-GAME LEGENDARIES | |
---|---|
Legendary Pokémon | Area Found |
Articuno | Chapter 5-2: Glacier |
Entei | Chapter 5-2: Cave |
Moltres | Chapter 5-1: Lava |
Raikou | Chapter 5-1: Meadow |
Regice | Chapter 4-1: Glacier |
Regirock | Chapter 4-3: Canyon |
Registeel | Chapter 4-3: Factory |
Suicune | Chapter 5-2: Lake |
Zapdos | Chapter 5-2: Factory |
TOY SHOP LEGENDARY POKÉMON | ||
---|---|---|
Legendary Pokémon | Toy Shop Customers | Area Found |
Azelf | 10 | Chapter 2-4: Lake |
Celebi | 60 | Chapter 4-2: Forest |
Jirachi | 40 | Chapter 3-3: Tower |
Manaphy | 20 | [[Chapter 3-1 Beach]] |
Mesprit | 5 | Chapter 2-3: Lake |
Mew | 80 | Chapter 4-3: Factory |
Phione | 20 | Chapter 3-1: Beach |
Shaymin - Land Forme | 100 | Chapter 5-2: Glacier |
Shaymin - Sky Forme | 120 | Chapter 5-1: Forest |
Uxie | 2 | Chapter 2-1: Lake |
Victini | 150 | Chapter 5-2: Tower (aside from the Beginner's Park Victini) |
Appendices
World Rank & Legacy Mode
After having finished the game, you will be able to use an elevator in the northwestern part of Axle Town. In doing so, you can go to a number of difficult battles. However, due north of the elevator when you disembark is a weird switch. For certain amounts of money, you will be able to raise the World Rank.
What is the World Rank? The World Rank is this ... thingy that determines the maximum Power you'll find on a given Pokémon. Normally during the game, you can only find Pokémon at similar Powers to your own, up to around 2,000 Power (an effective World Rank 0). By beating the game, you automatically rise the Rank to 1. This applies throughout the whole of the game's dungeons as well, so even Pokémon in Chapter 1-1 will be as difficult as those on B2F of the World Axle with the World Rank applied. Here the details of the costly changes:
World Rank | Maximum Power | Price |
---|---|---|
World Rank 0 | 2,000 (?) | N/A - prevalent throughout the pre-credits storyline and Legacy Mode |
World Rank 1 | 2,100 | N/A - automatic once you beat the game |
World Rank 2 | 2,200 | 1,000,000 Poké |
World Rank 3 | 2,300 | 1,200,000 Poké |
World Rank 4 | 2,400 | 1,400,000 Poké |
World Rank 5 | 2,500 | 1,600,000 Poké |
World Rank 6 | 2,700 | 2,000,000 Poké |
World Rank 7 | 2,900 | 3,000,000 Poké |
World Rank 8 | 3,100 | 5,000,000 Poké |
World Rank 9 | 3,300 | 10,000,000 Poké |
World Rank 10 | 3,500 | 50,000,000 Poké |
So, at this point, you have to wonder what Legacy Mode is. This basically reverts the game world to a World Rank 0 state for the duration of time it takes you to return to the title screen again for whatever reason. To enable it, you must put in a certain code - hold L, R, and Left (on the Circle or D-Pad) as the game loads. This can be useful for getting lower-level Pokémon for whatever reason, mostly Move School and Pokémon evolution bait. It won't permanently revert the World Rank, nor will you regain the money for the World Rank, just so you know.
Move Vendors
Note that the move's cost can vary depending on who buys it (and partially some randomness), so they're not detailed here unless in cases where it is certain. You can also get random moves in the Move-a-majig in towns: it's random, but guaranteed to be a certain power, as below. (If you don't like what you get, you can reject it, but you still end up paying for it.)
- Toy Town (Chapter 1 Town): 1-star, random move from Pokémon's learnset in Pokémon Black/White.
- Easterly Town (Chapter 2 Town): 2-star, random move from Pokémon's learnset in Pokémon Black/White.
- Westerly Town (Chapter 3 Town): 3-star, random move from Pokémon's learnset in Pokémon Black/White. (There are two here. One is supposedly better, but costs more.)
- Northerly Town (Chapter 4 Town): 4-star, random move from Pokémon's learnset in Pokémon Black/White.
- Axle Town (Chapter 5 Town): 5-star, random move from the Pokémon's learnset in Pokémon Black/White. Also, the Move School allows you to teach a Pokémon any move it can learn so long as there are enough Pokémon in your team you are willing to sacrifice that know the move.
Move Name | Move Type | Power | Move Effects | Cost | Location |
---|---|---|---|---|---|
Absorb | Grass | 2/5 | Heals user's HP based on damage dealt | [random] | Chapter 4-2: Forest |
Acrobatics | Flying | 3/5 | If you have no Poké, there's more damage | [random] | Chapter 4-3: Canyon |
Astonish | Ghost | 2/5 | May cause flinching | [random] | Chapter 2-2: Battle Royale |
Brick Break | Fighting | 3/5 | Defies Reflect and Light Screen | [random] | Chapter 4-3: Fighting-Type Shrine of Keys |
Bulk Up | Normal | -/- | Boosts Attack and Defense | [random] | Chapter 3-3: Battle Royale |
Bulldoze | Ground | 3/5 | Lowers Speed of those hit | [random] | Chapter 4-3: Ground-Type Shrine of Keys |
Cut | Normal | 2/5 | N/A | [random] | Chapter 1-1: Battle Royale |
Draco Meteor | Dragon | 5/5 | Lower's your Attack briefly | 5,000,000 Poké | Chapter 5: Axle Town |
Echoed Voice | Normal | 1/5 | Grows in power when others use it | [random] | Chapter 1-4: Tower |
Ember | Fire | 2/5 | May cause a burn | [random] | Chapter 1-3: Fire Battle Royale |
Facade | Normal | 2/5 | Extra damage if user is statused | [random] | Chapter 3-1: Battle Royale |
Fire Blast | Fire | 5/5 | May cause a burn | 300,000 Poké | Chapter 3-1: Westerly Town |
Fire Spin | Fire | 2/5 | N/A | [random] | Chapter 4-3: Lava |
Fling | Dark | 3/5 | Throws your Poké at the opponent | [random] | Chapter 4-2: Meadow |
Fury Swipes | Normal | 2/5 | N/A | [random] | Chapter 3-1: Cave |
Giga Impact | Normal | 5/5 | Causes a brief rest after | 100,000 Poké | Chapter 1-1: Toy Town |
Growl | Normal | -/- | Lowers nearby enemies' Attack | [random] | Chapter 1-3: Forest |
Growth | Normal | -/- | Increases the user's Attack | [random] | Chapter 2-4: Treetops |
Harden | Normal | -/- | Increases the user's Defense | [random] | Chapter 2-4: Cave |
Incinerate | Fire | 1/5 | Destroys any dropped Poké | [random] | Chapter 3-2: Lava |
Ingrain | Grass | -/- | User is immobile, but heals HP | [random] | Chapter 2-1: Treetops |
Low Sweep | Fighting | 2/5 | N/A | [random] | Chapter 1-2: Meadow |
Poison Jab | Poison | 4/5 | May poison the target | [random] | Chapter 4-2: Poison-Type Shrine of Keys |
PoisonPowder | Poison | -/- | Poisons the target | [random] | Chapter 2-2: Forest |
Return | Normal | 5/5 | The more used the user, the stronger this is | [random] | Chapter 5-2: Battle Royale |
Rock Slide | Rock | 4/5 | Can make the target flinch | [random] | Chapter 3-2: Battle Royale |
Rock Smash | Fighting | 2/5 | May lower the target's Defense | [random] | Chapter 1-2: Battle Royale |
Round | Normal | 2/5 | Stronger while others use it, too | [random] | Chapter 2-4: Battle Royale |
Smack Down | Rock | 2/5 | Slows those that are hit | [random] | Chapter 3-1: Canyon |
SolarBeam | Grass | 5/5 | Requires some charging | 300,000 Poké | Chapter 2-1: Easterly Town |
SonicBoom | Normal | 2/5 | Always does a fixed 20 damage | [random] | Chapter 3-3: Tower |
Surf | Water | 5/5 | N/A | 300,000 Poké | Chapter 4-1: Northerly Town |
Tail Whip | Normal | -/- | Will lower the target's Defense | [random] | Chapter 1-4: Meadow |
U-turn | Bug | 2/5 | User switches out after attack | [random] | Chapter 2-3: Treetops |
Vine Whip | Grass | 1/5 | N/A | [random] | Chapter 1-3: Grass Battle Royale |
Volt Switch | Electric | 2/5 | User switches out after attack | [random] | Chapter 3-3: Factory |
Water Gun | Water | 1/5 | N/A | [random] | Chapter 1-3: Water Battle Royale |
Whirlpool | Water | 2/5 | Traps the target; hits a few times | [random] | Chapter 4-3: Beach |
Will-O-Wisp | Fire | -/- | Burns the target | [random] | Chapter 2-2: Hauntyard |
Work Up | Normal | -/- | Raises the user's Attack | [random] | Chapter 1-4: Battle Royale |
Pokémon Abilities
After reaching Chapter 3 in the game, you will begin to find Pokémon with certain special Abilities. Such Pokémon are typically denoted by a pink background in the Switch menu, with the Ability and its description in pink if you look at their stats and such. Some special Pokémon found in the post-game will also have very special Abilities, denoted with blue rather than pink. The ability for a Pokémon to have ... well, an Ability is random, and once you have recruited it, it usually cannot be changed unless the Pokémon is Rusty (in which case, it gets another upon restoration). Abilities are not species-specific, either, unlike the mainstream games, so any Pokémon could in theory have any Ability (except for a sparse few that are species restrictive).
Anyhow, here are the abilities. (FYI, "+" abilities double the effect of the non-"+" ability, and "++" triple the effect. This is more evident in those like Brawny for which there is mathematical evidence, but not in others due to the RNG-influenced damage and the like.)
NORMAL (PINK) ABILITIES | |
---|---|
Ability Name | Ability Effect |
Adept | Avoids the negative effects (against you) of moves you use, such as recoil damage or stat lowering. |
Barricade | Super-effective hits do the damage a normally-effective move would (i.e. Fire on a Grass-type with Barrier is not a damage boost). Only found on Mime Jr. and Mr. Mime. |
Boomer | Explosions caused by this Pokémon become larger. (Such moves are like Explosion and Flame Burst.) |
Boomer + | Explosions caused by this Pokémon become even larger. (Such moves are like Explosion and Flame Burst.) |
Boomer ++ | Explosions caused by this Pokémon become much larger. (Such moves are like Explosion and Flame Burst.) |
Brawny | Your maximum HP is boosted by 50%. |
Brawny + | Your maximum HP is boosted by 100%. |
Brawny + | Your maximum HP is boosted by 150%. |
Chop Chop | Alternately press A and B for combo-like attacks. |
Chop Chop + | Alternately press A and B for combo-like attacks. Combos are faster than with Chop Chop. |
Chop Chop ++ | Alternately press A and B for combo-like attacks. Combos are faster than with Chop Chop+. |
Daring | Boosts Attack, but lowers Defense. |
Daring + | Boosts Attack, but lowers Defense, both moreso than with Daring. |
Daring ++ | Boosts Attack, but lowers Defense, both moreso than with Daring+. |
Dodge | Sometimes avoids damage outright. Only found on Shedinja. |
Effective | If you are hit super-effectively, you deal more damage to enemies that didn't hit you with the move. |
Effective + | If you are hit super-effectively, you deal even more damage to enemies that didn't hit you with the move. |
Effective ++ | If you are hit super-effectively, you deal lots more damage to enemies that didn't hit you with the move. |
Feisty | Makes it easier to push Pokémon away with moves. |
Feisty + | Makes it easier to push Pokémon even farther away with moves. |
Feisty ++ | Makes it easier to push Pokémon much farther away with moves. |
Grappler | Close-range moves deal extra damage. |
Grappler + | Close-range moves deal even more extra damage. |
Grappler ++ | Close-range moves deal much more extra damage. |
Greedy | When you gather Poké, it comes towards you from farther away. |
Greedy + | When you gather Poké, it comes towards you from much farther away. |
Greedy ++ | When you gather Poké, it comes towards you from very far away. |
Gutsy | Makes it easier for opponents to become stunned. |
Gutsy + | Makes it much easier for opponents to become stunned. |
Gutsy ++ | Makes it a lot easier for opponents to become stunned. |
Hardy | Increases the Pokémon's Defense by ~50%. |
Hardy + | Increases the Pokémon's Defense by ~100%. |
Hardy ++ | Increases the Pokémon's Defense by ~150%. |
Healthy | The Pokémon regains 1% of its HP each second. |
Healthy + | The Pokémon regains 2% of its HP each second. |
Healthy ++ | The Pokémon regains 3% of its HP each second. |
Jinxed | Slows the opposition when attacked. Only found on Yamask and Cofagrigus. |
Lingering | Status ailments take longer to go away on you. |
Lingering + | Status ailments take a lot longer to go away on you... |
Lingering ++ | Status ailments take way longer to go away on you... |
Lobber | Long-distance moves deal more damage. |
Lobber + | Long-distance moves deal a lot more damage. |
Lobber ++ | Long-distance moves deal a ton more damage. |
Lucky | The Poké dropped by enemies doubles. |
Lucky + | The Poké dropped by enemies triples. |
Lucky ++ | The Poké dropped by enemies quadruples. |
Macho | Your Attack is boosted, but only in Two-Player or in Team Battles. |
Macho + | Your Attack is boosted a lot, but only in Two-Player or in Team Battles. |
Macho ++ | Your Attack is boosted a ton, but only in Two-Player or in Team Battles. |
Mighty | Opponents cannot blow you away. |
Perky | You are healed from ailments faster. |
Perky + | You are healed from ailments much faster. |
Perky ++ | You are healed from ailments a lot faster. |
Picky | The Pokémon only has one move, but they have the effects of the Punchy, Techie, and Snappy abilities! (Faster, stronger attacks with low-power moves getting an additional boost.) |
Picky + | The Pokémon only has one move, but they have the effects of the Punchy +, Techie +, and Snappy + abilities! (Faster, stronger attacks with low-power moves getting an additional boost, all moreso than Picky.) |
Picky ++ | The Pokémon only has one move, but they have the effects of the Punchy ++, Techie ++, and Snappy ++ abilities! (Faster, stronger attacks with low-power moves getting an additional boost, all moreso than Picky+.) |
Poisonous | If the opponent attacks and makes physical contact, they may get Poisoned. Only found on Seismitoad. |
PokéTC | Boosts the Attack of the whole party when playing in Two-Player. Only found via Passwords. |
Punchy | Boosts Attack automatically. |
Punchy + | Boosts Attack a lot and automatically. |
Punchy ++ | Boosts Attack a huge amount and automatically. |
Rally | Boosts the Attack of your friends in Two-Player. |
Rally + | Boosts the Attack of your friends a lot in Two-Player. |
Rally ++ | Boosts the Attack of your friends much more in Two-Player. |
Reflector | Status ailments against you bounce off onto the opponent. |
Resilient | You may survive a KO'ing hit with one HP remaining. |
Resilient + | You are more likely to survive a KO'ing hit with one HP remaining. |
Resilient ++ | You are very likely to survive a KO'ing hit with one HP remaining. |
Rusty | Only found on Rusty Pokémon, it prevents the use of all but Struggle. Once restored at a fountain, they get a different Ability and a new move. |
Skittish | Your damage output goes down as your HP does. Only found on Archen and Acheops. |
Slacker | Your moves charge up slower. Only found on Slakoth and Slaking. |
Slow-Starting | "Gets serious" (?) after defeating a few Pokémon. Only found on Regigigas. |
Slugger | Moves charge up slower, but affect Pokémon farther away. |
Slugger + | Moves charge up even slower, but affect Pokémon even farther away. |
Slugger ++ | Moves charge up a lot slower, but affect Pokémon even farther away than Slugger+. |
Snappy | Enables faster attacks. |
Snappy + | Enables even faster attacks. |
Snappy ++ | Enables way faster attacks. |
Speedy | The Pokémon moves faster. |
Speedy + | The Pokémon moves even faster. |
Speedy ++ | The Pokémon moves a lot faster. |
Spiky | Enemies using moves that make physical contact with you will take damage. Only found on Sharpedo, Druddigon, Ferroseed, and Ferrothorn. |
Steady | The Pokémon is not affected by stat changes. |
Steely | The Pokémon inflicts additional damage while it is under the effects of a status ailment. Only found on Pawniard and Bisharp. |
Superstar | The Pokémon is targeted more often. It has uses in Team Battles if you use a high-Defense Pokémon. |
Tangling | The attacker may not be able to use moves. Only found on Frillish and Jellicent. |
Techie | Low-power moves become stronger. |
Techie + | Low-power moves become even stronger. |
Techie ++ | Low-power moves become a lot stronger. |
Turbo | Moves keep firing briefly if you hold down the button. |
Turbo + | Moves keep firing for a while if you hold down the button. |
Turbo ++ | Moves keep firing for a long while if you hold down the button. |
[Type] Boost | Boosts the damage from the named types of moves when the user uses them, and increases resistance to such moves. |
[Type] Boost + | Boosts the damage from the named types of moves when the user uses them even more, and increases resistance to such moves even more. |
[Type] Boost ++ | Boosts the damage from the named types of moves when the user uses them even more, and increases resistance to such moves even more. |
Unruly | If you move into a foe while attacking, additional damage is dealt. |
Unruly + | If you move into a foe while attacking, even more additional damage is dealt. |
Unruly ++ | If you move into a foe while attacking, a lot of additional damage is dealt. |
Unstoppable | Your move charges up for a longer time, but being attacked won't stop your own! |
Unstoppable + | Your move charges up for even longer, but being attacked won't stop your own! |
Unstoppable ++ | Your move charges up for much longer, but being attacked won't stop your own! |
SPECIAL (USUALLY-BLUE) ABILITIES | ||
---|---|---|
Ability Name | Unlocking Conditions | Ability Effect |
Amazing | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Awesome | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Brave [Pink] | Beat the game. | Power is upped by 300 points. |
Epic [Pink] | Beat Cobalion at World Rank 6 or above. | Typically those of Adept, Greedy, Healthy, Lucky, Snappy, and some others at random; makes it easier to befriend Pokémon. |
Excellent | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Fabulous | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Fantastic | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Good | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Great | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Hyper | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Marvelous | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Miracle | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Nice | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Special | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Splendid | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Stupendous | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Super | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Ultra | Have someone with the Brave ability. | Any combo of Punchy, Hardy, Snappy, Brawny, Type Boost, or Type Boost+ abilities. |
Pokémon Stats
This section is pretty simple. Within, you'll find the 649 Pokémon of the National Pokédex as of Pokémon Black/White, organized numerically per the same. (Some Pokémon which are not in this game are noted, but their data is kept for relevance and the like.) In all, there are actually 646 species of Pokémon available within this game - Meloetta, Keldeo, and Genesect are excluded - and 719 total Formes to collect (Black- and White-Kyurem from Black/White Versions 2 are excluded for obvious reasons, as are the Therians of the B/W Weather Trio). Below are what is discussed within the scope of this section.- #: The National Pokédex number of this Pokémon as of Pokémon Black/White Versions.
- Species: The Pokémon's species.
- Type: The Pokémon's type, which determines move effectiveness and STAB bonus.
- Attack: Each species has a set "Attack" value from 1 to 5 that determines the strength of its attacks.
- Defense: Each species has a set "Defense" value from 1 to 5 that determines the amount of damage it takes.
- Speed: Each species has a set "Speed" value from 1 to 5 that determines how fast it moves.
- Height: The height of the Pokémon, derived from the Pokédex in Pokémon Black/White. No known use in this game, but it's related to...
- Weight: The Pokémon's weight, used to determine some moves' power, like the move Grass Knot. It's comparative if you don't use the imperial system of weight (lbs.) - bigger number, bigger weight - as I'm not going to bother with the other system. (No offense intended - I'm just lazy. =P) In any case, this is derived from Pokédex data from Pokémon Black/White.
