Final Fantasy X-2 Creature Creator Guide
Table of Contents
Author: KADFC (Fabian Chang) Copyright KADFC 2014 Version: 1.11 Email: New_KADFC@hotmail.com
Also available on KaddyGuides.com
Helpful Items
Introduction
I've already typed a Creature Creator guide for the International/Last Mission. However, when I went back to use it myself for the HD version, I find it to be lacking in many areas. Okay, it's crapy. I admit. All the things that I wanted wasn't in there. It does have some of the things that are great for referencing, but that's all. It doesn't really guide you from point A to point B. In other words, I couldn't really use it myself at the very beginniing. Helpful, yes, but not something I can solely rely on to get me to the end.
So with that said, I'm using many different sources to bring you this guide. It may seem that I'm just copying them and someways, in fact, I am. However, that will be the same thing as for what I did for the Item Database for FFX. On top of that, I'm confirming this myself, so you should know without a doubt, what you see here and is what I actually get. However, there one exception. I'm not going to confirm the all the capturable creatures by each chapter list. I have the Chapter By Chapter Guide and I'm doing that myself; meaning I'm personally writing it as I go.
NOTE: This guide will contain spoiler names. I'll try my best to use the spoiler tags, but still, do be warned that it will contain spoiler names. This shouldn't affect you since it has nothing to do with the storyline.
General Overview
The Creature Creator/Create is one of the most obvious additions to Final Fantasy X-2 HD. It was not included in the original FFX-2 (for PS2). It mainly serves to add replay value, but it doesn't add much story to the main storyline. There are 3 Pieces to this addition. They can be thought as seperately or combined. They can have connections if you make use of them. So from this, 3 parts
- Fiend Capturing on Map
- Fiend History + Bestiary
- Fiend Arena (aka Coliseum)
Fiend Capturing on Map: Under certain conditions, you are given items called Trap Pods. You can not buy or sell Trap Pods, they are given you to under certain conditions explained later on. On a map, which is the same as the list of location you see when you talk to Buddy, you can place these Trap Pods in order to capture fiends. You can place 1 Pod at each location at a time, then you "Round Up" to see if you have captured any fiends or not. Fiends that are captured can be sent to battle for you. They will replace YRP if so. There is a direct connection between fiends captured and Fiend History and Bestiary. The bottom of the map represents the number of pods you currently have to use. The top right corner of the map indicated by the word "Completion" represents your progress in terms of finishing all the fiends' endings (which is based upon how much of the Bestiary is filled up). It can range from 0% to 100% when you're fully done.
Fiend History + Bestiary: Fiend History, the name doesn't do this any justice. It should be called Fiend Viewer. Another way you can think of it is, you are looking at the Fiends' current storyline progression (history works, I guess). Fiend History lets you see ALL the fiends that you currently have in your team. You can hold up to 8. Fiends have storyline (up to 5 or none at all). If a fiend's storyline is complete and release them (letting them go into back into the wild), they will be added to your Bestiary. The Bestiary is basiscally a collection of fiends who you have released. You can simply view their history as well as their ending. Before I forget. A majority of all the fiends that you can capture has a story. It's all text with little to none dialogue, except for 1 exception. The beginning chapters is short and all text. The endings are scenes with text. These scenes can contain just about anything. Some are interesting, some aren't.
Fiend Arena (aka Coliseum): There's 2 parts. The tournament part and the battle simulator part. The tournament is just that. You compete is bracketed competition against other teams/fiends. Unlike FFX's Monster Arena, you are not fighting only 1 enemy at a time. It can vary between 1 enemy to 4 enemies. There's no fee for entering and the teams you'll be facing will be randomly generated. There are prizes for winning each match and a final prize for winning it all. The battle simulator lets you battle teams/fiends by selection. There are no prizes or rewards, but you still get the enemy's drops/exp/etc... Losing in either the tournament or the battle simulator does NOT equal a Game Over, but you simply return back to the menu screen.
Accessbility
The creature creator is available to you as soon as you are introduced to Shinra (or when you're done with the events at Luca/Concert); when you get passed the intro and arrive at the airship. Certain storyline events will make this option not available, but afterwards, you can use it again. When you talk to Shinra, it's always the first option on the list (it's highlighted in a different color than the rest). Besides talking to Shinra, there is no other way to access it.
Purpose/Advantages
The most basic question is, what's the purpose of Creature Creator? From a negative light, it's quite pointless. There's only 1 Trophy associated with this section and it's very, very optional. So basically, you can ignore this completely and still finish the game. So what's the point?
From a positive light, the purpose is 3 things.
- To give you more replay value.
- To make your life easier when you went to become godly and finish everything that there is to do.
- To defeat the most powerful of foes!
To be more specific in the details:
- You can and use fiends that you've captured to fight your foes.
- You can increase these fiends/human's stats with accessories and you can teach them new abilities via Items.
- Charm Bangle/Lure Bracer. Equipping these on fiends that are not in the active party works. Thus, saving yourself an extra accessory slot.
- A lof the MAIN characters of FFX will be available for you to capture and use. To give a few Lulu, Kimarhi, Seymour, Auron, Tidus
- IF done right, you get an automatic win without you ever needing to fight yourself.
- The End Garment Grid: You can fight the same types of enemies over and over again in order to Oversoul them. Thus, no need to grind/farm them out in Via Infinito.
- Blue Magic: A lot of the one-time-only enemies that gave you Blue Magics also appear here. So if you missed out before, you can easily get them now. On top of that, no need to randomly encounter them on the field. You can just call them up.
- Rare Accessories: Iron Dukes. In the OLD version, you can only get 1 Iron Dukes per playthrough. In the HD/International version, you can get Infinite Numbers of them. However, it's all based on your luck. The same goes for Key to Success, Force of Nature, AP Egg, etc...
- Dress Spheres: There's 3 Dress Sphere you can get. All of them one time of course, but the most important one is the Mascot. It only requires you to win the Youth League once and this isn't even the hardest Cup in the game. So if you missed Mission Complete in all areas for Chapter 5, this is your next best hope for Mascot. The other 2 Dress Spheres are Psychic and Festivalist.
- Most Powerful of Foes: Major Numerous (MN) is the NEW hardest enemy in the game. So if you want a challenge, there ya go. On top of that Trema will be there as well, if you want some rematches. Trema is the same as always.
Disadvantage
Even though there's some good things about this, there are some disappointments that goes along with it:
- You can't control any of these captured fiends/humans. They automatically use their abilities and attack as they feel like. You have NO control whatsoever. You can control the mood with the stars, but that's about it.
- The AI can be quite stupid. Healing when they are not suppose to and not healing when it's needed. Among other things of course.
- Only enemies that you've faced in Cups/Tournments or the ones that are specially released appears on your list to fight for the Battle Simulator matches. So if you haven't fought them before, even though you see them listed, you don't get them until then. RNG plays a role.
- Not all Blue Magic using fiends/enemies appear in the Fiend Arena
- There are some missable Fiends/Humans that's forever lost, until NG+, if not careful
- You can NOT capture 1 Main Character from FFX: Wakka
Basics of Capturing
The game's tutorial gives you a fine overview of how the system works, but if you don't remember, I'm here to give a recap; plus some that they didn't tell you. If you already know what you're doing, feel free to skip this section completely.
Trap Pods
There are 4 Types of Trap Pods
- Trap Pod S = Traps (S)mall size enemies. The pod is yellow. Smallest size in comparison to others.
- Trap Pod M = Traps (M)edium size enemies. This pod is green. Bigger than Small, but smaller than Large.
- Trap Pod L = Traps (L)arge size enemies. This pod is blue. It's big, lol.
- Trap Pod SP = Traps (SP)ecial Form of Enemy. This can capture many types of fiends, but not all. Biggest, purple, and it has there weird design wrapped around it. NOTE: Another way to interpret this is (SP)ecies because you are selecting the type of species you want to capture.
- SP Example: If you want to capture Yellow Elemental. Pick Elemental when using an SP Trap Pod.
- When you first begin, you're given a Trap Pod S
- Sometimes a fiend can be captured by both 2 different types of Trap Pods. This is normal.
Facts on Pods
TIP
- It doesn't matter the type, you can only hold 8 pods at a time, max. For example, 8 SP pods or 8 S pods, etc...
- Once you hit 8 Pods, you won't get anymore until you have 7 or less pods in possession.
- You can't sell your pods. So if you don't need it, just waste it.
- You can only place one trap pod in each area one at a time. To place more, you must "Round Up" first, then place another one, repeat.
- The following is a list of way to get pods
- Win or lose a tournment match. You can escape/flee as soon as the first match starts and still gain a pod. However, it's mostly Trap Pod S
- Release a fiend whose storyline you have completed. Note, fiends with no storyline being released gets you no pods.
- Finishing a chapter (part of the main story), also get you 3x Trap Pod SP. You get 3x Trap Pod SP at the end of Chapters 1, 2, 3, and 4.
- When you have NO pods, exit out of the Capture Screen/Map and they'll give you a Trap Pod S or M, every single time. So technically, you can never have 0 Trap Pods ever.
So to give a small summarization of how to capture a fiend: 1) Press Up/Down to select a location you want to capture in. Confirm (Press X) 2) Press Left/Right to select the pod you want to capture with. Press Confirm to use the Pod. 3) NOTE: If you used an SP pod, you also need to select the type of enemy you want to capture. Only use SP Pods if you know the type of fiend you are capturing.
- NOTE: Best to save your SP Pods for Human type characters and the fiends that require SP Pods. But of course, if you have too many SP pods, feel free to spam them.
- If Shinra Shows up, no fiends meet that criteria, so no fiends are captured.
- You can only hold 8 Fiends at a time, regardless of the fiend's size.
- If you already have 8 Fiends in your possession, you either release a fiend you currently hold to replace the new one coming in or ignore the new one and continue on.
Basics of Fiend History
You may read the following as fact nuggest if you like. It does go in order, so do read them one at a time.
Tip
- Gives you an overall view of what fiends you currently have in your party. Remember, the max is 8 Fiends/Characters; excluding YRP.
- When you select fiend and press X/Confirm a few times, you get to see their current progress.
- Press L1/R1 to shift through the chapters, if there's any.
- Max Chapters for each fiend possible is 5 Chapters. It can be less.
- When it has reached it's final chapter, you can release it and watch it's ending.
- Not all fiends have Chapters. Characters (Yaibal, Brother, etc...) and some fiends (Yellow Elemental) don't have chapters. So you're free to release them right after you've captured them.
- There's 3 Types of Fiends
- Normal Fiend Tales: As you level them, you get to see their chapters unfold. Level it 5 times and release it for their bestiary addition, plus triggering their fiend ending.
- Fayth Fragment: These fiends do not have a story/chapters. Level it up 5 times and release it for their bestiary ending, plus a hidden flag to open the Aeon Cup.
- Fiend Lives to Fight: This Fiend has no ending or any special purpose.
- Releasing certain fiends will trigger certain events.
- Unlock certain Tournment Cups
- Give you a Trap Pod if you don't already have 8
- Unlock certain teams in the Tournment/Cups
- Unlocking the Aeon Cup
- Unlock certain fiends to be capturable in specific areas
- Give you an item/accessory
- Releasing a fiend/character will add them to your Bestiary.
- After it's added to your Bestiary, you can view their ending, including all chapters of them. It'll be like you've never released them at all.
- To increase a fiend's chapter, increase their current level by 1.
- Rule of Thumb, add 4 levels to their current level to reach their max storyline level.
- Rule of Thumb 2, Most of these fiends in the Fiend World Cup questline only need to be leveled up two times.
- Example: Blue Element join at level 10. Blue Element's storyline level will be finished when they get to level 14.
If you still want to keep YRP's level low while trying to capture a Chocobo for the Ranch, you need to have Pointless status on. Easiest way is to equip the accessory called Minerva's Plate. Under the old method, you can only get 1 of these per game. Under the new method, you just have to be lucky and win these from the Chocobo Cup; which doesn't require you to capture a Chocobo in battle.
Basics of Bestiary
There's not much to really say here. Whatever fiends you've released, as long as it's completed, will listed here along with their picture. Meaning as long as their story is complete that is or there were no story to begin with. I will list the Bestiary in a later section. How indepth it will be is undecided at this point in time. You can, if you want, re-watch their ending again as well as look through their text-based chapter (what you would've seen if the fiend was level up 5 times).
- Captured Creatures DO transfer to NG+
- Creatures' Level will reset to 1 (Easier to level up for monster story)
- Creatures keep their abilities
- Bestiary Data DO transfer to NG+ (As well as Fiend Storyline Completition Percentage)
Chapter By Chapter Guide (NG+)
The purpose of this section is provide a small guide of what monsters you can capture at the earliest time. To be honest, I did this for myself. So I'm going to put this from my perspective. I just started a NG+ and I have 3% as Fiend Story Completion. That's not a whole lot because I knew I was going to start and complete this via NG+. I also advise others to do the same, but it can be done from New Game, if you want. You just don't have to worry about the storyline completion percentage and you probably have everything already. So we are just soley concentrating on the Creature Create (CC) part of the game.
However, there is a REAL reason why it should be NG+ Only: - Many FFX Characters can ONLY be captures in NG+
At the beginning of each chapter I'll give some notes and explain anything I think that is important for consideration as you progress through the capturing, as well as the chapter itself, in terms of storyline-wise.
The table itself should be pretty much self-explanatory, but just incase. The Fiends list is the name of that fiend that can be captured for that area. Pod represents the type of pods that can be used to capture it. S = Small, M = Medium, L = Large, SP = Special. If there's a /, it means either one works. In all cases, that's SP included. The Type column indicates what type of fiend should be picked if using a SP Trap Pod. The Type section also serves as any additional notes you should consider when trying to capture this fiend. Use this in conjunction with the Fiend Notes.
At the end of each chapter, there will be a checklist based on your bestiary; page by page. Not sure if this is a good description, but think of a basic tic-tac-toe board. It's a 3 by 3 grid. X means you should have it, O means you don't have it yet. There's 21 pages and so this helps you figure out if you have the listed fiends done or not. Also at the very, I have a Percentage of what your Fiend/Monster Storyline should be at. Note, I have 3% when I first made this guide (I know, bad move), so I take that into consideration and subtract that from what I really have.
Furthermore, read the tip under Fiend History.
NOTE: In Chapter 3, there are a few Fiends that I missed, but they are still available to be captured in Chapter 5. This pertains to some of the fiends at Gagazet and maybe Bevelle as well. Regardless, following the guide will get you to 100%, rest assured.
NOTE: If you have unlocked and finished Den of Woe in your previous playthrough, you don't need to unlock it again in order to capture the special characters. Den of Woe is probably (maybe) the only place that has some CC carry value. Which is kind of weird.
Chapter 1
Fiend Notes:
- Flame Dragon (Besaid), when released, unlocks Ifrit. Part of the Aeon Cup.
- Yellow Elemental (Gagazet), has no storyline. May release as soon as you capture it.
- Chocobo (Mi'hen), most likely will be the very last fiend you will catch after you've completed everyone else in Mi'hen's storyline
- Shinra Cup Related: There's a specific order of fiends that you need to capture, level up, and release as part of this STORY
- Killer Hound (Bikanel)
- YSLZ-Zero (Zanarkand)
- Machina Panzer (Thunder Plains)
- Random Sequence: Specific Order, not Cup related
- Haizhe (Macalania)
- Deep Haizhe (Macalania)
Besaid | Mushroom Rock | Thunder Plains | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Fiend | Pod | Type | Fiend | Pod | Type | Fiend | Pod | Type | ||
Coyote | S/SP | Wolf | Bully Cap | S/SP | Mushroom | Bicocette | S/SP | Helm | ||
Flan Azul | S/SP | Flan | Tonberry | S | Lesser Drake | M/SP | Drake | |||
Sahagin | S/SP | Dinofish | Yaibal | SP | Human | Machina Panzer #3 | L | After YSLS-Zero's Release | ||
Sallet | S/SP | Helm | Djose | Ochu | L | |||||
Coeul | M/SP | Chimera | Agama | S/SP | Reptile | Macalania | ||||
Iron Giant | M/SP | Ogre/Iron Giant | Gold Elemental | S/SP | Elemental | Haizhe #1 | S | |||
Purpurea | M/SP | Plant | Moonflow | Amorphous Gel | M | |||||
Flame Dragon | L | Takouba | S/M | Blade | Deep Haizhe #2 | M | (After Haizhe's Release) | |||
Lulu | SP | Human (NG+) | Xiphactinus | S/M | Dinofish | Bikanel | ||||
Kilika | Shell Shocker | L | Killer Hound #1 | S/SP | Wolf | |||||
Death Dauber | S/SP | Bee | Guadosalam | Bolt Drake | M/SP | Drake | ||||
Red Elemental | S/SP | Elemental | Flak Phython | S/SP | Bandoleer | Hrimthurs | M/SP | Ogre | ||
Stalwart | L | Recoil | S/SP | Bandoleer | Zu | L | ||||
Mi'hen Highroad | Goon | S/SP | Human | Calm Lands | ||||||
Chocobo | S | She-Goon | S/SP | Human | Ahriman | S/SP | Evil Eye | |||
Divebeak | S/SP | Bird | LeBlanc | SP | Human (NG+) | Nashorn | S/M | Ruminant | ||
Flan Palido | S/SP | Flan | Logos | SP | Human (NG+) | Adamantoise | L | |||
Fly Eye | S/SP | Evil Eye | Ormi | SP | Human (NG+) | |||||
Proto Chimera | S/M | Chimera | ||||||||
Quadricorn | S/M | Ruminant | ||||||||
Wild Wolf | S/SP | Wolf | ||||||||
Shantak | L | |||||||||
Total: 9 + 3 + 8 | 20 | Total: 3 + 2 + 3 + 7 | 15 | Total: 4 + 3 + 4 + 3 | 14 |
Gagazet | ||
---|---|---|
Fiend | Pod | Type |
White Fang | S/SP | Wolf |
Yellow Elemental* | S/SP | Elemental |
Bomb | M/SP | Bomb |
Boris | L | |
Kimahri | SP | Human (NG+) |
Zanarkand | ||
Anole | S/SP | Reptile |
Gecko | S/SP | Reptile |
White Elemental | S/SP | Elemental |
YSLZ-Zero #2 | M/SP | Mech (After Killer Hound's release) |
Behemoth | L | |
Total: 5 + 5 | 10 |
Grand Accumulative Total |
---|
Previous Grand Accumulative Total: 0 |
This Chapter: 1 (Brother) + 20 + 15 + 14 + 10 = 60 |
Current Grand Accumulative Total = 0 + 60 = 60 |
Chapter 1 Checker
As stated before in the beginning paragraph, use this to check to see if you're up-to-date with this guide
Page #1 | Page #2 | Page #3 | Page #4 | Page #5 | |||||||||||||||
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x | x | o | x | o | x | x | x | x | x | x | x | x | x | o | |||||
o | o | o | o | o | o | x | o | o | x | o | o | x | o | o | |||||
x | o | o | x | o | o | o | x | o | o | x | o | x | x | o | |||||
+e Total: 3 + 3 + 5 + 5 + 5 = 21 |
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x | o | o | x | x | o | x | o | o | x | o | o | x | x | o | |||||
o | o | x | x | o | x | o | o | x | o | x | o | o | x | o | |||||
x | o | o | o | o | x | x | o | o | o | o | o | x | o | o | |||||
+e Total: 3 + 5 + 3 + 2 + 4 = 17 |
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o | o | o | x | x | x | o | o | o | o | o | o | o | o | o | |||||
x | o | o | o | x | o | o | o | o | o | o | o | o | x | o | |||||
+e Total: 1 + 5 + 0 + 0 + 3 = 9 |
Page #16 | Page #17 | Page #18 | Page #19 | Page #20 | Page #21 | ||||||||||||||||||
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o | o | o | o | o | x | o | o | o | x | x | x | o | o | o | o | x | o | ||||||
+e Total: 0 + 2 + 1 + 5 + 1 + 4 = 13 | |||||||||||||||||||||||
+e Double Checker: 21 + 17 + 9 + 13 = 60, Goal! |
Chapter 2
Fiend Notes:
- Flan Blanco (Moonflow), when released, unlocks Shiva. Aeon Cup related.
