Neoseeker : Pokémon Battle Trozei : Pokémon Battle Trozei FAQs : Pokémon Battle Trozei FAQ/Walkthrough

Pokémon Battle Trozei FAQ/Walkthrough

by KeyBlade999   Updated to v1.05 on
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                  | |__) |__ | | _____ _ __ ___   ___  _ __
                  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                  | |  | (_) |   <  __/ | | | | | (_) | | | |
                  |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
          _____                _            _____                 _
         |  __ \       _   _  | |          |_   _|               (_)
         | |__) | __ _| |_| |_| | ___        | |_ ___________ _____
         |  __ < / _` |  _|  _| |/ _ \       | | '__/ _ \_  // _ \ |
         | |__) | (_| | |_| |_| |  __/       | | | | (_) / /|  __/ |
         |_____/ \__,_|\__|\__|_|\___|       |_|_|  \___/___|\___|_|

  • Game: Pokémon Battle Trozei (also known as Pokémon Link: Battle in Europe)
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.05
  • Time of Update: 3:51 PM 1/14/2015
  • File Size: 198 KB



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Introduction

Hello, and welcome to my first 3DS FAQ in a while. This FAQ is one that's been delayed for a good while now. Back on March 20th - almost two months ago from when I began writing this - a new Pokémon game, Pokémon Battle Trozei, was released. It didn't take me long to grab this game - rather cheaply, at that! - from the 3DS eShop. After the flawed experience I felt Pokémon X/Y provided, Battle Trozei was a refreshing experience. I've never played a Pokémon puzzle game before, and the challenge this offers ... it's extreme. I've been playing Pokémon for over ten years, and have put tens of thousands of hours into it; I've FAQed many of the mainstream games, and played almost every Pokémon game released; I am essentially a veteran of the series. And yet, after all that time, and after my huge experience and enjoyment of puzzle games, Battle Trozei was extremely difficult to 100%. And even so, it has quickly become one of my favorites: it's that kind of challenge that becomes addictive over time.

In any case, I'm here to try and provide a thorough FAQ for you on this newest Pokémon game (at least until Omega Ruby and Alpha Sapphire come out). Enjoy!





Basics of the Game

General Info

^sr1|The Touch Screen interface.

The initial premise of Pokémon Battle Trozei is rather simple: it's one of those "line-'em-up" puzzle games. This is mostly done on the Touch Screen - which will look similarly to the screenshot to the right - though referring to the top screen will be crucial, especially in later levels of the game, for your strategy. More on why that is momentarily. So, anyways, the main feature of the Touch Screen is the Trozei Box, a 6x6 grid of 36 Pokémon sprites. These will consist of certain Pokémon given to you based on the level in addition to a number of Pokémon you can bring with you before the level starts, if you so choose. The Trozei Box is lined to the left and right sides by health gauges. These health gauges deplete as the Pokémon on the top screen batter your Box, and you fail the level if they empty.

^sr2|The top screen.

Your opponents have one other tool at their disposal. When they attack the Trozei Box, yes, they will end up damaging you. However, they will also damage the barrier - the outline around the box. This has a vital purpose for you. Should one of the Pokémon damage the barrier enough so as to break through it, they can go down into the Trozei Box itself. You will not be able to remove the Pokémon from the box short of defeating them, and they will do much more damage while in there. Additionally, they will take up space, limiting your options for matching Pokémon, and also end up destroying others. This is a huge danger to you, so be very careful.

To counter the enemies, you need to match Pokémon. To match Pokémon, you need to drag them on the Touch Screen so that they line up in rows of three, four, five, or six. The more Pokémon you line up for the first Trozei (for that is what it is called), the stronger the attack, although there are exceptions. This first Trozei will also determine the type of your attack: see, like in normal Pokémon games, every Pokémon here is given a type (although there are no longer any dual-typed Pokémon). This, in turn, affects the effectiveness of your attack: supereffective deals around double damage (i.e. Fire versus Grass), resistances halve the damage (i.e. Fire versus Water), and immunities reduce it further than resistances (i.e. Ground versus Flying).

Keep in mind that you MUST line the Pokémon up in this first and any other Trozei must be vertical or horizontal; you cannot match diagonally or in those "L" blocks or anything. If, by some chance, you happen to make two legitimate Trozeis before either is counted (there is a brief <1 second period before a Trozei is counted), then there is a slight priority system. What this does is determine which of the Trozeis will be considered for the purposes of attack damage calculation, type determination, and so on. Both Trozeis will disappear as normal, though, but they also will only add one point to the current combo. (The point of avoiding that is to be detailed later.) Generally, it works like this:


  • Whichever is the longest of the two Trozeis by number of Pokémon will go first (6 > 5 > 4 > 3 > 2).
  • If they are of the same length, then the Trozei highest in the box will be considered first.
  • If they are at the same height, then the most advantageous Trozei to you (by type, then by Pokémon's power) is considered first.
  • Generally, after that, you simply have two Trozeis of the same Pokémon, so it's not important.

After making a Trozei, there will be a brief period of about 2 or 3 seconds in which you can make further matches. As you continue to make Trozeis, the Trozei Box will be replenished infinitely with new ones coming in from the top. If you continue making such a "combo", the damage output or effectiveness of your ability (whatever the situation may be) will increase dramatically.

There are some special instances of this. Normally, when you make a Trozei, your attack will only hit one of the enemies on the top of the screen. In the early levels where you are only opposed by a single Pokémon, that doesn't matter much. But later levels can have you fight as many as five at once, which is where the true challenge of the game comes in: you have to think quickly. This is further aided by the two special Trozeis.

Firstly, if your first Trozei was a match of five or six Pokémon, then you will execute a Scatter Attack. (Obviously, the six-Pokémon Trozei will be the stronger of the two, unless the Power of Five ability activates.) A Scatter Attack will hit ALL of the Pokémon opposing you. Clearly, this can be useful: especially if you get a long combo, you can easily wipe them out with one fell blow!

The other special Trozei is the more-often used and the easiest to abuse - it is the Trozei Chance! The Trozei Chance will occur if you make two Trozeis that occur separately, but as part of a combo, which means in quick succession. The first Trozei must contain four, five, or six Pokémon. The second Trozei must simply occur: its length does not matter, and neither do its contents. After that, "Trozei Chance!" will be displayed. This indicates things will become much easier. It begins with the fact that you only need to match two Pokémon to make a Trozei. (You can match any more than that as well, if you prefer.) This makes it much easier to maintain a huge combo, and thusly makes it easier to defeat the opposition.

When using Trozei Chance as well, you'll also see Ditto falling at random from above. These Pokémon, like you'd probably guess, have their own purpose: to provide a "wild card" Pokémon that can fill in any gap in the middle of a Trozei. Why does this matter in particular with Trozei Chances? The "infinitely replicative" nature of the Trozei Box will be nullified: you can actually run out of Pokémon in the Box. If you manage to clear out a whole box, another one will be given to you, but you will have to start up another Trozei Chance to use it again. The combo will continue nonetheless, and the attributes of the first Trozei from the first Box will be considered still should you fail to act fast enough to continue the combo.

When you end up defeating a Pokémon or swarm thereof in the midst of a level, you'll continue on to the next encounter. The number of Pokémon fought in each level will vary from 3 to a near-infinite amount in some circumstances, although the rules of combat are all the same nonetheless. That said, some Pokémon in each level will not be fought unless certain conditions are met. In any case, when you beat all of the Pokémon in the level, you will be given a rank based on your score. Your score is the sum of the damage amounts dealt to all Pokémon.

I think that's about it.



Some Useful Tips

If you have anything else you think I should place here, be sure to contact me! (Just keep in mind that this is a general thing - I'll take tips for specific levels as well, but they'll be added in the pseudo-walkthroughs for those levels.)


  • Color Contrasts: I kid you not, this can be extremely helpful. You'll notice this especially in some of the levels where you don't bring Pokémon of your own: one I "dearly" recall involved having Plusle and Minun in the same level. Think about how Plusle and Minun look in this game: they're almost the same, except one's red and one's blue in certain places. When you're sifting for combos to make, their lack of contrast will be inhibitory: on multiple occasions, I've placed Plusle and Minun next to each other, and almost thought them to be able to Trozei, only to interrupt my combo. When possible, you'll want to bring along Pokémon whose colors contrast with each other and with those in the level. Seriously, especially if you have partial color-blindness, it makes much easier to spot out matching Pokémon.

  • Ditto Conservation: This mostly regards the appearance of Ditto during Trozei Chances. As you know, it works as a wild card to help you when you're about to empty that Trozei Box but only happen to have one some Pokémon. While it's practically impossible in the early stages of a Trozei Chance, throwing Ditto off to the side of the Box can help you out. See, when you match up Ditto with Pokémon, you can match it with any adjacent Pokémon - even multiple adjacent Pokémon of differing species. With the proper speed, you can later slide multiple Pokémon next to the Ditto to clear them out.

  • Prolonged Combos: As you'll probably figure out in one of your first Trozei Chances (at least, I noticed it first), you'll learn that making multiple Trozeis at the same time so that they all disappear together will only add one point to your combo. Since the first Trozei's attributes and the length of the combo are the main determinants of damage, what does this mean in regards to simultaneous Trozeis? Essentially, you're hastening the end of your combo for no reason. Rather, forcing it so that only one Trozei happens at a time is ideal (if a bit difficult to achieve in Trozei Chance) - you get a longer combo, and thus more damage/healing output.

  • Supportive Pokémon: Because of their abilities, some Pokémon play more supportive than offensive roles. These include the Pokémon with the Healer ability (Happiny, Chansey, Blissey), which heals your health gauge. There are also Pokémon with the Builder ability (Alakazam, Mr. Mime, Cresselia). The point? You'll generally want one or both of these in the party. For the first six or seven Zones, you'll have no problem without either. Beyond there, you'll to add in a Healer Pokémon, and also bring along a Builder Pokémon for Zones 9 on, probably. Granted, this is just speaking from personal experience. You might need to add some later or earlier; in any case, just keep in mind that you do NOT have to maintain an offense-only party.




Walkthrough

Format & Notes (READ!)

First and foremost...

Even though I labeled this as a walkthrough, this will not work on a step-by-step basis. The Trozei Boxes initially given are random, after all, and it only gets further random from there on. The odds of me producing an actual walkthrough that'll work for anyone on a step-by-step basis is pretty much zero. That said, this section will cover some good basic and strategic info that you can peruse at will to try and make good parties, and other good notes. For the record, if you have any level-specific tips, I'll gladly put them in! My contact info is in the Legalities section.


For each area of the game, I'll cover some basic info initially, per the below format.

  • Dominant Types: The main Pokémon type you'll encounter here.
  • Recommended Types: As a result of the above, the main Pokémon you'll find good for battling here.
  • Level Unlocked: How the level is unlocked. This mostly refers to the XX-05 and XX-06 levels.
  • Conditional Pokémon: Not all Pokémon are simply fought in consecutive order. This will list the Pokémon you'll need to meet certain conditions to fight.

Following this will be a table detailing more specific info on the Pokémon fought there.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Eevee Normal 2/5 None Fighting Ghost
Lucario Fighting 3/5 Power of Five Flying, Psychic, Fairy None
Pikachu Electric 1/5 None Ground None

Keep in mind that the above is just a sample table based off my memory; it is by no means meant to represent real data. It will also intend to list the Pokémon you find in the order you'll find them. In any case, it details several things. First is the Pokémon species, obviously enough. This is followed by the Pokémon's type (used in the determination of weaknesses/resistances). The following two columns are mostly useful for when you actually recruit them: their base power rating (1 to 5) and Ability, if any. Then there are the two main things of the type data. The "Weaknesses" are the types of attacks that'll do extra damage to the Pokémon, and thus the ones you should favor. Following that are the types of moves that the Pokémon is going to take a lot less damage from, analogous with the immunities in mainstream Pokémon. These are the two most important things to be aware of; while resistances are also important to some extent, it's much easier to deal with them than near-immunities. (Not to mention the table width issues that'd eventually result.)

Following that, there will be any other level-specific tips I can think or those that have been submitted. For most levels, there's not much you'll find useful, so we'll simply continue on to the next level in those cases.

That's about it. Enjoy.



Zone 01: Renegade Meadow



Sectional Flowchart






Zone 01 - Stage 01



  • Dominant Types: Grass
  • Recommended Types: Initially, you don't have much choice, but any of the Grass type's weaknesses work well, obviously.
  • Level Unlocked: Initial level.
  • Conditional Pokémon:
    • Quilladin - Get a combo of 15+ on Chespin

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Skiddo Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Gogoat Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Chespin Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Quilladin Grass 2/5 None Fire, Ice, Flying, Bug, Poison None



Zone 01 - Stage 02



  • Dominant Types: Water
  • Recommended Types: The Pikachu you started with, or, preferably, Gogoat or Quilladin (who are Grass Pokémon).
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Frogadier - Get a combo of 15+ on Froakie

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Finneon Water 1/5 None Grass, Electric None
Lumineon Water 2/5 None Grass, Electric None
Froakie Water 1/5 None Grass, Electric None
Frogadier Water 2/5 None Grass, Electric None



Zone 01 - Stage 03



  • Dominant Types: Fire
  • Recommended Types: One of the Water Pokémon - Lumineon or Frogadier, preferably - from Zone 01-02.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Braixen - Get a combo of 15+ on Fennekin

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Bunnelby Normal 1/5 None Fighting Ghost
Litleo Fire 1/5 None Water, Rock, Ground None
Fennekin Fire 1/5 None Water, Rock, Ground None
Braixen Fire 2/5 None Water, Rock, Ground None



Zone 01 - Stage 04



  • Dominant Types: Bug by 60%, Rock by 40%
  • Recommended Types: Pick which you want: one of 01-03's Fire Pokémon to combat the larger majority and to get your first Pokémon with an ability, or one of the prior level's Grass or Water Pokémon to combat the boss.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Spewpa - Beat Scatterbug with a super-effective attack
    • Vivillon - Beat Spewpa with a super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Scatterbug Bug 1/5 None Fire, Flying, Rock None
Spewpa Bug 1/5 None Fire, Flying, Rock None
Vivillon Bug 2/5 Power of Five Fire, Flying, Rock None
Tyrunt Rock 1/5 None Grass, Water, Fighting, Steel, Ground None
Tyrantrum Rock 2/5 None Grass, Water, Fighting, Steel, Ground None



Zone 01 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Pick whatever you want. I would recommend a good Grass or Electric Pokémon to beat off the boss, Greninja.
  • Level Unlocked: Complete Zones 01-01, 01-02, and 01-03 in full - that means to capture Quilladin, Braixen, and Frogadier.
  • Conditional Pokémon: None.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Chesnaught Grass 3/5 Power of Five Fire, Ice, Flying, Poison, Bug None
Delphox Fire 3/5 Power of Five Water, Rock, Ground None
Greninja Water 3/5 Power of Five Grass, Electric None



Zone 01 - Stage 06



  • Dominant Types: Electric
  • Recommended Types: If possible, a Ground-type Pokémon would be ideal. However, if you're doing this linearly, then going for a neutral type is better; that is, any of the Zone 01-05 Pokémon, the strongest you can get insofar. Then again, bringing along Pikachu with your party helps you to 100% the level.
  • Level Unlocked: Hit A-Rank or S-Rank on the other Zone 01 stages.
  • Conditional Pokémon:
    • Dedenne - Bring along Pikachu as part of your party.
    • Heliolisk - Get an as-of-yet-undetermine high score and high combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Pichu Electric 1/5 None Ground None
Pikachu Electric 1/5 None Ground None
Dedenne Electric 1/5 None Ground None
Helioptile Electric 1/5 None Ground None
Heliolisk Electric 2/5 None Ground None
Raichu Electric 2/5 Flinch Attack Ground None


Zone 02: Blade & Shield Path



Sectional Flowchart






Zone 02 - Stage 01



  • Dominant Types: Grass and Fighting
  • Recommended Types: A Flying Pokémon - which I'd recommend - is not available at this point in the game. Thus, I would be more likely to recommend a good Fire Pokémon since it combats the majority here, you will have one, and it's not resisted by Fighting.
  • Level Unlocked: Beat the previous stage (Zone 01 - Stage 04).
  • Conditional Pokémon:
    • Pangoro - Get a high combo and defeat both Pangoros in a single attack
    • Ivysaur - Beat Bulbasaur with a super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Pansage Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Pancham Fighting 1/5 None Psychic, Flying, Fairy None
Pangoro Fighting 2/5 Flinch Attack Psychic, Flying, Fairy None
Bulbasaur Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Ivysaur Grass 2/5 None Fire, Ice, Flying, Bug, Poison None



Zone 02 - Stage 02



  • Dominant Types: Fire and Bug
  • Recommended Types: A Rock-type Pokémon, such as Tyrantrum from Zone 01-04.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Charmeleon - Beat Charmander with a super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Pansear Fire 1/5 None Rock, Water, Ground None
Weedle Bug 1/5 None Rock, Fire, Flying None
Kakuna Bug 1/5 None Rock, Fire, Flying None
Charmander Fire 1/5 None Rock, Water, Ground None
Charmeleon Fire 2/5 None Rock, Water, Ground None



Zone 02 - Stage 03



  • Dominant Types: Water and Normal
  • Recommended Types: A good Grass or Electric type (preferable Zone 01-05's Chesnaught) combats the majority here and the boss.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Wartortle - Beat Squirtle with a super-effective attack.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Panpour Water 1/5 None Grass, Electric None
Zigzagoon Normal 1/5 None Fighting Ghost
Linoone Normal 2/5 None Fighting Ghost
Squirtle Water 1/5 None Grass, Electric None
Wartortle Water 2/5 None Grass, Electric None



Zone 02 - Stage 04



  • Dominant Types: Steel and Rock
  • Recommended Types: A good Fighting or a good Ground type will work. At this point in the game, only the former will be available in the form of 02-01's Pancham and Pangoro.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Barbaracle - Get a high combo against Binacle and beat it with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Binacle Rock 1/5 None Fighting, Ground, Water, Steel, Grass None
Barbaracle Rock 2/5 None Fighting, Ground, Water, Steel, Grass None
Honedge Steel 1/5 None Fighting, Ground, Fire Poison
Doublade Steel 2/5 None Fighting, Ground, Fire Poison
Aegislash Steel 3/5 None Fighting, Ground, Fire Poison



Zone 02 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Since there are no common weaknesses, just something that combats Charizard - the boss - well.
  • Level Unlocked: Fully complete Zones 02-01, 02-02, and 02-03, thus capturing Ivysaur, Charmeleon, and Wartortle, respectively.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Blastoise Water 3/5 True Strength Grass, Electric None
Venusaur Grass 3/5 Power of Five Fire, Ice, Flying, Bug, Poison None
Charizard Fire 3/5 Power of Five Water, Rock, Ground None



Zone 02 - Stage 06



  • Dominant Types: Fairy
  • Recommended Types: A Steel Pokémon - preferably Aegislash - from Zone 02-04.
  • Level Unlocked: Get A- or S-Rank in the other Zone 02 stages.
  • Conditional Pokémon:
    • Sylveon - Bring Eevee as a partner into the level. You won't get Eevee until Zone 03-06, though.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Spritzee Fairy 1/5 None Poison, Steel Dragon
Swirlix Fairy 1/5 None Poison, Steel Dragon
Happiny Normal 1/5 Healer Fighting Ghost
Igglybuff Fairy 1/5 None Poison, Steel Dragon
Jigglypuff Fairy 1/5 None Poison, Steel Dragon
Wigglytuff Fairy 2/5 None Poison, Steel Dragon
Sylveon Fairy 3/5 None Poison, Steel Dragon


Zone 03: Colossal Forest



Sectional Flowchart






Zone 03 - Stage 01



  • Dominant Types: Water and Rock
  • Recommended Types: Grass
  • Level Unlocked: Beat the previous stage (Zone 02 - Stage 04).
  • Conditional Pokémon:
    • Dewott - Get a high combo versus Oshawott and beat him with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Ducklett Water 1/5 None Grass, Electric None
Oshawott Water 1/5 None Grass, Electric None
Dewott Water 2/5 None Grass, Electric None
Shieldon Rock 1/5 None Grass, Fighting, Water, Ground, Steel None
Cranidos Rock 1/5 None Grass, Fighting, Water, Ground, Steel None
Regirock Rock 1/5 None Grass, Fighting, Water, Ground, Steel None