# | SPECIES | POKÉMON TYPE | ATTACK | DEFENSE | SPEED | HEIGHT | WEIGHT |
---|---|---|---|---|---|---|---|
#001 | Bulbasaur | Grass/Poison | 2 | 2 | 3 | 2' 4" | 15.2 lbs. |
#002 | Ivysaur | Grass/Poison | 2 | 3 | 3 | 3' 3" | 28.7 lbs. |
#003 | Venusaur | Grass/Poison | 3 | 4 | 3 | 6' 7" | 220.5 lbs. |
#004 | Charmander | Fire | 2 | 2 | 3 | 2' 0" | 18.7 lbs. |
#005 | Charmeleon | Fire | 3 | 2 | 3 | 3' 7" | 41.9 lbs. |
#006 | Charizard | Fire/Flying | 4 | 3 | 4 | 5' 7" | 199.5 lbs. |
#007 | Squirtle | Water | 1 | 2 | 3 | 1' 8" | 19.8 lbs. |
#008 | Wartortle | Water | 2 | 3 | 3 | 3' 3" | 49.6 lbs. |
#009 | Blastoise | Water | 3 | 4 | 3 | 3' 4" | 188.5 lbs. |
#010 | Caterpie | Bug | 1 | 1 | 3 | 1' 0" | 6.4 lbs. |
#011 | Metapod | Bug | 1 | 1 | 3 | 2' 4" | 21.8 lbs. |
#012 | Butterfree | Bug/Flying | 3 | 3 | 3 | 3' 7" | 70.5 lbs. |
#013 | Weedle | Bug/Poison | 1 | 1 | 3 | 1' 0" | 7.1 lbs. |
#014 | Kakuna | Bug/Poison | 1 | 1 | 3 | 2' 0" | 22.0 lbs. |
#015 | Beedrill | Bug/Poison | 3 | 2 | 3 | 3' 3" | 65.0 lbs. |
#016 | Pidgey | Normal/Flying | 1 | 1 | 3 | 1' 0" | 4.0 lbs. |
#017 | Pidgeotto | Normal/Flying | 2 | 2 | 3 | 3' 7" | 66.1 lbs. |
#018 | Pidgeot | Normal/Flying | 3 | 3 | 3 | 4' 11" | 87.1 lbs. |
#019 | Rattata | Normal | 2 | 1 | 3 | 1' 0" | 7.7 lbs. |
#020 | Raticate | Normal | 3 | 3 | 3 | 2' 4" | 40.8 lbs. |
#021 | Spearow | Normal/Flying | 2 | 1 | 3 | 1' 0" | 4.4 lbs. |
#022 | Fearow | Normal/Flying | 3 | 2 | 4 | 3' 11" | 83.8 lbs. |
#023 | Ekans | Poison | 2 | 2 | 3 | 6' 7" | 15.2 lbs. |
#024 | Arbok | Poison | 3 | 3 | 3 | 11' 6" | 143.3 lbs. |
#025 | Pikachu | Electric | 2 | 1 | 3 | 1' 4" | 13.2 lbs. |
#026 | Raichu | Electric | 3 | 3 | 4 | 2' 7" | 66.1 lbs. |
#027 | Sandshrew | Ground | 2 | 2 | 3 | 2' 0" | 26.5 lbs. |
#028 | Sandslash | Ground | 3 | 3 | 3 | 3' 3" | 65.0 lbs. |
#029 | Nidoran | Poison | 1 | 2 | 3 | 1' 4" | 15.4 lbs. |
#030 | Nidorina | Poison | 2 | 2 | 3 | 2' 7" | 44.1 lbs. |
#031 | Nidoqueen | Poison/Ground | 3 | 3 | 3 | 4' 3" | 132.3 lbs. |
#032 | Nidoran | Poison | 1 | 1 | 3 | 1' 8" | 19.8 lbs. |
#033 | Nidorino | Poison | 2 | 2 | 3 | 2' 11" | 43.0 lbs. |
#034 | Nidoking | Poison/Ground | 3 | 3 | 3 | 4' 7" | 136.7 lbs. |
#035 | Clefairy | Normal | 2 | 2 | 3 | 2' 0" | 16.5 lbs. |
#036 | Clefable | Normal | 3 | 3 | 3 | 4' 3" | 88.2 lbs. |
#037 | Vulpix | Fire | 1 | 2 | 3 | 2' 0" | 21.8 lbs. |
#038 | Ninetales | Fire | 3 | 3 | 4 | 3' 7" | 43.9 lbs. |
#039 | Jigglypuff | Normal | 1 | 1 | 2 | 1' 8" | 12.1 lbs. |
#040 | Wigglytuff | Normal | 2 | 2 | 3 | 3' 3" | 26.5 lbs. |
#041 | Zubat | Poison/Flying | 1 | 1 | 3 | 2' 7" | 16.5 lbs. |
#042 | Golbat | Poison/Flying | 3 | 3 | 3 | 5' 3" | 121.3 lbs. |
#043 | Oddish | Grass/Poison | 2 | 2 | 3 | 1' 8" | 11.9 lbs. |
#044 | Gloom | Grass/Poison | 2 | 3 | 3 | 2' 7" | 19.0 lbs. |
#045 | Vileplume | Grass/Poison | 3 | 3 | 3 | 3' 11" | 41.0 lbs. |
#046 | Paras | Bug/Grass | 2 | 2 | 2 | 1' 0" | 11.9 lbs. |
#047 | Parasect | Bug/Grass | 3 | 3 | 3 | 3' 3" | 65.0 lbs. |
#048 | Venonat | Bug/Poison | 1 | 2 | 3 | 3' 3" | 66.1 lbs. |
#049 | Venomoth | Bug/Poison | 3 | 3 | 3 | 4' 11" | 27.6 lbs. |
#050 | Diglett | Ground | 2 | 1 | 3 | 0' 8" | 1.8 lbs. |
#051 | Dugtrio | Ground | 3 | 2 | 4 | 2' 4" | 73.4 lbs. |
#052 | Meowth | Normal | 1 | 1 | 3 | 1' 4" | 9.3 lbs. |
#053 | Persian | Normal | 2 | 2 | 4 | 3' 3" | 70.5 lbs. |
#054 | Psyduck | Water | 2 | 2 | 3 | 2' 7" | 43.2 lbs. |
#055 | Golduck | Water | 3 | 3 | 3 | 5' 7" | 168.9 lbs. |
#056 | Mankey | Fighting | 3 | 1 | 3 | 1' 8" | 61.7 lbs. |
#057 | Primeape | Fighting | 4 | 3 | 3 | 3' 3" | 70.5 lbs. |
#058 | Growlithe | Fire | 2 | 2 | 3 | 2' 5" | 41.9 lbs. |
#059 | Arcanine | Fire | 4 | 3 | 3 | 6' 3" | 341.7 lbs. |
#060 | Poliwag | Water | 1 | 1 | 3 | 2' 0" | 27.3 lbs. |
#061 | Poliwhirl | Water | 2 | 2 | 3 | 3' 3" | 44.1 lbs. |
#062 | Poliwrath | Water/Fighting | 3 | 4 | 3 | 4' 3" | 119.0 lbs. |
#063 | Abra | Psychic | 4 | 1 | 3 | 2' 11" | 43.0 lbs. |
#064 | Kadabra | Psychic | 4 | 2 | 4 | 4' 3" | 124.6 lbs. |
#065 | Alakazam | Psychic | 5 | 3 | 4 | 4' 11" | 105.8 lbs. |
#066 | Machop | Fighting | 2 | 1 | 3 | 2' 7" | 43.0 lbs. |
#067 | Machoke | Fighting | 3 | 3 | 3 | 4' 11" | 155.4 lbs. |
#068 | Machamp | Fighting | 4 | 3 | 3 | 5' 3" | 286.6 lbs. |
#069 | Bellsprout | Grass/Poison | 2 | 1 | 3 | 2' 4" | 8.8 lbs. |
#070 | Weepinbell | Grass/Poison | 3 | 2 | 3 | 3' 3" | 14.1 lbs. |
#071 | Victreebel | Grass/Poison | 3 | 2 | 3 | 5' 7" | 34.2 lbs. |
#072 | Tentacool | Water/Poison | 1 | 3 | 3 | 2' 11" | 100.3 lbs. |
#073 | Tentacruel | Water/Poison | 3 | 4 | 4 | 5' 3" | 121.3 lbs. |
#074 | Geodude | Rock/Ground | 2 | 3 | 2 | 1' 4" | 44.1 lbs. |
#075 | Graveler | Rock/Ground | 3 | 3 | 3 | 3' 3" | 231.5 lbs. |
#076 | Golem | Rock/Ground | 3 | 4 | 3 | 4' 7" | 661.4 lbs. |
#077 | Ponyta | Fire | 3 | 2 | 3 | 3' 3" | 66.1 lbs. |
#078 | Rapidash | Fire | 3 | 3 | 4 | 5' 7" | 209.4 lbs. |
#079 | Slowpoke | Water/Psychic | 2 | 2 | 2 | 3' 11" | 79.4 lbs. |
#080 | Slowbro | Water/Psychic | 3 | 4 | 3 | 5' 3" | 173.1 lbs. |
#081 | Magnemite | Steel/Electric | 3 | 2 | 3 | 1' 0" | 13.2 lbs. |
#082 | Magneton | Steel/Electric | 4 | 3 | 3 | 3' 3" | 132.3 lbs. |
#083 | Farfetch'd | Normal/Flying | 2 | 2 | 3 | 2' 7" | 33.1 lbs. |
#084 | Doduo | Normal/Flying | 3 | 1 | 3 | 4' 7" | 86.4 lbs. |
#085 | Dodrio | Normal/Flying | 4 | 3 | 4 | 5' 11" | 187.8 lbs. |
#086 | Seel | Water | 1 | 2 | 3 | 3' 7" | 198.4 lbs. |
#087 | Dewgong | Water | 2 | 3 | 3 | 5' 7" | 264.6 lbs. |
#088 | Grimer | Poison | 2 | 2 | 2 | 2' 11" | 66.1 lbs. |
#089 | Muk | Poison | 3 | 3 | 3 | 3' 11" | 66.1 lbs. |
#090 | Shellder | Water | 2 | 2 | 3 | 1' 0" | 8.8 lbs. |
#091 | Cloyster | Water/Ice | 3 | 5 | 3 | 4' 11" | 292.1 lbs. |
#092 | Gastly | Ghost/Poison | 3 | 1 | 3 | 4' 3" | 0.2 lbs. |
#093 | Haunter | Ghost/Poison | 4 | 2 | 3 | 5' 3" | 0.2 lbs. |
#094 | Gengar | Ghost/Poison | 5 | 3 | 4 | 4' 11" | 89.3 lbs. |
#095 | Onix | Rock/Ground | 1 | 4 | 3 | 28' 10" | 463.0 lbs. |
#096 | Drowzee | Psychic | 1 | 3 | 3 | 3' 3" | 71.4 lbs. |
#097 | Hypno | Psychic | 2 | 4 | 3 | 5' 3" | 166.7 lbs. |
#098 | Krabby | Water | 3 | 2 | 3 | 1' 4" | 14.3 lbs. |
#099 | Kingler | Water | 5 | 3 | 3 | 4' 3" | 132.3 lbs. |
#100 | Voltorb | Electric | 2 | 2 | 4 | 1' 8" | 22.9 lbs. |
#101 | Electrode | Electric | 3 | 3 | 5 | 3' 11" | 146.8 lbs. |
#102 | Exeggcute | Grass/Psychic | 2 | 2 | 3 | 1' 4" | 5.5 lbs. |
#103 | Exeggutor | Grass/Psychic | 4 | 3 | 3 | 6' 7" | 264.6 lbs. |
#104 | Cubone | Ground | 1 | 3 | 3 | 1' 4" | 14.3 lbs. |
#105 | Marowak | Ground | 2 | 4 | 3 | 3' 3" | 99.2 lbs. |
#106 | Hitmonlee | Fighting | 4 | 3 | 3 | 4' 11" | 109.8 lbs. |
#107 | Hitmonchan | Fighting | 3 | 4 | 3 | 4' 7" | 110.7 lbs. |
#108 | Lickitung | Normal | 1 | 3 | 3 | 3' 11" | 144.4 lbs. |
#109 | Koffing | Poison | 2 | 3 | 3 | 2' 0" | 2.2 lbs. |
#110 | Weezing | Poison | 3 | 4 | 3 | 3' 11" | 20.9 lbs. |
#111 | Rhyhorn | Ground/Rock | 2 | 2 | 2 | 3' 3" | 253.5 lbs. |
#112 | Rhydon | Ground/Rock | 4 | 3 | 3 | 6' 3" | 264.6 lbs. |
#113 | Chansey | Normal | 1 | 2 | 3 | 3' 7" | 76.3 lbs. |
#114 | Tangela | Grass | 3 | 3 | 3 | 3' 3" | 77.2 lbs. |
#115 | Kangaskhan | Normal | 3 | 3 | 3 | 7' 3" | 176.4 lbs. |
#116 | Horsea | Water | 2 | 2 | 3 | 1' 4" | 17.6 lbs. |
#117 | Seadra | Water | 3 | 3 | 3 | 3' 11" | 55.1 lbs. |
#118 | Goldeen | Water | 2 | 2 | 3 | 2' 0" | 33.1 lbs. |
#119 | Seaking | Water | 3 | 3 | 3 | 4' 3" | 86.0 lbs. |
#120 | Staryu | Water | 2 | 2 | 3 | 2' 7" | 76.1 lbs. |
#121 | Starmie | Water/Psychic | 4 | 3 | 4 | 3' 7" | 176.4 lbs. |
#122 | Mr. Mime | Psychic | 3 | 4 | 3 | 4' 3" | 120.2 lbs. |
#123 | Scyther | Bug/Flying | 4 | 3 | 4 | 4' 11" | 123.5 lbs. |
#124 | Jynx | Ice/Psychic | 4 | 3 | 3 | 4' 7" | 89.5 lbs. |
#125 | Electabuzz | Electric | 3 | 3 | 4 | 3' 7" | 66.1 lbs. |
#126 | Magmar | Fire | 3 | 3 | 3 | 4' 3" | 98.1 lbs. |
#127 | Pinsir | Bug | 4 | 3 | 3 | 4' 11" | 121.3 lbs. |
#128 | Tauros | Normal | 4 | 3 | 4 | 4' 7" | 194.9 lbs. |
#129 | Magikarp | Water | 1 | 1 | 3 | 2' 11" | 22.0 lbs. |
#130 | Gyarados | Water/Flying | 4 | 3 | 3 | 21' 4" | 518.1 lbs. |
#131 | Lapras | Water/Ice | 3 | 3 | 3 | 8' 2" | 485.0 lbs. |
#132 | Ditto | Normal | 1 | 2 | 3 | 1' 0" | 8.8 lbs. |
#133 | Eevee | Normal | 1 | 2 | 3 | 1' 0" | 14.3 lbs. |
#134 | Vaporeon | Water | 3 | 3 | 3 | 3' 3" | 63.9 lbs. |
#135 | Jolteon | Electric | 4 | 3 | 5 | 2' 7" | 54.0 lbs. |
#136 | Flareon | Fire | 4 | 3 | 3 | 2' 11" | 55.1 lbs. |
#137 | Porygon | Normal | 2 | 3 | 3 | 2' 7" | 80.5 lbs. |
#138 | Omanyte | Rock/Water | 3 | 3 | 3 | 1' 4" | 16.5 lbs. |
#139 | Omastar | Rock/Water | 4 | 4 | 3 | 3' 3" | 77.2 lbs. |
#140 | Kabuto | Rock/Water | 2 | 3 | 3 | 1' 8" | 25.4 lbs. |
#141 | Kabutops | Rock/Water | 4 | 3 | 3 | 4' 3" | 89.3 lbs. |
#142 | Aerodactyl | Rock/Flying | 4 | 3 | 5 | 5' 11" | 130.1 lbs. |
#143 | Snorlax | Normal | 3 | 3 | 3 | 6' 11" | 1,014.1 lbs. |
#144 | Articuno | Ice/Flying | 3 | 5 | 3 | 5' 7" | 122.1 lbs. |
#145 | Zapdos | Electric/Flying | 5 | 3 | 4 | 5' 3" | 116.0 lbs. |
#146 | Moltres | Fire/Flying | 5 | 3 | 3 | 6' 7" | 132.3 lbs. |
#147 | Dratini | Dragon | 2 | 2 | 3 | 5' 11" | 7.3 lbs. |
#148 | Dragonair | Dragon | 3 | 3 | 3 | 13' 1" | 36.4 lbs. |
#149 | Dragonite | Dragon/Flying | 5 | 4 | 3 | 7' 3" | 463.0 lbs. |
#150 | Mewtwo | Psychic | 5 | 4 | 5 | 6' 7" | 269.0 lbs. |
#151 | Mew | Psychic | 3 | 4 | 4 | 1' 4" | 8.8 lbs. |
#152 | Chikorita | Grass | 1 | 3 | 3 | 2' 11" | 14.1 lbs. |
#153 | Bayleef | Grass | 2 | 3 | 3 | 3' 11" | 34.8 lbs. |
#154 | Meganium | Grass | 3 | 4 | 3 | 5' 11" | 221.6 lbs. |
#155 | Cyndaquil | Fire | 2 | 2 | 3 | 1' 8" | 17.4 lbs. |
#156 | Quilava | Fire | 3 | 2 | 3 | 2' 11" | 41.9 lbs. |
#157 | Typhlosion | Fire | 4 | 3 | 4 | 5' 7" | 175.3 lbs. |
#158 | Totodile | Water | 2 | 2 | 3 | 2' 0" | 20.9 lbs. |
#159 | Croconaw | Water | 2 | 3 | 3 | 3' 7" | 55.1 lbs. |
#160 | Feraligatr | Water | 3 | 4 | 3 | 7' 7" | 195.8 lbs. |
#161 | Sentret | Normal | 1 | 1 | 2 | 2' 7" | 13.2 lbs. |
#162 | Furret | Normal | 3 | 2 | 3 | 5' 11" | 71.7 lbs. |
#163 | Hoothoot | Normal/Flying | 1 | 1 | 3 | 2' 4" | 46.7 lbs. |
#164 | Noctowl | Normal/Flying | 2 | 3 | 3 | 5' 3" | 89.9 lbs. |
#165 | Ledyba | Bug/Flying | 1 | 2 | 3 | 3' 3" | 23.8 lbs. |
#166 | Ledian | Bug/Flying | 2 | 3 | 3 | 4' 7" | 78.5 lbs. |
#167 | Spinarak | Bug/Poison | 1 | 1 | 3 | 1' 8" | 18.7 lbs. |
#168 | Ariados | Bug/Poison | 3 | 3 | 3 | 3' 7" | 73.9 lbs. |
#169 | Crobat | Poison/Flying | 3 | 3 | 5 | 5' 11" | 165.3 lbs. |
#170 | Chinchou | Water/Electric | 2 | 2 | 3 | 1' 8" | 26.5 lbs. |
#171 | Lanturn | Water/Electric | 2 | 3 | 3 | 3' 11" | 49.6 lbs. |
#172 | Pichu | Electric | 1 | 1 | 3 | 1' 0" | 4.4 lbs. |
#173 | Cleffa | Normal | 1 | 1 | 2 | 1' 0" | 6.6 lbs. |
#174 | Igglybuff | Normal | 1 | 1 | 2 | 1' 0" | 2.2 lbs. |
#175 | Togepi | Normal | 1 | 3 | 2 | 1' 0" | 3.3 lbs. |
#176 | Togetic | Normal/Flying | 2 | 4 | 3 | 2' 0" | 7.1 lbs. |
#177 | Natu | Psychic/Flying | 2 | 1 | 3 | 0' 8" | 4.4 lbs. |
#178 | Xatu | Psychic/Flying | 3 | 3 | 3 | 4' 11" | 33.1 lbs. |
#179 | Mareep | Electric | 2 | 1 | 3 | 2' 0" | 17.2 lbs. |
#180 | Flaaffy | Electric | 2 | 2 | 3 | 2' 7" | 29.3 lbs. |
#181 | Ampharos | Electric | 4 | 3 | 3 | 4' 7" | 135.6 lbs. |
#182 | Bellossom | Grass | 3 | 4 | 3 | 1' 4" | 12.8 lbs. |
#183 | Marill | Water | 1 | 2 | 3 | 1' 4" | 18.7 lbs. |
#184 | Azumarill | Water | 1 | 3 | 3 | 2' 7" | 62.8 lbs. |
#185 | Sudowoodo | Rock | 3 | 4 | 3 | 3' 11" | 83.8 lbs. |
#186 | Politoed | Water | 3 | 3 | 3 | 3' 7" | 74.7 lbs. |
#187 | Hoppip | Grass/Flying | 1 | 2 | 3 | 1' 4" | 1.1 lbs. |
#188 | Skiploom | Grass/Flying | 1 | 2 | 3 | 2' 0" | 2.2 lbs. |
#189 | Jumpluff | Grass/Flying | 2 | 3 | 4 | 2' 7" | 6.6 lbs. |
#190 | Aipom | Normal | 2 | 2 | 3 | 2' 7" | 25.4 lbs. |
#191 | Sunkern | Grass | 1 | 1 | 3 | 1' 0" | 4.0 lbs. |
#192 | Sunflora | Grass | 3 | 3 | 3 | 2' 7" | 18.7 lbs. |
#193 | Yanma | Bug/Flying | 3 | 1 | 3 | 3' 11" | 83.8 lbs. |
#194 | Wooper | Water/Ground | 1 | 1 | 2 | 1' 4" | 18.7 lbs. |
#195 | Quagsire | Water/Ground | 2 | 3 | 3 | 4' 7" | 165.3l lbs. |
#196 | Espeon | Psychic | 5 | 3 | 4 | 2' 11" | 58.4 lbs. |
#197 | Umbreon | Dark | 2 | 5 | 3 | 3' 3" | 59.5 lbs. |
#198 | Murkrow | Dark/Flying | 3 | 1 | 3 | 1' 8" | 4.6 lbs. |
#199 | Slowking | Water/Psychic | 3 | 4 | 3 | 6' 7" | 175.3 lbs. |
#200 | Misdreavus | Ghost | 3 | 3 | 3 | 2' 4" | 2.2 lbs. |
