Neoseeker : Hitman Absolution : Hitman Absolution FAQs : Hitman Absolution FAQ/Walkthrough

Hitman Absolution FAQ/Walkthrough

by ExtremePhobia   Updated to v1.0 on

A Personal Contract

When you gain control, listen to the narrator instruct on the different elements of your HUD. Walk your way up the left side of the road towards the main gate and you'll notice a small path between some rocks off to the left. Go through the rocks and you'll enter an area with a lot of obstacles. Notice the guard in the distance.

Note that the Axe is in this area and you can get it quite easily if you are quick about it but for those of you that aren't, I wanted to leave the main text uninterrupted. As you enter this next area, you'll see a large wooden post/tree to the left of the blue dumpster. The axe is imbedded in it.

Press the right stick in to crouch. Walk up to the wall ahead of you and hit the B/O button to take cover. Walk along the cover to the right side until you see the Wrench. If you are having trouble finding it, hit the RB/R1 button to activate your instinct mode. It will be displayed as a yellow set of moving rings. Move up to it and hold the button prompted (Y/Triangle) to pick it up.

With the Wrench in hand, find the buckets directly across the path from you. Hold the aim button (LT/L2) and guide the white/silver arching path to end by those buckets. When you've lined up your throw, pull the RT/R2 button to throw the wrench. When the guard has walked over to investigate move to the right and hit the A/X button to swap cover. Continue to the right and past the point he was at. Walk up the slope to the Mansion Grounds.

Mansion Grounds

You'll find a fallen tree in your path here. Take cover behind it and you'll see an enemy in the distance to your left. At this point, you'll be instructed in how to kill him with a pistol. Take out the pistol by using the D-Pad, hold the LT/L2 button to aim and then gently squeeze the RT/R2 button. When you squeeze a little, the crosshairs will tighten to show that you've steadied your aim. Finish pulling the trigger to kill him. When he is dead, move over to where he was and into the tennis court on the right. Make sure to hit the checkpoint here first.

Come up behind the man looking out over the gardens below. Change your weapon to the Fiber Wire (D-Pad) and walk up behind him. When you are close enough, you'll be prompted to Garrote him by hitting the X/Square button. Do so and then you can move his body over to the dumpster to the right.

Modern Art

From this position, you can easily complete the challenge "Modern Art". Go back and hit the checkpoint that you just passed to save your progress. Now stand and look over the hedge maze below as the guard was doing before you use your Fiber Wire to kill him. Below, you should see a large modern art piece standing on a pole next to two guards who are talking. Shoot the base of the structure (at the "pole") to knock it over onto the two guards. When they are dead, check your challenges to make sure it is complete and then reload the checkpoint.

With this guard out of the way, go down the stairs from the tennis court and take cover along the rock wall facing the hedge maze. Roll to the next wall of cover and slide past the curtains of the garden patio. Slide all the way to the end and you'll find a Book on the counter. Grab the book and then slide all the way to the right and around the corner. Be careful because there are a couple of guards having a conversation and when the conversation ends, one of them will head up to the tennis court. Slide back to the left and behind the outdoor patio again until he passes.

Slide back to the far right end. Swap the book for the Brick and the pick up the book again. Take the book and throw it behind the man that's been standing on the patio. He'll turn around to investigate. As soon as he does, roll to the next cover. Continue along this cover and around the corner. Go all the way to the right and then roll to the next cover. You'll now be on a wall that has a T-shape to it. Just ahead of you will be the large modern art structure and a short wall to the left of that. On this wall will be the Hammer which you can grab quickly if you think it is safe. Move around the T-shape and towards the next outdoor patio. This one is much larger than the other and will have a laundry basket that you can hide in.

There will be a guard at the far end of this area and when he's done with his conversation, he'll leave. Take the book on the chair in case you need a distraction and go down those stairs. Turn left but move slowly. The guard there should move up and talk to another guard ahead. Wait for their conversation to carry them away from the bridge ahead. When it does, move across the bridge and through the door on the right.

In the next area, take cover and then transfer to the next cover to the left where a watermelon has started to be carved. Grab the knife and wait for the guard to move to the balcony on your left. When he gets there, hold the LT/L2 button and aim the knife at his head. Pull the RT/R2 button to throw the knife. When he hits the ground, grab his Jagd P22G and your knife. Steal his Outdoor Guard Disguise and then toss the body over the railing. You won't use this for long but it works towards the Chameleon challenge.

There will be another guard by a railing towards the end. You can kill him if you'd like but you don't have to. Slide to the right and onto the path. Almost immediately as you hit the ground, you'll see a patch of grass to your right with a small table just large enough to hold a white sack. In the sack is a disguise for you. Change into the Gardener disguise.

Now that you've changed into the Gardener disguise, walk up the path ahead and hold the Instinct button (RB/R1) as you walk through the front door past the Gardener. Once inside, take the right path and walk past the guards. When you get to the end, turn left but stop. Get close enough to the guards and the gardener who are talking by the door. To the right will be a green pipe running vertically with a red valve on it. Use the valve to turn on the sprinklers and then wait for the group of three to disband.

Follow the guards through the door at a safe distance and then sneak past them when they stand looking over the ledge at the water. Go up the stairs and at the top, move to the corner of the building. Use instinct mode to investigate the ledges. Slide out onto the ledge, drop to the lower level and use the X/Square button to move past the windows. Go to the left and then hop up to the next level. Slide all the way to the left and you'll see a man on the phone. Pull him through the window with the X/Square button.

Geronimo

Pulling the guard through the window in this fashion should get you the Geronimo Challenge.

Climb through the window behind him and take cover at the counter to your left. Slide to the right and grab the Coffee Mug. Go through the doors ahead and to the right to enter the compound. Inside, follow the hall as it leads right and you'll find a whole bunch of things being lit up by your Instinct mode. Use the computer terminal to deactivate the security system, take the Indoor Guard Disguise on the table and then check the book shelf closest to the doors to find your first piece of Evidence. Go through the nearby door.

Mansion Ground Floor

The closest door to where you are will be the kitchen and to your left will be some stairs leading up. Go up the stairs and at the top will be a door with a bust next to it. Grab the Bust and enter the door to find yourself in the bathroom. On the counter to the left will be some sleeping pills. Grab these and head back down to the kitchen.

Inside will be a guard and the chef talking. Wait for the guard to leave and then subdue the Chef (without killing him). Take the Chef disguise to complete the Chameleon Challenge and then store him in the freezer. Grab the Knife from the cutting board which is different from the Filet Knife from earlier. Put the Knife away and go around into the living area where the security guards are talking. You can walk right by them. Find the cup of coffee on the counter at the bar and when nobody is looking, put the sleeping pills into it.

Chameleon

If you've followed this guide, you should have collected all of the outfits necessary to finish the Chameleon challenge--=

Not far from the coffee will be a fireplace with a Fire Poker on the ground next to it. Grab it but then you can immediately dispose of it. On the lower level of the living around near one of the walls will be a small table with a vase on it with two lounge chairs. Move to this spot and collect the last Evidence on the table. This is the last weapon to get. Wait for the Security Chief to drink his coffee and follow him down the hall nearby. Wait for him to pass out/die on the chair at the end and grab the security key from him.

Damn Good Coffee

Simply from doing this, you will finish the "Damn Good Coffee" challenge which requires you to kill the security chief by putting the sleeping pills in his coffee.

Evidence Collector

If you've followed along with this walkthrough, you should have just picked up the second and final Evidence from this level, completing the Evidence Collector challenge.

Go back through the kitchen and find the stairs leading up. Go up the stairs again and make sure there are no guards around because the chef isn't supposed to be up here. When you are clear, follow the catwalk/balcony around to the right side and use the keycard to go through the door.

Extra Spice and Play it Again

Later, be sure to come back and play the "Mansion Ground Floor" section again so that you can complete these two challenges. This time, go up and collect the sleeping pills from the upstairs bathroom as you did last time. Take them to the kitchen and wait for the guard to leave. When he does, wait for the chef to come by, taste his concoction and then he will walk off to do some other preparations. Walk up to the stove and put the sleeping pills in. When the Chef comes back to taste it, he'll die from the sleeping pills. Take his outfit and store the body normally. You've just completed the Extra Spice Challenge.

From this point, walk out into the living area and stand by the piano. If you stand at the side, you will be prompted to knock out the stilt holding the top of the piano up. Don't do it yet, just stand where you can easily access it. It may take a while but eventually a guard will come around to the piano and say that it just needs to be tuned. He will then come around the side of the piano to tune it and when he does, knock out the stilt to kill him. This will complete the Play it Again Challenge. With these both done, you can quit out or continue on.

Mansion Second Floor

From here, it's pretty linear. Follow the hallway through a couple of doors and eventually you'll end up in the bathroom where Diana is taking a shower. After the cutscene and you're in control again, use the sprint button to make your way through the next few rooms. You'll go through a door and there will be men in the room. The tutorial will instruct you to take cover behind the counter here.

Take cover, aim and activate Instinct to start Point Shoot mode. Time will slow to a near halt and you'll be able to mark where you want to shoot. Aim at each guard's head and pull the trigger to mark that you want to shoot there. When you've marked each guard with a kill shot (skull and crossbones symbol), hit the X/Square button to kill them all.

When they are dead, go over to the door they were guarding and pick the lock to finish the mission.

Final Challenges: Infiltrator, The Price of Treason, Well Played, and Suit Only

Following this walkthrough, you should just now be getting the Infiltrator and The Price of Treason challenges unlocked. If you did not get the Well Played challenge, play the Mansion Ground Floor level again but don't bother the chef. Instead, grab the pills and use your Instinct to get you over to the Security Chief's coffee. Drug the coffee, wait for him to die and then grab the Cardkey but be careful if you go through the kitchen because the chef may be able to see the dead Security Chief through the door. From here, continue up the stairs and then finish the mission as usual.

To complete the Suit Only challenge, it is easiest to just shoot through the mission. Unfortunately, you'll have to start from the beginning because most of the checkpoints will start you off wearing some form of disguise. However, if you set it to normal and mix stealth and shooting, you should have no problem clearing the level.

The King of Chinatown

Walk up the alleyway and at the end, turn left. You'll see two large doors with a golden lion emblem in the middle. Walk through these and then walk straight up the left side of the square. You'll walk up some stairs and see the King of Chinatown on your right in a pagoda. There's not a lot that you can do to him right now but just wait.

After a short period of time, he'll call his dealer and then leave the pagoda. When he leaves, you can sneak into the pagoda from the far side (not guarded by cops) and sneak over to the table he was standing near to grab a piece of Evidence. Be ready to leave quickly however because one of the guards will likely see you when you get to the table.

