Final Fantasy X-2 Creature Creator Guide

by KADFC   Updated to v1.11 on
Author: KADFC (Fabian Chang)
Copyright KADFC 2014
Version: 1.11
Email: New_KADFC@hotmail.com

Also available on KaddyGuides.com

Helpful Items

Introduction

I've already typed a Creature Creator guide for the International/Last Mission. However, when I went back to use it myself for the HD version, I find it to be lacking in many areas. Okay, it's crapy. I admit. All the things that I wanted wasn't in there. It does have some of the things that are great for referencing, but that's all. It doesn't really guide you from point A to point B. In other words, I couldn't really use it myself at the very beginniing. Helpful, yes, but not something I can solely rely on to get me to the end.

So with that said, I'm using many different sources to bring you this guide. It may seem that I'm just copying them and someways, in fact, I am. However, that will be the same thing as for what I did for the Item Database for FFX. On top of that, I'm confirming this myself, so you should know without a doubt, what you see here and is what I actually get. However, there one exception. I'm not going to confirm the all the capturable creatures by each chapter list. I have the Chapter By Chapter Guide and I'm doing that myself; meaning I'm personally writing it as I go.

NOTE: This guide will contain spoiler names. I'll try my best to use the spoiler tags, but still, do be warned that it will contain spoiler names. This shouldn't affect you since it has nothing to do with the storyline.

General Overview

The Creature Creator/Create is one of the most obvious additions to Final Fantasy X-2 HD. It was not included in the original FFX-2 (for PS2). It mainly serves to add replay value, but it doesn't add much story to the main storyline. There are 3 Pieces to this addition. They can be thought as seperately or combined. They can have connections if you make use of them. So from this, 3 parts

  1. Fiend Capturing on Map
  2. Fiend History + Bestiary
  3. Fiend Arena (aka Coliseum)

Fiend Capturing on Map: Under certain conditions, you are given items called Trap Pods. You can not buy or sell Trap Pods, they are given you to under certain conditions explained later on. On a map, which is the same as the list of location you see when you talk to Buddy, you can place these Trap Pods in order to capture fiends. You can place 1 Pod at each location at a time, then you "Round Up" to see if you have captured any fiends or not. Fiends that are captured can be sent to battle for you. They will replace YRP if so. There is a direct connection between fiends captured and Fiend History and Bestiary. The bottom of the map represents the number of pods you currently have to use. The top right corner of the map indicated by the word "Completion" represents your progress in terms of finishing all the fiends' endings (which is based upon how much of the Bestiary is filled up). It can range from 0% to 100% when you're fully done.

Fiend History + Bestiary: Fiend History, the name doesn't do this any justice. It should be called Fiend Viewer. Another way you can think of it is, you are looking at the Fiends' current storyline progression (history works, I guess). Fiend History lets you see ALL the fiends that you currently have in your team. You can hold up to 8. Fiends have storyline (up to 5 or none at all). If a fiend's storyline is complete and release them (letting them go into back into the wild), they will be added to your Bestiary. The Bestiary is basiscally a collection of fiends who you have released. You can simply view their history as well as their ending. Before I forget. A majority of all the fiends that you can capture has a story. It's all text with little to none dialogue, except for 1 exception. The beginning chapters is short and all text. The endings are scenes with text. These scenes can contain just about anything. Some are interesting, some aren't.

Fiend Arena (aka Coliseum): There's 2 parts. The tournament part and the battle simulator part. The tournament is just that. You compete is bracketed competition against other teams/fiends. Unlike FFX's Monster Arena, you are not fighting only 1 enemy at a time. It can vary between 1 enemy to 4 enemies. There's no fee for entering and the teams you'll be facing will be randomly generated. There are prizes for winning each match and a final prize for winning it all. The battle simulator lets you battle teams/fiends by selection. There are no prizes or rewards, but you still get the enemy's drops/exp/etc... Losing in either the tournament or the battle simulator does NOT equal a Game Over, but you simply return back to the menu screen.

Accessbility

The creature creator is available to you as soon as you are introduced to Shinra (or when you're done with the events at Luca/Concert); when you get passed the intro and arrive at the airship. Certain storyline events will make this option not available, but afterwards, you can use it again. When you talk to Shinra, it's always the first option on the list (it's highlighted in a different color than the rest). Besides talking to Shinra, there is no other way to access it.

Purpose/Advantages

The most basic question is, what's the purpose of Creature Creator? From a negative light, it's quite pointless. There's only 1 Trophy associated with this section and it's very, very optional. So basically, you can ignore this completely and still finish the game. So what's the point?

From a positive light, the purpose is 3 things.

  1. To give you more replay value.
  2. To make your life easier when you went to become godly and finish everything that there is to do.
  3. To defeat the most powerful of foes!

To be more specific in the details:

  1. You can and use fiends that you've captured to fight your foes.
  2. You can increase these fiends/human's stats with accessories and you can teach them new abilities via Items.
  3. Charm Bangle/Lure Bracer. Equipping these on fiends that are not in the active party works. Thus, saving yourself an extra accessory slot.
  4. A lof the MAIN characters of FFX will be available for you to capture and use. To give a few Lulu, Kimarhi, Seymour, Auron, Tidus
  5. IF done right, you get an automatic win without you ever needing to fight yourself.
  6. The End Garment Grid: You can fight the same types of enemies over and over again in order to Oversoul them. Thus, no need to grind/farm them out in Via Infinito.
  7. Blue Magic: A lot of the one-time-only enemies that gave you Blue Magics also appear here. So if you missed out before, you can easily get them now. On top of that, no need to randomly encounter them on the field. You can just call them up.
  8. Rare Accessories: Iron Dukes. In the OLD version, you can only get 1 Iron Dukes per playthrough. In the HD/International version, you can get Infinite Numbers of them. However, it's all based on your luck. The same goes for Key to Success, Force of Nature, AP Egg, etc...
  9. Dress Spheres: There's 3 Dress Sphere you can get. All of them one time of course, but the most important one is the Mascot. It only requires you to win the Youth League once and this isn't even the hardest Cup in the game. So if you missed Mission Complete in all areas for Chapter 5, this is your next best hope for Mascot. The other 2 Dress Spheres are Psychic and Festivalist.
  10. Most Powerful of Foes: Major Numerous (MN) is the NEW hardest enemy in the game. So if you want a challenge, there ya go. On top of that Trema will be there as well, if you want some rematches. Trema is the same as always.

Disadvantage

Even though there's some good things about this, there are some disappointments that goes along with it:

  1. You can't control any of these captured fiends/humans. They automatically use their abilities and attack as they feel like. You have NO control whatsoever. You can control the mood with the stars, but that's about it.
  2. The AI can be quite stupid. Healing when they are not suppose to and not healing when it's needed. Among other things of course.
  3. Only enemies that you've faced in Cups/Tournments or the ones that are specially released appears on your list to fight for the Battle Simulator matches. So if you haven't fought them before, even though you see them listed, you don't get them until then. RNG plays a role.
  4. Not all Blue Magic using fiends/enemies appear in the Fiend Arena
  5. There are some missable Fiends/Humans that's forever lost, until NG+, if not careful
  6. You can NOT capture 1 Main Character from FFX: Wakka

Basics of Capturing

The game's tutorial gives you a fine overview of how the system works, but if you don't remember, I'm here to give a recap; plus some that they didn't tell you. If you already know what you're doing, feel free to skip this section completely.

Trap Pods

There are 4 Types of Trap Pods

  1. Trap Pod S = Traps (S)mall size enemies. The pod is yellow. Smallest size in comparison to others.
  2. Trap Pod M = Traps (M)edium size enemies. This pod is green. Bigger than Small, but smaller than Large.
  3. Trap Pod L = Traps (L)arge size enemies. This pod is blue. It's big, lol.
  4. Trap Pod SP = Traps (SP)ecial Form of Enemy. This can capture many types of fiends, but not all. Biggest, purple, and it has there weird design wrapped around it. NOTE: Another way to interpret this is (SP)ecies because you are selecting the type of species you want to capture.
  5. SP Example: If you want to capture Yellow Elemental. Pick Elemental when using an SP Trap Pod.
  6. When you first begin, you're given a Trap Pod S
  7. Sometimes a fiend can be captured by both 2 different types of Trap Pods. This is normal.

Facts on Pods

TIP

  1. It doesn't matter the type, you can only hold 8 pods at a time, max. For example, 8 SP pods or 8 S pods, etc...
  2. Once you hit 8 Pods, you won't get anymore until you have 7 or less pods in possession.
  3. You can't sell your pods. So if you don't need it, just waste it.
  4. You can only place one trap pod in each area one at a time. To place more, you must "Round Up" first, then place another one, repeat.
  5. The following is a list of way to get pods
    1. Win or lose a tournment match. You can escape/flee as soon as the first match starts and still gain a pod. However, it's mostly Trap Pod S
    2. Release a fiend whose storyline you have completed. Note, fiends with no storyline being released gets you no pods.
    3. Finishing a chapter (part of the main story), also get you 3x Trap Pod SP. You get 3x Trap Pod SP at the end of Chapters 1, 2, 3, and 4.
    4. When you have NO pods, exit out of the Capture Screen/Map and they'll give you a Trap Pod S or M, every single time. So technically, you can never have 0 Trap Pods ever.
Get a list of what kind of pods you need. Chances are, you don't need 8 Larges, but you may need 8 Smalls (there's tons). SPs may be great, but that doesn't guarantee everthing. If possible, 3 SPs, 3 Smalls, and 2 Large. However, if you know what you want, go with that instead.

So to give a small summarization of how to capture a fiend: 1) Press Up/Down to select a location you want to capture in. Confirm (Press X) 2) Press Left/Right to select the pod you want to capture with. Press Confirm to use the Pod. 3) NOTE: If you used an SP pod, you also need to select the type of enemy you want to capture. Only use SP Pods if you know the type of fiend you are capturing.

  • NOTE: Best to save your SP Pods for Human type characters and the fiends that require SP Pods. But of course, if you have too many SP pods, feel free to spam them.
4) Press R1 to Round Up! (aka, skip forward so I can see what fiends I've captured) 5) Go to the areas you've placed a Trap Pod and Confirm/X to see what fiends you've captured. 6) You are then given the option to keep that fiend or not.
  • If Shinra Shows up, no fiends meet that criteria, so no fiends are captured.
    • You can only hold 8 Fiends at a time, regardless of the fiend's size.
    • If you already have 8 Fiends in your possession, you either release a fiend you currently hold to replace the new one coming in or ignore the new one and continue on.
7) Press O to get a menu. Pick the 2nd option, Set Trap Pods, to continue the process of capturing Or Pick the 1st Option to get out.

Basics of Fiend History

You may read the following as fact nuggest if you like. It does go in order, so do read them one at a time.

Tip

  • Gives you an overall view of what fiends you currently have in your party. Remember, the max is 8 Fiends/Characters; excluding YRP.
  • When you select fiend and press X/Confirm a few times, you get to see their current progress.
  • Press L1/R1 to shift through the chapters, if there's any.
  • Max Chapters for each fiend possible is 5 Chapters. It can be less.
  • When it has reached it's final chapter, you can release it and watch it's ending.
  • Not all fiends have Chapters. Characters (Yaibal, Brother, etc...) and some fiends (Yellow Elemental) don't have chapters. So you're free to release them right after you've captured them.
  • There's 3 Types of Fiends
    1. Normal Fiend Tales: As you level them, you get to see their chapters unfold. Level it 5 times and release it for their bestiary addition, plus triggering their fiend ending.
    2. Fayth Fragment: These fiends do not have a story/chapters. Level it up 5 times and release it for their bestiary ending, plus a hidden flag to open the Aeon Cup.
    3. Fiend Lives to Fight: This Fiend has no ending or any special purpose.
  • Releasing certain fiends will trigger certain events.
    1. Unlock certain Tournment Cups
    2. Give you a Trap Pod if you don't already have 8
    3. Unlock certain teams in the Tournment/Cups
    4. Unlocking the Aeon Cup
    5. Unlock certain fiends to be capturable in specific areas
    6. Give you an item/accessory
  • Releasing a fiend/character will add them to your Bestiary.
  • After it's added to your Bestiary, you can view their ending, including all chapters of them. It'll be like you've never released them at all.
  • To increase a fiend's chapter, increase their current level by 1.
  • Rule of Thumb, add 4 levels to their current level to reach their max storyline level.
  • Rule of Thumb 2, Most of these fiends in the Fiend World Cup questline only need to be leveled up two times.
    • Example: Blue Element join at level 10. Blue Element's storyline level will be finished when they get to level 14.
Keep YRP's level low so that each fiend joining also has low levels. This is what I do. After YRP's intro, take YRP out of the party and put fiends in. Use fiends to defeat all storyline bosses; so that YRP don't gain any levels/experience points. I use a Chocobo (because one is needed for the Chocobo Cup) and give them Iron Duke and Key to Success. Easily kill most storyline bosses from chapter 1 to 4. Follow my Chapter By Chapter Guide to get all fiends at level 2 or 3. Raise these fiends' level by 4 (their level will be level 8+), release, rinse and repeat.

If you still want to keep YRP's level low while trying to capture a Chocobo for the Ranch, you need to have Pointless status on. Easiest way is to equip the accessory called Minerva's Plate. Under the old method, you can only get 1 of these per game. Under the new method, you just have to be lucky and win these from the Chocobo Cup; which doesn't require you to capture a Chocobo in battle.

Basics of Bestiary

There's not much to really say here. Whatever fiends you've released, as long as it's completed, will listed here along with their picture. Meaning as long as their story is complete that is or there were no story to begin with. I will list the Bestiary in a later section. How indepth it will be is undecided at this point in time. You can, if you want, re-watch their ending again as well as look through their text-based chapter (what you would've seen if the fiend was level up 5 times).

  • Captured Creatures DO transfer to NG+
    • Creatures' Level will reset to 1 (Easier to level up for monster story)
    • Creatures keep their abilities
    • Bestiary Data DO transfer to NG+ (As well as Fiend Storyline Completition Percentage)

Chapter By Chapter Guide (NG+)

The purpose of this section is provide a small guide of what monsters you can capture at the earliest time. To be honest, I did this for myself. So I'm going to put this from my perspective. I just started a NG+ and I have 3% as Fiend Story Completion. That's not a whole lot because I knew I was going to start and complete this via NG+. I also advise others to do the same, but it can be done from New Game, if you want. You just don't have to worry about the storyline completion percentage and you probably have everything already. So we are just soley concentrating on the Creature Create (CC) part of the game.


However, there is a REAL reason why it should be NG+ Only:
 - Many FFX Characters can ONLY be captures in NG+

At the beginning of each chapter I'll give some notes and explain anything I think that is important for consideration as you progress through the capturing, as well as the chapter itself, in terms of storyline-wise.

The table itself should be pretty much self-explanatory, but just incase. The Fiends list is the name of that fiend that can be captured for that area. Pod represents the type of pods that can be used to capture it. S = Small, M = Medium, L = Large, SP = Special. If there's a /, it means either one works. In all cases, that's SP included. The Type column indicates what type of fiend should be picked if using a SP Trap Pod. The Type section also serves as any additional notes you should consider when trying to capture this fiend. Use this in conjunction with the Fiend Notes.

At the end of each chapter, there will be a checklist based on your bestiary; page by page. Not sure if this is a good description, but think of a basic tic-tac-toe board. It's a 3 by 3 grid. X means you should have it, O means you don't have it yet. There's 21 pages and so this helps you figure out if you have the listed fiends done or not. Also at the very, I have a Percentage of what your Fiend/Monster Storyline should be at. Note, I have 3% when I first made this guide (I know, bad move), so I take that into consideration and subtract that from what I really have.

Furthermore, read the tip under Fiend History.

NOTE: In Chapter 3, there are a few Fiends that I missed, but they are still available to be captured in Chapter 5. This pertains to some of the fiends at Gagazet and maybe Bevelle as well. Regardless, following the guide will get you to 100%, rest assured.