Zone 03 - Stage 02



  • Dominant Types: Fire and Ice
  • Recommended Types: Rock
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Pignite - Beat Tepig in a single, high-combo attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Darumaka Fire 1/5 None Rock, Water, Ground None
Tepig Fire 1/5 None Rock, Water, Ground None
Pignite Fire 2/5 None Rock, Water, Ground None
Cryogonal Ice 2/5 None Rock, Steel, Fire, Fighting None
Mamoswine Ice 3/5 None Rock, Steel, Fire, Fighting None
Regice Ice 4/5 None Rock, Steel, Fire, Fighting None



Zone 03 - Stage 03



  • Dominant Types: Grass and Steel
  • Recommended Types: Fire
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Servine - Beat Snivy with a single, high-combo attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Maractus Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Snivy Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Servine Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Bronzor Steel 1/5 None Fire, Ground, Fighting Poison
Klang Steel 2/5 None Fire, Ground, Fighting Poison
Registeel Steel 4/5 None Fire, Ground, Fighting Poison



Zone 03 - Stage 04



  • Dominant Types: Fighting, Dark, and Normal
  • Recommended Types: Fighting or Fairy. Fairy has the advantage of killing off the first four minor Pokémon species, but Fighting has the advantage of killing off the later four, one of whom is the boss of the area. Pick whichever you prefer.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Scrafty - Beat Scraggy with a single, super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Timburr Fighting 1/5 None Fairy, Flying, Psychic None
Gurdurr Fighting 2/5 None Fairy, Flying, Psychic None
Scraggy Dark 1/5 None Fairy, Fighting, Bug None
Scrafty Dark 2/5 None Fairy, Fighting, Bug None
Ambipom Normal 2/5 None Fighting Ghost
Regigigas Normal 4/5 None Fighting Ghost



Zone 03 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Regice was my preference so I could readily defeat the boss, Serperior.
  • Level Unlocked: Fully finish Zone 03-01, Zone 03-02, and Zone 03-03 by capturing Dewott, Pignite, and Servine.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Emboar Fire 3/5 True Strength Water, Rock, Ground None
Samurott Water 3/5 True Strength Grass, Electric None
Serperior Grass 3/5 Power of Five Fire, Ice, Flying, Bug, Poison None



Zone 03 - Stage 06



  • Dominant Types: Normal
  • Recommended Types: Fighting would be a quick preference, but keep in mind the conditional captures. It may be to your benefit to bring along additional Water, Electric, or Fire Pokémon.
  • Level Unlocked: Get A- or S-Rank in all other Zone 03 stages.
  • Conditional Pokémon:
    • Vaporeon - Beat Eevee with a single Water-type attack
    • Jolteon - Beat Vaporeon with a single Electric-type attack
    • Flareon - Beat Jolteon with a single Fire-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Skitty Normal 1/5 None Fighting Ghost
Delcatty Normal 1/5 None Fighting Ghost
Eevee Normal 1/5 None Fighting Ghost
Vaporeon Water 3/5 None Grass, Electric None
Jolteon Electric 3/5 None Ground None
Flareon Fire 3/5 None Water, Rock, Ground None


Zone 04: Sky-High Ruins



Sectional Flowchart






Zone 04 - Stage 01



  • Dominant Types: Grass and Ghost
  • Recommended Types: Simply anything weakness-hitting. In this case, Regice is good for the Grass-types and Scrafty for the Ghosts. Then again, you might want a strong Grass-type since 100%-ing this level requires you to use one, and the context is a not-very-effective hit.
  • Level Unlocked: Beat the previous stage (Zone 03 - Stage 04).
  • Conditional Pokémon:
    • Treecko - Beat Tropius with a Grass-type attack
    • Grovyle - Beat Treecko with a Grass-type attack
    • Sceptile - Beat Grovyle with a Grass-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Drifloon Ghost 1/5 None Ghost, Dark Normal, Fighting
Mismagius Ghost 1/5 None Ghost, Dark Normal, Fighting
Tropius Grass 2/5 True Strength Fire, Ice, Flying, Bug, Poison None
Treecko Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Grovyle Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Sceptile Grass 3/5 Power of Five Fire, Ice, Flying, Bug, Poison None
Dusknoir Ghost 3/5 None Ghost, Dark Normal, Fighting



Zone 04 - Stage 02



  • Dominant Types: Water, though it's even with Flying should you decide to not to 100% the level
  • Recommended Types: Electric by far, although not many good ones are recruited at this point other than Jolteon and Raichu. And, then again, you need to use Water-type
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Mudkip - Beat Carracosta with a Water-type attack
    • Marshtomp - Beat Mudkip with a Water-type attack
    • Swampert - Beat Marshtomp with a Water-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Tranquill Flying 1/5 None Electric, Rock, Ice Ground
Noibat Flying 1/5 None Electric, Rock, Ice Ground
Carracosta Water 2/5 None Electric, Grass None
Mudkip Water 1/5 None Electric, Grass None
Marshtomp Water 2/5 None Electric, Grass None
Swampert Water 3/5 Power of Five Electric, Grass None
Kyogre Water 5/5 None Electric, Grass None



Zone 04 - Stage 03



  • Dominant Types: Fire makes up half if 100% it; otherwise, it's more oriented to Ground and Rock
  • Recommended Types: Water by far. That Kyogre you recently got works well. =P
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Solrock & Lunatone - Fought after Krokorok as normal. However, Solrock is daytime only, which is 08:00 to 20:00 (8:00 AM to 8:00 PM) per the 3DS clock, and Lunatone is nighttime only, which is 20:00 to 08:00 (8:00 PM to 8:00 AM) per the same.
    • Torchic - Beat Darmanitan with a Fire-type attack
    • Combusken - Beat Darmanitan with a Fire-type attack
    • Blaziken - Beat Darmanitan with a Fire-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Krokorok Ground 2/5 None Water, Ice, Grass Electric
Solrock Rock 2/5 None Water, Ground, Grass, Fighting, Steel None
Lunatone Rock 2/5 None Water, Ground, Grass, Fighting, Steel None
Darmanitan Fire 3/5 None Water, Rock, Ground None
Torchic Fire 1/5 None Water, Rock, Ground None
Combusken Fire 2/5 None Water, Rock, Ground None
Blaziken Fire 3/5 Flinch Attack Water, Rock, Ground None
Groudon Ground 5/5 None Water, Ice, Grass Electric



Zone 04 - Stage 04



  • Dominant Types: It's about even between Fairy and Dragon if you 100% the level, and it strongly favors Dragon otherwise.
  • Recommended Types: Registeel and Regice are preferred; they'll get the majority of the enemies here down.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Floette - Beat Flabébé with a single, 15+-combo attack
    • Florges - Beat Floette with a single, 15+-combo attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Flabébé Fairy 1/5 None Poison, Steel Dragon
Floette Fairy 2/5 None Poison, Steel Dragon
Florges Fairy 3/5 None Poison, Steel Dragon
Goomy Dragon 1/5 None Dragon, Ice, Fairy None
Axew Dragon 1/5 None Dragon, Ice, Fairy None
Chansey Normal 2/5 Healer Fighting Ghost
Druddigon Dragon 2/5 None Dragon, Ice, Fairy None
Rayquaza Dragon 5/5 None Dragon, Ice, Fairy None



Zone 04 - Stage 05



  • Dominant Types: Sommewhat varied
  • Recommended Types: Fairy would probably be best, especially if you don't 100% the level
  • Level Unlocked: Beat Rayquaza (Zone 04-04) in a single attack.
  • Conditional Pokémon:
    • Shedinja - Enter the level with one of your Support Pokémon slots free, and beat Ninjask in a single attack with a combo of 20 or more. Shedinja will become one of your supports after the level. (This mirrors Shedinja's evolution method in the mainstream games: get Nincada to Level 20 with a blank slot in the party and Shedinja will appear in said blank slot after Nincada and becomes Ninjask.)

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Absol Dark 2/5 None Fighting, Bug, Fairy Psychic
Nincada Bug 1/5 None Fire, Flying, Rock None
Ninjask Bug 2/5 None Fire, Flying, Rock None
Shedinja Bug 2/5 None Fire, Flying, Rock None
Latias Dragon 4/5 Flinch Attack Dragon, Ice, Fairy None
Latios Dragon 4/5 Power of Five Dragon, Ice, Fairy None



Zone 04 - Stage 06



  • Dominant Types: Dragon
  • Recommended Types: A good Fairy and a good Fighting Pokémon will do best.
  • Level Unlocked: Get A- or S-Rank in all other Zone 04 stages.
  • Conditional Pokémon:
    • Jirachi - Have your Pokédex at 50% completion or higher, and beat Ditto using Unown. The form of Unown is irrelevant, but you should be able to capture at least one in any of Safari Jungle's (Zone 11) stages on any day.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Bagon Dragon 1/5 None Dragon, Ice, Fairy None
Shelgon Dragon 2/5 None Dragon, Ice, Fairy None
Salamence Dragon 3/5 None Dragon, Ice, Fairy None
Ditto Normal 1/5 Transform Fighting Ghost
Jirachi Steel 3/5 Power of Six Fighting, Fire, Ground Poison


Zone 05: Mysterious Fountain



Sectional Flowchart






Zone 05 - Stage 01



  • Dominant Types: Dark, especially if you don't 100% the level
  • Recommended Types: A good thing to hit the Dark types (I'd use Sylveon) and a good thing to hurt Water Pokémon (I'd use Sceptile).
  • Level Unlocked: Beat the previous stage (Zone 04 - Stage 04).
  • Conditional Pokémon:
    • Prinplup - Beat Piplup in a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Murkrow Dark 1/5 None Fighting, Bug, Fairy Psychic
Piplup Water 1/5 None Grass, Electric None
Prinplup Water 2/5 None Grass, Electric None
Floatzel Water 2/5 None Grass, Electric None
Sneasel Dark 2/5 None Fighting, Bug, Fairy Psychic
Weavile Dark 3/5 None Fighting, Bug, Fairy Psychic
Honchkrow Dark 3/5 None Fighting, Bug, Fairy Psychic



Zone 05 - Stage 02



  • Dominant Types: Fighting and Grass, but strongly favoring Fighting (2:1) if you 100% the level.
  • Recommended Types: Flying by a huge margin.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Grotle - Beat Turtwig in a snigle attack.
    • Hitmontop - Bring Tyrogue as a support Pokémon (which means you'll have to play this level twice at least).
    • Hitmonlee - Beat Hitmontop with a single attack and with a combo of 15+.
    • Hitmonchan - Beat Hitmonlee with a single attack and with a combo of 15+.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Riolu Fighting 1/5 None Flying, Psychic, Fairy None
Turtwig Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Grotle Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Carnivine Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Tyrogue Fighting 1/5 None Flying, Psychic, Fairy None
Hitmontop Fighting 2/5 True Strength Flying, Psychic, Fairy None
Hitmonlee Fighting 2/5 True Strength Flying, Psychic, Fairy None
Hitmonchan Fighting 2/5 True Strength Flying, Psychic, Fairy None
Lucario Fighting 3/5 Power of Five Flying, Psychic, Fairy None



Zone 05 - Stage 03



  • Dominant Types: It's about even between Psychic and Fire
  • Recommended Types: Dark and Ghost will help cover the Psychics without forcing resistant moves in desperate situations against the Fire Pokémon; Dusknoir works well. Any of the weaknesses for Fire also work well; Kyogre or Groudon work best in that regard.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Monferno - Beat Chimchar with a single attack
    • Xatu - Beat Natu with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Mime Jr. Psychic 1/5 None Dark, Ghost, Bug None
Chimchar Fire 1/5 None Water, Rock, Ground None
Monferno Fire 2/5 None Water, Rock, Ground None
Natu Psychic 1/5 None Dark, Ghost, Bug None
Xatu Psychic 2/5 None Dark, Ghost, Bug None
Magmortar Fire 3/5 None Water, Rock, Ground None
Cresselia Psychic 3/5 Builder Dark, Ghost, Bug None



Zone 05 - Stage 04



  • Dominant Types: Normal and Psychic, but strongly favoring Psychic without 100%-ing the level.
  • Recommended Types: A Fighting-type for the Normals, and a Dark or Bug Pokémon for the Psychics. (Ghost could cause problems if you're forced to use them against Normal.)
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Porygon - Beat Furret with a combo of 15+.
    • Porygon2 - Beat Porygon with a combo of 30+.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Sentret Normal 1/5 None Fighting Ghost
Furret Normal 2/5 None Fighting Ghost
Porygon Normal 1/5 None Fighting Ghost
Porygon2 Normal 2/5 None Fighting Ghost
Girafarig Psychic 2/5 None Dark, Ghost, Bug None
Gallade Psychic 3/5 None Dark, Ghost, Bug None
Uxie Psychic 4/5 None Dark, Ghost, Bug None
Mesprit Psychic 4/5 None Dark, Ghost, Bug None
Azelf Psychic 4/5 None Dark, Ghost, Bug None



Zone 05 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Pick whichever you want, but it'd be best to pick weakness-piercing ones as usual.
  • Level Unlocked: Capture Prinplup, Grotle, and Monferno from Zones 05-01, 05-02, and 05-03.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Tympole Water 1/5 None Grass, Electric None
Cacturne Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Magby Fire 1/5 None Water, Rock, Ground None
Empoleon Water 3/5 True Strength Grass, Electric None
Torterra Grass 3/5 True Strength Fire, Ice, Flying, Bug, Poison None
Infernape Fire 3/5 True Strength Water, Rock, Ground None



Zone 05 - Stage 06



  • Dominant Types: Relatively varied, but dominated by Dragon if you don't bother 100%-ing the level
  • Recommended Types: Ice Pokémon work best
  • Level Unlocked: Capture Uxie, Mesprit, and Azelf (each from Zone 05-04), each with a single attack.
  • Conditional Pokémon:
    • Shaymin (Land Forme) - Beat Garchomp with your Pokédex at 60% completion or higher
    • Shaymin (Sky Forme) - Beat Shaymin's Land Forme in a single attack with a combo of 20 or higher

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Porygon-Z Normal 3/5 None Fighting Ghost
Gible Dragon 1/5 None Dragon, Ice, Fairy None
Gabite Dragon 2/5 None Dragon, Ice, Fairy None
Garchomp Dragon 3/5 Flinch Attack Dragon, Ice, Fairy None
Shaymin (Land Forme) Grass 2/5 None Fire, Ice, Bug, Flying, Poison None
Shaymin (Sky Forme) Grass 3/5 None Fire, Ice, Bug, Flying, Poison None

As a note, Shaymin is extremely difficult to beat, perhaps the most so in the game. Even at full health, I've had it completely one-hit kill me. The key to beating him is to begin a combo as quickly as possible - get a four-Pokémon (or more) Trozei ready (have two placed near each other, and two others nearby, but not near enough for a Trozei), then quickly set up the Trozei, then the Trozei Chance, and just keep it going for as long as you can. You HAVE to beat Shaymin in a single attack, pretty much, or except a swift and sudden death.


Zone 06: Pitch-Black Cavern



Sectional Flowchart






Zone 06 - Stage 01



  • Dominant Types: Poison and Bug
  • Recommended Types: One should be Psychic to work against the Poison Pokémon without a resistance problem against Bug. Do whatever you want against the Bugs, though; I used Regirock.
  • Level Unlocked: Beat the previous stage (Zone 05 - Stage 04).
  • Conditional Pokémon:
    • Arbok - Beat Ekans in a single attack
    • Scizor - Beat both Scyther and Pinsir each with single attacks and with combos of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Ekans Poison 1/5 None Psychic, Ground None
Arbok Poison 2/5 None Psychic, Ground None
Stunky Poison 1/5 None Psychic, Ground None
Scyther Bug 2/5 None Fire, Flying, Rock None
Pinsir Bug 2/5 None Fire, Flying, Rock None
Scizor Bug 3/5 None Fire, Flying, Rock None
Skuntank Poison 2/5 None Psychic, Ground None



Zone 06 - Stage 02



  • Dominant Types: Fire and Steel
  • Recommended Types: Ground by far
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Probopass - Beat Nosepass with a combo of 30+
    • Aggron - Beat Lairon in a single attack and a combo of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Nosepass Rock 2/5 None Ground, Water, Steel, Fighting, Grass None
Probopass Rock 3/5 None Ground, Water, Steel, Fighting, Grass None
Torkoal Fire 2/5 None Ground, Water, Rock None
Aron Steel 1/5 None Ground, Fighting, Fire Poison
Lairon Steel 2/5 None Ground, Fighting, Fire Poison
Aggron Steel 3/5 None Ground, Fighting, Fire Poison
Heatran Fire 4/5 None Ground, Water, Rock None



Zone 06 - Stage 03



  • Dominant Types: Ghost
  • Recommended Types: Ghost and Dark
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Gengar - Beat Haunter with a combo of 35+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Litwick Ghost 1/5 None Ghost, Dark Normal, Fighting
Gastly Ghost 1/5 None Ghost, Dark Normal, Fighting
Haunter Ghost 2/5 None Ghost, Dark Normal, Fighting
Gengar Ghost 3/5 None Ghost, Dark Normal, Fighting
Lampent Ghost 2/5 None Ghost, Dark Normal, Fighting
Chandelure Ghost 3/5 None Ghost, Dark Normal, Fighting



Zone 06 - Stage 04



  • Dominant Types: Ice, Grass, and Dark, all about even, although Dark is favored if you don't 100% the level
  • Recommended Types: A good Fire Pokémon and a good Fighting Pokémon ... although that will cause 100%-ing problems regarding the capture of Jynx unless you've already gotten the third Support Pokémon slot
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Jynx - Beat Smoochum in a single, Ice-type attack
    • Abomasnow - Beat Snover using a single, super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Smoochum Ice 1/5 None Fire, Fighting, Rock, Steel None
Jynx Ice 2/5 None Fire, Fighting, Rock, Steel None
Snover Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Abomasnow Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Pawniard Dark 1/5 None Fighting, Bug, Fairy Psychic
Bisharp Dark 2/5 None Fighting, Bug, Fairy Psychic
Darkrai Dark 4/5 Power of Five Fighting, Bug, Fairy Psychic



Zone 06 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Try to hit weaknesses. Especially since you'll need to do so to 100% the level.
  • Level Unlocked: Beat Darkrai (06-04) in a single attack.
  • Conditional Pokémon:
    • Bayleef - Beat Chikorita with a single, super-effective move
    • Meganium - Beat Bayleef with a single, super-effective move
    • Quilava - Beat Cyndaquil with a single, super-effective move
    • Typhlosion - Beat Quilava with a single, super-effective move
    • Croconaw - Beat Totodile with a single, super-effective move
    • Feraligatr - Beat Croconaw with a single, super-effective move

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Chikorita Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Bayleef Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Meganium Grass 3/5 True Strength Fire, Ice, Flying, Bug, Poison None
Cyndaquil Fire 1/5 None Water, Rock, Ground None
Quilava Fire 2/5 None Water, Rock, Ground None
Typhlosion Fire 3/5 True Strength Water, Rock, Ground None
Totodile Water 1/5 None Grass, Electric None
Croconaw Water 2/5 None Grass, Electric None
Feraligatr Water 3/5 True Strength Grass, Electric None



Zone 06 - Stage 06



  • Dominant Types: Steel and Fighting
  • Recommended Types: Anything that hits Steel or Fighting super-effectively, I suppose
  • Level Unlocked: Get A- or S-Rank in all other Zone 06 stages.
  • Conditional Pokémon:
    • Metagross - Beat Metang with a combo of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Beldum Steel 1/5 None Fire, Fighting, Ground Poison
Metang Steel 2/5 None Fire, Fighting, Ground Poison
Metagross Steel 3/5 None Fire, Fighting, Ground Poison
Machop Fighting 1/5 None Flying, Psychic, Fairy None
Makuhita Fighting 1/5 None Flying, Psychic, Fairy None
Hariyama Fighting 2/5 None Flying, Psychic, Fairy None
Deoxys Psychic 4/5 Flinch Attack Dark, Ghost, Bug None


Zone 07: Sacred Plains



Sectional Flowchart






Zone 07 - Stage 01



  • Dominant Types: Varied between Rock, Ground, and Dragon
  • Recommended Types: Water or Grass for the Rocks and Grounds, and Ice, Fairy, or Dragon for the Dragons. If you're fighting Keldeo, you'll be using a Grass, Rock, and Steel type, so you know.
  • Level Unlocked: Beat the previous stage (Zone 06 - Stage 04).
  • Conditional Pokémon:
    • Excadrill - Beat Drilbur with a single super-effective attack
    • Gigalith - Beat Boldore with a combo of 30+
    • Keldeo - Bring along all of Virizion, Cobalion, and Terrakion as your support party