Evidence Collector

By collecting the evidence on the table here, you've gotten all of the Evidence in the level and gotten this challenge. It is easy enough to do as part of any playthrough but if you are impatient, you can always just grab it and reload the checkpoint.

Now just follow the King of Chinatown as he heads to the south. When you leave the area with the pagoda, turn left and you'll see a delivery truck at the end of an alley with two guards standing near it. This is where you want to get ready.

Across from the delivery truck is a small fenced in area. Stand in this area and look into the alleyway. Look up and you'll see a crane holding a large pallet. The King of Chinatown will move to stand under that pallet so if you wait a short time, he will appear and you can shoot the chain holding the pallet to drop it on him. Sometimes this won't work and it will hit the awning instead so if you miss, be sure to pop him in the head real quick. For those interested, shooting him in the head is sufficient to unlock the Silent Assassin achievement.

With the King dead, activate Instinct mode to find the exit door at the end of the alley. That was a nice quick mission.

Terminus

Terminus Hotel

Walk up the alley and across the street to the Terminus Hotel. On the left side will be a ladder leading down into the basement. Go down into the basement and through the sewer. At the end, jump up the ledge into the basement of the hotel itself.

Take cover at the corner of the hallway and grab the wrench. You'll see a light at the end of the hallway. Wait for it to leave and then go to the end of the hallway and take cover at the box. You'll see the man with the light at the other end looking away from you. Quickly move from this cover up the stairs to your right. When you get there, take cover at the corner before going up the second set of stairs.

You'll see a couple of men talking in the next room but they will move so that the boxes in the middle of the floor will be between you and them. When they do this, move up to those boxes. Wait until you are sure they are not looking in your direction and move through the doorway to your right. This will lead to a room with a few desks and various debris. Move through the room and take cover at the second open doorway.

The doorway will lead down some stairs and there's some boxes and a pallet along the left side of the stairs that wrap to the right. Stick to this until the end and then roll to the large box on the right side. Keep moving to the right and you'll be in a small maintenance room. Just beyond this room is a room with a large cage elevator just beyond. You want to throw the wrench at something or take the bottle nearby and throw that over the heads of the two men in front of the elevator so that attention is drawn away from you.

When they are distracted, run over to the elevator and hop on. You may have to wander away temporarily and create another distraction later if the elevator takes too long.

Upper Floors

When you get off of the elevator, immediately turn left and then turn left again to start down a hallway. Directly ahead will be a door with a red light over it and a guard off to the left guarding a window. Go to the end of this hallway and then take a right followed by a quick left. In this section, you'll find a maid's cart ahead on the left side of the hallway. Pick up the radio on the cart and walk it over to the corner nearest the guard but make sure that you aren't visible.

Pull the right trigger to drop the radio and then turn it on where it is. After it is on, walk out into the hallway and past the guard just a few steps. He'll go to investigate the radio and when he leaves the window, jump through it quickly.

Start sliding left, drop down to the lower ledge and then back up to the top ledge a little further on. Climb through the window here and then make your way up the steps. At the top, go through the door to find a giant bear. Leave the room through the open side door but go slowly. Take cover behind the cart near the door and you'll see a guard at the end of the hallway that you're in. He'll move around a lot near a window (remember the window), a couch and at some point, he may come over to where you are. Avoid him when he does and when it is safe to move, head to the left into the coat room.

Move through this room to the door at the far side. Go through the door and take cover behind the short wall ahead and to the left. You'll hear some guards sitting around and talking. Wait for their conversation to resolve and for their boss to show up. They'll all disperse. Now move to the right towards the guard by the open window from earlier. Keep moving to the right until you are at the opening to the hallway. He should now be making a short trip between the couch and the corner just to the right. Wait for him to start walking away from the window and then make a mad dash for it. Climb through the window quickly so he won't notice you.

When you've gone through the window, move along the ledge towards the pipes spanning the gap. Drop down so you are hanging on the ledge and start slide along the pipes. Jump the gap in the pipes as you move left and then pull yourself up onto the ledge on the far side. Stand next to the window and wait for the guard. A guard will come by and look at the window. You don't have to kill him. Wait for him to leave the window and as soon as he does, hop through the window and immediately turn right to find locked double doors. Pick the lock and go through the doors before the guard turns around.

On the other side of the doors, walk towards the single lone door ahead but you can't go through it. Turn right and you'll see a vent at about head height. Climb into the vent and crawl to the end of the vent to complete the mission.

Run For Your Life

Burning Hotel

Move through the burning room and out the window. When you get outside, move along the ledge on the outside of the building. This will lead you to a large red ladder leading to the roof. Climb to the roof and take cover behind the vents at the top. Wait behind the vent until the cops start moving. They'll make their way across the roof away from you.

Follow behind them and watch as they walk down the stairs on the far side. Wait for them to turn right and then continue through the door on the left. Walk straight forward and you'll cross some roof until you see a bright red light on double doors ahead. Go inside the doors.

The Library

Drop down from your ledge and go to the right. Walk down the stairs and at the bottom, turn left and wrap around the column there. Walk under the stairs and wait for the police to stop talking. When they are done, hug the right wall until you go under another set of stairs. Turn right and get up the moving staircase. Turn left and get on these broken stairs. Follow these stairs back to the upper level (right side).

At the top, turn left and take cover against the railing. Roll to the right to get to the next railing plate. Move along this railing until you come to what looks like a couple of small bookcases along the railing. Up ahead will be a cop who seems interested in the books nearby. He'll continually walk towards you and away from you. Sometimes he will walk over to the ledge but rarely. Wait for him to walk towards you. He'll stop and look again. Then he'll start walking away from you. When he does, crouch and walk past him but keep to the left so you don't bump into him. Round the corner to the left without touching him and just by the doorway will be a ledge that you can jump onto.

Grab the ledge, pull yourself up and walk around the outside of it until you are on the other side of the wall. You'll see a cop come up the ramp and walk under you. Drop down when he passes and crouch as you walk down the ramp. Get down the ramp quickly because there will be cops coming down the large set of stairs in the middle of the room.

Stick along the right side and climb through the hole in the book case. On the other side, go left just a bet to clear the column and you will see a glass case in front and to the left. Go to the left of that and on your left side should be the side of the large staircase. Keep moving towards the back and if you turn right as you go past the next bookcase, you should find stairs leading to the upper level. This will circumnavigate the large set of stairs. Now look for the large door and start making your way over. Wait for the guard to move off and slip into the doorway.

Climb up the stairs and wait for the patrolling cop to walk away before slipping through them. This will put you in a large spiral staircase. Go up the first set of stairs and then continue around until you go through a broken set of stairs. Not far behind those broken stairs will be a piece of flooring from the next floor up that has fallen through. You can jump up here.

Pull yourself up this section and then wander around this part until you need to cross over the top of the chandelier. Cross over and then turn left to find the exit door.

Pigeon Coop

You'll walk out onto a fire escape but there's no easy way down. Drop off and you'll land on the roof below. Once you stand up, start running straight ahead and down the stairs into the next building. A helicopter is going to show up in just a minute. If you don't make it, you can hide behind the vents on the right and the corner of the staircase to get inside.

Inside the next building, you'll find a whole mess of pigeons. Take cover against the pigeon nests and start moving left. You can make it all the way through if you just stay in cover and use the "change cover" button to move to the next cover. You'll pop out of cover a couple of times but just get back into cover and you'll be fine. Keep moving until you get to through the doors at the end.

The next room is going to be full of metal. There will be a doorway in front and to the right. You'll see the helicopter light come through it and hear them outside. A cop will be instructed to search around inside so take cover against the long metal wall just before the door. Wait for him to come in and he'll move to the left. Eventually, he'll take cover against the wall and then turn into a little nook. When he does this, go through the door and immediately go left to find a vent that you can take cover behind.

Move to the left side and from the sandbags, transfer to the other sandbags. Now just move from cover to cover going left until you come across another vent with sandbags on the left side. Wait here until the chopper backs off and while the cops are either still talking or moving off, roll to the left. Once you are past them, wait for them to move away and then make your way to the porch on the left side.

Shangri-La

Walk forward and around the left wall into the room with the druggies freaking out. Move through the back of this room towards the bathroom. Just before the bathroom, take a right and another right. You'll enter a huge pot farm area. Walk to the end of the broken wall and turn left into the pot field.

Stay a decent ways off the left wall and move across the field. You'll come to a rocky part of the field with no plants and a cop at either end of it. Wait for both cops to get situated and they will turn away from the center of this rocky area. When they are both turned away, cross the rocky and turn right. You'll see a section of wall ahead and to the left with a large Peace sign. Quickly move towards this wall by try to pass just to the right of it to block the line of sight of the cop on the left side of it.

As you pass the right side of the peace sign, turn left and go through the hole in the wall. You'll see a hall on the left and a room on the right. Go into the room and activate the checkpoint (if you can) and then make your way into the hall. There will be a couple of cops in the next room talking but they will walk off. Follow them for a little bit at a distance. You'll pass a room with a large projector and then turn left through some more beads. Leave the apartment and you'll find yourself in the hallway.

In this hallway, turn left, walk past the sauna on the right and then take up a position at the corner. You'll see a laundry area to the left and a man talking to a hippie. The hippie won't let the cop in and after a little while, the cop will leave.  There are bottles on the right side of the hallway if you need them to distract the guards at the end of the hallway. You need to sneak into the room of the hippie who was just talking and inside, find the tape player on the table near the middle of the room. Activate the tape player and leave the room the way you entered.

Now just walk around the back towards the laundry room, turn left and go past the sauna. Turn left again and you'll pass by where you entered the hallway. Go to the end past the blue lights and take another left. You'll see the exit elevator on the right side ahead. Activate the elevator and get one before the cops come back.

Train Station

When the elevator reaches the bottom, don't go through the doors ahead but go through the single door on the left. In this room, take cover behind the first counter in front of you on the left. A cop will come up the stairs and investigate the room. Wait for him to leave and then wait longer. If you look at your radar, you should see a large group of arrows has appeared at the end of the hallway that the cop just turned down. Wait for those arrows to start moving to the right and when they are gone, start making your way down this hallway.

At the end, there will be a foyer with a double door on the left and cops up the stairs to the right. Make straight for the doors and go through. Walk along this path and turn right until it brings you to a crowd of people on a train platform with a cop blocking them. Stand up and walk straight past the cop into the crowd of people. Any time you stand still in a crowd of people, you are concealed. You can turn on Instinct mode and see the people glow blue. This means that you are hidden amongst those people.

In this first group of people, stand still and turn left. Up ahead will be the ticket office and stairs leading up on the left side of the office. To your right will be train tracks. You want to move towards the group of people on the right and wait there. A cop may come up and investigate before moving back left. Now just casually and carefully move your way up along this right side towards the ticket office.