#201 | Unown (28 Formes) | Psychic | 2 | 2 | 3 | 1' 8" | 11.0 lbs. |
#202 | Wobbuffet | Psychic | 1 | 2 | 3 | 4' 3" | 62.8 lbs. |
#203 | Girafarig | Normal/Psychic | 3 | 3 | 3 | 4' 11" | 91.5 lbs. |
#204 | Pineco | Bug | 2 | 2 | 2 | 2' 0" | 15.9 lbs. |
#205 | Forretress | Bug/Steel | 3 | 4 | 3 | 3' 11" | 277.3 lbs. |
#206 | Dunsparce | Normal | 2 | 3 | 3 | 4' 11" | 30.9 lbs. |
#207 | Gligar | Ground/Flying | 2 | 3 | 3 | 3' 7" | 142.9 lbs. |
#208 | Steelix | Steel/Ground | 2 | 5 | 3 | 30' 2" | 881.8 lbs. |
#209 | Snubbull | Normal | 2 | 1 | 3 | 2' 0" | 17.2 lbs. |
#210 | Granbull | Normal | 4 | 3 | 3 | 4' 7" | 107.4 lbs. |
#211 | Qwilfish | Water/Poison | 3 | 3 | 3 | 1' 8" | 8.6 lbs. |
#212 | Scizor | Bug/Steel | 4 | 4 | 3 | 5' 11" | 260.1 lbs. |
#213 | Shuckle | Bug/Rock | 1 | 5 | 1 | 2' 0" | 45.2 lbs. |
#214 | Heracross | Bug/Fighting | 4 | 3 | 3 | 4' 11" | 119.0 lbs. |
#215 | Sneasel | Ice/Dark | 3 | 3 | 4 | 2' 11" | 61.7 lbs. |
#216 | Teddiursa | Normal | 2 | 2 | 3 | 2' 0" | 19.4 lbs. |
#217 | Ursaring | Normal | 4 | 3 | 3 | 5' 11" | 277.3 lbs. |
#218 | Slugma | Fire | 2 | 1 | 2 | 2' 4" | 77.2 lbs. |
#219 | Magcargo | Fire/Rock | 2 | 4 | 3 | 2' 7" | 121.3 lbs. |
#220 | Swinub | Ice/Ground | 1 | 1 | 3 | 1' 4" | 14.3 lbs. |
#221 | Piloswine | Ice/Ground | 3 | 3 | 3 | 3' 7" | 123.0 lbs. |
#222 | Corsola | Water/Rock | 2 | 3 | 3 | 2' 0" | 11.0 lbs. |
#223 | Remoraid | Water | 2 | 1 | 3 | 2' 0" | 26.5 lbs. |
#224 | Octillery | Water | 3 | 3 | 3 | 2' 11" | 62.8 lbs. |
#225 | Delibird | Ice/Flying | 2 | 1 | 3 | 2' 11" | 35.3 lbs. |
#226 | Mantine | Water/Flying | 3 | 5 | 3 | 6' 11" | 485.0 lbs. |
#227 | Skarmory | Steel/Flying | 3 | 5 | 3 | 5' 7" | 111.3 lbs. |
#228 | Houndour | Fire/Dark | 2 | 1 | 3 | 2' 0" | 23.8 lbs. |
#229 | Houndoom | Fire/Dark | 4 | 3 | 3 | 4' 7" | 77.2 lbs. |
#230 | Kingdra | Water/Dragon | 3 | 4 | 3 | 5' 11" | 335.1 lbs. |
#231 | Phanpy | Ground | 2 | 2 | 3 | 1' 8" | 73.9 lbs. |
#232 | Donphan | Ground | 4 | 4 | 3 | 3' 7" | 264.6 lbs. |
#233 | Porygon2 | Normal | 3 | 4 | 3 | 2' 0" | 71.7 lbs. |
#234 | Stantler | Normal | 3 | 2 | 3 | 4' 7" | 157.0 lbs. |
#235 | Smeargle | Normal | 1 | 1 | 3 | 3' 11" | 127.9 lbs. |
#236 | Tyrogue | Fighting | 1 | 1 | 3 | 2' 4" | 46.3 lbs. |
#237 | Hitmontop | Fighting | 3 | 4 | 3 | 4' 7" | 105.8 lbs. |
#238 | Smoochum | Ice/Psychic | 3 | 1 | 3 | 1' 4" | 13.2 lbs. |
#239 | Elekid | Electric | 2 | 2 | 3 | 2' 0" | 51.8 lbs. |
#240 | Magby | Fire | 2 | 2 | 3 | 2' 4" | 47.2 lbs. |
#241 | Miltank | Normal | 3 | 3 | 4 | 3' 11" | 166.4 lbs. |
#242 | Blissey | Normal | 2 | 3 | 3 | 4' 11" | 103.2 lbs. |
#243 | Raikou | Electric | 4 | 3 | 4 | 6' 3" | 392.4 lbs. |
#244 | Entei | Fire | 4 | 3 | 4 | 6' 11" | 436.5 lbs. |
#245 | Suicune | Water | 3 | 5 | 3 | 6' 7" | 412.3 lbs. |
#246 | Larvitar | Rock/Ground | 2 | 2 | 3 | 2' 0" | 158.7 lbs. |
#247 | Pupitar | Rock/Ground | 3 | 3 | 3 | 3' 11" | 335.1 lbs. |
#248 | Tyranitar | Rock/Dark | 5 | 5 | 3 | 6' 7" | 445.3 lbs. |
#249 | Lugia | Psychic/Flying | 3 | 5 | 4 | 17' 1" | 476.2 lbs. |
#250 | Ho-oh | Fire/Flying | 5 | 5 | 3 | 12' 6" | 438.7 lbs. |
#251 | Celebi | Psychic/Grass | 3 | 4 | 4 | 2' 0" | 11.0 lbs. |
#252 | Treecko | Grass | 2 | 1 | 3 | 1' 8" | 11.0 lbs. |
#253 | Grovyle | Grass | 3 | 2 | 3 | 2' 11" | 47.6 lbs. |
#254 | Sceptile | Grass | 4 | 3 | 4 | 5' 7" | 115.1 lbs. |
#255 | Torchic | Fire | 2 | 1 | 3 | 1' 4" | 5.5 lbs. |
#256 | Combusken | Fire/Fighting | 3 | 2 | 3 | 2' 11" | 43.0 lbs. |
#257 | Blaziken | Fire/Fighting | 4 | 3 | 3 | 6' 3" | 114.6 lbs. |
#258 | Mudkip | Water | 2 | 2 | 3 | 1' 4" | 16.8 lbs. |
#259 | Marshtomp | Water/Ground | 3 | 3 | 3 | 2' 4" | 61.7 lbs. |
#260 | Swampert | Water/Ground | 3 | 4 | 3 | 4' 11" | 180.6 lbs. |
#261 | Poochyena | Dark | 1 | 1 | 3 | 1' 8" | 30.0 lbs. |
#262 | Mightyena | Dark | 3 | 3 | 3 | 3' 3" | 81.6 lbs. |
#263 | Zigzagoon | Normal | 1 | 1 | 3 | 1' 4" | 38.6 lbs. |
#264 | Linoone | Normal | 2 | 2 | 4 | 1' 8" | 71.7 lbs. |
#265 | Wurmple | Bug | 1 | 1 | 2 | 1' 0" | 7.9 lbs. |
#266 | Silcoon | Bug | 1 | 1 | 2 | 2' 0" | 22.0 lbs. |
#267 | Beautifly | Bug/Flying | 3 | 2 | 3 | 3' 3" | 62.6 lbs. |
#268 | Cascoon | Bug | 1 | 1 | 2 | 2' 4" | 25.4 lbs. |
#269 | Dustox | Bug/Poison | 1 | 3 | 3 | 3' 11" | 69.7 lbs. |
#270 | Lotad | Water/Grass | 1 | 1 | 3 | 1' 8" | 5.7 lbs. |
#271 | Lombre | Water/Grass | 2 | 2 | 3 | 3' 11" | 71.7 lbs. |
#272 | Ludicolo | Water/Grass | 3 | 3 | 3 | 4' 11" | 121.3 lbs. |
#273 | Seedot | Grass | 1 | 1 | 3 | 1' 8" | 8.8 lbs. |
#274 | Nuzleaf | Grass/Dark | 2 | 1 | 3 | 3' 3" | 61.7 lbs. |
#275 | Shiftry | Grass/Dark | 3 | 2 | 3 | 4' 3" | 131.4 lbs. |
#276 | Taillow | Normal/Flying | 2 | 1 | 3 | 1' 0" | 5.1 lbs. |
#277 | Swellow | Normal/Flying | 3 | 2 | 5 | 2' 4" | 43.7 lbs. |
#278 | Wingull | Water/Flying | 2 | 1 | 3 | 2' 0" | 20.9 lbs. |
#279 | Pelipper | Water/Flying | 3 | 3 | 3 | 3' 11" | 61.7 lbs. |
#280 | Ralts | Psychic | 1 | 1 | 3 | 1' 4" | 14.6 lbs. |
#281 | Kirlia | Psychic | 2 | 1 | 3 | 2' 7" | 44.5 lbs. |
#282 | Gardevoir | Psychic | 4 | 4 | 3 | 5' 3" | 106.7 lbs. |
#283 | Surskit | Bug/Water | 1 | 1 | 3 | 1' 8" | 3.7 lbs. |
#284 | Masquerain | Bug/Flying | 2 | 3 | 3 | 2' 7" | 7.9 lbs. |
#285 | Shroomish | Grass | 1 | 2 | 3 | 1' 4" | 9.9 lbs. |
#286 | Breloom | Grass/Fighting | 4 | 3 | 3 | 3' 11" | 86.4 lbs. |
#287 | Slakoth | Normal | 1 | 2 | 3 | 2' 7" | 52.9 lbs. |
#288 | Vigoroth | Normal | 3 | 3 | 3 | 4' 7" | 102.5 lbs. |
#289 | Slaking | Normal | 5 | 3 | 4 | 6' 7" | 287.7 lbs. |
#290 | Nincada | Bug/Ground | 1 | 2 | 3 | 1' 8" | 12.1 lbs. |
#291 | Ninjask | Bug/Flying | 5 | 2 | 5 | 2' 7" | 26.5 lbs. |
#292 | Shedinja | Bug/Ghost | 3 | 1 | 3 | 2' 7" | 2.6 lbs. |
#293 | Whismur | Normal | 1 | 1 | 3 | 2' 0" | 35.9 lbs. |
#294 | Loudred | Normal | 2 | 1 | 3 | 3' 3" | 89.3 lbs. |
#295 | Exploud | Normal | 3 | 2 | 3 | 4' 11" | 185.2 lbs. |
#296 | Makuhita | Fighting | 1 | 1 | 2 | 3' 3" | 160.5 lbs. |
#297 | Hariyama | Fighting | 5 | 2 | 3 | 7' 7" | 559.5 lbs. |
#298 | Azurill | Normal | 1 | 1 | 2 | 0' 8" | 4.4 lbs. |
#299 | Nosepass | Rock | 1 | 5 | 3 | 3' 3" | 213.8 lbs. |
#300 | Skitty | Normal | 1 | 1 | 3 | 2' 0" | 24.3 lbs. |
#301 | Delcatty | Normal | 2 | 2 | 3 | 3' 7" | 71.9 lbs. |
#302 | Sableye | Dark/Ghost | 2 | 3 | 3 | 1' 8" | 24.3 lbs. |
#303 | Mawile | Steel | 3 | 3 | 3 | 2' 0" | 25.4 lbs. |
#304 | Aron | Rock/Steel | 2 | 3 | 3 | 1' 4" | 132.3 lbs. |
#305 | Lairon | Steel/Rock | 3 | 4 | 3 | 2' 11" | 264.6 lbs. |
#306 | Aggron | Steel/Rock | 3 | 5 | 3 | 6' 11" | 793.7 lbs. |
#307 | Meditite | Fighting/Psychic | 1 | 2 | 3 | 2' 0" | 24.7 lbs. |
#308 | Medicham | Fighting/Psychic | 2 | 3 | 3 | 4' 3" | 69.4 lbs. |
#309 | Electrike | Electric | 2 | 1 | 3 | 2' 0" | 33.5 lbs. |
#310 | Manectric | Electric | 4 | 2 | 4 | 4' 11" | 88.6 lbs. |
#311 | Plusle | Electric | 3 | 2 | 3 | 1' 4" | 9.3 lbs. |
#312 | Minun | Electric | 3 | 3 | 3 | 1' 4" | 9.3 lbs. |
#313 | Volbeat | Bug | 2 | 3 | 3 | 2' 4" | 39.0 lbs. |
#314 | Illumise | Bug | 2 | 3 | 3 | 2' 0" | 39.0 lbs. |
#315 | Roselia | Grass/Poison | 3 | 2 | 3 | 1' 0" | 4.4 lbs. |
#316 | Gulpin | Poison | 1 | 2 | 3 | 1' 4" | 22.7 lbs. |
#317 | Swalot | Poison | 2 | 3 | 3 | 5' 7" | 176.4 lbs. |
#318 | Carvanha | Water/Dark | 3 | 1 | 3 | 2' 7" | 45.9 lbs. |
#319 | Sharpedo | Water/Dark | 4 | 1 | 3 | 5' 11" | 195.8 lbs. |
#320 | Wailmer | Water | 2 | 1 | 3 | 6' 7" | 286.6 lbs. |
#321 | Wailord | Water | 3 | 1 | 3 | 47' 7" | 877.4 lbs. |
#322 | Numel | Fire/Ground | 2 | 1 | 3 | 2' 4" | 52.9 lbs. |
#323 | Camerupt | Fire/Ground | 3 | 3 | 3 | 6' 3" | 485.0 lbs. |
#324 | Torkoal | Fire | 2 | 5 | 2 | 1' 8" | 177.3 lbs. |
#325 | Spoink | Psychic | 2 | 2 | 3 | 2' 4" | 67.5 lbs. |
#326 | Grumpig | Psychic | 3 | 3 | 3 | 2' 11" | 157.6 lbs. |
#327 | Spinda | Normal | 2 | 2 | 3 | 3' 7" | 11.0 lbs. |
#328 | Trapinch | Ground | 3 | 1 | 1 | 2' 4" | 33.1 lbs. |
#329 | Vibrava | Ground/Dragon | 2 | 2 | 3 | 3' 7" | 33.7 lbs. |
#330 | Flygon | Ground/Dragon | 3 | 3 | 4 | 6' 7" | 180.8 lbs. |
#331 | Cacnea | Grass | 2 | 1 | 3 | 1' 4" | 113.1 lbs. |
#332 | Cacturne | Grass/Dark | 4 | 2 | 3 | 4' 3" | 170.6 lbs. |
#333 | Swablu | Normal/Flying | 1 | 3 | 3 | 1' 4" | 2.6 lbs. |
#334 | Altaria | Dragon/Flying | 2 | 4 | 3 | 3' 7" | 45.4 lbs. |
#335 | Zangoose | Normal | 4 | 2 | 3 | 4' 3" | 88.8 lbs. |
#336 | Seviper | Poison | 3 | 2 | 3 | 8' 10" | 115.7 lbs. |
#337 | Lunatone | Rock/Psychic | 3 | 3 | 3 | 3' 3" | 370.4 lbs. |
#338 | Solrock | Rock/Psychic | 3 | 3 | 3 | 3' 11" | 339.5 lbs. |
#339 | Barboach | Water/Ground | 1 | 1 | 3 | 1' 4" | 4.2 lbs. |
#340 | Whiscash | Water/Ground | 2 | 3 | 3 | 2' 11" | 52.0 lbs. |
#341 | Corphish | Water | 2 | 2 | 3 | 2' 0" | 25.4 lbs. |
#342 | Crawdaunt | Water/Dark | 4 | 3 | 3 | 3' 7" | 72.3 lbs. |
#343 | Baltoy | Ground/Psychic | 1 | 2 | 3 | 1' 8" | 47.4 lbs. |
#344 | Claydol | Ground/Psychic | 2 | 5 | 3 | 4' 11" | 238.1 lbs. |
#345 | Lileep | Rock/Grass | 1 | 3 | 2 | 3' 3" | 52.5 lbs. |
#346 | Cradily | Rock/Grass | 2 | 4 | 3 | 4' 11" | 133.2 lbs. |
#347 | Anorith | Rock/Bug | 3 | 2 | 3 | 2' 4" | 27.6 lbs. |
#348 | Armaldo | Rock/Bug | 4 | 4 | 3 | 4' 11" | 150.4 lbs. |
#349 | Feebas | Water | 1 | 1 | 3 | 2' 0" | 16.3 lbs. |
#350 | Milotic | Water | 3 | 4 | 3 | 20' 4" | 357.4 lbs. |
#351 | Castform (No-Weather Forme) | Normal | 2 | 3 | 3 | 1' 0" | 1.8 lbs. |
Castform (Rainy Forme) | Water | 2 | 3 | 3 | 1' 0" | 1.8 lbs. | |
Castform (Sunny Forme) | Fire | 2 | 3 | 3 | 1' 0" | 1.8 lbs. | |
Castform (Hailing Forme) | Ice | 2 | 3 | 3 | 1' 0" | 1.8 lbs. | |
#352 | Kecleon | Normal | 3 | 4 | 3 | 3' 3" | 48.5 lbs. |
#353 | Shuppet | Ghost | 2 | 1 | 3 | 2' 0" | 5.1 lbs. |
#354 | Banette | Ghost | 4 | 2 | 3 | 3' 7" | 27.6 lbs. |
#355 | Duskull | Ghost | 1 | 4 | 2 | 2' 7" | 33.1 lbs. |
#356 | Dusclops | Ghost | 2 | 5 | 2 | 5' 3" | 67.5 lbs. |
#357 | Tropius | Grass/Flying | 2 | 3 | 3 | 6' 7" | 220.5 lbs. |
#358 | Chimecho | Psychic | 3 | 3 | 3 | 2' 0" | 2.2 lbs. |
#359 | Absol | Dark | 5 | 2 | 3 | 3' 11" | 103.6 lbs. |
#360 | Wynaut | Psychic | 1 | 2 | 2 | 2' 0" | 30.9 lbs. |
#361 | Snorunt | Ice | 1 | 2 | 3 | 2' 4" | 37.0 lbs. |
#362 | Glalie | Ice | 3 | 3 | 3 | 4' 11" | 565.5 lbs. |
#363 | Spheal | Ice/Water | 1 | 2 | 2 | 2' 7" | 87.1 lbs. |
#364 | Sealeo | Ice/Water | 2 | 3 | 3 | 3' 7" | 193.1 lbs. |
#365 | Walrein | Ice/Water | 3 | 4 | 3 | 4' 7" | 332.0 lbs. |
#366 | Clamperl | Water | 2 | 3 | 3 | 1' 4" | 115.7 lbs. |
#367 | Huntail | Water | 3 | 4 | 3 | 5' 7" | 59.5 lbs. |
#368 | Gorebyss | Water | 3 | 4 | 3 | 5' 11" | 49.8 lbs. |
#369 | Relicanth | Water/Rock | 3 | 4 | 3 | 3' 3" | 51.6 lbs. |
#370 | Luvdisc | Water | 1 | 2 | 3 | 2' 0" | 19.2 lbs. |
#371 | Bagon | Dragon | 2 | 1 | 3 | 2' 0" | 92.8 lbs. |
#372 | Shelgon | Dragon | 3 | 3 | 3 | 3' 7" | 243.6 lbs. |
#373 | Salamence | Dragon/Flying | 5 | 3 | 4 | 4' 11" | 226.2 lbs. |
#374 | Beldum | Steel/Psychic | 1 | 3 | 3 | 2' 0" | 209.9 lbs. |
#375 | Metang | Steel/Psychic | 2 | 4 | 3 | 3' 11" | 446.4 lbs. |
#376 | Metagross | Steel/Psychic | 5 | 5 | 3 | 5' 3" | 1,212.5 lbs. |
#377 | Regirock | Rock | 3 | 5 | 3 | 5' 7" | 507.1 lbs. |
#378 | Regice | Ice | 3 | 5 | 3 | 5' 11" | 385.8 lbs. |
#379 | Registeel | Steel | 2 | 5 | 3 | 6' 3" | 451.9 lbs. |
#380 | Latias | Dragon/Psychic | 4 | 5 | 4 | 4' 7" | 88.2 lbs. |
#381 | Latios | Dragon/Psychic | 5 | 4 | 4 | 6' 7" | 132.3 lbs. |
#382 | Kyogre | Water | 5 | 5 | 3 | 14' 9" | 776.0 lbs. |
#383 | Groudon | Ground | 5 | 5 | 3 | 11' 6" | 2,094.4 lbs. |
#384 | Rayquaza | Dragon/Flying | 5 | 4 | 3 | 23' 0" | 455.3 lbs. |
#385 | Jirachi | Steel/Psychic | 3 | 4 | 4 | 1' 0" | 2.4 lbs. |
#386 | Deoxys (Normal Forme) | Psychic | 5 | 2 | 5 | 5' 7" | 134.0 lbs. |
Deoxys (Attack Forme) | Psychic | 5 | 1 | 5 | 5' 7" | 134.0 lbs. | |
Deoxys (Defense Forme) | Psychic | 2 | 5 | 3 | 5' 7" | 134.0 lbs. | |
Deoxys (Speed Forme) | Psychic | 4 | 4 | 5 | 5' 7" | 134.0 lbs. | |
#387 | Turtwig | Grass | 2 | 2 | 3 | 1' 4" | 22.5 lbs. |
#388 | Grotle | Grass | 3 | 3 | 3 | 3' 7" | 213.8 lbs. |
#389 | Torterra | Grass/Ground | 3 | 4 | 3 | 7' 3" | 683.4 lbs. |
#390 | Chimchar | Fire | 2 | 1 | 3 | 1' 8" | 13.7 lbs. |
#391 | Monferno | Fire/Fighting | 3 | 2 | 3 | 2' 11" | 48.5 lbs. |
#392 | Infernape | Fire/Fighting | 4 | 3 | 4 | 3' 11" | 121.3 lbs. |
#393 | Piplup | Water | 2 | 2 | 3 | 1' 4" | 11.5 lbs. |
#394 | Prinplup | Water | 2 | 3 | 3 | 2' 7" | 50.7 lbs. |