NOTE: If you have unlocked and finished Den of Woe in your previous playthrough, you don't need to unlock it again in order to capture the special characters. Den of Woe is probably (maybe) the only place that has some CC carry value. Which is kind of weird.

Chapter 1

Fiend Notes:

  • Flame Dragon (Besaid), when released, unlocks Ifrit. Part of the Aeon Cup.
  • Yellow Elemental (Gagazet), has no storyline. May release as soon as you capture it.
  • Chocobo (Mi'hen), most likely will be the very last fiend you will catch after you've completed everyone else in Mi'hen's storyline
  • Shinra Cup Related: There's a specific order of fiends that you need to capture, level up, and release as part of this STORY
    1. Killer Hound (Bikanel)
    2. YSLZ-Zero (Zanarkand)
    3. Machina Panzer (Thunder Plains)
  • Random Sequence: Specific Order, not Cup related
    1. Haizhe (Macalania)
    2. Deep Haizhe (Macalania)

Besaid Mushroom Rock Thunder Plains
Fiend Pod Type Fiend Pod Type Fiend Pod Type
Coyote S/SP Wolf Bully Cap S/SP Mushroom Bicocette S/SP Helm
Flan Azul S/SP Flan Tonberry S Lesser Drake M/SP Drake
Sahagin S/SP Dinofish Yaibal SP Human Machina Panzer #3 L After YSLS-Zero's Release
Sallet S/SP Helm Djose Ochu L
Coeul M/SP Chimera Agama S/SP Reptile Macalania
Iron Giant M/SP Ogre/Iron GiantGold Elemental S/SP Elemental Haizhe #1 S
Purpurea M/SP Plant Moonflow Amorphous Gel M
Flame Dragon L Takouba S/M Blade Deep Haizhe #2 M (After Haizhe's Release)
Lulu SP Human (NG+) Xiphactinus S/M Dinofish Bikanel
Kilika Shell Shocker L Killer Hound #1 S/SP Wolf
Death Dauber S/SP Bee Guadosalam Bolt Drake M/SP Drake
Red Elemental S/SP Elemental Flak Phython S/SP Bandoleer Hrimthurs M/SP Ogre
Stalwart L Recoil S/SP Bandoleer Zu L
Mi'hen Highroad Goon S/SP Human Calm Lands
Chocobo S She-Goon S/SP Human Ahriman S/SP Evil Eye
Divebeak S/SP Bird LeBlanc SP Human (NG+) Nashorn S/M Ruminant
Flan Palido S/SP Flan Logos SP Human (NG+) Adamantoise L
Fly Eye S/SP Evil Eye Ormi SP Human (NG+)
Proto Chimera S/M Chimera
Quadricorn S/M Ruminant
Wild Wolf S/SP Wolf
Shantak L
Total: 9 + 3 + 8 20 Total: 3 + 2 + 3 + 715 Total: 4 + 3 + 4 + 3 14

Gagazet
Fiend Pod Type
White Fang S/SP Wolf
Yellow Elemental* S/SP Elemental
Bomb M/SP Bomb
Boris L
Kimahri SP Human (NG+)
Zanarkand
Anole S/SP Reptile
Gecko S/SP Reptile
White Elemental S/SP Elemental
YSLZ-Zero #2 M/SP Mech (After Killer Hound's release)
Behemoth L
Total: 5 + 5 10

Grand Accumulative Total
Previous Grand Accumulative Total: 0
This Chapter: 1 (Brother) + 20 + 15 + 14 + 10 = 60
Current Grand Accumulative Total = 0 + 60 = 60

Chapter 1 Checker

As stated before in the beginning paragraph, use this to check to see if you're up-to-date with this guide

Page #1Page #2Page #3Page #4Page #5
xxo xox xxx xxx xxo
ooo ooo xoo xoo xoo
xoo xoo oxo oxo xxo
+e Total: 3 + 3 + 5 + 5 + 5 = 21

Page #6Page #7Page #8Page #9Page #10
xoo xxo xoo xoo xxo
oox xox oox oxo oxo
xoo oox xoo ooo xoo
+e Total: 3 + 5 + 3 + 2 + 4 = 17

Page #11Page #12Page #13Page #14Page #15
ooo xoo ooo ooo xox
ooo xxx ooo ooo ooo
xoo oxo ooo ooo oxo
+e Total: 1 + 5 + 0 + 0 + 3 = 9

Page #16Page #17Page #18Page #19Page #20Page #21
ooo ooo xoo xoo xoo xoo
ooo oox ooo xoo ooo oxx
ooo oox ooo xxx ooo oxo
+e Total: 0 + 2 + 1 + 5 + 1 + 4 = 13
+e Double Checker: 21 + 17 + 9 + 13 = 60, Goal!

Chapter 2

Fiend Notes:

  • Flan Blanco (Moonflow), when released, unlocks Shiva. Aeon Cup related.
  • Vespa (Calm Lands), for insanity purposes, use SP pod

Storyline Notes:

  • MUST Side with Youth League, no exception; unless you plan to restart later on.

Mi'hen Bevelle
Fiend Pod Type Fiend Pod Type
Peregrine S/SP Bird Flan Amarillo S/SP Flan
Chocobo Eater L Skink S/SP Reptile
Mushroom Rock Vertigo S/SP Evil Eye
Drowsy Ochu L Kukulcan M/SP Basilisk
Elma SP Human YAC-13 M/SP Mech
Moonflow YAU-28 M/SP Mech
Flan Blanco S/SP Flan YSLS-99 M/SP Mech
Guadosalam Calm Lands
Viper Sniper S/SP Bandoleer Vespa SP Bee
Battlesnake S/SP BandoleerGagazet
Mr. Goon S/SP Human Rukh L
Ms. Goon S/SP Human Zanarkand
Thunder Plains Guardian Beast L
Armet S/SP Helm
Bikanel
Machina Hunter S/SP Machina
Guard Machina M/SP Machina
Total: 2 + 2 + 1 + 4 + 1 + 2 12 Total: 7 + 1 + 1 + 110

Grand Accumulative Total
Previous Grand Accumulative Total: 60
This Chapter: 12 + 10 = 22
Current Grand Accumulative Total = 60 + 22 = 82

Chapter 2 Checker

Page #1Page #2Page #3Page #4Page #5
xxo xxx xxx xxx xxx
xoo xoo xoo xoo xoo
xxo xoo oxo oxo xxx
+e Total: 5 + 5 + 5 + 5 + 7 = 27

Page 6Page 7Page 8Page 9Page 10
xoo xxo xoo xoo xxx
xox xox oox oxo xxo
xxo oox xoo xoo xox
+e Total: 5 + 5 + 3 + 3 + 7 = 23

Page 11Page 12Page 13Page 14Page 15
ooo xoo ooo ooo xox
ooo xxx ooo ooo ooo
xoo oxo ooo xoo oxo
+e Total: 1 + 5 + 0 + 1 + 3 = 10

Page 16Page 17Page 18Page 19Page 20Page 21
oxo xox xox xxo xox xoo
oox oxx ooo xxo ooo oxx
ooo oox ooo xxx ooo oxo
+e Total: 2 + 5 + 2 + 7 + 2 + 4 = 22
+e Double Checker: 27 + 23 + 10 + 22 = 82, Goal!

Chapter 3

Fiend Notes:

  • Barbuta (Besaid): Doesn't have a story
  • Balivarha (Moonflow): May need to finish Spine Drake's (Mushroom Rock) Fiend Tales before you can capture Balivarha.
  • Zurvan (Calm Lands): Used 3 S Pods, never god Zurvan. Used SP, got it instantly.
  • Mycotoxin (Mi'hen), when released, unlocks Valefor. Aeon Cup related.
  • Fiend World Cup: 1 Fiend evolves/transforms into others after you release them. You do need to level it up before releasing.
    • You do not need to capture them because they'll just be replaced (it evolves). You do not get any Trap Pods for their release/evolution.
    • After Jahi is released, you do need to capture Tomb from Djose to continue the story.
    • Daeva (Kilika) -> Evolves into "Aka Manah"
    • Aka Mana -> Evolves into "Aeshma"
    • Aeshma -> Evolves into "Jahi"
    • Jahi -> Mission Time: Capture the Fiend Traitor!
    • Tomb (Djose) -> To Be Continued in Chapter 5

Besaid Djose Bevelle
Fiend Pod Type Fiend Pod Type Fiend Pod Type
Barbuta S/SP Helm Greater Drake M/SP Drake Barong M/SP Blade
Cephalotus M/SP Plant Tomb * M After Jahi Released YAC-62 M/SP Mech
Flan Rojo M/SP Flan Moonflow YAU-71 M/SP Mech
Malboro L Varan S/SP Imp Calm Lands
Buddy SP Human Balivarha M/SP Ruminant Zurvan S/SP Imp
Kilika Guadosalam Leucophylla M/SP Plant
Assassin Bee S/SP Bee Dr Goon S/SP Human Zanarkand
Daeva * M Fem-Goon S/SP Fem-Goon Flailing Ochu L
Haunt M/SP Revenant/Imp Thunder Plains
Queen Coeurl M/SP Chimera Blue Elemental SP Elemental
Ironside L Macalania
Mi'hen Highroad Dinchtus M/SP Dinofish
Machina Ranger S/SP Machina Protean Gel M
Mycotoxin S/SP Mushroom Rhyos M/SP Chimera
Scout Machina M/SP Machina Tentacles M
Mushroom Rock Bikanel
Archaeothyris S/SP Reptile Aculeate S/SP Bee
Lupus S/SP Wolf Aquila S/SP Bird
Gucumatz M/SP Basilisk Canis Major S/SP Wolf
Spine Drake M/SP Drake Pop Fry L
Total: 5 + 5 + 3 + 4 17 Total: 2 + 2 + 2 + 1 + 4 + 415 Total: 3 + 2 + 16

Grand Accumulative Total
Previous Grand Accumulative Total: 82
This Chapter: 3 (Evolutions) + 17 + 15 + 6 = 41
Current Grand Accumulative Total = 82 + 41 = 123

Chapter 3 Checker

Page #1Page #2Page #3Page #4Page #5
xxx xxx xxx xxx xxx
xoo xxo xxo xxx xxo
xxx xxx oxo oxx xxx
+e Total: 7 + 8 + 6 + 8 + 8 = 37

Page 6Page 7Page 8Page 9Page 10
xxx xxx xoo xxo xxx
xox xxx oox oxx xxo
xxo xox xxo xxo xxx
+e Total: 7 + 8 + 4 + 6 + 8 = 33

Page 11Page 12Page 13Page 14Page 15
ooo xoo xxo xxx xxx
ooo xxx oxo xoo oxx
xoo xxx xoo xoo oxo
+e Total: 1 + 7 + 4 + 5 + 6 = 23

Page 16Page 17Page 18Page 19Page 20Page 21
xxo xxx xox xxx xox xxo
oxx xxx ooo xxx ooo oxx
ooo xox ooo xxx ooo oxo
+e Total: 4 + 8 + 2 + 9 + 2 + 5 = 30
+e Double Checker: 37 + 33 + 23 + 30 = 123, Goal!

Chapter 4

There is only ONE fiend/character to capture and it can't be missed (Garik), so I'm just going to save it for Chapter 5. Meaning, no captures in this chapter.

Chapter 5

CAUTION: Unlike other chapters, the order that you do things (unlock new areas, progress in the storyline), matters... A LOT. When an area has a Secret/New Dungeon, there are 2 types of fiends. Type A, Fiends that can be captured BEFORE the Secret/New Dungeon is opened. Type B, Fiends that can be captured AFTER the Secret/New Dungeon is opened. So for this section, I'm giving you two options. 1, Figure it out yourself; 2, Follow my list. If you picked number 1, just read the fine notes and hopefully, you won't lock yourself out of missables. If you're using my list, note that Capture also means level them up for the storyline and release as well.

My List

This is assuming that you are totally caught up with what I had planned in the previous 4 chapters. With that said, compare what you have to the Page checker that I have for Chapter 3. If you are not caught up, hopefully they aren't missables and you can still capture them in Chapter 5. However, for this guide, I'm not providing this. You're going to have to figure it out yourself. I will try to provide chapter by chapter fiend capturables later on; Maybe. If you can capture those missed fiends, make sure it's done before the New/Secret Dungeon is unlocked.

  1. Capture all the fiends in Besaid and Gagazet
  2. Capture Dolmen from Kilika, Capture Lich from Djose, Capture Zalamander from Thunder Plains
  3. Capture Lucil and Nooj from Mushroom Rock; Capture Gippal from Djose; Capture Baralai from Bevelle
  4. Enter the Farplane, Defeat Shiva, Go back to the Airship
  5. Capture all the fiends in Djose
  6. Go through the rest of Dolmen -> Monolith -> Ultima Weapon -> Fiend Portal (I'll leave this for another time)
  7. Thuner Plains, Finish Mission, Go to Cave, Rescue Cid
  8. Capture all fiends in Thunder Plains

My List Part 2

For the rest of it, you have a few options, in no specific orders. However, I'm not going into details about these ordeals. So I hope you have a good understanding of these beforehand.

Bikanel - Cactuar Hollow

  1. Bikanel - Oasis
  2. Besaid - Beach (Long Walk)
  3. Guadosalam - Hidden Passage Chest
  4. Gagazet/Defender Z Boss, Gagazet, Walk South
  5. Thunder Plains - Macalania, Walk South
  6. Kilika - East Treetops
  7. Gagazet - Mountain Trail (Teleporter), North
  8. Kilika - Dona's House
  9. Open Cactuar Hollow, Go to Airship, and Capture All Fiends in Bikanel

Calm Land - Chocobo Ranch
  1. Get 4 Chocobos that can be raise to Level 5
  2. Send these 4 Chocobos to Calm Lands as Level 1, Level 2, Level 3, Level 4
  3. Send 3 Level 5 Chocobos to Calm Lands; Leave 1 Level 5 on Stand-by -> Amazing Chocobo Dungeon Unlocked
  4. Send a Level 5 Chocobo to Mi'ihen Highroads -> Secret Dungeon Unlocked
  5. Capture all Fiends in Calm Lands and Mi'ihen Highroads

Bevelle - Via Infinito
  • Just climb and Capture All Fiends in Bevelle as you progress toward Floor 100/Infinity; eventually finishing this place
  • Keep plenty of Trap Pod Ls and SPs in the process

Finishing Up
  • Unlock and Finish all the Fiend Arena Cups - Win Each Cup at least ONCE
    • This should add the Fiends: Ultima Weapon, Omega Weapon, and Almighty Shinra. Do remember to pick Omega Weapon when given the chance.
  • Farplane Cup: Defeat Auron, Seymour, and Tidus in the tournament and win the tournament in order to Capture them
  • Release them afterwards to add them to your Bestiary

  • Lich (Djose): Was informed that Lich was not available once you enter the Farplane. I have not verified this myself, but do take notice. Straight Bestiary Reference already has this fixed though.
  • Zalamander (Thunder Plains): Missable. Capture before unlocking the New Dungeon in the Thunder Plains.
  • Den of Woe: I started Ch 5, in NG+, and captured Nooj without unlocking Den of Woe. Nooj was in Mushroom Rock and Gippal was in Djose.
    • Nooj (Mushroom Rock): Before Den of Woe
    • Gippal (Djose): Before Den of Woe
  • Dark Elemental (Besaid): Could not capture it with SP Pod (Shrina comes out); use S instead
  • Demon's Cup: Continued
    1. Dolmen (Kilika): Level Up, Release it
    2. Monolith (Djose): Enter Farplane first, exit, Capture Monolith in Djose, Level Up, Release it -> Evolved into Ultima Weapon
    3. Ultima Weapon: Level Up, Release it -> Mission Time: Fiend Deathmatch! -> "Fiend portal" Unlocked in Fiend Arena's Tournment section
    4. Fiend Portal: Go to the Finals and Defeat Ultima Weapon
    5. Given option to pick between Ultima or Omega; Pick Omega Weapon, 2nd Option
    6. Omega Weapon: Level Up, Release it -> Mission Time: Almighty Shinra Cup!
    7. Almighty Shinra Cup: Go and Defeat Almighty Shinra -> Let Almighty Shinra Join -> Almighty Shinra Cup reverts back to Fiend World Cup, 3) Almighty Shinra -> Level, Up, Release
  • Tindalos (Besaid): Release it, they have no storyline
  • Hexapod (Mi'hen): Release it, they have no storyline