- Vespa (Calm Lands), for insanity purposes, use SP pod
Storyline Notes:
- MUST Side with Youth League, no exception; unless you plan to restart later on.
Mi'hen | Bevelle | |||||
---|---|---|---|---|---|---|
Fiend | Pod | Type | Fiend | Pod | Type | |
Peregrine | S/SP | Bird | Flan Amarillo | S/SP | Flan | |
Chocobo Eater | L | Skink | S/SP | Reptile | ||
Mushroom Rock | Vertigo | S/SP | Evil Eye | |||
Drowsy Ochu | L | Kukulcan | M/SP | Basilisk | ||
Elma | SP | Human | YAC-13 | M/SP | Mech | |
Moonflow | YAU-28 | M/SP | Mech | |||
Flan Blanco | S/SP | Flan | YSLS-99 | M/SP | Mech | |
Guadosalam | Calm Lands | |||||
Viper Sniper | S/SP | Bandoleer | Vespa | SP | Bee | |
Battlesnake | S/SP | Bandoleer | Gagazet | |||
Mr. Goon | S/SP | Human | Rukh | L | ||
Ms. Goon | S/SP | Human | Zanarkand | |||
Thunder Plains | Guardian Beast | L | ||||
Armet | S/SP | Helm | ||||
Bikanel | ||||||
Machina Hunter | S/SP | Machina | ||||
Guard Machina | M/SP | Machina | ||||
Total: 2 + 2 + 1 + 4 + 1 + 2 | 12 | Total: 7 + 1 + 1 + 1 | 10 |
Grand Accumulative Total |
---|
Previous Grand Accumulative Total: 60 |
This Chapter: 12 + 10 = 22 |
Current Grand Accumulative Total = 60 + 22 = 82 |
Chapter 2 Checker
Page #1 | Page #2 | Page #3 | Page #4 | Page #5 | |||||||||||||||
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x | x | o | x | o | o | o | x | o | o | x | o | x | x | x | |||||
+e Total: 5 + 5 + 5 + 5 + 7 = 27 |
Page 6 | Page 7 | Page 8 | Page 9 | Page 10 | |||||||||||||||
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+e Total: 5 + 5 + 3 + 3 + 7 = 23 |
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+e Total: 1 + 5 + 0 + 1 + 3 = 10 |
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+e Total: 2 + 5 + 2 + 7 + 2 + 4 = 22 | |||||||||||||||||||||||
+e Double Checker: 27 + 23 + 10 + 22 = 82, Goal! |
Chapter 3
Fiend Notes:
- Barbuta (Besaid): Doesn't have a story
- Balivarha (Moonflow): May need to finish Spine Drake's (Mushroom Rock) Fiend Tales before you can capture Balivarha.
- Zurvan (Calm Lands): Used 3 S Pods, never god Zurvan. Used SP, got it instantly.
- Mycotoxin (Mi'hen), when released, unlocks Valefor. Aeon Cup related.
- Fiend World Cup: 1 Fiend evolves/transforms into others after you release them. You do need to level it up before releasing.
- You do not need to capture them because they'll just be replaced (it evolves). You do not get any Trap Pods for their release/evolution.
- After Jahi is released, you do need to capture Tomb from Djose to continue the story.
- Daeva (Kilika) -> Evolves into "Aka Manah"
- Aka Mana -> Evolves into "Aeshma"
- Aeshma -> Evolves into "Jahi"
- Jahi -> Mission Time: Capture the Fiend Traitor!
- Tomb (Djose) -> To Be Continued in Chapter 5
Besaid | Djose | Bevelle | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Fiend | Pod | Type | Fiend | Pod | Type | Fiend | Pod | Type | ||
Barbuta | S/SP | Helm | Greater Drake | M/SP | Drake | Barong | M/SP | Blade | ||
Cephalotus | M/SP | Plant | Tomb * | M | After Jahi Released | YAC-62 | M/SP | Mech | ||
Flan Rojo | M/SP | Flan | Moonflow | YAU-71 | M/SP | Mech | ||||
Malboro | L | Varan | S/SP | Imp | Calm Lands | |||||
Buddy | SP | Human | Balivarha | M/SP | Ruminant | Zurvan | S/SP | Imp | ||
Kilika | Guadosalam | Leucophylla | M/SP | Plant | ||||||
Assassin Bee | S/SP | Bee | Dr Goon | S/SP | Human | Zanarkand | ||||
Daeva * | M | Fem-Goon | S/SP | Fem-Goon | Flailing Ochu | L | ||||
Haunt | M/SP | Revenant/Imp | Thunder Plains | |||||||
Queen Coeurl | M/SP | Chimera | Blue Elemental | SP | Elemental | |||||
Ironside | L | Macalania | ||||||||
Mi'hen Highroad | Dinchtus | M/SP | Dinofish | |||||||
Machina Ranger | S/SP | Machina | Protean Gel | M | ||||||
Mycotoxin | S/SP | Mushroom | Rhyos | M/SP | Chimera | |||||
Scout Machina | M/SP | Machina | Tentacles | M | ||||||
Mushroom Rock | Bikanel | |||||||||
Archaeothyris | S/SP | Reptile | Aculeate | S/SP | Bee | |||||
Lupus | S/SP | Wolf | Aquila | S/SP | Bird | |||||
Gucumatz | M/SP | Basilisk | Canis Major | S/SP | Wolf | |||||
Spine Drake | M/SP | Drake | Pop Fry | L | ||||||
Total: 5 + 5 + 3 + 4 | 17 | Total: 2 + 2 + 2 + 1 + 4 + 4 | 15 | Total: 3 + 2 + 1 | 6 |
Grand Accumulative Total |
---|
Previous Grand Accumulative Total: 82 |
This Chapter: 3 (Evolutions) + 17 + 15 + 6 = 41 |
Current Grand Accumulative Total = 82 + 41 = 123 |
Chapter 3 Checker
Page #1 | Page #2 | Page #3 | Page #4 | Page #5 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | o | o | x | x | o | x | x | o | x | x | x | x | x | o | |||||
x | x | x | x | x | x | o | x | o | o | x | x | x | x | x | |||||
+e Total: 7 + 8 + 6 + 8 + 8 = 37 |
Page 6 | Page 7 | Page 8 | Page 9 | Page 10 | |||||||||||||||
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x | x | x | x | x | x | x | o | o | x | x | o | x | x | x | |||||
x | o | x | x | x | x | o | o | x | o | x | x | x | x | o | |||||
x | x | o | x | o | x | x | x | o | x | x | o | x | x | x | |||||
+e Total: 7 + 8 + 4 + 6 + 8 = 33 |
Page 11 | Page 12 | Page 13 | Page 14 | Page 15 | |||||||||||||||
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o | o | o | x | o | o | x | x | o | x | x | x | x | x | x | |||||
o | o | o | x | x | x | o | x | o | x | o | o | o | x | x | |||||
x | o | o | x | x | x | x | o | o | x | o | o | o | x | o | |||||
+e Total: 1 + 7 + 4 + 5 + 6 = 23 |
Page 16 | Page 17 | Page 18 | Page 19 | Page 20 | Page 21 | ||||||||||||||||||
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x | x | o | x | x | x | x | o | x | x | x | x | x | o | x | x | x | o | ||||||
o | x | x | x | x | x | o | o | o | x | x | x | o | o | o | o | x | x | ||||||
o | o | o | x | o | x | o | o | o | x | x | x | o | o | o | o | x | o | ||||||
+e Total: 4 + 8 + 2 + 9 + 2 + 5 = 30 | |||||||||||||||||||||||
+e Double Checker: 37 + 33 + 23 + 30 = 123, Goal! |
Chapter 4
There is only ONE fiend/character to capture and it can't be missed (Garik), so I'm just going to save it for Chapter 5. Meaning, no captures in this chapter.
Chapter 5
CAUTION: Unlike other chapters, the order that you do things (unlock new areas, progress in the storyline), matters... A LOT. When an area has a Secret/New Dungeon, there are 2 types of fiends. Type A, Fiends that can be captured BEFORE the Secret/New Dungeon is opened. Type B, Fiends that can be captured AFTER the Secret/New Dungeon is opened. So for this section, I'm giving you two options. 1, Figure it out yourself; 2, Follow my list. If you picked number 1, just read the fine notes and hopefully, you won't lock yourself out of missables. If you're using my list, note that Capture also means level them up for the storyline and release as well.
My List
This is assuming that you are totally caught up with what I had planned in the previous 4 chapters. With that said, compare what you have to the Page checker that I have for Chapter 3. If you are not caught up, hopefully they aren't missables and you can still capture them in Chapter 5. However, for this guide, I'm not providing this. You're going to have to figure it out yourself. I will try to provide chapter by chapter fiend capturables later on; Maybe. If you can capture those missed fiends, make sure it's done before the New/Secret Dungeon is unlocked.
- Capture all the fiends in Besaid and Gagazet
- Capture Dolmen from Kilika, Capture Lich from Djose, Capture Zalamander from Thunder Plains
- Capture Lucil and Nooj from Mushroom Rock; Capture Gippal from Djose; Capture Baralai from Bevelle
- Enter the Farplane, Defeat Shiva, Go back to the Airship
- Capture all the fiends in Djose
- Go through the rest of Dolmen -> Monolith -> Ultima Weapon -> Fiend Portal (I'll leave this for another time)
- Thuner Plains, Finish Mission, Go to Cave, Rescue Cid
- Capture all fiends in Thunder Plains
My List Part 2
For the rest of it, you have a few options, in no specific orders. However, I'm not going into details about these ordeals. So I hope you have a good understanding of these beforehand.
Bikanel - Cactuar Hollow
- Bikanel - Oasis
- Besaid - Beach (Long Walk)
- Guadosalam - Hidden Passage Chest
- Gagazet/Defender Z Boss, Gagazet, Walk South
- Thunder Plains - Macalania, Walk South
- Kilika - East Treetops
- Gagazet - Mountain Trail (Teleporter), North
- Kilika - Dona's House
- Open Cactuar Hollow, Go to Airship, and Capture All Fiends in Bikanel
Calm Land - Chocobo Ranch
- Get 4 Chocobos that can be raise to Level 5
- Send these 4 Chocobos to Calm Lands as Level 1, Level 2, Level 3, Level 4
- Send 3 Level 5 Chocobos to Calm Lands; Leave 1 Level 5 on Stand-by -> Amazing Chocobo Dungeon Unlocked
- Send a Level 5 Chocobo to Mi'ihen Highroads -> Secret Dungeon Unlocked
- Capture all Fiends in Calm Lands and Mi'ihen Highroads
Bevelle - Via Infinito
- Just climb and Capture All Fiends in Bevelle as you progress toward Floor 100/Infinity; eventually finishing this place
- Keep plenty of Trap Pod Ls and SPs in the process
Finishing Up
- Unlock and Finish all the Fiend Arena Cups - Win Each Cup at least ONCE
- This should add the Fiends: Ultima Weapon, Omega Weapon, and Almighty Shinra. Do remember to pick Omega Weapon when given the chance.
- Farplane Cup: Defeat Auron, Seymour, and Tidus in the tournament and win the tournament in order to Capture them
- Release them afterwards to add them to your Bestiary
- Lich (Djose): Was informed that Lich was not available once you enter the Farplane. I have not verified this myself, but do take notice. Straight Bestiary Reference already has this fixed though.
- Zalamander (Thunder Plains): Missable. Capture before unlocking the New Dungeon in the Thunder Plains.
- Den of Woe: I started Ch 5, in NG+, and captured Nooj without unlocking Den of Woe. Nooj was in Mushroom Rock and Gippal was in Djose.
- Nooj (Mushroom Rock): Before Den of Woe
- Gippal (Djose): Before Den of Woe
- Dark Elemental (Besaid): Could not capture it with SP Pod (Shrina comes out); use S instead
- Demon's Cup: Continued
- Dolmen (Kilika): Level Up, Release it
- Monolith (Djose): Enter Farplane first, exit, Capture Monolith in Djose, Level Up, Release it -> Evolved into Ultima Weapon
- Ultima Weapon: Level Up, Release it -> Mission Time: Fiend Deathmatch! -> "Fiend portal" Unlocked in Fiend Arena's Tournment section
- Fiend Portal: Go to the Finals and Defeat Ultima Weapon
- Given option to pick between Ultima or Omega; Pick Omega Weapon, 2nd Option
- Omega Weapon: Level Up, Release it -> Mission Time: Almighty Shinra Cup!