When you get to the ticket office, move all the way over towards the rails and you can slide along the side of the ticket office on a small ledge. Move along the ledge and climb into the window of the ticket office. Inside crouch down and take cover behind the wall to your left. Move towards the right and slide by the doorway. When you have, you can detach from the cover and move right. There's a small room no larger than a big closet here with a ladder leading up.

Climb the ladder and at the top, you'll see a checkpoint to the left and a console in front of you. There will be a man in the room talking on his phone. Crouch walk over to the computer console and reactivate the trains. Turn right and hug the wall so you can slip past the guy on his phone. Move to down the hallway here and go through the door to find yourself on a small overpass that spans the tracks.

Take cover in a crowd of people and turn right. You'll see a cop that is patrolling from the far end up until about halfway across the bridge. Wait for him to come towards you and as he's leaving, move from group of people to group of people behind him. When you can't go further without passing him, wait for him to turn around and walk past you. When he has, turn towards the stairs on the right and walk down them.

Move quickly down the stairs towards the groups of people at the bottom. You've got sixty seconds before the train arrives to your right but it won't come all the way to the stairs. You'll need to spend the sixty seconds moving about halfway up the track. You'll notice that there are four cops on along the track. One of them is right at the base of the stairs but then there is a large gap and then the other three cops spaced evenly along the track and blocking it off.

Each of those cops will block one of the three doors to the train but there will be enough room to slip by. Get as close to the first cop as you can without leaving the cover of the crowd. When the train shows up, slip right past him on the right while he's talking into his radio. Once you are on the train, you are free.

Hunter and Hunted

Courtyard

When you start, walk around the column ahead and then past the homeless man to the left. Grab a bottle from the wall and continue through the doorway. Round the corner to the right and go down the long empty hallway.

There will be a doorway up ahead on the left side. You want to turn in the doorway and quickly walk straight across. As you do so, you'll see a cop coming up the hallway to your right as you cross. Keep going to avoid him and then when you get the chance, turn left.

You'll enter a lower hallway that runs alongside the hallway with the two cops in it. Make sure you crouch so they don't see you through the grate. Go to the end of this hallway and turn right. This will put you behind the patrolling cops. Turn left in this hallway and at the end of the cop's hallway will be a small alley with a checkpoint. If you turn left as you come out of the alley, you'll see stairs leading up to the street level. When you get to the top, take cover behind the trash cans.

From the trash cans, roll to the left and take cover behind the patrol car. Move to the left end of the car and then detach yourself. You want to move almost directly forward to the bumper of the next patrol car. Grab the Evidence from the hood and take cover here for a moment. When all is clear, move to the back bumper of the car to the left. There is a cop patrolling to your left and the cop guarding to the right. You want to put the columns on the left between you and the patrol while the cop car blocks the guard on the right.

Wait for the patrol to come up on the left side. He'll sweep his light around and then turn around to walk the other direction. Follow him all the way to the end and when he turns left, you'll see a small drop off on the right side. Drop down into the small ditch and pick the lock of the door nearby.

The Vixen Club

In this basement, move to the right and follow the rooms as they lead you back out into an alley.  As you move to the mouth of the alley, you'll see the Vixen Club and get a tip pop-up. If you hit the RB/R1, you'll be told that there's an upper window that looks perfect for entry. There will be two bouncers and maybe a cop on the right side. While they are talking, move up the left side away from them.

You'll have a large gap on your right between you and the bouncers. Move against the wall so they can't see you and pull yourself up to the ledge above. At the top, slide to the right until you get to the window and pull yourself in.

Inside, investigate the room to find weapons, a Keycard and Evidence. This particular gun is silenced, which is a nice bonus. Leave the room and go down the stairs. At the bottom, open the door and you'll see a woman at a register, putting in someone's order (or something). To the left will be a guest talking to a bouncer. Leave the room and take cover against the column to your left. Wait for the bouncer's conversation to end and then walk into the hallway. They will go right so you should go left.

At the end, go through the double doors to enter the club proper. Find the long runway with the girls dancing all over and off to the right side (stage left), you'll find a small hall that leads to a set of curtained rooms. Go into this area and walk past the curtained rooms. On the left side will be a door with a keycard swipe. Use the keycard to open the door and wait for your target.

You'll see a camera and a window that's actually a one way mirror. You'll see your target enter shortly but don't shoot him yet. Wait for the stripper to show up. She'll put on a show for him. When she leaves, he'll take out his phone and start talking. At this point, plug him once to kill him and then leave the side room.

If you walk past the hall leading back to the main bar area, you'll find a checkpoint on your left before a door leading to the staff room. Just beyond the door are stairs leading up and under those stairs are a bouncer and dancer talking. Wait for the bouncer to turn around and face the wall. When he does, go up the stairs over her head. Go all the way to the top and go through the door.

Dressing Rooms

Upstairs, turn left and take cover against the wall. Slide all the way to the right to the end of the couch and then roll to the small chair. From the chair, tap right to turn and then roll to the wall. Keep moving to the right and you'll come to the actual dressing room. Start moving around the outside by changing covers. You'll eventually come to a point where there are women putting make-up on. One of them will be turned around facing exactly where you need to cross. Wait for her to put her head in her hands OR walk away before rolling.

Continue to the right and you'll come around the back side of the game room. Roll along to the stairs and then climb to the top. Turn left and the top and go into the first room on the right. You'll see the safe open on the left wall and then there will be a phone with a message on the desk. Listen to the message.

Derelict Building

You'll find yourself in an abandoned building and if you follow the hallway, it will lead out into what used to be apartments. Move into the first apartment you see (which will have the corner wall broken in). About halfway through this room will be a hole in the wall where a bunch of cops are talking. Walk under this hole and then turn right to exit the apartment.

In the hallway, turn left and walk as far down as you can go and then turn left again. The first room on the right will be a supply room for the cops with weapons, ammo, and a first aid kit. Walk past this room and then walk past the open room on the left with "Hawaii" in it. At the end will be a broken railing and a checkpoint for you to use. Use the checkpoint.

Don't turn back into the hall. Instead, head for the broken wooden stairs on the left and jump up to the ledge just above the stairs. Pull yourself over and up to the next floor. Go through the next room with all the TVs and on the left end of this room will be a dead dancer. Just to the right of her will be a long room with a lone sink.

Drop the dancer over the edge and then go through the long room. At the end, you can drop into the next room but wait for the cops to vacate before dropping down. When you drop down, hold the Y/Triangle button to pick up the Evidence as you land. It is directly under your feet and you may not see it. Go in the opposite direction from the cops. Walk past the fridge and to the end of the wall but don't go around it towards the stairs. There's a cop at the top of the stairs. Wait for him to come down to the bottom and look away before going up the stairs behind him.

Go all the way to the top of the stairs and then when you get to the gap, use the ledge to cross to the exit door.

Convenience Store

Cross the catwalk to the roof and then go to edge of the roof. Drop down at the section where the roof has been broken. You'll land on a ledge. Wait for the cop inside the building to turn his light away. When he turns, move to the right and then cross the large wooden beam towards the next building.

On this roof, walk to the far corner and walk out onto the ledge. When the man inside is not looking, climb through the window. You want to go down the hall to the right, not the stairs. If you can do that when you climb in the window, do it. If not, stand in the stairs until he clears the way. Go down the hall and onto the next rooftop.

On this room, go behind the large glass sky lights and you'll find a ladder leading downward. Slide down and in this room, hit the checkpoint. Cross the room with the fireworks before moving into the room with the cop and shop keeper talking. Roll to the right and go into the next room. There will be a sprinkler valve near the window in this room. Cross the hall with the two talking back to where the fireworks were and then light the fireworks.

When they go off, head back to where the sprinkler valve was and go through the door. It will be hard to see in here because of the smoke (if there's no smoke, wait for it before proceeding).  You want to go up the aisle just to the right and then go forward a little before cutting straight to the left. It is safest to move around the left side. Get towards the front and wait for the cops to leave before going through the front door. If you like, you can go behind the register area to find Evidence but be careful because there's a cop that patrols near it.

Go through the front door and hug the wall on the right to get to the exit

Loading Area

When you first enter the area, start walking up the left side and take cover at the boxes. Roll left to the next cover and grab the bottle. If you were quick enough, you can detach from the cover and go up the stairs to the left. If not, wait for the cop to come over, look around, and then walk away. As he's walking away, you should be safe to get up the stairs.

In this small room will be a piece of Evidence on a table. There will be another door out of this room but be careful taking cover on the left side of the door because it'll be hard to move around. Throw your bottle out the door either directly ahead or throw it to the right a little. When the cops are distracted, come out of this room and turn directly left to make for the exit.

Chinese New Year

You've got three targets here that you need to kill. This area is the same as from "The King of Chinatown" but with a few additions. First, go over to where you killed the King of Chinatown with the falling pallet. You'll notice that the area that was originally fenced off has been cleared out. Just to the left of the entrance will be a hole in the brick wall that you can climb through. Climb through the wall and in front of you will be a gas tank. Sabotage it and quickly walk away. Eventually Frank Owns will come over to have a smoke and will blow himself up.

Bill Dole will be interested in an arms deal. If you go to the opposite corner of the area from where you just were, you'll see stairs that lead down. Go down the stairs and you can climb through the vent to find an area with a bunch of weapons. You can either kill both him and the cop here however you see fit or you can wait and kill Bill in a different, safer spot. If you are patient, Bill Dole will enter the stairwell that you walked down to get here. If you wait for him, you can follow him down, kill him and drop him in the dumpster to be rid of him.

Lastly, Larry Clay can be killed in a number of different ways. If you can get into the alley behind him, you'll see him harassing a shop keeper and you can easily kick him into the hole but this may only be possible with a cop outfit. There is, however, a piece of Evidence in this alley so this might be worth your while. If you follow him around for a little bit, he will eventually walk through two large red doors with the dragon emblem on them. He may be accompanied by a cop when he walks through. Just wait for him to walk to the corner of this alley and when he stops to take a leak, you can drop a pallet on him from above by shooting it out. This is probably the easiest way.

The exit is the exact same one from the last time you visited. Find the door by where you blew up Frank Owens and leave.

Rosewood

Victoria's Ward

With the girl in your arms, turn left and walk out of the door. From here, it's a pretty linear walk through the halls of Rosewood. You'll walk through offices and nurseries. Soon you'll come to an elevator with a red light over it. Off to the left will be some curtains. If you go through the curtains and stand still, you'll be hidden. Do this because in a moment, a group of men will come off of the elevator and walk through this hallway. Wait for them to pass and when they are gone, walk onto the elevator behind them.

Orphanage Halls

When the elevator stops, climb up through the open hatch in the roof and then jump up to the open elevator door but don't pull yourself up. There will be two men up above. Wait for them to walk away. Pull yourself up and follow them. Turn right at the second door and you'll enter a room with a laundry basket. In the next room will be some guys beating up a guard and another man to the right, watching.