  • Machina Striker (Thunder Plains): Level Up, Release, Aeon Cup Related
  • Azi Dahaka (Bevelle): Level Up, Release, Aeon Cup Related
  • Critical Bug (Bevelle): Level Up, Release, Aeon Cup Related
  • Jumbo Cactuar (Bikanel): Level Up, Release, Aeon Cup Related
  • Aranea (Bevelle): Level Up, Release, Aeon Cup Related
    • If done correct and all Aeons has been entered, Aeon Cup should be unlocked
  • NOTE: If you win All Cups at least once, Farplane Cup will be Unlocked
  • Farplane Cup Unlocked
    • Win the Cup while at the same time, defeat Auron, Seymour, Tidus in the process
    • Have each of these 3 join Gullwings
Besaid Djose - Enter the Farplane First Bikanel - AFTER Cactuar Hollow Unlocked
Fiend Pod Type Fiend Pod Type Fiend Pod Type
Arast S/SP Evil Gug M/SP Ogre Cactuar S
Dark Elemental * S/SP Elemental Lich * M/SP Imp/Revenant, Before Farplane Big Bully Cap M/SP Mushroom
Tindalos * S/SP Wolf Monolith #2 M After Dolmen Released Elder Zurvan L/SP Imp
Volcano M/SP Bomb Claret Dragon L Heavy Sallet L/SP Helm
Adamantortoise L Gippal * SP Human, Jumbo Cactuar L
Great Malboro L Thunder Plains New Dungeon Mission Completed King Takouba L/SP Blade
Kilika Zalamander * L Before New Dungeon Unlocked Sahagin Chief L/SP Sahagin
Dolmen #1 M Continue From Tomb Machina Leader S/SP Machina Wasp Queen L/SP Bee
Mi'hen - AFTER Mystery Dungeon Unlocked Machina Soldier S/SP Machina
Creeper S Unlock via Chocobo Ranch Assault Machina M/SP Machina
Hexapod S Unlock via Chocobo Ranch Killer Machina M/SP Machina
Hug Bug S Unlock via Chocobo Ranch Humbaba L
King Vermin M Unlock via Chocobo Ranch Machina Striker L
Mushroom Rock - Need to Side with Youth League
Lucil SP Human
Nooj SP Human
Total: 6 + 1 + 4 + 2 13 Total: 5 + 712 Total8

Bevelle - Via Infinito (VI) Calm Lands - AFTER Amazing Chocobo Dungeon Unlocked
Fiend Pod Type Fiend Pod Type
Detonator M/SP Bomb Sahagin Prince S/SP Sahagin
Azi Dahaka L Anything Eather L
Baralai SP Human Flan Azabache L/SP Flan
Elder Drake M/SP Drake; Pass VI's 1st FloorGagazet
Lacerta S Pass VI's 1st Floor Bascinet S/SP Helm
Mushroom Cloud S Pass VI's 1st Floor Grim Gaze S/SP Evil Eye
Critical Bug M Pass VI's 1st Floor Gigas M/SP Ogre
Insect Matriarch M Pass VI's 1st Floor Garik Ronso SP Human
Mega Tonberry M Pass VI's 1st Floor
Aranea L Pass VI's 20th Floor
Black Elemental M/SP Elemental; Pass VI's 40th Floor
Concherer L Pass VI's 60th Floor
Chac L Basilisk; Pass VI's 80th Floor
Paragon L Finish Via Infinito
Trema SP Human; Finish Via Infinito
Total 15 Total: 3 + 4 7

Grand Accumulative Total
Previous Grand Accumulative Total: 123
This Chapter: 13 + 12 + 8 + 15 + 7 + 1 (Evols Ultima Weapon) + 2 (Fiend Cup Unlocks Omega Weapon and Almighty Shinra )
+ 3 (Farplane Cup Unlocks Auron, Seymour, and Tidus) + 1 for Shinra = 62
Current Grand Accumulative Total = 123 + 62 = 185

NOTE: Shinra will only be added after all other Bestiary entries has been entered

Chapter 5 Checker Ender

This might be a no-brainer since we should be done, but previous checkers never calculated the total because empty slots are not taken into consideration. For this section though, empty slots are taken into consideration and they are indicated by the letter E (for Empty, of course)

With that said, Pages 1-13, 15, and 17 are all 9s; Page 14 and 16 are 8s; Page 18 is a 7

Page #1Page #2Page #3Page #4Page #5
xxx xxx xxx xxx xxx
xxx xxx xxx xxx xxx
xxx xxx xxx xxx xxx
+e Total: 9 + 9 + 9 + 9 + 9 = 45

Page 6Page 7Page 8Page 9Page 10
xxx xxx xxx xxx xxx
xxx xxx xxx xxx xxx
xxx xxx xxx xxx xxx
+e Total: 9 + 9 + 9 + 9 + 9 = 45

Page 11Page 12Page 13Page 14Page 15
xxx xxx xxx xxx xxx
xxx xxx xxx xxx xxx
xxx xxx xxx xxE xxx
+e Total: 9 + 9 + 9 + 8 + 9 = 44

Page 16Page 17Page 18Page 19Page 20Page 21
xxx xxx xxx xxx xxx xxx
xxx xxx xxx xxx xxx xxx
xxE xxx xEE xxx xxx xxx
+e Total: 8 + 9 + 7 + 9 + 9 + 9 = 51
+e Double Checker: 45 + 45 + 44 + 51 = 185, 100% Storyline Complete
NOTE: Shinra will only be added after all other Bestiary entries has been entered

Basics of Fiend Arena

Just a few things you should know. Actually, it might be everything that you should know and then some more.

Facts

  1. HP/MP/Status if fully healed after each battle. Unless it's the Fiend Portal, Fiend World Cup, or Almighty Shinra Cup
  2. There's 2 Modes: Tournment and Battle Simulator
  3. Trap Pods are rewarded for competing in the Cups/Tournment; Not for the Battle Simulator
  4. Losing in these battles doesn't result in a Game Over. Unless it's the Fiend Portal

Battle Simulator

  • The Battle Simulator will initially have the 1st page filled up. The 1st page will always be filled up.
    • The Battle Simulator's list will be updated for every single battle that you got into while playing in the Tournament
    • The Battle Simulator's list of fights/teams do NOT carry over to NG+
  • You can learn Blue Magic in the Battle Simulator.
  • Unlike FFX's monster arena, it doesn't cost any gil to battle these teams/fiends repeatidly
  • It's normal to have unfilled teams in the list; since all battle are randomly given plus some teams are unlocked only after you've completed/released a specific fiend. So overall, you'll have to go through each Cup A LOT of times and hope that you get lucky.

Tournament

  • When you first begin, only the Standard Cup is unlocked.
  • Each Slot that you see represents a Cup that you have yet to unlock.
  • Tournment Data (what Cups you've unlocked, times won, etc...) DO carry over to NG+
  • The conditions to unlock each Cup varies.

Cup How to Unlock
Standard Cup Initially already unlocked
Standard Cup:Hard Win Standard Cup 3 Times
Grand Cup Win Standard Cup: Hard Once
Grand Cup: Hard Win Grand Cup 3 Times
Chocobo Cup Defeat "Wild Bird" In Grand Cup: Hard
Cactuar Cup Defeat "Areg & Arroja" In Grand Cup: Hard
Youth League Cup Win Grand Cup: Hard 6 Times
Aeon Cup * Read Below
Fiends World Cup * Read Below
Farplane Cup * Read Below

How Cups Are Unlocked

A majority of the cups are unlocked by winning the cups before them a certain number of times. However, the last few cups are based on a chain of events. So a few words aren't enough to explain the entire process. The Chapter by Chapter guide does states this, but we shall state it here as well; since some may not find the need to use the Chapter by Chapter guide.

Chocobo and Cactuar Cup

Even though you can easily unlock these 2 Cups, meeting the requirements to participate in the them in a different matter. Both the Chocobo and Cactuar makes great fiends to battle with, if you set them up properly. With this duo, I managed to defeat all storyline bosses with ease.

Fiend Pod Chapt Location
Chocobo S 1-5 Mi'hen Highroad, Before Mystery Cave
S 1-5 Luca
S 1-5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
Cactuar S 5 Bikanel, After Cactuar Hollow Starts

Chocobo Cup: You need a Chocobo in your current active party. Looking at the availability, it seems to be not missable, but in truth, it's a Soft Missable. Once you've unlocked both the Mystery Cave and Amazing Chocobo Dungeon (via Chocobos), the only way is to go through Luca.

Cactuar Cup: You need a Cactuar in your current active party. Sad thing is, it can only be captured in Chapter 5 along with Cactuar Hollow sidequest.

Aeon Cup

To put it simply, you have to obtain certain fiends, increase their level by 5, and release them. Each of these fiends will have "Fragment of Fayth" associated with their story. So when release, an Aeon enters the Fiend Arena. You can fight these Aeons in the Battle Simulator; before the Aeon Cup is unlocked. The earliest you can unlock this Cup is Chapter 5; assuming New Game.

NOTE: I will include Luca, but be warned, chances of you getting it from Luca is really LOW.

Fiend Chapters Location Pod Aeon
Flame Dragon 1 to 4 Besaid L Ifrit
5 Luca L
Flan Blanco 2 to 5 Moonflow S/SP Shiva
3 to 5 Macalania S/SP Flan
2 to 5 Bevelle S/SP
2 to 5 Calm Lands S/SP
Mycotoxin 3 to 5 Mi'hen HighroadS/SP Valefor
3 to 5 Zanarkand S/SP Mushroom
1 to 5 Luca S
Machina Striker5 Thunder Plains L Ixion
Azi Dahaka 5 Bevelle L Bahamut
Critical Bug 5 Bevelle M Yojimbo
Aranea 5 Bevelle L Anima
Jumbo Cactuar 5 Bikanel L Magus Sisters

Fiend Notes

  • Flame Dragon: Looking at the chapters, this fiend is MISSABLE unless you want to try Luca. If so, have fun.
  • Flan Blanco: Not missable. Flan Type. If from Bevelle, S is done before Via Infinito. If after VI starts, use SP. If from Calm Lands, do it before Secret Dungeon is opened.
  • Mycotoxin: Not missable. If doing it Mi'hen, use SP before the New Dungeon is unlocked. Use S after new dungeon is unlocked
  • Machina Striker: New Dungeon in Thunder Plains needs to be unlocked. Only possible in Chapter 5.
  • Azi Dahaka: Is available before and after Via Infinito is unlocked. Only possible in Chapter 5.
  • Critical Bug: Is available after Via Infinito is unlocked. Only possible in Chapter 5.
  • Aranea: Via Infinito's Level 20 boss must be defeated. Only possible in Chapter 5.
  • Jumbo Cactuar: Bikanel's Cactuar Hollow must be unlocked. Only possible in Chapter 5.

After the last fiend is released and the last aeon enters the Fiend Arena, the Aeon Cup will be unlocked. If not, you messed up somewhere.

Fiend World Cup

Both Fiend Portal and Almighty Shinra Cup (ASC) will eventually turn into Fiend World Cup at the very end. So basically, Fiend Portal and the Almighty Shinra Cup are actually Fiend World Cup is disguise. They are unlocked just for the Storyline Mission associated with it. They end when the storyline part of it is complete. Then it shifts to the next cup. The order goes like this:

  1. Fiend Portal (Cup)
  2. Almighty Shinra Cup
  3. Fiend World Cup

NOTE: Fiend Portal = Almighty Shinra Cup = Fiend World Cup

  • Unlike previous tournaments, the music will differ.
  • NOTE: On top of that, your party's HP/MP will NOT be fully restored after each battle.
  • NOTE: If you lose even 1 match, you will get a Game Over screen and be sent to the opening menu

Fiend Portal (Cup)

You need to capture 1 Fiend and it evolves/transforms into others after you release them. You do need to level it up before releasing (evolving) it. Remember, increase their level by 5 before releasing.

  • You do not need to recapture them because they'll just be replaced (it evolved).
  • You do not get any Trap Pods for their release/evolution.
  • After Jahi is released, you do need to capture Tomb from Djose to continue the story.

  1. Daeva (Kilika) -> Evolves into "Aka Manah"
  2. Aka Mana -> Evolves into "Aeshma"
  3. Aeshma -> Evolves into "Jahi"
  4. Jahi -> Mission Time: Capture the Fiend Traitor!
  5. Tomb (Djose) -> To Be Continued in Chapter 5
  6. Dolmen (Kilika): Capture, Level Up, Release
  7. Monolith (Djose): Capture, Level Up, Release -> Evolves into Ultima Weapon
  8. Ultima Weapon: Level Up, Release it -> Mission Time: Fiend Deathmatch! -> "Fiend portal" Unlocked in Fiend Arena's Tournment section
  9. Fiend Portal (Cup): Go to the Finals and Defeat Ultima Weapon (Ultima Weapon will always be the very last opponent that you will face; at the finals.)
  10. When given the option to pick between Ultima or Omega; Pick Omega Weapon, 2nd Option
  11. Omega Weapon: Level Up, Release it -> Mission Time: Almighty Shinra Cup!

NOTE: Everything AFTER Tomb (Djose) is only available during Chapter 5.

Fiend Chapter Location Pod
1 Daeva 3 to 5 Kilika M
3 to 5 Luca M
5 Tomb 3 to 5 Djose M
6 Dolmen 5 Kilika M

Almighty Shinra Cup

In continuation from the Fiend Portal (Cup). The next few steps are simple.


1) Almighty Shinra Cup: Go and Defeat Almighty Shinra
  • Almighty Shinra will always be the very last opponent that you will face; at the finals.
2) Let Almighty Shinra Join 3) Almighty Shinra -> Level Up, Release -> Fiend World Cup Unlocked

Farplane Cup

To unlock the final Cup, the Farplane Cup, you have to win every single Cup at least ONCE. Overall, there can be 3 main issues along with 4 minor issues. If you look at the bigger picture though, all of these can be solved if you take the right steps. If not, there is always NG+ where none of these issues exist anymore.

Main Issues


1. Flame Dragon: In order to unlock the Aeon Cup, you need to level up and release Flame Dragon. The issue is that in Chapter 5, he is no longer in Besaid. You can still obtain Flame Dragon, but it will have to be through Luca and it's randomness. However, you can make it stacked in your favor.
 Solution: Get 8 Trap Pod Ls, empty out your fiend party, save your game. Use all 8 L Pods in Luca and have all fiends join your party until you get Flame Dragon. After using all 8, if you still don't have it yet, reload and try again. Luca only has 12 Large Sized Fiends. If erany of these Large Sized Fiends story is not complete, you should complete them first. 8/12 = 66% Chance
2. Chocobo: In order to battle in the Chocobo Cup, you must have a Chocobo in your party. The issue is that if you are in Chapter 5, you've unlocked the Dungeon for Amazing Chocobo in the Calm Lands, and you've unlocked the Mystery Cave in Mi'hen, you've basically killed your chance of getting a Chocobo by normal means
 Solution: Once again, we can use Luca. However, unlike the Flame Dragon and their "okay" amount of Large Type Fiends, there's a lot of S Types in Luca. 38 Small Sized Fiends to be exact. 8/38 = 21% Chance. So as you can see, even with the solution, this is still a major issue. Possible, but be ready to roll many, many dices. In other words, catch a chocobo with a Trap Pod before unlocking those 2 dungeons is your best option.
3. Level 99 YRP: This issue arises when your at the very end of the game and YRP's level is maxed or near maxed. So, why is this an issue? Fiends that join obtain YRP's Average Experience Points. The EXP requirements that fiends need to reach certain levels are different from fiend to fiend.

