Neoseeker : Long Live the Queen : Long Live the Queen FAQs : Long Live the Queen FAQ/Walkthrough

Long Live the Queen FAQ/Walkthrough

by KholdStareMud   Updated to v2.1 on

Versions & Updates

  • Version 1.0, January 7, 2014
    • Detailed Walkthrough is created.
  • Version 2.1, June 27, 2014
    • Non-Lumen Walkthrough added.
    • General Hints & Tips added.
    • Guide reformatted and cleaned up.
  • Version 2.1, December 28, 2016
    • Ensures parity with updates.

Introduction

Long Live The Queen is best described as a Simulation game that plays like a Visual Novel. Each week, you make choices that will determine whether you live or die, and your goal is to make it until the very end. You are a princess trying to survive until your coronation, learning the appropriate skills to solve both internal and foreign conflicts. It may sound like a girly game, but it is in fact very strategic and fun. Give it a shot...or maybe you've already have and died too many times, which is why you arrived here!

Walkthroughs

General Hints & Tips

I understand that games like this are all about trial and error, so some may not want a step by step walkthrough but rather general advice only. Here I will list such advice for you that will make your life somewhat easier, but you will still need to experiment and reload to complete the game.

Important Note: If you are reading the detailed walkthrough and notice that your mood does not line up with me, or your choices available are different, and you know for sure you did not do anything wrong, then be aware that you may be playing on a different version than mine. This is the most common complaint I've received!

Save Every Week

I can't stress how important this is. You have a ton of save slots for a reason. Save at the beginning of every week, so that if you die you don't have to start all over. Maybe you only need to go back 5 weeks, or 10 weeks to change whatever that will keep you alive.

Take Advantage of Bonuses

Most moods will give you bonuses (and a penalties), so make sure to keep an eye on them. For example, the Cheerful mood will give you bonusses to Conversation and Athletics, but penalties to Weapons, Intrigue, and Military. Usually, you want to train up the skills that you have bonuses for, and avoid training the skills that you have penalties for. Because of this, you may want to refer to a Mood Guide and see which mood you want to be to train what you need.

Keep Mood Sliders Close to Neutral

Because you want to take advantage of certain moods, it is better to keep all sliders close to neutral so you can quickly change to a different mood you want. At the end of the week when you pick your weekend activity, try to balance out the sliders so that you get what you need without going too extreme. In general, staying one mood for a very long time is probably not good.

Don't Make People Angry

This is the rule of thumb for these types of games. If you don't want to die, then don't piss people off. Sometimes you need to choose between two evils, and try to pick the lesser. Avoid killing off people and avoid wars, because that usually has the biggest consequences. Of course, there are ways to beat the game even if you make the most aggressive choices, but you need to be quite experienced to win that way.

Learn Magic

Become a Lumen. It will make your life much easier. Your best bet is to keep Julianna (either by letting her stay or arrest her then release her later). Then visit her and follow her instructions, and you may need to visit her several more times. When her room has a ???, you know you need to visit her. When prompted, go to the Treasury with Presence >= 70 or Accounting >= 60 to receive your crystal, and visit Julianna. It's recommended to use Presence >= 70 because it is much more useful than Accounting for the rest of the game. You should become a Lumen by latest Week 10.

Unlock and Wear Outfits

No, outfits are not fanservice. Each category has three skills, and when all three has 25 points or more, you unlock an outfit for that category. For example, if you have Composure, Elegance, and Presence all past 25, then you will get an outfit for Royal Demeanor, that gives a bonus of +10 to all three skills. If you died, it could be avoided by reloading the previous weak, wear the outfit for +10 of a certain skill, and be able to avoid death. For example, if you just die to magic, then try doing the same event with the Lumen outfit on. These outfits can save your life.

Important Skills

The three most important categories in the game are Royal Demeanor, Conversation, and Lumen. Royal Demeanor will let you act queen-like and have the presence and composure of a queen. Conversation is extremely important, because it determines whether you will piss someone off or flattery them. And finally, Lumen is your magic category, and having high magic will help you through many situations. Here are the important checks that you may need to pass, depending on how you play the game:

  • Court Manners >= 40 by Week 12
  • Elegance >= 70 by Week 16
  • Public speaking >= 50 by Week 16
  • Flexibility = 50 and Wield Magic >= 60 by Week 16
  • Presence >= 50 by Week 17
  • Sense Magic >= 80 by Week 17
  • Intrigue (category) >= 40 by Week 18
  • Composure or Meditation >= 50 by Week 28
  • Public Speaking >= 70 by Week 30
  • Court Manners >= 80 by Week 32
  • Wield Magic >= 100 by Week 35
  • Lumen (category) >= 200 by Week 35

Note: Having Flexibility at 50 will be helpful, but having it past 50 won't be too useful in general.

Detailed Walkthrough

This walkthrough is one way to beat the game. Along the way, I give detailed notes on why I took certain actions or what might happen. Thus, this also acts as a guide to give you an idea of the events that will happen, so that you can plan according in your future new games. If you are new to the game, I recommend that you play through this scenario first, then try to beat the game on your own.

The Mood Slider has four bars, which I will display using four numbers. A positive number means the slider is # notches up from neutral, and a negative number means the slider is # notches down from neutral.

Important: What I train each week is dependent on what Mood I'm at, so if you're not following this walkthrough exactly, your Mood will be different and you will probably need to train something else.

Week 1

Mood:

  • Depressed: -2, 4, 0, 0

Classes:

  1. History > Foreign Affairs (10.00)
  2. History > Foreign Affairs (20.00)

Events:

  • Charlotte visits, resulting in +1 Cheerful.

Weekend:

  • Play with Toys

Notes:
  • Depressed is such a horrible mood, and you start out with it. It gives you a bonus in Expression, which is not very useful, and Animal Handling, which is pretty much useless. Worse is that it gives you penalties to Royal Demeanor and Conversation, both extremely important categories for you to learn from. With what happened to Fidelia, it's pretty smart the game would start you off so handicapped like this.
  • Because there is no bonus to anything important, we resort to training up Foreign Affairs even with no bonus. There will be a Foreign Affairs check in weeks 9 and 10, one of them important to unlock a decision. Since we don't need to go past 20, there's no need to train it up during a bonus.
  • We want the Yielding mood first off, so we can train some Royal Demeanor skills. Picking Play with Toys both lessens Depressed and increases Yielding, so that's why we picked it. The event helps a bit by making you even less Depressed.

Week 2

Mood:

  • Afraid: -2, -2, -1, -1

Classes:

  1. Agility > Reflexes (15.00)
  2. Agility > Reflexes (30.00)

Unlocked:

  • Weekend Activity: Sports

Events:

  • Pick: [Arrest her] when Julianna offers to teach you magic, resulting in +1 Angry.

Weekend:

  • Play with Toys

Notes:
  • We take advantage of the Afraid mood to build up your Reflexes, which will become useful later on. You will also unlock the Sports weekend activity, which is infinitely useful for balancing moods.
  • Julianna is actually someone we need, but arresting her now will make the next check be Reflexes instead of Composure. Because our mood isn't Yielding yet, we don't want to train up Composure which has a bonus with Yielding.
  • Afraid is better than Depressed, but we want Yielding so we pick Play with Toys.