#395 | Empoleon | Water/Steel | 3 | 4 | 3 | 5' 7" | 186.3 lbs. |
#396 | Starly | Normal/Flying | 1 | 1 | 3 | 1' 0" | 4.4 lbs. |
#397 | Staravia | Normal/Flying | 2 | 1 | 3 | 2' 0" | 34.2 lbs. |
#398 | Staraptor | Normal/Flying | 4 | 2 | 4 | 3' 11" | 54.9 lbs. |
#399 | Bidoof | Normal | 1 | 1 | 3 | 1' 8" | 44.1 lbs. |
#400 | Bibarel | Normal | 3 | 2 | 3 | 3' 3" | 69.4 lbs. |
#401 | Kricketot | Bug | 1 | 1 | 2 | 1' 0" | 4.9 lbs. |
#402 | Kricketune | Bug | 3 | 2 | 3 | 3' 3" | 56.2 lbs. |
#403 | Shinx | Electric | 2 | 1 | 3 | 1' 8" | 20.9 lbs. |
#404 | Luxio | Electric | 3 | 2 | 3 | 2' 11" | 67.2 lbs. |
#405 | Luxray | Electric | 4 | 3 | 3 | 4' 7" | 92.6 lbs. |
#406 | Budew | Grass/Poison | 1 | 2 | 3 | 0' 8" | 2.6 lbs. |
#407 | Roserade | Grass/Poison | 5 | 3 | 3 | 2' 11" | 32.0 lbs. |
#408 | Cranidos | Rock | 4 | 1 | 3 | 2' 11" | 69.4 lbs. |
#409 | Rampardos | Rock | 5 | 2 | 3 | 5' 3" | 226.0 lbs. |
#410 | Shieldon | Rock/Steel | 1 | 4 | 3 | 1' 8" | 125.7 lbs. |
#411 | Bastiodon | Rock/Steel | 1 | 5 | 3 | 4' 3" | 329.6 lbs. |
#412 | Burmy (Plant Cloak Forme) | Bug | 1 | 1 | 3 | 0' 8" | 7.5 lbs. |
Burmy (Sandy Cloak Forme) | Bug | 1 | 1 | 3 | 0' 8" | 7.5 lbs. | |
Burmy (Trash Cloak Forme) | Bug | 1 | 1 | 3 | 0' 8" | 7.5 lbs. | |
#413 | Wormadam (Plant Cloak Forme) | Bug/Grass | 2 | 4 | 3 | 1' 8" | 14.3 lbs. |
Wormadam (Sandy Cloak Forme) | Bug/Ground | 2 | 4 | 3 | 1' 8" | 14.3 lbs. | |
Wormadam (Trash Cloak Forme) | Bug/Steel | 2 | 4 | 3 | 1' 8" | 14.3 lbs. | |
#414 | Mothim | Bug/Flying | 3 | 2 | 3 | 2' 11" | 51.4 lbs. |
#415 | Combee | Bug/Flying | 1 | 1 | 3 | 1' 0" | 12.1 lbs. |
#416 | Vespiquen | Bug/Flying | 2 | 4 | 3 | 3' 11" | 84.9 lbs. |
#417 | Pachirisu | Electric | 1 | 3 | 3 | 1' 4" | 8.6 lbs. |
#418 | Buizel | Water | 2 | 1 | 3 | 2' 4" | 65.0 lbs. |
#419 | Floatzel | Water | 4 | 2 | 4 | 3' 7" | 73.9 lbs. |
#420 | Cherubi | Grass | 2 | 2 | 3 | 1' 4" | 7.3 lbs. |
#421 | Cherrim (Overcast Forme) | Grass | 3 | 3 | 3 | 1' 8" | 20.5 lbs. |
Cherrim (Sunshine Forme) | Grass | 3 | 3 | 3 | 1' 8" | 20.5 lbs. | |
#422 | Shellos (West Sea Forme) | Water | 1 | 2 | 3 | 1' 0" | 13.9 lbs. |
Shellos (East Sea Forme) | Water | 1 | 2 | 3 | 1' 0" | 13.9 lbs. | |
#423 | Gastrodon (West Sea Forme) | Water/Ground | 3 | 3 | 3 | 2' 11" | 65.9 lbs. |
Gastrodon (East Sea Forme) | Water/Ground | 3 | 3 | 3 | 2' 11" | 65.9 lbs. | |
#424 | Ambipom | Normal | 4 | 3 | 4 | 3' 11" | 44.8 lbs. |
#425 | Drifloon | Ghost/Flying | 2 | 1 | 3 | 1' 4" | 2.6 lbs. |
#426 | Drifblim | Ghost/Flying | 3 | 2 | 3 | 3' 11" | 33.1 lbs. |
#427 | Buneary | Normal | 2 | 2 | 3 | 1' 4" | 12.1 lbs. |
#428 | Lopunny | Normal | 3 | 3 | 4 | 3' 11" | 73.4 lbs. |
#429 | Mismagius | Ghost | 4 | 3 | 4 | 2' 11" | 9.7 lbs. |
#430 | Honchkrow | Dark/Flying | 4 | 2 | 3 | 2' 11" | 60.2 lbs. |
#431 | Glameow | Normal | 2 | 1 | 3 | 1' 8" | 8.6 lbs. |
#432 | Purugly | Normal | 3 | 2 | 4 | 3' 3" | 96.6 lbs. |
#433 | Chingling | Psychic | 2 | 2 | 3 | 0' 8" | 1.3 lbs. |
#434 | Stunky | Poison/Dark | 2 | 1 | 3 | 1' 4" | 42.3 lbs. |
#435 | Skuntank | Poison/Dark | 3 | 2 | 3 | 3' 3" | 83.8 lbs. |
#436 | Bronzor | Steel/Psychic | 1 | 3 | 2 | 1' 8" | 133.4 lbs. |
#437 | Bronzong | Steel/Psychic | 3 | 5 | 3 | 4' 3" | 412.3 lbs. |
#438 | Bonsly | Rock | 2 | 3 | 1 | 1' 8" | 33.1 lbs. |
#439 | Mime Jr. | Psychic | 2 | 3 | 3 | 2' 0" | 28.7 lbs. |
#440 | Happiny | Normal | 1 | 1 | 3 | 2' 0" | 53.8 lbs. |
#441 | Chatot | Normal/Flying | 3 | 1 | 3 | 1' 8" | 4.2 lbs. |
#442 | Spiritomb | Ghost/Dark | 3 | 5 | 3 | 3' 3" | 238.1 lbs. |
#443 | Gible | Dragon/Ground | 2 | 1 | 3 | 2' 4" | 45.2 lbs. |
#444 | Gabite | Dragon/Ground | 3 | 2 | 3 | 4' 7" | 123.5 lbs. |
#445 | Garchomp | Dragon/Ground | 5 | 4 | 4 | 6' 3" | 209.4 lbs. |
#446 | Munchlax | Normal | 2 | 2 | 1 | 2' 0" | 231.5 lbs. |
#447 | Riolu | Fighting | 2 | 1 | 3 | 2' 4" | 44.5 lbs. |
#448 | Lucario | Fighting/Steel | 4 | 3 | 3 | 3' 11" | 119.0 lbs. |
#449 | Hippopotas | Ground | 2 | 2 | 3 | 2' 7" | 109.1 lbs. |
#450 | Hippowdon | Ground | 3 | 4 | 3 | 6' 7" | 661.4 lbs. |
#451 | Skorupi | Poison/Bug | 1 | 3 | 3 | 2' 7" | 26.5 lbs. |
#452 | Drapion | Poison/Dark | 3 | 4 | 3 | 4' 3" | 135.6 lbs. |
#453 | Croagunk | Poison/Fighting | 2 | 1 | 3 | 2' 4" | 50.7 lbs. |
#454 | Toxicroak | Poison/Fighting | 4 | 3 | 3 | 4' 3" | 97.9 lbs. |
#455 | Carnivine | Grass | 3 | 3 | 3 | 4' 7" | 59.5 lbs. |
#456 | Finneon | Water | 1 | 2 | 3 | 1' 4" | 15.4 lbs. |
#457 | Lumineon | Water | 2 | 3 | 3 | 3' 11" | 52.9 lbs. |
#458 | Mantyke | Water/Flying | 2 | 3 | 3 | 3' 3" | 143.3 lbs. |
#459 | Snover | Grass/Ice | 2 | 2 | 3 | 3' 3" | 111.3 lbs. |
#460 | Abomasnow | Grass/Ice | 3 | 3 | 3 | 7' 3" | 298.7 lbs. |
#461 | Weavile | Dark/Ice | 5 | 3 | 5 | 3' 7" | 75.0 lbs. |
#462 | Magnezone | Electric/Steel | 4 | 4 | 3 | 3' 11" | 396.8 lbs. |
#463 | Lickilicky | Normal | 3 | 4 | 3 | 5' 7" | 308.6 lbs. |
#464 | Rhyperior | Ground/Rock | 4 | 4 | 3 | 7' 10" | 623.5 lbs. |
#465 | Tangrowth | Grass | 3 | 3 | 3 | 6' 7" | 283.5 lbs. |
#466 | Electivire | Electric | 4 | 3 | 3 | 5' 11" | 305.6 lbs. |
#467 | Magmortar | Fire | 4 | 3 | 3 | 5' 3" | 149.9 lbs. |
#468 | Togekiss | Normal/Flying | 4 | 5 | 3 | 4' 11" | 83.8 lbs. |
#469 | Yanmega | Bug/Flying | 4 | 3 | 3 | 6' 3" | 113.5 lbs. |
#470 | Leafeon | Grass | 4 | 4 | 3 | 3' 3" | 56.2 lbs. |
#471 | Glaceon | Ice | 4 | 4 | 3 | 2' 7" | 57.1 lbs. |
#472 | Gliscor | Ground/Flying | 3 | 4 | 3 | 6' 7" | 93.7 lbs. |
#473 | Mamoswine | Ice/Ground | 5 | 3 | 3 | 8' 2" | 641.5 lbs. |
#474 | Porygon-Z | Normal | 5 | 3 | 3 | 2' 11" | 75.0 lbs. |
#475 | Gallade | Psychic/Fighting | 4 | 4 | 3 | 5' 3" | 114.6 lbs. |
#476 | Probopass | Rock/Steel | 2 | 5 | 3 | 4' 7" | 749.6 lbs. |
#477 | Dusknoir | Ghost | 3 | 5 | 3 | 7' 3" | 235.0 lbs. |
#478 | Froslass | Ice/Ghost | 3 | 3 | 4 | 4' 3" | 58.6 lbs. |
#479 | Rotom (Normal Forme) | Electric/Ghost | 3 | 3 | 3 | 1' 0" | 0.7 lbs. |
Rotom (Wash Forme) | Electric/Water | 3 | 5 | 3 | 1' 0" | 0.7 lbs. | |
Rotom (Heat Forme) | Electric/Fire | 3 | 5 | 3 | 1' 0" | 0.7 lbs. | |
Rotom (Mow Forme) | Electric/Grass | 3 | 5 | 3 | 1' 0" | 0.7 lbs. | |
Rotom (Fan Forme) | Electric/Flying | 3 | 5 | 3 | 1' 0" | 0.7 lbs. | |
Rotom (Frost Forme) | Electric/Ice | 3 | 5 | 3 | 1' 0" | 0.7 lbs. | |
#480 | Uxie | Psychic | 3 | 5 | 3 | 1' 0" | 0.7 lbs. |
#481 | Mesprit | Psychic | 3 | 5 | 3 | 1' 0" | 0.7 lbs. |
#482 | Azelf | Psychic | 5 | 3 | 4 | 1' 0" | 0.7 lbs. |
#483 | Dialga | Steel/Dragon | 5 | 5 | 3 | 17' 9" | 1,505.8 lbs. |
#484 | Palkia | Water/Dragon | 5 | 5 | 4 | 13' 9" | 740.9 lbs. |
#485 | Heatran | Fire/Steel | 5 | 5 | 3 | 5' 7" | 948.0 lbs. |
#486 | Regigigas | Normal | 5 | 5 | 4 | 12' 2" | 925.9 lbs. |
#487 | Giratina (Altered Forme) | Ghost/Dragon | 3 | 5 | 3 | 14' 9" | 1,653.5 lbs. |
Giratina (Origin Forme) | Ghost/Dragon | 4 | 4 | 3 | 22' 8" | 1,433.0 lbs. | |
#488 | Cresselia | Psychic | 2 | 5 | 3 | 4' 11" | 188.7 lbs. |
#489 | Phione | Water | 3 | 3 | 3 | 1' 4" | 6.8 lbs. |
#490 | Manaphy | Water | 3 | 4 | 4 | 1' 0" | 3.1 lbs. |
#491 | Darkrai | Dark | 5 | 4 | 5 | 4' 11" | 111.3 lbs. |
#492 | Shaymin (Land Forme) | Grass | 3 | 4 | 4 | 0' 8" | 4.6 lbs. |
Shaymin (Sky Forme) | Grass/Flying | 5 | 3 | 5 | 1' 4" | 11.5 lbs. | |
#493 | Arceus | *any; default is Normal* | 5 | 5 | 4 | 10' 6" | 705.5 lbs. |
#494 | Victini | Psychic/Fire | 3 | 4 | 4 | 1' 4" | 8.8 lbs. |
#495 | Snivy | Grass | 1 | 2 | 3 | 2' 0" | 17.9 lbs. |
#496 | Servine | Grass | 2 | 3 | 3 | 2' 7" | 35.3 lbs. |
#497 | Serperior | Grass | 3 | 4 | 4 | 10' 10" | 138.3 lbs. |
#498 | Tepig | Fire | 2 | 1 | 3 | 1' 8" | 21.8 lbs. |
#499 | Pignite | Fire/Fighting | 3 | 2 | 3 | 3' 3" | 122.4 lbs. |
#500 | Emboar | Fire/Fighting | 4 | 3 | 3 | 5' 3" | 330.7 lbs. |
#501 | Oshawott | Water | 2 | 1 | 3 | 1' 8" | 13.0 lbs. |
#502 | Dewott | Water | 3 | 2 | 3 | 2' 7" | 54.0 lbs. |
#503 | Samurott | Water | 3 | 3 | 3 | 4' 11" | 208.6 lbs. |
#504 | Patrat | Normal | 1 | 1 | 3 | 1' 8" | 25.6 lbs. |
#505 | Watchog | Normal | 3 | 3 | 3 | 3' 7" | 59.5 lbs. |
#506 | Lillipup | Normal | 2 | 1 | 3 | 1' 4" | 9.0 lbs. |
#507 | Herdier | Normal | 2 | 3 | 3 | 2' 11" | 32.4 lbs. |
#508 | Stoutland | Normal | 3 | 4 | 3 | 3' 11" | 134.5 lbs. |
#509 | Purrloin | Dark | 1 | 1 | 3 | 1' 4" | 22.4 lbs. |
#510 | Liepard | Dark | 3 | 2 | 4 | 3' 7" | 82.7 lbs. |
#511 | Pansage | Grass | 1 | 2 | 3 | 2' 0" | 23.1 lbs. |
#512 | Simisage | Grass | 3 | 2 | 4 | 3' 7" | 67.2 lbs. |
#513 | Pansear | Fire | 1 | 2 | 3 | 2' 0" | 24.3 lbs. |
#514 | Simisear | Fire | 3 | 2 | 4 | 3' 3" | 61.7 lbs. |
#515 | Panpour | Water | 1 | 2 | 3 | 2' 0" | 29.8 lbs. |
#516 | Simipour | Water | 3 | 2 | 4 | 3' 3" | 63.9 lbs. |
#517 | Munna | Psychic | 2 | 2 | 2 | 2' 0" | 51.4 lbs. |
#518 | Musharna | Psychic | 3 | 4 | 3 | 3' 7" | 133.4 lbs. |
#519 | Pidove | Normal/Flying | 1 | 1 | 3 | 1' 0" | 4.6 lbs. |
#520 | Tranquill | Normal/Flying | 2 | 2 | 3 | 2' 0" | 33.1 lbs. |
#521 | Unfezant | Normal/Flying | 4 | 3 | 3 | 3' 11" | 63.9 lbs. |
#522 | Blitzle | Electric | 2 | 1 | 3 | 2' 7" | 65.7 lbs. |
#523 | Zebstrika | Electric | 4 | 2 | 4 | 5' 3" | 175.3 lbs. |
#524 | Roggenrola | Rock | 2 | 2 | 2 | 1' 4" | 39.7 lbs. |
#525 | Boldore | Rock | 3 | 3 | 2 | 2' 11" | 224.9 lbs. |
#526 | Gigalith | Rock | 4 | 4 | 2 | 5' 7" | 573.2 lbs. |
#527 | Woobat | Psychic/Flying | 2 | 1 | 3 | 1' 4" | 4.6 lbs. |
#528 | Swoobat | Psychic/Flying | 3 | 2 | 4 | 2' 11" | 23.1 lbs. |
#529 | Drilbur | Ground | 3 | 1 | 3 | 1' 0" | 18.7 lbs. |
#530 | Excadrill | Ground/Steel | 5 | 2 | 3 | 2' 4" | 89.1 lbs. |
#531 | Audino | Normal | 2 | 3 | 3 | 3' 7" | 68.3 lbs. |
#532 | Timburr | Fighting | 2 | 1 | 3 | 2' 0" | 27.6 lbs. |
#533 | Gurdurr | Fighting | 3 | 3 | 3 | 3' 1" | 88.2 lbs. |
#534 | Conkeldurr | Fighting | 5 | 3 | 3 | 4' 7" | 191.8 lbs. |
#535 | Tympole | Water | 1 | 1 | 3 | 1' 8" | 9.9 lbs. |
#536 | Palpitoad | Water/Ground | 2 | 2 | 3 | 2' 7" | 37.5 lbs. |
#537 | Seismitoad | Water/Ground | 3 | 3 | 3 | 4' 11" | 136.7 lbs. |
#538 | Throh | Fighting | 3 | 3 | 3 | 4' 3" | 122.4 lbs. |
#539 | Sawk | Fighting | 4 | 3 | 3 | 4' 7" | 112.4 lbs. |
#540 | Sewaddle | Bug/Grass | 1 | 3 | 3 | 1' 0" | 5.5 lbs. |
#541 | Swadloon | Bug/Grass | 2 | 3 | 3 | 1' 8" | 16.1 lbs. |
#542 | Leavanny | Bug/Grass | 3 | 3 | 3 | 3' 11" | 45.2 lbs. |
#543 | Venipede | Bug/Grass | 1 | 2 | 3 | 1' 4" | 11.7 lbs. |
#544 | Whirlipede | Bug/Poison | 1 | 3 | 3 | 3' 11" | 129.0 lbs. |
#545 | Scolipede | Bug/Poison | 3 | 3 | 4 | 8' 2" | 442.0 lbs. |
#546 | Cottonee | Grass | 1 | 2 | 3 | 1' 0" | 1.3 lbs. |
#547 | Whimsicott | Grass | 3 | 3 | 4 | 2' 4" | 14.6 lbs. |
#548 | Petilil | Grass | 2 | 2 | 3 | 1' 8" | 14.6 lbs. |
#549 | Lilligant | Grass | 4 | 3 | 3 | 3' 7" | 35.9 lbs. |
#550 | Basculin (Red-Striped Forme) | Water | 3 | 2 | 3 | 3' 3" | 39.7 lbs. |
Basculin (Blue-Striped Forme) | Water | 3 | 2 | 3 | 3' 3" | 39.7 lbs. | |
#551 | Sandile | Ground/Dark | 2 | 1 | 3 | 2' 4" | 33.5 lbs. |
#552 | Krokorok | Ground/Dark | 3 | 1 | 3 | 3' 3" | 73.6 lbs. |
#553 | Krookodile | Ground/Dark | 4 | 3 | 3 | 4' 11" | 212.3 lbs. |
#554 | Darumaka | Fire | 3 | 1 | 3 | 2' 0" | 82.7 lbs. |
#555 | Darmanitan (Standard Forme) | Fire | 5 | 2 | 3 | 4' 3" | 240.8 lbs. |
Darmanitan (Zen Forme) | Fire/Psychic | 5 | 5 | 3 | 4' 3" | 240.8 lbs. | |
#556 | Maractus | Grass | 3 | 3 | 3 | 3' 3" | 61.7 lbs. |
#557 | Dwebble | Bug/Rock | 2 | 2 | 3 | 1' 0" | 32.0 lbs. |
#558 | Crustle | Bug/Rock | 3 | 4 | 3 | 4' 7" | 440.9 lbs. |
#559 | Scraggy | Dark/Fighting | 2 | 3 | 3 | 2' 0" | 26.0 lbs. |
#560 | Scrafty | Dark/Fighting | 3 | 5 | 3 | 3' 7" | 66.1 lbs. |
#561 | Sigilyph | Psychic/Flying | 4 | 3 | 3 | 4' 7" | 30.9 lbs. |
#562 | Yamask | Ghost | 1 | 3 | 3 | 1' 8" | 3.3 lbs. |
#563 | Cofagrigus | Ghost | 3 | 5 | 3 | 5' 7" | 168.7 lbs. |
#564 | Tirtouga | Water/Rock | 2 | 3 | 2 | 2' 4" | 36.4 lbs. |
#565 | Carracosta | Water/Rock | 3 | 4 | 3 | 3' 11" | 178.6 lbs. |
#566 | Archen | Rock/Flying | 4 | 1 | 3 | 1' 8" | 20.9 lbs. |
#567 | Archeops | Rock/Flying | 5 | 3 | 4 | 4' 7" | 70.5 lbs. |
#568 | Trubbish | Poison | 1 | 2 | 3 | 2' 0" | 68.3 lbs. |
#569 | Garbodor | Poison | 3 | 3 | 3 | 6' 3" | 236.6 lbs. |
#570 | Zorua | Dark | 2 | 1 | 3 | 2' 4" | 27.6 lbs. |
#571 | Zoroark | Dark | 4 | 2 | 4 | 5' 3" | 178.8 lbs. |
#572 | Minccino | Normal | 1 | 1 | 3 | 1' 4" | 12.8 lbs. |
#573 | Cinccino | Normal | 3 | 2 | 4 | 1' 8" | 16.5 lbs. |
#574 | Gothita | Psychic | 1 | 2 | 3 | 1' 4" | 12.8 lbs. |