An abstract way to look at it (which is not 100% correct) is based YRP's average level. When YRP's level is maxed, the average level is 99. Thus all fiends that join you may be at 99. As long as YRP's average level is not over 94, it's still doable since the fiend can still gain 5 levels to reach level 99. Do note, the amount of EXP needed will be alot. Doable, but painful. I advice that you just do NG+ at this point since it will make things easier. However, if it's just a few fiends left until your done, just finish it I guess. Also, this is a guesstimate because, overall, it's based on Average Experience Points; not average level.
 Solution: Start a New Game +; no exception.
Minor Issues

Truth be told, these minor issues can always be overcomed through brute force and simply leveling up. Anyways, if you can get pass Via Infinito, ignore these completely.
  1. Tonberry the Ripper, aka Mega Tonberry: Appears in Grand Cup: Hard. Only differences is that it is by itself instead of having a Tonberry accompaning it. You might want use Bribe/Congrats to bypass this, hope that you won't get him in the tournament, or simply have enough power to take down Trema himself, so this guy is no issue. Either way, if you're not prepared, you'll die easily. He can throw 20K+ worth of damage in a moment's notice. In more ways than one, this guy is harder than all storyline bosses. This guy can be stunlocked to death btw.
  2. Shady Duo: Appears in Grand Cup: Hard and can appear in the Farplane Cup as well. This team consist of Black Elemental, the Via Infinito Floor 40 Boss, and Mushroom Cloud, an enemy that shows up at Via Infinito at Floor 80+. They are basically end game bosses. Not as hard as Mega Tonberry, but near it. The reason is their Ultima attack that can hit 9999 easily. However, if you have a high offensive force, this battle will be over before you know it.
  3. Nooj/Ex-Crimson Squad: Appears in Youth League. Not as hard as Mega Tonberry, but there's just something hard when fighting him. Lightfall is one of those reasons, but as long as you keeping healing every turn, this isn't an issue. Now, the Ex-Crimson Squad, that's an issue. Hope that you don't get this. It feels like fighting 3 Hard Storyline bosses at once. Not just that, their attack animation is long, so it will be a long fight if you plan to win.
  4. Almighty Shinra: Appears in Almighty Shinra Cup, which is apart of the Fiend World Cup sequence. What to say about this guy? Treat this battle like you're fighting Trema and you should be fine. Yes, I would put him in the same category as Trema. If you can defeat Trema, you can defeat Almighty Shinra, and vice versa.

Fiend Arena Cups

There is a lot of info to disclose, but the format of how I want to present it is clear as mud. I hope this works. If not, I failed and I don't plan to start over unless I get a clear concise format that is perfect. As in, no more redos.

The first part are the Prizes for being the Champion; meaning you won the very last battle at the end. Just to be sure, # Wins means the number of wins or the number of times you have become Champion. For example, in the Farplane Cup, if you win for the 4th time, you get a Iron Duke. If you win the 5th time, the reward is randomly picked from the prizes between 1 to 4; in other words, you can get Ragnarok, Key to Success, Force of Nature, OR Iron Duke.

+a T O U R N A M E N T - C U P S
# WinsStandardStandard: HardGrandGrand: HardChocoboCactuarYouth LeagueAeonFiend WorldFarplane
1DS: Psychic Power Wrist DS: FestivalistGG: AbominableRegal Crown Power Gloves DS: Mascot Kaiser Knuckles - Ragnarok
2X-Potion x4 Tarot Cards Mega-Potion x4 Crimson Ring Champion Belt Crystal Gloves Tetra Bracelet Crystal Ball Gold Hairpin Key to Success
3GG: Intrepid Defense Veil Mega-Phoenix x4Snow Ring Rabite's Foot Pixie Dust Defense Bracer GG: Peerless Soul of Thamasa Force of Nature
4X-Potion x4 Mythril Gloves Elixir x2 Ochre Ring Minerva's PlateOath Veil Speed Bracer Crystal Bangle Adamantite Iron Duke
5Ether x8 Mythril Bangle Remedy x30 Cerulean Ring Random: 1 - 4 Random: 1 - 4 Shmooth ShailingRune Bracer Rand: 2-4 + AP Egg Random: 1 - 4
6Titanium BangleGold Bracer Random: 2 - 5 Black Ring Random: 1 - 4 Random: 1 - 4 Random: 2 - 5 Random: 2 - 5 Rand: 2-4 + AP Egg Random: 1 - 4
7Silver Bracer Hyper Wrist Random: 2 - 5 Tetra Guard Random: 1 - 4 Random: 1 - 4 Random: 2 - 5 Random: 2 - 5 Rand: 2-4 + AP Egg Random: 1 - 4
8Random: 4 - 7 Talisman Random: 2 - 5 Tetra Gloves Random: 1 - 4 Random: 1 - 4 Random: 2 - 5 Random: 2 - 5 Rand: 2-4 + AP Egg Random: 1 - 4
9Random: 4 - 7 Random: 5 - 8 Random: 2 - 5 Megalixir Random: 1 - 4 Random: 1 - 4 Random: 2 - 5 Random: 2 - 5 Rand: 2-4 + AP Egg Random: 1 - 4
10Random: 4 - 7 Random: 5 - 8 Random: 2 - 5 Random: 6 - 9 Random: 1 - 4 Random: 1 - 4 Random: 2 - 5 Random: 2 - 5 Rand: 2-4 + AP Egg Random: 1 - 4

The next part lists 2 things. The first is the Level Cap (Lv Cap), or the full name, Fiend Tale Bonus Level Cap. Based on the fiend's current level, fiends in the active party will receive a level up (by 1) to their storyline. For an example, you have a Chocobo that is at level 37, their storyline is at 2, they are in your active fighting party, and you become champion in the Grand Cup (level cap is 39). At the end, you'll receive a Fiend Tale Bonus and that Chocobo's storyline will be 3. However, if that Chocobo's level was at 50, which is above level 39, you won't get the Fiend Tale Bonus.

The 2nd part is the prizes that are rewarded for winning the battles/rounds that aren't apart of the finals. You get these in addition to being champion as well.
Standard Standard: Hard Grand Grand: Hard Chocobo Cactuar Youth League Aeon Fiend World Farplane
Lv Cap19 29 39 44 59 69 79 89 89 99
PrizesHi Potion x2, x3 Hi Potion x2 X-Potion x1X-Potion x1 Ether x1 Mega-Potion x2 Mega Phoenix x1Turbo Ether x1 X-Potion x3 Elixir
Ether x8 Hi Potion x3 X-Potion x2X-Potion x2 Ether x2 Mega-Potion x3 Mega Phoenix x2Turbo Ether x2 X-Potion x4 Elixir x2
X-Potion 1, x4 Elixir x2

The 3rd table are for pods. Based on a guide, not my own work/data collection, these lists the chances of you getting the different types of Trap Pods from the Tournament.

Lose 1st Round Standard CupStand:Hard Grand Grand:Hard Chocobo Cactuar Youth Leag. Aeon FWC Farplane
Pod Win Champ Win Champ Win Champ Win Champ Win Champ Win Champ Win Champ Win ChampWin Champ Win Champ
S 100% 50% 0% 50% 0% 40% 0% 40% 0% 50% 0% 50% 0% 50% 0% 40% 0% 30% 0% 30% 30%
M 0% 30% 60% 30% 50% 40% 40% 40% 30% 30% 40% 30% 40% 30% 30% 30% 30% 40% 20% 40% 40%
L 0% 15% 20% 15% 30% 15% 40% 15% 40% 15% 40% 15% 40% 15% 30% 25% 30% 20% 40% 20% 20%
SP0% 5% 20% 5% 20% 5% 20% 5% 30% 5% 20% 5% 20% 5% 40% 5% 40% 10% 40% 10% 10%

The last part lists the teams that competiting in them. Do be warned about one thing though. This is NOT a comprehensive list. I played each Cup about 12+ times (I won them) and I basically recorded what I got and the teams that I had faced. At that same time, not all of the teams were unlocked. Regardless, the Team List section is probably more extensive than this. I just included this because I personally worked on this myself and I don't want it to go to waste.

On a different note, if there is an asterik (*) by the teams name, that means these are the Black Horses. Meaning 2 things. You have a very high chance to face them in the finals. They are also tough opponents if your levels are low compared. And some can be very, very dangerous. If you run into one of them, kiss your championship goodbye.

Standard Cup

Prizes:
 Hi Potion x2, x3
 Ether x8
 X-Potion 1, x4

Teams:
 Elementrio
 Flying Circus
 Forest Watch
 Machinegunners
 Moonfang
 No Fear
 Shell Squad
 Squishy Brother
 Ugly Jam

 NOTE: None of these teams are actually hard. So if you want to train/level up at Chapter 1, go right ahead. The EXP given is not that great later on.

Standard Cup: Hard

Prizes:
 Hi Potion x2, x3

Teams:
 Ancient Power             No Apologies
 Black Chandelier          No Limit
 Boom Squad                No Mercy
 Brigade Newcomer          No Tears
 Clear Aqua Squad          Ragin River
 Empty Heart               Redstar & Darkstar
 Flan Flan Flan            Sleepy Sneaky
 Funky Divas               Superpants
 Heavy Metal               Terrible Sky
 Hellbreeders              Underwater Gang
 Hitmen                    Ushie Family
 Lizard Squad              Zanarkand Guard

 NOTE: Out of all the teams here, you might want to watch out for Zanarkand Guard and Ancient Power. Zanarkand Guard is a storyline boss and it's only unlocked via releasing Guardian Beast. Thus, chances are you won't get him until later on in the game. Ancient Power (Adamantorise), is a battle you want to end very fast. Else it will take forever to end (high defense). Also, Black Chandelier (Dark Elemental), is what I use to level up my level 2 and level 3 fiends to get to the needed level 8 for storyline completion; but that's through the Battle Simulator.

Grand Cup

Prizes:
 X-Potion x1, x2
 Elixir x2

Teams:
 Bad Boys                  No Apologies
 Black Chandelier          No Tears
 Boom Squad                Raging River
 Empty Heart               Silver Brothers
 Fisticuff Twins *         Terrible Sky
 Flan Flan Flan            Ugly Jam
 Flying Circus
 Funky Divas
 Heavy Metal
 Hitmen
 Lizard Squad
 Moonfang

 NOTE: Fisticuff Twins tend to make it to the finals more often than not, but that doesn't mean they are hard whatsover. Same note to Black Chandelier as before.

Grand Cup: Hard

Prizes:
 X Potion x1, x2

 Ancient Power             Elephant Eater              Queen Bee               Underwater Gang
 Areg & Arroja             Fisticuff Twins             Raging River            Ushie Family
 Ark Legend                God Wife                    Redstar & Darkstar      Wild Bird
 Bad Boys                  Hard Rock                   Roughneck               Zanarkand Guard
 Big Justice               Hellbreeders                Shady Duo *
 Black Chandelier          Iron Stomach                Sharp Order
 Boom Squad                Lady Tarantula              Sleepy Sneaky
 Brigade Newcomer          Lonely Tentacles            Soul Quake
 Calm Avengers             No Limit                    Stowaways
 Clear Aqua Squad          No Mercy                    Superpants
 Dragon King               Papa Eaters                 Tonberry the Ripper *
 Dragon King Jr.           Peacekeeper                 Total Eclipse

NOTE: In someways, there are a lot of hard teams in this cup, but you do need to be aware of the two teams that I have marked down. They are extremely dangerous.
Shady Duo: A Post-Game Dungeon Boss and a Post-Game Random Fiend. They spam Ultima; which can hit 9999 if your MDef is low. Tonberry the Ripper: Aka Mega-Tonberry. Post-Game Dungeon Nightmare. Spams a normal attack that can easily hit 9999+. You might just want to pray to not face him, ever.

Chocobo Cup

Prizes:
 Ether x1, x2

Teams:
 3rd Chocobo Unit
 Beauaty of Nature
 Chocobo & Pals
 Chocobo Kings *
 Fish & Chips
 Fortune Alliance
 Gysahl Hunters
 Today's Friends *
 Wild Bird

NOTE: Chocobo Kings has a high chance to make it to the finals, but they are pretty weak. You just have to watch out for their Meteor. It can be dangerous if they decided to spam it, but that's rare. As for Today's Friends (Anything Eater), this is a Post-Game Dungeon boss. It can be pretty tough if your levels are low and your not prepared. Nothing extremely hard in this Cup.

Cactuar Cup

Prizes
 Mega-Potion x2, x3

Teams:
 Areg & Arroja
 Bartschella's Love
 Chiapa & Friends
 Erio & Brother
 Frailea Gang *
 Jumbo Cactuar *
 Mushroom Toumeya
 Team Islaya
 Team Lobeira

NOTE: What I said about the Chocobo Cup also applies to here as well. Frailea Gang replaces Chocobo Kings and Jumbo Cactuar replaces Today's Friends.

Youth League Cup

Prizes:
 Mega Phoenix x1, x2

Teams:
 Baralai                   Nooj *
 Elma                      Old Guard
 Ex-Crimson Squad *        Ronso Hardliners
 Gippal                    Weak Squad
 Gullwing Guys             Yaibal
 Kimarhi
 Lucil
 Lucil Squad
 Lulu

NOTE: In actual battle, just about everyone is dangerous (except probably 4 or 5 teams). The ones that I put emphasis on, you should really watch out for. Nooj is tricky and can be hard if you don't heal often. Ex-Crimson Squad is something you should really hope to not run into, but I'm pretty sure that you'll have to win the Cup a few times before it starts showing up. You probably won't get it in your first few attempts.

Aeon Cup

Prizes:
 Turbo Ether x1, x2

Teams:
 Anima
 Bahamut *
 Ifrit
 Ixion
 Magus *
 Shiva
 Valefor
 Yojimbo

NOTE: These 2 just seems to be harder than the rest and they do tend to make it to the finals more often than not. I did get a little bit too uncomfortable with Bahamut, but the next time was a lot easier.

Fiend World Cup

Prizes:
 X-Potion x3, x4

Teams:
 Abyssal Judge *           Return to Nothing
 Almighty Shinra *         Shadow Envoy *
 Chaos Vessel              Silent Prophet
 Curse Lifter              Tonberry the Ripper *
 Dark Seal                 Underworld Spirit
 Elephant Eater
 Eternal Prison
 Fiend World Cleric
 Lady Tarantula
 Lost in the Dark
 Moonflow Guardian *
 Omega Weapon *
 
 Omega Weapon **: If you're doing the Fiend Portal quest, Omega Weapon will always be listed as the last opponent and eventually, the last opponent that you'll face.
 Almighty Shinra **: The same as Omega Weapon, but this will apply only if you're doing Almighty Shinra Cup quest
 - "Allow into Gullwings?"

NOTE: Both Shinra and Omega Weapon can still appear in the Fiend World Cup later on. They are not limited by the quest itself
NOTE: Tonberry the Ripper (Mega Tonberry), is still an opponent you should watch out for.
NOTE: Abyssal Judge, Moonflow Guardian, and Shadow Envoy. I put this team in here because of Aeshma, a fiend that is immune to physical attacks. Be wary if your team relies solely on physical attacks.

Farplane Cup

When you've won every single Cup at least ONCE, you'll get this: "Farplane Cup now being held at the Arena!"

Prizes:
 Elixir + Elixir x2

Teams: 
 ???? (Tidus)
 Abyss Crawler (Insect Matriarch)
 Auron
 Fire Dragon God (Elder Drake)
 Hell's Gatekeeper (Azi Dahaka)
 Master of Spira (Paragon)
 Outer Plane Envoy (Major Numerus) *
 Seymour
 Shady Duo
 Slimy Boss (Concherer)
 Trema *

NOTE: Major Numerus, aka Outer Plane Envoy, is the Ultimate Boss of FFX-2. If you want a challenge, look no further. It can be a pain if you are trying to recruit the FFX characters and this guy is in your way. Strategies will be provided later on. It can be defeated by YRP, but it's a lot faster if you use fiends.
My Spoilage/Drops from Major Numerus from 1 Battle:
   10 Iron Dukes        (I did have Key to Success Equipped for more than 1 fiend)
    1 Invincible
    1 Enterprise

NOTE: Trema, the previous Ultimate Boss, is also here as well. There's no big difference between this verison and the Via Infinito version.