Week 3

Mood:

  • Yielding: -1, -1, -2, -2

Classes:

  1. Royal Demeanor > Presence (15.00)
  2. Royal Demeanor > Presence (30.00)

Events:

  • You automatically pass the Reflexes check, driving away the snake, resulting in +1 Angry.

Weekend:

  • Visit Dungeons.
  • Pick: [Hear her out], fail an insignificant Lore check, and then...
  • Pick: [Free her] so you can learn magic, resulting in +1 Pressured.

Notes:
  • We really need Julianna, so we free her at the soonest possible time. Plus, we're already at Yielding, so there's no need to do anything drastic that might change it.
  • We have a bonus to Royal Demeanor, so let's train something from that category. Presence is a check that comes up often, so raising it will be helpful.

Week 4

Mood:

  • Yielding: 0, -1, -2, -1

Classes:

  1. Royal Demeanor > Composure (16.65)
  2. Royal Demeanor > Elegance (16.65)

Events:

  • None.

Weekend:

  • Visit Julianna, Duchess Ursul

Notes:
  • Because your Reflexes prevents you from getting bitten, nothing will happen this week.
  • We visit Julianna to begin our magic training, then realize that we need a key item first.
  • We train up more skills from Royal Demeanor because they will be helpful later on.

Week 5

Mood:

  • Yielding: 0, -1, -2, -1

Classes:

  1. Royal Demeanor > Composure (35.13)
  2. Royal Demeanor > Elegance (35.13)

Unlocked:

  • Outfit: Coronet - Boosts Royal Demeanor

Events:

  • Start by failing both the Foreign Intelligence and Foreign Affairs checks, and then fail the Court Manners check, resulting in +1 Cheerful.

Weekend:

  • Talk to Your Father, resulting in +1 Willful.

Notes:
  • The first two checks are unimportant, and the the third unlocks a choice to wear the necklace or not. And to be honest, you're better off wearing the necklace anyways. We didn't trained up Court Manners because we haven't had a bonus for it yet.
  • By having all three Royal Demeanor over 25, we unlock an outfit that will give +10 to all skills in that category.
  • We pick Talk to Your Father to ask about Elodie's lumen crystal. If you haven't read the text closely, your father considers Julianna a traitor because she taught Elodie's mother magic. And now, he doesn't want Elodie to learn any magic.

Week 6

Mood:

  • Yielding: 0, 0, -1, -1

Outfit:

  • Change into: Coronet - Boosts Royal Demeanor

Classes:

  1. Royal Demeanor > Presence (50.51)
  2. Royal Demeanor > Presence (71.03)

Events:

  • Pick: [Climb up to look over the hedge] then fail the Climbing check. If you don't have this event, then don't worry about it.

Weekend:

  • Visit Julianna, Duchess Ursul
  • Pick: [What drastic action?]

Notes:
  • REMEMBER to change into the Coronet Outfit this week. If you don't, you can do it next week. But in the future, be on the lookout for outfit changes before you go to Classes.
  • We will need Presence over 70 to pass one check to get the lumen crystal, so we train it up. From the conversation with Juliana, we know we will need to visit the treasury next week. Conveniently, we have Presence (81.03) with the Coronet Outfit.
  • Don't bother with the garden wall event. We picked the choice that doesn't affect our mood.

Week 7

Mood:

  • Yielding: 0, 0, -1, -1

Classes:

  1. Royal Demeanor > Elegance (57.90)
  2. Royal Demeanor > Elegance (80.67)

Events:

  • You automatically pass a low Reflexes check.

Weekend:

  • Visit the Treasury, failing the Accounting check but passing the Presence check to get your lumen crystal, resulting in +1 Willful.

Notes:
  • Having Elegance over 70 will help with get commoner approval later on, and we don't really need more Composure.
  • You should notice that you can also get the lumen crystal by having high Accounting and passing that check. However, if you know magic, then you do not need the other Economics skills, Trade and Production, which you would need to train to 25 to get Accounting higher than 50. Therefore, it's better to go for Presence, which is overall very useful.

Week 8

Mood:

  • Lonely: 0, 0, 0, -1

Classes:

  1. Conversation > Flattery (15.93)
  2. Conversation > Flattery (31.87)

Events:

  • You automatically fail a Production + Trade test and refuse to fund the printing press.

Weekend:

  • Visit Julianna, Duchess Ursul
  • Pick: [Do it] and become a Lumen, resulting in +1 Willful and +2 Cheerful.

Notes:
  • You conveniently get into a Lonely mood, which gives a boost to Conversation skills. Court Manners is a very common check that will often get you out of trouble by not making the nobles mad.
  • The printing press is very important for a non-magic playthrough, which is definitely what we're NOT on.
  • I find it funny how after all we've gone through, the game still gives us an option to refuse learning magic...

Week 9

Mood:

  • Cheerful: 0, +2, +1, -1

Classes:

  1. Conversation > Court Manners (17.69)
  2. Conversation > Court Manners (35.37)

Events:

  • Pass a Foreigh Affairs check to learn Banion's sister started the trouble in the first place, then fail a Military check to not start a war, resulting in +1 Yielding.
  • Pick: [I just like Jewelry] after passing a Court Manners check about the necklace, resulting in +1 Willful.

Weekend:

  • Attend Service

Notes:
  • Even though being Cheerful gives a boost to Conversation skills, you want at least 20 in Foreign Affairs to give you helpful information and options for this and next week.
  • Because we will want to learn magic soon, and Willful is the only mood with a bonus to Lumen, we pick the second option for the +1 Willful swing. By the way, trust me you don't want to fight in this game. Avoid it at all cost, unless you are proficient in magic.
  • By picking Attend Service, we keep all the mood bars near neutral, so we can manipulate it more easily if needed.

Week 10

Mood:

  • Cheerful: 0, +1, +1, -1

Classes:

  1. Conversation > Public Speaking (19.63)
  2. Conversation > Flattery (50.00)

Events:

  • You automatically fail a Novan History check, but pass a crucial Foreign Affairs test to unlock the option to punish the duchess. You fail a few more checks that are too costly to train up for.
  • Pick: [Offer to punish the Duchess of Hellas]
  • Pick: [Command her to marry an Ixionite] to keep the peace.
  • You will also fail an Internal Affairs check.

Weekend:

  • Walk in the Gardens

Notes:
  • I would consider this your first major decision that could end up getting you in deep trouble or not.
  • There are quite a few of Flattery checks, and most of them I believe are unimportant. We mostly want to train this up to train the other Conversation skills past 50. It might have an impact in noble approval, and help you avoid civil wars.
  • If you pick [Bluff / Intimidate] and use the necklace, it will make everyone think you are in a marriage arrangement with the person who gave you the necklace, which could prove troublesome.
  • Remember, we want to avoid war, so we don't want execute the representative or fail the bluff/intimidation. And we don't want to anger Banion either, so we avoid surrendering the province or humiliate/kill his sister. Lastly, there are better use for our lassi, especially for a future more important war hint hint, so paying them off is not a good option.
  • Failing the final check will result in Banion asking to dance with you later on and pursuing the throne, but with good Conversation stats, you will easily shrug this off. This is much better than training up Internal Affairs which is not that useful.
  • Picking Walk in the Gardens will let us keep our Cheerful mood.