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Drilbur Ground 1/5 None Water, Grass, Ice Electric
Excadrill Ground 3/5 None Water, Grass, Ice Electric
Roggenrola Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Boldore Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Gigalith Rock 3/5 None Water, Grass, Fighting, Steel, Ground None
Fraxure Dragon 2/5 None Dragon, Ice, Fairy None
Haxorus Dragon 3/5 None Dragon, Ice, Fairy None
Keldeo Water 3/5 Power of Six Grass, Electric None



Zone 07 - Stage 02



  • Dominant Types: Relatively even between Psychic, Steel, and Water
  • Recommended Types: Pretty much anything weakness-piercing; nothing specific here due to the lack of common weaknesses
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Klingklang - Beat Klink with a single, super-effective attack
    • Kingler - Beat Krabby with a single, super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Woobat Psychic 1/5 None Dark, Ghost, Bug None
Swoobat Psychic 2/5 None Dark, Ghost, Bug None
Klink Steel 1/5 None Fire, Fighting, Ground Poison
Klinklang Steel 3/5 None Fire, Fighting, Ground Poison
Krabby Water 1/5 None Grass, Electric None
Kingler Water 2/5 None Grass, Electric None
Cobalion Steel 4/5 None Fire, Fighting, Ground Poison



Zone 07 - Stage 03



  • Dominant Types: Varied, but 100%-ing the level will have a slight favoring of Dark, followed by Rock and Fighting
  • Recommended Types: Fairy and Ground together will wipe everyone here but Durant
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Mienshao - Beat Mienfoo with a single attack
    • Heatmor - Beat Durant with a single attack
    • Zweilous - Beat Deino with a single attack and a combo of 10+
    • Hydreigon - Beat Zweilous with a single attack and a combo of 25+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Mienfoo Fighting 1/5 None Psychic, Flying, Fairy None
Mienshao Fighting 2/5 None Psychic, Flying, Fairy None
Durant Bug 2/5 None Flying, Rock, Fire None
Heatmor Fire 2/5 None Rock, Water, Ground None
Archeops Rock 2/5 None Grass, Water, Ground, Fighting, Steel None
Deino Dark 1/5 None Fighting, Bug, Fairy Psychic
Zweilous Dark 2/5 None Fighting, Bug, Fairy Psychic
Hydreigon Dark 3/5 None Fighting, Bug, Fairy Psychic
Terrakion Rock 2/5 None Grass, Water, Ground, Fighting, Steel None



Zone 07 - Stage 04



  • Dominant Types: Grass and Bug
  • Recommended Types: Flying or Fire will take out everything super-effectively but Mr. Mime; a Bug will help beat him and the other Grass Pokémon
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Whimsicott - Beat Cottonee with a single attack
    • Lilligant - Beat Petilil with a single attack
    • Scolipede - Beat Whirlipede with a single attack and a combo of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Cottonee Grass 1/5 None Fire, Flying, Ice, Bug, Poison None
Whimsicott Grass 2/5 None Fire, Flying, Ice, Bug, Poison None
Petilil Grass 1/5 None Fire, Flying, Ice, Bug, Poison None
Lilligant Grass 2/5 None Fire, Flying, Ice, Bug, Poison None
Venipede Bug 1/5 None Flying, Rock, Fire None
Whirlipede Bug 2/5 None Flying, Rock, Fire None
Scolipede Bug 3/5 None Flying, Rock, Fire None
Mr. Mime Psychic 2/5 Builder Dark, Bug, Ghost None
Virizion Grass 4/5 None Fire, Flying, Ice, Bug, Poison None



Zone 07 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Just bring something to counter Tornadus and Thundurus each on your first playthrough; on your second, be sure to bring a good Ice Pokémon (i.e. Regice) since he'll hit Tornadus and Landorus super-effectively
  • Level Unlocked: Capture Keldeo (07-01) with a single attack.
  • Conditional Pokémon:
    • Landorus - Bring Thundurus and Tornadus as part of your support party, which means you'll have to play twice at least

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Tornadus Flying 4/5 True Strength Rock, Ice, Electric Ground
Thundurus Electric 4/5 True Strength Ground None
Landorus Ground 4/5 Brute Force Water, Ice, Grass Electric



Zone 07 - Stage 06



  • Dominant Types: Normal and Fire
  • Recommended Types: A good Fighting Pokémon, a good Water/Rock/Ground Pokémon, and a good Steel/Poison Pokémon. Meloetta, you'll probably have to beat without going super-effective. If you prefer, you can swap out the Steel/Poison Pokémon recommended for Azurill to fight Meloetta with something super-effective (preferably Dark, so it's not resisted by Normal or Fire).
  • Level Unlocked: Beat Landorus (07-05) in a single attack.
  • Conditional Pokémon:
    • Meloetta - Have your Pokédex at least 70% complete

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Cleffa Normal 1/5 None Fighting Ghost
Vulpix Fire 1/5 None Water, Rock, Ground None
Ninetales Fire 2/5 None Water, Rock, Ground None
Azurill Fairy 1/5 None Steel, Poison Dragon
Minccino Normal 1/5 None Fighting Ghost
Blissey Normal 3/5 Healer Fighting Ghost
Meloetta Psychic 3/5 Power of Six Dark, Bug, Ghost None


Zone 08: Distortion Island



Sectional Flowchart






Zone 08 - Stage 01



  • Dominant Types: Fairy, which is also even with Psychic in the daytime
  • Recommended Types: A Bug Pokémon and a Steel Pokémon, regardless of time of day
  • Level Unlocked: Beat the previous stage (Zone 07 - Stage 04).
  • Conditional Pokémon:
    • Espeon & Umbreon - Espeon will only be battled during the day per your 3DS clock (08:00 to 20:00, or 8:00 AM to 8:00 PM), and Umbreon will only be battled during the night per the same (20:00 to 08:00, or 8:00 PM to 8:00 AM).

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Togepi Fairy 1/5 None Steel, Poison Dragon
Togetic Fairy 2/5 None Steel, Poison Dragon
Chingling Psychic 1/5 None Dark, Ghost, Bug None
Chimecho Psychic 2/5 None Dark, Ghost, Bug None
Espeon Psychic 3/5 None Dark, Ghost, Bug None
Umbreon Dark 3/5 None Fighting, Bug, Fairy Psychic
Togekiss Fairy 3/5 None Steel, Poison Dragon



Zone 08 - Stage 02



  • Dominant Types: Electric, mostly, though Grass also appears
  • Recommended Types: Ground for the Electrics, then anything that hits Grass's weaknesses (except Flying, since Electric resists it).
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Electabuzz - Beat Elekid in a single hit
    • Electivire - Beat Electabuzz in a single hit

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Elekid Electric 1/5 None Ground None
Electabuzz Electric 2/5 None Ground None
Electivire Electric 3/5 None Ground None
Shroomish Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Breloom Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Magnemite Electric 1/5 None Ground None
Magneton Electric 2/5 None Ground None
Magnezone Electric 3/5 None Ground None



Zone 08 - Stage 03



  • Dominant Types: Almost even between Ground, Steel, and Water, with Ground winning slightly
  • Recommended Types: Grass to take care of the first five battles, and then Fighting or Ground, preferably (as it's not resisted by Water or Ground) to deal with the Steel Pokémon
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Mantine - Beat all of the Mantyke in a single attack; it'll be best to use a Scatter Attack
    • Vibrava - Beat every one of the Trapinch in a single attack; it'll be best to use a Scatter Attack
    • Flygon - Beat Vibrava with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Mantyke Water 1/5 None Grass, Electric None
Mantine Water 2/5 None Grass, Electric None
Trapinch Ground 1/5 None Grass, Water, Ice Electric
Vibrava Ground 2/5 None Grass, Water, Ice Electric
Flygon Ground 3/5 None Grass, Water, Ice Electric
Bronzong Steel 2/5 None Fire, Fighting, Ground Poison
Dialga Steel 5/5 None Fire, Fighting, Ground Poison
Palkia Water 5/5 None Grass, Electric None



Zone 08 - Stage 04



  • Dominant Types: Ghost, followed by Rock
  • Recommended Types: Ghost, Ground, and Fighting - that should take out them all super-effectively
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Spiritomb - Have a Ghost-type Support Pokémon
    • Rotom - Have an Electric-type Support Pokémon

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Sableye Dark 2/5 None Fighting, Bug, Fairy Psychic
Spiritomb Ghost 2/5 None Ghost, Dark Normal, Fighting
Rampardos Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Bastiodon Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Rotom Electric 2/5 Power of Five Ground None
Dusclops Ghost 2/5 None Ghost, Dark Normal, Fighting
Giratina Ghost 5/5 None Ghost, Dark Normal, Fighting



Zone 08 - Stage 05



  • Dominant Types: Rock
  • Recommended Types: Fighting
  • Level Unlocked: Beat Giratina (08-04) with a single strike.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Larvitar Rock 1/5 None Water, Ground, Steel, Fighting, Grass None
Pupitar Rock 2/5 None Water, Ground, Steel, Fighting, Grass None
Tyranitar Rock 3/5 None Water, Ground, Steel, Fighting, Grass None
Arceus Normal 5/5 Brute Force Fighting Ghost



Zone 08 - Stage 06



  • Dominant Types: Water
  • Recommended Types: Grass or Electric, clearly =P
  • Level Unlocked: Beat Arceus (08-05) with a single attack.
  • Conditional Pokémon:
    • Phione - Bring Manaphy as part of your Support Party (which means you'll have to play through twice)

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Seel Water 1/5 None Grass, Electric None
Shellder Water 1/5 None Grass, Electric None
Wailmer Water 1/5 None Grass, Electric None
Wailord Water 2/5 None Grass, Electric None
Manaphy Water 3/5 None Grass, Electric None
Phione Water 2/5 None Grass, Electric None


Zone 09: Dragon Hill



Sectional Flowchart






Zone 09 - Stage 01



  • Dominant Types: Varied evenly between Bug, Grass, Poison, and Normal
  • Recommended Types: Flying or Fire for the Bugs and Grasses, Psychic for the Poisons (since Bug resists Ground), and Fighting for the Normals, obviously
  • Level Unlocked: Beat the previous stage (Zone 08 - Stage 04).
  • Conditional Pokémon:
    • Garbodor - Beat Trubbish with a combo of 30+
    • Audino - Beat Bouffalant with a single, Normal-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Swadloon Bug 2/5 None Fire, Flying, Rock None
Leavanny Bug 3/5 None Fire, Flying, Rock None
Ferroseed Grass 1/5 None Fire, Flying, Bug, Poison, Ice None
Trubbish Poison 1/5 None Psychic, Ground None
Garbodor Poison 2/5 None Psychic, Ground None
Bouffalant Normal 2/5 None Fighting Ghost
Audino Normal 1/5 None Fighting Ghost
Ferrothorn Grass 3/5 None Fire, Flying, Bug, Poison, Ice None



Zone 09 - Stage 02



  • Dominant Types: Water, followed by Ghost
  • Recommended Types: A Grass or Electric Pokémon for the Water Poké's, then a Ghost or Dark one for the remainder
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Cofagrigus - Beat all of the Yamask in a single attack; a super-effective Scatter Attack ought to work well enough

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Horsea Water 1/5 None Grass, Electric None
Seadra Water 2/5 None Grass, Electric None
Swanna Water 2/5 None Grass, Electric None
Yamask Ghost 1/5 None Ghost, Dark Normal, Fighting
Cofagrigus Ghost 2/5 None Ghost, Dark Normal, Fighting
Sigilyph Psychic 2/5 None Ghost, Dark, Bug None
Kingdra Water 3/5 None Grass, Electric None



Zone 09 - Stage 03



  • Dominant Types: Electric and Ground, albeit slightly
  • Recommended Types: Ice will take out the Ground and Dragon Pokémon with ease; Ground for the Electric Pokémon; and then Ghost/Dark/Bug for the Psychics
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Stunfisk - Beat Emolga with a single attack and a 30+ combo
    • Golurk - Beat Golett in a single attack
    • Reuniclus - Beat Gothitelle with a single strike, and while Solosis and Duosion are Support Pokémon
    • White Kyurem - Bring the regular Kyurem (09-05) along as a Support Pokémon

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Emolga Electric 1/5 None Ground None
Stunfisk Ground 2/5 None Water, Ice, Grass Electric
Golett Ground 1/5 None Water, Ice, Grass Electric
Golurk Ground 2/5 None Water, Ice, Grass Electric
Gothitelle Psychic 3/5 None Ghost, Dark, Bug None
Reuniclus Psychic 3/5 Power of Six Ghost, Dark, Bug None
Eelektrik Electric 2/5 None Ground None
Eelektross Electric 3/5 None Ground None
Reshiram Dragon 5/5 None Dragon, Ice, Fairy None
White Kyurem Dragon 5/5 Flinch Attack Dragon, Ice, Fairy None



Zone 09 - Stage 04



  • Dominant Types: It's pretty even between Ice, Dragon, and Dark
  • Recommended Types: Fighting (Dark and Ice Pokémon) and Fairy (Fighting and Dragon Pokémon)
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Zoroark - Beat all of the Zorua in a single attack
    • Vanillish - Beat all of the Vanillite in a single attack
    • Vanilluze - Beat all of the Vanillish in a single attack
    • Black Kyurem - Bring the regular Kyurem (09-05) along as a Support Pokémon

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Zorua Dark 1/5 None Fighting, Bug, Fairy Psychic
Zoroark Dark 3/5 Flinch Attack Fighting, Bug, Fairy Psychic
Vanillite Ice 1/5 None Fighting, Fire, Rock, Steel None
Vanillish Ice 2/5 None Fighting, Fire, Rock, Steel None
Vanilluxe Ice 3/5 None Fighting, Fire, Rock, Steel None
Conkeldurr Fighting 3/5 None Fairy, Psychic, Flying None
Zekrom Dragon 5/5 None Dragon, Ice, Fairy None
Black Kyurem Dragon 5/5 True Strength Dragon, Ice, Fairy None



Zone 09 - Stage 05



  • Dominant Types: Poison
  • Recommended Types: Ground or Psychic for the Zubat evolutionary chain, then Dragon, Ice, or Fairy for Kyurem
  • Level Unlocked: Beat both Reshiram (09-03) and Zekrom (09-04) each with a single attack.
  • Conditional Pokémon:
    • Crobat - Beat all of the Golbat in a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Zubat Poison 1/5 None Ground, Psychic None
Golbat Poison 2/5 None Ground, Psychic None
Crobat Poison 3/5 None Ground, Psychic None
Kyurem Dragon 5/5 Power of Five Dragon, Ice, Fairy None



Zone 09 - Stage 06



  • Dominant Types: Bug and Fire
  • Recommended Types: Rock for the Bug and Fire types, and Ghost for Victini
  • Level Unlocked: Get both White Kyurem (09-03) and Black Kyurem (09-04).
  • Conditional Pokémon:
    • Genesect - Have your Pokédex over 80% complete

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Ponyta Fire 1/5 None Water, Rock, Ground None
Rapidash Fire 2/5 None Water, Rock, Ground None
Larvesta Bug 1/5 None Rock, Fire, Flying None
Volcarona Bug 3/5 None Rock, Fire, Flying None
Victini Psychic 3/5 Power of Six Dark, Ghost, Bug None
Genesect Bug 4/5 True Strength Rock, Fire, Flying None


Zone 10: Mountain of Order



Sectional Flowchart






Zone 10 - Stage 01



  • Dominant Types: Normal and Fairy
  • Recommended Types: Fighting for the Normals, Poison for the Fairies (as Steel is resisted by Water), and Grass or Electric for the Waters
  • Level Unlocked: Beat the previous stage (Zone 09 - Stage 04).
  • Conditional Pokémon:
    • Kangaskhan - Beat Furfrou with a combo of 30+ and with a single strike
    • Clefable - Beat Clefairy with a single, Fairy-type hit

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Furfrou Normal 2/5 None Fighting Ghost
Kangaskhan Normal 2/5 None Fighting Ghost
Slurpuff Fairy 2/5 None Steel, Poison Dragon
Aromatisse Fairy 2/5 None Steel, Poison Dragon
Dewgong Water 2/5 None Grass, Electric None
Cloyster Water 2/5 None Grass, Electric None
Clefairy Fairy 2/5 None Steel, Poison Dragon
Clefable Fairy 2/5 None Steel, Poison Dragon
Snorlax Normal 3/5 None Fighting Ghost



Zone 10 - Stage 02



  • Dominant Types: Fire and Psychic
  • Recommended Types: Dark or Ghost for the Psychics and Ghosts, and Water, Rock, or Ground (doesn't really matter which) for the Fire Pokémon
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Male Meowstic ("") - Bring the female Meowstic ("") as a support
    • Gourgeist - Beat Pumpkaboo with a combo of 30+ and with a single attack
    • Arcanine - Bring Growlithe as a support (12-03)
    • Female Pyroar ("") - Bring the male Pyroar ("") as a support

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Meowstic Psychic 2/5 None Dark, Ghost, Bug None
Meowstic Psychic 1/5 None Dark, Ghost, Bug None
Pumpkaboo Ghost 1/5 None Dark, Ghost Normal, Fighting
Gourgeist Ghost 2/5 None Dark, Ghost Normal, Fighting
Talonflame Fire 3/5 None Water, Rock, Ground None
Arcanine Fire 2/5 None Water, Rock, Ground None
Pyroar Fire 2/5 None Water, Rock, Ground None
Pyroar Fire 2/5 None Water, Rock, Ground None
Alakazam Psychic 3/5 None Dark, Ghost, Bug None



Zone 10 - Stage 03



  • Dominant Types: Rock and Poison
  • Recommended Types: Ground takes care of the Poison and Rock, and then Fighting and Steel takes care of the Rock and Ice
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Dragalge - Beat Skrelp with a single, super-effective hit
    • Aurorus - Have Amaura along as support (meaning you'll need to play this twice)

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Bergmite Ice 1/5 None Fire, Rock, Steel, Fighting None
Skrelp Poison 1/5 None Ground, Psychic None
Dragalge Poison 2/5 None Ground, Psychic None
Graveler Rock 2/5 None Ground, Water, Grass, Fighting, Steel None
Golem Rock 3/5 None Ground, Water, Grass, Fighting, Steel None
Weezing Poison 2/5 None Ground, Psychic None
Amaura Rock 1/5 None Ground, Water, Grass, Fighting, Steel None
Aurorus Rock 2/5 None Ground, Water, Grass, Fighting, Steel None
Avalugg Ice 1/5 True Strength Fire, Rock, Steel, Fighting None



Zone 10 - Stage 04



  • Dominant Types: Dark and Dragon
  • Recommended Types: Honestly, it's best just to bring one or two Healer Pokémon and a strong Fairy type like Sylveon - you'll find most of the Pokémon here to be weak to Fairy, and the Pokémon here are rather difficult to beat (three legends in a row), so healing is nice
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Noivern - Have Noibat as a Support Pokémon and beat Hawlucha in a single hit
    • Goodra - Beat Sliggoo with a combo above 30 and with a single strike

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Inkay Dark 1/5 None Fighting, Bug, Fairy Psychic
Malamar Dark 2/5 None Fighting, Bug, Fairy Psychic
Hawlucha Fighting 2/5 None Psychic, Flying, Fairy None
Noivern Flying 2/5 None Rock, Ice, Electric Ground
Sliggoo Dragon 2/5 None Dragon, Ice, Fairy None
Goodra Dragon 2/5 None Dragon, Ice, Fairy None
Xerneas Fairy 5/5 Power of Five Poison, Steel Dragon
Yveltal Dark 5/5 Power of Five Fighting, Bug, Fairy Psychic
Zygarde Dragon 5/5 Power of Five Dragon, Ice, Fairy None



Zone 10 - Stage 05



  • Dominant Types: Flying
  • Recommended Types: A Rock type will take out all but Zapdos, for whom a Ground type suffices
  • Level Unlocked: Get A- or S-Rank in Zones 10-01, 10-02, 10-03, and 10-04.
  • Conditional Pokémon:
    • Pidgeotto - Beat Pidgey in one hit
    • Pidgeot - Beat Pigeotto in one hit and with a 30+ combo
    • Staravia - Beat Starly in one hit
    • Staraptor - Beat Staravia in one hit and with a 30+ combo
    • Zapdos - Beat Articuno in a single hit
    • Moltres - Beat Zapdos in a single hit