NOTE: After you win the Farplane Cup and get all your prizes/rewards, the camera will zoom into one of FFX's main characters (assuming you did fight and defeated them). A message "Allow into Gullwings?" pops up with 2 options, Yes and No. Pick Yes if you want them to join.

NOTE: If you decide to release these characters (Auron, Tidus, Seymour), you can still get them again by doing the same thing. There is a known glitch that they can not rejoin. So be warned.

Team List

SC:Hard = Standard Cup: Hard
GC:Hard = Grand Cup: Hard

Page 1

Team Name Where to Find Unlocked By Enemies
Impressions Automatic Coyote, Flan Azul
Crazy Divers Automatic 2x Sahagin
Kilika Wanderers Automatic 2x Red Elemental, Death Dauber
Team Bow Wow Automatic Quadricorn, Wild Wolf
Thunderstorms Automatic Bicocette, Lesser Drake
Private Eyes Automatic Ahriman, Fly Eye
Djose Outlaws Automatic Coyote, 3x Red Elemental
The Highway Star Automatic Gecko, Nashorn, White Elemental
Evil Flowers Automatic 2x Purpurea
Rogue Chimera Automatic Prochimera
Nightmare Begins Automatic 2x Bully Cap, 2x Wild Wolf
Voltage Brothers Automatic Lesser Drake, Bolt Drake
Invincibles Automatic 2x Hrimthurs
Calm Land Blasters Automatic 2x Coeurl, Wild Wolf
Fat Bomb Automatic Stalwart
Icicle Sisters Automatic 2x Haizhe

Page 2

Team Name Where to Find Unlocked By Enemies
Shell Squad Standard Cup 3x Bicocette
Elementrio Standard Cup White Elemental, Gold Elemental, Red Elemental
Squisy Brothers Standard Cup 3x Flan Palido
Machinegunners Standard Cup Leucophylla, Viper Sniper
Forest Watch Standard Cup Amorpheus Gel, Barbuta
No Fear Standard Cup YAC-13, Machina Hunter
Heavy Metal SC:Hard/Grand Cup Gemini
Ugly Jam Standard Cup 2x Flan Amarillo, Haizhe
Flying Circus Standard Cup 2x Peregrine, Vespa
No Tears SC:Hard/Grand Cup Scout Machina, Guard Machina
Flan Flan Flan SC:Hard/Grand Cup Flan Amarillo, 2x Flan Blanco
Moonfang Standard Cup 2x Canis Major, Lupus
Terrible Sky SC:Hard/Grand Cup Rukh
Hitmen SC:Hard/Grand Cup Queen Coeurl, Assassin Bee
No Apologies Grand Cup 2x YAC-62?
Funky Divas Grand Cup Gucumatz, Mycotoxin

Page 3

Team Name Where to Find Unlocked By Enemies
Empty Heart Grand Cup Iron Giant Iron Giant
Silver Brothers Grand Cup White Fang 2x White Fang
Lizard Squad Grand Cup Greater Drake, 2x Archaeothyris
Black Chandelier Standard Cup: Hard Dark Elemental
Boom Squad SC:Hard/Grand Cup Detonator, Grim Gaze
Roughneck Grand Cup: Hard Zalamander
No Limit Standard Cup:Hard Machina Striker
Fisticuff Twins Grand Cup Ogre, Bascinet
Bad Boys Grand Cup Rhyos, Aculeate
Queen Bee Grand Cup: Hard Wasp Queen
Underwater Gang Grand Cup: Hard 2x Sahagin Prince
Total Eclipse Grand Cup: Hard Flan Azabache
No Mercy Standard Cup: Hard Machina Panzer
Redstar & Darkstar Standard Cup: Hard Flan Rojo, Tindalos
Dragon King Jr Grand Cup: Hard Zalamander Zalamander*
Brigade Newcomer Grand Cup: Hard Stalwart Stalwart*

Page 4

Team Name Where to Find Unlocked By Enemies
Sleepy Sneaky Grand Cup: Hard Shell Shocker Shell Shocker*
Zanarkand Guard Grand Cup: Hard Guardian Beast Guardian Beast*
Clear Aqua Squad Grand Cup/GC:Hard Haizhe & Deep Haizhe Haizhe* & Deep Haizhe*
Superpants Grand Cup: Hard Hrimthurs Hrimthurs*
Ushie Family Grand Cup: Hard Protochimera Protochimera*
Iron Stomach Grand Cup: Hard Chocobo Eater
Hard Rock Grand Cup: Hard YSLS-99*
Raging River Grand Cup Dinictus, Sahagin Prince
Big Justice Grand Cup: Hard Heavy Sallet
Omega Weapon Fiend World Cup Ultima Weapon Omega Weapon
Dragon King Grand Cup: Hard Claret Dragon
Ancient Power Grand Cup: Hard Adamantortoise
Soul Quake Grand Cup: Hard Earth Worm
Hellbreeders Standard Cup: Hard Gug, 2x Tindalos
Elephant Eater Grand Cup: Hard Humbaba
Tonberry the RipperGrand Cup: Hard Mega Tonberry

Page 5

NOTE: Calm Avengers - Spine Drake's Fiend Tale needs to be done before capturing Balivarha

Team Name Where to Find Unlocked By Enemies
Lady Tarantula Grand Cup: Hard Aranea
Shady Duo Grand Cup: Hard Mushroom Cloud, Black Elemental
Peacekeeper Grand Cup: Hard Battlesnake 3x Battlesnake
Stowaways Grand Cup: Hard Vertigo Barbuta*, Vertigo*
Ark Legend Grand Cup Aquila Adamantoise*, Aquila*
Sharp Order Grand Cup: Hard Barong Barong*
Lonely Tentacles Grand Cup/GC:Hard Tentacles Tentacles*
Calm Avengers Grand Cup: Hard Balivarha Balivarha*, Spine Drake*
Papa Eaters Grand Cup: Hard Hug Bug Critical Bug, Hug Bug
God Wife Grand Cup Great Malboro/Lacerta Lacerta, Great Malboro
Wild Bird Grand Cup: Hard Chocobo
Fortune Alliance Chocobo Cup Chocobo, 2x Armet
Beauty of Nature Chocobo Cup Chocobo, Cephalotus
Fish & Chips Chocobo Cup Chocobo, Dinictus
Chocobo & Pals Chocobo Cup Chocobo, Creeper, Hexapod
Gysahl Hunters Chocobo Cup 2x Chocobo

Page 6

Team Name Where to Find Unlocked By Enemies
Today's Friends Chocobo Cup Chocobo, Anything Eater
3rd Chocobo Unit Chocobo Cup Chocobo, 2x Machina Soldier
Chocobo Kings Chocobo Cup 3x Chocobo
Areg & Arroja Grand Cup: Hard 2x Cactuar*
Team Islaya Cactuar Cup Cactuar*, Great Haunt
Team Lobeira Cactuar Cup Cactuar*, Elder Zurvan
Chiapa & Friends Cactuar Cup Cactuar*, Sahagin Chief
Erio & Brother Cactuar Cup Cactuar*, King Takouba
Mushroom Toumeya Cactuar Cup Cactuar*, Big Bully Cap
Frailea Gang Cactuar Cup 3x Cactuar*
Bartschella's Love Cactuar Cup Cactuar*, Volcano
Jumbo Cactuar Cactuar Cup 2x Cactuar*, Jumbo Cactuar*
Ronso Hardliners Youth League Cup Garik Ronso, 2x Ronso Youth
Elma Youth League Cup Elma
Yaibal Youth League Cup Yaibal
Lucil Youth League Cup Lucil

Page 7

Watch All 6 Goon Endings: Means to level up and release the 3 Male-Goons and the 3 Fem-Goons
Team Name Where to Find Unlocked By Enemies
Kimahri Youth League Cup Kimahri
Lulu Youth League Cup Lulu
Baralai Youth League Cup Baralai
Nooj Youth League Cup Nooj
Gippal Youth League Cup Gippal
Gullwing Guys Youth League Cup Brother, Buddy
Lucil Squad Youth League Cup Elma, Lucil, Yaibal
Old Guard Youth League Cup Kimahri, Lulu
Ex-Crimson Squad Youth League Cup Nooj, Gippal, Baralai
Weak Squad Youth League Cup Watch All 6 Goon Endings* Scarlet Goon, Ebony Goon, Violet Goon
Return to Nothing Fiend World Cup 2x Aka Manah
Silent Prophet Fiend World Cup 2x Jahi
Curse Lifter Fiend World Cup Monolith, Arast
Shadow Envoy Fiend World Cup 2x Aeshma
Dark Seal Fiend World Cup 2x Monolith
Lost in the Dark Fiend World Cup Arast, 2x Varan

Page 8

Team Name Where to Find Unlocked By Enemies
Chaos Vessel Fiend World Cup 3x Dolmen
Underworld Spirit Fiend World Cup Lich, Arast
Fiend World Cleric Fiend World Cup 3x Arast
Abyssal Judge Fiend World Cup Aeshma, Arast
Moonflow Guardian Fiend World Cup Monolith, Aeshma
Eternal Prison Fiend World Cup Epitaph
Almighty Shinra Fiend World Cup Omega Weapon Almighty Shinra
Seymour Farplane Cup Seymour
???? (Tidus) Farplane Cup ???? (Tidus)
Auron Farplane Cup Auron
Abyss Crawler Farplane Cup Insect Matriarch
Fire Dragon God Farplane Cup Elder Drake
Hell's Gatekeeper Farplane Cup Azi Dahaka
Slimy Boss Farplane Cup Concherer
Master of Spira Farplane Cup Paragon
Outer Plane Envoy Farplane Cup Major Numerus

Page 9

Team Name Where to Find Unlocked By Enemies
Shiva Automatic Flan Blanco Shiva
Anima Automatic Aranea Anima
Magus Automatic Jumbo Cactuar Sandy, Cindy, Mindy
Yojimbo Automatic Critical Bug Yojimbo
Valefor Automatic Mycotoxin Valefor
Ifrit Automatic Flame Dragon Ifrit
Ixion Automatic Machina StrikerIxion
Bahamut Automatic Azi Dahaka Bahamut
Trema Farplane Cup Trema

Bestiary

  • NOTE: Shinra, the very last entry on Page 21, will only appear after you have filled up ALL other entries. You do not ever capture this Shinra. Also, this is NOT Almighty Shinra, which is something completely different.

  • NOTE: Brother will always join YRP if you have no other fiends in your party.
  • NOTE: When there's a "(Empty)" sign, that means no fiends take up this space.

The majority of the fiends here are obtained by using a Trap Pod. However, there is a handful of fiends/characters that are obtained through other means. These other means include evolution and winning at the Fiend Cup/Farplane Cup with other restrctions. Refer to the Chapter by Chapter guide for further details.

  • If you really want to know, spoilers Fiend Portal, aka Fiend World Cup, requires the evolution of certain fiends. These fiends are not captured. Also, Omega Weapon, joins at the end of that mission. FFX Characters (Tidus, Auron, and Seymour) are in the Farplane Cup. They will join if you defeat them and win the Cup at the very end. Thus, they also don't require a Trap Pod to be obtained.
Page 1 Page 2 Page 3
Sallet Bicocette Barbuta Flan Azul Flan Amarillo Flan Palido Yellow Elemental White Elemental Red Elemental
Armet Bascinet Heavy Sallet Flan Blanco Flan Rojo Flan Azabache Gold Elemental Blue Elemental Dark Elemental
Divebeak Peregrine Aquila Purpurea Leucophylla Cephalotus Black Elemental Boris Aranea

Page 4 Page 5 Page 6
Coyote Wild Wolf Killer Hound Gecko Agama Skink Death Dauber Assassin Bee Aculeate
White Fang Canis Major Lupus Anole Archaeothyris Lacerta Vespa Wasp Queen Ahriman
Tindalos Coeurl Queen Coeurl Shantak Zu Rukh Fly Eye Vertigo Grim Gaze
Page 7 Page 8 Page 9
Nashorn Quadricorn Balivarha Bomb Detonator Volcano Bully Cap Mycotoxin Mushroom Cloud
Lesser Drake Spine Drake Bolt Drake Gigas Gug Hrimthurs Big Bully Cap Protochimera Rhyos
Greater Drake Elder Drake Iron Giant Takouba Barong King Takouba Kukulcan Gucumatz Chac
Page 10 Page 11 Page 12
Recoil Flak Python Viper Sniper Creeper Hug Bug Hexapod Sahagin Sahagin Prince Sahagin Chief
Battlesnake Tonberry Mega Tonberry King VERMIN! Insect MatriarchCritical Bug Haizhe Deep Haizhe Xiphactinus
Ochu Flailing Ochu Drowsy Ochu Flame Dragon Zalamander Claret Dragon Dinictus Amorphous Gel Protean Gel
Page 13 Page 14 Page 15
Zurvan Varan Arast Daeva Aka Manah Aeshma Stalwart Ironside Behemoth
Elder Zurvan Haunt Lich Jahi Cactuar Jumbo Cactuar Humbaba Tentacles Malboro
Tomb Dolmen Monolith Chocobo Eater Anything Eater (Empty) Great Malboro Adamantoise Adamantortoise
Page 16 Page 17 Page 18
Machina Ranger Machina Hunter Machina SoldierYAC-13 YAC-62 YAU-28 Shell Shocker Concherer Guardian Beast
Machina Leader Scout Machina Guard Machina YAU-71 YSLS-99 YSLS-Zero Azi Dahaka Ultima Weapon Omega Weapon
Assault Machina Killer Machina (Empty) Pop Fry Machina StrikerMachina Panzer Paragon (Empty) (Empty)
Page 19 Page 20 Page 21
Goon Mr. Goon Dr. Goon Yaibal Lucil Elma Brother Buddy Almighty Shinra
She-Goon Ms. Goon Fem-Goon Baralai Gippal Nooj Auron Kimahri Lulu
Ormi Logos Leblanc Garik Ronso Trema Seymour ???? (Tidus) Chocobo Shinra **

Straight Bestiary Reference

First off, I take no credit in the info contained in the following chart. I'm simply taking the bestiary order, which I have typed so I do take credit in that, and I pasted the data from the excel file created by SieKensou (and fellow contributors). Then I formatted/re-coded so that it will look normal under GF's Formatted Markups (which I do claim credit for since I did use over 9 hours). As for the content itself, I don't hold responsible for because I didn't it all one by one. In some cases, I did fix a few errors/translation, etc...


Bolded Names means they are Soft Missables. Meaning, if you don't capture them early on, you'll have to go through Luca if you want them in Chapter 5.