- Almighty Shinra Cup: Go and Defeat Almighty Shinra -> Let Almighty Shinra Join -> Almighty Shinra Cup reverts back to Fiend World Cup, 3) Almighty Shinra -> Level, Up, Release
- Tindalos (Besaid): Release it, they have no storyline
- Hexapod (Mi'hen): Release it, they have no storyline
- Machina Striker (Thunder Plains): Level Up, Release, Aeon Cup Related
- Azi Dahaka (Bevelle): Level Up, Release, Aeon Cup Related
- Critical Bug (Bevelle): Level Up, Release, Aeon Cup Related
- Jumbo Cactuar (Bikanel): Level Up, Release, Aeon Cup Related
- Aranea (Bevelle): Level Up, Release, Aeon Cup Related
- If done correct and all Aeons has been entered, Aeon Cup should be unlocked
- NOTE: If you win All Cups at least once, Farplane Cup will be Unlocked
- Farplane Cup Unlocked
- Win the Cup while at the same time, defeat Auron, Seymour, Tidus in the process
- Have each of these 3 join Gullwings
Besaid | Djose - Enter the Farplane First | Bikanel - AFTER Cactuar Hollow Unlocked | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Fiend | Pod | Type | Fiend | Pod | Type | Fiend | Pod | Type | ||
Arast | S/SP | Evil | Gug | M/SP | Ogre | Cactuar | S | |||
Dark Elemental * | S/SP | Elemental | Lich * | M/SP | Imp/Revenant, Before Farplane | Big Bully Cap | M/SP | Mushroom | ||
Tindalos * | S/SP | Wolf | Monolith #2 | M | After Dolmen Released | Elder Zurvan | L/SP | Imp | ||
Volcano | M/SP | Bomb | Claret Dragon | L | Heavy Sallet | L/SP | Helm | |||
Adamantortoise | L | Gippal * | SP | Human, | Jumbo Cactuar | L | ||||
Great Malboro | L | Thunder Plains New Dungeon Mission Completed | King Takouba | L/SP | Blade | |||||
Kilika | Zalamander * | L | Before New Dungeon Unlocked | Sahagin Chief | L/SP | Sahagin | ||||
Dolmen #1 | M | Continue From Tomb | Machina Leader | S/SP | Machina | Wasp Queen | L/SP | Bee | ||
Mi'hen - AFTER Mystery Dungeon Unlocked | Machina Soldier | S/SP | Machina | |||||||
Creeper | S | Unlock via Chocobo Ranch | Assault Machina | M/SP | Machina | |||||
Hexapod | S | Unlock via Chocobo Ranch | Killer Machina | M/SP | Machina | |||||
Hug Bug | S | Unlock via Chocobo Ranch | Humbaba | L | ||||||
King Vermin | M | Unlock via Chocobo Ranch | Machina Striker | L | ||||||
Mushroom Rock - Need to Side with Youth League | ||||||||||
Lucil | SP | Human | ||||||||
Nooj | SP | Human | ||||||||
Total: 6 + 1 + 4 + 2 | 13 | Total: 5 + 7 | 12 | Total | 8 |
Bevelle - Via Infinito (VI) | Calm Lands - AFTER Amazing Chocobo Dungeon Unlocked | |||||
---|---|---|---|---|---|---|
Fiend | Pod | Type | Fiend | Pod | Type | |
Detonator | M/SP | Bomb | Sahagin Prince | S/SP | Sahagin | |
Azi Dahaka | L | Anything Eather | L | |||
Baralai | SP | Human | Flan Azabache | L/SP | Flan | |
Elder Drake | M/SP | Drake; Pass VI's 1st Floor | Gagazet | |||
Lacerta | S | Pass VI's 1st Floor | Bascinet | S/SP | Helm | |
Mushroom Cloud | S | Pass VI's 1st Floor | Grim Gaze | S/SP | Evil Eye | |
Critical Bug | M | Pass VI's 1st Floor | Gigas | M/SP | Ogre | |
Insect Matriarch | M | Pass VI's 1st Floor | Garik Ronso | SP | Human | |
Mega Tonberry | M | Pass VI's 1st Floor | ||||
Aranea | L | Pass VI's 20th Floor | ||||
Black Elemental | M/SP | Elemental; Pass VI's 40th Floor | ||||
Concherer | L | Pass VI's 60th Floor | ||||
Chac | L | Basilisk; Pass VI's 80th Floor | ||||
Paragon | L | Finish Via Infinito | ||||
Trema | SP | Human; Finish Via Infinito | ||||
Total | 15 | Total: 3 + 4 | 7 |
Grand Accumulative Total |
---|
Previous Grand Accumulative Total: 123 |
This Chapter: 13 + 12 + 8 + 15 + 7 + 1 (Evols Ultima Weapon) + 2 (Fiend Cup Unlocks Omega Weapon and Almighty Shinra ) |
+ 3 (Farplane Cup Unlocks Auron, Seymour, and Tidus) + 1 for Shinra = 62 |
Current Grand Accumulative Total = 123 + 62 = 185 |
NOTE: Shinra will only be added after all other Bestiary entries has been entered
Chapter 5 Checker Ender
This might be a no-brainer since we should be done, but previous checkers never calculated the total because empty slots are not taken into consideration. For this section though, empty slots are taken into consideration and they are indicated by the letter E (for Empty, of course)
With that said, Pages 1-13, 15, and 17 are all 9s; Page 14 and 16 are 8s; Page 18 is a 7
Page #1 | Page #2 | Page #3 | Page #4 | Page #5 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
+e Total: 9 + 9 + 9 + 9 + 9 = 45 |
Page 6 | Page 7 | Page 8 | Page 9 | Page 10 | |||||||||||||||
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x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
+e Total: 9 + 9 + 9 + 9 + 9 = 45 |
Page 11 | Page 12 | Page 13 | Page 14 | Page 15 | |||||||||||||||
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x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | |||||
x | x | x | x | x | x | x | x | x | x | x | E | x | x | x | |||||
+e Total: 9 + 9 + 9 + 8 + 9 = 44 |
Page 16 | Page 17 | Page 18 | Page 19 | Page 20 | Page 21 | ||||||||||||||||||
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x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||||||
x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||||||
x | x | E | x | x | x | x | E | E | x | x | x | x | x | x | x | x | x | ||||||
+e Total: 8 + 9 + 7 + 9 + 9 + 9 = 51 | |||||||||||||||||||||||
+e Double Checker: 45 + 45 + 44 + 51 = 185, 100% Storyline Complete |
Basics of Fiend Arena
Just a few things you should know. Actually, it might be everything that you should know and then some more.
Facts
- HP/MP/Status if fully healed after each battle. Unless it's the Fiend Portal, Fiend World Cup, or Almighty Shinra Cup
- There's 2 Modes: Tournment and Battle Simulator
- Trap Pods are rewarded for competing in the Cups/Tournment; Not for the Battle Simulator
- Losing in these battles doesn't result in a Game Over. Unless it's the Fiend Portal
Battle Simulator
- The Battle Simulator will initially have the 1st page filled up. The 1st page will always be filled up.
- The Battle Simulator's list will be updated for every single battle that you got into while playing in the Tournament
- The Battle Simulator's list of fights/teams do NOT carry over to NG+
- You can learn Blue Magic in the Battle Simulator.
- Unlike FFX's monster arena, it doesn't cost any gil to battle these teams/fiends repeatidly
- It's normal to have unfilled teams in the list; since all battle are randomly given plus some teams are unlocked only after you've completed/released a specific fiend. So overall, you'll have to go through each Cup A LOT of times and hope that you get lucky.
Tournament
- When you first begin, only the Standard Cup is unlocked.
- Each Slot that you see represents a Cup that you have yet to unlock.
- Tournment Data (what Cups you've unlocked, times won, etc...) DO carry over to NG+
- The conditions to unlock each Cup varies.
Cup | How to Unlock |
---|---|
Standard Cup | Initially already unlocked |
Standard Cup:Hard | Win Standard Cup 3 Times |
Grand Cup | Win Standard Cup: Hard Once |
Grand Cup: Hard | Win Grand Cup 3 Times |
Chocobo Cup | Defeat "Wild Bird" In Grand Cup: Hard |
Cactuar Cup | Defeat "Areg & Arroja" In Grand Cup: Hard |
Youth League Cup | Win Grand Cup: Hard 6 Times |
Aeon Cup * | Read Below |
Fiends World Cup * | Read Below |
Farplane Cup * | Read Below |
How Cups Are Unlocked
A majority of the cups are unlocked by winning the cups before them a certain number of times. However, the last few cups are based on a chain of events. So a few words aren't enough to explain the entire process. The Chapter by Chapter guide does states this, but we shall state it here as well; since some may not find the need to use the Chapter by Chapter guide.
Chocobo and Cactuar Cup
Even though you can easily unlock these 2 Cups, meeting the requirements to participate in the them in a different matter. Both the Chocobo and Cactuar makes great fiends to battle with, if you set them up properly. With this duo, I managed to defeat all storyline bosses with ease.
Fiend | Pod | Chapt | Location |
---|---|---|---|
Chocobo | S | 1-5 | Mi'hen Highroad, Before Mystery Cave |
S | 1-5 | Luca | |
S | 1-5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked | |
Cactuar | S | 5 | Bikanel, After Cactuar Hollow Starts |
Chocobo Cup: You need a Chocobo in your current active party. Looking at the availability, it seems to be not missable, but in truth, it's a Soft Missable. Once you've unlocked both the Mystery Cave and Amazing Chocobo Dungeon (via Chocobos), the only way is to go through Luca.
Cactuar Cup: You need a Cactuar in your current active party. Sad thing is, it can only be captured in Chapter 5 along with Cactuar Hollow sidequest.
Aeon Cup
To put it simply, you have to obtain certain fiends, increase their level by 5, and release them. Each of these fiends will have "Fragment of Fayth" associated with their story. So when release, an Aeon enters the Fiend Arena. You can fight these Aeons in the Battle Simulator; before the Aeon Cup is unlocked. The earliest you can unlock this Cup is Chapter 5; assuming New Game.
NOTE: I will include Luca, but be warned, chances of you getting it from Luca is really LOW.
Fiend | Chapters | Location | Pod | Aeon |
---|---|---|---|---|
Flame Dragon | 1 to 4 | Besaid | L | Ifrit |
5 | Luca | L | ||
Flan Blanco | 2 to 5 | Moonflow | S/SP | Shiva |
3 to 5 | Macalania | S/SP | Flan | |
2 to 5 | Bevelle | S/SP | ||
2 to 5 | Calm Lands | S/SP | ||
Mycotoxin | 3 to 5 | Mi'hen Highroad | S/SP | Valefor |
3 to 5 | Zanarkand | S/SP | Mushroom | |
1 to 5 | Luca | S | ||
Machina Striker | 5 | Thunder Plains | L | Ixion |
Azi Dahaka | 5 | Bevelle | L | Bahamut |
Critical Bug | 5 | Bevelle | M | Yojimbo |
Aranea | 5 | Bevelle | L | Anima |
Jumbo Cactuar | 5 | Bikanel | L | Magus Sisters |
Fiend Notes
- Flame Dragon: Looking at the chapters, this fiend is MISSABLE unless you want to try Luca. If so, have fun.
- Flan Blanco: Not missable. Flan Type. If from Bevelle, S is done before Via Infinito. If after VI starts, use SP. If from Calm Lands, do it before Secret Dungeon is opened.
- Mycotoxin: Not missable. If doing it Mi'hen, use SP before the New Dungeon is unlocked. Use S after new dungeon is unlocked
- Machina Striker: New Dungeon in Thunder Plains needs to be unlocked. Only possible in Chapter 5.
- Azi Dahaka: Is available before and after Via Infinito is unlocked. Only possible in Chapter 5.
- Critical Bug: Is available after Via Infinito is unlocked. Only possible in Chapter 5.
- Aranea: Via Infinito's Level 20 boss must be defeated. Only possible in Chapter 5.
- Jumbo Cactuar: Bikanel's Cactuar Hollow must be unlocked. Only possible in Chapter 5.
After the last fiend is released and the last aeon enters the Fiend Arena, the Aeon Cup will be unlocked. If not, you messed up somewhere.
Fiend World Cup
Both Fiend Portal and Almighty Shinra Cup (ASC) will eventually turn into Fiend World Cup at the very end. So basically, Fiend Portal and the Almighty Shinra Cup are actually Fiend World Cup is disguise. They are unlocked just for the Storyline Mission associated with it. They end when the storyline part of it is complete. Then it shifts to the next cup. The order goes like this:
- Fiend Portal (Cup)
- Almighty Shinra Cup
- Fiend World Cup
NOTE: Fiend Portal = Almighty Shinra Cup = Fiend World Cup
- Unlike previous tournaments, the music will differ.
- NOTE: On top of that, your party's HP/MP will NOT be fully restored after each battle.
- NOTE: If you lose even 1 match, you will get a Game Over screen and be sent to the opening menu
Fiend Portal (Cup)
You need to capture 1 Fiend and it evolves/transforms into others after you release them. You do need to level it up before releasing (evolving) it. Remember, increase their level by 5 before releasing.
- You do not need to recapture them because they'll just be replaced (it evolved).
- You do not get any Trap Pods for their release/evolution.
- After Jahi is released, you do need to capture Tomb from Djose to continue the story.
- Daeva (Kilika) -> Evolves into "Aka Manah"
- Aka Mana -> Evolves into "Aeshma"
- Aeshma -> Evolves into "Jahi"
- Jahi -> Mission Time: Capture the Fiend Traitor!
- Tomb (Djose) -> To Be Continued in Chapter 5
- Dolmen (Kilika): Capture, Level Up, Release
- Monolith (Djose): Capture, Level Up, Release -> Evolves into Ultima Weapon
- Ultima Weapon: Level Up, Release it -> Mission Time: Fiend Deathmatch! -> "Fiend portal" Unlocked in Fiend Arena's Tournment section
- Fiend Portal (Cup): Go to the Finals and Defeat Ultima Weapon (Ultima Weapon will always be the very last opponent that you will face; at the finals.)
- When given the option to pick between Ultima or Omega; Pick Omega Weapon, 2nd Option
- Omega Weapon: Level Up, Release it -> Mission Time: Almighty Shinra Cup!
NOTE: Everything AFTER Tomb (Djose) is only available during Chapter 5.
Fiend | Chapter | Location | Pod |
---|---|---|---|
1 Daeva | 3 to 5 | Kilika | M |
3 to 5 | Luca | M | |
5 Tomb | 3 to 5 | Djose | M |
6 Dolmen | 5 | Kilika | M |
Almighty Shinra Cup
In continuation from the Fiend Portal (Cup). The next few steps are simple.
1) Almighty Shinra Cup: Go and Defeat Almighty Shinra
- Almighty Shinra will always be the very last opponent that you will face; at the finals.
Farplane Cup
To unlock the final Cup, the Farplane Cup, you have to win every single Cup at least ONCE. Overall, there can be 3 main issues along with 4 minor issues. If you look at the bigger picture though, all of these can be solved if you take the right steps. If not, there is always NG+ where none of these issues exist anymore.
Main Issues
1. Flame Dragon: In order to unlock the Aeon Cup, you need to level up and release Flame Dragon. The issue is that in Chapter 5, he is no longer in Besaid. You can still obtain Flame Dragon, but it will have to be through Luca and it's randomness. However, you can make it stacked in your favor.
Solution: Get 8 Trap Pod Ls, empty out your fiend party, save your game. Use all 8 L Pods in Luca and have all fiends join your party until you get Flame Dragon. After using all 8, if you still don't have it yet, reload and try again. Luca only has 12 Large Sized Fiends. If erany of these Large Sized Fiends story is not complete, you should complete them first. 8/12 = 66% Chance2. Chocobo: In order to battle in the Chocobo Cup, you must have a Chocobo in your party. The issue is that if you are in Chapter 5, you've unlocked the Dungeon for Amazing Chocobo in the Calm Lands, and you've unlocked the Mystery Cave in Mi'hen, you've basically killed your chance of getting a Chocobo by normal means
Solution: Once again, we can use Luca. However, unlike the Flame Dragon and their "okay" amount of Large Type Fiends, there's a lot of S Types in Luca. 38 Small Sized Fiends to be exact. 8/38 = 21% Chance. So as you can see, even with the solution, this is still a major issue. Possible, but be ready to roll many, many dices. In other words, catch a chocobo with a Trap Pod before unlocking those 2 dungeons is your best option.3. Level 99 YRP: This issue arises when your at the very end of the game and YRP's level is maxed or near maxed. So, why is this an issue? Fiends that join obtain YRP's Average Experience Points. The EXP requirements that fiends need to reach certain levels are different from fiend to fiend.
An abstract way to look at it (which is not 100% correct) is based YRP's average level. When YRP's level is maxed, the average level is 99. Thus all fiends that join you may be at 99. As long as YRP's average level is not over 94, it's still doable since the fiend can still gain 5 levels to reach level 99. Do note, the amount of EXP needed will be alot. Doable, but painful. I advice that you just do NG+ at this point since it will make things easier. However, if it's just a few fiends left until your done, just finish it I guess. Also, this is a guesstimate because, overall, it's based on Average Experience Points; not average level.
Solution: Start a New Game +; no exception.Minor Issues
Truth be told, these minor issues can always be overcomed through brute force and simply leveling up. Anyways, if you can get pass Via Infinito, ignore these completely.
- Tonberry the Ripper, aka Mega Tonberry: Appears in Grand Cup: Hard. Only differences is that it is by itself instead of having a Tonberry accompaning it. You might want use Bribe/Congrats to bypass this, hope that you won't get him in the tournament, or simply have enough power to take down Trema himself, so this guy is no issue. Either way, if you're not prepared, you'll die easily. He can throw 20K+ worth of damage in a moment's notice. In more ways than one, this guy is harder than all storyline bosses. This guy can be stunlocked to death btw.
- Shady Duo: Appears in Grand Cup: Hard and can appear in the Farplane Cup as well. This team consist of Black Elemental, the Via Infinito Floor 40 Boss, and Mushroom Cloud, an enemy that shows up at Via Infinito at Floor 80+. They are basically end game bosses. Not as hard as Mega Tonberry, but near it. The reason is their Ultima attack that can hit 9999 easily. However, if you have a high offensive force, this battle will be over before you know it.
- Nooj/Ex-Crimson Squad: Appears in Youth League. Not as hard as Mega Tonberry, but there's just something hard when fighting him. Lightfall is one of those reasons, but as long as you keeping healing every turn, this isn't an issue. Now, the Ex-Crimson Squad, that's an issue. Hope that you don't get this. It feels like fighting 3 Hard Storyline bosses at once. Not just that, their attack animation is long, so it will be a long fight if you plan to win.
- Almighty Shinra: Appears in Almighty Shinra Cup, which is apart of the Fiend World Cup sequence. What to say about this guy? Treat this battle like you're fighting Trema and you should be fine. Yes, I would put him in the same category as Trema. If you can defeat Trema, you can defeat Almighty Shinra, and vice versa.
Fiend Arena Cups
There is a lot of info to disclose, but the format of how I want to present it is clear as mud. I hope this works. If not, I failed and I don't plan to start over unless I get a clear concise format that is perfect. As in, no more redos.
The first part are the Prizes for being the Champion; meaning you won the very last battle at the end. Just to be sure, # Wins means the number of wins or the number of times you have become Champion. For example, in the Farplane Cup, if you win for the 4th time, you get a Iron Duke. If you win the 5th time, the reward is randomly picked from the prizes between 1 to 4; in other words, you can get Ragnarok, Key to Success, Force of Nature, OR Iron Duke.