Hug the right wall and slip behind the thug who is watching. In the next hallway, turn right and you'll enter a lab room. At the end of the row in the middle will be the Syringe which is part of the Needle Pusher and Subtle Injection challenges. Grab the fuse on the desk in this room and then go into the next room (The fuse will be in the same room but different location on Professional difficulties). Head back into the lab room now and wait for the thugs that are beating up the guard to leave and go downstairs. If the man in the next room looking over the railing doesn't follow kill/subdue him and stick him in the closet.

Follow the thugs don't the stairs but keep a safe distance. When they've gone, get to the bottom and hit the checkpoint. Turn the corner and walk up the hall but before you turn right in the large room, search by the baseboards on the right hand wall for a vent.  This vent will run under the stairs and lead to a small area just off the main room.

When you exit, you want to make your way quickly across this area because the large group of thugs will disperse and one of them will come over to here. Take cover against the counter to the left and slide right. Swap to the next cover and then follow that counter right into the next room. In this small room will be a closet by the door, a first aid kit in the corner and then another fuse on the desk (This will move to the play room on Professional). Pick up the fuse and then exit this room.

As you come out of the room, you'll see the large group of thugs to the left and they may be about to break up. Turn right and walk away from them. You'll go past a play room on your left but avoid that because it is heavily guarded. Go around the play room the long way. Follow the hall and take two lefts to do so.

On the far side of the play room, you'll see a large room with a bunch of small drawers. If you were fast, you may have beat the thugs here and you might be able to grab the fuse at the back without any trouble. If not, most of them don't go to the right side of the fuse. Take up position by the door and wait. Eventually, they will all turn away from the door that you are at and you can run over and grab the fuse (Same room but harder to get on Professional). Wait for another opening before you exit.

Now, just retrace your steps back past the play room but when you get to the point where you need to cross the long room to get to the vent, avoid it. Stay on the inside wall of the hallway. Approach the corner closest to the central lounge room. There are a lot of people in there patrolling but that's ok. There are only three that you really need to worry about.

The first will come almost up to the corner where you are hiding but stop short. Wait until he leaves before transferring to the short walls to the left. There's another similar patrol that will come just far enough up but not around the corner that he can see you. He will come up between the two short sections of wall. The last guy is more dangerous. He's in the long room that you snuck through before. He will patrol it long ways. Wait for him to move in the direction of the vent and then cross the short wall, being sure to avoid the man in the middle of the room. If you can cross the break in the short wall, you can move quickly to the far left side and you should be safe.

Get back up the stairs and cut through the lab again. Watch to make sure there's nobody looking in the room with the guard. Slide through back the way you came and head back to the elevator. There will be one door on your left (that you passed before).

Go through this door and down the stairs. At the bottom of the stairs will be a small room and the last fuse will be in this room (This fuse will be in the room on the left on Professional difficulties and requires a disguise). Grab the fuse from the shelf and then go through the door closest to the closet. You'll enter a room with a few guys talking and there will be a piece of Evidence on the front of the reception desk here but it will require a disguise. Directly across from where you are will be another door. Go through that door and then through the small maintenance room to find the elevator control room. Against the wall on the right will be the fuse box. Put the fuses in and then pull the lever next to it.

Central Heating

When you enter central heating, you'll see a couple of guys up ahead talking. Take cover behind the bed just to your left. There's a gun on it that you can grab if you like. Move to the left and around the corner. Roll to the left again and stop at the column. After they finish talking, round the corner and then roll to the next column. From there, walk through the door just to your left.

You'll find yourself in a hallway, make your way to the end and turn right in the next room. Move down to the end and you'll see that this hall curves to the right. Take cover behind the pile of sheet rock. Further along the hallway by where the two guards are chatting is another pile of sheet rock which has Evidence on it. When you get the chance, continue to move around the sheet rock so that you end up moving forward and then back to the right into the little side hallway.

In this hallway, climb up to the catwalk above. Move forward until you are past the brick wall on the left. You'll see a sheet of metal that blocks the gap in the railing. Take cover behind this and then move to the right by rolling from sheet to sheet. Move across the small bridge and to the next section of catwalk over the pipes. Again, move from metal sheet to metal sheet going to the left.

Stop when you are at the top of the stairs and when the guard at the bottom moves to walk away, move around the stairs to the left. At the end of the catwalk, drop down and then walk to the door on your left by walking behind the guard.

Follow the hallway and go through the door. You'll come out on a small platform above some stairs and Wade will shoot at you. This room is pretty linear. Just walk through it towards the cluster of arrows that indicate Wade and his men. When you get far enough, Wade's men will appear and time will slow down. Your goal is to shoot Wade as he leaps from cover to the right without shooting the other men. Just be patient, they will miss. When he jumps out, shoot him once to kill him and end the mission.

Welcome to Hope

This mission is incredibly short. Walk in the front door of the bar and take a right. Go through the doors into the bathroom and pull the lever just to your right. This will turn off the music and start a fight. Don't go back into the previous room because you can't get in without fighting. Instead, go further into the bathroom and search the wall to the left for a vent that you can crawl through.

Go through the vent and then when you come out on the other side, you'll be in a stock room of some kind. Be sure to collect the Evidence on one of the tables in here. Open the door to your left and you'll be in the bar proper. The goal is to make it through the bar without partaking in a fight.

Immediately turn right and walk along the wall. You'll see pool tables to your left. Walk past the first one and then turn left so you go between the two of them. Now take your first right and this will get you past the pool tables. Turn right again and go up the stairs to get to the next area.

As you climb the stairs, hug the left railing because there are two people fighting at the top. Once you get around them, turn back right and walk around the booth. Finally, walk up the stairs ahead of you on the right side so that you avoid the bouncer to the left. At the top of the stairs, walk over to the bar and talk to the bar tender to end the mission.

Birdie's Gift

At the start of the mission, ignore the man walking away from you. Wait by the front desk until a customer comes over and starts talking to the man behind the counter. When he does, crouch down and go behind the counter. Grab the keycard from behind the counter and then go through the doors on your right. Go through the back room and come out the other side.

You'll be outside in the trench that runs along the outside of the firing range. Follow the trench to the left but keep your head down or you might be seen/heard. Continue around the trench until you find a door carved into the rock on your right. Use the keycard to get in through the door. Inside, you'll find somei interesting weapons, a notebook with a safe combo, and a piece of Evidence. Pick up and put away the weapons, grab the notebook and the evidence. Leave the trench.

Continue along the way and grab the Kazo Sniper Rifle on the left. Now head back to the front of the trench so that you are under the shooters. Take cover and slide left. When you get to the far left, transfer cover. Slide along the building and make sure that there's nobody inside the room through the window. When it is safe, hop in the window, open the safe and grab the key. With the key in hand, go through the vent in this room to get back to the gun shop.

Inside the gun shop, pick up and put down as many weapons as you can before making your way back to your Silver Ballers. Simply open the case and claim them. Leave through the front doors and you're done.

Shaving Lenny

Streets of Hope

Walk up the alley and you'll see a couple of Lenny's goons talking against a car. Wait for their conversation to end and then follow the guy that heads to the right. He will make for the scrap yards. The scrap yards themselves are restricted so you can't just walk in. Instead, just before the scrap yards, turn left to come up from the side of the house on that lot. Climb through the window and then walk through the room. Take cover behind the guard and wait for Gavin to continue past the guard.

Walk through the door just left of the guard and follow Gavin as he makes his way through the scrap yards. In just a moment, he'll walk between a broken down car and have a fence on his left. Come up behind him at this point and Garrote him. You should be able to kill him without being seen. Leave his body there and exit the scrap yards the way you came in.

Head back towards the pink car. When you get there, find the other two targets. One of them will make his way across the street to the shop just across from the garage. Make sure he isn't in there and isn't going in that direction. Find the door that has the guard nearby. There will be a shop keeper inside, looking directly at that door.

Go through the door and immediately crouch to break line of sight with the shop keeper. Now, hug the counter as you make your way to the back door of the shop. You should have no problem getting by the shop keeper. Go up the stairs to the apartment at the top of the stairs. You'll find a closet in the corner with some explosives next to it. Hide in the closet until the thug comes up the stairs. He'll walk into the corner to your left and stare out the window. Hop out of the closet and kill Tyler before he starts talking on the phone.

Make your way back down the stairs and out of the shop. Cross the street to the garage but don't go into it. Instead, there is an alley along the right side of it. Follow this until you find a small opening in the left side with a car sticking out. Walk up to the tail end of the car, crouch, and then walk into the building. Just inside will be a checkpoint. Go into the hallway and out onto the garage floor. Take cover behind the tires and when you are clear, go up the stairs. Be sure to watch for those that might be coming down the stairs as well.

At the top of the stairs, if you take a couple of rights, you'll be in a private lounge room for the garage. If you climb into a hiding spot in here and wait, Landon should come by at some point. When he does, you can simply strangle him and dump his body. Be sure to grab the Evidence from the desk here before leaving. Conveniently, this room has pretty good access to the exit as well.

Go to the other end of the room and on the right will be a door. Take the stairs beyond the door to enter a small garage. There will be a guard who doesn't move from the garage door to your right but there will be a mechanic that walks back and forth across the garage. Wait for him to stand next to the guard and then walk along the left side of the garage and outside. When you get back outside, go left so that if the mechanic comes back, he won't be able to see you. When the mechanic is gone again, sneak up to the exit ahead and pick the lock to get in.

Barbershop

Unfortunately, there doesn't seem to be a good way of doing this without using a costume. I've tried quite a few times but the second thug is only alone in a single room between two large groups of enemies that you can't sneak past.

Just off to your left will be a picnic table. Walk behind that and drop down off of the ledge. Quickly make your way down the rest of the stairs. Just to the right of the stairs will be another table with some beer bottles on it. Grab a bottle and toss it past the guard who is sitting next to the door so that he walks away from you. Subdue him and drop him in the dumpster. Since you are going to be using a disguise anyway, feel free to grab his if you like.

Not far from the dumpsters will be an oil drum with a wrench on it. Grab the wrench and cross over to the wall with the electrical wires all over it. On the left side of the wires, use the wrench to loosen one of the wires and then go over to the right and flip the switch to activate the wire. You can now leave and this will later kill Mason automatically. Go into the house through the door that is no longer guarded.

Make your way through the basement and at the far side, go through the door and up the stairs. At the top of the stairs will be a large living room with a bunch of guys in it. Avoid this by going through the door immediately to your left. Follow this into the barbershop and just inside on a shelf to your right will be the key disguise. Change into the barbershop outfit. Go up to the chairs and take a right to find a door that leads to the living room.