Page 20 and 21 has a different type of missable, so I'm not going to bold any names in that section.
PAGE 1
NAME TYPE Pod ChapterLocation
Sallet Helm S/SP 1-2 Besaid
S/SP 1-2 Macalania
S/SP 1-2 Djose
S 1-5 Luca
Bicocette Helm S/SP 1-2 Thunder Plains
S/SP 1-2 Mt. Gagazet
S 1-5 Luca
Barbuta Helm S/SP 3-4 Besaid
S 3-5 Mi'hen Highroad, Before Mystery Dungeon
S/SP 3-5 Moonflow
S/SP 3-5 Macalania
S 3-5 Thunder Plains, Before New Cave Opens
SP 3-5 Thunder Plains
SP 3-5 Mi'hen Highroad
S 3-5 Luca
Armet Helm S 2-5 Thunder Plains, Before New Cave Opens
SP 2-5 Thunder Plains
S 2-5 Luca
Bascinet Helm S/SP 3-5 Mt Gagazet
Heavy Sallet Helm L/SP 5 Bikanel, After Cactuar Hollow
Divebeak Bird S/SP 1 Mi'hen Highroad
S/SP 1 Calm Lands
S 1-5 Luca
Peregrine/EagleBird S 2-5 Mi'hen Highroad, Before Mystery Dungeon
S 2-4 Calm Lands
SP 2-5 Mi'hen Highroad
SP 2 Calm Lands
S 2-5 Luca
Aquila Bird S 3-5 Bikanel, Before Cactuar Hollow Starts
SP 3-5 Bikanel
PAGE 2
Flan Azul Flan S/SP 1-4 Besaid
S/SP 1 Moonflow
S 1-5 Luca
Flan Amarillo Flan S 2-5 Bevelle, Before Via Infinito Starts
S/SP 3-5 Mt Gagazet
SP 2-5 Bevelle
S 2-5 Luca
Flan PalidoFlan S/SP 1-2 Mi'hen Highroad
S/SP 1-2 Mt Gagazet
S 1-5 Luca
Flan Blanco Flan S/SP 2-5 Moonflow
S/SP 3-5 Macalania
S 2-5 Bevelle, Before Via Infinito Starts
SP 2-5 Bevelle
S/SP 2-5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
S 2-5 Luca
Flan Rojo Flan M/SP 3-4 Besaid
M 3-5 Luca
Flan Azabache Flan L/SP 5 Calm Lands, After Amazing Chocobo Dungeon Unlocked
Purpurea/PurbureaPlantM/SP 1-2 Besaid
M/SP 1-2 Mi'hen Highroad
M 1-5 Luca
Leucophylla Plant M/SP 3-5 Calm Lands
Cepalotus Plant M/SP 3-5 Besaid
M 3-5 Mi'hen Highroad, Before Mystery Dungeon
SP 3-5 Mi'hen Highroad
M 3-5 Luca
PAGE 3
Yellow ElementalElemental S/SP 1-2 Mt Gagazet
S 1-5 Luca
White ElementalElemental S/SP 1-2 Zanarkand
S 1-5 Luca
Red Elemental Elemental S/SP 1-5 Kilika
S/SP 1-2 Mushroom Rock Road
S/SP 2 Thunder Plains
S/SP 1-2 Macalania
S 1-5 Luca
Gold Elemental Elemental S/SP1-2 Djose
S/SP 1-2 Thunder Plains
S/SP 1-2 Macalania
S 1-5 Luca
Blue Elemental Elemental S/SP 3-5 Macalania
S 3-5 Thunder Plains, Before New Cave Opens
SP 3-5 Thunder Plains
Dark Elemental Elemental S/SP 5 Besaid
S/SP 5 Djose, After Entering Farplane
Black ElementalElemental M/SP 5 Bevelle, Pass VI's Floor 40
Boris L 1-5 Mt Gagazet
L 5 Luca
Aranea L 5 Bevelle, Pass VI's Floor 20
PAGE 4
Coyote Wolf S 1-4 Besaid
SP 1-2 Besaid
S/SP 1-2 Mushroom Rock Road
S 1-5 Luca
Wild Wolf Wolf S 1-5 Luca
S/SP 1-2 Mi'hen Highroad
S 1-4 Calm Lands
SP 1-2 Calm Lands
Killer HoundWolf S/SP 1-2 Bikanel
S 1-5 Luca
White Fang Wolf S/SP 1-2 Mt Gagazet
S 1-5 Luca
Canis Major Wolf S 3-5 Bikanel, Before Cactuar Hollow Starts
SP 3-5 Bikanel
Lupus Wolf S/SP 3-5 Mushroom Rock Road
S/SP 3-5 Mt Gagazet
Tindalos Wolf S/SP 5 Besaid
S/SP 5 Djose, After Entering Farplane
Coeurl Coeurl M/SP 1-2 Calm Lands
M/SP 1-4 Besaid
M 1-5 Luca
Queen Coeurl Coeurl M 3-4 Kilika
SP 3-5 Kilika
M 3-5 Luca

PAGE 5
NAME TYPE Pod ChapterLocation
Gecko Reptile S/SP 1-2 Zanarkand
S 1-5 Luca
Agama Reptile S/SP 1-2 Moonflow
S 1-5 Djose, Before Entering Farplane
SP 1-5 Djose
S 1-5 Luca
Skink Reptile S 3-5 Djose, Before Entering Farplane
SP 3-5 Djose
S 2-5 Bevelle, Before Via Infinito Starts
SP 2-5 Bevelle
S 2-5 Luca
Anole Reptile S/SP 1-5 Zanarkand
S 3-5 Thunder Plains, Before New Cave Opens
SP 3-5 Thunder Plains
S 1-5 Luca
Archaeothyris Reptile S/SP 3-5 Mushroom Rock Road
S/SP 3-5 Moonflow
S 3-5 Djose, Before Entering Farplane
SP 3-5 Djose
Lacerta S 5 Bevelle, After Starting Via Infinito
Shantak L 1-2 Mi'hen Highroad
L 5 Luca
Zu L 3-5 Mi'hen Highroad
L 1-5 Bikanel, Before Cactuar Hollow Starts
L 5 Luca
Rukh L 2-5 Mt Gagazet
L 3-5 Djose, Before Entering Farplane
PAGE 6
Death DauberBee S/SP 1-2 Kilika
S/SP 1-2 Djose
S 2-4 Calm Lands
S 1-5 Luca
Assassin Bee Bee S/SP 3-5 Kilika
AKAPiercing Bug S 3-5 Djose, Before Entering Farplane
S 3-5 Thunder Plains, Before New Cave Opens
SP 3-5 Djose
SP 3-5 Thunder Plains
Aculeate Bee S/SP 3-5 Bikanel, Before Cactuar Hollow Starts
Vespa Bee S/SP 3-5 Mt Gagazet
S 5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
SP 2-5 Calm Lands
Wasp Queen Bee L/SP 5 Bikanel, After Cactuar Hollow Starts
Ahriman Evil Eye S/SP 1 Calm Lands
S/SP 1-2 Mt Gagazet
S 1-5 Luca
Fly Eye Evil Eye S/SP 1-2 Mi'hen Highroad
S/SP 1 Bikanel
S 1-5 Luca
Vertigo Evil Eye S/SP 2 Bevelle
S/SP 3-5 Macalania
S 2-5 Luca
Grim Gaze/Death GazeEvil EyeS/SP 3-5 Mt Gagazet
PAGE 7
Nashorn Ruminant M/SP 1-2 Calm Lands
M/SP 1-5 Zanarkand
M 1-5 Luca
Quadricorn Ruminant M 1-5 Luca
M/SP 1-2 Mi'hen Highroad
M/SP 1-2 Moonflow
Balivarha Ruminant M/SP 3-5 Moonflow
Finish Spine Drake's TaleM/SP 3-5 Mt Gagazet
M 3-5 Thunder Plains, Before New Cave Opens
SP 3-5 Thunder Plains
Lesser Drake Drake M/SP 1-2 Thunder Plains
M 2-5 Bikanel, Before Cactuar Hollow Starts
SP 2-5 Bikanel
M 1-5 Luca
Spine Drake Drake M/SP 3-5? Mushroom Rock Road
M/SP 3-5 Mt Gagazet
Bolt Drake Drake M/SP 1-2 Bikanel
M 2-5 Thunder Plains, Before New Cave Opens
SP 2-5 Thunder Plains
M 1-5 Luca
Greater Drake Drake M/SP 3-5 Mt Gagazet
M 3-5 Djose, Before Entering Farplane
SP 3-5 Djose
M 3-5 Luca
Elder Drake Drake M 5 Bevelle, After Starting Via Infinito
SP 5 Bevelle, Pass VI's Floor 1
Iron Giant Giant M/SP 1-2 Besaid
M/SP 1-2 Mi'hen Highroad
M 1-5 Luca
PAGE 8
Bomb Bomb M/SP 1-2 Mt Gagazet
M 1-5 Luca
Detonator Bomb M 3-5 Bevelle, Before Via Infinito Starts
SP 3-5 Bevelle
M 3-5 Luca
Volcano Bomb M/SP 5 Besaid
Gigas Giant M/SP 3-5 Mt Gagazet
Gug Giant M/SP 5 Djose, After Entering Farplane
Hrimthurs Giant M/SP 1-2 Bikanel
M 1-5 Luca
Takouba Blade M/SP 1-2 Moonflow
M/SP 1-2 Mt Gagazet
M 1-5 Luca
Barong Blade M 3-5 Bevelle, Before Via Infinito Starts
M 3-5 Luca
SP 3-5 Bevelle
King Takouba Blade L/SP 5 Bikanel, After Cactuar Hollow Starts
PAGE 9
Bully Cap Mushroom S/SP 1-5 Mushroom Rock Road
S 1-5 Luca
Mycotoxin Mushroom S 3-5 Mi'hen Highroad, Before Mystery Dungeon
S/SP 3-5 Zanarkand
SP 3-5 Mi'hen Highroad
S 3-5 Luca
Mushroom Cloud S 5 Bevelle, After Starting Via Infinito
Big Bull Cap Mushroom M/SP 5 Bikanel, After Cactuar Hollow Starts
Protochimera Chimera M/SP 1-2 Kilika
M/SP 1-2 Mt Gagazet
M/SP 1-5 Moonflow
M 1-5 Luca
Rhyos Chimera M 3-5 Luca
M 3-4 Macalania
SP 3-5 Macalania
M/SP 3-5 Mt Gagazet
M/SP 5 Thunder Plains, After New Cave is Complete
Kukulcan Basilisk M/SP 2 Bevelle
M 2-5 Luca
Gucumatz Basilisk M/SP 3-5 Mushroom Rock Road
M/SP 3-5 Zanarkand
M 3-5 Thunder Plains, Before New Cave Opens
M 3-5 Bikanel, Before Cactuar Hollow Starts
SP 3-5 Thunder Plains
SP 3-5 Bikanel
Chac Basilisk L 5 Bevelle, Pass VI's Floor 80
SP 5 Bevelle, Complete Via Infinito

PAGE 10
NAME TYPE Pod ChapterLocation
Recoil Bandoleer S 1-5 Luca
S 1-5 Guadosalam
SP 1 Guadosalam
Flak Python Bandoleer S 1-5 Luca
S 1-5 Guadosalam
SP 1 Guadosalam
Viper Sniper Bandoleer S/SP 2-5 Guadosalam
Aka Canon Viper
Battlesnake Bandoleer S/SP 2-5 Guadosalam
Aka Gatling Cobra
Tonberry S 1-5 Mushroom Rock Road
S 1-5 Luca
Mega Tonberry M 5 Bevelle, After Starting Via Infinito
Ochu L 1-2 Thunder Plains
L 5 Luca
Flailing Ochu L 3-5 Zanarkand
Drowsy Ochu L 2-5 Mushroom Rock Road
PAGE 11
Creeper S 5 Mi'hen Highroad, After Mystery Cave is Unlocked
Hug Bug S 5 Mi'hen Highroad, After Mystery Cave is Unlocked
Hexapod S 5 Mi'hen Highroad, After Mystery Cave is Unlocked
King VERMIN! M 5 Mi'hen Highroad, After Mystery Cave is Unlocked
Insect Matriarch M 5 Bevelle, After Starting Via Infinito
Critical Bug M 5 Bevelle, After Starting Via Infinito
Flame Dragon L 1-4 Besaid
L 5 Luca
Zalamander L 5 Thunder Plains, Before New Cave Opens
Claret Dragon L 5 Djose, After Entering Farplane
PAGE 12
Sahagin Sahagin S/SP 1-4 Besaid
S 1-5 Luca
Sahagin Prince Sahagin S/SP 5 Calm Lands, After Amazing Chocobo Dungeon Unlocked
Sahagin Chief Sahagin L/SP 5 Bikanel, After Cactuar Hollow Starts
Haizhe S 1-2 Macalania
S 1-5 Luca
Deep Haizhe M 1-5 Macalania (after releasing Haize)
M 1-5 Luca
XiphactinusSahagin M/SP 1-2 Moonflow
M 1-5 Luca
Dinictus Sahagin M/SP 3-5 Macalania
M 3-5 Luca
Amorphous Gel M 1-5 Macalania
M 1-5 Calm Lands
M 1-5 Luca
Protean Gel M 3-5 Macalania
M 3-5 Calm Lands
M 3-5 Luca
PAGE 13
Zurvan Imp S 5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
SP 3-5 Calm Lands
Varan Imp S/SP 3-5 Moonflow
S 5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
SP 3-5 Calm Lands
Arast Imp S/SP 5 Besaid
S/SP 5 Djose, After Entering Farplane
Elder Zurvan Imp L/SP 5 Bikanel, After Cactuar Hollow Starts
Haunt Imp M/SP 3-4 Kilika
M/SP 3-4 Djose
M 3-5 Luca
Lich Imp M/SP 5 Djose, Before Entering Farplane
Tomb M 3-5 Djose, After releasing Jahi
M 3-5 Luca
Dolmen M 5 Kilika, After releasing Jahi
M 5 Djose, Before Entering Farplane, after releasing Jahi
Monolith M 5 Djose, After Entering Farplane, after releasing Monolith
PAGE 14
Daeva M 3-5 Kilika
M 3-5 Luca
Aka Manah After releasing Daeva
M 3-5 Kilika, After releasing Daeva
M 3-5 Luca
Aeshma After releasing Aka Manah
M 3-5 Kilika, After releasing Aka Manah
M 3-5 Luca
Jahi After releasing Aeshma
M 3-5 Kilika, After releasing Aeshma
M 3-5 Luca
Cactuar S 5 Bikanel, After Cactuar Hollow Starts
Jumbo Cactuar L 5 Bikanel, After Cactuar Hollow Starts
Chocobo Eater L 2-5 Mi'hen Highroad
L 5 Luca
Anything Eater L 5 Calm Lands, After Amazing Chocobo Dungeon Unlocked

PAGE 15
NAME TYPE Pod ChapterLocation
Stalwart L 1-2 Kilika
L 1-2 Thunder Plains
L 5 Luca
Ironside L 3-5 Kilika
L 3-5 Zanarkand
Behemoth L 1-2 Zanarkand
L 5 Luca
Humbaba L 5 Thunder Plains, After New Cave is Complete
Tentacles M 3-5 Macalania
M 3-5 Luca
Malboro L 3-4 Besaid
L 3-5 Thunder Plains, Before New Cave Opens
L 5 Luca
Great Malboro L 5 Besaid
Adamantoise L 1-5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
L 5 Luca
Adamantortoise L 5 Besaid
PAGE 16
Machina Ranger Machina S 3-4 Mi'hen Highroad
SP 3-5 Mi'hen Highroad
S 3-5 Luca
Machina Hunter Machina S 2-5 Bikanel, Before Cactuar Hollow Starts
SP 2-5 Bikanel
S 2-5 Luca
Machina SoldierMachina S/SP 5 Thunder Plains, After New Cave is Complete
Machina Leader Machina S/SP 5 Thunder Plains, After New Cave is Complete
Scout Machina Machina M 3-5 Mi'hen Highroad, Before Mystery Cave is Unlocked
SP 3-5 Mi'hen Highroad
Guard Machina Machina M 2-5 Bikanel, Before Cactuar Hollow Starts
SP 2-5 Bikanel
M 1-5 Luca
Assault MachinaMachina M/SP 5 Thunder Plains, After New Cave is Complete
Killer Machina Machina M/SP 5 Thunder Plains, After New Cave is Complete
PAGE 17
YAC-13 Mechanical Soldier M/SP 2 Bevelle
M 2-5 Luca
YAC-62 Mechanical Soldier M 3-5 Bevelle, Before Via Infinito Starts
SP 3-5 Bevelle
M 3-5 Luca
YAU-28 Mechanical Soldier M/SP 2 Bevelle
M 2-5 Luca
YAU-71 Mechanical Soldier M/SP 5 Kilika
M 3-5 Bevelle, Before Via Infinito Starts
SP 3-5 Bevelle
M 3-5 Luca
YSLS-99Mechanical Soldier M/SP 2 Bevelle
M 2-5 Luca
YSLS-ZeroMechanical SoldierM/SP 1-5 Zanarkand (after releasing Killer Hound)
M 1-5 Luca
Pop Fry L 3-5 Bikanel, Before Cactuar Hollow Starts
Machina Striker L 5 Thunder Plains, After New Cave is Complete
Machina Panzer L 1-5 Thunder Plains, After Releasing YSLS-ZERO
L 5 Luca
PAGE 18
Shell Shocker L 1-5 Moonflow
Concherer L 5 Bevelle, Pass VI's Floor 60
Guardian Beast L 2-5 Zanarkand
AKA Ancient Guardian L 5 Luca
Azi Dahaka L 5 Bevelle
Ultima Weapon After releasing Monolith
Omega Weapon Win the Fiend Portal, Pick Omega Weapon
Paragon L 5 Bevelle, Complete Via Infinito
PAGE 19
Goon Human S 1-2 Guadosalam
SP 1 Guadosalam
S 1-5 Luca
Mr. Goon Human S 2-5 Guadosalam
SP 2 Guadosalam
Dr. Goon Human S/SP 3-5 Guadosalam
She-Goon Human S 1-2 Guadosalam
SP 1 Guadosalam
S 1-5 Luca
Ms. Goon Human S 2-5 Guadosalam
SP 2 Guadosalam
Fem-Goon Human S/SP 3-5 Guadosalam
Ormi Human SP 1-5 Guadosalam, New Game Plus Only
Logos Human SP 1-5 Guadosalam, New Game Plus Only
Leblanc Human SP 1-5 Guadosalam, New Game Plus Only