+a T O U R N A M E N T - C U P S | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
# Wins | Standard | Standard: Hard | Grand | Grand: Hard | Chocobo | Cactuar | Youth League | Aeon | Fiend World | Farplane |
1 | DS: Psychic | Power Wrist | DS: Festivalist | GG: Abominable | Regal Crown | Power Gloves | DS: Mascot | Kaiser Knuckles | - | Ragnarok |
2 | X-Potion x4 | Tarot Cards | Mega-Potion x4 | Crimson Ring | Champion Belt | Crystal Gloves | Tetra Bracelet | Crystal Ball | Gold Hairpin | Key to Success |
3 | GG: Intrepid | Defense Veil | Mega-Phoenix x4 | Snow Ring | Rabite's Foot | Pixie Dust | Defense Bracer | GG: Peerless | Soul of Thamasa | Force of Nature |
4 | X-Potion x4 | Mythril Gloves | Elixir x2 | Ochre Ring | Minerva's Plate | Oath Veil | Speed Bracer | Crystal Bangle | Adamantite | Iron Duke |
5 | Ether x8 | Mythril Bangle | Remedy x30 | Cerulean Ring | Random: 1 - 4 | Random: 1 - 4 | Shmooth Shailing | Rune Bracer | Rand: 2-4 + AP Egg | Random: 1 - 4 |
6 | Titanium Bangle | Gold Bracer | Random: 2 - 5 | Black Ring | Random: 1 - 4 | Random: 1 - 4 | Random: 2 - 5 | Random: 2 - 5 | Rand: 2-4 + AP Egg | Random: 1 - 4 |
7 | Silver Bracer | Hyper Wrist | Random: 2 - 5 | Tetra Guard | Random: 1 - 4 | Random: 1 - 4 | Random: 2 - 5 | Random: 2 - 5 | Rand: 2-4 + AP Egg | Random: 1 - 4 |
8 | Random: 4 - 7 | Talisman | Random: 2 - 5 | Tetra Gloves | Random: 1 - 4 | Random: 1 - 4 | Random: 2 - 5 | Random: 2 - 5 | Rand: 2-4 + AP Egg | Random: 1 - 4 |
9 | Random: 4 - 7 | Random: 5 - 8 | Random: 2 - 5 | Megalixir | Random: 1 - 4 | Random: 1 - 4 | Random: 2 - 5 | Random: 2 - 5 | Rand: 2-4 + AP Egg | Random: 1 - 4 |
10 | Random: 4 - 7 | Random: 5 - 8 | Random: 2 - 5 | Random: 6 - 9 | Random: 1 - 4 | Random: 1 - 4 | Random: 2 - 5 | Random: 2 - 5 | Rand: 2-4 + AP Egg | Random: 1 - 4 |
The next part lists 2 things. The first is the Level Cap (Lv Cap), or the full name, Fiend Tale Bonus Level Cap. Based on the fiend's current level, fiends in the active party will receive a level up (by 1) to their storyline. For an example, you have a Chocobo that is at level 37, their storyline is at 2, they are in your active fighting party, and you become champion in the Grand Cup (level cap is 39). At the end, you'll receive a Fiend Tale Bonus and that Chocobo's storyline will be 3. However, if that Chocobo's level was at 50, which is above level 39, you won't get the Fiend Tale Bonus.
The 2nd part is the prizes that are rewarded for winning the battles/rounds that aren't apart of the finals. You get these in addition to being champion as well.
Standard | Standard: Hard | Grand | Grand: Hard | Chocobo | Cactuar | Youth League | Aeon | Fiend World | Farplane | |
---|---|---|---|---|---|---|---|---|---|---|
Lv Cap | 19 | 29 | 39 | 44 | 59 | 69 | 79 | 89 | 89 | 99 |
Prizes | Hi Potion x2, x3 | Hi Potion x2 | X-Potion x1 | X-Potion x1 | Ether x1 | Mega-Potion x2 | Mega Phoenix x1 | Turbo Ether x1 | X-Potion x3 | Elixir |
Ether x8 | Hi Potion x3 | X-Potion x2 | X-Potion x2 | Ether x2 | Mega-Potion x3 | Mega Phoenix x2 | Turbo Ether x2 | X-Potion x4 | Elixir x2 | |
X-Potion 1, x4 | Elixir x2 |
The 3rd table are for pods. Based on a guide, not my own work/data collection, these lists the chances of you getting the different types of Trap Pods from the Tournament.
Lose 1st Round | Standard Cup | Stand:Hard | Grand | Grand:Hard | Chocobo | Cactuar | Youth Leag. | Aeon | FWC | Farplane | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pod | Win | Champ | Win | Champ | Win | Champ | Win | Champ | Win | Champ | Win | Champ | Win | Champ | Win | Champ | Win | Champ | Win | Champ | |
S | 100% | 50% | 0% | 50% | 0% | 40% | 0% | 40% | 0% | 50% | 0% | 50% | 0% | 50% | 0% | 40% | 0% | 30% | 0% | 30% | 30% |
M | 0% | 30% | 60% | 30% | 50% | 40% | 40% | 40% | 30% | 30% | 40% | 30% | 40% | 30% | 30% | 30% | 30% | 40% | 20% | 40% | 40% |
L | 0% | 15% | 20% | 15% | 30% | 15% | 40% | 15% | 40% | 15% | 40% | 15% | 40% | 15% | 30% | 25% | 30% | 20% | 40% | 20% | 20% |
SP | 0% | 5% | 20% | 5% | 20% | 5% | 20% | 5% | 30% | 5% | 20% | 5% | 20% | 5% | 40% | 5% | 40% | 10% | 40% | 10% | 10% |
The last part lists the teams that competiting in them. Do be warned about one thing though. This is NOT a comprehensive list. I played each Cup about 12+ times (I won them) and I basically recorded what I got and the teams that I had faced. At that same time, not all of the teams were unlocked. Regardless, the Team List section is probably more extensive than this. I just included this because I personally worked on this myself and I don't want it to go to waste.
On a different note, if there is an asterik (*) by the teams name, that means these are the Black Horses. Meaning 2 things. You have a very high chance to face them in the finals. They are also tough opponents if your levels are low compared. And some can be very, very dangerous. If you run into one of them, kiss your championship goodbye.
Standard Cup
Prizes: Hi Potion x2, x3 Ether x8 X-Potion 1, x4 Teams: Elementrio Flying Circus Forest Watch Machinegunners Moonfang No Fear Shell Squad Squishy Brother Ugly Jam NOTE: None of these teams are actually hard. So if you want to train/level up at Chapter 1, go right ahead. The EXP given is not that great later on.
Standard Cup: Hard
Prizes: Hi Potion x2, x3 Teams: Ancient Power No Apologies Black Chandelier No Limit Boom Squad No Mercy Brigade Newcomer No Tears Clear Aqua Squad Ragin River Empty Heart Redstar & Darkstar Flan Flan Flan Sleepy Sneaky Funky Divas Superpants Heavy Metal Terrible Sky Hellbreeders Underwater Gang Hitmen Ushie Family Lizard Squad Zanarkand Guard NOTE: Out of all the teams here, you might want to watch out for Zanarkand Guard and Ancient Power. Zanarkand Guard is a storyline boss and it's only unlocked via releasing Guardian Beast. Thus, chances are you won't get him until later on in the game. Ancient Power (Adamantorise), is a battle you want to end very fast. Else it will take forever to end (high defense). Also, Black Chandelier (Dark Elemental), is what I use to level up my level 2 and level 3 fiends to get to the needed level 8 for storyline completion; but that's through the Battle Simulator.
Grand Cup
Prizes: X-Potion x1, x2 Elixir x2 Teams: Bad Boys No Apologies Black Chandelier No Tears Boom Squad Raging River Empty Heart Silver Brothers Fisticuff Twins * Terrible Sky Flan Flan Flan Ugly Jam Flying Circus Funky Divas Heavy Metal Hitmen Lizard Squad Moonfang NOTE: Fisticuff Twins tend to make it to the finals more often than not, but that doesn't mean they are hard whatsover. Same note to Black Chandelier as before.
Grand Cup: Hard
Prizes: X Potion x1, x2 Ancient Power Elephant Eater Queen Bee Underwater Gang Areg & Arroja Fisticuff Twins Raging River Ushie Family Ark Legend God Wife Redstar & Darkstar Wild Bird Bad Boys Hard Rock Roughneck Zanarkand Guard Big Justice Hellbreeders Shady Duo * Black Chandelier Iron Stomach Sharp Order Boom Squad Lady Tarantula Sleepy Sneaky Brigade Newcomer Lonely Tentacles Soul Quake Calm Avengers No Limit Stowaways Clear Aqua Squad No Mercy Superpants Dragon King Papa Eaters Tonberry the Ripper * Dragon King Jr. Peacekeeper Total Eclipse NOTE: In someways, there are a lot of hard teams in this cup, but you do need to be aware of the two teams that I have marked down. They are extremely dangerous.Shady Duo: A Post-Game Dungeon Boss and a Post-Game Random Fiend. They spam Ultima; which can hit 9999 if your MDef is low. Tonberry the Ripper: Aka Mega-Tonberry. Post-Game Dungeon Nightmare. Spams a normal attack that can easily hit 9999+. You might just want to pray to not face him, ever.
Chocobo Cup
Prizes: Ether x1, x2 Teams: 3rd Chocobo Unit Beauaty of Nature Chocobo & Pals Chocobo Kings * Fish & Chips Fortune Alliance Gysahl Hunters Today's Friends * Wild Bird NOTE: Chocobo Kings has a high chance to make it to the finals, but they are pretty weak. You just have to watch out for their Meteor. It can be dangerous if they decided to spam it, but that's rare. As for Today's Friends (Anything Eater), this is a Post-Game Dungeon boss. It can be pretty tough if your levels are low and your not prepared. Nothing extremely hard in this Cup.
Cactuar Cup
Prizes Mega-Potion x2, x3 Teams: Areg & Arroja Bartschella's Love Chiapa & Friends Erio & Brother Frailea Gang * Jumbo Cactuar * Mushroom Toumeya Team Islaya Team Lobeira NOTE: What I said about the Chocobo Cup also applies to here as well. Frailea Gang replaces Chocobo Kings and Jumbo Cactuar replaces Today's Friends.
Youth League Cup
Prizes: Mega Phoenix x1, x2 Teams: Baralai Nooj * Elma Old Guard Ex-Crimson Squad * Ronso Hardliners Gippal Weak Squad Gullwing Guys Yaibal Kimarhi Lucil Lucil Squad Lulu NOTE: In actual battle, just about everyone is dangerous (except probably 4 or 5 teams). The ones that I put emphasis on, you should really watch out for. Nooj is tricky and can be hard if you don't heal often. Ex-Crimson Squad is something you should really hope to not run into, but I'm pretty sure that you'll have to win the Cup a few times before it starts showing up. You probably won't get it in your first few attempts.
Aeon Cup
Prizes: Turbo Ether x1, x2 Teams: Anima Bahamut * Ifrit Ixion Magus * Shiva Valefor Yojimbo NOTE: These 2 just seems to be harder than the rest and they do tend to make it to the finals more often than not. I did get a little bit too uncomfortable with Bahamut, but the next time was a lot easier.
Fiend World Cup
Prizes: X-Potion x3, x4 Teams: Abyssal Judge * Return to Nothing Almighty Shinra * Shadow Envoy * Chaos Vessel Silent Prophet Curse Lifter Tonberry the Ripper * Dark Seal Underworld Spirit Elephant Eater Eternal Prison Fiend World Cleric Lady Tarantula Lost in the Dark Moonflow Guardian * Omega Weapon * Omega Weapon **: If you're doing the Fiend Portal quest, Omega Weapon will always be listed as the last opponent and eventually, the last opponent that you'll face. Almighty Shinra **: The same as Omega Weapon, but this will apply only if you're doing Almighty Shinra Cup quest - "Allow into Gullwings?" NOTE: Both Shinra and Omega Weapon can still appear in the Fiend World Cup later on. They are not limited by the quest itself NOTE: Tonberry the Ripper (Mega Tonberry), is still an opponent you should watch out for. NOTE: Abyssal Judge, Moonflow Guardian, and Shadow Envoy. I put this team in here because of Aeshma, a fiend that is immune to physical attacks. Be wary if your team relies solely on physical attacks.
Farplane Cup
When you've won every single Cup at least ONCE, you'll get this: "Farplane Cup now being held at the Arena!" Prizes: Elixir + Elixir x2 Teams: ???? (Tidus) Abyss Crawler (Insect Matriarch) Auron Fire Dragon God (Elder Drake) Hell's Gatekeeper (Azi Dahaka) Master of Spira (Paragon) Outer Plane Envoy (Major Numerus) * Seymour Shady Duo Slimy Boss (Concherer) Trema * NOTE: Major Numerus, aka Outer Plane Envoy, is the Ultimate Boss of FFX-2. If you want a challenge, look no further. It can be a pain if you are trying to recruit the FFX characters and this guy is in your way. Strategies will be provided later on. It can be defeated by YRP, but it's a lot faster if you use fiends. My Spoilage/Drops from Major Numerus from 1 Battle: 10 Iron Dukes (I did have Key to Success Equipped for more than 1 fiend) 1 Invincible 1 Enterprise NOTE: Trema, the previous Ultimate Boss, is also here as well. There's no big difference between this verison and the Via Infinito version. NOTE: After you win the Farplane Cup and get all your prizes/rewards, the camera will zoom into one of FFX's main characters (assuming you did fight and defeated them). A message "Allow into Gullwings?" pops up with 2 options, Yes and No. Pick Yes if you want them to join. NOTE: If you decide to release these characters (Auron, Tidus, Seymour), you can still get them again by doing the same thing. There is a known glitch that they can not rejoin. So be warned.