In the living room, walk straight ahead. You'll walk by a bar area with pizza on it and then find a door in the left corner that leads to a small room. The Evidence for this area is on the TV in the living room which you can grab quickly while in disguise. This small room connects the living room with the picnic area outside where they are grilling. Wait here and Luke will eventually walk through. When he comes through, wait until he's just about to walk outside and then strangle him to be sure that he isn't seen from the previous room. Take the body and dump it in the crate here.

Cross back through the living room and into the barbershop. Now just wait for Lenny to show up and subdue him when he sits in the chair. If Mason hasn't gone and urinated on the wire yet (resulting in his death) he should do so shortly. Just wait for him to die and once he is dead, grab Lenny and drag him to the front door of the barbershop.

End of the Road

For having one setting in the middle of the desert and only one other person there with you, there's a surprising number of items you can find in this chapter. First, deal with Lenny. You don't have to kill him, you can simply subdue him. Do so and you can take the Swiss off of his body. You are free to leave at this point if you like but let's get the rest of the weapons

Grab the four guns out of the car, Destroy the stagecoach to collect a fire poker, check the marked grave nearby for a bong, check Lenny's grave for a dog bone. There's also a Tomahawk imbedded in a nearby tree and a Wrench mixed in with a small pile of stones just beyond Lenny's grave.

Dexter Industries

Dead End

Timing is pretty important in this first section so pay attention to cues to know when to move.

When you first start, crouch down and start walking towards the guard station on the right side of the road. There are two guards crossing the street from the left over to the guard station. Wait for them to get there before getting to the guard station yourself. Once they are there, climb in the window and take cover against the table with the TV on the left. There will be a guard at the door behind you and then another just outside the window, leaning on the frame in front of you. Wait for the leaning guard to cross the street. When he does, face the back wall and use the terminal to shut off the Primary System.

Climb through the next window in front of you and quickly make your way across the front of the cars. Just beyond them, you'll see piles of lumber on the left side that you can take cover behind. Do so and look across the street. You should see a man next to the building across the street who is either bent over working or about to turn around and walk to the left. When he walks past where he could see you, keep moving forward on your side of the road.

You'll pass a pile of boxes with a wrench on it and you'll see a "rattle snake" sign to the right. Move along the fence until you get to the back right bumper of the jeep. Wait there and look through the windo to see the guard that is diagonally across the street from you. Wait for him to turn around and leave, then crouch walk to the guard station on the right side. Take cover under the window and wait for the guards to have their conversation. When he says something like "It's time to get back to work," wait for the guard to turn and leave before climbing through the window. Disable the Secondary System in here before leaving the way you came in.

Walk past the jeep and when you get to the tail, walk across the street diagonally towards the building on the other side. On the other side of the street, stick to the right side of the building and keep the barrels on your right. Go left a little so you move along the right side of the blue fence ahead. Stick to the fence as you move ahead and watch for the guard. You'll see him standing by a bunch of wooden barrels and logs looking towards the main mill structure.

Stand behind him while he looks at the mill and wait for him to turn left and walk away. Take cover where he was and wait for him to start walking into the barn on the left before rolling to the barrels. From the barrels, walk into the barn behind him. In this middle of the barn will be a large metal machine. Take cover against the side closest to you. The guard will walk up and around the corner. Soon, he will come back down the hall and walk around the left side of the machine. When he starts walking around the machine, you move around the right side.

Take cover at the far side of the machine from where you were so that it is between you and the guard now. Look down the hall that he came from and if you think you can make it safely to the door on the left, do so. It will be hard to judge because there are quite a few men at various distances. They can be hard to see because your vision will be a little fuzzy at range and their outfits are good camo for this area. Use your instinct to try and help you, especially by tracking trails since you should be able to see those coming even if it's from across the entire yard.

You may have to play your game with the guard again and wait for him to come back for a second opportunity. When you get the chance, go for the door and turn left into the room. In the left corner of this room next to the TVs will be Evidence. Grab that if you can and then head for the doorway on the right.

This door will put you in a hallway with windows so stick to the wall under the windows to keep from being seen. A guard should take position in the next doorway but his position should allow you to walk right behind him. Do so and make your way to the exit just beyond him.

Old Mill

Go up the stairs to the right and cross through the large room at the top. There will be a small room to your right with a hiding crate and to the left will be an electrical box, sabotage the electrical box and hop in the hiding spot. As soon as the guard starts working on the electrical box, walk past him and down to where they were playing games. Grab the Evidence. on top of the TV and then turn right.

You'll see a room with a dummy sitting in a chair on the left. Take cover in that behind the half wall so you covered from all angles. As soon as the man has broken line of sight, round the corner to the left so that you're in the next area with the first aid kit. There should be a guard looking at the boiler. You need to move quickly, grab the keycard from the table under the stairs and then get up the stairs before the guard turns. To get this to work, your timing has to be pretty impeccable. The alternative is that you could simply grab the Evidence and sneak by the TV but wait a full cycle for the next guard. Wait for him to go up the stairs, take cover behind the logs in the middle of the room, have him come back down and then go.

Move up the stairs quickly (but don't run, he'll hear you). The guard will come up the stairs behind you but as long as you keep moving, he shouldn't catch you. Keep going until you come to a broken bridge. Cross by sticking to the ledge and on the other side, go through the double red doors.

Descent

Turn left and go down the stairs. Drop off the ledge and then slide down the ladder ahead. Use the ledge attached to the small shed to move around the outside. Halfway around, you'll come to an open window with a man talking on his phone. Wait for him to finish and then hop through the window behind him.

Go down the stairs behind him and there will be a guard ahead. Wait for the guard to go down the stairs to his next watch post and then go down the stairs and turn left into a little nook. Let the guard return to the top of the stairs and then leave the nook. Go down this next set of stairs (away from the red flare). Move into the next nook on the left and peek out to find the computer up ahead. When it is safe to do so, move past the computer to the column just beyond. Take cover behind it and put the column between you and the nearby stairs.

Wait for the guard to come up the stairs and then head back down the stairs. As he goes down, follow him down and hug the right side of the wooden catwalk. Drop down on the side of the walkway and then slide your way past the security gate. Wait for the guard to leave and go back up the stairs again. Pull yourself up and walk to the right.

Go down the stairs and stay a little to the right. You'll see a guard to the left and a guard to the right. Just past the guard to the right will be stairs that lead down by his left side. At the bottom of the stairs will be a checkpoint.

After the checkpoint, make your way down the next set of stairs but before going down the set just after, take cover against the outside wall. Slide down the wall and at the end, you'll see two guards talking. They'll head off for a briefing elsewhere in the caves. Follow them as they walk through the gate. If you don't make it through before it closes, you can open it with the keycard you picked up in the Old Mill area OR go right and make your way down on the outside.

Follow them down to the area with tracks and mine carts. Against the left most cart will be a wrench. Grab the wrench and then turn around. Opposite of where the briefing is going on will be a small room. Walk through the open doorway and head through to the end. Take cover behind the furthest half wall and wait out the conversation.

After the conversation ends, a guard will move to the left area where you can't see him and another will move straight to the right and pace back and forth. Wait behind the half wall and the guard from the left will come over and stand in front of it. He will continue to move right but the other guard will move back left. Wait a little while longer and both guards will be off to the right side.

Take the wrench in hand and throw it well to the left of the guard in front of the opening. This will draw his attention and allow you to get through the door. Cut through the middle of the room between the mine carts and past the guard's post. Immediately turn right and slink away.

At the end of the short hallway, take cover at the corner and you'll see two guards talking. One will insist that they go for a walk. Let them leave and then go to near where they were. Inside of the room will be a set of guards. You'll need to sneak past them to the right, round the corner and then cross from cover to cover. Keep going in this direction and you'll come up behind the two guards who were talking.

Stick to the left wall and round the corner. They won't notice you and you can go around another corner to be completely out of sight. Wait for their conversation to end and they'll move back towards their old post. When they have, go past where they were and flip the switch nearby to turn power on to the elevator. Head back down the stairs to the elevator and hit the switch.

Factory Compound

Climb up the nearby stairs and then follow the tracks ahead slowly. The guard ahead of you will walk forward and turn right but you don't need to do that. Make sure to watch for the sniper on the right of the mine entrance as you leave. Continue in the direction the tracks were going and you'll see that they lead you to a bridge.

Be careful as you approach the bridge because there are quite a few guards surrounding it. Wait until the first guard is positioned on the left side of the bridge. Get onto the bridge and drop off the right side. You can slide all the way to the end of the bridge from here. On the other end, pull yourself up and then immediately head to the right. You should find some gas cans and a checkpoint. Hit the checkpoint and then move back to the bridge to go left instead. First take cover at the pipes, and then when you think it is safe to do so, move towards the building on the cliff. Slide along the ledge on the outside and then take cover at the tail of the truck.

There will be another truck to the left. Watch for the guard and mechanic in between and then move to that truck as well. Near the tail of the truck will be a fence with a hole in it. There will be a guard just beyond that window that walks in a circle around the house in that yard. You need to watch for where he is in that circle and for the guard in between the two trucks that you just passed. Get through the window when it is safe.

Move along the house and then move to the stack of pipes to the left. If you look ahead over the stack of pipes, you'll see a shed to the left and a fence directly ahead. The fence will have an opening but it is watched by a guard leaning on the shed. Take a gas can and throw it in the direction of the lockers attached to the shed. You want to do this right about when the other guard has walked to the back corner of the house away from you. Toss the can and as soon as the guard moves, make a dash for the gap in the fence. Turn right and go up the short set of stairs. Start climbing the ledges on the side of the building.

The ledges will lead you to the top of the building but be careful of the guard patrolling. Wait for him to be on the other end and then make your way over to the ladder that leads down in to the building.

Inside the building, hit the checkpoint nearby and grab the wrench. Find the only door out of this room and open it. You'll find an office just beyond the door. Take cover against the counter that blocks off the two sections. Wait for the conversation to resolve itself. Wait a little bit longer because there will be a lot of foot traffic. When it finally seems clear, double check and then round the corner of the counter and go through the door at the end.

This will put you in the bathroom but you need to be quick because you'll have company soon, turn the corner to the left and then search the left wall for a vent. Climb in and then when the worker makes it over to the bathroom, come out of the vent on the other side. You'll be behind the counter now. Simply walk forward and then through the door on the right without disturbing anyone.

The next hallway will be pretty fancy. Go down the stairs and at the bottom, take cover at the corner. Wait for the guard to come in and comment on going to take a smoke. When he leaves, go over to the door and take cover at the corner. Open the door and look in. Just through the door will be a black couch.

Walk through the door and talk cover at the couch. Go to the far right side so that you are actually taking cover behind the column with the mine in it. Take the wrench in hand and throw it over the heads of the guards in the middle. As soon as they turn their heads, move to the next column to the right. From there you can just change cover to the right.