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Pidgey Flying 1/5 None Rock, Ice, Electric Ground
Pidgeotto Flying 2/5 None Rock, Ice, Electric Ground
Pidgeot Flying 3/5 None Rock, Ice, Electric Ground
Starly Flying 1/5 None Rock, Ice, Electric Ground
Staravia Flying 2/5 None Rock, Ice, Electric Ground
Staraptor Flying 3/5 None Rock, Ice, Electric Ground
Articuno Ice 4/5 Power of Six Rock, Fighting, Steel, Fire None
Zapdos Electric 4/5 Power of Six Ground None
Moltres Fire 4/5 Power of Six Rock, Water, Ground None



Zone 10 - Stage 06



  • Dominant Types: Psychic
  • Recommended Types: Dark, Ghost, and/or Bug
  • Level Unlocked: Capture Articuno, Zapdos, and Moltres, each being in 10-05.
  • Conditional Pokémon:
    • Mewtwo - Have Mew as a Support Pokémon (that is, play the level twice and come back with Mew)

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Slowpoke Psychic 1/5 None Dark, Ghost, Bug None
Slowbro Psychic 2/5 None Dark, Ghost, Bug None
Slowking Psychic 3/5 None Dark, Ghost, Bug None
Mew Psychic 3/5 Power of Six Dark, Ghost, Bug None
Mewtwo Psychic 5/5 Power of Six Dark, Ghost, Bug None


Zone 11: Safari Jungle



Sectional Flowchart













Some General Info



The Safari Jungle is one of the most unique areas in the game. Firstly, it only has three stages, and they are not unlocked via Zone 10. Rather, you'll get one stage from beating Zone 03-04, another from Zone 06-04, and another from beating the game in Zone 10-04. Each stage increases significantly in difficulty, but that's not where the uniquity lies. Rather, different Pokémon can be found in each stage, depending on the day of the week per your 3DS's internal clock! Thus, that's why the stages in this section are divided by day: for each day, you'll find different Pokémon in stage, meaning it's going to take you at least a week to finish the Pokédex. ;)



Zone 11 - Stage 01 - Sunday



  • Dominant Types: Bug
  • Recommended Types: Fire, Flying, or Rock
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-Y - Beat Cascoon with a high score and combo
    • Masquerain - Beat Surskit with a single, Flying-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Paras Bug 1/5 None Fire, Flying, Rock None
Ledyba Bug 1/5 None Fire, Flying, Rock None
Wurmple Bug 1/5 None Fire, Flying, Rock None
Cascoon Bug 1/5 None Fire, Flying, Rock None
Unown-Y Psychic 1/5 None Dark, Ghost, Bug None
Surskit Bug 1/5 None Fire, Flying, Rock None
Masquerain Bug 2/5 None Fire, Flying, Rock None
Kricketot Bug 1/5 None Fire, Flying, Rock None
Sewaddle Bug 1/5 None Fire, Flying, Rock None
Karrablast Bug 1/5 None Fire, Flying, Rock None
Dwebble Bug 1/5 None Fire, Flying, Rock None
Crustle Bug 2/5 True Strength Fire, Flying, Rock None



Zone 11 - Stage 02 - Sunday



  • Dominant Types: Bug
  • Recommended Types: Fire, Flying, Rock
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Metapod - Beat Caterpie with a high score and combo
    • Butterfree - Beat Metapod with a high score and combo
    • Unown-Z - Beat Dustox with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Parasect Bug 2/5 None Fire, Flying, Rock None
Ledian Bug 2/5 None Fire, Flying, Rock None
Spinarak Bug 1/5 None Fire, Flying, Rock None
Caterpie Bug 1/5 None Fire, Flying, Rock None
Metapod Bug 1/5 None Fire, Flying, Rock None
Butterfree Bug 2/5 None Fire, Flying, Rock None
Silcoon Bug 1/5 None Fire, Flying, Rock None
Dustox Bug 2/5 None Fire, Flying, Rock None
Unown-Z Psychic 1/5 None Dark, Ghost, Bug None
Kricketune Bug 2/5 None Fire, Flying, Rock None
Mothim Bug 2/5 None Fire, Flying, Rock None
Combee Bug 1/5 None Fire, Flying, Rock None
Escavalier Bug 2/5 None Fire, Flying, Rock None
Vespiquen Bug 2/5 None Fire, Flying, Rock None



Zone 11 - Stage 03 - Sunday



  • Dominant Types: Bug
  • Recommended Types: Fire, Rock, Flying...
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-! - Beat Beautifly with a high score and combo
    • Unown-? - Beat Illumise with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Beedrill Bug 2/5 None Fire, Flying, Rock None
Ariados Bug 2/5 None Fire, Flying, Rock None
Shuckle Bug 1/5 None Fire, Flying, Rock None
Beautifly Bug 2/5 None Fire, Flying, Rock None
Unown-! Psychic 1/5 None Dark, Ghost, Bug None
Volbeat Bug 1/5 None Fire, Flying, Rock None
Illumise Bug 1/5 None Fire, Flying, Rock None
Unown-? Psychic 1/5 None Dark, Ghost, Bug None
Joltik Bug 1/5 None Fire, Flying, Rock None
Shelmet Bug 1/5 None Fire, Flying, Rock None
Accelgor Bug 2/5 None Fire, Flying, Rock None
Galvantula Bug 2/5 None Fire, Flying, Rock None



Zone 11 - Stage 01 - Monday



  • Dominant Types: Normal
  • Recommended Types: Fighting
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Castform - Beat Stantler with a Fighting-type attack
    • Unown-A - Beat Numel with a super-effective attack
    • Slaking - Beat Vigoroth with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Rattata Normal 1/5 None Fighting Ghost
Dunsparce Normal 1/5 None Fighting Ghost
Stantler Normal 1/5 None Fighting Ghost
Castform Normal 1/5 None Fighting Ghost
Numel Fire 1/5 None Water, Rock, Ground None
Unown-A Psychic 1/5 None Dark, Ghost, Bug None
Bidoof Normal 1/5 None Fighting Ghost
Bunerary Normal 1/5 None Fighting Ghost
Glameow Normal 1/5 None Fighting Ghost
Slakoth Normal 1/5 None Fighting Ghost
Vigoroth Normal 2/5 None Fighting Ghost
Slaking Normal 3/5 True Strength Fighting Ghost



Zone 11 - Stage 02 - Monday



  • Dominant Types: Normal
  • Recommended Types: Fighting
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Ursaring - Beat Teddiursa with a single, high-combo attack
    • Unown-B - Beat Simisear with a high combo and score

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Raticate Normal 2/5 None Fighting Ghost
Magmar Fire 2/5 None Water, Rock, Ground None
Aipom Normal 1/5 None Fighting Ghost
Teddiursa Normal 1/5 None Fighting Ghost
Ursaring Normal 2/5 None Fighting Ghost
Slugma Fire 1/5 None Water, Rock, Ground None
Smeargle Normal 1/5 None Fighting Ghost
Miltank Normal 2/5 None Fighting Ghost
Simisear Fire 2/5 None Water, Rock, Ground None
Unown-B Psychic 1/5 None Dark, Ghost, Bug None
Bibarel Normal 2/5 None Fighting Ghost
Lopunny Normal 2/5 None Fighting Ghost
Machoke Fighting 2/5 None Flying, Psychic, Fairy None
Machamp Fighting 3/5 Power of Six Flying, Psychic, Fairy None



Zone 11 - Stage 03 - Monday



  • Dominant Types: Normal
  • Recommended Types: Fighting, Water, and Fairy
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-C - Beat Zangoose with a high combo and score
    • Unown-D - Beat Camerupt with a high combo and score

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Magcargo Fire 2/5 None Water, Rock, Ground None
Spinda Normal 1/5 None Fighting Ghost
Zangoose Normal 2/5 None Fighting Ghost
Unown-C Psychic 1/5 None Dark, Ghost, Bug None
Kecleon Normal 2/5 None Fighting Ghost
Purugly Normal 2/5 None Fighting Ghost
Munchlax Normal 1/5 None Fighting Ghost
Camerupt Fire 2/5 None Water, Rock, Ground None
Unown-D Psychic 1/5 None Dark, Ghost, Bug None
Cinccino Normal 2/5 None Fighting Ghost
Diggersby Ground 2/5 None Water, Grass, Ice Electric
Throh Fighting 2/5 Flinch Attack Flying, Psychic, Fairy None
Sawk Fighting 2/5 Flinch Attack Flying, Psychic, Fairy None



Zone 11 - Stage 01 - Tuesday



  • Dominant Types: Ground and Grass
  • Recommended Types: Ice
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-E - Beat Houndour with a high combo and score

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Sandshrew Ground 1/5 None Ice, Grass, Water Electric
Diglett Ground 1/5 None Ice, Grass, Water Electric
Dugtrio Ground 2/5 None Ice, Grass, Water Electric
Hoppip Grass 1/5 None Ice, Fire, Flying, Bug, Poison None
Bellsprout Grass 1/5 None Ice, Fire, Flying, Bug, Poison None
Cubone Ground 1/5 None Ice, Grass, Water Electric
Houndour Dark 1/5 None Bug, Fighting, Fairy Psychic
Unown-E Psychic 1/5 None Bug, Ghost, Dark None
Barboach Ground 1/5 None Ice, Grass, Water Electric
Sandile Ground 1/5 None Ice, Grass, Water Electric
Foongus Grass 1/5 None Ice, Fire, Flying, Bug, Poison None
Tangela Grass 1/5 None Ice, Fire, Flying, Bug, Poison None
Tangrowth Grass 3/5 None Ice, Fire, Flying, Bug, Poison None



Zone 11 - Stage 02 - Tuesday



  • Dominant Types: Grass and Ground
  • Recommended Types: Ice
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Bellossom - Have Gloom in your Support Party
    • Unown-F - Beat Simisage with a high combo and score
    • Unown-G - Beat Mightyena with a high combo and score

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Sandslash Ground 2/5 None Ice, Grass, Water Electric
Weepinbell Grass 2/5 None Ice, Fire, Flying, Bug, Poison None
Bellossom Grass 3/5 None Ice, Fire, Flying, Bug, Poison None
Skiploom Grass 2/5 None Ice, Fire, Flying, Bug, Poison None
Simisage Grass 2/5 None Ice, Fire, Flying, Bug, Poison None
Unown-F Psychic 1/5 None Bug, Ghost, Dark None
Poochyena Dark 1/5 None Bug, Fighting, Fairy Psychic
Mightyena Dark 2/5 None Bug, Fighting, Fairy Psychic
Unown-G Psychic 1/5 None Bug, Ghost, Dark None
Cacnea Grass 1/5 None Ice, Fire, Flying, Bug, Poison None
Whiscash Ground 2/5 None Ice, Grass, Water Electric
Baltoy Ground 1/5 None Ice, Grass, Water Electric
Hippopotas Ground 1/5 None Ice, Grass, Water Electric
Krookodile Ground 3/5 None Ice, Grass, Water Electric



Zone 11 - Stage 03 - Tuesday



  • Dominant Types: Almost even between Ground, Dark, and Grass
  • Recommended Types: Ice and Fighting
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-H - Beat Amoonguss with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Marowak Ground 2/5 None Ice, Grass, Water Electric
Jumpluff Grass 3/5 None Ice, Fire, Flying, Bug, Poison None
Houndoom Dark 2/5 None Bug, Fighting, Fairy Psychic
Victreebel Grass 3/5 None Ice, Fire, Flying, Bug, Poison None
Claydol Ground 2/5 None Ice, Grass, Water Electric
Hippowdon Ground 2/5 None Ice, Grass, Water Electric
Leafeon Grass 3/5 None Ice, Fire, Flying, Bug, Poison None
Liepard Dark 2/5 None Bug, Fighting, Fairy Psychic
Amoonguss Grass 2/5 None Ice, Fire, Flying, Bug, Poison None
Unown-H Psychic 1/5 None Bug, Ghost, Dark None
Vullaby Dark 2/5 None Bug, Fighting, Fairy Psychic
Mandibuzz Dark 2/5 None Bug, Fighting, Fairy Psychic



Zone 11 - Stage 01 - Wednesday



  • Dominant Types: Water
  • Recommended Types: Grass or Electric
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-I - Beat Misdreavus with a high score and combo
    • Unown-J - Beat Shuppet with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Goldeen Water 1/5 None Grass, Electric None
Seaking Water 2/5 None Grass, Electric None
Misdreavus Ghost 1/5 None Dark, Ghost Normal, Fighting
Unown-I Psychic 1/5 None Bug, Ghost, Dark None
Luvdisc Water 1/5 None Grass, Electric None
Corphish Water 1/5 None Grass, Electric None
Feebas Water 1/5 None Grass, Electric None
Buizel Water 1/5 None Grass, Electric None
Shuppet Ghost 1/5 None Dark, Ghost Normal, Fighting
Unown-J Psychic 1/5 None Bug, Ghost, Dark None
Clamperl Water 1/5 None Grass, Electric None
Clauncher Water 1/5 None Grass, Electric None
Banette Ghost 2/5 None Dark, Ghost Normal, Fighting



Zone 11 - Stage 02 - Wednesday



  • Dominant Types: Water
  • Recommended Types: Grass or Electric
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-K - Beat Duskull with a high score and combo
    • Alomomola - Beat Palpitoad with a Water-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Qwilfish Water 2/5 None Grass, Electric None
Corsola Water 1/5 None Grass, Electric None
Crawdaunt Water 2/5 None Grass, Electric None
Duskull Ghost 1/5 None Dark, Ghost Normal, Fighting
Unown-K Psychic 1/5 None Bug, Ghost, Dark None
Huntail Water 2/5 None Grass, Electric None
Simipour Water 2/5 None Grass, Electric None
Palpitoad Water 2/5 None Grass, Electric None
Alomomola Water 2/5 None Grass, Electric None
Clawitzer Water 2/5 None Grass, Electric None
Lapras Water 2/5 None Grass, Electric None



Zone 11 - Stage 03 - Wednesday



  • Dominant Types: Water
  • Recommended Types: Grass and Electric
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-L - Beat Drifblim with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Politoed Water 3/5 None Grass, Electric None
Remoraid Water 1/5 None Grass, Electric None
Octillery Water 2/5 None Grass, Electric None
Gorebyss Water 2/5 None Grass, Electric None
Driblim Ghost 2/5 None Dark, Ghost Normal, Fighting
Unown-L Psychic 1/5 None Bug, Ghost, Dark None
Seismitoad Water 3/5 None Grass, Electric None
Tirtouga Water 1/5 None Grass, Electric None
Phantump Ghost 1/5 None Dark, Ghost Normal, Fighting
Trevenant Ghost 2/5 True Strength Dark, Ghost Normal, Fighting
Milotic Water 2/5 None Grass, Electric None



Zone 11 - Stage 01 - Thursday



  • Dominant Types: Psychic
  • Recommended Types: Bug
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-M - Beat Abra with a high combo and score

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Sunkern Grass 1/5 None Bug, Fire, Ice, Flying, Poison None
Lotad Grass 2/5 None Bug, Fire, Ice, Flying, Poison None
Burmy Bug 1/5 None Fire, Flying, Rock None
Abra Psychic 1/5 None Bug, Ghost, Dark None
Unown-M Psychic 1/5 None Bug, Ghost, Dark None
Drowzee Psychic 1/5 None Bug, Ghost, Dark None
Omanyte Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Kabuto Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Spoink Psychic 1/5 None Bug, Ghost, Dark None
Munna Psychic 1/5 None Bug, Ghost, Dark None
Ludicolo Grass 3/5 None Bug, Fire, Ice, Flying, Poison None



Zone 11 - Stage 02 - Thursday



  • Dominant Types: Psychic and Rock
  • Recommended Types: Bug and something to hit the Rock-types
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-N - Beat Hypno with a high score and combo
    • Cradily - Beat Lileep with a high score and combo
    • Unown-O - Beat Musharna with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Sunflora Grass 2/5 None Bug, Fire, Ice, Flying, Poison None
Lombre Grass 2/5 None Bug, Fire, Ice, Flying, Poison None
Wormadam Bug 2/5 None Fire, Flying, Rock None
Geodude Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Hypno Psychic 2/5 None Bug, Ghost, Dark None
Unown-N Psychic 1/5 None Bug, Ghost, Dark None
Bonsly Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Grumpig Psychic 2/5 None Bug, Ghost, Dark None
Lileep Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Cradily Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Musharna Psychic 2/5 None Bug, Ghost, Dark None
Unown-O Psychic 1/5 None Bug, Ghost, Dark None
Kabutops Rock 2/5 None Water, Grass, Fighting, Steel, Ground None



Zone 11 - Stage 03 - Thursday



  • Dominant Types: Psychic and Rock
  • Recommended Types: Ghost/Dark and something to hit Steel
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-R - Beat Kadabra with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Onix Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Kadabra Psychic 2/5 None Bug, Ghost, Dark None
Unown-P Psychic 1/5 None Bug, Ghost, Dark None
Steelix Steel 3/5 None Fighting, Fire, Ground Poison
Relicanth Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Sudowoodo Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Elgyem Psychic 1/5 None Bug, Ghost, Dark None
Beheeyem Psychic 2/5 None Bug, Ghost, Dark None
Omastar Rock 2/5 None Water, Grass, Fighting, Steel, Ground None
Carbink Rock 1/5 None Water, Grass, Fighting, Steel, Ground None
Skarmory Steel 2/5 None Fighting, Fire, Ground Poison



Zone 11 - Stage 01 - Friday



  • Dominant Types: About even between Electric, Ice, Poison, and Psychic
  • Recommended Types: Ground
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-Q - Beat Koffing with a high score and combo
    • Unown-R - Beat Minun with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Grimer Poison 1/5 None Psychic, Ground None
Koffing Poison 1/5 None Psychic, Ground None
Unown-Q Psychic 1/5 None Bug, Ghost, Dark None
Chinchou Electric 1/5 None Ground None
Mareep Electric 1/5 None Ground None
Swinub Ice 1/5 None Fire, Fighting, Rock, Steel None
Plusle Electric 1/5 None Ground None
Minun Electric 1/5 None Ground None
Unown-R Psychic 1/5 None Bug, Ghost, Dark None
Gulpin Poison 1/5 None Psychic, Ground None
Shinx Electric 1/5 None Ground None
Cubchoo Ice 1/5 None Fire, Fighting, Rock, Steel None
Beartic Ice 2/5 True Strength Fire, Fighting, Rock, Steel None



Zone 11 - Stage 02 - Friday



  • Dominant Types: Electric and Poison
  • Recommended Types: Ground
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Glaceon - Bring Eevee along as part of your Support Party
    • Unown-S - Beat Croagunk with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Muk Poison 2/5 None Psychic, Ground None
Voltorb Electric 1/5 None Ground None
Tyanmo Electric 1/5 None Ground None
Piloswine Ice 2/5 None Fire, Fighting, Rock, Steel None
Swalot Poison 2/5 None Psychic, Ground None
Snorunt Ice 1/5 None Fire, Fighting, Rock, Steel None
Luxio Electric 2/5 None Ground None
Pachirisu Electric 1/5 None Ground None
Glaceon Ice 3/5 None Fire, Fighting, Rock, Steel None
Croagunk Poison 1/5 None Psychic, Ground None
Unown-S Psychic 1/5 None Bug, Ghost, Dark None
Nidoqueen Poison 3/5 True Strength Psychic, Ground None
Nidoking Poison 3/5 Brute Force Psychic, Ground None



Zone 11 - Stage 03 - Friday



  • Dominant Types: Almost even between Electric, Poison, and Ice, with Electric slightly winning
  • Recommended Types: Ground, something for Psychic, and something for Ice
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-T - Beat Seviper with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Electrode Electric 2/5 Flinch Attack Ground None
Lanturn Electric 2/5 None Ground None
Flaaffy Electric 2/5 None Ground None
Delibird Ice 1/5 None Fire, Fighting, Rock, Steel None
Seviper Poison 2/5 None Psychic, Ground None
Unown-T Psychic 1/5 None Bug, Ghost, Dark None
Glalie Ice 2/5 None Fire, Fighting, Rock, Steel None
Luxray Electric 3/5 None Ground None
Toxicroak Poison 2/5 None Psychic, Ground None
Froslass Ice 2/5 None Fire, Fighting, Rock, Steel None
Ampharos Electric 3/5 Flinch Attack Ground None