Week 11

Mood:

  • Cheerful: 0, +2, +1, -2

Classes:

  1. Conversation > Public Speaking (41.34)
  2. Conversation > Public Speaking (63.05)

Unlocked:

  • Outfit: Tea Dress - Boosts Conversation

Events:

  • You automatically fail Lore and Novan History checks about the Old Forest, resulting in +1 Depressed.
  • You find out that Talarist will arrive next week.

Weekend:

  • Visit Treasury

Notes:
  • Public Speaking is really important. It can make people listen to your choices and gain commoner approval.
  • A war could have taken place this week if you made very bad decisions.
  • Knowing either one of the checks would unlock the way to the forest that you can't enter yet anyways. You will have another opportunity to unlock it later on, but it's not a very healthy place to go to unless you know ahead what you need, trust me. Some people won't get this forest conversation until several weeks later, and having a war could be the reason why.
  • We already unlocked the outfit for Conversation and are decently learned in it, so we Visit Treasury to change our mood to Willful and ready to learn some magic finally.

Week 12

Mood:

  • Willful: 0, +1, +2, -2

Outfit:

  • Change into: Tea Dress - Boosts Conversation (important!!!)

Classes:

  1. Lumen > Resist Magic (15.00)
  2. Lumen > Resist Magic (30.00)

Events:

  • You automatically pass a Flattery check when talking to Talarist.
  • Pick: [Politely decline] and pass a Court Manners check to not be rude about it.

Weekend:

  • Sports

Notes:
  • If you changed into your Tea Dress before doing anything, then you will pass the Court Manners check, which requires 40. Otherwise, you will offend Talarist and it could cause trouble later on.
  • There is nothing bad about marrying Talarist. However, you should try to refuse everyone as politely as possible, because later on in the game if you refused everyone, you will still be able to pick someone. Think of it as you're learning about everyone first before rushing to pick your soul mate. In short, this opens the option to marry someone else, or you can come back and marry Talarist later on if you want.
  • Picking Sports will knock Lonely down a bit. Think of it as insurance in case something unexpected happens so you can keep your Willful mood.

Week 13

Mood:

  • Willful: +1, +1, +2, -1

Classes:

  1. Lumen > Wield Magic (16.65)
  2. Lumen > Wield Magic (33.30)

Events:

  • You automatically fail Novan History and Internal Affairs checks.
  • Pick: [Imprison her], failing an Archery check, resulting in +1 Angry.

Weekend:

  • Attend Service

Notes:
  • You could have avoided what happened to the condemned woman with a 60 in Court Manners, but we want to learn magic quickly so I didn't bother. As expected, putting her to work will make the earl angry and could cause you trouble later on. This event might have lowered commoner approval, but with high Royal Manners and Conversation, we'll be able to counteract that later on.

Week 14

Mood:

  • Willful: +1, +1, +2, -1

Classes:

  1. Lumen > Sense Magic (18.48)
  2. Lumen > Sense Magic (36.96)

Unlocked:

  • Outfit: Magical Girl - Boosts Lumen

Events:

  • You automatically fail Divination and Falcons checks.
  • You will also fail Herbs + Battlefield Medicine checks and refuse a hospital.

Weekend:

  • Attend Service

Notes:
  • Simply put, if we avoid wars, we won't need hospitals. However, Elodie's response (Putting all the sick people together? Wouldn't that make them die even faster?) was plenty hilarious. You don't need to be trained in anything to know hospitals are a good thing with common sense...

Week 15

Mood:

  • Willful: 0, +1, +2, -1

Outfit:

  • Change into: Magical Girl - Boosts Lumen (important!!!)

Classes:

  1. Lumen > Wield Magic (53.81)
  2. Lumen > Wield Magic (74.33)

Events:

  • You are told of a festival and receive a letter from Briony.

Weekend:

  • Sports

Notes:
  • During this week, if you spent money on the printing press earlier, then you can use it to recruit more soldiers into your army. You don't need a big army because you have magic, but this is an important decision for a non-magic playthrough.

Week 16

Mood:

  • Willful: +1, +1, +2, 0

Classes:

  1. Intrigue > Ciphering (15.10)
  2. Lumen > Wield Magic (97.10)

Events:

  • Pick: [I will parade and make a speech], resulting in +1 Cheerful, +1 Willful, and +1 Pressured.
  • You pass the Elegance test.
  • You pass the Public Speaking test.

Weekend:

  • Explore Castle

Notes:
  • Ciphering is not needed, but we train it up for the Intrigue stat which his extremely important in week 18.
  • The option to parade and make a speech will get the most commoner approval, which we want to boost.
  • If you angered some noble, you may get an assassin this week. You should not get this event if you followed me walkthrough, but just in case you did somehow, you should have 30 Reflexes and 100 Wield Magic with the Magical Girl outfit to beat him with magic.

Week 17

Mood:

  • Willful: 0, +2, +3, 0

Outfit:

  • Change into: Tea Dress - Boosts Conversation (important!!!)

Classes:

  1. Lumen > Sense Magic (60.99)
  2. Lumen > Sense Magic (85.01)

Events:

  • You automatically pass a Presence check.
  • Pick: [Someone about your age], fail the Dance check, but pass the Court Manners + Flattery check.
  • Pick: [Accept] after passing the Court Manners check with Banion.
  • Pick: [I plan to use you, then drop you] after passing the Court Manners check with Banion again, resulting in +1 Willful.
  • Pick: [Talk to your aunt] after passing the Sense Magic check.
  • Pick: [Offer her a court position] after failing a Sense Magic check.

Weekend:

  • Attend Court

Notes:
  • You can pick to dance with someone else. I don't think it affects a lot of things except for marriage, which at this point you have the correct stats to turn someone down politely.
  • Offering Lucille a position is very important for future events. You want to know as many Lumen as possible for an upcoming fight. If you fail the first Sense Magic test, beware that it needs to be at 80. You could still salvage the situation if you pick up Selene later, but it's best to get both.
  • Picking Attend Court will move the Willful/Yielding bar back to down while still retaining Willful mood. If Banion challenges you instead of asking to dance, you won't get so high Willful and will need to pick another weekend activity to keep your mood Willful.
  • Banion will challenge you if you make him mad in week 10, such as making his sister a commoner or executing her. In any case, you should unlock the [Ignore the insult] option with your Composure stat, and I believe this is the only option that allows you to continue the ball and recruit your aunt. Therefore, make sure to pick it.

Week 18

Mood:

  • Willful: 0, +1, +2, +1

Classes:

  1. Intrigue > Ciphering (31.03)
  2. Intrigue > Ciphering (46.96)

Events:

  • Pick: [Shame her with silent scorn] and pass a Presence check when you see your father with another woman, resulting in +1 Cheerful and +1 Depressed.
  • Pick: [Foreign threats] after passing an Intrigue check.