On this cover, go to the end and around the corner. Wait for the guards to be in a good position and change cover to the right a few times until you come to another black couch. Move all the way along this and at the end, wait for the guard to leave. Transfer to the column to the right and from here, walk into the hallway with the elevator. Go to the end and hit the switch to summon the elevator. Get on when it arrives.

Death Factory

Test Facility

As you get off the elevator, follow the red carpet forward. Turn right when the hallway splits and go into the room on the left side. You'll find a keycard on the desk inside. Take that back into the hallway and go left this time. Use the key card to open the door into the next area. Make your way through the next room and find the fire alarm on the right wall. Just to the left of that will be a column and a long counter. Hit the alarm and then take cover behind the counter.

Wait for the guard to come and investigate the alarm, when he walks past you, sneak into the room that he just left. The guard in the room won't notice you so just walk to the left and pick up the notes off the table. With the notes, you can leave and head back to the room where you found the card key. In this room, you'll find a computer across from where the card key was. Use this to open the wall in hallway.

Go through the newly opened door. Follow the hallway to an elevator and ride that down. Watch the cinematic to learn a very important lesson. There are mines everywhere. That's ok because you're just going to go around then. At the bottom, go directly to the left and you'll find a large ladder leading to the catwalks above.

Watch out for guards as you move along the left side of the cat walks. When you get to the last bridge leading right, wait for the guards to finish their conversation and when they disperse, follow them across the bridge to the right side. When you get to the right side, turn left and then head into the small entrance on the right side.

You'll be on the second floor of the lab structure. Go down the stairs to the left and at the bottom will be a couple of security guards that are talking about the upcoming fight. Wait for their conversation to finish and deactivate the security system by using the computer on the desk. Now, go into the next room where a scientist is looking at a drawing board. Go through the door that leads out of the room.

In the cave area that you enter, turn left and walk past the first left. At the second left, turn again and use the checkpoint. The checkpoint is a safe spot so feel free to wait here. If you wait patiently, the doctor will come near here and you can strangle him. Do that and you've also got a crate nearby that you can use to dump the body.

When the body has been dumped, head back up to the catwalk the way you came down from it. Make your way back to the ladder and go down to the bottom. At the bottom, hug the right wall and follow it past the elevator you came down on. Beyond that will be a long hallway with double doors at the end. Go through the doors.

Decontamination

Inside the next hallway, hug the right wall. You'll see some benches on the right and one of them will have a bottle. Grab the bottle and then take cover against the wall. Move along the wall and then swap to the next section of wall to get past the door. Go to the end of the hall to find a locker room. As soon as you enter the locker room, turn left and go through the open door way.

This is the decontamination shower. Continue straight ahead and watch for the valve on one of the walls to the right. Activate the valve and then go around the back of the showers. Go to the far side and head back to the entrance of the showers so that you are approaching the door from the right (it will be on your left).

Go through the door back into the locker room and hug the left wall. You'll see another doorway ahead with plastic cover it. Peek your head through the doorway and then throw your bottle over the guard's head at the stairs beyond. He will go to investigate and when he does, make your way to the vent on the right wall. Climb through the vent and come out on the other side.

You'll find yourself in a small bathroom next to a lounge where a group of guards are watching TV. Your main concern is going to be a researcher who will walk into the bathroom to use his locker. Make sure that you are on the lookout for him. If you don't see him coming, round the corner into the lounge quietly and use the computer right next to the door. On coffee table in front of the guards will be your Evidence but it requires a disguise. When you are done with it, head back to the vent and start crawling through. Make sure that the guard has returned to his chair before coming out and going to the red doors he's guarding.

R&D

Unfortunately, I'm not sure that there's a way through here without using a disguise just because the guards are too dense. For now, slowly move down the stairs to the left. There will be a guard below on a piece of catwalk that goes out over the center. Watch him because he may leave that post and come up the stairs towards you. If you can get past him, aim for the double doors just behind him. Go through the doors and immediately go down the stairs just to your right.

You'll enter a small shop area. There are several pieces of cover in the middle of the room and Fire Paste in the corner. Run around in one part of the room but then quietly take cover to lure the nearby guard into the room. When he comes in, subdue him and take his outfit. Grab the fire paste and go up the stairs into the previous room. In here, you'll find two scientists working quietly who will take no notice of you. There will be a beaker with a green liquid inside. Place the Fire Paste in there and eventually, Dr. Valentine will kill himself with it. As soon as you are done, go back down the stairs and through the doors onto the catwalk.

Walk down the stairs of the catwalk to the left and you'll see a guard at the corner. It IS possible to get past him by using a diversion but not a disguise. It requires you to go into the room to the left, however, which is a very busy room. Instead, just use your instinct to blend and walk into the side room. Go down the stairs here to get another floor lower.

In this room, you can pick up Dr. Ashford's recording and hit the checkpoint. Grab the notebook on the counter by the door and then walk out of the room. Continue down the catwalk and get to the bottom floor of the facility. Go around the central area and to the far side from the stairs. You'll see a couple of large red pipes coming up out of the center that meet in the middle at a valve. Open the valve and then make your way over to your target. Kill him however you like and then walk back across the facility towards your exit.

It is possible to kill him with a quiet melee attack of some kind even if he's right next to somebody. The smoke screen is pretty fantastic. Make use of it however you like. During this time, you can also get the Evidence on a table next to a couple of privacy screens. When you've gotten close to the exit, trigger the bridge and then take cover behind the console. This will keep you from having to expend instinct to stay unnoticed.

Cross the bridge and enter the lab room. Inside, there are two electrical boxes to sabotage. Destroy them both and watch the video records near the bed if you like. When you are done, leave through the double doors.

Fight Night

Patriot's Hangar

Walk forward and up to the gate leading into the hangar proper. You'll hear a guard talking about how he lost his key card. Wait for the conversation to finish and you'll see the guards break up to search. Most of the guards will walk to the right, even if they walk left first so make sure they walk right and that the truck on the right breaks line of sight before moving.

Take cover at the tale of the hangar and walk around the side towards the trailer. Pick up the Wrench on the ground and then make your way into the boxes against the wall. Follow these along until you are behind the trailer. You'll see a crate that you can dump bodies in at the corner. From here, look at the Patriot and you'll see that there is a chair near him with a Teddy Bear sitting in it. You can walk right up to the teddy and grab it.

Take the teddy and then return to your corner. After a little while, The Patriot will freak out and send his people looking for it. Once they spread out, toss the wrench a little bit shy of the crate so Patriot can hear it. He'll be the only one around and come to investigate. When he does, subdue him and steal his outfit. Drop his body in the crate and get ready to fight.

Before we leave, there's a piece of Evidence in the far corner of the hangar from where you entered. There will be a guard here that doesn't move but you'll be in costume so it shouldn't be a problem to grab it. Head back in the direction that you entered from and watch for red double doors on your right. Walk up to them and you'll knock on the door. You'll put your weapons down and then walk to the ring. Take the walk and enter the ring.

The Arena

The fight with Sanchez is actually quite predictable. The first set goes - B, rapidly tap X, Y. The second set is exactly the same as the first. The third set is just the B button. After a quick chat, Sanchez will get up and you'll fight one last time. Repeat the pattern one last time to finish the fight.

If you happen to get hit, you can simply reload the checkpoint to start the fight over. Leave the arena when Sanchez is done and make sure to grab both of your guns before leaving.

Attack of the Saints

Parking

When you gain control, you'll be crawling through a smoky, fiery vent. Crawl forward until you exit the vent. The room you exit into will be kind of small but turn right and you'll find a small space that you can slide through. Slide to the end and you'll be back in what is left of your room. By the door leading out onto the balcony will be your suit "disguise" which does count towards the chameleon challenge. However, putting on your suit may cancel your "suit only" challenge. However, wearing only the robe will definitely get you the Suit Only challenge.

Either way, quickly exit the room and turn left. Run down to the end of the walkway and on your left you will see an ice box. Climb into the ice box and wait for your first target, Jennifer, to walk by. Her guards will go first and then she will walk by right behind them. Hop out of the ice box, strangle her with your fiber wire and then put her in the ice box. When she's dead, go down the end of the walkway and down the stairs that they originally came. Be quick because one of the guards will turn around and come back toward you.

On the way down the second set of stairs, take cover against the wall that breaks line of sight with the parking lot. Make your way to the bottom and transfer to the next wall to the right. Go to the end of this wall and be sure to pick up the brick before transferring to the next wall. Keep going until you get to the corner. Go around the corner and stop at the car.

When it is clear to do so, walk over to the column that the guard is standing next to. You'll need to do this manually because you can't just "transfer" over to it. Stay here for a moment and wait for the second guard to walk over to the car and then walk away to the right. Take the brick and toss it towards the back end of the car. This will draw the attention of the guard and when he walks over to investigate, walk out into the parking lot a couple of steps and then turn right. You'll see a hole in the fence by the wall. Go through that hole in the fence but only by a step.

Just past the fence will be a thug who's about to shoot a civilian. The guard is still considered a non-target casualty but it is much easier to shoot him and save the civilian. If you don't, it's very easy for him to spot you. There's nobody else looking this way and nobody close enough that they will hear him fall when you shoot him. Take him out and take his weapon. There are some other weapons across the course on a couple of boxes. Take these if you'd like. Make sure you grab the brick by the hole in the fence.

Continue to the right and use the walls of logs as cover. When you run out of log walls to transfer to, stop. There will be a couple of guards talking to your right, a path just behind them and then a path off to the left that has a single guard patrolling. Wait for the pair to finish their conversation and walk off. Then wait for the other guard to come to the end of the path. When he starts walking back, follow him up. If you can make it to the plants just to the right of where he stops, take cover there. If not, stop at the sign and then use a brick or some other object to distract him. Throw it towards the bar and then get over to that plant.

This part is a little tricky and will require you to pay attention. You need to wait for an opening so that you can get over to the bar area just in front of you. You may need to dance around the plants depending on where guards patrol to keep from being seen. When you can get there, jump into the ice box and wait. Heather should come over and stand near the edge of the bar. You should be able to get her when she comes down even if the guards initially prevent you from doing so. When she does, kill her and put her in the ice box. Then slip down the stairs and then find the exit nearby.

Reception

You'll be in a back room of a bar at the start of this area. To your left will be a door that you can slip out. When you get outside, you should see a walled off area that has grills. You want to try and get there but you'll have to be careful. There are quite a few guards that have a good view of the area between the hut and the walled off area so you'll have to be fast and gauge the reactions.