Team List
SC:Hard = Standard Cup: Hard GC:Hard = Grand Cup: Hard
Page 1
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Impressions | Automatic | Coyote, Flan Azul | |
Crazy Divers | Automatic | 2x Sahagin | |
Kilika Wanderers | Automatic | 2x Red Elemental, Death Dauber | |
Team Bow Wow | Automatic | Quadricorn, Wild Wolf | |
Thunderstorms | Automatic | Bicocette, Lesser Drake | |
Private Eyes | Automatic | Ahriman, Fly Eye | |
Djose Outlaws | Automatic | Coyote, 3x Red Elemental | |
The Highway Star | Automatic | Gecko, Nashorn, White Elemental | |
Evil Flowers | Automatic | 2x Purpurea | |
Rogue Chimera | Automatic | Prochimera | |
Nightmare Begins | Automatic | 2x Bully Cap, 2x Wild Wolf | |
Voltage Brothers | Automatic | Lesser Drake, Bolt Drake | |
Invincibles | Automatic | 2x Hrimthurs | |
Calm Land Blasters | Automatic | 2x Coeurl, Wild Wolf | |
Fat Bomb | Automatic | Stalwart | |
Icicle Sisters | Automatic | 2x Haizhe |
Page 2
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Shell Squad | Standard Cup | 3x Bicocette | |
Elementrio | Standard Cup | White Elemental, Gold Elemental, Red Elemental | |
Squisy Brothers | Standard Cup | 3x Flan Palido | |
Machinegunners | Standard Cup | Leucophylla, Viper Sniper | |
Forest Watch | Standard Cup | Amorpheus Gel, Barbuta | |
No Fear | Standard Cup | YAC-13, Machina Hunter | |
Heavy Metal | SC:Hard/Grand Cup | Gemini | |
Ugly Jam | Standard Cup | 2x Flan Amarillo, Haizhe | |
Flying Circus | Standard Cup | 2x Peregrine, Vespa | |
No Tears | SC:Hard/Grand Cup | Scout Machina, Guard Machina | |
Flan Flan Flan | SC:Hard/Grand Cup | Flan Amarillo, 2x Flan Blanco | |
Moonfang | Standard Cup | 2x Canis Major, Lupus | |
Terrible Sky | SC:Hard/Grand Cup | Rukh | |
Hitmen | SC:Hard/Grand Cup | Queen Coeurl, Assassin Bee | |
No Apologies | Grand Cup | 2x YAC-62? | |
Funky Divas | Grand Cup | Gucumatz, Mycotoxin |
Page 3
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Empty Heart | Grand Cup | Iron Giant | Iron Giant |
Silver Brothers | Grand Cup | White Fang | 2x White Fang |
Lizard Squad | Grand Cup | Greater Drake, 2x Archaeothyris | |
Black Chandelier | Standard Cup: Hard | Dark Elemental | |
Boom Squad | SC:Hard/Grand Cup | Detonator, Grim Gaze | |
Roughneck | Grand Cup: Hard | Zalamander | |
No Limit | Standard Cup:Hard | Machina Striker | |
Fisticuff Twins | Grand Cup | Ogre, Bascinet | |
Bad Boys | Grand Cup | Rhyos, Aculeate | |
Queen Bee | Grand Cup: Hard | Wasp Queen | |
Underwater Gang | Grand Cup: Hard | 2x Sahagin Prince | |
Total Eclipse | Grand Cup: Hard | Flan Azabache | |
No Mercy | Standard Cup: Hard | Machina Panzer | |
Redstar & Darkstar | Standard Cup: Hard | Flan Rojo, Tindalos | |
Dragon King Jr | Grand Cup: Hard | Zalamander | Zalamander* |
Brigade Newcomer | Grand Cup: Hard | Stalwart | Stalwart* |
Page 4
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Sleepy Sneaky | Grand Cup: Hard | Shell Shocker | Shell Shocker* |
Zanarkand Guard | Grand Cup: Hard | Guardian Beast | Guardian Beast* |
Clear Aqua Squad | Grand Cup/GC:Hard | Haizhe & Deep Haizhe | Haizhe* & Deep Haizhe* |
Superpants | Grand Cup: Hard | Hrimthurs | Hrimthurs* |
Ushie Family | Grand Cup: Hard | Protochimera | Protochimera* |
Iron Stomach | Grand Cup: Hard | Chocobo Eater | |
Hard Rock | Grand Cup: Hard | YSLS-99* | |
Raging River | Grand Cup | Dinictus, Sahagin Prince | |
Big Justice | Grand Cup: Hard | Heavy Sallet | |
Omega Weapon | Fiend World Cup | Ultima Weapon | Omega Weapon |
Dragon King | Grand Cup: Hard | Claret Dragon | |
Ancient Power | Grand Cup: Hard | Adamantortoise | |
Soul Quake | Grand Cup: Hard | Earth Worm | |
Hellbreeders | Standard Cup: Hard | Gug, 2x Tindalos | |
Elephant Eater | Grand Cup: Hard | Humbaba | |
Tonberry the Ripper | Grand Cup: Hard | Mega Tonberry |
Page 5
NOTE: Calm Avengers - Spine Drake's Fiend Tale needs to be done before capturing Balivarha
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Lady Tarantula | Grand Cup: Hard | Aranea | |
Shady Duo | Grand Cup: Hard | Mushroom Cloud, Black Elemental | |
Peacekeeper | Grand Cup: Hard | Battlesnake | 3x Battlesnake |
Stowaways | Grand Cup: Hard | Vertigo | Barbuta*, Vertigo* |
Ark Legend | Grand Cup | Aquila | Adamantoise*, Aquila* |
Sharp Order | Grand Cup: Hard | Barong | Barong* |
Lonely Tentacles | Grand Cup/GC:Hard | Tentacles | Tentacles* |
Calm Avengers | Grand Cup: Hard | Balivarha | Balivarha*, Spine Drake* |
Papa Eaters | Grand Cup: Hard | Hug Bug | Critical Bug, Hug Bug |
God Wife | Grand Cup | Great Malboro/Lacerta | Lacerta, Great Malboro |
Wild Bird | Grand Cup: Hard | Chocobo | |
Fortune Alliance | Chocobo Cup | Chocobo, 2x Armet | |
Beauty of Nature | Chocobo Cup | Chocobo, Cephalotus | |
Fish & Chips | Chocobo Cup | Chocobo, Dinictus | |
Chocobo & Pals | Chocobo Cup | Chocobo, Creeper, Hexapod | |
Gysahl Hunters | Chocobo Cup | 2x Chocobo |
Page 6
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Today's Friends | Chocobo Cup | Chocobo, Anything Eater | |
3rd Chocobo Unit | Chocobo Cup | Chocobo, 2x Machina Soldier | |
Chocobo Kings | Chocobo Cup | 3x Chocobo | |
Areg & Arroja | Grand Cup: Hard | 2x Cactuar* | |
Team Islaya | Cactuar Cup | Cactuar*, Great Haunt | |
Team Lobeira | Cactuar Cup | Cactuar*, Elder Zurvan | |
Chiapa & Friends | Cactuar Cup | Cactuar*, Sahagin Chief | |
Erio & Brother | Cactuar Cup | Cactuar*, King Takouba | |
Mushroom Toumeya | Cactuar Cup | Cactuar*, Big Bully Cap | |
Frailea Gang | Cactuar Cup | 3x Cactuar* | |
Bartschella's Love | Cactuar Cup | Cactuar*, Volcano | |
Jumbo Cactuar | Cactuar Cup | 2x Cactuar*, Jumbo Cactuar* | |
Ronso Hardliners | Youth League Cup | Garik Ronso, 2x Ronso Youth | |
Elma | Youth League Cup | Elma | |
Yaibal | Youth League Cup | Yaibal | |
Lucil | Youth League Cup | Lucil |
Page 7
Watch All 6 Goon Endings: Means to level up and release the 3 Male-Goons and the 3 Fem-Goons
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Kimahri | Youth League Cup | Kimahri | |
Lulu | Youth League Cup | Lulu | |
Baralai | Youth League Cup | Baralai | |
Nooj | Youth League Cup | Nooj | |
Gippal | Youth League Cup | Gippal | |
Gullwing Guys | Youth League Cup | Brother, Buddy | |
Lucil Squad | Youth League Cup | Elma, Lucil, Yaibal | |
Old Guard | Youth League Cup | Kimahri, Lulu | |
Ex-Crimson Squad | Youth League Cup | Nooj, Gippal, Baralai | |
Weak Squad | Youth League Cup | Watch All 6 Goon Endings* | Scarlet Goon, Ebony Goon, Violet Goon |
Return to Nothing | Fiend World Cup | 2x Aka Manah | |
Silent Prophet | Fiend World Cup | 2x Jahi | |
Curse Lifter | Fiend World Cup | Monolith, Arast | |
Shadow Envoy | Fiend World Cup | 2x Aeshma | |
Dark Seal | Fiend World Cup | 2x Monolith | |
Lost in the Dark | Fiend World Cup | Arast, 2x Varan |
Page 8
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Chaos Vessel | Fiend World Cup | 3x Dolmen | |
Underworld Spirit | Fiend World Cup | Lich, Arast | |
Fiend World Cleric | Fiend World Cup | 3x Arast | |
Abyssal Judge | Fiend World Cup | Aeshma, Arast | |
Moonflow Guardian | Fiend World Cup | Monolith, Aeshma | |
Eternal Prison | Fiend World Cup | Epitaph | |
Almighty Shinra | Fiend World Cup | Omega Weapon | Almighty Shinra |
Seymour | Farplane Cup | Seymour | |
???? (Tidus) | Farplane Cup | ???? (Tidus) | |
Auron | Farplane Cup | Auron | |
Abyss Crawler | Farplane Cup | Insect Matriarch | |
Fire Dragon God | Farplane Cup | Elder Drake | |
Hell's Gatekeeper | Farplane Cup | Azi Dahaka | |
Slimy Boss | Farplane Cup | Concherer | |
Master of Spira | Farplane Cup | Paragon | |
Outer Plane Envoy | Farplane Cup | Major Numerus |
Page 9
Team Name | Where to Find | Unlocked By | Enemies |
---|---|---|---|
Shiva | Automatic | Flan Blanco | Shiva |
Anima | Automatic | Aranea | Anima |
Magus | Automatic | Jumbo Cactuar | Sandy, Cindy, Mindy |
Yojimbo | Automatic | Critical Bug | Yojimbo |
Valefor | Automatic | Mycotoxin | Valefor |
Ifrit | Automatic | Flame Dragon | Ifrit |
Ixion | Automatic | Machina Striker | Ixion |
Bahamut | Automatic | Azi Dahaka | Bahamut |
Trema | Farplane Cup | Trema |
Bestiary
- NOTE: Shinra, the very last entry on Page 21, will only appear after you have filled up ALL other entries. You do not ever capture this Shinra. Also, this is NOT Almighty Shinra, which is something completely different.
- NOTE: Brother will always join YRP if you have no other fiends in your party.
- NOTE: When there's a "(Empty)" sign, that means no fiends take up this space.
The majority of the fiends here are obtained by using a Trap Pod. However, there is a handful of fiends/characters that are obtained through other means. These other means include evolution and winning at the Fiend Cup/Farplane Cup with other restrctions. Refer to the Chapter by Chapter guide for further details.
- If you really want to know, spoilers Fiend Portal, aka Fiend World Cup, requires the evolution of certain fiends. These fiends are not captured. Also, Omega Weapon, joins at the end of that mission. FFX Characters (Tidus, Auron, and Seymour) are in the Farplane Cup. They will join if you defeat them and win the Cup at the very end. Thus, they also don't require a Trap Pod to be obtained.
Page 1 | Page 2 | Page 3 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Sallet | Bicocette | Barbuta | Flan Azul | Flan Amarillo | Flan Palido | Yellow Elemental | White Elemental | Red Elemental | ||
Armet | Bascinet | Heavy Sallet | Flan Blanco | Flan Rojo | Flan Azabache | Gold Elemental | Blue Elemental | Dark Elemental | ||
Divebeak | Peregrine | Aquila | Purpurea | Leucophylla | Cephalotus | Black Elemental | Boris | Aranea | ||
Page 4 | Page 5 | Page 6 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Coyote | Wild Wolf | Killer Hound | Gecko | Agama | Skink | Death Dauber | Assassin Bee | Aculeate | ||
White Fang | Canis Major | Lupus | Anole | Archaeothyris | Lacerta | Vespa | Wasp Queen | Ahriman | ||
Tindalos | Coeurl | Queen Coeurl | Shantak | Zu | Rukh | Fly Eye | Vertigo | Grim Gaze | ||
Page 7 | Page 8 | Page 9 | ||||||||
Nashorn | Quadricorn | Balivarha | Bomb | Detonator | Volcano | Bully Cap | Mycotoxin | Mushroom Cloud | ||
Lesser Drake | Spine Drake | Bolt Drake | Gigas | Gug | Hrimthurs | Big Bully Cap | Protochimera | Rhyos | ||
Greater Drake | Elder Drake | Iron Giant | Takouba | Barong | King Takouba | Kukulcan | Gucumatz | Chac | ||
Page 10 | Page 11 | Page 12 | ||||||||
Recoil | Flak Python | Viper Sniper | Creeper | Hug Bug | Hexapod | Sahagin | Sahagin Prince | Sahagin Chief | ||
Battlesnake | Tonberry | Mega Tonberry | King VERMIN! | Insect Matriarch | Critical Bug | Haizhe | Deep Haizhe | Xiphactinus | ||
Ochu | Flailing Ochu | Drowsy Ochu | Flame Dragon | Zalamander | Claret Dragon | Dinictus | Amorphous Gel | Protean Gel | ||
Page 13 | Page 14 | Page 15 | ||||||||
Zurvan | Varan | Arast | Daeva | Aka Manah | Aeshma | Stalwart | Ironside | Behemoth | ||
Elder Zurvan | Haunt | Lich | Jahi | Cactuar | Jumbo Cactuar | Humbaba | Tentacles | Malboro | ||
Tomb | Dolmen | Monolith | Chocobo Eater | Anything Eater | (Empty) | Great Malboro | Adamantoise | Adamantortoise | ||
Page 16 | Page 17 | Page 18 | ||||||||
Machina Ranger | Machina Hunter | Machina Soldier | YAC-13 | YAC-62 | YAU-28 | Shell Shocker | Concherer | Guardian Beast | ||
Machina Leader | Scout Machina | Guard Machina | YAU-71 | YSLS-99 | YSLS-Zero | Azi Dahaka | Ultima Weapon | Omega Weapon | ||
Assault Machina | Killer Machina | (Empty) | Pop Fry | Machina Striker | Machina Panzer | Paragon | (Empty) | (Empty) | ||
Page 19 | Page 20 | Page 21 | ||||||||
Goon | Mr. Goon | Dr. Goon | Yaibal | Lucil | Elma | Brother | Buddy | Almighty Shinra | ||
She-Goon | Ms. Goon | Fem-Goon | Baralai | Gippal | Nooj | Auron | Kimahri | Lulu | ||
Ormi | Logos | Leblanc | Garik Ronso | Trema | Seymour | ???? (Tidus) | Chocobo | Shinra ** | ||
Straight Bestiary Reference
First off, I take no credit in the info contained in the following chart. I'm simply taking the bestiary order, which I have typed so I do take credit in that, and I pasted the data from the excel file created by SieKensou (and fellow contributors). Then I formatted/re-coded so that it will look normal under GF's Formatted Markups (which I do claim credit for since I did use over 9 hours). As for the content itself, I don't hold responsible for because I didn't it all one by one. In some cases, I did fix a few errors/translation, etc...
Bolded Names means they are Soft Missables. Meaning, if you don't capture them early on, you'll have to go through Luca if you want them in Chapter 5.
Page 20 and 21 has a different type of missable, so I'm not going to bold any names in that section.
PAGE 1 | ||||
---|---|---|---|---|
NAME | TYPE | Pod | Chapter | Location |
Sallet | Helm | S/SP | 1-2 | Besaid |
S/SP | 1-2 | Macalania | ||
S/SP | 1-2 | Djose | ||
S | 1-5 | Luca | ||
Bicocette | Helm | S/SP | 1-2 | Thunder Plains |
S/SP | 1-2 | Mt. Gagazet | ||
S | 1-5 | Luca | ||
Barbuta | Helm | S/SP | 3-4 | Besaid |
S | 3-5 | Mi'hen Highroad, Before Mystery Dungeon | ||
S/SP | 3-5 | Moonflow | ||
S/SP | 3-5 | Macalania | ||
S | 3-5 | Thunder Plains, Before New Cave Opens | ||
SP | 3-5 | Thunder Plains | ||
SP | 3-5 | Mi'hen Highroad | ||
S | 3-5 | Luca | ||
Armet | Helm | S | 2-5 | Thunder Plains, Before New Cave Opens |
SP | 2-5 | Thunder Plains | ||
S | 2-5 | Luca | ||
Bascinet | Helm | S/SP | 3-5 | Mt Gagazet |
Heavy Sallet | Helm | L/SP | 5 | Bikanel, After Cactuar Hollow |
Divebeak | Bird | S/SP | 1 | Mi'hen Highroad |
S/SP | 1 | Calm Lands | ||
S | 1-5 | Luca | ||
Peregrine/Eagle | Bird | S | 2-5 | Mi'hen Highroad, Before Mystery Dungeon |
S | 2-4 | Calm Lands | ||
SP | 2-5 | Mi'hen Highroad | ||
SP | 2 | Calm Lands | ||
S | 2-5 | Luca | ||
Aquila | Bird | S | 3-5 | Bikanel, Before Cactuar Hollow Starts |
SP | 3-5 | Bikanel | ||
PAGE 2 | ||||
Flan Azul | Flan | S/SP | 1-4 | Besaid |
S/SP | 1 | Moonflow | ||
S | 1-5 | Luca | ||
Flan Amarillo | Flan | S | 2-5 | Bevelle, Before Via Infinito Starts |
S/SP | 3-5 | Mt Gagazet | ||
SP | 2-5 | Bevelle | ||
S | 2-5 | Luca | ||
Flan Palido | Flan | S/SP | 1-2 | Mi'hen Highroad |
S/SP | 1-2 | Mt Gagazet | ||
S | 1-5 | Luca | ||
Flan Blanco | Flan | S/SP | 2-5 | Moonflow |
S/SP | 3-5 | Macalania | ||
S | 2-5 | Bevelle, Before Via Infinito Starts | ||
SP | 2-5 | Bevelle | ||
S/SP | 2-5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked | ||
S | 2-5 | Luca | ||
Flan Rojo | Flan | M/SP | 3-4 | Besaid |
M | 3-5 | Luca | ||
Flan Azabache | Flan | L/SP | 5 | Calm Lands, After Amazing Chocobo Dungeon Unlocked |
Purpurea/Purburea | Plant | M/SP | 1-2 | Besaid |
M/SP | 1-2 | Mi'hen Highroad | ||
M | 1-5 | Luca | ||
Leucophylla | Plant | M/SP | 3-5 | Calm Lands |
Cepalotus | Plant | M/SP | 3-5 | Besaid |
M | 3-5 | Mi'hen Highroad, Before Mystery Dungeon | ||
SP | 3-5 | Mi'hen Highroad | ||
M | 3-5 | Luca | ||
PAGE 3 | ||||
Yellow Elemental | Elemental | S/SP | 1-2 | Mt Gagazet |
S | 1-5 | Luca | ||
White Elemental | Elemental | S/SP | 1-2 | Zanarkand |