Weekend:

  • Attend Service

Notes:
  • You can also pass the Flattery check with the second option to the same results.
  • By training Ciphering here, you pass the Intrigue check this week which allows you to choose an option for your agents to focus on. Foreign threats are the best choice, because the other way to guard against foreign threats requires high Logistics and Trade.

Week 19

Mood:

  • Willful: 0, 0, +2, +1

Classes:

  1. Lumen > Resist Magic (56.67)
  2. Lumen > Resist Magic (83.33)

Events:

  • Pick: [Lower taxes] after failing the Accounting check.

Weekend:

  • Visit Julianna, Duchess Ursul, resulting in +1 Angry, also failing the Lore check.
  • Pick: [Let it go], resulting in +1 Yielding.

Notes:
  • You don't need more money because you didn't pay off the Ixion in week 10. You also don't need to spend money because your commoner approval is not bad due to the parade.
  • It is crucial to visit Julianna to find out about Selene. The Lore check isn't needed and now you know another Lumen.

Week 20

Mood:

  • Angry: +1, 0, +1, +1

Classes:

  1. Weapons > Archery (15.15)
  2. Weapons > Archery (30.30)

Events:

  • Pick: [Question him about the crystal] after passing the Sense Magic check.
  • You defend by passing a Resist Magic check, resulting in +1 Angry.

Weekend:

  • Walk in the Gardens

Notes:
  • Thanks to your Resist Magic, nothing bad happens to you.

Week 21

Mood:

  • Angry: +2, +1, +1, 0

Classes:

  1. Weapons > Archery (47.12)
  2. Weapons > Archery (50.00)

Events:

  • Pick: [That's hilarious!] after reading some tentacle fanfic, resulting in +1 Cheerful.
  • Pick: [Ignore it]

Weekend:

  • Visit Tomb

Notes:
  • Ignoring the poem may reduce your public approval for a bit, but you don't want to fall and get injured.

Week 22

Mood:

  • Angry: +1, +1, +1, 0

Classes:

  1. Agility > Reflexes (41.90)
  2. Agility > Reflexes (50.00)

Events:

  • You automatically fail Novan History and Internal Affairs checks.
  • Pick: [Leave him with Arisse] to decide Adair's fate.

Weekend:

  • Play with Toys

Notes:
  • We are getting Archery and Reflexes to 50 just in case something happens.
  • While your decision may be harsh, leaving Adair with Arisse is the best way to make Arisse not hate you. And from previous bad endings, we don't want Arisse to hate us.

Week 23

Mood:

  • Cheerful: +1, +2, 0, -1

Classes:

  1. Conversation > Court Manners (59.47)
  2. Conversation > Court Manners (83.57)

Events:

  • You automatically fail the Foreign Intelligence check but pass the Intrigue check.
  • Pick: [Accept her as Court Musician] after failing the Instrument + Voice check.

Weekend:

  • Attend court

Notes:
  • The musician actually doesn't cost much and can be helpful in the future.

Week 24

Mood:

  • Yielding: +1, +1, -2, 0

Classes:

  1. Faith > Lore (16.33)
  2. Faith > Lore (32.65)

Events:

  • You will get a letter for Adair, but nothing else.

Weekend:

  • Visit Julianna, Duchess Ursul, resulting in +1 Pressured.

Notes:
  • You don't need to visit Julianna, but I want to keep my other moods neutral so it looked like the best choice. Plus, learning a bit more about lumen crystals could be interesting.

Week 25

Mood:

  • Yielding: +1, +1, -2, +1

Classes:

  1. Faith > Meditation (18.12)
  2. Faith > Divination (18.12)

Events:

  • Fail a World History check, pass a Foreigh Affairs check, and fail a Trade check.
  • Pick: [Build more warships]

Weekend:

  • Visit Tomb

Notes:
  • Building more warships will help you with a future victory, just in case. Besides, you haven't spent much money on anything anyways.

Week 26

Mood:

  • Yielding: 0, 0, -2, +1

Classes:

  1. Faith > Meditation (38.24)
  2. Faith > Divination (38.24)

Unlocked:

  • Outfit: Priestess Robe - Boosts Faith

Events:

  • Elodie comments that it's a beautiful day, with nothing happening, resulting in +1 Cheerful.

Weekend:

  • Sports

Notes:
  • In this game, nothing happening is the best thing that could happen.

Week 27

Mood:

  • Yielding: +1, +1, -2, +1

Outfit:

  • Change into: Tea Dress - Boosts Conversation (important!!!)

Classes:

  1. Faith > Meditation (60.57)
  2. Faith > Divination (60.57)

Events:

  • Pick: [Go to Sudbury for Gwenelle's party], resulting in +1 Cheerful.

Weekend:

  • Sneak Out

Notes:
  • This week's outfit change is Tea Dress, which you should already be wearing, not the new Priestess Robe. Make sure you wear this next week if you miss it this week.
  • Make sure both your Meditation and Divination should be at least 60.
  • Going to Sudbury is normally dangerous, but we have the correct stats to go on the trip.

Week 28

Mood:

  • Cheerful: +1, +2, 0, 0

Classes:

  1. Atheltics > Swimming (15.50)
  2. Atheltics > Swimming (31.00)

Events:

  • Pick: [Flatter them both] after passing a Flattery check.
  • Briony will talk to you and you will fail both Novan History and Lore checks.

Weekend:

  • Attend Service

Notes:
  • If you get attacked, then you should have the required Archery + Reflexes stats to dodge the arrows.
  • It is important to also fail these two checks and not go to the old forest. We don't have the required skills for that. Even if you get the option, you have enough Conversation to talk her out of it, which you should.

Week 29

Mood:

  • Angry: +1, +1, 0, 0

Classes:

  1. Military > Logistics (15.33)
  2. Military > Logistics (30.67)

Events:

  • Pick: [Recruit soldiers from prison]

Weekend:

  • Sports

Notes:
  • A civil war might start this week if you displeased some nobles, but you shouldn't if you're following this walkthrough. Don't worry if it does however, even if you don't have Briony as a hostage.
  • Regardless of whether or not you are in a civil war, you always want to increase the size of your army, so you recruit soldiers as much as possible. As far as I know, there is no downside for recruiting prisoners.
  • We are finally starting to train our Military skills this week, after finishing the "important" skills in Royal Demeanor, Conversation, and Lumen.

Week 30

Mood:

  • Angry: +2, +1, 0, 0

Classes:

  1. Military > Strategy (17.02)
  2. Military > Navel Strategy (17.02)

Events:

  • Briony's mother will come to ask where she is.

Weekend:

  • Attend Service

Notes:
  • If you're at war, you could pick [Suggest compromise] because you have high Public Speaking stats (over 70 with the Tea Dress that you should still be wearing). However, you can choose to fight if you want, since you can definitely win it.