Zone 11 - Stage 01 - Saturday



  • Dominant Types: Flying and Normal
  • Recommended Types: Electric and/or Fighting
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-U - Beat Marill with a high combo and score

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Spearow Flying 1/5 None Ice, Electric, Rock Ground
Hoothoot Flying 1/5 None Ice, Electric, Rock Ground
Lillipup Normal 1/5 None Fighting Ghost
Patrat Normal 1/5 None Fighting Ghost
Watchog Normal 2/5 None Fighting Ghost
Poliwag Water 1/5 None Electric, Grass None
Marill Fairy 1/5 None Steel, Poison Dragon
Unown-U Psychic 1/5 None Bug, Ghost, Dark None
Wingull Flying 1/5 None Ice, Electric, Rock Ground
Pidove Flying 1/5 None Ice, Electric, Rock Ground
Granbull Fairy 2/5 None Steel, Poison Dragon



Zone 11 - Stage 02 - Saturday



  • Dominant Types: Flying
  • Recommended Types: Electric
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:
    • Unown-V - Beat Snubbull with a high score and combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Fearow Flying 1/5 None Ice, Electric, Rock Ground
Doduo Flying 1/5 None Ice, Electric, Rock Ground
Noctowl Flying 2/5 None Ice, Electric, Rock Ground
Unfezant Flying 2/5 None Ice, Electric, Rock Ground
Poliwhirl Water 2/5 None Grass, Electric None
Wooper Water 1/5 None Grass, Electric None
Snubbull Fairy 1/5 None Steel, Poison Dragon
Unown-V Psychic 1/5 None Bug, Ghost, Dark None
Herdier Normal 2/5 None Fighting Ghost
Rufflet Flying 1/5 None Ice, Electric, Rock Ground
Braviary Flying 2/5 None Ice, Electric, Rock Ground



Zone 11 - Stage 03 - Saturday



  • Dominant Types:
  • Recommended Types:
  • Level Unlocked: See the section Some General Info.
  • Conditional Pokémon:

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Dodrio Flying 2/5 None Ice, Electric, Rock Ground
Pelipper Flying 2/5 None Ice, Electric, Rock Ground
Unown-W Psychic 1/5 None Bug, Ghost, Dark None
Cherrim Grass 2/5 None Ice, Fire, Flying, Poison, Bug None
Poliwrath Water 2/5 None Grass, Electric None
Quagsire Water 1/5 None Grass, Electric None
Azumarill Fairy 1/5 None Steel, Poison Dragon
Unown-X Psychic 1/5 None Bug, Ghost, Dark None
Stoutland Normal 3/5 None Fighting Ghost
Swablu Flying 1/5 None Ice, Electric, Rock Ground
Chatot Flying 1/5 None Ice, Electric, Rock Ground
Altaria Flying 2/5 None Ice, Electric, Rock Ground


Zone 12: Island of Haste



Sectional Flowchart



On a general note, the Island of Haste is unlocked in the post-game. Nothing much is special about it, except that everything is at double speed, making things quite a bit more difficult than you'd think! If you're having trouble, it would be very wise to just fill your party with Healers.




Zone 12 - Stage 01



  • Dominant Types: Water
  • Recommended Types: Grass and Electric; Ho-Oh will suffice to beat Celebi when you come later for that
  • Level Unlocked: Beat the previous stage (Zone 10 - Stage 04).
  • Conditional Pokémon:
    • Celebi - Come with both Ho-Oh and Lugia in your Support Party

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Magikarp Water 1/5 None Grass, Electric None
Shellos (West Sea Forme) Water 1/5 None Grass, Electric None
Staryu Water 1/5 None Grass, Electric None
Starmie Water 2/5 None Grass, Electric None
Gyarados Water 3/5 True Strength Grass, Electric None
Celebi Psychic 3/5 Power of Six Dark, Ghost, Bug None



Zone 12 - Stage 02



  • Dominant Types: Electric
  • Recommended Types: Ground
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Blitzle Electric 1/5 None Ground None
Zebstrika Electric 2/5 None Ground None
Electrike Electric 1/5 None Ground None
Manectric Electric 2/5 None Ground None
Tauros Normal 2/5 None Fighting Ghost
Raikou Electric 4/5 Power of Five Ground None



Zone 12 - Stage 03



  • Dominant Types: Fire, but only slightly
  • Recommended Types: Rock takes care of the Fire Pokémon in addition to Fletchling, and Ice beats out the Grasses and Fletchling (again)
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Growlithe Fire 1/5 None Water, Rock, Ground None
Deerling Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Sawsbuck Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Fletchling Flying 1/5 None Ice, Rock, Electric Ground
Fletchinder Fire 2/5 None Water, Rock, Ground None
Entei Fire 4/5 Power of Five Water, Rock, Ground None



Zone 12 - Stage 04



  • Dominant Types: Water
  • Recommended Types: Electric for the Waters (as Poison resists Grass), and Ground or Psychic for the Poisons
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Gastrodon (East Sea Forme) Water 2/5 None Grass, Electric None
Basculin (Red-Striped Forme) Water 2/5 None Grass, Electric None
Tentacool Poison 1/5 None Ground, Psychic None
Tentacruel Poison 2/5 None Ground, Psychic None
Psyduck Water 1/5 None Grass, Electric None
Golduck Water 2/5 None Grass, Electric None
Suicune Water 4/5 Power of Five Grass, Electric None



Zone 12 - Stage 05



  • Dominant Types: Flying and Bug
  • Recommended Types: Rock deals with the Bugs, Flyings, and Ho-Oh, after which you just need a good Fighting type
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Farfetch'd Flying 1/5 None Rock, Ice, Electric Ground
Taillow Flying 1/5 None Rock, Ice, Electric Ground
Swellow Flying 2/5 None Rock, Ice, Electric Ground
Meowth Normal 1/5 None Fighting None
Persian Normal 2/5 None Fighting None
Yanma Bug 1/5 None Rock, Fire, Flying None
Yanmega Bug 3/5 None Rock, Fire, Flying None
Heracross Bug 2/5 None Rock, Fire, Flying None
Ho-Oh Fire 5/5 Power of Five Rock, Water, Ground None



Zone 12 - Stage 06



  • Dominant Types: Psychic
  • Recommended Types: Bug for the Psychics and the Darks; Fighting for the Rocks and further coverage on the Darks
  • Level Unlocked: Beat the previous level.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Gothita Psychic 1/5 None Bug, Ghost, Dark None
Gothorita Psychic 2/5 None Bug, Ghost, Dark None
Solosis Psychic 1/5 None Bug, Ghost, Dark None
Duosion Psychic 2/5 None Bug, Ghost, Dark None
Carvanha Dark 1/5 None Bug, Fighting, Fairy Psychic
Sharpedo Dark 2/5 None Bug, Fighting, Fairy Psychic
Archen Rock 1/5 None Water, Fighting, Grass, Steel, Ground None
Aerodactyl Rock 2/5 None Water, Fighting, Grass, Steel, Ground None
Lugia Psychic 5/5 Power of Five Bug, Ghost, Dark None


Zone 13: Infinite Ruins



Sectional Flowchart



As a note, the encounters in the Infinite Ruins - unlocked in the post-game - are in effect infinite, but the Pokémon encountered are pre-set. Having Blissey and Alakazam/Cresselia (the best Healer and best Builder) will be essential for going through an extensive set of encounters in a single level.




Zone 13 - Stage 01



  • Dominant Types: Varied
  • Recommended Types: Bug
  • Level Unlocked: Beat the previous stage (Zone 10 - Stage 04).
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Purrloin Dark 1/5 None Fighting, Bug, Fairy Psychic
Shellos (East Sea Forme) Water 1/5 None Grass, Electric None
Frillish Water 1/5 None Grass, Electric None
Jellicent Water 2/5 None Grass, Electric None
Whismur Normal 1/5 None Fighting Ghost
Loudred Normal 2/5 None Fighting Ghost
Exploud Normal 3/5 None Fighting Ghost
Budew Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Roselia Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Roserade Grass 3/5 None Fire, Ice, Flying, Bug, Poison None
Seedot Grass 1/5 None Fire, Ice, Flying, Bug, Poison None
Nuzleaf Grass 2/5 None Fire, Ice, Flying, Bug, Poison None
Shiftry Grass 3/5 None Fire, Ice, Flying, Bug, Poison None
Skorupi Poison 1/5 None Ground, Psychic None
Drapion Poison 2/5 None Ground, Psychic None
Pineco Bug 1/5 None Fire, Flying, Rock None
Forretress Bug 2/5 None Fire, Flying, Rock None
Ralts Psychic 1/5 None Dark, Ghost, Bug None
Kirlia Psychic 2/5 None Dark, Ghost, Bug None
Gardevoir Psychic 3/5 Power of Five Dark, Ghost, Bug None



Zone 13 - Stage 02



  • Dominant Types: Varied, but Ground is favored
  • Recommended Types: Grass
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Frillish Water 1/5 None Grass, Electric None
Jellicent Water 2/5 None Grass, Electric None
Gastrodon (West Sea Forme) Water 2/5 None Grass, Electric None
Basculin (Blue-Striped Forme) Water 2/5 None Grass, Electric None
Meditite Fighting 1/5 None Flying, Psychic, Fairy None
Medicham Fighting 2/5 None Flying, Psychic, Fairy None
Spheal Ice 1/5 None Fighting, Fire, Rock, Steel None
Sealeo Ice 2/5 None Fighting, Fire, Rock, Steel None
Walrein Ice 3/5 None Fighting, Fire, Rock, Steel None
Klefki Steel 1/5 None Fighting, Fire, Ground Poison
Phanpy Ground 1/5 None Grass, Water, Ice Electric
Donphan Ground 2/5 None Grass, Water, Ice Electric
Rhyhorn Ground 1/5 None Grass, Water, Ice Electric
Rhydon Ground 2/5 None Grass, Water, Ice Electric
Wynaut Psychic 1/5 None Dark, Ghost, Bug None
Wobbuffet Psychic 2/5 None Dark, Ghost, Bug None
Mawile Steel 2/5 None Fighting, Fire, Ground Poison
Gligar Ground 2/5 None Grass, Water, Ice Electric
Gliscor Ground 3/5 None Grass, Water, Ice Electric
Rhyperior Ground 3/5 Flinch Attack Grass, Water, Ice Electric



Zone 13 - Stage 03



  • Dominant Types: Varied
  • Recommended Types: One good Flying Pokemon and one good Ground Pokemon, in addition to one Pokemon of the Dragon, Ice, or Fairy types: you won't hit them all super-effectively (18/20), but it's about as good as you can get
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy Pokémon Pokémon Type Power Ability Weaknesses Near-Immunities
Nidoran Poison 1/5 None Psychic, Ground None
Nidorina Poison 2/5 None Psychic, Ground None
Mankey Fighting 1/5 None Psychic, Flying, Fairy None
Primeape Fighting 2/5 None Psychic, Flying, Fairy None
Oddish Grass 1/5 None Flying, Fire, Ice, Bug, Poison None
Gloom Grass 2/5 None Flying, Fire, Ice, Bug, Poison None
Vileplume Grass 3/5 None Flying, Fire, Ice, Bug, Poison None
Nidoran Poison 1/5 None Psychic, Ground None
Nidorino Poison 2/5 None Psychic, Ground None
Exeggcute Grass 1/5 None Flying, Fire, Ice, Bug, Poison None
Exeggutor Grass 2/5 None Flying, Fire, Ice, Bug, Poison None
Anorith Rock 1/5 None Water, Steel, Ground, Fighting, Grass None
Armaldo Rock 2/5 None Water, Steel, Ground, Fighting, Grass None
Venonat Bug 1/5 None Fire, Flying, Rock None
Venomoth Bug 2/5 None Fire, Flying, Rock None
Dratini Dragon 1/5 None Ice, Dragon, Fairy None
Dragonair Dragon 2/5 None Ice, Dragon, Fairy None
Lickitung Normal 2/5 None Fighting Ghost
Lickilicky Normal 3/5 None Fighting Ghost
Dragonite Dragon 3/5 Power of Six Ice, Dragon, Fairy None




Appendices

Play Data Card Extras

Accessible from the title screen via the middle option on the bottom, the Play Data Card is mostly used to keep track of certain records in the game. However, as you bypass certain milestones, you will get the statistics highlighted and a crown placed next to them, and then the card will also change color with every two crowns you gather. Below, you'll find the Play Data Card's statistics and the approximated milestones to pass. (It's very difficult to narrow these down with exact accuracy, so I'm just taking a guess compared to when I first noticed the crown and what would seem "suitable" for a record: if you have any lower numbers, please let me know!)


Statistic What's Used Crown Condition
Play Time Keeps track of how long you've played Play for 10 hours or more (10:00)
Stages Cleared How many stages you've beaten Play all 72 stages
Largests Combo The length of your longest combo Exceed a combo of 50
Cleared Trozei Boxes The most boxes you've cleared in a single Trozei Chance combo Clear 10 or more Boxes
High Score The highest score you've gotten in a single stage Exceed a high score of 100,000
Pokédex Percentage of the Pokédex you've finished Finish the Pokédex 100%
StreetPass How many people you've StreetPassed 100 StreetPasses


Pokémon Abilities


  • Brute Force:
    • Effects: Ignores any resistances or near-immunities the opposing Pokémon have, meaning you will do normal damage against them, even if you were to, say, use a Nidoking on a Steel Pokémon or Arceus on a Rock Pokémon.
    • Wielders: Nidoking, Arceus, Landorus

  • Builder:
    • Effects: Instead of dealing damage, you will restore some of the Trozei Box's barrier.
    • Wielders: Alakazam, Mr. Mime, Cresselia

  • Flinch Attack:
    • Effects: Wild Pokémon that are attacked briefly are inactive.
    • Wielders: Raichu, Voltorb, Electrode, Ampharos, Blaziken, Latias, Deoxys, Garchomp, Rhyperior, Electivire, Throh, Sawk, Zoroark, Thundurus, White Kyurem, Pangoro

  • Healer:
    • Effects: Heals the Trozei Box in lieu of dealing damage.
    • Wielders: Chansey, Blissey, Happiny

  • Power of Five:
    • Effects: When your initial Trozei matches five Pokémon exactly with this ability, the damage output increases.
    • Wielders: Venusaur, Charizard, Raikou, Entei, Suicune, Lugia, Ho-Oh, Sceptile, Swampert, Gardevoir, Latios, Lucatio, Rotom, Giratina, Darkrai, Serperior, Reuniclus, Normal Kyurem, Chesnaught, Delphox, Greninja, Vivillion, Xerneas, Yveltal, Zygarde

  • Power of Six:
    • Effects: When your initial Trozei matches exactly six Pokémon wielding this ability, the damage output increases.
    • Wielders: Machamp, Articuno, Zapdos, Moltres, Dragonite, Mewtwo, Mew, Celebi, Jirachi, Roserade, Victini, Keldeo, Meloetta

  • Transform:
    • Effects: Allows the Pokémon to be a "wild card" in Trozeis.
    • Wielders: Ditto

  • True Strength:
    • Effects: While at 50% health or less, your damage output will be increased.
    • Wielders: Blastoise, Nidoqueen, Hitmonlee, Hitmonchan, Gyarados, Meganium, Typhlosion, Feraligatr, Granbull, Hitmontop, Slaking, Flygon, Torterra, Infernape, Empoleon, Emboar, Beartic, Tornadus, Black Kyurem, Genesect, Trevenant, Avalugg