S | 1-5 | Luca | ||
Red Elemental | Elemental | S/SP | 1-5 | Kilika |
S/SP | 1-2 | Mushroom Rock Road | ||
S/SP | 2 | Thunder Plains | ||
S/SP | 1-2 | Macalania | ||
S | 1-5 | Luca | ||
Gold Elemental | Elemental | S/SP | 1-2 | Djose |
S/SP | 1-2 | Thunder Plains | ||
S/SP | 1-2 | Macalania | ||
S | 1-5 | Luca | ||
Blue Elemental | Elemental | S/SP | 3-5 | Macalania |
S | 3-5 | Thunder Plains, Before New Cave Opens | ||
SP | 3-5 | Thunder Plains | ||
Dark Elemental | Elemental | S/SP | 5 | Besaid |
S/SP | 5 | Djose, After Entering Farplane | ||
Black Elemental | Elemental | M/SP | 5 | Bevelle, Pass VI's Floor 40 |
Boris | L | 1-5 | Mt Gagazet | |
L | 5 | Luca | ||
Aranea | L | 5 | Bevelle, Pass VI's Floor 20 | |
PAGE 4 | ||||
Coyote | Wolf | S | 1-4 | Besaid |
SP | 1-2 | Besaid | ||
S/SP | 1-2 | Mushroom Rock Road | ||
S | 1-5 | Luca | ||
Wild Wolf | Wolf | S | 1-5 | Luca |
S/SP | 1-2 | Mi'hen Highroad | ||
S | 1-4 | Calm Lands | ||
SP | 1-2 | Calm Lands | ||
Killer Hound | Wolf | S/SP | 1-2 | Bikanel |
S | 1-5 | Luca | ||
White Fang | Wolf | S/SP | 1-2 | Mt Gagazet |
S | 1-5 | Luca | ||
Canis Major | Wolf | S | 3-5 | Bikanel, Before Cactuar Hollow Starts |
SP | 3-5 | Bikanel | ||
Lupus | Wolf | S/SP | 3-5 | Mushroom Rock Road |
S/SP | 3-5 | Mt Gagazet | ||
Tindalos | Wolf | S/SP | 5 | Besaid |
S/SP | 5 | Djose, After Entering Farplane | ||
Coeurl | Coeurl | M/SP | 1-2 | Calm Lands |
M/SP | 1-4 | Besaid | ||
M | 1-5 | Luca | ||
Queen Coeurl | Coeurl | M | 3-4 | Kilika |
SP | 3-5 | Kilika | ||
M | 3-5 | Luca |
PAGE 5 | ||||
---|---|---|---|---|
NAME | TYPE | Pod | Chapter | Location |
Gecko | Reptile | S/SP | 1-2 | Zanarkand |
S | 1-5 | Luca | ||
Agama | Reptile | S/SP | 1-2 | Moonflow |
S | 1-5 | Djose, Before Entering Farplane | ||
SP | 1-5 | Djose | ||
S | 1-5 | Luca | ||
Skink | Reptile | S | 3-5 | Djose, Before Entering Farplane |
SP | 3-5 | Djose | ||
S | 2-5 | Bevelle, Before Via Infinito Starts | ||
SP | 2-5 | Bevelle | ||
S | 2-5 | Luca | ||
Anole | Reptile | S/SP | 1-5 | Zanarkand |
S | 3-5 | Thunder Plains, Before New Cave Opens | ||
SP | 3-5 | Thunder Plains | ||
S | 1-5 | Luca | ||
Archaeothyris | Reptile | S/SP | 3-5 | Mushroom Rock Road |
S/SP | 3-5 | Moonflow | ||
S | 3-5 | Djose, Before Entering Farplane | ||
SP | 3-5 | Djose | ||
Lacerta | S | 5 | Bevelle, After Starting Via Infinito | |
Shantak | L | 1-2 | Mi'hen Highroad | |
L | 5 | Luca | ||
Zu | L | 3-5 | Mi'hen Highroad | |
L | 1-5 | Bikanel, Before Cactuar Hollow Starts | ||
L | 5 | Luca | ||
Rukh | L | 2-5 | Mt Gagazet | |
L | 3-5 | Djose, Before Entering Farplane | ||
PAGE 6 | ||||
Death Dauber | Bee | S/SP | 1-2 | Kilika |
S/SP | 1-2 | Djose | ||
S | 2-4 | Calm Lands | ||
S | 1-5 | Luca | ||
Assassin Bee | Bee | S/SP | 3-5 | Kilika |
AKAPiercing Bug | S | 3-5 | Djose, Before Entering Farplane | |
S | 3-5 | Thunder Plains, Before New Cave Opens | ||
SP | 3-5 | Djose | ||
SP | 3-5 | Thunder Plains | ||
Aculeate | Bee | S/SP | 3-5 | Bikanel, Before Cactuar Hollow Starts |
Vespa | Bee | S/SP | 3-5 | Mt Gagazet |
S | 5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked | ||
SP | 2-5 | Calm Lands | ||
Wasp Queen | Bee | L/SP | 5 | Bikanel, After Cactuar Hollow Starts |
Ahriman | Evil Eye | S/SP | 1 | Calm Lands |
S/SP | 1-2 | Mt Gagazet | ||
S | 1-5 | Luca | ||
Fly Eye | Evil Eye | S/SP | 1-2 | Mi'hen Highroad |
S/SP | 1 | Bikanel | ||
S | 1-5 | Luca | ||
Vertigo | Evil Eye | S/SP | 2 | Bevelle |
S/SP | 3-5 | Macalania | ||
S | 2-5 | Luca | ||
Grim Gaze/Death Gaze | Evil Eye | S/SP | 3-5 | Mt Gagazet |
PAGE 7 | ||||
Nashorn | Ruminant | M/SP | 1-2 | Calm Lands |
M/SP | 1-5 | Zanarkand | ||
M | 1-5 | Luca | ||
Quadricorn | Ruminant | M | 1-5 | Luca |
M/SP | 1-2 | Mi'hen Highroad | ||
M/SP | 1-2 | Moonflow | ||
Balivarha | Ruminant | M/SP | 3-5 | Moonflow |
Finish Spine Drake's Tale | M/SP | 3-5 | Mt Gagazet | |
M | 3-5 | Thunder Plains, Before New Cave Opens | ||
SP | 3-5 | Thunder Plains | ||
Lesser Drake | Drake | M/SP | 1-2 | Thunder Plains |
M | 2-5 | Bikanel, Before Cactuar Hollow Starts | ||
SP | 2-5 | Bikanel | ||
M | 1-5 | Luca | ||
Spine Drake | Drake | M/SP | 3-5? | Mushroom Rock Road |
M/SP | 3-5 | Mt Gagazet | ||
Bolt Drake | Drake | M/SP | 1-2 | Bikanel |
M | 2-5 | Thunder Plains, Before New Cave Opens | ||
SP | 2-5 | Thunder Plains | ||
M | 1-5 | Luca | ||
Greater Drake | Drake | M/SP | 3-5 | Mt Gagazet |
M | 3-5 | Djose, Before Entering Farplane | ||
SP | 3-5 | Djose | ||
M | 3-5 | Luca | ||
Elder Drake | Drake | M | 5 | Bevelle, After Starting Via Infinito |
SP | 5 | Bevelle, Pass VI's Floor 1 | ||
Iron Giant | Giant | M/SP | 1-2 | Besaid |
M/SP | 1-2 | Mi'hen Highroad | ||
M | 1-5 | Luca | ||
PAGE 8 | ||||
Bomb | Bomb | M/SP | 1-2 | Mt Gagazet |
M | 1-5 | Luca | ||
Detonator | Bomb | M | 3-5 | Bevelle, Before Via Infinito Starts |
SP | 3-5 | Bevelle | ||
M | 3-5 | Luca | ||
Volcano | Bomb | M/SP | 5 | Besaid |
Gigas | Giant | M/SP | 3-5 | Mt Gagazet |
Gug | Giant | M/SP | 5 | Djose, After Entering Farplane |
Hrimthurs | Giant | M/SP | 1-2 | Bikanel |
M | 1-5 | Luca | ||
Takouba | Blade | M/SP | 1-2 | Moonflow |
M/SP | 1-2 | Mt Gagazet | ||
M | 1-5 | Luca | ||
Barong | Blade | M | 3-5 | Bevelle, Before Via Infinito Starts |
M | 3-5 | Luca | ||
SP | 3-5 | Bevelle | ||
King Takouba | Blade | L/SP | 5 | Bikanel, After Cactuar Hollow Starts |
PAGE 9 | ||||
Bully Cap | Mushroom | S/SP | 1-5 | Mushroom Rock Road |
S | 1-5 | Luca | ||
Mycotoxin | Mushroom | S | 3-5 | Mi'hen Highroad, Before Mystery Dungeon |
S/SP | 3-5 | Zanarkand | ||
SP | 3-5 | Mi'hen Highroad | ||
S | 3-5 | Luca | ||
Mushroom Cloud | S | 5 | Bevelle, After Starting Via Infinito | |
Big Bull Cap | Mushroom | M/SP | 5 | Bikanel, After Cactuar Hollow Starts |
Protochimera | Chimera | M/SP | 1-2 | Kilika |
M/SP | 1-2 | Mt Gagazet | ||
M/SP | 1-5 | Moonflow | ||
M | 1-5 | Luca | ||
Rhyos | Chimera | M | 3-5 | Luca |
M | 3-4 | Macalania | ||
SP | 3-5 | Macalania | ||
M/SP | 3-5 | Mt Gagazet | ||
M/SP | 5 | Thunder Plains, After New Cave is Complete | ||
Kukulcan | Basilisk | M/SP | 2 | Bevelle |
M | 2-5 | Luca | ||
Gucumatz | Basilisk | M/SP | 3-5 | Mushroom Rock Road |
M/SP | 3-5 | Zanarkand | ||
M | 3-5 | Thunder Plains, Before New Cave Opens | ||
M | 3-5 | Bikanel, Before Cactuar Hollow Starts | ||
SP | 3-5 | Thunder Plains | ||
SP | 3-5 | Bikanel | ||
Chac | Basilisk | L | 5 | Bevelle, Pass VI's Floor 80 |
SP | 5 | Bevelle, Complete Via Infinito |
PAGE 10 | ||||
---|---|---|---|---|
NAME | TYPE | Pod | Chapter | Location |
Recoil | Bandoleer | S | 1-5 | Luca |
S | 1-5 | Guadosalam | ||
SP | 1 | Guadosalam | ||
Flak Python | Bandoleer | S | 1-5 | Luca |
S | 1-5 | Guadosalam | ||
SP | 1 | Guadosalam | ||
Viper Sniper | Bandoleer | S/SP | 2-5 | Guadosalam |
Aka Canon Viper | ||||
Battlesnake | Bandoleer | S/SP | 2-5 | Guadosalam |
Aka Gatling Cobra | ||||
Tonberry | S | 1-5 | Mushroom Rock Road | |
S | 1-5 | Luca | ||
Mega Tonberry | M | 5 | Bevelle, After Starting Via Infinito | |
Ochu | L | 1-2 | Thunder Plains | |
L | 5 | Luca | ||
Flailing Ochu | L | 3-5 | Zanarkand | |
Drowsy Ochu | L | 2-5 | Mushroom Rock Road | |
PAGE 11 | ||||
Creeper | S | 5 | Mi'hen Highroad, After Mystery Cave is Unlocked | |
Hug Bug | S | 5 | Mi'hen Highroad, After Mystery Cave is Unlocked | |
Hexapod | S | 5 | Mi'hen Highroad, After Mystery Cave is Unlocked | |
King VERMIN! | M | 5 | Mi'hen Highroad, After Mystery Cave is Unlocked | |
Insect Matriarch | M | 5 | Bevelle, After Starting Via Infinito | |
Critical Bug | M | 5 | Bevelle, After Starting Via Infinito | |
Flame Dragon | L | 1-4 | Besaid | |
L | 5 | Luca | ||
Zalamander | L | 5 | Thunder Plains, Before New Cave Opens | |
Claret Dragon | L | 5 | Djose, After Entering Farplane | |
PAGE 12 | ||||
Sahagin | Sahagin | S/SP | 1-4 | Besaid |
S | 1-5 | Luca | ||
Sahagin Prince | Sahagin | S/SP | 5 | Calm Lands, After Amazing Chocobo Dungeon Unlocked |
Sahagin Chief | Sahagin | L/SP | 5 | Bikanel, After Cactuar Hollow Starts |
Haizhe | S | 1-2 | Macalania | |
S | 1-5 | Luca | ||
Deep Haizhe | M | 1-5 | Macalania (after releasing Haize) | |
M | 1-5 | Luca | ||
Xiphactinus | Sahagin | M/SP | 1-2 | Moonflow |
M | 1-5 | Luca | ||
Dinictus | Sahagin | M/SP | 3-5 | Macalania |
M | 3-5 | Luca | ||
Amorphous Gel | M | 1-5 | Macalania | |
M | 1-5 | Calm Lands | ||
M | 1-5 | Luca | ||
Protean Gel | M | 3-5 | Macalania | |
M | 3-5 | Calm Lands | ||
M | 3-5 | Luca | ||
PAGE 13 | ||||
Zurvan | Imp | S | 5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked |
SP | 3-5 | Calm Lands | ||
Varan | Imp | S/SP | 3-5 | Moonflow |
S | 5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked | ||
SP | 3-5 | Calm Lands | ||
Arast | Imp | S/SP | 5 | Besaid |
S/SP | 5 | Djose, After Entering Farplane | ||
Elder Zurvan | Imp | L/SP | 5 | Bikanel, After Cactuar Hollow Starts |
Haunt | Imp | M/SP | 3-4 | Kilika |
M/SP | 3-4 | Djose | ||
M | 3-5 | Luca | ||
Lich | Imp | M/SP | 5 | Djose, Before Entering Farplane |
Tomb | M | 3-5 | Djose, After releasing Jahi | |
M | 3-5 | Luca | ||
Dolmen | M | 5 | Kilika, After releasing Jahi | |
M | 5 | Djose, Before Entering Farplane, after releasing Jahi | ||
Monolith | M | 5 | Djose, After Entering Farplane, after releasing Monolith | |
PAGE 14 | ||||
Daeva | M | 3-5 | Kilika | |
M | 3-5 | Luca | ||
Aka Manah | After releasing Daeva | |||
M | 3-5 | Kilika, After releasing Daeva | ||
M | 3-5 | Luca | ||
Aeshma | After releasing Aka Manah | |||
M | 3-5 | Kilika, After releasing Aka Manah | ||
M | 3-5 | Luca | ||
Jahi | After releasing Aeshma | |||
M | 3-5 | Kilika, After releasing Aeshma | ||
M | 3-5 | Luca | ||
Cactuar | S | 5 | Bikanel, After Cactuar Hollow Starts | |
Jumbo Cactuar | L | 5 | Bikanel, After Cactuar Hollow Starts | |
Chocobo Eater | L | 2-5 | Mi'hen Highroad | |
L | 5 | Luca | ||
Anything Eater | L | 5 | Calm Lands, After Amazing Chocobo Dungeon Unlocked |
PAGE 15 | ||||
---|---|---|---|---|
NAME | TYPE | Pod | Chapter | Location |
Stalwart | L | 1-2 | Kilika | |
L | 1-2 | Thunder Plains | ||
L | 5 | Luca | ||
Ironside | L | 3-5 | Kilika | |
L | 3-5 | Zanarkand | ||
Behemoth | L | 1-2 | Zanarkand | |
L | 5 | Luca | ||
Humbaba | L | 5 | Thunder Plains, After New Cave is Complete | |
Tentacles | M | 3-5 | Macalania | |
M | 3-5 | Luca | ||
Malboro | L | 3-4 | Besaid | |
L | 3-5 | Thunder Plains, Before New Cave Opens | ||
L | 5 | Luca | ||
Great Malboro | L | 5 | Besaid | |
Adamantoise | L | 1-5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked | |
L | 5 | Luca | ||
Adamantortoise | L | 5 | Besaid | |
PAGE 16 | ||||
Machina Ranger | Machina | S | 3-4 | Mi'hen Highroad |
SP | 3-5 | Mi'hen Highroad | ||
S | 3-5 | Luca | ||
Machina Hunter | Machina | S | 2-5 | Bikanel, Before Cactuar Hollow Starts |
SP | 2-5 | Bikanel | ||
S | 2-5 | Luca | ||
Machina Soldier | Machina | S/SP | 5 | Thunder Plains, After New Cave is Complete |
Machina Leader | Machina | S/SP | 5 | Thunder Plains, After New Cave is Complete |
Scout Machina | Machina | M | 3-5 | Mi'hen Highroad, Before Mystery Cave is Unlocked |
SP | 3-5 | Mi'hen Highroad | ||
Guard Machina | Machina | M | 2-5 | Bikanel, Before Cactuar Hollow Starts |
SP | 2-5 | Bikanel | ||
M | 1-5 | Luca | ||
Assault Machina | Machina | M/SP | 5 | Thunder Plains, After New Cave is Complete |
Killer Machina | Machina | M/SP | 5 | Thunder Plains, After New Cave is Complete |
PAGE 17 | ||||
YAC-13 | Mechanical Soldier | M/SP | 2 | Bevelle |
M | 2-5 | Luca | ||
YAC-62 | Mechanical Soldier | M | 3-5 | Bevelle, Before Via Infinito Starts |
SP | 3-5 | Bevelle | ||
M | 3-5 | Luca | ||
YAU-28 | Mechanical Soldier | M/SP | 2 | Bevelle |
M | 2-5 | Luca | ||
YAU-71 | Mechanical Soldier | M/SP | 5 | Kilika |
M | 3-5 | Bevelle, Before Via Infinito Starts | ||
SP | 3-5 | Bevelle | ||
M | 3-5 | Luca | ||
YSLS-99 | Mechanical Soldier | M/SP | 2 | Bevelle |
M | 2-5 | Luca | ||
YSLS-Zero | Mechanical Soldier | M/SP | 1-5 | Zanarkand (after releasing Killer Hound) |
M | 1-5 | Luca | ||
Pop Fry | L | 3-5 | Bikanel, Before Cactuar Hollow Starts | |
Machina Striker | L | 5 | Thunder Plains, After New Cave is Complete | |
Machina Panzer | L | 1-5 | Thunder Plains, After Releasing YSLS-ZERO | |
L | 5 | Luca | ||
PAGE 18 | ||||
Shell Shocker | L | 1-5 | Moonflow | |
Concherer | L | 5 | Bevelle, Pass VI's Floor 60 | |
Guardian Beast | L | 2-5 | Zanarkand | |
AKA Ancient Guardian | L | 5 | Luca | |
Azi Dahaka | L | 5 | Bevelle | |
Ultima Weapon | After releasing Monolith | |||
Omega Weapon | Win the Fiend Portal, Pick Omega Weapon | |||
Paragon | L | 5 | Bevelle, Complete Via Infinito | |
PAGE 19 | ||||
Goon | Human | S | 1-2 | Guadosalam |
SP | 1 | Guadosalam | ||
S | 1-5 | Luca | ||
Mr. Goon | Human | S | 2-5 | Guadosalam |
SP | 2 | Guadosalam | ||
Dr. Goon | Human | S/SP | 3-5 | Guadosalam |
She-Goon | Human | S | 1-2 | Guadosalam |
SP | 1 | Guadosalam | ||
S | 1-5 | Luca | ||
Ms. Goon | Human | S | 2-5 | Guadosalam |
SP | 2 | Guadosalam | ||
Fem-Goon | Human | S/SP | 3-5 | Guadosalam |
Ormi | Human | SP | 1-5 | Guadosalam, New Game Plus Only |
Logos | Human | SP | 1-5 | Guadosalam, New Game Plus Only |
Leblanc | Human | SP | 1-5 | Guadosalam, New Game Plus Only |
PAGE 20 | ||||
---|---|---|---|---|
NAME | TYPE | Pod | Chapter | Location |
Yaibal | Human | SP | 1-5 | Mushroom Rock Road, Join Youth League, Before Den of Woe |
Lucil | Human | SP | 5 | Mushroom Rock Road, Join Youth League |
Elma | Human | SP | 2-5 | Mushroom Rock Road, Join Youth League, Before Den of Woe |
Baralai | Human | SP | 3-5 | Bevelle, Complete Den of Woe |
Gippal | Human | SP | 5 | Djose, Complete Den of Woe |
Nooj | Human | SP | 5 | Djose, Complete Den of Woe |
Garik Ronso | Human | SP | 4-5 | Mt Gagazet |
Trema | Human | SP | 5 | Bevelle, Complete Via Infinito |
Seymour | Defeat in Farplane Cup, Win Cup After, New Game Plus Only | |||
PAGE 21 | ||||
Brother | Joins when you have 0 creature | |||
Buddy | Human | SP | 3 | Besaid |
SP | 3 | Kilika | ||
SP | 3 | Djose | ||
SP | 4-5 | Mt Gagazet | ||
Almighty Shinra | Beat Almighty Shinra Cup | |||
Auron | Defeat in Farplane Cup, Win Cup After, New Game Plus Only | |||
Kimahri | Human | SP | 1-5 | Mt Gagazet, New Game Plus Only |
Lulu | Human | SP | 1-5 | Besaid, New Game Plus Only |
???? (Tidus) | Defeat in Farplane Cup, Win Cup After, New Game Plus Only | |||
Chocobo | S | 1-5 | Mi'hen Highroad, Before Mystery Cave | |
S | 1-5 | Luca | ||
SP | 1-5 | Calm Lands, Before Amazing Chocobo Dungeon Unlocked | ||
Shinra | Entry Entered When All Others Entries Are Entered | |||
Top 10 Fiend
There are a total of 184 Fiends/Characters you can get into your fighting party (excluding Shinra). Testing every single one of these fiends will take quite a long time. So with that said, people on the board and including myself has decided to bring to you a few suggestions of what might want to do. You can simply copy and use it yourself, or you can do your own little experimentations. It's up to you. I'm just here to bring to you some of the best creations people has come up with.