PAGE 20
NAME TYPE Pod ChapterLocation
Yaibal Human SP 1-5 Mushroom Rock Road, Join Youth League, Before Den of Woe
Lucil Human SP 5 Mushroom Rock Road, Join Youth League
Elma Human SP 2-5 Mushroom Rock Road, Join Youth League, Before Den of Woe
Baralai Human SP 3-5 Bevelle, Complete Den of Woe
Gippal Human SP 5 Djose, Complete Den of Woe
Nooj Human SP 5 Djose, Complete Den of Woe
Garik Ronso Human SP 4-5 Mt Gagazet
Trema Human SP 5 Bevelle, Complete Via Infinito
Seymour Defeat in Farplane Cup, Win Cup After, New Game Plus Only
PAGE 21
Brother Joins when you have 0 creature
Buddy Human SP 3 Besaid
SP 3 Kilika
SP 3 Djose
SP 4-5 Mt Gagazet
Almighty Shinra Beat Almighty Shinra Cup
Auron Defeat in Farplane Cup, Win Cup After, New Game Plus Only
Kimahri Human SP 1-5 Mt Gagazet, New Game Plus Only
Lulu Human SP 1-5 Besaid, New Game Plus Only
???? (Tidus) Defeat in Farplane Cup, Win Cup After, New Game Plus Only
Chocobo S 1-5 Mi'hen Highroad, Before Mystery Cave
S 1-5 Luca
SP 1-5 Calm Lands, Before Amazing Chocobo Dungeon Unlocked
Shinra Entry Entered When All Others Entries Are Entered

Top 10 Fiend

There are a total of 184 Fiends/Characters you can get into your fighting party (excluding Shinra). Testing every single one of these fiends will take quite a long time. So with that said, people on the board and including myself has decided to bring to you a few suggestions of what might want to do. You can simply copy and use it yourself, or you can do your own little experimentations. It's up to you. I'm just here to bring to you some of the best creations people has come up with.


If it's in round brackets '()', that means they come from Accessories being equipped, Dress Sphere, and/or Garment Grid

If there's a * by it, it means this will be later discussed in the notes below.

Machina Leader/Machina Hunter/Machina Ranger
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
White Mage Peerless Key To Success Impale (Critical) Auto-Haste
Tetra Bracelet*(Vigor) Break Damage Limit (Turbo White Magic)
Esuna Break HP Limit (Tetra Eater)*
Life* Anti-Ailments (Double All)

Name Pod Type Location
Machina Leader S/SP MachinaCh 5. Thunder Plains, Secret Dungeon Unlocked
Machina HunterS/SP MachinaCh.2 - 5 Bikanel
SP Ch.5 Bikanel, Cactuar Hollow Unlocked
Machina Ranger S/SP MachinaCh 3 - 4 Mi'hen Highroad
SP Ch 5 Mi'hen Highroad

NOTE: Tetra Bracelet (Tetra Eater) can be replaced by Star Bracer (Auto-Reflect).
  • Tetra Eater: Can absorb NM's Fulmen attack. Vital if you don't have BHPL. Unnecessary if you set the Star to 0.
  • Auto-Reflect: Blocks the use of Life/Full-Life.
  • Auto-Wall is not used because it halves Vigor.
NOTE: Life can be replaced by Full Life
  • Life: Shorter cast time and less MP compared to Full Life
  • Full Life: Full recovery from revival. Cast time is negigible. Good if reviving is not frequent.
NOTE: Machina Soldier doesn't have Impale. NOTE: Pure physical attacker. May need to be teamed with a fiend with Black Sky if going through the Fiend World Cup.

NOOJ
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Mascot Mercurial Strike Key to Success (Quick Hit)Auto-Haste (Spellspring)
Ragnarok Vigor Break Damage Limit (Ribbon)
Life Break HP Limit (Double All)
Esuna* Auto-Reflect* Empty

Name Pod Type Location
Nooj SP HumanCh 5 Mushroom Rock NG+, Before Den of Woe Unlocked
Ch 5 Mushroom Rock, After Den of Woe Unlocked

NOTE: Esuna can be replaced with Attack.
  • Esuna: Just a filler. Forces Nooj to use Quick Attack more often
  • Attack: Assume the AI's dumb, at least there is a better option that keeps chain going for stunlocking.

NOTE: Auto-Reflect can be replaced with Omnistrike.
  • Auto-Reflect: Blocks the use of Life/Full-Life.
  • Omnistrike: Absorbs MN's Fulmen Command and Demi. Be warned of foes that absorbs elements (Lulu).

NOTE: Other skills put into consideration are: Full-Life and Auto-Life

NOTE: Pure physical attacker. May need to be teamed with a fiend with Black Sky if going through the Fiend World Cup.

MUSHROOM CLOUD
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Mascot Salvation PromisedSoul of Thamasa*Pernicious Powder Break Damage Limit (Ribbon)
Ragnarok Ultima Break HP Limit (Magic Booster)*
(Auto-Life) Black Magic Lv 2 (Spellspring)
Life Turbo Black Magic Empty

Name PodType Location
Mushroom Cloud S Mushroom Ch 5 Bevelle, After Via Infinito Begins
Note: Soul of Thamasa (Magic Booster) can be replaced by Key to Success (Double All)
  • Magic Booster: To further increase the power of Ultima.
  • Key to Success: Double pleasure, double the fun?

NOTE: Other skills put into consideration are: Black Sky (Magic Booster doesn't help) and Vigor.

NOTE: Break Damage Limit and Break HP Limit are NOT essential, but nice to have

Almighty Shinra
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
White Mage Peerless Key to Success Clione Total Break Limit (Turbo White Magic)
Force of Nature(Vigor) Spellspring (Double All)
Life Auto-Haste (Critical)
Esuna Anit-Ailments (Omnistrike)

  • Almighty Shinra is obtained through the Fiend World Cup event.
NOTE: Recommended that it should team up with Mushroom Cloud.

NOTE: Owns everything except for Almighty Shinra and Trema.

Heavy Sallet
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Mascot Peerless Ragnarok Quick Hit Total Break Limit (Double All)
Key to Success Auto-Life (Ribbon) (Critical)
Vigor Auto-Haste Auto-Regen*
Protect (Spellspring) Auto-Protect*

Name Pod Type Location
Heavy SalletL/SP Helm Ch 5 Bikanel, After Cactuar Hollow
NOTE:
  • Not effective against Trema. Long battle.
  • Auto-Regen and Auto-Protect is Optional.
  • Heavy Sallet learns Quick Hit naturally.

Logos
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Mascot Peerless Key to Success Quick Hit Auto-Haste (Ribbon)
Tetra Bracelet*Vigor Break Damage Limit (Critical)
Life* Spellspring (Tetra Eater)
Esuna Life Preserver (Double All)

Name Pod Type Location
Logos SP Human Ch 1-5 Guadosalam, New Game Plus Only
NOTE: Tetra Bracelet (Tetra Eater) can be replaced by Star Bracer (Auto-Reflect).
  • Tetra Eater: Can absorb NM's Fulmen attack. Vital if you don't have BHPL. Unnecessary if you set the Star to 0.
  • Auto-Reflect: Blocks the use of Life/Full-Life.
  • Auto-Wall is not used because it halves Vigor.
NOTE: Life can be replaced by Full Life
  • Life: Shorter cast time and less MP compared to Full Life
  • Full Life: Full recovery from revival. Cast time is negigible. Good if reviving is not frequent.
NOTE: Pure physical attacker. May need to be teamed with a fiend with Black Sky if going through the Fiend World Cup. NOTE: Logos naturally learns Quick Hit.

Chocobo/Cactuar/Tidus/S-Size Fiend aka 3rd Man
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Mascot Chaos Maelstorm Key to Success Vigor Auto-Protect (Ribbon)
Force of NatureLife Break Damage Limit (Double All)
Esuna Spellspring (Turbo Arcana)
(Black Sky)Life Preserver (Omnistrike)

  • This 3rd Man is to fill in the gap if the enemy is immune to physical attacks.
  • Very slow against Trema.
  • Great addition to a team of 2 Quick Hitters And/Or 2 Impale Machinas.
  • Essential if you're doing Fiend World Cup.

Hexapod
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
White Mage Abominable Speed Bracer Ultima Turbo Black Magic (Double All)
Key to Success (Vigor) Magic Booster (Turbo White Magic)
Full Life (Auto-Haste) Auto
Esuna Black Magic Lv 2 Auto

Name Pod Location
Hexapod S Ch 5 Mi'hen Highroad, After Mystery Cave is Unlocked


Team Chocobo/Tonberry/Red Elemental

Chocobo
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Thief Abominable Tetra Bracelet (Mug) Life Preserver (Initiative)
Rabite's Foot Delay BuasterAuto-Haste (Ribbon)
Full-Life Auto-Wall (Tetra Eater)
Full-Cure Turbo Swordplay (Empty)
White Wind

Tonberry
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Thief Vanguard Adamantite Attack Ailment Def Turbo Bushido
Rune Bracer (Mug) Deathtouch (Initiative)
(Armor Break)Auto-Haste (Empty)
Fireworks (Auto-Wall) (Empty)
Life
White Wind

Red Elemental
Dress Sphere Garment Grid Accessories Skills Auto-Abilities
Black Mage Downtrodder Soul of ThamasaMP Absorb Tetra Eater Turbo Black Magic
Minverva's PlateFiraga Ribbon (Gravity Eater)
Flare Turbo White Magic (Magic Booster)
Full-Life One MP Cost (Nitro Black Magic)
Holy
White Wind

The End GG (Oversoul)

The purpose of this section is to help you oversoul every single oversoul-able fiend in the game in order to get the Garment Grid, The End. I will be supplying 3 different materials in order to help you do so. I don't know if this is the best approach, but it's the approach I personally use when I did it. It makes sense to me, but it may not make sense to you. If it doesn't, feel free to change the order as you see fit. The info that I provide should be useful regardless if you following it or not.


This guide assumes you are at Chapter 5 and have access to Via Infinito because this probably the best time to this process. You have access to everything.

Facts

  • In order to enter a Oversoul entry into the Bestiary, you only need to encounter them. You don't have to kill them.
    • Meaning, you can oversoul a type of enemy; lets say a Flan. Do not kill this Oversouled Flan and just escape from battle. Encounter a different kind of flan, and they would be oversouled. Repeat process until all Flans are Encountered. This counts. Very useful against boss types enemies like Chac.
  • Gettin the Monster Master Trophy is NOT the same as getting the The End Garment Grid
    • The End GG only requries the Oversoulable Subjects (Pink) enemies/fiends to be filled up. Normal Enemies entries do NOT need to filled up.
    • Monster Mastery requires both the Oversoulable AND Normal Enemies entries need to be filled up
  • NOTE: If the color of the name appears in white, that means it's NOT oversouled. It needs to be in a Pink or Red-ish color for it to count.
  • Via Infinito + Bevelle Underground: These places has all the oversoulable enemies needed for you to get The End GG.
  • A few oversouled enemies in the Battle Simulator does NOT count toward The End GG. You'll have to encounter these somewhere else.

This is the order/process that I recommend:

  1. Bestiary: Check to see how many fiends you need to oversoul. You can write them down if needed and then as you get them, cross it off the list. If there's over 100 of them that you need to oversoul, don't even bother. Just assume you need to oversoul all of them from scratch. This basically serves as your indicator of how much work you need to do.
  2. Battle Simulator: The purpose of this part is to repeat the same battle over and over again until the enemies in those teams are oversouled. Thus it reduces the time needed for you to hunt down certain types of enemies. Once it's OVERSOULED, do NOT kill it. Do note, sometimes you do need to wait 5 to 7 seconds for the words Oversoul to be triggered. So don't be too hasty and just kill it.
  3. Via Infinito: This place has the majority of every fiend/enemy that you need to oversoul. Go through it and make sure every encounter you get into, the fiends are being oversouled.
  4. Bevelle Underground: This wraps up the remaining needed fiends for the bestiary. Just a few enemies, not a lot.

Bestiary

Step 1, determine how many fiends do you need to oversoul. If over 100, assume you need to do all of them.

Page 1 Page 2 Page 3 Page 4
Sallet Bicocette Agama Skink Cephalotus Sahagin Takouba Barong
Barbuta Armet Anole ArchaeothyrisSahagin Prince Sahagin Chief King Takouba Protochimera
Bascinet Heavy SalletLacerta Death Dauber Nashorn Quadricorn Rhyos Hrimthurs
Coyote Wild Wolf Assassin Bee Aculeate Balivarha Ahriman Gigas Gug
Killer Hound White Fang Vespa Wasp Queen Fly Eye Vertigo Shantak Zu
Canis Major Lupus Flan Azul Flan AmarilloGrim Gaze Yellow Elemental Rukh Lesser Drake
Tindalos Divebeak Flan Palido Flan Blanco White ElementalRed Elemental Spine Drake Bolt Drake
Peregrine Aquila Flan Rojo Flan AzabacheGold Elemental Blue Elemental Greater DrakeElder Drake
Tentacles Gecko Purpurea Leucophylla Dark Elemental Black Elemental Kukulcan Gurcumatz
+A
Page 5 Page 6 Page 7 Page 8
Chac Bully Cap Ochu Drowsy Ochu Shell Shocker Concherer King VERMIN! Insect Matriarch
Mycotoxin Mushroom CloudFlailing Ochu Coeurl Georapella Precepts Guard Critical Bug Cactuar
Big Bully Cap Haizhe Queen Coeurl Stalwart Chocobo Eater Anything Eater Jumbo Cactuar(Empty)
Deep Haizhe Sand Worm Ironside Malboro Adamantoise Adamantortoise (Empty) (Empty)
Earth Worm Xiphactinus Great Malboro Bomb Ultima Weapon Omega Weapon (Empty) (Empty)
Dinicuts Amorphous Gel Detonator Volcano Paragon Guardian Beast (Empty) (Empty)
Protean Gel Behemoth Iron Giant Gemini Azi Dahaka Tonberry (Empty) (Empty)
Humbaba Flame Dragon Boris Aranea Mega Tonberry Creeper (Empty) (Empty)
Zalamander Claret Dragon YSLS-Zero YSLS-99 Hug Bug Hexapod (Empty) (Empty)

Battle Simulator

Step 2, Keep fighting them until they are oversouled, then escape/flee.


Now, even though I can go through all the pages of the Battle Simulator, I'm not. I'm doing the first 5 Pages because those actually matters. The last half of Page 8 has some relevance, but I'm not going to bother for 2 reasons. 1, it's apart of the Farplane Cup. 2, they are end-game bosses/enemies. I don't expect you to repeat those battles in order to oversoul. Suprisingly, all Fiend World Cup enemies (Page 7), do not matter for oversouling purposes.