#575 | Gothorita | Psychic | 2 | 3 | 3 | 2' 4" | 39.7 lbs. |
#576 | Gothitelle | Psychic | 3 | 4 | 3 | 4' 11" | 97.0 lbs. |
#577 | Solosis | Psychic | 3 | 1 | 2 | 1' 0" | 2.2 lbs. |
#578 | Duosion | Psychic | 4 | 2 | 3 | 2' 0" | 17.6 lbs. |
#579 | Reuniclus | Psychic | 4 | 3 | 3 | 3' 3" | 44.3 lbs. |
#580 | Ducklett | Water/Flying | 1 | 2 | 3 | 1' 8" | 12.1 lbs. |
#581 | Swanna | Water/Flying | 3 | 2 | 3 | 4' 3" | 53.4 lbs. |
#582 | Vanillite | Ice | 2 | 2 | 3 | 1' 4" | 12.6 lbs. |
#583 | Vanillish | Ice | 2 | 3 | 3 | 3' 7" | 90.4 lbs. |
#584 | Vanilluxe | Ice | 4 | 4 | 3 | 4' 3" | 126.8 lbs. |
#585 | Deerling (Spring Forme) | Normal/Grass | 2 | 2 | 3 | 2' 0" | 43.0 lbs. |
Deerling (Summer Forme) | Normal/Grass | 2 | 2 | 3 | 2' 0" | 43.0 lbs. | |
Deerling (Autumn Forme) | Normal/Grass | 2 | 2 | 3 | 2' 0" | 43.0 lbs. | |
Deerling (Winter Forme) | Normal/Grass | 2 | 2 | 3 | 2' 0" | 43.0 lbs. | |
#586 | Sawsbuck (Spring Forme) | Normal/Grass | 3 | 3 | 3 | 6' 3" | 203.9 lbs. |
Sawsbuck (Summer Forme) | Normal/Grass | 3 | 3 | 3 | 6' 3" | 203.9 lbs. | |
Sawsbuck (Autumn Forme) | Normal/Grass | 3 | 3 | 3 | 6' 3" | 203.9 lbs. | |
Sawsbuck (Winter Forme) | Normal/Grass | 3 | 3 | 3 | 6' 3" | 203.9 lbs. | |
#587 | Emolga | Electric/Flying | 3 | 2 | 4 | 1' 4" | 11.0 lbs. |
#588 | Karrablast | Bug | 2 | 1 | 3 | 1' 8" | 13.0 lbs. |
#589 | Escavalier | Bug/Steel | 4 | 5 | 2 | 3' 3" | 72.8 lbs. |
#590 | Foongus | Grass/Poison | 1 | 2 | 2 | 0' 8" | 2.2 lbs. |
#591 | Amoonguss | Grass/Poison | 2 | 3 | 3 | 2' 0" | 23.1 lbs. |
#592 | Frillish (Blue Forme) | Water/Ghost | 2 | 3 | 3 | 3' 11" | 72.8 lbs. |
Frillish (Pink Forme) | Water/Ghost | 2 | 3 | 3 | 3' 11" | 72.8 lbs. | |
#593 | Jellicent (Blue Forme) | Water/Ghost | 3 | 3 | 3 | 7' 3" | 297.6 lbs. |
Jellicent (Pink Forme) | Water/Ghost | 3 | 3 | 3 | 7' 3" | 297.6 lbs. | |
#594 | Alomomola | Water | 2 | 2 | 3 | 3' 11" | 69.7 lbs. |
#595 | Joltik | Electric/Bug | 2 | 2 | 3 | 0' 4" | 1.3 lbs. |
#596 | Galvantula | Electric/Bug | 3 | 2 | 4 | 2' 7" | 31.5 lbs. |
#597 | Ferroseed | Grass/Steel | 1 | 3 | 1 | 2' 0" | 41.4 lbs. |
#598 | Ferrothorn | Grass/Steel | 3 | 5 | 2 | 3' 3" | 242.5 lbs. |
#599 | Klink | Steel | 1 | 3 | 3 | 1' 0" | 46.3 lbs. |
#600 | Klang | Steel | 2 | 4 | 3 | 2' 0" | 112.4 lbs. |
#601 | Klinklang | Steel | 3 | 4 | 3 | 2' 0" | 178.6 lbs. |
#602 | Tynamo | Electric | 1 | 1 | 3 | 0' 8" | 0.7 lbs. |
#603 | Eelektrik | Electric | 2 | 3 | 3 | 3' 11" | 48.5 lbs. |
#604 | Eelektross | Electric | 3 | 3 | 3 | 6' 11" | 177.5 lbs. |
#605 | Elgyem | Psychic | 2 | 2 | 3 | 1' 8" | 19.8 lbs. |
#606 | Beheeyem | Psychic | 4 | 3 | 3 | 3' 3" | 76.1 lbs. |
#607 | Litwick | Ghost/Fire | 2 | 2 | 2 | 1' 0" | 6.8 lbs. |
#608 | Lampent | Ghost/Fire | 3 | 2 | 3 | 2' 0" | 28.7 lbs. |
#609 | Chandelure | Ghost/Fire | 5 | 4 | 3 | 3' 3" | 75.6 lbs. |
#610 | Axew | Dragon | 3 | 2 | 3 | 2' 0" | 39.7 lbs. |
#611 | Fraxure | Dragon | 4 | 2 | 3 | 3' 3" | 79.4 lbs. |
#612 | Haxorus | Dragon | 5 | 3 | 3 | 5' 11" | 232.6 lbs. |
#613 | Cubchoo | Ice | 2 | 1 | 3 | 1' 8" | 18.7 lbs. |
#614 | Beartic | Ice | 3 | 3 | 3 | 8' 6" | 573.2 lbs. |
#615 | Cryogonal | Ice | 3 | 3 | 4 | 3' 7" | 326.3 lbs. |
#616 | Shelmet | Bug | 1 | 3 | 2 | 1' 4" | 17.0 lbs. |
#617 | Accelgor | Bug | 4 | 2 | 5 | 2' 7" | 55.8 lbs. |
#618 | Stunfisk | Ground/Electric | 2 | 4 | 3 | 2' 4" | 24.3 lbs. |
#619 | Mienfoo | Fighting | 3 | 2 | 3 | 2' 11" | 44.1 lbs. |
#620 | Mienshao | Fighting | 5 | 2 | 4 | 4' 7" | 78.3 lbs. |
#621 | Druddigon | Dragon | 4 | 4 | 3 | 5' 3" | 306.4 lbs. |
#622 | Golett | Ground/Ghost | 2 | 2 | 3 | 3' 3" | 202.8 lbs. |
#623 | Golurk | Ground/Ghost | 4 | 3 | 3 | 9' 2" | 727.5 lbs. |
#624 | Pawniard | Dark/Steel | 3 | 2 | 3 | 1' 8" | 22.5 lbs. |
#625 | Bisharp | Dark/Steel | 4 | 3 | 3 | 5' 3" | 154.3 lbs. |
#626 | Bouffalant | Normal | 3 | 4 | 3 | 5' 3" | 208.6 lbs. |
#627 | Rufflet | Normal/Flying | 3 | 2 | 3 | 1' 8" | 23.1 lbs. |
#628 | Braviary | Normal/Flying | 4 | 3 | 3 | 4' 11" | 90.4 lbs. |
#629 | Vullaby | Dark/Flying | 1 | 3 | 3 | 1' 8" | 19.8 lbs. |
#630 | Mandibuzz | Dark/Flying | 2 | 4 | 3 | 3' 11" | 87.1 lbs. |
#631 | Heatmor | Fire | 3 | 3 | 3 | 4' 7" | 127.9 lbs. |
#632 | Durant | Bug/Steel | 4 | 3 | 4 | 1' 0" | 72.8 lbs. |
#633 | Deino | Dark/Dragon | 2 | 2 | 3 | 2' 7" | 38.1 lbs. |
#634 | Zweilous | Dark/Dragon | 3 | 3 | 3 | 4' 7" | 110.2 lbs. |
#635 | Hydreigon | Dark/Dragon | 5 | 4 | 3 | 5' 11" | 352.7 lbs. |
#636 | Larvesta | Bug/Fire | 3 | 2 | 3 | 3' 7" | 63.5 lbs. |
#637 | Volcarona | Bug/Fire | 5 | 3 | 4 | 5' 3" | 101.4 lbs. |
#638 | Cobalion | Steel/Fighting | 3 | 4 | 4 | 6' 11" | 551.2 lbs. |
#639 | Terrakion | Rock/Fighting | 5 | 4 | 4 | 6' 3" | 573.2 lbs. |
#640 | Virizion | Grass/Fighting | 3 | 4 | 4 | 6' 7" | 440.9 lbs. |
#641 | Tornadus (Normal Forme) | Flying | 5 | 3 | 4 | 4' 11" | 138.9 lbs. |
Tornadus (Therian Forme) | Flying | - | - | - | 4' 11" | 138.9 lbs. | |
#642 | Thundurus (Normal Forme) | Electric/Flying | 5 | 3 | 4 | 4' 11" | 134.5 lbs. |
Thundurus (Therian Forme) | Electric/Flying | - | - | - | 4' 11" | 134.5 lbs. | |
#643 | Reshiram | Dragon/Fire | 5 | 5 | 3 | 10' 6" | 727.5 lbs. |
#644 | Zekrom | Dragon/Electric | 5 | 5 | 3 | 9' 6" | 760.6 lbs. |
#645 | Landorus (Normal Forme) | Ground/Flying | 5 | 3 | 4 | 4' 11" | 149.9 lbs. |
Landorus (Therian Forme) | Ground/Flying | - | - | - | 4' 11" | 149.9 lbs. | |
#646 | Kyurem (Normal) | Dragon/Ice | 5 | 4 | 3 | 9' 10" | 716.5 lbs. |
Kyurem (Black) | Dragon/Ice | - | - | - | 10' 10" | 716.5 lbs. | |
Kyurem (White) | Dragon/Ice | - | - | - | 11' 10" | 716.5 lbs. | |
#647 | Keldeo | Water/Fighting | - | - | - | 4' 7" | 106.9 lbs. |
#648 | Meloetta (Aria Forme) | Normal/Psychic | - | - | - | 2' 0" | 14.3 lbs. |
Meloetta (Pirouette Forme) | Normal/Fighting | - | - | - | 2' 0" | 14.3 lbs. | |
#649 | Genesect | Bug/Steel | - | - | - | 4' 11" | 181.9 lbs. |
Pokémon Evolution
What? Toy Pokémon can evolve, too?
No, not really. See, there's a purpose to releasing Pokémon other than simply to clear up space. When you release seven Pokémon of the same species, its evolved form will be introduced to you, if it has one. For example 7 Pichu yields a Pikachu; 7 Pikachu yields a Raichu; and 7 Raichu yields nothing, since Raichu doesn't evolve. Thusly, by giving away the myriad crap Pokémon you'll eventually end up getting - seriously, you get around 1,000 by the game's end, and you're NOT going to use them all - you can get stronger Pokémon.
And such is the purpose of this section: simply to list what Pokémon you get if you give up 7 Pokémon of a certain species. Basically, consider it an alternative way to obtain Pokémon, though it doesn't work for every Pokémon, obviously. And, by the way, Forme doesn't matter to any of these.
# | Species Released | Species Received (If Any) |
---|---|---|
#001 | Bulbasaur | Ivysaur |
#002 | Ivysaur | Venusaur |
#003 | Venusaur | N/A |
#004 | Charmander | Charmeleon |
#005 | Charmeleon | Charizard |
#006 | Charizard | N/A |
#007 | Squirtle | Wartortle |
#008 | Wartortle | Blastoise |
#009 | Blastoise | N/A |
#010 | Caterpie | Metapod |
#011 | Metapod | Butterfree |
#012 | Butterfree | N/A |
#013 | Weedle | Kakuna |
#014 | Kakuna | Beedrill |
#015 | Beedrill | N/A |
#016 | Pidgey | Pidgeotto |
#017 | Pidgeotto | Pidgeot |
#018 | Pidgeot | N/A |
#019 | Rattata | Raticate |
#020 | Raticate | N/A |
#021 | Spearow | Fearow |
#022 | Fearow | N/A |
#023 | Ekans | Arbok |
#024 | Arbok | N/A |
#025 | Pikachu | Raichu |
#026 | Raichu | N/A |
#027 | Sandshrew | Sandslash |
#028 | Sandslash | N/A |
#029 | Nidoran | Nidorina |
#030 | Nidorina | Nidoqueen |
#031 | Nidoqueen | N/A |
#032 | Nidoran | Nidorino |
#033 | Nidorino | Nidoking |
#034 | Nidoking | N/A |
#035 | Clefairy | Clefable |
#036 | Clefable | N/A |
#037 | Vulpix | Ninetales |
#038 | Ninetales | N/A |
#039 | Jigglypuff | Wigglytuff |
#040 | Wigglytuff | N/A |
#041 | Zubat | Golbat |
#042 | Golbat | Crobat |
#043 | Oddish | Gloom |
#044 | Gloom | Vileplume or Bellossom |
#045 | Vileplume | N/A |
#046 | Paras | Parasect |
#047 | Parasect | N/A |
#048 | Venonat | Venomoth |
#049 | Venomoth | N/A |
#050 | Diglett | Dugtrio |
#051 | Dugtrio | N/A |
#052 | Meowth | Persian |
#053 | Persian | N/A |
#054 | Psyduck | Golduck |
#055 | Golduck | N/A |
#056 | Mankey | Primeape |
#057 | Primeape | N/A |
#058 | Growlithe | Arcanine |
#059 | Arcanine | N/A |
#060 | Poliwag | Poliwhirl |
#061 | Poliwhirl | Poliwrath or Politoed |
#062 | Poliwrath | N/A |
#063 | Abra | Kadabra |
#064 | Kadabra | Alakazam |
#065 | Alakazam | N/A |
#066 | Machop | Machoke |
#067 | Machoke | Machamp |
#068 | Machamp | N/A |
#069 | Bellsprout | Weepinbell |
#070 | Weepinbell | Victreebel |
#071 | Victreebel | N/A |
#072 | Tentacool | Tentacruel |
#073 | Tentacruel | N/A |
#074 | Geodude | Graveler |
#075 | Graveler | Golem |
#076 | Golem | N/A |
#077 | Ponyta | Rapidash |
#078 | Rapidash | N/A |
#079 | Slowpoke | Slowbro or Slowking |
#080 | Slowbro | N/A |
#081 | Magnemite | Magneton |
#082 | Magneton | Magnezone |
#083 | Farfetch'd | N/A |
#084 | Doduo | Dodrio |
#085 | Dodrio | N/A |
#086 | Seel | Dewgong |
#087 | Dewgong | N/A |
#088 | Grimer | Muk |
#089 | Muk | N/A |
#090 | Shellder | Cloyster |
#091 | Cloyster | N/A |
#092 | Gastly | Haunter |
#093 | Haunter | Gengar |
#094 | Gengar | N/A |
#095 | Onix | Steelix |
#096 | Drowzee | Hypno |
#097 | Hypno | N/A |
#098 | Krabby | Kingler |
#099 | Kingler | N/A |
#100 | Voltorb | Electrode |
#101 | Electrode | N/A |
#102 | Exeggcute | Exeggutor |
#103 | Exeggutor | N/A |
#104 | Cubone | Marowak |
#105 | Marowak | N/A |
#106 | Hitmonlee | N/A |
#107 | Hitmonchan | N/A |
#108 | Lickitung | Lickilicky |
#109 | Koffing | Weezing |
#110 | Weezing | N/A |
#111 | Rhyhorn | Rhydon |
#112 | Rhydon | Rhyperior |
#113 | Chansey | Blissey |
#114 | Tangela | Tangrowth |
#115 | Kangaskhan | N/A |
#116 | Horsea | Seadra |
#117 | Seadra | Kingdra |
#118 | Goldeen | Seaking |
#119 | Seaking | N/A |
#120 | Staryu | Starmie |
#121 | Starmie | N/A |
#122 | Mr. Mime | N/A |
#123 | Scyther | Scizor |
#124 | Jynx | N/A |
#125 | Electabuzz | Electivire |
#126 | Magmar | Magmortar |
#127 | Pinsir | N/A |
#128 | Tauros | N/A |
#129 | Magikarp | Gyarados |
#130 | Gyarados | N/A |
#131 | Lapras | N/A |
#132 | Ditto | N/A |
#133 | Eevee | Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Glaceon, or Leafeon |
#134 | Vaporeon | N/A |
#135 | Jolteon | N/A |
#136 | Flareon | N/A |
#137 | Porygon | Porygon2 |
#138 | Omanyte | Omastar |
#139 | Omastar | N/A |
#140 | Kabuto | Kabutops |
#141 | Kabutops | N/A |
#142 | Aerodactyl | N/A |
#143 | Snorlax | N/A |
#144 | Articuno | N/A |
#145 | Zapdos | N/A |
#146 | Moltres | N/A |
#147 | Dratini | Dragonair |
#148 | Dragonair | Dragonite |
#149 | Dragonite | N/A |
#150 | Mewtwo | N/A |
#151 | Mew | N/A |
#152 | Chikorita | Chikorita |
#153 | Bayleef | Meganium |
#154 | Meganium | N/A |
#155 | Cyndaquil | Quilava |
#156 | Quilava | Typholsion |
#157 | Typhlosion | N/A |
#158 | Totodile | Croconaw |
#159 | Croconaw | Feraligatr |
#160 | Feraligatr | N/A |
#161 | Sentret | Furret |
#162 | Furret | N/A |
#163 | Hoothoot | Noctowl |
#164 | Noctowl | N/A |
#165 | Ledyba | Ledian |
#166 | Ledian | N/A |
#167 | Spinarak | Ariados |
#168 | Ariados | N/A |
#169 | Crobat | N/A |
#170 | Chinchou | Lanturn |
#171 | Lanturn | N/A |
#172 | Pichu | Pikachu |
#173 | Cleffa | Clefairy |
#174 | Igglybuff | Jigglypuff |
#175 | Togepi | Togetic |
#176 | Togetic | Togekiss |
#177 | Natu | Xatu |
#178 | Xatu | N/A |
#179 | Mareep | Flaaffy |
#180 | Flaaffy | Ampharos |
#181 | Ampharos | N/A |
#182 | Bellossom | N/A |
#183 | Marill | Azumarill |
#184 | Azumarill | N/A |
#185 | Sudowoodo | N/A |
#186 | Politoed | N/A |
#187 | Hoppip | Skiploom |
#188 | Skiploom | Jumpluff |
#189 | Jumpluff | N/A |
#190 | Aipom | Ambipom |
#191 | Sunkern | Sunflora |
#192 | Sunflora | N/A |
#193 | Yanma | Yanmega |
#194 | Wooper | Quagsire |
#195 | Quagsire | N/A |
#196 | Espeon | N/A |
#197 | Umbreon | N/A |
#198 | Murkrow | Honchkrow |
#199 | Slowking | N/A |
#200 | Misdreavus | Mismagius |
#201 | Unown | N/A |
#202 | Wobbuffet | N/A |
#203 | Girafarig | N/A |
#204 | Pineco | Forretress |
#205 | Forretress | N/A |
#206 | Dunsparce | N/A |
#207 | Gligar | Gliscor |
#208 | Steelix | N/A |
#209 | Snubbull | Granbull |