If it's in round brackets '()', that means they come from Accessories being equipped, Dress Sphere, and/or Garment Grid
If there's a * by it, it means this will be later discussed in the notes below.
Machina Leader/Machina Hunter/Machina Ranger | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
White Mage | Peerless | Key To Success | Impale | (Critical) | Auto-Haste |
Tetra Bracelet* | (Vigor) | Break Damage Limit | (Turbo White Magic) | ||
Esuna | Break HP Limit | (Tetra Eater)* | |||
Life* | Anti-Ailments | (Double All) |
Name | Pod | Type | Location |
---|---|---|---|
Machina Leader | S/SP | Machina | Ch 5. Thunder Plains, Secret Dungeon Unlocked |
Machina Hunter | S/SP | Machina | Ch.2 - 5 Bikanel |
SP | Ch.5 Bikanel, Cactuar Hollow Unlocked | ||
Machina Ranger | S/SP | Machina | Ch 3 - 4 Mi'hen Highroad |
SP | Ch 5 Mi'hen Highroad |
NOTE: Tetra Bracelet (Tetra Eater) can be replaced by Star Bracer (Auto-Reflect).
- Tetra Eater: Can absorb NM's Fulmen attack. Vital if you don't have BHPL. Unnecessary if you set the Star to 0.
- Auto-Reflect: Blocks the use of Life/Full-Life.
- Auto-Wall is not used because it halves Vigor.
- Life: Shorter cast time and less MP compared to Full Life
- Full Life: Full recovery from revival. Cast time is negigible. Good if reviving is not frequent.
NOOJ | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Mascot | Mercurial Strike | Key to Success | (Quick Hit) | Auto-Haste | (Spellspring) |
Ragnarok | Vigor | Break Damage Limit | (Ribbon) | ||
Life | Break HP Limit | (Double All) | |||
Esuna* | Auto-Reflect* | Empty |
Name | Pod | Type | Location |
---|---|---|---|
Nooj | SP | Human | Ch 5 Mushroom Rock NG+, Before Den of Woe Unlocked |
Ch 5 Mushroom Rock, After Den of Woe Unlocked |
NOTE: Esuna can be replaced with Attack.
- Esuna: Just a filler. Forces Nooj to use Quick Attack more often
- Attack: Assume the AI's dumb, at least there is a better option that keeps chain going for stunlocking.
NOTE: Auto-Reflect can be replaced with Omnistrike.
- Auto-Reflect: Blocks the use of Life/Full-Life.
- Omnistrike: Absorbs MN's Fulmen Command and Demi. Be warned of foes that absorbs elements (Lulu).
NOTE: Other skills put into consideration are: Full-Life and Auto-Life
NOTE: Pure physical attacker. May need to be teamed with a fiend with Black Sky if going through the Fiend World Cup.
MUSHROOM CLOUD | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Mascot | Salvation Promised | Soul of Thamasa* | Pernicious Powder | Break Damage Limit | (Ribbon) |
Ragnarok | Ultima | Break HP Limit | (Magic Booster)* | ||
(Auto-Life) | Black Magic Lv 2 | (Spellspring) | |||
Life | Turbo Black Magic | Empty |
Name | Pod | Type | Location |
---|---|---|---|
Mushroom Cloud | S | Mushroom | Ch 5 Bevelle, After Via Infinito Begins |
- Magic Booster: To further increase the power of Ultima.
- Key to Success: Double pleasure, double the fun?
NOTE: Other skills put into consideration are: Black Sky (Magic Booster doesn't help) and Vigor.
NOTE: Break Damage Limit and Break HP Limit are NOT essential, but nice to have
Almighty Shinra | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
White Mage | Peerless | Key to Success | Clione | Total Break Limit | (Turbo White Magic) |
Force of Nature | (Vigor) | Spellspring | (Double All) | ||
Life | Auto-Haste | (Critical) | |||
Esuna | Anit-Ailments | (Omnistrike) |
- Almighty Shinra is obtained through the Fiend World Cup event.
NOTE: Owns everything except for Almighty Shinra and Trema.
Heavy Sallet | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Mascot | Peerless | Ragnarok | Quick Hit | Total Break Limit | (Double All) |
Key to Success | Auto-Life | (Ribbon) | (Critical) | ||
Vigor | Auto-Haste | Auto-Regen* | |||
Protect | (Spellspring) | Auto-Protect* |
Name | Pod | Type | Location |
---|---|---|---|
Heavy Sallet | L/SP | Helm | Ch 5 Bikanel, After Cactuar Hollow |
- Not effective against Trema. Long battle.
- Auto-Regen and Auto-Protect is Optional.
- Heavy Sallet learns Quick Hit naturally.
Logos | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Mascot | Peerless | Key to Success | Quick Hit | Auto-Haste | (Ribbon) |
Tetra Bracelet* | Vigor | Break Damage Limit | (Critical) | ||
Life* | Spellspring | (Tetra Eater) | |||
Esuna | Life Preserver | (Double All) |
Name | Pod | Type | Location |
---|---|---|---|
Logos | SP | Human | Ch 1-5 Guadosalam, New Game Plus Only |
- Tetra Eater: Can absorb NM's Fulmen attack. Vital if you don't have BHPL. Unnecessary if you set the Star to 0.
- Auto-Reflect: Blocks the use of Life/Full-Life.
- Auto-Wall is not used because it halves Vigor.
- Life: Shorter cast time and less MP compared to Full Life
- Full Life: Full recovery from revival. Cast time is negigible. Good if reviving is not frequent.
Chocobo/Cactuar/Tidus/S-Size Fiend aka 3rd Man | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Mascot | Chaos Maelstorm | Key to Success | Vigor | Auto-Protect | (Ribbon) |
Force of Nature | Life | Break Damage Limit | (Double All) | ||
Esuna | Spellspring | (Turbo Arcana) | |||
(Black Sky) | Life Preserver | (Omnistrike) |
- This 3rd Man is to fill in the gap if the enemy is immune to physical attacks.
- Very slow against Trema.
- Great addition to a team of 2 Quick Hitters And/Or 2 Impale Machinas.
- Essential if you're doing Fiend World Cup.
Hexapod | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
White Mage | Abominable | Speed Bracer | Ultima | Turbo Black Magic | (Double All) |
Key to Success | (Vigor) | Magic Booster | (Turbo White Magic) | ||
Full Life | (Auto-Haste) | Auto | |||
Esuna | Black Magic Lv 2 | Auto |
Name | Pod | Location |
---|---|---|
Hexapod | S | Ch 5 Mi'hen Highroad, After Mystery Cave is Unlocked |
Team Chocobo/Tonberry/Red Elemental
Chocobo | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Thief | Abominable | Tetra Bracelet | (Mug) | Life Preserver | (Initiative) |
Rabite's Foot | Delay Buaster | Auto-Haste | (Ribbon) | ||
Full-Life | Auto-Wall | (Tetra Eater) | |||
Full-Cure | Turbo Swordplay | (Empty) | |||
White Wind |
Tonberry | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Thief | Vanguard | Adamantite | Attack | Ailment Def | Turbo Bushido |
Rune Bracer | (Mug) | Deathtouch | (Initiative) | ||
(Armor Break) | Auto-Haste | (Empty) | |||
Fireworks | (Auto-Wall) | (Empty) | |||
Life | |||||
White Wind |
Red Elemental | |||||
---|---|---|---|---|---|
Dress Sphere | Garment Grid | Accessories | Skills | Auto-Abilities | |
Black Mage | Downtrodder | Soul of Thamasa | MP Absorb | Tetra Eater | Turbo Black Magic |
Minverva's Plate | Firaga | Ribbon | (Gravity Eater) | ||
Flare | Turbo White Magic | (Magic Booster) | |||
Full-Life | One MP Cost | (Nitro Black Magic) | |||
Holy | |||||
White Wind |
The End GG (Oversoul)
The purpose of this section is to help you oversoul every single oversoul-able fiend in the game in order to get the Garment Grid, The End. I will be supplying 3 different materials in order to help you do so. I don't know if this is the best approach, but it's the approach I personally use when I did it. It makes sense to me, but it may not make sense to you. If it doesn't, feel free to change the order as you see fit. The info that I provide should be useful regardless if you following it or not.
This guide assumes you are at Chapter 5 and have access to Via Infinito because this probably the best time to this process. You have access to everything.
Facts
- In order to enter a Oversoul entry into the Bestiary, you only need to encounter them. You don't have to kill them.
- Meaning, you can oversoul a type of enemy; lets say a Flan. Do not kill this Oversouled Flan and just escape from battle. Encounter a different kind of flan, and they would be oversouled. Repeat process until all Flans are Encountered. This counts. Very useful against boss types enemies like Chac.
- Gettin the Monster Master Trophy is NOT the same as getting the The End Garment Grid
- The End GG only requries the Oversoulable Subjects (Pink) enemies/fiends to be filled up. Normal Enemies entries do NOT need to filled up.
- Monster Mastery requires both the Oversoulable AND Normal Enemies entries need to be filled up
- NOTE: If the color of the name appears in white, that means it's NOT oversouled. It needs to be in a Pink or Red-ish color for it to count.
- Via Infinito + Bevelle Underground: These places has all the oversoulable enemies needed for you to get The End GG.
- A few oversouled enemies in the Battle Simulator does NOT count toward The End GG. You'll have to encounter these somewhere else.
This is the order/process that I recommend:
- Bestiary: Check to see how many fiends you need to oversoul. You can write them down if needed and then as you get them, cross it off the list. If there's over 100 of them that you need to oversoul, don't even bother. Just assume you need to oversoul all of them from scratch. This basically serves as your indicator of how much work you need to do.
- Battle Simulator: The purpose of this part is to repeat the same battle over and over again until the enemies in those teams are oversouled. Thus it reduces the time needed for you to hunt down certain types of enemies. Once it's OVERSOULED, do NOT kill it. Do note, sometimes you do need to wait 5 to 7 seconds for the words Oversoul to be triggered. So don't be too hasty and just kill it.
- Via Infinito: This place has the majority of every fiend/enemy that you need to oversoul. Go through it and make sure every encounter you get into, the fiends are being oversouled.
- Bevelle Underground: This wraps up the remaining needed fiends for the bestiary. Just a few enemies, not a lot.
Bestiary
Step 1, determine how many fiends do you need to oversoul. If over 100, assume you need to do all of them.
Page 1 | Page 2 | Page 3 | Page 4 | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sallet | Bicocette | Agama | Skink | Cephalotus | Sahagin | Takouba | Barong | |||
Barbuta | Armet | Anole | Archaeothyris | Sahagin Prince | Sahagin Chief | King Takouba | Protochimera | |||
Bascinet | Heavy Sallet | Lacerta | Death Dauber | Nashorn | Quadricorn | Rhyos | Hrimthurs | |||
Coyote | Wild Wolf | Assassin Bee | Aculeate | Balivarha | Ahriman | Gigas | Gug | |||
Killer Hound | White Fang | Vespa | Wasp Queen | Fly Eye | Vertigo | Shantak | Zu | |||
Canis Major | Lupus | Flan Azul | Flan Amarillo | Grim Gaze | Yellow Elemental | Rukh | Lesser Drake | |||
Tindalos | Divebeak | Flan Palido | Flan Blanco | White Elemental | Red Elemental | Spine Drake | Bolt Drake | |||
Peregrine | Aquila | Flan Rojo | Flan Azabache | Gold Elemental | Blue Elemental | Greater Drake | Elder Drake | |||
Tentacles | Gecko | Purpurea | Leucophylla | Dark Elemental | Black Elemental | Kukulcan | Gurcumatz | |||
+A | ||||||||||
Page 5 | Page 6 | Page 7 | Page 8 | |||||||
Chac | Bully Cap | Ochu | Drowsy Ochu | Shell Shocker | Concherer | King VERMIN! | Insect Matriarch | |||
Mycotoxin | Mushroom Cloud | Flailing Ochu | Coeurl | Georapella | Precepts Guard | Critical Bug | Cactuar | |||
Big Bully Cap | Haizhe | Queen Coeurl | Stalwart | Chocobo Eater | Anything Eater | Jumbo Cactuar | (Empty) | |||
Deep Haizhe | Sand Worm | Ironside | Malboro | Adamantoise | Adamantortoise | (Empty) | (Empty) | |||
Earth Worm | Xiphactinus | Great Malboro | Bomb | Ultima Weapon | Omega Weapon | (Empty) | (Empty) | |||
Dinicuts | Amorphous Gel | Detonator | Volcano | Paragon | Guardian Beast | (Empty) | (Empty) | |||
Protean Gel | Behemoth | Iron Giant | Gemini | Azi Dahaka | Tonberry | (Empty) | (Empty) | |||
Humbaba | Flame Dragon | Boris | Aranea | Mega Tonberry | Creeper | (Empty) | (Empty) | |||
Zalamander | Claret Dragon | YSLS-Zero | YSLS-99 | Hug Bug | Hexapod | (Empty) | (Empty) |
Battle Simulator
Step 2, Keep fighting them until they are oversouled, then escape/flee.
Now, even though I can go through all the pages of the Battle Simulator, I'm not. I'm doing the first 5 Pages because those actually matters. The last half of Page 8 has some relevance, but I'm not going to bother for 2 reasons. 1, it's apart of the Farplane Cup. 2, they are end-game bosses/enemies. I don't expect you to repeat those battles in order to oversoul. Suprisingly, all Fiend World Cup enemies (Page 7), do not matter for oversouling purposes.
The purpose here is to identify the types of fiends you are fighting in every team. Repeat the battles until they oversoul, escape/flee, move onto the type that needs to be oversouled, etc... Once you got all, or most of the types, oversouled, move onto Step 3, Via Infinito.
NOTES
- Even though these are the keys for the upcoming table, it got out of control and I had no space left. So to compensate for this lack of space, I just wrote down the name of the fiend instead.
- If there's a "*" to the right of the team name, it means oversouling any fiend on this team does NOT count towards Shinra's Bestiary. You'll need to obverse them being oversouled somewhere else; for example Via Infinito, Besaid, etc...
- Even though some will not count towards the bestiary, still fight them 10+ times so that you don't need to depend on luck to encounter them later in Via Infinito. Cactuars, YSLS-99, and Tentacles, for example.