The purpose here is to identify the types of fiends you are fighting in every team. Repeat the battles until they oversoul, escape/flee, move onto the type that needs to be oversouled, etc... Once you got all, or most of the types, oversouled, move onto Step 3, Via Infinito.

NOTES
  1. Even though these are the keys for the upcoming table, it got out of control and I had no space left. So to compensate for this lack of space, I just wrote down the name of the fiend instead.
  2. If there's a "*" to the right of the team name, it means oversouling any fiend on this team does NOT count towards Shinra's Bestiary. You'll need to obverse them being oversouled somewhere else; for example Via Infinito, Besaid, etc...
  3. Even though some will not count towards the bestiary, still fight them 10+ times so that you don't need to depend on luck to encounter them later in Via Infinito. Cactuars, YSLS-99, and Tentacles, for example.
  4. Oversouled Cactuar and Jumbo Cactuar in Fiend Arena does NOT count toward Bestiary
TABLE KEY
Wlf = Wolf Fln = Flan Shg = Sahagin Elm = ElementalRmn = Ruminant Hlm = HelmDrk = Drake
EvE = Evil Eye Rpt = Reptile Pln = Plant Chm = Chimera Msh = Mushroom Ogr = OgreCrl = Coeurl
Arm = Armor Hzh = Haizhe Bnd = BandoleerGel = Gel Gnt = Giant Brd = BirdBBr = Big Bird
Bsl = Basilisk Bmb = Bomb BFh = Big Fish Trt = Tortoise Bld = Blades Bug = Bug


|Wlf|Fln|Shg|Elm|Bee|Rmn|Hlm|Drk|EvE|Rpt|Pln|Chm|Msh|Ogr|Crl|Arm|Hzh|Bnd|Gel|Gnt|Brd|BBr|Bsl|Bmb|BFh|Trt|Bld|Bug|
Page 1 WlfFlnShgElmBeeRmnHlmDrkEvERptPlnChmMshOgrCrlArmHzhBndGelGntBrdBBrBslBmbBFhTrtBldBug
Impressions 1 1
Crazy Divers 2
Kilika Wanderers 2 1
Team Bow Wow 1 1
Thunderstorms 1 1
Private Eyes 2
Djose Outlaws 1 3
The Highway Star 1 1 1
Evil Flowers 2
Rogue Chimera 2
Nightmare Begins 2 2
Voltage Brothers 2
Invincibles 2
Calm Land Blasters 1 2
Fat Bomb 1
Icicle Sisters 2
Page 2 WlfFlnShgElmBeeRmnHlmDrkEvERptPlnChmMshOgrCrlArmHzhBndGelGntBrdBBrBslBmbBFhTrtBldBug
Shell Squad 3
Elementrio 3
Squisy Brothers 3
Machinegunners 1 1
Forest Watch 1 1
No Fear
Standard Cup +F No Oversoul +D
Heavy Metal 2
Ugly Jam 2 1
Flying Circus 1 2
No Tears +F No Oversoul +D
Flan Flan Flan 3
Moonfang 3
Terrible Sky 1
Hitmen 1 1
No Apologies +FNone +D
Funky Divas 1 1
Page 3 WlfFlnShgElmBeeRmnHlmDrkEvERptPlnChmMshOgrCrlArmHzhBndGelGntBrdBBrBslBmbBFhTrtBldBug
Empty Heart* 1
Silver Brothers* 2
Lizard Squad 1 2
Black Chandelier 1
Boom Squad 1 1
Roughneck +F Dragon: Zalamander +D
No Limit +FNone +D
Fisticuff Twins 1 1
Bad Boys 1 1
Queen Bee 1
Underwater Gang 2
Total Eclipse 1
No Mercy +FNone +d
Redstar & Darkstar 1 1
Dragon King Jr* +FDragon: Zalamander +d
Brigade Newcomer* 1
Page 4 WlfFlnShgElmBeeRmnHlmDrkEvERptPlnChmMshOgrCrlArmHzhBndGelGntBrdBBrBslBmbBFhTrtBldBug
Sleepy Sneaky* +FShell: Shell Shocker +d
Zanarkand Guard* +FGuardian: Guardian Beast +d
Clear Aqua Squad* 2
Superpants* 1
Ushie Family* 1
Iron Stomach +FEater: Chocobo Eater +d
Hard Rock* +FMech: YSLS-99 +d
Raging River 1 1
Big Justice 1
Omega Weapon +FWeapon: Omega Weapon +d
Dragon King +FDragon: Claret Dragon +d
Ancient Power 1
Soul Quake +FWorm: Earth Worm +d
Hellbreeders 2 1
Elephant Eater +FBeast: Humbaba +d
Tonberry the Ripper+FBerry: Mega Tonberry +d
Page 5 WlfFlnShgElmBeeRmnHlmDrkEvERptPlnChmMshOgrCrlArmHzhBndGelGntBrdBBrBslBmbBFhTrtBldBug
Lady Tarantula +FSpider: Aranea +d
Shady Duo 1 1
Peacekeeper 3
Stowaways* 1 1
Ark Legend* 1 1
Sharp Order* 1
Lonely Tentacles* +FTentacles +d
Calm Avengers* 1 1
Papa Eaters Big Bug: Critical Bug 1
God Wife Boro: Malboro 1
Wild Bird +FNone +d
Fortune Alliance 2
Beauty of Nature 1
Fish & Chips 1
Chocobo & Pals 2
Gysahl Hunters +FNone +d

Via Infinito

Use this as a checklist. I suggest running through this dungeon. Everytime you see a fiend, check it off when they oversoul, and move to the next section (set of floors). Do not move to the next section unless you are absolutely sure you don't need it. If they don't oversoul, that means you need to start kill lots of those before moving on


NOTES:
  1. Elder Drake will be repeated. So either ignore it or cross them all out once you see it. This applies for other repeated fiends as well.
  2. For multiple types appearing in the same battle, only 1 of those can be oversouled. 2 Solutions. Wait until New Game Plus or Hope it appears somewhere else without being with any other of the same types. Better yet, you are already have it done.
  3. You may already have all first 20 floors oversouled via Battle Simulator. I'm just doing this for completeness sakes.
+ALevel 1 - 3 = Floors [1] [2] [3]
AhrimanCoyoteDivebeakElder DrakeFlan AzulIron GiantNashhornQuadricorn
+ALevel 4 - 6 = Floors [4] [5] [6]
BorisDeath DauberElder DrakeGeckoOchuPurpureaRed ElementalSahaginStalwartYellow Elemental
+ALevel 7 - 9 = Floors [7] [8] [9]
BehemothCoeurlElder DrakeFlame DragonGuardian BeastLesser DrakeSalletTakoubaWhite Elemental
+ALevel 10 - 12 = Floors [10] [11] [12]
BicocetteElder DrakeFlan AmarilloFly EyeGold ElementalHrimthurs Wild WolfYSLS-Zero
+ALevel 13 - 15 = Floors [13] [14] [15]
AgamaBully CapElder DrakeFlan PalidoKiller HoundShantakVertigoXiphactinus
+ALevel 16 - 19 = Floors [16] [17] [18] [19]
Chocobo EaterElder DrakeHaizheKukulcanProtochimeraWhite Fang
+ALevel 20 [20]
+AAranea
+ALevel 21 - 23 = Floors [21] [22] [23]
BarbutaBombElder DrakeFlan BlancoGeminiPeregrineSkinkYSLS-99
+ALevel 24 - 26 = Floors [24] [25] [26]
AnoleArmetAssassin BeeBolt DrakeDeep HaizheDetonatorElder DrakeLeuchphyllaMarlboroSand Worm
+ALevel 27 - 29 = Floors [27] [28] [29]
Amorphous GelDrowsy OchuElder DrakeQueen CoeurlShell ShockerZu
+ALevel 30 - 32 = Floors [30] [31] [32]
AculeateCephalotusElder DrakeGigasIronsideSahagin Prince
+ALevel 33 - 35 = Floors [33] [34] [35]
AdmantoiseArchaeothyrisBlue ElementalElder DrakeGucumatz
+ALevel 36 - 39 = Floors [36] [37] [38] [39]
Canis MajorElder DrakeFlan RojoHumbabaMycotoxinSpine DrakeTentaclesVespa
+AFloorl 40 [40]
+ABlack Elemental
+ALevel 41 - 43 = Floors [41] [42] [43]
BalivarhaBascinetDinictusElder DrakeGrim GazeHeavy SalletMega TonberryRhyosZalamander
+ALevel 44 - 46 = Floors [44] [45] [46]
AquilaElder DrakeMega Tonberry
+ALevel 47 - 49 = Floors [47] [48] [49]
BarongElder DrakeFlailing OchuGreater DrakeLupusMega TonberryUltima Weapon
+ALevel 50 - 59 = Floors [50] [51] [52] [53] [54] [55] [56] [56] [57] [58] [59]
Big Bully CapCactuarElder DrakeHug BugJumbo CactuarKing TakoubaKing VERMIN!Mega TonberryRukhSahagin Chief
Wasp Queen
+AFloor 60 [60]
+AConcherer
+ALevel 61 - 64 = Floors [61] [62] [63] [64]
Claret DragonDark ElementalMega TonberryTindalos
+ALevel 65 - 69 = Floors [65] [66] [67] [68] [69]
CreeperEarth WormFlan AzabacheHexapodMega TonberryVolcano
+ALevel 70 - 74 = Floors [70] [71] [72] [73] [74]
AdamantortoiseAzi DahakaGreat MarlboroGugMega Tonberry
+ALevel 75 - 79 = Floors [75] [76] [77] [78] [79]
Anything EaterMega TonberryOmega WeaponProtean Gel
+AFloor 80 [80]
+AChac
+ALevel 81 - 84 = Floors [81] [82] [83] [84]
AraneaBlack ElementalChacConchererElder DrakeLacertaMega TonberryMushroom Cloud
+AFloor 85-99 = Floors [85][86][87][88][89][90][91][92][93][94][95][96][97][98][99]
AraneaBlack ElementalConchererCritical BugElder DrakeInsect MatriacrchLacertaMega TonberryMushroom Cloud
+AFloor 100 [100]
+AParagon

Bevelle Underground

This part really doesn't deserve a section since it's really, really small. Besides, it isn't meant to tell you how to get the Ribbon. I will explain a few things. This area has 6 Towers. When you first go down the chain to the Towers, you land on Tower 1. We count Counter-Clockwise. So the Tower to the right of where you enter is Tower 2, and the Tower to the left of where you enter is Tower 6. There's 2 enemies here that you need to do repeated fights with. With that said.

  • Tower 1 = Fight Precepts Guard
  • Tower 3 = Fight Georapella
If you have all Oversoulable Entries filled up, talk to Shinra and he'll reward you with the The End GG; possibility one of the best Garment Grids in the game for YRP.

I honestly don't know how useful this guide will be in practice, but this is what I thought up. If I were to use this guide in the future and it isn't helpful, I would adjust it until it would be useful. That, or someone comes to me with a better idea/layout.

Gun Mage's Blue Bullet

With the addition of the Fiend Arena (more specially, the Battle Simulator), learning Blue Bullets are very easy and convenient; assuming you have unlocked most of the cups. You can learn every single Blue Bullet with one exception. That exception is, you can NOT Annihalator.


Annihilator is used by one enemy in the whole game and that is Experiment. Experiment is the Djose Boss which appears in Chapter 5. This isn't considered missable unless you used up all the Repair Manuals and did not reach the max level of 5 while doing so. If that is the case, then you need to use New Game Plus.

Supernova is another potentional Blue Bullet that you might not be able to learn from the Fiend Arena. This due to the possible lockout from Farplane Cup.
Blue Bullet Teacher Team Name Battle Simulator Cup Origin
1000 Needles Cactuar Areg & Arroja Page 6, #4 Grand Cup: Hard
Team Islaya Page 6, #5 Cactuar Cup
Team Lobeira Page 6, #6 Cactuar Cup
Chiapa & Friends Page 6, #7 Cactuar Cup
Erio & Brother Page 6, #8 Cactuar Cup
Mushroom Toumeya Page 6, #9 Cactuar Cup
Frailea Gang Page 6, #10 Cactuar Cup
Bartschella's Love Page 6, #11 Cactuar Cup
Jumbo Cactuar Page 6, #12 Cactuar Cup
Absorb Baralai Baralai Page 7, #3 Youth League Cup
Ex-Crimson Squad Page 7, #9 Youth League Cup
Black ElementalShady Duo Page 5, #2 Grand Cup: Hard
Cindy Magus Page 9, #3 Aeon Cup
Flan Azabache Total Eclipse Page 3, #12 Grand Cup: Hard
Haizhe Icicle Sisters Page 1, #16 Automatic
Ugly Jam Page 2, #8 Standard Cup
Clear Aqua Squad Page 4, #3 Grand Cup: Hard
Jahi Silent Prophet Page 7, #12 Fiend World Cup
Protochimera Ushie Family Page 4, #5 Grand Cup: Hard
Annihilator NOT AVAILABLE
Bad Breath Great Malboro God Wife Page 5, #10 Grand Cup
Blaster Coeurl Calm Land Blasters Page 1, #14 Automatic
Queen Coeurl Hitmen Page 2, #14 Standard Cup: Hard
Cry in the Night Mega Tonberry Tonberry the RipperPage 4, #16 Grand Cup: Hard
Drill Shot Baralai Baralai Page 7, #3 Youth League Cup
Ex-Crimson Squad Page 7, #9 Youth League Cup
Fire Breath Balivarha Calm Avengers Page 5, #8 Grand Cup
Heaven's Cataract Gucumatz Funky Divas Page 2, #16 Grand Cup
Mighty Guard Garik Ronso Hardliners Page 6, #13 Youth League Cup
Haizhe Icicle Sisters Page 1, #16 Automatic
Ugly Jam Page 2, #8 Standard Cup
Clear Aqua Squad Page 4, #3 Grand Cup: Hard
Mortar Gippal Gippal Page 7, #5 Youth League Cup
Ex-Crimson Squad Page 7, #9 Youth League Cup
Seed Cannon Leucophylla Machinegunners Page 2, #4 Standard Cup
Cephalotus Beauty of Nature Page 5, #13 Chocobo Cup
Stone Breath Dolmen Chaos Vessel Page 8, #1 Fiend World Cup
Epitaph Eternal Prison Page 8, #6 Fiend World Cup
Monolith Curse Lifter Page 7, #13 Fiend World Cup
Dark Seal Page 7, #15 Fiend World Cup
Moonflow Guardian Page 8, #5 Fiend World Cup
Storm Cannon Stalwart Brigade Newcomer Page 3, #16 Grand Cup: Hard
Supernova Paragon Master of Spira Page 8, #15 Farplane Cup
White Wind Bully Cap Nightmare Begins Page 1, #11 Automatic
Coeurl Calm Land Blasters Page 1, #14 Automatic
Queen Coeurl Hitmen Page 2, #14 Standard Cup: Hard
Ms. Goon? Weak Squad Page 7, #10 Youth League
Mycotoxin Funky Divas Page 2, #16 Grand Cup

Credits

In alpha order except the last one, which is me.

12Rouge
bvillebro: Fiend Setup Clarification
Darkdragon2335: Used their tutorial for any extra info.
goodknife: Fiend Setup Recommendation
Jlagreen: Charm Bangle/Lure Bracer
Karifean: Fiend Setup Recommendation, FWC Clarification
KSheth: Oversoul Guide, NeoSeeker
picchikaru1: Lich Fix
Rixxell
SieKensou: Excel File, Fiend Setup Recommendation
Tasoku
The Weapon Master: Shinra's Bestiary FAQ
VYAzelas: Fiend Setup Recommendation
Last, but not least, KADFC, the Author, aka KaddyKickass, aka Fabian Chang
(0.0287/d/www1)