#210 | Granbull | N/A |
#211 | Qwilfish | N/A |
#212 | Scizor | N/A |
#213 | Shuckle | N/A |
#214 | Heracross | N/A |
#215 | Sneasel | Weavile |
#216 | Teddiursa | Ursaring |
#217 | Ursaring | N/A |
#218 | Slugma | Macargo |
#219 | Macargo | N/A |
#220 | Swinub | Piloswine |
#221 | Piloswine | Mamoswine |
#222 | Corsola | N/A |
#223 | Remoraid | Octillery |
#224 | Octillery | N/A |
#225 | Delibird | N/A |
#226 | Mantine | N/A |
#227 | Skarmory | N/A |
#228 | Houndour | Houndour |
#229 | Houndoom | N/A |
#230 | Kingdra | N/A |
#231 | Phanpy | Donphan |
#232 | Donphan | N/A |
#233 | Porygon2 | Porygon-Z |
#234 | Stantler | N/A |
#235 | Smeargle | N/A |
#236 | Tyrogue | Hitmonlee, Hitmonchan, or Hitmontop |
#237 | Hitmontop | N/A |
#238 | Smoochum | Jynx |
#239 | Elekid | Electabuzz |
#240 | Magby | Magmar |
#241 | Miltank | N/A |
#242 | Blissey | N/A |
#243 | Raikou | N/A |
#244 | Entei | N/A |
#245 | Suicune | N/A |
#246 | Larvitar | Pupitar |
#247 | Pupitar | Tyranitar |
#248 | Tyranitar | N/A |
#249 | Lugia | N/A |
#250 | Ho-oh | N/A |
#251 | Celebi | N/A |
#252 | Treecko | Grovyle |
#253 | Grovyle | Sceptile |
#254 | Sceptile | N/A |
#255 | Torchic | Combusken |
#256 | Combusken | Blaziken |
#257 | Blaziken | N/A |
#258 | Mudkip | Marshtomp |
#259 | Marshtomp | Swampert |
#260 | Swampert | N/A |
#261 | Poochyena | Mightyena |
#262 | Mightyena | N/A |
#263 | Zigzagoon | Linoone |
#264 | Linoone | N/A |
#265 | Wurmple | Silcoon or Cascoon |
#266 | Silcoon | Beautifly |
#267 | Beautifly | N/A |
#268 | Cascoon | Dustox |
#269 | Dustox | N/A |
#270 | Lotad | Lombre |
#271 | Lombre | Ludicolo |
#272 | Ludicolo | N/A |
#273 | Seedot | Nuzleaf |
#274 | Nuzleaf | Shiftry |
#275 | Shiftry | N/A |
#276 | Taillow | Swellow |
#277 | Swellow | N/A |
#278 | Wingull | Pelipper |
#279 | Pelipper | N/A |
#280 | Ralts | Kirlia |
#281 | Kirlia | Gardevoir or Gallade |
#282 | Gardevoir | N/A |
#283 | Surskit | Masquerain |
#284 | Masquerain | N/A |
#285 | Shroomish | Breloom |
#286 | Breloom | N/A |
#287 | Slakoth | Vigoroth |
#288 | Vigoroth | Slaking |
#289 | Slaking | N/A |
#290 | Nincada | Ninjask or Shedinja |
#291 | Ninjask | N/A |
#292 | Shedinja | N/A |
#293 | Whismur | Loudred |
#294 | Loudred | Exploud |
#295 | Exploud | N/A |
#296 | Makuhita | Hariyama |
#297 | Hariyama | N/A |
#298 | Azurill | Marill |
#299 | Nosepass | Probopass |
#300 | Skitty | Delcatty |
#301 | Delcatty | N/A |
#302 | Sableye | N/A |
#303 | Mawile | N/A |
#304 | Aron | Lairon |
#305 | Lairon | Aggron |
#306 | Aggron | N/A |
#307 | Meditite | Medicham |
#308 | Medicham | N/A |
#309 | Electrike | Manectric |
#310 | Manectric | N/A |
#311 | Plusle | N/A |
#312 | Minun | N/A |
#313 | Volbeat | N/A |
#314 | Illumise | N/A |
#315 | Roselia | Roserade |
#316 | Gulpin | Swalot |
#317 | Swalot | N/A |
#318 | Carvanha | Sharpedo |
#319 | Sharpedo | N/A |
#320 | Wailmer | Wailord |
#321 | Wailord | N/A |
#322 | Numel | Camerupt |
#323 | Camerupt | N/A |
#324 | Torkoal | N/A |
#325 | Spoink | Grumpig |
#326 | Grumpig | N/A |
#327 | Spinda | N/A |
#328 | Trapinch | Vibrava |
#329 | Vibrava | Flygon |
#330 | Flygon | N/A |
#331 | Cacnea | Cacturne |
#332 | Cacturne | N/A |
#333 | Swablu | Altaria |
#334 | Altaria | N/A |
#335 | Zangoose | N/A |
#336 | Seviper | N/A |
#337 | Lunatone | N/A |
#338 | Solrock | N/A |
#339 | Barboach | Whiscash |
#340 | Whiscash | N/A |
#341 | Corphish | Crawdaunt |
#342 | Crawdaunt | N/A |
#343 | Baltoy | Claydol |
#344 | Claydol | N/A |
#345 | Lileep | Cradily |
#346 | Cradily | N/A |
#347 | Anorith | Armaldo |
#348 | Armaldo | N/A |
#349 | Feebas | Milotic |
#350 | Milotic | N/A |
#351 | Castform | N/A |
#352 | Kecleon | N/A |
#353 | Shuppet | Banette |
#354 | Banette | N/A |
#355 | Duskull | Dusclops |
#356 | Dusclops | Dusknoir |
#357 | Tropius | N/A |
#358 | Chimecho | N/A |
#359 | Absol | N/A |
#360 | Wynaut | Wobbuffet |
#361 | Snorunt | Glalie or Froslass |
#362 | Glalie | N/A |
#363 | Spheal | Sealeo |
#364 | Sealeo | Walrein |
#365 | Walrein | N/A |
#366 | Clamperl | Huntail or Gorebyss |
#367 | Huntail | N/A |
#368 | Gorebyss | N/A |
#369 | Relicanth | N/A |
#370 | Luvdisc | N/A |
#371 | Bagon | Shelgon |
#372 | Shelgon | Salamence |
#373 | Salamence | N/A |
#374 | Beldum | Metang |
#375 | Metang | Metagross |
#376 | Metagross | N/A |
#377 | Regirock | N/A |
#378 | Regice | N/A |
#379 | Registeel | N/A |
#380 | Latias | N/A |
#381 | Latios | N/A |
#382 | Kyogre | N/A |
#383 | Groudon | N/A |
#384 | Rayquaza | N/A |
#385 | Jirachi | N/A |
#386 | Deoxys | N/A |
#387 | Turtwig | Grotle |
#388 | Grotle | Torterra |
#389 | Torterra | N/A |
#390 | Chimchar | Monferno |
#391 | Monferno | Infernape |
#392 | Infernape | N/A |
#393 | Piplup | Prinplup |
#394 | Prinplup | Empoleon |
#395 | Empoleon | N/A |
#396 | Starly | Staravia |
#397 | Staravia | Staraptor |
#398 | Staraptor | N/A |
#399 | Bidoof | Bibarel |
#400 | Bibarel | N/A |
#401 | Kricketot | Kricketune |
#402 | Kricketune | N/A |
#403 | Shinx | Luxio |
#404 | Luxio | Luxray |
#405 | Luxray | N/A |
#406 | Budew | Roselia |
#407 | Roserade | N/A |
#408 | Cranidos | Rampardos |
#409 | Rampardos | N/A |
#410 | Shieldon | Bastiodon |
#411 | Bastiodon | N/A |
#412 | Burmy | Wormadam or Mothim |
#413 | Wormadam | N/A |
#414 | Mothim | N/A |
#415 | Combee | Vespiquen |
#416 | Vespiquen | N/A |
#417 | Pachirisu | N/A |
#418 | Buizel | Floatzel |
#419 | Floatzel | N/A |
#420 | Cherubi | Cherrim |
#421 | Cherrim | N/A |
#422 | Shellos | Gastrodon |
#423 | Gastrodon | N/A |
#424 | Ambipom | N/A |
#425 | Drifloon | Drifblim |
#426 | Drifblim | N/A |
#427 | Buneary | Lopunny |
#428 | Lopunny | N/A |
#429 | Mismagius | N/A |
#430 | Honchkrow | N/A |
#431 | Glameow | Purugly |
#432 | Purugly | N/A |
#433 | Chingling | Chimecho |
#434 | Stunky | Skuntank |
#435 | Skuntank | N/A |
#436 | Bronzor | Bronzong |
#437 | Bronzong | N/A |
#438 | Bonsly | Sudowoodo |
#439 | Mime Jr. | Mr. Mime |
#440 | Happiny | Chansey |
#441 | Chatot | N/A |
#442 | Spiritomb | N/A |
#443 | Gible | Gabite |
#444 | Gabite | Garchomp |
#445 | Garchomp | N/A |
#446 | Munchlax | Snorlax |
#447 | Riolu | Lucario |
#448 | Lucario | N/A |
#449 | Hippopotas | Hippowdon |
#450 | Hippowdon | N/A |
#451 | Skorupi | Drapion |
#452 | Drapion | N/A |
#453 | Croagunk | Toxicroak |
#454 | Toxicroak | N/A |
#455 | Carnivine | N/A |
#456 | Finneon | Lumineon |
#457 | Lumineon | N/A |
#458 | Mantyke | Mantine |
#459 | Snover | Abomasnow |
#460 | Abomasnow | N/A |
#461 | Weavile | N/A |
#462 | Magnezone | N/A |
#463 | Lickilicky | N/A |
#464 | Rhyperior | N/A |
#465 | Tangrowth | N/A |
#466 | Electivire | N/A |
#467 | Magmortar | N/A |
#468 | Togekiss | N/A |
#469 | Yanmega | N/A |
#470 | Leafeon | N/A |
#471 | Glaceon | N/A |
#472 | Gliscor | N/A |
#473 | Mamoswine | N/A |
#474 | Porygon-Z | N/A |
#475 | Gallade | N/A |
#476 | Probopass | N/A |
#477 | Dusknoir | N/A |
#478 | Froslass | N/A |
#479 | Rotom | N/A |
#480 | Uxie | N/A |
#481 | Mesprit | N/A |
#482 | Azelf | N/A |
#483 | Dialga | N/A |
#484 | Palkia | N/A |
#485 | Heatran | N/A |
#486 | Regigigas | N/A |
#487 | Giratina | N/A |
#488 | Cresselia | N/A |
#489 | Phione | N/A |
#490 | Manaphy | N/A |
#491 | Darkrai | N/A |
#492 | Shaymin | N/A |
#493 | Arceus | N/A |
#494 | Victini | N/A |
#495 | Snivy | Servine |
#496 | Servine | Serperior |
#497 | Serperior | N/A |
#498 | Tepig | Pignite |
#499 | Pignite | Emboar |
#500 | Emboar | N/A |
#501 | Oshawott | Dewott |
#502 | Dewott | Samurott |
#503 | Samurott | N/A |
#504 | Patrat | Watchog |
#505 | Watchog | N/A |
#506 | Lillipup | Lillipup |
#507 | Herdier | Stoutland |
#508 | Stoutland | N/A |
#509 | Purrloin | Liepard |
#510 | Liepard | N/A |
#511 | Pansage | Simisage |
#512 | Simisage | N/A |
#513 | Pansear | Simisear |
#514 | Simisear | N/A |
#515 | Panpour | Simipour |
#516 | Simipour | N/A |
#517 | Munna | Musharna |
#518 | Musharna | N/A |
#519 | Pidove | Tranquill |
#520 | Tranquill | Unfezant |
#521 | Unfezant | N/A |
#522 | Blitzle | Zebstrika |
#523 | Zebstrika | N/A |
#524 | Roggenrola | Boldore |
#525 | Boldore | Gigalith |
#526 | Gigalith | N/A |
#527 | Woobat | Swoobat |
#528 | Swoobat | N/A |
#529 | Drilbur | Excadrill |
#530 | Excadrill | N/A |
#531 | Audino | N/A |
#532 | Timburr | Gurdurr |
#533 | Gurdurr | Conkeldurr |
#534 | Conkeldurr | N/A |
#535 | Tympole | Palpitoad |
#536 | Palpitoad | Seismitoad |
#537 | Seismitoad | N/A |
#538 | Throh | N/A |
#539 | Sawk | N/A |
#540 | Sewaddle | Swadloon |
#541 | Swadloon | Leavanny |
#542 | Leavanny | N/A |
#543 | Venipede | Venipede |
#544 | Whirlipede | Scolipede |
#545 | Scolipede | N/A |
#546 | Cottonee | Whimsicott |
#547 | Whimsicott | N/A |
#548 | Petilil | Lilligant |
#549 | Lilligant | N/A |
#550 | Basculin | N/A |
#551 | Sandile | Krokorok |
#552 | Krokorok | Krookodile |
#553 | Krookodile | N/A |
#554 | Darumaka | Darmanitan |
#555 | Darmanitan | N/A |
#556 | Maractus | N/A |
#557 | Dwebble | Crustle |
#558 | Crustle | N/A |
#559 | Scraggy | Scrafty |
#560 | Scrafty | N/A |
#561 | Sigilyph | N/A |
#562 | Yamask | Cofagrigus |
#563 | Cofagrigus | N/A |
#564 | Tirtouga | Carracosta |
#565 | Carracosta | N/A |
#566 | Archen | Archeops |
#567 | Archeops | N/A |
#568 | Trubbish | Garbodor |
#569 | Garbodor | N/A |
#570 | Zorua | Zorua |
#571 | Zoroark | N/A |
#572 | Minccino | Minccino |
#573 | Cinccino | N/A |
#574 | Gothita | Gothorita |
#575 | Gothorita | Gothitelle |
#576 | Gothitelle | N/A |
#577 | Solosis | Duosion |
#578 | Duosion | Reuniclus |
#579 | Reuniclus | N/A |
#580 | Ducklett | Swanna |
#581 | Swanna | N/A |
#582 | Vanillite | Vanillish |
#583 | Vanillish | Vanilluxe |
#584 | Vanilluxe | N/A |
#585 | Deerling | Sawsbuck |
#586 | Sawsbuck | N/A |
#587 | Emolga | N/A |
#588 | Karrablast | Escavalier |
#589 | Escavalier | N/A |
#590 | Foongus | Amoonguss |
#591 | Amoonguss | N/A |
#592 | Frillish | Jellicent |
#593 | Jellicent | N/A |
#594 | Alomomola | N/A |
#595 | Joltik | Galvantula |
#596 | Galvantula | N/A |
#597 | Ferroseed | Ferrothorn |
#598 | Ferrothorn | N/A |
#599 | Klink | Klang |
#600 | Klang | Klinklang |
#601 | Klinklang | N/A |
#602 | Tynamo | Eelektrik |
#603 | Eelektrik | Eelektross |
#604 | Eelektross | N/A |
#605 | Elgyem | Beheeyem |
#606 | Beheeyem | N/A |
#607 | Litwick | Lampent |
#608 | Lampent | Chandelure |
#609 | Chandelure | N/A |
#610 | Axew | Fraxure |
#611 | Fraxure | Haxorus |
#612 | Haxorus | N/A |
#613 | Cubchoo | Beartic |
#614 | Beartic | N/A |
#615 | Cryogonal | N/A |
#616 | Shelmet | Accelgor |
#617 | Accelgor | N/A |
#618 | Stunfisk | N/A |
#619 | Mienfoo | Mienshao |
#620 | Mienshao | N/A |
#621 | Druddigon | N/A |
#622 | Golett | Golurk |
#623 | Golurk | N/A |
#624 | Pawniard | Bisharp |
#625 | Bisharp | N/A |
#626 | Bouffalant | N/A |
#627 | Rufflet | Braviary |
#628 | Braviary | N/A |
#629 | Vullaby | Mandibuzz |
#630 | Mandibuzz | N/A |
#631 | Heatmor | N/A |
#632 | Durant | N/A |
#633 | Deino | Zweilous |
#634 | Zweilous | Hydreigon |
#635 | Hydreigon | N/A |
#636 | Larvesta | Volcarona |
#637 | Volcarona | N/A |
#638 | Cobalion | N/A |
#639 | Terrakion | N/A |
#640 | Virizion | N/A |
#641 | Tornadus | N/A |
#642 | Thundurus | N/A |
#643 | Reshiram | N/A |
#644 | Zekrom | N/A |
#645 | Landorus | N/A |
#646 | Kyurem | N/A |
#647 | Keldeo | N/A - it's not in Pokémon Rumble Blast |
#648 | Meloetta | N/A - it's not in Pokémon Rumble Blast |
#649 | Genesect | N/A - it's not in Pokémon Rumble Blast |
Move Data
And, finally, we come to the remainder of the bulk of the game data - the moves with which you'll be raising an offense against your opponents! Below are the nearly-500 moves you can use in Pokémon Rumble Blast. This namely includes the following:
- Type: This helps to determine if a move is super-effective or not very effective. Also remember that moves of the user's type get a 50% power boost!
- Power: Indicated by stars in the move's description, this typically ranges from 1 (weak) to 5 (powerful). Status moves don't bother with this for obvious reasons. Stronger moves deal more damage. These are not exact values used in the game's damage calculation as far as I can tell - odds are, they rely on the actual Power found in the mainstream games, but there is no concrete data for this.
- Other Notes: Anything else that may occur with the use of this move.