Week 31

Mood:

  • Angry: +1, +1, 0, 0

Classes:

  1. Military > Strategy (35.92)
  2. Military > Navel Strategy (35.92)

Unlocked:

  • Outfit: Uniform - Boosts Military

Events:

  • You automatically pass a Divination check, resulting in +1 Afraid, then +1 Angry.

Weekend:

  • Sports

Notes:
  • If you're at war, you will use your Wield Magic to wreak havoc among the enemy, consequently winning the war. Lumen is the key to winning all wars, which is why we put many points into it.

Week 32

Mood:

  • Angry: +2, +1, 0, 0

Outfit:

  • Change into: Priestess Robe - Boosts Faith (important!!!)

Classes:

  1. Military > Strategy (56.89)
  2. Naval Strategy (56.89)

Events:

  • Pick: [Employment] when your father asks about prizes for the winners.

Weekend:

  • Visit Tomb

Notes:
  • Once again, picking this option gives you more soldiers.
  • If you get flowers or chocolate this week, make sure you pick the [Save it for later] option because as you would expect they are poisonous or harmful in some way. You should have the required Divination and/or Court Manners to see the option, provided you wear the Priestess Robe.

Week 33

Mood:

  • Angry: +1, 0, 0, 0

Classes:

  1. Military > Strategy (80.17)
  2. Naval Strategy (80.17)

Events:

  • Pick: [Mounted Parade] as the event to take part in. You will fail the Horses check but pass the Composure + Elegance check.
  • Pick: [Kill him with magic] when Kevin challenges you, after passing a Wield Magic check. You will again pass another Wield Magic check, resulting in +1 Willful.

Weekend:

  • Attend Court

Notes:
  • You can prevent this fight by having enough Lore and Conversation to convince Briony to not go into the old forest, or help her into and out of the forest safely. However, this is a safer option, because you are equipped with more than enough magic to take out most threats from now until the end of the game. Plus, Elodie doesn't consider Briony a friend anyways, so it's not so bad.
  • It is also a possibility to not meet Kevin if you refuse to participate in any event, but that's boring.

Week 34

Mood:

  • Angry: +1, -1, -1, +1

Outfit:

  • Change into: Uniform - Boosts Military (important!!!)

Classes:

  1. Atheltics > Swimming (43.20)
  2. Atheltics > Swimming (50.00)

Events:

  • Pick: [Recruit soldiers] to spend money for more soldiers.
  • Pick: [Direct the fleet] when asked to do so by your father.
  • Pick: [Use magic against the fleet] when asked to do so by Julianna, resulting in +1 Willful.

Weekend:

  • Visit Tomb

Notes:
  • We are training Swimming just in case something happens. If you had to compromise during the civil war, then Swimming will come into handy also.

Week 35

Mood:

  • Depressed: 0, -2, 0, +1

Outfit:

  • Change into: Magical Girl - Boosts Lumen (important!!!)

Classes:

  1. Lumen > Sense Magic (100.00)
  2. Lumen > Resist Magic (100.00)

Events:

  • You automatically pass a Wield Magic check to fight from afar.
  • You automatically pass a Lumen check to wipe out the enemy fleet.

Weekend:

  • Walk in the Gardens.

Notes:
  • Even if you only have 3 Lumen available, you will still pass the Wield Magic 100 check to fight from afar, and the Lumen 300 check to completely wipe out the enemy fleet, with the aid of your Magical Girl outfit.
  • If for some reason you only have a partial success and go on to the naval battle, you should still easily win it with some extra magic and the warships you used money to build.
  • If for some reason you LOSE the naval battle (how...), you will still have the necessary Strategy + Naval Strategy check to escape. In short you have lots of leeway but you should just cleanly win with magic.
  • If you somehow do not have Wield Magic 100 with the Magical Girl outfit and have to fight close, then reload and wear the Priestess Robe. This way, even if you lose the naval battle and don't have the necessary Strategy + Naval Strategy check to escape, you can still survive with Swimming and Meditation. See? I got you covered.

Week 36

Mood:

  • Depressed: 0, -1, 0, 0

Classes:

  1. Expression > Decoration (16.92)
  2. Expression > Decoration (33.83)

Events:

  • Your father tells you about a sea monster, resulting in +1 Afraid.

Weekend:

  • Visit Dungeons

Notes:
  • If you got into a naval battle and won, you will be able to ransom the enemy off.
  • If you got into a naval battle and lost, you will fight the commander. Unfortunately for him, your high magic skills will block his attack and counterattack with the [Magic Sword] option to win.

Week 37

Mood:

  • Neutral: 0, 0, 0, 0

Classes:

  1. Faith > Meditation (85.51)
  2. Faith > Divination (85.51)

Events:

  • You automatically fail a Trade check.
  • Pick: [Try to seal it] to work your magic, resulting in +1 Willful.

Weekend:

  • Visit Julianna, Duchess Ursul
  • Pick: [Keep pushing], resulting in +1 Willful.

Notes:
  • Magic is happiness.

Week 38

Mood:

  • Willful: 0, 0, +2, 0

Classes:

  1. Intrigue > Internal Affairs (18.64)
  2. Intrigue > Foreign Intelligence (18.64)

Events:

  • Pick any feast option. The bigger the feast, the more money you will spend.

Weekend:

  • Visit Charlotte, Lady Merva
  • You will get +1 Cheerful, which is probabily what you need if you were a princess.

Notes:
  • At this point in the game, you have no other use for leftover money, so spent however you like on the feast. You may gain more approval the bigger your feast is, but I'm not entirely certain. I always pick the extragavant feast option.

Week 39

Mood:

  • Willful: 0, +1, +2, 0

Classes:

  1. Intrigue > Internal Affairs (39.33)
  2. Intrigue > Foreign Intelligence (39.33)

Unlocked:

  • Outfit: Catsuit - Boosts Intrigue

Events:

  • You automatically pass a Decoration check.
  • Pick anyone you want to marry. Picking [No one] will result in +1 Willful and be off with my Mood stats below.

Weekend:

  • Attend Service

Notes:
  • That last Decoration check should put your commoner approval decently high.
  • If your commoner approval is low however, you will get a rebellion which is easily squashed with your Wield Magic. If you didn't have magic, it would be very hard to survive with low commoner approval because otherwise you would need 100 Presence!

Week 40

Mood:

  • Willful: 0, 0, +2, 0

Outfit:

  • You may want to look at your new Catsuit outfit or check out whatever you haven't seen yet. Yes, we did train up Intrigue at the end for the sole purpose of unlocking the final outfit. Some of you may be disappointed because a catsuit is just a one-piece, but has nothing to do with cat ears or such things.

Classes:

  1. Intrigue > Internal Affairs (62.29)
  2. Intrigue > Foreign Intelligence (62.29)

Events:

  • Long live the queen!

Non-Lumen Walkthrough

Here is an example of a walkthrough that does not use magic. You can run through this and try other things, since this one for example only has one choice about who you can marry. I will discuss the general strategies below, in case you want to try yourself. Also, please beat the game once already with magic before attempting this one.