Inside the walled area, go over to the other doorway (watch out for the guard who comes in to kill the civilian). You should see one of the sisters there and to her left will be a gas tank. You may have to wait for the patrols to cycle through before you have a shot at the gas tank but when you do, wander over and sabotage it. Get back to the walled area and when the second sister comes over for a chat, shoot the gas to cause a massive explosion.

This will kill both targets and draw the attention of every guard in the area. Now, head back to the hut and from the hut, make your way over to the exit. You may have to use a wrench or a brick to distract a guard right at the exit but those are readily available by the two dumpsters in the corner of the map. Toss it over his head and pick the lock to leave.

Cornfield

This part isn't particularly difficult to do but painfully difficult to describe. Part of this is because there are many, many guards and very little in the way of scenery with which describe position. You'd be much better served by your own intuition on this one - at least as long you are actually in the corn fields. I will continue to describe the various points of interest however.

When you first enter this area, Candy Cain will be with a few guards who are talking. After the conversation, they will walk up the street a little ways. As they leave, scoot across the street and enter the corn field. From here, start forward and left. Your goal is a lone shack in the middle of an empty patch. Get to the right edge of the clearing around this shack and you'll see Candy enter the clearing. Wait for her to enter the shack and then wait for the guards to shift a position in their patrol. When they stop, find an empty spot to slip through and then enter the shack.

Kill Candy and dump her in the crate. Exit the shack and get back into the cornfield. Find the road leading away from the shack that start towards the back. Follow along this road until you see a trailer. If you aren't on the side of the road with the trailer, find a gap in the patrols to get over to the other cornfield. Between the two trailers in the middle of the road is a stack of boxes with a piece of Evidence. Wait patiently here and Jaqueline will come over to the trailer. After that, she will head into the cornfield to search. When she does, wait until she's got a little distance from a guard and then kill her. With her out of the way, cross to the other side of the road and continue along the side until you come to a small farm house.

Next to the farm house will a bell tower. If you get inside the bell tower, you can climb a ladder to get to the next level. From here, just wait for LaSandra to appear. She may do a round through the parked vehicles here. If she does, there is a pallet hanging from a crane that you can shoot and let drop on her. Sometimes it is possible that she will head into the cornfield instead. If she does this then simply follow her out and deal with her like you did the last target.

With all seven sisters dead, you need to make into the camp near the farm house. Between some of the cars and work stations will be a piece of cardboard on the ground with a ringing phone. You need to pick it up. To get to it, I found it easiest to move from the bell tower to the farm house. Then move up to the picnic table. From here, walk into the middle of the camping area and there will be quite a few things to break line of sight. Then you should be able to get to the phone pretty easily.

Skurky's Law

Courthouse

Turn around and walk out of the court room. Turn right and sprint through the hallway to the door at the end. This will lead you outside. Once you get outside, sprint for the door to the right. Inside this room, get down stairs and take cover behind the desk. If you were fast enough, you can just vault out of the window. If not, simply wait for the guard to walk to the right and start looking at the books. When he does, go out the window.

Take cover on the left side of the front bumper of the car ahead. You'll hear a cop talking to someone but you don't need to pay attention to him as long as you don’t move right. In the distance will be a cop who will be walking towards you. Depending on your speed, he might already be making it to the car. This is fine because he'll be on the other side of it. Walk down the driveway and hug the left wall to take cover behind the sheet rock. Move from pile of sheet rock to pile of sheet rock. At the end, turn the corner and move along the bus. Keep moving around the loop until you get to the last pile of sheet rock.

When you get to the end of the sheet rock piles, you should be up against a building. When the coast is clear, move away from the sheet rock into the corner and pull yourself up to the ledge above. Climb into the window and walk through the room. There will be some stairs on the right that you should take that lead to another window. Just around the corner from the window will be a computer system. Wait for the video to start in the court room if it hasn't already. When it has, turn the video off to cause court to recess.

Take cover behind the Judge's desk. The judge will come in and look at a picture. While he's doing that, subdue him and stash the body in the closet. While it is *theoretically* possible to get through the next part suit only without being seen, it requires you to basically lure every person in the court room into this room so you can take them out one at a time. Instead, take the judge's outfit and grab his keycard. Walk through the door leading back into the court room.

Wait for the case to resume and then you can dismiss the case. Make your way out of the court room and towards the front of the courthouse. Turn left to find the reception desk. Walk past this and into the next room. To the left on a table by some guards will be a piece of Evidence.

Now go back into the court room and walk past the jury seats. Go through the glass door just past that but wait for it to close before picking the lock on the door ahead. This will get you out of here.

Holding Cells

Follow the guard down the hall and then watch as he takes a right down the stairs. Follow him down the stairs and into the next room. He will turn left to look at something. When he does, go around behind him to the vent on the wall. Climb through the vent and when you get to the other side, wait for the guard there to leave. When he is gone, drop down and find the Evidence across the room. Pick the lock on the door to leave.

Prison

Follow the guard that is walking down the hall as he rounds the corner to the left. When he does, there will be a guard in the station up ahead that can see you so be careful to be fast and break line of sight as quickly as possible. Take cover at the wall of the security station and move around to the left side where the door is. Wait for the guard to move back to the front of the station, move into the room, use the console and get back out. Head right this time and exit the room through the back.

Go down the stairs and the first guard you encounter in the small room on the right should be subdued. Drop him in the crate nearby and grab the Evidence. Take the next right but be careful of the guards in the next room. Climb the ladder to the upper level and then walk around the left side to find another ladder down. This will drop you right on top of some stairs leading up.

Go up the stairs and then into the first cell on your right. You'll see a small vent blocked by a wooden grate. Go into the vent and then exit this cell by picking the lock. As soon as you do, turn left and pick the lock there to exit.

Operation Sledgehammer

County Jail

Activate the fire alarm on the wall a then "hide" on your chair. He will come to investigate but first he will look at you. Wait for him to look and then turn to the alarm. When he does, get out of your chair and sneak by him through the door. Walk up the stairs to your left and through the cells. At the end of the hallway will be an evidence room with a single guard. Grab the cable from the desk and wait for the guard to turn his back. Slink past him towards the back of the room.

Next to the crate will be a vent. Climb into the vent and make your way to the other end. There will be a cop in the far room so make sure that you wait for him to leave before exiting. As soon as he turns, drop out of the vent and start making your way to the right. There will be two doors on the right wall and you want the second one. Slip out while the guard is busy.

The next room has two guards stationed next to a central table and a civilian in the lobby who can see you. Go through the door, hang a sharp left and quickly grab both silver ballers before take cover on the island in the middle so that the civilian can't see you. Slide to the left, transfer covers, and then go through the large double doors to leave.

Outgunned

Make your way along this patio and go down the steps to the left at the far side. Take cover at the bottom of the stairs and then move to the truck. From here, you should see a stack of black crates off to the side on the grass. Take cover here. If you don't have a throwable object, there should be a glass bottle to your left but watch out for the patrol.

A patrol will come up the street, stop, and stair at the boxes you are hiding behind. When he leaves, follow him to the next set of crates. This should hide you until he leaves and comes back. When he leaves, round the corner of the boxes and make your way to the next truck and then take cover behind the crates near the grass. You need these crates to block line of sight from a guard who is going to come from alongside the other truck.

Wait for the guard to leave and then find the gap in the fence/wall on your right. There are guards on the other side of this but you only really have to worry about the one that is patrolling. When it seems clear, skirt around the wall and take cover at the back of the truck on the other side.

It may seem like right is the best option but you actually want to go left. When the patrolling guard walks away from the pair of guards looking at the map, transfer to the boxes on the left and then move as far left as you can to go behind the pair of guards. Cross the street and move from cover to cover until you come to the L-shaped stack of boxes. Take cover behind them.

Vault over them and take cover by the mail box. Directly ahead of you on the side walk will be a guard. Grab a throwable object and throw it to his left, into the doorway of the shop. He'll turn left to investigate and you can move past his position.

Move well down the sidewalk past the sign with the bull on it on your right. Move to the next cover beyond that and take cover there. The sign will block line of sight from the guard you just distracted will the rest will block you from the four guards in the street. One of them will mention that they need to investigate the parking lot.

When they are gone, move further up and go through the doorway into the shoe shop on the left. You'll find the exit in here.

Burn

You'll find yourself in a warehouse. You'll need to move quickly. Round the racks to the left but then quickly go back to the right. Stay as far right as you can and wait for the guard to move before heading further in. Go past where the guard came from and then through the huge racks that form walls.

Directly across from this pseudo doorway will be a ladder leading up to the top of the racks. Make your way across here and at the end, drop down. From here, go left and behind the guard. Move left a little more and climb back up to the upper level (you'll notice that the ledge will have a blue tarp cover it). Continue across this platform and then drop down again.

Take cover behind the L-shaped corner on the bottom floor. If you vault over the cover, there will be a piece of Evidence directly across from you on some cardboard boxes. Be careful to not be seen by the guard right next to it. From the evidence, go left past a crate and grab the screwdriver (if you don't have something to throw) and directly ahead you should see a door leading outside.

You'll see a man outside leaning on a door. You can throw something into the garbage under the stairs or throw it off to the left of the stairs. Either will let you climb the stairs. Take a left at the top to get into another building. Cross this room and climb up the stairs in the stairwell beyond. The exit will be at the top of the stairs.

Hope Fair

There will be a guard by a window but wait for him to go into the back room of the garage. As soon as he's far enough that you can get down the stairs, do so quickly. At the bottom, immediately go through the front door with the civilians running around. Go left and up the stairs onto the stage. Make your way behind the cover to the left and then down the stairs on the far side.

At the bottom, take cover behind the barrels and when no guards are looking roll over to the stalls. Keep moving left along the stalls a little at a time. Poke your head out to see if a guard reacts and if he doesn't, keep moving. Make sure you grab the knife on the way. Stop at the ice cream stall. Wait for the guard on the other side to leave. Vault over the ice cream coolers when he moves.

This last stretch is tough without a disguise but you can do it without throwing anything. If you would feel more comfortable throwing something to distract a guard, do so.

Keep moving left to the truck and then to the stall with the deli slicer. Keep going until you are behind the stall with the two men talking. Take cover at the corner and poke your head out. You must be very cautious here because you need to move to the potted tree but if you do it too early, a couple of guads will be able to see you. If they do, it is entirely possible to move from one side of the potted tree to the other and back to keep breaking line of sight with each of them. If you keep doing this, you should be able to do it long enough that the guard in the distance who is blocking the exit will move. When he does, make a break for it.

Outskirts

Run for the church in the distance and go inside. When you get inside, shoot Skurky over the hostage's shoulder.

One of A Kind

Enter the tailor's shop and 47 will tell the tailor he needs a new suit. Follow Tommy up the stairs and take a right to find your new suit. Grab the suit and put it on. When you're dressed, leave the shop to finish the mission. There are no challenges but there are several items in here that you can pick up if you are a completionist.