Move Name | Move Type | Power | Other Effects |
---|---|---|---|
Absorb | Grass | 2/5 | Absorbs HP |
Acid | Poison | 2/5 | Lowers the opponent's Defense |
Acid Armor | Poison | -/- | Increases the user's Defense |
Acid Spray | Poison | 2/5 | Lowers the opponent's Defense |
Acrobatics | Flying | 3/5 | Doubles damage with no money |
Acupressure | Normal | -/- | Increases the user's Attack, Defense and Speed |
Aerial Ace | Flying | 2/5 | |
Aeroblast | Flying | 5/5 | |
After You | Normal | -/- | All opponents attack before you |
Agility | Psychic | -/- | Increases the user's Speed |
Air Cutter | Flying | 3/5 | |
Air Slash | Flying | 3/5 | May cause the opponent to flinch |
Amnesia | Psychic | -/- | Increases the user's Defense |
Ancientpower | Rock | 3/5 | May raise the user's Attack, Speed, Defense |
Aqua Jet | Water | 2/5 | |
Aqua Ring | Water | -/- | Recover HP |
Aqua Tail | Water | 4/5 | |
Arm Thrust | Fighting | 2/5 | |
Aromatherapy | Grass | -/- | Heals status changes |
Assurance | Dark | 3/5 | Does double damage if user has been knocked back |
Astonish | Ghost | 2/5 | May cause the opponent to flinch |
Attack Order | Bug | 5/5 | |
Aura Sphere | Fighting | 3/5 | Homes in on targets |
Aurora Beam | Ice | 3/5 | May lower the opponent's Attack |
Autotomize | Steel | -/- | Increases the user's Speed |
Avalanche | Ice | 2/5 | Inflicts double damage if the user has just been damaged |
Barrage | Normal | 2/5 | |
Barrier | Psychic | -/- | Increases the user's Defense |
Beat Up | Dark | 2/5 | Does more damage for each Pokémon collected |
Belly Drum | Normal | -/- | Cuts the user's HP by 50% of maximum; greatly increases the user's Attack |
Bide | Normal | -/- | Does damage based on the damage you receive from attacks |
Bind | Normal | 1/5 | |
Bite | Dark | 2/5 | May make the opponent flinch |
Blast Burn | Fire | 5/5 | |
Blaze Kick | Fire | 5/5 | May burn the opponent |
Blizzard | Ice | 5/5 | May freeze the opponent |
Block | Normal | -/- | Makes the opponent unable to move |
Blue Flare | Fire | 5/5 | May cause the opponent to be burned; homes in on targets |
Body Slam | Normal | 5/5 | May paralyze the opponent |
Bolt Strike | Electric | 5/5 | May prevent the opponent from moving |
Bone Club | Ground | 3/5 | May cause the opponent to flinch |
Bone Rush | Ground | 4/5 | |
Bonemerang | Ground | 4/5 | |
Bounce | Flying | 5/5 | May paralyze the opponent |
Brave Bird | Flying | 5/5 | Has recoil damage |
Brick Break | Fighting | 3/5 | |
Brine | Water | 3/5 | Does double damage if the enemy has under 50% HP |
Bubble | Water | 1/5 | May lower the opponent's Speed |
Bubblebeam | Water | 3/5 | May lower the opponent's Speed |
Bug Bite | Bug | 2/5 | Increases the amount of Poké dropped |
Bug Buzz | Bug | 5/5 | Lowers the opponent's Defense |
Bulk Up | Fighting | -/- | Increases the user's Attack and Defense |
Bulldoze | Ground | 3/5 | Lowers the opponent's Speed |
Bullet Punch | Steel | 2/5 | |
Bullet Seed | Grass | 2/5 | |
Calm Mind | Psychic | -/- | Increases the user's Attack and Defense |
Charge | Electric | -/- | Increases the user's Defense and the power of Electric-type moves |
Charge Beam | Electric | 3/5 | May raise the user's Attack |
Charm | Normal | -/- | Lowers the opponent's Attack |
Chip Away | Normal | 2/5 | Ignores the opponent's stat boosts |
Circle Throw | Fighting | 3/5 | Knocks the opponent back |
Clamp | Water | 2/5 | |
Clear Smog | Poison | 2/5 | Removes the opponent's stat changes (good or bad) |
Close Combat | Fighting | 5/5 | Lowers the user's Defense |
Coil | Poison | -/- | Increases the user's Attack, Defense and Accuracy |
Comet Punch | Normal | 2/5 | |
Confuse Ray | Ghost | -/- | Confuses the opponent |
Confusion | Psychic | 2/5 | May confuse the opponent |
Constrict | Normal | 1/5 | May lower the opponent's Speed |
Cosmic Power | Psychic | -/- | Increases the user's Defense |
Cotton Guard | Grass | -/- | |
Cotton Spore | Grass | -/- | Lowers the opponent's Speed |
Counter | Fighting | -/- | Does damage based on the damage you receive from attacks |
Covet | Normal | 3/5 | Increases the amount of Poké you get |
Crabhammer | Water | 5/5 | |
Cross Chop | Fighting | 5/5 | |
Cross Poison | Poison | 5/5 | May poison the opponent |
Crunch | Dark | 4/5 | May lower the opponent's Defense |
Crush Claw | Normal | 4/5 | May lower the opponent's Defense |
Crush Grip | Normal | 5/5 | Does more damage the higher the opponent's HP is |
Curse | Ghost | -/- | For Ghosts: Afflicts opponents with a curse which saps HP |
Non-Ghosts: Increases the user's Attack and Defense but lowers Speed | |||
Cut | Normal | 2/5 | |
Dark Pulse | Dark | 4/5 | May cause the opponent to Flinch |
Dark Void | Dark | -/- | Puts the opponent to sleep |
Defend Order | Bug | -/- | Increases the user's Defense |
Defense Curl | Normal | -/- | Increases the user's Defense |
Defog | Flying | -/- | Lowers the target's evasion |
Destiny Bond | Ghost | -/- | If the user is KO'ed soon after this attack's use, the attacker also is KO'ed |
Detect | Fighting | -/- | Prevents the user from being hit by attacks briefly |
Dig | Ground | 4/5 | |
Disable | Normal | -/- | Disables the opponent's last-used move |
Discharge | Electric | 4/5 | May paralyze the opponent |
Dive | Water | 4/5 | |
Dizzy Punch | Normal | 3/5 | May confuse the opponent |
Doom Desire | Steel | 5/5 | |
Double Hit | Normal | 3/5 | |
Double Kick | Fighting | 3/5 | |
Double Team | Normal | -/- | Increases the user's Evasion |
Double-Edge | Normal | 5/5 | Does recoil damage to the user as well |
Doubleslap | Normal | 2/5 | |
Draco Meteor | Dragon | 5/5 | Lowers the user's Attack |
Dragon Claw | Dragon | 4/5 | |
Dragon Dance | Dragon | -/- | Increases the user's Attack and Speed |
Dragon Pulse | Dragon | 4/5 | |
Dragon Rage | Dragon | 2/5 | Always 40 HP of damage |
Dragon Rush | Dragon | 5/5 | May cause the opponent to flinch |
Dragon Tail | Dragon | 4/5 | Knocks the opponent back |
DragonBreath | Dragon | 3/5 | May paralyze the opponent |
Drain Punch | Fighting | 4/5 | Absorbs HP |
Drill Peck | Flying | 4/5 | |
Drill Run | Ground | 5/5 | |
Dual Chop | Dragon | 3/5 | |
DynamicPunch | Fighting | 4/5 | May confuse the opponent |
Earth Power | Ground | 5/5 | Lowers the opponent's Defense |
Earthquake | Ground | 5/5 | |
Echoed Voice | Normal | 1/5 | Does more damage if used when others use it |
Egg Bomb | Normal | 4/5 | |
Electro Ball | Electric | 4/5 | The higher the target's Speed, the more damage this deals |
Electroweb | Electric | 2/5 | Lowers opponent's Speed |
Ember | Fire | 3/5 | May burn the opponent |
Endeavor | Normal | 4/5 | Takes the opponent's HP down equal to your HP |
Endure | Normal | -/- | You cannot be KO'ed while this is in effect (you'll survive with 1 HP left - great with Endeavor) |
Energy Ball | Grass | 3/5 | Lowers the opponent's Defense |
Eruption | Fire | 5/5 | Increases damage if the user's HP is low |
Explosion | Normal | 5/5 | KO's the user |
Extrasensory | Psychic | 4/5 | Causes opponent to flinch |
ExtremeSpeed | Normal | 4/5 | |
Facade | Normal | 2/5 | Doubles damage if the user is affected by a status condition |
Faint Attack | Dark | 2/5 | |
Fake Out | Normal | 2/5 | Causes the opponent to flinch |
Fake Tears | Dark | -/- | Lowers the opponent's Defense |
False Swipe | Normal | 2/5 | Leaves the target with at least 1 HP |
Featherdance | Flying | -/- | Lowers the opponent's Attack |
Fiery Dance | Fire | 5/5 | Increases the user's Attack |
Final Gambit | Fighting | 5/5 | Reduces the user's HP |
Fire Blast | Fire | 5/5 | May burn the opponent |
Fire Fang | Fire | 3/5 | May cause the opponent to be burned or to flinch |
Fire Pledge | Fire | 4/5 | Increases in damage when used with Water Pledge or Grass Pledge |
Fire Punch | Fire | 4/5 | May burn the opponent |
Fire Spin | Fire | 2/5 | |
Fissure | Ground | 5/5 | Knocks out the opponent if it hits |
Flail | Normal | 3/5 | Does more damage the lower the user's HP |
Flame Burst | Fire | 2/5 | |
Flame Charge | Fire | 2/5 | Increases the user's Speed |
Flame Wheel | Fire | 3/5 | May burn the opponent |
Flamethrower | Fire | 5/5 | May burn the opponent |
Flare Blitz | Fire | 5/5 | May burn the opponent; user takes recoil damage |
Flash | Normal | -/- | Lowers the opponent's Accuracy |
Flash Cannon | Steel | 4/5 | Lowers opponent's Defense |
Flatter | Dark | -/- | Increases the target's Attack and confuses them |
Fling | Dark | 3/5 | Throws your Poké (250~500) at the opponent |
Fly | Flying | 4/5 | |
Focus Blast | Fighting | 5/5 | May lower the opponent's Defense |
Focus Energy | Normal | -/- | Makes it easier to make Pokémon dizzy |
Focus Punch | Fighting | 5/5 | |
Follow Me | Normal | -/- | Makes opponents focus on you; useless outside of multiplayer or Team Battles |
Force Palm | Fighting | 3/5 | May paralze the opponent |
Foul Play | Dark | 4/5 | Increases damage based on the opponent's Attack stat |
Freeze Shock | Ice | 5/5 | May paralyze the opponent |
Frenzy Plant | Grass | 5/5 | |
Frost Breath | Ice | 3/5 | May make your opponent dizzy (i.e. can recruit when KO'ed in the dizzy state) |
Frustration | Normal | 5/5 | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Fury Attack | Normal | 2/5 | |
Fury Cutter | Bug | 2/5 | |
Fury Swipes | Normal | 2/5 | |
Fusion Bolt | Electric | 5/5 | Does more damage when used alongside Fusion Flare |
Fusion Flare | Fire | 5/5 | Does more damage when used alongside Fusion Bolt |
Future Sight | Psychic | 5/5 | Does damage a bit later after use |
Gear Grind | Steel | 4/5 | |
Giga Drain | Grass | 4/5 | Absorbs HP |
Giga Impact | Normal | 5/5 | |
Glaciate | Ice | 5/5 | Lowers the opponent's Speed |
Glare | Normal | -/- | Paralyzes opponent |
Grass Knot | Grass | 3/5 | Does more damage to heavier opponents |
Grass Pledge | Grass | 4/5 | Increases in damage when used with Water Pledge or Fire Pledge |
GrassWhistle | Grass | -/- | Puts the opponent to sleep |
Gravity | Psychic | -/- | Increases everyone's accuracy |
Growl | Normal | -/- | Lowers the opponent's Attack |
Growth | Normal | -/- | Increases the user's Attack |
Guillotine | Normal | 5/5 | Knocks out the opponent if it hits |
Gunk Shot | Poison | 5/5 | May poison the opponent |
Gust | Flying | 1/5 | |
Gyro Ball | Steel | 4/5 | Does more damage if the user is slow |
Hammer Arm | Fighting | 5/5 | Lowers the user's Speed |
Harden | Normal | -/- | Increases the user's Defense |
Haze | Ice | -/- | Removes stat changes to all within range |
Head Charge | Normal | 5/5 | |
Head Smash | Rock | 5/5 | Inflicts recoil damage on the user |
Headbutt | Normal | 3/5 | May cause the opponent to flinch |
Heal Bell | Normal | -/- | Heals allies' status effects |
Heal Order | Bug | -/- | Can restore up to half of the user's HP |
Heal Pulse | Psychic | -/- | Lowers the opponent's Defense |
Heart Stamp | Psychic | 3/5 | May cause the opponent to flinch |
Heat Crash | Fire | 4/5 | Increases damage done if the opponent is lighter than the user |
Heat Wave | Fire | 5/5 | May burn opponent |
Heavy Slam | Steel | 4/5 | Increases damage done if the opponent is lighter than the user |
Helping Hand | Normal | -/- | Increases the strength of your allies |
Hex | Ghost | 2/5 | Does more damage if the opponent is affected by a status affliction |
Hi Jump Kick | Fighting | 5/5 | |
Hidden Power | ??? | 3/5 | Its type varies upon whoever has it - it even differs within species, so it's quite random |
Hone Claws | Dark | -/- | Increases the user's Attack and Accuracy |
Horn Attack | Normal | 2/5 | |
Horn Drill | Normal | 5/5 | Knocks the opponent out if the attack hits |
Horn Leech | Grass | 4/5 | Absorbs HP |
Howl | Normal | -/- | Increases the user's Attack |
Hurricane | Flying | 5/5 | May confuse the opponent |
Hydro Cannon | Water | 5/5 | |
Hydro Pump | Water | 5/5 | |
Hyper Beam | Normal | 5/5 | |
Hyper Fang | Normal | 3/5 | May cause the opponent to flinch |
Hyper Voice | Normal | 3/5 | |
Hypnosis | Psychic | -/- | Puts the opponent to sleep |
Ice Ball | Ice | 3/5 | Attack continues until you fail to hit a foe |
Ice Beam | Ice | 5/5 | May freeze the opponent |
Ice Burn | Ice | 5/5 | May burn the opponent |
Ice Fang | Ice | 4/5 | May freeze the opponent or cause the opponent to flinch |
Ice Punch | Ice | 4/5 | May freeze the opponent |
Ice Shard | Ice | 2/5 | |
Icicle Crash | Ice | 5/5 | May cause the opponent to flinch |
Icicle Spear | Ice | 2/5 | |
Icy Wind | Ice | 3/5 | Lowers the opponent's Speed |
Incinerate | Fire | 1/5 | Destroys Poké left behind by opponents after knocking them out |
Inferno | Fire | 5/5 | May burn the opponent |
Ingrain | Grass | -/- | Prevents the user from moving but heals their HP gradually |
Iron Defense | Steel | -/- | Increases the user's Defense |
Iron Head | Steel | 4/5 | May cause the opponent to flinch |
Iron Tail | Steel | 5/5 | May lowers the opponent's Defense |
Judgment | Normal | 5/5 | Homes in on targets |
Jump Kick | Fighting | 5/5 | There is recoil damage if you miss |
Karate Chop | Fighting | 3/5 | |
Kinesis | Psychic | -/- | Lowers the opponent's accuracy |
Knock Off | Dark | 2/5 | You get more Poké from enemies if you defeat them via this move |
Last Resort | Normal | 5/5 | |
Lava Plume | Fire | 4/5 | May burn the opponent |
Leaf Blade | Grass | 5/5 | |
Leaf Storm | Grass | 5/5 | Lowers user's Attack |
Leaf Tornado | Grass | 2/5 | May lower the opponent's accuracy |
Leech Life | Bug | 2/5 | Absorbs HP |
Leech Seed | Grass | -/- | Absorb small amounts of HP from the target periodically |
Leer | Normal | -/- | Lowers the opponent's Defense |
Lick | Ghost | 2/5 | May paralyze the opponent |
Light Screen | Psychic | -/- | Halves damage received while this move is in effect |
Lock-On | Normal | -/- | Makes sure you hit the opponent |
Lovely Kiss | Normal | -/- | Makes the opponent fall asleep |
Low Kick | Fighting | 3/5 | Does more damage to heavier opponents |
Low Sweep | Fighting | 2/5 | Lowers the opponent's Speed |
Luster Purge | Psychic | 3/5 | Lowers the opponent's Defense |
Mach Punch | Fighting | 2/5 | |
Magic Coat | Psychic | -/- | Makes the opponent have the same status afflictions the user has |
Magical Leaf | Grass | 3/5 | Homes in on the targets |
Magma Storm | Fire | 5/5 | |
Magnet Bomb | Steel | 3/5 | Homes in on the targets |
Magnitude | Ground | 3/5 | Damage can vary |
Mean Look | Normal | -/- | Stops the opponent from moving |
Meditate | Psychic | -/- | Increases the user's Attack |
Mega Drain | Grass | 2/5 | Absorbs HP |
Mega Kick | Normal | 5/5 | |
Mega Punch | Normal | 2/5 | |
Megahorn | Bug | 5/5 | |
Metal Burst | Steel | -/- | Enemies damaging you get damaged, too |
Metal Claw | Steel | 3/5 | May increase the user's Attack |
Metal Sound | Steel | -/- | Lowers the opponent's Defense |
Meteor Mash | Steel | 5/5 | May raise the user's Attack |
Milk Drink | Normal | -/- | Heals the user's HP by up to 50% |
Mind Reader | Normal | -/- | Makes sure you hit the opponent |
Minimize | Normal | -/- | Raises your evasion |
Mirror Coat | Psychic | -/- | Does damage to the opponent equal to the damage received |
Mirror Shot | Steel | 2/5 | |
Mist | Ice | -/- | Prevents stat changes |
Mist Ball | Psychic | 3/5 | May lower the opponent's Attack |
Moonlight | Normal | -/- | Heals the user's HP by up to 50% |
Morning Sun | Normal | -/- | Heals the user's HP by up to 50% |
Mud Bomb | Ground | 2/5 | May lower the opponent's Accuracy |
Mud Shot | Ground | 2/5 | May lower the opponent's Speed |
Muddy Water | Water | 4/5 | May lower the opponent's Accuracy |
Mud-Slap | Ground | 1/5 | May lower the opponent's Accuracy |
Nasty Plot | Dark | -/- | Increases the user's Attack |
Nature Power | Normal | -/- | Attack varies depending on location |
Needle Arm | Grass | 3/5 | Causes the opponent to flinch |
Night Daze | Dark | 5/5 | Lowers the opponent's Accuracy |
Night Shade | Ghost | 2/5 | Damage changes based on the opponent |
Night Slash | Dark | 4/5 | |
Octazooka | Water | 3/5 | May lower the opponent's Accuracy |
Ominous Wind | Ghost | 3/5 | May raise the user's Attack and Defense |
Outrage | Dragon | 5/5 | Causes confusion on the user |
Overheat | Fire | 5/5 | Lowers the user's Attack |
Pain Split | Normal | -/- | Averages your HP and opponent's HP |
Pay Day | Normal | 2/5 | Increases the amount of Poké dropped by the opponents if they're defeated with this move |
Payback | Dark | 3/5 | Doubles damage if the user has just been hit |
Peck | Flying | 2/5 | |
Perish Song | Normal | -/- | User and opponent cannot attack for a while |
Petal Dance | Grass | 3/5 | Causes confusion upon the user |
Pin Missile | Bug | 2/5 | |
Pluck | Flying | 3/5 | Gives more Poké when you defeat an enemy via this move |
Poison Fang | Poison | 3/5 | May badly poison the opponent |
Poison Gas | Poison | -/- | Poisons the opponent |
Poison Jab | Poison | 4/5 | May poison the opponent |
Poison Sting | Poison | 2/5 | May poison the opponent |
Poison Tail | Poison | 4/5 | May poison the opponent |
PoisonPowder | Poison | -/- | Poisons the the opponent |
Pound | Normal | 2/5 | |
Powder Snow | Ice | 2/5 | May freeze the opponent |
Power Gem | Rock | 4/5 | |
Power Whip | Grass | 4/5 | |
Present | Normal | 3/5 | Can damage or heal the opponent - it's random |
Protect | Normal | -/- | Protects the user from damage temporarily |
Psybeam | Psychic | 3/5 | May confuse the opponent |
Psychic | Psychic | 5/5 | May lower the opponent's Defense |
Psycho Boost | Psychic | 5/5 | Lowers the user's Attack |
Psycho Cut | Psychic | 4/5 | |
Psyshock | Psychic | 4/5 | |
Psystrike | Psychic | 5/5 | |
Psywave | Psychic | 3/5 | Damage varies upon the user's Power |
Punishment | Dark | 3/5 | Increases damage if your stats have been affected |
Pursuit | Dark | 2/5 | Doubles damage if you hit the opponent from behind |
Quick Attack | Normal | 2/5 | |
Quiver Dance | Bug | -/- | Increases the user's Attack, Defense and Speed |
Rage | Normal | 1/5 | Does higher damage at lower HP |
Rage Powder | Bug | -/- | Draws all moves to the user |
Rapid Spin | Normal | 1/5 | |
Razor Leaf | Grass | 3/5 | |
Razor Shell | Water | 4/5 | May lower the opponent's Defense |
Razor Wind | Normal | 5/5 | |
Recover | Normal | -/- | Heals the user's HP by up to 50% |
Reflect | Psychic | -/- | Halves damage received while this move is in effect |
Reflect Type | Normal | -/- | Makes the user the same type as the opponent |
Refresh | Normal | -/- | Heals all status ailments |