Pokémon Stats & Loci

Dex # Name Type Type Advantages Power Ability Location
#001 Bulbasaur Grass Water, Rock, Ground 1/5 N/A Zone 02 - Stage 01
#002 Ivysaur Grass Water, Rock, Ground 2/5 N/A Zone 02 - Stage 01
#003 Venusaur Grass Water, Rock, Ground 3/5 Power of Five Zone 02 - Stage 05
#004 Charmander Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 02 - Stage 02
#005 Charmeleon Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 02 - Stage 02
#006 Charizard Fire Grass, Ice, Bug, Steel 3/5 Power of Five Zone 02 - Stage 05
#007 Squirtle Water Fire, Ground, Rock 1/5 N/A Zone 02 - Stage 03
#008 Wartortle Water Fire, Ground, Rock 2/5 N/A Zone 02 - Stage 03
#009 Blastoise Water Fire, Ground, Rock 3/5 True Strength Zone 02 - Stage 05
#010 Caterpie Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 02 - Sunday
#011 Metapod Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 02 - Sunday
#012 Butterfree Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#013 Weedle Bug Grass, Dark, Psychic 1/5 N/A Zone 02 - Stage 02
#014 Kakuna Bug Grass, Dark, Psychic 1/5 N/A Zone 02 - Stage 02
#015 Beedrill Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 03 - Sunday
#016 Pidgey Flying Grass, Bug, Fighting 1/5 N/A Zone 10 - Stage 05
#017 Pidgeotto Flying Grass, Bug, Fighting 2/5 N/A Zone 10 - Stage 05
#018 Pidgeot Flying Grass, Bug, Fighting 2/5 N/A Zone 10 - Stage 05
#019 Rattata Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#020 Raticate Normal N/A 2/5 N/A Zone 11 - Stage 02 - Monday
#021 Spearow Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 01 - Saturday
#022 Fearow Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 02 - Saturday
#023 Ekans Poison Grass, Fairy 1/5 N/A Zone 06 - Stage 01
#024 Arbok Poison Grass, Fairy 2/5 N/A Zone 06 - Stage 01
#025 Pikachu Electric Water, Flying 1/5 N/A Zone 01 - Stage 06
#026 Raichu Electric Water, Flying 2/5 Flinch Attack Zone 01 - Stage 06
#027 Sandshrew Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 01 - Tuesday
#028 Sandslash Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 02 - Tuesday
#029 Nidoran Poison Grass, Fairy 1/5 N/A Zone 13 - Stage 03
#030 Nidorina Poison Grass, Fairy 2/5 N/A Zone 13 - Stage 03
#031 Nidoqueen Poison Grass, Fairy 3/5 True Strength Zone 11 - Stage 02 - Friday
#032 Nidoran Poison Grass, Fairy 1/5 N/A Zone 13 - Stage 03
#033 Nidorino Poison Grass, Fairy 2/5 N/A Zone 13 - Stage 03
#034 Nidoking Poison Grass, Fairy 3/5 Brute Force Zone 11 - Stage 02 - Friday
#035 CleFairy Fairy Dragon, Fighting 1/5 N/A Zone 10 - Stage 01
#036 Clefable Fairy Dragon, Fighting 2/5 N/A Zone 10 - Stage 01
#037 Vulpix Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 07 - Stage 06
#038 Ninetales Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 07 - Stage 06
#039 Jigglypuff Fairy Dragon, Fighting 1/5 N/A Zone 02 - Stage 06
#040 Wigglytuff Fairy Dragon, Fighting 2/5 N/A Zone 02 - Stage 06
#041 Zubat Poison Grass, Fairy 1/5 N/A Zone 09 - Stage 05
#042 Golbat Poison Grass, Fairy 2/5 N/A Zone 09 - Stage 05
#043 Oddish Grass Water, Rock, Ground 1/5 N/A Zone 13 - Stage 03
#044 Gloom Grass Water, Rock, Ground 2/5 N/A Zone 13 - Stage 03
#045 Vileplume Grass Water, Rock, Ground 3/5 N/A Zone 13 - Stage 03
#046 Paras Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#047 Parasect Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#048 Venonat Bug Grass, Dark, Psychic 1/5 N/A Zone 13 - Stage 03
#049 Venomoth Bug Grass, Dark, Psychic 2/5 N/A Zone 13 - Stage 03
#050 Diglett Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 01 - Tuesday
#051 Dugtrio Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 01 - Tuesday
#052 Meowth Normal N/A 1/5 N/A Zone 12 - Stage 05
#053 Persian Normal N/A 2/5 N/A Zone 12 - Stage 05
#054 Psyduck Water Fire, Ground, Rock 1/5 N/A Zone 12 - Stage 04
#055 Golduck Water Fire, Ground, Rock 2/5 N/A Zone 12 - Stage 04
#056 Mankey Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 13 - Stage 03
#057 Primeape Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 13 - Stage 03
#058 Growlithe Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 12 - Stage 03
#059 Arcanine Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 10 - Stage 02
#060 Poliwag Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Saturday
#061 Poliwhirl Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Saturday
#062 Poliwrath Water Fire, Ground, Rock 3/5 N/A Zone 11 - Stage 03 - Saturday
#063 Abra Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Thursday
#064 Kadabra Psychic Poison, Fighting 2/5 N/A Zone 11 - Stage 03 - Thursday
#065 Alakazam Psychic Poison, Fighting 3/5 Builder Zone 10 - Stage 02
#066 Machop Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 06 - Stage 06
#067 Machoke Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 11 - Stage 02 - Monday
#068 Machamp Fighting Normal, Ice, Rock, Steel, Dark 3/5 Power of Six Zone 11 - Stage 02 - Monday
#069 Bellsprout Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 01 - Tuesday
#070 Weepinbell Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 02 - Tuesday
#071 Victreebel Grass Water, Rock, Ground 3/5 N/A Zone 11 - Stage 03 - Tuesday
#072 Tentacool Poison Grass, Fairy 1/5 N/A Zone 12 - Stage 04
#073 Tentacruel Poison Grass, Fairy 2/5 N/A Zone 12 - Stage 04
#074 Geodude Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 11 - Stage 02 - Thursday
#075 Graveler Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 10 - Stage 03
#076 Golem Rock Fire, Ice, Flying, Bug 3/5 N/A Zone 10 - Stage 03
#077 Ponyta Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 09 - Stage 06
#078 Rapidash Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 09 - Stage 06
#079 Slowpoke Psychic Poison, Fighting 1/5 N/A Zone 10 - Stage 06
#080 Slowbro Psychic Poison, Fighting 2/5 N/A Zone 10 - Stage 06
#081 Magnemite Electric Water, Flying 1/5 N/A Zone 08 - Stage 02
#082 Magneton Electric Water, Flying 2/5 N/A Zone 08 - Stage 02
#083 Farfetch'd Flying Grass, Bug, Fighting 1/5 N/A Zone 12 - Stage 05
#084 Doduo Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 02 - Saturday
#085 Dodrio Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 03 - Saturday
#086 Seel Water Fire, Ground, Rock 1/5 N/A Zone 08 - Stage 06
#087 Dewgong Water Fire, Ground, Rock 2/5 N/A Zone 10 - Stage 01
#088 Grimer Poison Grass, Fairy 1/5 N/A Zone 11 - Stage 01 - Friday
#089 Muk Poison Grass, Fairy 2/5 N/A Zone 11 - Stage 02 - Friday
#090 Shellder Water Fire, Ground, Rock 1/5 N/A Zone 08 - Stage 06
#091 Cloyster Water Fire, Ground, Rock 2/5 N/A Zone 10 - Stage 01
#092 Gastly Ghost Ghost, Psychic 1/5 N/A Zone 06 - Stage 03
#093 Haunter Ghost Ghost, Psychic 2/5 N/A Zone 06 - Stage 03
#094 Gengar Ghost Ghost, Psychic 3/5 N/A Zone 06 - Stage 03
#095 Onix Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 11 - Stage 03 - Thursday
#096 Drowzee Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Thursday
#097 Hypno Psychic Poison, Fighting 2/5 N/A Zone 11 - Stage 02 - Thursday
#098 Krabby Water Fire, Ground, Rock 1/5 N/A Zone 07 - Stage 02
#099 Kingler Water Fire, Ground, Rock 2/5 N/A Zone 07 - Stage 02
#100 Voltorb Electric Water, Flying 1/5 Flinch Attack Zone 11 - Stage 02 - Friday
#101 Electrode Electric Water, Flying 2/5 Flinch Attack Zone 11 - Stage 03 - Friday
#102 Exeggcute Grass Water, Rock, Ground 1/5 N/A Zone 13 - Stage 03
#103 Exeggutor Grass Water, Rock, Ground 2/5 N/A Zone 13 - Stage 03
#104 Cubone Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 01 - Tuesday
#105 Marowak Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 03 - Tuesday
#106 Hitmonlee Fighting Normal, Ice, Rock, Steel, Dark 2/5 True Strength Zone 05 - Stage 02
#107 Hitmonchan Fighting Normal, Ice, Rock, Steel, Dark 2/5 True Strength Zone 05 - Stage 02
#108 Lickitung Normal N/A 2/5 N/A Zone 13 - Stage 03
#109 Koffing Poison Grass, Fairy 1/5 N/A Zone 11 - Stage 01 - Friday
#110 Weezing Poison Grass, Fairy 2/5 N/A Zone 10 - Stage 03
#111 Rhyhorn Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 13 - Stage 02
#112 Rhydon Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 13 - Stage 02
#113 Chansey Normal N/A 2/5 Healer Zone 04 - Stage 04
#114 Tangela Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 01 - Tuesday
#115 Kangaskhan Normal N/A 2/5 N/A Zone 10 - Stage 01
#116 Horsea Water Fire, Ground, Rock 1/5 N/A Zone 09 - Stage 02
#117 Seadra Water Fire, Ground, Rock 2/5 N/A Zone 09 - Stage 02
#118 Goldeen Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#119 Seaking Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 01 - Wednesday
#120 Staryu Water Fire, Ground, Rock 1/5 N/A Zone 12 - Stage 01
#121 Starmie Water Fire, Ground, Rock 2/5 N/A Zone 12 - Stage 01
#122 Mr. Mime Psychic Poison, Fighting 2/5 Builder Zone 07 - Stage 04
#123 Scyther Bug Grass, Dark, Psychic 2/5 N/A Zone 06 - Stage 01
#124 Jynx Ice Flying, Grass, Ground 2/5 N/A Zone 06 - Stage 04
#125 Electabuzz Electric Water, Flying 2/5 N/A Zone 08 - Stage 02
#126 Magmar Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 11 - Stage 02 - Monday
#127 Pinsir Bug Grass, Dark, Psychic 2/5 N/A Zone 06 - Stage 01
#128 Tauros Normal N/A 2/5 N/A Zone 12 - Stage 02
#129 Magikarp Water Fire, Ground, Rock 1/5 N/A Zone 12 - Stage 01
#130 Gyarados Water Fire, Ground, Rock 3/5 True Strength Zone 12 - Stage 01
#131 Lapras Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#132 Ditto Normal N/A 1/5 Transform Zone 04 - Stage 06
#133 Eevee Normal N/A 1/5 N/A Zone 03 - Stage 06
#134 Vaporeon Water Fire, Ground, Rock 3/5 N/A Zone 03 - Stage 06
#135 Jolteon Electric Water, Flying 3/5 N/A Zone 03 - Stage 06
#136 Flareon Fire Grass, Ice, Bug, Steel 3/5 N/A Zone 03 - Stage 06
#137 Porygon Normal N/A 1/5 N/A Zone 05 - Stage 04
#138 Omanyte Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 11 - Stage 01 - Thursday
#139 Omastar Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 11 - Stage 03 - Thursday
#140 Kabuto Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 11 - Stage 01 - Thursday
#141 Kabutops Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 11 - Stage 02 - Thursday
#142 Aerodactyl Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 12 - Stage 06
#143 Snorlax Normal N/A 3/5 N/A Zone 10 - Stage 01
#144 Articuno Ice Flying, Grass, Ground 4/5 Power of Six Zone 10 - Stage 05
#145 Zapdos Electric Water, Flying 4/5 Power of Six Zone 10 - Stage 05
#146 Moltres Fire Grass, Ice, Bug, Steel 4/5 Power of Six Zone 10 - Stage 05
#147 Dratini Dragon Dragon 1/5 N/A Zone 13 - Stage 03
#148 Dragonair Dragon Dragon 2/5 N/A Zone 13 - Stage 03
#149 Dragonite Dragon Dragon 3/5 Power of Six Zone 13 - Stage 03
#150 Mewtwo Psychic Poison, Fighting 5/5 Power of Six Zone 10 - Stage 06
#151 Mew Psychic Poison, Fighting 3/5 Power of Six Zone 10 - Stage 06
#152 Chikorita Grass Water, Rock, Ground 1/5 N/A Zone 06 - Stage 05
#153 Bayleef Grass Water, Rock, Ground 2/5 N/A Zone 06 - Stage 05
#154 Meganium Grass Water, Rock, Ground 3/5 True Strength Zone 06 - Stage 05
#155 Cyndaquil Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 06 - Stage 05
#156 Quilava Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 06 - Stage 05
#157 Typhlosion Fire Grass, Ice, Bug, Steel 3/5 True Strength Zone 06 - Stage 05
#158 Totodile Water Fire, Ground, Rock 1/5 N/A Zone 06 - Stage 05
#159 Croconaw Water Fire, Ground, Rock 2/5 N/A Zone 06 - Stage 05
#160 Feraligatr Water Fire, Ground, Rock 3/5 True Strength Zone 06 - Stage 05
#161 Sentret Normal N/A 1/5 N/A Zone 05 - Stage 04
#162 Furret Normal N/A 2/5 N/A Zone 05 - Stage 04
#163 Hoothoot Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 01 - Saturday
#164 Noctowl Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 02 - Saturday
#165 Ledyba Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#166 Ledian Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#167 Spinarak Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 02 - Sunday
#168 Ariados Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 03 - Sunday
#169 Crobat Poison Grass, Fairy 3/5 N/A Zone 09 - Stage 05
#170 Chinchou Electric Water, Flying 1/5 N/A Zone 11 - Stage 01 - Friday
#171 Lanturn Electric Water, Flying 2/5 N/A Zone 11 - Stage 03 - Friday
#172 Pichu Electric Water, Flying 1/5 N/A Zone 01 - Stage 06
#173 Cleffa Fairy Dragon, Fighting 1/5 N/A Zone 07 - Stage 06
#174 Igglybuff Fairy Dragon, Fighting 1/5 N/A Zone 02 - Stage 06
#175 Togepi Fairy Dragon, Fighting 1/5 N/A Zone 08 - Stage 01
#176 Togetic Fairy Dragon, Fighting 2/5 N/A Zone 08 - Stage 01
#177 Natu Psychic Poison, Fighting 1/5 N/A Zone 05 - Stage 03
#178 Xatu Psychic Poison, Fighting 2/5 N/A Zone 05 - Stage 03
#179 Mareep Electric Water, Flying 1/5 N/A Zone 11 - Stage 01 - Friday
#180 Flaaffy Electric Water, Flying 2/5 N/A Zone 11 - Stage 03 - Friday
#181 Ampharos Electric Water, Flying 3/5 Flinch Attack Zone 11 - Stage 03 - Friday
#182 Bellossom Grass Water, Rock, Ground 3/5 N/A Zone 11 - Stage 02 - Tuesday
#183 Marill Fairy Dragon, Fighting 1/5 N/A Zone 11 - Stage 01 - Saturday
#184 Azumarill Fairy Dragon, Fighting 2/5 N/A Zone 11 - Stage 03 - Saturday
#185 Sudowoodo Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 11 - Stage 03 - Thursday
#186 Politoed Water Fire, Ground, Rock 3/5 N/A Zone 11 - Stage 03 - Wednesday
#187 Hoppip Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 01 - Tuesday
#188 Skiploom Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 02 - Tuesday
#189 Jumpluff Grass Water, Rock, Ground 3/5 N/A Zone 11 - Stage 03 - Tuesday
#190 Aipom Normal N/A 1/5 N/A Zone 11 - Stage 02 - Monday
#191 Sunkern Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 01 - Thursday
#192 Sunflora Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 02 - Thursday
#193 Yanma Bug Grass, Dark, Psychic 1/5 N/A Zone 12 - Stage 05
#194 Wooper Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 02 - Saturday
#195 Quagsire Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 03 - Saturday
#196 Espeon Psychic Poison, Fighting 3/5 N/A Zone 08 - Stage 01
#197 Umbreon Dark Ghost, Psychic 3/5 N/A Zone 08 - Stage 01
#198 Murkrow Dark Ghost, Psychic 1/5 N/A Zone 05 - Stage 01
#199 Slowking Psychic Poison, Fighting 3/5 N/A Zone 10 - Stage 06
#200 Misdreavus Ghost Ghost, Psychic 1/5 N/A Zone 11 - Stage 01 - Wednesday
-F #201 Unown ("A" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Monday
Unown ("B" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Monday
Unown ("C" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Monday
Unown ("D" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Monday
Unown ("E" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Tuesday
Unown ("F" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Tuesday
Unown ("G" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Tuesday
Unown ("H" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Tuesday
Unown ("I" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Wednesday
Unown ("J" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Wednesday
Unown ("K" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Wednesday
Unown ("L" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Wednesday
Unown ("M" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Thursday
Unown ("N" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Thursday
Unown ("O" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Thursday
-D #201 Unown ("P" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Thursday
Unown ("Q" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Friday
Unown ("R" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Friday
Unown ("S" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Friday
Unown ("T" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Friday
Unown ("U" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Saturday
Unown ("V" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Saturday
Unown ("W" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Saturday
Unown ("X" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Saturday
Unown ("Y" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Sunday
Unown ("Z" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 02 - Sunday
Unown ("!" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Sunday
Unown ("?" Forme) Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Sunday
#202 Wobbuffet Psychic Poison, Fighting 2/5 N/A Zone 13 - Stage 02
#203 Girafarig Psychic Poison, Fighting 2/5 N/A Zone 05 - Stage 04
#204 Pineco Bug Grass, Dark, Psychic 1/5 N/A Zone 13 - Stage 01
#205 Forretress Bug Grass, Dark, Psychic 2/5 N/A Zone 13 - Stage 01
#206 Dunsparce Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#207 Gligar Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 13 - Stage 02
#208 Steelix Steel Rock, Ice, Fairy 3/5 N/A Zone 11 - Stage 03 - Thursday
#209 Snubbull Fairy Dragon, Fighting 1/5 N/A Zone 11 - Stage 02 - Saturday
#210 Granbull Fairy Dragon, Fighting 2/5 True Strength Zone 11 - Stage 01 - Saturday
#211 Qwilfish Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#212 Scizor Bug Grass, Dark, Psychic 3/5 N/A Zone 06 - Stage 01
#213 Shuckle Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 03 - Sunday
#214 Heracross Bug Grass, Dark, Psychic 2/5 N/A Zone 12 - Stage 05
#215 Sneasel Dark Ghost, Psychic 2/5 N/A Zone 05 - Stage 01
#216 Teddiursa Normal N/A 1/5 N/A Zone 11 - Stage 02 - Monday
#217 Ursaring Normal N/A 2/5 N/A Zone 11 - Stage 02 - Monday
#218 Slugma Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 11 - Stage 02 - Monday
#219 Magcargo Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 11 - Stage 03 - Monday
#220 Swinub Ice Flying, Grass, Ground 1/5 N/A Zone 11 - Stage 01 - Friday
#221 Piloswine Ice Flying, Grass, Ground 2/5 N/A Zone 11 - Stage 02 - Friday
#222 Corsola Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 02 - Wednesday
#223 Remoraid Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 03 - Wednesday
#224 Octillery Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 03 - Wednesday
#225 Delibird Ice Flying, Grass, Ground 1/5 N/A Zone 11 - Stage 03 - Friday
#226 Mantine Water Fire, Ground, Rock 2/5 N/A Zone 08 - Stage 03
#227 Skarmory Steel Rock, Ice, Fairy 2/5 N/A Zone 11 - Stage 03 - Thursday
#228 Houndour Dark Ghost, Psychic 1/5 N/A Zone 11 - Stage 01 - Tuesday
#229 Houndoom Dark Ghost, Psychic 2/5 N/A Zone 11 - Stage 03 - Tuesday
#230 Kingdra Water Fire, Ground, Rock 3/5 N/A Zone 09 - Stage 02
#231 Phanpy Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 13 - Stage 02
#232 Donphan Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 13 - Stage 02
#233 Porygon2 Normal N/A 2/5 N/A Zone 05 - Stage 04
#234 Stantler Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#235 Smeargle Normal N/A 1/5 N/A Zone 11 - Stage 02 - Monday
#236 Tyrogue Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 05 - Stage 02
#237 Hitmontop Fighting Normal, Ice, Rock, Steel, Dark 2/5 True Strength Zone 05 - Stage 02
#238 Smoochum Ice Flying, Grass, Ground 1/5 N/A Zone 06 - Stage 04
#239 Elekid Electric Water, Flying 1/5 N/A Zone 08 - Stage 02
#240 Magby Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 05 - Stage 05
#241 Miltank Normal N/A 2/5 N/A Zone 11 - Stage 02 - Monday
#242 Blissey Normal N/A 3/5 Healer Zone 07 - Stage 06
#243 Raikou Electric Water, Flying 4/5 Power of Five Zone 12 - Stage 02
#244 Entei Fire Grass, Ice, Bug, Steel 4/5 Power of Five Zone 12 - Stage 03
#245 Suicune Water Fire, Ground, Rock 4/5 Power of Five Zone 12 - Stage 04
#246 Larvitar Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 08 - Stage 05
#247 Pupitar Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 08 - Stage 05
#248 Tyranitar Rock Fire, Ice, Flying, Bug 3/5 N/A Zone 08 - Stage 05
#249 Lugia Psychic Poison, Fighting 5/5 Power of Five Zone 12 - Stage 06
#250 Ho-Oh Fire Grass, Ice, Bug, Steel 5/5 Power of Five Zone 12 - Stage 05
#251 Celebi Psychic Poison, Fighting 3/5 Power of Six Zone 12 - Stage 01
#252 Treecko Grass Water, Rock, Ground 1/5 N/A Zone 04 - Stage 01
#253 Grovyle Grass Water, Rock, Ground 2/5 N/A Zone 04 - Stage 01
#254 Sceptile Grass Water, Rock, Ground 3/5 Power of Five Zone 04 - Stage 01
#255 Torchic Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 04 - Stage 03
#256 Combusken Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 04 - Stage 03
#257 Blaziken Fire Grass, Ice, Bug, Steel 3/5 Flinch Attack Zone 04 - Stage 03
#258 Mudkip Water Fire, Ground, Rock 1/5 N/A Zone 04 - Stage 02
#259 Marshtomp Water Fire, Ground, Rock 2/5 N/A Zone 04 - Stage 02
#260 Swampert Water Fire, Ground, Rock 3/5 Power of Five Zone 04 - Stage 02
#261 Poochyena Dark Ghost, Psychic 1/5 N/A Zone 11 - Stage 02 - Tuesday
#262 Mightyena Dark Ghost, Psychic 2/5 N/A Zone 11 - Stage 02 - Tuesday
#263 Zigzagoon Normal N/A 1/5 N/A Zone 02 - Stage 03
#264 Linoone Normal N/A 2/5 N/A Zone 02 - Stage 03
#265 Wurmple Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#266 Silcoon Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 02 - Sunday
#267 Beautifly Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 03 - Sunday
#268 Cascoon Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#269 Dustox Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#270 Lotad Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 01 - Thursday
#271 Lombre Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 02 - Thursday
#272 Ludicolo Grass Water, Rock, Ground 3/5 N/A Zone 11 - Stage 01 - Thursday
#273 Seedot Grass Water, Rock, Ground 1/5 N/A Zone 13 - Stage 01
#274 Nuzleaf Grass Water, Rock, Ground 2/5 N/A Zone 13 - Stage 01
#275 Shiftry Grass Water, Rock, Ground 3/5 N/A Zone 13 - Stage 01
#276 Taillow Flying Grass, Bug, Fighting 1/5 N/A Zone 12 - Stage 05
#277 Swellow Flying Grass, Bug, Fighting 2/5 N/A Zone 12 - Stage 05
#278 Wingull Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 01 - Saturday
#279 Pelipper Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 03 - Saturday
#280 Ralts Psychic Poison, Fighting 1/5 N/A Zone 13 - Stage 01
#281 Kirlia Psychic Poison, Fighting 2/5 N/A Zone 13 - Stage 01
#282 Gardevoir Psychic Poison, Fighting 3/5 Power of Five Zone 13 - Stage 01
#283 Surskit Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#284 Masquerain Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 01 - Sunday
#285 Shroomish Grass Water, Rock, Ground 1/5 N/A Zone 08 - Stage 02
#286 Breloom Grass Water, Rock, Ground 2/5 N/A Zone 08 - Stage 02
#287 Slakoth Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#288 Vigoroth Normal N/A 2/5 N/A Zone 11 - Stage 01 - Monday
#289 Slaking Normal N/A 3/5 True Strength Zone 11 - Stage 01 - Monday
#290 Nincada Bug Grass, Dark, Psychic 1/5 N/A Zone 04 - Stage 05
#291 Ninjask Bug Grass, Dark, Psychic 2/5 N/A Zone 04 - Stage 05
#292 Shedinja Bug Grass, Dark, Psychic 2/5 N/A Zone 04 - Stage 05
#293 Whismur Normal N/A 1/5 N/A Zone 13 - Stage 01
#294 Loudred Normal N/A 2/5 N/A Zone 13 - Stage 01
#295 Exploud Normal N/A 3/5 N/A Zone 13 - Stage 01
#296 Makuhita Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 06 - Stage 06
#297 Hariyama Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 06 - Stage 06
#298 Azurill Fairy Dragon, Fighting 1/5 N/A Zone 07 - Stage 06
#299 Nosepass Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 06 - Stage 02
#300 Skitty Normal N/A 1/5 N/A Zone 03 - Stage 06
#301 Delcatty Normal N/A 2/5 N/A Zone 03 - Stage 06
#302 Sableye Dark Ghost, Psychic 2/5 N/A Zone 08 - Stage 04
#303 Mawile Steel Rock, Ice, Fairy 2/5 N/A Zone 13 - Stage 02
#304 Aron Steel Rock, Ice, Fairy 1/5 N/A Zone 06 - Stage 02
#305 Lairon Steel Rock, Ice, Fairy 2/5 N/A Zone 06 - Stage 02
#306 Aggron Steel Rock, Ice, Fairy 3/5 N/A Zone 06 - Stage 02
#307 Meditite Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 13 - Stage 02
#308 Medicham Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 13 - Stage 02
#309 Electrike Electric Water, Flying 1/5 N/A Zone 12 - Stage 02
#310 Manectric Electric Water, Flying 2/5 N/A Zone 12 - Stage 02
#311 Plusle Electric Water, Flying 1/5 N/A Zone 11 - Stage 01 - Friday
#312 Minun Electric Water, Flying 1/5 N/A Zone 11 - Stage 01 - Friday
#313 Volbeat Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 03 - Sunday
#314 Illumise Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 03 - Sunday
#315 Roselia Grass Water, Rock, Ground 2/5 N/A Zone 13 - Stage 01
#316 Gulpin Poison Grass, Fairy 1/5 N/A Zone 11 - Stage 01 - Friday
#317 Swalot Poison Grass, Fairy 2/5 N/A Zone 11 - Stage 02 - Friday
#318 Carvanha Dark Ghost, Psychic 1/5 N/A Zone 12 - Stage 06
#319 Sharpedo Dark Ghost, Psychic 2/5 N/A Zone 12 - Stage 06
#320 Wailmer Water Fire, Ground, Rock 1/5 N/A Zone 08 - Stage 06
#321 Wailord Water Fire, Ground, Rock 2/5 N/A Zone 08 - Stage 06
#322 Numel Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 11 - Stage 01 - Monday
#323 Camerupt Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 11 - Stage 03 - Monday
#324 Torkoal Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 06 - Stage 02
#325 Spoink Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Thursday
#326 Grumpig Psychic Poison, Fighting 2/5 N/A Zone 11 - Stage 02 - Thursday
#327 Spinda Normal N/A 1/5 N/A Zone 11 - Stage 03 - Monday
#328 Trapinch Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 08 - Stage 03
#329 Vibrava Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 08 - Stage 03
#330 Flygon Ground Fire, Rock, Steel, Electric, Poison 3/5 N/A Zone 08 - Stage 03
#331 Cacnea Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 02 - Tuesday
#332 Cacturne Grass Water, Rock, Ground 2/5 N/A Zone 05 - Stage 05
#333 Swablu Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 03 - Saturday
#334 Altaria Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 03 - Saturday
#335 Zangoose Normal N/A 2/5 N/A Zone 11 - Stage 03 - Monday
#336 Seviper Poison Grass, Fairy 2/5 N/A Zone 11 - Stage 03 - Friday
#337 Lunatone Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 04 - Stage 03
#338 Solrock Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 04 - Stage 03
#339 Barboach Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 01 - Tuesday
#340 Whiscash Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 02 - Tuesday
#341 Corphish Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#342 Crawdaunt Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#343 Baltoy Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 02 - Tuesday
#344 Claydol Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 03 - Tuesday
#345 Lileep Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 11 - Stage 02 - Thursday
#346 Cradily Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 11 - Stage 02 - Thursday