  • Have a separate save file for every week!
  • You will want to take every opportunity to recruit/save soldiers, avoid wars, and build warships. Use them to win the naval battle.
  • You can still beat the game if you lose the naval battle, but commoner approval will be a problem.
  • In addition to Royal Demeanor and Conversation to talk yourself out of trouble, start learning Military skills around Week 20 if you haven't yet.
  • Week 8: You must have Production + Trade >= 50 to fund the printing press.
  • Week 14: You optionally want Herbs + Battlefield Medicine >= 50 to unlock the hospital.
  • Week 15: You must have Strategy >= 30 to unlock the option [Army Recruitment], then pick it.
  • Week 16: You may need Polearms >= 30 to survive an assassination.
  • Week 18: You must have Intrigue >= 40 to unlock agents, then pick [Foreign Threats].
  • Week 25: Instead of Intrigue, you may get Logistics >= 70 and Trade >= 40 in Week 25, but this is harder.
  • Week 25: You must choose [Build more warships], unlocked by Intrigue, or Logistics & Trade as mentioned above.
  • Week 29: You must choose [Pardon criminals].
  • Week 32: You must choose [Employment]. You must have Court Manners >= 80 to unlock [Save it for later], then pick it.
  • Week 33: If you are attacked and don't have high enough Swords/Polearm/Flexibility, then reload and don't participate in any event.
  • Week 34: You must choose [Recruit soldiers].
  • Week 34: You must choose [Direct the fleet]. If you compromise during the civil war, you'll need Naval Strategy + Swimming >= 110.
  • Week 35: You must have Climbing >= 60. Also, your Military category should be very high or maxed.

Week 1

Mood:

  • Depressed: -2, -4, 0, 0

Classes:

  1. Trade (10.00)
  2. Production (10.00)

Weekend:

  • Play with Toys

Week 2

Mood:

  • Afraid: -2, -2, -1, -1

Classes:

  1. Agility > Reflexes (15.00)
  2. Agility > Reflexes (30.00)

Unlocked:

  • Weekend Activity: Sports

Events:

  • Pick: [Send her away].

Weekend:

  • Attend Service

Week 3

Mood:

  • Yielding: -1, -1, -2, -1

Classes:

  1. Royal Demeanor > Composure (15.00)
  2. Royal Demeanor > Elegance (15.00)

Weekend:

  • Attend Service

Week 4

Mood:

  • Yielding: 0, 0, -2, -1

Classes:

  1. Royal Demeanor > Composure (31.65)
  2. Royal Demeanor > Elegance (31.65)

Weekend:

  • Talk to Your Father

Week 5

Mood:

  • Yielding: 0, 0, -2, -1

Classes:

  1. Royal Demeanor > Presence (18.48)
  2. Royal Demeanor > Presence (36.96)

Unlocked:

  • Outfit: Coronet - Boosts Royal Demeanor

Weekend:

  • Attend Service

Week 6

Mood:

  • Yielding: 0, 0, -2, -1

Classes:

  1. Trade (21.10)
  2. Production (21.10)

Events:

  • Pick: [I won't do it].

Weekend:

  • Sneak Out

Week 7

Mood:

  • Lonely: 0, 0, -1, -2

Classes:

  1. Conversation > Public Speaking (15.50)
  2. Trade (33.42)

Weekend:

  • Explore Castle

Week 8

Mood:

  • Lonely: -1, 0, -1, -3

Classes:

  1. Conversation > Public Speaking (31.86)
  2. Conversation > Court Manners (16.35)

Events:

  • Pick: [Invest]

Weekend:

  • Sports

Week 9

Mood:

  • Lonely: 0, 0, -1, -2

Classes:

  1. Conversation > Court Manners (34.51)
  2. Conversation > Flattery (18.15)

Events:

  • Pick: [I just like jewelry]

Weekend:

  • Explore Castle

Week 10

Mood:

  • Lonely: -1, 0, -1, -3

Classes:

  1. Conversation > Flattery (38.30)
  2. Herbs (15.27)

Unlocked:

  • Outfit: Tea Dress - Boosts Conversation

Events:

  • Pick: Surrender Province

Weekend:

  • Attend Service

Notes:

  • Surrendering the province will piss off Banion (your noble) but will give you extra troops in a later event.

Week 11

Mood:

  • Lonely: -1, -1, -2, -3

Classes:

  1. Battlefield Medicine (16.11)
  2. Herbs (31.39)

Weekend:

  • Attend Service

Week 12

Mood:

  • Lonely: -1, -1, -2, -3

Classes:

  1. Battlefield Medicine (34.00)
  2. Conversation > Court Manners (55.76)

Events:

  • Pick: [Politely decline].

Weekend:

  • Sports

Week 13

Mood:

  • Yielding: 0, -1, -2, -2

Classes:

  1. Royal Demeanor > Composure (52.79)
  2. Royal Demeanor > Elegance (52.79)

Events:

  • Pick: [Imprison Her].

Weekend:

  • Sports

Week 14

Mood:

  • Angry: 2, -1, -2, -1

Classes:

  1. Military > Strategy (15.60)
  2. Military > Strategy (31.20)

Events:

  • Pick: [Invest].

Weekend:

  • Explore Castle

Week 15

Mood:

  • Yielding: +1, -1, -2, -2

Classes:

  1. Royal Demeanor > Elegance (76.26)
  2. Royal Demeanor > Presence (60.43)

Events:

  • Pick: [Army recruitment]

Weekend:

  • Sneak Out

Notes:

  • Army recruitment is only available if you fund the printing press and have at least 30 in Strategy.

Week 16

Mood:

  • Lonely: 1, -1, 1, -3

Classes:

  1. Conversation > Public Speaking (57.38)
  2. Conversation > Flattery (61.18)

Events:

  • Pick: [I will parade and make a speech].

Weekend:

  • Sports

Notes:

  • You should pass the Elegance and Public Speaking checks.
  • If you are attacked by an assassin, you need at least 30 in Polearms to survive.

Week 17

Mood:

  • Willful: 1, 0, 2, -1

Classes:

  1. Intrigue > Internal Affairs (15.76)
  2. Intrigue > Foreign Intelligence (15.76)

Events:

  • Pick: [Someone about your age].
  • Pick: [Ignore the insult].

Weekend:

  • Sports

Notes:

  • If Banion offers to dance (because you punish his sister during Week 10), then [Accept] if you have Court Manners >= 40, or [Decline] otherwise (Public Speaking + Court manners + Flattery >= 50).

Week 18

Mood:

  • Angry: 2, 0, 1, 0

Classes:

  1. Intrigue > Ciphering (12.49)
  2. Swords (15.15)

Events:

  • Pick: [Greet her politely].
  • Pick: [Foreign threats].

Weekend:

  • Explore Castle

Notes:

  • I strongly advise that you pass the Intrigue >= 40 check this week, otherwise there will be trouble.

Week 19

Mood:

  • Angry: 1, 0, 1, -1

Classes:

  1. Polearms (15.98)
  2. Swords (31.13)

Events:

  • Pick: [Raise taxes].