Relic Song | Normal | 5/5 | May put the opponent to sleep; changes the user's (Meloetta's) Forme |
Rest | Psychic | -/- | Puts the user to sleep but heals all their HP |
Retaliate | Normal | 4/5 | |
Return | Normal | 5/5 | It is more powerful the longer the Pokémon has been out in battle |
Revenge | Fighting | 3/5 | Inflicts double damage if the user has just been damaged |
Reversal | Fighting | 4/5 | Does higher damage at lower HP |
Roar | Normal | -/- | Knocks the opponent back |
Roar of Time | Dragon | 5/5 | |
Rock Blast | Rock | 4/5 | |
Rock Climb | Normal | 5/5 | May confuse the opponent |
Rock Polish | Rock | -/- | Increases the user's Speed |
Rock Slide | Rock | 4/5 | May cause the opponent to flinch |
Rock Smash | Fighting | 2/5 | May lower the opponent's Defense |
Rock Throw | Rock | 2/5 | |
Rock Tomb | Rock | 2/5 | May lower the opponent's Speed |
Rock Wrecker | Rock | 5/5 | |
Rolling Kick | Fighting | 3/5 | May cause the opponent to flinch |
Rollout | Rock | 3/5 | Attack continues until you fail to hit an enemy |
Roost | Flying | -/- | Heals the user's HP by up to 50%; brief loss of Flying-type designation |
Round | Normal | 2/5 | Increases in damage if partners also use this move |
Sacred Fire | Fire | 5/5 | May burn the opponent |
Sacred Sword | Fighting | 5/5 | Ignores the target's stat changes |
Safeguard | Normal | -/- | Prevents status afflictions |
Sand Tomb | Ground | 2/5 | |
Sand-Attack | Ground | -/- | Lowers the opponent's accuracy |
Scald | Water | 4/5 | May burn the opponent |
Scary Face | Normal | -/- | Lowers the opponent's Speed |
Scratch | Normal | 2/5 | |
Screech | Normal | -/- | Lowers the opponent's Defense |
Searing Shot | Fire | 5/5 | May burn the opponent |
Secret Power | Normal | 3/5 | May cause Sleep in Forests, Autumnwoods, Meadows, and Beaches |
May cause Paralysis in Towers, Lavas, Battle Royales, and Forts | |||
May cause the opponent to be dizzy in Caves | |||
Secret Sword | Fighting | 5/5 | |
Seed Bomb | Grass | 4/5 | |
Seed Flare | Grass | 5/5 | May lower the opponent's Defense |
Seismic Toss | Fighting | 2/5 | The higher your Power, the more damage you deal |
Self-Destruct | Normal | 3/5 | KO's the user, though... |
Shadow Ball | Ghost | 4/5 | May lower the opponent's Defense |
Shadow Claw | Ghost | 4/5 | |
Shadow Force | Ghost | 5/5 | |
Shadow Punch | Ghost | 2/5 | |
Shadow Sneak | Ghost | 2/5 | |
Sheer Cold | Ice | 5/5 | Knocks out the opponent if it hits |
Shell Smash | Normal | -/- | |
Shift Gear | Steel | -/- | Increases the user's Attack and Speed |
Shock Wave | Electric | 2/5 | |
Signal Beam | Bug | 4/5 | May confuse the opponent |
Silver Wind | Bug | 3/5 | May raise the user's Attack, Speed and Defense |
Sing | Normal | -/- | Makes the opponent fall asleep |
Sketch | Normal | -/- | Makes this move into move last used by the opponent |
Skull Bash | Normal | 5/5 | Increases the user's Defense |
Sky Attack | Flying | 5/5 | |
Sky Drop | Flying | 3/5 | |
Sky Uppercut | Fighting | 4/5 | |
Slack Off | Normal | -/- | Heals the user's HP by up to 50% |
Slam | Normal | 2/5 | |
Slash | Normal | 4/5 | |
Sleep Powder | Grass | -/- | Puts the opponent to sleep |
Sludge | Poison | 3/5 | May poison the opponent |
Sludge Bomb | Poison | 5/5 | May poison the opponent |
Sludge Wave | Poison | 5/5 | May poison the the opponent |
Smack Down | Rock | 2/5 | May lower the opponent's Speed |
Smellingsalt | Normal | 2/5 | Increases damage if the target is paralyzed |
Smog | Poison | 2/5 | May poison the opponent |
Smokescreen | Normal | -/- | Lowers the opponent's accuracy |
Snarl | Dark | 3/5 | Lowers the opponent's Attack |
Soak | Water | -/- | Makes the opponent a Water-type |
Softboiled | Normal | -/- | Heals the user's HP by up to 50% |
SolarBeam | Grass | 5/5 | |
Sonicboom | Normal | 2/5 | Always does 20 HP of damage |
Spacial Rend | Dragon | 5/5 | May cause the opponent to get dizzy |
Spark | Electric | 3/5 | May paralyze the opponent |
Spike Cannon | Normal | 4/5 | |
Spikes | Ground | 1/5 | |
Splash | Normal | -/- | |
Spore | Grass | -/- | Puts the opponent to sleep |
Stealth Rock | Rock | 1/5 | Does damage to those walking over the rocks |
Steamroller | Bug | 3/5 | |
Steel Wing | Steel | 3/5 | May increse the user's Defense |
Stomp | Normal | 3/5 | May cause the opponent to flinch |
Stone Edge | Rock | 5/5 | |
Stored Power | Psychic | 3/5 | Increases the user's Attack |
Storm Throw | Fighting | 3/5 | May make the opponent dizzy |
Strength | Normal | 4/5 | |
String Shot | Bug | -/- | Lowers the opponent's Speed |
Struggle | Normal | 1/5 | Inflicts recoil damage on the user |
Struggle Bug | Bug | 2/5 | May lower the opponent's Attack |
Stun Spore | Grass | -/- | Paralyzes opponent |
Submission | Fighting | 2/5 | Inflicts recoil damage on the user |
Substitute | Normal | -/- | Lowers your HP but creates a substitute to draw off enemies' attacks |
Sucker Punch | Dark | 3/5 | |
Super Fang | Normal | 3/5 | Halves the opponent's HP |
Superpower | Fighting | 4/5 | Lowers the user's Attack and Defense |
Supersonic | Normal | -/- | Confuses the opponent |
Surf | Water | 5/5 | |
Swagger | Normal | -/- | Increases Attack but confuses the target |
Sweet Kiss | Normal | -/- | Confuses the opponent |
Sweet Scent | Normal | -/- | Lowers the opponent's Evasion |
Swift | Normal | 3/5 | Homes in on enemies |
Swords Dance | Normal | -/- | Incrases the user's Attack |
Synchronoise | Psychic | 2/5 | Stronger against Pokémon of the same type as the user |
Synthesis | Grass | -/- | Heals the user's HP by up to 50% |
Tackle | Normal | 1/5 | |
Tail Glow | Bug | -/- | Increases the user's Attack |
Tail Slap | Normal | 3/5 | |
Tail Whip | Normal | -/- | Lowers the opponent's Defense |
Tailwind | Flying | -/- | Increases the user's Speed |
Take Down | Normal | 4/5 | Inflicts recoil damage on the user |
Techno Blast | Normal | 5/5 | |
Teeter Dance | Normal | -/- | Confuses the opponent |
Telekinesis | Psychic | -/- | Makes the opponent float (lowers their evasion, mostly) |
Teleport | Psychic | -/- | |
Thief | Dark | 2/5 | Increases the Poké dropped by the opponents if they're defeated with this move |
Thrash | Normal | 5/5 | Causes confusion on the user |
Thunder | Electric | 5/5 | May paralyze the opponent |
Thunder Fang | Electric | 3/5 | May paralyze the opponent or make the opponent flinch |
Thunder Wave | Electric | -/- | Paralyzes the opponent |
Thunderbolt | Electric | 4/5 | May paralyze the opponent |
ThunderPunch | Electric | 4/5 | May paralyse the opponent |
ThunderShock | Electric | 2/5 | May paralyse the opponent |
Tickle | Normal | -/- | Lowers the opponent's Attack and Defense |
Torment | Dark | -/- | The target cannot use the same attack twice in a row |
Toxic | Poison | -/- | Badly poisons the opponent |
Toxic Spikes | Poison | -/- | Poisons the opponent |
Transform | Normal | -/- | The user becomes the target Pokémon |
Tri-Attack | Normal | 4/5 | May burn, paralyze, or freeze those hit |
Triple Kick | Fighting | 4/5 | |
Twineedle | Bug | 3/5 | May poison the opponent |
Twister | Dragon | 2/5 | May cause the opponent to flinch |
Uproar | Normal | 4/5 | Wakes up sleeping opponents |
U-turn | Bug | 2/5 | Causes the user to switch after use |
Vacuum Wave | Fighting | 2/5 | |
V-Create | Fire | 5/5 | Lowers the user's Speed and Defense |
Venoshock | Poison | 4/5 | Inflicts more damage if the opponent is poisoned |
Vicegrip | Normal | 2/5 | |
Vine Whip | Grass | 1/5 | |
Vital Throw | Fighting | 2/5 | |
Volt Switch | Electric | 2/5 | |
Volt Tackle | Electric | 5/5 | May paralyze the opponent; induces recoil damage on the user |
Wake-Up Slap | Fighting | 2/5 | Inflicts double damage if the opponent is asleep |
Water Gun | Water | 1/5 | |
Water Pledge | Water | 4/5 | Increases in damage when used with Grass Pledge or Fire Pledge |
Water Pulse | Water | 3/5 | May confuse the opponent |
Water Spout | Water | 5/5 | Does more damage at higher HP |
Waterfall | Water | 4/5 | May cause the opponent to flinch |
Weather Ball | Normal | 2/5 | |
Whirlpool | Water | 2/5 | |
Whirlwind | Normal | -/- | Knocks the opponent back |
Wild Charge | Electric | 4/5 | Inflicts recoil damage on the user |
Will-O-Wisp | Fire | 2/5 | May burn the opponent |
Wing Attack | Flying | 2/5 | |
Wish | Normal | -/- | Heals the user's HP by up to 50% |
Withdraw | Water | -/- | Increases the user's Defense |
Wood Hammer | Grass | 5/5 | Inflicts recoil damage on the user |
Work Up | Normal | -/- | Increases the user's Attack |
Wrap | Normal | 1/5 | |
Wring Out | Normal | 5/5 | Does more damage on high-HP opponents |
X-Scissor | Bug | 4/5 | |
Yawn | Normal | -/- | Makes the opponent fall asleep |
Zap Cannon | Electric | 5/5 | May make the opponent unable to move |
Zen Headbutt | Psychic | 4/5 | May cause the opponent to flinch |
Passwords
Introduction
The concept of the passwords should be simple enough. After beginning Chapter 2 in Easterly Town, you can speak with a Munna on the west side of the town to be able to enter passwords. These passwords are specific to your release of the game (US, Europe, etc.), and allow you to be able to more easily find certain Pokémon (though some can't be found until later in the game, and you have to beat them in the area named and they may join).
These passwords can be found below, in addition to the Pokémon's stats and location. If you have others to offer, let me know, though I'm pretty sure these are it and there's unlikely to be more given it's been a few years since release. >_>
North American Release
Pokémon | Password | Power | Ability | Move 1 | Move 2 | Location Found |
---|---|---|---|---|---|---|
Articuno | 2364-4610 | 2,144 | - | Ice Beam | - | Chapter 4-1: Frozen Tundra |
Audino | 0176-1458 | 2,102 | Rally | Secret Power | - | Chapter 2-1: Sun-Dappled Bank |
Dialga | 3402-6485 | 2,192+ | - | Iron Tail | - | Chapter 1-4: Challengers' Ground |
Eelektross | 2159-4650 | 2,135 | Daring | Crunch | - | Chapter 3-2: Volcanic Slope |
Emboar | 5662-7748 | 2,094 | Fire Boost + | Heat Crash | - | Chapter 1-3: Echo Valley |
Gallade | 3535-6928 | 1,355 | Chop-Chop | Fury Cutter | Night Slash | Chapter 4-2: Everspring Valley |
Garchomp | 1959-4010 | 2,138 | SuperStar | Dragon Claw | - | Chapter 3-1: Rugged Flats |
Gliscor | 9625-7845 | 1,487 | Effective | X-Scissor | - | Chapter 4-3: Sunny Seashore |
Groudon | 0681-1611 | 2,184 | - | Earthquake | - | Chapter 3-3: Firebreathing Mountain |
Lugia | 0442-4822 | 2,225 | - | Aeroblast | - | Chapter 2-4: Shimmering Lake |
Moltres | 8714-7361 | 2,155 | - | Flamethrower | - | Chapter 4-3: Sunny Seashore |
Oshawott | 7403-2240 | 651+ | PokéTC | Razor Shell | - | Chapter 2-4: Shimmering Lake |
Pikachu | 7746-3878 | 812 | Electric Boost | Volt Tackle | - | Chapter 3-2: Volcanic Slope |
Samurott | 2452-2129 | 2,102 | Water Boost + | Aqua Tail | - | Chapter 1-2: Seabreeze Trail |
Serperior | 7111-4427 | 2,094 | Grass Boost + | Leaf Blade | - | Chapter 1-1: Trailhead Field |
Snivy | 0835-7338 | 566 | Grass Boost | Leaf Tornado | - | Chapter 2-3: Soothing Shore |
Stunfisk | 6482-3610 | 2,083 | Tangling | Mud Shot | - | Chapter 2-3: Soothing Shore |
Tepig | 2061-8332 | 480 | Fire Boost | Flame Charge | - | Chapter 2-2: Misty Edgewater |
Thundurus | 8819-8699 | 1,086 | - | Thunder | - | Chapter 3-3: Firebreathing Mountain |
Tornadus | 0250-7321 | 934 | - | Hurricane | - | Chapter 3-2: Volcanic Slope |
Unfezant | 4713-9936 | 2,145 | High Speed | Air Slash | - | Chapter 2-2: Misty Edgewater |
Victini | 6699-8898 | 444 | - | V-Create | - | Chapter 2-1: Sun-Dappled Bank |
Zapdos | 1675-4459 | 2,181 | - | Discharge | - | Chapter 4-2: Everspring Valley |
Zoroark | 2153-6742 | 1,172+ | PokéTC | Foul Play | - | Chapter 4-1: Frozen Tundra |
European Release
Pokémon | Password | Power | Ability | Move 1 | Move 2 | Location Found |
---|---|---|---|---|---|---|
Articuno | 2704-0204 | 2,144 | - | Ice Beam | - | Chapter 4-1: Frozen Tundra |
Audino | 7462-8687 | 2,102 | Rally | Secret Power | - | Chapter 2-1: Sun-Dappled Bank |
Dialga | 3681-9208 | 2,192+ | - | Iron Tail | - | Chapter 1-4: Challengers' Ground |
Eelektross | 6491-6130 | 2,135 | Daring | Crunch | - | Chapter 3-2: Volcanic Slope |
Emboar | 6306-9222 | 2,094 | Fire Boost + | Heat Crash | - | Chapter 1-3: Echo Valley |
Gallade | 4291-0125 | 1,355 | Chop-Chop | Fury Cutter | Night Slash | Chapter 4-2: Everspring Valley |
Garchomp | 1027-9741 | 2,138 | SuperStar | Dragon Claw | - | Chapter 3-1: Rugged Flats |
Gliscor | 7182-4825 | 1,487 | Effective | X-Scissor | - | Chapter 4-3: Sunny Seashore |
Groudon | 7132-9643 | 2,184 | - | Earthquake | - | Chapter 3-3: Firebreathing Mountain |
Lugia | 3467-3843 | 2,225 | - | Aeroblast | - | Chapter 2-4: Shimmering Lake |
Moltres | 6284-2344 | 2,155 | - | Flamethrower | - | Chapter 4-3: Sunny Seashore |
Oshawott | 8084-8937 | 651+ | PokéTC | Razor Shell | - | Chapter 2-4: Shimmering Lake |
Pikachu | 7580-5216 | 812 | Electric Boost | Volt Tackle | - | Chapter 3-2: Volcanic Slope |
Samurott | 3791-9675 | 2,102 | Water Boost + | Aqua Tail | - | Chapter 1-2: Seabreeze Trail |
Serperior | 8047-7639 | 2,094 | Grass Boost + | Leaf Blade | - | Chapter 1-1: Trailhead Field |
Snivy | 4941-6440 | 566 | Grass Boost | Leaf Tornado | - | Chapter 2-3: Soothing Shore |
Stunfisk | 4074-7455 | 2,083 | Tangling | Mud Shot | - | Chapter 2-3: Soothing Shore |
Tepig | 5487-0833 | 480 | Fire Boost | Flame Charge | - | Chapter 2-2: Misty Edgewater |
Thundurus | 1189-0516 | 1,086 | - | Thunder | - | Chapter 3-3: Firebreathing Mountain |
Tornadus | 9816-6460 | 934 | - | Hurricane | - | Chapter 3-2: Volcanic Slope |
Unfezant | 0632-6305 | 2,145 | High Speed | Air Slash | - | Chapter 2-2: Misty Edgewater |
Victini | 9082-7838 | 444 | - | V-Create | - | Chapter 2-1: Sun-Dappled Bank |
Zapdos | 1566-6140 | 2,181 | - | Discharge | - | Chapter 4-2: Everspring Valley |
Zoroark | 6150-1893 | 1,172+ | PokéTC | Foul Play | - | Chapter 4-1: Frozen Tundra |
Japanese Release
Pokémon | Password | Power | Ability | Move 1 | Move 2 | Location Found |
---|---|---|---|---|---|---|
Articuno | 7322-0927 | 2,144 | - | Ice Beam | - | Chapter 4-1: Frozen Tundra |
Audino | 1975-5256 | 2,102 | Rally | Secret Power | - | Chapter 2-1: Sun-Dappled Bank |
Dialga | 9752-8353 | 2,192+ | - | Iron Tail | - | Chapter 1-4: Challengers' Ground |
Eelektross | 1562-5492 | 2,135 | Daring | Crunch | - | Chapter 3-2: Volcanic Slope |
Emboar | 8902-7356 | 2,094 | Fire Boost + | Heat Crash | - | Chapter 1-3: Echo Valley |
Gallade | 9616-8485 | 1,355 | Chop-Chop | Fury Cutter | Night Slash | Chapter 4-2: Everspring Valley |
Garchomp | 6067-1831 | 2,138 | SuperStar | Dragon Claw | - | Chapter 3-1: Rugged Flats |
Gliscor | 7442-3671 | 1,487 | Effective | X-Scissor | - | Chapter 4-3: Sunny Seashore |
Groudon | 7415-3319 | 2,184 | - | Earthquake | - | Chapter 3-3: Firebreathing Mountain |
Lugia | 6079-2900 | 2,225 | - | Aeroblast | - | Chapter 2-4: Shimmering Lake |
Moltres | 6301-6557 | 2,155 | - | Flamethrower | - | Chapter 4-3: Sunny Seashore |
Oshawott | 1432-2751 | 651+ | PokéTC | Razor Shell | - | Chapter 2-4: Shimmering Lake |
Pikachu | 6715-6555 | 812 | Electric Boost | Volt Tackle | - | Chapter 3-2: Volcanic Slope |
Samurott | 9418-1517 | 2,102 | Water Boost + | Aqua Tail | - | Chapter 1-2: Seabreeze Trail |
Serperior | 3791-0580 | 2,094 | Grass Boost + | Leaf Blade | - | Chapter 1-1: Trailhead Field |
Snivy | 8590-9413 | 566 | Grass Boost | Leaf Tornado | - | Chapter 2-3: Soothing Shore |
Stunfisk | 4000-2108 | 2,083 | Tangling | Mud Shot | - | Chapter 2-3: Soothing Shore |
Tepig | 1906-5834 | 480 | Fire Boost | Flame Charge | - | Chapter 2-2: Misty Edgewater |
Thundurus | 2751-4887 | 1,086 | - | Thunder | - | Chapter 3-3: Firebreathing Mountain |
Tornadus | 5155-4087 | 934 | - | Hurricane | - | Chapter 3-2: Volcanic Slope |
Unfezant | 3654-9185 | 2,145 | High Speed | Air Slash | - | Chapter 2-2: Misty Edgewater |
Victini | 7267-3443 | 444 | - | V-Create | - | Chapter 2-1: Sun-Dappled Bank |
Zapdos | 3060-1785 | 2,181 | - | Discharge | - | Chapter 4-2: Everspring Valley |
Zoroark | 0120-8652 | 1,172+ | PokéTC | Foul Play | - | Chapter 4-1: Frozen Tundra |
Credits
In no particular order...
- GameFAQs, Neoseeker, and Supercheats:
- For being the most amazing FAQ-hosting sites I know.
- CJayC, SBAllen, and Devin Morgan:
- General sucking up to the GameFAQs admins. =P
- Serebii:
- Info on the Passwords and some of the Pokémon Abilities.
- Me (KeyBlade999):
- For making this FAQ. =P
- You, the reader:
- For hopefully enjoying this FAQ.
Version History
- v0.05:
- Set up a preliminary [[Pokémon Data]] format and a general Walkthrough structure. Finished 1-1 in the latter.
- Time: 2:50 AM 1/29/2014.
- v0.20:
- Chapters 1-1 through 1-3 are now complete, with some structuring for 1-4 also done.
- Time: 1:25 AM 1/30/2014.
- v0.40:
- Chapters 1 and 2 complete.
- Time: 3:55 AM 2/2/2014.
- v0.60:
- Chapter 3 complete.
- Time: 2:03 AM 2/4/2014.
- v0.80:
- Chapter 4 complete. (The month-long delay was mostly due to FAQing Bravely Default.)
- Time: 1:42 AM 3/13/2014.
- v1.00:
- Chapter 5 complete.
- Time: 12:46 AM 3/14/2014.
- v1.20:
- Finished up the post-game content and a section on Pokémon "Evolutions."
- Time: 12:32 AM 3/15/2014.
- v1.30:
- Finished up the move documentation. Last major update I expect, content-wise.
- Time: 11:55 PM 3/15/2014.
- v1.35:
- Minor elaborations and rewordings and a few minor format changes no one will probably notice. >_> Also got FAQ of the Month with this thing (a rarity for a 3-year-old game)! ^_^
- Time: 11:16 PM 4/23/2014.
Legalities
This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
© 2014 Daniel Chaviers (a.k.a. KeyBlade999).
If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.
Allowed sites for my FAQs | Forever-Banned Sites |
---|---|
GameFAQs (www.gamefaqs.com) | CheatCC (www.cheatcc.com) |
Neoseeker (www.neoseeker.com) | Cheat Database (www.cheat-database.com) |
SuperCheats (www.supercheats.com) | Cheat Index (www.cheatindex.com) |
Cheat Search (www.cheatsearch.com) | |
Cheatstop (www.panstudio.com/cheatstop) | |
Game Express (www.gameexpress.com) | |
Mega Games | |
Cheats Guru (www.cheatsguru.com) |
This is the end of KeyBlade999's Pokémon Rumble Blast FAQ/Walkthrough.
________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999