In this room will be a bust on a table near some chairs. Go downstairs and hug the right wall to find the boiler room. Inside you can find a fire extinguisher and a Metal Pipe. Turn right into the next room to find three costumes on mannequins. Change into each of them and then check to the right for somescissors. Go between the boxes and you'll find a desk. On the shelf above will be a book and on the desk itself will be a piece of Evidence.  Grab the measuring tape off of the safe and to the left of it on a chair will be the chicken suit. Change into that. Turn around and on one of the boxes will be an iron. Grab the iron and then you can leave. You should have gotten everything now.

Blackwater Park

Blackwater Park

Note:

While it is possible to get through this area without using a costume, it is very hard to reproduce. I will leave a discription at the end for those who are interested but be warned that it will take possibly dozens of tries to get the timing just right.

Move to the fields to the right of the hotel and take cover behind some potted plants. Slide left until you've entered the restricted area. Keep sliding right past the planters. Keep going until you come to the outer wall of the park. Move along the wall, keeping it to the right. When you find the parking area, grab the gas can and then take cover behind the black car. Wait for the plumber to come closer so he is the closest to you (you may have to move up for this) and then toss the gas can in between the van and the black car. You can now subdue him without anyone seeing.

Take his outfit and dump him in the laundry basket just to your right. Now that you have his outfit, follow the road as it leads down to the garage. Just before the garage doors will be a security room and inside will be Evidence. Come back up and get onto the grass on the right. Walk into the janitorial area here and then move through the building to the back. In the office room at the back will be a vent that you can climb into. Climb into the vent.

Exit the vent, go through the room and then up the stairs to the left. At the top, use the checkpoint and go into the next room. Immediately turn left and enter the office with the long row of windows. Sneak around the desk and use the computer when the coast is clear. Make your way over to the elevator and activate it. Vacate the area until it arrives and then get on.

The Penthouse

Your Plumber disguise will be useless from here on out so be careful. When you disembark from the elevator, move left along the ledge and then drop down to the catwalk. Walk through the doorway and turn right. Go through the wooden door to enter the lobby. Make a hard right and go up the giant staircase. Take a right to go up more stairs and at the top, hug the right wall to go through a small hallway.

At the next intersection, you should see a couple of guards guarding a door to the left. You need to get into that door. Wait for them to leave or make a distraction to get by them. Inside the bedroom, grab the keycard from the night stand. Now undo everything and return to the elevator. Drop down into the elevator and immediately take cover.

There will be two guards in the room beyond. You'll need something to throw. Throw it over their heads and then while they are turned away, slip into the room and immediately go right to find the door with the keycard reader. Go through the door, down the hallway and investigate the wall next to the large globe on the left. There is a door here so open it and wait just inside by this doorway for Layla to come in. Kill her and be sure to pick up her unique weapon.

Dump her body in the crate in the corner of the room. Pick up the phone on the bed to end the mission.

Blackwater Park - Suit Only, Infiltrator

Make your way to the far right without getting the plumber costume. Get over to near the janitors supply house. You'll see a street leading into the garage and the supply house on the right. Before that, you will see a water pump. Grab the gas can near the pump and then shut off the pump.

Go around the left side of the pump, past the pillar and take cover against the corner of the wall that divides the grounds on the right from the descending road on the left. Hang just to the left a little so that you aren't visible to the janitor coming out to repair the pump. Just as he's reaching the pump, throw the gas can to your right so that it just barely tops the laundry hamper hiding spot. This will attract the janitor from inside the doorway to investigate. As soon as he's far enough that you can slip by, do so because you've got very little time.

Get into the building and immediately go for the door forward and to the right. This will put you in a hallway. The first door on your left will open to the guard station outside of the garage. There will be a guard just inside and to the right but he's busy or the door will block his line of sight (not sure which). Wait for the other guard to leave and you can grab the Evidence and the coffee mug from the table.

Leave this room and continue down the hall but stop before going through the door. There is a janitor on the other side of the door. Just wait for him to walk away from the counter. When he does, go through the door and then through the vent as usual.

On the other side, head to the right and wait for the man in the next room to move away from the door. Hug the left wall and transfer covers to get past the doorway with the people in the hall. Go up the stairs and use the checkpoint.

You have to restart the checkpoint now to reset the guard timers in the next room.

Take cover on the right door frame leading into the lobby. Listen to the conversation and just after the gay man finishes talking about how he'd rather be in the rain, transfer to the left door frame, take out your silenced silver baller and shoot diagonally across the lobby. Where? You are aiming across the far side of the room and through the open doorway over the shoulder of the guard. Don't shoot too closely to him because he will be aware that a bullet passed his shoulder. You want him to instead hear the sound of the bullet hit the wall behind him.

Give him a second to turn around, then come out of cover and take a step into the lobby. Hug the right wall until it takes you into the next hallway. Turn left and walk under the window of the control room. If you are on normal, go to the second doorway and curve into the control room. Wait for the guard to turn around and then slip over to the computer to use it. You will do this later if you are on hard.

Come out of the room, hug the right wall and jump into the vent before the guard finishes investigating the bullet shot. Cross the vent so that you drop into a laundry room on the other side. Come out of the door and turn left to find a guard at the end of the hall. Grab the film reel on the table ahead and to the left. As soon as you have it, cross the hall and hop into the closet. The guard will turn around and walk down the hallway.

As soon as he passes you, hop out of the closet (make sure you don't have a visible weapon) and go past where the guard was. Turn left and you'll enter the room with the projector. Stand in front of the projector, count to 8, and then turn the projector on. Take cover against the long side of the table nearby so that you are not visible to the guard on the other side. Wait for him to turn around and take a couple of steps so he can't see you and then exit the room through the other door on your left.

This will put you in a hallway. Walk up ahead and check to make sure nobody is coming in from the lobby because the female security guard may cross the hall right about now. Go up a little further to find the control room again. If you are on hard, slip in and use the coffee mug from earlier to distract one of the guards if you need to while you activate the computer. If there is a cop staring at the counter right next to the computer, he'll be fine and won't bother you.

Come out of the control room but stick to the wall just under the window or you'll be seen by the guard in the window. Slide down the far end of the hall and take the door into the lobby that you first entered. Take cover behind the couch and slide down a little ways. You need to move across the couches (when it is clear to do so) and shoot into the room with the checkpoint. Aim at the floor and it will lure a guard in. About this time is the only time that the guard will move away from the elevator so you need to get over there quickly.

Acrivate the elevator and then take cover behind the small section of pillar to your right. A guard or two may be returning so you need to be here to not be seen. As soon as the elevator arrives, get on to get to the next area.

This is VERY hard to do. It can be done on Hard, however. This is not my own strategy but that of a forum member on the Hitman forums named "No Kills Dude". He came up with this and I distilled the movements for guide consumption. Keep in mind that this is difficult to accomplish even for the most hardcore of hitman fans. It is very possible that this is a "Suit Only" strategy that was never intended by the developers to exist. Even with the strategy laid out, if you can manage to accomplish this then there is very little in this game that you can't do.

Countdown

Blackwater Roof

Immediately move to the left behind the guard searching the window. Push him in and then continue on. Look up and to the right and you should see a crane that you can shoot to drop its cargo. This should clear a path for you up ahead. Move forward a little and find the stairs leading up on the right side. Wait for the guard to move away from them before climbing up.

Hit the checkpoint at the top and start making your way across the roof. On the right will be a guard you can take out for a disguise. When you have it, drop him over the edge. Get rid of the next guard and dispose of him just the same. On the left side of this roof will be a door with a keycard swipe. Remember that door. Now just blend across the roof and enter the building on the right side. 

Inside this room is a keycard. If you grab the keycard, you can go back to the locked door on the roof and open it. If you do, you'll be able to get the Evidence inside. The evidence is on a box on the left side of the second room. Return here when you are ready.

Go straight forward and grab the sledgehammer before coming back and going right. You'll find a locked door with a chain. Smash the chain with the sledgehammer to get through the door. Turn left and climb up the ladder to the helipad. At the top, smash Dexter in the face to finish the mission.

Absolution

Cemetery Entrance

Turn around and go down the stairs into the mausoleum. Take cover by the front door and wait for the guard to enter. Slip just behind him and then subdue him. Hide his body behind the statue inside and take his costume. Grab the vase and then exit through the window on the right side. Move up the right side of the cemetery slowly.

There will be a couple of guards up ahead but wait for them to split up. The one on the right will move over and check out a grave. Push him in and then keep walking up the right side. Hug the wall until you come to structure with stairs. Avoid the stairs and go over to the wall beside them. Wait until it is safe and start climb up the stairs. Use the next wall up as cover and climb the stairs to the left again. At the top of the stairs, hang left and then walk towards the back of the platform. Find the stairs leading down.

On the next level down, go around the far side of the statue and then take cover against it. Below here is the exit to the area but there are guards nearby. You need to lure them away because you need to pick the lock and this will draw attention regardless of disguise. Throw something to lure them up here and then make a break for the door.

Burnwood Family Tomb

Hug the left wall and enter the grassy area outside of the tomb proper. Grab the gas can while you're here. Enter the tomb and hang left. Take out the guard on the left and hide the body. Now go right instead and take out the guard there. Continue down the left path now and get outside but be careful of the guard patrolling this path. Get rid of him and hide the body in the storage shed outside.

Head back inside and follow the right path to find another guard right in the middle of the path. Drag the body back and dump it. If you follow the wall to the left of where he was, you'll find a doorway with a sign that warns to watch out for a cave in. Wait at the door frame for Jade to walk through and then kill her. Hide her in the nearby stash.

Find the crazy intersection with the guard at the middle. You'll have to lure him away from there and get rid of him before continuing. Stick to the left path and find some explosives. Grab the proximity mine and the remote explosives. Now make your way back to the exit.

The Crematorium

Stick to the right side and go around until you find a high wall. Pull yourself up and find a cover position. You'll see your first Praetorian here. You can just strangle him when the opportunity presents itself but be quick about it because company will be along soon. This next guy can be killed pretty easily with the proximity mine. Just throw it towards him and he will follow it to his death. Lastly, toss the remote explosive when the final Praetorian comes to investigate and detonate it to kill him.

Head right along the path and snag the Evidence on the boxes before climbing the stairs. Go up to the top and plant the explosives on the door to the tomb.

Legal

Copyright

Copyright ExtremePhobia (Brandon Fusco) 2013, all rights reserved.

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Thanks

These people provided additional information that I was lacking in my guide. Thanks for the help, it saved me a lot of time.

Contact

Feel free to contact me if you have anything constructive to add and please don't take offense if I don't use your submission. Like most guide writers, this isn't my day job. Please keep that in mind when you write.

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