- Oversouled Cactuar and Jumbo Cactuar in Fiend Arena does NOT count toward Bestiary
TABLE KEY | ||||||
---|---|---|---|---|---|---|
Wlf = Wolf | Fln = Flan | Shg = Sahagin | Elm = Elemental | Rmn = Ruminant | Hlm = Helm | Drk = Drake |
EvE = Evil Eye | Rpt = Reptile | Pln = Plant | Chm = Chimera | Msh = Mushroom | Ogr = Ogre | Crl = Coeurl |
Arm = Armor | Hzh = Haizhe | Bnd = Bandoleer | Gel = Gel | Gnt = Giant | Brd = Bird | BBr = Big Bird |
Bsl = Basilisk | Bmb = Bomb | BFh = Big Fish | Trt = Tortoise | Bld = Blades | Bug = Bug |
|Wlf|Fln|Shg|Elm|Bee|Rmn|Hlm|Drk|EvE|Rpt|Pln|Chm|Msh|Ogr|Crl|Arm|Hzh|Bnd|Gel|Gnt|Brd|BBr|Bsl|Bmb|BFh|Trt|Bld|Bug|
Page 1 | Wlf | Fln | Shg | Elm | Bee | Rmn | Hlm | Drk | EvE | Rpt | Pln | Chm | Msh | Ogr | Crl | Arm | Hzh | Bnd | Gel | Gnt | Brd | BBr | Bsl | Bmb | BFh | Trt | Bld | Bug |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Impressions | 1 | 1 | ||||||||||||||||||||||||||
Crazy Divers | 2 | |||||||||||||||||||||||||||
Kilika Wanderers | 2 | 1 | ||||||||||||||||||||||||||
Team Bow Wow | 1 | 1 | ||||||||||||||||||||||||||
Thunderstorms | 1 | 1 | ||||||||||||||||||||||||||
Private Eyes | 2 | |||||||||||||||||||||||||||
Djose Outlaws | 1 | 3 | ||||||||||||||||||||||||||
The Highway Star | 1 | 1 | 1 | |||||||||||||||||||||||||
Evil Flowers | 2 | |||||||||||||||||||||||||||
Rogue Chimera | 2 | |||||||||||||||||||||||||||
Nightmare Begins | 2 | 2 | ||||||||||||||||||||||||||
Voltage Brothers | 2 | |||||||||||||||||||||||||||
Invincibles | 2 | |||||||||||||||||||||||||||
Calm Land Blasters | 1 | 2 | ||||||||||||||||||||||||||
Fat Bomb | 1 | |||||||||||||||||||||||||||
Icicle Sisters | 2 | |||||||||||||||||||||||||||
Page 2 | Wlf | Fln | Shg | Elm | Bee | Rmn | Hlm | Drk | EvE | Rpt | Pln | Chm | Msh | Ogr | Crl | Arm | Hzh | Bnd | Gel | Gnt | Brd | BBr | Bsl | Bmb | BFh | Trt | Bld | Bug |
Shell Squad | 3 | |||||||||||||||||||||||||||
Elementrio | 3 | |||||||||||||||||||||||||||
Squisy Brothers | 3 | |||||||||||||||||||||||||||
Machinegunners | 1 | 1 | ||||||||||||||||||||||||||
Forest Watch | 1 | 1 | ||||||||||||||||||||||||||
No Fear | ||||||||||||||||||||||||||||
Standard Cup | +F No Oversoul | +D | ||||||||||||||||||||||||||
Heavy Metal | 2 | |||||||||||||||||||||||||||
Ugly Jam | 2 | 1 | ||||||||||||||||||||||||||
Flying Circus | 1 | 2 | ||||||||||||||||||||||||||
No Tears | +F No Oversoul | +D | ||||||||||||||||||||||||||
Flan Flan Flan | 3 | |||||||||||||||||||||||||||
Moonfang | 3 | |||||||||||||||||||||||||||
Terrible Sky | 1 | |||||||||||||||||||||||||||
Hitmen | 1 | 1 | ||||||||||||||||||||||||||
No Apologies | +FNone | +D | ||||||||||||||||||||||||||
Funky Divas | 1 | 1 | ||||||||||||||||||||||||||
Page 3 | Wlf | Fln | Shg | Elm | Bee | Rmn | Hlm | Drk | EvE | Rpt | Pln | Chm | Msh | Ogr | Crl | Arm | Hzh | Bnd | Gel | Gnt | Brd | BBr | Bsl | Bmb | BFh | Trt | Bld | Bug |
Empty Heart* | 1 | |||||||||||||||||||||||||||
Silver Brothers* | 2 | |||||||||||||||||||||||||||
Lizard Squad | 1 | 2 | ||||||||||||||||||||||||||
Black Chandelier | 1 | |||||||||||||||||||||||||||
Boom Squad | 1 | 1 | ||||||||||||||||||||||||||
Roughneck | +F Dragon: Zalamander | +D | ||||||||||||||||||||||||||
No Limit | +FNone | +D | ||||||||||||||||||||||||||
Fisticuff Twins | 1 | 1 | ||||||||||||||||||||||||||
Bad Boys | 1 | 1 | ||||||||||||||||||||||||||
Queen Bee | 1 | |||||||||||||||||||||||||||
Underwater Gang | 2 | |||||||||||||||||||||||||||
Total Eclipse | 1 | |||||||||||||||||||||||||||
No Mercy | +FNone | +d | ||||||||||||||||||||||||||
Redstar & Darkstar | 1 | 1 | ||||||||||||||||||||||||||
Dragon King Jr* | +FDragon: Zalamander | +d | ||||||||||||||||||||||||||
Brigade Newcomer* | 1 | |||||||||||||||||||||||||||
Page 4 | Wlf | Fln | Shg | Elm | Bee | Rmn | Hlm | Drk | EvE | Rpt | Pln | Chm | Msh | Ogr | Crl | Arm | Hzh | Bnd | Gel | Gnt | Brd | BBr | Bsl | Bmb | BFh | Trt | Bld | Bug |
Sleepy Sneaky* | +FShell: Shell Shocker | +d | ||||||||||||||||||||||||||
Zanarkand Guard* | +FGuardian: Guardian Beast | +d | ||||||||||||||||||||||||||
Clear Aqua Squad* | 2 | |||||||||||||||||||||||||||
Superpants* | 1 | |||||||||||||||||||||||||||
Ushie Family* | 1 | |||||||||||||||||||||||||||
Iron Stomach | +FEater: Chocobo Eater | +d | ||||||||||||||||||||||||||
Hard Rock* | +FMech: YSLS-99 | +d | ||||||||||||||||||||||||||
Raging River | 1 | 1 | ||||||||||||||||||||||||||
Big Justice | 1 | |||||||||||||||||||||||||||
Omega Weapon | +FWeapon: Omega Weapon | +d | ||||||||||||||||||||||||||
Dragon King | +FDragon: Claret Dragon | +d | ||||||||||||||||||||||||||
Ancient Power | 1 | |||||||||||||||||||||||||||
Soul Quake | +FWorm: Earth Worm | +d | ||||||||||||||||||||||||||
Hellbreeders | 2 | 1 | ||||||||||||||||||||||||||
Elephant Eater | +FBeast: Humbaba | +d | ||||||||||||||||||||||||||
Tonberry the Ripper | +FBerry: Mega Tonberry | +d | ||||||||||||||||||||||||||
Page 5 | Wlf | Fln | Shg | Elm | Bee | Rmn | Hlm | Drk | EvE | Rpt | Pln | Chm | Msh | Ogr | Crl | Arm | Hzh | Bnd | Gel | Gnt | Brd | BBr | Bsl | Bmb | BFh | Trt | Bld | Bug |
Lady Tarantula | +FSpider: Aranea | +d | ||||||||||||||||||||||||||
Shady Duo | 1 | 1 | ||||||||||||||||||||||||||
Peacekeeper | 3 | |||||||||||||||||||||||||||
Stowaways* | 1 | 1 | ||||||||||||||||||||||||||
Ark Legend* | 1 | 1 | ||||||||||||||||||||||||||
Sharp Order* | 1 | |||||||||||||||||||||||||||
Lonely Tentacles* | +FTentacles | +d | ||||||||||||||||||||||||||
Calm Avengers* | 1 | 1 | ||||||||||||||||||||||||||
Papa Eaters | Big Bug: Critical Bug | 1 | ||||||||||||||||||||||||||
God Wife | Boro: Malboro | 1 | ||||||||||||||||||||||||||
Wild Bird | +FNone | +d | ||||||||||||||||||||||||||
Fortune Alliance | 2 | |||||||||||||||||||||||||||
Beauty of Nature | 1 | |||||||||||||||||||||||||||
Fish & Chips | 1 | |||||||||||||||||||||||||||
Chocobo & Pals | 2 | |||||||||||||||||||||||||||
Gysahl Hunters | +FNone | +d |
Via Infinito
Use this as a checklist. I suggest running through this dungeon. Everytime you see a fiend, check it off when they oversoul, and move to the next section (set of floors). Do not move to the next section unless you are absolutely sure you don't need it. If they don't oversoul, that means you need to start kill lots of those before moving on
NOTES:
- Elder Drake will be repeated. So either ignore it or cross them all out once you see it. This applies for other repeated fiends as well.
- For multiple types appearing in the same battle, only 1 of those can be oversouled. 2 Solutions. Wait until New Game Plus or Hope it appears somewhere else without being with any other of the same types. Better yet, you are already have it done.
- You may already have all first 20 floors oversouled via Battle Simulator. I'm just doing this for completeness sakes.
+ALevel 1 - 3 = Floors [1] [2] [3] | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ahriman | Coyote | Divebeak | Elder Drake | Flan Azul | Iron Giant | Nashhorn | Quadricorn | ||
+ALevel 4 - 6 = Floors [4] [5] [6] | |||||||||
Boris | Death Dauber | Elder Drake | Gecko | Ochu | Purpurea | Red Elemental | Sahagin | Stalwart | Yellow Elemental |
+ALevel 7 - 9 = Floors [7] [8] [9] | |||||||||
Behemoth | Coeurl | Elder Drake | Flame Dragon | Guardian Beast | Lesser Drake | Sallet | Takouba | White Elemental | |
+ALevel 10 - 12 = Floors [10] [11] [12] | |||||||||
Bicocette | Elder Drake | Flan Amarillo | Fly Eye | Gold Elemental | Hrimthurs | Wild Wolf | YSLS-Zero | ||
+ALevel 13 - 15 = Floors [13] [14] [15] | |||||||||
Agama | Bully Cap | Elder Drake | Flan Palido | Killer Hound | Shantak | Vertigo | Xiphactinus | ||
+ALevel 16 - 19 = Floors [16] [17] [18] [19] | |||||||||
Chocobo Eater | Elder Drake | Haizhe | Kukulcan | Protochimera | White Fang | ||||
+ALevel 20 [20] | |||||||||
+AAranea | |||||||||
+ALevel 21 - 23 = Floors [21] [22] [23] | |||||||||
Barbuta | Bomb | Elder Drake | Flan Blanco | Gemini | Peregrine | Skink | YSLS-99 | ||
+ALevel 24 - 26 = Floors [24] [25] [26] | |||||||||
Anole | Armet | Assassin Bee | Bolt Drake | Deep Haizhe | Detonator | Elder Drake | Leuchphylla | Marlboro | Sand Worm |
+ALevel 27 - 29 = Floors [27] [28] [29] | |||||||||
Amorphous Gel | Drowsy Ochu | Elder Drake | Queen Coeurl | Shell Shocker | Zu | ||||
+ALevel 30 - 32 = Floors [30] [31] [32] | |||||||||
Aculeate | Cephalotus | Elder Drake | Gigas | Ironside | Sahagin Prince | ||||
+ALevel 33 - 35 = Floors [33] [34] [35] | |||||||||
Admantoise | Archaeothyris | Blue Elemental | Elder Drake | Gucumatz | |||||
+ALevel 36 - 39 = Floors [36] [37] [38] [39] | |||||||||
Canis Major | Elder Drake | Flan Rojo | Humbaba | Mycotoxin | Spine Drake | Tentacles | Vespa | ||
+AFloorl 40 [40] | |||||||||
+ABlack Elemental | |||||||||
+ALevel 41 - 43 = Floors [41] [42] [43] | |||||||||
Balivarha | Bascinet | Dinictus | Elder Drake | Grim Gaze | Heavy Sallet | Mega Tonberry | Rhyos | Zalamander | |
+ALevel 44 - 46 = Floors [44] [45] [46] | |||||||||
Aquila | Elder Drake | Mega Tonberry | |||||||
+ALevel 47 - 49 = Floors [47] [48] [49] | |||||||||
Barong | Elder Drake | Flailing Ochu | Greater Drake | Lupus | Mega Tonberry | Ultima Weapon | |||
+ALevel 50 - 59 = Floors [50] [51] [52] [53] [54] [55] [56] [56] [57] [58] [59] | |||||||||
Big Bully Cap | Cactuar | Elder Drake | Hug Bug | Jumbo Cactuar | King Takouba | King VERMIN! | Mega Tonberry | Rukh | Sahagin Chief |
Wasp Queen | |||||||||
+AFloor 60 [60] | |||||||||
+AConcherer | |||||||||
+ALevel 61 - 64 = Floors [61] [62] [63] [64] | |||||||||
Claret Dragon | Dark Elemental | Mega Tonberry | Tindalos | ||||||
+ALevel 65 - 69 = Floors [65] [66] [67] [68] [69] | |||||||||
Creeper | Earth Worm | Flan Azabache | Hexapod | Mega Tonberry | Volcano | ||||
+ALevel 70 - 74 = Floors [70] [71] [72] [73] [74] | |||||||||
Adamantortoise | Azi Dahaka | Great Marlboro | Gug | Mega Tonberry | |||||
+ALevel 75 - 79 = Floors [75] [76] [77] [78] [79] | |||||||||
Anything Eater | Mega Tonberry | Omega Weapon | Protean Gel | ||||||
+AFloor 80 [80] | |||||||||
+AChac | |||||||||
+ALevel 81 - 84 = Floors [81] [82] [83] [84] | |||||||||
Aranea | Black Elemental | Chac | Concherer | Elder Drake | Lacerta | Mega Tonberry | Mushroom Cloud | ||
+AFloor 85-99 = Floors [85][86][87][88][89][90][91][92][93][94][95][96][97][98][99] | |||||||||
Aranea | Black Elemental | Concherer | Critical Bug | Elder Drake | Insect Matriacrch | Lacerta | Mega Tonberry | Mushroom Cloud | |
+AFloor 100 [100] | |||||||||
+AParagon |
Bevelle Underground
This part really doesn't deserve a section since it's really, really small. Besides, it isn't meant to tell you how to get the Ribbon. I will explain a few things. This area has 6 Towers. When you first go down the chain to the Towers, you land on Tower 1. We count Counter-Clockwise. So the Tower to the right of where you enter is Tower 2, and the Tower to the left of where you enter is Tower 6. There's 2 enemies here that you need to do repeated fights with. With that said.
- Tower 1 = Fight Precepts Guard
- Tower 3 = Fight Georapella
I honestly don't know how useful this guide will be in practice, but this is what I thought up. If I were to use this guide in the future and it isn't helpful, I would adjust it until it would be useful. That, or someone comes to me with a better idea/layout.
Gun Mage's Blue Bullet
With the addition of the Fiend Arena (more specially, the Battle Simulator), learning Blue Bullets are very easy and convenient; assuming you have unlocked most of the cups. You can learn every single Blue Bullet with one exception. That exception is, you can NOT Annihalator.
Annihilator is used by one enemy in the whole game and that is Experiment. Experiment is the Djose Boss which appears in Chapter 5. This isn't considered missable unless you used up all the Repair Manuals and did not reach the max level of 5 while doing so. If that is the case, then you need to use New Game Plus.
Supernova is another potentional Blue Bullet that you might not be able to learn from the Fiend Arena. This due to the possible lockout from Farplane Cup.
Blue Bullet | Teacher | Team Name | Battle Simulator | Cup Origin |
---|---|---|---|---|
1000 Needles | Cactuar | Areg & Arroja | Page 6, #4 | Grand Cup: Hard |
Team Islaya | Page 6, #5 | Cactuar Cup | ||
Team Lobeira | Page 6, #6 | Cactuar Cup | ||
Chiapa & Friends | Page 6, #7 | Cactuar Cup | ||
Erio & Brother | Page 6, #8 | Cactuar Cup | ||
Mushroom Toumeya | Page 6, #9 | Cactuar Cup | ||
Frailea Gang | Page 6, #10 | Cactuar Cup | ||
Bartschella's Love | Page 6, #11 | Cactuar Cup | ||
Jumbo Cactuar | Page 6, #12 | Cactuar Cup | ||
Absorb | Baralai | Baralai | Page 7, #3 | Youth League Cup |
Ex-Crimson Squad | Page 7, #9 | Youth League Cup | ||
Black Elemental | Shady Duo | Page 5, #2 | Grand Cup: Hard | |
Cindy | Magus | Page 9, #3 | Aeon Cup | |
Flan Azabache | Total Eclipse | Page 3, #12 | Grand Cup: Hard | |
Haizhe | Icicle Sisters | Page 1, #16 | Automatic | |
Ugly Jam | Page 2, #8 | Standard Cup | ||
Clear Aqua Squad | Page 4, #3 | Grand Cup: Hard | ||
Jahi | Silent Prophet | Page 7, #12 | Fiend World Cup | |
Protochimera | Ushie Family | Page 4, #5 | Grand Cup: Hard | |
Annihilator | NOT AVAILABLE | |||
Bad Breath | Great Malboro | God Wife | Page 5, #10 | Grand Cup |
Blaster | Coeurl | Calm Land Blasters | Page 1, #14 | Automatic |
Queen Coeurl | Hitmen | Page 2, #14 | Standard Cup: Hard | |
Cry in the Night | Mega Tonberry | Tonberry the Ripper | Page 4, #16 | Grand Cup: Hard |
Drill Shot | Baralai | Baralai | Page 7, #3 | Youth League Cup |
Ex-Crimson Squad | Page 7, #9 | Youth League Cup | ||
Fire Breath | Balivarha | Calm Avengers | Page 5, #8 | Grand Cup |
Heaven's Cataract | Gucumatz | Funky Divas | Page 2, #16 | Grand Cup |
Mighty Guard | Garik | Ronso Hardliners | Page 6, #13 | Youth League Cup |
Haizhe | Icicle Sisters | Page 1, #16 | Automatic | |
Ugly Jam | Page 2, #8 | Standard Cup | ||
Clear Aqua Squad | Page 4, #3 | Grand Cup: Hard | ||
Mortar | Gippal | Gippal | Page 7, #5 | Youth League Cup |
Ex-Crimson Squad | Page 7, #9 | Youth League Cup | ||
Seed Cannon | Leucophylla | Machinegunners | Page 2, #4 | Standard Cup |
Cephalotus | Beauty of Nature | Page 5, #13 | Chocobo Cup | |
Stone Breath | Dolmen | Chaos Vessel | Page 8, #1 | Fiend World Cup |
Epitaph | Eternal Prison | Page 8, #6 | Fiend World Cup | |
Monolith | Curse Lifter | Page 7, #13 | Fiend World Cup | |
Dark Seal | Page 7, #15 | Fiend World Cup | ||
Moonflow Guardian | Page 8, #5 | Fiend World Cup | ||
Storm Cannon | Stalwart | Brigade Newcomer | Page 3, #16 | Grand Cup: Hard |
Supernova | Paragon | Master of Spira | Page 8, #15 | Farplane Cup |
White Wind | Bully Cap | Nightmare Begins | Page 1, #11 | Automatic |
Coeurl | Calm Land Blasters | Page 1, #14 | Automatic | |
Queen Coeurl | Hitmen | Page 2, #14 | Standard Cup: Hard | |
Ms. Goon? | Weak Squad | Page 7, #10 | Youth League | |
Mycotoxin | Funky Divas | Page 2, #16 | Grand Cup |
Credits
In alpha order except the last one, which is me. 12Rouge bvillebro: Fiend Setup Clarification Darkdragon2335: Used their tutorial for any extra info. goodknife: Fiend Setup Recommendation Jlagreen: Charm Bangle/Lure Bracer Karifean: Fiend Setup Recommendation, FWC Clarification KSheth: Oversoul Guide, NeoSeeker picchikaru1: Lich Fix Rixxell SieKensou: Excel File, Fiend Setup Recommendation Tasoku The Weapon Master: Shinra's Bestiary FAQ VYAzelas: Fiend Setup Recommendation Last, but not least, KADFC, the Author, aka KaddyKickass, aka Fabian Chang