#347 Anorith Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 13 - Stage 03
#348 Armaldo Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 13 - Stage 03
#349 Feebas Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#350 Milotic Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 03 - Wednesday
#351 Castform Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#352 Kecleon Normal N/A 2/5 N/A Zone 11 - Stage 03 - Monday
#353 Shuppet Ghost Ghost, Psychic 1/5 N/A Zone 11 - Stage 01 - Wednesday
#354 Banette Ghost Ghost, Psychic 2/5 N/A Zone 11 - Stage 01 - Wednesday
#355 Duskull Ghost Ghost, Psychic 1/5 N/A Zone 11 - Stage 02 - Wednesday
#356 Dusclops Ghost Ghost, Psychic 2/5 N/A Zone 08 - Stage 04
#357 Tropius Grass Water, Rock, Ground 2/5 True Strength Zone 04 - Stage 01
#358 Chimecho Psychic Poison, Fighting 2/5 N/A Zone 08 - Stage 01
#359 Absol Dark Ghost, Psychic 2/5 N/A Zone 04 - Stage 05
#360 Wynaut Psychic Poison, Fighting 1/5 N/A Zone 13 - Stage 02
#361 Snorunt Ice Flying, Grass, Ground 1/5 N/A Zone 11 - Stage 02 - Friday
#362 Glalie Ice Flying, Grass, Ground 2/5 N/A Zone 11 - Stage 03 - Friday
#363 Spheal Ice Flying, Grass, Ground 1/5 N/A Zone 13 - Stage 02
#364 Sealeo Ice Flying, Grass, Ground 2/5 N/A Zone 13 - Stage 02
#365 Walrein Ice Flying, Grass, Ground 3/5 N/A Zone 13 - Stage 02
#366 Clamperl Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#367 Huntail Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#368 Gorebyss Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 03 - Wednesday
#369 Relicanth Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 11 - Stage 03 - Thursday
#370 Luvdisc Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#371 Bagon Dragon Dragon 1/5 N/A Zone 04 - Stage 06
#372 Shelgon Dragon Dragon 2/5 N/A Zone 04 - Stage 06
#373 Salamence Dragon Dragon 3/5 N/A Zone 04 - Stage 06
#374 Beldum Steel Rock, Ice, Fairy 1/5 N/A Zone 06 - Stage 06
#375 Metang Steel Rock, Ice, Fairy 2/5 N/A Zone 06 - Stage 06
#376 Metagross Steel Rock, Ice, Fairy 3/5 N/A Zone 06 - Stage 06
#377 Regirock Rock Fire, Ice, Flying, Bug 4/5 N/A Zone 03 - Stage 01
#378 Regice Ice Flying, Grass, Ground 4/5 N/A Zone 03 - Stage 02
#379 Registeel Steel Rock, Ice, Fairy 4/5 N/A Zone 03 - Stage 03
#380 Latias Dragon Dragon 4/5 Flinch Attack Zone 04 - Stage 05
#381 Latios Dragon Dragon 4/5 Power of Five Zone 04 - Stage 05
#382 Kyogre Water Fire, Ground, Rock 5/5 N/A Zone 04 - Stage 02
#383 Groudon Ground Fire, Rock, Steel, Electric, Poison 5/5 N/A Zone 04 - Stage 03
#384 Rayquaza Dragon Dragon 5/5 N/A Zone 04 - Stage 04
#385 Jirachi Steel Rock, Ice, Fairy 3/5 Power of Six Zone 04 - Stage 06
#386 Deoxys Psychic Poison, Fighting 4/5 Flinch Attack Zone 06 - Stage 06
#387 Turtwig Grass Water, Rock, Ground 1/5 N/A Zone 05 - Stage 02
#388 Grotle Grass Water, Rock, Ground 2/5 N/A Zone 05 - Stage 02
#389 Torterra Grass Water, Rock, Ground 3/5 True Strength Zone 05 - Stage 05
#390 Chimchar Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 05 - Stage 03
#391 Monferno Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 05 - Stage 03
#392 Infernape Fire Grass, Ice, Bug, Steel 3/5 True Strength Zone 05 - Stage 05
#393 Piplup Water Fire, Ground, Rock 1/5 N/A Zone 05 - Stage 01
#394 Prinplup Water Fire, Ground, Rock 2/5 N/A Zone 05 - Stage 01
#395 Empoleon Water Fire, Ground, Rock 3/5 True Strength Zone 05 - Stage 05
#396 Starly Flying Grass, Bug, Fighting 1/5 N/A Zone 10 - Stage 05
#397 Staravia Flying Grass, Bug, Fighting 2/5 N/A Zone 10 - Stage 05
#398 Staraptor Flying Grass, Bug, Fighting 3/5 N/A Zone 10 - Stage 05
#399 Bidoof Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#400 Bibarel Normal N/A 2/5 N/A Zone 11 - Stage 02 - Monday
#401 Kricketot Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#402 Kricketune Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#403 Shinx Electric Water, Flying 1/5 N/A Zone 11 - Stage 01 - Friday
#404 Luxio Electric Water, Flying 2/5 N/A Zone 11 - Stage 02 - Friday
#405 Luxray Electric Water, Flying 3/5 N/A Zone 11 - Stage 03 - Friday
#406 Budew Grass Water, Rock, Ground 1/5 N/A Zone 13 - Stage 01
#407 Roserade Grass Water, Rock, Ground 3/5 Power of Six Zone 13 - Stage 01
#408 Cranidos Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 03 - Stage 01
#409 Rampardos Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 08 - Stage 04
#410 Shieldon Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 03 - Stage 01
#411 Bastiodon Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 08 - Stage 04
#412 Burmy Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Thursday
#413 Wormadam Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Thursday
#414 Mothim Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#415 Combee Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 02 - Sunday
#416 Vespiquen Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#417 Pachirisu Electric Water, Flying 1/5 N/A Zone 11 - Stage 02 - Friday
#418 Buizel Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#419 Floatzel Water Fire, Ground, Rock 2/5 N/A Zone 05 - Stage 01
#420 Cherubi Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 02 - Saturday
#421 Cherrim Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 03 - Saturday
#422 Shellos (West Sea Forme) Water Fire, Ground, Rock 1/5 N/A Zone 12 - Stage 01
Shellos (East Sea Forme) Water Fire, Ground, Rock 1/5 N/A Zone 13 - Stage 01
#423 Gastrodon (West Sea Forme) Water Fire, Ground, Rock 2/5 N/A Zone 13 - Stage 02
Gastrodon (East Sea Forme) Water Fire, Ground, Rock 2/5 N/A Zone 12 - Stage 04
#424 Ambipom Normal N/A 2/5 N/A Zone 03 - Stage 04
#425 Drifloon Ghost Ghost, Psychic 1/5 N/A Zone 04 - Stage 01
#426 Drifblim Ghost Ghost, Psychic 2/5 N/A Zone 11 - Stage 03 - Wednesday
#427 Buneary Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#428 Lopunny Normal N/A 2/5 N/A Zone 11 - Stage 02 - Monday
#429 Mismagius Ghost Ghost, Psychic 3/5 N/A Zone 04 - Stage 01
#430 Honchkrow Dark Ghost, Psychic 3/5 N/A Zone 05 - Stage 01
#431 Glameow Normal N/A 1/5 N/A Zone 11 - Stage 01 - Monday
#432 Purugly Normal N/A 2/5 N/A Zone 11 - Stage 03 - Monday
#433 Chingling Psychic Poison, Fighting 1/5 N/A Zone 08 - Stage 01
#434 Stunky Poison Grass, Fairy 1/5 N/A Zone 06 - Stage 01
#435 Skuntank Poison Grass, Fairy 2/5 N/A Zone 06 - Stage 01
#436 Bronzor Steel Rock, Ice, Fairy 1/5 N/A Zone 03 - Stage 03
#437 Bronzong Steel Rock, Ice, Fairy 2/5 N/A Zone 08 - Stage 03
#438 Bonsly Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 11 - Stage 02 - Thursday
#439 Mime Jr. Psychic Poison, Fighting 1/5 N/A Zone 05 - Stage 03
#440 Happiny Normal N/A 1/5 Healer Zone 02 - Stage 06
#441 Chatot Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 03 - Saturday
#442 Spiritomb Ghost Ghost, Psychic 2/5 N/A Zone 08 - Stage 04
#443 Gible Dragon Dragon 1/5 N/A Zone 05 - Stage 06
#444 Gabite Dragon Dragon 2/5 N/A Zone 05 - Stage 06
#445 Garchomp Dragon Dragon 3/5 Flinch Attack Zone 05 - Stage 06
#446 Munchlax Normal N/A 1/5 N/A Zone 11 - Stage 03 - Monday
#447 Riolu Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 05 - Stage 02
#448 Lucario Fighting Normal, Ice, Rock, Steel, Dark 3/5 Power of Five Zone 05 - Stage 02
#449 Hippopotas Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 02 - Tuesday
#450 Hippowdon Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 03 - Tuesday
#451 Skorupi Poison Grass, Fairy 1/5 N/A Zone 13 - Stage 01
#452 Drapion Poison Grass, Fairy 2/5 N/A Zone 13 - Stage 01
#453 Croagunk Poison Grass, Fairy 1/5 N/A Zone 11 - Stage 02 - Friday
#454 Toxicroak Poison Grass, Fairy 2/5 N/A Zone 11 - Stage 03 - Friday
#455 Carnivine Grass Water, Rock, Ground 2/5 N/A Zone 05 - Stage 02
#456 Finneon Water Fire, Ground, Rock 1/5 N/A Zone 01 - Stage 02
#457 Lumineon Water Fire, Ground, Rock 2/5 N/A Zone 01 - Stage 02
#458 Mantyke Water Fire, Ground, Rock 1/5 N/A Zone 08 - Stage 03
#459 Snover Grass Water, Rock, Ground 1/5 N/A Zone 06 - Stage 04
#460 Abomasnow Grass Water, Rock, Ground 2/5 N/A Zone 06 - Stage 04
#461 Weavile Dark Ghost, Psychic 3/5 N/A Zone 05 - Stage 01
#462 Magnezone Electric Water, Flying 3/5 N/A Zone 08 - Stage 02
#463 Lickilicky Normal N/A 3/5 N/A Zone 13 - Stage 03
#464 Rhyperior Ground Fire, Rock, Steel, Electric, Poison 3/5 Flinch Attack Zone 13 - Stage 02
#465 Tangrowth Grass Water, Rock, Ground 3/5 N/A Zone 11 - Stage 01 - Tuesday
#466 Electivire Electric Water, Flying 3/5 Flinch Attack Zone 08 - Stage 02
#467 Magmortar Fire Grass, Ice, Bug, Steel 3/5 N/A Zone 05 - Stage 03
#468 Togekiss Fairy Dragon, Fighting 3/5 N/A Zone 08 - Stage 01
#469 Yanmega Bug Grass, Dark, Psychic 3/5 N/A Zone 12 - Stage 05
#470 Leafeon Grass Water, Rock, Ground 3/5 N/A Zone 11 - Stage 03 - Tuesday
#471 Glaceon Ice Flying, Grass, Ground 3/5 N/A Zone 11 - Stage 02 - Friday
#472 Gliscor Ground Fire, Rock, Steel, Electric, Poison 3/5 N/A Zone 13 - Stage 02
#473 Mamoswine Ice Flying, Grass, Ground 3/5 N/A Zone 03 - Stage 02
#474 Porygon-Z Normal N/A 3/5 N/A Zone 05 - Stage 06
#475 Gallade Psychic Poison, Fighting 3/5 N/A Zone 05 - Stage 04
#476 Probopass Rock Fire, Ice, Flying, Bug 3/5 N/A Zone 06 - Stage 02
#477 Dusknoir Ghost Ghost, Psychic 3/5 N/A Zone 04 - Stage 01
#478 Froslass Ice Flying, Grass, Ground 2/5 N/A Zone 11 - Stage 03 - Friday
#479 Rotom Electric Water, Flying 2/5 Power of Five Zone 08 - Stage 04
#480 Uxie Psychic Poison, Fighting 4/5 N/A Zone 05 - Stage 04
#481 Mesprit Psychic Poison, Fighting 4/5 N/A Zone 05 - Stage 04
#482 Azelf Psychic Poison, Fighting 4/5 N/A Zone 05 - Stage 04
#483 Dialga Steel Rock, Ice, Fairy 5/5 N/A Zone 08 - Stage 03
#484 Palkia Water Fire, Ground, Rock 5/5 N/A Zone 08 - Stage 03
#485 Heatran Fire Grass, Ice, Bug, Steel 4/5 N/A Zone 06 - Stage 02
#486 Regigigas Normal N/A 4/5 N/A Zone 03 - Stage 04
#487 Giratina Ghost Ghost, Psychic 5/5 Power of Five Zone 08 - Stage 04
#488 Cresselia Psychic Poison, Fighting 3/5 Builder Zone 05 - Stage 03
#489 Phione Water Fire, Ground, Rock 2/5 N/A Zone 08 - Stage 06
#490 Manaphy Water Fire, Ground, Rock 3/5 N/A Zone 08 - Stage 06
#491 Darkrai Dark Ghost, Psychic 4/5 Power of Five Zone 06 - Stage 04
#492 Shaymin (Land Forme) Grass Water, Rock, Ground 2/5 N/A Zone 05 - Stage 06
Shaymin (Sky Forme) Grass Water, Rock, Ground 3/5 N/A Zone 05 - Stage 06
#493 Arceus Normal N/A 5/5 Brute Force Zone 08 - Stage 05
#494 Victini Psychic Poison, Fighting 3/5 Power of Six Zone 09 - Stage 06
#495 Snivy Grass Water, Rock, Ground 1/5 N/A Zone 03 - Stage 03
#496 Servine Grass Water, Rock, Ground 2/5 N/A Zone 03 - Stage 03
#497 Serperior Grass Water, Rock, Ground 3/5 Power of Five Zone 03 - Stage 05
#498 Tepig Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 03 - Stage 02
#499 Pignite Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 03 - Stage 02
#500 Emboar Fire Grass, Ice, Bug, Steel 3/5 True Strength Zone 03 - Stage 05
#501 Oshawott Water Fire, Ground, Rock 1/5 N/A Zone 03 - Stage 01
#502 Dewott Water Fire, Ground, Rock 2/5 N/A Zone 03 - Stage 01
#503 Samurott Water Fire, Ground, Rock 3/5 True Strength Zone 03 - Stage 05
#504 Patrat Normal N/A 1/5 N/A Zone 11 - Stage 01 - Saturday
#505 Watchog Normal N/A 2/5 N/A Zone 11 - Stage 01 - Saturday
#506 Lillipup Normal N/A 1/5 N/A Zone 11 - Stage 01 - Saturday
#507 Herdier Normal N/A 2/5 N/A Zone 11 - Stage 02 - Saturday
#508 Stoutland Normal N/A 3/5 N/A Zone 11 - Stage 03 - Saturday
#509 Purrloin Dark Ghost, Psychic 1/5 N/A Zone 13 - Stage 01
#510 Liepard Dark Ghost, Psychic 2/5 N/A Zone 11 - Stage 03 - Tuesday
#511 Pansage Grass Water, Rock, Ground 1/5 N/A Zone 02 - Stage 01
#512 Simisage Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 02 - Tuesday
#513 Pansear Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 02 - Stage 02
#514 Simisear Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 11 - Stage 02 - Monday
#515 Panpour Water Fire, Ground, Rock 1/5 N/A Zone 02 - Stage 03
#516 Simipour Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#517 Munna Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 01 - Thursday
#518 Musharna Psychic Poison, Fighting 2/5 N/A Zone 11 - Stage 02 - Thursday
#519 Pidove Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 01 - Saturday
#520 Tranquill Flying Grass, Bug, Fighting 2/5 N/A Zone 04 - Stage 02
#521 Unfezant Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 02 - Saturday
#522 Blitzle Electric Water, Flying 1/5 N/A Zone 12 - Stage 02
#523 Zebstrika Electric Water, Flying 2/5 N/A Zone 12 - Stage 02
#524 Roggenrola Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 07 - Stage 01
#525 Boldore Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 07 - Stage 01
#526 Gigalith Rock Fire, Ice, Flying, Bug 3/5 N/A Zone 07 - Stage 01
#527 Woobat Psychic Poison, Fighting 1/5 N/A Zone 07 - Stage 02
#528 Swoobat Psychic Poison, Fighting 2/5 N/A Zone 07 - Stage 02
#529 Drilbur Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 07 - Stage 01
#530 Excadrill Ground Fire, Rock, Steel, Electric, Poison 3/5 N/A Zone 07 - Stage 01
#531 Audino Normal N/A 1/5 N/A Zone 09 - Stage 01
#532 Timburr Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 03 - Stage 04
#533 Gurdurr Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 03 - Stage 04
#534 Conkeldurr Fighting Normal, Ice, Rock, Steel, Dark 3/5 N/A Zone 09 - Stage 04
#535 Tympole Water Fire, Ground, Rock 1/5 N/A Zone 05 - Stage 05
#536 Palpitoad Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#537 Seismitoad Water Fire, Ground, Rock 3/5 N/A Zone 11 - Stage 03 - Wednesday
#538 Throh Fighting Normal, Ice, Rock, Steel, Dark 2/5 Flinch Attack Zone 11 - Stage 03 - Monday
#539 Sawk Fighting Normal, Ice, Rock, Steel, Dark 2/5 Flinch Attack Zone 11 - Stage 03 - Monday
#540 Sewaddle Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#541 Swadloon Bug Grass, Dark, Psychic 2/5 N/A Zone 09 - Stage 01
#542 Leavanny Bug Grass, Dark, Psychic 3/5 N/A Zone 09 - Stage 01
#543 Venipede Bug Grass, Dark, Psychic 1/5 N/A Zone 07 - Stage 04
#544 Whirlipede Bug Grass, Dark, Psychic 2/5 N/A Zone 07 - Stage 04
#545 Scolipede Bug Grass, Dark, Psychic 3/5 N/A Zone 07 - Stage 04
#546 Cottonee Grass Water, Rock, Ground 1/5 N/A Zone 07 - Stage 04
#547 Whimsicott Grass Water, Rock, Ground 2/5 N/A Zone 07 - Stage 04
#548 Petilil Grass Water, Rock, Ground 1/5 N/A Zone 07 - Stage 04
#549 Lilligant Grass Water, Rock, Ground 2/5 N/A Zone 07 - Stage 04
#550 Basculin (Red-Striped Forme) Water Fire, Ground, Rock 2/5 N/A Zone 12 - Stage 04
Basculin (Blue-Striped Forme Water Fire, Ground, Rock 2/5 N/A Zone 13 - Stage 02
#551 Sandile Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 11 - Stage 01 - Tuesday
#552 Krokorok Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 04 - Stage 03
#553 Krookodile Ground Fire, Rock, Steel, Electric, Poison 3/5 N/A Zone 11 - Stage 02 - Tuesday
#554 Darumaka Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 03 - Stage 02
#555 Darmanitan Fire Grass, Ice, Bug, Steel 3/5 N/A Zone 04 - Stage 03
#556 Maractus Grass Water, Rock, Ground 2/5 N/A Zone 03 - Stage 03
#557 Dwebble Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#558 Crustle Bug Grass, Dark, Psychic 2/5 True Strength Zone 11 - Stage 01 - Sunday
#559 Scraggy Dark Ghost, Psychic 1/5 N/A Zone 03 - Stage 04
#560 Scrafty Dark Ghost, Psychic 2/5 N/A Zone 03 - Stage 04
#561 Sigilyph Psychic Poison, Fighting 2/5 N/A Zone 09 - Stage 02
#562 Yamask Ghost Ghost, Psychic 1/5 N/A Zone 09 - Stage 02
#563 Cofagrigus Ghost Ghost, Psychic 2/5 N/A Zone 09 - Stage 02
#564 Tirtouga Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 03 - Wednesday
#565 Carracosta Water Fire, Ground, Rock 2/5 N/A Zone 04 - Stage 02
#566 Archen Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 12 - Stage 06
#567 Archeops Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 07 - Stage 03
#568 Trubbish Poison Grass, Fairy 1/5 N/A Zone 09 - Stage 01
#569 Garbodor Poison Grass, Fairy 2/5 N/A Zone 09 - Stage 01
#570 Zorua Dark Ghost, Psychic 1/5 N/A Zone 09 - Stage 04
#571 Zoroark Dark Ghost, Psychic 3/5 Flinch Attack Zone 09 - Stage 04
#572 Minccino Normal N/A 1/5 N/A Zone 07 - Stage 06
#573 Cinccino Normal N/A 2/5 N/A Zone 11 - Stage 03 - Monday
#574 Gothita Psychic Poison, Fighting 1/5 N/A Zone 12 - Stage 06
#575 Gothorita Psychic Poison, Fighting 2/5 N/A Zone 12 - Stage 06
#576 Gothitelle Psychic Poison, Fighting 3/5 N/A Zone 09 - Stage 03
#577 Solosis Psychic Poison, Fighting 1/5 N/A Zone 12 - Stage 06
#578 Duosion Psychic Poison, Fighting 2/5 N/A Zone 12 - Stage 06
#579 Reuniclus Psychic Poison, Fighting 3/5 Power of Five Zone 09 - Stage 03
#580 Ducklett Water Fire, Ground, Rock 1/5 N/A Zone 03 - Stage 01
#581 Swanna Water Fire, Ground, Rock 2/5 N/A Zone 09 - Stage 02
#582 Vanillite Ice Flying, Grass, Ground 1/5 N/A Zone 09 - Stage 04
#583 Vanillish Ice Flying, Grass, Ground 2/5 N/A Zone 09 - Stage 04
#584 Vanilluxe Ice Flying, Grass, Ground 3/5 N/A Zone 09 - Stage 04
#585 Deerling Grass Water, Rock, Ground 1/5 N/A Zone 12 - Stage 03
#586 Sawsbuck Grass Water, Rock, Ground 1/5 N/A Zone 12 - Stage 03
#587 Emolga Electric Water, Flying 1/5 N/A Zone 09 - Stage 03
#588 Karrablast Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 01 - Sunday
#589 Escavalier Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 02 - Sunday
#590 Foongus Grass Water, Rock, Ground 1/5 N/A Zone 11 - Stage 01 - Tuesday
#591 Amoonguss Grass Water, Rock, Ground 2/5 N/A Zone 11 - Stage 03 - Tuesday
#592 Frillish (Blue/Male) Water Fire, Ground, Rock 1/5 N/A Zone 13 - Stage 01
Frillish (Pink/Female) Water Fire, Ground, Rock 1/5 N/A Zone 13 - Stage 02
#593 Jellicent (Blue/Male) Water Fire, Ground, Rock 2/5 N/A Zone 13 - Stage 01
Jellicent (Pink/Female) Water Fire, Ground, Rock 2/5 N/A Zone 13 - Stage 02
#594 Alomomola Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#595 Joltik Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 03 - Sunday
#596 Galvantula Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 03 - Sunday
#597 Ferroseed Steel Rock, Ice, Fairy 1/5 N/A Zone 09 - Stage 01
#598 Ferrothorn Steel Rock, Ice, Fairy 3/5 N/A Zone 09 - Stage 01
#599 Klink Steel Rock, Ice, Fairy 1/5 N/A Zone 07 - Stage 02
#600 Klang Steel Rock, Ice, Fairy 2/5 N/A Zone 03 - Stage 03
#601 Klinklang Steel Rock, Ice, Fairy 3/5 N/A Zone 07 - Stage 02
#602 Tynamo Electric Water, Flying 1/5 N/A Zone 11 - Stage 02 - Friday
#603 Eelektrik Electric Water, Flying 2/5 N/A Zone 09 - Stage 03
#604 Eelektross Electric Water, Flying 3/5 N/A Zone 09 - Stage 03
#605 Elgyem Psychic Poison, Fighting 1/5 N/A Zone 11 - Stage 03 - Thursday
#606 Beheeyem Psychic Poison, Fighting 2/5 N/A Zone 11 - Stage 03 - Thursday
#607 Litwick Ghost Ghost, Psychic 1/5 N/A Zone 06 - Stage 03
#608 Lampent Ghost Ghost, Psychic 2/5 N/A Zone 06 - Stage 03
#609 Chandelure Ghost Ghost, Psychic 3/5 N/A Zone 06 - Stage 03
#610 Axew Dragon Dragon 1/5 N/A Zone 04 - Stage 04
#611 Fraxure Dragon Dragon 2/5 N/A Zone 07 - Stage 01
#612 Haxorus Dragon Dragon 3/5 N/A Zone 07 - Stage 01
#613 Cubchoo Ice Flying, Grass, Ground 1/5 N/A Zone 11 - Stage 01 - Friday
#614 Beartic Ice Flying, Grass, Ground 2/5 True Strength Zone 11 - Stage 01 - Friday
#615 Cryogonal Ice Flying, Grass, Ground 2/5 N/A Zone 03 - Stage 02
#616 Shelmet Bug Grass, Dark, Psychic 1/5 N/A Zone 11 - Stage 03 - Sunday
#617 Accelgor Bug Grass, Dark, Psychic 2/5 N/A Zone 11 - Stage 03 - Sunday
#618 Stunfisk Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 09 - Stage 03
#619 Mienfoo Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 07 - Stage 03
#620 Mienshao Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 07 - Stage 03
#621 Druddigon Dragon Dragon 2/5 N/A Zone 04 - Stage 04
#622 Golett Ground Fire, Rock, Steel, Electric, Poison 1/5 N/A Zone 09 - Stage 03
#623 Golurk Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 09 - Stage 03
#624 Pawniard Dark Ghost, Psychic 1/5 N/A Zone 06 - Stage 04
#625 Bisharp Dark Ghost, Psychic 2/5 N/A Zone 06 - Stage 04
#626 Bouffalant Normal N/A 2/5 N/A Zone 09 - Stage 01
#627 Rufflet Flying Grass, Bug, Fighting 1/5 N/A Zone 11 - Stage 02 - Saturday
#628 Braviary Flying Grass, Bug, Fighting 2/5 N/A Zone 11 - Stage 02 - Saturday
#629 Vullaby Dark Ghost, Psychic 1/5 N/A Zone 11 - Stage 03 - Tuesday
#630 Mandibuzz Dark Ghost, Psychic 2/5 N/A Zone 11 - Stage 03 - Tuesday
#631 Heatmor Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 07 - Stage 03
#632 Durant Bug Grass, Dark, Psychic 2/5 N/A Zone 07 - Stage 03
#633 Deino Dark Ghost, Psychic 1/5 N/A Zone 07 - Stage 03
#634 Zweilous Dark Ghost, Psychic 2/5 N/A Zone 07 - Stage 03
#635 Hydreigon Dark Ghost, Psychic 3/5 N/A Zone 07 - Stage 03
#636 Larvesta Bug Grass, Dark, Psychic 1/5 N/A Zone 09 - Stage 06
#637 Volcarona Bug Grass, Dark, Psychic 3/5 N/A Zone 09 - Stage 06
#638 Cobalion Steel Rock, Ice, Fairy 4/5 N/A Zone 07 - Stage 02
#639 Terrakion Rock Fire, Ice, Flying, Bug 4/5 N/A Zone 07 - Stage 03
#640 Virizion Grass Water, Rock, Ground 4/5 N/A Zone 07 - Stage 04
#641 Tornadus Flying Grass, Bug, Fighting 4/5 True Strength Zone 07 - Stage 05
#642 Thundurus Electric Water, Flying 4/5 Flinch Attack Zone 07 - Stage 05
#643 Reshiram Dragon Dragon 5/5 N/A Zone 09 - Stage 03
#644 Zekrom Dragon Dragon 5/5 N/A Zone 09 - Stage 04
#645 Landorus Ground Fire, Rock, Steel, Electric, Poison 4/5 Brute Force Zone 07 - Stage 05
#646 Normal Kyurem Dragon Dragon 5/5 Power of Five Zone 09 - Stage 05
White Kyurem Dragon Dragon 5/5 Flinch Attack Zone 09 - Stage 03
Black Kyurem Dragon Dragon 5/5 True Strength Zone 09 - Stage 04
#647 Keldeo Water Fire, Ground, Rock 3/5 Power of Six Zone 07 - Stage 01
#648 Meloetta Psychic Poison, Fighting 3/5 Power of Six Zone 07 - Stage 06
#649 Genesect Bug Grass, Dark, Psychic 4/5 True Strength Zone 09 - Stage 06
#650 Chespin Grass Water, Rock, Ground 1/5 N/A Zone 01 - Stage 01
#651 Quilladin Grass Water, Rock, Ground 2/5 N/A Zone 01 - Stage 01
#652 Chesnaught Grass Water, Rock, Ground 3/5 Power of Five Zone 01 - Stage 05
#653 Fennekin Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 01 - Stage 03
#654 Braixen Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 01 - Stage 03
#655 Delphox Fire Grass, Ice, Bug, Steel 3/5 Power of Five Zone 01 - Stage 05
#656 Froakie Water Fire, Ground, Rock 1/5 N/A Zone 01 - Stage 02
#657 Frogadier Water Fire, Ground, Rock 2/5 N/A Zone 01 - Stage 02
#658 Greninja Water Fire, Ground, Rock 3/5 Power of Five Zone 01 - Stage 05
#659 Bunnelby Normal N/A 1/5 N/A Zone 01 - Stage 03
#660 Diggersby Ground Fire, Rock, Steel, Electric, Poison 2/5 N/A Zone 11 - Stage 03 - Monday
#661 Fletchling Flying Grass, Bug, Fighting 1/5 N/A Zone 12 - Stage 03
#662 Fletchinder Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 12 - Stage 03
#663 Talonflame Fire Grass, Ice, Bug, Steel 3/5 N/A Zone 10 - Stage 02
#664 ScatterBug Bug Grass, Dark, Psychic 1/5 N/A Zone 01 - Stage 04
#665 Spewpa Bug Grass, Dark, Psychic 1/5 N/A Zone 01 - Stage 04
#666 Vivillon Bug Grass, Dark, Psychic 2/5 Power of Five Zone 01 - Stage 04
#667 Litleo Fire Grass, Ice, Bug, Steel 1/5 N/A Zone 01 - Stage 03
#668 Pyroar (Female) Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 10 - Stage 02
Pyroar (Male) Fire Grass, Ice, Bug, Steel 2/5 N/A Zone 10 - Stage 02
#669 Flabébé Fairy Dragon, Fighting 1/5 N/A Zone 04 - Stage 04
#670 Floette Fairy Dragon, Fighting 2/5 N/A Zone 04 - Stage 04
#671 Florges Fairy Dragon, Fighting 3/5 N/A Zone 04 - Stage 04
#672 Skiddo Grass Water, Rock, Ground 1/5 N/A Zone 01 - Stage 01
#673 Gogoat Grass Water, Rock, Ground 2/5 N/A Zone 01 - Stage 01
#674 Pancham Fighting Normal, Ice, Rock, Steel, Dark 1/5 N/A Zone 02 - Stage 01
#675 Pangoro Fighting Normal, Ice, Rock, Steel, Dark 2/5 Flinch Attack Zone 02 - Stage 01
#676 Furfrou Normal N/A 2/5 N/A Zone 10 - Stage 01
#677 Espurr Psychic Poison, Fighting 1/5 N/A Zone 10 - Stage 02
#678 Meowstic (Male) Psychic Poison, Fighting 1/5 N/A Zone 10 - Stage 02
Meowstic (Female) Psychic Poison, Fighting 2/5 N/A Zone 10 - Stage 02
#679 Honedge Steel Rock, Ice, Fairy 1/5 N/A Zone 02 - Stage 04
#680 Doublade Steel Rock, Ice, Fairy 2/5 N/A Zone 02 - Stage 04
#681 Aegislash Steel Rock, Ice, Fairy 3/5 N/A Zone 02 - Stage 04
#682 Spritzee Fairy Dragon, Fighting 1/5 N/A Zone 02 - Stage 06
#683 Aromatisse Fairy Dragon, Fighting 2/5 N/A Zone 10 - Stage 01
#684 Swirlix Fairy Dragon, Fighting 1/5 N/A Zone 02 - Stage 06
#685 Slurpuff Fairy Dragon, Fighting 2/5 N/A Zone 10 - Stage 01
#686 Inkay Dark Ghost, Psychic 1/5 N/A Zone 10 - Stage 04
#687 Malamar Dark Ghost, Psychic 2/5 N/A Zone 10 - Stage 04
#688 Binacle Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 02 - Stage 04
#689 Barbaracle Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 02 - Stage 04
#690 Skrelp Poison Grass, Fairy 1/5 N/A Zone 10 - Stage 03
#691 Dragalge Poison Grass, Fairy 2/5 N/A Zone 10 - Stage 03
#692 Clauncher Water Fire, Ground, Rock 1/5 N/A Zone 11 - Stage 01 - Wednesday
#693 Clawitzer Water Fire, Ground, Rock 2/5 N/A Zone 11 - Stage 02 - Wednesday
#694 Helioptile Electric Water, Flying 1/5 N/A Zone 01 - Stage 06
#695 Heliolisk Electric Water, Flying 2/5 N/A Zone 01 - Stage 06
#696 Tyrunt Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 01 - Stage 04
#697 Tyrantrum Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 01 - Stage 04
#698 Amaura Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 10 - Stage 03
#699 Aurorus Rock Fire, Ice, Flying, Bug 2/5 N/A Zone 10 - Stage 03
#700 Sylveon Fairy Dragon, Fighting 3/5 N/A Zone 02 - Stage 06
#701 Hawlucha Fighting Normal, Ice, Rock, Steel, Dark 2/5 N/A Zone 10 - Stage 04
#702 Dedenne Electric Water, Flying 1/5 N/A Zone 01 - Stage 06
#703 Carbink Rock Fire, Ice, Flying, Bug 1/5 N/A Zone 11 - Stage 03 - Thursday
#704 Goomy Dragon Dragon 1/5 N/A Zone 04 - Stage 04
#705 Sliggoo Dragon Dragon 2/5 N/A Zone 10 - Stage 04
#706 Goodra Dragon Dragon 3/5 N/A Zone 10 - Stage 04
#707 Klefki Steel Rock, Ice, Fairy 1/5 N/A Zone 13 - Stage 02
#708 Phantump Ghost Ghost, Psychic 1/5 N/A Zone 11 - Stage 03 - Wednesday
#709 Trevenant Ghost Ghost, Psychic 2/5 True Strength Zone 11 - Stage 03 - Wednesday
#710 Pumpkaboo Ghost Ghost, Psychic 1/5 N/A Zone 10 - Stage 02
#711 Gourgeist Ghost Ghost, Psychic 2/5 N/A Zone 10 - Stage 02
#712 Bergmite Ice Flying, Grass, Ground 1/5 N/A Zone 10 - Stage 03
#713 Avalugg Ice Flying, Grass, Ground 3/5 True Strength Zone 10 - Stage 03
#714 Noibat Flying Grass, Bug, Fighting 1/5 N/A Zone 04 - Stage 02
#715 Noivern Flying Grass, Bug, Fighting 2/5 N/A Zone 10 - Stage 04
#716 Xerneas Fairy Dragon, Fighting 5/5 Power of Five Zone 10 - Stage 04
#717 Yveltal Dark Ghost, Psychic 5/5 Power of Five Zone 10 - Stage 04
#718 Zygarde Dragon Dragon 5/5 Power of Five Zone 10 - Stage 04




Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Caleb Robertson:
    • For noting that the evolutionary chains for Treecko, Mudkip, and Torchic are actually found by using just attacks in general of their types, not a single hit.

  • Clavier141:
    • The recommended Pokémon types for Stage 13-03.

  • dragonfoxmem:
    • The condition for the StreetPass crown.

  • grizz96:
    • Noting that I forgot Palkia in 08-03.

  • Serebii:
    • The conditions for some of the conditional captures.
    • The few screenshots provided in the FAQ.

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.




Version History

  • v1.00:
    • FAQ is complete and fully detailed, for what can be done anyhow.
    • Time: 2:14 AM 5/19/2014.

  • v1.05:
    • Minor refinings and updates.
    • Time: 12:54 AM 7/30/2014 ~ 3:51 PM 1/14/2015.




Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

© 2014-2015 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


Allowed sites for my FAQs Forever-Banned Sites
GameFAQs (www.gamefaqs.com) CheatCC (www.cheatcc.com)
Neoseeker (www.neoseeker.com) Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com) Cheat Index (www.cheatindex.com)
Cheat Search (www.cheatsearch.com)
Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)




This is the end of KeyBlade999's Pokémon Battle Trozei / Pokémon Link: Battle FAQ/Walkthrough.

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                               \/_/      \/_/      \/_/           KeyBlade999
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