Weekend:

  • Sports

Notes:

  • You probably don't have enough Accounting + Trade, so raising taxes will decrease commoner approval. However, your speech during Week 16 helps balance this out. You will need the money for warships and soldiers.

Week 20

Mood:

  • Angry: 2, 0, 1, 0

Classes:

  1. Polearm (33.72)
  2. Weapons > Archery (17.74)

Events:

  • Pick: [Pardon him].

Weekend:

  • Explore Castle

Week 21

Mood:

  • Angry: 1, -1, 1, -1

Classes:

  1. Weapons > Archery (37.43)
  2. Weapons > Archery (57.13)

Unlocked:

  • Outfit: Tabard - Boosts Weapons

Events:

  • Pick: [That's hilarious!].
  • Pick: [Ignore it].

Weekend:

  • Sports

Week 22

Mood:

  • Angry: 2, 0, 1, 0

Classes:

  1. Naval Strategy (17.54)
  2. Military > Logistics (17.54)

Events:

  • Pick: [Leave him with Arisse].

Weekend:

  • Explore Castle

Week 23

Mood:

  • Angry: 1, 0, 1, -1

Classes:

  1. Naval Strategy (37.00)
  2. Military > Logistics (37.00)

Unlocked:

  • Outfit: Uniform - Boosts Military

Events:

  • Pick: [Accept her as Court Musician].

Weekend:

  • Sports

Week 24

Mood:

  • Angry: 2, 0, 1, 0

Classes:

  1. Military > Strategy (52.80)
  2. Military > Strategy (74.41)

Unlocked:

  • Weekend Activity: Tour Barracks

Weekend:

  • Explore Castle

Week 25

Mood:

  • Angry: 1, 0, 1, -1

Classes:

  1. Naval Strategy (60.98)
  2. Military > Logistics (60.98)

Events:

  • Pick: [Build more warships]

Weekend:

  • Explore Castle

Week 26

Mood:

  • Lonely: 0, 0, 1, -2

Classes:

  1. Conversation > Public Speaking (80.12)
  2. Conversation > Court Manners (81.15)

Weekend:

  • Attend court

Notes:

  • Save your game before Week 27!

Week 27

Mood:

  • Yielding: 0, 0, -1, -1

Classes:

  1. Royal Demeanor > Composure (79.33)
  2. Royal Demeanor > Presence (86.97)

Events:

  • Pick: [Go to Sudbury for Gwenelle's party].

Weekend:

  • Visit Tomb

Week 28

Mood:

  • Afraid: -1, 0, -1, -1

Classes:

  1. Agility > Reflexes (47.26)
  2. Flexibility (17.26)

Events:

  • Pick: [Flatter them both].

Weekend:

  • Sports

Notes:

  • If you're following my directions exactly, you should be attacked but should have enough Archery + Reflexes to avoid the arrows! If not, the reload before Week 27 and not go, or reload and try to train Archery some more.
  • You should have enough Flattery to flatter them both, but if not, put on your Tea Dress outfit.

Week 29

Mood:

  • Afraid: -1, -1, -1, 0

Classes:

  1. Flexibility (36.42)
  2. Flexibility (50.00)

Events:

  • Pick: [Pardon criminals].

Weekend:

  • Sports

Notes:

  • A civil war will probably start this week, but it may not for you.

Week 30

Mood:

  • Depressed: 0, -1, -1, 0

Classes:

  1. Expression > Decoration (17.33)
  2. Expression > Decoration (34.65)

Events:

  • Pick: [Suggest compromise].

Weekend:

  • Attend Service

Week 31

Mood:

  • Angry: 1, -1, -1, 0

Classes:

  1. Polearms (55.92)
  2. Naval Strategy (87.60)

Weekend:

  • Tour Barracks

Notes:

  • I trained Polearms expecting a duel in Week 33, which requires Polearms + Flexibility >= 100.

Week 32

Mood:

  • Angry: 1, -1, 0, 1

Classes:

  1. Running (11.21)
  2. Atheltics > Swimming (11.21)

Events:

  • Pick: [Employment].
  • Pick: [Save it for later].

Weekend:

  • Tour Barracks

Week 33

Mood:

  • Pressured: 1, -1, 0, 2

Classes:

  1. Running (28.65)
  2. Atheltics > Swimming (28.65)

Events:

  • Pick: [Mounted Parade].

Weekend:

  • Attend Service

Notes:

  • I never got challenged to a duel here. It's still good to cover my grounds with Polearms + Flexibility.
  • If you got challenged and all options lead to death, then reload and do not participate in any tournament.

Week 34

Mood:

  • Pressured: 0, 0, 0, 2

Outfit:

  • Change into: Uniform - Boosts Military (important!!!)

Classes:

  1. Climbing (19.36)
  2. Climbing (38.72)

Unlocked:

  • Uniform: Exercise Gear - Boosts Atheletics

Events:

  • Pick: [Recruit soldiers].
  • Pick: [Direct the fleet].

Weekend:

  • Visit Dungeons

Notes:

  • If you compromised during the Civil War, you will need to pass the Naval Strategy + Swimming >= 110 check to direct the fleet, which is why the Uniform outfit helps.

Week 35

Mood:

  • Pressured: 0, 0, 0, 2

Outfit:

  • Change into: Uniform - Boosts Military (important!!!)

Classes:

  1. Climbing (60.20)
  2. Military > Logistics (84.07)

Weekend:

  • Explore Castle

Notes:

  • This is the big naval fight. If you have your Uniform outfit on, then you should have almost max Military. Along with Climbing at 60 to give you an edge, you should win. I actually did not need to change outfit for Week 34 or 35, but just in case you need the extra Military boost, it's there.
  • From now on, the game is basically won, so you can really train anything. To be on the safe side, keep your Cheerful mood.

Week 36

Mood:

  • Cheerful: -1, 3, 0, 1

Classes:

  • Anything

Events:

  • Pick: [Random the rich, conscript the poor].

Weekend:

  • Anything

Week 37

Mood:

  • Cheerful

Classes:

  • Anything

Weekend:

  • Anything

Week 38

Mood:

  • Cheerful

Classes:

  • Anything

Events:

  • Pick: [An extravagant feast].

Weekend:

  • Anything

Week 39

Mood:

  • Cheerful

Classes:

  • Anything

Events:

  • Pick: [An extravagant feast].

Weekend:

  • Anything

Week 40

Mood:

  • Cheerful

Classes:

  • Anything

Events:

  • Long live the queen!

Mood Guide

By Mood

Afraid

  • Bonus: Agility, Faith
  • Penalty: Royal Demeanor, Weapons, Intrigue, Military

Angry

  • Bonus: Weapons, Military
  • Penalty: Royal Demeanor, Expression, Animal Handling, Medicine

Depressed

  • Bonus: Expression, Animal Handling
  • Penalty: Royal Demeanor, Conversation, Athletics

Cheerful

  • Bonus: Conversation, Athletics
  • Penalty: Weapons, Intrigue, Military

Yielding

  • Bonus: Royal Demeanor, History, Faith
  • Penalty: Weapons, Lumen

Willful

  • Bonus: Intrigue, Military, Lumen
  • Penalty: Royal Demeanor, History, Economics

Lonely

  • Bonus: Conversation, Medicine
  • Penalty: Royal Demeanor, Intrigue, Faith

Pressured

  • Bonus: Athletics, Faith
  • Penalty: Conversation, History, Economics

Neutral

  • Bonus: none
  • Penalty: none

By Category

Royal Demeanor

  • Bonus: Yielding
  • Penalty: Afraid, Angry, Depressed, Willful, Lonely

Conversation

  • Bonus: Cheerful, Lonely
  • Penalty: Depressed, Pressured

Expression

  • Bonus: Depressed
  • Penalty: Angry

Agility

  • Bonus: Afraid
  • Penalty: none

Weapons

  • Bonus: Angry
  • Penalty: Afraid, Cheerful, Yielding

Athletics

  • Bonus: Cheerful, Pressured
  • Penalty: Depressed

Animal Handling

  • Bonus: Depressed
  • Penalty: Angry

History

  • Bonus: Yielding
  • Penalty: Willful, Pressured

Intrigue

  • Bonus: Willful
  • Penalty: Afraid, Cheerful, Lonely

Medicine

  • Bonus: Lonely
  • Penalty: Angry

Economics

  • Bonus: none
  • Penalty: Willful, Pressured

Military

  • Bonus: Angry, Willful
  • Penalty: Afraid, Cheerful

Faith

  • Bonus: Afraid, Yielding, Pressured
  • Penalty: Lonely

Lumen

  • Bonus: Willful
  • Penalty: Yielding

Hidden Stats

Cruelty

Week 0

  • Set: Cruelty = 0.

Week 2

  • Decision: [Arrest her], +1 Cruelty for arresting Julianna.

Week 7

  • Decision: [Punish her], +1 Cruelty for punishing the maid running into you.

Week 10

  • Decision: [Execute her], +3 Cruelty for executing the Duchess of Hellas.
  • Decision: [Execute him], +5 Cruelty for executing the diplomat.

Week 13

  • Decision: [Execute her] and failing the Archery >= 60 check, +1 Cruelty for failing to restrain the woman when she breaks free of the guards.

Week 16

  • Decision: [Yell at her], +1 Cruelty for not going to the parade and yell at Alice when she questions your decision.
  • Decision: [Kill him], +1 Cruelty for attending the parade, being attacked by an assassin, having full success fighting him with Polearms, and choosing to kill him afterwards.
    • If you only had partial success dodging the assassin's first attack, then you will need Polearms >= 80 for a full success counterattack. If you had complete success dodging the assassin's first attack, then you will only need Polearms >= 50 for a full success counterattack.

Week 17

  • Decision: [Alice the maid], +1 Cruelty for not bethrothed, passing the Court Manners >= 40 and Intrigue >= 40, picking [Examine the women], and dancing with Alice the maid.
  • Passive: +1 Cruelty for passing the Dance >= 30 check while dancing with Alice, making her look bad.
  • Decision: [I plan to use you, then drop you], +1 Cruelty if Banion wants to dance with you, and you pick [Accept], then tell him you will use him.
  • Decision: [Execute him], +3 Cruelty if you were attacked by assassins in week 16, pass the Ciphering >= 60 check to figure out Banion sent them, picking [Accuse him of sending assassins] after he provokes you, then executing him.
  • Decision: [Order his execution], +5 Cruelty if ordering Banion's executing after he provokes you.
  • Decision: [Execute him], +3 Cruelty if you used magic in week 10, attacked by assassins in week 16, pass the Ciphering >= 60 check to figure out it's your uncle Laurent, pick [Accuse him], and then execute him.

Week 18

  • Check: [Give them to Alice], Cruelty >= 1. If you danced with Brin in week 17, then she will send you flowers. Gives the flowers to Alice, and she will accept if your Cruelty is at least 1.
  • Check: [Give it to Alice], Cruelty >= 1. If you danced with Banion and decides to marry him, then he will send you a little glass figure of a dancing girl. Give the figurine to Alice, and she will accept if your Cruelty is at least 3.
  • Decision: [She has to die], +3 Cruelty, if you pass the Intrigue >= 40 check, if Julianna was imprisoned then escaped, then picking [Julianna of Ursul] and decides she has to die.
  • Decision: [More punishment], +5 Cruelty, if you pass the Intrigue >= 40 check, pick [Assassins] for special agents to focus on, then give more punishments for treason.

Week 24

  • Decision: [Send assassins to kill her], +3 Cruelty, if Adair sends you a letter, and you picked [Nobles] as your greatest concern in week 18, and your noble approval is -40 or lower, and Adair's regent is Erwin [Send him to his grandfather] or Amand [Send him to your uncle], and you decide to kill Arisse.

Week 26

  • Decision: [Execute him], +5 Cruelty, if Adair was assassinated in week 22 and you blame the Earl if Ishtar.

Week 29

  • Decision: [Send Briony home as a gesture of goodwill], -1 Cruelty, if a civil war breaks out and Briony decides to go on an adventure with you, and you decide to not hold her hostage.
  • Decision: [Hold Briony hostage], +1 Cruelty, if a civil war breaks out and Briony decides to go on an adventure with you, and you decide to hold her hostage.
  • Decision: [Leave her], +3 Cruelty, if you go on an adventure with her and there is no civil war, you pass the Herbs >=70 check, fail the Running >= 50 check, fail the Horses >=50 check, and decides to leave her.
  • Decision: [Support her], -3 Cruelty, if you go on an adventure with her and there is no civil war, you pass the Herbs >=70 check, fail the Running >= 50 check, fail the Horses >=50 check, and decides to escape with her.
  • Check: [Give it to Alice], Cruelty >= 3. If there is no civil war, if you didn't go on an adventure with Briony, if you didn't have a hint about foreign threats in week 25 by passing the Intrigue >= 40 check in week 18 then picking [Foreign threats], or by passing the Logistics >= 70 and Trade >= 40 checks, or by passing the Divination >= 90 check, then you will be sent a cushion by the Duke or Duchess of Lillah. Give the cushion to Alice, and she will accept if your Cruelty is at least 3.

Week 30

  • Check: [Exile for the rebels], Cruelty >= 10 or {10*Cruelty + Presence >= 150}. If there is a civil war and you have Briony as hostage, choose to exile the rebels, and if you pass either checks, the rebels will go into exile and the war ends. Otherwise, the civil war will begin.
  • Decision: [It was your fault], +1 Cruelty if Briony went adventuring alone and didn't come back, and her mother asks if you know where she is, tell her it's her fault she's missing.

Week 31

  • Check: "Your soldiers slaughter the wounded enemies." Cruelty >= 10. If you win the civil war and your cruelty is at least 10, your soldiers will kill the wounded enemies.

Army Size

Commoner Approval

Noble Approval

Credits

  • Crisu, for buying me the game!
  • Alwerien, for providing me unspeakable resources.
  • LLTQ wikia, for events information. (http://longlivethequeen.wikia.com/)
  • Ren'Py and Steam, you know what you did!

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